ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.288 by root, Tue May 6 18:47:32 2008 UTC vs.
Revision 1.407 by root, Sat Oct 15 00:58:14 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
25 24
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#if HAVE_EXECINFO_H 25#if HAVE_EXECINFO_H
30# include <execinfo.h> 26# include <execinfo.h>
31#endif 27#endif
32 28
33#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
34 31
35#include "global.h" 32#include "global.h"
33#include "rmg.h"
36#include "loader.h" 34#include "noise.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h" 35#include "evthread.h"
39#include "sproto.h" 36#include "sproto.h"
40 37
41#include <unistd.h> 38#include <unistd.h>
42#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
56#include <XSUB.h> 53#include <XSUB.h>
57 54
58#include "CoroAPI.h" 55#include "CoroAPI.h"
59#include "perlxsi.c" 56#include "perlxsi.c"
60 57
61extern sint64 *levels; // the experience table
62
63typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
64typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
65 60
66typedef std::string std__string; 61typedef std::string std__string;
67 62
72static int tick_inhibit; 67static int tick_inhibit;
73static int tick_pending; 68static int tick_pending;
74 69
75global gbl_ev; 70global gbl_ev;
76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 71static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 72static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now, *sv_server_tick;
73static AV *av_reflect;
78 74
79bitset<NUM_EVENT_TYPES> ev_want_event; 75bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type; 76bitset<NUM_TYPES> ev_want_type;
81 77
82static HV 78static HV
83 *stash_cf, 79 *stash_cf,
84 *stash_cf_object_wrap, 80 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap, 81 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap, 82 *stash_cf_player_wrap,
87 *stash_cf_map_wrap, 83 *stash_cf_map_wrap,
84 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
93 92
93static SV
94 *cv_cf_do_invoke,
95 *cv_cf__can_merge,
96 *cv_cf_client_send_msg,
97 *cv_cf_tick,
98 *cv_cf_match_match;
99
100#ifndef newSVpv_utf8
94static inline SV * 101static SV *
95newSVpv_utf8 (const char *s) 102newSVpv_utf8 (const char *s)
96{ 103{
97 if (!s) 104 if (!s)
98 return newSV (0); 105 return newSV (0);
99 106
100 SV *sv = newSVpv (s, 0); 107 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv); 108 SvUTF8_on (sv);
102 return sv; 109 return sv;
103} 110}
111#endif
104 112
113#ifndef newSVpvn_utf8
105static inline SV * 114static SV *
106newSVpvn_utf8 (const char *s, STRLEN l) 115newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
107{ 116{
108 if (!s) 117 if (!s)
109 return newSV (0); 118 return newSV (0);
110 119
111 SV *sv = newSVpvn (s, l); 120 SV *sv = newSVpvn (s, l);
121
122 if (utf8)
112 SvUTF8_on (sv); 123 SvUTF8_on (sv);
124
113 return sv; 125 return sv;
126}
127#endif
128
129noinline utf8_string
130cfSvPVutf8_nolen (SV *sv)
131{
132 SvGETMAGIC (sv);
133
134 if (SvPOK (sv))
135 {
136 if (!SvUTF8 (sv))
137 sv_utf8_upgrade_nomg (sv);
138
139 return SvPVX (sv);
140 }
141
142 return SvPV_nolen (sv);
114} 143}
115 144
116// helper cast function, returns super class * or 0 145// helper cast function, returns super class * or 0
117template<class super> 146template<class super>
118static super * 147static super *
152 SvREFCNT_inc (self); 181 SvREFCNT_inc (self);
153 hv_clear (self); 182 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 183 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self); 184 SvREFCNT_dec (self);
156 185
157 // self *must* be null now because thats sv_unmagic's job. 186 // self *must* be null now because that's sv_unmagic's job.
158 assert (!this->self); 187 assert (!this->self);
159 } 188 }
160} 189}
161 190
162void 191void
196attachable::destroy () 225attachable::destroy ()
197{ 226{
198 if (destroyed ()) 227 if (destroyed ())
199 return; 228 return;
200 229
201 flags |= F_DESTROYED; 230 attachable_flags |= F_DESTROYED;
202 do_destroy (); 231 do_destroy ();
203 sever_self (); 232 sever_self ();
233}
234
235void
236attachable::do_delete ()
237{
238 delete this;
204} 239}
205 240
206void 241void
207attachable::check_mortals () 242attachable::check_mortals ()
208{ 243{
218 { 253 {
219 static int last_mortalcount; 254 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount) 255 if (mortals.size () != last_mortalcount)
221 { 256 {
222 last_mortalcount = mortals.size (); 257 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ()); 258 object *specimen = is_a<object> (mortals [rndm (mortals.size ())]);
259
260 LOG (llevInfo, "%d mortals (random specimen: %s).\n",
261 (int)mortals.size (), specimen ? specimen->debug_desc () : "(not an object)");
224 262
225 if (0) 263 if (0)
226 { 264 {
227 for (int j = 0; j < mortals.size (); ++j)//D 265 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 266 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
267
229 fprintf (stderr, "\n");//D 268 fprintf (stderr, "\n");//D
230 } 269 }
231 } 270 }
232 } 271 }
233 272
253 } 292 }
254 else 293 else
255 { 294 {
256 mortals.erase (i); 295 mortals.erase (i);
257 obj->sever_self (); 296 obj->sever_self ();
258 delete obj; 297 obj->do_delete ();
259 } 298 }
260 } 299 }
261} 300}
262 301
263void 302void
280 319
281 attach = src.attach; 320 attach = src.attach;
282 return *this; 321 return *this;
283} 322}
284 323
324#if 0
285template<typename T> 325template<typename T>
286static bool 326static bool
287find_backref (void *ptr, T *obj) 327find_backref (void *ptr, T *obj)
288{ 328{
289 char *s = (char *)obj; 329 char *s = (char *)obj;
297 337
298 return false; 338 return false;
299} 339}
300 340
301// for debugging, find "live" objects containing this ptr 341// for debugging, find "live" objects containing this ptr
302void 342static void
303find_backref (void *ptr) 343find_backref (void *ptr)
304{ 344{
305 for_all_objects (op) 345 for_all_objects (op)
306 if (find_backref (ptr, op)) 346 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 347 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
311 fprintf (stderr, "P %p\n", pl); 351 fprintf (stderr, "P %p\n", pl);
312 352
313 for_all_clients (ns) 353 for_all_clients (ns)
314 if (find_backref (ptr, ns)) 354 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns); 355 fprintf (stderr, "C %p\n", ns);
316
317} 356}
357#endif
318 358
319////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 359//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
320 360
321static SV * 361static SV *
322newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 362newSVptr (void *ptr, HV *stash, HV *hv)
323{ 363{
324 SV *sv;
325
326 if (!ptr) 364 if (!ptr)
327 return newSV (0); 365 return newSV (0);
328 366
329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 367 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
330 return sv_bless (newRV_noinc ((SV *)hv), stash); 368 return sv_bless (newRV_noinc ((SV *)hv), stash);
369}
370
371static SV * noinline
372newSVptr (void *ptr, HV *stash)
373{
374 return newSVptr (ptr, stash, newHV ());
331} 375}
332 376
333static int 377static int
334attachable_free (pTHX_ SV *sv, MAGIC *mg) 378attachable_free (pTHX_ SV *sv, MAGIC *mg)
335{ 379{
347 return 0; 391 return 0;
348} 392}
349 393
350MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 394MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
351 395
352static SV * 396static SV * noinline
353newSVattachable (attachable *obj, HV *stash) 397newSVattachable (attachable *obj, HV *stash)
354{ 398{
355 if (!obj) 399 if (!obj)
356 return newSV (0); 400 return newSV (0);
357 401
375 419
376 return sv; 420 return sv;
377 } 421 }
378} 422}
379 423
424#if 0 // unused
380static void 425static void
381clearSVptr (SV *sv) 426clearSVptr (SV *sv)
382{ 427{
383 if (SvROK (sv)) 428 if (SvROK (sv))
384 sv = SvRV (sv); 429 sv = SvRV (sv);
385 430
386 hv_clear ((HV *)sv); 431 hv_clear ((HV *)sv);
387 sv_unmagic (sv, PERL_MAGIC_ext); 432 sv_unmagic (sv, PERL_MAGIC_ext);
388} 433}
434#endif
435
436static long
437SvPTR_nc (SV *sv)
438{
439 sv = SvRV (sv);
440
441 // very important shortcut
442 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
443 return (long)SvMAGIC (sv)->mg_ptr;
444
445 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
446 return (long)mg->mg_ptr;
447
448 croak ("perl code used object, but C object is already destroyed, caught");
449}
389 450
390static long 451static long
391SvPTR (SV *sv, const char *klass) 452SvPTR (SV *sv, const char *klass)
392{ 453{
393 if (!sv_derived_from (sv, klass)) 454 if (!sv_derived_from (sv, klass))
394 croak ("object of type %s expected", klass); 455 croak ("object of type %s expected", klass);
395 456
396 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 457 return SvPTR_nc (sv);
397
398 if (!mg)
399 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
400
401 return (long)mg->mg_ptr;
402} 458}
403 459
404static long 460static long noinline
405SvPTR_ornull (SV *sv, const char *klass) 461SvPTR_ornull (SV *sv, const char *klass)
406{ 462{
407 if (SvOK (sv)) 463 if (expect_false (!SvOK (sv))) return 0;
464
408 return SvPTR (sv, klass); 465 return SvPTR (sv, klass);
409 else
410 return 0;
411} 466}
412 467
468static long noinline
469SvPTR_ornull_client (SV *sv)
470{
471 if (expect_false (!SvOK (sv))) return 0;
472
473 if (!SvROK (sv)
474 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
475 && !sv_derived_from (sv, "cf::client")))
476 croak ("object of type cf::client expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_object (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
488 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
489 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
490 && !sv_derived_from (sv, "cf::object")))
491 croak ("object of type cf::object expected");
492
493 return SvPTR_nc (sv);
494}
495
496static long noinline
497SvPTR_ornull_maptile (SV *sv)
498{
499 if (expect_false (!SvOK (sv))) return 0;
500
501 if (!SvROK (sv)
502 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
503 && SvSTASH (SvRV (sv)) != stash_ext_map_world
504 && !sv_derived_from (sv, "cf::map")))
505 croak ("object of type cf::map expected");
506
507 return SvPTR_nc (sv);
508}
509
510static long noinline
511SvPTR_ornull_player (SV *sv)
512{
513 if (expect_false (!SvOK (sv))) return 0;
514
515 if (!SvROK (sv)
516 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
517 && !sv_derived_from (sv, "cf::player")))
518 croak ("object of type cf::player expected");
519
520 return SvPTR_nc (sv);
521}
522
413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 523static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 524static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
415inline SV *to_sv (bool v) { return newSViv (v); } 525static inline SV *to_sv (bool v) { return newSViv (v); }
416inline SV *to_sv ( signed char v) { return newSViv (v); } 526static inline SV *to_sv ( signed char v) { return newSViv (v); }
417inline SV *to_sv (unsigned char v) { return newSViv (v); } 527static inline SV *to_sv (unsigned char v) { return newSViv (v); }
418inline SV *to_sv ( signed short v) { return newSViv (v); } 528static inline SV *to_sv ( signed short v) { return newSViv (v); }
419inline SV *to_sv (unsigned short v) { return newSVuv (v); } 529static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
420inline SV *to_sv ( signed int v) { return newSViv (v); } 530static inline SV *to_sv ( signed int v) { return newSViv (v); }
421inline SV *to_sv (unsigned int v) { return newSVuv (v); } 531static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
422inline SV *to_sv ( signed long v) { return newSViv (v); } 532static inline SV *to_sv ( signed long v) { return newSViv (v); }
423inline SV *to_sv (unsigned long v) { return newSVuv (v); } 533static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
424inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 534static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
425inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 535static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
426inline SV *to_sv (float v) { return newSVnv (v); } 536static inline SV *to_sv (float v) { return newSVnv (v); }
427inline SV *to_sv (double v) { return newSVnv (v); } 537static inline SV *to_sv (double v) { return newSVnv (v); }
428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 538static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 539static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
540// gcc dislikes noilnine on to_sv
430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 541static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
542static inline SV *to_sv (object * v) { return to_sv_ni (v); }
431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 543static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 544static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 545static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 546static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 547static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
548static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
549static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
436 550
437inline SV *to_sv (object & v) { return to_sv (&v); } 551static inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); } 552static inline SV *to_sv (living & v) { return to_sv (&v); }
439 553
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 554static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 555static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442 556
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 557static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444 558
559static inline SV *to_sv (dynbuf * v)
560{
561 SV *sv = newSV (0);
562
563 sv_upgrade (sv, SVt_PV);
564 SvGROW (sv, v->size () + 1);
565 SvPOK_only (sv);
566 v->linearise (SvPVX (sv));
567 SvCUR_set (sv, v->size ());
568 *SvEND (sv) = 0;
569
570 return sv;
571}
572
573static inline SV *to_sv (dynbuf_text * v)
574{
575 SV *sv = to_sv (static_cast<dynbuf *> (v));
576 SvUTF8_on (sv);
577 return sv;
578}
579
445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 580static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 581static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 582static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 583static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 584static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 585static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 586static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 587static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 588static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 589static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 590static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 591static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 592static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 593static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 594static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 595static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 596static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 597static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
598static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 599static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 600static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 601static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 602static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 603static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
604static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
605static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 606static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 607static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
471 608
472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 609//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 610static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
474 611
475template<class T> 612template<class T>
476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 613static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
477 614
478template<int N> 615template<int N>
479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 616static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
480 617
481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 618static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 619static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 620static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 621static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
485 622
486inline void sv_to (SV *sv, std::string &v) 623static inline void sv_to (SV *sv, std::string &v)
487{ 624{
488 STRLEN len; 625 STRLEN len;
489 char *data = SvPVbyte (sv, len); 626 char *data = SvPVbyte (sv, len);
490 v.assign (data, len); 627 v.assign (data, len);
491} 628}
492 629
493inline void sv_to (SV *sv, UUID &v) 630static inline void sv_to (SV *sv, UUID &v)
494{ 631{
495 if (!v.parse (SvPV_nolen (sv))) 632 if (!v.parse (SvPV_nolen (sv)))
496 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 633 croak ("unparsable uuid: %s", SvPV_nolen (sv));
497} 634}
498 635
499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 636static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
500 637
501static SV * 638static SV *
502newSVdt_va (va_list &ap, data_type type) 639newSVdt_va (va_list &ap, data_type type)
503{ 640{
504 SV *sv; 641 SV *sv;
578 va_end (ap); 715 va_end (ap);
579 716
580 return sv; 717 return sv;
581} 718}
582 719
720// typemap support, mostly to avoid excessive inlining
721template<class type>
722static void noinline
723cf_obj_to (SV *arg, type &var)
724{
725 sv_to (arg, var);
726 if (expect_false (!var))
727 croak ("must not pass invalid/null cf_obj here");
728}
729
730template<class object>
731static void noinline
732cf_obj_ornull_to (SV *arg, object *&var)
733{
734 if (SvOK (arg))
735 {
736 sv_to (arg, var);
737 if (expect_false (!var))
738 croak ("unable to convert perl object to C++ object");
739 }
740 else
741 var = 0;
742}
743
583////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 744//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
584 745
585SV * 746static SV *
586registry (attachable *ext) 747registry (attachable *ext)
587{ 748{
588 if (!ext->cb) 749 if (!ext->cb)
589 ext->cb = newAV (); 750 ext->cb = newAV ();
590 751
604 765
605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 766 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
606 767
607 const char *argv[] = { 768 const char *argv[] = {
608 settings.argv [0], 769 settings.argv [0],
609 "-e" 770 "-e0"
610 "use EV; use Coro;" // required for bootstrap
611 "cf->bootstrap;" // required for datadir :*>
612 "unshift @INC, cf::datadir ();"
613 "require cf;"
614 }; 771 };
615 772
616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 773 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl)) 774 || perl_run (perl))
618 { 775 {
619 printf ("unable to initialize perl-interpreter, aborting.\n"); 776 printf ("unable to initialize perl-interpreter, aborting.\n");
620 exit (EXIT_FAILURE); 777 exit (EXIT_FAILURE);
621 } 778 }
622 779
780 eval_pv (
781 "#line 1 'cfperl init'\n"
782 "use EV ();\n" // required by bootstrap
783 "use Coro ();\n" // required by bootstrap
784 "cf->bootstrap;\n" // required for cf::datadir
785 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
786 "require cf;\n",
787 0
788 );
789
790 if (SvTRUE (ERRSV))
623 { 791 {
624 dSP; 792 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
625 793 exit (EXIT_FAILURE);
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 } 794 }
630} 795}
631 796
797void
632void cfperl_main () 798cfperl_main ()
633{ 799{
634 dSP; 800 dSP;
635 801
636 PUSHMARK (SP); 802 PUSHMARK (SP);
637 PUTBACK; 803 PUTBACK;
662# undef def 828# undef def
663}; 829};
664 830
665#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 831#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
666 832
667static void 833static void noinline
668gather_callbacks (AV *&callbacks, AV *registry, event_type event) 834gather_callbacks (AV *&callbacks, AV *registry, event_type event)
669{ 835{
670 // event must be in array 836 // event must be in array
671 if (event >= 0 && event <= AvFILLp (registry)) 837 if (event >= 0 && event <= AvFILLp (registry))
672 { 838 {
758{ 924{
759 attachable::gather_callbacks (callbacks, event); 925 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_map, event); 926 ::gather_callbacks (callbacks, cb_map, event);
761} 927}
762 928
763void 929static void noinline
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 930_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{ 931{
766 for (int event = 0; event <= AvFILLp (registry); ++event) 932 for (int event = 0; event <= AvFILLp (registry); ++event)
767 { 933 {
768 SV *cbs_ = AvARRAY (registry)[event]; 934 SV *cbs_ = AvARRAY (registry)[event];
778 } 944 }
779 } 945 }
780} 946}
781 947
782// very slow and inefficient way to recalculate the global want bitsets 948// very slow and inefficient way to recalculate the global want bitsets
783void 949static void
784_recalc_want () 950_recalc_want ()
785{ 951{
786 ev_want_event.reset (); 952 ev_want_event.reset ();
787 953
788 _recalc_want (ev_want_event, cb_global); 954 _recalc_want (ev_want_event, cb_global);
861 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1027 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
862 } 1028 }
863 1029
864 va_end (ap); 1030 va_end (ap);
865 1031
866 CALL_CALL ("cf::do_invoke", G_SCALAR); 1032 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
867 count = count > 0 ? POPi : 0; 1033 count = count > 0 ? POPi : 0;
868 1034
869 CALL_END; 1035 CALL_END;
870 1036
871 return count; 1037 return count;
872} 1038}
873 1039
874SV * 1040static SV *
875cfperl_result (int idx) 1041cfperl_result (int idx)
876{ 1042{
877 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1043 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
878 if (!av) 1044 if (!av)
879 return &PL_sv_undef; 1045 return &PL_sv_undef;
898} 1064}
899 1065
900///////////////////////////////////////////////////////////////////////////// 1066/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions 1067// various c++ => perl glue functions
902 1068
1069void
903void cfperl_tick () 1070cfperl_tick ()
904{ 1071{
905 tick_pending = 1; 1072 tick_pending = 1;
906 1073
907 if (tick_inhibit) 1074 if (tick_inhibit)
908 return; 1075 return;
911 1078
912 dSP; 1079 dSP;
913 1080
914 PUSHMARK (SP); 1081 PUSHMARK (SP);
915 PUTBACK; 1082 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID); 1083 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
917 1084
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1085 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919} 1086}
920 1087
921void 1088void
944 CALL_CALL ("ext::books::make_book", G_VOID); 1111 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END; 1112 CALL_END;
946} 1113}
947 1114
948void 1115void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1116cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
950{ 1117{
951 CALL_BEGIN (4); 1118 CALL_BEGIN (4);
952 CALL_ARG (ns); 1119 CALL_ARG (ns);
953 CALL_ARG (type); 1120 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg)); 1121 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color); 1122 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID); 1123 CALL_CALL (cv_cf_client_send_msg, G_VOID);
957 CALL_END; 1124 CALL_END;
958} 1125}
959 1126
960int 1127int
961cfperl_can_merge (object *ob1, object *ob2) 1128cfperl_can_merge (object *ob1, object *ob2)
963 int can; 1130 int can;
964 1131
965 CALL_BEGIN (2); 1132 CALL_BEGIN (2);
966 CALL_ARG (ob1); 1133 CALL_ARG (ob1);
967 CALL_ARG (ob2); 1134 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR); 1135 CALL_CALL (cv_cf__can_merge, G_SCALAR);
969 can = count && SvTRUE (TOPs); 1136 can = count && SvTRUE (TOPs);
970 CALL_END; 1137 CALL_END;
971 1138
972 return can; 1139 return can;
973} 1140}
974 1141
1142void
1143cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1144{
1145 CALL_BEGIN (4);
1146 CALL_ARG (ob);
1147 CALL_ARG (state);
1148 CALL_ARG (activator);
1149 CALL_ARG (originator);
1150 CALL_CALL ("cf::mapscript::activate", G_VOID);
1151 CALL_END;
1152}
1153
975player * 1154player *
976player::find (const char *name) 1155player::find (const_utf8_string name)
977{ 1156{
978 CALL_BEGIN (1); 1157 CALL_BEGIN (1);
979 CALL_ARG (name); 1158 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR); 1159 CALL_CALL ("cf::player::find", G_SCALAR);
981 1160
986 1165
987 return retval; 1166 return retval;
988} 1167}
989 1168
990maptile * 1169maptile *
991find_style (const char *dirname, const char *stylename, int difficulty) 1170find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
992{ 1171{
993 CALL_BEGIN (3); 1172 CALL_BEGIN (4);
994 CALL_ARG (dirname); 1173 CALL_ARG (dirname);
995 CALL_ARG (stylename); 1174 CALL_ARG (stylename);
996 CALL_ARG (difficulty); 1175 CALL_ARG (difficulty);
1176 CALL_ARG (recurse);
997 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1177 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
998 1178
999 maptile *retval = 0; 1179 maptile *retval = 0;
1000 if (count) sv_to (POPs, retval); 1180 if (count) sv_to (POPs, retval);
1001 1181
1003 1183
1004 return retval; 1184 return retval;
1005} 1185}
1006 1186
1007maptile * 1187maptile *
1008maptile::find_sync (const char *path, maptile *origin) 1188maptile::find_sync (const_utf8_string path, maptile *origin)
1009{ 1189{
1010 CALL_BEGIN (2); 1190 CALL_BEGIN (2);
1011 CALL_ARG (path); 1191 CALL_ARG (path);
1012 CALL_ARG (origin); 1192 CALL_ARG (origin);
1013 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1193 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1019 1199
1020 return retval; 1200 return retval;
1021} 1201}
1022 1202
1023maptile * 1203maptile *
1024maptile::find_async (const char *path, maptile *origin, bool load) 1204maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1025{ 1205{
1026 CALL_BEGIN (3); 1206 CALL_BEGIN (3);
1027 CALL_ARG (path); 1207 CALL_ARG (path);
1028 CALL_ARG (origin); 1208 CALL_ARG (origin);
1029 CALL_ARG (load); 1209 CALL_ARG (load);
1045 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1225 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1046 CALL_END; 1226 CALL_END;
1047} 1227}
1048 1228
1049void 1229void
1050maptile::change_all_map_light (int change)
1051{
1052 CALL_BEGIN (1);
1053 CALL_ARG (change);
1054 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1055 CALL_END;
1056}
1057
1058void
1059object::enter_exit (object *exit) 1230object::enter_exit (object *exit)
1060{ 1231{
1061 if (type != PLAYER) 1232 if (type != PLAYER)
1062 return; 1233 return;
1063 1234
1067 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1238 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1068 CALL_END; 1239 CALL_END;
1069} 1240}
1070 1241
1071void 1242void
1072object::player_goto (const char *path, int x, int y) 1243object::player_goto (const_utf8_string path, int x, int y)
1073{ 1244{
1074 if (type != PLAYER) 1245 if (type != PLAYER)
1075 return; 1246 return;
1076 1247
1077 CALL_BEGIN (4); 1248 CALL_BEGIN (4);
1081 CALL_ARG (y); 1252 CALL_ARG (y);
1082 CALL_CALL ("cf::object::player::goto", G_VOID); 1253 CALL_CALL ("cf::object::player::goto", G_VOID);
1083 CALL_END; 1254 CALL_END;
1084} 1255}
1085 1256
1086const char * 1257const_utf8_string
1087object::ref () const 1258object::ref () const
1088{ 1259{
1089 if (type == PLAYER) 1260 if (type == PLAYER)
1090 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1261 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1091 else 1262 else
1263 // TODO: should be able to save references within the same map, at least
1092 return 0; 1264 return 0;
1093} 1265}
1094 1266
1095object * 1267object *
1096object::deref (const char *ref) 1268object::deref (const_utf8_string ref)
1097{ 1269{
1098 object *retval = 0; 1270 object *retval = 0;
1099 1271
1100 if (ref) 1272 if (ref)
1101 { 1273 {
1111 1283
1112 return retval; 1284 return retval;
1113} 1285}
1114 1286
1115void 1287void
1116log_backtrace (const char *msg) 1288log_backtrace (const_utf8_string msg)
1117{ 1289{
1118#if HAVE_BACKTRACE 1290#if HAVE_BACKTRACE
1119 void *addr [20]; 1291 void *addr [20];
1120 int size = backtrace (addr, 20); 1292 int size = backtrace (addr, 20);
1121 1293
1126 CALL_CALL ("cf::_log_backtrace", G_VOID); 1298 CALL_CALL ("cf::_log_backtrace", G_VOID);
1127 CALL_END; 1299 CALL_END;
1128#endif 1300#endif
1129} 1301}
1130 1302
1303bool
1304is_match_expr (const_utf8_string expr)
1305{
1306 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1307}
1308
1309bool
1310match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1311{
1312 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1313 expr += sizeof ("match ") - 1;
1314
1315 CALL_BEGIN (5);
1316 CALL_ARG (expr);
1317 CALL_ARG (ob);
1318 CALL_ARG (self);
1319 CALL_ARG (source);
1320 CALL_ARG (originator);
1321 CALL_CALL (cv_cf_match_match, G_SCALAR);
1322
1323 bool matched = count && SvTRUE (TOPs);
1324
1325 CALL_END;
1326
1327 return matched;
1328}
1329
1330object *
1331match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1332{
1333 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1334 expr += sizeof ("match ") - 1;
1335
1336 CALL_BEGIN (5);
1337 CALL_ARG (expr);
1338 CALL_ARG (ob);
1339 CALL_ARG (self);
1340 CALL_ARG (source);
1341 CALL_ARG (originator);
1342 CALL_CALL (cv_cf_match_match, G_ARRAY);
1343
1344 object *one = 0;
1345
1346 if (count)
1347 sv_to (TOPs, one);
1348
1349 CALL_END;
1350
1351 return one;
1352}
1353
1131///////////////////////////////////////////////////////////////////////////// 1354/////////////////////////////////////////////////////////////////////////////
1132 1355
1133struct EVAPI *evapi::GEVAPI; 1356struct EVAPI *evapi::GEVAPI;
1134struct CoroAPI *coroapi::GCoroAPI; 1357struct CoroAPI *coroapi::GCoroAPI;
1135 1358
1359void
1136void coroapi::do_cede_to_tick () 1360coroapi::do_cede_to_tick ()
1137{ 1361{
1138 cede_pending = 0; 1362 cede_pending = 0;
1139 cede (); 1363 cede ();
1140} 1364}
1141 1365
1165 ev_io_set ((ev_io *)this, fd, events); 1389 ev_io_set ((ev_io *)this, fd, events);
1166 if (active) start (); 1390 if (active) start ();
1167 } 1391 }
1168} 1392}
1169 1393
1170void 1394static void
1171_connect_to_perl () 1395_connect_to_perl_1 ()
1172{ 1396{
1173 stash_cf = gv_stashpv ("cf", 1); 1397 stash_cf = gv_stashpv ("cf", 1);
1174 1398
1175 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1399 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1176 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1400 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1177 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1401 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1178 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1402 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1403 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1179 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1404 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1180 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1405 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1181 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1406 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1182 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1407 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1183 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1408 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1409 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1410 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1184 1411
1185 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1412 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1186 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1413 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1414 sv_server_tick = get_sv ("cf::SERVER_TICK", 1); SvUPGRADE (sv_server_tick, SVt_IV);
1187 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1415 sv_tick_start = get_sv ("cf::TICK_START" , 1); SvUPGRADE (sv_tick_start , SVt_NV);
1188 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1416 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1189 1417
1190 cb_global = get_av ("cf::CB_GLOBAL", 1); 1418 cb_global = get_av ("cf::CB_GLOBAL", 1);
1191 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1419 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1192 cb_object = get_av ("cf::CB_OBJECT", 1); 1420 cb_object = get_av ("cf::CB_OBJECT", 1);
1193 cb_player = get_av ("cf::CB_PLAYER", 1); 1421 cb_player = get_av ("cf::CB_PLAYER", 1);
1194 cb_client = get_av ("cf::CB_CLIENT", 1); 1422 cb_client = get_av ("cf::CB_CLIENT", 1);
1195 cb_type = get_av ("cf::CB_TYPE" , 1); 1423 cb_type = get_av ("cf::CB_TYPE" , 1);
1196 cb_map = get_av ("cf::CB_MAP" , 1); 1424 cb_map = get_av ("cf::CB_MAP" , 1);
1197} 1425}
1198 1426
1427static void
1428_connect_to_perl_2 ()
1429{
1430 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1431 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1432 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1433 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1434 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1435}
1436
1199MODULE = cf PACKAGE = cf PREFIX = cf_ 1437MODULE = cf PACKAGE = cf PREFIX = cf_
1200 1438
1201BOOT: 1439BOOT:
1202{ 1440{
1203 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1441 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1204 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1442 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1205 1443
1206 _connect_to_perl (); 1444 _connect_to_perl_1 ();
1207 1445
1208 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1446 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1209 1447
1210 //{ 1448 //{
1211 // require_pv ("Time::HiRes"); 1449 // require_pv ("Time::HiRes");
1219 static const struct { 1457 static const struct {
1220 const char *name; 1458 const char *name;
1221 IV iv; 1459 IV iv;
1222 } *civ, const_iv[] = { 1460 } *civ, const_iv[] = {
1223# define const_iv(name) { # name, (IV)name }, 1461# define const_iv(name) { # name, (IV)name },
1224 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1462# include "const_iv.h"
1225 const_iv (logBacktrace) 1463# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1226 1464# include "attackinc.h"
1227 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1465# undef def
1466# define def(uc, flags) const_iv (SK_ ## uc)
1467# include "skillinc.h"
1468# undef def
1469# define def(name, use, nonuse) const_iv (body_ ## name)
1470# include "slotinc.h"
1471# undef def
1228 1472
1229 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1473 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1230 1474
1231 const_iv (MAX_TIME) 1475 const_iv (MAX_TIME)
1232 const_iv (MAXSOCKBUF) 1476 const_iv (MAXSOCKBUF)
1233 1477
1234 const_iv (NUM_BODY_LOCATIONS)
1235 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1236 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1237 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1238 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1239 const_iv (body_wrist) const_iv (body_waist)
1240
1241 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1242 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1243 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1244 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1245 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1246 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1247 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1248 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1249 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1250 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1251 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1252 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1253 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1254 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1255 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1256 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1257 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1258 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1259 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1260 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1261 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1262 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1263 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1264 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1265 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1266 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1267 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1268 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1269
1270 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1271
1272 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1273 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1274
1275 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1276 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1277 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1278 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1279 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1280 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1281 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1282
1283 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1284 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1285 const_iv (WEAP_BLUD)
1286
1287 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1288 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1289 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1290 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1291 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1292 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1293 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1294 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1295 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1296 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1297 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1298 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1299 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1300 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1301 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1302 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1303 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1304 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1305 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1306 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1307 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1309 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1310 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1311 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1312 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1313
1314 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1315 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1316 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1317 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1318 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1319 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1320
1321 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1478 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1322 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1479 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1323 1480
1324 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1481 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1325
1326 const_iv (SP_RAISE_DEAD)
1327 const_iv (SP_RUNE)
1328 const_iv (SP_MAKE_MARK)
1329 const_iv (SP_BOLT)
1330 const_iv (SP_BULLET)
1331 const_iv (SP_EXPLOSION)
1332 const_iv (SP_CONE)
1333 const_iv (SP_BOMB)
1334 const_iv (SP_WONDER)
1335 const_iv (SP_SMITE)
1336 const_iv (SP_MAGIC_MISSILE)
1337 const_iv (SP_SUMMON_GOLEM)
1338 const_iv (SP_DIMENSION_DOOR)
1339 const_iv (SP_MAGIC_MAPPING)
1340 const_iv (SP_MAGIC_WALL)
1341 const_iv (SP_DESTRUCTION)
1342 const_iv (SP_PERCEIVE_SELF)
1343 const_iv (SP_WORD_OF_RECALL)
1344 const_iv (SP_INVISIBLE)
1345 const_iv (SP_PROBE)
1346 const_iv (SP_HEALING)
1347 const_iv (SP_CREATE_FOOD)
1348 const_iv (SP_EARTH_TO_DUST)
1349 const_iv (SP_CHANGE_ABILITY)
1350 const_iv (SP_BLESS)
1351 const_iv (SP_CURSE)
1352 const_iv (SP_SUMMON_MONSTER)
1353 const_iv (SP_CHARGING)
1354 const_iv (SP_POLYMORPH)
1355 const_iv (SP_ALCHEMY)
1356 const_iv (SP_REMOVE_CURSE)
1357 const_iv (SP_IDENTIFY)
1358 const_iv (SP_DETECTION)
1359 const_iv (SP_MOOD_CHANGE)
1360 const_iv (SP_MOVING_BALL)
1361 const_iv (SP_SWARM)
1362 const_iv (SP_CHANGE_MANA)
1363 const_iv (SP_DISPEL_RUNE)
1364 const_iv (SP_CREATE_MISSILE)
1365 const_iv (SP_CONSECRATE)
1366 const_iv (SP_ANIMATE_WEAPON)
1367 const_iv (SP_LIGHT)
1368 const_iv (SP_CHANGE_MAP_LIGHT)
1369 const_iv (SP_FAERY_FIRE)
1370 const_iv (SP_CAUSE_DISEASE)
1371 const_iv (SP_AURA)
1372 const_iv (SP_TOWN_PORTAL)
1373 const_iv (SP_PARTY_SPELL)
1374 1482
1375 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1483 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1376 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1484 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1377 const_iv (F_LOCKED) 1485 const_iv (F_LOCKED)
1378 1486
1379 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1380
1381 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1487 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1382 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1488 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1383 1489
1384 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1385
1386 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1387 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1388
1389 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1390 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1391
1392 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1490 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1393
1394 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1395 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1396 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1397 const_iv (M_ICE) const_iv (M_SPECIAL)
1398 1491
1399 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1492 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1400 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1493 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1401 1494
1402 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1403 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1404 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1405 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1406 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1407 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1408 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1410 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1411 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1412 const_iv (SK_POISON_NAIL)
1413
1414 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1415 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1416 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1417 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1418 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1419 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1420
1421 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1422
1423 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1424 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1425 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1426 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1427 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1428 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1429 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1430
1431 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1432 const_iv (MAP_INACTIVE)
1433
1434 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1495 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1435 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1496 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1436 1497
1437 const_iv (VERSION_CS) const_iv (VERSION_SC)
1438
1439 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1498 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1440 1499
1441 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1442
1443 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1500 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1444
1445 // random map generator
1446 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1447 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1448
1449 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1450 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1451 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1452
1453 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1454 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1455
1456 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1457 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1458
1459 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1460 const_iv (FT_RSRC) const_iv (FT_NUM)
1461 }; 1501 };
1462 1502
1463 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1503 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1464 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1504 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1465 1505
1466 static const struct { 1506 static const struct {
1467 const char *name; 1507 const char *name;
1468 int skip; 1508 int skip;
1474# undef def 1514# undef def
1475 }; 1515 };
1476 1516
1477 AV *av = get_av ("cf::EVENT", 1); 1517 AV *av = get_av ("cf::EVENT", 1);
1478 1518
1479 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1519 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1480 { 1520 {
1481 AV *event = newAV (); 1521 AV *event = newAV ();
1482 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1522 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1483 av_push (event, newSViv (eiv->klass)); 1523 av_push (event, newSViv (eiv->klass));
1484 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1524 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1485 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1525 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1486 } 1526 }
1487}
1488 1527
1528 // used by autogenerated BOOT sections from genacc
1529 av_reflect = get_av ("cf::REFLECT", 1);
1530}
1531
1532void _gv_clear (SV *gv)
1533 CODE:
1534 assert (SvTYPE (gv) == SVt_PVGV);
1535# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1536 f (GvGP (gv)->gp_form);
1537 f (GvGP (gv)->gp_io);
1538 f (GvGP (gv)->gp_sv);
1539 f (GvGP (gv)->gp_av);
1540 f (GvGP (gv)->gp_hv);
1541 f (GvGP (gv)->gp_cv);
1542 GvCVGEN (gv) = 0;
1543 GvMULTI_off (gv);
1544# undef f
1545
1489void _connect_to_perl () 1546void _connect_to_perl_1 ()
1547
1548void _connect_to_perl_2 ()
1490 1549
1491void _recalc_want () 1550void _recalc_want ()
1492 1551
1552# not used by default anymore
1493void _global_reattach () 1553void _global_reattach ()
1494 CODE: 1554 CODE:
1495{ 1555{
1496 // reattach to all attachable objects in the game. 1556 // reattach to all attachable objects in the game.
1497 for_all_clients (ns) 1557 for_all_clients (ns)
1499 1559
1500 for_all_objects (op) 1560 for_all_objects (op)
1501 op->reattach (); 1561 op->reattach ();
1502} 1562}
1503 1563
1504# support function for map-world.ext 1564void init_anim ()
1505void _quantise (SV *data_sv, SV *plt_sv)
1506 CODE:
1507{
1508 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1509 croak ("_quantise called with invalid agruments");
1510 1565
1511 plt_sv = SvRV (plt_sv); 1566void init_globals ()
1512 SV **plt = AvARRAY (plt_sv);
1513 int plt_count = AvFILL (plt_sv) + 1;
1514 1567
1515 STRLEN len; 1568void init_attackmess ()
1516 char *data = SvPVbyte (data_sv, len);
1517 char *dst = data;
1518 1569
1519 while (len >= 3) 1570void init_dynamic ()
1520 {
1521 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1522 {
1523 char *val = SvPVX (*val_sv);
1524 1571
1525 if (val [0] == data [0] 1572void load_settings ()
1526 && val [1] == data [1]
1527 && val [2] == data [2])
1528 {
1529 *dst++ = val [3];
1530 goto next;
1531 }
1532 }
1533 1573
1534 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d", 1574void reload_exp_table ()
1535 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1536 dst - SvPVX (data_sv), len);
1537 1575
1538 next: 1576void reload_materials ()
1539 data += 3;
1540 len -= 3;
1541 }
1542 1577
1543 SvCUR_set (data_sv, dst - SvPVX (data_sv)); 1578void init_uuid ()
1544} 1579 CODE:
1580 UUID::init ();
1581
1582void init_signals ()
1583
1584void init_skills ()
1585
1586void init_beforeplay ()
1545 1587
1546void evthread_start (int aiofd) 1588void evthread_start (int aiofd)
1547 1589
1548void cede_to_tick () 1590void cede_to_tick ()
1549 CODE: 1591 CODE:
1572 { 1614 {
1573 ev_async_send (EV_DEFAULT, &tick_watcher); 1615 ev_async_send (EV_DEFAULT, &tick_watcher);
1574 coroapi::cede (); 1616 coroapi::cede ();
1575 } 1617 }
1576 1618
1577void server_tick () 1619void one_tick ()
1578 CODE: 1620 CODE:
1579{ 1621{
1622 ev_now_update (EV_DEFAULT);
1580 NOW = ev_now (EV_DEFAULT); 1623 NOW = ev_now (EV_DEFAULT);
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1624 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1625 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1583 runtime = SvNVX (sv_runtime); 1626 runtime = SvNVX (sv_runtime);
1584 1627
1628 one_tick ();
1629
1585 server_tick (); 1630 ++server_tick;
1631 SvUV_set (sv_server_tick, server_tick); SvIOK_only_UV (sv_server_tick);
1586 1632
1587 NOW = ev_time (); 1633 ev_now_update (EV_DEFAULT);
1634 NOW = ev_now (EV_DEFAULT);
1588 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1635 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1636
1589 runtime += TICK; 1637 runtime += TICK;
1590 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1638 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1591} 1639}
1592 1640
1593NV floor (NV x) 1641NV floor (NV x)
1603 switch (items) 1651 switch (items)
1604 { 1652 {
1605 case 0: RETVAL = gen (); break; 1653 case 0: RETVAL = gen (); break;
1606 case 1: RETVAL = gen (SvUV (ST (0))); break; 1654 case 1: RETVAL = gen (SvUV (ST (0))); break;
1607 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1655 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1608 default: croak ("cf::rndm requires none, one or two parameters."); break; 1656 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1609 } 1657 }
1610} 1658}
1611 OUTPUT: 1659 OUTPUT:
1612 RETVAL 1660 RETVAL
1613 1661
1620NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1668NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1621 CODE: 1669 CODE:
1622 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1670 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1623 OUTPUT: 1671 OUTPUT:
1624 RETVAL 1672 RETVAL
1673
1674const char *ordinal (int i)
1625 1675
1626void weaken (...) 1676void weaken (...)
1627 PROTOTYPE: @ 1677 PROTOTYPE: @
1628 CODE: 1678 CODE:
1629 while (items > 0) 1679 while (items > 0)
1630 sv_rvweaken (ST (--items)); 1680 sv_rvweaken (ST (--items));
1631 1681
1632void 1682void log_suspend ()
1683
1684void log_resume ()
1685
1633log_backtrace (utf8_string msg) 1686void log_backtrace (utf8_string msg)
1634 1687
1635void
1636LOG (int flags, utf8_string msg) 1688void LOG (int flags, utf8_string msg)
1637 PROTOTYPE: $$ 1689 PROTOTYPE: $$
1638 C_ARGS: flags, "%s", msg 1690 C_ARGS: flags, "%s", msg
1639 1691
1640octet_string path_combine (octet_string base, octet_string path) 1692octet_string path_combine (octet_string base, octet_string path)
1641 PROTOTYPE: $$ 1693 PROTOTYPE: $$
1687#if _POSIX_MEMLOCK 1739#if _POSIX_MEMLOCK
1688 1740
1689int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1741int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1690 INIT: 1742 INIT:
1691#if __GLIBC__ 1743#if __GLIBC__
1744 mallopt (M_TOP_PAD, 1024 * 1024);
1745 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1746 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1747 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1692 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1748 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1693#endif 1749#endif
1694 1750
1695int munlockall () 1751int munlockall ()
1696 1752
1697#endif 1753#endif
1715 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks))); 1771 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1716 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks))); 1772 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1717 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks))); 1773 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1718 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost))); 1774 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1719#endif 1775#endif
1720 EXTEND (SP, 2*2); 1776 EXTEND (SP, 5*2);
1721 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc))); 1777 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1722 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc))); 1778 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1723 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object)))); 1779 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1780 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1781 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1724} 1782}
1725 1783
1726int find_animation (utf8_string text) 1784int find_animation (utf8_string text)
1727 PROTOTYPE: $ 1785 PROTOTYPE: $
1728 1786
1729int random_roll (int min, int max, object *op, int goodbad); 1787int random_roll (int min, int max, object *op, int goodbad);
1730 1788
1731const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1789const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1732 1790
1733int
1734exp_to_level (val64 exp) 1791int exp_to_level (val64 exp)
1792
1793val64 level_to_min_exp (int level)
1794
1795SV *
1796attacktype_name (int atnr)
1735 CODE: 1797 CODE:
1736{ 1798 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1737 int i = 0; 1799 ? newSVpv (attacktype_name [atnr], 0)
1738 1800 : &PL_sv_undef;
1739 RETVAL = settings.max_level;
1740
1741 for (i = 1; i <= settings.max_level; i++)
1742 {
1743 if (levels[i] > exp)
1744 {
1745 RETVAL = i - 1;
1746 break;
1747 }
1748 }
1749}
1750 OUTPUT: RETVAL 1801 OUTPUT: RETVAL
1751 1802
1752val64
1753level_to_min_exp (int level)
1754 CODE:
1755 if (level > settings.max_level)
1756 RETVAL = levels[settings.max_level];
1757 else if (level < 1)
1758 RETVAL = 0;
1759 else
1760 RETVAL = levels[level];
1761 OUTPUT: RETVAL
1762
1763SV * 1803SV *
1764resistance_to_string (int atnr) 1804attacktype_desc (int atnr)
1765 CODE: 1805 CODE:
1766 if (atnr >= 0 && atnr < NROFATTACKS) 1806 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1807 ? newSVpv (attacktype_desc [atnr], 0)
1808 : &PL_sv_undef;
1809 OUTPUT: RETVAL
1810
1811SV *
1812resist_plus (int atnr)
1813 CODE:
1814 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1767 RETVAL = newSVpv (resist_plus[atnr], 0); 1815 ? newSVpv (resist_plus [atnr], 0)
1768 else 1816 : &PL_sv_undef;
1769 XSRETURN_UNDEF; 1817 OUTPUT: RETVAL
1818
1819SV *
1820change_resist_msg (int atnr)
1821 CODE:
1822 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1823 ? newSVpv (change_resist_msg [atnr], 0)
1824 : &PL_sv_undef;
1770 OUTPUT: RETVAL 1825 OUTPUT: RETVAL
1771 1826
1772UUID 1827UUID
1773uuid_cur () 1828uuid_cur ()
1774 CODE: 1829 CODE:
1824 CODE: 1879 CODE:
1825 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1880 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1826 OUTPUT: 1881 OUTPUT:
1827 RETVAL 1882 RETVAL
1828 1883
1884bool should_invoke (attachable *obj, int event)
1885 CODE:
1886 RETVAL = obj->should_invoke ((event_type)event);
1887 OUTPUT: RETVAL
1888
1829void 1889void
1830debug_trace (attachable *obj, bool on = true) 1890debug_trace (attachable *obj, bool on = true)
1831 CODE: 1891 CODE:
1832 obj->flags &= ~attachable::F_DEBUG_TRACE; 1892 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1833 if (on) 1893 if (on)
1834 obj->flags |= attachable::F_DEBUG_TRACE; 1894 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1835 1895
1836int mortals_size () 1896int mortals_size ()
1837 CODE: 1897 CODE:
1838 RETVAL = attachable::mortals.size (); 1898 RETVAL = attachable::mortals.size ();
1839 OUTPUT: RETVAL 1899 OUTPUT: RETVAL
1841#object *mortals (U32 index) 1901#object *mortals (U32 index)
1842# CODE: 1902# CODE:
1843# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1903# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1844# OUTPUT: RETVAL 1904# OUTPUT: RETVAL
1845 1905
1846INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1906INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1847 1907
1848MODULE = cf PACKAGE = cf::global 1908MODULE = cf PACKAGE = cf::global
1849 1909
1850int invoke (SV *klass, int event, ...) 1910int invoke (SV *klass, int event, ...)
1851 CODE: 1911 CODE:
1855 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1915 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1856 OUTPUT: RETVAL 1916 OUTPUT: RETVAL
1857 1917
1858MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1918MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1859 1919
1860INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1920INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1861 1921
1862int invoke (object *op, int event, ...) 1922int invoke (object *op, int event, ...)
1863 CODE: 1923 CODE:
1864 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1924 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1865 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1925 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1892int mortals_size () 1952int mortals_size ()
1893 CODE: 1953 CODE:
1894 RETVAL = attachable::mortals.size (); 1954 RETVAL = attachable::mortals.size ();
1895 OUTPUT: RETVAL 1955 OUTPUT: RETVAL
1896 1956
1897const char *slot_use_name (U32 slot) 1957const_utf8_string slot_name (U32 slot)
1898 ALIAS: 1958 ALIAS:
1959 slot_name = 0
1960 slot_use_name = 1
1899 slot_nonuse_name = 1 1961 slot_nonuse_name = 2
1900 CODE: 1962 CODE:
1901{ 1963{
1902 if (slot >= NUM_BODY_LOCATIONS) 1964 if (slot >= NUM_BODY_LOCATIONS)
1903 croak ("body slot index out of range"); 1965 croak ("body slot index out of range");
1904 1966
1905 switch (ix) 1967 switch (ix)
1906 { 1968 {
1969 case 0: RETVAL = body_locations[slot].name ; break;
1907 case 0: RETVAL = body_locations[slot].use_name; break; 1970 case 1: RETVAL = body_locations[slot].use_name ; break;
1908 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1971 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1909 } 1972 }
1910} 1973}
1911 OUTPUT: 1974 OUTPUT:
1912 RETVAL 1975 RETVAL
1913 1976
1958 OUTPUT: 2021 OUTPUT:
1959 RETVAL 2022 RETVAL
1960 2023
1961object *find_best_object_match (object *op, utf8_string match) 2024object *find_best_object_match (object *op, utf8_string match)
1962 2025
1963object *find_marked_object (object *op)
1964
1965int need_identify (object *obj);
1966
1967int apply_shop_mat (object *shop_mat, object *op); 2026int apply_shop_mat (object *shop_mat, object *op);
1968 2027
1969int move (object *op, int dir, object *originator = op) 2028int move (object *op, int dir, object *originator = op)
1970 CODE: 2029 CODE:
1971 RETVAL = move_ob (op, dir, originator); 2030 RETVAL = op->move (dir, originator);
1972 OUTPUT: 2031 OUTPUT:
1973 RETVAL 2032 RETVAL
1974 2033
1975void apply (object *applier, object *applied, int flags = 0)
1976 CODE:
1977 manual_apply (applied, applier, flags);
1978
1979void apply_below (object *op) 2034void apply_below (object *op)
1980 CODE: 2035 CODE:
1981 player_apply_below (op); 2036 player_apply_below (op);
1982 2037
1983int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2038int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2039
2040int casting_level (object *caster, object *spell)
1984 2041
1985int pay_item (object *op, object *buyer) 2042int pay_item (object *op, object *buyer)
1986 CODE: 2043 CODE:
1987 RETVAL = pay_for_item (op, buyer); 2044 RETVAL = pay_for_item (op, buyer);
1988 OUTPUT: RETVAL 2045 OUTPUT: RETVAL
2025 2082
2026void pick_up (object *who, object *op) 2083void pick_up (object *who, object *op)
2027 2084
2028void update_object (object *op, int action) 2085void update_object (object *op, int action)
2029 2086
2030void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2087void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2031 2088
2032void player_lvl_adj (object *who, object *skill = 0) 2089void player_lvl_adj (object *who, object *skill = 0)
2033 2090
2034int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2091int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2035 2092
2036int calc_skill_exp (object *who, object *op, object *skill); 2093int calc_skill_exp (object *who, object *op, object *skill)
2037 2094
2038void push_button (object *op); 2095void push_button (object *op, object *originator)
2039 2096
2040void use_trigger (object *op); 2097void use_trigger (object *op, object *originator)
2041 2098
2042void add_button_link (object *button, maptile *map, int connected);
2043
2044void remove_button_link (object *op);
2045
2046void handle_apply_yield (object *op); 2099void handle_apply_yield (object *op)
2047 2100
2101int convert_item (object *item, object *converter)
2102
2103void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2048 2104
2049MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2105MODULE = cf PACKAGE = cf::object PREFIX = cf_
2050 2106
2051# no clean way to get an object from an archetype - stupid idiotic 2107# no clean way to get an object from an archetype - stupid idiotic
2052# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2108# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2053 2109
2054object *new (utf8_string archetype = 0) 2110object *new (utf8_string archetype = 0)
2055 PROTOTYPE: ;$ 2111 PROTOTYPE: ;$
2056 CODE: 2112 CODE:
2057 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2113 RETVAL = archetype
2114 ? archetype::get (archetype)
2115 : object::create ();
2058 OUTPUT: 2116 OUTPUT:
2059 RETVAL 2117 RETVAL
2060 2118
2119object *generate (utf8_string arch, object *creator)
2120 CODE:
2121 object *obj = archetype::get (arch);
2122 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2123 RETVAL = obj;
2124 OUTPUT:
2125 RETVAL
2126
2061object *find_object (U32 tag) 2127object *find_object (U32 tag)
2128
2129object *find_object_uuid (UUID i)
2062 2130
2063# TODO: nuke 2131# TODO: nuke
2064object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2132object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2065 PROTOTYPE: $$$$$$ 2133 PROTOTYPE: $$$$$$
2066 CODE: 2134 CODE:
2067{ 2135{
2068 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2136 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2137
2138 if (RETVAL->destroyed ())
2139 RETVAL = 0;
2069} 2140}
2141 OUTPUT:
2142 RETVAL
2070 2143
2071shstr 2144shstr
2072object::kv_get (shstr key) 2145object::kv_get (shstr key)
2146 CODE:
2147 RETVAL = THIS->kv.get (key);
2148 OUTPUT:
2149 RETVAL
2073 2150
2074void 2151void
2075object::kv_del (shstr key) 2152object::kv_del (shstr key)
2153 CODE:
2154 THIS->kv.del (key);
2076 2155
2077void 2156void
2078object::kv_set (shstr key, shstr value) 2157object::kv_set (shstr key, shstr value)
2158 CODE:
2159 THIS->kv.set (key, value);
2079 2160
2080object *get_nearest_player (object *ob) 2161object *get_nearest_player (object *ob)
2081 ALIAS: nearest_player = 0 2162 ALIAS: nearest_player = 0
2082 PREINIT: 2163 PREINIT:
2083 extern object *get_nearest_player (object *); 2164 extern object *get_nearest_player (object *);
2085void rangevector (object *ob, object *other, int flags = 0) 2166void rangevector (object *ob, object *other, int flags = 0)
2086 PROTOTYPE: $$;$ 2167 PROTOTYPE: $$;$
2087 PPCODE: 2168 PPCODE:
2088{ 2169{
2089 rv_vector rv; 2170 rv_vector rv;
2171
2090 get_rangevector (ob, other, &rv, flags); 2172 get_rangevector (ob, other, &rv, flags);
2173
2091 EXTEND (SP, 5); 2174 EXTEND (SP, 5);
2092 PUSHs (newSVuv (rv.distance)); 2175 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2093 PUSHs (newSViv (rv.distance_x)); 2176 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2094 PUSHs (newSViv (rv.distance_y)); 2177 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2095 PUSHs (newSViv (rv.direction)); 2178 PUSHs (sv_2mortal (newSViv (rv.direction)));
2096 PUSHs (to_sv (rv.part)); 2179 PUSHs (sv_2mortal (to_sv (rv.part)));
2097} 2180}
2098 2181
2099bool on_same_map_as (object *ob, object *other) 2182bool on_same_map_as (object *ob, object *other)
2100 CODE: 2183 CODE:
2101 RETVAL = on_same_map (ob, other); 2184 RETVAL = on_same_map (ob, other);
2121 RETVAL = op->contr; 2204 RETVAL = op->contr;
2122 OUTPUT: RETVAL 2205 OUTPUT: RETVAL
2123 2206
2124bool move_player (object *op, int dir) 2207bool move_player (object *op, int dir)
2125 2208
2126void check_score (object *op)
2127
2128void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2209void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2129 CODE: 2210 CODE:
2130 new_draw_info (flags, 0, op, txt); 2211 new_draw_info (flags, 0, op, txt);
2131 2212
2132void kill_player (object *op) 2213void kill_player (object *op)
2144int command_arrest (object *op, utf8_string params) 2225int command_arrest (object *op, utf8_string params)
2145 2226
2146 2227
2147MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2228MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2148 2229
2149INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2230INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2150 2231
2151int invoke (player *pl, int event, ...) 2232int invoke (player *pl, int event, ...)
2152 CODE: 2233 CODE:
2153 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2234 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2154 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2235 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2164 pl->ob->stats.hp = pl->ob->stats.maxhp; 2245 pl->ob->stats.hp = pl->ob->stats.maxhp;
2165 pl->ob->stats.sp = pl->ob->stats.maxsp; 2246 pl->ob->stats.sp = pl->ob->stats.maxsp;
2166 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2247 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2167 pl->orig_stats = pl->ob->stats; 2248 pl->orig_stats = pl->ob->stats;
2168 2249
2169void clear_los (player *pl) 2250# should only be temporary
2251void esrv_new_player (player *pl)
2170 2252
2253#d# TODO: replace by blocked_los accessor, fix code using this
2171bool 2254bool
2172cell_visible (player *pl, int dx, int dy) 2255cell_visible (player *pl, int dx, int dy)
2173 CODE: 2256 CODE:
2174 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2257 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2175 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2176 OUTPUT: 2258 OUTPUT:
2177 RETVAL 2259 RETVAL
2178 2260
2179void 2261void
2180send (player *pl, SV *packet) 2262send (player *pl, SV *packet)
2186 if (len > MAXSOCKBUF) 2268 if (len > MAXSOCKBUF)
2187 pl->failmsg ("[packet too long for client]"); 2269 pl->failmsg ("[packet too long for client]");
2188 else if (pl->ns) 2270 else if (pl->ns)
2189 pl->ns->send_packet (buf, len); 2271 pl->ns->send_packet (buf, len);
2190} 2272}
2191
2192int
2193listening (player *pl, int new_value = -1)
2194 CODE:
2195 RETVAL = pl->listening;
2196 if (new_value >= 0)
2197 pl->listening = new_value;
2198 OUTPUT:
2199 RETVAL
2200 2273
2201void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2274void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2202 PROTOTYPE: $;$$$ 2275 PROTOTYPE: $;$$$
2203 PPCODE: 2276 PPCODE:
2204 if (GIMME_V != G_VOID) 2277 if (GIMME_V != G_VOID)
2254 if (op->tag) 2327 if (op->tag)
2255 XPUSHs (sv_2mortal (to_sv (op))); 2328 XPUSHs (sv_2mortal (to_sv (op)));
2256 } 2329 }
2257} 2330}
2258 2331
2259INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2332INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2333
2334void
2335adjust_daylight ()
2336 CODE:
2337 maptile::adjust_daylight ();
2338
2339int
2340outdoor_darkness (int darkness = 0)
2341 CODE:
2342 RETVAL = maptile::outdoor_darkness;
2343 if (items)
2344 maptile::outdoor_darkness = darkness;
2345 OUTPUT:
2346 RETVAL
2260 2347
2261void 2348void
2262maptile::instantiate () 2349maptile::instantiate ()
2263 2350
2264maptile *new () 2351maptile *new ()
2280 if (pl->ob && pl->ob->map == THIS) 2367 if (pl->ob && pl->ob->map == THIS)
2281 PUSHs (sv_2mortal (to_sv (pl->ob))); 2368 PUSHs (sv_2mortal (to_sv (pl->ob)));
2282 } 2369 }
2283 2370
2284void 2371void
2372maptile::gen_quadmap (int x, int y, int z)
2373 CODE:
2374 gen_quadmap (THIS, x * 50, y * 50, z);
2375
2376void
2285maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2377maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2286 CODE: 2378 CODE:
2287{ 2379{
2288 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2380 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2289 croak ("maptile::add_underlay: palette must be arrayref"); 2381 croak ("maptile::add_underlay: palette must be arrayref");
2296 for (int x = 0; x < THIS->width; ++x) 2388 for (int x = 0; x < THIS->width; ++x)
2297 for (int y = 0; y < THIS->height; ++y) 2389 for (int y = 0; y < THIS->height; ++y)
2298 { 2390 {
2299 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2391 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2300 if (op->flag [FLAG_IS_FLOOR]) 2392 if (op->flag [FLAG_IS_FLOOR])
2301 goto skip_space; 2393 goto skip;
2302 2394
2303 { 2395 {
2304 int offs = offset + y * stride + x; 2396 int offs = offset + y * stride + x;
2397
2305 if (IN_RANGE_EXC (offs, 0, idxlen)) 2398 if (IN_RANGE_EXC (offs, 0, idxlen))
2306 { 2399 {
2307 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2400 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2308 { 2401 {
2309 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2402 object *ob = archetype::get (cfSvPVutf8_nolen (*elem));
2310 ob->flag [FLAG_NO_MAP_SAVE] = true; 2403 ob->flag [FLAG_NO_MAP_SAVE] = true;
2311 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2404 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2312 2405
2313 if (ob->randomitems) 2406 if (ob->randomitems && !ob->above)
2314 { 2407 {
2315 if (!ob->above)
2316 {
2317 ob->create_treasure (ob->randomitems); 2408 ob->create_treasure (ob->randomitems);
2318 2409
2319 for (object *op = ob->above; op; op = op->above) 2410 for (object *op = ob->above; op; op = op->above)
2320 op->flag [FLAG_NO_MAP_SAVE] = true; 2411 op->flag [FLAG_NO_MAP_SAVE] = true;
2321 } 2412 // TODO: if this is a pickable object, then the item
2322 2413 // will at a bit weird - saving inside the player
2323 ob->randomitems = 0; 2414 // will clear the flag, but when the player drops
2415 // it without logging out, it keeps the flag.
2416 // nobody has reported this, but this can be rather
2417 // annoying on persistent maps.
2324 } 2418 }
2325 } 2419 }
2326 } 2420 }
2327 } 2421 }
2328
2329 skip_space: ; 2422 skip: ;
2330 } 2423 }
2331} 2424}
2332 2425
2333void 2426void
2334maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2427maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2344 2437
2345 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2438 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2346 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2439 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2347 2440
2348 for (int i = av_len ((AV *)palette) + 1; i--; ) 2441 for (int i = av_len ((AV *)palette) + 1; i--; )
2349 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2442 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2350 2443
2351 for (int y = 0; y < THIS->height; ++y) 2444 for (int y = 0; y < THIS->height; ++y)
2352 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2445 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2353 2446
2354 sfree (THIS->regions, THIS->size ()); 2447 sfree (THIS->regions, THIS->size ());
2359} 2452}
2360 2453
2361void 2454void
2362maptile::create_region_treasure () 2455maptile::create_region_treasure ()
2363 CODE: 2456 CODE:
2364{
2365 object *op = object::create ();
2366 op->type = FLOOR;
2367 op->map = THIS;
2368
2369 for (int x = 0; x < THIS->width; ++x) 2457 for (int x = 0; x < THIS->width; ++x)
2370 for (int y = 0; y < THIS->height; ++y) 2458 for (int y = 0; y < THIS->height; ++y)
2371 { 2459 {
2372 region *rgn = THIS->region (x, y); 2460 region *rgn = THIS->region (x, y);
2373 2461
2374 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D 2462 if (object *op = THIS->at (x, y).top)
2375 if (rgn->treasure && rndm () < rgn->treasure_density) 2463 if (rgn->treasure && rndm () < rgn->treasure_density)
2376 {
2377 op->x = x;
2378 op->y = y;
2379 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2464 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2380 }
2381 } 2465 }
2382 2466
2383 op->destroy ();
2384}
2385
2386int out_of_map (maptile *map, int x, int y) 2467int out_of_map (maptile *map, int x, int y)
2387 2468
2388void 2469void
2389trigger (maptile *map, long connection, bool state = true) 2470find_link (maptile *map, shstr_tmp connection)
2390 CODE:
2391 activate_connection (map, connection, state);
2392
2393void
2394get_connection (maptile *map, long connection)
2395 PPCODE: 2471 PPCODE:
2396 oblinkpt *obp = get_connection_links (map, connection); 2472 if (oblinkpt *obp = map->find_link (connection))
2397 if (obp)
2398 for (objectlink *ol = obp->link; ol; ol = ol->next) 2473 for (objectlink *ol = obp->link; ol; ol = ol->next)
2399 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2474 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2400 2475
2401void 2476void
2402get_map_flags (maptile *map, int x, int y) 2477xy_normalise (maptile *map, int x, int y, int dir = 0)
2403 PPCODE: 2478 PPCODE:
2404{ 2479{
2405 maptile *nmap = 0; 2480 mapxy pos (map, x, y);
2406 I16 nx = 0, ny = 0; 2481 if (!pos.move (dir).normalise ())
2407 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2482 XSRETURN_EMPTY;
2408 2483
2409 EXTEND (SP, 4); 2484 EXTEND (SP, 3);
2410 PUSHs (sv_2mortal (newSViv (flags)));
2411
2412 if (GIMME_V == G_ARRAY)
2413 {
2414 PUSHs (sv_2mortal (to_sv (nmap))); 2485 PUSHs (sv_2mortal (to_sv (pos.m)));
2415 PUSHs (sv_2mortal (newSViv (nx))); 2486 PUSHs (sv_2mortal (to_sv (pos.x)));
2416 PUSHs (sv_2mortal (newSViv (ny))); 2487 PUSHs (sv_2mortal (to_sv (pos.y)));
2417 }
2418} 2488}
2419 2489
2420void 2490mapspace *
2421at (maptile *map, unsigned int x, unsigned int y) 2491ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2422 PROTOTYPE: $$$ 2492 PROTOTYPE: $$$;$
2493 CODE:
2494{
2495 mapxy pos (map, x, y);
2496 if (!pos.move (dir).normalise ())
2497 XSRETURN_UNDEF;
2498
2499 RETVAL = &*pos;
2500}
2501 OUTPUT:
2502 RETVAL
2503
2504void
2505at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2506 PROTOTYPE: $$$;$
2423 PPCODE: 2507 PPCODE:
2424{ 2508 mapxy pos (map, x, y);
2425 object *o; 2509 if (pos.move (dir).normalise ())
2426 maptile *nmap = 0; 2510 for (object *o = pos->bot; o; o = o->above)
2427 I16 nx, ny;
2428
2429 get_map_flags (map, &nmap, x, y, &nx, &ny);
2430
2431 if (nmap)
2432 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2433 XPUSHs (sv_2mortal (to_sv (o))); 2511 XPUSHs (sv_2mortal (to_sv (o)));
2434}
2435 2512
2436SV * 2513SV *
2437bot_at (maptile *obj, unsigned int x, unsigned int y) 2514bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2438 PROTOTYPE: $$$ 2515 PROTOTYPE: $$$;$
2439 ALIAS: 2516 ALIAS:
2440 top_at = 1 2517 top_at = 1
2441 flags_at = 2 2518 flags_at = 2
2442 light_at = 3 2519 light_at = 3
2443 move_block_at = 4 2520 move_block_at = 4
2444 move_slow_at = 5 2521 move_slow_at = 5
2445 move_on_at = 6 2522 move_on_at = 6
2446 move_off_at = 7 2523 move_off_at = 7
2447 INIT:
2448 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2449 CODE: 2524 CODE:
2525{
2526 mapxy pos (map, x, y);
2527 if (!pos.move (dir).normalise ())
2528 XSRETURN_UNDEF;
2529
2530 mapspace &ms = *pos;
2531
2532 ms.update ();
2533
2450 switch (ix) 2534 switch (ix)
2451 { 2535 {
2452 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2536 case 0: RETVAL = to_sv (ms.bot ); break;
2453 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2537 case 1: RETVAL = to_sv (ms.top ); break;
2454 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2538 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2455 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2539 case 3: RETVAL = newSViv (ms.light ); break;
2456 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2540 case 4: RETVAL = newSVuv (ms.move_block); break;
2457 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2541 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2458 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2542 case 6: RETVAL = newSVuv (ms.move_on ); break;
2459 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2543 case 7: RETVAL = newSVuv (ms.move_off ); break;
2460 } 2544 }
2545}
2461 OUTPUT: RETVAL 2546 OUTPUT: RETVAL
2462
2463void fix_walls (maptile *map, int x, int y)
2464
2465void fix_walls_around (maptile *map, int x, int y)
2466 2547
2467# worst xs function of my life 2548# worst xs function of my life
2468bool 2549bool
2469_create_random_map (\ 2550_create_random_map (maptile *self, SV *options)
2470 maptile *self,\
2471 utf8_string wallstyle,\
2472 utf8_string wall_name,\
2473 utf8_string floorstyle,\
2474 utf8_string monsterstyle,\
2475 utf8_string treasurestyle,\
2476 utf8_string layoutstyle,\
2477 utf8_string doorstyle,\
2478 utf8_string decorstyle,\
2479 utf8_string origin_map,\
2480 utf8_string final_map,\
2481 utf8_string exitstyle,\
2482 utf8_string this_map,\
2483 utf8_string exit_on_final_map,\
2484 int xsize,\
2485 int ysize,\
2486 int expand2x,\
2487 int layoutoptions1,\
2488 int layoutoptions2,\
2489 int layoutoptions3,\
2490 int symmetry,\
2491 int difficulty,\
2492 int difficulty_given,\
2493 float difficulty_increase,\
2494 int dungeon_level,\
2495 int dungeon_depth,\
2496 int decoroptions,\
2497 int orientation,\
2498 int origin_y,\
2499 int origin_x,\
2500 U32 random_seed,\
2501 val64 total_map_hp,\
2502 int map_layout_style,\
2503 int treasureoptions,\
2504 int symmetry_used,\
2505 region *region,\
2506 utf8_string custom\
2507)
2508 CODE: 2551 CODE:
2509{ 2552{
2510 random_map_params rmp; 2553 random_map_params rmp ((HV *)SvRV (options));
2511
2512 assign (rmp.wallstyle , wallstyle);
2513 assign (rmp.wall_name , wall_name);
2514 assign (rmp.floorstyle , floorstyle);
2515 assign (rmp.monsterstyle , monsterstyle);
2516 assign (rmp.treasurestyle , treasurestyle);
2517 assign (rmp.layoutstyle , layoutstyle);
2518 assign (rmp.doorstyle , doorstyle);
2519 assign (rmp.decorstyle , decorstyle);
2520 assign (rmp.exitstyle , exitstyle);
2521 assign (rmp.exit_on_final_map, exit_on_final_map);
2522
2523 rmp.origin_map = origin_map;
2524 rmp.final_map = final_map;
2525 rmp.this_map = this_map;
2526 rmp.xsize = xsize;
2527 rmp.ysize = ysize;
2528 rmp.expand2x = expand2x;
2529 rmp.layoutoptions1 = layoutoptions1;
2530 rmp.layoutoptions2 = layoutoptions2;
2531 rmp.layoutoptions3 = layoutoptions3;
2532 rmp.symmetry = symmetry;
2533 rmp.difficulty = difficulty;
2534 rmp.difficulty_given = difficulty_given;
2535 rmp.difficulty_increase = difficulty_increase;
2536 rmp.dungeon_level = dungeon_level;
2537 rmp.dungeon_depth = dungeon_depth;
2538 rmp.decoroptions = decoroptions;
2539 rmp.orientation = orientation;
2540 rmp.origin_y = origin_y;
2541 rmp.origin_x = origin_x;
2542 rmp.random_seed = random_seed;
2543 rmp.total_map_hp = (uint64_t) total_map_hp;
2544 rmp.map_layout_style = map_layout_style;
2545 rmp.treasureoptions = treasureoptions;
2546 rmp.symmetry_used = symmetry_used;
2547 rmp.region = region;
2548 rmp.custom = custom;
2549
2550 RETVAL = self->generate_random_map (&rmp); 2554 RETVAL = self->generate_random_map (&rmp);
2551} 2555}
2552 OUTPUT: 2556 OUTPUT:
2553 RETVAL 2557 RETVAL
2554 2558
2559MODULE = cf PACKAGE = cf::mapspace
2560
2561INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2562
2555MODULE = cf PACKAGE = cf::arch 2563MODULE = cf PACKAGE = cf::arch
2556 2564
2557int archetypes_size () 2565int archetypes_size ()
2558 CODE: 2566 CODE:
2559 RETVAL = archetypes.size (); 2567 RETVAL = archetypes.size ();
2562archetype *archetypes (U32 index) 2570archetype *archetypes (U32 index)
2563 CODE: 2571 CODE:
2564 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2572 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2565 OUTPUT: RETVAL 2573 OUTPUT: RETVAL
2566 2574
2567object *instantiate (archetype *arch)
2568 CODE:
2569 RETVAL = arch_to_object (arch);
2570 OUTPUT:
2571 RETVAL
2572
2573INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2575INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2574 2576
2575MODULE = cf PACKAGE = cf::party 2577MODULE = cf PACKAGE = cf::party
2576 2578
2577partylist *first () 2579partylist *first ()
2578 PROTOTYPE: 2580 PROTOTYPE:
2579 CODE: 2581 CODE:
2580 RETVAL = get_firstparty (); 2582 RETVAL = get_firstparty ();
2581 OUTPUT: RETVAL 2583 OUTPUT: RETVAL
2582 2584
2583INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2585INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2584 2586
2585MODULE = cf PACKAGE = cf::region 2587MODULE = cf PACKAGE = cf::region
2586 2588
2587void 2589void
2588list () 2590list ()
2589 PPCODE: 2591 PPCODE:
2590 for_all_regions (rgn) 2592 for_all_regions (rgn)
2591 XPUSHs (sv_2mortal (to_sv (rgn))); 2593 XPUSHs (sv_2mortal (to_sv (rgn)));
2592 2594
2593region *find (utf8_string name)
2594 PROTOTYPE: $
2595 CODE:
2596 RETVAL = region::find (name);
2597 OUTPUT: RETVAL
2598
2599region *find_fuzzy (utf8_string name)
2600 PROTOTYPE: $
2601 CODE:
2602 RETVAL = region::find_fuzzy (name);
2603 OUTPUT: RETVAL
2604
2605int specificity (region *rgn) 2595int specificity (region *rgn)
2606 CODE: 2596 CODE:
2607 RETVAL = 0; 2597 RETVAL = 0;
2608 while (rgn = rgn->parent) 2598 while (rgn = rgn->parent)
2609 RETVAL++; 2599 RETVAL++;
2610 OUTPUT: RETVAL 2600 OUTPUT: RETVAL
2611 2601
2612INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2602INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2613 2603
2614MODULE = cf PACKAGE = cf::living 2604MODULE = cf PACKAGE = cf::living
2615 2605
2616INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2606INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2617 2607
2618MODULE = cf PACKAGE = cf::settings 2608MODULE = cf PACKAGE = cf::settings
2619 2609
2620INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2610INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2621 2611
2622MODULE = cf PACKAGE = cf::client 2612MODULE = cf PACKAGE = cf::client
2623 2613
2624INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2614INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2625 2615
2626int invoke (client *ns, int event, ...) 2616int invoke (client *ns, int event, ...)
2627 CODE: 2617 CODE:
2628 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2618 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2629 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2619 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2695 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2685 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2696 old_sound_index [idx] = face; 2686 old_sound_index [idx] = face;
2697 2687
2698MODULE = cf PACKAGE = cf::face PREFIX = face_ 2688MODULE = cf PACKAGE = cf::face PREFIX = face_
2699 2689
2700#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2690#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2701 2691
2702faceidx face_find (utf8_string name, faceidx defidx = 0) 2692faceidx face_find (utf8_string name, faceidx defidx = 0)
2703 2693
2704faceidx alloc (utf8_string name) 2694faceidx alloc (utf8_string name)
2705 CODE: 2695 CODE:
2712 while (!RETVAL); // crude way to leave index 0 2702 while (!RETVAL); // crude way to leave index 0
2713 2703
2714 faces [RETVAL].name = name; 2704 faces [RETVAL].name = name;
2715 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2705 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2716 2706
2717 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2707 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2718 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2708 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2709 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2719} 2710}
2720 OUTPUT: RETVAL 2711 OUTPUT: RETVAL
2721 2712
2722void set_type (faceidx idx, int value) 2713void set_type (faceidx idx, int value)
2723 ALIAS: 2714 ALIAS:
2739 2730
2740void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2731void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2741 CODE: 2732 CODE:
2742{ 2733{
2743 faceinfo *f = face_info (idx); assert (f); 2734 faceinfo *f = face_info (idx); assert (f);
2744 facedata *d = &(faceset ? f->data64 : f->data32); 2735 facedata *d = f->face + faceset;
2745 sv_to (data, d->data); 2736 sv_to (data, d->data);
2746 STRLEN clen; 2737 STRLEN clen;
2747 char *cdata = SvPVbyte (chksum, clen); 2738 char *cdata = SvPVbyte (chksum, clen);
2748 clen = min (CHKSUM_SIZE, clen); 2739 clen = min (CHKSUM_MAXLEN, clen);
2749 2740
2741 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2742
2750 if (memcmp (d->chksum, cdata, clen)) 2743 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2751 { 2744 {
2745 d->chksum_len = clen;
2752 memcpy (d->chksum, cdata, clen); 2746 memcpy (d->chksum, cdata, clen);
2753 2747
2754 // invalidate existing client face info 2748 // invalidate existing client face info
2755 for_all_clients (ns) 2749 for_all_clients (ns)
2756 if (ns->faceset == faceset) 2750 if (ns->faceset == faceset)
2771 2765
2772SV *get_chksum (faceidx idx, int faceset = 0) 2766SV *get_chksum (faceidx idx, int faceset = 0)
2773 CODE: 2767 CODE:
2774 facedata *d = face_data (idx, faceset); 2768 facedata *d = face_data (idx, faceset);
2775 if (!d) XSRETURN_UNDEF; 2769 if (!d) XSRETURN_UNDEF;
2776 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2770 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2777 OUTPUT: 2771 OUTPUT:
2778 RETVAL 2772 RETVAL
2779 2773
2780SV *get_data (faceidx idx, int faceset = 0) 2774SV *get_data (faceidx idx, int faceset = 0)
2781 CODE: 2775 CODE:
2801 ns->force_newmap = true; 2795 ns->force_newmap = true;
2802 } 2796 }
2803 2797
2804MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2798MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2805 2799
2806#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2800#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2807 2801
2808animidx anim_find (utf8_string name) 2802animidx anim_find (utf8_string name)
2809 CODE: 2803 CODE:
2810 RETVAL = animation::find (name).number; 2804 RETVAL = animation::find (name).number;
2811 OUTPUT: RETVAL 2805 OUTPUT: RETVAL
2826 } 2820 }
2827 else 2821 else
2828 anim = &animation::create (name, av_len (av) + 1, facings); 2822 anim = &animation::create (name, av_len (av) + 1, facings);
2829 2823
2830 for (int i = 0; i < anim->num_animations; ++i) 2824 for (int i = 0; i < anim->num_animations; ++i)
2831 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2825 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2832} 2826}
2833 OUTPUT: RETVAL 2827 OUTPUT: RETVAL
2834 2828
2835void invalidate_all () 2829void invalidate_all ()
2836 CODE: 2830 CODE:
2837 for_all_clients (ns) 2831 for_all_clients (ns)
2838 ns->anims_sent.reset (); 2832 ns->anims_sent.reset ();
2839 2833
2840MODULE = cf PACKAGE = cf::object::freezer 2834MODULE = cf PACKAGE = cf::object::freezer
2841 2835
2842INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2836INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2843 2837
2844SV * 2838SV *
2845new (char *klass) 2839new (char *klass)
2846 CODE: 2840 CODE:
2847 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2841 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2854 sv_to (sv, self); 2848 sv_to (sv, self);
2855 delete self; 2849 delete self;
2856 2850
2857MODULE = cf PACKAGE = cf::object::thawer 2851MODULE = cf PACKAGE = cf::object::thawer
2858 2852
2859INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2853INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2854
2855bool
2856errors_are_fatal (bool fatal)
2857 CODE:
2858 RETVAL = object_thawer::errors_are_fatal;
2859 object_thawer::errors_are_fatal = fatal;
2860 OUTPUT:
2861 RETVAL
2860 2862
2861SV * 2863SV *
2862new_from_file (char *klass, octet_string path) 2864new_from_file (char *klass, octet_string path)
2863 CODE: 2865 CODE:
2864 object_thawer *f = new object_thawer (path); 2866 object_thawer *f = new object_thawer (path);
2890 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2892 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2891 2893
2892 self->skip (); 2894 self->skip ();
2893 } 2895 }
2894 2896
2897MODULE = cf PACKAGE = cf::layout
2898
2899INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2900

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines