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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.167 by root, Tue Feb 13 21:28:11 2007 UTC vs.
Revision 1.302 by root, Mon Sep 22 23:57:48 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55#if IVSIZE >= 8 64typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 65
69static PerlInterpreter *perl; 66static PerlInterpreter *perl;
70 67
71double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
76 79
77static HV 80static HV
78 *stash_cf, 81 *stash_cf,
79 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
88 114
89// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
90template<class super> 116template<class super>
91static super * 117static super *
92is_a (attachable *at) 118is_a (attachable *at)
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self); 154 SvREFCNT_dec (self);
129 155
130 // self *must* be null now because thats sv_unmagic's job. 156 // self *must* be null now because thats sv_unmagic's job.
131 assert (!this->self); 157 assert (!this->self);
132 flags |= 0x80; // severed //D
133 } 158 }
134} 159}
135 160
136void 161void
137attachable::optimise () 162attachable::optimise ()
138{ 163{
139 if (self 164 if (self
140 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self (); 167 sever_self ();
144} 168}
145 169
146// check wether the object really is dead 170// check wether the object really is dead
147void 171void
154} 178}
155 179
156void 180void
157attachable::do_destroy () 181attachable::do_destroy ()
158{ 182{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
160 184
161 if (cb) 185 if (cb)
162 { 186 {
163 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
164 cb = 0; 188 cb = 0;
165 } 189 }
166 190
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this); 191 mortals.push_back (this);
172} 192}
173 193
174void 194void
175attachable::destroy () 195attachable::destroy ()
177 if (destroyed ()) 197 if (destroyed ())
178 return; 198 return;
179 199
180 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
181 do_destroy (); 201 do_destroy ();
202 sever_self ();
182} 203}
183 204
184void 205void
185attachable::check_mortals () 206attachable::check_mortals ()
186{ 207{
190 { 211 {
191 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
192 { 213 {
193 i = 0; 214 i = 0;
194 215
195 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
197 232
198 break; 233 break;
199 } 234 }
200 235
201 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
202 237
203 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
204 239 if (obj->self)//D make this an assert later
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 { 240 {
208//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
209 ++i; // further delay freeing 248 ++i; // further delay freeing
210 249
211 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
212 break; 251 break;
213 } 252 }
214 else 253 else
215 { 254 {
216 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
217 delete obj; 257 delete obj;
218 } 258 }
219 } 259 }
220} 260}
221 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
222attachable & 274attachable &
223attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
224{ 276{
225 //if (self || cb) 277 //if (self || cb)
226 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
227 279
228 attach = src.attach; 280 attach = src.attach;
229 return *this; 281 return *this;
230} 282}
231 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
232////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
233 319
234static SV * 320static SV *
235newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
236{ 322{
237 SV *sv; 323 SV *sv;
238 324
239 if (!ptr) 325 if (!ptr)
240 return &PL_sv_undef; 326 return newSV (0);
241 327
242 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
243 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
244} 330}
245 331
264 350
265static SV * 351static SV *
266newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
267{ 353{
268 if (!obj) 354 if (!obj)
269 return &PL_sv_undef; 355 return newSV (0);
270 356
271 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
272 { 361 {
273 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags |= (obj->flags & 0xc0) << 8;
276 obj->flags &= ~0xc0;//D
277 obj->flags |= 0x10;//D
278 363
279 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
280 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
281 } 367 }
282 else 368 else
283 { 369 {
284 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
321 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
322 else 408 else
323 return 0; 409 return 0;
324} 410}
325 411
326inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
327inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
328inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
329inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
330inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
331inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
332inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
341inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
342inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
343inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
344inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
345inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
346inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
347inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
348inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
349 436
350inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
351inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
352 439
353inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
354inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
355 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
356inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
357{ 446{
358 char buf[128]; 447 SV *sv = newSV (0);
359 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
360 return newSVpv (buf, 0);
361}
362 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
363inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
364inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
365inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
372inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
375inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
376inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
377inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
378inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
379inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
380inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
381inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
382inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
383inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
384inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
385inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
386inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
387 493
388inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
389inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
390 496
391template<class T> 497template<class T>
392inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
393 499
394template<int N> 500template<int N>
395inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
396 502
397inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
398inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
399inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
400inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
401inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
402 507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
403inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
404{ 516{
405 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
406
407 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
408 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
409} 519}
410 520
411inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
412 522
430 break; 540 break;
431 541
432 case DT_STRING: 542 case DT_STRING:
433 { 543 {
434 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
435 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
436 } 546 }
437 break; 547 break;
438 548
439 case DT_DATA: 549 case DT_DATA:
440 { 550 {
441 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
442 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
443 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
444 } 554 }
445 break; 555 break;
446 556
447 case DT_OBJECT: 557 case DT_OBJECT:
448 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
490 va_end (ap); 600 va_end (ap);
491 601
492 return sv; 602 return sv;
493} 603}
494 604
495static SV *
496newSVcfapi (int type, ...)
497{
498 SV *sv;
499
500 va_list ap;
501 va_start (ap, type);
502
503 switch (type)
504 {
505 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
506 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
507 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
508 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
509 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
510 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
511 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
512 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
513 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
514 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
515
516 default:
517 assert (("unhandled type in newSVcfapi", 0));
518 }
519
520 va_end (ap);
521
522 return sv;
523}
524
525////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
526 606
527SV * 607SV *
528registry (attachable *ext) 608registry (attachable *ext)
529{ 609{
533 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
534} 614}
535 615
536///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
537 617
538extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
539{
540 return 0;
541}
542
543static CommArray_s rtn_cmd;
544
545static int
546runPluginCommand (object *obj, char *params)
547{
548 return -1;
549}
550
551extern "C" void *cfperl_getPluginProperty (int *type, ...)
552{
553 va_list args;
554 char *propname;
555 int i;
556 va_start (args, type);
557 propname = va_arg (args, char *);
558 //printf ("Property name: %s\n", propname);
559
560 if (!strcmp (propname, "command?"))
561 return NULL;
562 else if (!strcmp (propname, "Identification"))
563 {
564 va_end (args);
565 return (void *)PLUGIN_NAME;
566 }
567 else if (!strcmp (propname, "FullName"))
568 {
569 va_end (args);
570 return (void *)PLUGIN_VERSION;
571 }
572 else
573 va_end (args);
574
575 return NULL;
576}
577
578extern "C" int cfperl_postInitPlugin ()
579{
580 int hooktype = 1;
581 int rtype = 0;
582
583 cf_init_plugin (gethook);
584
585 return 0;
586}
587
588extern "C" int cfperl_closePlugin ()
589{
590 return 0;
591}
592
593void 618void
594cfperl_init () 619cfperl_init ()
595{ 620{
621 extern char **environ;
622
596 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
597 perl = perl_alloc (); 624 perl = perl_alloc ();
598 perl_construct (perl); 625 perl_construct (perl);
599 626
600 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
601 628
602 char *argv[] = { 629 const char *argv[] = {
603 "", 630 settings.argv [0],
604 "-e" 631 "-e"
605 "use Event; use Coro;" // required for bootstrap 632 "use EV; use Coro;" // required for bootstrap
606 "cf->bootstrap;" // required for datadir :*> 633 "cf->bootstrap;" // required for datadir :*>
607 "unshift @INC, cf::datadir ();" 634 "unshift @INC, cf::datadir ();"
608 "require cf;" 635 "require cf;"
609 }; 636 };
610 637
611 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 638 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
639 || perl_run (perl))
612 { 640 {
613 printf ("unable to initialize perl-interpreter, aborting.\n"); 641 printf ("unable to initialize perl-interpreter, aborting.\n");
614 exit (EXIT_FAILURE); 642 exit (EXIT_FAILURE);
615 } 643 }
616 644
635void 663void
636attachable::instantiate () 664attachable::instantiate ()
637{ 665{
638 if (attach) 666 if (attach)
639 { 667 {
640 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 668 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
641 attach = 0; 669 attach = 0;
642 } 670 }
643} 671}
644 672
645void 673void
646attachable::reattach () 674attachable::reattach ()
647{ 675{
648 optimise (); 676 optimise ();
649 //TODO: check for _attachment's, very important for restarts 677 //TODO: check for _attachment's, very important for restarts
650 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 678 INVOKE_ATTACHABLE (REATTACH, this);
651} 679}
652 680
653static event_klass klass_of[NUM_EVENT_TYPES] = { 681static event_klass klass_of[NUM_EVENT_TYPES] = {
654# define def(type,name) KLASS_ ## type, 682# define def(type,name) KLASS_ ## type,
655# include "eventinc.h" 683# include "eventinc.h"
698} 726}
699 727
700void 728void
701global::gather_callbacks (AV *&callbacks, event_type event) const 729global::gather_callbacks (AV *&callbacks, event_type event) const
702{ 730{
703 ::gather_callbacks (callbacks, cb_object, event); 731 ::gather_callbacks (callbacks, cb_global, event);
704} 732}
705 733
706void 734void
707object::gather_callbacks (AV *&callbacks, event_type event) const 735object::gather_callbacks (AV *&callbacks, event_type event) const
708{ 736{
709 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 737 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
710 { 738 {
711 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 739 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
712 740
713 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
714 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
715 } 743 }
716 744
752{ 780{
753 attachable::gather_callbacks (callbacks, event); 781 attachable::gather_callbacks (callbacks, event);
754 ::gather_callbacks (callbacks, cb_map, event); 782 ::gather_callbacks (callbacks, cb_map, event);
755} 783}
756 784
785void
786_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
787{
788 for (int event = 0; event <= AvFILLp (registry); ++event)
789 {
790 SV *cbs_ = AvARRAY (registry)[event];
791
792 // element must be list of callback entries
793 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
794 {
795 AV *cbs = (AV *)SvRV (cbs_);
796
797 // no callback entries, no callbacks to call
798 if (AvFILLp (cbs) >= 0)
799 set.set (event);
800 }
801 }
802}
803
804// very slow and inefficient way to recalculate the global want bitsets
805void
806_recalc_want ()
807{
808 ev_want_event.reset ();
809
810 _recalc_want (ev_want_event, cb_global);
811 _recalc_want (ev_want_event, cb_attachable);
812 _recalc_want (ev_want_event, cb_object);
813 _recalc_want (ev_want_event, cb_client);
814 _recalc_want (ev_want_event, cb_player);
815 _recalc_want (ev_want_event, cb_map);
816
817 ev_want_type.reset ();
818
819 for (int type = 0; type <= AvFILLp (cb_type); ++type)
820 {
821 SV *cbs_ = AvARRAY (cb_type)[type];
822
823 // element must be list of callback entries
824 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
825 {
826 AV *cbs = (AV *)SvRV (cbs_);
827
828 // no callback entries, no callbacks to call
829 if (AvFILLp (cbs) >= 0)
830 ev_want_type.set (type % NUM_TYPES);
831 }
832 }
833}
834
757bool 835bool
758attachable::invoke (event_type event, ...) 836attachable::invoke (event_type event, ...)
759{ 837{
760 data_type dt; 838 data_type dt;
761 va_list ap;
762
763 va_start (ap, event);
764 839
765 // callback call ordering should be: 840 // callback call ordering should be:
766 // 1. per-object callback 841 // 1. per-object callback
767 // 2. per-class object 842 // 2. per-class object
768 // 3. per-type callback 843 // 3. per-type callback
772 gather_callbacks (callbacks, event); 847 gather_callbacks (callbacks, event);
773 848
774 // short-circuit processing if no callbacks found/defined 849 // short-circuit processing if no callbacks found/defined
775 if (!callbacks) 850 if (!callbacks)
776 return 0; 851 return 0;
852
853 va_list ap;
854 va_start (ap, event);
777 855
778 CALL_BEGIN (3); 856 CALL_BEGIN (3);
779 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 857 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
780 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 858 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
781 859
816} 894}
817 895
818SV * 896SV *
819cfperl_result (int idx) 897cfperl_result (int idx)
820{ 898{
821 AV *av = get_av ("cfperl::invoke_results", 0); 899 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
822 if (!av) 900 if (!av)
823 return &PL_sv_undef; 901 return &PL_sv_undef;
824 902
825 SV **sv = av_fetch (av, idx, 0); 903 SV **sv = av_fetch (av, idx, 0);
826 if (!sv) 904 if (!sv)
840{ 918{
841 return SvNV (cfperl_result (idx)); 919 return SvNV (cfperl_result (idx));
842} 920}
843 921
844///////////////////////////////////////////////////////////////////////////// 922/////////////////////////////////////////////////////////////////////////////
923// various c++ => perl glue functions
924
925void cfperl_tick ()
926{
927 tick_pending = 1;
928
929 if (tick_inhibit)
930 return;
931
932 tick_pending = 0;
933
934 dSP;
935
936 PUSHMARK (SP);
937 PUTBACK;
938 call_pv ("cf::tick", G_DISCARD | G_VOID);
939
940 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
941}
845 942
846void 943void
847cfperl_emergency_save () 944cfperl_emergency_save ()
848{ 945{
849 CALL_BEGIN (0); 946 CALL_BEGIN (0);
858 CALL_ARG (make_core); 955 CALL_ARG (make_core);
859 CALL_CALL ("cf::post_cleanup", G_VOID); 956 CALL_CALL ("cf::post_cleanup", G_VOID);
860 CALL_END; 957 CALL_END;
861} 958}
862 959
960void
961cfperl_make_book (object *book, int level)
962{
963 CALL_BEGIN (2);
964 CALL_ARG (book);
965 CALL_ARG (level);
966 CALL_CALL ("ext::books::make_book", G_VOID);
967 CALL_END;
968}
969
970void
971cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
972{
973 CALL_BEGIN (4);
974 CALL_ARG (ns);
975 CALL_ARG (type);
976 CALL_ARG_SV (newSVpv_utf8 (msg));
977 CALL_ARG (color);
978 CALL_CALL ("cf::client::send_msg", G_VOID);
979 CALL_END;
980}
981
982int
983cfperl_can_merge (object *ob1, object *ob2)
984{
985 int can;
986
987 CALL_BEGIN (2);
988 CALL_ARG (ob1);
989 CALL_ARG (ob2);
990 CALL_CALL ("cf::_can_merge", G_SCALAR);
991 can = count && SvTRUE (TOPs);
992 CALL_END;
993
994 return can;
995}
996
997player *
998player::find (const char *name)
999{
1000 CALL_BEGIN (1);
1001 CALL_ARG (name);
1002 CALL_CALL ("cf::player::find", G_SCALAR);
1003
1004 player *retval = 0;
1005 if (count) sv_to (POPs, retval);
1006
1007 CALL_END;
1008
1009 return retval;
1010}
1011
1012maptile *
1013find_style (const char *dirname, const char *stylename, int difficulty)
1014{
1015 CALL_BEGIN (3);
1016 CALL_ARG (dirname);
1017 CALL_ARG (stylename);
1018 CALL_ARG (difficulty);
1019 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1020
1021 maptile *retval = 0;
1022 if (count) sv_to (POPs, retval);
1023
1024 CALL_END;
1025
1026 return retval;
1027}
1028
863maptile * 1029maptile *
864maptile::find_sync (const char *path, maptile *origin) 1030maptile::find_sync (const char *path, maptile *origin)
865{ 1031{
866 CALL_BEGIN (2); 1032 CALL_BEGIN (2);
867 CALL_ARG (path); 1033 CALL_ARG (path);
868 CALL_ARG (origin); 1034 CALL_ARG (origin);
869 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1035 CALL_CALL ("cf::map::find_sync", G_SCALAR);
870 1036
871 maptile *retval; 1037 maptile *retval = 0;
872
873 if (count)
874 sv_to (POPs, retval); 1038 if (count) sv_to (POPs, retval);
875 else
876 retval = 0;
877 1039
878 CALL_END; 1040 CALL_END;
879 1041
880 return retval; 1042 return retval;
881} 1043}
882 1044
883maptile * 1045maptile *
884maptile::find_async (const char *path, maptile *origin) 1046maptile::find_async (const char *path, maptile *origin, bool load)
885{ 1047{
886 CALL_BEGIN (2); 1048 CALL_BEGIN (3);
887 CALL_ARG (path); 1049 CALL_ARG (path);
888 CALL_ARG (origin); 1050 CALL_ARG (origin);
1051 CALL_ARG (load);
889 CALL_CALL ("cf::map::find_async", G_SCALAR); 1052 CALL_CALL ("cf::map::find_async", G_SCALAR);
890 1053
891 maptile *retval; 1054 maptile *retval = 0;
892
893 if (count)
894 sv_to (POPs, retval); 1055 if (count) sv_to (POPs, retval);
895 else
896 retval = 0;
897 1056
898 CALL_END; 1057 CALL_END;
899 1058
900 return retval; 1059 return retval;
901} 1060}
929 CALL_ARG (exit); 1088 CALL_ARG (exit);
930 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1089 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
931 CALL_END; 1090 CALL_END;
932} 1091}
933 1092
1093void
1094object::player_goto (const char *path, int x, int y)
1095{
1096 if (type != PLAYER)
1097 return;
1098
1099 CALL_BEGIN (4);
1100 CALL_ARG (this);
1101 CALL_ARG (path);
1102 CALL_ARG (x);
1103 CALL_ARG (y);
1104 CALL_CALL ("cf::object::player::goto", G_VOID);
1105 CALL_END;
1106}
1107
1108const char *
1109object::ref () const
1110{
1111 if (type == PLAYER)
1112 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1113 else
1114 return 0;
1115}
1116
1117object *
1118object::deref (const char *ref)
1119{
1120 object *retval = 0;
1121
1122 if (ref)
1123 {
1124 CALL_BEGIN (1);
1125 CALL_ARG (ref);
1126 CALL_CALL ("cf::object::deref", G_SCALAR);
1127
1128 if (count)
1129 sv_to (POPs, retval);
1130
1131 CALL_END;
1132 }
1133
1134 return retval;
1135}
1136
1137void
1138log_backtrace (const char *msg)
1139{
1140#if HAVE_BACKTRACE
1141 void *addr [20];
1142 int size = backtrace (addr, 20);
1143
1144 CALL_BEGIN (size);
1145 CALL_ARG (msg);
1146 for (int i = 0; i < size; ++i)
1147 CALL_ARG ((IV)addr [i]);
1148 CALL_CALL ("cf::_log_backtrace", G_VOID);
1149 CALL_END;
1150#endif
1151}
1152
934///////////////////////////////////////////////////////////////////////////// 1153/////////////////////////////////////////////////////////////////////////////
935 1154
936struct EventAPI *watcher_base::GEventAPI; 1155struct EVAPI *evapi::GEVAPI;
937struct CoroAPI *coroapi::GCoroAPI; 1156struct CoroAPI *coroapi::GCoroAPI;
938 1157
939int coroapi::cede_counter; 1158void coroapi::do_cede_to_tick ()
940
941static void iw_dispatch (pe_event *ev)
942{ 1159{
943 iw *w = (iw *)ev->ext_data; 1160 cede_pending = 0;
944 w->call (*w); 1161 cede ();
945} 1162}
946 1163
947void 1164void
948iw::alloc () 1165coroapi::wait_for_tick ()
949{ 1166{
950 pe = GEventAPI->new_idle (0, 0); 1167 CALL_BEGIN (0);
951 1168 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
952 WaREENTRANT_off (pe); 1169 CALL_END;
953 pe->base.callback = (void *)iw_dispatch;
954 pe->base.ext_data = (void *)this;
955} 1170}
956 1171
957static void iow_dispatch (pe_event *ev)
958{
959 iow *w = (iow *)ev->ext_data;
960 w->call (*w, ((pe_ioevent *)ev)->got);
961}
962
963void 1172void
964iow::alloc () 1173coroapi::wait_for_tick_begin ()
965{ 1174{
966 pe = GEventAPI->new_io (0, 0); 1175 CALL_BEGIN (0);
967 1176 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
968 WaREENTRANT_off (pe); 1177 CALL_END;
969 pe->base.callback = (void *)iow_dispatch;
970 pe->base.ext_data = (void *)this;
971
972 pe->fd = -1;
973 pe->poll = 0;
974}
975
976void
977iow::fd (int fd)
978{
979 pe->fd = fd;
980}
981
982int
983iow::poll ()
984{
985 return pe->poll;
986} 1178}
987 1179
988void 1180void
989iow::poll (int events) 1181iow::poll (int events)
990{ 1182{
991 if (pe->poll != events) 1183 if (events != this->events)
992 { 1184 {
1185 int active = ev_is_active ((ev_io *)this);
993 if (pe->poll) stop (); 1186 if (active) stop ();
994 pe->poll = events; 1187 ev_io_set ((ev_io *)this, fd, events);
995 if (pe->poll) start (); 1188 if (active) start ();
996 } 1189 }
997} 1190}
998 1191
999void 1192void
1000_connect_to_perl () 1193_connect_to_perl ()
1001{ 1194{
1002 stash_cf = gv_stashpv ("cf" , 1); 1195 stash_cf = gv_stashpv ("cf", 1);
1003 1196
1004 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1197 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1005 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1198 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1006 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1199 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1007 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1200 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1201 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1008 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1202 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1009 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1203 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1010 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1204 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1011 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1205 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1012 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1206 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1013 1207
1014 sv_runtime = get_sv ("cf::RUNTIME", 1); 1208 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1015 sv_upgrade (sv_runtime, SVt_NV); 1209 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1210 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1211 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1016 1212
1017 cb_global = get_av ("cf::CB_GLOBAL", 1); 1213 cb_global = get_av ("cf::CB_GLOBAL", 1);
1018 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1214 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1019 cb_object = get_av ("cf::CB_OBJECT", 1); 1215 cb_object = get_av ("cf::CB_OBJECT", 1);
1020 cb_player = get_av ("cf::CB_PLAYER", 1); 1216 cb_player = get_av ("cf::CB_PLAYER", 1);
1025 1221
1026MODULE = cf PACKAGE = cf PREFIX = cf_ 1222MODULE = cf PACKAGE = cf PREFIX = cf_
1027 1223
1028BOOT: 1224BOOT:
1029{ 1225{
1226 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1227 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1228
1030 _connect_to_perl (); 1229 _connect_to_perl ();
1031 1230
1032 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1033 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1034
1035 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1231 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1232
1233 //{
1234 // require_pv ("Time::HiRes");
1235 //
1236 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1237 // if (!svp) croak ("Time::HiRes is required");
1238 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1239 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1240 //}
1036 1241
1037 static const struct { 1242 static const struct {
1038 const char *name; 1243 const char *name;
1039 IV iv; 1244 IV iv;
1040 } *civ, const_iv[] = { 1245 } *civ, const_iv[] = {
1041# define const_iv(name) { # name, (IV)name }, 1246# define const_iv(name) { # name, (IV)name },
1042 const_iv (llevError) 1247 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1043 const_iv (llevInfo) 1248 const_iv (logBacktrace)
1044 const_iv (llevDebug) 1249
1045 const_iv (llevMonster) 1250 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1251
1252 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1046 1253
1047 const_iv (MAX_TIME) 1254 const_iv (MAX_TIME)
1048 const_iv (PLAYER)
1049 const_iv (TRANSPORT)
1050 const_iv (ROD)
1051 const_iv (TREASURE)
1052 const_iv (POTION)
1053 const_iv (FOOD)
1054 const_iv (POISON)
1055 const_iv (BOOK)
1056 const_iv (CLOCK) 1255 const_iv (MAXSOCKBUF)
1057 const_iv (ARROW) 1256
1058 const_iv (BOW)
1059 const_iv (WEAPON)
1060 const_iv (ARMOUR)
1061 const_iv (PEDESTAL)
1062 const_iv (ALTAR)
1063 const_iv (LOCKED_DOOR)
1064 const_iv (SPECIAL_KEY)
1065 const_iv (MAP)
1066 const_iv (DOOR)
1067 const_iv (KEY)
1068 const_iv (TIMED_GATE)
1069 const_iv (TRIGGER)
1070 const_iv (GRIMREAPER)
1071 const_iv (MAGIC_EAR)
1072 const_iv (TRIGGER_BUTTON)
1073 const_iv (TRIGGER_ALTAR)
1074 const_iv (TRIGGER_PEDESTAL)
1075 const_iv (SHIELD)
1076 const_iv (HELMET)
1077 const_iv (HORN)
1078 const_iv (MONEY)
1079 const_iv (CLASS)
1080 const_iv (GRAVESTONE)
1081 const_iv (AMULET)
1082 const_iv (PLAYERMOVER)
1083 const_iv (TELEPORTER)
1084 const_iv (CREATOR)
1085 const_iv (SKILL)
1086 const_iv (EARTHWALL)
1087 const_iv (GOLEM)
1088 const_iv (THROWN_OBJ)
1089 const_iv (BLINDNESS)
1090 const_iv (GOD)
1091 const_iv (DETECTOR)
1092 const_iv (TRIGGER_MARKER)
1093 const_iv (DEAD_OBJECT)
1094 const_iv (DRINK)
1095 const_iv (MARKER)
1096 const_iv (HOLY_ALTAR)
1097 const_iv (PLAYER_CHANGER)
1098 const_iv (BATTLEGROUND)
1099 const_iv (PEACEMAKER)
1100 const_iv (GEM)
1101 const_iv (FIREWALL)
1102 const_iv (ANVIL)
1103 const_iv (CHECK_INV)
1104 const_iv (MOOD_FLOOR) 1257 const_iv (NUM_BODY_LOCATIONS)
1105 const_iv (EXIT) 1258 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1106 const_iv (ENCOUNTER) 1259 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1107 const_iv (SHOP_FLOOR) 1260 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1108 const_iv (SHOP_MAT) 1261 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1109 const_iv (RING) 1262 const_iv (body_wrist) const_iv (body_waist)
1110 const_iv (FLOOR)
1111 const_iv (FLESH)
1112 const_iv (INORGANIC)
1113 const_iv (SKILL_TOOL)
1114 const_iv (LIGHTER)
1115 const_iv (BUILDABLE_WALL)
1116 const_iv (MISC_OBJECT)
1117 const_iv (LAMP)
1118 const_iv (DUPLICATOR)
1119 const_iv (SPELLBOOK)
1120 const_iv (CLOAK)
1121 const_iv (SPINNER)
1122 const_iv (GATE)
1123 const_iv (BUTTON)
1124 const_iv (CF_HANDLE)
1125 const_iv (HOLE)
1126 const_iv (TRAPDOOR)
1127 const_iv (SIGN)
1128 const_iv (BOOTS)
1129 const_iv (GLOVES)
1130 const_iv (SPELL)
1131 const_iv (SPELL_EFFECT)
1132 const_iv (CONVERTER)
1133 const_iv (BRACERS)
1134 const_iv (POISONING)
1135 const_iv (SAVEBED)
1136 const_iv (WAND)
1137 const_iv (SCROLL)
1138 const_iv (DIRECTOR)
1139 const_iv (GIRDLE)
1140 const_iv (FORCE)
1141 const_iv (POTION_EFFECT)
1142 const_iv (EVENT_CONNECTOR)
1143 const_iv (CLOSE_CON)
1144 const_iv (CONTAINER)
1145 const_iv (ARMOUR_IMPROVER)
1146 const_iv (WEAPON_IMPROVER)
1147 const_iv (SKILLSCROLL)
1148 const_iv (DEEP_SWAMP)
1149 const_iv (IDENTIFY_ALTAR)
1150 const_iv (MENU)
1151 const_iv (RUNE)
1152 const_iv (TRAP)
1153 const_iv (POWER_CRYSTAL)
1154 const_iv (CORPSE)
1155 const_iv (DISEASE)
1156 const_iv (SYMPTOM)
1157 const_iv (BUILDER)
1158 const_iv (MATERIAL)
1159 const_iv (ITEM_TRANSFORMER)
1160 1263
1161 const_iv (NUM_SUBTYPES) 1264 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1265 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1266 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1267 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1268 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1269 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1270 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1271 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1272 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1273 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1274 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1275 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1276 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1277 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1278 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1279 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1280 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1281 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1282 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1283 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1284 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1285 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1286 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1287 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1288 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1289 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1290 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1291 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1162 1292
1163 const_iv (ST_BD_BUILD) 1293 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1164 const_iv (ST_BD_REMOVE)
1165 1294
1166 const_iv (ST_MAT_FLOOR) 1295 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1167 const_iv (ST_MAT_WALL) 1296 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1168 const_iv (ST_MAT_ITEM)
1169 1297
1170 const_iv (AT_PHYSICAL) 1298 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1171 const_iv (AT_MAGIC) 1299 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1172 const_iv (AT_FIRE) 1300 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1173 const_iv (AT_ELECTRICITY) 1301 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1174 const_iv (AT_COLD) 1302 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1175 const_iv (AT_CONFUSION) 1303 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1176 const_iv (AT_ACID) 1304 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1177 const_iv (AT_DRAIN)
1178 const_iv (AT_WEAPONMAGIC)
1179 const_iv (AT_GHOSTHIT)
1180 const_iv (AT_POISON)
1181 const_iv (AT_SLOW)
1182 const_iv (AT_PARALYZE)
1183 const_iv (AT_TURN_UNDEAD)
1184 const_iv (AT_FEAR)
1185 const_iv (AT_CANCELLATION)
1186 const_iv (AT_DEPLETE)
1187 const_iv (AT_DEATH)
1188 const_iv (AT_CHAOS)
1189 const_iv (AT_COUNTERSPELL)
1190 const_iv (AT_GODPOWER)
1191 const_iv (AT_HOLYWORD)
1192 const_iv (AT_BLIND)
1193 const_iv (AT_INTERNAL)
1194 const_iv (AT_LIFE_STEALING)
1195 const_iv (AT_DISEASE)
1196 1305
1197 const_iv (WEAP_HIT) 1306 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1198 const_iv (WEAP_SLASH) 1307 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1199 const_iv (WEAP_PIERCE)
1200 const_iv (WEAP_CLEAVE)
1201 const_iv (WEAP_SLICE)
1202 const_iv (WEAP_STAB)
1203 const_iv (WEAP_WHIP)
1204 const_iv (WEAP_CRUSH)
1205 const_iv (WEAP_BLUD) 1308 const_iv (WEAP_BLUD)
1206 1309
1207 const_iv (FLAG_ALIVE) 1310 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1208 const_iv (FLAG_WIZ) 1311 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1209 const_iv (FLAG_REMOVED) 1312 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1313 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1314 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1315 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1316 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1317 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1318 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1319 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1320 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1321 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1322 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1323 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1324 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1325 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1326 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1327 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1328 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1329 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1330 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1331 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1332 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1333 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1334 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1335 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1336
1337 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1338 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1340 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1341 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1342 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1343
1344 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1345 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1346
1347 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1348
1349 const_iv (SP_RAISE_DEAD)
1210 const_iv (FLAG_FREED) 1350 const_iv (SP_RUNE)
1211 const_iv (FLAG_WAS_WIZ) 1351 const_iv (SP_MAKE_MARK)
1212 const_iv (FLAG_APPLIED) 1352 const_iv (SP_BOLT)
1213 const_iv (FLAG_UNPAID) 1353 const_iv (SP_BULLET)
1214 const_iv (FLAG_USE_SHIELD) 1354 const_iv (SP_EXPLOSION)
1215 const_iv (FLAG_NO_PICK) 1355 const_iv (SP_CONE)
1216 const_iv (FLAG_ANIMATE) 1356 const_iv (SP_BOMB)
1217 const_iv (FLAG_MONSTER) 1357 const_iv (SP_WONDER)
1218 const_iv (FLAG_FRIENDLY) 1358 const_iv (SP_SMITE)
1219 const_iv (FLAG_GENERATOR) 1359 const_iv (SP_MAGIC_MISSILE)
1220 const_iv (FLAG_IS_THROWN) 1360 const_iv (SP_SUMMON_GOLEM)
1221 const_iv (FLAG_AUTO_APPLY) 1361 const_iv (SP_DIMENSION_DOOR)
1222 const_iv (FLAG_PLAYER_SOLD) 1362 const_iv (SP_MAGIC_MAPPING)
1363 const_iv (SP_MAGIC_WALL)
1364 const_iv (SP_DESTRUCTION)
1365 const_iv (SP_PERCEIVE_SELF)
1366 const_iv (SP_WORD_OF_RECALL)
1223 const_iv (FLAG_SEE_INVISIBLE) 1367 const_iv (SP_INVISIBLE)
1224 const_iv (FLAG_CAN_ROLL)
1225 const_iv (FLAG_OVERLAY_FLOOR)
1226 const_iv (FLAG_IS_TURNABLE)
1227 const_iv (FLAG_IS_USED_UP)
1228 const_iv (FLAG_IDENTIFIED)
1229 const_iv (FLAG_REFLECTING)
1230 const_iv (FLAG_CHANGING)
1231 const_iv (FLAG_SPLITTING)
1232 const_iv (FLAG_HITBACK)
1233 const_iv (FLAG_STARTEQUIP)
1234 const_iv (FLAG_BLOCKSVIEW)
1235 const_iv (FLAG_UNDEAD)
1236 const_iv (FLAG_SCARED)
1237 const_iv (FLAG_UNAGGRESSIVE)
1238 const_iv (FLAG_REFL_MISSILE)
1239 const_iv (FLAG_REFL_SPELL)
1240 const_iv (FLAG_NO_MAGIC)
1241 const_iv (FLAG_NO_FIX_PLAYER)
1242 const_iv (FLAG_IS_LIGHTABLE)
1243 const_iv (FLAG_TEAR_DOWN)
1244 const_iv (FLAG_RUN_AWAY)
1245 const_iv (FLAG_PICK_UP)
1246 const_iv (FLAG_UNIQUE)
1247 const_iv (FLAG_NO_DROP)
1248 const_iv (FLAG_WIZCAST)
1249 const_iv (FLAG_CAST_SPELL)
1250 const_iv (FLAG_USE_SCROLL)
1251 const_iv (FLAG_USE_RANGE)
1252 const_iv (FLAG_USE_BOW)
1253 const_iv (FLAG_USE_ARMOUR)
1254 const_iv (FLAG_USE_WEAPON)
1255 const_iv (FLAG_USE_RING)
1256 const_iv (FLAG_READY_RANGE)
1257 const_iv (FLAG_READY_BOW)
1258 const_iv (FLAG_XRAYS)
1259 const_iv (FLAG_NO_APPLY)
1260 const_iv (FLAG_IS_FLOOR)
1261 const_iv (FLAG_LIFESAVE)
1262 const_iv (FLAG_NO_STRENGTH)
1263 const_iv (FLAG_SLEEP)
1264 const_iv (FLAG_STAND_STILL)
1265 const_iv (FLAG_RANDOM_MOVE)
1266 const_iv (FLAG_ONLY_ATTACK)
1267 const_iv (FLAG_CONFUSED)
1268 const_iv (FLAG_STEALTH)
1269 const_iv (FLAG_WIZPASS)
1270 const_iv (FLAG_IS_LINKED)
1271 const_iv (FLAG_CURSED)
1272 const_iv (FLAG_DAMNED)
1273 const_iv (FLAG_SEE_ANYWHERE)
1274 const_iv (FLAG_KNOWN_MAGICAL)
1275 const_iv (FLAG_KNOWN_CURSED)
1276 const_iv (FLAG_CAN_USE_SKILL)
1277 const_iv (FLAG_BEEN_APPLIED)
1278 const_iv (FLAG_READY_SCROLL)
1279 const_iv (FLAG_USE_ROD)
1280 const_iv (FLAG_USE_HORN)
1281 const_iv (FLAG_MAKE_INVIS)
1282 const_iv (FLAG_INV_LOCKED)
1283 const_iv (FLAG_IS_WOODED)
1284 const_iv (FLAG_IS_HILLY)
1285 const_iv (FLAG_READY_SKILL)
1286 const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT)
1288 const_iv (FLAG_BLIND)
1289 const_iv (FLAG_SEE_IN_DARK)
1290 const_iv (FLAG_IS_CAULDRON)
1291 const_iv (FLAG_NO_STEAL)
1292 const_iv (FLAG_ONE_HIT)
1293 const_iv (FLAG_CLIENT_SENT)
1294 const_iv (FLAG_BERSERK)
1295 const_iv (FLAG_NEUTRAL)
1296 const_iv (FLAG_NO_ATTACK)
1297 const_iv (FLAG_NO_DAMAGE)
1298 const_iv (FLAG_OBJ_ORIGINAL)
1299 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1300 const_iv (FLAG_ACTIVATE_ON_PUSH)
1301 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1302 const_iv (FLAG_IS_WATER)
1303 const_iv (FLAG_CONTENT_ON_GEN)
1304 const_iv (FLAG_IS_A_TEMPLATE)
1305 const_iv (FLAG_IS_BUILDABLE)
1306 const_iv (FLAG_DESTROY_ON_DEATH)
1307 const_iv (FLAG_NO_MAP_SAVE)
1308
1309 const_iv (NDI_BLACK)
1310 const_iv (NDI_WHITE)
1311 const_iv (NDI_NAVY)
1312 const_iv (NDI_RED)
1313 const_iv (NDI_ORANGE)
1314 const_iv (NDI_BLUE)
1315 const_iv (NDI_DK_ORANGE)
1316 const_iv (NDI_GREEN)
1317 const_iv (NDI_LT_GREEN)
1318 const_iv (NDI_GREY)
1319 const_iv (NDI_BROWN)
1320 const_iv (NDI_GOLD)
1321 const_iv (NDI_TAN)
1322 const_iv (NDI_MAX_COLOR)
1323 const_iv (NDI_COLOR_MASK)
1324 const_iv (NDI_UNIQUE)
1325 const_iv (NDI_ALL)
1326
1327 const_iv (UPD_LOCATION)
1328 const_iv (UPD_FLAGS)
1329 const_iv (UPD_WEIGHT)
1330 const_iv (UPD_FACE)
1331 const_iv (UPD_NAME)
1332 const_iv (UPD_ANIM)
1333 const_iv (UPD_ANIMSPEED)
1334 const_iv (UPD_NROF) 1368 const_iv (SP_PROBE)
1335
1336 const_iv (UPD_SP_MANA) 1369 const_iv (SP_HEALING)
1337 const_iv (UPD_SP_GRACE) 1370 const_iv (SP_CREATE_FOOD)
1338 const_iv (UPD_SP_DAMAGE) 1371 const_iv (SP_EARTH_TO_DUST)
1339 1372 const_iv (SP_CHANGE_ABILITY)
1340 const_iv (F_APPLIED) 1373 const_iv (SP_BLESS)
1341 const_iv (F_LOCATION)
1342 const_iv (F_UNPAID)
1343 const_iv (F_MAGIC)
1344 const_iv (F_CURSED) 1374 const_iv (SP_CURSE)
1375 const_iv (SP_SUMMON_MONSTER)
1376 const_iv (SP_CHARGING)
1377 const_iv (SP_POLYMORPH)
1378 const_iv (SP_ALCHEMY)
1379 const_iv (SP_REMOVE_CURSE)
1380 const_iv (SP_IDENTIFY)
1381 const_iv (SP_DETECTION)
1382 const_iv (SP_MOOD_CHANGE)
1383 const_iv (SP_MOVING_BALL)
1345 const_iv (F_DAMNED) 1384 const_iv (SP_SWARM)
1385 const_iv (SP_CHANGE_MANA)
1346 const_iv (F_OPEN) 1386 const_iv (SP_DISPEL_RUNE)
1347 const_iv (F_NOPICK) 1387 const_iv (SP_CREATE_MISSILE)
1388 const_iv (SP_CONSECRATE)
1389 const_iv (SP_ANIMATE_WEAPON)
1390 const_iv (SP_LIGHT)
1391 const_iv (SP_CHANGE_MAP_LIGHT)
1392 const_iv (SP_FAERY_FIRE)
1393 const_iv (SP_CAUSE_DISEASE)
1394 const_iv (SP_AURA)
1395 const_iv (SP_TOWN_PORTAL)
1396 const_iv (SP_PARTY_SPELL)
1397
1398 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1399 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1348 const_iv (F_LOCKED) 1400 const_iv (F_LOCKED)
1349 1401
1350 const_iv (F_BUY) 1402 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1351 const_iv (F_SHOP)
1352 const_iv (F_SELL)
1353 1403
1354 const_iv (P_BLOCKSVIEW) 1404 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1355 const_iv (P_PLAYER) 1405 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1356 const_iv (P_NO_MAGIC)
1357 const_iv (P_IS_ALIVE)
1358 const_iv (P_NO_CLERIC)
1359 const_iv (P_OUT_OF_MAP)
1360 const_iv (P_NEW_MAP)
1361 const_iv (P_UPTODATE)
1362 1406
1363 const_iv (UP_OBJ_INSERT) 1407 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1364 const_iv (UP_OBJ_REMOVE)
1365 const_iv (UP_OBJ_CHANGE)
1366 const_iv (UP_OBJ_FACE)
1367 1408
1368 const_iv (INS_NO_MERGE) 1409 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1369 const_iv (INS_ABOVE_FLOOR_ONLY)
1370 const_iv (INS_NO_WALK_ON)
1371 const_iv (INS_ON_TOP)
1372 const_iv (INS_BELOW_ORIGINATOR) 1410 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1373 const_iv (INS_MAP_LOAD)
1374 1411
1375 const_iv (WILL_APPLY_HANDLE) 1412 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1376 const_iv (WILL_APPLY_TREASURE) 1413 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1377 const_iv (WILL_APPLY_EARTHWALL)
1378 const_iv (WILL_APPLY_DOOR)
1379 const_iv (WILL_APPLY_FOOD)
1380 1414
1381 const_iv (SAVE_MODE) 1415 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1382 const_iv (SAVE_DIR_MODE)
1383 1416
1384 const_iv (M_PAPER) 1417 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1385 const_iv (M_IRON) 1418 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1386 const_iv (M_GLASS) 1419 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1387 const_iv (M_LEATHER) 1420 const_iv (M_ICE) const_iv (M_SPECIAL)
1388 const_iv (M_WOOD)
1389 const_iv (M_ORGANIC)
1390 const_iv (M_STONE)
1391 const_iv (M_CLOTH)
1392 const_iv (M_ADAMANT)
1393 const_iv (M_LIQUID)
1394 const_iv (M_SOFT_METAL)
1395 const_iv (M_BONE)
1396 const_iv (M_ICE)
1397 const_iv (M_SPECIAL)
1398 1421
1399 const_iv (SK_EXP_ADD_SKILL) 1422 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1400 const_iv (SK_EXP_TOTAL) 1423 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1401 const_iv (SK_EXP_NONE)
1402 const_iv (SK_SUBTRACT_SKILL_EXP)
1403 const_iv (SK_EXP_SKILL_ONLY)
1404 1424
1405 const_iv (SK_LOCKPICKING) 1425 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1406 const_iv (SK_HIDING) 1426 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1407 const_iv (SK_SMITHERY) 1427 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1408 const_iv (SK_BOWYER) 1428 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1409 const_iv (SK_JEWELER) 1429 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1410 const_iv (SK_ALCHEMY) 1430 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1411 const_iv (SK_STEALING) 1431 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1412 const_iv (SK_LITERACY) 1432 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1413 const_iv (SK_BARGAINING) 1433 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1414 const_iv (SK_JUMPING) 1434 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1415 const_iv (SK_DET_MAGIC)
1416 const_iv (SK_ORATORY)
1417 const_iv (SK_SINGING)
1418 const_iv (SK_DET_CURSE)
1419 const_iv (SK_FIND_TRAPS)
1420 const_iv (SK_MEDITATION)
1421 const_iv (SK_PUNCHING)
1422 const_iv (SK_FLAME_TOUCH)
1423 const_iv (SK_KARATE)
1424 const_iv (SK_CLIMBING)
1425 const_iv (SK_WOODSMAN)
1426 const_iv (SK_INSCRIPTION)
1427 const_iv (SK_ONE_HANDED_WEAPON)
1428 const_iv (SK_MISSILE_WEAPON)
1429 const_iv (SK_THROWING)
1430 const_iv (SK_USE_MAGIC_ITEM)
1431 const_iv (SK_DISARM_TRAPS)
1432 const_iv (SK_SET_TRAP)
1433 const_iv (SK_THAUMATURGY)
1434 const_iv (SK_PRAYING)
1435 const_iv (SK_CLAWING)
1436 const_iv (SK_LEVITATION)
1437 const_iv (SK_SUMMONING)
1438 const_iv (SK_PYROMANCY)
1439 const_iv (SK_EVOCATION)
1440 const_iv (SK_SORCERY)
1441 const_iv (SK_TWO_HANDED_WEAPON)
1442 const_iv (SK_SPARK_TOUCH)
1443 const_iv (SK_SHIVER)
1444 const_iv (SK_ACID_SPLASH)
1445 const_iv (SK_POISON_NAIL) 1435 const_iv (SK_POISON_NAIL)
1446 1436
1447 const_iv (SOUND_NEW_PLAYER) 1437 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1448 const_iv (SOUND_FIRE_ARROW) 1438 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1449 const_iv (SOUND_LEARN_SPELL) 1439 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1450 const_iv (SOUND_FUMBLE_SPELL) 1440 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1451 const_iv (SOUND_WAND_POOF) 1441 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1452 const_iv (SOUND_OPEN_DOOR) 1442 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1453 const_iv (SOUND_PUSH_PLAYER)
1454 const_iv (SOUND_PLAYER_HITS1)
1455 const_iv (SOUND_PLAYER_HITS2)
1456 const_iv (SOUND_PLAYER_HITS3)
1457 const_iv (SOUND_PLAYER_HITS4)
1458 const_iv (SOUND_PLAYER_IS_HIT1)
1459 const_iv (SOUND_PLAYER_IS_HIT2)
1460 const_iv (SOUND_PLAYER_IS_HIT3)
1461 const_iv (SOUND_PLAYER_KILLS)
1462 const_iv (SOUND_PET_IS_KILLED)
1463 const_iv (SOUND_PLAYER_DIES)
1464 const_iv (SOUND_OB_EVAPORATE)
1465 const_iv (SOUND_OB_EXPLODE)
1466 const_iv (SOUND_CLOCK)
1467 const_iv (SOUND_TURN_HANDLE)
1468 const_iv (SOUND_FALL_HOLE)
1469 const_iv (SOUND_DRINK_POISON)
1470 const_iv (SOUND_CAST_SPELL_0)
1471 1443
1472 const_iv (PREFER_LOW) 1444 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1473 const_iv (PREFER_HIGH)
1474 1445
1475 const_iv (ATNR_PHYSICAL) 1446 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1476 const_iv (ATNR_MAGIC) 1447 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1477 const_iv (ATNR_FIRE) 1448 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1478 const_iv (ATNR_ELECTRICITY) 1449 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1479 const_iv (ATNR_COLD) 1450 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1480 const_iv (ATNR_CONFUSION) 1451 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1481 const_iv (ATNR_ACID) 1452 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1482 const_iv (ATNR_DRAIN)
1483 const_iv (ATNR_WEAPONMAGIC)
1484 const_iv (ATNR_GHOSTHIT)
1485 const_iv (ATNR_POISON)
1486 const_iv (ATNR_SLOW)
1487 const_iv (ATNR_PARALYZE)
1488 const_iv (ATNR_TURN_UNDEAD)
1489 const_iv (ATNR_FEAR)
1490 const_iv (ATNR_CANCELLATION)
1491 const_iv (ATNR_DEPLETE)
1492 const_iv (ATNR_DEATH)
1493 const_iv (ATNR_CHAOS)
1494 const_iv (ATNR_COUNTERSPELL)
1495 const_iv (ATNR_GODPOWER)
1496 const_iv (ATNR_HOLYWORD)
1497 const_iv (ATNR_BLIND)
1498 const_iv (ATNR_INTERNAL)
1499 const_iv (ATNR_LIFE_STEALING)
1500 const_iv (ATNR_DISEASE)
1501 1453
1502 const_iv (MAP_IN_MEMORY) 1454 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1503 const_iv (MAP_SWAPPED)
1504 const_iv (MAP_LOADING)
1505 const_iv (MAP_SAVING) 1455 const_iv (MAP_INACTIVE)
1506 1456
1507 const_iv (KLASS_ATTACHABLE) 1457 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1508 const_iv (KLASS_GLOBAL) 1458 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1509 const_iv (KLASS_OBJECT)
1510 const_iv (KLASS_CLIENT)
1511 const_iv (KLASS_PLAYER)
1512 const_iv (KLASS_MAP)
1513 1459
1514 const_iv (CS_QUERY_YESNO) 1460 const_iv (VERSION_CS) const_iv (VERSION_SC)
1515 const_iv (CS_QUERY_SINGLECHAR)
1516 const_iv (CS_QUERY_HIDEINPUT)
1517 1461
1518 const_iv (ST_DEAD) 1462 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1519 const_iv (ST_SETUP)
1520 const_iv (ST_PLAYING)
1521 const_iv (ST_CUSTOM)
1522 1463
1523 const_iv (ST_CHANGE_CLASS) 1464 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1524 1465
1525 const_iv (IO_HEADER) 1466 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1526 const_iv (IO_OBJECTS)
1527 const_iv (IO_UNIQUES)
1528 1467
1529 // random map generator 1468 // random map generator
1530 const_iv (LAYOUT_NONE) 1469 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1531 const_iv (LAYOUT_ONION) 1470 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1532 const_iv (LAYOUT_MAZE)
1533 const_iv (LAYOUT_SPIRAL)
1534 const_iv (LAYOUT_ROGUELIKE)
1535 const_iv (LAYOUT_SNAKE)
1536 const_iv (LAYOUT_SQUARE_SPIRAL)
1537 1471
1538 const_iv (RMOPT_RANDOM) 1472 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1539 const_iv (RMOPT_CENTERED) 1473 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1540 const_iv (RMOPT_LINEAR) 1474 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1541 const_iv (RMOPT_BOTTOM_C)
1542 const_iv (RMOPT_BOTTOM_R)
1543 const_iv (RMOPT_IRR_SPACE)
1544 const_iv (RMOPT_WALL_OFF)
1545 const_iv (RMOPT_WALLS_ONLY)
1546 const_iv (RMOPT_NO_DOORS)
1547 1475
1548 const_iv (SYMMETRY_RANDOM) 1476 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1549 const_iv (SYMMETRY_NONE) 1477 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1550 const_iv (SYMMETRY_X) 1478
1551 const_iv (SYMMETRY_Y) 1479 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1552 const_iv (SYMMETRY_XY) 1480 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1481
1482 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1483 const_iv (FT_RSRC) const_iv (FT_NUM)
1553 }; 1484 };
1554 1485
1555 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1486 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1556 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1487 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1557 1488
1576 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1507 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1577 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1508 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1578 } 1509 }
1579} 1510}
1580 1511
1512void _gv_clear (SV *gv)
1513 CODE:
1514 assert (SvTYPE (gv) == SVt_PVGV);
1515# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1516 f (GvGP (gv)->gp_form);
1517 f (GvGP (gv)->gp_io);
1518 f (GvGP (gv)->gp_sv);
1519 f (GvGP (gv)->gp_av);
1520 f (GvGP (gv)->gp_hv);
1521 f (GvGP (gv)->gp_cv);
1522 GvCVGEN (gv) = 0;
1523 GvMULTI_off (gv);
1524# undef f
1525
1526
1581void _connect_to_perl () 1527void _connect_to_perl ()
1528
1529void _recalc_want ()
1582 1530
1583void _global_reattach () 1531void _global_reattach ()
1584 CODE: 1532 CODE:
1585{ 1533{
1586 // reattach to all attachable objects in the game. 1534 // reattach to all attachable objects in the game.
1587 for_all_clients (ns) 1535 for_all_clients (ns)
1588 ns->reattach (); 1536 ns->reattach ();
1589 1537
1590 for_all_players (pl)
1591 pl->reattach ();
1592
1593 //TODO
1594 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1595 // i->second->reattach ();
1596
1597 for_all_objects (op) 1538 for_all_objects (op)
1598 op->reattach (); 1539 op->reattach ();
1599} 1540}
1600 1541
1542# support function for map-world.ext
1543void _quantise (SV *data_sv, SV *plt_sv)
1544 CODE:
1545{
1546 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1547 croak ("_quantise called with invalid agruments");
1548
1549 plt_sv = SvRV (plt_sv);
1550 SV **plt = AvARRAY (plt_sv);
1551 int plt_count = AvFILL (plt_sv) + 1;
1552
1553 STRLEN len;
1554 char *data = SvPVbyte (data_sv, len);
1555 char *dst = data;
1556
1557 while (len >= 3)
1558 {
1559 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1560 {
1561 char *val = SvPVX (*val_sv);
1562
1563 if (val [0] == data [0]
1564 && val [1] == data [1]
1565 && val [2] == data [2])
1566 {
1567 *dst++ = val [3];
1568 goto next;
1569 }
1570 }
1571
1572 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1573 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1574 dst - SvPVX (data_sv), len);
1575
1576 next:
1577 data += 3;
1578 len -= 3;
1579 }
1580
1581 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1582}
1583
1584void evthread_start (int aiofd)
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1590NV till_tick ()
1591 CODE:
1592 RETVAL = SvNVX (sv_next_tick) - now ();
1593 OUTPUT:
1594 RETVAL
1595
1596int tick_inhibit ()
1597 CODE:
1598 RETVAL = tick_inhibit;
1599 OUTPUT:
1600 RETVAL
1601
1602void tick_inhibit_inc ()
1603 CODE:
1604 ++tick_inhibit;
1605
1606void tick_inhibit_dec ()
1607 CODE:
1608 if (!--tick_inhibit)
1609 if (tick_pending)
1610 {
1611 ev_async_send (EV_DEFAULT, &tick_watcher);
1612 coroapi::cede ();
1613 }
1614
1615void server_tick ()
1616 CODE:
1617{
1618 NOW = ev_now (EV_DEFAULT);
1619 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1620 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1621 runtime = SvNVX (sv_runtime);
1622
1623 server_tick ();
1624
1625 NOW = ev_time ();
1626 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1627 runtime += TICK;
1628 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1629}
1630
1601NV floor (NV x) 1631NV floor (NV x)
1602 1632
1603NV ceil (NV x) 1633NV ceil (NV x)
1604 1634
1605NV rndm (...) 1635NV rndm (...)
1636 ALIAS:
1637 rmg_rndm = 1
1606 CODE: 1638 CODE:
1639{
1640 rand_gen &gen = ix ? rmg_rndm : rndm;
1607 switch (items) 1641 switch (items)
1608 { 1642 {
1609 case 0: RETVAL = rndm (); break; 1643 case 0: RETVAL = gen (); break;
1610 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1644 case 1: RETVAL = gen (SvUV (ST (0))); break;
1611 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1645 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1612 default: croak ("cf::rndm requires none, one or two parameters."); break; 1646 default: croak ("cf::rndm requires none, one or two parameters."); break;
1613 } 1647 }
1648}
1614 OUTPUT: 1649 OUTPUT:
1615 RETVAL 1650 RETVAL
1616 1651
1617void server_tick () 1652NV clamp (NV value, NV min_value, NV max_value)
1618 CODE: 1653 CODE:
1619 runtime = SvNVx (sv_runtime); 1654 RETVAL = clamp (value, min_value, max_value);
1620 server_tick (); 1655 OUTPUT:
1656 RETVAL
1621 1657
1658NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1659 CODE:
1660 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1661 OUTPUT:
1662 RETVAL
1663
1664void weaken (...)
1665 PROTOTYPE: @
1666 CODE:
1667 while (items > 0)
1668 sv_rvweaken (ST (--items));
1669
1622void 1670void
1623LOG (int level, char *msg) 1671log_backtrace (utf8_string msg)
1672
1673void
1674LOG (int flags, utf8_string msg)
1624 PROTOTYPE: $$ 1675 PROTOTYPE: $$
1625 C_ARGS: (LogLevel)level, "%s", msg 1676 C_ARGS: flags, "%s", msg
1626 1677
1627char *path_combine (char *base, char *path) 1678octet_string path_combine (octet_string base, octet_string path)
1628 PROTOTYPE: $$ 1679 PROTOTYPE: $$
1629 1680
1630char *path_combine_and_normalize (char *base, char *path) 1681octet_string path_combine_and_normalize (octet_string base, octet_string path)
1631 PROTOTYPE: $$ 1682 PROTOTYPE: $$
1632 1683
1633const char *
1634get_maps_directory (char *path)
1635 PROTOTYPE: $
1636 ALIAS: maps_directory = 0
1637 CODE:
1638 RETVAL = create_pathname (path);
1639 OUTPUT: RETVAL
1640
1641void 1684void
1642sub_generation_inc () 1685sub_generation_inc ()
1643 CODE: 1686 CODE:
1644 PL_sub_generation++; 1687 PL_sub_generation++;
1645 1688
1646char * 1689const_octet_string
1647mapdir () 1690mapdir ()
1648 PROTOTYPE: 1691 PROTOTYPE:
1649 ALIAS: 1692 ALIAS:
1650 mapdir = 0 1693 mapdir = 0
1651 uniquedir = 1 1694 uniquedir = 1
1667 } 1710 }
1668 OUTPUT: RETVAL 1711 OUTPUT: RETVAL
1669 1712
1670void abort () 1713void abort ()
1671 1714
1715void reset_signals ()
1716
1672void fork_abort (char *cause = "cf::fork_abort") 1717void fork_abort (const_octet_string cause = "cf::fork_abort")
1673 1718
1674void cleanup (const char *cause, bool make_core = false) 1719void cleanup (const_octet_string cause, bool make_core = false)
1675 1720
1676void emergency_save () 1721void emergency_save ()
1677 1722
1678void _exit (int status = EXIT_SUCCESS) 1723void _exit (int status = EXIT_SUCCESS)
1679 1724
1680UV sv_2watcher (SV *w)
1681 CODE:
1682 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1683 OUTPUT:
1684 RETVAL
1685
1686#if _POSIX_MEMLOCK 1725#if _POSIX_MEMLOCK
1687 1726
1688int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1727int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1728 INIT:
1729#if __GLIBC__
1730 mallopt (M_TOP_PAD, 1024 * 1024);
1731 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1732 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1733 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1734#endif
1689 1735
1690int munlockall () 1736int munlockall ()
1691 1737
1692#endif 1738#endif
1693 1739
1740int
1741malloc_trim (IV pad = 0)
1742
1743void
1744mallinfo ()
1745 PPCODE:
1746{
1747#if __GLIBC__
1748 struct mallinfo mai = mallinfo ();
1749 EXTEND (SP, 10*2);
1750 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1751 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1752 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1753 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1754 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1755 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1756 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1757 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1758 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1759 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1760#endif
1761 EXTEND (SP, 2*2);
1762 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1763 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1764 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1765}
1766
1694int find_animation (char *text) 1767int find_animation (utf8_string text)
1695 PROTOTYPE: $ 1768 PROTOTYPE: $
1696 1769
1697int random_roll (int min, int max, object *op, int goodbad); 1770int random_roll (int min, int max, object *op, int goodbad);
1698 1771
1699const char *cost_string_from_value(uint64 cost, int approx = 0) 1772const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1700 1773
1701int 1774int
1702exp_to_level (val64 exp) 1775exp_to_level (val64 exp)
1703 CODE: 1776 CODE:
1704{ 1777{
1735 RETVAL = newSVpv (resist_plus[atnr], 0); 1808 RETVAL = newSVpv (resist_plus[atnr], 0);
1736 else 1809 else
1737 XSRETURN_UNDEF; 1810 XSRETURN_UNDEF;
1738 OUTPUT: RETVAL 1811 OUTPUT: RETVAL
1739 1812
1813UUID
1814uuid_cur ()
1815 CODE:
1816 RETVAL = UUID::cur;
1817 OUTPUT:
1818 RETVAL
1819
1820UUID
1821uuid_gen ()
1822 CODE:
1823 RETVAL = UUID::gen ();
1824 OUTPUT:
1825 RETVAL
1826
1827val64
1828uuid_seq (UUID uuid)
1829 CODE:
1830 RETVAL = uuid.seq;
1831 OUTPUT:
1832 RETVAL
1833
1834UUID
1835uuid_str (val64 seq)
1836 CODE:
1837 RETVAL.seq = seq;
1838 OUTPUT:
1839 RETVAL
1840
1841void
1842coin_names ()
1843 PPCODE:
1844 EXTEND (SP, NUM_COINS);
1845 for (int i = 0; i < NUM_COINS; ++i)
1846 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1847
1848void
1849coin_archetypes ()
1850 PPCODE:
1851 EXTEND (SP, NUM_COINS);
1852 for (int i = 0; i < NUM_COINS; ++i)
1853 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1854
1740bool 1855bool
1741load_regions (const char *filename) 1856load_resource_file_ (octet_string filename)
1742 CODE: 1857
1743 RETVAL = loader_region ().load (filename); 1858void
1744 OUTPUT: RETVAL 1859fix_weight ()
1745 1860
1746MODULE = cf PACKAGE = cf::attachable 1861MODULE = cf PACKAGE = cf::attachable
1747 1862
1748int 1863int
1749valid (SV *obj) 1864valid (SV *obj)
1767#object *mortals (U32 index) 1882#object *mortals (U32 index)
1768# CODE: 1883# CODE:
1769# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1884# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1770# OUTPUT: RETVAL 1885# OUTPUT: RETVAL
1771 1886
1772INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1887INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1773 1888
1774MODULE = cf PACKAGE = cf::global 1889MODULE = cf PACKAGE = cf::global
1775 1890
1776int invoke (SV *klass, int event, ...) 1891int invoke (SV *klass, int event, ...)
1777 CODE: 1892 CODE:
1781 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1896 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1782 OUTPUT: RETVAL 1897 OUTPUT: RETVAL
1783 1898
1784MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1899MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1785 1900
1786INCLUDE: $PERL genacc object ../include/object.h | 1901INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1787 1902
1788int invoke (object *op, int event, ...) 1903int invoke (object *op, int event, ...)
1789 CODE: 1904 CODE:
1790 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1905 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1791 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1906 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1813object *actives (U32 index) 1928object *actives (U32 index)
1814 CODE: 1929 CODE:
1815 RETVAL = index < actives.size () ? actives [index] : 0; 1930 RETVAL = index < actives.size () ? actives [index] : 0;
1816 OUTPUT: RETVAL 1931 OUTPUT: RETVAL
1817 1932
1933int mortals_size ()
1934 CODE:
1935 RETVAL = attachable::mortals.size ();
1936 OUTPUT: RETVAL
1937
1938const char *slot_use_name (U32 slot)
1939 ALIAS:
1940 slot_nonuse_name = 1
1941 CODE:
1942{
1943 if (slot >= NUM_BODY_LOCATIONS)
1944 croak ("body slot index out of range");
1945
1946 switch (ix)
1947 {
1948 case 0: RETVAL = body_locations[slot].use_name; break;
1949 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1950 }
1951}
1952 OUTPUT:
1953 RETVAL
1954
1818# missing properties 1955# missing properties
1819 1956
1820object *head (object *op) 1957object *head (object *op)
1821 PROTOTYPE: $ 1958 PROTOTYPE: $
1822 CODE: 1959 CODE:
1823 RETVAL = op->head_ (); 1960 RETVAL = op->head_ ();
1824 OUTPUT: RETVAL
1825
1826int is_head (object *op)
1827 PROTOTYPE: $
1828 CODE:
1829 RETVAL = op->head_ () == op;
1830 OUTPUT: RETVAL 1961 OUTPUT: RETVAL
1831 1962
1832void 1963void
1833inv (object *obj) 1964inv (object *obj)
1834 PROTOTYPE: $ 1965 PROTOTYPE: $
1835 PPCODE: 1966 PPCODE:
1836{ 1967{
1837 object *o;
1838 for (o = obj->inv; o; o = o->below) 1968 for (object *o = obj->inv; o; o = o->below)
1839 XPUSHs (sv_2mortal (to_sv (o))); 1969 XPUSHs (sv_2mortal (to_sv (o)));
1840} 1970}
1841 1971
1842void 1972void
1843set_animation (object *op, int idx) 1973set_animation (object *op, int idx)
1848num_animations (object *op) 1978num_animations (object *op)
1849 CODE: 1979 CODE:
1850 RETVAL = NUM_ANIMATIONS (op); 1980 RETVAL = NUM_ANIMATIONS (op);
1851 OUTPUT: RETVAL 1981 OUTPUT: RETVAL
1852 1982
1983int slot_info (object *op, UV slot, int value = 0)
1984 ALIAS:
1985 slot_used = 1
1986 CODE:
1987{
1988 if (slot >= NUM_BODY_LOCATIONS)
1989 croak ("body slot index out of range");
1990
1991 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1992
1993 if (items > 2)
1994 if (ix)
1995 op->slot[slot].used = value;
1996 else
1997 op->slot[slot].info = value;
1998}
1999 OUTPUT:
2000 RETVAL
2001
1853object *find_best_object_match (object *op, const char *match) 2002object *find_best_object_match (object *op, utf8_string match)
1854 2003
1855object *find_marked_object (object *op) 2004object *find_marked_object (object *op)
1856 2005
1857int need_identify (object *obj); 2006int need_identify (object *obj);
1858 2007
1872 CODE: 2021 CODE:
1873 player_apply_below (op); 2022 player_apply_below (op);
1874 2023
1875int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2024int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1876 2025
1877object *cf_object_present_archname_inside (object *op, char *whatstr)
1878
1879int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1880
1881int cf_object_change_map (object *op, int x, int y, maptile *map)
1882
1883#//TODO
1884object *clone_ (object *op, int recursive = 0)
1885 CODE:
1886 if (recursive)
1887 RETVAL = object_create_clone (op);
1888 else
1889 {
1890 RETVAL = object::create ();
1891 op->copy_to (RETVAL);
1892 }
1893 OUTPUT: RETVAL
1894
1895int pay_item (object *op, object *buyer) 2026int pay_item (object *op, object *buyer)
1896 CODE: 2027 CODE:
1897 RETVAL = pay_for_item (op, buyer); 2028 RETVAL = pay_for_item (op, buyer);
1898 OUTPUT: RETVAL 2029 OUTPUT: RETVAL
1899 2030
1902 RETVAL = pay_for_amount (amount, op); 2033 RETVAL = pay_for_amount (amount, op);
1903 OUTPUT: RETVAL 2034 OUTPUT: RETVAL
1904 2035
1905void pay_player (object *op, uint64 amount) 2036void pay_player (object *op, uint64 amount)
1906 2037
1907val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2038val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1908 2039
1909int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2040int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1910 2041
1911void learn_spell (object *op, object *sp, int special_prayer = 0) 2042void learn_spell (object *op, object *sp, int special_prayer = 0)
1912 CODE: 2043 CODE:
1913 do_learn_spell (op, sp, special_prayer); 2044 do_learn_spell (op, sp, special_prayer);
1914 2045
1915void forget_spell (object *op, object *sp) 2046void forget_spell (object *op, object *sp)
1916 CODE: 2047 CODE:
1917 do_forget_spell (op, query_name (sp)); 2048 do_forget_spell (op, query_name (sp));
1918 2049
1919object *check_for_spell (object *op, char *spellname) 2050object *check_for_spell (object *op, utf8_string spellname)
1920 CODE: 2051 CODE:
1921 RETVAL = check_spell_known (op, spellname); 2052 RETVAL = check_spell_known (op, spellname);
1922 OUTPUT: RETVAL 2053 OUTPUT: RETVAL
1923 2054
1924int query_money (object *op) 2055int query_money (object *op)
1933 2064
1934void drop (object *who, object *op) 2065void drop (object *who, object *op)
1935 2066
1936void pick_up (object *who, object *op) 2067void pick_up (object *who, object *op)
1937 2068
1938int cf_object_teleport (object *op, maptile *map, int x, int y)
1939
1940void update_object (object *op, int action) 2069void update_object (object *op, int action)
1941 2070
1942object *cf_create_object_by_name (const char *name)
1943
1944void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2071void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1945 2072
1946void player_lvl_adj (object *who, object *skill = 0) 2073void player_lvl_adj (object *who, object *skill = 0)
1947 2074
1948int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2075int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1949 2076
1955 2082
1956void add_button_link (object *button, maptile *map, int connected); 2083void add_button_link (object *button, maptile *map, int connected);
1957 2084
1958void remove_button_link (object *op); 2085void remove_button_link (object *op);
1959 2086
2087void handle_apply_yield (object *op);
2088
1960 2089
1961MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2090MODULE = cf PACKAGE = cf::object PREFIX = cf_
1962
1963object *cf_insert_ob_in_ob (object *ob, object *where)
1964 2091
1965# no clean way to get an object from an archetype - stupid idiotic 2092# no clean way to get an object from an archetype - stupid idiotic
1966# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2093# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1967 2094
1968object *new (const char *archetype = 0) 2095object *new (utf8_string archetype = 0)
1969 PROTOTYPE: ;$ 2096 PROTOTYPE: ;$
1970 CODE: 2097 CODE:
1971 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2098 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1972 OUTPUT: 2099 OUTPUT:
1973 RETVAL 2100 RETVAL
1974 2101
2102object *find_object (U32 tag)
2103
2104# TODO: nuke
1975object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2105object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1976 PROTOTYPE: $$$$$$ 2106 PROTOTYPE: $$$$$$
1977 CODE: 2107 CODE:
1978{ 2108{
1979 int unused_type; 2109 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1980 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1981} 2110}
1982 2111
1983# syntatic sugar for easier use in event callbacks. 2112shstr
1984const char *options (object *op) 2113object::kv_get (shstr key)
1985 CODE:
1986 RETVAL = op->name;
1987 OUTPUT:
1988 RETVAL
1989 2114
1990player *contr (object *op) 2115void
1991 CODE: 2116object::kv_del (shstr key)
1992 RETVAL = op->contr;
1993 OUTPUT: RETVAL
1994 2117
1995const char *get_ob_key_value (object *op, const char *key) 2118void
1996 2119object::kv_set (shstr key, shstr value)
1997bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1998 2120
1999object *get_nearest_player (object *ob) 2121object *get_nearest_player (object *ob)
2000 ALIAS: nearest_player = 0 2122 ALIAS: nearest_player = 0
2001 PREINIT: 2123 PREINIT:
2002 extern object *get_nearest_player (object *); 2124 extern object *get_nearest_player (object *);
2004void rangevector (object *ob, object *other, int flags = 0) 2126void rangevector (object *ob, object *other, int flags = 0)
2005 PROTOTYPE: $$;$ 2127 PROTOTYPE: $$;$
2006 PPCODE: 2128 PPCODE:
2007{ 2129{
2008 rv_vector rv; 2130 rv_vector rv;
2131
2132 PUTBACK;
2009 get_rangevector (ob, other, &rv, flags); 2133 get_rangevector (ob, other, &rv, flags);
2134 SPAGAIN;
2135
2010 EXTEND (SP, 5); 2136 EXTEND (SP, 5);
2011 PUSHs (newSVuv (rv.distance)); 2137 PUSHs (newSVuv (rv.distance));
2012 PUSHs (newSViv (rv.distance_x)); 2138 PUSHs (newSViv (rv.distance_x));
2013 PUSHs (newSViv (rv.distance_y)); 2139 PUSHs (newSViv (rv.distance_y));
2014 PUSHs (newSViv (rv.direction)); 2140 PUSHs (newSViv (rv.direction));
2015 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2141 PUSHs (to_sv (rv.part));
2016} 2142}
2017 2143
2018bool on_same_map_as (object *ob, object *other) 2144bool on_same_map_as (object *ob, object *other)
2019 CODE: 2145 CODE:
2020 RETVAL = on_same_map (ob, other); 2146 RETVAL = on_same_map (ob, other);
2021 OUTPUT: RETVAL 2147 OUTPUT: RETVAL
2022 2148
2023const char * 2149const_utf8_string
2024base_name (object *op, int plural = op->nrof > 1) 2150base_name (object *op, int plural = op->nrof > 1)
2025 CODE: 2151 CODE:
2026 RETVAL = query_base_name (op, plural); 2152 RETVAL = query_base_name (op, plural);
2027 OUTPUT: RETVAL 2153 OUTPUT: RETVAL
2028 2154
2029object *decrease_ob_nr (object *op, unsigned long i) 2155# return the tail of an object, excluding itself
2156void
2157tail (object *op)
2158 PPCODE:
2159 while ((op = op->more))
2160 XPUSHs (sv_2mortal (to_sv (op)));
2030 2161
2031MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2162MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2032 2163
2033player *player (object *op) 2164player *player (object *op)
2034 CODE: 2165 CODE:
2035 RETVAL = op->contr; 2166 RETVAL = op->contr;
2036 OUTPUT: RETVAL 2167 OUTPUT: RETVAL
2037 2168
2169bool move_player (object *op, int dir)
2170
2038void check_score (object *op) 2171void check_score (object *op)
2039 2172
2040void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2173void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2041 CODE: 2174 CODE:
2042 new_draw_info (flags, 0, op, txt); 2175 new_draw_info (flags, 0, op, txt);
2043 2176
2044object *cf_player_send_inventory (object *op)
2045
2046char *cf_player_get_ip (object *op)
2047 ALIAS: ip = 0
2048
2049object *cf_player_get_marked_item (object *op)
2050 ALIAS: marked_item = 0
2051
2052void cf_player_set_marked_item (object *op, object *ob)
2053
2054partylist *cf_player_get_party (object *op)
2055 ALIAS: party = 0
2056
2057void cf_player_set_party (object *op, partylist *party)
2058
2059void kill_player (object *op) 2177void kill_player (object *op)
2060 2178
2179void esrv_send_item (object *pl, object *item)
2180
2061void esrv_update_item (object *op, int what, object *item) 2181void esrv_update_item (object *pl, int what, object *item)
2062 C_ARGS: what, op, item 2182 C_ARGS: what, pl, item
2063 2183
2064void clear_los (object *op) 2184void esrv_del_item (object *pl, int tag)
2185 C_ARGS: pl->contr, tag
2065 2186
2066int command_summon (object *op, char *params) 2187int command_summon (object *op, utf8_string params)
2067 2188
2068int command_arrest (object *op, char *params) 2189int command_arrest (object *op, utf8_string params)
2069
2070int command_kick (object *op, char *params)
2071
2072int command_banish (object *op, char *params)
2073 2190
2074 2191
2075MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2192MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2076 2193
2077INCLUDE: $PERL genacc player ../include/player.h | 2194INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2078 2195
2079int invoke (player *pl, int event, ...) 2196int invoke (player *pl, int event, ...)
2080 CODE: 2197 CODE:
2081 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2198 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2082 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2199 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2092 pl->ob->stats.hp = pl->ob->stats.maxhp; 2209 pl->ob->stats.hp = pl->ob->stats.maxhp;
2093 pl->ob->stats.sp = pl->ob->stats.maxsp; 2210 pl->ob->stats.sp = pl->ob->stats.maxsp;
2094 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2211 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2095 pl->orig_stats = pl->ob->stats; 2212 pl->orig_stats = pl->ob->stats;
2096 2213
2097void cf_player_move (player *pl, int dir) 2214void clear_los (player *pl)
2098
2099void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2100 2215
2101bool 2216bool
2102cell_visible (player *pl, int dx, int dy) 2217cell_visible (player *pl, int dx, int dy)
2103 CODE: 2218 CODE:
2104 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2219 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2111 CODE: 2226 CODE:
2112{ 2227{
2113 STRLEN len; 2228 STRLEN len;
2114 char *buf = SvPVbyte (packet, len); 2229 char *buf = SvPVbyte (packet, len);
2115 2230
2231 if (len > MAXSOCKBUF)
2232 pl->failmsg ("[packet too long for client]");
2116 if (pl->ns) 2233 else if (pl->ns)
2117 pl->ns->send_packet (buf, len); 2234 pl->ns->send_packet (buf, len);
2118} 2235}
2119
2120int
2121listening (player *pl, int new_value = -1)
2122 CODE:
2123 RETVAL = pl->listening;
2124 if (new_value >= 0)
2125 pl->listening = new_value;
2126 OUTPUT:
2127 RETVAL
2128 2236
2129void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2237void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2130 PROTOTYPE: $;$$$ 2238 PROTOTYPE: $;$$$
2131 PPCODE: 2239 PPCODE:
2132 if (GIMME_V != G_VOID) 2240 if (GIMME_V != G_VOID)
2157 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2265 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2158 OUTPUT: RETVAL 2266 OUTPUT: RETVAL
2159 2267
2160SV *registry (maptile *map) 2268SV *registry (maptile *map)
2161 2269
2270void
2271find_tagged_objects (maptile *map, utf8_string tag = 0)
2272 PPCODE:
2273{
2274 if (!map->spaces)
2275 XSRETURN_EMPTY;
2276
2277 if (tag)
2278 {
2279 shstr_cmp tag_ (tag);
2280
2281 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2282 for (object *op = ms->bot; op; op = op->above)
2283 if (op->tag == tag_)
2284 XPUSHs (sv_2mortal (to_sv (op)));
2285 }
2286 else
2287 {
2288 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2289 for (object *op = ms->bot; op; op = op->above)
2290 if (op->tag)
2291 XPUSHs (sv_2mortal (to_sv (op)));
2292 }
2293}
2294
2162INCLUDE: $PERL genacc maptile ../include/map.h | 2295INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2163 2296
2164void 2297void
2165maptile::instantiate () 2298maptile::instantiate ()
2166 2299
2167maptile *new () 2300maptile *new ()
2183 if (pl->ob && pl->ob->map == THIS) 2316 if (pl->ob && pl->ob->map == THIS)
2184 PUSHs (sv_2mortal (to_sv (pl->ob))); 2317 PUSHs (sv_2mortal (to_sv (pl->ob)));
2185 } 2318 }
2186 2319
2187void 2320void
2188maptile::set_regiondata (SV *data, SV *plt) 2321maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2189 CODE: 2322 CODE:
2190{ 2323{
2191 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2324 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2325 croak ("maptile::add_underlay: palette must be arrayref");
2326
2327 palette = SvRV (palette);
2328
2329 STRLEN idxlen;
2330 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2331
2332 for (int x = 0; x < THIS->width; ++x)
2333 for (int y = 0; y < THIS->height; ++y)
2334 {
2335 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2336 if (op->flag [FLAG_IS_FLOOR])
2337 goto skip_space;
2338
2339 {
2340 int offs = offset + y * stride + x;
2341 if (IN_RANGE_EXC (offs, 0, idxlen))
2342 {
2343 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2344 {
2345 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2346 ob->flag [FLAG_NO_MAP_SAVE] = true;
2347 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2348
2349 if (ob->randomitems)
2350 {
2351 if (!ob->above)
2352 {
2353 ob->create_treasure (ob->randomitems);
2354
2355 for (object *op = ob->above; op; op = op->above)
2356 op->flag [FLAG_NO_MAP_SAVE] = true;
2357 }
2358
2359 ob->randomitems = 0;
2360 }
2361 }
2362 }
2363 }
2364
2365 skip_space: ;
2366 }
2367}
2368
2369void
2370maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2371 CODE:
2372{
2373 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2192 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2374 croak ("maptile::set_regiondata: palette must be arrayref");
2193 2375
2194 AV *av = (AV *)SvRV (plt); 2376 palette = SvRV (palette);
2195 2377
2196 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2378 STRLEN idxlen;
2379 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2197 2380
2381 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2382 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2383
2198 for (int i = av_len (av) + 1; i--; ) 2384 for (int i = av_len ((AV *)palette) + 1; i--; )
2199 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2385 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2200 2386
2201 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2387 for (int y = 0; y < THIS->height; ++y)
2388 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2389
2390 sfree (THIS->regions, THIS->size ());
2391 delete [] THIS->regionmap;
2392
2393 THIS->regions = regions;
2202 THIS->regionmap = regionmap; 2394 THIS->regionmap = regionmap;
2203} 2395}
2204 2396
2205void play_sound_map (maptile *map, int x, int y, int sound_num) 2397void
2398maptile::create_region_treasure ()
2399 CODE:
2400 for (int x = 0; x < THIS->width; ++x)
2401 for (int y = 0; y < THIS->height; ++y)
2402 {
2403 region *rgn = THIS->region (x, y);
2404
2405 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2406 if (object *op = THIS->at (x, y).top)
2407 if (rgn->treasure && rndm () < rgn->treasure_density)
2408 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2409 }
2206 2410
2207int out_of_map (maptile *map, int x, int y) 2411int out_of_map (maptile *map, int x, int y)
2208 2412
2209void 2413void
2210trigger (maptile *map, long connection, bool state = true) 2414trigger (maptile *map, long connection, bool state = true)
2215get_connection (maptile *map, long connection) 2419get_connection (maptile *map, long connection)
2216 PPCODE: 2420 PPCODE:
2217 oblinkpt *obp = get_connection_links (map, connection); 2421 oblinkpt *obp = get_connection_links (map, connection);
2218 if (obp) 2422 if (obp)
2219 for (objectlink *ol = obp->link; ol; ol = ol->next) 2423 for (objectlink *ol = obp->link; ol; ol = ol->next)
2220 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2424 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2221
2222object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2223
2224object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2225
2226object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2227 C_ARGS: str, map, nx, ny
2228 2425
2229void 2426void
2230get_map_flags (maptile *map, int x, int y) 2427get_map_flags (maptile *map, int x, int y)
2231 PPCODE: 2428 PPCODE:
2232{ 2429{
2233 maptile *nmap = 0; 2430 maptile *nmap = 0;
2234 I16 nx = 0, ny = 0; 2431 I16 nx = 0, ny = 0;
2432
2433 PUTBACK;
2235 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2434 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2435 SPAGAIN;
2236 2436
2237 EXTEND (SP, 4); 2437 EXTEND (SP, 4);
2238 PUSHs (sv_2mortal (newSViv (flags))); 2438 PUSHs (sv_2mortal (newSViv (flags)));
2239 2439
2240 if (GIMME_V == G_ARRAY) 2440 if (GIMME_V == G_ARRAY)
2241 { 2441 {
2242 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2442 PUSHs (sv_2mortal (to_sv (nmap)));
2243 PUSHs (sv_2mortal (newSViv (nx))); 2443 PUSHs (sv_2mortal (newSViv (nx)));
2244 PUSHs (sv_2mortal (newSViv (ny))); 2444 PUSHs (sv_2mortal (newSViv (ny)));
2245 } 2445 }
2246} 2446}
2247 2447
2448mapspace *
2449ms (maptile *map, unsigned int x, unsigned int y)
2450 PROTOTYPE: $$$
2451 CODE:
2452{
2453 maptile *nmap = 0;
2454 I16 nx, ny;
2455
2456 PUTBACK;
2457 get_map_flags (map, &nmap, x, y, &nx, &ny);
2458 SPAGAIN;
2459
2460 if (!nmap)
2461 XSRETURN_UNDEF;
2462
2463 RETVAL = &nmap->at (nx, ny);
2464}
2465 OUTPUT:
2466 RETVAL
2467
2248void 2468void
2249at (maptile *map, unsigned int x, unsigned int y) 2469at (maptile *map, unsigned int x, unsigned int y)
2250 PROTOTYPE: $$$ 2470 PROTOTYPE: $$$
2251 PPCODE: 2471 PPCODE:
2252{ 2472{
2253 object *o;
2254 maptile *nmap = 0; 2473 maptile *nmap = 0;
2255 I16 nx, ny; 2474 I16 nx, ny;
2256 2475
2476 PUTBACK;
2257 get_map_flags (map, &nmap, x, y, &nx, &ny); 2477 get_map_flags (map, &nmap, x, y, &nx, &ny);
2478 SPAGAIN;
2258 2479
2259 if (nmap) 2480 if (nmap)
2260 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2481 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2261 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2482 XPUSHs (sv_2mortal (to_sv (o)));
2262} 2483}
2263 2484
2264SV * 2485SV *
2265bot_at (maptile *obj, unsigned int x, unsigned int y) 2486bot_at (maptile *obj, unsigned int x, unsigned int y)
2266 PROTOTYPE: $$$ 2487 PROTOTYPE: $$$
2275 INIT: 2496 INIT:
2276 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2497 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2277 CODE: 2498 CODE:
2278 switch (ix) 2499 switch (ix)
2279 { 2500 {
2280 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2501 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2281 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2502 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2282 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2503 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2283 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2504 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2284 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2505 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2285 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2506 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2286 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2507 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2287 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2508 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2288 } 2509 }
2289 OUTPUT: RETVAL 2510 OUTPUT: RETVAL
2290 2511
2291void fix_walls (maptile *map, int x, int y) 2512void fix_walls (maptile *map, int x, int y)
2292 2513
2294 2515
2295# worst xs function of my life 2516# worst xs function of my life
2296bool 2517bool
2297_create_random_map (\ 2518_create_random_map (\
2298 maptile *self,\ 2519 maptile *self,\
2299 char *wallstyle,\ 2520 utf8_string wallstyle,\
2300 char *wall_name,\ 2521 utf8_string wall_name,\
2301 char *floorstyle,\ 2522 utf8_string floorstyle,\
2302 char *monsterstyle,\ 2523 utf8_string monsterstyle,\
2303 char *treasurestyle,\ 2524 utf8_string treasurestyle,\
2304 char *layoutstyle,\ 2525 utf8_string layoutstyle,\
2305 char *doorstyle,\ 2526 utf8_string doorstyle,\
2306 char *decorstyle,\ 2527 utf8_string decorstyle,\
2307 char *origin_map,\ 2528 utf8_string origin_map,\
2308 char *final_map,\ 2529 utf8_string final_map,\
2309 char *exitstyle,\ 2530 utf8_string exitstyle,\
2310 char *this_map,\ 2531 utf8_string this_map,\
2311 char *exit_on_final_map,\ 2532 utf8_string exit_on_final_map,\
2312 int xsize,\ 2533 int xsize,\
2313 int ysize,\ 2534 int ysize,\
2314 int expand2x,\ 2535 int expand2x,\
2315 int layoutoptions1,\ 2536 int layoutoptions1,\
2316 int layoutoptions2,\ 2537 int layoutoptions2,\
2329 val64 total_map_hp,\ 2550 val64 total_map_hp,\
2330 int map_layout_style,\ 2551 int map_layout_style,\
2331 int treasureoptions,\ 2552 int treasureoptions,\
2332 int symmetry_used,\ 2553 int symmetry_used,\
2333 region *region,\ 2554 region *region,\
2334 char *custom\ 2555 utf8_string custom\
2335) 2556)
2336 CODE: 2557 CODE:
2337{ 2558{
2338 random_map_params rmp; 2559 random_map_params rmp;
2339 2560
2366 rmp.decoroptions = decoroptions; 2587 rmp.decoroptions = decoroptions;
2367 rmp.orientation = orientation; 2588 rmp.orientation = orientation;
2368 rmp.origin_y = origin_y; 2589 rmp.origin_y = origin_y;
2369 rmp.origin_x = origin_x; 2590 rmp.origin_x = origin_x;
2370 rmp.random_seed = random_seed; 2591 rmp.random_seed = random_seed;
2371 rmp.total_map_hp = total_map_hp; 2592 rmp.total_map_hp = (uint64_t) total_map_hp;
2372 rmp.map_layout_style = map_layout_style; 2593 rmp.map_layout_style = map_layout_style;
2373 rmp.treasureoptions = treasureoptions; 2594 rmp.treasureoptions = treasureoptions;
2374 rmp.symmetry_used = symmetry_used; 2595 rmp.symmetry_used = symmetry_used;
2375 rmp.region = region; 2596 rmp.region = region;
2376 rmp.custom = custom; 2597 rmp.custom = custom;
2378 RETVAL = self->generate_random_map (&rmp); 2599 RETVAL = self->generate_random_map (&rmp);
2379} 2600}
2380 OUTPUT: 2601 OUTPUT:
2381 RETVAL 2602 RETVAL
2382 2603
2604MODULE = cf PACKAGE = cf::mapspace
2605
2606INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2607
2383MODULE = cf PACKAGE = cf::arch 2608MODULE = cf PACKAGE = cf::arch
2384 2609
2385archetype *find (const char *name) 2610int archetypes_size ()
2386 CODE: 2611 CODE:
2387 RETVAL = archetype::find (name); 2612 RETVAL = archetypes.size ();
2388 OUTPUT: 2613 OUTPUT: RETVAL
2389 RETVAL
2390 2614
2391archetype *first() 2615archetype *archetypes (U32 index)
2392 PROTOTYPE: 2616 CODE:
2393 CODE: 2617 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2394 RETVAL = first_archetype; 2618 OUTPUT: RETVAL
2619
2620object *instantiate (archetype *arch)
2621 CODE:
2622 RETVAL = arch_to_object (arch);
2623 OUTPUT:
2395 OUTPUT: RETVAL 2624 RETVAL
2396 2625
2397INCLUDE: $PERL genacc archetype ../include/object.h | 2626INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2398 2627
2399MODULE = cf PACKAGE = cf::party 2628MODULE = cf PACKAGE = cf::party
2400 2629
2401partylist *first () 2630partylist *first ()
2402 PROTOTYPE: 2631 PROTOTYPE:
2403 CODE: 2632 CODE:
2404 RETVAL = get_firstparty (); 2633 RETVAL = get_firstparty ();
2405 OUTPUT: RETVAL 2634 OUTPUT: RETVAL
2406 2635
2407INCLUDE: $PERL genacc partylist ../include/player.h | 2636INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2408 2637
2409MODULE = cf PACKAGE = cf::region 2638MODULE = cf PACKAGE = cf::region
2410 2639
2411void 2640void
2412list () 2641list ()
2413 PPCODE: 2642 PPCODE:
2414 for_all_regions (rgn) 2643 for_all_regions (rgn)
2415 XPUSHs (sv_2mortal (to_sv (rgn))); 2644 XPUSHs (sv_2mortal (to_sv (rgn)));
2416 2645
2417region *find (char *name) 2646region *find (utf8_string name)
2418 PROTOTYPE: $ 2647 PROTOTYPE: $
2419 CODE: 2648 CODE:
2420 RETVAL = region::find (name); 2649 RETVAL = region::find (name);
2421 OUTPUT: RETVAL 2650 OUTPUT: RETVAL
2422 2651
2423region *find_fuzzy (char *name) 2652region *find_fuzzy (utf8_string name)
2424 PROTOTYPE: $ 2653 PROTOTYPE: $
2425 CODE: 2654 CODE:
2426 RETVAL = region::find_fuzzy (name); 2655 RETVAL = region::find_fuzzy (name);
2427 OUTPUT: RETVAL 2656 OUTPUT: RETVAL
2428 2657
2658int specificity (region *rgn)
2659 CODE:
2660 RETVAL = 0;
2661 while (rgn = rgn->parent)
2662 RETVAL++;
2663 OUTPUT: RETVAL
2664
2429INCLUDE: $PERL genacc region ../include/map.h | 2665INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2430 2666
2431MODULE = cf PACKAGE = cf::living 2667MODULE = cf PACKAGE = cf::living
2432 2668
2433INCLUDE: $PERL genacc living ../include/living.h | 2669INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2434 2670
2435MODULE = cf PACKAGE = cf::settings 2671MODULE = cf PACKAGE = cf::settings
2436 2672
2437INCLUDE: $PERL genacc Settings ../include/global.h | 2673INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2438 2674
2439MODULE = cf PACKAGE = cf::client 2675MODULE = cf PACKAGE = cf::client
2440 2676
2441INCLUDE: $PERL genacc client ../include/client.h | 2677INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2442 2678
2443int invoke (client *ns, int event, ...) 2679int invoke (client *ns, int event, ...)
2444 CODE: 2680 CODE:
2445 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2681 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2446 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2682 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2462 CODE: 2698 CODE:
2463{ 2699{
2464 STRLEN len; 2700 STRLEN len;
2465 char *buf = SvPVbyte (packet, len); 2701 char *buf = SvPVbyte (packet, len);
2466 2702
2703 if (len > MAXSOCKBUF)
2704 {
2705 // ugly
2706 if (THIS->pl)
2707 THIS->pl->failmsg ("[packet too long for client]");
2708 }
2709 else
2467 THIS->send_packet (buf, len); 2710 THIS->send_packet (buf, len);
2468} 2711}
2469 2712
2713faceidx
2714client::need_face (utf8_string name, int pri = 0)
2715 CODE:
2716 RETVAL = face_find (name, 0);
2717 if (RETVAL)
2718 {
2719 THIS->send_face (RETVAL, pri);
2720 THIS->flush_fx ();
2721 }
2722 OUTPUT:
2723 RETVAL
2724
2725int
2726client::fx_want (int idx, int value = -1)
2727 CODE:
2728 if (0 < idx && idx < FT_NUM)
2729 {
2730 RETVAL = THIS->fx_want [idx];
2731 if (items > 2)
2732 THIS->fx_want [idx] = value;
2733 }
2734 else
2735 RETVAL = 0;
2736 OUTPUT:
2737 RETVAL
2738
2739MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2740
2741faceidx sound_find (utf8_string name)
2742
2743void sound_set (utf8_string str, faceidx face)
2744
2745# dire hack
2746void old_sound_index (int idx, faceidx face)
2747 CODE:
2748 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2749 old_sound_index [idx] = face;
2750
2751MODULE = cf PACKAGE = cf::face PREFIX = face_
2752
2753#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2754
2755faceidx face_find (utf8_string name, faceidx defidx = 0)
2756
2757faceidx alloc (utf8_string name)
2758 CODE:
2759{
2760 do
2761 {
2762 RETVAL = faces.size ();
2763 faces.resize (RETVAL + 1);
2764 }
2765 while (!RETVAL); // crude way to leave index 0
2766
2767 faces [RETVAL].name = name;
2768 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2769
2770 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2771 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2772}
2773 OUTPUT: RETVAL
2774
2775void set_type (faceidx idx, int value)
2776 ALIAS:
2777 set_type = 0
2778 set_visibility = 1
2779 set_magicmap = 2
2780 set_smooth = 3
2781 set_smoothlevel = 4
2782 CODE:
2783 faceinfo *f = face_info (idx); assert (f);
2784 switch (ix)
2785 {
2786 case 0: f->type = value; break;
2787 case 1: f->visibility = value; break;
2788 case 2: f->magicmap = value; break;
2789 case 3: f->smooth = value; break;
2790 case 4: f->smoothlevel = value; break;
2791 }
2792
2793void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2794 CODE:
2795{
2796 faceinfo *f = face_info (idx); assert (f);
2797 facedata *d = &(faceset ? f->data64 : f->data32);
2798 sv_to (data, d->data);
2799 STRLEN clen;
2800 char *cdata = SvPVbyte (chksum, clen);
2801 clen = min (CHKSUM_SIZE, clen);
2802
2803 if (memcmp (d->chksum, cdata, clen))
2804 {
2805 memcpy (d->chksum, cdata, clen);
2806
2807 // invalidate existing client face info
2808 for_all_clients (ns)
2809 if (ns->faceset == faceset)
2810 {
2811 ns->faces_sent [idx] = false;
2812 ns->force_newmap = true;
2813 }
2814 }
2815}
2816
2817int get_data_size (faceidx idx, int faceset = 0)
2818 CODE:
2819 facedata *d = face_data (idx, faceset);
2820 if (!d) XSRETURN_UNDEF;
2821 RETVAL = d->data.size ();
2822 OUTPUT:
2823 RETVAL
2824
2825SV *get_chksum (faceidx idx, int faceset = 0)
2826 CODE:
2827 facedata *d = face_data (idx, faceset);
2828 if (!d) XSRETURN_UNDEF;
2829 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2830 OUTPUT:
2831 RETVAL
2832
2833SV *get_data (faceidx idx, int faceset = 0)
2834 CODE:
2835 facedata *d = face_data (idx, faceset);
2836 if (!d) XSRETURN_UNDEF;
2837 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2838 OUTPUT:
2839 RETVAL
2840
2841void invalidate (faceidx idx)
2842 CODE:
2843 for_all_clients (ns)
2844 {
2845 ns->faces_sent [idx] = false;
2846 ns->force_newmap = true;
2847 }
2848
2849void invalidate_all ()
2850 CODE:
2851 for_all_clients (ns)
2852 {
2853 ns->faces_sent.reset ();
2854 ns->force_newmap = true;
2855 }
2856
2857MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2858
2859#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2860
2861animidx anim_find (utf8_string name)
2862 CODE:
2863 RETVAL = animation::find (name).number;
2864 OUTPUT: RETVAL
2865
2866animidx set (utf8_string name, SV *frames, int facings = 1)
2867 CODE:
2868{
2869 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2870 croak ("frames must be an arrayref");
2871
2872 AV *av = (AV *)SvRV (frames);
2873
2874 animation *anim = &animation::find (name);
2875 if (anim->number)
2876 {
2877 anim->resize (av_len (av) + 1);
2878 anim->facings = facings;
2879 }
2880 else
2881 anim = &animation::create (name, av_len (av) + 1, facings);
2882
2883 for (int i = 0; i < anim->num_animations; ++i)
2884 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2885}
2886 OUTPUT: RETVAL
2887
2888void invalidate_all ()
2889 CODE:
2890 for_all_clients (ns)
2891 ns->anims_sent.reset ();
2892
2893MODULE = cf PACKAGE = cf::object::freezer
2894
2895INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2896
2897SV *
2898new (char *klass)
2899 CODE:
2900 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2901 OUTPUT: RETVAL
2902
2903void
2904DESTROY (SV *sv)
2905 CODE:
2906 object_freezer *self;
2907 sv_to (sv, self);
2908 delete self;
2909
2910MODULE = cf PACKAGE = cf::object::thawer
2911
2912INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2913
2914SV *
2915new_from_file (char *klass, octet_string path)
2916 CODE:
2917 object_thawer *f = new object_thawer (path);
2918 if (!*f)
2919 {
2920 delete f;
2921 XSRETURN_UNDEF;
2922 }
2923 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2924 OUTPUT: RETVAL
2925
2926void
2927DESTROY (SV *sv)
2928 CODE:
2929 object_thawer *self;
2930 sv_to (sv, self);
2931 delete self;
2932
2933void
2934extract_tags (object_thawer *self)
2935 PPCODE:
2936 while (self->kw != KW_EOF)
2937 {
2938 PUTBACK;
2939 coroapi::cede_to_tick ();
2940 SPAGAIN;
2941
2942 if (self->kw == KW_tag)
2943 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2944
2945 self->skip ();
2946 }
2947

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