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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.126 by root, Thu Jan 4 16:19:32 2007 UTC vs.
Revision 1.302 by root, Mon Sep 22 23:57:48 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
92{ 119{
99 126
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 127//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 128
102unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
103 130
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 131attachable::~attachable ()
116{ 132{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 133 assert (!self);
121#endif 134 assert (!cb);
135}
136
137int
138attachable::refcnt_cnt () const
139{
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
162attachable::optimise ()
163{
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
122} 168}
123 169
124// check wether the object really is dead 170// check wether the object really is dead
125void 171void
126attachable::do_check () 172attachable::do_check ()
127{ 173{
128 if (refcnt > 0) 174 if (refcnt_cnt () > 0)
129 return; 175 return;
130 176
131 // try to unborrow the refcnt from perl 177 destroy ();
132 if (flags & F_BORROWED) 178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
133 { 186 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 187 SvREFCNT_dec (cb);
188 cb = 0;
138 } 189 }
139 190
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 //TODO: call generic destroy callback
152 mortals.push_back (this); 191 mortals.push_back (this);
153} 192}
154 193
155void 194void
156attachable::destroy () 195attachable::destroy ()
158 if (destroyed ()) 197 if (destroyed ())
159 return; 198 return;
160 199
161 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
162 do_destroy (); 201 do_destroy ();
202 sever_self ();
163} 203}
164 204
205void
165void attachable::check_mortals () 206attachable::check_mortals ()
166{ 207{
167 for (int i = 0; i < mortals.size (); ) 208 static int i = 0;
209
210 for (;;)
168 { 211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
169 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
170 237
171 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
172 239 if (obj->self)//D make this an assert later
173 if (obj->refcnt || obj->self)
174 { 240 {
175#if 0 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
176 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 242 obj->sever_self ();
177 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 243 }
178#endif 244#endif
179 245
246 if (obj->refcnt)
247 {
180 ++i; // further delay freeing 248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
181 }//D 252 }
182 else 253 else
183 { 254 {
184 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
185 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
186 delete obj; 257 delete obj;
187 } 258 }
188 } 259 }
189} 260}
190 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
191attachable & 274attachable &
192attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
193{ 276{
194 //if (self || cb) 277 //if (self || cb)
195 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
196 279
197 attach = src.attach; 280 attach = src.attach;
198 return *this; 281 return *this;
199} 282}
200 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
201////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
202 319
203static SV * 320static SV *
204newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
205{ 322{
206 SV *sv; 323 SV *sv;
207 324
208 if (!ptr) 325 if (!ptr)
209 return &PL_sv_undef; 326 return newSV (0);
210 327
211 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
212 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
213} 330}
214 331
215static int 332static int
216attachable_free (pTHX_ SV *sv, MAGIC *mg) 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
217{ 334{
218 attachable *at = (attachable *)mg->mg_ptr; 335 attachable *at = (attachable *)mg->mg_ptr;
219 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
220 at->self = 0; 340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
221 // next line makes sense, but most objects still have refcnt 0 by default 344 // next line makes sense, but most objects still have refcnt 0 by default
222 //at->refcnt_chk (); 345 //at->refcnt_chk ();
223 return 0; 346 return 0;
224} 347}
225 348
227 350
228static SV * 351static SV *
229newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
230{ 353{
231 if (!obj) 354 if (!obj)
232 return &PL_sv_undef; 355 return newSV (0);
233 356
234 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
235 { 361 {
236 obj->self = newHV ();
237 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
238 363
239 // borrow the refcnt from the object 364 // now bless the object _once_
240 obj->flags |= attachable::F_BORROWED; 365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
241 obj->refcnt_dec (); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
242 } 367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
243 371
244 return sv_bless (newRV_inc ((SV *)obj->self), stash); 372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
245} 377}
246 378
247static void 379static void
248clearSVptr (SV *sv) 380clearSVptr (SV *sv)
249{ 381{
275 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
276 else 408 else
277 return 0; 409 return 0;
278} 410}
279 411
280inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
281inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
282inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
283inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
284inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
285inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
286inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
295inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
296inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
297inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
298inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
299inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
300inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
301inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
302inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
303 436
304inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
305inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
306 439
307//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
308inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
309inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
310 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
311inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
312{ 446{
313 char buf[128]; 447 SV *sv = newSV (0);
314 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
315 return newSVpv (buf, 0);
316}
317 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
318inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
319inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
320inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
322inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
324inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
327inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
329inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
330inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
331inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
332inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
333inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
334inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
335inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
336inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
337inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
338inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
339inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
340inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
341 493
342inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
343inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
344 496
345template<class T> 497template<class T>
346inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
347 499
348template<int N> 500template<int N>
349inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
350 502
351inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
352inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
353inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
354inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
355inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
356 507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
357inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
358{ 516{
359 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
360
361 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
362 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
363} 519}
364 520
365inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
366 522
384 break; 540 break;
385 541
386 case DT_STRING: 542 case DT_STRING:
387 { 543 {
388 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
389 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
390 } 546 }
391 break; 547 break;
392 548
393 case DT_DATA: 549 case DT_DATA:
394 { 550 {
395 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
396 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
397 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
398 } 554 }
399 break; 555 break;
400 556
401 case DT_OBJECT: 557 case DT_OBJECT:
402 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
444 va_end (ap); 600 va_end (ap);
445 601
446 return sv; 602 return sv;
447} 603}
448 604
449static SV *
450newSVcfapi (int type, ...)
451{
452 SV *sv;
453
454 va_list ap;
455 va_start (ap, type);
456
457 switch (type)
458 {
459 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
460 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
461 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
462 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
463 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
464 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
465 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
466 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
467 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
468 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
469
470 default:
471 assert (("unhandled type in newSVcfapi", 0));
472 }
473
474 va_end (ap);
475
476 return sv;
477}
478
479////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
480 606
481SV * 607SV *
482registry (attachable *ext) 608registry (attachable *ext)
483{ 609{
485 ext->cb = newAV (); 611 ext->cb = newAV ();
486 612
487 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
488} 614}
489 615
490#if 0
491void attachable::clear ()
492{
493 if (self)
494 {
495 // disconnect Perl from C, to avoid crashes
496 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
497
498 // clear the perl hash, might or might not be a good idea
499 hv_clear ((HV *)SvRV ((SV *)self));
500
501 SvREFCNT_dec (self);
502 self = 0;
503 }
504
505 if (cb)
506 {
507 SvREFCNT_dec (cb);
508 cb = 0;
509 }
510
511 attach = 0;
512}
513#endif
514
515void attachable::optimise ()
516{
517 if (self
518 && SvREFCNT (self) == 1
519 && !HvTOTALKEYS (self))
520 {
521 flags &= ~F_BORROWED;
522 refcnt_inc ();
523 SvREFCNT_dec ((SV *)self);
524 }
525}
526
527///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
528 617
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530{
531 return 0;
532}
533
534static CommArray_s rtn_cmd;
535
536static int
537runPluginCommand (object *obj, char *params)
538{
539 return -1;
540}
541
542extern "C" void *cfperl_getPluginProperty (int *type, ...)
543{
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583
584void 618void
585cfperl_init () 619cfperl_init ()
586{ 620{
621 extern char **environ;
622
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
588 perl = perl_alloc (); 624 perl = perl_alloc ();
589 perl_construct (perl); 625 perl_construct (perl);
590 626
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 628
593 char *argv[] = { 629 const char *argv[] = {
594 "", 630 settings.argv [0],
595 "-e" 631 "-e"
596 "use Event; use Coro;" // required for bootstrap 632 "use EV; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 633 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 634 "unshift @INC, cf::datadir ();"
599 "require cf;" 635 "require cf;"
600 }; 636 };
601 637
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 638 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
639 || perl_run (perl))
603 { 640 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 641 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 642 exit (EXIT_FAILURE);
606 } 643 }
644
645 {
646 dSP;
647
648 PUSHMARK (SP);
649 PUTBACK;
650 call_pv ("cf::init", G_DISCARD | G_VOID);
651 }
607} 652}
608 653
609void cfperl_main () 654void cfperl_main ()
610{ 655{
611 dSP; 656 dSP;
618void 663void
619attachable::instantiate () 664attachable::instantiate ()
620{ 665{
621 if (attach) 666 if (attach)
622 { 667 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 668 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 669 attach = 0;
625 } 670 }
626} 671}
627 672
628void 673void
629attachable::reattach () 674attachable::reattach ()
630{ 675{
631 optimise (); 676 optimise ();
632 //TODO: check for _attachment's, very important for restarts 677 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 678 INVOKE_ATTACHABLE (REATTACH, this);
634} 679}
635 680
636static event_klass klass_of[NUM_EVENT_TYPES] = { 681static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 682# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 683# include "eventinc.h"
681} 726}
682 727
683void 728void
684global::gather_callbacks (AV *&callbacks, event_type event) const 729global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 730{
686 ::gather_callbacks (callbacks, cb_object, event); 731 ::gather_callbacks (callbacks, cb_global, event);
687} 732}
688 733
689void 734void
690object::gather_callbacks (AV *&callbacks, event_type event) const 735object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 736{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 737 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 738 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 739 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 740
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 743 }
699 744
735{ 780{
736 attachable::gather_callbacks (callbacks, event); 781 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 782 ::gather_callbacks (callbacks, cb_map, event);
738} 783}
739 784
785void
786_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
787{
788 for (int event = 0; event <= AvFILLp (registry); ++event)
789 {
790 SV *cbs_ = AvARRAY (registry)[event];
791
792 // element must be list of callback entries
793 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
794 {
795 AV *cbs = (AV *)SvRV (cbs_);
796
797 // no callback entries, no callbacks to call
798 if (AvFILLp (cbs) >= 0)
799 set.set (event);
800 }
801 }
802}
803
804// very slow and inefficient way to recalculate the global want bitsets
805void
806_recalc_want ()
807{
808 ev_want_event.reset ();
809
810 _recalc_want (ev_want_event, cb_global);
811 _recalc_want (ev_want_event, cb_attachable);
812 _recalc_want (ev_want_event, cb_object);
813 _recalc_want (ev_want_event, cb_client);
814 _recalc_want (ev_want_event, cb_player);
815 _recalc_want (ev_want_event, cb_map);
816
817 ev_want_type.reset ();
818
819 for (int type = 0; type <= AvFILLp (cb_type); ++type)
820 {
821 SV *cbs_ = AvARRAY (cb_type)[type];
822
823 // element must be list of callback entries
824 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
825 {
826 AV *cbs = (AV *)SvRV (cbs_);
827
828 // no callback entries, no callbacks to call
829 if (AvFILLp (cbs) >= 0)
830 ev_want_type.set (type % NUM_TYPES);
831 }
832 }
833}
834
740bool 835bool
741attachable::invoke (event_type event, ...) 836attachable::invoke (event_type event, ...)
742{ 837{
743 data_type dt; 838 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 839
748 // callback call ordering should be: 840 // callback call ordering should be:
749 // 1. per-object callback 841 // 1. per-object callback
750 // 2. per-class object 842 // 2. per-class object
751 // 3. per-type callback 843 // 3. per-type callback
755 gather_callbacks (callbacks, event); 847 gather_callbacks (callbacks, event);
756 848
757 // short-circuit processing if no callbacks found/defined 849 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 850 if (!callbacks)
759 return 0; 851 return 0;
852
853 va_list ap;
854 va_start (ap, event);
760 855
761 CALL_BEGIN (3); 856 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 857 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 858 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 859
799} 894}
800 895
801SV * 896SV *
802cfperl_result (int idx) 897cfperl_result (int idx)
803{ 898{
804 AV *av = get_av ("cfperl::invoke_results", 0); 899 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 900 if (!av)
806 return &PL_sv_undef; 901 return &PL_sv_undef;
807 902
808 SV **sv = av_fetch (av, idx, 0); 903 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 904 if (!sv)
823{ 918{
824 return SvNV (cfperl_result (idx)); 919 return SvNV (cfperl_result (idx));
825} 920}
826 921
827///////////////////////////////////////////////////////////////////////////// 922/////////////////////////////////////////////////////////////////////////////
923// various c++ => perl glue functions
828 924
925void cfperl_tick ()
926{
927 tick_pending = 1;
928
929 if (tick_inhibit)
930 return;
931
932 tick_pending = 0;
933
934 dSP;
935
936 PUSHMARK (SP);
937 PUTBACK;
938 call_pv ("cf::tick", G_DISCARD | G_VOID);
939
940 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
941}
942
829void 943void
830maptile::emergency_save () 944cfperl_emergency_save ()
831{ 945{
832 CALL_BEGIN (0); 946 CALL_BEGIN (0);
833 CALL_CALL ("cf::map::emergency_save", G_VOID); 947 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 948 CALL_END;
949}
950
951void
952cfperl_cleanup (int make_core)
953{
954 CALL_BEGIN (1);
955 CALL_ARG (make_core);
956 CALL_CALL ("cf::post_cleanup", G_VOID);
957 CALL_END;
958}
959
960void
961cfperl_make_book (object *book, int level)
962{
963 CALL_BEGIN (2);
964 CALL_ARG (book);
965 CALL_ARG (level);
966 CALL_CALL ("ext::books::make_book", G_VOID);
967 CALL_END;
968}
969
970void
971cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
972{
973 CALL_BEGIN (4);
974 CALL_ARG (ns);
975 CALL_ARG (type);
976 CALL_ARG_SV (newSVpv_utf8 (msg));
977 CALL_ARG (color);
978 CALL_CALL ("cf::client::send_msg", G_VOID);
979 CALL_END;
980}
981
982int
983cfperl_can_merge (object *ob1, object *ob2)
984{
985 int can;
986
987 CALL_BEGIN (2);
988 CALL_ARG (ob1);
989 CALL_ARG (ob2);
990 CALL_CALL ("cf::_can_merge", G_SCALAR);
991 can = count && SvTRUE (TOPs);
992 CALL_END;
993
994 return can;
995}
996
997player *
998player::find (const char *name)
999{
1000 CALL_BEGIN (1);
1001 CALL_ARG (name);
1002 CALL_CALL ("cf::player::find", G_SCALAR);
1003
1004 player *retval = 0;
1005 if (count) sv_to (POPs, retval);
1006
1007 CALL_END;
1008
1009 return retval;
1010}
1011
1012maptile *
1013find_style (const char *dirname, const char *stylename, int difficulty)
1014{
1015 CALL_BEGIN (3);
1016 CALL_ARG (dirname);
1017 CALL_ARG (stylename);
1018 CALL_ARG (difficulty);
1019 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1020
1021 maptile *retval = 0;
1022 if (count) sv_to (POPs, retval);
1023
1024 CALL_END;
1025
1026 return retval;
835} 1027}
836 1028
837maptile * 1029maptile *
838maptile::find_sync (const char *path, maptile *origin) 1030maptile::find_sync (const char *path, maptile *origin)
839{ 1031{
840 CALL_BEGIN (2); 1032 CALL_BEGIN (2);
841 CALL_ARG (path); 1033 CALL_ARG (path);
842 CALL_ARG (origin); 1034 CALL_ARG (origin);
843 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1035 CALL_CALL ("cf::map::find_sync", G_SCALAR);
844 1036
845 maptile *retval; 1037 maptile *retval = 0;
846
847 if (count)
848 sv_to (POPs, retval); 1038 if (count) sv_to (POPs, retval);
849 else 1039
850 retval = 0; 1040 CALL_END;
1041
1042 return retval;
1043}
1044
1045maptile *
1046maptile::find_async (const char *path, maptile *origin, bool load)
1047{
1048 CALL_BEGIN (3);
1049 CALL_ARG (path);
1050 CALL_ARG (origin);
1051 CALL_ARG (load);
1052 CALL_CALL ("cf::map::find_async", G_SCALAR);
1053
1054 maptile *retval = 0;
1055 if (count) sv_to (POPs, retval);
851 1056
852 CALL_END; 1057 CALL_END;
853 1058
854 return retval; 1059 return retval;
855} 1060}
883 CALL_ARG (exit); 1088 CALL_ARG (exit);
884 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1089 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
885 CALL_END; 1090 CALL_END;
886} 1091}
887 1092
1093void
1094object::player_goto (const char *path, int x, int y)
1095{
1096 if (type != PLAYER)
1097 return;
1098
1099 CALL_BEGIN (4);
1100 CALL_ARG (this);
1101 CALL_ARG (path);
1102 CALL_ARG (x);
1103 CALL_ARG (y);
1104 CALL_CALL ("cf::object::player::goto", G_VOID);
1105 CALL_END;
1106}
1107
1108const char *
1109object::ref () const
1110{
1111 if (type == PLAYER)
1112 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1113 else
1114 return 0;
1115}
1116
1117object *
1118object::deref (const char *ref)
1119{
1120 object *retval = 0;
1121
1122 if (ref)
1123 {
1124 CALL_BEGIN (1);
1125 CALL_ARG (ref);
1126 CALL_CALL ("cf::object::deref", G_SCALAR);
1127
1128 if (count)
1129 sv_to (POPs, retval);
1130
1131 CALL_END;
1132 }
1133
1134 return retval;
1135}
1136
1137void
1138log_backtrace (const char *msg)
1139{
1140#if HAVE_BACKTRACE
1141 void *addr [20];
1142 int size = backtrace (addr, 20);
1143
1144 CALL_BEGIN (size);
1145 CALL_ARG (msg);
1146 for (int i = 0; i < size; ++i)
1147 CALL_ARG ((IV)addr [i]);
1148 CALL_CALL ("cf::_log_backtrace", G_VOID);
1149 CALL_END;
1150#endif
1151}
1152
888///////////////////////////////////////////////////////////////////////////// 1153/////////////////////////////////////////////////////////////////////////////
889 1154
890struct EventAPI *watcher_base::GEventAPI; 1155struct EVAPI *evapi::GEVAPI;
891struct CoroAPI *coroapi::GCoroAPI; 1156struct CoroAPI *coroapi::GCoroAPI;
892 1157
893int coroapi::cede_counter; 1158void coroapi::do_cede_to_tick ()
894
895static void iw_dispatch (pe_event *ev)
896{ 1159{
897 iw *w = (iw *)ev->ext_data; 1160 cede_pending = 0;
898 w->call (*w); 1161 cede ();
899} 1162}
900 1163
901void 1164void
902iw::alloc () 1165coroapi::wait_for_tick ()
903{ 1166{
904 pe = GEventAPI->new_idle (0, 0); 1167 CALL_BEGIN (0);
905 1168 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
906 pe->base.callback = (void *)iw_dispatch; 1169 CALL_END;
907 pe->base.ext_data = (void *)this;
908} 1170}
909 1171
910static void iow_dispatch (pe_event *ev)
911{
912 iow *w = (iow *)ev->ext_data;
913 w->call (*w, ((pe_ioevent *)ev)->got);
914}
915
916void 1172void
917iow::alloc () 1173coroapi::wait_for_tick_begin ()
918{ 1174{
919 pe = GEventAPI->new_io (0, 0); 1175 CALL_BEGIN (0);
920 1176 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
921 pe->base.callback = (void *)iow_dispatch; 1177 CALL_END;
922 pe->base.ext_data = (void *)this;
923
924 pe->fd = -1;
925 pe->poll = 0;
926}
927
928void
929iow::fd (int fd)
930{
931 pe->fd = fd;
932}
933
934int
935iow::poll ()
936{
937 return pe->poll;
938} 1178}
939 1179
940void 1180void
941iow::poll (int events) 1181iow::poll (int events)
942{ 1182{
943 if (pe->poll != events) 1183 if (events != this->events)
944 { 1184 {
1185 int active = ev_is_active ((ev_io *)this);
945 if (pe->poll) stop (); 1186 if (active) stop ();
946 pe->poll = events; 1187 ev_io_set ((ev_io *)this, fd, events);
947 if (pe->poll) start (); 1188 if (active) start ();
948 } 1189 }
949} 1190}
950 1191
951void 1192void
952_connect_to_perl () 1193_connect_to_perl ()
953{ 1194{
954 stash_cf = gv_stashpv ("cf" , 1); 1195 stash_cf = gv_stashpv ("cf", 1);
955 1196
956 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1197 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
957 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1198 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
958 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1199 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
959 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1200 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1201 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
960 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1202 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
961 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1203 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
962 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1204 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
963 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1205 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
964 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1206 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
965 1207
966 sv_runtime = get_sv ("cf::RUNTIME", 1); 1208 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
967 sv_upgrade (sv_runtime, SVt_NV); 1209 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1210 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1211 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
968 1212
969 cb_global = get_av ("cf::CB_GLOBAL", 1); 1213 cb_global = get_av ("cf::CB_GLOBAL", 1);
970 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1214 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
971 cb_object = get_av ("cf::CB_OBJECT", 1); 1215 cb_object = get_av ("cf::CB_OBJECT", 1);
972 cb_player = get_av ("cf::CB_PLAYER", 1); 1216 cb_player = get_av ("cf::CB_PLAYER", 1);
977 1221
978MODULE = cf PACKAGE = cf PREFIX = cf_ 1222MODULE = cf PACKAGE = cf PREFIX = cf_
979 1223
980BOOT: 1224BOOT:
981{ 1225{
1226 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1227 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1228
982 _connect_to_perl (); 1229 _connect_to_perl ();
983 1230
984 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
985 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
986
987 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1231 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1232
1233 //{
1234 // require_pv ("Time::HiRes");
1235 //
1236 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1237 // if (!svp) croak ("Time::HiRes is required");
1238 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1239 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1240 //}
988 1241
989 static const struct { 1242 static const struct {
990 const char *name; 1243 const char *name;
991 IV iv; 1244 IV iv;
992 } *civ, const_iv[] = { 1245 } *civ, const_iv[] = {
993# define const_iv(name) { # name, (IV)name }, 1246# define const_iv(name) { # name, (IV)name },
994 const_iv (llevError) 1247 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
995 const_iv (llevInfo) 1248 const_iv (logBacktrace)
996 const_iv (llevDebug) 1249
997 const_iv (llevMonster) 1250 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1251
1252 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
998 1253
999 const_iv (MAX_TIME) 1254 const_iv (MAX_TIME)
1000 const_iv (PLAYER)
1001 const_iv (TRANSPORT)
1002 const_iv (ROD)
1003 const_iv (TREASURE)
1004 const_iv (POTION)
1005 const_iv (FOOD)
1006 const_iv (POISON)
1007 const_iv (BOOK)
1008 const_iv (CLOCK) 1255 const_iv (MAXSOCKBUF)
1009 const_iv (ARROW) 1256
1010 const_iv (BOW)
1011 const_iv (WEAPON)
1012 const_iv (ARMOUR)
1013 const_iv (PEDESTAL)
1014 const_iv (ALTAR)
1015 const_iv (LOCKED_DOOR)
1016 const_iv (SPECIAL_KEY)
1017 const_iv (MAP)
1018 const_iv (DOOR)
1019 const_iv (KEY)
1020 const_iv (TIMED_GATE)
1021 const_iv (TRIGGER)
1022 const_iv (GRIMREAPER)
1023 const_iv (MAGIC_EAR)
1024 const_iv (TRIGGER_BUTTON)
1025 const_iv (TRIGGER_ALTAR)
1026 const_iv (TRIGGER_PEDESTAL)
1027 const_iv (SHIELD)
1028 const_iv (HELMET)
1029 const_iv (HORN)
1030 const_iv (MONEY)
1031 const_iv (CLASS)
1032 const_iv (GRAVESTONE)
1033 const_iv (AMULET)
1034 const_iv (PLAYERMOVER)
1035 const_iv (TELEPORTER)
1036 const_iv (CREATOR)
1037 const_iv (SKILL)
1038 const_iv (EARTHWALL)
1039 const_iv (GOLEM)
1040 const_iv (THROWN_OBJ)
1041 const_iv (BLINDNESS)
1042 const_iv (GOD)
1043 const_iv (DETECTOR)
1044 const_iv (TRIGGER_MARKER)
1045 const_iv (DEAD_OBJECT)
1046 const_iv (DRINK)
1047 const_iv (MARKER)
1048 const_iv (HOLY_ALTAR)
1049 const_iv (PLAYER_CHANGER)
1050 const_iv (BATTLEGROUND)
1051 const_iv (PEACEMAKER)
1052 const_iv (GEM)
1053 const_iv (FIREWALL)
1054 const_iv (ANVIL)
1055 const_iv (CHECK_INV)
1056 const_iv (MOOD_FLOOR) 1257 const_iv (NUM_BODY_LOCATIONS)
1057 const_iv (EXIT) 1258 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1058 const_iv (ENCOUNTER) 1259 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1059 const_iv (SHOP_FLOOR) 1260 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1060 const_iv (SHOP_MAT) 1261 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1061 const_iv (RING) 1262 const_iv (body_wrist) const_iv (body_waist)
1062 const_iv (FLOOR)
1063 const_iv (FLESH)
1064 const_iv (INORGANIC)
1065 const_iv (SKILL_TOOL)
1066 const_iv (LIGHTER)
1067 const_iv (BUILDABLE_WALL)
1068 const_iv (MISC_OBJECT)
1069 const_iv (LAMP)
1070 const_iv (DUPLICATOR)
1071 const_iv (SPELLBOOK)
1072 const_iv (CLOAK)
1073 const_iv (SPINNER)
1074 const_iv (GATE)
1075 const_iv (BUTTON)
1076 const_iv (CF_HANDLE)
1077 const_iv (HOLE)
1078 const_iv (TRAPDOOR)
1079 const_iv (SIGN)
1080 const_iv (BOOTS)
1081 const_iv (GLOVES)
1082 const_iv (SPELL)
1083 const_iv (SPELL_EFFECT)
1084 const_iv (CONVERTER)
1085 const_iv (BRACERS)
1086 const_iv (POISONING)
1087 const_iv (SAVEBED)
1088 const_iv (WAND)
1089 const_iv (SCROLL)
1090 const_iv (DIRECTOR)
1091 const_iv (GIRDLE)
1092 const_iv (FORCE)
1093 const_iv (POTION_EFFECT)
1094 const_iv (EVENT_CONNECTOR)
1095 const_iv (CLOSE_CON)
1096 const_iv (CONTAINER)
1097 const_iv (ARMOUR_IMPROVER)
1098 const_iv (WEAPON_IMPROVER)
1099 const_iv (SKILLSCROLL)
1100 const_iv (DEEP_SWAMP)
1101 const_iv (IDENTIFY_ALTAR)
1102 const_iv (MENU)
1103 const_iv (RUNE)
1104 const_iv (TRAP)
1105 const_iv (POWER_CRYSTAL)
1106 const_iv (CORPSE)
1107 const_iv (DISEASE)
1108 const_iv (SYMPTOM)
1109 const_iv (BUILDER)
1110 const_iv (MATERIAL)
1111 const_iv (ITEM_TRANSFORMER)
1112 1263
1113 const_iv (NUM_SUBTYPES) 1264 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1265 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1266 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1267 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1268 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1269 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1270 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1271 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1272 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1273 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1274 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1275 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1276 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1277 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1278 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1279 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1280 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1281 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1282 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1283 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1284 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1285 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1286 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1287 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1288 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1289 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1290 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1291 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1114 1292
1115 const_iv (ST_BD_BUILD) 1293 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1116 const_iv (ST_BD_REMOVE)
1117 1294
1118 const_iv (ST_MAT_FLOOR) 1295 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1119 const_iv (ST_MAT_WALL) 1296 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1120 const_iv (ST_MAT_ITEM)
1121 1297
1122 const_iv (AT_PHYSICAL) 1298 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1123 const_iv (AT_MAGIC) 1299 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1124 const_iv (AT_FIRE) 1300 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1125 const_iv (AT_ELECTRICITY) 1301 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1126 const_iv (AT_COLD) 1302 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1127 const_iv (AT_CONFUSION) 1303 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1128 const_iv (AT_ACID) 1304 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1129 const_iv (AT_DRAIN)
1130 const_iv (AT_WEAPONMAGIC)
1131 const_iv (AT_GHOSTHIT)
1132 const_iv (AT_POISON)
1133 const_iv (AT_SLOW)
1134 const_iv (AT_PARALYZE)
1135 const_iv (AT_TURN_UNDEAD)
1136 const_iv (AT_FEAR)
1137 const_iv (AT_CANCELLATION)
1138 const_iv (AT_DEPLETE)
1139 const_iv (AT_DEATH)
1140 const_iv (AT_CHAOS)
1141 const_iv (AT_COUNTERSPELL)
1142 const_iv (AT_GODPOWER)
1143 const_iv (AT_HOLYWORD)
1144 const_iv (AT_BLIND)
1145 const_iv (AT_INTERNAL)
1146 const_iv (AT_LIFE_STEALING)
1147 const_iv (AT_DISEASE)
1148 1305
1149 const_iv (WEAP_HIT) 1306 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1150 const_iv (WEAP_SLASH) 1307 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_PIERCE)
1152 const_iv (WEAP_CLEAVE)
1153 const_iv (WEAP_SLICE)
1154 const_iv (WEAP_STAB)
1155 const_iv (WEAP_WHIP)
1156 const_iv (WEAP_CRUSH)
1157 const_iv (WEAP_BLUD) 1308 const_iv (WEAP_BLUD)
1158 1309
1159 const_iv (FLAG_ALIVE) 1310 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1160 const_iv (FLAG_WIZ) 1311 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1161 const_iv (FLAG_REMOVED) 1312 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1313 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1314 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1315 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1316 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1317 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1318 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1319 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1320 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1321 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1322 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1323 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1324 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1325 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1326 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1327 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1328 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1329 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1330 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1331 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1332 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1333 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1334 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1335 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1336
1337 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1338 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1340 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1341 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1342 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1343
1344 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1345 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1346
1347 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1348
1349 const_iv (SP_RAISE_DEAD)
1162 const_iv (FLAG_FREED) 1350 const_iv (SP_RUNE)
1163 const_iv (FLAG_WAS_WIZ) 1351 const_iv (SP_MAKE_MARK)
1164 const_iv (FLAG_APPLIED) 1352 const_iv (SP_BOLT)
1165 const_iv (FLAG_UNPAID) 1353 const_iv (SP_BULLET)
1166 const_iv (FLAG_USE_SHIELD) 1354 const_iv (SP_EXPLOSION)
1167 const_iv (FLAG_NO_PICK) 1355 const_iv (SP_CONE)
1168 const_iv (FLAG_ANIMATE) 1356 const_iv (SP_BOMB)
1169 const_iv (FLAG_MONSTER) 1357 const_iv (SP_WONDER)
1170 const_iv (FLAG_FRIENDLY) 1358 const_iv (SP_SMITE)
1171 const_iv (FLAG_GENERATOR) 1359 const_iv (SP_MAGIC_MISSILE)
1172 const_iv (FLAG_IS_THROWN) 1360 const_iv (SP_SUMMON_GOLEM)
1173 const_iv (FLAG_AUTO_APPLY) 1361 const_iv (SP_DIMENSION_DOOR)
1174 const_iv (FLAG_PLAYER_SOLD) 1362 const_iv (SP_MAGIC_MAPPING)
1363 const_iv (SP_MAGIC_WALL)
1364 const_iv (SP_DESTRUCTION)
1365 const_iv (SP_PERCEIVE_SELF)
1366 const_iv (SP_WORD_OF_RECALL)
1175 const_iv (FLAG_SEE_INVISIBLE) 1367 const_iv (SP_INVISIBLE)
1176 const_iv (FLAG_CAN_ROLL)
1177 const_iv (FLAG_OVERLAY_FLOOR)
1178 const_iv (FLAG_IS_TURNABLE)
1179 const_iv (FLAG_IS_USED_UP)
1180 const_iv (FLAG_IDENTIFIED)
1181 const_iv (FLAG_REFLECTING)
1182 const_iv (FLAG_CHANGING)
1183 const_iv (FLAG_SPLITTING)
1184 const_iv (FLAG_HITBACK)
1185 const_iv (FLAG_STARTEQUIP)
1186 const_iv (FLAG_BLOCKSVIEW)
1187 const_iv (FLAG_UNDEAD)
1188 const_iv (FLAG_SCARED)
1189 const_iv (FLAG_UNAGGRESSIVE)
1190 const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_REFL_SPELL)
1192 const_iv (FLAG_NO_MAGIC)
1193 const_iv (FLAG_NO_FIX_PLAYER)
1194 const_iv (FLAG_IS_LIGHTABLE)
1195 const_iv (FLAG_TEAR_DOWN)
1196 const_iv (FLAG_RUN_AWAY)
1197 const_iv (FLAG_PICK_UP)
1198 const_iv (FLAG_UNIQUE)
1199 const_iv (FLAG_NO_DROP)
1200 const_iv (FLAG_WIZCAST)
1201 const_iv (FLAG_CAST_SPELL)
1202 const_iv (FLAG_USE_SCROLL)
1203 const_iv (FLAG_USE_RANGE)
1204 const_iv (FLAG_USE_BOW)
1205 const_iv (FLAG_USE_ARMOUR)
1206 const_iv (FLAG_USE_WEAPON)
1207 const_iv (FLAG_USE_RING)
1208 const_iv (FLAG_READY_RANGE)
1209 const_iv (FLAG_READY_BOW)
1210 const_iv (FLAG_XRAYS)
1211 const_iv (FLAG_NO_APPLY)
1212 const_iv (FLAG_IS_FLOOR)
1213 const_iv (FLAG_LIFESAVE)
1214 const_iv (FLAG_NO_STRENGTH)
1215 const_iv (FLAG_SLEEP)
1216 const_iv (FLAG_STAND_STILL)
1217 const_iv (FLAG_RANDOM_MOVE)
1218 const_iv (FLAG_ONLY_ATTACK)
1219 const_iv (FLAG_CONFUSED)
1220 const_iv (FLAG_STEALTH)
1221 const_iv (FLAG_WIZPASS)
1222 const_iv (FLAG_IS_LINKED)
1223 const_iv (FLAG_CURSED)
1224 const_iv (FLAG_DAMNED)
1225 const_iv (FLAG_SEE_ANYWHERE)
1226 const_iv (FLAG_KNOWN_MAGICAL)
1227 const_iv (FLAG_KNOWN_CURSED)
1228 const_iv (FLAG_CAN_USE_SKILL)
1229 const_iv (FLAG_BEEN_APPLIED)
1230 const_iv (FLAG_READY_SCROLL)
1231 const_iv (FLAG_USE_ROD)
1232 const_iv (FLAG_USE_HORN)
1233 const_iv (FLAG_MAKE_INVIS)
1234 const_iv (FLAG_INV_LOCKED)
1235 const_iv (FLAG_IS_WOODED)
1236 const_iv (FLAG_IS_HILLY)
1237 const_iv (FLAG_READY_SKILL)
1238 const_iv (FLAG_READY_WEAPON)
1239 const_iv (FLAG_NO_SKILL_IDENT)
1240 const_iv (FLAG_BLIND)
1241 const_iv (FLAG_SEE_IN_DARK)
1242 const_iv (FLAG_IS_CAULDRON)
1243 const_iv (FLAG_NO_STEAL)
1244 const_iv (FLAG_ONE_HIT)
1245 const_iv (FLAG_CLIENT_SENT)
1246 const_iv (FLAG_BERSERK)
1247 const_iv (FLAG_NEUTRAL)
1248 const_iv (FLAG_NO_ATTACK)
1249 const_iv (FLAG_NO_DAMAGE)
1250 const_iv (FLAG_OBJ_ORIGINAL)
1251 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1252 const_iv (FLAG_ACTIVATE_ON_PUSH)
1253 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1254 const_iv (FLAG_IS_WATER)
1255 const_iv (FLAG_CONTENT_ON_GEN)
1256 const_iv (FLAG_IS_A_TEMPLATE)
1257 const_iv (FLAG_IS_BUILDABLE)
1258
1259 const_iv (NDI_BLACK)
1260 const_iv (NDI_WHITE)
1261 const_iv (NDI_NAVY)
1262 const_iv (NDI_RED)
1263 const_iv (NDI_ORANGE)
1264 const_iv (NDI_BLUE)
1265 const_iv (NDI_DK_ORANGE)
1266 const_iv (NDI_GREEN)
1267 const_iv (NDI_LT_GREEN)
1268 const_iv (NDI_GREY)
1269 const_iv (NDI_BROWN)
1270 const_iv (NDI_GOLD)
1271 const_iv (NDI_TAN)
1272 const_iv (NDI_MAX_COLOR)
1273 const_iv (NDI_COLOR_MASK)
1274 const_iv (NDI_UNIQUE)
1275 const_iv (NDI_ALL)
1276
1277 const_iv (UPD_LOCATION)
1278 const_iv (UPD_FLAGS)
1279 const_iv (UPD_WEIGHT)
1280 const_iv (UPD_FACE)
1281 const_iv (UPD_NAME)
1282 const_iv (UPD_ANIM)
1283 const_iv (UPD_ANIMSPEED)
1284 const_iv (UPD_NROF) 1368 const_iv (SP_PROBE)
1285
1286 const_iv (UPD_SP_MANA) 1369 const_iv (SP_HEALING)
1287 const_iv (UPD_SP_GRACE) 1370 const_iv (SP_CREATE_FOOD)
1288 const_iv (UPD_SP_DAMAGE) 1371 const_iv (SP_EARTH_TO_DUST)
1289 1372 const_iv (SP_CHANGE_ABILITY)
1290 const_iv (F_APPLIED) 1373 const_iv (SP_BLESS)
1291 const_iv (F_LOCATION)
1292 const_iv (F_UNPAID)
1293 const_iv (F_MAGIC)
1294 const_iv (F_CURSED) 1374 const_iv (SP_CURSE)
1375 const_iv (SP_SUMMON_MONSTER)
1376 const_iv (SP_CHARGING)
1377 const_iv (SP_POLYMORPH)
1378 const_iv (SP_ALCHEMY)
1379 const_iv (SP_REMOVE_CURSE)
1380 const_iv (SP_IDENTIFY)
1381 const_iv (SP_DETECTION)
1382 const_iv (SP_MOOD_CHANGE)
1383 const_iv (SP_MOVING_BALL)
1295 const_iv (F_DAMNED) 1384 const_iv (SP_SWARM)
1385 const_iv (SP_CHANGE_MANA)
1296 const_iv (F_OPEN) 1386 const_iv (SP_DISPEL_RUNE)
1297 const_iv (F_NOPICK) 1387 const_iv (SP_CREATE_MISSILE)
1388 const_iv (SP_CONSECRATE)
1389 const_iv (SP_ANIMATE_WEAPON)
1390 const_iv (SP_LIGHT)
1391 const_iv (SP_CHANGE_MAP_LIGHT)
1392 const_iv (SP_FAERY_FIRE)
1393 const_iv (SP_CAUSE_DISEASE)
1394 const_iv (SP_AURA)
1395 const_iv (SP_TOWN_PORTAL)
1396 const_iv (SP_PARTY_SPELL)
1397
1398 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1399 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1298 const_iv (F_LOCKED) 1400 const_iv (F_LOCKED)
1299 1401
1300 const_iv (F_BUY) 1402 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1301 const_iv (F_SHOP)
1302 const_iv (F_SELL)
1303 1403
1304 const_iv (P_BLOCKSVIEW) 1404 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1305 const_iv (P_PLAYER) 1405 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1306 const_iv (P_NO_MAGIC)
1307 const_iv (P_IS_ALIVE)
1308 const_iv (P_NO_CLERIC)
1309 const_iv (P_OUT_OF_MAP)
1310 const_iv (P_NEW_MAP)
1311 const_iv (P_UPTODATE)
1312 1406
1313 const_iv (UP_OBJ_INSERT) 1407 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1314 const_iv (UP_OBJ_REMOVE)
1315 const_iv (UP_OBJ_CHANGE)
1316 const_iv (UP_OBJ_FACE)
1317 1408
1318 const_iv (INS_NO_MERGE) 1409 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1319 const_iv (INS_ABOVE_FLOOR_ONLY)
1320 const_iv (INS_NO_WALK_ON)
1321 const_iv (INS_ON_TOP)
1322 const_iv (INS_BELOW_ORIGINATOR) 1410 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1323 const_iv (INS_MAP_LOAD)
1324 1411
1325 const_iv (WILL_APPLY_HANDLE) 1412 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1326 const_iv (WILL_APPLY_TREASURE) 1413 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1327 const_iv (WILL_APPLY_EARTHWALL)
1328 const_iv (WILL_APPLY_DOOR)
1329 const_iv (WILL_APPLY_FOOD)
1330 1414
1331 const_iv (SAVE_MODE) 1415 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1332 const_iv (SAVE_DIR_MODE)
1333 1416
1334 const_iv (M_PAPER) 1417 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1335 const_iv (M_IRON) 1418 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1336 const_iv (M_GLASS) 1419 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1337 const_iv (M_LEATHER) 1420 const_iv (M_ICE) const_iv (M_SPECIAL)
1338 const_iv (M_WOOD)
1339 const_iv (M_ORGANIC)
1340 const_iv (M_STONE)
1341 const_iv (M_CLOTH)
1342 const_iv (M_ADAMANT)
1343 const_iv (M_LIQUID)
1344 const_iv (M_SOFT_METAL)
1345 const_iv (M_BONE)
1346 const_iv (M_ICE)
1347 const_iv (M_SPECIAL)
1348 1421
1349 const_iv (SK_EXP_ADD_SKILL) 1422 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1350 const_iv (SK_EXP_TOTAL) 1423 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1351 const_iv (SK_EXP_NONE)
1352 const_iv (SK_SUBTRACT_SKILL_EXP)
1353 const_iv (SK_EXP_SKILL_ONLY)
1354 1424
1355 const_iv (SK_LOCKPICKING) 1425 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1356 const_iv (SK_HIDING) 1426 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1357 const_iv (SK_SMITHERY) 1427 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1358 const_iv (SK_BOWYER) 1428 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1359 const_iv (SK_JEWELER) 1429 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1360 const_iv (SK_ALCHEMY) 1430 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1361 const_iv (SK_STEALING) 1431 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1362 const_iv (SK_LITERACY) 1432 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1363 const_iv (SK_BARGAINING) 1433 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1364 const_iv (SK_JUMPING) 1434 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1365 const_iv (SK_DET_MAGIC)
1366 const_iv (SK_ORATORY)
1367 const_iv (SK_SINGING)
1368 const_iv (SK_DET_CURSE)
1369 const_iv (SK_FIND_TRAPS)
1370 const_iv (SK_MEDITATION)
1371 const_iv (SK_PUNCHING)
1372 const_iv (SK_FLAME_TOUCH)
1373 const_iv (SK_KARATE)
1374 const_iv (SK_CLIMBING)
1375 const_iv (SK_WOODSMAN)
1376 const_iv (SK_INSCRIPTION)
1377 const_iv (SK_ONE_HANDED_WEAPON)
1378 const_iv (SK_MISSILE_WEAPON)
1379 const_iv (SK_THROWING)
1380 const_iv (SK_USE_MAGIC_ITEM)
1381 const_iv (SK_DISARM_TRAPS)
1382 const_iv (SK_SET_TRAP)
1383 const_iv (SK_THAUMATURGY)
1384 const_iv (SK_PRAYING)
1385 const_iv (SK_CLAWING)
1386 const_iv (SK_LEVITATION)
1387 const_iv (SK_SUMMONING)
1388 const_iv (SK_PYROMANCY)
1389 const_iv (SK_EVOCATION)
1390 const_iv (SK_SORCERY)
1391 const_iv (SK_TWO_HANDED_WEAPON)
1392 const_iv (SK_SPARK_TOUCH)
1393 const_iv (SK_SHIVER)
1394 const_iv (SK_ACID_SPLASH)
1395 const_iv (SK_POISON_NAIL) 1435 const_iv (SK_POISON_NAIL)
1396 1436
1397 const_iv (SOUND_NEW_PLAYER) 1437 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1398 const_iv (SOUND_FIRE_ARROW) 1438 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1399 const_iv (SOUND_LEARN_SPELL) 1439 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1400 const_iv (SOUND_FUMBLE_SPELL) 1440 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1401 const_iv (SOUND_WAND_POOF) 1441 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1402 const_iv (SOUND_OPEN_DOOR) 1442 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1403 const_iv (SOUND_PUSH_PLAYER)
1404 const_iv (SOUND_PLAYER_HITS1)
1405 const_iv (SOUND_PLAYER_HITS2)
1406 const_iv (SOUND_PLAYER_HITS3)
1407 const_iv (SOUND_PLAYER_HITS4)
1408 const_iv (SOUND_PLAYER_IS_HIT1)
1409 const_iv (SOUND_PLAYER_IS_HIT2)
1410 const_iv (SOUND_PLAYER_IS_HIT3)
1411 const_iv (SOUND_PLAYER_KILLS)
1412 const_iv (SOUND_PET_IS_KILLED)
1413 const_iv (SOUND_PLAYER_DIES)
1414 const_iv (SOUND_OB_EVAPORATE)
1415 const_iv (SOUND_OB_EXPLODE)
1416 const_iv (SOUND_CLOCK)
1417 const_iv (SOUND_TURN_HANDLE)
1418 const_iv (SOUND_FALL_HOLE)
1419 const_iv (SOUND_DRINK_POISON)
1420 const_iv (SOUND_CAST_SPELL_0)
1421 1443
1422 const_iv (PREFER_LOW) 1444 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1423 const_iv (PREFER_HIGH)
1424 1445
1425 const_iv (ATNR_PHYSICAL) 1446 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1426 const_iv (ATNR_MAGIC) 1447 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1427 const_iv (ATNR_FIRE) 1448 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1428 const_iv (ATNR_ELECTRICITY) 1449 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1429 const_iv (ATNR_COLD) 1450 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1430 const_iv (ATNR_CONFUSION) 1451 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1431 const_iv (ATNR_ACID) 1452 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1432 const_iv (ATNR_DRAIN)
1433 const_iv (ATNR_WEAPONMAGIC)
1434 const_iv (ATNR_GHOSTHIT)
1435 const_iv (ATNR_POISON)
1436 const_iv (ATNR_SLOW)
1437 const_iv (ATNR_PARALYZE)
1438 const_iv (ATNR_TURN_UNDEAD)
1439 const_iv (ATNR_FEAR)
1440 const_iv (ATNR_CANCELLATION)
1441 const_iv (ATNR_DEPLETE)
1442 const_iv (ATNR_DEATH)
1443 const_iv (ATNR_CHAOS)
1444 const_iv (ATNR_COUNTERSPELL)
1445 const_iv (ATNR_GODPOWER)
1446 const_iv (ATNR_HOLYWORD)
1447 const_iv (ATNR_BLIND)
1448 const_iv (ATNR_INTERNAL)
1449 const_iv (ATNR_LIFE_STEALING)
1450 const_iv (ATNR_DISEASE)
1451 1453
1452 const_iv (MAP_FLUSH) 1454 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1453 const_iv (MAP_PLAYER_UNIQUE)
1454 const_iv (MAP_BLOCK)
1455 const_iv (MAP_STYLE) 1455 const_iv (MAP_INACTIVE)
1456 const_iv (MAP_OVERLAY)
1457 1456
1458 const_iv (MAP_IN_MEMORY) 1457 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1459 const_iv (MAP_SWAPPED) 1458 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1460 const_iv (MAP_LOADING)
1461 const_iv (MAP_SAVING)
1462 1459
1463 const_iv (KLASS_ATTACHABLE) 1460 const_iv (VERSION_CS) const_iv (VERSION_SC)
1464 const_iv (KLASS_GLOBAL)
1465 const_iv (KLASS_OBJECT)
1466 const_iv (KLASS_CLIENT)
1467 const_iv (KLASS_PLAYER)
1468 const_iv (KLASS_MAP)
1469 1461
1470 const_iv (CS_QUERY_YESNO) 1462 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1471 const_iv (CS_QUERY_SINGLECHAR)
1472 const_iv (CS_QUERY_HIDEINPUT)
1473 1463
1474 const_iv (ST_DEAD) 1464 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1475 const_iv (ST_SETUP)
1476 const_iv (ST_PLAYING)
1477 const_iv (ST_CUSTOM)
1478 1465
1479 const_iv (ST_CHANGE_CLASS) 1466 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1480 const_iv (ST_CONFIRM_QUIT)
1481 const_iv (ST_GET_PARTY_PASSWORD)
1482
1483 const_iv (IO_HEADER)
1484 const_iv (IO_OBJECTS)
1485 const_iv (IO_UNIQUES)
1486 1467
1487 // random map generator 1468 // random map generator
1488 const_iv (LAYOUT_NONE) 1469 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1489 const_iv (LAYOUT_ONION) 1470 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1490 const_iv (LAYOUT_MAZE)
1491 const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ROGUELIKE)
1493 const_iv (LAYOUT_SNAKE)
1494 const_iv (LAYOUT_SQUARE_SPIRAL)
1495 1471
1496 const_iv (RMOPT_RANDOM) 1472 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1497 const_iv (RMOPT_CENTERED) 1473 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1498 const_iv (RMOPT_LINEAR) 1474 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1499 const_iv (RMOPT_BOTTOM_C)
1500 const_iv (RMOPT_BOTTOM_R)
1501 const_iv (RMOPT_IRR_SPACE)
1502 const_iv (RMOPT_WALL_OFF)
1503 const_iv (RMOPT_WALLS_ONLY)
1504 const_iv (RMOPT_NO_DOORS)
1505 1475
1506 const_iv (SYMMETRY_RANDOM) 1476 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1507 const_iv (SYMMETRY_NONE) 1477 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1508 const_iv (SYMMETRY_X) 1478
1509 const_iv (SYMMETRY_Y) 1479 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1510 const_iv (SYMMETRY_XY) 1480 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1481
1482 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1483 const_iv (FT_RSRC) const_iv (FT_NUM)
1511 }; 1484 };
1512 1485
1513 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1486 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1514 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1487 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1515 1488
1534 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1507 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1535 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1508 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1536 } 1509 }
1537} 1510}
1538 1511
1512void _gv_clear (SV *gv)
1513 CODE:
1514 assert (SvTYPE (gv) == SVt_PVGV);
1515# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1516 f (GvGP (gv)->gp_form);
1517 f (GvGP (gv)->gp_io);
1518 f (GvGP (gv)->gp_sv);
1519 f (GvGP (gv)->gp_av);
1520 f (GvGP (gv)->gp_hv);
1521 f (GvGP (gv)->gp_cv);
1522 GvCVGEN (gv) = 0;
1523 GvMULTI_off (gv);
1524# undef f
1525
1526
1539void _connect_to_perl () 1527void _connect_to_perl ()
1540 1528
1529void _recalc_want ()
1530
1541void _global_reattach () 1531void _global_reattach ()
1542 CODE: 1532 CODE:
1543{ 1533{
1544 // reattach to all attachable objects in the game. 1534 // reattach to all attachable objects in the game.
1545 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1535 for_all_clients (ns)
1546 (*i)->reattach (); 1536 ns->reattach ();
1547 1537
1548 for_all_players (pl) 1538 for_all_objects (op)
1549 pl->reattach ();
1550
1551 //TODO
1552 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1553 // i->second->reattach ();
1554
1555 for (object *op = object::first; op; op = op->next)
1556 op->reattach (); 1539 op->reattach ();
1557} 1540}
1558 1541
1542# support function for map-world.ext
1543void _quantise (SV *data_sv, SV *plt_sv)
1544 CODE:
1545{
1546 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1547 croak ("_quantise called with invalid agruments");
1548
1549 plt_sv = SvRV (plt_sv);
1550 SV **plt = AvARRAY (plt_sv);
1551 int plt_count = AvFILL (plt_sv) + 1;
1552
1553 STRLEN len;
1554 char *data = SvPVbyte (data_sv, len);
1555 char *dst = data;
1556
1557 while (len >= 3)
1558 {
1559 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1560 {
1561 char *val = SvPVX (*val_sv);
1562
1563 if (val [0] == data [0]
1564 && val [1] == data [1]
1565 && val [2] == data [2])
1566 {
1567 *dst++ = val [3];
1568 goto next;
1569 }
1570 }
1571
1572 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1573 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1574 dst - SvPVX (data_sv), len);
1575
1576 next:
1577 data += 3;
1578 len -= 3;
1579 }
1580
1581 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1582}
1583
1584void evthread_start (int aiofd)
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1590NV till_tick ()
1591 CODE:
1592 RETVAL = SvNVX (sv_next_tick) - now ();
1593 OUTPUT:
1594 RETVAL
1595
1596int tick_inhibit ()
1597 CODE:
1598 RETVAL = tick_inhibit;
1599 OUTPUT:
1600 RETVAL
1601
1602void tick_inhibit_inc ()
1603 CODE:
1604 ++tick_inhibit;
1605
1606void tick_inhibit_dec ()
1607 CODE:
1608 if (!--tick_inhibit)
1609 if (tick_pending)
1610 {
1611 ev_async_send (EV_DEFAULT, &tick_watcher);
1612 coroapi::cede ();
1613 }
1614
1615void server_tick ()
1616 CODE:
1617{
1618 NOW = ev_now (EV_DEFAULT);
1619 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1620 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1621 runtime = SvNVX (sv_runtime);
1622
1623 server_tick ();
1624
1625 NOW = ev_time ();
1626 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1627 runtime += TICK;
1628 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1629}
1630
1559NV floor (NV x) 1631NV floor (NV x)
1560 1632
1561NV ceil (NV x) 1633NV ceil (NV x)
1562 1634
1563void server_tick () 1635NV rndm (...)
1636 ALIAS:
1637 rmg_rndm = 1
1564 CODE: 1638 CODE:
1565 runtime = SvNVx (sv_runtime); 1639{
1566 server_tick (); 1640 rand_gen &gen = ix ? rmg_rndm : rndm;
1641 switch (items)
1642 {
1643 case 0: RETVAL = gen (); break;
1644 case 1: RETVAL = gen (SvUV (ST (0))); break;
1645 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1646 default: croak ("cf::rndm requires none, one or two parameters."); break;
1647 }
1648}
1649 OUTPUT:
1650 RETVAL
1567 1651
1652NV clamp (NV value, NV min_value, NV max_value)
1653 CODE:
1654 RETVAL = clamp (value, min_value, max_value);
1655 OUTPUT:
1656 RETVAL
1657
1658NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1659 CODE:
1660 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1661 OUTPUT:
1662 RETVAL
1663
1664void weaken (...)
1665 PROTOTYPE: @
1666 CODE:
1667 while (items > 0)
1668 sv_rvweaken (ST (--items));
1669
1568void 1670void
1569LOG (int level, char *msg) 1671log_backtrace (utf8_string msg)
1672
1673void
1674LOG (int flags, utf8_string msg)
1570 PROTOTYPE: $$ 1675 PROTOTYPE: $$
1571 C_ARGS: (LogLevel)level, "%s", msg 1676 C_ARGS: flags, "%s", msg
1572 1677
1573char *path_combine (char *base, char *path) 1678octet_string path_combine (octet_string base, octet_string path)
1574 PROTOTYPE: $$ 1679 PROTOTYPE: $$
1575 1680
1576char *path_combine_and_normalize (char *base, char *path) 1681octet_string path_combine_and_normalize (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1682 PROTOTYPE: $$
1578 1683
1579const char *
1580get_maps_directory (char *path)
1581 PROTOTYPE: $
1582 ALIAS: maps_directory = 0
1583 CODE:
1584 RETVAL = create_pathname (path);
1585 OUTPUT: RETVAL
1586
1587void 1684void
1588sub_generation_inc () 1685sub_generation_inc ()
1589 CODE: 1686 CODE:
1590 PL_sub_generation++; 1687 PL_sub_generation++;
1591 1688
1592char * 1689const_octet_string
1593mapdir () 1690mapdir ()
1594 PROTOTYPE: 1691 PROTOTYPE:
1595 ALIAS: 1692 ALIAS:
1596 mapdir = 0 1693 mapdir = 0
1597 uniquedir = 1 1694 uniquedir = 1
1613 } 1710 }
1614 OUTPUT: RETVAL 1711 OUTPUT: RETVAL
1615 1712
1616void abort () 1713void abort ()
1617 1714
1715void reset_signals ()
1716
1717void fork_abort (const_octet_string cause = "cf::fork_abort")
1718
1719void cleanup (const_octet_string cause, bool make_core = false)
1720
1618void emergency_save () 1721void emergency_save ()
1619 1722
1620void _exit (int status = 0) 1723void _exit (int status = EXIT_SUCCESS)
1621 1724
1622#if _POSIX_MEMLOCK 1725#if _POSIX_MEMLOCK
1623 1726
1624int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1727int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1728 INIT:
1729#if __GLIBC__
1730 mallopt (M_TOP_PAD, 1024 * 1024);
1731 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1732 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1733 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1734#endif
1625 1735
1626int munlockall () 1736int munlockall ()
1627 1737
1628#endif 1738#endif
1629 1739
1740int
1741malloc_trim (IV pad = 0)
1742
1743void
1744mallinfo ()
1745 PPCODE:
1746{
1747#if __GLIBC__
1748 struct mallinfo mai = mallinfo ();
1749 EXTEND (SP, 10*2);
1750 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1751 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1752 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1753 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1754 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1755 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1756 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1757 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1758 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1759 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1760#endif
1761 EXTEND (SP, 2*2);
1762 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1763 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1764 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1765}
1766
1630int find_animation (char *text) 1767int find_animation (utf8_string text)
1631 PROTOTYPE: $ 1768 PROTOTYPE: $
1632 1769
1633int random_roll (int min, int max, object *op, int goodbad); 1770int random_roll (int min, int max, object *op, int goodbad);
1634 1771
1635const char *cost_string_from_value(uint64 cost, int approx = 0) 1772const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1636 1773
1637int 1774int
1638exp_to_level (val64 exp) 1775exp_to_level (val64 exp)
1639 CODE: 1776 CODE:
1640{ 1777{
1671 RETVAL = newSVpv (resist_plus[atnr], 0); 1808 RETVAL = newSVpv (resist_plus[atnr], 0);
1672 else 1809 else
1673 XSRETURN_UNDEF; 1810 XSRETURN_UNDEF;
1674 OUTPUT: RETVAL 1811 OUTPUT: RETVAL
1675 1812
1813UUID
1814uuid_cur ()
1815 CODE:
1816 RETVAL = UUID::cur;
1817 OUTPUT:
1818 RETVAL
1819
1820UUID
1821uuid_gen ()
1822 CODE:
1823 RETVAL = UUID::gen ();
1824 OUTPUT:
1825 RETVAL
1826
1827val64
1828uuid_seq (UUID uuid)
1829 CODE:
1830 RETVAL = uuid.seq;
1831 OUTPUT:
1832 RETVAL
1833
1834UUID
1835uuid_str (val64 seq)
1836 CODE:
1837 RETVAL.seq = seq;
1838 OUTPUT:
1839 RETVAL
1840
1841void
1842coin_names ()
1843 PPCODE:
1844 EXTEND (SP, NUM_COINS);
1845 for (int i = 0; i < NUM_COINS; ++i)
1846 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1847
1848void
1849coin_archetypes ()
1850 PPCODE:
1851 EXTEND (SP, NUM_COINS);
1852 for (int i = 0; i < NUM_COINS; ++i)
1853 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1854
1855bool
1856load_resource_file_ (octet_string filename)
1857
1858void
1859fix_weight ()
1860
1676MODULE = cf PACKAGE = cf::attachable 1861MODULE = cf PACKAGE = cf::attachable
1677 1862
1678int 1863int
1679valid (SV *obj) 1864valid (SV *obj)
1680 CODE: 1865 CODE:
1681 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1866 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1682 OUTPUT: 1867 OUTPUT:
1683 RETVAL 1868 RETVAL
1684 1869
1685#bool
1686#destroyed (attachable *at)
1687#
1688#void 1870void
1689#destroy (attachable *at) 1871debug_trace (attachable *obj, bool on = true)
1872 CODE:
1873 obj->flags &= ~attachable::F_DEBUG_TRACE;
1874 if (on)
1875 obj->flags |= attachable::F_DEBUG_TRACE;
1876
1877int mortals_size ()
1878 CODE:
1879 RETVAL = attachable::mortals.size ();
1880 OUTPUT: RETVAL
1881
1882#object *mortals (U32 index)
1883# CODE:
1884# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1885# OUTPUT: RETVAL
1886
1887INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1690 1888
1691MODULE = cf PACKAGE = cf::global 1889MODULE = cf PACKAGE = cf::global
1692 1890
1693int invoke (SV *klass, int event, ...) 1891int invoke (SV *klass, int event, ...)
1694 CODE: 1892 CODE:
1698 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1896 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1699 OUTPUT: RETVAL 1897 OUTPUT: RETVAL
1700 1898
1701MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1899MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1702 1900
1703INCLUDE: $PERL genacc object ../include/object.h | 1901INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1704 1902
1705int invoke (object *op, int event, ...) 1903int invoke (object *op, int event, ...)
1706 CODE: 1904 CODE:
1707 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1905 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1708 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1906 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1710 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1908 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1711 OUTPUT: RETVAL 1909 OUTPUT: RETVAL
1712 1910
1713SV *registry (object *op) 1911SV *registry (object *op)
1714 1912
1715void mortals () 1913int objects_size ()
1716 PPCODE: 1914 CODE:
1717 EXTEND (SP, object::mortals.size ());
1718 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1719 PUSHs (to_sv (*i));
1720
1721object *first ()
1722 CODE:
1723 RETVAL = object::first; 1915 RETVAL = objects.size ();
1724 OUTPUT: RETVAL 1916 OUTPUT: RETVAL
1917
1918object *objects (U32 index)
1919 CODE:
1920 RETVAL = index < objects.size () ? objects [index] : 0;
1921 OUTPUT: RETVAL
1922
1923int actives_size ()
1924 CODE:
1925 RETVAL = actives.size ();
1926 OUTPUT: RETVAL
1927
1928object *actives (U32 index)
1929 CODE:
1930 RETVAL = index < actives.size () ? actives [index] : 0;
1931 OUTPUT: RETVAL
1932
1933int mortals_size ()
1934 CODE:
1935 RETVAL = attachable::mortals.size ();
1936 OUTPUT: RETVAL
1937
1938const char *slot_use_name (U32 slot)
1939 ALIAS:
1940 slot_nonuse_name = 1
1941 CODE:
1942{
1943 if (slot >= NUM_BODY_LOCATIONS)
1944 croak ("body slot index out of range");
1945
1946 switch (ix)
1947 {
1948 case 0: RETVAL = body_locations[slot].use_name; break;
1949 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1950 }
1951}
1952 OUTPUT:
1953 RETVAL
1725 1954
1726# missing properties 1955# missing properties
1727 1956
1728object *head (object *op) 1957object *head (object *op)
1729 PROTOTYPE: $ 1958 PROTOTYPE: $
1730 CODE: 1959 CODE:
1731 RETVAL = op->head ? op->head : op;
1732 OUTPUT: RETVAL
1733
1734int is_head (object *op)
1735 PROTOTYPE: $
1736 CODE:
1737 RETVAL = !op->head; 1960 RETVAL = op->head_ ();
1738 OUTPUT: RETVAL 1961 OUTPUT: RETVAL
1739 1962
1740void 1963void
1741inv (object *obj) 1964inv (object *obj)
1742 PROTOTYPE: $ 1965 PROTOTYPE: $
1743 PPCODE: 1966 PPCODE:
1744{ 1967{
1745 object *o;
1746 for (o = obj->inv; o; o = o->below) 1968 for (object *o = obj->inv; o; o = o->below)
1747 XPUSHs (sv_2mortal (to_sv (o))); 1969 XPUSHs (sv_2mortal (to_sv (o)));
1748} 1970}
1749 1971
1750void 1972void
1751set_animation (object *op, int idx) 1973set_animation (object *op, int idx)
1752 CODE: 1974 CODE:
1753 SET_ANIMATION (op, idx); 1975 SET_ANIMATION (op, idx);
1754 1976
1977int
1978num_animations (object *op)
1979 CODE:
1980 RETVAL = NUM_ANIMATIONS (op);
1981 OUTPUT: RETVAL
1982
1983int slot_info (object *op, UV slot, int value = 0)
1984 ALIAS:
1985 slot_used = 1
1986 CODE:
1987{
1988 if (slot >= NUM_BODY_LOCATIONS)
1989 croak ("body slot index out of range");
1990
1991 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1992
1993 if (items > 2)
1994 if (ix)
1995 op->slot[slot].used = value;
1996 else
1997 op->slot[slot].info = value;
1998}
1999 OUTPUT:
2000 RETVAL
2001
1755object *find_best_object_match (object *op, const char *match) 2002object *find_best_object_match (object *op, utf8_string match)
1756 2003
1757object *find_marked_object (object *op) 2004object *find_marked_object (object *op)
1758 2005
1759int need_identify (object *obj); 2006int need_identify (object *obj);
1760 2007
1772 2019
1773void apply_below (object *op) 2020void apply_below (object *op)
1774 CODE: 2021 CODE:
1775 player_apply_below (op); 2022 player_apply_below (op);
1776 2023
1777object *cf_object_present_archname_inside (object *op, char *whatstr) 2024int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1778
1779int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1780
1781int cf_object_change_map (object *op, int x, int y, maptile *map)
1782
1783#//TODO
1784object *clone_ (object *op, int recursive = 0)
1785 CODE:
1786 if (recursive)
1787 RETVAL = object_create_clone (op);
1788 else
1789 {
1790 RETVAL = object::create ();
1791 op->copy_to (RETVAL);
1792 }
1793 OUTPUT: RETVAL
1794 2025
1795int pay_item (object *op, object *buyer) 2026int pay_item (object *op, object *buyer)
1796 CODE: 2027 CODE:
1797 RETVAL = pay_for_item (op, buyer); 2028 RETVAL = pay_for_item (op, buyer);
1798 OUTPUT: RETVAL 2029 OUTPUT: RETVAL
1802 RETVAL = pay_for_amount (amount, op); 2033 RETVAL = pay_for_amount (amount, op);
1803 OUTPUT: RETVAL 2034 OUTPUT: RETVAL
1804 2035
1805void pay_player (object *op, uint64 amount) 2036void pay_player (object *op, uint64 amount)
1806 2037
1807val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2038val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1808 2039
1809int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2040int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1810 2041
1811void learn_spell (object *op, object *sp, int special_prayer = 0) 2042void learn_spell (object *op, object *sp, int special_prayer = 0)
1812 CODE: 2043 CODE:
1813 do_learn_spell (op, sp, special_prayer); 2044 do_learn_spell (op, sp, special_prayer);
1814 2045
1815void forget_spell (object *op, object *sp) 2046void forget_spell (object *op, object *sp)
1816 CODE: 2047 CODE:
1817 do_forget_spell (op, query_name (sp)); 2048 do_forget_spell (op, query_name (sp));
1818 2049
1819object *check_for_spell (object *op, char *spellname) 2050object *check_for_spell (object *op, utf8_string spellname)
1820 CODE: 2051 CODE:
1821 RETVAL = check_spell_known (op, spellname); 2052 RETVAL = check_spell_known (op, spellname);
1822 OUTPUT: RETVAL 2053 OUTPUT: RETVAL
1823 2054
1824int query_money (object *op) 2055int query_money (object *op)
1833 2064
1834void drop (object *who, object *op) 2065void drop (object *who, object *op)
1835 2066
1836void pick_up (object *who, object *op) 2067void pick_up (object *who, object *op)
1837 2068
1838object *cf_object_insert_object (object *op, object *container)
1839
1840object *cf_object_insert_in_ob (object *ob, object *where)
1841
1842int cf_object_teleport (object *op, maptile *map, int x, int y)
1843
1844void update_object (object *op, int action) 2069void update_object (object *op, int action)
1845 2070
1846object *cf_create_object_by_name (const char *name)
1847
1848void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2071void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1849 2072
1850void player_lvl_adj (object *who, object *skill = 0) 2073void player_lvl_adj (object *who, object *skill = 0)
1851 2074
1852int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2075int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1853 2076
1859 2082
1860void add_button_link (object *button, maptile *map, int connected); 2083void add_button_link (object *button, maptile *map, int connected);
1861 2084
1862void remove_button_link (object *op); 2085void remove_button_link (object *op);
1863 2086
2087void handle_apply_yield (object *op);
2088
1864 2089
1865MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2090MODULE = cf PACKAGE = cf::object PREFIX = cf_
1866
1867object *cf_insert_ob_in_ob (object *ob, object *where)
1868 2091
1869# no clean way to get an object from an archetype - stupid idiotic 2092# no clean way to get an object from an archetype - stupid idiotic
1870# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2093# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1871 2094
1872object *new (const char *archetype = 0) 2095object *new (utf8_string archetype = 0)
1873 PROTOTYPE: ;$ 2096 PROTOTYPE: ;$
1874 CODE: 2097 CODE:
1875 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2098 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1876 OUTPUT: 2099 OUTPUT:
1877 RETVAL 2100 RETVAL
1878 2101
2102object *find_object (U32 tag)
2103
2104# TODO: nuke
1879object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2105object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1880 PROTOTYPE: $$$$$$ 2106 PROTOTYPE: $$$$$$
1881 CODE: 2107 CODE:
1882{ 2108{
1883 int unused_type; 2109 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1884 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1885} 2110}
1886 2111
1887# syntatic sugar for easier use in event callbacks. 2112shstr
1888const char *options (object *op) 2113object::kv_get (shstr key)
1889 CODE:
1890 RETVAL = op->name;
1891 OUTPUT:
1892 RETVAL
1893 2114
1894player *contr (object *op) 2115void
1895 CODE: 2116object::kv_del (shstr key)
1896 RETVAL = op->contr;
1897 OUTPUT: RETVAL
1898 2117
1899const char *get_ob_key_value (object *op, const char *key) 2118void
1900 2119object::kv_set (shstr key, shstr value)
1901bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1902 2120
1903object *get_nearest_player (object *ob) 2121object *get_nearest_player (object *ob)
1904 ALIAS: nearest_player = 0 2122 ALIAS: nearest_player = 0
1905 PREINIT: 2123 PREINIT:
1906 extern object *get_nearest_player (object *); 2124 extern object *get_nearest_player (object *);
1908void rangevector (object *ob, object *other, int flags = 0) 2126void rangevector (object *ob, object *other, int flags = 0)
1909 PROTOTYPE: $$;$ 2127 PROTOTYPE: $$;$
1910 PPCODE: 2128 PPCODE:
1911{ 2129{
1912 rv_vector rv; 2130 rv_vector rv;
2131
2132 PUTBACK;
1913 get_rangevector (ob, other, &rv, flags); 2133 get_rangevector (ob, other, &rv, flags);
2134 SPAGAIN;
2135
1914 EXTEND (SP, 5); 2136 EXTEND (SP, 5);
1915 PUSHs (newSVuv (rv.distance)); 2137 PUSHs (newSVuv (rv.distance));
1916 PUSHs (newSViv (rv.distance_x)); 2138 PUSHs (newSViv (rv.distance_x));
1917 PUSHs (newSViv (rv.distance_y)); 2139 PUSHs (newSViv (rv.distance_y));
1918 PUSHs (newSViv (rv.direction)); 2140 PUSHs (newSViv (rv.direction));
1919 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2141 PUSHs (to_sv (rv.part));
1920} 2142}
1921 2143
1922bool on_same_map_as (object *ob, object *other) 2144bool on_same_map_as (object *ob, object *other)
1923 CODE: 2145 CODE:
1924 RETVAL = on_same_map (ob, other); 2146 RETVAL = on_same_map (ob, other);
1925 OUTPUT: RETVAL 2147 OUTPUT: RETVAL
1926 2148
1927const char * 2149const_utf8_string
1928base_name (object *op, int plural = op->nrof > 1) 2150base_name (object *op, int plural = op->nrof > 1)
1929 CODE: 2151 CODE:
1930 RETVAL = query_base_name (op, plural); 2152 RETVAL = query_base_name (op, plural);
1931 OUTPUT: RETVAL 2153 OUTPUT: RETVAL
1932 2154
1933object *decrease_ob_nr (object *op, unsigned long i) 2155# return the tail of an object, excluding itself
2156void
2157tail (object *op)
2158 PPCODE:
2159 while ((op = op->more))
2160 XPUSHs (sv_2mortal (to_sv (op)));
1934 2161
1935MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2162MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1936 2163
1937player *player (object *op) 2164player *player (object *op)
1938 CODE: 2165 CODE:
1939 RETVAL = op->contr; 2166 RETVAL = op->contr;
1940 OUTPUT: RETVAL 2167 OUTPUT: RETVAL
1941 2168
2169bool move_player (object *op, int dir)
2170
1942void check_score (object *op) 2171void check_score (object *op)
1943 2172
1944void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2173void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1945 CODE: 2174 CODE:
1946 new_draw_info (flags, 0, op, txt); 2175 new_draw_info (flags, 0, op, txt);
1947 2176
1948object *cf_player_send_inventory (object *op)
1949
1950char *cf_player_get_ip (object *op)
1951 ALIAS: ip = 0
1952
1953object *cf_player_get_marked_item (object *op)
1954 ALIAS: marked_item = 0
1955
1956void cf_player_set_marked_item (object *op, object *ob)
1957
1958partylist *cf_player_get_party (object *op)
1959 ALIAS: party = 0
1960
1961void cf_player_set_party (object *op, partylist *party)
1962
1963void kill_player (object *op) 2177void kill_player (object *op)
1964 2178
2179void esrv_send_item (object *pl, object *item)
2180
1965void esrv_update_item (object *op, int what, object *item) 2181void esrv_update_item (object *pl, int what, object *item)
1966 C_ARGS: what, op, item 2182 C_ARGS: what, pl, item
1967 2183
1968void clear_los (object *op) 2184void esrv_del_item (object *pl, int tag)
2185 C_ARGS: pl->contr, tag
1969 2186
1970int command_teleport (object *op, char *params)
1971
1972int command_summon (object *op, char *params) 2187int command_summon (object *op, utf8_string params)
1973 2188
1974int command_arrest (object *op, char *params) 2189int command_arrest (object *op, utf8_string params)
1975
1976int command_kick (object *op, char *params)
1977
1978int command_banish (object *op, char *params)
1979 2190
1980 2191
1981MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2192MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1982 2193
1983INCLUDE: $PERL genacc player ../include/player.h | 2194INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1984 2195
1985int invoke (player *pl, int event, ...) 2196int invoke (player *pl, int event, ...)
1986 CODE: 2197 CODE:
1987 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2198 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1988 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2199 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1998 pl->ob->stats.hp = pl->ob->stats.maxhp; 2209 pl->ob->stats.hp = pl->ob->stats.maxhp;
1999 pl->ob->stats.sp = pl->ob->stats.maxsp; 2210 pl->ob->stats.sp = pl->ob->stats.maxsp;
2000 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2211 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2001 pl->orig_stats = pl->ob->stats; 2212 pl->orig_stats = pl->ob->stats;
2002 2213
2003player *cf_player_find (char *name) 2214void clear_los (player *pl)
2004 PROTOTYPE: $
2005
2006void cf_player_move (player *pl, int dir)
2007
2008void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2009
2010player *first ()
2011 CODE:
2012 RETVAL = first_player;
2013 OUTPUT: RETVAL
2014 2215
2015bool 2216bool
2016cell_visible (player *pl, int dx, int dy) 2217cell_visible (player *pl, int dx, int dy)
2017 CODE: 2218 CODE:
2018 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2219 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2025 CODE: 2226 CODE:
2026{ 2227{
2027 STRLEN len; 2228 STRLEN len;
2028 char *buf = SvPVbyte (packet, len); 2229 char *buf = SvPVbyte (packet, len);
2029 2230
2231 if (len > MAXSOCKBUF)
2232 pl->failmsg ("[packet too long for client]");
2030 if (pl->ns) 2233 else if (pl->ns)
2031 pl->ns->send_packet (buf, len); 2234 pl->ns->send_packet (buf, len);
2032} 2235}
2033
2034int
2035listening (player *pl, int new_value = -1)
2036 CODE:
2037 RETVAL = pl->listening;
2038 if (new_value >= 0)
2039 pl->listening = new_value;
2040 OUTPUT:
2041 RETVAL
2042 2236
2043void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2237void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2044 PROTOTYPE: $;$$$ 2238 PROTOTYPE: $;$$$
2045 PPCODE: 2239 PPCODE:
2046 if (GIMME_V != G_VOID) 2240 if (GIMME_V != G_VOID)
2055 if (y) sv_to (y, pl->bed_y); 2249 if (y) sv_to (y, pl->bed_y);
2056 2250
2057void 2251void
2058list () 2252list ()
2059 PPCODE: 2253 PPCODE:
2060 for (player *pl = first_player; pl; pl = pl->next) 2254 for_all_players (pl)
2061 XPUSHs (sv_2mortal (to_sv (pl))); 2255 XPUSHs (sv_2mortal (to_sv (pl)));
2062
2063bool
2064peaceful (player *pl, bool new_setting = 0)
2065 PROTOTYPE: $;$
2066 CODE:
2067 RETVAL = pl->peaceful;
2068 if (items > 1)
2069 pl->peaceful = new_setting;
2070 OUTPUT:
2071 RETVAL
2072
2073living *
2074orig_stats (player *pl)
2075 CODE:
2076 RETVAL = &pl->orig_stats;
2077 OUTPUT: RETVAL
2078
2079living *
2080last_stats (player *pl)
2081 CODE:
2082 RETVAL = &pl->last_stats;
2083 OUTPUT: RETVAL
2084 2256
2085 2257
2086MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2258MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2087 2259
2088int invoke (maptile *map, int event, ...) 2260int invoke (maptile *map, int event, ...)
2093 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2265 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2094 OUTPUT: RETVAL 2266 OUTPUT: RETVAL
2095 2267
2096SV *registry (maptile *map) 2268SV *registry (maptile *map)
2097 2269
2270void
2271find_tagged_objects (maptile *map, utf8_string tag = 0)
2272 PPCODE:
2273{
2274 if (!map->spaces)
2275 XSRETURN_EMPTY;
2276
2277 if (tag)
2278 {
2279 shstr_cmp tag_ (tag);
2280
2281 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2282 for (object *op = ms->bot; op; op = op->above)
2283 if (op->tag == tag_)
2284 XPUSHs (sv_2mortal (to_sv (op)));
2285 }
2286 else
2287 {
2288 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2289 for (object *op = ms->bot; op; op = op->above)
2290 if (op->tag)
2291 XPUSHs (sv_2mortal (to_sv (op)));
2292 }
2293}
2294
2098INCLUDE: $PERL genacc maptile ../include/map.h | 2295INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2099 2296
2100void 2297void
2101maptile::instantiate () 2298maptile::instantiate ()
2102 2299
2103maptile *new () 2300maptile *new ()
2104 PROTOTYPE: 2301 PROTOTYPE:
2105 CODE: 2302 CODE:
2106 RETVAL = new maptile; 2303 RETVAL = new maptile;
2107 OUTPUT: 2304 OUTPUT:
2108 RETVAL 2305 RETVAL
2109
2110void
2111maptile::destroy ()
2112 2306
2113void 2307void
2114maptile::players () 2308maptile::players ()
2115 PPCODE: 2309 PPCODE:
2116 if (GIMME_V == G_SCALAR) 2310 if (GIMME_V == G_SCALAR)
2121 for_all_players (pl) 2315 for_all_players (pl)
2122 if (pl->ob && pl->ob->map == THIS) 2316 if (pl->ob && pl->ob->map == THIS)
2123 PUSHs (sv_2mortal (to_sv (pl->ob))); 2317 PUSHs (sv_2mortal (to_sv (pl->ob)));
2124 } 2318 }
2125 2319
2126void play_sound_map (maptile *map, int x, int y, int sound_num) 2320void
2321maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2322 CODE:
2323{
2324 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2325 croak ("maptile::add_underlay: palette must be arrayref");
2326
2327 palette = SvRV (palette);
2328
2329 STRLEN idxlen;
2330 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2331
2332 for (int x = 0; x < THIS->width; ++x)
2333 for (int y = 0; y < THIS->height; ++y)
2334 {
2335 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2336 if (op->flag [FLAG_IS_FLOOR])
2337 goto skip_space;
2338
2339 {
2340 int offs = offset + y * stride + x;
2341 if (IN_RANGE_EXC (offs, 0, idxlen))
2342 {
2343 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2344 {
2345 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2346 ob->flag [FLAG_NO_MAP_SAVE] = true;
2347 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2348
2349 if (ob->randomitems)
2350 {
2351 if (!ob->above)
2352 {
2353 ob->create_treasure (ob->randomitems);
2354
2355 for (object *op = ob->above; op; op = op->above)
2356 op->flag [FLAG_NO_MAP_SAVE] = true;
2357 }
2358
2359 ob->randomitems = 0;
2360 }
2361 }
2362 }
2363 }
2364
2365 skip_space: ;
2366 }
2367}
2368
2369void
2370maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2371 CODE:
2372{
2373 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2374 croak ("maptile::set_regiondata: palette must be arrayref");
2375
2376 palette = SvRV (palette);
2377
2378 STRLEN idxlen;
2379 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2380
2381 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2382 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2383
2384 for (int i = av_len ((AV *)palette) + 1; i--; )
2385 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2386
2387 for (int y = 0; y < THIS->height; ++y)
2388 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2389
2390 sfree (THIS->regions, THIS->size ());
2391 delete [] THIS->regionmap;
2392
2393 THIS->regions = regions;
2394 THIS->regionmap = regionmap;
2395}
2396
2397void
2398maptile::create_region_treasure ()
2399 CODE:
2400 for (int x = 0; x < THIS->width; ++x)
2401 for (int y = 0; y < THIS->height; ++y)
2402 {
2403 region *rgn = THIS->region (x, y);
2404
2405 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2406 if (object *op = THIS->at (x, y).top)
2407 if (rgn->treasure && rndm () < rgn->treasure_density)
2408 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2409 }
2127 2410
2128int out_of_map (maptile *map, int x, int y) 2411int out_of_map (maptile *map, int x, int y)
2129 2412
2130void 2413void
2131trigger (maptile *map, long connection, bool state = true) 2414trigger (maptile *map, long connection, bool state = true)
2136get_connection (maptile *map, long connection) 2419get_connection (maptile *map, long connection)
2137 PPCODE: 2420 PPCODE:
2138 oblinkpt *obp = get_connection_links (map, connection); 2421 oblinkpt *obp = get_connection_links (map, connection);
2139 if (obp) 2422 if (obp)
2140 for (objectlink *ol = obp->link; ol; ol = ol->next) 2423 for (objectlink *ol = obp->link; ol; ol = ol->next)
2141 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2424 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2142 2425
2143object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2144
2145object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2146
2147object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2148 C_ARGS: str, map, nx, ny
2149
2150void 2426void
2151cf_map_normalise (maptile *map, int x, int y) 2427get_map_flags (maptile *map, int x, int y)
2152 PPCODE: 2428 PPCODE:
2153{ 2429{
2154 maptile *nmap = 0; 2430 maptile *nmap = 0;
2155 I16 nx = 0, ny = 0; 2431 I16 nx = 0, ny = 0;
2432
2433 PUTBACK;
2156 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2434 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2435 SPAGAIN;
2157 2436
2158 EXTEND (SP, 4); 2437 EXTEND (SP, 4);
2159 PUSHs (sv_2mortal (newSViv (flags))); 2438 PUSHs (sv_2mortal (newSViv (flags)));
2160 2439
2161 if (GIMME_V == G_ARRAY) 2440 if (GIMME_V == G_ARRAY)
2162 { 2441 {
2163 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2442 PUSHs (sv_2mortal (to_sv (nmap)));
2164 PUSHs (sv_2mortal (newSViv (nx))); 2443 PUSHs (sv_2mortal (newSViv (nx)));
2165 PUSHs (sv_2mortal (newSViv (ny))); 2444 PUSHs (sv_2mortal (newSViv (ny)));
2166 } 2445 }
2167} 2446}
2168 2447
2448mapspace *
2449ms (maptile *map, unsigned int x, unsigned int y)
2450 PROTOTYPE: $$$
2451 CODE:
2452{
2453 maptile *nmap = 0;
2454 I16 nx, ny;
2455
2456 PUTBACK;
2457 get_map_flags (map, &nmap, x, y, &nx, &ny);
2458 SPAGAIN;
2459
2460 if (!nmap)
2461 XSRETURN_UNDEF;
2462
2463 RETVAL = &nmap->at (nx, ny);
2464}
2465 OUTPUT:
2466 RETVAL
2467
2169void 2468void
2170at (maptile *map, unsigned int x, unsigned int y) 2469at (maptile *map, unsigned int x, unsigned int y)
2171 PROTOTYPE: $$$ 2470 PROTOTYPE: $$$
2172 PPCODE: 2471 PPCODE:
2173{ 2472{
2174 object *o;
2175 maptile *nmap = 0; 2473 maptile *nmap = 0;
2176 I16 nx, ny; 2474 I16 nx, ny;
2177 2475
2476 PUTBACK;
2178 get_map_flags (map, &nmap, x, y, &nx, &ny); 2477 get_map_flags (map, &nmap, x, y, &nx, &ny);
2478 SPAGAIN;
2179 2479
2180 if (nmap) 2480 if (nmap)
2181 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2481 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2182 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2482 XPUSHs (sv_2mortal (to_sv (o)));
2183} 2483}
2184 2484
2185SV * 2485SV *
2186bot_at (maptile *obj, unsigned int x, unsigned int y) 2486bot_at (maptile *obj, unsigned int x, unsigned int y)
2187 PROTOTYPE: $$$ 2487 PROTOTYPE: $$$
2196 INIT: 2496 INIT:
2197 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2497 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2198 CODE: 2498 CODE:
2199 switch (ix) 2499 switch (ix)
2200 { 2500 {
2201 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2501 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2202 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2502 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2203 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2503 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2204 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2504 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2205 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2505 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2206 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2506 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2207 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2507 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2208 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2508 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2209 } 2509 }
2210 OUTPUT: RETVAL 2510 OUTPUT: RETVAL
2211 2511
2212void fix_walls (maptile *map, int x, int y) 2512void fix_walls (maptile *map, int x, int y)
2213 2513
2214void fix_walls_around (maptile *map, int x, int y) 2514void fix_walls_around (maptile *map, int x, int y)
2215 2515
2216const char *
2217region_name (maptile *m)
2218 CODE:
2219 RETVAL = get_name_of_region_for_map (m);
2220 OUTPUT: RETVAL
2221
2222# worst xs function of my life 2516# worst xs function of my life
2223maptile * 2517bool
2224_create_random_map (\ 2518_create_random_map (\
2225 char *path,\ 2519 maptile *self,\
2226 char *wallstyle,\ 2520 utf8_string wallstyle,\
2227 char *wall_name,\ 2521 utf8_string wall_name,\
2228 char *floorstyle,\ 2522 utf8_string floorstyle,\
2229 char *monsterstyle,\ 2523 utf8_string monsterstyle,\
2230 char *treasurestyle,\ 2524 utf8_string treasurestyle,\
2231 char *layoutstyle,\ 2525 utf8_string layoutstyle,\
2232 char *doorstyle,\ 2526 utf8_string doorstyle,\
2233 char *decorstyle,\ 2527 utf8_string decorstyle,\
2234 char *origin_map,\ 2528 utf8_string origin_map,\
2235 char *final_map,\ 2529 utf8_string final_map,\
2236 char *exitstyle,\ 2530 utf8_string exitstyle,\
2237 char *this_map,\ 2531 utf8_string this_map,\
2238 char *exit_on_final_map,\ 2532 utf8_string exit_on_final_map,\
2239 int Xsize,\ 2533 int xsize,\
2240 int Ysize,\ 2534 int ysize,\
2241 int expand2x,\ 2535 int expand2x,\
2242 int layoutoptions1,\ 2536 int layoutoptions1,\
2243 int layoutoptions2,\ 2537 int layoutoptions2,\
2244 int layoutoptions3,\ 2538 int layoutoptions3,\
2245 int symmetry,\ 2539 int symmetry,\
2250 int dungeon_depth,\ 2544 int dungeon_depth,\
2251 int decoroptions,\ 2545 int decoroptions,\
2252 int orientation,\ 2546 int orientation,\
2253 int origin_y,\ 2547 int origin_y,\
2254 int origin_x,\ 2548 int origin_x,\
2255 int random_seed,\ 2549 U32 random_seed,\
2256 val64 total_map_hp,\ 2550 val64 total_map_hp,\
2257 int map_layout_style,\ 2551 int map_layout_style,\
2258 int treasureoptions,\ 2552 int treasureoptions,\
2259 int symmetry_used,\ 2553 int symmetry_used,\
2260 region *region\ 2554 region *region,\
2555 utf8_string custom\
2261) 2556)
2262 CODE: 2557 CODE:
2263{ 2558{
2264 random_map_params rmp; 2559 random_map_params rmp;
2265 2560
2275 assign (rmp.exit_on_final_map, exit_on_final_map); 2570 assign (rmp.exit_on_final_map, exit_on_final_map);
2276 2571
2277 rmp.origin_map = origin_map; 2572 rmp.origin_map = origin_map;
2278 rmp.final_map = final_map; 2573 rmp.final_map = final_map;
2279 rmp.this_map = this_map; 2574 rmp.this_map = this_map;
2280 rmp.Xsize = Xsize; 2575 rmp.xsize = xsize;
2281 rmp.Ysize = Ysize; 2576 rmp.ysize = ysize;
2282 rmp.expand2x = expand2x; 2577 rmp.expand2x = expand2x;
2283 rmp.layoutoptions1 = layoutoptions1; 2578 rmp.layoutoptions1 = layoutoptions1;
2284 rmp.layoutoptions2 = layoutoptions2; 2579 rmp.layoutoptions2 = layoutoptions2;
2285 rmp.layoutoptions3 = layoutoptions3; 2580 rmp.layoutoptions3 = layoutoptions3;
2286 rmp.symmetry = symmetry; 2581 rmp.symmetry = symmetry;
2292 rmp.decoroptions = decoroptions; 2587 rmp.decoroptions = decoroptions;
2293 rmp.orientation = orientation; 2588 rmp.orientation = orientation;
2294 rmp.origin_y = origin_y; 2589 rmp.origin_y = origin_y;
2295 rmp.origin_x = origin_x; 2590 rmp.origin_x = origin_x;
2296 rmp.random_seed = random_seed; 2591 rmp.random_seed = random_seed;
2297 rmp.total_map_hp = total_map_hp; 2592 rmp.total_map_hp = (uint64_t) total_map_hp;
2298 rmp.map_layout_style = map_layout_style; 2593 rmp.map_layout_style = map_layout_style;
2299 rmp.treasureoptions = treasureoptions; 2594 rmp.treasureoptions = treasureoptions;
2300 rmp.symmetry_used = symmetry_used; 2595 rmp.symmetry_used = symmetry_used;
2301 rmp.region = region; 2596 rmp.region = region;
2597 rmp.custom = custom;
2302 2598
2303 RETVAL = generate_random_map (path, &rmp); 2599 RETVAL = self->generate_random_map (&rmp);
2304} 2600}
2305 OUTPUT: 2601 OUTPUT:
2306 RETVAL 2602 RETVAL
2307 2603
2604MODULE = cf PACKAGE = cf::mapspace
2605
2606INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2607
2308MODULE = cf PACKAGE = cf::arch 2608MODULE = cf PACKAGE = cf::arch
2309 2609
2310archetype *find (const char *name) 2610int archetypes_size ()
2311 CODE: 2611 CODE:
2312 RETVAL = archetype::find (name); 2612 RETVAL = archetypes.size ();
2313 OUTPUT: 2613 OUTPUT: RETVAL
2314 RETVAL
2315 2614
2316archetype *first() 2615archetype *archetypes (U32 index)
2317 PROTOTYPE: 2616 CODE:
2318 CODE: 2617 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2319 RETVAL = first_archetype; 2618 OUTPUT: RETVAL
2619
2620object *instantiate (archetype *arch)
2621 CODE:
2622 RETVAL = arch_to_object (arch);
2623 OUTPUT:
2320 OUTPUT: RETVAL 2624 RETVAL
2321 2625
2322INCLUDE: $PERL genacc archetype ../include/object.h | 2626INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2323 2627
2324MODULE = cf PACKAGE = cf::party 2628MODULE = cf PACKAGE = cf::party
2325 2629
2326partylist *first () 2630partylist *first ()
2327 PROTOTYPE: 2631 PROTOTYPE:
2328 CODE: 2632 CODE:
2329 RETVAL = get_firstparty (); 2633 RETVAL = get_firstparty ();
2330 OUTPUT: RETVAL 2634 OUTPUT: RETVAL
2331 2635
2332INCLUDE: $PERL genacc partylist ../include/player.h | 2636INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2333 2637
2334MODULE = cf PACKAGE = cf::region 2638MODULE = cf PACKAGE = cf::region
2335 2639
2336region *first () 2640void
2337 PROTOTYPE: 2641list ()
2338 CODE: 2642 PPCODE:
2339 RETVAL = first_region; 2643 for_all_regions (rgn)
2340 OUTPUT: RETVAL 2644 XPUSHs (sv_2mortal (to_sv (rgn)));
2341 2645
2342region *find (char *name) 2646region *find (utf8_string name)
2343 PROTOTYPE: $ 2647 PROTOTYPE: $
2344 CODE: 2648 CODE:
2345 RETVAL = get_region_by_name (name); 2649 RETVAL = region::find (name);
2346 OUTPUT: RETVAL 2650 OUTPUT: RETVAL
2347 2651
2652region *find_fuzzy (utf8_string name)
2653 PROTOTYPE: $
2654 CODE:
2655 RETVAL = region::find_fuzzy (name);
2656 OUTPUT: RETVAL
2657
2658int specificity (region *rgn)
2659 CODE:
2660 RETVAL = 0;
2661 while (rgn = rgn->parent)
2662 RETVAL++;
2663 OUTPUT: RETVAL
2664
2348INCLUDE: $PERL genacc region ../include/map.h | 2665INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2349 2666
2350MODULE = cf PACKAGE = cf::living 2667MODULE = cf PACKAGE = cf::living
2351 2668
2352INCLUDE: $PERL genacc living ../include/living.h | 2669INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2353 2670
2354MODULE = cf PACKAGE = cf::settings 2671MODULE = cf PACKAGE = cf::settings
2355 2672
2356INCLUDE: $PERL genacc Settings ../include/global.h | 2673INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2357 2674
2358MODULE = cf PACKAGE = cf::client 2675MODULE = cf PACKAGE = cf::client
2359 2676
2360INCLUDE: $PERL genacc client ../include/client.h | 2677INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2361 2678
2362int invoke (client *ns, int event, ...) 2679int invoke (client *ns, int event, ...)
2363 CODE: 2680 CODE:
2364 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2681 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2365 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2682 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2381 CODE: 2698 CODE:
2382{ 2699{
2383 STRLEN len; 2700 STRLEN len;
2384 char *buf = SvPVbyte (packet, len); 2701 char *buf = SvPVbyte (packet, len);
2385 2702
2703 if (len > MAXSOCKBUF)
2704 {
2705 // ugly
2706 if (THIS->pl)
2707 THIS->pl->failmsg ("[packet too long for client]");
2708 }
2709 else
2386 THIS->send_packet (buf, len); 2710 THIS->send_packet (buf, len);
2387} 2711}
2388 2712
2389void 2713faceidx
2390client::destroy () 2714client::need_face (utf8_string name, int pri = 0)
2715 CODE:
2716 RETVAL = face_find (name, 0);
2717 if (RETVAL)
2718 {
2719 THIS->send_face (RETVAL, pri);
2720 THIS->flush_fx ();
2721 }
2722 OUTPUT:
2723 RETVAL
2391 2724
2725int
2726client::fx_want (int idx, int value = -1)
2727 CODE:
2728 if (0 < idx && idx < FT_NUM)
2729 {
2730 RETVAL = THIS->fx_want [idx];
2731 if (items > 2)
2732 THIS->fx_want [idx] = value;
2733 }
2734 else
2735 RETVAL = 0;
2736 OUTPUT:
2737 RETVAL
2738
2739MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2740
2741faceidx sound_find (utf8_string name)
2742
2743void sound_set (utf8_string str, faceidx face)
2744
2745# dire hack
2746void old_sound_index (int idx, faceidx face)
2747 CODE:
2748 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2749 old_sound_index [idx] = face;
2750
2751MODULE = cf PACKAGE = cf::face PREFIX = face_
2752
2753#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2754
2755faceidx face_find (utf8_string name, faceidx defidx = 0)
2756
2757faceidx alloc (utf8_string name)
2758 CODE:
2759{
2760 do
2761 {
2762 RETVAL = faces.size ();
2763 faces.resize (RETVAL + 1);
2764 }
2765 while (!RETVAL); // crude way to leave index 0
2766
2767 faces [RETVAL].name = name;
2768 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2769
2770 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2771 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2772}
2773 OUTPUT: RETVAL
2774
2775void set_type (faceidx idx, int value)
2776 ALIAS:
2777 set_type = 0
2778 set_visibility = 1
2779 set_magicmap = 2
2780 set_smooth = 3
2781 set_smoothlevel = 4
2782 CODE:
2783 faceinfo *f = face_info (idx); assert (f);
2784 switch (ix)
2785 {
2786 case 0: f->type = value; break;
2787 case 1: f->visibility = value; break;
2788 case 2: f->magicmap = value; break;
2789 case 3: f->smooth = value; break;
2790 case 4: f->smoothlevel = value; break;
2791 }
2792
2793void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2794 CODE:
2795{
2796 faceinfo *f = face_info (idx); assert (f);
2797 facedata *d = &(faceset ? f->data64 : f->data32);
2798 sv_to (data, d->data);
2799 STRLEN clen;
2800 char *cdata = SvPVbyte (chksum, clen);
2801 clen = min (CHKSUM_SIZE, clen);
2802
2803 if (memcmp (d->chksum, cdata, clen))
2804 {
2805 memcpy (d->chksum, cdata, clen);
2806
2807 // invalidate existing client face info
2808 for_all_clients (ns)
2809 if (ns->faceset == faceset)
2810 {
2811 ns->faces_sent [idx] = false;
2812 ns->force_newmap = true;
2813 }
2814 }
2815}
2816
2817int get_data_size (faceidx idx, int faceset = 0)
2818 CODE:
2819 facedata *d = face_data (idx, faceset);
2820 if (!d) XSRETURN_UNDEF;
2821 RETVAL = d->data.size ();
2822 OUTPUT:
2823 RETVAL
2824
2825SV *get_chksum (faceidx idx, int faceset = 0)
2826 CODE:
2827 facedata *d = face_data (idx, faceset);
2828 if (!d) XSRETURN_UNDEF;
2829 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2830 OUTPUT:
2831 RETVAL
2832
2833SV *get_data (faceidx idx, int faceset = 0)
2834 CODE:
2835 facedata *d = face_data (idx, faceset);
2836 if (!d) XSRETURN_UNDEF;
2837 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2838 OUTPUT:
2839 RETVAL
2840
2841void invalidate (faceidx idx)
2842 CODE:
2843 for_all_clients (ns)
2844 {
2845 ns->faces_sent [idx] = false;
2846 ns->force_newmap = true;
2847 }
2848
2849void invalidate_all ()
2850 CODE:
2851 for_all_clients (ns)
2852 {
2853 ns->faces_sent.reset ();
2854 ns->force_newmap = true;
2855 }
2856
2857MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2858
2859#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2860
2861animidx anim_find (utf8_string name)
2862 CODE:
2863 RETVAL = animation::find (name).number;
2864 OUTPUT: RETVAL
2865
2866animidx set (utf8_string name, SV *frames, int facings = 1)
2867 CODE:
2868{
2869 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2870 croak ("frames must be an arrayref");
2871
2872 AV *av = (AV *)SvRV (frames);
2873
2874 animation *anim = &animation::find (name);
2875 if (anim->number)
2876 {
2877 anim->resize (av_len (av) + 1);
2878 anim->facings = facings;
2879 }
2880 else
2881 anim = &animation::create (name, av_len (av) + 1, facings);
2882
2883 for (int i = 0; i < anim->num_animations; ++i)
2884 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2885}
2886 OUTPUT: RETVAL
2887
2888void invalidate_all ()
2889 CODE:
2890 for_all_clients (ns)
2891 ns->anims_sent.reset ();
2892
2893MODULE = cf PACKAGE = cf::object::freezer
2894
2895INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2896
2897SV *
2898new (char *klass)
2899 CODE:
2900 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2901 OUTPUT: RETVAL
2902
2903void
2904DESTROY (SV *sv)
2905 CODE:
2906 object_freezer *self;
2907 sv_to (sv, self);
2908 delete self;
2909
2910MODULE = cf PACKAGE = cf::object::thawer
2911
2912INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2913
2914SV *
2915new_from_file (char *klass, octet_string path)
2916 CODE:
2917 object_thawer *f = new object_thawer (path);
2918 if (!*f)
2919 {
2920 delete f;
2921 XSRETURN_UNDEF;
2922 }
2923 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2924 OUTPUT: RETVAL
2925
2926void
2927DESTROY (SV *sv)
2928 CODE:
2929 object_thawer *self;
2930 sv_to (sv, self);
2931 delete self;
2932
2933void
2934extract_tags (object_thawer *self)
2935 PPCODE:
2936 while (self->kw != KW_EOF)
2937 {
2938 PUTBACK;
2939 coroapi::cede_to_tick ();
2940 SPAGAIN;
2941
2942 if (self->kw == KW_tag)
2943 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2944
2945 self->skip ();
2946 }
2947

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