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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.281 by root, Tue Apr 22 07:01:47 2008 UTC vs.
Revision 1.375 by root, Sun Apr 18 05:08:14 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
25 24
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#if HAVE_EXECINFO_H 25#if HAVE_EXECINFO_H
30# include <execinfo.h> 26# include <execinfo.h>
31#endif 27#endif
32 28
33#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
34 31
35#include "global.h" 32#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h" 33#include "../random_maps/random_map.h"
38#include "evthread.h" 34#include "evthread.h"
39#include "sproto.h" 35#include "sproto.h"
40 36
41#include <unistd.h> 37#include <unistd.h>
56#include <XSUB.h> 52#include <XSUB.h>
57 53
58#include "CoroAPI.h" 54#include "CoroAPI.h"
59#include "perlxsi.c" 55#include "perlxsi.c"
60 56
61extern sint64 *levels; // the experience table
62
63typedef object_thawer &object_thawer_ref; 57typedef object_thawer &object_thawer_ref;
64typedef object_freezer &object_freezer_ref; 58typedef object_freezer &object_freezer_ref;
65 59
66typedef std::string std__string; 60typedef std::string std__string;
67 61
73static int tick_pending; 67static int tick_pending;
74 68
75global gbl_ev; 69global gbl_ev;
76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 70static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 71static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
72static AV *av_reflect;
78 73
79bitset<NUM_EVENT_TYPES> ev_want_event; 74bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type; 75bitset<NUM_TYPES> ev_want_type;
81 76
82static HV 77static HV
83 *stash_cf, 78 *stash_cf,
84 *stash_cf_object_wrap, 79 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap, 80 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap, 81 *stash_cf_player_wrap,
87 *stash_cf_map_wrap, 82 *stash_cf_map_wrap,
83 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap, 84 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 88 *stash_cf_living_wrap;
93 89
90static SV
91 *cv_cf_do_invoke,
92 *cv_cf__can_merge,
93 *cv_cf_client_send_msg,
94 *cv_cf_tick,
95 *cv_cf_match_match;
96
97#ifndef newSVpv_utf8
94static inline SV * 98static SV *
95newSVpv_utf8 (const char *s) 99newSVpv_utf8 (const char *s)
96{ 100{
97 if (!s) 101 if (!s)
98 return newSV (0); 102 return newSV (0);
99 103
100 SV *sv = newSVpv (s, 0); 104 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv); 105 SvUTF8_on (sv);
102 return sv; 106 return sv;
103} 107}
108#endif
104 109
110#ifndef newSVpvn_utf8
105static inline SV * 111static SV *
106newSVpvn_utf8 (const char *s, STRLEN l) 112newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
107{ 113{
108 if (!s) 114 if (!s)
109 return newSV (0); 115 return newSV (0);
110 116
111 SV *sv = newSVpvn (s, l); 117 SV *sv = newSVpvn (s, l);
118
119 if (utf8)
112 SvUTF8_on (sv); 120 SvUTF8_on (sv);
121
113 return sv; 122 return sv;
123}
124#endif
125
126static noinline utf8_string
127cfSvPVutf8_nolen (SV *sv)
128{
129 SvGETMAGIC (sv);
130
131 if (SvPOK (sv))
132 {
133 if (!SvUTF8 (sv))
134 sv_utf8_upgrade_nomg (sv);
135
136 return SvPVX (sv);
137 }
138
139 return SvPV_nolen (sv);
114} 140}
115 141
116// helper cast function, returns super class * or 0 142// helper cast function, returns super class * or 0
117template<class super> 143template<class super>
118static super * 144static super *
152 SvREFCNT_inc (self); 178 SvREFCNT_inc (self);
153 hv_clear (self); 179 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 180 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self); 181 SvREFCNT_dec (self);
156 182
157 // self *must* be null now because thats sv_unmagic's job. 183 // self *must* be null now because that's sv_unmagic's job.
158 assert (!this->self); 184 assert (!this->self);
159 } 185 }
160} 186}
161 187
162void 188void
196attachable::destroy () 222attachable::destroy ()
197{ 223{
198 if (destroyed ()) 224 if (destroyed ())
199 return; 225 return;
200 226
201 flags |= F_DESTROYED; 227 attachable_flags |= F_DESTROYED;
202 do_destroy (); 228 do_destroy ();
203 sever_self (); 229 sever_self ();
230}
231
232void
233attachable::do_delete ()
234{
235 delete this;
204} 236}
205 237
206void 238void
207attachable::check_mortals () 239attachable::check_mortals ()
208{ 240{
224 256
225 if (0) 257 if (0)
226 { 258 {
227 for (int j = 0; j < mortals.size (); ++j)//D 259 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 260 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
261
229 fprintf (stderr, "\n");//D 262 fprintf (stderr, "\n");//D
230 } 263 }
231 } 264 }
232 } 265 }
233 266
253 } 286 }
254 else 287 else
255 { 288 {
256 mortals.erase (i); 289 mortals.erase (i);
257 obj->sever_self (); 290 obj->sever_self ();
258 delete obj; 291 obj->do_delete ();
259 } 292 }
260 } 293 }
261} 294}
262 295
263void 296void
280 313
281 attach = src.attach; 314 attach = src.attach;
282 return *this; 315 return *this;
283} 316}
284 317
318#if 0
285template<typename T> 319template<typename T>
286static bool 320static bool
287find_backref (void *ptr, T *obj) 321find_backref (void *ptr, T *obj)
288{ 322{
289 char *s = (char *)obj; 323 char *s = (char *)obj;
297 331
298 return false; 332 return false;
299} 333}
300 334
301// for debugging, find "live" objects containing this ptr 335// for debugging, find "live" objects containing this ptr
302void 336static void
303find_backref (void *ptr) 337find_backref (void *ptr)
304{ 338{
305 for_all_objects (op) 339 for_all_objects (op)
306 if (find_backref (ptr, op)) 340 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 341 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
311 fprintf (stderr, "P %p\n", pl); 345 fprintf (stderr, "P %p\n", pl);
312 346
313 for_all_clients (ns) 347 for_all_clients (ns)
314 if (find_backref (ptr, ns)) 348 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns); 349 fprintf (stderr, "C %p\n", ns);
316
317} 350}
351#endif
318 352
319////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 353//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
320 354
321static SV * 355static SV *
322newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 356newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
375 409
376 return sv; 410 return sv;
377 } 411 }
378} 412}
379 413
414#if 0 // unused
380static void 415static void
381clearSVptr (SV *sv) 416clearSVptr (SV *sv)
382{ 417{
383 if (SvROK (sv)) 418 if (SvROK (sv))
384 sv = SvRV (sv); 419 sv = SvRV (sv);
385 420
386 hv_clear ((HV *)sv); 421 hv_clear ((HV *)sv);
387 sv_unmagic (sv, PERL_MAGIC_ext); 422 sv_unmagic (sv, PERL_MAGIC_ext);
388} 423}
424#endif
425
426static long
427SvPTR_nc (SV *sv)
428{
429 sv = SvRV (sv);
430
431 // very important shortcut
432 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
433 return (long)SvMAGIC (sv)->mg_ptr;
434
435 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
436 return (long)mg->mg_ptr;
437
438 croak ("perl code used object, but C object is already destroyed, caught");
439}
389 440
390static long 441static long
391SvPTR (SV *sv, const char *klass) 442SvPTR (SV *sv, const char *klass)
392{ 443{
393 if (!sv_derived_from (sv, klass)) 444 if (!sv_derived_from (sv, klass))
394 croak ("object of type %s expected", klass); 445 croak ("object of type %s expected", klass);
395 446
396 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 447 return SvPTR_nc (sv);
397
398 if (!mg)
399 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
400
401 return (long)mg->mg_ptr;
402} 448}
403 449
404static long 450static long noinline
405SvPTR_ornull (SV *sv, const char *klass) 451SvPTR_ornull (SV *sv, const char *klass)
406{ 452{
407 if (SvOK (sv)) 453 if (expect_false (!SvOK (sv))) return 0;
454
408 return SvPTR (sv, klass); 455 return SvPTR (sv, klass);
409 else
410 return 0;
411} 456}
412 457
458static long noinline
459SvPTR_ornull_client (SV *sv)
460{
461 if (expect_false (!SvOK (sv))) return 0;
462
463 if (!SvROK (sv)
464 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
465 && !sv_derived_from (sv, "cf::client")))
466 croak ("object of type cf::client expected");
467
468 return SvPTR_nc (sv);
469}
470
471static long noinline
472SvPTR_ornull_object (SV *sv)
473{
474 if (expect_false (!SvOK (sv))) return 0;
475
476 if (!SvROK (sv)
477 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
478 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
479 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
480 && !sv_derived_from (sv, "cf::object")))
481 croak ("object of type cf::object expected");
482
483 return SvPTR_nc (sv);
484}
485
486static long noinline
487SvPTR_ornull_maptile (SV *sv)
488{
489 if (expect_false (!SvOK (sv))) return 0;
490
491 if (!SvROK (sv)
492 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
493 && !sv_derived_from (sv, "cf::map")))
494 croak ("object of type cf::map expected");
495
496 return SvPTR_nc (sv);
497}
498
499static long noinline
500SvPTR_ornull_player (SV *sv)
501{
502 if (expect_false (!SvOK (sv))) return 0;
503
504 if (!SvROK (sv)
505 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
506 && !sv_derived_from (sv, "cf::player")))
507 croak ("object of type cf::player expected");
508
509 return SvPTR_nc (sv);
510}
511
413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 512static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 513static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
415inline SV *to_sv (bool v) { return newSViv (v); } 514static inline SV *to_sv (bool v) { return newSViv (v); }
416inline SV *to_sv ( signed char v) { return newSViv (v); } 515static inline SV *to_sv ( signed char v) { return newSViv (v); }
417inline SV *to_sv (unsigned char v) { return newSViv (v); } 516static inline SV *to_sv (unsigned char v) { return newSViv (v); }
418inline SV *to_sv ( signed short v) { return newSViv (v); } 517static inline SV *to_sv ( signed short v) { return newSViv (v); }
419inline SV *to_sv (unsigned short v) { return newSVuv (v); } 518static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
420inline SV *to_sv ( signed int v) { return newSViv (v); } 519static inline SV *to_sv ( signed int v) { return newSViv (v); }
421inline SV *to_sv (unsigned int v) { return newSVuv (v); } 520static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
422inline SV *to_sv ( signed long v) { return newSViv (v); } 521static inline SV *to_sv ( signed long v) { return newSViv (v); }
423inline SV *to_sv (unsigned long v) { return newSVuv (v); } 522static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
424inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 523static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
425inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 524static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
426inline SV *to_sv (float v) { return newSVnv (v); } 525static inline SV *to_sv (float v) { return newSVnv (v); }
427inline SV *to_sv (double v) { return newSVnv (v); } 526static inline SV *to_sv (double v) { return newSVnv (v); }
428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 527static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 528static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 529static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 530static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 531static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 532static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 533static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 534static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
535static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
436 536
437inline SV *to_sv (object & v) { return to_sv (&v); } 537static inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); } 538static inline SV *to_sv (living & v) { return to_sv (&v); }
439 539
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 540static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 541static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442 542
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 543static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444 544
545static inline SV *to_sv (dynbuf * v)
546{
547 SV *sv = newSV (0);
548
549 sv_upgrade (sv, SVt_PV);
550 SvGROW (sv, v->size () + 1);
551 SvPOK_only (sv);
552 v->linearise (SvPVX (sv));
553 SvCUR_set (sv, v->size ());
554 *SvEND (sv) = 0;
555
556 return sv;
557}
558
559static inline SV *to_sv (dynbuf_text * v)
560{
561 SV *sv = to_sv (static_cast<dynbuf *> (v));
562 SvUTF8_on (sv);
563 return sv;
564}
565
445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 566static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 567static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 568static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 569static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 570static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 571static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 572static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 573static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 574static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 575static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 576static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 577static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 578static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 579static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 580static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 581static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 582static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 583static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
584static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 585static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 586static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 587static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 588static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 589static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
590static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 591static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 592static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
471 593
472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 594//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 595static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
474 596
475template<class T> 597template<class T>
476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 598static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
477 599
478template<int N> 600template<int N>
479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 601static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
480 602
481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 603static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 604static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 605static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 606static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
485 607
486inline void sv_to (SV *sv, std::string &v) 608static inline void sv_to (SV *sv, std::string &v)
487{ 609{
488 STRLEN len; 610 STRLEN len;
489 char *data = SvPVbyte (sv, len); 611 char *data = SvPVbyte (sv, len);
490 v.assign (data, len); 612 v.assign (data, len);
491} 613}
492 614
493inline void sv_to (SV *sv, UUID &v) 615static inline void sv_to (SV *sv, UUID &v)
494{ 616{
495 if (!v.parse (SvPV_nolen (sv))) 617 if (!v.parse (SvPV_nolen (sv)))
496 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 618 croak ("unparsable uuid: %s", SvPV_nolen (sv));
497} 619}
498 620
499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 621static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
500 622
501static SV * 623static SV *
502newSVdt_va (va_list &ap, data_type type) 624newSVdt_va (va_list &ap, data_type type)
503{ 625{
504 SV *sv; 626 SV *sv;
578 va_end (ap); 700 va_end (ap);
579 701
580 return sv; 702 return sv;
581} 703}
582 704
705// typemap support, mostly to avoid excessive inlining
706template<class type>
707static void noinline
708cf_obj_to (SV *arg, type &var)
709{
710 sv_to (arg, var);
711 if (expect_false (!var))
712 croak ("must not pass invalid/null cf_obj here");
713}
714
715template<class object>
716static void noinline
717cf_obj_ornull_to (SV *arg, object *&var)
718{
719 if (SvOK (arg))
720 {
721 sv_to (arg, var);
722 if (expect_false (!var))
723 croak ("unable to convert perl object to C++ object");
724 }
725 else
726 var = 0;
727}
728
583////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 729//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
584 730
585SV * 731static SV *
586registry (attachable *ext) 732registry (attachable *ext)
587{ 733{
588 if (!ext->cb) 734 if (!ext->cb)
589 ext->cb = newAV (); 735 ext->cb = newAV ();
590 736
604 750
605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 751 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
606 752
607 const char *argv[] = { 753 const char *argv[] = {
608 settings.argv [0], 754 settings.argv [0],
609 "-e" 755 "-e0"
610 "use EV; use Coro;" // required for bootstrap
611 "cf->bootstrap;" // required for datadir :*>
612 "unshift @INC, cf::datadir ();"
613 "require cf;"
614 }; 756 };
615 757
616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 758 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl)) 759 || perl_run (perl))
618 { 760 {
619 printf ("unable to initialize perl-interpreter, aborting.\n"); 761 printf ("unable to initialize perl-interpreter, aborting.\n");
620 exit (EXIT_FAILURE); 762 exit (EXIT_FAILURE);
621 } 763 }
622 764
765 eval_pv (
766 "#line 1 'cfperl init'\n"
767 "use EV ();\n"
768 "use Coro ();\n"
769 "cf->bootstrap;\n"
770 "unshift @INC, cf::datadir ();\n"
771 "require cf;\n",
772 0
773 );
774
775 if (SvTRUE (ERRSV))
623 { 776 {
624 dSP; 777 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
625 778 exit (EXIT_FAILURE);
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 } 779 }
630} 780}
631 781
782void
632void cfperl_main () 783cfperl_main ()
633{ 784{
634 dSP; 785 dSP;
635 786
636 PUSHMARK (SP); 787 PUSHMARK (SP);
637 PUTBACK; 788 PUTBACK;
662# undef def 813# undef def
663}; 814};
664 815
665#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 816#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
666 817
667static void 818static void noinline
668gather_callbacks (AV *&callbacks, AV *registry, event_type event) 819gather_callbacks (AV *&callbacks, AV *registry, event_type event)
669{ 820{
670 // event must be in array 821 // event must be in array
671 if (event >= 0 && event <= AvFILLp (registry)) 822 if (event >= 0 && event <= AvFILLp (registry))
672 { 823 {
758{ 909{
759 attachable::gather_callbacks (callbacks, event); 910 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_map, event); 911 ::gather_callbacks (callbacks, cb_map, event);
761} 912}
762 913
763void 914static void noinline
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 915_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{ 916{
766 for (int event = 0; event <= AvFILLp (registry); ++event) 917 for (int event = 0; event <= AvFILLp (registry); ++event)
767 { 918 {
768 SV *cbs_ = AvARRAY (registry)[event]; 919 SV *cbs_ = AvARRAY (registry)[event];
778 } 929 }
779 } 930 }
780} 931}
781 932
782// very slow and inefficient way to recalculate the global want bitsets 933// very slow and inefficient way to recalculate the global want bitsets
783void 934static void
784_recalc_want () 935_recalc_want ()
785{ 936{
786 ev_want_event.reset (); 937 ev_want_event.reset ();
787 938
788 _recalc_want (ev_want_event, cb_global); 939 _recalc_want (ev_want_event, cb_global);
861 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1012 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
862 } 1013 }
863 1014
864 va_end (ap); 1015 va_end (ap);
865 1016
866 CALL_CALL ("cf::do_invoke", G_SCALAR); 1017 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
867 count = count > 0 ? POPi : 0; 1018 count = count > 0 ? POPi : 0;
868 1019
869 CALL_END; 1020 CALL_END;
870 1021
871 return count; 1022 return count;
872} 1023}
873 1024
874SV * 1025static SV *
875cfperl_result (int idx) 1026cfperl_result (int idx)
876{ 1027{
877 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1028 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
878 if (!av) 1029 if (!av)
879 return &PL_sv_undef; 1030 return &PL_sv_undef;
898} 1049}
899 1050
900///////////////////////////////////////////////////////////////////////////// 1051/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions 1052// various c++ => perl glue functions
902 1053
1054void
903void cfperl_tick () 1055cfperl_tick ()
904{ 1056{
905 tick_pending = 1; 1057 tick_pending = 1;
906 1058
907 if (tick_inhibit) 1059 if (tick_inhibit)
908 return; 1060 return;
911 1063
912 dSP; 1064 dSP;
913 1065
914 PUSHMARK (SP); 1066 PUSHMARK (SP);
915 PUTBACK; 1067 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID); 1068 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
917 1069
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1070 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919} 1071}
920 1072
921void 1073void
944 CALL_CALL ("ext::books::make_book", G_VOID); 1096 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END; 1097 CALL_END;
946} 1098}
947 1099
948void 1100void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1101cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
950{ 1102{
951 CALL_BEGIN (4); 1103 CALL_BEGIN (4);
952 CALL_ARG (ns); 1104 CALL_ARG (ns);
953 CALL_ARG (type); 1105 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg)); 1106 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color); 1107 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID); 1108 CALL_CALL (cv_cf_client_send_msg, G_VOID);
957 CALL_END; 1109 CALL_END;
958} 1110}
959 1111
960int 1112int
961cfperl_can_merge (object *ob1, object *ob2) 1113cfperl_can_merge (object *ob1, object *ob2)
963 int can; 1115 int can;
964 1116
965 CALL_BEGIN (2); 1117 CALL_BEGIN (2);
966 CALL_ARG (ob1); 1118 CALL_ARG (ob1);
967 CALL_ARG (ob2); 1119 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR); 1120 CALL_CALL (cv_cf__can_merge, G_SCALAR);
969 can = count && SvTRUE (TOPs); 1121 can = count && SvTRUE (TOPs);
970 CALL_END; 1122 CALL_END;
971 1123
972 return can; 1124 return can;
973} 1125}
974 1126
1127void
1128cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1129{
1130 CALL_BEGIN (4);
1131 CALL_ARG (ob);
1132 CALL_ARG (state);
1133 CALL_ARG (activator);
1134 CALL_ARG (originator);
1135 CALL_CALL ("cf::mapscript::activate", G_VOID);
1136 CALL_END;
1137}
1138
975player * 1139player *
976player::find (const char *name) 1140player::find (const_utf8_string name)
977{ 1141{
978 CALL_BEGIN (1); 1142 CALL_BEGIN (1);
979 CALL_ARG (name); 1143 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR); 1144 CALL_CALL ("cf::player::find", G_SCALAR);
981 1145
982 player *retval; 1146 player *retval = 0;
983
984 if (count)
985 sv_to (POPs, retval); 1147 if (count) sv_to (POPs, retval);
986 else
987 retval = 0;
988 1148
989 CALL_END; 1149 CALL_END;
990 1150
991 return retval; 1151 return retval;
992} 1152}
993 1153
994maptile * 1154maptile *
1155find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1156{
1157 CALL_BEGIN (4);
1158 CALL_ARG (dirname);
1159 CALL_ARG (stylename);
1160 CALL_ARG (difficulty);
1161 CALL_ARG (recurse);
1162 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1163
1164 maptile *retval = 0;
1165 if (count) sv_to (POPs, retval);
1166
1167 CALL_END;
1168
1169 return retval;
1170}
1171
1172maptile *
995maptile::find_sync (const char *path, maptile *origin) 1173maptile::find_sync (const_utf8_string path, maptile *origin)
996{ 1174{
997 CALL_BEGIN (2); 1175 CALL_BEGIN (2);
998 CALL_ARG (path); 1176 CALL_ARG (path);
999 CALL_ARG (origin); 1177 CALL_ARG (origin);
1000 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1178 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1001 1179
1002 maptile *retval; 1180 maptile *retval = 0;
1003
1004 if (count)
1005 sv_to (POPs, retval); 1181 if (count) sv_to (POPs, retval);
1006 else
1007 retval = 0;
1008 1182
1009 CALL_END; 1183 CALL_END;
1010 1184
1011 return retval; 1185 return retval;
1012} 1186}
1013 1187
1014maptile * 1188maptile *
1015maptile::find_async (const char *path, maptile *origin, bool load) 1189maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1016{ 1190{
1017 CALL_BEGIN (3); 1191 CALL_BEGIN (3);
1018 CALL_ARG (path); 1192 CALL_ARG (path);
1019 CALL_ARG (origin); 1193 CALL_ARG (origin);
1020 CALL_ARG (load); 1194 CALL_ARG (load);
1021 CALL_CALL ("cf::map::find_async", G_SCALAR); 1195 CALL_CALL ("cf::map::find_async", G_SCALAR);
1022 1196
1023 maptile *retval; 1197 maptile *retval = 0;
1024
1025 if (count)
1026 sv_to (POPs, retval); 1198 if (count) sv_to (POPs, retval);
1027 else
1028 retval = 0;
1029 1199
1030 CALL_END; 1200 CALL_END;
1031 1201
1032 return retval; 1202 return retval;
1033} 1203}
1036maptile::do_load_sync () 1206maptile::do_load_sync ()
1037{ 1207{
1038 CALL_BEGIN (1); 1208 CALL_BEGIN (1);
1039 CALL_ARG (this); 1209 CALL_ARG (this);
1040 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1210 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1041 CALL_END;
1042}
1043
1044void
1045maptile::change_all_map_light (int change)
1046{
1047 CALL_BEGIN (1);
1048 CALL_ARG (change);
1049 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1050 CALL_END; 1211 CALL_END;
1051} 1212}
1052 1213
1053void 1214void
1054object::enter_exit (object *exit) 1215object::enter_exit (object *exit)
1061 CALL_ARG (exit); 1222 CALL_ARG (exit);
1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1223 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1063 CALL_END; 1224 CALL_END;
1064} 1225}
1065 1226
1066const char * 1227void
1228object::player_goto (const_utf8_string path, int x, int y)
1229{
1230 if (type != PLAYER)
1231 return;
1232
1233 CALL_BEGIN (4);
1234 CALL_ARG (this);
1235 CALL_ARG (path);
1236 CALL_ARG (x);
1237 CALL_ARG (y);
1238 CALL_CALL ("cf::object::player::goto", G_VOID);
1239 CALL_END;
1240}
1241
1242const_utf8_string
1067object::ref () const 1243object::ref () const
1068{ 1244{
1069 if (type == PLAYER) 1245 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1246 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else 1247 else
1248 // TODO: should be able to save references within the same map, at least
1072 return 0; 1249 return 0;
1073} 1250}
1074 1251
1075object * 1252object *
1076object::deref (const char *ref) 1253object::deref (const_utf8_string ref)
1077{ 1254{
1078 object *retval = 0; 1255 object *retval = 0;
1079 1256
1080 if (ref) 1257 if (ref)
1081 { 1258 {
1091 1268
1092 return retval; 1269 return retval;
1093} 1270}
1094 1271
1095void 1272void
1096log_backtrace (const char *msg) 1273log_backtrace (const_utf8_string msg)
1097{ 1274{
1098#if HAVE_BACKTRACE 1275#if HAVE_BACKTRACE
1099 void *addr [20]; 1276 void *addr [20];
1100 int size = backtrace (addr, 20); 1277 int size = backtrace (addr, 20);
1101 1278
1106 CALL_CALL ("cf::_log_backtrace", G_VOID); 1283 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END; 1284 CALL_END;
1108#endif 1285#endif
1109} 1286}
1110 1287
1288bool
1289is_match_expr (const_utf8_string expr)
1290{
1291 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1292}
1293
1294bool
1295match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1296{
1297 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1298 expr += sizeof ("match ") - 1;
1299
1300 CALL_BEGIN (5);
1301 CALL_ARG (expr);
1302 CALL_ARG (ob);
1303 CALL_ARG (self);
1304 CALL_ARG (source);
1305 CALL_ARG (originator);
1306 CALL_CALL (cv_cf_match_match, G_SCALAR);
1307
1308 bool matched = count && SvTRUE (TOPs);
1309
1310 CALL_END;
1311
1312 return matched;
1313}
1314
1315object *
1316match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1317{
1318 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1319 expr += sizeof ("match ") - 1;
1320
1321 CALL_BEGIN (5);
1322 CALL_ARG (expr);
1323 CALL_ARG (ob);
1324 CALL_ARG (self);
1325 CALL_ARG (source);
1326 CALL_ARG (originator);
1327 CALL_CALL (cv_cf_match_match, G_ARRAY);
1328
1329 object *one = 0;
1330
1331 if (count)
1332 sv_to (TOPs, one);
1333
1334 CALL_END;
1335
1336 return one;
1337}
1338
1111///////////////////////////////////////////////////////////////////////////// 1339/////////////////////////////////////////////////////////////////////////////
1112 1340
1113struct EVAPI *evapi::GEVAPI; 1341struct EVAPI *evapi::GEVAPI;
1114struct CoroAPI *coroapi::GCoroAPI; 1342struct CoroAPI *coroapi::GCoroAPI;
1115 1343
1344void
1116void coroapi::do_cede_to_tick () 1345coroapi::do_cede_to_tick ()
1117{ 1346{
1118 cede_pending = 0; 1347 cede_pending = 0;
1119 cede (); 1348 cede ();
1120} 1349}
1121 1350
1145 ev_io_set ((ev_io *)this, fd, events); 1374 ev_io_set ((ev_io *)this, fd, events);
1146 if (active) start (); 1375 if (active) start ();
1147 } 1376 }
1148} 1377}
1149 1378
1150void 1379static void
1151_connect_to_perl () 1380_connect_to_perl_1 ()
1152{ 1381{
1153 stash_cf = gv_stashpv ("cf", 1); 1382 stash_cf = gv_stashpv ("cf", 1);
1154 1383
1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1384 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1385 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1386 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1387 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1388 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1159 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1389 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1390 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1391 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1392 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1393 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1174 cb_client = get_av ("cf::CB_CLIENT", 1); 1404 cb_client = get_av ("cf::CB_CLIENT", 1);
1175 cb_type = get_av ("cf::CB_TYPE" , 1); 1405 cb_type = get_av ("cf::CB_TYPE" , 1);
1176 cb_map = get_av ("cf::CB_MAP" , 1); 1406 cb_map = get_av ("cf::CB_MAP" , 1);
1177} 1407}
1178 1408
1409static void
1410_connect_to_perl_2 ()
1411{
1412 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1413 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1414 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1415 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1416 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1417}
1418
1179MODULE = cf PACKAGE = cf PREFIX = cf_ 1419MODULE = cf PACKAGE = cf PREFIX = cf_
1180 1420
1181BOOT: 1421BOOT:
1182{ 1422{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1423 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1424 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185 1425
1186 _connect_to_perl (); 1426 _connect_to_perl_1 ();
1187 1427
1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1428 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189 1429
1190 //{ 1430 //{
1191 // require_pv ("Time::HiRes"); 1431 // require_pv ("Time::HiRes");
1199 static const struct { 1439 static const struct {
1200 const char *name; 1440 const char *name;
1201 IV iv; 1441 IV iv;
1202 } *civ, const_iv[] = { 1442 } *civ, const_iv[] = {
1203# define const_iv(name) { # name, (IV)name }, 1443# define const_iv(name) { # name, (IV)name },
1444# include "const_iv.h"
1445# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1446# include "attackinc.h"
1447# undef def
1448# define def(uc, flags) const_iv (SK_ ## uc)
1449# include "skillinc.h"
1450# undef def
1451
1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1452 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1205 const_iv (logBacktrace) 1453 const_iv (logBacktrace)
1206 1454
1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1455 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208 1456
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1457 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1210 1458
1211 const_iv (MAX_TIME) 1459 const_iv (MAX_TIME)
1212 const_iv (MAXSOCKBUF) 1460 const_iv (MAXSOCKBUF)
1213 1461
1214 const_iv (NUM_BODY_LOCATIONS)
1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1219 const_iv (body_wrist) const_iv (body_waist)
1220
1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1249
1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1251
1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1254
1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1262
1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1265 const_iv (WEAP_BLUD)
1266
1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1462 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1463 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303 1464
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1465 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1305
1306 const_iv (SP_RAISE_DEAD)
1307 const_iv (SP_RUNE)
1308 const_iv (SP_MAKE_MARK)
1309 const_iv (SP_BOLT)
1310 const_iv (SP_BULLET)
1311 const_iv (SP_EXPLOSION)
1312 const_iv (SP_CONE)
1313 const_iv (SP_BOMB)
1314 const_iv (SP_WONDER)
1315 const_iv (SP_SMITE)
1316 const_iv (SP_MAGIC_MISSILE)
1317 const_iv (SP_SUMMON_GOLEM)
1318 const_iv (SP_DIMENSION_DOOR)
1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1324 const_iv (SP_INVISIBLE)
1325 const_iv (SP_PROBE)
1326 const_iv (SP_HEALING)
1327 const_iv (SP_CREATE_FOOD)
1328 const_iv (SP_EARTH_TO_DUST)
1329 const_iv (SP_CHANGE_ABILITY)
1330 const_iv (SP_BLESS)
1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1343 const_iv (SP_DISPEL_RUNE)
1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354 1466
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1467 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1468 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1357 const_iv (F_LOCKED) 1469 const_iv (F_LOCKED)
1358 1470
1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1360
1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1471 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1472 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1363 1473
1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1365
1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1368
1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1371
1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1474 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1373
1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1378 1475
1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1476 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1477 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1381 1478
1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1392 const_iv (SK_POISON_NAIL)
1393
1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1400
1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1402
1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1410
1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1479 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1412 const_iv (MAP_INACTIVE) 1480 const_iv (MAP_INACTIVE)
1413 1481
1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1482 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1483 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1416 1484
1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1418
1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1485 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1420 1486
1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1422
1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1487 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1424
1425 // random map generator
1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1428
1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1432
1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1435
1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1438
1439 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1440 const_iv (FT_RSRC) const_iv (FT_NUM)
1441 }; 1488 };
1442 1489
1443 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1444 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1491 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1445 1492
1462 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1509 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1463 av_push (event, newSViv (eiv->klass)); 1510 av_push (event, newSViv (eiv->klass));
1464 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1511 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1465 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1512 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1466 } 1513 }
1467}
1468 1514
1515 // used by autogenerated BOOT sections from genacc
1516 av_reflect = get_av ("cf::REFLECT", 1);
1517}
1518
1519void _gv_clear (SV *gv)
1520 CODE:
1521 assert (SvTYPE (gv) == SVt_PVGV);
1522# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1523 f (GvGP (gv)->gp_form);
1524 f (GvGP (gv)->gp_io);
1525 f (GvGP (gv)->gp_sv);
1526 f (GvGP (gv)->gp_av);
1527 f (GvGP (gv)->gp_hv);
1528 f (GvGP (gv)->gp_cv);
1529 GvCVGEN (gv) = 0;
1530 GvMULTI_off (gv);
1531# undef f
1532
1469void _connect_to_perl () 1533void _connect_to_perl_1 ()
1534
1535void _connect_to_perl_2 ()
1470 1536
1471void _recalc_want () 1537void _recalc_want ()
1472 1538
1539# not used by default anymore
1473void _global_reattach () 1540void _global_reattach ()
1474 CODE: 1541 CODE:
1475{ 1542{
1476 // reattach to all attachable objects in the game. 1543 // reattach to all attachable objects in the game.
1477 for_all_clients (ns) 1544 for_all_clients (ns)
1521 } 1588 }
1522 1589
1523 SvCUR_set (data_sv, dst - SvPVX (data_sv)); 1590 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1524} 1591}
1525 1592
1593void init_anim ()
1594
1595void init_globals ()
1596
1597void init_experience ()
1598
1599void init_attackmess ()
1600
1601void init_dynamic ()
1602
1603void load_settings ()
1604
1605void load_materials ()
1606
1607void init_uuid ()
1608 CODE:
1609 UUID::init ();
1610
1611void init_signals ()
1612
1613void init_skills ()
1614
1615void init_beforeplay ()
1616
1526void evthread_start (int aiofd) 1617void evthread_start (int aiofd)
1527 1618
1528void cede_to_tick () 1619void cede_to_tick ()
1529 CODE: 1620 CODE:
1530 coroapi::cede_to_tick (); 1621 coroapi::cede_to_tick ();
1555 } 1646 }
1556 1647
1557void server_tick () 1648void server_tick ()
1558 CODE: 1649 CODE:
1559{ 1650{
1651 ev_now_update (EV_DEFAULT);
1560 NOW = ev_now (EV_DEFAULT); 1652 NOW = ev_now (EV_DEFAULT);
1561 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1653 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1562 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1654 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1563 runtime = SvNVX (sv_runtime); 1655 runtime = SvNVX (sv_runtime);
1564 1656
1565 server_tick (); 1657 server_tick ();
1566 1658
1567 NOW = ev_time (); 1659 ev_now_update (EV_DEFAULT);
1660 NOW = ev_now (EV_DEFAULT);
1568 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1661 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1569 runtime += TICK; 1662 runtime += TICK;
1570 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1663 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1571} 1664}
1572 1665
1573NV floor (NV x) 1666NV floor (NV x)
1574 1667
1575NV ceil (NV x) 1668NV ceil (NV x)
1576 1669
1577NV rndm (...) 1670NV rndm (...)
1671 ALIAS:
1672 rmg_rndm = 1
1578 CODE: 1673 CODE:
1674{
1675 rand_gen &gen = ix ? rmg_rndm : rndm;
1579 switch (items) 1676 switch (items)
1580 { 1677 {
1581 case 0: RETVAL = rndm (); break; 1678 case 0: RETVAL = gen (); break;
1582 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1679 case 1: RETVAL = gen (SvUV (ST (0))); break;
1583 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1680 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1584 default: croak ("cf::rndm requires none, one or two parameters."); break; 1681 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1585 } 1682 }
1683}
1586 OUTPUT: 1684 OUTPUT:
1587 RETVAL 1685 RETVAL
1588 1686
1589NV clamp (NV value, NV min_value, NV max_value) 1687NV clamp (NV value, NV min_value, NV max_value)
1590 CODE: 1688 CODE:
1595NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1693NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1596 CODE: 1694 CODE:
1597 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1695 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1598 OUTPUT: 1696 OUTPUT:
1599 RETVAL 1697 RETVAL
1698
1699const char *ordinal (int i)
1600 1700
1601void weaken (...) 1701void weaken (...)
1602 PROTOTYPE: @ 1702 PROTOTYPE: @
1603 CODE: 1703 CODE:
1604 while (items > 0) 1704 while (items > 0)
1605 sv_rvweaken (ST (--items)); 1705 sv_rvweaken (ST (--items));
1606 1706
1607void 1707void log_suspend ()
1708
1709void log_resume ()
1710
1608log_backtrace (utf8_string msg) 1711void log_backtrace (utf8_string msg)
1609 1712
1610void
1611LOG (int flags, utf8_string msg) 1713void LOG (int flags, utf8_string msg)
1612 PROTOTYPE: $$ 1714 PROTOTYPE: $$
1613 C_ARGS: flags, "%s", msg 1715 C_ARGS: flags, "%s", msg
1614 1716
1615octet_string path_combine (octet_string base, octet_string path) 1717octet_string path_combine (octet_string base, octet_string path)
1616 PROTOTYPE: $$ 1718 PROTOTYPE: $$
1662#if _POSIX_MEMLOCK 1764#if _POSIX_MEMLOCK
1663 1765
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1766int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 INIT: 1767 INIT:
1666#if __GLIBC__ 1768#if __GLIBC__
1769 mallopt (M_TOP_PAD, 1024 * 1024);
1770 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1771 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1667 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1772 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1668#endif 1773#endif
1669 1774
1670int munlockall () 1775int munlockall ()
1671 1776
1690 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks))); 1795 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks))); 1796 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1692 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks))); 1797 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost))); 1798 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1694#endif 1799#endif
1695 EXTEND (SP, 2*2); 1800 EXTEND (SP, 5*2);
1696 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc))); 1801 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1697 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc))); 1802 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1803 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1804 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1805 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1698} 1806}
1699 1807
1700int find_animation (utf8_string text) 1808int find_animation (utf8_string text)
1701 PROTOTYPE: $ 1809 PROTOTYPE: $
1702 1810
1703int random_roll (int min, int max, object *op, int goodbad); 1811int random_roll (int min, int max, object *op, int goodbad);
1704 1812
1705const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1813const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1706 1814
1707int
1708exp_to_level (val64 exp) 1815int exp_to_level (val64 exp)
1709 CODE:
1710{
1711 int i = 0;
1712 1816
1713 RETVAL = settings.max_level;
1714
1715 for (i = 1; i <= settings.max_level; i++)
1716 {
1717 if (levels[i] > exp)
1718 {
1719 RETVAL = i - 1;
1720 break;
1721 }
1722 }
1723}
1724 OUTPUT: RETVAL
1725
1726val64
1727level_to_min_exp (int level) 1817val64 level_to_min_exp (int level)
1728 CODE:
1729 if (level > settings.max_level)
1730 RETVAL = levels[settings.max_level];
1731 else if (level < 1)
1732 RETVAL = 0;
1733 else
1734 RETVAL = levels[level];
1735 OUTPUT: RETVAL
1736 1818
1737SV * 1819SV *
1738resistance_to_string (int atnr) 1820resistance_to_string (int atnr)
1739 CODE: 1821 CODE:
1740 if (atnr >= 0 && atnr < NROFATTACKS) 1822 if (atnr >= 0 && atnr < NROFATTACKS)
1786 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i])))); 1868 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1787 1869
1788bool 1870bool
1789load_resource_file_ (octet_string filename) 1871load_resource_file_ (octet_string filename)
1790 1872
1873void
1874fix_weight ()
1875
1791MODULE = cf PACKAGE = cf::attachable 1876MODULE = cf PACKAGE = cf::attachable
1792 1877
1793int 1878int
1794valid (SV *obj) 1879valid (SV *obj)
1795 CODE: 1880 CODE:
1798 RETVAL 1883 RETVAL
1799 1884
1800void 1885void
1801debug_trace (attachable *obj, bool on = true) 1886debug_trace (attachable *obj, bool on = true)
1802 CODE: 1887 CODE:
1803 obj->flags &= ~attachable::F_DEBUG_TRACE; 1888 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1804 if (on) 1889 if (on)
1805 obj->flags |= attachable::F_DEBUG_TRACE; 1890 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1806 1891
1807int mortals_size () 1892int mortals_size ()
1808 CODE: 1893 CODE:
1809 RETVAL = attachable::mortals.size (); 1894 RETVAL = attachable::mortals.size ();
1810 OUTPUT: RETVAL 1895 OUTPUT: RETVAL
1812#object *mortals (U32 index) 1897#object *mortals (U32 index)
1813# CODE: 1898# CODE:
1814# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1899# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1815# OUTPUT: RETVAL 1900# OUTPUT: RETVAL
1816 1901
1817INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1902INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1818 1903
1819MODULE = cf PACKAGE = cf::global 1904MODULE = cf PACKAGE = cf::global
1820 1905
1821int invoke (SV *klass, int event, ...) 1906int invoke (SV *klass, int event, ...)
1822 CODE: 1907 CODE:
1826 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1911 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1827 OUTPUT: RETVAL 1912 OUTPUT: RETVAL
1828 1913
1829MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1914MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1830 1915
1831INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1916INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1832 1917
1833int invoke (object *op, int event, ...) 1918int invoke (object *op, int event, ...)
1834 CODE: 1919 CODE:
1835 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1920 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1836 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1921 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1858object *actives (U32 index) 1943object *actives (U32 index)
1859 CODE: 1944 CODE:
1860 RETVAL = index < actives.size () ? actives [index] : 0; 1945 RETVAL = index < actives.size () ? actives [index] : 0;
1861 OUTPUT: RETVAL 1946 OUTPUT: RETVAL
1862 1947
1948int mortals_size ()
1949 CODE:
1950 RETVAL = attachable::mortals.size ();
1951 OUTPUT: RETVAL
1952
1863const char *slot_use_name (U32 slot) 1953const_utf8_string slot_use_name (U32 slot)
1864 ALIAS: 1954 ALIAS:
1865 slot_nonuse_name = 1 1955 slot_nonuse_name = 1
1866 CODE: 1956 CODE:
1867{ 1957{
1868 if (slot >= NUM_BODY_LOCATIONS) 1958 if (slot >= NUM_BODY_LOCATIONS)
1924 OUTPUT: 2014 OUTPUT:
1925 RETVAL 2015 RETVAL
1926 2016
1927object *find_best_object_match (object *op, utf8_string match) 2017object *find_best_object_match (object *op, utf8_string match)
1928 2018
1929object *find_marked_object (object *op)
1930
1931int need_identify (object *obj);
1932
1933int apply_shop_mat (object *shop_mat, object *op); 2019int apply_shop_mat (object *shop_mat, object *op);
1934 2020
1935int move (object *op, int dir, object *originator = op) 2021int move (object *op, int dir, object *originator = op)
1936 CODE: 2022 CODE:
1937 RETVAL = move_ob (op, dir, originator); 2023 RETVAL = op->move (dir, originator);
1938 OUTPUT: 2024 OUTPUT:
1939 RETVAL 2025 RETVAL
1940 2026
1941void apply (object *applier, object *applied, int flags = 0)
1942 CODE:
1943 manual_apply (applied, applier, flags);
1944
1945void apply_below (object *op) 2027void apply_below (object *op)
1946 CODE: 2028 CODE:
1947 player_apply_below (op); 2029 player_apply_below (op);
1948 2030
1949int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2031int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1950 2032
1951#//TODO 2033int casting_level (object *caster, object *spell)
1952object *clone_ (object *op, int recursive = 0)
1953 CODE:
1954 if (recursive)
1955 RETVAL = object_create_clone (op);
1956 else
1957 {
1958 RETVAL = object::create ();
1959 op->copy_to (RETVAL);
1960 }
1961 OUTPUT: RETVAL
1962 2034
1963int pay_item (object *op, object *buyer) 2035int pay_item (object *op, object *buyer)
1964 CODE: 2036 CODE:
1965 RETVAL = pay_for_item (op, buyer); 2037 RETVAL = pay_for_item (op, buyer);
1966 OUTPUT: RETVAL 2038 OUTPUT: RETVAL
2009 2081
2010void player_lvl_adj (object *who, object *skill = 0) 2082void player_lvl_adj (object *who, object *skill = 0)
2011 2083
2012int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2084int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2013 2085
2014int calc_skill_exp (object *who, object *op, object *skill); 2086int calc_skill_exp (object *who, object *op, object *skill)
2015 2087
2016void push_button (object *op); 2088void push_button (object *op, object *originator)
2017 2089
2018void use_trigger (object *op); 2090void use_trigger (object *op, object *originator)
2019 2091
2020void add_button_link (object *button, maptile *map, int connected);
2021
2022void remove_button_link (object *op);
2023
2024void handle_apply_yield (object *op); 2092void handle_apply_yield (object *op)
2025 2093
2094int convert_item (object *item, object *converter)
2095
2096void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2026 2097
2027MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2098MODULE = cf PACKAGE = cf::object PREFIX = cf_
2028 2099
2029# no clean way to get an object from an archetype - stupid idiotic 2100# no clean way to get an object from an archetype - stupid idiotic
2030# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2101# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2034 CODE: 2105 CODE:
2035 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2106 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2036 OUTPUT: 2107 OUTPUT:
2037 RETVAL 2108 RETVAL
2038 2109
2110object *generate (utf8_string arch, object *creator)
2111 CODE:
2112 object *obj = get_archetype (arch);
2113 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2114 RETVAL = obj;
2115 OUTPUT:
2116 RETVAL
2117
2039object *find_object (U32 tag) 2118object *find_object (U32 tag)
2119
2120object *find_object_uuid (UUID i)
2040 2121
2041# TODO: nuke 2122# TODO: nuke
2042object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2123object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2043 PROTOTYPE: $$$$$$ 2124 PROTOTYPE: $$$$$$
2044 CODE: 2125 CODE:
2045{ 2126{
2046 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2127 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2047}
2048 2128
2049const_utf8_string get_ob_key_value (object *op, utf8_string key) 2129 if (RETVAL->destroyed ())
2130 RETVAL = 0;
2131}
2050 2132
2051bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2133shstr
2134object::kv_get (shstr key)
2135
2136void
2137object::kv_del (shstr key)
2138
2139void
2140object::kv_set (shstr key, shstr value)
2052 2141
2053object *get_nearest_player (object *ob) 2142object *get_nearest_player (object *ob)
2054 ALIAS: nearest_player = 0 2143 ALIAS: nearest_player = 0
2055 PREINIT: 2144 PREINIT:
2056 extern object *get_nearest_player (object *); 2145 extern object *get_nearest_player (object *);
2058void rangevector (object *ob, object *other, int flags = 0) 2147void rangevector (object *ob, object *other, int flags = 0)
2059 PROTOTYPE: $$;$ 2148 PROTOTYPE: $$;$
2060 PPCODE: 2149 PPCODE:
2061{ 2150{
2062 rv_vector rv; 2151 rv_vector rv;
2152
2063 get_rangevector (ob, other, &rv, flags); 2153 get_rangevector (ob, other, &rv, flags);
2154
2064 EXTEND (SP, 5); 2155 EXTEND (SP, 5);
2065 PUSHs (newSVuv (rv.distance)); 2156 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2066 PUSHs (newSViv (rv.distance_x)); 2157 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2067 PUSHs (newSViv (rv.distance_y)); 2158 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2068 PUSHs (newSViv (rv.direction)); 2159 PUSHs (sv_2mortal (newSViv (rv.direction)));
2069 PUSHs (to_sv (rv.part)); 2160 PUSHs (sv_2mortal (to_sv (rv.part)));
2070} 2161}
2071 2162
2072bool on_same_map_as (object *ob, object *other) 2163bool on_same_map_as (object *ob, object *other)
2073 CODE: 2164 CODE:
2074 RETVAL = on_same_map (ob, other); 2165 RETVAL = on_same_map (ob, other);
2094 RETVAL = op->contr; 2185 RETVAL = op->contr;
2095 OUTPUT: RETVAL 2186 OUTPUT: RETVAL
2096 2187
2097bool move_player (object *op, int dir) 2188bool move_player (object *op, int dir)
2098 2189
2099void check_score (object *op)
2100
2101void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2190void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2102 CODE: 2191 CODE:
2103 new_draw_info (flags, 0, op, txt); 2192 new_draw_info (flags, 0, op, txt);
2104 2193
2105void kill_player (object *op) 2194void kill_player (object *op)
2117int command_arrest (object *op, utf8_string params) 2206int command_arrest (object *op, utf8_string params)
2118 2207
2119 2208
2120MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2209MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2121 2210
2122INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2211INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2123 2212
2124int invoke (player *pl, int event, ...) 2213int invoke (player *pl, int event, ...)
2125 CODE: 2214 CODE:
2126 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2215 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2127 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2216 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2137 pl->ob->stats.hp = pl->ob->stats.maxhp; 2226 pl->ob->stats.hp = pl->ob->stats.maxhp;
2138 pl->ob->stats.sp = pl->ob->stats.maxsp; 2227 pl->ob->stats.sp = pl->ob->stats.maxsp;
2139 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2228 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2140 pl->orig_stats = pl->ob->stats; 2229 pl->orig_stats = pl->ob->stats;
2141 2230
2142void clear_los (player *pl) 2231# should only be temporary
2232void esrv_new_player (player *pl)
2143 2233
2234#d# TODO: replace by blocked_los accessor, fix code using this
2144bool 2235bool
2145cell_visible (player *pl, int dx, int dy) 2236cell_visible (player *pl, int dx, int dy)
2146 CODE: 2237 CODE:
2147 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2238 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2148 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2149 OUTPUT: 2239 OUTPUT:
2150 RETVAL 2240 RETVAL
2151 2241
2152void 2242void
2153send (player *pl, SV *packet) 2243send (player *pl, SV *packet)
2159 if (len > MAXSOCKBUF) 2249 if (len > MAXSOCKBUF)
2160 pl->failmsg ("[packet too long for client]"); 2250 pl->failmsg ("[packet too long for client]");
2161 else if (pl->ns) 2251 else if (pl->ns)
2162 pl->ns->send_packet (buf, len); 2252 pl->ns->send_packet (buf, len);
2163} 2253}
2164
2165int
2166listening (player *pl, int new_value = -1)
2167 CODE:
2168 RETVAL = pl->listening;
2169 if (new_value >= 0)
2170 pl->listening = new_value;
2171 OUTPUT:
2172 RETVAL
2173 2254
2174void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2255void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2175 PROTOTYPE: $;$$$ 2256 PROTOTYPE: $;$$$
2176 PPCODE: 2257 PPCODE:
2177 if (GIMME_V != G_VOID) 2258 if (GIMME_V != G_VOID)
2227 if (op->tag) 2308 if (op->tag)
2228 XPUSHs (sv_2mortal (to_sv (op))); 2309 XPUSHs (sv_2mortal (to_sv (op)));
2229 } 2310 }
2230} 2311}
2231 2312
2232INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2313INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2314
2315void
2316adjust_daylight ()
2317 CODE:
2318 maptile::adjust_daylight ();
2319
2320int
2321outdoor_darkness (int darkness = 0)
2322 CODE:
2323 RETVAL = maptile::outdoor_darkness;
2324 if (items)
2325 maptile::outdoor_darkness = darkness;
2326 OUTPUT:
2327 RETVAL
2233 2328
2234void 2329void
2235maptile::instantiate () 2330maptile::instantiate ()
2236 2331
2237maptile *new () 2332maptile *new ()
2269 for (int x = 0; x < THIS->width; ++x) 2364 for (int x = 0; x < THIS->width; ++x)
2270 for (int y = 0; y < THIS->height; ++y) 2365 for (int y = 0; y < THIS->height; ++y)
2271 { 2366 {
2272 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2367 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2273 if (op->flag [FLAG_IS_FLOOR]) 2368 if (op->flag [FLAG_IS_FLOOR])
2274 goto skip_space; 2369 goto skip;
2275 2370
2276 { 2371 {
2277 int offs = offset + y * stride + x; 2372 int offs = offset + y * stride + x;
2373
2278 if (IN_RANGE_EXC (offs, 0, idxlen)) 2374 if (IN_RANGE_EXC (offs, 0, idxlen))
2279 { 2375 {
2280 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2376 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2281 { 2377 {
2282 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2378 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2283 ob->flag [FLAG_NO_MAP_SAVE] = true; 2379 ob->flag [FLAG_NO_MAP_SAVE] = true;
2284 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2380 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2285 2381
2286 if (ob->randomitems) 2382 if (ob->randomitems && !ob->above)
2287 { 2383 {
2288 if (!ob->above)
2289 {
2290 ob->create_treasure (ob->randomitems); 2384 ob->create_treasure (ob->randomitems);
2291 2385
2292 for (object *op = ob->above; op; op = op->above) 2386 for (object *op = ob->above; op; op = op->above)
2293 op->flag [FLAG_NO_MAP_SAVE] = true; 2387 op->flag [FLAG_NO_MAP_SAVE] = true;
2294 } 2388 // TODO: if this is a pickable object, then the item
2295 2389 // will at a bit weird - saving inside the player
2296 ob->randomitems = 0; 2390 // will clear the flag, but when the player drops
2391 // it without logging out, it keeps the flag.
2392 // nobody ahs reported this, but this can be rather
2393 // annoying on persistent maps.
2297 } 2394 }
2298 } 2395 }
2299 } 2396 }
2300 } 2397 }
2301 2398
2302 skip_space: ; 2399 skip: ;
2303 } 2400 }
2304} 2401}
2305 2402
2306void 2403void
2307maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2404maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2317 2414
2318 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2415 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2319 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2416 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2320 2417
2321 for (int i = av_len ((AV *)palette) + 1; i--; ) 2418 for (int i = av_len ((AV *)palette) + 1; i--; )
2322 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2419 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2323 2420
2324 for (int y = 0; y < THIS->height; ++y) 2421 for (int y = 0; y < THIS->height; ++y)
2325 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2422 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2326 2423
2327 sfree (THIS->regions, THIS->size ()); 2424 sfree (THIS->regions, THIS->size ());
2332} 2429}
2333 2430
2334void 2431void
2335maptile::create_region_treasure () 2432maptile::create_region_treasure ()
2336 CODE: 2433 CODE:
2337{
2338 object *op = object::create ();
2339 op->type = FLOOR;
2340 op->map = THIS;
2341
2342 for (int x = 0; x < THIS->width; ++x) 2434 for (int x = 0; x < THIS->width; ++x)
2343 for (int y = 0; y < THIS->height; ++y) 2435 for (int y = 0; y < THIS->height; ++y)
2344 { 2436 {
2345 region *rgn = THIS->region (x, y); 2437 region *rgn = THIS->region (x, y);
2346 2438
2347 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D 2439 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2440 if (object *op = THIS->at (x, y).top)
2348 if (rgn->treasure && rndm () < rgn->treasure_density) 2441 if (rgn->treasure && rndm () < rgn->treasure_density)
2349 {
2350 op->x = x;
2351 op->y = y;
2352 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2442 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2353 }
2354 } 2443 }
2355 2444
2356 op->destroy ();
2357}
2358
2359int out_of_map (maptile *map, int x, int y) 2445int out_of_map (maptile *map, int x, int y)
2360 2446
2361void 2447void
2362trigger (maptile *map, long connection, bool state = true) 2448find_link (maptile *map, shstr_tmp connection)
2363 CODE:
2364 activate_connection (map, connection, state);
2365
2366void
2367get_connection (maptile *map, long connection)
2368 PPCODE: 2449 PPCODE:
2369 oblinkpt *obp = get_connection_links (map, connection); 2450 if (oblinkpt *obp = map->find_link (connection))
2370 if (obp)
2371 for (objectlink *ol = obp->link; ol; ol = ol->next) 2451 for (objectlink *ol = obp->link; ol; ol = ol->next)
2372 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2452 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2373 2453
2374void 2454void
2375get_map_flags (maptile *map, int x, int y) 2455get_map_flags (maptile *map, int x, int y)
2376 PPCODE: 2456 PPCODE:
2377{ 2457{
2378 maptile *nmap = 0; 2458 maptile *nmap = 0;
2379 I16 nx = 0, ny = 0; 2459 I16 nx = 0, ny = 0;
2460
2461 PUTBACK;
2380 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2462 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2463 SPAGAIN;
2381 2464
2382 EXTEND (SP, 4); 2465 EXTEND (SP, 4);
2383 PUSHs (sv_2mortal (newSViv (flags))); 2466 PUSHs (sv_2mortal (newSViv (flags)));
2384 2467
2385 if (GIMME_V == G_ARRAY) 2468 if (GIMME_V == G_ARRAY)
2388 PUSHs (sv_2mortal (newSViv (nx))); 2471 PUSHs (sv_2mortal (newSViv (nx)));
2389 PUSHs (sv_2mortal (newSViv (ny))); 2472 PUSHs (sv_2mortal (newSViv (ny)));
2390 } 2473 }
2391} 2474}
2392 2475
2476mapspace *
2477ms (maptile *map, unsigned int x, unsigned int y)
2478 PROTOTYPE: $$$
2479 CODE:
2480{
2481 maptile *nmap = 0;
2482 I16 nx, ny;
2483
2484 PUTBACK;
2485 get_map_flags (map, &nmap, x, y, &nx, &ny);
2486 SPAGAIN;
2487
2488 if (!nmap)
2489 XSRETURN_UNDEF;
2490
2491 RETVAL = &nmap->at (nx, ny);
2492}
2493 OUTPUT:
2494 RETVAL
2495
2393void 2496void
2394at (maptile *map, unsigned int x, unsigned int y) 2497at (maptile *map, unsigned int x, unsigned int y)
2395 PROTOTYPE: $$$ 2498 PROTOTYPE: $$$
2396 PPCODE: 2499 PPCODE:
2397{ 2500{
2398 object *o;
2399 maptile *nmap = 0; 2501 maptile *nmap = 0;
2400 I16 nx, ny; 2502 I16 nx, ny;
2401 2503
2504 PUTBACK;
2402 get_map_flags (map, &nmap, x, y, &nx, &ny); 2505 get_map_flags (map, &nmap, x, y, &nx, &ny);
2506 SPAGAIN;
2403 2507
2404 if (nmap) 2508 if (nmap)
2405 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2509 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2406 XPUSHs (sv_2mortal (to_sv (o))); 2510 XPUSHs (sv_2mortal (to_sv (o)));
2407} 2511}
2408 2512
2409SV * 2513SV *
2410bot_at (maptile *obj, unsigned int x, unsigned int y) 2514bot_at (maptile *map, unsigned int x, unsigned int y)
2411 PROTOTYPE: $$$ 2515 PROTOTYPE: $$$
2412 ALIAS: 2516 ALIAS:
2413 top_at = 1 2517 top_at = 1
2414 flags_at = 2 2518 flags_at = 2
2415 light_at = 3 2519 light_at = 3
2416 move_block_at = 4 2520 move_block_at = 4
2417 move_slow_at = 5 2521 move_slow_at = 5
2418 move_on_at = 6 2522 move_on_at = 6
2419 move_off_at = 7 2523 move_off_at = 7
2420 INIT:
2421 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2422 CODE: 2524 CODE:
2525{
2526 sint16 nx = x;
2527 sint16 ny = y;
2528
2529 if (!xy_normalise (map, nx, ny))
2530 XSRETURN_UNDEF;
2531
2532 mapspace &ms = map->at (nx, ny);
2533
2534 ms.update ();
2535
2423 switch (ix) 2536 switch (ix)
2424 { 2537 {
2425 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2538 case 0: RETVAL = to_sv (ms.bot ); break;
2426 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2539 case 1: RETVAL = to_sv (ms.top ); break;
2427 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2540 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2428 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2541 case 3: RETVAL = newSViv (ms.light ); break;
2429 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2542 case 4: RETVAL = newSVuv (ms.move_block); break;
2430 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2543 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2431 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2544 case 6: RETVAL = newSVuv (ms.move_on ); break;
2432 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2545 case 7: RETVAL = newSVuv (ms.move_off ); break;
2433 } 2546 }
2547}
2434 OUTPUT: RETVAL 2548 OUTPUT: RETVAL
2435
2436void fix_walls (maptile *map, int x, int y)
2437
2438void fix_walls_around (maptile *map, int x, int y)
2439 2549
2440# worst xs function of my life 2550# worst xs function of my life
2441bool 2551bool
2442_create_random_map (\ 2552_create_random_map (\
2443 maptile *self,\ 2553 maptile *self,\
2447 utf8_string monsterstyle,\ 2557 utf8_string monsterstyle,\
2448 utf8_string treasurestyle,\ 2558 utf8_string treasurestyle,\
2449 utf8_string layoutstyle,\ 2559 utf8_string layoutstyle,\
2450 utf8_string doorstyle,\ 2560 utf8_string doorstyle,\
2451 utf8_string decorstyle,\ 2561 utf8_string decorstyle,\
2562 utf8_string miningstyle,\
2452 utf8_string origin_map,\ 2563 utf8_string origin_map,\
2453 utf8_string final_map,\ 2564 utf8_string final_map,\
2454 utf8_string exitstyle,\ 2565 utf8_string exitstyle,\
2455 utf8_string this_map,\ 2566 utf8_string this_map,\
2456 utf8_string exit_on_final_map,\ 2567 utf8_string exit_on_final_map,\
2488 assign (rmp.monsterstyle , monsterstyle); 2599 assign (rmp.monsterstyle , monsterstyle);
2489 assign (rmp.treasurestyle , treasurestyle); 2600 assign (rmp.treasurestyle , treasurestyle);
2490 assign (rmp.layoutstyle , layoutstyle); 2601 assign (rmp.layoutstyle , layoutstyle);
2491 assign (rmp.doorstyle , doorstyle); 2602 assign (rmp.doorstyle , doorstyle);
2492 assign (rmp.decorstyle , decorstyle); 2603 assign (rmp.decorstyle , decorstyle);
2604 assign (rmp.miningstyle , miningstyle);
2493 assign (rmp.exitstyle , exitstyle); 2605 assign (rmp.exitstyle , exitstyle);
2494 assign (rmp.exit_on_final_map, exit_on_final_map); 2606 assign (rmp.exit_on_final_map, exit_on_final_map);
2495 2607
2496 rmp.origin_map = origin_map; 2608 rmp.origin_map = origin_map;
2497 rmp.final_map = final_map; 2609 rmp.final_map = final_map;
2523 RETVAL = self->generate_random_map (&rmp); 2635 RETVAL = self->generate_random_map (&rmp);
2524} 2636}
2525 OUTPUT: 2637 OUTPUT:
2526 RETVAL 2638 RETVAL
2527 2639
2640MODULE = cf PACKAGE = cf::mapspace
2641
2642INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2643
2528MODULE = cf PACKAGE = cf::arch 2644MODULE = cf PACKAGE = cf::arch
2529 2645
2530int archetypes_size () 2646int archetypes_size ()
2531 CODE: 2647 CODE:
2532 RETVAL = archetypes.size (); 2648 RETVAL = archetypes.size ();
2535archetype *archetypes (U32 index) 2651archetype *archetypes (U32 index)
2536 CODE: 2652 CODE:
2537 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2653 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2538 OUTPUT: RETVAL 2654 OUTPUT: RETVAL
2539 2655
2540object *instantiate (archetype *arch)
2541 CODE:
2542 RETVAL = arch_to_object (arch);
2543 OUTPUT:
2544 RETVAL
2545
2546INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2656INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2547 2657
2548MODULE = cf PACKAGE = cf::party 2658MODULE = cf PACKAGE = cf::party
2549 2659
2550partylist *first () 2660partylist *first ()
2551 PROTOTYPE: 2661 PROTOTYPE:
2552 CODE: 2662 CODE:
2553 RETVAL = get_firstparty (); 2663 RETVAL = get_firstparty ();
2554 OUTPUT: RETVAL 2664 OUTPUT: RETVAL
2555 2665
2556INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2666INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2557 2667
2558MODULE = cf PACKAGE = cf::region 2668MODULE = cf PACKAGE = cf::region
2559 2669
2560void 2670void
2561list () 2671list ()
2567 PROTOTYPE: $ 2677 PROTOTYPE: $
2568 CODE: 2678 CODE:
2569 RETVAL = region::find (name); 2679 RETVAL = region::find (name);
2570 OUTPUT: RETVAL 2680 OUTPUT: RETVAL
2571 2681
2572region *find_fuzzy (utf8_string name)
2573 PROTOTYPE: $
2574 CODE:
2575 RETVAL = region::find_fuzzy (name);
2576 OUTPUT: RETVAL
2577
2578int specificity (region *rgn) 2682int specificity (region *rgn)
2579 CODE: 2683 CODE:
2580 RETVAL = 0; 2684 RETVAL = 0;
2581 while (rgn = rgn->parent) 2685 while (rgn = rgn->parent)
2582 RETVAL++; 2686 RETVAL++;
2583 OUTPUT: RETVAL 2687 OUTPUT: RETVAL
2584 2688
2585INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2689INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2586 2690
2587MODULE = cf PACKAGE = cf::living 2691MODULE = cf PACKAGE = cf::living
2588 2692
2589INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2693INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2590 2694
2591MODULE = cf PACKAGE = cf::settings 2695MODULE = cf PACKAGE = cf::settings
2592 2696
2593INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2697INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2594 2698
2595MODULE = cf PACKAGE = cf::client 2699MODULE = cf PACKAGE = cf::client
2596 2700
2597INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2701INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2598 2702
2599int invoke (client *ns, int event, ...) 2703int invoke (client *ns, int event, ...)
2600 CODE: 2704 CODE:
2601 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2705 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2602 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2706 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2668 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2772 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2669 old_sound_index [idx] = face; 2773 old_sound_index [idx] = face;
2670 2774
2671MODULE = cf PACKAGE = cf::face PREFIX = face_ 2775MODULE = cf PACKAGE = cf::face PREFIX = face_
2672 2776
2673#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2777#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2674 2778
2675faceidx face_find (utf8_string name, faceidx defidx = 0) 2779faceidx face_find (utf8_string name, faceidx defidx = 0)
2676 2780
2677faceidx alloc (utf8_string name) 2781faceidx alloc (utf8_string name)
2678 CODE: 2782 CODE:
2685 while (!RETVAL); // crude way to leave index 0 2789 while (!RETVAL); // crude way to leave index 0
2686 2790
2687 faces [RETVAL].name = name; 2791 faces [RETVAL].name = name;
2688 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2792 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2689 2793
2690 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2794 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2691 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2795 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2796 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2692} 2797}
2693 OUTPUT: RETVAL 2798 OUTPUT: RETVAL
2694 2799
2695void set_type (faceidx idx, int value) 2800void set_type (faceidx idx, int value)
2696 ALIAS: 2801 ALIAS:
2716 faceinfo *f = face_info (idx); assert (f); 2821 faceinfo *f = face_info (idx); assert (f);
2717 facedata *d = &(faceset ? f->data64 : f->data32); 2822 facedata *d = &(faceset ? f->data64 : f->data32);
2718 sv_to (data, d->data); 2823 sv_to (data, d->data);
2719 STRLEN clen; 2824 STRLEN clen;
2720 char *cdata = SvPVbyte (chksum, clen); 2825 char *cdata = SvPVbyte (chksum, clen);
2721 clen = min (CHKSUM_SIZE, clen); 2826 clen = min (CHKSUM_MAXLEN, clen);
2722 2827
2828 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2829
2723 if (memcmp (d->chksum, cdata, clen)) 2830 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2724 { 2831 {
2832 d->chksum_len = clen;
2725 memcpy (d->chksum, cdata, clen); 2833 memcpy (d->chksum, cdata, clen);
2726 2834
2727 // invalidate existing client face info 2835 // invalidate existing client face info
2728 for_all_clients (ns) 2836 for_all_clients (ns)
2729 if (ns->faceset == faceset) 2837 if (ns->faceset == faceset)
2744 2852
2745SV *get_chksum (faceidx idx, int faceset = 0) 2853SV *get_chksum (faceidx idx, int faceset = 0)
2746 CODE: 2854 CODE:
2747 facedata *d = face_data (idx, faceset); 2855 facedata *d = face_data (idx, faceset);
2748 if (!d) XSRETURN_UNDEF; 2856 if (!d) XSRETURN_UNDEF;
2749 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2857 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2750 OUTPUT: 2858 OUTPUT:
2751 RETVAL 2859 RETVAL
2752 2860
2753SV *get_data (faceidx idx, int faceset = 0) 2861SV *get_data (faceidx idx, int faceset = 0)
2754 CODE: 2862 CODE:
2774 ns->force_newmap = true; 2882 ns->force_newmap = true;
2775 } 2883 }
2776 2884
2777MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2885MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2778 2886
2779#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2887#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2780 2888
2781animidx anim_find (utf8_string name) 2889animidx anim_find (utf8_string name)
2782 CODE: 2890 CODE:
2783 RETVAL = animation::find (name).number; 2891 RETVAL = animation::find (name).number;
2784 OUTPUT: RETVAL 2892 OUTPUT: RETVAL
2799 } 2907 }
2800 else 2908 else
2801 anim = &animation::create (name, av_len (av) + 1, facings); 2909 anim = &animation::create (name, av_len (av) + 1, facings);
2802 2910
2803 for (int i = 0; i < anim->num_animations; ++i) 2911 for (int i = 0; i < anim->num_animations; ++i)
2804 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2912 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2805} 2913}
2806 OUTPUT: RETVAL 2914 OUTPUT: RETVAL
2807 2915
2808void invalidate_all () 2916void invalidate_all ()
2809 CODE: 2917 CODE:
2810 for_all_clients (ns) 2918 for_all_clients (ns)
2811 ns->anims_sent.reset (); 2919 ns->anims_sent.reset ();
2812 2920
2813MODULE = cf PACKAGE = cf::object::freezer 2921MODULE = cf PACKAGE = cf::object::freezer
2814 2922
2815INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2923INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2816 2924
2817SV * 2925SV *
2818new (char *klass) 2926new (char *klass)
2819 CODE: 2927 CODE:
2820 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2928 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2827 sv_to (sv, self); 2935 sv_to (sv, self);
2828 delete self; 2936 delete self;
2829 2937
2830MODULE = cf PACKAGE = cf::object::thawer 2938MODULE = cf PACKAGE = cf::object::thawer
2831 2939
2832INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2940INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2941
2942bool
2943errors_are_fatal (bool fatal)
2944 CODE:
2945 RETVAL = object_thawer::errors_are_fatal;
2946 object_thawer::errors_are_fatal = fatal;
2947 OUTPUT:
2948 RETVAL
2833 2949
2834SV * 2950SV *
2835new_from_file (char *klass, octet_string path) 2951new_from_file (char *klass, octet_string path)
2836 CODE: 2952 CODE:
2837 object_thawer *f = new object_thawer (path); 2953 object_thawer *f = new object_thawer (path);

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