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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.148 by root, Sat Jan 20 23:39:09 2007 UTC vs.
Revision 1.285 by root, Sun May 4 08:25:33 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
42#include <EXTERN.h> 54#include <EXTERN.h>
43#include <perl.h> 55#include <perl.h>
44#include <XSUB.h> 56#include <XSUB.h>
45 57
46#include "CoroAPI.h" 58#include "CoroAPI.h"
47#include "perlxsi.c" 59#include "perlxsi.c"
48 60
49extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
50 62
51typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
53 65
54#if IVSIZE >= 8 66typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 67
68static PerlInterpreter *perl; 68static PerlInterpreter *perl;
69 69
70double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
102unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
103 131
104attachable::~attachable () 132attachable::~attachable ()
105{ 133{
106 assert (!self); 134 assert (!self);
135 assert (!cb);
107} 136}
108 137
109int 138int
110attachable::refcnt_cnt () const 139attachable::refcnt_cnt () const
111{ 140{
112 return refcnt + (self ? SvREFCNT (self) : 0); 141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
113} 160}
114 161
115void 162void
116attachable::optimise () 163attachable::optimise ()
117{ 164{
118 if (self 165 if (self
119 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
121 { 187 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 188 SvREFCNT_dec (cb);
189 cb = 0;
124 } 190 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 191
153 mortals.push_back (this); 192 mortals.push_back (this);
154} 193}
155 194
156void 195void
159 if (destroyed ()) 198 if (destroyed ())
160 return; 199 return;
161 200
162 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
163 do_destroy (); 202 do_destroy ();
203 sever_self ();
164} 204}
165 205
166void 206void
167attachable::check_mortals () 207attachable::check_mortals ()
168{ 208{
169 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
170 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
171 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
172 238
173 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
174 240 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 241 {
177#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
180#endif 245#endif
181 246
247 if (obj->refcnt)
248 {
182 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
183 }//D 253 }
184 else 254 else
185 { 255 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
188 delete obj; 258 delete obj;
189 } 259 }
190 } 260 }
191} 261}
192 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
193attachable & 275attachable &
194attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
195{ 277{
196 //if (self || cb) 278 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 280
199 attach = src.attach; 281 attach = src.attach;
200 return *this; 282 return *this;
201} 283}
202 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 320
205static SV * 321static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 323{
208 SV *sv; 324 SV *sv;
209 325
210 if (!ptr) 326 if (!ptr)
211 return &PL_sv_undef; 327 return newSV (0);
212 328
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 331}
216 332
217static int 333static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 335{
220 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
221 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
222 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 346 //at->refcnt_chk ();
224 return 0; 347 return 0;
225} 348}
226 349
228 351
229static SV * 352static SV *
230newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
231{ 354{
232 if (!obj) 355 if (!obj)
233 return &PL_sv_undef; 356 return newSV (0);
234 357
235 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
236 { 362 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 364
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 368 }
247 else 369 else
248 { 370 {
249 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
286 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
287 else 409 else
288 return 0; 410 return 0;
289} 411}
290 412
291inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
292inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
293inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
294inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
295inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
296inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
306inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
311inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
314 436
315inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
317 439
318inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 442
321inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
322{
323 char buf[128];
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0);
326}
327 444
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
335inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
339inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
340inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
341inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
342inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
343inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
344inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
345inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
346inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
352 471
353inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 474
356template<class T> 475template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 477
359template<int N> 478template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 480
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
367 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
368inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
369{ 494{
370 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
371
372 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
373 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
374} 497}
375 498
376inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
377 500
395 break; 518 break;
396 519
397 case DT_STRING: 520 case DT_STRING:
398 { 521 {
399 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
400 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
401 } 524 }
402 break; 525 break;
403 526
404 case DT_DATA: 527 case DT_DATA:
405 { 528 {
406 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
407 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
408 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
409 } 532 }
410 break; 533 break;
411 534
412 case DT_OBJECT: 535 case DT_OBJECT:
413 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
455 va_end (ap); 578 va_end (ap);
456 579
457 return sv; 580 return sv;
458} 581}
459 582
460static SV *
461newSVcfapi (int type, ...)
462{
463 SV *sv;
464
465 va_list ap;
466 va_start (ap, type);
467
468 switch (type)
469 {
470 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
471 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
472 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
473 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
474 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
475 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
476 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
477 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
478 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
479 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
480
481 default:
482 assert (("unhandled type in newSVcfapi", 0));
483 }
484
485 va_end (ap);
486
487 return sv;
488}
489
490////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
491 584
492SV * 585SV *
493registry (attachable *ext) 586registry (attachable *ext)
494{ 587{
498 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
499} 592}
500 593
501///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
502 595
503extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
504{
505 return 0;
506}
507
508static CommArray_s rtn_cmd;
509
510static int
511runPluginCommand (object *obj, char *params)
512{
513 return -1;
514}
515
516extern "C" void *cfperl_getPluginProperty (int *type, ...)
517{
518 va_list args;
519 char *propname;
520 int i;
521 va_start (args, type);
522 propname = va_arg (args, char *);
523 //printf ("Property name: %s\n", propname);
524
525 if (!strcmp (propname, "command?"))
526 return NULL;
527 else if (!strcmp (propname, "Identification"))
528 {
529 va_end (args);
530 return (void *)PLUGIN_NAME;
531 }
532 else if (!strcmp (propname, "FullName"))
533 {
534 va_end (args);
535 return (void *)PLUGIN_VERSION;
536 }
537 else
538 va_end (args);
539
540 return NULL;
541}
542
543extern "C" int cfperl_postInitPlugin ()
544{
545 int hooktype = 1;
546 int rtype = 0;
547
548 cf_init_plugin (gethook);
549
550 return 0;
551}
552
553extern "C" int cfperl_closePlugin ()
554{
555 return 0;
556}
557
558void 596void
559cfperl_init () 597cfperl_init ()
560{ 598{
599 extern char **environ;
600
561 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
562 perl = perl_alloc (); 602 perl = perl_alloc ();
563 perl_construct (perl); 603 perl_construct (perl);
564 604
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 606
567 char *argv[] = { 607 const char *argv[] = {
568 "", 608 settings.argv [0],
569 "-e" 609 "-e"
570 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
573 "require cf;" 613 "require cf;"
574 }; 614 };
575 615
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
577 { 618 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
580 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
581} 630}
582 631
583void cfperl_main () 632void cfperl_main ()
584{ 633{
585 dSP; 634 dSP;
592void 641void
593attachable::instantiate () 642attachable::instantiate ()
594{ 643{
595 if (attach) 644 if (attach)
596 { 645 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 647 attach = 0;
599 } 648 }
600} 649}
601 650
602void 651void
603attachable::reattach () 652attachable::reattach ()
604{ 653{
605 optimise (); 654 optimise ();
606 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
608} 657}
609 658
610static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 661# include "eventinc.h"
655} 704}
656 705
657void 706void
658global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 708{
660 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
661} 710}
662 711
663void 712void
664object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 714{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 716 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 718
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 721 }
673 722
709{ 758{
710 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
712} 761}
713 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
714bool 813bool
715attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
716{ 815{
717 data_type dt; 816 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 817
722 // callback call ordering should be: 818 // callback call ordering should be:
723 // 1. per-object callback 819 // 1. per-object callback
724 // 2. per-class object 820 // 2. per-class object
725 // 3. per-type callback 821 // 3. per-type callback
729 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
730 826
731 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 828 if (!callbacks)
733 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
734 833
735 CALL_BEGIN (3); 834 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 837
773} 872}
774 873
775SV * 874SV *
776cfperl_result (int idx) 875cfperl_result (int idx)
777{ 876{
778 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
779 if (!av) 878 if (!av)
780 return &PL_sv_undef; 879 return &PL_sv_undef;
781 880
782 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
783 if (!sv) 882 if (!sv)
797{ 896{
798 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
799} 898}
800 899
801///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
802 920
803void 921void
804cfperl_emergency_save () 922cfperl_emergency_save ()
805{ 923{
806 CALL_BEGIN (0); 924 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval;
983
984 if (count)
985 sv_to (POPs, retval);
986 else
987 retval = 0;
988
989 CALL_END;
990
991 return retval;
809} 992}
810 993
811maptile * 994maptile *
812maptile::find_sync (const char *path, maptile *origin) 995maptile::find_sync (const char *path, maptile *origin)
813{ 996{
827 1010
828 return retval; 1011 return retval;
829} 1012}
830 1013
831maptile * 1014maptile *
832maptile::find_async (const char *path, maptile *origin) 1015maptile::find_async (const char *path, maptile *origin, bool load)
833{ 1016{
834 CALL_BEGIN (2); 1017 CALL_BEGIN (3);
835 CALL_ARG (path); 1018 CALL_ARG (path);
836 CALL_ARG (origin); 1019 CALL_ARG (origin);
1020 CALL_ARG (load);
837 CALL_CALL ("cf::map::find_async", G_SCALAR); 1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
838 1022
839 maptile *retval; 1023 maptile *retval;
840 1024
841 if (count) 1025 if (count)
877 CALL_ARG (exit); 1061 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1063 CALL_END;
880} 1064}
881 1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
882///////////////////////////////////////////////////////////////////////////// 1111/////////////////////////////////////////////////////////////////////////////
883 1112
884struct EventAPI *watcher_base::GEventAPI; 1113struct EVAPI *evapi::GEVAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1114struct CoroAPI *coroapi::GCoroAPI;
886 1115
887int coroapi::cede_counter; 1116void coroapi::do_cede_to_tick ()
888
889static void iw_dispatch (pe_event *ev)
890{ 1117{
891 iw *w = (iw *)ev->ext_data; 1118 cede_pending = 0;
892 w->call (*w); 1119 cede ();
893} 1120}
894 1121
895void 1122void
896iw::alloc () 1123coroapi::wait_for_tick ()
897{ 1124{
898 pe = GEventAPI->new_idle (0, 0); 1125 CALL_BEGIN (0);
899 1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
900 pe->base.callback = (void *)iw_dispatch; 1127 CALL_END;
901 pe->base.ext_data = (void *)this;
902} 1128}
903 1129
904static void iow_dispatch (pe_event *ev)
905{
906 iow *w = (iow *)ev->ext_data;
907 w->call (*w, ((pe_ioevent *)ev)->got);
908}
909
910void 1130void
911iow::alloc () 1131coroapi::wait_for_tick_begin ()
912{ 1132{
913 pe = GEventAPI->new_io (0, 0); 1133 CALL_BEGIN (0);
914 1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
915 pe->base.callback = (void *)iow_dispatch; 1135 CALL_END;
916 pe->base.ext_data = (void *)this;
917
918 pe->fd = -1;
919 pe->poll = 0;
920}
921
922void
923iow::fd (int fd)
924{
925 pe->fd = fd;
926}
927
928int
929iow::poll ()
930{
931 return pe->poll;
932} 1136}
933 1137
934void 1138void
935iow::poll (int events) 1139iow::poll (int events)
936{ 1140{
937 if (pe->poll != events) 1141 if (events != this->events)
938 { 1142 {
1143 int active = ev_is_active ((ev_io *)this);
939 if (pe->poll) stop (); 1144 if (active) stop ();
940 pe->poll = events; 1145 ev_io_set ((ev_io *)this, fd, events);
941 if (pe->poll) start (); 1146 if (active) start ();
942 } 1147 }
943} 1148}
944 1149
945void 1150void
946_connect_to_perl () 1151_connect_to_perl ()
947{ 1152{
948 stash_cf = gv_stashpv ("cf" , 1); 1153 stash_cf = gv_stashpv ("cf", 1);
949 1154
950 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
951 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
952 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
953 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1164
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
962 1169
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1172 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1173 cb_player = get_av ("cf::CB_PLAYER", 1);
971 1178
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
973 1180
974BOOT: 1181BOOT:
975{ 1182{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
976 _connect_to_perl (); 1186 _connect_to_perl ();
977 1187
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
982 1198
983 static const struct { 1199 static const struct {
984 const char *name; 1200 const char *name;
985 IV iv; 1201 IV iv;
986 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1205 const_iv (logBacktrace)
990 const_iv (llevDebug) 1206
991 const_iv (llevMonster) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1210
993 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
994 const_iv (PLAYER)
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
1003 const_iv (ARROW) 1213
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1220
1107 const_iv (NUM_SUBTYPES) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1108 1249
1109 const_iv (ST_BD_BUILD) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1251
1112 const_iv (ST_MAT_FLOOR) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1254
1116 const_iv (AT_PHYSICAL) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1262
1143 const_iv (WEAP_HIT) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1152 1266
1153 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1156 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1157 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1158 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1159 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1160 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1161 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1162 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1163 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1164 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1165 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1166 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1167 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1168 const_iv (FLAG_PLAYER_SOLD) 1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1169 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1170 const_iv (FLAG_CAN_ROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR)
1172 const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_IS_USED_UP)
1174 const_iv (FLAG_IDENTIFIED)
1175 const_iv (FLAG_REFLECTING)
1176 const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_SPLITTING)
1178 const_iv (FLAG_HITBACK)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_MAP_SAVE)
1254
1255 const_iv (NDI_BLACK)
1256 const_iv (NDI_WHITE)
1257 const_iv (NDI_NAVY)
1258 const_iv (NDI_RED)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL)
1272
1273 const_iv (UPD_LOCATION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF) 1325 const_iv (SP_PROBE)
1281
1282 const_iv (UPD_SP_MANA) 1326 const_iv (SP_HEALING)
1283 const_iv (UPD_SP_GRACE) 1327 const_iv (SP_CREATE_FOOD)
1284 const_iv (UPD_SP_DAMAGE) 1328 const_iv (SP_EARTH_TO_DUST)
1285 1329 const_iv (SP_CHANGE_ABILITY)
1286 const_iv (F_APPLIED) 1330 const_iv (SP_BLESS)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1295 1358
1296 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1360
1300 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1363
1309 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1365
1314 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1368
1321 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1371
1327 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1373
1330 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1378
1345 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1381
1351 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1392 1393
1393 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1400
1418 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1402
1421 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1410
1448 const_iv (MAP_IN_MEMORY) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_SWAPPED)
1450 const_iv (MAP_LOADING)
1451 const_iv (MAP_SAVING) 1412 const_iv (MAP_INACTIVE)
1452 1413
1453 const_iv (KLASS_ATTACHABLE) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1454 const_iv (KLASS_GLOBAL) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1455 const_iv (KLASS_OBJECT)
1456 const_iv (KLASS_CLIENT)
1457 const_iv (KLASS_PLAYER)
1458 const_iv (KLASS_MAP)
1459 1416
1460 const_iv (CS_QUERY_YESNO) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1461 const_iv (CS_QUERY_SINGLECHAR)
1462 const_iv (CS_QUERY_HIDEINPUT)
1463 1418
1464 const_iv (ST_DEAD) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1465 const_iv (ST_SETUP)
1466 const_iv (ST_PLAYING)
1467 const_iv (ST_CUSTOM)
1468 1420
1469 const_iv (ST_CHANGE_CLASS) 1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1470 1422
1471 const_iv (IO_HEADER) 1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1472 const_iv (IO_OBJECTS)
1473 const_iv (IO_UNIQUES)
1474 1424
1475 // random map generator 1425 // random map generator
1476 const_iv (LAYOUT_NONE) 1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1477 const_iv (LAYOUT_ONION) 1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1478 const_iv (LAYOUT_MAZE)
1479 const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ROGUELIKE)
1481 const_iv (LAYOUT_SNAKE)
1482 const_iv (LAYOUT_SQUARE_SPIRAL)
1483 1428
1484 const_iv (RMOPT_RANDOM) 1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1485 const_iv (RMOPT_CENTERED) 1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1486 const_iv (RMOPT_LINEAR) 1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1487 const_iv (RMOPT_BOTTOM_C)
1488 const_iv (RMOPT_BOTTOM_R)
1489 const_iv (RMOPT_IRR_SPACE)
1490 const_iv (RMOPT_WALL_OFF)
1491 const_iv (RMOPT_WALLS_ONLY)
1492 const_iv (RMOPT_NO_DOORS)
1493 1432
1494 const_iv (SYMMETRY_RANDOM) 1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1495 const_iv (SYMMETRY_NONE) 1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1496 const_iv (SYMMETRY_X) 1435
1497 const_iv (SYMMETRY_Y) 1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1498 const_iv (SYMMETRY_XY) 1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1438
1439 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1440 const_iv (FT_RSRC) const_iv (FT_NUM)
1499 }; 1441 };
1500 1442
1501 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1443 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1502 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1444 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1503 1445
1524 } 1466 }
1525} 1467}
1526 1468
1527void _connect_to_perl () 1469void _connect_to_perl ()
1528 1470
1471void _recalc_want ()
1472
1529void _global_reattach () 1473void _global_reattach ()
1530 CODE: 1474 CODE:
1531{ 1475{
1532 // reattach to all attachable objects in the game. 1476 // reattach to all attachable objects in the game.
1533 for_all_clients (ns) 1477 for_all_clients (ns)
1534 ns->reattach (); 1478 ns->reattach ();
1535 1479
1536 for_all_players (pl)
1537 pl->reattach ();
1538
1539 //TODO
1540 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1541 // i->second->reattach ();
1542
1543 for_all_objects (op) 1480 for_all_objects (op)
1544 op->reattach (); 1481 op->reattach ();
1482}
1483
1484# support function for map-world.ext
1485void _quantise (SV *data_sv, SV *plt_sv)
1486 CODE:
1487{
1488 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1489 croak ("_quantise called with invalid agruments");
1490
1491 plt_sv = SvRV (plt_sv);
1492 SV **plt = AvARRAY (plt_sv);
1493 int plt_count = AvFILL (plt_sv) + 1;
1494
1495 STRLEN len;
1496 char *data = SvPVbyte (data_sv, len);
1497 char *dst = data;
1498
1499 while (len >= 3)
1500 {
1501 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1502 {
1503 char *val = SvPVX (*val_sv);
1504
1505 if (val [0] == data [0]
1506 && val [1] == data [1]
1507 && val [2] == data [2])
1508 {
1509 *dst++ = val [3];
1510 goto next;
1511 }
1512 }
1513
1514 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1515 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1516 dst - SvPVX (data_sv), len);
1517
1518 next:
1519 data += 3;
1520 len -= 3;
1521 }
1522
1523 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1524}
1525
1526void evthread_start (int aiofd)
1527
1528void cede_to_tick ()
1529 CODE:
1530 coroapi::cede_to_tick ();
1531
1532NV till_tick ()
1533 CODE:
1534 RETVAL = SvNVX (sv_next_tick) - now ();
1535 OUTPUT:
1536 RETVAL
1537
1538int tick_inhibit ()
1539 CODE:
1540 RETVAL = tick_inhibit;
1541 OUTPUT:
1542 RETVAL
1543
1544void tick_inhibit_inc ()
1545 CODE:
1546 ++tick_inhibit;
1547
1548void tick_inhibit_dec ()
1549 CODE:
1550 if (!--tick_inhibit)
1551 if (tick_pending)
1552 {
1553 ev_async_send (EV_DEFAULT, &tick_watcher);
1554 coroapi::cede ();
1555 }
1556
1557void server_tick ()
1558 CODE:
1559{
1560 NOW = ev_now (EV_DEFAULT);
1561 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1562 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1563 runtime = SvNVX (sv_runtime);
1564
1565 server_tick ();
1566
1567 NOW = ev_time ();
1568 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1569 runtime += TICK;
1570 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1545} 1571}
1546 1572
1547NV floor (NV x) 1573NV floor (NV x)
1548 1574
1549NV ceil (NV x) 1575NV ceil (NV x)
1558 default: croak ("cf::rndm requires none, one or two parameters."); break; 1584 default: croak ("cf::rndm requires none, one or two parameters."); break;
1559 } 1585 }
1560 OUTPUT: 1586 OUTPUT:
1561 RETVAL 1587 RETVAL
1562 1588
1563void server_tick () 1589NV clamp (NV value, NV min_value, NV max_value)
1564 CODE: 1590 CODE:
1565 runtime = SvNVx (sv_runtime); 1591 RETVAL = clamp (value, min_value, max_value);
1566 server_tick (); 1592 OUTPUT:
1593 RETVAL
1567 1594
1595NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1596 CODE:
1597 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1598 OUTPUT:
1599 RETVAL
1600
1601void weaken (...)
1602 PROTOTYPE: @
1603 CODE:
1604 while (items > 0)
1605 sv_rvweaken (ST (--items));
1606
1568void 1607void
1569LOG (int level, char *msg) 1608log_backtrace (utf8_string msg)
1609
1610void
1611LOG (int flags, utf8_string msg)
1570 PROTOTYPE: $$ 1612 PROTOTYPE: $$
1571 C_ARGS: (LogLevel)level, "%s", msg 1613 C_ARGS: flags, "%s", msg
1572 1614
1573char *path_combine (char *base, char *path) 1615octet_string path_combine (octet_string base, octet_string path)
1574 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1575 1617
1576char *path_combine_and_normalize (char *base, char *path) 1618octet_string path_combine_and_normalize (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1619 PROTOTYPE: $$
1578 1620
1579const char *
1580get_maps_directory (char *path)
1581 PROTOTYPE: $
1582 ALIAS: maps_directory = 0
1583 CODE:
1584 RETVAL = create_pathname (path);
1585 OUTPUT: RETVAL
1586
1587void 1621void
1588sub_generation_inc () 1622sub_generation_inc ()
1589 CODE: 1623 CODE:
1590 PL_sub_generation++; 1624 PL_sub_generation++;
1591 1625
1592char * 1626const_octet_string
1593mapdir () 1627mapdir ()
1594 PROTOTYPE: 1628 PROTOTYPE:
1595 ALIAS: 1629 ALIAS:
1596 mapdir = 0 1630 mapdir = 0
1597 uniquedir = 1 1631 uniquedir = 1
1613 } 1647 }
1614 OUTPUT: RETVAL 1648 OUTPUT: RETVAL
1615 1649
1616void abort () 1650void abort ()
1617 1651
1652void reset_signals ()
1653
1618void fork_abort (char *cause = "cf::fork_abort") 1654void fork_abort (const_octet_string cause = "cf::fork_abort")
1619 1655
1620void cleanup (const char *cause, bool make_core = false) 1656void cleanup (const_octet_string cause, bool make_core = false)
1621 1657
1622void emergency_save () 1658void emergency_save ()
1623 1659
1624void _exit (int status = 0) 1660void _exit (int status = EXIT_SUCCESS)
1625 1661
1626#if _POSIX_MEMLOCK 1662#if _POSIX_MEMLOCK
1627 1663
1628int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 INIT:
1666#if __GLIBC__
1667 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1668#endif
1629 1669
1630int munlockall () 1670int munlockall ()
1631 1671
1632#endif 1672#endif
1633 1673
1674int
1675malloc_trim (IV pad = 0)
1676
1677void
1678mallinfo ()
1679 PPCODE:
1680{
1681#if __GLIBC__
1682 struct mallinfo mai = mallinfo ();
1683 EXTEND (SP, 10*2);
1684 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1685 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1686 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1687 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1689 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1690 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1692 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1694#endif
1695 EXTEND (SP, 2*2);
1696 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1697 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1699}
1700
1634int find_animation (char *text) 1701int find_animation (utf8_string text)
1635 PROTOTYPE: $ 1702 PROTOTYPE: $
1636 1703
1637int random_roll (int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1638 1705
1639const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1640 1707
1641int 1708int
1642exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1643 CODE: 1710 CODE:
1644{ 1711{
1675 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1676 else 1743 else
1677 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1678 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1679 1746
1747UUID
1748uuid_cur ()
1749 CODE:
1750 RETVAL = UUID::cur;
1751 OUTPUT:
1752 RETVAL
1753
1754UUID
1755uuid_gen ()
1756 CODE:
1757 RETVAL = UUID::gen ();
1758 OUTPUT:
1759 RETVAL
1760
1761val64
1762uuid_seq (UUID uuid)
1763 CODE:
1764 RETVAL = uuid.seq;
1765 OUTPUT:
1766 RETVAL
1767
1768UUID
1769uuid_str (val64 seq)
1770 CODE:
1771 RETVAL.seq = seq;
1772 OUTPUT:
1773 RETVAL
1774
1775void
1776coin_names ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1781
1782void
1783coin_archetypes ()
1784 PPCODE:
1785 EXTEND (SP, NUM_COINS);
1786 for (int i = 0; i < NUM_COINS; ++i)
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788
1789bool
1790load_resource_file_ (octet_string filename)
1791
1680MODULE = cf PACKAGE = cf::attachable 1792MODULE = cf PACKAGE = cf::attachable
1681 1793
1682int 1794int
1683valid (SV *obj) 1795valid (SV *obj)
1684 CODE: 1796 CODE:
1685 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1797 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1686 OUTPUT: 1798 OUTPUT:
1687 RETVAL 1799 RETVAL
1688 1800
1801void
1802debug_trace (attachable *obj, bool on = true)
1803 CODE:
1804 obj->flags &= ~attachable::F_DEBUG_TRACE;
1805 if (on)
1806 obj->flags |= attachable::F_DEBUG_TRACE;
1807
1808int mortals_size ()
1809 CODE:
1810 RETVAL = attachable::mortals.size ();
1811 OUTPUT: RETVAL
1812
1813#object *mortals (U32 index)
1814# CODE:
1815# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1816# OUTPUT: RETVAL
1817
1689INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1818INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1690 1819
1691MODULE = cf PACKAGE = cf::global 1820MODULE = cf PACKAGE = cf::global
1692 1821
1693int invoke (SV *klass, int event, ...) 1822int invoke (SV *klass, int event, ...)
1694 CODE: 1823 CODE:
1698 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1827 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1699 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1700 1829
1701MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1830MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1702 1831
1703INCLUDE: $PERL genacc object ../include/object.h | 1832INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1704 1833
1705int invoke (object *op, int event, ...) 1834int invoke (object *op, int event, ...)
1706 CODE: 1835 CODE:
1707 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1836 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1708 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1710 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1839 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1711 OUTPUT: RETVAL 1840 OUTPUT: RETVAL
1712 1841
1713SV *registry (object *op) 1842SV *registry (object *op)
1714 1843
1715void mortals ()
1716 PPCODE:
1717 EXTEND (SP, object::mortals.size ());
1718 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1719 PUSHs (to_sv (*i));
1720
1721int objects_size () 1844int objects_size ()
1722 CODE: 1845 CODE:
1723 RETVAL = objects.size (); 1846 RETVAL = objects.size ();
1724 OUTPUT: RETVAL 1847 OUTPUT: RETVAL
1725 1848
1736object *actives (U32 index) 1859object *actives (U32 index)
1737 CODE: 1860 CODE:
1738 RETVAL = index < actives.size () ? actives [index] : 0; 1861 RETVAL = index < actives.size () ? actives [index] : 0;
1739 OUTPUT: RETVAL 1862 OUTPUT: RETVAL
1740 1863
1864int mortals_size ()
1865 CODE:
1866 RETVAL = attachable::mortals.size ();
1867 OUTPUT: RETVAL
1868
1869const char *slot_use_name (U32 slot)
1870 ALIAS:
1871 slot_nonuse_name = 1
1872 CODE:
1873{
1874 if (slot >= NUM_BODY_LOCATIONS)
1875 croak ("body slot index out of range");
1876
1877 switch (ix)
1878 {
1879 case 0: RETVAL = body_locations[slot].use_name; break;
1880 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1881 }
1882}
1883 OUTPUT:
1884 RETVAL
1885
1741# missing properties 1886# missing properties
1742 1887
1743object *head (object *op) 1888object *head (object *op)
1744 PROTOTYPE: $ 1889 PROTOTYPE: $
1745 CODE: 1890 CODE:
1746 RETVAL = op->head_ (); 1891 RETVAL = op->head_ ();
1747 OUTPUT: RETVAL
1748
1749int is_head (object *op)
1750 PROTOTYPE: $
1751 CODE:
1752 RETVAL = op->head_ () == op;
1753 OUTPUT: RETVAL 1892 OUTPUT: RETVAL
1754 1893
1755void 1894void
1756inv (object *obj) 1895inv (object *obj)
1757 PROTOTYPE: $ 1896 PROTOTYPE: $
1758 PPCODE: 1897 PPCODE:
1759{ 1898{
1760 object *o;
1761 for (o = obj->inv; o; o = o->below) 1899 for (object *o = obj->inv; o; o = o->below)
1762 XPUSHs (sv_2mortal (to_sv (o))); 1900 XPUSHs (sv_2mortal (to_sv (o)));
1763} 1901}
1764 1902
1765void 1903void
1766set_animation (object *op, int idx) 1904set_animation (object *op, int idx)
1767 CODE: 1905 CODE:
1768 SET_ANIMATION (op, idx); 1906 SET_ANIMATION (op, idx);
1769 1907
1908int
1909num_animations (object *op)
1910 CODE:
1911 RETVAL = NUM_ANIMATIONS (op);
1912 OUTPUT: RETVAL
1913
1914int slot_info (object *op, UV slot, int value = 0)
1915 ALIAS:
1916 slot_used = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1923
1924 if (items > 2)
1925 if (ix)
1926 op->slot[slot].used = value;
1927 else
1928 op->slot[slot].info = value;
1929}
1930 OUTPUT:
1931 RETVAL
1932
1770object *find_best_object_match (object *op, const char *match) 1933object *find_best_object_match (object *op, utf8_string match)
1771 1934
1772object *find_marked_object (object *op) 1935object *find_marked_object (object *op)
1773 1936
1774int need_identify (object *obj); 1937int need_identify (object *obj);
1775 1938
1787 1950
1788void apply_below (object *op) 1951void apply_below (object *op)
1789 CODE: 1952 CODE:
1790 player_apply_below (op); 1953 player_apply_below (op);
1791 1954
1792object *cf_object_present_archname_inside (object *op, char *whatstr) 1955int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1793
1794int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1795
1796int cf_object_change_map (object *op, int x, int y, maptile *map)
1797
1798#//TODO
1799object *clone_ (object *op, int recursive = 0)
1800 CODE:
1801 if (recursive)
1802 RETVAL = object_create_clone (op);
1803 else
1804 {
1805 RETVAL = object::create ();
1806 op->copy_to (RETVAL);
1807 }
1808 OUTPUT: RETVAL
1809 1956
1810int pay_item (object *op, object *buyer) 1957int pay_item (object *op, object *buyer)
1811 CODE: 1958 CODE:
1812 RETVAL = pay_for_item (op, buyer); 1959 RETVAL = pay_for_item (op, buyer);
1813 OUTPUT: RETVAL 1960 OUTPUT: RETVAL
1817 RETVAL = pay_for_amount (amount, op); 1964 RETVAL = pay_for_amount (amount, op);
1818 OUTPUT: RETVAL 1965 OUTPUT: RETVAL
1819 1966
1820void pay_player (object *op, uint64 amount) 1967void pay_player (object *op, uint64 amount)
1821 1968
1822val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1969val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1823 1970
1824int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1971int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1825 1972
1826void learn_spell (object *op, object *sp, int special_prayer = 0) 1973void learn_spell (object *op, object *sp, int special_prayer = 0)
1827 CODE: 1974 CODE:
1828 do_learn_spell (op, sp, special_prayer); 1975 do_learn_spell (op, sp, special_prayer);
1829 1976
1830void forget_spell (object *op, object *sp) 1977void forget_spell (object *op, object *sp)
1831 CODE: 1978 CODE:
1832 do_forget_spell (op, query_name (sp)); 1979 do_forget_spell (op, query_name (sp));
1833 1980
1834object *check_for_spell (object *op, char *spellname) 1981object *check_for_spell (object *op, utf8_string spellname)
1835 CODE: 1982 CODE:
1836 RETVAL = check_spell_known (op, spellname); 1983 RETVAL = check_spell_known (op, spellname);
1837 OUTPUT: RETVAL 1984 OUTPUT: RETVAL
1838 1985
1839int query_money (object *op) 1986int query_money (object *op)
1848 1995
1849void drop (object *who, object *op) 1996void drop (object *who, object *op)
1850 1997
1851void pick_up (object *who, object *op) 1998void pick_up (object *who, object *op)
1852 1999
1853int cf_object_teleport (object *op, maptile *map, int x, int y)
1854
1855void update_object (object *op, int action) 2000void update_object (object *op, int action)
1856 2001
1857object *cf_create_object_by_name (const char *name)
1858
1859void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2002void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1860 2003
1861void player_lvl_adj (object *who, object *skill = 0) 2004void player_lvl_adj (object *who, object *skill = 0)
1862 2005
1863int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2006int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1864 2007
1870 2013
1871void add_button_link (object *button, maptile *map, int connected); 2014void add_button_link (object *button, maptile *map, int connected);
1872 2015
1873void remove_button_link (object *op); 2016void remove_button_link (object *op);
1874 2017
2018void handle_apply_yield (object *op);
2019
1875 2020
1876MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2021MODULE = cf PACKAGE = cf::object PREFIX = cf_
1877
1878object *cf_insert_ob_in_ob (object *ob, object *where)
1879 2022
1880# no clean way to get an object from an archetype - stupid idiotic 2023# no clean way to get an object from an archetype - stupid idiotic
1881# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2024# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1882 2025
1883object *new (const char *archetype = 0) 2026object *new (utf8_string archetype = 0)
1884 PROTOTYPE: ;$ 2027 PROTOTYPE: ;$
1885 CODE: 2028 CODE:
1886 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2029 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1887 OUTPUT: 2030 OUTPUT:
1888 RETVAL 2031 RETVAL
1889 2032
2033object *find_object (U32 tag)
2034
2035# TODO: nuke
1890object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2036object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1891 PROTOTYPE: $$$$$$ 2037 PROTOTYPE: $$$$$$
1892 CODE: 2038 CODE:
1893{ 2039{
1894 int unused_type; 2040 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1895 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1896} 2041}
1897 2042
1898# syntatic sugar for easier use in event callbacks. 2043shstr
1899const char *options (object *op) 2044object::kv_get (shstr key)
1900 CODE:
1901 RETVAL = op->name;
1902 OUTPUT:
1903 RETVAL
1904 2045
1905player *contr (object *op) 2046void
1906 CODE: 2047object::kv_del (shstr key)
1907 RETVAL = op->contr;
1908 OUTPUT: RETVAL
1909 2048
1910const char *get_ob_key_value (object *op, const char *key) 2049void
1911 2050object::kv_set (shstr key, shstr value)
1912bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1913 2051
1914object *get_nearest_player (object *ob) 2052object *get_nearest_player (object *ob)
1915 ALIAS: nearest_player = 0 2053 ALIAS: nearest_player = 0
1916 PREINIT: 2054 PREINIT:
1917 extern object *get_nearest_player (object *); 2055 extern object *get_nearest_player (object *);
1925 EXTEND (SP, 5); 2063 EXTEND (SP, 5);
1926 PUSHs (newSVuv (rv.distance)); 2064 PUSHs (newSVuv (rv.distance));
1927 PUSHs (newSViv (rv.distance_x)); 2065 PUSHs (newSViv (rv.distance_x));
1928 PUSHs (newSViv (rv.distance_y)); 2066 PUSHs (newSViv (rv.distance_y));
1929 PUSHs (newSViv (rv.direction)); 2067 PUSHs (newSViv (rv.direction));
1930 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2068 PUSHs (to_sv (rv.part));
1931} 2069}
1932 2070
1933bool on_same_map_as (object *ob, object *other) 2071bool on_same_map_as (object *ob, object *other)
1934 CODE: 2072 CODE:
1935 RETVAL = on_same_map (ob, other); 2073 RETVAL = on_same_map (ob, other);
1936 OUTPUT: RETVAL 2074 OUTPUT: RETVAL
1937 2075
1938const char * 2076const_utf8_string
1939base_name (object *op, int plural = op->nrof > 1) 2077base_name (object *op, int plural = op->nrof > 1)
1940 CODE: 2078 CODE:
1941 RETVAL = query_base_name (op, plural); 2079 RETVAL = query_base_name (op, plural);
1942 OUTPUT: RETVAL 2080 OUTPUT: RETVAL
1943 2081
1944object *decrease_ob_nr (object *op, unsigned long i) 2082# return the tail of an object, excluding itself
2083void
2084tail (object *op)
2085 PPCODE:
2086 while ((op = op->more))
2087 XPUSHs (sv_2mortal (to_sv (op)));
1945 2088
1946MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2089MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1947 2090
1948player *player (object *op) 2091player *player (object *op)
1949 CODE: 2092 CODE:
1950 RETVAL = op->contr; 2093 RETVAL = op->contr;
1951 OUTPUT: RETVAL 2094 OUTPUT: RETVAL
1952 2095
2096bool move_player (object *op, int dir)
2097
1953void check_score (object *op) 2098void check_score (object *op)
1954 2099
1955void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2100void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1956 CODE: 2101 CODE:
1957 new_draw_info (flags, 0, op, txt); 2102 new_draw_info (flags, 0, op, txt);
1958 2103
1959object *cf_player_send_inventory (object *op)
1960
1961char *cf_player_get_ip (object *op)
1962 ALIAS: ip = 0
1963
1964object *cf_player_get_marked_item (object *op)
1965 ALIAS: marked_item = 0
1966
1967void cf_player_set_marked_item (object *op, object *ob)
1968
1969partylist *cf_player_get_party (object *op)
1970 ALIAS: party = 0
1971
1972void cf_player_set_party (object *op, partylist *party)
1973
1974void kill_player (object *op) 2104void kill_player (object *op)
1975 2105
2106void esrv_send_item (object *pl, object *item)
2107
1976void esrv_update_item (object *op, int what, object *item) 2108void esrv_update_item (object *pl, int what, object *item)
1977 C_ARGS: what, op, item 2109 C_ARGS: what, pl, item
1978 2110
1979void clear_los (object *op) 2111void esrv_del_item (object *pl, int tag)
2112 C_ARGS: pl->contr, tag
1980 2113
1981int command_summon (object *op, char *params) 2114int command_summon (object *op, utf8_string params)
1982 2115
1983int command_arrest (object *op, char *params) 2116int command_arrest (object *op, utf8_string params)
1984
1985int command_kick (object *op, char *params)
1986
1987int command_banish (object *op, char *params)
1988 2117
1989 2118
1990MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2119MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1991 2120
1992INCLUDE: $PERL genacc player ../include/player.h | 2121INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1993 2122
1994int invoke (player *pl, int event, ...) 2123int invoke (player *pl, int event, ...)
1995 CODE: 2124 CODE:
1996 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2125 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1997 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2126 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2007 pl->ob->stats.hp = pl->ob->stats.maxhp; 2136 pl->ob->stats.hp = pl->ob->stats.maxhp;
2008 pl->ob->stats.sp = pl->ob->stats.maxsp; 2137 pl->ob->stats.sp = pl->ob->stats.maxsp;
2009 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2138 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2010 pl->orig_stats = pl->ob->stats; 2139 pl->orig_stats = pl->ob->stats;
2011 2140
2012void cf_player_move (player *pl, int dir) 2141void clear_los (player *pl)
2013
2014void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2015
2016player *first ()
2017 CODE:
2018 RETVAL = first_player;
2019 OUTPUT: RETVAL
2020 2142
2021bool 2143bool
2022cell_visible (player *pl, int dx, int dy) 2144cell_visible (player *pl, int dx, int dy)
2023 CODE: 2145 CODE:
2024 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2146 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2031 CODE: 2153 CODE:
2032{ 2154{
2033 STRLEN len; 2155 STRLEN len;
2034 char *buf = SvPVbyte (packet, len); 2156 char *buf = SvPVbyte (packet, len);
2035 2157
2158 if (len > MAXSOCKBUF)
2159 pl->failmsg ("[packet too long for client]");
2036 if (pl->ns) 2160 else if (pl->ns)
2037 pl->ns->send_packet (buf, len); 2161 pl->ns->send_packet (buf, len);
2038} 2162}
2039 2163
2040int 2164int
2041listening (player *pl, int new_value = -1) 2165listening (player *pl, int new_value = -1)
2077 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2201 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2078 OUTPUT: RETVAL 2202 OUTPUT: RETVAL
2079 2203
2080SV *registry (maptile *map) 2204SV *registry (maptile *map)
2081 2205
2206void
2207find_tagged_objects (maptile *map, utf8_string tag = 0)
2208 PPCODE:
2209{
2210 if (!map->spaces)
2211 XSRETURN_EMPTY;
2212
2213 if (tag)
2214 {
2215 shstr_cmp tag_ (tag);
2216
2217 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2218 for (object *op = ms->bot; op; op = op->above)
2219 if (op->tag == tag_)
2220 XPUSHs (sv_2mortal (to_sv (op)));
2221 }
2222 else
2223 {
2224 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2225 for (object *op = ms->bot; op; op = op->above)
2226 if (op->tag)
2227 XPUSHs (sv_2mortal (to_sv (op)));
2228 }
2229}
2230
2082INCLUDE: $PERL genacc maptile ../include/map.h | 2231INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2083 2232
2084void 2233void
2085maptile::instantiate () 2234maptile::instantiate ()
2086 2235
2087maptile *new () 2236maptile *new ()
2102 for_all_players (pl) 2251 for_all_players (pl)
2103 if (pl->ob && pl->ob->map == THIS) 2252 if (pl->ob && pl->ob->map == THIS)
2104 PUSHs (sv_2mortal (to_sv (pl->ob))); 2253 PUSHs (sv_2mortal (to_sv (pl->ob)));
2105 } 2254 }
2106 2255
2107void play_sound_map (maptile *map, int x, int y, int sound_num) 2256void
2257maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2258 CODE:
2259{
2260 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2261 croak ("maptile::add_underlay: palette must be arrayref");
2262
2263 palette = SvRV (palette);
2264
2265 STRLEN idxlen;
2266 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2267
2268 for (int x = 0; x < THIS->width; ++x)
2269 for (int y = 0; y < THIS->height; ++y)
2270 {
2271 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2272 if (op->flag [FLAG_IS_FLOOR])
2273 goto skip_space;
2274
2275 {
2276 int offs = offset + y * stride + x;
2277 if (IN_RANGE_EXC (offs, 0, idxlen))
2278 {
2279 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2280 {
2281 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2282 ob->flag [FLAG_NO_MAP_SAVE] = true;
2283 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2284
2285 if (ob->randomitems)
2286 {
2287 if (!ob->above)
2288 {
2289 ob->create_treasure (ob->randomitems);
2290
2291 for (object *op = ob->above; op; op = op->above)
2292 op->flag [FLAG_NO_MAP_SAVE] = true;
2293 }
2294
2295 ob->randomitems = 0;
2296 }
2297 }
2298 }
2299 }
2300
2301 skip_space: ;
2302 }
2303}
2304
2305void
2306maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2307 CODE:
2308{
2309 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2310 croak ("maptile::set_regiondata: palette must be arrayref");
2311
2312 palette = SvRV (palette);
2313
2314 STRLEN idxlen;
2315 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2316
2317 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2318 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2319
2320 for (int i = av_len ((AV *)palette) + 1; i--; )
2321 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2322
2323 for (int y = 0; y < THIS->height; ++y)
2324 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2325
2326 sfree (THIS->regions, THIS->size ());
2327 delete [] THIS->regionmap;
2328
2329 THIS->regions = regions;
2330 THIS->regionmap = regionmap;
2331}
2332
2333void
2334maptile::create_region_treasure ()
2335 CODE:
2336{
2337 object *op = object::create ();
2338 op->type = FLOOR;
2339 op->map = THIS;
2340
2341 for (int x = 0; x < THIS->width; ++x)
2342 for (int y = 0; y < THIS->height; ++y)
2343 {
2344 region *rgn = THIS->region (x, y);
2345
2346 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2347 if (rgn->treasure && rndm () < rgn->treasure_density)
2348 {
2349 op->x = x;
2350 op->y = y;
2351 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2352 }
2353 }
2354
2355 op->destroy ();
2356}
2108 2357
2109int out_of_map (maptile *map, int x, int y) 2358int out_of_map (maptile *map, int x, int y)
2110 2359
2111void 2360void
2112trigger (maptile *map, long connection, bool state = true) 2361trigger (maptile *map, long connection, bool state = true)
2117get_connection (maptile *map, long connection) 2366get_connection (maptile *map, long connection)
2118 PPCODE: 2367 PPCODE:
2119 oblinkpt *obp = get_connection_links (map, connection); 2368 oblinkpt *obp = get_connection_links (map, connection);
2120 if (obp) 2369 if (obp)
2121 for (objectlink *ol = obp->link; ol; ol = ol->next) 2370 for (objectlink *ol = obp->link; ol; ol = ol->next)
2122 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2371 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2123
2124object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2125
2126object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2127
2128object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2129 C_ARGS: str, map, nx, ny
2130 2372
2131void 2373void
2132get_map_flags (maptile *map, int x, int y) 2374get_map_flags (maptile *map, int x, int y)
2133 PPCODE: 2375 PPCODE:
2134{ 2376{
2139 EXTEND (SP, 4); 2381 EXTEND (SP, 4);
2140 PUSHs (sv_2mortal (newSViv (flags))); 2382 PUSHs (sv_2mortal (newSViv (flags)));
2141 2383
2142 if (GIMME_V == G_ARRAY) 2384 if (GIMME_V == G_ARRAY)
2143 { 2385 {
2144 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2386 PUSHs (sv_2mortal (to_sv (nmap)));
2145 PUSHs (sv_2mortal (newSViv (nx))); 2387 PUSHs (sv_2mortal (newSViv (nx)));
2146 PUSHs (sv_2mortal (newSViv (ny))); 2388 PUSHs (sv_2mortal (newSViv (ny)));
2147 } 2389 }
2148} 2390}
2149 2391
2158 2400
2159 get_map_flags (map, &nmap, x, y, &nx, &ny); 2401 get_map_flags (map, &nmap, x, y, &nx, &ny);
2160 2402
2161 if (nmap) 2403 if (nmap)
2162 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2404 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2163 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2405 XPUSHs (sv_2mortal (to_sv (o)));
2164} 2406}
2165 2407
2166SV * 2408SV *
2167bot_at (maptile *obj, unsigned int x, unsigned int y) 2409bot_at (maptile *obj, unsigned int x, unsigned int y)
2168 PROTOTYPE: $$$ 2410 PROTOTYPE: $$$
2177 INIT: 2419 INIT:
2178 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2420 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2179 CODE: 2421 CODE:
2180 switch (ix) 2422 switch (ix)
2181 { 2423 {
2182 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2424 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2183 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2425 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2184 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2426 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2185 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2427 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2186 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2428 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2187 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2429 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2188 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2430 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2189 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2431 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2190 } 2432 }
2191 OUTPUT: RETVAL 2433 OUTPUT: RETVAL
2192 2434
2193void fix_walls (maptile *map, int x, int y) 2435void fix_walls (maptile *map, int x, int y)
2194 2436
2195void fix_walls_around (maptile *map, int x, int y) 2437void fix_walls_around (maptile *map, int x, int y)
2196
2197const char *
2198region_name (maptile *m)
2199 CODE:
2200 RETVAL = get_name_of_region_for_map (m);
2201 OUTPUT: RETVAL
2202 2438
2203# worst xs function of my life 2439# worst xs function of my life
2204bool 2440bool
2205_create_random_map (\ 2441_create_random_map (\
2206 maptile *self,\ 2442 maptile *self,\
2207 char *wallstyle,\ 2443 utf8_string wallstyle,\
2208 char *wall_name,\ 2444 utf8_string wall_name,\
2209 char *floorstyle,\ 2445 utf8_string floorstyle,\
2210 char *monsterstyle,\ 2446 utf8_string monsterstyle,\
2211 char *treasurestyle,\ 2447 utf8_string treasurestyle,\
2212 char *layoutstyle,\ 2448 utf8_string layoutstyle,\
2213 char *doorstyle,\ 2449 utf8_string doorstyle,\
2214 char *decorstyle,\ 2450 utf8_string decorstyle,\
2215 char *origin_map,\ 2451 utf8_string origin_map,\
2216 char *final_map,\ 2452 utf8_string final_map,\
2217 char *exitstyle,\ 2453 utf8_string exitstyle,\
2218 char *this_map,\ 2454 utf8_string this_map,\
2219 char *exit_on_final_map,\ 2455 utf8_string exit_on_final_map,\
2220 int xsize,\ 2456 int xsize,\
2221 int ysize,\ 2457 int ysize,\
2222 int expand2x,\ 2458 int expand2x,\
2223 int layoutoptions1,\ 2459 int layoutoptions1,\
2224 int layoutoptions2,\ 2460 int layoutoptions2,\
2237 val64 total_map_hp,\ 2473 val64 total_map_hp,\
2238 int map_layout_style,\ 2474 int map_layout_style,\
2239 int treasureoptions,\ 2475 int treasureoptions,\
2240 int symmetry_used,\ 2476 int symmetry_used,\
2241 region *region,\ 2477 region *region,\
2242 char *custom\ 2478 utf8_string custom\
2243) 2479)
2244 CODE: 2480 CODE:
2245{ 2481{
2246 random_map_params rmp; 2482 random_map_params rmp;
2247 2483
2274 rmp.decoroptions = decoroptions; 2510 rmp.decoroptions = decoroptions;
2275 rmp.orientation = orientation; 2511 rmp.orientation = orientation;
2276 rmp.origin_y = origin_y; 2512 rmp.origin_y = origin_y;
2277 rmp.origin_x = origin_x; 2513 rmp.origin_x = origin_x;
2278 rmp.random_seed = random_seed; 2514 rmp.random_seed = random_seed;
2279 rmp.total_map_hp = total_map_hp; 2515 rmp.total_map_hp = (uint64_t) total_map_hp;
2280 rmp.map_layout_style = map_layout_style; 2516 rmp.map_layout_style = map_layout_style;
2281 rmp.treasureoptions = treasureoptions; 2517 rmp.treasureoptions = treasureoptions;
2282 rmp.symmetry_used = symmetry_used; 2518 rmp.symmetry_used = symmetry_used;
2283 rmp.region = region; 2519 rmp.region = region;
2284 rmp.custom = custom; 2520 rmp.custom = custom;
2288 OUTPUT: 2524 OUTPUT:
2289 RETVAL 2525 RETVAL
2290 2526
2291MODULE = cf PACKAGE = cf::arch 2527MODULE = cf PACKAGE = cf::arch
2292 2528
2293archetype *find (const char *name) 2529int archetypes_size ()
2294 CODE: 2530 CODE:
2295 RETVAL = archetype::find (name); 2531 RETVAL = archetypes.size ();
2296 OUTPUT: 2532 OUTPUT: RETVAL
2297 RETVAL
2298 2533
2299archetype *first() 2534archetype *archetypes (U32 index)
2300 PROTOTYPE: 2535 CODE:
2301 CODE: 2536 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2302 RETVAL = first_archetype; 2537 OUTPUT: RETVAL
2538
2539object *instantiate (archetype *arch)
2540 CODE:
2541 RETVAL = arch_to_object (arch);
2542 OUTPUT:
2303 OUTPUT: RETVAL 2543 RETVAL
2304 2544
2305INCLUDE: $PERL genacc archetype ../include/object.h | 2545INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2306 2546
2307MODULE = cf PACKAGE = cf::party 2547MODULE = cf PACKAGE = cf::party
2308 2548
2309partylist *first () 2549partylist *first ()
2310 PROTOTYPE: 2550 PROTOTYPE:
2311 CODE: 2551 CODE:
2312 RETVAL = get_firstparty (); 2552 RETVAL = get_firstparty ();
2313 OUTPUT: RETVAL 2553 OUTPUT: RETVAL
2314 2554
2315INCLUDE: $PERL genacc partylist ../include/player.h | 2555INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2316 2556
2317MODULE = cf PACKAGE = cf::region 2557MODULE = cf PACKAGE = cf::region
2318 2558
2319region *first () 2559void
2320 PROTOTYPE: 2560list ()
2321 CODE: 2561 PPCODE:
2322 RETVAL = first_region; 2562 for_all_regions (rgn)
2323 OUTPUT: RETVAL 2563 XPUSHs (sv_2mortal (to_sv (rgn)));
2324 2564
2325region *find (char *name) 2565region *find (utf8_string name)
2326 PROTOTYPE: $ 2566 PROTOTYPE: $
2327 CODE: 2567 CODE:
2328 RETVAL = get_region_by_name (name); 2568 RETVAL = region::find (name);
2329 OUTPUT: RETVAL 2569 OUTPUT: RETVAL
2330 2570
2571region *find_fuzzy (utf8_string name)
2572 PROTOTYPE: $
2573 CODE:
2574 RETVAL = region::find_fuzzy (name);
2575 OUTPUT: RETVAL
2576
2577int specificity (region *rgn)
2578 CODE:
2579 RETVAL = 0;
2580 while (rgn = rgn->parent)
2581 RETVAL++;
2582 OUTPUT: RETVAL
2583
2331INCLUDE: $PERL genacc region ../include/map.h | 2584INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2332 2585
2333MODULE = cf PACKAGE = cf::living 2586MODULE = cf PACKAGE = cf::living
2334 2587
2335INCLUDE: $PERL genacc living ../include/living.h | 2588INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2336 2589
2337MODULE = cf PACKAGE = cf::settings 2590MODULE = cf PACKAGE = cf::settings
2338 2591
2339INCLUDE: $PERL genacc Settings ../include/global.h | 2592INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2340 2593
2341MODULE = cf PACKAGE = cf::client 2594MODULE = cf PACKAGE = cf::client
2342 2595
2343INCLUDE: $PERL genacc client ../include/client.h | 2596INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2344 2597
2345int invoke (client *ns, int event, ...) 2598int invoke (client *ns, int event, ...)
2346 CODE: 2599 CODE:
2347 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2600 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2348 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2601 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2364 CODE: 2617 CODE:
2365{ 2618{
2366 STRLEN len; 2619 STRLEN len;
2367 char *buf = SvPVbyte (packet, len); 2620 char *buf = SvPVbyte (packet, len);
2368 2621
2622 if (len > MAXSOCKBUF)
2623 {
2624 // ugly
2625 if (THIS->pl)
2626 THIS->pl->failmsg ("[packet too long for client]");
2627 }
2628 else
2369 THIS->send_packet (buf, len); 2629 THIS->send_packet (buf, len);
2370} 2630}
2371 2631
2632faceidx
2633client::need_face (utf8_string name, int pri = 0)
2634 CODE:
2635 RETVAL = face_find (name, 0);
2636 if (RETVAL)
2637 {
2638 THIS->send_face (RETVAL, pri);
2639 THIS->flush_fx ();
2640 }
2641 OUTPUT:
2642 RETVAL
2643
2644int
2645client::fx_want (int idx, int value = -1)
2646 CODE:
2647 if (0 < idx && idx < FT_NUM)
2648 {
2649 RETVAL = THIS->fx_want [idx];
2650 if (items > 2)
2651 THIS->fx_want [idx] = value;
2652 }
2653 else
2654 RETVAL = 0;
2655 OUTPUT:
2656 RETVAL
2657
2658MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2659
2660faceidx sound_find (utf8_string name)
2661
2662void sound_set (utf8_string str, faceidx face)
2663
2664# dire hack
2665void old_sound_index (int idx, faceidx face)
2666 CODE:
2667 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2668 old_sound_index [idx] = face;
2669
2670MODULE = cf PACKAGE = cf::face PREFIX = face_
2671
2672#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2673
2674faceidx face_find (utf8_string name, faceidx defidx = 0)
2675
2676faceidx alloc (utf8_string name)
2677 CODE:
2678{
2679 do
2680 {
2681 RETVAL = faces.size ();
2682 faces.resize (RETVAL + 1);
2683 }
2684 while (!RETVAL); // crude way to leave index 0
2685
2686 faces [RETVAL].name = name;
2687 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2688
2689 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2690 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2691}
2692 OUTPUT: RETVAL
2693
2694void set_type (faceidx idx, int value)
2695 ALIAS:
2696 set_type = 0
2697 set_visibility = 1
2698 set_magicmap = 2
2699 set_smooth = 3
2700 set_smoothlevel = 4
2701 CODE:
2702 faceinfo *f = face_info (idx); assert (f);
2703 switch (ix)
2704 {
2705 case 0: f->type = value; break;
2706 case 1: f->visibility = value; break;
2707 case 2: f->magicmap = value; break;
2708 case 3: f->smooth = value; break;
2709 case 4: f->smoothlevel = value; break;
2710 }
2711
2712void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2713 CODE:
2714{
2715 faceinfo *f = face_info (idx); assert (f);
2716 facedata *d = &(faceset ? f->data64 : f->data32);
2717 sv_to (data, d->data);
2718 STRLEN clen;
2719 char *cdata = SvPVbyte (chksum, clen);
2720 clen = min (CHKSUM_SIZE, clen);
2721
2722 if (memcmp (d->chksum, cdata, clen))
2723 {
2724 memcpy (d->chksum, cdata, clen);
2725
2726 // invalidate existing client face info
2727 for_all_clients (ns)
2728 if (ns->faceset == faceset)
2729 {
2730 ns->faces_sent [idx] = false;
2731 ns->force_newmap = true;
2732 }
2733 }
2734}
2735
2736int get_data_size (faceidx idx, int faceset = 0)
2737 CODE:
2738 facedata *d = face_data (idx, faceset);
2739 if (!d) XSRETURN_UNDEF;
2740 RETVAL = d->data.size ();
2741 OUTPUT:
2742 RETVAL
2743
2744SV *get_chksum (faceidx idx, int faceset = 0)
2745 CODE:
2746 facedata *d = face_data (idx, faceset);
2747 if (!d) XSRETURN_UNDEF;
2748 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2749 OUTPUT:
2750 RETVAL
2751
2752SV *get_data (faceidx idx, int faceset = 0)
2753 CODE:
2754 facedata *d = face_data (idx, faceset);
2755 if (!d) XSRETURN_UNDEF;
2756 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2757 OUTPUT:
2758 RETVAL
2759
2760void invalidate (faceidx idx)
2761 CODE:
2762 for_all_clients (ns)
2763 {
2764 ns->faces_sent [idx] = false;
2765 ns->force_newmap = true;
2766 }
2767
2768void invalidate_all ()
2769 CODE:
2770 for_all_clients (ns)
2771 {
2772 ns->faces_sent.reset ();
2773 ns->force_newmap = true;
2774 }
2775
2776MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2777
2778#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2779
2780animidx anim_find (utf8_string name)
2781 CODE:
2782 RETVAL = animation::find (name).number;
2783 OUTPUT: RETVAL
2784
2785animidx set (utf8_string name, SV *frames, int facings = 1)
2786 CODE:
2787{
2788 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2789 croak ("frames must be an arrayref");
2790
2791 AV *av = (AV *)SvRV (frames);
2792
2793 animation *anim = &animation::find (name);
2794 if (anim->number)
2795 {
2796 anim->resize (av_len (av) + 1);
2797 anim->facings = facings;
2798 }
2799 else
2800 anim = &animation::create (name, av_len (av) + 1, facings);
2801
2802 for (int i = 0; i < anim->num_animations; ++i)
2803 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2804}
2805 OUTPUT: RETVAL
2806
2807void invalidate_all ()
2808 CODE:
2809 for_all_clients (ns)
2810 ns->anims_sent.reset ();
2811
2812MODULE = cf PACKAGE = cf::object::freezer
2813
2814INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2815
2816SV *
2817new (char *klass)
2818 CODE:
2819 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2820 OUTPUT: RETVAL
2821
2822void
2823DESTROY (SV *sv)
2824 CODE:
2825 object_freezer *self;
2826 sv_to (sv, self);
2827 delete self;
2828
2829MODULE = cf PACKAGE = cf::object::thawer
2830
2831INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2832
2833SV *
2834new_from_file (char *klass, octet_string path)
2835 CODE:
2836 object_thawer *f = new object_thawer (path);
2837 if (!*f)
2838 {
2839 delete f;
2840 XSRETURN_UNDEF;
2841 }
2842 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2843 OUTPUT: RETVAL
2844
2845void
2846DESTROY (SV *sv)
2847 CODE:
2848 object_thawer *self;
2849 sv_to (sv, self);
2850 delete self;
2851
2852void
2853extract_tags (object_thawer *self)
2854 PPCODE:
2855 while (self->kw != KW_EOF)
2856 {
2857 PUTBACK;
2858 coroapi::cede_to_tick ();
2859 SPAGAIN;
2860
2861 if (self->kw == KW_tag)
2862 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2863
2864 self->skip ();
2865 }
2866

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