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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.170 by root, Fri Feb 16 19:43:41 2007 UTC vs.
Revision 1.281 by root, Tue Apr 22 07:01:47 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h>
33 34
35#include "global.h"
34#include "loader.h" 36#include "loader.h"
37#include "../random_maps/random_map.h"
35#include "cfperl.h" 38#include "evthread.h"
36#include "shstr.h" 39#include "sproto.h"
37 40
38#include <unistd.h> 41#include <unistd.h>
39#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
40# include <sys/mman.h> 43# include <sys/mman.h>
41#endif 44#endif
42 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
43#include <EXTERN.h> 54#include <EXTERN.h>
44#include <perl.h> 55#include <perl.h>
45#include <XSUB.h> 56#include <XSUB.h>
46 57
47#include "CoroAPI.h" 58#include "CoroAPI.h"
48#include "perlxsi.c" 59#include "perlxsi.c"
49 60
50extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
51 62
52typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
54 65
55#if IVSIZE >= 8 66typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 67
69static PerlInterpreter *perl; 68static PerlInterpreter *perl;
70 69
71double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
72 74
73global gbl_ev; 75global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
76 81
77static HV 82static HV
78 *stash_cf, 83 *stash_cf,
79 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
88 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
89// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
90template<class super> 117template<class super>
91static super * 118static super *
92is_a (attachable *at) 119is_a (attachable *at)
93{ 120{
102 129
103unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
104 131
105attachable::~attachable () 132attachable::~attachable ()
106{ 133{
107 flags |=0x3300;//D
108 assert (!self); 134 assert (!self);
109 assert (!cb); 135 assert (!cb);
110} 136}
111 137
112int 138int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 155 SvREFCNT_dec (self);
130 156
131 // self *must* be null now because thats sv_unmagic's job. 157 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 158 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 159 }
135} 160}
136 161
137void 162void
138attachable::optimise () 163attachable::optimise ()
139{ 164{
140 if (self 165 if (self
141 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 168 sever_self ();
145} 169}
146 170
147// check wether the object really is dead 171// check wether the object really is dead
148void 172void
155} 179}
156 180
157void 181void
158attachable::do_destroy () 182attachable::do_destroy ()
159{ 183{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 184 INVOKE_ATTACHABLE (DESTROY, this);
161 185
162 if (cb) 186 if (cb)
163 { 187 {
164 SvREFCNT_dec (cb); 188 SvREFCNT_dec (cb);
165 cb = 0; 189 cb = 0;
166 } 190 }
167 191
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 192 mortals.push_back (this);
173} 193}
174 194
175void 195void
176attachable::destroy () 196attachable::destroy ()
178 if (destroyed ()) 198 if (destroyed ())
179 return; 199 return;
180 200
181 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
182 do_destroy (); 202 do_destroy ();
203 sever_self ();
183} 204}
184 205
185void 206void
186attachable::check_mortals () 207attachable::check_mortals ()
187{ 208{
191 { 212 {
192 if (i >= mortals.size ()) 213 if (i >= mortals.size ())
193 { 214 {
194 i = 0; 215 i = 0;
195 216
196 if (mortals.size () > 1000) 217 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
198 233
199 break; 234 break;
200 } 235 }
201 236
202 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
203 238
204 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
205 240 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 241 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
210 ++i; // further delay freeing 249 ++i; // further delay freeing
211 250
212 if (!(i & 0x3ff)) 251 if (!(i & 0x3ff))
213 break; 252 break;
214 } 253 }
215 else 254 else
216 { 255 {
217 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
218 delete obj; 258 delete obj;
219 } 259 }
220 } 260 }
221} 261}
222 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
223attachable & 275attachable &
224attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
225{ 277{
226 //if (self || cb) 278 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 280
229 attach = src.attach; 281 attach = src.attach;
230 return *this; 282 return *this;
231} 283}
232 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 320
235static SV * 321static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 323{
238 SV *sv; 324 SV *sv;
239 325
240 if (!ptr) 326 if (!ptr)
241 return &PL_sv_undef; 327 return newSV (0);
242 328
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 331}
246 332
265 351
266static SV * 352static SV *
267newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
268{ 354{
269 if (!obj) 355 if (!obj)
270 return &PL_sv_undef; 356 return newSV (0);
271 357
272 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
273 { 362 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 364
280 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 368 }
283 else 369 else
284 { 370 {
285 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
323 else 409 else
324 return 0; 410 return 0;
325} 411}
326 412
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 436
351inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
353 439
354inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
356 442
357inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
358{
359 char buf[128];
360 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
361 return newSVpv (buf, 0);
362}
363 444
364inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
365inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
373inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
375inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
376inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
378inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
380inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
381inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
382inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
383inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
384inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
385inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
386inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
387inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
388 471
389inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
390inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
391 474
392template<class T> 475template<class T>
393inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
394 477
395template<int N> 478template<int N>
396inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
397 480
398inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
399inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
400inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
401inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
402inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
403 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
404inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
405{ 494{
406 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
407
408 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
409 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
410} 497}
411 498
412inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
413 500
431 break; 518 break;
432 519
433 case DT_STRING: 520 case DT_STRING:
434 { 521 {
435 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
436 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
437 } 524 }
438 break; 525 break;
439 526
440 case DT_DATA: 527 case DT_DATA:
441 { 528 {
442 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
443 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
444 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
445 } 532 }
446 break; 533 break;
447 534
448 case DT_OBJECT: 535 case DT_OBJECT:
449 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
491 va_end (ap); 578 va_end (ap);
492 579
493 return sv; 580 return sv;
494} 581}
495 582
496static SV *
497newSVcfapi (int type, ...)
498{
499 SV *sv;
500
501 va_list ap;
502 va_start (ap, type);
503
504 switch (type)
505 {
506 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
507 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
508 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
509 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
510 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
511 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
512 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
513 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
514 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
515 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
516
517 default:
518 assert (("unhandled type in newSVcfapi", 0));
519 }
520
521 va_end (ap);
522
523 return sv;
524}
525
526////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
527 584
528SV * 585SV *
529registry (attachable *ext) 586registry (attachable *ext)
530{ 587{
534 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
535} 592}
536 593
537///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
538 595
539extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
540{
541 return 0;
542}
543
544static CommArray_s rtn_cmd;
545
546static int
547runPluginCommand (object *obj, char *params)
548{
549 return -1;
550}
551
552extern "C" void *cfperl_getPluginProperty (int *type, ...)
553{
554 va_list args;
555 char *propname;
556 int i;
557 va_start (args, type);
558 propname = va_arg (args, char *);
559 //printf ("Property name: %s\n", propname);
560
561 if (!strcmp (propname, "command?"))
562 return NULL;
563 else if (!strcmp (propname, "Identification"))
564 {
565 va_end (args);
566 return (void *)PLUGIN_NAME;
567 }
568 else if (!strcmp (propname, "FullName"))
569 {
570 va_end (args);
571 return (void *)PLUGIN_VERSION;
572 }
573 else
574 va_end (args);
575
576 return NULL;
577}
578
579extern "C" int cfperl_postInitPlugin ()
580{
581 int hooktype = 1;
582 int rtype = 0;
583
584 cf_init_plugin (gethook);
585
586 return 0;
587}
588
589extern "C" int cfperl_closePlugin ()
590{
591 return 0;
592}
593
594void 596void
595cfperl_init () 597cfperl_init ()
596{ 598{
599 extern char **environ;
600
597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
598 perl = perl_alloc (); 602 perl = perl_alloc ();
599 perl_construct (perl); 603 perl_construct (perl);
600 604
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602 606
603 char *argv[] = { 607 const char *argv[] = {
604 "", 608 settings.argv [0],
605 "-e" 609 "-e"
606 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
607 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
608 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
609 "require cf;" 613 "require cf;"
610 }; 614 };
611 615
612 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
613 { 618 {
614 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
615 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
616 } 621 }
617 622
636void 641void
637attachable::instantiate () 642attachable::instantiate ()
638{ 643{
639 if (attach) 644 if (attach)
640 { 645 {
641 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
642 attach = 0; 647 attach = 0;
643 } 648 }
644} 649}
645 650
646void 651void
647attachable::reattach () 652attachable::reattach ()
648{ 653{
649 optimise (); 654 optimise ();
650 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
651 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
652} 657}
653 658
654static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
655# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
656# include "eventinc.h" 661# include "eventinc.h"
699} 704}
700 705
701void 706void
702global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
703{ 708{
704 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
705} 710}
706 711
707void 712void
708object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
709{ 714{
710 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
711 { 716 {
712 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
713 718
714 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
715 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
716 } 721 }
717 722
753{ 758{
754 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
756} 761}
757 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
758bool 813bool
759attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
760{ 815{
761 data_type dt; 816 data_type dt;
762 va_list ap;
763
764 va_start (ap, event);
765 817
766 // callback call ordering should be: 818 // callback call ordering should be:
767 // 1. per-object callback 819 // 1. per-object callback
768 // 2. per-class object 820 // 2. per-class object
769 // 3. per-type callback 821 // 3. per-type callback
773 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
774 826
775 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
776 if (!callbacks) 828 if (!callbacks)
777 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
778 833
779 CALL_BEGIN (3); 834 CALL_BEGIN (3);
780 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
781 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
782 837
817} 872}
818 873
819SV * 874SV *
820cfperl_result (int idx) 875cfperl_result (int idx)
821{ 876{
822 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
823 if (!av) 878 if (!av)
824 return &PL_sv_undef; 879 return &PL_sv_undef;
825 880
826 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
827 if (!sv) 882 if (!sv)
841{ 896{
842 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
843} 898}
844 899
845///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
846 920
847void 921void
848cfperl_emergency_save () 922cfperl_emergency_save ()
849{ 923{
850 CALL_BEGIN (0); 924 CALL_BEGIN (0);
859 CALL_ARG (make_core); 933 CALL_ARG (make_core);
860 CALL_CALL ("cf::post_cleanup", G_VOID); 934 CALL_CALL ("cf::post_cleanup", G_VOID);
861 CALL_END; 935 CALL_END;
862} 936}
863 937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval;
983
984 if (count)
985 sv_to (POPs, retval);
986 else
987 retval = 0;
988
989 CALL_END;
990
991 return retval;
992}
993
864maptile * 994maptile *
865maptile::find_sync (const char *path, maptile *origin) 995maptile::find_sync (const char *path, maptile *origin)
866{ 996{
867 CALL_BEGIN (2); 997 CALL_BEGIN (2);
868 CALL_ARG (path); 998 CALL_ARG (path);
880 1010
881 return retval; 1011 return retval;
882} 1012}
883 1013
884maptile * 1014maptile *
885maptile::find_async (const char *path, maptile *origin) 1015maptile::find_async (const char *path, maptile *origin, bool load)
886{ 1016{
887 CALL_BEGIN (2); 1017 CALL_BEGIN (3);
888 CALL_ARG (path); 1018 CALL_ARG (path);
889 CALL_ARG (origin); 1019 CALL_ARG (origin);
1020 CALL_ARG (load);
890 CALL_CALL ("cf::map::find_async", G_SCALAR); 1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
891 1022
892 maptile *retval; 1023 maptile *retval;
893 1024
894 if (count) 1025 if (count)
930 CALL_ARG (exit); 1061 CALL_ARG (exit);
931 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
932 CALL_END; 1063 CALL_END;
933} 1064}
934 1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
935///////////////////////////////////////////////////////////////////////////// 1111/////////////////////////////////////////////////////////////////////////////
936 1112
937struct EventAPI *watcher_base::GEventAPI; 1113struct EVAPI *evapi::GEVAPI;
938struct CoroAPI *coroapi::GCoroAPI; 1114struct CoroAPI *coroapi::GCoroAPI;
939 1115
940int coroapi::cede_counter; 1116void coroapi::do_cede_to_tick ()
941
942static void iw_dispatch (pe_event *ev)
943{ 1117{
944 iw *w = (iw *)ev->ext_data; 1118 cede_pending = 0;
945 w->call (*w); 1119 cede ();
946} 1120}
947 1121
948void 1122void
949iw::alloc () 1123coroapi::wait_for_tick ()
950{ 1124{
951 pe = GEventAPI->new_idle (0, 0); 1125 CALL_BEGIN (0);
952 1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
953 WaREENTRANT_off (pe); 1127 CALL_END;
954 pe->base.callback = (void *)iw_dispatch;
955 pe->base.ext_data = (void *)this;
956} 1128}
957 1129
958static void iow_dispatch (pe_event *ev)
959{
960 iow *w = (iow *)ev->ext_data;
961 w->call (*w, ((pe_ioevent *)ev)->got);
962}
963
964void 1130void
965iow::alloc () 1131coroapi::wait_for_tick_begin ()
966{ 1132{
967 pe = GEventAPI->new_io (0, 0); 1133 CALL_BEGIN (0);
968 1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
969 WaREENTRANT_off (pe); 1135 CALL_END;
970 pe->base.callback = (void *)iow_dispatch;
971 pe->base.ext_data = (void *)this;
972
973 pe->fd = -1;
974 pe->poll = 0;
975}
976
977void
978iow::fd (int fd)
979{
980 pe->fd = fd;
981}
982
983int
984iow::poll ()
985{
986 return pe->poll;
987} 1136}
988 1137
989void 1138void
990iow::poll (int events) 1139iow::poll (int events)
991{ 1140{
992 if (pe->poll != events) 1141 if (events != this->events)
993 { 1142 {
1143 int active = ev_is_active ((ev_io *)this);
994 if (pe->poll) stop (); 1144 if (active) stop ();
995 pe->poll = events; 1145 ev_io_set ((ev_io *)this, fd, events);
996 if (pe->poll) start (); 1146 if (active) start ();
997 } 1147 }
998} 1148}
999 1149
1000void 1150void
1001_connect_to_perl () 1151_connect_to_perl ()
1002{ 1152{
1003 stash_cf = gv_stashpv ("cf" , 1); 1153 stash_cf = gv_stashpv ("cf", 1);
1004 1154
1005 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1006 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1007 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1008 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1010 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1011 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1012 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1013 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1014 1164
1015 sv_runtime = get_sv ("cf::RUNTIME", 1); 1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1016 sv_upgrade (sv_runtime, SVt_NV); 1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1017 1169
1018 cb_global = get_av ("cf::CB_GLOBAL", 1); 1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
1019 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1020 cb_object = get_av ("cf::CB_OBJECT", 1); 1172 cb_object = get_av ("cf::CB_OBJECT", 1);
1021 cb_player = get_av ("cf::CB_PLAYER", 1); 1173 cb_player = get_av ("cf::CB_PLAYER", 1);
1026 1178
1027MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
1028 1180
1029BOOT: 1181BOOT:
1030{ 1182{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
1031 _connect_to_perl (); 1186 _connect_to_perl ();
1032 1187
1033 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1034 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1035
1036 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
1037 1198
1038 static const struct { 1199 static const struct {
1039 const char *name; 1200 const char *name;
1040 IV iv; 1201 IV iv;
1041 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
1042# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
1043 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1044 const_iv (llevInfo) 1205 const_iv (logBacktrace)
1045 const_iv (llevDebug) 1206
1046 const_iv (llevMonster) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1047 1210
1048 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
1049 const_iv (PLAYER)
1050 const_iv (TRANSPORT)
1051 const_iv (ROD)
1052 const_iv (TREASURE)
1053 const_iv (POTION)
1054 const_iv (FOOD)
1055 const_iv (POISON)
1056 const_iv (BOOK)
1057 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
1058 const_iv (ARROW) 1213
1059 const_iv (BOW)
1060 const_iv (WEAPON)
1061 const_iv (ARMOUR)
1062 const_iv (PEDESTAL)
1063 const_iv (ALTAR)
1064 const_iv (LOCKED_DOOR)
1065 const_iv (SPECIAL_KEY)
1066 const_iv (MAP)
1067 const_iv (DOOR)
1068 const_iv (KEY)
1069 const_iv (TIMED_GATE)
1070 const_iv (TRIGGER)
1071 const_iv (GRIMREAPER)
1072 const_iv (MAGIC_EAR)
1073 const_iv (TRIGGER_BUTTON)
1074 const_iv (TRIGGER_ALTAR)
1075 const_iv (TRIGGER_PEDESTAL)
1076 const_iv (SHIELD)
1077 const_iv (HELMET)
1078 const_iv (HORN)
1079 const_iv (MONEY)
1080 const_iv (CLASS)
1081 const_iv (GRAVESTONE)
1082 const_iv (AMULET)
1083 const_iv (PLAYERMOVER)
1084 const_iv (TELEPORTER)
1085 const_iv (CREATOR)
1086 const_iv (SKILL)
1087 const_iv (EARTHWALL)
1088 const_iv (GOLEM)
1089 const_iv (THROWN_OBJ)
1090 const_iv (BLINDNESS)
1091 const_iv (GOD)
1092 const_iv (DETECTOR)
1093 const_iv (TRIGGER_MARKER)
1094 const_iv (DEAD_OBJECT)
1095 const_iv (DRINK)
1096 const_iv (MARKER)
1097 const_iv (HOLY_ALTAR)
1098 const_iv (PLAYER_CHANGER)
1099 const_iv (BATTLEGROUND)
1100 const_iv (PEACEMAKER)
1101 const_iv (GEM)
1102 const_iv (FIREWALL)
1103 const_iv (ANVIL)
1104 const_iv (CHECK_INV)
1105 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
1106 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1107 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1108 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1109 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1110 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
1111 const_iv (FLOOR)
1112 const_iv (FLESH)
1113 const_iv (INORGANIC)
1114 const_iv (SKILL_TOOL)
1115 const_iv (LIGHTER)
1116 const_iv (BUILDABLE_WALL)
1117 const_iv (MISC_OBJECT)
1118 const_iv (LAMP)
1119 const_iv (DUPLICATOR)
1120 const_iv (SPELLBOOK)
1121 const_iv (CLOAK)
1122 const_iv (SPINNER)
1123 const_iv (GATE)
1124 const_iv (BUTTON)
1125 const_iv (CF_HANDLE)
1126 const_iv (HOLE)
1127 const_iv (TRAPDOOR)
1128 const_iv (SIGN)
1129 const_iv (BOOTS)
1130 const_iv (GLOVES)
1131 const_iv (SPELL)
1132 const_iv (SPELL_EFFECT)
1133 const_iv (CONVERTER)
1134 const_iv (BRACERS)
1135 const_iv (POISONING)
1136 const_iv (SAVEBED)
1137 const_iv (WAND)
1138 const_iv (SCROLL)
1139 const_iv (DIRECTOR)
1140 const_iv (GIRDLE)
1141 const_iv (FORCE)
1142 const_iv (POTION_EFFECT)
1143 const_iv (EVENT_CONNECTOR)
1144 const_iv (CLOSE_CON)
1145 const_iv (CONTAINER)
1146 const_iv (ARMOUR_IMPROVER)
1147 const_iv (WEAPON_IMPROVER)
1148 const_iv (SKILLSCROLL)
1149 const_iv (DEEP_SWAMP)
1150 const_iv (IDENTIFY_ALTAR)
1151 const_iv (MENU)
1152 const_iv (RUNE)
1153 const_iv (TRAP)
1154 const_iv (POWER_CRYSTAL)
1155 const_iv (CORPSE)
1156 const_iv (DISEASE)
1157 const_iv (SYMPTOM)
1158 const_iv (BUILDER)
1159 const_iv (MATERIAL)
1160 const_iv (ITEM_TRANSFORMER)
1161 1220
1162 const_iv (NUM_SUBTYPES) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1163 1249
1164 const_iv (ST_BD_BUILD) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1165 const_iv (ST_BD_REMOVE)
1166 1251
1167 const_iv (ST_MAT_FLOOR) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1168 const_iv (ST_MAT_WALL) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1169 const_iv (ST_MAT_ITEM)
1170 1254
1171 const_iv (AT_PHYSICAL) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1172 const_iv (AT_MAGIC) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1173 const_iv (AT_FIRE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1174 const_iv (AT_ELECTRICITY) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1175 const_iv (AT_COLD) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1176 const_iv (AT_CONFUSION) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1177 const_iv (AT_ACID) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1178 const_iv (AT_DRAIN)
1179 const_iv (AT_WEAPONMAGIC)
1180 const_iv (AT_GHOSTHIT)
1181 const_iv (AT_POISON)
1182 const_iv (AT_SLOW)
1183 const_iv (AT_PARALYZE)
1184 const_iv (AT_TURN_UNDEAD)
1185 const_iv (AT_FEAR)
1186 const_iv (AT_CANCELLATION)
1187 const_iv (AT_DEPLETE)
1188 const_iv (AT_DEATH)
1189 const_iv (AT_CHAOS)
1190 const_iv (AT_COUNTERSPELL)
1191 const_iv (AT_GODPOWER)
1192 const_iv (AT_HOLYWORD)
1193 const_iv (AT_BLIND)
1194 const_iv (AT_INTERNAL)
1195 const_iv (AT_LIFE_STEALING)
1196 const_iv (AT_DISEASE)
1197 1262
1198 const_iv (WEAP_HIT) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1199 const_iv (WEAP_SLASH) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1200 const_iv (WEAP_PIERCE)
1201 const_iv (WEAP_CLEAVE)
1202 const_iv (WEAP_SLICE)
1203 const_iv (WEAP_STAB)
1204 const_iv (WEAP_WHIP)
1205 const_iv (WEAP_CRUSH)
1206 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1207 1266
1208 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1209 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1210 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1211 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1212 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1213 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1214 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1215 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1216 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1217 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1218 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1219 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1220 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1221 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1222 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1223 const_iv (FLAG_PLAYER_SOLD) 1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1224 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1225 const_iv (FLAG_CAN_ROLL)
1226 const_iv (FLAG_OVERLAY_FLOOR)
1227 const_iv (FLAG_IS_TURNABLE)
1228 const_iv (FLAG_IS_USED_UP)
1229 const_iv (FLAG_IDENTIFIED)
1230 const_iv (FLAG_REFLECTING)
1231 const_iv (FLAG_CHANGING)
1232 const_iv (FLAG_SPLITTING)
1233 const_iv (FLAG_HITBACK)
1234 const_iv (FLAG_STARTEQUIP)
1235 const_iv (FLAG_BLOCKSVIEW)
1236 const_iv (FLAG_UNDEAD)
1237 const_iv (FLAG_SCARED)
1238 const_iv (FLAG_UNAGGRESSIVE)
1239 const_iv (FLAG_REFL_MISSILE)
1240 const_iv (FLAG_REFL_SPELL)
1241 const_iv (FLAG_NO_MAGIC)
1242 const_iv (FLAG_NO_FIX_PLAYER)
1243 const_iv (FLAG_IS_LIGHTABLE)
1244 const_iv (FLAG_TEAR_DOWN)
1245 const_iv (FLAG_RUN_AWAY)
1246 const_iv (FLAG_PICK_UP)
1247 const_iv (FLAG_UNIQUE)
1248 const_iv (FLAG_NO_DROP)
1249 const_iv (FLAG_WIZCAST)
1250 const_iv (FLAG_CAST_SPELL)
1251 const_iv (FLAG_USE_SCROLL)
1252 const_iv (FLAG_USE_RANGE)
1253 const_iv (FLAG_USE_BOW)
1254 const_iv (FLAG_USE_ARMOUR)
1255 const_iv (FLAG_USE_WEAPON)
1256 const_iv (FLAG_USE_RING)
1257 const_iv (FLAG_READY_RANGE)
1258 const_iv (FLAG_READY_BOW)
1259 const_iv (FLAG_XRAYS)
1260 const_iv (FLAG_NO_APPLY)
1261 const_iv (FLAG_IS_FLOOR)
1262 const_iv (FLAG_LIFESAVE)
1263 const_iv (FLAG_NO_STRENGTH)
1264 const_iv (FLAG_SLEEP)
1265 const_iv (FLAG_STAND_STILL)
1266 const_iv (FLAG_RANDOM_MOVE)
1267 const_iv (FLAG_ONLY_ATTACK)
1268 const_iv (FLAG_CONFUSED)
1269 const_iv (FLAG_STEALTH)
1270 const_iv (FLAG_WIZPASS)
1271 const_iv (FLAG_IS_LINKED)
1272 const_iv (FLAG_CURSED)
1273 const_iv (FLAG_DAMNED)
1274 const_iv (FLAG_SEE_ANYWHERE)
1275 const_iv (FLAG_KNOWN_MAGICAL)
1276 const_iv (FLAG_KNOWN_CURSED)
1277 const_iv (FLAG_CAN_USE_SKILL)
1278 const_iv (FLAG_BEEN_APPLIED)
1279 const_iv (FLAG_READY_SCROLL)
1280 const_iv (FLAG_USE_ROD)
1281 const_iv (FLAG_USE_HORN)
1282 const_iv (FLAG_MAKE_INVIS)
1283 const_iv (FLAG_INV_LOCKED)
1284 const_iv (FLAG_IS_WOODED)
1285 const_iv (FLAG_IS_HILLY)
1286 const_iv (FLAG_READY_SKILL)
1287 const_iv (FLAG_READY_WEAPON)
1288 const_iv (FLAG_NO_SKILL_IDENT)
1289 const_iv (FLAG_BLIND)
1290 const_iv (FLAG_SEE_IN_DARK)
1291 const_iv (FLAG_IS_CAULDRON)
1292 const_iv (FLAG_NO_STEAL)
1293 const_iv (FLAG_ONE_HIT)
1294 const_iv (FLAG_CLIENT_SENT)
1295 const_iv (FLAG_BERSERK)
1296 const_iv (FLAG_NEUTRAL)
1297 const_iv (FLAG_NO_ATTACK)
1298 const_iv (FLAG_NO_DAMAGE)
1299 const_iv (FLAG_OBJ_ORIGINAL)
1300 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1301 const_iv (FLAG_ACTIVATE_ON_PUSH)
1302 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1303 const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN)
1305 const_iv (FLAG_IS_A_TEMPLATE)
1306 const_iv (FLAG_IS_BUILDABLE)
1307 const_iv (FLAG_DESTROY_ON_DEATH)
1308 const_iv (FLAG_NO_MAP_SAVE)
1309
1310 const_iv (NDI_BLACK)
1311 const_iv (NDI_WHITE)
1312 const_iv (NDI_NAVY)
1313 const_iv (NDI_RED)
1314 const_iv (NDI_ORANGE)
1315 const_iv (NDI_BLUE)
1316 const_iv (NDI_DK_ORANGE)
1317 const_iv (NDI_GREEN)
1318 const_iv (NDI_LT_GREEN)
1319 const_iv (NDI_GREY)
1320 const_iv (NDI_BROWN)
1321 const_iv (NDI_GOLD)
1322 const_iv (NDI_TAN)
1323 const_iv (NDI_MAX_COLOR)
1324 const_iv (NDI_COLOR_MASK)
1325 const_iv (NDI_UNIQUE)
1326 const_iv (NDI_ALL)
1327
1328 const_iv (UPD_LOCATION)
1329 const_iv (UPD_FLAGS)
1330 const_iv (UPD_WEIGHT)
1331 const_iv (UPD_FACE)
1332 const_iv (UPD_NAME)
1333 const_iv (UPD_ANIM)
1334 const_iv (UPD_ANIMSPEED)
1335 const_iv (UPD_NROF) 1325 const_iv (SP_PROBE)
1336
1337 const_iv (UPD_SP_MANA) 1326 const_iv (SP_HEALING)
1338 const_iv (UPD_SP_GRACE) 1327 const_iv (SP_CREATE_FOOD)
1339 const_iv (UPD_SP_DAMAGE) 1328 const_iv (SP_EARTH_TO_DUST)
1340 1329 const_iv (SP_CHANGE_ABILITY)
1341 const_iv (F_APPLIED) 1330 const_iv (SP_BLESS)
1342 const_iv (F_LOCATION)
1343 const_iv (F_UNPAID)
1344 const_iv (F_MAGIC)
1345 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1346 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1347 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1348 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1349 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1350 1358
1351 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1352 const_iv (F_SHOP)
1353 const_iv (F_SELL)
1354 1360
1355 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1356 const_iv (P_PLAYER) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1357 const_iv (P_NO_MAGIC)
1358 const_iv (P_IS_ALIVE)
1359 const_iv (P_NO_CLERIC)
1360 const_iv (P_OUT_OF_MAP)
1361 const_iv (P_NEW_MAP)
1362 const_iv (P_UPTODATE)
1363 1363
1364 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1365 const_iv (UP_OBJ_REMOVE)
1366 const_iv (UP_OBJ_CHANGE)
1367 const_iv (UP_OBJ_FACE)
1368 1365
1369 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1370 const_iv (INS_ABOVE_FLOOR_ONLY)
1371 const_iv (INS_NO_WALK_ON)
1372 const_iv (INS_ON_TOP)
1373 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1374 const_iv (INS_MAP_LOAD)
1375 1368
1376 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1377 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1378 const_iv (WILL_APPLY_EARTHWALL)
1379 const_iv (WILL_APPLY_DOOR)
1380 const_iv (WILL_APPLY_FOOD)
1381 1371
1382 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1383 const_iv (SAVE_DIR_MODE)
1384 1373
1385 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1386 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1387 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1388 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1389 const_iv (M_WOOD)
1390 const_iv (M_ORGANIC)
1391 const_iv (M_STONE)
1392 const_iv (M_CLOTH)
1393 const_iv (M_ADAMANT)
1394 const_iv (M_LIQUID)
1395 const_iv (M_SOFT_METAL)
1396 const_iv (M_BONE)
1397 const_iv (M_ICE)
1398 const_iv (M_SPECIAL)
1399 1378
1400 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1401 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1402 const_iv (SK_EXP_NONE)
1403 const_iv (SK_SUBTRACT_SKILL_EXP)
1404 const_iv (SK_EXP_SKILL_ONLY)
1405 1381
1406 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1407 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1408 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1409 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1410 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1411 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1412 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1413 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1414 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1415 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1416 const_iv (SK_DET_MAGIC)
1417 const_iv (SK_ORATORY)
1418 const_iv (SK_SINGING)
1419 const_iv (SK_DET_CURSE)
1420 const_iv (SK_FIND_TRAPS)
1421 const_iv (SK_MEDITATION)
1422 const_iv (SK_PUNCHING)
1423 const_iv (SK_FLAME_TOUCH)
1424 const_iv (SK_KARATE)
1425 const_iv (SK_CLIMBING)
1426 const_iv (SK_WOODSMAN)
1427 const_iv (SK_INSCRIPTION)
1428 const_iv (SK_ONE_HANDED_WEAPON)
1429 const_iv (SK_MISSILE_WEAPON)
1430 const_iv (SK_THROWING)
1431 const_iv (SK_USE_MAGIC_ITEM)
1432 const_iv (SK_DISARM_TRAPS)
1433 const_iv (SK_SET_TRAP)
1434 const_iv (SK_THAUMATURGY)
1435 const_iv (SK_PRAYING)
1436 const_iv (SK_CLAWING)
1437 const_iv (SK_LEVITATION)
1438 const_iv (SK_SUMMONING)
1439 const_iv (SK_PYROMANCY)
1440 const_iv (SK_EVOCATION)
1441 const_iv (SK_SORCERY)
1442 const_iv (SK_TWO_HANDED_WEAPON)
1443 const_iv (SK_SPARK_TOUCH)
1444 const_iv (SK_SHIVER)
1445 const_iv (SK_ACID_SPLASH)
1446 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1447 1393
1448 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1449 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1450 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1451 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1452 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1453 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1454 const_iv (SOUND_PUSH_PLAYER)
1455 const_iv (SOUND_PLAYER_HITS1)
1456 const_iv (SOUND_PLAYER_HITS2)
1457 const_iv (SOUND_PLAYER_HITS3)
1458 const_iv (SOUND_PLAYER_HITS4)
1459 const_iv (SOUND_PLAYER_IS_HIT1)
1460 const_iv (SOUND_PLAYER_IS_HIT2)
1461 const_iv (SOUND_PLAYER_IS_HIT3)
1462 const_iv (SOUND_PLAYER_KILLS)
1463 const_iv (SOUND_PET_IS_KILLED)
1464 const_iv (SOUND_PLAYER_DIES)
1465 const_iv (SOUND_OB_EVAPORATE)
1466 const_iv (SOUND_OB_EXPLODE)
1467 const_iv (SOUND_CLOCK)
1468 const_iv (SOUND_TURN_HANDLE)
1469 const_iv (SOUND_FALL_HOLE)
1470 const_iv (SOUND_DRINK_POISON)
1471 const_iv (SOUND_CAST_SPELL_0)
1472 1400
1473 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1474 const_iv (PREFER_HIGH)
1475 1402
1476 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1477 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1478 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1479 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1480 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1481 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1482 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1483 const_iv (ATNR_DRAIN)
1484 const_iv (ATNR_WEAPONMAGIC)
1485 const_iv (ATNR_GHOSTHIT)
1486 const_iv (ATNR_POISON)
1487 const_iv (ATNR_SLOW)
1488 const_iv (ATNR_PARALYZE)
1489 const_iv (ATNR_TURN_UNDEAD)
1490 const_iv (ATNR_FEAR)
1491 const_iv (ATNR_CANCELLATION)
1492 const_iv (ATNR_DEPLETE)
1493 const_iv (ATNR_DEATH)
1494 const_iv (ATNR_CHAOS)
1495 const_iv (ATNR_COUNTERSPELL)
1496 const_iv (ATNR_GODPOWER)
1497 const_iv (ATNR_HOLYWORD)
1498 const_iv (ATNR_BLIND)
1499 const_iv (ATNR_INTERNAL)
1500 const_iv (ATNR_LIFE_STEALING)
1501 const_iv (ATNR_DISEASE)
1502 1410
1503 const_iv (MAP_IN_MEMORY) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1504 const_iv (MAP_SWAPPED)
1505 const_iv (MAP_LOADING)
1506 const_iv (MAP_SAVING) 1412 const_iv (MAP_INACTIVE)
1507 1413
1508 const_iv (KLASS_ATTACHABLE) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1509 const_iv (KLASS_GLOBAL) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1510 const_iv (KLASS_OBJECT)
1511 const_iv (KLASS_CLIENT)
1512 const_iv (KLASS_PLAYER)
1513 const_iv (KLASS_MAP)
1514 1416
1515 const_iv (CS_QUERY_YESNO) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1516 const_iv (CS_QUERY_SINGLECHAR)
1517 const_iv (CS_QUERY_HIDEINPUT)
1518 1418
1519 const_iv (ST_DEAD) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1520 const_iv (ST_SETUP)
1521 const_iv (ST_PLAYING)
1522 const_iv (ST_CUSTOM)
1523 1420
1524 const_iv (ST_CHANGE_CLASS) 1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1525 1422
1526 const_iv (IO_HEADER) 1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1527 const_iv (IO_OBJECTS)
1528 const_iv (IO_UNIQUES)
1529 1424
1530 // random map generator 1425 // random map generator
1531 const_iv (LAYOUT_NONE) 1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1532 const_iv (LAYOUT_ONION) 1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1533 const_iv (LAYOUT_MAZE)
1534 const_iv (LAYOUT_SPIRAL)
1535 const_iv (LAYOUT_ROGUELIKE)
1536 const_iv (LAYOUT_SNAKE)
1537 const_iv (LAYOUT_SQUARE_SPIRAL)
1538 1428
1539 const_iv (RMOPT_RANDOM) 1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1540 const_iv (RMOPT_CENTERED) 1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1541 const_iv (RMOPT_LINEAR) 1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1542 const_iv (RMOPT_BOTTOM_C)
1543 const_iv (RMOPT_BOTTOM_R)
1544 const_iv (RMOPT_IRR_SPACE)
1545 const_iv (RMOPT_WALL_OFF)
1546 const_iv (RMOPT_WALLS_ONLY)
1547 const_iv (RMOPT_NO_DOORS)
1548 1432
1549 const_iv (SYMMETRY_RANDOM) 1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1550 const_iv (SYMMETRY_NONE) 1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1551 const_iv (SYMMETRY_X) 1435
1552 const_iv (SYMMETRY_Y) 1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1553 const_iv (SYMMETRY_XY) 1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1438
1439 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1440 const_iv (FT_RSRC) const_iv (FT_NUM)
1554 }; 1441 };
1555 1442
1556 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1443 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1557 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1444 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1558 1445
1579 } 1466 }
1580} 1467}
1581 1468
1582void _connect_to_perl () 1469void _connect_to_perl ()
1583 1470
1471void _recalc_want ()
1472
1584void _global_reattach () 1473void _global_reattach ()
1585 CODE: 1474 CODE:
1586{ 1475{
1587 // reattach to all attachable objects in the game. 1476 // reattach to all attachable objects in the game.
1588 for_all_clients (ns) 1477 for_all_clients (ns)
1589 ns->reattach (); 1478 ns->reattach ();
1590 1479
1591 for_all_players (pl)
1592 pl->reattach ();
1593
1594 //TODO
1595 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1596 // i->second->reattach ();
1597
1598 for_all_objects (op) 1480 for_all_objects (op)
1599 op->reattach (); 1481 op->reattach ();
1482}
1483
1484# support function for map-world.ext
1485void _quantise (SV *data_sv, SV *plt_sv)
1486 CODE:
1487{
1488 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1489 croak ("_quantise called with invalid agruments");
1490
1491 plt_sv = SvRV (plt_sv);
1492 SV **plt = AvARRAY (plt_sv);
1493 int plt_count = AvFILL (plt_sv) + 1;
1494
1495 STRLEN len;
1496 char *data = SvPVbyte (data_sv, len);
1497 char *dst = data;
1498
1499 while (len >= 3)
1500 {
1501 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1502 {
1503 char *val = SvPVX (*val_sv);
1504
1505 if (val [0] == data [0]
1506 && val [1] == data [1]
1507 && val [2] == data [2])
1508 {
1509 *dst++ = val [3];
1510 goto next;
1511 }
1512 }
1513
1514 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1515 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1516 dst - SvPVX (data_sv), len);
1517
1518 next:
1519 data += 3;
1520 len -= 3;
1521 }
1522
1523 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1524}
1525
1526void evthread_start (int aiofd)
1527
1528void cede_to_tick ()
1529 CODE:
1530 coroapi::cede_to_tick ();
1531
1532NV till_tick ()
1533 CODE:
1534 RETVAL = SvNVX (sv_next_tick) - now ();
1535 OUTPUT:
1536 RETVAL
1537
1538int tick_inhibit ()
1539 CODE:
1540 RETVAL = tick_inhibit;
1541 OUTPUT:
1542 RETVAL
1543
1544void tick_inhibit_inc ()
1545 CODE:
1546 ++tick_inhibit;
1547
1548void tick_inhibit_dec ()
1549 CODE:
1550 if (!--tick_inhibit)
1551 if (tick_pending)
1552 {
1553 ev_async_send (EV_DEFAULT, &tick_watcher);
1554 coroapi::cede ();
1555 }
1556
1557void server_tick ()
1558 CODE:
1559{
1560 NOW = ev_now (EV_DEFAULT);
1561 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1562 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1563 runtime = SvNVX (sv_runtime);
1564
1565 server_tick ();
1566
1567 NOW = ev_time ();
1568 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1569 runtime += TICK;
1570 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1600} 1571}
1601 1572
1602NV floor (NV x) 1573NV floor (NV x)
1603 1574
1604NV ceil (NV x) 1575NV ceil (NV x)
1613 default: croak ("cf::rndm requires none, one or two parameters."); break; 1584 default: croak ("cf::rndm requires none, one or two parameters."); break;
1614 } 1585 }
1615 OUTPUT: 1586 OUTPUT:
1616 RETVAL 1587 RETVAL
1617 1588
1618void server_tick () 1589NV clamp (NV value, NV min_value, NV max_value)
1619 CODE: 1590 CODE:
1620 runtime = SvNVx (sv_runtime); 1591 RETVAL = clamp (value, min_value, max_value);
1621 server_tick (); 1592 OUTPUT:
1593 RETVAL
1622 1594
1595NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1596 CODE:
1597 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1598 OUTPUT:
1599 RETVAL
1600
1601void weaken (...)
1602 PROTOTYPE: @
1603 CODE:
1604 while (items > 0)
1605 sv_rvweaken (ST (--items));
1606
1623void 1607void
1624LOG (int level, char *msg) 1608log_backtrace (utf8_string msg)
1609
1610void
1611LOG (int flags, utf8_string msg)
1625 PROTOTYPE: $$ 1612 PROTOTYPE: $$
1626 C_ARGS: (LogLevel)level, "%s", msg 1613 C_ARGS: flags, "%s", msg
1627 1614
1628char *path_combine (char *base, char *path) 1615octet_string path_combine (octet_string base, octet_string path)
1629 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1630 1617
1631char *path_combine_and_normalize (char *base, char *path) 1618octet_string path_combine_and_normalize (octet_string base, octet_string path)
1632 PROTOTYPE: $$ 1619 PROTOTYPE: $$
1633 1620
1634const char *
1635get_maps_directory (char *path)
1636 PROTOTYPE: $
1637 ALIAS: maps_directory = 0
1638 CODE:
1639 RETVAL = create_pathname (path);
1640 OUTPUT: RETVAL
1641
1642void 1621void
1643sub_generation_inc () 1622sub_generation_inc ()
1644 CODE: 1623 CODE:
1645 PL_sub_generation++; 1624 PL_sub_generation++;
1646 1625
1647char * 1626const_octet_string
1648mapdir () 1627mapdir ()
1649 PROTOTYPE: 1628 PROTOTYPE:
1650 ALIAS: 1629 ALIAS:
1651 mapdir = 0 1630 mapdir = 0
1652 uniquedir = 1 1631 uniquedir = 1
1668 } 1647 }
1669 OUTPUT: RETVAL 1648 OUTPUT: RETVAL
1670 1649
1671void abort () 1650void abort ()
1672 1651
1652void reset_signals ()
1653
1673void fork_abort (char *cause = "cf::fork_abort") 1654void fork_abort (const_octet_string cause = "cf::fork_abort")
1674 1655
1675void cleanup (const char *cause, bool make_core = false) 1656void cleanup (const_octet_string cause, bool make_core = false)
1676 1657
1677void emergency_save () 1658void emergency_save ()
1678 1659
1679void _exit (int status = EXIT_SUCCESS) 1660void _exit (int status = EXIT_SUCCESS)
1680 1661
1681UV sv_2watcher (SV *w)
1682 CODE:
1683 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1684 OUTPUT:
1685 RETVAL
1686
1687#if _POSIX_MEMLOCK 1662#if _POSIX_MEMLOCK
1688 1663
1689int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 INIT:
1666#if __GLIBC__
1667 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1668#endif
1690 1669
1691int munlockall () 1670int munlockall ()
1692 1671
1693#endif 1672#endif
1694 1673
1674int
1675malloc_trim (IV pad = 0)
1676
1677void
1678mallinfo ()
1679 PPCODE:
1680{
1681#if __GLIBC__
1682 struct mallinfo mai = mallinfo ();
1683 EXTEND (SP, 10*2);
1684 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1685 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1686 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1687 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1689 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1690 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1692 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1694#endif
1695 EXTEND (SP, 2*2);
1696 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1697 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1698}
1699
1695int find_animation (char *text) 1700int find_animation (utf8_string text)
1696 PROTOTYPE: $ 1701 PROTOTYPE: $
1697 1702
1698int random_roll (int min, int max, object *op, int goodbad); 1703int random_roll (int min, int max, object *op, int goodbad);
1699 1704
1700const char *cost_string_from_value(uint64 cost, int approx = 0) 1705const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1701 1706
1702int 1707int
1703exp_to_level (val64 exp) 1708exp_to_level (val64 exp)
1704 CODE: 1709 CODE:
1705{ 1710{
1736 RETVAL = newSVpv (resist_plus[atnr], 0); 1741 RETVAL = newSVpv (resist_plus[atnr], 0);
1737 else 1742 else
1738 XSRETURN_UNDEF; 1743 XSRETURN_UNDEF;
1739 OUTPUT: RETVAL 1744 OUTPUT: RETVAL
1740 1745
1746UUID
1747uuid_cur ()
1748 CODE:
1749 RETVAL = UUID::cur;
1750 OUTPUT:
1751 RETVAL
1752
1753UUID
1754uuid_gen ()
1755 CODE:
1756 RETVAL = UUID::gen ();
1757 OUTPUT:
1758 RETVAL
1759
1760val64
1761uuid_seq (UUID uuid)
1762 CODE:
1763 RETVAL = uuid.seq;
1764 OUTPUT:
1765 RETVAL
1766
1767UUID
1768uuid_str (val64 seq)
1769 CODE:
1770 RETVAL.seq = seq;
1771 OUTPUT:
1772 RETVAL
1773
1774void
1775coin_names ()
1776 PPCODE:
1777 EXTEND (SP, NUM_COINS);
1778 for (int i = 0; i < NUM_COINS; ++i)
1779 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1780
1781void
1782coin_archetypes ()
1783 PPCODE:
1784 EXTEND (SP, NUM_COINS);
1785 for (int i = 0; i < NUM_COINS; ++i)
1786 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1787
1741bool 1788bool
1742load_resource_file (const char *filename) 1789load_resource_file_ (octet_string filename)
1743 1790
1744MODULE = cf PACKAGE = cf::attachable 1791MODULE = cf PACKAGE = cf::attachable
1745 1792
1746int 1793int
1747valid (SV *obj) 1794valid (SV *obj)
1765#object *mortals (U32 index) 1812#object *mortals (U32 index)
1766# CODE: 1813# CODE:
1767# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1814# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1768# OUTPUT: RETVAL 1815# OUTPUT: RETVAL
1769 1816
1770INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1817INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1771 1818
1772MODULE = cf PACKAGE = cf::global 1819MODULE = cf PACKAGE = cf::global
1773 1820
1774int invoke (SV *klass, int event, ...) 1821int invoke (SV *klass, int event, ...)
1775 CODE: 1822 CODE:
1779 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1826 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1780 OUTPUT: RETVAL 1827 OUTPUT: RETVAL
1781 1828
1782MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1829MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1783 1830
1784INCLUDE: $PERL genacc object ../include/object.h | 1831INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1785 1832
1786int invoke (object *op, int event, ...) 1833int invoke (object *op, int event, ...)
1787 CODE: 1834 CODE:
1788 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1835 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1789 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1836 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1811object *actives (U32 index) 1858object *actives (U32 index)
1812 CODE: 1859 CODE:
1813 RETVAL = index < actives.size () ? actives [index] : 0; 1860 RETVAL = index < actives.size () ? actives [index] : 0;
1814 OUTPUT: RETVAL 1861 OUTPUT: RETVAL
1815 1862
1863const char *slot_use_name (U32 slot)
1864 ALIAS:
1865 slot_nonuse_name = 1
1866 CODE:
1867{
1868 if (slot >= NUM_BODY_LOCATIONS)
1869 croak ("body slot index out of range");
1870
1871 switch (ix)
1872 {
1873 case 0: RETVAL = body_locations[slot].use_name; break;
1874 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1875 }
1876}
1877 OUTPUT:
1878 RETVAL
1879
1816# missing properties 1880# missing properties
1817 1881
1818object *head (object *op) 1882object *head (object *op)
1819 PROTOTYPE: $ 1883 PROTOTYPE: $
1820 CODE: 1884 CODE:
1821 RETVAL = op->head_ (); 1885 RETVAL = op->head_ ();
1822 OUTPUT: RETVAL
1823
1824int is_head (object *op)
1825 PROTOTYPE: $
1826 CODE:
1827 RETVAL = op->head_ () == op;
1828 OUTPUT: RETVAL 1886 OUTPUT: RETVAL
1829 1887
1830void 1888void
1831inv (object *obj) 1889inv (object *obj)
1832 PROTOTYPE: $ 1890 PROTOTYPE: $
1833 PPCODE: 1891 PPCODE:
1834{ 1892{
1835 object *o;
1836 for (o = obj->inv; o; o = o->below) 1893 for (object *o = obj->inv; o; o = o->below)
1837 XPUSHs (sv_2mortal (to_sv (o))); 1894 XPUSHs (sv_2mortal (to_sv (o)));
1838} 1895}
1839 1896
1840void 1897void
1841set_animation (object *op, int idx) 1898set_animation (object *op, int idx)
1846num_animations (object *op) 1903num_animations (object *op)
1847 CODE: 1904 CODE:
1848 RETVAL = NUM_ANIMATIONS (op); 1905 RETVAL = NUM_ANIMATIONS (op);
1849 OUTPUT: RETVAL 1906 OUTPUT: RETVAL
1850 1907
1908int slot_info (object *op, UV slot, int value = 0)
1909 ALIAS:
1910 slot_used = 1
1911 CODE:
1912{
1913 if (slot >= NUM_BODY_LOCATIONS)
1914 croak ("body slot index out of range");
1915
1916 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1917
1918 if (items > 2)
1919 if (ix)
1920 op->slot[slot].used = value;
1921 else
1922 op->slot[slot].info = value;
1923}
1924 OUTPUT:
1925 RETVAL
1926
1851object *find_best_object_match (object *op, const char *match) 1927object *find_best_object_match (object *op, utf8_string match)
1852 1928
1853object *find_marked_object (object *op) 1929object *find_marked_object (object *op)
1854 1930
1855int need_identify (object *obj); 1931int need_identify (object *obj);
1856 1932
1869void apply_below (object *op) 1945void apply_below (object *op)
1870 CODE: 1946 CODE:
1871 player_apply_below (op); 1947 player_apply_below (op);
1872 1948
1873int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1949int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1874
1875object *cf_object_present_archname_inside (object *op, char *whatstr)
1876
1877int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1878
1879int cf_object_change_map (object *op, int x, int y, maptile *map)
1880 1950
1881#//TODO 1951#//TODO
1882object *clone_ (object *op, int recursive = 0) 1952object *clone_ (object *op, int recursive = 0)
1883 CODE: 1953 CODE:
1884 if (recursive) 1954 if (recursive)
1900 RETVAL = pay_for_amount (amount, op); 1970 RETVAL = pay_for_amount (amount, op);
1901 OUTPUT: RETVAL 1971 OUTPUT: RETVAL
1902 1972
1903void pay_player (object *op, uint64 amount) 1973void pay_player (object *op, uint64 amount)
1904 1974
1905val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1975val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1906 1976
1907int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1977int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1908 1978
1909void learn_spell (object *op, object *sp, int special_prayer = 0) 1979void learn_spell (object *op, object *sp, int special_prayer = 0)
1910 CODE: 1980 CODE:
1911 do_learn_spell (op, sp, special_prayer); 1981 do_learn_spell (op, sp, special_prayer);
1912 1982
1913void forget_spell (object *op, object *sp) 1983void forget_spell (object *op, object *sp)
1914 CODE: 1984 CODE:
1915 do_forget_spell (op, query_name (sp)); 1985 do_forget_spell (op, query_name (sp));
1916 1986
1917object *check_for_spell (object *op, char *spellname) 1987object *check_for_spell (object *op, utf8_string spellname)
1918 CODE: 1988 CODE:
1919 RETVAL = check_spell_known (op, spellname); 1989 RETVAL = check_spell_known (op, spellname);
1920 OUTPUT: RETVAL 1990 OUTPUT: RETVAL
1921 1991
1922int query_money (object *op) 1992int query_money (object *op)
1931 2001
1932void drop (object *who, object *op) 2002void drop (object *who, object *op)
1933 2003
1934void pick_up (object *who, object *op) 2004void pick_up (object *who, object *op)
1935 2005
1936int cf_object_teleport (object *op, maptile *map, int x, int y)
1937
1938void update_object (object *op, int action) 2006void update_object (object *op, int action)
1939 2007
1940object *cf_create_object_by_name (const char *name)
1941
1942void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2008void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1943 2009
1944void player_lvl_adj (object *who, object *skill = 0) 2010void player_lvl_adj (object *who, object *skill = 0)
1945 2011
1946int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2012int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1947 2013
1953 2019
1954void add_button_link (object *button, maptile *map, int connected); 2020void add_button_link (object *button, maptile *map, int connected);
1955 2021
1956void remove_button_link (object *op); 2022void remove_button_link (object *op);
1957 2023
2024void handle_apply_yield (object *op);
2025
1958 2026
1959MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2027MODULE = cf PACKAGE = cf::object PREFIX = cf_
1960
1961object *cf_insert_ob_in_ob (object *ob, object *where)
1962 2028
1963# no clean way to get an object from an archetype - stupid idiotic 2029# no clean way to get an object from an archetype - stupid idiotic
1964# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2030# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1965 2031
1966object *new (const char *archetype = 0) 2032object *new (utf8_string archetype = 0)
1967 PROTOTYPE: ;$ 2033 PROTOTYPE: ;$
1968 CODE: 2034 CODE:
1969 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2035 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1970 OUTPUT: 2036 OUTPUT:
1971 RETVAL 2037 RETVAL
1972 2038
2039object *find_object (U32 tag)
2040
2041# TODO: nuke
1973object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2042object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1974 PROTOTYPE: $$$$$$ 2043 PROTOTYPE: $$$$$$
1975 CODE: 2044 CODE:
1976{ 2045{
1977 int unused_type; 2046 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1978 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1979} 2047}
1980 2048
1981# syntatic sugar for easier use in event callbacks. 2049const_utf8_string get_ob_key_value (object *op, utf8_string key)
1982const char *options (object *op)
1983 CODE:
1984 RETVAL = op->name;
1985 OUTPUT:
1986 RETVAL
1987 2050
1988player *contr (object *op)
1989 CODE:
1990 RETVAL = op->contr;
1991 OUTPUT: RETVAL
1992
1993const char *get_ob_key_value (object *op, const char *key)
1994
1995bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2051bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1996 2052
1997object *get_nearest_player (object *ob) 2053object *get_nearest_player (object *ob)
1998 ALIAS: nearest_player = 0 2054 ALIAS: nearest_player = 0
1999 PREINIT: 2055 PREINIT:
2000 extern object *get_nearest_player (object *); 2056 extern object *get_nearest_player (object *);
2008 EXTEND (SP, 5); 2064 EXTEND (SP, 5);
2009 PUSHs (newSVuv (rv.distance)); 2065 PUSHs (newSVuv (rv.distance));
2010 PUSHs (newSViv (rv.distance_x)); 2066 PUSHs (newSViv (rv.distance_x));
2011 PUSHs (newSViv (rv.distance_y)); 2067 PUSHs (newSViv (rv.distance_y));
2012 PUSHs (newSViv (rv.direction)); 2068 PUSHs (newSViv (rv.direction));
2013 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2069 PUSHs (to_sv (rv.part));
2014} 2070}
2015 2071
2016bool on_same_map_as (object *ob, object *other) 2072bool on_same_map_as (object *ob, object *other)
2017 CODE: 2073 CODE:
2018 RETVAL = on_same_map (ob, other); 2074 RETVAL = on_same_map (ob, other);
2019 OUTPUT: RETVAL 2075 OUTPUT: RETVAL
2020 2076
2021const char * 2077const_utf8_string
2022base_name (object *op, int plural = op->nrof > 1) 2078base_name (object *op, int plural = op->nrof > 1)
2023 CODE: 2079 CODE:
2024 RETVAL = query_base_name (op, plural); 2080 RETVAL = query_base_name (op, plural);
2025 OUTPUT: RETVAL 2081 OUTPUT: RETVAL
2026 2082
2027object *decrease_ob_nr (object *op, unsigned long i) 2083# return the tail of an object, excluding itself
2084void
2085tail (object *op)
2086 PPCODE:
2087 while ((op = op->more))
2088 XPUSHs (sv_2mortal (to_sv (op)));
2028 2089
2029MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2090MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2030 2091
2031player *player (object *op) 2092player *player (object *op)
2032 CODE: 2093 CODE:
2033 RETVAL = op->contr; 2094 RETVAL = op->contr;
2034 OUTPUT: RETVAL 2095 OUTPUT: RETVAL
2035 2096
2097bool move_player (object *op, int dir)
2098
2036void check_score (object *op) 2099void check_score (object *op)
2037 2100
2038void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2101void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2039 CODE: 2102 CODE:
2040 new_draw_info (flags, 0, op, txt); 2103 new_draw_info (flags, 0, op, txt);
2041 2104
2042object *cf_player_send_inventory (object *op)
2043
2044char *cf_player_get_ip (object *op)
2045 ALIAS: ip = 0
2046
2047object *cf_player_get_marked_item (object *op)
2048 ALIAS: marked_item = 0
2049
2050void cf_player_set_marked_item (object *op, object *ob)
2051
2052partylist *cf_player_get_party (object *op)
2053 ALIAS: party = 0
2054
2055void cf_player_set_party (object *op, partylist *party)
2056
2057void kill_player (object *op) 2105void kill_player (object *op)
2058 2106
2107void esrv_send_item (object *pl, object *item)
2108
2059void esrv_update_item (object *op, int what, object *item) 2109void esrv_update_item (object *pl, int what, object *item)
2060 C_ARGS: what, op, item 2110 C_ARGS: what, pl, item
2061 2111
2062void clear_los (object *op) 2112void esrv_del_item (object *pl, int tag)
2113 C_ARGS: pl->contr, tag
2063 2114
2064int command_summon (object *op, char *params) 2115int command_summon (object *op, utf8_string params)
2065 2116
2066int command_arrest (object *op, char *params) 2117int command_arrest (object *op, utf8_string params)
2067
2068int command_kick (object *op, char *params)
2069
2070int command_banish (object *op, char *params)
2071 2118
2072 2119
2073MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2120MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2074 2121
2075INCLUDE: $PERL genacc player ../include/player.h | 2122INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2076 2123
2077int invoke (player *pl, int event, ...) 2124int invoke (player *pl, int event, ...)
2078 CODE: 2125 CODE:
2079 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2126 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2080 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2127 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2090 pl->ob->stats.hp = pl->ob->stats.maxhp; 2137 pl->ob->stats.hp = pl->ob->stats.maxhp;
2091 pl->ob->stats.sp = pl->ob->stats.maxsp; 2138 pl->ob->stats.sp = pl->ob->stats.maxsp;
2092 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2139 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2093 pl->orig_stats = pl->ob->stats; 2140 pl->orig_stats = pl->ob->stats;
2094 2141
2095void cf_player_move (player *pl, int dir) 2142void clear_los (player *pl)
2096
2097void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2098 2143
2099bool 2144bool
2100cell_visible (player *pl, int dx, int dy) 2145cell_visible (player *pl, int dx, int dy)
2101 CODE: 2146 CODE:
2102 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2147 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2109 CODE: 2154 CODE:
2110{ 2155{
2111 STRLEN len; 2156 STRLEN len;
2112 char *buf = SvPVbyte (packet, len); 2157 char *buf = SvPVbyte (packet, len);
2113 2158
2159 if (len > MAXSOCKBUF)
2160 pl->failmsg ("[packet too long for client]");
2114 if (pl->ns) 2161 else if (pl->ns)
2115 pl->ns->send_packet (buf, len); 2162 pl->ns->send_packet (buf, len);
2116} 2163}
2117 2164
2118int 2165int
2119listening (player *pl, int new_value = -1) 2166listening (player *pl, int new_value = -1)
2155 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2202 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2156 OUTPUT: RETVAL 2203 OUTPUT: RETVAL
2157 2204
2158SV *registry (maptile *map) 2205SV *registry (maptile *map)
2159 2206
2207void
2208find_tagged_objects (maptile *map, utf8_string tag = 0)
2209 PPCODE:
2210{
2211 if (!map->spaces)
2212 XSRETURN_EMPTY;
2213
2214 if (tag)
2215 {
2216 shstr_cmp tag_ (tag);
2217
2218 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2219 for (object *op = ms->bot; op; op = op->above)
2220 if (op->tag == tag_)
2221 XPUSHs (sv_2mortal (to_sv (op)));
2222 }
2223 else
2224 {
2225 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2226 for (object *op = ms->bot; op; op = op->above)
2227 if (op->tag)
2228 XPUSHs (sv_2mortal (to_sv (op)));
2229 }
2230}
2231
2160INCLUDE: $PERL genacc maptile ../include/map.h | 2232INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2161 2233
2162void 2234void
2163maptile::instantiate () 2235maptile::instantiate ()
2164 2236
2165maptile *new () 2237maptile *new ()
2208 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2280 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2209 { 2281 {
2210 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2282 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2211 ob->flag [FLAG_NO_MAP_SAVE] = true; 2283 ob->flag [FLAG_NO_MAP_SAVE] = true;
2212 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2284 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2285
2286 if (ob->randomitems)
2287 {
2288 if (!ob->above)
2289 {
2290 ob->create_treasure (ob->randomitems);
2291
2292 for (object *op = ob->above; op; op = op->above)
2293 op->flag [FLAG_NO_MAP_SAVE] = true;
2294 }
2295
2296 ob->randomitems = 0;
2297 }
2213 } 2298 }
2214 } 2299 }
2215 } 2300 }
2216 2301
2217 skip_space: ; 2302 skip_space: ;
2228 palette = SvRV (palette); 2313 palette = SvRV (palette);
2229 2314
2230 STRLEN idxlen; 2315 STRLEN idxlen;
2231 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2316 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2232 2317
2233 region **regionmap = (region **)malloc ( 2318 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2234 (av_len ((AV *)palette) + 1) * sizeof (region *));
2235 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2319 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2236 2320
2237 for (int i = av_len ((AV *)palette) + 1; i--; ) 2321 for (int i = av_len ((AV *)palette) + 1; i--; )
2238 regionmap [i] = region::find ( 2322 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2239 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2240 2323
2241 for (int y = 0; y < THIS->height; ++y) 2324 for (int y = 0; y < THIS->height; ++y)
2242 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2325 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2243 2326
2244 sfree (THIS->regions, THIS->size ()); 2327 sfree (THIS->regions, THIS->size ());
2245 free (THIS->regionmap); 2328 delete [] THIS->regionmap;
2246 2329
2247 THIS->regions = regions; 2330 THIS->regions = regions;
2248 THIS->regionmap = regionmap; 2331 THIS->regionmap = regionmap;
2249} 2332}
2250 2333
2251void play_sound_map (maptile *map, int x, int y, int sound_num) 2334void
2335maptile::create_region_treasure ()
2336 CODE:
2337{
2338 object *op = object::create ();
2339 op->type = FLOOR;
2340 op->map = THIS;
2341
2342 for (int x = 0; x < THIS->width; ++x)
2343 for (int y = 0; y < THIS->height; ++y)
2344 {
2345 region *rgn = THIS->region (x, y);
2346
2347 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2348 if (rgn->treasure && rndm () < rgn->treasure_density)
2349 {
2350 op->x = x;
2351 op->y = y;
2352 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2353 }
2354 }
2355
2356 op->destroy ();
2357}
2252 2358
2253int out_of_map (maptile *map, int x, int y) 2359int out_of_map (maptile *map, int x, int y)
2254 2360
2255void 2361void
2256trigger (maptile *map, long connection, bool state = true) 2362trigger (maptile *map, long connection, bool state = true)
2261get_connection (maptile *map, long connection) 2367get_connection (maptile *map, long connection)
2262 PPCODE: 2368 PPCODE:
2263 oblinkpt *obp = get_connection_links (map, connection); 2369 oblinkpt *obp = get_connection_links (map, connection);
2264 if (obp) 2370 if (obp)
2265 for (objectlink *ol = obp->link; ol; ol = ol->next) 2371 for (objectlink *ol = obp->link; ol; ol = ol->next)
2266 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2372 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2267
2268object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2269
2270object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2271
2272object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2273 C_ARGS: str, map, nx, ny
2274 2373
2275void 2374void
2276get_map_flags (maptile *map, int x, int y) 2375get_map_flags (maptile *map, int x, int y)
2277 PPCODE: 2376 PPCODE:
2278{ 2377{
2283 EXTEND (SP, 4); 2382 EXTEND (SP, 4);
2284 PUSHs (sv_2mortal (newSViv (flags))); 2383 PUSHs (sv_2mortal (newSViv (flags)));
2285 2384
2286 if (GIMME_V == G_ARRAY) 2385 if (GIMME_V == G_ARRAY)
2287 { 2386 {
2288 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2387 PUSHs (sv_2mortal (to_sv (nmap)));
2289 PUSHs (sv_2mortal (newSViv (nx))); 2388 PUSHs (sv_2mortal (newSViv (nx)));
2290 PUSHs (sv_2mortal (newSViv (ny))); 2389 PUSHs (sv_2mortal (newSViv (ny)));
2291 } 2390 }
2292} 2391}
2293 2392
2302 2401
2303 get_map_flags (map, &nmap, x, y, &nx, &ny); 2402 get_map_flags (map, &nmap, x, y, &nx, &ny);
2304 2403
2305 if (nmap) 2404 if (nmap)
2306 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2405 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2307 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2406 XPUSHs (sv_2mortal (to_sv (o)));
2308} 2407}
2309 2408
2310SV * 2409SV *
2311bot_at (maptile *obj, unsigned int x, unsigned int y) 2410bot_at (maptile *obj, unsigned int x, unsigned int y)
2312 PROTOTYPE: $$$ 2411 PROTOTYPE: $$$
2321 INIT: 2420 INIT:
2322 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2421 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2323 CODE: 2422 CODE:
2324 switch (ix) 2423 switch (ix)
2325 { 2424 {
2326 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2425 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2327 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2426 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2328 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2427 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2329 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2428 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2330 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2429 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2331 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2430 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2332 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2431 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2333 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2432 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2334 } 2433 }
2335 OUTPUT: RETVAL 2434 OUTPUT: RETVAL
2336 2435
2337void fix_walls (maptile *map, int x, int y) 2436void fix_walls (maptile *map, int x, int y)
2338 2437
2340 2439
2341# worst xs function of my life 2440# worst xs function of my life
2342bool 2441bool
2343_create_random_map (\ 2442_create_random_map (\
2344 maptile *self,\ 2443 maptile *self,\
2345 char *wallstyle,\ 2444 utf8_string wallstyle,\
2346 char *wall_name,\ 2445 utf8_string wall_name,\
2347 char *floorstyle,\ 2446 utf8_string floorstyle,\
2348 char *monsterstyle,\ 2447 utf8_string monsterstyle,\
2349 char *treasurestyle,\ 2448 utf8_string treasurestyle,\
2350 char *layoutstyle,\ 2449 utf8_string layoutstyle,\
2351 char *doorstyle,\ 2450 utf8_string doorstyle,\
2352 char *decorstyle,\ 2451 utf8_string decorstyle,\
2353 char *origin_map,\ 2452 utf8_string origin_map,\
2354 char *final_map,\ 2453 utf8_string final_map,\
2355 char *exitstyle,\ 2454 utf8_string exitstyle,\
2356 char *this_map,\ 2455 utf8_string this_map,\
2357 char *exit_on_final_map,\ 2456 utf8_string exit_on_final_map,\
2358 int xsize,\ 2457 int xsize,\
2359 int ysize,\ 2458 int ysize,\
2360 int expand2x,\ 2459 int expand2x,\
2361 int layoutoptions1,\ 2460 int layoutoptions1,\
2362 int layoutoptions2,\ 2461 int layoutoptions2,\
2375 val64 total_map_hp,\ 2474 val64 total_map_hp,\
2376 int map_layout_style,\ 2475 int map_layout_style,\
2377 int treasureoptions,\ 2476 int treasureoptions,\
2378 int symmetry_used,\ 2477 int symmetry_used,\
2379 region *region,\ 2478 region *region,\
2380 char *custom\ 2479 utf8_string custom\
2381) 2480)
2382 CODE: 2481 CODE:
2383{ 2482{
2384 random_map_params rmp; 2483 random_map_params rmp;
2385 2484
2412 rmp.decoroptions = decoroptions; 2511 rmp.decoroptions = decoroptions;
2413 rmp.orientation = orientation; 2512 rmp.orientation = orientation;
2414 rmp.origin_y = origin_y; 2513 rmp.origin_y = origin_y;
2415 rmp.origin_x = origin_x; 2514 rmp.origin_x = origin_x;
2416 rmp.random_seed = random_seed; 2515 rmp.random_seed = random_seed;
2417 rmp.total_map_hp = total_map_hp; 2516 rmp.total_map_hp = (uint64_t) total_map_hp;
2418 rmp.map_layout_style = map_layout_style; 2517 rmp.map_layout_style = map_layout_style;
2419 rmp.treasureoptions = treasureoptions; 2518 rmp.treasureoptions = treasureoptions;
2420 rmp.symmetry_used = symmetry_used; 2519 rmp.symmetry_used = symmetry_used;
2421 rmp.region = region; 2520 rmp.region = region;
2422 rmp.custom = custom; 2521 rmp.custom = custom;
2426 OUTPUT: 2525 OUTPUT:
2427 RETVAL 2526 RETVAL
2428 2527
2429MODULE = cf PACKAGE = cf::arch 2528MODULE = cf PACKAGE = cf::arch
2430 2529
2431archetype *find (const char *name) 2530int archetypes_size ()
2432 CODE: 2531 CODE:
2433 RETVAL = archetype::find (name); 2532 RETVAL = archetypes.size ();
2434 OUTPUT: 2533 OUTPUT: RETVAL
2435 RETVAL
2436 2534
2437archetype *first() 2535archetype *archetypes (U32 index)
2438 PROTOTYPE: 2536 CODE:
2439 CODE: 2537 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2440 RETVAL = first_archetype; 2538 OUTPUT: RETVAL
2539
2540object *instantiate (archetype *arch)
2541 CODE:
2542 RETVAL = arch_to_object (arch);
2543 OUTPUT:
2441 OUTPUT: RETVAL 2544 RETVAL
2442 2545
2443INCLUDE: $PERL genacc archetype ../include/object.h | 2546INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2444 2547
2445MODULE = cf PACKAGE = cf::party 2548MODULE = cf PACKAGE = cf::party
2446 2549
2447partylist *first () 2550partylist *first ()
2448 PROTOTYPE: 2551 PROTOTYPE:
2449 CODE: 2552 CODE:
2450 RETVAL = get_firstparty (); 2553 RETVAL = get_firstparty ();
2451 OUTPUT: RETVAL 2554 OUTPUT: RETVAL
2452 2555
2453INCLUDE: $PERL genacc partylist ../include/player.h | 2556INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2454 2557
2455MODULE = cf PACKAGE = cf::region 2558MODULE = cf PACKAGE = cf::region
2456 2559
2457void 2560void
2458list () 2561list ()
2459 PPCODE: 2562 PPCODE:
2460 for_all_regions (rgn) 2563 for_all_regions (rgn)
2461 XPUSHs (sv_2mortal (to_sv (rgn))); 2564 XPUSHs (sv_2mortal (to_sv (rgn)));
2462 2565
2463region *find (char *name) 2566region *find (utf8_string name)
2464 PROTOTYPE: $ 2567 PROTOTYPE: $
2465 CODE: 2568 CODE:
2466 RETVAL = region::find (name); 2569 RETVAL = region::find (name);
2467 OUTPUT: RETVAL 2570 OUTPUT: RETVAL
2468 2571
2469region *find_fuzzy (char *name) 2572region *find_fuzzy (utf8_string name)
2470 PROTOTYPE: $ 2573 PROTOTYPE: $
2471 CODE: 2574 CODE:
2472 RETVAL = region::find_fuzzy (name); 2575 RETVAL = region::find_fuzzy (name);
2473 OUTPUT: RETVAL 2576 OUTPUT: RETVAL
2474 2577
2578int specificity (region *rgn)
2579 CODE:
2580 RETVAL = 0;
2581 while (rgn = rgn->parent)
2582 RETVAL++;
2583 OUTPUT: RETVAL
2584
2475INCLUDE: $PERL genacc region ../include/map.h | 2585INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2476 2586
2477MODULE = cf PACKAGE = cf::living 2587MODULE = cf PACKAGE = cf::living
2478 2588
2479INCLUDE: $PERL genacc living ../include/living.h | 2589INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2480 2590
2481MODULE = cf PACKAGE = cf::settings 2591MODULE = cf PACKAGE = cf::settings
2482 2592
2483INCLUDE: $PERL genacc Settings ../include/global.h | 2593INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2484 2594
2485MODULE = cf PACKAGE = cf::client 2595MODULE = cf PACKAGE = cf::client
2486 2596
2487INCLUDE: $PERL genacc client ../include/client.h | 2597INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2488 2598
2489int invoke (client *ns, int event, ...) 2599int invoke (client *ns, int event, ...)
2490 CODE: 2600 CODE:
2491 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2601 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2492 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2602 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2508 CODE: 2618 CODE:
2509{ 2619{
2510 STRLEN len; 2620 STRLEN len;
2511 char *buf = SvPVbyte (packet, len); 2621 char *buf = SvPVbyte (packet, len);
2512 2622
2623 if (len > MAXSOCKBUF)
2624 {
2625 // ugly
2626 if (THIS->pl)
2627 THIS->pl->failmsg ("[packet too long for client]");
2628 }
2629 else
2513 THIS->send_packet (buf, len); 2630 THIS->send_packet (buf, len);
2514} 2631}
2515 2632
2633faceidx
2634client::need_face (utf8_string name, int pri = 0)
2635 CODE:
2636 RETVAL = face_find (name, 0);
2637 if (RETVAL)
2638 {
2639 THIS->send_face (RETVAL, pri);
2640 THIS->flush_fx ();
2641 }
2642 OUTPUT:
2643 RETVAL
2644
2645int
2646client::fx_want (int idx, int value = -1)
2647 CODE:
2648 if (0 < idx && idx < FT_NUM)
2649 {
2650 RETVAL = THIS->fx_want [idx];
2651 if (items > 2)
2652 THIS->fx_want [idx] = value;
2653 }
2654 else
2655 RETVAL = 0;
2656 OUTPUT:
2657 RETVAL
2658
2659MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2660
2661faceidx sound_find (utf8_string name)
2662
2663void sound_set (utf8_string str, faceidx face)
2664
2665# dire hack
2666void old_sound_index (int idx, faceidx face)
2667 CODE:
2668 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2669 old_sound_index [idx] = face;
2670
2671MODULE = cf PACKAGE = cf::face PREFIX = face_
2672
2673#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2674
2675faceidx face_find (utf8_string name, faceidx defidx = 0)
2676
2677faceidx alloc (utf8_string name)
2678 CODE:
2679{
2680 do
2681 {
2682 RETVAL = faces.size ();
2683 faces.resize (RETVAL + 1);
2684 }
2685 while (!RETVAL); // crude way to leave index 0
2686
2687 faces [RETVAL].name = name;
2688 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2689
2690 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2691 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2692}
2693 OUTPUT: RETVAL
2694
2695void set_type (faceidx idx, int value)
2696 ALIAS:
2697 set_type = 0
2698 set_visibility = 1
2699 set_magicmap = 2
2700 set_smooth = 3
2701 set_smoothlevel = 4
2702 CODE:
2703 faceinfo *f = face_info (idx); assert (f);
2704 switch (ix)
2705 {
2706 case 0: f->type = value; break;
2707 case 1: f->visibility = value; break;
2708 case 2: f->magicmap = value; break;
2709 case 3: f->smooth = value; break;
2710 case 4: f->smoothlevel = value; break;
2711 }
2712
2713void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2714 CODE:
2715{
2716 faceinfo *f = face_info (idx); assert (f);
2717 facedata *d = &(faceset ? f->data64 : f->data32);
2718 sv_to (data, d->data);
2719 STRLEN clen;
2720 char *cdata = SvPVbyte (chksum, clen);
2721 clen = min (CHKSUM_SIZE, clen);
2722
2723 if (memcmp (d->chksum, cdata, clen))
2724 {
2725 memcpy (d->chksum, cdata, clen);
2726
2727 // invalidate existing client face info
2728 for_all_clients (ns)
2729 if (ns->faceset == faceset)
2730 {
2731 ns->faces_sent [idx] = false;
2732 ns->force_newmap = true;
2733 }
2734 }
2735}
2736
2737int get_data_size (faceidx idx, int faceset = 0)
2738 CODE:
2739 facedata *d = face_data (idx, faceset);
2740 if (!d) XSRETURN_UNDEF;
2741 RETVAL = d->data.size ();
2742 OUTPUT:
2743 RETVAL
2744
2745SV *get_chksum (faceidx idx, int faceset = 0)
2746 CODE:
2747 facedata *d = face_data (idx, faceset);
2748 if (!d) XSRETURN_UNDEF;
2749 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2750 OUTPUT:
2751 RETVAL
2752
2753SV *get_data (faceidx idx, int faceset = 0)
2754 CODE:
2755 facedata *d = face_data (idx, faceset);
2756 if (!d) XSRETURN_UNDEF;
2757 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2758 OUTPUT:
2759 RETVAL
2760
2761void invalidate (faceidx idx)
2762 CODE:
2763 for_all_clients (ns)
2764 {
2765 ns->faces_sent [idx] = false;
2766 ns->force_newmap = true;
2767 }
2768
2769void invalidate_all ()
2770 CODE:
2771 for_all_clients (ns)
2772 {
2773 ns->faces_sent.reset ();
2774 ns->force_newmap = true;
2775 }
2776
2777MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2778
2779#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2780
2781animidx anim_find (utf8_string name)
2782 CODE:
2783 RETVAL = animation::find (name).number;
2784 OUTPUT: RETVAL
2785
2786animidx set (utf8_string name, SV *frames, int facings = 1)
2787 CODE:
2788{
2789 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2790 croak ("frames must be an arrayref");
2791
2792 AV *av = (AV *)SvRV (frames);
2793
2794 animation *anim = &animation::find (name);
2795 if (anim->number)
2796 {
2797 anim->resize (av_len (av) + 1);
2798 anim->facings = facings;
2799 }
2800 else
2801 anim = &animation::create (name, av_len (av) + 1, facings);
2802
2803 for (int i = 0; i < anim->num_animations; ++i)
2804 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2805}
2806 OUTPUT: RETVAL
2807
2808void invalidate_all ()
2809 CODE:
2810 for_all_clients (ns)
2811 ns->anims_sent.reset ();
2812
2813MODULE = cf PACKAGE = cf::object::freezer
2814
2815INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2816
2817SV *
2818new (char *klass)
2819 CODE:
2820 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2821 OUTPUT: RETVAL
2822
2823void
2824DESTROY (SV *sv)
2825 CODE:
2826 object_freezer *self;
2827 sv_to (sv, self);
2828 delete self;
2829
2830MODULE = cf PACKAGE = cf::object::thawer
2831
2832INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2833
2834SV *
2835new_from_file (char *klass, octet_string path)
2836 CODE:
2837 object_thawer *f = new object_thawer (path);
2838 if (!*f)
2839 {
2840 delete f;
2841 XSRETURN_UNDEF;
2842 }
2843 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2844 OUTPUT: RETVAL
2845
2846void
2847DESTROY (SV *sv)
2848 CODE:
2849 object_thawer *self;
2850 sv_to (sv, self);
2851 delete self;
2852
2853void
2854extract_tags (object_thawer *self)
2855 PPCODE:
2856 while (self->kw != KW_EOF)
2857 {
2858 PUTBACK;
2859 coroapi::cede_to_tick ();
2860 SPAGAIN;
2861
2862 if (self->kw == KW_tag)
2863 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2864
2865 self->skip ();
2866 }
2867

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