ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.20 by root, Mon Aug 28 14:05:24 2006 UTC vs.
Revision 1.288 by root, Tue May 6 18:47:32 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#if HAVE_EXECINFO_H
30# include <execinfo.h>
31#endif
32
33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
39#include "sproto.h"
40
41#include <unistd.h>
42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
25 53
26#include <EXTERN.h> 54#include <EXTERN.h>
27#include <perl.h> 55#include <perl.h>
28#include <XSUB.h> 56#include <XSUB.h>
29 57
30#undef save_long // clashes with libproto.h 58#include "CoroAPI.h"
59#include "perlxsi.c"
31 60
32#define PLUGIN_NAME "perl" 61extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.5"
34 62
35#ifndef __CEXTRACT__ 63typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 64typedef object_freezer &object_freezer_ref;
65
66typedef std::string std__string;
67
68static PerlInterpreter *perl;
69
70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
74
75global gbl_ev;
76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
81
82static HV
83 *stash_cf,
84 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap,
87 *stash_cf_map_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
116// helper cast function, returns super class * or 0
117template<class super>
118static super *
119is_a (attachable *at)
120{
121 //return dynamic_cast<super *>(at); // slower, safer
122 if (typeid (*at) == typeid (super))
123 return static_cast<super *>(at);
124 else
125 return 0;
126}
127
128//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
129
130unordered_vector<attachable *> attachable::mortals;
131
132attachable::~attachable ()
133{
134 assert (!self);
135 assert (!cb);
136}
137
138int
139attachable::refcnt_cnt () const
140{
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
163attachable::optimise ()
164{
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
187 {
188 SvREFCNT_dec (cb);
189 cb = 0;
190 }
191
192 mortals.push_back (this);
193}
194
195void
196attachable::destroy ()
197{
198 if (destroyed ())
199 return;
200
201 flags |= F_DESTROYED;
202 do_destroy ();
203 sever_self ();
204}
205
206void
207attachable::check_mortals ()
208{
209 static int i = 0;
210
211 for (;;)
212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
237 attachable *obj = mortals [i];
238
239#if 0
240 if (obj->self)//D make this an assert later
241 {
242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
37#endif 245#endif
38 246
39#undef MODULEAPI 247 if (obj->refcnt)
40#ifdef WIN32 248 {
41#else 249 ++i; // further delay freeing
42#define MODULEAPI
43#endif
44 250
45#include <plugin_common.h> 251 if (!(i & 0x3ff))
46#include <sounds.h> 252 break;
47#include <cstdarg> 253 }
48#include <sproto.h> 254 else
255 {
256 mortals.erase (i);
257 obj->sever_self ();
258 delete obj;
259 }
260 }
261}
49 262
50#include "cfperl.h" 263void
51#include "shstr.h" 264attachable::set_key (const char *key, const char *value, bool is_utf8)
52
53#include "perlxsi.c"
54
55extern sint64 *levels; // the experience table
56
57typedef object object_ornull;
58typedef mapstruct mapstruct_ornull;
59
60typedef double val64;
61#define newSVval64 newSVnv
62#define SvVAL64 SvNV
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api map_get_map = cfapi_map_get_map;
67static f_plug_api object_insert = cfapi_object_insert;
68
69/* this is a stupid way to do things, and awkward to use for plug-in authors */
70typedef struct
71{ 265{
72 object* who; 266 if (!self)
73 object* activator; 267 self = newHV ();
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83} CFPContext;
84 268
85static HV *obj_cache; 269 if (value)
86static PerlInterpreter *perl; 270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
87 274
88static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 275attachable &
276attachable::operator =(const attachable &src)
277{
278 //if (self || cb)
279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
89 280
90#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 281 attach = src.attach;
91#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 282 return *this;
92#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 283}
93#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 284
94#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 285template<typename T>
95#define PUSH_PV PUSHcfapi_va(STRING, const char *) 286static bool
96#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
97 318
98////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99 320
100static SV * 321static SV *
101newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
102{ 323{
103 SV *sv; 324 SV *sv;
104 325
105 if (!ptr) 326 if (!ptr)
106 return &PL_sv_undef; 327 return newSV (0);
107 328
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
110} 331}
111 332
112template<class attachable> 333static int
113SV * 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
335{
336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
345 // next line makes sense, but most objects still have refcnt 0 by default
346 //at->refcnt_chk ();
347 return 0;
348}
349
350MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
351
352static SV *
114newSVattachable (attachable *obj, const char *klass) 353newSVattachable (attachable *obj, HV *stash)
115{ 354{
116 if (!obj) 355 if (!obj)
117 return &PL_sv_undef; 356 return newSV (0);
118 357
119 if (!obj->self) 358 if (!obj->self)
120 obj->self = newSVptr (obj, klass); 359 obj->self = newHV ();
121 360
122 return newSVsv (static_cast<SV *>(obj->self)); 361 if (!SvOBJECT (obj->self))
123}
124
125static void
126SVptr_cache_set (void *ptr, SV *sv)
127{
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129}
130
131static SV *
132SVptr_cache_get (void *ptr)
133{
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137}
138
139static SV *
140newSVptr_cached (void *ptr, const char *klass)
141{
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 { 362 {
151 HV *hv = newHV (); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154 364
155 SVptr_cache_set (ptr, sv); 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
156 } 368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
157 372
158 return newSVsv (sv); 373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
159} 378}
160 379
161static void 380static void
162clearSVptr (SV *sv) 381clearSVptr (SV *sv)
163{ 382{
188 if (SvOK (sv)) 407 if (SvOK (sv))
189 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
190 else 409 else
191 return 0; 410 return 0;
192} 411}
412
413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
415inline SV *to_sv (bool v) { return newSViv (v); }
416inline SV *to_sv ( signed char v) { return newSViv (v); }
417inline SV *to_sv (unsigned char v) { return newSViv (v); }
418inline SV *to_sv ( signed short v) { return newSViv (v); }
419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
420inline SV *to_sv ( signed int v) { return newSViv (v); }
421inline SV *to_sv (unsigned int v) { return newSVuv (v); }
422inline SV *to_sv ( signed long v) { return newSViv (v); }
423inline SV *to_sv (unsigned long v) { return newSVuv (v); }
424inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
425inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
426inline SV *to_sv (float v) { return newSVnv (v); }
427inline SV *to_sv (double v) { return newSVnv (v); }
428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
436
437inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); }
439
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
471
472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
474
475template<class T>
476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
477
478template<int N>
479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
480
481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
493inline void sv_to (SV *sv, UUID &v)
494{
495 if (!v.parse (SvPV_nolen (sv)))
496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
497}
498
499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
193 500
194static SV * 501static SV *
195newSVdt_va (va_list &ap, data_type type) 502newSVdt_va (va_list &ap, data_type type)
196{ 503{
197 SV *sv; 504 SV *sv;
211 break; 518 break;
212 519
213 case DT_STRING: 520 case DT_STRING:
214 { 521 {
215 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
217 } 524 }
218 break; 525 break;
219 526
220 case DT_DATA: 527 case DT_DATA:
221 { 528 {
222 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
225 } 532 }
226 break; 533 break;
227 534
228 case DT_OBJECT: 535 case DT_OBJECT:
229 { 536 sv = to_sv (va_arg (ap, object *));
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break; 537 break;
234 538
235 case DT_MAP: 539 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension 540 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 541 sv = to_sv (va_arg (ap, maptile *));
238 break; 542 break;
239 543
544 case DT_CLIENT:
545 sv = to_sv (va_arg (ap, client *));
546 break;
547
240 case DT_PLAYER: 548 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 549 sv = to_sv (va_arg (ap, player *));
242 break; 550 break;
243 551
244 case DT_ARCH: 552 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 553 sv = to_sv (va_arg (ap, archetype *));
246 break; 554 break;
247 555
248 case DT_PARTY: 556 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 557 sv = to_sv (va_arg (ap, partylist *));
250 break; 558 break;
251 559
252 case DT_REGION: 560 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 561 sv = to_sv (va_arg (ap, region *));
254 break; 562 break;
255 563
256 default: 564 default:
257 assert (("unhandled type in newSVdt_va", 0)); 565 assert (("unhandled type in newSVdt_va", 0));
258 } 566 }
270 va_end (ap); 578 va_end (ap);
271 579
272 return sv; 580 return sv;
273} 581}
274 582
275static SV *
276newSVcfapi (int type, ...)
277{
278 SV *sv;
279
280 va_list ap;
281 va_start (ap, type);
282
283 switch (type)
284 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 }
299
300 va_end (ap);
301
302 return sv;
303}
304
305////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306 584
307SV * 585SV *
308registry_of (attachable_base *ext) 586registry (attachable *ext)
309{ 587{
310 if (!ext->cb) 588 if (!ext->cb)
311 ext->cb = newAV (); 589 ext->cb = newAV ();
312 590
313 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
314} 592}
315 593
316void attachable_base::clear ()
317{
318 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
319
320 if (self) SvREFCNT_dec (self);
321 if (cb) SvREFCNT_dec (cb);
322
323 if (attach) free_string (attach);
324
325 self = 0;
326 cb = 0;
327 attach = 0;
328}
329
330void attachable_base::optimise ()
331{
332 if (!self)
333 return;
334
335 HV *hv = (HV *)SvRV ((SV *)self);
336
337 if (SvREFCNT ((SV *)self) == 1
338 && SvREFCNT ((SV *)hv) == 1
339 && !HvKEYS (hv))
340 {
341 SvREFCNT_dec ((SV *)self);
342 self = 0;
343 }
344}
345
346void
347object::instantiate_ ()
348{
349 dSP;
350 ENTER;
351 SAVETMPS;
352 PUSHMARK (SP);
353 EXTEND (SP, 2);
354 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
355 PUSHs (sv_2mortal (newSVpv (attach, 0)));
356 PUTBACK;
357 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
358 FREETMPS;
359 LEAVE;
360
361 INVOKE_OBJECT (INSTANTIATE, this);
362}
363
364///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
365 595
366void reattach (data_type type, void *obj)
367{
368 dSP;
369 ENTER;
370 SAVETMPS;
371 PUSHMARK (SP);
372 XPUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUTBACK;
374 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
375 FREETMPS;
376 LEAVE;
377
378 switch (type)
379 {
380 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
381 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
382 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
383 }
384}
385
386template<class subclass>
387void reattach (attachable<subclass> *obj)
388{
389 obj->optimise ();
390
391 if (obj->self)
392 reattach (subclass::get_dt (), (subclass *)obj);
393}
394
395object_freezer::object_freezer (const char *filename)
396{
397 this->filename = (SV *)newSVpv (filename, 0);
398
399 char filename2 [4096];
400 snprintf (filename2, 4096, "%s~", filename);
401
402 fp = fopen (filename2, "w");
403
404 if (!fp)
405 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
406
407 av = (AV *)newAV ();
408}
409
410object_freezer::~object_freezer ()
411{
412 if (fp)
413 {
414 fclose (fp);
415
416 dSP;
417 ENTER;
418 SAVETMPS;
419 PUSHMARK (SP);
420 XPUSHs (sv_2mortal ((SV *)filename));
421 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
422 PUTBACK;
423 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
424 FREETMPS;
425 LEAVE;
426 }
427 else
428 SvREFCNT_dec ((SV *)filename);
429}
430
431void object_freezer::put (attachable_base *ext)
432{
433 ext->optimise ();
434
435 if (ext->self)
436 {
437 int idx = AvFILLp ((AV *)av) + 1;
438 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
439 fprintf (fp, "oid %d\n", idx);
440 }
441}
442
443object_thawer::object_thawer (FILE *fp, const char *filename)
444{
445 this->fp = fp;
446 av = 0;
447
448 if (!filename)
449 return;
450
451 dSP;
452 ENTER;
453 SAVETMPS;
454 PUSHMARK (SP);
455 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
456 PUTBACK;
457
458 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
459 {
460 SPAGAIN;
461 SV *sv = POPs;
462 if (SvROK (sv))
463 av = SvREFCNT_inc (SvRV (sv));
464 }
465
466 FREETMPS;
467 LEAVE;
468}
469
470void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
471{
472 if (!av || oid < 0) // this is actually an error of sorts
473 return;
474
475 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
476 ext->clear ();
477
478 SV **svp = av_fetch ((AV *)av, oid, 0);
479
480 if (!svp || !SvROK (*svp))
481 {
482 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
483 return;
484 }
485
486 ext->self = *svp; *svp = &PL_sv_undef;
487 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
488
489 reattach (type, obj);
490}
491
492object_thawer::~object_thawer ()
493{
494 if (av) SvREFCNT_dec ((AV *)av);
495}
496
497/////////////////////////////////////////////////////////////////////////////
498
499extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
500{
501 return 0;
502}
503
504static CommArray_s rtn_cmd;
505
506static int
507runPluginCommand (object *obj, char *params)
508{
509 dSP;
510
511 ENTER;
512 SAVETMPS;
513
514 PUSHMARK (SP);
515
516 EXTEND (SP, 3);
517 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
518 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
519
520 if (params)
521 PUSHs (sv_2mortal (newSVpv (params, 0)));
522
523 PUTBACK;
524 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
525 SPAGAIN;
526
527 if (SvTRUE (ERRSV))
528 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
529
530 int returnvalue = count > 0 ? POPi : -1;
531
532 PUTBACK;
533 FREETMPS;
534 LEAVE;
535
536 return returnvalue;
537}
538
539extern "C" void *cfperl_getPluginProperty (int *type, ...)
540{
541 va_list args;
542 char *propname;
543 int i;
544 va_start (args, type);
545 propname = va_arg (args, char *);
546 //printf ("Property name: %s\n", propname);
547
548 if (!strcmp (propname, "command?"))
549 {
550 if (!perl)
551 return NULL;
552
553 const char *cmdname = va_arg (args, const char *);
554 HV *hv = get_hv ("cf::COMMAND", 1);
555 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
556
557 va_end (args);
558
559 if (svp)
560 {
561 // this is totaly broken, should stash it into %COMMAND
562 rtn_cmd.name = cmdname;
563 rtn_cmd.time = SvNV (*svp);
564 rtn_cmd.func = runPluginCommand;
565
566 return &rtn_cmd;
567 }
568 }
569 else if (!strcmp (propname, "Identification"))
570 {
571 va_end (args);
572 return (void*) PLUGIN_NAME;
573 }
574 else if (!strcmp (propname, "FullName"))
575 {
576 va_end (args);
577 return (void*) PLUGIN_VERSION;
578 }
579 else
580 va_end (args);
581
582 return NULL;
583}
584
585extern "C" int cfperl_postInitPlugin ()
586{
587 int hooktype = 1;
588 int rtype = 0;
589
590 cf_init_plugin (gethook);
591
592 return 0;
593}
594
595extern "C" int cfperl_closePlugin ()
596{
597 return 0;
598}
599
600void 596void
601cfperl_init () 597cfperl_init ()
602{ 598{
603 char *argv[] = { 599 extern char **environ;
604 "",
605 "-e"
606 "BEGIN {"
607 " cf->bootstrap;"
608 " unshift @INC, cf::datadir ();"
609 "}"
610 ""
611 "use cf;"
612 };
613 600
601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
614 perl = perl_alloc (); 602 perl = perl_alloc ();
615 perl_construct (perl); 603 perl_construct (perl);
616 604
617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
618 606
619 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 607 const char *argv[] = {
608 settings.argv [0],
609 "-e"
610 "use EV; use Coro;" // required for bootstrap
611 "cf->bootstrap;" // required for datadir :*>
612 "unshift @INC, cf::datadir ();"
613 "require cf;"
614 };
615
616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
620 { 618 {
621 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
622
623 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
624 //perl_destruct (perl);
625 //perl_free (perl);
626 //perl = 0;
627 //return;
628 } 621 }
629 622
630 obj_cache = newHV (); 623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
631} 630}
632 631
633void cfperl_main () 632void cfperl_main ()
634{ 633{
635 dSP; 634 dSP;
636 635
637 PUSHMARK (SP); 636 PUSHMARK (SP);
638 PUTBACK; 637 PUTBACK;
639 call_pv ("cf::main", G_DISCARD | G_VOID); 638 call_pv ("cf::main", G_DISCARD | G_VOID);
639}
640
641void
642attachable::instantiate ()
643{
644 if (attach)
645 {
646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
647 attach = 0;
648 }
649}
650
651void
652attachable::reattach ()
653{
654 optimise ();
655 //TODO: check for _attachment's, very important for restarts
656 INVOKE_ATTACHABLE (REATTACH, this);
640} 657}
641 658
642static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
643# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
644# include "eventinc.h" 661# include "eventinc.h"
675 } 692 }
676 } 693 }
677 } 694 }
678} 695}
679 696
697void
698attachable::gather_callbacks (AV *&callbacks, event_type event) const
699{
700 ::gather_callbacks (callbacks, cb_attachable, event);
701
702 if (cb)
703 ::gather_callbacks (callbacks, cb, event);
704}
705
706void
707global::gather_callbacks (AV *&callbacks, event_type event) const
708{
709 ::gather_callbacks (callbacks, cb_global, event);
710}
711
712void
713object::gather_callbacks (AV *&callbacks, event_type event) const
714{
715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
716 {
717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
718
719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
721 }
722
723 if (type <= AvFILLp (cb_type))
724 {
725 SV *registry = AvARRAY (cb_type)[type];
726
727 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
728 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
729 }
730
731 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_object, event);
733}
734
735void
736archetype::gather_callbacks (AV *&callbacks, event_type event) const
737{
738 attachable::gather_callbacks (callbacks, event);
739 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
740}
741
742void
743client::gather_callbacks (AV *&callbacks, event_type event) const
744{
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_client, event);
747}
748
749void
750player::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_player, event);
754}
755
756void
757maptile::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_map, event);
761}
762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
813bool
680bool cfperl_invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
681{ 815{
682 data_type dt; 816 data_type dt;
683 va_list ap;
684 817
685 va_start (ap, event); 818 // callback call ordering should be:
819 // 1. per-object callback
820 // 2. per-class object
821 // 3. per-type callback
822 // 4. global callbacks
686 823
687 AV *callbacks = 0; 824 AV *callbacks = 0;
688
689 object *op;
690 player *pl;
691 mapstruct *map;
692
693 // callback call ordering is:
694 // 1. per-object callback (NYI)
695 // 2. per-class object
696 // 2a. per-type callback
697 // 4. global callbacks
698
699 gather_callbacks (callbacks, cb_global, event); 825 gather_callbacks (callbacks, event);
700
701 switch (KLASS_OF (event))
702 {
703 case KLASS_GLOBAL:
704 break;
705
706 case KLASS_OBJECT:
707 dt = (data_type) va_arg (ap, int);
708 assert (("first argument must be of type object", dt == DT_OBJECT));
709 op = va_arg (ap, object *);
710
711 if (op->cb)
712 gather_callbacks (callbacks, (AV *)op->cb, event);
713
714 if (op->type)
715 {
716 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
717 {
718 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
719
720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
721 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
722 }
723
724 if (op->type <= AvFILLp (cb_type))
725 {
726 SV *registry = AvARRAY (cb_type)[op->type];
727
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 }
731 }
732
733 gather_callbacks (callbacks, cb_object, event);
734
735 break;
736
737 case KLASS_PLAYER:
738 dt = (data_type) va_arg (ap, int);
739 assert (("first argument must be of type player", dt == DT_PLAYER));
740 pl = va_arg (ap, player *);
741
742 if (pl->cb)
743 gather_callbacks (callbacks, (AV *)pl->cb, event);
744
745 gather_callbacks (callbacks, cb_player, event);
746 break;
747
748 case KLASS_MAP:
749 dt = (data_type) va_arg (ap, int);
750 assert (("first argument must be of type object", dt == DT_MAP));
751 map = va_arg (ap, mapstruct *);
752
753 if (map->cb)
754 gather_callbacks (callbacks, (AV *)map->cb, event);
755
756 gather_callbacks (callbacks, cb_map, event);
757 break;
758
759 default:
760 assert (("unsupported event klass in cfperl_invoke", 0));
761 }
762 826
763 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
764 if (!callbacks) 828 if (!callbacks)
765 return 0; 829 return 0;
766 830
767 dSP; 831 va_list ap;
768 ENTER; 832 va_start (ap, event);
769 SAVETMPS;
770 833
771 PUSHMARK (SP); 834 CALL_BEGIN (3);
772 EXTEND (SP, 3);
773
774 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
775 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
776 837
777 switch (KLASS_OF (event)) 838 //TODO: unhack
778 { 839 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
779 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 840 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
780 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 841 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
781 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 842 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
782 } 843 else if (global *gl = is_a<global>(this)) /*nop*/;
844 else
845 abort (); //TODO
783 846
784 for (;;) 847 for (;;)
785 { 848 {
786 dt = (data_type) va_arg (ap, int); 849 dt = (data_type) va_arg (ap, int);
787 850
788 if (dt == DT_END) 851 if (dt == DT_END)
789 break; 852 break;
790
791 if (dt == DT_AV) 853 else if (dt == DT_AV)
792 { 854 {
793 AV *av = va_arg (ap, AV *); 855 AV *av = va_arg (ap, AV *);
794 856
795 for (int i = 0; i <= av_len (av); ++i) 857 for (int i = 0; i <= av_len (av); ++i)
796 XPUSHs (*av_fetch (av, i, 1)); 858 XPUSHs (*av_fetch (av, i, 1));
799 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 861 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
800 } 862 }
801 863
802 va_end (ap); 864 va_end (ap);
803 865
804 PUTBACK; 866 CALL_CALL ("cf::do_invoke", G_SCALAR);
805 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
806 SPAGAIN;
807
808 count = count > 0 ? POPi : 0; 867 count = count > 0 ? POPi : 0;
809 868
810 FREETMPS; 869 CALL_END;
811 LEAVE;
812 870
813 return count; 871 return count;
814} 872}
815 873
816SV * 874SV *
817cfperl_result (int idx) 875cfperl_result (int idx)
818{ 876{
819 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
820 if (!av) 878 if (!av)
821 return &PL_sv_undef; 879 return &PL_sv_undef;
822 880
823 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
824 if (!sv) 882 if (!sv)
831cfperl_result_INT (int idx) 889cfperl_result_INT (int idx)
832{ 890{
833 return SvIV (cfperl_result (idx)); 891 return SvIV (cfperl_result (idx));
834} 892}
835 893
894double
895cfperl_result_DOUBLE (int idx)
896{
897 return SvNV (cfperl_result (idx));
898}
899
900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
920
921void
922cfperl_emergency_save ()
923{
924 CALL_BEGIN (0);
925 CALL_CALL ("cf::emergency_save", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval = 0;
983 if (count) sv_to (POPs, retval);
984
985 CALL_END;
986
987 return retval;
988}
989
990maptile *
991find_style (const char *dirname, const char *stylename, int difficulty)
992{
993 CALL_BEGIN (3);
994 CALL_ARG (dirname);
995 CALL_ARG (stylename);
996 CALL_ARG (difficulty);
997 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
998
999 maptile *retval = 0;
1000 if (count) sv_to (POPs, retval);
1001
1002 CALL_END;
1003
1004 return retval;
1005}
1006
1007maptile *
1008maptile::find_sync (const char *path, maptile *origin)
1009{
1010 CALL_BEGIN (2);
1011 CALL_ARG (path);
1012 CALL_ARG (origin);
1013 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1014
1015 maptile *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024maptile::find_async (const char *path, maptile *origin, bool load)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (path);
1028 CALL_ARG (origin);
1029 CALL_ARG (load);
1030 CALL_CALL ("cf::map::find_async", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038}
1039
1040void
1041maptile::do_load_sync ()
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (this);
1045 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1046 CALL_END;
1047}
1048
1049void
1050maptile::change_all_map_light (int change)
1051{
1052 CALL_BEGIN (1);
1053 CALL_ARG (change);
1054 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1055 CALL_END;
1056}
1057
1058void
1059object::enter_exit (object *exit)
1060{
1061 if (type != PLAYER)
1062 return;
1063
1064 CALL_BEGIN (2);
1065 CALL_ARG (this);
1066 CALL_ARG (exit);
1067 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1068 CALL_END;
1069}
1070
1071void
1072object::player_goto (const char *path, int x, int y)
1073{
1074 if (type != PLAYER)
1075 return;
1076
1077 CALL_BEGIN (4);
1078 CALL_ARG (this);
1079 CALL_ARG (path);
1080 CALL_ARG (x);
1081 CALL_ARG (y);
1082 CALL_CALL ("cf::object::player::goto", G_VOID);
1083 CALL_END;
1084}
1085
1086const char *
1087object::ref () const
1088{
1089 if (type == PLAYER)
1090 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1091 else
1092 return 0;
1093}
1094
1095object *
1096object::deref (const char *ref)
1097{
1098 object *retval = 0;
1099
1100 if (ref)
1101 {
1102 CALL_BEGIN (1);
1103 CALL_ARG (ref);
1104 CALL_CALL ("cf::object::deref", G_SCALAR);
1105
1106 if (count)
1107 sv_to (POPs, retval);
1108
1109 CALL_END;
1110 }
1111
1112 return retval;
1113}
1114
1115void
1116log_backtrace (const char *msg)
1117{
1118#if HAVE_BACKTRACE
1119 void *addr [20];
1120 int size = backtrace (addr, 20);
1121
1122 CALL_BEGIN (size);
1123 CALL_ARG (msg);
1124 for (int i = 0; i < size; ++i)
1125 CALL_ARG ((IV)addr [i]);
1126 CALL_CALL ("cf::_log_backtrace", G_VOID);
1127 CALL_END;
1128#endif
1129}
1130
1131/////////////////////////////////////////////////////////////////////////////
1132
1133struct EVAPI *evapi::GEVAPI;
1134struct CoroAPI *coroapi::GCoroAPI;
1135
1136void coroapi::do_cede_to_tick ()
1137{
1138 cede_pending = 0;
1139 cede ();
1140}
1141
1142void
1143coroapi::wait_for_tick ()
1144{
1145 CALL_BEGIN (0);
1146 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1147 CALL_END;
1148}
1149
1150void
1151coroapi::wait_for_tick_begin ()
1152{
1153 CALL_BEGIN (0);
1154 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1155 CALL_END;
1156}
1157
1158void
1159iow::poll (int events)
1160{
1161 if (events != this->events)
1162 {
1163 int active = ev_is_active ((ev_io *)this);
1164 if (active) stop ();
1165 ev_io_set ((ev_io *)this, fd, events);
1166 if (active) start ();
1167 }
1168}
1169
1170void
1171_connect_to_perl ()
1172{
1173 stash_cf = gv_stashpv ("cf", 1);
1174
1175 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1176 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1177 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1178 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1179 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1180 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1181 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1182 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1183 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1184
1185 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1186 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1187 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1188 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1189
1190 cb_global = get_av ("cf::CB_GLOBAL", 1);
1191 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1192 cb_object = get_av ("cf::CB_OBJECT", 1);
1193 cb_player = get_av ("cf::CB_PLAYER", 1);
1194 cb_client = get_av ("cf::CB_CLIENT", 1);
1195 cb_type = get_av ("cf::CB_TYPE" , 1);
1196 cb_map = get_av ("cf::CB_MAP" , 1);
1197}
1198
836MODULE = cf PACKAGE = cf PREFIX = cf_ 1199MODULE = cf PACKAGE = cf PREFIX = cf_
837 1200
838BOOT: 1201BOOT:
839{ 1202{
840 HV *stash = gv_stashpv ("cf", 1); 1203 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1204 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1205
1206 _connect_to_perl ();
1207
1208 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1209
1210 //{
1211 // require_pv ("Time::HiRes");
1212 //
1213 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1214 // if (!svp) croak ("Time::HiRes is required");
1215 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1216 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1217 //}
841 1218
842 static const struct { 1219 static const struct {
843 const char *name; 1220 const char *name;
844 IV iv; 1221 IV iv;
845 } *civ, const_iv[] = { 1222 } *civ, const_iv[] = {
846# define const_iv(name) { # name, (IV)name }, 1223# define const_iv(name) { # name, (IV)name },
847 const_iv (llevError) 1224 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
848 const_iv (llevInfo) 1225 const_iv (logBacktrace)
849 const_iv (llevDebug) 1226
850 const_iv (llevMonster) 1227 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1228
1229 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
851 1230
852 const_iv (MAX_TIME) 1231 const_iv (MAX_TIME)
853 const_iv (PLAYER)
854 const_iv (TRANSPORT)
855 const_iv (ROD)
856 const_iv (TREASURE)
857 const_iv (POTION)
858 const_iv (FOOD)
859 const_iv (POISON)
860 const_iv (BOOK)
861 const_iv (CLOCK) 1232 const_iv (MAXSOCKBUF)
862 const_iv (LIGHTNING) 1233
863 const_iv (ARROW)
864 const_iv (BOW)
865 const_iv (WEAPON)
866 const_iv (ARMOUR)
867 const_iv (PEDESTAL)
868 const_iv (ALTAR)
869 const_iv (LOCKED_DOOR)
870 const_iv (SPECIAL_KEY)
871 const_iv (MAP)
872 const_iv (DOOR)
873 const_iv (KEY)
874 const_iv (TIMED_GATE)
875 const_iv (TRIGGER)
876 const_iv (GRIMREAPER)
877 const_iv (MAGIC_EAR)
878 const_iv (TRIGGER_BUTTON)
879 const_iv (TRIGGER_ALTAR)
880 const_iv (TRIGGER_PEDESTAL)
881 const_iv (SHIELD)
882 const_iv (HELMET)
883 const_iv (HORN)
884 const_iv (MONEY)
885 const_iv (CLASS)
886 const_iv (GRAVESTONE)
887 const_iv (AMULET)
888 const_iv (PLAYERMOVER)
889 const_iv (TELEPORTER)
890 const_iv (CREATOR)
891 const_iv (SKILL)
892 const_iv (EXPERIENCE)
893 const_iv (EARTHWALL)
894 const_iv (GOLEM)
895 const_iv (THROWN_OBJ)
896 const_iv (BLINDNESS)
897 const_iv (GOD)
898 const_iv (DETECTOR)
899 const_iv (TRIGGER_MARKER)
900 const_iv (DEAD_OBJECT)
901 const_iv (DRINK)
902 const_iv (MARKER)
903 const_iv (HOLY_ALTAR)
904 const_iv (PLAYER_CHANGER)
905 const_iv (BATTLEGROUND)
906 const_iv (PEACEMAKER)
907 const_iv (GEM)
908 const_iv (FIREWALL)
909 const_iv (ANVIL)
910 const_iv (CHECK_INV)
911 const_iv (MOOD_FLOOR) 1234 const_iv (NUM_BODY_LOCATIONS)
912 const_iv (EXIT) 1235 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
913 const_iv (ENCOUNTER) 1236 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
914 const_iv (SHOP_FLOOR) 1237 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
915 const_iv (SHOP_MAT) 1238 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
916 const_iv (RING) 1239 const_iv (body_wrist) const_iv (body_waist)
917 const_iv (FLOOR)
918 const_iv (FLESH)
919 const_iv (INORGANIC)
920 const_iv (SKILL_TOOL)
921 const_iv (LIGHTER)
922 const_iv (TRAP_PART)
923 const_iv (WALL)
924 const_iv (LIGHT_SOURCE)
925 const_iv (MISC_OBJECT)
926 const_iv (MONSTER)
927 const_iv (SPAWN_GENERATOR)
928 const_iv (LAMP)
929 const_iv (DUPLICATOR)
930 const_iv (TOOL)
931 const_iv (SPELLBOOK)
932 const_iv (BUILDFAC)
933 const_iv (CLOAK)
934 const_iv (SPINNER)
935 const_iv (GATE)
936 const_iv (BUTTON)
937 const_iv (CF_HANDLE)
938 const_iv (HOLE)
939 const_iv (TRAPDOOR)
940 const_iv (SIGN)
941 const_iv (BOOTS)
942 const_iv (GLOVES)
943 const_iv (SPELL)
944 const_iv (SPELL_EFFECT)
945 const_iv (CONVERTER)
946 const_iv (BRACERS)
947 const_iv (POISONING)
948 const_iv (SAVEBED)
949 const_iv (POISONCLOUD)
950 const_iv (FIREHOLES)
951 const_iv (WAND)
952 const_iv (SCROLL)
953 const_iv (DIRECTOR)
954 const_iv (GIRDLE)
955 const_iv (FORCE)
956 const_iv (POTION_EFFECT)
957 const_iv (EVENT_CONNECTOR)
958 const_iv (CLOSE_CON)
959 const_iv (CONTAINER)
960 const_iv (ARMOUR_IMPROVER)
961 const_iv (WEAPON_IMPROVER)
962 const_iv (SKILLSCROLL)
963 const_iv (DEEP_SWAMP)
964 const_iv (IDENTIFY_ALTAR)
965 const_iv (MENU)
966 const_iv (RUNE)
967 const_iv (TRAP)
968 const_iv (POWER_CRYSTAL)
969 const_iv (CORPSE)
970 const_iv (DISEASE)
971 const_iv (SYMPTOM)
972 const_iv (BUILDER)
973 const_iv (MATERIAL)
974 const_iv (ITEM_TRANSFORMER)
975 const_iv (QUEST)
976 1240
977 const_iv (NUM_SUBTYPES) 1241 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1242 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1243 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1244 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1245 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1246 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1247 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1248 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1249 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1250 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1251 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1252 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1253 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1254 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1255 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1256 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1257 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1258 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1259 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1260 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1261 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1262 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1263 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1264 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1265 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1266 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1267 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1268 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
978 1269
979 const_iv (ST_BD_BUILD) 1270 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
980 const_iv (ST_BD_REMOVE)
981 1271
982 const_iv (ST_MAT_FLOOR) 1272 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
983 const_iv (ST_MAT_WALL) 1273 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
984 const_iv (ST_MAT_ITEM)
985 1274
986 const_iv (AT_PHYSICAL) 1275 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
987 const_iv (AT_MAGIC) 1276 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
988 const_iv (AT_FIRE) 1277 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
989 const_iv (AT_ELECTRICITY) 1278 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
990 const_iv (AT_COLD) 1279 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
991 const_iv (AT_CONFUSION) 1280 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
992 const_iv (AT_ACID) 1281 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
993 const_iv (AT_DRAIN)
994 const_iv (AT_WEAPONMAGIC)
995 const_iv (AT_GHOSTHIT)
996 const_iv (AT_POISON)
997 const_iv (AT_SLOW)
998 const_iv (AT_PARALYZE)
999 const_iv (AT_TURN_UNDEAD)
1000 const_iv (AT_FEAR)
1001 const_iv (AT_CANCELLATION)
1002 const_iv (AT_DEPLETE)
1003 const_iv (AT_DEATH)
1004 const_iv (AT_CHAOS)
1005 const_iv (AT_COUNTERSPELL)
1006 const_iv (AT_GODPOWER)
1007 const_iv (AT_HOLYWORD)
1008 const_iv (AT_BLIND)
1009 const_iv (AT_INTERNAL)
1010 const_iv (AT_LIFE_STEALING)
1011 const_iv (AT_DISEASE)
1012 1282
1013 const_iv (QUEST_IN_PROGRESS) 1283 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1014 const_iv (QUEST_DONE_QUEST) 1284 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1015 const_iv (QUEST_DONE_TASK)
1016 const_iv (QUEST_START_QUEST)
1017 const_iv (QUEST_END_QUEST)
1018 const_iv (QUEST_START_TASK)
1019 const_iv (QUEST_END_TASK)
1020 const_iv (QUEST_OVERRIDE)
1021 const_iv (QUEST_ON_ACTIVATE)
1022
1023 const_iv (WEAP_HIT)
1024 const_iv (WEAP_SLASH)
1025 const_iv (WEAP_PIERCE)
1026 const_iv (WEAP_CLEAVE)
1027 const_iv (WEAP_SLICE)
1028 const_iv (WEAP_STAB)
1029 const_iv (WEAP_WHIP)
1030 const_iv (WEAP_CRUSH)
1031 const_iv (WEAP_BLUD) 1285 const_iv (WEAP_BLUD)
1032 1286
1033 const_iv (FLAG_ALIVE) 1287 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1034 const_iv (FLAG_WIZ) 1288 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1035 const_iv (FLAG_REMOVED) 1289 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1290 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1291 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1292 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1293 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1294 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1295 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1296 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1297 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1298 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1299 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1300 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1301 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1302 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1303 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1304 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1305 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1306 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1307 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1309 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1310 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1311 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1312 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1313
1314 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1315 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1316 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1317 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1318 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1319 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1320
1321 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1322 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1323
1324 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1325
1326 const_iv (SP_RAISE_DEAD)
1036 const_iv (FLAG_FREED) 1327 const_iv (SP_RUNE)
1037 const_iv (FLAG_WAS_WIZ) 1328 const_iv (SP_MAKE_MARK)
1038 const_iv (FLAG_APPLIED) 1329 const_iv (SP_BOLT)
1039 const_iv (FLAG_UNPAID) 1330 const_iv (SP_BULLET)
1040 const_iv (FLAG_USE_SHIELD) 1331 const_iv (SP_EXPLOSION)
1041 const_iv (FLAG_NO_PICK) 1332 const_iv (SP_CONE)
1042 const_iv (FLAG_ANIMATE) 1333 const_iv (SP_BOMB)
1043 const_iv (FLAG_MONSTER) 1334 const_iv (SP_WONDER)
1044 const_iv (FLAG_FRIENDLY) 1335 const_iv (SP_SMITE)
1045 const_iv (FLAG_GENERATOR) 1336 const_iv (SP_MAGIC_MISSILE)
1046 const_iv (FLAG_IS_THROWN) 1337 const_iv (SP_SUMMON_GOLEM)
1047 const_iv (FLAG_AUTO_APPLY) 1338 const_iv (SP_DIMENSION_DOOR)
1048 const_iv (FLAG_TREASURE) 1339 const_iv (SP_MAGIC_MAPPING)
1049 const_iv (FLAG_PLAYER_SOLD) 1340 const_iv (SP_MAGIC_WALL)
1341 const_iv (SP_DESTRUCTION)
1342 const_iv (SP_PERCEIVE_SELF)
1343 const_iv (SP_WORD_OF_RECALL)
1050 const_iv (FLAG_SEE_INVISIBLE) 1344 const_iv (SP_INVISIBLE)
1051 const_iv (FLAG_CAN_ROLL)
1052 const_iv (FLAG_OVERLAY_FLOOR)
1053 const_iv (FLAG_IS_TURNABLE)
1054 const_iv (FLAG_IS_USED_UP)
1055 const_iv (FLAG_IDENTIFIED)
1056 const_iv (FLAG_REFLECTING)
1057 const_iv (FLAG_CHANGING)
1058 const_iv (FLAG_SPLITTING)
1059 const_iv (FLAG_HITBACK)
1060 const_iv (FLAG_STARTEQUIP)
1061 const_iv (FLAG_BLOCKSVIEW)
1062 const_iv (FLAG_UNDEAD)
1063 const_iv (FLAG_SCARED)
1064 const_iv (FLAG_UNAGGRESSIVE)
1065 const_iv (FLAG_REFL_MISSILE)
1066 const_iv (FLAG_REFL_SPELL)
1067 const_iv (FLAG_NO_MAGIC)
1068 const_iv (FLAG_NO_FIX_PLAYER)
1069 const_iv (FLAG_IS_LIGHTABLE)
1070 const_iv (FLAG_TEAR_DOWN)
1071 const_iv (FLAG_RUN_AWAY)
1072 const_iv (FLAG_PICK_UP)
1073 const_iv (FLAG_UNIQUE)
1074 const_iv (FLAG_NO_DROP)
1075 const_iv (FLAG_WIZCAST)
1076 const_iv (FLAG_CAST_SPELL)
1077 const_iv (FLAG_USE_SCROLL)
1078 const_iv (FLAG_USE_RANGE)
1079 const_iv (FLAG_USE_BOW)
1080 const_iv (FLAG_USE_ARMOUR)
1081 const_iv (FLAG_USE_WEAPON)
1082 const_iv (FLAG_USE_RING)
1083 const_iv (FLAG_READY_RANGE)
1084 const_iv (FLAG_READY_BOW)
1085 const_iv (FLAG_XRAYS)
1086 const_iv (FLAG_NO_APPLY)
1087 const_iv (FLAG_IS_FLOOR)
1088 const_iv (FLAG_LIFESAVE)
1089 const_iv (FLAG_NO_STRENGTH)
1090 const_iv (FLAG_SLEEP)
1091 const_iv (FLAG_STAND_STILL)
1092 const_iv (FLAG_RANDOM_MOVE)
1093 const_iv (FLAG_ONLY_ATTACK)
1094 const_iv (FLAG_CONFUSED)
1095 const_iv (FLAG_STEALTH)
1096 const_iv (FLAG_WIZPASS)
1097 const_iv (FLAG_IS_LINKED)
1098 const_iv (FLAG_CURSED)
1099 const_iv (FLAG_DAMNED)
1100 const_iv (FLAG_SEE_ANYWHERE)
1101 const_iv (FLAG_KNOWN_MAGICAL)
1102 const_iv (FLAG_KNOWN_CURSED)
1103 const_iv (FLAG_CAN_USE_SKILL)
1104 const_iv (FLAG_BEEN_APPLIED)
1105 const_iv (FLAG_READY_SCROLL)
1106 const_iv (FLAG_USE_ROD)
1107 const_iv (FLAG_USE_HORN)
1108 const_iv (FLAG_MAKE_INVIS)
1109 const_iv (FLAG_INV_LOCKED)
1110 const_iv (FLAG_IS_WOODED)
1111 const_iv (FLAG_IS_HILLY)
1112 const_iv (FLAG_READY_SKILL)
1113 const_iv (FLAG_READY_WEAPON)
1114 const_iv (FLAG_NO_SKILL_IDENT)
1115 const_iv (FLAG_BLIND)
1116 const_iv (FLAG_SEE_IN_DARK)
1117 const_iv (FLAG_IS_CAULDRON)
1118 const_iv (FLAG_NO_STEAL)
1119 const_iv (FLAG_ONE_HIT)
1120 const_iv (FLAG_CLIENT_SENT)
1121 const_iv (FLAG_BERSERK)
1122 const_iv (FLAG_NEUTRAL)
1123 const_iv (FLAG_NO_ATTACK)
1124 const_iv (FLAG_NO_DAMAGE)
1125 const_iv (FLAG_OBJ_ORIGINAL)
1126 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1127 const_iv (FLAG_ACTIVATE_ON_PUSH)
1128 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1129 const_iv (FLAG_IS_WATER)
1130 const_iv (FLAG_CONTENT_ON_GEN)
1131 const_iv (FLAG_IS_A_TEMPLATE)
1132 const_iv (FLAG_IS_BUILDABLE)
1133 const_iv (FLAG_AFK)
1134
1135 const_iv (NDI_BLACK)
1136 const_iv (NDI_WHITE)
1137 const_iv (NDI_NAVY)
1138 const_iv (NDI_RED) 1345 const_iv (SP_PROBE)
1139 const_iv (NDI_ORANGE) 1346 const_iv (SP_HEALING)
1347 const_iv (SP_CREATE_FOOD)
1348 const_iv (SP_EARTH_TO_DUST)
1349 const_iv (SP_CHANGE_ABILITY)
1140 const_iv (NDI_BLUE) 1350 const_iv (SP_BLESS)
1141 const_iv (NDI_DK_ORANGE)
1142 const_iv (NDI_GREEN)
1143 const_iv (NDI_LT_GREEN)
1144 const_iv (NDI_GREY)
1145 const_iv (NDI_BROWN)
1146 const_iv (NDI_GOLD)
1147 const_iv (NDI_TAN)
1148 const_iv (NDI_MAX_COLOR)
1149 const_iv (NDI_COLOR_MASK)
1150 const_iv (NDI_UNIQUE)
1151 const_iv (NDI_ALL)
1152
1153 const_iv (F_APPLIED)
1154 const_iv (F_LOCATION)
1155 const_iv (F_UNPAID)
1156 const_iv (F_MAGIC)
1157 const_iv (F_CURSED) 1351 const_iv (SP_CURSE)
1352 const_iv (SP_SUMMON_MONSTER)
1353 const_iv (SP_CHARGING)
1354 const_iv (SP_POLYMORPH)
1355 const_iv (SP_ALCHEMY)
1356 const_iv (SP_REMOVE_CURSE)
1357 const_iv (SP_IDENTIFY)
1358 const_iv (SP_DETECTION)
1359 const_iv (SP_MOOD_CHANGE)
1360 const_iv (SP_MOVING_BALL)
1158 const_iv (F_DAMNED) 1361 const_iv (SP_SWARM)
1362 const_iv (SP_CHANGE_MANA)
1159 const_iv (F_OPEN) 1363 const_iv (SP_DISPEL_RUNE)
1160 const_iv (F_NOPICK) 1364 const_iv (SP_CREATE_MISSILE)
1365 const_iv (SP_CONSECRATE)
1366 const_iv (SP_ANIMATE_WEAPON)
1367 const_iv (SP_LIGHT)
1368 const_iv (SP_CHANGE_MAP_LIGHT)
1369 const_iv (SP_FAERY_FIRE)
1370 const_iv (SP_CAUSE_DISEASE)
1371 const_iv (SP_AURA)
1372 const_iv (SP_TOWN_PORTAL)
1373 const_iv (SP_PARTY_SPELL)
1374
1375 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1376 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1161 const_iv (F_LOCKED) 1377 const_iv (F_LOCKED)
1162 1378
1163 const_iv (F_BUY) 1379 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1164 const_iv (F_SHOP)
1165 const_iv (F_SELL)
1166 1380
1167 const_iv (P_BLOCKSVIEW) 1381 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1168 const_iv (P_NO_MAGIC) 1382 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1169 const_iv (P_IS_ALIVE)
1170 const_iv (P_NO_CLERIC)
1171 const_iv (P_NEED_UPDATE)
1172 const_iv (P_NO_ERROR)
1173 const_iv (P_OUT_OF_MAP)
1174 const_iv (P_NEW_MAP)
1175 1383
1176 const_iv (UP_OBJ_INSERT) 1384 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1177 const_iv (UP_OBJ_REMOVE)
1178 const_iv (UP_OBJ_CHANGE)
1179 const_iv (UP_OBJ_FACE)
1180 1385
1181 const_iv (INS_NO_MERGE) 1386 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1182 const_iv (INS_ABOVE_FLOOR_ONLY)
1183 const_iv (INS_NO_WALK_ON)
1184 const_iv (INS_ON_TOP)
1185 const_iv (INS_BELOW_ORIGINATOR) 1387 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1186 const_iv (INS_MAP_LOAD)
1187 1388
1188 const_iv (WILL_APPLY_HANDLE) 1389 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1189 const_iv (WILL_APPLY_TREASURE) 1390 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1190 const_iv (WILL_APPLY_EARTHWALL)
1191 const_iv (WILL_APPLY_DOOR)
1192 const_iv (WILL_APPLY_FOOD)
1193 1391
1194 const_iv (SAVE_MODE) 1392 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1195 const_iv (SAVE_DIR_MODE)
1196 1393
1197 const_iv (M_PAPER) 1394 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1198 const_iv (M_IRON) 1395 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1199 const_iv (M_GLASS) 1396 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1200 const_iv (M_LEATHER) 1397 const_iv (M_ICE) const_iv (M_SPECIAL)
1201 const_iv (M_WOOD)
1202 const_iv (M_ORGANIC)
1203 const_iv (M_STONE)
1204 const_iv (M_CLOTH)
1205 const_iv (M_ADAMANT)
1206 const_iv (M_LIQUID)
1207 const_iv (M_SOFT_METAL)
1208 const_iv (M_BONE)
1209 const_iv (M_ICE)
1210 const_iv (M_SPECIAL)
1211 1398
1212 const_iv (SK_EXP_ADD_SKILL) 1399 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1213 const_iv (SK_EXP_TOTAL) 1400 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1214 const_iv (SK_EXP_NONE)
1215 const_iv (SK_SUBTRACT_SKILL_EXP)
1216 1401
1217 const_iv (SK_LOCKPICKING) 1402 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1218 const_iv (SK_HIDING) 1403 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1219 const_iv (SK_SMITHERY) 1404 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1220 const_iv (SK_BOWYER) 1405 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1221 const_iv (SK_JEWELER) 1406 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1222 const_iv (SK_ALCHEMY) 1407 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1223 const_iv (SK_STEALING) 1408 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1224 const_iv (SK_LITERACY) 1409 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1225 const_iv (SK_BARGAINING) 1410 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1226 const_iv (SK_JUMPING) 1411 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1227 const_iv (SK_DET_MAGIC)
1228 const_iv (SK_ORATORY)
1229 const_iv (SK_SINGING)
1230 const_iv (SK_DET_CURSE)
1231 const_iv (SK_FIND_TRAPS)
1232 const_iv (SK_MEDITATION)
1233 const_iv (SK_PUNCHING)
1234 const_iv (SK_FLAME_TOUCH)
1235 const_iv (SK_KARATE)
1236 const_iv (SK_CLIMBING)
1237 const_iv (SK_WOODSMAN)
1238 const_iv (SK_INSCRIPTION)
1239 const_iv (SK_ONE_HANDED_WEAPON)
1240 const_iv (SK_MISSILE_WEAPON)
1241 const_iv (SK_THROWING)
1242 const_iv (SK_USE_MAGIC_ITEM)
1243 const_iv (SK_DISARM_TRAPS)
1244 const_iv (SK_SET_TRAP)
1245 const_iv (SK_THAUMATURGY)
1246 const_iv (SK_PRAYING)
1247 const_iv (SK_CLAWING)
1248 const_iv (SK_LEVITATION)
1249 const_iv (SK_SUMMONING)
1250 const_iv (SK_PYROMANCY)
1251 const_iv (SK_EVOCATION)
1252 const_iv (SK_SORCERY)
1253 const_iv (SK_TWO_HANDED_WEAPON)
1254 const_iv (SK_SPARK_TOUCH)
1255 const_iv (SK_SHIVER)
1256 const_iv (SK_ACID_SPLASH)
1257 const_iv (SK_POISON_NAIL) 1412 const_iv (SK_POISON_NAIL)
1258 1413
1259 const_iv (SOUND_NEW_PLAYER) 1414 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1260 const_iv (SOUND_FIRE_ARROW) 1415 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1261 const_iv (SOUND_LEARN_SPELL) 1416 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1262 const_iv (SOUND_FUMBLE_SPELL) 1417 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1263 const_iv (SOUND_WAND_POOF) 1418 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1264 const_iv (SOUND_OPEN_DOOR) 1419 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1265 const_iv (SOUND_PUSH_PLAYER)
1266 const_iv (SOUND_PLAYER_HITS1)
1267 const_iv (SOUND_PLAYER_HITS2)
1268 const_iv (SOUND_PLAYER_HITS3)
1269 const_iv (SOUND_PLAYER_HITS4)
1270 const_iv (SOUND_PLAYER_IS_HIT1)
1271 const_iv (SOUND_PLAYER_IS_HIT2)
1272 const_iv (SOUND_PLAYER_IS_HIT3)
1273 const_iv (SOUND_PLAYER_KILLS)
1274 const_iv (SOUND_PET_IS_KILLED)
1275 const_iv (SOUND_PLAYER_DIES)
1276 const_iv (SOUND_OB_EVAPORATE)
1277 const_iv (SOUND_OB_EXPLODE)
1278 const_iv (SOUND_CLOCK)
1279 const_iv (SOUND_TURN_HANDLE)
1280 const_iv (SOUND_FALL_HOLE)
1281 const_iv (SOUND_DRINK_POISON)
1282 const_iv (SOUND_CAST_SPELL_0)
1283 1420
1284 const_iv (PREFER_LOW) 1421 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1285 const_iv (PREFER_HIGH)
1286 1422
1287 const_iv (ATNR_PHYSICAL) 1423 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1288 const_iv (ATNR_MAGIC) 1424 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1289 const_iv (ATNR_FIRE) 1425 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1290 const_iv (ATNR_ELECTRICITY) 1426 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1291 const_iv (ATNR_COLD) 1427 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1292 const_iv (ATNR_CONFUSION) 1428 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1293 const_iv (ATNR_ACID) 1429 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1294 const_iv (ATNR_DRAIN)
1295 const_iv (ATNR_WEAPONMAGIC)
1296 const_iv (ATNR_GHOSTHIT)
1297 const_iv (ATNR_POISON)
1298 const_iv (ATNR_SLOW)
1299 const_iv (ATNR_PARALYZE)
1300 const_iv (ATNR_TURN_UNDEAD)
1301 const_iv (ATNR_FEAR)
1302 const_iv (ATNR_CANCELLATION)
1303 const_iv (ATNR_DEPLETE)
1304 const_iv (ATNR_DEATH)
1305 const_iv (ATNR_CHAOS)
1306 const_iv (ATNR_COUNTERSPELL)
1307 const_iv (ATNR_GODPOWER)
1308 const_iv (ATNR_HOLYWORD)
1309 const_iv (ATNR_BLIND)
1310 const_iv (ATNR_INTERNAL)
1311 const_iv (ATNR_LIFE_STEALING)
1312 const_iv (ATNR_DISEASE)
1313 1430
1314 const_iv (MAP_FLUSH) 1431 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1315 const_iv (MAP_PLAYER_UNIQUE)
1316 const_iv (MAP_BLOCK)
1317 const_iv (MAP_STYLE) 1432 const_iv (MAP_INACTIVE)
1318 const_iv (MAP_OVERLAY)
1319 1433
1320 const_iv (MAP_IN_MEMORY) 1434 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1321 const_iv (MAP_SWAPPED) 1435 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1322 const_iv (MAP_LOADING)
1323 const_iv (MAP_SAVING)
1324 1436
1325 const_iv (KLASS_GLOBAL) 1437 const_iv (VERSION_CS) const_iv (VERSION_SC)
1326 const_iv (KLASS_OBJECT) 1438
1327 const_iv (KLASS_PLAYER) 1439 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1328 const_iv (KLASS_MAP) 1440
1441 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1442
1443 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1444
1445 // random map generator
1446 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1447 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1448
1449 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1450 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1451 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1452
1453 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1454 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1455
1456 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1457 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1458
1459 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1460 const_iv (FT_RSRC) const_iv (FT_NUM)
1329 }; 1461 };
1330 1462
1331 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1463 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1332 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1464 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1333 1465
1334 static const struct { 1466 static const struct {
1335 const char *name; 1467 const char *name;
1336 int skip; 1468 int skip;
1337 IV klass; 1469 IV klass;
1348 { 1480 {
1349 AV *event = newAV (); 1481 AV *event = newAV ();
1350 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1482 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1351 av_push (event, newSViv (eiv->klass)); 1483 av_push (event, newSViv (eiv->klass));
1352 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1484 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1353 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1485 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1354 } 1486 }
1355
1356 static const struct {
1357 int dtype;
1358 const char *name;
1359 IV idx;
1360 } *cprop, prop_table[] = {
1361# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1362 prop (CFAPI_INT, MAP_PROP_FLAGS)
1363 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1364 prop (CFAPI_STRING, MAP_PROP_PATH)
1365 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1366 prop (CFAPI_STRING, MAP_PROP_NAME)
1367 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1368 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1369 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1370 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1371 prop (CFAPI_INT, MAP_PROP_WIDTH)
1372 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1373 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1374 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1375 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1376 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1377 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1378 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1379 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1380 prop (CFAPI_INT, MAP_PROP_SKY)
1381 prop (CFAPI_INT, MAP_PROP_WPARTX)
1382 prop (CFAPI_INT, MAP_PROP_WPARTY)
1383 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1384 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1385 prop (CFAPI_PREGION, MAP_PROP_REGION)
1386 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1387 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1388 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1389 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1390 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1391 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1392 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1393 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1394 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1395 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1396 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1397 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1398 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1399 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1400 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1401 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1402 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1403 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1404 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1405 prop (CFAPI_INT, OBJECT_PROP_X)
1406 prop (CFAPI_INT, OBJECT_PROP_Y)
1407 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1408 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1409 prop (CFAPI_INT, OBJECT_PROP_NROF)
1410 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1411 prop (CFAPI_INT, OBJECT_PROP_FACING)
1412 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1413 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1414 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1415 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1416 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1417 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1418 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1419 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1420 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1421 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1422 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1423 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1424 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1425 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1426 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1427 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1428 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1429 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1430 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1431 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1432 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1433 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1434 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1435 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1436 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1437 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1438 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1439 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1440 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1441 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1442 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1443 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1444 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1445 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1446 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1447 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1448 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1449 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1450 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1451 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1452 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1453 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1454 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1455 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1456 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1457 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1458 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1459 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1460 prop (CFAPI_INT, OBJECT_PROP_STR)
1461 prop (CFAPI_INT, OBJECT_PROP_DEX)
1462 prop (CFAPI_INT, OBJECT_PROP_CON)
1463 prop (CFAPI_INT, OBJECT_PROP_WIS)
1464 prop (CFAPI_INT, OBJECT_PROP_INT)
1465 prop (CFAPI_INT, OBJECT_PROP_POW)
1466 prop (CFAPI_INT, OBJECT_PROP_CHA)
1467 prop (CFAPI_INT, OBJECT_PROP_WC)
1468 prop (CFAPI_INT, OBJECT_PROP_AC)
1469 prop (CFAPI_INT, OBJECT_PROP_HP)
1470 prop (CFAPI_INT, OBJECT_PROP_SP)
1471 prop (CFAPI_INT, OBJECT_PROP_GP)
1472 prop (CFAPI_INT, OBJECT_PROP_FP)
1473 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1474 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1475 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1476 prop (CFAPI_INT, OBJECT_PROP_DAM)
1477 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1478 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1479 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1480 prop (CFAPI_INT, OBJECT_PROP_FACE)
1481 };
1482
1483 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1484 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1485
1486 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1487 {
1488 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1489 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1490 }
1491
1492 //I_EVENT_API (PACKAGE);
1493} 1487}
1494 1488
1495void _reload_1 () 1489void _connect_to_perl ()
1496 CODE:
1497 cb_global = get_av ("cf::CB_GLOBAL", 1);
1498 cb_object = get_av ("cf::CB_OBJECT", 1);
1499 cb_player = get_av ("cf::CB_PLAYER", 1);
1500 cb_type = get_av ("cf::CB_TYPE" , 1);
1501 cb_map = get_av ("cf::CB_MAP" , 1);
1502 1490
1503void _reload_2 () 1491void _recalc_want ()
1492
1493void _global_reattach ()
1504 CODE: 1494 CODE:
1505{ 1495{
1506 // reattach to all attachable objects in the game. 1496 // reattach to all attachable objects in the game.
1507 for (player *pl = first_player; pl; pl = pl->next) 1497 for_all_clients (ns)
1508 reattach (pl); 1498 ns->reattach ();
1509 1499
1510 for (mapstruct *map = first_map; map; map = map->next) 1500 for_all_objects (op)
1511 reattach (map);
1512
1513 for (object *op = objects; op; op = op->next)
1514 reattach (op); 1501 op->reattach ();
1502}
1503
1504# support function for map-world.ext
1505void _quantise (SV *data_sv, SV *plt_sv)
1506 CODE:
1507{
1508 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1509 croak ("_quantise called with invalid agruments");
1510
1511 plt_sv = SvRV (plt_sv);
1512 SV **plt = AvARRAY (plt_sv);
1513 int plt_count = AvFILL (plt_sv) + 1;
1514
1515 STRLEN len;
1516 char *data = SvPVbyte (data_sv, len);
1517 char *dst = data;
1518
1519 while (len >= 3)
1520 {
1521 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1522 {
1523 char *val = SvPVX (*val_sv);
1524
1525 if (val [0] == data [0]
1526 && val [1] == data [1]
1527 && val [2] == data [2])
1528 {
1529 *dst++ = val [3];
1530 goto next;
1531 }
1532 }
1533
1534 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1535 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1536 dst - SvPVX (data_sv), len);
1537
1538 next:
1539 data += 3;
1540 len -= 3;
1541 }
1542
1543 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1544}
1545
1546void evthread_start (int aiofd)
1547
1548void cede_to_tick ()
1549 CODE:
1550 coroapi::cede_to_tick ();
1551
1552NV till_tick ()
1553 CODE:
1554 RETVAL = SvNVX (sv_next_tick) - now ();
1555 OUTPUT:
1556 RETVAL
1557
1558int tick_inhibit ()
1559 CODE:
1560 RETVAL = tick_inhibit;
1561 OUTPUT:
1562 RETVAL
1563
1564void tick_inhibit_inc ()
1565 CODE:
1566 ++tick_inhibit;
1567
1568void tick_inhibit_dec ()
1569 CODE:
1570 if (!--tick_inhibit)
1571 if (tick_pending)
1572 {
1573 ev_async_send (EV_DEFAULT, &tick_watcher);
1574 coroapi::cede ();
1575 }
1576
1577void server_tick ()
1578 CODE:
1579{
1580 NOW = ev_now (EV_DEFAULT);
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1583 runtime = SvNVX (sv_runtime);
1584
1585 server_tick ();
1586
1587 NOW = ev_time ();
1588 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1589 runtime += TICK;
1590 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1515} 1591}
1516 1592
1517NV floor (NV x) 1593NV floor (NV x)
1518 1594
1519NV ceil (NV x) 1595NV ceil (NV x)
1520 1596
1521void server_tick () 1597NV rndm (...)
1598 ALIAS:
1599 rmg_rndm = 1
1600 CODE:
1601{
1602 rand_gen &gen = ix ? rmg_rndm : rndm;
1603 switch (items)
1604 {
1605 case 0: RETVAL = gen (); break;
1606 case 1: RETVAL = gen (SvUV (ST (0))); break;
1607 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1608 default: croak ("cf::rndm requires none, one or two parameters."); break;
1609 }
1610}
1611 OUTPUT:
1612 RETVAL
1522 1613
1614NV clamp (NV value, NV min_value, NV max_value)
1615 CODE:
1616 RETVAL = clamp (value, min_value, max_value);
1617 OUTPUT:
1618 RETVAL
1619
1620NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1621 CODE:
1622 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1623 OUTPUT:
1624 RETVAL
1625
1626void weaken (...)
1627 PROTOTYPE: @
1628 CODE:
1629 while (items > 0)
1630 sv_rvweaken (ST (--items));
1631
1523void 1632void
1524LOG (int level, char *msg) 1633log_backtrace (utf8_string msg)
1634
1635void
1636LOG (int flags, utf8_string msg)
1525 PROTOTYPE: $$ 1637 PROTOTYPE: $$
1526 C_ARGS: (LogLevel)level, "%s", msg 1638 C_ARGS: flags, "%s", msg
1527 1639
1528char *path_combine (char *base, char *path) 1640octet_string path_combine (octet_string base, octet_string path)
1529 PROTOTYPE: $$ 1641 PROTOTYPE: $$
1530 1642
1531char *path_combine_and_normalize (char *base, char *path) 1643octet_string path_combine_and_normalize (octet_string base, octet_string path)
1532 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1533 1645
1534const char *
1535get_maps_directory (char *path)
1536 PROTOTYPE: $
1537 ALIAS: maps_directory = 0
1538 CODE:
1539 RETVAL = create_pathname (path);
1540 OUTPUT: RETVAL
1541
1542void 1646void
1543sub_generation_inc () 1647sub_generation_inc ()
1544 CODE: 1648 CODE:
1545 PL_sub_generation++; 1649 PL_sub_generation++;
1546 1650
1547char * 1651const_octet_string
1548mapdir () 1652mapdir ()
1549 PROTOTYPE: 1653 PROTOTYPE:
1550 ALIAS: 1654 ALIAS:
1551 mapdir = 0 1655 mapdir = 0
1552 uniquedir = 1 1656 uniquedir = 1
1566 case 5: RETVAL = settings.playerdir; break; 1670 case 5: RETVAL = settings.playerdir; break;
1567 case 6: RETVAL = settings.datadir ; break; 1671 case 6: RETVAL = settings.datadir ; break;
1568 } 1672 }
1569 OUTPUT: RETVAL 1673 OUTPUT: RETVAL
1570 1674
1675void abort ()
1676
1677void reset_signals ()
1678
1679void fork_abort (const_octet_string cause = "cf::fork_abort")
1680
1681void cleanup (const_octet_string cause, bool make_core = false)
1682
1683void emergency_save ()
1684
1685void _exit (int status = EXIT_SUCCESS)
1686
1687#if _POSIX_MEMLOCK
1688
1689int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1690 INIT:
1691#if __GLIBC__
1692 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1693#endif
1694
1695int munlockall ()
1696
1697#endif
1698
1571int 1699int
1572cf_find_animation (char *text) 1700malloc_trim (IV pad = 0)
1701
1702void
1703mallinfo ()
1704 PPCODE:
1705{
1706#if __GLIBC__
1707 struct mallinfo mai = mallinfo ();
1708 EXTEND (SP, 10*2);
1709 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1710 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1711 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1712 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1713 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1714 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1715 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1716 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1717 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1718 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1719#endif
1720 EXTEND (SP, 2*2);
1721 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1722 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1723 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1724}
1725
1726int find_animation (utf8_string text)
1573 PROTOTYPE: $ 1727 PROTOTYPE: $
1574 1728
1575int random_roll(int min, int max, object *op, int goodbad); 1729int random_roll (int min, int max, object *op, int goodbad);
1576 1730
1577const char *cost_string_from_value(uint64 cost, int approx = 0) 1731const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1578
1579int invoke (int event, ...)
1580 CODE:
1581 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1582 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1583 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1584 OUTPUT: RETVAL
1585 1732
1586int 1733int
1587exp_to_level (val64 exp) 1734exp_to_level (val64 exp)
1588 CODE: 1735 CODE:
1589{ 1736{
1620 RETVAL = newSVpv (resist_plus[atnr], 0); 1767 RETVAL = newSVpv (resist_plus[atnr], 0);
1621 else 1768 else
1622 XSRETURN_UNDEF; 1769 XSRETURN_UNDEF;
1623 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1624 1771
1772UUID
1773uuid_cur ()
1774 CODE:
1775 RETVAL = UUID::cur;
1776 OUTPUT:
1777 RETVAL
1778
1779UUID
1780uuid_gen ()
1781 CODE:
1782 RETVAL = UUID::gen ();
1783 OUTPUT:
1784 RETVAL
1785
1786val64
1787uuid_seq (UUID uuid)
1788 CODE:
1789 RETVAL = uuid.seq;
1790 OUTPUT:
1791 RETVAL
1792
1793UUID
1794uuid_str (val64 seq)
1795 CODE:
1796 RETVAL.seq = seq;
1797 OUTPUT:
1798 RETVAL
1799
1800void
1801coin_names ()
1802 PPCODE:
1803 EXTEND (SP, NUM_COINS);
1804 for (int i = 0; i < NUM_COINS; ++i)
1805 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1806
1807void
1808coin_archetypes ()
1809 PPCODE:
1810 EXTEND (SP, NUM_COINS);
1811 for (int i = 0; i < NUM_COINS; ++i)
1812 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1813
1814bool
1815load_resource_file_ (octet_string filename)
1816
1817void
1818fix_weight ()
1819
1820MODULE = cf PACKAGE = cf::attachable
1821
1822int
1823valid (SV *obj)
1824 CODE:
1825 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1826 OUTPUT:
1827 RETVAL
1828
1829void
1830debug_trace (attachable *obj, bool on = true)
1831 CODE:
1832 obj->flags &= ~attachable::F_DEBUG_TRACE;
1833 if (on)
1834 obj->flags |= attachable::F_DEBUG_TRACE;
1835
1836int mortals_size ()
1837 CODE:
1838 RETVAL = attachable::mortals.size ();
1839 OUTPUT: RETVAL
1840
1841#object *mortals (U32 index)
1842# CODE:
1843# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1844# OUTPUT: RETVAL
1845
1846INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1847
1848MODULE = cf PACKAGE = cf::global
1849
1850int invoke (SV *klass, int event, ...)
1851 CODE:
1852 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1853 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1854 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1855 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1856 OUTPUT: RETVAL
1857
1625MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1858MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1626 1859
1860INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1861
1627int invoke (object *op, int event, ...) 1862int invoke (object *op, int event, ...)
1628 CODE: 1863 CODE:
1629 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1864 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1630 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1865 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1631 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1866 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1867 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1632 OUTPUT: RETVAL 1868 OUTPUT: RETVAL
1633 1869
1634SV *registry (object *op) 1870SV *registry (object *op)
1871
1872int objects_size ()
1635 CODE: 1873 CODE:
1636 RETVAL = registry_of (op); 1874 RETVAL = objects.size ();
1637 OUTPUT: 1875 OUTPUT: RETVAL
1876
1877object *objects (U32 index)
1878 CODE:
1879 RETVAL = index < objects.size () ? objects [index] : 0;
1880 OUTPUT: RETVAL
1881
1882int actives_size ()
1883 CODE:
1884 RETVAL = actives.size ();
1885 OUTPUT: RETVAL
1886
1887object *actives (U32 index)
1888 CODE:
1889 RETVAL = index < actives.size () ? actives [index] : 0;
1890 OUTPUT: RETVAL
1891
1892int mortals_size ()
1893 CODE:
1894 RETVAL = attachable::mortals.size ();
1895 OUTPUT: RETVAL
1896
1897const char *slot_use_name (U32 slot)
1898 ALIAS:
1899 slot_nonuse_name = 1
1900 CODE:
1901{
1902 if (slot >= NUM_BODY_LOCATIONS)
1903 croak ("body slot index out of range");
1904
1905 switch (ix)
1906 {
1907 case 0: RETVAL = body_locations[slot].use_name; break;
1908 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1909 }
1910}
1911 OUTPUT:
1638 RETVAL 1912 RETVAL
1639 1913
1640SV *
1641get_property (object *obj, int type, int idx)
1642 CODE:
1643 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1644 OUTPUT: RETVAL
1645
1646SV *
1647set_property (object *obj, int type, int idx, SV *newval)
1648 CODE:
1649 switch (type)
1650 {
1651 case CFAPI_INT:
1652 cf_object_set_int_property (obj, idx, SvIV (newval));
1653 break;
1654 case CFAPI_LONG:
1655 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1656 break;
1657 case CFAPI_DOUBLE:
1658 {
1659 int unused_type;
1660 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1661 }
1662 break;
1663 case CFAPI_STRING:
1664 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1665 break;
1666 case CFAPI_POBJECT:
1667 {
1668 int unused_type;
1669 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1670 }
1671 break;
1672 default:
1673 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1674 }
1675
1676# missing properties 1914# missing properties
1677 1915
1678void 1916object *head (object *op)
1679set_attacktype (object *obj, U32 attacktype) 1917 PROTOTYPE: $
1680 CODE: 1918 CODE:
1681 obj->attacktype = attacktype; 1919 RETVAL = op->head_ ();
1682
1683U32
1684get_attacktype (object *obj)
1685 ALIAS:
1686 attacktype = 0
1687 CODE:
1688 RETVAL = obj->attacktype;
1689 OUTPUT: RETVAL 1920 OUTPUT: RETVAL
1690
1691# missing in plug-in api, of course
1692void
1693set_food (object *obj, int food)
1694 CODE:
1695 obj->stats.food = food;
1696
1697int
1698get_food (object *obj)
1699 ALIAS:
1700 food = 0
1701 CODE:
1702 RETVAL = obj->stats.food;
1703 OUTPUT: RETVAL
1704 1921
1705void 1922void
1706inv (object *obj) 1923inv (object *obj)
1707 PROTOTYPE: $ 1924 PROTOTYPE: $
1708 PPCODE: 1925 PPCODE:
1709{ 1926{
1710 object *o;
1711 for (o = obj->inv; o; o = o->below) 1927 for (object *o = obj->inv; o; o = o->below)
1712 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1928 XPUSHs (sv_2mortal (to_sv (o)));
1713} 1929}
1714 1930
1715int cf_object_get_resistance (object *op, int rtype) 1931void
1716 ALIAS: resistance = 0 1932set_animation (object *op, int idx)
1933 CODE:
1934 SET_ANIMATION (op, idx);
1717 1935
1718int cf_object_get_flag (object *op, int flag) 1936int
1719 ALIAS: flag = 0 1937num_animations (object *op)
1938 CODE:
1939 RETVAL = NUM_ANIMATIONS (op);
1940 OUTPUT: RETVAL
1720 1941
1721void cf_object_set_flag (object *op, int flag, int value) 1942int slot_info (object *op, UV slot, int value = 0)
1943 ALIAS:
1944 slot_used = 1
1945 CODE:
1946{
1947 if (slot >= NUM_BODY_LOCATIONS)
1948 croak ("body slot index out of range");
1722 1949
1950 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1951
1952 if (items > 2)
1953 if (ix)
1954 op->slot[slot].used = value;
1955 else
1956 op->slot[slot].info = value;
1957}
1958 OUTPUT:
1959 RETVAL
1960
1961object *find_best_object_match (object *op, utf8_string match)
1962
1963object *find_marked_object (object *op)
1964
1723int need_identify (const object *obj); 1965int need_identify (object *obj);
1724 1966
1725int apply_shop_mat (object *shop_mat, object *op); 1967int apply_shop_mat (object *shop_mat, object *op);
1726 1968
1727void cf_object_move (object *op, int dir, object *originator = op) 1969int move (object *op, int dir, object *originator = op)
1970 CODE:
1971 RETVAL = move_ob (op, dir, originator);
1972 OUTPUT:
1973 RETVAL
1728 1974
1729void cf_object_apply (object *op, object *author, int flags = 0) 1975void apply (object *applier, object *applied, int flags = 0)
1976 CODE:
1977 manual_apply (applied, applier, flags);
1730 1978
1731void cf_object_apply_below (object *op) 1979void apply_below (object *op)
1980 CODE:
1981 player_apply_below (op);
1732 1982
1733void cf_object_remove (object *op) 1983int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1734 1984
1735void cf_object_free (object *op)
1736
1737object *cf_object_present_archname_inside (object *op, char *whatstr)
1738
1739int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1740
1741int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1742
1743object *cf_object_clone (object *op, int clonetype = 0)
1744
1745int cf_object_pay_item (object *op, object *buyer) 1985int pay_item (object *op, object *buyer)
1986 CODE:
1987 RETVAL = pay_for_item (op, buyer);
1988 OUTPUT: RETVAL
1746 1989
1747int cf_object_pay_amount (object *op, uint64 amount) 1990int pay_amount (object *op, uint64 amount)
1991 CODE:
1992 RETVAL = pay_for_amount (amount, op);
1993 OUTPUT: RETVAL
1748 1994
1749void pay_player (object *op, uint64 amount) 1995void pay_player (object *op, uint64 amount)
1750 1996
1751val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1997val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1752 1998
1753int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1999int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1754 2000
1755int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2001void learn_spell (object *op, object *sp, int special_prayer = 0)
2002 CODE:
2003 do_learn_spell (op, sp, special_prayer);
1756 2004
1757void cf_object_learn_spell (object *op, object *sp)
1758
1759void cf_object_forget_spell (object *op, object *sp) 2005void forget_spell (object *op, object *sp)
2006 CODE:
2007 do_forget_spell (op, query_name (sp));
1760 2008
1761object *cf_object_check_for_spell (object *op, char *spellname) 2009object *check_for_spell (object *op, utf8_string spellname)
2010 CODE:
2011 RETVAL = check_spell_known (op, spellname);
2012 OUTPUT: RETVAL
1762 2013
1763int cf_object_query_money (object *op) 2014int query_money (object *op)
1764 ALIAS: money = 0 2015 ALIAS: money = 0
1765 2016
1766int cf_object_query_cost (object *op, object *who, int flags) 2017val64 query_cost (object *op, object *who, int flags)
1767 ALIAS: cost = 0 2018 ALIAS: cost = 0
1768 2019
1769void cf_object_activate_rune (object *op , object *victim) 2020void spring_trap (object *op, object *victim)
1770 2021
1771int cf_object_check_trigger (object *op, object *cause) 2022int check_trigger (object *op, object *cause)
1772 2023
1773int cf_object_out_of_map (object *op, int x, int y)
1774
1775void cf_object_drop (object *op, object *author) 2024void drop (object *who, object *op)
1776 2025
1777void cf_object_take (object *op, object *author)
1778
1779void cf_object_say (object *op, char *msg)
1780
1781void cf_object_speak (object *op, char *msg)
1782
1783object *cf_object_insert_object (object *op, object *container)
1784
1785const char *cf_object_get_msg (object *ob)
1786 ALIAS: msg = 0
1787
1788object *cf_object_insert_in_ob (object *ob, object *where)
1789
1790int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1791
1792void cf_object_update (object *op, int flags)
1793
1794void cf_object_pickup (object *op, object *what) 2026void pick_up (object *who, object *op)
1795 2027
1796object *cf_create_object_by_name (const char *name) 2028void update_object (object *op, int action)
1797 2029
1798void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2030void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1799 2031
1800void player_lvl_adj (object *who, object *skill = 0) 2032void player_lvl_adj (object *who, object *skill = 0)
1801 2033
1802int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2034int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1803 2035
1805 2037
1806void push_button (object *op); 2038void push_button (object *op);
1807 2039
1808void use_trigger (object *op); 2040void use_trigger (object *op);
1809 2041
1810void add_button_link (object *button, mapstruct *map, int connected); 2042void add_button_link (object *button, maptile *map, int connected);
1811 2043
1812void remove_button_link (object *op); 2044void remove_button_link (object *op);
1813 2045
1814void 2046void handle_apply_yield (object *op);
1815cf_object_set_resistance (object *op, int rtype, int val)
1816 CODE:
1817 if (rtype >= 0 && rtype < NROFATTACKS)
1818 op->resist[rtype] = val;
1819 2047
1820 2048
1821MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2049MODULE = cf PACKAGE = cf::object PREFIX = cf_
1822
1823void cf_fix_object (object *pl)
1824 ALIAS: fix = 0
1825
1826object *cf_insert_ob_in_ob (object *ob, object *where)
1827 2050
1828# no clean way to get an object from an archetype - stupid idiotic 2051# no clean way to get an object from an archetype - stupid idiotic
1829# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2052# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1830 2053
1831object *new (const char *archetype = 0) 2054object *new (utf8_string archetype = 0)
1832 PROTOTYPE: ;$ 2055 PROTOTYPE: ;$
1833 CODE: 2056 CODE:
1834 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2057 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1835 OUTPUT: 2058 OUTPUT:
1836 RETVAL 2059 RETVAL
1837 2060
2061object *find_object (U32 tag)
2062
2063# TODO: nuke
1838object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2064object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1839 PROTOTYPE: $$$$$$ 2065 PROTOTYPE: $$$$$$
1840 CODE: 2066 CODE:
1841{ 2067{
1842 int unused_type; 2068 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1843 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1844} 2069}
1845 2070
1846# syntatic sugar for easier use in event callbacks. 2071shstr
1847const char *options (object *op) 2072object::kv_get (shstr key)
1848 CODE:
1849 RETVAL = op->name;
1850 OUTPUT:
1851 RETVAL
1852 2073
1853player *contr (object *op) 2074void
1854 CODE: 2075object::kv_del (shstr key)
1855 RETVAL = op->contr;
1856 OUTPUT: RETVAL
1857 2076
1858const char *get_ob_key_value (object *op, const char *key) 2077void
1859 2078object::kv_set (shstr key, shstr value)
1860bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1861 2079
1862object *get_nearest_player (object *ob) 2080object *get_nearest_player (object *ob)
1863 ALIAS: nearest_player = 0 2081 ALIAS: nearest_player = 0
1864 PREINIT: 2082 PREINIT:
1865 extern object *get_nearest_player (object *); 2083 extern object *get_nearest_player (object *);
1873 EXTEND (SP, 5); 2091 EXTEND (SP, 5);
1874 PUSHs (newSVuv (rv.distance)); 2092 PUSHs (newSVuv (rv.distance));
1875 PUSHs (newSViv (rv.distance_x)); 2093 PUSHs (newSViv (rv.distance_x));
1876 PUSHs (newSViv (rv.distance_y)); 2094 PUSHs (newSViv (rv.distance_y));
1877 PUSHs (newSViv (rv.direction)); 2095 PUSHs (newSViv (rv.direction));
1878 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2096 PUSHs (to_sv (rv.part));
1879} 2097}
1880 2098
1881bool on_same_map_as (object *ob, object *other) 2099bool on_same_map_as (object *ob, object *other)
1882 CODE: 2100 CODE:
1883 RETVAL = on_same_map (ob, other); 2101 RETVAL = on_same_map (ob, other);
1884 OUTPUT: RETVAL 2102 OUTPUT: RETVAL
1885 2103
1886char * 2104const_utf8_string
1887base_name (object *ob, int plural) 2105base_name (object *op, int plural = op->nrof > 1)
1888 CODE: 2106 CODE:
1889 RETVAL = cf_query_base_name (ob, plural); 2107 RETVAL = query_base_name (op, plural);
1890 OUTPUT: RETVAL 2108 OUTPUT: RETVAL
1891 2109
1892living * 2110# return the tail of an object, excluding itself
2111void
1893stats (object *ob) 2112tail (object *op)
1894 CODE: 2113 PPCODE:
1895 RETVAL = &ob->stats; 2114 while ((op = op->more))
1896 OUTPUT: RETVAL 2115 XPUSHs (sv_2mortal (to_sv (op)));
1897
1898 2116
1899MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2117MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1900 2118
1901player *player (object *op) 2119player *player (object *op)
1902 CODE: 2120 CODE:
1903 RETVAL = op->contr; 2121 RETVAL = op->contr;
1904 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1905 2123
2124bool move_player (object *op, int dir)
2125
2126void check_score (object *op)
2127
1906void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2128void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1907 2129 CODE:
1908object *cf_player_send_inventory (object *op) 2130 new_draw_info (flags, 0, op, txt);
1909
1910char *cf_player_get_ip (object *op)
1911 ALIAS: ip = 0
1912
1913object *cf_player_get_marked_item (object *op)
1914 ALIAS: marked_item = 0
1915
1916void cf_player_set_marked_item (object *op, object *ob)
1917
1918partylist *cf_player_get_party (object *op)
1919 ALIAS: party = 0
1920
1921void cf_player_set_party (object *op, partylist *party)
1922 2131
1923void kill_player (object *op) 2132void kill_player (object *op)
1924 2133
2134void esrv_send_item (object *pl, object *item)
2135
2136void esrv_update_item (object *pl, int what, object *item)
2137 C_ARGS: what, pl, item
2138
2139void esrv_del_item (object *pl, int tag)
2140 C_ARGS: pl->contr, tag
2141
2142int command_summon (object *op, utf8_string params)
2143
2144int command_arrest (object *op, utf8_string params)
2145
2146
1925MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2147MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1926 2148
2149INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2150
1927int invoke (player *pl, int event, ...) 2151int invoke (player *pl, int event, ...)
1928 CODE: 2152 CODE:
1929 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2153 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1930 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 2154 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1931 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2155 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2156 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1932 OUTPUT: RETVAL 2157 OUTPUT: RETVAL
1933 2158
1934SV *registry (player *pl) 2159SV *registry (player *pl)
2160
2161void
2162save_stats (player *pl)
1935 CODE: 2163 CODE:
1936 RETVAL = registry_of (pl); 2164 pl->ob->stats.hp = pl->ob->stats.maxhp;
2165 pl->ob->stats.sp = pl->ob->stats.maxsp;
2166 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2167 pl->orig_stats = pl->ob->stats;
2168
2169void clear_los (player *pl)
2170
2171bool
2172cell_visible (player *pl, int dx, int dy)
2173 CODE:
2174 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2175 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1937 OUTPUT: 2176 OUTPUT:
1938 RETVAL 2177 RETVAL
1939 2178
1940player *cf_player_find (char *name)
1941 PROTOTYPE: $
1942
1943void cf_player_move (player *pl, int dir)
1944
1945void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1946
1947# nonstandard
1948object *ob (player *pl)
1949 CODE:
1950 RETVAL = pl->ob;
1951 OUTPUT: RETVAL
1952
1953player *first ()
1954 CODE:
1955 RETVAL = first_player;
1956 OUTPUT: RETVAL
1957
1958player *next (player *pl)
1959 CODE:
1960 RETVAL = pl->next;
1961 OUTPUT: RETVAL
1962
1963bool
1964cell_visible (player *pl, int dx, int dy)
1965 CODE:
1966 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1967 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1968 OUTPUT:
1969 RETVAL
1970
1971char *
1972client (player *pl)
1973 CODE:
1974 RETVAL = pl->socket.client;
1975 OUTPUT:
1976 RETVAL
1977
1978char *
1979host (player *pl)
1980 CODE:
1981 RETVAL = pl->socket.host;
1982 OUTPUT:
1983 RETVAL
1984
1985char *
1986killer (player *pl, char *killer = 0)
1987 CODE:
1988 if (killer)
1989 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1990 RETVAL = pl->killer;
1991 OUTPUT:
1992 RETVAL
1993
1994void
1995buggy_mapscroll (player *pl, int value = 1)
1996 CODE:
1997 pl->socket.buggy_mapscroll = value;
1998
1999void 2179void
2000send (player *pl, SV *packet) 2180send (player *pl, SV *packet)
2001 CODE: 2181 CODE:
2002{ 2182{
2003 STRLEN len; 2183 STRLEN len;
2004 char *buf = SvPVbyte (packet, len); 2184 char *buf = SvPVbyte (packet, len);
2005 2185
2006 Write_String_To_Socket (&pl->socket, buf, len); 2186 if (len > MAXSOCKBUF)
2187 pl->failmsg ("[packet too long for client]");
2188 else if (pl->ns)
2189 pl->ns->send_packet (buf, len);
2007} 2190}
2008 2191
2009int 2192int
2010listening (player *pl, int new_value = -1) 2193listening (player *pl, int new_value = -1)
2011 CODE: 2194 CODE:
2013 if (new_value >= 0) 2196 if (new_value >= 0)
2014 pl->listening = new_value; 2197 pl->listening = new_value;
2015 OUTPUT: 2198 OUTPUT:
2016 RETVAL 2199 RETVAL
2017 2200
2018void get_savebed (player *pl) 2201void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2019 ALIAS: 2202 PROTOTYPE: $;$$$
2020 savebed = 0
2021 PPCODE: 2203 PPCODE:
2204 if (GIMME_V != G_VOID)
2205 {
2022 EXTEND (SP, 3); 2206 EXTEND (SP, 3);
2023 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2207 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2024 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2208 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2025 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2209 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2026 2210 }
2027void set_savebed (player *pl, char *map_path, int x, int y) 2211 if (map_path) sv_to (map_path, pl->savebed_map);
2028 CODE: 2212 if (x) sv_to (x, pl->bed_x);
2029 strcpy (pl->savebed_map, map_path); 2213 if (y) sv_to (y, pl->bed_y);
2030 pl->bed_x = x;
2031 pl->bed_y = y;
2032 2214
2033void 2215void
2034list () 2216list ()
2035 PPCODE: 2217 PPCODE:
2036{ 2218 for_all_players (pl)
2037 player *pl; 2219 XPUSHs (sv_2mortal (to_sv (pl)));
2038 for (pl = first_player; pl; pl = pl->next)
2039 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2040}
2041
2042bool
2043peaceful (player *pl, bool new_setting = 0)
2044 PROTOTYPE: $;$
2045 CODE:
2046 RETVAL = pl->peaceful;
2047 if (items > 1)
2048 pl->peaceful = new_setting;
2049 OUTPUT:
2050 RETVAL
2051
2052living *
2053orig_stats (player *pl)
2054 CODE:
2055 RETVAL = &pl->orig_stats;
2056 OUTPUT: RETVAL
2057
2058living *
2059last_stats (player *pl)
2060 CODE:
2061 RETVAL = &pl->last_stats;
2062 OUTPUT: RETVAL
2063 2220
2064 2221
2065MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2222MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2066 2223
2067int invoke (mapstruct *map, int event, ...) 2224int invoke (maptile *map, int event, ...)
2068 CODE: 2225 CODE:
2069 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2226 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2070 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 2227 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2071 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2228 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2229 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2230 OUTPUT: RETVAL
2231
2232SV *registry (maptile *map)
2233
2234void
2235find_tagged_objects (maptile *map, utf8_string tag = 0)
2236 PPCODE:
2237{
2238 if (!map->spaces)
2239 XSRETURN_EMPTY;
2240
2241 if (tag)
2242 {
2243 shstr_cmp tag_ (tag);
2244
2245 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2246 for (object *op = ms->bot; op; op = op->above)
2247 if (op->tag == tag_)
2248 XPUSHs (sv_2mortal (to_sv (op)));
2249 }
2250 else
2251 {
2252 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2253 for (object *op = ms->bot; op; op = op->above)
2254 if (op->tag)
2255 XPUSHs (sv_2mortal (to_sv (op)));
2256 }
2257}
2258
2259INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2260
2261void
2262maptile::instantiate ()
2263
2264maptile *new ()
2265 PROTOTYPE:
2266 CODE:
2267 RETVAL = new maptile;
2072 OUTPUT: 2268 OUTPUT:
2073 RETVAL 2269 RETVAL
2074 2270
2075SV *registry (mapstruct *map) 2271void
2272maptile::players ()
2076 CODE: 2273 PPCODE:
2077 RETVAL = registry_of (map); 2274 if (GIMME_V == G_SCALAR)
2078 OUTPUT: 2275 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2079 RETVAL 2276 else if (GIMME_V == G_ARRAY)
2080
2081SV *
2082get_property (mapstruct *obj, int type, int idx)
2083 CODE:
2084 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2085 OUTPUT: RETVAL
2086
2087SV *
2088set_property (mapstruct *obj, int type, int idx, SV *newval)
2089 CODE:
2090 switch (type)
2091 { 2277 {
2092 case CFAPI_INT: 2278 EXTEND (SP, THIS->players);
2093 cf_map_set_int_property (obj, idx, SvIV (newval)); 2279 for_all_players (pl)
2094 break; 2280 if (pl->ob && pl->ob->map == THIS)
2095 default: 2281 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2097 } 2282 }
2098 2283
2099mapstruct *new (int width, int height)
2100 PROTOTYPE:
2101 CODE:
2102{
2103 int unused_type;
2104 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2105}
2106 OUTPUT:
2107 RETVAL
2108
2109void delete_map (mapstruct *map)
2110
2111void clean_tmp_map (mapstruct *map)
2112
2113void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2114
2115mapstruct *tile_map (mapstruct *map, unsigned int dir)
2116 CODE:
2117 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2118 OUTPUT:
2119 RETVAL
2120
2121char *tile_path (mapstruct *map, unsigned int dir)
2122 CODE:
2123 if (dir >= 4)
2124 XSRETURN_UNDEF;
2125 RETVAL = map->tile_path [dir];
2126 OUTPUT:
2127 RETVAL
2128
2129mapstruct *cf_map_get_map (char *name)
2130 PROTOTYPE: $
2131 ALIAS: map = 0
2132
2133mapstruct *has_been_loaded (char *name)
2134 PROTOTYPE: $
2135
2136mapstruct *cf_map_get_first ()
2137 PROTOTYPE:
2138 ALIAS: first = 0
2139
2140# whoever "designed" the plug-in api should have wasted
2141# his/her time with staying away from the project - would have
2142# saved others a lot of time, without doubt.
2143void set_path (mapstruct *where, char *path)
2144 CODE:
2145 strcpy (where->path, path);
2146
2147int in_memory (mapstruct *map)
2148 CODE:
2149 RETVAL = map->in_memory;
2150 OUTPUT:
2151 RETVAL
2152
2153bool unique (mapstruct *map)
2154 CODE:
2155 RETVAL = map->unique;
2156 OUTPUT:
2157 RETVAL
2158
2159void set_unique (mapstruct *map, bool unique)
2160 CODE:
2161 map->unique = unique;
2162
2163object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2164
2165object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2166
2167object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2168 C_ARGS: str, map, nx, ny
2169
2170void 2284void
2171cf_map_normalise (mapstruct *map, int x, int y) 2285maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2286 CODE:
2287{
2288 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2289 croak ("maptile::add_underlay: palette must be arrayref");
2290
2291 palette = SvRV (palette);
2292
2293 STRLEN idxlen;
2294 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2295
2296 for (int x = 0; x < THIS->width; ++x)
2297 for (int y = 0; y < THIS->height; ++y)
2298 {
2299 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2300 if (op->flag [FLAG_IS_FLOOR])
2301 goto skip_space;
2302
2303 {
2304 int offs = offset + y * stride + x;
2305 if (IN_RANGE_EXC (offs, 0, idxlen))
2306 {
2307 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2308 {
2309 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2310 ob->flag [FLAG_NO_MAP_SAVE] = true;
2311 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2312
2313 if (ob->randomitems)
2314 {
2315 if (!ob->above)
2316 {
2317 ob->create_treasure (ob->randomitems);
2318
2319 for (object *op = ob->above; op; op = op->above)
2320 op->flag [FLAG_NO_MAP_SAVE] = true;
2321 }
2322
2323 ob->randomitems = 0;
2324 }
2325 }
2326 }
2327 }
2328
2329 skip_space: ;
2330 }
2331}
2332
2333void
2334maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2335 CODE:
2336{
2337 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2338 croak ("maptile::set_regiondata: palette must be arrayref");
2339
2340 palette = SvRV (palette);
2341
2342 STRLEN idxlen;
2343 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2344
2345 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2346 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2347
2348 for (int i = av_len ((AV *)palette) + 1; i--; )
2349 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2350
2351 for (int y = 0; y < THIS->height; ++y)
2352 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2353
2354 sfree (THIS->regions, THIS->size ());
2355 delete [] THIS->regionmap;
2356
2357 THIS->regions = regions;
2358 THIS->regionmap = regionmap;
2359}
2360
2361void
2362maptile::create_region_treasure ()
2363 CODE:
2364{
2365 object *op = object::create ();
2366 op->type = FLOOR;
2367 op->map = THIS;
2368
2369 for (int x = 0; x < THIS->width; ++x)
2370 for (int y = 0; y < THIS->height; ++y)
2371 {
2372 region *rgn = THIS->region (x, y);
2373
2374 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2375 if (rgn->treasure && rndm () < rgn->treasure_density)
2376 {
2377 op->x = x;
2378 op->y = y;
2379 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2380 }
2381 }
2382
2383 op->destroy ();
2384}
2385
2386int out_of_map (maptile *map, int x, int y)
2387
2388void
2389trigger (maptile *map, long connection, bool state = true)
2390 CODE:
2391 activate_connection (map, connection, state);
2392
2393void
2394get_connection (maptile *map, long connection)
2395 PPCODE:
2396 oblinkpt *obp = get_connection_links (map, connection);
2397 if (obp)
2398 for (objectlink *ol = obp->link; ol; ol = ol->next)
2399 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2400
2401void
2402get_map_flags (maptile *map, int x, int y)
2172 PPCODE: 2403 PPCODE:
2173{ 2404{
2174 mapstruct *nmap = 0; 2405 maptile *nmap = 0;
2175 I16 nx = 0, ny = 0; 2406 I16 nx = 0, ny = 0;
2176 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2407 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2177 2408
2178 EXTEND (SP, 4); 2409 EXTEND (SP, 4);
2179 PUSHs (sv_2mortal (newSViv (flags))); 2410 PUSHs (sv_2mortal (newSViv (flags)));
2180 2411
2181 if (GIMME_V == G_ARRAY) 2412 if (GIMME_V == G_ARRAY)
2182 { 2413 {
2183 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2414 PUSHs (sv_2mortal (to_sv (nmap)));
2184 PUSHs (sv_2mortal (newSViv (nx))); 2415 PUSHs (sv_2mortal (newSViv (nx)));
2185 PUSHs (sv_2mortal (newSViv (ny))); 2416 PUSHs (sv_2mortal (newSViv (ny)));
2186 } 2417 }
2187} 2418}
2188 2419
2189void 2420void
2190at (mapstruct *map, unsigned int x, unsigned int y) 2421at (maptile *map, unsigned int x, unsigned int y)
2191 PROTOTYPE: $$$ 2422 PROTOTYPE: $$$
2192 PPCODE: 2423 PPCODE:
2193{ 2424{
2194 object *o; 2425 object *o;
2195 mapstruct *nmap = 0; 2426 maptile *nmap = 0;
2196 I16 nx, ny; 2427 I16 nx, ny;
2197 2428
2198 get_map_flags (map, &nmap, x, y, &nx, &ny); 2429 get_map_flags (map, &nmap, x, y, &nx, &ny);
2199 2430
2200 if (nmap) 2431 if (nmap)
2201 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2432 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2202 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2433 XPUSHs (sv_2mortal (to_sv (o)));
2203} 2434}
2204 2435
2205SV * 2436SV *
2206bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2437bot_at (maptile *obj, unsigned int x, unsigned int y)
2207 PROTOTYPE: $$$ 2438 PROTOTYPE: $$$
2208 ALIAS: 2439 ALIAS:
2209 top_at = 1 2440 top_at = 1
2210 flags_at = 2 2441 flags_at = 2
2211 light_at = 3 2442 light_at = 3
2212 move_block_at = 4 2443 move_block_at = 4
2213 move_slow_at = 5 2444 move_slow_at = 5
2214 move_on_at = 6 2445 move_on_at = 6
2215 move_off_at = 7 2446 move_off_at = 7
2216 INIT: 2447 INIT:
2217 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2448 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2218 CODE: 2449 CODE:
2219 switch (ix) 2450 switch (ix)
2220 { 2451 {
2221 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2452 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2222 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2453 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2223 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2454 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2224 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2455 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2225 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2456 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2226 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2457 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2227 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2458 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2228 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2459 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2229 } 2460 }
2230 OUTPUT: 2461 OUTPUT: RETVAL
2462
2463void fix_walls (maptile *map, int x, int y)
2464
2465void fix_walls_around (maptile *map, int x, int y)
2466
2467# worst xs function of my life
2468bool
2469_create_random_map (\
2470 maptile *self,\
2471 utf8_string wallstyle,\
2472 utf8_string wall_name,\
2473 utf8_string floorstyle,\
2474 utf8_string monsterstyle,\
2475 utf8_string treasurestyle,\
2476 utf8_string layoutstyle,\
2477 utf8_string doorstyle,\
2478 utf8_string decorstyle,\
2479 utf8_string origin_map,\
2480 utf8_string final_map,\
2481 utf8_string exitstyle,\
2482 utf8_string this_map,\
2483 utf8_string exit_on_final_map,\
2484 int xsize,\
2485 int ysize,\
2486 int expand2x,\
2487 int layoutoptions1,\
2488 int layoutoptions2,\
2489 int layoutoptions3,\
2490 int symmetry,\
2491 int difficulty,\
2492 int difficulty_given,\
2493 float difficulty_increase,\
2494 int dungeon_level,\
2495 int dungeon_depth,\
2496 int decoroptions,\
2497 int orientation,\
2498 int origin_y,\
2499 int origin_x,\
2500 U32 random_seed,\
2501 val64 total_map_hp,\
2502 int map_layout_style,\
2503 int treasureoptions,\
2504 int symmetry_used,\
2505 region *region,\
2506 utf8_string custom\
2507)
2508 CODE:
2509{
2510 random_map_params rmp;
2511
2512 assign (rmp.wallstyle , wallstyle);
2513 assign (rmp.wall_name , wall_name);
2514 assign (rmp.floorstyle , floorstyle);
2515 assign (rmp.monsterstyle , monsterstyle);
2516 assign (rmp.treasurestyle , treasurestyle);
2517 assign (rmp.layoutstyle , layoutstyle);
2518 assign (rmp.doorstyle , doorstyle);
2519 assign (rmp.decorstyle , decorstyle);
2520 assign (rmp.exitstyle , exitstyle);
2521 assign (rmp.exit_on_final_map, exit_on_final_map);
2522
2523 rmp.origin_map = origin_map;
2524 rmp.final_map = final_map;
2525 rmp.this_map = this_map;
2526 rmp.xsize = xsize;
2527 rmp.ysize = ysize;
2528 rmp.expand2x = expand2x;
2529 rmp.layoutoptions1 = layoutoptions1;
2530 rmp.layoutoptions2 = layoutoptions2;
2531 rmp.layoutoptions3 = layoutoptions3;
2532 rmp.symmetry = symmetry;
2533 rmp.difficulty = difficulty;
2534 rmp.difficulty_given = difficulty_given;
2535 rmp.difficulty_increase = difficulty_increase;
2536 rmp.dungeon_level = dungeon_level;
2537 rmp.dungeon_depth = dungeon_depth;
2538 rmp.decoroptions = decoroptions;
2539 rmp.orientation = orientation;
2540 rmp.origin_y = origin_y;
2541 rmp.origin_x = origin_x;
2542 rmp.random_seed = random_seed;
2543 rmp.total_map_hp = (uint64_t) total_map_hp;
2544 rmp.map_layout_style = map_layout_style;
2545 rmp.treasureoptions = treasureoptions;
2546 rmp.symmetry_used = symmetry_used;
2547 rmp.region = region;
2548 rmp.custom = custom;
2549
2550 RETVAL = self->generate_random_map (&rmp);
2551}
2552 OUTPUT:
2231 RETVAL 2553 RETVAL
2232 2554
2233# "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2234void
2235_set_obs (mapstruct *map, SV *sv)
2236 CODE:
2237{
2238 object *o;
2239 AV *av;
2240 int x, y;
2241 AV *obs = (AV *)SvRV (sv);
2242
2243 for (y = 0; y < MAP_HEIGHT (map); y++)
2244 for (x = 0; x < MAP_WIDTH (map); x++)
2245 {
2246 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2247
2248 if (!SvROK (sv))
2249 continue;
2250
2251 av = (AV *)SvRV (sv);
2252
2253 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2254 {
2255 sv = av_shift (av);
2256
2257 if (SvROK (sv))
2258 {
2259 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2260 SVptr_cache_set (o, sv);
2261 }
2262 }
2263 }
2264}
2265
2266
2267MODULE = cf PACKAGE = cf::arch 2555MODULE = cf PACKAGE = cf::arch
2268 2556
2269archetype *first() 2557int archetypes_size ()
2270 PROTOTYPE: 2558 CODE:
2271 CODE:
2272 RETVAL = first_archetype; 2559 RETVAL = archetypes.size ();
2273 OUTPUT: RETVAL 2560 OUTPUT: RETVAL
2274 2561
2275archetype *next (archetype *arch) 2562archetype *archetypes (U32 index)
2276 CODE: 2563 CODE:
2277 RETVAL = arch->next; 2564 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2278 OUTPUT: RETVAL 2565 OUTPUT: RETVAL
2279 2566
2280archetype *head (archetype *arch)
2281 CODE:
2282 RETVAL = arch->head;
2283 OUTPUT: RETVAL
2284
2285archetype *more (archetype *arch)
2286 CODE:
2287 RETVAL = arch->more;
2288 OUTPUT: RETVAL
2289
2290const char *name (archetype *arch)
2291 CODE:
2292 RETVAL = arch->name;
2293 OUTPUT: RETVAL
2294
2295object *clone (archetype *arch) 2567object *instantiate (archetype *arch)
2296 CODE: 2568 CODE:
2297 RETVAL = &arch->clone; 2569 RETVAL = arch_to_object (arch);
2570 OUTPUT:
2298 OUTPUT: RETVAL 2571 RETVAL
2572
2573INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2574
2300MODULE = cf PACKAGE = cf::party 2575MODULE = cf PACKAGE = cf::party
2301 2576
2302partylist *first () 2577partylist *first ()
2303 PROTOTYPE: 2578 PROTOTYPE:
2304 CODE: 2579 CODE:
2305 RETVAL = get_firstparty (); 2580 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2581 OUTPUT: RETVAL
2307 2582
2308partylist *next (partylist *party) 2583INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2584
2585MODULE = cf PACKAGE = cf::region
2586
2587void
2588list ()
2589 PPCODE:
2590 for_all_regions (rgn)
2591 XPUSHs (sv_2mortal (to_sv (rgn)));
2592
2593region *find (utf8_string name)
2594 PROTOTYPE: $
2309 CODE: 2595 CODE:
2310 RETVAL = party->next; 2596 RETVAL = region::find (name);
2311 OUTPUT: RETVAL 2597 OUTPUT: RETVAL
2312 2598
2313const char *name (partylist *party) 2599region *find_fuzzy (utf8_string name)
2600 PROTOTYPE: $
2314 CODE: 2601 CODE:
2315 RETVAL = party->partyname; 2602 RETVAL = region::find_fuzzy (name);
2316 OUTPUT: RETVAL 2603 OUTPUT: RETVAL
2317 2604
2318const char *password (partylist *party) 2605int specificity (region *rgn)
2319 CODE: 2606 CODE:
2320 RETVAL = party->passwd; 2607 RETVAL = 0;
2608 while (rgn = rgn->parent)
2609 RETVAL++;
2321 OUTPUT: RETVAL 2610 OUTPUT: RETVAL
2322 2611
2323MODULE = cf PACKAGE = cf::region 2612INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2324
2325region *first ()
2326 PROTOTYPE:
2327 CODE:
2328 RETVAL = first_region;
2329 OUTPUT: RETVAL
2330
2331region *next (region *reg)
2332 CODE:
2333 RETVAL = reg->next;
2334 OUTPUT: RETVAL
2335
2336const char *name (region *reg)
2337 CODE:
2338 RETVAL = reg->name;
2339 OUTPUT: RETVAL
2340
2341region *parent (region *reg)
2342 CODE:
2343 RETVAL = reg->parent;
2344 OUTPUT: RETVAL
2345
2346const char *longname (region *reg)
2347 CODE:
2348 RETVAL = reg->longname;
2349 OUTPUT: RETVAL
2350
2351const char *msg (region *reg)
2352 CODE:
2353 RETVAL = reg->msg;
2354 OUTPUT: RETVAL
2355 2613
2356MODULE = cf PACKAGE = cf::living 2614MODULE = cf PACKAGE = cf::living
2357 2615
2358val64 2616INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2359exp (living *liv, val64 new_val = 0) 2617
2360 PROTOTYPE: $;$ 2618MODULE = cf PACKAGE = cf::settings
2361 ALIAS: 2619
2362 Str = 1 2620INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2363 Dex = 2 2621
2364 Con = 3 2622MODULE = cf PACKAGE = cf::client
2365 Wis = 4 2623
2366 Cha = 5 2624INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2367 Int = 6 2625
2368 Pow = 7 2626int invoke (client *ns, int event, ...)
2369 wc = 8 2627 CODE:
2370 ac = 9 2628 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2629 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2630 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2631 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2632 OUTPUT: RETVAL
2633
2634SV *registry (client *ns)
2635
2636void
2637list ()
2638 PPCODE:
2639 EXTEND (SP, clients.size ());
2640 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2641 PUSHs (sv_2mortal (to_sv (*i)));
2642
2643void
2644client::send_packet (SV *packet)
2645 CODE:
2646{
2647 STRLEN len;
2648 char *buf = SvPVbyte (packet, len);
2649
2650 if (len > MAXSOCKBUF)
2651 {
2652 // ugly
2653 if (THIS->pl)
2654 THIS->pl->failmsg ("[packet too long for client]");
2655 }
2656 else
2657 THIS->send_packet (buf, len);
2658}
2659
2660faceidx
2661client::need_face (utf8_string name, int pri = 0)
2662 CODE:
2663 RETVAL = face_find (name, 0);
2664 if (RETVAL)
2665 {
2666 THIS->send_face (RETVAL, pri);
2667 THIS->flush_fx ();
2668 }
2669 OUTPUT:
2670 RETVAL
2671
2672int
2673client::fx_want (int idx, int value = -1)
2674 CODE:
2675 if (0 < idx && idx < FT_NUM)
2676 {
2677 RETVAL = THIS->fx_want [idx];
2678 if (items > 2)
2679 THIS->fx_want [idx] = value;
2680 }
2681 else
2682 RETVAL = 0;
2683 OUTPUT:
2684 RETVAL
2685
2686MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2687
2688faceidx sound_find (utf8_string name)
2689
2690void sound_set (utf8_string str, faceidx face)
2691
2692# dire hack
2693void old_sound_index (int idx, faceidx face)
2694 CODE:
2695 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2696 old_sound_index [idx] = face;
2697
2698MODULE = cf PACKAGE = cf::face PREFIX = face_
2699
2700#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2701
2702faceidx face_find (utf8_string name, faceidx defidx = 0)
2703
2704faceidx alloc (utf8_string name)
2705 CODE:
2706{
2707 do
2708 {
2709 RETVAL = faces.size ();
2710 faces.resize (RETVAL + 1);
2711 }
2712 while (!RETVAL); // crude way to leave index 0
2713
2714 faces [RETVAL].name = name;
2715 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2716
2717 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2718 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2719}
2720 OUTPUT: RETVAL
2721
2722void set_type (faceidx idx, int value)
2723 ALIAS:
2371 hp = 10 2724 set_type = 0
2372 maxhp = 11 2725 set_visibility = 1
2373 sp = 12 2726 set_magicmap = 2
2374 maxsp = 13 2727 set_smooth = 3
2375 grace = 14 2728 set_smoothlevel = 4
2376 maxgrace = 15 2729 CODE:
2377 food = 16 2730 faceinfo *f = face_info (idx); assert (f);
2378 dam = 17
2379 luck = 18
2380 CODE:
2381# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2382 switch (ix) 2731 switch (ix)
2383 { 2732 {
2384 LIVING_ACC (exp , 0); 2733 case 0: f->type = value; break;
2385 LIVING_ACC (Str , 1); 2734 case 1: f->visibility = value; break;
2386 LIVING_ACC (Dex , 2); 2735 case 2: f->magicmap = value; break;
2387 LIVING_ACC (Con , 3); 2736 case 3: f->smooth = value; break;
2388 LIVING_ACC (Wis , 4); 2737 case 4: f->smoothlevel = value; break;
2389 LIVING_ACC (Cha , 5);
2390 LIVING_ACC (Int , 6);
2391 LIVING_ACC (Pow , 7);
2392 LIVING_ACC (wc , 8);
2393 LIVING_ACC (ac , 9);
2394 LIVING_ACC (hp , 10);
2395 LIVING_ACC (maxhp , 11);
2396 LIVING_ACC (sp , 12);
2397 LIVING_ACC (maxsp , 13);
2398 LIVING_ACC (grace , 14);
2399 LIVING_ACC (maxgrace, 15);
2400 LIVING_ACC (food , 16);
2401 LIVING_ACC (dam , 17);
2402 LIVING_ACC (luck , 18);
2403 } 2738 }
2404# undef LIVING_ACC 2739
2740void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2741 CODE:
2742{
2743 faceinfo *f = face_info (idx); assert (f);
2744 facedata *d = &(faceset ? f->data64 : f->data32);
2745 sv_to (data, d->data);
2746 STRLEN clen;
2747 char *cdata = SvPVbyte (chksum, clen);
2748 clen = min (CHKSUM_SIZE, clen);
2749
2750 if (memcmp (d->chksum, cdata, clen))
2751 {
2752 memcpy (d->chksum, cdata, clen);
2753
2754 // invalidate existing client face info
2755 for_all_clients (ns)
2756 if (ns->faceset == faceset)
2757 {
2758 ns->faces_sent [idx] = false;
2759 ns->force_newmap = true;
2760 }
2761 }
2762}
2763
2764int get_data_size (faceidx idx, int faceset = 0)
2765 CODE:
2766 facedata *d = face_data (idx, faceset);
2767 if (!d) XSRETURN_UNDEF;
2768 RETVAL = d->data.size ();
2405 OUTPUT: 2769 OUTPUT:
2406 RETVAL 2770 RETVAL
2407 2771
2772SV *get_chksum (faceidx idx, int faceset = 0)
2773 CODE:
2774 facedata *d = face_data (idx, faceset);
2775 if (!d) XSRETURN_UNDEF;
2776 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2777 OUTPUT:
2778 RETVAL
2779
2780SV *get_data (faceidx idx, int faceset = 0)
2781 CODE:
2782 facedata *d = face_data (idx, faceset);
2783 if (!d) XSRETURN_UNDEF;
2784 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2785 OUTPUT:
2786 RETVAL
2787
2788void invalidate (faceidx idx)
2789 CODE:
2790 for_all_clients (ns)
2791 {
2792 ns->faces_sent [idx] = false;
2793 ns->force_newmap = true;
2794 }
2795
2796void invalidate_all ()
2797 CODE:
2798 for_all_clients (ns)
2799 {
2800 ns->faces_sent.reset ();
2801 ns->force_newmap = true;
2802 }
2803
2804MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2805
2806#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2807
2808animidx anim_find (utf8_string name)
2809 CODE:
2810 RETVAL = animation::find (name).number;
2811 OUTPUT: RETVAL
2812
2813animidx set (utf8_string name, SV *frames, int facings = 1)
2814 CODE:
2815{
2816 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2817 croak ("frames must be an arrayref");
2818
2819 AV *av = (AV *)SvRV (frames);
2820
2821 animation *anim = &animation::find (name);
2822 if (anim->number)
2823 {
2824 anim->resize (av_len (av) + 1);
2825 anim->facings = facings;
2826 }
2827 else
2828 anim = &animation::create (name, av_len (av) + 1, facings);
2829
2830 for (int i = 0; i < anim->num_animations; ++i)
2831 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2832}
2833 OUTPUT: RETVAL
2834
2835void invalidate_all ()
2836 CODE:
2837 for_all_clients (ns)
2838 ns->anims_sent.reset ();
2839
2840MODULE = cf PACKAGE = cf::object::freezer
2841
2842INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2843
2844SV *
2845new (char *klass)
2846 CODE:
2847 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2848 OUTPUT: RETVAL
2849
2850void
2851DESTROY (SV *sv)
2852 CODE:
2853 object_freezer *self;
2854 sv_to (sv, self);
2855 delete self;
2856
2857MODULE = cf PACKAGE = cf::object::thawer
2858
2859INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2860
2861SV *
2862new_from_file (char *klass, octet_string path)
2863 CODE:
2864 object_thawer *f = new object_thawer (path);
2865 if (!*f)
2866 {
2867 delete f;
2868 XSRETURN_UNDEF;
2869 }
2870 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2871 OUTPUT: RETVAL
2872
2873void
2874DESTROY (SV *sv)
2875 CODE:
2876 object_thawer *self;
2877 sv_to (sv, self);
2878 delete self;
2879
2880void
2881extract_tags (object_thawer *self)
2882 PPCODE:
2883 while (self->kw != KW_EOF)
2884 {
2885 PUTBACK;
2886 coroapi::cede_to_tick ();
2887 SPAGAIN;
2888
2889 if (self->kw == KW_tag)
2890 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2891
2892 self->skip ();
2893 }
2894

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines