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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.150 by root, Tue Jan 23 01:05:18 2007 UTC vs.
Revision 1.285 by root, Sun May 4 08:25:33 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
42#include <EXTERN.h> 54#include <EXTERN.h>
43#include <perl.h> 55#include <perl.h>
44#include <XSUB.h> 56#include <XSUB.h>
45 57
46#include "CoroAPI.h" 58#include "CoroAPI.h"
47#include "perlxsi.c" 59#include "perlxsi.c"
48 60
49extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
50 62
51typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
53 65
54#if IVSIZE >= 8 66typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 67
68static PerlInterpreter *perl; 68static PerlInterpreter *perl;
69 69
70double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
102unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
103 131
104attachable::~attachable () 132attachable::~attachable ()
105{ 133{
106 assert (!self); 134 assert (!self);
135 assert (!cb);
107} 136}
108 137
109int 138int
110attachable::refcnt_cnt () const 139attachable::refcnt_cnt () const
111{ 140{
112 return refcnt + (self ? SvREFCNT (self) : 0); 141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
113} 160}
114 161
115void 162void
116attachable::optimise () 163attachable::optimise ()
117{ 164{
118 if (self 165 if (self
119 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
121 { 187 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 188 SvREFCNT_dec (cb);
189 cb = 0;
124 } 190 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 191
153 mortals.push_back (this); 192 mortals.push_back (this);
154} 193}
155 194
156void 195void
159 if (destroyed ()) 198 if (destroyed ())
160 return; 199 return;
161 200
162 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
163 do_destroy (); 202 do_destroy ();
203 sever_self ();
164} 204}
165 205
166void 206void
167attachable::check_mortals () 207attachable::check_mortals ()
168{ 208{
172 { 212 {
173 if (i >= mortals.size ()) 213 if (i >= mortals.size ())
174 { 214 {
175 i = 0; 215 i = 0;
176 216
177 if (mortals.size () > 1000) 217 if (mortals.size () >= 512)
178 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", mortals.size ()); 218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
179 233
180 break; 234 break;
181 } 235 }
182 236
183 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
184 238
185 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
186 240 if (obj->self)//D make this an assert later
187 if (obj->refcnt > 0 || obj->self)
188 { 241 {
189//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
190 ++i; // further delay freeing 249 ++i; // further delay freeing
191 250
192 if (!(i & 0x3ff)) 251 if (!(i & 0x3ff))
193 break; 252 break;
194 } 253 }
195 else 254 else
196 { 255 {
197 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
198 delete obj; 258 delete obj;
199 } 259 }
200 } 260 }
201} 261}
202 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
203attachable & 275attachable &
204attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
205{ 277{
206 //if (self || cb) 278 //if (self || cb)
207 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
208 280
209 attach = src.attach; 281 attach = src.attach;
210 return *this; 282 return *this;
211} 283}
212 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
213////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
214 320
215static SV * 321static SV *
216newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
217{ 323{
218 SV *sv; 324 SV *sv;
219 325
220 if (!ptr) 326 if (!ptr)
221 return &PL_sv_undef; 327 return newSV (0);
222 328
223 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
224 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
225} 331}
226 332
227static int 333static int
228attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
229{ 335{
230 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
231 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
232 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
233 //at->refcnt_chk (); 346 //at->refcnt_chk ();
234 return 0; 347 return 0;
235} 348}
236 349
238 351
239static SV * 352static SV *
240newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
241{ 354{
242 if (!obj) 355 if (!obj)
243 return &PL_sv_undef; 356 return newSV (0);
244 357
245 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
246 { 362 {
247 obj->self = newHV ();
248 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
249 364
250 // borrow the refcnt from the object
251 // it is important thta no refcnt_chk is being executed here
252 obj->refcnt_dec ();
253
254 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
255 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
256 } 368 }
257 else 369 else
258 { 370 {
259 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
296 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
297 else 409 else
298 return 0; 410 return 0;
299} 411}
300 412
301inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
302inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
303inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
304inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
305inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
306inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
307inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
316inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
317inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
318inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
319inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
320inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
321inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
322inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
323inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
324 436
325inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
326inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
327 439
328inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
329inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
330 442
331inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
332{
333 char buf[128];
334 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
335 return newSVpv (buf, 0);
336}
337 444
338inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
339inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
340inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
341inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
342inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
343inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
344inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
345inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
346inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
347inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
348inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
349inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
350inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
351inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
352inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
353inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
354inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
355inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
356inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
357inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
358inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
359inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
360inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
361inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
362 471
363inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
364inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
365 474
366template<class T> 475template<class T>
367inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
368 477
369template<int N> 478template<int N>
370inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
371 480
372inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
373inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
374inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
375inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
376inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
377 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
378inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
379{ 494{
380 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
381
382 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
383 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
384} 497}
385 498
386inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
387 500
405 break; 518 break;
406 519
407 case DT_STRING: 520 case DT_STRING:
408 { 521 {
409 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
410 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
411 } 524 }
412 break; 525 break;
413 526
414 case DT_DATA: 527 case DT_DATA:
415 { 528 {
416 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
417 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
418 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
419 } 532 }
420 break; 533 break;
421 534
422 case DT_OBJECT: 535 case DT_OBJECT:
423 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
465 va_end (ap); 578 va_end (ap);
466 579
467 return sv; 580 return sv;
468} 581}
469 582
470static SV *
471newSVcfapi (int type, ...)
472{
473 SV *sv;
474
475 va_list ap;
476 va_start (ap, type);
477
478 switch (type)
479 {
480 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
481 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
482 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
483 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
484 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
485 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
486 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
487 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
488 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
489 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
490
491 default:
492 assert (("unhandled type in newSVcfapi", 0));
493 }
494
495 va_end (ap);
496
497 return sv;
498}
499
500////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
501 584
502SV * 585SV *
503registry (attachable *ext) 586registry (attachable *ext)
504{ 587{
508 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
509} 592}
510 593
511///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
512 595
513extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
514{
515 return 0;
516}
517
518static CommArray_s rtn_cmd;
519
520static int
521runPluginCommand (object *obj, char *params)
522{
523 return -1;
524}
525
526extern "C" void *cfperl_getPluginProperty (int *type, ...)
527{
528 va_list args;
529 char *propname;
530 int i;
531 va_start (args, type);
532 propname = va_arg (args, char *);
533 //printf ("Property name: %s\n", propname);
534
535 if (!strcmp (propname, "command?"))
536 return NULL;
537 else if (!strcmp (propname, "Identification"))
538 {
539 va_end (args);
540 return (void *)PLUGIN_NAME;
541 }
542 else if (!strcmp (propname, "FullName"))
543 {
544 va_end (args);
545 return (void *)PLUGIN_VERSION;
546 }
547 else
548 va_end (args);
549
550 return NULL;
551}
552
553extern "C" int cfperl_postInitPlugin ()
554{
555 int hooktype = 1;
556 int rtype = 0;
557
558 cf_init_plugin (gethook);
559
560 return 0;
561}
562
563extern "C" int cfperl_closePlugin ()
564{
565 return 0;
566}
567
568void 596void
569cfperl_init () 597cfperl_init ()
570{ 598{
599 extern char **environ;
600
571 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
572 perl = perl_alloc (); 602 perl = perl_alloc ();
573 perl_construct (perl); 603 perl_construct (perl);
574 604
575 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
576 606
577 char *argv[] = { 607 const char *argv[] = {
578 "", 608 settings.argv [0],
579 "-e" 609 "-e"
580 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
581 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
582 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
583 "require cf;" 613 "require cf;"
584 }; 614 };
585 615
586 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
587 { 618 {
588 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
589 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
590 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
591} 630}
592 631
593void cfperl_main () 632void cfperl_main ()
594{ 633{
595 dSP; 634 dSP;
602void 641void
603attachable::instantiate () 642attachable::instantiate ()
604{ 643{
605 if (attach) 644 if (attach)
606 { 645 {
607 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
608 attach = 0; 647 attach = 0;
609 } 648 }
610} 649}
611 650
612void 651void
613attachable::reattach () 652attachable::reattach ()
614{ 653{
615 optimise (); 654 optimise ();
616 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
617 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
618} 657}
619 658
620static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
621# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
622# include "eventinc.h" 661# include "eventinc.h"
665} 704}
666 705
667void 706void
668global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
669{ 708{
670 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
671} 710}
672 711
673void 712void
674object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
675{ 714{
676 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
677 { 716 {
678 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
679 718
680 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
681 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
682 } 721 }
683 722
719{ 758{
720 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
721 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
722} 761}
723 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
724bool 813bool
725attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
726{ 815{
727 data_type dt; 816 data_type dt;
728 va_list ap;
729
730 va_start (ap, event);
731 817
732 // callback call ordering should be: 818 // callback call ordering should be:
733 // 1. per-object callback 819 // 1. per-object callback
734 // 2. per-class object 820 // 2. per-class object
735 // 3. per-type callback 821 // 3. per-type callback
739 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
740 826
741 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
742 if (!callbacks) 828 if (!callbacks)
743 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
744 833
745 CALL_BEGIN (3); 834 CALL_BEGIN (3);
746 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
747 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
748 837
783} 872}
784 873
785SV * 874SV *
786cfperl_result (int idx) 875cfperl_result (int idx)
787{ 876{
788 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
789 if (!av) 878 if (!av)
790 return &PL_sv_undef; 879 return &PL_sv_undef;
791 880
792 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
793 if (!sv) 882 if (!sv)
807{ 896{
808 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
809} 898}
810 899
811///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
812 920
813void 921void
814cfperl_emergency_save () 922cfperl_emergency_save ()
815{ 923{
816 CALL_BEGIN (0); 924 CALL_BEGIN (0);
817 CALL_CALL ("cf::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
818 CALL_END; 926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval;
983
984 if (count)
985 sv_to (POPs, retval);
986 else
987 retval = 0;
988
989 CALL_END;
990
991 return retval;
819} 992}
820 993
821maptile * 994maptile *
822maptile::find_sync (const char *path, maptile *origin) 995maptile::find_sync (const char *path, maptile *origin)
823{ 996{
837 1010
838 return retval; 1011 return retval;
839} 1012}
840 1013
841maptile * 1014maptile *
842maptile::find_async (const char *path, maptile *origin) 1015maptile::find_async (const char *path, maptile *origin, bool load)
843{ 1016{
844 CALL_BEGIN (2); 1017 CALL_BEGIN (3);
845 CALL_ARG (path); 1018 CALL_ARG (path);
846 CALL_ARG (origin); 1019 CALL_ARG (origin);
1020 CALL_ARG (load);
847 CALL_CALL ("cf::map::find_async", G_SCALAR); 1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
848 1022
849 maptile *retval; 1023 maptile *retval;
850 1024
851 if (count) 1025 if (count)
887 CALL_ARG (exit); 1061 CALL_ARG (exit);
888 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
889 CALL_END; 1063 CALL_END;
890} 1064}
891 1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
892///////////////////////////////////////////////////////////////////////////// 1111/////////////////////////////////////////////////////////////////////////////
893 1112
894struct EventAPI *watcher_base::GEventAPI; 1113struct EVAPI *evapi::GEVAPI;
895struct CoroAPI *coroapi::GCoroAPI; 1114struct CoroAPI *coroapi::GCoroAPI;
896 1115
897int coroapi::cede_counter; 1116void coroapi::do_cede_to_tick ()
898
899static void iw_dispatch (pe_event *ev)
900{ 1117{
901 iw *w = (iw *)ev->ext_data; 1118 cede_pending = 0;
902 w->call (*w); 1119 cede ();
903} 1120}
904 1121
905void 1122void
906iw::alloc () 1123coroapi::wait_for_tick ()
907{ 1124{
908 pe = GEventAPI->new_idle (0, 0); 1125 CALL_BEGIN (0);
909 1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
910 WaREENTRANT_off (pe); 1127 CALL_END;
911 pe->base.callback = (void *)iw_dispatch;
912 pe->base.ext_data = (void *)this;
913} 1128}
914 1129
915static void iow_dispatch (pe_event *ev)
916{
917 iow *w = (iow *)ev->ext_data;
918 w->call (*w, ((pe_ioevent *)ev)->got);
919}
920
921void 1130void
922iow::alloc () 1131coroapi::wait_for_tick_begin ()
923{ 1132{
924 pe = GEventAPI->new_io (0, 0); 1133 CALL_BEGIN (0);
925 1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
926 WaREENTRANT_off (pe); 1135 CALL_END;
927 pe->base.callback = (void *)iow_dispatch;
928 pe->base.ext_data = (void *)this;
929
930 pe->fd = -1;
931 pe->poll = 0;
932}
933
934void
935iow::fd (int fd)
936{
937 pe->fd = fd;
938}
939
940int
941iow::poll ()
942{
943 return pe->poll;
944} 1136}
945 1137
946void 1138void
947iow::poll (int events) 1139iow::poll (int events)
948{ 1140{
949 if (pe->poll != events) 1141 if (events != this->events)
950 { 1142 {
1143 int active = ev_is_active ((ev_io *)this);
951 if (pe->poll) stop (); 1144 if (active) stop ();
952 pe->poll = events; 1145 ev_io_set ((ev_io *)this, fd, events);
953 if (pe->poll) start (); 1146 if (active) start ();
954 } 1147 }
955} 1148}
956 1149
957void 1150void
958_connect_to_perl () 1151_connect_to_perl ()
959{ 1152{
960 stash_cf = gv_stashpv ("cf" , 1); 1153 stash_cf = gv_stashpv ("cf", 1);
961 1154
962 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
963 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
964 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
965 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
967 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
968 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
969 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
970 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
971 1164
972 sv_runtime = get_sv ("cf::RUNTIME", 1); 1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
973 sv_upgrade (sv_runtime, SVt_NV); 1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
974 1169
975 cb_global = get_av ("cf::CB_GLOBAL", 1); 1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
976 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
977 cb_object = get_av ("cf::CB_OBJECT", 1); 1172 cb_object = get_av ("cf::CB_OBJECT", 1);
978 cb_player = get_av ("cf::CB_PLAYER", 1); 1173 cb_player = get_av ("cf::CB_PLAYER", 1);
983 1178
984MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
985 1180
986BOOT: 1181BOOT:
987{ 1182{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
988 _connect_to_perl (); 1186 _connect_to_perl ();
989 1187
990 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
991 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
992
993 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
994 1198
995 static const struct { 1199 static const struct {
996 const char *name; 1200 const char *name;
997 IV iv; 1201 IV iv;
998 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
999# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
1000 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1001 const_iv (llevInfo) 1205 const_iv (logBacktrace)
1002 const_iv (llevDebug) 1206
1003 const_iv (llevMonster) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1004 1210
1005 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
1006 const_iv (PLAYER)
1007 const_iv (TRANSPORT)
1008 const_iv (ROD)
1009 const_iv (TREASURE)
1010 const_iv (POTION)
1011 const_iv (FOOD)
1012 const_iv (POISON)
1013 const_iv (BOOK)
1014 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
1015 const_iv (ARROW) 1213
1016 const_iv (BOW)
1017 const_iv (WEAPON)
1018 const_iv (ARMOUR)
1019 const_iv (PEDESTAL)
1020 const_iv (ALTAR)
1021 const_iv (LOCKED_DOOR)
1022 const_iv (SPECIAL_KEY)
1023 const_iv (MAP)
1024 const_iv (DOOR)
1025 const_iv (KEY)
1026 const_iv (TIMED_GATE)
1027 const_iv (TRIGGER)
1028 const_iv (GRIMREAPER)
1029 const_iv (MAGIC_EAR)
1030 const_iv (TRIGGER_BUTTON)
1031 const_iv (TRIGGER_ALTAR)
1032 const_iv (TRIGGER_PEDESTAL)
1033 const_iv (SHIELD)
1034 const_iv (HELMET)
1035 const_iv (HORN)
1036 const_iv (MONEY)
1037 const_iv (CLASS)
1038 const_iv (GRAVESTONE)
1039 const_iv (AMULET)
1040 const_iv (PLAYERMOVER)
1041 const_iv (TELEPORTER)
1042 const_iv (CREATOR)
1043 const_iv (SKILL)
1044 const_iv (EARTHWALL)
1045 const_iv (GOLEM)
1046 const_iv (THROWN_OBJ)
1047 const_iv (BLINDNESS)
1048 const_iv (GOD)
1049 const_iv (DETECTOR)
1050 const_iv (TRIGGER_MARKER)
1051 const_iv (DEAD_OBJECT)
1052 const_iv (DRINK)
1053 const_iv (MARKER)
1054 const_iv (HOLY_ALTAR)
1055 const_iv (PLAYER_CHANGER)
1056 const_iv (BATTLEGROUND)
1057 const_iv (PEACEMAKER)
1058 const_iv (GEM)
1059 const_iv (FIREWALL)
1060 const_iv (ANVIL)
1061 const_iv (CHECK_INV)
1062 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
1063 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1064 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1065 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1066 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1067 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
1068 const_iv (FLOOR)
1069 const_iv (FLESH)
1070 const_iv (INORGANIC)
1071 const_iv (SKILL_TOOL)
1072 const_iv (LIGHTER)
1073 const_iv (BUILDABLE_WALL)
1074 const_iv (MISC_OBJECT)
1075 const_iv (LAMP)
1076 const_iv (DUPLICATOR)
1077 const_iv (SPELLBOOK)
1078 const_iv (CLOAK)
1079 const_iv (SPINNER)
1080 const_iv (GATE)
1081 const_iv (BUTTON)
1082 const_iv (CF_HANDLE)
1083 const_iv (HOLE)
1084 const_iv (TRAPDOOR)
1085 const_iv (SIGN)
1086 const_iv (BOOTS)
1087 const_iv (GLOVES)
1088 const_iv (SPELL)
1089 const_iv (SPELL_EFFECT)
1090 const_iv (CONVERTER)
1091 const_iv (BRACERS)
1092 const_iv (POISONING)
1093 const_iv (SAVEBED)
1094 const_iv (WAND)
1095 const_iv (SCROLL)
1096 const_iv (DIRECTOR)
1097 const_iv (GIRDLE)
1098 const_iv (FORCE)
1099 const_iv (POTION_EFFECT)
1100 const_iv (EVENT_CONNECTOR)
1101 const_iv (CLOSE_CON)
1102 const_iv (CONTAINER)
1103 const_iv (ARMOUR_IMPROVER)
1104 const_iv (WEAPON_IMPROVER)
1105 const_iv (SKILLSCROLL)
1106 const_iv (DEEP_SWAMP)
1107 const_iv (IDENTIFY_ALTAR)
1108 const_iv (MENU)
1109 const_iv (RUNE)
1110 const_iv (TRAP)
1111 const_iv (POWER_CRYSTAL)
1112 const_iv (CORPSE)
1113 const_iv (DISEASE)
1114 const_iv (SYMPTOM)
1115 const_iv (BUILDER)
1116 const_iv (MATERIAL)
1117 const_iv (ITEM_TRANSFORMER)
1118 1220
1119 const_iv (NUM_SUBTYPES) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1120 1249
1121 const_iv (ST_BD_BUILD) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1122 const_iv (ST_BD_REMOVE)
1123 1251
1124 const_iv (ST_MAT_FLOOR) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1125 const_iv (ST_MAT_WALL) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1126 const_iv (ST_MAT_ITEM)
1127 1254
1128 const_iv (AT_PHYSICAL) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1129 const_iv (AT_MAGIC) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1130 const_iv (AT_FIRE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1131 const_iv (AT_ELECTRICITY) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1132 const_iv (AT_COLD) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1133 const_iv (AT_CONFUSION) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1134 const_iv (AT_ACID) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1135 const_iv (AT_DRAIN)
1136 const_iv (AT_WEAPONMAGIC)
1137 const_iv (AT_GHOSTHIT)
1138 const_iv (AT_POISON)
1139 const_iv (AT_SLOW)
1140 const_iv (AT_PARALYZE)
1141 const_iv (AT_TURN_UNDEAD)
1142 const_iv (AT_FEAR)
1143 const_iv (AT_CANCELLATION)
1144 const_iv (AT_DEPLETE)
1145 const_iv (AT_DEATH)
1146 const_iv (AT_CHAOS)
1147 const_iv (AT_COUNTERSPELL)
1148 const_iv (AT_GODPOWER)
1149 const_iv (AT_HOLYWORD)
1150 const_iv (AT_BLIND)
1151 const_iv (AT_INTERNAL)
1152 const_iv (AT_LIFE_STEALING)
1153 const_iv (AT_DISEASE)
1154 1262
1155 const_iv (WEAP_HIT) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1156 const_iv (WEAP_SLASH) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1157 const_iv (WEAP_PIERCE)
1158 const_iv (WEAP_CLEAVE)
1159 const_iv (WEAP_SLICE)
1160 const_iv (WEAP_STAB)
1161 const_iv (WEAP_WHIP)
1162 const_iv (WEAP_CRUSH)
1163 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1164 1266
1165 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1166 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1167 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1168 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1169 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1170 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1171 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1172 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1173 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1174 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1175 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1176 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1177 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1178 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1179 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1180 const_iv (FLAG_PLAYER_SOLD) 1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1181 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1182 const_iv (FLAG_CAN_ROLL)
1183 const_iv (FLAG_OVERLAY_FLOOR)
1184 const_iv (FLAG_IS_TURNABLE)
1185 const_iv (FLAG_IS_USED_UP)
1186 const_iv (FLAG_IDENTIFIED)
1187 const_iv (FLAG_REFLECTING)
1188 const_iv (FLAG_CHANGING)
1189 const_iv (FLAG_SPLITTING)
1190 const_iv (FLAG_HITBACK)
1191 const_iv (FLAG_STARTEQUIP)
1192 const_iv (FLAG_BLOCKSVIEW)
1193 const_iv (FLAG_UNDEAD)
1194 const_iv (FLAG_SCARED)
1195 const_iv (FLAG_UNAGGRESSIVE)
1196 const_iv (FLAG_REFL_MISSILE)
1197 const_iv (FLAG_REFL_SPELL)
1198 const_iv (FLAG_NO_MAGIC)
1199 const_iv (FLAG_NO_FIX_PLAYER)
1200 const_iv (FLAG_IS_LIGHTABLE)
1201 const_iv (FLAG_TEAR_DOWN)
1202 const_iv (FLAG_RUN_AWAY)
1203 const_iv (FLAG_PICK_UP)
1204 const_iv (FLAG_UNIQUE)
1205 const_iv (FLAG_NO_DROP)
1206 const_iv (FLAG_WIZCAST)
1207 const_iv (FLAG_CAST_SPELL)
1208 const_iv (FLAG_USE_SCROLL)
1209 const_iv (FLAG_USE_RANGE)
1210 const_iv (FLAG_USE_BOW)
1211 const_iv (FLAG_USE_ARMOUR)
1212 const_iv (FLAG_USE_WEAPON)
1213 const_iv (FLAG_USE_RING)
1214 const_iv (FLAG_READY_RANGE)
1215 const_iv (FLAG_READY_BOW)
1216 const_iv (FLAG_XRAYS)
1217 const_iv (FLAG_NO_APPLY)
1218 const_iv (FLAG_IS_FLOOR)
1219 const_iv (FLAG_LIFESAVE)
1220 const_iv (FLAG_NO_STRENGTH)
1221 const_iv (FLAG_SLEEP)
1222 const_iv (FLAG_STAND_STILL)
1223 const_iv (FLAG_RANDOM_MOVE)
1224 const_iv (FLAG_ONLY_ATTACK)
1225 const_iv (FLAG_CONFUSED)
1226 const_iv (FLAG_STEALTH)
1227 const_iv (FLAG_WIZPASS)
1228 const_iv (FLAG_IS_LINKED)
1229 const_iv (FLAG_CURSED)
1230 const_iv (FLAG_DAMNED)
1231 const_iv (FLAG_SEE_ANYWHERE)
1232 const_iv (FLAG_KNOWN_MAGICAL)
1233 const_iv (FLAG_KNOWN_CURSED)
1234 const_iv (FLAG_CAN_USE_SKILL)
1235 const_iv (FLAG_BEEN_APPLIED)
1236 const_iv (FLAG_READY_SCROLL)
1237 const_iv (FLAG_USE_ROD)
1238 const_iv (FLAG_USE_HORN)
1239 const_iv (FLAG_MAKE_INVIS)
1240 const_iv (FLAG_INV_LOCKED)
1241 const_iv (FLAG_IS_WOODED)
1242 const_iv (FLAG_IS_HILLY)
1243 const_iv (FLAG_READY_SKILL)
1244 const_iv (FLAG_READY_WEAPON)
1245 const_iv (FLAG_NO_SKILL_IDENT)
1246 const_iv (FLAG_BLIND)
1247 const_iv (FLAG_SEE_IN_DARK)
1248 const_iv (FLAG_IS_CAULDRON)
1249 const_iv (FLAG_NO_STEAL)
1250 const_iv (FLAG_ONE_HIT)
1251 const_iv (FLAG_CLIENT_SENT)
1252 const_iv (FLAG_BERSERK)
1253 const_iv (FLAG_NEUTRAL)
1254 const_iv (FLAG_NO_ATTACK)
1255 const_iv (FLAG_NO_DAMAGE)
1256 const_iv (FLAG_OBJ_ORIGINAL)
1257 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1258 const_iv (FLAG_ACTIVATE_ON_PUSH)
1259 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1260 const_iv (FLAG_IS_WATER)
1261 const_iv (FLAG_CONTENT_ON_GEN)
1262 const_iv (FLAG_IS_A_TEMPLATE)
1263 const_iv (FLAG_IS_BUILDABLE)
1264 const_iv (FLAG_DESTROY_ON_DEATH)
1265 const_iv (FLAG_NO_MAP_SAVE)
1266
1267 const_iv (NDI_BLACK)
1268 const_iv (NDI_WHITE)
1269 const_iv (NDI_NAVY)
1270 const_iv (NDI_RED)
1271 const_iv (NDI_ORANGE)
1272 const_iv (NDI_BLUE)
1273 const_iv (NDI_DK_ORANGE)
1274 const_iv (NDI_GREEN)
1275 const_iv (NDI_LT_GREEN)
1276 const_iv (NDI_GREY)
1277 const_iv (NDI_BROWN)
1278 const_iv (NDI_GOLD)
1279 const_iv (NDI_TAN)
1280 const_iv (NDI_MAX_COLOR)
1281 const_iv (NDI_COLOR_MASK)
1282 const_iv (NDI_UNIQUE)
1283 const_iv (NDI_ALL)
1284
1285 const_iv (UPD_LOCATION)
1286 const_iv (UPD_FLAGS)
1287 const_iv (UPD_WEIGHT)
1288 const_iv (UPD_FACE)
1289 const_iv (UPD_NAME)
1290 const_iv (UPD_ANIM)
1291 const_iv (UPD_ANIMSPEED)
1292 const_iv (UPD_NROF) 1325 const_iv (SP_PROBE)
1293
1294 const_iv (UPD_SP_MANA) 1326 const_iv (SP_HEALING)
1295 const_iv (UPD_SP_GRACE) 1327 const_iv (SP_CREATE_FOOD)
1296 const_iv (UPD_SP_DAMAGE) 1328 const_iv (SP_EARTH_TO_DUST)
1297 1329 const_iv (SP_CHANGE_ABILITY)
1298 const_iv (F_APPLIED) 1330 const_iv (SP_BLESS)
1299 const_iv (F_LOCATION)
1300 const_iv (F_UNPAID)
1301 const_iv (F_MAGIC)
1302 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1303 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1304 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1305 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1306 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1307 1358
1308 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1309 const_iv (F_SHOP)
1310 const_iv (F_SELL)
1311 1360
1312 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1313 const_iv (P_PLAYER) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1314 const_iv (P_NO_MAGIC)
1315 const_iv (P_IS_ALIVE)
1316 const_iv (P_NO_CLERIC)
1317 const_iv (P_OUT_OF_MAP)
1318 const_iv (P_NEW_MAP)
1319 const_iv (P_UPTODATE)
1320 1363
1321 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1322 const_iv (UP_OBJ_REMOVE)
1323 const_iv (UP_OBJ_CHANGE)
1324 const_iv (UP_OBJ_FACE)
1325 1365
1326 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1327 const_iv (INS_ABOVE_FLOOR_ONLY)
1328 const_iv (INS_NO_WALK_ON)
1329 const_iv (INS_ON_TOP)
1330 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1331 const_iv (INS_MAP_LOAD)
1332 1368
1333 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1334 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1335 const_iv (WILL_APPLY_EARTHWALL)
1336 const_iv (WILL_APPLY_DOOR)
1337 const_iv (WILL_APPLY_FOOD)
1338 1371
1339 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1340 const_iv (SAVE_DIR_MODE)
1341 1373
1342 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1343 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1344 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1345 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1346 const_iv (M_WOOD)
1347 const_iv (M_ORGANIC)
1348 const_iv (M_STONE)
1349 const_iv (M_CLOTH)
1350 const_iv (M_ADAMANT)
1351 const_iv (M_LIQUID)
1352 const_iv (M_SOFT_METAL)
1353 const_iv (M_BONE)
1354 const_iv (M_ICE)
1355 const_iv (M_SPECIAL)
1356 1378
1357 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1358 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1359 const_iv (SK_EXP_NONE)
1360 const_iv (SK_SUBTRACT_SKILL_EXP)
1361 const_iv (SK_EXP_SKILL_ONLY)
1362 1381
1363 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1364 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1365 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1366 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1367 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1368 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1369 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1370 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1371 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1372 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1373 const_iv (SK_DET_MAGIC)
1374 const_iv (SK_ORATORY)
1375 const_iv (SK_SINGING)
1376 const_iv (SK_DET_CURSE)
1377 const_iv (SK_FIND_TRAPS)
1378 const_iv (SK_MEDITATION)
1379 const_iv (SK_PUNCHING)
1380 const_iv (SK_FLAME_TOUCH)
1381 const_iv (SK_KARATE)
1382 const_iv (SK_CLIMBING)
1383 const_iv (SK_WOODSMAN)
1384 const_iv (SK_INSCRIPTION)
1385 const_iv (SK_ONE_HANDED_WEAPON)
1386 const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_THROWING)
1388 const_iv (SK_USE_MAGIC_ITEM)
1389 const_iv (SK_DISARM_TRAPS)
1390 const_iv (SK_SET_TRAP)
1391 const_iv (SK_THAUMATURGY)
1392 const_iv (SK_PRAYING)
1393 const_iv (SK_CLAWING)
1394 const_iv (SK_LEVITATION)
1395 const_iv (SK_SUMMONING)
1396 const_iv (SK_PYROMANCY)
1397 const_iv (SK_EVOCATION)
1398 const_iv (SK_SORCERY)
1399 const_iv (SK_TWO_HANDED_WEAPON)
1400 const_iv (SK_SPARK_TOUCH)
1401 const_iv (SK_SHIVER)
1402 const_iv (SK_ACID_SPLASH)
1403 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1404 1393
1405 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1406 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1407 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1408 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1411 const_iv (SOUND_PUSH_PLAYER)
1412 const_iv (SOUND_PLAYER_HITS1)
1413 const_iv (SOUND_PLAYER_HITS2)
1414 const_iv (SOUND_PLAYER_HITS3)
1415 const_iv (SOUND_PLAYER_HITS4)
1416 const_iv (SOUND_PLAYER_IS_HIT1)
1417 const_iv (SOUND_PLAYER_IS_HIT2)
1418 const_iv (SOUND_PLAYER_IS_HIT3)
1419 const_iv (SOUND_PLAYER_KILLS)
1420 const_iv (SOUND_PET_IS_KILLED)
1421 const_iv (SOUND_PLAYER_DIES)
1422 const_iv (SOUND_OB_EVAPORATE)
1423 const_iv (SOUND_OB_EXPLODE)
1424 const_iv (SOUND_CLOCK)
1425 const_iv (SOUND_TURN_HANDLE)
1426 const_iv (SOUND_FALL_HOLE)
1427 const_iv (SOUND_DRINK_POISON)
1428 const_iv (SOUND_CAST_SPELL_0)
1429 1400
1430 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1431 const_iv (PREFER_HIGH)
1432 1402
1433 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1434 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1435 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1436 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1439 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1440 const_iv (ATNR_DRAIN)
1441 const_iv (ATNR_WEAPONMAGIC)
1442 const_iv (ATNR_GHOSTHIT)
1443 const_iv (ATNR_POISON)
1444 const_iv (ATNR_SLOW)
1445 const_iv (ATNR_PARALYZE)
1446 const_iv (ATNR_TURN_UNDEAD)
1447 const_iv (ATNR_FEAR)
1448 const_iv (ATNR_CANCELLATION)
1449 const_iv (ATNR_DEPLETE)
1450 const_iv (ATNR_DEATH)
1451 const_iv (ATNR_CHAOS)
1452 const_iv (ATNR_COUNTERSPELL)
1453 const_iv (ATNR_GODPOWER)
1454 const_iv (ATNR_HOLYWORD)
1455 const_iv (ATNR_BLIND)
1456 const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_LIFE_STEALING)
1458 const_iv (ATNR_DISEASE)
1459 1410
1460 const_iv (MAP_IN_MEMORY) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1461 const_iv (MAP_SWAPPED)
1462 const_iv (MAP_LOADING)
1463 const_iv (MAP_SAVING) 1412 const_iv (MAP_INACTIVE)
1464 1413
1465 const_iv (KLASS_ATTACHABLE) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1466 const_iv (KLASS_GLOBAL) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1467 const_iv (KLASS_OBJECT)
1468 const_iv (KLASS_CLIENT)
1469 const_iv (KLASS_PLAYER)
1470 const_iv (KLASS_MAP)
1471 1416
1472 const_iv (CS_QUERY_YESNO) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1473 const_iv (CS_QUERY_SINGLECHAR)
1474 const_iv (CS_QUERY_HIDEINPUT)
1475 1418
1476 const_iv (ST_DEAD) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1477 const_iv (ST_SETUP)
1478 const_iv (ST_PLAYING)
1479 const_iv (ST_CUSTOM)
1480 1420
1481 const_iv (ST_CHANGE_CLASS) 1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1482 1422
1483 const_iv (IO_HEADER) 1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1484 const_iv (IO_OBJECTS)
1485 const_iv (IO_UNIQUES)
1486 1424
1487 // random map generator 1425 // random map generator
1488 const_iv (LAYOUT_NONE) 1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1489 const_iv (LAYOUT_ONION) 1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1490 const_iv (LAYOUT_MAZE)
1491 const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ROGUELIKE)
1493 const_iv (LAYOUT_SNAKE)
1494 const_iv (LAYOUT_SQUARE_SPIRAL)
1495 1428
1496 const_iv (RMOPT_RANDOM) 1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1497 const_iv (RMOPT_CENTERED) 1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1498 const_iv (RMOPT_LINEAR) 1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1499 const_iv (RMOPT_BOTTOM_C)
1500 const_iv (RMOPT_BOTTOM_R)
1501 const_iv (RMOPT_IRR_SPACE)
1502 const_iv (RMOPT_WALL_OFF)
1503 const_iv (RMOPT_WALLS_ONLY)
1504 const_iv (RMOPT_NO_DOORS)
1505 1432
1506 const_iv (SYMMETRY_RANDOM) 1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1507 const_iv (SYMMETRY_NONE) 1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1508 const_iv (SYMMETRY_X) 1435
1509 const_iv (SYMMETRY_Y) 1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1510 const_iv (SYMMETRY_XY) 1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1438
1439 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1440 const_iv (FT_RSRC) const_iv (FT_NUM)
1511 }; 1441 };
1512 1442
1513 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1443 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1514 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1444 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1515 1445
1536 } 1466 }
1537} 1467}
1538 1468
1539void _connect_to_perl () 1469void _connect_to_perl ()
1540 1470
1471void _recalc_want ()
1472
1541void _global_reattach () 1473void _global_reattach ()
1542 CODE: 1474 CODE:
1543{ 1475{
1544 // reattach to all attachable objects in the game. 1476 // reattach to all attachable objects in the game.
1545 for_all_clients (ns) 1477 for_all_clients (ns)
1546 ns->reattach (); 1478 ns->reattach ();
1547 1479
1548 for_all_players (pl)
1549 pl->reattach ();
1550
1551 //TODO
1552 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1553 // i->second->reattach ();
1554
1555 for_all_objects (op) 1480 for_all_objects (op)
1556 op->reattach (); 1481 op->reattach ();
1482}
1483
1484# support function for map-world.ext
1485void _quantise (SV *data_sv, SV *plt_sv)
1486 CODE:
1487{
1488 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1489 croak ("_quantise called with invalid agruments");
1490
1491 plt_sv = SvRV (plt_sv);
1492 SV **plt = AvARRAY (plt_sv);
1493 int plt_count = AvFILL (plt_sv) + 1;
1494
1495 STRLEN len;
1496 char *data = SvPVbyte (data_sv, len);
1497 char *dst = data;
1498
1499 while (len >= 3)
1500 {
1501 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1502 {
1503 char *val = SvPVX (*val_sv);
1504
1505 if (val [0] == data [0]
1506 && val [1] == data [1]
1507 && val [2] == data [2])
1508 {
1509 *dst++ = val [3];
1510 goto next;
1511 }
1512 }
1513
1514 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1515 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1516 dst - SvPVX (data_sv), len);
1517
1518 next:
1519 data += 3;
1520 len -= 3;
1521 }
1522
1523 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1524}
1525
1526void evthread_start (int aiofd)
1527
1528void cede_to_tick ()
1529 CODE:
1530 coroapi::cede_to_tick ();
1531
1532NV till_tick ()
1533 CODE:
1534 RETVAL = SvNVX (sv_next_tick) - now ();
1535 OUTPUT:
1536 RETVAL
1537
1538int tick_inhibit ()
1539 CODE:
1540 RETVAL = tick_inhibit;
1541 OUTPUT:
1542 RETVAL
1543
1544void tick_inhibit_inc ()
1545 CODE:
1546 ++tick_inhibit;
1547
1548void tick_inhibit_dec ()
1549 CODE:
1550 if (!--tick_inhibit)
1551 if (tick_pending)
1552 {
1553 ev_async_send (EV_DEFAULT, &tick_watcher);
1554 coroapi::cede ();
1555 }
1556
1557void server_tick ()
1558 CODE:
1559{
1560 NOW = ev_now (EV_DEFAULT);
1561 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1562 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1563 runtime = SvNVX (sv_runtime);
1564
1565 server_tick ();
1566
1567 NOW = ev_time ();
1568 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1569 runtime += TICK;
1570 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1557} 1571}
1558 1572
1559NV floor (NV x) 1573NV floor (NV x)
1560 1574
1561NV ceil (NV x) 1575NV ceil (NV x)
1570 default: croak ("cf::rndm requires none, one or two parameters."); break; 1584 default: croak ("cf::rndm requires none, one or two parameters."); break;
1571 } 1585 }
1572 OUTPUT: 1586 OUTPUT:
1573 RETVAL 1587 RETVAL
1574 1588
1575void server_tick () 1589NV clamp (NV value, NV min_value, NV max_value)
1576 CODE: 1590 CODE:
1577 runtime = SvNVx (sv_runtime); 1591 RETVAL = clamp (value, min_value, max_value);
1578 server_tick (); 1592 OUTPUT:
1593 RETVAL
1579 1594
1595NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1596 CODE:
1597 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1598 OUTPUT:
1599 RETVAL
1600
1601void weaken (...)
1602 PROTOTYPE: @
1603 CODE:
1604 while (items > 0)
1605 sv_rvweaken (ST (--items));
1606
1580void 1607void
1581LOG (int level, char *msg) 1608log_backtrace (utf8_string msg)
1609
1610void
1611LOG (int flags, utf8_string msg)
1582 PROTOTYPE: $$ 1612 PROTOTYPE: $$
1583 C_ARGS: (LogLevel)level, "%s", msg 1613 C_ARGS: flags, "%s", msg
1584 1614
1585char *path_combine (char *base, char *path) 1615octet_string path_combine (octet_string base, octet_string path)
1586 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1587 1617
1588char *path_combine_and_normalize (char *base, char *path) 1618octet_string path_combine_and_normalize (octet_string base, octet_string path)
1589 PROTOTYPE: $$ 1619 PROTOTYPE: $$
1590 1620
1591const char *
1592get_maps_directory (char *path)
1593 PROTOTYPE: $
1594 ALIAS: maps_directory = 0
1595 CODE:
1596 RETVAL = create_pathname (path);
1597 OUTPUT: RETVAL
1598
1599void 1621void
1600sub_generation_inc () 1622sub_generation_inc ()
1601 CODE: 1623 CODE:
1602 PL_sub_generation++; 1624 PL_sub_generation++;
1603 1625
1604char * 1626const_octet_string
1605mapdir () 1627mapdir ()
1606 PROTOTYPE: 1628 PROTOTYPE:
1607 ALIAS: 1629 ALIAS:
1608 mapdir = 0 1630 mapdir = 0
1609 uniquedir = 1 1631 uniquedir = 1
1625 } 1647 }
1626 OUTPUT: RETVAL 1648 OUTPUT: RETVAL
1627 1649
1628void abort () 1650void abort ()
1629 1651
1652void reset_signals ()
1653
1630void fork_abort (char *cause = "cf::fork_abort") 1654void fork_abort (const_octet_string cause = "cf::fork_abort")
1631 1655
1632void cleanup (const char *cause, bool make_core = false) 1656void cleanup (const_octet_string cause, bool make_core = false)
1633 1657
1634void emergency_save () 1658void emergency_save ()
1635 1659
1636UV sv_2watcher (SV *w)
1637 CODE:
1638 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1639 OUTPUT:
1640 RETVAL
1641
1642void _exit (int status = 0) 1660void _exit (int status = EXIT_SUCCESS)
1643 1661
1644#if _POSIX_MEMLOCK 1662#if _POSIX_MEMLOCK
1645 1663
1646int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 INIT:
1666#if __GLIBC__
1667 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1668#endif
1647 1669
1648int munlockall () 1670int munlockall ()
1649 1671
1650#endif 1672#endif
1651 1673
1674int
1675malloc_trim (IV pad = 0)
1676
1677void
1678mallinfo ()
1679 PPCODE:
1680{
1681#if __GLIBC__
1682 struct mallinfo mai = mallinfo ();
1683 EXTEND (SP, 10*2);
1684 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1685 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1686 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1687 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1689 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1690 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1692 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1694#endif
1695 EXTEND (SP, 2*2);
1696 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1697 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1699}
1700
1652int find_animation (char *text) 1701int find_animation (utf8_string text)
1653 PROTOTYPE: $ 1702 PROTOTYPE: $
1654 1703
1655int random_roll (int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1656 1705
1657const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1658 1707
1659int 1708int
1660exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1661 CODE: 1710 CODE:
1662{ 1711{
1693 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1694 else 1743 else
1695 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1696 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1697 1746
1747UUID
1748uuid_cur ()
1749 CODE:
1750 RETVAL = UUID::cur;
1751 OUTPUT:
1752 RETVAL
1753
1754UUID
1755uuid_gen ()
1756 CODE:
1757 RETVAL = UUID::gen ();
1758 OUTPUT:
1759 RETVAL
1760
1761val64
1762uuid_seq (UUID uuid)
1763 CODE:
1764 RETVAL = uuid.seq;
1765 OUTPUT:
1766 RETVAL
1767
1768UUID
1769uuid_str (val64 seq)
1770 CODE:
1771 RETVAL.seq = seq;
1772 OUTPUT:
1773 RETVAL
1774
1775void
1776coin_names ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1781
1782void
1783coin_archetypes ()
1784 PPCODE:
1785 EXTEND (SP, NUM_COINS);
1786 for (int i = 0; i < NUM_COINS; ++i)
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788
1789bool
1790load_resource_file_ (octet_string filename)
1791
1698MODULE = cf PACKAGE = cf::attachable 1792MODULE = cf PACKAGE = cf::attachable
1699 1793
1700int 1794int
1701valid (SV *obj) 1795valid (SV *obj)
1702 CODE: 1796 CODE:
1703 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1797 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1704 OUTPUT: 1798 OUTPUT:
1705 RETVAL 1799 RETVAL
1706 1800
1801void
1802debug_trace (attachable *obj, bool on = true)
1803 CODE:
1804 obj->flags &= ~attachable::F_DEBUG_TRACE;
1805 if (on)
1806 obj->flags |= attachable::F_DEBUG_TRACE;
1807
1808int mortals_size ()
1809 CODE:
1810 RETVAL = attachable::mortals.size ();
1811 OUTPUT: RETVAL
1812
1813#object *mortals (U32 index)
1814# CODE:
1815# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1816# OUTPUT: RETVAL
1817
1707INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1818INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1708 1819
1709MODULE = cf PACKAGE = cf::global 1820MODULE = cf PACKAGE = cf::global
1710 1821
1711int invoke (SV *klass, int event, ...) 1822int invoke (SV *klass, int event, ...)
1712 CODE: 1823 CODE:
1716 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1827 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1718 1829
1719MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1830MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1720 1831
1721INCLUDE: $PERL genacc object ../include/object.h | 1832INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1722 1833
1723int invoke (object *op, int event, ...) 1834int invoke (object *op, int event, ...)
1724 CODE: 1835 CODE:
1725 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1836 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1726 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1728 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1839 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1729 OUTPUT: RETVAL 1840 OUTPUT: RETVAL
1730 1841
1731SV *registry (object *op) 1842SV *registry (object *op)
1732 1843
1733void mortals ()
1734 PPCODE:
1735 EXTEND (SP, object::mortals.size ());
1736 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1737 PUSHs (to_sv (*i));
1738
1739int objects_size () 1844int objects_size ()
1740 CODE: 1845 CODE:
1741 RETVAL = objects.size (); 1846 RETVAL = objects.size ();
1742 OUTPUT: RETVAL 1847 OUTPUT: RETVAL
1743 1848
1754object *actives (U32 index) 1859object *actives (U32 index)
1755 CODE: 1860 CODE:
1756 RETVAL = index < actives.size () ? actives [index] : 0; 1861 RETVAL = index < actives.size () ? actives [index] : 0;
1757 OUTPUT: RETVAL 1862 OUTPUT: RETVAL
1758 1863
1864int mortals_size ()
1865 CODE:
1866 RETVAL = attachable::mortals.size ();
1867 OUTPUT: RETVAL
1868
1869const char *slot_use_name (U32 slot)
1870 ALIAS:
1871 slot_nonuse_name = 1
1872 CODE:
1873{
1874 if (slot >= NUM_BODY_LOCATIONS)
1875 croak ("body slot index out of range");
1876
1877 switch (ix)
1878 {
1879 case 0: RETVAL = body_locations[slot].use_name; break;
1880 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1881 }
1882}
1883 OUTPUT:
1884 RETVAL
1885
1759# missing properties 1886# missing properties
1760 1887
1761object *head (object *op) 1888object *head (object *op)
1762 PROTOTYPE: $ 1889 PROTOTYPE: $
1763 CODE: 1890 CODE:
1764 RETVAL = op->head_ (); 1891 RETVAL = op->head_ ();
1765 OUTPUT: RETVAL
1766
1767int is_head (object *op)
1768 PROTOTYPE: $
1769 CODE:
1770 RETVAL = op->head_ () == op;
1771 OUTPUT: RETVAL 1892 OUTPUT: RETVAL
1772 1893
1773void 1894void
1774inv (object *obj) 1895inv (object *obj)
1775 PROTOTYPE: $ 1896 PROTOTYPE: $
1776 PPCODE: 1897 PPCODE:
1777{ 1898{
1778 object *o;
1779 for (o = obj->inv; o; o = o->below) 1899 for (object *o = obj->inv; o; o = o->below)
1780 XPUSHs (sv_2mortal (to_sv (o))); 1900 XPUSHs (sv_2mortal (to_sv (o)));
1781} 1901}
1782 1902
1783void 1903void
1784set_animation (object *op, int idx) 1904set_animation (object *op, int idx)
1785 CODE: 1905 CODE:
1786 SET_ANIMATION (op, idx); 1906 SET_ANIMATION (op, idx);
1787 1907
1908int
1909num_animations (object *op)
1910 CODE:
1911 RETVAL = NUM_ANIMATIONS (op);
1912 OUTPUT: RETVAL
1913
1914int slot_info (object *op, UV slot, int value = 0)
1915 ALIAS:
1916 slot_used = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1923
1924 if (items > 2)
1925 if (ix)
1926 op->slot[slot].used = value;
1927 else
1928 op->slot[slot].info = value;
1929}
1930 OUTPUT:
1931 RETVAL
1932
1788object *find_best_object_match (object *op, const char *match) 1933object *find_best_object_match (object *op, utf8_string match)
1789 1934
1790object *find_marked_object (object *op) 1935object *find_marked_object (object *op)
1791 1936
1792int need_identify (object *obj); 1937int need_identify (object *obj);
1793 1938
1805 1950
1806void apply_below (object *op) 1951void apply_below (object *op)
1807 CODE: 1952 CODE:
1808 player_apply_below (op); 1953 player_apply_below (op);
1809 1954
1810object *cf_object_present_archname_inside (object *op, char *whatstr) 1955int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1811
1812int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1813
1814int cf_object_change_map (object *op, int x, int y, maptile *map)
1815
1816#//TODO
1817object *clone_ (object *op, int recursive = 0)
1818 CODE:
1819 if (recursive)
1820 RETVAL = object_create_clone (op);
1821 else
1822 {
1823 RETVAL = object::create ();
1824 op->copy_to (RETVAL);
1825 }
1826 OUTPUT: RETVAL
1827 1956
1828int pay_item (object *op, object *buyer) 1957int pay_item (object *op, object *buyer)
1829 CODE: 1958 CODE:
1830 RETVAL = pay_for_item (op, buyer); 1959 RETVAL = pay_for_item (op, buyer);
1831 OUTPUT: RETVAL 1960 OUTPUT: RETVAL
1835 RETVAL = pay_for_amount (amount, op); 1964 RETVAL = pay_for_amount (amount, op);
1836 OUTPUT: RETVAL 1965 OUTPUT: RETVAL
1837 1966
1838void pay_player (object *op, uint64 amount) 1967void pay_player (object *op, uint64 amount)
1839 1968
1840val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1969val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1841 1970
1842int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1971int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1843 1972
1844void learn_spell (object *op, object *sp, int special_prayer = 0) 1973void learn_spell (object *op, object *sp, int special_prayer = 0)
1845 CODE: 1974 CODE:
1846 do_learn_spell (op, sp, special_prayer); 1975 do_learn_spell (op, sp, special_prayer);
1847 1976
1848void forget_spell (object *op, object *sp) 1977void forget_spell (object *op, object *sp)
1849 CODE: 1978 CODE:
1850 do_forget_spell (op, query_name (sp)); 1979 do_forget_spell (op, query_name (sp));
1851 1980
1852object *check_for_spell (object *op, char *spellname) 1981object *check_for_spell (object *op, utf8_string spellname)
1853 CODE: 1982 CODE:
1854 RETVAL = check_spell_known (op, spellname); 1983 RETVAL = check_spell_known (op, spellname);
1855 OUTPUT: RETVAL 1984 OUTPUT: RETVAL
1856 1985
1857int query_money (object *op) 1986int query_money (object *op)
1866 1995
1867void drop (object *who, object *op) 1996void drop (object *who, object *op)
1868 1997
1869void pick_up (object *who, object *op) 1998void pick_up (object *who, object *op)
1870 1999
1871int cf_object_teleport (object *op, maptile *map, int x, int y)
1872
1873void update_object (object *op, int action) 2000void update_object (object *op, int action)
1874 2001
1875object *cf_create_object_by_name (const char *name)
1876
1877void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2002void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1878 2003
1879void player_lvl_adj (object *who, object *skill = 0) 2004void player_lvl_adj (object *who, object *skill = 0)
1880 2005
1881int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2006int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1882 2007
1888 2013
1889void add_button_link (object *button, maptile *map, int connected); 2014void add_button_link (object *button, maptile *map, int connected);
1890 2015
1891void remove_button_link (object *op); 2016void remove_button_link (object *op);
1892 2017
2018void handle_apply_yield (object *op);
2019
1893 2020
1894MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2021MODULE = cf PACKAGE = cf::object PREFIX = cf_
1895
1896object *cf_insert_ob_in_ob (object *ob, object *where)
1897 2022
1898# no clean way to get an object from an archetype - stupid idiotic 2023# no clean way to get an object from an archetype - stupid idiotic
1899# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2024# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1900 2025
1901object *new (const char *archetype = 0) 2026object *new (utf8_string archetype = 0)
1902 PROTOTYPE: ;$ 2027 PROTOTYPE: ;$
1903 CODE: 2028 CODE:
1904 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2029 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1905 OUTPUT: 2030 OUTPUT:
1906 RETVAL 2031 RETVAL
1907 2032
2033object *find_object (U32 tag)
2034
2035# TODO: nuke
1908object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2036object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1909 PROTOTYPE: $$$$$$ 2037 PROTOTYPE: $$$$$$
1910 CODE: 2038 CODE:
1911{ 2039{
1912 int unused_type; 2040 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1913 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1914} 2041}
1915 2042
1916# syntatic sugar for easier use in event callbacks. 2043shstr
1917const char *options (object *op) 2044object::kv_get (shstr key)
1918 CODE:
1919 RETVAL = op->name;
1920 OUTPUT:
1921 RETVAL
1922 2045
1923player *contr (object *op) 2046void
1924 CODE: 2047object::kv_del (shstr key)
1925 RETVAL = op->contr;
1926 OUTPUT: RETVAL
1927 2048
1928const char *get_ob_key_value (object *op, const char *key) 2049void
1929 2050object::kv_set (shstr key, shstr value)
1930bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1931 2051
1932object *get_nearest_player (object *ob) 2052object *get_nearest_player (object *ob)
1933 ALIAS: nearest_player = 0 2053 ALIAS: nearest_player = 0
1934 PREINIT: 2054 PREINIT:
1935 extern object *get_nearest_player (object *); 2055 extern object *get_nearest_player (object *);
1943 EXTEND (SP, 5); 2063 EXTEND (SP, 5);
1944 PUSHs (newSVuv (rv.distance)); 2064 PUSHs (newSVuv (rv.distance));
1945 PUSHs (newSViv (rv.distance_x)); 2065 PUSHs (newSViv (rv.distance_x));
1946 PUSHs (newSViv (rv.distance_y)); 2066 PUSHs (newSViv (rv.distance_y));
1947 PUSHs (newSViv (rv.direction)); 2067 PUSHs (newSViv (rv.direction));
1948 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2068 PUSHs (to_sv (rv.part));
1949} 2069}
1950 2070
1951bool on_same_map_as (object *ob, object *other) 2071bool on_same_map_as (object *ob, object *other)
1952 CODE: 2072 CODE:
1953 RETVAL = on_same_map (ob, other); 2073 RETVAL = on_same_map (ob, other);
1954 OUTPUT: RETVAL 2074 OUTPUT: RETVAL
1955 2075
1956const char * 2076const_utf8_string
1957base_name (object *op, int plural = op->nrof > 1) 2077base_name (object *op, int plural = op->nrof > 1)
1958 CODE: 2078 CODE:
1959 RETVAL = query_base_name (op, plural); 2079 RETVAL = query_base_name (op, plural);
1960 OUTPUT: RETVAL 2080 OUTPUT: RETVAL
1961 2081
1962object *decrease_ob_nr (object *op, unsigned long i) 2082# return the tail of an object, excluding itself
2083void
2084tail (object *op)
2085 PPCODE:
2086 while ((op = op->more))
2087 XPUSHs (sv_2mortal (to_sv (op)));
1963 2088
1964MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2089MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1965 2090
1966player *player (object *op) 2091player *player (object *op)
1967 CODE: 2092 CODE:
1968 RETVAL = op->contr; 2093 RETVAL = op->contr;
1969 OUTPUT: RETVAL 2094 OUTPUT: RETVAL
1970 2095
2096bool move_player (object *op, int dir)
2097
1971void check_score (object *op) 2098void check_score (object *op)
1972 2099
1973void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2100void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1974 CODE: 2101 CODE:
1975 new_draw_info (flags, 0, op, txt); 2102 new_draw_info (flags, 0, op, txt);
1976 2103
1977object *cf_player_send_inventory (object *op)
1978
1979char *cf_player_get_ip (object *op)
1980 ALIAS: ip = 0
1981
1982object *cf_player_get_marked_item (object *op)
1983 ALIAS: marked_item = 0
1984
1985void cf_player_set_marked_item (object *op, object *ob)
1986
1987partylist *cf_player_get_party (object *op)
1988 ALIAS: party = 0
1989
1990void cf_player_set_party (object *op, partylist *party)
1991
1992void kill_player (object *op) 2104void kill_player (object *op)
1993 2105
2106void esrv_send_item (object *pl, object *item)
2107
1994void esrv_update_item (object *op, int what, object *item) 2108void esrv_update_item (object *pl, int what, object *item)
1995 C_ARGS: what, op, item 2109 C_ARGS: what, pl, item
1996 2110
1997void clear_los (object *op) 2111void esrv_del_item (object *pl, int tag)
2112 C_ARGS: pl->contr, tag
1998 2113
1999int command_summon (object *op, char *params) 2114int command_summon (object *op, utf8_string params)
2000 2115
2001int command_arrest (object *op, char *params) 2116int command_arrest (object *op, utf8_string params)
2002
2003int command_kick (object *op, char *params)
2004
2005int command_banish (object *op, char *params)
2006 2117
2007 2118
2008MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2119MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2009 2120
2010INCLUDE: $PERL genacc player ../include/player.h | 2121INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2011 2122
2012int invoke (player *pl, int event, ...) 2123int invoke (player *pl, int event, ...)
2013 CODE: 2124 CODE:
2014 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2125 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2015 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2126 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2025 pl->ob->stats.hp = pl->ob->stats.maxhp; 2136 pl->ob->stats.hp = pl->ob->stats.maxhp;
2026 pl->ob->stats.sp = pl->ob->stats.maxsp; 2137 pl->ob->stats.sp = pl->ob->stats.maxsp;
2027 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2138 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2028 pl->orig_stats = pl->ob->stats; 2139 pl->orig_stats = pl->ob->stats;
2029 2140
2030void cf_player_move (player *pl, int dir) 2141void clear_los (player *pl)
2031
2032void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2033
2034player *first ()
2035 CODE:
2036 RETVAL = first_player;
2037 OUTPUT: RETVAL
2038 2142
2039bool 2143bool
2040cell_visible (player *pl, int dx, int dy) 2144cell_visible (player *pl, int dx, int dy)
2041 CODE: 2145 CODE:
2042 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2146 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2049 CODE: 2153 CODE:
2050{ 2154{
2051 STRLEN len; 2155 STRLEN len;
2052 char *buf = SvPVbyte (packet, len); 2156 char *buf = SvPVbyte (packet, len);
2053 2157
2158 if (len > MAXSOCKBUF)
2159 pl->failmsg ("[packet too long for client]");
2054 if (pl->ns) 2160 else if (pl->ns)
2055 pl->ns->send_packet (buf, len); 2161 pl->ns->send_packet (buf, len);
2056} 2162}
2057 2163
2058int 2164int
2059listening (player *pl, int new_value = -1) 2165listening (player *pl, int new_value = -1)
2095 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2201 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2096 OUTPUT: RETVAL 2202 OUTPUT: RETVAL
2097 2203
2098SV *registry (maptile *map) 2204SV *registry (maptile *map)
2099 2205
2206void
2207find_tagged_objects (maptile *map, utf8_string tag = 0)
2208 PPCODE:
2209{
2210 if (!map->spaces)
2211 XSRETURN_EMPTY;
2212
2213 if (tag)
2214 {
2215 shstr_cmp tag_ (tag);
2216
2217 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2218 for (object *op = ms->bot; op; op = op->above)
2219 if (op->tag == tag_)
2220 XPUSHs (sv_2mortal (to_sv (op)));
2221 }
2222 else
2223 {
2224 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2225 for (object *op = ms->bot; op; op = op->above)
2226 if (op->tag)
2227 XPUSHs (sv_2mortal (to_sv (op)));
2228 }
2229}
2230
2100INCLUDE: $PERL genacc maptile ../include/map.h | 2231INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2101 2232
2102void 2233void
2103maptile::instantiate () 2234maptile::instantiate ()
2104 2235
2105maptile *new () 2236maptile *new ()
2120 for_all_players (pl) 2251 for_all_players (pl)
2121 if (pl->ob && pl->ob->map == THIS) 2252 if (pl->ob && pl->ob->map == THIS)
2122 PUSHs (sv_2mortal (to_sv (pl->ob))); 2253 PUSHs (sv_2mortal (to_sv (pl->ob)));
2123 } 2254 }
2124 2255
2125void play_sound_map (maptile *map, int x, int y, int sound_num) 2256void
2257maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2258 CODE:
2259{
2260 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2261 croak ("maptile::add_underlay: palette must be arrayref");
2262
2263 palette = SvRV (palette);
2264
2265 STRLEN idxlen;
2266 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2267
2268 for (int x = 0; x < THIS->width; ++x)
2269 for (int y = 0; y < THIS->height; ++y)
2270 {
2271 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2272 if (op->flag [FLAG_IS_FLOOR])
2273 goto skip_space;
2274
2275 {
2276 int offs = offset + y * stride + x;
2277 if (IN_RANGE_EXC (offs, 0, idxlen))
2278 {
2279 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2280 {
2281 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2282 ob->flag [FLAG_NO_MAP_SAVE] = true;
2283 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2284
2285 if (ob->randomitems)
2286 {
2287 if (!ob->above)
2288 {
2289 ob->create_treasure (ob->randomitems);
2290
2291 for (object *op = ob->above; op; op = op->above)
2292 op->flag [FLAG_NO_MAP_SAVE] = true;
2293 }
2294
2295 ob->randomitems = 0;
2296 }
2297 }
2298 }
2299 }
2300
2301 skip_space: ;
2302 }
2303}
2304
2305void
2306maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2307 CODE:
2308{
2309 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2310 croak ("maptile::set_regiondata: palette must be arrayref");
2311
2312 palette = SvRV (palette);
2313
2314 STRLEN idxlen;
2315 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2316
2317 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2318 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2319
2320 for (int i = av_len ((AV *)palette) + 1; i--; )
2321 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2322
2323 for (int y = 0; y < THIS->height; ++y)
2324 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2325
2326 sfree (THIS->regions, THIS->size ());
2327 delete [] THIS->regionmap;
2328
2329 THIS->regions = regions;
2330 THIS->regionmap = regionmap;
2331}
2332
2333void
2334maptile::create_region_treasure ()
2335 CODE:
2336{
2337 object *op = object::create ();
2338 op->type = FLOOR;
2339 op->map = THIS;
2340
2341 for (int x = 0; x < THIS->width; ++x)
2342 for (int y = 0; y < THIS->height; ++y)
2343 {
2344 region *rgn = THIS->region (x, y);
2345
2346 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2347 if (rgn->treasure && rndm () < rgn->treasure_density)
2348 {
2349 op->x = x;
2350 op->y = y;
2351 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2352 }
2353 }
2354
2355 op->destroy ();
2356}
2126 2357
2127int out_of_map (maptile *map, int x, int y) 2358int out_of_map (maptile *map, int x, int y)
2128 2359
2129void 2360void
2130trigger (maptile *map, long connection, bool state = true) 2361trigger (maptile *map, long connection, bool state = true)
2135get_connection (maptile *map, long connection) 2366get_connection (maptile *map, long connection)
2136 PPCODE: 2367 PPCODE:
2137 oblinkpt *obp = get_connection_links (map, connection); 2368 oblinkpt *obp = get_connection_links (map, connection);
2138 if (obp) 2369 if (obp)
2139 for (objectlink *ol = obp->link; ol; ol = ol->next) 2370 for (objectlink *ol = obp->link; ol; ol = ol->next)
2140 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2371 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2141
2142object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2143
2144object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2145
2146object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2147 C_ARGS: str, map, nx, ny
2148 2372
2149void 2373void
2150get_map_flags (maptile *map, int x, int y) 2374get_map_flags (maptile *map, int x, int y)
2151 PPCODE: 2375 PPCODE:
2152{ 2376{
2157 EXTEND (SP, 4); 2381 EXTEND (SP, 4);
2158 PUSHs (sv_2mortal (newSViv (flags))); 2382 PUSHs (sv_2mortal (newSViv (flags)));
2159 2383
2160 if (GIMME_V == G_ARRAY) 2384 if (GIMME_V == G_ARRAY)
2161 { 2385 {
2162 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2386 PUSHs (sv_2mortal (to_sv (nmap)));
2163 PUSHs (sv_2mortal (newSViv (nx))); 2387 PUSHs (sv_2mortal (newSViv (nx)));
2164 PUSHs (sv_2mortal (newSViv (ny))); 2388 PUSHs (sv_2mortal (newSViv (ny)));
2165 } 2389 }
2166} 2390}
2167 2391
2176 2400
2177 get_map_flags (map, &nmap, x, y, &nx, &ny); 2401 get_map_flags (map, &nmap, x, y, &nx, &ny);
2178 2402
2179 if (nmap) 2403 if (nmap)
2180 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2404 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2181 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2405 XPUSHs (sv_2mortal (to_sv (o)));
2182} 2406}
2183 2407
2184SV * 2408SV *
2185bot_at (maptile *obj, unsigned int x, unsigned int y) 2409bot_at (maptile *obj, unsigned int x, unsigned int y)
2186 PROTOTYPE: $$$ 2410 PROTOTYPE: $$$
2195 INIT: 2419 INIT:
2196 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2420 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2197 CODE: 2421 CODE:
2198 switch (ix) 2422 switch (ix)
2199 { 2423 {
2200 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2424 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2201 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2425 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2202 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2426 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2203 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2427 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2204 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2428 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2205 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2429 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2206 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2430 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2207 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2431 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2208 } 2432 }
2209 OUTPUT: RETVAL 2433 OUTPUT: RETVAL
2210 2434
2211void fix_walls (maptile *map, int x, int y) 2435void fix_walls (maptile *map, int x, int y)
2212 2436
2213void fix_walls_around (maptile *map, int x, int y) 2437void fix_walls_around (maptile *map, int x, int y)
2214
2215const char *
2216region_name (maptile *m)
2217 CODE:
2218 RETVAL = get_name_of_region_for_map (m);
2219 OUTPUT: RETVAL
2220 2438
2221# worst xs function of my life 2439# worst xs function of my life
2222bool 2440bool
2223_create_random_map (\ 2441_create_random_map (\
2224 maptile *self,\ 2442 maptile *self,\
2225 char *wallstyle,\ 2443 utf8_string wallstyle,\
2226 char *wall_name,\ 2444 utf8_string wall_name,\
2227 char *floorstyle,\ 2445 utf8_string floorstyle,\
2228 char *monsterstyle,\ 2446 utf8_string monsterstyle,\
2229 char *treasurestyle,\ 2447 utf8_string treasurestyle,\
2230 char *layoutstyle,\ 2448 utf8_string layoutstyle,\
2231 char *doorstyle,\ 2449 utf8_string doorstyle,\
2232 char *decorstyle,\ 2450 utf8_string decorstyle,\
2233 char *origin_map,\ 2451 utf8_string origin_map,\
2234 char *final_map,\ 2452 utf8_string final_map,\
2235 char *exitstyle,\ 2453 utf8_string exitstyle,\
2236 char *this_map,\ 2454 utf8_string this_map,\
2237 char *exit_on_final_map,\ 2455 utf8_string exit_on_final_map,\
2238 int xsize,\ 2456 int xsize,\
2239 int ysize,\ 2457 int ysize,\
2240 int expand2x,\ 2458 int expand2x,\
2241 int layoutoptions1,\ 2459 int layoutoptions1,\
2242 int layoutoptions2,\ 2460 int layoutoptions2,\
2255 val64 total_map_hp,\ 2473 val64 total_map_hp,\
2256 int map_layout_style,\ 2474 int map_layout_style,\
2257 int treasureoptions,\ 2475 int treasureoptions,\
2258 int symmetry_used,\ 2476 int symmetry_used,\
2259 region *region,\ 2477 region *region,\
2260 char *custom\ 2478 utf8_string custom\
2261) 2479)
2262 CODE: 2480 CODE:
2263{ 2481{
2264 random_map_params rmp; 2482 random_map_params rmp;
2265 2483
2292 rmp.decoroptions = decoroptions; 2510 rmp.decoroptions = decoroptions;
2293 rmp.orientation = orientation; 2511 rmp.orientation = orientation;
2294 rmp.origin_y = origin_y; 2512 rmp.origin_y = origin_y;
2295 rmp.origin_x = origin_x; 2513 rmp.origin_x = origin_x;
2296 rmp.random_seed = random_seed; 2514 rmp.random_seed = random_seed;
2297 rmp.total_map_hp = total_map_hp; 2515 rmp.total_map_hp = (uint64_t) total_map_hp;
2298 rmp.map_layout_style = map_layout_style; 2516 rmp.map_layout_style = map_layout_style;
2299 rmp.treasureoptions = treasureoptions; 2517 rmp.treasureoptions = treasureoptions;
2300 rmp.symmetry_used = symmetry_used; 2518 rmp.symmetry_used = symmetry_used;
2301 rmp.region = region; 2519 rmp.region = region;
2302 rmp.custom = custom; 2520 rmp.custom = custom;
2306 OUTPUT: 2524 OUTPUT:
2307 RETVAL 2525 RETVAL
2308 2526
2309MODULE = cf PACKAGE = cf::arch 2527MODULE = cf PACKAGE = cf::arch
2310 2528
2311archetype *find (const char *name) 2529int archetypes_size ()
2312 CODE: 2530 CODE:
2313 RETVAL = archetype::find (name); 2531 RETVAL = archetypes.size ();
2314 OUTPUT: 2532 OUTPUT: RETVAL
2315 RETVAL
2316 2533
2317archetype *first() 2534archetype *archetypes (U32 index)
2318 PROTOTYPE: 2535 CODE:
2319 CODE: 2536 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2320 RETVAL = first_archetype; 2537 OUTPUT: RETVAL
2538
2539object *instantiate (archetype *arch)
2540 CODE:
2541 RETVAL = arch_to_object (arch);
2542 OUTPUT:
2321 OUTPUT: RETVAL 2543 RETVAL
2322 2544
2323INCLUDE: $PERL genacc archetype ../include/object.h | 2545INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2324 2546
2325MODULE = cf PACKAGE = cf::party 2547MODULE = cf PACKAGE = cf::party
2326 2548
2327partylist *first () 2549partylist *first ()
2328 PROTOTYPE: 2550 PROTOTYPE:
2329 CODE: 2551 CODE:
2330 RETVAL = get_firstparty (); 2552 RETVAL = get_firstparty ();
2331 OUTPUT: RETVAL 2553 OUTPUT: RETVAL
2332 2554
2333INCLUDE: $PERL genacc partylist ../include/player.h | 2555INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2334 2556
2335MODULE = cf PACKAGE = cf::region 2557MODULE = cf PACKAGE = cf::region
2336 2558
2337region *first () 2559void
2338 PROTOTYPE: 2560list ()
2339 CODE: 2561 PPCODE:
2340 RETVAL = first_region; 2562 for_all_regions (rgn)
2341 OUTPUT: RETVAL 2563 XPUSHs (sv_2mortal (to_sv (rgn)));
2342 2564
2343region *find (char *name) 2565region *find (utf8_string name)
2344 PROTOTYPE: $ 2566 PROTOTYPE: $
2345 CODE: 2567 CODE:
2346 RETVAL = get_region_by_name (name); 2568 RETVAL = region::find (name);
2347 OUTPUT: RETVAL 2569 OUTPUT: RETVAL
2348 2570
2571region *find_fuzzy (utf8_string name)
2572 PROTOTYPE: $
2573 CODE:
2574 RETVAL = region::find_fuzzy (name);
2575 OUTPUT: RETVAL
2576
2577int specificity (region *rgn)
2578 CODE:
2579 RETVAL = 0;
2580 while (rgn = rgn->parent)
2581 RETVAL++;
2582 OUTPUT: RETVAL
2583
2349INCLUDE: $PERL genacc region ../include/map.h | 2584INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2350 2585
2351MODULE = cf PACKAGE = cf::living 2586MODULE = cf PACKAGE = cf::living
2352 2587
2353INCLUDE: $PERL genacc living ../include/living.h | 2588INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2354 2589
2355MODULE = cf PACKAGE = cf::settings 2590MODULE = cf PACKAGE = cf::settings
2356 2591
2357INCLUDE: $PERL genacc Settings ../include/global.h | 2592INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2358 2593
2359MODULE = cf PACKAGE = cf::client 2594MODULE = cf PACKAGE = cf::client
2360 2595
2361INCLUDE: $PERL genacc client ../include/client.h | 2596INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2362 2597
2363int invoke (client *ns, int event, ...) 2598int invoke (client *ns, int event, ...)
2364 CODE: 2599 CODE:
2365 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2600 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2366 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2601 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2382 CODE: 2617 CODE:
2383{ 2618{
2384 STRLEN len; 2619 STRLEN len;
2385 char *buf = SvPVbyte (packet, len); 2620 char *buf = SvPVbyte (packet, len);
2386 2621
2622 if (len > MAXSOCKBUF)
2623 {
2624 // ugly
2625 if (THIS->pl)
2626 THIS->pl->failmsg ("[packet too long for client]");
2627 }
2628 else
2387 THIS->send_packet (buf, len); 2629 THIS->send_packet (buf, len);
2388} 2630}
2389 2631
2632faceidx
2633client::need_face (utf8_string name, int pri = 0)
2634 CODE:
2635 RETVAL = face_find (name, 0);
2636 if (RETVAL)
2637 {
2638 THIS->send_face (RETVAL, pri);
2639 THIS->flush_fx ();
2640 }
2641 OUTPUT:
2642 RETVAL
2643
2644int
2645client::fx_want (int idx, int value = -1)
2646 CODE:
2647 if (0 < idx && idx < FT_NUM)
2648 {
2649 RETVAL = THIS->fx_want [idx];
2650 if (items > 2)
2651 THIS->fx_want [idx] = value;
2652 }
2653 else
2654 RETVAL = 0;
2655 OUTPUT:
2656 RETVAL
2657
2658MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2659
2660faceidx sound_find (utf8_string name)
2661
2662void sound_set (utf8_string str, faceidx face)
2663
2664# dire hack
2665void old_sound_index (int idx, faceidx face)
2666 CODE:
2667 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2668 old_sound_index [idx] = face;
2669
2670MODULE = cf PACKAGE = cf::face PREFIX = face_
2671
2672#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2673
2674faceidx face_find (utf8_string name, faceidx defidx = 0)
2675
2676faceidx alloc (utf8_string name)
2677 CODE:
2678{
2679 do
2680 {
2681 RETVAL = faces.size ();
2682 faces.resize (RETVAL + 1);
2683 }
2684 while (!RETVAL); // crude way to leave index 0
2685
2686 faces [RETVAL].name = name;
2687 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2688
2689 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2690 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2691}
2692 OUTPUT: RETVAL
2693
2694void set_type (faceidx idx, int value)
2695 ALIAS:
2696 set_type = 0
2697 set_visibility = 1
2698 set_magicmap = 2
2699 set_smooth = 3
2700 set_smoothlevel = 4
2701 CODE:
2702 faceinfo *f = face_info (idx); assert (f);
2703 switch (ix)
2704 {
2705 case 0: f->type = value; break;
2706 case 1: f->visibility = value; break;
2707 case 2: f->magicmap = value; break;
2708 case 3: f->smooth = value; break;
2709 case 4: f->smoothlevel = value; break;
2710 }
2711
2712void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2713 CODE:
2714{
2715 faceinfo *f = face_info (idx); assert (f);
2716 facedata *d = &(faceset ? f->data64 : f->data32);
2717 sv_to (data, d->data);
2718 STRLEN clen;
2719 char *cdata = SvPVbyte (chksum, clen);
2720 clen = min (CHKSUM_SIZE, clen);
2721
2722 if (memcmp (d->chksum, cdata, clen))
2723 {
2724 memcpy (d->chksum, cdata, clen);
2725
2726 // invalidate existing client face info
2727 for_all_clients (ns)
2728 if (ns->faceset == faceset)
2729 {
2730 ns->faces_sent [idx] = false;
2731 ns->force_newmap = true;
2732 }
2733 }
2734}
2735
2736int get_data_size (faceidx idx, int faceset = 0)
2737 CODE:
2738 facedata *d = face_data (idx, faceset);
2739 if (!d) XSRETURN_UNDEF;
2740 RETVAL = d->data.size ();
2741 OUTPUT:
2742 RETVAL
2743
2744SV *get_chksum (faceidx idx, int faceset = 0)
2745 CODE:
2746 facedata *d = face_data (idx, faceset);
2747 if (!d) XSRETURN_UNDEF;
2748 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2749 OUTPUT:
2750 RETVAL
2751
2752SV *get_data (faceidx idx, int faceset = 0)
2753 CODE:
2754 facedata *d = face_data (idx, faceset);
2755 if (!d) XSRETURN_UNDEF;
2756 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2757 OUTPUT:
2758 RETVAL
2759
2760void invalidate (faceidx idx)
2761 CODE:
2762 for_all_clients (ns)
2763 {
2764 ns->faces_sent [idx] = false;
2765 ns->force_newmap = true;
2766 }
2767
2768void invalidate_all ()
2769 CODE:
2770 for_all_clients (ns)
2771 {
2772 ns->faces_sent.reset ();
2773 ns->force_newmap = true;
2774 }
2775
2776MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2777
2778#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2779
2780animidx anim_find (utf8_string name)
2781 CODE:
2782 RETVAL = animation::find (name).number;
2783 OUTPUT: RETVAL
2784
2785animidx set (utf8_string name, SV *frames, int facings = 1)
2786 CODE:
2787{
2788 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2789 croak ("frames must be an arrayref");
2790
2791 AV *av = (AV *)SvRV (frames);
2792
2793 animation *anim = &animation::find (name);
2794 if (anim->number)
2795 {
2796 anim->resize (av_len (av) + 1);
2797 anim->facings = facings;
2798 }
2799 else
2800 anim = &animation::create (name, av_len (av) + 1, facings);
2801
2802 for (int i = 0; i < anim->num_animations; ++i)
2803 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2804}
2805 OUTPUT: RETVAL
2806
2807void invalidate_all ()
2808 CODE:
2809 for_all_clients (ns)
2810 ns->anims_sent.reset ();
2811
2812MODULE = cf PACKAGE = cf::object::freezer
2813
2814INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2815
2816SV *
2817new (char *klass)
2818 CODE:
2819 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2820 OUTPUT: RETVAL
2821
2822void
2823DESTROY (SV *sv)
2824 CODE:
2825 object_freezer *self;
2826 sv_to (sv, self);
2827 delete self;
2828
2829MODULE = cf PACKAGE = cf::object::thawer
2830
2831INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2832
2833SV *
2834new_from_file (char *klass, octet_string path)
2835 CODE:
2836 object_thawer *f = new object_thawer (path);
2837 if (!*f)
2838 {
2839 delete f;
2840 XSRETURN_UNDEF;
2841 }
2842 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2843 OUTPUT: RETVAL
2844
2845void
2846DESTROY (SV *sv)
2847 CODE:
2848 object_thawer *self;
2849 sv_to (sv, self);
2850 delete self;
2851
2852void
2853extract_tags (object_thawer *self)
2854 PPCODE:
2855 while (self->kw != KW_EOF)
2856 {
2857 PUTBACK;
2858 coroapi::cede_to_tick ();
2859 SPAGAIN;
2860
2861 if (self->kw == KW_tag)
2862 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2863
2864 self->skip ();
2865 }
2866

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