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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.113 by root, Tue Dec 26 08:54:59 2006 UTC vs.
Revision 1.288 by root, Tue May 6 18:47:32 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33 40
34#include "cfperl.h" 41#include <unistd.h>
35#include "shstr.h" 42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
36 53
37#include <EXTERN.h> 54#include <EXTERN.h>
38#include <perl.h> 55#include <perl.h>
39#include <XSUB.h> 56#include <XSUB.h>
40 57
41#include "CoroAPI.h" 58#include "CoroAPI.h"
42#include "perlxsi.c" 59#include "perlxsi.c"
43 60
44extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
45 62
46typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
48 65
49#if IVSIZE >= 8 66typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 67
63static PerlInterpreter *perl; 68static PerlInterpreter *perl;
69
70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
64 74
65global gbl_ev; 75global gbl_ev;
66static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
67 81
68static HV 82static HV
69 *stash_cf, 83 *stash_cf,
70 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
71 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
75 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
76 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
77 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
78 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
79 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
80// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
81template<class super> 117template<class super>
82static super * 118static super *
83is_a (attachable *at) 119is_a (attachable *at)
84{ 120{
91 127
92////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 128//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
93 129
94unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
95 131
96#if 0
97attachable *attachable::rc_first;
98
99attachable::attachable ()
100{
101 refcnt = 0;
102 rc_next = rc_first;
103 rc_first = this;
104}
105#endif
106
107attachable::~attachable () 132attachable::~attachable ()
108{ 133{
109 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
110#if 0
111 assert (!rc_next);
112 assert (!refcnt); 134 assert (!self);
113#endif 135 assert (!cb);
136}
137
138int
139attachable::refcnt_cnt () const
140{
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
163attachable::optimise ()
164{
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
114} 169}
115 170
116// check wether the object really is dead 171// check wether the object really is dead
117void 172void
118attachable::do_check () 173attachable::do_check ()
119{ 174{
120 if (refcnt > 0) 175 if (refcnt_cnt () > 0)
121 return; 176 return;
122 177
123 // try to unborrow the refcnt from perl 178 destroy ();
124 if (flags & F_BORROWED) 179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
125 { 187 {
126 assert (self);//D//TODO//remove when stable
127 flags &= ~F_BORROWED;
128 refcnt_inc ();
129 SvREFCNT_dec (self); 188 SvREFCNT_dec (cb);
189 cb = 0;
130 } 190 }
131 191
132 if (refcnt > 0 || self)
133 return;
134
135 destroy ();
136}
137
138void
139attachable::do_destroy ()
140{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
142
143 //TODO: call generic destroy callback
144 mortals.push_back (this); 192 mortals.push_back (this);
145} 193}
146 194
147void 195void
148attachable::destroy () 196attachable::destroy ()
150 if (destroyed ()) 198 if (destroyed ())
151 return; 199 return;
152 200
153 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
154 do_destroy (); 202 do_destroy ();
203 sever_self ();
155} 204}
156 205
206void
157void attachable::check_mortals () 207attachable::check_mortals ()
158{ 208{
159 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
160 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
161 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
162 238
163 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
164 240 if (obj->self)//D make this an assert later
165 if (obj->refcnt || obj->self)
166 { 241 {
167#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
168 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
169 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
170#endif 245#endif
171 246
247 if (obj->refcnt)
248 {
172 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
173 }//D 253 }
174 else 254 else
175 { 255 {
176 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
177 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
178 delete obj; 258 delete obj;
179 } 259 }
180 } 260 }
181} 261}
182 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
183attachable & 275attachable &
184attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
185{ 277{
186 //if (self || cb) 278 //if (self || cb)
187 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
188 280
189 attach = src.attach; 281 attach = src.attach;
190 return *this; 282 return *this;
191} 283}
192 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
193////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
194 320
195static SV * 321static SV *
196newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
197{ 323{
198 SV *sv; 324 SV *sv;
199 325
200 if (!ptr) 326 if (!ptr)
201 return &PL_sv_undef; 327 return newSV (0);
202 328
203 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
204 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
205} 331}
206 332
207static int 333static int
208attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
209{ 335{
210 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
211 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
212 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
213 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
214 //at->refcnt_chk (); 346 //at->refcnt_chk ();
215 return 0; 347 return 0;
216} 348}
217 349
218static MGVTBL vtbl_attachable = {0, 0, 0, 0, attachable_free}; 350MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
219 351
220SV * 352static SV *
221newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
222{ 354{
223 if (!obj) 355 if (!obj)
224 return &PL_sv_undef; 356 return newSV (0);
225 357
226 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
227 { 362 {
228 obj->self = newHV ();
229 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
230 364
231 // borrow the refcnt from the object 365 // now bless the object _once_
232 obj->flags |= attachable::F_BORROWED; 366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
233 obj->refcnt_dec (); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
234 } 368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
235 372
236 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
237} 378}
238 379
239static void 380static void
240clearSVptr (SV *sv) 381clearSVptr (SV *sv)
241{ 382{
267 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
268 else 409 else
269 return 0; 410 return 0;
270} 411}
271 412
272inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
273inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
274inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
275inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
276inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
277inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
278inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
287inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
288inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
289inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
290inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
291inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
292inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
293inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
294inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
295 436
296inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
297inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
298 439
299//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
300inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
301inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
302 442
303inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
304{
305 char buf[128];
306 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
307 return newSVpv (buf, 0);
308}
309 444
310inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
311inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
312inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
313inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
314inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
315inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
319inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
321inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
322inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
323inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
324inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
325inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
326inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
327inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
328inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
329inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
330inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
331inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
332inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
333 471
334inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
335inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
336 474
337template<class T> 475template<class T>
338inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
339 477
340template<int N> 478template<int N>
341inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
342 480
343inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
344inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
345inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
346inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
347inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
348 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
349inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
350{ 494{
351 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
352
353 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
354 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
355} 497}
356 498
357inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
358 500
376 break; 518 break;
377 519
378 case DT_STRING: 520 case DT_STRING:
379 { 521 {
380 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
381 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
382 } 524 }
383 break; 525 break;
384 526
385 case DT_DATA: 527 case DT_DATA:
386 { 528 {
387 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
388 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
389 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
390 } 532 }
391 break; 533 break;
392 534
393 case DT_OBJECT: 535 case DT_OBJECT:
394 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
436 va_end (ap); 578 va_end (ap);
437 579
438 return sv; 580 return sv;
439} 581}
440 582
441static SV *
442newSVcfapi (int type, ...)
443{
444 SV *sv;
445
446 va_list ap;
447 va_start (ap, type);
448
449 switch (type)
450 {
451 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
452 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
453 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
454 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
455 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
456 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
457 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
458 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
459 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
460 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
461
462 default:
463 assert (("unhandled type in newSVcfapi", 0));
464 }
465
466 va_end (ap);
467
468 return sv;
469}
470
471////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
472 584
473SV * 585SV *
474registry (attachable *ext) 586registry (attachable *ext)
475{ 587{
477 ext->cb = newAV (); 589 ext->cb = newAV ();
478 590
479 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
480} 592}
481 593
482#if 0
483void attachable::clear ()
484{
485 if (self)
486 {
487 // disconnect Perl from C, to avoid crashes
488 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
489
490 // clear the perl hash, might or might not be a good idea
491 hv_clear ((HV *)SvRV ((SV *)self));
492
493 SvREFCNT_dec (self);
494 self = 0;
495 }
496
497 if (cb)
498 {
499 SvREFCNT_dec (cb);
500 cb = 0;
501 }
502
503 attach = 0;
504}
505#endif
506
507void attachable::optimise ()
508{
509 if (self
510 && SvREFCNT (self) == 1
511 && !HvTOTALKEYS (self))
512 {
513 flags &= ~F_BORROWED;
514 refcnt_inc ();
515 SvREFCNT_dec ((SV *)self);
516 }
517}
518
519///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
520 595
521#include "kw_hash.h"
522
523object_freezer::object_freezer ()
524: dynbuf (128 * 1024, 64 * 1024)
525{
526 av = newAV ();
527}
528
529object_freezer::~object_freezer ()
530{
531 SvREFCNT_dec (av);
532}
533
534void object_freezer::put (attachable *ext)
535{
536 ext->optimise ();
537
538 if (ext->self)
539 {
540 int idx = AvFILLp ((AV *)av) + 1;
541 av_store (av, idx, newRV_inc ((SV *)ext->self));
542
543 add ((void *)"oid ", 4);
544 add ((sint32)idx);
545 add ('\n');
546 }
547}
548
549bool object_freezer::save (const char *filename)
550{
551 dSP;
552 ENTER;
553 SAVETMPS;
554 PUSHMARK (SP);
555 EXTEND (SP, 3);
556 PUSHs (sv_2mortal (newSVpv (filename, 0)));
557 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
558 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
559 PUTBACK;
560 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
561 FREETMPS;
562 LEAVE;
563}
564
565char *object_freezer::as_string ()
566{
567 dSP;
568 ENTER;
569 SAVETMPS;
570 PUSHMARK (SP);
571 EXTEND (SP, 3);
572 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
573 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
574 PUTBACK;
575
576 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
577 ? strdup (SvPVbyte_nolen (POPs))
578 : strdup ("[fatal error]");
579
580 FREETMPS;
581 LEAVE;
582
583 return res;
584}
585
586int fprintf (object_freezer &freezer, const char *format, ...)
587{
588 va_list ap;
589
590 va_start (ap, format);
591
592 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
593
594 if (len >= 0)
595 freezer.alloc (len);
596
597 va_end (ap);
598}
599
600int fputs (const char *s, object_freezer &freezer)
601{
602 freezer.add (s);
603}
604
605static const char thawer_eof[] = "\n\n\n\0\0\0";
606
607object_thawer::object_thawer (const char *filename)
608{
609 static const char eof[] = "\n\n\n\0\0\0";
610
611 av = 0;
612 text = 0;
613 line = 0;
614
615 if (filename)
616 {
617 dSP;
618 ENTER;
619 SAVETMPS;
620 PUSHMARK (SP);
621 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
622 PUTBACK;
623
624 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
625 {
626 SPAGAIN;
627
628 // second value - perl objects
629 {
630 SV *sv = POPs;
631 if (SvROK (sv))
632 av = (AV *)SvREFCNT_inc (SvRV (sv));
633 }
634
635 // first value - text part, pad with 3 zeroes
636 {
637 SV *sv = POPs;
638 STRLEN len;
639 char *sv_ = SvPVbyte (sv, len);
640 text = newSV (len + sizeof (eof));
641 SvCUR_set (text, len);
642 memcpy (SvPVX (text), sv_, len);
643 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
644
645 line = SvPVX (text);
646 }
647 }
648
649 PUTBACK;
650 FREETMPS;
651 LEAVE;
652 }
653}
654
655object_thawer::object_thawer (const char *data, AV *perlav)
656{
657 av = perlav;
658 text = newSVpv (data, 0);
659 sv_catpv (text, thawer_eof);
660 line = SvPVbyte_nolen (text);
661}
662
663void object_thawer::get (attachable *obj, int oid)
664{
665 if (!av || oid < 0) // this is actually an error of sorts
666 return;
667
668 // object must be virgin
669 assert (!obj->self);
670
671 SV **svp = av_fetch ((AV *)av, oid, 0);
672
673 if (!svp || !SvROK (*svp))
674 {
675 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
676 return;
677 }
678
679 obj->self = (HV *)SvRV (*svp);
680 SvRV_set (*svp, &PL_sv_undef);
681
682 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0);
683 obj->reattach ();
684
685 // borrow a refcount for the perl object
686 obj->flags |= attachable::F_BORROWED;
687 obj->refcnt_dec ();
688}
689
690object_thawer::~object_thawer ()
691{
692 if (text) SvREFCNT_dec (text);
693 if (av) SvREFCNT_dec (av);
694}
695
696char *fgets (char *s, int n, object_thawer &thawer)
697{
698 char *p = thawer.line;
699 char *q = s;
700
701 if (!p)
702 return 0;
703
704 while (--n)
705 {
706 if (!*p)
707 break;
708
709 *q++ = *p;
710
711 if (*p++ == '\n')
712 break;
713 }
714
715 *q = 0;
716 thawer.line = p;
717
718 return s == q ? 0 : s;
719}
720
721keyword object_thawer::get_kv ()
722{
723 if (!line)
724 return KW_EOF;
725
726 for (;;)
727 {
728 char *p = line;
729
730 if (!*p)
731 return KW_EOF;
732
733 // parse keyword
734 while (*p > ' ')
735 p++;
736
737 int klen = p - line;
738
739 if (*p++ != '\n')
740 {
741 // parse value
742 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
743 ++p;
744
745 last_value = p;
746
747 while (*p != '\n')
748 p++;
749
750 *p++ = 0;
751 }
752 else
753 last_value = 0;
754
755 line [klen] = 0;
756 keyword_idx *kw = kw_lex::match (line, klen);
757
758 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
759
760 if (kw)
761 {
762 line = p;
763 return kw->index;
764 }
765 else if (!*line || *line == '#')
766 {
767 // empty/comment line
768 line = p;
769 }
770 else
771 return KW_ERROR;
772 }
773}
774
775void object_thawer::get (shstr &sh) const
776{
777 if (last_value)
778 sh = last_value;
779 else
780 {
781 sh = "<value missing>";
782 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
783 }
784}
785
786void object_thawer::get_ml (keyword kend, shstr &sh)
787{
788 char kw[128];
789
790 int klen = keyword_len [kend];
791
792 kw [0] = '\n';
793 memcpy (kw + 1, keyword_str [kend], klen);
794 kw [klen + 1] = '\n';
795 kw [klen + 2] = 0;
796
797 // first test for completely empty msg... "endXXX\n"
798 if (!strncmp (line, kw + 1, klen + 1))
799 {
800 sh = 0;
801
802 line += klen + 1;
803
804 return;
805 }
806 else
807 {
808 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
809
810 char *end = strstr (line, kw);
811
812 if (!end)
813 {
814 sh = 0;
815 return;
816 }
817
818 *end = 0;
819 sh = line;
820
821 line = end + keyword_len [kend] + 1;
822
823 while (*line++ != '\n')
824 ;
825 }
826}
827
828sint32 object_thawer::get_sint32 () const
829{
830 char *p = last_value;
831
832 if (!p)
833 return 0;
834
835 sint32 val = 0;
836 bool negate;
837
838 if (*p == '-')
839 {
840 negate = true;
841 ++p;
842 }
843 else
844 negate = false;
845
846 do
847 {
848 val *= 10;
849 val += *p++ - '0';
850 }
851 while (*p);
852
853 return negate ? -val : val;
854}
855
856sint64 object_thawer::get_sint64 () const
857{
858 return last_value ? atoll (last_value) : 0;
859}
860
861double object_thawer::get_double () const
862{
863 return last_value ? atof (last_value) : 0;
864}
865
866/////////////////////////////////////////////////////////////////////////////
867
868extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
869{
870 return 0;
871}
872
873static CommArray_s rtn_cmd;
874
875static int
876runPluginCommand (object *obj, char *params)
877{
878 return -1;
879}
880
881extern "C" void *cfperl_getPluginProperty (int *type, ...)
882{
883 va_list args;
884 char *propname;
885 int i;
886 va_start (args, type);
887 propname = va_arg (args, char *);
888 //printf ("Property name: %s\n", propname);
889
890 if (!strcmp (propname, "command?"))
891 return NULL;
892 else if (!strcmp (propname, "Identification"))
893 {
894 va_end (args);
895 return (void *)PLUGIN_NAME;
896 }
897 else if (!strcmp (propname, "FullName"))
898 {
899 va_end (args);
900 return (void *)PLUGIN_VERSION;
901 }
902 else
903 va_end (args);
904
905 return NULL;
906}
907
908extern "C" int cfperl_postInitPlugin ()
909{
910 int hooktype = 1;
911 int rtype = 0;
912
913 cf_init_plugin (gethook);
914
915 return 0;
916}
917
918extern "C" int cfperl_closePlugin ()
919{
920 return 0;
921}
922
923void 596void
924cfperl_init () 597cfperl_init ()
925{ 598{
599 extern char **environ;
600
926 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
927 perl = perl_alloc (); 602 perl = perl_alloc ();
928 perl_construct (perl); 603 perl_construct (perl);
929 604
930 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
931 606
932 char *argv[] = { 607 const char *argv[] = {
933 "", 608 settings.argv [0],
934 "-e" 609 "-e"
935 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
936 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
937 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
938 "require cf;" 613 "require cf;"
939 }; 614 };
940 615
941 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
942 { 618 {
943 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
944 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
945 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
946} 630}
947 631
948void cfperl_main () 632void cfperl_main ()
949{ 633{
950 dSP; 634 dSP;
957void 641void
958attachable::instantiate () 642attachable::instantiate ()
959{ 643{
960 if (attach) 644 if (attach)
961 { 645 {
962 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
963 attach = 0; 647 attach = 0;
964 } 648 }
965} 649}
966 650
967void 651void
968attachable::reattach () 652attachable::reattach ()
969{ 653{
970 optimise (); 654 optimise ();
971 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
972 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
973} 657}
974 658
975static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
976# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
977# include "eventinc.h" 661# include "eventinc.h"
1020} 704}
1021 705
1022void 706void
1023global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
1024{ 708{
1025 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
1026} 710}
1027 711
1028void 712void
1029object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
1030{ 714{
1031 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
1032 { 716 {
1033 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
1034 718
1035 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1036 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1037 } 721 }
1038 722
1074{ 758{
1075 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
1076 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
1077} 761}
1078 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
1079bool 813bool
1080attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
1081{ 815{
1082 data_type dt; 816 data_type dt;
1083 va_list ap;
1084
1085 va_start (ap, event);
1086 817
1087 // callback call ordering should be: 818 // callback call ordering should be:
1088 // 1. per-object callback 819 // 1. per-object callback
1089 // 2. per-class object 820 // 2. per-class object
1090 // 3. per-type callback 821 // 3. per-type callback
1095 826
1096 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
1097 if (!callbacks) 828 if (!callbacks)
1098 return 0; 829 return 0;
1099 830
1100 dSP; 831 va_list ap;
1101 ENTER; 832 va_start (ap, event);
1102 SAVETMPS;
1103 833
1104 PUSHMARK (SP); 834 CALL_BEGIN (3);
1105 EXTEND (SP, 3);
1106
1107 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1108 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1109 837
1110 //TODO: unhack 838 //TODO: unhack
1111 if (object *op = is_a<object>(this)) PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); 839 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1112 else if (player *pl = is_a<player>(this)) PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); 840 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1113 else if (client *ns = is_a<client>(this)) PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); 841 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1114 else if (maptile *m = is_a<maptile>(this)) PUSHs (sv_2mortal (newSVdt (DT_MAP, m))); 842 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1115 else if (global *gl = is_a<global>(this)) /*nop*/; 843 else if (global *gl = is_a<global>(this)) /*nop*/;
1116 else 844 else
1117 abort (); //TODO 845 abort (); //TODO
1118 846
1119 for (;;) 847 for (;;)
1133 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 861 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1134 } 862 }
1135 863
1136 va_end (ap); 864 va_end (ap);
1137 865
1138 PUTBACK; 866 CALL_CALL ("cf::do_invoke", G_SCALAR);
1139 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1140 SPAGAIN;
1141
1142 count = count > 0 ? POPi : 0; 867 count = count > 0 ? POPi : 0;
1143 868
1144 FREETMPS; 869 CALL_END;
1145 LEAVE;
1146 870
1147 return count; 871 return count;
1148} 872}
1149 873
1150SV * 874SV *
1151cfperl_result (int idx) 875cfperl_result (int idx)
1152{ 876{
1153 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1154 if (!av) 878 if (!av)
1155 return &PL_sv_undef; 879 return &PL_sv_undef;
1156 880
1157 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
1158 if (!sv) 882 if (!sv)
1172{ 896{
1173 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
1174} 898}
1175 899
1176///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
1177 902
1178struct EventAPI *watcher_base::GEventAPI; 903void cfperl_tick ()
1179
1180static void iw_dispatch (pe_event *ev)
1181{ 904{
1182 iw *w = (iw *)ev->ext_data; 905 tick_pending = 1;
1183 w->call (*w);
1184}
1185 906
1186void 907 if (tick_inhibit)
1187iw::alloc () 908 return;
1188{
1189 pe = GEventAPI->new_idle (0, 0);
1190 909
1191 pe->base.callback = (void *)iw_dispatch; 910 tick_pending = 0;
1192 pe->base.ext_data = (void *)this;
1193}
1194 911
1195static void iow_dispatch (pe_event *ev) 912 dSP;
1196{
1197 iow *w = (iow *)ev->ext_data;
1198 w->call (*w, ((pe_ioevent *)ev)->got);
1199}
1200 913
1201void 914 PUSHMARK (SP);
1202iow::alloc () 915 PUTBACK;
1203{ 916 call_pv ("cf::tick", G_DISCARD | G_VOID);
1204 pe = GEventAPI->new_io (0, 0);
1205 917
1206 pe->base.callback = (void *)iow_dispatch; 918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1207 pe->base.ext_data = (void *)this;
1208
1209 pe->fd = -1;
1210 pe->poll = 0;
1211} 919}
1212 920
1213void 921void
1214iow::fd (int fd) 922cfperl_emergency_save ()
1215{ 923{
1216 pe->fd = fd; 924 CALL_BEGIN (0);
925 CALL_CALL ("cf::emergency_save", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
1217} 958}
1218 959
1219int 960int
1220iow::poll () 961cfperl_can_merge (object *ob1, object *ob2)
1221{ 962{
1222 return pe->poll; 963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval = 0;
983 if (count) sv_to (POPs, retval);
984
985 CALL_END;
986
987 return retval;
988}
989
990maptile *
991find_style (const char *dirname, const char *stylename, int difficulty)
992{
993 CALL_BEGIN (3);
994 CALL_ARG (dirname);
995 CALL_ARG (stylename);
996 CALL_ARG (difficulty);
997 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
998
999 maptile *retval = 0;
1000 if (count) sv_to (POPs, retval);
1001
1002 CALL_END;
1003
1004 return retval;
1005}
1006
1007maptile *
1008maptile::find_sync (const char *path, maptile *origin)
1009{
1010 CALL_BEGIN (2);
1011 CALL_ARG (path);
1012 CALL_ARG (origin);
1013 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1014
1015 maptile *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024maptile::find_async (const char *path, maptile *origin, bool load)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (path);
1028 CALL_ARG (origin);
1029 CALL_ARG (load);
1030 CALL_CALL ("cf::map::find_async", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038}
1039
1040void
1041maptile::do_load_sync ()
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (this);
1045 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1046 CALL_END;
1047}
1048
1049void
1050maptile::change_all_map_light (int change)
1051{
1052 CALL_BEGIN (1);
1053 CALL_ARG (change);
1054 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1055 CALL_END;
1056}
1057
1058void
1059object::enter_exit (object *exit)
1060{
1061 if (type != PLAYER)
1062 return;
1063
1064 CALL_BEGIN (2);
1065 CALL_ARG (this);
1066 CALL_ARG (exit);
1067 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1068 CALL_END;
1069}
1070
1071void
1072object::player_goto (const char *path, int x, int y)
1073{
1074 if (type != PLAYER)
1075 return;
1076
1077 CALL_BEGIN (4);
1078 CALL_ARG (this);
1079 CALL_ARG (path);
1080 CALL_ARG (x);
1081 CALL_ARG (y);
1082 CALL_CALL ("cf::object::player::goto", G_VOID);
1083 CALL_END;
1084}
1085
1086const char *
1087object::ref () const
1088{
1089 if (type == PLAYER)
1090 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1091 else
1092 return 0;
1093}
1094
1095object *
1096object::deref (const char *ref)
1097{
1098 object *retval = 0;
1099
1100 if (ref)
1101 {
1102 CALL_BEGIN (1);
1103 CALL_ARG (ref);
1104 CALL_CALL ("cf::object::deref", G_SCALAR);
1105
1106 if (count)
1107 sv_to (POPs, retval);
1108
1109 CALL_END;
1110 }
1111
1112 return retval;
1113}
1114
1115void
1116log_backtrace (const char *msg)
1117{
1118#if HAVE_BACKTRACE
1119 void *addr [20];
1120 int size = backtrace (addr, 20);
1121
1122 CALL_BEGIN (size);
1123 CALL_ARG (msg);
1124 for (int i = 0; i < size; ++i)
1125 CALL_ARG ((IV)addr [i]);
1126 CALL_CALL ("cf::_log_backtrace", G_VOID);
1127 CALL_END;
1128#endif
1129}
1130
1131/////////////////////////////////////////////////////////////////////////////
1132
1133struct EVAPI *evapi::GEVAPI;
1134struct CoroAPI *coroapi::GCoroAPI;
1135
1136void coroapi::do_cede_to_tick ()
1137{
1138 cede_pending = 0;
1139 cede ();
1140}
1141
1142void
1143coroapi::wait_for_tick ()
1144{
1145 CALL_BEGIN (0);
1146 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1147 CALL_END;
1148}
1149
1150void
1151coroapi::wait_for_tick_begin ()
1152{
1153 CALL_BEGIN (0);
1154 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1155 CALL_END;
1223} 1156}
1224 1157
1225void 1158void
1226iow::poll (int events) 1159iow::poll (int events)
1227{ 1160{
1228 if (pe->poll != events) 1161 if (events != this->events)
1229 { 1162 {
1163 int active = ev_is_active ((ev_io *)this);
1230 if (pe->poll) stop (); 1164 if (active) stop ();
1231 pe->poll = events; 1165 ev_io_set ((ev_io *)this, fd, events);
1232 if (pe->poll) start (); 1166 if (active) start ();
1233 } 1167 }
1234} 1168}
1235 1169
1236void 1170void
1237_connect_to_perl () 1171_connect_to_perl ()
1238{ 1172{
1239 stash_cf = gv_stashpv ("cf" , 1); 1173 stash_cf = gv_stashpv ("cf", 1);
1240 1174
1241 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1175 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1242 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1176 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1243 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1177 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1244 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1178 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1246 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1180 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1247 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1181 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1248 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1182 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1249 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1183 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1250 1184
1185 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1186 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1187 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1188 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1189
1251 cb_global = get_av ("cf::CB_GLOBAL", 1); 1190 cb_global = get_av ("cf::CB_GLOBAL", 1);
1252 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1191 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1253 cb_object = get_av ("cf::CB_OBJECT", 1); 1192 cb_object = get_av ("cf::CB_OBJECT", 1);
1254 cb_player = get_av ("cf::CB_PLAYER", 1); 1193 cb_player = get_av ("cf::CB_PLAYER", 1);
1255 cb_client = get_av ("cf::CB_CLIENT", 1); 1194 cb_client = get_av ("cf::CB_CLIENT", 1);
1259 1198
1260MODULE = cf PACKAGE = cf PREFIX = cf_ 1199MODULE = cf PACKAGE = cf PREFIX = cf_
1261 1200
1262BOOT: 1201BOOT:
1263{ 1202{
1203 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1204 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1205
1264 _connect_to_perl (); 1206 _connect_to_perl ();
1265 1207
1266 I_EVENT_API (PACKAGE);
1267 watcher_base::GEventAPI = GEventAPI;
1268 I_CORO_API (PACKAGE);
1269
1270 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1208 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1209
1210 //{
1211 // require_pv ("Time::HiRes");
1212 //
1213 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1214 // if (!svp) croak ("Time::HiRes is required");
1215 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1216 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1217 //}
1271 1218
1272 static const struct { 1219 static const struct {
1273 const char *name; 1220 const char *name;
1274 IV iv; 1221 IV iv;
1275 } *civ, const_iv[] = { 1222 } *civ, const_iv[] = {
1276# define const_iv(name) { # name, (IV)name }, 1223# define const_iv(name) { # name, (IV)name },
1277 const_iv (llevError) 1224 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1278 const_iv (llevInfo) 1225 const_iv (logBacktrace)
1279 const_iv (llevDebug) 1226
1280 const_iv (llevMonster) 1227 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1228
1229 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1281 1230
1282 const_iv (MAX_TIME) 1231 const_iv (MAX_TIME)
1283 const_iv (PLAYER)
1284 const_iv (TRANSPORT)
1285 const_iv (ROD)
1286 const_iv (TREASURE)
1287 const_iv (POTION)
1288 const_iv (FOOD)
1289 const_iv (POISON)
1290 const_iv (BOOK)
1291 const_iv (CLOCK) 1232 const_iv (MAXSOCKBUF)
1292 const_iv (ARROW) 1233
1293 const_iv (BOW)
1294 const_iv (WEAPON)
1295 const_iv (ARMOUR)
1296 const_iv (PEDESTAL)
1297 const_iv (ALTAR)
1298 const_iv (LOCKED_DOOR)
1299 const_iv (SPECIAL_KEY)
1300 const_iv (MAP)
1301 const_iv (DOOR)
1302 const_iv (KEY)
1303 const_iv (TIMED_GATE)
1304 const_iv (TRIGGER)
1305 const_iv (GRIMREAPER)
1306 const_iv (MAGIC_EAR)
1307 const_iv (TRIGGER_BUTTON)
1308 const_iv (TRIGGER_ALTAR)
1309 const_iv (TRIGGER_PEDESTAL)
1310 const_iv (SHIELD)
1311 const_iv (HELMET)
1312 const_iv (HORN)
1313 const_iv (MONEY)
1314 const_iv (CLASS)
1315 const_iv (GRAVESTONE)
1316 const_iv (AMULET)
1317 const_iv (PLAYERMOVER)
1318 const_iv (TELEPORTER)
1319 const_iv (CREATOR)
1320 const_iv (SKILL)
1321 const_iv (EARTHWALL)
1322 const_iv (GOLEM)
1323 const_iv (THROWN_OBJ)
1324 const_iv (BLINDNESS)
1325 const_iv (GOD)
1326 const_iv (DETECTOR)
1327 const_iv (TRIGGER_MARKER)
1328 const_iv (DEAD_OBJECT)
1329 const_iv (DRINK)
1330 const_iv (MARKER)
1331 const_iv (HOLY_ALTAR)
1332 const_iv (PLAYER_CHANGER)
1333 const_iv (BATTLEGROUND)
1334 const_iv (PEACEMAKER)
1335 const_iv (GEM)
1336 const_iv (FIREWALL)
1337 const_iv (ANVIL)
1338 const_iv (CHECK_INV)
1339 const_iv (MOOD_FLOOR) 1234 const_iv (NUM_BODY_LOCATIONS)
1340 const_iv (EXIT) 1235 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1341 const_iv (ENCOUNTER) 1236 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1342 const_iv (SHOP_FLOOR) 1237 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1343 const_iv (SHOP_MAT) 1238 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1344 const_iv (RING) 1239 const_iv (body_wrist) const_iv (body_waist)
1345 const_iv (FLOOR)
1346 const_iv (FLESH)
1347 const_iv (INORGANIC)
1348 const_iv (SKILL_TOOL)
1349 const_iv (LIGHTER)
1350 const_iv (BUILDABLE_WALL)
1351 const_iv (MISC_OBJECT)
1352 const_iv (LAMP)
1353 const_iv (DUPLICATOR)
1354 const_iv (SPELLBOOK)
1355 const_iv (CLOAK)
1356 const_iv (SPINNER)
1357 const_iv (GATE)
1358 const_iv (BUTTON)
1359 const_iv (CF_HANDLE)
1360 const_iv (HOLE)
1361 const_iv (TRAPDOOR)
1362 const_iv (SIGN)
1363 const_iv (BOOTS)
1364 const_iv (GLOVES)
1365 const_iv (SPELL)
1366 const_iv (SPELL_EFFECT)
1367 const_iv (CONVERTER)
1368 const_iv (BRACERS)
1369 const_iv (POISONING)
1370 const_iv (SAVEBED)
1371 const_iv (WAND)
1372 const_iv (SCROLL)
1373 const_iv (DIRECTOR)
1374 const_iv (GIRDLE)
1375 const_iv (FORCE)
1376 const_iv (POTION_EFFECT)
1377 const_iv (EVENT_CONNECTOR)
1378 const_iv (CLOSE_CON)
1379 const_iv (CONTAINER)
1380 const_iv (ARMOUR_IMPROVER)
1381 const_iv (WEAPON_IMPROVER)
1382 const_iv (SKILLSCROLL)
1383 const_iv (DEEP_SWAMP)
1384 const_iv (IDENTIFY_ALTAR)
1385 const_iv (MENU)
1386 const_iv (RUNE)
1387 const_iv (TRAP)
1388 const_iv (POWER_CRYSTAL)
1389 const_iv (CORPSE)
1390 const_iv (DISEASE)
1391 const_iv (SYMPTOM)
1392 const_iv (BUILDER)
1393 const_iv (MATERIAL)
1394 const_iv (ITEM_TRANSFORMER)
1395 1240
1396 const_iv (NUM_SUBTYPES) 1241 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1242 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1243 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1244 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1245 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1246 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1247 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1248 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1249 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1250 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1251 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1252 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1253 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1254 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1255 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1256 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1257 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1258 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1259 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1260 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1261 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1262 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1263 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1264 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1265 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1266 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1267 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1268 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1397 1269
1398 const_iv (ST_BD_BUILD) 1270 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1399 const_iv (ST_BD_REMOVE)
1400 1271
1401 const_iv (ST_MAT_FLOOR) 1272 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1402 const_iv (ST_MAT_WALL) 1273 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1403 const_iv (ST_MAT_ITEM)
1404 1274
1405 const_iv (AT_PHYSICAL) 1275 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1406 const_iv (AT_MAGIC) 1276 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1407 const_iv (AT_FIRE) 1277 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1408 const_iv (AT_ELECTRICITY) 1278 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1409 const_iv (AT_COLD) 1279 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1410 const_iv (AT_CONFUSION) 1280 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1411 const_iv (AT_ACID) 1281 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1412 const_iv (AT_DRAIN)
1413 const_iv (AT_WEAPONMAGIC)
1414 const_iv (AT_GHOSTHIT)
1415 const_iv (AT_POISON)
1416 const_iv (AT_SLOW)
1417 const_iv (AT_PARALYZE)
1418 const_iv (AT_TURN_UNDEAD)
1419 const_iv (AT_FEAR)
1420 const_iv (AT_CANCELLATION)
1421 const_iv (AT_DEPLETE)
1422 const_iv (AT_DEATH)
1423 const_iv (AT_CHAOS)
1424 const_iv (AT_COUNTERSPELL)
1425 const_iv (AT_GODPOWER)
1426 const_iv (AT_HOLYWORD)
1427 const_iv (AT_BLIND)
1428 const_iv (AT_INTERNAL)
1429 const_iv (AT_LIFE_STEALING)
1430 const_iv (AT_DISEASE)
1431 1282
1432 const_iv (WEAP_HIT) 1283 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1433 const_iv (WEAP_SLASH) 1284 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1434 const_iv (WEAP_PIERCE)
1435 const_iv (WEAP_CLEAVE)
1436 const_iv (WEAP_SLICE)
1437 const_iv (WEAP_STAB)
1438 const_iv (WEAP_WHIP)
1439 const_iv (WEAP_CRUSH)
1440 const_iv (WEAP_BLUD) 1285 const_iv (WEAP_BLUD)
1441 1286
1442 const_iv (FLAG_ALIVE) 1287 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1443 const_iv (FLAG_WIZ) 1288 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1444 const_iv (FLAG_REMOVED) 1289 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1290 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1291 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1292 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1293 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1294 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1295 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1296 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1297 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1298 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1299 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1300 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1301 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1302 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1303 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1304 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1305 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1306 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1307 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1309 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1310 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1311 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1312 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1313
1314 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1315 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1316 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1317 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1318 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1319 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1320
1321 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1322 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1323
1324 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1325
1326 const_iv (SP_RAISE_DEAD)
1445 const_iv (FLAG_FREED) 1327 const_iv (SP_RUNE)
1446 const_iv (FLAG_WAS_WIZ) 1328 const_iv (SP_MAKE_MARK)
1447 const_iv (FLAG_APPLIED) 1329 const_iv (SP_BOLT)
1448 const_iv (FLAG_UNPAID) 1330 const_iv (SP_BULLET)
1449 const_iv (FLAG_USE_SHIELD) 1331 const_iv (SP_EXPLOSION)
1450 const_iv (FLAG_NO_PICK) 1332 const_iv (SP_CONE)
1451 const_iv (FLAG_ANIMATE) 1333 const_iv (SP_BOMB)
1452 const_iv (FLAG_MONSTER) 1334 const_iv (SP_WONDER)
1453 const_iv (FLAG_FRIENDLY) 1335 const_iv (SP_SMITE)
1454 const_iv (FLAG_GENERATOR) 1336 const_iv (SP_MAGIC_MISSILE)
1455 const_iv (FLAG_IS_THROWN) 1337 const_iv (SP_SUMMON_GOLEM)
1456 const_iv (FLAG_AUTO_APPLY) 1338 const_iv (SP_DIMENSION_DOOR)
1457 const_iv (FLAG_PLAYER_SOLD) 1339 const_iv (SP_MAGIC_MAPPING)
1340 const_iv (SP_MAGIC_WALL)
1341 const_iv (SP_DESTRUCTION)
1342 const_iv (SP_PERCEIVE_SELF)
1343 const_iv (SP_WORD_OF_RECALL)
1458 const_iv (FLAG_SEE_INVISIBLE) 1344 const_iv (SP_INVISIBLE)
1459 const_iv (FLAG_CAN_ROLL)
1460 const_iv (FLAG_OVERLAY_FLOOR)
1461 const_iv (FLAG_IS_TURNABLE)
1462 const_iv (FLAG_IS_USED_UP)
1463 const_iv (FLAG_IDENTIFIED)
1464 const_iv (FLAG_REFLECTING)
1465 const_iv (FLAG_CHANGING)
1466 const_iv (FLAG_SPLITTING)
1467 const_iv (FLAG_HITBACK)
1468 const_iv (FLAG_STARTEQUIP)
1469 const_iv (FLAG_BLOCKSVIEW)
1470 const_iv (FLAG_UNDEAD)
1471 const_iv (FLAG_SCARED)
1472 const_iv (FLAG_UNAGGRESSIVE)
1473 const_iv (FLAG_REFL_MISSILE)
1474 const_iv (FLAG_REFL_SPELL)
1475 const_iv (FLAG_NO_MAGIC)
1476 const_iv (FLAG_NO_FIX_PLAYER)
1477 const_iv (FLAG_IS_LIGHTABLE)
1478 const_iv (FLAG_TEAR_DOWN)
1479 const_iv (FLAG_RUN_AWAY)
1480 const_iv (FLAG_PICK_UP)
1481 const_iv (FLAG_UNIQUE)
1482 const_iv (FLAG_NO_DROP)
1483 const_iv (FLAG_WIZCAST)
1484 const_iv (FLAG_CAST_SPELL)
1485 const_iv (FLAG_USE_SCROLL)
1486 const_iv (FLAG_USE_RANGE)
1487 const_iv (FLAG_USE_BOW)
1488 const_iv (FLAG_USE_ARMOUR)
1489 const_iv (FLAG_USE_WEAPON)
1490 const_iv (FLAG_USE_RING)
1491 const_iv (FLAG_READY_RANGE)
1492 const_iv (FLAG_READY_BOW)
1493 const_iv (FLAG_XRAYS)
1494 const_iv (FLAG_NO_APPLY)
1495 const_iv (FLAG_IS_FLOOR)
1496 const_iv (FLAG_LIFESAVE)
1497 const_iv (FLAG_NO_STRENGTH)
1498 const_iv (FLAG_SLEEP)
1499 const_iv (FLAG_STAND_STILL)
1500 const_iv (FLAG_RANDOM_MOVE)
1501 const_iv (FLAG_ONLY_ATTACK)
1502 const_iv (FLAG_CONFUSED)
1503 const_iv (FLAG_STEALTH)
1504 const_iv (FLAG_WIZPASS)
1505 const_iv (FLAG_IS_LINKED)
1506 const_iv (FLAG_CURSED)
1507 const_iv (FLAG_DAMNED)
1508 const_iv (FLAG_SEE_ANYWHERE)
1509 const_iv (FLAG_KNOWN_MAGICAL)
1510 const_iv (FLAG_KNOWN_CURSED)
1511 const_iv (FLAG_CAN_USE_SKILL)
1512 const_iv (FLAG_BEEN_APPLIED)
1513 const_iv (FLAG_READY_SCROLL)
1514 const_iv (FLAG_USE_ROD)
1515 const_iv (FLAG_USE_HORN)
1516 const_iv (FLAG_MAKE_INVIS)
1517 const_iv (FLAG_INV_LOCKED)
1518 const_iv (FLAG_IS_WOODED)
1519 const_iv (FLAG_IS_HILLY)
1520 const_iv (FLAG_READY_SKILL)
1521 const_iv (FLAG_READY_WEAPON)
1522 const_iv (FLAG_NO_SKILL_IDENT)
1523 const_iv (FLAG_BLIND)
1524 const_iv (FLAG_SEE_IN_DARK)
1525 const_iv (FLAG_IS_CAULDRON)
1526 const_iv (FLAG_NO_STEAL)
1527 const_iv (FLAG_ONE_HIT)
1528 const_iv (FLAG_CLIENT_SENT)
1529 const_iv (FLAG_BERSERK)
1530 const_iv (FLAG_NEUTRAL)
1531 const_iv (FLAG_NO_ATTACK)
1532 const_iv (FLAG_NO_DAMAGE)
1533 const_iv (FLAG_OBJ_ORIGINAL)
1534 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1535 const_iv (FLAG_ACTIVATE_ON_PUSH)
1536 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1537 const_iv (FLAG_IS_WATER)
1538 const_iv (FLAG_CONTENT_ON_GEN)
1539 const_iv (FLAG_IS_A_TEMPLATE)
1540 const_iv (FLAG_IS_BUILDABLE)
1541
1542 const_iv (NDI_BLACK)
1543 const_iv (NDI_WHITE)
1544 const_iv (NDI_NAVY)
1545 const_iv (NDI_RED)
1546 const_iv (NDI_ORANGE)
1547 const_iv (NDI_BLUE)
1548 const_iv (NDI_DK_ORANGE)
1549 const_iv (NDI_GREEN)
1550 const_iv (NDI_LT_GREEN)
1551 const_iv (NDI_GREY)
1552 const_iv (NDI_BROWN)
1553 const_iv (NDI_GOLD)
1554 const_iv (NDI_TAN)
1555 const_iv (NDI_MAX_COLOR)
1556 const_iv (NDI_COLOR_MASK)
1557 const_iv (NDI_UNIQUE)
1558 const_iv (NDI_ALL)
1559
1560 const_iv (UPD_LOCATION)
1561 const_iv (UPD_FLAGS)
1562 const_iv (UPD_WEIGHT)
1563 const_iv (UPD_FACE)
1564 const_iv (UPD_NAME)
1565 const_iv (UPD_ANIM)
1566 const_iv (UPD_ANIMSPEED)
1567 const_iv (UPD_NROF) 1345 const_iv (SP_PROBE)
1568
1569 const_iv (UPD_SP_MANA) 1346 const_iv (SP_HEALING)
1570 const_iv (UPD_SP_GRACE) 1347 const_iv (SP_CREATE_FOOD)
1571 const_iv (UPD_SP_DAMAGE) 1348 const_iv (SP_EARTH_TO_DUST)
1572 1349 const_iv (SP_CHANGE_ABILITY)
1573 const_iv (F_APPLIED) 1350 const_iv (SP_BLESS)
1574 const_iv (F_LOCATION)
1575 const_iv (F_UNPAID)
1576 const_iv (F_MAGIC)
1577 const_iv (F_CURSED) 1351 const_iv (SP_CURSE)
1352 const_iv (SP_SUMMON_MONSTER)
1353 const_iv (SP_CHARGING)
1354 const_iv (SP_POLYMORPH)
1355 const_iv (SP_ALCHEMY)
1356 const_iv (SP_REMOVE_CURSE)
1357 const_iv (SP_IDENTIFY)
1358 const_iv (SP_DETECTION)
1359 const_iv (SP_MOOD_CHANGE)
1360 const_iv (SP_MOVING_BALL)
1578 const_iv (F_DAMNED) 1361 const_iv (SP_SWARM)
1362 const_iv (SP_CHANGE_MANA)
1579 const_iv (F_OPEN) 1363 const_iv (SP_DISPEL_RUNE)
1580 const_iv (F_NOPICK) 1364 const_iv (SP_CREATE_MISSILE)
1365 const_iv (SP_CONSECRATE)
1366 const_iv (SP_ANIMATE_WEAPON)
1367 const_iv (SP_LIGHT)
1368 const_iv (SP_CHANGE_MAP_LIGHT)
1369 const_iv (SP_FAERY_FIRE)
1370 const_iv (SP_CAUSE_DISEASE)
1371 const_iv (SP_AURA)
1372 const_iv (SP_TOWN_PORTAL)
1373 const_iv (SP_PARTY_SPELL)
1374
1375 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1376 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1581 const_iv (F_LOCKED) 1377 const_iv (F_LOCKED)
1582 1378
1583 const_iv (F_BUY) 1379 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1584 const_iv (F_SHOP)
1585 const_iv (F_SELL)
1586 1380
1587 const_iv (P_BLOCKSVIEW) 1381 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1588 const_iv (P_PLAYER) 1382 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1589 const_iv (P_NO_MAGIC)
1590 const_iv (P_IS_ALIVE)
1591 const_iv (P_NO_CLERIC)
1592 const_iv (P_NEED_UPDATE)
1593 const_iv (P_OUT_OF_MAP)
1594 const_iv (P_NEW_MAP)
1595 1383
1596 const_iv (UP_OBJ_INSERT) 1384 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1597 const_iv (UP_OBJ_REMOVE)
1598 const_iv (UP_OBJ_CHANGE)
1599 const_iv (UP_OBJ_FACE)
1600 1385
1601 const_iv (INS_NO_MERGE) 1386 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1602 const_iv (INS_ABOVE_FLOOR_ONLY)
1603 const_iv (INS_NO_WALK_ON)
1604 const_iv (INS_ON_TOP)
1605 const_iv (INS_BELOW_ORIGINATOR) 1387 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1606 const_iv (INS_MAP_LOAD)
1607 1388
1608 const_iv (WILL_APPLY_HANDLE) 1389 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1609 const_iv (WILL_APPLY_TREASURE) 1390 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1610 const_iv (WILL_APPLY_EARTHWALL)
1611 const_iv (WILL_APPLY_DOOR)
1612 const_iv (WILL_APPLY_FOOD)
1613 1391
1614 const_iv (SAVE_MODE) 1392 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1615 const_iv (SAVE_DIR_MODE)
1616 1393
1617 const_iv (M_PAPER) 1394 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1618 const_iv (M_IRON) 1395 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1619 const_iv (M_GLASS) 1396 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1620 const_iv (M_LEATHER) 1397 const_iv (M_ICE) const_iv (M_SPECIAL)
1621 const_iv (M_WOOD)
1622 const_iv (M_ORGANIC)
1623 const_iv (M_STONE)
1624 const_iv (M_CLOTH)
1625 const_iv (M_ADAMANT)
1626 const_iv (M_LIQUID)
1627 const_iv (M_SOFT_METAL)
1628 const_iv (M_BONE)
1629 const_iv (M_ICE)
1630 const_iv (M_SPECIAL)
1631 1398
1632 const_iv (SK_EXP_ADD_SKILL) 1399 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1633 const_iv (SK_EXP_TOTAL) 1400 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1634 const_iv (SK_EXP_NONE)
1635 const_iv (SK_SUBTRACT_SKILL_EXP)
1636 const_iv (SK_EXP_SKILL_ONLY)
1637 1401
1638 const_iv (SK_LOCKPICKING) 1402 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1639 const_iv (SK_HIDING) 1403 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1640 const_iv (SK_SMITHERY) 1404 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1641 const_iv (SK_BOWYER) 1405 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1642 const_iv (SK_JEWELER) 1406 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1643 const_iv (SK_ALCHEMY) 1407 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1644 const_iv (SK_STEALING) 1408 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1645 const_iv (SK_LITERACY) 1409 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1646 const_iv (SK_BARGAINING) 1410 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1647 const_iv (SK_JUMPING) 1411 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1648 const_iv (SK_DET_MAGIC)
1649 const_iv (SK_ORATORY)
1650 const_iv (SK_SINGING)
1651 const_iv (SK_DET_CURSE)
1652 const_iv (SK_FIND_TRAPS)
1653 const_iv (SK_MEDITATION)
1654 const_iv (SK_PUNCHING)
1655 const_iv (SK_FLAME_TOUCH)
1656 const_iv (SK_KARATE)
1657 const_iv (SK_CLIMBING)
1658 const_iv (SK_WOODSMAN)
1659 const_iv (SK_INSCRIPTION)
1660 const_iv (SK_ONE_HANDED_WEAPON)
1661 const_iv (SK_MISSILE_WEAPON)
1662 const_iv (SK_THROWING)
1663 const_iv (SK_USE_MAGIC_ITEM)
1664 const_iv (SK_DISARM_TRAPS)
1665 const_iv (SK_SET_TRAP)
1666 const_iv (SK_THAUMATURGY)
1667 const_iv (SK_PRAYING)
1668 const_iv (SK_CLAWING)
1669 const_iv (SK_LEVITATION)
1670 const_iv (SK_SUMMONING)
1671 const_iv (SK_PYROMANCY)
1672 const_iv (SK_EVOCATION)
1673 const_iv (SK_SORCERY)
1674 const_iv (SK_TWO_HANDED_WEAPON)
1675 const_iv (SK_SPARK_TOUCH)
1676 const_iv (SK_SHIVER)
1677 const_iv (SK_ACID_SPLASH)
1678 const_iv (SK_POISON_NAIL) 1412 const_iv (SK_POISON_NAIL)
1679 1413
1680 const_iv (SOUND_NEW_PLAYER) 1414 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1681 const_iv (SOUND_FIRE_ARROW) 1415 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1682 const_iv (SOUND_LEARN_SPELL) 1416 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1683 const_iv (SOUND_FUMBLE_SPELL) 1417 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1684 const_iv (SOUND_WAND_POOF) 1418 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1685 const_iv (SOUND_OPEN_DOOR) 1419 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1686 const_iv (SOUND_PUSH_PLAYER)
1687 const_iv (SOUND_PLAYER_HITS1)
1688 const_iv (SOUND_PLAYER_HITS2)
1689 const_iv (SOUND_PLAYER_HITS3)
1690 const_iv (SOUND_PLAYER_HITS4)
1691 const_iv (SOUND_PLAYER_IS_HIT1)
1692 const_iv (SOUND_PLAYER_IS_HIT2)
1693 const_iv (SOUND_PLAYER_IS_HIT3)
1694 const_iv (SOUND_PLAYER_KILLS)
1695 const_iv (SOUND_PET_IS_KILLED)
1696 const_iv (SOUND_PLAYER_DIES)
1697 const_iv (SOUND_OB_EVAPORATE)
1698 const_iv (SOUND_OB_EXPLODE)
1699 const_iv (SOUND_CLOCK)
1700 const_iv (SOUND_TURN_HANDLE)
1701 const_iv (SOUND_FALL_HOLE)
1702 const_iv (SOUND_DRINK_POISON)
1703 const_iv (SOUND_CAST_SPELL_0)
1704 1420
1705 const_iv (PREFER_LOW) 1421 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1706 const_iv (PREFER_HIGH)
1707 1422
1708 const_iv (ATNR_PHYSICAL) 1423 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1709 const_iv (ATNR_MAGIC) 1424 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1710 const_iv (ATNR_FIRE) 1425 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1711 const_iv (ATNR_ELECTRICITY) 1426 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1712 const_iv (ATNR_COLD) 1427 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1713 const_iv (ATNR_CONFUSION) 1428 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1714 const_iv (ATNR_ACID) 1429 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1715 const_iv (ATNR_DRAIN)
1716 const_iv (ATNR_WEAPONMAGIC)
1717 const_iv (ATNR_GHOSTHIT)
1718 const_iv (ATNR_POISON)
1719 const_iv (ATNR_SLOW)
1720 const_iv (ATNR_PARALYZE)
1721 const_iv (ATNR_TURN_UNDEAD)
1722 const_iv (ATNR_FEAR)
1723 const_iv (ATNR_CANCELLATION)
1724 const_iv (ATNR_DEPLETE)
1725 const_iv (ATNR_DEATH)
1726 const_iv (ATNR_CHAOS)
1727 const_iv (ATNR_COUNTERSPELL)
1728 const_iv (ATNR_GODPOWER)
1729 const_iv (ATNR_HOLYWORD)
1730 const_iv (ATNR_BLIND)
1731 const_iv (ATNR_INTERNAL)
1732 const_iv (ATNR_LIFE_STEALING)
1733 const_iv (ATNR_DISEASE)
1734 1430
1735 const_iv (MAP_FLUSH) 1431 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1736 const_iv (MAP_PLAYER_UNIQUE)
1737 const_iv (MAP_BLOCK)
1738 const_iv (MAP_STYLE) 1432 const_iv (MAP_INACTIVE)
1739 const_iv (MAP_OVERLAY)
1740 1433
1741 const_iv (MAP_IN_MEMORY) 1434 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1742 const_iv (MAP_SWAPPED) 1435 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1743 const_iv (MAP_LOADING)
1744 const_iv (MAP_SAVING)
1745 1436
1746 const_iv (KLASS_ATTACHABLE) 1437 const_iv (VERSION_CS) const_iv (VERSION_SC)
1747 const_iv (KLASS_GLOBAL)
1748 const_iv (KLASS_OBJECT)
1749 const_iv (KLASS_CLIENT)
1750 const_iv (KLASS_PLAYER)
1751 const_iv (KLASS_MAP)
1752 1438
1753 const_iv (CS_QUERY_YESNO) 1439 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1754 const_iv (CS_QUERY_SINGLECHAR)
1755 const_iv (CS_QUERY_HIDEINPUT)
1756 1440
1757 const_iv (ST_DEAD) 1441 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1758 const_iv (ST_SETUP)
1759 const_iv (ST_PLAYING)
1760 const_iv (ST_CUSTOM)
1761 1442
1762 const_iv (ST_CHANGE_CLASS) 1443 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1763 const_iv (ST_CONFIRM_QUIT) 1444
1764 const_iv (ST_GET_PARTY_PASSWORD) 1445 // random map generator
1446 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1447 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1448
1449 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1450 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1451 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1452
1453 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1454 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1455
1456 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1457 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1458
1459 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1460 const_iv (FT_RSRC) const_iv (FT_NUM)
1765 }; 1461 };
1766 1462
1767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1463 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1768 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1464 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1769 1465
1790 } 1486 }
1791} 1487}
1792 1488
1793void _connect_to_perl () 1489void _connect_to_perl ()
1794 1490
1491void _recalc_want ()
1492
1795void _global_reattach () 1493void _global_reattach ()
1796 CODE: 1494 CODE:
1797{ 1495{
1798 // reattach to all attachable objects in the game. 1496 // reattach to all attachable objects in the game.
1799 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1497 for_all_clients (ns)
1800 (*i)->reattach (); 1498 ns->reattach ();
1801 1499
1802 for (player *pl = first_player; pl; pl = pl->next) 1500 for_all_objects (op)
1803 pl->reattach ();
1804
1805 for (maptile *m = first_map; m; m = m->next)
1806 m->reattach ();
1807
1808 for (object *op = object::first; op; op = op->next)
1809 op->reattach (); 1501 op->reattach ();
1810} 1502}
1811 1503
1504# support function for map-world.ext
1505void _quantise (SV *data_sv, SV *plt_sv)
1506 CODE:
1507{
1508 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1509 croak ("_quantise called with invalid agruments");
1510
1511 plt_sv = SvRV (plt_sv);
1512 SV **plt = AvARRAY (plt_sv);
1513 int plt_count = AvFILL (plt_sv) + 1;
1514
1515 STRLEN len;
1516 char *data = SvPVbyte (data_sv, len);
1517 char *dst = data;
1518
1519 while (len >= 3)
1520 {
1521 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1522 {
1523 char *val = SvPVX (*val_sv);
1524
1525 if (val [0] == data [0]
1526 && val [1] == data [1]
1527 && val [2] == data [2])
1528 {
1529 *dst++ = val [3];
1530 goto next;
1531 }
1532 }
1533
1534 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1535 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1536 dst - SvPVX (data_sv), len);
1537
1538 next:
1539 data += 3;
1540 len -= 3;
1541 }
1542
1543 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1544}
1545
1546void evthread_start (int aiofd)
1547
1548void cede_to_tick ()
1549 CODE:
1550 coroapi::cede_to_tick ();
1551
1552NV till_tick ()
1553 CODE:
1554 RETVAL = SvNVX (sv_next_tick) - now ();
1555 OUTPUT:
1556 RETVAL
1557
1558int tick_inhibit ()
1559 CODE:
1560 RETVAL = tick_inhibit;
1561 OUTPUT:
1562 RETVAL
1563
1564void tick_inhibit_inc ()
1565 CODE:
1566 ++tick_inhibit;
1567
1568void tick_inhibit_dec ()
1569 CODE:
1570 if (!--tick_inhibit)
1571 if (tick_pending)
1572 {
1573 ev_async_send (EV_DEFAULT, &tick_watcher);
1574 coroapi::cede ();
1575 }
1576
1577void server_tick ()
1578 CODE:
1579{
1580 NOW = ev_now (EV_DEFAULT);
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1583 runtime = SvNVX (sv_runtime);
1584
1585 server_tick ();
1586
1587 NOW = ev_time ();
1588 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1589 runtime += TICK;
1590 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1591}
1592
1812NV floor (NV x) 1593NV floor (NV x)
1813 1594
1814NV ceil (NV x) 1595NV ceil (NV x)
1815 1596
1816void server_tick () 1597NV rndm (...)
1598 ALIAS:
1599 rmg_rndm = 1
1600 CODE:
1601{
1602 rand_gen &gen = ix ? rmg_rndm : rndm;
1603 switch (items)
1604 {
1605 case 0: RETVAL = gen (); break;
1606 case 1: RETVAL = gen (SvUV (ST (0))); break;
1607 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1608 default: croak ("cf::rndm requires none, one or two parameters."); break;
1609 }
1610}
1611 OUTPUT:
1612 RETVAL
1817 1613
1614NV clamp (NV value, NV min_value, NV max_value)
1615 CODE:
1616 RETVAL = clamp (value, min_value, max_value);
1617 OUTPUT:
1618 RETVAL
1619
1620NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1621 CODE:
1622 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1623 OUTPUT:
1624 RETVAL
1625
1626void weaken (...)
1627 PROTOTYPE: @
1628 CODE:
1629 while (items > 0)
1630 sv_rvweaken (ST (--items));
1631
1818void 1632void
1819LOG (int level, char *msg) 1633log_backtrace (utf8_string msg)
1634
1635void
1636LOG (int flags, utf8_string msg)
1820 PROTOTYPE: $$ 1637 PROTOTYPE: $$
1821 C_ARGS: (LogLevel)level, "%s", msg 1638 C_ARGS: flags, "%s", msg
1822 1639
1823char *path_combine (char *base, char *path) 1640octet_string path_combine (octet_string base, octet_string path)
1824 PROTOTYPE: $$ 1641 PROTOTYPE: $$
1825 1642
1826char *path_combine_and_normalize (char *base, char *path) 1643octet_string path_combine_and_normalize (octet_string base, octet_string path)
1827 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1828 1645
1829const char *
1830get_maps_directory (char *path)
1831 PROTOTYPE: $
1832 ALIAS: maps_directory = 0
1833 CODE:
1834 RETVAL = create_pathname (path);
1835 OUTPUT: RETVAL
1836
1837void 1646void
1838sub_generation_inc () 1647sub_generation_inc ()
1839 CODE: 1648 CODE:
1840 PL_sub_generation++; 1649 PL_sub_generation++;
1841 1650
1842char * 1651const_octet_string
1843mapdir () 1652mapdir ()
1844 PROTOTYPE: 1653 PROTOTYPE:
1845 ALIAS: 1654 ALIAS:
1846 mapdir = 0 1655 mapdir = 0
1847 uniquedir = 1 1656 uniquedir = 1
1861 case 5: RETVAL = settings.playerdir; break; 1670 case 5: RETVAL = settings.playerdir; break;
1862 case 6: RETVAL = settings.datadir ; break; 1671 case 6: RETVAL = settings.datadir ; break;
1863 } 1672 }
1864 OUTPUT: RETVAL 1673 OUTPUT: RETVAL
1865 1674
1675void abort ()
1676
1677void reset_signals ()
1678
1679void fork_abort (const_octet_string cause = "cf::fork_abort")
1680
1681void cleanup (const_octet_string cause, bool make_core = false)
1682
1683void emergency_save ()
1684
1866void _exit (int status = 0) 1685void _exit (int status = EXIT_SUCCESS)
1867 1686
1687#if _POSIX_MEMLOCK
1688
1689int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1690 INIT:
1691#if __GLIBC__
1692 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1693#endif
1694
1695int munlockall ()
1696
1697#endif
1698
1699int
1700malloc_trim (IV pad = 0)
1701
1702void
1703mallinfo ()
1704 PPCODE:
1705{
1706#if __GLIBC__
1707 struct mallinfo mai = mallinfo ();
1708 EXTEND (SP, 10*2);
1709 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1710 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1711 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1712 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1713 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1714 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1715 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1716 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1717 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1718 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1719#endif
1720 EXTEND (SP, 2*2);
1721 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1722 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1723 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1724}
1725
1868int find_animation (char *text) 1726int find_animation (utf8_string text)
1869 PROTOTYPE: $ 1727 PROTOTYPE: $
1870 1728
1871int random_roll (int min, int max, object *op, int goodbad); 1729int random_roll (int min, int max, object *op, int goodbad);
1872 1730
1873const char *cost_string_from_value(uint64 cost, int approx = 0) 1731const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1874 1732
1875int 1733int
1876exp_to_level (val64 exp) 1734exp_to_level (val64 exp)
1877 CODE: 1735 CODE:
1878{ 1736{
1909 RETVAL = newSVpv (resist_plus[atnr], 0); 1767 RETVAL = newSVpv (resist_plus[atnr], 0);
1910 else 1768 else
1911 XSRETURN_UNDEF; 1769 XSRETURN_UNDEF;
1912 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1913 1771
1772UUID
1773uuid_cur ()
1774 CODE:
1775 RETVAL = UUID::cur;
1776 OUTPUT:
1777 RETVAL
1778
1779UUID
1780uuid_gen ()
1781 CODE:
1782 RETVAL = UUID::gen ();
1783 OUTPUT:
1784 RETVAL
1785
1786val64
1787uuid_seq (UUID uuid)
1788 CODE:
1789 RETVAL = uuid.seq;
1790 OUTPUT:
1791 RETVAL
1792
1793UUID
1794uuid_str (val64 seq)
1795 CODE:
1796 RETVAL.seq = seq;
1797 OUTPUT:
1798 RETVAL
1799
1800void
1801coin_names ()
1802 PPCODE:
1803 EXTEND (SP, NUM_COINS);
1804 for (int i = 0; i < NUM_COINS; ++i)
1805 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1806
1807void
1808coin_archetypes ()
1809 PPCODE:
1810 EXTEND (SP, NUM_COINS);
1811 for (int i = 0; i < NUM_COINS; ++i)
1812 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1813
1814bool
1815load_resource_file_ (octet_string filename)
1816
1817void
1818fix_weight ()
1819
1914MODULE = cf PACKAGE = cf::attachable 1820MODULE = cf PACKAGE = cf::attachable
1915 1821
1916int 1822int
1917valid (SV *obj) 1823valid (SV *obj)
1918 CODE: 1824 CODE:
1919 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1825 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1920 OUTPUT: 1826 OUTPUT:
1921 RETVAL 1827 RETVAL
1828
1829void
1830debug_trace (attachable *obj, bool on = true)
1831 CODE:
1832 obj->flags &= ~attachable::F_DEBUG_TRACE;
1833 if (on)
1834 obj->flags |= attachable::F_DEBUG_TRACE;
1835
1836int mortals_size ()
1837 CODE:
1838 RETVAL = attachable::mortals.size ();
1839 OUTPUT: RETVAL
1840
1841#object *mortals (U32 index)
1842# CODE:
1843# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1844# OUTPUT: RETVAL
1845
1846INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1922 1847
1923MODULE = cf PACKAGE = cf::global 1848MODULE = cf PACKAGE = cf::global
1924 1849
1925int invoke (SV *klass, int event, ...) 1850int invoke (SV *klass, int event, ...)
1926 CODE: 1851 CODE:
1930 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1855 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1931 OUTPUT: RETVAL 1856 OUTPUT: RETVAL
1932 1857
1933MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1858MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1934 1859
1935INCLUDE: $PERL genacc object ../include/object.h | 1860INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1936 1861
1937int invoke (object *op, int event, ...) 1862int invoke (object *op, int event, ...)
1938 CODE: 1863 CODE:
1939 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1864 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1940 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1865 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1942 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1867 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1943 OUTPUT: RETVAL 1868 OUTPUT: RETVAL
1944 1869
1945SV *registry (object *op) 1870SV *registry (object *op)
1946 1871
1947void mortals () 1872int objects_size ()
1948 PPCODE: 1873 CODE:
1949 EXTEND (SP, object::mortals.size ());
1950 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1951 PUSHs (to_sv (*i));
1952
1953object *first ()
1954 CODE:
1955 RETVAL = object::first; 1874 RETVAL = objects.size ();
1956 OUTPUT: RETVAL 1875 OUTPUT: RETVAL
1876
1877object *objects (U32 index)
1878 CODE:
1879 RETVAL = index < objects.size () ? objects [index] : 0;
1880 OUTPUT: RETVAL
1881
1882int actives_size ()
1883 CODE:
1884 RETVAL = actives.size ();
1885 OUTPUT: RETVAL
1886
1887object *actives (U32 index)
1888 CODE:
1889 RETVAL = index < actives.size () ? actives [index] : 0;
1890 OUTPUT: RETVAL
1891
1892int mortals_size ()
1893 CODE:
1894 RETVAL = attachable::mortals.size ();
1895 OUTPUT: RETVAL
1896
1897const char *slot_use_name (U32 slot)
1898 ALIAS:
1899 slot_nonuse_name = 1
1900 CODE:
1901{
1902 if (slot >= NUM_BODY_LOCATIONS)
1903 croak ("body slot index out of range");
1904
1905 switch (ix)
1906 {
1907 case 0: RETVAL = body_locations[slot].use_name; break;
1908 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1909 }
1910}
1911 OUTPUT:
1912 RETVAL
1957 1913
1958# missing properties 1914# missing properties
1959 1915
1960object *head (object *op) 1916object *head (object *op)
1961 PROTOTYPE: $ 1917 PROTOTYPE: $
1962 CODE: 1918 CODE:
1963 RETVAL = op->head ? op->head : op;
1964 OUTPUT: RETVAL
1965
1966int is_head (object *op)
1967 PROTOTYPE: $
1968 CODE:
1969 RETVAL = !op->head; 1919 RETVAL = op->head_ ();
1970 OUTPUT: RETVAL 1920 OUTPUT: RETVAL
1971 1921
1972void 1922void
1973inv (object *obj) 1923inv (object *obj)
1974 PROTOTYPE: $ 1924 PROTOTYPE: $
1975 PPCODE: 1925 PPCODE:
1976{ 1926{
1977 object *o;
1978 for (o = obj->inv; o; o = o->below) 1927 for (object *o = obj->inv; o; o = o->below)
1979 XPUSHs (sv_2mortal (to_sv (o))); 1928 XPUSHs (sv_2mortal (to_sv (o)));
1980} 1929}
1981 1930
1982void 1931void
1983set_animation (object *op, int idx) 1932set_animation (object *op, int idx)
1984 CODE: 1933 CODE:
1985 SET_ANIMATION (op, idx); 1934 SET_ANIMATION (op, idx);
1986 1935
1987void 1936int
1988object::drain_stat () 1937num_animations (object *op)
1938 CODE:
1939 RETVAL = NUM_ANIMATIONS (op);
1940 OUTPUT: RETVAL
1989 1941
1990void 1942int slot_info (object *op, UV slot, int value = 0)
1991object::drain_specific_stat (int stat) 1943 ALIAS:
1944 slot_used = 1
1945 CODE:
1946{
1947 if (slot >= NUM_BODY_LOCATIONS)
1948 croak ("body slot index out of range");
1992 1949
1993void 1950 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1994object::change_luck (int change)
1995 1951
1996void 1952 if (items > 2)
1997object::add_statbonus () 1953 if (ix)
1954 op->slot[slot].used = value;
1955 else
1956 op->slot[slot].info = value;
1957}
1958 OUTPUT:
1959 RETVAL
1998 1960
1999void
2000object::remove_statbonus ()
2001
2002object *find_best_object_match (object *op, const char *match) 1961object *find_best_object_match (object *op, utf8_string match)
2003 1962
2004object *find_marked_object (object *op) 1963object *find_marked_object (object *op)
2005 1964
2006int need_identify (object *obj); 1965int need_identify (object *obj);
2007 1966
2019 1978
2020void apply_below (object *op) 1979void apply_below (object *op)
2021 CODE: 1980 CODE:
2022 player_apply_below (op); 1981 player_apply_below (op);
2023 1982
2024void remove (object *op) 1983int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2025 CODE:
2026 op->remove ();
2027
2028void
2029object::destroy (bool destroy_inventory = false)
2030
2031void
2032object::destroy_inv (bool drop_to_ground = false)
2033
2034void
2035object::set_speed (float speed)
2036
2037object *cf_object_present_archname_inside (object *op, char *whatstr)
2038
2039int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
2040
2041int cf_object_change_map (object *op, int x, int y, maptile *map)
2042
2043object *clone (object *op, int recursive = 0)
2044 CODE:
2045 if (recursive)
2046 RETVAL = object_create_clone (op);
2047 else
2048 {
2049 RETVAL = object::create ();
2050 op->copy_to (RETVAL);
2051 }
2052 OUTPUT: RETVAL
2053 1984
2054int pay_item (object *op, object *buyer) 1985int pay_item (object *op, object *buyer)
2055 CODE: 1986 CODE:
2056 RETVAL = pay_for_item (op, buyer); 1987 RETVAL = pay_for_item (op, buyer);
2057 OUTPUT: RETVAL 1988 OUTPUT: RETVAL
2061 RETVAL = pay_for_amount (amount, op); 1992 RETVAL = pay_for_amount (amount, op);
2062 OUTPUT: RETVAL 1993 OUTPUT: RETVAL
2063 1994
2064void pay_player (object *op, uint64 amount) 1995void pay_player (object *op, uint64 amount)
2065 1996
2066val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1997val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2067 1998
2068int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1999int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2069 2000
2070void learn_spell (object *op, object *sp, int special_prayer = 0) 2001void learn_spell (object *op, object *sp, int special_prayer = 0)
2071 CODE: 2002 CODE:
2072 do_learn_spell (op, sp, special_prayer); 2003 do_learn_spell (op, sp, special_prayer);
2073 2004
2074void forget_spell (object *op, object *sp) 2005void forget_spell (object *op, object *sp)
2075 CODE: 2006 CODE:
2076 do_forget_spell (op, query_name (sp)); 2007 do_forget_spell (op, query_name (sp));
2077 2008
2078object *check_for_spell (object *op, char *spellname) 2009object *check_for_spell (object *op, utf8_string spellname)
2079 CODE: 2010 CODE:
2080 RETVAL = check_spell_known (op, spellname); 2011 RETVAL = check_spell_known (op, spellname);
2081 OUTPUT: RETVAL 2012 OUTPUT: RETVAL
2082 2013
2083int query_money (object *op) 2014int query_money (object *op)
2092 2023
2093void drop (object *who, object *op) 2024void drop (object *who, object *op)
2094 2025
2095void pick_up (object *who, object *op) 2026void pick_up (object *who, object *op)
2096 2027
2097object *cf_object_insert_object (object *op, object *container)
2098
2099object *cf_object_insert_in_ob (object *ob, object *where)
2100
2101int cf_object_teleport (object *op, maptile *map, int x, int y)
2102
2103void update_object (object *op, int action) 2028void update_object (object *op, int action)
2104 2029
2105object *cf_create_object_by_name (const char *name)
2106
2107void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2030void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2108 2031
2109void player_lvl_adj (object *who, object *skill = 0) 2032void player_lvl_adj (object *who, object *skill = 0)
2110 2033
2111int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2034int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2112 2035
2118 2041
2119void add_button_link (object *button, maptile *map, int connected); 2042void add_button_link (object *button, maptile *map, int connected);
2120 2043
2121void remove_button_link (object *op); 2044void remove_button_link (object *op);
2122 2045
2046void handle_apply_yield (object *op);
2047
2123 2048
2124MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2049MODULE = cf PACKAGE = cf::object PREFIX = cf_
2125
2126object *cf_insert_ob_in_ob (object *ob, object *where)
2127 2050
2128# no clean way to get an object from an archetype - stupid idiotic 2051# no clean way to get an object from an archetype - stupid idiotic
2129# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2052# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2130 2053
2131object *new (const char *archetype = 0) 2054object *new (utf8_string archetype = 0)
2132 PROTOTYPE: ;$ 2055 PROTOTYPE: ;$
2133 CODE: 2056 CODE:
2134 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2057 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2135 OUTPUT: 2058 OUTPUT:
2136 RETVAL 2059 RETVAL
2137 2060
2061object *find_object (U32 tag)
2062
2063# TODO: nuke
2138object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2064object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2139 PROTOTYPE: $$$$$$ 2065 PROTOTYPE: $$$$$$
2140 CODE: 2066 CODE:
2141{ 2067{
2142 int unused_type; 2068 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2143 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2144} 2069}
2145 2070
2146# syntatic sugar for easier use in event callbacks. 2071shstr
2147const char *options (object *op) 2072object::kv_get (shstr key)
2148 CODE:
2149 RETVAL = op->name;
2150 OUTPUT:
2151 RETVAL
2152 2073
2153player *contr (object *op)
2154 CODE:
2155 RETVAL = op->contr;
2156 OUTPUT: RETVAL
2157
2158void 2074void
2159object::roll_stats () 2075object::kv_del (shstr key)
2160 2076
2161void 2077void
2162object::update_stats () 2078object::kv_set (shstr key, shstr value)
2163
2164void
2165object::swap_stats (int a, int b)
2166
2167const char *get_ob_key_value (object *op, const char *key)
2168
2169bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2170 2079
2171object *get_nearest_player (object *ob) 2080object *get_nearest_player (object *ob)
2172 ALIAS: nearest_player = 0 2081 ALIAS: nearest_player = 0
2173 PREINIT: 2082 PREINIT:
2174 extern object *get_nearest_player (object *); 2083 extern object *get_nearest_player (object *);
2182 EXTEND (SP, 5); 2091 EXTEND (SP, 5);
2183 PUSHs (newSVuv (rv.distance)); 2092 PUSHs (newSVuv (rv.distance));
2184 PUSHs (newSViv (rv.distance_x)); 2093 PUSHs (newSViv (rv.distance_x));
2185 PUSHs (newSViv (rv.distance_y)); 2094 PUSHs (newSViv (rv.distance_y));
2186 PUSHs (newSViv (rv.direction)); 2095 PUSHs (newSViv (rv.direction));
2187 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2096 PUSHs (to_sv (rv.part));
2188} 2097}
2189 2098
2190bool on_same_map_as (object *ob, object *other) 2099bool on_same_map_as (object *ob, object *other)
2191 CODE: 2100 CODE:
2192 RETVAL = on_same_map (ob, other); 2101 RETVAL = on_same_map (ob, other);
2193 OUTPUT: RETVAL 2102 OUTPUT: RETVAL
2194 2103
2195const char * 2104const_utf8_string
2196base_name (object *op, int plural = op->nrof > 1) 2105base_name (object *op, int plural = op->nrof > 1)
2197 CODE: 2106 CODE:
2198 RETVAL = query_base_name (op, plural); 2107 RETVAL = query_base_name (op, plural);
2199 OUTPUT: RETVAL 2108 OUTPUT: RETVAL
2200 2109
2201object *decrease_ob_nr (object *op, unsigned long i) 2110# return the tail of an object, excluding itself
2111void
2112tail (object *op)
2113 PPCODE:
2114 while ((op = op->more))
2115 XPUSHs (sv_2mortal (to_sv (op)));
2202 2116
2203MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2117MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2204 2118
2205player *player (object *op) 2119player *player (object *op)
2206 CODE: 2120 CODE:
2207 RETVAL = op->contr; 2121 RETVAL = op->contr;
2208 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
2209 2123
2124bool move_player (object *op, int dir)
2125
2210void check_score (object *op) 2126void check_score (object *op)
2211 2127
2212void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2128void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2213 2129 CODE:
2214object *cf_player_send_inventory (object *op) 2130 new_draw_info (flags, 0, op, txt);
2215
2216char *cf_player_get_ip (object *op)
2217 ALIAS: ip = 0
2218
2219object *cf_player_get_marked_item (object *op)
2220 ALIAS: marked_item = 0
2221
2222void cf_player_set_marked_item (object *op, object *ob)
2223
2224partylist *cf_player_get_party (object *op)
2225 ALIAS: party = 0
2226
2227void cf_player_set_party (object *op, partylist *party)
2228 2131
2229void kill_player (object *op) 2132void kill_player (object *op)
2230 2133
2134void esrv_send_item (object *pl, object *item)
2135
2231void esrv_update_item (object *op, int what, object *item) 2136void esrv_update_item (object *pl, int what, object *item)
2232 C_ARGS: what, op, item 2137 C_ARGS: what, pl, item
2233 2138
2234void clear_los (object *op) 2139void esrv_del_item (object *pl, int tag)
2140 C_ARGS: pl->contr, tag
2235 2141
2236int command_reset (object *op, char *params)
2237
2238int command_teleport (object *op, char *params)
2239
2240int command_summon (object *op, char *params) 2142int command_summon (object *op, utf8_string params)
2241 2143
2242int command_arrest (object *op, char *params) 2144int command_arrest (object *op, utf8_string params)
2243
2244int command_kick (object *op, char *params)
2245
2246int command_banish (object *op, char *params)
2247 2145
2248 2146
2249MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2147MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2250 2148
2251INCLUDE: $PERL genacc player ../include/player.h | 2149INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2252 2150
2253int invoke (player *pl, int event, ...) 2151int invoke (player *pl, int event, ...)
2254 CODE: 2152 CODE:
2255 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2153 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2256 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2154 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2258 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END); 2156 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2259 OUTPUT: RETVAL 2157 OUTPUT: RETVAL
2260 2158
2261SV *registry (player *pl) 2159SV *registry (player *pl)
2262 2160
2263player *
2264create ()
2265 CODE:
2266 RETVAL = player::create ();
2267 OUTPUT:
2268 RETVAL
2269
2270player *
2271load (const char *path)
2272 CODE:
2273 RETVAL = player::load (path);
2274 OUTPUT:
2275 RETVAL
2276
2277void
2278player::save (bool final = false)
2279
2280void
2281player::connect (client *ns)
2282
2283void 2161void
2284save_stats (player *pl) 2162save_stats (player *pl)
2285 CODE: 2163 CODE:
2286 pl->ob->stats.hp = pl->ob->stats.maxhp; 2164 pl->ob->stats.hp = pl->ob->stats.maxhp;
2287 pl->ob->stats.sp = pl->ob->stats.maxsp; 2165 pl->ob->stats.sp = pl->ob->stats.maxsp;
2288 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2166 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2289 pl->orig_stats = pl->ob->stats; 2167 pl->orig_stats = pl->ob->stats;
2290 2168
2291player *cf_player_find (char *name) 2169void clear_los (player *pl)
2292 PROTOTYPE: $
2293
2294void cf_player_move (player *pl, int dir)
2295
2296void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2297
2298player *first ()
2299 CODE:
2300 RETVAL = first_player;
2301 OUTPUT: RETVAL
2302 2170
2303bool 2171bool
2304cell_visible (player *pl, int dx, int dy) 2172cell_visible (player *pl, int dx, int dy)
2305 CODE: 2173 CODE:
2306 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2174 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2313 CODE: 2181 CODE:
2314{ 2182{
2315 STRLEN len; 2183 STRLEN len;
2316 char *buf = SvPVbyte (packet, len); 2184 char *buf = SvPVbyte (packet, len);
2317 2185
2186 if (len > MAXSOCKBUF)
2187 pl->failmsg ("[packet too long for client]");
2318 if (pl->ns) 2188 else if (pl->ns)
2319 pl->ns->send_packet (buf, len); 2189 pl->ns->send_packet (buf, len);
2320} 2190}
2321 2191
2322int 2192int
2323listening (player *pl, int new_value = -1) 2193listening (player *pl, int new_value = -1)
2343 if (y) sv_to (y, pl->bed_y); 2213 if (y) sv_to (y, pl->bed_y);
2344 2214
2345void 2215void
2346list () 2216list ()
2347 PPCODE: 2217 PPCODE:
2348 for (player *pl = first_player; pl; pl = pl->next) 2218 for_all_players (pl)
2349 XPUSHs (sv_2mortal (to_sv (pl))); 2219 XPUSHs (sv_2mortal (to_sv (pl)));
2350 2220
2351bool
2352peaceful (player *pl, bool new_setting = 0)
2353 PROTOTYPE: $;$
2354 CODE:
2355 RETVAL = pl->peaceful;
2356 if (items > 1)
2357 pl->peaceful = new_setting;
2358 OUTPUT:
2359 RETVAL
2360
2361living *
2362orig_stats (player *pl)
2363 CODE:
2364 RETVAL = &pl->orig_stats;
2365 OUTPUT: RETVAL
2366
2367living *
2368last_stats (player *pl)
2369 CODE:
2370 RETVAL = &pl->last_stats;
2371 OUTPUT: RETVAL
2372
2373 2221
2374MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2222MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2375
2376maptile *first ()
2377 PROTOTYPE:
2378 CODE:
2379 RETVAL = first_map;
2380 OUTPUT: RETVAL
2381 2223
2382int invoke (maptile *map, int event, ...) 2224int invoke (maptile *map, int event, ...)
2383 CODE: 2225 CODE:
2384 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2226 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2385 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2227 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2387 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2229 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2388 OUTPUT: RETVAL 2230 OUTPUT: RETVAL
2389 2231
2390SV *registry (maptile *map) 2232SV *registry (maptile *map)
2391 2233
2234void
2235find_tagged_objects (maptile *map, utf8_string tag = 0)
2236 PPCODE:
2237{
2238 if (!map->spaces)
2239 XSRETURN_EMPTY;
2240
2241 if (tag)
2242 {
2243 shstr_cmp tag_ (tag);
2244
2245 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2246 for (object *op = ms->bot; op; op = op->above)
2247 if (op->tag == tag_)
2248 XPUSHs (sv_2mortal (to_sv (op)));
2249 }
2250 else
2251 {
2252 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2253 for (object *op = ms->bot; op; op = op->above)
2254 if (op->tag)
2255 XPUSHs (sv_2mortal (to_sv (op)));
2256 }
2257}
2258
2392INCLUDE: $PERL genacc maptile ../include/map.h | 2259INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2393 2260
2394maptile *new (int width, int height) 2261void
2262maptile::instantiate ()
2263
2264maptile *new ()
2395 PROTOTYPE: 2265 PROTOTYPE:
2396 CODE: 2266 CODE:
2397{ 2267 RETVAL = new maptile;
2398 RETVAL = get_empty_map (width, height);
2399}
2400 OUTPUT: 2268 OUTPUT:
2401 RETVAL 2269 RETVAL
2402 2270
2403void delete_map (maptile *map) 2271void
2272maptile::players ()
2273 PPCODE:
2274 if (GIMME_V == G_SCALAR)
2275 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2276 else if (GIMME_V == G_ARRAY)
2277 {
2278 EXTEND (SP, THIS->players);
2279 for_all_players (pl)
2280 if (pl->ob && pl->ob->map == THIS)
2281 PUSHs (sv_2mortal (to_sv (pl->ob)));
2282 }
2404 2283
2405void clean_tmp_map (maptile *map) 2284void
2285maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2286 CODE:
2287{
2288 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2289 croak ("maptile::add_underlay: palette must be arrayref");
2406 2290
2407void play_sound_map (maptile *map, int x, int y, int sound_num) 2291 palette = SvRV (palette);
2292
2293 STRLEN idxlen;
2294 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2295
2296 for (int x = 0; x < THIS->width; ++x)
2297 for (int y = 0; y < THIS->height; ++y)
2298 {
2299 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2300 if (op->flag [FLAG_IS_FLOOR])
2301 goto skip_space;
2302
2303 {
2304 int offs = offset + y * stride + x;
2305 if (IN_RANGE_EXC (offs, 0, idxlen))
2306 {
2307 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2308 {
2309 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2310 ob->flag [FLAG_NO_MAP_SAVE] = true;
2311 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2312
2313 if (ob->randomitems)
2314 {
2315 if (!ob->above)
2316 {
2317 ob->create_treasure (ob->randomitems);
2318
2319 for (object *op = ob->above; op; op = op->above)
2320 op->flag [FLAG_NO_MAP_SAVE] = true;
2321 }
2322
2323 ob->randomitems = 0;
2324 }
2325 }
2326 }
2327 }
2328
2329 skip_space: ;
2330 }
2331}
2332
2333void
2334maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2335 CODE:
2336{
2337 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2338 croak ("maptile::set_regiondata: palette must be arrayref");
2339
2340 palette = SvRV (palette);
2341
2342 STRLEN idxlen;
2343 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2344
2345 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2346 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2347
2348 for (int i = av_len ((AV *)palette) + 1; i--; )
2349 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2350
2351 for (int y = 0; y < THIS->height; ++y)
2352 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2353
2354 sfree (THIS->regions, THIS->size ());
2355 delete [] THIS->regionmap;
2356
2357 THIS->regions = regions;
2358 THIS->regionmap = regionmap;
2359}
2360
2361void
2362maptile::create_region_treasure ()
2363 CODE:
2364{
2365 object *op = object::create ();
2366 op->type = FLOOR;
2367 op->map = THIS;
2368
2369 for (int x = 0; x < THIS->width; ++x)
2370 for (int y = 0; y < THIS->height; ++y)
2371 {
2372 region *rgn = THIS->region (x, y);
2373
2374 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2375 if (rgn->treasure && rndm () < rgn->treasure_density)
2376 {
2377 op->x = x;
2378 op->y = y;
2379 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2380 }
2381 }
2382
2383 op->destroy ();
2384}
2408 2385
2409int out_of_map (maptile *map, int x, int y) 2386int out_of_map (maptile *map, int x, int y)
2410
2411maptile *tile_map (maptile *map, unsigned int dir)
2412 CODE:
2413 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2414 OUTPUT:
2415 RETVAL
2416
2417char *tile_path (maptile *map, unsigned int dir)
2418 CODE:
2419 if (dir >= 4)
2420 XSRETURN_UNDEF;
2421 RETVAL = map->tile_path [dir];
2422 OUTPUT:
2423 RETVAL
2424
2425maptile *ready_map_name (char *name, int flags = 0)
2426 PROTOTYPE: $;$
2427 ALIAS:
2428 find = 0
2429 get_map = 1
2430
2431maptile *has_been_loaded (char *name)
2432 PROTOTYPE: $
2433
2434int in_memory (maptile *map)
2435 CODE:
2436 RETVAL = map->in_memory;
2437 OUTPUT:
2438 RETVAL
2439 2387
2440void 2388void
2441trigger (maptile *map, long connection, bool state = true) 2389trigger (maptile *map, long connection, bool state = true)
2442 CODE: 2390 CODE:
2443 activate_connection (map, connection, state); 2391 activate_connection (map, connection, state);
2446get_connection (maptile *map, long connection) 2394get_connection (maptile *map, long connection)
2447 PPCODE: 2395 PPCODE:
2448 oblinkpt *obp = get_connection_links (map, connection); 2396 oblinkpt *obp = get_connection_links (map, connection);
2449 if (obp) 2397 if (obp)
2450 for (objectlink *ol = obp->link; ol; ol = ol->next) 2398 for (objectlink *ol = obp->link; ol; ol = ol->next)
2451 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2399 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2452 2400
2453object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2454
2455object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2456
2457object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2458 C_ARGS: str, map, nx, ny
2459
2460void 2401void
2461cf_map_normalise (maptile *map, int x, int y) 2402get_map_flags (maptile *map, int x, int y)
2462 PPCODE: 2403 PPCODE:
2463{ 2404{
2464 maptile *nmap = 0; 2405 maptile *nmap = 0;
2465 I16 nx = 0, ny = 0; 2406 I16 nx = 0, ny = 0;
2466 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2407 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2468 EXTEND (SP, 4); 2409 EXTEND (SP, 4);
2469 PUSHs (sv_2mortal (newSViv (flags))); 2410 PUSHs (sv_2mortal (newSViv (flags)));
2470 2411
2471 if (GIMME_V == G_ARRAY) 2412 if (GIMME_V == G_ARRAY)
2472 { 2413 {
2473 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2414 PUSHs (sv_2mortal (to_sv (nmap)));
2474 PUSHs (sv_2mortal (newSViv (nx))); 2415 PUSHs (sv_2mortal (newSViv (nx)));
2475 PUSHs (sv_2mortal (newSViv (ny))); 2416 PUSHs (sv_2mortal (newSViv (ny)));
2476 } 2417 }
2477} 2418}
2478 2419
2487 2428
2488 get_map_flags (map, &nmap, x, y, &nx, &ny); 2429 get_map_flags (map, &nmap, x, y, &nx, &ny);
2489 2430
2490 if (nmap) 2431 if (nmap)
2491 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2432 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2492 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2433 XPUSHs (sv_2mortal (to_sv (o)));
2493} 2434}
2494 2435
2495SV * 2436SV *
2496bot_at (maptile *obj, unsigned int x, unsigned int y) 2437bot_at (maptile *obj, unsigned int x, unsigned int y)
2497 PROTOTYPE: $$$ 2438 PROTOTYPE: $$$
2506 INIT: 2447 INIT:
2507 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2448 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2508 CODE: 2449 CODE:
2509 switch (ix) 2450 switch (ix)
2510 { 2451 {
2511 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2452 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2512 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2453 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2513 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2454 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2514 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2455 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2515 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2456 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2516 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2457 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2517 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2458 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2518 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2459 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2519 } 2460 }
2520 OUTPUT: 2461 OUTPUT: RETVAL
2462
2463void fix_walls (maptile *map, int x, int y)
2464
2465void fix_walls_around (maptile *map, int x, int y)
2466
2467# worst xs function of my life
2468bool
2469_create_random_map (\
2470 maptile *self,\
2471 utf8_string wallstyle,\
2472 utf8_string wall_name,\
2473 utf8_string floorstyle,\
2474 utf8_string monsterstyle,\
2475 utf8_string treasurestyle,\
2476 utf8_string layoutstyle,\
2477 utf8_string doorstyle,\
2478 utf8_string decorstyle,\
2479 utf8_string origin_map,\
2480 utf8_string final_map,\
2481 utf8_string exitstyle,\
2482 utf8_string this_map,\
2483 utf8_string exit_on_final_map,\
2484 int xsize,\
2485 int ysize,\
2486 int expand2x,\
2487 int layoutoptions1,\
2488 int layoutoptions2,\
2489 int layoutoptions3,\
2490 int symmetry,\
2491 int difficulty,\
2492 int difficulty_given,\
2493 float difficulty_increase,\
2494 int dungeon_level,\
2495 int dungeon_depth,\
2496 int decoroptions,\
2497 int orientation,\
2498 int origin_y,\
2499 int origin_x,\
2500 U32 random_seed,\
2501 val64 total_map_hp,\
2502 int map_layout_style,\
2503 int treasureoptions,\
2504 int symmetry_used,\
2505 region *region,\
2506 utf8_string custom\
2507)
2508 CODE:
2509{
2510 random_map_params rmp;
2511
2512 assign (rmp.wallstyle , wallstyle);
2513 assign (rmp.wall_name , wall_name);
2514 assign (rmp.floorstyle , floorstyle);
2515 assign (rmp.monsterstyle , monsterstyle);
2516 assign (rmp.treasurestyle , treasurestyle);
2517 assign (rmp.layoutstyle , layoutstyle);
2518 assign (rmp.doorstyle , doorstyle);
2519 assign (rmp.decorstyle , decorstyle);
2520 assign (rmp.exitstyle , exitstyle);
2521 assign (rmp.exit_on_final_map, exit_on_final_map);
2522
2523 rmp.origin_map = origin_map;
2524 rmp.final_map = final_map;
2525 rmp.this_map = this_map;
2526 rmp.xsize = xsize;
2527 rmp.ysize = ysize;
2528 rmp.expand2x = expand2x;
2529 rmp.layoutoptions1 = layoutoptions1;
2530 rmp.layoutoptions2 = layoutoptions2;
2531 rmp.layoutoptions3 = layoutoptions3;
2532 rmp.symmetry = symmetry;
2533 rmp.difficulty = difficulty;
2534 rmp.difficulty_given = difficulty_given;
2535 rmp.difficulty_increase = difficulty_increase;
2536 rmp.dungeon_level = dungeon_level;
2537 rmp.dungeon_depth = dungeon_depth;
2538 rmp.decoroptions = decoroptions;
2539 rmp.orientation = orientation;
2540 rmp.origin_y = origin_y;
2541 rmp.origin_x = origin_x;
2542 rmp.random_seed = random_seed;
2543 rmp.total_map_hp = (uint64_t) total_map_hp;
2544 rmp.map_layout_style = map_layout_style;
2545 rmp.treasureoptions = treasureoptions;
2546 rmp.symmetry_used = symmetry_used;
2547 rmp.region = region;
2548 rmp.custom = custom;
2549
2550 RETVAL = self->generate_random_map (&rmp);
2551}
2552 OUTPUT:
2521 RETVAL 2553 RETVAL
2522 2554
2523void fix_walls (maptile *map, int x, int y)
2524
2525void fix_walls_around (maptile *map, int x, int y)
2526
2527MODULE = cf PACKAGE = cf::arch 2555MODULE = cf PACKAGE = cf::arch
2528 2556
2529archetype *find (const char *name) 2557int archetypes_size ()
2530 CODE: 2558 CODE:
2531 RETVAL = archetype::find (name); 2559 RETVAL = archetypes.size ();
2532 OUTPUT: 2560 OUTPUT: RETVAL
2533 RETVAL
2534 2561
2535archetype *first() 2562archetype *archetypes (U32 index)
2536 PROTOTYPE: 2563 CODE:
2537 CODE: 2564 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2538 RETVAL = first_archetype; 2565 OUTPUT: RETVAL
2566
2567object *instantiate (archetype *arch)
2568 CODE:
2569 RETVAL = arch_to_object (arch);
2570 OUTPUT:
2539 OUTPUT: RETVAL 2571 RETVAL
2540 2572
2541INCLUDE: $PERL genacc archetype ../include/object.h | 2573INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2542 2574
2543MODULE = cf PACKAGE = cf::party 2575MODULE = cf PACKAGE = cf::party
2544 2576
2545partylist *first () 2577partylist *first ()
2546 PROTOTYPE: 2578 PROTOTYPE:
2547 CODE: 2579 CODE:
2548 RETVAL = get_firstparty (); 2580 RETVAL = get_firstparty ();
2549 OUTPUT: RETVAL 2581 OUTPUT: RETVAL
2550 2582
2551partylist *next (partylist *party) 2583INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2584
2585MODULE = cf PACKAGE = cf::region
2586
2587void
2588list ()
2589 PPCODE:
2590 for_all_regions (rgn)
2591 XPUSHs (sv_2mortal (to_sv (rgn)));
2592
2593region *find (utf8_string name)
2594 PROTOTYPE: $
2552 CODE: 2595 CODE:
2553 RETVAL = party->next; 2596 RETVAL = region::find (name);
2554 OUTPUT: RETVAL 2597 OUTPUT: RETVAL
2555 2598
2556const char *name (partylist *party) 2599region *find_fuzzy (utf8_string name)
2600 PROTOTYPE: $
2557 CODE: 2601 CODE:
2558 RETVAL = party->partyname; 2602 RETVAL = region::find_fuzzy (name);
2559 OUTPUT: RETVAL 2603 OUTPUT: RETVAL
2560 2604
2561const char *password (partylist *party) 2605int specificity (region *rgn)
2562 CODE: 2606 CODE:
2563 RETVAL = party->passwd; 2607 RETVAL = 0;
2608 while (rgn = rgn->parent)
2609 RETVAL++;
2564 OUTPUT: RETVAL 2610 OUTPUT: RETVAL
2565 2611
2566MODULE = cf PACKAGE = cf::region 2612INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2567
2568region *first ()
2569 PROTOTYPE:
2570 CODE:
2571 RETVAL = first_region;
2572 OUTPUT: RETVAL
2573
2574region *next (region *reg)
2575 CODE:
2576 RETVAL = reg->next;
2577 OUTPUT: RETVAL
2578
2579const char *name (region *reg)
2580 CODE:
2581 RETVAL = reg->name;
2582 OUTPUT: RETVAL
2583
2584region *parent (region *reg)
2585 CODE:
2586 RETVAL = reg->parent;
2587 OUTPUT: RETVAL
2588
2589const char *longname (region *reg)
2590 CODE:
2591 RETVAL = reg->longname;
2592 OUTPUT: RETVAL
2593
2594const char *msg (region *reg)
2595 CODE:
2596 RETVAL = reg->msg;
2597 OUTPUT: RETVAL
2598 2613
2599MODULE = cf PACKAGE = cf::living 2614MODULE = cf PACKAGE = cf::living
2600 2615
2601INCLUDE: $PERL genacc living ../include/living.h | 2616INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2602 2617
2603MODULE = cf PACKAGE = cf::settings 2618MODULE = cf PACKAGE = cf::settings
2604 2619
2605INCLUDE: $PERL genacc Settings ../include/global.h | 2620INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2606 2621
2607MODULE = cf PACKAGE = cf::client 2622MODULE = cf PACKAGE = cf::client
2608 2623
2609INCLUDE: $PERL genacc client ../include/client.h | 2624INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2610 2625
2611int invoke (client *ns, int event, ...) 2626int invoke (client *ns, int event, ...)
2612 CODE: 2627 CODE:
2613 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2628 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2614 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2629 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2623 PPCODE: 2638 PPCODE:
2624 EXTEND (SP, clients.size ()); 2639 EXTEND (SP, clients.size ());
2625 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2640 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2626 PUSHs (sv_2mortal (to_sv (*i))); 2641 PUSHs (sv_2mortal (to_sv (*i)));
2627 2642
2628client * 2643void
2629create (int fd, const char *peername) 2644client::send_packet (SV *packet)
2630 CODE: 2645 CODE:
2631 RETVAL = client::create (fd, peername); 2646{
2647 STRLEN len;
2648 char *buf = SvPVbyte (packet, len);
2649
2650 if (len > MAXSOCKBUF)
2651 {
2652 // ugly
2653 if (THIS->pl)
2654 THIS->pl->failmsg ("[packet too long for client]");
2655 }
2656 else
2657 THIS->send_packet (buf, len);
2658}
2659
2660faceidx
2661client::need_face (utf8_string name, int pri = 0)
2662 CODE:
2663 RETVAL = face_find (name, 0);
2664 if (RETVAL)
2665 {
2666 THIS->send_face (RETVAL, pri);
2667 THIS->flush_fx ();
2668 }
2632 OUTPUT: 2669 OUTPUT:
2633 RETVAL 2670 RETVAL
2634 2671
2672int
2673client::fx_want (int idx, int value = -1)
2674 CODE:
2675 if (0 < idx && idx < FT_NUM)
2676 {
2677 RETVAL = THIS->fx_want [idx];
2678 if (items > 2)
2679 THIS->fx_want [idx] = value;
2680 }
2681 else
2682 RETVAL = 0;
2683 OUTPUT:
2684 RETVAL
2685
2686MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2687
2688faceidx sound_find (utf8_string name)
2689
2690void sound_set (utf8_string str, faceidx face)
2691
2692# dire hack
2693void old_sound_index (int idx, faceidx face)
2694 CODE:
2695 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2696 old_sound_index [idx] = face;
2697
2698MODULE = cf PACKAGE = cf::face PREFIX = face_
2699
2700#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2701
2702faceidx face_find (utf8_string name, faceidx defidx = 0)
2703
2704faceidx alloc (utf8_string name)
2705 CODE:
2706{
2707 do
2708 {
2709 RETVAL = faces.size ();
2710 faces.resize (RETVAL + 1);
2711 }
2712 while (!RETVAL); // crude way to leave index 0
2713
2714 faces [RETVAL].name = name;
2715 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2716
2717 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2718 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2719}
2720 OUTPUT: RETVAL
2721
2722void set_type (faceidx idx, int value)
2723 ALIAS:
2724 set_type = 0
2725 set_visibility = 1
2726 set_magicmap = 2
2727 set_smooth = 3
2728 set_smoothlevel = 4
2729 CODE:
2730 faceinfo *f = face_info (idx); assert (f);
2731 switch (ix)
2732 {
2733 case 0: f->type = value; break;
2734 case 1: f->visibility = value; break;
2735 case 2: f->magicmap = value; break;
2736 case 3: f->smooth = value; break;
2737 case 4: f->smoothlevel = value; break;
2738 }
2739
2740void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2741 CODE:
2742{
2743 faceinfo *f = face_info (idx); assert (f);
2744 facedata *d = &(faceset ? f->data64 : f->data32);
2745 sv_to (data, d->data);
2746 STRLEN clen;
2747 char *cdata = SvPVbyte (chksum, clen);
2748 clen = min (CHKSUM_SIZE, clen);
2749
2750 if (memcmp (d->chksum, cdata, clen))
2751 {
2752 memcpy (d->chksum, cdata, clen);
2753
2754 // invalidate existing client face info
2755 for_all_clients (ns)
2756 if (ns->faceset == faceset)
2757 {
2758 ns->faces_sent [idx] = false;
2759 ns->force_newmap = true;
2760 }
2761 }
2762}
2763
2764int get_data_size (faceidx idx, int faceset = 0)
2765 CODE:
2766 facedata *d = face_data (idx, faceset);
2767 if (!d) XSRETURN_UNDEF;
2768 RETVAL = d->data.size ();
2769 OUTPUT:
2770 RETVAL
2771
2772SV *get_chksum (faceidx idx, int faceset = 0)
2773 CODE:
2774 facedata *d = face_data (idx, faceset);
2775 if (!d) XSRETURN_UNDEF;
2776 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2777 OUTPUT:
2778 RETVAL
2779
2780SV *get_data (faceidx idx, int faceset = 0)
2781 CODE:
2782 facedata *d = face_data (idx, faceset);
2783 if (!d) XSRETURN_UNDEF;
2784 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2785 OUTPUT:
2786 RETVAL
2787
2788void invalidate (faceidx idx)
2789 CODE:
2790 for_all_clients (ns)
2791 {
2792 ns->faces_sent [idx] = false;
2793 ns->force_newmap = true;
2794 }
2795
2796void invalidate_all ()
2797 CODE:
2798 for_all_clients (ns)
2799 {
2800 ns->faces_sent.reset ();
2801 ns->force_newmap = true;
2802 }
2803
2804MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2805
2806#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2807
2808animidx anim_find (utf8_string name)
2809 CODE:
2810 RETVAL = animation::find (name).number;
2811 OUTPUT: RETVAL
2812
2813animidx set (utf8_string name, SV *frames, int facings = 1)
2814 CODE:
2815{
2816 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2817 croak ("frames must be an arrayref");
2818
2819 AV *av = (AV *)SvRV (frames);
2820
2821 animation *anim = &animation::find (name);
2822 if (anim->number)
2823 {
2824 anim->resize (av_len (av) + 1);
2825 anim->facings = facings;
2826 }
2827 else
2828 anim = &animation::create (name, av_len (av) + 1, facings);
2829
2830 for (int i = 0; i < anim->num_animations; ++i)
2831 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2832}
2833 OUTPUT: RETVAL
2834
2835void invalidate_all ()
2836 CODE:
2837 for_all_clients (ns)
2838 ns->anims_sent.reset ();
2839
2840MODULE = cf PACKAGE = cf::object::freezer
2841
2842INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2843
2844SV *
2845new (char *klass)
2846 CODE:
2847 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2848 OUTPUT: RETVAL
2849
2635void 2850void
2636client::send_packet (SV *packet) 2851DESTROY (SV *sv)
2852 CODE:
2853 object_freezer *self;
2854 sv_to (sv, self);
2855 delete self;
2856
2857MODULE = cf PACKAGE = cf::object::thawer
2858
2859INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2860
2861SV *
2862new_from_file (char *klass, octet_string path)
2863 CODE:
2864 object_thawer *f = new object_thawer (path);
2865 if (!*f)
2866 {
2867 delete f;
2868 XSRETURN_UNDEF;
2869 }
2870 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2871 OUTPUT: RETVAL
2872
2873void
2874DESTROY (SV *sv)
2875 CODE:
2876 object_thawer *self;
2877 sv_to (sv, self);
2878 delete self;
2879
2880void
2881extract_tags (object_thawer *self)
2637 CODE: 2882 PPCODE:
2638{ 2883 while (self->kw != KW_EOF)
2639 STRLEN len; 2884 {
2640 char *buf = SvPVbyte (packet, len); 2885 PUTBACK;
2886 coroapi::cede_to_tick ();
2887 SPAGAIN;
2641 2888
2642 THIS->send_packet (buf, len); 2889 if (self->kw == KW_tag)
2643} 2890 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2644 2891
2645void 2892 self->skip ();
2646client::destroy () 2893 }
2647 2894

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