ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.151 by root, Tue Jan 23 01:29:51 2007 UTC vs.
Revision 1.288 by root, Tue May 6 18:47:32 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
42#include <EXTERN.h> 54#include <EXTERN.h>
43#include <perl.h> 55#include <perl.h>
44#include <XSUB.h> 56#include <XSUB.h>
45 57
46#include "CoroAPI.h" 58#include "CoroAPI.h"
47#include "perlxsi.c" 59#include "perlxsi.c"
48 60
49extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
50 62
51typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
53 65
54#if IVSIZE >= 8 66typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 67
68static PerlInterpreter *perl; 68static PerlInterpreter *perl;
69 69
70double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
102unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
103 131
104attachable::~attachable () 132attachable::~attachable ()
105{ 133{
106 assert (!self); 134 assert (!self);
135 assert (!cb);
107} 136}
108 137
109int 138int
110attachable::refcnt_cnt () const 139attachable::refcnt_cnt () const
111{ 140{
112 return refcnt + (self ? SvREFCNT (self) : 0); 141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
113} 160}
114 161
115void 162void
116attachable::optimise () 163attachable::optimise ()
117{ 164{
118 if (self 165 if (self
119 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
121 { 187 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 188 SvREFCNT_dec (cb);
189 cb = 0;
124 } 190 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 191
153 mortals.push_back (this); 192 mortals.push_back (this);
154} 193}
155 194
156void 195void
159 if (destroyed ()) 198 if (destroyed ())
160 return; 199 return;
161 200
162 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
163 do_destroy (); 202 do_destroy ();
203 sever_self ();
164} 204}
165 205
166void 206void
167attachable::check_mortals () 207attachable::check_mortals ()
168{ 208{
172 { 212 {
173 if (i >= mortals.size ()) 213 if (i >= mortals.size ())
174 { 214 {
175 i = 0; 215 i = 0;
176 216
177 if (mortals.size () > 1000) 217 if (mortals.size () >= 512)
178 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", mortals.size ()); 218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
179 233
180 break; 234 break;
181 } 235 }
182 236
183 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
184 238
185 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
186 240 if (obj->self)//D make this an assert later
187 //if (obj->refcnt > 0 || obj->self)
188 if (obj->refcnt || obj->self)
189 { 241 {
190//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
191 ++i; // further delay freeing 249 ++i; // further delay freeing
192 250
193 if (!(i & 0x3ff)) 251 if (!(i & 0x3ff))
194 break; 252 break;
195 } 253 }
196 else 254 else
197 { 255 {
198 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
199 delete obj; 258 delete obj;
200 } 259 }
201 } 260 }
202} 261}
203 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
204attachable & 275attachable &
205attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
206{ 277{
207 //if (self || cb) 278 //if (self || cb)
208 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
209 280
210 attach = src.attach; 281 attach = src.attach;
211 return *this; 282 return *this;
212} 283}
213 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
214////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
215 320
216static SV * 321static SV *
217newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
218{ 323{
219 SV *sv; 324 SV *sv;
220 325
221 if (!ptr) 326 if (!ptr)
222 return &PL_sv_undef; 327 return newSV (0);
223 328
224 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
225 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
226} 331}
227 332
228static int 333static int
229attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
230{ 335{
231 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
232 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
233 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
234 //at->refcnt_chk (); 346 //at->refcnt_chk ();
235 return 0; 347 return 0;
236} 348}
237 349
239 351
240static SV * 352static SV *
241newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
242{ 354{
243 if (!obj) 355 if (!obj)
244 return &PL_sv_undef; 356 return newSV (0);
245 357
246 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
247 { 362 {
248 obj->self = newHV ();
249 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
250 364
251 // borrow the refcnt from the object
252 // it is important thta no refcnt_chk is being executed here
253 obj->refcnt_dec ();
254
255 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
256 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
257 } 368 }
258 else 369 else
259 { 370 {
260 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
297 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
298 else 409 else
299 return 0; 410 return 0;
300} 411}
301 412
302inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
303inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
304inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
305inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
306inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
307inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
308inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
317inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
318inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
319inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
320inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
321inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
322inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
323inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
324inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
325 436
326inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
327inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
328 439
329inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
330inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
331 442
332inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
333{
334 char buf[128];
335 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
336 return newSVpv (buf, 0);
337}
338 444
339inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
340inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
341inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
342inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
343inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
344inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
345inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
346inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
347inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
348inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
349inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
350inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
351inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
352inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
353inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
354inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
355inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
356inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
357inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
358inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
359inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
360inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
361inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
362inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
363 471
364inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
365inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
366 474
367template<class T> 475template<class T>
368inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
369 477
370template<int N> 478template<int N>
371inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
372 480
373inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
374inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
375inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
376inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
377inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
378 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
379inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
380{ 494{
381 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
382
383 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
384 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
385} 497}
386 498
387inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
388 500
406 break; 518 break;
407 519
408 case DT_STRING: 520 case DT_STRING:
409 { 521 {
410 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
411 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
412 } 524 }
413 break; 525 break;
414 526
415 case DT_DATA: 527 case DT_DATA:
416 { 528 {
417 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
418 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
419 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
420 } 532 }
421 break; 533 break;
422 534
423 case DT_OBJECT: 535 case DT_OBJECT:
424 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
466 va_end (ap); 578 va_end (ap);
467 579
468 return sv; 580 return sv;
469} 581}
470 582
471static SV *
472newSVcfapi (int type, ...)
473{
474 SV *sv;
475
476 va_list ap;
477 va_start (ap, type);
478
479 switch (type)
480 {
481 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
482 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
483 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
484 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
485 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
486 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
487 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
488 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
489 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
490 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
491
492 default:
493 assert (("unhandled type in newSVcfapi", 0));
494 }
495
496 va_end (ap);
497
498 return sv;
499}
500
501////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
502 584
503SV * 585SV *
504registry (attachable *ext) 586registry (attachable *ext)
505{ 587{
509 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
510} 592}
511 593
512///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
513 595
514extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
515{
516 return 0;
517}
518
519static CommArray_s rtn_cmd;
520
521static int
522runPluginCommand (object *obj, char *params)
523{
524 return -1;
525}
526
527extern "C" void *cfperl_getPluginProperty (int *type, ...)
528{
529 va_list args;
530 char *propname;
531 int i;
532 va_start (args, type);
533 propname = va_arg (args, char *);
534 //printf ("Property name: %s\n", propname);
535
536 if (!strcmp (propname, "command?"))
537 return NULL;
538 else if (!strcmp (propname, "Identification"))
539 {
540 va_end (args);
541 return (void *)PLUGIN_NAME;
542 }
543 else if (!strcmp (propname, "FullName"))
544 {
545 va_end (args);
546 return (void *)PLUGIN_VERSION;
547 }
548 else
549 va_end (args);
550
551 return NULL;
552}
553
554extern "C" int cfperl_postInitPlugin ()
555{
556 int hooktype = 1;
557 int rtype = 0;
558
559 cf_init_plugin (gethook);
560
561 return 0;
562}
563
564extern "C" int cfperl_closePlugin ()
565{
566 return 0;
567}
568
569void 596void
570cfperl_init () 597cfperl_init ()
571{ 598{
599 extern char **environ;
600
572 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
573 perl = perl_alloc (); 602 perl = perl_alloc ();
574 perl_construct (perl); 603 perl_construct (perl);
575 604
576 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
577 606
578 char *argv[] = { 607 const char *argv[] = {
579 "", 608 settings.argv [0],
580 "-e" 609 "-e"
581 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
582 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
583 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
584 "require cf;" 613 "require cf;"
585 }; 614 };
586 615
587 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
588 { 618 {
589 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
590 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
591 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
592} 630}
593 631
594void cfperl_main () 632void cfperl_main ()
595{ 633{
596 dSP; 634 dSP;
603void 641void
604attachable::instantiate () 642attachable::instantiate ()
605{ 643{
606 if (attach) 644 if (attach)
607 { 645 {
608 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
609 attach = 0; 647 attach = 0;
610 } 648 }
611} 649}
612 650
613void 651void
614attachable::reattach () 652attachable::reattach ()
615{ 653{
616 optimise (); 654 optimise ();
617 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
618 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
619} 657}
620 658
621static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
622# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
623# include "eventinc.h" 661# include "eventinc.h"
666} 704}
667 705
668void 706void
669global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
670{ 708{
671 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
672} 710}
673 711
674void 712void
675object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
676{ 714{
677 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
678 { 716 {
679 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
680 718
681 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
682 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
683 } 721 }
684 722
720{ 758{
721 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
722 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
723} 761}
724 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
725bool 813bool
726attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
727{ 815{
728 data_type dt; 816 data_type dt;
729 va_list ap;
730
731 va_start (ap, event);
732 817
733 // callback call ordering should be: 818 // callback call ordering should be:
734 // 1. per-object callback 819 // 1. per-object callback
735 // 2. per-class object 820 // 2. per-class object
736 // 3. per-type callback 821 // 3. per-type callback
740 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
741 826
742 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
743 if (!callbacks) 828 if (!callbacks)
744 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
745 833
746 CALL_BEGIN (3); 834 CALL_BEGIN (3);
747 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
748 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
749 837
784} 872}
785 873
786SV * 874SV *
787cfperl_result (int idx) 875cfperl_result (int idx)
788{ 876{
789 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
790 if (!av) 878 if (!av)
791 return &PL_sv_undef; 879 return &PL_sv_undef;
792 880
793 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
794 if (!sv) 882 if (!sv)
808{ 896{
809 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
810} 898}
811 899
812///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
813 920
814void 921void
815cfperl_emergency_save () 922cfperl_emergency_save ()
816{ 923{
817 CALL_BEGIN (0); 924 CALL_BEGIN (0);
818 CALL_CALL ("cf::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
819 CALL_END; 926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval = 0;
983 if (count) sv_to (POPs, retval);
984
985 CALL_END;
986
987 return retval;
988}
989
990maptile *
991find_style (const char *dirname, const char *stylename, int difficulty)
992{
993 CALL_BEGIN (3);
994 CALL_ARG (dirname);
995 CALL_ARG (stylename);
996 CALL_ARG (difficulty);
997 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
998
999 maptile *retval = 0;
1000 if (count) sv_to (POPs, retval);
1001
1002 CALL_END;
1003
1004 return retval;
820} 1005}
821 1006
822maptile * 1007maptile *
823maptile::find_sync (const char *path, maptile *origin) 1008maptile::find_sync (const char *path, maptile *origin)
824{ 1009{
825 CALL_BEGIN (2); 1010 CALL_BEGIN (2);
826 CALL_ARG (path); 1011 CALL_ARG (path);
827 CALL_ARG (origin); 1012 CALL_ARG (origin);
828 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1013 CALL_CALL ("cf::map::find_sync", G_SCALAR);
829 1014
830 maptile *retval; 1015 maptile *retval = 0;
831
832 if (count)
833 sv_to (POPs, retval); 1016 if (count) sv_to (POPs, retval);
834 else
835 retval = 0;
836 1017
837 CALL_END; 1018 CALL_END;
838 1019
839 return retval; 1020 return retval;
840} 1021}
841 1022
842maptile * 1023maptile *
843maptile::find_async (const char *path, maptile *origin) 1024maptile::find_async (const char *path, maptile *origin, bool load)
844{ 1025{
845 CALL_BEGIN (2); 1026 CALL_BEGIN (3);
846 CALL_ARG (path); 1027 CALL_ARG (path);
847 CALL_ARG (origin); 1028 CALL_ARG (origin);
1029 CALL_ARG (load);
848 CALL_CALL ("cf::map::find_async", G_SCALAR); 1030 CALL_CALL ("cf::map::find_async", G_SCALAR);
849 1031
850 maptile *retval; 1032 maptile *retval = 0;
851
852 if (count)
853 sv_to (POPs, retval); 1033 if (count) sv_to (POPs, retval);
854 else
855 retval = 0;
856 1034
857 CALL_END; 1035 CALL_END;
858 1036
859 return retval; 1037 return retval;
860} 1038}
888 CALL_ARG (exit); 1066 CALL_ARG (exit);
889 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1067 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
890 CALL_END; 1068 CALL_END;
891} 1069}
892 1070
1071void
1072object::player_goto (const char *path, int x, int y)
1073{
1074 if (type != PLAYER)
1075 return;
1076
1077 CALL_BEGIN (4);
1078 CALL_ARG (this);
1079 CALL_ARG (path);
1080 CALL_ARG (x);
1081 CALL_ARG (y);
1082 CALL_CALL ("cf::object::player::goto", G_VOID);
1083 CALL_END;
1084}
1085
1086const char *
1087object::ref () const
1088{
1089 if (type == PLAYER)
1090 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1091 else
1092 return 0;
1093}
1094
1095object *
1096object::deref (const char *ref)
1097{
1098 object *retval = 0;
1099
1100 if (ref)
1101 {
1102 CALL_BEGIN (1);
1103 CALL_ARG (ref);
1104 CALL_CALL ("cf::object::deref", G_SCALAR);
1105
1106 if (count)
1107 sv_to (POPs, retval);
1108
1109 CALL_END;
1110 }
1111
1112 return retval;
1113}
1114
1115void
1116log_backtrace (const char *msg)
1117{
1118#if HAVE_BACKTRACE
1119 void *addr [20];
1120 int size = backtrace (addr, 20);
1121
1122 CALL_BEGIN (size);
1123 CALL_ARG (msg);
1124 for (int i = 0; i < size; ++i)
1125 CALL_ARG ((IV)addr [i]);
1126 CALL_CALL ("cf::_log_backtrace", G_VOID);
1127 CALL_END;
1128#endif
1129}
1130
893///////////////////////////////////////////////////////////////////////////// 1131/////////////////////////////////////////////////////////////////////////////
894 1132
895struct EventAPI *watcher_base::GEventAPI; 1133struct EVAPI *evapi::GEVAPI;
896struct CoroAPI *coroapi::GCoroAPI; 1134struct CoroAPI *coroapi::GCoroAPI;
897 1135
898int coroapi::cede_counter; 1136void coroapi::do_cede_to_tick ()
899
900static void iw_dispatch (pe_event *ev)
901{ 1137{
902 iw *w = (iw *)ev->ext_data; 1138 cede_pending = 0;
903 w->call (*w); 1139 cede ();
904} 1140}
905 1141
906void 1142void
907iw::alloc () 1143coroapi::wait_for_tick ()
908{ 1144{
909 pe = GEventAPI->new_idle (0, 0); 1145 CALL_BEGIN (0);
910 1146 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
911 WaREENTRANT_off (pe); 1147 CALL_END;
912 pe->base.callback = (void *)iw_dispatch;
913 pe->base.ext_data = (void *)this;
914} 1148}
915 1149
916static void iow_dispatch (pe_event *ev)
917{
918 iow *w = (iow *)ev->ext_data;
919 w->call (*w, ((pe_ioevent *)ev)->got);
920}
921
922void 1150void
923iow::alloc () 1151coroapi::wait_for_tick_begin ()
924{ 1152{
925 pe = GEventAPI->new_io (0, 0); 1153 CALL_BEGIN (0);
926 1154 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
927 WaREENTRANT_off (pe); 1155 CALL_END;
928 pe->base.callback = (void *)iow_dispatch;
929 pe->base.ext_data = (void *)this;
930
931 pe->fd = -1;
932 pe->poll = 0;
933}
934
935void
936iow::fd (int fd)
937{
938 pe->fd = fd;
939}
940
941int
942iow::poll ()
943{
944 return pe->poll;
945} 1156}
946 1157
947void 1158void
948iow::poll (int events) 1159iow::poll (int events)
949{ 1160{
950 if (pe->poll != events) 1161 if (events != this->events)
951 { 1162 {
1163 int active = ev_is_active ((ev_io *)this);
952 if (pe->poll) stop (); 1164 if (active) stop ();
953 pe->poll = events; 1165 ev_io_set ((ev_io *)this, fd, events);
954 if (pe->poll) start (); 1166 if (active) start ();
955 } 1167 }
956} 1168}
957 1169
958void 1170void
959_connect_to_perl () 1171_connect_to_perl ()
960{ 1172{
961 stash_cf = gv_stashpv ("cf" , 1); 1173 stash_cf = gv_stashpv ("cf", 1);
962 1174
963 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1175 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
964 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1176 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
965 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1177 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
966 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1178 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
968 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1180 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
969 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1181 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
970 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1182 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
971 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1183 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
972 1184
973 sv_runtime = get_sv ("cf::RUNTIME", 1); 1185 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
974 sv_upgrade (sv_runtime, SVt_NV); 1186 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1187 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1188 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
975 1189
976 cb_global = get_av ("cf::CB_GLOBAL", 1); 1190 cb_global = get_av ("cf::CB_GLOBAL", 1);
977 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1191 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
978 cb_object = get_av ("cf::CB_OBJECT", 1); 1192 cb_object = get_av ("cf::CB_OBJECT", 1);
979 cb_player = get_av ("cf::CB_PLAYER", 1); 1193 cb_player = get_av ("cf::CB_PLAYER", 1);
984 1198
985MODULE = cf PACKAGE = cf PREFIX = cf_ 1199MODULE = cf PACKAGE = cf PREFIX = cf_
986 1200
987BOOT: 1201BOOT:
988{ 1202{
1203 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1204 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1205
989 _connect_to_perl (); 1206 _connect_to_perl ();
990 1207
991 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
992 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
993
994 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1208 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1209
1210 //{
1211 // require_pv ("Time::HiRes");
1212 //
1213 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1214 // if (!svp) croak ("Time::HiRes is required");
1215 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1216 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1217 //}
995 1218
996 static const struct { 1219 static const struct {
997 const char *name; 1220 const char *name;
998 IV iv; 1221 IV iv;
999 } *civ, const_iv[] = { 1222 } *civ, const_iv[] = {
1000# define const_iv(name) { # name, (IV)name }, 1223# define const_iv(name) { # name, (IV)name },
1001 const_iv (llevError) 1224 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1002 const_iv (llevInfo) 1225 const_iv (logBacktrace)
1003 const_iv (llevDebug) 1226
1004 const_iv (llevMonster) 1227 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1228
1229 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1005 1230
1006 const_iv (MAX_TIME) 1231 const_iv (MAX_TIME)
1007 const_iv (PLAYER)
1008 const_iv (TRANSPORT)
1009 const_iv (ROD)
1010 const_iv (TREASURE)
1011 const_iv (POTION)
1012 const_iv (FOOD)
1013 const_iv (POISON)
1014 const_iv (BOOK)
1015 const_iv (CLOCK) 1232 const_iv (MAXSOCKBUF)
1016 const_iv (ARROW) 1233
1017 const_iv (BOW)
1018 const_iv (WEAPON)
1019 const_iv (ARMOUR)
1020 const_iv (PEDESTAL)
1021 const_iv (ALTAR)
1022 const_iv (LOCKED_DOOR)
1023 const_iv (SPECIAL_KEY)
1024 const_iv (MAP)
1025 const_iv (DOOR)
1026 const_iv (KEY)
1027 const_iv (TIMED_GATE)
1028 const_iv (TRIGGER)
1029 const_iv (GRIMREAPER)
1030 const_iv (MAGIC_EAR)
1031 const_iv (TRIGGER_BUTTON)
1032 const_iv (TRIGGER_ALTAR)
1033 const_iv (TRIGGER_PEDESTAL)
1034 const_iv (SHIELD)
1035 const_iv (HELMET)
1036 const_iv (HORN)
1037 const_iv (MONEY)
1038 const_iv (CLASS)
1039 const_iv (GRAVESTONE)
1040 const_iv (AMULET)
1041 const_iv (PLAYERMOVER)
1042 const_iv (TELEPORTER)
1043 const_iv (CREATOR)
1044 const_iv (SKILL)
1045 const_iv (EARTHWALL)
1046 const_iv (GOLEM)
1047 const_iv (THROWN_OBJ)
1048 const_iv (BLINDNESS)
1049 const_iv (GOD)
1050 const_iv (DETECTOR)
1051 const_iv (TRIGGER_MARKER)
1052 const_iv (DEAD_OBJECT)
1053 const_iv (DRINK)
1054 const_iv (MARKER)
1055 const_iv (HOLY_ALTAR)
1056 const_iv (PLAYER_CHANGER)
1057 const_iv (BATTLEGROUND)
1058 const_iv (PEACEMAKER)
1059 const_iv (GEM)
1060 const_iv (FIREWALL)
1061 const_iv (ANVIL)
1062 const_iv (CHECK_INV)
1063 const_iv (MOOD_FLOOR) 1234 const_iv (NUM_BODY_LOCATIONS)
1064 const_iv (EXIT) 1235 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1065 const_iv (ENCOUNTER) 1236 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1066 const_iv (SHOP_FLOOR) 1237 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1067 const_iv (SHOP_MAT) 1238 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1068 const_iv (RING) 1239 const_iv (body_wrist) const_iv (body_waist)
1069 const_iv (FLOOR)
1070 const_iv (FLESH)
1071 const_iv (INORGANIC)
1072 const_iv (SKILL_TOOL)
1073 const_iv (LIGHTER)
1074 const_iv (BUILDABLE_WALL)
1075 const_iv (MISC_OBJECT)
1076 const_iv (LAMP)
1077 const_iv (DUPLICATOR)
1078 const_iv (SPELLBOOK)
1079 const_iv (CLOAK)
1080 const_iv (SPINNER)
1081 const_iv (GATE)
1082 const_iv (BUTTON)
1083 const_iv (CF_HANDLE)
1084 const_iv (HOLE)
1085 const_iv (TRAPDOOR)
1086 const_iv (SIGN)
1087 const_iv (BOOTS)
1088 const_iv (GLOVES)
1089 const_iv (SPELL)
1090 const_iv (SPELL_EFFECT)
1091 const_iv (CONVERTER)
1092 const_iv (BRACERS)
1093 const_iv (POISONING)
1094 const_iv (SAVEBED)
1095 const_iv (WAND)
1096 const_iv (SCROLL)
1097 const_iv (DIRECTOR)
1098 const_iv (GIRDLE)
1099 const_iv (FORCE)
1100 const_iv (POTION_EFFECT)
1101 const_iv (EVENT_CONNECTOR)
1102 const_iv (CLOSE_CON)
1103 const_iv (CONTAINER)
1104 const_iv (ARMOUR_IMPROVER)
1105 const_iv (WEAPON_IMPROVER)
1106 const_iv (SKILLSCROLL)
1107 const_iv (DEEP_SWAMP)
1108 const_iv (IDENTIFY_ALTAR)
1109 const_iv (MENU)
1110 const_iv (RUNE)
1111 const_iv (TRAP)
1112 const_iv (POWER_CRYSTAL)
1113 const_iv (CORPSE)
1114 const_iv (DISEASE)
1115 const_iv (SYMPTOM)
1116 const_iv (BUILDER)
1117 const_iv (MATERIAL)
1118 const_iv (ITEM_TRANSFORMER)
1119 1240
1120 const_iv (NUM_SUBTYPES) 1241 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1242 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1243 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1244 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1245 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1246 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1247 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1248 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1249 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1250 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1251 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1252 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1253 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1254 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1255 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1256 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1257 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1258 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1259 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1260 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1261 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1262 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1263 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1264 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1265 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1266 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1267 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1268 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1121 1269
1122 const_iv (ST_BD_BUILD) 1270 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1123 const_iv (ST_BD_REMOVE)
1124 1271
1125 const_iv (ST_MAT_FLOOR) 1272 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1126 const_iv (ST_MAT_WALL) 1273 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1127 const_iv (ST_MAT_ITEM)
1128 1274
1129 const_iv (AT_PHYSICAL) 1275 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1130 const_iv (AT_MAGIC) 1276 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1131 const_iv (AT_FIRE) 1277 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1132 const_iv (AT_ELECTRICITY) 1278 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1133 const_iv (AT_COLD) 1279 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1134 const_iv (AT_CONFUSION) 1280 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1135 const_iv (AT_ACID) 1281 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1136 const_iv (AT_DRAIN)
1137 const_iv (AT_WEAPONMAGIC)
1138 const_iv (AT_GHOSTHIT)
1139 const_iv (AT_POISON)
1140 const_iv (AT_SLOW)
1141 const_iv (AT_PARALYZE)
1142 const_iv (AT_TURN_UNDEAD)
1143 const_iv (AT_FEAR)
1144 const_iv (AT_CANCELLATION)
1145 const_iv (AT_DEPLETE)
1146 const_iv (AT_DEATH)
1147 const_iv (AT_CHAOS)
1148 const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_GODPOWER)
1150 const_iv (AT_HOLYWORD)
1151 const_iv (AT_BLIND)
1152 const_iv (AT_INTERNAL)
1153 const_iv (AT_LIFE_STEALING)
1154 const_iv (AT_DISEASE)
1155 1282
1156 const_iv (WEAP_HIT) 1283 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1157 const_iv (WEAP_SLASH) 1284 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1158 const_iv (WEAP_PIERCE)
1159 const_iv (WEAP_CLEAVE)
1160 const_iv (WEAP_SLICE)
1161 const_iv (WEAP_STAB)
1162 const_iv (WEAP_WHIP)
1163 const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_BLUD) 1285 const_iv (WEAP_BLUD)
1165 1286
1166 const_iv (FLAG_ALIVE) 1287 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1167 const_iv (FLAG_WIZ) 1288 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1168 const_iv (FLAG_REMOVED) 1289 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1290 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1291 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1292 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1293 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1294 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1295 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1296 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1297 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1298 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1299 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1300 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1301 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1302 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1303 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1304 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1305 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1306 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1307 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1309 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1310 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1311 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1312 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1313
1314 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1315 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1316 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1317 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1318 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1319 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1320
1321 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1322 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1323
1324 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1325
1326 const_iv (SP_RAISE_DEAD)
1169 const_iv (FLAG_FREED) 1327 const_iv (SP_RUNE)
1170 const_iv (FLAG_WAS_WIZ) 1328 const_iv (SP_MAKE_MARK)
1171 const_iv (FLAG_APPLIED) 1329 const_iv (SP_BOLT)
1172 const_iv (FLAG_UNPAID) 1330 const_iv (SP_BULLET)
1173 const_iv (FLAG_USE_SHIELD) 1331 const_iv (SP_EXPLOSION)
1174 const_iv (FLAG_NO_PICK) 1332 const_iv (SP_CONE)
1175 const_iv (FLAG_ANIMATE) 1333 const_iv (SP_BOMB)
1176 const_iv (FLAG_MONSTER) 1334 const_iv (SP_WONDER)
1177 const_iv (FLAG_FRIENDLY) 1335 const_iv (SP_SMITE)
1178 const_iv (FLAG_GENERATOR) 1336 const_iv (SP_MAGIC_MISSILE)
1179 const_iv (FLAG_IS_THROWN) 1337 const_iv (SP_SUMMON_GOLEM)
1180 const_iv (FLAG_AUTO_APPLY) 1338 const_iv (SP_DIMENSION_DOOR)
1181 const_iv (FLAG_PLAYER_SOLD) 1339 const_iv (SP_MAGIC_MAPPING)
1340 const_iv (SP_MAGIC_WALL)
1341 const_iv (SP_DESTRUCTION)
1342 const_iv (SP_PERCEIVE_SELF)
1343 const_iv (SP_WORD_OF_RECALL)
1182 const_iv (FLAG_SEE_INVISIBLE) 1344 const_iv (SP_INVISIBLE)
1183 const_iv (FLAG_CAN_ROLL)
1184 const_iv (FLAG_OVERLAY_FLOOR)
1185 const_iv (FLAG_IS_TURNABLE)
1186 const_iv (FLAG_IS_USED_UP)
1187 const_iv (FLAG_IDENTIFIED)
1188 const_iv (FLAG_REFLECTING)
1189 const_iv (FLAG_CHANGING)
1190 const_iv (FLAG_SPLITTING)
1191 const_iv (FLAG_HITBACK)
1192 const_iv (FLAG_STARTEQUIP)
1193 const_iv (FLAG_BLOCKSVIEW)
1194 const_iv (FLAG_UNDEAD)
1195 const_iv (FLAG_SCARED)
1196 const_iv (FLAG_UNAGGRESSIVE)
1197 const_iv (FLAG_REFL_MISSILE)
1198 const_iv (FLAG_REFL_SPELL)
1199 const_iv (FLAG_NO_MAGIC)
1200 const_iv (FLAG_NO_FIX_PLAYER)
1201 const_iv (FLAG_IS_LIGHTABLE)
1202 const_iv (FLAG_TEAR_DOWN)
1203 const_iv (FLAG_RUN_AWAY)
1204 const_iv (FLAG_PICK_UP)
1205 const_iv (FLAG_UNIQUE)
1206 const_iv (FLAG_NO_DROP)
1207 const_iv (FLAG_WIZCAST)
1208 const_iv (FLAG_CAST_SPELL)
1209 const_iv (FLAG_USE_SCROLL)
1210 const_iv (FLAG_USE_RANGE)
1211 const_iv (FLAG_USE_BOW)
1212 const_iv (FLAG_USE_ARMOUR)
1213 const_iv (FLAG_USE_WEAPON)
1214 const_iv (FLAG_USE_RING)
1215 const_iv (FLAG_READY_RANGE)
1216 const_iv (FLAG_READY_BOW)
1217 const_iv (FLAG_XRAYS)
1218 const_iv (FLAG_NO_APPLY)
1219 const_iv (FLAG_IS_FLOOR)
1220 const_iv (FLAG_LIFESAVE)
1221 const_iv (FLAG_NO_STRENGTH)
1222 const_iv (FLAG_SLEEP)
1223 const_iv (FLAG_STAND_STILL)
1224 const_iv (FLAG_RANDOM_MOVE)
1225 const_iv (FLAG_ONLY_ATTACK)
1226 const_iv (FLAG_CONFUSED)
1227 const_iv (FLAG_STEALTH)
1228 const_iv (FLAG_WIZPASS)
1229 const_iv (FLAG_IS_LINKED)
1230 const_iv (FLAG_CURSED)
1231 const_iv (FLAG_DAMNED)
1232 const_iv (FLAG_SEE_ANYWHERE)
1233 const_iv (FLAG_KNOWN_MAGICAL)
1234 const_iv (FLAG_KNOWN_CURSED)
1235 const_iv (FLAG_CAN_USE_SKILL)
1236 const_iv (FLAG_BEEN_APPLIED)
1237 const_iv (FLAG_READY_SCROLL)
1238 const_iv (FLAG_USE_ROD)
1239 const_iv (FLAG_USE_HORN)
1240 const_iv (FLAG_MAKE_INVIS)
1241 const_iv (FLAG_INV_LOCKED)
1242 const_iv (FLAG_IS_WOODED)
1243 const_iv (FLAG_IS_HILLY)
1244 const_iv (FLAG_READY_SKILL)
1245 const_iv (FLAG_READY_WEAPON)
1246 const_iv (FLAG_NO_SKILL_IDENT)
1247 const_iv (FLAG_BLIND)
1248 const_iv (FLAG_SEE_IN_DARK)
1249 const_iv (FLAG_IS_CAULDRON)
1250 const_iv (FLAG_NO_STEAL)
1251 const_iv (FLAG_ONE_HIT)
1252 const_iv (FLAG_CLIENT_SENT)
1253 const_iv (FLAG_BERSERK)
1254 const_iv (FLAG_NEUTRAL)
1255 const_iv (FLAG_NO_ATTACK)
1256 const_iv (FLAG_NO_DAMAGE)
1257 const_iv (FLAG_OBJ_ORIGINAL)
1258 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1259 const_iv (FLAG_ACTIVATE_ON_PUSH)
1260 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1261 const_iv (FLAG_IS_WATER)
1262 const_iv (FLAG_CONTENT_ON_GEN)
1263 const_iv (FLAG_IS_A_TEMPLATE)
1264 const_iv (FLAG_IS_BUILDABLE)
1265 const_iv (FLAG_DESTROY_ON_DEATH)
1266 const_iv (FLAG_NO_MAP_SAVE)
1267
1268 const_iv (NDI_BLACK)
1269 const_iv (NDI_WHITE)
1270 const_iv (NDI_NAVY)
1271 const_iv (NDI_RED)
1272 const_iv (NDI_ORANGE)
1273 const_iv (NDI_BLUE)
1274 const_iv (NDI_DK_ORANGE)
1275 const_iv (NDI_GREEN)
1276 const_iv (NDI_LT_GREEN)
1277 const_iv (NDI_GREY)
1278 const_iv (NDI_BROWN)
1279 const_iv (NDI_GOLD)
1280 const_iv (NDI_TAN)
1281 const_iv (NDI_MAX_COLOR)
1282 const_iv (NDI_COLOR_MASK)
1283 const_iv (NDI_UNIQUE)
1284 const_iv (NDI_ALL)
1285
1286 const_iv (UPD_LOCATION)
1287 const_iv (UPD_FLAGS)
1288 const_iv (UPD_WEIGHT)
1289 const_iv (UPD_FACE)
1290 const_iv (UPD_NAME)
1291 const_iv (UPD_ANIM)
1292 const_iv (UPD_ANIMSPEED)
1293 const_iv (UPD_NROF) 1345 const_iv (SP_PROBE)
1294
1295 const_iv (UPD_SP_MANA) 1346 const_iv (SP_HEALING)
1296 const_iv (UPD_SP_GRACE) 1347 const_iv (SP_CREATE_FOOD)
1297 const_iv (UPD_SP_DAMAGE) 1348 const_iv (SP_EARTH_TO_DUST)
1298 1349 const_iv (SP_CHANGE_ABILITY)
1299 const_iv (F_APPLIED) 1350 const_iv (SP_BLESS)
1300 const_iv (F_LOCATION)
1301 const_iv (F_UNPAID)
1302 const_iv (F_MAGIC)
1303 const_iv (F_CURSED) 1351 const_iv (SP_CURSE)
1352 const_iv (SP_SUMMON_MONSTER)
1353 const_iv (SP_CHARGING)
1354 const_iv (SP_POLYMORPH)
1355 const_iv (SP_ALCHEMY)
1356 const_iv (SP_REMOVE_CURSE)
1357 const_iv (SP_IDENTIFY)
1358 const_iv (SP_DETECTION)
1359 const_iv (SP_MOOD_CHANGE)
1360 const_iv (SP_MOVING_BALL)
1304 const_iv (F_DAMNED) 1361 const_iv (SP_SWARM)
1362 const_iv (SP_CHANGE_MANA)
1305 const_iv (F_OPEN) 1363 const_iv (SP_DISPEL_RUNE)
1306 const_iv (F_NOPICK) 1364 const_iv (SP_CREATE_MISSILE)
1365 const_iv (SP_CONSECRATE)
1366 const_iv (SP_ANIMATE_WEAPON)
1367 const_iv (SP_LIGHT)
1368 const_iv (SP_CHANGE_MAP_LIGHT)
1369 const_iv (SP_FAERY_FIRE)
1370 const_iv (SP_CAUSE_DISEASE)
1371 const_iv (SP_AURA)
1372 const_iv (SP_TOWN_PORTAL)
1373 const_iv (SP_PARTY_SPELL)
1374
1375 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1376 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1307 const_iv (F_LOCKED) 1377 const_iv (F_LOCKED)
1308 1378
1309 const_iv (F_BUY) 1379 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1310 const_iv (F_SHOP)
1311 const_iv (F_SELL)
1312 1380
1313 const_iv (P_BLOCKSVIEW) 1381 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1314 const_iv (P_PLAYER) 1382 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1315 const_iv (P_NO_MAGIC)
1316 const_iv (P_IS_ALIVE)
1317 const_iv (P_NO_CLERIC)
1318 const_iv (P_OUT_OF_MAP)
1319 const_iv (P_NEW_MAP)
1320 const_iv (P_UPTODATE)
1321 1383
1322 const_iv (UP_OBJ_INSERT) 1384 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1323 const_iv (UP_OBJ_REMOVE)
1324 const_iv (UP_OBJ_CHANGE)
1325 const_iv (UP_OBJ_FACE)
1326 1385
1327 const_iv (INS_NO_MERGE) 1386 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1328 const_iv (INS_ABOVE_FLOOR_ONLY)
1329 const_iv (INS_NO_WALK_ON)
1330 const_iv (INS_ON_TOP)
1331 const_iv (INS_BELOW_ORIGINATOR) 1387 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1332 const_iv (INS_MAP_LOAD)
1333 1388
1334 const_iv (WILL_APPLY_HANDLE) 1389 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1335 const_iv (WILL_APPLY_TREASURE) 1390 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1336 const_iv (WILL_APPLY_EARTHWALL)
1337 const_iv (WILL_APPLY_DOOR)
1338 const_iv (WILL_APPLY_FOOD)
1339 1391
1340 const_iv (SAVE_MODE) 1392 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1341 const_iv (SAVE_DIR_MODE)
1342 1393
1343 const_iv (M_PAPER) 1394 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1344 const_iv (M_IRON) 1395 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1345 const_iv (M_GLASS) 1396 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1346 const_iv (M_LEATHER) 1397 const_iv (M_ICE) const_iv (M_SPECIAL)
1347 const_iv (M_WOOD)
1348 const_iv (M_ORGANIC)
1349 const_iv (M_STONE)
1350 const_iv (M_CLOTH)
1351 const_iv (M_ADAMANT)
1352 const_iv (M_LIQUID)
1353 const_iv (M_SOFT_METAL)
1354 const_iv (M_BONE)
1355 const_iv (M_ICE)
1356 const_iv (M_SPECIAL)
1357 1398
1358 const_iv (SK_EXP_ADD_SKILL) 1399 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1359 const_iv (SK_EXP_TOTAL) 1400 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1360 const_iv (SK_EXP_NONE)
1361 const_iv (SK_SUBTRACT_SKILL_EXP)
1362 const_iv (SK_EXP_SKILL_ONLY)
1363 1401
1364 const_iv (SK_LOCKPICKING) 1402 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1365 const_iv (SK_HIDING) 1403 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1366 const_iv (SK_SMITHERY) 1404 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1367 const_iv (SK_BOWYER) 1405 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1368 const_iv (SK_JEWELER) 1406 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1369 const_iv (SK_ALCHEMY) 1407 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1370 const_iv (SK_STEALING) 1408 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1371 const_iv (SK_LITERACY) 1409 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1372 const_iv (SK_BARGAINING) 1410 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1373 const_iv (SK_JUMPING) 1411 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1374 const_iv (SK_DET_MAGIC)
1375 const_iv (SK_ORATORY)
1376 const_iv (SK_SINGING)
1377 const_iv (SK_DET_CURSE)
1378 const_iv (SK_FIND_TRAPS)
1379 const_iv (SK_MEDITATION)
1380 const_iv (SK_PUNCHING)
1381 const_iv (SK_FLAME_TOUCH)
1382 const_iv (SK_KARATE)
1383 const_iv (SK_CLIMBING)
1384 const_iv (SK_WOODSMAN)
1385 const_iv (SK_INSCRIPTION)
1386 const_iv (SK_ONE_HANDED_WEAPON)
1387 const_iv (SK_MISSILE_WEAPON)
1388 const_iv (SK_THROWING)
1389 const_iv (SK_USE_MAGIC_ITEM)
1390 const_iv (SK_DISARM_TRAPS)
1391 const_iv (SK_SET_TRAP)
1392 const_iv (SK_THAUMATURGY)
1393 const_iv (SK_PRAYING)
1394 const_iv (SK_CLAWING)
1395 const_iv (SK_LEVITATION)
1396 const_iv (SK_SUMMONING)
1397 const_iv (SK_PYROMANCY)
1398 const_iv (SK_EVOCATION)
1399 const_iv (SK_SORCERY)
1400 const_iv (SK_TWO_HANDED_WEAPON)
1401 const_iv (SK_SPARK_TOUCH)
1402 const_iv (SK_SHIVER)
1403 const_iv (SK_ACID_SPLASH)
1404 const_iv (SK_POISON_NAIL) 1412 const_iv (SK_POISON_NAIL)
1405 1413
1406 const_iv (SOUND_NEW_PLAYER) 1414 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1407 const_iv (SOUND_FIRE_ARROW) 1415 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1408 const_iv (SOUND_LEARN_SPELL) 1416 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1409 const_iv (SOUND_FUMBLE_SPELL) 1417 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1410 const_iv (SOUND_WAND_POOF) 1418 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1411 const_iv (SOUND_OPEN_DOOR) 1419 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1412 const_iv (SOUND_PUSH_PLAYER)
1413 const_iv (SOUND_PLAYER_HITS1)
1414 const_iv (SOUND_PLAYER_HITS2)
1415 const_iv (SOUND_PLAYER_HITS3)
1416 const_iv (SOUND_PLAYER_HITS4)
1417 const_iv (SOUND_PLAYER_IS_HIT1)
1418 const_iv (SOUND_PLAYER_IS_HIT2)
1419 const_iv (SOUND_PLAYER_IS_HIT3)
1420 const_iv (SOUND_PLAYER_KILLS)
1421 const_iv (SOUND_PET_IS_KILLED)
1422 const_iv (SOUND_PLAYER_DIES)
1423 const_iv (SOUND_OB_EVAPORATE)
1424 const_iv (SOUND_OB_EXPLODE)
1425 const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_TURN_HANDLE)
1427 const_iv (SOUND_FALL_HOLE)
1428 const_iv (SOUND_DRINK_POISON)
1429 const_iv (SOUND_CAST_SPELL_0)
1430 1420
1431 const_iv (PREFER_LOW) 1421 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1432 const_iv (PREFER_HIGH)
1433 1422
1434 const_iv (ATNR_PHYSICAL) 1423 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1435 const_iv (ATNR_MAGIC) 1424 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1436 const_iv (ATNR_FIRE) 1425 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1437 const_iv (ATNR_ELECTRICITY) 1426 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1438 const_iv (ATNR_COLD) 1427 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1439 const_iv (ATNR_CONFUSION) 1428 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1440 const_iv (ATNR_ACID) 1429 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1441 const_iv (ATNR_DRAIN)
1442 const_iv (ATNR_WEAPONMAGIC)
1443 const_iv (ATNR_GHOSTHIT)
1444 const_iv (ATNR_POISON)
1445 const_iv (ATNR_SLOW)
1446 const_iv (ATNR_PARALYZE)
1447 const_iv (ATNR_TURN_UNDEAD)
1448 const_iv (ATNR_FEAR)
1449 const_iv (ATNR_CANCELLATION)
1450 const_iv (ATNR_DEPLETE)
1451 const_iv (ATNR_DEATH)
1452 const_iv (ATNR_CHAOS)
1453 const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_GODPOWER)
1455 const_iv (ATNR_HOLYWORD)
1456 const_iv (ATNR_BLIND)
1457 const_iv (ATNR_INTERNAL)
1458 const_iv (ATNR_LIFE_STEALING)
1459 const_iv (ATNR_DISEASE)
1460 1430
1461 const_iv (MAP_IN_MEMORY) 1431 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1462 const_iv (MAP_SWAPPED)
1463 const_iv (MAP_LOADING)
1464 const_iv (MAP_SAVING) 1432 const_iv (MAP_INACTIVE)
1465 1433
1466 const_iv (KLASS_ATTACHABLE) 1434 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1467 const_iv (KLASS_GLOBAL) 1435 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1468 const_iv (KLASS_OBJECT)
1469 const_iv (KLASS_CLIENT)
1470 const_iv (KLASS_PLAYER)
1471 const_iv (KLASS_MAP)
1472 1436
1473 const_iv (CS_QUERY_YESNO) 1437 const_iv (VERSION_CS) const_iv (VERSION_SC)
1474 const_iv (CS_QUERY_SINGLECHAR)
1475 const_iv (CS_QUERY_HIDEINPUT)
1476 1438
1477 const_iv (ST_DEAD) 1439 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1478 const_iv (ST_SETUP)
1479 const_iv (ST_PLAYING)
1480 const_iv (ST_CUSTOM)
1481 1440
1482 const_iv (ST_CHANGE_CLASS) 1441 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1483 1442
1484 const_iv (IO_HEADER) 1443 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1485 const_iv (IO_OBJECTS)
1486 const_iv (IO_UNIQUES)
1487 1444
1488 // random map generator 1445 // random map generator
1489 const_iv (LAYOUT_NONE) 1446 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1490 const_iv (LAYOUT_ONION) 1447 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1491 const_iv (LAYOUT_MAZE)
1492 const_iv (LAYOUT_SPIRAL)
1493 const_iv (LAYOUT_ROGUELIKE)
1494 const_iv (LAYOUT_SNAKE)
1495 const_iv (LAYOUT_SQUARE_SPIRAL)
1496 1448
1497 const_iv (RMOPT_RANDOM) 1449 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1498 const_iv (RMOPT_CENTERED) 1450 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1499 const_iv (RMOPT_LINEAR) 1451 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1500 const_iv (RMOPT_BOTTOM_C)
1501 const_iv (RMOPT_BOTTOM_R)
1502 const_iv (RMOPT_IRR_SPACE)
1503 const_iv (RMOPT_WALL_OFF)
1504 const_iv (RMOPT_WALLS_ONLY)
1505 const_iv (RMOPT_NO_DOORS)
1506 1452
1507 const_iv (SYMMETRY_RANDOM) 1453 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1508 const_iv (SYMMETRY_NONE) 1454 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1509 const_iv (SYMMETRY_X) 1455
1510 const_iv (SYMMETRY_Y) 1456 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1511 const_iv (SYMMETRY_XY) 1457 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1458
1459 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1460 const_iv (FT_RSRC) const_iv (FT_NUM)
1512 }; 1461 };
1513 1462
1514 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1463 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1515 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1464 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1516 1465
1537 } 1486 }
1538} 1487}
1539 1488
1540void _connect_to_perl () 1489void _connect_to_perl ()
1541 1490
1491void _recalc_want ()
1492
1542void _global_reattach () 1493void _global_reattach ()
1543 CODE: 1494 CODE:
1544{ 1495{
1545 // reattach to all attachable objects in the game. 1496 // reattach to all attachable objects in the game.
1546 for_all_clients (ns) 1497 for_all_clients (ns)
1547 ns->reattach (); 1498 ns->reattach ();
1548 1499
1549 for_all_players (pl)
1550 pl->reattach ();
1551
1552 //TODO
1553 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1554 // i->second->reattach ();
1555
1556 for_all_objects (op) 1500 for_all_objects (op)
1557 op->reattach (); 1501 op->reattach ();
1558} 1502}
1559 1503
1504# support function for map-world.ext
1505void _quantise (SV *data_sv, SV *plt_sv)
1506 CODE:
1507{
1508 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1509 croak ("_quantise called with invalid agruments");
1510
1511 plt_sv = SvRV (plt_sv);
1512 SV **plt = AvARRAY (plt_sv);
1513 int plt_count = AvFILL (plt_sv) + 1;
1514
1515 STRLEN len;
1516 char *data = SvPVbyte (data_sv, len);
1517 char *dst = data;
1518
1519 while (len >= 3)
1520 {
1521 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1522 {
1523 char *val = SvPVX (*val_sv);
1524
1525 if (val [0] == data [0]
1526 && val [1] == data [1]
1527 && val [2] == data [2])
1528 {
1529 *dst++ = val [3];
1530 goto next;
1531 }
1532 }
1533
1534 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1535 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1536 dst - SvPVX (data_sv), len);
1537
1538 next:
1539 data += 3;
1540 len -= 3;
1541 }
1542
1543 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1544}
1545
1546void evthread_start (int aiofd)
1547
1548void cede_to_tick ()
1549 CODE:
1550 coroapi::cede_to_tick ();
1551
1552NV till_tick ()
1553 CODE:
1554 RETVAL = SvNVX (sv_next_tick) - now ();
1555 OUTPUT:
1556 RETVAL
1557
1558int tick_inhibit ()
1559 CODE:
1560 RETVAL = tick_inhibit;
1561 OUTPUT:
1562 RETVAL
1563
1564void tick_inhibit_inc ()
1565 CODE:
1566 ++tick_inhibit;
1567
1568void tick_inhibit_dec ()
1569 CODE:
1570 if (!--tick_inhibit)
1571 if (tick_pending)
1572 {
1573 ev_async_send (EV_DEFAULT, &tick_watcher);
1574 coroapi::cede ();
1575 }
1576
1577void server_tick ()
1578 CODE:
1579{
1580 NOW = ev_now (EV_DEFAULT);
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1583 runtime = SvNVX (sv_runtime);
1584
1585 server_tick ();
1586
1587 NOW = ev_time ();
1588 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1589 runtime += TICK;
1590 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1591}
1592
1560NV floor (NV x) 1593NV floor (NV x)
1561 1594
1562NV ceil (NV x) 1595NV ceil (NV x)
1563 1596
1564NV rndm (...) 1597NV rndm (...)
1598 ALIAS:
1599 rmg_rndm = 1
1565 CODE: 1600 CODE:
1601{
1602 rand_gen &gen = ix ? rmg_rndm : rndm;
1566 switch (items) 1603 switch (items)
1567 { 1604 {
1568 case 0: RETVAL = rndm (); break; 1605 case 0: RETVAL = gen (); break;
1569 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1606 case 1: RETVAL = gen (SvUV (ST (0))); break;
1570 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1607 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1571 default: croak ("cf::rndm requires none, one or two parameters."); break; 1608 default: croak ("cf::rndm requires none, one or two parameters."); break;
1572 } 1609 }
1610}
1573 OUTPUT: 1611 OUTPUT:
1574 RETVAL 1612 RETVAL
1575 1613
1576void server_tick () 1614NV clamp (NV value, NV min_value, NV max_value)
1577 CODE: 1615 CODE:
1578 runtime = SvNVx (sv_runtime); 1616 RETVAL = clamp (value, min_value, max_value);
1579 server_tick (); 1617 OUTPUT:
1618 RETVAL
1580 1619
1620NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1621 CODE:
1622 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1623 OUTPUT:
1624 RETVAL
1625
1626void weaken (...)
1627 PROTOTYPE: @
1628 CODE:
1629 while (items > 0)
1630 sv_rvweaken (ST (--items));
1631
1581void 1632void
1582LOG (int level, char *msg) 1633log_backtrace (utf8_string msg)
1634
1635void
1636LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1637 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1638 C_ARGS: flags, "%s", msg
1585 1639
1586char *path_combine (char *base, char *path) 1640octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1641 PROTOTYPE: $$
1588 1642
1589char *path_combine_and_normalize (char *base, char *path) 1643octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1591 1645
1592const char *
1593get_maps_directory (char *path)
1594 PROTOTYPE: $
1595 ALIAS: maps_directory = 0
1596 CODE:
1597 RETVAL = create_pathname (path);
1598 OUTPUT: RETVAL
1599
1600void 1646void
1601sub_generation_inc () 1647sub_generation_inc ()
1602 CODE: 1648 CODE:
1603 PL_sub_generation++; 1649 PL_sub_generation++;
1604 1650
1605char * 1651const_octet_string
1606mapdir () 1652mapdir ()
1607 PROTOTYPE: 1653 PROTOTYPE:
1608 ALIAS: 1654 ALIAS:
1609 mapdir = 0 1655 mapdir = 0
1610 uniquedir = 1 1656 uniquedir = 1
1626 } 1672 }
1627 OUTPUT: RETVAL 1673 OUTPUT: RETVAL
1628 1674
1629void abort () 1675void abort ()
1630 1676
1677void reset_signals ()
1678
1631void fork_abort (char *cause = "cf::fork_abort") 1679void fork_abort (const_octet_string cause = "cf::fork_abort")
1632 1680
1633void cleanup (const char *cause, bool make_core = false) 1681void cleanup (const_octet_string cause, bool make_core = false)
1634 1682
1635void emergency_save () 1683void emergency_save ()
1636 1684
1637UV sv_2watcher (SV *w)
1638 CODE:
1639 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1640 OUTPUT:
1641 RETVAL
1642
1643void _exit (int status = 0) 1685void _exit (int status = EXIT_SUCCESS)
1644 1686
1645#if _POSIX_MEMLOCK 1687#if _POSIX_MEMLOCK
1646 1688
1647int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1689int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1690 INIT:
1691#if __GLIBC__
1692 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1693#endif
1648 1694
1649int munlockall () 1695int munlockall ()
1650 1696
1651#endif 1697#endif
1652 1698
1699int
1700malloc_trim (IV pad = 0)
1701
1702void
1703mallinfo ()
1704 PPCODE:
1705{
1706#if __GLIBC__
1707 struct mallinfo mai = mallinfo ();
1708 EXTEND (SP, 10*2);
1709 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1710 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1711 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1712 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1713 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1714 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1715 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1716 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1717 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1718 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1719#endif
1720 EXTEND (SP, 2*2);
1721 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1722 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1723 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1724}
1725
1653int find_animation (char *text) 1726int find_animation (utf8_string text)
1654 PROTOTYPE: $ 1727 PROTOTYPE: $
1655 1728
1656int random_roll (int min, int max, object *op, int goodbad); 1729int random_roll (int min, int max, object *op, int goodbad);
1657 1730
1658const char *cost_string_from_value(uint64 cost, int approx = 0) 1731const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1659 1732
1660int 1733int
1661exp_to_level (val64 exp) 1734exp_to_level (val64 exp)
1662 CODE: 1735 CODE:
1663{ 1736{
1694 RETVAL = newSVpv (resist_plus[atnr], 0); 1767 RETVAL = newSVpv (resist_plus[atnr], 0);
1695 else 1768 else
1696 XSRETURN_UNDEF; 1769 XSRETURN_UNDEF;
1697 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1698 1771
1772UUID
1773uuid_cur ()
1774 CODE:
1775 RETVAL = UUID::cur;
1776 OUTPUT:
1777 RETVAL
1778
1779UUID
1780uuid_gen ()
1781 CODE:
1782 RETVAL = UUID::gen ();
1783 OUTPUT:
1784 RETVAL
1785
1786val64
1787uuid_seq (UUID uuid)
1788 CODE:
1789 RETVAL = uuid.seq;
1790 OUTPUT:
1791 RETVAL
1792
1793UUID
1794uuid_str (val64 seq)
1795 CODE:
1796 RETVAL.seq = seq;
1797 OUTPUT:
1798 RETVAL
1799
1800void
1801coin_names ()
1802 PPCODE:
1803 EXTEND (SP, NUM_COINS);
1804 for (int i = 0; i < NUM_COINS; ++i)
1805 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1806
1807void
1808coin_archetypes ()
1809 PPCODE:
1810 EXTEND (SP, NUM_COINS);
1811 for (int i = 0; i < NUM_COINS; ++i)
1812 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1813
1814bool
1815load_resource_file_ (octet_string filename)
1816
1817void
1818fix_weight ()
1819
1699MODULE = cf PACKAGE = cf::attachable 1820MODULE = cf PACKAGE = cf::attachable
1700 1821
1701int 1822int
1702valid (SV *obj) 1823valid (SV *obj)
1703 CODE: 1824 CODE:
1704 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1825 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1705 OUTPUT: 1826 OUTPUT:
1706 RETVAL 1827 RETVAL
1707 1828
1829void
1830debug_trace (attachable *obj, bool on = true)
1831 CODE:
1832 obj->flags &= ~attachable::F_DEBUG_TRACE;
1833 if (on)
1834 obj->flags |= attachable::F_DEBUG_TRACE;
1835
1836int mortals_size ()
1837 CODE:
1838 RETVAL = attachable::mortals.size ();
1839 OUTPUT: RETVAL
1840
1841#object *mortals (U32 index)
1842# CODE:
1843# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1844# OUTPUT: RETVAL
1845
1708INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1846INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1709 1847
1710MODULE = cf PACKAGE = cf::global 1848MODULE = cf PACKAGE = cf::global
1711 1849
1712int invoke (SV *klass, int event, ...) 1850int invoke (SV *klass, int event, ...)
1713 CODE: 1851 CODE:
1717 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1855 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1718 OUTPUT: RETVAL 1856 OUTPUT: RETVAL
1719 1857
1720MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1858MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1721 1859
1722INCLUDE: $PERL genacc object ../include/object.h | 1860INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1723 1861
1724int invoke (object *op, int event, ...) 1862int invoke (object *op, int event, ...)
1725 CODE: 1863 CODE:
1726 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1864 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1727 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1865 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1729 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1867 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1730 OUTPUT: RETVAL 1868 OUTPUT: RETVAL
1731 1869
1732SV *registry (object *op) 1870SV *registry (object *op)
1733 1871
1734void mortals ()
1735 PPCODE:
1736 EXTEND (SP, object::mortals.size ());
1737 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1738 PUSHs (to_sv (*i));
1739
1740int objects_size () 1872int objects_size ()
1741 CODE: 1873 CODE:
1742 RETVAL = objects.size (); 1874 RETVAL = objects.size ();
1743 OUTPUT: RETVAL 1875 OUTPUT: RETVAL
1744 1876
1755object *actives (U32 index) 1887object *actives (U32 index)
1756 CODE: 1888 CODE:
1757 RETVAL = index < actives.size () ? actives [index] : 0; 1889 RETVAL = index < actives.size () ? actives [index] : 0;
1758 OUTPUT: RETVAL 1890 OUTPUT: RETVAL
1759 1891
1892int mortals_size ()
1893 CODE:
1894 RETVAL = attachable::mortals.size ();
1895 OUTPUT: RETVAL
1896
1897const char *slot_use_name (U32 slot)
1898 ALIAS:
1899 slot_nonuse_name = 1
1900 CODE:
1901{
1902 if (slot >= NUM_BODY_LOCATIONS)
1903 croak ("body slot index out of range");
1904
1905 switch (ix)
1906 {
1907 case 0: RETVAL = body_locations[slot].use_name; break;
1908 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1909 }
1910}
1911 OUTPUT:
1912 RETVAL
1913
1760# missing properties 1914# missing properties
1761 1915
1762object *head (object *op) 1916object *head (object *op)
1763 PROTOTYPE: $ 1917 PROTOTYPE: $
1764 CODE: 1918 CODE:
1765 RETVAL = op->head_ (); 1919 RETVAL = op->head_ ();
1766 OUTPUT: RETVAL
1767
1768int is_head (object *op)
1769 PROTOTYPE: $
1770 CODE:
1771 RETVAL = op->head_ () == op;
1772 OUTPUT: RETVAL 1920 OUTPUT: RETVAL
1773 1921
1774void 1922void
1775inv (object *obj) 1923inv (object *obj)
1776 PROTOTYPE: $ 1924 PROTOTYPE: $
1777 PPCODE: 1925 PPCODE:
1778{ 1926{
1779 object *o;
1780 for (o = obj->inv; o; o = o->below) 1927 for (object *o = obj->inv; o; o = o->below)
1781 XPUSHs (sv_2mortal (to_sv (o))); 1928 XPUSHs (sv_2mortal (to_sv (o)));
1782} 1929}
1783 1930
1784void 1931void
1785set_animation (object *op, int idx) 1932set_animation (object *op, int idx)
1786 CODE: 1933 CODE:
1787 SET_ANIMATION (op, idx); 1934 SET_ANIMATION (op, idx);
1788 1935
1936int
1937num_animations (object *op)
1938 CODE:
1939 RETVAL = NUM_ANIMATIONS (op);
1940 OUTPUT: RETVAL
1941
1942int slot_info (object *op, UV slot, int value = 0)
1943 ALIAS:
1944 slot_used = 1
1945 CODE:
1946{
1947 if (slot >= NUM_BODY_LOCATIONS)
1948 croak ("body slot index out of range");
1949
1950 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1951
1952 if (items > 2)
1953 if (ix)
1954 op->slot[slot].used = value;
1955 else
1956 op->slot[slot].info = value;
1957}
1958 OUTPUT:
1959 RETVAL
1960
1789object *find_best_object_match (object *op, const char *match) 1961object *find_best_object_match (object *op, utf8_string match)
1790 1962
1791object *find_marked_object (object *op) 1963object *find_marked_object (object *op)
1792 1964
1793int need_identify (object *obj); 1965int need_identify (object *obj);
1794 1966
1806 1978
1807void apply_below (object *op) 1979void apply_below (object *op)
1808 CODE: 1980 CODE:
1809 player_apply_below (op); 1981 player_apply_below (op);
1810 1982
1811object *cf_object_present_archname_inside (object *op, char *whatstr) 1983int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1812
1813int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1814
1815int cf_object_change_map (object *op, int x, int y, maptile *map)
1816
1817#//TODO
1818object *clone_ (object *op, int recursive = 0)
1819 CODE:
1820 if (recursive)
1821 RETVAL = object_create_clone (op);
1822 else
1823 {
1824 RETVAL = object::create ();
1825 op->copy_to (RETVAL);
1826 }
1827 OUTPUT: RETVAL
1828 1984
1829int pay_item (object *op, object *buyer) 1985int pay_item (object *op, object *buyer)
1830 CODE: 1986 CODE:
1831 RETVAL = pay_for_item (op, buyer); 1987 RETVAL = pay_for_item (op, buyer);
1832 OUTPUT: RETVAL 1988 OUTPUT: RETVAL
1836 RETVAL = pay_for_amount (amount, op); 1992 RETVAL = pay_for_amount (amount, op);
1837 OUTPUT: RETVAL 1993 OUTPUT: RETVAL
1838 1994
1839void pay_player (object *op, uint64 amount) 1995void pay_player (object *op, uint64 amount)
1840 1996
1841val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1997val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1842 1998
1843int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1999int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1844 2000
1845void learn_spell (object *op, object *sp, int special_prayer = 0) 2001void learn_spell (object *op, object *sp, int special_prayer = 0)
1846 CODE: 2002 CODE:
1847 do_learn_spell (op, sp, special_prayer); 2003 do_learn_spell (op, sp, special_prayer);
1848 2004
1849void forget_spell (object *op, object *sp) 2005void forget_spell (object *op, object *sp)
1850 CODE: 2006 CODE:
1851 do_forget_spell (op, query_name (sp)); 2007 do_forget_spell (op, query_name (sp));
1852 2008
1853object *check_for_spell (object *op, char *spellname) 2009object *check_for_spell (object *op, utf8_string spellname)
1854 CODE: 2010 CODE:
1855 RETVAL = check_spell_known (op, spellname); 2011 RETVAL = check_spell_known (op, spellname);
1856 OUTPUT: RETVAL 2012 OUTPUT: RETVAL
1857 2013
1858int query_money (object *op) 2014int query_money (object *op)
1867 2023
1868void drop (object *who, object *op) 2024void drop (object *who, object *op)
1869 2025
1870void pick_up (object *who, object *op) 2026void pick_up (object *who, object *op)
1871 2027
1872int cf_object_teleport (object *op, maptile *map, int x, int y)
1873
1874void update_object (object *op, int action) 2028void update_object (object *op, int action)
1875 2029
1876object *cf_create_object_by_name (const char *name)
1877
1878void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2030void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1879 2031
1880void player_lvl_adj (object *who, object *skill = 0) 2032void player_lvl_adj (object *who, object *skill = 0)
1881 2033
1882int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2034int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1883 2035
1889 2041
1890void add_button_link (object *button, maptile *map, int connected); 2042void add_button_link (object *button, maptile *map, int connected);
1891 2043
1892void remove_button_link (object *op); 2044void remove_button_link (object *op);
1893 2045
2046void handle_apply_yield (object *op);
2047
1894 2048
1895MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2049MODULE = cf PACKAGE = cf::object PREFIX = cf_
1896
1897object *cf_insert_ob_in_ob (object *ob, object *where)
1898 2050
1899# no clean way to get an object from an archetype - stupid idiotic 2051# no clean way to get an object from an archetype - stupid idiotic
1900# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2052# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1901 2053
1902object *new (const char *archetype = 0) 2054object *new (utf8_string archetype = 0)
1903 PROTOTYPE: ;$ 2055 PROTOTYPE: ;$
1904 CODE: 2056 CODE:
1905 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2057 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1906 OUTPUT: 2058 OUTPUT:
1907 RETVAL 2059 RETVAL
1908 2060
2061object *find_object (U32 tag)
2062
2063# TODO: nuke
1909object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2064object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1910 PROTOTYPE: $$$$$$ 2065 PROTOTYPE: $$$$$$
1911 CODE: 2066 CODE:
1912{ 2067{
1913 int unused_type; 2068 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1914 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1915} 2069}
1916 2070
1917# syntatic sugar for easier use in event callbacks. 2071shstr
1918const char *options (object *op) 2072object::kv_get (shstr key)
1919 CODE:
1920 RETVAL = op->name;
1921 OUTPUT:
1922 RETVAL
1923 2073
1924player *contr (object *op) 2074void
1925 CODE: 2075object::kv_del (shstr key)
1926 RETVAL = op->contr;
1927 OUTPUT: RETVAL
1928 2076
1929const char *get_ob_key_value (object *op, const char *key) 2077void
1930 2078object::kv_set (shstr key, shstr value)
1931bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1932 2079
1933object *get_nearest_player (object *ob) 2080object *get_nearest_player (object *ob)
1934 ALIAS: nearest_player = 0 2081 ALIAS: nearest_player = 0
1935 PREINIT: 2082 PREINIT:
1936 extern object *get_nearest_player (object *); 2083 extern object *get_nearest_player (object *);
1944 EXTEND (SP, 5); 2091 EXTEND (SP, 5);
1945 PUSHs (newSVuv (rv.distance)); 2092 PUSHs (newSVuv (rv.distance));
1946 PUSHs (newSViv (rv.distance_x)); 2093 PUSHs (newSViv (rv.distance_x));
1947 PUSHs (newSViv (rv.distance_y)); 2094 PUSHs (newSViv (rv.distance_y));
1948 PUSHs (newSViv (rv.direction)); 2095 PUSHs (newSViv (rv.direction));
1949 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2096 PUSHs (to_sv (rv.part));
1950} 2097}
1951 2098
1952bool on_same_map_as (object *ob, object *other) 2099bool on_same_map_as (object *ob, object *other)
1953 CODE: 2100 CODE:
1954 RETVAL = on_same_map (ob, other); 2101 RETVAL = on_same_map (ob, other);
1955 OUTPUT: RETVAL 2102 OUTPUT: RETVAL
1956 2103
1957const char * 2104const_utf8_string
1958base_name (object *op, int plural = op->nrof > 1) 2105base_name (object *op, int plural = op->nrof > 1)
1959 CODE: 2106 CODE:
1960 RETVAL = query_base_name (op, plural); 2107 RETVAL = query_base_name (op, plural);
1961 OUTPUT: RETVAL 2108 OUTPUT: RETVAL
1962 2109
1963object *decrease_ob_nr (object *op, unsigned long i) 2110# return the tail of an object, excluding itself
2111void
2112tail (object *op)
2113 PPCODE:
2114 while ((op = op->more))
2115 XPUSHs (sv_2mortal (to_sv (op)));
1964 2116
1965MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2117MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1966 2118
1967player *player (object *op) 2119player *player (object *op)
1968 CODE: 2120 CODE:
1969 RETVAL = op->contr; 2121 RETVAL = op->contr;
1970 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1971 2123
2124bool move_player (object *op, int dir)
2125
1972void check_score (object *op) 2126void check_score (object *op)
1973 2127
1974void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2128void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1975 CODE: 2129 CODE:
1976 new_draw_info (flags, 0, op, txt); 2130 new_draw_info (flags, 0, op, txt);
1977 2131
1978object *cf_player_send_inventory (object *op)
1979
1980char *cf_player_get_ip (object *op)
1981 ALIAS: ip = 0
1982
1983object *cf_player_get_marked_item (object *op)
1984 ALIAS: marked_item = 0
1985
1986void cf_player_set_marked_item (object *op, object *ob)
1987
1988partylist *cf_player_get_party (object *op)
1989 ALIAS: party = 0
1990
1991void cf_player_set_party (object *op, partylist *party)
1992
1993void kill_player (object *op) 2132void kill_player (object *op)
1994 2133
2134void esrv_send_item (object *pl, object *item)
2135
1995void esrv_update_item (object *op, int what, object *item) 2136void esrv_update_item (object *pl, int what, object *item)
1996 C_ARGS: what, op, item 2137 C_ARGS: what, pl, item
1997 2138
1998void clear_los (object *op) 2139void esrv_del_item (object *pl, int tag)
2140 C_ARGS: pl->contr, tag
1999 2141
2000int command_summon (object *op, char *params) 2142int command_summon (object *op, utf8_string params)
2001 2143
2002int command_arrest (object *op, char *params) 2144int command_arrest (object *op, utf8_string params)
2003
2004int command_kick (object *op, char *params)
2005
2006int command_banish (object *op, char *params)
2007 2145
2008 2146
2009MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2147MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2010 2148
2011INCLUDE: $PERL genacc player ../include/player.h | 2149INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2012 2150
2013int invoke (player *pl, int event, ...) 2151int invoke (player *pl, int event, ...)
2014 CODE: 2152 CODE:
2015 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2153 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2016 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2154 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2026 pl->ob->stats.hp = pl->ob->stats.maxhp; 2164 pl->ob->stats.hp = pl->ob->stats.maxhp;
2027 pl->ob->stats.sp = pl->ob->stats.maxsp; 2165 pl->ob->stats.sp = pl->ob->stats.maxsp;
2028 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2166 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2029 pl->orig_stats = pl->ob->stats; 2167 pl->orig_stats = pl->ob->stats;
2030 2168
2031void cf_player_move (player *pl, int dir) 2169void clear_los (player *pl)
2032
2033void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2034
2035player *first ()
2036 CODE:
2037 RETVAL = first_player;
2038 OUTPUT: RETVAL
2039 2170
2040bool 2171bool
2041cell_visible (player *pl, int dx, int dy) 2172cell_visible (player *pl, int dx, int dy)
2042 CODE: 2173 CODE:
2043 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2174 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2050 CODE: 2181 CODE:
2051{ 2182{
2052 STRLEN len; 2183 STRLEN len;
2053 char *buf = SvPVbyte (packet, len); 2184 char *buf = SvPVbyte (packet, len);
2054 2185
2186 if (len > MAXSOCKBUF)
2187 pl->failmsg ("[packet too long for client]");
2055 if (pl->ns) 2188 else if (pl->ns)
2056 pl->ns->send_packet (buf, len); 2189 pl->ns->send_packet (buf, len);
2057} 2190}
2058 2191
2059int 2192int
2060listening (player *pl, int new_value = -1) 2193listening (player *pl, int new_value = -1)
2096 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2229 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2097 OUTPUT: RETVAL 2230 OUTPUT: RETVAL
2098 2231
2099SV *registry (maptile *map) 2232SV *registry (maptile *map)
2100 2233
2234void
2235find_tagged_objects (maptile *map, utf8_string tag = 0)
2236 PPCODE:
2237{
2238 if (!map->spaces)
2239 XSRETURN_EMPTY;
2240
2241 if (tag)
2242 {
2243 shstr_cmp tag_ (tag);
2244
2245 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2246 for (object *op = ms->bot; op; op = op->above)
2247 if (op->tag == tag_)
2248 XPUSHs (sv_2mortal (to_sv (op)));
2249 }
2250 else
2251 {
2252 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2253 for (object *op = ms->bot; op; op = op->above)
2254 if (op->tag)
2255 XPUSHs (sv_2mortal (to_sv (op)));
2256 }
2257}
2258
2101INCLUDE: $PERL genacc maptile ../include/map.h | 2259INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2102 2260
2103void 2261void
2104maptile::instantiate () 2262maptile::instantiate ()
2105 2263
2106maptile *new () 2264maptile *new ()
2121 for_all_players (pl) 2279 for_all_players (pl)
2122 if (pl->ob && pl->ob->map == THIS) 2280 if (pl->ob && pl->ob->map == THIS)
2123 PUSHs (sv_2mortal (to_sv (pl->ob))); 2281 PUSHs (sv_2mortal (to_sv (pl->ob)));
2124 } 2282 }
2125 2283
2126void play_sound_map (maptile *map, int x, int y, int sound_num) 2284void
2285maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2286 CODE:
2287{
2288 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2289 croak ("maptile::add_underlay: palette must be arrayref");
2290
2291 palette = SvRV (palette);
2292
2293 STRLEN idxlen;
2294 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2295
2296 for (int x = 0; x < THIS->width; ++x)
2297 for (int y = 0; y < THIS->height; ++y)
2298 {
2299 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2300 if (op->flag [FLAG_IS_FLOOR])
2301 goto skip_space;
2302
2303 {
2304 int offs = offset + y * stride + x;
2305 if (IN_RANGE_EXC (offs, 0, idxlen))
2306 {
2307 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2308 {
2309 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2310 ob->flag [FLAG_NO_MAP_SAVE] = true;
2311 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2312
2313 if (ob->randomitems)
2314 {
2315 if (!ob->above)
2316 {
2317 ob->create_treasure (ob->randomitems);
2318
2319 for (object *op = ob->above; op; op = op->above)
2320 op->flag [FLAG_NO_MAP_SAVE] = true;
2321 }
2322
2323 ob->randomitems = 0;
2324 }
2325 }
2326 }
2327 }
2328
2329 skip_space: ;
2330 }
2331}
2332
2333void
2334maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2335 CODE:
2336{
2337 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2338 croak ("maptile::set_regiondata: palette must be arrayref");
2339
2340 palette = SvRV (palette);
2341
2342 STRLEN idxlen;
2343 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2344
2345 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2346 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2347
2348 for (int i = av_len ((AV *)palette) + 1; i--; )
2349 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2350
2351 for (int y = 0; y < THIS->height; ++y)
2352 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2353
2354 sfree (THIS->regions, THIS->size ());
2355 delete [] THIS->regionmap;
2356
2357 THIS->regions = regions;
2358 THIS->regionmap = regionmap;
2359}
2360
2361void
2362maptile::create_region_treasure ()
2363 CODE:
2364{
2365 object *op = object::create ();
2366 op->type = FLOOR;
2367 op->map = THIS;
2368
2369 for (int x = 0; x < THIS->width; ++x)
2370 for (int y = 0; y < THIS->height; ++y)
2371 {
2372 region *rgn = THIS->region (x, y);
2373
2374 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2375 if (rgn->treasure && rndm () < rgn->treasure_density)
2376 {
2377 op->x = x;
2378 op->y = y;
2379 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2380 }
2381 }
2382
2383 op->destroy ();
2384}
2127 2385
2128int out_of_map (maptile *map, int x, int y) 2386int out_of_map (maptile *map, int x, int y)
2129 2387
2130void 2388void
2131trigger (maptile *map, long connection, bool state = true) 2389trigger (maptile *map, long connection, bool state = true)
2136get_connection (maptile *map, long connection) 2394get_connection (maptile *map, long connection)
2137 PPCODE: 2395 PPCODE:
2138 oblinkpt *obp = get_connection_links (map, connection); 2396 oblinkpt *obp = get_connection_links (map, connection);
2139 if (obp) 2397 if (obp)
2140 for (objectlink *ol = obp->link; ol; ol = ol->next) 2398 for (objectlink *ol = obp->link; ol; ol = ol->next)
2141 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2399 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2142
2143object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2144
2145object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2146
2147object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2148 C_ARGS: str, map, nx, ny
2149 2400
2150void 2401void
2151get_map_flags (maptile *map, int x, int y) 2402get_map_flags (maptile *map, int x, int y)
2152 PPCODE: 2403 PPCODE:
2153{ 2404{
2158 EXTEND (SP, 4); 2409 EXTEND (SP, 4);
2159 PUSHs (sv_2mortal (newSViv (flags))); 2410 PUSHs (sv_2mortal (newSViv (flags)));
2160 2411
2161 if (GIMME_V == G_ARRAY) 2412 if (GIMME_V == G_ARRAY)
2162 { 2413 {
2163 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2414 PUSHs (sv_2mortal (to_sv (nmap)));
2164 PUSHs (sv_2mortal (newSViv (nx))); 2415 PUSHs (sv_2mortal (newSViv (nx)));
2165 PUSHs (sv_2mortal (newSViv (ny))); 2416 PUSHs (sv_2mortal (newSViv (ny)));
2166 } 2417 }
2167} 2418}
2168 2419
2177 2428
2178 get_map_flags (map, &nmap, x, y, &nx, &ny); 2429 get_map_flags (map, &nmap, x, y, &nx, &ny);
2179 2430
2180 if (nmap) 2431 if (nmap)
2181 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2432 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2182 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2433 XPUSHs (sv_2mortal (to_sv (o)));
2183} 2434}
2184 2435
2185SV * 2436SV *
2186bot_at (maptile *obj, unsigned int x, unsigned int y) 2437bot_at (maptile *obj, unsigned int x, unsigned int y)
2187 PROTOTYPE: $$$ 2438 PROTOTYPE: $$$
2196 INIT: 2447 INIT:
2197 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2448 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2198 CODE: 2449 CODE:
2199 switch (ix) 2450 switch (ix)
2200 { 2451 {
2201 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2452 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2202 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2453 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2203 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2454 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2204 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2455 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2205 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2456 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2206 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2457 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2207 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2458 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2208 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2459 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2209 } 2460 }
2210 OUTPUT: RETVAL 2461 OUTPUT: RETVAL
2211 2462
2212void fix_walls (maptile *map, int x, int y) 2463void fix_walls (maptile *map, int x, int y)
2213 2464
2214void fix_walls_around (maptile *map, int x, int y) 2465void fix_walls_around (maptile *map, int x, int y)
2215
2216const char *
2217region_name (maptile *m)
2218 CODE:
2219 RETVAL = get_name_of_region_for_map (m);
2220 OUTPUT: RETVAL
2221 2466
2222# worst xs function of my life 2467# worst xs function of my life
2223bool 2468bool
2224_create_random_map (\ 2469_create_random_map (\
2225 maptile *self,\ 2470 maptile *self,\
2226 char *wallstyle,\ 2471 utf8_string wallstyle,\
2227 char *wall_name,\ 2472 utf8_string wall_name,\
2228 char *floorstyle,\ 2473 utf8_string floorstyle,\
2229 char *monsterstyle,\ 2474 utf8_string monsterstyle,\
2230 char *treasurestyle,\ 2475 utf8_string treasurestyle,\
2231 char *layoutstyle,\ 2476 utf8_string layoutstyle,\
2232 char *doorstyle,\ 2477 utf8_string doorstyle,\
2233 char *decorstyle,\ 2478 utf8_string decorstyle,\
2234 char *origin_map,\ 2479 utf8_string origin_map,\
2235 char *final_map,\ 2480 utf8_string final_map,\
2236 char *exitstyle,\ 2481 utf8_string exitstyle,\
2237 char *this_map,\ 2482 utf8_string this_map,\
2238 char *exit_on_final_map,\ 2483 utf8_string exit_on_final_map,\
2239 int xsize,\ 2484 int xsize,\
2240 int ysize,\ 2485 int ysize,\
2241 int expand2x,\ 2486 int expand2x,\
2242 int layoutoptions1,\ 2487 int layoutoptions1,\
2243 int layoutoptions2,\ 2488 int layoutoptions2,\
2256 val64 total_map_hp,\ 2501 val64 total_map_hp,\
2257 int map_layout_style,\ 2502 int map_layout_style,\
2258 int treasureoptions,\ 2503 int treasureoptions,\
2259 int symmetry_used,\ 2504 int symmetry_used,\
2260 region *region,\ 2505 region *region,\
2261 char *custom\ 2506 utf8_string custom\
2262) 2507)
2263 CODE: 2508 CODE:
2264{ 2509{
2265 random_map_params rmp; 2510 random_map_params rmp;
2266 2511
2293 rmp.decoroptions = decoroptions; 2538 rmp.decoroptions = decoroptions;
2294 rmp.orientation = orientation; 2539 rmp.orientation = orientation;
2295 rmp.origin_y = origin_y; 2540 rmp.origin_y = origin_y;
2296 rmp.origin_x = origin_x; 2541 rmp.origin_x = origin_x;
2297 rmp.random_seed = random_seed; 2542 rmp.random_seed = random_seed;
2298 rmp.total_map_hp = total_map_hp; 2543 rmp.total_map_hp = (uint64_t) total_map_hp;
2299 rmp.map_layout_style = map_layout_style; 2544 rmp.map_layout_style = map_layout_style;
2300 rmp.treasureoptions = treasureoptions; 2545 rmp.treasureoptions = treasureoptions;
2301 rmp.symmetry_used = symmetry_used; 2546 rmp.symmetry_used = symmetry_used;
2302 rmp.region = region; 2547 rmp.region = region;
2303 rmp.custom = custom; 2548 rmp.custom = custom;
2307 OUTPUT: 2552 OUTPUT:
2308 RETVAL 2553 RETVAL
2309 2554
2310MODULE = cf PACKAGE = cf::arch 2555MODULE = cf PACKAGE = cf::arch
2311 2556
2312archetype *find (const char *name) 2557int archetypes_size ()
2313 CODE: 2558 CODE:
2314 RETVAL = archetype::find (name); 2559 RETVAL = archetypes.size ();
2315 OUTPUT: 2560 OUTPUT: RETVAL
2316 RETVAL
2317 2561
2318archetype *first() 2562archetype *archetypes (U32 index)
2319 PROTOTYPE: 2563 CODE:
2320 CODE: 2564 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2321 RETVAL = first_archetype; 2565 OUTPUT: RETVAL
2566
2567object *instantiate (archetype *arch)
2568 CODE:
2569 RETVAL = arch_to_object (arch);
2570 OUTPUT:
2322 OUTPUT: RETVAL 2571 RETVAL
2323 2572
2324INCLUDE: $PERL genacc archetype ../include/object.h | 2573INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2325 2574
2326MODULE = cf PACKAGE = cf::party 2575MODULE = cf PACKAGE = cf::party
2327 2576
2328partylist *first () 2577partylist *first ()
2329 PROTOTYPE: 2578 PROTOTYPE:
2330 CODE: 2579 CODE:
2331 RETVAL = get_firstparty (); 2580 RETVAL = get_firstparty ();
2332 OUTPUT: RETVAL 2581 OUTPUT: RETVAL
2333 2582
2334INCLUDE: $PERL genacc partylist ../include/player.h | 2583INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2335 2584
2336MODULE = cf PACKAGE = cf::region 2585MODULE = cf PACKAGE = cf::region
2337 2586
2338region *first () 2587void
2339 PROTOTYPE: 2588list ()
2340 CODE: 2589 PPCODE:
2341 RETVAL = first_region; 2590 for_all_regions (rgn)
2342 OUTPUT: RETVAL 2591 XPUSHs (sv_2mortal (to_sv (rgn)));
2343 2592
2344region *find (char *name) 2593region *find (utf8_string name)
2345 PROTOTYPE: $ 2594 PROTOTYPE: $
2346 CODE: 2595 CODE:
2347 RETVAL = get_region_by_name (name); 2596 RETVAL = region::find (name);
2348 OUTPUT: RETVAL 2597 OUTPUT: RETVAL
2349 2598
2599region *find_fuzzy (utf8_string name)
2600 PROTOTYPE: $
2601 CODE:
2602 RETVAL = region::find_fuzzy (name);
2603 OUTPUT: RETVAL
2604
2605int specificity (region *rgn)
2606 CODE:
2607 RETVAL = 0;
2608 while (rgn = rgn->parent)
2609 RETVAL++;
2610 OUTPUT: RETVAL
2611
2350INCLUDE: $PERL genacc region ../include/map.h | 2612INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2351 2613
2352MODULE = cf PACKAGE = cf::living 2614MODULE = cf PACKAGE = cf::living
2353 2615
2354INCLUDE: $PERL genacc living ../include/living.h | 2616INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2355 2617
2356MODULE = cf PACKAGE = cf::settings 2618MODULE = cf PACKAGE = cf::settings
2357 2619
2358INCLUDE: $PERL genacc Settings ../include/global.h | 2620INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2359 2621
2360MODULE = cf PACKAGE = cf::client 2622MODULE = cf PACKAGE = cf::client
2361 2623
2362INCLUDE: $PERL genacc client ../include/client.h | 2624INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2363 2625
2364int invoke (client *ns, int event, ...) 2626int invoke (client *ns, int event, ...)
2365 CODE: 2627 CODE:
2366 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2628 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2367 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2629 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2383 CODE: 2645 CODE:
2384{ 2646{
2385 STRLEN len; 2647 STRLEN len;
2386 char *buf = SvPVbyte (packet, len); 2648 char *buf = SvPVbyte (packet, len);
2387 2649
2650 if (len > MAXSOCKBUF)
2651 {
2652 // ugly
2653 if (THIS->pl)
2654 THIS->pl->failmsg ("[packet too long for client]");
2655 }
2656 else
2388 THIS->send_packet (buf, len); 2657 THIS->send_packet (buf, len);
2389} 2658}
2390 2659
2660faceidx
2661client::need_face (utf8_string name, int pri = 0)
2662 CODE:
2663 RETVAL = face_find (name, 0);
2664 if (RETVAL)
2665 {
2666 THIS->send_face (RETVAL, pri);
2667 THIS->flush_fx ();
2668 }
2669 OUTPUT:
2670 RETVAL
2671
2672int
2673client::fx_want (int idx, int value = -1)
2674 CODE:
2675 if (0 < idx && idx < FT_NUM)
2676 {
2677 RETVAL = THIS->fx_want [idx];
2678 if (items > 2)
2679 THIS->fx_want [idx] = value;
2680 }
2681 else
2682 RETVAL = 0;
2683 OUTPUT:
2684 RETVAL
2685
2686MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2687
2688faceidx sound_find (utf8_string name)
2689
2690void sound_set (utf8_string str, faceidx face)
2691
2692# dire hack
2693void old_sound_index (int idx, faceidx face)
2694 CODE:
2695 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2696 old_sound_index [idx] = face;
2697
2698MODULE = cf PACKAGE = cf::face PREFIX = face_
2699
2700#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2701
2702faceidx face_find (utf8_string name, faceidx defidx = 0)
2703
2704faceidx alloc (utf8_string name)
2705 CODE:
2706{
2707 do
2708 {
2709 RETVAL = faces.size ();
2710 faces.resize (RETVAL + 1);
2711 }
2712 while (!RETVAL); // crude way to leave index 0
2713
2714 faces [RETVAL].name = name;
2715 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2716
2717 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2718 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2719}
2720 OUTPUT: RETVAL
2721
2722void set_type (faceidx idx, int value)
2723 ALIAS:
2724 set_type = 0
2725 set_visibility = 1
2726 set_magicmap = 2
2727 set_smooth = 3
2728 set_smoothlevel = 4
2729 CODE:
2730 faceinfo *f = face_info (idx); assert (f);
2731 switch (ix)
2732 {
2733 case 0: f->type = value; break;
2734 case 1: f->visibility = value; break;
2735 case 2: f->magicmap = value; break;
2736 case 3: f->smooth = value; break;
2737 case 4: f->smoothlevel = value; break;
2738 }
2739
2740void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2741 CODE:
2742{
2743 faceinfo *f = face_info (idx); assert (f);
2744 facedata *d = &(faceset ? f->data64 : f->data32);
2745 sv_to (data, d->data);
2746 STRLEN clen;
2747 char *cdata = SvPVbyte (chksum, clen);
2748 clen = min (CHKSUM_SIZE, clen);
2749
2750 if (memcmp (d->chksum, cdata, clen))
2751 {
2752 memcpy (d->chksum, cdata, clen);
2753
2754 // invalidate existing client face info
2755 for_all_clients (ns)
2756 if (ns->faceset == faceset)
2757 {
2758 ns->faces_sent [idx] = false;
2759 ns->force_newmap = true;
2760 }
2761 }
2762}
2763
2764int get_data_size (faceidx idx, int faceset = 0)
2765 CODE:
2766 facedata *d = face_data (idx, faceset);
2767 if (!d) XSRETURN_UNDEF;
2768 RETVAL = d->data.size ();
2769 OUTPUT:
2770 RETVAL
2771
2772SV *get_chksum (faceidx idx, int faceset = 0)
2773 CODE:
2774 facedata *d = face_data (idx, faceset);
2775 if (!d) XSRETURN_UNDEF;
2776 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2777 OUTPUT:
2778 RETVAL
2779
2780SV *get_data (faceidx idx, int faceset = 0)
2781 CODE:
2782 facedata *d = face_data (idx, faceset);
2783 if (!d) XSRETURN_UNDEF;
2784 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2785 OUTPUT:
2786 RETVAL
2787
2788void invalidate (faceidx idx)
2789 CODE:
2790 for_all_clients (ns)
2791 {
2792 ns->faces_sent [idx] = false;
2793 ns->force_newmap = true;
2794 }
2795
2796void invalidate_all ()
2797 CODE:
2798 for_all_clients (ns)
2799 {
2800 ns->faces_sent.reset ();
2801 ns->force_newmap = true;
2802 }
2803
2804MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2805
2806#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2807
2808animidx anim_find (utf8_string name)
2809 CODE:
2810 RETVAL = animation::find (name).number;
2811 OUTPUT: RETVAL
2812
2813animidx set (utf8_string name, SV *frames, int facings = 1)
2814 CODE:
2815{
2816 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2817 croak ("frames must be an arrayref");
2818
2819 AV *av = (AV *)SvRV (frames);
2820
2821 animation *anim = &animation::find (name);
2822 if (anim->number)
2823 {
2824 anim->resize (av_len (av) + 1);
2825 anim->facings = facings;
2826 }
2827 else
2828 anim = &animation::create (name, av_len (av) + 1, facings);
2829
2830 for (int i = 0; i < anim->num_animations; ++i)
2831 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2832}
2833 OUTPUT: RETVAL
2834
2835void invalidate_all ()
2836 CODE:
2837 for_all_clients (ns)
2838 ns->anims_sent.reset ();
2839
2840MODULE = cf PACKAGE = cf::object::freezer
2841
2842INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2843
2844SV *
2845new (char *klass)
2846 CODE:
2847 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2848 OUTPUT: RETVAL
2849
2850void
2851DESTROY (SV *sv)
2852 CODE:
2853 object_freezer *self;
2854 sv_to (sv, self);
2855 delete self;
2856
2857MODULE = cf PACKAGE = cf::object::thawer
2858
2859INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2860
2861SV *
2862new_from_file (char *klass, octet_string path)
2863 CODE:
2864 object_thawer *f = new object_thawer (path);
2865 if (!*f)
2866 {
2867 delete f;
2868 XSRETURN_UNDEF;
2869 }
2870 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2871 OUTPUT: RETVAL
2872
2873void
2874DESTROY (SV *sv)
2875 CODE:
2876 object_thawer *self;
2877 sv_to (sv, self);
2878 delete self;
2879
2880void
2881extract_tags (object_thawer *self)
2882 PPCODE:
2883 while (self->kw != KW_EOF)
2884 {
2885 PUTBACK;
2886 coroapi::cede_to_tick ();
2887 SPAGAIN;
2888
2889 if (self->kw == KW_tag)
2890 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2891
2892 self->skip ();
2893 }
2894

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines