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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.161 by root, Thu Feb 1 19:15:39 2007 UTC vs.
Revision 1.285 by root, Sun May 4 08:25:33 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
42#include <EXTERN.h> 54#include <EXTERN.h>
43#include <perl.h> 55#include <perl.h>
44#include <XSUB.h> 56#include <XSUB.h>
45 57
46#include "CoroAPI.h" 58#include "CoroAPI.h"
47#include "perlxsi.c" 59#include "perlxsi.c"
48 60
49extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
50 62
51typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
53 65
54#if IVSIZE >= 8 66typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 67
68static PerlInterpreter *perl; 68static PerlInterpreter *perl;
69 69
70double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
151} 179}
152 180
153void 181void
154attachable::do_destroy () 182attachable::do_destroy ()
155{ 183{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 184 INVOKE_ATTACHABLE (DESTROY, this);
157 185
158 if (cb) 186 if (cb)
159 { 187 {
160 SvREFCNT_dec (cb); 188 SvREFCNT_dec (cb);
161 cb = 0; 189 cb = 0;
162 } 190 }
163 191
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 192 mortals.push_back (this);
168} 193}
169 194
170void 195void
171attachable::destroy () 196attachable::destroy ()
173 if (destroyed ()) 198 if (destroyed ())
174 return; 199 return;
175 200
176 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
177 do_destroy (); 202 do_destroy ();
203 sever_self ();
178} 204}
179 205
180void 206void
181attachable::check_mortals () 207attachable::check_mortals ()
182{ 208{
186 { 212 {
187 if (i >= mortals.size ()) 213 if (i >= mortals.size ())
188 { 214 {
189 i = 0; 215 i = 0;
190 216
191 if (mortals.size () > 1000) 217 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
193 233
194 break; 234 break;
195 } 235 }
196 236
197 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
198 238
199 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
200 240 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 241 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
205 ++i; // further delay freeing 249 ++i; // further delay freeing
206 250
207 if (!(i & 0x3ff)) 251 if (!(i & 0x3ff))
208 break; 252 break;
209 } 253 }
210 else 254 else
211 { 255 {
212 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
213 delete obj; 258 delete obj;
214 } 259 }
215 } 260 }
216} 261}
217 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
218attachable & 275attachable &
219attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
220{ 277{
221 //if (self || cb) 278 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 280
224 attach = src.attach; 281 attach = src.attach;
225 return *this; 282 return *this;
226} 283}
227 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 320
230static SV * 321static SV *
231newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232{ 323{
233 SV *sv; 324 SV *sv;
234 325
235 if (!ptr) 326 if (!ptr)
236 return &PL_sv_undef; 327 return newSV (0);
237 328
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
240} 331}
241 332
260 351
261static SV * 352static SV *
262newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
263{ 354{
264 if (!obj) 355 if (!obj)
265 return &PL_sv_undef; 356 return newSV (0);
266 357
267 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
268 { 362 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 364
272 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 368 }
275 else 369 else
276 { 370 {
277 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
314 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
315 else 409 else
316 return 0; 410 return 0;
317} 411}
318 412
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
325inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 436
343inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
345 439
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 442
349inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
350{
351 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0);
354}
355 444
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
380 471
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 474
384template<class T> 475template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 477
387template<int N> 478template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 480
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
396inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
397{ 494{
398 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
399
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
402} 497}
403 498
404inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
405 500
423 break; 518 break;
424 519
425 case DT_STRING: 520 case DT_STRING:
426 { 521 {
427 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
429 } 524 }
430 break; 525 break;
431 526
432 case DT_DATA: 527 case DT_DATA:
433 { 528 {
434 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
437 } 532 }
438 break; 533 break;
439 534
440 case DT_OBJECT: 535 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
483 va_end (ap); 578 va_end (ap);
484 579
485 return sv; 580 return sv;
486} 581}
487 582
488static SV *
489newSVcfapi (int type, ...)
490{
491 SV *sv;
492
493 va_list ap;
494 va_start (ap, type);
495
496 switch (type)
497 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 }
512
513 va_end (ap);
514
515 return sv;
516}
517
518////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519 584
520SV * 585SV *
521registry (attachable *ext) 586registry (attachable *ext)
522{ 587{
526 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
527} 592}
528 593
529///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
530 595
531extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532{
533 return 0;
534}
535
536static CommArray_s rtn_cmd;
537
538static int
539runPluginCommand (object *obj, char *params)
540{
541 return -1;
542}
543
544extern "C" void *cfperl_getPluginProperty (int *type, ...)
545{
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569}
570
571extern "C" int cfperl_postInitPlugin ()
572{
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579}
580
581extern "C" int cfperl_closePlugin ()
582{
583 return 0;
584}
585
586void 596void
587cfperl_init () 597cfperl_init ()
588{ 598{
599 extern char **environ;
600
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
590 perl = perl_alloc (); 602 perl = perl_alloc ();
591 perl_construct (perl); 603 perl_construct (perl);
592 604
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 606
595 char *argv[] = { 607 const char *argv[] = {
596 "", 608 settings.argv [0],
597 "-e" 609 "-e"
598 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
601 "require cf;" 613 "require cf;"
602 }; 614 };
603 615
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
605 { 618 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
608 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
609} 630}
610 631
611void cfperl_main () 632void cfperl_main ()
612{ 633{
613 dSP; 634 dSP;
620void 641void
621attachable::instantiate () 642attachable::instantiate ()
622{ 643{
623 if (attach) 644 if (attach)
624 { 645 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 647 attach = 0;
627 } 648 }
628} 649}
629 650
630void 651void
631attachable::reattach () 652attachable::reattach ()
632{ 653{
633 optimise (); 654 optimise ();
634 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
636} 657}
637 658
638static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 661# include "eventinc.h"
683} 704}
684 705
685void 706void
686global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 708{
688 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
689} 710}
690 711
691void 712void
692object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 714{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 716 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 718
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 721 }
701 722
737{ 758{
738 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
740} 761}
741 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
742bool 813bool
743attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
744{ 815{
745 data_type dt; 816 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 817
750 // callback call ordering should be: 818 // callback call ordering should be:
751 // 1. per-object callback 819 // 1. per-object callback
752 // 2. per-class object 820 // 2. per-class object
753 // 3. per-type callback 821 // 3. per-type callback
757 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
758 826
759 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 828 if (!callbacks)
761 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
762 833
763 CALL_BEGIN (3); 834 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 837
801} 872}
802 873
803SV * 874SV *
804cfperl_result (int idx) 875cfperl_result (int idx)
805{ 876{
806 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 878 if (!av)
808 return &PL_sv_undef; 879 return &PL_sv_undef;
809 880
810 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 882 if (!sv)
825{ 896{
826 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
827} 898}
828 899
829///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
830 920
831void 921void
832cfperl_emergency_save () 922cfperl_emergency_save ()
833{ 923{
834 CALL_BEGIN (0); 924 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval;
983
984 if (count)
985 sv_to (POPs, retval);
986 else
987 retval = 0;
988
989 CALL_END;
990
991 return retval;
837} 992}
838 993
839maptile * 994maptile *
840maptile::find_sync (const char *path, maptile *origin) 995maptile::find_sync (const char *path, maptile *origin)
841{ 996{
855 1010
856 return retval; 1011 return retval;
857} 1012}
858 1013
859maptile * 1014maptile *
860maptile::find_async (const char *path, maptile *origin) 1015maptile::find_async (const char *path, maptile *origin, bool load)
861{ 1016{
862 CALL_BEGIN (2); 1017 CALL_BEGIN (3);
863 CALL_ARG (path); 1018 CALL_ARG (path);
864 CALL_ARG (origin); 1019 CALL_ARG (origin);
1020 CALL_ARG (load);
865 CALL_CALL ("cf::map::find_async", G_SCALAR); 1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
866 1022
867 maptile *retval; 1023 maptile *retval;
868 1024
869 if (count) 1025 if (count)
905 CALL_ARG (exit); 1061 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1063 CALL_END;
908} 1064}
909 1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
910///////////////////////////////////////////////////////////////////////////// 1111/////////////////////////////////////////////////////////////////////////////
911 1112
912struct EventAPI *watcher_base::GEventAPI; 1113struct EVAPI *evapi::GEVAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1114struct CoroAPI *coroapi::GCoroAPI;
914 1115
915int coroapi::cede_counter; 1116void coroapi::do_cede_to_tick ()
916
917static void iw_dispatch (pe_event *ev)
918{ 1117{
919 iw *w = (iw *)ev->ext_data; 1118 cede_pending = 0;
920 w->call (*w); 1119 cede ();
921} 1120}
922 1121
923void 1122void
924iw::alloc () 1123coroapi::wait_for_tick ()
925{ 1124{
926 pe = GEventAPI->new_idle (0, 0); 1125 CALL_BEGIN (0);
927 1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
928 WaREENTRANT_off (pe); 1127 CALL_END;
929 pe->base.callback = (void *)iw_dispatch;
930 pe->base.ext_data = (void *)this;
931} 1128}
932 1129
933static void iow_dispatch (pe_event *ev)
934{
935 iow *w = (iow *)ev->ext_data;
936 w->call (*w, ((pe_ioevent *)ev)->got);
937}
938
939void 1130void
940iow::alloc () 1131coroapi::wait_for_tick_begin ()
941{ 1132{
942 pe = GEventAPI->new_io (0, 0); 1133 CALL_BEGIN (0);
943 1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
944 WaREENTRANT_off (pe); 1135 CALL_END;
945 pe->base.callback = (void *)iow_dispatch;
946 pe->base.ext_data = (void *)this;
947
948 pe->fd = -1;
949 pe->poll = 0;
950}
951
952void
953iow::fd (int fd)
954{
955 pe->fd = fd;
956}
957
958int
959iow::poll ()
960{
961 return pe->poll;
962} 1136}
963 1137
964void 1138void
965iow::poll (int events) 1139iow::poll (int events)
966{ 1140{
967 if (pe->poll != events) 1141 if (events != this->events)
968 { 1142 {
1143 int active = ev_is_active ((ev_io *)this);
969 if (pe->poll) stop (); 1144 if (active) stop ();
970 pe->poll = events; 1145 ev_io_set ((ev_io *)this, fd, events);
971 if (pe->poll) start (); 1146 if (active) start ();
972 } 1147 }
973} 1148}
974 1149
975void 1150void
976_connect_to_perl () 1151_connect_to_perl ()
977{ 1152{
978 stash_cf = gv_stashpv ("cf" , 1); 1153 stash_cf = gv_stashpv ("cf", 1);
979 1154
980 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
981 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
982 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
983 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1164
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
992 1169
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1172 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1173 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1178
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1180
1004BOOT: 1181BOOT:
1005{ 1182{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
1006 _connect_to_perl (); 1186 _connect_to_perl ();
1007 1187
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
1012 1198
1013 static const struct { 1199 static const struct {
1014 const char *name; 1200 const char *name;
1015 IV iv; 1201 IV iv;
1016 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1205 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1206
1021 const_iv (llevMonster) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1210
1023 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
1033 const_iv (ARROW) 1213
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1220
1137 const_iv (NUM_SUBTYPES) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1249
1139 const_iv (ST_BD_BUILD) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1251
1142 const_iv (ST_MAT_FLOOR) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1254
1146 const_iv (AT_PHYSICAL) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1262
1173 const_iv (WEAP_HIT) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1182 1266
1183 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1186 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1187 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1188 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1189 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1190 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1191 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1192 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1193 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1194 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1195 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1196 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1197 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1198 const_iv (FLAG_PLAYER_SOLD) 1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1199 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF) 1325 const_iv (SP_PROBE)
1311
1312 const_iv (UPD_SP_MANA) 1326 const_iv (SP_HEALING)
1313 const_iv (UPD_SP_GRACE) 1327 const_iv (SP_CREATE_FOOD)
1314 const_iv (UPD_SP_DAMAGE) 1328 const_iv (SP_EARTH_TO_DUST)
1315 1329 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (F_APPLIED) 1330 const_iv (SP_BLESS)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1325 1358
1326 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1360
1330 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1363
1339 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1365
1344 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1368
1351 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1371
1357 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1373
1360 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1378
1375 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1381
1381 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1422 1393
1423 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1400
1448 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1402
1451 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1410
1478 const_iv (MAP_IN_MEMORY) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING) 1412 const_iv (MAP_INACTIVE)
1482 1413
1483 const_iv (KLASS_ATTACHABLE) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1416
1490 const_iv (CS_QUERY_YESNO) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1418
1494 const_iv (ST_DEAD) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1420
1499 const_iv (ST_CHANGE_CLASS) 1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1500 1422
1501 const_iv (IO_HEADER) 1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1424
1505 // random map generator 1425 // random map generator
1506 const_iv (LAYOUT_NONE) 1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1428
1514 const_iv (RMOPT_RANDOM) 1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1432
1524 const_iv (SYMMETRY_RANDOM) 1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1435
1527 const_iv (SYMMETRY_Y) 1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1438
1439 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1440 const_iv (FT_RSRC) const_iv (FT_NUM)
1529 }; 1441 };
1530 1442
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1443 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1444 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1445
1554 } 1466 }
1555} 1467}
1556 1468
1557void _connect_to_perl () 1469void _connect_to_perl ()
1558 1470
1471void _recalc_want ()
1472
1559void _global_reattach () 1473void _global_reattach ()
1560 CODE: 1474 CODE:
1561{ 1475{
1562 // reattach to all attachable objects in the game. 1476 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1477 for_all_clients (ns)
1564 ns->reattach (); 1478 ns->reattach ();
1565 1479
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1480 for_all_objects (op)
1574 op->reattach (); 1481 op->reattach ();
1482}
1483
1484# support function for map-world.ext
1485void _quantise (SV *data_sv, SV *plt_sv)
1486 CODE:
1487{
1488 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1489 croak ("_quantise called with invalid agruments");
1490
1491 plt_sv = SvRV (plt_sv);
1492 SV **plt = AvARRAY (plt_sv);
1493 int plt_count = AvFILL (plt_sv) + 1;
1494
1495 STRLEN len;
1496 char *data = SvPVbyte (data_sv, len);
1497 char *dst = data;
1498
1499 while (len >= 3)
1500 {
1501 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1502 {
1503 char *val = SvPVX (*val_sv);
1504
1505 if (val [0] == data [0]
1506 && val [1] == data [1]
1507 && val [2] == data [2])
1508 {
1509 *dst++ = val [3];
1510 goto next;
1511 }
1512 }
1513
1514 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1515 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1516 dst - SvPVX (data_sv), len);
1517
1518 next:
1519 data += 3;
1520 len -= 3;
1521 }
1522
1523 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1524}
1525
1526void evthread_start (int aiofd)
1527
1528void cede_to_tick ()
1529 CODE:
1530 coroapi::cede_to_tick ();
1531
1532NV till_tick ()
1533 CODE:
1534 RETVAL = SvNVX (sv_next_tick) - now ();
1535 OUTPUT:
1536 RETVAL
1537
1538int tick_inhibit ()
1539 CODE:
1540 RETVAL = tick_inhibit;
1541 OUTPUT:
1542 RETVAL
1543
1544void tick_inhibit_inc ()
1545 CODE:
1546 ++tick_inhibit;
1547
1548void tick_inhibit_dec ()
1549 CODE:
1550 if (!--tick_inhibit)
1551 if (tick_pending)
1552 {
1553 ev_async_send (EV_DEFAULT, &tick_watcher);
1554 coroapi::cede ();
1555 }
1556
1557void server_tick ()
1558 CODE:
1559{
1560 NOW = ev_now (EV_DEFAULT);
1561 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1562 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1563 runtime = SvNVX (sv_runtime);
1564
1565 server_tick ();
1566
1567 NOW = ev_time ();
1568 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1569 runtime += TICK;
1570 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1575} 1571}
1576 1572
1577NV floor (NV x) 1573NV floor (NV x)
1578 1574
1579NV ceil (NV x) 1575NV ceil (NV x)
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1584 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1585 }
1590 OUTPUT: 1586 OUTPUT:
1591 RETVAL 1587 RETVAL
1592 1588
1593void server_tick () 1589NV clamp (NV value, NV min_value, NV max_value)
1594 CODE: 1590 CODE:
1595 runtime = SvNVx (sv_runtime); 1591 RETVAL = clamp (value, min_value, max_value);
1596 server_tick (); 1592 OUTPUT:
1593 RETVAL
1597 1594
1595NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1596 CODE:
1597 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1598 OUTPUT:
1599 RETVAL
1600
1601void weaken (...)
1602 PROTOTYPE: @
1603 CODE:
1604 while (items > 0)
1605 sv_rvweaken (ST (--items));
1606
1598void 1607void
1599LOG (int level, char *msg) 1608log_backtrace (utf8_string msg)
1609
1610void
1611LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1612 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1613 C_ARGS: flags, "%s", msg
1602 1614
1603char *path_combine (char *base, char *path) 1615octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1605 1617
1606char *path_combine_and_normalize (char *base, char *path) 1618octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1619 PROTOTYPE: $$
1608 1620
1609const char *
1610get_maps_directory (char *path)
1611 PROTOTYPE: $
1612 ALIAS: maps_directory = 0
1613 CODE:
1614 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL
1616
1617void 1621void
1618sub_generation_inc () 1622sub_generation_inc ()
1619 CODE: 1623 CODE:
1620 PL_sub_generation++; 1624 PL_sub_generation++;
1621 1625
1622char * 1626const_octet_string
1623mapdir () 1627mapdir ()
1624 PROTOTYPE: 1628 PROTOTYPE:
1625 ALIAS: 1629 ALIAS:
1626 mapdir = 0 1630 mapdir = 0
1627 uniquedir = 1 1631 uniquedir = 1
1643 } 1647 }
1644 OUTPUT: RETVAL 1648 OUTPUT: RETVAL
1645 1649
1646void abort () 1650void abort ()
1647 1651
1652void reset_signals ()
1653
1648void fork_abort (char *cause = "cf::fork_abort") 1654void fork_abort (const_octet_string cause = "cf::fork_abort")
1649 1655
1650void cleanup (const char *cause, bool make_core = false) 1656void cleanup (const_octet_string cause, bool make_core = false)
1651 1657
1652void emergency_save () 1658void emergency_save ()
1653 1659
1654void _exit (int status = EXIT_SUCCESS) 1660void _exit (int status = EXIT_SUCCESS)
1655 1661
1656UV sv_2watcher (SV *w)
1657 CODE:
1658 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1659 OUTPUT:
1660 RETVAL
1661
1662#if _POSIX_MEMLOCK 1662#if _POSIX_MEMLOCK
1663 1663
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 INIT:
1666#if __GLIBC__
1667 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1668#endif
1665 1669
1666int munlockall () 1670int munlockall ()
1667 1671
1668#endif 1672#endif
1669 1673
1674int
1675malloc_trim (IV pad = 0)
1676
1677void
1678mallinfo ()
1679 PPCODE:
1680{
1681#if __GLIBC__
1682 struct mallinfo mai = mallinfo ();
1683 EXTEND (SP, 10*2);
1684 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1685 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1686 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1687 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1689 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1690 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1692 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1694#endif
1695 EXTEND (SP, 2*2);
1696 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1697 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1699}
1700
1670int find_animation (char *text) 1701int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1702 PROTOTYPE: $
1672 1703
1673int random_roll (int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1674 1705
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1707
1677int 1708int
1678exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1679 CODE: 1710 CODE:
1680{ 1711{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1743 else
1713 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1715 1746
1747UUID
1748uuid_cur ()
1749 CODE:
1750 RETVAL = UUID::cur;
1751 OUTPUT:
1752 RETVAL
1753
1754UUID
1755uuid_gen ()
1756 CODE:
1757 RETVAL = UUID::gen ();
1758 OUTPUT:
1759 RETVAL
1760
1761val64
1762uuid_seq (UUID uuid)
1763 CODE:
1764 RETVAL = uuid.seq;
1765 OUTPUT:
1766 RETVAL
1767
1768UUID
1769uuid_str (val64 seq)
1770 CODE:
1771 RETVAL.seq = seq;
1772 OUTPUT:
1773 RETVAL
1774
1775void
1776coin_names ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1781
1782void
1783coin_archetypes ()
1784 PPCODE:
1785 EXTEND (SP, NUM_COINS);
1786 for (int i = 0; i < NUM_COINS; ++i)
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788
1789bool
1790load_resource_file_ (octet_string filename)
1791
1716MODULE = cf PACKAGE = cf::attachable 1792MODULE = cf PACKAGE = cf::attachable
1717 1793
1718int 1794int
1719valid (SV *obj) 1795valid (SV *obj)
1720 CODE: 1796 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1797 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1798 OUTPUT:
1723 RETVAL 1799 RETVAL
1800
1801void
1802debug_trace (attachable *obj, bool on = true)
1803 CODE:
1804 obj->flags &= ~attachable::F_DEBUG_TRACE;
1805 if (on)
1806 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1807
1725int mortals_size () 1808int mortals_size ()
1726 CODE: 1809 CODE:
1727 RETVAL = attachable::mortals.size (); 1810 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1811 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1813#object *mortals (U32 index)
1731# CODE: 1814# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1815# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1816# OUTPUT: RETVAL
1734 1817
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1818INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1736 1819
1737MODULE = cf PACKAGE = cf::global 1820MODULE = cf PACKAGE = cf::global
1738 1821
1739int invoke (SV *klass, int event, ...) 1822int invoke (SV *klass, int event, ...)
1740 CODE: 1823 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1827 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1746 1829
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1830MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1831
1749INCLUDE: $PERL genacc object ../include/object.h | 1832INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1833
1751int invoke (object *op, int event, ...) 1834int invoke (object *op, int event, ...)
1752 CODE: 1835 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1836 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1859object *actives (U32 index)
1777 CODE: 1860 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1861 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1862 OUTPUT: RETVAL
1780 1863
1864int mortals_size ()
1865 CODE:
1866 RETVAL = attachable::mortals.size ();
1867 OUTPUT: RETVAL
1868
1869const char *slot_use_name (U32 slot)
1870 ALIAS:
1871 slot_nonuse_name = 1
1872 CODE:
1873{
1874 if (slot >= NUM_BODY_LOCATIONS)
1875 croak ("body slot index out of range");
1876
1877 switch (ix)
1878 {
1879 case 0: RETVAL = body_locations[slot].use_name; break;
1880 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1881 }
1882}
1883 OUTPUT:
1884 RETVAL
1885
1781# missing properties 1886# missing properties
1782 1887
1783object *head (object *op) 1888object *head (object *op)
1784 PROTOTYPE: $ 1889 PROTOTYPE: $
1785 CODE: 1890 CODE:
1786 RETVAL = op->head_ (); 1891 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 1892 OUTPUT: RETVAL
1794 1893
1795void 1894void
1796inv (object *obj) 1895inv (object *obj)
1797 PROTOTYPE: $ 1896 PROTOTYPE: $
1798 PPCODE: 1897 PPCODE:
1799{ 1898{
1800 object *o;
1801 for (o = obj->inv; o; o = o->below) 1899 for (object *o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o))); 1900 XPUSHs (sv_2mortal (to_sv (o)));
1803} 1901}
1804 1902
1805void 1903void
1806set_animation (object *op, int idx) 1904set_animation (object *op, int idx)
1811num_animations (object *op) 1909num_animations (object *op)
1812 CODE: 1910 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1911 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1912 OUTPUT: RETVAL
1815 1913
1914int slot_info (object *op, UV slot, int value = 0)
1915 ALIAS:
1916 slot_used = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1923
1924 if (items > 2)
1925 if (ix)
1926 op->slot[slot].used = value;
1927 else
1928 op->slot[slot].info = value;
1929}
1930 OUTPUT:
1931 RETVAL
1932
1816object *find_best_object_match (object *op, const char *match) 1933object *find_best_object_match (object *op, utf8_string match)
1817 1934
1818object *find_marked_object (object *op) 1935object *find_marked_object (object *op)
1819 1936
1820int need_identify (object *obj); 1937int need_identify (object *obj);
1821 1938
1833 1950
1834void apply_below (object *op) 1951void apply_below (object *op)
1835 CODE: 1952 CODE:
1836 player_apply_below (op); 1953 player_apply_below (op);
1837 1954
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 1955int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1839
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841
1842int cf_object_change_map (object *op, int x, int y, maptile *map)
1843
1844#//TODO
1845object *clone_ (object *op, int recursive = 0)
1846 CODE:
1847 if (recursive)
1848 RETVAL = object_create_clone (op);
1849 else
1850 {
1851 RETVAL = object::create ();
1852 op->copy_to (RETVAL);
1853 }
1854 OUTPUT: RETVAL
1855 1956
1856int pay_item (object *op, object *buyer) 1957int pay_item (object *op, object *buyer)
1857 CODE: 1958 CODE:
1858 RETVAL = pay_for_item (op, buyer); 1959 RETVAL = pay_for_item (op, buyer);
1859 OUTPUT: RETVAL 1960 OUTPUT: RETVAL
1863 RETVAL = pay_for_amount (amount, op); 1964 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 1965 OUTPUT: RETVAL
1865 1966
1866void pay_player (object *op, uint64 amount) 1967void pay_player (object *op, uint64 amount)
1867 1968
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1969val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 1970
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1971int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 1972
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 1973void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 1974 CODE:
1874 do_learn_spell (op, sp, special_prayer); 1975 do_learn_spell (op, sp, special_prayer);
1875 1976
1876void forget_spell (object *op, object *sp) 1977void forget_spell (object *op, object *sp)
1877 CODE: 1978 CODE:
1878 do_forget_spell (op, query_name (sp)); 1979 do_forget_spell (op, query_name (sp));
1879 1980
1880object *check_for_spell (object *op, char *spellname) 1981object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 1982 CODE:
1882 RETVAL = check_spell_known (op, spellname); 1983 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 1984 OUTPUT: RETVAL
1884 1985
1885int query_money (object *op) 1986int query_money (object *op)
1894 1995
1895void drop (object *who, object *op) 1996void drop (object *who, object *op)
1896 1997
1897void pick_up (object *who, object *op) 1998void pick_up (object *who, object *op)
1898 1999
1899int cf_object_teleport (object *op, maptile *map, int x, int y)
1900
1901void update_object (object *op, int action) 2000void update_object (object *op, int action)
1902 2001
1903object *cf_create_object_by_name (const char *name)
1904
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2002void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 2003
1907void player_lvl_adj (object *who, object *skill = 0) 2004void player_lvl_adj (object *who, object *skill = 0)
1908 2005
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2006int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 2007
1916 2013
1917void add_button_link (object *button, maptile *map, int connected); 2014void add_button_link (object *button, maptile *map, int connected);
1918 2015
1919void remove_button_link (object *op); 2016void remove_button_link (object *op);
1920 2017
2018void handle_apply_yield (object *op);
2019
1921 2020
1922MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2021MODULE = cf PACKAGE = cf::object PREFIX = cf_
1923
1924object *cf_insert_ob_in_ob (object *ob, object *where)
1925 2022
1926# no clean way to get an object from an archetype - stupid idiotic 2023# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2024# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 2025
1929object *new (const char *archetype = 0) 2026object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 2027 PROTOTYPE: ;$
1931 CODE: 2028 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2029 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 2030 OUTPUT:
1934 RETVAL 2031 RETVAL
1935 2032
2033object *find_object (U32 tag)
2034
2035# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2036object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2037 PROTOTYPE: $$$$$$
1938 CODE: 2038 CODE:
1939{ 2039{
1940 int unused_type; 2040 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 2041}
1943 2042
1944# syntatic sugar for easier use in event callbacks. 2043shstr
1945const char *options (object *op) 2044object::kv_get (shstr key)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950 2045
1951player *contr (object *op) 2046void
1952 CODE: 2047object::kv_del (shstr key)
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955 2048
1956const char *get_ob_key_value (object *op, const char *key) 2049void
1957 2050object::kv_set (shstr key, shstr value)
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1959 2051
1960object *get_nearest_player (object *ob) 2052object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2053 ALIAS: nearest_player = 0
1962 PREINIT: 2054 PREINIT:
1963 extern object *get_nearest_player (object *); 2055 extern object *get_nearest_player (object *);
1971 EXTEND (SP, 5); 2063 EXTEND (SP, 5);
1972 PUSHs (newSVuv (rv.distance)); 2064 PUSHs (newSVuv (rv.distance));
1973 PUSHs (newSViv (rv.distance_x)); 2065 PUSHs (newSViv (rv.distance_x));
1974 PUSHs (newSViv (rv.distance_y)); 2066 PUSHs (newSViv (rv.distance_y));
1975 PUSHs (newSViv (rv.direction)); 2067 PUSHs (newSViv (rv.direction));
1976 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2068 PUSHs (to_sv (rv.part));
1977} 2069}
1978 2070
1979bool on_same_map_as (object *ob, object *other) 2071bool on_same_map_as (object *ob, object *other)
1980 CODE: 2072 CODE:
1981 RETVAL = on_same_map (ob, other); 2073 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2074 OUTPUT: RETVAL
1983 2075
1984const char * 2076const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2077base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2078 CODE:
1987 RETVAL = query_base_name (op, plural); 2079 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2080 OUTPUT: RETVAL
1989 2081
1990object *decrease_ob_nr (object *op, unsigned long i) 2082# return the tail of an object, excluding itself
2083void
2084tail (object *op)
2085 PPCODE:
2086 while ((op = op->more))
2087 XPUSHs (sv_2mortal (to_sv (op)));
1991 2088
1992MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2089MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1993 2090
1994player *player (object *op) 2091player *player (object *op)
1995 CODE: 2092 CODE:
1996 RETVAL = op->contr; 2093 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2094 OUTPUT: RETVAL
1998 2095
2096bool move_player (object *op, int dir)
2097
1999void check_score (object *op) 2098void check_score (object *op)
2000 2099
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2100void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2101 CODE:
2003 new_draw_info (flags, 0, op, txt); 2102 new_draw_info (flags, 0, op, txt);
2004 2103
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019
2020void kill_player (object *op) 2104void kill_player (object *op)
2021 2105
2106void esrv_send_item (object *pl, object *item)
2107
2022void esrv_update_item (object *op, int what, object *item) 2108void esrv_update_item (object *pl, int what, object *item)
2023 C_ARGS: what, op, item 2109 C_ARGS: what, pl, item
2024 2110
2025void clear_los (object *op) 2111void esrv_del_item (object *pl, int tag)
2112 C_ARGS: pl->contr, tag
2026 2113
2027int command_summon (object *op, char *params) 2114int command_summon (object *op, utf8_string params)
2028 2115
2029int command_arrest (object *op, char *params) 2116int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2117
2035 2118
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2119MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2120
2038INCLUDE: $PERL genacc player ../include/player.h | 2121INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2122
2040int invoke (player *pl, int event, ...) 2123int invoke (player *pl, int event, ...)
2041 CODE: 2124 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2125 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2126 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053 pl->ob->stats.hp = pl->ob->stats.maxhp; 2136 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp; 2137 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2138 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats; 2139 pl->orig_stats = pl->ob->stats;
2057 2140
2058void cf_player_move (player *pl, int dir) 2141void clear_los (player *pl)
2059
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061 2142
2062bool 2143bool
2063cell_visible (player *pl, int dx, int dy) 2144cell_visible (player *pl, int dx, int dy)
2064 CODE: 2145 CODE:
2065 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2146 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2072 CODE: 2153 CODE:
2073{ 2154{
2074 STRLEN len; 2155 STRLEN len;
2075 char *buf = SvPVbyte (packet, len); 2156 char *buf = SvPVbyte (packet, len);
2076 2157
2158 if (len > MAXSOCKBUF)
2159 pl->failmsg ("[packet too long for client]");
2077 if (pl->ns) 2160 else if (pl->ns)
2078 pl->ns->send_packet (buf, len); 2161 pl->ns->send_packet (buf, len);
2079} 2162}
2080 2163
2081int 2164int
2082listening (player *pl, int new_value = -1) 2165listening (player *pl, int new_value = -1)
2118 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2201 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2119 OUTPUT: RETVAL 2202 OUTPUT: RETVAL
2120 2203
2121SV *registry (maptile *map) 2204SV *registry (maptile *map)
2122 2205
2206void
2207find_tagged_objects (maptile *map, utf8_string tag = 0)
2208 PPCODE:
2209{
2210 if (!map->spaces)
2211 XSRETURN_EMPTY;
2212
2213 if (tag)
2214 {
2215 shstr_cmp tag_ (tag);
2216
2217 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2218 for (object *op = ms->bot; op; op = op->above)
2219 if (op->tag == tag_)
2220 XPUSHs (sv_2mortal (to_sv (op)));
2221 }
2222 else
2223 {
2224 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2225 for (object *op = ms->bot; op; op = op->above)
2226 if (op->tag)
2227 XPUSHs (sv_2mortal (to_sv (op)));
2228 }
2229}
2230
2123INCLUDE: $PERL genacc maptile ../include/map.h | 2231INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2124 2232
2125void 2233void
2126maptile::instantiate () 2234maptile::instantiate ()
2127 2235
2128maptile *new () 2236maptile *new ()
2144 if (pl->ob && pl->ob->map == THIS) 2252 if (pl->ob && pl->ob->map == THIS)
2145 PUSHs (sv_2mortal (to_sv (pl->ob))); 2253 PUSHs (sv_2mortal (to_sv (pl->ob)));
2146 } 2254 }
2147 2255
2148void 2256void
2149maptile::set_regiondata (SV *data, SV *plt) 2257maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2150 CODE: 2258 CODE:
2151{ 2259{
2152 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2260 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2261 croak ("maptile::add_underlay: palette must be arrayref");
2262
2263 palette = SvRV (palette);
2264
2265 STRLEN idxlen;
2266 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2267
2268 for (int x = 0; x < THIS->width; ++x)
2269 for (int y = 0; y < THIS->height; ++y)
2270 {
2271 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2272 if (op->flag [FLAG_IS_FLOOR])
2273 goto skip_space;
2274
2275 {
2276 int offs = offset + y * stride + x;
2277 if (IN_RANGE_EXC (offs, 0, idxlen))
2278 {
2279 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2280 {
2281 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2282 ob->flag [FLAG_NO_MAP_SAVE] = true;
2283 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2284
2285 if (ob->randomitems)
2286 {
2287 if (!ob->above)
2288 {
2289 ob->create_treasure (ob->randomitems);
2290
2291 for (object *op = ob->above; op; op = op->above)
2292 op->flag [FLAG_NO_MAP_SAVE] = true;
2293 }
2294
2295 ob->randomitems = 0;
2296 }
2297 }
2298 }
2299 }
2300
2301 skip_space: ;
2302 }
2303}
2304
2305void
2306maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2307 CODE:
2308{
2309 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2153 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2310 croak ("maptile::set_regiondata: palette must be arrayref");
2154 2311
2155 AV *av = (AV *)SvRV (plt); 2312 palette = SvRV (palette);
2156 2313
2157 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2314 STRLEN idxlen;
2315 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2158 2316
2317 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2318 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2319
2159 for (int i = av_len (av) + 1; i--; ) 2320 for (int i = av_len ((AV *)palette) + 1; i--; )
2160 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2321 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2161 2322
2162 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2323 for (int y = 0; y < THIS->height; ++y)
2324 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2325
2326 sfree (THIS->regions, THIS->size ());
2327 delete [] THIS->regionmap;
2328
2329 THIS->regions = regions;
2163 THIS->regionmap = regionmap; 2330 THIS->regionmap = regionmap;
2164} 2331}
2165 2332
2166void play_sound_map (maptile *map, int x, int y, int sound_num) 2333void
2334maptile::create_region_treasure ()
2335 CODE:
2336{
2337 object *op = object::create ();
2338 op->type = FLOOR;
2339 op->map = THIS;
2340
2341 for (int x = 0; x < THIS->width; ++x)
2342 for (int y = 0; y < THIS->height; ++y)
2343 {
2344 region *rgn = THIS->region (x, y);
2345
2346 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2347 if (rgn->treasure && rndm () < rgn->treasure_density)
2348 {
2349 op->x = x;
2350 op->y = y;
2351 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2352 }
2353 }
2354
2355 op->destroy ();
2356}
2167 2357
2168int out_of_map (maptile *map, int x, int y) 2358int out_of_map (maptile *map, int x, int y)
2169 2359
2170void 2360void
2171trigger (maptile *map, long connection, bool state = true) 2361trigger (maptile *map, long connection, bool state = true)
2176get_connection (maptile *map, long connection) 2366get_connection (maptile *map, long connection)
2177 PPCODE: 2367 PPCODE:
2178 oblinkpt *obp = get_connection_links (map, connection); 2368 oblinkpt *obp = get_connection_links (map, connection);
2179 if (obp) 2369 if (obp)
2180 for (objectlink *ol = obp->link; ol; ol = ol->next) 2370 for (objectlink *ol = obp->link; ol; ol = ol->next)
2181 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2371 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2182
2183object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2184
2185object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2186
2187object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2188 C_ARGS: str, map, nx, ny
2189 2372
2190void 2373void
2191get_map_flags (maptile *map, int x, int y) 2374get_map_flags (maptile *map, int x, int y)
2192 PPCODE: 2375 PPCODE:
2193{ 2376{
2198 EXTEND (SP, 4); 2381 EXTEND (SP, 4);
2199 PUSHs (sv_2mortal (newSViv (flags))); 2382 PUSHs (sv_2mortal (newSViv (flags)));
2200 2383
2201 if (GIMME_V == G_ARRAY) 2384 if (GIMME_V == G_ARRAY)
2202 { 2385 {
2203 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2386 PUSHs (sv_2mortal (to_sv (nmap)));
2204 PUSHs (sv_2mortal (newSViv (nx))); 2387 PUSHs (sv_2mortal (newSViv (nx)));
2205 PUSHs (sv_2mortal (newSViv (ny))); 2388 PUSHs (sv_2mortal (newSViv (ny)));
2206 } 2389 }
2207} 2390}
2208 2391
2217 2400
2218 get_map_flags (map, &nmap, x, y, &nx, &ny); 2401 get_map_flags (map, &nmap, x, y, &nx, &ny);
2219 2402
2220 if (nmap) 2403 if (nmap)
2221 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2404 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2222 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2405 XPUSHs (sv_2mortal (to_sv (o)));
2223} 2406}
2224 2407
2225SV * 2408SV *
2226bot_at (maptile *obj, unsigned int x, unsigned int y) 2409bot_at (maptile *obj, unsigned int x, unsigned int y)
2227 PROTOTYPE: $$$ 2410 PROTOTYPE: $$$
2236 INIT: 2419 INIT:
2237 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2420 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2238 CODE: 2421 CODE:
2239 switch (ix) 2422 switch (ix)
2240 { 2423 {
2241 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2424 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2242 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2425 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2243 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2426 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2244 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2427 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2245 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2428 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2246 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2429 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2247 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2430 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2248 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2431 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2249 } 2432 }
2250 OUTPUT: RETVAL 2433 OUTPUT: RETVAL
2251 2434
2252void fix_walls (maptile *map, int x, int y) 2435void fix_walls (maptile *map, int x, int y)
2253 2436
2255 2438
2256# worst xs function of my life 2439# worst xs function of my life
2257bool 2440bool
2258_create_random_map (\ 2441_create_random_map (\
2259 maptile *self,\ 2442 maptile *self,\
2260 char *wallstyle,\ 2443 utf8_string wallstyle,\
2261 char *wall_name,\ 2444 utf8_string wall_name,\
2262 char *floorstyle,\ 2445 utf8_string floorstyle,\
2263 char *monsterstyle,\ 2446 utf8_string monsterstyle,\
2264 char *treasurestyle,\ 2447 utf8_string treasurestyle,\
2265 char *layoutstyle,\ 2448 utf8_string layoutstyle,\
2266 char *doorstyle,\ 2449 utf8_string doorstyle,\
2267 char *decorstyle,\ 2450 utf8_string decorstyle,\
2268 char *origin_map,\ 2451 utf8_string origin_map,\
2269 char *final_map,\ 2452 utf8_string final_map,\
2270 char *exitstyle,\ 2453 utf8_string exitstyle,\
2271 char *this_map,\ 2454 utf8_string this_map,\
2272 char *exit_on_final_map,\ 2455 utf8_string exit_on_final_map,\
2273 int xsize,\ 2456 int xsize,\
2274 int ysize,\ 2457 int ysize,\
2275 int expand2x,\ 2458 int expand2x,\
2276 int layoutoptions1,\ 2459 int layoutoptions1,\
2277 int layoutoptions2,\ 2460 int layoutoptions2,\
2290 val64 total_map_hp,\ 2473 val64 total_map_hp,\
2291 int map_layout_style,\ 2474 int map_layout_style,\
2292 int treasureoptions,\ 2475 int treasureoptions,\
2293 int symmetry_used,\ 2476 int symmetry_used,\
2294 region *region,\ 2477 region *region,\
2295 char *custom\ 2478 utf8_string custom\
2296) 2479)
2297 CODE: 2480 CODE:
2298{ 2481{
2299 random_map_params rmp; 2482 random_map_params rmp;
2300 2483
2327 rmp.decoroptions = decoroptions; 2510 rmp.decoroptions = decoroptions;
2328 rmp.orientation = orientation; 2511 rmp.orientation = orientation;
2329 rmp.origin_y = origin_y; 2512 rmp.origin_y = origin_y;
2330 rmp.origin_x = origin_x; 2513 rmp.origin_x = origin_x;
2331 rmp.random_seed = random_seed; 2514 rmp.random_seed = random_seed;
2332 rmp.total_map_hp = total_map_hp; 2515 rmp.total_map_hp = (uint64_t) total_map_hp;
2333 rmp.map_layout_style = map_layout_style; 2516 rmp.map_layout_style = map_layout_style;
2334 rmp.treasureoptions = treasureoptions; 2517 rmp.treasureoptions = treasureoptions;
2335 rmp.symmetry_used = symmetry_used; 2518 rmp.symmetry_used = symmetry_used;
2336 rmp.region = region; 2519 rmp.region = region;
2337 rmp.custom = custom; 2520 rmp.custom = custom;
2341 OUTPUT: 2524 OUTPUT:
2342 RETVAL 2525 RETVAL
2343 2526
2344MODULE = cf PACKAGE = cf::arch 2527MODULE = cf PACKAGE = cf::arch
2345 2528
2346archetype *find (const char *name) 2529int archetypes_size ()
2347 CODE: 2530 CODE:
2348 RETVAL = archetype::find (name); 2531 RETVAL = archetypes.size ();
2349 OUTPUT: 2532 OUTPUT: RETVAL
2350 RETVAL
2351 2533
2352archetype *first() 2534archetype *archetypes (U32 index)
2353 PROTOTYPE: 2535 CODE:
2354 CODE: 2536 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2355 RETVAL = first_archetype; 2537 OUTPUT: RETVAL
2538
2539object *instantiate (archetype *arch)
2540 CODE:
2541 RETVAL = arch_to_object (arch);
2542 OUTPUT:
2356 OUTPUT: RETVAL 2543 RETVAL
2357 2544
2358INCLUDE: $PERL genacc archetype ../include/object.h | 2545INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2359 2546
2360MODULE = cf PACKAGE = cf::party 2547MODULE = cf PACKAGE = cf::party
2361 2548
2362partylist *first () 2549partylist *first ()
2363 PROTOTYPE: 2550 PROTOTYPE:
2364 CODE: 2551 CODE:
2365 RETVAL = get_firstparty (); 2552 RETVAL = get_firstparty ();
2366 OUTPUT: RETVAL 2553 OUTPUT: RETVAL
2367 2554
2368INCLUDE: $PERL genacc partylist ../include/player.h | 2555INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2369 2556
2370MODULE = cf PACKAGE = cf::region 2557MODULE = cf PACKAGE = cf::region
2371 2558
2372void 2559void
2373list () 2560list ()
2374 PPCODE: 2561 PPCODE:
2375 for_all_regions (rgn) 2562 for_all_regions (rgn)
2376 XPUSHs (sv_2mortal (to_sv (rgn))); 2563 XPUSHs (sv_2mortal (to_sv (rgn)));
2377 2564
2378region *find (char *name) 2565region *find (utf8_string name)
2379 PROTOTYPE: $ 2566 PROTOTYPE: $
2380 CODE: 2567 CODE:
2381 RETVAL = region::find (name); 2568 RETVAL = region::find (name);
2382 OUTPUT: RETVAL 2569 OUTPUT: RETVAL
2383 2570
2384region *find_fuzzy (char *name) 2571region *find_fuzzy (utf8_string name)
2385 PROTOTYPE: $ 2572 PROTOTYPE: $
2386 CODE: 2573 CODE:
2387 RETVAL = region::find_fuzzy (name); 2574 RETVAL = region::find_fuzzy (name);
2388 OUTPUT: RETVAL 2575 OUTPUT: RETVAL
2389 2576
2577int specificity (region *rgn)
2578 CODE:
2579 RETVAL = 0;
2580 while (rgn = rgn->parent)
2581 RETVAL++;
2582 OUTPUT: RETVAL
2583
2390INCLUDE: $PERL genacc region ../include/map.h | 2584INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2391 2585
2392MODULE = cf PACKAGE = cf::living 2586MODULE = cf PACKAGE = cf::living
2393 2587
2394INCLUDE: $PERL genacc living ../include/living.h | 2588INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2395 2589
2396MODULE = cf PACKAGE = cf::settings 2590MODULE = cf PACKAGE = cf::settings
2397 2591
2398INCLUDE: $PERL genacc Settings ../include/global.h | 2592INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2399 2593
2400MODULE = cf PACKAGE = cf::client 2594MODULE = cf PACKAGE = cf::client
2401 2595
2402INCLUDE: $PERL genacc client ../include/client.h | 2596INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2403 2597
2404int invoke (client *ns, int event, ...) 2598int invoke (client *ns, int event, ...)
2405 CODE: 2599 CODE:
2406 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2600 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2407 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2601 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2423 CODE: 2617 CODE:
2424{ 2618{
2425 STRLEN len; 2619 STRLEN len;
2426 char *buf = SvPVbyte (packet, len); 2620 char *buf = SvPVbyte (packet, len);
2427 2621
2622 if (len > MAXSOCKBUF)
2623 {
2624 // ugly
2625 if (THIS->pl)
2626 THIS->pl->failmsg ("[packet too long for client]");
2627 }
2628 else
2428 THIS->send_packet (buf, len); 2629 THIS->send_packet (buf, len);
2429} 2630}
2430 2631
2632faceidx
2633client::need_face (utf8_string name, int pri = 0)
2634 CODE:
2635 RETVAL = face_find (name, 0);
2636 if (RETVAL)
2637 {
2638 THIS->send_face (RETVAL, pri);
2639 THIS->flush_fx ();
2640 }
2641 OUTPUT:
2642 RETVAL
2643
2644int
2645client::fx_want (int idx, int value = -1)
2646 CODE:
2647 if (0 < idx && idx < FT_NUM)
2648 {
2649 RETVAL = THIS->fx_want [idx];
2650 if (items > 2)
2651 THIS->fx_want [idx] = value;
2652 }
2653 else
2654 RETVAL = 0;
2655 OUTPUT:
2656 RETVAL
2657
2658MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2659
2660faceidx sound_find (utf8_string name)
2661
2662void sound_set (utf8_string str, faceidx face)
2663
2664# dire hack
2665void old_sound_index (int idx, faceidx face)
2666 CODE:
2667 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2668 old_sound_index [idx] = face;
2669
2670MODULE = cf PACKAGE = cf::face PREFIX = face_
2671
2672#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2673
2674faceidx face_find (utf8_string name, faceidx defidx = 0)
2675
2676faceidx alloc (utf8_string name)
2677 CODE:
2678{
2679 do
2680 {
2681 RETVAL = faces.size ();
2682 faces.resize (RETVAL + 1);
2683 }
2684 while (!RETVAL); // crude way to leave index 0
2685
2686 faces [RETVAL].name = name;
2687 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2688
2689 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2690 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2691}
2692 OUTPUT: RETVAL
2693
2694void set_type (faceidx idx, int value)
2695 ALIAS:
2696 set_type = 0
2697 set_visibility = 1
2698 set_magicmap = 2
2699 set_smooth = 3
2700 set_smoothlevel = 4
2701 CODE:
2702 faceinfo *f = face_info (idx); assert (f);
2703 switch (ix)
2704 {
2705 case 0: f->type = value; break;
2706 case 1: f->visibility = value; break;
2707 case 2: f->magicmap = value; break;
2708 case 3: f->smooth = value; break;
2709 case 4: f->smoothlevel = value; break;
2710 }
2711
2712void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2713 CODE:
2714{
2715 faceinfo *f = face_info (idx); assert (f);
2716 facedata *d = &(faceset ? f->data64 : f->data32);
2717 sv_to (data, d->data);
2718 STRLEN clen;
2719 char *cdata = SvPVbyte (chksum, clen);
2720 clen = min (CHKSUM_SIZE, clen);
2721
2722 if (memcmp (d->chksum, cdata, clen))
2723 {
2724 memcpy (d->chksum, cdata, clen);
2725
2726 // invalidate existing client face info
2727 for_all_clients (ns)
2728 if (ns->faceset == faceset)
2729 {
2730 ns->faces_sent [idx] = false;
2731 ns->force_newmap = true;
2732 }
2733 }
2734}
2735
2736int get_data_size (faceidx idx, int faceset = 0)
2737 CODE:
2738 facedata *d = face_data (idx, faceset);
2739 if (!d) XSRETURN_UNDEF;
2740 RETVAL = d->data.size ();
2741 OUTPUT:
2742 RETVAL
2743
2744SV *get_chksum (faceidx idx, int faceset = 0)
2745 CODE:
2746 facedata *d = face_data (idx, faceset);
2747 if (!d) XSRETURN_UNDEF;
2748 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2749 OUTPUT:
2750 RETVAL
2751
2752SV *get_data (faceidx idx, int faceset = 0)
2753 CODE:
2754 facedata *d = face_data (idx, faceset);
2755 if (!d) XSRETURN_UNDEF;
2756 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2757 OUTPUT:
2758 RETVAL
2759
2760void invalidate (faceidx idx)
2761 CODE:
2762 for_all_clients (ns)
2763 {
2764 ns->faces_sent [idx] = false;
2765 ns->force_newmap = true;
2766 }
2767
2768void invalidate_all ()
2769 CODE:
2770 for_all_clients (ns)
2771 {
2772 ns->faces_sent.reset ();
2773 ns->force_newmap = true;
2774 }
2775
2776MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2777
2778#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2779
2780animidx anim_find (utf8_string name)
2781 CODE:
2782 RETVAL = animation::find (name).number;
2783 OUTPUT: RETVAL
2784
2785animidx set (utf8_string name, SV *frames, int facings = 1)
2786 CODE:
2787{
2788 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2789 croak ("frames must be an arrayref");
2790
2791 AV *av = (AV *)SvRV (frames);
2792
2793 animation *anim = &animation::find (name);
2794 if (anim->number)
2795 {
2796 anim->resize (av_len (av) + 1);
2797 anim->facings = facings;
2798 }
2799 else
2800 anim = &animation::create (name, av_len (av) + 1, facings);
2801
2802 for (int i = 0; i < anim->num_animations; ++i)
2803 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2804}
2805 OUTPUT: RETVAL
2806
2807void invalidate_all ()
2808 CODE:
2809 for_all_clients (ns)
2810 ns->anims_sent.reset ();
2811
2812MODULE = cf PACKAGE = cf::object::freezer
2813
2814INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2815
2816SV *
2817new (char *klass)
2818 CODE:
2819 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2820 OUTPUT: RETVAL
2821
2822void
2823DESTROY (SV *sv)
2824 CODE:
2825 object_freezer *self;
2826 sv_to (sv, self);
2827 delete self;
2828
2829MODULE = cf PACKAGE = cf::object::thawer
2830
2831INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2832
2833SV *
2834new_from_file (char *klass, octet_string path)
2835 CODE:
2836 object_thawer *f = new object_thawer (path);
2837 if (!*f)
2838 {
2839 delete f;
2840 XSRETURN_UNDEF;
2841 }
2842 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2843 OUTPUT: RETVAL
2844
2845void
2846DESTROY (SV *sv)
2847 CODE:
2848 object_thawer *self;
2849 sv_to (sv, self);
2850 delete self;
2851
2852void
2853extract_tags (object_thawer *self)
2854 PPCODE:
2855 while (self->kw != KW_EOF)
2856 {
2857 PUTBACK;
2858 coroapi::cede_to_tick ();
2859 SPAGAIN;
2860
2861 if (self->kw == KW_tag)
2862 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2863
2864 self->skip ();
2865 }
2866

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