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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.125 by root, Thu Jan 4 00:53:54 2007 UTC vs.
Revision 1.281 by root, Tue Apr 22 07:01:47 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
42#include <EXTERN.h> 54#include <EXTERN.h>
43#include <perl.h> 55#include <perl.h>
44#include <XSUB.h> 56#include <XSUB.h>
45 57
46#include "CoroAPI.h" 58#include "CoroAPI.h"
47#include "perlxsi.c" 59#include "perlxsi.c"
48 60
49extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
50 62
51typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
53 65
54#if IVSIZE >= 8 66typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 67
68static PerlInterpreter *perl; 68static PerlInterpreter *perl;
69 69
70double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
99 127
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 128//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 129
102unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
103 131
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 132attachable::~attachable ()
116{ 133{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 134 assert (!self);
121#endif 135 assert (!cb);
136}
137
138int
139attachable::refcnt_cnt () const
140{
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
163attachable::optimise ()
164{
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
122} 169}
123 170
124// check wether the object really is dead 171// check wether the object really is dead
125void 172void
126attachable::do_check () 173attachable::do_check ()
127{ 174{
128 if (refcnt > 0) 175 if (refcnt_cnt () > 0)
129 return; 176 return;
130 177
131 // try to unborrow the refcnt from perl 178 destroy ();
132 if (flags & F_BORROWED) 179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
133 { 187 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 188 SvREFCNT_dec (cb);
189 cb = 0;
138 } 190 }
139 191
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 //TODO: call generic destroy callback
152 mortals.push_back (this); 192 mortals.push_back (this);
153} 193}
154 194
155void 195void
156attachable::destroy () 196attachable::destroy ()
158 if (destroyed ()) 198 if (destroyed ())
159 return; 199 return;
160 200
161 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
162 do_destroy (); 202 do_destroy ();
203 sever_self ();
163} 204}
164 205
206void
165void attachable::check_mortals () 207attachable::check_mortals ()
166{ 208{
167 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
168 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
169 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
170 238
171 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
172 240 if (obj->self)//D make this an assert later
173 if (obj->refcnt || obj->self)
174 { 241 {
175#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
176 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
177 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
178#endif 245#endif
179 246
247 if (obj->refcnt)
248 {
180 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
181 }//D 253 }
182 else 254 else
183 { 255 {
184 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
185 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
186 delete obj; 258 delete obj;
187 } 259 }
188 } 260 }
189} 261}
190 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
191attachable & 275attachable &
192attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
193{ 277{
194 //if (self || cb) 278 //if (self || cb)
195 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
196 280
197 attach = src.attach; 281 attach = src.attach;
198 return *this; 282 return *this;
199} 283}
200 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
201////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
202 320
203static SV * 321static SV *
204newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
205{ 323{
206 SV *sv; 324 SV *sv;
207 325
208 if (!ptr) 326 if (!ptr)
209 return &PL_sv_undef; 327 return newSV (0);
210 328
211 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
212 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
213} 331}
214 332
215static int 333static int
216attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
217{ 335{
218 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
219 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
220 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
221 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
222 //at->refcnt_chk (); 346 //at->refcnt_chk ();
223 return 0; 347 return 0;
224} 348}
225 349
227 351
228static SV * 352static SV *
229newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
230{ 354{
231 if (!obj) 355 if (!obj)
232 return &PL_sv_undef; 356 return newSV (0);
233 357
234 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
235 { 362 {
236 obj->self = newHV ();
237 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
238 364
239 // borrow the refcnt from the object 365 // now bless the object _once_
240 obj->flags |= attachable::F_BORROWED; 366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
241 obj->refcnt_dec (); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
242 } 368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
243 372
244 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
245} 378}
246 379
247static void 380static void
248clearSVptr (SV *sv) 381clearSVptr (SV *sv)
249{ 382{
275 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
276 else 409 else
277 return 0; 410 return 0;
278} 411}
279 412
280inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
281inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
282inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
283inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
284inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
285inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
286inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
295inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
296inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
297inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
298inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
299inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
300inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
301inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
302inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
303 436
304inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
305inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
306 439
307//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
308inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
309inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
310 442
311inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
312{
313 char buf[128];
314 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
315 return newSVpv (buf, 0);
316}
317 444
318inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
319inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
320inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
322inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
324inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
327inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
329inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
330inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
331inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
332inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
333inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
334inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
335inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
336inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
337inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
338inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
339inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
340inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
341 471
342inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
343inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
344 474
345template<class T> 475template<class T>
346inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
347 477
348template<int N> 478template<int N>
349inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
350 480
351inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
352inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
353inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
354inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
355inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
356 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
357inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
358{ 494{
359 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
360
361 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
362 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
363} 497}
364 498
365inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
366 500
384 break; 518 break;
385 519
386 case DT_STRING: 520 case DT_STRING:
387 { 521 {
388 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
389 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
390 } 524 }
391 break; 525 break;
392 526
393 case DT_DATA: 527 case DT_DATA:
394 { 528 {
395 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
396 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
397 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
398 } 532 }
399 break; 533 break;
400 534
401 case DT_OBJECT: 535 case DT_OBJECT:
402 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
444 va_end (ap); 578 va_end (ap);
445 579
446 return sv; 580 return sv;
447} 581}
448 582
449static SV *
450newSVcfapi (int type, ...)
451{
452 SV *sv;
453
454 va_list ap;
455 va_start (ap, type);
456
457 switch (type)
458 {
459 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
460 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
461 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
462 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
463 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
464 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
465 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
466 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
467 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
468 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
469
470 default:
471 assert (("unhandled type in newSVcfapi", 0));
472 }
473
474 va_end (ap);
475
476 return sv;
477}
478
479////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
480 584
481SV * 585SV *
482registry (attachable *ext) 586registry (attachable *ext)
483{ 587{
485 ext->cb = newAV (); 589 ext->cb = newAV ();
486 590
487 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
488} 592}
489 593
490#if 0
491void attachable::clear ()
492{
493 if (self)
494 {
495 // disconnect Perl from C, to avoid crashes
496 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
497
498 // clear the perl hash, might or might not be a good idea
499 hv_clear ((HV *)SvRV ((SV *)self));
500
501 SvREFCNT_dec (self);
502 self = 0;
503 }
504
505 if (cb)
506 {
507 SvREFCNT_dec (cb);
508 cb = 0;
509 }
510
511 attach = 0;
512}
513#endif
514
515void attachable::optimise ()
516{
517 if (self
518 && SvREFCNT (self) == 1
519 && !HvTOTALKEYS (self))
520 {
521 flags &= ~F_BORROWED;
522 refcnt_inc ();
523 SvREFCNT_dec ((SV *)self);
524 }
525}
526
527///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
528 595
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530{
531 return 0;
532}
533
534static CommArray_s rtn_cmd;
535
536static int
537runPluginCommand (object *obj, char *params)
538{
539 return -1;
540}
541
542extern "C" void *cfperl_getPluginProperty (int *type, ...)
543{
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583
584void 596void
585cfperl_init () 597cfperl_init ()
586{ 598{
599 extern char **environ;
600
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
588 perl = perl_alloc (); 602 perl = perl_alloc ();
589 perl_construct (perl); 603 perl_construct (perl);
590 604
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 606
593 char *argv[] = { 607 const char *argv[] = {
594 "", 608 settings.argv [0],
595 "-e" 609 "-e"
596 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
599 "require cf;" 613 "require cf;"
600 }; 614 };
601 615
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
603 { 618 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
606 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
607} 630}
608 631
609void cfperl_main () 632void cfperl_main ()
610{ 633{
611 dSP; 634 dSP;
618void 641void
619attachable::instantiate () 642attachable::instantiate ()
620{ 643{
621 if (attach) 644 if (attach)
622 { 645 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 647 attach = 0;
625 } 648 }
626} 649}
627 650
628void 651void
629attachable::reattach () 652attachable::reattach ()
630{ 653{
631 optimise (); 654 optimise ();
632 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
634} 657}
635 658
636static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 661# include "eventinc.h"
681} 704}
682 705
683void 706void
684global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 708{
686 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
687} 710}
688 711
689void 712void
690object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 714{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 716 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 718
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 721 }
699 722
735{ 758{
736 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
738} 761}
739 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
740bool 813bool
741attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
742{ 815{
743 data_type dt; 816 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 817
748 // callback call ordering should be: 818 // callback call ordering should be:
749 // 1. per-object callback 819 // 1. per-object callback
750 // 2. per-class object 820 // 2. per-class object
751 // 3. per-type callback 821 // 3. per-type callback
755 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
756 826
757 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 828 if (!callbacks)
759 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
760 833
761 CALL_BEGIN (3); 834 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 837
799} 872}
800 873
801SV * 874SV *
802cfperl_result (int idx) 875cfperl_result (int idx)
803{ 876{
804 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 878 if (!av)
806 return &PL_sv_undef; 879 return &PL_sv_undef;
807 880
808 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 882 if (!sv)
823{ 896{
824 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
825} 898}
826 899
827///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
828 902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
920
829void 921void
830maptile::emergency_save () 922cfperl_emergency_save ()
831{ 923{
832 CALL_BEGIN (0); 924 CALL_BEGIN (0);
833 CALL_CALL ("cf::map::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 926 CALL_END;
835} 927}
836 928
837maptile * 929void
838maptile::load_map_sync (const char *path, maptile *origin) 930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
839{ 940{
840 CALL_BEGIN (2); 941 CALL_BEGIN (2);
841 CALL_ARG (path); 942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
842 CALL_ARG (origin); 952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
843 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 980 CALL_CALL ("cf::player::find", G_SCALAR);
844 981
845 maptile *retval; 982 player *retval;
846 983
847 if (count) 984 if (count)
848 sv_to (POPs, retval); 985 sv_to (POPs, retval);
849 else 986 else
850 retval = 0; 987 retval = 0;
851 988
852 CALL_END; 989 CALL_END;
853 990
854 return retval; 991 return retval;
992}
993
994maptile *
995maptile::find_sync (const char *path, maptile *origin)
996{
997 CALL_BEGIN (2);
998 CALL_ARG (path);
999 CALL_ARG (origin);
1000 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1001
1002 maptile *retval;
1003
1004 if (count)
1005 sv_to (POPs, retval);
1006 else
1007 retval = 0;
1008
1009 CALL_END;
1010
1011 return retval;
1012}
1013
1014maptile *
1015maptile::find_async (const char *path, maptile *origin, bool load)
1016{
1017 CALL_BEGIN (3);
1018 CALL_ARG (path);
1019 CALL_ARG (origin);
1020 CALL_ARG (load);
1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
1022
1023 maptile *retval;
1024
1025 if (count)
1026 sv_to (POPs, retval);
1027 else
1028 retval = 0;
1029
1030 CALL_END;
1031
1032 return retval;
1033}
1034
1035void
1036maptile::do_load_sync ()
1037{
1038 CALL_BEGIN (1);
1039 CALL_ARG (this);
1040 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1041 CALL_END;
855} 1042}
856 1043
857void 1044void
858maptile::change_all_map_light (int change) 1045maptile::change_all_map_light (int change)
859{ 1046{
874 CALL_ARG (exit); 1061 CALL_ARG (exit);
875 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
876 CALL_END; 1063 CALL_END;
877} 1064}
878 1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
879///////////////////////////////////////////////////////////////////////////// 1111/////////////////////////////////////////////////////////////////////////////
880 1112
881struct EventAPI *watcher_base::GEventAPI; 1113struct EVAPI *evapi::GEVAPI;
882struct CoroAPI *coroapi::GCoroAPI; 1114struct CoroAPI *coroapi::GCoroAPI;
883 1115
884int coroapi::cede_counter; 1116void coroapi::do_cede_to_tick ()
885
886static void iw_dispatch (pe_event *ev)
887{ 1117{
888 iw *w = (iw *)ev->ext_data; 1118 cede_pending = 0;
889 w->call (*w); 1119 cede ();
890} 1120}
891 1121
892void 1122void
893iw::alloc () 1123coroapi::wait_for_tick ()
894{ 1124{
895 pe = GEventAPI->new_idle (0, 0); 1125 CALL_BEGIN (0);
896 1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
897 pe->base.callback = (void *)iw_dispatch; 1127 CALL_END;
898 pe->base.ext_data = (void *)this;
899} 1128}
900 1129
901static void iow_dispatch (pe_event *ev)
902{
903 iow *w = (iow *)ev->ext_data;
904 w->call (*w, ((pe_ioevent *)ev)->got);
905}
906
907void 1130void
908iow::alloc () 1131coroapi::wait_for_tick_begin ()
909{ 1132{
910 pe = GEventAPI->new_io (0, 0); 1133 CALL_BEGIN (0);
911 1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
912 pe->base.callback = (void *)iow_dispatch; 1135 CALL_END;
913 pe->base.ext_data = (void *)this;
914
915 pe->fd = -1;
916 pe->poll = 0;
917}
918
919void
920iow::fd (int fd)
921{
922 pe->fd = fd;
923}
924
925int
926iow::poll ()
927{
928 return pe->poll;
929} 1136}
930 1137
931void 1138void
932iow::poll (int events) 1139iow::poll (int events)
933{ 1140{
934 if (pe->poll != events) 1141 if (events != this->events)
935 { 1142 {
1143 int active = ev_is_active ((ev_io *)this);
936 if (pe->poll) stop (); 1144 if (active) stop ();
937 pe->poll = events; 1145 ev_io_set ((ev_io *)this, fd, events);
938 if (pe->poll) start (); 1146 if (active) start ();
939 } 1147 }
940} 1148}
941 1149
942void 1150void
943_connect_to_perl () 1151_connect_to_perl ()
944{ 1152{
945 stash_cf = gv_stashpv ("cf" , 1); 1153 stash_cf = gv_stashpv ("cf", 1);
946 1154
947 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
948 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
949 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
950 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
952 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
953 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
954 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
955 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
956 1164
957 sv_runtime = get_sv ("cf::RUNTIME", 1); 1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
958 sv_upgrade (sv_runtime, SVt_NV); 1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
959 1169
960 cb_global = get_av ("cf::CB_GLOBAL", 1); 1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
961 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
962 cb_object = get_av ("cf::CB_OBJECT", 1); 1172 cb_object = get_av ("cf::CB_OBJECT", 1);
963 cb_player = get_av ("cf::CB_PLAYER", 1); 1173 cb_player = get_av ("cf::CB_PLAYER", 1);
968 1178
969MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
970 1180
971BOOT: 1181BOOT:
972{ 1182{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
973 _connect_to_perl (); 1186 _connect_to_perl ();
974 1187
975 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
976 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
977
978 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
979 1198
980 static const struct { 1199 static const struct {
981 const char *name; 1200 const char *name;
982 IV iv; 1201 IV iv;
983 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
984# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
985 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
986 const_iv (llevInfo) 1205 const_iv (logBacktrace)
987 const_iv (llevDebug) 1206
988 const_iv (llevMonster) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
989 1210
990 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
991 const_iv (PLAYER)
992 const_iv (TRANSPORT)
993 const_iv (ROD)
994 const_iv (TREASURE)
995 const_iv (POTION)
996 const_iv (FOOD)
997 const_iv (POISON)
998 const_iv (BOOK)
999 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
1000 const_iv (ARROW) 1213
1001 const_iv (BOW)
1002 const_iv (WEAPON)
1003 const_iv (ARMOUR)
1004 const_iv (PEDESTAL)
1005 const_iv (ALTAR)
1006 const_iv (LOCKED_DOOR)
1007 const_iv (SPECIAL_KEY)
1008 const_iv (MAP)
1009 const_iv (DOOR)
1010 const_iv (KEY)
1011 const_iv (TIMED_GATE)
1012 const_iv (TRIGGER)
1013 const_iv (GRIMREAPER)
1014 const_iv (MAGIC_EAR)
1015 const_iv (TRIGGER_BUTTON)
1016 const_iv (TRIGGER_ALTAR)
1017 const_iv (TRIGGER_PEDESTAL)
1018 const_iv (SHIELD)
1019 const_iv (HELMET)
1020 const_iv (HORN)
1021 const_iv (MONEY)
1022 const_iv (CLASS)
1023 const_iv (GRAVESTONE)
1024 const_iv (AMULET)
1025 const_iv (PLAYERMOVER)
1026 const_iv (TELEPORTER)
1027 const_iv (CREATOR)
1028 const_iv (SKILL)
1029 const_iv (EARTHWALL)
1030 const_iv (GOLEM)
1031 const_iv (THROWN_OBJ)
1032 const_iv (BLINDNESS)
1033 const_iv (GOD)
1034 const_iv (DETECTOR)
1035 const_iv (TRIGGER_MARKER)
1036 const_iv (DEAD_OBJECT)
1037 const_iv (DRINK)
1038 const_iv (MARKER)
1039 const_iv (HOLY_ALTAR)
1040 const_iv (PLAYER_CHANGER)
1041 const_iv (BATTLEGROUND)
1042 const_iv (PEACEMAKER)
1043 const_iv (GEM)
1044 const_iv (FIREWALL)
1045 const_iv (ANVIL)
1046 const_iv (CHECK_INV)
1047 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
1048 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1049 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1050 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1051 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1052 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
1053 const_iv (FLOOR)
1054 const_iv (FLESH)
1055 const_iv (INORGANIC)
1056 const_iv (SKILL_TOOL)
1057 const_iv (LIGHTER)
1058 const_iv (BUILDABLE_WALL)
1059 const_iv (MISC_OBJECT)
1060 const_iv (LAMP)
1061 const_iv (DUPLICATOR)
1062 const_iv (SPELLBOOK)
1063 const_iv (CLOAK)
1064 const_iv (SPINNER)
1065 const_iv (GATE)
1066 const_iv (BUTTON)
1067 const_iv (CF_HANDLE)
1068 const_iv (HOLE)
1069 const_iv (TRAPDOOR)
1070 const_iv (SIGN)
1071 const_iv (BOOTS)
1072 const_iv (GLOVES)
1073 const_iv (SPELL)
1074 const_iv (SPELL_EFFECT)
1075 const_iv (CONVERTER)
1076 const_iv (BRACERS)
1077 const_iv (POISONING)
1078 const_iv (SAVEBED)
1079 const_iv (WAND)
1080 const_iv (SCROLL)
1081 const_iv (DIRECTOR)
1082 const_iv (GIRDLE)
1083 const_iv (FORCE)
1084 const_iv (POTION_EFFECT)
1085 const_iv (EVENT_CONNECTOR)
1086 const_iv (CLOSE_CON)
1087 const_iv (CONTAINER)
1088 const_iv (ARMOUR_IMPROVER)
1089 const_iv (WEAPON_IMPROVER)
1090 const_iv (SKILLSCROLL)
1091 const_iv (DEEP_SWAMP)
1092 const_iv (IDENTIFY_ALTAR)
1093 const_iv (MENU)
1094 const_iv (RUNE)
1095 const_iv (TRAP)
1096 const_iv (POWER_CRYSTAL)
1097 const_iv (CORPSE)
1098 const_iv (DISEASE)
1099 const_iv (SYMPTOM)
1100 const_iv (BUILDER)
1101 const_iv (MATERIAL)
1102 const_iv (ITEM_TRANSFORMER)
1103 1220
1104 const_iv (NUM_SUBTYPES) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1105 1249
1106 const_iv (ST_BD_BUILD) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1107 const_iv (ST_BD_REMOVE)
1108 1251
1109 const_iv (ST_MAT_FLOOR) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1110 const_iv (ST_MAT_WALL) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1111 const_iv (ST_MAT_ITEM)
1112 1254
1113 const_iv (AT_PHYSICAL) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1114 const_iv (AT_MAGIC) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1115 const_iv (AT_FIRE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1116 const_iv (AT_ELECTRICITY) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1117 const_iv (AT_COLD) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1118 const_iv (AT_CONFUSION) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1119 const_iv (AT_ACID) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1120 const_iv (AT_DRAIN)
1121 const_iv (AT_WEAPONMAGIC)
1122 const_iv (AT_GHOSTHIT)
1123 const_iv (AT_POISON)
1124 const_iv (AT_SLOW)
1125 const_iv (AT_PARALYZE)
1126 const_iv (AT_TURN_UNDEAD)
1127 const_iv (AT_FEAR)
1128 const_iv (AT_CANCELLATION)
1129 const_iv (AT_DEPLETE)
1130 const_iv (AT_DEATH)
1131 const_iv (AT_CHAOS)
1132 const_iv (AT_COUNTERSPELL)
1133 const_iv (AT_GODPOWER)
1134 const_iv (AT_HOLYWORD)
1135 const_iv (AT_BLIND)
1136 const_iv (AT_INTERNAL)
1137 const_iv (AT_LIFE_STEALING)
1138 const_iv (AT_DISEASE)
1139 1262
1140 const_iv (WEAP_HIT) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1141 const_iv (WEAP_SLASH) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1142 const_iv (WEAP_PIERCE)
1143 const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLICE)
1145 const_iv (WEAP_STAB)
1146 const_iv (WEAP_WHIP)
1147 const_iv (WEAP_CRUSH)
1148 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1149 1266
1150 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1151 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1152 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1153 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1154 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1155 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1156 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1157 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1158 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1159 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1160 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1161 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1162 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1163 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1164 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1165 const_iv (FLAG_PLAYER_SOLD) 1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1166 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1167 const_iv (FLAG_CAN_ROLL)
1168 const_iv (FLAG_OVERLAY_FLOOR)
1169 const_iv (FLAG_IS_TURNABLE)
1170 const_iv (FLAG_IS_USED_UP)
1171 const_iv (FLAG_IDENTIFIED)
1172 const_iv (FLAG_REFLECTING)
1173 const_iv (FLAG_CHANGING)
1174 const_iv (FLAG_SPLITTING)
1175 const_iv (FLAG_HITBACK)
1176 const_iv (FLAG_STARTEQUIP)
1177 const_iv (FLAG_BLOCKSVIEW)
1178 const_iv (FLAG_UNDEAD)
1179 const_iv (FLAG_SCARED)
1180 const_iv (FLAG_UNAGGRESSIVE)
1181 const_iv (FLAG_REFL_MISSILE)
1182 const_iv (FLAG_REFL_SPELL)
1183 const_iv (FLAG_NO_MAGIC)
1184 const_iv (FLAG_NO_FIX_PLAYER)
1185 const_iv (FLAG_IS_LIGHTABLE)
1186 const_iv (FLAG_TEAR_DOWN)
1187 const_iv (FLAG_RUN_AWAY)
1188 const_iv (FLAG_PICK_UP)
1189 const_iv (FLAG_UNIQUE)
1190 const_iv (FLAG_NO_DROP)
1191 const_iv (FLAG_WIZCAST)
1192 const_iv (FLAG_CAST_SPELL)
1193 const_iv (FLAG_USE_SCROLL)
1194 const_iv (FLAG_USE_RANGE)
1195 const_iv (FLAG_USE_BOW)
1196 const_iv (FLAG_USE_ARMOUR)
1197 const_iv (FLAG_USE_WEAPON)
1198 const_iv (FLAG_USE_RING)
1199 const_iv (FLAG_READY_RANGE)
1200 const_iv (FLAG_READY_BOW)
1201 const_iv (FLAG_XRAYS)
1202 const_iv (FLAG_NO_APPLY)
1203 const_iv (FLAG_IS_FLOOR)
1204 const_iv (FLAG_LIFESAVE)
1205 const_iv (FLAG_NO_STRENGTH)
1206 const_iv (FLAG_SLEEP)
1207 const_iv (FLAG_STAND_STILL)
1208 const_iv (FLAG_RANDOM_MOVE)
1209 const_iv (FLAG_ONLY_ATTACK)
1210 const_iv (FLAG_CONFUSED)
1211 const_iv (FLAG_STEALTH)
1212 const_iv (FLAG_WIZPASS)
1213 const_iv (FLAG_IS_LINKED)
1214 const_iv (FLAG_CURSED)
1215 const_iv (FLAG_DAMNED)
1216 const_iv (FLAG_SEE_ANYWHERE)
1217 const_iv (FLAG_KNOWN_MAGICAL)
1218 const_iv (FLAG_KNOWN_CURSED)
1219 const_iv (FLAG_CAN_USE_SKILL)
1220 const_iv (FLAG_BEEN_APPLIED)
1221 const_iv (FLAG_READY_SCROLL)
1222 const_iv (FLAG_USE_ROD)
1223 const_iv (FLAG_USE_HORN)
1224 const_iv (FLAG_MAKE_INVIS)
1225 const_iv (FLAG_INV_LOCKED)
1226 const_iv (FLAG_IS_WOODED)
1227 const_iv (FLAG_IS_HILLY)
1228 const_iv (FLAG_READY_SKILL)
1229 const_iv (FLAG_READY_WEAPON)
1230 const_iv (FLAG_NO_SKILL_IDENT)
1231 const_iv (FLAG_BLIND)
1232 const_iv (FLAG_SEE_IN_DARK)
1233 const_iv (FLAG_IS_CAULDRON)
1234 const_iv (FLAG_NO_STEAL)
1235 const_iv (FLAG_ONE_HIT)
1236 const_iv (FLAG_CLIENT_SENT)
1237 const_iv (FLAG_BERSERK)
1238 const_iv (FLAG_NEUTRAL)
1239 const_iv (FLAG_NO_ATTACK)
1240 const_iv (FLAG_NO_DAMAGE)
1241 const_iv (FLAG_OBJ_ORIGINAL)
1242 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1243 const_iv (FLAG_ACTIVATE_ON_PUSH)
1244 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1245 const_iv (FLAG_IS_WATER)
1246 const_iv (FLAG_CONTENT_ON_GEN)
1247 const_iv (FLAG_IS_A_TEMPLATE)
1248 const_iv (FLAG_IS_BUILDABLE)
1249
1250 const_iv (NDI_BLACK)
1251 const_iv (NDI_WHITE)
1252 const_iv (NDI_NAVY)
1253 const_iv (NDI_RED)
1254 const_iv (NDI_ORANGE)
1255 const_iv (NDI_BLUE)
1256 const_iv (NDI_DK_ORANGE)
1257 const_iv (NDI_GREEN)
1258 const_iv (NDI_LT_GREEN)
1259 const_iv (NDI_GREY)
1260 const_iv (NDI_BROWN)
1261 const_iv (NDI_GOLD)
1262 const_iv (NDI_TAN)
1263 const_iv (NDI_MAX_COLOR)
1264 const_iv (NDI_COLOR_MASK)
1265 const_iv (NDI_UNIQUE)
1266 const_iv (NDI_ALL)
1267
1268 const_iv (UPD_LOCATION)
1269 const_iv (UPD_FLAGS)
1270 const_iv (UPD_WEIGHT)
1271 const_iv (UPD_FACE)
1272 const_iv (UPD_NAME)
1273 const_iv (UPD_ANIM)
1274 const_iv (UPD_ANIMSPEED)
1275 const_iv (UPD_NROF) 1325 const_iv (SP_PROBE)
1276
1277 const_iv (UPD_SP_MANA) 1326 const_iv (SP_HEALING)
1278 const_iv (UPD_SP_GRACE) 1327 const_iv (SP_CREATE_FOOD)
1279 const_iv (UPD_SP_DAMAGE) 1328 const_iv (SP_EARTH_TO_DUST)
1280 1329 const_iv (SP_CHANGE_ABILITY)
1281 const_iv (F_APPLIED) 1330 const_iv (SP_BLESS)
1282 const_iv (F_LOCATION)
1283 const_iv (F_UNPAID)
1284 const_iv (F_MAGIC)
1285 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1286 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1287 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1288 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1289 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1290 1358
1291 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1292 const_iv (F_SHOP)
1293 const_iv (F_SELL)
1294 1360
1295 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1296 const_iv (P_PLAYER) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1297 const_iv (P_NO_MAGIC)
1298 const_iv (P_IS_ALIVE)
1299 const_iv (P_NO_CLERIC)
1300 const_iv (P_OUT_OF_MAP)
1301 const_iv (P_NEW_MAP)
1302 const_iv (P_UPTODATE)
1303 1363
1304 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1305 const_iv (UP_OBJ_REMOVE)
1306 const_iv (UP_OBJ_CHANGE)
1307 const_iv (UP_OBJ_FACE)
1308 1365
1309 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1310 const_iv (INS_ABOVE_FLOOR_ONLY)
1311 const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ON_TOP)
1313 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1314 const_iv (INS_MAP_LOAD)
1315 1368
1316 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1317 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1318 const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_DOOR)
1320 const_iv (WILL_APPLY_FOOD)
1321 1371
1322 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1323 const_iv (SAVE_DIR_MODE)
1324 1373
1325 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1326 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1327 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1328 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1329 const_iv (M_WOOD)
1330 const_iv (M_ORGANIC)
1331 const_iv (M_STONE)
1332 const_iv (M_CLOTH)
1333 const_iv (M_ADAMANT)
1334 const_iv (M_LIQUID)
1335 const_iv (M_SOFT_METAL)
1336 const_iv (M_BONE)
1337 const_iv (M_ICE)
1338 const_iv (M_SPECIAL)
1339 1378
1340 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1341 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1342 const_iv (SK_EXP_NONE)
1343 const_iv (SK_SUBTRACT_SKILL_EXP)
1344 const_iv (SK_EXP_SKILL_ONLY)
1345 1381
1346 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1347 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1348 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1349 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1350 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1351 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1352 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1353 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1354 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1355 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1356 const_iv (SK_DET_MAGIC)
1357 const_iv (SK_ORATORY)
1358 const_iv (SK_SINGING)
1359 const_iv (SK_DET_CURSE)
1360 const_iv (SK_FIND_TRAPS)
1361 const_iv (SK_MEDITATION)
1362 const_iv (SK_PUNCHING)
1363 const_iv (SK_FLAME_TOUCH)
1364 const_iv (SK_KARATE)
1365 const_iv (SK_CLIMBING)
1366 const_iv (SK_WOODSMAN)
1367 const_iv (SK_INSCRIPTION)
1368 const_iv (SK_ONE_HANDED_WEAPON)
1369 const_iv (SK_MISSILE_WEAPON)
1370 const_iv (SK_THROWING)
1371 const_iv (SK_USE_MAGIC_ITEM)
1372 const_iv (SK_DISARM_TRAPS)
1373 const_iv (SK_SET_TRAP)
1374 const_iv (SK_THAUMATURGY)
1375 const_iv (SK_PRAYING)
1376 const_iv (SK_CLAWING)
1377 const_iv (SK_LEVITATION)
1378 const_iv (SK_SUMMONING)
1379 const_iv (SK_PYROMANCY)
1380 const_iv (SK_EVOCATION)
1381 const_iv (SK_SORCERY)
1382 const_iv (SK_TWO_HANDED_WEAPON)
1383 const_iv (SK_SPARK_TOUCH)
1384 const_iv (SK_SHIVER)
1385 const_iv (SK_ACID_SPLASH)
1386 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1387 1393
1388 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1389 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1390 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1391 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1392 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1393 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1394 const_iv (SOUND_PUSH_PLAYER)
1395 const_iv (SOUND_PLAYER_HITS1)
1396 const_iv (SOUND_PLAYER_HITS2)
1397 const_iv (SOUND_PLAYER_HITS3)
1398 const_iv (SOUND_PLAYER_HITS4)
1399 const_iv (SOUND_PLAYER_IS_HIT1)
1400 const_iv (SOUND_PLAYER_IS_HIT2)
1401 const_iv (SOUND_PLAYER_IS_HIT3)
1402 const_iv (SOUND_PLAYER_KILLS)
1403 const_iv (SOUND_PET_IS_KILLED)
1404 const_iv (SOUND_PLAYER_DIES)
1405 const_iv (SOUND_OB_EVAPORATE)
1406 const_iv (SOUND_OB_EXPLODE)
1407 const_iv (SOUND_CLOCK)
1408 const_iv (SOUND_TURN_HANDLE)
1409 const_iv (SOUND_FALL_HOLE)
1410 const_iv (SOUND_DRINK_POISON)
1411 const_iv (SOUND_CAST_SPELL_0)
1412 1400
1413 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1414 const_iv (PREFER_HIGH)
1415 1402
1416 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1417 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1418 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1419 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1420 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1421 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1422 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1423 const_iv (ATNR_DRAIN)
1424 const_iv (ATNR_WEAPONMAGIC)
1425 const_iv (ATNR_GHOSTHIT)
1426 const_iv (ATNR_POISON)
1427 const_iv (ATNR_SLOW)
1428 const_iv (ATNR_PARALYZE)
1429 const_iv (ATNR_TURN_UNDEAD)
1430 const_iv (ATNR_FEAR)
1431 const_iv (ATNR_CANCELLATION)
1432 const_iv (ATNR_DEPLETE)
1433 const_iv (ATNR_DEATH)
1434 const_iv (ATNR_CHAOS)
1435 const_iv (ATNR_COUNTERSPELL)
1436 const_iv (ATNR_GODPOWER)
1437 const_iv (ATNR_HOLYWORD)
1438 const_iv (ATNR_BLIND)
1439 const_iv (ATNR_INTERNAL)
1440 const_iv (ATNR_LIFE_STEALING)
1441 const_iv (ATNR_DISEASE)
1442 1410
1443 const_iv (MAP_FLUSH) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1444 const_iv (MAP_PLAYER_UNIQUE)
1445 const_iv (MAP_BLOCK)
1446 const_iv (MAP_STYLE) 1412 const_iv (MAP_INACTIVE)
1447 const_iv (MAP_OVERLAY)
1448 1413
1449 const_iv (MAP_IN_MEMORY) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1450 const_iv (MAP_SWAPPED) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1451 const_iv (MAP_LOADING)
1452 const_iv (MAP_SAVING)
1453 1416
1454 const_iv (KLASS_ATTACHABLE) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1455 const_iv (KLASS_GLOBAL)
1456 const_iv (KLASS_OBJECT)
1457 const_iv (KLASS_CLIENT)
1458 const_iv (KLASS_PLAYER)
1459 const_iv (KLASS_MAP)
1460 1418
1461 const_iv (CS_QUERY_YESNO) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1462 const_iv (CS_QUERY_SINGLECHAR)
1463 const_iv (CS_QUERY_HIDEINPUT)
1464 1420
1465 const_iv (ST_DEAD) 1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1466 const_iv (ST_SETUP)
1467 const_iv (ST_PLAYING)
1468 const_iv (ST_CUSTOM)
1469 1422
1470 const_iv (ST_CHANGE_CLASS) 1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1471 const_iv (ST_CONFIRM_QUIT)
1472 const_iv (ST_GET_PARTY_PASSWORD)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1424
1478 // random map generator 1425 // random map generator
1479 const_iv (LAYOUT_NONE) 1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1428
1487 const_iv (RMOPT_RANDOM) 1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1432
1497 const_iv (SYMMETRY_RANDOM) 1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1435
1500 const_iv (SYMMETRY_Y) 1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1438
1439 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1440 const_iv (FT_RSRC) const_iv (FT_NUM)
1502 }; 1441 };
1503 1442
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1443 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1444 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1445
1527 } 1466 }
1528} 1467}
1529 1468
1530void _connect_to_perl () 1469void _connect_to_perl ()
1531 1470
1471void _recalc_want ()
1472
1532void _global_reattach () 1473void _global_reattach ()
1533 CODE: 1474 CODE:
1534{ 1475{
1535 // reattach to all attachable objects in the game. 1476 // reattach to all attachable objects in the game.
1536 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1477 for_all_clients (ns)
1537 (*i)->reattach (); 1478 ns->reattach ();
1538 1479
1539 for_all_players (pl) 1480 for_all_objects (op)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for (object *op = object::first; op; op = op->next)
1547 op->reattach (); 1481 op->reattach ();
1548} 1482}
1549 1483
1484# support function for map-world.ext
1485void _quantise (SV *data_sv, SV *plt_sv)
1486 CODE:
1487{
1488 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1489 croak ("_quantise called with invalid agruments");
1490
1491 plt_sv = SvRV (plt_sv);
1492 SV **plt = AvARRAY (plt_sv);
1493 int plt_count = AvFILL (plt_sv) + 1;
1494
1495 STRLEN len;
1496 char *data = SvPVbyte (data_sv, len);
1497 char *dst = data;
1498
1499 while (len >= 3)
1500 {
1501 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1502 {
1503 char *val = SvPVX (*val_sv);
1504
1505 if (val [0] == data [0]
1506 && val [1] == data [1]
1507 && val [2] == data [2])
1508 {
1509 *dst++ = val [3];
1510 goto next;
1511 }
1512 }
1513
1514 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1515 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1516 dst - SvPVX (data_sv), len);
1517
1518 next:
1519 data += 3;
1520 len -= 3;
1521 }
1522
1523 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1524}
1525
1526void evthread_start (int aiofd)
1527
1528void cede_to_tick ()
1529 CODE:
1530 coroapi::cede_to_tick ();
1531
1532NV till_tick ()
1533 CODE:
1534 RETVAL = SvNVX (sv_next_tick) - now ();
1535 OUTPUT:
1536 RETVAL
1537
1538int tick_inhibit ()
1539 CODE:
1540 RETVAL = tick_inhibit;
1541 OUTPUT:
1542 RETVAL
1543
1544void tick_inhibit_inc ()
1545 CODE:
1546 ++tick_inhibit;
1547
1548void tick_inhibit_dec ()
1549 CODE:
1550 if (!--tick_inhibit)
1551 if (tick_pending)
1552 {
1553 ev_async_send (EV_DEFAULT, &tick_watcher);
1554 coroapi::cede ();
1555 }
1556
1557void server_tick ()
1558 CODE:
1559{
1560 NOW = ev_now (EV_DEFAULT);
1561 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1562 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1563 runtime = SvNVX (sv_runtime);
1564
1565 server_tick ();
1566
1567 NOW = ev_time ();
1568 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1569 runtime += TICK;
1570 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1571}
1572
1550NV floor (NV x) 1573NV floor (NV x)
1551 1574
1552NV ceil (NV x) 1575NV ceil (NV x)
1553 1576
1554void server_tick () 1577NV rndm (...)
1555 CODE: 1578 CODE:
1556 runtime = SvNVx (sv_runtime); 1579 switch (items)
1557 server_tick (); 1580 {
1581 case 0: RETVAL = rndm (); break;
1582 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1583 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1584 default: croak ("cf::rndm requires none, one or two parameters."); break;
1585 }
1586 OUTPUT:
1587 RETVAL
1558 1588
1589NV clamp (NV value, NV min_value, NV max_value)
1590 CODE:
1591 RETVAL = clamp (value, min_value, max_value);
1592 OUTPUT:
1593 RETVAL
1594
1595NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1596 CODE:
1597 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1598 OUTPUT:
1599 RETVAL
1600
1601void weaken (...)
1602 PROTOTYPE: @
1603 CODE:
1604 while (items > 0)
1605 sv_rvweaken (ST (--items));
1606
1559void 1607void
1560LOG (int level, char *msg) 1608log_backtrace (utf8_string msg)
1609
1610void
1611LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1612 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1613 C_ARGS: flags, "%s", msg
1563 1614
1564char *path_combine (char *base, char *path) 1615octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1566 1617
1567char *path_combine_and_normalize (char *base, char *path) 1618octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1619 PROTOTYPE: $$
1569 1620
1570const char *
1571get_maps_directory (char *path)
1572 PROTOTYPE: $
1573 ALIAS: maps_directory = 0
1574 CODE:
1575 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL
1577
1578void 1621void
1579sub_generation_inc () 1622sub_generation_inc ()
1580 CODE: 1623 CODE:
1581 PL_sub_generation++; 1624 PL_sub_generation++;
1582 1625
1583char * 1626const_octet_string
1584mapdir () 1627mapdir ()
1585 PROTOTYPE: 1628 PROTOTYPE:
1586 ALIAS: 1629 ALIAS:
1587 mapdir = 0 1630 mapdir = 0
1588 uniquedir = 1 1631 uniquedir = 1
1604 } 1647 }
1605 OUTPUT: RETVAL 1648 OUTPUT: RETVAL
1606 1649
1607void abort () 1650void abort ()
1608 1651
1652void reset_signals ()
1653
1654void fork_abort (const_octet_string cause = "cf::fork_abort")
1655
1656void cleanup (const_octet_string cause, bool make_core = false)
1657
1609void emergency_save () 1658void emergency_save ()
1610 1659
1611void _exit (int status = 0) 1660void _exit (int status = EXIT_SUCCESS)
1612 1661
1613#if _POSIX_MEMLOCK 1662#if _POSIX_MEMLOCK
1614 1663
1615int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 INIT:
1666#if __GLIBC__
1667 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1668#endif
1616 1669
1617int munlockall () 1670int munlockall ()
1618 1671
1619#endif 1672#endif
1620 1673
1674int
1675malloc_trim (IV pad = 0)
1676
1677void
1678mallinfo ()
1679 PPCODE:
1680{
1681#if __GLIBC__
1682 struct mallinfo mai = mallinfo ();
1683 EXTEND (SP, 10*2);
1684 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1685 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1686 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1687 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1689 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1690 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1692 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1694#endif
1695 EXTEND (SP, 2*2);
1696 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1697 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1698}
1699
1621int find_animation (char *text) 1700int find_animation (utf8_string text)
1622 PROTOTYPE: $ 1701 PROTOTYPE: $
1623 1702
1624int random_roll (int min, int max, object *op, int goodbad); 1703int random_roll (int min, int max, object *op, int goodbad);
1625 1704
1626const char *cost_string_from_value(uint64 cost, int approx = 0) 1705const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1627 1706
1628int 1707int
1629exp_to_level (val64 exp) 1708exp_to_level (val64 exp)
1630 CODE: 1709 CODE:
1631{ 1710{
1662 RETVAL = newSVpv (resist_plus[atnr], 0); 1741 RETVAL = newSVpv (resist_plus[atnr], 0);
1663 else 1742 else
1664 XSRETURN_UNDEF; 1743 XSRETURN_UNDEF;
1665 OUTPUT: RETVAL 1744 OUTPUT: RETVAL
1666 1745
1746UUID
1747uuid_cur ()
1748 CODE:
1749 RETVAL = UUID::cur;
1750 OUTPUT:
1751 RETVAL
1752
1753UUID
1754uuid_gen ()
1755 CODE:
1756 RETVAL = UUID::gen ();
1757 OUTPUT:
1758 RETVAL
1759
1760val64
1761uuid_seq (UUID uuid)
1762 CODE:
1763 RETVAL = uuid.seq;
1764 OUTPUT:
1765 RETVAL
1766
1767UUID
1768uuid_str (val64 seq)
1769 CODE:
1770 RETVAL.seq = seq;
1771 OUTPUT:
1772 RETVAL
1773
1774void
1775coin_names ()
1776 PPCODE:
1777 EXTEND (SP, NUM_COINS);
1778 for (int i = 0; i < NUM_COINS; ++i)
1779 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1780
1781void
1782coin_archetypes ()
1783 PPCODE:
1784 EXTEND (SP, NUM_COINS);
1785 for (int i = 0; i < NUM_COINS; ++i)
1786 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1787
1788bool
1789load_resource_file_ (octet_string filename)
1790
1667MODULE = cf PACKAGE = cf::attachable 1791MODULE = cf PACKAGE = cf::attachable
1668 1792
1669int 1793int
1670valid (SV *obj) 1794valid (SV *obj)
1671 CODE: 1795 CODE:
1672 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1796 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1673 OUTPUT: 1797 OUTPUT:
1674 RETVAL 1798 RETVAL
1675 1799
1676#bool
1677#destroyed (attachable *at)
1678#
1679#void 1800void
1680#destroy (attachable *at) 1801debug_trace (attachable *obj, bool on = true)
1802 CODE:
1803 obj->flags &= ~attachable::F_DEBUG_TRACE;
1804 if (on)
1805 obj->flags |= attachable::F_DEBUG_TRACE;
1806
1807int mortals_size ()
1808 CODE:
1809 RETVAL = attachable::mortals.size ();
1810 OUTPUT: RETVAL
1811
1812#object *mortals (U32 index)
1813# CODE:
1814# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1815# OUTPUT: RETVAL
1816
1817INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1681 1818
1682MODULE = cf PACKAGE = cf::global 1819MODULE = cf PACKAGE = cf::global
1683 1820
1684int invoke (SV *klass, int event, ...) 1821int invoke (SV *klass, int event, ...)
1685 CODE: 1822 CODE:
1689 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1826 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1690 OUTPUT: RETVAL 1827 OUTPUT: RETVAL
1691 1828
1692MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1829MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1693 1830
1694INCLUDE: $PERL genacc object ../include/object.h | 1831INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1695 1832
1696int invoke (object *op, int event, ...) 1833int invoke (object *op, int event, ...)
1697 CODE: 1834 CODE:
1698 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1835 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1699 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1836 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1701 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1838 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1839 OUTPUT: RETVAL
1703 1840
1704SV *registry (object *op) 1841SV *registry (object *op)
1705 1842
1706void mortals () 1843int objects_size ()
1707 PPCODE: 1844 CODE:
1708 EXTEND (SP, object::mortals.size ());
1709 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1710 PUSHs (to_sv (*i));
1711
1712object *first ()
1713 CODE:
1714 RETVAL = object::first; 1845 RETVAL = objects.size ();
1715 OUTPUT: RETVAL 1846 OUTPUT: RETVAL
1847
1848object *objects (U32 index)
1849 CODE:
1850 RETVAL = index < objects.size () ? objects [index] : 0;
1851 OUTPUT: RETVAL
1852
1853int actives_size ()
1854 CODE:
1855 RETVAL = actives.size ();
1856 OUTPUT: RETVAL
1857
1858object *actives (U32 index)
1859 CODE:
1860 RETVAL = index < actives.size () ? actives [index] : 0;
1861 OUTPUT: RETVAL
1862
1863const char *slot_use_name (U32 slot)
1864 ALIAS:
1865 slot_nonuse_name = 1
1866 CODE:
1867{
1868 if (slot >= NUM_BODY_LOCATIONS)
1869 croak ("body slot index out of range");
1870
1871 switch (ix)
1872 {
1873 case 0: RETVAL = body_locations[slot].use_name; break;
1874 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1875 }
1876}
1877 OUTPUT:
1878 RETVAL
1716 1879
1717# missing properties 1880# missing properties
1718 1881
1719object *head (object *op) 1882object *head (object *op)
1720 PROTOTYPE: $ 1883 PROTOTYPE: $
1721 CODE: 1884 CODE:
1722 RETVAL = op->head ? op->head : op;
1723 OUTPUT: RETVAL
1724
1725int is_head (object *op)
1726 PROTOTYPE: $
1727 CODE:
1728 RETVAL = !op->head; 1885 RETVAL = op->head_ ();
1729 OUTPUT: RETVAL 1886 OUTPUT: RETVAL
1730 1887
1731void 1888void
1732inv (object *obj) 1889inv (object *obj)
1733 PROTOTYPE: $ 1890 PROTOTYPE: $
1734 PPCODE: 1891 PPCODE:
1735{ 1892{
1736 object *o;
1737 for (o = obj->inv; o; o = o->below) 1893 for (object *o = obj->inv; o; o = o->below)
1738 XPUSHs (sv_2mortal (to_sv (o))); 1894 XPUSHs (sv_2mortal (to_sv (o)));
1739} 1895}
1740 1896
1741void 1897void
1742set_animation (object *op, int idx) 1898set_animation (object *op, int idx)
1743 CODE: 1899 CODE:
1744 SET_ANIMATION (op, idx); 1900 SET_ANIMATION (op, idx);
1745 1901
1902int
1903num_animations (object *op)
1904 CODE:
1905 RETVAL = NUM_ANIMATIONS (op);
1906 OUTPUT: RETVAL
1907
1908int slot_info (object *op, UV slot, int value = 0)
1909 ALIAS:
1910 slot_used = 1
1911 CODE:
1912{
1913 if (slot >= NUM_BODY_LOCATIONS)
1914 croak ("body slot index out of range");
1915
1916 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1917
1918 if (items > 2)
1919 if (ix)
1920 op->slot[slot].used = value;
1921 else
1922 op->slot[slot].info = value;
1923}
1924 OUTPUT:
1925 RETVAL
1926
1746object *find_best_object_match (object *op, const char *match) 1927object *find_best_object_match (object *op, utf8_string match)
1747 1928
1748object *find_marked_object (object *op) 1929object *find_marked_object (object *op)
1749 1930
1750int need_identify (object *obj); 1931int need_identify (object *obj);
1751 1932
1763 1944
1764void apply_below (object *op) 1945void apply_below (object *op)
1765 CODE: 1946 CODE:
1766 player_apply_below (op); 1947 player_apply_below (op);
1767 1948
1768object *cf_object_present_archname_inside (object *op, char *whatstr) 1949int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1769
1770int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1771
1772int cf_object_change_map (object *op, int x, int y, maptile *map)
1773 1950
1774#//TODO 1951#//TODO
1775object *clone_ (object *op, int recursive = 0) 1952object *clone_ (object *op, int recursive = 0)
1776 CODE: 1953 CODE:
1777 if (recursive) 1954 if (recursive)
1793 RETVAL = pay_for_amount (amount, op); 1970 RETVAL = pay_for_amount (amount, op);
1794 OUTPUT: RETVAL 1971 OUTPUT: RETVAL
1795 1972
1796void pay_player (object *op, uint64 amount) 1973void pay_player (object *op, uint64 amount)
1797 1974
1798val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1975val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1799 1976
1800int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1977int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1801 1978
1802void learn_spell (object *op, object *sp, int special_prayer = 0) 1979void learn_spell (object *op, object *sp, int special_prayer = 0)
1803 CODE: 1980 CODE:
1804 do_learn_spell (op, sp, special_prayer); 1981 do_learn_spell (op, sp, special_prayer);
1805 1982
1806void forget_spell (object *op, object *sp) 1983void forget_spell (object *op, object *sp)
1807 CODE: 1984 CODE:
1808 do_forget_spell (op, query_name (sp)); 1985 do_forget_spell (op, query_name (sp));
1809 1986
1810object *check_for_spell (object *op, char *spellname) 1987object *check_for_spell (object *op, utf8_string spellname)
1811 CODE: 1988 CODE:
1812 RETVAL = check_spell_known (op, spellname); 1989 RETVAL = check_spell_known (op, spellname);
1813 OUTPUT: RETVAL 1990 OUTPUT: RETVAL
1814 1991
1815int query_money (object *op) 1992int query_money (object *op)
1824 2001
1825void drop (object *who, object *op) 2002void drop (object *who, object *op)
1826 2003
1827void pick_up (object *who, object *op) 2004void pick_up (object *who, object *op)
1828 2005
1829object *cf_object_insert_object (object *op, object *container)
1830
1831object *cf_object_insert_in_ob (object *ob, object *where)
1832
1833int cf_object_teleport (object *op, maptile *map, int x, int y)
1834
1835void update_object (object *op, int action) 2006void update_object (object *op, int action)
1836 2007
1837object *cf_create_object_by_name (const char *name)
1838
1839void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2008void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1840 2009
1841void player_lvl_adj (object *who, object *skill = 0) 2010void player_lvl_adj (object *who, object *skill = 0)
1842 2011
1843int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2012int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1844 2013
1850 2019
1851void add_button_link (object *button, maptile *map, int connected); 2020void add_button_link (object *button, maptile *map, int connected);
1852 2021
1853void remove_button_link (object *op); 2022void remove_button_link (object *op);
1854 2023
2024void handle_apply_yield (object *op);
2025
1855 2026
1856MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2027MODULE = cf PACKAGE = cf::object PREFIX = cf_
1857
1858object *cf_insert_ob_in_ob (object *ob, object *where)
1859 2028
1860# no clean way to get an object from an archetype - stupid idiotic 2029# no clean way to get an object from an archetype - stupid idiotic
1861# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2030# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1862 2031
1863object *new (const char *archetype = 0) 2032object *new (utf8_string archetype = 0)
1864 PROTOTYPE: ;$ 2033 PROTOTYPE: ;$
1865 CODE: 2034 CODE:
1866 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2035 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1867 OUTPUT: 2036 OUTPUT:
1868 RETVAL 2037 RETVAL
1869 2038
2039object *find_object (U32 tag)
2040
2041# TODO: nuke
1870object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2042object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1871 PROTOTYPE: $$$$$$ 2043 PROTOTYPE: $$$$$$
1872 CODE: 2044 CODE:
1873{ 2045{
1874 int unused_type; 2046 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1875 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1876} 2047}
1877 2048
1878# syntatic sugar for easier use in event callbacks. 2049const_utf8_string get_ob_key_value (object *op, utf8_string key)
1879const char *options (object *op)
1880 CODE:
1881 RETVAL = op->name;
1882 OUTPUT:
1883 RETVAL
1884 2050
1885player *contr (object *op)
1886 CODE:
1887 RETVAL = op->contr;
1888 OUTPUT: RETVAL
1889
1890const char *get_ob_key_value (object *op, const char *key)
1891
1892bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2051bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1893 2052
1894object *get_nearest_player (object *ob) 2053object *get_nearest_player (object *ob)
1895 ALIAS: nearest_player = 0 2054 ALIAS: nearest_player = 0
1896 PREINIT: 2055 PREINIT:
1897 extern object *get_nearest_player (object *); 2056 extern object *get_nearest_player (object *);
1905 EXTEND (SP, 5); 2064 EXTEND (SP, 5);
1906 PUSHs (newSVuv (rv.distance)); 2065 PUSHs (newSVuv (rv.distance));
1907 PUSHs (newSViv (rv.distance_x)); 2066 PUSHs (newSViv (rv.distance_x));
1908 PUSHs (newSViv (rv.distance_y)); 2067 PUSHs (newSViv (rv.distance_y));
1909 PUSHs (newSViv (rv.direction)); 2068 PUSHs (newSViv (rv.direction));
1910 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2069 PUSHs (to_sv (rv.part));
1911} 2070}
1912 2071
1913bool on_same_map_as (object *ob, object *other) 2072bool on_same_map_as (object *ob, object *other)
1914 CODE: 2073 CODE:
1915 RETVAL = on_same_map (ob, other); 2074 RETVAL = on_same_map (ob, other);
1916 OUTPUT: RETVAL 2075 OUTPUT: RETVAL
1917 2076
1918const char * 2077const_utf8_string
1919base_name (object *op, int plural = op->nrof > 1) 2078base_name (object *op, int plural = op->nrof > 1)
1920 CODE: 2079 CODE:
1921 RETVAL = query_base_name (op, plural); 2080 RETVAL = query_base_name (op, plural);
1922 OUTPUT: RETVAL 2081 OUTPUT: RETVAL
1923 2082
1924object *decrease_ob_nr (object *op, unsigned long i) 2083# return the tail of an object, excluding itself
2084void
2085tail (object *op)
2086 PPCODE:
2087 while ((op = op->more))
2088 XPUSHs (sv_2mortal (to_sv (op)));
1925 2089
1926MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2090MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1927 2091
1928player *player (object *op) 2092player *player (object *op)
1929 CODE: 2093 CODE:
1930 RETVAL = op->contr; 2094 RETVAL = op->contr;
1931 OUTPUT: RETVAL 2095 OUTPUT: RETVAL
1932 2096
2097bool move_player (object *op, int dir)
2098
1933void check_score (object *op) 2099void check_score (object *op)
1934 2100
1935void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2101void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1936 CODE: 2102 CODE:
1937 new_draw_info (flags, 0, op, txt); 2103 new_draw_info (flags, 0, op, txt);
1938 2104
1939object *cf_player_send_inventory (object *op)
1940
1941char *cf_player_get_ip (object *op)
1942 ALIAS: ip = 0
1943
1944object *cf_player_get_marked_item (object *op)
1945 ALIAS: marked_item = 0
1946
1947void cf_player_set_marked_item (object *op, object *ob)
1948
1949partylist *cf_player_get_party (object *op)
1950 ALIAS: party = 0
1951
1952void cf_player_set_party (object *op, partylist *party)
1953
1954void kill_player (object *op) 2105void kill_player (object *op)
1955 2106
2107void esrv_send_item (object *pl, object *item)
2108
1956void esrv_update_item (object *op, int what, object *item) 2109void esrv_update_item (object *pl, int what, object *item)
1957 C_ARGS: what, op, item 2110 C_ARGS: what, pl, item
1958 2111
1959void clear_los (object *op) 2112void esrv_del_item (object *pl, int tag)
2113 C_ARGS: pl->contr, tag
1960 2114
1961int command_teleport (object *op, char *params)
1962
1963int command_summon (object *op, char *params) 2115int command_summon (object *op, utf8_string params)
1964 2116
1965int command_arrest (object *op, char *params) 2117int command_arrest (object *op, utf8_string params)
1966
1967int command_kick (object *op, char *params)
1968
1969int command_banish (object *op, char *params)
1970 2118
1971 2119
1972MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2120MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1973 2121
1974INCLUDE: $PERL genacc player ../include/player.h | 2122INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1975 2123
1976int invoke (player *pl, int event, ...) 2124int invoke (player *pl, int event, ...)
1977 CODE: 2125 CODE:
1978 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2126 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1979 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2127 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1989 pl->ob->stats.hp = pl->ob->stats.maxhp; 2137 pl->ob->stats.hp = pl->ob->stats.maxhp;
1990 pl->ob->stats.sp = pl->ob->stats.maxsp; 2138 pl->ob->stats.sp = pl->ob->stats.maxsp;
1991 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2139 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1992 pl->orig_stats = pl->ob->stats; 2140 pl->orig_stats = pl->ob->stats;
1993 2141
1994player *cf_player_find (char *name) 2142void clear_los (player *pl)
1995 PROTOTYPE: $
1996
1997void cf_player_move (player *pl, int dir)
1998
1999void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2000
2001player *first ()
2002 CODE:
2003 RETVAL = first_player;
2004 OUTPUT: RETVAL
2005 2143
2006bool 2144bool
2007cell_visible (player *pl, int dx, int dy) 2145cell_visible (player *pl, int dx, int dy)
2008 CODE: 2146 CODE:
2009 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2147 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2016 CODE: 2154 CODE:
2017{ 2155{
2018 STRLEN len; 2156 STRLEN len;
2019 char *buf = SvPVbyte (packet, len); 2157 char *buf = SvPVbyte (packet, len);
2020 2158
2159 if (len > MAXSOCKBUF)
2160 pl->failmsg ("[packet too long for client]");
2021 if (pl->ns) 2161 else if (pl->ns)
2022 pl->ns->send_packet (buf, len); 2162 pl->ns->send_packet (buf, len);
2023} 2163}
2024 2164
2025int 2165int
2026listening (player *pl, int new_value = -1) 2166listening (player *pl, int new_value = -1)
2046 if (y) sv_to (y, pl->bed_y); 2186 if (y) sv_to (y, pl->bed_y);
2047 2187
2048void 2188void
2049list () 2189list ()
2050 PPCODE: 2190 PPCODE:
2051 for (player *pl = first_player; pl; pl = pl->next) 2191 for_all_players (pl)
2052 XPUSHs (sv_2mortal (to_sv (pl))); 2192 XPUSHs (sv_2mortal (to_sv (pl)));
2053
2054bool
2055peaceful (player *pl, bool new_setting = 0)
2056 PROTOTYPE: $;$
2057 CODE:
2058 RETVAL = pl->peaceful;
2059 if (items > 1)
2060 pl->peaceful = new_setting;
2061 OUTPUT:
2062 RETVAL
2063
2064living *
2065orig_stats (player *pl)
2066 CODE:
2067 RETVAL = &pl->orig_stats;
2068 OUTPUT: RETVAL
2069
2070living *
2071last_stats (player *pl)
2072 CODE:
2073 RETVAL = &pl->last_stats;
2074 OUTPUT: RETVAL
2075 2193
2076 2194
2077MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2195MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2078 2196
2079int invoke (maptile *map, int event, ...) 2197int invoke (maptile *map, int event, ...)
2084 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2202 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2085 OUTPUT: RETVAL 2203 OUTPUT: RETVAL
2086 2204
2087SV *registry (maptile *map) 2205SV *registry (maptile *map)
2088 2206
2207void
2208find_tagged_objects (maptile *map, utf8_string tag = 0)
2209 PPCODE:
2210{
2211 if (!map->spaces)
2212 XSRETURN_EMPTY;
2213
2214 if (tag)
2215 {
2216 shstr_cmp tag_ (tag);
2217
2218 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2219 for (object *op = ms->bot; op; op = op->above)
2220 if (op->tag == tag_)
2221 XPUSHs (sv_2mortal (to_sv (op)));
2222 }
2223 else
2224 {
2225 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2226 for (object *op = ms->bot; op; op = op->above)
2227 if (op->tag)
2228 XPUSHs (sv_2mortal (to_sv (op)));
2229 }
2230}
2231
2089INCLUDE: $PERL genacc maptile ../include/map.h | 2232INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2090 2233
2091void 2234void
2092maptile::instantiate () 2235maptile::instantiate ()
2093 2236
2094maptile *new () 2237maptile *new ()
2095 PROTOTYPE: 2238 PROTOTYPE:
2096 CODE: 2239 CODE:
2097 RETVAL = new maptile; 2240 RETVAL = new maptile;
2098 OUTPUT: 2241 OUTPUT:
2099 RETVAL 2242 RETVAL
2100
2101void
2102maptile::destroy ()
2103 2243
2104void 2244void
2105maptile::players () 2245maptile::players ()
2106 PPCODE: 2246 PPCODE:
2107 if (GIMME_V == G_SCALAR) 2247 if (GIMME_V == G_SCALAR)
2112 for_all_players (pl) 2252 for_all_players (pl)
2113 if (pl->ob && pl->ob->map == THIS) 2253 if (pl->ob && pl->ob->map == THIS)
2114 PUSHs (sv_2mortal (to_sv (pl->ob))); 2254 PUSHs (sv_2mortal (to_sv (pl->ob)));
2115 } 2255 }
2116 2256
2117void play_sound_map (maptile *map, int x, int y, int sound_num) 2257void
2258maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2259 CODE:
2260{
2261 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2262 croak ("maptile::add_underlay: palette must be arrayref");
2263
2264 palette = SvRV (palette);
2265
2266 STRLEN idxlen;
2267 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2268
2269 for (int x = 0; x < THIS->width; ++x)
2270 for (int y = 0; y < THIS->height; ++y)
2271 {
2272 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2273 if (op->flag [FLAG_IS_FLOOR])
2274 goto skip_space;
2275
2276 {
2277 int offs = offset + y * stride + x;
2278 if (IN_RANGE_EXC (offs, 0, idxlen))
2279 {
2280 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2281 {
2282 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2283 ob->flag [FLAG_NO_MAP_SAVE] = true;
2284 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2285
2286 if (ob->randomitems)
2287 {
2288 if (!ob->above)
2289 {
2290 ob->create_treasure (ob->randomitems);
2291
2292 for (object *op = ob->above; op; op = op->above)
2293 op->flag [FLAG_NO_MAP_SAVE] = true;
2294 }
2295
2296 ob->randomitems = 0;
2297 }
2298 }
2299 }
2300 }
2301
2302 skip_space: ;
2303 }
2304}
2305
2306void
2307maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2308 CODE:
2309{
2310 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2311 croak ("maptile::set_regiondata: palette must be arrayref");
2312
2313 palette = SvRV (palette);
2314
2315 STRLEN idxlen;
2316 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2317
2318 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2319 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2320
2321 for (int i = av_len ((AV *)palette) + 1; i--; )
2322 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2323
2324 for (int y = 0; y < THIS->height; ++y)
2325 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2326
2327 sfree (THIS->regions, THIS->size ());
2328 delete [] THIS->regionmap;
2329
2330 THIS->regions = regions;
2331 THIS->regionmap = regionmap;
2332}
2333
2334void
2335maptile::create_region_treasure ()
2336 CODE:
2337{
2338 object *op = object::create ();
2339 op->type = FLOOR;
2340 op->map = THIS;
2341
2342 for (int x = 0; x < THIS->width; ++x)
2343 for (int y = 0; y < THIS->height; ++y)
2344 {
2345 region *rgn = THIS->region (x, y);
2346
2347 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2348 if (rgn->treasure && rndm () < rgn->treasure_density)
2349 {
2350 op->x = x;
2351 op->y = y;
2352 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2353 }
2354 }
2355
2356 op->destroy ();
2357}
2118 2358
2119int out_of_map (maptile *map, int x, int y) 2359int out_of_map (maptile *map, int x, int y)
2120 2360
2121void 2361void
2122trigger (maptile *map, long connection, bool state = true) 2362trigger (maptile *map, long connection, bool state = true)
2127get_connection (maptile *map, long connection) 2367get_connection (maptile *map, long connection)
2128 PPCODE: 2368 PPCODE:
2129 oblinkpt *obp = get_connection_links (map, connection); 2369 oblinkpt *obp = get_connection_links (map, connection);
2130 if (obp) 2370 if (obp)
2131 for (objectlink *ol = obp->link; ol; ol = ol->next) 2371 for (objectlink *ol = obp->link; ol; ol = ol->next)
2132 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2372 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2133 2373
2134object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2135
2136object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2137
2138object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2139 C_ARGS: str, map, nx, ny
2140
2141void 2374void
2142cf_map_normalise (maptile *map, int x, int y) 2375get_map_flags (maptile *map, int x, int y)
2143 PPCODE: 2376 PPCODE:
2144{ 2377{
2145 maptile *nmap = 0; 2378 maptile *nmap = 0;
2146 I16 nx = 0, ny = 0; 2379 I16 nx = 0, ny = 0;
2147 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2380 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2149 EXTEND (SP, 4); 2382 EXTEND (SP, 4);
2150 PUSHs (sv_2mortal (newSViv (flags))); 2383 PUSHs (sv_2mortal (newSViv (flags)));
2151 2384
2152 if (GIMME_V == G_ARRAY) 2385 if (GIMME_V == G_ARRAY)
2153 { 2386 {
2154 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2387 PUSHs (sv_2mortal (to_sv (nmap)));
2155 PUSHs (sv_2mortal (newSViv (nx))); 2388 PUSHs (sv_2mortal (newSViv (nx)));
2156 PUSHs (sv_2mortal (newSViv (ny))); 2389 PUSHs (sv_2mortal (newSViv (ny)));
2157 } 2390 }
2158} 2391}
2159 2392
2168 2401
2169 get_map_flags (map, &nmap, x, y, &nx, &ny); 2402 get_map_flags (map, &nmap, x, y, &nx, &ny);
2170 2403
2171 if (nmap) 2404 if (nmap)
2172 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2405 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2173 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2406 XPUSHs (sv_2mortal (to_sv (o)));
2174} 2407}
2175 2408
2176SV * 2409SV *
2177bot_at (maptile *obj, unsigned int x, unsigned int y) 2410bot_at (maptile *obj, unsigned int x, unsigned int y)
2178 PROTOTYPE: $$$ 2411 PROTOTYPE: $$$
2187 INIT: 2420 INIT:
2188 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2421 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2189 CODE: 2422 CODE:
2190 switch (ix) 2423 switch (ix)
2191 { 2424 {
2192 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2425 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2193 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2426 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2194 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2427 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2195 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2428 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2196 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2429 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2197 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2430 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2198 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2431 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2199 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2432 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2200 } 2433 }
2201 OUTPUT: RETVAL 2434 OUTPUT: RETVAL
2202 2435
2203void fix_walls (maptile *map, int x, int y) 2436void fix_walls (maptile *map, int x, int y)
2204 2437
2205void fix_walls_around (maptile *map, int x, int y) 2438void fix_walls_around (maptile *map, int x, int y)
2206 2439
2207const char *
2208region_name (maptile *m)
2209 CODE:
2210 RETVAL = get_name_of_region_for_map (m);
2211 OUTPUT: RETVAL
2212
2213# worst xs function of my life 2440# worst xs function of my life
2214maptile * 2441bool
2215_create_random_map (\ 2442_create_random_map (\
2216 char *path,\ 2443 maptile *self,\
2217 char *wallstyle,\ 2444 utf8_string wallstyle,\
2218 char *wall_name,\ 2445 utf8_string wall_name,\
2219 char *floorstyle,\ 2446 utf8_string floorstyle,\
2220 char *monsterstyle,\ 2447 utf8_string monsterstyle,\
2221 char *treasurestyle,\ 2448 utf8_string treasurestyle,\
2222 char *layoutstyle,\ 2449 utf8_string layoutstyle,\
2223 char *doorstyle,\ 2450 utf8_string doorstyle,\
2224 char *decorstyle,\ 2451 utf8_string decorstyle,\
2225 char *origin_map,\ 2452 utf8_string origin_map,\
2226 char *final_map,\ 2453 utf8_string final_map,\
2227 char *exitstyle,\ 2454 utf8_string exitstyle,\
2228 char *this_map,\ 2455 utf8_string this_map,\
2229 char *exit_on_final_map,\ 2456 utf8_string exit_on_final_map,\
2230 int Xsize,\ 2457 int xsize,\
2231 int Ysize,\ 2458 int ysize,\
2232 int expand2x,\ 2459 int expand2x,\
2233 int layoutoptions1,\ 2460 int layoutoptions1,\
2234 int layoutoptions2,\ 2461 int layoutoptions2,\
2235 int layoutoptions3,\ 2462 int layoutoptions3,\
2236 int symmetry,\ 2463 int symmetry,\
2241 int dungeon_depth,\ 2468 int dungeon_depth,\
2242 int decoroptions,\ 2469 int decoroptions,\
2243 int orientation,\ 2470 int orientation,\
2244 int origin_y,\ 2471 int origin_y,\
2245 int origin_x,\ 2472 int origin_x,\
2246 int random_seed,\ 2473 U32 random_seed,\
2247 val64 total_map_hp,\ 2474 val64 total_map_hp,\
2248 int map_layout_style,\ 2475 int map_layout_style,\
2249 int treasureoptions,\ 2476 int treasureoptions,\
2250 int symmetry_used,\ 2477 int symmetry_used,\
2251 region *region\ 2478 region *region,\
2479 utf8_string custom\
2252) 2480)
2253 CODE: 2481 CODE:
2254{ 2482{
2255 random_map_params rmp; 2483 random_map_params rmp;
2256 2484
2266 assign (rmp.exit_on_final_map, exit_on_final_map); 2494 assign (rmp.exit_on_final_map, exit_on_final_map);
2267 2495
2268 rmp.origin_map = origin_map; 2496 rmp.origin_map = origin_map;
2269 rmp.final_map = final_map; 2497 rmp.final_map = final_map;
2270 rmp.this_map = this_map; 2498 rmp.this_map = this_map;
2271 rmp.Xsize = Xsize; 2499 rmp.xsize = xsize;
2272 rmp.Ysize = Ysize; 2500 rmp.ysize = ysize;
2273 rmp.expand2x = expand2x; 2501 rmp.expand2x = expand2x;
2274 rmp.layoutoptions1 = layoutoptions1; 2502 rmp.layoutoptions1 = layoutoptions1;
2275 rmp.layoutoptions2 = layoutoptions2; 2503 rmp.layoutoptions2 = layoutoptions2;
2276 rmp.layoutoptions3 = layoutoptions3; 2504 rmp.layoutoptions3 = layoutoptions3;
2277 rmp.symmetry = symmetry; 2505 rmp.symmetry = symmetry;
2283 rmp.decoroptions = decoroptions; 2511 rmp.decoroptions = decoroptions;
2284 rmp.orientation = orientation; 2512 rmp.orientation = orientation;
2285 rmp.origin_y = origin_y; 2513 rmp.origin_y = origin_y;
2286 rmp.origin_x = origin_x; 2514 rmp.origin_x = origin_x;
2287 rmp.random_seed = random_seed; 2515 rmp.random_seed = random_seed;
2288 rmp.total_map_hp = total_map_hp; 2516 rmp.total_map_hp = (uint64_t) total_map_hp;
2289 rmp.map_layout_style = map_layout_style; 2517 rmp.map_layout_style = map_layout_style;
2290 rmp.treasureoptions = treasureoptions; 2518 rmp.treasureoptions = treasureoptions;
2291 rmp.symmetry_used = symmetry_used; 2519 rmp.symmetry_used = symmetry_used;
2292 rmp.region = region; 2520 rmp.region = region;
2521 rmp.custom = custom;
2293 2522
2294 RETVAL = generate_random_map (path, &rmp); 2523 RETVAL = self->generate_random_map (&rmp);
2295} 2524}
2296 OUTPUT: 2525 OUTPUT:
2297 RETVAL 2526 RETVAL
2298 2527
2299MODULE = cf PACKAGE = cf::arch 2528MODULE = cf PACKAGE = cf::arch
2300 2529
2301archetype *find (const char *name) 2530int archetypes_size ()
2302 CODE: 2531 CODE:
2303 RETVAL = archetype::find (name); 2532 RETVAL = archetypes.size ();
2304 OUTPUT: 2533 OUTPUT: RETVAL
2305 RETVAL
2306 2534
2307archetype *first() 2535archetype *archetypes (U32 index)
2308 PROTOTYPE: 2536 CODE:
2309 CODE: 2537 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2310 RETVAL = first_archetype; 2538 OUTPUT: RETVAL
2539
2540object *instantiate (archetype *arch)
2541 CODE:
2542 RETVAL = arch_to_object (arch);
2543 OUTPUT:
2311 OUTPUT: RETVAL 2544 RETVAL
2312 2545
2313INCLUDE: $PERL genacc archetype ../include/object.h | 2546INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2314 2547
2315MODULE = cf PACKAGE = cf::party 2548MODULE = cf PACKAGE = cf::party
2316 2549
2317partylist *first () 2550partylist *first ()
2318 PROTOTYPE: 2551 PROTOTYPE:
2319 CODE: 2552 CODE:
2320 RETVAL = get_firstparty (); 2553 RETVAL = get_firstparty ();
2321 OUTPUT: RETVAL 2554 OUTPUT: RETVAL
2322 2555
2323INCLUDE: $PERL genacc partylist ../include/player.h | 2556INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2324 2557
2325MODULE = cf PACKAGE = cf::region 2558MODULE = cf PACKAGE = cf::region
2326 2559
2327region *first () 2560void
2328 PROTOTYPE: 2561list ()
2329 CODE: 2562 PPCODE:
2330 RETVAL = first_region; 2563 for_all_regions (rgn)
2331 OUTPUT: RETVAL 2564 XPUSHs (sv_2mortal (to_sv (rgn)));
2332 2565
2333region *find (char *name) 2566region *find (utf8_string name)
2334 PROTOTYPE: $ 2567 PROTOTYPE: $
2335 CODE: 2568 CODE:
2336 RETVAL = get_region_by_name (name); 2569 RETVAL = region::find (name);
2337 OUTPUT: RETVAL 2570 OUTPUT: RETVAL
2338 2571
2572region *find_fuzzy (utf8_string name)
2573 PROTOTYPE: $
2574 CODE:
2575 RETVAL = region::find_fuzzy (name);
2576 OUTPUT: RETVAL
2577
2578int specificity (region *rgn)
2579 CODE:
2580 RETVAL = 0;
2581 while (rgn = rgn->parent)
2582 RETVAL++;
2583 OUTPUT: RETVAL
2584
2339INCLUDE: $PERL genacc region ../include/map.h | 2585INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2340 2586
2341MODULE = cf PACKAGE = cf::living 2587MODULE = cf PACKAGE = cf::living
2342 2588
2343INCLUDE: $PERL genacc living ../include/living.h | 2589INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2344 2590
2345MODULE = cf PACKAGE = cf::settings 2591MODULE = cf PACKAGE = cf::settings
2346 2592
2347INCLUDE: $PERL genacc Settings ../include/global.h | 2593INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2348 2594
2349MODULE = cf PACKAGE = cf::client 2595MODULE = cf PACKAGE = cf::client
2350 2596
2351INCLUDE: $PERL genacc client ../include/client.h | 2597INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2352 2598
2353int invoke (client *ns, int event, ...) 2599int invoke (client *ns, int event, ...)
2354 CODE: 2600 CODE:
2355 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2601 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2356 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2602 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2372 CODE: 2618 CODE:
2373{ 2619{
2374 STRLEN len; 2620 STRLEN len;
2375 char *buf = SvPVbyte (packet, len); 2621 char *buf = SvPVbyte (packet, len);
2376 2622
2623 if (len > MAXSOCKBUF)
2624 {
2625 // ugly
2626 if (THIS->pl)
2627 THIS->pl->failmsg ("[packet too long for client]");
2628 }
2629 else
2377 THIS->send_packet (buf, len); 2630 THIS->send_packet (buf, len);
2378} 2631}
2379 2632
2380void 2633faceidx
2381client::destroy () 2634client::need_face (utf8_string name, int pri = 0)
2635 CODE:
2636 RETVAL = face_find (name, 0);
2637 if (RETVAL)
2638 {
2639 THIS->send_face (RETVAL, pri);
2640 THIS->flush_fx ();
2641 }
2642 OUTPUT:
2643 RETVAL
2382 2644
2645int
2646client::fx_want (int idx, int value = -1)
2647 CODE:
2648 if (0 < idx && idx < FT_NUM)
2649 {
2650 RETVAL = THIS->fx_want [idx];
2651 if (items > 2)
2652 THIS->fx_want [idx] = value;
2653 }
2654 else
2655 RETVAL = 0;
2656 OUTPUT:
2657 RETVAL
2658
2659MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2660
2661faceidx sound_find (utf8_string name)
2662
2663void sound_set (utf8_string str, faceidx face)
2664
2665# dire hack
2666void old_sound_index (int idx, faceidx face)
2667 CODE:
2668 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2669 old_sound_index [idx] = face;
2670
2671MODULE = cf PACKAGE = cf::face PREFIX = face_
2672
2673#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2674
2675faceidx face_find (utf8_string name, faceidx defidx = 0)
2676
2677faceidx alloc (utf8_string name)
2678 CODE:
2679{
2680 do
2681 {
2682 RETVAL = faces.size ();
2683 faces.resize (RETVAL + 1);
2684 }
2685 while (!RETVAL); // crude way to leave index 0
2686
2687 faces [RETVAL].name = name;
2688 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2689
2690 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2691 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2692}
2693 OUTPUT: RETVAL
2694
2695void set_type (faceidx idx, int value)
2696 ALIAS:
2697 set_type = 0
2698 set_visibility = 1
2699 set_magicmap = 2
2700 set_smooth = 3
2701 set_smoothlevel = 4
2702 CODE:
2703 faceinfo *f = face_info (idx); assert (f);
2704 switch (ix)
2705 {
2706 case 0: f->type = value; break;
2707 case 1: f->visibility = value; break;
2708 case 2: f->magicmap = value; break;
2709 case 3: f->smooth = value; break;
2710 case 4: f->smoothlevel = value; break;
2711 }
2712
2713void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2714 CODE:
2715{
2716 faceinfo *f = face_info (idx); assert (f);
2717 facedata *d = &(faceset ? f->data64 : f->data32);
2718 sv_to (data, d->data);
2719 STRLEN clen;
2720 char *cdata = SvPVbyte (chksum, clen);
2721 clen = min (CHKSUM_SIZE, clen);
2722
2723 if (memcmp (d->chksum, cdata, clen))
2724 {
2725 memcpy (d->chksum, cdata, clen);
2726
2727 // invalidate existing client face info
2728 for_all_clients (ns)
2729 if (ns->faceset == faceset)
2730 {
2731 ns->faces_sent [idx] = false;
2732 ns->force_newmap = true;
2733 }
2734 }
2735}
2736
2737int get_data_size (faceidx idx, int faceset = 0)
2738 CODE:
2739 facedata *d = face_data (idx, faceset);
2740 if (!d) XSRETURN_UNDEF;
2741 RETVAL = d->data.size ();
2742 OUTPUT:
2743 RETVAL
2744
2745SV *get_chksum (faceidx idx, int faceset = 0)
2746 CODE:
2747 facedata *d = face_data (idx, faceset);
2748 if (!d) XSRETURN_UNDEF;
2749 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2750 OUTPUT:
2751 RETVAL
2752
2753SV *get_data (faceidx idx, int faceset = 0)
2754 CODE:
2755 facedata *d = face_data (idx, faceset);
2756 if (!d) XSRETURN_UNDEF;
2757 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2758 OUTPUT:
2759 RETVAL
2760
2761void invalidate (faceidx idx)
2762 CODE:
2763 for_all_clients (ns)
2764 {
2765 ns->faces_sent [idx] = false;
2766 ns->force_newmap = true;
2767 }
2768
2769void invalidate_all ()
2770 CODE:
2771 for_all_clients (ns)
2772 {
2773 ns->faces_sent.reset ();
2774 ns->force_newmap = true;
2775 }
2776
2777MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2778
2779#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2780
2781animidx anim_find (utf8_string name)
2782 CODE:
2783 RETVAL = animation::find (name).number;
2784 OUTPUT: RETVAL
2785
2786animidx set (utf8_string name, SV *frames, int facings = 1)
2787 CODE:
2788{
2789 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2790 croak ("frames must be an arrayref");
2791
2792 AV *av = (AV *)SvRV (frames);
2793
2794 animation *anim = &animation::find (name);
2795 if (anim->number)
2796 {
2797 anim->resize (av_len (av) + 1);
2798 anim->facings = facings;
2799 }
2800 else
2801 anim = &animation::create (name, av_len (av) + 1, facings);
2802
2803 for (int i = 0; i < anim->num_animations; ++i)
2804 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2805}
2806 OUTPUT: RETVAL
2807
2808void invalidate_all ()
2809 CODE:
2810 for_all_clients (ns)
2811 ns->anims_sent.reset ();
2812
2813MODULE = cf PACKAGE = cf::object::freezer
2814
2815INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2816
2817SV *
2818new (char *klass)
2819 CODE:
2820 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2821 OUTPUT: RETVAL
2822
2823void
2824DESTROY (SV *sv)
2825 CODE:
2826 object_freezer *self;
2827 sv_to (sv, self);
2828 delete self;
2829
2830MODULE = cf PACKAGE = cf::object::thawer
2831
2832INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2833
2834SV *
2835new_from_file (char *klass, octet_string path)
2836 CODE:
2837 object_thawer *f = new object_thawer (path);
2838 if (!*f)
2839 {
2840 delete f;
2841 XSRETURN_UNDEF;
2842 }
2843 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2844 OUTPUT: RETVAL
2845
2846void
2847DESTROY (SV *sv)
2848 CODE:
2849 object_thawer *self;
2850 sv_to (sv, self);
2851 delete self;
2852
2853void
2854extract_tags (object_thawer *self)
2855 PPCODE:
2856 while (self->kw != KW_EOF)
2857 {
2858 PUTBACK;
2859 coroapi::cede_to_tick ();
2860 SPAGAIN;
2861
2862 if (self->kw == KW_tag)
2863 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2864
2865 self->skip ();
2866 }
2867

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