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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.164 by root, Sun Feb 11 01:38:49 2007 UTC vs.
Revision 1.288 by root, Tue May 6 18:47:32 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h>
33 34
35#include "global.h"
34#include "loader.h" 36#include "loader.h"
37#include "../random_maps/random_map.h"
35#include "cfperl.h" 38#include "evthread.h"
36#include "shstr.h" 39#include "sproto.h"
37 40
38#include <unistd.h> 41#include <unistd.h>
39#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
40# include <sys/mman.h> 43# include <sys/mman.h>
41#endif 44#endif
42 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
43#include <EXTERN.h> 54#include <EXTERN.h>
44#include <perl.h> 55#include <perl.h>
45#include <XSUB.h> 56#include <XSUB.h>
46 57
47#include "CoroAPI.h" 58#include "CoroAPI.h"
48#include "perlxsi.c" 59#include "perlxsi.c"
49 60
50extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
51 62
52typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
54 65
55#if IVSIZE >= 8 66typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 67
69static PerlInterpreter *perl; 68static PerlInterpreter *perl;
70 69
71double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
72 74
73global gbl_ev; 75global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
76 81
77static HV 82static HV
78 *stash_cf, 83 *stash_cf,
79 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
88 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
89// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
90template<class super> 117template<class super>
91static super * 118static super *
92is_a (attachable *at) 119is_a (attachable *at)
93{ 120{
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self); 155 SvREFCNT_dec (self);
129 156
130 // self *must* be null now because thats sv_unmagic's job. 157 // self *must* be null now because thats sv_unmagic's job.
131 assert (!this->self); 158 assert (!this->self);
132 flags |= 0x80; // severed //D
133 } 159 }
134} 160}
135 161
136void 162void
137attachable::optimise () 163attachable::optimise ()
138{ 164{
139 if (self 165 if (self
140 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self (); 168 sever_self ();
144} 169}
145 170
146// check wether the object really is dead 171// check wether the object really is dead
147void 172void
154} 179}
155 180
156void 181void
157attachable::do_destroy () 182attachable::do_destroy ()
158{ 183{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 184 INVOKE_ATTACHABLE (DESTROY, this);
160 185
161 if (cb) 186 if (cb)
162 { 187 {
163 SvREFCNT_dec (cb); 188 SvREFCNT_dec (cb);
164 cb = 0; 189 cb = 0;
165 } 190 }
166 191
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this); 192 mortals.push_back (this);
172} 193}
173 194
174void 195void
175attachable::destroy () 196attachable::destroy ()
177 if (destroyed ()) 198 if (destroyed ())
178 return; 199 return;
179 200
180 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
181 do_destroy (); 202 do_destroy ();
203 sever_self ();
182} 204}
183 205
184void 206void
185attachable::check_mortals () 207attachable::check_mortals ()
186{ 208{
190 { 212 {
191 if (i >= mortals.size ()) 213 if (i >= mortals.size ())
192 { 214 {
193 i = 0; 215 i = 0;
194 216
195 if (mortals.size () > 1000) 217 if (mortals.size () >= 512)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
197 233
198 break; 234 break;
199 } 235 }
200 236
201 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
202 238
203 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
204 240 if (obj->self)//D make this an assert later
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 { 241 {
208//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
209 ++i; // further delay freeing 249 ++i; // further delay freeing
210 250
211 if (!(i & 0x3ff)) 251 if (!(i & 0x3ff))
212 break; 252 break;
213 } 253 }
214 else 254 else
215 { 255 {
216 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
217 delete obj; 258 delete obj;
218 } 259 }
219 } 260 }
220} 261}
221 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
222attachable & 275attachable &
223attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
224{ 277{
225 //if (self || cb) 278 //if (self || cb)
226 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
227 280
228 attach = src.attach; 281 attach = src.attach;
229 return *this; 282 return *this;
230} 283}
231 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
232////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
233 320
234static SV * 321static SV *
235newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
236{ 323{
237 SV *sv; 324 SV *sv;
238 325
239 if (!ptr) 326 if (!ptr)
240 return &PL_sv_undef; 327 return newSV (0);
241 328
242 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
243 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
244} 331}
245 332
264 351
265static SV * 352static SV *
266newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
267{ 354{
268 if (!obj) 355 if (!obj)
269 return &PL_sv_undef; 356 return newSV (0);
270 357
271 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
272 { 362 {
273 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags &= ~0xc0;//D
276 obj->flags |= 0x10;//D
277 364
278 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
279 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
280 } 368 }
281 else 369 else
282 { 370 {
283 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
320 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
321 else 409 else
322 return 0; 410 return 0;
323} 411}
324 412
325inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
326inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
327inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
328inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
329inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
330inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
331inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
340inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
341inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
342inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
343inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
344inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
345inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
346inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
347inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
348 436
349inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
350inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
351 439
352inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
353inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
354 442
355inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
356{
357 char buf[128];
358 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
359 return newSVpv (buf, 0);
360}
361 444
362inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
363inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
364inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
365inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
371inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
373inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
374inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
375inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
376inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
377inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
378inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
379inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
380inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
381inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
382inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
383inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
384inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
386 471
387inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
388inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
389 474
390template<class T> 475template<class T>
391inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
392 477
393template<int N> 478template<int N>
394inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
395 480
396inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
397inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
398inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
399inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
400inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
401 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
402inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
403{ 494{
404 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
405
406 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
407 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
408} 497}
409 498
410inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
411 500
429 break; 518 break;
430 519
431 case DT_STRING: 520 case DT_STRING:
432 { 521 {
433 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
434 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
435 } 524 }
436 break; 525 break;
437 526
438 case DT_DATA: 527 case DT_DATA:
439 { 528 {
440 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
441 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
442 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
443 } 532 }
444 break; 533 break;
445 534
446 case DT_OBJECT: 535 case DT_OBJECT:
447 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
489 va_end (ap); 578 va_end (ap);
490 579
491 return sv; 580 return sv;
492} 581}
493 582
494static SV *
495newSVcfapi (int type, ...)
496{
497 SV *sv;
498
499 va_list ap;
500 va_start (ap, type);
501
502 switch (type)
503 {
504 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
505 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
506 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
507 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
508 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
509 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
510 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
511 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
512 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
513 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
514
515 default:
516 assert (("unhandled type in newSVcfapi", 0));
517 }
518
519 va_end (ap);
520
521 return sv;
522}
523
524////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
525 584
526SV * 585SV *
527registry (attachable *ext) 586registry (attachable *ext)
528{ 587{
532 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
533} 592}
534 593
535///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
536 595
537extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
538{
539 return 0;
540}
541
542static CommArray_s rtn_cmd;
543
544static int
545runPluginCommand (object *obj, char *params)
546{
547 return -1;
548}
549
550extern "C" void *cfperl_getPluginProperty (int *type, ...)
551{
552 va_list args;
553 char *propname;
554 int i;
555 va_start (args, type);
556 propname = va_arg (args, char *);
557 //printf ("Property name: %s\n", propname);
558
559 if (!strcmp (propname, "command?"))
560 return NULL;
561 else if (!strcmp (propname, "Identification"))
562 {
563 va_end (args);
564 return (void *)PLUGIN_NAME;
565 }
566 else if (!strcmp (propname, "FullName"))
567 {
568 va_end (args);
569 return (void *)PLUGIN_VERSION;
570 }
571 else
572 va_end (args);
573
574 return NULL;
575}
576
577extern "C" int cfperl_postInitPlugin ()
578{
579 int hooktype = 1;
580 int rtype = 0;
581
582 cf_init_plugin (gethook);
583
584 return 0;
585}
586
587extern "C" int cfperl_closePlugin ()
588{
589 return 0;
590}
591
592void 596void
593cfperl_init () 597cfperl_init ()
594{ 598{
599 extern char **environ;
600
595 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
596 perl = perl_alloc (); 602 perl = perl_alloc ();
597 perl_construct (perl); 603 perl_construct (perl);
598 604
599 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
600 606
601 char *argv[] = { 607 const char *argv[] = {
602 "", 608 settings.argv [0],
603 "-e" 609 "-e"
604 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
605 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
606 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
607 "require cf;" 613 "require cf;"
608 }; 614 };
609 615
610 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
611 { 618 {
612 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
613 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
614 } 621 }
615 622
634void 641void
635attachable::instantiate () 642attachable::instantiate ()
636{ 643{
637 if (attach) 644 if (attach)
638 { 645 {
639 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
640 attach = 0; 647 attach = 0;
641 } 648 }
642} 649}
643 650
644void 651void
645attachable::reattach () 652attachable::reattach ()
646{ 653{
647 optimise (); 654 optimise ();
648 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
649 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
650} 657}
651 658
652static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
653# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
654# include "eventinc.h" 661# include "eventinc.h"
697} 704}
698 705
699void 706void
700global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
701{ 708{
702 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
703} 710}
704 711
705void 712void
706object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
707{ 714{
708 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
709 { 716 {
710 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
711 718
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 } 721 }
715 722
751{ 758{
752 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
754} 761}
755 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
756bool 813bool
757attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
758{ 815{
759 data_type dt; 816 data_type dt;
760 va_list ap;
761
762 va_start (ap, event);
763 817
764 // callback call ordering should be: 818 // callback call ordering should be:
765 // 1. per-object callback 819 // 1. per-object callback
766 // 2. per-class object 820 // 2. per-class object
767 // 3. per-type callback 821 // 3. per-type callback
771 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
772 826
773 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
774 if (!callbacks) 828 if (!callbacks)
775 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
776 833
777 CALL_BEGIN (3); 834 CALL_BEGIN (3);
778 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
779 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
780 837
815} 872}
816 873
817SV * 874SV *
818cfperl_result (int idx) 875cfperl_result (int idx)
819{ 876{
820 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
821 if (!av) 878 if (!av)
822 return &PL_sv_undef; 879 return &PL_sv_undef;
823 880
824 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
825 if (!sv) 882 if (!sv)
839{ 896{
840 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
841} 898}
842 899
843///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
844 920
845void 921void
846cfperl_emergency_save () 922cfperl_emergency_save ()
847{ 923{
848 CALL_BEGIN (0); 924 CALL_BEGIN (0);
849 CALL_CALL ("cf::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
850 CALL_END; 926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval = 0;
983 if (count) sv_to (POPs, retval);
984
985 CALL_END;
986
987 return retval;
988}
989
990maptile *
991find_style (const char *dirname, const char *stylename, int difficulty)
992{
993 CALL_BEGIN (3);
994 CALL_ARG (dirname);
995 CALL_ARG (stylename);
996 CALL_ARG (difficulty);
997 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
998
999 maptile *retval = 0;
1000 if (count) sv_to (POPs, retval);
1001
1002 CALL_END;
1003
1004 return retval;
851} 1005}
852 1006
853maptile * 1007maptile *
854maptile::find_sync (const char *path, maptile *origin) 1008maptile::find_sync (const char *path, maptile *origin)
855{ 1009{
856 CALL_BEGIN (2); 1010 CALL_BEGIN (2);
857 CALL_ARG (path); 1011 CALL_ARG (path);
858 CALL_ARG (origin); 1012 CALL_ARG (origin);
859 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1013 CALL_CALL ("cf::map::find_sync", G_SCALAR);
860 1014
861 maptile *retval; 1015 maptile *retval = 0;
862
863 if (count)
864 sv_to (POPs, retval); 1016 if (count) sv_to (POPs, retval);
865 else
866 retval = 0;
867 1017
868 CALL_END; 1018 CALL_END;
869 1019
870 return retval; 1020 return retval;
871} 1021}
872 1022
873maptile * 1023maptile *
874maptile::find_async (const char *path, maptile *origin) 1024maptile::find_async (const char *path, maptile *origin, bool load)
875{ 1025{
876 CALL_BEGIN (2); 1026 CALL_BEGIN (3);
877 CALL_ARG (path); 1027 CALL_ARG (path);
878 CALL_ARG (origin); 1028 CALL_ARG (origin);
1029 CALL_ARG (load);
879 CALL_CALL ("cf::map::find_async", G_SCALAR); 1030 CALL_CALL ("cf::map::find_async", G_SCALAR);
880 1031
881 maptile *retval; 1032 maptile *retval = 0;
882
883 if (count)
884 sv_to (POPs, retval); 1033 if (count) sv_to (POPs, retval);
885 else
886 retval = 0;
887 1034
888 CALL_END; 1035 CALL_END;
889 1036
890 return retval; 1037 return retval;
891} 1038}
919 CALL_ARG (exit); 1066 CALL_ARG (exit);
920 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1067 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
921 CALL_END; 1068 CALL_END;
922} 1069}
923 1070
1071void
1072object::player_goto (const char *path, int x, int y)
1073{
1074 if (type != PLAYER)
1075 return;
1076
1077 CALL_BEGIN (4);
1078 CALL_ARG (this);
1079 CALL_ARG (path);
1080 CALL_ARG (x);
1081 CALL_ARG (y);
1082 CALL_CALL ("cf::object::player::goto", G_VOID);
1083 CALL_END;
1084}
1085
1086const char *
1087object::ref () const
1088{
1089 if (type == PLAYER)
1090 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1091 else
1092 return 0;
1093}
1094
1095object *
1096object::deref (const char *ref)
1097{
1098 object *retval = 0;
1099
1100 if (ref)
1101 {
1102 CALL_BEGIN (1);
1103 CALL_ARG (ref);
1104 CALL_CALL ("cf::object::deref", G_SCALAR);
1105
1106 if (count)
1107 sv_to (POPs, retval);
1108
1109 CALL_END;
1110 }
1111
1112 return retval;
1113}
1114
1115void
1116log_backtrace (const char *msg)
1117{
1118#if HAVE_BACKTRACE
1119 void *addr [20];
1120 int size = backtrace (addr, 20);
1121
1122 CALL_BEGIN (size);
1123 CALL_ARG (msg);
1124 for (int i = 0; i < size; ++i)
1125 CALL_ARG ((IV)addr [i]);
1126 CALL_CALL ("cf::_log_backtrace", G_VOID);
1127 CALL_END;
1128#endif
1129}
1130
924///////////////////////////////////////////////////////////////////////////// 1131/////////////////////////////////////////////////////////////////////////////
925 1132
926struct EventAPI *watcher_base::GEventAPI; 1133struct EVAPI *evapi::GEVAPI;
927struct CoroAPI *coroapi::GCoroAPI; 1134struct CoroAPI *coroapi::GCoroAPI;
928 1135
929int coroapi::cede_counter; 1136void coroapi::do_cede_to_tick ()
930
931static void iw_dispatch (pe_event *ev)
932{ 1137{
933 iw *w = (iw *)ev->ext_data; 1138 cede_pending = 0;
934 w->call (*w); 1139 cede ();
935} 1140}
936 1141
937void 1142void
938iw::alloc () 1143coroapi::wait_for_tick ()
939{ 1144{
940 pe = GEventAPI->new_idle (0, 0); 1145 CALL_BEGIN (0);
941 1146 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
942 WaREENTRANT_off (pe); 1147 CALL_END;
943 pe->base.callback = (void *)iw_dispatch;
944 pe->base.ext_data = (void *)this;
945} 1148}
946 1149
947static void iow_dispatch (pe_event *ev)
948{
949 iow *w = (iow *)ev->ext_data;
950 w->call (*w, ((pe_ioevent *)ev)->got);
951}
952
953void 1150void
954iow::alloc () 1151coroapi::wait_for_tick_begin ()
955{ 1152{
956 pe = GEventAPI->new_io (0, 0); 1153 CALL_BEGIN (0);
957 1154 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
958 WaREENTRANT_off (pe); 1155 CALL_END;
959 pe->base.callback = (void *)iow_dispatch;
960 pe->base.ext_data = (void *)this;
961
962 pe->fd = -1;
963 pe->poll = 0;
964}
965
966void
967iow::fd (int fd)
968{
969 pe->fd = fd;
970}
971
972int
973iow::poll ()
974{
975 return pe->poll;
976} 1156}
977 1157
978void 1158void
979iow::poll (int events) 1159iow::poll (int events)
980{ 1160{
981 if (pe->poll != events) 1161 if (events != this->events)
982 { 1162 {
1163 int active = ev_is_active ((ev_io *)this);
983 if (pe->poll) stop (); 1164 if (active) stop ();
984 pe->poll = events; 1165 ev_io_set ((ev_io *)this, fd, events);
985 if (pe->poll) start (); 1166 if (active) start ();
986 } 1167 }
987} 1168}
988 1169
989void 1170void
990_connect_to_perl () 1171_connect_to_perl ()
991{ 1172{
992 stash_cf = gv_stashpv ("cf" , 1); 1173 stash_cf = gv_stashpv ("cf", 1);
993 1174
994 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1175 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
995 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1176 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
996 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1177 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
997 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1178 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
999 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1180 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1000 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1181 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1001 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1182 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1002 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1183 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1003 1184
1004 sv_runtime = get_sv ("cf::RUNTIME", 1); 1185 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1005 sv_upgrade (sv_runtime, SVt_NV); 1186 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1187 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1188 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1006 1189
1007 cb_global = get_av ("cf::CB_GLOBAL", 1); 1190 cb_global = get_av ("cf::CB_GLOBAL", 1);
1008 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1191 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1009 cb_object = get_av ("cf::CB_OBJECT", 1); 1192 cb_object = get_av ("cf::CB_OBJECT", 1);
1010 cb_player = get_av ("cf::CB_PLAYER", 1); 1193 cb_player = get_av ("cf::CB_PLAYER", 1);
1015 1198
1016MODULE = cf PACKAGE = cf PREFIX = cf_ 1199MODULE = cf PACKAGE = cf PREFIX = cf_
1017 1200
1018BOOT: 1201BOOT:
1019{ 1202{
1203 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1204 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1205
1020 _connect_to_perl (); 1206 _connect_to_perl ();
1021 1207
1022 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1023 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1024
1025 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1208 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1209
1210 //{
1211 // require_pv ("Time::HiRes");
1212 //
1213 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1214 // if (!svp) croak ("Time::HiRes is required");
1215 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1216 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1217 //}
1026 1218
1027 static const struct { 1219 static const struct {
1028 const char *name; 1220 const char *name;
1029 IV iv; 1221 IV iv;
1030 } *civ, const_iv[] = { 1222 } *civ, const_iv[] = {
1031# define const_iv(name) { # name, (IV)name }, 1223# define const_iv(name) { # name, (IV)name },
1032 const_iv (llevError) 1224 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1033 const_iv (llevInfo) 1225 const_iv (logBacktrace)
1034 const_iv (llevDebug) 1226
1035 const_iv (llevMonster) 1227 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1228
1229 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1036 1230
1037 const_iv (MAX_TIME) 1231 const_iv (MAX_TIME)
1038 const_iv (PLAYER)
1039 const_iv (TRANSPORT)
1040 const_iv (ROD)
1041 const_iv (TREASURE)
1042 const_iv (POTION)
1043 const_iv (FOOD)
1044 const_iv (POISON)
1045 const_iv (BOOK)
1046 const_iv (CLOCK) 1232 const_iv (MAXSOCKBUF)
1047 const_iv (ARROW) 1233
1048 const_iv (BOW)
1049 const_iv (WEAPON)
1050 const_iv (ARMOUR)
1051 const_iv (PEDESTAL)
1052 const_iv (ALTAR)
1053 const_iv (LOCKED_DOOR)
1054 const_iv (SPECIAL_KEY)
1055 const_iv (MAP)
1056 const_iv (DOOR)
1057 const_iv (KEY)
1058 const_iv (TIMED_GATE)
1059 const_iv (TRIGGER)
1060 const_iv (GRIMREAPER)
1061 const_iv (MAGIC_EAR)
1062 const_iv (TRIGGER_BUTTON)
1063 const_iv (TRIGGER_ALTAR)
1064 const_iv (TRIGGER_PEDESTAL)
1065 const_iv (SHIELD)
1066 const_iv (HELMET)
1067 const_iv (HORN)
1068 const_iv (MONEY)
1069 const_iv (CLASS)
1070 const_iv (GRAVESTONE)
1071 const_iv (AMULET)
1072 const_iv (PLAYERMOVER)
1073 const_iv (TELEPORTER)
1074 const_iv (CREATOR)
1075 const_iv (SKILL)
1076 const_iv (EARTHWALL)
1077 const_iv (GOLEM)
1078 const_iv (THROWN_OBJ)
1079 const_iv (BLINDNESS)
1080 const_iv (GOD)
1081 const_iv (DETECTOR)
1082 const_iv (TRIGGER_MARKER)
1083 const_iv (DEAD_OBJECT)
1084 const_iv (DRINK)
1085 const_iv (MARKER)
1086 const_iv (HOLY_ALTAR)
1087 const_iv (PLAYER_CHANGER)
1088 const_iv (BATTLEGROUND)
1089 const_iv (PEACEMAKER)
1090 const_iv (GEM)
1091 const_iv (FIREWALL)
1092 const_iv (ANVIL)
1093 const_iv (CHECK_INV)
1094 const_iv (MOOD_FLOOR) 1234 const_iv (NUM_BODY_LOCATIONS)
1095 const_iv (EXIT) 1235 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1096 const_iv (ENCOUNTER) 1236 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1097 const_iv (SHOP_FLOOR) 1237 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1098 const_iv (SHOP_MAT) 1238 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1099 const_iv (RING) 1239 const_iv (body_wrist) const_iv (body_waist)
1100 const_iv (FLOOR)
1101 const_iv (FLESH)
1102 const_iv (INORGANIC)
1103 const_iv (SKILL_TOOL)
1104 const_iv (LIGHTER)
1105 const_iv (BUILDABLE_WALL)
1106 const_iv (MISC_OBJECT)
1107 const_iv (LAMP)
1108 const_iv (DUPLICATOR)
1109 const_iv (SPELLBOOK)
1110 const_iv (CLOAK)
1111 const_iv (SPINNER)
1112 const_iv (GATE)
1113 const_iv (BUTTON)
1114 const_iv (CF_HANDLE)
1115 const_iv (HOLE)
1116 const_iv (TRAPDOOR)
1117 const_iv (SIGN)
1118 const_iv (BOOTS)
1119 const_iv (GLOVES)
1120 const_iv (SPELL)
1121 const_iv (SPELL_EFFECT)
1122 const_iv (CONVERTER)
1123 const_iv (BRACERS)
1124 const_iv (POISONING)
1125 const_iv (SAVEBED)
1126 const_iv (WAND)
1127 const_iv (SCROLL)
1128 const_iv (DIRECTOR)
1129 const_iv (GIRDLE)
1130 const_iv (FORCE)
1131 const_iv (POTION_EFFECT)
1132 const_iv (EVENT_CONNECTOR)
1133 const_iv (CLOSE_CON)
1134 const_iv (CONTAINER)
1135 const_iv (ARMOUR_IMPROVER)
1136 const_iv (WEAPON_IMPROVER)
1137 const_iv (SKILLSCROLL)
1138 const_iv (DEEP_SWAMP)
1139 const_iv (IDENTIFY_ALTAR)
1140 const_iv (MENU)
1141 const_iv (RUNE)
1142 const_iv (TRAP)
1143 const_iv (POWER_CRYSTAL)
1144 const_iv (CORPSE)
1145 const_iv (DISEASE)
1146 const_iv (SYMPTOM)
1147 const_iv (BUILDER)
1148 const_iv (MATERIAL)
1149 const_iv (ITEM_TRANSFORMER)
1150 1240
1151 const_iv (NUM_SUBTYPES) 1241 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1242 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1243 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1244 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1245 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1246 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1247 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1248 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1249 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1250 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1251 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1252 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1253 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1254 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1255 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1256 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1257 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1258 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1259 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1260 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1261 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1262 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1263 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1264 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1265 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1266 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1267 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1268 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1152 1269
1153 const_iv (ST_BD_BUILD) 1270 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1154 const_iv (ST_BD_REMOVE)
1155 1271
1156 const_iv (ST_MAT_FLOOR) 1272 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1157 const_iv (ST_MAT_WALL) 1273 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1158 const_iv (ST_MAT_ITEM)
1159 1274
1160 const_iv (AT_PHYSICAL) 1275 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1161 const_iv (AT_MAGIC) 1276 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1162 const_iv (AT_FIRE) 1277 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1163 const_iv (AT_ELECTRICITY) 1278 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1164 const_iv (AT_COLD) 1279 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1165 const_iv (AT_CONFUSION) 1280 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1166 const_iv (AT_ACID) 1281 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1167 const_iv (AT_DRAIN)
1168 const_iv (AT_WEAPONMAGIC)
1169 const_iv (AT_GHOSTHIT)
1170 const_iv (AT_POISON)
1171 const_iv (AT_SLOW)
1172 const_iv (AT_PARALYZE)
1173 const_iv (AT_TURN_UNDEAD)
1174 const_iv (AT_FEAR)
1175 const_iv (AT_CANCELLATION)
1176 const_iv (AT_DEPLETE)
1177 const_iv (AT_DEATH)
1178 const_iv (AT_CHAOS)
1179 const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER)
1181 const_iv (AT_HOLYWORD)
1182 const_iv (AT_BLIND)
1183 const_iv (AT_INTERNAL)
1184 const_iv (AT_LIFE_STEALING)
1185 const_iv (AT_DISEASE)
1186 1282
1187 const_iv (WEAP_HIT) 1283 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1188 const_iv (WEAP_SLASH) 1284 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1189 const_iv (WEAP_PIERCE)
1190 const_iv (WEAP_CLEAVE)
1191 const_iv (WEAP_SLICE)
1192 const_iv (WEAP_STAB)
1193 const_iv (WEAP_WHIP)
1194 const_iv (WEAP_CRUSH)
1195 const_iv (WEAP_BLUD) 1285 const_iv (WEAP_BLUD)
1196 1286
1197 const_iv (FLAG_ALIVE) 1287 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1198 const_iv (FLAG_WIZ) 1288 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1199 const_iv (FLAG_REMOVED) 1289 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1290 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1291 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1292 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1293 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1294 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1295 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1296 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1297 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1298 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1299 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1300 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1301 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1302 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1303 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1304 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1305 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1306 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1307 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1309 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1310 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1311 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1312 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1313
1314 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1315 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1316 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1317 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1318 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1319 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1320
1321 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1322 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1323
1324 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1325
1326 const_iv (SP_RAISE_DEAD)
1200 const_iv (FLAG_FREED) 1327 const_iv (SP_RUNE)
1201 const_iv (FLAG_WAS_WIZ) 1328 const_iv (SP_MAKE_MARK)
1202 const_iv (FLAG_APPLIED) 1329 const_iv (SP_BOLT)
1203 const_iv (FLAG_UNPAID) 1330 const_iv (SP_BULLET)
1204 const_iv (FLAG_USE_SHIELD) 1331 const_iv (SP_EXPLOSION)
1205 const_iv (FLAG_NO_PICK) 1332 const_iv (SP_CONE)
1206 const_iv (FLAG_ANIMATE) 1333 const_iv (SP_BOMB)
1207 const_iv (FLAG_MONSTER) 1334 const_iv (SP_WONDER)
1208 const_iv (FLAG_FRIENDLY) 1335 const_iv (SP_SMITE)
1209 const_iv (FLAG_GENERATOR) 1336 const_iv (SP_MAGIC_MISSILE)
1210 const_iv (FLAG_IS_THROWN) 1337 const_iv (SP_SUMMON_GOLEM)
1211 const_iv (FLAG_AUTO_APPLY) 1338 const_iv (SP_DIMENSION_DOOR)
1212 const_iv (FLAG_PLAYER_SOLD) 1339 const_iv (SP_MAGIC_MAPPING)
1340 const_iv (SP_MAGIC_WALL)
1341 const_iv (SP_DESTRUCTION)
1342 const_iv (SP_PERCEIVE_SELF)
1343 const_iv (SP_WORD_OF_RECALL)
1213 const_iv (FLAG_SEE_INVISIBLE) 1344 const_iv (SP_INVISIBLE)
1214 const_iv (FLAG_CAN_ROLL)
1215 const_iv (FLAG_OVERLAY_FLOOR)
1216 const_iv (FLAG_IS_TURNABLE)
1217 const_iv (FLAG_IS_USED_UP)
1218 const_iv (FLAG_IDENTIFIED)
1219 const_iv (FLAG_REFLECTING)
1220 const_iv (FLAG_CHANGING)
1221 const_iv (FLAG_SPLITTING)
1222 const_iv (FLAG_HITBACK)
1223 const_iv (FLAG_STARTEQUIP)
1224 const_iv (FLAG_BLOCKSVIEW)
1225 const_iv (FLAG_UNDEAD)
1226 const_iv (FLAG_SCARED)
1227 const_iv (FLAG_UNAGGRESSIVE)
1228 const_iv (FLAG_REFL_MISSILE)
1229 const_iv (FLAG_REFL_SPELL)
1230 const_iv (FLAG_NO_MAGIC)
1231 const_iv (FLAG_NO_FIX_PLAYER)
1232 const_iv (FLAG_IS_LIGHTABLE)
1233 const_iv (FLAG_TEAR_DOWN)
1234 const_iv (FLAG_RUN_AWAY)
1235 const_iv (FLAG_PICK_UP)
1236 const_iv (FLAG_UNIQUE)
1237 const_iv (FLAG_NO_DROP)
1238 const_iv (FLAG_WIZCAST)
1239 const_iv (FLAG_CAST_SPELL)
1240 const_iv (FLAG_USE_SCROLL)
1241 const_iv (FLAG_USE_RANGE)
1242 const_iv (FLAG_USE_BOW)
1243 const_iv (FLAG_USE_ARMOUR)
1244 const_iv (FLAG_USE_WEAPON)
1245 const_iv (FLAG_USE_RING)
1246 const_iv (FLAG_READY_RANGE)
1247 const_iv (FLAG_READY_BOW)
1248 const_iv (FLAG_XRAYS)
1249 const_iv (FLAG_NO_APPLY)
1250 const_iv (FLAG_IS_FLOOR)
1251 const_iv (FLAG_LIFESAVE)
1252 const_iv (FLAG_NO_STRENGTH)
1253 const_iv (FLAG_SLEEP)
1254 const_iv (FLAG_STAND_STILL)
1255 const_iv (FLAG_RANDOM_MOVE)
1256 const_iv (FLAG_ONLY_ATTACK)
1257 const_iv (FLAG_CONFUSED)
1258 const_iv (FLAG_STEALTH)
1259 const_iv (FLAG_WIZPASS)
1260 const_iv (FLAG_IS_LINKED)
1261 const_iv (FLAG_CURSED)
1262 const_iv (FLAG_DAMNED)
1263 const_iv (FLAG_SEE_ANYWHERE)
1264 const_iv (FLAG_KNOWN_MAGICAL)
1265 const_iv (FLAG_KNOWN_CURSED)
1266 const_iv (FLAG_CAN_USE_SKILL)
1267 const_iv (FLAG_BEEN_APPLIED)
1268 const_iv (FLAG_READY_SCROLL)
1269 const_iv (FLAG_USE_ROD)
1270 const_iv (FLAG_USE_HORN)
1271 const_iv (FLAG_MAKE_INVIS)
1272 const_iv (FLAG_INV_LOCKED)
1273 const_iv (FLAG_IS_WOODED)
1274 const_iv (FLAG_IS_HILLY)
1275 const_iv (FLAG_READY_SKILL)
1276 const_iv (FLAG_READY_WEAPON)
1277 const_iv (FLAG_NO_SKILL_IDENT)
1278 const_iv (FLAG_BLIND)
1279 const_iv (FLAG_SEE_IN_DARK)
1280 const_iv (FLAG_IS_CAULDRON)
1281 const_iv (FLAG_NO_STEAL)
1282 const_iv (FLAG_ONE_HIT)
1283 const_iv (FLAG_CLIENT_SENT)
1284 const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL)
1286 const_iv (FLAG_NO_ATTACK)
1287 const_iv (FLAG_NO_DAMAGE)
1288 const_iv (FLAG_OBJ_ORIGINAL)
1289 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH)
1291 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1292 const_iv (FLAG_IS_WATER)
1293 const_iv (FLAG_CONTENT_ON_GEN)
1294 const_iv (FLAG_IS_A_TEMPLATE)
1295 const_iv (FLAG_IS_BUILDABLE)
1296 const_iv (FLAG_DESTROY_ON_DEATH)
1297 const_iv (FLAG_NO_MAP_SAVE)
1298
1299 const_iv (NDI_BLACK)
1300 const_iv (NDI_WHITE)
1301 const_iv (NDI_NAVY)
1302 const_iv (NDI_RED)
1303 const_iv (NDI_ORANGE)
1304 const_iv (NDI_BLUE)
1305 const_iv (NDI_DK_ORANGE)
1306 const_iv (NDI_GREEN)
1307 const_iv (NDI_LT_GREEN)
1308 const_iv (NDI_GREY)
1309 const_iv (NDI_BROWN)
1310 const_iv (NDI_GOLD)
1311 const_iv (NDI_TAN)
1312 const_iv (NDI_MAX_COLOR)
1313 const_iv (NDI_COLOR_MASK)
1314 const_iv (NDI_UNIQUE)
1315 const_iv (NDI_ALL)
1316
1317 const_iv (UPD_LOCATION)
1318 const_iv (UPD_FLAGS)
1319 const_iv (UPD_WEIGHT)
1320 const_iv (UPD_FACE)
1321 const_iv (UPD_NAME)
1322 const_iv (UPD_ANIM)
1323 const_iv (UPD_ANIMSPEED)
1324 const_iv (UPD_NROF) 1345 const_iv (SP_PROBE)
1325
1326 const_iv (UPD_SP_MANA) 1346 const_iv (SP_HEALING)
1327 const_iv (UPD_SP_GRACE) 1347 const_iv (SP_CREATE_FOOD)
1328 const_iv (UPD_SP_DAMAGE) 1348 const_iv (SP_EARTH_TO_DUST)
1329 1349 const_iv (SP_CHANGE_ABILITY)
1330 const_iv (F_APPLIED) 1350 const_iv (SP_BLESS)
1331 const_iv (F_LOCATION)
1332 const_iv (F_UNPAID)
1333 const_iv (F_MAGIC)
1334 const_iv (F_CURSED) 1351 const_iv (SP_CURSE)
1352 const_iv (SP_SUMMON_MONSTER)
1353 const_iv (SP_CHARGING)
1354 const_iv (SP_POLYMORPH)
1355 const_iv (SP_ALCHEMY)
1356 const_iv (SP_REMOVE_CURSE)
1357 const_iv (SP_IDENTIFY)
1358 const_iv (SP_DETECTION)
1359 const_iv (SP_MOOD_CHANGE)
1360 const_iv (SP_MOVING_BALL)
1335 const_iv (F_DAMNED) 1361 const_iv (SP_SWARM)
1362 const_iv (SP_CHANGE_MANA)
1336 const_iv (F_OPEN) 1363 const_iv (SP_DISPEL_RUNE)
1337 const_iv (F_NOPICK) 1364 const_iv (SP_CREATE_MISSILE)
1365 const_iv (SP_CONSECRATE)
1366 const_iv (SP_ANIMATE_WEAPON)
1367 const_iv (SP_LIGHT)
1368 const_iv (SP_CHANGE_MAP_LIGHT)
1369 const_iv (SP_FAERY_FIRE)
1370 const_iv (SP_CAUSE_DISEASE)
1371 const_iv (SP_AURA)
1372 const_iv (SP_TOWN_PORTAL)
1373 const_iv (SP_PARTY_SPELL)
1374
1375 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1376 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1338 const_iv (F_LOCKED) 1377 const_iv (F_LOCKED)
1339 1378
1340 const_iv (F_BUY) 1379 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1341 const_iv (F_SHOP)
1342 const_iv (F_SELL)
1343 1380
1344 const_iv (P_BLOCKSVIEW) 1381 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1345 const_iv (P_PLAYER) 1382 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1346 const_iv (P_NO_MAGIC)
1347 const_iv (P_IS_ALIVE)
1348 const_iv (P_NO_CLERIC)
1349 const_iv (P_OUT_OF_MAP)
1350 const_iv (P_NEW_MAP)
1351 const_iv (P_UPTODATE)
1352 1383
1353 const_iv (UP_OBJ_INSERT) 1384 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1354 const_iv (UP_OBJ_REMOVE)
1355 const_iv (UP_OBJ_CHANGE)
1356 const_iv (UP_OBJ_FACE)
1357 1385
1358 const_iv (INS_NO_MERGE) 1386 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1359 const_iv (INS_ABOVE_FLOOR_ONLY)
1360 const_iv (INS_NO_WALK_ON)
1361 const_iv (INS_ON_TOP)
1362 const_iv (INS_BELOW_ORIGINATOR) 1387 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1363 const_iv (INS_MAP_LOAD)
1364 1388
1365 const_iv (WILL_APPLY_HANDLE) 1389 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1366 const_iv (WILL_APPLY_TREASURE) 1390 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1367 const_iv (WILL_APPLY_EARTHWALL)
1368 const_iv (WILL_APPLY_DOOR)
1369 const_iv (WILL_APPLY_FOOD)
1370 1391
1371 const_iv (SAVE_MODE) 1392 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1372 const_iv (SAVE_DIR_MODE)
1373 1393
1374 const_iv (M_PAPER) 1394 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1375 const_iv (M_IRON) 1395 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1376 const_iv (M_GLASS) 1396 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1377 const_iv (M_LEATHER) 1397 const_iv (M_ICE) const_iv (M_SPECIAL)
1378 const_iv (M_WOOD)
1379 const_iv (M_ORGANIC)
1380 const_iv (M_STONE)
1381 const_iv (M_CLOTH)
1382 const_iv (M_ADAMANT)
1383 const_iv (M_LIQUID)
1384 const_iv (M_SOFT_METAL)
1385 const_iv (M_BONE)
1386 const_iv (M_ICE)
1387 const_iv (M_SPECIAL)
1388 1398
1389 const_iv (SK_EXP_ADD_SKILL) 1399 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1390 const_iv (SK_EXP_TOTAL) 1400 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1391 const_iv (SK_EXP_NONE)
1392 const_iv (SK_SUBTRACT_SKILL_EXP)
1393 const_iv (SK_EXP_SKILL_ONLY)
1394 1401
1395 const_iv (SK_LOCKPICKING) 1402 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1396 const_iv (SK_HIDING) 1403 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1397 const_iv (SK_SMITHERY) 1404 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1398 const_iv (SK_BOWYER) 1405 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1399 const_iv (SK_JEWELER) 1406 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1400 const_iv (SK_ALCHEMY) 1407 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1401 const_iv (SK_STEALING) 1408 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1402 const_iv (SK_LITERACY) 1409 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1403 const_iv (SK_BARGAINING) 1410 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1404 const_iv (SK_JUMPING) 1411 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1405 const_iv (SK_DET_MAGIC)
1406 const_iv (SK_ORATORY)
1407 const_iv (SK_SINGING)
1408 const_iv (SK_DET_CURSE)
1409 const_iv (SK_FIND_TRAPS)
1410 const_iv (SK_MEDITATION)
1411 const_iv (SK_PUNCHING)
1412 const_iv (SK_FLAME_TOUCH)
1413 const_iv (SK_KARATE)
1414 const_iv (SK_CLIMBING)
1415 const_iv (SK_WOODSMAN)
1416 const_iv (SK_INSCRIPTION)
1417 const_iv (SK_ONE_HANDED_WEAPON)
1418 const_iv (SK_MISSILE_WEAPON)
1419 const_iv (SK_THROWING)
1420 const_iv (SK_USE_MAGIC_ITEM)
1421 const_iv (SK_DISARM_TRAPS)
1422 const_iv (SK_SET_TRAP)
1423 const_iv (SK_THAUMATURGY)
1424 const_iv (SK_PRAYING)
1425 const_iv (SK_CLAWING)
1426 const_iv (SK_LEVITATION)
1427 const_iv (SK_SUMMONING)
1428 const_iv (SK_PYROMANCY)
1429 const_iv (SK_EVOCATION)
1430 const_iv (SK_SORCERY)
1431 const_iv (SK_TWO_HANDED_WEAPON)
1432 const_iv (SK_SPARK_TOUCH)
1433 const_iv (SK_SHIVER)
1434 const_iv (SK_ACID_SPLASH)
1435 const_iv (SK_POISON_NAIL) 1412 const_iv (SK_POISON_NAIL)
1436 1413
1437 const_iv (SOUND_NEW_PLAYER) 1414 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1438 const_iv (SOUND_FIRE_ARROW) 1415 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1439 const_iv (SOUND_LEARN_SPELL) 1416 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1440 const_iv (SOUND_FUMBLE_SPELL) 1417 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1441 const_iv (SOUND_WAND_POOF) 1418 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1442 const_iv (SOUND_OPEN_DOOR) 1419 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1443 const_iv (SOUND_PUSH_PLAYER)
1444 const_iv (SOUND_PLAYER_HITS1)
1445 const_iv (SOUND_PLAYER_HITS2)
1446 const_iv (SOUND_PLAYER_HITS3)
1447 const_iv (SOUND_PLAYER_HITS4)
1448 const_iv (SOUND_PLAYER_IS_HIT1)
1449 const_iv (SOUND_PLAYER_IS_HIT2)
1450 const_iv (SOUND_PLAYER_IS_HIT3)
1451 const_iv (SOUND_PLAYER_KILLS)
1452 const_iv (SOUND_PET_IS_KILLED)
1453 const_iv (SOUND_PLAYER_DIES)
1454 const_iv (SOUND_OB_EVAPORATE)
1455 const_iv (SOUND_OB_EXPLODE)
1456 const_iv (SOUND_CLOCK)
1457 const_iv (SOUND_TURN_HANDLE)
1458 const_iv (SOUND_FALL_HOLE)
1459 const_iv (SOUND_DRINK_POISON)
1460 const_iv (SOUND_CAST_SPELL_0)
1461 1420
1462 const_iv (PREFER_LOW) 1421 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1463 const_iv (PREFER_HIGH)
1464 1422
1465 const_iv (ATNR_PHYSICAL) 1423 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1466 const_iv (ATNR_MAGIC) 1424 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1467 const_iv (ATNR_FIRE) 1425 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1468 const_iv (ATNR_ELECTRICITY) 1426 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1469 const_iv (ATNR_COLD) 1427 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1470 const_iv (ATNR_CONFUSION) 1428 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1471 const_iv (ATNR_ACID) 1429 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1472 const_iv (ATNR_DRAIN)
1473 const_iv (ATNR_WEAPONMAGIC)
1474 const_iv (ATNR_GHOSTHIT)
1475 const_iv (ATNR_POISON)
1476 const_iv (ATNR_SLOW)
1477 const_iv (ATNR_PARALYZE)
1478 const_iv (ATNR_TURN_UNDEAD)
1479 const_iv (ATNR_FEAR)
1480 const_iv (ATNR_CANCELLATION)
1481 const_iv (ATNR_DEPLETE)
1482 const_iv (ATNR_DEATH)
1483 const_iv (ATNR_CHAOS)
1484 const_iv (ATNR_COUNTERSPELL)
1485 const_iv (ATNR_GODPOWER)
1486 const_iv (ATNR_HOLYWORD)
1487 const_iv (ATNR_BLIND)
1488 const_iv (ATNR_INTERNAL)
1489 const_iv (ATNR_LIFE_STEALING)
1490 const_iv (ATNR_DISEASE)
1491 1430
1492 const_iv (MAP_IN_MEMORY) 1431 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1493 const_iv (MAP_SWAPPED)
1494 const_iv (MAP_LOADING)
1495 const_iv (MAP_SAVING) 1432 const_iv (MAP_INACTIVE)
1496 1433
1497 const_iv (KLASS_ATTACHABLE) 1434 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1498 const_iv (KLASS_GLOBAL) 1435 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1499 const_iv (KLASS_OBJECT)
1500 const_iv (KLASS_CLIENT)
1501 const_iv (KLASS_PLAYER)
1502 const_iv (KLASS_MAP)
1503 1436
1504 const_iv (CS_QUERY_YESNO) 1437 const_iv (VERSION_CS) const_iv (VERSION_SC)
1505 const_iv (CS_QUERY_SINGLECHAR)
1506 const_iv (CS_QUERY_HIDEINPUT)
1507 1438
1508 const_iv (ST_DEAD) 1439 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1509 const_iv (ST_SETUP)
1510 const_iv (ST_PLAYING)
1511 const_iv (ST_CUSTOM)
1512 1440
1513 const_iv (ST_CHANGE_CLASS) 1441 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1514 1442
1515 const_iv (IO_HEADER) 1443 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1516 const_iv (IO_OBJECTS)
1517 const_iv (IO_UNIQUES)
1518 1444
1519 // random map generator 1445 // random map generator
1520 const_iv (LAYOUT_NONE) 1446 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1521 const_iv (LAYOUT_ONION) 1447 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1522 const_iv (LAYOUT_MAZE)
1523 const_iv (LAYOUT_SPIRAL)
1524 const_iv (LAYOUT_ROGUELIKE)
1525 const_iv (LAYOUT_SNAKE)
1526 const_iv (LAYOUT_SQUARE_SPIRAL)
1527 1448
1528 const_iv (RMOPT_RANDOM) 1449 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1529 const_iv (RMOPT_CENTERED) 1450 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1530 const_iv (RMOPT_LINEAR) 1451 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1531 const_iv (RMOPT_BOTTOM_C)
1532 const_iv (RMOPT_BOTTOM_R)
1533 const_iv (RMOPT_IRR_SPACE)
1534 const_iv (RMOPT_WALL_OFF)
1535 const_iv (RMOPT_WALLS_ONLY)
1536 const_iv (RMOPT_NO_DOORS)
1537 1452
1538 const_iv (SYMMETRY_RANDOM) 1453 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1539 const_iv (SYMMETRY_NONE) 1454 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1540 const_iv (SYMMETRY_X) 1455
1541 const_iv (SYMMETRY_Y) 1456 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1542 const_iv (SYMMETRY_XY) 1457 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1458
1459 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1460 const_iv (FT_RSRC) const_iv (FT_NUM)
1543 }; 1461 };
1544 1462
1545 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1463 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1546 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1464 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1547 1465
1568 } 1486 }
1569} 1487}
1570 1488
1571void _connect_to_perl () 1489void _connect_to_perl ()
1572 1490
1491void _recalc_want ()
1492
1573void _global_reattach () 1493void _global_reattach ()
1574 CODE: 1494 CODE:
1575{ 1495{
1576 // reattach to all attachable objects in the game. 1496 // reattach to all attachable objects in the game.
1577 for_all_clients (ns) 1497 for_all_clients (ns)
1578 ns->reattach (); 1498 ns->reattach ();
1579 1499
1580 for_all_players (pl)
1581 pl->reattach ();
1582
1583 //TODO
1584 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1585 // i->second->reattach ();
1586
1587 for_all_objects (op) 1500 for_all_objects (op)
1588 op->reattach (); 1501 op->reattach ();
1589} 1502}
1590 1503
1504# support function for map-world.ext
1505void _quantise (SV *data_sv, SV *plt_sv)
1506 CODE:
1507{
1508 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1509 croak ("_quantise called with invalid agruments");
1510
1511 plt_sv = SvRV (plt_sv);
1512 SV **plt = AvARRAY (plt_sv);
1513 int plt_count = AvFILL (plt_sv) + 1;
1514
1515 STRLEN len;
1516 char *data = SvPVbyte (data_sv, len);
1517 char *dst = data;
1518
1519 while (len >= 3)
1520 {
1521 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1522 {
1523 char *val = SvPVX (*val_sv);
1524
1525 if (val [0] == data [0]
1526 && val [1] == data [1]
1527 && val [2] == data [2])
1528 {
1529 *dst++ = val [3];
1530 goto next;
1531 }
1532 }
1533
1534 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1535 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1536 dst - SvPVX (data_sv), len);
1537
1538 next:
1539 data += 3;
1540 len -= 3;
1541 }
1542
1543 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1544}
1545
1546void evthread_start (int aiofd)
1547
1548void cede_to_tick ()
1549 CODE:
1550 coroapi::cede_to_tick ();
1551
1552NV till_tick ()
1553 CODE:
1554 RETVAL = SvNVX (sv_next_tick) - now ();
1555 OUTPUT:
1556 RETVAL
1557
1558int tick_inhibit ()
1559 CODE:
1560 RETVAL = tick_inhibit;
1561 OUTPUT:
1562 RETVAL
1563
1564void tick_inhibit_inc ()
1565 CODE:
1566 ++tick_inhibit;
1567
1568void tick_inhibit_dec ()
1569 CODE:
1570 if (!--tick_inhibit)
1571 if (tick_pending)
1572 {
1573 ev_async_send (EV_DEFAULT, &tick_watcher);
1574 coroapi::cede ();
1575 }
1576
1577void server_tick ()
1578 CODE:
1579{
1580 NOW = ev_now (EV_DEFAULT);
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1583 runtime = SvNVX (sv_runtime);
1584
1585 server_tick ();
1586
1587 NOW = ev_time ();
1588 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1589 runtime += TICK;
1590 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1591}
1592
1591NV floor (NV x) 1593NV floor (NV x)
1592 1594
1593NV ceil (NV x) 1595NV ceil (NV x)
1594 1596
1595NV rndm (...) 1597NV rndm (...)
1598 ALIAS:
1599 rmg_rndm = 1
1596 CODE: 1600 CODE:
1601{
1602 rand_gen &gen = ix ? rmg_rndm : rndm;
1597 switch (items) 1603 switch (items)
1598 { 1604 {
1599 case 0: RETVAL = rndm (); break; 1605 case 0: RETVAL = gen (); break;
1600 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1606 case 1: RETVAL = gen (SvUV (ST (0))); break;
1601 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1607 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1602 default: croak ("cf::rndm requires none, one or two parameters."); break; 1608 default: croak ("cf::rndm requires none, one or two parameters."); break;
1603 } 1609 }
1610}
1604 OUTPUT: 1611 OUTPUT:
1605 RETVAL 1612 RETVAL
1606 1613
1607void server_tick () 1614NV clamp (NV value, NV min_value, NV max_value)
1608 CODE: 1615 CODE:
1609 runtime = SvNVx (sv_runtime); 1616 RETVAL = clamp (value, min_value, max_value);
1610 server_tick (); 1617 OUTPUT:
1618 RETVAL
1611 1619
1620NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1621 CODE:
1622 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1623 OUTPUT:
1624 RETVAL
1625
1626void weaken (...)
1627 PROTOTYPE: @
1628 CODE:
1629 while (items > 0)
1630 sv_rvweaken (ST (--items));
1631
1612void 1632void
1613LOG (int level, char *msg) 1633log_backtrace (utf8_string msg)
1634
1635void
1636LOG (int flags, utf8_string msg)
1614 PROTOTYPE: $$ 1637 PROTOTYPE: $$
1615 C_ARGS: (LogLevel)level, "%s", msg 1638 C_ARGS: flags, "%s", msg
1616 1639
1617char *path_combine (char *base, char *path) 1640octet_string path_combine (octet_string base, octet_string path)
1618 PROTOTYPE: $$ 1641 PROTOTYPE: $$
1619 1642
1620char *path_combine_and_normalize (char *base, char *path) 1643octet_string path_combine_and_normalize (octet_string base, octet_string path)
1621 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1622 1645
1623const char *
1624get_maps_directory (char *path)
1625 PROTOTYPE: $
1626 ALIAS: maps_directory = 0
1627 CODE:
1628 RETVAL = create_pathname (path);
1629 OUTPUT: RETVAL
1630
1631void 1646void
1632sub_generation_inc () 1647sub_generation_inc ()
1633 CODE: 1648 CODE:
1634 PL_sub_generation++; 1649 PL_sub_generation++;
1635 1650
1636char * 1651const_octet_string
1637mapdir () 1652mapdir ()
1638 PROTOTYPE: 1653 PROTOTYPE:
1639 ALIAS: 1654 ALIAS:
1640 mapdir = 0 1655 mapdir = 0
1641 uniquedir = 1 1656 uniquedir = 1
1657 } 1672 }
1658 OUTPUT: RETVAL 1673 OUTPUT: RETVAL
1659 1674
1660void abort () 1675void abort ()
1661 1676
1677void reset_signals ()
1678
1662void fork_abort (char *cause = "cf::fork_abort") 1679void fork_abort (const_octet_string cause = "cf::fork_abort")
1663 1680
1664void cleanup (const char *cause, bool make_core = false) 1681void cleanup (const_octet_string cause, bool make_core = false)
1665 1682
1666void emergency_save () 1683void emergency_save ()
1667 1684
1668void _exit (int status = EXIT_SUCCESS) 1685void _exit (int status = EXIT_SUCCESS)
1669 1686
1670UV sv_2watcher (SV *w)
1671 CODE:
1672 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1673 OUTPUT:
1674 RETVAL
1675
1676#if _POSIX_MEMLOCK 1687#if _POSIX_MEMLOCK
1677 1688
1678int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1689int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1690 INIT:
1691#if __GLIBC__
1692 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1693#endif
1679 1694
1680int munlockall () 1695int munlockall ()
1681 1696
1682#endif 1697#endif
1683 1698
1699int
1700malloc_trim (IV pad = 0)
1701
1702void
1703mallinfo ()
1704 PPCODE:
1705{
1706#if __GLIBC__
1707 struct mallinfo mai = mallinfo ();
1708 EXTEND (SP, 10*2);
1709 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1710 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1711 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1712 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1713 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1714 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1715 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1716 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1717 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1718 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1719#endif
1720 EXTEND (SP, 2*2);
1721 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1722 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1723 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1724}
1725
1684int find_animation (char *text) 1726int find_animation (utf8_string text)
1685 PROTOTYPE: $ 1727 PROTOTYPE: $
1686 1728
1687int random_roll (int min, int max, object *op, int goodbad); 1729int random_roll (int min, int max, object *op, int goodbad);
1688 1730
1689const char *cost_string_from_value(uint64 cost, int approx = 0) 1731const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1690 1732
1691int 1733int
1692exp_to_level (val64 exp) 1734exp_to_level (val64 exp)
1693 CODE: 1735 CODE:
1694{ 1736{
1725 RETVAL = newSVpv (resist_plus[atnr], 0); 1767 RETVAL = newSVpv (resist_plus[atnr], 0);
1726 else 1768 else
1727 XSRETURN_UNDEF; 1769 XSRETURN_UNDEF;
1728 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1729 1771
1772UUID
1773uuid_cur ()
1774 CODE:
1775 RETVAL = UUID::cur;
1776 OUTPUT:
1777 RETVAL
1778
1779UUID
1780uuid_gen ()
1781 CODE:
1782 RETVAL = UUID::gen ();
1783 OUTPUT:
1784 RETVAL
1785
1786val64
1787uuid_seq (UUID uuid)
1788 CODE:
1789 RETVAL = uuid.seq;
1790 OUTPUT:
1791 RETVAL
1792
1793UUID
1794uuid_str (val64 seq)
1795 CODE:
1796 RETVAL.seq = seq;
1797 OUTPUT:
1798 RETVAL
1799
1800void
1801coin_names ()
1802 PPCODE:
1803 EXTEND (SP, NUM_COINS);
1804 for (int i = 0; i < NUM_COINS; ++i)
1805 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1806
1807void
1808coin_archetypes ()
1809 PPCODE:
1810 EXTEND (SP, NUM_COINS);
1811 for (int i = 0; i < NUM_COINS; ++i)
1812 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1813
1730bool 1814bool
1731load_regions (const char *filename) 1815load_resource_file_ (octet_string filename)
1732 CODE: 1816
1733 RETVAL = loader_region ().load (filename); 1817void
1734 OUTPUT: RETVAL 1818fix_weight ()
1735 1819
1736MODULE = cf PACKAGE = cf::attachable 1820MODULE = cf PACKAGE = cf::attachable
1737 1821
1738int 1822int
1739valid (SV *obj) 1823valid (SV *obj)
1757#object *mortals (U32 index) 1841#object *mortals (U32 index)
1758# CODE: 1842# CODE:
1759# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1843# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1760# OUTPUT: RETVAL 1844# OUTPUT: RETVAL
1761 1845
1762INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1846INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1763 1847
1764MODULE = cf PACKAGE = cf::global 1848MODULE = cf PACKAGE = cf::global
1765 1849
1766int invoke (SV *klass, int event, ...) 1850int invoke (SV *klass, int event, ...)
1767 CODE: 1851 CODE:
1771 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1855 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1772 OUTPUT: RETVAL 1856 OUTPUT: RETVAL
1773 1857
1774MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1858MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1775 1859
1776INCLUDE: $PERL genacc object ../include/object.h | 1860INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1777 1861
1778int invoke (object *op, int event, ...) 1862int invoke (object *op, int event, ...)
1779 CODE: 1863 CODE:
1780 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1864 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1781 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1865 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1803object *actives (U32 index) 1887object *actives (U32 index)
1804 CODE: 1888 CODE:
1805 RETVAL = index < actives.size () ? actives [index] : 0; 1889 RETVAL = index < actives.size () ? actives [index] : 0;
1806 OUTPUT: RETVAL 1890 OUTPUT: RETVAL
1807 1891
1892int mortals_size ()
1893 CODE:
1894 RETVAL = attachable::mortals.size ();
1895 OUTPUT: RETVAL
1896
1897const char *slot_use_name (U32 slot)
1898 ALIAS:
1899 slot_nonuse_name = 1
1900 CODE:
1901{
1902 if (slot >= NUM_BODY_LOCATIONS)
1903 croak ("body slot index out of range");
1904
1905 switch (ix)
1906 {
1907 case 0: RETVAL = body_locations[slot].use_name; break;
1908 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1909 }
1910}
1911 OUTPUT:
1912 RETVAL
1913
1808# missing properties 1914# missing properties
1809 1915
1810object *head (object *op) 1916object *head (object *op)
1811 PROTOTYPE: $ 1917 PROTOTYPE: $
1812 CODE: 1918 CODE:
1813 RETVAL = op->head_ (); 1919 RETVAL = op->head_ ();
1814 OUTPUT: RETVAL
1815
1816int is_head (object *op)
1817 PROTOTYPE: $
1818 CODE:
1819 RETVAL = op->head_ () == op;
1820 OUTPUT: RETVAL 1920 OUTPUT: RETVAL
1821 1921
1822void 1922void
1823inv (object *obj) 1923inv (object *obj)
1824 PROTOTYPE: $ 1924 PROTOTYPE: $
1825 PPCODE: 1925 PPCODE:
1826{ 1926{
1827 object *o;
1828 for (o = obj->inv; o; o = o->below) 1927 for (object *o = obj->inv; o; o = o->below)
1829 XPUSHs (sv_2mortal (to_sv (o))); 1928 XPUSHs (sv_2mortal (to_sv (o)));
1830} 1929}
1831 1930
1832void 1931void
1833set_animation (object *op, int idx) 1932set_animation (object *op, int idx)
1838num_animations (object *op) 1937num_animations (object *op)
1839 CODE: 1938 CODE:
1840 RETVAL = NUM_ANIMATIONS (op); 1939 RETVAL = NUM_ANIMATIONS (op);
1841 OUTPUT: RETVAL 1940 OUTPUT: RETVAL
1842 1941
1942int slot_info (object *op, UV slot, int value = 0)
1943 ALIAS:
1944 slot_used = 1
1945 CODE:
1946{
1947 if (slot >= NUM_BODY_LOCATIONS)
1948 croak ("body slot index out of range");
1949
1950 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1951
1952 if (items > 2)
1953 if (ix)
1954 op->slot[slot].used = value;
1955 else
1956 op->slot[slot].info = value;
1957}
1958 OUTPUT:
1959 RETVAL
1960
1843object *find_best_object_match (object *op, const char *match) 1961object *find_best_object_match (object *op, utf8_string match)
1844 1962
1845object *find_marked_object (object *op) 1963object *find_marked_object (object *op)
1846 1964
1847int need_identify (object *obj); 1965int need_identify (object *obj);
1848 1966
1860 1978
1861void apply_below (object *op) 1979void apply_below (object *op)
1862 CODE: 1980 CODE:
1863 player_apply_below (op); 1981 player_apply_below (op);
1864 1982
1865object *cf_object_present_archname_inside (object *op, char *whatstr) 1983int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1866
1867int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1868
1869int cf_object_change_map (object *op, int x, int y, maptile *map)
1870
1871#//TODO
1872object *clone_ (object *op, int recursive = 0)
1873 CODE:
1874 if (recursive)
1875 RETVAL = object_create_clone (op);
1876 else
1877 {
1878 RETVAL = object::create ();
1879 op->copy_to (RETVAL);
1880 }
1881 OUTPUT: RETVAL
1882 1984
1883int pay_item (object *op, object *buyer) 1985int pay_item (object *op, object *buyer)
1884 CODE: 1986 CODE:
1885 RETVAL = pay_for_item (op, buyer); 1987 RETVAL = pay_for_item (op, buyer);
1886 OUTPUT: RETVAL 1988 OUTPUT: RETVAL
1890 RETVAL = pay_for_amount (amount, op); 1992 RETVAL = pay_for_amount (amount, op);
1891 OUTPUT: RETVAL 1993 OUTPUT: RETVAL
1892 1994
1893void pay_player (object *op, uint64 amount) 1995void pay_player (object *op, uint64 amount)
1894 1996
1895val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1997val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1896 1998
1897int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1999int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1898 2000
1899void learn_spell (object *op, object *sp, int special_prayer = 0) 2001void learn_spell (object *op, object *sp, int special_prayer = 0)
1900 CODE: 2002 CODE:
1901 do_learn_spell (op, sp, special_prayer); 2003 do_learn_spell (op, sp, special_prayer);
1902 2004
1903void forget_spell (object *op, object *sp) 2005void forget_spell (object *op, object *sp)
1904 CODE: 2006 CODE:
1905 do_forget_spell (op, query_name (sp)); 2007 do_forget_spell (op, query_name (sp));
1906 2008
1907object *check_for_spell (object *op, char *spellname) 2009object *check_for_spell (object *op, utf8_string spellname)
1908 CODE: 2010 CODE:
1909 RETVAL = check_spell_known (op, spellname); 2011 RETVAL = check_spell_known (op, spellname);
1910 OUTPUT: RETVAL 2012 OUTPUT: RETVAL
1911 2013
1912int query_money (object *op) 2014int query_money (object *op)
1921 2023
1922void drop (object *who, object *op) 2024void drop (object *who, object *op)
1923 2025
1924void pick_up (object *who, object *op) 2026void pick_up (object *who, object *op)
1925 2027
1926int cf_object_teleport (object *op, maptile *map, int x, int y)
1927
1928void update_object (object *op, int action) 2028void update_object (object *op, int action)
1929 2029
1930object *cf_create_object_by_name (const char *name)
1931
1932void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2030void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1933 2031
1934void player_lvl_adj (object *who, object *skill = 0) 2032void player_lvl_adj (object *who, object *skill = 0)
1935 2033
1936int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2034int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1937 2035
1943 2041
1944void add_button_link (object *button, maptile *map, int connected); 2042void add_button_link (object *button, maptile *map, int connected);
1945 2043
1946void remove_button_link (object *op); 2044void remove_button_link (object *op);
1947 2045
2046void handle_apply_yield (object *op);
2047
1948 2048
1949MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2049MODULE = cf PACKAGE = cf::object PREFIX = cf_
1950
1951object *cf_insert_ob_in_ob (object *ob, object *where)
1952 2050
1953# no clean way to get an object from an archetype - stupid idiotic 2051# no clean way to get an object from an archetype - stupid idiotic
1954# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2052# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1955 2053
1956object *new (const char *archetype = 0) 2054object *new (utf8_string archetype = 0)
1957 PROTOTYPE: ;$ 2055 PROTOTYPE: ;$
1958 CODE: 2056 CODE:
1959 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2057 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1960 OUTPUT: 2058 OUTPUT:
1961 RETVAL 2059 RETVAL
1962 2060
2061object *find_object (U32 tag)
2062
2063# TODO: nuke
1963object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2064object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1964 PROTOTYPE: $$$$$$ 2065 PROTOTYPE: $$$$$$
1965 CODE: 2066 CODE:
1966{ 2067{
1967 int unused_type; 2068 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1968 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1969} 2069}
1970 2070
1971# syntatic sugar for easier use in event callbacks. 2071shstr
1972const char *options (object *op) 2072object::kv_get (shstr key)
1973 CODE:
1974 RETVAL = op->name;
1975 OUTPUT:
1976 RETVAL
1977 2073
1978player *contr (object *op) 2074void
1979 CODE: 2075object::kv_del (shstr key)
1980 RETVAL = op->contr;
1981 OUTPUT: RETVAL
1982 2076
1983const char *get_ob_key_value (object *op, const char *key) 2077void
1984 2078object::kv_set (shstr key, shstr value)
1985bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1986 2079
1987object *get_nearest_player (object *ob) 2080object *get_nearest_player (object *ob)
1988 ALIAS: nearest_player = 0 2081 ALIAS: nearest_player = 0
1989 PREINIT: 2082 PREINIT:
1990 extern object *get_nearest_player (object *); 2083 extern object *get_nearest_player (object *);
1998 EXTEND (SP, 5); 2091 EXTEND (SP, 5);
1999 PUSHs (newSVuv (rv.distance)); 2092 PUSHs (newSVuv (rv.distance));
2000 PUSHs (newSViv (rv.distance_x)); 2093 PUSHs (newSViv (rv.distance_x));
2001 PUSHs (newSViv (rv.distance_y)); 2094 PUSHs (newSViv (rv.distance_y));
2002 PUSHs (newSViv (rv.direction)); 2095 PUSHs (newSViv (rv.direction));
2003 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2096 PUSHs (to_sv (rv.part));
2004} 2097}
2005 2098
2006bool on_same_map_as (object *ob, object *other) 2099bool on_same_map_as (object *ob, object *other)
2007 CODE: 2100 CODE:
2008 RETVAL = on_same_map (ob, other); 2101 RETVAL = on_same_map (ob, other);
2009 OUTPUT: RETVAL 2102 OUTPUT: RETVAL
2010 2103
2011const char * 2104const_utf8_string
2012base_name (object *op, int plural = op->nrof > 1) 2105base_name (object *op, int plural = op->nrof > 1)
2013 CODE: 2106 CODE:
2014 RETVAL = query_base_name (op, plural); 2107 RETVAL = query_base_name (op, plural);
2015 OUTPUT: RETVAL 2108 OUTPUT: RETVAL
2016 2109
2017object *decrease_ob_nr (object *op, unsigned long i) 2110# return the tail of an object, excluding itself
2111void
2112tail (object *op)
2113 PPCODE:
2114 while ((op = op->more))
2115 XPUSHs (sv_2mortal (to_sv (op)));
2018 2116
2019MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2117MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2020 2118
2021player *player (object *op) 2119player *player (object *op)
2022 CODE: 2120 CODE:
2023 RETVAL = op->contr; 2121 RETVAL = op->contr;
2024 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
2025 2123
2124bool move_player (object *op, int dir)
2125
2026void check_score (object *op) 2126void check_score (object *op)
2027 2127
2028void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2128void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2029 CODE: 2129 CODE:
2030 new_draw_info (flags, 0, op, txt); 2130 new_draw_info (flags, 0, op, txt);
2031 2131
2032object *cf_player_send_inventory (object *op)
2033
2034char *cf_player_get_ip (object *op)
2035 ALIAS: ip = 0
2036
2037object *cf_player_get_marked_item (object *op)
2038 ALIAS: marked_item = 0
2039
2040void cf_player_set_marked_item (object *op, object *ob)
2041
2042partylist *cf_player_get_party (object *op)
2043 ALIAS: party = 0
2044
2045void cf_player_set_party (object *op, partylist *party)
2046
2047void kill_player (object *op) 2132void kill_player (object *op)
2048 2133
2134void esrv_send_item (object *pl, object *item)
2135
2049void esrv_update_item (object *op, int what, object *item) 2136void esrv_update_item (object *pl, int what, object *item)
2050 C_ARGS: what, op, item 2137 C_ARGS: what, pl, item
2051 2138
2052void clear_los (object *op) 2139void esrv_del_item (object *pl, int tag)
2140 C_ARGS: pl->contr, tag
2053 2141
2054int command_summon (object *op, char *params) 2142int command_summon (object *op, utf8_string params)
2055 2143
2056int command_arrest (object *op, char *params) 2144int command_arrest (object *op, utf8_string params)
2057
2058int command_kick (object *op, char *params)
2059
2060int command_banish (object *op, char *params)
2061 2145
2062 2146
2063MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2147MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2064 2148
2065INCLUDE: $PERL genacc player ../include/player.h | 2149INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2066 2150
2067int invoke (player *pl, int event, ...) 2151int invoke (player *pl, int event, ...)
2068 CODE: 2152 CODE:
2069 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2153 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2070 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2154 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2080 pl->ob->stats.hp = pl->ob->stats.maxhp; 2164 pl->ob->stats.hp = pl->ob->stats.maxhp;
2081 pl->ob->stats.sp = pl->ob->stats.maxsp; 2165 pl->ob->stats.sp = pl->ob->stats.maxsp;
2082 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2166 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2083 pl->orig_stats = pl->ob->stats; 2167 pl->orig_stats = pl->ob->stats;
2084 2168
2085void cf_player_move (player *pl, int dir) 2169void clear_los (player *pl)
2086
2087void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2088 2170
2089bool 2171bool
2090cell_visible (player *pl, int dx, int dy) 2172cell_visible (player *pl, int dx, int dy)
2091 CODE: 2173 CODE:
2092 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2174 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2099 CODE: 2181 CODE:
2100{ 2182{
2101 STRLEN len; 2183 STRLEN len;
2102 char *buf = SvPVbyte (packet, len); 2184 char *buf = SvPVbyte (packet, len);
2103 2185
2186 if (len > MAXSOCKBUF)
2187 pl->failmsg ("[packet too long for client]");
2104 if (pl->ns) 2188 else if (pl->ns)
2105 pl->ns->send_packet (buf, len); 2189 pl->ns->send_packet (buf, len);
2106} 2190}
2107 2191
2108int 2192int
2109listening (player *pl, int new_value = -1) 2193listening (player *pl, int new_value = -1)
2145 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2229 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2146 OUTPUT: RETVAL 2230 OUTPUT: RETVAL
2147 2231
2148SV *registry (maptile *map) 2232SV *registry (maptile *map)
2149 2233
2234void
2235find_tagged_objects (maptile *map, utf8_string tag = 0)
2236 PPCODE:
2237{
2238 if (!map->spaces)
2239 XSRETURN_EMPTY;
2240
2241 if (tag)
2242 {
2243 shstr_cmp tag_ (tag);
2244
2245 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2246 for (object *op = ms->bot; op; op = op->above)
2247 if (op->tag == tag_)
2248 XPUSHs (sv_2mortal (to_sv (op)));
2249 }
2250 else
2251 {
2252 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2253 for (object *op = ms->bot; op; op = op->above)
2254 if (op->tag)
2255 XPUSHs (sv_2mortal (to_sv (op)));
2256 }
2257}
2258
2150INCLUDE: $PERL genacc maptile ../include/map.h | 2259INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2151 2260
2152void 2261void
2153maptile::instantiate () 2262maptile::instantiate ()
2154 2263
2155maptile *new () 2264maptile *new ()
2171 if (pl->ob && pl->ob->map == THIS) 2280 if (pl->ob && pl->ob->map == THIS)
2172 PUSHs (sv_2mortal (to_sv (pl->ob))); 2281 PUSHs (sv_2mortal (to_sv (pl->ob)));
2173 } 2282 }
2174 2283
2175void 2284void
2176maptile::set_regiondata (SV *data, SV *plt) 2285maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2177 CODE: 2286 CODE:
2178{ 2287{
2179 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2288 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2289 croak ("maptile::add_underlay: palette must be arrayref");
2290
2291 palette = SvRV (palette);
2292
2293 STRLEN idxlen;
2294 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2295
2296 for (int x = 0; x < THIS->width; ++x)
2297 for (int y = 0; y < THIS->height; ++y)
2298 {
2299 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2300 if (op->flag [FLAG_IS_FLOOR])
2301 goto skip_space;
2302
2303 {
2304 int offs = offset + y * stride + x;
2305 if (IN_RANGE_EXC (offs, 0, idxlen))
2306 {
2307 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2308 {
2309 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2310 ob->flag [FLAG_NO_MAP_SAVE] = true;
2311 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2312
2313 if (ob->randomitems)
2314 {
2315 if (!ob->above)
2316 {
2317 ob->create_treasure (ob->randomitems);
2318
2319 for (object *op = ob->above; op; op = op->above)
2320 op->flag [FLAG_NO_MAP_SAVE] = true;
2321 }
2322
2323 ob->randomitems = 0;
2324 }
2325 }
2326 }
2327 }
2328
2329 skip_space: ;
2330 }
2331}
2332
2333void
2334maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2335 CODE:
2336{
2337 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2180 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2338 croak ("maptile::set_regiondata: palette must be arrayref");
2181 2339
2182 AV *av = (AV *)SvRV (plt); 2340 palette = SvRV (palette);
2183 2341
2184 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2342 STRLEN idxlen;
2343 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2185 2344
2345 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2346 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2347
2186 for (int i = av_len (av) + 1; i--; ) 2348 for (int i = av_len ((AV *)palette) + 1; i--; )
2187 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2349 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2188 2350
2189 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2351 for (int y = 0; y < THIS->height; ++y)
2352 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2353
2354 sfree (THIS->regions, THIS->size ());
2355 delete [] THIS->regionmap;
2356
2357 THIS->regions = regions;
2190 THIS->regionmap = regionmap; 2358 THIS->regionmap = regionmap;
2191} 2359}
2192 2360
2193void play_sound_map (maptile *map, int x, int y, int sound_num) 2361void
2362maptile::create_region_treasure ()
2363 CODE:
2364{
2365 object *op = object::create ();
2366 op->type = FLOOR;
2367 op->map = THIS;
2368
2369 for (int x = 0; x < THIS->width; ++x)
2370 for (int y = 0; y < THIS->height; ++y)
2371 {
2372 region *rgn = THIS->region (x, y);
2373
2374 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2375 if (rgn->treasure && rndm () < rgn->treasure_density)
2376 {
2377 op->x = x;
2378 op->y = y;
2379 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2380 }
2381 }
2382
2383 op->destroy ();
2384}
2194 2385
2195int out_of_map (maptile *map, int x, int y) 2386int out_of_map (maptile *map, int x, int y)
2196 2387
2197void 2388void
2198trigger (maptile *map, long connection, bool state = true) 2389trigger (maptile *map, long connection, bool state = true)
2203get_connection (maptile *map, long connection) 2394get_connection (maptile *map, long connection)
2204 PPCODE: 2395 PPCODE:
2205 oblinkpt *obp = get_connection_links (map, connection); 2396 oblinkpt *obp = get_connection_links (map, connection);
2206 if (obp) 2397 if (obp)
2207 for (objectlink *ol = obp->link; ol; ol = ol->next) 2398 for (objectlink *ol = obp->link; ol; ol = ol->next)
2208 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2399 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2209
2210object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2211
2212object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2213
2214object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2215 C_ARGS: str, map, nx, ny
2216 2400
2217void 2401void
2218get_map_flags (maptile *map, int x, int y) 2402get_map_flags (maptile *map, int x, int y)
2219 PPCODE: 2403 PPCODE:
2220{ 2404{
2225 EXTEND (SP, 4); 2409 EXTEND (SP, 4);
2226 PUSHs (sv_2mortal (newSViv (flags))); 2410 PUSHs (sv_2mortal (newSViv (flags)));
2227 2411
2228 if (GIMME_V == G_ARRAY) 2412 if (GIMME_V == G_ARRAY)
2229 { 2413 {
2230 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2414 PUSHs (sv_2mortal (to_sv (nmap)));
2231 PUSHs (sv_2mortal (newSViv (nx))); 2415 PUSHs (sv_2mortal (newSViv (nx)));
2232 PUSHs (sv_2mortal (newSViv (ny))); 2416 PUSHs (sv_2mortal (newSViv (ny)));
2233 } 2417 }
2234} 2418}
2235 2419
2244 2428
2245 get_map_flags (map, &nmap, x, y, &nx, &ny); 2429 get_map_flags (map, &nmap, x, y, &nx, &ny);
2246 2430
2247 if (nmap) 2431 if (nmap)
2248 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2432 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2249 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2433 XPUSHs (sv_2mortal (to_sv (o)));
2250} 2434}
2251 2435
2252SV * 2436SV *
2253bot_at (maptile *obj, unsigned int x, unsigned int y) 2437bot_at (maptile *obj, unsigned int x, unsigned int y)
2254 PROTOTYPE: $$$ 2438 PROTOTYPE: $$$
2263 INIT: 2447 INIT:
2264 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2448 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2265 CODE: 2449 CODE:
2266 switch (ix) 2450 switch (ix)
2267 { 2451 {
2268 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2452 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2269 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2453 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2270 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2454 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2271 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2455 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2272 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2456 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2273 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2457 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2274 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2458 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2275 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2459 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2276 } 2460 }
2277 OUTPUT: RETVAL 2461 OUTPUT: RETVAL
2278 2462
2279void fix_walls (maptile *map, int x, int y) 2463void fix_walls (maptile *map, int x, int y)
2280 2464
2282 2466
2283# worst xs function of my life 2467# worst xs function of my life
2284bool 2468bool
2285_create_random_map (\ 2469_create_random_map (\
2286 maptile *self,\ 2470 maptile *self,\
2287 char *wallstyle,\ 2471 utf8_string wallstyle,\
2288 char *wall_name,\ 2472 utf8_string wall_name,\
2289 char *floorstyle,\ 2473 utf8_string floorstyle,\
2290 char *monsterstyle,\ 2474 utf8_string monsterstyle,\
2291 char *treasurestyle,\ 2475 utf8_string treasurestyle,\
2292 char *layoutstyle,\ 2476 utf8_string layoutstyle,\
2293 char *doorstyle,\ 2477 utf8_string doorstyle,\
2294 char *decorstyle,\ 2478 utf8_string decorstyle,\
2295 char *origin_map,\ 2479 utf8_string origin_map,\
2296 char *final_map,\ 2480 utf8_string final_map,\
2297 char *exitstyle,\ 2481 utf8_string exitstyle,\
2298 char *this_map,\ 2482 utf8_string this_map,\
2299 char *exit_on_final_map,\ 2483 utf8_string exit_on_final_map,\
2300 int xsize,\ 2484 int xsize,\
2301 int ysize,\ 2485 int ysize,\
2302 int expand2x,\ 2486 int expand2x,\
2303 int layoutoptions1,\ 2487 int layoutoptions1,\
2304 int layoutoptions2,\ 2488 int layoutoptions2,\
2317 val64 total_map_hp,\ 2501 val64 total_map_hp,\
2318 int map_layout_style,\ 2502 int map_layout_style,\
2319 int treasureoptions,\ 2503 int treasureoptions,\
2320 int symmetry_used,\ 2504 int symmetry_used,\
2321 region *region,\ 2505 region *region,\
2322 char *custom\ 2506 utf8_string custom\
2323) 2507)
2324 CODE: 2508 CODE:
2325{ 2509{
2326 random_map_params rmp; 2510 random_map_params rmp;
2327 2511
2354 rmp.decoroptions = decoroptions; 2538 rmp.decoroptions = decoroptions;
2355 rmp.orientation = orientation; 2539 rmp.orientation = orientation;
2356 rmp.origin_y = origin_y; 2540 rmp.origin_y = origin_y;
2357 rmp.origin_x = origin_x; 2541 rmp.origin_x = origin_x;
2358 rmp.random_seed = random_seed; 2542 rmp.random_seed = random_seed;
2359 rmp.total_map_hp = total_map_hp; 2543 rmp.total_map_hp = (uint64_t) total_map_hp;
2360 rmp.map_layout_style = map_layout_style; 2544 rmp.map_layout_style = map_layout_style;
2361 rmp.treasureoptions = treasureoptions; 2545 rmp.treasureoptions = treasureoptions;
2362 rmp.symmetry_used = symmetry_used; 2546 rmp.symmetry_used = symmetry_used;
2363 rmp.region = region; 2547 rmp.region = region;
2364 rmp.custom = custom; 2548 rmp.custom = custom;
2368 OUTPUT: 2552 OUTPUT:
2369 RETVAL 2553 RETVAL
2370 2554
2371MODULE = cf PACKAGE = cf::arch 2555MODULE = cf PACKAGE = cf::arch
2372 2556
2373archetype *find (const char *name) 2557int archetypes_size ()
2374 CODE: 2558 CODE:
2375 RETVAL = archetype::find (name); 2559 RETVAL = archetypes.size ();
2376 OUTPUT: 2560 OUTPUT: RETVAL
2377 RETVAL
2378 2561
2379archetype *first() 2562archetype *archetypes (U32 index)
2380 PROTOTYPE: 2563 CODE:
2381 CODE: 2564 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2382 RETVAL = first_archetype; 2565 OUTPUT: RETVAL
2566
2567object *instantiate (archetype *arch)
2568 CODE:
2569 RETVAL = arch_to_object (arch);
2570 OUTPUT:
2383 OUTPUT: RETVAL 2571 RETVAL
2384 2572
2385INCLUDE: $PERL genacc archetype ../include/object.h | 2573INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2386 2574
2387MODULE = cf PACKAGE = cf::party 2575MODULE = cf PACKAGE = cf::party
2388 2576
2389partylist *first () 2577partylist *first ()
2390 PROTOTYPE: 2578 PROTOTYPE:
2391 CODE: 2579 CODE:
2392 RETVAL = get_firstparty (); 2580 RETVAL = get_firstparty ();
2393 OUTPUT: RETVAL 2581 OUTPUT: RETVAL
2394 2582
2395INCLUDE: $PERL genacc partylist ../include/player.h | 2583INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2396 2584
2397MODULE = cf PACKAGE = cf::region 2585MODULE = cf PACKAGE = cf::region
2398 2586
2399void 2587void
2400list () 2588list ()
2401 PPCODE: 2589 PPCODE:
2402 for_all_regions (rgn) 2590 for_all_regions (rgn)
2403 XPUSHs (sv_2mortal (to_sv (rgn))); 2591 XPUSHs (sv_2mortal (to_sv (rgn)));
2404 2592
2405region *find (char *name) 2593region *find (utf8_string name)
2406 PROTOTYPE: $ 2594 PROTOTYPE: $
2407 CODE: 2595 CODE:
2408 RETVAL = region::find (name); 2596 RETVAL = region::find (name);
2409 OUTPUT: RETVAL 2597 OUTPUT: RETVAL
2410 2598
2411region *find_fuzzy (char *name) 2599region *find_fuzzy (utf8_string name)
2412 PROTOTYPE: $ 2600 PROTOTYPE: $
2413 CODE: 2601 CODE:
2414 RETVAL = region::find_fuzzy (name); 2602 RETVAL = region::find_fuzzy (name);
2415 OUTPUT: RETVAL 2603 OUTPUT: RETVAL
2416 2604
2605int specificity (region *rgn)
2606 CODE:
2607 RETVAL = 0;
2608 while (rgn = rgn->parent)
2609 RETVAL++;
2610 OUTPUT: RETVAL
2611
2417INCLUDE: $PERL genacc region ../include/map.h | 2612INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2418 2613
2419MODULE = cf PACKAGE = cf::living 2614MODULE = cf PACKAGE = cf::living
2420 2615
2421INCLUDE: $PERL genacc living ../include/living.h | 2616INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2422 2617
2423MODULE = cf PACKAGE = cf::settings 2618MODULE = cf PACKAGE = cf::settings
2424 2619
2425INCLUDE: $PERL genacc Settings ../include/global.h | 2620INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2426 2621
2427MODULE = cf PACKAGE = cf::client 2622MODULE = cf PACKAGE = cf::client
2428 2623
2429INCLUDE: $PERL genacc client ../include/client.h | 2624INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2430 2625
2431int invoke (client *ns, int event, ...) 2626int invoke (client *ns, int event, ...)
2432 CODE: 2627 CODE:
2433 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2628 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2434 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2629 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2450 CODE: 2645 CODE:
2451{ 2646{
2452 STRLEN len; 2647 STRLEN len;
2453 char *buf = SvPVbyte (packet, len); 2648 char *buf = SvPVbyte (packet, len);
2454 2649
2650 if (len > MAXSOCKBUF)
2651 {
2652 // ugly
2653 if (THIS->pl)
2654 THIS->pl->failmsg ("[packet too long for client]");
2655 }
2656 else
2455 THIS->send_packet (buf, len); 2657 THIS->send_packet (buf, len);
2456} 2658}
2457 2659
2660faceidx
2661client::need_face (utf8_string name, int pri = 0)
2662 CODE:
2663 RETVAL = face_find (name, 0);
2664 if (RETVAL)
2665 {
2666 THIS->send_face (RETVAL, pri);
2667 THIS->flush_fx ();
2668 }
2669 OUTPUT:
2670 RETVAL
2671
2672int
2673client::fx_want (int idx, int value = -1)
2674 CODE:
2675 if (0 < idx && idx < FT_NUM)
2676 {
2677 RETVAL = THIS->fx_want [idx];
2678 if (items > 2)
2679 THIS->fx_want [idx] = value;
2680 }
2681 else
2682 RETVAL = 0;
2683 OUTPUT:
2684 RETVAL
2685
2686MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2687
2688faceidx sound_find (utf8_string name)
2689
2690void sound_set (utf8_string str, faceidx face)
2691
2692# dire hack
2693void old_sound_index (int idx, faceidx face)
2694 CODE:
2695 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2696 old_sound_index [idx] = face;
2697
2698MODULE = cf PACKAGE = cf::face PREFIX = face_
2699
2700#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2701
2702faceidx face_find (utf8_string name, faceidx defidx = 0)
2703
2704faceidx alloc (utf8_string name)
2705 CODE:
2706{
2707 do
2708 {
2709 RETVAL = faces.size ();
2710 faces.resize (RETVAL + 1);
2711 }
2712 while (!RETVAL); // crude way to leave index 0
2713
2714 faces [RETVAL].name = name;
2715 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2716
2717 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2718 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2719}
2720 OUTPUT: RETVAL
2721
2722void set_type (faceidx idx, int value)
2723 ALIAS:
2724 set_type = 0
2725 set_visibility = 1
2726 set_magicmap = 2
2727 set_smooth = 3
2728 set_smoothlevel = 4
2729 CODE:
2730 faceinfo *f = face_info (idx); assert (f);
2731 switch (ix)
2732 {
2733 case 0: f->type = value; break;
2734 case 1: f->visibility = value; break;
2735 case 2: f->magicmap = value; break;
2736 case 3: f->smooth = value; break;
2737 case 4: f->smoothlevel = value; break;
2738 }
2739
2740void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2741 CODE:
2742{
2743 faceinfo *f = face_info (idx); assert (f);
2744 facedata *d = &(faceset ? f->data64 : f->data32);
2745 sv_to (data, d->data);
2746 STRLEN clen;
2747 char *cdata = SvPVbyte (chksum, clen);
2748 clen = min (CHKSUM_SIZE, clen);
2749
2750 if (memcmp (d->chksum, cdata, clen))
2751 {
2752 memcpy (d->chksum, cdata, clen);
2753
2754 // invalidate existing client face info
2755 for_all_clients (ns)
2756 if (ns->faceset == faceset)
2757 {
2758 ns->faces_sent [idx] = false;
2759 ns->force_newmap = true;
2760 }
2761 }
2762}
2763
2764int get_data_size (faceidx idx, int faceset = 0)
2765 CODE:
2766 facedata *d = face_data (idx, faceset);
2767 if (!d) XSRETURN_UNDEF;
2768 RETVAL = d->data.size ();
2769 OUTPUT:
2770 RETVAL
2771
2772SV *get_chksum (faceidx idx, int faceset = 0)
2773 CODE:
2774 facedata *d = face_data (idx, faceset);
2775 if (!d) XSRETURN_UNDEF;
2776 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2777 OUTPUT:
2778 RETVAL
2779
2780SV *get_data (faceidx idx, int faceset = 0)
2781 CODE:
2782 facedata *d = face_data (idx, faceset);
2783 if (!d) XSRETURN_UNDEF;
2784 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2785 OUTPUT:
2786 RETVAL
2787
2788void invalidate (faceidx idx)
2789 CODE:
2790 for_all_clients (ns)
2791 {
2792 ns->faces_sent [idx] = false;
2793 ns->force_newmap = true;
2794 }
2795
2796void invalidate_all ()
2797 CODE:
2798 for_all_clients (ns)
2799 {
2800 ns->faces_sent.reset ();
2801 ns->force_newmap = true;
2802 }
2803
2804MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2805
2806#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2807
2808animidx anim_find (utf8_string name)
2809 CODE:
2810 RETVAL = animation::find (name).number;
2811 OUTPUT: RETVAL
2812
2813animidx set (utf8_string name, SV *frames, int facings = 1)
2814 CODE:
2815{
2816 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2817 croak ("frames must be an arrayref");
2818
2819 AV *av = (AV *)SvRV (frames);
2820
2821 animation *anim = &animation::find (name);
2822 if (anim->number)
2823 {
2824 anim->resize (av_len (av) + 1);
2825 anim->facings = facings;
2826 }
2827 else
2828 anim = &animation::create (name, av_len (av) + 1, facings);
2829
2830 for (int i = 0; i < anim->num_animations; ++i)
2831 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2832}
2833 OUTPUT: RETVAL
2834
2835void invalidate_all ()
2836 CODE:
2837 for_all_clients (ns)
2838 ns->anims_sent.reset ();
2839
2840MODULE = cf PACKAGE = cf::object::freezer
2841
2842INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2843
2844SV *
2845new (char *klass)
2846 CODE:
2847 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2848 OUTPUT: RETVAL
2849
2850void
2851DESTROY (SV *sv)
2852 CODE:
2853 object_freezer *self;
2854 sv_to (sv, self);
2855 delete self;
2856
2857MODULE = cf PACKAGE = cf::object::thawer
2858
2859INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2860
2861SV *
2862new_from_file (char *klass, octet_string path)
2863 CODE:
2864 object_thawer *f = new object_thawer (path);
2865 if (!*f)
2866 {
2867 delete f;
2868 XSRETURN_UNDEF;
2869 }
2870 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2871 OUTPUT: RETVAL
2872
2873void
2874DESTROY (SV *sv)
2875 CODE:
2876 object_thawer *self;
2877 sv_to (sv, self);
2878 delete self;
2879
2880void
2881extract_tags (object_thawer *self)
2882 PPCODE:
2883 while (self->kw != KW_EOF)
2884 {
2885 PUTBACK;
2886 coroapi::cede_to_tick ();
2887 SPAGAIN;
2888
2889 if (self->kw == KW_tag)
2890 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2891
2892 self->skip ();
2893 }
2894

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