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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.161 by root, Thu Feb 1 19:15:39 2007 UTC vs.
Revision 1.302 by root, Mon Sep 22 23:57:48 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
87 114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
151} 178}
152 179
153void 180void
154attachable::do_destroy () 181attachable::do_destroy ()
155{ 182{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
157 184
158 if (cb) 185 if (cb)
159 { 186 {
160 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
161 cb = 0; 188 cb = 0;
162 } 189 }
163 190
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 191 mortals.push_back (this);
168} 192}
169 193
170void 194void
171attachable::destroy () 195attachable::destroy ()
173 if (destroyed ()) 197 if (destroyed ())
174 return; 198 return;
175 199
176 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
177 do_destroy (); 201 do_destroy ();
202 sever_self ();
178} 203}
179 204
180void 205void
181attachable::check_mortals () 206attachable::check_mortals ()
182{ 207{
186 { 211 {
187 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
188 { 213 {
189 i = 0; 214 i = 0;
190 215
191 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
193 232
194 break; 233 break;
195 } 234 }
196 235
197 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
198 237
199 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
200 239 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 240 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
205 ++i; // further delay freeing 248 ++i; // further delay freeing
206 249
207 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
208 break; 251 break;
209 } 252 }
210 else 253 else
211 { 254 {
212 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
213 delete obj; 257 delete obj;
214 } 258 }
215 } 259 }
216} 260}
217 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
218attachable & 274attachable &
219attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
220{ 276{
221 //if (self || cb) 277 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 279
224 attach = src.attach; 280 attach = src.attach;
225 return *this; 281 return *this;
226} 282}
227 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 319
230static SV * 320static SV *
231newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232{ 322{
233 SV *sv; 323 SV *sv;
234 324
235 if (!ptr) 325 if (!ptr)
236 return &PL_sv_undef; 326 return newSV (0);
237 327
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
240} 330}
241 331
260 350
261static SV * 351static SV *
262newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
263{ 353{
264 if (!obj) 354 if (!obj)
265 return &PL_sv_undef; 355 return newSV (0);
266 356
267 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
268 { 361 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 363
272 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 367 }
275 else 368 else
276 { 369 {
277 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
314 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
315 else 408 else
316 return 0; 409 return 0;
317} 410}
318 411
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
325inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
342 436
343inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
345 439
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
349inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
350{ 446{
351 char buf[128]; 447 SV *sv = newSV (0);
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0);
354}
355 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
380 493
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 496
384template<class T> 497template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 499
387template<int N> 500template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 502
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395 507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
396inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
397{ 516{
398 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
399
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
402} 519}
403 520
404inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
405 522
423 break; 540 break;
424 541
425 case DT_STRING: 542 case DT_STRING:
426 { 543 {
427 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
429 } 546 }
430 break; 547 break;
431 548
432 case DT_DATA: 549 case DT_DATA:
433 { 550 {
434 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
437 } 554 }
438 break; 555 break;
439 556
440 case DT_OBJECT: 557 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
483 va_end (ap); 600 va_end (ap);
484 601
485 return sv; 602 return sv;
486} 603}
487 604
488static SV *
489newSVcfapi (int type, ...)
490{
491 SV *sv;
492
493 va_list ap;
494 va_start (ap, type);
495
496 switch (type)
497 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 }
512
513 va_end (ap);
514
515 return sv;
516}
517
518////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519 606
520SV * 607SV *
521registry (attachable *ext) 608registry (attachable *ext)
522{ 609{
526 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
527} 614}
528 615
529///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
530 617
531extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532{
533 return 0;
534}
535
536static CommArray_s rtn_cmd;
537
538static int
539runPluginCommand (object *obj, char *params)
540{
541 return -1;
542}
543
544extern "C" void *cfperl_getPluginProperty (int *type, ...)
545{
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569}
570
571extern "C" int cfperl_postInitPlugin ()
572{
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579}
580
581extern "C" int cfperl_closePlugin ()
582{
583 return 0;
584}
585
586void 618void
587cfperl_init () 619cfperl_init ()
588{ 620{
621 extern char **environ;
622
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
590 perl = perl_alloc (); 624 perl = perl_alloc ();
591 perl_construct (perl); 625 perl_construct (perl);
592 626
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 628
595 char *argv[] = { 629 const char *argv[] = {
596 "", 630 settings.argv [0],
597 "-e" 631 "-e"
598 "use Event; use Coro;" // required for bootstrap 632 "use EV; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 633 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 634 "unshift @INC, cf::datadir ();"
601 "require cf;" 635 "require cf;"
602 }; 636 };
603 637
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 638 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
639 || perl_run (perl))
605 { 640 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 641 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 642 exit (EXIT_FAILURE);
608 } 643 }
644
645 {
646 dSP;
647
648 PUSHMARK (SP);
649 PUTBACK;
650 call_pv ("cf::init", G_DISCARD | G_VOID);
651 }
609} 652}
610 653
611void cfperl_main () 654void cfperl_main ()
612{ 655{
613 dSP; 656 dSP;
620void 663void
621attachable::instantiate () 664attachable::instantiate ()
622{ 665{
623 if (attach) 666 if (attach)
624 { 667 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 668 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 669 attach = 0;
627 } 670 }
628} 671}
629 672
630void 673void
631attachable::reattach () 674attachable::reattach ()
632{ 675{
633 optimise (); 676 optimise ();
634 //TODO: check for _attachment's, very important for restarts 677 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 678 INVOKE_ATTACHABLE (REATTACH, this);
636} 679}
637 680
638static event_klass klass_of[NUM_EVENT_TYPES] = { 681static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 682# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 683# include "eventinc.h"
683} 726}
684 727
685void 728void
686global::gather_callbacks (AV *&callbacks, event_type event) const 729global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 730{
688 ::gather_callbacks (callbacks, cb_object, event); 731 ::gather_callbacks (callbacks, cb_global, event);
689} 732}
690 733
691void 734void
692object::gather_callbacks (AV *&callbacks, event_type event) const 735object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 736{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 737 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 738 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 739 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 740
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 743 }
701 744
737{ 780{
738 attachable::gather_callbacks (callbacks, event); 781 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 782 ::gather_callbacks (callbacks, cb_map, event);
740} 783}
741 784
785void
786_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
787{
788 for (int event = 0; event <= AvFILLp (registry); ++event)
789 {
790 SV *cbs_ = AvARRAY (registry)[event];
791
792 // element must be list of callback entries
793 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
794 {
795 AV *cbs = (AV *)SvRV (cbs_);
796
797 // no callback entries, no callbacks to call
798 if (AvFILLp (cbs) >= 0)
799 set.set (event);
800 }
801 }
802}
803
804// very slow and inefficient way to recalculate the global want bitsets
805void
806_recalc_want ()
807{
808 ev_want_event.reset ();
809
810 _recalc_want (ev_want_event, cb_global);
811 _recalc_want (ev_want_event, cb_attachable);
812 _recalc_want (ev_want_event, cb_object);
813 _recalc_want (ev_want_event, cb_client);
814 _recalc_want (ev_want_event, cb_player);
815 _recalc_want (ev_want_event, cb_map);
816
817 ev_want_type.reset ();
818
819 for (int type = 0; type <= AvFILLp (cb_type); ++type)
820 {
821 SV *cbs_ = AvARRAY (cb_type)[type];
822
823 // element must be list of callback entries
824 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
825 {
826 AV *cbs = (AV *)SvRV (cbs_);
827
828 // no callback entries, no callbacks to call
829 if (AvFILLp (cbs) >= 0)
830 ev_want_type.set (type % NUM_TYPES);
831 }
832 }
833}
834
742bool 835bool
743attachable::invoke (event_type event, ...) 836attachable::invoke (event_type event, ...)
744{ 837{
745 data_type dt; 838 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 839
750 // callback call ordering should be: 840 // callback call ordering should be:
751 // 1. per-object callback 841 // 1. per-object callback
752 // 2. per-class object 842 // 2. per-class object
753 // 3. per-type callback 843 // 3. per-type callback
757 gather_callbacks (callbacks, event); 847 gather_callbacks (callbacks, event);
758 848
759 // short-circuit processing if no callbacks found/defined 849 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 850 if (!callbacks)
761 return 0; 851 return 0;
852
853 va_list ap;
854 va_start (ap, event);
762 855
763 CALL_BEGIN (3); 856 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 857 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 858 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 859
801} 894}
802 895
803SV * 896SV *
804cfperl_result (int idx) 897cfperl_result (int idx)
805{ 898{
806 AV *av = get_av ("cfperl::invoke_results", 0); 899 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 900 if (!av)
808 return &PL_sv_undef; 901 return &PL_sv_undef;
809 902
810 SV **sv = av_fetch (av, idx, 0); 903 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 904 if (!sv)
825{ 918{
826 return SvNV (cfperl_result (idx)); 919 return SvNV (cfperl_result (idx));
827} 920}
828 921
829///////////////////////////////////////////////////////////////////////////// 922/////////////////////////////////////////////////////////////////////////////
923// various c++ => perl glue functions
924
925void cfperl_tick ()
926{
927 tick_pending = 1;
928
929 if (tick_inhibit)
930 return;
931
932 tick_pending = 0;
933
934 dSP;
935
936 PUSHMARK (SP);
937 PUTBACK;
938 call_pv ("cf::tick", G_DISCARD | G_VOID);
939
940 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
941}
830 942
831void 943void
832cfperl_emergency_save () 944cfperl_emergency_save ()
833{ 945{
834 CALL_BEGIN (0); 946 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 947 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 948 CALL_END;
949}
950
951void
952cfperl_cleanup (int make_core)
953{
954 CALL_BEGIN (1);
955 CALL_ARG (make_core);
956 CALL_CALL ("cf::post_cleanup", G_VOID);
957 CALL_END;
958}
959
960void
961cfperl_make_book (object *book, int level)
962{
963 CALL_BEGIN (2);
964 CALL_ARG (book);
965 CALL_ARG (level);
966 CALL_CALL ("ext::books::make_book", G_VOID);
967 CALL_END;
968}
969
970void
971cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
972{
973 CALL_BEGIN (4);
974 CALL_ARG (ns);
975 CALL_ARG (type);
976 CALL_ARG_SV (newSVpv_utf8 (msg));
977 CALL_ARG (color);
978 CALL_CALL ("cf::client::send_msg", G_VOID);
979 CALL_END;
980}
981
982int
983cfperl_can_merge (object *ob1, object *ob2)
984{
985 int can;
986
987 CALL_BEGIN (2);
988 CALL_ARG (ob1);
989 CALL_ARG (ob2);
990 CALL_CALL ("cf::_can_merge", G_SCALAR);
991 can = count && SvTRUE (TOPs);
992 CALL_END;
993
994 return can;
995}
996
997player *
998player::find (const char *name)
999{
1000 CALL_BEGIN (1);
1001 CALL_ARG (name);
1002 CALL_CALL ("cf::player::find", G_SCALAR);
1003
1004 player *retval = 0;
1005 if (count) sv_to (POPs, retval);
1006
1007 CALL_END;
1008
1009 return retval;
1010}
1011
1012maptile *
1013find_style (const char *dirname, const char *stylename, int difficulty)
1014{
1015 CALL_BEGIN (3);
1016 CALL_ARG (dirname);
1017 CALL_ARG (stylename);
1018 CALL_ARG (difficulty);
1019 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1020
1021 maptile *retval = 0;
1022 if (count) sv_to (POPs, retval);
1023
1024 CALL_END;
1025
1026 return retval;
837} 1027}
838 1028
839maptile * 1029maptile *
840maptile::find_sync (const char *path, maptile *origin) 1030maptile::find_sync (const char *path, maptile *origin)
841{ 1031{
842 CALL_BEGIN (2); 1032 CALL_BEGIN (2);
843 CALL_ARG (path); 1033 CALL_ARG (path);
844 CALL_ARG (origin); 1034 CALL_ARG (origin);
845 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1035 CALL_CALL ("cf::map::find_sync", G_SCALAR);
846 1036
847 maptile *retval; 1037 maptile *retval = 0;
848
849 if (count)
850 sv_to (POPs, retval); 1038 if (count) sv_to (POPs, retval);
851 else
852 retval = 0;
853 1039
854 CALL_END; 1040 CALL_END;
855 1041
856 return retval; 1042 return retval;
857} 1043}
858 1044
859maptile * 1045maptile *
860maptile::find_async (const char *path, maptile *origin) 1046maptile::find_async (const char *path, maptile *origin, bool load)
861{ 1047{
862 CALL_BEGIN (2); 1048 CALL_BEGIN (3);
863 CALL_ARG (path); 1049 CALL_ARG (path);
864 CALL_ARG (origin); 1050 CALL_ARG (origin);
1051 CALL_ARG (load);
865 CALL_CALL ("cf::map::find_async", G_SCALAR); 1052 CALL_CALL ("cf::map::find_async", G_SCALAR);
866 1053
867 maptile *retval; 1054 maptile *retval = 0;
868
869 if (count)
870 sv_to (POPs, retval); 1055 if (count) sv_to (POPs, retval);
871 else
872 retval = 0;
873 1056
874 CALL_END; 1057 CALL_END;
875 1058
876 return retval; 1059 return retval;
877} 1060}
905 CALL_ARG (exit); 1088 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1089 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1090 CALL_END;
908} 1091}
909 1092
1093void
1094object::player_goto (const char *path, int x, int y)
1095{
1096 if (type != PLAYER)
1097 return;
1098
1099 CALL_BEGIN (4);
1100 CALL_ARG (this);
1101 CALL_ARG (path);
1102 CALL_ARG (x);
1103 CALL_ARG (y);
1104 CALL_CALL ("cf::object::player::goto", G_VOID);
1105 CALL_END;
1106}
1107
1108const char *
1109object::ref () const
1110{
1111 if (type == PLAYER)
1112 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1113 else
1114 return 0;
1115}
1116
1117object *
1118object::deref (const char *ref)
1119{
1120 object *retval = 0;
1121
1122 if (ref)
1123 {
1124 CALL_BEGIN (1);
1125 CALL_ARG (ref);
1126 CALL_CALL ("cf::object::deref", G_SCALAR);
1127
1128 if (count)
1129 sv_to (POPs, retval);
1130
1131 CALL_END;
1132 }
1133
1134 return retval;
1135}
1136
1137void
1138log_backtrace (const char *msg)
1139{
1140#if HAVE_BACKTRACE
1141 void *addr [20];
1142 int size = backtrace (addr, 20);
1143
1144 CALL_BEGIN (size);
1145 CALL_ARG (msg);
1146 for (int i = 0; i < size; ++i)
1147 CALL_ARG ((IV)addr [i]);
1148 CALL_CALL ("cf::_log_backtrace", G_VOID);
1149 CALL_END;
1150#endif
1151}
1152
910///////////////////////////////////////////////////////////////////////////// 1153/////////////////////////////////////////////////////////////////////////////
911 1154
912struct EventAPI *watcher_base::GEventAPI; 1155struct EVAPI *evapi::GEVAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1156struct CoroAPI *coroapi::GCoroAPI;
914 1157
915int coroapi::cede_counter; 1158void coroapi::do_cede_to_tick ()
916
917static void iw_dispatch (pe_event *ev)
918{ 1159{
919 iw *w = (iw *)ev->ext_data; 1160 cede_pending = 0;
920 w->call (*w); 1161 cede ();
921} 1162}
922 1163
923void 1164void
924iw::alloc () 1165coroapi::wait_for_tick ()
925{ 1166{
926 pe = GEventAPI->new_idle (0, 0); 1167 CALL_BEGIN (0);
927 1168 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
928 WaREENTRANT_off (pe); 1169 CALL_END;
929 pe->base.callback = (void *)iw_dispatch;
930 pe->base.ext_data = (void *)this;
931} 1170}
932 1171
933static void iow_dispatch (pe_event *ev)
934{
935 iow *w = (iow *)ev->ext_data;
936 w->call (*w, ((pe_ioevent *)ev)->got);
937}
938
939void 1172void
940iow::alloc () 1173coroapi::wait_for_tick_begin ()
941{ 1174{
942 pe = GEventAPI->new_io (0, 0); 1175 CALL_BEGIN (0);
943 1176 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
944 WaREENTRANT_off (pe); 1177 CALL_END;
945 pe->base.callback = (void *)iow_dispatch;
946 pe->base.ext_data = (void *)this;
947
948 pe->fd = -1;
949 pe->poll = 0;
950}
951
952void
953iow::fd (int fd)
954{
955 pe->fd = fd;
956}
957
958int
959iow::poll ()
960{
961 return pe->poll;
962} 1178}
963 1179
964void 1180void
965iow::poll (int events) 1181iow::poll (int events)
966{ 1182{
967 if (pe->poll != events) 1183 if (events != this->events)
968 { 1184 {
1185 int active = ev_is_active ((ev_io *)this);
969 if (pe->poll) stop (); 1186 if (active) stop ();
970 pe->poll = events; 1187 ev_io_set ((ev_io *)this, fd, events);
971 if (pe->poll) start (); 1188 if (active) start ();
972 } 1189 }
973} 1190}
974 1191
975void 1192void
976_connect_to_perl () 1193_connect_to_perl ()
977{ 1194{
978 stash_cf = gv_stashpv ("cf" , 1); 1195 stash_cf = gv_stashpv ("cf", 1);
979 1196
980 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1197 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
981 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1198 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
982 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1199 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
983 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1200 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1201 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
984 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1202 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1203 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1204 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1205 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1206 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1207
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1208 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1209 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1210 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1211 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
992 1212
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1213 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1214 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1215 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1216 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1221
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1222MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1223
1004BOOT: 1224BOOT:
1005{ 1225{
1226 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1227 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1228
1006 _connect_to_perl (); 1229 _connect_to_perl ();
1007 1230
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1231 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1232
1233 //{
1234 // require_pv ("Time::HiRes");
1235 //
1236 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1237 // if (!svp) croak ("Time::HiRes is required");
1238 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1239 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1240 //}
1012 1241
1013 static const struct { 1242 static const struct {
1014 const char *name; 1243 const char *name;
1015 IV iv; 1244 IV iv;
1016 } *civ, const_iv[] = { 1245 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1246# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1247 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1248 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1249
1021 const_iv (llevMonster) 1250 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1251
1252 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1253
1023 const_iv (MAX_TIME) 1254 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK) 1255 const_iv (MAXSOCKBUF)
1033 const_iv (ARROW) 1256
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1257 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1258 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1259 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1260 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1261 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1262 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1263
1137 const_iv (NUM_SUBTYPES) 1264 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1265 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1266 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1267 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1268 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1269 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1270 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1271 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1272 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1273 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1274 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1275 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1276 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1277 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1278 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1279 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1280 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1281 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1282 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1283 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1284 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1285 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1286 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1287 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1288 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1289 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1290 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1291 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1292
1139 const_iv (ST_BD_BUILD) 1293 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1294
1142 const_iv (ST_MAT_FLOOR) 1295 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1296 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1297
1146 const_iv (AT_PHYSICAL) 1298 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1299 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1300 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1301 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1302 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1303 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1304 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1305
1173 const_iv (WEAP_HIT) 1306 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1307 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1308 const_iv (WEAP_BLUD)
1182 1309
1183 const_iv (FLAG_ALIVE) 1310 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1311 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1312 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1313 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1314 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1315 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1316 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1317 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1318 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1319 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1320 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1321 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1322 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1323 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1324 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1325 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1326 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1327 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1328 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1329 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1330 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1331 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1332 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1333 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1334 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1335 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1336
1337 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1338 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1340 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1341 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1342 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1343
1344 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1345 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1346
1347 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1348
1349 const_iv (SP_RAISE_DEAD)
1186 const_iv (FLAG_FREED) 1350 const_iv (SP_RUNE)
1187 const_iv (FLAG_WAS_WIZ) 1351 const_iv (SP_MAKE_MARK)
1188 const_iv (FLAG_APPLIED) 1352 const_iv (SP_BOLT)
1189 const_iv (FLAG_UNPAID) 1353 const_iv (SP_BULLET)
1190 const_iv (FLAG_USE_SHIELD) 1354 const_iv (SP_EXPLOSION)
1191 const_iv (FLAG_NO_PICK) 1355 const_iv (SP_CONE)
1192 const_iv (FLAG_ANIMATE) 1356 const_iv (SP_BOMB)
1193 const_iv (FLAG_MONSTER) 1357 const_iv (SP_WONDER)
1194 const_iv (FLAG_FRIENDLY) 1358 const_iv (SP_SMITE)
1195 const_iv (FLAG_GENERATOR) 1359 const_iv (SP_MAGIC_MISSILE)
1196 const_iv (FLAG_IS_THROWN) 1360 const_iv (SP_SUMMON_GOLEM)
1197 const_iv (FLAG_AUTO_APPLY) 1361 const_iv (SP_DIMENSION_DOOR)
1198 const_iv (FLAG_PLAYER_SOLD) 1362 const_iv (SP_MAGIC_MAPPING)
1363 const_iv (SP_MAGIC_WALL)
1364 const_iv (SP_DESTRUCTION)
1365 const_iv (SP_PERCEIVE_SELF)
1366 const_iv (SP_WORD_OF_RECALL)
1199 const_iv (FLAG_SEE_INVISIBLE) 1367 const_iv (SP_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF) 1368 const_iv (SP_PROBE)
1311
1312 const_iv (UPD_SP_MANA) 1369 const_iv (SP_HEALING)
1313 const_iv (UPD_SP_GRACE) 1370 const_iv (SP_CREATE_FOOD)
1314 const_iv (UPD_SP_DAMAGE) 1371 const_iv (SP_EARTH_TO_DUST)
1315 1372 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (F_APPLIED) 1373 const_iv (SP_BLESS)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED) 1374 const_iv (SP_CURSE)
1375 const_iv (SP_SUMMON_MONSTER)
1376 const_iv (SP_CHARGING)
1377 const_iv (SP_POLYMORPH)
1378 const_iv (SP_ALCHEMY)
1379 const_iv (SP_REMOVE_CURSE)
1380 const_iv (SP_IDENTIFY)
1381 const_iv (SP_DETECTION)
1382 const_iv (SP_MOOD_CHANGE)
1383 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1384 const_iv (SP_SWARM)
1385 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1386 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1387 const_iv (SP_CREATE_MISSILE)
1388 const_iv (SP_CONSECRATE)
1389 const_iv (SP_ANIMATE_WEAPON)
1390 const_iv (SP_LIGHT)
1391 const_iv (SP_CHANGE_MAP_LIGHT)
1392 const_iv (SP_FAERY_FIRE)
1393 const_iv (SP_CAUSE_DISEASE)
1394 const_iv (SP_AURA)
1395 const_iv (SP_TOWN_PORTAL)
1396 const_iv (SP_PARTY_SPELL)
1397
1398 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1399 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1400 const_iv (F_LOCKED)
1325 1401
1326 const_iv (F_BUY) 1402 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1403
1330 const_iv (P_BLOCKSVIEW) 1404 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1405 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1406
1339 const_iv (UP_OBJ_INSERT) 1407 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1408
1344 const_iv (INS_NO_MERGE) 1409 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR) 1410 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1411
1351 const_iv (WILL_APPLY_HANDLE) 1412 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1413 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1414
1357 const_iv (SAVE_MODE) 1415 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1416
1360 const_iv (M_PAPER) 1417 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1418 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1419 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1420 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1421
1375 const_iv (SK_EXP_ADD_SKILL) 1422 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1423 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1424
1381 const_iv (SK_LOCKPICKING) 1425 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1426 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1427 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1428 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1429 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1430 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1431 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1432 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1433 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1434 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1435 const_iv (SK_POISON_NAIL)
1422 1436
1423 const_iv (SOUND_NEW_PLAYER) 1437 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1438 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1439 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1440 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1441 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1442 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1443
1448 const_iv (PREFER_LOW) 1444 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1445
1451 const_iv (ATNR_PHYSICAL) 1446 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1447 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1448 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1449 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1450 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1451 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1452 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1453
1478 const_iv (MAP_IN_MEMORY) 1454 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING) 1455 const_iv (MAP_INACTIVE)
1482 1456
1483 const_iv (KLASS_ATTACHABLE) 1457 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1458 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1459
1490 const_iv (CS_QUERY_YESNO) 1460 const_iv (VERSION_CS) const_iv (VERSION_SC)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1461
1494 const_iv (ST_DEAD) 1462 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1463
1499 const_iv (ST_CHANGE_CLASS) 1464 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1500 1465
1501 const_iv (IO_HEADER) 1466 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1467
1505 // random map generator 1468 // random map generator
1506 const_iv (LAYOUT_NONE) 1469 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1470 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1471
1514 const_iv (RMOPT_RANDOM) 1472 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1473 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1474 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1475
1524 const_iv (SYMMETRY_RANDOM) 1476 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1477 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1478
1527 const_iv (SYMMETRY_Y) 1479 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1480 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1481
1482 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1483 const_iv (FT_RSRC) const_iv (FT_NUM)
1529 }; 1484 };
1530 1485
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1486 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1487 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1488
1552 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1507 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1553 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1508 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1554 } 1509 }
1555} 1510}
1556 1511
1512void _gv_clear (SV *gv)
1513 CODE:
1514 assert (SvTYPE (gv) == SVt_PVGV);
1515# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1516 f (GvGP (gv)->gp_form);
1517 f (GvGP (gv)->gp_io);
1518 f (GvGP (gv)->gp_sv);
1519 f (GvGP (gv)->gp_av);
1520 f (GvGP (gv)->gp_hv);
1521 f (GvGP (gv)->gp_cv);
1522 GvCVGEN (gv) = 0;
1523 GvMULTI_off (gv);
1524# undef f
1525
1526
1557void _connect_to_perl () 1527void _connect_to_perl ()
1528
1529void _recalc_want ()
1558 1530
1559void _global_reattach () 1531void _global_reattach ()
1560 CODE: 1532 CODE:
1561{ 1533{
1562 // reattach to all attachable objects in the game. 1534 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1535 for_all_clients (ns)
1564 ns->reattach (); 1536 ns->reattach ();
1565 1537
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1538 for_all_objects (op)
1574 op->reattach (); 1539 op->reattach ();
1575} 1540}
1576 1541
1542# support function for map-world.ext
1543void _quantise (SV *data_sv, SV *plt_sv)
1544 CODE:
1545{
1546 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1547 croak ("_quantise called with invalid agruments");
1548
1549 plt_sv = SvRV (plt_sv);
1550 SV **plt = AvARRAY (plt_sv);
1551 int plt_count = AvFILL (plt_sv) + 1;
1552
1553 STRLEN len;
1554 char *data = SvPVbyte (data_sv, len);
1555 char *dst = data;
1556
1557 while (len >= 3)
1558 {
1559 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1560 {
1561 char *val = SvPVX (*val_sv);
1562
1563 if (val [0] == data [0]
1564 && val [1] == data [1]
1565 && val [2] == data [2])
1566 {
1567 *dst++ = val [3];
1568 goto next;
1569 }
1570 }
1571
1572 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1573 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1574 dst - SvPVX (data_sv), len);
1575
1576 next:
1577 data += 3;
1578 len -= 3;
1579 }
1580
1581 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1582}
1583
1584void evthread_start (int aiofd)
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1590NV till_tick ()
1591 CODE:
1592 RETVAL = SvNVX (sv_next_tick) - now ();
1593 OUTPUT:
1594 RETVAL
1595
1596int tick_inhibit ()
1597 CODE:
1598 RETVAL = tick_inhibit;
1599 OUTPUT:
1600 RETVAL
1601
1602void tick_inhibit_inc ()
1603 CODE:
1604 ++tick_inhibit;
1605
1606void tick_inhibit_dec ()
1607 CODE:
1608 if (!--tick_inhibit)
1609 if (tick_pending)
1610 {
1611 ev_async_send (EV_DEFAULT, &tick_watcher);
1612 coroapi::cede ();
1613 }
1614
1615void server_tick ()
1616 CODE:
1617{
1618 NOW = ev_now (EV_DEFAULT);
1619 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1620 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1621 runtime = SvNVX (sv_runtime);
1622
1623 server_tick ();
1624
1625 NOW = ev_time ();
1626 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1627 runtime += TICK;
1628 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1629}
1630
1577NV floor (NV x) 1631NV floor (NV x)
1578 1632
1579NV ceil (NV x) 1633NV ceil (NV x)
1580 1634
1581NV rndm (...) 1635NV rndm (...)
1636 ALIAS:
1637 rmg_rndm = 1
1582 CODE: 1638 CODE:
1639{
1640 rand_gen &gen = ix ? rmg_rndm : rndm;
1583 switch (items) 1641 switch (items)
1584 { 1642 {
1585 case 0: RETVAL = rndm (); break; 1643 case 0: RETVAL = gen (); break;
1586 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1644 case 1: RETVAL = gen (SvUV (ST (0))); break;
1587 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1645 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1646 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1647 }
1648}
1590 OUTPUT: 1649 OUTPUT:
1591 RETVAL 1650 RETVAL
1592 1651
1593void server_tick () 1652NV clamp (NV value, NV min_value, NV max_value)
1594 CODE: 1653 CODE:
1595 runtime = SvNVx (sv_runtime); 1654 RETVAL = clamp (value, min_value, max_value);
1596 server_tick (); 1655 OUTPUT:
1656 RETVAL
1597 1657
1658NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1659 CODE:
1660 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1661 OUTPUT:
1662 RETVAL
1663
1664void weaken (...)
1665 PROTOTYPE: @
1666 CODE:
1667 while (items > 0)
1668 sv_rvweaken (ST (--items));
1669
1598void 1670void
1599LOG (int level, char *msg) 1671log_backtrace (utf8_string msg)
1672
1673void
1674LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1675 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1676 C_ARGS: flags, "%s", msg
1602 1677
1603char *path_combine (char *base, char *path) 1678octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1679 PROTOTYPE: $$
1605 1680
1606char *path_combine_and_normalize (char *base, char *path) 1681octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1682 PROTOTYPE: $$
1608 1683
1609const char *
1610get_maps_directory (char *path)
1611 PROTOTYPE: $
1612 ALIAS: maps_directory = 0
1613 CODE:
1614 RETVAL = create_pathname (path);
1615 OUTPUT: RETVAL
1616
1617void 1684void
1618sub_generation_inc () 1685sub_generation_inc ()
1619 CODE: 1686 CODE:
1620 PL_sub_generation++; 1687 PL_sub_generation++;
1621 1688
1622char * 1689const_octet_string
1623mapdir () 1690mapdir ()
1624 PROTOTYPE: 1691 PROTOTYPE:
1625 ALIAS: 1692 ALIAS:
1626 mapdir = 0 1693 mapdir = 0
1627 uniquedir = 1 1694 uniquedir = 1
1643 } 1710 }
1644 OUTPUT: RETVAL 1711 OUTPUT: RETVAL
1645 1712
1646void abort () 1713void abort ()
1647 1714
1715void reset_signals ()
1716
1648void fork_abort (char *cause = "cf::fork_abort") 1717void fork_abort (const_octet_string cause = "cf::fork_abort")
1649 1718
1650void cleanup (const char *cause, bool make_core = false) 1719void cleanup (const_octet_string cause, bool make_core = false)
1651 1720
1652void emergency_save () 1721void emergency_save ()
1653 1722
1654void _exit (int status = EXIT_SUCCESS) 1723void _exit (int status = EXIT_SUCCESS)
1655 1724
1656UV sv_2watcher (SV *w)
1657 CODE:
1658 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1659 OUTPUT:
1660 RETVAL
1661
1662#if _POSIX_MEMLOCK 1725#if _POSIX_MEMLOCK
1663 1726
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1727int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1728 INIT:
1729#if __GLIBC__
1730 mallopt (M_TOP_PAD, 1024 * 1024);
1731 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1732 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1733 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1734#endif
1665 1735
1666int munlockall () 1736int munlockall ()
1667 1737
1668#endif 1738#endif
1669 1739
1740int
1741malloc_trim (IV pad = 0)
1742
1743void
1744mallinfo ()
1745 PPCODE:
1746{
1747#if __GLIBC__
1748 struct mallinfo mai = mallinfo ();
1749 EXTEND (SP, 10*2);
1750 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1751 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1752 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1753 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1754 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1755 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1756 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1757 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1758 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1759 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1760#endif
1761 EXTEND (SP, 2*2);
1762 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1763 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1764 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1765}
1766
1670int find_animation (char *text) 1767int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1768 PROTOTYPE: $
1672 1769
1673int random_roll (int min, int max, object *op, int goodbad); 1770int random_roll (int min, int max, object *op, int goodbad);
1674 1771
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1772const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1773
1677int 1774int
1678exp_to_level (val64 exp) 1775exp_to_level (val64 exp)
1679 CODE: 1776 CODE:
1680{ 1777{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1808 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1809 else
1713 XSRETURN_UNDEF; 1810 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1811 OUTPUT: RETVAL
1715 1812
1813UUID
1814uuid_cur ()
1815 CODE:
1816 RETVAL = UUID::cur;
1817 OUTPUT:
1818 RETVAL
1819
1820UUID
1821uuid_gen ()
1822 CODE:
1823 RETVAL = UUID::gen ();
1824 OUTPUT:
1825 RETVAL
1826
1827val64
1828uuid_seq (UUID uuid)
1829 CODE:
1830 RETVAL = uuid.seq;
1831 OUTPUT:
1832 RETVAL
1833
1834UUID
1835uuid_str (val64 seq)
1836 CODE:
1837 RETVAL.seq = seq;
1838 OUTPUT:
1839 RETVAL
1840
1841void
1842coin_names ()
1843 PPCODE:
1844 EXTEND (SP, NUM_COINS);
1845 for (int i = 0; i < NUM_COINS; ++i)
1846 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1847
1848void
1849coin_archetypes ()
1850 PPCODE:
1851 EXTEND (SP, NUM_COINS);
1852 for (int i = 0; i < NUM_COINS; ++i)
1853 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1854
1855bool
1856load_resource_file_ (octet_string filename)
1857
1858void
1859fix_weight ()
1860
1716MODULE = cf PACKAGE = cf::attachable 1861MODULE = cf PACKAGE = cf::attachable
1717 1862
1718int 1863int
1719valid (SV *obj) 1864valid (SV *obj)
1720 CODE: 1865 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1866 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1867 OUTPUT:
1723 RETVAL 1868 RETVAL
1869
1870void
1871debug_trace (attachable *obj, bool on = true)
1872 CODE:
1873 obj->flags &= ~attachable::F_DEBUG_TRACE;
1874 if (on)
1875 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1876
1725int mortals_size () 1877int mortals_size ()
1726 CODE: 1878 CODE:
1727 RETVAL = attachable::mortals.size (); 1879 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1882#object *mortals (U32 index)
1731# CODE: 1883# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1884# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1885# OUTPUT: RETVAL
1734 1886
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1887INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1736 1888
1737MODULE = cf PACKAGE = cf::global 1889MODULE = cf PACKAGE = cf::global
1738 1890
1739int invoke (SV *klass, int event, ...) 1891int invoke (SV *klass, int event, ...)
1740 CODE: 1892 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1896 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1897 OUTPUT: RETVAL
1746 1898
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1899MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1900
1749INCLUDE: $PERL genacc object ../include/object.h | 1901INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1902
1751int invoke (object *op, int event, ...) 1903int invoke (object *op, int event, ...)
1752 CODE: 1904 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1905 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1906 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1928object *actives (U32 index)
1777 CODE: 1929 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1930 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1931 OUTPUT: RETVAL
1780 1932
1933int mortals_size ()
1934 CODE:
1935 RETVAL = attachable::mortals.size ();
1936 OUTPUT: RETVAL
1937
1938const char *slot_use_name (U32 slot)
1939 ALIAS:
1940 slot_nonuse_name = 1
1941 CODE:
1942{
1943 if (slot >= NUM_BODY_LOCATIONS)
1944 croak ("body slot index out of range");
1945
1946 switch (ix)
1947 {
1948 case 0: RETVAL = body_locations[slot].use_name; break;
1949 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1950 }
1951}
1952 OUTPUT:
1953 RETVAL
1954
1781# missing properties 1955# missing properties
1782 1956
1783object *head (object *op) 1957object *head (object *op)
1784 PROTOTYPE: $ 1958 PROTOTYPE: $
1785 CODE: 1959 CODE:
1786 RETVAL = op->head_ (); 1960 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 1961 OUTPUT: RETVAL
1794 1962
1795void 1963void
1796inv (object *obj) 1964inv (object *obj)
1797 PROTOTYPE: $ 1965 PROTOTYPE: $
1798 PPCODE: 1966 PPCODE:
1799{ 1967{
1800 object *o;
1801 for (o = obj->inv; o; o = o->below) 1968 for (object *o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o))); 1969 XPUSHs (sv_2mortal (to_sv (o)));
1803} 1970}
1804 1971
1805void 1972void
1806set_animation (object *op, int idx) 1973set_animation (object *op, int idx)
1811num_animations (object *op) 1978num_animations (object *op)
1812 CODE: 1979 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1980 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1981 OUTPUT: RETVAL
1815 1982
1983int slot_info (object *op, UV slot, int value = 0)
1984 ALIAS:
1985 slot_used = 1
1986 CODE:
1987{
1988 if (slot >= NUM_BODY_LOCATIONS)
1989 croak ("body slot index out of range");
1990
1991 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1992
1993 if (items > 2)
1994 if (ix)
1995 op->slot[slot].used = value;
1996 else
1997 op->slot[slot].info = value;
1998}
1999 OUTPUT:
2000 RETVAL
2001
1816object *find_best_object_match (object *op, const char *match) 2002object *find_best_object_match (object *op, utf8_string match)
1817 2003
1818object *find_marked_object (object *op) 2004object *find_marked_object (object *op)
1819 2005
1820int need_identify (object *obj); 2006int need_identify (object *obj);
1821 2007
1833 2019
1834void apply_below (object *op) 2020void apply_below (object *op)
1835 CODE: 2021 CODE:
1836 player_apply_below (op); 2022 player_apply_below (op);
1837 2023
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 2024int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1839
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841
1842int cf_object_change_map (object *op, int x, int y, maptile *map)
1843
1844#//TODO
1845object *clone_ (object *op, int recursive = 0)
1846 CODE:
1847 if (recursive)
1848 RETVAL = object_create_clone (op);
1849 else
1850 {
1851 RETVAL = object::create ();
1852 op->copy_to (RETVAL);
1853 }
1854 OUTPUT: RETVAL
1855 2025
1856int pay_item (object *op, object *buyer) 2026int pay_item (object *op, object *buyer)
1857 CODE: 2027 CODE:
1858 RETVAL = pay_for_item (op, buyer); 2028 RETVAL = pay_for_item (op, buyer);
1859 OUTPUT: RETVAL 2029 OUTPUT: RETVAL
1863 RETVAL = pay_for_amount (amount, op); 2033 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 2034 OUTPUT: RETVAL
1865 2035
1866void pay_player (object *op, uint64 amount) 2036void pay_player (object *op, uint64 amount)
1867 2037
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2038val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 2039
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2040int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 2041
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 2042void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 2043 CODE:
1874 do_learn_spell (op, sp, special_prayer); 2044 do_learn_spell (op, sp, special_prayer);
1875 2045
1876void forget_spell (object *op, object *sp) 2046void forget_spell (object *op, object *sp)
1877 CODE: 2047 CODE:
1878 do_forget_spell (op, query_name (sp)); 2048 do_forget_spell (op, query_name (sp));
1879 2049
1880object *check_for_spell (object *op, char *spellname) 2050object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 2051 CODE:
1882 RETVAL = check_spell_known (op, spellname); 2052 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 2053 OUTPUT: RETVAL
1884 2054
1885int query_money (object *op) 2055int query_money (object *op)
1894 2064
1895void drop (object *who, object *op) 2065void drop (object *who, object *op)
1896 2066
1897void pick_up (object *who, object *op) 2067void pick_up (object *who, object *op)
1898 2068
1899int cf_object_teleport (object *op, maptile *map, int x, int y)
1900
1901void update_object (object *op, int action) 2069void update_object (object *op, int action)
1902 2070
1903object *cf_create_object_by_name (const char *name)
1904
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2071void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 2072
1907void player_lvl_adj (object *who, object *skill = 0) 2073void player_lvl_adj (object *who, object *skill = 0)
1908 2074
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2075int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 2076
1916 2082
1917void add_button_link (object *button, maptile *map, int connected); 2083void add_button_link (object *button, maptile *map, int connected);
1918 2084
1919void remove_button_link (object *op); 2085void remove_button_link (object *op);
1920 2086
2087void handle_apply_yield (object *op);
2088
1921 2089
1922MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2090MODULE = cf PACKAGE = cf::object PREFIX = cf_
1923
1924object *cf_insert_ob_in_ob (object *ob, object *where)
1925 2091
1926# no clean way to get an object from an archetype - stupid idiotic 2092# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2093# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 2094
1929object *new (const char *archetype = 0) 2095object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 2096 PROTOTYPE: ;$
1931 CODE: 2097 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2098 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 2099 OUTPUT:
1934 RETVAL 2100 RETVAL
1935 2101
2102object *find_object (U32 tag)
2103
2104# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2105object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2106 PROTOTYPE: $$$$$$
1938 CODE: 2107 CODE:
1939{ 2108{
1940 int unused_type; 2109 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 2110}
1943 2111
1944# syntatic sugar for easier use in event callbacks. 2112shstr
1945const char *options (object *op) 2113object::kv_get (shstr key)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950 2114
1951player *contr (object *op) 2115void
1952 CODE: 2116object::kv_del (shstr key)
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955 2117
1956const char *get_ob_key_value (object *op, const char *key) 2118void
1957 2119object::kv_set (shstr key, shstr value)
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1959 2120
1960object *get_nearest_player (object *ob) 2121object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2122 ALIAS: nearest_player = 0
1962 PREINIT: 2123 PREINIT:
1963 extern object *get_nearest_player (object *); 2124 extern object *get_nearest_player (object *);
1965void rangevector (object *ob, object *other, int flags = 0) 2126void rangevector (object *ob, object *other, int flags = 0)
1966 PROTOTYPE: $$;$ 2127 PROTOTYPE: $$;$
1967 PPCODE: 2128 PPCODE:
1968{ 2129{
1969 rv_vector rv; 2130 rv_vector rv;
2131
2132 PUTBACK;
1970 get_rangevector (ob, other, &rv, flags); 2133 get_rangevector (ob, other, &rv, flags);
2134 SPAGAIN;
2135
1971 EXTEND (SP, 5); 2136 EXTEND (SP, 5);
1972 PUSHs (newSVuv (rv.distance)); 2137 PUSHs (newSVuv (rv.distance));
1973 PUSHs (newSViv (rv.distance_x)); 2138 PUSHs (newSViv (rv.distance_x));
1974 PUSHs (newSViv (rv.distance_y)); 2139 PUSHs (newSViv (rv.distance_y));
1975 PUSHs (newSViv (rv.direction)); 2140 PUSHs (newSViv (rv.direction));
1976 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2141 PUSHs (to_sv (rv.part));
1977} 2142}
1978 2143
1979bool on_same_map_as (object *ob, object *other) 2144bool on_same_map_as (object *ob, object *other)
1980 CODE: 2145 CODE:
1981 RETVAL = on_same_map (ob, other); 2146 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2147 OUTPUT: RETVAL
1983 2148
1984const char * 2149const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2150base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2151 CODE:
1987 RETVAL = query_base_name (op, plural); 2152 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2153 OUTPUT: RETVAL
1989 2154
1990object *decrease_ob_nr (object *op, unsigned long i) 2155# return the tail of an object, excluding itself
2156void
2157tail (object *op)
2158 PPCODE:
2159 while ((op = op->more))
2160 XPUSHs (sv_2mortal (to_sv (op)));
1991 2161
1992MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2162MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1993 2163
1994player *player (object *op) 2164player *player (object *op)
1995 CODE: 2165 CODE:
1996 RETVAL = op->contr; 2166 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2167 OUTPUT: RETVAL
1998 2168
2169bool move_player (object *op, int dir)
2170
1999void check_score (object *op) 2171void check_score (object *op)
2000 2172
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2173void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2174 CODE:
2003 new_draw_info (flags, 0, op, txt); 2175 new_draw_info (flags, 0, op, txt);
2004 2176
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019
2020void kill_player (object *op) 2177void kill_player (object *op)
2021 2178
2179void esrv_send_item (object *pl, object *item)
2180
2022void esrv_update_item (object *op, int what, object *item) 2181void esrv_update_item (object *pl, int what, object *item)
2023 C_ARGS: what, op, item 2182 C_ARGS: what, pl, item
2024 2183
2025void clear_los (object *op) 2184void esrv_del_item (object *pl, int tag)
2185 C_ARGS: pl->contr, tag
2026 2186
2027int command_summon (object *op, char *params) 2187int command_summon (object *op, utf8_string params)
2028 2188
2029int command_arrest (object *op, char *params) 2189int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2190
2035 2191
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2192MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2193
2038INCLUDE: $PERL genacc player ../include/player.h | 2194INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2195
2040int invoke (player *pl, int event, ...) 2196int invoke (player *pl, int event, ...)
2041 CODE: 2197 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2198 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2199 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053 pl->ob->stats.hp = pl->ob->stats.maxhp; 2209 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp; 2210 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2211 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats; 2212 pl->orig_stats = pl->ob->stats;
2057 2213
2058void cf_player_move (player *pl, int dir) 2214void clear_los (player *pl)
2059
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061 2215
2062bool 2216bool
2063cell_visible (player *pl, int dx, int dy) 2217cell_visible (player *pl, int dx, int dy)
2064 CODE: 2218 CODE:
2065 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2219 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2072 CODE: 2226 CODE:
2073{ 2227{
2074 STRLEN len; 2228 STRLEN len;
2075 char *buf = SvPVbyte (packet, len); 2229 char *buf = SvPVbyte (packet, len);
2076 2230
2231 if (len > MAXSOCKBUF)
2232 pl->failmsg ("[packet too long for client]");
2077 if (pl->ns) 2233 else if (pl->ns)
2078 pl->ns->send_packet (buf, len); 2234 pl->ns->send_packet (buf, len);
2079} 2235}
2080
2081int
2082listening (player *pl, int new_value = -1)
2083 CODE:
2084 RETVAL = pl->listening;
2085 if (new_value >= 0)
2086 pl->listening = new_value;
2087 OUTPUT:
2088 RETVAL
2089 2236
2090void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2237void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2091 PROTOTYPE: $;$$$ 2238 PROTOTYPE: $;$$$
2092 PPCODE: 2239 PPCODE:
2093 if (GIMME_V != G_VOID) 2240 if (GIMME_V != G_VOID)
2118 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2265 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2119 OUTPUT: RETVAL 2266 OUTPUT: RETVAL
2120 2267
2121SV *registry (maptile *map) 2268SV *registry (maptile *map)
2122 2269
2270void
2271find_tagged_objects (maptile *map, utf8_string tag = 0)
2272 PPCODE:
2273{
2274 if (!map->spaces)
2275 XSRETURN_EMPTY;
2276
2277 if (tag)
2278 {
2279 shstr_cmp tag_ (tag);
2280
2281 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2282 for (object *op = ms->bot; op; op = op->above)
2283 if (op->tag == tag_)
2284 XPUSHs (sv_2mortal (to_sv (op)));
2285 }
2286 else
2287 {
2288 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2289 for (object *op = ms->bot; op; op = op->above)
2290 if (op->tag)
2291 XPUSHs (sv_2mortal (to_sv (op)));
2292 }
2293}
2294
2123INCLUDE: $PERL genacc maptile ../include/map.h | 2295INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2124 2296
2125void 2297void
2126maptile::instantiate () 2298maptile::instantiate ()
2127 2299
2128maptile *new () 2300maptile *new ()
2144 if (pl->ob && pl->ob->map == THIS) 2316 if (pl->ob && pl->ob->map == THIS)
2145 PUSHs (sv_2mortal (to_sv (pl->ob))); 2317 PUSHs (sv_2mortal (to_sv (pl->ob)));
2146 } 2318 }
2147 2319
2148void 2320void
2149maptile::set_regiondata (SV *data, SV *plt) 2321maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2150 CODE: 2322 CODE:
2151{ 2323{
2152 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2324 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2325 croak ("maptile::add_underlay: palette must be arrayref");
2326
2327 palette = SvRV (palette);
2328
2329 STRLEN idxlen;
2330 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2331
2332 for (int x = 0; x < THIS->width; ++x)
2333 for (int y = 0; y < THIS->height; ++y)
2334 {
2335 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2336 if (op->flag [FLAG_IS_FLOOR])
2337 goto skip_space;
2338
2339 {
2340 int offs = offset + y * stride + x;
2341 if (IN_RANGE_EXC (offs, 0, idxlen))
2342 {
2343 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2344 {
2345 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2346 ob->flag [FLAG_NO_MAP_SAVE] = true;
2347 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2348
2349 if (ob->randomitems)
2350 {
2351 if (!ob->above)
2352 {
2353 ob->create_treasure (ob->randomitems);
2354
2355 for (object *op = ob->above; op; op = op->above)
2356 op->flag [FLAG_NO_MAP_SAVE] = true;
2357 }
2358
2359 ob->randomitems = 0;
2360 }
2361 }
2362 }
2363 }
2364
2365 skip_space: ;
2366 }
2367}
2368
2369void
2370maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2371 CODE:
2372{
2373 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2153 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2374 croak ("maptile::set_regiondata: palette must be arrayref");
2154 2375
2155 AV *av = (AV *)SvRV (plt); 2376 palette = SvRV (palette);
2156 2377
2157 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2378 STRLEN idxlen;
2379 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2158 2380
2381 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2382 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2383
2159 for (int i = av_len (av) + 1; i--; ) 2384 for (int i = av_len ((AV *)palette) + 1; i--; )
2160 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2385 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2161 2386
2162 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2387 for (int y = 0; y < THIS->height; ++y)
2388 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2389
2390 sfree (THIS->regions, THIS->size ());
2391 delete [] THIS->regionmap;
2392
2393 THIS->regions = regions;
2163 THIS->regionmap = regionmap; 2394 THIS->regionmap = regionmap;
2164} 2395}
2165 2396
2166void play_sound_map (maptile *map, int x, int y, int sound_num) 2397void
2398maptile::create_region_treasure ()
2399 CODE:
2400 for (int x = 0; x < THIS->width; ++x)
2401 for (int y = 0; y < THIS->height; ++y)
2402 {
2403 region *rgn = THIS->region (x, y);
2404
2405 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2406 if (object *op = THIS->at (x, y).top)
2407 if (rgn->treasure && rndm () < rgn->treasure_density)
2408 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2409 }
2167 2410
2168int out_of_map (maptile *map, int x, int y) 2411int out_of_map (maptile *map, int x, int y)
2169 2412
2170void 2413void
2171trigger (maptile *map, long connection, bool state = true) 2414trigger (maptile *map, long connection, bool state = true)
2176get_connection (maptile *map, long connection) 2419get_connection (maptile *map, long connection)
2177 PPCODE: 2420 PPCODE:
2178 oblinkpt *obp = get_connection_links (map, connection); 2421 oblinkpt *obp = get_connection_links (map, connection);
2179 if (obp) 2422 if (obp)
2180 for (objectlink *ol = obp->link; ol; ol = ol->next) 2423 for (objectlink *ol = obp->link; ol; ol = ol->next)
2181 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2424 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2182
2183object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2184
2185object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2186
2187object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2188 C_ARGS: str, map, nx, ny
2189 2425
2190void 2426void
2191get_map_flags (maptile *map, int x, int y) 2427get_map_flags (maptile *map, int x, int y)
2192 PPCODE: 2428 PPCODE:
2193{ 2429{
2194 maptile *nmap = 0; 2430 maptile *nmap = 0;
2195 I16 nx = 0, ny = 0; 2431 I16 nx = 0, ny = 0;
2432
2433 PUTBACK;
2196 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2434 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2435 SPAGAIN;
2197 2436
2198 EXTEND (SP, 4); 2437 EXTEND (SP, 4);
2199 PUSHs (sv_2mortal (newSViv (flags))); 2438 PUSHs (sv_2mortal (newSViv (flags)));
2200 2439
2201 if (GIMME_V == G_ARRAY) 2440 if (GIMME_V == G_ARRAY)
2202 { 2441 {
2203 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2442 PUSHs (sv_2mortal (to_sv (nmap)));
2204 PUSHs (sv_2mortal (newSViv (nx))); 2443 PUSHs (sv_2mortal (newSViv (nx)));
2205 PUSHs (sv_2mortal (newSViv (ny))); 2444 PUSHs (sv_2mortal (newSViv (ny)));
2206 } 2445 }
2207} 2446}
2208 2447
2448mapspace *
2449ms (maptile *map, unsigned int x, unsigned int y)
2450 PROTOTYPE: $$$
2451 CODE:
2452{
2453 maptile *nmap = 0;
2454 I16 nx, ny;
2455
2456 PUTBACK;
2457 get_map_flags (map, &nmap, x, y, &nx, &ny);
2458 SPAGAIN;
2459
2460 if (!nmap)
2461 XSRETURN_UNDEF;
2462
2463 RETVAL = &nmap->at (nx, ny);
2464}
2465 OUTPUT:
2466 RETVAL
2467
2209void 2468void
2210at (maptile *map, unsigned int x, unsigned int y) 2469at (maptile *map, unsigned int x, unsigned int y)
2211 PROTOTYPE: $$$ 2470 PROTOTYPE: $$$
2212 PPCODE: 2471 PPCODE:
2213{ 2472{
2214 object *o;
2215 maptile *nmap = 0; 2473 maptile *nmap = 0;
2216 I16 nx, ny; 2474 I16 nx, ny;
2217 2475
2476 PUTBACK;
2218 get_map_flags (map, &nmap, x, y, &nx, &ny); 2477 get_map_flags (map, &nmap, x, y, &nx, &ny);
2478 SPAGAIN;
2219 2479
2220 if (nmap) 2480 if (nmap)
2221 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2481 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2222 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2482 XPUSHs (sv_2mortal (to_sv (o)));
2223} 2483}
2224 2484
2225SV * 2485SV *
2226bot_at (maptile *obj, unsigned int x, unsigned int y) 2486bot_at (maptile *obj, unsigned int x, unsigned int y)
2227 PROTOTYPE: $$$ 2487 PROTOTYPE: $$$
2236 INIT: 2496 INIT:
2237 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2497 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2238 CODE: 2498 CODE:
2239 switch (ix) 2499 switch (ix)
2240 { 2500 {
2241 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2501 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2242 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2502 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2243 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2503 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2244 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2504 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2245 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2505 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2246 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2506 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2247 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2507 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2248 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2508 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2249 } 2509 }
2250 OUTPUT: RETVAL 2510 OUTPUT: RETVAL
2251 2511
2252void fix_walls (maptile *map, int x, int y) 2512void fix_walls (maptile *map, int x, int y)
2253 2513
2255 2515
2256# worst xs function of my life 2516# worst xs function of my life
2257bool 2517bool
2258_create_random_map (\ 2518_create_random_map (\
2259 maptile *self,\ 2519 maptile *self,\
2260 char *wallstyle,\ 2520 utf8_string wallstyle,\
2261 char *wall_name,\ 2521 utf8_string wall_name,\
2262 char *floorstyle,\ 2522 utf8_string floorstyle,\
2263 char *monsterstyle,\ 2523 utf8_string monsterstyle,\
2264 char *treasurestyle,\ 2524 utf8_string treasurestyle,\
2265 char *layoutstyle,\ 2525 utf8_string layoutstyle,\
2266 char *doorstyle,\ 2526 utf8_string doorstyle,\
2267 char *decorstyle,\ 2527 utf8_string decorstyle,\
2268 char *origin_map,\ 2528 utf8_string origin_map,\
2269 char *final_map,\ 2529 utf8_string final_map,\
2270 char *exitstyle,\ 2530 utf8_string exitstyle,\
2271 char *this_map,\ 2531 utf8_string this_map,\
2272 char *exit_on_final_map,\ 2532 utf8_string exit_on_final_map,\
2273 int xsize,\ 2533 int xsize,\
2274 int ysize,\ 2534 int ysize,\
2275 int expand2x,\ 2535 int expand2x,\
2276 int layoutoptions1,\ 2536 int layoutoptions1,\
2277 int layoutoptions2,\ 2537 int layoutoptions2,\
2290 val64 total_map_hp,\ 2550 val64 total_map_hp,\
2291 int map_layout_style,\ 2551 int map_layout_style,\
2292 int treasureoptions,\ 2552 int treasureoptions,\
2293 int symmetry_used,\ 2553 int symmetry_used,\
2294 region *region,\ 2554 region *region,\
2295 char *custom\ 2555 utf8_string custom\
2296) 2556)
2297 CODE: 2557 CODE:
2298{ 2558{
2299 random_map_params rmp; 2559 random_map_params rmp;
2300 2560
2327 rmp.decoroptions = decoroptions; 2587 rmp.decoroptions = decoroptions;
2328 rmp.orientation = orientation; 2588 rmp.orientation = orientation;
2329 rmp.origin_y = origin_y; 2589 rmp.origin_y = origin_y;
2330 rmp.origin_x = origin_x; 2590 rmp.origin_x = origin_x;
2331 rmp.random_seed = random_seed; 2591 rmp.random_seed = random_seed;
2332 rmp.total_map_hp = total_map_hp; 2592 rmp.total_map_hp = (uint64_t) total_map_hp;
2333 rmp.map_layout_style = map_layout_style; 2593 rmp.map_layout_style = map_layout_style;
2334 rmp.treasureoptions = treasureoptions; 2594 rmp.treasureoptions = treasureoptions;
2335 rmp.symmetry_used = symmetry_used; 2595 rmp.symmetry_used = symmetry_used;
2336 rmp.region = region; 2596 rmp.region = region;
2337 rmp.custom = custom; 2597 rmp.custom = custom;
2339 RETVAL = self->generate_random_map (&rmp); 2599 RETVAL = self->generate_random_map (&rmp);
2340} 2600}
2341 OUTPUT: 2601 OUTPUT:
2342 RETVAL 2602 RETVAL
2343 2603
2604MODULE = cf PACKAGE = cf::mapspace
2605
2606INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2607
2344MODULE = cf PACKAGE = cf::arch 2608MODULE = cf PACKAGE = cf::arch
2345 2609
2346archetype *find (const char *name) 2610int archetypes_size ()
2347 CODE: 2611 CODE:
2348 RETVAL = archetype::find (name); 2612 RETVAL = archetypes.size ();
2349 OUTPUT: 2613 OUTPUT: RETVAL
2350 RETVAL
2351 2614
2352archetype *first() 2615archetype *archetypes (U32 index)
2353 PROTOTYPE: 2616 CODE:
2354 CODE: 2617 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2355 RETVAL = first_archetype; 2618 OUTPUT: RETVAL
2619
2620object *instantiate (archetype *arch)
2621 CODE:
2622 RETVAL = arch_to_object (arch);
2623 OUTPUT:
2356 OUTPUT: RETVAL 2624 RETVAL
2357 2625
2358INCLUDE: $PERL genacc archetype ../include/object.h | 2626INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2359 2627
2360MODULE = cf PACKAGE = cf::party 2628MODULE = cf PACKAGE = cf::party
2361 2629
2362partylist *first () 2630partylist *first ()
2363 PROTOTYPE: 2631 PROTOTYPE:
2364 CODE: 2632 CODE:
2365 RETVAL = get_firstparty (); 2633 RETVAL = get_firstparty ();
2366 OUTPUT: RETVAL 2634 OUTPUT: RETVAL
2367 2635
2368INCLUDE: $PERL genacc partylist ../include/player.h | 2636INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2369 2637
2370MODULE = cf PACKAGE = cf::region 2638MODULE = cf PACKAGE = cf::region
2371 2639
2372void 2640void
2373list () 2641list ()
2374 PPCODE: 2642 PPCODE:
2375 for_all_regions (rgn) 2643 for_all_regions (rgn)
2376 XPUSHs (sv_2mortal (to_sv (rgn))); 2644 XPUSHs (sv_2mortal (to_sv (rgn)));
2377 2645
2378region *find (char *name) 2646region *find (utf8_string name)
2379 PROTOTYPE: $ 2647 PROTOTYPE: $
2380 CODE: 2648 CODE:
2381 RETVAL = region::find (name); 2649 RETVAL = region::find (name);
2382 OUTPUT: RETVAL 2650 OUTPUT: RETVAL
2383 2651
2384region *find_fuzzy (char *name) 2652region *find_fuzzy (utf8_string name)
2385 PROTOTYPE: $ 2653 PROTOTYPE: $
2386 CODE: 2654 CODE:
2387 RETVAL = region::find_fuzzy (name); 2655 RETVAL = region::find_fuzzy (name);
2388 OUTPUT: RETVAL 2656 OUTPUT: RETVAL
2389 2657
2658int specificity (region *rgn)
2659 CODE:
2660 RETVAL = 0;
2661 while (rgn = rgn->parent)
2662 RETVAL++;
2663 OUTPUT: RETVAL
2664
2390INCLUDE: $PERL genacc region ../include/map.h | 2665INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2391 2666
2392MODULE = cf PACKAGE = cf::living 2667MODULE = cf PACKAGE = cf::living
2393 2668
2394INCLUDE: $PERL genacc living ../include/living.h | 2669INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2395 2670
2396MODULE = cf PACKAGE = cf::settings 2671MODULE = cf PACKAGE = cf::settings
2397 2672
2398INCLUDE: $PERL genacc Settings ../include/global.h | 2673INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2399 2674
2400MODULE = cf PACKAGE = cf::client 2675MODULE = cf PACKAGE = cf::client
2401 2676
2402INCLUDE: $PERL genacc client ../include/client.h | 2677INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2403 2678
2404int invoke (client *ns, int event, ...) 2679int invoke (client *ns, int event, ...)
2405 CODE: 2680 CODE:
2406 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2681 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2407 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2682 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2423 CODE: 2698 CODE:
2424{ 2699{
2425 STRLEN len; 2700 STRLEN len;
2426 char *buf = SvPVbyte (packet, len); 2701 char *buf = SvPVbyte (packet, len);
2427 2702
2703 if (len > MAXSOCKBUF)
2704 {
2705 // ugly
2706 if (THIS->pl)
2707 THIS->pl->failmsg ("[packet too long for client]");
2708 }
2709 else
2428 THIS->send_packet (buf, len); 2710 THIS->send_packet (buf, len);
2429} 2711}
2430 2712
2713faceidx
2714client::need_face (utf8_string name, int pri = 0)
2715 CODE:
2716 RETVAL = face_find (name, 0);
2717 if (RETVAL)
2718 {
2719 THIS->send_face (RETVAL, pri);
2720 THIS->flush_fx ();
2721 }
2722 OUTPUT:
2723 RETVAL
2724
2725int
2726client::fx_want (int idx, int value = -1)
2727 CODE:
2728 if (0 < idx && idx < FT_NUM)
2729 {
2730 RETVAL = THIS->fx_want [idx];
2731 if (items > 2)
2732 THIS->fx_want [idx] = value;
2733 }
2734 else
2735 RETVAL = 0;
2736 OUTPUT:
2737 RETVAL
2738
2739MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2740
2741faceidx sound_find (utf8_string name)
2742
2743void sound_set (utf8_string str, faceidx face)
2744
2745# dire hack
2746void old_sound_index (int idx, faceidx face)
2747 CODE:
2748 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2749 old_sound_index [idx] = face;
2750
2751MODULE = cf PACKAGE = cf::face PREFIX = face_
2752
2753#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2754
2755faceidx face_find (utf8_string name, faceidx defidx = 0)
2756
2757faceidx alloc (utf8_string name)
2758 CODE:
2759{
2760 do
2761 {
2762 RETVAL = faces.size ();
2763 faces.resize (RETVAL + 1);
2764 }
2765 while (!RETVAL); // crude way to leave index 0
2766
2767 faces [RETVAL].name = name;
2768 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2769
2770 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2771 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2772}
2773 OUTPUT: RETVAL
2774
2775void set_type (faceidx idx, int value)
2776 ALIAS:
2777 set_type = 0
2778 set_visibility = 1
2779 set_magicmap = 2
2780 set_smooth = 3
2781 set_smoothlevel = 4
2782 CODE:
2783 faceinfo *f = face_info (idx); assert (f);
2784 switch (ix)
2785 {
2786 case 0: f->type = value; break;
2787 case 1: f->visibility = value; break;
2788 case 2: f->magicmap = value; break;
2789 case 3: f->smooth = value; break;
2790 case 4: f->smoothlevel = value; break;
2791 }
2792
2793void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2794 CODE:
2795{
2796 faceinfo *f = face_info (idx); assert (f);
2797 facedata *d = &(faceset ? f->data64 : f->data32);
2798 sv_to (data, d->data);
2799 STRLEN clen;
2800 char *cdata = SvPVbyte (chksum, clen);
2801 clen = min (CHKSUM_SIZE, clen);
2802
2803 if (memcmp (d->chksum, cdata, clen))
2804 {
2805 memcpy (d->chksum, cdata, clen);
2806
2807 // invalidate existing client face info
2808 for_all_clients (ns)
2809 if (ns->faceset == faceset)
2810 {
2811 ns->faces_sent [idx] = false;
2812 ns->force_newmap = true;
2813 }
2814 }
2815}
2816
2817int get_data_size (faceidx idx, int faceset = 0)
2818 CODE:
2819 facedata *d = face_data (idx, faceset);
2820 if (!d) XSRETURN_UNDEF;
2821 RETVAL = d->data.size ();
2822 OUTPUT:
2823 RETVAL
2824
2825SV *get_chksum (faceidx idx, int faceset = 0)
2826 CODE:
2827 facedata *d = face_data (idx, faceset);
2828 if (!d) XSRETURN_UNDEF;
2829 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2830 OUTPUT:
2831 RETVAL
2832
2833SV *get_data (faceidx idx, int faceset = 0)
2834 CODE:
2835 facedata *d = face_data (idx, faceset);
2836 if (!d) XSRETURN_UNDEF;
2837 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2838 OUTPUT:
2839 RETVAL
2840
2841void invalidate (faceidx idx)
2842 CODE:
2843 for_all_clients (ns)
2844 {
2845 ns->faces_sent [idx] = false;
2846 ns->force_newmap = true;
2847 }
2848
2849void invalidate_all ()
2850 CODE:
2851 for_all_clients (ns)
2852 {
2853 ns->faces_sent.reset ();
2854 ns->force_newmap = true;
2855 }
2856
2857MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2858
2859#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2860
2861animidx anim_find (utf8_string name)
2862 CODE:
2863 RETVAL = animation::find (name).number;
2864 OUTPUT: RETVAL
2865
2866animidx set (utf8_string name, SV *frames, int facings = 1)
2867 CODE:
2868{
2869 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2870 croak ("frames must be an arrayref");
2871
2872 AV *av = (AV *)SvRV (frames);
2873
2874 animation *anim = &animation::find (name);
2875 if (anim->number)
2876 {
2877 anim->resize (av_len (av) + 1);
2878 anim->facings = facings;
2879 }
2880 else
2881 anim = &animation::create (name, av_len (av) + 1, facings);
2882
2883 for (int i = 0; i < anim->num_animations; ++i)
2884 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2885}
2886 OUTPUT: RETVAL
2887
2888void invalidate_all ()
2889 CODE:
2890 for_all_clients (ns)
2891 ns->anims_sent.reset ();
2892
2893MODULE = cf PACKAGE = cf::object::freezer
2894
2895INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2896
2897SV *
2898new (char *klass)
2899 CODE:
2900 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2901 OUTPUT: RETVAL
2902
2903void
2904DESTROY (SV *sv)
2905 CODE:
2906 object_freezer *self;
2907 sv_to (sv, self);
2908 delete self;
2909
2910MODULE = cf PACKAGE = cf::object::thawer
2911
2912INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2913
2914SV *
2915new_from_file (char *klass, octet_string path)
2916 CODE:
2917 object_thawer *f = new object_thawer (path);
2918 if (!*f)
2919 {
2920 delete f;
2921 XSRETURN_UNDEF;
2922 }
2923 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2924 OUTPUT: RETVAL
2925
2926void
2927DESTROY (SV *sv)
2928 CODE:
2929 object_thawer *self;
2930 sv_to (sv, self);
2931 delete self;
2932
2933void
2934extract_tags (object_thawer *self)
2935 PPCODE:
2936 while (self->kw != KW_EOF)
2937 {
2938 PUTBACK;
2939 coroapi::cede_to_tick ();
2940 SPAGAIN;
2941
2942 if (self->kw == KW_tag)
2943 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2944
2945 self->skip ();
2946 }
2947

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