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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.163 by root, Thu Feb 8 13:11:18 2007 UTC vs.
Revision 1.302 by root, Mon Sep 22 23:57:48 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55#if IVSIZE >= 8 64typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 65
69static PerlInterpreter *perl; 66static PerlInterpreter *perl;
70 67
71double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
76 79
77static HV 80static HV
78 *stash_cf, 81 *stash_cf,
79 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
88 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
89// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
90template<class super> 116template<class super>
91static super * 117static super *
92is_a (attachable *at) 118is_a (attachable *at)
93{ 119{
115} 141}
116 142
117void 143void
118attachable::sever_self () 144attachable::sever_self ()
119{ 145{
120 if (self) 146 if (HV *self = this->self)
121 { 147 {
122 // keep a refcount because sv_unmagic might call attachable_free, 148 // keep a refcount because sv_unmagic might call attachable_free,
123 // which might clear self, causing sv_unmagic to crash on a now 149 // which might clear self, causing sv_unmagic to crash on a now
124 // invalid object. 150 // invalid object.
125 SvREFCNT_inc (self); 151 SvREFCNT_inc (self);
126 hv_clear (self); 152 hv_clear (self);
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self); 154 SvREFCNT_dec (self);
129 155
130 // self *must* be null now because thats sv_unmagic's job. 156 // self *must* be null now because thats sv_unmagic's job.
131 assert (!self); 157 assert (!this->self);
132 flags |= 0x80; // severed //D
133 } 158 }
134} 159}
135 160
136void 161void
137attachable::optimise () 162attachable::optimise ()
138{ 163{
139 if (self 164 if (self
140 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self (); 167 sever_self ();
144} 168}
145 169
146// check wether the object really is dead 170// check wether the object really is dead
147void 171void
154} 178}
155 179
156void 180void
157attachable::do_destroy () 181attachable::do_destroy ()
158{ 182{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
160 184
161 if (cb) 185 if (cb)
162 { 186 {
163 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
164 cb = 0; 188 cb = 0;
165 } 189 }
166 190
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this); 191 mortals.push_back (this);
172} 192}
173 193
174void 194void
175attachable::destroy () 195attachable::destroy ()
177 if (destroyed ()) 197 if (destroyed ())
178 return; 198 return;
179 199
180 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
181 do_destroy (); 201 do_destroy ();
202 sever_self ();
182} 203}
183 204
184void 205void
185attachable::check_mortals () 206attachable::check_mortals ()
186{ 207{
190 { 211 {
191 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
192 { 213 {
193 i = 0; 214 i = 0;
194 215
195 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
197 232
198 break; 233 break;
199 } 234 }
200 235
201 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
202 237
203 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
204 239 if (obj->self)//D make this an assert later
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 { 240 {
208//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
209 ++i; // further delay freeing 248 ++i; // further delay freeing
210 249
211 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
212 break; 251 break;
213 } 252 }
214 else 253 else
215 { 254 {
216 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
217 delete obj; 257 delete obj;
218 } 258 }
219 } 259 }
220} 260}
221 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
222attachable & 274attachable &
223attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
224{ 276{
225 //if (self || cb) 277 //if (self || cb)
226 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
227 279
228 attach = src.attach; 280 attach = src.attach;
229 return *this; 281 return *this;
230} 282}
231 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
232////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
233 319
234static SV * 320static SV *
235newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
236{ 322{
237 SV *sv; 323 SV *sv;
238 324
239 if (!ptr) 325 if (!ptr)
240 return &PL_sv_undef; 326 return newSV (0);
241 327
242 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
243 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
244} 330}
245 331
264 350
265static SV * 351static SV *
266newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
267{ 353{
268 if (!obj) 354 if (!obj)
269 return &PL_sv_undef; 355 return newSV (0);
270 356
271 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
272 { 361 {
273 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags &= ~0xc0;//D
276 obj->flags |= 0x10;//D
277 363
278 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
279 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
280 } 367 }
281 else 368 else
282 { 369 {
283 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
320 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
321 else 408 else
322 return 0; 409 return 0;
323} 410}
324 411
325inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
326inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
327inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
328inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
329inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
330inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
331inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
340inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
341inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
342inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
343inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
344inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
345inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
346inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
347inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
348 436
349inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
350inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
351 439
352inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
353inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
354 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
355inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
356{ 446{
357 char buf[128]; 447 SV *sv = newSV (0);
358 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
359 return newSVpv (buf, 0);
360}
361 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
362inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
363inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
364inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
365inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
371inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
373inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
374inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
375inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
376inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
377inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
378inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
379inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
380inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
381inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
382inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
383inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
384inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
386 493
387inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
388inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
389 496
390template<class T> 497template<class T>
391inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
392 499
393template<int N> 500template<int N>
394inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
395 502
396inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
397inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
398inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
399inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
400inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
401 507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
402inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
403{ 516{
404 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
405
406 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
407 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
408} 519}
409 520
410inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
411 522
429 break; 540 break;
430 541
431 case DT_STRING: 542 case DT_STRING:
432 { 543 {
433 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
434 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
435 } 546 }
436 break; 547 break;
437 548
438 case DT_DATA: 549 case DT_DATA:
439 { 550 {
440 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
441 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
442 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
443 } 554 }
444 break; 555 break;
445 556
446 case DT_OBJECT: 557 case DT_OBJECT:
447 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
489 va_end (ap); 600 va_end (ap);
490 601
491 return sv; 602 return sv;
492} 603}
493 604
494static SV *
495newSVcfapi (int type, ...)
496{
497 SV *sv;
498
499 va_list ap;
500 va_start (ap, type);
501
502 switch (type)
503 {
504 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
505 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
506 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
507 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
508 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
509 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
510 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
511 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
512 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
513 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
514
515 default:
516 assert (("unhandled type in newSVcfapi", 0));
517 }
518
519 va_end (ap);
520
521 return sv;
522}
523
524////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
525 606
526SV * 607SV *
527registry (attachable *ext) 608registry (attachable *ext)
528{ 609{
532 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
533} 614}
534 615
535///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
536 617
537extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
538{
539 return 0;
540}
541
542static CommArray_s rtn_cmd;
543
544static int
545runPluginCommand (object *obj, char *params)
546{
547 return -1;
548}
549
550extern "C" void *cfperl_getPluginProperty (int *type, ...)
551{
552 va_list args;
553 char *propname;
554 int i;
555 va_start (args, type);
556 propname = va_arg (args, char *);
557 //printf ("Property name: %s\n", propname);
558
559 if (!strcmp (propname, "command?"))
560 return NULL;
561 else if (!strcmp (propname, "Identification"))
562 {
563 va_end (args);
564 return (void *)PLUGIN_NAME;
565 }
566 else if (!strcmp (propname, "FullName"))
567 {
568 va_end (args);
569 return (void *)PLUGIN_VERSION;
570 }
571 else
572 va_end (args);
573
574 return NULL;
575}
576
577extern "C" int cfperl_postInitPlugin ()
578{
579 int hooktype = 1;
580 int rtype = 0;
581
582 cf_init_plugin (gethook);
583
584 return 0;
585}
586
587extern "C" int cfperl_closePlugin ()
588{
589 return 0;
590}
591
592void 618void
593cfperl_init () 619cfperl_init ()
594{ 620{
621 extern char **environ;
622
595 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
596 perl = perl_alloc (); 624 perl = perl_alloc ();
597 perl_construct (perl); 625 perl_construct (perl);
598 626
599 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
600 628
601 char *argv[] = { 629 const char *argv[] = {
602 "", 630 settings.argv [0],
603 "-e" 631 "-e"
604 "use Event; use Coro;" // required for bootstrap 632 "use EV; use Coro;" // required for bootstrap
605 "cf->bootstrap;" // required for datadir :*> 633 "cf->bootstrap;" // required for datadir :*>
606 "unshift @INC, cf::datadir ();" 634 "unshift @INC, cf::datadir ();"
607 "require cf;" 635 "require cf;"
608 }; 636 };
609 637
610 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 638 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
639 || perl_run (perl))
611 { 640 {
612 printf ("unable to initialize perl-interpreter, aborting.\n"); 641 printf ("unable to initialize perl-interpreter, aborting.\n");
613 exit (EXIT_FAILURE); 642 exit (EXIT_FAILURE);
614 } 643 }
615 644
634void 663void
635attachable::instantiate () 664attachable::instantiate ()
636{ 665{
637 if (attach) 666 if (attach)
638 { 667 {
639 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 668 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
640 attach = 0; 669 attach = 0;
641 } 670 }
642} 671}
643 672
644void 673void
645attachable::reattach () 674attachable::reattach ()
646{ 675{
647 optimise (); 676 optimise ();
648 //TODO: check for _attachment's, very important for restarts 677 //TODO: check for _attachment's, very important for restarts
649 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 678 INVOKE_ATTACHABLE (REATTACH, this);
650} 679}
651 680
652static event_klass klass_of[NUM_EVENT_TYPES] = { 681static event_klass klass_of[NUM_EVENT_TYPES] = {
653# define def(type,name) KLASS_ ## type, 682# define def(type,name) KLASS_ ## type,
654# include "eventinc.h" 683# include "eventinc.h"
697} 726}
698 727
699void 728void
700global::gather_callbacks (AV *&callbacks, event_type event) const 729global::gather_callbacks (AV *&callbacks, event_type event) const
701{ 730{
702 ::gather_callbacks (callbacks, cb_object, event); 731 ::gather_callbacks (callbacks, cb_global, event);
703} 732}
704 733
705void 734void
706object::gather_callbacks (AV *&callbacks, event_type event) const 735object::gather_callbacks (AV *&callbacks, event_type event) const
707{ 736{
708 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 737 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
709 { 738 {
710 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 739 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
711 740
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 } 743 }
715 744
751{ 780{
752 attachable::gather_callbacks (callbacks, event); 781 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_map, event); 782 ::gather_callbacks (callbacks, cb_map, event);
754} 783}
755 784
785void
786_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
787{
788 for (int event = 0; event <= AvFILLp (registry); ++event)
789 {
790 SV *cbs_ = AvARRAY (registry)[event];
791
792 // element must be list of callback entries
793 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
794 {
795 AV *cbs = (AV *)SvRV (cbs_);
796
797 // no callback entries, no callbacks to call
798 if (AvFILLp (cbs) >= 0)
799 set.set (event);
800 }
801 }
802}
803
804// very slow and inefficient way to recalculate the global want bitsets
805void
806_recalc_want ()
807{
808 ev_want_event.reset ();
809
810 _recalc_want (ev_want_event, cb_global);
811 _recalc_want (ev_want_event, cb_attachable);
812 _recalc_want (ev_want_event, cb_object);
813 _recalc_want (ev_want_event, cb_client);
814 _recalc_want (ev_want_event, cb_player);
815 _recalc_want (ev_want_event, cb_map);
816
817 ev_want_type.reset ();
818
819 for (int type = 0; type <= AvFILLp (cb_type); ++type)
820 {
821 SV *cbs_ = AvARRAY (cb_type)[type];
822
823 // element must be list of callback entries
824 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
825 {
826 AV *cbs = (AV *)SvRV (cbs_);
827
828 // no callback entries, no callbacks to call
829 if (AvFILLp (cbs) >= 0)
830 ev_want_type.set (type % NUM_TYPES);
831 }
832 }
833}
834
756bool 835bool
757attachable::invoke (event_type event, ...) 836attachable::invoke (event_type event, ...)
758{ 837{
759 data_type dt; 838 data_type dt;
760 va_list ap;
761
762 va_start (ap, event);
763 839
764 // callback call ordering should be: 840 // callback call ordering should be:
765 // 1. per-object callback 841 // 1. per-object callback
766 // 2. per-class object 842 // 2. per-class object
767 // 3. per-type callback 843 // 3. per-type callback
771 gather_callbacks (callbacks, event); 847 gather_callbacks (callbacks, event);
772 848
773 // short-circuit processing if no callbacks found/defined 849 // short-circuit processing if no callbacks found/defined
774 if (!callbacks) 850 if (!callbacks)
775 return 0; 851 return 0;
852
853 va_list ap;
854 va_start (ap, event);
776 855
777 CALL_BEGIN (3); 856 CALL_BEGIN (3);
778 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 857 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
779 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 858 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
780 859
815} 894}
816 895
817SV * 896SV *
818cfperl_result (int idx) 897cfperl_result (int idx)
819{ 898{
820 AV *av = get_av ("cfperl::invoke_results", 0); 899 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
821 if (!av) 900 if (!av)
822 return &PL_sv_undef; 901 return &PL_sv_undef;
823 902
824 SV **sv = av_fetch (av, idx, 0); 903 SV **sv = av_fetch (av, idx, 0);
825 if (!sv) 904 if (!sv)
839{ 918{
840 return SvNV (cfperl_result (idx)); 919 return SvNV (cfperl_result (idx));
841} 920}
842 921
843///////////////////////////////////////////////////////////////////////////// 922/////////////////////////////////////////////////////////////////////////////
923// various c++ => perl glue functions
924
925void cfperl_tick ()
926{
927 tick_pending = 1;
928
929 if (tick_inhibit)
930 return;
931
932 tick_pending = 0;
933
934 dSP;
935
936 PUSHMARK (SP);
937 PUTBACK;
938 call_pv ("cf::tick", G_DISCARD | G_VOID);
939
940 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
941}
844 942
845void 943void
846cfperl_emergency_save () 944cfperl_emergency_save ()
847{ 945{
848 CALL_BEGIN (0); 946 CALL_BEGIN (0);
849 CALL_CALL ("cf::emergency_save", G_VOID); 947 CALL_CALL ("cf::emergency_save", G_VOID);
850 CALL_END; 948 CALL_END;
949}
950
951void
952cfperl_cleanup (int make_core)
953{
954 CALL_BEGIN (1);
955 CALL_ARG (make_core);
956 CALL_CALL ("cf::post_cleanup", G_VOID);
957 CALL_END;
958}
959
960void
961cfperl_make_book (object *book, int level)
962{
963 CALL_BEGIN (2);
964 CALL_ARG (book);
965 CALL_ARG (level);
966 CALL_CALL ("ext::books::make_book", G_VOID);
967 CALL_END;
968}
969
970void
971cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
972{
973 CALL_BEGIN (4);
974 CALL_ARG (ns);
975 CALL_ARG (type);
976 CALL_ARG_SV (newSVpv_utf8 (msg));
977 CALL_ARG (color);
978 CALL_CALL ("cf::client::send_msg", G_VOID);
979 CALL_END;
980}
981
982int
983cfperl_can_merge (object *ob1, object *ob2)
984{
985 int can;
986
987 CALL_BEGIN (2);
988 CALL_ARG (ob1);
989 CALL_ARG (ob2);
990 CALL_CALL ("cf::_can_merge", G_SCALAR);
991 can = count && SvTRUE (TOPs);
992 CALL_END;
993
994 return can;
995}
996
997player *
998player::find (const char *name)
999{
1000 CALL_BEGIN (1);
1001 CALL_ARG (name);
1002 CALL_CALL ("cf::player::find", G_SCALAR);
1003
1004 player *retval = 0;
1005 if (count) sv_to (POPs, retval);
1006
1007 CALL_END;
1008
1009 return retval;
1010}
1011
1012maptile *
1013find_style (const char *dirname, const char *stylename, int difficulty)
1014{
1015 CALL_BEGIN (3);
1016 CALL_ARG (dirname);
1017 CALL_ARG (stylename);
1018 CALL_ARG (difficulty);
1019 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1020
1021 maptile *retval = 0;
1022 if (count) sv_to (POPs, retval);
1023
1024 CALL_END;
1025
1026 return retval;
851} 1027}
852 1028
853maptile * 1029maptile *
854maptile::find_sync (const char *path, maptile *origin) 1030maptile::find_sync (const char *path, maptile *origin)
855{ 1031{
856 CALL_BEGIN (2); 1032 CALL_BEGIN (2);
857 CALL_ARG (path); 1033 CALL_ARG (path);
858 CALL_ARG (origin); 1034 CALL_ARG (origin);
859 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1035 CALL_CALL ("cf::map::find_sync", G_SCALAR);
860 1036
861 maptile *retval; 1037 maptile *retval = 0;
862
863 if (count)
864 sv_to (POPs, retval); 1038 if (count) sv_to (POPs, retval);
865 else
866 retval = 0;
867 1039
868 CALL_END; 1040 CALL_END;
869 1041
870 return retval; 1042 return retval;
871} 1043}
872 1044
873maptile * 1045maptile *
874maptile::find_async (const char *path, maptile *origin) 1046maptile::find_async (const char *path, maptile *origin, bool load)
875{ 1047{
876 CALL_BEGIN (2); 1048 CALL_BEGIN (3);
877 CALL_ARG (path); 1049 CALL_ARG (path);
878 CALL_ARG (origin); 1050 CALL_ARG (origin);
1051 CALL_ARG (load);
879 CALL_CALL ("cf::map::find_async", G_SCALAR); 1052 CALL_CALL ("cf::map::find_async", G_SCALAR);
880 1053
881 maptile *retval; 1054 maptile *retval = 0;
882
883 if (count)
884 sv_to (POPs, retval); 1055 if (count) sv_to (POPs, retval);
885 else
886 retval = 0;
887 1056
888 CALL_END; 1057 CALL_END;
889 1058
890 return retval; 1059 return retval;
891} 1060}
919 CALL_ARG (exit); 1088 CALL_ARG (exit);
920 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1089 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
921 CALL_END; 1090 CALL_END;
922} 1091}
923 1092
1093void
1094object::player_goto (const char *path, int x, int y)
1095{
1096 if (type != PLAYER)
1097 return;
1098
1099 CALL_BEGIN (4);
1100 CALL_ARG (this);
1101 CALL_ARG (path);
1102 CALL_ARG (x);
1103 CALL_ARG (y);
1104 CALL_CALL ("cf::object::player::goto", G_VOID);
1105 CALL_END;
1106}
1107
1108const char *
1109object::ref () const
1110{
1111 if (type == PLAYER)
1112 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1113 else
1114 return 0;
1115}
1116
1117object *
1118object::deref (const char *ref)
1119{
1120 object *retval = 0;
1121
1122 if (ref)
1123 {
1124 CALL_BEGIN (1);
1125 CALL_ARG (ref);
1126 CALL_CALL ("cf::object::deref", G_SCALAR);
1127
1128 if (count)
1129 sv_to (POPs, retval);
1130
1131 CALL_END;
1132 }
1133
1134 return retval;
1135}
1136
1137void
1138log_backtrace (const char *msg)
1139{
1140#if HAVE_BACKTRACE
1141 void *addr [20];
1142 int size = backtrace (addr, 20);
1143
1144 CALL_BEGIN (size);
1145 CALL_ARG (msg);
1146 for (int i = 0; i < size; ++i)
1147 CALL_ARG ((IV)addr [i]);
1148 CALL_CALL ("cf::_log_backtrace", G_VOID);
1149 CALL_END;
1150#endif
1151}
1152
924///////////////////////////////////////////////////////////////////////////// 1153/////////////////////////////////////////////////////////////////////////////
925 1154
926struct EventAPI *watcher_base::GEventAPI; 1155struct EVAPI *evapi::GEVAPI;
927struct CoroAPI *coroapi::GCoroAPI; 1156struct CoroAPI *coroapi::GCoroAPI;
928 1157
929int coroapi::cede_counter; 1158void coroapi::do_cede_to_tick ()
930
931static void iw_dispatch (pe_event *ev)
932{ 1159{
933 iw *w = (iw *)ev->ext_data; 1160 cede_pending = 0;
934 w->call (*w); 1161 cede ();
935} 1162}
936 1163
937void 1164void
938iw::alloc () 1165coroapi::wait_for_tick ()
939{ 1166{
940 pe = GEventAPI->new_idle (0, 0); 1167 CALL_BEGIN (0);
941 1168 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
942 WaREENTRANT_off (pe); 1169 CALL_END;
943 pe->base.callback = (void *)iw_dispatch;
944 pe->base.ext_data = (void *)this;
945} 1170}
946 1171
947static void iow_dispatch (pe_event *ev)
948{
949 iow *w = (iow *)ev->ext_data;
950 w->call (*w, ((pe_ioevent *)ev)->got);
951}
952
953void 1172void
954iow::alloc () 1173coroapi::wait_for_tick_begin ()
955{ 1174{
956 pe = GEventAPI->new_io (0, 0); 1175 CALL_BEGIN (0);
957 1176 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
958 WaREENTRANT_off (pe); 1177 CALL_END;
959 pe->base.callback = (void *)iow_dispatch;
960 pe->base.ext_data = (void *)this;
961
962 pe->fd = -1;
963 pe->poll = 0;
964}
965
966void
967iow::fd (int fd)
968{
969 pe->fd = fd;
970}
971
972int
973iow::poll ()
974{
975 return pe->poll;
976} 1178}
977 1179
978void 1180void
979iow::poll (int events) 1181iow::poll (int events)
980{ 1182{
981 if (pe->poll != events) 1183 if (events != this->events)
982 { 1184 {
1185 int active = ev_is_active ((ev_io *)this);
983 if (pe->poll) stop (); 1186 if (active) stop ();
984 pe->poll = events; 1187 ev_io_set ((ev_io *)this, fd, events);
985 if (pe->poll) start (); 1188 if (active) start ();
986 } 1189 }
987} 1190}
988 1191
989void 1192void
990_connect_to_perl () 1193_connect_to_perl ()
991{ 1194{
992 stash_cf = gv_stashpv ("cf" , 1); 1195 stash_cf = gv_stashpv ("cf", 1);
993 1196
994 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1197 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
995 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1198 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
996 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1199 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
997 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1200 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1201 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
998 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1202 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
999 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1203 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1000 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1204 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1001 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1205 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1002 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1206 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1003 1207
1004 sv_runtime = get_sv ("cf::RUNTIME", 1); 1208 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1005 sv_upgrade (sv_runtime, SVt_NV); 1209 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1210 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1211 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1006 1212
1007 cb_global = get_av ("cf::CB_GLOBAL", 1); 1213 cb_global = get_av ("cf::CB_GLOBAL", 1);
1008 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1214 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1009 cb_object = get_av ("cf::CB_OBJECT", 1); 1215 cb_object = get_av ("cf::CB_OBJECT", 1);
1010 cb_player = get_av ("cf::CB_PLAYER", 1); 1216 cb_player = get_av ("cf::CB_PLAYER", 1);
1015 1221
1016MODULE = cf PACKAGE = cf PREFIX = cf_ 1222MODULE = cf PACKAGE = cf PREFIX = cf_
1017 1223
1018BOOT: 1224BOOT:
1019{ 1225{
1226 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1227 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1228
1020 _connect_to_perl (); 1229 _connect_to_perl ();
1021 1230
1022 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1023 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1024
1025 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1231 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1232
1233 //{
1234 // require_pv ("Time::HiRes");
1235 //
1236 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1237 // if (!svp) croak ("Time::HiRes is required");
1238 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1239 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1240 //}
1026 1241
1027 static const struct { 1242 static const struct {
1028 const char *name; 1243 const char *name;
1029 IV iv; 1244 IV iv;
1030 } *civ, const_iv[] = { 1245 } *civ, const_iv[] = {
1031# define const_iv(name) { # name, (IV)name }, 1246# define const_iv(name) { # name, (IV)name },
1032 const_iv (llevError) 1247 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1033 const_iv (llevInfo) 1248 const_iv (logBacktrace)
1034 const_iv (llevDebug) 1249
1035 const_iv (llevMonster) 1250 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1251
1252 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1036 1253
1037 const_iv (MAX_TIME) 1254 const_iv (MAX_TIME)
1038 const_iv (PLAYER)
1039 const_iv (TRANSPORT)
1040 const_iv (ROD)
1041 const_iv (TREASURE)
1042 const_iv (POTION)
1043 const_iv (FOOD)
1044 const_iv (POISON)
1045 const_iv (BOOK)
1046 const_iv (CLOCK) 1255 const_iv (MAXSOCKBUF)
1047 const_iv (ARROW) 1256
1048 const_iv (BOW)
1049 const_iv (WEAPON)
1050 const_iv (ARMOUR)
1051 const_iv (PEDESTAL)
1052 const_iv (ALTAR)
1053 const_iv (LOCKED_DOOR)
1054 const_iv (SPECIAL_KEY)
1055 const_iv (MAP)
1056 const_iv (DOOR)
1057 const_iv (KEY)
1058 const_iv (TIMED_GATE)
1059 const_iv (TRIGGER)
1060 const_iv (GRIMREAPER)
1061 const_iv (MAGIC_EAR)
1062 const_iv (TRIGGER_BUTTON)
1063 const_iv (TRIGGER_ALTAR)
1064 const_iv (TRIGGER_PEDESTAL)
1065 const_iv (SHIELD)
1066 const_iv (HELMET)
1067 const_iv (HORN)
1068 const_iv (MONEY)
1069 const_iv (CLASS)
1070 const_iv (GRAVESTONE)
1071 const_iv (AMULET)
1072 const_iv (PLAYERMOVER)
1073 const_iv (TELEPORTER)
1074 const_iv (CREATOR)
1075 const_iv (SKILL)
1076 const_iv (EARTHWALL)
1077 const_iv (GOLEM)
1078 const_iv (THROWN_OBJ)
1079 const_iv (BLINDNESS)
1080 const_iv (GOD)
1081 const_iv (DETECTOR)
1082 const_iv (TRIGGER_MARKER)
1083 const_iv (DEAD_OBJECT)
1084 const_iv (DRINK)
1085 const_iv (MARKER)
1086 const_iv (HOLY_ALTAR)
1087 const_iv (PLAYER_CHANGER)
1088 const_iv (BATTLEGROUND)
1089 const_iv (PEACEMAKER)
1090 const_iv (GEM)
1091 const_iv (FIREWALL)
1092 const_iv (ANVIL)
1093 const_iv (CHECK_INV)
1094 const_iv (MOOD_FLOOR) 1257 const_iv (NUM_BODY_LOCATIONS)
1095 const_iv (EXIT) 1258 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1096 const_iv (ENCOUNTER) 1259 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1097 const_iv (SHOP_FLOOR) 1260 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1098 const_iv (SHOP_MAT) 1261 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1099 const_iv (RING) 1262 const_iv (body_wrist) const_iv (body_waist)
1100 const_iv (FLOOR)
1101 const_iv (FLESH)
1102 const_iv (INORGANIC)
1103 const_iv (SKILL_TOOL)
1104 const_iv (LIGHTER)
1105 const_iv (BUILDABLE_WALL)
1106 const_iv (MISC_OBJECT)
1107 const_iv (LAMP)
1108 const_iv (DUPLICATOR)
1109 const_iv (SPELLBOOK)
1110 const_iv (CLOAK)
1111 const_iv (SPINNER)
1112 const_iv (GATE)
1113 const_iv (BUTTON)
1114 const_iv (CF_HANDLE)
1115 const_iv (HOLE)
1116 const_iv (TRAPDOOR)
1117 const_iv (SIGN)
1118 const_iv (BOOTS)
1119 const_iv (GLOVES)
1120 const_iv (SPELL)
1121 const_iv (SPELL_EFFECT)
1122 const_iv (CONVERTER)
1123 const_iv (BRACERS)
1124 const_iv (POISONING)
1125 const_iv (SAVEBED)
1126 const_iv (WAND)
1127 const_iv (SCROLL)
1128 const_iv (DIRECTOR)
1129 const_iv (GIRDLE)
1130 const_iv (FORCE)
1131 const_iv (POTION_EFFECT)
1132 const_iv (EVENT_CONNECTOR)
1133 const_iv (CLOSE_CON)
1134 const_iv (CONTAINER)
1135 const_iv (ARMOUR_IMPROVER)
1136 const_iv (WEAPON_IMPROVER)
1137 const_iv (SKILLSCROLL)
1138 const_iv (DEEP_SWAMP)
1139 const_iv (IDENTIFY_ALTAR)
1140 const_iv (MENU)
1141 const_iv (RUNE)
1142 const_iv (TRAP)
1143 const_iv (POWER_CRYSTAL)
1144 const_iv (CORPSE)
1145 const_iv (DISEASE)
1146 const_iv (SYMPTOM)
1147 const_iv (BUILDER)
1148 const_iv (MATERIAL)
1149 const_iv (ITEM_TRANSFORMER)
1150 1263
1151 const_iv (NUM_SUBTYPES) 1264 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1265 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1266 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1267 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1268 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1269 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1270 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1271 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1272 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1273 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1274 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1275 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1276 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1277 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1278 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1279 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1280 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1281 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1282 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1283 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1284 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1285 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1286 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1287 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1288 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1289 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1290 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1291 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1152 1292
1153 const_iv (ST_BD_BUILD) 1293 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1154 const_iv (ST_BD_REMOVE)
1155 1294
1156 const_iv (ST_MAT_FLOOR) 1295 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1157 const_iv (ST_MAT_WALL) 1296 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1158 const_iv (ST_MAT_ITEM)
1159 1297
1160 const_iv (AT_PHYSICAL) 1298 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1161 const_iv (AT_MAGIC) 1299 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1162 const_iv (AT_FIRE) 1300 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1163 const_iv (AT_ELECTRICITY) 1301 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1164 const_iv (AT_COLD) 1302 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1165 const_iv (AT_CONFUSION) 1303 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1166 const_iv (AT_ACID) 1304 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1167 const_iv (AT_DRAIN)
1168 const_iv (AT_WEAPONMAGIC)
1169 const_iv (AT_GHOSTHIT)
1170 const_iv (AT_POISON)
1171 const_iv (AT_SLOW)
1172 const_iv (AT_PARALYZE)
1173 const_iv (AT_TURN_UNDEAD)
1174 const_iv (AT_FEAR)
1175 const_iv (AT_CANCELLATION)
1176 const_iv (AT_DEPLETE)
1177 const_iv (AT_DEATH)
1178 const_iv (AT_CHAOS)
1179 const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER)
1181 const_iv (AT_HOLYWORD)
1182 const_iv (AT_BLIND)
1183 const_iv (AT_INTERNAL)
1184 const_iv (AT_LIFE_STEALING)
1185 const_iv (AT_DISEASE)
1186 1305
1187 const_iv (WEAP_HIT) 1306 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1188 const_iv (WEAP_SLASH) 1307 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1189 const_iv (WEAP_PIERCE)
1190 const_iv (WEAP_CLEAVE)
1191 const_iv (WEAP_SLICE)
1192 const_iv (WEAP_STAB)
1193 const_iv (WEAP_WHIP)
1194 const_iv (WEAP_CRUSH)
1195 const_iv (WEAP_BLUD) 1308 const_iv (WEAP_BLUD)
1196 1309
1197 const_iv (FLAG_ALIVE) 1310 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1198 const_iv (FLAG_WIZ) 1311 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1199 const_iv (FLAG_REMOVED) 1312 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1313 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1314 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1315 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1316 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1317 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1318 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1319 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1320 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1321 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1322 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1323 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1324 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1325 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1326 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1327 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1328 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1329 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1330 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1331 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1332 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1333 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1334 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1335 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1336
1337 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1338 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1340 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1341 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1342 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1343
1344 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1345 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1346
1347 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1348
1349 const_iv (SP_RAISE_DEAD)
1200 const_iv (FLAG_FREED) 1350 const_iv (SP_RUNE)
1201 const_iv (FLAG_WAS_WIZ) 1351 const_iv (SP_MAKE_MARK)
1202 const_iv (FLAG_APPLIED) 1352 const_iv (SP_BOLT)
1203 const_iv (FLAG_UNPAID) 1353 const_iv (SP_BULLET)
1204 const_iv (FLAG_USE_SHIELD) 1354 const_iv (SP_EXPLOSION)
1205 const_iv (FLAG_NO_PICK) 1355 const_iv (SP_CONE)
1206 const_iv (FLAG_ANIMATE) 1356 const_iv (SP_BOMB)
1207 const_iv (FLAG_MONSTER) 1357 const_iv (SP_WONDER)
1208 const_iv (FLAG_FRIENDLY) 1358 const_iv (SP_SMITE)
1209 const_iv (FLAG_GENERATOR) 1359 const_iv (SP_MAGIC_MISSILE)
1210 const_iv (FLAG_IS_THROWN) 1360 const_iv (SP_SUMMON_GOLEM)
1211 const_iv (FLAG_AUTO_APPLY) 1361 const_iv (SP_DIMENSION_DOOR)
1212 const_iv (FLAG_PLAYER_SOLD) 1362 const_iv (SP_MAGIC_MAPPING)
1363 const_iv (SP_MAGIC_WALL)
1364 const_iv (SP_DESTRUCTION)
1365 const_iv (SP_PERCEIVE_SELF)
1366 const_iv (SP_WORD_OF_RECALL)
1213 const_iv (FLAG_SEE_INVISIBLE) 1367 const_iv (SP_INVISIBLE)
1214 const_iv (FLAG_CAN_ROLL)
1215 const_iv (FLAG_OVERLAY_FLOOR)
1216 const_iv (FLAG_IS_TURNABLE)
1217 const_iv (FLAG_IS_USED_UP)
1218 const_iv (FLAG_IDENTIFIED)
1219 const_iv (FLAG_REFLECTING)
1220 const_iv (FLAG_CHANGING)
1221 const_iv (FLAG_SPLITTING)
1222 const_iv (FLAG_HITBACK)
1223 const_iv (FLAG_STARTEQUIP)
1224 const_iv (FLAG_BLOCKSVIEW)
1225 const_iv (FLAG_UNDEAD)
1226 const_iv (FLAG_SCARED)
1227 const_iv (FLAG_UNAGGRESSIVE)
1228 const_iv (FLAG_REFL_MISSILE)
1229 const_iv (FLAG_REFL_SPELL)
1230 const_iv (FLAG_NO_MAGIC)
1231 const_iv (FLAG_NO_FIX_PLAYER)
1232 const_iv (FLAG_IS_LIGHTABLE)
1233 const_iv (FLAG_TEAR_DOWN)
1234 const_iv (FLAG_RUN_AWAY)
1235 const_iv (FLAG_PICK_UP)
1236 const_iv (FLAG_UNIQUE)
1237 const_iv (FLAG_NO_DROP)
1238 const_iv (FLAG_WIZCAST)
1239 const_iv (FLAG_CAST_SPELL)
1240 const_iv (FLAG_USE_SCROLL)
1241 const_iv (FLAG_USE_RANGE)
1242 const_iv (FLAG_USE_BOW)
1243 const_iv (FLAG_USE_ARMOUR)
1244 const_iv (FLAG_USE_WEAPON)
1245 const_iv (FLAG_USE_RING)
1246 const_iv (FLAG_READY_RANGE)
1247 const_iv (FLAG_READY_BOW)
1248 const_iv (FLAG_XRAYS)
1249 const_iv (FLAG_NO_APPLY)
1250 const_iv (FLAG_IS_FLOOR)
1251 const_iv (FLAG_LIFESAVE)
1252 const_iv (FLAG_NO_STRENGTH)
1253 const_iv (FLAG_SLEEP)
1254 const_iv (FLAG_STAND_STILL)
1255 const_iv (FLAG_RANDOM_MOVE)
1256 const_iv (FLAG_ONLY_ATTACK)
1257 const_iv (FLAG_CONFUSED)
1258 const_iv (FLAG_STEALTH)
1259 const_iv (FLAG_WIZPASS)
1260 const_iv (FLAG_IS_LINKED)
1261 const_iv (FLAG_CURSED)
1262 const_iv (FLAG_DAMNED)
1263 const_iv (FLAG_SEE_ANYWHERE)
1264 const_iv (FLAG_KNOWN_MAGICAL)
1265 const_iv (FLAG_KNOWN_CURSED)
1266 const_iv (FLAG_CAN_USE_SKILL)
1267 const_iv (FLAG_BEEN_APPLIED)
1268 const_iv (FLAG_READY_SCROLL)
1269 const_iv (FLAG_USE_ROD)
1270 const_iv (FLAG_USE_HORN)
1271 const_iv (FLAG_MAKE_INVIS)
1272 const_iv (FLAG_INV_LOCKED)
1273 const_iv (FLAG_IS_WOODED)
1274 const_iv (FLAG_IS_HILLY)
1275 const_iv (FLAG_READY_SKILL)
1276 const_iv (FLAG_READY_WEAPON)
1277 const_iv (FLAG_NO_SKILL_IDENT)
1278 const_iv (FLAG_BLIND)
1279 const_iv (FLAG_SEE_IN_DARK)
1280 const_iv (FLAG_IS_CAULDRON)
1281 const_iv (FLAG_NO_STEAL)
1282 const_iv (FLAG_ONE_HIT)
1283 const_iv (FLAG_CLIENT_SENT)
1284 const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL)
1286 const_iv (FLAG_NO_ATTACK)
1287 const_iv (FLAG_NO_DAMAGE)
1288 const_iv (FLAG_OBJ_ORIGINAL)
1289 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH)
1291 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1292 const_iv (FLAG_IS_WATER)
1293 const_iv (FLAG_CONTENT_ON_GEN)
1294 const_iv (FLAG_IS_A_TEMPLATE)
1295 const_iv (FLAG_IS_BUILDABLE)
1296 const_iv (FLAG_DESTROY_ON_DEATH)
1297 const_iv (FLAG_NO_MAP_SAVE)
1298
1299 const_iv (NDI_BLACK)
1300 const_iv (NDI_WHITE)
1301 const_iv (NDI_NAVY)
1302 const_iv (NDI_RED)
1303 const_iv (NDI_ORANGE)
1304 const_iv (NDI_BLUE)
1305 const_iv (NDI_DK_ORANGE)
1306 const_iv (NDI_GREEN)
1307 const_iv (NDI_LT_GREEN)
1308 const_iv (NDI_GREY)
1309 const_iv (NDI_BROWN)
1310 const_iv (NDI_GOLD)
1311 const_iv (NDI_TAN)
1312 const_iv (NDI_MAX_COLOR)
1313 const_iv (NDI_COLOR_MASK)
1314 const_iv (NDI_UNIQUE)
1315 const_iv (NDI_ALL)
1316
1317 const_iv (UPD_LOCATION)
1318 const_iv (UPD_FLAGS)
1319 const_iv (UPD_WEIGHT)
1320 const_iv (UPD_FACE)
1321 const_iv (UPD_NAME)
1322 const_iv (UPD_ANIM)
1323 const_iv (UPD_ANIMSPEED)
1324 const_iv (UPD_NROF) 1368 const_iv (SP_PROBE)
1325
1326 const_iv (UPD_SP_MANA) 1369 const_iv (SP_HEALING)
1327 const_iv (UPD_SP_GRACE) 1370 const_iv (SP_CREATE_FOOD)
1328 const_iv (UPD_SP_DAMAGE) 1371 const_iv (SP_EARTH_TO_DUST)
1329 1372 const_iv (SP_CHANGE_ABILITY)
1330 const_iv (F_APPLIED) 1373 const_iv (SP_BLESS)
1331 const_iv (F_LOCATION)
1332 const_iv (F_UNPAID)
1333 const_iv (F_MAGIC)
1334 const_iv (F_CURSED) 1374 const_iv (SP_CURSE)
1375 const_iv (SP_SUMMON_MONSTER)
1376 const_iv (SP_CHARGING)
1377 const_iv (SP_POLYMORPH)
1378 const_iv (SP_ALCHEMY)
1379 const_iv (SP_REMOVE_CURSE)
1380 const_iv (SP_IDENTIFY)
1381 const_iv (SP_DETECTION)
1382 const_iv (SP_MOOD_CHANGE)
1383 const_iv (SP_MOVING_BALL)
1335 const_iv (F_DAMNED) 1384 const_iv (SP_SWARM)
1385 const_iv (SP_CHANGE_MANA)
1336 const_iv (F_OPEN) 1386 const_iv (SP_DISPEL_RUNE)
1337 const_iv (F_NOPICK) 1387 const_iv (SP_CREATE_MISSILE)
1388 const_iv (SP_CONSECRATE)
1389 const_iv (SP_ANIMATE_WEAPON)
1390 const_iv (SP_LIGHT)
1391 const_iv (SP_CHANGE_MAP_LIGHT)
1392 const_iv (SP_FAERY_FIRE)
1393 const_iv (SP_CAUSE_DISEASE)
1394 const_iv (SP_AURA)
1395 const_iv (SP_TOWN_PORTAL)
1396 const_iv (SP_PARTY_SPELL)
1397
1398 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1399 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1338 const_iv (F_LOCKED) 1400 const_iv (F_LOCKED)
1339 1401
1340 const_iv (F_BUY) 1402 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1341 const_iv (F_SHOP)
1342 const_iv (F_SELL)
1343 1403
1344 const_iv (P_BLOCKSVIEW) 1404 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1345 const_iv (P_PLAYER) 1405 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1346 const_iv (P_NO_MAGIC)
1347 const_iv (P_IS_ALIVE)
1348 const_iv (P_NO_CLERIC)
1349 const_iv (P_OUT_OF_MAP)
1350 const_iv (P_NEW_MAP)
1351 const_iv (P_UPTODATE)
1352 1406
1353 const_iv (UP_OBJ_INSERT) 1407 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1354 const_iv (UP_OBJ_REMOVE)
1355 const_iv (UP_OBJ_CHANGE)
1356 const_iv (UP_OBJ_FACE)
1357 1408
1358 const_iv (INS_NO_MERGE) 1409 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1359 const_iv (INS_ABOVE_FLOOR_ONLY)
1360 const_iv (INS_NO_WALK_ON)
1361 const_iv (INS_ON_TOP)
1362 const_iv (INS_BELOW_ORIGINATOR) 1410 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1363 const_iv (INS_MAP_LOAD)
1364 1411
1365 const_iv (WILL_APPLY_HANDLE) 1412 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1366 const_iv (WILL_APPLY_TREASURE) 1413 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1367 const_iv (WILL_APPLY_EARTHWALL)
1368 const_iv (WILL_APPLY_DOOR)
1369 const_iv (WILL_APPLY_FOOD)
1370 1414
1371 const_iv (SAVE_MODE) 1415 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1372 const_iv (SAVE_DIR_MODE)
1373 1416
1374 const_iv (M_PAPER) 1417 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1375 const_iv (M_IRON) 1418 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1376 const_iv (M_GLASS) 1419 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1377 const_iv (M_LEATHER) 1420 const_iv (M_ICE) const_iv (M_SPECIAL)
1378 const_iv (M_WOOD)
1379 const_iv (M_ORGANIC)
1380 const_iv (M_STONE)
1381 const_iv (M_CLOTH)
1382 const_iv (M_ADAMANT)
1383 const_iv (M_LIQUID)
1384 const_iv (M_SOFT_METAL)
1385 const_iv (M_BONE)
1386 const_iv (M_ICE)
1387 const_iv (M_SPECIAL)
1388 1421
1389 const_iv (SK_EXP_ADD_SKILL) 1422 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1390 const_iv (SK_EXP_TOTAL) 1423 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1391 const_iv (SK_EXP_NONE)
1392 const_iv (SK_SUBTRACT_SKILL_EXP)
1393 const_iv (SK_EXP_SKILL_ONLY)
1394 1424
1395 const_iv (SK_LOCKPICKING) 1425 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1396 const_iv (SK_HIDING) 1426 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1397 const_iv (SK_SMITHERY) 1427 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1398 const_iv (SK_BOWYER) 1428 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1399 const_iv (SK_JEWELER) 1429 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1400 const_iv (SK_ALCHEMY) 1430 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1401 const_iv (SK_STEALING) 1431 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1402 const_iv (SK_LITERACY) 1432 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1403 const_iv (SK_BARGAINING) 1433 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1404 const_iv (SK_JUMPING) 1434 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1405 const_iv (SK_DET_MAGIC)
1406 const_iv (SK_ORATORY)
1407 const_iv (SK_SINGING)
1408 const_iv (SK_DET_CURSE)
1409 const_iv (SK_FIND_TRAPS)
1410 const_iv (SK_MEDITATION)
1411 const_iv (SK_PUNCHING)
1412 const_iv (SK_FLAME_TOUCH)
1413 const_iv (SK_KARATE)
1414 const_iv (SK_CLIMBING)
1415 const_iv (SK_WOODSMAN)
1416 const_iv (SK_INSCRIPTION)
1417 const_iv (SK_ONE_HANDED_WEAPON)
1418 const_iv (SK_MISSILE_WEAPON)
1419 const_iv (SK_THROWING)
1420 const_iv (SK_USE_MAGIC_ITEM)
1421 const_iv (SK_DISARM_TRAPS)
1422 const_iv (SK_SET_TRAP)
1423 const_iv (SK_THAUMATURGY)
1424 const_iv (SK_PRAYING)
1425 const_iv (SK_CLAWING)
1426 const_iv (SK_LEVITATION)
1427 const_iv (SK_SUMMONING)
1428 const_iv (SK_PYROMANCY)
1429 const_iv (SK_EVOCATION)
1430 const_iv (SK_SORCERY)
1431 const_iv (SK_TWO_HANDED_WEAPON)
1432 const_iv (SK_SPARK_TOUCH)
1433 const_iv (SK_SHIVER)
1434 const_iv (SK_ACID_SPLASH)
1435 const_iv (SK_POISON_NAIL) 1435 const_iv (SK_POISON_NAIL)
1436 1436
1437 const_iv (SOUND_NEW_PLAYER) 1437 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1438 const_iv (SOUND_FIRE_ARROW) 1438 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1439 const_iv (SOUND_LEARN_SPELL) 1439 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1440 const_iv (SOUND_FUMBLE_SPELL) 1440 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1441 const_iv (SOUND_WAND_POOF) 1441 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1442 const_iv (SOUND_OPEN_DOOR) 1442 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1443 const_iv (SOUND_PUSH_PLAYER)
1444 const_iv (SOUND_PLAYER_HITS1)
1445 const_iv (SOUND_PLAYER_HITS2)
1446 const_iv (SOUND_PLAYER_HITS3)
1447 const_iv (SOUND_PLAYER_HITS4)
1448 const_iv (SOUND_PLAYER_IS_HIT1)
1449 const_iv (SOUND_PLAYER_IS_HIT2)
1450 const_iv (SOUND_PLAYER_IS_HIT3)
1451 const_iv (SOUND_PLAYER_KILLS)
1452 const_iv (SOUND_PET_IS_KILLED)
1453 const_iv (SOUND_PLAYER_DIES)
1454 const_iv (SOUND_OB_EVAPORATE)
1455 const_iv (SOUND_OB_EXPLODE)
1456 const_iv (SOUND_CLOCK)
1457 const_iv (SOUND_TURN_HANDLE)
1458 const_iv (SOUND_FALL_HOLE)
1459 const_iv (SOUND_DRINK_POISON)
1460 const_iv (SOUND_CAST_SPELL_0)
1461 1443
1462 const_iv (PREFER_LOW) 1444 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1463 const_iv (PREFER_HIGH)
1464 1445
1465 const_iv (ATNR_PHYSICAL) 1446 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1466 const_iv (ATNR_MAGIC) 1447 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1467 const_iv (ATNR_FIRE) 1448 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1468 const_iv (ATNR_ELECTRICITY) 1449 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1469 const_iv (ATNR_COLD) 1450 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1470 const_iv (ATNR_CONFUSION) 1451 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1471 const_iv (ATNR_ACID) 1452 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1472 const_iv (ATNR_DRAIN)
1473 const_iv (ATNR_WEAPONMAGIC)
1474 const_iv (ATNR_GHOSTHIT)
1475 const_iv (ATNR_POISON)
1476 const_iv (ATNR_SLOW)
1477 const_iv (ATNR_PARALYZE)
1478 const_iv (ATNR_TURN_UNDEAD)
1479 const_iv (ATNR_FEAR)
1480 const_iv (ATNR_CANCELLATION)
1481 const_iv (ATNR_DEPLETE)
1482 const_iv (ATNR_DEATH)
1483 const_iv (ATNR_CHAOS)
1484 const_iv (ATNR_COUNTERSPELL)
1485 const_iv (ATNR_GODPOWER)
1486 const_iv (ATNR_HOLYWORD)
1487 const_iv (ATNR_BLIND)
1488 const_iv (ATNR_INTERNAL)
1489 const_iv (ATNR_LIFE_STEALING)
1490 const_iv (ATNR_DISEASE)
1491 1453
1492 const_iv (MAP_IN_MEMORY) 1454 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1493 const_iv (MAP_SWAPPED)
1494 const_iv (MAP_LOADING)
1495 const_iv (MAP_SAVING) 1455 const_iv (MAP_INACTIVE)
1496 1456
1497 const_iv (KLASS_ATTACHABLE) 1457 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1498 const_iv (KLASS_GLOBAL) 1458 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1499 const_iv (KLASS_OBJECT)
1500 const_iv (KLASS_CLIENT)
1501 const_iv (KLASS_PLAYER)
1502 const_iv (KLASS_MAP)
1503 1459
1504 const_iv (CS_QUERY_YESNO) 1460 const_iv (VERSION_CS) const_iv (VERSION_SC)
1505 const_iv (CS_QUERY_SINGLECHAR)
1506 const_iv (CS_QUERY_HIDEINPUT)
1507 1461
1508 const_iv (ST_DEAD) 1462 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1509 const_iv (ST_SETUP)
1510 const_iv (ST_PLAYING)
1511 const_iv (ST_CUSTOM)
1512 1463
1513 const_iv (ST_CHANGE_CLASS) 1464 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1514 1465
1515 const_iv (IO_HEADER) 1466 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1516 const_iv (IO_OBJECTS)
1517 const_iv (IO_UNIQUES)
1518 1467
1519 // random map generator 1468 // random map generator
1520 const_iv (LAYOUT_NONE) 1469 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1521 const_iv (LAYOUT_ONION) 1470 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1522 const_iv (LAYOUT_MAZE)
1523 const_iv (LAYOUT_SPIRAL)
1524 const_iv (LAYOUT_ROGUELIKE)
1525 const_iv (LAYOUT_SNAKE)
1526 const_iv (LAYOUT_SQUARE_SPIRAL)
1527 1471
1528 const_iv (RMOPT_RANDOM) 1472 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1529 const_iv (RMOPT_CENTERED) 1473 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1530 const_iv (RMOPT_LINEAR) 1474 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1531 const_iv (RMOPT_BOTTOM_C)
1532 const_iv (RMOPT_BOTTOM_R)
1533 const_iv (RMOPT_IRR_SPACE)
1534 const_iv (RMOPT_WALL_OFF)
1535 const_iv (RMOPT_WALLS_ONLY)
1536 const_iv (RMOPT_NO_DOORS)
1537 1475
1538 const_iv (SYMMETRY_RANDOM) 1476 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1539 const_iv (SYMMETRY_NONE) 1477 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1540 const_iv (SYMMETRY_X) 1478
1541 const_iv (SYMMETRY_Y) 1479 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1542 const_iv (SYMMETRY_XY) 1480 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1481
1482 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1483 const_iv (FT_RSRC) const_iv (FT_NUM)
1543 }; 1484 };
1544 1485
1545 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1486 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1546 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1487 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1547 1488
1566 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1507 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1567 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1508 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1568 } 1509 }
1569} 1510}
1570 1511
1512void _gv_clear (SV *gv)
1513 CODE:
1514 assert (SvTYPE (gv) == SVt_PVGV);
1515# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1516 f (GvGP (gv)->gp_form);
1517 f (GvGP (gv)->gp_io);
1518 f (GvGP (gv)->gp_sv);
1519 f (GvGP (gv)->gp_av);
1520 f (GvGP (gv)->gp_hv);
1521 f (GvGP (gv)->gp_cv);
1522 GvCVGEN (gv) = 0;
1523 GvMULTI_off (gv);
1524# undef f
1525
1526
1571void _connect_to_perl () 1527void _connect_to_perl ()
1528
1529void _recalc_want ()
1572 1530
1573void _global_reattach () 1531void _global_reattach ()
1574 CODE: 1532 CODE:
1575{ 1533{
1576 // reattach to all attachable objects in the game. 1534 // reattach to all attachable objects in the game.
1577 for_all_clients (ns) 1535 for_all_clients (ns)
1578 ns->reattach (); 1536 ns->reattach ();
1579 1537
1580 for_all_players (pl)
1581 pl->reattach ();
1582
1583 //TODO
1584 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1585 // i->second->reattach ();
1586
1587 for_all_objects (op) 1538 for_all_objects (op)
1588 op->reattach (); 1539 op->reattach ();
1589} 1540}
1590 1541
1542# support function for map-world.ext
1543void _quantise (SV *data_sv, SV *plt_sv)
1544 CODE:
1545{
1546 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1547 croak ("_quantise called with invalid agruments");
1548
1549 plt_sv = SvRV (plt_sv);
1550 SV **plt = AvARRAY (plt_sv);
1551 int plt_count = AvFILL (plt_sv) + 1;
1552
1553 STRLEN len;
1554 char *data = SvPVbyte (data_sv, len);
1555 char *dst = data;
1556
1557 while (len >= 3)
1558 {
1559 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1560 {
1561 char *val = SvPVX (*val_sv);
1562
1563 if (val [0] == data [0]
1564 && val [1] == data [1]
1565 && val [2] == data [2])
1566 {
1567 *dst++ = val [3];
1568 goto next;
1569 }
1570 }
1571
1572 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1573 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1574 dst - SvPVX (data_sv), len);
1575
1576 next:
1577 data += 3;
1578 len -= 3;
1579 }
1580
1581 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1582}
1583
1584void evthread_start (int aiofd)
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1590NV till_tick ()
1591 CODE:
1592 RETVAL = SvNVX (sv_next_tick) - now ();
1593 OUTPUT:
1594 RETVAL
1595
1596int tick_inhibit ()
1597 CODE:
1598 RETVAL = tick_inhibit;
1599 OUTPUT:
1600 RETVAL
1601
1602void tick_inhibit_inc ()
1603 CODE:
1604 ++tick_inhibit;
1605
1606void tick_inhibit_dec ()
1607 CODE:
1608 if (!--tick_inhibit)
1609 if (tick_pending)
1610 {
1611 ev_async_send (EV_DEFAULT, &tick_watcher);
1612 coroapi::cede ();
1613 }
1614
1615void server_tick ()
1616 CODE:
1617{
1618 NOW = ev_now (EV_DEFAULT);
1619 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1620 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1621 runtime = SvNVX (sv_runtime);
1622
1623 server_tick ();
1624
1625 NOW = ev_time ();
1626 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1627 runtime += TICK;
1628 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1629}
1630
1591NV floor (NV x) 1631NV floor (NV x)
1592 1632
1593NV ceil (NV x) 1633NV ceil (NV x)
1594 1634
1595NV rndm (...) 1635NV rndm (...)
1636 ALIAS:
1637 rmg_rndm = 1
1596 CODE: 1638 CODE:
1639{
1640 rand_gen &gen = ix ? rmg_rndm : rndm;
1597 switch (items) 1641 switch (items)
1598 { 1642 {
1599 case 0: RETVAL = rndm (); break; 1643 case 0: RETVAL = gen (); break;
1600 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1644 case 1: RETVAL = gen (SvUV (ST (0))); break;
1601 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1645 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1602 default: croak ("cf::rndm requires none, one or two parameters."); break; 1646 default: croak ("cf::rndm requires none, one or two parameters."); break;
1603 } 1647 }
1648}
1604 OUTPUT: 1649 OUTPUT:
1605 RETVAL 1650 RETVAL
1606 1651
1607void server_tick () 1652NV clamp (NV value, NV min_value, NV max_value)
1608 CODE: 1653 CODE:
1609 runtime = SvNVx (sv_runtime); 1654 RETVAL = clamp (value, min_value, max_value);
1610 server_tick (); 1655 OUTPUT:
1656 RETVAL
1611 1657
1658NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1659 CODE:
1660 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1661 OUTPUT:
1662 RETVAL
1663
1664void weaken (...)
1665 PROTOTYPE: @
1666 CODE:
1667 while (items > 0)
1668 sv_rvweaken (ST (--items));
1669
1612void 1670void
1613LOG (int level, char *msg) 1671log_backtrace (utf8_string msg)
1672
1673void
1674LOG (int flags, utf8_string msg)
1614 PROTOTYPE: $$ 1675 PROTOTYPE: $$
1615 C_ARGS: (LogLevel)level, "%s", msg 1676 C_ARGS: flags, "%s", msg
1616 1677
1617char *path_combine (char *base, char *path) 1678octet_string path_combine (octet_string base, octet_string path)
1618 PROTOTYPE: $$ 1679 PROTOTYPE: $$
1619 1680
1620char *path_combine_and_normalize (char *base, char *path) 1681octet_string path_combine_and_normalize (octet_string base, octet_string path)
1621 PROTOTYPE: $$ 1682 PROTOTYPE: $$
1622 1683
1623const char *
1624get_maps_directory (char *path)
1625 PROTOTYPE: $
1626 ALIAS: maps_directory = 0
1627 CODE:
1628 RETVAL = create_pathname (path);
1629 OUTPUT: RETVAL
1630
1631void 1684void
1632sub_generation_inc () 1685sub_generation_inc ()
1633 CODE: 1686 CODE:
1634 PL_sub_generation++; 1687 PL_sub_generation++;
1635 1688
1636char * 1689const_octet_string
1637mapdir () 1690mapdir ()
1638 PROTOTYPE: 1691 PROTOTYPE:
1639 ALIAS: 1692 ALIAS:
1640 mapdir = 0 1693 mapdir = 0
1641 uniquedir = 1 1694 uniquedir = 1
1657 } 1710 }
1658 OUTPUT: RETVAL 1711 OUTPUT: RETVAL
1659 1712
1660void abort () 1713void abort ()
1661 1714
1715void reset_signals ()
1716
1662void fork_abort (char *cause = "cf::fork_abort") 1717void fork_abort (const_octet_string cause = "cf::fork_abort")
1663 1718
1664void cleanup (const char *cause, bool make_core = false) 1719void cleanup (const_octet_string cause, bool make_core = false)
1665 1720
1666void emergency_save () 1721void emergency_save ()
1667 1722
1668void _exit (int status = EXIT_SUCCESS) 1723void _exit (int status = EXIT_SUCCESS)
1669 1724
1670UV sv_2watcher (SV *w)
1671 CODE:
1672 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1673 OUTPUT:
1674 RETVAL
1675
1676#if _POSIX_MEMLOCK 1725#if _POSIX_MEMLOCK
1677 1726
1678int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1727int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1728 INIT:
1729#if __GLIBC__
1730 mallopt (M_TOP_PAD, 1024 * 1024);
1731 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1732 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1733 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1734#endif
1679 1735
1680int munlockall () 1736int munlockall ()
1681 1737
1682#endif 1738#endif
1683 1739
1740int
1741malloc_trim (IV pad = 0)
1742
1743void
1744mallinfo ()
1745 PPCODE:
1746{
1747#if __GLIBC__
1748 struct mallinfo mai = mallinfo ();
1749 EXTEND (SP, 10*2);
1750 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1751 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1752 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1753 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1754 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1755 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1756 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1757 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1758 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1759 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1760#endif
1761 EXTEND (SP, 2*2);
1762 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1763 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1764 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1765}
1766
1684int find_animation (char *text) 1767int find_animation (utf8_string text)
1685 PROTOTYPE: $ 1768 PROTOTYPE: $
1686 1769
1687int random_roll (int min, int max, object *op, int goodbad); 1770int random_roll (int min, int max, object *op, int goodbad);
1688 1771
1689const char *cost_string_from_value(uint64 cost, int approx = 0) 1772const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1690 1773
1691int 1774int
1692exp_to_level (val64 exp) 1775exp_to_level (val64 exp)
1693 CODE: 1776 CODE:
1694{ 1777{
1725 RETVAL = newSVpv (resist_plus[atnr], 0); 1808 RETVAL = newSVpv (resist_plus[atnr], 0);
1726 else 1809 else
1727 XSRETURN_UNDEF; 1810 XSRETURN_UNDEF;
1728 OUTPUT: RETVAL 1811 OUTPUT: RETVAL
1729 1812
1813UUID
1814uuid_cur ()
1815 CODE:
1816 RETVAL = UUID::cur;
1817 OUTPUT:
1818 RETVAL
1819
1820UUID
1821uuid_gen ()
1822 CODE:
1823 RETVAL = UUID::gen ();
1824 OUTPUT:
1825 RETVAL
1826
1827val64
1828uuid_seq (UUID uuid)
1829 CODE:
1830 RETVAL = uuid.seq;
1831 OUTPUT:
1832 RETVAL
1833
1834UUID
1835uuid_str (val64 seq)
1836 CODE:
1837 RETVAL.seq = seq;
1838 OUTPUT:
1839 RETVAL
1840
1841void
1842coin_names ()
1843 PPCODE:
1844 EXTEND (SP, NUM_COINS);
1845 for (int i = 0; i < NUM_COINS; ++i)
1846 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1847
1848void
1849coin_archetypes ()
1850 PPCODE:
1851 EXTEND (SP, NUM_COINS);
1852 for (int i = 0; i < NUM_COINS; ++i)
1853 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1854
1730bool 1855bool
1731load_regions (const char *filename) 1856load_resource_file_ (octet_string filename)
1732 CODE: 1857
1733 RETVAL = loader_region ().load (filename); 1858void
1734 OUTPUT: RETVAL 1859fix_weight ()
1735 1860
1736MODULE = cf PACKAGE = cf::attachable 1861MODULE = cf PACKAGE = cf::attachable
1737 1862
1738int 1863int
1739valid (SV *obj) 1864valid (SV *obj)
1740 CODE: 1865 CODE:
1741 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1866 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1742 OUTPUT: 1867 OUTPUT:
1743 RETVAL 1868 RETVAL
1869
1870void
1871debug_trace (attachable *obj, bool on = true)
1872 CODE:
1873 obj->flags &= ~attachable::F_DEBUG_TRACE;
1874 if (on)
1875 obj->flags |= attachable::F_DEBUG_TRACE;
1744 1876
1745int mortals_size () 1877int mortals_size ()
1746 CODE: 1878 CODE:
1747 RETVAL = attachable::mortals.size (); 1879 RETVAL = attachable::mortals.size ();
1748 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1750#object *mortals (U32 index) 1882#object *mortals (U32 index)
1751# CODE: 1883# CODE:
1752# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1884# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1753# OUTPUT: RETVAL 1885# OUTPUT: RETVAL
1754 1886
1755INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1887INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1756 1888
1757MODULE = cf PACKAGE = cf::global 1889MODULE = cf PACKAGE = cf::global
1758 1890
1759int invoke (SV *klass, int event, ...) 1891int invoke (SV *klass, int event, ...)
1760 CODE: 1892 CODE:
1764 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1896 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1765 OUTPUT: RETVAL 1897 OUTPUT: RETVAL
1766 1898
1767MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1899MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1768 1900
1769INCLUDE: $PERL genacc object ../include/object.h | 1901INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1770 1902
1771int invoke (object *op, int event, ...) 1903int invoke (object *op, int event, ...)
1772 CODE: 1904 CODE:
1773 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1905 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1774 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1906 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1796object *actives (U32 index) 1928object *actives (U32 index)
1797 CODE: 1929 CODE:
1798 RETVAL = index < actives.size () ? actives [index] : 0; 1930 RETVAL = index < actives.size () ? actives [index] : 0;
1799 OUTPUT: RETVAL 1931 OUTPUT: RETVAL
1800 1932
1933int mortals_size ()
1934 CODE:
1935 RETVAL = attachable::mortals.size ();
1936 OUTPUT: RETVAL
1937
1938const char *slot_use_name (U32 slot)
1939 ALIAS:
1940 slot_nonuse_name = 1
1941 CODE:
1942{
1943 if (slot >= NUM_BODY_LOCATIONS)
1944 croak ("body slot index out of range");
1945
1946 switch (ix)
1947 {
1948 case 0: RETVAL = body_locations[slot].use_name; break;
1949 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1950 }
1951}
1952 OUTPUT:
1953 RETVAL
1954
1801# missing properties 1955# missing properties
1802 1956
1803object *head (object *op) 1957object *head (object *op)
1804 PROTOTYPE: $ 1958 PROTOTYPE: $
1805 CODE: 1959 CODE:
1806 RETVAL = op->head_ (); 1960 RETVAL = op->head_ ();
1807 OUTPUT: RETVAL
1808
1809int is_head (object *op)
1810 PROTOTYPE: $
1811 CODE:
1812 RETVAL = op->head_ () == op;
1813 OUTPUT: RETVAL 1961 OUTPUT: RETVAL
1814 1962
1815void 1963void
1816inv (object *obj) 1964inv (object *obj)
1817 PROTOTYPE: $ 1965 PROTOTYPE: $
1818 PPCODE: 1966 PPCODE:
1819{ 1967{
1820 object *o;
1821 for (o = obj->inv; o; o = o->below) 1968 for (object *o = obj->inv; o; o = o->below)
1822 XPUSHs (sv_2mortal (to_sv (o))); 1969 XPUSHs (sv_2mortal (to_sv (o)));
1823} 1970}
1824 1971
1825void 1972void
1826set_animation (object *op, int idx) 1973set_animation (object *op, int idx)
1831num_animations (object *op) 1978num_animations (object *op)
1832 CODE: 1979 CODE:
1833 RETVAL = NUM_ANIMATIONS (op); 1980 RETVAL = NUM_ANIMATIONS (op);
1834 OUTPUT: RETVAL 1981 OUTPUT: RETVAL
1835 1982
1983int slot_info (object *op, UV slot, int value = 0)
1984 ALIAS:
1985 slot_used = 1
1986 CODE:
1987{
1988 if (slot >= NUM_BODY_LOCATIONS)
1989 croak ("body slot index out of range");
1990
1991 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1992
1993 if (items > 2)
1994 if (ix)
1995 op->slot[slot].used = value;
1996 else
1997 op->slot[slot].info = value;
1998}
1999 OUTPUT:
2000 RETVAL
2001
1836object *find_best_object_match (object *op, const char *match) 2002object *find_best_object_match (object *op, utf8_string match)
1837 2003
1838object *find_marked_object (object *op) 2004object *find_marked_object (object *op)
1839 2005
1840int need_identify (object *obj); 2006int need_identify (object *obj);
1841 2007
1853 2019
1854void apply_below (object *op) 2020void apply_below (object *op)
1855 CODE: 2021 CODE:
1856 player_apply_below (op); 2022 player_apply_below (op);
1857 2023
1858object *cf_object_present_archname_inside (object *op, char *whatstr) 2024int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1859
1860int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1861
1862int cf_object_change_map (object *op, int x, int y, maptile *map)
1863
1864#//TODO
1865object *clone_ (object *op, int recursive = 0)
1866 CODE:
1867 if (recursive)
1868 RETVAL = object_create_clone (op);
1869 else
1870 {
1871 RETVAL = object::create ();
1872 op->copy_to (RETVAL);
1873 }
1874 OUTPUT: RETVAL
1875 2025
1876int pay_item (object *op, object *buyer) 2026int pay_item (object *op, object *buyer)
1877 CODE: 2027 CODE:
1878 RETVAL = pay_for_item (op, buyer); 2028 RETVAL = pay_for_item (op, buyer);
1879 OUTPUT: RETVAL 2029 OUTPUT: RETVAL
1883 RETVAL = pay_for_amount (amount, op); 2033 RETVAL = pay_for_amount (amount, op);
1884 OUTPUT: RETVAL 2034 OUTPUT: RETVAL
1885 2035
1886void pay_player (object *op, uint64 amount) 2036void pay_player (object *op, uint64 amount)
1887 2037
1888val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2038val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1889 2039
1890int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2040int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1891 2041
1892void learn_spell (object *op, object *sp, int special_prayer = 0) 2042void learn_spell (object *op, object *sp, int special_prayer = 0)
1893 CODE: 2043 CODE:
1894 do_learn_spell (op, sp, special_prayer); 2044 do_learn_spell (op, sp, special_prayer);
1895 2045
1896void forget_spell (object *op, object *sp) 2046void forget_spell (object *op, object *sp)
1897 CODE: 2047 CODE:
1898 do_forget_spell (op, query_name (sp)); 2048 do_forget_spell (op, query_name (sp));
1899 2049
1900object *check_for_spell (object *op, char *spellname) 2050object *check_for_spell (object *op, utf8_string spellname)
1901 CODE: 2051 CODE:
1902 RETVAL = check_spell_known (op, spellname); 2052 RETVAL = check_spell_known (op, spellname);
1903 OUTPUT: RETVAL 2053 OUTPUT: RETVAL
1904 2054
1905int query_money (object *op) 2055int query_money (object *op)
1914 2064
1915void drop (object *who, object *op) 2065void drop (object *who, object *op)
1916 2066
1917void pick_up (object *who, object *op) 2067void pick_up (object *who, object *op)
1918 2068
1919int cf_object_teleport (object *op, maptile *map, int x, int y)
1920
1921void update_object (object *op, int action) 2069void update_object (object *op, int action)
1922 2070
1923object *cf_create_object_by_name (const char *name)
1924
1925void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2071void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1926 2072
1927void player_lvl_adj (object *who, object *skill = 0) 2073void player_lvl_adj (object *who, object *skill = 0)
1928 2074
1929int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2075int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1930 2076
1936 2082
1937void add_button_link (object *button, maptile *map, int connected); 2083void add_button_link (object *button, maptile *map, int connected);
1938 2084
1939void remove_button_link (object *op); 2085void remove_button_link (object *op);
1940 2086
2087void handle_apply_yield (object *op);
2088
1941 2089
1942MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2090MODULE = cf PACKAGE = cf::object PREFIX = cf_
1943
1944object *cf_insert_ob_in_ob (object *ob, object *where)
1945 2091
1946# no clean way to get an object from an archetype - stupid idiotic 2092# no clean way to get an object from an archetype - stupid idiotic
1947# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2093# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1948 2094
1949object *new (const char *archetype = 0) 2095object *new (utf8_string archetype = 0)
1950 PROTOTYPE: ;$ 2096 PROTOTYPE: ;$
1951 CODE: 2097 CODE:
1952 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2098 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1953 OUTPUT: 2099 OUTPUT:
1954 RETVAL 2100 RETVAL
1955 2101
2102object *find_object (U32 tag)
2103
2104# TODO: nuke
1956object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2105object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1957 PROTOTYPE: $$$$$$ 2106 PROTOTYPE: $$$$$$
1958 CODE: 2107 CODE:
1959{ 2108{
1960 int unused_type; 2109 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1961 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1962} 2110}
1963 2111
1964# syntatic sugar for easier use in event callbacks. 2112shstr
1965const char *options (object *op) 2113object::kv_get (shstr key)
1966 CODE:
1967 RETVAL = op->name;
1968 OUTPUT:
1969 RETVAL
1970 2114
1971player *contr (object *op) 2115void
1972 CODE: 2116object::kv_del (shstr key)
1973 RETVAL = op->contr;
1974 OUTPUT: RETVAL
1975 2117
1976const char *get_ob_key_value (object *op, const char *key) 2118void
1977 2119object::kv_set (shstr key, shstr value)
1978bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1979 2120
1980object *get_nearest_player (object *ob) 2121object *get_nearest_player (object *ob)
1981 ALIAS: nearest_player = 0 2122 ALIAS: nearest_player = 0
1982 PREINIT: 2123 PREINIT:
1983 extern object *get_nearest_player (object *); 2124 extern object *get_nearest_player (object *);
1985void rangevector (object *ob, object *other, int flags = 0) 2126void rangevector (object *ob, object *other, int flags = 0)
1986 PROTOTYPE: $$;$ 2127 PROTOTYPE: $$;$
1987 PPCODE: 2128 PPCODE:
1988{ 2129{
1989 rv_vector rv; 2130 rv_vector rv;
2131
2132 PUTBACK;
1990 get_rangevector (ob, other, &rv, flags); 2133 get_rangevector (ob, other, &rv, flags);
2134 SPAGAIN;
2135
1991 EXTEND (SP, 5); 2136 EXTEND (SP, 5);
1992 PUSHs (newSVuv (rv.distance)); 2137 PUSHs (newSVuv (rv.distance));
1993 PUSHs (newSViv (rv.distance_x)); 2138 PUSHs (newSViv (rv.distance_x));
1994 PUSHs (newSViv (rv.distance_y)); 2139 PUSHs (newSViv (rv.distance_y));
1995 PUSHs (newSViv (rv.direction)); 2140 PUSHs (newSViv (rv.direction));
1996 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2141 PUSHs (to_sv (rv.part));
1997} 2142}
1998 2143
1999bool on_same_map_as (object *ob, object *other) 2144bool on_same_map_as (object *ob, object *other)
2000 CODE: 2145 CODE:
2001 RETVAL = on_same_map (ob, other); 2146 RETVAL = on_same_map (ob, other);
2002 OUTPUT: RETVAL 2147 OUTPUT: RETVAL
2003 2148
2004const char * 2149const_utf8_string
2005base_name (object *op, int plural = op->nrof > 1) 2150base_name (object *op, int plural = op->nrof > 1)
2006 CODE: 2151 CODE:
2007 RETVAL = query_base_name (op, plural); 2152 RETVAL = query_base_name (op, plural);
2008 OUTPUT: RETVAL 2153 OUTPUT: RETVAL
2009 2154
2010object *decrease_ob_nr (object *op, unsigned long i) 2155# return the tail of an object, excluding itself
2156void
2157tail (object *op)
2158 PPCODE:
2159 while ((op = op->more))
2160 XPUSHs (sv_2mortal (to_sv (op)));
2011 2161
2012MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2162MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2013 2163
2014player *player (object *op) 2164player *player (object *op)
2015 CODE: 2165 CODE:
2016 RETVAL = op->contr; 2166 RETVAL = op->contr;
2017 OUTPUT: RETVAL 2167 OUTPUT: RETVAL
2018 2168
2169bool move_player (object *op, int dir)
2170
2019void check_score (object *op) 2171void check_score (object *op)
2020 2172
2021void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2173void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2022 CODE: 2174 CODE:
2023 new_draw_info (flags, 0, op, txt); 2175 new_draw_info (flags, 0, op, txt);
2024 2176
2025object *cf_player_send_inventory (object *op)
2026
2027char *cf_player_get_ip (object *op)
2028 ALIAS: ip = 0
2029
2030object *cf_player_get_marked_item (object *op)
2031 ALIAS: marked_item = 0
2032
2033void cf_player_set_marked_item (object *op, object *ob)
2034
2035partylist *cf_player_get_party (object *op)
2036 ALIAS: party = 0
2037
2038void cf_player_set_party (object *op, partylist *party)
2039
2040void kill_player (object *op) 2177void kill_player (object *op)
2041 2178
2179void esrv_send_item (object *pl, object *item)
2180
2042void esrv_update_item (object *op, int what, object *item) 2181void esrv_update_item (object *pl, int what, object *item)
2043 C_ARGS: what, op, item 2182 C_ARGS: what, pl, item
2044 2183
2045void clear_los (object *op) 2184void esrv_del_item (object *pl, int tag)
2185 C_ARGS: pl->contr, tag
2046 2186
2047int command_summon (object *op, char *params) 2187int command_summon (object *op, utf8_string params)
2048 2188
2049int command_arrest (object *op, char *params) 2189int command_arrest (object *op, utf8_string params)
2050
2051int command_kick (object *op, char *params)
2052
2053int command_banish (object *op, char *params)
2054 2190
2055 2191
2056MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2192MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2057 2193
2058INCLUDE: $PERL genacc player ../include/player.h | 2194INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2059 2195
2060int invoke (player *pl, int event, ...) 2196int invoke (player *pl, int event, ...)
2061 CODE: 2197 CODE:
2062 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2198 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2063 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2199 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2073 pl->ob->stats.hp = pl->ob->stats.maxhp; 2209 pl->ob->stats.hp = pl->ob->stats.maxhp;
2074 pl->ob->stats.sp = pl->ob->stats.maxsp; 2210 pl->ob->stats.sp = pl->ob->stats.maxsp;
2075 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2211 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2076 pl->orig_stats = pl->ob->stats; 2212 pl->orig_stats = pl->ob->stats;
2077 2213
2078void cf_player_move (player *pl, int dir) 2214void clear_los (player *pl)
2079
2080void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2081 2215
2082bool 2216bool
2083cell_visible (player *pl, int dx, int dy) 2217cell_visible (player *pl, int dx, int dy)
2084 CODE: 2218 CODE:
2085 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2219 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2092 CODE: 2226 CODE:
2093{ 2227{
2094 STRLEN len; 2228 STRLEN len;
2095 char *buf = SvPVbyte (packet, len); 2229 char *buf = SvPVbyte (packet, len);
2096 2230
2231 if (len > MAXSOCKBUF)
2232 pl->failmsg ("[packet too long for client]");
2097 if (pl->ns) 2233 else if (pl->ns)
2098 pl->ns->send_packet (buf, len); 2234 pl->ns->send_packet (buf, len);
2099} 2235}
2100
2101int
2102listening (player *pl, int new_value = -1)
2103 CODE:
2104 RETVAL = pl->listening;
2105 if (new_value >= 0)
2106 pl->listening = new_value;
2107 OUTPUT:
2108 RETVAL
2109 2236
2110void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2237void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2111 PROTOTYPE: $;$$$ 2238 PROTOTYPE: $;$$$
2112 PPCODE: 2239 PPCODE:
2113 if (GIMME_V != G_VOID) 2240 if (GIMME_V != G_VOID)
2138 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2265 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2139 OUTPUT: RETVAL 2266 OUTPUT: RETVAL
2140 2267
2141SV *registry (maptile *map) 2268SV *registry (maptile *map)
2142 2269
2270void
2271find_tagged_objects (maptile *map, utf8_string tag = 0)
2272 PPCODE:
2273{
2274 if (!map->spaces)
2275 XSRETURN_EMPTY;
2276
2277 if (tag)
2278 {
2279 shstr_cmp tag_ (tag);
2280
2281 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2282 for (object *op = ms->bot; op; op = op->above)
2283 if (op->tag == tag_)
2284 XPUSHs (sv_2mortal (to_sv (op)));
2285 }
2286 else
2287 {
2288 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2289 for (object *op = ms->bot; op; op = op->above)
2290 if (op->tag)
2291 XPUSHs (sv_2mortal (to_sv (op)));
2292 }
2293}
2294
2143INCLUDE: $PERL genacc maptile ../include/map.h | 2295INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2144 2296
2145void 2297void
2146maptile::instantiate () 2298maptile::instantiate ()
2147 2299
2148maptile *new () 2300maptile *new ()
2164 if (pl->ob && pl->ob->map == THIS) 2316 if (pl->ob && pl->ob->map == THIS)
2165 PUSHs (sv_2mortal (to_sv (pl->ob))); 2317 PUSHs (sv_2mortal (to_sv (pl->ob)));
2166 } 2318 }
2167 2319
2168void 2320void
2169maptile::set_regiondata (SV *data, SV *plt) 2321maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2170 CODE: 2322 CODE:
2171{ 2323{
2172 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2324 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2325 croak ("maptile::add_underlay: palette must be arrayref");
2326
2327 palette = SvRV (palette);
2328
2329 STRLEN idxlen;
2330 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2331
2332 for (int x = 0; x < THIS->width; ++x)
2333 for (int y = 0; y < THIS->height; ++y)
2334 {
2335 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2336 if (op->flag [FLAG_IS_FLOOR])
2337 goto skip_space;
2338
2339 {
2340 int offs = offset + y * stride + x;
2341 if (IN_RANGE_EXC (offs, 0, idxlen))
2342 {
2343 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2344 {
2345 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2346 ob->flag [FLAG_NO_MAP_SAVE] = true;
2347 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2348
2349 if (ob->randomitems)
2350 {
2351 if (!ob->above)
2352 {
2353 ob->create_treasure (ob->randomitems);
2354
2355 for (object *op = ob->above; op; op = op->above)
2356 op->flag [FLAG_NO_MAP_SAVE] = true;
2357 }
2358
2359 ob->randomitems = 0;
2360 }
2361 }
2362 }
2363 }
2364
2365 skip_space: ;
2366 }
2367}
2368
2369void
2370maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2371 CODE:
2372{
2373 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2173 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2374 croak ("maptile::set_regiondata: palette must be arrayref");
2174 2375
2175 AV *av = (AV *)SvRV (plt); 2376 palette = SvRV (palette);
2176 2377
2177 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2378 STRLEN idxlen;
2379 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2178 2380
2381 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2382 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2383
2179 for (int i = av_len (av) + 1; i--; ) 2384 for (int i = av_len ((AV *)palette) + 1; i--; )
2180 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2385 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2181 2386
2182 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2387 for (int y = 0; y < THIS->height; ++y)
2388 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2389
2390 sfree (THIS->regions, THIS->size ());
2391 delete [] THIS->regionmap;
2392
2393 THIS->regions = regions;
2183 THIS->regionmap = regionmap; 2394 THIS->regionmap = regionmap;
2184} 2395}
2185 2396
2186void play_sound_map (maptile *map, int x, int y, int sound_num) 2397void
2398maptile::create_region_treasure ()
2399 CODE:
2400 for (int x = 0; x < THIS->width; ++x)
2401 for (int y = 0; y < THIS->height; ++y)
2402 {
2403 region *rgn = THIS->region (x, y);
2404
2405 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2406 if (object *op = THIS->at (x, y).top)
2407 if (rgn->treasure && rndm () < rgn->treasure_density)
2408 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2409 }
2187 2410
2188int out_of_map (maptile *map, int x, int y) 2411int out_of_map (maptile *map, int x, int y)
2189 2412
2190void 2413void
2191trigger (maptile *map, long connection, bool state = true) 2414trigger (maptile *map, long connection, bool state = true)
2196get_connection (maptile *map, long connection) 2419get_connection (maptile *map, long connection)
2197 PPCODE: 2420 PPCODE:
2198 oblinkpt *obp = get_connection_links (map, connection); 2421 oblinkpt *obp = get_connection_links (map, connection);
2199 if (obp) 2422 if (obp)
2200 for (objectlink *ol = obp->link; ol; ol = ol->next) 2423 for (objectlink *ol = obp->link; ol; ol = ol->next)
2201 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2424 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2202
2203object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2204
2205object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2206
2207object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2208 C_ARGS: str, map, nx, ny
2209 2425
2210void 2426void
2211get_map_flags (maptile *map, int x, int y) 2427get_map_flags (maptile *map, int x, int y)
2212 PPCODE: 2428 PPCODE:
2213{ 2429{
2214 maptile *nmap = 0; 2430 maptile *nmap = 0;
2215 I16 nx = 0, ny = 0; 2431 I16 nx = 0, ny = 0;
2432
2433 PUTBACK;
2216 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2434 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2435 SPAGAIN;
2217 2436
2218 EXTEND (SP, 4); 2437 EXTEND (SP, 4);
2219 PUSHs (sv_2mortal (newSViv (flags))); 2438 PUSHs (sv_2mortal (newSViv (flags)));
2220 2439
2221 if (GIMME_V == G_ARRAY) 2440 if (GIMME_V == G_ARRAY)
2222 { 2441 {
2223 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2442 PUSHs (sv_2mortal (to_sv (nmap)));
2224 PUSHs (sv_2mortal (newSViv (nx))); 2443 PUSHs (sv_2mortal (newSViv (nx)));
2225 PUSHs (sv_2mortal (newSViv (ny))); 2444 PUSHs (sv_2mortal (newSViv (ny)));
2226 } 2445 }
2227} 2446}
2228 2447
2448mapspace *
2449ms (maptile *map, unsigned int x, unsigned int y)
2450 PROTOTYPE: $$$
2451 CODE:
2452{
2453 maptile *nmap = 0;
2454 I16 nx, ny;
2455
2456 PUTBACK;
2457 get_map_flags (map, &nmap, x, y, &nx, &ny);
2458 SPAGAIN;
2459
2460 if (!nmap)
2461 XSRETURN_UNDEF;
2462
2463 RETVAL = &nmap->at (nx, ny);
2464}
2465 OUTPUT:
2466 RETVAL
2467
2229void 2468void
2230at (maptile *map, unsigned int x, unsigned int y) 2469at (maptile *map, unsigned int x, unsigned int y)
2231 PROTOTYPE: $$$ 2470 PROTOTYPE: $$$
2232 PPCODE: 2471 PPCODE:
2233{ 2472{
2234 object *o;
2235 maptile *nmap = 0; 2473 maptile *nmap = 0;
2236 I16 nx, ny; 2474 I16 nx, ny;
2237 2475
2476 PUTBACK;
2238 get_map_flags (map, &nmap, x, y, &nx, &ny); 2477 get_map_flags (map, &nmap, x, y, &nx, &ny);
2478 SPAGAIN;
2239 2479
2240 if (nmap) 2480 if (nmap)
2241 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2481 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2242 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2482 XPUSHs (sv_2mortal (to_sv (o)));
2243} 2483}
2244 2484
2245SV * 2485SV *
2246bot_at (maptile *obj, unsigned int x, unsigned int y) 2486bot_at (maptile *obj, unsigned int x, unsigned int y)
2247 PROTOTYPE: $$$ 2487 PROTOTYPE: $$$
2256 INIT: 2496 INIT:
2257 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2497 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2258 CODE: 2498 CODE:
2259 switch (ix) 2499 switch (ix)
2260 { 2500 {
2261 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2501 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2262 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2502 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2263 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2503 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2264 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2504 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2265 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2505 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2266 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2506 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2267 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2507 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2268 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2508 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2269 } 2509 }
2270 OUTPUT: RETVAL 2510 OUTPUT: RETVAL
2271 2511
2272void fix_walls (maptile *map, int x, int y) 2512void fix_walls (maptile *map, int x, int y)
2273 2513
2275 2515
2276# worst xs function of my life 2516# worst xs function of my life
2277bool 2517bool
2278_create_random_map (\ 2518_create_random_map (\
2279 maptile *self,\ 2519 maptile *self,\
2280 char *wallstyle,\ 2520 utf8_string wallstyle,\
2281 char *wall_name,\ 2521 utf8_string wall_name,\
2282 char *floorstyle,\ 2522 utf8_string floorstyle,\
2283 char *monsterstyle,\ 2523 utf8_string monsterstyle,\
2284 char *treasurestyle,\ 2524 utf8_string treasurestyle,\
2285 char *layoutstyle,\ 2525 utf8_string layoutstyle,\
2286 char *doorstyle,\ 2526 utf8_string doorstyle,\
2287 char *decorstyle,\ 2527 utf8_string decorstyle,\
2288 char *origin_map,\ 2528 utf8_string origin_map,\
2289 char *final_map,\ 2529 utf8_string final_map,\
2290 char *exitstyle,\ 2530 utf8_string exitstyle,\
2291 char *this_map,\ 2531 utf8_string this_map,\
2292 char *exit_on_final_map,\ 2532 utf8_string exit_on_final_map,\
2293 int xsize,\ 2533 int xsize,\
2294 int ysize,\ 2534 int ysize,\
2295 int expand2x,\ 2535 int expand2x,\
2296 int layoutoptions1,\ 2536 int layoutoptions1,\
2297 int layoutoptions2,\ 2537 int layoutoptions2,\
2310 val64 total_map_hp,\ 2550 val64 total_map_hp,\
2311 int map_layout_style,\ 2551 int map_layout_style,\
2312 int treasureoptions,\ 2552 int treasureoptions,\
2313 int symmetry_used,\ 2553 int symmetry_used,\
2314 region *region,\ 2554 region *region,\
2315 char *custom\ 2555 utf8_string custom\
2316) 2556)
2317 CODE: 2557 CODE:
2318{ 2558{
2319 random_map_params rmp; 2559 random_map_params rmp;
2320 2560
2347 rmp.decoroptions = decoroptions; 2587 rmp.decoroptions = decoroptions;
2348 rmp.orientation = orientation; 2588 rmp.orientation = orientation;
2349 rmp.origin_y = origin_y; 2589 rmp.origin_y = origin_y;
2350 rmp.origin_x = origin_x; 2590 rmp.origin_x = origin_x;
2351 rmp.random_seed = random_seed; 2591 rmp.random_seed = random_seed;
2352 rmp.total_map_hp = total_map_hp; 2592 rmp.total_map_hp = (uint64_t) total_map_hp;
2353 rmp.map_layout_style = map_layout_style; 2593 rmp.map_layout_style = map_layout_style;
2354 rmp.treasureoptions = treasureoptions; 2594 rmp.treasureoptions = treasureoptions;
2355 rmp.symmetry_used = symmetry_used; 2595 rmp.symmetry_used = symmetry_used;
2356 rmp.region = region; 2596 rmp.region = region;
2357 rmp.custom = custom; 2597 rmp.custom = custom;
2359 RETVAL = self->generate_random_map (&rmp); 2599 RETVAL = self->generate_random_map (&rmp);
2360} 2600}
2361 OUTPUT: 2601 OUTPUT:
2362 RETVAL 2602 RETVAL
2363 2603
2604MODULE = cf PACKAGE = cf::mapspace
2605
2606INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2607
2364MODULE = cf PACKAGE = cf::arch 2608MODULE = cf PACKAGE = cf::arch
2365 2609
2366archetype *find (const char *name) 2610int archetypes_size ()
2367 CODE: 2611 CODE:
2368 RETVAL = archetype::find (name); 2612 RETVAL = archetypes.size ();
2369 OUTPUT: 2613 OUTPUT: RETVAL
2370 RETVAL
2371 2614
2372archetype *first() 2615archetype *archetypes (U32 index)
2373 PROTOTYPE: 2616 CODE:
2374 CODE: 2617 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2375 RETVAL = first_archetype; 2618 OUTPUT: RETVAL
2619
2620object *instantiate (archetype *arch)
2621 CODE:
2622 RETVAL = arch_to_object (arch);
2623 OUTPUT:
2376 OUTPUT: RETVAL 2624 RETVAL
2377 2625
2378INCLUDE: $PERL genacc archetype ../include/object.h | 2626INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2379 2627
2380MODULE = cf PACKAGE = cf::party 2628MODULE = cf PACKAGE = cf::party
2381 2629
2382partylist *first () 2630partylist *first ()
2383 PROTOTYPE: 2631 PROTOTYPE:
2384 CODE: 2632 CODE:
2385 RETVAL = get_firstparty (); 2633 RETVAL = get_firstparty ();
2386 OUTPUT: RETVAL 2634 OUTPUT: RETVAL
2387 2635
2388INCLUDE: $PERL genacc partylist ../include/player.h | 2636INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2389 2637
2390MODULE = cf PACKAGE = cf::region 2638MODULE = cf PACKAGE = cf::region
2391 2639
2392void 2640void
2393list () 2641list ()
2394 PPCODE: 2642 PPCODE:
2395 for_all_regions (rgn) 2643 for_all_regions (rgn)
2396 XPUSHs (sv_2mortal (to_sv (rgn))); 2644 XPUSHs (sv_2mortal (to_sv (rgn)));
2397 2645
2398region *find (char *name) 2646region *find (utf8_string name)
2399 PROTOTYPE: $ 2647 PROTOTYPE: $
2400 CODE: 2648 CODE:
2401 RETVAL = region::find (name); 2649 RETVAL = region::find (name);
2402 OUTPUT: RETVAL 2650 OUTPUT: RETVAL
2403 2651
2404region *find_fuzzy (char *name) 2652region *find_fuzzy (utf8_string name)
2405 PROTOTYPE: $ 2653 PROTOTYPE: $
2406 CODE: 2654 CODE:
2407 RETVAL = region::find_fuzzy (name); 2655 RETVAL = region::find_fuzzy (name);
2408 OUTPUT: RETVAL 2656 OUTPUT: RETVAL
2409 2657
2658int specificity (region *rgn)
2659 CODE:
2660 RETVAL = 0;
2661 while (rgn = rgn->parent)
2662 RETVAL++;
2663 OUTPUT: RETVAL
2664
2410INCLUDE: $PERL genacc region ../include/map.h | 2665INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2411 2666
2412MODULE = cf PACKAGE = cf::living 2667MODULE = cf PACKAGE = cf::living
2413 2668
2414INCLUDE: $PERL genacc living ../include/living.h | 2669INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2415 2670
2416MODULE = cf PACKAGE = cf::settings 2671MODULE = cf PACKAGE = cf::settings
2417 2672
2418INCLUDE: $PERL genacc Settings ../include/global.h | 2673INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2419 2674
2420MODULE = cf PACKAGE = cf::client 2675MODULE = cf PACKAGE = cf::client
2421 2676
2422INCLUDE: $PERL genacc client ../include/client.h | 2677INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2423 2678
2424int invoke (client *ns, int event, ...) 2679int invoke (client *ns, int event, ...)
2425 CODE: 2680 CODE:
2426 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2681 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2427 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2682 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2443 CODE: 2698 CODE:
2444{ 2699{
2445 STRLEN len; 2700 STRLEN len;
2446 char *buf = SvPVbyte (packet, len); 2701 char *buf = SvPVbyte (packet, len);
2447 2702
2703 if (len > MAXSOCKBUF)
2704 {
2705 // ugly
2706 if (THIS->pl)
2707 THIS->pl->failmsg ("[packet too long for client]");
2708 }
2709 else
2448 THIS->send_packet (buf, len); 2710 THIS->send_packet (buf, len);
2449} 2711}
2450 2712
2713faceidx
2714client::need_face (utf8_string name, int pri = 0)
2715 CODE:
2716 RETVAL = face_find (name, 0);
2717 if (RETVAL)
2718 {
2719 THIS->send_face (RETVAL, pri);
2720 THIS->flush_fx ();
2721 }
2722 OUTPUT:
2723 RETVAL
2724
2725int
2726client::fx_want (int idx, int value = -1)
2727 CODE:
2728 if (0 < idx && idx < FT_NUM)
2729 {
2730 RETVAL = THIS->fx_want [idx];
2731 if (items > 2)
2732 THIS->fx_want [idx] = value;
2733 }
2734 else
2735 RETVAL = 0;
2736 OUTPUT:
2737 RETVAL
2738
2739MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2740
2741faceidx sound_find (utf8_string name)
2742
2743void sound_set (utf8_string str, faceidx face)
2744
2745# dire hack
2746void old_sound_index (int idx, faceidx face)
2747 CODE:
2748 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2749 old_sound_index [idx] = face;
2750
2751MODULE = cf PACKAGE = cf::face PREFIX = face_
2752
2753#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2754
2755faceidx face_find (utf8_string name, faceidx defidx = 0)
2756
2757faceidx alloc (utf8_string name)
2758 CODE:
2759{
2760 do
2761 {
2762 RETVAL = faces.size ();
2763 faces.resize (RETVAL + 1);
2764 }
2765 while (!RETVAL); // crude way to leave index 0
2766
2767 faces [RETVAL].name = name;
2768 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2769
2770 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2771 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2772}
2773 OUTPUT: RETVAL
2774
2775void set_type (faceidx idx, int value)
2776 ALIAS:
2777 set_type = 0
2778 set_visibility = 1
2779 set_magicmap = 2
2780 set_smooth = 3
2781 set_smoothlevel = 4
2782 CODE:
2783 faceinfo *f = face_info (idx); assert (f);
2784 switch (ix)
2785 {
2786 case 0: f->type = value; break;
2787 case 1: f->visibility = value; break;
2788 case 2: f->magicmap = value; break;
2789 case 3: f->smooth = value; break;
2790 case 4: f->smoothlevel = value; break;
2791 }
2792
2793void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2794 CODE:
2795{
2796 faceinfo *f = face_info (idx); assert (f);
2797 facedata *d = &(faceset ? f->data64 : f->data32);
2798 sv_to (data, d->data);
2799 STRLEN clen;
2800 char *cdata = SvPVbyte (chksum, clen);
2801 clen = min (CHKSUM_SIZE, clen);
2802
2803 if (memcmp (d->chksum, cdata, clen))
2804 {
2805 memcpy (d->chksum, cdata, clen);
2806
2807 // invalidate existing client face info
2808 for_all_clients (ns)
2809 if (ns->faceset == faceset)
2810 {
2811 ns->faces_sent [idx] = false;
2812 ns->force_newmap = true;
2813 }
2814 }
2815}
2816
2817int get_data_size (faceidx idx, int faceset = 0)
2818 CODE:
2819 facedata *d = face_data (idx, faceset);
2820 if (!d) XSRETURN_UNDEF;
2821 RETVAL = d->data.size ();
2822 OUTPUT:
2823 RETVAL
2824
2825SV *get_chksum (faceidx idx, int faceset = 0)
2826 CODE:
2827 facedata *d = face_data (idx, faceset);
2828 if (!d) XSRETURN_UNDEF;
2829 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2830 OUTPUT:
2831 RETVAL
2832
2833SV *get_data (faceidx idx, int faceset = 0)
2834 CODE:
2835 facedata *d = face_data (idx, faceset);
2836 if (!d) XSRETURN_UNDEF;
2837 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2838 OUTPUT:
2839 RETVAL
2840
2841void invalidate (faceidx idx)
2842 CODE:
2843 for_all_clients (ns)
2844 {
2845 ns->faces_sent [idx] = false;
2846 ns->force_newmap = true;
2847 }
2848
2849void invalidate_all ()
2850 CODE:
2851 for_all_clients (ns)
2852 {
2853 ns->faces_sent.reset ();
2854 ns->force_newmap = true;
2855 }
2856
2857MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2858
2859#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2860
2861animidx anim_find (utf8_string name)
2862 CODE:
2863 RETVAL = animation::find (name).number;
2864 OUTPUT: RETVAL
2865
2866animidx set (utf8_string name, SV *frames, int facings = 1)
2867 CODE:
2868{
2869 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2870 croak ("frames must be an arrayref");
2871
2872 AV *av = (AV *)SvRV (frames);
2873
2874 animation *anim = &animation::find (name);
2875 if (anim->number)
2876 {
2877 anim->resize (av_len (av) + 1);
2878 anim->facings = facings;
2879 }
2880 else
2881 anim = &animation::create (name, av_len (av) + 1, facings);
2882
2883 for (int i = 0; i < anim->num_animations; ++i)
2884 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2885}
2886 OUTPUT: RETVAL
2887
2888void invalidate_all ()
2889 CODE:
2890 for_all_clients (ns)
2891 ns->anims_sent.reset ();
2892
2893MODULE = cf PACKAGE = cf::object::freezer
2894
2895INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2896
2897SV *
2898new (char *klass)
2899 CODE:
2900 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2901 OUTPUT: RETVAL
2902
2903void
2904DESTROY (SV *sv)
2905 CODE:
2906 object_freezer *self;
2907 sv_to (sv, self);
2908 delete self;
2909
2910MODULE = cf PACKAGE = cf::object::thawer
2911
2912INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2913
2914SV *
2915new_from_file (char *klass, octet_string path)
2916 CODE:
2917 object_thawer *f = new object_thawer (path);
2918 if (!*f)
2919 {
2920 delete f;
2921 XSRETURN_UNDEF;
2922 }
2923 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2924 OUTPUT: RETVAL
2925
2926void
2927DESTROY (SV *sv)
2928 CODE:
2929 object_thawer *self;
2930 sv_to (sv, self);
2931 delete self;
2932
2933void
2934extract_tags (object_thawer *self)
2935 PPCODE:
2936 while (self->kw != KW_EOF)
2937 {
2938 PUTBACK;
2939 coroapi::cede_to_tick ();
2940 SPAGAIN;
2941
2942 if (self->kw == KW_tag)
2943 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2944
2945 self->skip ();
2946 }
2947

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