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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.128 by root, Sun Jan 7 02:39:14 2007 UTC vs.
Revision 1.285 by root, Sun May 4 08:25:33 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
42#include <EXTERN.h> 54#include <EXTERN.h>
43#include <perl.h> 55#include <perl.h>
44#include <XSUB.h> 56#include <XSUB.h>
45 57
46#include "CoroAPI.h" 58#include "CoroAPI.h"
47#include "perlxsi.c" 59#include "perlxsi.c"
48 60
49extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
50 62
51typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
53 65
54#if IVSIZE >= 8 66typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 67
68static PerlInterpreter *perl; 68static PerlInterpreter *perl;
69 69
70double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
99 127
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 128//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 129
102unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
103 131
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 132attachable::~attachable ()
116{ 133{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 134 assert (!self);
121#endif 135 assert (!cb);
136}
137
138int
139attachable::refcnt_cnt () const
140{
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
163attachable::optimise ()
164{
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
122} 169}
123 170
124// check wether the object really is dead 171// check wether the object really is dead
125void 172void
126attachable::do_check () 173attachable::do_check ()
127{ 174{
128 if (refcnt > 0) 175 if (refcnt_cnt () > 0)
129 return; 176 return;
130 177
131 // try to unborrow the refcnt from perl 178 destroy ();
132 if (flags & F_BORROWED) 179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
133 { 187 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 188 SvREFCNT_dec (cb);
189 cb = 0;
138 } 190 }
139 191
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 if (self)
152 hv_clear (self);
153
154 //TODO: call generic destroy callback
155 mortals.push_back (this); 192 mortals.push_back (this);
156} 193}
157 194
158void 195void
159attachable::destroy () 196attachable::destroy ()
161 if (destroyed ()) 198 if (destroyed ())
162 return; 199 return;
163 200
164 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
165 do_destroy (); 202 do_destroy ();
203 sever_self ();
166} 204}
167 205
206void
168void attachable::check_mortals () 207attachable::check_mortals ()
169{ 208{
170 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
171 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
172 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
173 238
174 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
175 240 if (obj->self)//D make this an assert later
176 if (obj->refcnt || obj->self)
177 { 241 {
178#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
179 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
180 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
181#endif 245#endif
182 246
247 if (obj->refcnt)
248 {
183 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
184 }//D 253 }
185 else 254 else
186 { 255 {
187 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
188 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
189 delete obj; 258 delete obj;
190 } 259 }
191 } 260 }
192} 261}
193 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
194attachable & 275attachable &
195attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
196{ 277{
197 //if (self || cb) 278 //if (self || cb)
198 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
199 280
200 attach = src.attach; 281 attach = src.attach;
201 return *this; 282 return *this;
202} 283}
203 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
204////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
205 320
206static SV * 321static SV *
207newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
208{ 323{
209 SV *sv; 324 SV *sv;
210 325
211 if (!ptr) 326 if (!ptr)
212 return &PL_sv_undef; 327 return newSV (0);
213 328
214 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
215 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
216} 331}
217 332
218static int 333static int
219attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
220{ 335{
221 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
222 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
223 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
224 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
225 //at->refcnt_chk (); 346 //at->refcnt_chk ();
226 return 0; 347 return 0;
227} 348}
228 349
230 351
231static SV * 352static SV *
232newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
233{ 354{
234 if (!obj) 355 if (!obj)
235 return &PL_sv_undef; 356 return newSV (0);
236 357
237 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
238 { 362 {
239 obj->self = newHV ();
240 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
241 364
242 // borrow the refcnt from the object 365 // now bless the object _once_
243 obj->flags |= attachable::F_BORROWED; 366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
244 obj->refcnt_dec (); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
245 } 368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
246 372
247 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
248} 378}
249 379
250static void 380static void
251clearSVptr (SV *sv) 381clearSVptr (SV *sv)
252{ 382{
278 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
279 else 409 else
280 return 0; 410 return 0;
281} 411}
282 412
283inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
284inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
285inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
286inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
287inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
288inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
289inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
298inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
299inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
300inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
301inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
302inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
303inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
304inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
305inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
306 436
307inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
308inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
309 439
310//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 442
314inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
315{
316 char buf[128];
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0);
319}
320 444
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
323inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
324inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
330inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
332inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
333inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
335inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
337inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
338inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
339inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
340inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
341inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
342inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
343inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
344inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
345 471
346inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
347inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
348 474
349template<class T> 475template<class T>
350inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
351 477
352template<int N> 478template<int N>
353inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
354 480
355inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
356inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
357inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
358inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
359inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
360 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
361inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
362{ 494{
363 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
364
365 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
366 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
367} 497}
368 498
369inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
370 500
388 break; 518 break;
389 519
390 case DT_STRING: 520 case DT_STRING:
391 { 521 {
392 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
393 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
394 } 524 }
395 break; 525 break;
396 526
397 case DT_DATA: 527 case DT_DATA:
398 { 528 {
399 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
400 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
401 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
402 } 532 }
403 break; 533 break;
404 534
405 case DT_OBJECT: 535 case DT_OBJECT:
406 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
448 va_end (ap); 578 va_end (ap);
449 579
450 return sv; 580 return sv;
451} 581}
452 582
453static SV *
454newSVcfapi (int type, ...)
455{
456 SV *sv;
457
458 va_list ap;
459 va_start (ap, type);
460
461 switch (type)
462 {
463 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
464 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
465 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
466 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
467 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
468 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
469 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
470 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
471 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
472 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
473
474 default:
475 assert (("unhandled type in newSVcfapi", 0));
476 }
477
478 va_end (ap);
479
480 return sv;
481}
482
483////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
484 584
485SV * 585SV *
486registry (attachable *ext) 586registry (attachable *ext)
487{ 587{
489 ext->cb = newAV (); 589 ext->cb = newAV ();
490 590
491 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
492} 592}
493 593
494#if 0
495void attachable::clear ()
496{
497 if (self)
498 {
499 // disconnect Perl from C, to avoid crashes
500 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
501
502 // clear the perl hash, might or might not be a good idea
503 hv_clear ((HV *)SvRV ((SV *)self));
504
505 SvREFCNT_dec (self);
506 self = 0;
507 }
508
509 if (cb)
510 {
511 SvREFCNT_dec (cb);
512 cb = 0;
513 }
514
515 attach = 0;
516}
517#endif
518
519void attachable::optimise ()
520{
521 if (self
522 && SvREFCNT (self) == 1
523 && !HvTOTALKEYS (self))
524 {
525 flags &= ~F_BORROWED;
526 refcnt_inc ();
527 SvREFCNT_dec ((SV *)self);
528 }
529}
530
531///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
532 595
533extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
534{
535 return 0;
536}
537
538static CommArray_s rtn_cmd;
539
540static int
541runPluginCommand (object *obj, char *params)
542{
543 return -1;
544}
545
546extern "C" void *cfperl_getPluginProperty (int *type, ...)
547{
548 va_list args;
549 char *propname;
550 int i;
551 va_start (args, type);
552 propname = va_arg (args, char *);
553 //printf ("Property name: %s\n", propname);
554
555 if (!strcmp (propname, "command?"))
556 return NULL;
557 else if (!strcmp (propname, "Identification"))
558 {
559 va_end (args);
560 return (void *)PLUGIN_NAME;
561 }
562 else if (!strcmp (propname, "FullName"))
563 {
564 va_end (args);
565 return (void *)PLUGIN_VERSION;
566 }
567 else
568 va_end (args);
569
570 return NULL;
571}
572
573extern "C" int cfperl_postInitPlugin ()
574{
575 int hooktype = 1;
576 int rtype = 0;
577
578 cf_init_plugin (gethook);
579
580 return 0;
581}
582
583extern "C" int cfperl_closePlugin ()
584{
585 return 0;
586}
587
588void 596void
589cfperl_init () 597cfperl_init ()
590{ 598{
599 extern char **environ;
600
591 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
592 perl = perl_alloc (); 602 perl = perl_alloc ();
593 perl_construct (perl); 603 perl_construct (perl);
594 604
595 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
596 606
597 char *argv[] = { 607 const char *argv[] = {
598 "", 608 settings.argv [0],
599 "-e" 609 "-e"
600 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
601 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
602 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
603 "require cf;" 613 "require cf;"
604 }; 614 };
605 615
606 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
607 { 618 {
608 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
609 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
610 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
611} 630}
612 631
613void cfperl_main () 632void cfperl_main ()
614{ 633{
615 dSP; 634 dSP;
622void 641void
623attachable::instantiate () 642attachable::instantiate ()
624{ 643{
625 if (attach) 644 if (attach)
626 { 645 {
627 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
628 attach = 0; 647 attach = 0;
629 } 648 }
630} 649}
631 650
632void 651void
633attachable::reattach () 652attachable::reattach ()
634{ 653{
635 optimise (); 654 optimise ();
636 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
637 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
638} 657}
639 658
640static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
641# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
642# include "eventinc.h" 661# include "eventinc.h"
685} 704}
686 705
687void 706void
688global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
689{ 708{
690 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
691} 710}
692 711
693void 712void
694object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
695{ 714{
696 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
697 { 716 {
698 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
699 718
700 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
701 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
702 } 721 }
703 722
739{ 758{
740 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
741 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
742} 761}
743 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
744bool 813bool
745attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
746{ 815{
747 data_type dt; 816 data_type dt;
748 va_list ap;
749
750 va_start (ap, event);
751 817
752 // callback call ordering should be: 818 // callback call ordering should be:
753 // 1. per-object callback 819 // 1. per-object callback
754 // 2. per-class object 820 // 2. per-class object
755 // 3. per-type callback 821 // 3. per-type callback
759 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
760 826
761 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
762 if (!callbacks) 828 if (!callbacks)
763 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
764 833
765 CALL_BEGIN (3); 834 CALL_BEGIN (3);
766 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
767 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
768 837
803} 872}
804 873
805SV * 874SV *
806cfperl_result (int idx) 875cfperl_result (int idx)
807{ 876{
808 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
809 if (!av) 878 if (!av)
810 return &PL_sv_undef; 879 return &PL_sv_undef;
811 880
812 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
813 if (!sv) 882 if (!sv)
827{ 896{
828 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
829} 898}
830 899
831///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
832 902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
920
833void 921void
834maptile::emergency_save () 922cfperl_emergency_save ()
835{ 923{
836 CALL_BEGIN (0); 924 CALL_BEGIN (0);
837 CALL_CALL ("cf::map::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
838 CALL_END; 926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval;
983
984 if (count)
985 sv_to (POPs, retval);
986 else
987 retval = 0;
988
989 CALL_END;
990
991 return retval;
839} 992}
840 993
841maptile * 994maptile *
842maptile::find_sync (const char *path, maptile *origin) 995maptile::find_sync (const char *path, maptile *origin)
843{ 996{
844 CALL_BEGIN (2); 997 CALL_BEGIN (2);
845 CALL_ARG (path); 998 CALL_ARG (path);
846 CALL_ARG (origin); 999 CALL_ARG (origin);
847 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1000 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1001
1002 maptile *retval;
1003
1004 if (count)
1005 sv_to (POPs, retval);
1006 else
1007 retval = 0;
1008
1009 CALL_END;
1010
1011 return retval;
1012}
1013
1014maptile *
1015maptile::find_async (const char *path, maptile *origin, bool load)
1016{
1017 CALL_BEGIN (3);
1018 CALL_ARG (path);
1019 CALL_ARG (origin);
1020 CALL_ARG (load);
1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
848 1022
849 maptile *retval; 1023 maptile *retval;
850 1024
851 if (count) 1025 if (count)
852 sv_to (POPs, retval); 1026 sv_to (POPs, retval);
887 CALL_ARG (exit); 1061 CALL_ARG (exit);
888 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
889 CALL_END; 1063 CALL_END;
890} 1064}
891 1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
892///////////////////////////////////////////////////////////////////////////// 1111/////////////////////////////////////////////////////////////////////////////
893 1112
894struct EventAPI *watcher_base::GEventAPI; 1113struct EVAPI *evapi::GEVAPI;
895struct CoroAPI *coroapi::GCoroAPI; 1114struct CoroAPI *coroapi::GCoroAPI;
896 1115
897int coroapi::cede_counter; 1116void coroapi::do_cede_to_tick ()
898
899static void iw_dispatch (pe_event *ev)
900{ 1117{
901 iw *w = (iw *)ev->ext_data; 1118 cede_pending = 0;
902 w->call (*w); 1119 cede ();
903} 1120}
904 1121
905void 1122void
906iw::alloc () 1123coroapi::wait_for_tick ()
907{ 1124{
908 pe = GEventAPI->new_idle (0, 0); 1125 CALL_BEGIN (0);
909 1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
910 pe->base.callback = (void *)iw_dispatch; 1127 CALL_END;
911 pe->base.ext_data = (void *)this;
912} 1128}
913 1129
914static void iow_dispatch (pe_event *ev)
915{
916 iow *w = (iow *)ev->ext_data;
917 w->call (*w, ((pe_ioevent *)ev)->got);
918}
919
920void 1130void
921iow::alloc () 1131coroapi::wait_for_tick_begin ()
922{ 1132{
923 pe = GEventAPI->new_io (0, 0); 1133 CALL_BEGIN (0);
924 1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
925 pe->base.callback = (void *)iow_dispatch; 1135 CALL_END;
926 pe->base.ext_data = (void *)this;
927
928 pe->fd = -1;
929 pe->poll = 0;
930}
931
932void
933iow::fd (int fd)
934{
935 pe->fd = fd;
936}
937
938int
939iow::poll ()
940{
941 return pe->poll;
942} 1136}
943 1137
944void 1138void
945iow::poll (int events) 1139iow::poll (int events)
946{ 1140{
947 if (pe->poll != events) 1141 if (events != this->events)
948 { 1142 {
1143 int active = ev_is_active ((ev_io *)this);
949 if (pe->poll) stop (); 1144 if (active) stop ();
950 pe->poll = events; 1145 ev_io_set ((ev_io *)this, fd, events);
951 if (pe->poll) start (); 1146 if (active) start ();
952 } 1147 }
953} 1148}
954 1149
955void 1150void
956_connect_to_perl () 1151_connect_to_perl ()
957{ 1152{
958 stash_cf = gv_stashpv ("cf" , 1); 1153 stash_cf = gv_stashpv ("cf", 1);
959 1154
960 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
961 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
962 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
963 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
965 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
966 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
967 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
968 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
969 1164
970 sv_runtime = get_sv ("cf::RUNTIME", 1); 1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
971 sv_upgrade (sv_runtime, SVt_NV); 1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
972 1169
973 cb_global = get_av ("cf::CB_GLOBAL", 1); 1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
974 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
975 cb_object = get_av ("cf::CB_OBJECT", 1); 1172 cb_object = get_av ("cf::CB_OBJECT", 1);
976 cb_player = get_av ("cf::CB_PLAYER", 1); 1173 cb_player = get_av ("cf::CB_PLAYER", 1);
981 1178
982MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
983 1180
984BOOT: 1181BOOT:
985{ 1182{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
986 _connect_to_perl (); 1186 _connect_to_perl ();
987 1187
988 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
989 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
990
991 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
992 1198
993 static const struct { 1199 static const struct {
994 const char *name; 1200 const char *name;
995 IV iv; 1201 IV iv;
996 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
997# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
998 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
999 const_iv (llevInfo) 1205 const_iv (logBacktrace)
1000 const_iv (llevDebug) 1206
1001 const_iv (llevMonster) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1002 1210
1003 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
1004 const_iv (PLAYER)
1005 const_iv (TRANSPORT)
1006 const_iv (ROD)
1007 const_iv (TREASURE)
1008 const_iv (POTION)
1009 const_iv (FOOD)
1010 const_iv (POISON)
1011 const_iv (BOOK)
1012 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
1013 const_iv (ARROW) 1213
1014 const_iv (BOW)
1015 const_iv (WEAPON)
1016 const_iv (ARMOUR)
1017 const_iv (PEDESTAL)
1018 const_iv (ALTAR)
1019 const_iv (LOCKED_DOOR)
1020 const_iv (SPECIAL_KEY)
1021 const_iv (MAP)
1022 const_iv (DOOR)
1023 const_iv (KEY)
1024 const_iv (TIMED_GATE)
1025 const_iv (TRIGGER)
1026 const_iv (GRIMREAPER)
1027 const_iv (MAGIC_EAR)
1028 const_iv (TRIGGER_BUTTON)
1029 const_iv (TRIGGER_ALTAR)
1030 const_iv (TRIGGER_PEDESTAL)
1031 const_iv (SHIELD)
1032 const_iv (HELMET)
1033 const_iv (HORN)
1034 const_iv (MONEY)
1035 const_iv (CLASS)
1036 const_iv (GRAVESTONE)
1037 const_iv (AMULET)
1038 const_iv (PLAYERMOVER)
1039 const_iv (TELEPORTER)
1040 const_iv (CREATOR)
1041 const_iv (SKILL)
1042 const_iv (EARTHWALL)
1043 const_iv (GOLEM)
1044 const_iv (THROWN_OBJ)
1045 const_iv (BLINDNESS)
1046 const_iv (GOD)
1047 const_iv (DETECTOR)
1048 const_iv (TRIGGER_MARKER)
1049 const_iv (DEAD_OBJECT)
1050 const_iv (DRINK)
1051 const_iv (MARKER)
1052 const_iv (HOLY_ALTAR)
1053 const_iv (PLAYER_CHANGER)
1054 const_iv (BATTLEGROUND)
1055 const_iv (PEACEMAKER)
1056 const_iv (GEM)
1057 const_iv (FIREWALL)
1058 const_iv (ANVIL)
1059 const_iv (CHECK_INV)
1060 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
1061 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1062 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1063 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1064 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1065 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
1066 const_iv (FLOOR)
1067 const_iv (FLESH)
1068 const_iv (INORGANIC)
1069 const_iv (SKILL_TOOL)
1070 const_iv (LIGHTER)
1071 const_iv (BUILDABLE_WALL)
1072 const_iv (MISC_OBJECT)
1073 const_iv (LAMP)
1074 const_iv (DUPLICATOR)
1075 const_iv (SPELLBOOK)
1076 const_iv (CLOAK)
1077 const_iv (SPINNER)
1078 const_iv (GATE)
1079 const_iv (BUTTON)
1080 const_iv (CF_HANDLE)
1081 const_iv (HOLE)
1082 const_iv (TRAPDOOR)
1083 const_iv (SIGN)
1084 const_iv (BOOTS)
1085 const_iv (GLOVES)
1086 const_iv (SPELL)
1087 const_iv (SPELL_EFFECT)
1088 const_iv (CONVERTER)
1089 const_iv (BRACERS)
1090 const_iv (POISONING)
1091 const_iv (SAVEBED)
1092 const_iv (WAND)
1093 const_iv (SCROLL)
1094 const_iv (DIRECTOR)
1095 const_iv (GIRDLE)
1096 const_iv (FORCE)
1097 const_iv (POTION_EFFECT)
1098 const_iv (EVENT_CONNECTOR)
1099 const_iv (CLOSE_CON)
1100 const_iv (CONTAINER)
1101 const_iv (ARMOUR_IMPROVER)
1102 const_iv (WEAPON_IMPROVER)
1103 const_iv (SKILLSCROLL)
1104 const_iv (DEEP_SWAMP)
1105 const_iv (IDENTIFY_ALTAR)
1106 const_iv (MENU)
1107 const_iv (RUNE)
1108 const_iv (TRAP)
1109 const_iv (POWER_CRYSTAL)
1110 const_iv (CORPSE)
1111 const_iv (DISEASE)
1112 const_iv (SYMPTOM)
1113 const_iv (BUILDER)
1114 const_iv (MATERIAL)
1115 const_iv (ITEM_TRANSFORMER)
1116 1220
1117 const_iv (NUM_SUBTYPES) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1118 1249
1119 const_iv (ST_BD_BUILD) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1120 const_iv (ST_BD_REMOVE)
1121 1251
1122 const_iv (ST_MAT_FLOOR) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1123 const_iv (ST_MAT_WALL) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1124 const_iv (ST_MAT_ITEM)
1125 1254
1126 const_iv (AT_PHYSICAL) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1127 const_iv (AT_MAGIC) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1128 const_iv (AT_FIRE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1129 const_iv (AT_ELECTRICITY) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1130 const_iv (AT_COLD) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1131 const_iv (AT_CONFUSION) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1132 const_iv (AT_ACID) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1133 const_iv (AT_DRAIN)
1134 const_iv (AT_WEAPONMAGIC)
1135 const_iv (AT_GHOSTHIT)
1136 const_iv (AT_POISON)
1137 const_iv (AT_SLOW)
1138 const_iv (AT_PARALYZE)
1139 const_iv (AT_TURN_UNDEAD)
1140 const_iv (AT_FEAR)
1141 const_iv (AT_CANCELLATION)
1142 const_iv (AT_DEPLETE)
1143 const_iv (AT_DEATH)
1144 const_iv (AT_CHAOS)
1145 const_iv (AT_COUNTERSPELL)
1146 const_iv (AT_GODPOWER)
1147 const_iv (AT_HOLYWORD)
1148 const_iv (AT_BLIND)
1149 const_iv (AT_INTERNAL)
1150 const_iv (AT_LIFE_STEALING)
1151 const_iv (AT_DISEASE)
1152 1262
1153 const_iv (WEAP_HIT) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1154 const_iv (WEAP_SLASH) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1155 const_iv (WEAP_PIERCE)
1156 const_iv (WEAP_CLEAVE)
1157 const_iv (WEAP_SLICE)
1158 const_iv (WEAP_STAB)
1159 const_iv (WEAP_WHIP)
1160 const_iv (WEAP_CRUSH)
1161 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1162 1266
1163 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1164 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1165 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1166 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1167 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1168 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1169 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1170 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1171 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1172 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1173 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1174 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1175 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1176 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1177 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1178 const_iv (FLAG_PLAYER_SOLD) 1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1179 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1180 const_iv (FLAG_CAN_ROLL)
1181 const_iv (FLAG_OVERLAY_FLOOR)
1182 const_iv (FLAG_IS_TURNABLE)
1183 const_iv (FLAG_IS_USED_UP)
1184 const_iv (FLAG_IDENTIFIED)
1185 const_iv (FLAG_REFLECTING)
1186 const_iv (FLAG_CHANGING)
1187 const_iv (FLAG_SPLITTING)
1188 const_iv (FLAG_HITBACK)
1189 const_iv (FLAG_STARTEQUIP)
1190 const_iv (FLAG_BLOCKSVIEW)
1191 const_iv (FLAG_UNDEAD)
1192 const_iv (FLAG_SCARED)
1193 const_iv (FLAG_UNAGGRESSIVE)
1194 const_iv (FLAG_REFL_MISSILE)
1195 const_iv (FLAG_REFL_SPELL)
1196 const_iv (FLAG_NO_MAGIC)
1197 const_iv (FLAG_NO_FIX_PLAYER)
1198 const_iv (FLAG_IS_LIGHTABLE)
1199 const_iv (FLAG_TEAR_DOWN)
1200 const_iv (FLAG_RUN_AWAY)
1201 const_iv (FLAG_PICK_UP)
1202 const_iv (FLAG_UNIQUE)
1203 const_iv (FLAG_NO_DROP)
1204 const_iv (FLAG_WIZCAST)
1205 const_iv (FLAG_CAST_SPELL)
1206 const_iv (FLAG_USE_SCROLL)
1207 const_iv (FLAG_USE_RANGE)
1208 const_iv (FLAG_USE_BOW)
1209 const_iv (FLAG_USE_ARMOUR)
1210 const_iv (FLAG_USE_WEAPON)
1211 const_iv (FLAG_USE_RING)
1212 const_iv (FLAG_READY_RANGE)
1213 const_iv (FLAG_READY_BOW)
1214 const_iv (FLAG_XRAYS)
1215 const_iv (FLAG_NO_APPLY)
1216 const_iv (FLAG_IS_FLOOR)
1217 const_iv (FLAG_LIFESAVE)
1218 const_iv (FLAG_NO_STRENGTH)
1219 const_iv (FLAG_SLEEP)
1220 const_iv (FLAG_STAND_STILL)
1221 const_iv (FLAG_RANDOM_MOVE)
1222 const_iv (FLAG_ONLY_ATTACK)
1223 const_iv (FLAG_CONFUSED)
1224 const_iv (FLAG_STEALTH)
1225 const_iv (FLAG_WIZPASS)
1226 const_iv (FLAG_IS_LINKED)
1227 const_iv (FLAG_CURSED)
1228 const_iv (FLAG_DAMNED)
1229 const_iv (FLAG_SEE_ANYWHERE)
1230 const_iv (FLAG_KNOWN_MAGICAL)
1231 const_iv (FLAG_KNOWN_CURSED)
1232 const_iv (FLAG_CAN_USE_SKILL)
1233 const_iv (FLAG_BEEN_APPLIED)
1234 const_iv (FLAG_READY_SCROLL)
1235 const_iv (FLAG_USE_ROD)
1236 const_iv (FLAG_USE_HORN)
1237 const_iv (FLAG_MAKE_INVIS)
1238 const_iv (FLAG_INV_LOCKED)
1239 const_iv (FLAG_IS_WOODED)
1240 const_iv (FLAG_IS_HILLY)
1241 const_iv (FLAG_READY_SKILL)
1242 const_iv (FLAG_READY_WEAPON)
1243 const_iv (FLAG_NO_SKILL_IDENT)
1244 const_iv (FLAG_BLIND)
1245 const_iv (FLAG_SEE_IN_DARK)
1246 const_iv (FLAG_IS_CAULDRON)
1247 const_iv (FLAG_NO_STEAL)
1248 const_iv (FLAG_ONE_HIT)
1249 const_iv (FLAG_CLIENT_SENT)
1250 const_iv (FLAG_BERSERK)
1251 const_iv (FLAG_NEUTRAL)
1252 const_iv (FLAG_NO_ATTACK)
1253 const_iv (FLAG_NO_DAMAGE)
1254 const_iv (FLAG_OBJ_ORIGINAL)
1255 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1256 const_iv (FLAG_ACTIVATE_ON_PUSH)
1257 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1258 const_iv (FLAG_IS_WATER)
1259 const_iv (FLAG_CONTENT_ON_GEN)
1260 const_iv (FLAG_IS_A_TEMPLATE)
1261 const_iv (FLAG_IS_BUILDABLE)
1262
1263 const_iv (NDI_BLACK)
1264 const_iv (NDI_WHITE)
1265 const_iv (NDI_NAVY)
1266 const_iv (NDI_RED)
1267 const_iv (NDI_ORANGE)
1268 const_iv (NDI_BLUE)
1269 const_iv (NDI_DK_ORANGE)
1270 const_iv (NDI_GREEN)
1271 const_iv (NDI_LT_GREEN)
1272 const_iv (NDI_GREY)
1273 const_iv (NDI_BROWN)
1274 const_iv (NDI_GOLD)
1275 const_iv (NDI_TAN)
1276 const_iv (NDI_MAX_COLOR)
1277 const_iv (NDI_COLOR_MASK)
1278 const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ALL)
1280
1281 const_iv (UPD_LOCATION)
1282 const_iv (UPD_FLAGS)
1283 const_iv (UPD_WEIGHT)
1284 const_iv (UPD_FACE)
1285 const_iv (UPD_NAME)
1286 const_iv (UPD_ANIM)
1287 const_iv (UPD_ANIMSPEED)
1288 const_iv (UPD_NROF) 1325 const_iv (SP_PROBE)
1289
1290 const_iv (UPD_SP_MANA) 1326 const_iv (SP_HEALING)
1291 const_iv (UPD_SP_GRACE) 1327 const_iv (SP_CREATE_FOOD)
1292 const_iv (UPD_SP_DAMAGE) 1328 const_iv (SP_EARTH_TO_DUST)
1293 1329 const_iv (SP_CHANGE_ABILITY)
1294 const_iv (F_APPLIED) 1330 const_iv (SP_BLESS)
1295 const_iv (F_LOCATION)
1296 const_iv (F_UNPAID)
1297 const_iv (F_MAGIC)
1298 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1299 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1300 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1301 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1302 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1303 1358
1304 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1305 const_iv (F_SHOP)
1306 const_iv (F_SELL)
1307 1360
1308 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1309 const_iv (P_PLAYER) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1310 const_iv (P_NO_MAGIC)
1311 const_iv (P_IS_ALIVE)
1312 const_iv (P_NO_CLERIC)
1313 const_iv (P_OUT_OF_MAP)
1314 const_iv (P_NEW_MAP)
1315 const_iv (P_UPTODATE)
1316 1363
1317 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1318 const_iv (UP_OBJ_REMOVE)
1319 const_iv (UP_OBJ_CHANGE)
1320 const_iv (UP_OBJ_FACE)
1321 1365
1322 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1323 const_iv (INS_ABOVE_FLOOR_ONLY)
1324 const_iv (INS_NO_WALK_ON)
1325 const_iv (INS_ON_TOP)
1326 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1327 const_iv (INS_MAP_LOAD)
1328 1368
1329 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1330 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1331 const_iv (WILL_APPLY_EARTHWALL)
1332 const_iv (WILL_APPLY_DOOR)
1333 const_iv (WILL_APPLY_FOOD)
1334 1371
1335 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1336 const_iv (SAVE_DIR_MODE)
1337 1373
1338 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1339 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1340 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1341 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1342 const_iv (M_WOOD)
1343 const_iv (M_ORGANIC)
1344 const_iv (M_STONE)
1345 const_iv (M_CLOTH)
1346 const_iv (M_ADAMANT)
1347 const_iv (M_LIQUID)
1348 const_iv (M_SOFT_METAL)
1349 const_iv (M_BONE)
1350 const_iv (M_ICE)
1351 const_iv (M_SPECIAL)
1352 1378
1353 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1354 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1355 const_iv (SK_EXP_NONE)
1356 const_iv (SK_SUBTRACT_SKILL_EXP)
1357 const_iv (SK_EXP_SKILL_ONLY)
1358 1381
1359 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1360 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1361 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1362 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1363 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1364 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1366 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1367 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1368 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1369 const_iv (SK_DET_MAGIC)
1370 const_iv (SK_ORATORY)
1371 const_iv (SK_SINGING)
1372 const_iv (SK_DET_CURSE)
1373 const_iv (SK_FIND_TRAPS)
1374 const_iv (SK_MEDITATION)
1375 const_iv (SK_PUNCHING)
1376 const_iv (SK_FLAME_TOUCH)
1377 const_iv (SK_KARATE)
1378 const_iv (SK_CLIMBING)
1379 const_iv (SK_WOODSMAN)
1380 const_iv (SK_INSCRIPTION)
1381 const_iv (SK_ONE_HANDED_WEAPON)
1382 const_iv (SK_MISSILE_WEAPON)
1383 const_iv (SK_THROWING)
1384 const_iv (SK_USE_MAGIC_ITEM)
1385 const_iv (SK_DISARM_TRAPS)
1386 const_iv (SK_SET_TRAP)
1387 const_iv (SK_THAUMATURGY)
1388 const_iv (SK_PRAYING)
1389 const_iv (SK_CLAWING)
1390 const_iv (SK_LEVITATION)
1391 const_iv (SK_SUMMONING)
1392 const_iv (SK_PYROMANCY)
1393 const_iv (SK_EVOCATION)
1394 const_iv (SK_SORCERY)
1395 const_iv (SK_TWO_HANDED_WEAPON)
1396 const_iv (SK_SPARK_TOUCH)
1397 const_iv (SK_SHIVER)
1398 const_iv (SK_ACID_SPLASH)
1399 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1400 1393
1401 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1402 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1403 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1404 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1405 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1406 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1407 const_iv (SOUND_PUSH_PLAYER)
1408 const_iv (SOUND_PLAYER_HITS1)
1409 const_iv (SOUND_PLAYER_HITS2)
1410 const_iv (SOUND_PLAYER_HITS3)
1411 const_iv (SOUND_PLAYER_HITS4)
1412 const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_PLAYER_IS_HIT2)
1414 const_iv (SOUND_PLAYER_IS_HIT3)
1415 const_iv (SOUND_PLAYER_KILLS)
1416 const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_PLAYER_DIES)
1418 const_iv (SOUND_OB_EVAPORATE)
1419 const_iv (SOUND_OB_EXPLODE)
1420 const_iv (SOUND_CLOCK)
1421 const_iv (SOUND_TURN_HANDLE)
1422 const_iv (SOUND_FALL_HOLE)
1423 const_iv (SOUND_DRINK_POISON)
1424 const_iv (SOUND_CAST_SPELL_0)
1425 1400
1426 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1427 const_iv (PREFER_HIGH)
1428 1402
1429 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1430 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1431 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1432 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1433 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1434 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1436 const_iv (ATNR_DRAIN)
1437 const_iv (ATNR_WEAPONMAGIC)
1438 const_iv (ATNR_GHOSTHIT)
1439 const_iv (ATNR_POISON)
1440 const_iv (ATNR_SLOW)
1441 const_iv (ATNR_PARALYZE)
1442 const_iv (ATNR_TURN_UNDEAD)
1443 const_iv (ATNR_FEAR)
1444 const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_DEPLETE)
1446 const_iv (ATNR_DEATH)
1447 const_iv (ATNR_CHAOS)
1448 const_iv (ATNR_COUNTERSPELL)
1449 const_iv (ATNR_GODPOWER)
1450 const_iv (ATNR_HOLYWORD)
1451 const_iv (ATNR_BLIND)
1452 const_iv (ATNR_INTERNAL)
1453 const_iv (ATNR_LIFE_STEALING)
1454 const_iv (ATNR_DISEASE)
1455 1410
1456 const_iv (MAP_FLUSH) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1457 const_iv (MAP_PLAYER_UNIQUE)
1458 const_iv (MAP_BLOCK)
1459 const_iv (MAP_STYLE) 1412 const_iv (MAP_INACTIVE)
1460 const_iv (MAP_OVERLAY)
1461 1413
1462 const_iv (MAP_IN_MEMORY) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1463 const_iv (MAP_SWAPPED) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1464 const_iv (MAP_LOADING)
1465 const_iv (MAP_SAVING)
1466 1416
1467 const_iv (KLASS_ATTACHABLE) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1468 const_iv (KLASS_GLOBAL)
1469 const_iv (KLASS_OBJECT)
1470 const_iv (KLASS_CLIENT)
1471 const_iv (KLASS_PLAYER)
1472 const_iv (KLASS_MAP)
1473 1418
1474 const_iv (CS_QUERY_YESNO) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1475 const_iv (CS_QUERY_SINGLECHAR)
1476 const_iv (CS_QUERY_HIDEINPUT)
1477 1420
1478 const_iv (ST_DEAD) 1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1479 const_iv (ST_SETUP)
1480 const_iv (ST_PLAYING)
1481 const_iv (ST_CUSTOM)
1482 1422
1483 const_iv (ST_CHANGE_CLASS) 1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1484
1485 const_iv (IO_HEADER)
1486 const_iv (IO_OBJECTS)
1487 const_iv (IO_UNIQUES)
1488 1424
1489 // random map generator 1425 // random map generator
1490 const_iv (LAYOUT_NONE) 1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1491 const_iv (LAYOUT_ONION) 1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1492 const_iv (LAYOUT_MAZE)
1493 const_iv (LAYOUT_SPIRAL)
1494 const_iv (LAYOUT_ROGUELIKE)
1495 const_iv (LAYOUT_SNAKE)
1496 const_iv (LAYOUT_SQUARE_SPIRAL)
1497 1428
1498 const_iv (RMOPT_RANDOM) 1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1499 const_iv (RMOPT_CENTERED) 1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1500 const_iv (RMOPT_LINEAR) 1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1501 const_iv (RMOPT_BOTTOM_C)
1502 const_iv (RMOPT_BOTTOM_R)
1503 const_iv (RMOPT_IRR_SPACE)
1504 const_iv (RMOPT_WALL_OFF)
1505 const_iv (RMOPT_WALLS_ONLY)
1506 const_iv (RMOPT_NO_DOORS)
1507 1432
1508 const_iv (SYMMETRY_RANDOM) 1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1509 const_iv (SYMMETRY_NONE) 1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1510 const_iv (SYMMETRY_X) 1435
1511 const_iv (SYMMETRY_Y) 1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1512 const_iv (SYMMETRY_XY) 1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1438
1439 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1440 const_iv (FT_RSRC) const_iv (FT_NUM)
1513 }; 1441 };
1514 1442
1515 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1443 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1516 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1444 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1517 1445
1538 } 1466 }
1539} 1467}
1540 1468
1541void _connect_to_perl () 1469void _connect_to_perl ()
1542 1470
1471void _recalc_want ()
1472
1543void _global_reattach () 1473void _global_reattach ()
1544 CODE: 1474 CODE:
1545{ 1475{
1546 // reattach to all attachable objects in the game. 1476 // reattach to all attachable objects in the game.
1547 for_all_clients (ns) 1477 for_all_clients (ns)
1548 ns->reattach (); 1478 ns->reattach ();
1549 1479
1550 for_all_players (pl)
1551 pl->reattach ();
1552
1553 //TODO
1554 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1555 // i->second->reattach ();
1556
1557 for_all_objects (op) 1480 for_all_objects (op)
1558 op->reattach (); 1481 op->reattach ();
1559} 1482}
1560 1483
1484# support function for map-world.ext
1485void _quantise (SV *data_sv, SV *plt_sv)
1486 CODE:
1487{
1488 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1489 croak ("_quantise called with invalid agruments");
1490
1491 plt_sv = SvRV (plt_sv);
1492 SV **plt = AvARRAY (plt_sv);
1493 int plt_count = AvFILL (plt_sv) + 1;
1494
1495 STRLEN len;
1496 char *data = SvPVbyte (data_sv, len);
1497 char *dst = data;
1498
1499 while (len >= 3)
1500 {
1501 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1502 {
1503 char *val = SvPVX (*val_sv);
1504
1505 if (val [0] == data [0]
1506 && val [1] == data [1]
1507 && val [2] == data [2])
1508 {
1509 *dst++ = val [3];
1510 goto next;
1511 }
1512 }
1513
1514 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1515 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1516 dst - SvPVX (data_sv), len);
1517
1518 next:
1519 data += 3;
1520 len -= 3;
1521 }
1522
1523 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1524}
1525
1526void evthread_start (int aiofd)
1527
1528void cede_to_tick ()
1529 CODE:
1530 coroapi::cede_to_tick ();
1531
1532NV till_tick ()
1533 CODE:
1534 RETVAL = SvNVX (sv_next_tick) - now ();
1535 OUTPUT:
1536 RETVAL
1537
1538int tick_inhibit ()
1539 CODE:
1540 RETVAL = tick_inhibit;
1541 OUTPUT:
1542 RETVAL
1543
1544void tick_inhibit_inc ()
1545 CODE:
1546 ++tick_inhibit;
1547
1548void tick_inhibit_dec ()
1549 CODE:
1550 if (!--tick_inhibit)
1551 if (tick_pending)
1552 {
1553 ev_async_send (EV_DEFAULT, &tick_watcher);
1554 coroapi::cede ();
1555 }
1556
1557void server_tick ()
1558 CODE:
1559{
1560 NOW = ev_now (EV_DEFAULT);
1561 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1562 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1563 runtime = SvNVX (sv_runtime);
1564
1565 server_tick ();
1566
1567 NOW = ev_time ();
1568 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1569 runtime += TICK;
1570 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1571}
1572
1561NV floor (NV x) 1573NV floor (NV x)
1562 1574
1563NV ceil (NV x) 1575NV ceil (NV x)
1564 1576
1565void server_tick () 1577NV rndm (...)
1566 CODE: 1578 CODE:
1567 runtime = SvNVx (sv_runtime); 1579 switch (items)
1568 server_tick (); 1580 {
1581 case 0: RETVAL = rndm (); break;
1582 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1583 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1584 default: croak ("cf::rndm requires none, one or two parameters."); break;
1585 }
1586 OUTPUT:
1587 RETVAL
1569 1588
1589NV clamp (NV value, NV min_value, NV max_value)
1590 CODE:
1591 RETVAL = clamp (value, min_value, max_value);
1592 OUTPUT:
1593 RETVAL
1594
1595NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1596 CODE:
1597 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1598 OUTPUT:
1599 RETVAL
1600
1601void weaken (...)
1602 PROTOTYPE: @
1603 CODE:
1604 while (items > 0)
1605 sv_rvweaken (ST (--items));
1606
1570void 1607void
1571LOG (int level, char *msg) 1608log_backtrace (utf8_string msg)
1609
1610void
1611LOG (int flags, utf8_string msg)
1572 PROTOTYPE: $$ 1612 PROTOTYPE: $$
1573 C_ARGS: (LogLevel)level, "%s", msg 1613 C_ARGS: flags, "%s", msg
1574 1614
1575char *path_combine (char *base, char *path) 1615octet_string path_combine (octet_string base, octet_string path)
1576 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1577 1617
1578char *path_combine_and_normalize (char *base, char *path) 1618octet_string path_combine_and_normalize (octet_string base, octet_string path)
1579 PROTOTYPE: $$ 1619 PROTOTYPE: $$
1580 1620
1581const char *
1582get_maps_directory (char *path)
1583 PROTOTYPE: $
1584 ALIAS: maps_directory = 0
1585 CODE:
1586 RETVAL = create_pathname (path);
1587 OUTPUT: RETVAL
1588
1589void 1621void
1590sub_generation_inc () 1622sub_generation_inc ()
1591 CODE: 1623 CODE:
1592 PL_sub_generation++; 1624 PL_sub_generation++;
1593 1625
1594char * 1626const_octet_string
1595mapdir () 1627mapdir ()
1596 PROTOTYPE: 1628 PROTOTYPE:
1597 ALIAS: 1629 ALIAS:
1598 mapdir = 0 1630 mapdir = 0
1599 uniquedir = 1 1631 uniquedir = 1
1615 } 1647 }
1616 OUTPUT: RETVAL 1648 OUTPUT: RETVAL
1617 1649
1618void abort () 1650void abort ()
1619 1651
1652void reset_signals ()
1653
1654void fork_abort (const_octet_string cause = "cf::fork_abort")
1655
1656void cleanup (const_octet_string cause, bool make_core = false)
1657
1620void emergency_save () 1658void emergency_save ()
1621 1659
1622void _exit (int status = 0) 1660void _exit (int status = EXIT_SUCCESS)
1623 1661
1624#if _POSIX_MEMLOCK 1662#if _POSIX_MEMLOCK
1625 1663
1626int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 INIT:
1666#if __GLIBC__
1667 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1668#endif
1627 1669
1628int munlockall () 1670int munlockall ()
1629 1671
1630#endif 1672#endif
1631 1673
1674int
1675malloc_trim (IV pad = 0)
1676
1677void
1678mallinfo ()
1679 PPCODE:
1680{
1681#if __GLIBC__
1682 struct mallinfo mai = mallinfo ();
1683 EXTEND (SP, 10*2);
1684 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1685 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1686 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1687 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1689 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1690 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1692 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1694#endif
1695 EXTEND (SP, 2*2);
1696 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1697 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1699}
1700
1632int find_animation (char *text) 1701int find_animation (utf8_string text)
1633 PROTOTYPE: $ 1702 PROTOTYPE: $
1634 1703
1635int random_roll (int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1636 1705
1637const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1638 1707
1639int 1708int
1640exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1641 CODE: 1710 CODE:
1642{ 1711{
1673 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1674 else 1743 else
1675 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1676 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1677 1746
1747UUID
1748uuid_cur ()
1749 CODE:
1750 RETVAL = UUID::cur;
1751 OUTPUT:
1752 RETVAL
1753
1754UUID
1755uuid_gen ()
1756 CODE:
1757 RETVAL = UUID::gen ();
1758 OUTPUT:
1759 RETVAL
1760
1761val64
1762uuid_seq (UUID uuid)
1763 CODE:
1764 RETVAL = uuid.seq;
1765 OUTPUT:
1766 RETVAL
1767
1768UUID
1769uuid_str (val64 seq)
1770 CODE:
1771 RETVAL.seq = seq;
1772 OUTPUT:
1773 RETVAL
1774
1775void
1776coin_names ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1781
1782void
1783coin_archetypes ()
1784 PPCODE:
1785 EXTEND (SP, NUM_COINS);
1786 for (int i = 0; i < NUM_COINS; ++i)
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788
1789bool
1790load_resource_file_ (octet_string filename)
1791
1678MODULE = cf PACKAGE = cf::attachable 1792MODULE = cf PACKAGE = cf::attachable
1679 1793
1680int 1794int
1681valid (SV *obj) 1795valid (SV *obj)
1682 CODE: 1796 CODE:
1683 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1797 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1684 OUTPUT: 1798 OUTPUT:
1685 RETVAL 1799 RETVAL
1686 1800
1801void
1802debug_trace (attachable *obj, bool on = true)
1803 CODE:
1804 obj->flags &= ~attachable::F_DEBUG_TRACE;
1805 if (on)
1806 obj->flags |= attachable::F_DEBUG_TRACE;
1807
1808int mortals_size ()
1809 CODE:
1810 RETVAL = attachable::mortals.size ();
1811 OUTPUT: RETVAL
1812
1813#object *mortals (U32 index)
1814# CODE:
1815# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1816# OUTPUT: RETVAL
1817
1687INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1818INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1688 1819
1689MODULE = cf PACKAGE = cf::global 1820MODULE = cf PACKAGE = cf::global
1690 1821
1691int invoke (SV *klass, int event, ...) 1822int invoke (SV *klass, int event, ...)
1692 CODE: 1823 CODE:
1696 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1827 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1697 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1698 1829
1699MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1830MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1700 1831
1701INCLUDE: $PERL genacc object ../include/object.h | 1832INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1702 1833
1703int invoke (object *op, int event, ...) 1834int invoke (object *op, int event, ...)
1704 CODE: 1835 CODE:
1705 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1836 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1706 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1708 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1839 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1709 OUTPUT: RETVAL 1840 OUTPUT: RETVAL
1710 1841
1711SV *registry (object *op) 1842SV *registry (object *op)
1712 1843
1713void mortals () 1844int objects_size ()
1714 PPCODE: 1845 CODE:
1715 EXTEND (SP, object::mortals.size ());
1716 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1717 PUSHs (to_sv (*i));
1718
1719object *first ()
1720 CODE:
1721 RETVAL = object::first; 1846 RETVAL = objects.size ();
1722 OUTPUT: RETVAL 1847 OUTPUT: RETVAL
1848
1849object *objects (U32 index)
1850 CODE:
1851 RETVAL = index < objects.size () ? objects [index] : 0;
1852 OUTPUT: RETVAL
1853
1854int actives_size ()
1855 CODE:
1856 RETVAL = actives.size ();
1857 OUTPUT: RETVAL
1858
1859object *actives (U32 index)
1860 CODE:
1861 RETVAL = index < actives.size () ? actives [index] : 0;
1862 OUTPUT: RETVAL
1863
1864int mortals_size ()
1865 CODE:
1866 RETVAL = attachable::mortals.size ();
1867 OUTPUT: RETVAL
1868
1869const char *slot_use_name (U32 slot)
1870 ALIAS:
1871 slot_nonuse_name = 1
1872 CODE:
1873{
1874 if (slot >= NUM_BODY_LOCATIONS)
1875 croak ("body slot index out of range");
1876
1877 switch (ix)
1878 {
1879 case 0: RETVAL = body_locations[slot].use_name; break;
1880 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1881 }
1882}
1883 OUTPUT:
1884 RETVAL
1723 1885
1724# missing properties 1886# missing properties
1725 1887
1726object *head (object *op) 1888object *head (object *op)
1727 PROTOTYPE: $ 1889 PROTOTYPE: $
1728 CODE: 1890 CODE:
1729 RETVAL = op->head ? op->head : op;
1730 OUTPUT: RETVAL
1731
1732int is_head (object *op)
1733 PROTOTYPE: $
1734 CODE:
1735 RETVAL = !op->head; 1891 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL 1892 OUTPUT: RETVAL
1737 1893
1738void 1894void
1739inv (object *obj) 1895inv (object *obj)
1740 PROTOTYPE: $ 1896 PROTOTYPE: $
1741 PPCODE: 1897 PPCODE:
1742{ 1898{
1743 object *o;
1744 for (o = obj->inv; o; o = o->below) 1899 for (object *o = obj->inv; o; o = o->below)
1745 XPUSHs (sv_2mortal (to_sv (o))); 1900 XPUSHs (sv_2mortal (to_sv (o)));
1746} 1901}
1747 1902
1748void 1903void
1749set_animation (object *op, int idx) 1904set_animation (object *op, int idx)
1750 CODE: 1905 CODE:
1751 SET_ANIMATION (op, idx); 1906 SET_ANIMATION (op, idx);
1752 1907
1908int
1909num_animations (object *op)
1910 CODE:
1911 RETVAL = NUM_ANIMATIONS (op);
1912 OUTPUT: RETVAL
1913
1914int slot_info (object *op, UV slot, int value = 0)
1915 ALIAS:
1916 slot_used = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1923
1924 if (items > 2)
1925 if (ix)
1926 op->slot[slot].used = value;
1927 else
1928 op->slot[slot].info = value;
1929}
1930 OUTPUT:
1931 RETVAL
1932
1753object *find_best_object_match (object *op, const char *match) 1933object *find_best_object_match (object *op, utf8_string match)
1754 1934
1755object *find_marked_object (object *op) 1935object *find_marked_object (object *op)
1756 1936
1757int need_identify (object *obj); 1937int need_identify (object *obj);
1758 1938
1770 1950
1771void apply_below (object *op) 1951void apply_below (object *op)
1772 CODE: 1952 CODE:
1773 player_apply_below (op); 1953 player_apply_below (op);
1774 1954
1775object *cf_object_present_archname_inside (object *op, char *whatstr) 1955int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1776
1777int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1778
1779int cf_object_change_map (object *op, int x, int y, maptile *map)
1780
1781#//TODO
1782object *clone_ (object *op, int recursive = 0)
1783 CODE:
1784 if (recursive)
1785 RETVAL = object_create_clone (op);
1786 else
1787 {
1788 RETVAL = object::create ();
1789 op->copy_to (RETVAL);
1790 }
1791 OUTPUT: RETVAL
1792 1956
1793int pay_item (object *op, object *buyer) 1957int pay_item (object *op, object *buyer)
1794 CODE: 1958 CODE:
1795 RETVAL = pay_for_item (op, buyer); 1959 RETVAL = pay_for_item (op, buyer);
1796 OUTPUT: RETVAL 1960 OUTPUT: RETVAL
1800 RETVAL = pay_for_amount (amount, op); 1964 RETVAL = pay_for_amount (amount, op);
1801 OUTPUT: RETVAL 1965 OUTPUT: RETVAL
1802 1966
1803void pay_player (object *op, uint64 amount) 1967void pay_player (object *op, uint64 amount)
1804 1968
1805val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1969val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1806 1970
1807int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1971int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1808 1972
1809void learn_spell (object *op, object *sp, int special_prayer = 0) 1973void learn_spell (object *op, object *sp, int special_prayer = 0)
1810 CODE: 1974 CODE:
1811 do_learn_spell (op, sp, special_prayer); 1975 do_learn_spell (op, sp, special_prayer);
1812 1976
1813void forget_spell (object *op, object *sp) 1977void forget_spell (object *op, object *sp)
1814 CODE: 1978 CODE:
1815 do_forget_spell (op, query_name (sp)); 1979 do_forget_spell (op, query_name (sp));
1816 1980
1817object *check_for_spell (object *op, char *spellname) 1981object *check_for_spell (object *op, utf8_string spellname)
1818 CODE: 1982 CODE:
1819 RETVAL = check_spell_known (op, spellname); 1983 RETVAL = check_spell_known (op, spellname);
1820 OUTPUT: RETVAL 1984 OUTPUT: RETVAL
1821 1985
1822int query_money (object *op) 1986int query_money (object *op)
1831 1995
1832void drop (object *who, object *op) 1996void drop (object *who, object *op)
1833 1997
1834void pick_up (object *who, object *op) 1998void pick_up (object *who, object *op)
1835 1999
1836object *cf_object_insert_object (object *op, object *container)
1837
1838object *cf_object_insert_in_ob (object *ob, object *where)
1839
1840int cf_object_teleport (object *op, maptile *map, int x, int y)
1841
1842void update_object (object *op, int action) 2000void update_object (object *op, int action)
1843 2001
1844object *cf_create_object_by_name (const char *name)
1845
1846void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2002void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1847 2003
1848void player_lvl_adj (object *who, object *skill = 0) 2004void player_lvl_adj (object *who, object *skill = 0)
1849 2005
1850int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2006int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1851 2007
1857 2013
1858void add_button_link (object *button, maptile *map, int connected); 2014void add_button_link (object *button, maptile *map, int connected);
1859 2015
1860void remove_button_link (object *op); 2016void remove_button_link (object *op);
1861 2017
2018void handle_apply_yield (object *op);
2019
1862 2020
1863MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2021MODULE = cf PACKAGE = cf::object PREFIX = cf_
1864
1865object *cf_insert_ob_in_ob (object *ob, object *where)
1866 2022
1867# no clean way to get an object from an archetype - stupid idiotic 2023# no clean way to get an object from an archetype - stupid idiotic
1868# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2024# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1869 2025
1870object *new (const char *archetype = 0) 2026object *new (utf8_string archetype = 0)
1871 PROTOTYPE: ;$ 2027 PROTOTYPE: ;$
1872 CODE: 2028 CODE:
1873 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2029 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1874 OUTPUT: 2030 OUTPUT:
1875 RETVAL 2031 RETVAL
1876 2032
2033object *find_object (U32 tag)
2034
2035# TODO: nuke
1877object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2036object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1878 PROTOTYPE: $$$$$$ 2037 PROTOTYPE: $$$$$$
1879 CODE: 2038 CODE:
1880{ 2039{
1881 int unused_type; 2040 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1882 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1883} 2041}
1884 2042
1885# syntatic sugar for easier use in event callbacks. 2043shstr
1886const char *options (object *op) 2044object::kv_get (shstr key)
1887 CODE:
1888 RETVAL = op->name;
1889 OUTPUT:
1890 RETVAL
1891 2045
1892player *contr (object *op) 2046void
1893 CODE: 2047object::kv_del (shstr key)
1894 RETVAL = op->contr;
1895 OUTPUT: RETVAL
1896 2048
1897const char *get_ob_key_value (object *op, const char *key) 2049void
1898 2050object::kv_set (shstr key, shstr value)
1899bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1900 2051
1901object *get_nearest_player (object *ob) 2052object *get_nearest_player (object *ob)
1902 ALIAS: nearest_player = 0 2053 ALIAS: nearest_player = 0
1903 PREINIT: 2054 PREINIT:
1904 extern object *get_nearest_player (object *); 2055 extern object *get_nearest_player (object *);
1912 EXTEND (SP, 5); 2063 EXTEND (SP, 5);
1913 PUSHs (newSVuv (rv.distance)); 2064 PUSHs (newSVuv (rv.distance));
1914 PUSHs (newSViv (rv.distance_x)); 2065 PUSHs (newSViv (rv.distance_x));
1915 PUSHs (newSViv (rv.distance_y)); 2066 PUSHs (newSViv (rv.distance_y));
1916 PUSHs (newSViv (rv.direction)); 2067 PUSHs (newSViv (rv.direction));
1917 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2068 PUSHs (to_sv (rv.part));
1918} 2069}
1919 2070
1920bool on_same_map_as (object *ob, object *other) 2071bool on_same_map_as (object *ob, object *other)
1921 CODE: 2072 CODE:
1922 RETVAL = on_same_map (ob, other); 2073 RETVAL = on_same_map (ob, other);
1923 OUTPUT: RETVAL 2074 OUTPUT: RETVAL
1924 2075
1925const char * 2076const_utf8_string
1926base_name (object *op, int plural = op->nrof > 1) 2077base_name (object *op, int plural = op->nrof > 1)
1927 CODE: 2078 CODE:
1928 RETVAL = query_base_name (op, plural); 2079 RETVAL = query_base_name (op, plural);
1929 OUTPUT: RETVAL 2080 OUTPUT: RETVAL
1930 2081
1931object *decrease_ob_nr (object *op, unsigned long i) 2082# return the tail of an object, excluding itself
2083void
2084tail (object *op)
2085 PPCODE:
2086 while ((op = op->more))
2087 XPUSHs (sv_2mortal (to_sv (op)));
1932 2088
1933MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2089MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1934 2090
1935player *player (object *op) 2091player *player (object *op)
1936 CODE: 2092 CODE:
1937 RETVAL = op->contr; 2093 RETVAL = op->contr;
1938 OUTPUT: RETVAL 2094 OUTPUT: RETVAL
1939 2095
2096bool move_player (object *op, int dir)
2097
1940void check_score (object *op) 2098void check_score (object *op)
1941 2099
1942void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2100void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1943 CODE: 2101 CODE:
1944 new_draw_info (flags, 0, op, txt); 2102 new_draw_info (flags, 0, op, txt);
1945 2103
1946object *cf_player_send_inventory (object *op)
1947
1948char *cf_player_get_ip (object *op)
1949 ALIAS: ip = 0
1950
1951object *cf_player_get_marked_item (object *op)
1952 ALIAS: marked_item = 0
1953
1954void cf_player_set_marked_item (object *op, object *ob)
1955
1956partylist *cf_player_get_party (object *op)
1957 ALIAS: party = 0
1958
1959void cf_player_set_party (object *op, partylist *party)
1960
1961void kill_player (object *op) 2104void kill_player (object *op)
1962 2105
2106void esrv_send_item (object *pl, object *item)
2107
1963void esrv_update_item (object *op, int what, object *item) 2108void esrv_update_item (object *pl, int what, object *item)
1964 C_ARGS: what, op, item 2109 C_ARGS: what, pl, item
1965 2110
1966void clear_los (object *op) 2111void esrv_del_item (object *pl, int tag)
2112 C_ARGS: pl->contr, tag
1967 2113
1968int command_teleport (object *op, char *params)
1969
1970int command_summon (object *op, char *params) 2114int command_summon (object *op, utf8_string params)
1971 2115
1972int command_arrest (object *op, char *params) 2116int command_arrest (object *op, utf8_string params)
1973
1974int command_kick (object *op, char *params)
1975
1976int command_banish (object *op, char *params)
1977 2117
1978 2118
1979MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2119MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1980 2120
1981INCLUDE: $PERL genacc player ../include/player.h | 2121INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1982 2122
1983int invoke (player *pl, int event, ...) 2123int invoke (player *pl, int event, ...)
1984 CODE: 2124 CODE:
1985 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2125 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1986 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2126 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1996 pl->ob->stats.hp = pl->ob->stats.maxhp; 2136 pl->ob->stats.hp = pl->ob->stats.maxhp;
1997 pl->ob->stats.sp = pl->ob->stats.maxsp; 2137 pl->ob->stats.sp = pl->ob->stats.maxsp;
1998 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2138 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1999 pl->orig_stats = pl->ob->stats; 2139 pl->orig_stats = pl->ob->stats;
2000 2140
2001void cf_player_move (player *pl, int dir) 2141void clear_los (player *pl)
2002
2003void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2004
2005player *first ()
2006 CODE:
2007 RETVAL = first_player;
2008 OUTPUT: RETVAL
2009 2142
2010bool 2143bool
2011cell_visible (player *pl, int dx, int dy) 2144cell_visible (player *pl, int dx, int dy)
2012 CODE: 2145 CODE:
2013 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2146 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2020 CODE: 2153 CODE:
2021{ 2154{
2022 STRLEN len; 2155 STRLEN len;
2023 char *buf = SvPVbyte (packet, len); 2156 char *buf = SvPVbyte (packet, len);
2024 2157
2158 if (len > MAXSOCKBUF)
2159 pl->failmsg ("[packet too long for client]");
2025 if (pl->ns) 2160 else if (pl->ns)
2026 pl->ns->send_packet (buf, len); 2161 pl->ns->send_packet (buf, len);
2027} 2162}
2028 2163
2029int 2164int
2030listening (player *pl, int new_value = -1) 2165listening (player *pl, int new_value = -1)
2053list () 2188list ()
2054 PPCODE: 2189 PPCODE:
2055 for_all_players (pl) 2190 for_all_players (pl)
2056 XPUSHs (sv_2mortal (to_sv (pl))); 2191 XPUSHs (sv_2mortal (to_sv (pl)));
2057 2192
2058bool
2059peaceful (player *pl, bool new_setting = 0)
2060 PROTOTYPE: $;$
2061 CODE:
2062 RETVAL = pl->peaceful;
2063 if (items > 1)
2064 pl->peaceful = new_setting;
2065 OUTPUT:
2066 RETVAL
2067
2068living *
2069orig_stats (player *pl)
2070 CODE:
2071 RETVAL = &pl->orig_stats;
2072 OUTPUT: RETVAL
2073
2074living *
2075last_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->last_stats;
2078 OUTPUT: RETVAL
2079
2080 2193
2081MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2194MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2082 2195
2083int invoke (maptile *map, int event, ...) 2196int invoke (maptile *map, int event, ...)
2084 CODE: 2197 CODE:
2088 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2201 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2089 OUTPUT: RETVAL 2202 OUTPUT: RETVAL
2090 2203
2091SV *registry (maptile *map) 2204SV *registry (maptile *map)
2092 2205
2206void
2207find_tagged_objects (maptile *map, utf8_string tag = 0)
2208 PPCODE:
2209{
2210 if (!map->spaces)
2211 XSRETURN_EMPTY;
2212
2213 if (tag)
2214 {
2215 shstr_cmp tag_ (tag);
2216
2217 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2218 for (object *op = ms->bot; op; op = op->above)
2219 if (op->tag == tag_)
2220 XPUSHs (sv_2mortal (to_sv (op)));
2221 }
2222 else
2223 {
2224 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2225 for (object *op = ms->bot; op; op = op->above)
2226 if (op->tag)
2227 XPUSHs (sv_2mortal (to_sv (op)));
2228 }
2229}
2230
2093INCLUDE: $PERL genacc maptile ../include/map.h | 2231INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2094 2232
2095void 2233void
2096maptile::instantiate () 2234maptile::instantiate ()
2097 2235
2098maptile *new () 2236maptile *new ()
2113 for_all_players (pl) 2251 for_all_players (pl)
2114 if (pl->ob && pl->ob->map == THIS) 2252 if (pl->ob && pl->ob->map == THIS)
2115 PUSHs (sv_2mortal (to_sv (pl->ob))); 2253 PUSHs (sv_2mortal (to_sv (pl->ob)));
2116 } 2254 }
2117 2255
2118void play_sound_map (maptile *map, int x, int y, int sound_num) 2256void
2257maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2258 CODE:
2259{
2260 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2261 croak ("maptile::add_underlay: palette must be arrayref");
2262
2263 palette = SvRV (palette);
2264
2265 STRLEN idxlen;
2266 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2267
2268 for (int x = 0; x < THIS->width; ++x)
2269 for (int y = 0; y < THIS->height; ++y)
2270 {
2271 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2272 if (op->flag [FLAG_IS_FLOOR])
2273 goto skip_space;
2274
2275 {
2276 int offs = offset + y * stride + x;
2277 if (IN_RANGE_EXC (offs, 0, idxlen))
2278 {
2279 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2280 {
2281 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2282 ob->flag [FLAG_NO_MAP_SAVE] = true;
2283 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2284
2285 if (ob->randomitems)
2286 {
2287 if (!ob->above)
2288 {
2289 ob->create_treasure (ob->randomitems);
2290
2291 for (object *op = ob->above; op; op = op->above)
2292 op->flag [FLAG_NO_MAP_SAVE] = true;
2293 }
2294
2295 ob->randomitems = 0;
2296 }
2297 }
2298 }
2299 }
2300
2301 skip_space: ;
2302 }
2303}
2304
2305void
2306maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2307 CODE:
2308{
2309 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2310 croak ("maptile::set_regiondata: palette must be arrayref");
2311
2312 palette = SvRV (palette);
2313
2314 STRLEN idxlen;
2315 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2316
2317 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2318 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2319
2320 for (int i = av_len ((AV *)palette) + 1; i--; )
2321 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2322
2323 for (int y = 0; y < THIS->height; ++y)
2324 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2325
2326 sfree (THIS->regions, THIS->size ());
2327 delete [] THIS->regionmap;
2328
2329 THIS->regions = regions;
2330 THIS->regionmap = regionmap;
2331}
2332
2333void
2334maptile::create_region_treasure ()
2335 CODE:
2336{
2337 object *op = object::create ();
2338 op->type = FLOOR;
2339 op->map = THIS;
2340
2341 for (int x = 0; x < THIS->width; ++x)
2342 for (int y = 0; y < THIS->height; ++y)
2343 {
2344 region *rgn = THIS->region (x, y);
2345
2346 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2347 if (rgn->treasure && rndm () < rgn->treasure_density)
2348 {
2349 op->x = x;
2350 op->y = y;
2351 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2352 }
2353 }
2354
2355 op->destroy ();
2356}
2119 2357
2120int out_of_map (maptile *map, int x, int y) 2358int out_of_map (maptile *map, int x, int y)
2121 2359
2122void 2360void
2123trigger (maptile *map, long connection, bool state = true) 2361trigger (maptile *map, long connection, bool state = true)
2128get_connection (maptile *map, long connection) 2366get_connection (maptile *map, long connection)
2129 PPCODE: 2367 PPCODE:
2130 oblinkpt *obp = get_connection_links (map, connection); 2368 oblinkpt *obp = get_connection_links (map, connection);
2131 if (obp) 2369 if (obp)
2132 for (objectlink *ol = obp->link; ol; ol = ol->next) 2370 for (objectlink *ol = obp->link; ol; ol = ol->next)
2133 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2371 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2134 2372
2135object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2136
2137object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2138
2139object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2140 C_ARGS: str, map, nx, ny
2141
2142void 2373void
2143cf_map_normalise (maptile *map, int x, int y) 2374get_map_flags (maptile *map, int x, int y)
2144 PPCODE: 2375 PPCODE:
2145{ 2376{
2146 maptile *nmap = 0; 2377 maptile *nmap = 0;
2147 I16 nx = 0, ny = 0; 2378 I16 nx = 0, ny = 0;
2148 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2379 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2150 EXTEND (SP, 4); 2381 EXTEND (SP, 4);
2151 PUSHs (sv_2mortal (newSViv (flags))); 2382 PUSHs (sv_2mortal (newSViv (flags)));
2152 2383
2153 if (GIMME_V == G_ARRAY) 2384 if (GIMME_V == G_ARRAY)
2154 { 2385 {
2155 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2386 PUSHs (sv_2mortal (to_sv (nmap)));
2156 PUSHs (sv_2mortal (newSViv (nx))); 2387 PUSHs (sv_2mortal (newSViv (nx)));
2157 PUSHs (sv_2mortal (newSViv (ny))); 2388 PUSHs (sv_2mortal (newSViv (ny)));
2158 } 2389 }
2159} 2390}
2160 2391
2169 2400
2170 get_map_flags (map, &nmap, x, y, &nx, &ny); 2401 get_map_flags (map, &nmap, x, y, &nx, &ny);
2171 2402
2172 if (nmap) 2403 if (nmap)
2173 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2404 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2174 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2405 XPUSHs (sv_2mortal (to_sv (o)));
2175} 2406}
2176 2407
2177SV * 2408SV *
2178bot_at (maptile *obj, unsigned int x, unsigned int y) 2409bot_at (maptile *obj, unsigned int x, unsigned int y)
2179 PROTOTYPE: $$$ 2410 PROTOTYPE: $$$
2188 INIT: 2419 INIT:
2189 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2420 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2190 CODE: 2421 CODE:
2191 switch (ix) 2422 switch (ix)
2192 { 2423 {
2193 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2424 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2194 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2425 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2195 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2426 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2196 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2427 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2197 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2428 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2198 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2429 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2199 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2430 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2200 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2431 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2201 } 2432 }
2202 OUTPUT: RETVAL 2433 OUTPUT: RETVAL
2203 2434
2204void fix_walls (maptile *map, int x, int y) 2435void fix_walls (maptile *map, int x, int y)
2205 2436
2206void fix_walls_around (maptile *map, int x, int y) 2437void fix_walls_around (maptile *map, int x, int y)
2207 2438
2208const char *
2209region_name (maptile *m)
2210 CODE:
2211 RETVAL = get_name_of_region_for_map (m);
2212 OUTPUT: RETVAL
2213
2214# worst xs function of my life 2439# worst xs function of my life
2215maptile * 2440bool
2216_create_random_map (\ 2441_create_random_map (\
2217 char *path,\ 2442 maptile *self,\
2218 char *wallstyle,\ 2443 utf8_string wallstyle,\
2219 char *wall_name,\ 2444 utf8_string wall_name,\
2220 char *floorstyle,\ 2445 utf8_string floorstyle,\
2221 char *monsterstyle,\ 2446 utf8_string monsterstyle,\
2222 char *treasurestyle,\ 2447 utf8_string treasurestyle,\
2223 char *layoutstyle,\ 2448 utf8_string layoutstyle,\
2224 char *doorstyle,\ 2449 utf8_string doorstyle,\
2225 char *decorstyle,\ 2450 utf8_string decorstyle,\
2226 char *origin_map,\ 2451 utf8_string origin_map,\
2227 char *final_map,\ 2452 utf8_string final_map,\
2228 char *exitstyle,\ 2453 utf8_string exitstyle,\
2229 char *this_map,\ 2454 utf8_string this_map,\
2230 char *exit_on_final_map,\ 2455 utf8_string exit_on_final_map,\
2231 int Xsize,\ 2456 int xsize,\
2232 int Ysize,\ 2457 int ysize,\
2233 int expand2x,\ 2458 int expand2x,\
2234 int layoutoptions1,\ 2459 int layoutoptions1,\
2235 int layoutoptions2,\ 2460 int layoutoptions2,\
2236 int layoutoptions3,\ 2461 int layoutoptions3,\
2237 int symmetry,\ 2462 int symmetry,\
2242 int dungeon_depth,\ 2467 int dungeon_depth,\
2243 int decoroptions,\ 2468 int decoroptions,\
2244 int orientation,\ 2469 int orientation,\
2245 int origin_y,\ 2470 int origin_y,\
2246 int origin_x,\ 2471 int origin_x,\
2247 int random_seed,\ 2472 U32 random_seed,\
2248 val64 total_map_hp,\ 2473 val64 total_map_hp,\
2249 int map_layout_style,\ 2474 int map_layout_style,\
2250 int treasureoptions,\ 2475 int treasureoptions,\
2251 int symmetry_used,\ 2476 int symmetry_used,\
2252 region *region\ 2477 region *region,\
2478 utf8_string custom\
2253) 2479)
2254 CODE: 2480 CODE:
2255{ 2481{
2256 random_map_params rmp; 2482 random_map_params rmp;
2257 2483
2267 assign (rmp.exit_on_final_map, exit_on_final_map); 2493 assign (rmp.exit_on_final_map, exit_on_final_map);
2268 2494
2269 rmp.origin_map = origin_map; 2495 rmp.origin_map = origin_map;
2270 rmp.final_map = final_map; 2496 rmp.final_map = final_map;
2271 rmp.this_map = this_map; 2497 rmp.this_map = this_map;
2272 rmp.Xsize = Xsize; 2498 rmp.xsize = xsize;
2273 rmp.Ysize = Ysize; 2499 rmp.ysize = ysize;
2274 rmp.expand2x = expand2x; 2500 rmp.expand2x = expand2x;
2275 rmp.layoutoptions1 = layoutoptions1; 2501 rmp.layoutoptions1 = layoutoptions1;
2276 rmp.layoutoptions2 = layoutoptions2; 2502 rmp.layoutoptions2 = layoutoptions2;
2277 rmp.layoutoptions3 = layoutoptions3; 2503 rmp.layoutoptions3 = layoutoptions3;
2278 rmp.symmetry = symmetry; 2504 rmp.symmetry = symmetry;
2284 rmp.decoroptions = decoroptions; 2510 rmp.decoroptions = decoroptions;
2285 rmp.orientation = orientation; 2511 rmp.orientation = orientation;
2286 rmp.origin_y = origin_y; 2512 rmp.origin_y = origin_y;
2287 rmp.origin_x = origin_x; 2513 rmp.origin_x = origin_x;
2288 rmp.random_seed = random_seed; 2514 rmp.random_seed = random_seed;
2289 rmp.total_map_hp = total_map_hp; 2515 rmp.total_map_hp = (uint64_t) total_map_hp;
2290 rmp.map_layout_style = map_layout_style; 2516 rmp.map_layout_style = map_layout_style;
2291 rmp.treasureoptions = treasureoptions; 2517 rmp.treasureoptions = treasureoptions;
2292 rmp.symmetry_used = symmetry_used; 2518 rmp.symmetry_used = symmetry_used;
2293 rmp.region = region; 2519 rmp.region = region;
2520 rmp.custom = custom;
2294 2521
2295 RETVAL = generate_random_map (path, &rmp); 2522 RETVAL = self->generate_random_map (&rmp);
2296} 2523}
2297 OUTPUT: 2524 OUTPUT:
2298 RETVAL 2525 RETVAL
2299 2526
2300MODULE = cf PACKAGE = cf::arch 2527MODULE = cf PACKAGE = cf::arch
2301 2528
2302archetype *find (const char *name) 2529int archetypes_size ()
2303 CODE: 2530 CODE:
2304 RETVAL = archetype::find (name); 2531 RETVAL = archetypes.size ();
2305 OUTPUT: 2532 OUTPUT: RETVAL
2306 RETVAL
2307 2533
2308archetype *first() 2534archetype *archetypes (U32 index)
2309 PROTOTYPE: 2535 CODE:
2310 CODE: 2536 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2311 RETVAL = first_archetype; 2537 OUTPUT: RETVAL
2538
2539object *instantiate (archetype *arch)
2540 CODE:
2541 RETVAL = arch_to_object (arch);
2542 OUTPUT:
2312 OUTPUT: RETVAL 2543 RETVAL
2313 2544
2314INCLUDE: $PERL genacc archetype ../include/object.h | 2545INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2315 2546
2316MODULE = cf PACKAGE = cf::party 2547MODULE = cf PACKAGE = cf::party
2317 2548
2318partylist *first () 2549partylist *first ()
2319 PROTOTYPE: 2550 PROTOTYPE:
2320 CODE: 2551 CODE:
2321 RETVAL = get_firstparty (); 2552 RETVAL = get_firstparty ();
2322 OUTPUT: RETVAL 2553 OUTPUT: RETVAL
2323 2554
2324INCLUDE: $PERL genacc partylist ../include/player.h | 2555INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2325 2556
2326MODULE = cf PACKAGE = cf::region 2557MODULE = cf PACKAGE = cf::region
2327 2558
2328region *first () 2559void
2329 PROTOTYPE: 2560list ()
2330 CODE: 2561 PPCODE:
2331 RETVAL = first_region; 2562 for_all_regions (rgn)
2332 OUTPUT: RETVAL 2563 XPUSHs (sv_2mortal (to_sv (rgn)));
2333 2564
2334region *find (char *name) 2565region *find (utf8_string name)
2335 PROTOTYPE: $ 2566 PROTOTYPE: $
2336 CODE: 2567 CODE:
2337 RETVAL = get_region_by_name (name); 2568 RETVAL = region::find (name);
2338 OUTPUT: RETVAL 2569 OUTPUT: RETVAL
2339 2570
2571region *find_fuzzy (utf8_string name)
2572 PROTOTYPE: $
2573 CODE:
2574 RETVAL = region::find_fuzzy (name);
2575 OUTPUT: RETVAL
2576
2577int specificity (region *rgn)
2578 CODE:
2579 RETVAL = 0;
2580 while (rgn = rgn->parent)
2581 RETVAL++;
2582 OUTPUT: RETVAL
2583
2340INCLUDE: $PERL genacc region ../include/map.h | 2584INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2341 2585
2342MODULE = cf PACKAGE = cf::living 2586MODULE = cf PACKAGE = cf::living
2343 2587
2344INCLUDE: $PERL genacc living ../include/living.h | 2588INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2345 2589
2346MODULE = cf PACKAGE = cf::settings 2590MODULE = cf PACKAGE = cf::settings
2347 2591
2348INCLUDE: $PERL genacc Settings ../include/global.h | 2592INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2349 2593
2350MODULE = cf PACKAGE = cf::client 2594MODULE = cf PACKAGE = cf::client
2351 2595
2352INCLUDE: $PERL genacc client ../include/client.h | 2596INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2353 2597
2354int invoke (client *ns, int event, ...) 2598int invoke (client *ns, int event, ...)
2355 CODE: 2599 CODE:
2356 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2600 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2357 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2601 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2373 CODE: 2617 CODE:
2374{ 2618{
2375 STRLEN len; 2619 STRLEN len;
2376 char *buf = SvPVbyte (packet, len); 2620 char *buf = SvPVbyte (packet, len);
2377 2621
2622 if (len > MAXSOCKBUF)
2623 {
2624 // ugly
2625 if (THIS->pl)
2626 THIS->pl->failmsg ("[packet too long for client]");
2627 }
2628 else
2378 THIS->send_packet (buf, len); 2629 THIS->send_packet (buf, len);
2379} 2630}
2380 2631
2632faceidx
2633client::need_face (utf8_string name, int pri = 0)
2634 CODE:
2635 RETVAL = face_find (name, 0);
2636 if (RETVAL)
2637 {
2638 THIS->send_face (RETVAL, pri);
2639 THIS->flush_fx ();
2640 }
2641 OUTPUT:
2642 RETVAL
2643
2644int
2645client::fx_want (int idx, int value = -1)
2646 CODE:
2647 if (0 < idx && idx < FT_NUM)
2648 {
2649 RETVAL = THIS->fx_want [idx];
2650 if (items > 2)
2651 THIS->fx_want [idx] = value;
2652 }
2653 else
2654 RETVAL = 0;
2655 OUTPUT:
2656 RETVAL
2657
2658MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2659
2660faceidx sound_find (utf8_string name)
2661
2662void sound_set (utf8_string str, faceidx face)
2663
2664# dire hack
2665void old_sound_index (int idx, faceidx face)
2666 CODE:
2667 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2668 old_sound_index [idx] = face;
2669
2670MODULE = cf PACKAGE = cf::face PREFIX = face_
2671
2672#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2673
2674faceidx face_find (utf8_string name, faceidx defidx = 0)
2675
2676faceidx alloc (utf8_string name)
2677 CODE:
2678{
2679 do
2680 {
2681 RETVAL = faces.size ();
2682 faces.resize (RETVAL + 1);
2683 }
2684 while (!RETVAL); // crude way to leave index 0
2685
2686 faces [RETVAL].name = name;
2687 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2688
2689 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2690 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2691}
2692 OUTPUT: RETVAL
2693
2694void set_type (faceidx idx, int value)
2695 ALIAS:
2696 set_type = 0
2697 set_visibility = 1
2698 set_magicmap = 2
2699 set_smooth = 3
2700 set_smoothlevel = 4
2701 CODE:
2702 faceinfo *f = face_info (idx); assert (f);
2703 switch (ix)
2704 {
2705 case 0: f->type = value; break;
2706 case 1: f->visibility = value; break;
2707 case 2: f->magicmap = value; break;
2708 case 3: f->smooth = value; break;
2709 case 4: f->smoothlevel = value; break;
2710 }
2711
2712void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2713 CODE:
2714{
2715 faceinfo *f = face_info (idx); assert (f);
2716 facedata *d = &(faceset ? f->data64 : f->data32);
2717 sv_to (data, d->data);
2718 STRLEN clen;
2719 char *cdata = SvPVbyte (chksum, clen);
2720 clen = min (CHKSUM_SIZE, clen);
2721
2722 if (memcmp (d->chksum, cdata, clen))
2723 {
2724 memcpy (d->chksum, cdata, clen);
2725
2726 // invalidate existing client face info
2727 for_all_clients (ns)
2728 if (ns->faceset == faceset)
2729 {
2730 ns->faces_sent [idx] = false;
2731 ns->force_newmap = true;
2732 }
2733 }
2734}
2735
2736int get_data_size (faceidx idx, int faceset = 0)
2737 CODE:
2738 facedata *d = face_data (idx, faceset);
2739 if (!d) XSRETURN_UNDEF;
2740 RETVAL = d->data.size ();
2741 OUTPUT:
2742 RETVAL
2743
2744SV *get_chksum (faceidx idx, int faceset = 0)
2745 CODE:
2746 facedata *d = face_data (idx, faceset);
2747 if (!d) XSRETURN_UNDEF;
2748 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2749 OUTPUT:
2750 RETVAL
2751
2752SV *get_data (faceidx idx, int faceset = 0)
2753 CODE:
2754 facedata *d = face_data (idx, faceset);
2755 if (!d) XSRETURN_UNDEF;
2756 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2757 OUTPUT:
2758 RETVAL
2759
2760void invalidate (faceidx idx)
2761 CODE:
2762 for_all_clients (ns)
2763 {
2764 ns->faces_sent [idx] = false;
2765 ns->force_newmap = true;
2766 }
2767
2768void invalidate_all ()
2769 CODE:
2770 for_all_clients (ns)
2771 {
2772 ns->faces_sent.reset ();
2773 ns->force_newmap = true;
2774 }
2775
2776MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2777
2778#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2779
2780animidx anim_find (utf8_string name)
2781 CODE:
2782 RETVAL = animation::find (name).number;
2783 OUTPUT: RETVAL
2784
2785animidx set (utf8_string name, SV *frames, int facings = 1)
2786 CODE:
2787{
2788 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2789 croak ("frames must be an arrayref");
2790
2791 AV *av = (AV *)SvRV (frames);
2792
2793 animation *anim = &animation::find (name);
2794 if (anim->number)
2795 {
2796 anim->resize (av_len (av) + 1);
2797 anim->facings = facings;
2798 }
2799 else
2800 anim = &animation::create (name, av_len (av) + 1, facings);
2801
2802 for (int i = 0; i < anim->num_animations; ++i)
2803 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2804}
2805 OUTPUT: RETVAL
2806
2807void invalidate_all ()
2808 CODE:
2809 for_all_clients (ns)
2810 ns->anims_sent.reset ();
2811
2812MODULE = cf PACKAGE = cf::object::freezer
2813
2814INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2815
2816SV *
2817new (char *klass)
2818 CODE:
2819 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2820 OUTPUT: RETVAL
2821
2822void
2823DESTROY (SV *sv)
2824 CODE:
2825 object_freezer *self;
2826 sv_to (sv, self);
2827 delete self;
2828
2829MODULE = cf PACKAGE = cf::object::thawer
2830
2831INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2832
2833SV *
2834new_from_file (char *klass, octet_string path)
2835 CODE:
2836 object_thawer *f = new object_thawer (path);
2837 if (!*f)
2838 {
2839 delete f;
2840 XSRETURN_UNDEF;
2841 }
2842 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2843 OUTPUT: RETVAL
2844
2845void
2846DESTROY (SV *sv)
2847 CODE:
2848 object_thawer *self;
2849 sv_to (sv, self);
2850 delete self;
2851
2852void
2853extract_tags (object_thawer *self)
2854 PPCODE:
2855 while (self->kw != KW_EOF)
2856 {
2857 PUTBACK;
2858 coroapi::cede_to_tick ();
2859 SPAGAIN;
2860
2861 if (self->kw == KW_tag)
2862 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2863
2864 self->skip ();
2865 }
2866

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