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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.53 by root, Tue Sep 12 01:09:54 2006 UTC vs.
Revision 1.288 by root, Tue May 6 18:47:32 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33 40
34#include "cfperl.h" 41#include <unistd.h>
35#include "shstr.h" 42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
36 53
37#include <EXTERN.h> 54#include <EXTERN.h>
38#include <perl.h> 55#include <perl.h>
39#include <XSUB.h> 56#include <XSUB.h>
40 57
58#include "CoroAPI.h"
41#include "perlxsi.c" 59#include "perlxsi.c"
42 60
43extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
44 62
45typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
46typedef mapstruct mapstruct_ornull; 64typedef object_freezer &object_freezer_ref;
47 65
48typedef double val64; 66typedef std::string std__string;
49#define newSVval64 newSVnv
50#define SvVAL64 SvNV
51 67
52static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert;
55
56static HV *obj_cache;
57static PerlInterpreter *perl; 68static PerlInterpreter *perl;
58 69
70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
74
75global gbl_ev;
59static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
60 78
61#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 79bitset<NUM_EVENT_TYPES> ev_want_event;
62#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 80bitset<NUM_TYPES> ev_want_type;
63#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 81
64#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 82static HV
65#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 83 *stash_cf,
66#define PUSH_PV PUSHcfapi_va(STRING, const char *) 84 *stash_cf_object_wrap,
67#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 85 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap,
87 *stash_cf_map_wrap,
88 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap,
91 *stash_cf_region_wrap,
92 *stash_cf_living_wrap;
93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
116// helper cast function, returns super class * or 0
117template<class super>
118static super *
119is_a (attachable *at)
120{
121 //return dynamic_cast<super *>(at); // slower, safer
122 if (typeid (*at) == typeid (super))
123 return static_cast<super *>(at);
124 else
125 return 0;
126}
68 127
69////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 128//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
70 129
130unordered_vector<attachable *> attachable::mortals;
131
132attachable::~attachable ()
133{
134 assert (!self);
135 assert (!cb);
136}
137
138int
139attachable::refcnt_cnt () const
140{
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
163attachable::optimise ()
164{
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
187 {
188 SvREFCNT_dec (cb);
189 cb = 0;
190 }
191
192 mortals.push_back (this);
193}
194
195void
196attachable::destroy ()
197{
198 if (destroyed ())
199 return;
200
201 flags |= F_DESTROYED;
202 do_destroy ();
203 sever_self ();
204}
205
206void
207attachable::check_mortals ()
208{
209 static int i = 0;
210
211 for (;;)
212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
237 attachable *obj = mortals [i];
238
239#if 0
240 if (obj->self)//D make this an assert later
241 {
242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
253 }
254 else
255 {
256 mortals.erase (i);
257 obj->sever_self ();
258 delete obj;
259 }
260 }
261}
262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
275attachable &
276attachable::operator =(const attachable &src)
277{
278 //if (self || cb)
279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
280
281 attach = src.attach;
282 return *this;
283}
284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
320
71static SV * 321static SV *
72newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
73{ 323{
74 SV *sv; 324 SV *sv;
75 325
76 if (!ptr) 326 if (!ptr)
77 return &PL_sv_undef; 327 return newSV (0);
78 328
79 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
80 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
81} 331}
82 332
83template<class attachable> 333static int
84SV * 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
335{
336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
345 // next line makes sense, but most objects still have refcnt 0 by default
346 //at->refcnt_chk ();
347 return 0;
348}
349
350MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
351
352static SV *
85newSVattachable (attachable *obj, const char *klass) 353newSVattachable (attachable *obj, HV *stash)
86{ 354{
87 if (!obj) 355 if (!obj)
88 return &PL_sv_undef; 356 return newSV (0);
89 357
90 if (!obj->self) 358 if (!obj->self)
91 obj->self = newSVptr (obj, klass); 359 obj->self = newHV ();
92 360
93 return newSVsv (obj->self); 361 if (!SvOBJECT (obj->self))
94}
95
96static void
97SVptr_cache_set (void *ptr, SV *sv)
98{
99 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
100}
101
102static SV *
103SVptr_cache_get (void *ptr)
104{
105 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
106
107 return he ? *he : 0;
108}
109
110static SV *
111newSVptr_cached (void *ptr, const char *klass)
112{
113 SV *sv;
114
115 if (!ptr)
116 return &PL_sv_undef;
117
118 sv = SVptr_cache_get (ptr);
119
120 if (!sv)
121 { 362 {
122 HV *hv = newHV (); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
123 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
124 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
125 364
126 SVptr_cache_set (ptr, sv); 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
127 } 368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
128 372
129 return newSVsv (sv); 373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
130} 378}
131 379
132static void 380static void
133clearSVptr (SV *sv) 381clearSVptr (SV *sv)
134{ 382{
160 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
161 else 409 else
162 return 0; 410 return 0;
163} 411}
164 412
165inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
166inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
167inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
168inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
169inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
170inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
171inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
175inline SV *to_sv (unsigned long v) { return newSVuv (v); } 423inline SV *to_sv (unsigned long v) { return newSVuv (v); }
176inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 424inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
177inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 425inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
178inline SV *to_sv (float v) { return newSVnv (v); } 426inline SV *to_sv (float v) { return newSVnv (v); }
179inline SV *to_sv (double v) { return newSVnv (v); } 427inline SV *to_sv (double v) { return newSVnv (v); }
428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
180inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
181inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
182inline SV *to_sv (mapstruct * v) { return newSVattachable (v, "cf::map::wrap"); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
183inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
184inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
185inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
186inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
187 436
188inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
189inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
190 439
191//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
192inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
193inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
194 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
195inline void sv_to (SV *sv, shstr &v) { v = SvPV_nolen (sv); } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
196inline void sv_to (SV *sv, char * &v) { free (v); v = strdup (SvPV_nolen (sv)); } //TODO: verify that all simple pointers are strdup-managed 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
197inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
198inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
199inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
200inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
201inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
202inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
203inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
204inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
205inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
206inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
207inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
208inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
209inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
210inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
211inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
212inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
213inline void sv_to (SV *sv, mapstruct * &v) { v = (mapstruct *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
214inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
215inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
216inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
217 471
218inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
219inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
220 474
221template<class T> 475template<class T>
222inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
223 477
224template<int N> 478template<int N>
225inline void sv_to (SV *sv, char (&v)[N]) { snprintf (v, N, "%s", SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
480
481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
493inline void sv_to (SV *sv, UUID &v)
494{
495 if (!v.parse (SvPV_nolen (sv)))
496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
497}
498
499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
226 500
227static SV * 501static SV *
228newSVdt_va (va_list &ap, data_type type) 502newSVdt_va (va_list &ap, data_type type)
229{ 503{
230 SV *sv; 504 SV *sv;
244 break; 518 break;
245 519
246 case DT_STRING: 520 case DT_STRING:
247 { 521 {
248 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
249 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
250 } 524 }
251 break; 525 break;
252 526
253 case DT_DATA: 527 case DT_DATA:
254 { 528 {
255 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
256 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
257 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
258 } 532 }
259 break; 533 break;
260 534
261 case DT_OBJECT: 535 case DT_OBJECT:
262 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
263 break; 537 break;
264 538
265 case DT_MAP: 539 case DT_MAP:
266 // va_arg (object *) when void * is passed is an XSI extension 540 // va_arg (object *) when void * is passed is an XSI extension
267 sv = to_sv (va_arg (ap, mapstruct *)); 541 sv = to_sv (va_arg (ap, maptile *));
542 break;
543
544 case DT_CLIENT:
545 sv = to_sv (va_arg (ap, client *));
268 break; 546 break;
269 547
270 case DT_PLAYER: 548 case DT_PLAYER:
271 sv = to_sv (va_arg (ap, player *)); 549 sv = to_sv (va_arg (ap, player *));
272 break; 550 break;
300 va_end (ap); 578 va_end (ap);
301 579
302 return sv; 580 return sv;
303} 581}
304 582
305static SV *
306newSVcfapi (int type, ...)
307{
308 SV *sv;
309
310 va_list ap;
311 va_start (ap, type);
312
313 switch (type)
314 {
315 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
316 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
317 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
318 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
319 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
320 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
321 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
322 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
323 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
324 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
325
326 default:
327 assert (("unhandled type in newSVcfapi", 0));
328 }
329
330 va_end (ap);
331
332 return sv;
333}
334
335////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
336 584
337SV * 585SV *
338registry_of (attachable_base *ext) 586registry (attachable *ext)
339{ 587{
340 if (!ext->cb) 588 if (!ext->cb)
341 ext->cb = newAV (); 589 ext->cb = newAV ();
342 590
343 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
344} 592}
345 593
346void attachable_base::clear ()
347{
348 if (self)
349 {
350 if (cb)
351 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
352 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
353 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
354 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
355
356 // disconnect Perl from C, to avoid crashes
357 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
358
359 // clear the perl hash, might or might not be a good idea
360 hv_clear ((HV *)SvRV ((SV *)self));
361
362 SvREFCNT_dec (self);
363 self = 0;
364 }
365
366 if (cb)
367 {
368 SvREFCNT_dec (cb);
369 cb = 0;
370 }
371
372 attach = 0;
373}
374
375void attachable_base::optimise ()
376{
377 if (!self)
378 return;
379
380 HV *hv = (HV *)SvRV ((SV *)self);
381
382 if (SvREFCNT ((SV *)self) == 1
383 && SvREFCNT ((SV *)hv) == 1
384 && !HvKEYS (hv))
385 {
386 SvREFCNT_dec ((SV *)self);
387 self = 0;
388 }
389}
390
391void attachable_base::instantiate (data_type type, void *obj)
392{
393 dSP;
394 ENTER;
395 SAVETMPS;
396 PUSHMARK (SP);
397 EXTEND (SP, 2);
398 PUSHs (sv_2mortal (newSVdt (type, obj)));
399 PUSHs (sv_2mortal (newSVpv (attach, 0)));
400
401 attach = 0;
402
403 PUTBACK;
404 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
405 FREETMPS;
406 LEAVE;
407
408 switch (type)
409 {
410 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
411 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
412 }
413}
414
415///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
416 595
417void reattach (data_type type, void *obj)
418{
419 //TODO only do this when the object has _attachment's
420
421 dSP;
422 ENTER;
423 SAVETMPS;
424 PUSHMARK (SP);
425 XPUSHs (sv_2mortal (newSVdt (type, obj)));
426 PUTBACK;
427 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
428 FREETMPS;
429 LEAVE;
430
431 switch (type)
432 {
433 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
434 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
435 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
436 }
437}
438
439template<class subclass>
440void reattach (attachable<subclass> *obj)
441{
442 obj->optimise ();
443
444 if (obj->self)
445 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
446}
447
448#include "kw_hash.h"
449
450object_freezer::object_freezer ()
451: dynbuf (128 * 1024, 64 * 1024)
452{
453 av = newAV ();
454}
455
456object_freezer::~object_freezer ()
457{
458 SvREFCNT_dec (av);
459}
460
461void object_freezer::put (attachable_base *ext)
462{
463 ext->optimise ();
464
465 if (ext->self)
466 {
467 int idx = AvFILLp ((AV *)av) + 1;
468 av_store (av, idx, SvREFCNT_inc (ext->self));
469
470 add ((void *)"oid ", 4);
471 add ((sint32)idx);
472 add ('\n');
473 }
474}
475
476bool object_freezer::save (const char *filename)
477{
478 dSP;
479 ENTER;
480 SAVETMPS;
481 PUSHMARK (SP);
482 EXTEND (SP, 3);
483 PUSHs (sv_2mortal (newSVpv (filename, 0)));
484 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
485 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
486 PUTBACK;
487 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
488 FREETMPS;
489 LEAVE;
490}
491
492int fprintf (object_freezer &freezer, const char *format, ...)
493{
494 va_list ap;
495
496 va_start (ap, format);
497
498 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
499
500 if (len >= 0)
501 freezer.alloc (len);
502
503 va_end (ap);
504}
505
506int fputs (const char *s, object_freezer &freezer)
507{
508 freezer.add (s);
509}
510
511object_thawer::object_thawer (const char *filename)
512{
513 static const char eof[] = "\n\n\n\0\0\0";
514
515 av = 0;
516 text = 0;
517 line = 0;
518
519 if (filename)
520 {
521 dSP;
522 ENTER;
523 SAVETMPS;
524 PUSHMARK (SP);
525 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
526 PUTBACK;
527
528 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
529 {
530 SPAGAIN;
531
532 // second value - perl objects
533 {
534 SV *sv = POPs;
535 if (SvROK (sv))
536 av = (AV *)SvREFCNT_inc (SvRV (sv));
537 }
538
539 // first value - text part, pad with 3 zeroes
540 {
541 SV *sv = POPs;
542 STRLEN len;
543 char *sv_ = SvPVbyte (sv, len);
544 text = newSV (len + sizeof (eof));
545 SvCUR_set (text, len);
546 memcpy (SvPVX (text), sv_, len);
547 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
548
549 line = SvPVX (text);
550 }
551 }
552
553 PUTBACK;
554 FREETMPS;
555 LEAVE;
556 }
557}
558
559void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
560{
561 if (!av || oid < 0) // this is actually an error of sorts
562 return;
563
564 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
565 ext->clear ();
566
567 SV **svp = av_fetch ((AV *)av, oid, 0);
568
569 if (!svp || !SvROK (*svp))
570 {
571 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
572 return;
573 }
574
575 ext->self = *svp; *svp = &PL_sv_undef;
576 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
577
578 reattach (type, obj);
579}
580
581object_thawer::~object_thawer ()
582{
583 if (text) SvREFCNT_dec (text);
584 if (av) SvREFCNT_dec (av);
585}
586
587char *fgets (char *s, int n, object_thawer &thawer)
588{
589 char *p = thawer.line;
590 char *q = s;
591
592 if (!p)
593 return 0;
594
595 while (--n)
596 {
597 if (!*p)
598 break;
599
600 *q++ = *p;
601
602 if (*p++ == '\n')
603 break;
604 }
605
606 *q = 0;
607 thawer.line = p;
608
609 return s == q ? 0 : s;
610}
611
612keyword object_thawer::get_kv ()
613{
614 if (!line)
615 return KW_EOF;
616
617 for (;;)
618 {
619 char *p = line;
620
621 if (!*p)
622 return KW_EOF;
623
624 // parse keyword
625 while (*p > ' ')
626 p++;
627
628 int klen = p - line;
629
630 if (*p++ != '\n')
631 {
632 // parse value
633 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
634 ++p;
635
636 last_value = p;
637
638 while (*p != '\n')
639 p++;
640
641 *p++ = 0;
642 }
643 else
644 last_value = 0;
645
646 line [klen] = 0;
647 keyword_idx *kw = kw_lex::match (line, klen);
648
649 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
650
651 if (kw)
652 {
653 line = p;
654 return kw->index;
655 }
656 else if (!*line || *line == '#')
657 {
658 // empty/comment line
659 line = p;
660 }
661 else
662 return KW_ERROR;
663 }
664}
665
666void object_thawer::get (shstr &sh) const
667{
668 if (last_value)
669 sh = last_value;
670 else
671 {
672 sh = "<value missing>";
673 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
674 }
675}
676
677void object_thawer::get_ml (keyword kend, shstr &sh)
678{
679 char kw[128];
680
681 int klen = keyword_len [kend];
682
683 kw [0] = '\n';
684 memcpy (kw + 1, keyword_str [kend], klen);
685 kw [klen + 1] = '\n';
686 kw [klen + 2] = 0;
687
688 // first test for completely empty msg... "endXXX\n"
689 if (!strncmp (line, kw + 1, klen + 1))
690 {
691 sh = 0;
692
693 line += klen + 1;
694
695 return;
696 }
697 else
698 {
699 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
700
701 char *end = strstr (line, kw);
702
703 if (!end)
704 {
705 sh = 0;
706 return;
707 }
708
709 *end = 0;
710 sh = line;
711
712 line = end + keyword_len [kend] + 1;
713
714 while (*line++ != '\n')
715 ;
716 }
717}
718
719sint32 object_thawer::get_sint32 () const
720{
721 char *p = last_value;
722
723 if (!p)
724 return 0;
725
726 sint32 val = 0;
727 bool negate;
728
729 if (*p == '-')
730 {
731 negate = true;
732 ++p;
733 }
734 else
735 negate = false;
736
737 do
738 {
739 val *= 10;
740 val += *p++ - '0';
741 }
742 while (*p);
743
744 return negate ? -val : val;
745}
746
747sint64 object_thawer::get_sint64 () const
748{
749 return last_value ? atoll (last_value) : 0;
750}
751
752double object_thawer::get_double () const
753{
754 return last_value ? atof (last_value) : 0;
755}
756
757/////////////////////////////////////////////////////////////////////////////
758
759extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
760{
761 return 0;
762}
763
764static CommArray_s rtn_cmd;
765
766static int
767runPluginCommand (object *obj, char *params)
768{
769 dSP;
770
771 ENTER;
772 SAVETMPS;
773
774 PUSHMARK (SP);
775
776 EXTEND (SP, 3);
777 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
778 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
779
780 if (params)
781 PUSHs (sv_2mortal (newSVpv (params, 0)));
782
783 PUTBACK;
784 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
785 SPAGAIN;
786
787 if (SvTRUE (ERRSV))
788 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
789
790 int returnvalue = count > 0 ? POPi : -1;
791
792 PUTBACK;
793 FREETMPS;
794 LEAVE;
795
796 return returnvalue;
797}
798
799extern "C" void *cfperl_getPluginProperty (int *type, ...)
800{
801 va_list args;
802 char *propname;
803 int i;
804 va_start (args, type);
805 propname = va_arg (args, char *);
806 //printf ("Property name: %s\n", propname);
807
808 if (!strcmp (propname, "command?"))
809 {
810 if (!perl)
811 return NULL;
812
813 const char *cmdname = va_arg (args, const char *);
814 HV *hv = get_hv ("cf::COMMAND", 1);
815 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
816
817 va_end (args);
818
819 if (svp)
820 {
821 // this is totaly broken, should stash it into %COMMAND
822 rtn_cmd.name = cmdname;
823 rtn_cmd.time = SvNV (*svp);
824 rtn_cmd.func = runPluginCommand;
825
826 return &rtn_cmd;
827 }
828 }
829 else if (!strcmp (propname, "Identification"))
830 {
831 va_end (args);
832 return (void*) PLUGIN_NAME;
833 }
834 else if (!strcmp (propname, "FullName"))
835 {
836 va_end (args);
837 return (void*) PLUGIN_VERSION;
838 }
839 else
840 va_end (args);
841
842 return NULL;
843}
844
845extern "C" int cfperl_postInitPlugin ()
846{
847 int hooktype = 1;
848 int rtype = 0;
849
850 cf_init_plugin (gethook);
851
852 return 0;
853}
854
855extern "C" int cfperl_closePlugin ()
856{
857 return 0;
858}
859
860void 596void
861cfperl_init () 597cfperl_init ()
862{ 598{
599 extern char **environ;
600
863 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
864 perl = perl_alloc (); 602 perl = perl_alloc ();
865 perl_construct (perl); 603 perl_construct (perl);
866 604
867 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
868 606
869 char *argv[] = { 607 const char *argv[] = {
870 "", 608 settings.argv [0],
871 "-e" 609 "-e"
872 "cf->bootstrap;" 610 "use EV; use Coro;" // required for bootstrap
611 "cf->bootstrap;" // required for datadir :*>
873 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
874 "require cf;" 613 "require cf;"
875 }; 614 };
876 615
877 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
878 { 618 {
879 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
880 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
881 } 621 }
882 622
883 obj_cache = newHV (); 623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
884} 630}
885 631
886void cfperl_main () 632void cfperl_main ()
887{ 633{
888 dSP; 634 dSP;
889 635
890 PUSHMARK (SP); 636 PUSHMARK (SP);
891 PUTBACK; 637 PUTBACK;
892 call_pv ("cf::main", G_DISCARD | G_VOID); 638 call_pv ("cf::main", G_DISCARD | G_VOID);
639}
640
641void
642attachable::instantiate ()
643{
644 if (attach)
645 {
646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
647 attach = 0;
648 }
649}
650
651void
652attachable::reattach ()
653{
654 optimise ();
655 //TODO: check for _attachment's, very important for restarts
656 INVOKE_ATTACHABLE (REATTACH, this);
893} 657}
894 658
895static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
896# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
897# include "eventinc.h" 661# include "eventinc.h"
928 } 692 }
929 } 693 }
930 } 694 }
931} 695}
932 696
697void
698attachable::gather_callbacks (AV *&callbacks, event_type event) const
699{
700 ::gather_callbacks (callbacks, cb_attachable, event);
701
702 if (cb)
703 ::gather_callbacks (callbacks, cb, event);
704}
705
706void
707global::gather_callbacks (AV *&callbacks, event_type event) const
708{
709 ::gather_callbacks (callbacks, cb_global, event);
710}
711
712void
713object::gather_callbacks (AV *&callbacks, event_type event) const
714{
715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
716 {
717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
718
719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
721 }
722
723 if (type <= AvFILLp (cb_type))
724 {
725 SV *registry = AvARRAY (cb_type)[type];
726
727 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
728 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
729 }
730
731 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_object, event);
733}
734
735void
736archetype::gather_callbacks (AV *&callbacks, event_type event) const
737{
738 attachable::gather_callbacks (callbacks, event);
739 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
740}
741
742void
743client::gather_callbacks (AV *&callbacks, event_type event) const
744{
745 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_client, event);
747}
748
749void
750player::gather_callbacks (AV *&callbacks, event_type event) const
751{
752 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_player, event);
754}
755
756void
757maptile::gather_callbacks (AV *&callbacks, event_type event) const
758{
759 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_map, event);
761}
762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
813bool
933bool cfperl_invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
934{ 815{
935 data_type dt; 816 data_type dt;
936 va_list ap;
937 817
938 va_start (ap, event); 818 // callback call ordering should be:
819 // 1. per-object callback
820 // 2. per-class object
821 // 3. per-type callback
822 // 4. global callbacks
939 823
940 AV *callbacks = 0; 824 AV *callbacks = 0;
941
942 object *op;
943 player *pl;
944 mapstruct *map;
945
946 // callback call ordering is:
947 // 1. per-object callback (NYI)
948 // 2. per-class object
949 // 2a. per-type callback
950 // 4. global callbacks
951
952 gather_callbacks (callbacks, cb_global, event); 825 gather_callbacks (callbacks, event);
953
954 switch (KLASS_OF (event))
955 {
956 case KLASS_GLOBAL:
957 break;
958
959 case KLASS_OBJECT:
960 dt = (data_type) va_arg (ap, int);
961 assert (("first argument must be of type object", dt == DT_OBJECT));
962 op = va_arg (ap, object *);
963
964 if (op->cb)
965 gather_callbacks (callbacks, op->cb, event);
966
967 if (op->type)
968 {
969 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
970 {
971 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
972
973 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
974 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
975 }
976
977 if (op->type <= AvFILLp (cb_type))
978 {
979 SV *registry = AvARRAY (cb_type)[op->type];
980
981 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
982 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
983 }
984 }
985
986 gather_callbacks (callbacks, cb_object, event);
987
988 break;
989
990 case KLASS_PLAYER:
991 dt = (data_type) va_arg (ap, int);
992 assert (("first argument must be of type player", dt == DT_PLAYER));
993 pl = va_arg (ap, player *);
994
995 if (pl->cb)
996 gather_callbacks (callbacks, pl->cb, event);
997
998 gather_callbacks (callbacks, cb_player, event);
999 break;
1000
1001 case KLASS_MAP:
1002 dt = (data_type) va_arg (ap, int);
1003 assert (("first argument must be of type object", dt == DT_MAP));
1004 map = va_arg (ap, mapstruct *);
1005
1006 if (map->cb)
1007 gather_callbacks (callbacks, map->cb, event);
1008
1009 gather_callbacks (callbacks, cb_map, event);
1010 break;
1011
1012 default:
1013 assert (("unsupported event klass in cfperl_invoke", 0));
1014 }
1015 826
1016 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
1017 if (!callbacks) 828 if (!callbacks)
1018 return 0; 829 return 0;
1019 830
1020 dSP; 831 va_list ap;
1021 ENTER; 832 va_start (ap, event);
1022 SAVETMPS;
1023 833
1024 PUSHMARK (SP); 834 CALL_BEGIN (3);
1025 EXTEND (SP, 3);
1026
1027 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1028 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1029 837
1030 switch (KLASS_OF (event)) 838 //TODO: unhack
1031 { 839 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1032 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 840 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1033 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 841 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1034 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 842 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1035 } 843 else if (global *gl = is_a<global>(this)) /*nop*/;
844 else
845 abort (); //TODO
1036 846
1037 for (;;) 847 for (;;)
1038 { 848 {
1039 dt = (data_type) va_arg (ap, int); 849 dt = (data_type) va_arg (ap, int);
1040 850
1041 if (dt == DT_END) 851 if (dt == DT_END)
1042 break; 852 break;
1043
1044 if (dt == DT_AV) 853 else if (dt == DT_AV)
1045 { 854 {
1046 AV *av = va_arg (ap, AV *); 855 AV *av = va_arg (ap, AV *);
1047 856
1048 for (int i = 0; i <= av_len (av); ++i) 857 for (int i = 0; i <= av_len (av); ++i)
1049 XPUSHs (*av_fetch (av, i, 1)); 858 XPUSHs (*av_fetch (av, i, 1));
1052 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 861 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1053 } 862 }
1054 863
1055 va_end (ap); 864 va_end (ap);
1056 865
1057 PUTBACK; 866 CALL_CALL ("cf::do_invoke", G_SCALAR);
1058 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1059 SPAGAIN;
1060
1061 count = count > 0 ? POPi : 0; 867 count = count > 0 ? POPi : 0;
1062 868
1063 FREETMPS; 869 CALL_END;
1064 LEAVE;
1065 870
1066 return count; 871 return count;
1067} 872}
1068 873
1069SV * 874SV *
1070cfperl_result (int idx) 875cfperl_result (int idx)
1071{ 876{
1072 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1073 if (!av) 878 if (!av)
1074 return &PL_sv_undef; 879 return &PL_sv_undef;
1075 880
1076 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
1077 if (!sv) 882 if (!sv)
1084cfperl_result_INT (int idx) 889cfperl_result_INT (int idx)
1085{ 890{
1086 return SvIV (cfperl_result (idx)); 891 return SvIV (cfperl_result (idx));
1087} 892}
1088 893
894double
895cfperl_result_DOUBLE (int idx)
896{
897 return SvNV (cfperl_result (idx));
898}
899
900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
920
921void
922cfperl_emergency_save ()
923{
924 CALL_BEGIN (0);
925 CALL_CALL ("cf::emergency_save", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval = 0;
983 if (count) sv_to (POPs, retval);
984
985 CALL_END;
986
987 return retval;
988}
989
990maptile *
991find_style (const char *dirname, const char *stylename, int difficulty)
992{
993 CALL_BEGIN (3);
994 CALL_ARG (dirname);
995 CALL_ARG (stylename);
996 CALL_ARG (difficulty);
997 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
998
999 maptile *retval = 0;
1000 if (count) sv_to (POPs, retval);
1001
1002 CALL_END;
1003
1004 return retval;
1005}
1006
1007maptile *
1008maptile::find_sync (const char *path, maptile *origin)
1009{
1010 CALL_BEGIN (2);
1011 CALL_ARG (path);
1012 CALL_ARG (origin);
1013 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1014
1015 maptile *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024maptile::find_async (const char *path, maptile *origin, bool load)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (path);
1028 CALL_ARG (origin);
1029 CALL_ARG (load);
1030 CALL_CALL ("cf::map::find_async", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
1038}
1039
1040void
1041maptile::do_load_sync ()
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (this);
1045 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1046 CALL_END;
1047}
1048
1049void
1050maptile::change_all_map_light (int change)
1051{
1052 CALL_BEGIN (1);
1053 CALL_ARG (change);
1054 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1055 CALL_END;
1056}
1057
1058void
1059object::enter_exit (object *exit)
1060{
1061 if (type != PLAYER)
1062 return;
1063
1064 CALL_BEGIN (2);
1065 CALL_ARG (this);
1066 CALL_ARG (exit);
1067 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1068 CALL_END;
1069}
1070
1071void
1072object::player_goto (const char *path, int x, int y)
1073{
1074 if (type != PLAYER)
1075 return;
1076
1077 CALL_BEGIN (4);
1078 CALL_ARG (this);
1079 CALL_ARG (path);
1080 CALL_ARG (x);
1081 CALL_ARG (y);
1082 CALL_CALL ("cf::object::player::goto", G_VOID);
1083 CALL_END;
1084}
1085
1086const char *
1087object::ref () const
1088{
1089 if (type == PLAYER)
1090 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1091 else
1092 return 0;
1093}
1094
1095object *
1096object::deref (const char *ref)
1097{
1098 object *retval = 0;
1099
1100 if (ref)
1101 {
1102 CALL_BEGIN (1);
1103 CALL_ARG (ref);
1104 CALL_CALL ("cf::object::deref", G_SCALAR);
1105
1106 if (count)
1107 sv_to (POPs, retval);
1108
1109 CALL_END;
1110 }
1111
1112 return retval;
1113}
1114
1115void
1116log_backtrace (const char *msg)
1117{
1118#if HAVE_BACKTRACE
1119 void *addr [20];
1120 int size = backtrace (addr, 20);
1121
1122 CALL_BEGIN (size);
1123 CALL_ARG (msg);
1124 for (int i = 0; i < size; ++i)
1125 CALL_ARG ((IV)addr [i]);
1126 CALL_CALL ("cf::_log_backtrace", G_VOID);
1127 CALL_END;
1128#endif
1129}
1130
1131/////////////////////////////////////////////////////////////////////////////
1132
1133struct EVAPI *evapi::GEVAPI;
1134struct CoroAPI *coroapi::GCoroAPI;
1135
1136void coroapi::do_cede_to_tick ()
1137{
1138 cede_pending = 0;
1139 cede ();
1140}
1141
1142void
1143coroapi::wait_for_tick ()
1144{
1145 CALL_BEGIN (0);
1146 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1147 CALL_END;
1148}
1149
1150void
1151coroapi::wait_for_tick_begin ()
1152{
1153 CALL_BEGIN (0);
1154 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1155 CALL_END;
1156}
1157
1158void
1159iow::poll (int events)
1160{
1161 if (events != this->events)
1162 {
1163 int active = ev_is_active ((ev_io *)this);
1164 if (active) stop ();
1165 ev_io_set ((ev_io *)this, fd, events);
1166 if (active) start ();
1167 }
1168}
1169
1170void
1171_connect_to_perl ()
1172{
1173 stash_cf = gv_stashpv ("cf", 1);
1174
1175 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1176 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1177 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1178 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1179 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1180 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1181 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1182 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1183 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1184
1185 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1186 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1187 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1188 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1189
1190 cb_global = get_av ("cf::CB_GLOBAL", 1);
1191 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1192 cb_object = get_av ("cf::CB_OBJECT", 1);
1193 cb_player = get_av ("cf::CB_PLAYER", 1);
1194 cb_client = get_av ("cf::CB_CLIENT", 1);
1195 cb_type = get_av ("cf::CB_TYPE" , 1);
1196 cb_map = get_av ("cf::CB_MAP" , 1);
1197}
1198
1089MODULE = cf PACKAGE = cf PREFIX = cf_ 1199MODULE = cf PACKAGE = cf PREFIX = cf_
1090 1200
1091BOOT: 1201BOOT:
1092{ 1202{
1093 HV *stash = gv_stashpv ("cf", 1); 1203 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1204 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1205
1206 _connect_to_perl ();
1207
1208 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1209
1210 //{
1211 // require_pv ("Time::HiRes");
1212 //
1213 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1214 // if (!svp) croak ("Time::HiRes is required");
1215 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1216 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1217 //}
1094 1218
1095 static const struct { 1219 static const struct {
1096 const char *name; 1220 const char *name;
1097 IV iv; 1221 IV iv;
1098 } *civ, const_iv[] = { 1222 } *civ, const_iv[] = {
1099# define const_iv(name) { # name, (IV)name }, 1223# define const_iv(name) { # name, (IV)name },
1100 const_iv (llevError) 1224 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1101 const_iv (llevInfo) 1225 const_iv (logBacktrace)
1102 const_iv (llevDebug) 1226
1103 const_iv (llevMonster) 1227 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1228
1229 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1104 1230
1105 const_iv (MAX_TIME) 1231 const_iv (MAX_TIME)
1106 const_iv (PLAYER)
1107 const_iv (TRANSPORT)
1108 const_iv (ROD)
1109 const_iv (TREASURE)
1110 const_iv (POTION)
1111 const_iv (FOOD)
1112 const_iv (POISON)
1113 const_iv (BOOK)
1114 const_iv (CLOCK) 1232 const_iv (MAXSOCKBUF)
1115 const_iv (LIGHTNING) 1233
1116 const_iv (ARROW)
1117 const_iv (BOW)
1118 const_iv (WEAPON)
1119 const_iv (ARMOUR)
1120 const_iv (PEDESTAL)
1121 const_iv (ALTAR)
1122 const_iv (LOCKED_DOOR)
1123 const_iv (SPECIAL_KEY)
1124 const_iv (MAP)
1125 const_iv (DOOR)
1126 const_iv (KEY)
1127 const_iv (TIMED_GATE)
1128 const_iv (TRIGGER)
1129 const_iv (GRIMREAPER)
1130 const_iv (MAGIC_EAR)
1131 const_iv (TRIGGER_BUTTON)
1132 const_iv (TRIGGER_ALTAR)
1133 const_iv (TRIGGER_PEDESTAL)
1134 const_iv (SHIELD)
1135 const_iv (HELMET)
1136 const_iv (HORN)
1137 const_iv (MONEY)
1138 const_iv (CLASS)
1139 const_iv (GRAVESTONE)
1140 const_iv (AMULET)
1141 const_iv (PLAYERMOVER)
1142 const_iv (TELEPORTER)
1143 const_iv (CREATOR)
1144 const_iv (SKILL)
1145 const_iv (EXPERIENCE)
1146 const_iv (EARTHWALL)
1147 const_iv (GOLEM)
1148 const_iv (THROWN_OBJ)
1149 const_iv (BLINDNESS)
1150 const_iv (GOD)
1151 const_iv (DETECTOR)
1152 const_iv (TRIGGER_MARKER)
1153 const_iv (DEAD_OBJECT)
1154 const_iv (DRINK)
1155 const_iv (MARKER)
1156 const_iv (HOLY_ALTAR)
1157 const_iv (PLAYER_CHANGER)
1158 const_iv (BATTLEGROUND)
1159 const_iv (PEACEMAKER)
1160 const_iv (GEM)
1161 const_iv (FIREWALL)
1162 const_iv (ANVIL)
1163 const_iv (CHECK_INV)
1164 const_iv (MOOD_FLOOR) 1234 const_iv (NUM_BODY_LOCATIONS)
1165 const_iv (EXIT) 1235 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1166 const_iv (ENCOUNTER) 1236 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1167 const_iv (SHOP_FLOOR) 1237 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1168 const_iv (SHOP_MAT) 1238 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1169 const_iv (RING) 1239 const_iv (body_wrist) const_iv (body_waist)
1170 const_iv (FLOOR)
1171 const_iv (FLESH)
1172 const_iv (INORGANIC)
1173 const_iv (SKILL_TOOL)
1174 const_iv (LIGHTER)
1175 const_iv (TRAP_PART)
1176 const_iv (WALL)
1177 const_iv (LIGHT_SOURCE)
1178 const_iv (MISC_OBJECT)
1179 const_iv (MONSTER)
1180 const_iv (SPAWN_GENERATOR)
1181 const_iv (LAMP)
1182 const_iv (DUPLICATOR)
1183 const_iv (TOOL)
1184 const_iv (SPELLBOOK)
1185 const_iv (BUILDFAC)
1186 const_iv (CLOAK)
1187 const_iv (SPINNER)
1188 const_iv (GATE)
1189 const_iv (BUTTON)
1190 const_iv (CF_HANDLE)
1191 const_iv (HOLE)
1192 const_iv (TRAPDOOR)
1193 const_iv (SIGN)
1194 const_iv (BOOTS)
1195 const_iv (GLOVES)
1196 const_iv (SPELL)
1197 const_iv (SPELL_EFFECT)
1198 const_iv (CONVERTER)
1199 const_iv (BRACERS)
1200 const_iv (POISONING)
1201 const_iv (SAVEBED)
1202 const_iv (POISONCLOUD)
1203 const_iv (FIREHOLES)
1204 const_iv (WAND)
1205 const_iv (SCROLL)
1206 const_iv (DIRECTOR)
1207 const_iv (GIRDLE)
1208 const_iv (FORCE)
1209 const_iv (POTION_EFFECT)
1210 const_iv (EVENT_CONNECTOR)
1211 const_iv (CLOSE_CON)
1212 const_iv (CONTAINER)
1213 const_iv (ARMOUR_IMPROVER)
1214 const_iv (WEAPON_IMPROVER)
1215 const_iv (SKILLSCROLL)
1216 const_iv (DEEP_SWAMP)
1217 const_iv (IDENTIFY_ALTAR)
1218 const_iv (MENU)
1219 const_iv (RUNE)
1220 const_iv (TRAP)
1221 const_iv (POWER_CRYSTAL)
1222 const_iv (CORPSE)
1223 const_iv (DISEASE)
1224 const_iv (SYMPTOM)
1225 const_iv (BUILDER)
1226 const_iv (MATERIAL)
1227 const_iv (ITEM_TRANSFORMER)
1228 const_iv (QUEST)
1229 1240
1230 const_iv (NUM_SUBTYPES) 1241 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1242 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1243 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1244 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1245 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1246 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1247 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1248 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1249 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1250 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1251 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1252 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1253 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1254 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1255 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1256 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1257 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1258 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1259 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1260 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1261 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1262 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1263 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1264 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1265 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1266 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1267 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1268 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1231 1269
1232 const_iv (ST_BD_BUILD) 1270 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1233 const_iv (ST_BD_REMOVE)
1234 1271
1235 const_iv (ST_MAT_FLOOR) 1272 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1236 const_iv (ST_MAT_WALL) 1273 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1237 const_iv (ST_MAT_ITEM)
1238 1274
1239 const_iv (AT_PHYSICAL) 1275 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1240 const_iv (AT_MAGIC) 1276 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1241 const_iv (AT_FIRE) 1277 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1242 const_iv (AT_ELECTRICITY) 1278 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1243 const_iv (AT_COLD) 1279 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1244 const_iv (AT_CONFUSION) 1280 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1245 const_iv (AT_ACID) 1281 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1246 const_iv (AT_DRAIN)
1247 const_iv (AT_WEAPONMAGIC)
1248 const_iv (AT_GHOSTHIT)
1249 const_iv (AT_POISON)
1250 const_iv (AT_SLOW)
1251 const_iv (AT_PARALYZE)
1252 const_iv (AT_TURN_UNDEAD)
1253 const_iv (AT_FEAR)
1254 const_iv (AT_CANCELLATION)
1255 const_iv (AT_DEPLETE)
1256 const_iv (AT_DEATH)
1257 const_iv (AT_CHAOS)
1258 const_iv (AT_COUNTERSPELL)
1259 const_iv (AT_GODPOWER)
1260 const_iv (AT_HOLYWORD)
1261 const_iv (AT_BLIND)
1262 const_iv (AT_INTERNAL)
1263 const_iv (AT_LIFE_STEALING)
1264 const_iv (AT_DISEASE)
1265 1282
1266 const_iv (WEAP_HIT) 1283 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1267 const_iv (WEAP_SLASH) 1284 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1268 const_iv (WEAP_PIERCE)
1269 const_iv (WEAP_CLEAVE)
1270 const_iv (WEAP_SLICE)
1271 const_iv (WEAP_STAB)
1272 const_iv (WEAP_WHIP)
1273 const_iv (WEAP_CRUSH)
1274 const_iv (WEAP_BLUD) 1285 const_iv (WEAP_BLUD)
1275 1286
1276 const_iv (FLAG_ALIVE) 1287 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1277 const_iv (FLAG_WIZ) 1288 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1278 const_iv (FLAG_REMOVED) 1289 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1290 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1291 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1292 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1293 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1294 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1295 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1296 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1297 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1298 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1299 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1300 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1301 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1302 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1303 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1304 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1305 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1306 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1307 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1309 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1310 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1311 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1312 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1313
1314 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1315 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1316 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1317 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1318 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1319 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1320
1321 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1322 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1323
1324 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1325
1326 const_iv (SP_RAISE_DEAD)
1279 const_iv (FLAG_FREED) 1327 const_iv (SP_RUNE)
1280 const_iv (FLAG_WAS_WIZ) 1328 const_iv (SP_MAKE_MARK)
1281 const_iv (FLAG_APPLIED) 1329 const_iv (SP_BOLT)
1282 const_iv (FLAG_UNPAID) 1330 const_iv (SP_BULLET)
1283 const_iv (FLAG_USE_SHIELD) 1331 const_iv (SP_EXPLOSION)
1284 const_iv (FLAG_NO_PICK) 1332 const_iv (SP_CONE)
1285 const_iv (FLAG_ANIMATE) 1333 const_iv (SP_BOMB)
1286 const_iv (FLAG_MONSTER) 1334 const_iv (SP_WONDER)
1287 const_iv (FLAG_FRIENDLY) 1335 const_iv (SP_SMITE)
1288 const_iv (FLAG_GENERATOR) 1336 const_iv (SP_MAGIC_MISSILE)
1289 const_iv (FLAG_IS_THROWN) 1337 const_iv (SP_SUMMON_GOLEM)
1290 const_iv (FLAG_AUTO_APPLY) 1338 const_iv (SP_DIMENSION_DOOR)
1291 const_iv (FLAG_TREASURE) 1339 const_iv (SP_MAGIC_MAPPING)
1292 const_iv (FLAG_PLAYER_SOLD) 1340 const_iv (SP_MAGIC_WALL)
1341 const_iv (SP_DESTRUCTION)
1342 const_iv (SP_PERCEIVE_SELF)
1343 const_iv (SP_WORD_OF_RECALL)
1293 const_iv (FLAG_SEE_INVISIBLE) 1344 const_iv (SP_INVISIBLE)
1294 const_iv (FLAG_CAN_ROLL)
1295 const_iv (FLAG_OVERLAY_FLOOR)
1296 const_iv (FLAG_IS_TURNABLE)
1297 const_iv (FLAG_IS_USED_UP)
1298 const_iv (FLAG_IDENTIFIED)
1299 const_iv (FLAG_REFLECTING)
1300 const_iv (FLAG_CHANGING)
1301 const_iv (FLAG_SPLITTING)
1302 const_iv (FLAG_HITBACK)
1303 const_iv (FLAG_STARTEQUIP)
1304 const_iv (FLAG_BLOCKSVIEW)
1305 const_iv (FLAG_UNDEAD)
1306 const_iv (FLAG_SCARED)
1307 const_iv (FLAG_UNAGGRESSIVE)
1308 const_iv (FLAG_REFL_MISSILE)
1309 const_iv (FLAG_REFL_SPELL)
1310 const_iv (FLAG_NO_MAGIC)
1311 const_iv (FLAG_NO_FIX_PLAYER)
1312 const_iv (FLAG_IS_LIGHTABLE)
1313 const_iv (FLAG_TEAR_DOWN)
1314 const_iv (FLAG_RUN_AWAY)
1315 const_iv (FLAG_PICK_UP)
1316 const_iv (FLAG_UNIQUE)
1317 const_iv (FLAG_NO_DROP)
1318 const_iv (FLAG_WIZCAST)
1319 const_iv (FLAG_CAST_SPELL)
1320 const_iv (FLAG_USE_SCROLL)
1321 const_iv (FLAG_USE_RANGE)
1322 const_iv (FLAG_USE_BOW)
1323 const_iv (FLAG_USE_ARMOUR)
1324 const_iv (FLAG_USE_WEAPON)
1325 const_iv (FLAG_USE_RING)
1326 const_iv (FLAG_READY_RANGE)
1327 const_iv (FLAG_READY_BOW)
1328 const_iv (FLAG_XRAYS)
1329 const_iv (FLAG_NO_APPLY)
1330 const_iv (FLAG_IS_FLOOR)
1331 const_iv (FLAG_LIFESAVE)
1332 const_iv (FLAG_NO_STRENGTH)
1333 const_iv (FLAG_SLEEP)
1334 const_iv (FLAG_STAND_STILL)
1335 const_iv (FLAG_RANDOM_MOVE)
1336 const_iv (FLAG_ONLY_ATTACK)
1337 const_iv (FLAG_CONFUSED)
1338 const_iv (FLAG_STEALTH)
1339 const_iv (FLAG_WIZPASS)
1340 const_iv (FLAG_IS_LINKED)
1341 const_iv (FLAG_CURSED)
1342 const_iv (FLAG_DAMNED)
1343 const_iv (FLAG_SEE_ANYWHERE)
1344 const_iv (FLAG_KNOWN_MAGICAL)
1345 const_iv (FLAG_KNOWN_CURSED)
1346 const_iv (FLAG_CAN_USE_SKILL)
1347 const_iv (FLAG_BEEN_APPLIED)
1348 const_iv (FLAG_READY_SCROLL)
1349 const_iv (FLAG_USE_ROD)
1350 const_iv (FLAG_USE_HORN)
1351 const_iv (FLAG_MAKE_INVIS)
1352 const_iv (FLAG_INV_LOCKED)
1353 const_iv (FLAG_IS_WOODED)
1354 const_iv (FLAG_IS_HILLY)
1355 const_iv (FLAG_READY_SKILL)
1356 const_iv (FLAG_READY_WEAPON)
1357 const_iv (FLAG_NO_SKILL_IDENT)
1358 const_iv (FLAG_BLIND)
1359 const_iv (FLAG_SEE_IN_DARK)
1360 const_iv (FLAG_IS_CAULDRON)
1361 const_iv (FLAG_NO_STEAL)
1362 const_iv (FLAG_ONE_HIT)
1363 const_iv (FLAG_CLIENT_SENT)
1364 const_iv (FLAG_BERSERK)
1365 const_iv (FLAG_NEUTRAL)
1366 const_iv (FLAG_NO_ATTACK)
1367 const_iv (FLAG_NO_DAMAGE)
1368 const_iv (FLAG_OBJ_ORIGINAL)
1369 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1370 const_iv (FLAG_ACTIVATE_ON_PUSH)
1371 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1372 const_iv (FLAG_IS_WATER)
1373 const_iv (FLAG_CONTENT_ON_GEN)
1374 const_iv (FLAG_IS_A_TEMPLATE)
1375 const_iv (FLAG_IS_BUILDABLE)
1376 const_iv (FLAG_AFK)
1377
1378 const_iv (NDI_BLACK)
1379 const_iv (NDI_WHITE)
1380 const_iv (NDI_NAVY)
1381 const_iv (NDI_RED) 1345 const_iv (SP_PROBE)
1382 const_iv (NDI_ORANGE) 1346 const_iv (SP_HEALING)
1347 const_iv (SP_CREATE_FOOD)
1348 const_iv (SP_EARTH_TO_DUST)
1349 const_iv (SP_CHANGE_ABILITY)
1383 const_iv (NDI_BLUE) 1350 const_iv (SP_BLESS)
1384 const_iv (NDI_DK_ORANGE)
1385 const_iv (NDI_GREEN)
1386 const_iv (NDI_LT_GREEN)
1387 const_iv (NDI_GREY)
1388 const_iv (NDI_BROWN)
1389 const_iv (NDI_GOLD)
1390 const_iv (NDI_TAN)
1391 const_iv (NDI_MAX_COLOR)
1392 const_iv (NDI_COLOR_MASK)
1393 const_iv (NDI_UNIQUE)
1394 const_iv (NDI_ALL)
1395
1396 const_iv (F_APPLIED)
1397 const_iv (F_LOCATION)
1398 const_iv (F_UNPAID)
1399 const_iv (F_MAGIC)
1400 const_iv (F_CURSED) 1351 const_iv (SP_CURSE)
1352 const_iv (SP_SUMMON_MONSTER)
1353 const_iv (SP_CHARGING)
1354 const_iv (SP_POLYMORPH)
1355 const_iv (SP_ALCHEMY)
1356 const_iv (SP_REMOVE_CURSE)
1357 const_iv (SP_IDENTIFY)
1358 const_iv (SP_DETECTION)
1359 const_iv (SP_MOOD_CHANGE)
1360 const_iv (SP_MOVING_BALL)
1401 const_iv (F_DAMNED) 1361 const_iv (SP_SWARM)
1362 const_iv (SP_CHANGE_MANA)
1402 const_iv (F_OPEN) 1363 const_iv (SP_DISPEL_RUNE)
1403 const_iv (F_NOPICK) 1364 const_iv (SP_CREATE_MISSILE)
1365 const_iv (SP_CONSECRATE)
1366 const_iv (SP_ANIMATE_WEAPON)
1367 const_iv (SP_LIGHT)
1368 const_iv (SP_CHANGE_MAP_LIGHT)
1369 const_iv (SP_FAERY_FIRE)
1370 const_iv (SP_CAUSE_DISEASE)
1371 const_iv (SP_AURA)
1372 const_iv (SP_TOWN_PORTAL)
1373 const_iv (SP_PARTY_SPELL)
1374
1375 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1376 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1404 const_iv (F_LOCKED) 1377 const_iv (F_LOCKED)
1405 1378
1406 const_iv (F_BUY) 1379 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1407 const_iv (F_SHOP)
1408 const_iv (F_SELL)
1409 1380
1410 const_iv (P_BLOCKSVIEW) 1381 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1411 const_iv (P_NO_MAGIC) 1382 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1412 const_iv (P_IS_ALIVE)
1413 const_iv (P_NO_CLERIC)
1414 const_iv (P_NEED_UPDATE)
1415 const_iv (P_NO_ERROR)
1416 const_iv (P_OUT_OF_MAP)
1417 const_iv (P_NEW_MAP)
1418 1383
1419 const_iv (UP_OBJ_INSERT) 1384 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1420 const_iv (UP_OBJ_REMOVE)
1421 const_iv (UP_OBJ_CHANGE)
1422 const_iv (UP_OBJ_FACE)
1423 1385
1424 const_iv (INS_NO_MERGE) 1386 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1425 const_iv (INS_ABOVE_FLOOR_ONLY)
1426 const_iv (INS_NO_WALK_ON)
1427 const_iv (INS_ON_TOP)
1428 const_iv (INS_BELOW_ORIGINATOR) 1387 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1429 const_iv (INS_MAP_LOAD)
1430 1388
1431 const_iv (WILL_APPLY_HANDLE) 1389 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1432 const_iv (WILL_APPLY_TREASURE) 1390 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1433 const_iv (WILL_APPLY_EARTHWALL)
1434 const_iv (WILL_APPLY_DOOR)
1435 const_iv (WILL_APPLY_FOOD)
1436 1391
1437 const_iv (SAVE_MODE) 1392 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1438 const_iv (SAVE_DIR_MODE)
1439 1393
1440 const_iv (M_PAPER) 1394 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1441 const_iv (M_IRON) 1395 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1442 const_iv (M_GLASS) 1396 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1443 const_iv (M_LEATHER) 1397 const_iv (M_ICE) const_iv (M_SPECIAL)
1444 const_iv (M_WOOD)
1445 const_iv (M_ORGANIC)
1446 const_iv (M_STONE)
1447 const_iv (M_CLOTH)
1448 const_iv (M_ADAMANT)
1449 const_iv (M_LIQUID)
1450 const_iv (M_SOFT_METAL)
1451 const_iv (M_BONE)
1452 const_iv (M_ICE)
1453 const_iv (M_SPECIAL)
1454 1398
1455 const_iv (SK_EXP_ADD_SKILL) 1399 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1456 const_iv (SK_EXP_TOTAL) 1400 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1457 const_iv (SK_EXP_NONE)
1458 const_iv (SK_SUBTRACT_SKILL_EXP)
1459 const_iv (SK_EXP_SKILL_ONLY)
1460 1401
1461 const_iv (SK_LOCKPICKING) 1402 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1462 const_iv (SK_HIDING) 1403 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1463 const_iv (SK_SMITHERY) 1404 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1464 const_iv (SK_BOWYER) 1405 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1465 const_iv (SK_JEWELER) 1406 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1466 const_iv (SK_ALCHEMY) 1407 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1467 const_iv (SK_STEALING) 1408 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1468 const_iv (SK_LITERACY) 1409 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1469 const_iv (SK_BARGAINING) 1410 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1470 const_iv (SK_JUMPING) 1411 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1471 const_iv (SK_DET_MAGIC)
1472 const_iv (SK_ORATORY)
1473 const_iv (SK_SINGING)
1474 const_iv (SK_DET_CURSE)
1475 const_iv (SK_FIND_TRAPS)
1476 const_iv (SK_MEDITATION)
1477 const_iv (SK_PUNCHING)
1478 const_iv (SK_FLAME_TOUCH)
1479 const_iv (SK_KARATE)
1480 const_iv (SK_CLIMBING)
1481 const_iv (SK_WOODSMAN)
1482 const_iv (SK_INSCRIPTION)
1483 const_iv (SK_ONE_HANDED_WEAPON)
1484 const_iv (SK_MISSILE_WEAPON)
1485 const_iv (SK_THROWING)
1486 const_iv (SK_USE_MAGIC_ITEM)
1487 const_iv (SK_DISARM_TRAPS)
1488 const_iv (SK_SET_TRAP)
1489 const_iv (SK_THAUMATURGY)
1490 const_iv (SK_PRAYING)
1491 const_iv (SK_CLAWING)
1492 const_iv (SK_LEVITATION)
1493 const_iv (SK_SUMMONING)
1494 const_iv (SK_PYROMANCY)
1495 const_iv (SK_EVOCATION)
1496 const_iv (SK_SORCERY)
1497 const_iv (SK_TWO_HANDED_WEAPON)
1498 const_iv (SK_SPARK_TOUCH)
1499 const_iv (SK_SHIVER)
1500 const_iv (SK_ACID_SPLASH)
1501 const_iv (SK_POISON_NAIL) 1412 const_iv (SK_POISON_NAIL)
1502 1413
1503 const_iv (SOUND_NEW_PLAYER) 1414 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1504 const_iv (SOUND_FIRE_ARROW) 1415 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1505 const_iv (SOUND_LEARN_SPELL) 1416 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1506 const_iv (SOUND_FUMBLE_SPELL) 1417 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1507 const_iv (SOUND_WAND_POOF) 1418 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1508 const_iv (SOUND_OPEN_DOOR) 1419 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1509 const_iv (SOUND_PUSH_PLAYER)
1510 const_iv (SOUND_PLAYER_HITS1)
1511 const_iv (SOUND_PLAYER_HITS2)
1512 const_iv (SOUND_PLAYER_HITS3)
1513 const_iv (SOUND_PLAYER_HITS4)
1514 const_iv (SOUND_PLAYER_IS_HIT1)
1515 const_iv (SOUND_PLAYER_IS_HIT2)
1516 const_iv (SOUND_PLAYER_IS_HIT3)
1517 const_iv (SOUND_PLAYER_KILLS)
1518 const_iv (SOUND_PET_IS_KILLED)
1519 const_iv (SOUND_PLAYER_DIES)
1520 const_iv (SOUND_OB_EVAPORATE)
1521 const_iv (SOUND_OB_EXPLODE)
1522 const_iv (SOUND_CLOCK)
1523 const_iv (SOUND_TURN_HANDLE)
1524 const_iv (SOUND_FALL_HOLE)
1525 const_iv (SOUND_DRINK_POISON)
1526 const_iv (SOUND_CAST_SPELL_0)
1527 1420
1528 const_iv (PREFER_LOW) 1421 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1529 const_iv (PREFER_HIGH)
1530 1422
1531 const_iv (ATNR_PHYSICAL) 1423 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1532 const_iv (ATNR_MAGIC) 1424 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1533 const_iv (ATNR_FIRE) 1425 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1534 const_iv (ATNR_ELECTRICITY) 1426 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1535 const_iv (ATNR_COLD) 1427 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1536 const_iv (ATNR_CONFUSION) 1428 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1537 const_iv (ATNR_ACID) 1429 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1538 const_iv (ATNR_DRAIN)
1539 const_iv (ATNR_WEAPONMAGIC)
1540 const_iv (ATNR_GHOSTHIT)
1541 const_iv (ATNR_POISON)
1542 const_iv (ATNR_SLOW)
1543 const_iv (ATNR_PARALYZE)
1544 const_iv (ATNR_TURN_UNDEAD)
1545 const_iv (ATNR_FEAR)
1546 const_iv (ATNR_CANCELLATION)
1547 const_iv (ATNR_DEPLETE)
1548 const_iv (ATNR_DEATH)
1549 const_iv (ATNR_CHAOS)
1550 const_iv (ATNR_COUNTERSPELL)
1551 const_iv (ATNR_GODPOWER)
1552 const_iv (ATNR_HOLYWORD)
1553 const_iv (ATNR_BLIND)
1554 const_iv (ATNR_INTERNAL)
1555 const_iv (ATNR_LIFE_STEALING)
1556 const_iv (ATNR_DISEASE)
1557 1430
1558 const_iv (MAP_FLUSH) 1431 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1559 const_iv (MAP_PLAYER_UNIQUE)
1560 const_iv (MAP_BLOCK)
1561 const_iv (MAP_STYLE) 1432 const_iv (MAP_INACTIVE)
1562 const_iv (MAP_OVERLAY)
1563 1433
1564 const_iv (MAP_IN_MEMORY) 1434 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1565 const_iv (MAP_SWAPPED) 1435 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1566 const_iv (MAP_LOADING)
1567 const_iv (MAP_SAVING)
1568 1436
1569 const_iv (KLASS_GLOBAL) 1437 const_iv (VERSION_CS) const_iv (VERSION_SC)
1570 const_iv (KLASS_OBJECT) 1438
1571 const_iv (KLASS_PLAYER) 1439 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1572 const_iv (KLASS_MAP) 1440
1441 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1442
1443 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1444
1445 // random map generator
1446 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1447 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1448
1449 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1450 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1451 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1452
1453 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1454 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1455
1456 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1457 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1458
1459 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1460 const_iv (FT_RSRC) const_iv (FT_NUM)
1573 }; 1461 };
1574 1462
1575 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1463 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1576 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1464 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1577 1465
1578 static const struct { 1466 static const struct {
1579 const char *name; 1467 const char *name;
1580 int skip; 1468 int skip;
1581 IV klass; 1469 IV klass;
1592 { 1480 {
1593 AV *event = newAV (); 1481 AV *event = newAV ();
1594 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1482 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1595 av_push (event, newSViv (eiv->klass)); 1483 av_push (event, newSViv (eiv->klass));
1596 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1484 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1597 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1485 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1598 } 1486 }
1599
1600 //I_EVENT_API (PACKAGE);
1601} 1487}
1602 1488
1603void _init_vars () 1489void _connect_to_perl ()
1604 CODE: 1490
1605 cb_global = get_av ("cf::CB_GLOBAL", 1); 1491void _recalc_want ()
1606 cb_object = get_av ("cf::CB_OBJECT", 1);
1607 cb_player = get_av ("cf::CB_PLAYER", 1);
1608 cb_type = get_av ("cf::CB_TYPE" , 1);
1609 cb_map = get_av ("cf::CB_MAP" , 1);
1610 1492
1611void _global_reattach () 1493void _global_reattach ()
1612 CODE: 1494 CODE:
1613{ 1495{
1614 // reattach to all attachable objects in the game. 1496 // reattach to all attachable objects in the game.
1615 for (player *pl = first_player; pl; pl = pl->next) 1497 for_all_clients (ns)
1616 reattach (pl); 1498 ns->reattach ();
1617 1499
1618 for (mapstruct *map = first_map; map; map = map->next) 1500 for_all_objects (op)
1619 reattach (map);
1620
1621 for (object *op = objects; op; op = op->next)
1622 reattach (op); 1501 op->reattach ();
1502}
1503
1504# support function for map-world.ext
1505void _quantise (SV *data_sv, SV *plt_sv)
1506 CODE:
1507{
1508 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1509 croak ("_quantise called with invalid agruments");
1510
1511 plt_sv = SvRV (plt_sv);
1512 SV **plt = AvARRAY (plt_sv);
1513 int plt_count = AvFILL (plt_sv) + 1;
1514
1515 STRLEN len;
1516 char *data = SvPVbyte (data_sv, len);
1517 char *dst = data;
1518
1519 while (len >= 3)
1520 {
1521 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1522 {
1523 char *val = SvPVX (*val_sv);
1524
1525 if (val [0] == data [0]
1526 && val [1] == data [1]
1527 && val [2] == data [2])
1528 {
1529 *dst++ = val [3];
1530 goto next;
1531 }
1532 }
1533
1534 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1535 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1536 dst - SvPVX (data_sv), len);
1537
1538 next:
1539 data += 3;
1540 len -= 3;
1541 }
1542
1543 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1544}
1545
1546void evthread_start (int aiofd)
1547
1548void cede_to_tick ()
1549 CODE:
1550 coroapi::cede_to_tick ();
1551
1552NV till_tick ()
1553 CODE:
1554 RETVAL = SvNVX (sv_next_tick) - now ();
1555 OUTPUT:
1556 RETVAL
1557
1558int tick_inhibit ()
1559 CODE:
1560 RETVAL = tick_inhibit;
1561 OUTPUT:
1562 RETVAL
1563
1564void tick_inhibit_inc ()
1565 CODE:
1566 ++tick_inhibit;
1567
1568void tick_inhibit_dec ()
1569 CODE:
1570 if (!--tick_inhibit)
1571 if (tick_pending)
1572 {
1573 ev_async_send (EV_DEFAULT, &tick_watcher);
1574 coroapi::cede ();
1575 }
1576
1577void server_tick ()
1578 CODE:
1579{
1580 NOW = ev_now (EV_DEFAULT);
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1583 runtime = SvNVX (sv_runtime);
1584
1585 server_tick ();
1586
1587 NOW = ev_time ();
1588 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1589 runtime += TICK;
1590 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1623} 1591}
1624 1592
1625NV floor (NV x) 1593NV floor (NV x)
1626 1594
1627NV ceil (NV x) 1595NV ceil (NV x)
1628 1596
1629void server_tick () 1597NV rndm (...)
1598 ALIAS:
1599 rmg_rndm = 1
1600 CODE:
1601{
1602 rand_gen &gen = ix ? rmg_rndm : rndm;
1603 switch (items)
1604 {
1605 case 0: RETVAL = gen (); break;
1606 case 1: RETVAL = gen (SvUV (ST (0))); break;
1607 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1608 default: croak ("cf::rndm requires none, one or two parameters."); break;
1609 }
1610}
1611 OUTPUT:
1612 RETVAL
1630 1613
1614NV clamp (NV value, NV min_value, NV max_value)
1615 CODE:
1616 RETVAL = clamp (value, min_value, max_value);
1617 OUTPUT:
1618 RETVAL
1619
1620NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1621 CODE:
1622 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1623 OUTPUT:
1624 RETVAL
1625
1626void weaken (...)
1627 PROTOTYPE: @
1628 CODE:
1629 while (items > 0)
1630 sv_rvweaken (ST (--items));
1631
1631void 1632void
1632LOG (int level, char *msg) 1633log_backtrace (utf8_string msg)
1634
1635void
1636LOG (int flags, utf8_string msg)
1633 PROTOTYPE: $$ 1637 PROTOTYPE: $$
1634 C_ARGS: (LogLevel)level, "%s", msg 1638 C_ARGS: flags, "%s", msg
1635 1639
1636char *path_combine (char *base, char *path) 1640octet_string path_combine (octet_string base, octet_string path)
1637 PROTOTYPE: $$ 1641 PROTOTYPE: $$
1638 1642
1639char *path_combine_and_normalize (char *base, char *path) 1643octet_string path_combine_and_normalize (octet_string base, octet_string path)
1640 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1641 1645
1642const char *
1643get_maps_directory (char *path)
1644 PROTOTYPE: $
1645 ALIAS: maps_directory = 0
1646 CODE:
1647 RETVAL = create_pathname (path);
1648 OUTPUT: RETVAL
1649
1650void 1646void
1651sub_generation_inc () 1647sub_generation_inc ()
1652 CODE: 1648 CODE:
1653 PL_sub_generation++; 1649 PL_sub_generation++;
1654 1650
1655char * 1651const_octet_string
1656mapdir () 1652mapdir ()
1657 PROTOTYPE: 1653 PROTOTYPE:
1658 ALIAS: 1654 ALIAS:
1659 mapdir = 0 1655 mapdir = 0
1660 uniquedir = 1 1656 uniquedir = 1
1674 case 5: RETVAL = settings.playerdir; break; 1670 case 5: RETVAL = settings.playerdir; break;
1675 case 6: RETVAL = settings.datadir ; break; 1671 case 6: RETVAL = settings.datadir ; break;
1676 } 1672 }
1677 OUTPUT: RETVAL 1673 OUTPUT: RETVAL
1678 1674
1675void abort ()
1676
1677void reset_signals ()
1678
1679void fork_abort (const_octet_string cause = "cf::fork_abort")
1680
1681void cleanup (const_octet_string cause, bool make_core = false)
1682
1683void emergency_save ()
1684
1685void _exit (int status = EXIT_SUCCESS)
1686
1687#if _POSIX_MEMLOCK
1688
1689int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1690 INIT:
1691#if __GLIBC__
1692 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1693#endif
1694
1695int munlockall ()
1696
1697#endif
1698
1679int 1699int
1680cf_find_animation (char *text) 1700malloc_trim (IV pad = 0)
1701
1702void
1703mallinfo ()
1704 PPCODE:
1705{
1706#if __GLIBC__
1707 struct mallinfo mai = mallinfo ();
1708 EXTEND (SP, 10*2);
1709 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1710 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1711 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1712 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1713 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1714 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1715 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1716 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1717 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1718 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1719#endif
1720 EXTEND (SP, 2*2);
1721 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1722 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1723 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1724}
1725
1726int find_animation (utf8_string text)
1681 PROTOTYPE: $ 1727 PROTOTYPE: $
1682 1728
1683int random_roll(int min, int max, object *op, int goodbad); 1729int random_roll (int min, int max, object *op, int goodbad);
1684 1730
1685const char *cost_string_from_value(uint64 cost, int approx = 0) 1731const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1686
1687int invoke (int event, ...)
1688 CODE:
1689 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1690 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1691 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1692 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1693 OUTPUT: RETVAL
1694 1732
1695int 1733int
1696exp_to_level (val64 exp) 1734exp_to_level (val64 exp)
1697 CODE: 1735 CODE:
1698{ 1736{
1729 RETVAL = newSVpv (resist_plus[atnr], 0); 1767 RETVAL = newSVpv (resist_plus[atnr], 0);
1730 else 1768 else
1731 XSRETURN_UNDEF; 1769 XSRETURN_UNDEF;
1732 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1733 1771
1772UUID
1773uuid_cur ()
1774 CODE:
1775 RETVAL = UUID::cur;
1776 OUTPUT:
1777 RETVAL
1778
1779UUID
1780uuid_gen ()
1781 CODE:
1782 RETVAL = UUID::gen ();
1783 OUTPUT:
1784 RETVAL
1785
1786val64
1787uuid_seq (UUID uuid)
1788 CODE:
1789 RETVAL = uuid.seq;
1790 OUTPUT:
1791 RETVAL
1792
1793UUID
1794uuid_str (val64 seq)
1795 CODE:
1796 RETVAL.seq = seq;
1797 OUTPUT:
1798 RETVAL
1799
1800void
1801coin_names ()
1802 PPCODE:
1803 EXTEND (SP, NUM_COINS);
1804 for (int i = 0; i < NUM_COINS; ++i)
1805 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1806
1807void
1808coin_archetypes ()
1809 PPCODE:
1810 EXTEND (SP, NUM_COINS);
1811 for (int i = 0; i < NUM_COINS; ++i)
1812 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1813
1814bool
1815load_resource_file_ (octet_string filename)
1816
1817void
1818fix_weight ()
1819
1820MODULE = cf PACKAGE = cf::attachable
1821
1734int 1822int
1735_valid (SV *obj) 1823valid (SV *obj)
1736 CODE: 1824 CODE:
1737 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1825 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1738 OUTPUT: 1826 OUTPUT:
1739 RETVAL 1827 RETVAL
1740 1828
1829void
1830debug_trace (attachable *obj, bool on = true)
1831 CODE:
1832 obj->flags &= ~attachable::F_DEBUG_TRACE;
1833 if (on)
1834 obj->flags |= attachable::F_DEBUG_TRACE;
1835
1836int mortals_size ()
1837 CODE:
1838 RETVAL = attachable::mortals.size ();
1839 OUTPUT: RETVAL
1840
1841#object *mortals (U32 index)
1842# CODE:
1843# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1844# OUTPUT: RETVAL
1845
1846INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1847
1848MODULE = cf PACKAGE = cf::global
1849
1850int invoke (SV *klass, int event, ...)
1851 CODE:
1852 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1853 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1854 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1855 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1856 OUTPUT: RETVAL
1857
1741MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1858MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1859
1860INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1742 1861
1743int invoke (object *op, int event, ...) 1862int invoke (object *op, int event, ...)
1744 CODE: 1863 CODE:
1745 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1864 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1746 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1865 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1747 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1866 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1748 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1867 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1749 OUTPUT: RETVAL 1868 OUTPUT: RETVAL
1750 1869
1751SV *registry (object *op) 1870SV *registry (object *op)
1871
1872int objects_size ()
1752 CODE: 1873 CODE:
1753 RETVAL = registry_of (op); 1874 RETVAL = objects.size ();
1754 OUTPUT: 1875 OUTPUT: RETVAL
1876
1877object *objects (U32 index)
1878 CODE:
1879 RETVAL = index < objects.size () ? objects [index] : 0;
1880 OUTPUT: RETVAL
1881
1882int actives_size ()
1883 CODE:
1884 RETVAL = actives.size ();
1885 OUTPUT: RETVAL
1886
1887object *actives (U32 index)
1888 CODE:
1889 RETVAL = index < actives.size () ? actives [index] : 0;
1890 OUTPUT: RETVAL
1891
1892int mortals_size ()
1893 CODE:
1894 RETVAL = attachable::mortals.size ();
1895 OUTPUT: RETVAL
1896
1897const char *slot_use_name (U32 slot)
1898 ALIAS:
1899 slot_nonuse_name = 1
1900 CODE:
1901{
1902 if (slot >= NUM_BODY_LOCATIONS)
1903 croak ("body slot index out of range");
1904
1905 switch (ix)
1906 {
1907 case 0: RETVAL = body_locations[slot].use_name; break;
1908 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1909 }
1910}
1911 OUTPUT:
1755 RETVAL 1912 RETVAL
1756 1913
1757INCLUDE: $PERL genacc object ../include/object.h |
1758
1759# missing properties 1914# missing properties
1760 1915
1761int flag (object *op, int flag, int value = 1) 1916object *head (object *op)
1762 PROTOTYPE: $$;$ 1917 PROTOTYPE: $
1763 CODE: 1918 CODE:
1764 RETVAL = QUERY_FLAG (op, flag); 1919 RETVAL = op->head_ ();
1765 if (items >= 3)
1766 if (value)
1767 SET_FLAG (op, flag);
1768 else
1769 CLEAR_FLAG (op, flag);
1770 OUTPUT: RETVAL 1920 OUTPUT: RETVAL
1771 1921
1772void 1922void
1773inv (object *obj) 1923inv (object *obj)
1774 PROTOTYPE: $ 1924 PROTOTYPE: $
1775 PPCODE: 1925 PPCODE:
1776{ 1926{
1777 object *o;
1778 for (o = obj->inv; o; o = o->below) 1927 for (object *o = obj->inv; o; o = o->below)
1779 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1928 XPUSHs (sv_2mortal (to_sv (o)));
1780} 1929}
1781 1930
1782int cf_object_get_resistance (object *op, int rtype) 1931void
1783 ALIAS: resistance = 0 1932set_animation (object *op, int idx)
1933 CODE:
1934 SET_ANIMATION (op, idx);
1784 1935
1936int
1937num_animations (object *op)
1938 CODE:
1939 RETVAL = NUM_ANIMATIONS (op);
1940 OUTPUT: RETVAL
1941
1942int slot_info (object *op, UV slot, int value = 0)
1943 ALIAS:
1944 slot_used = 1
1945 CODE:
1946{
1947 if (slot >= NUM_BODY_LOCATIONS)
1948 croak ("body slot index out of range");
1949
1950 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1951
1952 if (items > 2)
1953 if (ix)
1954 op->slot[slot].used = value;
1955 else
1956 op->slot[slot].info = value;
1957}
1958 OUTPUT:
1959 RETVAL
1960
1961object *find_best_object_match (object *op, utf8_string match)
1962
1963object *find_marked_object (object *op)
1964
1785int need_identify (const object *obj); 1965int need_identify (object *obj);
1786 1966
1787int apply_shop_mat (object *shop_mat, object *op); 1967int apply_shop_mat (object *shop_mat, object *op);
1788 1968
1789int move (object *op, int dir, object *originator = op) 1969int move (object *op, int dir, object *originator = op)
1790 CODE: 1970 CODE:
1791 RETVAL = move_ob (op, dir, originator); 1971 RETVAL = move_ob (op, dir, originator);
1792 OUTPUT: 1972 OUTPUT:
1793 RETVAL 1973 RETVAL
1794 1974
1795void cf_object_apply (object *op, object *author, int flags = 0) 1975void apply (object *applier, object *applied, int flags = 0)
1976 CODE:
1977 manual_apply (applied, applier, flags);
1796 1978
1797void cf_object_apply_below (object *op) 1979void apply_below (object *op)
1980 CODE:
1981 player_apply_below (op);
1798 1982
1799void cf_object_remove (object *op) 1983int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1800 1984
1801void cf_object_free (object *op)
1802
1803object *cf_object_present_archname_inside (object *op, char *whatstr)
1804
1805int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1806
1807int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1808
1809object *cf_object_clone (object *op, int clonetype = 0)
1810
1811int cf_object_pay_item (object *op, object *buyer) 1985int pay_item (object *op, object *buyer)
1986 CODE:
1987 RETVAL = pay_for_item (op, buyer);
1988 OUTPUT: RETVAL
1812 1989
1813int cf_object_pay_amount (object *op, uint64 amount) 1990int pay_amount (object *op, uint64 amount)
1991 CODE:
1992 RETVAL = pay_for_amount (amount, op);
1993 OUTPUT: RETVAL
1814 1994
1815void pay_player (object *op, uint64 amount) 1995void pay_player (object *op, uint64 amount)
1816 1996
1817val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1997val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1818 1998
1819int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1999int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1820 2000
1821int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2001void learn_spell (object *op, object *sp, int special_prayer = 0)
2002 CODE:
2003 do_learn_spell (op, sp, special_prayer);
1822 2004
1823void cf_object_learn_spell (object *op, object *sp)
1824
1825void cf_object_forget_spell (object *op, object *sp) 2005void forget_spell (object *op, object *sp)
2006 CODE:
2007 do_forget_spell (op, query_name (sp));
1826 2008
1827object *cf_object_check_for_spell (object *op, char *spellname) 2009object *check_for_spell (object *op, utf8_string spellname)
2010 CODE:
2011 RETVAL = check_spell_known (op, spellname);
2012 OUTPUT: RETVAL
1828 2013
1829int cf_object_query_money (object *op) 2014int query_money (object *op)
1830 ALIAS: money = 0 2015 ALIAS: money = 0
1831 2016
1832int cf_object_query_cost (object *op, object *who, int flags) 2017val64 query_cost (object *op, object *who, int flags)
1833 ALIAS: cost = 0 2018 ALIAS: cost = 0
1834 2019
1835void cf_object_activate_rune (object *op , object *victim) 2020void spring_trap (object *op, object *victim)
1836 2021
1837int cf_object_check_trigger (object *op, object *cause) 2022int check_trigger (object *op, object *cause)
1838 2023
1839int cf_object_out_of_map (object *op, int x, int y)
1840
1841void cf_object_drop (object *op, object *author) 2024void drop (object *who, object *op)
1842 2025
1843void cf_object_take (object *op, object *author)
1844
1845object *cf_object_insert_object (object *op, object *container)
1846
1847object *cf_object_insert_in_ob (object *ob, object *where)
1848
1849int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1850
1851void cf_object_update (object *op, int flags)
1852
1853void cf_object_pickup (object *op, object *what) 2026void pick_up (object *who, object *op)
1854 2027
1855object *cf_create_object_by_name (const char *name) 2028void update_object (object *op, int action)
1856 2029
1857void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2030void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1858 2031
1859void player_lvl_adj (object *who, object *skill = 0) 2032void player_lvl_adj (object *who, object *skill = 0)
1860 2033
1861int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2034int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1862 2035
1864 2037
1865void push_button (object *op); 2038void push_button (object *op);
1866 2039
1867void use_trigger (object *op); 2040void use_trigger (object *op);
1868 2041
1869void add_button_link (object *button, mapstruct *map, int connected); 2042void add_button_link (object *button, maptile *map, int connected);
1870 2043
1871void remove_button_link (object *op); 2044void remove_button_link (object *op);
1872 2045
1873void 2046void handle_apply_yield (object *op);
1874cf_object_set_resistance (object *op, int rtype, int val)
1875 CODE:
1876 if (rtype >= 0 && rtype < NROFATTACKS)
1877 op->resist[rtype] = val;
1878 2047
1879 2048
1880MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2049MODULE = cf PACKAGE = cf::object PREFIX = cf_
1881
1882void cf_fix_object (object *pl)
1883 ALIAS: fix = 0
1884
1885object *cf_insert_ob_in_ob (object *ob, object *where)
1886 2050
1887# no clean way to get an object from an archetype - stupid idiotic 2051# no clean way to get an object from an archetype - stupid idiotic
1888# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2052# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1889 2053
1890object *new (const char *archetype = 0) 2054object *new (utf8_string archetype = 0)
1891 PROTOTYPE: ;$ 2055 PROTOTYPE: ;$
1892 CODE: 2056 CODE:
1893 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2057 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1894 OUTPUT: 2058 OUTPUT:
1895 RETVAL 2059 RETVAL
1896 2060
2061object *find_object (U32 tag)
2062
2063# TODO: nuke
1897object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2064object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1898 PROTOTYPE: $$$$$$ 2065 PROTOTYPE: $$$$$$
1899 CODE: 2066 CODE:
1900{ 2067{
1901 int unused_type; 2068 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1902 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1903} 2069}
1904 2070
1905# syntatic sugar for easier use in event callbacks. 2071shstr
1906const char *options (object *op) 2072object::kv_get (shstr key)
1907 CODE:
1908 RETVAL = op->name;
1909 OUTPUT:
1910 RETVAL
1911 2073
1912player *contr (object *op) 2074void
1913 CODE: 2075object::kv_del (shstr key)
1914 RETVAL = op->contr;
1915 OUTPUT: RETVAL
1916 2076
1917const char *get_ob_key_value (object *op, const char *key) 2077void
1918 2078object::kv_set (shstr key, shstr value)
1919bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1920 2079
1921object *get_nearest_player (object *ob) 2080object *get_nearest_player (object *ob)
1922 ALIAS: nearest_player = 0 2081 ALIAS: nearest_player = 0
1923 PREINIT: 2082 PREINIT:
1924 extern object *get_nearest_player (object *); 2083 extern object *get_nearest_player (object *);
1932 EXTEND (SP, 5); 2091 EXTEND (SP, 5);
1933 PUSHs (newSVuv (rv.distance)); 2092 PUSHs (newSVuv (rv.distance));
1934 PUSHs (newSViv (rv.distance_x)); 2093 PUSHs (newSViv (rv.distance_x));
1935 PUSHs (newSViv (rv.distance_y)); 2094 PUSHs (newSViv (rv.distance_y));
1936 PUSHs (newSViv (rv.direction)); 2095 PUSHs (newSViv (rv.direction));
1937 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2096 PUSHs (to_sv (rv.part));
1938} 2097}
1939 2098
1940bool on_same_map_as (object *ob, object *other) 2099bool on_same_map_as (object *ob, object *other)
1941 CODE: 2100 CODE:
1942 RETVAL = on_same_map (ob, other); 2101 RETVAL = on_same_map (ob, other);
1943 OUTPUT: RETVAL 2102 OUTPUT: RETVAL
1944 2103
1945char * 2104const_utf8_string
1946base_name (object *ob, int plural) 2105base_name (object *op, int plural = op->nrof > 1)
1947 CODE: 2106 CODE:
1948 RETVAL = cf_query_base_name (ob, plural); 2107 RETVAL = query_base_name (op, plural);
1949 OUTPUT: RETVAL 2108 OUTPUT: RETVAL
2109
2110# return the tail of an object, excluding itself
2111void
2112tail (object *op)
2113 PPCODE:
2114 while ((op = op->more))
2115 XPUSHs (sv_2mortal (to_sv (op)));
1950 2116
1951MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2117MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1952 2118
1953player *player (object *op) 2119player *player (object *op)
1954 CODE: 2120 CODE:
1955 RETVAL = op->contr; 2121 RETVAL = op->contr;
1956 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1957 2123
2124bool move_player (object *op, int dir)
2125
2126void check_score (object *op)
2127
1958void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2128void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1959 2129 CODE:
1960object *cf_player_send_inventory (object *op) 2130 new_draw_info (flags, 0, op, txt);
1961
1962char *cf_player_get_ip (object *op)
1963 ALIAS: ip = 0
1964
1965object *cf_player_get_marked_item (object *op)
1966 ALIAS: marked_item = 0
1967
1968void cf_player_set_marked_item (object *op, object *ob)
1969
1970partylist *cf_player_get_party (object *op)
1971 ALIAS: party = 0
1972
1973void cf_player_set_party (object *op, partylist *party)
1974 2131
1975void kill_player (object *op) 2132void kill_player (object *op)
1976 2133
2134void esrv_send_item (object *pl, object *item)
2135
2136void esrv_update_item (object *pl, int what, object *item)
2137 C_ARGS: what, pl, item
2138
2139void esrv_del_item (object *pl, int tag)
2140 C_ARGS: pl->contr, tag
2141
2142int command_summon (object *op, utf8_string params)
2143
2144int command_arrest (object *op, utf8_string params)
2145
2146
1977MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2147MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2148
2149INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1978 2150
1979int invoke (player *pl, int event, ...) 2151int invoke (player *pl, int event, ...)
1980 CODE: 2152 CODE:
1981 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2153 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1982 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2154 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1983 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2155 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1984 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2156 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1985 OUTPUT: RETVAL 2157 OUTPUT: RETVAL
1986 2158
1987SV *registry (player *pl) 2159SV *registry (player *pl)
2160
2161void
2162save_stats (player *pl)
1988 CODE: 2163 CODE:
1989 RETVAL = registry_of (pl); 2164 pl->ob->stats.hp = pl->ob->stats.maxhp;
2165 pl->ob->stats.sp = pl->ob->stats.maxsp;
2166 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2167 pl->orig_stats = pl->ob->stats;
2168
2169void clear_los (player *pl)
2170
2171bool
2172cell_visible (player *pl, int dx, int dy)
2173 CODE:
2174 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2175 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1990 OUTPUT: 2176 OUTPUT:
1991 RETVAL 2177 RETVAL
1992 2178
1993player *cf_player_find (char *name)
1994 PROTOTYPE: $
1995
1996void cf_player_move (player *pl, int dir)
1997
1998void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1999
2000# nonstandard
2001object *ob (player *pl)
2002 CODE:
2003 RETVAL = pl->ob;
2004 OUTPUT: RETVAL
2005
2006player *first ()
2007 CODE:
2008 RETVAL = first_player;
2009 OUTPUT: RETVAL
2010
2011player *next (player *pl)
2012 CODE:
2013 RETVAL = pl->next;
2014 OUTPUT: RETVAL
2015
2016bool
2017cell_visible (player *pl, int dx, int dy)
2018 CODE:
2019 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2020 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2021 OUTPUT:
2022 RETVAL
2023
2024char *
2025client (player *pl)
2026 CODE:
2027 RETVAL = pl->socket.client;
2028 OUTPUT:
2029 RETVAL
2030
2031char *
2032host (player *pl)
2033 CODE:
2034 RETVAL = pl->socket.host;
2035 OUTPUT:
2036 RETVAL
2037
2038char *
2039killer (player *pl, char *killer = 0)
2040 CODE:
2041 if (killer)
2042 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2043 RETVAL = pl->killer;
2044 OUTPUT:
2045 RETVAL
2046
2047void
2048buggy_mapscroll (player *pl, int value = 1)
2049 CODE:
2050 pl->socket.buggy_mapscroll = value;
2051
2052void 2179void
2053send (player *pl, SV *packet) 2180send (player *pl, SV *packet)
2054 CODE: 2181 CODE:
2055{ 2182{
2056 STRLEN len; 2183 STRLEN len;
2057 char *buf = SvPVbyte (packet, len); 2184 char *buf = SvPVbyte (packet, len);
2058 2185
2059 Write_String_To_Socket (&pl->socket, buf, len); 2186 if (len > MAXSOCKBUF)
2187 pl->failmsg ("[packet too long for client]");
2188 else if (pl->ns)
2189 pl->ns->send_packet (buf, len);
2060} 2190}
2061 2191
2062int 2192int
2063listening (player *pl, int new_value = -1) 2193listening (player *pl, int new_value = -1)
2064 CODE: 2194 CODE:
2083 if (y) sv_to (y, pl->bed_y); 2213 if (y) sv_to (y, pl->bed_y);
2084 2214
2085void 2215void
2086list () 2216list ()
2087 PPCODE: 2217 PPCODE:
2088{ 2218 for_all_players (pl)
2089 player *pl; 2219 XPUSHs (sv_2mortal (to_sv (pl)));
2090 for (pl = first_player; pl; pl = pl->next)
2091 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2092}
2093
2094bool
2095peaceful (player *pl, bool new_setting = 0)
2096 PROTOTYPE: $;$
2097 CODE:
2098 RETVAL = pl->peaceful;
2099 if (items > 1)
2100 pl->peaceful = new_setting;
2101 OUTPUT:
2102 RETVAL
2103
2104living *
2105orig_stats (player *pl)
2106 CODE:
2107 RETVAL = &pl->orig_stats;
2108 OUTPUT: RETVAL
2109
2110living *
2111last_stats (player *pl)
2112 CODE:
2113 RETVAL = &pl->last_stats;
2114 OUTPUT: RETVAL
2115 2220
2116 2221
2117MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2222MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2118 2223
2119mapstruct *first ()
2120 PROTOTYPE:
2121 CODE:
2122 RETVAL = first_map;
2123 OUTPUT: RETVAL
2124
2125int invoke (mapstruct *map, int event, ...) 2224int invoke (maptile *map, int event, ...)
2126 CODE: 2225 CODE:
2127 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2226 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2128 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2227 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2129 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2228 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2130 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2229 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2131 OUTPUT: RETVAL 2230 OUTPUT: RETVAL
2132 2231
2133SV *registry (mapstruct *map) 2232SV *registry (maptile *map)
2233
2234void
2235find_tagged_objects (maptile *map, utf8_string tag = 0)
2134 CODE: 2236 PPCODE:
2135 RETVAL = registry_of (map); 2237{
2136 OUTPUT: 2238 if (!map->spaces)
2137 RETVAL 2239 XSRETURN_EMPTY;
2138 2240
2241 if (tag)
2242 {
2243 shstr_cmp tag_ (tag);
2244
2245 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2246 for (object *op = ms->bot; op; op = op->above)
2247 if (op->tag == tag_)
2248 XPUSHs (sv_2mortal (to_sv (op)));
2249 }
2250 else
2251 {
2252 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2253 for (object *op = ms->bot; op; op = op->above)
2254 if (op->tag)
2255 XPUSHs (sv_2mortal (to_sv (op)));
2256 }
2257}
2258
2139INCLUDE: $PERL genacc mapstruct ../include/map.h | 2259INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2140 2260
2141mapstruct *new (int width, int height) 2261void
2262maptile::instantiate ()
2263
2264maptile *new ()
2142 PROTOTYPE: 2265 PROTOTYPE:
2143 CODE: 2266 CODE:
2144{ 2267 RETVAL = new maptile;
2145 RETVAL = get_empty_map (width, height);
2146}
2147 OUTPUT: 2268 OUTPUT:
2148 RETVAL 2269 RETVAL
2149 2270
2150void delete_map (mapstruct *map) 2271void
2151 2272maptile::players ()
2152void clean_tmp_map (mapstruct *map)
2153
2154void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2155
2156mapstruct *tile_map (mapstruct *map, unsigned int dir)
2157 CODE: 2273 PPCODE:
2158 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2274 if (GIMME_V == G_SCALAR)
2159 OUTPUT: 2275 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2160 RETVAL 2276 else if (GIMME_V == G_ARRAY)
2277 {
2278 EXTEND (SP, THIS->players);
2279 for_all_players (pl)
2280 if (pl->ob && pl->ob->map == THIS)
2281 PUSHs (sv_2mortal (to_sv (pl->ob)));
2282 }
2161 2283
2162char *tile_path (mapstruct *map, unsigned int dir)
2163 CODE:
2164 if (dir >= 4)
2165 XSRETURN_UNDEF;
2166 RETVAL = map->tile_path [dir];
2167 OUTPUT:
2168 RETVAL
2169
2170mapstruct *ready_map_name (char *name, int flags = 0)
2171 PROTOTYPE: $;$
2172 ALIAS:
2173 find = 0
2174 get_map = 1
2175
2176mapstruct *has_been_loaded (char *name)
2177 PROTOTYPE: $
2178
2179int in_memory (mapstruct *map)
2180 CODE:
2181 RETVAL = map->in_memory;
2182 OUTPUT:
2183 RETVAL
2184
2185void 2284void
2285maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2286 CODE:
2287{
2288 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2289 croak ("maptile::add_underlay: palette must be arrayref");
2290
2291 palette = SvRV (palette);
2292
2293 STRLEN idxlen;
2294 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2295
2296 for (int x = 0; x < THIS->width; ++x)
2297 for (int y = 0; y < THIS->height; ++y)
2298 {
2299 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2300 if (op->flag [FLAG_IS_FLOOR])
2301 goto skip_space;
2302
2303 {
2304 int offs = offset + y * stride + x;
2305 if (IN_RANGE_EXC (offs, 0, idxlen))
2306 {
2307 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2308 {
2309 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2310 ob->flag [FLAG_NO_MAP_SAVE] = true;
2311 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2312
2313 if (ob->randomitems)
2314 {
2315 if (!ob->above)
2316 {
2317 ob->create_treasure (ob->randomitems);
2318
2319 for (object *op = ob->above; op; op = op->above)
2320 op->flag [FLAG_NO_MAP_SAVE] = true;
2321 }
2322
2323 ob->randomitems = 0;
2324 }
2325 }
2326 }
2327 }
2328
2329 skip_space: ;
2330 }
2331}
2332
2333void
2334maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2335 CODE:
2336{
2337 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2338 croak ("maptile::set_regiondata: palette must be arrayref");
2339
2340 palette = SvRV (palette);
2341
2342 STRLEN idxlen;
2343 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2344
2345 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2346 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2347
2348 for (int i = av_len ((AV *)palette) + 1; i--; )
2349 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2350
2351 for (int y = 0; y < THIS->height; ++y)
2352 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2353
2354 sfree (THIS->regions, THIS->size ());
2355 delete [] THIS->regionmap;
2356
2357 THIS->regions = regions;
2358 THIS->regionmap = regionmap;
2359}
2360
2361void
2362maptile::create_region_treasure ()
2363 CODE:
2364{
2365 object *op = object::create ();
2366 op->type = FLOOR;
2367 op->map = THIS;
2368
2369 for (int x = 0; x < THIS->width; ++x)
2370 for (int y = 0; y < THIS->height; ++y)
2371 {
2372 region *rgn = THIS->region (x, y);
2373
2374 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2375 if (rgn->treasure && rndm () < rgn->treasure_density)
2376 {
2377 op->x = x;
2378 op->y = y;
2379 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2380 }
2381 }
2382
2383 op->destroy ();
2384}
2385
2386int out_of_map (maptile *map, int x, int y)
2387
2388void
2186trigger (mapstruct *map, long connection, bool state = true) 2389trigger (maptile *map, long connection, bool state = true)
2187 CODE: 2390 CODE:
2188 activate_connection (map, connection, state); 2391 activate_connection (map, connection, state);
2189 2392
2190void 2393void
2191get_connection (mapstruct *map, long connection) 2394get_connection (maptile *map, long connection)
2192 PPCODE: 2395 PPCODE:
2193 oblinkpt *obp = get_connection_links (map, connection); 2396 oblinkpt *obp = get_connection_links (map, connection);
2194 if (obp) 2397 if (obp)
2195 for (objectlink *ol = obp->link; ol; ol = ol->next) 2398 for (objectlink *ol = obp->link; ol; ol = ol->next)
2196 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2399 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2197 2400
2198object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2199
2200object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2201
2202object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2203 C_ARGS: str, map, nx, ny
2204
2205void 2401void
2206cf_map_normalise (mapstruct *map, int x, int y) 2402get_map_flags (maptile *map, int x, int y)
2207 PPCODE: 2403 PPCODE:
2208{ 2404{
2209 mapstruct *nmap = 0; 2405 maptile *nmap = 0;
2210 I16 nx = 0, ny = 0; 2406 I16 nx = 0, ny = 0;
2211 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2407 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2212 2408
2213 EXTEND (SP, 4); 2409 EXTEND (SP, 4);
2214 PUSHs (sv_2mortal (newSViv (flags))); 2410 PUSHs (sv_2mortal (newSViv (flags)));
2215 2411
2216 if (GIMME_V == G_ARRAY) 2412 if (GIMME_V == G_ARRAY)
2217 { 2413 {
2218 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2414 PUSHs (sv_2mortal (to_sv (nmap)));
2219 PUSHs (sv_2mortal (newSViv (nx))); 2415 PUSHs (sv_2mortal (newSViv (nx)));
2220 PUSHs (sv_2mortal (newSViv (ny))); 2416 PUSHs (sv_2mortal (newSViv (ny)));
2221 } 2417 }
2222} 2418}
2223 2419
2224void 2420void
2225at (mapstruct *map, unsigned int x, unsigned int y) 2421at (maptile *map, unsigned int x, unsigned int y)
2226 PROTOTYPE: $$$ 2422 PROTOTYPE: $$$
2227 PPCODE: 2423 PPCODE:
2228{ 2424{
2229 object *o; 2425 object *o;
2230 mapstruct *nmap = 0; 2426 maptile *nmap = 0;
2231 I16 nx, ny; 2427 I16 nx, ny;
2232 2428
2233 get_map_flags (map, &nmap, x, y, &nx, &ny); 2429 get_map_flags (map, &nmap, x, y, &nx, &ny);
2234 2430
2235 if (nmap) 2431 if (nmap)
2236 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2432 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2237 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2433 XPUSHs (sv_2mortal (to_sv (o)));
2238} 2434}
2239 2435
2240SV * 2436SV *
2241bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2437bot_at (maptile *obj, unsigned int x, unsigned int y)
2242 PROTOTYPE: $$$ 2438 PROTOTYPE: $$$
2243 ALIAS: 2439 ALIAS:
2244 top_at = 1 2440 top_at = 1
2245 flags_at = 2 2441 flags_at = 2
2246 light_at = 3 2442 light_at = 3
2247 move_block_at = 4 2443 move_block_at = 4
2248 move_slow_at = 5 2444 move_slow_at = 5
2249 move_on_at = 6 2445 move_on_at = 6
2250 move_off_at = 7 2446 move_off_at = 7
2251 INIT: 2447 INIT:
2252 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2448 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2253 CODE: 2449 CODE:
2254 switch (ix) 2450 switch (ix)
2255 { 2451 {
2256 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2452 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2257 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2453 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2258 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2454 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2259 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2455 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2260 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2456 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2261 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2457 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2262 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2458 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2263 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2459 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2264 } 2460 }
2265 OUTPUT: 2461 OUTPUT: RETVAL
2462
2463void fix_walls (maptile *map, int x, int y)
2464
2465void fix_walls_around (maptile *map, int x, int y)
2466
2467# worst xs function of my life
2468bool
2469_create_random_map (\
2470 maptile *self,\
2471 utf8_string wallstyle,\
2472 utf8_string wall_name,\
2473 utf8_string floorstyle,\
2474 utf8_string monsterstyle,\
2475 utf8_string treasurestyle,\
2476 utf8_string layoutstyle,\
2477 utf8_string doorstyle,\
2478 utf8_string decorstyle,\
2479 utf8_string origin_map,\
2480 utf8_string final_map,\
2481 utf8_string exitstyle,\
2482 utf8_string this_map,\
2483 utf8_string exit_on_final_map,\
2484 int xsize,\
2485 int ysize,\
2486 int expand2x,\
2487 int layoutoptions1,\
2488 int layoutoptions2,\
2489 int layoutoptions3,\
2490 int symmetry,\
2491 int difficulty,\
2492 int difficulty_given,\
2493 float difficulty_increase,\
2494 int dungeon_level,\
2495 int dungeon_depth,\
2496 int decoroptions,\
2497 int orientation,\
2498 int origin_y,\
2499 int origin_x,\
2500 U32 random_seed,\
2501 val64 total_map_hp,\
2502 int map_layout_style,\
2503 int treasureoptions,\
2504 int symmetry_used,\
2505 region *region,\
2506 utf8_string custom\
2507)
2508 CODE:
2509{
2510 random_map_params rmp;
2511
2512 assign (rmp.wallstyle , wallstyle);
2513 assign (rmp.wall_name , wall_name);
2514 assign (rmp.floorstyle , floorstyle);
2515 assign (rmp.monsterstyle , monsterstyle);
2516 assign (rmp.treasurestyle , treasurestyle);
2517 assign (rmp.layoutstyle , layoutstyle);
2518 assign (rmp.doorstyle , doorstyle);
2519 assign (rmp.decorstyle , decorstyle);
2520 assign (rmp.exitstyle , exitstyle);
2521 assign (rmp.exit_on_final_map, exit_on_final_map);
2522
2523 rmp.origin_map = origin_map;
2524 rmp.final_map = final_map;
2525 rmp.this_map = this_map;
2526 rmp.xsize = xsize;
2527 rmp.ysize = ysize;
2528 rmp.expand2x = expand2x;
2529 rmp.layoutoptions1 = layoutoptions1;
2530 rmp.layoutoptions2 = layoutoptions2;
2531 rmp.layoutoptions3 = layoutoptions3;
2532 rmp.symmetry = symmetry;
2533 rmp.difficulty = difficulty;
2534 rmp.difficulty_given = difficulty_given;
2535 rmp.difficulty_increase = difficulty_increase;
2536 rmp.dungeon_level = dungeon_level;
2537 rmp.dungeon_depth = dungeon_depth;
2538 rmp.decoroptions = decoroptions;
2539 rmp.orientation = orientation;
2540 rmp.origin_y = origin_y;
2541 rmp.origin_x = origin_x;
2542 rmp.random_seed = random_seed;
2543 rmp.total_map_hp = (uint64_t) total_map_hp;
2544 rmp.map_layout_style = map_layout_style;
2545 rmp.treasureoptions = treasureoptions;
2546 rmp.symmetry_used = symmetry_used;
2547 rmp.region = region;
2548 rmp.custom = custom;
2549
2550 RETVAL = self->generate_random_map (&rmp);
2551}
2552 OUTPUT:
2266 RETVAL 2553 RETVAL
2267 2554
2268
2269MODULE = cf PACKAGE = cf::arch 2555MODULE = cf PACKAGE = cf::arch
2270 2556
2271archetype *find (const char *name) 2557int archetypes_size ()
2272 CODE: 2558 CODE:
2273 RETVAL = find_archetype (name); 2559 RETVAL = archetypes.size ();
2274 OUTPUT: 2560 OUTPUT: RETVAL
2275 RETVAL
2276 2561
2277archetype *first() 2562archetype *archetypes (U32 index)
2278 PROTOTYPE: 2563 CODE:
2279 CODE: 2564 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2280 RETVAL = first_archetype; 2565 OUTPUT: RETVAL
2566
2567object *instantiate (archetype *arch)
2568 CODE:
2569 RETVAL = arch_to_object (arch);
2570 OUTPUT:
2281 OUTPUT: RETVAL 2571 RETVAL
2282 2572
2283INCLUDE: $PERL genacc archetype ../include/object.h | 2573INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2284 2574
2285MODULE = cf PACKAGE = cf::party 2575MODULE = cf PACKAGE = cf::party
2286 2576
2287partylist *first () 2577partylist *first ()
2288 PROTOTYPE: 2578 PROTOTYPE:
2289 CODE: 2579 CODE:
2290 RETVAL = get_firstparty (); 2580 RETVAL = get_firstparty ();
2291 OUTPUT: RETVAL 2581 OUTPUT: RETVAL
2292 2582
2293partylist *next (partylist *party) 2583INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2584
2585MODULE = cf PACKAGE = cf::region
2586
2587void
2588list ()
2589 PPCODE:
2590 for_all_regions (rgn)
2591 XPUSHs (sv_2mortal (to_sv (rgn)));
2592
2593region *find (utf8_string name)
2594 PROTOTYPE: $
2294 CODE: 2595 CODE:
2295 RETVAL = party->next; 2596 RETVAL = region::find (name);
2296 OUTPUT: RETVAL 2597 OUTPUT: RETVAL
2297 2598
2298const char *name (partylist *party) 2599region *find_fuzzy (utf8_string name)
2600 PROTOTYPE: $
2299 CODE: 2601 CODE:
2300 RETVAL = party->partyname; 2602 RETVAL = region::find_fuzzy (name);
2301 OUTPUT: RETVAL 2603 OUTPUT: RETVAL
2302 2604
2303const char *password (partylist *party) 2605int specificity (region *rgn)
2304 CODE: 2606 CODE:
2305 RETVAL = party->passwd; 2607 RETVAL = 0;
2608 while (rgn = rgn->parent)
2609 RETVAL++;
2306 OUTPUT: RETVAL 2610 OUTPUT: RETVAL
2307 2611
2612INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2613
2614MODULE = cf PACKAGE = cf::living
2615
2616INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2617
2618MODULE = cf PACKAGE = cf::settings
2619
2620INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2621
2308MODULE = cf PACKAGE = cf::region 2622MODULE = cf PACKAGE = cf::client
2309 2623
2310region *first () 2624INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2311 PROTOTYPE: 2625
2312 CODE: 2626int invoke (client *ns, int event, ...)
2313 RETVAL = first_region; 2627 CODE:
2628 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2629 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2630 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2631 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2632 OUTPUT: RETVAL
2633
2634SV *registry (client *ns)
2635
2636void
2637list ()
2638 PPCODE:
2639 EXTEND (SP, clients.size ());
2640 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2641 PUSHs (sv_2mortal (to_sv (*i)));
2642
2643void
2644client::send_packet (SV *packet)
2645 CODE:
2646{
2647 STRLEN len;
2648 char *buf = SvPVbyte (packet, len);
2649
2650 if (len > MAXSOCKBUF)
2651 {
2652 // ugly
2653 if (THIS->pl)
2654 THIS->pl->failmsg ("[packet too long for client]");
2655 }
2656 else
2657 THIS->send_packet (buf, len);
2658}
2659
2660faceidx
2661client::need_face (utf8_string name, int pri = 0)
2662 CODE:
2663 RETVAL = face_find (name, 0);
2664 if (RETVAL)
2665 {
2666 THIS->send_face (RETVAL, pri);
2667 THIS->flush_fx ();
2668 }
2669 OUTPUT:
2670 RETVAL
2671
2672int
2673client::fx_want (int idx, int value = -1)
2674 CODE:
2675 if (0 < idx && idx < FT_NUM)
2676 {
2677 RETVAL = THIS->fx_want [idx];
2678 if (items > 2)
2679 THIS->fx_want [idx] = value;
2680 }
2681 else
2682 RETVAL = 0;
2683 OUTPUT:
2684 RETVAL
2685
2686MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2687
2688faceidx sound_find (utf8_string name)
2689
2690void sound_set (utf8_string str, faceidx face)
2691
2692# dire hack
2693void old_sound_index (int idx, faceidx face)
2694 CODE:
2695 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2696 old_sound_index [idx] = face;
2697
2698MODULE = cf PACKAGE = cf::face PREFIX = face_
2699
2700#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2701
2702faceidx face_find (utf8_string name, faceidx defidx = 0)
2703
2704faceidx alloc (utf8_string name)
2705 CODE:
2706{
2707 do
2708 {
2709 RETVAL = faces.size ();
2710 faces.resize (RETVAL + 1);
2711 }
2712 while (!RETVAL); // crude way to leave index 0
2713
2714 faces [RETVAL].name = name;
2715 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2716
2717 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2718 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2719}
2720 OUTPUT: RETVAL
2721
2722void set_type (faceidx idx, int value)
2723 ALIAS:
2724 set_type = 0
2725 set_visibility = 1
2726 set_magicmap = 2
2727 set_smooth = 3
2728 set_smoothlevel = 4
2729 CODE:
2730 faceinfo *f = face_info (idx); assert (f);
2731 switch (ix)
2732 {
2733 case 0: f->type = value; break;
2734 case 1: f->visibility = value; break;
2735 case 2: f->magicmap = value; break;
2736 case 3: f->smooth = value; break;
2737 case 4: f->smoothlevel = value; break;
2738 }
2739
2740void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2741 CODE:
2742{
2743 faceinfo *f = face_info (idx); assert (f);
2744 facedata *d = &(faceset ? f->data64 : f->data32);
2745 sv_to (data, d->data);
2746 STRLEN clen;
2747 char *cdata = SvPVbyte (chksum, clen);
2748 clen = min (CHKSUM_SIZE, clen);
2749
2750 if (memcmp (d->chksum, cdata, clen))
2751 {
2752 memcpy (d->chksum, cdata, clen);
2753
2754 // invalidate existing client face info
2755 for_all_clients (ns)
2756 if (ns->faceset == faceset)
2757 {
2758 ns->faces_sent [idx] = false;
2759 ns->force_newmap = true;
2760 }
2761 }
2762}
2763
2764int get_data_size (faceidx idx, int faceset = 0)
2765 CODE:
2766 facedata *d = face_data (idx, faceset);
2767 if (!d) XSRETURN_UNDEF;
2768 RETVAL = d->data.size ();
2769 OUTPUT:
2770 RETVAL
2771
2772SV *get_chksum (faceidx idx, int faceset = 0)
2773 CODE:
2774 facedata *d = face_data (idx, faceset);
2775 if (!d) XSRETURN_UNDEF;
2776 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2777 OUTPUT:
2778 RETVAL
2779
2780SV *get_data (faceidx idx, int faceset = 0)
2781 CODE:
2782 facedata *d = face_data (idx, faceset);
2783 if (!d) XSRETURN_UNDEF;
2784 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2785 OUTPUT:
2786 RETVAL
2787
2788void invalidate (faceidx idx)
2789 CODE:
2790 for_all_clients (ns)
2791 {
2792 ns->faces_sent [idx] = false;
2793 ns->force_newmap = true;
2794 }
2795
2796void invalidate_all ()
2797 CODE:
2798 for_all_clients (ns)
2799 {
2800 ns->faces_sent.reset ();
2801 ns->force_newmap = true;
2802 }
2803
2804MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2805
2806#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2807
2808animidx anim_find (utf8_string name)
2809 CODE:
2810 RETVAL = animation::find (name).number;
2314 OUTPUT: RETVAL 2811 OUTPUT: RETVAL
2315 2812
2316region *next (region *reg) 2813animidx set (utf8_string name, SV *frames, int facings = 1)
2317 CODE: 2814 CODE:
2318 RETVAL = reg->next; 2815{
2816 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2817 croak ("frames must be an arrayref");
2818
2819 AV *av = (AV *)SvRV (frames);
2820
2821 animation *anim = &animation::find (name);
2822 if (anim->number)
2823 {
2824 anim->resize (av_len (av) + 1);
2825 anim->facings = facings;
2826 }
2827 else
2828 anim = &animation::create (name, av_len (av) + 1, facings);
2829
2830 for (int i = 0; i < anim->num_animations; ++i)
2831 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2832}
2319 OUTPUT: RETVAL 2833 OUTPUT: RETVAL
2320 2834
2321const char *name (region *reg) 2835void invalidate_all ()
2322 CODE: 2836 CODE:
2323 RETVAL = reg->name; 2837 for_all_clients (ns)
2838 ns->anims_sent.reset ();
2839
2840MODULE = cf PACKAGE = cf::object::freezer
2841
2842INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2843
2844SV *
2845new (char *klass)
2846 CODE:
2847 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2324 OUTPUT: RETVAL 2848 OUTPUT: RETVAL
2325 2849
2326region *parent (region *reg) 2850void
2327 CODE: 2851DESTROY (SV *sv)
2328 RETVAL = reg->parent; 2852 CODE:
2329 OUTPUT: RETVAL 2853 object_freezer *self;
2854 sv_to (sv, self);
2855 delete self;
2330 2856
2331const char *longname (region *reg)
2332 CODE:
2333 RETVAL = reg->longname;
2334 OUTPUT: RETVAL
2335
2336const char *msg (region *reg)
2337 CODE:
2338 RETVAL = reg->msg;
2339 OUTPUT: RETVAL
2340
2341MODULE = cf PACKAGE = cf::living 2857MODULE = cf PACKAGE = cf::object::thawer
2342 2858
2343INCLUDE: $PERL genacc living ../include/living.h | 2859INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2344 2860
2861SV *
2862new_from_file (char *klass, octet_string path)
2863 CODE:
2864 object_thawer *f = new object_thawer (path);
2865 if (!*f)
2866 {
2867 delete f;
2868 XSRETURN_UNDEF;
2869 }
2870 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2871 OUTPUT: RETVAL
2872
2873void
2874DESTROY (SV *sv)
2875 CODE:
2876 object_thawer *self;
2877 sv_to (sv, self);
2878 delete self;
2879
2880void
2881extract_tags (object_thawer *self)
2882 PPCODE:
2883 while (self->kw != KW_EOF)
2884 {
2885 PUTBACK;
2886 coroapi::cede_to_tick ();
2887 SPAGAIN;
2888
2889 if (self->kw == KW_tag)
2890 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2891
2892 self->skip ();
2893 }
2894

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