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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.281 by root, Tue Apr 22 07:01:47 2008 UTC vs.
Revision 1.369 by root, Wed Apr 14 02:31:24 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
25 24
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#if HAVE_EXECINFO_H 25#if HAVE_EXECINFO_H
30# include <execinfo.h> 26# include <execinfo.h>
31#endif 27#endif
32 28
33#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
34 31
35#include "global.h" 32#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h" 33#include "../random_maps/random_map.h"
38#include "evthread.h" 34#include "evthread.h"
39#include "sproto.h" 35#include "sproto.h"
40 36
41#include <unistd.h> 37#include <unistd.h>
73static int tick_pending; 69static int tick_pending;
74 70
75global gbl_ev; 71global gbl_ev;
76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
78 75
79bitset<NUM_EVENT_TYPES> ev_want_event; 76bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type; 77bitset<NUM_TYPES> ev_want_type;
81 78
82static HV 79static HV
83 *stash_cf, 80 *stash_cf,
84 *stash_cf_object_wrap, 81 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap, 82 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap, 83 *stash_cf_player_wrap,
87 *stash_cf_map_wrap, 84 *stash_cf_map_wrap,
85 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap, 86 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
93 91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
94static inline SV * 100static SV *
95newSVpv_utf8 (const char *s) 101newSVpv_utf8 (const char *s)
96{ 102{
97 if (!s) 103 if (!s)
98 return newSV (0); 104 return newSV (0);
99 105
100 SV *sv = newSVpv (s, 0); 106 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv); 107 SvUTF8_on (sv);
102 return sv; 108 return sv;
103} 109}
110#endif
104 111
112#ifndef newSVpvn_utf8
105static inline SV * 113static SV *
106newSVpvn_utf8 (const char *s, STRLEN l) 114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
107{ 115{
108 if (!s) 116 if (!s)
109 return newSV (0); 117 return newSV (0);
110 118
111 SV *sv = newSVpvn (s, l); 119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
112 SvUTF8_on (sv); 122 SvUTF8_on (sv);
123
113 return sv; 124 return sv;
125}
126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
114} 142}
115 143
116// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
117template<class super> 145template<class super>
118static super * 146static super *
152 SvREFCNT_inc (self); 180 SvREFCNT_inc (self);
153 hv_clear (self); 181 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self); 183 SvREFCNT_dec (self);
156 184
157 // self *must* be null now because thats sv_unmagic's job. 185 // self *must* be null now because that's sv_unmagic's job.
158 assert (!this->self); 186 assert (!this->self);
159 } 187 }
160} 188}
161 189
162void 190void
196attachable::destroy () 224attachable::destroy ()
197{ 225{
198 if (destroyed ()) 226 if (destroyed ())
199 return; 227 return;
200 228
201 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
202 do_destroy (); 230 do_destroy ();
203 sever_self (); 231 sever_self ();
232}
233
234void
235attachable::do_delete ()
236{
237 delete this;
204} 238}
205 239
206void 240void
207attachable::check_mortals () 241attachable::check_mortals ()
208{ 242{
224 258
225 if (0) 259 if (0)
226 { 260 {
227 for (int j = 0; j < mortals.size (); ++j)//D 261 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 262 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
263
229 fprintf (stderr, "\n");//D 264 fprintf (stderr, "\n");//D
230 } 265 }
231 } 266 }
232 } 267 }
233 268
253 } 288 }
254 else 289 else
255 { 290 {
256 mortals.erase (i); 291 mortals.erase (i);
257 obj->sever_self (); 292 obj->sever_self ();
258 delete obj; 293 obj->do_delete ();
259 } 294 }
260 } 295 }
261} 296}
262 297
263void 298void
280 315
281 attach = src.attach; 316 attach = src.attach;
282 return *this; 317 return *this;
283} 318}
284 319
320#if 0
285template<typename T> 321template<typename T>
286static bool 322static bool
287find_backref (void *ptr, T *obj) 323find_backref (void *ptr, T *obj)
288{ 324{
289 char *s = (char *)obj; 325 char *s = (char *)obj;
297 333
298 return false; 334 return false;
299} 335}
300 336
301// for debugging, find "live" objects containing this ptr 337// for debugging, find "live" objects containing this ptr
302void 338static void
303find_backref (void *ptr) 339find_backref (void *ptr)
304{ 340{
305 for_all_objects (op) 341 for_all_objects (op)
306 if (find_backref (ptr, op)) 342 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 343 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
311 fprintf (stderr, "P %p\n", pl); 347 fprintf (stderr, "P %p\n", pl);
312 348
313 for_all_clients (ns) 349 for_all_clients (ns)
314 if (find_backref (ptr, ns)) 350 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns); 351 fprintf (stderr, "C %p\n", ns);
316
317} 352}
353#endif
318 354
319////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 355//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
320 356
321static SV * 357static SV *
322newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 358newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
375 411
376 return sv; 412 return sv;
377 } 413 }
378} 414}
379 415
416#if 0 // unused
380static void 417static void
381clearSVptr (SV *sv) 418clearSVptr (SV *sv)
382{ 419{
383 if (SvROK (sv)) 420 if (SvROK (sv))
384 sv = SvRV (sv); 421 sv = SvRV (sv);
385 422
386 hv_clear ((HV *)sv); 423 hv_clear ((HV *)sv);
387 sv_unmagic (sv, PERL_MAGIC_ext); 424 sv_unmagic (sv, PERL_MAGIC_ext);
388} 425}
426#endif
427
428static long
429SvPTR_nc (SV *sv)
430{
431 sv = SvRV (sv);
432
433 // very important shortcut
434 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
435 return (long)SvMAGIC (sv)->mg_ptr;
436
437 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
438 return (long)mg->mg_ptr;
439
440 croak ("perl code used object, but C object is already destroyed, caught");
441}
389 442
390static long 443static long
391SvPTR (SV *sv, const char *klass) 444SvPTR (SV *sv, const char *klass)
392{ 445{
393 if (!sv_derived_from (sv, klass)) 446 if (!sv_derived_from (sv, klass))
394 croak ("object of type %s expected", klass); 447 croak ("object of type %s expected", klass);
395 448
396 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 449 return SvPTR_nc (sv);
397
398 if (!mg)
399 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
400
401 return (long)mg->mg_ptr;
402} 450}
403 451
404static long 452static long noinline
405SvPTR_ornull (SV *sv, const char *klass) 453SvPTR_ornull (SV *sv, const char *klass)
406{ 454{
407 if (SvOK (sv)) 455 if (expect_false (!SvOK (sv))) return 0;
456
408 return SvPTR (sv, klass); 457 return SvPTR (sv, klass);
409 else
410 return 0;
411} 458}
412 459
460static long noinline
461SvPTR_ornull_client (SV *sv)
462{
463 if (expect_false (!SvOK (sv))) return 0;
464
465 if (!SvROK (sv)
466 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
467 && !sv_derived_from (sv, "cf::client")))
468 croak ("object of type cf::client expected");
469
470 return SvPTR_nc (sv);
471}
472
473static long noinline
474SvPTR_ornull_object (SV *sv)
475{
476 if (expect_false (!SvOK (sv))) return 0;
477
478 if (!SvROK (sv)
479 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
480 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
481 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
482 && !sv_derived_from (sv, "cf::object")))
483 croak ("object of type cf::object expected");
484
485 return SvPTR_nc (sv);
486}
487
488static long noinline
489SvPTR_ornull_player (SV *sv)
490{
491 if (expect_false (!SvOK (sv))) return 0;
492
493 if (!SvROK (sv)
494 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
495 && !sv_derived_from (sv, "cf::player")))
496 croak ("object of type cf::player expected");
497
498 return SvPTR_nc (sv);
499}
500
413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 501static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 502static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
415inline SV *to_sv (bool v) { return newSViv (v); } 503static inline SV *to_sv (bool v) { return newSViv (v); }
416inline SV *to_sv ( signed char v) { return newSViv (v); } 504static inline SV *to_sv ( signed char v) { return newSViv (v); }
417inline SV *to_sv (unsigned char v) { return newSViv (v); } 505static inline SV *to_sv (unsigned char v) { return newSViv (v); }
418inline SV *to_sv ( signed short v) { return newSViv (v); } 506static inline SV *to_sv ( signed short v) { return newSViv (v); }
419inline SV *to_sv (unsigned short v) { return newSVuv (v); } 507static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
420inline SV *to_sv ( signed int v) { return newSViv (v); } 508static inline SV *to_sv ( signed int v) { return newSViv (v); }
421inline SV *to_sv (unsigned int v) { return newSVuv (v); } 509static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
422inline SV *to_sv ( signed long v) { return newSViv (v); } 510static inline SV *to_sv ( signed long v) { return newSViv (v); }
423inline SV *to_sv (unsigned long v) { return newSVuv (v); } 511static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
424inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 512static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
425inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 513static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
426inline SV *to_sv (float v) { return newSVnv (v); } 514static inline SV *to_sv (float v) { return newSVnv (v); }
427inline SV *to_sv (double v) { return newSVnv (v); } 515static inline SV *to_sv (double v) { return newSVnv (v); }
428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 516static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 517static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 518static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 519static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 520static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 521static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 522static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 523static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
524static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
436 525
437inline SV *to_sv (object & v) { return to_sv (&v); } 526static inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); } 527static inline SV *to_sv (living & v) { return to_sv (&v); }
439 528
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 529static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 530static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442 531
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 532static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444 533
534static inline SV *to_sv (dynbuf * v)
535{
536 SV *sv = newSV (0);
537
538 sv_upgrade (sv, SVt_PV);
539 SvGROW (sv, v->size () + 1);
540 SvPOK_only (sv);
541 v->linearise (SvPVX (sv));
542 SvCUR_set (sv, v->size ());
543 *SvEND (sv) = 0;
544
545 return sv;
546}
547
548static inline SV *to_sv (dynbuf_text * v)
549{
550 SV *sv = to_sv (static_cast<dynbuf *> (v));
551 SvUTF8_on (sv);
552 return sv;
553}
554
445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 555static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 556static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 558static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 559static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 560static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 561static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 562static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 563static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 564static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 565static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 566static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 567static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 568static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 569static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 570static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 571static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 572static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 573static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 574static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 575static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 576static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 577static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 578static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
579static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 580static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 581static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
471 582
472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 583//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 584static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
474 585
475template<class T> 586template<class T>
476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 587static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
477 588
478template<int N> 589template<int N>
479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 590static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
480 591
481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 592static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 593static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 594static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 595static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
485 596
486inline void sv_to (SV *sv, std::string &v) 597static inline void sv_to (SV *sv, std::string &v)
487{ 598{
488 STRLEN len; 599 STRLEN len;
489 char *data = SvPVbyte (sv, len); 600 char *data = SvPVbyte (sv, len);
490 v.assign (data, len); 601 v.assign (data, len);
491} 602}
492 603
493inline void sv_to (SV *sv, UUID &v) 604static inline void sv_to (SV *sv, UUID &v)
494{ 605{
495 if (!v.parse (SvPV_nolen (sv))) 606 if (!v.parse (SvPV_nolen (sv)))
496 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 607 croak ("unparsable uuid: %s", SvPV_nolen (sv));
497} 608}
498 609
499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 610static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
500 611
501static SV * 612static SV *
502newSVdt_va (va_list &ap, data_type type) 613newSVdt_va (va_list &ap, data_type type)
503{ 614{
504 SV *sv; 615 SV *sv;
578 va_end (ap); 689 va_end (ap);
579 690
580 return sv; 691 return sv;
581} 692}
582 693
694// typemap support, mostly to avoid excessive inlining
695template<class type>
696static void noinline
697cf_obj_to (SV *arg, type &var)
698{
699 sv_to (arg, var);
700 if (!var)
701 croak ("must not pass invalid/null cf_obj here");
702}
703
704template<class object>
705static void noinline
706cf_obj_ornull_to (SV *arg, object *&var)
707{
708 if (SvOK (arg))
709 {
710 sv_to (arg, var);
711 if (!var)
712 croak ("unable to convert perl object to C++ object");
713 }
714 else
715 var = 0;
716}
717
583////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 718//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
584 719
585SV * 720static SV *
586registry (attachable *ext) 721registry (attachable *ext)
587{ 722{
588 if (!ext->cb) 723 if (!ext->cb)
589 ext->cb = newAV (); 724 ext->cb = newAV ();
590 725
604 739
605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 740 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
606 741
607 const char *argv[] = { 742 const char *argv[] = {
608 settings.argv [0], 743 settings.argv [0],
609 "-e" 744 "-e0"
610 "use EV; use Coro;" // required for bootstrap
611 "cf->bootstrap;" // required for datadir :*>
612 "unshift @INC, cf::datadir ();"
613 "require cf;"
614 }; 745 };
615 746
616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 747 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl)) 748 || perl_run (perl))
618 { 749 {
619 printf ("unable to initialize perl-interpreter, aborting.\n"); 750 printf ("unable to initialize perl-interpreter, aborting.\n");
620 exit (EXIT_FAILURE); 751 exit (EXIT_FAILURE);
621 } 752 }
622 753
754 eval_pv (
755 "#line 1 'cfperl init'\n"
756 "use EV ();\n"
757 "use Coro ();\n"
758 "cf->bootstrap;\n"
759 "unshift @INC, cf::datadir ();\n"
760 "require cf;\n",
761 0
762 );
763
764 if (SvTRUE (ERRSV))
623 { 765 {
624 dSP; 766 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
625 767 exit (EXIT_FAILURE);
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 } 768 }
630} 769}
631 770
771void
632void cfperl_main () 772cfperl_main ()
633{ 773{
634 dSP; 774 dSP;
635 775
636 PUSHMARK (SP); 776 PUSHMARK (SP);
637 PUTBACK; 777 PUTBACK;
662# undef def 802# undef def
663}; 803};
664 804
665#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 805#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
666 806
667static void 807static void noinline
668gather_callbacks (AV *&callbacks, AV *registry, event_type event) 808gather_callbacks (AV *&callbacks, AV *registry, event_type event)
669{ 809{
670 // event must be in array 810 // event must be in array
671 if (event >= 0 && event <= AvFILLp (registry)) 811 if (event >= 0 && event <= AvFILLp (registry))
672 { 812 {
758{ 898{
759 attachable::gather_callbacks (callbacks, event); 899 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_map, event); 900 ::gather_callbacks (callbacks, cb_map, event);
761} 901}
762 902
763void 903static void noinline
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 904_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{ 905{
766 for (int event = 0; event <= AvFILLp (registry); ++event) 906 for (int event = 0; event <= AvFILLp (registry); ++event)
767 { 907 {
768 SV *cbs_ = AvARRAY (registry)[event]; 908 SV *cbs_ = AvARRAY (registry)[event];
778 } 918 }
779 } 919 }
780} 920}
781 921
782// very slow and inefficient way to recalculate the global want bitsets 922// very slow and inefficient way to recalculate the global want bitsets
783void 923static void
784_recalc_want () 924_recalc_want ()
785{ 925{
786 ev_want_event.reset (); 926 ev_want_event.reset ();
787 927
788 _recalc_want (ev_want_event, cb_global); 928 _recalc_want (ev_want_event, cb_global);
861 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1001 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
862 } 1002 }
863 1003
864 va_end (ap); 1004 va_end (ap);
865 1005
866 CALL_CALL ("cf::do_invoke", G_SCALAR); 1006 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
867 count = count > 0 ? POPi : 0; 1007 count = count > 0 ? POPi : 0;
868 1008
869 CALL_END; 1009 CALL_END;
870 1010
871 return count; 1011 return count;
872} 1012}
873 1013
874SV * 1014static SV *
875cfperl_result (int idx) 1015cfperl_result (int idx)
876{ 1016{
877 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1017 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
878 if (!av) 1018 if (!av)
879 return &PL_sv_undef; 1019 return &PL_sv_undef;
898} 1038}
899 1039
900///////////////////////////////////////////////////////////////////////////// 1040/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions 1041// various c++ => perl glue functions
902 1042
1043void
903void cfperl_tick () 1044cfperl_tick ()
904{ 1045{
905 tick_pending = 1; 1046 tick_pending = 1;
906 1047
907 if (tick_inhibit) 1048 if (tick_inhibit)
908 return; 1049 return;
911 1052
912 dSP; 1053 dSP;
913 1054
914 PUSHMARK (SP); 1055 PUSHMARK (SP);
915 PUTBACK; 1056 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID); 1057 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
917 1058
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1059 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919} 1060}
920 1061
921void 1062void
944 CALL_CALL ("ext::books::make_book", G_VOID); 1085 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END; 1086 CALL_END;
946} 1087}
947 1088
948void 1089void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1090cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
950{ 1091{
951 CALL_BEGIN (4); 1092 CALL_BEGIN (4);
952 CALL_ARG (ns); 1093 CALL_ARG (ns);
953 CALL_ARG (type); 1094 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg)); 1095 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color); 1096 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID); 1097 CALL_CALL (cv_cf_client_send_msg, G_VOID);
957 CALL_END; 1098 CALL_END;
958} 1099}
959 1100
960int 1101int
961cfperl_can_merge (object *ob1, object *ob2) 1102cfperl_can_merge (object *ob1, object *ob2)
963 int can; 1104 int can;
964 1105
965 CALL_BEGIN (2); 1106 CALL_BEGIN (2);
966 CALL_ARG (ob1); 1107 CALL_ARG (ob1);
967 CALL_ARG (ob2); 1108 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR); 1109 CALL_CALL (cv_cf__can_merge, G_SCALAR);
969 can = count && SvTRUE (TOPs); 1110 can = count && SvTRUE (TOPs);
970 CALL_END; 1111 CALL_END;
971 1112
972 return can; 1113 return can;
973} 1114}
974 1115
1116void
1117cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1118{
1119 CALL_BEGIN (4);
1120 CALL_ARG (ob);
1121 CALL_ARG (state);
1122 CALL_ARG (activator);
1123 CALL_ARG (originator);
1124 CALL_CALL ("cf::mapscript::activate", G_VOID);
1125 CALL_END;
1126}
1127
975player * 1128player *
976player::find (const char *name) 1129player::find (const_utf8_string name)
977{ 1130{
978 CALL_BEGIN (1); 1131 CALL_BEGIN (1);
979 CALL_ARG (name); 1132 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR); 1133 CALL_CALL ("cf::player::find", G_SCALAR);
981 1134
982 player *retval; 1135 player *retval = 0;
983
984 if (count)
985 sv_to (POPs, retval); 1136 if (count) sv_to (POPs, retval);
986 else
987 retval = 0;
988 1137
989 CALL_END; 1138 CALL_END;
990 1139
991 return retval; 1140 return retval;
992} 1141}
993 1142
994maptile * 1143maptile *
1144find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1145{
1146 CALL_BEGIN (4);
1147 CALL_ARG (dirname);
1148 CALL_ARG (stylename);
1149 CALL_ARG (difficulty);
1150 CALL_ARG (recurse);
1151 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1152
1153 maptile *retval = 0;
1154 if (count) sv_to (POPs, retval);
1155
1156 CALL_END;
1157
1158 return retval;
1159}
1160
1161maptile *
995maptile::find_sync (const char *path, maptile *origin) 1162maptile::find_sync (const_utf8_string path, maptile *origin)
996{ 1163{
997 CALL_BEGIN (2); 1164 CALL_BEGIN (2);
998 CALL_ARG (path); 1165 CALL_ARG (path);
999 CALL_ARG (origin); 1166 CALL_ARG (origin);
1000 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1167 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1001 1168
1002 maptile *retval; 1169 maptile *retval = 0;
1003
1004 if (count)
1005 sv_to (POPs, retval); 1170 if (count) sv_to (POPs, retval);
1006 else
1007 retval = 0;
1008 1171
1009 CALL_END; 1172 CALL_END;
1010 1173
1011 return retval; 1174 return retval;
1012} 1175}
1013 1176
1014maptile * 1177maptile *
1015maptile::find_async (const char *path, maptile *origin, bool load) 1178maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1016{ 1179{
1017 CALL_BEGIN (3); 1180 CALL_BEGIN (3);
1018 CALL_ARG (path); 1181 CALL_ARG (path);
1019 CALL_ARG (origin); 1182 CALL_ARG (origin);
1020 CALL_ARG (load); 1183 CALL_ARG (load);
1021 CALL_CALL ("cf::map::find_async", G_SCALAR); 1184 CALL_CALL ("cf::map::find_async", G_SCALAR);
1022 1185
1023 maptile *retval; 1186 maptile *retval = 0;
1024
1025 if (count)
1026 sv_to (POPs, retval); 1187 if (count) sv_to (POPs, retval);
1027 else
1028 retval = 0;
1029 1188
1030 CALL_END; 1189 CALL_END;
1031 1190
1032 return retval; 1191 return retval;
1033} 1192}
1036maptile::do_load_sync () 1195maptile::do_load_sync ()
1037{ 1196{
1038 CALL_BEGIN (1); 1197 CALL_BEGIN (1);
1039 CALL_ARG (this); 1198 CALL_ARG (this);
1040 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1199 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1041 CALL_END;
1042}
1043
1044void
1045maptile::change_all_map_light (int change)
1046{
1047 CALL_BEGIN (1);
1048 CALL_ARG (change);
1049 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1050 CALL_END; 1200 CALL_END;
1051} 1201}
1052 1202
1053void 1203void
1054object::enter_exit (object *exit) 1204object::enter_exit (object *exit)
1061 CALL_ARG (exit); 1211 CALL_ARG (exit);
1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1212 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1063 CALL_END; 1213 CALL_END;
1064} 1214}
1065 1215
1066const char * 1216void
1217object::player_goto (const_utf8_string path, int x, int y)
1218{
1219 if (type != PLAYER)
1220 return;
1221
1222 CALL_BEGIN (4);
1223 CALL_ARG (this);
1224 CALL_ARG (path);
1225 CALL_ARG (x);
1226 CALL_ARG (y);
1227 CALL_CALL ("cf::object::player::goto", G_VOID);
1228 CALL_END;
1229}
1230
1231const_utf8_string
1067object::ref () const 1232object::ref () const
1068{ 1233{
1069 if (type == PLAYER) 1234 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1235 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else 1236 else
1237 // TODO: should be able to save references within the same map, at least
1072 return 0; 1238 return 0;
1073} 1239}
1074 1240
1075object * 1241object *
1076object::deref (const char *ref) 1242object::deref (const_utf8_string ref)
1077{ 1243{
1078 object *retval = 0; 1244 object *retval = 0;
1079 1245
1080 if (ref) 1246 if (ref)
1081 { 1247 {
1091 1257
1092 return retval; 1258 return retval;
1093} 1259}
1094 1260
1095void 1261void
1096log_backtrace (const char *msg) 1262log_backtrace (const_utf8_string msg)
1097{ 1263{
1098#if HAVE_BACKTRACE 1264#if HAVE_BACKTRACE
1099 void *addr [20]; 1265 void *addr [20];
1100 int size = backtrace (addr, 20); 1266 int size = backtrace (addr, 20);
1101 1267
1106 CALL_CALL ("cf::_log_backtrace", G_VOID); 1272 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END; 1273 CALL_END;
1108#endif 1274#endif
1109} 1275}
1110 1276
1277bool
1278is_match_expr (const_utf8_string expr)
1279{
1280 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1281}
1282
1283bool
1284match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1285{
1286 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1287 expr += sizeof ("match ") - 1;
1288
1289 CALL_BEGIN (5);
1290 CALL_ARG (expr);
1291 CALL_ARG (ob);
1292 CALL_ARG (self);
1293 CALL_ARG (source);
1294 CALL_ARG (originator);
1295 CALL_CALL (cv_cf_match_match, G_SCALAR);
1296
1297 bool matched = count && SvTRUE (TOPs);
1298
1299 CALL_END;
1300
1301 return matched;
1302}
1303
1304object *
1305match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1306{
1307 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1308 expr += sizeof ("match ") - 1;
1309
1310 CALL_BEGIN (5);
1311 CALL_ARG (expr);
1312 CALL_ARG (ob);
1313 CALL_ARG (self);
1314 CALL_ARG (source);
1315 CALL_ARG (originator);
1316 CALL_CALL (cv_cf_match_match, G_ARRAY);
1317
1318 object *one = 0;
1319
1320 if (count)
1321 sv_to (TOPs, one);
1322
1323 CALL_END;
1324
1325 return one;
1326}
1327
1111///////////////////////////////////////////////////////////////////////////// 1328/////////////////////////////////////////////////////////////////////////////
1112 1329
1113struct EVAPI *evapi::GEVAPI; 1330struct EVAPI *evapi::GEVAPI;
1114struct CoroAPI *coroapi::GCoroAPI; 1331struct CoroAPI *coroapi::GCoroAPI;
1115 1332
1333void
1116void coroapi::do_cede_to_tick () 1334coroapi::do_cede_to_tick ()
1117{ 1335{
1118 cede_pending = 0; 1336 cede_pending = 0;
1119 cede (); 1337 cede ();
1120} 1338}
1121 1339
1145 ev_io_set ((ev_io *)this, fd, events); 1363 ev_io_set ((ev_io *)this, fd, events);
1146 if (active) start (); 1364 if (active) start ();
1147 } 1365 }
1148} 1366}
1149 1367
1150void 1368static void
1151_connect_to_perl () 1369_connect_to_perl_1 ()
1152{ 1370{
1153 stash_cf = gv_stashpv ("cf", 1); 1371 stash_cf = gv_stashpv ("cf", 1);
1154 1372
1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1373 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1374 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1375 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1376 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1377 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1159 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1378 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1379 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1380 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1381 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1382 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1174 cb_client = get_av ("cf::CB_CLIENT", 1); 1393 cb_client = get_av ("cf::CB_CLIENT", 1);
1175 cb_type = get_av ("cf::CB_TYPE" , 1); 1394 cb_type = get_av ("cf::CB_TYPE" , 1);
1176 cb_map = get_av ("cf::CB_MAP" , 1); 1395 cb_map = get_av ("cf::CB_MAP" , 1);
1177} 1396}
1178 1397
1398static void
1399_connect_to_perl_2 ()
1400{
1401 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1402 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1403 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1404 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1405 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1406}
1407
1179MODULE = cf PACKAGE = cf PREFIX = cf_ 1408MODULE = cf PACKAGE = cf PREFIX = cf_
1180 1409
1181BOOT: 1410BOOT:
1182{ 1411{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1412 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1413 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185 1414
1186 _connect_to_perl (); 1415 _connect_to_perl_1 ();
1187 1416
1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1417 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189 1418
1190 //{ 1419 //{
1191 // require_pv ("Time::HiRes"); 1420 // require_pv ("Time::HiRes");
1199 static const struct { 1428 static const struct {
1200 const char *name; 1429 const char *name;
1201 IV iv; 1430 IV iv;
1202 } *civ, const_iv[] = { 1431 } *civ, const_iv[] = {
1203# define const_iv(name) { # name, (IV)name }, 1432# define const_iv(name) { # name, (IV)name },
1433# include "const_iv.h"
1434# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1435# include "attackinc.h"
1436# undef def
1437# define def(uc, flags) const_iv (SK_ ## uc)
1438# include "skillinc.h"
1439# undef def
1440
1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1441 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1205 const_iv (logBacktrace) 1442 const_iv (logBacktrace)
1206 1443
1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1444 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208 1445
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1446 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1210 1447
1211 const_iv (MAX_TIME) 1448 const_iv (MAX_TIME)
1212 const_iv (MAXSOCKBUF) 1449 const_iv (MAXSOCKBUF)
1213 1450
1214 const_iv (NUM_BODY_LOCATIONS)
1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1219 const_iv (body_wrist) const_iv (body_waist)
1220
1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1249
1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1251
1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1254
1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1262
1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1265 const_iv (WEAP_BLUD)
1266
1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1451 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1452 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303 1453
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1454 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1305
1306 const_iv (SP_RAISE_DEAD)
1307 const_iv (SP_RUNE)
1308 const_iv (SP_MAKE_MARK)
1309 const_iv (SP_BOLT)
1310 const_iv (SP_BULLET)
1311 const_iv (SP_EXPLOSION)
1312 const_iv (SP_CONE)
1313 const_iv (SP_BOMB)
1314 const_iv (SP_WONDER)
1315 const_iv (SP_SMITE)
1316 const_iv (SP_MAGIC_MISSILE)
1317 const_iv (SP_SUMMON_GOLEM)
1318 const_iv (SP_DIMENSION_DOOR)
1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1324 const_iv (SP_INVISIBLE)
1325 const_iv (SP_PROBE)
1326 const_iv (SP_HEALING)
1327 const_iv (SP_CREATE_FOOD)
1328 const_iv (SP_EARTH_TO_DUST)
1329 const_iv (SP_CHANGE_ABILITY)
1330 const_iv (SP_BLESS)
1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1343 const_iv (SP_DISPEL_RUNE)
1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354 1455
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1456 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1457 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1357 const_iv (F_LOCKED) 1458 const_iv (F_LOCKED)
1358 1459
1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1360
1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1460 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1461 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1363 1462
1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1365
1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1368
1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1371
1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1463 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1373
1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1378 1464
1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1465 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1466 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1381 1467
1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1392 const_iv (SK_POISON_NAIL)
1393
1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1400
1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1402
1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1410
1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1468 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1412 const_iv (MAP_INACTIVE) 1469 const_iv (MAP_INACTIVE)
1413 1470
1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1471 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1472 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1416 1473
1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1418
1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1474 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1420 1475
1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1422
1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1476 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1424
1425 // random map generator
1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1428
1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1432
1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1435
1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1438
1439 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1440 const_iv (FT_RSRC) const_iv (FT_NUM)
1441 }; 1477 };
1442 1478
1443 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1444 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1445 1481
1462 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1498 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1463 av_push (event, newSViv (eiv->klass)); 1499 av_push (event, newSViv (eiv->klass));
1464 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1500 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1465 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1501 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1466 } 1502 }
1467}
1468 1503
1504 // used by autogenerated BOOT sections from genacc
1505 av_reflect = get_av ("cf::REFLECT", 1);
1506}
1507
1508void _gv_clear (SV *gv)
1509 CODE:
1510 assert (SvTYPE (gv) == SVt_PVGV);
1511# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1512 f (GvGP (gv)->gp_form);
1513 f (GvGP (gv)->gp_io);
1514 f (GvGP (gv)->gp_sv);
1515 f (GvGP (gv)->gp_av);
1516 f (GvGP (gv)->gp_hv);
1517 f (GvGP (gv)->gp_cv);
1518 GvCVGEN (gv) = 0;
1519 GvMULTI_off (gv);
1520# undef f
1521
1469void _connect_to_perl () 1522void _connect_to_perl_1 ()
1523
1524void _connect_to_perl_2 ()
1470 1525
1471void _recalc_want () 1526void _recalc_want ()
1472 1527
1528# not used by default anymore
1473void _global_reattach () 1529void _global_reattach ()
1474 CODE: 1530 CODE:
1475{ 1531{
1476 // reattach to all attachable objects in the game. 1532 // reattach to all attachable objects in the game.
1477 for_all_clients (ns) 1533 for_all_clients (ns)
1521 } 1577 }
1522 1578
1523 SvCUR_set (data_sv, dst - SvPVX (data_sv)); 1579 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1524} 1580}
1525 1581
1582void init_anim ()
1583
1584void init_globals ()
1585
1586void init_experience ()
1587
1588void init_attackmess ()
1589
1590void init_dynamic ()
1591
1592void load_settings ()
1593
1594void load_materials ()
1595
1596void init_uuid ()
1597 CODE:
1598 UUID::init ();
1599
1600void init_signals ()
1601
1602void init_skills ()
1603
1604void init_beforeplay ()
1605
1526void evthread_start (int aiofd) 1606void evthread_start (int aiofd)
1527 1607
1528void cede_to_tick () 1608void cede_to_tick ()
1529 CODE: 1609 CODE:
1530 coroapi::cede_to_tick (); 1610 coroapi::cede_to_tick ();
1555 } 1635 }
1556 1636
1557void server_tick () 1637void server_tick ()
1558 CODE: 1638 CODE:
1559{ 1639{
1640 ev_now_update (EV_DEFAULT);
1560 NOW = ev_now (EV_DEFAULT); 1641 NOW = ev_now (EV_DEFAULT);
1561 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1642 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1562 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1643 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1563 runtime = SvNVX (sv_runtime); 1644 runtime = SvNVX (sv_runtime);
1564 1645
1565 server_tick (); 1646 server_tick ();
1566 1647
1567 NOW = ev_time (); 1648 ev_now_update (EV_DEFAULT);
1649 NOW = ev_now (EV_DEFAULT);
1568 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1650 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1569 runtime += TICK; 1651 runtime += TICK;
1570 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1652 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1571} 1653}
1572 1654
1573NV floor (NV x) 1655NV floor (NV x)
1574 1656
1575NV ceil (NV x) 1657NV ceil (NV x)
1576 1658
1577NV rndm (...) 1659NV rndm (...)
1660 ALIAS:
1661 rmg_rndm = 1
1578 CODE: 1662 CODE:
1663{
1664 rand_gen &gen = ix ? rmg_rndm : rndm;
1579 switch (items) 1665 switch (items)
1580 { 1666 {
1581 case 0: RETVAL = rndm (); break; 1667 case 0: RETVAL = gen (); break;
1582 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1668 case 1: RETVAL = gen (SvUV (ST (0))); break;
1583 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1669 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1584 default: croak ("cf::rndm requires none, one or two parameters."); break; 1670 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1585 } 1671 }
1672}
1586 OUTPUT: 1673 OUTPUT:
1587 RETVAL 1674 RETVAL
1588 1675
1589NV clamp (NV value, NV min_value, NV max_value) 1676NV clamp (NV value, NV min_value, NV max_value)
1590 CODE: 1677 CODE:
1595NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1682NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1596 CODE: 1683 CODE:
1597 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1684 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1598 OUTPUT: 1685 OUTPUT:
1599 RETVAL 1686 RETVAL
1687
1688const char *ordinal (int i)
1600 1689
1601void weaken (...) 1690void weaken (...)
1602 PROTOTYPE: @ 1691 PROTOTYPE: @
1603 CODE: 1692 CODE:
1604 while (items > 0) 1693 while (items > 0)
1605 sv_rvweaken (ST (--items)); 1694 sv_rvweaken (ST (--items));
1606 1695
1607void 1696void log_suspend ()
1697
1698void log_resume ()
1699
1608log_backtrace (utf8_string msg) 1700void log_backtrace (utf8_string msg)
1609 1701
1610void
1611LOG (int flags, utf8_string msg) 1702void LOG (int flags, utf8_string msg)
1612 PROTOTYPE: $$ 1703 PROTOTYPE: $$
1613 C_ARGS: flags, "%s", msg 1704 C_ARGS: flags, "%s", msg
1614 1705
1615octet_string path_combine (octet_string base, octet_string path) 1706octet_string path_combine (octet_string base, octet_string path)
1616 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1662#if _POSIX_MEMLOCK 1753#if _POSIX_MEMLOCK
1663 1754
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1755int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 INIT: 1756 INIT:
1666#if __GLIBC__ 1757#if __GLIBC__
1758 mallopt (M_TOP_PAD, 1024 * 1024);
1759 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1760 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1667 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1761 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1668#endif 1762#endif
1669 1763
1670int munlockall () 1764int munlockall ()
1671 1765
1690 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks))); 1784 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks))); 1785 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1692 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks))); 1786 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost))); 1787 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1694#endif 1788#endif
1695 EXTEND (SP, 2*2); 1789 EXTEND (SP, 5*2);
1696 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc))); 1790 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1697 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc))); 1791 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1792 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1793 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1794 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1698} 1795}
1699 1796
1700int find_animation (utf8_string text) 1797int find_animation (utf8_string text)
1701 PROTOTYPE: $ 1798 PROTOTYPE: $
1702 1799
1786 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i])))); 1883 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1787 1884
1788bool 1885bool
1789load_resource_file_ (octet_string filename) 1886load_resource_file_ (octet_string filename)
1790 1887
1888void
1889fix_weight ()
1890
1791MODULE = cf PACKAGE = cf::attachable 1891MODULE = cf PACKAGE = cf::attachable
1792 1892
1793int 1893int
1794valid (SV *obj) 1894valid (SV *obj)
1795 CODE: 1895 CODE:
1798 RETVAL 1898 RETVAL
1799 1899
1800void 1900void
1801debug_trace (attachable *obj, bool on = true) 1901debug_trace (attachable *obj, bool on = true)
1802 CODE: 1902 CODE:
1803 obj->flags &= ~attachable::F_DEBUG_TRACE; 1903 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1804 if (on) 1904 if (on)
1805 obj->flags |= attachable::F_DEBUG_TRACE; 1905 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1806 1906
1807int mortals_size () 1907int mortals_size ()
1808 CODE: 1908 CODE:
1809 RETVAL = attachable::mortals.size (); 1909 RETVAL = attachable::mortals.size ();
1810 OUTPUT: RETVAL 1910 OUTPUT: RETVAL
1812#object *mortals (U32 index) 1912#object *mortals (U32 index)
1813# CODE: 1913# CODE:
1814# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1914# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1815# OUTPUT: RETVAL 1915# OUTPUT: RETVAL
1816 1916
1817INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1917INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1818 1918
1819MODULE = cf PACKAGE = cf::global 1919MODULE = cf PACKAGE = cf::global
1820 1920
1821int invoke (SV *klass, int event, ...) 1921int invoke (SV *klass, int event, ...)
1822 CODE: 1922 CODE:
1826 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1926 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1827 OUTPUT: RETVAL 1927 OUTPUT: RETVAL
1828 1928
1829MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1929MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1830 1930
1831INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1931INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1832 1932
1833int invoke (object *op, int event, ...) 1933int invoke (object *op, int event, ...)
1834 CODE: 1934 CODE:
1835 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1935 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1836 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1936 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1858object *actives (U32 index) 1958object *actives (U32 index)
1859 CODE: 1959 CODE:
1860 RETVAL = index < actives.size () ? actives [index] : 0; 1960 RETVAL = index < actives.size () ? actives [index] : 0;
1861 OUTPUT: RETVAL 1961 OUTPUT: RETVAL
1862 1962
1963int mortals_size ()
1964 CODE:
1965 RETVAL = attachable::mortals.size ();
1966 OUTPUT: RETVAL
1967
1863const char *slot_use_name (U32 slot) 1968const_utf8_string slot_use_name (U32 slot)
1864 ALIAS: 1969 ALIAS:
1865 slot_nonuse_name = 1 1970 slot_nonuse_name = 1
1866 CODE: 1971 CODE:
1867{ 1972{
1868 if (slot >= NUM_BODY_LOCATIONS) 1973 if (slot >= NUM_BODY_LOCATIONS)
1932 2037
1933int apply_shop_mat (object *shop_mat, object *op); 2038int apply_shop_mat (object *shop_mat, object *op);
1934 2039
1935int move (object *op, int dir, object *originator = op) 2040int move (object *op, int dir, object *originator = op)
1936 CODE: 2041 CODE:
1937 RETVAL = move_ob (op, dir, originator); 2042 RETVAL = op->move (dir, originator);
1938 OUTPUT: 2043 OUTPUT:
1939 RETVAL 2044 RETVAL
1940 2045
1941void apply (object *applier, object *applied, int flags = 0)
1942 CODE:
1943 manual_apply (applied, applier, flags);
1944
1945void apply_below (object *op) 2046void apply_below (object *op)
1946 CODE: 2047 CODE:
1947 player_apply_below (op); 2048 player_apply_below (op);
1948 2049
1949int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2050int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1950 2051
1951#//TODO 2052int casting_level (object *caster, object *spell)
1952object *clone_ (object *op, int recursive = 0)
1953 CODE:
1954 if (recursive)
1955 RETVAL = object_create_clone (op);
1956 else
1957 {
1958 RETVAL = object::create ();
1959 op->copy_to (RETVAL);
1960 }
1961 OUTPUT: RETVAL
1962 2053
1963int pay_item (object *op, object *buyer) 2054int pay_item (object *op, object *buyer)
1964 CODE: 2055 CODE:
1965 RETVAL = pay_for_item (op, buyer); 2056 RETVAL = pay_for_item (op, buyer);
1966 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
2009 2100
2010void player_lvl_adj (object *who, object *skill = 0) 2101void player_lvl_adj (object *who, object *skill = 0)
2011 2102
2012int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2103int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2013 2104
2014int calc_skill_exp (object *who, object *op, object *skill); 2105int calc_skill_exp (object *who, object *op, object *skill)
2015 2106
2016void push_button (object *op); 2107void push_button (object *op, object *originator)
2017 2108
2018void use_trigger (object *op); 2109void use_trigger (object *op, object *originator)
2019 2110
2020void add_button_link (object *button, maptile *map, int connected);
2021
2022void remove_button_link (object *op);
2023
2024void handle_apply_yield (object *op); 2111void handle_apply_yield (object *op)
2025 2112
2113int convert_item (object *item, object *converter)
2114
2115void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2026 2116
2027MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2117MODULE = cf PACKAGE = cf::object PREFIX = cf_
2028 2118
2029# no clean way to get an object from an archetype - stupid idiotic 2119# no clean way to get an object from an archetype - stupid idiotic
2030# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2120# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2034 CODE: 2124 CODE:
2035 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2125 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2036 OUTPUT: 2126 OUTPUT:
2037 RETVAL 2127 RETVAL
2038 2128
2129object *generate (utf8_string arch, object *creator)
2130 CODE:
2131 object *obj = get_archetype (arch);
2132 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2133 RETVAL = obj;
2134 OUTPUT:
2135 RETVAL
2136
2039object *find_object (U32 tag) 2137object *find_object (U32 tag)
2138
2139object *find_object_uuid (UUID i)
2040 2140
2041# TODO: nuke 2141# TODO: nuke
2042object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2142object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2043 PROTOTYPE: $$$$$$ 2143 PROTOTYPE: $$$$$$
2044 CODE: 2144 CODE:
2045{ 2145{
2046 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2146 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2047}
2048 2147
2049const_utf8_string get_ob_key_value (object *op, utf8_string key) 2148 if (RETVAL->destroyed ())
2149 RETVAL = 0;
2150}
2050 2151
2051bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2152shstr
2153object::kv_get (shstr key)
2154
2155void
2156object::kv_del (shstr key)
2157
2158void
2159object::kv_set (shstr key, shstr value)
2052 2160
2053object *get_nearest_player (object *ob) 2161object *get_nearest_player (object *ob)
2054 ALIAS: nearest_player = 0 2162 ALIAS: nearest_player = 0
2055 PREINIT: 2163 PREINIT:
2056 extern object *get_nearest_player (object *); 2164 extern object *get_nearest_player (object *);
2058void rangevector (object *ob, object *other, int flags = 0) 2166void rangevector (object *ob, object *other, int flags = 0)
2059 PROTOTYPE: $$;$ 2167 PROTOTYPE: $$;$
2060 PPCODE: 2168 PPCODE:
2061{ 2169{
2062 rv_vector rv; 2170 rv_vector rv;
2171
2063 get_rangevector (ob, other, &rv, flags); 2172 get_rangevector (ob, other, &rv, flags);
2173
2064 EXTEND (SP, 5); 2174 EXTEND (SP, 5);
2065 PUSHs (newSVuv (rv.distance)); 2175 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2066 PUSHs (newSViv (rv.distance_x)); 2176 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2067 PUSHs (newSViv (rv.distance_y)); 2177 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2068 PUSHs (newSViv (rv.direction)); 2178 PUSHs (sv_2mortal (newSViv (rv.direction)));
2069 PUSHs (to_sv (rv.part)); 2179 PUSHs (sv_2mortal (to_sv (rv.part)));
2070} 2180}
2071 2181
2072bool on_same_map_as (object *ob, object *other) 2182bool on_same_map_as (object *ob, object *other)
2073 CODE: 2183 CODE:
2074 RETVAL = on_same_map (ob, other); 2184 RETVAL = on_same_map (ob, other);
2094 RETVAL = op->contr; 2204 RETVAL = op->contr;
2095 OUTPUT: RETVAL 2205 OUTPUT: RETVAL
2096 2206
2097bool move_player (object *op, int dir) 2207bool move_player (object *op, int dir)
2098 2208
2099void check_score (object *op)
2100
2101void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2209void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2102 CODE: 2210 CODE:
2103 new_draw_info (flags, 0, op, txt); 2211 new_draw_info (flags, 0, op, txt);
2104 2212
2105void kill_player (object *op) 2213void kill_player (object *op)
2117int command_arrest (object *op, utf8_string params) 2225int command_arrest (object *op, utf8_string params)
2118 2226
2119 2227
2120MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2228MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2121 2229
2122INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2230INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2123 2231
2124int invoke (player *pl, int event, ...) 2232int invoke (player *pl, int event, ...)
2125 CODE: 2233 CODE:
2126 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2234 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2127 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2235 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2137 pl->ob->stats.hp = pl->ob->stats.maxhp; 2245 pl->ob->stats.hp = pl->ob->stats.maxhp;
2138 pl->ob->stats.sp = pl->ob->stats.maxsp; 2246 pl->ob->stats.sp = pl->ob->stats.maxsp;
2139 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2247 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2140 pl->orig_stats = pl->ob->stats; 2248 pl->orig_stats = pl->ob->stats;
2141 2249
2142void clear_los (player *pl) 2250# should only be temporary
2251void esrv_new_player (player *pl)
2143 2252
2253#d# TODO: replace by blocked_los accessor, fix code using this
2144bool 2254bool
2145cell_visible (player *pl, int dx, int dy) 2255cell_visible (player *pl, int dx, int dy)
2146 CODE: 2256 CODE:
2147 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2257 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2148 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2149 OUTPUT: 2258 OUTPUT:
2150 RETVAL 2259 RETVAL
2151 2260
2152void 2261void
2153send (player *pl, SV *packet) 2262send (player *pl, SV *packet)
2159 if (len > MAXSOCKBUF) 2268 if (len > MAXSOCKBUF)
2160 pl->failmsg ("[packet too long for client]"); 2269 pl->failmsg ("[packet too long for client]");
2161 else if (pl->ns) 2270 else if (pl->ns)
2162 pl->ns->send_packet (buf, len); 2271 pl->ns->send_packet (buf, len);
2163} 2272}
2164
2165int
2166listening (player *pl, int new_value = -1)
2167 CODE:
2168 RETVAL = pl->listening;
2169 if (new_value >= 0)
2170 pl->listening = new_value;
2171 OUTPUT:
2172 RETVAL
2173 2273
2174void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2274void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2175 PROTOTYPE: $;$$$ 2275 PROTOTYPE: $;$$$
2176 PPCODE: 2276 PPCODE:
2177 if (GIMME_V != G_VOID) 2277 if (GIMME_V != G_VOID)
2227 if (op->tag) 2327 if (op->tag)
2228 XPUSHs (sv_2mortal (to_sv (op))); 2328 XPUSHs (sv_2mortal (to_sv (op)));
2229 } 2329 }
2230} 2330}
2231 2331
2232INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2332INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2333
2334void
2335adjust_daylight ()
2336 CODE:
2337 maptile::adjust_daylight ();
2338
2339int
2340outdoor_darkness (int darkness = 0)
2341 CODE:
2342 RETVAL = maptile::outdoor_darkness;
2343 if (items)
2344 maptile::outdoor_darkness = darkness;
2345 OUTPUT:
2346 RETVAL
2233 2347
2234void 2348void
2235maptile::instantiate () 2349maptile::instantiate ()
2236 2350
2237maptile *new () 2351maptile *new ()
2269 for (int x = 0; x < THIS->width; ++x) 2383 for (int x = 0; x < THIS->width; ++x)
2270 for (int y = 0; y < THIS->height; ++y) 2384 for (int y = 0; y < THIS->height; ++y)
2271 { 2385 {
2272 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2386 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2273 if (op->flag [FLAG_IS_FLOOR]) 2387 if (op->flag [FLAG_IS_FLOOR])
2274 goto skip_space; 2388 goto skip;
2275 2389
2276 { 2390 {
2277 int offs = offset + y * stride + x; 2391 int offs = offset + y * stride + x;
2392
2278 if (IN_RANGE_EXC (offs, 0, idxlen)) 2393 if (IN_RANGE_EXC (offs, 0, idxlen))
2279 { 2394 {
2280 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2395 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2281 { 2396 {
2282 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2397 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2283 ob->flag [FLAG_NO_MAP_SAVE] = true; 2398 ob->flag [FLAG_NO_MAP_SAVE] = true;
2284 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2399 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2285 2400
2286 if (ob->randomitems) 2401 if (ob->randomitems && !ob->above)
2287 { 2402 {
2288 if (!ob->above)
2289 {
2290 ob->create_treasure (ob->randomitems); 2403 ob->create_treasure (ob->randomitems);
2291 2404
2292 for (object *op = ob->above; op; op = op->above) 2405 for (object *op = ob->above; op; op = op->above)
2293 op->flag [FLAG_NO_MAP_SAVE] = true; 2406 op->flag [FLAG_NO_MAP_SAVE] = true;
2294 } 2407 // TODO: if this is a pickable object, then the item
2295 2408 // will at a bit weird - saving inside the player
2296 ob->randomitems = 0; 2409 // will clear the flag, but when the player drops
2410 // it without logging out, it keeps the flag.
2411 // nobody ahs reported this, but this can be rather
2412 // annoying on persistent maps.
2297 } 2413 }
2298 } 2414 }
2299 } 2415 }
2300 } 2416 }
2301 2417
2302 skip_space: ; 2418 skip: ;
2303 } 2419 }
2304} 2420}
2305 2421
2306void 2422void
2307maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2423maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2317 2433
2318 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2434 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2319 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2435 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2320 2436
2321 for (int i = av_len ((AV *)palette) + 1; i--; ) 2437 for (int i = av_len ((AV *)palette) + 1; i--; )
2322 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2438 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2323 2439
2324 for (int y = 0; y < THIS->height; ++y) 2440 for (int y = 0; y < THIS->height; ++y)
2325 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2441 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2326 2442
2327 sfree (THIS->regions, THIS->size ()); 2443 sfree (THIS->regions, THIS->size ());
2332} 2448}
2333 2449
2334void 2450void
2335maptile::create_region_treasure () 2451maptile::create_region_treasure ()
2336 CODE: 2452 CODE:
2337{
2338 object *op = object::create ();
2339 op->type = FLOOR;
2340 op->map = THIS;
2341
2342 for (int x = 0; x < THIS->width; ++x) 2453 for (int x = 0; x < THIS->width; ++x)
2343 for (int y = 0; y < THIS->height; ++y) 2454 for (int y = 0; y < THIS->height; ++y)
2344 { 2455 {
2345 region *rgn = THIS->region (x, y); 2456 region *rgn = THIS->region (x, y);
2346 2457
2347 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D 2458 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2459 if (object *op = THIS->at (x, y).top)
2348 if (rgn->treasure && rndm () < rgn->treasure_density) 2460 if (rgn->treasure && rndm () < rgn->treasure_density)
2349 {
2350 op->x = x;
2351 op->y = y;
2352 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2461 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2353 }
2354 } 2462 }
2355 2463
2356 op->destroy ();
2357}
2358
2359int out_of_map (maptile *map, int x, int y) 2464int out_of_map (maptile *map, int x, int y)
2360 2465
2361void 2466void
2362trigger (maptile *map, long connection, bool state = true) 2467find_link (maptile *map, shstr_tmp connection)
2363 CODE:
2364 activate_connection (map, connection, state);
2365
2366void
2367get_connection (maptile *map, long connection)
2368 PPCODE: 2468 PPCODE:
2369 oblinkpt *obp = get_connection_links (map, connection); 2469 if (oblinkpt *obp = map->find_link (connection))
2370 if (obp)
2371 for (objectlink *ol = obp->link; ol; ol = ol->next) 2470 for (objectlink *ol = obp->link; ol; ol = ol->next)
2372 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2471 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2373 2472
2374void 2473void
2375get_map_flags (maptile *map, int x, int y) 2474get_map_flags (maptile *map, int x, int y)
2376 PPCODE: 2475 PPCODE:
2377{ 2476{
2378 maptile *nmap = 0; 2477 maptile *nmap = 0;
2379 I16 nx = 0, ny = 0; 2478 I16 nx = 0, ny = 0;
2479
2480 PUTBACK;
2380 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2481 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2482 SPAGAIN;
2381 2483
2382 EXTEND (SP, 4); 2484 EXTEND (SP, 4);
2383 PUSHs (sv_2mortal (newSViv (flags))); 2485 PUSHs (sv_2mortal (newSViv (flags)));
2384 2486
2385 if (GIMME_V == G_ARRAY) 2487 if (GIMME_V == G_ARRAY)
2388 PUSHs (sv_2mortal (newSViv (nx))); 2490 PUSHs (sv_2mortal (newSViv (nx)));
2389 PUSHs (sv_2mortal (newSViv (ny))); 2491 PUSHs (sv_2mortal (newSViv (ny)));
2390 } 2492 }
2391} 2493}
2392 2494
2495mapspace *
2496ms (maptile *map, unsigned int x, unsigned int y)
2497 PROTOTYPE: $$$
2498 CODE:
2499{
2500 maptile *nmap = 0;
2501 I16 nx, ny;
2502
2503 PUTBACK;
2504 get_map_flags (map, &nmap, x, y, &nx, &ny);
2505 SPAGAIN;
2506
2507 if (!nmap)
2508 XSRETURN_UNDEF;
2509
2510 RETVAL = &nmap->at (nx, ny);
2511}
2512 OUTPUT:
2513 RETVAL
2514
2393void 2515void
2394at (maptile *map, unsigned int x, unsigned int y) 2516at (maptile *map, unsigned int x, unsigned int y)
2395 PROTOTYPE: $$$ 2517 PROTOTYPE: $$$
2396 PPCODE: 2518 PPCODE:
2397{ 2519{
2398 object *o;
2399 maptile *nmap = 0; 2520 maptile *nmap = 0;
2400 I16 nx, ny; 2521 I16 nx, ny;
2401 2522
2523 PUTBACK;
2402 get_map_flags (map, &nmap, x, y, &nx, &ny); 2524 get_map_flags (map, &nmap, x, y, &nx, &ny);
2525 SPAGAIN;
2403 2526
2404 if (nmap) 2527 if (nmap)
2405 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2528 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2406 XPUSHs (sv_2mortal (to_sv (o))); 2529 XPUSHs (sv_2mortal (to_sv (o)));
2407} 2530}
2408 2531
2409SV * 2532SV *
2410bot_at (maptile *obj, unsigned int x, unsigned int y) 2533bot_at (maptile *map, unsigned int x, unsigned int y)
2411 PROTOTYPE: $$$ 2534 PROTOTYPE: $$$
2412 ALIAS: 2535 ALIAS:
2413 top_at = 1 2536 top_at = 1
2414 flags_at = 2 2537 flags_at = 2
2415 light_at = 3 2538 light_at = 3
2416 move_block_at = 4 2539 move_block_at = 4
2417 move_slow_at = 5 2540 move_slow_at = 5
2418 move_on_at = 6 2541 move_on_at = 6
2419 move_off_at = 7 2542 move_off_at = 7
2420 INIT:
2421 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2422 CODE: 2543 CODE:
2544{
2545 sint16 nx = x;
2546 sint16 ny = y;
2547
2548 if (!xy_normalise (map, nx, ny))
2549 XSRETURN_UNDEF;
2550
2551 mapspace &ms = map->at (nx, ny);
2552
2553 ms.update ();
2554
2423 switch (ix) 2555 switch (ix)
2424 { 2556 {
2425 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2557 case 0: RETVAL = to_sv (ms.bot ); break;
2426 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2558 case 1: RETVAL = to_sv (ms.top ); break;
2427 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2559 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2428 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2560 case 3: RETVAL = newSViv (ms.light ); break;
2429 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2561 case 4: RETVAL = newSVuv (ms.move_block); break;
2430 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2562 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2431 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2563 case 6: RETVAL = newSVuv (ms.move_on ); break;
2432 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2564 case 7: RETVAL = newSVuv (ms.move_off ); break;
2433 } 2565 }
2566}
2434 OUTPUT: RETVAL 2567 OUTPUT: RETVAL
2435
2436void fix_walls (maptile *map, int x, int y)
2437
2438void fix_walls_around (maptile *map, int x, int y)
2439 2568
2440# worst xs function of my life 2569# worst xs function of my life
2441bool 2570bool
2442_create_random_map (\ 2571_create_random_map (\
2443 maptile *self,\ 2572 maptile *self,\
2447 utf8_string monsterstyle,\ 2576 utf8_string monsterstyle,\
2448 utf8_string treasurestyle,\ 2577 utf8_string treasurestyle,\
2449 utf8_string layoutstyle,\ 2578 utf8_string layoutstyle,\
2450 utf8_string doorstyle,\ 2579 utf8_string doorstyle,\
2451 utf8_string decorstyle,\ 2580 utf8_string decorstyle,\
2581 utf8_string miningstyle,\
2452 utf8_string origin_map,\ 2582 utf8_string origin_map,\
2453 utf8_string final_map,\ 2583 utf8_string final_map,\
2454 utf8_string exitstyle,\ 2584 utf8_string exitstyle,\
2455 utf8_string this_map,\ 2585 utf8_string this_map,\
2456 utf8_string exit_on_final_map,\ 2586 utf8_string exit_on_final_map,\
2488 assign (rmp.monsterstyle , monsterstyle); 2618 assign (rmp.monsterstyle , monsterstyle);
2489 assign (rmp.treasurestyle , treasurestyle); 2619 assign (rmp.treasurestyle , treasurestyle);
2490 assign (rmp.layoutstyle , layoutstyle); 2620 assign (rmp.layoutstyle , layoutstyle);
2491 assign (rmp.doorstyle , doorstyle); 2621 assign (rmp.doorstyle , doorstyle);
2492 assign (rmp.decorstyle , decorstyle); 2622 assign (rmp.decorstyle , decorstyle);
2623 assign (rmp.miningstyle , miningstyle);
2493 assign (rmp.exitstyle , exitstyle); 2624 assign (rmp.exitstyle , exitstyle);
2494 assign (rmp.exit_on_final_map, exit_on_final_map); 2625 assign (rmp.exit_on_final_map, exit_on_final_map);
2495 2626
2496 rmp.origin_map = origin_map; 2627 rmp.origin_map = origin_map;
2497 rmp.final_map = final_map; 2628 rmp.final_map = final_map;
2523 RETVAL = self->generate_random_map (&rmp); 2654 RETVAL = self->generate_random_map (&rmp);
2524} 2655}
2525 OUTPUT: 2656 OUTPUT:
2526 RETVAL 2657 RETVAL
2527 2658
2659MODULE = cf PACKAGE = cf::mapspace
2660
2661INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2662
2528MODULE = cf PACKAGE = cf::arch 2663MODULE = cf PACKAGE = cf::arch
2529 2664
2530int archetypes_size () 2665int archetypes_size ()
2531 CODE: 2666 CODE:
2532 RETVAL = archetypes.size (); 2667 RETVAL = archetypes.size ();
2535archetype *archetypes (U32 index) 2670archetype *archetypes (U32 index)
2536 CODE: 2671 CODE:
2537 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2672 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2538 OUTPUT: RETVAL 2673 OUTPUT: RETVAL
2539 2674
2540object *instantiate (archetype *arch)
2541 CODE:
2542 RETVAL = arch_to_object (arch);
2543 OUTPUT:
2544 RETVAL
2545
2546INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2675INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2547 2676
2548MODULE = cf PACKAGE = cf::party 2677MODULE = cf PACKAGE = cf::party
2549 2678
2550partylist *first () 2679partylist *first ()
2551 PROTOTYPE: 2680 PROTOTYPE:
2552 CODE: 2681 CODE:
2553 RETVAL = get_firstparty (); 2682 RETVAL = get_firstparty ();
2554 OUTPUT: RETVAL 2683 OUTPUT: RETVAL
2555 2684
2556INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2685INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2557 2686
2558MODULE = cf PACKAGE = cf::region 2687MODULE = cf PACKAGE = cf::region
2559 2688
2560void 2689void
2561list () 2690list ()
2567 PROTOTYPE: $ 2696 PROTOTYPE: $
2568 CODE: 2697 CODE:
2569 RETVAL = region::find (name); 2698 RETVAL = region::find (name);
2570 OUTPUT: RETVAL 2699 OUTPUT: RETVAL
2571 2700
2572region *find_fuzzy (utf8_string name)
2573 PROTOTYPE: $
2574 CODE:
2575 RETVAL = region::find_fuzzy (name);
2576 OUTPUT: RETVAL
2577
2578int specificity (region *rgn) 2701int specificity (region *rgn)
2579 CODE: 2702 CODE:
2580 RETVAL = 0; 2703 RETVAL = 0;
2581 while (rgn = rgn->parent) 2704 while (rgn = rgn->parent)
2582 RETVAL++; 2705 RETVAL++;
2583 OUTPUT: RETVAL 2706 OUTPUT: RETVAL
2584 2707
2585INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2708INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2586 2709
2587MODULE = cf PACKAGE = cf::living 2710MODULE = cf PACKAGE = cf::living
2588 2711
2589INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2712INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2590 2713
2591MODULE = cf PACKAGE = cf::settings 2714MODULE = cf PACKAGE = cf::settings
2592 2715
2593INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2716INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2594 2717
2595MODULE = cf PACKAGE = cf::client 2718MODULE = cf PACKAGE = cf::client
2596 2719
2597INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2720INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2598 2721
2599int invoke (client *ns, int event, ...) 2722int invoke (client *ns, int event, ...)
2600 CODE: 2723 CODE:
2601 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2724 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2602 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2725 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2668 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2791 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2669 old_sound_index [idx] = face; 2792 old_sound_index [idx] = face;
2670 2793
2671MODULE = cf PACKAGE = cf::face PREFIX = face_ 2794MODULE = cf PACKAGE = cf::face PREFIX = face_
2672 2795
2673#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2796#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2674 2797
2675faceidx face_find (utf8_string name, faceidx defidx = 0) 2798faceidx face_find (utf8_string name, faceidx defidx = 0)
2676 2799
2677faceidx alloc (utf8_string name) 2800faceidx alloc (utf8_string name)
2678 CODE: 2801 CODE:
2685 while (!RETVAL); // crude way to leave index 0 2808 while (!RETVAL); // crude way to leave index 0
2686 2809
2687 faces [RETVAL].name = name; 2810 faces [RETVAL].name = name;
2688 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2811 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2689 2812
2690 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2813 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2691 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2814 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2815 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2692} 2816}
2693 OUTPUT: RETVAL 2817 OUTPUT: RETVAL
2694 2818
2695void set_type (faceidx idx, int value) 2819void set_type (faceidx idx, int value)
2696 ALIAS: 2820 ALIAS:
2716 faceinfo *f = face_info (idx); assert (f); 2840 faceinfo *f = face_info (idx); assert (f);
2717 facedata *d = &(faceset ? f->data64 : f->data32); 2841 facedata *d = &(faceset ? f->data64 : f->data32);
2718 sv_to (data, d->data); 2842 sv_to (data, d->data);
2719 STRLEN clen; 2843 STRLEN clen;
2720 char *cdata = SvPVbyte (chksum, clen); 2844 char *cdata = SvPVbyte (chksum, clen);
2721 clen = min (CHKSUM_SIZE, clen); 2845 clen = min (CHKSUM_MAXLEN, clen);
2722 2846
2847 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2848
2723 if (memcmp (d->chksum, cdata, clen)) 2849 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2724 { 2850 {
2851 d->chksum_len = clen;
2725 memcpy (d->chksum, cdata, clen); 2852 memcpy (d->chksum, cdata, clen);
2726 2853
2727 // invalidate existing client face info 2854 // invalidate existing client face info
2728 for_all_clients (ns) 2855 for_all_clients (ns)
2729 if (ns->faceset == faceset) 2856 if (ns->faceset == faceset)
2744 2871
2745SV *get_chksum (faceidx idx, int faceset = 0) 2872SV *get_chksum (faceidx idx, int faceset = 0)
2746 CODE: 2873 CODE:
2747 facedata *d = face_data (idx, faceset); 2874 facedata *d = face_data (idx, faceset);
2748 if (!d) XSRETURN_UNDEF; 2875 if (!d) XSRETURN_UNDEF;
2749 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2876 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2750 OUTPUT: 2877 OUTPUT:
2751 RETVAL 2878 RETVAL
2752 2879
2753SV *get_data (faceidx idx, int faceset = 0) 2880SV *get_data (faceidx idx, int faceset = 0)
2754 CODE: 2881 CODE:
2774 ns->force_newmap = true; 2901 ns->force_newmap = true;
2775 } 2902 }
2776 2903
2777MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2904MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2778 2905
2779#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2906#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2780 2907
2781animidx anim_find (utf8_string name) 2908animidx anim_find (utf8_string name)
2782 CODE: 2909 CODE:
2783 RETVAL = animation::find (name).number; 2910 RETVAL = animation::find (name).number;
2784 OUTPUT: RETVAL 2911 OUTPUT: RETVAL
2799 } 2926 }
2800 else 2927 else
2801 anim = &animation::create (name, av_len (av) + 1, facings); 2928 anim = &animation::create (name, av_len (av) + 1, facings);
2802 2929
2803 for (int i = 0; i < anim->num_animations; ++i) 2930 for (int i = 0; i < anim->num_animations; ++i)
2804 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2931 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2805} 2932}
2806 OUTPUT: RETVAL 2933 OUTPUT: RETVAL
2807 2934
2808void invalidate_all () 2935void invalidate_all ()
2809 CODE: 2936 CODE:
2810 for_all_clients (ns) 2937 for_all_clients (ns)
2811 ns->anims_sent.reset (); 2938 ns->anims_sent.reset ();
2812 2939
2813MODULE = cf PACKAGE = cf::object::freezer 2940MODULE = cf PACKAGE = cf::object::freezer
2814 2941
2815INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2942INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2816 2943
2817SV * 2944SV *
2818new (char *klass) 2945new (char *klass)
2819 CODE: 2946 CODE:
2820 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2947 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2827 sv_to (sv, self); 2954 sv_to (sv, self);
2828 delete self; 2955 delete self;
2829 2956
2830MODULE = cf PACKAGE = cf::object::thawer 2957MODULE = cf PACKAGE = cf::object::thawer
2831 2958
2832INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2959INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/cfperl.h |
2833 2960
2834SV * 2961SV *
2835new_from_file (char *klass, octet_string path) 2962new_from_file (char *klass, octet_string path)
2836 CODE: 2963 CODE:
2837 object_thawer *f = new object_thawer (path); 2964 object_thawer *f = new object_thawer (path);

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