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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.125 by root, Thu Jan 4 00:53:54 2007 UTC vs.
Revision 1.288 by root, Tue May 6 18:47:32 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
42#include <EXTERN.h> 54#include <EXTERN.h>
43#include <perl.h> 55#include <perl.h>
44#include <XSUB.h> 56#include <XSUB.h>
45 57
46#include "CoroAPI.h" 58#include "CoroAPI.h"
47#include "perlxsi.c" 59#include "perlxsi.c"
48 60
49extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
50 62
51typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
53 65
54#if IVSIZE >= 8 66typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 67
68static PerlInterpreter *perl; 68static PerlInterpreter *perl;
69 69
70double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
99 127
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 128//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 129
102unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
103 131
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 132attachable::~attachable ()
116{ 133{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 134 assert (!self);
121#endif 135 assert (!cb);
136}
137
138int
139attachable::refcnt_cnt () const
140{
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
163attachable::optimise ()
164{
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
122} 169}
123 170
124// check wether the object really is dead 171// check wether the object really is dead
125void 172void
126attachable::do_check () 173attachable::do_check ()
127{ 174{
128 if (refcnt > 0) 175 if (refcnt_cnt () > 0)
129 return; 176 return;
130 177
131 // try to unborrow the refcnt from perl 178 destroy ();
132 if (flags & F_BORROWED) 179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
133 { 187 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 188 SvREFCNT_dec (cb);
189 cb = 0;
138 } 190 }
139 191
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 //TODO: call generic destroy callback
152 mortals.push_back (this); 192 mortals.push_back (this);
153} 193}
154 194
155void 195void
156attachable::destroy () 196attachable::destroy ()
158 if (destroyed ()) 198 if (destroyed ())
159 return; 199 return;
160 200
161 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
162 do_destroy (); 202 do_destroy ();
203 sever_self ();
163} 204}
164 205
206void
165void attachable::check_mortals () 207attachable::check_mortals ()
166{ 208{
167 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
168 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
169 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
170 238
171 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
172 240 if (obj->self)//D make this an assert later
173 if (obj->refcnt || obj->self)
174 { 241 {
175#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
176 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
177 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
178#endif 245#endif
179 246
247 if (obj->refcnt)
248 {
180 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
181 }//D 253 }
182 else 254 else
183 { 255 {
184 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
185 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
186 delete obj; 258 delete obj;
187 } 259 }
188 } 260 }
189} 261}
190 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
191attachable & 275attachable &
192attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
193{ 277{
194 //if (self || cb) 278 //if (self || cb)
195 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
196 280
197 attach = src.attach; 281 attach = src.attach;
198 return *this; 282 return *this;
199} 283}
200 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
201////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
202 320
203static SV * 321static SV *
204newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
205{ 323{
206 SV *sv; 324 SV *sv;
207 325
208 if (!ptr) 326 if (!ptr)
209 return &PL_sv_undef; 327 return newSV (0);
210 328
211 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
212 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
213} 331}
214 332
215static int 333static int
216attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
217{ 335{
218 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
219 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
220 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
221 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
222 //at->refcnt_chk (); 346 //at->refcnt_chk ();
223 return 0; 347 return 0;
224} 348}
225 349
227 351
228static SV * 352static SV *
229newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
230{ 354{
231 if (!obj) 355 if (!obj)
232 return &PL_sv_undef; 356 return newSV (0);
233 357
234 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
235 { 362 {
236 obj->self = newHV ();
237 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
238 364
239 // borrow the refcnt from the object 365 // now bless the object _once_
240 obj->flags |= attachable::F_BORROWED; 366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
241 obj->refcnt_dec (); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
242 } 368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
243 372
244 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
245} 378}
246 379
247static void 380static void
248clearSVptr (SV *sv) 381clearSVptr (SV *sv)
249{ 382{
275 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
276 else 409 else
277 return 0; 410 return 0;
278} 411}
279 412
280inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
281inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
282inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
283inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
284inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
285inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
286inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
295inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
296inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
297inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
298inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
299inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
300inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
301inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
302inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
303 436
304inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
305inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
306 439
307//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
308inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
309inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
310 442
311inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
312{
313 char buf[128];
314 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
315 return newSVpv (buf, 0);
316}
317 444
318inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
319inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
320inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
322inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
324inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
327inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
329inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
330inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
331inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
332inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
333inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
334inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
335inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
336inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
337inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
338inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
339inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
340inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
341 471
342inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
343inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
344 474
345template<class T> 475template<class T>
346inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
347 477
348template<int N> 478template<int N>
349inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
350 480
351inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
352inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
353inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
354inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
355inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
356 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
357inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
358{ 494{
359 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
360
361 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
362 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
363} 497}
364 498
365inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
366 500
384 break; 518 break;
385 519
386 case DT_STRING: 520 case DT_STRING:
387 { 521 {
388 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
389 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
390 } 524 }
391 break; 525 break;
392 526
393 case DT_DATA: 527 case DT_DATA:
394 { 528 {
395 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
396 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
397 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
398 } 532 }
399 break; 533 break;
400 534
401 case DT_OBJECT: 535 case DT_OBJECT:
402 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
444 va_end (ap); 578 va_end (ap);
445 579
446 return sv; 580 return sv;
447} 581}
448 582
449static SV *
450newSVcfapi (int type, ...)
451{
452 SV *sv;
453
454 va_list ap;
455 va_start (ap, type);
456
457 switch (type)
458 {
459 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
460 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
461 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
462 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
463 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
464 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
465 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
466 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
467 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
468 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
469
470 default:
471 assert (("unhandled type in newSVcfapi", 0));
472 }
473
474 va_end (ap);
475
476 return sv;
477}
478
479////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
480 584
481SV * 585SV *
482registry (attachable *ext) 586registry (attachable *ext)
483{ 587{
485 ext->cb = newAV (); 589 ext->cb = newAV ();
486 590
487 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
488} 592}
489 593
490#if 0
491void attachable::clear ()
492{
493 if (self)
494 {
495 // disconnect Perl from C, to avoid crashes
496 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
497
498 // clear the perl hash, might or might not be a good idea
499 hv_clear ((HV *)SvRV ((SV *)self));
500
501 SvREFCNT_dec (self);
502 self = 0;
503 }
504
505 if (cb)
506 {
507 SvREFCNT_dec (cb);
508 cb = 0;
509 }
510
511 attach = 0;
512}
513#endif
514
515void attachable::optimise ()
516{
517 if (self
518 && SvREFCNT (self) == 1
519 && !HvTOTALKEYS (self))
520 {
521 flags &= ~F_BORROWED;
522 refcnt_inc ();
523 SvREFCNT_dec ((SV *)self);
524 }
525}
526
527///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
528 595
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530{
531 return 0;
532}
533
534static CommArray_s rtn_cmd;
535
536static int
537runPluginCommand (object *obj, char *params)
538{
539 return -1;
540}
541
542extern "C" void *cfperl_getPluginProperty (int *type, ...)
543{
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583
584void 596void
585cfperl_init () 597cfperl_init ()
586{ 598{
599 extern char **environ;
600
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
588 perl = perl_alloc (); 602 perl = perl_alloc ();
589 perl_construct (perl); 603 perl_construct (perl);
590 604
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 606
593 char *argv[] = { 607 const char *argv[] = {
594 "", 608 settings.argv [0],
595 "-e" 609 "-e"
596 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
599 "require cf;" 613 "require cf;"
600 }; 614 };
601 615
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
603 { 618 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
606 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
607} 630}
608 631
609void cfperl_main () 632void cfperl_main ()
610{ 633{
611 dSP; 634 dSP;
618void 641void
619attachable::instantiate () 642attachable::instantiate ()
620{ 643{
621 if (attach) 644 if (attach)
622 { 645 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 647 attach = 0;
625 } 648 }
626} 649}
627 650
628void 651void
629attachable::reattach () 652attachable::reattach ()
630{ 653{
631 optimise (); 654 optimise ();
632 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
634} 657}
635 658
636static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 661# include "eventinc.h"
681} 704}
682 705
683void 706void
684global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 708{
686 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
687} 710}
688 711
689void 712void
690object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 714{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 716 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 718
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 721 }
699 722
735{ 758{
736 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
738} 761}
739 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
740bool 813bool
741attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
742{ 815{
743 data_type dt; 816 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 817
748 // callback call ordering should be: 818 // callback call ordering should be:
749 // 1. per-object callback 819 // 1. per-object callback
750 // 2. per-class object 820 // 2. per-class object
751 // 3. per-type callback 821 // 3. per-type callback
755 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
756 826
757 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 828 if (!callbacks)
759 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
760 833
761 CALL_BEGIN (3); 834 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 837
799} 872}
800 873
801SV * 874SV *
802cfperl_result (int idx) 875cfperl_result (int idx)
803{ 876{
804 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 878 if (!av)
806 return &PL_sv_undef; 879 return &PL_sv_undef;
807 880
808 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 882 if (!sv)
823{ 896{
824 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
825} 898}
826 899
827///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
828 902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
920
829void 921void
830maptile::emergency_save () 922cfperl_emergency_save ()
831{ 923{
832 CALL_BEGIN (0); 924 CALL_BEGIN (0);
833 CALL_CALL ("cf::map::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 926 CALL_END;
835} 927}
836 928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval = 0;
983 if (count) sv_to (POPs, retval);
984
985 CALL_END;
986
987 return retval;
988}
989
837maptile * 990maptile *
991find_style (const char *dirname, const char *stylename, int difficulty)
992{
993 CALL_BEGIN (3);
994 CALL_ARG (dirname);
995 CALL_ARG (stylename);
996 CALL_ARG (difficulty);
997 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
998
999 maptile *retval = 0;
1000 if (count) sv_to (POPs, retval);
1001
1002 CALL_END;
1003
1004 return retval;
1005}
1006
1007maptile *
838maptile::load_map_sync (const char *path, maptile *origin) 1008maptile::find_sync (const char *path, maptile *origin)
839{ 1009{
840 CALL_BEGIN (2); 1010 CALL_BEGIN (2);
841 CALL_ARG (path); 1011 CALL_ARG (path);
842 CALL_ARG (origin); 1012 CALL_ARG (origin);
843 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 1013 CALL_CALL ("cf::map::find_sync", G_SCALAR);
844 1014
845 maptile *retval; 1015 maptile *retval = 0;
846
847 if (count)
848 sv_to (POPs, retval); 1016 if (count) sv_to (POPs, retval);
849 else
850 retval = 0;
851 1017
852 CALL_END; 1018 CALL_END;
853 1019
854 return retval; 1020 return retval;
1021}
1022
1023maptile *
1024maptile::find_async (const char *path, maptile *origin, bool load)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (path);
1028 CALL_ARG (origin);
1029 CALL_ARG (load);
1030 CALL_CALL ("cf::map::find_async", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038}
1039
1040void
1041maptile::do_load_sync ()
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (this);
1045 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1046 CALL_END;
855} 1047}
856 1048
857void 1049void
858maptile::change_all_map_light (int change) 1050maptile::change_all_map_light (int change)
859{ 1051{
874 CALL_ARG (exit); 1066 CALL_ARG (exit);
875 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1067 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
876 CALL_END; 1068 CALL_END;
877} 1069}
878 1070
1071void
1072object::player_goto (const char *path, int x, int y)
1073{
1074 if (type != PLAYER)
1075 return;
1076
1077 CALL_BEGIN (4);
1078 CALL_ARG (this);
1079 CALL_ARG (path);
1080 CALL_ARG (x);
1081 CALL_ARG (y);
1082 CALL_CALL ("cf::object::player::goto", G_VOID);
1083 CALL_END;
1084}
1085
1086const char *
1087object::ref () const
1088{
1089 if (type == PLAYER)
1090 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1091 else
1092 return 0;
1093}
1094
1095object *
1096object::deref (const char *ref)
1097{
1098 object *retval = 0;
1099
1100 if (ref)
1101 {
1102 CALL_BEGIN (1);
1103 CALL_ARG (ref);
1104 CALL_CALL ("cf::object::deref", G_SCALAR);
1105
1106 if (count)
1107 sv_to (POPs, retval);
1108
1109 CALL_END;
1110 }
1111
1112 return retval;
1113}
1114
1115void
1116log_backtrace (const char *msg)
1117{
1118#if HAVE_BACKTRACE
1119 void *addr [20];
1120 int size = backtrace (addr, 20);
1121
1122 CALL_BEGIN (size);
1123 CALL_ARG (msg);
1124 for (int i = 0; i < size; ++i)
1125 CALL_ARG ((IV)addr [i]);
1126 CALL_CALL ("cf::_log_backtrace", G_VOID);
1127 CALL_END;
1128#endif
1129}
1130
879///////////////////////////////////////////////////////////////////////////// 1131/////////////////////////////////////////////////////////////////////////////
880 1132
881struct EventAPI *watcher_base::GEventAPI; 1133struct EVAPI *evapi::GEVAPI;
882struct CoroAPI *coroapi::GCoroAPI; 1134struct CoroAPI *coroapi::GCoroAPI;
883 1135
884int coroapi::cede_counter; 1136void coroapi::do_cede_to_tick ()
885
886static void iw_dispatch (pe_event *ev)
887{ 1137{
888 iw *w = (iw *)ev->ext_data; 1138 cede_pending = 0;
889 w->call (*w); 1139 cede ();
890} 1140}
891 1141
892void 1142void
893iw::alloc () 1143coroapi::wait_for_tick ()
894{ 1144{
895 pe = GEventAPI->new_idle (0, 0); 1145 CALL_BEGIN (0);
896 1146 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
897 pe->base.callback = (void *)iw_dispatch; 1147 CALL_END;
898 pe->base.ext_data = (void *)this;
899} 1148}
900 1149
901static void iow_dispatch (pe_event *ev)
902{
903 iow *w = (iow *)ev->ext_data;
904 w->call (*w, ((pe_ioevent *)ev)->got);
905}
906
907void 1150void
908iow::alloc () 1151coroapi::wait_for_tick_begin ()
909{ 1152{
910 pe = GEventAPI->new_io (0, 0); 1153 CALL_BEGIN (0);
911 1154 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
912 pe->base.callback = (void *)iow_dispatch; 1155 CALL_END;
913 pe->base.ext_data = (void *)this;
914
915 pe->fd = -1;
916 pe->poll = 0;
917}
918
919void
920iow::fd (int fd)
921{
922 pe->fd = fd;
923}
924
925int
926iow::poll ()
927{
928 return pe->poll;
929} 1156}
930 1157
931void 1158void
932iow::poll (int events) 1159iow::poll (int events)
933{ 1160{
934 if (pe->poll != events) 1161 if (events != this->events)
935 { 1162 {
1163 int active = ev_is_active ((ev_io *)this);
936 if (pe->poll) stop (); 1164 if (active) stop ();
937 pe->poll = events; 1165 ev_io_set ((ev_io *)this, fd, events);
938 if (pe->poll) start (); 1166 if (active) start ();
939 } 1167 }
940} 1168}
941 1169
942void 1170void
943_connect_to_perl () 1171_connect_to_perl ()
944{ 1172{
945 stash_cf = gv_stashpv ("cf" , 1); 1173 stash_cf = gv_stashpv ("cf", 1);
946 1174
947 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1175 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
948 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1176 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
949 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1177 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
950 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1178 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
952 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1180 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
953 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1181 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
954 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1182 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
955 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1183 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
956 1184
957 sv_runtime = get_sv ("cf::RUNTIME", 1); 1185 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
958 sv_upgrade (sv_runtime, SVt_NV); 1186 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1187 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1188 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
959 1189
960 cb_global = get_av ("cf::CB_GLOBAL", 1); 1190 cb_global = get_av ("cf::CB_GLOBAL", 1);
961 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1191 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
962 cb_object = get_av ("cf::CB_OBJECT", 1); 1192 cb_object = get_av ("cf::CB_OBJECT", 1);
963 cb_player = get_av ("cf::CB_PLAYER", 1); 1193 cb_player = get_av ("cf::CB_PLAYER", 1);
968 1198
969MODULE = cf PACKAGE = cf PREFIX = cf_ 1199MODULE = cf PACKAGE = cf PREFIX = cf_
970 1200
971BOOT: 1201BOOT:
972{ 1202{
1203 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1204 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1205
973 _connect_to_perl (); 1206 _connect_to_perl ();
974 1207
975 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
976 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
977
978 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1208 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1209
1210 //{
1211 // require_pv ("Time::HiRes");
1212 //
1213 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1214 // if (!svp) croak ("Time::HiRes is required");
1215 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1216 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1217 //}
979 1218
980 static const struct { 1219 static const struct {
981 const char *name; 1220 const char *name;
982 IV iv; 1221 IV iv;
983 } *civ, const_iv[] = { 1222 } *civ, const_iv[] = {
984# define const_iv(name) { # name, (IV)name }, 1223# define const_iv(name) { # name, (IV)name },
985 const_iv (llevError) 1224 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
986 const_iv (llevInfo) 1225 const_iv (logBacktrace)
987 const_iv (llevDebug) 1226
988 const_iv (llevMonster) 1227 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1228
1229 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
989 1230
990 const_iv (MAX_TIME) 1231 const_iv (MAX_TIME)
991 const_iv (PLAYER)
992 const_iv (TRANSPORT)
993 const_iv (ROD)
994 const_iv (TREASURE)
995 const_iv (POTION)
996 const_iv (FOOD)
997 const_iv (POISON)
998 const_iv (BOOK)
999 const_iv (CLOCK) 1232 const_iv (MAXSOCKBUF)
1000 const_iv (ARROW) 1233
1001 const_iv (BOW)
1002 const_iv (WEAPON)
1003 const_iv (ARMOUR)
1004 const_iv (PEDESTAL)
1005 const_iv (ALTAR)
1006 const_iv (LOCKED_DOOR)
1007 const_iv (SPECIAL_KEY)
1008 const_iv (MAP)
1009 const_iv (DOOR)
1010 const_iv (KEY)
1011 const_iv (TIMED_GATE)
1012 const_iv (TRIGGER)
1013 const_iv (GRIMREAPER)
1014 const_iv (MAGIC_EAR)
1015 const_iv (TRIGGER_BUTTON)
1016 const_iv (TRIGGER_ALTAR)
1017 const_iv (TRIGGER_PEDESTAL)
1018 const_iv (SHIELD)
1019 const_iv (HELMET)
1020 const_iv (HORN)
1021 const_iv (MONEY)
1022 const_iv (CLASS)
1023 const_iv (GRAVESTONE)
1024 const_iv (AMULET)
1025 const_iv (PLAYERMOVER)
1026 const_iv (TELEPORTER)
1027 const_iv (CREATOR)
1028 const_iv (SKILL)
1029 const_iv (EARTHWALL)
1030 const_iv (GOLEM)
1031 const_iv (THROWN_OBJ)
1032 const_iv (BLINDNESS)
1033 const_iv (GOD)
1034 const_iv (DETECTOR)
1035 const_iv (TRIGGER_MARKER)
1036 const_iv (DEAD_OBJECT)
1037 const_iv (DRINK)
1038 const_iv (MARKER)
1039 const_iv (HOLY_ALTAR)
1040 const_iv (PLAYER_CHANGER)
1041 const_iv (BATTLEGROUND)
1042 const_iv (PEACEMAKER)
1043 const_iv (GEM)
1044 const_iv (FIREWALL)
1045 const_iv (ANVIL)
1046 const_iv (CHECK_INV)
1047 const_iv (MOOD_FLOOR) 1234 const_iv (NUM_BODY_LOCATIONS)
1048 const_iv (EXIT) 1235 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1049 const_iv (ENCOUNTER) 1236 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1050 const_iv (SHOP_FLOOR) 1237 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1051 const_iv (SHOP_MAT) 1238 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1052 const_iv (RING) 1239 const_iv (body_wrist) const_iv (body_waist)
1053 const_iv (FLOOR)
1054 const_iv (FLESH)
1055 const_iv (INORGANIC)
1056 const_iv (SKILL_TOOL)
1057 const_iv (LIGHTER)
1058 const_iv (BUILDABLE_WALL)
1059 const_iv (MISC_OBJECT)
1060 const_iv (LAMP)
1061 const_iv (DUPLICATOR)
1062 const_iv (SPELLBOOK)
1063 const_iv (CLOAK)
1064 const_iv (SPINNER)
1065 const_iv (GATE)
1066 const_iv (BUTTON)
1067 const_iv (CF_HANDLE)
1068 const_iv (HOLE)
1069 const_iv (TRAPDOOR)
1070 const_iv (SIGN)
1071 const_iv (BOOTS)
1072 const_iv (GLOVES)
1073 const_iv (SPELL)
1074 const_iv (SPELL_EFFECT)
1075 const_iv (CONVERTER)
1076 const_iv (BRACERS)
1077 const_iv (POISONING)
1078 const_iv (SAVEBED)
1079 const_iv (WAND)
1080 const_iv (SCROLL)
1081 const_iv (DIRECTOR)
1082 const_iv (GIRDLE)
1083 const_iv (FORCE)
1084 const_iv (POTION_EFFECT)
1085 const_iv (EVENT_CONNECTOR)
1086 const_iv (CLOSE_CON)
1087 const_iv (CONTAINER)
1088 const_iv (ARMOUR_IMPROVER)
1089 const_iv (WEAPON_IMPROVER)
1090 const_iv (SKILLSCROLL)
1091 const_iv (DEEP_SWAMP)
1092 const_iv (IDENTIFY_ALTAR)
1093 const_iv (MENU)
1094 const_iv (RUNE)
1095 const_iv (TRAP)
1096 const_iv (POWER_CRYSTAL)
1097 const_iv (CORPSE)
1098 const_iv (DISEASE)
1099 const_iv (SYMPTOM)
1100 const_iv (BUILDER)
1101 const_iv (MATERIAL)
1102 const_iv (ITEM_TRANSFORMER)
1103 1240
1104 const_iv (NUM_SUBTYPES) 1241 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1242 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1243 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1244 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1245 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1246 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1247 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1248 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1249 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1250 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1251 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1252 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1253 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1254 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1255 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1256 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1257 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1258 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1259 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1260 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1261 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1262 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1263 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1264 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1265 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1266 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1267 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1268 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1105 1269
1106 const_iv (ST_BD_BUILD) 1270 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1107 const_iv (ST_BD_REMOVE)
1108 1271
1109 const_iv (ST_MAT_FLOOR) 1272 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1110 const_iv (ST_MAT_WALL) 1273 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1111 const_iv (ST_MAT_ITEM)
1112 1274
1113 const_iv (AT_PHYSICAL) 1275 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1114 const_iv (AT_MAGIC) 1276 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1115 const_iv (AT_FIRE) 1277 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1116 const_iv (AT_ELECTRICITY) 1278 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1117 const_iv (AT_COLD) 1279 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1118 const_iv (AT_CONFUSION) 1280 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1119 const_iv (AT_ACID) 1281 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1120 const_iv (AT_DRAIN)
1121 const_iv (AT_WEAPONMAGIC)
1122 const_iv (AT_GHOSTHIT)
1123 const_iv (AT_POISON)
1124 const_iv (AT_SLOW)
1125 const_iv (AT_PARALYZE)
1126 const_iv (AT_TURN_UNDEAD)
1127 const_iv (AT_FEAR)
1128 const_iv (AT_CANCELLATION)
1129 const_iv (AT_DEPLETE)
1130 const_iv (AT_DEATH)
1131 const_iv (AT_CHAOS)
1132 const_iv (AT_COUNTERSPELL)
1133 const_iv (AT_GODPOWER)
1134 const_iv (AT_HOLYWORD)
1135 const_iv (AT_BLIND)
1136 const_iv (AT_INTERNAL)
1137 const_iv (AT_LIFE_STEALING)
1138 const_iv (AT_DISEASE)
1139 1282
1140 const_iv (WEAP_HIT) 1283 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1141 const_iv (WEAP_SLASH) 1284 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1142 const_iv (WEAP_PIERCE)
1143 const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLICE)
1145 const_iv (WEAP_STAB)
1146 const_iv (WEAP_WHIP)
1147 const_iv (WEAP_CRUSH)
1148 const_iv (WEAP_BLUD) 1285 const_iv (WEAP_BLUD)
1149 1286
1150 const_iv (FLAG_ALIVE) 1287 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1151 const_iv (FLAG_WIZ) 1288 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1152 const_iv (FLAG_REMOVED) 1289 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1290 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1291 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1292 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1293 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1294 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1295 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1296 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1297 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1298 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1299 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1300 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1301 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1302 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1303 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1304 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1305 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1306 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1307 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1309 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1310 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1311 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1312 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1313
1314 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1315 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1316 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1317 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1318 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1319 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1320
1321 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1322 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1323
1324 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1325
1326 const_iv (SP_RAISE_DEAD)
1153 const_iv (FLAG_FREED) 1327 const_iv (SP_RUNE)
1154 const_iv (FLAG_WAS_WIZ) 1328 const_iv (SP_MAKE_MARK)
1155 const_iv (FLAG_APPLIED) 1329 const_iv (SP_BOLT)
1156 const_iv (FLAG_UNPAID) 1330 const_iv (SP_BULLET)
1157 const_iv (FLAG_USE_SHIELD) 1331 const_iv (SP_EXPLOSION)
1158 const_iv (FLAG_NO_PICK) 1332 const_iv (SP_CONE)
1159 const_iv (FLAG_ANIMATE) 1333 const_iv (SP_BOMB)
1160 const_iv (FLAG_MONSTER) 1334 const_iv (SP_WONDER)
1161 const_iv (FLAG_FRIENDLY) 1335 const_iv (SP_SMITE)
1162 const_iv (FLAG_GENERATOR) 1336 const_iv (SP_MAGIC_MISSILE)
1163 const_iv (FLAG_IS_THROWN) 1337 const_iv (SP_SUMMON_GOLEM)
1164 const_iv (FLAG_AUTO_APPLY) 1338 const_iv (SP_DIMENSION_DOOR)
1165 const_iv (FLAG_PLAYER_SOLD) 1339 const_iv (SP_MAGIC_MAPPING)
1340 const_iv (SP_MAGIC_WALL)
1341 const_iv (SP_DESTRUCTION)
1342 const_iv (SP_PERCEIVE_SELF)
1343 const_iv (SP_WORD_OF_RECALL)
1166 const_iv (FLAG_SEE_INVISIBLE) 1344 const_iv (SP_INVISIBLE)
1167 const_iv (FLAG_CAN_ROLL)
1168 const_iv (FLAG_OVERLAY_FLOOR)
1169 const_iv (FLAG_IS_TURNABLE)
1170 const_iv (FLAG_IS_USED_UP)
1171 const_iv (FLAG_IDENTIFIED)
1172 const_iv (FLAG_REFLECTING)
1173 const_iv (FLAG_CHANGING)
1174 const_iv (FLAG_SPLITTING)
1175 const_iv (FLAG_HITBACK)
1176 const_iv (FLAG_STARTEQUIP)
1177 const_iv (FLAG_BLOCKSVIEW)
1178 const_iv (FLAG_UNDEAD)
1179 const_iv (FLAG_SCARED)
1180 const_iv (FLAG_UNAGGRESSIVE)
1181 const_iv (FLAG_REFL_MISSILE)
1182 const_iv (FLAG_REFL_SPELL)
1183 const_iv (FLAG_NO_MAGIC)
1184 const_iv (FLAG_NO_FIX_PLAYER)
1185 const_iv (FLAG_IS_LIGHTABLE)
1186 const_iv (FLAG_TEAR_DOWN)
1187 const_iv (FLAG_RUN_AWAY)
1188 const_iv (FLAG_PICK_UP)
1189 const_iv (FLAG_UNIQUE)
1190 const_iv (FLAG_NO_DROP)
1191 const_iv (FLAG_WIZCAST)
1192 const_iv (FLAG_CAST_SPELL)
1193 const_iv (FLAG_USE_SCROLL)
1194 const_iv (FLAG_USE_RANGE)
1195 const_iv (FLAG_USE_BOW)
1196 const_iv (FLAG_USE_ARMOUR)
1197 const_iv (FLAG_USE_WEAPON)
1198 const_iv (FLAG_USE_RING)
1199 const_iv (FLAG_READY_RANGE)
1200 const_iv (FLAG_READY_BOW)
1201 const_iv (FLAG_XRAYS)
1202 const_iv (FLAG_NO_APPLY)
1203 const_iv (FLAG_IS_FLOOR)
1204 const_iv (FLAG_LIFESAVE)
1205 const_iv (FLAG_NO_STRENGTH)
1206 const_iv (FLAG_SLEEP)
1207 const_iv (FLAG_STAND_STILL)
1208 const_iv (FLAG_RANDOM_MOVE)
1209 const_iv (FLAG_ONLY_ATTACK)
1210 const_iv (FLAG_CONFUSED)
1211 const_iv (FLAG_STEALTH)
1212 const_iv (FLAG_WIZPASS)
1213 const_iv (FLAG_IS_LINKED)
1214 const_iv (FLAG_CURSED)
1215 const_iv (FLAG_DAMNED)
1216 const_iv (FLAG_SEE_ANYWHERE)
1217 const_iv (FLAG_KNOWN_MAGICAL)
1218 const_iv (FLAG_KNOWN_CURSED)
1219 const_iv (FLAG_CAN_USE_SKILL)
1220 const_iv (FLAG_BEEN_APPLIED)
1221 const_iv (FLAG_READY_SCROLL)
1222 const_iv (FLAG_USE_ROD)
1223 const_iv (FLAG_USE_HORN)
1224 const_iv (FLAG_MAKE_INVIS)
1225 const_iv (FLAG_INV_LOCKED)
1226 const_iv (FLAG_IS_WOODED)
1227 const_iv (FLAG_IS_HILLY)
1228 const_iv (FLAG_READY_SKILL)
1229 const_iv (FLAG_READY_WEAPON)
1230 const_iv (FLAG_NO_SKILL_IDENT)
1231 const_iv (FLAG_BLIND)
1232 const_iv (FLAG_SEE_IN_DARK)
1233 const_iv (FLAG_IS_CAULDRON)
1234 const_iv (FLAG_NO_STEAL)
1235 const_iv (FLAG_ONE_HIT)
1236 const_iv (FLAG_CLIENT_SENT)
1237 const_iv (FLAG_BERSERK)
1238 const_iv (FLAG_NEUTRAL)
1239 const_iv (FLAG_NO_ATTACK)
1240 const_iv (FLAG_NO_DAMAGE)
1241 const_iv (FLAG_OBJ_ORIGINAL)
1242 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1243 const_iv (FLAG_ACTIVATE_ON_PUSH)
1244 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1245 const_iv (FLAG_IS_WATER)
1246 const_iv (FLAG_CONTENT_ON_GEN)
1247 const_iv (FLAG_IS_A_TEMPLATE)
1248 const_iv (FLAG_IS_BUILDABLE)
1249
1250 const_iv (NDI_BLACK)
1251 const_iv (NDI_WHITE)
1252 const_iv (NDI_NAVY)
1253 const_iv (NDI_RED)
1254 const_iv (NDI_ORANGE)
1255 const_iv (NDI_BLUE)
1256 const_iv (NDI_DK_ORANGE)
1257 const_iv (NDI_GREEN)
1258 const_iv (NDI_LT_GREEN)
1259 const_iv (NDI_GREY)
1260 const_iv (NDI_BROWN)
1261 const_iv (NDI_GOLD)
1262 const_iv (NDI_TAN)
1263 const_iv (NDI_MAX_COLOR)
1264 const_iv (NDI_COLOR_MASK)
1265 const_iv (NDI_UNIQUE)
1266 const_iv (NDI_ALL)
1267
1268 const_iv (UPD_LOCATION)
1269 const_iv (UPD_FLAGS)
1270 const_iv (UPD_WEIGHT)
1271 const_iv (UPD_FACE)
1272 const_iv (UPD_NAME)
1273 const_iv (UPD_ANIM)
1274 const_iv (UPD_ANIMSPEED)
1275 const_iv (UPD_NROF) 1345 const_iv (SP_PROBE)
1276
1277 const_iv (UPD_SP_MANA) 1346 const_iv (SP_HEALING)
1278 const_iv (UPD_SP_GRACE) 1347 const_iv (SP_CREATE_FOOD)
1279 const_iv (UPD_SP_DAMAGE) 1348 const_iv (SP_EARTH_TO_DUST)
1280 1349 const_iv (SP_CHANGE_ABILITY)
1281 const_iv (F_APPLIED) 1350 const_iv (SP_BLESS)
1282 const_iv (F_LOCATION)
1283 const_iv (F_UNPAID)
1284 const_iv (F_MAGIC)
1285 const_iv (F_CURSED) 1351 const_iv (SP_CURSE)
1352 const_iv (SP_SUMMON_MONSTER)
1353 const_iv (SP_CHARGING)
1354 const_iv (SP_POLYMORPH)
1355 const_iv (SP_ALCHEMY)
1356 const_iv (SP_REMOVE_CURSE)
1357 const_iv (SP_IDENTIFY)
1358 const_iv (SP_DETECTION)
1359 const_iv (SP_MOOD_CHANGE)
1360 const_iv (SP_MOVING_BALL)
1286 const_iv (F_DAMNED) 1361 const_iv (SP_SWARM)
1362 const_iv (SP_CHANGE_MANA)
1287 const_iv (F_OPEN) 1363 const_iv (SP_DISPEL_RUNE)
1288 const_iv (F_NOPICK) 1364 const_iv (SP_CREATE_MISSILE)
1365 const_iv (SP_CONSECRATE)
1366 const_iv (SP_ANIMATE_WEAPON)
1367 const_iv (SP_LIGHT)
1368 const_iv (SP_CHANGE_MAP_LIGHT)
1369 const_iv (SP_FAERY_FIRE)
1370 const_iv (SP_CAUSE_DISEASE)
1371 const_iv (SP_AURA)
1372 const_iv (SP_TOWN_PORTAL)
1373 const_iv (SP_PARTY_SPELL)
1374
1375 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1376 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1289 const_iv (F_LOCKED) 1377 const_iv (F_LOCKED)
1290 1378
1291 const_iv (F_BUY) 1379 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1292 const_iv (F_SHOP)
1293 const_iv (F_SELL)
1294 1380
1295 const_iv (P_BLOCKSVIEW) 1381 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1296 const_iv (P_PLAYER) 1382 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1297 const_iv (P_NO_MAGIC)
1298 const_iv (P_IS_ALIVE)
1299 const_iv (P_NO_CLERIC)
1300 const_iv (P_OUT_OF_MAP)
1301 const_iv (P_NEW_MAP)
1302 const_iv (P_UPTODATE)
1303 1383
1304 const_iv (UP_OBJ_INSERT) 1384 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1305 const_iv (UP_OBJ_REMOVE)
1306 const_iv (UP_OBJ_CHANGE)
1307 const_iv (UP_OBJ_FACE)
1308 1385
1309 const_iv (INS_NO_MERGE) 1386 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1310 const_iv (INS_ABOVE_FLOOR_ONLY)
1311 const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ON_TOP)
1313 const_iv (INS_BELOW_ORIGINATOR) 1387 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1314 const_iv (INS_MAP_LOAD)
1315 1388
1316 const_iv (WILL_APPLY_HANDLE) 1389 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1317 const_iv (WILL_APPLY_TREASURE) 1390 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1318 const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_DOOR)
1320 const_iv (WILL_APPLY_FOOD)
1321 1391
1322 const_iv (SAVE_MODE) 1392 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1323 const_iv (SAVE_DIR_MODE)
1324 1393
1325 const_iv (M_PAPER) 1394 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1326 const_iv (M_IRON) 1395 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1327 const_iv (M_GLASS) 1396 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1328 const_iv (M_LEATHER) 1397 const_iv (M_ICE) const_iv (M_SPECIAL)
1329 const_iv (M_WOOD)
1330 const_iv (M_ORGANIC)
1331 const_iv (M_STONE)
1332 const_iv (M_CLOTH)
1333 const_iv (M_ADAMANT)
1334 const_iv (M_LIQUID)
1335 const_iv (M_SOFT_METAL)
1336 const_iv (M_BONE)
1337 const_iv (M_ICE)
1338 const_iv (M_SPECIAL)
1339 1398
1340 const_iv (SK_EXP_ADD_SKILL) 1399 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1341 const_iv (SK_EXP_TOTAL) 1400 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1342 const_iv (SK_EXP_NONE)
1343 const_iv (SK_SUBTRACT_SKILL_EXP)
1344 const_iv (SK_EXP_SKILL_ONLY)
1345 1401
1346 const_iv (SK_LOCKPICKING) 1402 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1347 const_iv (SK_HIDING) 1403 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1348 const_iv (SK_SMITHERY) 1404 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1349 const_iv (SK_BOWYER) 1405 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1350 const_iv (SK_JEWELER) 1406 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1351 const_iv (SK_ALCHEMY) 1407 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1352 const_iv (SK_STEALING) 1408 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1353 const_iv (SK_LITERACY) 1409 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1354 const_iv (SK_BARGAINING) 1410 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1355 const_iv (SK_JUMPING) 1411 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1356 const_iv (SK_DET_MAGIC)
1357 const_iv (SK_ORATORY)
1358 const_iv (SK_SINGING)
1359 const_iv (SK_DET_CURSE)
1360 const_iv (SK_FIND_TRAPS)
1361 const_iv (SK_MEDITATION)
1362 const_iv (SK_PUNCHING)
1363 const_iv (SK_FLAME_TOUCH)
1364 const_iv (SK_KARATE)
1365 const_iv (SK_CLIMBING)
1366 const_iv (SK_WOODSMAN)
1367 const_iv (SK_INSCRIPTION)
1368 const_iv (SK_ONE_HANDED_WEAPON)
1369 const_iv (SK_MISSILE_WEAPON)
1370 const_iv (SK_THROWING)
1371 const_iv (SK_USE_MAGIC_ITEM)
1372 const_iv (SK_DISARM_TRAPS)
1373 const_iv (SK_SET_TRAP)
1374 const_iv (SK_THAUMATURGY)
1375 const_iv (SK_PRAYING)
1376 const_iv (SK_CLAWING)
1377 const_iv (SK_LEVITATION)
1378 const_iv (SK_SUMMONING)
1379 const_iv (SK_PYROMANCY)
1380 const_iv (SK_EVOCATION)
1381 const_iv (SK_SORCERY)
1382 const_iv (SK_TWO_HANDED_WEAPON)
1383 const_iv (SK_SPARK_TOUCH)
1384 const_iv (SK_SHIVER)
1385 const_iv (SK_ACID_SPLASH)
1386 const_iv (SK_POISON_NAIL) 1412 const_iv (SK_POISON_NAIL)
1387 1413
1388 const_iv (SOUND_NEW_PLAYER) 1414 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1389 const_iv (SOUND_FIRE_ARROW) 1415 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1390 const_iv (SOUND_LEARN_SPELL) 1416 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1391 const_iv (SOUND_FUMBLE_SPELL) 1417 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1392 const_iv (SOUND_WAND_POOF) 1418 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1393 const_iv (SOUND_OPEN_DOOR) 1419 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1394 const_iv (SOUND_PUSH_PLAYER)
1395 const_iv (SOUND_PLAYER_HITS1)
1396 const_iv (SOUND_PLAYER_HITS2)
1397 const_iv (SOUND_PLAYER_HITS3)
1398 const_iv (SOUND_PLAYER_HITS4)
1399 const_iv (SOUND_PLAYER_IS_HIT1)
1400 const_iv (SOUND_PLAYER_IS_HIT2)
1401 const_iv (SOUND_PLAYER_IS_HIT3)
1402 const_iv (SOUND_PLAYER_KILLS)
1403 const_iv (SOUND_PET_IS_KILLED)
1404 const_iv (SOUND_PLAYER_DIES)
1405 const_iv (SOUND_OB_EVAPORATE)
1406 const_iv (SOUND_OB_EXPLODE)
1407 const_iv (SOUND_CLOCK)
1408 const_iv (SOUND_TURN_HANDLE)
1409 const_iv (SOUND_FALL_HOLE)
1410 const_iv (SOUND_DRINK_POISON)
1411 const_iv (SOUND_CAST_SPELL_0)
1412 1420
1413 const_iv (PREFER_LOW) 1421 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1414 const_iv (PREFER_HIGH)
1415 1422
1416 const_iv (ATNR_PHYSICAL) 1423 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1417 const_iv (ATNR_MAGIC) 1424 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1418 const_iv (ATNR_FIRE) 1425 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1419 const_iv (ATNR_ELECTRICITY) 1426 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1420 const_iv (ATNR_COLD) 1427 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1421 const_iv (ATNR_CONFUSION) 1428 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1422 const_iv (ATNR_ACID) 1429 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1423 const_iv (ATNR_DRAIN)
1424 const_iv (ATNR_WEAPONMAGIC)
1425 const_iv (ATNR_GHOSTHIT)
1426 const_iv (ATNR_POISON)
1427 const_iv (ATNR_SLOW)
1428 const_iv (ATNR_PARALYZE)
1429 const_iv (ATNR_TURN_UNDEAD)
1430 const_iv (ATNR_FEAR)
1431 const_iv (ATNR_CANCELLATION)
1432 const_iv (ATNR_DEPLETE)
1433 const_iv (ATNR_DEATH)
1434 const_iv (ATNR_CHAOS)
1435 const_iv (ATNR_COUNTERSPELL)
1436 const_iv (ATNR_GODPOWER)
1437 const_iv (ATNR_HOLYWORD)
1438 const_iv (ATNR_BLIND)
1439 const_iv (ATNR_INTERNAL)
1440 const_iv (ATNR_LIFE_STEALING)
1441 const_iv (ATNR_DISEASE)
1442 1430
1443 const_iv (MAP_FLUSH) 1431 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1444 const_iv (MAP_PLAYER_UNIQUE)
1445 const_iv (MAP_BLOCK)
1446 const_iv (MAP_STYLE) 1432 const_iv (MAP_INACTIVE)
1447 const_iv (MAP_OVERLAY)
1448 1433
1449 const_iv (MAP_IN_MEMORY) 1434 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1450 const_iv (MAP_SWAPPED) 1435 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1451 const_iv (MAP_LOADING)
1452 const_iv (MAP_SAVING)
1453 1436
1454 const_iv (KLASS_ATTACHABLE) 1437 const_iv (VERSION_CS) const_iv (VERSION_SC)
1455 const_iv (KLASS_GLOBAL)
1456 const_iv (KLASS_OBJECT)
1457 const_iv (KLASS_CLIENT)
1458 const_iv (KLASS_PLAYER)
1459 const_iv (KLASS_MAP)
1460 1438
1461 const_iv (CS_QUERY_YESNO) 1439 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1462 const_iv (CS_QUERY_SINGLECHAR)
1463 const_iv (CS_QUERY_HIDEINPUT)
1464 1440
1465 const_iv (ST_DEAD) 1441 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1466 const_iv (ST_SETUP)
1467 const_iv (ST_PLAYING)
1468 const_iv (ST_CUSTOM)
1469 1442
1470 const_iv (ST_CHANGE_CLASS) 1443 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1471 const_iv (ST_CONFIRM_QUIT)
1472 const_iv (ST_GET_PARTY_PASSWORD)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1444
1478 // random map generator 1445 // random map generator
1479 const_iv (LAYOUT_NONE) 1446 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1447 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1448
1487 const_iv (RMOPT_RANDOM) 1449 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1450 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1451 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1452
1497 const_iv (SYMMETRY_RANDOM) 1453 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1454 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1455
1500 const_iv (SYMMETRY_Y) 1456 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1457 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1458
1459 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1460 const_iv (FT_RSRC) const_iv (FT_NUM)
1502 }; 1461 };
1503 1462
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1463 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1464 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1465
1527 } 1486 }
1528} 1487}
1529 1488
1530void _connect_to_perl () 1489void _connect_to_perl ()
1531 1490
1491void _recalc_want ()
1492
1532void _global_reattach () 1493void _global_reattach ()
1533 CODE: 1494 CODE:
1534{ 1495{
1535 // reattach to all attachable objects in the game. 1496 // reattach to all attachable objects in the game.
1536 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1497 for_all_clients (ns)
1537 (*i)->reattach (); 1498 ns->reattach ();
1538 1499
1539 for_all_players (pl) 1500 for_all_objects (op)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for (object *op = object::first; op; op = op->next)
1547 op->reattach (); 1501 op->reattach ();
1548} 1502}
1549 1503
1504# support function for map-world.ext
1505void _quantise (SV *data_sv, SV *plt_sv)
1506 CODE:
1507{
1508 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1509 croak ("_quantise called with invalid agruments");
1510
1511 plt_sv = SvRV (plt_sv);
1512 SV **plt = AvARRAY (plt_sv);
1513 int plt_count = AvFILL (plt_sv) + 1;
1514
1515 STRLEN len;
1516 char *data = SvPVbyte (data_sv, len);
1517 char *dst = data;
1518
1519 while (len >= 3)
1520 {
1521 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1522 {
1523 char *val = SvPVX (*val_sv);
1524
1525 if (val [0] == data [0]
1526 && val [1] == data [1]
1527 && val [2] == data [2])
1528 {
1529 *dst++ = val [3];
1530 goto next;
1531 }
1532 }
1533
1534 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1535 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1536 dst - SvPVX (data_sv), len);
1537
1538 next:
1539 data += 3;
1540 len -= 3;
1541 }
1542
1543 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1544}
1545
1546void evthread_start (int aiofd)
1547
1548void cede_to_tick ()
1549 CODE:
1550 coroapi::cede_to_tick ();
1551
1552NV till_tick ()
1553 CODE:
1554 RETVAL = SvNVX (sv_next_tick) - now ();
1555 OUTPUT:
1556 RETVAL
1557
1558int tick_inhibit ()
1559 CODE:
1560 RETVAL = tick_inhibit;
1561 OUTPUT:
1562 RETVAL
1563
1564void tick_inhibit_inc ()
1565 CODE:
1566 ++tick_inhibit;
1567
1568void tick_inhibit_dec ()
1569 CODE:
1570 if (!--tick_inhibit)
1571 if (tick_pending)
1572 {
1573 ev_async_send (EV_DEFAULT, &tick_watcher);
1574 coroapi::cede ();
1575 }
1576
1577void server_tick ()
1578 CODE:
1579{
1580 NOW = ev_now (EV_DEFAULT);
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1583 runtime = SvNVX (sv_runtime);
1584
1585 server_tick ();
1586
1587 NOW = ev_time ();
1588 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1589 runtime += TICK;
1590 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1591}
1592
1550NV floor (NV x) 1593NV floor (NV x)
1551 1594
1552NV ceil (NV x) 1595NV ceil (NV x)
1553 1596
1554void server_tick () 1597NV rndm (...)
1598 ALIAS:
1599 rmg_rndm = 1
1555 CODE: 1600 CODE:
1556 runtime = SvNVx (sv_runtime); 1601{
1557 server_tick (); 1602 rand_gen &gen = ix ? rmg_rndm : rndm;
1603 switch (items)
1604 {
1605 case 0: RETVAL = gen (); break;
1606 case 1: RETVAL = gen (SvUV (ST (0))); break;
1607 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1608 default: croak ("cf::rndm requires none, one or two parameters."); break;
1609 }
1610}
1611 OUTPUT:
1612 RETVAL
1558 1613
1614NV clamp (NV value, NV min_value, NV max_value)
1615 CODE:
1616 RETVAL = clamp (value, min_value, max_value);
1617 OUTPUT:
1618 RETVAL
1619
1620NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1621 CODE:
1622 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1623 OUTPUT:
1624 RETVAL
1625
1626void weaken (...)
1627 PROTOTYPE: @
1628 CODE:
1629 while (items > 0)
1630 sv_rvweaken (ST (--items));
1631
1559void 1632void
1560LOG (int level, char *msg) 1633log_backtrace (utf8_string msg)
1634
1635void
1636LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1637 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1638 C_ARGS: flags, "%s", msg
1563 1639
1564char *path_combine (char *base, char *path) 1640octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1641 PROTOTYPE: $$
1566 1642
1567char *path_combine_and_normalize (char *base, char *path) 1643octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1569 1645
1570const char *
1571get_maps_directory (char *path)
1572 PROTOTYPE: $
1573 ALIAS: maps_directory = 0
1574 CODE:
1575 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL
1577
1578void 1646void
1579sub_generation_inc () 1647sub_generation_inc ()
1580 CODE: 1648 CODE:
1581 PL_sub_generation++; 1649 PL_sub_generation++;
1582 1650
1583char * 1651const_octet_string
1584mapdir () 1652mapdir ()
1585 PROTOTYPE: 1653 PROTOTYPE:
1586 ALIAS: 1654 ALIAS:
1587 mapdir = 0 1655 mapdir = 0
1588 uniquedir = 1 1656 uniquedir = 1
1604 } 1672 }
1605 OUTPUT: RETVAL 1673 OUTPUT: RETVAL
1606 1674
1607void abort () 1675void abort ()
1608 1676
1677void reset_signals ()
1678
1679void fork_abort (const_octet_string cause = "cf::fork_abort")
1680
1681void cleanup (const_octet_string cause, bool make_core = false)
1682
1609void emergency_save () 1683void emergency_save ()
1610 1684
1611void _exit (int status = 0) 1685void _exit (int status = EXIT_SUCCESS)
1612 1686
1613#if _POSIX_MEMLOCK 1687#if _POSIX_MEMLOCK
1614 1688
1615int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1689int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1690 INIT:
1691#if __GLIBC__
1692 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1693#endif
1616 1694
1617int munlockall () 1695int munlockall ()
1618 1696
1619#endif 1697#endif
1620 1698
1699int
1700malloc_trim (IV pad = 0)
1701
1702void
1703mallinfo ()
1704 PPCODE:
1705{
1706#if __GLIBC__
1707 struct mallinfo mai = mallinfo ();
1708 EXTEND (SP, 10*2);
1709 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1710 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1711 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1712 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1713 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1714 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1715 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1716 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1717 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1718 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1719#endif
1720 EXTEND (SP, 2*2);
1721 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1722 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1723 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1724}
1725
1621int find_animation (char *text) 1726int find_animation (utf8_string text)
1622 PROTOTYPE: $ 1727 PROTOTYPE: $
1623 1728
1624int random_roll (int min, int max, object *op, int goodbad); 1729int random_roll (int min, int max, object *op, int goodbad);
1625 1730
1626const char *cost_string_from_value(uint64 cost, int approx = 0) 1731const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1627 1732
1628int 1733int
1629exp_to_level (val64 exp) 1734exp_to_level (val64 exp)
1630 CODE: 1735 CODE:
1631{ 1736{
1662 RETVAL = newSVpv (resist_plus[atnr], 0); 1767 RETVAL = newSVpv (resist_plus[atnr], 0);
1663 else 1768 else
1664 XSRETURN_UNDEF; 1769 XSRETURN_UNDEF;
1665 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1666 1771
1772UUID
1773uuid_cur ()
1774 CODE:
1775 RETVAL = UUID::cur;
1776 OUTPUT:
1777 RETVAL
1778
1779UUID
1780uuid_gen ()
1781 CODE:
1782 RETVAL = UUID::gen ();
1783 OUTPUT:
1784 RETVAL
1785
1786val64
1787uuid_seq (UUID uuid)
1788 CODE:
1789 RETVAL = uuid.seq;
1790 OUTPUT:
1791 RETVAL
1792
1793UUID
1794uuid_str (val64 seq)
1795 CODE:
1796 RETVAL.seq = seq;
1797 OUTPUT:
1798 RETVAL
1799
1800void
1801coin_names ()
1802 PPCODE:
1803 EXTEND (SP, NUM_COINS);
1804 for (int i = 0; i < NUM_COINS; ++i)
1805 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1806
1807void
1808coin_archetypes ()
1809 PPCODE:
1810 EXTEND (SP, NUM_COINS);
1811 for (int i = 0; i < NUM_COINS; ++i)
1812 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1813
1814bool
1815load_resource_file_ (octet_string filename)
1816
1817void
1818fix_weight ()
1819
1667MODULE = cf PACKAGE = cf::attachable 1820MODULE = cf PACKAGE = cf::attachable
1668 1821
1669int 1822int
1670valid (SV *obj) 1823valid (SV *obj)
1671 CODE: 1824 CODE:
1672 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1825 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1673 OUTPUT: 1826 OUTPUT:
1674 RETVAL 1827 RETVAL
1675 1828
1676#bool
1677#destroyed (attachable *at)
1678#
1679#void 1829void
1680#destroy (attachable *at) 1830debug_trace (attachable *obj, bool on = true)
1831 CODE:
1832 obj->flags &= ~attachable::F_DEBUG_TRACE;
1833 if (on)
1834 obj->flags |= attachable::F_DEBUG_TRACE;
1835
1836int mortals_size ()
1837 CODE:
1838 RETVAL = attachable::mortals.size ();
1839 OUTPUT: RETVAL
1840
1841#object *mortals (U32 index)
1842# CODE:
1843# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1844# OUTPUT: RETVAL
1845
1846INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1681 1847
1682MODULE = cf PACKAGE = cf::global 1848MODULE = cf PACKAGE = cf::global
1683 1849
1684int invoke (SV *klass, int event, ...) 1850int invoke (SV *klass, int event, ...)
1685 CODE: 1851 CODE:
1689 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1855 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1690 OUTPUT: RETVAL 1856 OUTPUT: RETVAL
1691 1857
1692MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1858MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1693 1859
1694INCLUDE: $PERL genacc object ../include/object.h | 1860INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1695 1861
1696int invoke (object *op, int event, ...) 1862int invoke (object *op, int event, ...)
1697 CODE: 1863 CODE:
1698 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1864 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1699 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1865 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1701 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1867 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1868 OUTPUT: RETVAL
1703 1869
1704SV *registry (object *op) 1870SV *registry (object *op)
1705 1871
1706void mortals () 1872int objects_size ()
1707 PPCODE: 1873 CODE:
1708 EXTEND (SP, object::mortals.size ());
1709 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1710 PUSHs (to_sv (*i));
1711
1712object *first ()
1713 CODE:
1714 RETVAL = object::first; 1874 RETVAL = objects.size ();
1715 OUTPUT: RETVAL 1875 OUTPUT: RETVAL
1876
1877object *objects (U32 index)
1878 CODE:
1879 RETVAL = index < objects.size () ? objects [index] : 0;
1880 OUTPUT: RETVAL
1881
1882int actives_size ()
1883 CODE:
1884 RETVAL = actives.size ();
1885 OUTPUT: RETVAL
1886
1887object *actives (U32 index)
1888 CODE:
1889 RETVAL = index < actives.size () ? actives [index] : 0;
1890 OUTPUT: RETVAL
1891
1892int mortals_size ()
1893 CODE:
1894 RETVAL = attachable::mortals.size ();
1895 OUTPUT: RETVAL
1896
1897const char *slot_use_name (U32 slot)
1898 ALIAS:
1899 slot_nonuse_name = 1
1900 CODE:
1901{
1902 if (slot >= NUM_BODY_LOCATIONS)
1903 croak ("body slot index out of range");
1904
1905 switch (ix)
1906 {
1907 case 0: RETVAL = body_locations[slot].use_name; break;
1908 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1909 }
1910}
1911 OUTPUT:
1912 RETVAL
1716 1913
1717# missing properties 1914# missing properties
1718 1915
1719object *head (object *op) 1916object *head (object *op)
1720 PROTOTYPE: $ 1917 PROTOTYPE: $
1721 CODE: 1918 CODE:
1722 RETVAL = op->head ? op->head : op;
1723 OUTPUT: RETVAL
1724
1725int is_head (object *op)
1726 PROTOTYPE: $
1727 CODE:
1728 RETVAL = !op->head; 1919 RETVAL = op->head_ ();
1729 OUTPUT: RETVAL 1920 OUTPUT: RETVAL
1730 1921
1731void 1922void
1732inv (object *obj) 1923inv (object *obj)
1733 PROTOTYPE: $ 1924 PROTOTYPE: $
1734 PPCODE: 1925 PPCODE:
1735{ 1926{
1736 object *o;
1737 for (o = obj->inv; o; o = o->below) 1927 for (object *o = obj->inv; o; o = o->below)
1738 XPUSHs (sv_2mortal (to_sv (o))); 1928 XPUSHs (sv_2mortal (to_sv (o)));
1739} 1929}
1740 1930
1741void 1931void
1742set_animation (object *op, int idx) 1932set_animation (object *op, int idx)
1743 CODE: 1933 CODE:
1744 SET_ANIMATION (op, idx); 1934 SET_ANIMATION (op, idx);
1745 1935
1936int
1937num_animations (object *op)
1938 CODE:
1939 RETVAL = NUM_ANIMATIONS (op);
1940 OUTPUT: RETVAL
1941
1942int slot_info (object *op, UV slot, int value = 0)
1943 ALIAS:
1944 slot_used = 1
1945 CODE:
1946{
1947 if (slot >= NUM_BODY_LOCATIONS)
1948 croak ("body slot index out of range");
1949
1950 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1951
1952 if (items > 2)
1953 if (ix)
1954 op->slot[slot].used = value;
1955 else
1956 op->slot[slot].info = value;
1957}
1958 OUTPUT:
1959 RETVAL
1960
1746object *find_best_object_match (object *op, const char *match) 1961object *find_best_object_match (object *op, utf8_string match)
1747 1962
1748object *find_marked_object (object *op) 1963object *find_marked_object (object *op)
1749 1964
1750int need_identify (object *obj); 1965int need_identify (object *obj);
1751 1966
1763 1978
1764void apply_below (object *op) 1979void apply_below (object *op)
1765 CODE: 1980 CODE:
1766 player_apply_below (op); 1981 player_apply_below (op);
1767 1982
1768object *cf_object_present_archname_inside (object *op, char *whatstr) 1983int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1769
1770int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1771
1772int cf_object_change_map (object *op, int x, int y, maptile *map)
1773
1774#//TODO
1775object *clone_ (object *op, int recursive = 0)
1776 CODE:
1777 if (recursive)
1778 RETVAL = object_create_clone (op);
1779 else
1780 {
1781 RETVAL = object::create ();
1782 op->copy_to (RETVAL);
1783 }
1784 OUTPUT: RETVAL
1785 1984
1786int pay_item (object *op, object *buyer) 1985int pay_item (object *op, object *buyer)
1787 CODE: 1986 CODE:
1788 RETVAL = pay_for_item (op, buyer); 1987 RETVAL = pay_for_item (op, buyer);
1789 OUTPUT: RETVAL 1988 OUTPUT: RETVAL
1793 RETVAL = pay_for_amount (amount, op); 1992 RETVAL = pay_for_amount (amount, op);
1794 OUTPUT: RETVAL 1993 OUTPUT: RETVAL
1795 1994
1796void pay_player (object *op, uint64 amount) 1995void pay_player (object *op, uint64 amount)
1797 1996
1798val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1997val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1799 1998
1800int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1999int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1801 2000
1802void learn_spell (object *op, object *sp, int special_prayer = 0) 2001void learn_spell (object *op, object *sp, int special_prayer = 0)
1803 CODE: 2002 CODE:
1804 do_learn_spell (op, sp, special_prayer); 2003 do_learn_spell (op, sp, special_prayer);
1805 2004
1806void forget_spell (object *op, object *sp) 2005void forget_spell (object *op, object *sp)
1807 CODE: 2006 CODE:
1808 do_forget_spell (op, query_name (sp)); 2007 do_forget_spell (op, query_name (sp));
1809 2008
1810object *check_for_spell (object *op, char *spellname) 2009object *check_for_spell (object *op, utf8_string spellname)
1811 CODE: 2010 CODE:
1812 RETVAL = check_spell_known (op, spellname); 2011 RETVAL = check_spell_known (op, spellname);
1813 OUTPUT: RETVAL 2012 OUTPUT: RETVAL
1814 2013
1815int query_money (object *op) 2014int query_money (object *op)
1824 2023
1825void drop (object *who, object *op) 2024void drop (object *who, object *op)
1826 2025
1827void pick_up (object *who, object *op) 2026void pick_up (object *who, object *op)
1828 2027
1829object *cf_object_insert_object (object *op, object *container)
1830
1831object *cf_object_insert_in_ob (object *ob, object *where)
1832
1833int cf_object_teleport (object *op, maptile *map, int x, int y)
1834
1835void update_object (object *op, int action) 2028void update_object (object *op, int action)
1836 2029
1837object *cf_create_object_by_name (const char *name)
1838
1839void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2030void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1840 2031
1841void player_lvl_adj (object *who, object *skill = 0) 2032void player_lvl_adj (object *who, object *skill = 0)
1842 2033
1843int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2034int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1844 2035
1850 2041
1851void add_button_link (object *button, maptile *map, int connected); 2042void add_button_link (object *button, maptile *map, int connected);
1852 2043
1853void remove_button_link (object *op); 2044void remove_button_link (object *op);
1854 2045
2046void handle_apply_yield (object *op);
2047
1855 2048
1856MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2049MODULE = cf PACKAGE = cf::object PREFIX = cf_
1857
1858object *cf_insert_ob_in_ob (object *ob, object *where)
1859 2050
1860# no clean way to get an object from an archetype - stupid idiotic 2051# no clean way to get an object from an archetype - stupid idiotic
1861# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2052# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1862 2053
1863object *new (const char *archetype = 0) 2054object *new (utf8_string archetype = 0)
1864 PROTOTYPE: ;$ 2055 PROTOTYPE: ;$
1865 CODE: 2056 CODE:
1866 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2057 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1867 OUTPUT: 2058 OUTPUT:
1868 RETVAL 2059 RETVAL
1869 2060
2061object *find_object (U32 tag)
2062
2063# TODO: nuke
1870object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2064object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1871 PROTOTYPE: $$$$$$ 2065 PROTOTYPE: $$$$$$
1872 CODE: 2066 CODE:
1873{ 2067{
1874 int unused_type; 2068 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1875 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1876} 2069}
1877 2070
1878# syntatic sugar for easier use in event callbacks. 2071shstr
1879const char *options (object *op) 2072object::kv_get (shstr key)
1880 CODE:
1881 RETVAL = op->name;
1882 OUTPUT:
1883 RETVAL
1884 2073
1885player *contr (object *op) 2074void
1886 CODE: 2075object::kv_del (shstr key)
1887 RETVAL = op->contr;
1888 OUTPUT: RETVAL
1889 2076
1890const char *get_ob_key_value (object *op, const char *key) 2077void
1891 2078object::kv_set (shstr key, shstr value)
1892bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1893 2079
1894object *get_nearest_player (object *ob) 2080object *get_nearest_player (object *ob)
1895 ALIAS: nearest_player = 0 2081 ALIAS: nearest_player = 0
1896 PREINIT: 2082 PREINIT:
1897 extern object *get_nearest_player (object *); 2083 extern object *get_nearest_player (object *);
1905 EXTEND (SP, 5); 2091 EXTEND (SP, 5);
1906 PUSHs (newSVuv (rv.distance)); 2092 PUSHs (newSVuv (rv.distance));
1907 PUSHs (newSViv (rv.distance_x)); 2093 PUSHs (newSViv (rv.distance_x));
1908 PUSHs (newSViv (rv.distance_y)); 2094 PUSHs (newSViv (rv.distance_y));
1909 PUSHs (newSViv (rv.direction)); 2095 PUSHs (newSViv (rv.direction));
1910 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2096 PUSHs (to_sv (rv.part));
1911} 2097}
1912 2098
1913bool on_same_map_as (object *ob, object *other) 2099bool on_same_map_as (object *ob, object *other)
1914 CODE: 2100 CODE:
1915 RETVAL = on_same_map (ob, other); 2101 RETVAL = on_same_map (ob, other);
1916 OUTPUT: RETVAL 2102 OUTPUT: RETVAL
1917 2103
1918const char * 2104const_utf8_string
1919base_name (object *op, int plural = op->nrof > 1) 2105base_name (object *op, int plural = op->nrof > 1)
1920 CODE: 2106 CODE:
1921 RETVAL = query_base_name (op, plural); 2107 RETVAL = query_base_name (op, plural);
1922 OUTPUT: RETVAL 2108 OUTPUT: RETVAL
1923 2109
1924object *decrease_ob_nr (object *op, unsigned long i) 2110# return the tail of an object, excluding itself
2111void
2112tail (object *op)
2113 PPCODE:
2114 while ((op = op->more))
2115 XPUSHs (sv_2mortal (to_sv (op)));
1925 2116
1926MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2117MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1927 2118
1928player *player (object *op) 2119player *player (object *op)
1929 CODE: 2120 CODE:
1930 RETVAL = op->contr; 2121 RETVAL = op->contr;
1931 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1932 2123
2124bool move_player (object *op, int dir)
2125
1933void check_score (object *op) 2126void check_score (object *op)
1934 2127
1935void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2128void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1936 CODE: 2129 CODE:
1937 new_draw_info (flags, 0, op, txt); 2130 new_draw_info (flags, 0, op, txt);
1938 2131
1939object *cf_player_send_inventory (object *op)
1940
1941char *cf_player_get_ip (object *op)
1942 ALIAS: ip = 0
1943
1944object *cf_player_get_marked_item (object *op)
1945 ALIAS: marked_item = 0
1946
1947void cf_player_set_marked_item (object *op, object *ob)
1948
1949partylist *cf_player_get_party (object *op)
1950 ALIAS: party = 0
1951
1952void cf_player_set_party (object *op, partylist *party)
1953
1954void kill_player (object *op) 2132void kill_player (object *op)
1955 2133
2134void esrv_send_item (object *pl, object *item)
2135
1956void esrv_update_item (object *op, int what, object *item) 2136void esrv_update_item (object *pl, int what, object *item)
1957 C_ARGS: what, op, item 2137 C_ARGS: what, pl, item
1958 2138
1959void clear_los (object *op) 2139void esrv_del_item (object *pl, int tag)
2140 C_ARGS: pl->contr, tag
1960 2141
1961int command_teleport (object *op, char *params)
1962
1963int command_summon (object *op, char *params) 2142int command_summon (object *op, utf8_string params)
1964 2143
1965int command_arrest (object *op, char *params) 2144int command_arrest (object *op, utf8_string params)
1966
1967int command_kick (object *op, char *params)
1968
1969int command_banish (object *op, char *params)
1970 2145
1971 2146
1972MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2147MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1973 2148
1974INCLUDE: $PERL genacc player ../include/player.h | 2149INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1975 2150
1976int invoke (player *pl, int event, ...) 2151int invoke (player *pl, int event, ...)
1977 CODE: 2152 CODE:
1978 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2153 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1979 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2154 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1989 pl->ob->stats.hp = pl->ob->stats.maxhp; 2164 pl->ob->stats.hp = pl->ob->stats.maxhp;
1990 pl->ob->stats.sp = pl->ob->stats.maxsp; 2165 pl->ob->stats.sp = pl->ob->stats.maxsp;
1991 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2166 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1992 pl->orig_stats = pl->ob->stats; 2167 pl->orig_stats = pl->ob->stats;
1993 2168
1994player *cf_player_find (char *name) 2169void clear_los (player *pl)
1995 PROTOTYPE: $
1996
1997void cf_player_move (player *pl, int dir)
1998
1999void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2000
2001player *first ()
2002 CODE:
2003 RETVAL = first_player;
2004 OUTPUT: RETVAL
2005 2170
2006bool 2171bool
2007cell_visible (player *pl, int dx, int dy) 2172cell_visible (player *pl, int dx, int dy)
2008 CODE: 2173 CODE:
2009 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2174 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2016 CODE: 2181 CODE:
2017{ 2182{
2018 STRLEN len; 2183 STRLEN len;
2019 char *buf = SvPVbyte (packet, len); 2184 char *buf = SvPVbyte (packet, len);
2020 2185
2186 if (len > MAXSOCKBUF)
2187 pl->failmsg ("[packet too long for client]");
2021 if (pl->ns) 2188 else if (pl->ns)
2022 pl->ns->send_packet (buf, len); 2189 pl->ns->send_packet (buf, len);
2023} 2190}
2024 2191
2025int 2192int
2026listening (player *pl, int new_value = -1) 2193listening (player *pl, int new_value = -1)
2046 if (y) sv_to (y, pl->bed_y); 2213 if (y) sv_to (y, pl->bed_y);
2047 2214
2048void 2215void
2049list () 2216list ()
2050 PPCODE: 2217 PPCODE:
2051 for (player *pl = first_player; pl; pl = pl->next) 2218 for_all_players (pl)
2052 XPUSHs (sv_2mortal (to_sv (pl))); 2219 XPUSHs (sv_2mortal (to_sv (pl)));
2053
2054bool
2055peaceful (player *pl, bool new_setting = 0)
2056 PROTOTYPE: $;$
2057 CODE:
2058 RETVAL = pl->peaceful;
2059 if (items > 1)
2060 pl->peaceful = new_setting;
2061 OUTPUT:
2062 RETVAL
2063
2064living *
2065orig_stats (player *pl)
2066 CODE:
2067 RETVAL = &pl->orig_stats;
2068 OUTPUT: RETVAL
2069
2070living *
2071last_stats (player *pl)
2072 CODE:
2073 RETVAL = &pl->last_stats;
2074 OUTPUT: RETVAL
2075 2220
2076 2221
2077MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2222MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2078 2223
2079int invoke (maptile *map, int event, ...) 2224int invoke (maptile *map, int event, ...)
2084 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2229 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2085 OUTPUT: RETVAL 2230 OUTPUT: RETVAL
2086 2231
2087SV *registry (maptile *map) 2232SV *registry (maptile *map)
2088 2233
2234void
2235find_tagged_objects (maptile *map, utf8_string tag = 0)
2236 PPCODE:
2237{
2238 if (!map->spaces)
2239 XSRETURN_EMPTY;
2240
2241 if (tag)
2242 {
2243 shstr_cmp tag_ (tag);
2244
2245 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2246 for (object *op = ms->bot; op; op = op->above)
2247 if (op->tag == tag_)
2248 XPUSHs (sv_2mortal (to_sv (op)));
2249 }
2250 else
2251 {
2252 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2253 for (object *op = ms->bot; op; op = op->above)
2254 if (op->tag)
2255 XPUSHs (sv_2mortal (to_sv (op)));
2256 }
2257}
2258
2089INCLUDE: $PERL genacc maptile ../include/map.h | 2259INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2090 2260
2091void 2261void
2092maptile::instantiate () 2262maptile::instantiate ()
2093 2263
2094maptile *new () 2264maptile *new ()
2095 PROTOTYPE: 2265 PROTOTYPE:
2096 CODE: 2266 CODE:
2097 RETVAL = new maptile; 2267 RETVAL = new maptile;
2098 OUTPUT: 2268 OUTPUT:
2099 RETVAL 2269 RETVAL
2100
2101void
2102maptile::destroy ()
2103 2270
2104void 2271void
2105maptile::players () 2272maptile::players ()
2106 PPCODE: 2273 PPCODE:
2107 if (GIMME_V == G_SCALAR) 2274 if (GIMME_V == G_SCALAR)
2112 for_all_players (pl) 2279 for_all_players (pl)
2113 if (pl->ob && pl->ob->map == THIS) 2280 if (pl->ob && pl->ob->map == THIS)
2114 PUSHs (sv_2mortal (to_sv (pl->ob))); 2281 PUSHs (sv_2mortal (to_sv (pl->ob)));
2115 } 2282 }
2116 2283
2117void play_sound_map (maptile *map, int x, int y, int sound_num) 2284void
2285maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2286 CODE:
2287{
2288 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2289 croak ("maptile::add_underlay: palette must be arrayref");
2290
2291 palette = SvRV (palette);
2292
2293 STRLEN idxlen;
2294 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2295
2296 for (int x = 0; x < THIS->width; ++x)
2297 for (int y = 0; y < THIS->height; ++y)
2298 {
2299 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2300 if (op->flag [FLAG_IS_FLOOR])
2301 goto skip_space;
2302
2303 {
2304 int offs = offset + y * stride + x;
2305 if (IN_RANGE_EXC (offs, 0, idxlen))
2306 {
2307 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2308 {
2309 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2310 ob->flag [FLAG_NO_MAP_SAVE] = true;
2311 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2312
2313 if (ob->randomitems)
2314 {
2315 if (!ob->above)
2316 {
2317 ob->create_treasure (ob->randomitems);
2318
2319 for (object *op = ob->above; op; op = op->above)
2320 op->flag [FLAG_NO_MAP_SAVE] = true;
2321 }
2322
2323 ob->randomitems = 0;
2324 }
2325 }
2326 }
2327 }
2328
2329 skip_space: ;
2330 }
2331}
2332
2333void
2334maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2335 CODE:
2336{
2337 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2338 croak ("maptile::set_regiondata: palette must be arrayref");
2339
2340 palette = SvRV (palette);
2341
2342 STRLEN idxlen;
2343 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2344
2345 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2346 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2347
2348 for (int i = av_len ((AV *)palette) + 1; i--; )
2349 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2350
2351 for (int y = 0; y < THIS->height; ++y)
2352 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2353
2354 sfree (THIS->regions, THIS->size ());
2355 delete [] THIS->regionmap;
2356
2357 THIS->regions = regions;
2358 THIS->regionmap = regionmap;
2359}
2360
2361void
2362maptile::create_region_treasure ()
2363 CODE:
2364{
2365 object *op = object::create ();
2366 op->type = FLOOR;
2367 op->map = THIS;
2368
2369 for (int x = 0; x < THIS->width; ++x)
2370 for (int y = 0; y < THIS->height; ++y)
2371 {
2372 region *rgn = THIS->region (x, y);
2373
2374 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2375 if (rgn->treasure && rndm () < rgn->treasure_density)
2376 {
2377 op->x = x;
2378 op->y = y;
2379 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2380 }
2381 }
2382
2383 op->destroy ();
2384}
2118 2385
2119int out_of_map (maptile *map, int x, int y) 2386int out_of_map (maptile *map, int x, int y)
2120 2387
2121void 2388void
2122trigger (maptile *map, long connection, bool state = true) 2389trigger (maptile *map, long connection, bool state = true)
2127get_connection (maptile *map, long connection) 2394get_connection (maptile *map, long connection)
2128 PPCODE: 2395 PPCODE:
2129 oblinkpt *obp = get_connection_links (map, connection); 2396 oblinkpt *obp = get_connection_links (map, connection);
2130 if (obp) 2397 if (obp)
2131 for (objectlink *ol = obp->link; ol; ol = ol->next) 2398 for (objectlink *ol = obp->link; ol; ol = ol->next)
2132 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2399 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2133 2400
2134object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2135
2136object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2137
2138object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2139 C_ARGS: str, map, nx, ny
2140
2141void 2401void
2142cf_map_normalise (maptile *map, int x, int y) 2402get_map_flags (maptile *map, int x, int y)
2143 PPCODE: 2403 PPCODE:
2144{ 2404{
2145 maptile *nmap = 0; 2405 maptile *nmap = 0;
2146 I16 nx = 0, ny = 0; 2406 I16 nx = 0, ny = 0;
2147 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2407 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2149 EXTEND (SP, 4); 2409 EXTEND (SP, 4);
2150 PUSHs (sv_2mortal (newSViv (flags))); 2410 PUSHs (sv_2mortal (newSViv (flags)));
2151 2411
2152 if (GIMME_V == G_ARRAY) 2412 if (GIMME_V == G_ARRAY)
2153 { 2413 {
2154 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2414 PUSHs (sv_2mortal (to_sv (nmap)));
2155 PUSHs (sv_2mortal (newSViv (nx))); 2415 PUSHs (sv_2mortal (newSViv (nx)));
2156 PUSHs (sv_2mortal (newSViv (ny))); 2416 PUSHs (sv_2mortal (newSViv (ny)));
2157 } 2417 }
2158} 2418}
2159 2419
2168 2428
2169 get_map_flags (map, &nmap, x, y, &nx, &ny); 2429 get_map_flags (map, &nmap, x, y, &nx, &ny);
2170 2430
2171 if (nmap) 2431 if (nmap)
2172 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2432 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2173 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2433 XPUSHs (sv_2mortal (to_sv (o)));
2174} 2434}
2175 2435
2176SV * 2436SV *
2177bot_at (maptile *obj, unsigned int x, unsigned int y) 2437bot_at (maptile *obj, unsigned int x, unsigned int y)
2178 PROTOTYPE: $$$ 2438 PROTOTYPE: $$$
2187 INIT: 2447 INIT:
2188 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2448 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2189 CODE: 2449 CODE:
2190 switch (ix) 2450 switch (ix)
2191 { 2451 {
2192 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2452 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2193 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2453 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2194 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2454 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2195 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2455 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2196 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2456 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2197 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2457 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2198 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2458 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2199 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2459 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2200 } 2460 }
2201 OUTPUT: RETVAL 2461 OUTPUT: RETVAL
2202 2462
2203void fix_walls (maptile *map, int x, int y) 2463void fix_walls (maptile *map, int x, int y)
2204 2464
2205void fix_walls_around (maptile *map, int x, int y) 2465void fix_walls_around (maptile *map, int x, int y)
2206 2466
2207const char *
2208region_name (maptile *m)
2209 CODE:
2210 RETVAL = get_name_of_region_for_map (m);
2211 OUTPUT: RETVAL
2212
2213# worst xs function of my life 2467# worst xs function of my life
2214maptile * 2468bool
2215_create_random_map (\ 2469_create_random_map (\
2216 char *path,\ 2470 maptile *self,\
2217 char *wallstyle,\ 2471 utf8_string wallstyle,\
2218 char *wall_name,\ 2472 utf8_string wall_name,\
2219 char *floorstyle,\ 2473 utf8_string floorstyle,\
2220 char *monsterstyle,\ 2474 utf8_string monsterstyle,\
2221 char *treasurestyle,\ 2475 utf8_string treasurestyle,\
2222 char *layoutstyle,\ 2476 utf8_string layoutstyle,\
2223 char *doorstyle,\ 2477 utf8_string doorstyle,\
2224 char *decorstyle,\ 2478 utf8_string decorstyle,\
2225 char *origin_map,\ 2479 utf8_string origin_map,\
2226 char *final_map,\ 2480 utf8_string final_map,\
2227 char *exitstyle,\ 2481 utf8_string exitstyle,\
2228 char *this_map,\ 2482 utf8_string this_map,\
2229 char *exit_on_final_map,\ 2483 utf8_string exit_on_final_map,\
2230 int Xsize,\ 2484 int xsize,\
2231 int Ysize,\ 2485 int ysize,\
2232 int expand2x,\ 2486 int expand2x,\
2233 int layoutoptions1,\ 2487 int layoutoptions1,\
2234 int layoutoptions2,\ 2488 int layoutoptions2,\
2235 int layoutoptions3,\ 2489 int layoutoptions3,\
2236 int symmetry,\ 2490 int symmetry,\
2241 int dungeon_depth,\ 2495 int dungeon_depth,\
2242 int decoroptions,\ 2496 int decoroptions,\
2243 int orientation,\ 2497 int orientation,\
2244 int origin_y,\ 2498 int origin_y,\
2245 int origin_x,\ 2499 int origin_x,\
2246 int random_seed,\ 2500 U32 random_seed,\
2247 val64 total_map_hp,\ 2501 val64 total_map_hp,\
2248 int map_layout_style,\ 2502 int map_layout_style,\
2249 int treasureoptions,\ 2503 int treasureoptions,\
2250 int symmetry_used,\ 2504 int symmetry_used,\
2251 region *region\ 2505 region *region,\
2506 utf8_string custom\
2252) 2507)
2253 CODE: 2508 CODE:
2254{ 2509{
2255 random_map_params rmp; 2510 random_map_params rmp;
2256 2511
2266 assign (rmp.exit_on_final_map, exit_on_final_map); 2521 assign (rmp.exit_on_final_map, exit_on_final_map);
2267 2522
2268 rmp.origin_map = origin_map; 2523 rmp.origin_map = origin_map;
2269 rmp.final_map = final_map; 2524 rmp.final_map = final_map;
2270 rmp.this_map = this_map; 2525 rmp.this_map = this_map;
2271 rmp.Xsize = Xsize; 2526 rmp.xsize = xsize;
2272 rmp.Ysize = Ysize; 2527 rmp.ysize = ysize;
2273 rmp.expand2x = expand2x; 2528 rmp.expand2x = expand2x;
2274 rmp.layoutoptions1 = layoutoptions1; 2529 rmp.layoutoptions1 = layoutoptions1;
2275 rmp.layoutoptions2 = layoutoptions2; 2530 rmp.layoutoptions2 = layoutoptions2;
2276 rmp.layoutoptions3 = layoutoptions3; 2531 rmp.layoutoptions3 = layoutoptions3;
2277 rmp.symmetry = symmetry; 2532 rmp.symmetry = symmetry;
2283 rmp.decoroptions = decoroptions; 2538 rmp.decoroptions = decoroptions;
2284 rmp.orientation = orientation; 2539 rmp.orientation = orientation;
2285 rmp.origin_y = origin_y; 2540 rmp.origin_y = origin_y;
2286 rmp.origin_x = origin_x; 2541 rmp.origin_x = origin_x;
2287 rmp.random_seed = random_seed; 2542 rmp.random_seed = random_seed;
2288 rmp.total_map_hp = total_map_hp; 2543 rmp.total_map_hp = (uint64_t) total_map_hp;
2289 rmp.map_layout_style = map_layout_style; 2544 rmp.map_layout_style = map_layout_style;
2290 rmp.treasureoptions = treasureoptions; 2545 rmp.treasureoptions = treasureoptions;
2291 rmp.symmetry_used = symmetry_used; 2546 rmp.symmetry_used = symmetry_used;
2292 rmp.region = region; 2547 rmp.region = region;
2548 rmp.custom = custom;
2293 2549
2294 RETVAL = generate_random_map (path, &rmp); 2550 RETVAL = self->generate_random_map (&rmp);
2295} 2551}
2296 OUTPUT: 2552 OUTPUT:
2297 RETVAL 2553 RETVAL
2298 2554
2299MODULE = cf PACKAGE = cf::arch 2555MODULE = cf PACKAGE = cf::arch
2300 2556
2301archetype *find (const char *name) 2557int archetypes_size ()
2302 CODE: 2558 CODE:
2303 RETVAL = archetype::find (name); 2559 RETVAL = archetypes.size ();
2304 OUTPUT: 2560 OUTPUT: RETVAL
2305 RETVAL
2306 2561
2307archetype *first() 2562archetype *archetypes (U32 index)
2308 PROTOTYPE: 2563 CODE:
2309 CODE: 2564 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2310 RETVAL = first_archetype; 2565 OUTPUT: RETVAL
2566
2567object *instantiate (archetype *arch)
2568 CODE:
2569 RETVAL = arch_to_object (arch);
2570 OUTPUT:
2311 OUTPUT: RETVAL 2571 RETVAL
2312 2572
2313INCLUDE: $PERL genacc archetype ../include/object.h | 2573INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2314 2574
2315MODULE = cf PACKAGE = cf::party 2575MODULE = cf PACKAGE = cf::party
2316 2576
2317partylist *first () 2577partylist *first ()
2318 PROTOTYPE: 2578 PROTOTYPE:
2319 CODE: 2579 CODE:
2320 RETVAL = get_firstparty (); 2580 RETVAL = get_firstparty ();
2321 OUTPUT: RETVAL 2581 OUTPUT: RETVAL
2322 2582
2323INCLUDE: $PERL genacc partylist ../include/player.h | 2583INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2324 2584
2325MODULE = cf PACKAGE = cf::region 2585MODULE = cf PACKAGE = cf::region
2326 2586
2327region *first () 2587void
2328 PROTOTYPE: 2588list ()
2329 CODE: 2589 PPCODE:
2330 RETVAL = first_region; 2590 for_all_regions (rgn)
2331 OUTPUT: RETVAL 2591 XPUSHs (sv_2mortal (to_sv (rgn)));
2332 2592
2333region *find (char *name) 2593region *find (utf8_string name)
2334 PROTOTYPE: $ 2594 PROTOTYPE: $
2335 CODE: 2595 CODE:
2336 RETVAL = get_region_by_name (name); 2596 RETVAL = region::find (name);
2337 OUTPUT: RETVAL 2597 OUTPUT: RETVAL
2338 2598
2599region *find_fuzzy (utf8_string name)
2600 PROTOTYPE: $
2601 CODE:
2602 RETVAL = region::find_fuzzy (name);
2603 OUTPUT: RETVAL
2604
2605int specificity (region *rgn)
2606 CODE:
2607 RETVAL = 0;
2608 while (rgn = rgn->parent)
2609 RETVAL++;
2610 OUTPUT: RETVAL
2611
2339INCLUDE: $PERL genacc region ../include/map.h | 2612INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2340 2613
2341MODULE = cf PACKAGE = cf::living 2614MODULE = cf PACKAGE = cf::living
2342 2615
2343INCLUDE: $PERL genacc living ../include/living.h | 2616INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2344 2617
2345MODULE = cf PACKAGE = cf::settings 2618MODULE = cf PACKAGE = cf::settings
2346 2619
2347INCLUDE: $PERL genacc Settings ../include/global.h | 2620INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2348 2621
2349MODULE = cf PACKAGE = cf::client 2622MODULE = cf PACKAGE = cf::client
2350 2623
2351INCLUDE: $PERL genacc client ../include/client.h | 2624INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2352 2625
2353int invoke (client *ns, int event, ...) 2626int invoke (client *ns, int event, ...)
2354 CODE: 2627 CODE:
2355 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2628 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2356 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2629 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2372 CODE: 2645 CODE:
2373{ 2646{
2374 STRLEN len; 2647 STRLEN len;
2375 char *buf = SvPVbyte (packet, len); 2648 char *buf = SvPVbyte (packet, len);
2376 2649
2650 if (len > MAXSOCKBUF)
2651 {
2652 // ugly
2653 if (THIS->pl)
2654 THIS->pl->failmsg ("[packet too long for client]");
2655 }
2656 else
2377 THIS->send_packet (buf, len); 2657 THIS->send_packet (buf, len);
2378} 2658}
2379 2659
2380void 2660faceidx
2381client::destroy () 2661client::need_face (utf8_string name, int pri = 0)
2662 CODE:
2663 RETVAL = face_find (name, 0);
2664 if (RETVAL)
2665 {
2666 THIS->send_face (RETVAL, pri);
2667 THIS->flush_fx ();
2668 }
2669 OUTPUT:
2670 RETVAL
2382 2671
2672int
2673client::fx_want (int idx, int value = -1)
2674 CODE:
2675 if (0 < idx && idx < FT_NUM)
2676 {
2677 RETVAL = THIS->fx_want [idx];
2678 if (items > 2)
2679 THIS->fx_want [idx] = value;
2680 }
2681 else
2682 RETVAL = 0;
2683 OUTPUT:
2684 RETVAL
2685
2686MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2687
2688faceidx sound_find (utf8_string name)
2689
2690void sound_set (utf8_string str, faceidx face)
2691
2692# dire hack
2693void old_sound_index (int idx, faceidx face)
2694 CODE:
2695 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2696 old_sound_index [idx] = face;
2697
2698MODULE = cf PACKAGE = cf::face PREFIX = face_
2699
2700#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2701
2702faceidx face_find (utf8_string name, faceidx defidx = 0)
2703
2704faceidx alloc (utf8_string name)
2705 CODE:
2706{
2707 do
2708 {
2709 RETVAL = faces.size ();
2710 faces.resize (RETVAL + 1);
2711 }
2712 while (!RETVAL); // crude way to leave index 0
2713
2714 faces [RETVAL].name = name;
2715 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2716
2717 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2718 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2719}
2720 OUTPUT: RETVAL
2721
2722void set_type (faceidx idx, int value)
2723 ALIAS:
2724 set_type = 0
2725 set_visibility = 1
2726 set_magicmap = 2
2727 set_smooth = 3
2728 set_smoothlevel = 4
2729 CODE:
2730 faceinfo *f = face_info (idx); assert (f);
2731 switch (ix)
2732 {
2733 case 0: f->type = value; break;
2734 case 1: f->visibility = value; break;
2735 case 2: f->magicmap = value; break;
2736 case 3: f->smooth = value; break;
2737 case 4: f->smoothlevel = value; break;
2738 }
2739
2740void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2741 CODE:
2742{
2743 faceinfo *f = face_info (idx); assert (f);
2744 facedata *d = &(faceset ? f->data64 : f->data32);
2745 sv_to (data, d->data);
2746 STRLEN clen;
2747 char *cdata = SvPVbyte (chksum, clen);
2748 clen = min (CHKSUM_SIZE, clen);
2749
2750 if (memcmp (d->chksum, cdata, clen))
2751 {
2752 memcpy (d->chksum, cdata, clen);
2753
2754 // invalidate existing client face info
2755 for_all_clients (ns)
2756 if (ns->faceset == faceset)
2757 {
2758 ns->faces_sent [idx] = false;
2759 ns->force_newmap = true;
2760 }
2761 }
2762}
2763
2764int get_data_size (faceidx idx, int faceset = 0)
2765 CODE:
2766 facedata *d = face_data (idx, faceset);
2767 if (!d) XSRETURN_UNDEF;
2768 RETVAL = d->data.size ();
2769 OUTPUT:
2770 RETVAL
2771
2772SV *get_chksum (faceidx idx, int faceset = 0)
2773 CODE:
2774 facedata *d = face_data (idx, faceset);
2775 if (!d) XSRETURN_UNDEF;
2776 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2777 OUTPUT:
2778 RETVAL
2779
2780SV *get_data (faceidx idx, int faceset = 0)
2781 CODE:
2782 facedata *d = face_data (idx, faceset);
2783 if (!d) XSRETURN_UNDEF;
2784 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2785 OUTPUT:
2786 RETVAL
2787
2788void invalidate (faceidx idx)
2789 CODE:
2790 for_all_clients (ns)
2791 {
2792 ns->faces_sent [idx] = false;
2793 ns->force_newmap = true;
2794 }
2795
2796void invalidate_all ()
2797 CODE:
2798 for_all_clients (ns)
2799 {
2800 ns->faces_sent.reset ();
2801 ns->force_newmap = true;
2802 }
2803
2804MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2805
2806#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2807
2808animidx anim_find (utf8_string name)
2809 CODE:
2810 RETVAL = animation::find (name).number;
2811 OUTPUT: RETVAL
2812
2813animidx set (utf8_string name, SV *frames, int facings = 1)
2814 CODE:
2815{
2816 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2817 croak ("frames must be an arrayref");
2818
2819 AV *av = (AV *)SvRV (frames);
2820
2821 animation *anim = &animation::find (name);
2822 if (anim->number)
2823 {
2824 anim->resize (av_len (av) + 1);
2825 anim->facings = facings;
2826 }
2827 else
2828 anim = &animation::create (name, av_len (av) + 1, facings);
2829
2830 for (int i = 0; i < anim->num_animations; ++i)
2831 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2832}
2833 OUTPUT: RETVAL
2834
2835void invalidate_all ()
2836 CODE:
2837 for_all_clients (ns)
2838 ns->anims_sent.reset ();
2839
2840MODULE = cf PACKAGE = cf::object::freezer
2841
2842INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2843
2844SV *
2845new (char *klass)
2846 CODE:
2847 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2848 OUTPUT: RETVAL
2849
2850void
2851DESTROY (SV *sv)
2852 CODE:
2853 object_freezer *self;
2854 sv_to (sv, self);
2855 delete self;
2856
2857MODULE = cf PACKAGE = cf::object::thawer
2858
2859INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2860
2861SV *
2862new_from_file (char *klass, octet_string path)
2863 CODE:
2864 object_thawer *f = new object_thawer (path);
2865 if (!*f)
2866 {
2867 delete f;
2868 XSRETURN_UNDEF;
2869 }
2870 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2871 OUTPUT: RETVAL
2872
2873void
2874DESTROY (SV *sv)
2875 CODE:
2876 object_thawer *self;
2877 sv_to (sv, self);
2878 delete self;
2879
2880void
2881extract_tags (object_thawer *self)
2882 PPCODE:
2883 while (self->kw != KW_EOF)
2884 {
2885 PUTBACK;
2886 coroapi::cede_to_tick ();
2887 SPAGAIN;
2888
2889 if (self->kw == KW_tag)
2890 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2891
2892 self->skip ();
2893 }
2894

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