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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.280 by root, Mon Apr 21 06:35:26 2008 UTC vs.
Revision 1.423 by root, Wed Nov 14 05:25:50 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
25
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28 24
29#if HAVE_EXECINFO_H 25#if HAVE_EXECINFO_H
30# include <execinfo.h> 26# include <execinfo.h>
31#endif 27#endif
32 28
33#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
34 31
35#include "global.h" 32#include "global.h"
33#include "rmg.h"
36#include "loader.h" 34#include "noise.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h" 35#include "evthread.h"
39#include "sproto.h" 36#include "sproto.h"
40 37
41#include <unistd.h> 38#include <unistd.h>
42#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
56#include <XSUB.h> 53#include <XSUB.h>
57 54
58#include "CoroAPI.h" 55#include "CoroAPI.h"
59#include "perlxsi.c" 56#include "perlxsi.c"
60 57
61extern sint64 *levels; // the experience table
62
63typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
64typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
65 60
66typedef std::string std__string; 61typedef std::string std__string;
67 62
72static int tick_inhibit; 67static int tick_inhibit;
73static int tick_pending; 68static int tick_pending;
74 69
75global gbl_ev; 70global gbl_ev;
76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 71static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 72static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now, *sv_server_tick;
73static AV *av_reflect;
78 74
79bitset<NUM_EVENT_TYPES> ev_want_event; 75bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type; 76bitset<NUM_TYPES> ev_want_type;
81 77
82static HV 78static HV
83 *stash_cf, 79 *stash_cf,
84 *stash_cf_object_wrap, 80 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap, 81 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap, 82 *stash_cf_player_wrap,
87 *stash_cf_map_wrap, 83 *stash_cf_map_wrap,
84 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
93 92
93static SV
94 *cv_cf_do_invoke,
95 *cv_cf__can_merge,
96 *cv_cf_client_send_msg,
97 *cv_cf_ix,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
94static inline SV * 102static SV *
95newSVpv_utf8 (const char *s) 103newSVpv_utf8 (const char *s)
96{ 104{
97 if (!s) 105 if (!s)
98 return newSV (0); 106 return newSV (0);
99 107
100 SV *sv = newSVpv (s, 0); 108 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv); 109 SvUTF8_on (sv);
102 return sv; 110 return sv;
103} 111}
112#endif
104 113
114#ifndef newSVpvn_utf8
105static inline SV * 115static SV *
106newSVpvn_utf8 (const char *s, STRLEN l) 116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
107{ 117{
108 if (!s) 118 if (!s)
109 return newSV (0); 119 return newSV (0);
110 120
111 SV *sv = newSVpvn (s, l); 121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
112 SvUTF8_on (sv); 124 SvUTF8_on (sv);
125
113 return sv; 126 return sv;
127}
128#endif
129
130noinline utf8_string
131cfSvPVutf8_nolen (SV *sv)
132{
133 SvGETMAGIC (sv);
134
135 if (SvPOK (sv))
136 {
137 if (!SvUTF8 (sv))
138 sv_utf8_upgrade_nomg (sv);
139
140 return SvPVX (sv);
141 }
142
143 return SvPV_nolen (sv);
114} 144}
115 145
116// helper cast function, returns super class * or 0 146// helper cast function, returns super class * or 0
117template<class super> 147template<class super>
118static super * 148static super *
152 SvREFCNT_inc (self); 182 SvREFCNT_inc (self);
153 hv_clear (self); 183 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 184 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self); 185 SvREFCNT_dec (self);
156 186
157 // self *must* be null now because thats sv_unmagic's job. 187 // self *must* be null now because that's sv_unmagic's job.
158 assert (!this->self); 188 assert (!this->self);
159 } 189 }
160} 190}
161 191
162void 192void
196attachable::destroy () 226attachable::destroy ()
197{ 227{
198 if (destroyed ()) 228 if (destroyed ())
199 return; 229 return;
200 230
201 flags |= F_DESTROYED; 231 attachable_flags |= F_DESTROYED;
202 do_destroy (); 232 do_destroy ();
203 sever_self (); 233 sever_self ();
234}
235
236void
237attachable::do_delete ()
238{
239 delete this;
204} 240}
205 241
206void 242void
207attachable::check_mortals () 243attachable::check_mortals ()
208{ 244{
218 { 254 {
219 static int last_mortalcount; 255 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount) 256 if (mortals.size () != last_mortalcount)
221 { 257 {
222 last_mortalcount = mortals.size (); 258 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ()); 259 object *specimen = is_a<object> (mortals [rndm (mortals.size ())]);
260
261 LOG (llevInfo, "%d mortals (random specimen: %s).\n",
262 (int)mortals.size (), specimen ? specimen->debug_desc () : "(not an object)");
224 263
225 if (0) 264 if (0)
226 { 265 {
227 for (int j = 0; j < mortals.size (); ++j)//D 266 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 267 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
268
229 fprintf (stderr, "\n");//D 269 fprintf (stderr, "\n");//D
230 } 270 }
231 } 271 }
232 } 272 }
233 273
253 } 293 }
254 else 294 else
255 { 295 {
256 mortals.erase (i); 296 mortals.erase (i);
257 obj->sever_self (); 297 obj->sever_self ();
258 delete obj; 298 obj->do_delete ();
259 } 299 }
260 } 300 }
261} 301}
262 302
263void 303void
280 320
281 attach = src.attach; 321 attach = src.attach;
282 return *this; 322 return *this;
283} 323}
284 324
325#if 0
285template<typename T> 326template<typename T>
286static bool 327static bool
287find_backref (void *ptr, T *obj) 328find_backref (void *ptr, T *obj)
288{ 329{
289 char *s = (char *)obj; 330 char *s = (char *)obj;
297 338
298 return false; 339 return false;
299} 340}
300 341
301// for debugging, find "live" objects containing this ptr 342// for debugging, find "live" objects containing this ptr
302void 343static void
303find_backref (void *ptr) 344find_backref (void *ptr)
304{ 345{
305 for_all_objects (op) 346 for_all_objects (op)
306 if (find_backref (ptr, op)) 347 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 348 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
311 fprintf (stderr, "P %p\n", pl); 352 fprintf (stderr, "P %p\n", pl);
312 353
313 for_all_clients (ns) 354 for_all_clients (ns)
314 if (find_backref (ptr, ns)) 355 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns); 356 fprintf (stderr, "C %p\n", ns);
316
317} 357}
358#endif
318 359
319////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 360//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
320 361
321static SV * 362static SV *
322newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 363newSVptr (void *ptr, HV *stash, HV *hv)
323{ 364{
324 SV *sv;
325
326 if (!ptr) 365 if (!ptr)
327 return newSV (0); 366 return newSV (0);
328 367
329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 368 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
330 return sv_bless (newRV_noinc ((SV *)hv), stash); 369 return sv_bless (newRV_noinc ((SV *)hv), stash);
370}
371
372static SV * noinline
373newSVptr (void *ptr, HV *stash)
374{
375 return newSVptr (ptr, stash, newHV ());
331} 376}
332 377
333static int 378static int
334attachable_free (pTHX_ SV *sv, MAGIC *mg) 379attachable_free (pTHX_ SV *sv, MAGIC *mg)
335{ 380{
347 return 0; 392 return 0;
348} 393}
349 394
350MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 395MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
351 396
352static SV * 397static SV * noinline
353newSVattachable (attachable *obj, HV *stash) 398newSVattachable (attachable *obj, HV *stash)
354{ 399{
355 if (!obj) 400 if (!obj)
356 return newSV (0); 401 return newSV (0);
357 402
375 420
376 return sv; 421 return sv;
377 } 422 }
378} 423}
379 424
425#if 0 // unused
380static void 426static void
381clearSVptr (SV *sv) 427clearSVptr (SV *sv)
382{ 428{
383 if (SvROK (sv)) 429 if (SvROK (sv))
384 sv = SvRV (sv); 430 sv = SvRV (sv);
385 431
386 hv_clear ((HV *)sv); 432 hv_clear ((HV *)sv);
387 sv_unmagic (sv, PERL_MAGIC_ext); 433 sv_unmagic (sv, PERL_MAGIC_ext);
388} 434}
435#endif
436
437static long
438SvPTR_nc (SV *sv)
439{
440 sv = SvRV (sv);
441
442 // very important shortcut
443 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
444 return (long)SvMAGIC (sv)->mg_ptr;
445
446 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
447 return (long)mg->mg_ptr;
448
449 croak ("perl code used object, but C object is already destroyed, caught");
450}
389 451
390static long 452static long
391SvPTR (SV *sv, const char *klass) 453SvPTR (SV *sv, const char *klass)
392{ 454{
393 if (!sv_derived_from (sv, klass)) 455 if (!sv_derived_from (sv, klass))
394 croak ("object of type %s expected", klass); 456 croak ("object of type %s expected", klass);
395 457
396 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 458 return SvPTR_nc (sv);
397
398 if (!mg)
399 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
400
401 return (long)mg->mg_ptr;
402} 459}
403 460
404static long 461static long noinline
405SvPTR_ornull (SV *sv, const char *klass) 462SvPTR_ornull (SV *sv, const char *klass)
406{ 463{
407 if (SvOK (sv)) 464 if (expect_false (!SvOK (sv))) return 0;
465
408 return SvPTR (sv, klass); 466 return SvPTR (sv, klass);
409 else
410 return 0;
411} 467}
412 468
469static long noinline
470SvPTR_ornull_client (SV *sv)
471{
472 if (expect_false (!SvOK (sv))) return 0;
473
474 if (!SvROK (sv)
475 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
476 && !sv_derived_from (sv, "cf::client")))
477 croak ("object of type cf::client expected");
478
479 return SvPTR_nc (sv);
480}
481
482static long noinline
483SvPTR_ornull_object (SV *sv)
484{
485 if (expect_false (!SvOK (sv))) return 0;
486
487 if (!SvROK (sv)
488 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
489 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
490 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
491 && !sv_derived_from (sv, "cf::object")))
492 croak ("object of type cf::object expected");
493
494 return SvPTR_nc (sv);
495}
496
497static long noinline
498SvPTR_ornull_maptile (SV *sv)
499{
500 if (expect_false (!SvOK (sv))) return 0;
501
502 if (!SvROK (sv)
503 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
504 && SvSTASH (SvRV (sv)) != stash_ext_map_world
505 && !sv_derived_from (sv, "cf::map")))
506 croak ("object of type cf::map expected");
507
508 return SvPTR_nc (sv);
509}
510
511static long noinline
512SvPTR_ornull_player (SV *sv)
513{
514 if (expect_false (!SvOK (sv))) return 0;
515
516 if (!SvROK (sv)
517 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
518 && !sv_derived_from (sv, "cf::player")))
519 croak ("object of type cf::player expected");
520
521 return SvPTR_nc (sv);
522}
523
413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 524static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 525static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
415inline SV *to_sv (bool v) { return newSViv (v); } 526static inline SV *to_sv (bool v) { return newSViv (v); }
416inline SV *to_sv ( signed char v) { return newSViv (v); } 527static inline SV *to_sv ( signed char v) { return newSViv (v); }
417inline SV *to_sv (unsigned char v) { return newSViv (v); } 528static inline SV *to_sv (unsigned char v) { return newSViv (v); }
418inline SV *to_sv ( signed short v) { return newSViv (v); } 529static inline SV *to_sv ( signed short v) { return newSViv (v); }
419inline SV *to_sv (unsigned short v) { return newSVuv (v); } 530static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
420inline SV *to_sv ( signed int v) { return newSViv (v); } 531static inline SV *to_sv ( signed int v) { return newSViv (v); }
421inline SV *to_sv (unsigned int v) { return newSVuv (v); } 532static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
422inline SV *to_sv ( signed long v) { return newSViv (v); } 533static inline SV *to_sv ( signed long v) { return newSViv (v); }
423inline SV *to_sv (unsigned long v) { return newSVuv (v); } 534static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
424inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 535static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
425inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 536static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
426inline SV *to_sv (float v) { return newSVnv (v); } 537static inline SV *to_sv (float v) { return newSVnv (v); }
427inline SV *to_sv (double v) { return newSVnv (v); } 538static inline SV *to_sv (double v) { return newSVnv (v); }
428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 539static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 540static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
541// gcc dislikes noilnine on to_sv
430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 542static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
543static inline SV *to_sv (object * v) { return to_sv_ni (v); }
431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 544static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 545static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 546static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 547static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 548static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
549static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
550static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
436 551
437inline SV *to_sv (object & v) { return to_sv (&v); } 552static inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); } 553static inline SV *to_sv (living & v) { return to_sv (&v); }
439 554
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 555static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 556static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442 557
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 558static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444 559
560static inline SV *to_sv (dynbuf * v)
561{
562 SV *sv = newSV (0);
563
564 sv_upgrade (sv, SVt_PV);
565 SvGROW (sv, v->size () + 1);
566 SvPOK_only (sv);
567 v->linearise (SvPVX (sv));
568 SvCUR_set (sv, v->size ());
569 *SvEND (sv) = 0;
570
571 return sv;
572}
573
574static inline SV *to_sv (dynbuf_text * v)
575{
576 SV *sv = to_sv (static_cast<dynbuf *> (v));
577 SvUTF8_on (sv);
578 return sv;
579}
580
445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 581static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 582static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 583static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 584static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 585static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 586static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 587static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 588static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 589static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 590static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 591static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 592static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 593static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 594static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 595static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 596static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 597static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 598static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
599static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 600static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 601static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 602static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 603static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 604static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
605static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
606static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 607static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 608static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
471 609
472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 610//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 611static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
474 612
475template<class T> 613template<class T>
476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 614static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
477 615
478template<int N> 616template<int N>
479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 617static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
480 618
481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 619static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 620static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 621static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 622static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
485 623
486inline void sv_to (SV *sv, std::string &v) 624static inline void sv_to (SV *sv, std::string &v)
487{ 625{
488 STRLEN len; 626 STRLEN len;
489 char *data = SvPVbyte (sv, len); 627 char *data = SvPVbyte (sv, len);
490 v.assign (data, len); 628 v.assign (data, len);
491} 629}
492 630
631static inline void sv_to (SV *sv, refcnt_buf &v)
632{
633 STRLEN len;
634 char *data = SvPVbyte (sv, len);
635 refcnt_buf buf (data, len);
636 v = buf;
637}
638
493inline void sv_to (SV *sv, UUID &v) 639static inline void sv_to (SV *sv, UUID &v)
494{ 640{
495 if (!v.parse (SvPV_nolen (sv))) 641 if (!v.parse (SvPV_nolen (sv)))
496 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 642 croak ("unparsable uuid: %s", SvPV_nolen (sv));
497} 643}
498 644
499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 645static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
500 646
501static SV * 647static SV *
502newSVdt_va (va_list &ap, data_type type) 648newSVdt_va (va_list &ap, data_type type)
503{ 649{
504 SV *sv; 650 SV *sv;
578 va_end (ap); 724 va_end (ap);
579 725
580 return sv; 726 return sv;
581} 727}
582 728
729// typemap support, mostly to avoid excessive inlining
730template<class type>
731static void noinline
732cf_obj_to (SV *arg, type &var)
733{
734 sv_to (arg, var);
735 if (expect_false (!var))
736 croak ("must not pass invalid/null cf_obj here");
737}
738
739template<class object>
740static void noinline
741cf_obj_ornull_to (SV *arg, object *&var)
742{
743 if (SvOK (arg))
744 {
745 sv_to (arg, var);
746 if (expect_false (!var))
747 croak ("unable to convert perl object to C++ object");
748 }
749 else
750 var = 0;
751}
752
583////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 753//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
584 754
585SV * 755static SV *
586registry (attachable *ext) 756registry (attachable *ext)
587{ 757{
588 if (!ext->cb) 758 if (!ext->cb)
589 ext->cb = newAV (); 759 ext->cb = newAV ();
590 760
604 774
605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 775 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
606 776
607 const char *argv[] = { 777 const char *argv[] = {
608 settings.argv [0], 778 settings.argv [0],
609 "-e" 779 "-e0"
610 "use EV; use Coro;" // required for bootstrap
611 "cf->bootstrap;" // required for datadir :*>
612 "unshift @INC, cf::datadir ();"
613 "require cf;"
614 }; 780 };
615 781
616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 782 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl)) 783 || perl_run (perl))
618 { 784 {
619 printf ("unable to initialize perl-interpreter, aborting.\n"); 785 printf ("unable to initialize perl-interpreter, aborting.\n");
620 exit (EXIT_FAILURE); 786 exit (EXIT_FAILURE);
621 } 787 }
622 788
789 eval_pv (
790 "#line 1 'cfperl init'\n"
791 "use EV ();\n" // required by bootstrap
792 "use Coro ();\n" // required by bootstrap
793 "cf->bootstrap;\n" // required for cf::datadir
794 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
795 "require cf;\n",
796 0
797 );
798
799 if (SvTRUE (ERRSV))
623 { 800 {
624 dSP; 801 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
625 802 exit (EXIT_FAILURE);
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 } 803 }
630} 804}
631 805
806void
632void cfperl_main () 807cfperl_main ()
633{ 808{
634 dSP; 809 dSP;
635 810
636 PUSHMARK (SP); 811 PUSHMARK (SP);
637 PUTBACK; 812 PUTBACK;
662# undef def 837# undef def
663}; 838};
664 839
665#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 840#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
666 841
667static void 842static void noinline
668gather_callbacks (AV *&callbacks, AV *registry, event_type event) 843gather_callbacks (AV *&callbacks, AV *registry, event_type event)
669{ 844{
670 // event must be in array 845 // event must be in array
671 if (event >= 0 && event <= AvFILLp (registry)) 846 if (event >= 0 && event <= AvFILLp (registry))
672 { 847 {
758{ 933{
759 attachable::gather_callbacks (callbacks, event); 934 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_map, event); 935 ::gather_callbacks (callbacks, cb_map, event);
761} 936}
762 937
763void 938static void noinline
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 939_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{ 940{
766 for (int event = 0; event <= AvFILLp (registry); ++event) 941 for (int event = 0; event <= AvFILLp (registry); ++event)
767 { 942 {
768 SV *cbs_ = AvARRAY (registry)[event]; 943 SV *cbs_ = AvARRAY (registry)[event];
778 } 953 }
779 } 954 }
780} 955}
781 956
782// very slow and inefficient way to recalculate the global want bitsets 957// very slow and inefficient way to recalculate the global want bitsets
783void 958static void
784_recalc_want () 959_recalc_want ()
785{ 960{
786 ev_want_event.reset (); 961 ev_want_event.reset ();
787 962
788 _recalc_want (ev_want_event, cb_global); 963 _recalc_want (ev_want_event, cb_global);
861 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1036 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
862 } 1037 }
863 1038
864 va_end (ap); 1039 va_end (ap);
865 1040
866 CALL_CALL ("cf::do_invoke", G_SCALAR); 1041 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
867 count = count > 0 ? POPi : 0; 1042 count = count > 0 ? POPi : 0;
868 1043
869 CALL_END; 1044 CALL_END;
870 1045
871 return count; 1046 return count;
872} 1047}
873 1048
874SV * 1049static SV *
875cfperl_result (int idx) 1050cfperl_result (int idx)
876{ 1051{
877 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1052 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
878 if (!av) 1053 if (!av)
879 return &PL_sv_undef; 1054 return &PL_sv_undef;
898} 1073}
899 1074
900///////////////////////////////////////////////////////////////////////////// 1075/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions 1076// various c++ => perl glue functions
902 1077
1078void
903void cfperl_tick () 1079cfperl_tick ()
904{ 1080{
905 tick_pending = 1; 1081 tick_pending = 1;
906 1082
907 if (tick_inhibit) 1083 if (tick_inhibit)
908 return; 1084 return;
911 1087
912 dSP; 1088 dSP;
913 1089
914 PUSHMARK (SP); 1090 PUSHMARK (SP);
915 PUTBACK; 1091 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID); 1092 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
917 1093
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1094 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919} 1095}
920 1096
921void 1097void
944 CALL_CALL ("ext::books::make_book", G_VOID); 1120 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END; 1121 CALL_END;
946} 1122}
947 1123
948void 1124void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1125cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
950{ 1126{
951 CALL_BEGIN (4); 1127 CALL_BEGIN (4);
952 CALL_ARG (ns); 1128 CALL_ARG (ns);
953 CALL_ARG (type); 1129 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg)); 1130 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color); 1131 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID); 1132 CALL_CALL (cv_cf_client_send_msg, G_VOID);
957 CALL_END; 1133 CALL_END;
958} 1134}
959 1135
960int 1136int
961cfperl_can_merge (object *ob1, object *ob2) 1137cfperl_can_merge (object *ob1, object *ob2)
963 int can; 1139 int can;
964 1140
965 CALL_BEGIN (2); 1141 CALL_BEGIN (2);
966 CALL_ARG (ob1); 1142 CALL_ARG (ob1);
967 CALL_ARG (ob2); 1143 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR); 1144 CALL_CALL (cv_cf__can_merge, G_SCALAR);
969 can = count && SvTRUE (TOPs); 1145 can = count && SvTRUE (TOPs);
970 CALL_END; 1146 CALL_END;
971 1147
972 return can; 1148 return can;
973} 1149}
974 1150
1151void
1152cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1153{
1154 CALL_BEGIN (4);
1155 CALL_ARG (ob);
1156 CALL_ARG (state);
1157 CALL_ARG (activator);
1158 CALL_ARG (originator);
1159 CALL_CALL ("cf::mapscript::activate", G_VOID);
1160 CALL_END;
1161}
1162
1163void cfperl_ix (client *ns, int set, faceidx idx, int pri)
1164{
1165 CALL_BEGIN (3);
1166 CALL_ARG (ns);
1167 CALL_ARG (set);
1168 CALL_ARG (idx);
1169 CALL_ARG (pri);
1170 CALL_CALL (cv_cf_ix, G_VOID);
1171 CALL_END;
1172}
1173
975player * 1174player *
976player::find (const char *name) 1175player::find (const_utf8_string name)
977{ 1176{
978 CALL_BEGIN (1); 1177 CALL_BEGIN (1);
979 CALL_ARG (name); 1178 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR); 1179 CALL_CALL ("cf::player::find", G_SCALAR);
981 1180
982 player *retval; 1181 player *retval = 0;
983
984 if (count)
985 sv_to (POPs, retval); 1182 if (count) sv_to (POPs, retval);
986 else
987 retval = 0;
988 1183
989 CALL_END; 1184 CALL_END;
990 1185
991 return retval; 1186 return retval;
992} 1187}
993 1188
994maptile * 1189maptile *
1190find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1191{
1192 CALL_BEGIN (4);
1193 CALL_ARG (dirname);
1194 CALL_ARG (stylename);
1195 CALL_ARG (difficulty);
1196 CALL_ARG (recurse);
1197 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1198
1199 maptile *retval = 0;
1200 if (count) sv_to (POPs, retval);
1201
1202 CALL_END;
1203
1204 return retval;
1205}
1206
1207maptile *
995maptile::find_sync (const char *path, maptile *origin) 1208maptile::find_sync (const_utf8_string path, maptile *origin)
996{ 1209{
997 CALL_BEGIN (2); 1210 CALL_BEGIN (2);
998 CALL_ARG (path); 1211 CALL_ARG (path);
999 CALL_ARG (origin); 1212 CALL_ARG (origin);
1000 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1213 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1001 1214
1002 maptile *retval; 1215 maptile *retval = 0;
1003
1004 if (count)
1005 sv_to (POPs, retval); 1216 if (count) sv_to (POPs, retval);
1006 else
1007 retval = 0;
1008 1217
1009 CALL_END; 1218 CALL_END;
1010 1219
1011 return retval; 1220 return retval;
1012} 1221}
1013 1222
1014maptile * 1223maptile *
1015maptile::find_async (const char *path, maptile *origin, bool load) 1224maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1016{ 1225{
1017 CALL_BEGIN (3); 1226 CALL_BEGIN (3);
1018 CALL_ARG (path); 1227 CALL_ARG (path);
1019 CALL_ARG (origin); 1228 CALL_ARG (origin);
1020 CALL_ARG (load); 1229 CALL_ARG (load);
1021 CALL_CALL ("cf::map::find_async", G_SCALAR); 1230 CALL_CALL ("cf::map::find_async", G_SCALAR);
1022 1231
1023 maptile *retval; 1232 maptile *retval = 0;
1024
1025 if (count)
1026 sv_to (POPs, retval); 1233 if (count) sv_to (POPs, retval);
1027 else
1028 retval = 0;
1029 1234
1030 CALL_END; 1235 CALL_END;
1031 1236
1032 return retval; 1237 return retval;
1033} 1238}
1036maptile::do_load_sync () 1241maptile::do_load_sync ()
1037{ 1242{
1038 CALL_BEGIN (1); 1243 CALL_BEGIN (1);
1039 CALL_ARG (this); 1244 CALL_ARG (this);
1040 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1245 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1041 CALL_END;
1042}
1043
1044void
1045maptile::change_all_map_light (int change)
1046{
1047 CALL_BEGIN (1);
1048 CALL_ARG (change);
1049 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1050 CALL_END; 1246 CALL_END;
1051} 1247}
1052 1248
1053void 1249void
1054object::enter_exit (object *exit) 1250object::enter_exit (object *exit)
1061 CALL_ARG (exit); 1257 CALL_ARG (exit);
1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1258 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1063 CALL_END; 1259 CALL_END;
1064} 1260}
1065 1261
1066const char * 1262void
1263object::player_goto (const_utf8_string path, int x, int y)
1264{
1265 if (type != PLAYER)
1266 return;
1267
1268 CALL_BEGIN (4);
1269 CALL_ARG (this);
1270 CALL_ARG (path);
1271 CALL_ARG (x);
1272 CALL_ARG (y);
1273 CALL_CALL ("cf::object::player::goto", G_VOID);
1274 CALL_END;
1275}
1276
1277const_utf8_string
1067object::ref () const 1278object::ref () const
1068{ 1279{
1069 if (type == PLAYER) 1280 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1281 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else 1282 else
1283 // TODO: should be able to save references within the same map, at least
1072 return 0; 1284 return 0;
1073} 1285}
1074 1286
1075object * 1287object *
1076object::deref (const char *ref) 1288object::deref (const_utf8_string ref)
1077{ 1289{
1078 object *retval = 0; 1290 object *retval = 0;
1079 1291
1080 if (ref) 1292 if (ref)
1081 { 1293 {
1091 1303
1092 return retval; 1304 return retval;
1093} 1305}
1094 1306
1095void 1307void
1096log_backtrace (const char *msg) 1308log_backtrace (const_utf8_string msg)
1097{ 1309{
1098#if HAVE_BACKTRACE 1310#if HAVE_BACKTRACE
1099 void *addr [20]; 1311 void *addr [20];
1100 int size = backtrace (addr, 20); 1312 int size = backtrace (addr, 20);
1101 1313
1106 CALL_CALL ("cf::_log_backtrace", G_VOID); 1318 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END; 1319 CALL_END;
1108#endif 1320#endif
1109} 1321}
1110 1322
1323bool
1324is_match_expr (const_utf8_string expr)
1325{
1326 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1327}
1328
1329bool
1330match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1331{
1332 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1333 expr += sizeof ("match ") - 1;
1334
1335 CALL_BEGIN (5);
1336 CALL_ARG (expr);
1337 CALL_ARG (ob);
1338 CALL_ARG (self);
1339 CALL_ARG (source);
1340 CALL_ARG (originator);
1341 CALL_CALL (cv_cf_match_match, G_SCALAR);
1342
1343 bool matched = count && SvTRUE (TOPs);
1344
1345 CALL_END;
1346
1347 return matched;
1348}
1349
1350object *
1351match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1352{
1353 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1354 expr += sizeof ("match ") - 1;
1355
1356 CALL_BEGIN (5);
1357 CALL_ARG (expr);
1358 CALL_ARG (ob);
1359 CALL_ARG (self);
1360 CALL_ARG (source);
1361 CALL_ARG (originator);
1362 CALL_CALL (cv_cf_match_match, G_ARRAY);
1363
1364 object *one = 0;
1365
1366 if (count)
1367 sv_to (TOPs, one);
1368
1369 CALL_END;
1370
1371 return one;
1372}
1373
1111///////////////////////////////////////////////////////////////////////////// 1374/////////////////////////////////////////////////////////////////////////////
1112 1375
1113struct EVAPI *evapi::GEVAPI; 1376struct EVAPI *evapi::GEVAPI;
1114struct CoroAPI *coroapi::GCoroAPI; 1377struct CoroAPI *coroapi::GCoroAPI;
1115 1378
1379void
1116void coroapi::do_cede_to_tick () 1380coroapi::do_cede_to_tick ()
1117{ 1381{
1118 cede_pending = 0; 1382 cede_pending = 0;
1119 cede (); 1383 cede ();
1120} 1384}
1121 1385
1145 ev_io_set ((ev_io *)this, fd, events); 1409 ev_io_set ((ev_io *)this, fd, events);
1146 if (active) start (); 1410 if (active) start ();
1147 } 1411 }
1148} 1412}
1149 1413
1150void 1414static void
1151_connect_to_perl () 1415_connect_to_perl_1 ()
1152{ 1416{
1153 stash_cf = gv_stashpv ("cf", 1); 1417 stash_cf = gv_stashpv ("cf", 1);
1154 1418
1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1419 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1420 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1421 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1422 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1423 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1159 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1424 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1425 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1426 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1427 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1428 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1429 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1430 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1164 1431
1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1432 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1433 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1434 sv_server_tick = get_sv ("cf::SERVER_TICK", 1); SvUPGRADE (sv_server_tick, SVt_IV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1435 sv_tick_start = get_sv ("cf::TICK_START" , 1); SvUPGRADE (sv_tick_start , SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1436 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1169 1437
1170 cb_global = get_av ("cf::CB_GLOBAL", 1); 1438 cb_global = get_av ("cf::CB_GLOBAL", 1);
1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1439 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1172 cb_object = get_av ("cf::CB_OBJECT", 1); 1440 cb_object = get_av ("cf::CB_OBJECT", 1);
1173 cb_player = get_av ("cf::CB_PLAYER", 1); 1441 cb_player = get_av ("cf::CB_PLAYER", 1);
1174 cb_client = get_av ("cf::CB_CLIENT", 1); 1442 cb_client = get_av ("cf::CB_CLIENT", 1);
1175 cb_type = get_av ("cf::CB_TYPE" , 1); 1443 cb_type = get_av ("cf::CB_TYPE" , 1);
1176 cb_map = get_av ("cf::CB_MAP" , 1); 1444 cb_map = get_av ("cf::CB_MAP" , 1);
1177} 1445}
1178 1446
1447static void
1448_connect_to_perl_2 ()
1449{
1450 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1451 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1452 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1453 cv_cf_ix = (SV *)get_cv ("cf::face::ix" , 0); assert (cv_cf_ix);
1454 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1455 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1456}
1457
1179MODULE = cf PACKAGE = cf PREFIX = cf_ 1458MODULE = cf PACKAGE = cf PREFIX = cf_
1180 1459
1181BOOT: 1460BOOT:
1182{ 1461{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1462 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1463 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185 1464
1186 _connect_to_perl (); 1465 _connect_to_perl_1 ();
1187 1466
1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1467 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
1198 1468
1199 static const struct { 1469 static const struct {
1200 const char *name; 1470 const char *name;
1201 IV iv; 1471 IV iv;
1202 } *civ, const_iv[] = { 1472 } *civ, const_iv[] = {
1203# define const_iv(name) { # name, (IV)name }, 1473# define const_iv(name) { # name, (IV)name },
1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1474# include "const_iv.h"
1205 const_iv (logBacktrace) 1475# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1206 1476# include "attackinc.h"
1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1477# undef def
1478# define def(uc, flags) const_iv (SK_ ## uc)
1479# include "skillinc.h"
1480# undef def
1481# define def(name, use, nonuse) const_iv (body_ ## name)
1482# include "slotinc.h"
1483# undef def
1208 1484
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1485 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1210 1486
1211 const_iv (MAX_TIME) 1487 const_iv (MAX_TIME)
1212 const_iv (MAXSOCKBUF) 1488 const_iv (MAXSOCKBUF)
1213 1489
1214 const_iv (NUM_BODY_LOCATIONS)
1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1219 const_iv (body_wrist) const_iv (body_waist)
1220
1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1249
1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1251
1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1254
1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1262
1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1265 const_iv (WEAP_BLUD)
1266
1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1490 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1491 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303 1492
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1493 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1305
1306 const_iv (SP_RAISE_DEAD)
1307 const_iv (SP_RUNE)
1308 const_iv (SP_MAKE_MARK)
1309 const_iv (SP_BOLT)
1310 const_iv (SP_BULLET)
1311 const_iv (SP_EXPLOSION)
1312 const_iv (SP_CONE)
1313 const_iv (SP_BOMB)
1314 const_iv (SP_WONDER)
1315 const_iv (SP_SMITE)
1316 const_iv (SP_MAGIC_MISSILE)
1317 const_iv (SP_SUMMON_GOLEM)
1318 const_iv (SP_DIMENSION_DOOR)
1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1324 const_iv (SP_INVISIBLE)
1325 const_iv (SP_PROBE)
1326 const_iv (SP_HEALING)
1327 const_iv (SP_CREATE_FOOD)
1328 const_iv (SP_EARTH_TO_DUST)
1329 const_iv (SP_CHANGE_ABILITY)
1330 const_iv (SP_BLESS)
1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1343 const_iv (SP_DISPEL_RUNE)
1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354 1494
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1495 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1496 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1357 const_iv (F_LOCKED) 1497 const_iv (F_LOCKED)
1358 1498
1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1360
1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1499 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1500 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1363 1501
1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1365
1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1368
1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1371
1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1502 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1373
1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1378 1503
1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1504 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1505 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1381 1506
1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1392 const_iv (SK_POISON_NAIL)
1393
1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1400
1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1402
1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1410
1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1412 const_iv (MAP_INACTIVE)
1413
1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1507 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1508 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1416 1509
1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1418
1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1510 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1420 1511
1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1422
1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1512 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1424
1425 // random map generator
1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1428
1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1432
1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1435
1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1438 const_iv (GT_MINIMAL)
1439
1440 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1441 const_iv (FT_RSRC) const_iv (FT_NUM)
1442 }; 1513 };
1443 1514
1444 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1515 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1445 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1516 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1446 1517
1447 static const struct { 1518 static const struct {
1448 const char *name; 1519 const char *name;
1449 int skip; 1520 int skip;
1455# undef def 1526# undef def
1456 }; 1527 };
1457 1528
1458 AV *av = get_av ("cf::EVENT", 1); 1529 AV *av = get_av ("cf::EVENT", 1);
1459 1530
1460 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1531 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1461 { 1532 {
1462 AV *event = newAV (); 1533 AV *event = newAV ();
1463 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1534 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1464 av_push (event, newSViv (eiv->klass)); 1535 av_push (event, newSViv (eiv->klass));
1465 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1536 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1466 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1537 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1467 } 1538 }
1468}
1469 1539
1540 // used by autogenerated BOOT sections from genacc
1541 av_reflect = get_av ("cf::REFLECT", 1);
1542}
1543
1544void _gv_clear (SV *gv)
1545 CODE:
1546 assert (SvTYPE (gv) == SVt_PVGV);
1547# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1548 SvREFCNT_inc (gv);
1549 f (GvGP (gv)->gp_form);
1550 f (GvGP (gv)->gp_io);
1551 f (GvGP (gv)->gp_sv);
1552 f (GvGP (gv)->gp_av);
1553 f (GvGP (gv)->gp_hv);
1554 f (GvGP (gv)->gp_cv);
1555 GvCVGEN (gv) = 0;
1556 GvMULTI_off (gv);
1557 SvREFCNT_dec (gv);
1558# undef f
1559
1470void _connect_to_perl () 1560void _connect_to_perl_1 ()
1561
1562void _connect_to_perl_2 ()
1471 1563
1472void _recalc_want () 1564void _recalc_want ()
1473 1565
1566# not used by default anymore
1474void _global_reattach () 1567void _global_reattach ()
1475 CODE: 1568 CODE:
1476{ 1569{
1477 // reattach to all attachable objects in the game. 1570 // reattach to all attachable objects in the game.
1478 for_all_clients (ns) 1571 for_all_clients (ns)
1480 1573
1481 for_all_objects (op) 1574 for_all_objects (op)
1482 op->reattach (); 1575 op->reattach ();
1483} 1576}
1484 1577
1485# support function for map-world.ext 1578void init_anim ()
1486void _quantise (SV *data_sv, SV *plt_sv)
1487 CODE:
1488{
1489 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1490 croak ("_quantise called with invalid agruments");
1491 1579
1492 plt_sv = SvRV (plt_sv); 1580void init_globals ()
1493 SV **plt = AvARRAY (plt_sv);
1494 int plt_count = AvFILL (plt_sv) + 1;
1495 1581
1496 STRLEN len; 1582void init_attackmess ()
1497 char *data = SvPVbyte (data_sv, len);
1498 char *dst = data;
1499 1583
1500 while (len >= 3) 1584void init_dynamic ()
1501 {
1502 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1503 {
1504 char *val = SvPVX (*val_sv);
1505 1585
1506 if (val [0] == data [0] 1586void load_settings ()
1507 && val [1] == data [1]
1508 && val [2] == data [2])
1509 {
1510 *dst++ = val [3];
1511 goto next;
1512 }
1513 }
1514 1587
1515 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d", 1588void _reload_exp_table ()
1516 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1517 dst - SvPVX (data_sv), len);
1518 1589
1519 next: 1590void _reload_materials ()
1520 data += 3;
1521 len -= 3;
1522 }
1523 1591
1524 SvCUR_set (data_sv, dst - SvPVX (data_sv)); 1592void init_uuid ()
1525} 1593 CODE:
1594 UUID::init ();
1595
1596void init_signals ()
1597
1598void init_skills ()
1599
1600void init_beforeplay ()
1526 1601
1527void evthread_start (int aiofd) 1602void evthread_start (int aiofd)
1528 1603
1529void cede_to_tick () 1604void cede_to_tick ()
1530 CODE: 1605 CODE:
1553 { 1628 {
1554 ev_async_send (EV_DEFAULT, &tick_watcher); 1629 ev_async_send (EV_DEFAULT, &tick_watcher);
1555 coroapi::cede (); 1630 coroapi::cede ();
1556 } 1631 }
1557 1632
1558void server_tick () 1633void one_tick ()
1559 CODE: 1634 CODE:
1560{ 1635{
1636 ev_now_update (EV_DEFAULT);
1561 NOW = ev_now (EV_DEFAULT); 1637 NOW = ev_now (EV_DEFAULT);
1562 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1638 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1563 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1639 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1564 runtime = SvNVX (sv_runtime); 1640 runtime = SvNVX (sv_runtime);
1565 1641
1642 one_tick ();
1643
1566 server_tick (); 1644 ++server_tick;
1645 SvUV_set (sv_server_tick, server_tick); SvIOK_only_UV (sv_server_tick);
1567 1646
1568 NOW = ev_time (); 1647 ev_now_update (EV_DEFAULT);
1648 NOW = ev_now (EV_DEFAULT);
1569 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1649 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1650
1570 runtime += TICK; 1651 runtime += TICK;
1571 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1652 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1572} 1653}
1573 1654
1574NV floor (NV x) 1655NV floor (NV x)
1575 1656
1576NV ceil (NV x) 1657NV ceil (NV x)
1577 1658
1578NV rndm (...) 1659NV rndm (...)
1660 ALIAS:
1661 rmg_rndm = 1
1579 CODE: 1662 CODE:
1663{
1664 rand_gen &gen = ix ? rmg_rndm : rndm;
1580 switch (items) 1665 switch (items)
1581 { 1666 {
1582 case 0: RETVAL = rndm (); break; 1667 case 0: RETVAL = gen (); break;
1583 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1668 case 1: RETVAL = gen (SvUV (ST (0))); break;
1584 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1669 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1585 default: croak ("cf::rndm requires none, one or two parameters."); break; 1670 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1586 } 1671 }
1672}
1587 OUTPUT: 1673 OUTPUT:
1588 RETVAL 1674 RETVAL
1589 1675
1590NV clamp (NV value, NV min_value, NV max_value) 1676NV clamp (NV value, NV min_value, NV max_value)
1591 CODE: 1677 CODE:
1596NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1682NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1597 CODE: 1683 CODE:
1598 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1684 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1599 OUTPUT: 1685 OUTPUT:
1600 RETVAL 1686 RETVAL
1687
1688const char *ordinal (int i)
1601 1689
1602void weaken (...) 1690void weaken (...)
1603 PROTOTYPE: @ 1691 PROTOTYPE: @
1604 CODE: 1692 CODE:
1605 while (items > 0) 1693 while (items > 0)
1606 sv_rvweaken (ST (--items)); 1694 sv_rvweaken (ST (--items));
1607 1695
1608void 1696void log_suspend ()
1697
1698void log_resume ()
1699
1609log_backtrace (utf8_string msg) 1700void log_backtrace (utf8_string msg)
1610 1701
1611void
1612LOG (int flags, utf8_string msg) 1702void LOG (int flags, utf8_string msg)
1613 PROTOTYPE: $$ 1703 PROTOTYPE: $$
1614 C_ARGS: flags, "%s", msg 1704 C_ARGS: flags, "%s", msg
1615 1705
1616octet_string path_combine (octet_string base, octet_string path) 1706octet_string path_combine (octet_string base, octet_string path)
1617 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1663#if _POSIX_MEMLOCK 1753#if _POSIX_MEMLOCK
1664 1754
1665int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1755int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1666 INIT: 1756 INIT:
1667#if __GLIBC__ 1757#if __GLIBC__
1758 mallopt (M_TOP_PAD, 1024 * 1024);
1759 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1760 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1761 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1668 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1762 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1669#endif 1763#endif
1670 1764
1671int munlockall () 1765int munlockall ()
1672 1766
1673#endif 1767#endif
1691 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks))); 1785 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1692 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks))); 1786 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks))); 1787 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1694 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost))); 1788 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1695#endif 1789#endif
1696 EXTEND (SP, 2*2); 1790 EXTEND (SP, 5*2);
1697 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc))); 1791 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc))); 1792 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1793 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1794 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1795 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1699} 1796}
1700 1797
1701int find_animation (utf8_string text) 1798int find_animation (utf8_string text)
1702 PROTOTYPE: $ 1799 PROTOTYPE: $
1703 1800
1704int random_roll (int min, int max, object *op, int goodbad); 1801int random_roll (int min, int max, object *op, int goodbad);
1705 1802
1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1803const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1707 1804
1708int
1709exp_to_level (val64 exp) 1805int exp_to_level (val64 exp)
1806
1807val64 level_to_min_exp (int level)
1808
1809const_utf8_string
1810spellpathnames (int idx)
1811 CODE:
1812 RETVAL = spellpathnames [idx];
1813 OUTPUT: RETVAL
1814
1815SV *
1816attacktype_name (int atnr)
1710 CODE: 1817 CODE:
1711{ 1818 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1712 int i = 0; 1819 ? newSVpv (attacktype_name [atnr], 0)
1713 1820 : &PL_sv_undef;
1714 RETVAL = settings.max_level;
1715
1716 for (i = 1; i <= settings.max_level; i++)
1717 {
1718 if (levels[i] > exp)
1719 {
1720 RETVAL = i - 1;
1721 break;
1722 }
1723 }
1724}
1725 OUTPUT: RETVAL 1821 OUTPUT: RETVAL
1726 1822
1727val64
1728level_to_min_exp (int level)
1729 CODE:
1730 if (level > settings.max_level)
1731 RETVAL = levels[settings.max_level];
1732 else if (level < 1)
1733 RETVAL = 0;
1734 else
1735 RETVAL = levels[level];
1736 OUTPUT: RETVAL
1737
1738SV * 1823SV *
1739resistance_to_string (int atnr) 1824attacktype_desc (int atnr)
1740 CODE: 1825 CODE:
1741 if (atnr >= 0 && atnr < NROFATTACKS) 1826 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1827 ? newSVpv (attacktype_desc [atnr], 0)
1828 : &PL_sv_undef;
1829 OUTPUT: RETVAL
1830
1831SV *
1832resist_plus (int atnr)
1833 CODE:
1834 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1742 RETVAL = newSVpv (resist_plus[atnr], 0); 1835 ? newSVpv (resist_plus [atnr], 0)
1743 else 1836 : &PL_sv_undef;
1744 XSRETURN_UNDEF; 1837 OUTPUT: RETVAL
1838
1839SV *
1840change_resist_msg (int atnr)
1841 CODE:
1842 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1843 ? newSVpv (change_resist_msg [atnr], 0)
1844 : &PL_sv_undef;
1745 OUTPUT: RETVAL 1845 OUTPUT: RETVAL
1746 1846
1747UUID 1847UUID
1748uuid_cur () 1848uuid_cur ()
1749 CODE: 1849 CODE:
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i])))); 1887 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788 1888
1789bool 1889bool
1790load_resource_file_ (octet_string filename) 1890load_resource_file_ (octet_string filename)
1791 1891
1892void
1893fix_weight ()
1894
1792MODULE = cf PACKAGE = cf::attachable 1895MODULE = cf PACKAGE = cf::attachable
1793 1896
1794int 1897int
1795valid (SV *obj) 1898valid (SV *obj)
1796 CODE: 1899 CODE:
1797 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1900 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1798 OUTPUT: 1901 OUTPUT:
1799 RETVAL 1902 RETVAL
1800 1903
1904bool should_invoke (attachable *obj, int event)
1905 CODE:
1906 RETVAL = obj->should_invoke ((event_type)event);
1907 OUTPUT: RETVAL
1908
1801void 1909void
1802debug_trace (attachable *obj, bool on = true) 1910debug_trace (attachable *obj, bool on = true)
1803 CODE: 1911 CODE:
1804 obj->flags &= ~attachable::F_DEBUG_TRACE; 1912 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1805 if (on) 1913 if (on)
1806 obj->flags |= attachable::F_DEBUG_TRACE; 1914 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1807 1915
1808int mortals_size () 1916int mortals_size ()
1809 CODE: 1917 CODE:
1810 RETVAL = attachable::mortals.size (); 1918 RETVAL = attachable::mortals.size ();
1811 OUTPUT: RETVAL 1919 OUTPUT: RETVAL
1813#object *mortals (U32 index) 1921#object *mortals (U32 index)
1814# CODE: 1922# CODE:
1815# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1923# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1816# OUTPUT: RETVAL 1924# OUTPUT: RETVAL
1817 1925
1818INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1926INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1819 1927
1820MODULE = cf PACKAGE = cf::global 1928MODULE = cf PACKAGE = cf::global
1821 1929
1822int invoke (SV *klass, int event, ...) 1930int invoke (SV *klass, int event, ...)
1823 CODE: 1931 CODE:
1827 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1935 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1828 OUTPUT: RETVAL 1936 OUTPUT: RETVAL
1829 1937
1830MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1938MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1831 1939
1832INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1940INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1833 1941
1834int invoke (object *op, int event, ...) 1942int invoke (object *op, int event, ...)
1835 CODE: 1943 CODE:
1836 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1944 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1837 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1945 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1859object *actives (U32 index) 1967object *actives (U32 index)
1860 CODE: 1968 CODE:
1861 RETVAL = index < actives.size () ? actives [index] : 0; 1969 RETVAL = index < actives.size () ? actives [index] : 0;
1862 OUTPUT: RETVAL 1970 OUTPUT: RETVAL
1863 1971
1864const char *slot_use_name (U32 slot) 1972int mortals_size ()
1973 CODE:
1974 RETVAL = attachable::mortals.size ();
1975 OUTPUT: RETVAL
1976
1977const_utf8_string slot_name (U32 slot)
1865 ALIAS: 1978 ALIAS:
1979 slot_name = 0
1980 slot_use_name = 1
1866 slot_nonuse_name = 1 1981 slot_nonuse_name = 2
1867 CODE: 1982 CODE:
1868{ 1983{
1869 if (slot >= NUM_BODY_LOCATIONS) 1984 if (slot >= NUM_BODY_LOCATIONS)
1870 croak ("body slot index out of range"); 1985 croak ("body slot index out of range");
1871 1986
1872 switch (ix) 1987 switch (ix)
1873 { 1988 {
1989 case 0: RETVAL = body_locations[slot].name ; break;
1874 case 0: RETVAL = body_locations[slot].use_name; break; 1990 case 1: RETVAL = body_locations[slot].use_name ; break;
1875 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1991 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1876 } 1992 }
1877} 1993}
1878 OUTPUT: 1994 OUTPUT:
1879 RETVAL 1995 RETVAL
1880 1996
1925 OUTPUT: 2041 OUTPUT:
1926 RETVAL 2042 RETVAL
1927 2043
1928object *find_best_object_match (object *op, utf8_string match) 2044object *find_best_object_match (object *op, utf8_string match)
1929 2045
1930object *find_marked_object (object *op)
1931
1932int need_identify (object *obj);
1933
1934int apply_shop_mat (object *shop_mat, object *op); 2046int apply_shop_mat (object *shop_mat, object *op);
1935 2047
1936int move (object *op, int dir, object *originator = op) 2048int move (object *op, int dir, object *originator = op)
1937 CODE: 2049 CODE:
1938 RETVAL = move_ob (op, dir, originator); 2050 RETVAL = op->move (dir, originator);
1939 OUTPUT: 2051 OUTPUT:
1940 RETVAL 2052 RETVAL
1941 2053
1942void apply (object *applier, object *applied, int flags = 0)
1943 CODE:
1944 manual_apply (applied, applier, flags);
1945
1946void apply_below (object *op) 2054void apply_below (object *op)
1947 CODE: 2055 CODE:
1948 player_apply_below (op); 2056 player_apply_below (op);
1949 2057
1950int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2058int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1951 2059
1952#//TODO 2060int casting_level (object *caster, object *spell)
1953object *clone_ (object *op, int recursive = 0)
1954 CODE:
1955 if (recursive)
1956 RETVAL = object_create_clone (op);
1957 else
1958 {
1959 RETVAL = object::create ();
1960 op->copy_to (RETVAL);
1961 }
1962 OUTPUT: RETVAL
1963 2061
1964int pay_item (object *op, object *buyer) 2062int pay_item (object *op, object *buyer)
1965 CODE: 2063 CODE:
1966 RETVAL = pay_for_item (op, buyer); 2064 RETVAL = pay_for_item (op, buyer);
1967 OUTPUT: RETVAL 2065 OUTPUT: RETVAL
2004 2102
2005void pick_up (object *who, object *op) 2103void pick_up (object *who, object *op)
2006 2104
2007void update_object (object *op, int action) 2105void update_object (object *op, int action)
2008 2106
2009void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2107void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2010 2108
2011void player_lvl_adj (object *who, object *skill = 0) 2109void player_lvl_adj (object *who, object *skill = 0)
2012 2110
2013int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2111int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2014 2112
2015int calc_skill_exp (object *who, object *op, object *skill); 2113int calc_skill_exp (object *who, object *op, object *skill)
2016 2114
2017void push_button (object *op); 2115void push_button (object *op, object *originator)
2018 2116
2019void use_trigger (object *op); 2117void use_trigger (object *op, object *originator)
2020 2118
2021void add_button_link (object *button, maptile *map, int connected);
2022
2023void remove_button_link (object *op);
2024
2025void handle_apply_yield (object *op); 2119void handle_apply_yield (object *op)
2026 2120
2121int convert_item (object *item, object *converter)
2122
2123void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2027 2124
2028MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2125MODULE = cf PACKAGE = cf::object PREFIX = cf_
2029
2030# no clean way to get an object from an archetype - stupid idiotic
2031# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2032 2126
2033object *new (utf8_string archetype = 0) 2127object *new (utf8_string archetype = 0)
2034 PROTOTYPE: ;$ 2128 PROTOTYPE: ;$
2035 CODE: 2129 CODE:
2036 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2130 RETVAL = archetype
2131 ? archetype::get (archetype)
2132 : object::create ();
2037 OUTPUT: 2133 OUTPUT:
2038 RETVAL 2134 RETVAL
2039 2135
2136object *generate (utf8_string arch, object *creator)
2137 CODE:
2138 object *obj = archetype::get (arch);
2139 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2140 RETVAL = obj;
2141 OUTPUT:
2142 RETVAL
2143
2040object *find_object (U32 tag) 2144object *find_object (U32 tag)
2145
2146object *find_object_uuid (UUID i)
2041 2147
2042# TODO: nuke 2148# TODO: nuke
2043object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2149object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2044 PROTOTYPE: $$$$$$ 2150 PROTOTYPE: $$$$$$
2045 CODE: 2151 CODE:
2046{ 2152{
2047 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2153 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2048}
2049 2154
2050const_utf8_string get_ob_key_value (object *op, utf8_string key) 2155 if (RETVAL->destroyed ())
2156 RETVAL = 0;
2157}
2158 OUTPUT:
2159 RETVAL
2051 2160
2052bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2161shstr
2162object::kv_get (shstr key)
2163 CODE:
2164 RETVAL = THIS->kv.get (key);
2165 OUTPUT:
2166 RETVAL
2167
2168void
2169object::kv_del (shstr key)
2170 CODE:
2171 THIS->kv.del (key);
2172
2173void
2174object::kv_set (shstr key, shstr value)
2175 CODE:
2176 THIS->kv.set (key, value);
2053 2177
2054object *get_nearest_player (object *ob) 2178object *get_nearest_player (object *ob)
2055 ALIAS: nearest_player = 0 2179 ALIAS: nearest_player = 0
2056 PREINIT: 2180 PREINIT:
2057 extern object *get_nearest_player (object *); 2181 extern object *get_nearest_player (object *);
2059void rangevector (object *ob, object *other, int flags = 0) 2183void rangevector (object *ob, object *other, int flags = 0)
2060 PROTOTYPE: $$;$ 2184 PROTOTYPE: $$;$
2061 PPCODE: 2185 PPCODE:
2062{ 2186{
2063 rv_vector rv; 2187 rv_vector rv;
2188
2064 get_rangevector (ob, other, &rv, flags); 2189 get_rangevector (ob, other, &rv, flags);
2190
2065 EXTEND (SP, 5); 2191 EXTEND (SP, 5);
2066 PUSHs (newSVuv (rv.distance)); 2192 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2067 PUSHs (newSViv (rv.distance_x)); 2193 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2068 PUSHs (newSViv (rv.distance_y)); 2194 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2069 PUSHs (newSViv (rv.direction)); 2195 PUSHs (sv_2mortal (newSViv (rv.direction)));
2070 PUSHs (to_sv (rv.part)); 2196 PUSHs (sv_2mortal (to_sv (rv.part)));
2071} 2197}
2072 2198
2073bool on_same_map_as (object *ob, object *other) 2199bool on_same_map_as (object *ob, object *other)
2074 CODE: 2200 CODE:
2075 RETVAL = on_same_map (ob, other); 2201 RETVAL = on_same_map (ob, other);
2095 RETVAL = op->contr; 2221 RETVAL = op->contr;
2096 OUTPUT: RETVAL 2222 OUTPUT: RETVAL
2097 2223
2098bool move_player (object *op, int dir) 2224bool move_player (object *op, int dir)
2099 2225
2100void check_score (object *op)
2101
2102void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2226void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2103 CODE: 2227 CODE:
2104 new_draw_info (flags, 0, op, txt); 2228 new_draw_info (flags, 0, op, txt);
2105 2229
2106void kill_player (object *op) 2230void kill_player (object *op)
2118int command_arrest (object *op, utf8_string params) 2242int command_arrest (object *op, utf8_string params)
2119 2243
2120 2244
2121MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2245MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2122 2246
2123INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2247INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2124 2248
2125int invoke (player *pl, int event, ...) 2249int invoke (player *pl, int event, ...)
2126 CODE: 2250 CODE:
2127 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2251 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2128 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2252 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2138 pl->ob->stats.hp = pl->ob->stats.maxhp; 2262 pl->ob->stats.hp = pl->ob->stats.maxhp;
2139 pl->ob->stats.sp = pl->ob->stats.maxsp; 2263 pl->ob->stats.sp = pl->ob->stats.maxsp;
2140 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2264 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2141 pl->orig_stats = pl->ob->stats; 2265 pl->orig_stats = pl->ob->stats;
2142 2266
2143void clear_los (player *pl) 2267# should only be temporary
2268void esrv_new_player (player *pl)
2144 2269
2270#d# TODO: replace by blocked_los accessor, fix code using this
2145bool 2271bool
2146cell_visible (player *pl, int dx, int dy) 2272cell_visible (player *pl, int dx, int dy)
2147 CODE: 2273 CODE:
2148 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2274 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2149 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2150 OUTPUT: 2275 OUTPUT:
2151 RETVAL 2276 RETVAL
2152 2277
2153void 2278void
2154send (player *pl, SV *packet) 2279send (player *pl, SV *packet)
2160 if (len > MAXSOCKBUF) 2285 if (len > MAXSOCKBUF)
2161 pl->failmsg ("[packet too long for client]"); 2286 pl->failmsg ("[packet too long for client]");
2162 else if (pl->ns) 2287 else if (pl->ns)
2163 pl->ns->send_packet (buf, len); 2288 pl->ns->send_packet (buf, len);
2164} 2289}
2165
2166int
2167listening (player *pl, int new_value = -1)
2168 CODE:
2169 RETVAL = pl->listening;
2170 if (new_value >= 0)
2171 pl->listening = new_value;
2172 OUTPUT:
2173 RETVAL
2174 2290
2175void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2291void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2176 PROTOTYPE: $;$$$ 2292 PROTOTYPE: $;$$$
2177 PPCODE: 2293 PPCODE:
2178 if (GIMME_V != G_VOID) 2294 if (GIMME_V != G_VOID)
2228 if (op->tag) 2344 if (op->tag)
2229 XPUSHs (sv_2mortal (to_sv (op))); 2345 XPUSHs (sv_2mortal (to_sv (op)));
2230 } 2346 }
2231} 2347}
2232 2348
2233INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2349INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2350
2351void
2352adjust_daylight ()
2353 CODE:
2354 maptile::adjust_daylight ();
2355
2356int
2357outdoor_darkness (int darkness = 0)
2358 CODE:
2359 RETVAL = maptile::outdoor_darkness;
2360 if (items)
2361 maptile::outdoor_darkness = darkness;
2362 OUTPUT:
2363 RETVAL
2234 2364
2235void 2365void
2236maptile::instantiate () 2366maptile::instantiate ()
2237 2367
2238maptile *new () 2368maptile *new ()
2254 if (pl->ob && pl->ob->map == THIS) 2384 if (pl->ob && pl->ob->map == THIS)
2255 PUSHs (sv_2mortal (to_sv (pl->ob))); 2385 PUSHs (sv_2mortal (to_sv (pl->ob)));
2256 } 2386 }
2257 2387
2258void 2388void
2389maptile::gen_quadmap (int x, int y, int z)
2390 CODE:
2391 gen_quadmap (THIS, x * 50, y * 50, z);
2392
2393void
2259maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2394maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2260 CODE: 2395 CODE:
2261{ 2396{
2262 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2397 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2263 croak ("maptile::add_underlay: palette must be arrayref"); 2398 croak ("maptile::add_underlay: palette must be arrayref");
2264 2399
2265 palette = SvRV (palette); 2400 palette = SvRV (palette);
2266 2401
2267 STRLEN idxlen; 2402 STRLEN idxlen;
2268 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2403 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2269 2404
2270 for (int x = 0; x < THIS->width; ++x) 2405 for (int x = 0; x < THIS->width; ++x)
2271 for (int y = 0; y < THIS->height; ++y) 2406 for (int y = 0; y < THIS->height; ++y)
2272 { 2407 {
2273 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2408 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2274 if (op->flag [FLAG_IS_FLOOR]) 2409 if (op->flag [FLAG_IS_FLOOR])
2275 goto skip_space; 2410 goto skip;
2276 2411
2277 { 2412 {
2278 int offs = offset + y * stride + x; 2413 int offs = offset + y * stride + x;
2414
2279 if (IN_RANGE_EXC (offs, 0, idxlen)) 2415 if (IN_RANGE_EXC (offs, 0, idxlen))
2280 { 2416 {
2281 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2417 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2282 { 2418 {
2283 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2419 object *ob = archetype::get (cfSvPVutf8_nolen (*elem));
2284 ob->flag [FLAG_NO_MAP_SAVE] = true; 2420 ob->flag [FLAG_NO_MAP_SAVE] = true;
2285 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2421 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2286 2422
2287 if (ob->randomitems) 2423 if (ob->randomitems && !ob->above)
2288 { 2424 {
2289 if (!ob->above)
2290 {
2291 ob->create_treasure (ob->randomitems); 2425 ob->create_treasure (ob->randomitems);
2292 2426
2293 for (object *op = ob->above; op; op = op->above) 2427 for (object *op = ob->above; op; op = op->above)
2294 op->flag [FLAG_NO_MAP_SAVE] = true; 2428 op->flag [FLAG_NO_MAP_SAVE] = true;
2295 } 2429 // TODO: if this is a pickable object, then the item
2296 2430 // will at a bit weird - saving inside the player
2297 ob->randomitems = 0; 2431 // will clear the flag, but when the player drops
2432 // it without logging out, it keeps the flag.
2433 // nobody has reported this, but this can be rather
2434 // annoying on persistent maps.
2298 } 2435 }
2299 } 2436 }
2300 } 2437 }
2301 } 2438 }
2302
2303 skip_space: ; 2439 skip: ;
2304 } 2440 }
2305} 2441}
2306 2442
2307void 2443void
2308maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2444maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2312 croak ("maptile::set_regiondata: palette must be arrayref"); 2448 croak ("maptile::set_regiondata: palette must be arrayref");
2313 2449
2314 palette = SvRV (palette); 2450 palette = SvRV (palette);
2315 2451
2316 STRLEN idxlen; 2452 STRLEN idxlen;
2317 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2453 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2318 2454
2319 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2455 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2320 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2456 uint8 *regions = salloc<uint8_t> (THIS->size ());
2321 2457
2322 for (int i = av_len ((AV *)palette) + 1; i--; ) 2458 for (int i = av_len ((AV *)palette) + 1; i--; )
2323 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2459 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2324 2460
2325 for (int y = 0; y < THIS->height; ++y) 2461 for (int y = 0; y < THIS->height; ++y)
2326 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2462 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2327 2463
2328 sfree (THIS->regions, THIS->size ()); 2464 sfree (THIS->regions, THIS->size ());
2333} 2469}
2334 2470
2335void 2471void
2336maptile::create_region_treasure () 2472maptile::create_region_treasure ()
2337 CODE: 2473 CODE:
2338{
2339 object *op = object::create ();
2340 op->type = FLOOR;
2341 op->map = THIS;
2342
2343 for (int x = 0; x < THIS->width; ++x) 2474 for (int x = 0; x < THIS->width; ++x)
2344 for (int y = 0; y < THIS->height; ++y) 2475 for (int y = 0; y < THIS->height; ++y)
2345 { 2476 {
2346 region *rgn = THIS->region (x, y); 2477 region *rgn = THIS->region (x, y);
2347 2478
2348 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D 2479 if (object *op = THIS->at (x, y).top)
2349 if (rgn->treasure && rndm () < rgn->treasure_density) 2480 if (rgn->treasure && rndm () < rgn->treasure_density)
2350 {
2351 op->x = x;
2352 op->y = y;
2353 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2481 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2354 }
2355 } 2482 }
2356 2483
2357 op->destroy ();
2358}
2359
2360int out_of_map (maptile *map, int x, int y) 2484int out_of_map (maptile *map, int x, int y)
2361 2485
2362void 2486void
2363trigger (maptile *map, long connection, bool state = true) 2487find_link (maptile *map, shstr_tmp connection)
2364 CODE:
2365 activate_connection (map, connection, state);
2366
2367void
2368get_connection (maptile *map, long connection)
2369 PPCODE: 2488 PPCODE:
2370 oblinkpt *obp = get_connection_links (map, connection); 2489 if (oblinkpt *obp = map->find_link (connection))
2371 if (obp)
2372 for (objectlink *ol = obp->link; ol; ol = ol->next) 2490 for (objectlink *ol = obp->link; ol; ol = ol->next)
2373 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2491 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2374 2492
2375void 2493void
2376get_map_flags (maptile *map, int x, int y) 2494xy_normalise (maptile *map, int x, int y, int dir = 0)
2377 PPCODE: 2495 PPCODE:
2378{ 2496{
2379 maptile *nmap = 0; 2497 mapxy pos (map, x, y);
2380 I16 nx = 0, ny = 0; 2498 if (!pos.move (dir).normalise ())
2381 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2499 XSRETURN_EMPTY;
2382 2500
2383 EXTEND (SP, 4); 2501 EXTEND (SP, 3);
2384 PUSHs (sv_2mortal (newSViv (flags)));
2385
2386 if (GIMME_V == G_ARRAY)
2387 {
2388 PUSHs (sv_2mortal (to_sv (nmap))); 2502 PUSHs (sv_2mortal (to_sv (pos.m)));
2389 PUSHs (sv_2mortal (newSViv (nx))); 2503 PUSHs (sv_2mortal (to_sv (pos.x)));
2390 PUSHs (sv_2mortal (newSViv (ny))); 2504 PUSHs (sv_2mortal (to_sv (pos.y)));
2391 }
2392} 2505}
2393 2506
2394void 2507mapspace *
2395at (maptile *map, unsigned int x, unsigned int y) 2508ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2396 PROTOTYPE: $$$ 2509 PROTOTYPE: $$$;$
2510 CODE:
2511{
2512 mapxy pos (map, x, y);
2513 if (!pos.move (dir).normalise ())
2514 XSRETURN_UNDEF;
2515
2516 RETVAL = &*pos;
2517}
2518 OUTPUT:
2519 RETVAL
2520
2521void
2522at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2523 PROTOTYPE: $$$;$
2397 PPCODE: 2524 PPCODE:
2398{ 2525 mapxy pos (map, x, y);
2399 object *o; 2526 if (pos.move (dir).normalise ())
2400 maptile *nmap = 0; 2527 for (object *o = pos->bot; o; o = o->above)
2401 I16 nx, ny;
2402
2403 get_map_flags (map, &nmap, x, y, &nx, &ny);
2404
2405 if (nmap)
2406 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2407 XPUSHs (sv_2mortal (to_sv (o))); 2528 XPUSHs (sv_2mortal (to_sv (o)));
2408}
2409 2529
2410SV * 2530SV *
2411bot_at (maptile *obj, unsigned int x, unsigned int y) 2531bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2412 PROTOTYPE: $$$ 2532 PROTOTYPE: $$$;$
2413 ALIAS: 2533 ALIAS:
2414 top_at = 1 2534 top_at = 1
2415 flags_at = 2 2535 flags_at = 2
2416 light_at = 3 2536 light_at = 3
2417 move_block_at = 4 2537 move_block_at = 4
2418 move_slow_at = 5 2538 move_slow_at = 5
2419 move_on_at = 6 2539 move_on_at = 6
2420 move_off_at = 7 2540 move_off_at = 7
2421 INIT:
2422 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2423 CODE: 2541 CODE:
2542{
2543 mapxy pos (map, x, y);
2544 if (!pos.move (dir).normalise ())
2545 XSRETURN_UNDEF;
2546
2547 mapspace &ms = *pos;
2548
2549 ms.update ();
2550
2424 switch (ix) 2551 switch (ix)
2425 { 2552 {
2426 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2553 case 0: RETVAL = to_sv (ms.bot ); break;
2427 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2554 case 1: RETVAL = to_sv (ms.top ); break;
2428 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2555 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2429 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2556 case 3: RETVAL = newSViv (ms.light ); break;
2430 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2557 case 4: RETVAL = newSVuv (ms.move_block); break;
2431 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2558 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2432 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2559 case 6: RETVAL = newSVuv (ms.move_on ); break;
2433 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2560 case 7: RETVAL = newSVuv (ms.move_off ); break;
2434 } 2561 }
2562}
2435 OUTPUT: RETVAL 2563 OUTPUT: RETVAL
2436
2437void fix_walls (maptile *map, int x, int y)
2438
2439void fix_walls_around (maptile *map, int x, int y)
2440 2564
2441# worst xs function of my life 2565# worst xs function of my life
2442bool 2566bool
2443_create_random_map (\ 2567_create_random_map (maptile *self, SV *options)
2444 maptile *self,\
2445 utf8_string wallstyle,\
2446 utf8_string wall_name,\
2447 utf8_string floorstyle,\
2448 utf8_string monsterstyle,\
2449 utf8_string treasurestyle,\
2450 utf8_string layoutstyle,\
2451 utf8_string doorstyle,\
2452 utf8_string decorstyle,\
2453 utf8_string origin_map,\
2454 utf8_string final_map,\
2455 utf8_string exitstyle,\
2456 utf8_string this_map,\
2457 utf8_string exit_on_final_map,\
2458 int xsize,\
2459 int ysize,\
2460 int expand2x,\
2461 int layoutoptions1,\
2462 int layoutoptions2,\
2463 int layoutoptions3,\
2464 int symmetry,\
2465 int difficulty,\
2466 int difficulty_given,\
2467 float difficulty_increase,\
2468 int dungeon_level,\
2469 int dungeon_depth,\
2470 int decoroptions,\
2471 int orientation,\
2472 int origin_y,\
2473 int origin_x,\
2474 U32 random_seed,\
2475 val64 total_map_hp,\
2476 int map_layout_style,\
2477 int treasureoptions,\
2478 int symmetry_used,\
2479 region *region,\
2480 utf8_string custom\
2481)
2482 CODE: 2568 CODE:
2483{ 2569{
2484 random_map_params rmp; 2570 random_map_params rmp ((HV *)SvRV (options));
2485
2486 assign (rmp.wallstyle , wallstyle);
2487 assign (rmp.wall_name , wall_name);
2488 assign (rmp.floorstyle , floorstyle);
2489 assign (rmp.monsterstyle , monsterstyle);
2490 assign (rmp.treasurestyle , treasurestyle);
2491 assign (rmp.layoutstyle , layoutstyle);
2492 assign (rmp.doorstyle , doorstyle);
2493 assign (rmp.decorstyle , decorstyle);
2494 assign (rmp.exitstyle , exitstyle);
2495 assign (rmp.exit_on_final_map, exit_on_final_map);
2496
2497 rmp.origin_map = origin_map;
2498 rmp.final_map = final_map;
2499 rmp.this_map = this_map;
2500 rmp.xsize = xsize;
2501 rmp.ysize = ysize;
2502 rmp.expand2x = expand2x;
2503 rmp.layoutoptions1 = layoutoptions1;
2504 rmp.layoutoptions2 = layoutoptions2;
2505 rmp.layoutoptions3 = layoutoptions3;
2506 rmp.symmetry = symmetry;
2507 rmp.difficulty = difficulty;
2508 rmp.difficulty_given = difficulty_given;
2509 rmp.difficulty_increase = difficulty_increase;
2510 rmp.dungeon_level = dungeon_level;
2511 rmp.dungeon_depth = dungeon_depth;
2512 rmp.decoroptions = decoroptions;
2513 rmp.orientation = orientation;
2514 rmp.origin_y = origin_y;
2515 rmp.origin_x = origin_x;
2516 rmp.random_seed = random_seed;
2517 rmp.total_map_hp = (uint64_t) total_map_hp;
2518 rmp.map_layout_style = map_layout_style;
2519 rmp.treasureoptions = treasureoptions;
2520 rmp.symmetry_used = symmetry_used;
2521 rmp.region = region;
2522 rmp.custom = custom;
2523
2524 RETVAL = self->generate_random_map (&rmp); 2571 RETVAL = self->generate_random_map (&rmp);
2525} 2572}
2526 OUTPUT: 2573 OUTPUT:
2527 RETVAL 2574 RETVAL
2528 2575
2576MODULE = cf PACKAGE = cf::mapspace
2577
2578INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2579
2529MODULE = cf PACKAGE = cf::arch 2580MODULE = cf PACKAGE = cf::arch
2530 2581
2531int archetypes_size () 2582int archetypes_size ()
2532 CODE: 2583 CODE:
2533 RETVAL = archetypes.size (); 2584 RETVAL = archetypes.size ();
2536archetype *archetypes (U32 index) 2587archetype *archetypes (U32 index)
2537 CODE: 2588 CODE:
2538 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2589 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2539 OUTPUT: RETVAL 2590 OUTPUT: RETVAL
2540 2591
2541object *instantiate (archetype *arch) 2592int skillvec_size ()
2542 CODE: 2593 CODE:
2543 RETVAL = arch_to_object (arch); 2594 RETVAL = skillvec.size ();
2544 OUTPUT: 2595 OUTPUT: RETVAL
2545 RETVAL
2546 2596
2597archetype *skillvec (U32 index)
2598 CODE:
2599 RETVAL = index < skillvec.size () ? (archetype *)(object *)skillvec [index] : 0;
2600 OUTPUT: RETVAL
2601
2602void
2603find_by_type (int type)
2604 PPCODE:
2605 for_all_archetypes (arch)
2606 if (arch->type == type)
2607 XPUSHs (sv_2mortal (to_sv (arch)));
2608
2547INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2609INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2548 2610
2549MODULE = cf PACKAGE = cf::party 2611MODULE = cf PACKAGE = cf::party
2550 2612
2551partylist *first () 2613partylist *first ()
2552 PROTOTYPE: 2614 PROTOTYPE:
2553 CODE: 2615 CODE:
2554 RETVAL = get_firstparty (); 2616 RETVAL = get_firstparty ();
2555 OUTPUT: RETVAL 2617 OUTPUT: RETVAL
2556 2618
2557INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2619INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2558 2620
2559MODULE = cf PACKAGE = cf::region 2621MODULE = cf PACKAGE = cf::region
2560 2622
2561void 2623void
2562list () 2624list ()
2563 PPCODE: 2625 PPCODE:
2564 for_all_regions (rgn) 2626 for_all_regions (rgn)
2565 XPUSHs (sv_2mortal (to_sv (rgn))); 2627 XPUSHs (sv_2mortal (to_sv (rgn)));
2566 2628
2567region *find (utf8_string name)
2568 PROTOTYPE: $
2569 CODE:
2570 RETVAL = region::find (name);
2571 OUTPUT: RETVAL
2572
2573region *find_fuzzy (utf8_string name)
2574 PROTOTYPE: $
2575 CODE:
2576 RETVAL = region::find_fuzzy (name);
2577 OUTPUT: RETVAL
2578
2579int specificity (region *rgn) 2629int specificity (region *rgn)
2580 CODE: 2630 CODE:
2581 RETVAL = 0; 2631 RETVAL = 0;
2582 while (rgn = rgn->parent) 2632 while (rgn = rgn->parent)
2583 RETVAL++; 2633 RETVAL++;
2584 OUTPUT: RETVAL 2634 OUTPUT: RETVAL
2585 2635
2586INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2636INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2587 2637
2588MODULE = cf PACKAGE = cf::living 2638MODULE = cf PACKAGE = cf::living
2589 2639
2590INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2640INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2591 2641
2592MODULE = cf PACKAGE = cf::settings 2642MODULE = cf PACKAGE = cf::settings
2593 2643
2594INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2644INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2595 2645
2596MODULE = cf PACKAGE = cf::client 2646MODULE = cf PACKAGE = cf::client
2597 2647
2598INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2648INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2599 2649
2600int invoke (client *ns, int event, ...) 2650int invoke (client *ns, int event, ...)
2601 CODE: 2651 CODE:
2602 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2652 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2603 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2653 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2611list () 2661list ()
2612 PPCODE: 2662 PPCODE:
2613 EXTEND (SP, clients.size ()); 2663 EXTEND (SP, clients.size ());
2614 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2664 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2615 PUSHs (sv_2mortal (to_sv (*i))); 2665 PUSHs (sv_2mortal (to_sv (*i)));
2666
2667STRLEN
2668client::inbuf_append (SV *data)
2669 CODE:
2670{
2671 STRLEN len;
2672 char *ptr = SvPVbyte (data, len);
2673
2674 min_it (len, sizeof (THIS->inbuf) - THIS->inbuf_len);
2675 memcpy (THIS->inbuf + THIS->inbuf_len, ptr, len);
2676 THIS->inbuf_len += len;
2677
2678 THIS->inbuf_handle ();
2679
2680 RETVAL = len;
2681}
2682 OUTPUT: RETVAL
2616 2683
2617void 2684void
2618client::send_packet (SV *packet) 2685client::send_packet (SV *packet)
2619 CODE: 2686 CODE:
2620{ 2687{
2669 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2736 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2670 old_sound_index [idx] = face; 2737 old_sound_index [idx] = face;
2671 2738
2672MODULE = cf PACKAGE = cf::face PREFIX = face_ 2739MODULE = cf PACKAGE = cf::face PREFIX = face_
2673 2740
2674#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2741#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2675 2742
2676faceidx face_find (utf8_string name, faceidx defidx = 0) 2743faceidx face_find (utf8_string name, faceidx defidx = 0)
2677 2744
2678faceidx alloc (utf8_string name) 2745faceidx alloc (utf8_string name)
2679 CODE: 2746 CODE:
2680{ 2747{
2681 do 2748 RETVAL = face_alloc ();
2682 {
2683 RETVAL = faces.size ();
2684 faces.resize (RETVAL + 1);
2685 }
2686 while (!RETVAL); // crude way to leave index 0
2687 2749
2688 faces [RETVAL].name = name; 2750 faces [RETVAL].name = name;
2689 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2751 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2690 2752
2691 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2753 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2692 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2754 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2755 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2693} 2756}
2757 OUTPUT: RETVAL
2758
2759faceidx faces_size ()
2760 CODE:
2761 RETVAL = faces.size ();
2694 OUTPUT: RETVAL 2762 OUTPUT: RETVAL
2695 2763
2696void set_type (faceidx idx, int value) 2764void set_type (faceidx idx, int value)
2697 ALIAS: 2765 ALIAS:
2698 set_type = 0 2766 set_type = 0
2709 case 2: f->magicmap = value; break; 2777 case 2: f->magicmap = value; break;
2710 case 3: f->smooth = value; break; 2778 case 3: f->smooth = value; break;
2711 case 4: f->smoothlevel = value; break; 2779 case 4: f->smoothlevel = value; break;
2712 } 2780 }
2713 2781
2714void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2782void set_csum (faceidx idx, int faceset, SV *chksum)
2715 CODE: 2783 CODE:
2716{ 2784{
2717 faceinfo *f = face_info (idx); assert (f); 2785 faceinfo *f = face_info (idx); assert (f);
2718 facedata *d = &(faceset ? f->data64 : f->data32); 2786 facedata *d = f->face + faceset;
2719 sv_to (data, d->data);
2720 STRLEN clen; 2787 STRLEN clen;
2721 char *cdata = SvPVbyte (chksum, clen); 2788 char *cdata = SvPVbyte (chksum, clen);
2722 clen = min (CHKSUM_SIZE, clen);
2723 2789
2790 assert (("cf::face::set_data called with too long checksum", clen <= CHKSUM_MAXLEN));
2791 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2792
2724 if (memcmp (d->chksum, cdata, clen)) 2793 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2725 { 2794 {
2795 d->chksum_len = clen;
2726 memcpy (d->chksum, cdata, clen); 2796 memcpy (d->chksum, cdata, clen);
2727 2797
2728 // invalidate existing client face info 2798 // invalidate existing client face info
2729 for_all_clients (ns) 2799 for_all_clients (ns)
2730 if (ns->faceset == faceset) 2800 ns->invalidate_face (idx);
2731 {
2732 ns->faces_sent [idx] = false;
2733 ns->force_newmap = true;
2734 }
2735 } 2801 }
2736} 2802}
2737 2803
2804SV *mangle_csum (SV *chksum)
2805 CODE:
2806 STRLEN len;
2807 char *data = SvPVbyte (chksum, len);
2808 RETVAL = newSVpvn (data, min (len, CHKSUM_MAXLEN));
2809 OUTPUT:
2810 RETVAL
2811
2738int get_data_size (faceidx idx, int faceset = 0) 2812SV *get_csum (faceidx idx, int faceset = 0)
2739 CODE: 2813 CODE:
2740 facedata *d = face_data (idx, faceset); 2814 facedata *d = face_data (idx, faceset);
2741 if (!d) XSRETURN_UNDEF; 2815 if (!d) XSRETURN_UNDEF;
2742 RETVAL = d->data.size (); 2816 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2743 OUTPUT: 2817 OUTPUT:
2744 RETVAL 2818 RETVAL
2745 2819
2746SV *get_chksum (faceidx idx, int faceset = 0) 2820int get_type (faceidx idx)
2747 CODE: 2821 CODE:
2748 facedata *d = face_data (idx, faceset); 2822 faceinfo *f = face_info (idx);
2749 if (!d) XSRETURN_UNDEF; 2823 if (!f) XSRETURN_UNDEF;
2750 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2824 RETVAL = f->type;
2751 OUTPUT: 2825 OUTPUT:
2752 RETVAL 2826 RETVAL
2753 2827
2754SV *get_data (faceidx idx, int faceset = 0) 2828SV *get_name (faceidx idx)
2755 CODE: 2829 CODE:
2756 facedata *d = face_data (idx, faceset); 2830 faceinfo *f = face_info (idx);
2757 if (!d) XSRETURN_UNDEF; 2831 if (!f) XSRETURN_UNDEF;
2758 RETVAL = newSVpvn (d->data.data (), d->data.length ()); 2832 RETVAL = to_sv (f->name);
2759 OUTPUT: 2833 OUTPUT:
2760 RETVAL 2834 RETVAL
2761 2835
2762void invalidate (faceidx idx) 2836void invalidate (faceidx idx)
2763 CODE: 2837 CODE:
2764 for_all_clients (ns) 2838 for_all_clients (ns)
2765 { 2839 ns->invalidate_face (idx);
2766 ns->faces_sent [idx] = false;
2767 ns->force_newmap = true;
2768 }
2769 2840
2770void invalidate_all () 2841void invalidate_all ()
2771 CODE: 2842 CODE:
2772 for_all_clients (ns) 2843 for_all_clients (ns)
2773 { 2844 ns->invalidate_all_faces ();
2774 ns->faces_sent.reset ();
2775 ns->force_newmap = true;
2776 }
2777 2845
2778MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2846MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2779 2847
2780#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2848#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2781 2849
2782animidx anim_find (utf8_string name) 2850animidx anim_find (utf8_string name)
2783 CODE: 2851 CODE:
2784 RETVAL = animation::find (name).number; 2852 RETVAL = animation::find (name).number;
2785 OUTPUT: RETVAL 2853 OUTPUT: RETVAL
2786 2854
2787animidx set (utf8_string name, SV *frames, int facings = 1) 2855animidx set (utf8_string name, SV *frames, int facings = 1)
2788 CODE: 2856 CODE:
2789{ 2857{
2790 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV) 2858 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2791 croak ("frames must be an arrayref"); 2859 croak ("frames must be an arrayref");
2792 2860
2793 AV *av = (AV *)SvRV (frames); 2861 AV *av = (AV *)SvRV (frames);
2794 2862
2795 animation *anim = &animation::find (name); 2863 animation *anim = &animation::find (name);
2796 if (anim->number) 2864 if (anim->number)
2797 { 2865 {
2798 anim->resize (av_len (av) + 1); 2866 anim->resize (av_len (av) + 1);
2799 anim->facings = facings; 2867 anim->facings = facings;
2800 } 2868 }
2801 else 2869 else
2802 anim = &animation::create (name, av_len (av) + 1, facings); 2870 anim = &animation::create (name, av_len (av) + 1, facings);
2803 2871
2804 for (int i = 0; i < anim->num_animations; ++i) 2872 for (int i = 0; i < anim->num_animations; ++i)
2805 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2873 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2806} 2874}
2807 OUTPUT: RETVAL 2875 OUTPUT: RETVAL
2808 2876
2809void invalidate_all () 2877void invalidate_all ()
2810 CODE: 2878 CODE:
2811 for_all_clients (ns) 2879 for_all_clients (ns)
2812 ns->anims_sent.reset (); 2880 ns->anims_sent.reset ();
2813 2881
2814MODULE = cf PACKAGE = cf::object::freezer 2882MODULE = cf PACKAGE = cf::object::freezer
2815 2883
2816INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2884INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2817 2885
2818SV * 2886SV *
2819new (char *klass) 2887new (char *klass)
2820 CODE: 2888 CODE:
2821 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2889 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2828 sv_to (sv, self); 2896 sv_to (sv, self);
2829 delete self; 2897 delete self;
2830 2898
2831MODULE = cf PACKAGE = cf::object::thawer 2899MODULE = cf PACKAGE = cf::object::thawer
2832 2900
2833INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2901INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2902
2903bool
2904errors_are_fatal (bool fatal)
2905 CODE:
2906 RETVAL = object_thawer::errors_are_fatal;
2907 object_thawer::errors_are_fatal = fatal;
2908 OUTPUT:
2909 RETVAL
2834 2910
2835SV * 2911SV *
2836new_from_file (char *klass, octet_string path) 2912new_from_file (char *klass, octet_string path)
2837 CODE: 2913 CODE:
2838 object_thawer *f = new object_thawer (path); 2914 object_thawer *f = new object_thawer (path);
2864 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2940 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2865 2941
2866 self->skip (); 2942 self->skip ();
2867 } 2943 }
2868 2944
2945MODULE = cf PACKAGE = cf::treasurelist
2946
2947# quick hack, because I didn't want to implement accessors for treasurelist.
2948# this asks for even more autogen, actually.
2949
2950void
2951expand (treasurelist *list)
2952 PPCODE:
2953 EXTEND (SP, 3);
2954 PUSHs (sv_2mortal (to_sv (list->name)));
2955 PUSHs (sv_2mortal (to_sv (list->total_chance)));
2956 AV *av = newAV ();
2957 PUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
2958 for (treasure *item = list->items; item; item = item->next)
2959 {
2960 AV *iav = newAV ();
2961 av_push (av, newRV_noinc ((SV *)iav));
2962
2963 av_extend (iav, 7);
2964 av_push (iav, to_sv (item->item));
2965 av_push (iav, to_sv (item->name));
2966 av_push (iav, to_sv (item->change_arch.name));
2967 av_push (iav, to_sv (item->change_arch.title));
2968 av_push (iav, to_sv (item->change_arch.slaying));
2969 av_push (iav, to_sv (item->chance));
2970 av_push (iav, to_sv (item->nrof));
2971 av_push (iav, to_sv (item->magic));
2972 }
2973
2974MODULE = cf PACKAGE = cf::layout
2975
2976INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2977

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