ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.43 by root, Mon Sep 4 13:55:54 2006 UTC vs.
Revision 1.285 by root, Sun May 4 08:25:33 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33 40
34#include "cfperl.h" 41#include <unistd.h>
35#include "shstr.h" 42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
36 53
37#include <EXTERN.h> 54#include <EXTERN.h>
38#include <perl.h> 55#include <perl.h>
39#include <XSUB.h> 56#include <XSUB.h>
40 57
58#include "CoroAPI.h"
41#include "perlxsi.c" 59#include "perlxsi.c"
42 60
43extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
44 62
45typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
46typedef mapstruct mapstruct_ornull; 64typedef object_freezer &object_freezer_ref;
47 65
48typedef double val64; 66typedef std::string std__string;
49#define newSVval64 newSVnv
50#define SvVAL64 SvNV
51 67
52static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert;
55
56/* this is a stupid way to do things, and awkward to use for plug-in authors */
57typedef struct
58{
59 object* who;
60 object* activator;
61 object* third;
62 object* event;
63 mapstruct* map;
64 char message[1024];
65 int fix; // seems to be python-only, and should not be part of the API
66 int event_code;
67 char extension[1024]; // name field, should invoke specific perl extension
68 char options[1024]; // slaying field of event_connectors
69 int returnvalue;
70} CFPContext;
71
72static HV *obj_cache;
73static PerlInterpreter *perl; 68static PerlInterpreter *perl;
74 69
70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
74
75global gbl_ev;
75static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76 78
77#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 79bitset<NUM_EVENT_TYPES> ev_want_event;
78#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 80bitset<NUM_TYPES> ev_want_type;
79#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 81
80#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 82static HV
81#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 83 *stash_cf,
82#define PUSH_PV PUSHcfapi_va(STRING, const char *) 84 *stash_cf_object_wrap,
83#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 85 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap,
87 *stash_cf_map_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
116// helper cast function, returns super class * or 0
117template<class super>
118static super *
119is_a (attachable *at)
120{
121 //return dynamic_cast<super *>(at); // slower, safer
122 if (typeid (*at) == typeid (super))
123 return static_cast<super *>(at);
124 else
125 return 0;
126}
84 127
85////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 128//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
86 129
130unordered_vector<attachable *> attachable::mortals;
131
132attachable::~attachable ()
133{
134 assert (!self);
135 assert (!cb);
136}
137
138int
139attachable::refcnt_cnt () const
140{
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
163attachable::optimise ()
164{
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
187 {
188 SvREFCNT_dec (cb);
189 cb = 0;
190 }
191
192 mortals.push_back (this);
193}
194
195void
196attachable::destroy ()
197{
198 if (destroyed ())
199 return;
200
201 flags |= F_DESTROYED;
202 do_destroy ();
203 sever_self ();
204}
205
206void
207attachable::check_mortals ()
208{
209 static int i = 0;
210
211 for (;;)
212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
237 attachable *obj = mortals [i];
238
239#if 0
240 if (obj->self)//D make this an assert later
241 {
242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
253 }
254 else
255 {
256 mortals.erase (i);
257 obj->sever_self ();
258 delete obj;
259 }
260 }
261}
262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
275attachable &
276attachable::operator =(const attachable &src)
277{
278 //if (self || cb)
279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
280
281 attach = src.attach;
282 return *this;
283}
284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
320
87static SV * 321static SV *
88newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
89{ 323{
90 SV *sv; 324 SV *sv;
91 325
92 if (!ptr) 326 if (!ptr)
93 return &PL_sv_undef; 327 return newSV (0);
94 328
95 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
96 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
97} 331}
98 332
99template<class attachable> 333static int
100SV * 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
335{
336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
345 // next line makes sense, but most objects still have refcnt 0 by default
346 //at->refcnt_chk ();
347 return 0;
348}
349
350MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
351
352static SV *
101newSVattachable (attachable *obj, const char *klass) 353newSVattachable (attachable *obj, HV *stash)
102{ 354{
103 if (!obj) 355 if (!obj)
104 return &PL_sv_undef; 356 return newSV (0);
105 357
106 if (!obj->self) 358 if (!obj->self)
107 obj->self = newSVptr (obj, klass); 359 obj->self = newHV ();
108 360
109 return newSVsv (obj->self); 361 if (!SvOBJECT (obj->self))
110}
111
112static void
113SVptr_cache_set (void *ptr, SV *sv)
114{
115 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
116}
117
118static SV *
119SVptr_cache_get (void *ptr)
120{
121 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
122
123 return he ? *he : 0;
124}
125
126static SV *
127newSVptr_cached (void *ptr, const char *klass)
128{
129 SV *sv;
130
131 if (!ptr)
132 return &PL_sv_undef;
133
134 sv = SVptr_cache_get (ptr);
135
136 if (!sv)
137 { 362 {
138 HV *hv = newHV (); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
139 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
140 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
141 364
142 SVptr_cache_set (ptr, sv); 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
143 } 368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
144 372
145 return newSVsv (sv); 373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
146} 378}
147 379
148static void 380static void
149clearSVptr (SV *sv) 381clearSVptr (SV *sv)
150{ 382{
175 if (SvOK (sv)) 407 if (SvOK (sv))
176 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
177 else 409 else
178 return 0; 410 return 0;
179} 411}
412
413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
415inline SV *to_sv (bool v) { return newSViv (v); }
416inline SV *to_sv ( signed char v) { return newSViv (v); }
417inline SV *to_sv (unsigned char v) { return newSViv (v); }
418inline SV *to_sv ( signed short v) { return newSViv (v); }
419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
420inline SV *to_sv ( signed int v) { return newSViv (v); }
421inline SV *to_sv (unsigned int v) { return newSVuv (v); }
422inline SV *to_sv ( signed long v) { return newSViv (v); }
423inline SV *to_sv (unsigned long v) { return newSVuv (v); }
424inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
425inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
426inline SV *to_sv (float v) { return newSVnv (v); }
427inline SV *to_sv (double v) { return newSVnv (v); }
428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
436
437inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); }
439
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
471
472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
474
475template<class T>
476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
477
478template<int N>
479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
480
481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
493inline void sv_to (SV *sv, UUID &v)
494{
495 if (!v.parse (SvPV_nolen (sv)))
496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
497}
498
499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
180 500
181static SV * 501static SV *
182newSVdt_va (va_list &ap, data_type type) 502newSVdt_va (va_list &ap, data_type type)
183{ 503{
184 SV *sv; 504 SV *sv;
198 break; 518 break;
199 519
200 case DT_STRING: 520 case DT_STRING:
201 { 521 {
202 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
203 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
204 } 524 }
205 break; 525 break;
206 526
207 case DT_DATA: 527 case DT_DATA:
208 { 528 {
209 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
210 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
211 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
212 } 532 }
213 break; 533 break;
214 534
215 case DT_OBJECT: 535 case DT_OBJECT:
216 { 536 sv = to_sv (va_arg (ap, object *));
217 object *obj = va_arg (ap, object *);
218 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
219 }
220 break; 537 break;
221 538
222 case DT_MAP: 539 case DT_MAP:
223 // va_arg (object *) when void * is passed is an XSI extension 540 // va_arg (object *) when void * is passed is an XSI extension
224 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 541 sv = to_sv (va_arg (ap, maptile *));
225 break; 542 break;
226 543
544 case DT_CLIENT:
545 sv = to_sv (va_arg (ap, client *));
546 break;
547
227 case DT_PLAYER: 548 case DT_PLAYER:
228 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 549 sv = to_sv (va_arg (ap, player *));
229 break; 550 break;
230 551
231 case DT_ARCH: 552 case DT_ARCH:
232 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 553 sv = to_sv (va_arg (ap, archetype *));
233 break; 554 break;
234 555
235 case DT_PARTY: 556 case DT_PARTY:
236 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 557 sv = to_sv (va_arg (ap, partylist *));
237 break; 558 break;
238 559
239 case DT_REGION: 560 case DT_REGION:
240 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 561 sv = to_sv (va_arg (ap, region *));
241 break; 562 break;
242 563
243 default: 564 default:
244 assert (("unhandled type in newSVdt_va", 0)); 565 assert (("unhandled type in newSVdt_va", 0));
245 } 566 }
257 va_end (ap); 578 va_end (ap);
258 579
259 return sv; 580 return sv;
260} 581}
261 582
262static SV *
263newSVcfapi (int type, ...)
264{
265 SV *sv;
266
267 va_list ap;
268 va_start (ap, type);
269
270 switch (type)
271 {
272 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
273 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
274 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
275 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
276 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
277 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
278 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
279 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
280 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
281 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
282
283 default:
284 assert (("unhandled type in newSVcfapi", 0));
285 }
286
287 va_end (ap);
288
289 return sv;
290}
291
292////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
293 584
294SV * 585SV *
295registry_of (attachable_base *ext) 586registry (attachable *ext)
296{ 587{
297 if (!ext->cb) 588 if (!ext->cb)
298 ext->cb = newAV (); 589 ext->cb = newAV ();
299 590
300 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
301} 592}
302 593
303void attachable_base::clear ()
304{
305 if (self)
306 {
307 if (cb)
308 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
309 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
310 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
311 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
312
313 // disconnect Perl from C, to avoid crashes
314 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
315
316 // clear the perl hash, might or might not be a good idea
317 hv_clear ((HV *)SvRV ((SV *)self));
318
319 SvREFCNT_dec (self);
320 self = 0;
321 }
322
323 if (cb)
324 {
325 SvREFCNT_dec (cb);
326 cb = 0;
327 }
328
329 attach = 0;
330}
331
332void attachable_base::optimise ()
333{
334 if (!self)
335 return;
336
337 HV *hv = (HV *)SvRV ((SV *)self);
338
339 if (SvREFCNT ((SV *)self) == 1
340 && SvREFCNT ((SV *)hv) == 1
341 && !HvKEYS (hv))
342 {
343 SvREFCNT_dec ((SV *)self);
344 self = 0;
345 }
346}
347
348void attachable_base::instantiate (data_type type, void *obj)
349{
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (type, obj)));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357
358 attach = 0;
359
360 PUTBACK;
361 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
362 FREETMPS;
363 LEAVE;
364
365 switch (type)
366 {
367 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
368 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
369 }
370}
371
372///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
373 595
374void reattach (data_type type, void *obj)
375{
376 //TODO only do this when the object has _attachment's
377
378 dSP;
379 ENTER;
380 SAVETMPS;
381 PUSHMARK (SP);
382 XPUSHs (sv_2mortal (newSVdt (type, obj)));
383 PUTBACK;
384 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
385 FREETMPS;
386 LEAVE;
387
388 switch (type)
389 {
390 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
391 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
392 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
393 }
394}
395
396template<class subclass>
397void reattach (attachable<subclass> *obj)
398{
399 obj->optimise ();
400
401 if (obj->self)
402 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
403}
404
405#include "kw_hash.h"
406
407object_freezer::object_freezer ()
408: dynbuf (128 * 1024, 64 * 1024)
409{
410 av = newAV ();
411}
412
413object_freezer::~object_freezer ()
414{
415 SvREFCNT_dec (av);
416}
417
418void object_freezer::put (attachable_base *ext)
419{
420 ext->optimise ();
421
422 if (ext->self)
423 {
424 int idx = AvFILLp ((AV *)av) + 1;
425 av_store (av, idx, SvREFCNT_inc (ext->self));
426
427 add ((void *)"oid ", 4);
428 add ((sint32)idx);
429 add ('\n');
430 }
431}
432
433bool object_freezer::save (const char *filename)
434{
435 dSP;
436 ENTER;
437 SAVETMPS;
438 PUSHMARK (SP);
439 EXTEND (SP, 3);
440 PUSHs (sv_2mortal (newSVpv (filename, 0)));
441 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
442 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
443 PUTBACK;
444 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
445 FREETMPS;
446 LEAVE;
447}
448
449int fprintf (object_freezer &freezer, const char *format, ...)
450{
451 va_list ap;
452
453 va_start (ap, format);
454
455 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
456
457 if (len >= 0)
458 freezer.alloc (len);
459
460 va_end (ap);
461}
462
463int fputs (const char *s, object_freezer &freezer)
464{
465 freezer.add (s);
466}
467
468object_thawer::object_thawer (const char *filename)
469{
470 static const char eof[] = "\n\n\n\0\0\0";
471
472 av = 0;
473 text = 0;
474 line = 0;
475
476 if (filename)
477 {
478 dSP;
479 ENTER;
480 SAVETMPS;
481 PUSHMARK (SP);
482 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
483 PUTBACK;
484
485 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
486 {
487 SPAGAIN;
488
489 // second value - perl objects
490 {
491 SV *sv = POPs;
492 if (SvROK (sv))
493 av = (AV *)SvREFCNT_inc (SvRV (sv));
494 }
495
496 // first value - text part, pad with 3 zeroes
497 {
498 SV *sv = POPs;
499 STRLEN len;
500 char *sv_ = SvPVbyte (sv, len);
501 text = newSV (len + sizeof (eof));
502 SvCUR_set (text, len);
503 memcpy (SvPVX (text), sv_, len);
504 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
505
506 line = SvPVX (text);
507 }
508 }
509
510 PUTBACK;
511 FREETMPS;
512 LEAVE;
513 }
514}
515
516void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
517{
518 if (!av || oid < 0) // this is actually an error of sorts
519 return;
520
521 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
522 ext->clear ();
523
524 SV **svp = av_fetch ((AV *)av, oid, 0);
525
526 if (!svp || !SvROK (*svp))
527 {
528 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
529 return;
530 }
531
532 ext->self = *svp; *svp = &PL_sv_undef;
533 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
534
535 reattach (type, obj);
536}
537
538object_thawer::~object_thawer ()
539{
540 if (text) SvREFCNT_dec (text);
541 if (av) SvREFCNT_dec (av);
542}
543
544char *fgets (char *s, int n, object_thawer &thawer)
545{
546 char *p = thawer.line;
547 char *q = s;
548
549 if (!p)
550 return 0;
551
552 while (--n)
553 {
554 if (!*p)
555 break;
556
557 *q++ = *p;
558
559 if (*p++ == '\n')
560 break;
561 }
562
563 *q = 0;
564 thawer.line = p;
565
566 return s == q ? 0 : s;
567}
568
569keyword object_thawer::get_kv ()
570{
571 if (!line)
572 return KW_EOF;
573
574 for (;;)
575 {
576 char *p = line;
577
578 if (!*p)
579 return KW_EOF;
580
581 // parse keyword
582 while (*p > ' ')
583 p++;
584
585 int klen = p - line;
586
587 if (*p++ != '\n')
588 {
589 // parse value
590 while (*p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
591 ++p;
592
593 last_value = p;
594
595 while (*p != '\n')
596 p++;
597
598 *p++ = 0;
599 }
600 else
601 last_value = 0;
602
603 line [klen] = 0;
604 keyword_idx *kw = kw_lex::match (line, klen);
605
606 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
607
608 if (kw)
609 {
610 line = p;
611 return kw->index;
612 }
613 else if (!*line || *line == '#')
614 {
615 // empty/comment line
616 line = p;
617 }
618 else
619 return KW_ERROR;
620 }
621}
622
623void object_thawer::get (shstr &sh) const
624{
625 if (last_value)
626 sh = last_value;
627 else
628 {
629 sh = "<value missing>";
630 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
631 }
632}
633
634void object_thawer::get_ml (keyword kend, shstr &sh)
635{
636 char kw[128];
637
638 int klen = keyword_len [kend];
639
640 kw [0] = '\n';
641 memcpy (kw + 1, keyword_str [kend], klen);
642 kw [klen + 1] = '\n';
643 kw [klen + 2] = 0;
644
645 // first test for completely empty msg... "endXXX\n"
646 if (!strncmp (line, kw + 1, klen + 1))
647 {
648 sh = 0;
649
650 line += klen + 1;
651
652 return;
653 }
654 else
655 {
656 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
657
658 char *end = strstr (line, kw);
659
660 if (!end)
661 {
662 sh = 0;
663 return;
664 }
665
666 *end = 0;
667 sh = line;
668
669 line = end + keyword_len [kend] + 1;
670
671 while (*line++ != '\n')
672 ;
673 }
674}
675
676sint32 object_thawer::get_sint32 () const
677{
678 char *p = last_value;
679
680 if (!p)
681 return 0;
682
683 sint32 val = 0;
684 bool negate;
685
686 if (*p == '-')
687 {
688 negate = true;
689 ++p;
690 }
691 else
692 negate = false;
693
694 do
695 {
696 val *= 10;
697 val += *p++ - '0';
698 }
699 while (*p);
700
701 return negate ? -val : val;
702}
703
704sint64 object_thawer::get_sint64 () const
705{
706 return last_value ? atoll (last_value) : 0;
707}
708
709double object_thawer::get_double () const
710{
711 return last_value ? atof (last_value) : 0;
712}
713
714/////////////////////////////////////////////////////////////////////////////
715
716extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
717{
718 return 0;
719}
720
721static CommArray_s rtn_cmd;
722
723static int
724runPluginCommand (object *obj, char *params)
725{
726 dSP;
727
728 ENTER;
729 SAVETMPS;
730
731 PUSHMARK (SP);
732
733 EXTEND (SP, 3);
734 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
735 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
736
737 if (params)
738 PUSHs (sv_2mortal (newSVpv (params, 0)));
739
740 PUTBACK;
741 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
742 SPAGAIN;
743
744 if (SvTRUE (ERRSV))
745 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
746
747 int returnvalue = count > 0 ? POPi : -1;
748
749 PUTBACK;
750 FREETMPS;
751 LEAVE;
752
753 return returnvalue;
754}
755
756extern "C" void *cfperl_getPluginProperty (int *type, ...)
757{
758 va_list args;
759 char *propname;
760 int i;
761 va_start (args, type);
762 propname = va_arg (args, char *);
763 //printf ("Property name: %s\n", propname);
764
765 if (!strcmp (propname, "command?"))
766 {
767 if (!perl)
768 return NULL;
769
770 const char *cmdname = va_arg (args, const char *);
771 HV *hv = get_hv ("cf::COMMAND", 1);
772 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
773
774 va_end (args);
775
776 if (svp)
777 {
778 // this is totaly broken, should stash it into %COMMAND
779 rtn_cmd.name = cmdname;
780 rtn_cmd.time = SvNV (*svp);
781 rtn_cmd.func = runPluginCommand;
782
783 return &rtn_cmd;
784 }
785 }
786 else if (!strcmp (propname, "Identification"))
787 {
788 va_end (args);
789 return (void*) PLUGIN_NAME;
790 }
791 else if (!strcmp (propname, "FullName"))
792 {
793 va_end (args);
794 return (void*) PLUGIN_VERSION;
795 }
796 else
797 va_end (args);
798
799 return NULL;
800}
801
802extern "C" int cfperl_postInitPlugin ()
803{
804 int hooktype = 1;
805 int rtype = 0;
806
807 cf_init_plugin (gethook);
808
809 return 0;
810}
811
812extern "C" int cfperl_closePlugin ()
813{
814 return 0;
815}
816
817void 596void
818cfperl_init () 597cfperl_init ()
819{ 598{
599 extern char **environ;
600
820 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
821 perl = perl_alloc (); 602 perl = perl_alloc ();
822 perl_construct (perl); 603 perl_construct (perl);
823 604
824 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
825 606
826 char *argv[] = { 607 const char *argv[] = {
827 "", 608 settings.argv [0],
828 "-e" 609 "-e"
829 "cf->bootstrap;" 610 "use EV; use Coro;" // required for bootstrap
611 "cf->bootstrap;" // required for datadir :*>
830 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
831 "require cf;" 613 "require cf;"
832 }; 614 };
833 615
834 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
835 { 618 {
836 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
837 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
838 } 621 }
839 622
840 obj_cache = newHV (); 623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
841} 630}
842 631
843void cfperl_main () 632void cfperl_main ()
844{ 633{
845 dSP; 634 dSP;
846 635
847 PUSHMARK (SP); 636 PUSHMARK (SP);
848 PUTBACK; 637 PUTBACK;
849 call_pv ("cf::main", G_DISCARD | G_VOID); 638 call_pv ("cf::main", G_DISCARD | G_VOID);
639}
640
641void
642attachable::instantiate ()
643{
644 if (attach)
645 {
646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
647 attach = 0;
648 }
649}
650
651void
652attachable::reattach ()
653{
654 optimise ();
655 //TODO: check for _attachment's, very important for restarts
656 INVOKE_ATTACHABLE (REATTACH, this);
850} 657}
851 658
852static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
853# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
854# include "eventinc.h" 661# include "eventinc.h"
885 } 692 }
886 } 693 }
887 } 694 }
888} 695}
889 696
697void
698attachable::gather_callbacks (AV *&callbacks, event_type event) const
699{
700 ::gather_callbacks (callbacks, cb_attachable, event);
701
702 if (cb)
703 ::gather_callbacks (callbacks, cb, event);
704}
705
706void
707global::gather_callbacks (AV *&callbacks, event_type event) const
708{
709 ::gather_callbacks (callbacks, cb_global, event);
710}
711
712void
713object::gather_callbacks (AV *&callbacks, event_type event) const
714{
715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
716 {
717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
718
719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
721 }
722
723 if (type <= AvFILLp (cb_type))
724 {
725 SV *registry = AvARRAY (cb_type)[type];
726
727 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
728 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
729 }
730
731 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_object, event);
733}
734
735void
736archetype::gather_callbacks (AV *&callbacks, event_type event) const
737{
738 attachable::gather_callbacks (callbacks, event);
739 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
740}
741
742void
743client::gather_callbacks (AV *&callbacks, event_type event) const
744{
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_client, event);
747}
748
749void
750player::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_player, event);
754}
755
756void
757maptile::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_map, event);
761}
762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
813bool
890bool cfperl_invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
891{ 815{
892 data_type dt; 816 data_type dt;
893 va_list ap;
894 817
895 va_start (ap, event); 818 // callback call ordering should be:
819 // 1. per-object callback
820 // 2. per-class object
821 // 3. per-type callback
822 // 4. global callbacks
896 823
897 AV *callbacks = 0; 824 AV *callbacks = 0;
898
899 object *op;
900 player *pl;
901 mapstruct *map;
902
903 // callback call ordering is:
904 // 1. per-object callback (NYI)
905 // 2. per-class object
906 // 2a. per-type callback
907 // 4. global callbacks
908
909 gather_callbacks (callbacks, cb_global, event); 825 gather_callbacks (callbacks, event);
910
911 switch (KLASS_OF (event))
912 {
913 case KLASS_GLOBAL:
914 break;
915
916 case KLASS_OBJECT:
917 dt = (data_type) va_arg (ap, int);
918 assert (("first argument must be of type object", dt == DT_OBJECT));
919 op = va_arg (ap, object *);
920
921 if (op->cb)
922 gather_callbacks (callbacks, op->cb, event);
923
924 if (op->type)
925 {
926 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
927 {
928 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
929
930 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
931 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
932 }
933
934 if (op->type <= AvFILLp (cb_type))
935 {
936 SV *registry = AvARRAY (cb_type)[op->type];
937
938 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
939 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
940 }
941 }
942
943 gather_callbacks (callbacks, cb_object, event);
944
945 break;
946
947 case KLASS_PLAYER:
948 dt = (data_type) va_arg (ap, int);
949 assert (("first argument must be of type player", dt == DT_PLAYER));
950 pl = va_arg (ap, player *);
951
952 if (pl->cb)
953 gather_callbacks (callbacks, pl->cb, event);
954
955 gather_callbacks (callbacks, cb_player, event);
956 break;
957
958 case KLASS_MAP:
959 dt = (data_type) va_arg (ap, int);
960 assert (("first argument must be of type object", dt == DT_MAP));
961 map = va_arg (ap, mapstruct *);
962
963 if (map->cb)
964 gather_callbacks (callbacks, map->cb, event);
965
966 gather_callbacks (callbacks, cb_map, event);
967 break;
968
969 default:
970 assert (("unsupported event klass in cfperl_invoke", 0));
971 }
972 826
973 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
974 if (!callbacks) 828 if (!callbacks)
975 return 0; 829 return 0;
976 830
977 dSP; 831 va_list ap;
978 ENTER; 832 va_start (ap, event);
979 SAVETMPS;
980 833
981 PUSHMARK (SP); 834 CALL_BEGIN (3);
982 EXTEND (SP, 3);
983
984 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
985 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
986 837
987 switch (KLASS_OF (event)) 838 //TODO: unhack
988 { 839 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
989 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 840 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
990 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 841 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
991 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 842 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
992 } 843 else if (global *gl = is_a<global>(this)) /*nop*/;
844 else
845 abort (); //TODO
993 846
994 for (;;) 847 for (;;)
995 { 848 {
996 dt = (data_type) va_arg (ap, int); 849 dt = (data_type) va_arg (ap, int);
997 850
998 if (dt == DT_END) 851 if (dt == DT_END)
999 break; 852 break;
1000
1001 if (dt == DT_AV) 853 else if (dt == DT_AV)
1002 { 854 {
1003 AV *av = va_arg (ap, AV *); 855 AV *av = va_arg (ap, AV *);
1004 856
1005 for (int i = 0; i <= av_len (av); ++i) 857 for (int i = 0; i <= av_len (av); ++i)
1006 XPUSHs (*av_fetch (av, i, 1)); 858 XPUSHs (*av_fetch (av, i, 1));
1009 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 861 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1010 } 862 }
1011 863
1012 va_end (ap); 864 va_end (ap);
1013 865
1014 PUTBACK; 866 CALL_CALL ("cf::do_invoke", G_SCALAR);
1015 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1016 SPAGAIN;
1017
1018 count = count > 0 ? POPi : 0; 867 count = count > 0 ? POPi : 0;
1019 868
1020 FREETMPS; 869 CALL_END;
1021 LEAVE;
1022 870
1023 return count; 871 return count;
1024} 872}
1025 873
1026SV * 874SV *
1027cfperl_result (int idx) 875cfperl_result (int idx)
1028{ 876{
1029 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1030 if (!av) 878 if (!av)
1031 return &PL_sv_undef; 879 return &PL_sv_undef;
1032 880
1033 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
1034 if (!sv) 882 if (!sv)
1041cfperl_result_INT (int idx) 889cfperl_result_INT (int idx)
1042{ 890{
1043 return SvIV (cfperl_result (idx)); 891 return SvIV (cfperl_result (idx));
1044} 892}
1045 893
894double
895cfperl_result_DOUBLE (int idx)
896{
897 return SvNV (cfperl_result (idx));
898}
899
900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
920
921void
922cfperl_emergency_save ()
923{
924 CALL_BEGIN (0);
925 CALL_CALL ("cf::emergency_save", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval;
983
984 if (count)
985 sv_to (POPs, retval);
986 else
987 retval = 0;
988
989 CALL_END;
990
991 return retval;
992}
993
994maptile *
995maptile::find_sync (const char *path, maptile *origin)
996{
997 CALL_BEGIN (2);
998 CALL_ARG (path);
999 CALL_ARG (origin);
1000 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1001
1002 maptile *retval;
1003
1004 if (count)
1005 sv_to (POPs, retval);
1006 else
1007 retval = 0;
1008
1009 CALL_END;
1010
1011 return retval;
1012}
1013
1014maptile *
1015maptile::find_async (const char *path, maptile *origin, bool load)
1016{
1017 CALL_BEGIN (3);
1018 CALL_ARG (path);
1019 CALL_ARG (origin);
1020 CALL_ARG (load);
1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
1022
1023 maptile *retval;
1024
1025 if (count)
1026 sv_to (POPs, retval);
1027 else
1028 retval = 0;
1029
1030 CALL_END;
1031
1032 return retval;
1033}
1034
1035void
1036maptile::do_load_sync ()
1037{
1038 CALL_BEGIN (1);
1039 CALL_ARG (this);
1040 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1041 CALL_END;
1042}
1043
1044void
1045maptile::change_all_map_light (int change)
1046{
1047 CALL_BEGIN (1);
1048 CALL_ARG (change);
1049 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1050 CALL_END;
1051}
1052
1053void
1054object::enter_exit (object *exit)
1055{
1056 if (type != PLAYER)
1057 return;
1058
1059 CALL_BEGIN (2);
1060 CALL_ARG (this);
1061 CALL_ARG (exit);
1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1063 CALL_END;
1064}
1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
1111/////////////////////////////////////////////////////////////////////////////
1112
1113struct EVAPI *evapi::GEVAPI;
1114struct CoroAPI *coroapi::GCoroAPI;
1115
1116void coroapi::do_cede_to_tick ()
1117{
1118 cede_pending = 0;
1119 cede ();
1120}
1121
1122void
1123coroapi::wait_for_tick ()
1124{
1125 CALL_BEGIN (0);
1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1127 CALL_END;
1128}
1129
1130void
1131coroapi::wait_for_tick_begin ()
1132{
1133 CALL_BEGIN (0);
1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1135 CALL_END;
1136}
1137
1138void
1139iow::poll (int events)
1140{
1141 if (events != this->events)
1142 {
1143 int active = ev_is_active ((ev_io *)this);
1144 if (active) stop ();
1145 ev_io_set ((ev_io *)this, fd, events);
1146 if (active) start ();
1147 }
1148}
1149
1150void
1151_connect_to_perl ()
1152{
1153 stash_cf = gv_stashpv ("cf", 1);
1154
1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1159 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1164
1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1169
1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1172 cb_object = get_av ("cf::CB_OBJECT", 1);
1173 cb_player = get_av ("cf::CB_PLAYER", 1);
1174 cb_client = get_av ("cf::CB_CLIENT", 1);
1175 cb_type = get_av ("cf::CB_TYPE" , 1);
1176 cb_map = get_av ("cf::CB_MAP" , 1);
1177}
1178
1046MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
1047 1180
1048BOOT: 1181BOOT:
1049{ 1182{
1050 HV *stash = gv_stashpv ("cf", 1); 1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
1186 _connect_to_perl ();
1187
1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
1051 1198
1052 static const struct { 1199 static const struct {
1053 const char *name; 1200 const char *name;
1054 IV iv; 1201 IV iv;
1055 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
1056# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
1057 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1058 const_iv (llevInfo) 1205 const_iv (logBacktrace)
1059 const_iv (llevDebug) 1206
1060 const_iv (llevMonster) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1061 1210
1062 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
1063 const_iv (PLAYER)
1064 const_iv (TRANSPORT)
1065 const_iv (ROD)
1066 const_iv (TREASURE)
1067 const_iv (POTION)
1068 const_iv (FOOD)
1069 const_iv (POISON)
1070 const_iv (BOOK)
1071 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
1072 const_iv (LIGHTNING) 1213
1073 const_iv (ARROW)
1074 const_iv (BOW)
1075 const_iv (WEAPON)
1076 const_iv (ARMOUR)
1077 const_iv (PEDESTAL)
1078 const_iv (ALTAR)
1079 const_iv (LOCKED_DOOR)
1080 const_iv (SPECIAL_KEY)
1081 const_iv (MAP)
1082 const_iv (DOOR)
1083 const_iv (KEY)
1084 const_iv (TIMED_GATE)
1085 const_iv (TRIGGER)
1086 const_iv (GRIMREAPER)
1087 const_iv (MAGIC_EAR)
1088 const_iv (TRIGGER_BUTTON)
1089 const_iv (TRIGGER_ALTAR)
1090 const_iv (TRIGGER_PEDESTAL)
1091 const_iv (SHIELD)
1092 const_iv (HELMET)
1093 const_iv (HORN)
1094 const_iv (MONEY)
1095 const_iv (CLASS)
1096 const_iv (GRAVESTONE)
1097 const_iv (AMULET)
1098 const_iv (PLAYERMOVER)
1099 const_iv (TELEPORTER)
1100 const_iv (CREATOR)
1101 const_iv (SKILL)
1102 const_iv (EXPERIENCE)
1103 const_iv (EARTHWALL)
1104 const_iv (GOLEM)
1105 const_iv (THROWN_OBJ)
1106 const_iv (BLINDNESS)
1107 const_iv (GOD)
1108 const_iv (DETECTOR)
1109 const_iv (TRIGGER_MARKER)
1110 const_iv (DEAD_OBJECT)
1111 const_iv (DRINK)
1112 const_iv (MARKER)
1113 const_iv (HOLY_ALTAR)
1114 const_iv (PLAYER_CHANGER)
1115 const_iv (BATTLEGROUND)
1116 const_iv (PEACEMAKER)
1117 const_iv (GEM)
1118 const_iv (FIREWALL)
1119 const_iv (ANVIL)
1120 const_iv (CHECK_INV)
1121 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
1122 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1123 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1124 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1125 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1126 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
1127 const_iv (FLOOR)
1128 const_iv (FLESH)
1129 const_iv (INORGANIC)
1130 const_iv (SKILL_TOOL)
1131 const_iv (LIGHTER)
1132 const_iv (TRAP_PART)
1133 const_iv (WALL)
1134 const_iv (LIGHT_SOURCE)
1135 const_iv (MISC_OBJECT)
1136 const_iv (MONSTER)
1137 const_iv (SPAWN_GENERATOR)
1138 const_iv (LAMP)
1139 const_iv (DUPLICATOR)
1140 const_iv (TOOL)
1141 const_iv (SPELLBOOK)
1142 const_iv (BUILDFAC)
1143 const_iv (CLOAK)
1144 const_iv (SPINNER)
1145 const_iv (GATE)
1146 const_iv (BUTTON)
1147 const_iv (CF_HANDLE)
1148 const_iv (HOLE)
1149 const_iv (TRAPDOOR)
1150 const_iv (SIGN)
1151 const_iv (BOOTS)
1152 const_iv (GLOVES)
1153 const_iv (SPELL)
1154 const_iv (SPELL_EFFECT)
1155 const_iv (CONVERTER)
1156 const_iv (BRACERS)
1157 const_iv (POISONING)
1158 const_iv (SAVEBED)
1159 const_iv (POISONCLOUD)
1160 const_iv (FIREHOLES)
1161 const_iv (WAND)
1162 const_iv (SCROLL)
1163 const_iv (DIRECTOR)
1164 const_iv (GIRDLE)
1165 const_iv (FORCE)
1166 const_iv (POTION_EFFECT)
1167 const_iv (EVENT_CONNECTOR)
1168 const_iv (CLOSE_CON)
1169 const_iv (CONTAINER)
1170 const_iv (ARMOUR_IMPROVER)
1171 const_iv (WEAPON_IMPROVER)
1172 const_iv (SKILLSCROLL)
1173 const_iv (DEEP_SWAMP)
1174 const_iv (IDENTIFY_ALTAR)
1175 const_iv (MENU)
1176 const_iv (RUNE)
1177 const_iv (TRAP)
1178 const_iv (POWER_CRYSTAL)
1179 const_iv (CORPSE)
1180 const_iv (DISEASE)
1181 const_iv (SYMPTOM)
1182 const_iv (BUILDER)
1183 const_iv (MATERIAL)
1184 const_iv (ITEM_TRANSFORMER)
1185 const_iv (QUEST)
1186 1220
1187 const_iv (NUM_SUBTYPES) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1188 1249
1189 const_iv (ST_BD_BUILD) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1190 const_iv (ST_BD_REMOVE)
1191 1251
1192 const_iv (ST_MAT_FLOOR) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1193 const_iv (ST_MAT_WALL) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1194 const_iv (ST_MAT_ITEM)
1195 1254
1196 const_iv (AT_PHYSICAL) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1197 const_iv (AT_MAGIC) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1198 const_iv (AT_FIRE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1199 const_iv (AT_ELECTRICITY) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1200 const_iv (AT_COLD) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1201 const_iv (AT_CONFUSION) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1202 const_iv (AT_ACID) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1203 const_iv (AT_DRAIN)
1204 const_iv (AT_WEAPONMAGIC)
1205 const_iv (AT_GHOSTHIT)
1206 const_iv (AT_POISON)
1207 const_iv (AT_SLOW)
1208 const_iv (AT_PARALYZE)
1209 const_iv (AT_TURN_UNDEAD)
1210 const_iv (AT_FEAR)
1211 const_iv (AT_CANCELLATION)
1212 const_iv (AT_DEPLETE)
1213 const_iv (AT_DEATH)
1214 const_iv (AT_CHAOS)
1215 const_iv (AT_COUNTERSPELL)
1216 const_iv (AT_GODPOWER)
1217 const_iv (AT_HOLYWORD)
1218 const_iv (AT_BLIND)
1219 const_iv (AT_INTERNAL)
1220 const_iv (AT_LIFE_STEALING)
1221 const_iv (AT_DISEASE)
1222 1262
1223 const_iv (QUEST_IN_PROGRESS) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1224 const_iv (QUEST_DONE_QUEST) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1225 const_iv (QUEST_DONE_TASK)
1226 const_iv (QUEST_START_QUEST)
1227 const_iv (QUEST_END_QUEST)
1228 const_iv (QUEST_START_TASK)
1229 const_iv (QUEST_END_TASK)
1230 const_iv (QUEST_OVERRIDE)
1231 const_iv (QUEST_ON_ACTIVATE)
1232
1233 const_iv (WEAP_HIT)
1234 const_iv (WEAP_SLASH)
1235 const_iv (WEAP_PIERCE)
1236 const_iv (WEAP_CLEAVE)
1237 const_iv (WEAP_SLICE)
1238 const_iv (WEAP_STAB)
1239 const_iv (WEAP_WHIP)
1240 const_iv (WEAP_CRUSH)
1241 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1242 1266
1243 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1244 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1245 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1246 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1247 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1248 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1249 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1250 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1251 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1252 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1253 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1254 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1255 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1256 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1257 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1258 const_iv (FLAG_TREASURE) 1319 const_iv (SP_MAGIC_MAPPING)
1259 const_iv (FLAG_PLAYER_SOLD) 1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1260 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1261 const_iv (FLAG_CAN_ROLL)
1262 const_iv (FLAG_OVERLAY_FLOOR)
1263 const_iv (FLAG_IS_TURNABLE)
1264 const_iv (FLAG_IS_USED_UP)
1265 const_iv (FLAG_IDENTIFIED)
1266 const_iv (FLAG_REFLECTING)
1267 const_iv (FLAG_CHANGING)
1268 const_iv (FLAG_SPLITTING)
1269 const_iv (FLAG_HITBACK)
1270 const_iv (FLAG_STARTEQUIP)
1271 const_iv (FLAG_BLOCKSVIEW)
1272 const_iv (FLAG_UNDEAD)
1273 const_iv (FLAG_SCARED)
1274 const_iv (FLAG_UNAGGRESSIVE)
1275 const_iv (FLAG_REFL_MISSILE)
1276 const_iv (FLAG_REFL_SPELL)
1277 const_iv (FLAG_NO_MAGIC)
1278 const_iv (FLAG_NO_FIX_PLAYER)
1279 const_iv (FLAG_IS_LIGHTABLE)
1280 const_iv (FLAG_TEAR_DOWN)
1281 const_iv (FLAG_RUN_AWAY)
1282 const_iv (FLAG_PICK_UP)
1283 const_iv (FLAG_UNIQUE)
1284 const_iv (FLAG_NO_DROP)
1285 const_iv (FLAG_WIZCAST)
1286 const_iv (FLAG_CAST_SPELL)
1287 const_iv (FLAG_USE_SCROLL)
1288 const_iv (FLAG_USE_RANGE)
1289 const_iv (FLAG_USE_BOW)
1290 const_iv (FLAG_USE_ARMOUR)
1291 const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING)
1293 const_iv (FLAG_READY_RANGE)
1294 const_iv (FLAG_READY_BOW)
1295 const_iv (FLAG_XRAYS)
1296 const_iv (FLAG_NO_APPLY)
1297 const_iv (FLAG_IS_FLOOR)
1298 const_iv (FLAG_LIFESAVE)
1299 const_iv (FLAG_NO_STRENGTH)
1300 const_iv (FLAG_SLEEP)
1301 const_iv (FLAG_STAND_STILL)
1302 const_iv (FLAG_RANDOM_MOVE)
1303 const_iv (FLAG_ONLY_ATTACK)
1304 const_iv (FLAG_CONFUSED)
1305 const_iv (FLAG_STEALTH)
1306 const_iv (FLAG_WIZPASS)
1307 const_iv (FLAG_IS_LINKED)
1308 const_iv (FLAG_CURSED)
1309 const_iv (FLAG_DAMNED)
1310 const_iv (FLAG_SEE_ANYWHERE)
1311 const_iv (FLAG_KNOWN_MAGICAL)
1312 const_iv (FLAG_KNOWN_CURSED)
1313 const_iv (FLAG_CAN_USE_SKILL)
1314 const_iv (FLAG_BEEN_APPLIED)
1315 const_iv (FLAG_READY_SCROLL)
1316 const_iv (FLAG_USE_ROD)
1317 const_iv (FLAG_USE_HORN)
1318 const_iv (FLAG_MAKE_INVIS)
1319 const_iv (FLAG_INV_LOCKED)
1320 const_iv (FLAG_IS_WOODED)
1321 const_iv (FLAG_IS_HILLY)
1322 const_iv (FLAG_READY_SKILL)
1323 const_iv (FLAG_READY_WEAPON)
1324 const_iv (FLAG_NO_SKILL_IDENT)
1325 const_iv (FLAG_BLIND)
1326 const_iv (FLAG_SEE_IN_DARK)
1327 const_iv (FLAG_IS_CAULDRON)
1328 const_iv (FLAG_NO_STEAL)
1329 const_iv (FLAG_ONE_HIT)
1330 const_iv (FLAG_CLIENT_SENT)
1331 const_iv (FLAG_BERSERK)
1332 const_iv (FLAG_NEUTRAL)
1333 const_iv (FLAG_NO_ATTACK)
1334 const_iv (FLAG_NO_DAMAGE)
1335 const_iv (FLAG_OBJ_ORIGINAL)
1336 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1337 const_iv (FLAG_ACTIVATE_ON_PUSH)
1338 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1339 const_iv (FLAG_IS_WATER)
1340 const_iv (FLAG_CONTENT_ON_GEN)
1341 const_iv (FLAG_IS_A_TEMPLATE)
1342 const_iv (FLAG_IS_BUILDABLE)
1343 const_iv (FLAG_AFK)
1344
1345 const_iv (NDI_BLACK)
1346 const_iv (NDI_WHITE)
1347 const_iv (NDI_NAVY)
1348 const_iv (NDI_RED) 1325 const_iv (SP_PROBE)
1349 const_iv (NDI_ORANGE) 1326 const_iv (SP_HEALING)
1327 const_iv (SP_CREATE_FOOD)
1328 const_iv (SP_EARTH_TO_DUST)
1329 const_iv (SP_CHANGE_ABILITY)
1350 const_iv (NDI_BLUE) 1330 const_iv (SP_BLESS)
1351 const_iv (NDI_DK_ORANGE)
1352 const_iv (NDI_GREEN)
1353 const_iv (NDI_LT_GREEN)
1354 const_iv (NDI_GREY)
1355 const_iv (NDI_BROWN)
1356 const_iv (NDI_GOLD)
1357 const_iv (NDI_TAN)
1358 const_iv (NDI_MAX_COLOR)
1359 const_iv (NDI_COLOR_MASK)
1360 const_iv (NDI_UNIQUE)
1361 const_iv (NDI_ALL)
1362
1363 const_iv (F_APPLIED)
1364 const_iv (F_LOCATION)
1365 const_iv (F_UNPAID)
1366 const_iv (F_MAGIC)
1367 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1368 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1369 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1370 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1371 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1372 1358
1373 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1374 const_iv (F_SHOP)
1375 const_iv (F_SELL)
1376 1360
1377 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1378 const_iv (P_NO_MAGIC) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1379 const_iv (P_IS_ALIVE)
1380 const_iv (P_NO_CLERIC)
1381 const_iv (P_NEED_UPDATE)
1382 const_iv (P_NO_ERROR)
1383 const_iv (P_OUT_OF_MAP)
1384 const_iv (P_NEW_MAP)
1385 1363
1386 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1387 const_iv (UP_OBJ_REMOVE)
1388 const_iv (UP_OBJ_CHANGE)
1389 const_iv (UP_OBJ_FACE)
1390 1365
1391 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1392 const_iv (INS_ABOVE_FLOOR_ONLY)
1393 const_iv (INS_NO_WALK_ON)
1394 const_iv (INS_ON_TOP)
1395 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1396 const_iv (INS_MAP_LOAD)
1397 1368
1398 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1399 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1400 const_iv (WILL_APPLY_EARTHWALL)
1401 const_iv (WILL_APPLY_DOOR)
1402 const_iv (WILL_APPLY_FOOD)
1403 1371
1404 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1405 const_iv (SAVE_DIR_MODE)
1406 1373
1407 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1408 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1409 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1410 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1411 const_iv (M_WOOD)
1412 const_iv (M_ORGANIC)
1413 const_iv (M_STONE)
1414 const_iv (M_CLOTH)
1415 const_iv (M_ADAMANT)
1416 const_iv (M_LIQUID)
1417 const_iv (M_SOFT_METAL)
1418 const_iv (M_BONE)
1419 const_iv (M_ICE)
1420 const_iv (M_SPECIAL)
1421 1378
1422 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1423 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1424 const_iv (SK_EXP_NONE)
1425 const_iv (SK_SUBTRACT_SKILL_EXP)
1426 const_iv (SK_EXP_SKILL_ONLY)
1427 1381
1428 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1429 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1430 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1431 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1432 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1433 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1434 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1435 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1436 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1437 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1438 const_iv (SK_DET_MAGIC)
1439 const_iv (SK_ORATORY)
1440 const_iv (SK_SINGING)
1441 const_iv (SK_DET_CURSE)
1442 const_iv (SK_FIND_TRAPS)
1443 const_iv (SK_MEDITATION)
1444 const_iv (SK_PUNCHING)
1445 const_iv (SK_FLAME_TOUCH)
1446 const_iv (SK_KARATE)
1447 const_iv (SK_CLIMBING)
1448 const_iv (SK_WOODSMAN)
1449 const_iv (SK_INSCRIPTION)
1450 const_iv (SK_ONE_HANDED_WEAPON)
1451 const_iv (SK_MISSILE_WEAPON)
1452 const_iv (SK_THROWING)
1453 const_iv (SK_USE_MAGIC_ITEM)
1454 const_iv (SK_DISARM_TRAPS)
1455 const_iv (SK_SET_TRAP)
1456 const_iv (SK_THAUMATURGY)
1457 const_iv (SK_PRAYING)
1458 const_iv (SK_CLAWING)
1459 const_iv (SK_LEVITATION)
1460 const_iv (SK_SUMMONING)
1461 const_iv (SK_PYROMANCY)
1462 const_iv (SK_EVOCATION)
1463 const_iv (SK_SORCERY)
1464 const_iv (SK_TWO_HANDED_WEAPON)
1465 const_iv (SK_SPARK_TOUCH)
1466 const_iv (SK_SHIVER)
1467 const_iv (SK_ACID_SPLASH)
1468 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1469 1393
1470 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1471 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1472 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1473 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1474 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1475 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1476 const_iv (SOUND_PUSH_PLAYER)
1477 const_iv (SOUND_PLAYER_HITS1)
1478 const_iv (SOUND_PLAYER_HITS2)
1479 const_iv (SOUND_PLAYER_HITS3)
1480 const_iv (SOUND_PLAYER_HITS4)
1481 const_iv (SOUND_PLAYER_IS_HIT1)
1482 const_iv (SOUND_PLAYER_IS_HIT2)
1483 const_iv (SOUND_PLAYER_IS_HIT3)
1484 const_iv (SOUND_PLAYER_KILLS)
1485 const_iv (SOUND_PET_IS_KILLED)
1486 const_iv (SOUND_PLAYER_DIES)
1487 const_iv (SOUND_OB_EVAPORATE)
1488 const_iv (SOUND_OB_EXPLODE)
1489 const_iv (SOUND_CLOCK)
1490 const_iv (SOUND_TURN_HANDLE)
1491 const_iv (SOUND_FALL_HOLE)
1492 const_iv (SOUND_DRINK_POISON)
1493 const_iv (SOUND_CAST_SPELL_0)
1494 1400
1495 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1496 const_iv (PREFER_HIGH)
1497 1402
1498 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1499 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1500 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1501 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1502 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1503 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1504 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1505 const_iv (ATNR_DRAIN)
1506 const_iv (ATNR_WEAPONMAGIC)
1507 const_iv (ATNR_GHOSTHIT)
1508 const_iv (ATNR_POISON)
1509 const_iv (ATNR_SLOW)
1510 const_iv (ATNR_PARALYZE)
1511 const_iv (ATNR_TURN_UNDEAD)
1512 const_iv (ATNR_FEAR)
1513 const_iv (ATNR_CANCELLATION)
1514 const_iv (ATNR_DEPLETE)
1515 const_iv (ATNR_DEATH)
1516 const_iv (ATNR_CHAOS)
1517 const_iv (ATNR_COUNTERSPELL)
1518 const_iv (ATNR_GODPOWER)
1519 const_iv (ATNR_HOLYWORD)
1520 const_iv (ATNR_BLIND)
1521 const_iv (ATNR_INTERNAL)
1522 const_iv (ATNR_LIFE_STEALING)
1523 const_iv (ATNR_DISEASE)
1524 1410
1525 const_iv (MAP_FLUSH) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1526 const_iv (MAP_PLAYER_UNIQUE)
1527 const_iv (MAP_BLOCK)
1528 const_iv (MAP_STYLE) 1412 const_iv (MAP_INACTIVE)
1529 const_iv (MAP_OVERLAY)
1530 1413
1531 const_iv (MAP_IN_MEMORY) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1532 const_iv (MAP_SWAPPED) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1533 const_iv (MAP_LOADING)
1534 const_iv (MAP_SAVING)
1535 1416
1536 const_iv (KLASS_GLOBAL) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1537 const_iv (KLASS_OBJECT) 1418
1538 const_iv (KLASS_PLAYER) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1539 const_iv (KLASS_MAP) 1420
1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1422
1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1424
1425 // random map generator
1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1428
1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1432
1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1435
1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1438
1439 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1440 const_iv (FT_RSRC) const_iv (FT_NUM)
1540 }; 1441 };
1541 1442
1542 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1443 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1543 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1444 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1544 1445
1545 static const struct { 1446 static const struct {
1546 const char *name; 1447 const char *name;
1547 int skip; 1448 int skip;
1548 IV klass; 1449 IV klass;
1559 { 1460 {
1560 AV *event = newAV (); 1461 AV *event = newAV ();
1561 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1462 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1562 av_push (event, newSViv (eiv->klass)); 1463 av_push (event, newSViv (eiv->klass));
1563 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1464 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1564 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1465 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1565 } 1466 }
1566
1567 static const struct {
1568 int dtype;
1569 const char *name;
1570 IV idx;
1571 } *cprop, prop_table[] = {
1572# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1573 prop (CFAPI_INT, MAP_PROP_FLAGS)
1574 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1575 prop (CFAPI_STRING, MAP_PROP_PATH)
1576 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1577 prop (CFAPI_STRING, MAP_PROP_NAME)
1578 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1579 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1580 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1581 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1582 prop (CFAPI_INT, MAP_PROP_WIDTH)
1583 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1584 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1585 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1586 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1587 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1588 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1589 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1590 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1591 prop (CFAPI_INT, MAP_PROP_SKY)
1592 prop (CFAPI_INT, MAP_PROP_WPARTX)
1593 prop (CFAPI_INT, MAP_PROP_WPARTY)
1594 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1595 prop (CFAPI_PREGION, MAP_PROP_REGION)
1596 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1597 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1598 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1599 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1600 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1601 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1602 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1603 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1604 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1605 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1606 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1607 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1608 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1609 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1610 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1611 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1612 prop (CFAPI_INT, OBJECT_PROP_X)
1613 prop (CFAPI_INT, OBJECT_PROP_Y)
1614 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1615 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1616 prop (CFAPI_INT, OBJECT_PROP_NROF)
1617 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1618 prop (CFAPI_INT, OBJECT_PROP_FACING)
1619 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1620 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1621 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1622 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1623 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1624 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1625 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1626 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1627 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1628 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1629 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1630 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1631 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1632 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1633 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1634 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1635 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1636 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1637 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1638 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1639 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1640 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1641 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1642 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1643 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1644 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1645 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1646 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1647 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1648 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1649 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1650 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1651 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1652 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1653 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1654 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1655 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1656 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1657 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1658 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1659 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1660 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1661 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1662 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1663 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1664 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1665 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1666 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1667 prop (CFAPI_INT, OBJECT_PROP_STR)
1668 prop (CFAPI_INT, OBJECT_PROP_DEX)
1669 prop (CFAPI_INT, OBJECT_PROP_CON)
1670 prop (CFAPI_INT, OBJECT_PROP_WIS)
1671 prop (CFAPI_INT, OBJECT_PROP_INT)
1672 prop (CFAPI_INT, OBJECT_PROP_POW)
1673 prop (CFAPI_INT, OBJECT_PROP_CHA)
1674 prop (CFAPI_INT, OBJECT_PROP_WC)
1675 prop (CFAPI_INT, OBJECT_PROP_AC)
1676 prop (CFAPI_INT, OBJECT_PROP_HP)
1677 prop (CFAPI_INT, OBJECT_PROP_SP)
1678 prop (CFAPI_INT, OBJECT_PROP_GP)
1679 prop (CFAPI_INT, OBJECT_PROP_FP)
1680 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1681 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1682 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1683 prop (CFAPI_INT, OBJECT_PROP_DAM)
1684 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1685 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1686 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1687 prop (CFAPI_INT, OBJECT_PROP_FACE)
1688 };
1689
1690 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1691 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1692
1693 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1694 {
1695 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1696 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1697 }
1698
1699 //I_EVENT_API (PACKAGE);
1700} 1467}
1701 1468
1702void _reload_1 () 1469void _connect_to_perl ()
1703 CODE:
1704 cb_global = get_av ("cf::CB_GLOBAL", 1);
1705 cb_object = get_av ("cf::CB_OBJECT", 1);
1706 cb_player = get_av ("cf::CB_PLAYER", 1);
1707 cb_type = get_av ("cf::CB_TYPE" , 1);
1708 cb_map = get_av ("cf::CB_MAP" , 1);
1709 1470
1710void _reload_2 () 1471void _recalc_want ()
1472
1473void _global_reattach ()
1711 CODE: 1474 CODE:
1712{ 1475{
1713 // reattach to all attachable objects in the game. 1476 // reattach to all attachable objects in the game.
1714 for (player *pl = first_player; pl; pl = pl->next) 1477 for_all_clients (ns)
1715 reattach (pl); 1478 ns->reattach ();
1716 1479
1717 for (mapstruct *map = first_map; map; map = map->next) 1480 for_all_objects (op)
1718 reattach (map);
1719
1720 for (object *op = objects; op; op = op->next)
1721 reattach (op); 1481 op->reattach ();
1482}
1483
1484# support function for map-world.ext
1485void _quantise (SV *data_sv, SV *plt_sv)
1486 CODE:
1487{
1488 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1489 croak ("_quantise called with invalid agruments");
1490
1491 plt_sv = SvRV (plt_sv);
1492 SV **plt = AvARRAY (plt_sv);
1493 int plt_count = AvFILL (plt_sv) + 1;
1494
1495 STRLEN len;
1496 char *data = SvPVbyte (data_sv, len);
1497 char *dst = data;
1498
1499 while (len >= 3)
1500 {
1501 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1502 {
1503 char *val = SvPVX (*val_sv);
1504
1505 if (val [0] == data [0]
1506 && val [1] == data [1]
1507 && val [2] == data [2])
1508 {
1509 *dst++ = val [3];
1510 goto next;
1511 }
1512 }
1513
1514 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1515 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1516 dst - SvPVX (data_sv), len);
1517
1518 next:
1519 data += 3;
1520 len -= 3;
1521 }
1522
1523 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1524}
1525
1526void evthread_start (int aiofd)
1527
1528void cede_to_tick ()
1529 CODE:
1530 coroapi::cede_to_tick ();
1531
1532NV till_tick ()
1533 CODE:
1534 RETVAL = SvNVX (sv_next_tick) - now ();
1535 OUTPUT:
1536 RETVAL
1537
1538int tick_inhibit ()
1539 CODE:
1540 RETVAL = tick_inhibit;
1541 OUTPUT:
1542 RETVAL
1543
1544void tick_inhibit_inc ()
1545 CODE:
1546 ++tick_inhibit;
1547
1548void tick_inhibit_dec ()
1549 CODE:
1550 if (!--tick_inhibit)
1551 if (tick_pending)
1552 {
1553 ev_async_send (EV_DEFAULT, &tick_watcher);
1554 coroapi::cede ();
1555 }
1556
1557void server_tick ()
1558 CODE:
1559{
1560 NOW = ev_now (EV_DEFAULT);
1561 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1562 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1563 runtime = SvNVX (sv_runtime);
1564
1565 server_tick ();
1566
1567 NOW = ev_time ();
1568 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1569 runtime += TICK;
1570 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1722} 1571}
1723 1572
1724NV floor (NV x) 1573NV floor (NV x)
1725 1574
1726NV ceil (NV x) 1575NV ceil (NV x)
1727 1576
1728void server_tick () 1577NV rndm (...)
1578 CODE:
1579 switch (items)
1580 {
1581 case 0: RETVAL = rndm (); break;
1582 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1583 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1584 default: croak ("cf::rndm requires none, one or two parameters."); break;
1585 }
1586 OUTPUT:
1587 RETVAL
1729 1588
1589NV clamp (NV value, NV min_value, NV max_value)
1590 CODE:
1591 RETVAL = clamp (value, min_value, max_value);
1592 OUTPUT:
1593 RETVAL
1594
1595NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1596 CODE:
1597 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1598 OUTPUT:
1599 RETVAL
1600
1601void weaken (...)
1602 PROTOTYPE: @
1603 CODE:
1604 while (items > 0)
1605 sv_rvweaken (ST (--items));
1606
1730void 1607void
1731LOG (int level, char *msg) 1608log_backtrace (utf8_string msg)
1609
1610void
1611LOG (int flags, utf8_string msg)
1732 PROTOTYPE: $$ 1612 PROTOTYPE: $$
1733 C_ARGS: (LogLevel)level, "%s", msg 1613 C_ARGS: flags, "%s", msg
1734 1614
1735char *path_combine (char *base, char *path) 1615octet_string path_combine (octet_string base, octet_string path)
1736 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1737 1617
1738char *path_combine_and_normalize (char *base, char *path) 1618octet_string path_combine_and_normalize (octet_string base, octet_string path)
1739 PROTOTYPE: $$ 1619 PROTOTYPE: $$
1740 1620
1741const char *
1742get_maps_directory (char *path)
1743 PROTOTYPE: $
1744 ALIAS: maps_directory = 0
1745 CODE:
1746 RETVAL = create_pathname (path);
1747 OUTPUT: RETVAL
1748
1749void 1621void
1750sub_generation_inc () 1622sub_generation_inc ()
1751 CODE: 1623 CODE:
1752 PL_sub_generation++; 1624 PL_sub_generation++;
1753 1625
1754char * 1626const_octet_string
1755mapdir () 1627mapdir ()
1756 PROTOTYPE: 1628 PROTOTYPE:
1757 ALIAS: 1629 ALIAS:
1758 mapdir = 0 1630 mapdir = 0
1759 uniquedir = 1 1631 uniquedir = 1
1773 case 5: RETVAL = settings.playerdir; break; 1645 case 5: RETVAL = settings.playerdir; break;
1774 case 6: RETVAL = settings.datadir ; break; 1646 case 6: RETVAL = settings.datadir ; break;
1775 } 1647 }
1776 OUTPUT: RETVAL 1648 OUTPUT: RETVAL
1777 1649
1650void abort ()
1651
1652void reset_signals ()
1653
1654void fork_abort (const_octet_string cause = "cf::fork_abort")
1655
1656void cleanup (const_octet_string cause, bool make_core = false)
1657
1658void emergency_save ()
1659
1660void _exit (int status = EXIT_SUCCESS)
1661
1662#if _POSIX_MEMLOCK
1663
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 INIT:
1666#if __GLIBC__
1667 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1668#endif
1669
1670int munlockall ()
1671
1672#endif
1673
1778int 1674int
1779cf_find_animation (char *text) 1675malloc_trim (IV pad = 0)
1676
1677void
1678mallinfo ()
1679 PPCODE:
1680{
1681#if __GLIBC__
1682 struct mallinfo mai = mallinfo ();
1683 EXTEND (SP, 10*2);
1684 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1685 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1686 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1687 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1689 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1690 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1692 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1694#endif
1695 EXTEND (SP, 2*2);
1696 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1697 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1699}
1700
1701int find_animation (utf8_string text)
1780 PROTOTYPE: $ 1702 PROTOTYPE: $
1781 1703
1782int random_roll(int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1783 1705
1784const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1785
1786int invoke (int event, ...)
1787 CODE:
1788 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1789 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1790 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1791 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1792 OUTPUT: RETVAL
1793 1707
1794int 1708int
1795exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1796 CODE: 1710 CODE:
1797{ 1711{
1828 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1829 else 1743 else
1830 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1831 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1832 1746
1747UUID
1748uuid_cur ()
1749 CODE:
1750 RETVAL = UUID::cur;
1751 OUTPUT:
1752 RETVAL
1753
1754UUID
1755uuid_gen ()
1756 CODE:
1757 RETVAL = UUID::gen ();
1758 OUTPUT:
1759 RETVAL
1760
1761val64
1762uuid_seq (UUID uuid)
1763 CODE:
1764 RETVAL = uuid.seq;
1765 OUTPUT:
1766 RETVAL
1767
1768UUID
1769uuid_str (val64 seq)
1770 CODE:
1771 RETVAL.seq = seq;
1772 OUTPUT:
1773 RETVAL
1774
1775void
1776coin_names ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1781
1782void
1783coin_archetypes ()
1784 PPCODE:
1785 EXTEND (SP, NUM_COINS);
1786 for (int i = 0; i < NUM_COINS; ++i)
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788
1789bool
1790load_resource_file_ (octet_string filename)
1791
1792MODULE = cf PACKAGE = cf::attachable
1793
1833int 1794int
1834_valid (SV *obj) 1795valid (SV *obj)
1835 CODE: 1796 CODE:
1836 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1797 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1837 OUTPUT: 1798 OUTPUT:
1838 RETVAL 1799 RETVAL
1839 1800
1801void
1802debug_trace (attachable *obj, bool on = true)
1803 CODE:
1804 obj->flags &= ~attachable::F_DEBUG_TRACE;
1805 if (on)
1806 obj->flags |= attachable::F_DEBUG_TRACE;
1807
1808int mortals_size ()
1809 CODE:
1810 RETVAL = attachable::mortals.size ();
1811 OUTPUT: RETVAL
1812
1813#object *mortals (U32 index)
1814# CODE:
1815# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1816# OUTPUT: RETVAL
1817
1818INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1819
1820MODULE = cf PACKAGE = cf::global
1821
1822int invoke (SV *klass, int event, ...)
1823 CODE:
1824 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1825 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1826 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1827 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1828 OUTPUT: RETVAL
1829
1840MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1830MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1831
1832INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1841 1833
1842int invoke (object *op, int event, ...) 1834int invoke (object *op, int event, ...)
1843 CODE: 1835 CODE:
1844 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1836 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1845 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1846 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1838 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1847 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1839 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1848 OUTPUT: RETVAL 1840 OUTPUT: RETVAL
1849 1841
1850SV *registry (object *op) 1842SV *registry (object *op)
1843
1844int objects_size ()
1851 CODE: 1845 CODE:
1852 RETVAL = registry_of (op); 1846 RETVAL = objects.size ();
1853 OUTPUT: 1847 OUTPUT: RETVAL
1848
1849object *objects (U32 index)
1850 CODE:
1851 RETVAL = index < objects.size () ? objects [index] : 0;
1852 OUTPUT: RETVAL
1853
1854int actives_size ()
1855 CODE:
1856 RETVAL = actives.size ();
1857 OUTPUT: RETVAL
1858
1859object *actives (U32 index)
1860 CODE:
1861 RETVAL = index < actives.size () ? actives [index] : 0;
1862 OUTPUT: RETVAL
1863
1864int mortals_size ()
1865 CODE:
1866 RETVAL = attachable::mortals.size ();
1867 OUTPUT: RETVAL
1868
1869const char *slot_use_name (U32 slot)
1870 ALIAS:
1871 slot_nonuse_name = 1
1872 CODE:
1873{
1874 if (slot >= NUM_BODY_LOCATIONS)
1875 croak ("body slot index out of range");
1876
1877 switch (ix)
1878 {
1879 case 0: RETVAL = body_locations[slot].use_name; break;
1880 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1881 }
1882}
1883 OUTPUT:
1854 RETVAL 1884 RETVAL
1885
1886# missing properties
1855 1887
1856object *head (object *op) 1888object *head (object *op)
1857 PROTOTYPE: $ 1889 PROTOTYPE: $
1858 ALIAS:
1859 more = 1
1860 above = 2
1861 below = 3
1862 CODE: 1890 CODE:
1863 switch (ix) 1891 RETVAL = op->head_ ();
1864 {
1865 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1866 case 1: RETVAL = op->more; break;
1867 case 2: RETVAL = op->above; break;
1868 case 3: RETVAL = op->below; break;
1869 }
1870 OUTPUT:
1871 RETVAL 1892 OUTPUT: RETVAL
1872
1873SV *
1874get_property (object *obj, int type, int idx)
1875 CODE:
1876 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1877 OUTPUT: RETVAL
1878
1879SV *
1880set_property (object *obj, int type, int idx, SV *newval)
1881 CODE:
1882 switch (type)
1883 {
1884 case CFAPI_INT:
1885 cf_object_set_int_property (obj, idx, SvIV (newval));
1886 break;
1887 case CFAPI_LONG:
1888 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1889 break;
1890 case CFAPI_DOUBLE:
1891 {
1892 int unused_type;
1893 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1894 }
1895 break;
1896 case CFAPI_STRING:
1897 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1898 break;
1899 case CFAPI_POBJECT:
1900 {
1901 int unused_type;
1902 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1903 }
1904 break;
1905 default:
1906 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1907 }
1908
1909# missing properties
1910
1911void
1912set_attacktype (object *obj, U32 attacktype)
1913 CODE:
1914 obj->attacktype = attacktype;
1915
1916U32
1917get_attacktype (object *obj)
1918 ALIAS:
1919 attacktype = 0
1920 CODE:
1921 RETVAL = obj->attacktype;
1922 OUTPUT: RETVAL
1923
1924# missing in plug-in api, of course
1925void
1926set_food (object *obj, int food)
1927 CODE:
1928 obj->stats.food = food;
1929
1930int
1931get_food (object *obj)
1932 ALIAS:
1933 food = 0
1934 CODE:
1935 RETVAL = obj->stats.food;
1936 OUTPUT: RETVAL
1937 1893
1938void 1894void
1939inv (object *obj) 1895inv (object *obj)
1940 PROTOTYPE: $ 1896 PROTOTYPE: $
1941 PPCODE: 1897 PPCODE:
1942{ 1898{
1943 object *o;
1944 for (o = obj->inv; o; o = o->below) 1899 for (object *o = obj->inv; o; o = o->below)
1945 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1900 XPUSHs (sv_2mortal (to_sv (o)));
1946} 1901}
1947 1902
1948int cf_object_get_resistance (object *op, int rtype) 1903void
1949 ALIAS: resistance = 0 1904set_animation (object *op, int idx)
1905 CODE:
1906 SET_ANIMATION (op, idx);
1950 1907
1951int cf_object_get_flag (object *op, int flag) 1908int
1952 ALIAS: flag = 0 1909num_animations (object *op)
1910 CODE:
1911 RETVAL = NUM_ANIMATIONS (op);
1912 OUTPUT: RETVAL
1953 1913
1954void cf_object_set_flag (object *op, int flag, int value) 1914int slot_info (object *op, UV slot, int value = 0)
1915 ALIAS:
1916 slot_used = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1955 1921
1922 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1923
1924 if (items > 2)
1925 if (ix)
1926 op->slot[slot].used = value;
1927 else
1928 op->slot[slot].info = value;
1929}
1930 OUTPUT:
1931 RETVAL
1932
1933object *find_best_object_match (object *op, utf8_string match)
1934
1935object *find_marked_object (object *op)
1936
1956int need_identify (const object *obj); 1937int need_identify (object *obj);
1957 1938
1958int apply_shop_mat (object *shop_mat, object *op); 1939int apply_shop_mat (object *shop_mat, object *op);
1959 1940
1960int move (object *op, int dir, object *originator = op) 1941int move (object *op, int dir, object *originator = op)
1961 CODE: 1942 CODE:
1962 RETVAL = move_ob (op, dir, originator); 1943 RETVAL = move_ob (op, dir, originator);
1963 OUTPUT: 1944 OUTPUT:
1964 RETVAL 1945 RETVAL
1965 1946
1966void cf_object_apply (object *op, object *author, int flags = 0) 1947void apply (object *applier, object *applied, int flags = 0)
1948 CODE:
1949 manual_apply (applied, applier, flags);
1967 1950
1968void cf_object_apply_below (object *op) 1951void apply_below (object *op)
1952 CODE:
1953 player_apply_below (op);
1969 1954
1970void cf_object_remove (object *op) 1955int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1971 1956
1972void cf_object_free (object *op)
1973
1974object *cf_object_present_archname_inside (object *op, char *whatstr)
1975
1976int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1977
1978int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1979
1980object *cf_object_clone (object *op, int clonetype = 0)
1981
1982int cf_object_pay_item (object *op, object *buyer) 1957int pay_item (object *op, object *buyer)
1958 CODE:
1959 RETVAL = pay_for_item (op, buyer);
1960 OUTPUT: RETVAL
1983 1961
1984int cf_object_pay_amount (object *op, uint64 amount) 1962int pay_amount (object *op, uint64 amount)
1963 CODE:
1964 RETVAL = pay_for_amount (amount, op);
1965 OUTPUT: RETVAL
1985 1966
1986void pay_player (object *op, uint64 amount) 1967void pay_player (object *op, uint64 amount)
1987 1968
1988val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1969val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1989 1970
1990int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1971int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1991 1972
1992int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1973void learn_spell (object *op, object *sp, int special_prayer = 0)
1974 CODE:
1975 do_learn_spell (op, sp, special_prayer);
1993 1976
1994void cf_object_learn_spell (object *op, object *sp)
1995
1996void cf_object_forget_spell (object *op, object *sp) 1977void forget_spell (object *op, object *sp)
1978 CODE:
1979 do_forget_spell (op, query_name (sp));
1997 1980
1998object *cf_object_check_for_spell (object *op, char *spellname) 1981object *check_for_spell (object *op, utf8_string spellname)
1982 CODE:
1983 RETVAL = check_spell_known (op, spellname);
1984 OUTPUT: RETVAL
1999 1985
2000int cf_object_query_money (object *op) 1986int query_money (object *op)
2001 ALIAS: money = 0 1987 ALIAS: money = 0
2002 1988
2003int cf_object_query_cost (object *op, object *who, int flags) 1989val64 query_cost (object *op, object *who, int flags)
2004 ALIAS: cost = 0 1990 ALIAS: cost = 0
2005 1991
2006void cf_object_activate_rune (object *op , object *victim) 1992void spring_trap (object *op, object *victim)
2007 1993
2008int cf_object_check_trigger (object *op, object *cause) 1994int check_trigger (object *op, object *cause)
2009 1995
2010int cf_object_out_of_map (object *op, int x, int y)
2011
2012void cf_object_drop (object *op, object *author) 1996void drop (object *who, object *op)
2013 1997
2014void cf_object_take (object *op, object *author)
2015
2016object *cf_object_insert_object (object *op, object *container)
2017
2018const char *cf_object_get_msg (object *ob)
2019 ALIAS: msg = 0
2020
2021object *cf_object_insert_in_ob (object *ob, object *where)
2022
2023int cf_object_teleport (object *op, mapstruct *map, int x, int y)
2024
2025void cf_object_update (object *op, int flags)
2026
2027void cf_object_pickup (object *op, object *what) 1998void pick_up (object *who, object *op)
2028 1999
2029object *cf_create_object_by_name (const char *name) 2000void update_object (object *op, int action)
2030 2001
2031void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2002void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2032 2003
2033void player_lvl_adj (object *who, object *skill = 0) 2004void player_lvl_adj (object *who, object *skill = 0)
2034 2005
2035int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2006int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2036 2007
2038 2009
2039void push_button (object *op); 2010void push_button (object *op);
2040 2011
2041void use_trigger (object *op); 2012void use_trigger (object *op);
2042 2013
2043void add_button_link (object *button, mapstruct *map, int connected); 2014void add_button_link (object *button, maptile *map, int connected);
2044 2015
2045void remove_button_link (object *op); 2016void remove_button_link (object *op);
2046 2017
2047void 2018void handle_apply_yield (object *op);
2048cf_object_set_resistance (object *op, int rtype, int val)
2049 CODE:
2050 if (rtype >= 0 && rtype < NROFATTACKS)
2051 op->resist[rtype] = val;
2052 2019
2053 2020
2054MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2021MODULE = cf PACKAGE = cf::object PREFIX = cf_
2055
2056void cf_fix_object (object *pl)
2057 ALIAS: fix = 0
2058
2059object *cf_insert_ob_in_ob (object *ob, object *where)
2060 2022
2061# no clean way to get an object from an archetype - stupid idiotic 2023# no clean way to get an object from an archetype - stupid idiotic
2062# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2024# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2063 2025
2064object *new (const char *archetype = 0) 2026object *new (utf8_string archetype = 0)
2065 PROTOTYPE: ;$ 2027 PROTOTYPE: ;$
2066 CODE: 2028 CODE:
2067 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2029 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2068 OUTPUT: 2030 OUTPUT:
2069 RETVAL 2031 RETVAL
2070 2032
2033object *find_object (U32 tag)
2034
2035# TODO: nuke
2071object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2036object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2072 PROTOTYPE: $$$$$$ 2037 PROTOTYPE: $$$$$$
2073 CODE: 2038 CODE:
2074{ 2039{
2075 int unused_type; 2040 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2076 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2077} 2041}
2078 2042
2079# syntatic sugar for easier use in event callbacks. 2043shstr
2080const char *options (object *op) 2044object::kv_get (shstr key)
2081 CODE:
2082 RETVAL = op->name;
2083 OUTPUT:
2084 RETVAL
2085 2045
2086player *contr (object *op) 2046void
2087 CODE: 2047object::kv_del (shstr key)
2088 RETVAL = op->contr;
2089 OUTPUT: RETVAL
2090 2048
2091const char *get_ob_key_value (object *op, const char *key) 2049void
2092 2050object::kv_set (shstr key, shstr value)
2093bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2094 2051
2095object *get_nearest_player (object *ob) 2052object *get_nearest_player (object *ob)
2096 ALIAS: nearest_player = 0 2053 ALIAS: nearest_player = 0
2097 PREINIT: 2054 PREINIT:
2098 extern object *get_nearest_player (object *); 2055 extern object *get_nearest_player (object *);
2106 EXTEND (SP, 5); 2063 EXTEND (SP, 5);
2107 PUSHs (newSVuv (rv.distance)); 2064 PUSHs (newSVuv (rv.distance));
2108 PUSHs (newSViv (rv.distance_x)); 2065 PUSHs (newSViv (rv.distance_x));
2109 PUSHs (newSViv (rv.distance_y)); 2066 PUSHs (newSViv (rv.distance_y));
2110 PUSHs (newSViv (rv.direction)); 2067 PUSHs (newSViv (rv.direction));
2111 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2068 PUSHs (to_sv (rv.part));
2112} 2069}
2113 2070
2114bool on_same_map_as (object *ob, object *other) 2071bool on_same_map_as (object *ob, object *other)
2115 CODE: 2072 CODE:
2116 RETVAL = on_same_map (ob, other); 2073 RETVAL = on_same_map (ob, other);
2117 OUTPUT: RETVAL 2074 OUTPUT: RETVAL
2118 2075
2119char * 2076const_utf8_string
2120base_name (object *ob, int plural) 2077base_name (object *op, int plural = op->nrof > 1)
2121 CODE: 2078 CODE:
2122 RETVAL = cf_query_base_name (ob, plural); 2079 RETVAL = query_base_name (op, plural);
2123 OUTPUT: RETVAL 2080 OUTPUT: RETVAL
2124 2081
2125living * 2082# return the tail of an object, excluding itself
2083void
2126stats (object *ob) 2084tail (object *op)
2127 CODE: 2085 PPCODE:
2128 RETVAL = &ob->stats; 2086 while ((op = op->more))
2129 OUTPUT: RETVAL 2087 XPUSHs (sv_2mortal (to_sv (op)));
2130
2131 2088
2132MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2089MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2133 2090
2134player *player (object *op) 2091player *player (object *op)
2135 CODE: 2092 CODE:
2136 RETVAL = op->contr; 2093 RETVAL = op->contr;
2137 OUTPUT: RETVAL 2094 OUTPUT: RETVAL
2138 2095
2096bool move_player (object *op, int dir)
2097
2098void check_score (object *op)
2099
2139void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2100void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2140 2101 CODE:
2141object *cf_player_send_inventory (object *op) 2102 new_draw_info (flags, 0, op, txt);
2142
2143char *cf_player_get_ip (object *op)
2144 ALIAS: ip = 0
2145
2146object *cf_player_get_marked_item (object *op)
2147 ALIAS: marked_item = 0
2148
2149void cf_player_set_marked_item (object *op, object *ob)
2150
2151partylist *cf_player_get_party (object *op)
2152 ALIAS: party = 0
2153
2154void cf_player_set_party (object *op, partylist *party)
2155 2103
2156void kill_player (object *op) 2104void kill_player (object *op)
2157 2105
2106void esrv_send_item (object *pl, object *item)
2107
2108void esrv_update_item (object *pl, int what, object *item)
2109 C_ARGS: what, pl, item
2110
2111void esrv_del_item (object *pl, int tag)
2112 C_ARGS: pl->contr, tag
2113
2114int command_summon (object *op, utf8_string params)
2115
2116int command_arrest (object *op, utf8_string params)
2117
2118
2158MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2119MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2120
2121INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2159 2122
2160int invoke (player *pl, int event, ...) 2123int invoke (player *pl, int event, ...)
2161 CODE: 2124 CODE:
2162 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2125 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2163 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2126 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2164 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2127 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2165 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2128 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2166 OUTPUT: RETVAL 2129 OUTPUT: RETVAL
2167 2130
2168SV *registry (player *pl) 2131SV *registry (player *pl)
2132
2133void
2134save_stats (player *pl)
2169 CODE: 2135 CODE:
2170 RETVAL = registry_of (pl); 2136 pl->ob->stats.hp = pl->ob->stats.maxhp;
2137 pl->ob->stats.sp = pl->ob->stats.maxsp;
2138 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2139 pl->orig_stats = pl->ob->stats;
2140
2141void clear_los (player *pl)
2142
2143bool
2144cell_visible (player *pl, int dx, int dy)
2145 CODE:
2146 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2147 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2171 OUTPUT: 2148 OUTPUT:
2172 RETVAL 2149 RETVAL
2173 2150
2174player *cf_player_find (char *name)
2175 PROTOTYPE: $
2176
2177void cf_player_move (player *pl, int dir)
2178
2179void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2180
2181# nonstandard
2182object *ob (player *pl)
2183 CODE:
2184 RETVAL = pl->ob;
2185 OUTPUT: RETVAL
2186
2187player *first ()
2188 CODE:
2189 RETVAL = first_player;
2190 OUTPUT: RETVAL
2191
2192player *next (player *pl)
2193 CODE:
2194 RETVAL = pl->next;
2195 OUTPUT: RETVAL
2196
2197bool
2198cell_visible (player *pl, int dx, int dy)
2199 CODE:
2200 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2201 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2202 OUTPUT:
2203 RETVAL
2204
2205char *
2206client (player *pl)
2207 CODE:
2208 RETVAL = pl->socket.client;
2209 OUTPUT:
2210 RETVAL
2211
2212char *
2213host (player *pl)
2214 CODE:
2215 RETVAL = pl->socket.host;
2216 OUTPUT:
2217 RETVAL
2218
2219char *
2220killer (player *pl, char *killer = 0)
2221 CODE:
2222 if (killer)
2223 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2224 RETVAL = pl->killer;
2225 OUTPUT:
2226 RETVAL
2227
2228void
2229buggy_mapscroll (player *pl, int value = 1)
2230 CODE:
2231 pl->socket.buggy_mapscroll = value;
2232
2233void 2151void
2234send (player *pl, SV *packet) 2152send (player *pl, SV *packet)
2235 CODE: 2153 CODE:
2236{ 2154{
2237 STRLEN len; 2155 STRLEN len;
2238 char *buf = SvPVbyte (packet, len); 2156 char *buf = SvPVbyte (packet, len);
2239 2157
2240 Write_String_To_Socket (&pl->socket, buf, len); 2158 if (len > MAXSOCKBUF)
2159 pl->failmsg ("[packet too long for client]");
2160 else if (pl->ns)
2161 pl->ns->send_packet (buf, len);
2241} 2162}
2242 2163
2243int 2164int
2244listening (player *pl, int new_value = -1) 2165listening (player *pl, int new_value = -1)
2245 CODE: 2166 CODE:
2247 if (new_value >= 0) 2168 if (new_value >= 0)
2248 pl->listening = new_value; 2169 pl->listening = new_value;
2249 OUTPUT: 2170 OUTPUT:
2250 RETVAL 2171 RETVAL
2251 2172
2252void get_savebed (player *pl) 2173void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2253 ALIAS: 2174 PROTOTYPE: $;$$$
2254 savebed = 0
2255 PPCODE: 2175 PPCODE:
2176 if (GIMME_V != G_VOID)
2177 {
2256 EXTEND (SP, 3); 2178 EXTEND (SP, 3);
2257 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2179 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2258 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2180 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2259 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2181 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2260 2182 }
2261void set_savebed (player *pl, char *map_path, int x, int y) 2183 if (map_path) sv_to (map_path, pl->savebed_map);
2262 CODE: 2184 if (x) sv_to (x, pl->bed_x);
2263 strcpy (pl->savebed_map, map_path); 2185 if (y) sv_to (y, pl->bed_y);
2264 pl->bed_x = x;
2265 pl->bed_y = y;
2266 2186
2267void 2187void
2268list () 2188list ()
2269 PPCODE: 2189 PPCODE:
2270{ 2190 for_all_players (pl)
2271 player *pl; 2191 XPUSHs (sv_2mortal (to_sv (pl)));
2272 for (pl = first_player; pl; pl = pl->next)
2273 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2274}
2275
2276bool
2277peaceful (player *pl, bool new_setting = 0)
2278 PROTOTYPE: $;$
2279 CODE:
2280 RETVAL = pl->peaceful;
2281 if (items > 1)
2282 pl->peaceful = new_setting;
2283 OUTPUT:
2284 RETVAL
2285
2286living *
2287orig_stats (player *pl)
2288 CODE:
2289 RETVAL = &pl->orig_stats;
2290 OUTPUT: RETVAL
2291
2292living *
2293last_stats (player *pl)
2294 CODE:
2295 RETVAL = &pl->last_stats;
2296 OUTPUT: RETVAL
2297 2192
2298 2193
2299MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2194MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2300 2195
2301mapstruct *first ()
2302 PROTOTYPE:
2303 CODE:
2304 RETVAL = first_map;
2305 OUTPUT: RETVAL
2306
2307mapstruct *next (mapstruct *map)
2308 PROTOTYPE:
2309 CODE:
2310 RETVAL = map->next;
2311 OUTPUT: RETVAL
2312
2313int invoke (mapstruct *map, int event, ...) 2196int invoke (maptile *map, int event, ...)
2314 CODE: 2197 CODE:
2315 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2198 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2316 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2199 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2317 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2200 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2318 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2201 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2319 OUTPUT: RETVAL 2202 OUTPUT: RETVAL
2320 2203
2321SV *registry (mapstruct *map) 2204SV *registry (maptile *map)
2205
2206void
2207find_tagged_objects (maptile *map, utf8_string tag = 0)
2322 CODE: 2208 PPCODE:
2323 RETVAL = registry_of (map); 2209{
2324 OUTPUT: 2210 if (!map->spaces)
2325 RETVAL 2211 XSRETURN_EMPTY;
2326 2212
2327SV * 2213 if (tag)
2328get_property (mapstruct *obj, int type, int idx)
2329 CODE:
2330 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2331 OUTPUT: RETVAL
2332
2333SV *
2334set_property (mapstruct *obj, int type, int idx, SV *newval)
2335 CODE:
2336 switch (type)
2337 { 2214 {
2338 case CFAPI_INT: 2215 shstr_cmp tag_ (tag);
2339 cf_map_set_int_property (obj, idx, SvIV (newval)); 2216
2340 break; 2217 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2341 default: 2218 for (object *op = ms->bot; op; op = op->above)
2342 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2219 if (op->tag == tag_)
2220 XPUSHs (sv_2mortal (to_sv (op)));
2343 } 2221 }
2222 else
2223 {
2224 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2225 for (object *op = ms->bot; op; op = op->above)
2226 if (op->tag)
2227 XPUSHs (sv_2mortal (to_sv (op)));
2228 }
2229}
2344 2230
2345mapstruct *new (int width, int height) 2231INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2232
2233void
2234maptile::instantiate ()
2235
2236maptile *new ()
2346 PROTOTYPE: 2237 PROTOTYPE:
2347 CODE: 2238 CODE:
2348{ 2239 RETVAL = new maptile;
2349 RETVAL = get_empty_map (width, height);
2350}
2351 OUTPUT: 2240 OUTPUT:
2352 RETVAL 2241 RETVAL
2353 2242
2354void delete_map (mapstruct *map) 2243void
2355 2244maptile::players ()
2356void clean_tmp_map (mapstruct *map)
2357
2358void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2359
2360mapstruct *tile_map (mapstruct *map, unsigned int dir)
2361 CODE: 2245 PPCODE:
2362 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2246 if (GIMME_V == G_SCALAR)
2363 OUTPUT: 2247 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2364 RETVAL 2248 else if (GIMME_V == G_ARRAY)
2249 {
2250 EXTEND (SP, THIS->players);
2251 for_all_players (pl)
2252 if (pl->ob && pl->ob->map == THIS)
2253 PUSHs (sv_2mortal (to_sv (pl->ob)));
2254 }
2365 2255
2366char *tile_path (mapstruct *map, unsigned int dir)
2367 CODE:
2368 if (dir >= 4)
2369 XSRETURN_UNDEF;
2370 RETVAL = map->tile_path [dir];
2371 OUTPUT:
2372 RETVAL
2373
2374mapstruct *ready_map_name (char *name, int flags = 0)
2375 PROTOTYPE: $;$
2376 ALIAS:
2377 find = 0
2378 get_map = 1
2379
2380mapstruct *has_been_loaded (char *name)
2381 PROTOTYPE: $
2382
2383# whoever "designed" the plug-in api should have wasted
2384# his/her time with staying away from the project - would have
2385# saved others a lot of time, without doubt.
2386void set_path (mapstruct *where, char *path)
2387 CODE:
2388 strcpy (where->path, path);
2389
2390int in_memory (mapstruct *map)
2391 CODE:
2392 RETVAL = map->in_memory;
2393 OUTPUT:
2394 RETVAL
2395
2396bool unique (mapstruct *map)
2397 CODE:
2398 RETVAL = map->unique;
2399 OUTPUT:
2400 RETVAL
2401
2402void set_unique (mapstruct *map, bool unique)
2403 CODE:
2404 map->unique = unique;
2405
2406void 2256void
2257maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2258 CODE:
2259{
2260 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2261 croak ("maptile::add_underlay: palette must be arrayref");
2262
2263 palette = SvRV (palette);
2264
2265 STRLEN idxlen;
2266 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2267
2268 for (int x = 0; x < THIS->width; ++x)
2269 for (int y = 0; y < THIS->height; ++y)
2270 {
2271 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2272 if (op->flag [FLAG_IS_FLOOR])
2273 goto skip_space;
2274
2275 {
2276 int offs = offset + y * stride + x;
2277 if (IN_RANGE_EXC (offs, 0, idxlen))
2278 {
2279 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2280 {
2281 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2282 ob->flag [FLAG_NO_MAP_SAVE] = true;
2283 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2284
2285 if (ob->randomitems)
2286 {
2287 if (!ob->above)
2288 {
2289 ob->create_treasure (ob->randomitems);
2290
2291 for (object *op = ob->above; op; op = op->above)
2292 op->flag [FLAG_NO_MAP_SAVE] = true;
2293 }
2294
2295 ob->randomitems = 0;
2296 }
2297 }
2298 }
2299 }
2300
2301 skip_space: ;
2302 }
2303}
2304
2305void
2306maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2307 CODE:
2308{
2309 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2310 croak ("maptile::set_regiondata: palette must be arrayref");
2311
2312 palette = SvRV (palette);
2313
2314 STRLEN idxlen;
2315 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2316
2317 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2318 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2319
2320 for (int i = av_len ((AV *)palette) + 1; i--; )
2321 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2322
2323 for (int y = 0; y < THIS->height; ++y)
2324 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2325
2326 sfree (THIS->regions, THIS->size ());
2327 delete [] THIS->regionmap;
2328
2329 THIS->regions = regions;
2330 THIS->regionmap = regionmap;
2331}
2332
2333void
2334maptile::create_region_treasure ()
2335 CODE:
2336{
2337 object *op = object::create ();
2338 op->type = FLOOR;
2339 op->map = THIS;
2340
2341 for (int x = 0; x < THIS->width; ++x)
2342 for (int y = 0; y < THIS->height; ++y)
2343 {
2344 region *rgn = THIS->region (x, y);
2345
2346 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2347 if (rgn->treasure && rndm () < rgn->treasure_density)
2348 {
2349 op->x = x;
2350 op->y = y;
2351 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2352 }
2353 }
2354
2355 op->destroy ();
2356}
2357
2358int out_of_map (maptile *map, int x, int y)
2359
2360void
2407trigger (mapstruct *map, long connection, bool state = true) 2361trigger (maptile *map, long connection, bool state = true)
2408 CODE: 2362 CODE:
2409 activate_connection (map, connection, state); 2363 activate_connection (map, connection, state);
2410 2364
2411void 2365void
2412get_connection (mapstruct *map, long connection) 2366get_connection (maptile *map, long connection)
2413 PPCODE: 2367 PPCODE:
2414 oblinkpt *obp = get_connection_links (map, connection); 2368 oblinkpt *obp = get_connection_links (map, connection);
2415 if (obp) 2369 if (obp)
2416 for (objectlink *ol = obp->link; ol; ol = ol->next) 2370 for (objectlink *ol = obp->link; ol; ol = ol->next)
2417 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2371 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2418 2372
2419object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2420
2421object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2422
2423object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2424 C_ARGS: str, map, nx, ny
2425
2426void 2373void
2427cf_map_normalise (mapstruct *map, int x, int y) 2374get_map_flags (maptile *map, int x, int y)
2428 PPCODE: 2375 PPCODE:
2429{ 2376{
2430 mapstruct *nmap = 0; 2377 maptile *nmap = 0;
2431 I16 nx = 0, ny = 0; 2378 I16 nx = 0, ny = 0;
2432 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2379 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2433 2380
2434 EXTEND (SP, 4); 2381 EXTEND (SP, 4);
2435 PUSHs (sv_2mortal (newSViv (flags))); 2382 PUSHs (sv_2mortal (newSViv (flags)));
2436 2383
2437 if (GIMME_V == G_ARRAY) 2384 if (GIMME_V == G_ARRAY)
2438 { 2385 {
2439 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2386 PUSHs (sv_2mortal (to_sv (nmap)));
2440 PUSHs (sv_2mortal (newSViv (nx))); 2387 PUSHs (sv_2mortal (newSViv (nx)));
2441 PUSHs (sv_2mortal (newSViv (ny))); 2388 PUSHs (sv_2mortal (newSViv (ny)));
2442 } 2389 }
2443} 2390}
2444 2391
2445void 2392void
2446at (mapstruct *map, unsigned int x, unsigned int y) 2393at (maptile *map, unsigned int x, unsigned int y)
2447 PROTOTYPE: $$$ 2394 PROTOTYPE: $$$
2448 PPCODE: 2395 PPCODE:
2449{ 2396{
2450 object *o; 2397 object *o;
2451 mapstruct *nmap = 0; 2398 maptile *nmap = 0;
2452 I16 nx, ny; 2399 I16 nx, ny;
2453 2400
2454 get_map_flags (map, &nmap, x, y, &nx, &ny); 2401 get_map_flags (map, &nmap, x, y, &nx, &ny);
2455 2402
2456 if (nmap) 2403 if (nmap)
2457 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2404 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2458 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2405 XPUSHs (sv_2mortal (to_sv (o)));
2459} 2406}
2460 2407
2461SV * 2408SV *
2462bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2409bot_at (maptile *obj, unsigned int x, unsigned int y)
2463 PROTOTYPE: $$$ 2410 PROTOTYPE: $$$
2464 ALIAS: 2411 ALIAS:
2465 top_at = 1 2412 top_at = 1
2466 flags_at = 2 2413 flags_at = 2
2467 light_at = 3 2414 light_at = 3
2468 move_block_at = 4 2415 move_block_at = 4
2469 move_slow_at = 5 2416 move_slow_at = 5
2470 move_on_at = 6 2417 move_on_at = 6
2471 move_off_at = 7 2418 move_off_at = 7
2472 INIT: 2419 INIT:
2473 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2420 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2474 CODE: 2421 CODE:
2475 switch (ix) 2422 switch (ix)
2476 { 2423 {
2477 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2424 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2478 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2425 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2479 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2426 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2480 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2427 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2481 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2428 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2482 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2429 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2483 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2430 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2484 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2431 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2485 } 2432 }
2486 OUTPUT: 2433 OUTPUT: RETVAL
2434
2435void fix_walls (maptile *map, int x, int y)
2436
2437void fix_walls_around (maptile *map, int x, int y)
2438
2439# worst xs function of my life
2440bool
2441_create_random_map (\
2442 maptile *self,\
2443 utf8_string wallstyle,\
2444 utf8_string wall_name,\
2445 utf8_string floorstyle,\
2446 utf8_string monsterstyle,\
2447 utf8_string treasurestyle,\
2448 utf8_string layoutstyle,\
2449 utf8_string doorstyle,\
2450 utf8_string decorstyle,\
2451 utf8_string origin_map,\
2452 utf8_string final_map,\
2453 utf8_string exitstyle,\
2454 utf8_string this_map,\
2455 utf8_string exit_on_final_map,\
2456 int xsize,\
2457 int ysize,\
2458 int expand2x,\
2459 int layoutoptions1,\
2460 int layoutoptions2,\
2461 int layoutoptions3,\
2462 int symmetry,\
2463 int difficulty,\
2464 int difficulty_given,\
2465 float difficulty_increase,\
2466 int dungeon_level,\
2467 int dungeon_depth,\
2468 int decoroptions,\
2469 int orientation,\
2470 int origin_y,\
2471 int origin_x,\
2472 U32 random_seed,\
2473 val64 total_map_hp,\
2474 int map_layout_style,\
2475 int treasureoptions,\
2476 int symmetry_used,\
2477 region *region,\
2478 utf8_string custom\
2479)
2480 CODE:
2481{
2482 random_map_params rmp;
2483
2484 assign (rmp.wallstyle , wallstyle);
2485 assign (rmp.wall_name , wall_name);
2486 assign (rmp.floorstyle , floorstyle);
2487 assign (rmp.monsterstyle , monsterstyle);
2488 assign (rmp.treasurestyle , treasurestyle);
2489 assign (rmp.layoutstyle , layoutstyle);
2490 assign (rmp.doorstyle , doorstyle);
2491 assign (rmp.decorstyle , decorstyle);
2492 assign (rmp.exitstyle , exitstyle);
2493 assign (rmp.exit_on_final_map, exit_on_final_map);
2494
2495 rmp.origin_map = origin_map;
2496 rmp.final_map = final_map;
2497 rmp.this_map = this_map;
2498 rmp.xsize = xsize;
2499 rmp.ysize = ysize;
2500 rmp.expand2x = expand2x;
2501 rmp.layoutoptions1 = layoutoptions1;
2502 rmp.layoutoptions2 = layoutoptions2;
2503 rmp.layoutoptions3 = layoutoptions3;
2504 rmp.symmetry = symmetry;
2505 rmp.difficulty = difficulty;
2506 rmp.difficulty_given = difficulty_given;
2507 rmp.difficulty_increase = difficulty_increase;
2508 rmp.dungeon_level = dungeon_level;
2509 rmp.dungeon_depth = dungeon_depth;
2510 rmp.decoroptions = decoroptions;
2511 rmp.orientation = orientation;
2512 rmp.origin_y = origin_y;
2513 rmp.origin_x = origin_x;
2514 rmp.random_seed = random_seed;
2515 rmp.total_map_hp = (uint64_t) total_map_hp;
2516 rmp.map_layout_style = map_layout_style;
2517 rmp.treasureoptions = treasureoptions;
2518 rmp.symmetry_used = symmetry_used;
2519 rmp.region = region;
2520 rmp.custom = custom;
2521
2522 RETVAL = self->generate_random_map (&rmp);
2523}
2524 OUTPUT:
2487 RETVAL 2525 RETVAL
2488 2526
2489
2490MODULE = cf PACKAGE = cf::arch 2527MODULE = cf PACKAGE = cf::arch
2491 2528
2492archetype *find (const char *name) 2529int archetypes_size ()
2493 CODE: 2530 CODE:
2494 RETVAL = find_archetype (name); 2531 RETVAL = archetypes.size ();
2495 OUTPUT:
2496 RETVAL
2497
2498archetype *first()
2499 PROTOTYPE:
2500 CODE:
2501 RETVAL = first_archetype;
2502 OUTPUT: RETVAL 2532 OUTPUT: RETVAL
2503 2533
2504archetype *next (archetype *arch) 2534archetype *archetypes (U32 index)
2505 CODE: 2535 CODE:
2506 RETVAL = arch->next; 2536 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2507 OUTPUT: RETVAL 2537 OUTPUT: RETVAL
2508 2538
2509archetype *head (archetype *arch)
2510 CODE:
2511 RETVAL = arch->head;
2512 OUTPUT: RETVAL
2513
2514archetype *more (archetype *arch)
2515 CODE:
2516 RETVAL = arch->more;
2517 OUTPUT: RETVAL
2518
2519const char *name (archetype *arch)
2520 CODE:
2521 RETVAL = arch->name;
2522 OUTPUT: RETVAL
2523
2524object *clone (archetype *arch) 2539object *instantiate (archetype *arch)
2525 CODE: 2540 CODE:
2526 RETVAL = &arch->clone; 2541 RETVAL = arch_to_object (arch);
2542 OUTPUT:
2527 OUTPUT: RETVAL 2543 RETVAL
2544
2545INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2528 2546
2529MODULE = cf PACKAGE = cf::party 2547MODULE = cf PACKAGE = cf::party
2530 2548
2531partylist *first () 2549partylist *first ()
2532 PROTOTYPE: 2550 PROTOTYPE:
2533 CODE: 2551 CODE:
2534 RETVAL = get_firstparty (); 2552 RETVAL = get_firstparty ();
2535 OUTPUT: RETVAL 2553 OUTPUT: RETVAL
2536 2554
2537partylist *next (partylist *party) 2555INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2556
2557MODULE = cf PACKAGE = cf::region
2558
2559void
2560list ()
2561 PPCODE:
2562 for_all_regions (rgn)
2563 XPUSHs (sv_2mortal (to_sv (rgn)));
2564
2565region *find (utf8_string name)
2566 PROTOTYPE: $
2538 CODE: 2567 CODE:
2539 RETVAL = party->next; 2568 RETVAL = region::find (name);
2540 OUTPUT: RETVAL 2569 OUTPUT: RETVAL
2541 2570
2542const char *name (partylist *party) 2571region *find_fuzzy (utf8_string name)
2572 PROTOTYPE: $
2543 CODE: 2573 CODE:
2544 RETVAL = party->partyname; 2574 RETVAL = region::find_fuzzy (name);
2545 OUTPUT: RETVAL 2575 OUTPUT: RETVAL
2546 2576
2547const char *password (partylist *party) 2577int specificity (region *rgn)
2548 CODE: 2578 CODE:
2549 RETVAL = party->passwd; 2579 RETVAL = 0;
2580 while (rgn = rgn->parent)
2581 RETVAL++;
2550 OUTPUT: RETVAL 2582 OUTPUT: RETVAL
2551 2583
2552MODULE = cf PACKAGE = cf::region 2584INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2553
2554region *first ()
2555 PROTOTYPE:
2556 CODE:
2557 RETVAL = first_region;
2558 OUTPUT: RETVAL
2559
2560region *next (region *reg)
2561 CODE:
2562 RETVAL = reg->next;
2563 OUTPUT: RETVAL
2564
2565const char *name (region *reg)
2566 CODE:
2567 RETVAL = reg->name;
2568 OUTPUT: RETVAL
2569
2570region *parent (region *reg)
2571 CODE:
2572 RETVAL = reg->parent;
2573 OUTPUT: RETVAL
2574
2575const char *longname (region *reg)
2576 CODE:
2577 RETVAL = reg->longname;
2578 OUTPUT: RETVAL
2579
2580const char *msg (region *reg)
2581 CODE:
2582 RETVAL = reg->msg;
2583 OUTPUT: RETVAL
2584 2585
2585MODULE = cf PACKAGE = cf::living 2586MODULE = cf PACKAGE = cf::living
2586 2587
2587val64 2588INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2588exp (living *liv, val64 new_val = 0) 2589
2589 PROTOTYPE: $;$ 2590MODULE = cf PACKAGE = cf::settings
2590 ALIAS: 2591
2591 Str = 1 2592INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2592 Dex = 2 2593
2593 Con = 3 2594MODULE = cf PACKAGE = cf::client
2594 Wis = 4 2595
2595 Cha = 5 2596INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2596 Int = 6 2597
2597 Pow = 7 2598int invoke (client *ns, int event, ...)
2598 wc = 8 2599 CODE:
2599 ac = 9 2600 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2601 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2602 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2603 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2604 OUTPUT: RETVAL
2605
2606SV *registry (client *ns)
2607
2608void
2609list ()
2610 PPCODE:
2611 EXTEND (SP, clients.size ());
2612 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2613 PUSHs (sv_2mortal (to_sv (*i)));
2614
2615void
2616client::send_packet (SV *packet)
2617 CODE:
2618{
2619 STRLEN len;
2620 char *buf = SvPVbyte (packet, len);
2621
2622 if (len > MAXSOCKBUF)
2623 {
2624 // ugly
2625 if (THIS->pl)
2626 THIS->pl->failmsg ("[packet too long for client]");
2627 }
2628 else
2629 THIS->send_packet (buf, len);
2630}
2631
2632faceidx
2633client::need_face (utf8_string name, int pri = 0)
2634 CODE:
2635 RETVAL = face_find (name, 0);
2636 if (RETVAL)
2637 {
2638 THIS->send_face (RETVAL, pri);
2639 THIS->flush_fx ();
2640 }
2641 OUTPUT:
2642 RETVAL
2643
2644int
2645client::fx_want (int idx, int value = -1)
2646 CODE:
2647 if (0 < idx && idx < FT_NUM)
2648 {
2649 RETVAL = THIS->fx_want [idx];
2650 if (items > 2)
2651 THIS->fx_want [idx] = value;
2652 }
2653 else
2654 RETVAL = 0;
2655 OUTPUT:
2656 RETVAL
2657
2658MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2659
2660faceidx sound_find (utf8_string name)
2661
2662void sound_set (utf8_string str, faceidx face)
2663
2664# dire hack
2665void old_sound_index (int idx, faceidx face)
2666 CODE:
2667 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2668 old_sound_index [idx] = face;
2669
2670MODULE = cf PACKAGE = cf::face PREFIX = face_
2671
2672#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2673
2674faceidx face_find (utf8_string name, faceidx defidx = 0)
2675
2676faceidx alloc (utf8_string name)
2677 CODE:
2678{
2679 do
2680 {
2681 RETVAL = faces.size ();
2682 faces.resize (RETVAL + 1);
2683 }
2684 while (!RETVAL); // crude way to leave index 0
2685
2686 faces [RETVAL].name = name;
2687 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2688
2689 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2690 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2691}
2692 OUTPUT: RETVAL
2693
2694void set_type (faceidx idx, int value)
2695 ALIAS:
2600 hp = 10 2696 set_type = 0
2601 maxhp = 11 2697 set_visibility = 1
2602 sp = 12 2698 set_magicmap = 2
2603 maxsp = 13 2699 set_smooth = 3
2604 grace = 14 2700 set_smoothlevel = 4
2605 maxgrace = 15 2701 CODE:
2606 food = 16 2702 faceinfo *f = face_info (idx); assert (f);
2607 dam = 17
2608 luck = 18
2609 CODE:
2610# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2611 switch (ix) 2703 switch (ix)
2612 { 2704 {
2613 LIVING_ACC (exp , 0); 2705 case 0: f->type = value; break;
2614 LIVING_ACC (Str , 1); 2706 case 1: f->visibility = value; break;
2615 LIVING_ACC (Dex , 2); 2707 case 2: f->magicmap = value; break;
2616 LIVING_ACC (Con , 3); 2708 case 3: f->smooth = value; break;
2617 LIVING_ACC (Wis , 4); 2709 case 4: f->smoothlevel = value; break;
2618 LIVING_ACC (Cha , 5);
2619 LIVING_ACC (Int , 6);
2620 LIVING_ACC (Pow , 7);
2621 LIVING_ACC (wc , 8);
2622 LIVING_ACC (ac , 9);
2623 LIVING_ACC (hp , 10);
2624 LIVING_ACC (maxhp , 11);
2625 LIVING_ACC (sp , 12);
2626 LIVING_ACC (maxsp , 13);
2627 LIVING_ACC (grace , 14);
2628 LIVING_ACC (maxgrace, 15);
2629 LIVING_ACC (food , 16);
2630 LIVING_ACC (dam , 17);
2631 LIVING_ACC (luck , 18);
2632 } 2710 }
2633# undef LIVING_ACC 2711
2712void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2713 CODE:
2714{
2715 faceinfo *f = face_info (idx); assert (f);
2716 facedata *d = &(faceset ? f->data64 : f->data32);
2717 sv_to (data, d->data);
2718 STRLEN clen;
2719 char *cdata = SvPVbyte (chksum, clen);
2720 clen = min (CHKSUM_SIZE, clen);
2721
2722 if (memcmp (d->chksum, cdata, clen))
2723 {
2724 memcpy (d->chksum, cdata, clen);
2725
2726 // invalidate existing client face info
2727 for_all_clients (ns)
2728 if (ns->faceset == faceset)
2729 {
2730 ns->faces_sent [idx] = false;
2731 ns->force_newmap = true;
2732 }
2733 }
2734}
2735
2736int get_data_size (faceidx idx, int faceset = 0)
2737 CODE:
2738 facedata *d = face_data (idx, faceset);
2739 if (!d) XSRETURN_UNDEF;
2740 RETVAL = d->data.size ();
2634 OUTPUT: 2741 OUTPUT:
2635 RETVAL 2742 RETVAL
2636 2743
2744SV *get_chksum (faceidx idx, int faceset = 0)
2745 CODE:
2746 facedata *d = face_data (idx, faceset);
2747 if (!d) XSRETURN_UNDEF;
2748 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2749 OUTPUT:
2750 RETVAL
2751
2752SV *get_data (faceidx idx, int faceset = 0)
2753 CODE:
2754 facedata *d = face_data (idx, faceset);
2755 if (!d) XSRETURN_UNDEF;
2756 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2757 OUTPUT:
2758 RETVAL
2759
2760void invalidate (faceidx idx)
2761 CODE:
2762 for_all_clients (ns)
2763 {
2764 ns->faces_sent [idx] = false;
2765 ns->force_newmap = true;
2766 }
2767
2768void invalidate_all ()
2769 CODE:
2770 for_all_clients (ns)
2771 {
2772 ns->faces_sent.reset ();
2773 ns->force_newmap = true;
2774 }
2775
2776MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2777
2778#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2779
2780animidx anim_find (utf8_string name)
2781 CODE:
2782 RETVAL = animation::find (name).number;
2783 OUTPUT: RETVAL
2784
2785animidx set (utf8_string name, SV *frames, int facings = 1)
2786 CODE:
2787{
2788 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2789 croak ("frames must be an arrayref");
2790
2791 AV *av = (AV *)SvRV (frames);
2792
2793 animation *anim = &animation::find (name);
2794 if (anim->number)
2795 {
2796 anim->resize (av_len (av) + 1);
2797 anim->facings = facings;
2798 }
2799 else
2800 anim = &animation::create (name, av_len (av) + 1, facings);
2801
2802 for (int i = 0; i < anim->num_animations; ++i)
2803 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2804}
2805 OUTPUT: RETVAL
2806
2807void invalidate_all ()
2808 CODE:
2809 for_all_clients (ns)
2810 ns->anims_sent.reset ();
2811
2812MODULE = cf PACKAGE = cf::object::freezer
2813
2814INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2815
2816SV *
2817new (char *klass)
2818 CODE:
2819 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2820 OUTPUT: RETVAL
2821
2822void
2823DESTROY (SV *sv)
2824 CODE:
2825 object_freezer *self;
2826 sv_to (sv, self);
2827 delete self;
2828
2829MODULE = cf PACKAGE = cf::object::thawer
2830
2831INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2832
2833SV *
2834new_from_file (char *klass, octet_string path)
2835 CODE:
2836 object_thawer *f = new object_thawer (path);
2837 if (!*f)
2838 {
2839 delete f;
2840 XSRETURN_UNDEF;
2841 }
2842 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2843 OUTPUT: RETVAL
2844
2845void
2846DESTROY (SV *sv)
2847 CODE:
2848 object_thawer *self;
2849 sv_to (sv, self);
2850 delete self;
2851
2852void
2853extract_tags (object_thawer *self)
2854 PPCODE:
2855 while (self->kw != KW_EOF)
2856 {
2857 PUTBACK;
2858 coroapi::cede_to_tick ();
2859 SPAGAIN;
2860
2861 if (self->kw == KW_tag)
2862 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2863
2864 self->skip ();
2865 }
2866

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines