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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.185 by root, Thu Apr 12 14:18:05 2007 UTC vs.
Revision 1.285 by root, Sun May 4 08:25:33 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h>
33 34
35#include "global.h"
34#include "loader.h" 36#include "loader.h"
37#include "../random_maps/random_map.h"
35#include "cfperl.h" 38#include "evthread.h"
36#include "shstr.h" 39#include "sproto.h"
37 40
38#include <unistd.h> 41#include <unistd.h>
39#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
40# include <sys/mman.h> 43# include <sys/mman.h>
41#endif 44#endif
42 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
43#include <EXTERN.h> 54#include <EXTERN.h>
44#include <perl.h> 55#include <perl.h>
45#include <XSUB.h> 56#include <XSUB.h>
46 57
47#include "CoroAPI.h" 58#include "CoroAPI.h"
48#include "perlxsi.c" 59#include "perlxsi.c"
49 60
50extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
51 62
52typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
54 65
55typedef char *octet_string; 66typedef std::string std__string;
56typedef char *utf8_string;
57typedef const char *const_octet_string;
58typedef const char *const_utf8_string;
59
60#if IVSIZE >= 8
61 typedef IV val64;
62# define newSVval64 newSViv
63# define SvVAL64 SvIV
64#else
65 typedef double val64;
66# define newSVval64 newSVnv
67# define SvVAL64 SvNV
68#endif
69
70static f_plug_api gethook = cfapi_get_hooks;
71static f_plug_api object_set_property = cfapi_object_set_property;
72static f_plug_api object_insert = cfapi_object_insert;
73 67
74static PerlInterpreter *perl; 68static PerlInterpreter *perl;
75 69
76double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
77 74
78global gbl_ev; 75global gbl_ev;
79static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
80static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
81 81
82static HV 82static HV
83 *stash_cf, 83 *stash_cf,
84 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
89 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
93 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
94// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
95template<class super> 117template<class super>
96static super * 118static super *
97is_a (attachable *at) 119is_a (attachable *at)
98{ 120{
107 129
108unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
109 131
110attachable::~attachable () 132attachable::~attachable ()
111{ 133{
112 flags |=0x3300;//D
113 assert (!self); 134 assert (!self);
114 assert (!cb); 135 assert (!cb);
115} 136}
116 137
117int 138int
133 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
134 SvREFCNT_dec (self); 155 SvREFCNT_dec (self);
135 156
136 // self *must* be null now because thats sv_unmagic's job. 157 // self *must* be null now because thats sv_unmagic's job.
137 assert (!this->self); 158 assert (!this->self);
138 flags |= 0x80; // severed //D
139 } 159 }
140} 160}
141 161
142void 162void
143attachable::optimise () 163attachable::optimise ()
144{ 164{
145 if (self 165 if (self
146 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
147 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
148 flags |= 0x40,//D
149 sever_self (); 168 sever_self ();
150} 169}
151 170
152// check wether the object really is dead 171// check wether the object really is dead
153void 172void
160} 179}
161 180
162void 181void
163attachable::do_destroy () 182attachable::do_destroy ()
164{ 183{
165 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 184 INVOKE_ATTACHABLE (DESTROY, this);
166 185
167 if (cb) 186 if (cb)
168 { 187 {
169 SvREFCNT_dec (cb); 188 SvREFCNT_dec (cb);
170 cb = 0; 189 cb = 0;
171 } 190 }
172 191
173 if (self)
174 sever_self ();
175
176 flags |= 0x20; //D
177 mortals.push_back (this); 192 mortals.push_back (this);
178} 193}
179 194
180void 195void
181attachable::destroy () 196attachable::destroy ()
183 if (destroyed ()) 198 if (destroyed ())
184 return; 199 return;
185 200
186 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
187 do_destroy (); 202 do_destroy ();
203 sever_self ();
188} 204}
189 205
190void 206void
191attachable::check_mortals () 207attachable::check_mortals ()
192{ 208{
196 { 212 {
197 if (i >= mortals.size ()) 213 if (i >= mortals.size ())
198 { 214 {
199 i = 0; 215 i = 0;
200 216
201 if (mortals.size () > 1000) 217 if (mortals.size () >= 512)
202 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
203 233
204 break; 234 break;
205 } 235 }
206 236
207 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
208 238
209 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
210 240 if (obj->self)//D make this an assert later
211 //if (obj->refcnt > 0 || obj->self)
212 if (obj->refcnt || obj->self)
213 { 241 {
214//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
215 ++i; // further delay freeing 249 ++i; // further delay freeing
216 250
217 if (!(i & 0x3ff)) 251 if (!(i & 0x3ff))
218 break; 252 break;
219 } 253 }
220 else 254 else
221 { 255 {
222 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
223 delete obj; 258 delete obj;
224 } 259 }
225 } 260 }
226} 261}
227 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
228attachable & 275attachable &
229attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
230{ 277{
231 //if (self || cb) 278 //if (self || cb)
232 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
233 280
234 attach = src.attach; 281 attach = src.attach;
235 return *this; 282 return *this;
236} 283}
237 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
238////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
239 320
240static SV * 321static SV *
241newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
242{ 323{
243 SV *sv; 324 SV *sv;
244 325
245 if (!ptr) 326 if (!ptr)
246 return &PL_sv_undef; 327 return newSV (0);
247 328
248 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
249 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
250} 331}
251 332
270 351
271static SV * 352static SV *
272newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
273{ 354{
274 if (!obj) 355 if (!obj)
275 return &PL_sv_undef; 356 return newSV (0);
276 357
277 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
278 { 362 {
279 obj->self = newHV ();
280 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
281 obj->flags |= (obj->flags & 0xc0) << 8;
282 obj->flags &= ~0xc0;//D
283 obj->flags |= 0x10;//D
284 364
285 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
286 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
287 } 368 }
288 else 369 else
289 { 370 {
290 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
327 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
328 else 409 else
329 return 0; 410 return 0;
330} 411}
331 412
332inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
333inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
334inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
335inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
336inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
337inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
338inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
347inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
348inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
349inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
350inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
351inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
352inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
353inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
354inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
355 436
356inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
357inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
358 439
359//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
360inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
361inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
362 442
363inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
364{
365 char buf[128];
366 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
367 return newSVpv (buf, 0);
368}
369 444
370inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
371inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
372inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
377inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
379inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
381inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
382inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
383inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
384inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
385inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
386inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
387inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
388inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
389inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
390inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
391inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
392inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
393inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
394 471
395//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
396inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
397 474
398template<class T> 475template<class T>
399inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
400 477
401template<int N> 478template<int N>
402inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
403 480
404inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
405inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
406inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
407inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
408inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
409 485
410inline void sv_to (SV *sv, std::string &v) 486inline void sv_to (SV *sv, std::string &v)
411{ 487{
412 STRLEN len; 488 STRLEN len;
413 char *data = SvPVbyte (sv, len); 489 char *data = SvPVbyte (sv, len);
414 v.assign (data, len); 490 v.assign (data, len);
415} 491}
416 492
417inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
418{ 494{
419 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
420
421 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
422 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
423} 497}
424 498
425inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
426 500
444 break; 518 break;
445 519
446 case DT_STRING: 520 case DT_STRING:
447 { 521 {
448 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
449 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
450 } 524 }
451 break; 525 break;
452 526
453 case DT_DATA: 527 case DT_DATA:
454 { 528 {
455 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
456 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
457 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
458 } 532 }
459 break; 533 break;
460 534
461 case DT_OBJECT: 535 case DT_OBJECT:
462 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
504 va_end (ap); 578 va_end (ap);
505 579
506 return sv; 580 return sv;
507} 581}
508 582
509static SV *
510newSVcfapi (int type, ...)
511{
512 SV *sv;
513
514 va_list ap;
515 va_start (ap, type);
516
517 switch (type)
518 {
519 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
520 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
521 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
522 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
523 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
524 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
525 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
526 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
527 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
528 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
529
530 default:
531 assert (("unhandled type in newSVcfapi", 0));
532 }
533
534 va_end (ap);
535
536 return sv;
537}
538
539////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
540 584
541SV * 585SV *
542registry (attachable *ext) 586registry (attachable *ext)
543{ 587{
547 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
548} 592}
549 593
550///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
551 595
552extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
553{
554 return 0;
555}
556
557static CommArray_s rtn_cmd;
558
559static int
560runPluginCommand (object *obj, char *params)
561{
562 return -1;
563}
564
565extern "C" void *cfperl_getPluginProperty (int *type, ...)
566{
567 va_list args;
568 char *propname;
569 int i;
570 va_start (args, type);
571 propname = va_arg (args, char *);
572 //printf ("Property name: %s\n", propname);
573
574 if (!strcmp (propname, "command?"))
575 return NULL;
576 else if (!strcmp (propname, "Identification"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_NAME;
580 }
581 else if (!strcmp (propname, "FullName"))
582 {
583 va_end (args);
584 return (void *)PLUGIN_VERSION;
585 }
586 else
587 va_end (args);
588
589 return NULL;
590}
591
592extern "C" int cfperl_postInitPlugin ()
593{
594 int hooktype = 1;
595 int rtype = 0;
596
597 cf_init_plugin (gethook);
598
599 return 0;
600}
601
602extern "C" int cfperl_closePlugin ()
603{
604 return 0;
605}
606
607void 596void
608cfperl_init () 597cfperl_init ()
609{ 598{
599 extern char **environ;
600
610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
611 perl = perl_alloc (); 602 perl = perl_alloc ();
612 perl_construct (perl); 603 perl_construct (perl);
613 604
614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
615 606
616 const char *argv[] = { 607 const char *argv[] = {
617 "", 608 settings.argv [0],
618 "-e" 609 "-e"
619 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
620 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
621 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
622 "require cf;" 613 "require cf;"
623 }; 614 };
624 615
625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
626 || perl_run (perl)) 617 || perl_run (perl))
627 { 618 {
628 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
629 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
630 } 621 }
650void 641void
651attachable::instantiate () 642attachable::instantiate ()
652{ 643{
653 if (attach) 644 if (attach)
654 { 645 {
655 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0; 647 attach = 0;
657 } 648 }
658} 649}
659 650
660void 651void
661attachable::reattach () 652attachable::reattach ()
662{ 653{
663 optimise (); 654 optimise ();
664 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
665 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
666} 657}
667 658
668static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
669# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
670# include "eventinc.h" 661# include "eventinc.h"
713} 704}
714 705
715void 706void
716global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
717{ 708{
718 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
719} 710}
720 711
721void 712void
722object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
723{ 714{
724 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 { 716 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727 718
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 } 721 }
731 722
767{ 758{
768 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
770} 761}
771 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
772bool 813bool
773attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
774{ 815{
775 data_type dt; 816 data_type dt;
776 va_list ap;
777
778 va_start (ap, event);
779 817
780 // callback call ordering should be: 818 // callback call ordering should be:
781 // 1. per-object callback 819 // 1. per-object callback
782 // 2. per-class object 820 // 2. per-class object
783 // 3. per-type callback 821 // 3. per-type callback
787 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
788 826
789 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
790 if (!callbacks) 828 if (!callbacks)
791 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
792 833
793 CALL_BEGIN (3); 834 CALL_BEGIN (3);
794 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
795 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
796 837
831} 872}
832 873
833SV * 874SV *
834cfperl_result (int idx) 875cfperl_result (int idx)
835{ 876{
836 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
837 if (!av) 878 if (!av)
838 return &PL_sv_undef; 879 return &PL_sv_undef;
839 880
840 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
841 if (!sv) 882 if (!sv)
855{ 896{
856 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
857} 898}
858 899
859///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
860 920
861void 921void
862cfperl_emergency_save () 922cfperl_emergency_save ()
863{ 923{
864 CALL_BEGIN (0); 924 CALL_BEGIN (0);
873 CALL_ARG (make_core); 933 CALL_ARG (make_core);
874 CALL_CALL ("cf::post_cleanup", G_VOID); 934 CALL_CALL ("cf::post_cleanup", G_VOID);
875 CALL_END; 935 CALL_END;
876} 936}
877 937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval;
983
984 if (count)
985 sv_to (POPs, retval);
986 else
987 retval = 0;
988
989 CALL_END;
990
991 return retval;
992}
993
878maptile * 994maptile *
879maptile::find_sync (const char *path, maptile *origin) 995maptile::find_sync (const char *path, maptile *origin)
880{ 996{
881 CALL_BEGIN (2); 997 CALL_BEGIN (2);
882 CALL_ARG (path); 998 CALL_ARG (path);
894 1010
895 return retval; 1011 return retval;
896} 1012}
897 1013
898maptile * 1014maptile *
899maptile::find_async (const char *path, maptile *origin) 1015maptile::find_async (const char *path, maptile *origin, bool load)
900{ 1016{
901 CALL_BEGIN (2); 1017 CALL_BEGIN (3);
902 CALL_ARG (path); 1018 CALL_ARG (path);
903 CALL_ARG (origin); 1019 CALL_ARG (origin);
1020 CALL_ARG (load);
904 CALL_CALL ("cf::map::find_async", G_SCALAR); 1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
905 1022
906 maptile *retval; 1023 maptile *retval;
907 1024
908 if (count) 1025 if (count)
944 CALL_ARG (exit); 1061 CALL_ARG (exit);
945 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
946 CALL_END; 1063 CALL_END;
947} 1064}
948 1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
949///////////////////////////////////////////////////////////////////////////// 1111/////////////////////////////////////////////////////////////////////////////
950 1112
951struct EventAPI *watcher_base::GEventAPI; 1113struct EVAPI *evapi::GEVAPI;
952struct CoroAPI *coroapi::GCoroAPI; 1114struct CoroAPI *coroapi::GCoroAPI;
953 1115
954int coroapi::cede_counter; 1116void coroapi::do_cede_to_tick ()
955
956static void iw_dispatch (pe_event *ev)
957{ 1117{
958 iw *w = (iw *)ev->ext_data; 1118 cede_pending = 0;
959 w->call (*w); 1119 cede ();
960} 1120}
961 1121
962void 1122void
963iw::alloc () 1123coroapi::wait_for_tick ()
964{ 1124{
965 pe = GEventAPI->new_idle (0, 0); 1125 CALL_BEGIN (0);
966 1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
967 WaREENTRANT_off (pe); 1127 CALL_END;
968 pe->base.callback = (void *)iw_dispatch;
969 pe->base.ext_data = (void *)this;
970} 1128}
971 1129
972static void iow_dispatch (pe_event *ev)
973{
974 iow *w = (iow *)ev->ext_data;
975 w->call (*w, ((pe_ioevent *)ev)->got);
976}
977
978void 1130void
979iow::alloc () 1131coroapi::wait_for_tick_begin ()
980{ 1132{
981 pe = GEventAPI->new_io (0, 0); 1133 CALL_BEGIN (0);
982 1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
983 WaREENTRANT_off (pe); 1135 CALL_END;
984 pe->base.callback = (void *)iow_dispatch;
985 pe->base.ext_data = (void *)this;
986
987 pe->fd = -1;
988 pe->poll = 0;
989}
990
991void
992iow::fd (int fd)
993{
994 pe->fd = fd;
995}
996
997int
998iow::poll ()
999{
1000 return pe->poll;
1001} 1136}
1002 1137
1003void 1138void
1004iow::poll (int events) 1139iow::poll (int events)
1005{ 1140{
1006 if (pe->poll != events) 1141 if (events != this->events)
1007 { 1142 {
1143 int active = ev_is_active ((ev_io *)this);
1008 if (pe->poll) stop (); 1144 if (active) stop ();
1009 pe->poll = events; 1145 ev_io_set ((ev_io *)this, fd, events);
1010 if (pe->poll) start (); 1146 if (active) start ();
1011 } 1147 }
1012} 1148}
1013 1149
1014void 1150void
1015_connect_to_perl () 1151_connect_to_perl ()
1016{ 1152{
1017 stash_cf = gv_stashpv ("cf" , 1); 1153 stash_cf = gv_stashpv ("cf", 1);
1018 1154
1019 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1020 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1021 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1022 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1024 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1025 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1026 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1027 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1028 1164
1029 sv_runtime = get_sv ("cf::RUNTIME", 1); 1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1030 sv_upgrade (sv_runtime, SVt_NV); 1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1031 1169
1032 cb_global = get_av ("cf::CB_GLOBAL", 1); 1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
1033 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1034 cb_object = get_av ("cf::CB_OBJECT", 1); 1172 cb_object = get_av ("cf::CB_OBJECT", 1);
1035 cb_player = get_av ("cf::CB_PLAYER", 1); 1173 cb_player = get_av ("cf::CB_PLAYER", 1);
1040 1178
1041MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
1042 1180
1043BOOT: 1181BOOT:
1044{ 1182{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
1045 _connect_to_perl (); 1186 _connect_to_perl ();
1046 1187
1047 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1048 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1049
1050 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
1051 1198
1052 static const struct { 1199 static const struct {
1053 const char *name; 1200 const char *name;
1054 IV iv; 1201 IV iv;
1055 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
1056# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
1057 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1058 const_iv (llevInfo) 1205 const_iv (logBacktrace)
1059 const_iv (llevDebug)
1060 const_iv (llevMonster)
1061 1206
1062 const_iv (Map0Cmd) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1063 const_iv (Map1Cmd)
1064 const_iv (Map1aCmd)
1065 1208
1066 const_iv (MAP_CLIENT_X) 1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1067 const_iv (MAP_CLIENT_Y)
1068 1210
1069 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
1070 const_iv (PLAYER)
1071 const_iv (TRANSPORT)
1072 const_iv (ROD)
1073 const_iv (TREASURE)
1074 const_iv (POTION)
1075 const_iv (FOOD)
1076 const_iv (POISON)
1077 const_iv (BOOK)
1078 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
1079 const_iv (ARROW) 1213
1080 const_iv (BOW)
1081 const_iv (WEAPON)
1082 const_iv (ARMOUR)
1083 const_iv (PEDESTAL)
1084 const_iv (ALTAR)
1085 const_iv (LOCKED_DOOR)
1086 const_iv (SPECIAL_KEY)
1087 const_iv (MAP)
1088 const_iv (DOOR)
1089 const_iv (KEY)
1090 const_iv (TIMED_GATE)
1091 const_iv (TRIGGER)
1092 const_iv (GRIMREAPER)
1093 const_iv (MAGIC_EAR)
1094 const_iv (TRIGGER_BUTTON)
1095 const_iv (TRIGGER_ALTAR)
1096 const_iv (TRIGGER_PEDESTAL)
1097 const_iv (SHIELD)
1098 const_iv (HELMET)
1099 const_iv (HORN)
1100 const_iv (MONEY)
1101 const_iv (CLASS)
1102 const_iv (GRAVESTONE)
1103 const_iv (AMULET)
1104 const_iv (PLAYERMOVER)
1105 const_iv (TELEPORTER)
1106 const_iv (CREATOR)
1107 const_iv (SKILL)
1108 const_iv (EARTHWALL)
1109 const_iv (GOLEM)
1110 const_iv (THROWN_OBJ)
1111 const_iv (BLINDNESS)
1112 const_iv (GOD)
1113 const_iv (DETECTOR)
1114 const_iv (TRIGGER_MARKER)
1115 const_iv (DEAD_OBJECT)
1116 const_iv (DRINK)
1117 const_iv (MARKER)
1118 const_iv (HOLY_ALTAR)
1119 const_iv (PLAYER_CHANGER)
1120 const_iv (BATTLEGROUND)
1121 const_iv (PEACEMAKER)
1122 const_iv (GEM)
1123 const_iv (FIREWALL)
1124 const_iv (ANVIL)
1125 const_iv (CHECK_INV)
1126 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
1127 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1128 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1129 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1130 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1131 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
1132 const_iv (FLOOR)
1133 const_iv (FLESH)
1134 const_iv (INORGANIC)
1135 const_iv (SKILL_TOOL)
1136 const_iv (LIGHTER)
1137 const_iv (BUILDABLE_WALL)
1138 const_iv (MISC_OBJECT)
1139 const_iv (LAMP)
1140 const_iv (DUPLICATOR)
1141 const_iv (SPELLBOOK)
1142 const_iv (CLOAK)
1143 const_iv (SPINNER)
1144 const_iv (GATE)
1145 const_iv (BUTTON)
1146 const_iv (CF_HANDLE)
1147 const_iv (HOLE)
1148 const_iv (TRAPDOOR)
1149 const_iv (SIGN)
1150 const_iv (BOOTS)
1151 const_iv (GLOVES)
1152 const_iv (SPELL)
1153 const_iv (SPELL_EFFECT)
1154 const_iv (CONVERTER)
1155 const_iv (BRACERS)
1156 const_iv (POISONING)
1157 const_iv (SAVEBED)
1158 const_iv (WAND)
1159 const_iv (SCROLL)
1160 const_iv (DIRECTOR)
1161 const_iv (GIRDLE)
1162 const_iv (FORCE)
1163 const_iv (POTION_EFFECT)
1164 const_iv (EVENT_CONNECTOR)
1165 const_iv (CLOSE_CON)
1166 const_iv (CONTAINER)
1167 const_iv (ARMOUR_IMPROVER)
1168 const_iv (WEAPON_IMPROVER)
1169 const_iv (SKILLSCROLL)
1170 const_iv (DEEP_SWAMP)
1171 const_iv (IDENTIFY_ALTAR)
1172 const_iv (MENU)
1173 const_iv (RUNE)
1174 const_iv (TRAP)
1175 const_iv (POWER_CRYSTAL)
1176 const_iv (CORPSE)
1177 const_iv (DISEASE)
1178 const_iv (SYMPTOM)
1179 const_iv (BUILDER)
1180 const_iv (MATERIAL)
1181 const_iv (ITEM_TRANSFORMER)
1182 1220
1183 const_iv (NUM_SUBTYPES) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1184 1249
1185 const_iv (ST_BD_BUILD) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1186 const_iv (ST_BD_REMOVE)
1187 1251
1188 const_iv (ST_MAT_FLOOR) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1189 const_iv (ST_MAT_WALL) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1190 const_iv (ST_MAT_ITEM)
1191 1254
1192 const_iv (AT_PHYSICAL) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1193 const_iv (AT_MAGIC) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1194 const_iv (AT_FIRE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1195 const_iv (AT_ELECTRICITY) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1196 const_iv (AT_COLD) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1197 const_iv (AT_CONFUSION) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1198 const_iv (AT_ACID) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1199 const_iv (AT_DRAIN)
1200 const_iv (AT_WEAPONMAGIC)
1201 const_iv (AT_GHOSTHIT)
1202 const_iv (AT_POISON)
1203 const_iv (AT_SLOW)
1204 const_iv (AT_PARALYZE)
1205 const_iv (AT_TURN_UNDEAD)
1206 const_iv (AT_FEAR)
1207 const_iv (AT_CANCELLATION)
1208 const_iv (AT_DEPLETE)
1209 const_iv (AT_DEATH)
1210 const_iv (AT_CHAOS)
1211 const_iv (AT_COUNTERSPELL)
1212 const_iv (AT_GODPOWER)
1213 const_iv (AT_HOLYWORD)
1214 const_iv (AT_BLIND)
1215 const_iv (AT_INTERNAL)
1216 const_iv (AT_LIFE_STEALING)
1217 const_iv (AT_DISEASE)
1218 1262
1219 const_iv (WEAP_HIT) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1220 const_iv (WEAP_SLASH) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1221 const_iv (WEAP_PIERCE)
1222 const_iv (WEAP_CLEAVE)
1223 const_iv (WEAP_SLICE)
1224 const_iv (WEAP_STAB)
1225 const_iv (WEAP_WHIP)
1226 const_iv (WEAP_CRUSH)
1227 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1228 1266
1229 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1230 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1231 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1232 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1233 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1234 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1235 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1236 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1237 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1238 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1239 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1240 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1241 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1242 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1243 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1244 const_iv (FLAG_PLAYER_SOLD) 1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1245 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1246 const_iv (FLAG_CAN_ROLL)
1247 const_iv (FLAG_OVERLAY_FLOOR)
1248 const_iv (FLAG_IS_TURNABLE)
1249 const_iv (FLAG_IS_USED_UP)
1250 const_iv (FLAG_IDENTIFIED)
1251 const_iv (FLAG_REFLECTING)
1252 const_iv (FLAG_CHANGING)
1253 const_iv (FLAG_SPLITTING)
1254 const_iv (FLAG_HITBACK)
1255 const_iv (FLAG_STARTEQUIP)
1256 const_iv (FLAG_BLOCKSVIEW)
1257 const_iv (FLAG_UNDEAD)
1258 const_iv (FLAG_SCARED)
1259 const_iv (FLAG_UNAGGRESSIVE)
1260 const_iv (FLAG_REFL_MISSILE)
1261 const_iv (FLAG_REFL_SPELL)
1262 const_iv (FLAG_NO_MAGIC)
1263 const_iv (FLAG_NO_FIX_PLAYER)
1264 const_iv (FLAG_IS_LIGHTABLE)
1265 const_iv (FLAG_TEAR_DOWN)
1266 const_iv (FLAG_RUN_AWAY)
1267 const_iv (FLAG_PICK_UP)
1268 const_iv (FLAG_UNIQUE)
1269 const_iv (FLAG_NO_DROP)
1270 const_iv (FLAG_WIZCAST)
1271 const_iv (FLAG_CAST_SPELL)
1272 const_iv (FLAG_USE_SCROLL)
1273 const_iv (FLAG_USE_RANGE)
1274 const_iv (FLAG_USE_BOW)
1275 const_iv (FLAG_USE_ARMOUR)
1276 const_iv (FLAG_USE_WEAPON)
1277 const_iv (FLAG_USE_RING)
1278 const_iv (FLAG_READY_RANGE)
1279 const_iv (FLAG_READY_BOW)
1280 const_iv (FLAG_XRAYS)
1281 const_iv (FLAG_NO_APPLY)
1282 const_iv (FLAG_IS_FLOOR)
1283 const_iv (FLAG_LIFESAVE)
1284 const_iv (FLAG_NO_STRENGTH)
1285 const_iv (FLAG_SLEEP)
1286 const_iv (FLAG_STAND_STILL)
1287 const_iv (FLAG_RANDOM_MOVE)
1288 const_iv (FLAG_ONLY_ATTACK)
1289 const_iv (FLAG_CONFUSED)
1290 const_iv (FLAG_STEALTH)
1291 const_iv (FLAG_WIZPASS)
1292 const_iv (FLAG_IS_LINKED)
1293 const_iv (FLAG_CURSED)
1294 const_iv (FLAG_DAMNED)
1295 const_iv (FLAG_SEE_ANYWHERE)
1296 const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED)
1298 const_iv (FLAG_CAN_USE_SKILL)
1299 const_iv (FLAG_BEEN_APPLIED)
1300 const_iv (FLAG_READY_SCROLL)
1301 const_iv (FLAG_USE_ROD)
1302 const_iv (FLAG_USE_HORN)
1303 const_iv (FLAG_MAKE_INVIS)
1304 const_iv (FLAG_INV_LOCKED)
1305 const_iv (FLAG_IS_WOODED)
1306 const_iv (FLAG_IS_HILLY)
1307 const_iv (FLAG_READY_SKILL)
1308 const_iv (FLAG_READY_WEAPON)
1309 const_iv (FLAG_NO_SKILL_IDENT)
1310 const_iv (FLAG_BLIND)
1311 const_iv (FLAG_SEE_IN_DARK)
1312 const_iv (FLAG_IS_CAULDRON)
1313 const_iv (FLAG_NO_STEAL)
1314 const_iv (FLAG_ONE_HIT)
1315 const_iv (FLAG_CLIENT_SENT)
1316 const_iv (FLAG_BERSERK)
1317 const_iv (FLAG_NEUTRAL)
1318 const_iv (FLAG_NO_ATTACK)
1319 const_iv (FLAG_NO_DAMAGE)
1320 const_iv (FLAG_OBJ_ORIGINAL)
1321 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1322 const_iv (FLAG_ACTIVATE_ON_PUSH)
1323 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1324 const_iv (FLAG_IS_WATER)
1325 const_iv (FLAG_CONTENT_ON_GEN)
1326 const_iv (FLAG_IS_A_TEMPLATE)
1327 const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH)
1329 const_iv (FLAG_NO_MAP_SAVE)
1330
1331 const_iv (NDI_BLACK)
1332 const_iv (NDI_WHITE)
1333 const_iv (NDI_NAVY)
1334 const_iv (NDI_RED)
1335 const_iv (NDI_ORANGE)
1336 const_iv (NDI_BLUE)
1337 const_iv (NDI_DK_ORANGE)
1338 const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN)
1340 const_iv (NDI_GREY)
1341 const_iv (NDI_BROWN)
1342 const_iv (NDI_GOLD)
1343 const_iv (NDI_TAN)
1344 const_iv (NDI_MAX_COLOR)
1345 const_iv (NDI_COLOR_MASK)
1346 const_iv (NDI_UNIQUE)
1347 const_iv (NDI_ALL)
1348
1349 const_iv (UPD_LOCATION)
1350 const_iv (UPD_FLAGS)
1351 const_iv (UPD_WEIGHT)
1352 const_iv (UPD_FACE)
1353 const_iv (UPD_NAME)
1354 const_iv (UPD_ANIM)
1355 const_iv (UPD_ANIMSPEED)
1356 const_iv (UPD_NROF) 1325 const_iv (SP_PROBE)
1357
1358 const_iv (UPD_SP_MANA) 1326 const_iv (SP_HEALING)
1359 const_iv (UPD_SP_GRACE) 1327 const_iv (SP_CREATE_FOOD)
1360 const_iv (UPD_SP_DAMAGE) 1328 const_iv (SP_EARTH_TO_DUST)
1361 1329 const_iv (SP_CHANGE_ABILITY)
1362 const_iv (F_APPLIED) 1330 const_iv (SP_BLESS)
1363 const_iv (F_LOCATION)
1364 const_iv (F_UNPAID)
1365 const_iv (F_MAGIC)
1366 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1367 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1368 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1369 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1370 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1371 1358
1372 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1373 const_iv (F_SHOP)
1374 const_iv (F_SELL)
1375 1360
1376 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1377 const_iv (P_PLAYER) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1378 const_iv (P_NO_MAGIC)
1379 const_iv (P_IS_ALIVE)
1380 const_iv (P_NO_CLERIC)
1381 const_iv (P_OUT_OF_MAP)
1382 const_iv (P_NEW_MAP)
1383 const_iv (P_UPTODATE)
1384 1363
1385 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1386 const_iv (UP_OBJ_REMOVE)
1387 const_iv (UP_OBJ_CHANGE)
1388 const_iv (UP_OBJ_FACE)
1389 1365
1390 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1391 const_iv (INS_ABOVE_FLOOR_ONLY)
1392 const_iv (INS_NO_WALK_ON)
1393 const_iv (INS_ON_TOP)
1394 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1395 const_iv (INS_MAP_LOAD)
1396 1368
1397 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1398 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1399 const_iv (WILL_APPLY_EARTHWALL)
1400 const_iv (WILL_APPLY_DOOR)
1401 const_iv (WILL_APPLY_FOOD)
1402 1371
1403 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1404 const_iv (SAVE_DIR_MODE)
1405 1373
1406 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1407 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1408 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1409 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1410 const_iv (M_WOOD)
1411 const_iv (M_ORGANIC)
1412 const_iv (M_STONE)
1413 const_iv (M_CLOTH)
1414 const_iv (M_ADAMANT)
1415 const_iv (M_LIQUID)
1416 const_iv (M_SOFT_METAL)
1417 const_iv (M_BONE)
1418 const_iv (M_ICE)
1419 const_iv (M_SPECIAL)
1420 1378
1421 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1422 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1423 const_iv (SK_EXP_NONE)
1424 const_iv (SK_SUBTRACT_SKILL_EXP)
1425 const_iv (SK_EXP_SKILL_ONLY)
1426 1381
1427 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1428 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1429 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1430 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1431 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1432 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1433 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1434 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1435 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1436 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1437 const_iv (SK_DET_MAGIC)
1438 const_iv (SK_ORATORY)
1439 const_iv (SK_SINGING)
1440 const_iv (SK_DET_CURSE)
1441 const_iv (SK_FIND_TRAPS)
1442 const_iv (SK_MEDITATION)
1443 const_iv (SK_PUNCHING)
1444 const_iv (SK_FLAME_TOUCH)
1445 const_iv (SK_KARATE)
1446 const_iv (SK_CLIMBING)
1447 const_iv (SK_WOODSMAN)
1448 const_iv (SK_INSCRIPTION)
1449 const_iv (SK_ONE_HANDED_WEAPON)
1450 const_iv (SK_MISSILE_WEAPON)
1451 const_iv (SK_THROWING)
1452 const_iv (SK_USE_MAGIC_ITEM)
1453 const_iv (SK_DISARM_TRAPS)
1454 const_iv (SK_SET_TRAP)
1455 const_iv (SK_THAUMATURGY)
1456 const_iv (SK_PRAYING)
1457 const_iv (SK_CLAWING)
1458 const_iv (SK_LEVITATION)
1459 const_iv (SK_SUMMONING)
1460 const_iv (SK_PYROMANCY)
1461 const_iv (SK_EVOCATION)
1462 const_iv (SK_SORCERY)
1463 const_iv (SK_TWO_HANDED_WEAPON)
1464 const_iv (SK_SPARK_TOUCH)
1465 const_iv (SK_SHIVER)
1466 const_iv (SK_ACID_SPLASH)
1467 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1468 1393
1469 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1470 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1471 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1472 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1473 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1474 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1475 const_iv (SOUND_PUSH_PLAYER)
1476 const_iv (SOUND_PLAYER_HITS1)
1477 const_iv (SOUND_PLAYER_HITS2)
1478 const_iv (SOUND_PLAYER_HITS3)
1479 const_iv (SOUND_PLAYER_HITS4)
1480 const_iv (SOUND_PLAYER_IS_HIT1)
1481 const_iv (SOUND_PLAYER_IS_HIT2)
1482 const_iv (SOUND_PLAYER_IS_HIT3)
1483 const_iv (SOUND_PLAYER_KILLS)
1484 const_iv (SOUND_PET_IS_KILLED)
1485 const_iv (SOUND_PLAYER_DIES)
1486 const_iv (SOUND_OB_EVAPORATE)
1487 const_iv (SOUND_OB_EXPLODE)
1488 const_iv (SOUND_CLOCK)
1489 const_iv (SOUND_TURN_HANDLE)
1490 const_iv (SOUND_FALL_HOLE)
1491 const_iv (SOUND_DRINK_POISON)
1492 const_iv (SOUND_CAST_SPELL_0)
1493 1400
1494 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1495 const_iv (PREFER_HIGH)
1496 1402
1497 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1498 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1499 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1500 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1501 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1502 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1503 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1504 const_iv (ATNR_DRAIN)
1505 const_iv (ATNR_WEAPONMAGIC)
1506 const_iv (ATNR_GHOSTHIT)
1507 const_iv (ATNR_POISON)
1508 const_iv (ATNR_SLOW)
1509 const_iv (ATNR_PARALYZE)
1510 const_iv (ATNR_TURN_UNDEAD)
1511 const_iv (ATNR_FEAR)
1512 const_iv (ATNR_CANCELLATION)
1513 const_iv (ATNR_DEPLETE)
1514 const_iv (ATNR_DEATH)
1515 const_iv (ATNR_CHAOS)
1516 const_iv (ATNR_COUNTERSPELL)
1517 const_iv (ATNR_GODPOWER)
1518 const_iv (ATNR_HOLYWORD)
1519 const_iv (ATNR_BLIND)
1520 const_iv (ATNR_INTERNAL)
1521 const_iv (ATNR_LIFE_STEALING)
1522 const_iv (ATNR_DISEASE)
1523 1410
1524 const_iv (MAP_IN_MEMORY) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1525 const_iv (MAP_SWAPPED)
1526 const_iv (MAP_LOADING)
1527 const_iv (MAP_SAVING) 1412 const_iv (MAP_INACTIVE)
1528 1413
1529 const_iv (KLASS_ATTACHABLE) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1530 const_iv (KLASS_GLOBAL) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1531 const_iv (KLASS_OBJECT)
1532 const_iv (KLASS_CLIENT)
1533 const_iv (KLASS_PLAYER)
1534 const_iv (KLASS_MAP)
1535 1416
1536 const_iv (CS_QUERY_YESNO) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1537 const_iv (CS_QUERY_SINGLECHAR)
1538 const_iv (CS_QUERY_HIDEINPUT)
1539 1418
1540 const_iv (ST_DEAD) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1541 const_iv (ST_SETUP)
1542 const_iv (ST_PLAYING)
1543 const_iv (ST_CUSTOM)
1544 1420
1545 const_iv (ST_CHANGE_CLASS) 1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1546 1422
1547 const_iv (IO_HEADER) 1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1548 const_iv (IO_OBJECTS)
1549 const_iv (IO_UNIQUES)
1550 1424
1551 // random map generator 1425 // random map generator
1552 const_iv (LAYOUT_NONE) 1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1553 const_iv (LAYOUT_ONION) 1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1554 const_iv (LAYOUT_MAZE)
1555 const_iv (LAYOUT_SPIRAL)
1556 const_iv (LAYOUT_ROGUELIKE)
1557 const_iv (LAYOUT_SNAKE)
1558 const_iv (LAYOUT_SQUARE_SPIRAL)
1559 1428
1560 const_iv (RMOPT_RANDOM) 1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1561 const_iv (RMOPT_CENTERED) 1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1562 const_iv (RMOPT_LINEAR) 1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1563 const_iv (RMOPT_BOTTOM_C)
1564 const_iv (RMOPT_BOTTOM_R)
1565 const_iv (RMOPT_IRR_SPACE)
1566 const_iv (RMOPT_WALL_OFF)
1567 const_iv (RMOPT_WALLS_ONLY)
1568 const_iv (RMOPT_NO_DOORS)
1569 1432
1570 const_iv (SYMMETRY_RANDOM) 1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1571 const_iv (SYMMETRY_NONE) 1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1572 const_iv (SYMMETRY_X) 1435
1573 const_iv (SYMMETRY_Y) 1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1574 const_iv (SYMMETRY_XY) 1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1438
1439 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1440 const_iv (FT_RSRC) const_iv (FT_NUM)
1575 }; 1441 };
1576 1442
1577 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1443 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1578 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1444 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1579 1445
1600 } 1466 }
1601} 1467}
1602 1468
1603void _connect_to_perl () 1469void _connect_to_perl ()
1604 1470
1471void _recalc_want ()
1472
1605void _global_reattach () 1473void _global_reattach ()
1606 CODE: 1474 CODE:
1607{ 1475{
1608 // reattach to all attachable objects in the game. 1476 // reattach to all attachable objects in the game.
1609 for_all_clients (ns) 1477 for_all_clients (ns)
1610 ns->reattach (); 1478 ns->reattach ();
1611 1479
1612 for_all_objects (op) 1480 for_all_objects (op)
1613 op->reattach (); 1481 op->reattach ();
1482}
1483
1484# support function for map-world.ext
1485void _quantise (SV *data_sv, SV *plt_sv)
1486 CODE:
1487{
1488 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1489 croak ("_quantise called with invalid agruments");
1490
1491 plt_sv = SvRV (plt_sv);
1492 SV **plt = AvARRAY (plt_sv);
1493 int plt_count = AvFILL (plt_sv) + 1;
1494
1495 STRLEN len;
1496 char *data = SvPVbyte (data_sv, len);
1497 char *dst = data;
1498
1499 while (len >= 3)
1500 {
1501 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1502 {
1503 char *val = SvPVX (*val_sv);
1504
1505 if (val [0] == data [0]
1506 && val [1] == data [1]
1507 && val [2] == data [2])
1508 {
1509 *dst++ = val [3];
1510 goto next;
1511 }
1512 }
1513
1514 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1515 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1516 dst - SvPVX (data_sv), len);
1517
1518 next:
1519 data += 3;
1520 len -= 3;
1521 }
1522
1523 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1524}
1525
1526void evthread_start (int aiofd)
1527
1528void cede_to_tick ()
1529 CODE:
1530 coroapi::cede_to_tick ();
1531
1532NV till_tick ()
1533 CODE:
1534 RETVAL = SvNVX (sv_next_tick) - now ();
1535 OUTPUT:
1536 RETVAL
1537
1538int tick_inhibit ()
1539 CODE:
1540 RETVAL = tick_inhibit;
1541 OUTPUT:
1542 RETVAL
1543
1544void tick_inhibit_inc ()
1545 CODE:
1546 ++tick_inhibit;
1547
1548void tick_inhibit_dec ()
1549 CODE:
1550 if (!--tick_inhibit)
1551 if (tick_pending)
1552 {
1553 ev_async_send (EV_DEFAULT, &tick_watcher);
1554 coroapi::cede ();
1555 }
1556
1557void server_tick ()
1558 CODE:
1559{
1560 NOW = ev_now (EV_DEFAULT);
1561 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1562 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1563 runtime = SvNVX (sv_runtime);
1564
1565 server_tick ();
1566
1567 NOW = ev_time ();
1568 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1569 runtime += TICK;
1570 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1614} 1571}
1615 1572
1616NV floor (NV x) 1573NV floor (NV x)
1617 1574
1618NV ceil (NV x) 1575NV ceil (NV x)
1627 default: croak ("cf::rndm requires none, one or two parameters."); break; 1584 default: croak ("cf::rndm requires none, one or two parameters."); break;
1628 } 1585 }
1629 OUTPUT: 1586 OUTPUT:
1630 RETVAL 1587 RETVAL
1631 1588
1632void server_tick () 1589NV clamp (NV value, NV min_value, NV max_value)
1633 CODE: 1590 CODE:
1634 runtime = SvNVx (sv_runtime); 1591 RETVAL = clamp (value, min_value, max_value);
1635 server_tick (); 1592 OUTPUT:
1593 RETVAL
1636 1594
1595NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1596 CODE:
1597 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1598 OUTPUT:
1599 RETVAL
1600
1601void weaken (...)
1602 PROTOTYPE: @
1603 CODE:
1604 while (items > 0)
1605 sv_rvweaken (ST (--items));
1606
1637void 1607void
1608log_backtrace (utf8_string msg)
1609
1610void
1638LOG (int level, utf8_string msg) 1611LOG (int flags, utf8_string msg)
1639 PROTOTYPE: $$ 1612 PROTOTYPE: $$
1640 C_ARGS: (LogLevel)level, "%s", msg 1613 C_ARGS: flags, "%s", msg
1641 1614
1642octet_string path_combine (octet_string base, octet_string path) 1615octet_string path_combine (octet_string base, octet_string path)
1643 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1644 1617
1645octet_string path_combine_and_normalize (octet_string base, octet_string path) 1618octet_string path_combine_and_normalize (octet_string base, octet_string path)
1646 PROTOTYPE: $$ 1619 PROTOTYPE: $$
1647
1648const_octet_string
1649get_maps_directory (octet_string path)
1650 PROTOTYPE: $
1651 ALIAS: maps_directory = 0
1652 CODE:
1653 RETVAL = create_pathname (path);
1654 OUTPUT: RETVAL
1655 1620
1656void 1621void
1657sub_generation_inc () 1622sub_generation_inc ()
1658 CODE: 1623 CODE:
1659 PL_sub_generation++; 1624 PL_sub_generation++;
1682 } 1647 }
1683 OUTPUT: RETVAL 1648 OUTPUT: RETVAL
1684 1649
1685void abort () 1650void abort ()
1686 1651
1652void reset_signals ()
1653
1687void fork_abort (octet_string cause = "cf::fork_abort") 1654void fork_abort (const_octet_string cause = "cf::fork_abort")
1688 1655
1689void cleanup (octet_string cause, bool make_core = false) 1656void cleanup (const_octet_string cause, bool make_core = false)
1690 1657
1691void emergency_save () 1658void emergency_save ()
1692 1659
1693void _exit (int status = EXIT_SUCCESS) 1660void _exit (int status = EXIT_SUCCESS)
1694 1661
1695UV sv_2watcher (SV *w)
1696 CODE:
1697 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1698 OUTPUT:
1699 RETVAL
1700
1701#if _POSIX_MEMLOCK 1662#if _POSIX_MEMLOCK
1702 1663
1703int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 INIT:
1666#if __GLIBC__
1667 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1668#endif
1704 1669
1705int munlockall () 1670int munlockall ()
1706 1671
1707#endif 1672#endif
1673
1674int
1675malloc_trim (IV pad = 0)
1676
1677void
1678mallinfo ()
1679 PPCODE:
1680{
1681#if __GLIBC__
1682 struct mallinfo mai = mallinfo ();
1683 EXTEND (SP, 10*2);
1684 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1685 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1686 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1687 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1689 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1690 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1692 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1694#endif
1695 EXTEND (SP, 2*2);
1696 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1697 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1699}
1708 1700
1709int find_animation (utf8_string text) 1701int find_animation (utf8_string text)
1710 PROTOTYPE: $ 1702 PROTOTYPE: $
1711 1703
1712int random_roll (int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1750 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1751 else 1743 else
1752 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1753 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1754 1746
1747UUID
1748uuid_cur ()
1749 CODE:
1750 RETVAL = UUID::cur;
1751 OUTPUT:
1752 RETVAL
1753
1754UUID
1755uuid_gen ()
1756 CODE:
1757 RETVAL = UUID::gen ();
1758 OUTPUT:
1759 RETVAL
1760
1761val64
1762uuid_seq (UUID uuid)
1763 CODE:
1764 RETVAL = uuid.seq;
1765 OUTPUT:
1766 RETVAL
1767
1768UUID
1769uuid_str (val64 seq)
1770 CODE:
1771 RETVAL.seq = seq;
1772 OUTPUT:
1773 RETVAL
1774
1775void
1776coin_names ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1781
1782void
1783coin_archetypes ()
1784 PPCODE:
1785 EXTEND (SP, NUM_COINS);
1786 for (int i = 0; i < NUM_COINS; ++i)
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788
1755bool 1789bool
1756load_resource_file (octet_string filename) 1790load_resource_file_ (octet_string filename)
1757 1791
1758MODULE = cf PACKAGE = cf::attachable 1792MODULE = cf PACKAGE = cf::attachable
1759 1793
1760int 1794int
1761valid (SV *obj) 1795valid (SV *obj)
1779#object *mortals (U32 index) 1813#object *mortals (U32 index)
1780# CODE: 1814# CODE:
1781# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1815# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1782# OUTPUT: RETVAL 1816# OUTPUT: RETVAL
1783 1817
1784INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1818INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1785 1819
1786MODULE = cf PACKAGE = cf::global 1820MODULE = cf PACKAGE = cf::global
1787 1821
1788int invoke (SV *klass, int event, ...) 1822int invoke (SV *klass, int event, ...)
1789 CODE: 1823 CODE:
1825object *actives (U32 index) 1859object *actives (U32 index)
1826 CODE: 1860 CODE:
1827 RETVAL = index < actives.size () ? actives [index] : 0; 1861 RETVAL = index < actives.size () ? actives [index] : 0;
1828 OUTPUT: RETVAL 1862 OUTPUT: RETVAL
1829 1863
1864int mortals_size ()
1865 CODE:
1866 RETVAL = attachable::mortals.size ();
1867 OUTPUT: RETVAL
1868
1869const char *slot_use_name (U32 slot)
1870 ALIAS:
1871 slot_nonuse_name = 1
1872 CODE:
1873{
1874 if (slot >= NUM_BODY_LOCATIONS)
1875 croak ("body slot index out of range");
1876
1877 switch (ix)
1878 {
1879 case 0: RETVAL = body_locations[slot].use_name; break;
1880 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1881 }
1882}
1883 OUTPUT:
1884 RETVAL
1885
1830# missing properties 1886# missing properties
1831 1887
1832object *head (object *op) 1888object *head (object *op)
1833 PROTOTYPE: $ 1889 PROTOTYPE: $
1834 CODE: 1890 CODE:
1835 RETVAL = op->head_ (); 1891 RETVAL = op->head_ ();
1836 OUTPUT: RETVAL
1837
1838int is_head (object *op)
1839 PROTOTYPE: $
1840 CODE:
1841 RETVAL = op->head_ () == op;
1842 OUTPUT: RETVAL 1892 OUTPUT: RETVAL
1843 1893
1844void 1894void
1845inv (object *obj) 1895inv (object *obj)
1846 PROTOTYPE: $ 1896 PROTOTYPE: $
1847 PPCODE: 1897 PPCODE:
1848{ 1898{
1849 object *o;
1850 for (o = obj->inv; o; o = o->below) 1899 for (object *o = obj->inv; o; o = o->below)
1851 XPUSHs (sv_2mortal (to_sv (o))); 1900 XPUSHs (sv_2mortal (to_sv (o)));
1852} 1901}
1853 1902
1854void 1903void
1855set_animation (object *op, int idx) 1904set_animation (object *op, int idx)
1860num_animations (object *op) 1909num_animations (object *op)
1861 CODE: 1910 CODE:
1862 RETVAL = NUM_ANIMATIONS (op); 1911 RETVAL = NUM_ANIMATIONS (op);
1863 OUTPUT: RETVAL 1912 OUTPUT: RETVAL
1864 1913
1914int slot_info (object *op, UV slot, int value = 0)
1915 ALIAS:
1916 slot_used = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1923
1924 if (items > 2)
1925 if (ix)
1926 op->slot[slot].used = value;
1927 else
1928 op->slot[slot].info = value;
1929}
1930 OUTPUT:
1931 RETVAL
1932
1865object *find_best_object_match (object *op, utf8_string match) 1933object *find_best_object_match (object *op, utf8_string match)
1866 1934
1867object *find_marked_object (object *op) 1935object *find_marked_object (object *op)
1868 1936
1869int need_identify (object *obj); 1937int need_identify (object *obj);
1870 1938
1871int apply_shop_mat (object *shop_mat, object *op); 1939int apply_shop_mat (object *shop_mat, object *op);
1872
1873int move_player (object *op, int dir)
1874 CODE:
1875 RETVAL = move_player (op, dir);
1876 OUTPUT:
1877 RETVAL
1878 1940
1879int move (object *op, int dir, object *originator = op) 1941int move (object *op, int dir, object *originator = op)
1880 CODE: 1942 CODE:
1881 RETVAL = move_ob (op, dir, originator); 1943 RETVAL = move_ob (op, dir, originator);
1882 OUTPUT: 1944 OUTPUT:
1890 CODE: 1952 CODE:
1891 player_apply_below (op); 1953 player_apply_below (op);
1892 1954
1893int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1955int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1894 1956
1895object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1896
1897int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1898
1899int cf_object_change_map (object *op, int x, int y, maptile *map)
1900
1901#//TODO
1902object *clone_ (object *op, int recursive = 0)
1903 CODE:
1904 if (recursive)
1905 RETVAL = object_create_clone (op);
1906 else
1907 {
1908 RETVAL = object::create ();
1909 op->copy_to (RETVAL);
1910 }
1911 OUTPUT: RETVAL
1912
1913int pay_item (object *op, object *buyer) 1957int pay_item (object *op, object *buyer)
1914 CODE: 1958 CODE:
1915 RETVAL = pay_for_item (op, buyer); 1959 RETVAL = pay_for_item (op, buyer);
1916 OUTPUT: RETVAL 1960 OUTPUT: RETVAL
1917 1961
1951 1995
1952void drop (object *who, object *op) 1996void drop (object *who, object *op)
1953 1997
1954void pick_up (object *who, object *op) 1998void pick_up (object *who, object *op)
1955 1999
1956int cf_object_teleport (object *op, maptile *map, int x, int y)
1957
1958void update_object (object *op, int action) 2000void update_object (object *op, int action)
1959 2001
1960object *cf_create_object_by_name (utf8_string name)
1961
1962void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2002void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1963 2003
1964void player_lvl_adj (object *who, object *skill = 0) 2004void player_lvl_adj (object *who, object *skill = 0)
1965 2005
1966int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2006int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1973 2013
1974void add_button_link (object *button, maptile *map, int connected); 2014void add_button_link (object *button, maptile *map, int connected);
1975 2015
1976void remove_button_link (object *op); 2016void remove_button_link (object *op);
1977 2017
2018void handle_apply_yield (object *op);
2019
1978 2020
1979MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2021MODULE = cf PACKAGE = cf::object PREFIX = cf_
1980
1981object *cf_insert_ob_in_ob (object *ob, object *where)
1982 2022
1983# no clean way to get an object from an archetype - stupid idiotic 2023# no clean way to get an object from an archetype - stupid idiotic
1984# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2024# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1985 2025
1986object *new (utf8_string archetype = 0) 2026object *new (utf8_string archetype = 0)
1987 PROTOTYPE: ;$ 2027 PROTOTYPE: ;$
1988 CODE: 2028 CODE:
1989 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2029 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1990 OUTPUT: 2030 OUTPUT:
1991 RETVAL 2031 RETVAL
1992 2032
2033object *find_object (U32 tag)
2034
2035# TODO: nuke
1993object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2036object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1994 PROTOTYPE: $$$$$$ 2037 PROTOTYPE: $$$$$$
1995 CODE: 2038 CODE:
1996{ 2039{
1997 int unused_type; 2040 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1998 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1999} 2041}
2000 2042
2001player *contr (object *op) 2043shstr
2002 CODE: 2044object::kv_get (shstr key)
2003 RETVAL = op->contr;
2004 OUTPUT: RETVAL
2005 2045
2006const_utf8_string get_ob_key_value (object *op, utf8_string key) 2046void
2047object::kv_del (shstr key)
2007 2048
2008bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2049void
2050object::kv_set (shstr key, shstr value)
2009 2051
2010object *get_nearest_player (object *ob) 2052object *get_nearest_player (object *ob)
2011 ALIAS: nearest_player = 0 2053 ALIAS: nearest_player = 0
2012 PREINIT: 2054 PREINIT:
2013 extern object *get_nearest_player (object *); 2055 extern object *get_nearest_player (object *);
2021 EXTEND (SP, 5); 2063 EXTEND (SP, 5);
2022 PUSHs (newSVuv (rv.distance)); 2064 PUSHs (newSVuv (rv.distance));
2023 PUSHs (newSViv (rv.distance_x)); 2065 PUSHs (newSViv (rv.distance_x));
2024 PUSHs (newSViv (rv.distance_y)); 2066 PUSHs (newSViv (rv.distance_y));
2025 PUSHs (newSViv (rv.direction)); 2067 PUSHs (newSViv (rv.direction));
2026 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2068 PUSHs (to_sv (rv.part));
2027} 2069}
2028 2070
2029bool on_same_map_as (object *ob, object *other) 2071bool on_same_map_as (object *ob, object *other)
2030 CODE: 2072 CODE:
2031 RETVAL = on_same_map (ob, other); 2073 RETVAL = on_same_map (ob, other);
2035base_name (object *op, int plural = op->nrof > 1) 2077base_name (object *op, int plural = op->nrof > 1)
2036 CODE: 2078 CODE:
2037 RETVAL = query_base_name (op, plural); 2079 RETVAL = query_base_name (op, plural);
2038 OUTPUT: RETVAL 2080 OUTPUT: RETVAL
2039 2081
2040object *decrease_ob_nr (object *op, unsigned long i) 2082# return the tail of an object, excluding itself
2083void
2084tail (object *op)
2085 PPCODE:
2086 while ((op = op->more))
2087 XPUSHs (sv_2mortal (to_sv (op)));
2041 2088
2042MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2089MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2043 2090
2044player *player (object *op) 2091player *player (object *op)
2045 CODE: 2092 CODE:
2046 RETVAL = op->contr; 2093 RETVAL = op->contr;
2047 OUTPUT: RETVAL 2094 OUTPUT: RETVAL
2048 2095
2096bool move_player (object *op, int dir)
2097
2049void check_score (object *op) 2098void check_score (object *op)
2050 2099
2051void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2100void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2052 CODE: 2101 CODE:
2053 new_draw_info (flags, 0, op, txt); 2102 new_draw_info (flags, 0, op, txt);
2054 2103
2055object *cf_player_send_inventory (object *op)
2056
2057octet_string cf_player_get_ip (object *op)
2058 ALIAS: ip = 0
2059
2060object *cf_player_get_marked_item (object *op)
2061 ALIAS: marked_item = 0
2062
2063void cf_player_set_marked_item (object *op, object *ob)
2064
2065partylist *cf_player_get_party (object *op)
2066 ALIAS: party = 0
2067
2068void cf_player_set_party (object *op, partylist *party)
2069
2070void kill_player (object *op) 2104void kill_player (object *op)
2071 2105
2106void esrv_send_item (object *pl, object *item)
2107
2072void esrv_update_item (object *op, int what, object *item) 2108void esrv_update_item (object *pl, int what, object *item)
2073 C_ARGS: what, op, item 2109 C_ARGS: what, pl, item
2074 2110
2075void clear_los (object *op) 2111void esrv_del_item (object *pl, int tag)
2112 C_ARGS: pl->contr, tag
2076 2113
2077int command_summon (object *op, utf8_string params) 2114int command_summon (object *op, utf8_string params)
2078 2115
2079int command_arrest (object *op, utf8_string params) 2116int command_arrest (object *op, utf8_string params)
2080 2117
2099 pl->ob->stats.hp = pl->ob->stats.maxhp; 2136 pl->ob->stats.hp = pl->ob->stats.maxhp;
2100 pl->ob->stats.sp = pl->ob->stats.maxsp; 2137 pl->ob->stats.sp = pl->ob->stats.maxsp;
2101 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2138 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2102 pl->orig_stats = pl->ob->stats; 2139 pl->orig_stats = pl->ob->stats;
2103 2140
2104void cf_player_move (player *pl, int dir) 2141void clear_los (player *pl)
2105
2106void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2107 2142
2108bool 2143bool
2109cell_visible (player *pl, int dx, int dy) 2144cell_visible (player *pl, int dx, int dy)
2110 CODE: 2145 CODE:
2111 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2146 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2118 CODE: 2153 CODE:
2119{ 2154{
2120 STRLEN len; 2155 STRLEN len;
2121 char *buf = SvPVbyte (packet, len); 2156 char *buf = SvPVbyte (packet, len);
2122 2157
2158 if (len > MAXSOCKBUF)
2159 pl->failmsg ("[packet too long for client]");
2123 if (pl->ns) 2160 else if (pl->ns)
2124 pl->ns->send_packet (buf, len); 2161 pl->ns->send_packet (buf, len);
2125} 2162}
2126 2163
2127int 2164int
2128listening (player *pl, int new_value = -1) 2165listening (player *pl, int new_value = -1)
2164 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2201 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2165 OUTPUT: RETVAL 2202 OUTPUT: RETVAL
2166 2203
2167SV *registry (maptile *map) 2204SV *registry (maptile *map)
2168 2205
2206void
2207find_tagged_objects (maptile *map, utf8_string tag = 0)
2208 PPCODE:
2209{
2210 if (!map->spaces)
2211 XSRETURN_EMPTY;
2212
2213 if (tag)
2214 {
2215 shstr_cmp tag_ (tag);
2216
2217 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2218 for (object *op = ms->bot; op; op = op->above)
2219 if (op->tag == tag_)
2220 XPUSHs (sv_2mortal (to_sv (op)));
2221 }
2222 else
2223 {
2224 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2225 for (object *op = ms->bot; op; op = op->above)
2226 if (op->tag)
2227 XPUSHs (sv_2mortal (to_sv (op)));
2228 }
2229}
2230
2169INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2231INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2170 2232
2171void 2233void
2172maptile::instantiate () 2234maptile::instantiate ()
2173 2235
2217 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2279 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2218 { 2280 {
2219 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2281 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2220 ob->flag [FLAG_NO_MAP_SAVE] = true; 2282 ob->flag [FLAG_NO_MAP_SAVE] = true;
2221 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2283 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2284
2285 if (ob->randomitems)
2286 {
2287 if (!ob->above)
2288 {
2289 ob->create_treasure (ob->randomitems);
2290
2291 for (object *op = ob->above; op; op = op->above)
2292 op->flag [FLAG_NO_MAP_SAVE] = true;
2293 }
2294
2295 ob->randomitems = 0;
2296 }
2222 } 2297 }
2223 } 2298 }
2224 } 2299 }
2225 2300
2226 skip_space: ; 2301 skip_space: ;
2237 palette = SvRV (palette); 2312 palette = SvRV (palette);
2238 2313
2239 STRLEN idxlen; 2314 STRLEN idxlen;
2240 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2315 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2241 2316
2242 region **regionmap = (region **)malloc ( 2317 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2243 (av_len ((AV *)palette) + 1) * sizeof (region *));
2244 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2318 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2245 2319
2246 for (int i = av_len ((AV *)palette) + 1; i--; ) 2320 for (int i = av_len ((AV *)palette) + 1; i--; )
2247 regionmap [i] = region::find ( 2321 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2248 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2249 2322
2250 for (int y = 0; y < THIS->height; ++y) 2323 for (int y = 0; y < THIS->height; ++y)
2251 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2324 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2252 2325
2253 sfree (THIS->regions, THIS->size ()); 2326 sfree (THIS->regions, THIS->size ());
2254 free (THIS->regionmap); 2327 delete [] THIS->regionmap;
2255 2328
2256 THIS->regions = regions; 2329 THIS->regions = regions;
2257 THIS->regionmap = regionmap; 2330 THIS->regionmap = regionmap;
2258} 2331}
2259 2332
2260void play_sound_map (maptile *map, int x, int y, int sound_num) 2333void
2334maptile::create_region_treasure ()
2335 CODE:
2336{
2337 object *op = object::create ();
2338 op->type = FLOOR;
2339 op->map = THIS;
2340
2341 for (int x = 0; x < THIS->width; ++x)
2342 for (int y = 0; y < THIS->height; ++y)
2343 {
2344 region *rgn = THIS->region (x, y);
2345
2346 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2347 if (rgn->treasure && rndm () < rgn->treasure_density)
2348 {
2349 op->x = x;
2350 op->y = y;
2351 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2352 }
2353 }
2354
2355 op->destroy ();
2356}
2261 2357
2262int out_of_map (maptile *map, int x, int y) 2358int out_of_map (maptile *map, int x, int y)
2263 2359
2264void 2360void
2265trigger (maptile *map, long connection, bool state = true) 2361trigger (maptile *map, long connection, bool state = true)
2270get_connection (maptile *map, long connection) 2366get_connection (maptile *map, long connection)
2271 PPCODE: 2367 PPCODE:
2272 oblinkpt *obp = get_connection_links (map, connection); 2368 oblinkpt *obp = get_connection_links (map, connection);
2273 if (obp) 2369 if (obp)
2274 for (objectlink *ol = obp->link; ol; ol = ol->next) 2370 for (objectlink *ol = obp->link; ol; ol = ol->next)
2275 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2371 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2276
2277object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2278
2279object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2280
2281object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2282 C_ARGS: str, map, nx, ny
2283 2372
2284void 2373void
2285get_map_flags (maptile *map, int x, int y) 2374get_map_flags (maptile *map, int x, int y)
2286 PPCODE: 2375 PPCODE:
2287{ 2376{
2292 EXTEND (SP, 4); 2381 EXTEND (SP, 4);
2293 PUSHs (sv_2mortal (newSViv (flags))); 2382 PUSHs (sv_2mortal (newSViv (flags)));
2294 2383
2295 if (GIMME_V == G_ARRAY) 2384 if (GIMME_V == G_ARRAY)
2296 { 2385 {
2297 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2386 PUSHs (sv_2mortal (to_sv (nmap)));
2298 PUSHs (sv_2mortal (newSViv (nx))); 2387 PUSHs (sv_2mortal (newSViv (nx)));
2299 PUSHs (sv_2mortal (newSViv (ny))); 2388 PUSHs (sv_2mortal (newSViv (ny)));
2300 } 2389 }
2301} 2390}
2302 2391
2311 2400
2312 get_map_flags (map, &nmap, x, y, &nx, &ny); 2401 get_map_flags (map, &nmap, x, y, &nx, &ny);
2313 2402
2314 if (nmap) 2403 if (nmap)
2315 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2404 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2316 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2405 XPUSHs (sv_2mortal (to_sv (o)));
2317} 2406}
2318 2407
2319SV * 2408SV *
2320bot_at (maptile *obj, unsigned int x, unsigned int y) 2409bot_at (maptile *obj, unsigned int x, unsigned int y)
2321 PROTOTYPE: $$$ 2410 PROTOTYPE: $$$
2330 INIT: 2419 INIT:
2331 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2420 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2332 CODE: 2421 CODE:
2333 switch (ix) 2422 switch (ix)
2334 { 2423 {
2335 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2424 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2336 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2425 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2337 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2426 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2338 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2427 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2339 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2428 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2340 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2429 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2341 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2430 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2342 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2431 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2343 } 2432 }
2344 OUTPUT: RETVAL 2433 OUTPUT: RETVAL
2345 2434
2346void fix_walls (maptile *map, int x, int y) 2435void fix_walls (maptile *map, int x, int y)
2347 2436
2421 rmp.decoroptions = decoroptions; 2510 rmp.decoroptions = decoroptions;
2422 rmp.orientation = orientation; 2511 rmp.orientation = orientation;
2423 rmp.origin_y = origin_y; 2512 rmp.origin_y = origin_y;
2424 rmp.origin_x = origin_x; 2513 rmp.origin_x = origin_x;
2425 rmp.random_seed = random_seed; 2514 rmp.random_seed = random_seed;
2426 rmp.total_map_hp = total_map_hp; 2515 rmp.total_map_hp = (uint64_t) total_map_hp;
2427 rmp.map_layout_style = map_layout_style; 2516 rmp.map_layout_style = map_layout_style;
2428 rmp.treasureoptions = treasureoptions; 2517 rmp.treasureoptions = treasureoptions;
2429 rmp.symmetry_used = symmetry_used; 2518 rmp.symmetry_used = symmetry_used;
2430 rmp.region = region; 2519 rmp.region = region;
2431 rmp.custom = custom; 2520 rmp.custom = custom;
2435 OUTPUT: 2524 OUTPUT:
2436 RETVAL 2525 RETVAL
2437 2526
2438MODULE = cf PACKAGE = cf::arch 2527MODULE = cf PACKAGE = cf::arch
2439 2528
2440archetype *find (utf8_string name) 2529int archetypes_size ()
2441 CODE: 2530 CODE:
2442 RETVAL = archetype::find (name); 2531 RETVAL = archetypes.size ();
2443 OUTPUT: 2532 OUTPUT: RETVAL
2444 RETVAL
2445 2533
2446archetype *first() 2534archetype *archetypes (U32 index)
2447 PROTOTYPE: 2535 CODE:
2448 CODE: 2536 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2449 RETVAL = first_archetype; 2537 OUTPUT: RETVAL
2538
2539object *instantiate (archetype *arch)
2540 CODE:
2541 RETVAL = arch_to_object (arch);
2542 OUTPUT:
2450 OUTPUT: RETVAL 2543 RETVAL
2451 2544
2452INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2545INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2453 2546
2454MODULE = cf PACKAGE = cf::party 2547MODULE = cf PACKAGE = cf::party
2455 2548
2479 PROTOTYPE: $ 2572 PROTOTYPE: $
2480 CODE: 2573 CODE:
2481 RETVAL = region::find_fuzzy (name); 2574 RETVAL = region::find_fuzzy (name);
2482 OUTPUT: RETVAL 2575 OUTPUT: RETVAL
2483 2576
2577int specificity (region *rgn)
2578 CODE:
2579 RETVAL = 0;
2580 while (rgn = rgn->parent)
2581 RETVAL++;
2582 OUTPUT: RETVAL
2583
2484INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2584INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2485 2585
2486MODULE = cf PACKAGE = cf::living 2586MODULE = cf PACKAGE = cf::living
2487 2587
2488INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2588INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2489 2589
2517 CODE: 2617 CODE:
2518{ 2618{
2519 STRLEN len; 2619 STRLEN len;
2520 char *buf = SvPVbyte (packet, len); 2620 char *buf = SvPVbyte (packet, len);
2521 2621
2622 if (len > MAXSOCKBUF)
2623 {
2624 // ugly
2625 if (THIS->pl)
2626 THIS->pl->failmsg ("[packet too long for client]");
2627 }
2628 else
2522 THIS->send_packet (buf, len); 2629 THIS->send_packet (buf, len);
2523} 2630}
2631
2632faceidx
2633client::need_face (utf8_string name, int pri = 0)
2634 CODE:
2635 RETVAL = face_find (name, 0);
2636 if (RETVAL)
2637 {
2638 THIS->send_face (RETVAL, pri);
2639 THIS->flush_fx ();
2640 }
2641 OUTPUT:
2642 RETVAL
2643
2644int
2645client::fx_want (int idx, int value = -1)
2646 CODE:
2647 if (0 < idx && idx < FT_NUM)
2648 {
2649 RETVAL = THIS->fx_want [idx];
2650 if (items > 2)
2651 THIS->fx_want [idx] = value;
2652 }
2653 else
2654 RETVAL = 0;
2655 OUTPUT:
2656 RETVAL
2657
2658MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2659
2660faceidx sound_find (utf8_string name)
2661
2662void sound_set (utf8_string str, faceidx face)
2663
2664# dire hack
2665void old_sound_index (int idx, faceidx face)
2666 CODE:
2667 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2668 old_sound_index [idx] = face;
2524 2669
2525MODULE = cf PACKAGE = cf::face PREFIX = face_ 2670MODULE = cf PACKAGE = cf::face PREFIX = face_
2526 2671
2527#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2672#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2528 2673
2544 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2689 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2545 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2690 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2546} 2691}
2547 OUTPUT: RETVAL 2692 OUTPUT: RETVAL
2548 2693
2549void set (faceidx idx, int visibility, int magicmap) 2694void set_type (faceidx idx, int value)
2550 CODE: 2695 ALIAS:
2551 faceinfo *f = face_info (idx); 2696 set_type = 0
2552 assert (f); 2697 set_visibility = 1
2553 f->visibility = visibility; 2698 set_magicmap = 2
2554 f->magicmap = magicmap; 2699 set_smooth = 3
2555 2700 set_smoothlevel = 4
2556void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2557 CODE: 2701 CODE:
2558 faceinfo *f = face_info (idx); assert (f); 2702 faceinfo *f = face_info (idx); assert (f);
2559 f->smooth = smooth; 2703 switch (ix)
2560 f->smoothlevel = smoothlevel; 2704 {
2705 case 0: f->type = value; break;
2706 case 1: f->visibility = value; break;
2707 case 2: f->magicmap = value; break;
2708 case 3: f->smooth = value; break;
2709 case 4: f->smoothlevel = value; break;
2710 }
2561 2711
2562void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2712void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2563 CODE: 2713 CODE:
2564{ 2714{
2565 facedata *d = face_data (idx, faceset); 2715 faceinfo *f = face_info (idx); assert (f);
2566 assert (d); 2716 facedata *d = &(faceset ? f->data64 : f->data32);
2567 sv_to (data, d->data); 2717 sv_to (data, d->data);
2568 STRLEN clen; 2718 STRLEN clen;
2569 char *cdata = SvPVbyte (chksum, clen); 2719 char *cdata = SvPVbyte (chksum, clen);
2570 clen = min (CHKSUM_SIZE, clen); 2720 clen = min (CHKSUM_SIZE, clen);
2571 2721
2581 ns->force_newmap = true; 2731 ns->force_newmap = true;
2582 } 2732 }
2583 } 2733 }
2584} 2734}
2585 2735
2736int get_data_size (faceidx idx, int faceset = 0)
2737 CODE:
2738 facedata *d = face_data (idx, faceset);
2739 if (!d) XSRETURN_UNDEF;
2740 RETVAL = d->data.size ();
2741 OUTPUT:
2742 RETVAL
2743
2744SV *get_chksum (faceidx idx, int faceset = 0)
2745 CODE:
2746 facedata *d = face_data (idx, faceset);
2747 if (!d) XSRETURN_UNDEF;
2748 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2749 OUTPUT:
2750 RETVAL
2751
2752SV *get_data (faceidx idx, int faceset = 0)
2753 CODE:
2754 facedata *d = face_data (idx, faceset);
2755 if (!d) XSRETURN_UNDEF;
2756 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2757 OUTPUT:
2758 RETVAL
2759
2586void invalidate (faceidx idx) 2760void invalidate (faceidx idx)
2587 CODE: 2761 CODE:
2588 for_all_clients (ns) 2762 for_all_clients (ns)
2589 { 2763 {
2590 ns->faces_sent [idx] = false; 2764 ns->faces_sent [idx] = false;
2633void invalidate_all () 2807void invalidate_all ()
2634 CODE: 2808 CODE:
2635 for_all_clients (ns) 2809 for_all_clients (ns)
2636 ns->anims_sent.reset (); 2810 ns->anims_sent.reset ();
2637 2811
2812MODULE = cf PACKAGE = cf::object::freezer
2813
2814INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2815
2816SV *
2817new (char *klass)
2818 CODE:
2819 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2820 OUTPUT: RETVAL
2821
2822void
2823DESTROY (SV *sv)
2824 CODE:
2825 object_freezer *self;
2826 sv_to (sv, self);
2827 delete self;
2828
2829MODULE = cf PACKAGE = cf::object::thawer
2830
2831INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2832
2833SV *
2834new_from_file (char *klass, octet_string path)
2835 CODE:
2836 object_thawer *f = new object_thawer (path);
2837 if (!*f)
2838 {
2839 delete f;
2840 XSRETURN_UNDEF;
2841 }
2842 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2843 OUTPUT: RETVAL
2844
2845void
2846DESTROY (SV *sv)
2847 CODE:
2848 object_thawer *self;
2849 sv_to (sv, self);
2850 delete self;
2851
2852void
2853extract_tags (object_thawer *self)
2854 PPCODE:
2855 while (self->kw != KW_EOF)
2856 {
2857 PUTBACK;
2858 coroapi::cede_to_tick ();
2859 SPAGAIN;
2860
2861 if (self->kw == KW_tag)
2862 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2863
2864 self->skip ();
2865 }
2866

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