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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.2 by root, Tue Aug 15 18:07:25 2006 UTC vs.
Revision 1.281 by root, Tue Apr 22 07:01:47 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#if HAVE_EXECINFO_H
30# include <execinfo.h>
31#endif
32
33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
39#include "sproto.h"
40
41#include <unistd.h>
42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
25 53
26#include <EXTERN.h> 54#include <EXTERN.h>
27#include <perl.h> 55#include <perl.h>
28#include <XSUB.h> 56#include <XSUB.h>
29 57
30#undef save_long // clashes with libproto.h 58#include "CoroAPI.h"
59#include "perlxsi.c"
31 60
32#define PLUGIN_NAME "perl" 61extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.3"
34 62
35#ifndef __CEXTRACT__ 63typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 64typedef object_freezer &object_freezer_ref;
65
66typedef std::string std__string;
67
68static PerlInterpreter *perl;
69
70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
74
75global gbl_ev;
76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
81
82static HV
83 *stash_cf,
84 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap,
87 *stash_cf_map_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
116// helper cast function, returns super class * or 0
117template<class super>
118static super *
119is_a (attachable *at)
120{
121 //return dynamic_cast<super *>(at); // slower, safer
122 if (typeid (*at) == typeid (super))
123 return static_cast<super *>(at);
124 else
125 return 0;
126}
127
128//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
129
130unordered_vector<attachable *> attachable::mortals;
131
132attachable::~attachable ()
133{
134 assert (!self);
135 assert (!cb);
136}
137
138int
139attachable::refcnt_cnt () const
140{
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
163attachable::optimise ()
164{
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
187 {
188 SvREFCNT_dec (cb);
189 cb = 0;
190 }
191
192 mortals.push_back (this);
193}
194
195void
196attachable::destroy ()
197{
198 if (destroyed ())
199 return;
200
201 flags |= F_DESTROYED;
202 do_destroy ();
203 sever_self ();
204}
205
206void
207attachable::check_mortals ()
208{
209 static int i = 0;
210
211 for (;;)
212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
237 attachable *obj = mortals [i];
238
239#if 0
240 if (obj->self)//D make this an assert later
241 {
242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
37#endif 245#endif
38 246
39#undef MODULEAPI 247 if (obj->refcnt)
40#ifdef WIN32
41#else
42#define MODULEAPI
43#endif
44
45#include <plugin_common.h>
46#include <sounds.h>
47
48#include <stdarg.h>
49
50#include <sproto.h>
51
52//#include "EventAPI.h"
53#include "perlxsi.c"
54
55static void *globalEventListener (int *type, ...);
56
57extern sint64 *levels; // the experience table
58
59typedef object object_ornull;
60typedef mapstruct mapstruct_ornull;
61
62typedef double val64;
63#define newSVval64 newSVnv
64#define SvVAL64 SvNV
65
66static f_plug_api gethook;
67static f_plug_api registerGlobalEvent;
68static f_plug_api unregisterGlobalEvent;
69static f_plug_api systemDirectory;
70static f_plug_api object_set_property;
71static f_plug_api map_get_map;
72static f_plug_api object_insert;
73
74/* this is a stupid way to do things, and awkward to use for plug-in authors */
75typedef struct
76{
77 object* who;
78 object* activator;
79 object* third;
80 object* event;
81 mapstruct* map;
82 char message[1024];
83 int fix; // seems to be python-only, and should not be part of the API
84 int event_code;
85 char extension[1024]; // name field, should invoke specific perl extension
86 char options[1024]; // slaying field of event_connectors
87 int returnvalue;
88} CFPContext;
89
90static HV *obj_cache;
91static PerlInterpreter *perl;
92
93#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
94#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
95#define PUSH_OB PUSHcfapi_va(POBJECT, object *)
96#define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
97#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
98#define PUSH_PV PUSHcfapi_va(STRING, const char *)
99#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
100
101//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102
103// garbage collect some perl objects, if possible
104// all objects no longer referenced and empty are
105// eligible for destruction.
106static void
107clean_obj_cache ()
108{
109 static int count;
110
111 if (++count & 7)
112 return;
113
114 int todo = 1000;
115 do
116 {
117 I32 klen;
118 char *key;
119 HE *he = hv_iternext (obj_cache);
120
121 if (he)
122 { 248 {
123 SV *sv = hv_iterval (obj_cache, he); 249 ++i; // further delay freeing
124 250
125 // empty and unreferenced? nuke it 251 if (!(i & 0x3ff))
126 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
127 { 252 break;
128 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
129 todo++;
130 }
131 } 253 }
132 else 254 else
133 break; 255 {
256 mortals.erase (i);
257 obj->sever_self ();
258 delete obj;
259 }
134 } 260 }
135 while (--todo);
136} 261}
262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
275attachable &
276attachable::operator =(const attachable &src)
277{
278 //if (self || cb)
279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
280
281 attach = src.attach;
282 return *this;
283}
284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
137 320
138static SV * 321static SV *
139newSVptr (void *ptr, const char *klass) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
140{ 323{
141 SV *sv; 324 SV *sv;
142 325
143 if (!ptr) 326 if (!ptr)
144 return &PL_sv_undef; 327 return newSV (0);
145 328
146 sv = newSV (0);
147 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
148 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
149} 331}
150 332
151static void 333static int
152SVptr_cache_set (void *ptr, SV *sv) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
153{ 335{
154 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0); 336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
345 // next line makes sense, but most objects still have refcnt 0 by default
346 //at->refcnt_chk ();
347 return 0;
155} 348}
349
350MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
156 351
157static SV * 352static SV *
158SVptr_cache_get (void *ptr) 353newSVattachable (attachable *obj, HV *stash)
159{ 354{
160 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
161
162 return he ? *he : 0;
163}
164
165static SV *
166newSVptr_cached (void *ptr, const char *klass)
167{
168 SV *sv;
169
170 if (!ptr)
171 return &PL_sv_undef;
172
173 sv = SVptr_cache_get (ptr);
174
175 if (!sv) 355 if (!obj)
356 return newSV (0);
357
358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
176 { 362 {
177 HV *hv = newHV (); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
178 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
179 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
180 364
181 SVptr_cache_set (ptr, sv); 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
182 } 368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
183 372
184 return newSVsv (sv); 373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
185} 378}
186 379
187static void 380static void
188clearSVptr (SV *sv) 381clearSVptr (SV *sv)
189{ 382{
215 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
216 else 409 else
217 return 0; 410 return 0;
218} 411}
219 412
413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
415inline SV *to_sv (bool v) { return newSViv (v); }
416inline SV *to_sv ( signed char v) { return newSViv (v); }
417inline SV *to_sv (unsigned char v) { return newSViv (v); }
418inline SV *to_sv ( signed short v) { return newSViv (v); }
419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
420inline SV *to_sv ( signed int v) { return newSViv (v); }
421inline SV *to_sv (unsigned int v) { return newSVuv (v); }
422inline SV *to_sv ( signed long v) { return newSViv (v); }
423inline SV *to_sv (unsigned long v) { return newSVuv (v); }
424inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
425inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
426inline SV *to_sv (float v) { return newSVnv (v); }
427inline SV *to_sv (double v) { return newSVnv (v); }
428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
436
437inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); }
439
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
471
472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
474
475template<class T>
476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
477
478template<int N>
479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
480
481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
493inline void sv_to (SV *sv, UUID &v)
494{
495 if (!v.parse (SvPV_nolen (sv)))
496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
497}
498
499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
500
220static SV * 501static SV *
221newSVcfapi (int type, ...) 502newSVdt_va (va_list &ap, data_type type)
222{ 503{
223 SV *sv; 504 SV *sv;
224
225 va_list args;
226 va_start (args, type);
227 505
228 switch (type) 506 switch (type)
229 { 507 {
230#if 0
231 case CFAPI_INT16: 508 case DT_INT:
232 sv = newSViv (*va_arg (args, sint16_t *)); 509 sv = newSViv (va_arg (ap, int));
233 break; 510 break;
234#endif
235 511
236 case CFAPI_INT: 512 case DT_INT64:
237 sv = newSViv (*va_arg (args, int *)); 513 sv = newSVval64 ((val64)va_arg (ap, sint64));
238 break; 514 break;
239 515
240 case CFAPI_LONG: 516 case DT_DOUBLE:
241 sv = newSVval64 ((val64)*va_arg (args, sint64 *)); 517 sv = newSVnv (va_arg (ap, double));
242 break; 518 break;
243 519
244 case CFAPI_DOUBLE:
245 sv = newSVnv (*va_arg (args, double *));
246 break;
247
248 case CFAPI_STRING: 520 case DT_STRING:
249 { 521 {
250 char *str = va_arg (args, char *); 522 char *str = (char *)va_arg (ap, const char *);
251 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
252 } 524 }
253 break; 525 break;
254 526
255 case CFAPI_POBJECT: 527 case DT_DATA:
256 { 528 {
257 object *obj = va_arg (args, object *); 529 char *str = (char *)va_arg (ap, const void *);
258 530 int len = va_arg (ap, int);
259 if (!obj) 531 sv = str ? newSVpv (str, len) : newSV (0);
260 sv = &PL_sv_undef;
261 else
262 switch (obj->type)
263 {
264 case MAP:
265 sv = newSVptr_cached (obj, "cf::object::map::wrap");
266 break;
267
268 case PLAYER:
269 sv = newSVptr_cached (obj, "cf::object::player::wrap");
270 break;
271
272 default:
273 sv = newSVptr_cached (obj, "cf::object::wrap");
274 break;
275 }
276 } 532 }
277 break; 533 break;
278 534
279 case CFAPI_PMAP: 535 case DT_OBJECT:
280 sv = newSVptr (va_arg (args, mapstruct *), "cf::map::wrap"); 536 sv = to_sv (va_arg (ap, object *));
281 break; 537 break;
282 538
283 case CFAPI_PPLAYER: 539 case DT_MAP:
284 sv = newSVptr (va_arg (args, player *), "cf::player::wrap"); 540 // va_arg (object *) when void * is passed is an XSI extension
541 sv = to_sv (va_arg (ap, maptile *));
285 break; 542 break;
286 543
287 case CFAPI_PARCH: 544 case DT_CLIENT:
288 sv = newSVptr (va_arg (args, archetype *), "cf::arch::wrap"); 545 sv = to_sv (va_arg (ap, client *));
289 break; 546 break;
290 547
291 case CFAPI_PPARTY: 548 case DT_PLAYER:
292 sv = newSVptr (va_arg (args, partylist *), "cf::party::wrap"); 549 sv = to_sv (va_arg (ap, player *));
293 break; 550 break;
294 551
295 case CFAPI_PREGION: 552 case DT_ARCH:
296 sv = newSVptr (va_arg (args, region *), "cf::region::wrap"); 553 sv = to_sv (va_arg (ap, archetype *));
297 break; 554 break;
298 555
556 case DT_PARTY:
557 sv = to_sv (va_arg (ap, partylist *));
558 break;
559
560 case DT_REGION:
561 sv = to_sv (va_arg (ap, region *));
562 break;
563
299 default: 564 default:
300 assert (("unhandled type in newSVcfapi", 0)); 565 assert (("unhandled type in newSVdt_va", 0));
301 } 566 }
302 567
303 va_end (args);
304
305 return sv; 568 return sv;
306} 569}
307 570
571static SV *
572newSVdt (data_type type, ...)
573{
574 va_list ap;
575
576 va_start (ap, type);
577 SV *sv = newSVdt_va (ap, type);
578 va_end (ap);
579
580 return sv;
581}
582
583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
584
585SV *
586registry (attachable *ext)
587{
588 if (!ext->cb)
589 ext->cb = newAV ();
590
591 return newRV_inc ((SV *)ext->cb);
592}
593
308///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
309 595
310extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 596void
597cfperl_init ()
311{ 598{
312 gethook = gethooksptr; 599 extern char **environ;
313 printf (PLUGIN_VERSION " init\n");
314 600
315 return 0; 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
316} 602 perl = perl_alloc ();
603 perl_construct (perl);
317 604
318static CommArray_s rtn_cmd; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
319 606
320static int 607 const char *argv[] = {
321runPluginCommand (object *obj, char *params) 608 settings.argv [0],
609 "-e"
610 "use EV; use Coro;" // required for bootstrap
611 "cf->bootstrap;" // required for datadir :*>
612 "unshift @INC, cf::datadir ();"
613 "require cf;"
614 };
615
616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
618 {
619 printf ("unable to initialize perl-interpreter, aborting.\n");
620 exit (EXIT_FAILURE);
621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
630}
631
632void cfperl_main ()
322{ 633{
323 dSP; 634 dSP;
324 635
325 ENTER;
326 SAVETMPS;
327
328 PUSHMARK (SP); 636 PUSHMARK (SP);
329
330 EXTEND (SP, 3);
331 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
332 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
333
334 if (params)
335 PUSHs (sv_2mortal (newSVpv (params, 0)));
336
337 PUTBACK; 637 PUTBACK;
338 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL); 638 call_pv ("cf::main", G_DISCARD | G_VOID);
339 SPAGAIN;
340
341 if (SvTRUE (ERRSV))
342 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
343
344 int returnvalue = count > 0 ? POPi : -1;
345
346 PUTBACK;
347 FREETMPS;
348 LEAVE;
349
350 return returnvalue;
351} 639}
352 640
353extern "C" void *cfperl_getPluginProperty (int *type, ...) 641void
642attachable::instantiate ()
354{ 643{
355 va_list args; 644 if (attach)
356 char *propname;
357 int i;
358 va_start (args, type);
359 propname = va_arg (args, char *);
360 //printf ("Property name: %s\n", propname);
361
362 if (!strcmp (propname, "command?"))
363 { 645 {
364 if (!perl) 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
365 return NULL; 647 attach = 0;
648 }
649}
366 650
367 const char *cmdname = va_arg (args, const char *); 651void
368 HV *hv = get_hv ("cf::COMMAND", 1); 652attachable::reattach ()
369 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0); 653{
654 optimise ();
655 //TODO: check for _attachment's, very important for restarts
656 INVOKE_ATTACHABLE (REATTACH, this);
657}
370 658
371 va_end (args); 659static event_klass klass_of[NUM_EVENT_TYPES] = {
660# define def(type,name) KLASS_ ## type,
661# include "eventinc.h"
662# undef def
663};
372 664
373 if (svp) 665#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
666
667static void
668gather_callbacks (AV *&callbacks, AV *registry, event_type event)
669{
670 // event must be in array
671 if (event >= 0 && event <= AvFILLp (registry))
672 {
673 SV *cbs_ = AvARRAY (registry)[event];
674
675 // element must be list of callback entries
676 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
374 { 677 {
375 // this is totaly broken, should stash it into %COMMAND 678 AV *cbs = (AV *)SvRV (cbs_);
376 rtn_cmd.name = cmdname;
377 rtn_cmd.time = SvNV (*svp);
378 rtn_cmd.func = runPluginCommand;
379 679
380 return &rtn_cmd; 680 // no callback entries, no callbacks to call
681 if (AvFILLp (cbs) >= 0)
682 {
683 if (!callbacks)
684 {
685 callbacks = newAV ();
686 av_extend (callbacks, 16);
687 }
688
689 // never use SvREFCNT_inc to copy values, but its ok here :)
690 for (int i = 0; i <= AvFILLp (cbs); ++i)
691 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
692 }
381 } 693 }
382 } 694 }
383 else if (!strcmp (propname, "Identification")) 695}
696
697void
698attachable::gather_callbacks (AV *&callbacks, event_type event) const
699{
700 ::gather_callbacks (callbacks, cb_attachable, event);
701
702 if (cb)
703 ::gather_callbacks (callbacks, cb, event);
704}
705
706void
707global::gather_callbacks (AV *&callbacks, event_type event) const
708{
709 ::gather_callbacks (callbacks, cb_global, event);
710}
711
712void
713object::gather_callbacks (AV *&callbacks, event_type event) const
714{
715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
384 { 716 {
385 va_end (args); 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
386 return (void*) PLUGIN_NAME; 718
719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
387 } 721 }
388 else if (!strcmp (propname, "FullName")) 722
723 if (type <= AvFILLp (cb_type))
389 { 724 {
390 va_end (args); 725 SV *registry = AvARRAY (cb_type)[type];
391 return (void*) PLUGIN_VERSION; 726
727 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
728 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
392 } 729 }
730
731 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_object, event);
733}
734
735void
736archetype::gather_callbacks (AV *&callbacks, event_type event) const
737{
738 attachable::gather_callbacks (callbacks, event);
739 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
740}
741
742void
743client::gather_callbacks (AV *&callbacks, event_type event) const
744{
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_client, event);
747}
748
749void
750player::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_player, event);
754}
755
756void
757maptile::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_map, event);
761}
762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
813bool
814attachable::invoke (event_type event, ...)
815{
816 data_type dt;
817
818 // callback call ordering should be:
819 // 1. per-object callback
820 // 2. per-class object
821 // 3. per-type callback
822 // 4. global callbacks
823
824 AV *callbacks = 0;
825 gather_callbacks (callbacks, event);
826
827 // short-circuit processing if no callbacks found/defined
828 if (!callbacks)
829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
833
834 CALL_BEGIN (3);
835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
837
838 //TODO: unhack
839 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
840 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
841 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
842 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
843 else if (global *gl = is_a<global>(this)) /*nop*/;
393 else 844 else
394 va_end (args); 845 abort (); //TODO
395 846
396 return NULL; 847 for (;;)
397}
398
399extern "C" int cfperl_postInitPlugin ()
400{
401 int hooktype = 1;
402 int rtype = 0;
403
404 printf (PLUGIN_VERSION " post init\n");
405
406 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
407 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
408 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
409 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
410 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
411 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
412
413 cf_init_plugin (gethook);
414
415 /* Pick the global events you want to monitor from this plugin */
416 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
417 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
418 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
419 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
420 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
421 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
422 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
423 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
424 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
425 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
426 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
427 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
428 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
429 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
430 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
431 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
432 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
433 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
434 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
435 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
436 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
437 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
438 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
439 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
440 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
441 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
442 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
443
444 char *argv[] = {
445 "",
446 "-e"
447 "BEGIN {"
448 " cf->bootstrap;"
449 " unshift @INC, cf::datadir ();"
450 "}"
451 ""
452 "use cf;"
453 };
454
455 perl = perl_alloc ();
456 perl_construct (perl);
457
458 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
459
460 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
461 { 848 {
462 printf ("unable to initialize perl-interpreter, continuing without.\n"); 849 dt = (data_type) va_arg (ap, int);
463 850
464 perl_destruct (perl); 851 if (dt == DT_END)
465 perl_free (perl); 852 break;
466 perl = 0; 853 else if (dt == DT_AV)
854 {
855 AV *av = va_arg (ap, AV *);
856
857 for (int i = 0; i <= av_len (av); ++i)
858 XPUSHs (*av_fetch (av, i, 1));
859 }
860 else
861 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
467 } 862 }
863
864 va_end (ap);
865
866 CALL_CALL ("cf::do_invoke", G_SCALAR);
867 count = count > 0 ? POPi : 0;
868
869 CALL_END;
870
871 return count;
872}
873
874SV *
875cfperl_result (int idx)
876{
877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
878 if (!av)
879 return &PL_sv_undef;
880
881 SV **sv = av_fetch (av, idx, 0);
882 if (!sv)
883 return &PL_sv_undef;
884
885 return *sv;
886}
887
888int
889cfperl_result_INT (int idx)
890{
891 return SvIV (cfperl_result (idx));
892}
893
894double
895cfperl_result_DOUBLE (int idx)
896{
897 return SvNV (cfperl_result (idx));
898}
899
900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
920
921void
922cfperl_emergency_save ()
923{
924 CALL_BEGIN (0);
925 CALL_CALL ("cf::emergency_save", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval;
983
984 if (count)
985 sv_to (POPs, retval);
468 else 986 else
987 retval = 0;
988
989 CALL_END;
990
991 return retval;
992}
993
994maptile *
995maptile::find_sync (const char *path, maptile *origin)
996{
997 CALL_BEGIN (2);
998 CALL_ARG (path);
999 CALL_ARG (origin);
1000 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1001
1002 maptile *retval;
1003
1004 if (count)
1005 sv_to (POPs, retval);
1006 else
1007 retval = 0;
1008
1009 CALL_END;
1010
1011 return retval;
1012}
1013
1014maptile *
1015maptile::find_async (const char *path, maptile *origin, bool load)
1016{
1017 CALL_BEGIN (3);
1018 CALL_ARG (path);
1019 CALL_ARG (origin);
1020 CALL_ARG (load);
1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
1022
1023 maptile *retval;
1024
1025 if (count)
1026 sv_to (POPs, retval);
1027 else
1028 retval = 0;
1029
1030 CALL_END;
1031
1032 return retval;
1033}
1034
1035void
1036maptile::do_load_sync ()
1037{
1038 CALL_BEGIN (1);
1039 CALL_ARG (this);
1040 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1041 CALL_END;
1042}
1043
1044void
1045maptile::change_all_map_light (int change)
1046{
1047 CALL_BEGIN (1);
1048 CALL_ARG (change);
1049 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1050 CALL_END;
1051}
1052
1053void
1054object::enter_exit (object *exit)
1055{
1056 if (type != PLAYER)
1057 return;
1058
1059 CALL_BEGIN (2);
1060 CALL_ARG (this);
1061 CALL_ARG (exit);
1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1063 CALL_END;
1064}
1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
469 { 1081 {
470 obj_cache = newHV (); 1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
471 } 1090 }
472 1091
473 return 0; 1092 return retval;
474} 1093}
475 1094
476static void * 1095void
477globalEventListener (int *type, ...) 1096log_backtrace (const char *msg)
478{ 1097{
479 va_list args; 1098#if HAVE_BACKTRACE
480 static int rv; 1099 void *addr [20];
481 int event_code; 1100 int size = backtrace (addr, 20);
482 1101
483 if (!perl) 1102 CALL_BEGIN (size);
484 return NULL; 1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
485 1110
486 va_start (args, type); 1111/////////////////////////////////////////////////////////////////////////////
487 event_code = va_arg (args, int);
488 1112
489 if (event_code == EVENT_FREE_OB) 1113struct EVAPI *evapi::GEVAPI;
1114struct CoroAPI *coroapi::GCoroAPI;
1115
1116void coroapi::do_cede_to_tick ()
1117{
1118 cede_pending = 0;
1119 cede ();
1120}
1121
1122void
1123coroapi::wait_for_tick ()
1124{
1125 CALL_BEGIN (0);
1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1127 CALL_END;
1128}
1129
1130void
1131coroapi::wait_for_tick_begin ()
1132{
1133 CALL_BEGIN (0);
1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1135 CALL_END;
1136}
1137
1138void
1139iow::poll (int events)
1140{
1141 if (events != this->events)
490 { 1142 {
491 player *pl; 1143 int active = ev_is_active ((ev_io *)this);
492 object *op; 1144 if (active) stop ();
493 SV *sv; 1145 ev_io_set ((ev_io *)this, fd, events);
494 1146 if (active) start ();
495 op = va_arg (args, object *);
496 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
497
498 if (sv)
499 clearSVptr (sv);
500
501 rv = 0;
502 } 1147 }
503 else if (event_code == EVENT_CLOCK)
504 {
505 clean_obj_cache ();
506 }
507 else
508 {
509 dSP;
510
511 ENTER;
512 SAVETMPS;
513
514 PUSHMARK (SP);
515
516 EXTEND (SP, 10);
517 PUSHs (sv_2mortal (newSViv (event_code)));
518
519 switch (event_code)
520 {
521 case EVENT_CRASH:
522 break;
523
524 case EVENT_PLAYER_LOAD:
525 case EVENT_PLAYER_SAVE:
526 PUSH_OB;
527 PUSH_PV;
528 break;
529
530 case EVENT_MAPLOAD:
531 case EVENT_MAPOUT:
532 case EVENT_MAPIN:
533 case EVENT_MAPCLEAN:
534 case EVENT_MAPRESET:
535 PUSH_MAP;
536 break;
537
538 case EVENT_MAPENTER:
539 case EVENT_MAPLEAVE:
540 case EVENT_BORN:
541 case EVENT_REMOVE:
542 case EVENT_PLAYER_DEATH:
543 PUSH_OB;
544 break;
545
546 case EVENT_GKILL:
547 PUSH_OB;
548 PUSH_OB;
549 break;
550
551 case EVENT_LOGIN:
552 case EVENT_LOGOUT:
553 PUSH_PL;
554 PUSH_PV;
555 break;
556
557 case EVENT_SHOUT:
558 case EVENT_MUZZLE:
559 case EVENT_KICK:
560 PUSH_OB;
561 PUSH_PV;
562 break;
563
564 case EVENT_FIND_UNARMED_SKILL:
565 PUSH_OB;
566 break;
567
568 case EVENT_PLAYER_USE_SKILL:
569 case EVENT_MONSTER_USE_SKILL:
570 case EVENT_CAST_SPELL:
571 PUSH_OB;
572 PUSH_OB;
573 PUSH_OB;
574 PUSH_IV;
575 PUSH_PV;
576 break;
577
578 case EVENT_EXTCMD:
579 PUSH_PL;
580 {
581 char *buf = va_arg (args, char *);
582 int len = va_arg (args, int);
583 PUSHs (sv_2mortal (newSVpvn (buf, len)));
584 }
585 break;
586
587 case EVENT_TELL:
588 break;
589 }
590
591 va_end (args);
592
593 PUTBACK;
594 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
595 SPAGAIN;
596
597 if (SvTRUE (ERRSV))
598 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
599
600 rv = count > 0 ? POPi : 0;
601
602 PUTBACK;
603 FREETMPS;
604 LEAVE;
605 }
606
607 return &rv;
608} 1148}
609 1149
610extern "C" void *cfperl_eventListener (int *type, ...) 1150void
1151_connect_to_perl ()
611{ 1152{
612 static int rv; 1153 stash_cf = gv_stashpv ("cf", 1);
613 va_list args;
614 int event_code;
615 object *who, *activator, *third, *event;
616 char *message, *extension, *options;
617 1154
618 if (!perl) 1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
619 return NULL; 1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1159 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
620 1164
621 va_start (args, type); 1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
622 who = va_arg (args, object *); 1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
623 event_code = va_arg (args, int); 1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
624 activator = va_arg (args, object *); 1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
625 third = va_arg (args, object *);
626 message = va_arg (args, char *);
627 va_arg (args, int); // fix yourself
628 extension = va_arg (args, char *);
629 options = va_arg (args, char *);
630 event = va_arg (args, object *);
631 va_end (args);
632 1169
633 { 1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
634 dSP; 1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
635 1172 cb_object = get_av ("cf::CB_OBJECT", 1);
636 ENTER; 1173 cb_player = get_av ("cf::CB_PLAYER", 1);
637 SAVETMPS; 1174 cb_client = get_av ("cf::CB_CLIENT", 1);
638 1175 cb_type = get_av ("cf::CB_TYPE" , 1);
639 PUSHMARK (SP); 1176 cb_map = get_av ("cf::CB_MAP" , 1);
640 EXTEND (SP, 10);
641
642 PUSHcfapi (STRING, extension);
643 PUSHs (sv_2mortal (newSViv (event_code)));
644
645 PUSHcfapi (POBJECT, event);
646 PUSHcfapi (POBJECT, who);
647
648 switch (event_code)
649 {
650 case EVENT_STOP: // $ob (e.g. arrow)
651 case EVENT_TIME: // $ob
652 case EVENT_TIMER: // $ob
653 break;
654
655 case EVENT_APPLY: // $ob, $who
656 case EVENT_DROP: // $ob, $who
657 case EVENT_CLOSE: // $ob, $who
658 case EVENT_DEATH: // $ob[, $killer]
659 case EVENT_MOVE: // $ob, $enemy
660 case EVENT_THROW: // $ob, $thrower
661 PUSHcfapi (POBJECT, activator);
662 break;
663
664 case EVENT_DROP_ON: // $ob, $who, $what
665 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
666 PUSHcfapi (POBJECT, activator);
667 PUSHcfapi (POBJECT, third);
668 break;
669
670 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
671 PUSHcfapi (POBJECT, activator);
672 PUSHcfapi (POBJECT, third);
673 PUSHcfapi (POBJECT, message);
674 break;
675
676 case EVENT_SAY: // $ob, $who, $msg
677 PUSHcfapi (POBJECT, activator);
678 PUSHcfapi (STRING, message);
679 break;
680
681 default:
682 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
683 break;
684 }
685
686 PUTBACK;
687 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
688 SPAGAIN;
689
690 if (SvTRUE (ERRSV))
691 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
692
693 rv = count > 0 ? POPi : 0;
694
695 PUTBACK;
696 FREETMPS;
697 LEAVE;
698 }
699
700 return &rv;
701}
702
703extern "C" int cfperl_closePlugin ()
704{
705 printf (PLUGIN_VERSION " closing\n");
706
707 if (perl)
708 {
709 perl_destruct (perl);
710 perl_free (perl);
711 perl = 0;
712 }
713
714 return 0;
715}
716
717void cfperl_sleep (double delta)
718{
719 dSP;
720 ENTER;
721 SAVETMPS;
722
723 PUSHMARK (SP);
724 XPUSHs (sv_2mortal (newSVnv (delta)));
725 PUTBACK;
726 call_pv ("cf::sleep_delta", G_DISCARD | G_VOID | G_EVAL);
727 SPAGAIN;
728
729 FREETMPS;
730 LEAVE;
731} 1177}
732 1178
733MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
734 1180
735BOOT: 1181BOOT:
736{ 1182{
737 HV *stash = gv_stashpv ("cf", 1); 1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
1186 _connect_to_perl ();
1187
1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
738 1198
739 static const struct { 1199 static const struct {
740 const char *name; 1200 const char *name;
741 IV iv; 1201 IV iv;
742 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
743# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
744 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
745 const_iv (llevInfo) 1205 const_iv (logBacktrace)
746 const_iv (llevDebug)
747 const_iv (llevMonster)
748 1206
749 const_iv (PLAYER) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
750 const_iv (TRANSPORT) 1208
751 const_iv (ROD) 1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
752 const_iv (TREASURE) 1210
753 const_iv (POTION)
754 const_iv (FOOD)
755 const_iv (POISON)
756 const_iv (BOOK)
757 const_iv (CLOCK)
758 const_iv (LIGHTNING)
759 const_iv (ARROW)
760 const_iv (BOW)
761 const_iv (WEAPON)
762 const_iv (ARMOUR)
763 const_iv (PEDESTAL)
764 const_iv (ALTAR)
765 const_iv (LOCKED_DOOR)
766 const_iv (SPECIAL_KEY)
767 const_iv (MAP)
768 const_iv (DOOR)
769 const_iv (KEY)
770 const_iv (TIMED_GATE)
771 const_iv (TRIGGER)
772 const_iv (GRIMREAPER)
773 const_iv (MAGIC_EAR)
774 const_iv (TRIGGER_BUTTON)
775 const_iv (TRIGGER_ALTAR)
776 const_iv (TRIGGER_PEDESTAL)
777 const_iv (SHIELD)
778 const_iv (HELMET)
779 const_iv (HORN)
780 const_iv (MONEY)
781 const_iv (CLASS)
782 const_iv (GRAVESTONE)
783 const_iv (AMULET)
784 const_iv (PLAYERMOVER)
785 const_iv (TELEPORTER)
786 const_iv (CREATOR)
787 const_iv (SKILL)
788 const_iv (EXPERIENCE)
789 const_iv (EARTHWALL)
790 const_iv (GOLEM)
791 const_iv (THROWN_OBJ)
792 const_iv (BLINDNESS)
793 const_iv (GOD)
794 const_iv (DETECTOR)
795 const_iv (TRIGGER_MARKER)
796 const_iv (DEAD_OBJECT)
797 const_iv (DRINK)
798 const_iv (MARKER)
799 const_iv (HOLY_ALTAR)
800 const_iv (PLAYER_CHANGER)
801 const_iv (BATTLEGROUND)
802 const_iv (PEACEMAKER)
803 const_iv (GEM)
804 const_iv (FIREWALL)
805 const_iv (ANVIL)
806 const_iv (CHECK_INV)
807 const_iv (MOOD_FLOOR)
808 const_iv (EXIT)
809 const_iv (ENCOUNTER)
810 const_iv (SHOP_FLOOR)
811 const_iv (SHOP_MAT)
812 const_iv (RING)
813 const_iv (FLOOR)
814 const_iv (FLESH)
815 const_iv (INORGANIC)
816 const_iv (SKILL_TOOL)
817 const_iv (LIGHTER)
818 const_iv (TRAP_PART)
819 const_iv (WALL)
820 const_iv (LIGHT_SOURCE)
821 const_iv (MISC_OBJECT)
822 const_iv (MONSTER)
823 const_iv (SPAWN_GENERATOR)
824 const_iv (LAMP)
825 const_iv (DUPLICATOR)
826 const_iv (TOOL)
827 const_iv (SPELLBOOK)
828 const_iv (BUILDFAC)
829 const_iv (CLOAK)
830 const_iv (SPINNER)
831 const_iv (GATE) 1211 const_iv (MAX_TIME)
832 const_iv (BUTTON)
833 const_iv (CF_HANDLE)
834 const_iv (HOLE)
835 const_iv (TRAPDOOR)
836 const_iv (SIGN)
837 const_iv (BOOTS)
838 const_iv (GLOVES)
839 const_iv (SPELL)
840 const_iv (SPELL_EFFECT)
841 const_iv (CONVERTER)
842 const_iv (BRACERS)
843 const_iv (POISONING)
844 const_iv (SAVEBED)
845 const_iv (POISONCLOUD)
846 const_iv (FIREHOLES)
847 const_iv (WAND)
848 const_iv (SCROLL)
849 const_iv (DIRECTOR)
850 const_iv (GIRDLE)
851 const_iv (FORCE)
852 const_iv (POTION_EFFECT)
853 const_iv (EVENT_CONNECTOR)
854 const_iv (CLOSE_CON)
855 const_iv (CONTAINER)
856 const_iv (ARMOUR_IMPROVER)
857 const_iv (WEAPON_IMPROVER)
858 const_iv (SKILLSCROLL)
859 const_iv (DEEP_SWAMP)
860 const_iv (IDENTIFY_ALTAR)
861 const_iv (MENU) 1212 const_iv (MAXSOCKBUF)
862 const_iv (RUNE)
863 const_iv (TRAP)
864 const_iv (POWER_CRYSTAL)
865 const_iv (CORPSE)
866 const_iv (DISEASE)
867 const_iv (SYMPTOM)
868 const_iv (BUILDER)
869 const_iv (MATERIAL)
870 const_iv (ITEM_TRANSFORMER)
871 const_iv (QUEST)
872 1213
873 const_iv (ST_BD_BUILD) 1214 const_iv (NUM_BODY_LOCATIONS)
874 const_iv (ST_BD_REMOVE) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1219 const_iv (body_wrist) const_iv (body_waist)
875 1220
876 const_iv (ST_MAT_FLOOR) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
877 const_iv (ST_MAT_WALL) 1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
878 const_iv (ST_MAT_ITEM) 1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
879 1249
880 const_iv (AT_PHYSICAL) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
881 const_iv (AT_MAGIC)
882 const_iv (AT_FIRE)
883 const_iv (AT_ELECTRICITY)
884 const_iv (AT_COLD)
885 const_iv (AT_CONFUSION)
886 const_iv (AT_ACID)
887 const_iv (AT_DRAIN)
888 const_iv (AT_WEAPONMAGIC)
889 const_iv (AT_GHOSTHIT)
890 const_iv (AT_POISON)
891 const_iv (AT_SLOW)
892 const_iv (AT_PARALYZE)
893 const_iv (AT_TURN_UNDEAD)
894 const_iv (AT_FEAR)
895 const_iv (AT_CANCELLATION)
896 const_iv (AT_DEPLETE)
897 const_iv (AT_DEATH)
898 const_iv (AT_CHAOS)
899 const_iv (AT_COUNTERSPELL)
900 const_iv (AT_GODPOWER)
901 const_iv (AT_HOLYWORD)
902 const_iv (AT_BLIND)
903 const_iv (AT_INTERNAL)
904 const_iv (AT_LIFE_STEALING)
905 const_iv (AT_DISEASE)
906 1251
907 const_iv (QUEST_IN_PROGRESS) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
908 const_iv (QUEST_DONE_QUEST) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
909 const_iv (QUEST_DONE_TASK)
910 const_iv (QUEST_START_QUEST)
911 const_iv (QUEST_END_QUEST)
912 const_iv (QUEST_START_TASK)
913 const_iv (QUEST_END_TASK)
914 const_iv (QUEST_OVERRIDE)
915 const_iv (QUEST_ON_ACTIVATE)
916 1254
917 const_iv (WEAP_HIT) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
918 const_iv (WEAP_SLASH) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
919 const_iv (WEAP_PIERCE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
920 const_iv (WEAP_CLEAVE) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
921 const_iv (WEAP_SLICE) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
922 const_iv (WEAP_STAB) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
923 const_iv (WEAP_WHIP) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
924 const_iv (WEAP_CRUSH) 1262
1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
925 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
926 1266
927 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
928 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
929 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
930 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
931 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
932 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
933 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
934 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
935 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
936 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
937 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
938 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
939 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
940 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
941 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
942 const_iv (FLAG_TREASURE) 1319 const_iv (SP_MAGIC_MAPPING)
943 const_iv (FLAG_PLAYER_SOLD) 1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
944 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
945 const_iv (FLAG_CAN_ROLL)
946 const_iv (FLAG_OVERLAY_FLOOR)
947 const_iv (FLAG_IS_TURNABLE)
948 const_iv (FLAG_IS_USED_UP)
949 const_iv (FLAG_IDENTIFIED)
950 const_iv (FLAG_REFLECTING)
951 const_iv (FLAG_CHANGING)
952 const_iv (FLAG_SPLITTING)
953 const_iv (FLAG_HITBACK)
954 const_iv (FLAG_STARTEQUIP)
955 const_iv (FLAG_BLOCKSVIEW)
956 const_iv (FLAG_UNDEAD)
957 const_iv (FLAG_SCARED)
958 const_iv (FLAG_UNAGGRESSIVE)
959 const_iv (FLAG_REFL_MISSILE)
960 const_iv (FLAG_REFL_SPELL)
961 const_iv (FLAG_NO_MAGIC)
962 const_iv (FLAG_NO_FIX_PLAYER)
963 const_iv (FLAG_IS_LIGHTABLE)
964 const_iv (FLAG_TEAR_DOWN)
965 const_iv (FLAG_RUN_AWAY)
966 const_iv (FLAG_PICK_UP)
967 const_iv (FLAG_UNIQUE)
968 const_iv (FLAG_NO_DROP)
969 const_iv (FLAG_WIZCAST)
970 const_iv (FLAG_CAST_SPELL)
971 const_iv (FLAG_USE_SCROLL)
972 const_iv (FLAG_USE_RANGE)
973 const_iv (FLAG_USE_BOW)
974 const_iv (FLAG_USE_ARMOUR)
975 const_iv (FLAG_USE_WEAPON)
976 const_iv (FLAG_USE_RING)
977 const_iv (FLAG_READY_RANGE)
978 const_iv (FLAG_READY_BOW)
979 const_iv (FLAG_XRAYS)
980 const_iv (FLAG_NO_APPLY)
981 const_iv (FLAG_IS_FLOOR)
982 const_iv (FLAG_LIFESAVE)
983 const_iv (FLAG_NO_STRENGTH)
984 const_iv (FLAG_SLEEP)
985 const_iv (FLAG_STAND_STILL)
986 const_iv (FLAG_RANDOM_MOVE)
987 const_iv (FLAG_ONLY_ATTACK)
988 const_iv (FLAG_CONFUSED)
989 const_iv (FLAG_STEALTH)
990 const_iv (FLAG_WIZPASS)
991 const_iv (FLAG_IS_LINKED)
992 const_iv (FLAG_CURSED)
993 const_iv (FLAG_DAMNED)
994 const_iv (FLAG_SEE_ANYWHERE)
995 const_iv (FLAG_KNOWN_MAGICAL)
996 const_iv (FLAG_KNOWN_CURSED)
997 const_iv (FLAG_CAN_USE_SKILL)
998 const_iv (FLAG_BEEN_APPLIED)
999 const_iv (FLAG_READY_SCROLL)
1000 const_iv (FLAG_USE_ROD)
1001 const_iv (FLAG_USE_HORN)
1002 const_iv (FLAG_MAKE_INVIS)
1003 const_iv (FLAG_INV_LOCKED)
1004 const_iv (FLAG_IS_WOODED)
1005 const_iv (FLAG_IS_HILLY)
1006 const_iv (FLAG_READY_SKILL)
1007 const_iv (FLAG_READY_WEAPON)
1008 const_iv (FLAG_NO_SKILL_IDENT)
1009 const_iv (FLAG_BLIND)
1010 const_iv (FLAG_SEE_IN_DARK)
1011 const_iv (FLAG_IS_CAULDRON)
1012 const_iv (FLAG_NO_STEAL)
1013 const_iv (FLAG_ONE_HIT)
1014 const_iv (FLAG_CLIENT_SENT)
1015 const_iv (FLAG_BERSERK)
1016 const_iv (FLAG_NEUTRAL)
1017 const_iv (FLAG_NO_ATTACK)
1018 const_iv (FLAG_NO_DAMAGE)
1019 const_iv (FLAG_OBJ_ORIGINAL)
1020 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1021 const_iv (FLAG_ACTIVATE_ON_PUSH)
1022 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1023 const_iv (FLAG_IS_WATER)
1024 const_iv (FLAG_CONTENT_ON_GEN)
1025 const_iv (FLAG_IS_A_TEMPLATE)
1026 const_iv (FLAG_IS_BUILDABLE)
1027 const_iv (FLAG_AFK)
1028
1029 const_iv (NDI_BLACK)
1030 const_iv (NDI_WHITE)
1031 const_iv (NDI_NAVY)
1032 const_iv (NDI_RED) 1325 const_iv (SP_PROBE)
1033 const_iv (NDI_ORANGE) 1326 const_iv (SP_HEALING)
1327 const_iv (SP_CREATE_FOOD)
1328 const_iv (SP_EARTH_TO_DUST)
1329 const_iv (SP_CHANGE_ABILITY)
1034 const_iv (NDI_BLUE) 1330 const_iv (SP_BLESS)
1035 const_iv (NDI_DK_ORANGE)
1036 const_iv (NDI_GREEN)
1037 const_iv (NDI_LT_GREEN)
1038 const_iv (NDI_GREY)
1039 const_iv (NDI_BROWN)
1040 const_iv (NDI_GOLD)
1041 const_iv (NDI_TAN)
1042 const_iv (NDI_MAX_COLOR)
1043 const_iv (NDI_COLOR_MASK)
1044 const_iv (NDI_UNIQUE)
1045 const_iv (NDI_ALL)
1046
1047 const_iv (F_APPLIED)
1048 const_iv (F_LOCATION)
1049 const_iv (F_UNPAID)
1050 const_iv (F_MAGIC)
1051 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1052 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1053 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1054 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1055 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1056 1358
1057 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1058 const_iv (F_SHOP)
1059 const_iv (F_SELL)
1060 1360
1061 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1062 const_iv (P_NO_MAGIC) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1063 const_iv (P_IS_ALIVE)
1064 const_iv (P_NO_CLERIC)
1065 const_iv (P_NEED_UPDATE)
1066 const_iv (P_NO_ERROR)
1067 const_iv (P_OUT_OF_MAP)
1068 const_iv (P_NEW_MAP)
1069 1363
1070 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1071 const_iv (UP_OBJ_REMOVE)
1072 const_iv (UP_OBJ_CHANGE)
1073 const_iv (UP_OBJ_FACE)
1074 1365
1075 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1076 const_iv (INS_ABOVE_FLOOR_ONLY)
1077 const_iv (INS_NO_WALK_ON)
1078 const_iv (INS_ON_TOP)
1079 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1080 const_iv (INS_MAP_LOAD)
1081 1368
1082 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1083 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1084 const_iv (WILL_APPLY_EARTHWALL)
1085 const_iv (WILL_APPLY_DOOR)
1086 const_iv (WILL_APPLY_FOOD)
1087 1371
1088 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1089 const_iv (SAVE_DIR_MODE)
1090 1373
1091 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1092 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1093 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1094 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1095 const_iv (M_WOOD)
1096 const_iv (M_ORGANIC)
1097 const_iv (M_STONE)
1098 const_iv (M_CLOTH)
1099 const_iv (M_ADAMANT)
1100 const_iv (M_LIQUID)
1101 const_iv (M_SOFT_METAL)
1102 const_iv (M_BONE)
1103 const_iv (M_ICE)
1104 const_iv (M_SPECIAL)
1105 1378
1106 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1107 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1108 const_iv (SK_EXP_NONE)
1109 const_iv (SK_SUBTRACT_SKILL_EXP)
1110 1381
1111 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1112 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1113 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1114 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1115 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1116 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1117 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1118 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1119 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1120 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1121 const_iv (SK_DET_MAGIC)
1122 const_iv (SK_ORATORY)
1123 const_iv (SK_SINGING)
1124 const_iv (SK_DET_CURSE)
1125 const_iv (SK_FIND_TRAPS)
1126 const_iv (SK_MEDITATION)
1127 const_iv (SK_PUNCHING)
1128 const_iv (SK_FLAME_TOUCH)
1129 const_iv (SK_KARATE)
1130 const_iv (SK_CLIMBING)
1131 const_iv (SK_WOODSMAN)
1132 const_iv (SK_INSCRIPTION)
1133 const_iv (SK_ONE_HANDED_WEAPON)
1134 const_iv (SK_MISSILE_WEAPON)
1135 const_iv (SK_THROWING)
1136 const_iv (SK_USE_MAGIC_ITEM)
1137 const_iv (SK_DISARM_TRAPS)
1138 const_iv (SK_SET_TRAP)
1139 const_iv (SK_THAUMATURGY)
1140 const_iv (SK_PRAYING)
1141 const_iv (SK_CLAWING)
1142 const_iv (SK_LEVITATION)
1143 const_iv (SK_SUMMONING)
1144 const_iv (SK_PYROMANCY)
1145 const_iv (SK_EVOCATION)
1146 const_iv (SK_SORCERY)
1147 const_iv (SK_TWO_HANDED_WEAPON)
1148 const_iv (SK_SPARK_TOUCH)
1149 const_iv (SK_SHIVER)
1150 const_iv (SK_ACID_SPLASH)
1151 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1152 1393
1153 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1154 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1155 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1156 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1157 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1158 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1159 const_iv (SOUND_PUSH_PLAYER)
1160 const_iv (SOUND_PLAYER_HITS1)
1161 const_iv (SOUND_PLAYER_HITS2)
1162 const_iv (SOUND_PLAYER_HITS3)
1163 const_iv (SOUND_PLAYER_HITS4)
1164 const_iv (SOUND_PLAYER_IS_HIT1)
1165 const_iv (SOUND_PLAYER_IS_HIT2)
1166 const_iv (SOUND_PLAYER_IS_HIT3)
1167 const_iv (SOUND_PLAYER_KILLS)
1168 const_iv (SOUND_PET_IS_KILLED)
1169 const_iv (SOUND_PLAYER_DIES)
1170 const_iv (SOUND_OB_EVAPORATE)
1171 const_iv (SOUND_OB_EXPLODE)
1172 const_iv (SOUND_CLOCK)
1173 const_iv (SOUND_TURN_HANDLE)
1174 const_iv (SOUND_FALL_HOLE)
1175 const_iv (SOUND_DRINK_POISON)
1176 const_iv (SOUND_CAST_SPELL_0)
1177 1400
1178 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1179 const_iv (PREFER_HIGH)
1180 1402
1181 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1182 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1183 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1184 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1185 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1186 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1187 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1188 const_iv (ATNR_DRAIN)
1189 const_iv (ATNR_WEAPONMAGIC)
1190 const_iv (ATNR_GHOSTHIT)
1191 const_iv (ATNR_POISON)
1192 const_iv (ATNR_SLOW)
1193 const_iv (ATNR_PARALYZE)
1194 const_iv (ATNR_TURN_UNDEAD)
1195 const_iv (ATNR_FEAR)
1196 const_iv (ATNR_CANCELLATION)
1197 const_iv (ATNR_DEPLETE)
1198 const_iv (ATNR_DEATH)
1199 const_iv (ATNR_CHAOS)
1200 const_iv (ATNR_COUNTERSPELL)
1201 const_iv (ATNR_GODPOWER)
1202 const_iv (ATNR_HOLYWORD)
1203 const_iv (ATNR_BLIND)
1204 const_iv (ATNR_INTERNAL)
1205 const_iv (ATNR_LIFE_STEALING)
1206 const_iv (ATNR_DISEASE)
1207 1410
1208 const_iv (MAP_FLUSH) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1209 const_iv (MAP_PLAYER_UNIQUE)
1210 const_iv (MAP_BLOCK)
1211 const_iv (MAP_STYLE) 1412 const_iv (MAP_INACTIVE)
1212 const_iv (MAP_OVERLAY)
1213 1413
1214 const_iv (MAP_IN_MEMORY) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1215 const_iv (MAP_SWAPPED) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1216 const_iv (MAP_LOADING) 1416
1217 const_iv (MAP_SAVING) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1418
1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1420
1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1422
1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1424
1425 // random map generator
1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1428
1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1432
1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1435
1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1438
1439 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1440 const_iv (FT_RSRC) const_iv (FT_NUM)
1218 }; 1441 };
1219 1442
1220 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1443 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1221 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1444 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1222 1445
1223 static const struct { 1446 static const struct {
1224 const char *name; 1447 const char *name;
1448 int skip;
1449 IV klass;
1225 IV iv; 1450 IV iv;
1226 } *event, event_list[] = { 1451 } *eiv, event_iv[] = {
1227# define const_event(name) { # name, (IV)EVENT_ ## name }, 1452# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1228 const_event (NONE) 1453# include "eventinc.h"
1229 const_event (APPLY) 1454# undef def
1230 const_event (ATTACK)
1231 const_event (DEATH)
1232 const_event (DROP)
1233 const_event (DROP_ON)
1234 const_event (PICKUP)
1235 const_event (SAY)
1236 const_event (STOP)
1237 const_event (TIME)
1238 const_event (THROW)
1239 const_event (TRIGGER)
1240 const_event (CLOSE)
1241 const_event (TIMER)
1242 const_event (MOVE)
1243
1244 const_event (BORN)
1245 //const_event (CLOCK)
1246 const_event (CRASH)
1247 const_event (PLAYER_DEATH)
1248 const_event (PLAYER_LOAD)
1249 const_event (PLAYER_SAVE)
1250 const_event (GKILL)
1251 const_event (LOGIN)
1252 const_event (LOGOUT)
1253 const_event (MAPENTER)
1254 const_event (MAPLEAVE)
1255 const_event (MAPRESET)
1256 const_event (MAPLOAD)
1257 const_event (MAPOUT)
1258 const_event (MAPIN)
1259 const_event (MAPCLEAN)
1260 const_event (REMOVE)
1261 const_event (SHOUT)
1262 const_event (TELL)
1263 const_event (MUZZLE)
1264 const_event (KICK)
1265 const_event (PLAYER_USE_SKILL)
1266 const_event (MONSTER_USE_SKILL)
1267 const_event (CAST_SPELL)
1268 const_event (FIND_UNARMED_SKILL)
1269 const_event (EXTCMD)
1270 //const_event (FREE_OB)
1271 }; 1455 };
1272 1456
1273 AV *av = get_av ("cf::EVENT", 1); 1457 AV *av = get_av ("cf::EVENT", 1);
1274 1458
1275 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; ) 1459 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1276 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1277
1278 static const struct {
1279 int dtype;
1280 const char *name;
1281 IV idx;
1282 } *cprop, prop_table[] = {
1283# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1284 prop (CFAPI_INT, MAP_PROP_FLAGS)
1285 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1286 prop (CFAPI_STRING, MAP_PROP_PATH)
1287 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1288 prop (CFAPI_STRING, MAP_PROP_NAME)
1289 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1290 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1291 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1292 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1293 prop (CFAPI_INT, MAP_PROP_WIDTH)
1294 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1295 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1296 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1297 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1298 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1299 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1300 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1301 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1302 prop (CFAPI_INT, MAP_PROP_SKY)
1303 prop (CFAPI_INT, MAP_PROP_WPARTX)
1304 prop (CFAPI_INT, MAP_PROP_WPARTY)
1305 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1306 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1307 prop (CFAPI_PREGION, MAP_PROP_REGION)
1308 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1309 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1310 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1311 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1312 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1313 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1314 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1315 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1316 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1317 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1318 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1319 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1320 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1321 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1322 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1323 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1324 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1325 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1326 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1327 prop (CFAPI_INT, OBJECT_PROP_X)
1328 prop (CFAPI_INT, OBJECT_PROP_Y)
1329 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1330 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1331 prop (CFAPI_INT, OBJECT_PROP_NROF)
1332 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1333 prop (CFAPI_INT, OBJECT_PROP_FACING)
1334 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1335 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1336 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1337 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1338 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1339 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1340 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1341 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1342 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1343 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1344 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1345 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1346 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1347 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1348 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1349 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1350 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1351 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1352 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1353 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1354 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1355 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1356 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1357 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1358 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1359 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1360 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1361 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1362 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1363 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1364 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1365 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1366 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1367 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1368 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1369 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1370 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1371 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1372 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1373 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1374 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1375 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1376 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1377 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1378 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1379 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1380 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1381 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1382 prop (CFAPI_INT, OBJECT_PROP_STR)
1383 prop (CFAPI_INT, OBJECT_PROP_DEX)
1384 prop (CFAPI_INT, OBJECT_PROP_CON)
1385 prop (CFAPI_INT, OBJECT_PROP_WIS)
1386 prop (CFAPI_INT, OBJECT_PROP_INT)
1387 prop (CFAPI_INT, OBJECT_PROP_POW)
1388 prop (CFAPI_INT, OBJECT_PROP_CHA)
1389 prop (CFAPI_INT, OBJECT_PROP_WC)
1390 prop (CFAPI_INT, OBJECT_PROP_AC)
1391 prop (CFAPI_INT, OBJECT_PROP_HP)
1392 prop (CFAPI_INT, OBJECT_PROP_SP)
1393 prop (CFAPI_INT, OBJECT_PROP_GP)
1394 prop (CFAPI_INT, OBJECT_PROP_FP)
1395 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1396 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1397 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1398 prop (CFAPI_INT, OBJECT_PROP_DAM)
1399 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1400 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1401 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1402 prop (CFAPI_INT, OBJECT_PROP_FACE)
1403 };
1404
1405 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1406 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1407
1408 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1409 { 1460 {
1410 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0); 1461 AV *event = newAV ();
1411 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0); 1462 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1463 av_push (event, newSViv (eiv->klass));
1464 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1465 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1412 } 1466 }
1467}
1413 1468
1414 //I_EVENT_API (PACKAGE); 1469void _connect_to_perl ()
1470
1471void _recalc_want ()
1472
1473void _global_reattach ()
1474 CODE:
1475{
1476 // reattach to all attachable objects in the game.
1477 for_all_clients (ns)
1478 ns->reattach ();
1479
1480 for_all_objects (op)
1481 op->reattach ();
1482}
1483
1484# support function for map-world.ext
1485void _quantise (SV *data_sv, SV *plt_sv)
1486 CODE:
1487{
1488 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1489 croak ("_quantise called with invalid agruments");
1490
1491 plt_sv = SvRV (plt_sv);
1492 SV **plt = AvARRAY (plt_sv);
1493 int plt_count = AvFILL (plt_sv) + 1;
1494
1495 STRLEN len;
1496 char *data = SvPVbyte (data_sv, len);
1497 char *dst = data;
1498
1499 while (len >= 3)
1500 {
1501 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1502 {
1503 char *val = SvPVX (*val_sv);
1504
1505 if (val [0] == data [0]
1506 && val [1] == data [1]
1507 && val [2] == data [2])
1508 {
1509 *dst++ = val [3];
1510 goto next;
1511 }
1512 }
1513
1514 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1515 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1516 dst - SvPVX (data_sv), len);
1517
1518 next:
1519 data += 3;
1520 len -= 3;
1521 }
1522
1523 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1524}
1525
1526void evthread_start (int aiofd)
1527
1528void cede_to_tick ()
1529 CODE:
1530 coroapi::cede_to_tick ();
1531
1532NV till_tick ()
1533 CODE:
1534 RETVAL = SvNVX (sv_next_tick) - now ();
1535 OUTPUT:
1536 RETVAL
1537
1538int tick_inhibit ()
1539 CODE:
1540 RETVAL = tick_inhibit;
1541 OUTPUT:
1542 RETVAL
1543
1544void tick_inhibit_inc ()
1545 CODE:
1546 ++tick_inhibit;
1547
1548void tick_inhibit_dec ()
1549 CODE:
1550 if (!--tick_inhibit)
1551 if (tick_pending)
1552 {
1553 ev_async_send (EV_DEFAULT, &tick_watcher);
1554 coroapi::cede ();
1555 }
1556
1557void server_tick ()
1558 CODE:
1559{
1560 NOW = ev_now (EV_DEFAULT);
1561 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1562 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1563 runtime = SvNVX (sv_runtime);
1564
1565 server_tick ();
1566
1567 NOW = ev_time ();
1568 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1569 runtime += TICK;
1570 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1415} 1571}
1416 1572
1417NV floor (NV x) 1573NV floor (NV x)
1418 1574
1419NV ceil (NV x) 1575NV ceil (NV x)
1420 1576
1577NV rndm (...)
1578 CODE:
1579 switch (items)
1580 {
1581 case 0: RETVAL = rndm (); break;
1582 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1583 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1584 default: croak ("cf::rndm requires none, one or two parameters."); break;
1585 }
1586 OUTPUT:
1587 RETVAL
1588
1589NV clamp (NV value, NV min_value, NV max_value)
1590 CODE:
1591 RETVAL = clamp (value, min_value, max_value);
1592 OUTPUT:
1593 RETVAL
1594
1595NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1596 CODE:
1597 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1598 OUTPUT:
1599 RETVAL
1600
1601void weaken (...)
1602 PROTOTYPE: @
1603 CODE:
1604 while (items > 0)
1605 sv_rvweaken (ST (--items));
1606
1421void 1607void
1422LOG (int level, char *msg) 1608log_backtrace (utf8_string msg)
1609
1610void
1611LOG (int flags, utf8_string msg)
1423 PROTOTYPE: $$ 1612 PROTOTYPE: $$
1424 C_ARGS: (LogLevel)level, "%s", msg 1613 C_ARGS: flags, "%s", msg
1425 1614
1426char *path_combine (char *base, char *path) 1615octet_string path_combine (octet_string base, octet_string path)
1427 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1428 1617
1429char *path_combine_and_normalize (char *base, char *path) 1618octet_string path_combine_and_normalize (octet_string base, octet_string path)
1430 PROTOTYPE: $$ 1619 PROTOTYPE: $$
1431 1620
1432char *
1433cf_get_maps_directory (char *path)
1434 PROTOTYPE: $
1435 ALIAS: maps_directory = 0
1436
1437void 1621void
1438sub_generation_inc () 1622sub_generation_inc ()
1439 CODE: 1623 CODE:
1440 PL_sub_generation++; 1624 PL_sub_generation++;
1441 1625
1442char * 1626const_octet_string
1443mapdir () 1627mapdir ()
1444 PROTOTYPE: 1628 PROTOTYPE:
1445 ALIAS: 1629 ALIAS:
1446 mapdir = 0 1630 mapdir = 0
1447 uniquedir = 1 1631 uniquedir = 1
1449 confdir = 3 1633 confdir = 3
1450 localdir = 4 1634 localdir = 4
1451 playerdir = 5 1635 playerdir = 5
1452 datadir = 6 1636 datadir = 6
1453 CODE: 1637 CODE:
1454{ 1638 switch (ix)
1455 int unused_type; 1639 {
1456 RETVAL = (char *)systemDirectory (&unused_type, ix); 1640 case 0: RETVAL = settings.mapdir ; break;
1457} 1641 case 1: RETVAL = settings.uniquedir; break;
1642 case 2: RETVAL = settings.tmpdir ; break;
1643 case 3: RETVAL = settings.confdir ; break;
1644 case 4: RETVAL = settings.localdir ; break;
1645 case 5: RETVAL = settings.playerdir; break;
1646 case 6: RETVAL = settings.datadir ; break;
1647 }
1458 OUTPUT: RETVAL 1648 OUTPUT: RETVAL
1459 1649
1650void abort ()
1651
1652void reset_signals ()
1653
1654void fork_abort (const_octet_string cause = "cf::fork_abort")
1655
1656void cleanup (const_octet_string cause, bool make_core = false)
1657
1658void emergency_save ()
1659
1660void _exit (int status = EXIT_SUCCESS)
1661
1662#if _POSIX_MEMLOCK
1663
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 INIT:
1666#if __GLIBC__
1667 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1668#endif
1669
1670int munlockall ()
1671
1672#endif
1673
1460int 1674int
1461cf_find_animation (char *text) 1675malloc_trim (IV pad = 0)
1676
1677void
1678mallinfo ()
1679 PPCODE:
1680{
1681#if __GLIBC__
1682 struct mallinfo mai = mallinfo ();
1683 EXTEND (SP, 10*2);
1684 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1685 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1686 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1687 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1689 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1690 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1692 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1694#endif
1695 EXTEND (SP, 2*2);
1696 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1697 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1698}
1699
1700int find_animation (utf8_string text)
1462 PROTOTYPE: $ 1701 PROTOTYPE: $
1463 1702
1464int random_roll(int min, int max, object *op, int goodbad); 1703int random_roll (int min, int max, object *op, int goodbad);
1465 1704
1466const char *cost_string_from_value(uint64 cost, int approx = 0) 1705const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1467 1706
1468int 1707int
1469exp_to_level (val64 exp) 1708exp_to_level (val64 exp)
1470 CODE: 1709 CODE:
1471{ 1710{
1502 RETVAL = newSVpv (resist_plus[atnr], 0); 1741 RETVAL = newSVpv (resist_plus[atnr], 0);
1503 else 1742 else
1504 XSRETURN_UNDEF; 1743 XSRETURN_UNDEF;
1505 OUTPUT: RETVAL 1744 OUTPUT: RETVAL
1506 1745
1746UUID
1747uuid_cur ()
1748 CODE:
1749 RETVAL = UUID::cur;
1750 OUTPUT:
1751 RETVAL
1752
1753UUID
1754uuid_gen ()
1755 CODE:
1756 RETVAL = UUID::gen ();
1757 OUTPUT:
1758 RETVAL
1759
1760val64
1761uuid_seq (UUID uuid)
1762 CODE:
1763 RETVAL = uuid.seq;
1764 OUTPUT:
1765 RETVAL
1766
1767UUID
1768uuid_str (val64 seq)
1769 CODE:
1770 RETVAL.seq = seq;
1771 OUTPUT:
1772 RETVAL
1773
1774void
1775coin_names ()
1776 PPCODE:
1777 EXTEND (SP, NUM_COINS);
1778 for (int i = 0; i < NUM_COINS; ++i)
1779 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1780
1781void
1782coin_archetypes ()
1783 PPCODE:
1784 EXTEND (SP, NUM_COINS);
1785 for (int i = 0; i < NUM_COINS; ++i)
1786 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1787
1788bool
1789load_resource_file_ (octet_string filename)
1790
1791MODULE = cf PACKAGE = cf::attachable
1792
1793int
1794valid (SV *obj)
1795 CODE:
1796 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1797 OUTPUT:
1798 RETVAL
1799
1800void
1801debug_trace (attachable *obj, bool on = true)
1802 CODE:
1803 obj->flags &= ~attachable::F_DEBUG_TRACE;
1804 if (on)
1805 obj->flags |= attachable::F_DEBUG_TRACE;
1806
1807int mortals_size ()
1808 CODE:
1809 RETVAL = attachable::mortals.size ();
1810 OUTPUT: RETVAL
1811
1812#object *mortals (U32 index)
1813# CODE:
1814# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1815# OUTPUT: RETVAL
1816
1817INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1818
1819MODULE = cf PACKAGE = cf::global
1820
1821int invoke (SV *klass, int event, ...)
1822 CODE:
1823 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1824 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1825 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1826 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1827 OUTPUT: RETVAL
1828
1507MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1829MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1508 1830
1509SV * 1831INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1510get_property (object *obj, int type, int idx) 1832
1833int invoke (object *op, int event, ...)
1511 CODE: 1834 CODE:
1512 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1835 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1836 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1837 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1838 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1513 OUTPUT: RETVAL 1839 OUTPUT: RETVAL
1514 1840
1515SV * 1841SV *registry (object *op)
1516set_property (object *obj, int type, int idx, SV *newval) 1842
1843int objects_size ()
1517 CODE: 1844 CODE:
1845 RETVAL = objects.size ();
1846 OUTPUT: RETVAL
1847
1848object *objects (U32 index)
1849 CODE:
1850 RETVAL = index < objects.size () ? objects [index] : 0;
1851 OUTPUT: RETVAL
1852
1853int actives_size ()
1854 CODE:
1855 RETVAL = actives.size ();
1856 OUTPUT: RETVAL
1857
1858object *actives (U32 index)
1859 CODE:
1860 RETVAL = index < actives.size () ? actives [index] : 0;
1861 OUTPUT: RETVAL
1862
1863const char *slot_use_name (U32 slot)
1864 ALIAS:
1865 slot_nonuse_name = 1
1866 CODE:
1867{
1868 if (slot >= NUM_BODY_LOCATIONS)
1869 croak ("body slot index out of range");
1870
1518 switch (type) 1871 switch (ix)
1519 { 1872 {
1520 case CFAPI_INT: 1873 case 0: RETVAL = body_locations[slot].use_name; break;
1521 cf_object_set_int_property (obj, idx, SvIV (newval)); 1874 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1522 break;
1523 case CFAPI_LONG:
1524 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1525 break;
1526 case CFAPI_DOUBLE:
1527 {
1528 int unused_type;
1529 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1530 }
1531 break;
1532 case CFAPI_STRING:
1533 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1534 break;
1535 case CFAPI_POBJECT:
1536 {
1537 int unused_type;
1538 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1539 }
1540 break;
1541 default:
1542 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1543 } 1875 }
1876}
1877 OUTPUT:
1878 RETVAL
1544 1879
1545# missing properties 1880# missing properties
1546 1881
1547void 1882object *head (object *op)
1548set_attacktype (object *obj, U32 attacktype) 1883 PROTOTYPE: $
1549 CODE: 1884 CODE:
1550 obj->attacktype = attacktype; 1885 RETVAL = op->head_ ();
1551
1552U32
1553get_attacktype (object *obj)
1554 ALIAS:
1555 attacktype = 0
1556 CODE:
1557 RETVAL = obj->attacktype;
1558 OUTPUT: RETVAL 1886 OUTPUT: RETVAL
1559
1560# missing in plug-in api, of course
1561void
1562set_food (object *obj, int food)
1563 CODE:
1564 obj->stats.food = food;
1565
1566int
1567get_food (object *obj)
1568 ALIAS:
1569 food = 0
1570 CODE:
1571 RETVAL = obj->stats.food;
1572 OUTPUT: RETVAL
1573 1887
1574void 1888void
1575inv (object *obj) 1889inv (object *obj)
1576 PROTOTYPE: $ 1890 PROTOTYPE: $
1577 PPCODE: 1891 PPCODE:
1578{ 1892{
1579 object *o;
1580 for (o = obj->inv; o; o = o->below) 1893 for (object *o = obj->inv; o; o = o->below)
1581 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1894 XPUSHs (sv_2mortal (to_sv (o)));
1582} 1895}
1583 1896
1584int cf_object_get_resistance (object *op, int rtype) 1897void
1585 ALIAS: resistance = 0 1898set_animation (object *op, int idx)
1899 CODE:
1900 SET_ANIMATION (op, idx);
1586 1901
1587int cf_object_get_flag (object *op, int flag) 1902int
1588 ALIAS: flag = 0 1903num_animations (object *op)
1904 CODE:
1905 RETVAL = NUM_ANIMATIONS (op);
1906 OUTPUT: RETVAL
1589 1907
1590void cf_object_set_flag (object *op, int flag, int value) 1908int slot_info (object *op, UV slot, int value = 0)
1909 ALIAS:
1910 slot_used = 1
1911 CODE:
1912{
1913 if (slot >= NUM_BODY_LOCATIONS)
1914 croak ("body slot index out of range");
1591 1915
1916 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1917
1918 if (items > 2)
1919 if (ix)
1920 op->slot[slot].used = value;
1921 else
1922 op->slot[slot].info = value;
1923}
1924 OUTPUT:
1925 RETVAL
1926
1927object *find_best_object_match (object *op, utf8_string match)
1928
1929object *find_marked_object (object *op)
1930
1592int need_identify (const object *obj); 1931int need_identify (object *obj);
1593 1932
1594int apply_shop_mat (object *shop_mat, object *op); 1933int apply_shop_mat (object *shop_mat, object *op);
1595 1934
1596void cf_object_move (object *op, int dir, object *originator = op) 1935int move (object *op, int dir, object *originator = op)
1936 CODE:
1937 RETVAL = move_ob (op, dir, originator);
1938 OUTPUT:
1939 RETVAL
1597 1940
1598void cf_object_apply (object *op, object *author, int flags = 0) 1941void apply (object *applier, object *applied, int flags = 0)
1942 CODE:
1943 manual_apply (applied, applier, flags);
1599 1944
1600void cf_object_apply_below (object *op) 1945void apply_below (object *op)
1946 CODE:
1947 player_apply_below (op);
1601 1948
1602void cf_object_remove (object *op) 1949int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1603 1950
1604void cf_object_free (object *op) 1951#//TODO
1605
1606object *cf_object_present_archname_inside (object *op, char *whatstr)
1607
1608int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1609
1610int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1611
1612object *cf_object_clone (object *op, int clonetype = 0) 1952object *clone_ (object *op, int recursive = 0)
1953 CODE:
1954 if (recursive)
1955 RETVAL = object_create_clone (op);
1956 else
1957 {
1958 RETVAL = object::create ();
1959 op->copy_to (RETVAL);
1960 }
1961 OUTPUT: RETVAL
1613 1962
1614int cf_object_pay_item (object *op, object *buyer) 1963int pay_item (object *op, object *buyer)
1964 CODE:
1965 RETVAL = pay_for_item (op, buyer);
1966 OUTPUT: RETVAL
1615 1967
1616int cf_object_pay_amount (object *op, uint64 amount) 1968int pay_amount (object *op, uint64 amount)
1969 CODE:
1970 RETVAL = pay_for_amount (amount, op);
1971 OUTPUT: RETVAL
1617 1972
1618void pay_player (object *op, uint64 amount) 1973void pay_player (object *op, uint64 amount)
1619 1974
1620val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1975val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1621 1976
1622int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1977int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1623 1978
1624int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1979void learn_spell (object *op, object *sp, int special_prayer = 0)
1980 CODE:
1981 do_learn_spell (op, sp, special_prayer);
1625 1982
1626void cf_object_learn_spell (object *op, object *sp)
1627
1628void cf_object_forget_spell (object *op, object *sp) 1983void forget_spell (object *op, object *sp)
1984 CODE:
1985 do_forget_spell (op, query_name (sp));
1629 1986
1630object *cf_object_check_for_spell (object *op, char *spellname) 1987object *check_for_spell (object *op, utf8_string spellname)
1988 CODE:
1989 RETVAL = check_spell_known (op, spellname);
1990 OUTPUT: RETVAL
1631 1991
1632int cf_object_query_money (object *op) 1992int query_money (object *op)
1633 ALIAS: money = 0 1993 ALIAS: money = 0
1634 1994
1635int cf_object_query_cost (object *op, object *who, int flags) 1995val64 query_cost (object *op, object *who, int flags)
1636 ALIAS: cost = 0 1996 ALIAS: cost = 0
1637 1997
1638void cf_object_activate_rune (object *op , object *victim) 1998void spring_trap (object *op, object *victim)
1639 1999
1640int cf_object_check_trigger (object *op, object *cause) 2000int check_trigger (object *op, object *cause)
1641 2001
1642int cf_object_out_of_map (object *op, int x, int y)
1643
1644void cf_object_drop (object *op, object *author) 2002void drop (object *who, object *op)
1645 2003
1646void cf_object_take (object *op, object *author)
1647
1648void cf_object_say (object *op, char *msg)
1649
1650void cf_object_speak (object *op, char *msg)
1651
1652object *cf_object_insert_object (object *op, object *container)
1653
1654const char *cf_object_get_msg (object *ob)
1655 ALIAS: msg = 0
1656
1657object *cf_object_insert_in_ob (object *ob, object *where)
1658
1659int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1660
1661void cf_object_update (object *op, int flags)
1662
1663void cf_object_pickup (object *op, object *what) 2004void pick_up (object *who, object *op)
1664 2005
1665object *cf_create_object_by_name (const char *name) 2006void update_object (object *op, int action)
1666 2007
1667void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2008void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1668 2009
1669void player_lvl_adj (object *who, object *skill = 0) 2010void player_lvl_adj (object *who, object *skill = 0)
1670 2011
1671int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2012int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1672 2013
1674 2015
1675void push_button (object *op); 2016void push_button (object *op);
1676 2017
1677void use_trigger (object *op); 2018void use_trigger (object *op);
1678 2019
1679void add_button_link (object *button, mapstruct *map, int connected); 2020void add_button_link (object *button, maptile *map, int connected);
1680 2021
1681void remove_button_link (object *op); 2022void remove_button_link (object *op);
1682 2023
1683void 2024void handle_apply_yield (object *op);
1684cf_object_set_resistance (object *op, int rtype, int val)
1685 CODE:
1686 if (rtype >= 0 && rtype < NROFATTACKS)
1687 op->resist[rtype] = val;
1688 2025
1689 2026
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2027MODULE = cf PACKAGE = cf::object PREFIX = cf_
1691
1692void cf_fix_object (object *pl)
1693 ALIAS: fix = 0
1694
1695object *cf_insert_ob_in_ob (object *ob, object *where)
1696 2028
1697# no clean way to get an object from an archetype - stupid idiotic 2029# no clean way to get an object from an archetype - stupid idiotic
1698# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2030# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1699 2031
1700object *new (const char *archetype = 0) 2032object *new (utf8_string archetype = 0)
1701 PROTOTYPE: ;$ 2033 PROTOTYPE: ;$
1702 CODE: 2034 CODE:
1703 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2035 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1704 OUTPUT: 2036 OUTPUT:
1705 RETVAL 2037 RETVAL
1706 2038
2039object *find_object (U32 tag)
2040
2041# TODO: nuke
1707object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2042object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1708 PROTOTYPE: $$$$$$ 2043 PROTOTYPE: $$$$$$
1709 CODE: 2044 CODE:
1710{ 2045{
1711 int unused_type; 2046 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1712 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1713} 2047}
1714 2048
1715# syntatic sugar for easier use in event callbacks. 2049const_utf8_string get_ob_key_value (object *op, utf8_string key)
1716const char *options (object *op)
1717 CODE:
1718 RETVAL = op->name;
1719 OUTPUT:
1720 RETVAL
1721 2050
1722player *contr (object *op)
1723 CODE:
1724 RETVAL = op->contr;
1725 OUTPUT: RETVAL
1726
1727const char *get_ob_key_value (object *op, const char *key)
1728
1729bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2051bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1730 2052
1731object *get_nearest_player (object *ob) 2053object *get_nearest_player (object *ob)
1732 ALIAS: nearest_player = 0 2054 ALIAS: nearest_player = 0
1733 PREINIT: 2055 PREINIT:
1734 extern object *get_nearest_player (object *); 2056 extern object *get_nearest_player (object *);
1742 EXTEND (SP, 5); 2064 EXTEND (SP, 5);
1743 PUSHs (newSVuv (rv.distance)); 2065 PUSHs (newSVuv (rv.distance));
1744 PUSHs (newSViv (rv.distance_x)); 2066 PUSHs (newSViv (rv.distance_x));
1745 PUSHs (newSViv (rv.distance_y)); 2067 PUSHs (newSViv (rv.distance_y));
1746 PUSHs (newSViv (rv.direction)); 2068 PUSHs (newSViv (rv.direction));
1747 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2069 PUSHs (to_sv (rv.part));
1748} 2070}
1749 2071
1750bool on_same_map_as (object *ob, object *other) 2072bool on_same_map_as (object *ob, object *other)
1751 CODE: 2073 CODE:
1752 RETVAL = on_same_map (ob, other); 2074 RETVAL = on_same_map (ob, other);
1753 OUTPUT: RETVAL 2075 OUTPUT: RETVAL
1754 2076
1755char * 2077const_utf8_string
1756base_name (object *ob, int plural) 2078base_name (object *op, int plural = op->nrof > 1)
1757 CODE: 2079 CODE:
1758 RETVAL = cf_query_base_name (ob, plural); 2080 RETVAL = query_base_name (op, plural);
1759 OUTPUT: RETVAL 2081 OUTPUT: RETVAL
1760 2082
1761living * 2083# return the tail of an object, excluding itself
2084void
1762stats (object *ob) 2085tail (object *op)
1763 CODE: 2086 PPCODE:
1764 RETVAL = &ob->stats; 2087 while ((op = op->more))
1765 OUTPUT: RETVAL 2088 XPUSHs (sv_2mortal (to_sv (op)));
1766
1767 2089
1768MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2090MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1769 2091
1770player *player (object *op) 2092player *player (object *op)
1771 CODE: 2093 CODE:
1772 RETVAL = op->contr; 2094 RETVAL = op->contr;
1773 OUTPUT: RETVAL 2095 OUTPUT: RETVAL
1774 2096
2097bool move_player (object *op, int dir)
2098
2099void check_score (object *op)
2100
1775void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2101void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1776 2102 CODE:
1777object *cf_player_send_inventory (object *op) 2103 new_draw_info (flags, 0, op, txt);
1778
1779char *cf_player_get_ip (object *op)
1780 ALIAS: ip = 0
1781
1782object *cf_player_get_marked_item (object *op)
1783 ALIAS: marked_item = 0
1784
1785void cf_player_set_marked_item (object *op, object *ob)
1786
1787partylist *cf_player_get_party (object *op)
1788 ALIAS: party = 0
1789
1790void cf_player_set_party (object *op, partylist *party)
1791 2104
1792void kill_player (object *op) 2105void kill_player (object *op)
1793 2106
1794MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 2107void esrv_send_item (object *pl, object *item)
2108
2109void esrv_update_item (object *pl, int what, object *item)
2110 C_ARGS: what, pl, item
2111
2112void esrv_del_item (object *pl, int tag)
2113 C_ARGS: pl->contr, tag
2114
2115int command_summon (object *op, utf8_string params)
2116
2117int command_arrest (object *op, utf8_string params)
2118
1795 2119
1796MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2120MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1797 2121
1798player *cf_player_find (char *name) 2122INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1799 PROTOTYPE: $
1800 2123
1801void cf_player_move (player *pl, int dir) 2124int invoke (player *pl, int event, ...)
1802
1803void MapNewmapCmd (player *pl)
1804
1805void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1806
1807# nonstandard
1808object *ob (player *pl)
1809 CODE: 2125 CODE:
1810 RETVAL = pl->ob; 2126 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2127 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2128 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2129 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1811 OUTPUT: RETVAL 2130 OUTPUT: RETVAL
1812 2131
1813player *first () 2132SV *registry (player *pl)
1814 CODE:
1815 RETVAL = first_player;
1816 OUTPUT: RETVAL
1817 2133
1818player *next (player *pl) 2134void
2135save_stats (player *pl)
1819 CODE: 2136 CODE:
1820 RETVAL = pl->next; 2137 pl->ob->stats.hp = pl->ob->stats.maxhp;
1821 OUTPUT: RETVAL 2138 pl->ob->stats.sp = pl->ob->stats.maxsp;
2139 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2140 pl->orig_stats = pl->ob->stats;
2141
2142void clear_los (player *pl)
1822 2143
1823bool 2144bool
1824cell_visible (player *pl, int dx, int dy) 2145cell_visible (player *pl, int dx, int dy)
1825 CODE: 2146 CODE:
1826 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2 2147 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1827 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]; 2148 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1828 OUTPUT: 2149 OUTPUT:
1829 RETVAL 2150 RETVAL
1830 2151
1831void 2152void
1832send (player *pl, SV *packet) 2153send (player *pl, SV *packet)
1833 CODE: 2154 CODE:
1834{ 2155{
1835 STRLEN len; 2156 STRLEN len;
1836 char *buf = SvPVbyte (packet, len); 2157 char *buf = SvPVbyte (packet, len);
1837 2158
1838 Write_String_To_Socket (&pl->socket, buf, len); 2159 if (len > MAXSOCKBUF)
2160 pl->failmsg ("[packet too long for client]");
2161 else if (pl->ns)
2162 pl->ns->send_packet (buf, len);
1839} 2163}
1840 2164
1841int 2165int
1842listening (player *pl, int new_value = -1) 2166listening (player *pl, int new_value = -1)
1843 CODE: 2167 CODE:
1845 if (new_value >= 0) 2169 if (new_value >= 0)
1846 pl->listening = new_value; 2170 pl->listening = new_value;
1847 OUTPUT: 2171 OUTPUT:
1848 RETVAL 2172 RETVAL
1849 2173
1850void get_savebed (player *pl) 2174void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1851 ALIAS: 2175 PROTOTYPE: $;$$$
1852 savebed = 0
1853 PPCODE: 2176 PPCODE:
2177 if (GIMME_V != G_VOID)
2178 {
1854 EXTEND (SP, 3); 2179 EXTEND (SP, 3);
1855 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2180 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1856 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2181 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1857 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2182 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1858 2183 }
1859void set_savebed (player *pl, char *map_path, int x, int y) 2184 if (map_path) sv_to (map_path, pl->savebed_map);
1860 CODE: 2185 if (x) sv_to (x, pl->bed_x);
1861 strcpy (pl->savebed_map, map_path); 2186 if (y) sv_to (y, pl->bed_y);
1862 pl->bed_x = x;
1863 pl->bed_y = y;
1864 2187
1865void 2188void
1866list () 2189list ()
1867 PPCODE: 2190 PPCODE:
1868{ 2191 for_all_players (pl)
1869 player *pl; 2192 XPUSHs (sv_2mortal (to_sv (pl)));
1870 for (pl = first_player; pl; pl = pl->next)
1871 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1872}
1873
1874bool
1875peaceful (player *pl, bool new_setting = 0)
1876 PROTOTYPE: $;$
1877 CODE:
1878 RETVAL = pl->peaceful;
1879 if (items > 1)
1880 pl->peaceful = new_setting;
1881 OUTPUT:
1882 RETVAL
1883
1884living *
1885orig_stats (player *pl)
1886 CODE:
1887 RETVAL = &pl->orig_stats;
1888 OUTPUT: RETVAL
1889
1890living *
1891last_stats (player *pl)
1892 CODE:
1893 RETVAL = &pl->last_stats;
1894 OUTPUT: RETVAL
1895 2193
1896 2194
1897MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2195MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1898 2196
1899SV * 2197int invoke (maptile *map, int event, ...)
1900get_property (mapstruct *obj, int type, int idx)
1901 CODE: 2198 CODE:
1902 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx)); 2199 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2200 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2201 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2202 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
1903 OUTPUT: RETVAL 2203 OUTPUT: RETVAL
1904 2204
1905SV * 2205SV *registry (maptile *map)
1906set_property (mapstruct *obj, int type, int idx, SV *newval) 2206
2207void
2208find_tagged_objects (maptile *map, utf8_string tag = 0)
1907 CODE: 2209 PPCODE:
1908 switch (type) 2210{
2211 if (!map->spaces)
2212 XSRETURN_EMPTY;
2213
2214 if (tag)
1909 { 2215 {
1910 case CFAPI_INT: 2216 shstr_cmp tag_ (tag);
1911 cf_map_set_int_property (obj, idx, SvIV (newval)); 2217
1912 break; 2218 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
1913 default: 2219 for (object *op = ms->bot; op; op = op->above)
1914 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2220 if (op->tag == tag_)
2221 XPUSHs (sv_2mortal (to_sv (op)));
1915 } 2222 }
2223 else
2224 {
2225 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2226 for (object *op = ms->bot; op; op = op->above)
2227 if (op->tag)
2228 XPUSHs (sv_2mortal (to_sv (op)));
2229 }
2230}
1916 2231
1917mapstruct *new (int width, int height) 2232INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2233
2234void
2235maptile::instantiate ()
2236
2237maptile *new ()
1918 PROTOTYPE: 2238 PROTOTYPE:
1919 CODE: 2239 CODE:
1920{ 2240 RETVAL = new maptile;
1921 int unused_type;
1922 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1923}
1924 OUTPUT: 2241 OUTPUT:
1925 RETVAL 2242 RETVAL
1926 2243
1927void delete_map (mapstruct *map)
1928
1929void clean_tmp_map (mapstruct *map)
1930
1931void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1932
1933mapstruct *tile_map (mapstruct *map, unsigned int dir)
1934 CODE:
1935 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1936 OUTPUT:
1937 RETVAL
1938
1939char *tile_path (mapstruct *map, unsigned int dir)
1940 CODE:
1941 if (dir >= 4)
1942 XSRETURN_UNDEF;
1943 RETVAL = map->tile_path [dir];
1944 OUTPUT:
1945 RETVAL
1946
1947mapstruct *cf_map_get_map (char *name)
1948 PROTOTYPE: $
1949 ALIAS: map = 0
1950
1951mapstruct *has_been_loaded (char *name)
1952 PROTOTYPE: $
1953
1954mapstruct *cf_map_get_first ()
1955 PROTOTYPE:
1956 ALIAS: first = 0
1957
1958# whoever "designed" the plug-in api should have wasted
1959# his/her time with staying away from the project - would have
1960# saved others a lot of time, without doubt.
1961void set_path (mapstruct *where, char *path)
1962 CODE:
1963 strcpy (where->path, path);
1964
1965int in_memory (mapstruct *map)
1966 CODE:
1967 RETVAL = map->in_memory;
1968 OUTPUT:
1969 RETVAL
1970
1971bool unique (mapstruct *map)
1972 CODE:
1973 RETVAL = map->unique;
1974 OUTPUT:
1975 RETVAL
1976
1977void set_unique (mapstruct *map, bool unique)
1978 CODE:
1979 map->unique = unique;
1980
1981object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1982
1983object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1984
1985object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1986 C_ARGS: str, map, nx, ny
1987
1988void 2244void
1989cf_map_normalise (mapstruct *map, int x, int y) 2245maptile::players ()
1990 PPCODE: 2246 PPCODE:
2247 if (GIMME_V == G_SCALAR)
2248 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2249 else if (GIMME_V == G_ARRAY)
2250 {
2251 EXTEND (SP, THIS->players);
2252 for_all_players (pl)
2253 if (pl->ob && pl->ob->map == THIS)
2254 PUSHs (sv_2mortal (to_sv (pl->ob)));
2255 }
2256
2257void
2258maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2259 CODE:
1991{ 2260{
2261 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2262 croak ("maptile::add_underlay: palette must be arrayref");
2263
2264 palette = SvRV (palette);
2265
2266 STRLEN idxlen;
2267 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2268
2269 for (int x = 0; x < THIS->width; ++x)
2270 for (int y = 0; y < THIS->height; ++y)
2271 {
2272 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2273 if (op->flag [FLAG_IS_FLOOR])
2274 goto skip_space;
2275
2276 {
2277 int offs = offset + y * stride + x;
2278 if (IN_RANGE_EXC (offs, 0, idxlen))
2279 {
2280 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2281 {
2282 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2283 ob->flag [FLAG_NO_MAP_SAVE] = true;
2284 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2285
2286 if (ob->randomitems)
2287 {
2288 if (!ob->above)
2289 {
2290 ob->create_treasure (ob->randomitems);
2291
2292 for (object *op = ob->above; op; op = op->above)
2293 op->flag [FLAG_NO_MAP_SAVE] = true;
2294 }
2295
2296 ob->randomitems = 0;
2297 }
2298 }
2299 }
2300 }
2301
2302 skip_space: ;
2303 }
2304}
2305
2306void
2307maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2308 CODE:
2309{
2310 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2311 croak ("maptile::set_regiondata: palette must be arrayref");
2312
2313 palette = SvRV (palette);
2314
2315 STRLEN idxlen;
2316 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2317
2318 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2319 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2320
2321 for (int i = av_len ((AV *)palette) + 1; i--; )
2322 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2323
2324 for (int y = 0; y < THIS->height; ++y)
2325 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2326
2327 sfree (THIS->regions, THIS->size ());
2328 delete [] THIS->regionmap;
2329
2330 THIS->regions = regions;
2331 THIS->regionmap = regionmap;
2332}
2333
2334void
2335maptile::create_region_treasure ()
2336 CODE:
2337{
2338 object *op = object::create ();
2339 op->type = FLOOR;
2340 op->map = THIS;
2341
2342 for (int x = 0; x < THIS->width; ++x)
2343 for (int y = 0; y < THIS->height; ++y)
2344 {
2345 region *rgn = THIS->region (x, y);
2346
2347 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2348 if (rgn->treasure && rndm () < rgn->treasure_density)
2349 {
2350 op->x = x;
2351 op->y = y;
2352 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2353 }
2354 }
2355
2356 op->destroy ();
2357}
2358
2359int out_of_map (maptile *map, int x, int y)
2360
2361void
2362trigger (maptile *map, long connection, bool state = true)
2363 CODE:
2364 activate_connection (map, connection, state);
2365
2366void
2367get_connection (maptile *map, long connection)
2368 PPCODE:
2369 oblinkpt *obp = get_connection_links (map, connection);
2370 if (obp)
2371 for (objectlink *ol = obp->link; ol; ol = ol->next)
2372 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2373
2374void
2375get_map_flags (maptile *map, int x, int y)
2376 PPCODE:
2377{
1992 mapstruct *nmap = 0; 2378 maptile *nmap = 0;
1993 I16 nx = 0, ny = 0; 2379 I16 nx = 0, ny = 0;
1994 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2380 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
1995 2381
1996 EXTEND (SP, 4); 2382 EXTEND (SP, 4);
1997 PUSHs (sv_2mortal (newSViv (flags))); 2383 PUSHs (sv_2mortal (newSViv (flags)));
1998 2384
1999 if (GIMME_V == G_ARRAY) 2385 if (GIMME_V == G_ARRAY)
2000 { 2386 {
2001 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2387 PUSHs (sv_2mortal (to_sv (nmap)));
2002 PUSHs (sv_2mortal (newSViv (nx))); 2388 PUSHs (sv_2mortal (newSViv (nx)));
2003 PUSHs (sv_2mortal (newSViv (ny))); 2389 PUSHs (sv_2mortal (newSViv (ny)));
2004 } 2390 }
2005} 2391}
2006 2392
2007void 2393void
2008at (mapstruct *map, unsigned int x, unsigned int y) 2394at (maptile *map, unsigned int x, unsigned int y)
2009 PROTOTYPE: $$$ 2395 PROTOTYPE: $$$
2010 PPCODE: 2396 PPCODE:
2011{ 2397{
2012 object *o; 2398 object *o;
2013 mapstruct *nmap = 0; 2399 maptile *nmap = 0;
2014 I16 nx, ny; 2400 I16 nx, ny;
2015 2401
2016 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2402 get_map_flags (map, &nmap, x, y, &nx, &ny);
2017 2403
2018 if (nmap) 2404 if (nmap)
2019 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2405 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2020 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2406 XPUSHs (sv_2mortal (to_sv (o)));
2021} 2407}
2022 2408
2023SV * 2409SV *
2024bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2410bot_at (maptile *obj, unsigned int x, unsigned int y)
2025 PROTOTYPE: $$$ 2411 PROTOTYPE: $$$
2026 ALIAS: 2412 ALIAS:
2027 top_at = 1 2413 top_at = 1
2028 flags_at = 2 2414 flags_at = 2
2029 light_at = 3 2415 light_at = 3
2030 move_block_at = 4 2416 move_block_at = 4
2031 move_slow_at = 5 2417 move_slow_at = 5
2032 move_on_at = 6 2418 move_on_at = 6
2033 move_off_at = 7 2419 move_off_at = 7
2034 INIT: 2420 INIT:
2035 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2421 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2036 CODE: 2422 CODE:
2037 switch (ix) 2423 switch (ix)
2038 { 2424 {
2039 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2425 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2040 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2426 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2041 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2427 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2042 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2428 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2043 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2429 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2044 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2430 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2045 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2431 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2046 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2432 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2047 } 2433 }
2048 OUTPUT: 2434 OUTPUT: RETVAL
2435
2436void fix_walls (maptile *map, int x, int y)
2437
2438void fix_walls_around (maptile *map, int x, int y)
2439
2440# worst xs function of my life
2441bool
2442_create_random_map (\
2443 maptile *self,\
2444 utf8_string wallstyle,\
2445 utf8_string wall_name,\
2446 utf8_string floorstyle,\
2447 utf8_string monsterstyle,\
2448 utf8_string treasurestyle,\
2449 utf8_string layoutstyle,\
2450 utf8_string doorstyle,\
2451 utf8_string decorstyle,\
2452 utf8_string origin_map,\
2453 utf8_string final_map,\
2454 utf8_string exitstyle,\
2455 utf8_string this_map,\
2456 utf8_string exit_on_final_map,\
2457 int xsize,\
2458 int ysize,\
2459 int expand2x,\
2460 int layoutoptions1,\
2461 int layoutoptions2,\
2462 int layoutoptions3,\
2463 int symmetry,\
2464 int difficulty,\
2465 int difficulty_given,\
2466 float difficulty_increase,\
2467 int dungeon_level,\
2468 int dungeon_depth,\
2469 int decoroptions,\
2470 int orientation,\
2471 int origin_y,\
2472 int origin_x,\
2473 U32 random_seed,\
2474 val64 total_map_hp,\
2475 int map_layout_style,\
2476 int treasureoptions,\
2477 int symmetry_used,\
2478 region *region,\
2479 utf8_string custom\
2480)
2481 CODE:
2482{
2483 random_map_params rmp;
2484
2485 assign (rmp.wallstyle , wallstyle);
2486 assign (rmp.wall_name , wall_name);
2487 assign (rmp.floorstyle , floorstyle);
2488 assign (rmp.monsterstyle , monsterstyle);
2489 assign (rmp.treasurestyle , treasurestyle);
2490 assign (rmp.layoutstyle , layoutstyle);
2491 assign (rmp.doorstyle , doorstyle);
2492 assign (rmp.decorstyle , decorstyle);
2493 assign (rmp.exitstyle , exitstyle);
2494 assign (rmp.exit_on_final_map, exit_on_final_map);
2495
2496 rmp.origin_map = origin_map;
2497 rmp.final_map = final_map;
2498 rmp.this_map = this_map;
2499 rmp.xsize = xsize;
2500 rmp.ysize = ysize;
2501 rmp.expand2x = expand2x;
2502 rmp.layoutoptions1 = layoutoptions1;
2503 rmp.layoutoptions2 = layoutoptions2;
2504 rmp.layoutoptions3 = layoutoptions3;
2505 rmp.symmetry = symmetry;
2506 rmp.difficulty = difficulty;
2507 rmp.difficulty_given = difficulty_given;
2508 rmp.difficulty_increase = difficulty_increase;
2509 rmp.dungeon_level = dungeon_level;
2510 rmp.dungeon_depth = dungeon_depth;
2511 rmp.decoroptions = decoroptions;
2512 rmp.orientation = orientation;
2513 rmp.origin_y = origin_y;
2514 rmp.origin_x = origin_x;
2515 rmp.random_seed = random_seed;
2516 rmp.total_map_hp = (uint64_t) total_map_hp;
2517 rmp.map_layout_style = map_layout_style;
2518 rmp.treasureoptions = treasureoptions;
2519 rmp.symmetry_used = symmetry_used;
2520 rmp.region = region;
2521 rmp.custom = custom;
2522
2523 RETVAL = self->generate_random_map (&rmp);
2524}
2525 OUTPUT:
2049 RETVAL 2526 RETVAL
2050 2527
2051# "serialise" map perl data into a ref 2528MODULE = cf PACKAGE = cf::arch
2529
2530int archetypes_size ()
2531 CODE:
2532 RETVAL = archetypes.size ();
2533 OUTPUT: RETVAL
2534
2535archetype *archetypes (U32 index)
2536 CODE:
2537 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2538 OUTPUT: RETVAL
2539
2540object *instantiate (archetype *arch)
2541 CODE:
2542 RETVAL = arch_to_object (arch);
2543 OUTPUT:
2544 RETVAL
2545
2546INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2547
2548MODULE = cf PACKAGE = cf::party
2549
2550partylist *first ()
2551 PROTOTYPE:
2552 CODE:
2553 RETVAL = get_firstparty ();
2554 OUTPUT: RETVAL
2555
2556INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2557
2558MODULE = cf PACKAGE = cf::region
2559
2052void 2560void
2053_get_obs (mapstruct *map) 2561list ()
2054 PPCODE: 2562 PPCODE:
2055{ 2563 for_all_regions (rgn)
2056 object *o; 2564 XPUSHs (sv_2mortal (to_sv (rgn)));
2057 int x, y;
2058 AV *obs = newAV ();
2059 int nonnull = 0;
2060 2565
2061 for (y = 0; y < MAP_HEIGHT (map); y++) 2566region *find (utf8_string name)
2062 for (x = 0; x < MAP_WIDTH (map); x++) 2567 PROTOTYPE: $
2568 CODE:
2569 RETVAL = region::find (name);
2570 OUTPUT: RETVAL
2571
2572region *find_fuzzy (utf8_string name)
2573 PROTOTYPE: $
2574 CODE:
2575 RETVAL = region::find_fuzzy (name);
2576 OUTPUT: RETVAL
2577
2578int specificity (region *rgn)
2579 CODE:
2580 RETVAL = 0;
2581 while (rgn = rgn->parent)
2582 RETVAL++;
2583 OUTPUT: RETVAL
2584
2585INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2586
2587MODULE = cf PACKAGE = cf::living
2588
2589INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2590
2591MODULE = cf PACKAGE = cf::settings
2592
2593INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2594
2595MODULE = cf PACKAGE = cf::client
2596
2597INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2598
2599int invoke (client *ns, int event, ...)
2600 CODE:
2601 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2602 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2603 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2604 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2605 OUTPUT: RETVAL
2606
2607SV *registry (client *ns)
2608
2609void
2610list ()
2611 PPCODE:
2612 EXTEND (SP, clients.size ());
2613 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2614 PUSHs (sv_2mortal (to_sv (*i)));
2615
2616void
2617client::send_packet (SV *packet)
2618 CODE:
2619{
2620 STRLEN len;
2621 char *buf = SvPVbyte (packet, len);
2622
2623 if (len > MAXSOCKBUF)
2063 { 2624 {
2064 AV *av = newAV (); 2625 // ugly
2065 2626 if (THIS->pl)
2066 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2627 THIS->pl->failmsg ("[packet too long for client]");
2067 {
2068 SV *sv = SVptr_cache_get (o);
2069
2070 if (sv && HvFILL (SvRV (sv)))
2071 {
2072 nonnull = 1;
2073 sv = newSVsv (sv);
2074 }
2075 else
2076 sv = &PL_sv_undef;
2077
2078 av_push (av, sv);
2079 }
2080
2081 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2082 } 2628 }
2083
2084 if (nonnull)
2085 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2086 else 2629 else
2087 SvREFCNT_dec (obs); 2630 THIS->send_packet (buf, len);
2088} 2631}
2089 2632
2090# "deserialise" perl map data into the map 2633faceidx
2091void 2634client::need_face (utf8_string name, int pri = 0)
2092_set_obs (mapstruct *map, SV *sv)
2093 CODE: 2635 CODE:
2094{ 2636 RETVAL = face_find (name, 0);
2095 object *o; 2637 if (RETVAL)
2096 AV *av;
2097 int x, y;
2098 AV *obs = (AV *)SvRV (sv);
2099
2100 for (y = 0; y < MAP_HEIGHT (map); y++)
2101 for (x = 0; x < MAP_WIDTH (map); x++)
2102 { 2638 {
2103 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1); 2639 THIS->send_face (RETVAL, pri);
2104 2640 THIS->flush_fx ();
2105 if (!SvROK (sv))
2106 continue;
2107
2108 av = (AV *)SvRV (sv);
2109
2110 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2111 {
2112 sv = av_shift (av);
2113
2114 if (SvROK (sv))
2115 {
2116 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2117 SVptr_cache_set (o, sv);
2118 }
2119 }
2120 } 2641 }
2121} 2642 OUTPUT:
2643 RETVAL
2122 2644
2645int
2646client::fx_want (int idx, int value = -1)
2647 CODE:
2648 if (0 < idx && idx < FT_NUM)
2649 {
2650 RETVAL = THIS->fx_want [idx];
2651 if (items > 2)
2652 THIS->fx_want [idx] = value;
2653 }
2654 else
2655 RETVAL = 0;
2656 OUTPUT:
2657 RETVAL
2123 2658
2659MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2660
2661faceidx sound_find (utf8_string name)
2662
2663void sound_set (utf8_string str, faceidx face)
2664
2665# dire hack
2666void old_sound_index (int idx, faceidx face)
2667 CODE:
2668 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2669 old_sound_index [idx] = face;
2670
2124MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ 2671MODULE = cf PACKAGE = cf::face PREFIX = face_
2125 2672
2126archetype *cf_archetype_get_first() 2673#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2127 PROTOTYPE:
2128 ALIAS: first = 0
2129 2674
2130archetype *cf_archetype_get_next (archetype *arch) 2675faceidx face_find (utf8_string name, faceidx defidx = 0)
2131 ALIAS: next = 0
2132 2676
2133archetype *cf_archetype_get_head (archetype *arch) 2677faceidx alloc (utf8_string name)
2134 ALIAS: head = 0 2678 CODE:
2679{
2680 do
2681 {
2682 RETVAL = faces.size ();
2683 faces.resize (RETVAL + 1);
2684 }
2685 while (!RETVAL); // crude way to leave index 0
2135 2686
2136archetype *cf_archetype_get_more (archetype *arch) 2687 faces [RETVAL].name = name;
2137 ALIAS: more = 0 2688 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2138 2689
2139const char *cf_archetype_get_name (archetype *arch) 2690 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2140 ALIAS: name = 0 2691 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2692}
2693 OUTPUT: RETVAL
2141 2694
2142object *cf_archetype_get_clone (archetype *arch) 2695void set_type (faceidx idx, int value)
2143 ALIAS: clone = 0 2696 ALIAS:
2144
2145MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2146
2147partylist *cf_party_get_first ()
2148 PROTOTYPE:
2149 ALIAS: first = 0
2150
2151partylist *cf_party_get_next (partylist *party)
2152 ALIAS: next = 0
2153
2154const char *cf_party_get_name (partylist *party)
2155
2156const char *cf_party_get_password (partylist *party)
2157 ALIAS: password = 0
2158
2159player *cf_party_get_first_player (partylist *party)
2160 ALIAS: first_player = 0
2161
2162player *cf_party_get_next_player (partylist *party, player *op)
2163 ALIAS: next_player = 0
2164
2165
2166MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2167
2168region *cf_region_get_first ()
2169 PROTOTYPE:
2170 ALIAS: first = 0
2171
2172const char *cf_region_get_name (region *reg)
2173 ALIAS: name = 0
2174
2175region *cf_region_get_next (region *reg)
2176 ALIAS: next = 0
2177
2178region *cf_region_get_parent (region *reg)
2179 ALIAS: parent = 0
2180
2181const char *cf_region_get_longname (region *reg)
2182 ALIAS: longname = 0
2183
2184const char *cf_region_get_message (region *reg)
2185 ALIAS: message = 0
2186
2187
2188MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2189
2190val64
2191exp (living *liv, val64 new_val = 0)
2192 PROTOTYPE: $;$
2193 ALIAS:
2194 Str = 1
2195 Dex = 2
2196 Con = 3
2197 Wis = 4
2198 Cha = 5
2199 Int = 6
2200 Pow = 7
2201 wc = 8
2202 ac = 9
2203 hp = 10 2697 set_type = 0
2204 maxhp = 11 2698 set_visibility = 1
2205 sp = 12 2699 set_magicmap = 2
2206 maxsp = 13 2700 set_smooth = 3
2207 grace = 14 2701 set_smoothlevel = 4
2208 maxgrace = 15 2702 CODE:
2209 food = 16 2703 faceinfo *f = face_info (idx); assert (f);
2210 dam = 17
2211 luck = 18
2212 CODE:
2213# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2214 switch (ix) 2704 switch (ix)
2215 { 2705 {
2216 LIVING_ACC (exp , 0); 2706 case 0: f->type = value; break;
2217 LIVING_ACC (Str , 1); 2707 case 1: f->visibility = value; break;
2218 LIVING_ACC (Dex , 2); 2708 case 2: f->magicmap = value; break;
2219 LIVING_ACC (Con , 3); 2709 case 3: f->smooth = value; break;
2220 LIVING_ACC (Wis , 4); 2710 case 4: f->smoothlevel = value; break;
2221 LIVING_ACC (Cha , 5);
2222 LIVING_ACC (Int , 6);
2223 LIVING_ACC (Pow , 7);
2224 LIVING_ACC (wc , 8);
2225 LIVING_ACC (ac , 9);
2226 LIVING_ACC (hp , 10);
2227 LIVING_ACC (maxhp , 11);
2228 LIVING_ACC (sp , 12);
2229 LIVING_ACC (maxsp , 13);
2230 LIVING_ACC (grace , 14);
2231 LIVING_ACC (maxgrace, 15);
2232 LIVING_ACC (food , 16);
2233 LIVING_ACC (dam , 17);
2234 LIVING_ACC (luck , 18);
2235 } 2711 }
2236# undef LIVING_ACC 2712
2713void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2714 CODE:
2715{
2716 faceinfo *f = face_info (idx); assert (f);
2717 facedata *d = &(faceset ? f->data64 : f->data32);
2718 sv_to (data, d->data);
2719 STRLEN clen;
2720 char *cdata = SvPVbyte (chksum, clen);
2721 clen = min (CHKSUM_SIZE, clen);
2722
2723 if (memcmp (d->chksum, cdata, clen))
2724 {
2725 memcpy (d->chksum, cdata, clen);
2726
2727 // invalidate existing client face info
2728 for_all_clients (ns)
2729 if (ns->faceset == faceset)
2730 {
2731 ns->faces_sent [idx] = false;
2732 ns->force_newmap = true;
2733 }
2734 }
2735}
2736
2737int get_data_size (faceidx idx, int faceset = 0)
2738 CODE:
2739 facedata *d = face_data (idx, faceset);
2740 if (!d) XSRETURN_UNDEF;
2741 RETVAL = d->data.size ();
2237 OUTPUT: 2742 OUTPUT:
2238 RETVAL 2743 RETVAL
2239 2744
2745SV *get_chksum (faceidx idx, int faceset = 0)
2746 CODE:
2747 facedata *d = face_data (idx, faceset);
2748 if (!d) XSRETURN_UNDEF;
2749 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2750 OUTPUT:
2751 RETVAL
2752
2753SV *get_data (faceidx idx, int faceset = 0)
2754 CODE:
2755 facedata *d = face_data (idx, faceset);
2756 if (!d) XSRETURN_UNDEF;
2757 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2758 OUTPUT:
2759 RETVAL
2760
2761void invalidate (faceidx idx)
2762 CODE:
2763 for_all_clients (ns)
2764 {
2765 ns->faces_sent [idx] = false;
2766 ns->force_newmap = true;
2767 }
2768
2769void invalidate_all ()
2770 CODE:
2771 for_all_clients (ns)
2772 {
2773 ns->faces_sent.reset ();
2774 ns->force_newmap = true;
2775 }
2776
2777MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2778
2779#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2780
2781animidx anim_find (utf8_string name)
2782 CODE:
2783 RETVAL = animation::find (name).number;
2784 OUTPUT: RETVAL
2785
2786animidx set (utf8_string name, SV *frames, int facings = 1)
2787 CODE:
2788{
2789 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2790 croak ("frames must be an arrayref");
2791
2792 AV *av = (AV *)SvRV (frames);
2793
2794 animation *anim = &animation::find (name);
2795 if (anim->number)
2796 {
2797 anim->resize (av_len (av) + 1);
2798 anim->facings = facings;
2799 }
2800 else
2801 anim = &animation::create (name, av_len (av) + 1, facings);
2802
2803 for (int i = 0; i < anim->num_animations; ++i)
2804 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2805}
2806 OUTPUT: RETVAL
2807
2808void invalidate_all ()
2809 CODE:
2810 for_all_clients (ns)
2811 ns->anims_sent.reset ();
2812
2813MODULE = cf PACKAGE = cf::object::freezer
2814
2815INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2816
2817SV *
2818new (char *klass)
2819 CODE:
2820 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2821 OUTPUT: RETVAL
2822
2823void
2824DESTROY (SV *sv)
2825 CODE:
2826 object_freezer *self;
2827 sv_to (sv, self);
2828 delete self;
2829
2830MODULE = cf PACKAGE = cf::object::thawer
2831
2832INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2833
2834SV *
2835new_from_file (char *klass, octet_string path)
2836 CODE:
2837 object_thawer *f = new object_thawer (path);
2838 if (!*f)
2839 {
2840 delete f;
2841 XSRETURN_UNDEF;
2842 }
2843 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2844 OUTPUT: RETVAL
2845
2846void
2847DESTROY (SV *sv)
2848 CODE:
2849 object_thawer *self;
2850 sv_to (sv, self);
2851 delete self;
2852
2853void
2854extract_tags (object_thawer *self)
2855 PPCODE:
2856 while (self->kw != KW_EOF)
2857 {
2858 PUTBACK;
2859 coroapi::cede_to_tick ();
2860 SPAGAIN;
2861
2862 if (self->kw == KW_tag)
2863 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2864
2865 self->skip ();
2866 }
2867

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