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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.281 by root, Tue Apr 22 07:01:47 2008 UTC vs.
Revision 1.431 by root, Sat Dec 1 20:22:13 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2006,2007,2008,2009,2010,2012,2015 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 6 *
8 * Deliantra is free software: you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 10 * option) any later version.
12 * 11 *
13 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 15 * GNU General Public License for more details.
17 * 16 *
18 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 18 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#include "autoconf.h" 24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define CFPERL 1
27#define PLUGIN_VERSION "cfperl 0.5"
28 27
29#if HAVE_EXECINFO_H 28#if HAVE_EXECINFO_H
30# include <execinfo.h> 29# include <execinfo.h>
31#endif 30#endif
32 31
33#include <cstdarg> 32#include <cstdarg>
33#include <typeinfo>
34 34
35#include "global.h" 35#include "global.h"
36#include "rmg.h"
36#include "loader.h" 37#include "noise.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h" 38#include "evthread.h"
39#include "sproto.h" 39#include "sproto.h"
40 40
41#include <unistd.h> 41#include <unistd.h>
42#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
56#include <XSUB.h> 56#include <XSUB.h>
57 57
58#include "CoroAPI.h" 58#include "CoroAPI.h"
59#include "perlxsi.c" 59#include "perlxsi.c"
60 60
61extern sint64 *levels; // the experience table
62
63typedef object_thawer &object_thawer_ref; 61typedef object_thawer &object_thawer_ref;
64typedef object_freezer &object_freezer_ref; 62typedef object_freezer &object_freezer_ref;
65 63
66typedef std::string std__string; 64typedef std::string std__string;
67 65
72static int tick_inhibit; 70static int tick_inhibit;
73static int tick_pending; 71static int tick_pending;
74 72
75global gbl_ev; 73global gbl_ev;
76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now, *sv_server_tick;
76static AV *av_reflect;
78 77
79bitset<NUM_EVENT_TYPES> ev_want_event; 78bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type; 79bitset<NUM_TYPES> ev_want_type;
81 80
82static HV 81static HV
83 *stash_cf, 82 *stash_cf,
84 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
87 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 92 *stash_cf_living_wrap,
93 *stash_cf_layout_wrap,
94 *stash_ext_map_world;
93 95
96static SV
97 *cv_cf_do_invoke,
98 *cv_cf__can_merge,
99 *cv_cf_client_send_msg,
100 *cv_cf_ix,
101 *cv_cf_tick,
102 *cv_cf_match_match;
103
104#ifndef newSVpv_utf8
94static inline SV * 105static SV *
95newSVpv_utf8 (const char *s) 106newSVpv_utf8 (const char *s)
96{ 107{
97 if (!s) 108 if (!s)
98 return newSV (0); 109 return newSV (0);
99 110
100 SV *sv = newSVpv (s, 0); 111 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv); 112 SvUTF8_on (sv);
102 return sv; 113 return sv;
103} 114}
115#endif
104 116
117#ifndef newSVpvn_utf8
105static inline SV * 118static SV *
106newSVpvn_utf8 (const char *s, STRLEN l) 119newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
107{ 120{
108 if (!s) 121 if (!s)
109 return newSV (0); 122 return newSV (0);
110 123
111 SV *sv = newSVpvn (s, l); 124 SV *sv = newSVpvn (s, l);
125
126 if (utf8)
112 SvUTF8_on (sv); 127 SvUTF8_on (sv);
128
113 return sv; 129 return sv;
130}
131#endif
132
133ecb_noinline utf8_string
134cfSvPVutf8_nolen (SV *sv)
135{
136 SvGETMAGIC (sv);
137
138 if (SvPOK (sv))
139 {
140 if (!SvUTF8 (sv))
141 sv_utf8_upgrade_nomg (sv);
142
143 return SvPVX (sv);
144 }
145
146 return SvPV_nolen (sv);
114} 147}
115 148
116// helper cast function, returns super class * or 0 149// helper cast function, returns super class * or 0
117template<class super> 150template<class super>
118static super * 151static super *
152 SvREFCNT_inc (self); 185 SvREFCNT_inc (self);
153 hv_clear (self); 186 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 187 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self); 188 SvREFCNT_dec (self);
156 189
157 // self *must* be null now because thats sv_unmagic's job. 190 // self *must* be null now because that's sv_unmagic's job.
158 assert (!this->self); 191 assert (!this->self);
159 } 192 }
160} 193}
161 194
162void 195void
196attachable::destroy () 229attachable::destroy ()
197{ 230{
198 if (destroyed ()) 231 if (destroyed ())
199 return; 232 return;
200 233
201 flags |= F_DESTROYED; 234 attachable_flags |= F_DESTROYED;
202 do_destroy (); 235 do_destroy ();
203 sever_self (); 236 sever_self ();
237}
238
239void
240attachable::do_delete ()
241{
242 delete this;
204} 243}
205 244
206void 245void
207attachable::check_mortals () 246attachable::check_mortals ()
208{ 247{
218 { 257 {
219 static int last_mortalcount; 258 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount) 259 if (mortals.size () != last_mortalcount)
221 { 260 {
222 last_mortalcount = mortals.size (); 261 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ()); 262 object *specimen = is_a<object> (mortals [rndm (mortals.size ())]);
263
264 LOG (llevInfo, "%d mortals (random specimen: %s).\n",
265 (int)mortals.size (), specimen ? specimen->debug_desc () : "(not an object)");
224 266
225 if (0) 267 if (0)
226 { 268 {
227 for (int j = 0; j < mortals.size (); ++j)//D 269 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 270 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
271
229 fprintf (stderr, "\n");//D 272 fprintf (stderr, "\n");//D
230 } 273 }
231 } 274 }
232 } 275 }
233 276
253 } 296 }
254 else 297 else
255 { 298 {
256 mortals.erase (i); 299 mortals.erase (i);
257 obj->sever_self (); 300 obj->sever_self ();
258 delete obj; 301 obj->do_delete ();
259 } 302 }
260 } 303 }
261} 304}
262 305
263void 306void
280 323
281 attach = src.attach; 324 attach = src.attach;
282 return *this; 325 return *this;
283} 326}
284 327
328#if 0
285template<typename T> 329template<typename T>
286static bool 330static bool
287find_backref (void *ptr, T *obj) 331find_backref (void *ptr, T *obj)
288{ 332{
289 char *s = (char *)obj; 333 char *s = (char *)obj;
297 341
298 return false; 342 return false;
299} 343}
300 344
301// for debugging, find "live" objects containing this ptr 345// for debugging, find "live" objects containing this ptr
302void 346static void
303find_backref (void *ptr) 347find_backref (void *ptr)
304{ 348{
305 for_all_objects (op) 349 for_all_objects (op)
306 if (find_backref (ptr, op)) 350 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 351 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
311 fprintf (stderr, "P %p\n", pl); 355 fprintf (stderr, "P %p\n", pl);
312 356
313 for_all_clients (ns) 357 for_all_clients (ns)
314 if (find_backref (ptr, ns)) 358 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns); 359 fprintf (stderr, "C %p\n", ns);
316
317} 360}
361#endif
318 362
319////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 363//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
320 364
321static SV * 365static SV *
322newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 366newSVptr (void *ptr, HV *stash, HV *hv)
323{ 367{
324 SV *sv;
325
326 if (!ptr) 368 if (!ptr)
327 return newSV (0); 369 return newSV (0);
328 370
329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 371 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
330 return sv_bless (newRV_noinc ((SV *)hv), stash); 372 return sv_bless (newRV_noinc ((SV *)hv), stash);
373}
374
375ecb_noinline static SV *
376newSVptr (void *ptr, HV *stash)
377{
378 return newSVptr (ptr, stash, newHV ());
331} 379}
332 380
333static int 381static int
334attachable_free (pTHX_ SV *sv, MAGIC *mg) 382attachable_free (pTHX_ SV *sv, MAGIC *mg)
335{ 383{
347 return 0; 395 return 0;
348} 396}
349 397
350MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 398MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
351 399
352static SV * 400ecb_noinline static SV *
353newSVattachable (attachable *obj, HV *stash) 401newSVattachable (attachable *obj, HV *stash)
354{ 402{
355 if (!obj) 403 if (!obj)
356 return newSV (0); 404 return newSV (0);
357 405
375 423
376 return sv; 424 return sv;
377 } 425 }
378} 426}
379 427
428#if 0 // unused
380static void 429static void
381clearSVptr (SV *sv) 430clearSVptr (SV *sv)
382{ 431{
383 if (SvROK (sv)) 432 if (SvROK (sv))
384 sv = SvRV (sv); 433 sv = SvRV (sv);
385 434
386 hv_clear ((HV *)sv); 435 hv_clear ((HV *)sv);
387 sv_unmagic (sv, PERL_MAGIC_ext); 436 sv_unmagic (sv, PERL_MAGIC_ext);
388} 437}
438#endif
439
440static long
441SvPTR_nc (SV *sv)
442{
443 sv = SvRV (sv);
444
445 // very important shortcut
446 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
447 return (long)SvMAGIC (sv)->mg_ptr;
448
449 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
450 return (long)mg->mg_ptr;
451
452 croak ("perl code used object, but C object is already destroyed, caught");
453}
389 454
390static long 455static long
391SvPTR (SV *sv, const char *klass) 456SvPTR (SV *sv, const char *klass)
392{ 457{
393 if (!sv_derived_from (sv, klass)) 458 if (!sv_derived_from (sv, klass))
394 croak ("object of type %s expected", klass); 459 croak ("object of type %s expected", klass);
395 460
396 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 461 return SvPTR_nc (sv);
397
398 if (!mg)
399 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
400
401 return (long)mg->mg_ptr;
402} 462}
403 463
404static long 464ecb_noinline static long
405SvPTR_ornull (SV *sv, const char *klass) 465SvPTR_ornull (SV *sv, const char *klass)
406{ 466{
407 if (SvOK (sv)) 467 if (expect_false (!SvOK (sv))) return 0;
468
408 return SvPTR (sv, klass); 469 return SvPTR (sv, klass);
409 else
410 return 0;
411} 470}
412 471
472ecb_noinline static long
473SvPTR_ornull_client (SV *sv)
474{
475 if (expect_false (!SvOK (sv))) return 0;
476
477 if (!SvROK (sv)
478 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
479 && !sv_derived_from (sv, "cf::client")))
480 croak ("object of type cf::client expected");
481
482 return SvPTR_nc (sv);
483}
484
485ecb_noinline static long
486SvPTR_ornull_object (SV *sv)
487{
488 if (expect_false (!SvOK (sv))) return 0;
489
490 if (!SvROK (sv)
491 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
492 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
493 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
494 && !sv_derived_from (sv, "cf::object")))
495 croak ("object of type cf::object expected");
496
497 return SvPTR_nc (sv);
498}
499
500ecb_noinline static long
501SvPTR_ornull_maptile (SV *sv)
502{
503 if (expect_false (!SvOK (sv))) return 0;
504
505 if (!SvROK (sv)
506 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
507 && SvSTASH (SvRV (sv)) != stash_ext_map_world
508 && !sv_derived_from (sv, "cf::map")))
509 croak ("object of type cf::map expected");
510
511 return SvPTR_nc (sv);
512}
513
514ecb_noinline static long
515SvPTR_ornull_player (SV *sv)
516{
517 if (expect_false (!SvOK (sv))) return 0;
518
519 if (!SvROK (sv)
520 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
521 && !sv_derived_from (sv, "cf::player")))
522 croak ("object of type cf::player expected");
523
524 return SvPTR_nc (sv);
525}
526
413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 527static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 528static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
415inline SV *to_sv (bool v) { return newSViv (v); } 529static inline SV *to_sv (bool v) { return newSViv (v); }
416inline SV *to_sv ( signed char v) { return newSViv (v); } 530static inline SV *to_sv ( signed char v) { return newSViv (v); }
417inline SV *to_sv (unsigned char v) { return newSViv (v); } 531static inline SV *to_sv (unsigned char v) { return newSViv (v); }
418inline SV *to_sv ( signed short v) { return newSViv (v); } 532static inline SV *to_sv ( signed short v) { return newSViv (v); }
419inline SV *to_sv (unsigned short v) { return newSVuv (v); } 533static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
420inline SV *to_sv ( signed int v) { return newSViv (v); } 534static inline SV *to_sv ( signed int v) { return newSViv (v); }
421inline SV *to_sv (unsigned int v) { return newSVuv (v); } 535static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
422inline SV *to_sv ( signed long v) { return newSViv (v); } 536static inline SV *to_sv ( signed long v) { return newSViv (v); }
423inline SV *to_sv (unsigned long v) { return newSVuv (v); } 537static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
424inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 538static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
425inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 539static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
426inline SV *to_sv (float v) { return newSVnv (v); } 540static inline SV *to_sv (float v) { return newSVnv (v); }
427inline SV *to_sv (double v) { return newSVnv (v); } 541static inline SV *to_sv (double v) { return newSVnv (v); }
428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 542static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 543static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
544// gcc dislikes noinline on to_sv
430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 545ecb_noinline static SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
546static inline SV *to_sv (object * v) { return to_sv_ni (v); }
431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 547static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 548static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 549static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 550static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 551static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
552static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
553static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
436 554
437inline SV *to_sv (object & v) { return to_sv (&v); } 555static inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); } 556static inline SV *to_sv (living & v) { return to_sv (&v); }
439 557
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 558static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 559static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442 560
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 561static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444 562
563static inline SV *to_sv (dynbuf * v)
564{
565 SV *sv = newSV (0);
566
567 sv_upgrade (sv, SVt_PV);
568 SvGROW (sv, v->size () + 1);
569 SvPOK_only (sv);
570 v->linearise (SvPVX (sv));
571 SvCUR_set (sv, v->size ());
572 *SvEND (sv) = 0;
573
574 return sv;
575}
576
577static inline SV *to_sv (dynbuf_text * v)
578{
579 SV *sv = to_sv (static_cast<dynbuf *> (v));
580 SvUTF8_on (sv);
581 return sv;
582}
583
445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 584static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 585static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 586static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 587static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 588static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 589static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 590static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 591static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 592static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 593static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 594static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 595static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 596static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 597static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 598static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 599static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 600static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 601static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
602static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 603static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 604static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 605static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 606static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 607static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
608static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
609static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 610static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 611static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
471 612
472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 613//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 614static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
474 615
475template<class T> 616template<class T>
476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 617static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
477 618
478template<int N> 619template<int N>
479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 620static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
480 621
481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 622static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 623static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 624static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 625static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
485 626
486inline void sv_to (SV *sv, std::string &v) 627static inline void sv_to (SV *sv, std::string &v)
487{ 628{
488 STRLEN len; 629 STRLEN len;
489 char *data = SvPVbyte (sv, len); 630 char *data = SvPVbyte (sv, len);
490 v.assign (data, len); 631 v.assign (data, len);
491} 632}
492 633
634static inline void sv_to (SV *sv, refcnt_buf &v)
635{
636 STRLEN len;
637 char *data = SvPVbyte (sv, len);
638 refcnt_buf buf (data, len);
639 v = buf;
640}
641
493inline void sv_to (SV *sv, UUID &v) 642static inline void sv_to (SV *sv, UUID &v)
494{ 643{
495 if (!v.parse (SvPV_nolen (sv))) 644 if (!v.parse (SvPV_nolen (sv)))
496 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 645 croak ("unparsable uuid: %s", SvPV_nolen (sv));
497} 646}
498 647
499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 648static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
500 649
501static SV * 650static SV *
502newSVdt_va (va_list &ap, data_type type) 651newSVdt_va (va_list &ap, data_type type)
503{ 652{
504 SV *sv; 653 SV *sv;
578 va_end (ap); 727 va_end (ap);
579 728
580 return sv; 729 return sv;
581} 730}
582 731
732// typemap support, mostly to avoid excessive inlining
733template<class type>
734ecb_noinline static void
735cf_obj_to (SV *arg, type &var)
736{
737 sv_to (arg, var);
738 if (expect_false (!var))
739 croak ("must not pass invalid/null cf_obj here");
740}
741
742template<class object>
743ecb_noinline static void
744cf_obj_ornull_to (SV *arg, object *&var)
745{
746 if (SvOK (arg))
747 {
748 sv_to (arg, var);
749 if (expect_false (!var))
750 croak ("unable to convert perl object to C++ object");
751 }
752 else
753 var = 0;
754}
755
583////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 756//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
584 757
585SV * 758static SV *
586registry (attachable *ext) 759registry (attachable *ext)
587{ 760{
588 if (!ext->cb) 761 if (!ext->cb)
589 ext->cb = newAV (); 762 ext->cb = newAV ();
590 763
604 777
605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 778 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
606 779
607 const char *argv[] = { 780 const char *argv[] = {
608 settings.argv [0], 781 settings.argv [0],
609 "-e" 782 "-e0"
610 "use EV; use Coro;" // required for bootstrap
611 "cf->bootstrap;" // required for datadir :*>
612 "unshift @INC, cf::datadir ();"
613 "require cf;"
614 }; 783 };
615 784
616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 785 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl)) 786 || perl_run (perl))
618 { 787 {
619 printf ("unable to initialize perl-interpreter, aborting.\n"); 788 printf ("unable to initialize perl-interpreter, aborting.\n");
620 exit (EXIT_FAILURE); 789 exit (EXIT_FAILURE);
621 } 790 }
622 791
792 eval_pv (
793 "#line 1 'cfperl init'\n"
794 "use EV ();\n" // required by bootstrap
795 "use Coro ();\n" // required by bootstrap
796 "cf->bootstrap;\n" // required for cf::datadir
797 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
798 "require cf;\n",
799 0
800 );
801
802 if (SvTRUE (ERRSV))
623 { 803 {
624 dSP; 804 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
625 805 exit (EXIT_FAILURE);
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 } 806 }
630} 807}
631 808
809void
632void cfperl_main () 810cfperl_main ()
633{ 811{
634 dSP; 812 dSP;
635 813
636 PUSHMARK (SP); 814 PUSHMARK (SP);
637 PUTBACK; 815 PUTBACK;
662# undef def 840# undef def
663}; 841};
664 842
665#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 843#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
666 844
667static void 845ecb_noinline static void
668gather_callbacks (AV *&callbacks, AV *registry, event_type event) 846gather_callbacks (AV *&callbacks, AV *registry, event_type event)
669{ 847{
670 // event must be in array 848 // event must be in array
671 if (event >= 0 && event <= AvFILLp (registry)) 849 if (event >= 0 && event <= AvFILLp (registry))
672 { 850 {
758{ 936{
759 attachable::gather_callbacks (callbacks, event); 937 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_map, event); 938 ::gather_callbacks (callbacks, cb_map, event);
761} 939}
762 940
763void 941ecb_noinline static void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 942_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{ 943{
766 for (int event = 0; event <= AvFILLp (registry); ++event) 944 for (int event = 0; event <= AvFILLp (registry); ++event)
767 { 945 {
768 SV *cbs_ = AvARRAY (registry)[event]; 946 SV *cbs_ = AvARRAY (registry)[event];
778 } 956 }
779 } 957 }
780} 958}
781 959
782// very slow and inefficient way to recalculate the global want bitsets 960// very slow and inefficient way to recalculate the global want bitsets
783void 961static void
784_recalc_want () 962_recalc_want ()
785{ 963{
786 ev_want_event.reset (); 964 ev_want_event.reset ();
787 965
788 _recalc_want (ev_want_event, cb_global); 966 _recalc_want (ev_want_event, cb_global);
861 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1039 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
862 } 1040 }
863 1041
864 va_end (ap); 1042 va_end (ap);
865 1043
866 CALL_CALL ("cf::do_invoke", G_SCALAR); 1044 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
867 count = count > 0 ? POPi : 0; 1045 count = count > 0 ? POPi : 0;
868 1046
869 CALL_END; 1047 CALL_END;
870 1048
871 return count; 1049 return count;
872} 1050}
873 1051
874SV * 1052static SV *
875cfperl_result (int idx) 1053cfperl_result (int idx)
876{ 1054{
877 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1055 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
878 if (!av) 1056 if (!av)
879 return &PL_sv_undef; 1057 return &PL_sv_undef;
898} 1076}
899 1077
900///////////////////////////////////////////////////////////////////////////// 1078/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions 1079// various c++ => perl glue functions
902 1080
1081void
903void cfperl_tick () 1082cfperl_tick ()
904{ 1083{
905 tick_pending = 1; 1084 tick_pending = 1;
906 1085
907 if (tick_inhibit) 1086 if (tick_inhibit)
908 return; 1087 return;
911 1090
912 dSP; 1091 dSP;
913 1092
914 PUSHMARK (SP); 1093 PUSHMARK (SP);
915 PUTBACK; 1094 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID); 1095 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
917 1096
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1097 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919} 1098}
920 1099
921void 1100void
944 CALL_CALL ("ext::books::make_book", G_VOID); 1123 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END; 1124 CALL_END;
946} 1125}
947 1126
948void 1127void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1128cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
950{ 1129{
951 CALL_BEGIN (4); 1130 CALL_BEGIN (4);
952 CALL_ARG (ns); 1131 CALL_ARG (ns);
953 CALL_ARG (type); 1132 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg)); 1133 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color); 1134 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID); 1135 CALL_CALL (cv_cf_client_send_msg, G_VOID);
957 CALL_END; 1136 CALL_END;
958} 1137}
959 1138
960int 1139int
961cfperl_can_merge (object *ob1, object *ob2) 1140cfperl_can_merge (object *ob1, object *ob2)
963 int can; 1142 int can;
964 1143
965 CALL_BEGIN (2); 1144 CALL_BEGIN (2);
966 CALL_ARG (ob1); 1145 CALL_ARG (ob1);
967 CALL_ARG (ob2); 1146 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR); 1147 CALL_CALL (cv_cf__can_merge, G_SCALAR);
969 can = count && SvTRUE (TOPs); 1148 can = count && SvTRUE (TOPs);
970 CALL_END; 1149 CALL_END;
971 1150
972 return can; 1151 return can;
973} 1152}
974 1153
1154void
1155cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1156{
1157 CALL_BEGIN (4);
1158 CALL_ARG (ob);
1159 CALL_ARG (state);
1160 CALL_ARG (activator);
1161 CALL_ARG (originator);
1162 CALL_CALL ("cf::mapscript::activate", G_VOID);
1163 CALL_END;
1164}
1165
1166void cfperl_ix (client *ns, int set, faceidx idx, int pri)
1167{
1168 CALL_BEGIN (3);
1169 CALL_ARG (ns);
1170 CALL_ARG (set);
1171 CALL_ARG (idx);
1172 CALL_ARG (pri);
1173 CALL_CALL (cv_cf_ix, G_VOID);
1174 CALL_END;
1175}
1176
975player * 1177player *
976player::find (const char *name) 1178player::find (const_utf8_string name)
977{ 1179{
978 CALL_BEGIN (1); 1180 CALL_BEGIN (1);
979 CALL_ARG (name); 1181 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR); 1182 CALL_CALL ("cf::player::find", G_SCALAR);
981 1183
982 player *retval; 1184 player *retval = 0;
983
984 if (count)
985 sv_to (POPs, retval); 1185 if (count) sv_to (POPs, retval);
986 else
987 retval = 0;
988 1186
989 CALL_END; 1187 CALL_END;
990 1188
991 return retval; 1189 return retval;
992} 1190}
993 1191
994maptile * 1192maptile *
1193find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1194{
1195 CALL_BEGIN (4);
1196 CALL_ARG (dirname);
1197 CALL_ARG (stylename);
1198 CALL_ARG (difficulty);
1199 CALL_ARG (recurse);
1200 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1201
1202 maptile *retval = 0;
1203 if (count) sv_to (POPs, retval);
1204
1205 CALL_END;
1206
1207 return retval;
1208}
1209
1210maptile *
995maptile::find_sync (const char *path, maptile *origin) 1211maptile::find_sync (const_utf8_string path, maptile *origin)
996{ 1212{
997 CALL_BEGIN (2); 1213 CALL_BEGIN (2);
998 CALL_ARG (path); 1214 CALL_ARG (path);
999 CALL_ARG (origin); 1215 CALL_ARG (origin);
1000 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1216 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1001 1217
1002 maptile *retval; 1218 maptile *retval = 0;
1003
1004 if (count)
1005 sv_to (POPs, retval); 1219 if (count) sv_to (POPs, retval);
1006 else
1007 retval = 0;
1008 1220
1009 CALL_END; 1221 CALL_END;
1010 1222
1011 return retval; 1223 return retval;
1012} 1224}
1013 1225
1014maptile * 1226maptile *
1015maptile::find_async (const char *path, maptile *origin, bool load) 1227maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1016{ 1228{
1017 CALL_BEGIN (3); 1229 CALL_BEGIN (3);
1018 CALL_ARG (path); 1230 CALL_ARG (path);
1019 CALL_ARG (origin); 1231 CALL_ARG (origin);
1020 CALL_ARG (load); 1232 CALL_ARG (load);
1021 CALL_CALL ("cf::map::find_async", G_SCALAR); 1233 CALL_CALL ("cf::map::find_async", G_SCALAR);
1022 1234
1023 maptile *retval; 1235 maptile *retval = 0;
1024
1025 if (count)
1026 sv_to (POPs, retval); 1236 if (count) sv_to (POPs, retval);
1027 else
1028 retval = 0;
1029 1237
1030 CALL_END; 1238 CALL_END;
1031 1239
1032 return retval; 1240 return retval;
1033} 1241}
1036maptile::do_load_sync () 1244maptile::do_load_sync ()
1037{ 1245{
1038 CALL_BEGIN (1); 1246 CALL_BEGIN (1);
1039 CALL_ARG (this); 1247 CALL_ARG (this);
1040 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1248 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1041 CALL_END;
1042}
1043
1044void
1045maptile::change_all_map_light (int change)
1046{
1047 CALL_BEGIN (1);
1048 CALL_ARG (change);
1049 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1050 CALL_END; 1249 CALL_END;
1051} 1250}
1052 1251
1053void 1252void
1054object::enter_exit (object *exit) 1253object::enter_exit (object *exit)
1061 CALL_ARG (exit); 1260 CALL_ARG (exit);
1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1261 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1063 CALL_END; 1262 CALL_END;
1064} 1263}
1065 1264
1066const char * 1265void
1266object::player_goto (const_utf8_string path, int x, int y)
1267{
1268 if (type != PLAYER)
1269 return;
1270
1271 CALL_BEGIN (4);
1272 CALL_ARG (this);
1273 CALL_ARG (path);
1274 CALL_ARG (x);
1275 CALL_ARG (y);
1276 CALL_CALL ("cf::object::player::goto", G_VOID);
1277 CALL_END;
1278}
1279
1280const_utf8_string
1067object::ref () const 1281object::ref () const
1068{ 1282{
1069 if (type == PLAYER) 1283 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1284 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else 1285 else
1286 // TODO: should be able to save references within the same map, at least
1072 return 0; 1287 return 0;
1073} 1288}
1074 1289
1075object * 1290object *
1076object::deref (const char *ref) 1291object::deref (const_utf8_string ref)
1077{ 1292{
1078 object *retval = 0; 1293 object *retval = 0;
1079 1294
1080 if (ref) 1295 if (ref)
1081 { 1296 {
1091 1306
1092 return retval; 1307 return retval;
1093} 1308}
1094 1309
1095void 1310void
1096log_backtrace (const char *msg) 1311log_backtrace (const_utf8_string msg)
1097{ 1312{
1098#if HAVE_BACKTRACE 1313#if HAVE_BACKTRACE
1099 void *addr [20]; 1314 void *addr [20];
1100 int size = backtrace (addr, 20); 1315 int size = backtrace (addr, 20);
1101 1316
1106 CALL_CALL ("cf::_log_backtrace", G_VOID); 1321 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END; 1322 CALL_END;
1108#endif 1323#endif
1109} 1324}
1110 1325
1326bool
1327is_match_expr (const_utf8_string expr)
1328{
1329 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1330}
1331
1332bool
1333match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1334{
1335 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1336 expr += sizeof ("match ") - 1;
1337
1338 CALL_BEGIN (5);
1339 CALL_ARG (expr);
1340 CALL_ARG (ob);
1341 CALL_ARG (self);
1342 CALL_ARG (source);
1343 CALL_ARG (originator);
1344 CALL_CALL (cv_cf_match_match, G_SCALAR);
1345
1346 bool matched = count && SvTRUE (TOPs);
1347
1348 CALL_END;
1349
1350 return matched;
1351}
1352
1353object *
1354match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1355{
1356 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1357 expr += sizeof ("match ") - 1;
1358
1359 CALL_BEGIN (5);
1360 CALL_ARG (expr);
1361 CALL_ARG (ob);
1362 CALL_ARG (self);
1363 CALL_ARG (source);
1364 CALL_ARG (originator);
1365 CALL_CALL (cv_cf_match_match, G_ARRAY);
1366
1367 object *one = 0;
1368
1369 if (count)
1370 sv_to (TOPs, one);
1371
1372 CALL_END;
1373
1374 return one;
1375}
1376
1111///////////////////////////////////////////////////////////////////////////// 1377/////////////////////////////////////////////////////////////////////////////
1112 1378
1113struct EVAPI *evapi::GEVAPI; 1379struct EVAPI *evapi::GEVAPI;
1114struct CoroAPI *coroapi::GCoroAPI; 1380struct CoroAPI *coroapi::GCoroAPI;
1115 1381
1382void
1116void coroapi::do_cede_to_tick () 1383coroapi::do_cede_to_tick ()
1117{ 1384{
1118 cede_pending = 0; 1385 cede_pending = 0;
1119 cede (); 1386 cede ();
1120} 1387}
1121 1388
1145 ev_io_set ((ev_io *)this, fd, events); 1412 ev_io_set ((ev_io *)this, fd, events);
1146 if (active) start (); 1413 if (active) start ();
1147 } 1414 }
1148} 1415}
1149 1416
1150void 1417static void
1151_connect_to_perl () 1418_connect_to_perl_1 ()
1152{ 1419{
1153 stash_cf = gv_stashpv ("cf", 1); 1420 stash_cf = gv_stashpv ("cf", 1);
1154 1421
1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1422 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1423 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1424 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1425 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1426 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1159 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1427 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1428 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1429 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1430 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1431 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1432 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1433 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1164 1434
1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1435 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1436 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1437 sv_server_tick = get_sv ("cf::SERVER_TICK", 1); SvUPGRADE (sv_server_tick, SVt_IV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1438 sv_tick_start = get_sv ("cf::TICK_START" , 1); SvUPGRADE (sv_tick_start , SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1439 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1169 1440
1170 cb_global = get_av ("cf::CB_GLOBAL", 1); 1441 cb_global = get_av ("cf::CB_GLOBAL", 1);
1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1442 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1172 cb_object = get_av ("cf::CB_OBJECT", 1); 1443 cb_object = get_av ("cf::CB_OBJECT", 1);
1173 cb_player = get_av ("cf::CB_PLAYER", 1); 1444 cb_player = get_av ("cf::CB_PLAYER", 1);
1174 cb_client = get_av ("cf::CB_CLIENT", 1); 1445 cb_client = get_av ("cf::CB_CLIENT", 1);
1175 cb_type = get_av ("cf::CB_TYPE" , 1); 1446 cb_type = get_av ("cf::CB_TYPE" , 1);
1176 cb_map = get_av ("cf::CB_MAP" , 1); 1447 cb_map = get_av ("cf::CB_MAP" , 1);
1177} 1448}
1178 1449
1450static void
1451_connect_to_perl_2 ()
1452{
1453 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1454 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1455 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1456 cv_cf_ix = (SV *)get_cv ("cf::face::ix" , 0); assert (cv_cf_ix);
1457 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1458 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1459}
1460
1179MODULE = cf PACKAGE = cf PREFIX = cf_ 1461MODULE = cf PACKAGE = cf PREFIX = cf_
1180 1462
1181BOOT: 1463BOOT:
1182{ 1464{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1465 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1466 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185 1467
1186 _connect_to_perl (); 1468 _connect_to_perl_1 ();
1187 1469
1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1470 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
1198 1471
1199 static const struct { 1472 static const struct {
1200 const char *name; 1473 const char *name;
1201 IV iv; 1474 IV iv;
1202 } *civ, const_iv[] = { 1475 } *civ, const_iv[] = {
1203# define const_iv(name) { # name, (IV)name }, 1476# define const_iv(name) { # name, (IV)name },
1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1477# include "const_iv.h"
1205 const_iv (logBacktrace) 1478# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1206 1479# include "attackinc.h"
1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1480# undef def
1481# define def(uc, flags) const_iv (SK_ ## uc)
1482# include "skillinc.h"
1483# undef def
1484# define def(name, use, nonuse) const_iv (body_ ## name)
1485# include "slotinc.h"
1486# undef def
1208 1487
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1488 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1210 1489
1211 const_iv (MAX_TIME) 1490 const_iv (MAX_TIME)
1212 const_iv (MAXSOCKBUF) 1491 const_iv (MAXSOCKBUF)
1213 1492
1214 const_iv (NUM_BODY_LOCATIONS)
1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1219 const_iv (body_wrist) const_iv (body_waist)
1220
1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1249
1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1251
1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1254
1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1262
1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1265 const_iv (WEAP_BLUD)
1266
1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1493 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1494 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303 1495
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1496 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1305
1306 const_iv (SP_RAISE_DEAD)
1307 const_iv (SP_RUNE)
1308 const_iv (SP_MAKE_MARK)
1309 const_iv (SP_BOLT)
1310 const_iv (SP_BULLET)
1311 const_iv (SP_EXPLOSION)
1312 const_iv (SP_CONE)
1313 const_iv (SP_BOMB)
1314 const_iv (SP_WONDER)
1315 const_iv (SP_SMITE)
1316 const_iv (SP_MAGIC_MISSILE)
1317 const_iv (SP_SUMMON_GOLEM)
1318 const_iv (SP_DIMENSION_DOOR)
1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1324 const_iv (SP_INVISIBLE)
1325 const_iv (SP_PROBE)
1326 const_iv (SP_HEALING)
1327 const_iv (SP_CREATE_FOOD)
1328 const_iv (SP_EARTH_TO_DUST)
1329 const_iv (SP_CHANGE_ABILITY)
1330 const_iv (SP_BLESS)
1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1343 const_iv (SP_DISPEL_RUNE)
1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354 1497
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1498 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1499 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1357 const_iv (F_LOCKED) 1500 const_iv (F_LOCKED)
1358 1501
1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1360
1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1502 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1503 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1363 1504
1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1365
1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1368
1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1371
1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1505 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1373
1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1378 1506
1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1507 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1508 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1381 1509
1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1392 const_iv (SK_POISON_NAIL)
1393
1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1400
1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1402
1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1410
1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1412 const_iv (MAP_INACTIVE)
1413
1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1510 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1511 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1416 1512
1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1418
1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1513 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1420 1514
1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1422
1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1515 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1424
1425 // random map generator
1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1428
1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1432
1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1435
1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1438
1439 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1440 const_iv (FT_RSRC) const_iv (FT_NUM)
1441 }; 1516 };
1442 1517
1443 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1518 for (civ = const_iv + ecb_array_length (const_iv); civ-- > const_iv; )
1444 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1519 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1445 1520
1446 static const struct { 1521 static const struct {
1447 const char *name; 1522 const char *name;
1448 int skip; 1523 int skip;
1454# undef def 1529# undef def
1455 }; 1530 };
1456 1531
1457 AV *av = get_av ("cf::EVENT", 1); 1532 AV *av = get_av ("cf::EVENT", 1);
1458 1533
1459 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1534 for (eiv = event_iv + ecb_array_length (event_iv); eiv-- > event_iv; )
1460 { 1535 {
1461 AV *event = newAV (); 1536 AV *event = newAV ();
1462 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1537 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1463 av_push (event, newSViv (eiv->klass)); 1538 av_push (event, newSViv (eiv->klass));
1464 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1539 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1465 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1540 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1466 } 1541 }
1467}
1468 1542
1543 // used by autogenerated BOOT sections from genacc
1544 av_reflect = get_av ("cf::REFLECT", 1);
1545}
1546
1547void _gv_clear (SV *gv)
1548 CODE:
1549 assert (SvTYPE (gv) == SVt_PVGV);
1550# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1551 SvREFCNT_inc (gv);
1552 f (GvGP (gv)->gp_form);
1553 f (GvGP (gv)->gp_io);
1554 f (GvGP (gv)->gp_sv);
1555 f (GvGP (gv)->gp_av);
1556 f (GvGP (gv)->gp_hv);
1557 f (GvGP (gv)->gp_cv);
1558 GvCVGEN (gv) = 0;
1559 GvMULTI_off (gv);
1560 SvREFCNT_dec (gv);
1561# undef f
1562
1469void _connect_to_perl () 1563void _connect_to_perl_1 ()
1564
1565void _connect_to_perl_2 ()
1470 1566
1471void _recalc_want () 1567void _recalc_want ()
1472 1568
1569# not used by default anymore
1473void _global_reattach () 1570void _global_reattach ()
1474 CODE: 1571 CODE:
1475{ 1572{
1476 // reattach to all attachable objects in the game. 1573 // reattach to all attachable objects in the game.
1477 for_all_clients (ns) 1574 for_all_clients (ns)
1479 1576
1480 for_all_objects (op) 1577 for_all_objects (op)
1481 op->reattach (); 1578 op->reattach ();
1482} 1579}
1483 1580
1484# support function for map-world.ext 1581void init_anim ()
1485void _quantise (SV *data_sv, SV *plt_sv)
1486 CODE:
1487{
1488 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1489 croak ("_quantise called with invalid agruments");
1490 1582
1491 plt_sv = SvRV (plt_sv); 1583void init_globals ()
1492 SV **plt = AvARRAY (plt_sv);
1493 int plt_count = AvFILL (plt_sv) + 1;
1494 1584
1495 STRLEN len; 1585void init_attackmess ()
1496 char *data = SvPVbyte (data_sv, len);
1497 char *dst = data;
1498 1586
1499 while (len >= 3) 1587void init_dynamic ()
1500 {
1501 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1502 {
1503 char *val = SvPVX (*val_sv);
1504 1588
1505 if (val [0] == data [0] 1589void load_settings ()
1506 && val [1] == data [1]
1507 && val [2] == data [2])
1508 {
1509 *dst++ = val [3];
1510 goto next;
1511 }
1512 }
1513 1590
1514 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d", 1591void _reload_exp_table ()
1515 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1516 dst - SvPVX (data_sv), len);
1517 1592
1518 next: 1593void _reload_materials ()
1519 data += 3;
1520 len -= 3;
1521 }
1522 1594
1523 SvCUR_set (data_sv, dst - SvPVX (data_sv)); 1595void init_uuid ()
1524} 1596 CODE:
1597 UUID::init ();
1598
1599void init_signals ()
1600
1601void init_skills ()
1602
1603void init_beforeplay ()
1525 1604
1526void evthread_start (int aiofd) 1605void evthread_start (int aiofd)
1527 1606
1528void cede_to_tick () 1607void cede_to_tick ()
1529 CODE: 1608 CODE:
1530 coroapi::cede_to_tick (); 1609 coroapi::cede_to_tick ();
1531 1610
1532NV till_tick () 1611NV till_tick ()
1533 CODE: 1612 CODE:
1534 RETVAL = SvNVX (sv_next_tick) - now (); 1613 RETVAL = SvNVX (sv_next_tick) - now ();
1535 OUTPUT: 1614 OUTPUT: RETVAL
1536 RETVAL
1537 1615
1538int tick_inhibit () 1616int tick_inhibit ()
1539 CODE: 1617 CODE:
1540 RETVAL = tick_inhibit; 1618 RETVAL = tick_inhibit;
1541 OUTPUT: 1619 OUTPUT: RETVAL
1542 RETVAL
1543 1620
1544void tick_inhibit_inc () 1621void tick_inhibit_inc ()
1545 CODE: 1622 CODE:
1546 ++tick_inhibit; 1623 ++tick_inhibit;
1547 1624
1552 { 1629 {
1553 ev_async_send (EV_DEFAULT, &tick_watcher); 1630 ev_async_send (EV_DEFAULT, &tick_watcher);
1554 coroapi::cede (); 1631 coroapi::cede ();
1555 } 1632 }
1556 1633
1557void server_tick () 1634void one_tick ()
1558 CODE: 1635 CODE:
1559{ 1636{
1637 ev_now_update (EV_DEFAULT);
1560 NOW = ev_now (EV_DEFAULT); 1638 NOW = ev_now (EV_DEFAULT);
1561 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1639 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1562 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1640 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1563 runtime = SvNVX (sv_runtime); 1641 runtime = SvNVX (sv_runtime);
1564 1642
1643 one_tick ();
1644
1565 server_tick (); 1645 ++server_tick;
1646 SvUV_set (sv_server_tick, server_tick); SvIOK_only_UV (sv_server_tick);
1566 1647
1567 NOW = ev_time (); 1648 ev_now_update (EV_DEFAULT);
1649 NOW = ev_now (EV_DEFAULT);
1568 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1650 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1651
1569 runtime += TICK; 1652 runtime += TICK;
1570 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1653 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1571} 1654}
1572 1655
1573NV floor (NV x) 1656NV floor (NV x)
1574 1657
1575NV ceil (NV x) 1658NV ceil (NV x)
1576 1659
1577NV rndm (...) 1660NV rndm (...)
1661 ALIAS:
1662 rmg_rndm = 1
1578 CODE: 1663 CODE:
1664{
1665 rand_gen &gen = ix ? rmg_rndm : rndm;
1579 switch (items) 1666 switch (items)
1580 { 1667 {
1581 case 0: RETVAL = rndm (); break; 1668 case 0: RETVAL = gen (); break;
1582 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1669 case 1: RETVAL = gen (SvUV (ST (0))); break;
1583 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1670 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1584 default: croak ("cf::rndm requires none, one or two parameters."); break; 1671 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1585 } 1672 }
1673}
1586 OUTPUT: 1674 OUTPUT: RETVAL
1587 RETVAL
1588 1675
1589NV clamp (NV value, NV min_value, NV max_value) 1676NV clamp (NV value, NV min_value, NV max_value)
1590 CODE: 1677 CODE:
1591 RETVAL = clamp (value, min_value, max_value); 1678 RETVAL = clamp (value, min_value, max_value);
1592 OUTPUT: 1679 OUTPUT: RETVAL
1593 RETVAL
1594 1680
1595NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1681NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1596 CODE: 1682 CODE:
1597 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1683 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1598 OUTPUT: 1684 OUTPUT: RETVAL
1599 RETVAL 1685
1686const char *ordinal (int i)
1600 1687
1601void weaken (...) 1688void weaken (...)
1602 PROTOTYPE: @ 1689 PROTOTYPE: @
1603 CODE: 1690 CODE:
1604 while (items > 0) 1691 while (items > 0)
1605 sv_rvweaken (ST (--items)); 1692 sv_rvweaken (ST (--items));
1606 1693
1607void 1694void log_suspend ()
1695
1696void log_resume ()
1697
1608log_backtrace (utf8_string msg) 1698void log_backtrace (utf8_string msg)
1609 1699
1610void
1611LOG (int flags, utf8_string msg) 1700void LOG (int flags, utf8_string msg)
1612 PROTOTYPE: $$ 1701 PROTOTYPE: $$
1613 C_ARGS: flags, "%s", msg 1702 C_ARGS: flags, "%s", msg
1614 1703
1615octet_string path_combine (octet_string base, octet_string path) 1704octet_string path_combine (octet_string base, octet_string path)
1616 PROTOTYPE: $$ 1705 PROTOTYPE: $$
1662#if _POSIX_MEMLOCK 1751#if _POSIX_MEMLOCK
1663 1752
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1753int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 INIT: 1754 INIT:
1666#if __GLIBC__ 1755#if __GLIBC__
1756 mallopt (M_TOP_PAD, 1024 * 1024);
1757 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1758 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1759 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1667 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1760 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1668#endif 1761#endif
1669 1762
1670int munlockall () 1763int munlockall ()
1671 1764
1672#endif 1765#endif
1690 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks))); 1783 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks))); 1784 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1692 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks))); 1785 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost))); 1786 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1694#endif 1787#endif
1695 EXTEND (SP, 2*2); 1788 EXTEND (SP, 5*2);
1696 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc))); 1789 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1697 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc))); 1790 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1791 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1792 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1698} 1793}
1699
1700int find_animation (utf8_string text)
1701 PROTOTYPE: $
1702 1794
1703int random_roll (int min, int max, object *op, int goodbad); 1795int random_roll (int min, int max, object *op, int goodbad);
1704 1796
1705const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1797const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1706 1798
1799int exp_to_level (val64 exp)
1800
1801val64 level_to_min_exp (int level)
1802
1803const_utf8_string
1804spellpathnames (int idx)
1805 CODE:
1806 RETVAL = spellpathnames [idx];
1807 OUTPUT: RETVAL
1808
1809SV *
1810attacktype_name (int atnr)
1811 CODE:
1812 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1813 ? newSVpv (attacktype_name [atnr], 0)
1814 : &PL_sv_undef;
1815 OUTPUT: RETVAL
1816
1817SV *
1818attacktype_desc (int atnr)
1819 CODE:
1820 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1821 ? newSVpv (attacktype_desc [atnr], 0)
1822 : &PL_sv_undef;
1823 OUTPUT: RETVAL
1824
1825SV *
1826resist_plus (int atnr)
1827 CODE:
1828 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1829 ? newSVpv (resist_plus [atnr], 0)
1830 : &PL_sv_undef;
1831 OUTPUT: RETVAL
1832
1833SV *
1834change_resist_msg (int atnr)
1835 CODE:
1836 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1837 ? newSVpv (change_resist_msg [atnr], 0)
1838 : &PL_sv_undef;
1839 OUTPUT: RETVAL
1840
1707int 1841int
1708exp_to_level (val64 exp) 1842skill_flags (int idx)
1709 CODE: 1843 CODE:
1710{ 1844 if (idx < 0 || idx >= ecb_array_length (skill_flags))
1711 int i = 0; 1845 croak ("skill_flags: index out of bounds");
1712 1846 RETVAL = skill_flags [idx];
1713 RETVAL = settings.max_level;
1714
1715 for (i = 1; i <= settings.max_level; i++)
1716 {
1717 if (levels[i] > exp)
1718 {
1719 RETVAL = i - 1;
1720 break;
1721 }
1722 }
1723}
1724 OUTPUT: RETVAL
1725
1726val64
1727level_to_min_exp (int level)
1728 CODE:
1729 if (level > settings.max_level)
1730 RETVAL = levels[settings.max_level];
1731 else if (level < 1)
1732 RETVAL = 0;
1733 else
1734 RETVAL = levels[level];
1735 OUTPUT: RETVAL 1847 OUTPUT: RETVAL
1736
1737SV *
1738resistance_to_string (int atnr)
1739 CODE:
1740 if (atnr >= 0 && atnr < NROFATTACKS)
1741 RETVAL = newSVpv (resist_plus[atnr], 0);
1742 else
1743 XSRETURN_UNDEF;
1744 OUTPUT: RETVAL
1745 1848
1746UUID 1849UUID
1747uuid_cur () 1850uuid_cur ()
1748 CODE: 1851 CODE:
1749 RETVAL = UUID::cur; 1852 RETVAL = UUID::cur;
1750 OUTPUT: 1853 OUTPUT: RETVAL
1751 RETVAL
1752 1854
1753UUID 1855UUID
1754uuid_gen () 1856uuid_gen ()
1755 CODE: 1857 CODE:
1756 RETVAL = UUID::gen (); 1858 RETVAL = UUID::gen ();
1757 OUTPUT: 1859 OUTPUT: RETVAL
1758 RETVAL
1759 1860
1760val64 1861val64
1761uuid_seq (UUID uuid) 1862uuid_seq (UUID uuid)
1762 CODE: 1863 CODE:
1763 RETVAL = uuid.seq; 1864 RETVAL = uuid.seq;
1764 OUTPUT: 1865 OUTPUT: RETVAL
1765 RETVAL
1766 1866
1767UUID 1867UUID
1768uuid_str (val64 seq) 1868uuid_str (val64 seq)
1769 CODE: 1869 CODE:
1770 RETVAL.seq = seq; 1870 RETVAL.seq = seq;
1771 OUTPUT: 1871 OUTPUT: RETVAL
1772 RETVAL
1773 1872
1774void 1873void
1775coin_names () 1874coin_names ()
1776 PPCODE: 1875 PPCODE:
1777 EXTEND (SP, NUM_COINS); 1876 EXTEND (SP, NUM_COINS);
1786 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i])))); 1885 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1787 1886
1788bool 1887bool
1789load_resource_file_ (octet_string filename) 1888load_resource_file_ (octet_string filename)
1790 1889
1890void
1891fix_weight ()
1892
1893utf8_string
1894expand_cfpod (int hintmode, int gender, const_utf8_string cfpod)
1895 PPCODE:
1896 XPUSHs (to_sv (player::expand_cfpod (hintmode, gender, cfpod)));
1897
1791MODULE = cf PACKAGE = cf::attachable 1898MODULE = cf PACKAGE = cf::attachable
1792 1899
1793int 1900int
1794valid (SV *obj) 1901valid (SV *obj)
1795 CODE: 1902 CODE:
1796 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1903 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1797 OUTPUT: 1904 OUTPUT: RETVAL
1798 RETVAL 1905
1906bool should_invoke (attachable *obj, int event)
1907 CODE:
1908 RETVAL = obj->should_invoke ((event_type)event);
1909 OUTPUT: RETVAL
1799 1910
1800void 1911void
1801debug_trace (attachable *obj, bool on = true) 1912debug_trace (attachable *obj, bool on = true)
1802 CODE: 1913 CODE:
1803 obj->flags &= ~attachable::F_DEBUG_TRACE; 1914 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1804 if (on) 1915 if (on)
1805 obj->flags |= attachable::F_DEBUG_TRACE; 1916 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1806 1917
1807int mortals_size () 1918int mortals_size ()
1808 CODE: 1919 CODE:
1809 RETVAL = attachable::mortals.size (); 1920 RETVAL = attachable::mortals.size ();
1810 OUTPUT: RETVAL 1921 OUTPUT: RETVAL
1812#object *mortals (U32 index) 1923#object *mortals (U32 index)
1813# CODE: 1924# CODE:
1814# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1925# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1815# OUTPUT: RETVAL 1926# OUTPUT: RETVAL
1816 1927
1817INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1928INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1818 1929
1819MODULE = cf PACKAGE = cf::global 1930MODULE = cf PACKAGE = cf::global
1820 1931
1821int invoke (SV *klass, int event, ...) 1932int invoke (SV *klass, int event, ...)
1822 CODE: 1933 CODE:
1826 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1937 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1827 OUTPUT: RETVAL 1938 OUTPUT: RETVAL
1828 1939
1829MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1940MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1830 1941
1831INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1942INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1832 1943
1833int invoke (object *op, int event, ...) 1944int invoke (object *op, int event, ...)
1834 CODE: 1945 CODE:
1835 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1946 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1836 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1947 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1858object *actives (U32 index) 1969object *actives (U32 index)
1859 CODE: 1970 CODE:
1860 RETVAL = index < actives.size () ? actives [index] : 0; 1971 RETVAL = index < actives.size () ? actives [index] : 0;
1861 OUTPUT: RETVAL 1972 OUTPUT: RETVAL
1862 1973
1863const char *slot_use_name (U32 slot) 1974int mortals_size ()
1975 CODE:
1976 RETVAL = attachable::mortals.size ();
1977 OUTPUT: RETVAL
1978
1979const_utf8_string slot_name (U32 slot)
1864 ALIAS: 1980 ALIAS:
1981 slot_name = 0
1982 slot_use_name = 1
1865 slot_nonuse_name = 1 1983 slot_nonuse_name = 2
1866 CODE: 1984 CODE:
1867{ 1985{
1868 if (slot >= NUM_BODY_LOCATIONS) 1986 if (slot >= NUM_BODY_LOCATIONS)
1869 croak ("body slot index out of range"); 1987 croak ("body slot index out of range");
1870 1988
1871 switch (ix) 1989 switch (ix)
1872 { 1990 {
1991 case 0: RETVAL = body_locations[slot].name ; break;
1873 case 0: RETVAL = body_locations[slot].use_name; break; 1992 case 1: RETVAL = body_locations[slot].use_name ; break;
1874 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1993 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1875 } 1994 }
1876} 1995}
1877 OUTPUT: 1996 OUTPUT: RETVAL
1878 RETVAL
1879 1997
1880# missing properties 1998# missing properties
1881 1999
1882object *head (object *op) 2000object *head (object *op)
1883 PROTOTYPE: $ 2001 PROTOTYPE: $
1891 PPCODE: 2009 PPCODE:
1892{ 2010{
1893 for (object *o = obj->inv; o; o = o->below) 2011 for (object *o = obj->inv; o; o = o->below)
1894 XPUSHs (sv_2mortal (to_sv (o))); 2012 XPUSHs (sv_2mortal (to_sv (o)));
1895} 2013}
1896
1897void
1898set_animation (object *op, int idx)
1899 CODE:
1900 SET_ANIMATION (op, idx);
1901
1902int
1903num_animations (object *op)
1904 CODE:
1905 RETVAL = NUM_ANIMATIONS (op);
1906 OUTPUT: RETVAL
1907 2014
1908int slot_info (object *op, UV slot, int value = 0) 2015int slot_info (object *op, UV slot, int value = 0)
1909 ALIAS: 2016 ALIAS:
1910 slot_used = 1 2017 slot_used = 1
1911 CODE: 2018 CODE:
1919 if (ix) 2026 if (ix)
1920 op->slot[slot].used = value; 2027 op->slot[slot].used = value;
1921 else 2028 else
1922 op->slot[slot].info = value; 2029 op->slot[slot].info = value;
1923} 2030}
1924 OUTPUT: 2031 OUTPUT: RETVAL
1925 RETVAL
1926 2032
1927object *find_best_object_match (object *op, utf8_string match) 2033object *find_best_object_match (object *op, utf8_string match)
1928 2034
1929object *find_marked_object (object *op)
1930
1931int need_identify (object *obj);
1932
1933int apply_shop_mat (object *shop_mat, object *op); 2035int apply_shop_mat (object *shop_mat, object *op);
1934 2036
1935int move (object *op, int dir, object *originator = op) 2037int move (object *op, int dir, object *originator = op)
1936 CODE: 2038 CODE:
1937 RETVAL = move_ob (op, dir, originator); 2039 RETVAL = op->move (dir, originator);
1938 OUTPUT: 2040 OUTPUT: RETVAL
1939 RETVAL
1940
1941void apply (object *applier, object *applied, int flags = 0)
1942 CODE:
1943 manual_apply (applied, applier, flags);
1944 2041
1945void apply_below (object *op) 2042void apply_below (object *op)
1946 CODE: 2043 CODE:
1947 player_apply_below (op); 2044 player_apply_below (op);
1948 2045
1949int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2046int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1950 2047
1951#//TODO 2048int casting_level (object *caster, object *spell)
1952object *clone_ (object *op, int recursive = 0)
1953 CODE:
1954 if (recursive)
1955 RETVAL = object_create_clone (op);
1956 else
1957 {
1958 RETVAL = object::create ();
1959 op->copy_to (RETVAL);
1960 }
1961 OUTPUT: RETVAL
1962 2049
1963int pay_item (object *op, object *buyer) 2050int pay_item (object *op, object *buyer)
1964 CODE: 2051 CODE:
1965 RETVAL = pay_for_item (op, buyer); 2052 RETVAL = pay_for_item (op, buyer);
1966 OUTPUT: RETVAL 2053 OUTPUT: RETVAL
2003 2090
2004void pick_up (object *who, object *op) 2091void pick_up (object *who, object *op)
2005 2092
2006void update_object (object *op, int action) 2093void update_object (object *op, int action)
2007 2094
2008void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2095void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2009 2096
2010void player_lvl_adj (object *who, object *skill = 0) 2097void player_lvl_adj (object *who, object *skill = 0)
2011 2098
2012int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2099int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2013 2100
2014int calc_skill_exp (object *who, object *op, object *skill); 2101int calc_skill_exp (object *who, object *op, object *skill)
2015 2102
2016void push_button (object *op); 2103void push_button (object *op, object *originator)
2017 2104
2018void use_trigger (object *op); 2105void use_trigger (object *op, object *originator)
2019 2106
2020void add_button_link (object *button, maptile *map, int connected);
2021
2022void remove_button_link (object *op);
2023
2024void handle_apply_yield (object *op); 2107void handle_apply_yield (object *op)
2025 2108
2109int convert_item (object *item, object *converter)
2110
2111void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2026 2112
2027MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2113MODULE = cf PACKAGE = cf::object PREFIX = cf_
2028
2029# no clean way to get an object from an archetype - stupid idiotic
2030# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2031 2114
2032object *new (utf8_string archetype = 0) 2115object *new (utf8_string archetype = 0)
2033 PROTOTYPE: ;$ 2116 PROTOTYPE: ;$
2034 CODE: 2117 CODE:
2035 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2118 RETVAL = archetype
2119 ? archetype::get (archetype)
2120 : object::create ();
2036 OUTPUT: 2121 OUTPUT: RETVAL
2037 RETVAL 2122
2123object *generate (utf8_string arch, object *creator)
2124 CODE:
2125 object *obj = archetype::get (arch);
2126 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2127 RETVAL = obj;
2128 OUTPUT: RETVAL
2038 2129
2039object *find_object (U32 tag) 2130object *find_object (U32 tag)
2131
2132object *find_object_uuid (UUID i)
2040 2133
2041# TODO: nuke 2134# TODO: nuke
2042object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2135object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2043 PROTOTYPE: $$$$$$ 2136 PROTOTYPE: $$$$$$
2044 CODE: 2137 CODE:
2045{ 2138{
2046 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2139 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2047}
2048 2140
2049const_utf8_string get_ob_key_value (object *op, utf8_string key) 2141 if (RETVAL->destroyed ())
2142 RETVAL = 0;
2143}
2144 OUTPUT: RETVAL
2050 2145
2051bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2146shstr
2147object::kv_get (shstr key)
2148 CODE:
2149 RETVAL = THIS->kv.get (key);
2150 OUTPUT: RETVAL
2151
2152void
2153object::kv_del (shstr key)
2154 CODE:
2155 THIS->kv.del (key);
2156
2157void
2158object::kv_set (shstr key, shstr value)
2159 CODE:
2160 THIS->kv.set (key, value);
2052 2161
2053object *get_nearest_player (object *ob) 2162object *get_nearest_player (object *ob)
2054 ALIAS: nearest_player = 0 2163 ALIAS: nearest_player = 0
2055 PREINIT: 2164 PREINIT:
2056 extern object *get_nearest_player (object *); 2165 extern object *get_nearest_player (object *);
2058void rangevector (object *ob, object *other, int flags = 0) 2167void rangevector (object *ob, object *other, int flags = 0)
2059 PROTOTYPE: $$;$ 2168 PROTOTYPE: $$;$
2060 PPCODE: 2169 PPCODE:
2061{ 2170{
2062 rv_vector rv; 2171 rv_vector rv;
2172
2063 get_rangevector (ob, other, &rv, flags); 2173 get_rangevector (ob, other, &rv, flags);
2174
2064 EXTEND (SP, 5); 2175 EXTEND (SP, 5);
2065 PUSHs (newSVuv (rv.distance)); 2176 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2066 PUSHs (newSViv (rv.distance_x)); 2177 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2067 PUSHs (newSViv (rv.distance_y)); 2178 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2068 PUSHs (newSViv (rv.direction)); 2179 PUSHs (sv_2mortal (newSViv (rv.direction)));
2069 PUSHs (to_sv (rv.part)); 2180 PUSHs (sv_2mortal (to_sv (rv.part)));
2070} 2181}
2071 2182
2072bool on_same_map_as (object *ob, object *other) 2183bool on_same_map_as (object *ob, object *other)
2073 CODE: 2184 CODE:
2074 RETVAL = on_same_map (ob, other); 2185 RETVAL = on_same_map (ob, other);
2094 RETVAL = op->contr; 2205 RETVAL = op->contr;
2095 OUTPUT: RETVAL 2206 OUTPUT: RETVAL
2096 2207
2097bool move_player (object *op, int dir) 2208bool move_player (object *op, int dir)
2098 2209
2099void check_score (object *op)
2100
2101void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2210void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2102 CODE: 2211 CODE:
2103 new_draw_info (flags, 0, op, txt); 2212 new_draw_info (flags, 0, op, txt);
2104 2213
2105void kill_player (object *op) 2214void kill_player (object *op)
2117int command_arrest (object *op, utf8_string params) 2226int command_arrest (object *op, utf8_string params)
2118 2227
2119 2228
2120MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2229MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2121 2230
2122INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2231INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2123 2232
2124int invoke (player *pl, int event, ...) 2233int invoke (player *pl, int event, ...)
2125 CODE: 2234 CODE:
2126 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2235 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2127 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2236 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2137 pl->ob->stats.hp = pl->ob->stats.maxhp; 2246 pl->ob->stats.hp = pl->ob->stats.maxhp;
2138 pl->ob->stats.sp = pl->ob->stats.maxsp; 2247 pl->ob->stats.sp = pl->ob->stats.maxsp;
2139 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2248 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2140 pl->orig_stats = pl->ob->stats; 2249 pl->orig_stats = pl->ob->stats;
2141 2250
2142void clear_los (player *pl) 2251# should only be temporary
2252void esrv_new_player (player *pl)
2143 2253
2254#d# TODO: replace by blocked_los accessor, fix code using this
2144bool 2255bool
2145cell_visible (player *pl, int dx, int dy) 2256cell_visible (player *pl, int dx, int dy)
2146 CODE: 2257 CODE:
2147 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2258 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2148 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2149 OUTPUT: 2259 OUTPUT: RETVAL
2150 RETVAL
2151 2260
2152void 2261void
2153send (player *pl, SV *packet) 2262send (player *pl, SV *packet)
2154 CODE: 2263 CODE:
2155{ 2264{
2159 if (len > MAXSOCKBUF) 2268 if (len > MAXSOCKBUF)
2160 pl->failmsg ("[packet too long for client]"); 2269 pl->failmsg ("[packet too long for client]");
2161 else if (pl->ns) 2270 else if (pl->ns)
2162 pl->ns->send_packet (buf, len); 2271 pl->ns->send_packet (buf, len);
2163} 2272}
2164
2165int
2166listening (player *pl, int new_value = -1)
2167 CODE:
2168 RETVAL = pl->listening;
2169 if (new_value >= 0)
2170 pl->listening = new_value;
2171 OUTPUT:
2172 RETVAL
2173 2273
2174void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2274void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2175 PROTOTYPE: $;$$$ 2275 PROTOTYPE: $;$$$
2176 PPCODE: 2276 PPCODE:
2177 if (GIMME_V != G_VOID) 2277 if (GIMME_V != G_VOID)
2227 if (op->tag) 2327 if (op->tag)
2228 XPUSHs (sv_2mortal (to_sv (op))); 2328 XPUSHs (sv_2mortal (to_sv (op)));
2229 } 2329 }
2230} 2330}
2231 2331
2232INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2332INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2333
2334void
2335adjust_daylight ()
2336 CODE:
2337 maptile::adjust_daylight ();
2338
2339int
2340outdoor_darkness (int darkness = 0)
2341 CODE:
2342 RETVAL = maptile::outdoor_darkness;
2343 if (items)
2344 maptile::outdoor_darkness = darkness;
2345 OUTPUT: RETVAL
2233 2346
2234void 2347void
2235maptile::instantiate () 2348maptile::instantiate ()
2236 2349
2237maptile *new () 2350maptile *new ()
2238 PROTOTYPE: 2351 PROTOTYPE:
2239 CODE: 2352 CODE:
2240 RETVAL = new maptile; 2353 RETVAL = new maptile;
2241 OUTPUT: 2354 OUTPUT: RETVAL
2242 RETVAL
2243 2355
2244void 2356void
2245maptile::players () 2357maptile::players ()
2246 PPCODE: 2358 PPCODE:
2247 if (GIMME_V == G_SCALAR) 2359 if (GIMME_V == G_SCALAR)
2253 if (pl->ob && pl->ob->map == THIS) 2365 if (pl->ob && pl->ob->map == THIS)
2254 PUSHs (sv_2mortal (to_sv (pl->ob))); 2366 PUSHs (sv_2mortal (to_sv (pl->ob)));
2255 } 2367 }
2256 2368
2257void 2369void
2370maptile::gen_quadmap (int x, int y, int z)
2371 CODE:
2372 gen_quadmap (THIS, x * 50, y * 50, z);
2373
2374void
2258maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2375maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2259 CODE: 2376 CODE:
2260{ 2377{
2261 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2378 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2262 croak ("maptile::add_underlay: palette must be arrayref"); 2379 croak ("maptile::add_underlay: palette must be arrayref");
2263 2380
2264 palette = SvRV (palette); 2381 palette = SvRV (palette);
2265 2382
2266 STRLEN idxlen; 2383 STRLEN idxlen;
2267 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2384 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2268 2385
2269 for (int x = 0; x < THIS->width; ++x) 2386 for (int x = 0; x < THIS->width; ++x)
2270 for (int y = 0; y < THIS->height; ++y) 2387 for (int y = 0; y < THIS->height; ++y)
2271 { 2388 {
2272 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2389 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2273 if (op->flag [FLAG_IS_FLOOR]) 2390 if (op->flag [FLAG_IS_FLOOR])
2274 goto skip_space; 2391 goto skip;
2275 2392
2276 { 2393 {
2277 int offs = offset + y * stride + x; 2394 int offs = offset + y * stride + x;
2395
2278 if (IN_RANGE_EXC (offs, 0, idxlen)) 2396 if (IN_RANGE_EXC (offs, 0, idxlen))
2279 { 2397 {
2280 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2398 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2281 { 2399 {
2282 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2400 object *ob = archetype::get (cfSvPVutf8_nolen (*elem));
2283 ob->flag [FLAG_NO_MAP_SAVE] = true; 2401 ob->flag [FLAG_NO_MAP_SAVE] = true;
2284 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2402 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2285 2403
2286 if (ob->randomitems) 2404 if (ob->randomitems && !ob->above)
2287 { 2405 {
2288 if (!ob->above)
2289 {
2290 ob->create_treasure (ob->randomitems); 2406 ob->create_treasure (ob->randomitems);
2291 2407
2292 for (object *op = ob->above; op; op = op->above) 2408 for (object *op = ob->above; op; op = op->above)
2293 op->flag [FLAG_NO_MAP_SAVE] = true; 2409 op->flag [FLAG_NO_MAP_SAVE] = true;
2294 } 2410 // TODO: if this is a pickable object, then the item
2295 2411 // will at a bit weird - saving inside the player
2296 ob->randomitems = 0; 2412 // will clear the flag, but when the player drops
2413 // it without logging out, it keeps the flag.
2414 // nobody has reported this, but this can be rather
2415 // annoying on persistent maps.
2297 } 2416 }
2298 } 2417 }
2299 } 2418 }
2300 } 2419 }
2301
2302 skip_space: ; 2420 skip: ;
2303 } 2421 }
2304} 2422}
2305 2423
2306void 2424void
2307maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2425maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2311 croak ("maptile::set_regiondata: palette must be arrayref"); 2429 croak ("maptile::set_regiondata: palette must be arrayref");
2312 2430
2313 palette = SvRV (palette); 2431 palette = SvRV (palette);
2314 2432
2315 STRLEN idxlen; 2433 STRLEN idxlen;
2316 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2434 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2317 2435
2318 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2436 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2319 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2437 uint8 *regions = salloc<uint8_t> (THIS->size ());
2320 2438
2321 for (int i = av_len ((AV *)palette) + 1; i--; ) 2439 for (int i = av_len ((AV *)palette) + 1; i--; )
2322 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2440 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2323 2441
2324 for (int y = 0; y < THIS->height; ++y) 2442 for (int y = 0; y < THIS->height; ++y)
2325 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2443 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2326 2444
2327 sfree (THIS->regions, THIS->size ()); 2445 sfree (THIS->regions, THIS->size ());
2332} 2450}
2333 2451
2334void 2452void
2335maptile::create_region_treasure () 2453maptile::create_region_treasure ()
2336 CODE: 2454 CODE:
2337{
2338 object *op = object::create ();
2339 op->type = FLOOR;
2340 op->map = THIS;
2341
2342 for (int x = 0; x < THIS->width; ++x) 2455 for (int x = 0; x < THIS->width; ++x)
2343 for (int y = 0; y < THIS->height; ++y) 2456 for (int y = 0; y < THIS->height; ++y)
2344 { 2457 {
2345 region *rgn = THIS->region (x, y); 2458 region *rgn = THIS->region (x, y);
2346 2459
2347 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D 2460 if (object *op = THIS->at (x, y).top)
2348 if (rgn->treasure && rndm () < rgn->treasure_density) 2461 if (rgn->treasure && rndm () < rgn->treasure_density)
2349 {
2350 op->x = x;
2351 op->y = y;
2352 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2462 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2353 }
2354 } 2463 }
2355 2464
2356 op->destroy ();
2357}
2358
2359int out_of_map (maptile *map, int x, int y) 2465int out_of_map (maptile *map, int x, int y)
2360 2466
2361void 2467void
2362trigger (maptile *map, long connection, bool state = true) 2468find_link (maptile *map, shstr_tmp connection)
2363 CODE:
2364 activate_connection (map, connection, state);
2365
2366void
2367get_connection (maptile *map, long connection)
2368 PPCODE: 2469 PPCODE:
2369 oblinkpt *obp = get_connection_links (map, connection); 2470 if (oblinkpt *obp = map->find_link (connection))
2370 if (obp)
2371 for (objectlink *ol = obp->link; ol; ol = ol->next) 2471 for (objectlink *ol = obp->link; ol; ol = ol->next)
2372 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2472 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2373 2473
2374void 2474void
2375get_map_flags (maptile *map, int x, int y) 2475xy_normalise (maptile *map, int x, int y, int dir = 0)
2376 PPCODE: 2476 PPCODE:
2377{ 2477{
2378 maptile *nmap = 0; 2478 mapxy pos (map, x, y);
2379 I16 nx = 0, ny = 0; 2479 if (!pos.move (dir).normalise ())
2380 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2480 XSRETURN_EMPTY;
2381 2481
2382 EXTEND (SP, 4); 2482 EXTEND (SP, 3);
2383 PUSHs (sv_2mortal (newSViv (flags)));
2384
2385 if (GIMME_V == G_ARRAY)
2386 {
2387 PUSHs (sv_2mortal (to_sv (nmap))); 2483 PUSHs (sv_2mortal (to_sv (pos.m)));
2388 PUSHs (sv_2mortal (newSViv (nx))); 2484 PUSHs (sv_2mortal (to_sv (pos.x)));
2389 PUSHs (sv_2mortal (newSViv (ny))); 2485 PUSHs (sv_2mortal (to_sv (pos.y)));
2390 }
2391} 2486}
2392 2487
2393void 2488mapspace *
2394at (maptile *map, unsigned int x, unsigned int y) 2489ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2395 PROTOTYPE: $$$ 2490 PROTOTYPE: $$$;$
2491 CODE:
2492{
2493 mapxy pos (map, x, y);
2494 if (!pos.move (dir).normalise ())
2495 XSRETURN_UNDEF;
2496
2497 RETVAL = &*pos;
2498}
2499 OUTPUT: RETVAL
2500
2501void
2502at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2503 PROTOTYPE: $$$;$
2396 PPCODE: 2504 PPCODE:
2397{ 2505 mapxy pos (map, x, y);
2398 object *o; 2506 if (pos.move (dir).normalise ())
2399 maptile *nmap = 0; 2507 for (object *o = pos->bot; o; o = o->above)
2400 I16 nx, ny;
2401
2402 get_map_flags (map, &nmap, x, y, &nx, &ny);
2403
2404 if (nmap)
2405 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2406 XPUSHs (sv_2mortal (to_sv (o))); 2508 XPUSHs (sv_2mortal (to_sv (o)));
2407}
2408 2509
2409SV * 2510SV *
2410bot_at (maptile *obj, unsigned int x, unsigned int y) 2511bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2411 PROTOTYPE: $$$ 2512 PROTOTYPE: $$$;$
2412 ALIAS: 2513 ALIAS:
2413 top_at = 1 2514 top_at = 1
2414 flags_at = 2 2515 flags_at = 2
2415 light_at = 3 2516 light_at = 3
2416 move_block_at = 4 2517 move_block_at = 4
2417 move_slow_at = 5 2518 move_slow_at = 5
2418 move_on_at = 6 2519 move_on_at = 6
2419 move_off_at = 7 2520 move_off_at = 7
2420 INIT:
2421 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2422 CODE: 2521 CODE:
2522{
2523 mapxy pos (map, x, y);
2524 if (!pos.move (dir).normalise ())
2525 XSRETURN_UNDEF;
2526
2527 mapspace &ms = *pos;
2528
2529 ms.update ();
2530
2423 switch (ix) 2531 switch (ix)
2424 { 2532 {
2425 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2533 case 0: RETVAL = to_sv (ms.bot ); break;
2426 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2534 case 1: RETVAL = to_sv (ms.top ); break;
2427 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2535 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2428 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2536 case 3: RETVAL = newSViv (ms.light ); break;
2429 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2537 case 4: RETVAL = newSVuv (ms.move_block); break;
2430 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2538 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2431 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2539 case 6: RETVAL = newSVuv (ms.move_on ); break;
2432 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2540 case 7: RETVAL = newSVuv (ms.move_off ); break;
2433 } 2541 }
2542}
2434 OUTPUT: RETVAL 2543 OUTPUT: RETVAL
2435
2436void fix_walls (maptile *map, int x, int y)
2437
2438void fix_walls_around (maptile *map, int x, int y)
2439 2544
2440# worst xs function of my life 2545# worst xs function of my life
2441bool 2546bool
2442_create_random_map (\ 2547_create_random_map (maptile *self, SV *options)
2443 maptile *self,\
2444 utf8_string wallstyle,\
2445 utf8_string wall_name,\
2446 utf8_string floorstyle,\
2447 utf8_string monsterstyle,\
2448 utf8_string treasurestyle,\
2449 utf8_string layoutstyle,\
2450 utf8_string doorstyle,\
2451 utf8_string decorstyle,\
2452 utf8_string origin_map,\
2453 utf8_string final_map,\
2454 utf8_string exitstyle,\
2455 utf8_string this_map,\
2456 utf8_string exit_on_final_map,\
2457 int xsize,\
2458 int ysize,\
2459 int expand2x,\
2460 int layoutoptions1,\
2461 int layoutoptions2,\
2462 int layoutoptions3,\
2463 int symmetry,\
2464 int difficulty,\
2465 int difficulty_given,\
2466 float difficulty_increase,\
2467 int dungeon_level,\
2468 int dungeon_depth,\
2469 int decoroptions,\
2470 int orientation,\
2471 int origin_y,\
2472 int origin_x,\
2473 U32 random_seed,\
2474 val64 total_map_hp,\
2475 int map_layout_style,\
2476 int treasureoptions,\
2477 int symmetry_used,\
2478 region *region,\
2479 utf8_string custom\
2480)
2481 CODE: 2548 CODE:
2482{ 2549{
2483 random_map_params rmp; 2550 random_map_params rmp ((HV *)SvRV (options));
2484
2485 assign (rmp.wallstyle , wallstyle);
2486 assign (rmp.wall_name , wall_name);
2487 assign (rmp.floorstyle , floorstyle);
2488 assign (rmp.monsterstyle , monsterstyle);
2489 assign (rmp.treasurestyle , treasurestyle);
2490 assign (rmp.layoutstyle , layoutstyle);
2491 assign (rmp.doorstyle , doorstyle);
2492 assign (rmp.decorstyle , decorstyle);
2493 assign (rmp.exitstyle , exitstyle);
2494 assign (rmp.exit_on_final_map, exit_on_final_map);
2495
2496 rmp.origin_map = origin_map;
2497 rmp.final_map = final_map;
2498 rmp.this_map = this_map;
2499 rmp.xsize = xsize;
2500 rmp.ysize = ysize;
2501 rmp.expand2x = expand2x;
2502 rmp.layoutoptions1 = layoutoptions1;
2503 rmp.layoutoptions2 = layoutoptions2;
2504 rmp.layoutoptions3 = layoutoptions3;
2505 rmp.symmetry = symmetry;
2506 rmp.difficulty = difficulty;
2507 rmp.difficulty_given = difficulty_given;
2508 rmp.difficulty_increase = difficulty_increase;
2509 rmp.dungeon_level = dungeon_level;
2510 rmp.dungeon_depth = dungeon_depth;
2511 rmp.decoroptions = decoroptions;
2512 rmp.orientation = orientation;
2513 rmp.origin_y = origin_y;
2514 rmp.origin_x = origin_x;
2515 rmp.random_seed = random_seed;
2516 rmp.total_map_hp = (uint64_t) total_map_hp;
2517 rmp.map_layout_style = map_layout_style;
2518 rmp.treasureoptions = treasureoptions;
2519 rmp.symmetry_used = symmetry_used;
2520 rmp.region = region;
2521 rmp.custom = custom;
2522
2523 RETVAL = self->generate_random_map (&rmp); 2551 RETVAL = self->generate_random_map (&rmp);
2524} 2552}
2525 OUTPUT: 2553 OUTPUT: RETVAL
2526 RETVAL 2554
2555MODULE = cf PACKAGE = cf::mapspace
2556
2557INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2527 2558
2528MODULE = cf PACKAGE = cf::arch 2559MODULE = cf PACKAGE = cf::arch
2529 2560
2530int archetypes_size () 2561int archetypes_size ()
2531 CODE: 2562 CODE:
2535archetype *archetypes (U32 index) 2566archetype *archetypes (U32 index)
2536 CODE: 2567 CODE:
2537 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2568 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2538 OUTPUT: RETVAL 2569 OUTPUT: RETVAL
2539 2570
2540object *instantiate (archetype *arch) 2571int skillvec_size ()
2541 CODE: 2572 CODE:
2542 RETVAL = arch_to_object (arch); 2573 RETVAL = skillvec.size ();
2543 OUTPUT: 2574 OUTPUT: RETVAL
2544 RETVAL
2545 2575
2576archetype *skillvec (U32 index)
2577 CODE:
2578 RETVAL = index < skillvec.size () ? (archetype *)(object *)skillvec [index] : 0;
2579 OUTPUT: RETVAL
2580
2581void
2582find_by_type (int type)
2583 PPCODE:
2584 for_all_archetypes (arch)
2585 if (arch->type == type)
2586 XPUSHs (sv_2mortal (to_sv (arch)));
2587
2546INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2588INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2547 2589
2548MODULE = cf PACKAGE = cf::party 2590MODULE = cf PACKAGE = cf::party
2549 2591
2550partylist *first () 2592partylist *first ()
2551 PROTOTYPE: 2593 PROTOTYPE:
2552 CODE: 2594 CODE:
2553 RETVAL = get_firstparty (); 2595 RETVAL = get_firstparty ();
2554 OUTPUT: RETVAL 2596 OUTPUT: RETVAL
2555 2597
2556INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2598INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2557 2599
2558MODULE = cf PACKAGE = cf::region 2600MODULE = cf PACKAGE = cf::region
2559 2601
2560void 2602void
2561list () 2603list ()
2562 PPCODE: 2604 PPCODE:
2563 for_all_regions (rgn) 2605 for_all_regions (rgn)
2564 XPUSHs (sv_2mortal (to_sv (rgn))); 2606 XPUSHs (sv_2mortal (to_sv (rgn)));
2565 2607
2566region *find (utf8_string name)
2567 PROTOTYPE: $
2568 CODE:
2569 RETVAL = region::find (name);
2570 OUTPUT: RETVAL
2571
2572region *find_fuzzy (utf8_string name)
2573 PROTOTYPE: $
2574 CODE:
2575 RETVAL = region::find_fuzzy (name);
2576 OUTPUT: RETVAL
2577
2578int specificity (region *rgn) 2608int specificity (region *rgn)
2579 CODE: 2609 CODE:
2580 RETVAL = 0; 2610 RETVAL = 0;
2581 while (rgn = rgn->parent) 2611 while (rgn = rgn->parent)
2582 RETVAL++; 2612 RETVAL++;
2583 OUTPUT: RETVAL 2613 OUTPUT: RETVAL
2584 2614
2585INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2615INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2586 2616
2587MODULE = cf PACKAGE = cf::living 2617MODULE = cf PACKAGE = cf::living
2588 2618
2589INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2619INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2590 2620
2591MODULE = cf PACKAGE = cf::settings 2621MODULE = cf PACKAGE = cf::settings
2592 2622
2593INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2623INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2594 2624
2595MODULE = cf PACKAGE = cf::client 2625MODULE = cf PACKAGE = cf::client
2596 2626
2597INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2627INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2598 2628
2599int invoke (client *ns, int event, ...) 2629int invoke (client *ns, int event, ...)
2600 CODE: 2630 CODE:
2601 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2631 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2602 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2632 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2610list () 2640list ()
2611 PPCODE: 2641 PPCODE:
2612 EXTEND (SP, clients.size ()); 2642 EXTEND (SP, clients.size ());
2613 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2643 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2614 PUSHs (sv_2mortal (to_sv (*i))); 2644 PUSHs (sv_2mortal (to_sv (*i)));
2645
2646STRLEN
2647client::inbuf_append (SV *data)
2648 CODE:
2649{
2650 STRLEN len;
2651 char *ptr = SvPVbyte (data, len);
2652
2653 min_it (len, sizeof (THIS->inbuf) - THIS->inbuf_len);
2654 memcpy (THIS->inbuf + THIS->inbuf_len, ptr, len);
2655 THIS->inbuf_len += len;
2656
2657 THIS->inbuf_handle ();
2658
2659 RETVAL = len;
2660}
2661 OUTPUT: RETVAL
2615 2662
2616void 2663void
2617client::send_packet (SV *packet) 2664client::send_packet (SV *packet)
2618 CODE: 2665 CODE:
2619{ 2666{
2637 if (RETVAL) 2684 if (RETVAL)
2638 { 2685 {
2639 THIS->send_face (RETVAL, pri); 2686 THIS->send_face (RETVAL, pri);
2640 THIS->flush_fx (); 2687 THIS->flush_fx ();
2641 } 2688 }
2642 OUTPUT: 2689 OUTPUT: RETVAL
2643 RETVAL
2644 2690
2645int 2691int
2646client::fx_want (int idx, int value = -1) 2692client::fx_want (int idx, int value = -1)
2647 CODE: 2693 CODE:
2648 if (0 < idx && idx < FT_NUM) 2694 if (0 < idx && idx < FT_NUM)
2651 if (items > 2) 2697 if (items > 2)
2652 THIS->fx_want [idx] = value; 2698 THIS->fx_want [idx] = value;
2653 } 2699 }
2654 else 2700 else
2655 RETVAL = 0; 2701 RETVAL = 0;
2656 OUTPUT: 2702 OUTPUT: RETVAL
2657 RETVAL
2658 2703
2659MODULE = cf PACKAGE = cf::sound PREFIX = sound_ 2704MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2660 2705
2661faceidx sound_find (utf8_string name) 2706faceidx sound_find (utf8_string name)
2662 2707
2668 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2713 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2669 old_sound_index [idx] = face; 2714 old_sound_index [idx] = face;
2670 2715
2671MODULE = cf PACKAGE = cf::face PREFIX = face_ 2716MODULE = cf PACKAGE = cf::face PREFIX = face_
2672 2717
2673#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2718#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2674 2719
2675faceidx face_find (utf8_string name, faceidx defidx = 0) 2720faceidx face_find (utf8_string name, faceidx defidx = 0)
2676 2721
2677faceidx alloc (utf8_string name) 2722faceidx alloc (utf8_string name)
2678 CODE: 2723 CODE:
2679{ 2724{
2680 do 2725 RETVAL = face_alloc ();
2681 {
2682 RETVAL = faces.size ();
2683 faces.resize (RETVAL + 1);
2684 }
2685 while (!RETVAL); // crude way to leave index 0
2686 2726
2687 faces [RETVAL].name = name; 2727 faces [RETVAL].name = name;
2688 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2728 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2689 2729
2690 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2730 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2691 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2731 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2732 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2692} 2733}
2734 OUTPUT: RETVAL
2735
2736faceidx faces_size ()
2737 CODE:
2738 RETVAL = faces.size ();
2693 OUTPUT: RETVAL 2739 OUTPUT: RETVAL
2694 2740
2695void set_type (faceidx idx, int value) 2741void set_type (faceidx idx, int value)
2696 ALIAS: 2742 ALIAS:
2697 set_type = 0 2743 set_type = 0
2708 case 2: f->magicmap = value; break; 2754 case 2: f->magicmap = value; break;
2709 case 3: f->smooth = value; break; 2755 case 3: f->smooth = value; break;
2710 case 4: f->smoothlevel = value; break; 2756 case 4: f->smoothlevel = value; break;
2711 } 2757 }
2712 2758
2713void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2759void set_csum (faceidx idx, int faceset, SV *chksum)
2714 CODE: 2760 CODE:
2715{ 2761{
2716 faceinfo *f = face_info (idx); assert (f); 2762 faceinfo *f = face_info (idx); assert (f);
2717 facedata *d = &(faceset ? f->data64 : f->data32); 2763 facedata *d = f->face + faceset;
2718 sv_to (data, d->data);
2719 STRLEN clen; 2764 STRLEN clen;
2720 char *cdata = SvPVbyte (chksum, clen); 2765 char *cdata = SvPVbyte (chksum, clen);
2721 clen = min (CHKSUM_SIZE, clen);
2722 2766
2767 assert (("cf::face::set_data called with too long checksum", clen <= CHKSUM_MAXLEN));
2768 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2769
2723 if (memcmp (d->chksum, cdata, clen)) 2770 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2724 { 2771 {
2772 d->chksum_len = clen;
2725 memcpy (d->chksum, cdata, clen); 2773 memcpy (d->chksum, cdata, clen);
2726 2774
2727 // invalidate existing client face info 2775 // invalidate existing client face info
2728 for_all_clients (ns) 2776 for_all_clients (ns)
2729 if (ns->faceset == faceset) 2777 ns->invalidate_face (idx);
2730 {
2731 ns->faces_sent [idx] = false;
2732 ns->force_newmap = true;
2733 }
2734 } 2778 }
2735} 2779}
2736 2780
2781SV *mangle_csum (SV *chksum)
2782 CODE:
2783 STRLEN len;
2784 char *data = SvPVbyte (chksum, len);
2785 RETVAL = newSVpvn (data, min (len, CHKSUM_MAXLEN));
2786 OUTPUT: RETVAL
2787
2737int get_data_size (faceidx idx, int faceset = 0) 2788SV *get_csum (faceidx idx, int faceset = 0)
2738 CODE: 2789 CODE:
2739 facedata *d = face_data (idx, faceset); 2790 facedata *d = face_data (idx, faceset);
2740 if (!d) XSRETURN_UNDEF; 2791 if (!d) XSRETURN_UNDEF;
2741 RETVAL = d->data.size (); 2792 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2742 OUTPUT: 2793 OUTPUT: RETVAL
2743 RETVAL
2744 2794
2745SV *get_chksum (faceidx idx, int faceset = 0) 2795int get_type (faceidx idx)
2746 CODE: 2796 CODE:
2747 facedata *d = face_data (idx, faceset); 2797 faceinfo *f = face_info (idx);
2748 if (!d) XSRETURN_UNDEF; 2798 if (!f) XSRETURN_UNDEF;
2749 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2799 RETVAL = f->type;
2750 OUTPUT: 2800 OUTPUT: RETVAL
2751 RETVAL
2752 2801
2753SV *get_data (faceidx idx, int faceset = 0) 2802SV *get_name (faceidx idx)
2754 CODE: 2803 CODE:
2755 facedata *d = face_data (idx, faceset); 2804 faceinfo *f = face_info (idx);
2756 if (!d) XSRETURN_UNDEF; 2805 if (!f) XSRETURN_UNDEF;
2757 RETVAL = newSVpvn (d->data.data (), d->data.length ()); 2806 RETVAL = to_sv (f->name);
2758 OUTPUT: 2807 OUTPUT: RETVAL
2759 RETVAL
2760 2808
2761void invalidate (faceidx idx) 2809void invalidate (faceidx idx)
2762 CODE: 2810 CODE:
2763 for_all_clients (ns) 2811 for_all_clients (ns)
2764 { 2812 ns->invalidate_face (idx);
2765 ns->faces_sent [idx] = false;
2766 ns->force_newmap = true;
2767 }
2768 2813
2769void invalidate_all () 2814void invalidate_all ()
2770 CODE: 2815 CODE:
2771 for_all_clients (ns) 2816 for_all_clients (ns)
2772 { 2817 ns->invalidate_all_faces ();
2773 ns->faces_sent.reset ();
2774 ns->force_newmap = true;
2775 }
2776 2818
2777MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2819MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2778 2820
2779#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2821#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2780 2822
2781animidx anim_find (utf8_string name) 2823animidx anim_find (utf8_string name)
2782 CODE: 2824 CODE:
2783 RETVAL = animation::find (name).number; 2825 RETVAL = animation::find (name).number;
2784 OUTPUT: RETVAL 2826 OUTPUT: RETVAL
2785 2827
2786animidx set (utf8_string name, SV *frames, int facings = 1) 2828animidx set (utf8_string name, SV *frames, int facings = 1)
2787 CODE: 2829 CODE:
2788{ 2830{
2789 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV) 2831 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2790 croak ("frames must be an arrayref"); 2832 croak ("frames must be an arrayref");
2791 2833
2792 AV *av = (AV *)SvRV (frames); 2834 AV *av = (AV *)SvRV (frames);
2793 2835
2794 animation *anim = &animation::find (name); 2836 animation *anim = &animation::find (name);
2795 if (anim->number) 2837 if (anim->number)
2796 { 2838 {
2797 anim->resize (av_len (av) + 1); 2839 anim->resize (av_len (av) + 1);
2798 anim->facings = facings; 2840 anim->facings = facings;
2799 } 2841 }
2800 else 2842 else
2801 anim = &animation::create (name, av_len (av) + 1, facings); 2843 anim = &animation::create (name, av_len (av) + 1, facings);
2802 2844
2803 for (int i = 0; i < anim->num_animations; ++i) 2845 for (int i = 0; i < anim->num_animations; ++i)
2804 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2846 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2805} 2847}
2806 OUTPUT: RETVAL 2848 OUTPUT: RETVAL
2807 2849
2808void invalidate_all () 2850void invalidate_all ()
2809 CODE: 2851 CODE:
2810 for_all_clients (ns) 2852 for_all_clients (ns)
2811 ns->anims_sent.reset (); 2853 ns->anims_sent.reset ();
2812 2854
2813MODULE = cf PACKAGE = cf::object::freezer 2855MODULE = cf PACKAGE = cf::object::freezer
2814 2856
2815INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2857INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2816 2858
2817SV * 2859SV *
2818new (char *klass) 2860new (char *klass)
2819 CODE: 2861 CODE:
2820 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2862 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2827 sv_to (sv, self); 2869 sv_to (sv, self);
2828 delete self; 2870 delete self;
2829 2871
2830MODULE = cf PACKAGE = cf::object::thawer 2872MODULE = cf PACKAGE = cf::object::thawer
2831 2873
2832INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2874INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2875
2876bool
2877errors_are_fatal (bool fatal)
2878 CODE:
2879 RETVAL = object_thawer::errors_are_fatal;
2880 object_thawer::errors_are_fatal = fatal;
2881 OUTPUT: RETVAL
2833 2882
2834SV * 2883SV *
2835new_from_file (char *klass, octet_string path) 2884new_from_file (char *klass, octet_string path)
2836 CODE: 2885 CODE:
2837 object_thawer *f = new object_thawer (path); 2886 object_thawer *f = new object_thawer (path);
2863 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2912 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2864 2913
2865 self->skip (); 2914 self->skip ();
2866 } 2915 }
2867 2916
2917MODULE = cf PACKAGE = cf::treasurelist
2918
2919# quick hack, because I didn't want to implement accessors for treasurelist.
2920# this asks for even more autogen, actually.
2921
2922void
2923expand (treasurelist *list)
2924 PPCODE:
2925 EXTEND (SP, 3);
2926 PUSHs (sv_2mortal (to_sv (list->name)));
2927 PUSHs (sv_2mortal (to_sv (list->total_chance)));
2928 AV *av = newAV ();
2929 PUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
2930 for (treasure *item = list->items; item; item = item->next)
2931 {
2932 AV *iav = newAV ();
2933 av_push (av, newRV_noinc ((SV *)iav));
2934
2935 av_extend (iav, 7);
2936 av_push (iav, to_sv (item->item));
2937 av_push (iav, to_sv (item->name));
2938 av_push (iav, to_sv (item->change_arch.name));
2939 av_push (iav, to_sv (item->change_arch.title));
2940 av_push (iav, to_sv (item->change_arch.slaying));
2941 av_push (iav, to_sv (item->chance));
2942 av_push (iav, to_sv (item->nrof));
2943 av_push (iav, to_sv (item->magic));
2944 }
2945
2946MODULE = cf PACKAGE = cf::layout
2947
2948INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2949

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