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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.135 by root, Wed Jan 10 01:16:54 2007 UTC vs.
Revision 1.281 by root, Tue Apr 22 07:01:47 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
42#include <EXTERN.h> 54#include <EXTERN.h>
43#include <perl.h> 55#include <perl.h>
44#include <XSUB.h> 56#include <XSUB.h>
45 57
46#include "CoroAPI.h" 58#include "CoroAPI.h"
47#include "perlxsi.c" 59#include "perlxsi.c"
48 60
49extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
50 62
51typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
53 65
54#if IVSIZE >= 8 66typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 67
68static PerlInterpreter *perl; 68static PerlInterpreter *perl;
69 69
70double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
102unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
103 131
104attachable::~attachable () 132attachable::~attachable ()
105{ 133{
106 assert (!self); 134 assert (!self);
135 assert (!cb);
107} 136}
108 137
109int 138int
110attachable::refcnt_cnt () const 139attachable::refcnt_cnt () const
111{ 140{
112 return refcnt + (self ? SvREFCNT (self) : 0); 141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
113} 160}
114 161
115void 162void
116attachable::optimise () 163attachable::optimise ()
117{ 164{
118 if (self 165 if (self
119 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
121 { 187 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 188 SvREFCNT_dec (cb);
189 cb = 0;
124 } 190 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 191
153 mortals.push_back (this); 192 mortals.push_back (this);
154} 193}
155 194
156void 195void
159 if (destroyed ()) 198 if (destroyed ())
160 return; 199 return;
161 200
162 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
163 do_destroy (); 202 do_destroy ();
203 sever_self ();
164} 204}
165 205
166void 206void
167attachable::check_mortals () 207attachable::check_mortals ()
168{ 208{
169 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
170 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
171 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
172 238
173 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
174 240 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 241 {
177#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
180#endif 245#endif
181 246
247 if (obj->refcnt)
248 {
182 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
183 }//D 253 }
184 else 254 else
185 { 255 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
188 delete obj; 258 delete obj;
189 } 259 }
190 } 260 }
191} 261}
192 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
193attachable & 275attachable &
194attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
195{ 277{
196 //if (self || cb) 278 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 280
199 attach = src.attach; 281 attach = src.attach;
200 return *this; 282 return *this;
201} 283}
202 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 320
205static SV * 321static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 323{
208 SV *sv; 324 SV *sv;
209 325
210 if (!ptr) 326 if (!ptr)
211 return &PL_sv_undef; 327 return newSV (0);
212 328
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 331}
216 332
217static int 333static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 335{
220 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
221 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
222 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 346 //at->refcnt_chk ();
224 return 0; 347 return 0;
225} 348}
226 349
228 351
229static SV * 352static SV *
230newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
231{ 354{
232 if (!obj) 355 if (!obj)
233 return &PL_sv_undef; 356 return newSV (0);
234 357
235 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
236 { 362 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 364
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 368 }
247 else 369 else
370 {
248 return newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
372
373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
249} 378}
250 379
251static void 380static void
252clearSVptr (SV *sv) 381clearSVptr (SV *sv)
253{ 382{
279 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
280 else 409 else
281 return 0; 410 return 0;
282} 411}
283 412
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 436
308inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
310 439
311//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 442
315inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
316{
317 char buf[128];
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0);
320}
321 444
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
324inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
330inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
331inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
333inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
335inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
337inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
338inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
339inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
340inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
341inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
346 471
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 474
350template<class T> 475template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 477
353template<int N> 478template<int N>
354inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 480
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
361 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
362inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
363{ 494{
364 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
365
366 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
367 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
368} 497}
369 498
370inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
371 500
389 break; 518 break;
390 519
391 case DT_STRING: 520 case DT_STRING:
392 { 521 {
393 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
394 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
395 } 524 }
396 break; 525 break;
397 526
398 case DT_DATA: 527 case DT_DATA:
399 { 528 {
400 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
401 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
402 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
403 } 532 }
404 break; 533 break;
405 534
406 case DT_OBJECT: 535 case DT_OBJECT:
407 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
449 va_end (ap); 578 va_end (ap);
450 579
451 return sv; 580 return sv;
452} 581}
453 582
454static SV *
455newSVcfapi (int type, ...)
456{
457 SV *sv;
458
459 va_list ap;
460 va_start (ap, type);
461
462 switch (type)
463 {
464 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
465 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
466 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
467 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
468 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
469 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
470 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
471 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
472 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
473 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
474
475 default:
476 assert (("unhandled type in newSVcfapi", 0));
477 }
478
479 va_end (ap);
480
481 return sv;
482}
483
484////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
485 584
486SV * 585SV *
487registry (attachable *ext) 586registry (attachable *ext)
488{ 587{
490 ext->cb = newAV (); 589 ext->cb = newAV ();
491 590
492 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
493} 592}
494 593
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519
520///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
521 595
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{
524 return 0;
525}
526
527static CommArray_s rtn_cmd;
528
529static int
530runPluginCommand (object *obj, char *params)
531{
532 return -1;
533}
534
535extern "C" void *cfperl_getPluginProperty (int *type, ...)
536{
537 va_list args;
538 char *propname;
539 int i;
540 va_start (args, type);
541 propname = va_arg (args, char *);
542 //printf ("Property name: %s\n", propname);
543
544 if (!strcmp (propname, "command?"))
545 return NULL;
546 else if (!strcmp (propname, "Identification"))
547 {
548 va_end (args);
549 return (void *)PLUGIN_NAME;
550 }
551 else if (!strcmp (propname, "FullName"))
552 {
553 va_end (args);
554 return (void *)PLUGIN_VERSION;
555 }
556 else
557 va_end (args);
558
559 return NULL;
560}
561
562extern "C" int cfperl_postInitPlugin ()
563{
564 int hooktype = 1;
565 int rtype = 0;
566
567 cf_init_plugin (gethook);
568
569 return 0;
570}
571
572extern "C" int cfperl_closePlugin ()
573{
574 return 0;
575}
576
577void 596void
578cfperl_init () 597cfperl_init ()
579{ 598{
599 extern char **environ;
600
580 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
581 perl = perl_alloc (); 602 perl = perl_alloc ();
582 perl_construct (perl); 603 perl_construct (perl);
583 604
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 606
586 char *argv[] = { 607 const char *argv[] = {
587 "", 608 settings.argv [0],
588 "-e" 609 "-e"
589 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
592 "require cf;" 613 "require cf;"
593 }; 614 };
594 615
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
596 { 618 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
599 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
600} 630}
601 631
602void cfperl_main () 632void cfperl_main ()
603{ 633{
604 dSP; 634 dSP;
611void 641void
612attachable::instantiate () 642attachable::instantiate ()
613{ 643{
614 if (attach) 644 if (attach)
615 { 645 {
616 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
617 attach = 0; 647 attach = 0;
618 } 648 }
619} 649}
620 650
621void 651void
622attachable::reattach () 652attachable::reattach ()
623{ 653{
624 optimise (); 654 optimise ();
625 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
626 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
627} 657}
628 658
629static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
630# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
631# include "eventinc.h" 661# include "eventinc.h"
674} 704}
675 705
676void 706void
677global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
678{ 708{
679 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
680} 710}
681 711
682void 712void
683object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
684{ 714{
685 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
686 { 716 {
687 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
688 718
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 } 721 }
692 722
728{ 758{
729 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
731} 761}
732 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
733bool 813bool
734attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
735{ 815{
736 data_type dt; 816 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740 817
741 // callback call ordering should be: 818 // callback call ordering should be:
742 // 1. per-object callback 819 // 1. per-object callback
743 // 2. per-class object 820 // 2. per-class object
744 // 3. per-type callback 821 // 3. per-type callback
748 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
749 826
750 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
751 if (!callbacks) 828 if (!callbacks)
752 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
753 833
754 CALL_BEGIN (3); 834 CALL_BEGIN (3);
755 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
756 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
757 837
792} 872}
793 873
794SV * 874SV *
795cfperl_result (int idx) 875cfperl_result (int idx)
796{ 876{
797 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
798 if (!av) 878 if (!av)
799 return &PL_sv_undef; 879 return &PL_sv_undef;
800 880
801 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
802 if (!sv) 882 if (!sv)
816{ 896{
817 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
818} 898}
819 899
820///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
821 920
822void 921void
823cfperl_emergency_save () 922cfperl_emergency_save ()
824{ 923{
825 CALL_BEGIN (0); 924 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval;
983
984 if (count)
985 sv_to (POPs, retval);
986 else
987 retval = 0;
988
989 CALL_END;
990
991 return retval;
828} 992}
829 993
830maptile * 994maptile *
831maptile::find_sync (const char *path, maptile *origin) 995maptile::find_sync (const char *path, maptile *origin)
832{ 996{
846 1010
847 return retval; 1011 return retval;
848} 1012}
849 1013
850maptile * 1014maptile *
851maptile::find_async (const char *path, maptile *origin) 1015maptile::find_async (const char *path, maptile *origin, bool load)
852{ 1016{
853 CALL_BEGIN (2); 1017 CALL_BEGIN (3);
854 CALL_ARG (path); 1018 CALL_ARG (path);
855 CALL_ARG (origin); 1019 CALL_ARG (origin);
1020 CALL_ARG (load);
856 CALL_CALL ("cf::map::find_async", G_SCALAR); 1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
857 1022
858 maptile *retval; 1023 maptile *retval;
859 1024
860 if (count) 1025 if (count)
896 CALL_ARG (exit); 1061 CALL_ARG (exit);
897 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
898 CALL_END; 1063 CALL_END;
899} 1064}
900 1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
901///////////////////////////////////////////////////////////////////////////// 1111/////////////////////////////////////////////////////////////////////////////
902 1112
903struct EventAPI *watcher_base::GEventAPI; 1113struct EVAPI *evapi::GEVAPI;
904struct CoroAPI *coroapi::GCoroAPI; 1114struct CoroAPI *coroapi::GCoroAPI;
905 1115
906int coroapi::cede_counter; 1116void coroapi::do_cede_to_tick ()
907
908static void iw_dispatch (pe_event *ev)
909{ 1117{
910 iw *w = (iw *)ev->ext_data; 1118 cede_pending = 0;
911 w->call (*w); 1119 cede ();
912} 1120}
913 1121
914void 1122void
915iw::alloc () 1123coroapi::wait_for_tick ()
916{ 1124{
917 pe = GEventAPI->new_idle (0, 0); 1125 CALL_BEGIN (0);
918 1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
919 pe->base.callback = (void *)iw_dispatch; 1127 CALL_END;
920 pe->base.ext_data = (void *)this;
921} 1128}
922 1129
923static void iow_dispatch (pe_event *ev)
924{
925 iow *w = (iow *)ev->ext_data;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927}
928
929void 1130void
930iow::alloc () 1131coroapi::wait_for_tick_begin ()
931{ 1132{
932 pe = GEventAPI->new_io (0, 0); 1133 CALL_BEGIN (0);
933 1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
934 pe->base.callback = (void *)iow_dispatch; 1135 CALL_END;
935 pe->base.ext_data = (void *)this;
936
937 pe->fd = -1;
938 pe->poll = 0;
939}
940
941void
942iow::fd (int fd)
943{
944 pe->fd = fd;
945}
946
947int
948iow::poll ()
949{
950 return pe->poll;
951} 1136}
952 1137
953void 1138void
954iow::poll (int events) 1139iow::poll (int events)
955{ 1140{
956 if (pe->poll != events) 1141 if (events != this->events)
957 { 1142 {
1143 int active = ev_is_active ((ev_io *)this);
958 if (pe->poll) stop (); 1144 if (active) stop ();
959 pe->poll = events; 1145 ev_io_set ((ev_io *)this, fd, events);
960 if (pe->poll) start (); 1146 if (active) start ();
961 } 1147 }
962} 1148}
963 1149
964void 1150void
965_connect_to_perl () 1151_connect_to_perl ()
966{ 1152{
967 stash_cf = gv_stashpv ("cf" , 1); 1153 stash_cf = gv_stashpv ("cf", 1);
968 1154
969 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
970 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
971 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
972 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1164
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
981 1169
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1172 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1173 cb_player = get_av ("cf::CB_PLAYER", 1);
990 1178
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
992 1180
993BOOT: 1181BOOT:
994{ 1182{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
995 _connect_to_perl (); 1186 _connect_to_perl ();
996 1187
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
1001 1198
1002 static const struct { 1199 static const struct {
1003 const char *name; 1200 const char *name;
1004 IV iv; 1201 IV iv;
1005 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1205 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1206
1010 const_iv (llevMonster) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1210
1012 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
1013 const_iv (PLAYER)
1014 const_iv (TRANSPORT)
1015 const_iv (ROD)
1016 const_iv (TREASURE)
1017 const_iv (POTION)
1018 const_iv (FOOD)
1019 const_iv (POISON)
1020 const_iv (BOOK)
1021 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
1022 const_iv (ARROW) 1213
1023 const_iv (BOW)
1024 const_iv (WEAPON)
1025 const_iv (ARMOUR)
1026 const_iv (PEDESTAL)
1027 const_iv (ALTAR)
1028 const_iv (LOCKED_DOOR)
1029 const_iv (SPECIAL_KEY)
1030 const_iv (MAP)
1031 const_iv (DOOR)
1032 const_iv (KEY)
1033 const_iv (TIMED_GATE)
1034 const_iv (TRIGGER)
1035 const_iv (GRIMREAPER)
1036 const_iv (MAGIC_EAR)
1037 const_iv (TRIGGER_BUTTON)
1038 const_iv (TRIGGER_ALTAR)
1039 const_iv (TRIGGER_PEDESTAL)
1040 const_iv (SHIELD)
1041 const_iv (HELMET)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
1070 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1071 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1072 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1073 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1074 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1220
1126 const_iv (NUM_SUBTYPES) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1127 1249
1128 const_iv (ST_BD_BUILD) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1129 const_iv (ST_BD_REMOVE)
1130 1251
1131 const_iv (ST_MAT_FLOOR) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1132 const_iv (ST_MAT_WALL) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1133 const_iv (ST_MAT_ITEM)
1134 1254
1135 const_iv (AT_PHYSICAL) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1136 const_iv (AT_MAGIC) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1137 const_iv (AT_FIRE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1138 const_iv (AT_ELECTRICITY) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1139 const_iv (AT_COLD) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1140 const_iv (AT_CONFUSION) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1141 const_iv (AT_ACID) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161 1262
1162 const_iv (WEAP_HIT) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1163 const_iv (WEAP_SLASH) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1171 1266
1172 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1175 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1176 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1177 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1178 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1179 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1180 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1181 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1182 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1183 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1184 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1185 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1186 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1187 const_iv (FLAG_PLAYER_SOLD) 1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1188 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1189 const_iv (FLAG_CAN_ROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR)
1191 const_iv (FLAG_IS_TURNABLE)
1192 const_iv (FLAG_IS_USED_UP)
1193 const_iv (FLAG_IDENTIFIED)
1194 const_iv (FLAG_REFLECTING)
1195 const_iv (FLAG_CHANGING)
1196 const_iv (FLAG_SPLITTING)
1197 const_iv (FLAG_HITBACK)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271
1272 const_iv (NDI_BLACK)
1273 const_iv (NDI_WHITE)
1274 const_iv (NDI_NAVY)
1275 const_iv (NDI_RED)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL)
1289
1290 const_iv (UPD_LOCATION)
1291 const_iv (UPD_FLAGS)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE)
1294 const_iv (UPD_NAME)
1295 const_iv (UPD_ANIM)
1296 const_iv (UPD_ANIMSPEED)
1297 const_iv (UPD_NROF) 1325 const_iv (SP_PROBE)
1298
1299 const_iv (UPD_SP_MANA) 1326 const_iv (SP_HEALING)
1300 const_iv (UPD_SP_GRACE) 1327 const_iv (SP_CREATE_FOOD)
1301 const_iv (UPD_SP_DAMAGE) 1328 const_iv (SP_EARTH_TO_DUST)
1302 1329 const_iv (SP_CHANGE_ABILITY)
1303 const_iv (F_APPLIED) 1330 const_iv (SP_BLESS)
1304 const_iv (F_LOCATION)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC)
1307 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1308 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1309 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1310 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1312 1358
1313 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1360
1317 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_OUT_OF_MAP)
1323 const_iv (P_NEW_MAP)
1324 const_iv (P_UPTODATE)
1325 1363
1326 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1365
1331 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1368
1338 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1371
1344 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1373
1347 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1378
1362 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1381
1368 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1409 1393
1410 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1400
1435 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1402
1438 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1410
1465 const_iv (MAP_FLUSH) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE) 1412 const_iv (MAP_INACTIVE)
1469 const_iv (MAP_OVERLAY)
1470 1413
1471 const_iv (MAP_IN_MEMORY) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1416
1476 const_iv (KLASS_ATTACHABLE) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1418
1483 const_iv (CS_QUERY_YESNO) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486 1420
1487 const_iv (ST_DEAD) 1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491 1422
1492 const_iv (ST_CHANGE_CLASS) 1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1493
1494 const_iv (IO_HEADER)
1495 const_iv (IO_OBJECTS)
1496 const_iv (IO_UNIQUES)
1497 1424
1498 // random map generator 1425 // random map generator
1499 const_iv (LAYOUT_NONE) 1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ONION) 1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1501 const_iv (LAYOUT_MAZE)
1502 const_iv (LAYOUT_SPIRAL)
1503 const_iv (LAYOUT_ROGUELIKE)
1504 const_iv (LAYOUT_SNAKE)
1505 const_iv (LAYOUT_SQUARE_SPIRAL)
1506 1428
1507 const_iv (RMOPT_RANDOM) 1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1508 const_iv (RMOPT_CENTERED) 1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1509 const_iv (RMOPT_LINEAR) 1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1510 const_iv (RMOPT_BOTTOM_C)
1511 const_iv (RMOPT_BOTTOM_R)
1512 const_iv (RMOPT_IRR_SPACE)
1513 const_iv (RMOPT_WALL_OFF)
1514 const_iv (RMOPT_WALLS_ONLY)
1515 const_iv (RMOPT_NO_DOORS)
1516 1432
1517 const_iv (SYMMETRY_RANDOM) 1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1518 const_iv (SYMMETRY_NONE) 1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1519 const_iv (SYMMETRY_X) 1435
1520 const_iv (SYMMETRY_Y) 1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1521 const_iv (SYMMETRY_XY) 1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1438
1439 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1440 const_iv (FT_RSRC) const_iv (FT_NUM)
1522 }; 1441 };
1523 1442
1524 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1443 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1525 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1444 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1526 1445
1547 } 1466 }
1548} 1467}
1549 1468
1550void _connect_to_perl () 1469void _connect_to_perl ()
1551 1470
1471void _recalc_want ()
1472
1552void _global_reattach () 1473void _global_reattach ()
1553 CODE: 1474 CODE:
1554{ 1475{
1555 // reattach to all attachable objects in the game. 1476 // reattach to all attachable objects in the game.
1556 for_all_clients (ns) 1477 for_all_clients (ns)
1557 ns->reattach (); 1478 ns->reattach ();
1558 1479
1559 for_all_players (pl)
1560 pl->reattach ();
1561
1562 //TODO
1563 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1564 // i->second->reattach ();
1565
1566 for_all_objects (op) 1480 for_all_objects (op)
1567 op->reattach (); 1481 op->reattach ();
1568} 1482}
1569 1483
1484# support function for map-world.ext
1485void _quantise (SV *data_sv, SV *plt_sv)
1486 CODE:
1487{
1488 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1489 croak ("_quantise called with invalid agruments");
1490
1491 plt_sv = SvRV (plt_sv);
1492 SV **plt = AvARRAY (plt_sv);
1493 int plt_count = AvFILL (plt_sv) + 1;
1494
1495 STRLEN len;
1496 char *data = SvPVbyte (data_sv, len);
1497 char *dst = data;
1498
1499 while (len >= 3)
1500 {
1501 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1502 {
1503 char *val = SvPVX (*val_sv);
1504
1505 if (val [0] == data [0]
1506 && val [1] == data [1]
1507 && val [2] == data [2])
1508 {
1509 *dst++ = val [3];
1510 goto next;
1511 }
1512 }
1513
1514 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1515 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1516 dst - SvPVX (data_sv), len);
1517
1518 next:
1519 data += 3;
1520 len -= 3;
1521 }
1522
1523 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1524}
1525
1526void evthread_start (int aiofd)
1527
1528void cede_to_tick ()
1529 CODE:
1530 coroapi::cede_to_tick ();
1531
1532NV till_tick ()
1533 CODE:
1534 RETVAL = SvNVX (sv_next_tick) - now ();
1535 OUTPUT:
1536 RETVAL
1537
1538int tick_inhibit ()
1539 CODE:
1540 RETVAL = tick_inhibit;
1541 OUTPUT:
1542 RETVAL
1543
1544void tick_inhibit_inc ()
1545 CODE:
1546 ++tick_inhibit;
1547
1548void tick_inhibit_dec ()
1549 CODE:
1550 if (!--tick_inhibit)
1551 if (tick_pending)
1552 {
1553 ev_async_send (EV_DEFAULT, &tick_watcher);
1554 coroapi::cede ();
1555 }
1556
1557void server_tick ()
1558 CODE:
1559{
1560 NOW = ev_now (EV_DEFAULT);
1561 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1562 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1563 runtime = SvNVX (sv_runtime);
1564
1565 server_tick ();
1566
1567 NOW = ev_time ();
1568 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1569 runtime += TICK;
1570 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1571}
1572
1570NV floor (NV x) 1573NV floor (NV x)
1571 1574
1572NV ceil (NV x) 1575NV ceil (NV x)
1573 1576
1574void server_tick () 1577NV rndm (...)
1575 CODE: 1578 CODE:
1576 runtime = SvNVx (sv_runtime); 1579 switch (items)
1577 server_tick (); 1580 {
1581 case 0: RETVAL = rndm (); break;
1582 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1583 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1584 default: croak ("cf::rndm requires none, one or two parameters."); break;
1585 }
1586 OUTPUT:
1587 RETVAL
1578 1588
1589NV clamp (NV value, NV min_value, NV max_value)
1590 CODE:
1591 RETVAL = clamp (value, min_value, max_value);
1592 OUTPUT:
1593 RETVAL
1594
1595NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1596 CODE:
1597 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1598 OUTPUT:
1599 RETVAL
1600
1601void weaken (...)
1602 PROTOTYPE: @
1603 CODE:
1604 while (items > 0)
1605 sv_rvweaken (ST (--items));
1606
1579void 1607void
1580LOG (int level, char *msg) 1608log_backtrace (utf8_string msg)
1609
1610void
1611LOG (int flags, utf8_string msg)
1581 PROTOTYPE: $$ 1612 PROTOTYPE: $$
1582 C_ARGS: (LogLevel)level, "%s", msg 1613 C_ARGS: flags, "%s", msg
1583 1614
1584char *path_combine (char *base, char *path) 1615octet_string path_combine (octet_string base, octet_string path)
1585 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1586 1617
1587char *path_combine_and_normalize (char *base, char *path) 1618octet_string path_combine_and_normalize (octet_string base, octet_string path)
1588 PROTOTYPE: $$ 1619 PROTOTYPE: $$
1589 1620
1590const char *
1591get_maps_directory (char *path)
1592 PROTOTYPE: $
1593 ALIAS: maps_directory = 0
1594 CODE:
1595 RETVAL = create_pathname (path);
1596 OUTPUT: RETVAL
1597
1598void 1621void
1599sub_generation_inc () 1622sub_generation_inc ()
1600 CODE: 1623 CODE:
1601 PL_sub_generation++; 1624 PL_sub_generation++;
1602 1625
1603char * 1626const_octet_string
1604mapdir () 1627mapdir ()
1605 PROTOTYPE: 1628 PROTOTYPE:
1606 ALIAS: 1629 ALIAS:
1607 mapdir = 0 1630 mapdir = 0
1608 uniquedir = 1 1631 uniquedir = 1
1624 } 1647 }
1625 OUTPUT: RETVAL 1648 OUTPUT: RETVAL
1626 1649
1627void abort () 1650void abort ()
1628 1651
1652void reset_signals ()
1653
1654void fork_abort (const_octet_string cause = "cf::fork_abort")
1655
1629void cleanup (const char *cause, bool make_core = false) 1656void cleanup (const_octet_string cause, bool make_core = false)
1630 1657
1631void emergency_save () 1658void emergency_save ()
1632 1659
1633void _exit (int status = 0) 1660void _exit (int status = EXIT_SUCCESS)
1634 1661
1635#if _POSIX_MEMLOCK 1662#if _POSIX_MEMLOCK
1636 1663
1637int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 INIT:
1666#if __GLIBC__
1667 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1668#endif
1638 1669
1639int munlockall () 1670int munlockall ()
1640 1671
1641#endif 1672#endif
1642 1673
1674int
1675malloc_trim (IV pad = 0)
1676
1677void
1678mallinfo ()
1679 PPCODE:
1680{
1681#if __GLIBC__
1682 struct mallinfo mai = mallinfo ();
1683 EXTEND (SP, 10*2);
1684 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1685 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1686 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1687 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1689 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1690 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1692 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1694#endif
1695 EXTEND (SP, 2*2);
1696 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1697 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1698}
1699
1643int find_animation (char *text) 1700int find_animation (utf8_string text)
1644 PROTOTYPE: $ 1701 PROTOTYPE: $
1645 1702
1646int random_roll (int min, int max, object *op, int goodbad); 1703int random_roll (int min, int max, object *op, int goodbad);
1647 1704
1648const char *cost_string_from_value(uint64 cost, int approx = 0) 1705const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1649 1706
1650int 1707int
1651exp_to_level (val64 exp) 1708exp_to_level (val64 exp)
1652 CODE: 1709 CODE:
1653{ 1710{
1684 RETVAL = newSVpv (resist_plus[atnr], 0); 1741 RETVAL = newSVpv (resist_plus[atnr], 0);
1685 else 1742 else
1686 XSRETURN_UNDEF; 1743 XSRETURN_UNDEF;
1687 OUTPUT: RETVAL 1744 OUTPUT: RETVAL
1688 1745
1746UUID
1747uuid_cur ()
1748 CODE:
1749 RETVAL = UUID::cur;
1750 OUTPUT:
1751 RETVAL
1752
1753UUID
1754uuid_gen ()
1755 CODE:
1756 RETVAL = UUID::gen ();
1757 OUTPUT:
1758 RETVAL
1759
1760val64
1761uuid_seq (UUID uuid)
1762 CODE:
1763 RETVAL = uuid.seq;
1764 OUTPUT:
1765 RETVAL
1766
1767UUID
1768uuid_str (val64 seq)
1769 CODE:
1770 RETVAL.seq = seq;
1771 OUTPUT:
1772 RETVAL
1773
1774void
1775coin_names ()
1776 PPCODE:
1777 EXTEND (SP, NUM_COINS);
1778 for (int i = 0; i < NUM_COINS; ++i)
1779 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1780
1781void
1782coin_archetypes ()
1783 PPCODE:
1784 EXTEND (SP, NUM_COINS);
1785 for (int i = 0; i < NUM_COINS; ++i)
1786 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1787
1788bool
1789load_resource_file_ (octet_string filename)
1790
1689MODULE = cf PACKAGE = cf::attachable 1791MODULE = cf PACKAGE = cf::attachable
1690 1792
1691int 1793int
1692valid (SV *obj) 1794valid (SV *obj)
1693 CODE: 1795 CODE:
1694 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1796 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1695 OUTPUT: 1797 OUTPUT:
1696 RETVAL 1798 RETVAL
1697 1799
1800void
1801debug_trace (attachable *obj, bool on = true)
1802 CODE:
1803 obj->flags &= ~attachable::F_DEBUG_TRACE;
1804 if (on)
1805 obj->flags |= attachable::F_DEBUG_TRACE;
1806
1807int mortals_size ()
1808 CODE:
1809 RETVAL = attachable::mortals.size ();
1810 OUTPUT: RETVAL
1811
1812#object *mortals (U32 index)
1813# CODE:
1814# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1815# OUTPUT: RETVAL
1816
1698INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1817INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1699 1818
1700MODULE = cf PACKAGE = cf::global 1819MODULE = cf PACKAGE = cf::global
1701 1820
1702int invoke (SV *klass, int event, ...) 1821int invoke (SV *klass, int event, ...)
1703 CODE: 1822 CODE:
1707 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1826 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1708 OUTPUT: RETVAL 1827 OUTPUT: RETVAL
1709 1828
1710MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1829MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1711 1830
1712INCLUDE: $PERL genacc object ../include/object.h | 1831INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1713 1832
1714int invoke (object *op, int event, ...) 1833int invoke (object *op, int event, ...)
1715 CODE: 1834 CODE:
1716 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1835 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1717 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1836 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1719 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1838 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1720 OUTPUT: RETVAL 1839 OUTPUT: RETVAL
1721 1840
1722SV *registry (object *op) 1841SV *registry (object *op)
1723 1842
1724void mortals ()
1725 PPCODE:
1726 EXTEND (SP, object::mortals.size ());
1727 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1728 PUSHs (to_sv (*i));
1729
1730int objects_size () 1843int objects_size ()
1731 CODE: 1844 CODE:
1732 RETVAL = objects.size (); 1845 RETVAL = objects.size ();
1733 OUTPUT: RETVAL 1846 OUTPUT: RETVAL
1734 1847
1745object *actives (U32 index) 1858object *actives (U32 index)
1746 CODE: 1859 CODE:
1747 RETVAL = index < actives.size () ? actives [index] : 0; 1860 RETVAL = index < actives.size () ? actives [index] : 0;
1748 OUTPUT: RETVAL 1861 OUTPUT: RETVAL
1749 1862
1863const char *slot_use_name (U32 slot)
1864 ALIAS:
1865 slot_nonuse_name = 1
1866 CODE:
1867{
1868 if (slot >= NUM_BODY_LOCATIONS)
1869 croak ("body slot index out of range");
1870
1871 switch (ix)
1872 {
1873 case 0: RETVAL = body_locations[slot].use_name; break;
1874 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1875 }
1876}
1877 OUTPUT:
1878 RETVAL
1879
1750# missing properties 1880# missing properties
1751 1881
1752object *head (object *op) 1882object *head (object *op)
1753 PROTOTYPE: $ 1883 PROTOTYPE: $
1754 CODE: 1884 CODE:
1755 RETVAL = op->head_ (); 1885 RETVAL = op->head_ ();
1756 OUTPUT: RETVAL
1757
1758int is_head (object *op)
1759 PROTOTYPE: $
1760 CODE:
1761 RETVAL = op->head_ () == op;
1762 OUTPUT: RETVAL 1886 OUTPUT: RETVAL
1763 1887
1764void 1888void
1765inv (object *obj) 1889inv (object *obj)
1766 PROTOTYPE: $ 1890 PROTOTYPE: $
1767 PPCODE: 1891 PPCODE:
1768{ 1892{
1769 object *o;
1770 for (o = obj->inv; o; o = o->below) 1893 for (object *o = obj->inv; o; o = o->below)
1771 XPUSHs (sv_2mortal (to_sv (o))); 1894 XPUSHs (sv_2mortal (to_sv (o)));
1772} 1895}
1773 1896
1774void 1897void
1775set_animation (object *op, int idx) 1898set_animation (object *op, int idx)
1776 CODE: 1899 CODE:
1777 SET_ANIMATION (op, idx); 1900 SET_ANIMATION (op, idx);
1778 1901
1902int
1903num_animations (object *op)
1904 CODE:
1905 RETVAL = NUM_ANIMATIONS (op);
1906 OUTPUT: RETVAL
1907
1908int slot_info (object *op, UV slot, int value = 0)
1909 ALIAS:
1910 slot_used = 1
1911 CODE:
1912{
1913 if (slot >= NUM_BODY_LOCATIONS)
1914 croak ("body slot index out of range");
1915
1916 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1917
1918 if (items > 2)
1919 if (ix)
1920 op->slot[slot].used = value;
1921 else
1922 op->slot[slot].info = value;
1923}
1924 OUTPUT:
1925 RETVAL
1926
1779object *find_best_object_match (object *op, const char *match) 1927object *find_best_object_match (object *op, utf8_string match)
1780 1928
1781object *find_marked_object (object *op) 1929object *find_marked_object (object *op)
1782 1930
1783int need_identify (object *obj); 1931int need_identify (object *obj);
1784 1932
1796 1944
1797void apply_below (object *op) 1945void apply_below (object *op)
1798 CODE: 1946 CODE:
1799 player_apply_below (op); 1947 player_apply_below (op);
1800 1948
1801object *cf_object_present_archname_inside (object *op, char *whatstr) 1949int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1802
1803int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1804
1805int cf_object_change_map (object *op, int x, int y, maptile *map)
1806 1950
1807#//TODO 1951#//TODO
1808object *clone_ (object *op, int recursive = 0) 1952object *clone_ (object *op, int recursive = 0)
1809 CODE: 1953 CODE:
1810 if (recursive) 1954 if (recursive)
1826 RETVAL = pay_for_amount (amount, op); 1970 RETVAL = pay_for_amount (amount, op);
1827 OUTPUT: RETVAL 1971 OUTPUT: RETVAL
1828 1972
1829void pay_player (object *op, uint64 amount) 1973void pay_player (object *op, uint64 amount)
1830 1974
1831val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1975val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1832 1976
1833int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1977int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1834 1978
1835void learn_spell (object *op, object *sp, int special_prayer = 0) 1979void learn_spell (object *op, object *sp, int special_prayer = 0)
1836 CODE: 1980 CODE:
1837 do_learn_spell (op, sp, special_prayer); 1981 do_learn_spell (op, sp, special_prayer);
1838 1982
1839void forget_spell (object *op, object *sp) 1983void forget_spell (object *op, object *sp)
1840 CODE: 1984 CODE:
1841 do_forget_spell (op, query_name (sp)); 1985 do_forget_spell (op, query_name (sp));
1842 1986
1843object *check_for_spell (object *op, char *spellname) 1987object *check_for_spell (object *op, utf8_string spellname)
1844 CODE: 1988 CODE:
1845 RETVAL = check_spell_known (op, spellname); 1989 RETVAL = check_spell_known (op, spellname);
1846 OUTPUT: RETVAL 1990 OUTPUT: RETVAL
1847 1991
1848int query_money (object *op) 1992int query_money (object *op)
1857 2001
1858void drop (object *who, object *op) 2002void drop (object *who, object *op)
1859 2003
1860void pick_up (object *who, object *op) 2004void pick_up (object *who, object *op)
1861 2005
1862object *cf_object_insert_object (object *op, object *container)
1863
1864object *cf_object_insert_in_ob (object *ob, object *where)
1865
1866int cf_object_teleport (object *op, maptile *map, int x, int y)
1867
1868void update_object (object *op, int action) 2006void update_object (object *op, int action)
1869 2007
1870object *cf_create_object_by_name (const char *name)
1871
1872void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2008void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1873 2009
1874void player_lvl_adj (object *who, object *skill = 0) 2010void player_lvl_adj (object *who, object *skill = 0)
1875 2011
1876int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2012int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1877 2013
1883 2019
1884void add_button_link (object *button, maptile *map, int connected); 2020void add_button_link (object *button, maptile *map, int connected);
1885 2021
1886void remove_button_link (object *op); 2022void remove_button_link (object *op);
1887 2023
2024void handle_apply_yield (object *op);
2025
1888 2026
1889MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2027MODULE = cf PACKAGE = cf::object PREFIX = cf_
1890
1891object *cf_insert_ob_in_ob (object *ob, object *where)
1892 2028
1893# no clean way to get an object from an archetype - stupid idiotic 2029# no clean way to get an object from an archetype - stupid idiotic
1894# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2030# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1895 2031
1896object *new (const char *archetype = 0) 2032object *new (utf8_string archetype = 0)
1897 PROTOTYPE: ;$ 2033 PROTOTYPE: ;$
1898 CODE: 2034 CODE:
1899 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2035 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1900 OUTPUT: 2036 OUTPUT:
1901 RETVAL 2037 RETVAL
1902 2038
2039object *find_object (U32 tag)
2040
2041# TODO: nuke
1903object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2042object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1904 PROTOTYPE: $$$$$$ 2043 PROTOTYPE: $$$$$$
1905 CODE: 2044 CODE:
1906{ 2045{
1907 int unused_type; 2046 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1908 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1909} 2047}
1910 2048
1911# syntatic sugar for easier use in event callbacks. 2049const_utf8_string get_ob_key_value (object *op, utf8_string key)
1912const char *options (object *op)
1913 CODE:
1914 RETVAL = op->name;
1915 OUTPUT:
1916 RETVAL
1917 2050
1918player *contr (object *op)
1919 CODE:
1920 RETVAL = op->contr;
1921 OUTPUT: RETVAL
1922
1923const char *get_ob_key_value (object *op, const char *key)
1924
1925bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2051bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1926 2052
1927object *get_nearest_player (object *ob) 2053object *get_nearest_player (object *ob)
1928 ALIAS: nearest_player = 0 2054 ALIAS: nearest_player = 0
1929 PREINIT: 2055 PREINIT:
1930 extern object *get_nearest_player (object *); 2056 extern object *get_nearest_player (object *);
1938 EXTEND (SP, 5); 2064 EXTEND (SP, 5);
1939 PUSHs (newSVuv (rv.distance)); 2065 PUSHs (newSVuv (rv.distance));
1940 PUSHs (newSViv (rv.distance_x)); 2066 PUSHs (newSViv (rv.distance_x));
1941 PUSHs (newSViv (rv.distance_y)); 2067 PUSHs (newSViv (rv.distance_y));
1942 PUSHs (newSViv (rv.direction)); 2068 PUSHs (newSViv (rv.direction));
1943 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2069 PUSHs (to_sv (rv.part));
1944} 2070}
1945 2071
1946bool on_same_map_as (object *ob, object *other) 2072bool on_same_map_as (object *ob, object *other)
1947 CODE: 2073 CODE:
1948 RETVAL = on_same_map (ob, other); 2074 RETVAL = on_same_map (ob, other);
1949 OUTPUT: RETVAL 2075 OUTPUT: RETVAL
1950 2076
1951const char * 2077const_utf8_string
1952base_name (object *op, int plural = op->nrof > 1) 2078base_name (object *op, int plural = op->nrof > 1)
1953 CODE: 2079 CODE:
1954 RETVAL = query_base_name (op, plural); 2080 RETVAL = query_base_name (op, plural);
1955 OUTPUT: RETVAL 2081 OUTPUT: RETVAL
1956 2082
1957object *decrease_ob_nr (object *op, unsigned long i) 2083# return the tail of an object, excluding itself
2084void
2085tail (object *op)
2086 PPCODE:
2087 while ((op = op->more))
2088 XPUSHs (sv_2mortal (to_sv (op)));
1958 2089
1959MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2090MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1960 2091
1961player *player (object *op) 2092player *player (object *op)
1962 CODE: 2093 CODE:
1963 RETVAL = op->contr; 2094 RETVAL = op->contr;
1964 OUTPUT: RETVAL 2095 OUTPUT: RETVAL
1965 2096
2097bool move_player (object *op, int dir)
2098
1966void check_score (object *op) 2099void check_score (object *op)
1967 2100
1968void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2101void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1969 CODE: 2102 CODE:
1970 new_draw_info (flags, 0, op, txt); 2103 new_draw_info (flags, 0, op, txt);
1971 2104
1972object *cf_player_send_inventory (object *op)
1973
1974char *cf_player_get_ip (object *op)
1975 ALIAS: ip = 0
1976
1977object *cf_player_get_marked_item (object *op)
1978 ALIAS: marked_item = 0
1979
1980void cf_player_set_marked_item (object *op, object *ob)
1981
1982partylist *cf_player_get_party (object *op)
1983 ALIAS: party = 0
1984
1985void cf_player_set_party (object *op, partylist *party)
1986
1987void kill_player (object *op) 2105void kill_player (object *op)
1988 2106
2107void esrv_send_item (object *pl, object *item)
2108
1989void esrv_update_item (object *op, int what, object *item) 2109void esrv_update_item (object *pl, int what, object *item)
1990 C_ARGS: what, op, item 2110 C_ARGS: what, pl, item
1991 2111
1992void clear_los (object *op) 2112void esrv_del_item (object *pl, int tag)
2113 C_ARGS: pl->contr, tag
1993 2114
1994int command_teleport (object *op, char *params)
1995
1996int command_summon (object *op, char *params) 2115int command_summon (object *op, utf8_string params)
1997 2116
1998int command_arrest (object *op, char *params) 2117int command_arrest (object *op, utf8_string params)
1999
2000int command_kick (object *op, char *params)
2001
2002int command_banish (object *op, char *params)
2003 2118
2004 2119
2005MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2120MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2006 2121
2007INCLUDE: $PERL genacc player ../include/player.h | 2122INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2008 2123
2009int invoke (player *pl, int event, ...) 2124int invoke (player *pl, int event, ...)
2010 CODE: 2125 CODE:
2011 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2126 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2012 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2127 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2022 pl->ob->stats.hp = pl->ob->stats.maxhp; 2137 pl->ob->stats.hp = pl->ob->stats.maxhp;
2023 pl->ob->stats.sp = pl->ob->stats.maxsp; 2138 pl->ob->stats.sp = pl->ob->stats.maxsp;
2024 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2139 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2025 pl->orig_stats = pl->ob->stats; 2140 pl->orig_stats = pl->ob->stats;
2026 2141
2027void cf_player_move (player *pl, int dir) 2142void clear_los (player *pl)
2028
2029void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2030
2031player *first ()
2032 CODE:
2033 RETVAL = first_player;
2034 OUTPUT: RETVAL
2035 2143
2036bool 2144bool
2037cell_visible (player *pl, int dx, int dy) 2145cell_visible (player *pl, int dx, int dy)
2038 CODE: 2146 CODE:
2039 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2147 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2046 CODE: 2154 CODE:
2047{ 2155{
2048 STRLEN len; 2156 STRLEN len;
2049 char *buf = SvPVbyte (packet, len); 2157 char *buf = SvPVbyte (packet, len);
2050 2158
2159 if (len > MAXSOCKBUF)
2160 pl->failmsg ("[packet too long for client]");
2051 if (pl->ns) 2161 else if (pl->ns)
2052 pl->ns->send_packet (buf, len); 2162 pl->ns->send_packet (buf, len);
2053} 2163}
2054 2164
2055int 2165int
2056listening (player *pl, int new_value = -1) 2166listening (player *pl, int new_value = -1)
2092 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2202 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2093 OUTPUT: RETVAL 2203 OUTPUT: RETVAL
2094 2204
2095SV *registry (maptile *map) 2205SV *registry (maptile *map)
2096 2206
2207void
2208find_tagged_objects (maptile *map, utf8_string tag = 0)
2209 PPCODE:
2210{
2211 if (!map->spaces)
2212 XSRETURN_EMPTY;
2213
2214 if (tag)
2215 {
2216 shstr_cmp tag_ (tag);
2217
2218 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2219 for (object *op = ms->bot; op; op = op->above)
2220 if (op->tag == tag_)
2221 XPUSHs (sv_2mortal (to_sv (op)));
2222 }
2223 else
2224 {
2225 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2226 for (object *op = ms->bot; op; op = op->above)
2227 if (op->tag)
2228 XPUSHs (sv_2mortal (to_sv (op)));
2229 }
2230}
2231
2097INCLUDE: $PERL genacc maptile ../include/map.h | 2232INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2098 2233
2099void 2234void
2100maptile::instantiate () 2235maptile::instantiate ()
2101 2236
2102maptile *new () 2237maptile *new ()
2117 for_all_players (pl) 2252 for_all_players (pl)
2118 if (pl->ob && pl->ob->map == THIS) 2253 if (pl->ob && pl->ob->map == THIS)
2119 PUSHs (sv_2mortal (to_sv (pl->ob))); 2254 PUSHs (sv_2mortal (to_sv (pl->ob)));
2120 } 2255 }
2121 2256
2122void play_sound_map (maptile *map, int x, int y, int sound_num) 2257void
2258maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2259 CODE:
2260{
2261 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2262 croak ("maptile::add_underlay: palette must be arrayref");
2263
2264 palette = SvRV (palette);
2265
2266 STRLEN idxlen;
2267 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2268
2269 for (int x = 0; x < THIS->width; ++x)
2270 for (int y = 0; y < THIS->height; ++y)
2271 {
2272 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2273 if (op->flag [FLAG_IS_FLOOR])
2274 goto skip_space;
2275
2276 {
2277 int offs = offset + y * stride + x;
2278 if (IN_RANGE_EXC (offs, 0, idxlen))
2279 {
2280 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2281 {
2282 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2283 ob->flag [FLAG_NO_MAP_SAVE] = true;
2284 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2285
2286 if (ob->randomitems)
2287 {
2288 if (!ob->above)
2289 {
2290 ob->create_treasure (ob->randomitems);
2291
2292 for (object *op = ob->above; op; op = op->above)
2293 op->flag [FLAG_NO_MAP_SAVE] = true;
2294 }
2295
2296 ob->randomitems = 0;
2297 }
2298 }
2299 }
2300 }
2301
2302 skip_space: ;
2303 }
2304}
2305
2306void
2307maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2308 CODE:
2309{
2310 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2311 croak ("maptile::set_regiondata: palette must be arrayref");
2312
2313 palette = SvRV (palette);
2314
2315 STRLEN idxlen;
2316 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2317
2318 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2319 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2320
2321 for (int i = av_len ((AV *)palette) + 1; i--; )
2322 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2323
2324 for (int y = 0; y < THIS->height; ++y)
2325 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2326
2327 sfree (THIS->regions, THIS->size ());
2328 delete [] THIS->regionmap;
2329
2330 THIS->regions = regions;
2331 THIS->regionmap = regionmap;
2332}
2333
2334void
2335maptile::create_region_treasure ()
2336 CODE:
2337{
2338 object *op = object::create ();
2339 op->type = FLOOR;
2340 op->map = THIS;
2341
2342 for (int x = 0; x < THIS->width; ++x)
2343 for (int y = 0; y < THIS->height; ++y)
2344 {
2345 region *rgn = THIS->region (x, y);
2346
2347 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2348 if (rgn->treasure && rndm () < rgn->treasure_density)
2349 {
2350 op->x = x;
2351 op->y = y;
2352 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2353 }
2354 }
2355
2356 op->destroy ();
2357}
2123 2358
2124int out_of_map (maptile *map, int x, int y) 2359int out_of_map (maptile *map, int x, int y)
2125 2360
2126void 2361void
2127trigger (maptile *map, long connection, bool state = true) 2362trigger (maptile *map, long connection, bool state = true)
2132get_connection (maptile *map, long connection) 2367get_connection (maptile *map, long connection)
2133 PPCODE: 2368 PPCODE:
2134 oblinkpt *obp = get_connection_links (map, connection); 2369 oblinkpt *obp = get_connection_links (map, connection);
2135 if (obp) 2370 if (obp)
2136 for (objectlink *ol = obp->link; ol; ol = ol->next) 2371 for (objectlink *ol = obp->link; ol; ol = ol->next)
2137 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2372 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2138 2373
2139object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2140
2141object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2142
2143object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2144 C_ARGS: str, map, nx, ny
2145
2146void 2374void
2147cf_map_normalise (maptile *map, int x, int y) 2375get_map_flags (maptile *map, int x, int y)
2148 PPCODE: 2376 PPCODE:
2149{ 2377{
2150 maptile *nmap = 0; 2378 maptile *nmap = 0;
2151 I16 nx = 0, ny = 0; 2379 I16 nx = 0, ny = 0;
2152 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2380 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2154 EXTEND (SP, 4); 2382 EXTEND (SP, 4);
2155 PUSHs (sv_2mortal (newSViv (flags))); 2383 PUSHs (sv_2mortal (newSViv (flags)));
2156 2384
2157 if (GIMME_V == G_ARRAY) 2385 if (GIMME_V == G_ARRAY)
2158 { 2386 {
2159 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2387 PUSHs (sv_2mortal (to_sv (nmap)));
2160 PUSHs (sv_2mortal (newSViv (nx))); 2388 PUSHs (sv_2mortal (newSViv (nx)));
2161 PUSHs (sv_2mortal (newSViv (ny))); 2389 PUSHs (sv_2mortal (newSViv (ny)));
2162 } 2390 }
2163} 2391}
2164 2392
2173 2401
2174 get_map_flags (map, &nmap, x, y, &nx, &ny); 2402 get_map_flags (map, &nmap, x, y, &nx, &ny);
2175 2403
2176 if (nmap) 2404 if (nmap)
2177 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2405 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2178 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2406 XPUSHs (sv_2mortal (to_sv (o)));
2179} 2407}
2180 2408
2181SV * 2409SV *
2182bot_at (maptile *obj, unsigned int x, unsigned int y) 2410bot_at (maptile *obj, unsigned int x, unsigned int y)
2183 PROTOTYPE: $$$ 2411 PROTOTYPE: $$$
2192 INIT: 2420 INIT:
2193 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2421 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2194 CODE: 2422 CODE:
2195 switch (ix) 2423 switch (ix)
2196 { 2424 {
2197 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2425 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2198 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2426 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2199 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2427 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2200 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2428 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2201 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2429 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2202 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2430 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2203 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2431 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2204 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2432 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2205 } 2433 }
2206 OUTPUT: RETVAL 2434 OUTPUT: RETVAL
2207 2435
2208void fix_walls (maptile *map, int x, int y) 2436void fix_walls (maptile *map, int x, int y)
2209 2437
2210void fix_walls_around (maptile *map, int x, int y) 2438void fix_walls_around (maptile *map, int x, int y)
2211 2439
2212const char *
2213region_name (maptile *m)
2214 CODE:
2215 RETVAL = get_name_of_region_for_map (m);
2216 OUTPUT: RETVAL
2217
2218# worst xs function of my life 2440# worst xs function of my life
2219maptile * 2441bool
2220_create_random_map (\ 2442_create_random_map (\
2221 char *path,\ 2443 maptile *self,\
2222 char *wallstyle,\ 2444 utf8_string wallstyle,\
2223 char *wall_name,\ 2445 utf8_string wall_name,\
2224 char *floorstyle,\ 2446 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2447 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2448 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2449 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2450 utf8_string doorstyle,\
2229 char *decorstyle,\ 2451 utf8_string decorstyle,\
2230 char *origin_map,\ 2452 utf8_string origin_map,\
2231 char *final_map,\ 2453 utf8_string final_map,\
2232 char *exitstyle,\ 2454 utf8_string exitstyle,\
2233 char *this_map,\ 2455 utf8_string this_map,\
2234 char *exit_on_final_map,\ 2456 utf8_string exit_on_final_map,\
2235 int Xsize,\ 2457 int xsize,\
2236 int Ysize,\ 2458 int ysize,\
2237 int expand2x,\ 2459 int expand2x,\
2238 int layoutoptions1,\ 2460 int layoutoptions1,\
2239 int layoutoptions2,\ 2461 int layoutoptions2,\
2240 int layoutoptions3,\ 2462 int layoutoptions3,\
2241 int symmetry,\ 2463 int symmetry,\
2246 int dungeon_depth,\ 2468 int dungeon_depth,\
2247 int decoroptions,\ 2469 int decoroptions,\
2248 int orientation,\ 2470 int orientation,\
2249 int origin_y,\ 2471 int origin_y,\
2250 int origin_x,\ 2472 int origin_x,\
2251 int random_seed,\ 2473 U32 random_seed,\
2252 val64 total_map_hp,\ 2474 val64 total_map_hp,\
2253 int map_layout_style,\ 2475 int map_layout_style,\
2254 int treasureoptions,\ 2476 int treasureoptions,\
2255 int symmetry_used,\ 2477 int symmetry_used,\
2256 region *region\ 2478 region *region,\
2479 utf8_string custom\
2257) 2480)
2258 CODE: 2481 CODE:
2259{ 2482{
2260 random_map_params rmp; 2483 random_map_params rmp;
2261 2484
2271 assign (rmp.exit_on_final_map, exit_on_final_map); 2494 assign (rmp.exit_on_final_map, exit_on_final_map);
2272 2495
2273 rmp.origin_map = origin_map; 2496 rmp.origin_map = origin_map;
2274 rmp.final_map = final_map; 2497 rmp.final_map = final_map;
2275 rmp.this_map = this_map; 2498 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2499 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2500 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2501 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2502 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2503 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2504 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2505 rmp.symmetry = symmetry;
2288 rmp.decoroptions = decoroptions; 2511 rmp.decoroptions = decoroptions;
2289 rmp.orientation = orientation; 2512 rmp.orientation = orientation;
2290 rmp.origin_y = origin_y; 2513 rmp.origin_y = origin_y;
2291 rmp.origin_x = origin_x; 2514 rmp.origin_x = origin_x;
2292 rmp.random_seed = random_seed; 2515 rmp.random_seed = random_seed;
2293 rmp.total_map_hp = total_map_hp; 2516 rmp.total_map_hp = (uint64_t) total_map_hp;
2294 rmp.map_layout_style = map_layout_style; 2517 rmp.map_layout_style = map_layout_style;
2295 rmp.treasureoptions = treasureoptions; 2518 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2519 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2520 rmp.region = region;
2521 rmp.custom = custom;
2298 2522
2299 RETVAL = generate_random_map (path, &rmp); 2523 RETVAL = self->generate_random_map (&rmp);
2300} 2524}
2301 OUTPUT: 2525 OUTPUT:
2302 RETVAL 2526 RETVAL
2303 2527
2304MODULE = cf PACKAGE = cf::arch 2528MODULE = cf PACKAGE = cf::arch
2305 2529
2306archetype *find (const char *name) 2530int archetypes_size ()
2307 CODE: 2531 CODE:
2308 RETVAL = archetype::find (name); 2532 RETVAL = archetypes.size ();
2309 OUTPUT: 2533 OUTPUT: RETVAL
2310 RETVAL
2311 2534
2312archetype *first() 2535archetype *archetypes (U32 index)
2313 PROTOTYPE: 2536 CODE:
2314 CODE: 2537 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2315 RETVAL = first_archetype; 2538 OUTPUT: RETVAL
2539
2540object *instantiate (archetype *arch)
2541 CODE:
2542 RETVAL = arch_to_object (arch);
2543 OUTPUT:
2316 OUTPUT: RETVAL 2544 RETVAL
2317 2545
2318INCLUDE: $PERL genacc archetype ../include/object.h | 2546INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2319 2547
2320MODULE = cf PACKAGE = cf::party 2548MODULE = cf PACKAGE = cf::party
2321 2549
2322partylist *first () 2550partylist *first ()
2323 PROTOTYPE: 2551 PROTOTYPE:
2324 CODE: 2552 CODE:
2325 RETVAL = get_firstparty (); 2553 RETVAL = get_firstparty ();
2326 OUTPUT: RETVAL 2554 OUTPUT: RETVAL
2327 2555
2328INCLUDE: $PERL genacc partylist ../include/player.h | 2556INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2329 2557
2330MODULE = cf PACKAGE = cf::region 2558MODULE = cf PACKAGE = cf::region
2331 2559
2332region *first () 2560void
2333 PROTOTYPE: 2561list ()
2334 CODE: 2562 PPCODE:
2335 RETVAL = first_region; 2563 for_all_regions (rgn)
2336 OUTPUT: RETVAL 2564 XPUSHs (sv_2mortal (to_sv (rgn)));
2337 2565
2338region *find (char *name) 2566region *find (utf8_string name)
2339 PROTOTYPE: $ 2567 PROTOTYPE: $
2340 CODE: 2568 CODE:
2341 RETVAL = get_region_by_name (name); 2569 RETVAL = region::find (name);
2342 OUTPUT: RETVAL 2570 OUTPUT: RETVAL
2343 2571
2572region *find_fuzzy (utf8_string name)
2573 PROTOTYPE: $
2574 CODE:
2575 RETVAL = region::find_fuzzy (name);
2576 OUTPUT: RETVAL
2577
2578int specificity (region *rgn)
2579 CODE:
2580 RETVAL = 0;
2581 while (rgn = rgn->parent)
2582 RETVAL++;
2583 OUTPUT: RETVAL
2584
2344INCLUDE: $PERL genacc region ../include/map.h | 2585INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2345 2586
2346MODULE = cf PACKAGE = cf::living 2587MODULE = cf PACKAGE = cf::living
2347 2588
2348INCLUDE: $PERL genacc living ../include/living.h | 2589INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2349 2590
2350MODULE = cf PACKAGE = cf::settings 2591MODULE = cf PACKAGE = cf::settings
2351 2592
2352INCLUDE: $PERL genacc Settings ../include/global.h | 2593INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2353 2594
2354MODULE = cf PACKAGE = cf::client 2595MODULE = cf PACKAGE = cf::client
2355 2596
2356INCLUDE: $PERL genacc client ../include/client.h | 2597INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2357 2598
2358int invoke (client *ns, int event, ...) 2599int invoke (client *ns, int event, ...)
2359 CODE: 2600 CODE:
2360 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2601 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2361 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2602 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2377 CODE: 2618 CODE:
2378{ 2619{
2379 STRLEN len; 2620 STRLEN len;
2380 char *buf = SvPVbyte (packet, len); 2621 char *buf = SvPVbyte (packet, len);
2381 2622
2623 if (len > MAXSOCKBUF)
2624 {
2625 // ugly
2626 if (THIS->pl)
2627 THIS->pl->failmsg ("[packet too long for client]");
2628 }
2629 else
2382 THIS->send_packet (buf, len); 2630 THIS->send_packet (buf, len);
2383} 2631}
2384 2632
2633faceidx
2634client::need_face (utf8_string name, int pri = 0)
2635 CODE:
2636 RETVAL = face_find (name, 0);
2637 if (RETVAL)
2638 {
2639 THIS->send_face (RETVAL, pri);
2640 THIS->flush_fx ();
2641 }
2642 OUTPUT:
2643 RETVAL
2644
2645int
2646client::fx_want (int idx, int value = -1)
2647 CODE:
2648 if (0 < idx && idx < FT_NUM)
2649 {
2650 RETVAL = THIS->fx_want [idx];
2651 if (items > 2)
2652 THIS->fx_want [idx] = value;
2653 }
2654 else
2655 RETVAL = 0;
2656 OUTPUT:
2657 RETVAL
2658
2659MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2660
2661faceidx sound_find (utf8_string name)
2662
2663void sound_set (utf8_string str, faceidx face)
2664
2665# dire hack
2666void old_sound_index (int idx, faceidx face)
2667 CODE:
2668 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2669 old_sound_index [idx] = face;
2670
2671MODULE = cf PACKAGE = cf::face PREFIX = face_
2672
2673#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2674
2675faceidx face_find (utf8_string name, faceidx defidx = 0)
2676
2677faceidx alloc (utf8_string name)
2678 CODE:
2679{
2680 do
2681 {
2682 RETVAL = faces.size ();
2683 faces.resize (RETVAL + 1);
2684 }
2685 while (!RETVAL); // crude way to leave index 0
2686
2687 faces [RETVAL].name = name;
2688 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2689
2690 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2691 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2692}
2693 OUTPUT: RETVAL
2694
2695void set_type (faceidx idx, int value)
2696 ALIAS:
2697 set_type = 0
2698 set_visibility = 1
2699 set_magicmap = 2
2700 set_smooth = 3
2701 set_smoothlevel = 4
2702 CODE:
2703 faceinfo *f = face_info (idx); assert (f);
2704 switch (ix)
2705 {
2706 case 0: f->type = value; break;
2707 case 1: f->visibility = value; break;
2708 case 2: f->magicmap = value; break;
2709 case 3: f->smooth = value; break;
2710 case 4: f->smoothlevel = value; break;
2711 }
2712
2713void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2714 CODE:
2715{
2716 faceinfo *f = face_info (idx); assert (f);
2717 facedata *d = &(faceset ? f->data64 : f->data32);
2718 sv_to (data, d->data);
2719 STRLEN clen;
2720 char *cdata = SvPVbyte (chksum, clen);
2721 clen = min (CHKSUM_SIZE, clen);
2722
2723 if (memcmp (d->chksum, cdata, clen))
2724 {
2725 memcpy (d->chksum, cdata, clen);
2726
2727 // invalidate existing client face info
2728 for_all_clients (ns)
2729 if (ns->faceset == faceset)
2730 {
2731 ns->faces_sent [idx] = false;
2732 ns->force_newmap = true;
2733 }
2734 }
2735}
2736
2737int get_data_size (faceidx idx, int faceset = 0)
2738 CODE:
2739 facedata *d = face_data (idx, faceset);
2740 if (!d) XSRETURN_UNDEF;
2741 RETVAL = d->data.size ();
2742 OUTPUT:
2743 RETVAL
2744
2745SV *get_chksum (faceidx idx, int faceset = 0)
2746 CODE:
2747 facedata *d = face_data (idx, faceset);
2748 if (!d) XSRETURN_UNDEF;
2749 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2750 OUTPUT:
2751 RETVAL
2752
2753SV *get_data (faceidx idx, int faceset = 0)
2754 CODE:
2755 facedata *d = face_data (idx, faceset);
2756 if (!d) XSRETURN_UNDEF;
2757 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2758 OUTPUT:
2759 RETVAL
2760
2761void invalidate (faceidx idx)
2762 CODE:
2763 for_all_clients (ns)
2764 {
2765 ns->faces_sent [idx] = false;
2766 ns->force_newmap = true;
2767 }
2768
2769void invalidate_all ()
2770 CODE:
2771 for_all_clients (ns)
2772 {
2773 ns->faces_sent.reset ();
2774 ns->force_newmap = true;
2775 }
2776
2777MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2778
2779#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2780
2781animidx anim_find (utf8_string name)
2782 CODE:
2783 RETVAL = animation::find (name).number;
2784 OUTPUT: RETVAL
2785
2786animidx set (utf8_string name, SV *frames, int facings = 1)
2787 CODE:
2788{
2789 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2790 croak ("frames must be an arrayref");
2791
2792 AV *av = (AV *)SvRV (frames);
2793
2794 animation *anim = &animation::find (name);
2795 if (anim->number)
2796 {
2797 anim->resize (av_len (av) + 1);
2798 anim->facings = facings;
2799 }
2800 else
2801 anim = &animation::create (name, av_len (av) + 1, facings);
2802
2803 for (int i = 0; i < anim->num_animations; ++i)
2804 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2805}
2806 OUTPUT: RETVAL
2807
2808void invalidate_all ()
2809 CODE:
2810 for_all_clients (ns)
2811 ns->anims_sent.reset ();
2812
2813MODULE = cf PACKAGE = cf::object::freezer
2814
2815INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2816
2817SV *
2818new (char *klass)
2819 CODE:
2820 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2821 OUTPUT: RETVAL
2822
2823void
2824DESTROY (SV *sv)
2825 CODE:
2826 object_freezer *self;
2827 sv_to (sv, self);
2828 delete self;
2829
2830MODULE = cf PACKAGE = cf::object::thawer
2831
2832INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2833
2834SV *
2835new_from_file (char *klass, octet_string path)
2836 CODE:
2837 object_thawer *f = new object_thawer (path);
2838 if (!*f)
2839 {
2840 delete f;
2841 XSRETURN_UNDEF;
2842 }
2843 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2844 OUTPUT: RETVAL
2845
2846void
2847DESTROY (SV *sv)
2848 CODE:
2849 object_thawer *self;
2850 sv_to (sv, self);
2851 delete self;
2852
2853void
2854extract_tags (object_thawer *self)
2855 PPCODE:
2856 while (self->kw != KW_EOF)
2857 {
2858 PUTBACK;
2859 coroapi::cede_to_tick ();
2860 SPAGAIN;
2861
2862 if (self->kw == KW_tag)
2863 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2864
2865 self->skip ();
2866 }
2867

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