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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.188 by root, Mon Apr 16 11:09:32 2007 UTC vs.
Revision 1.302 by root, Mon Sep 22 23:57:48 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55typedef char *octet_string; 64typedef std::string std__string;
56typedef char *utf8_string;
57typedef const char *const_octet_string;
58typedef const char *const_utf8_string;
59
60#if IVSIZE >= 8
61 typedef IV val64;
62# define newSVval64 newSViv
63# define SvVAL64 SvIV
64#else
65 typedef double val64;
66# define newSVval64 newSVnv
67# define SvVAL64 SvNV
68#endif
69
70static f_plug_api gethook = cfapi_get_hooks;
71static f_plug_api object_set_property = cfapi_object_set_property;
72static f_plug_api object_insert = cfapi_object_insert;
73 65
74static PerlInterpreter *perl; 66static PerlInterpreter *perl;
75 67
76double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
77 72
78global gbl_ev; 73global gbl_ev;
79static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
80static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
81 79
82static HV 80static HV
83 *stash_cf, 81 *stash_cf,
84 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
87 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
93 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
94// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
95template<class super> 116template<class super>
96static super * 117static super *
97is_a (attachable *at) 118is_a (attachable *at)
98{ 119{
107 128
108unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
109 130
110attachable::~attachable () 131attachable::~attachable ()
111{ 132{
112 flags |=0x3300;//D
113 assert (!self); 133 assert (!self);
114 assert (!cb); 134 assert (!cb);
115} 135}
116 136
117int 137int
133 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
134 SvREFCNT_dec (self); 154 SvREFCNT_dec (self);
135 155
136 // self *must* be null now because thats sv_unmagic's job. 156 // self *must* be null now because thats sv_unmagic's job.
137 assert (!this->self); 157 assert (!this->self);
138 flags |= 0x80; // severed //D
139 } 158 }
140} 159}
141 160
142void 161void
143attachable::optimise () 162attachable::optimise ()
144{ 163{
145 if (self 164 if (self
146 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
147 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
148 flags |= 0x40,//D
149 sever_self (); 167 sever_self ();
150} 168}
151 169
152// check wether the object really is dead 170// check wether the object really is dead
153void 171void
160} 178}
161 179
162void 180void
163attachable::do_destroy () 181attachable::do_destroy ()
164{ 182{
165 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
166 184
167 if (cb) 185 if (cb)
168 { 186 {
169 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
170 cb = 0; 188 cb = 0;
171 } 189 }
172 190
173 if (self)
174 sever_self ();
175
176 flags |= 0x20; //D
177 mortals.push_back (this); 191 mortals.push_back (this);
178} 192}
179 193
180void 194void
181attachable::destroy () 195attachable::destroy ()
183 if (destroyed ()) 197 if (destroyed ())
184 return; 198 return;
185 199
186 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
187 do_destroy (); 201 do_destroy ();
202 sever_self ();
188} 203}
189 204
190void 205void
191attachable::check_mortals () 206attachable::check_mortals ()
192{ 207{
196 { 211 {
197 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
198 { 213 {
199 i = 0; 214 i = 0;
200 215
201 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
202 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
203 232
204 break; 233 break;
205 } 234 }
206 235
207 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
208 237
209 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
210 239 if (obj->self)//D make this an assert later
211 //if (obj->refcnt > 0 || obj->self)
212 if (obj->refcnt || obj->self)
213 { 240 {
214//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
215 ++i; // further delay freeing 248 ++i; // further delay freeing
216 249
217 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
218 break; 251 break;
219 } 252 }
220 else 253 else
221 { 254 {
222 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
223 delete obj; 257 delete obj;
224 } 258 }
225 } 259 }
226} 260}
227 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
228attachable & 274attachable &
229attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
230{ 276{
231 //if (self || cb) 277 //if (self || cb)
232 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
233 279
234 attach = src.attach; 280 attach = src.attach;
235 return *this; 281 return *this;
236} 282}
237 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
238////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
239 319
240static SV * 320static SV *
241newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
242{ 322{
243 SV *sv; 323 SV *sv;
244 324
245 if (!ptr) 325 if (!ptr)
246 return &PL_sv_undef; 326 return newSV (0);
247 327
248 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
249 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
250} 330}
251 331
270 350
271static SV * 351static SV *
272newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
273{ 353{
274 if (!obj) 354 if (!obj)
275 return &PL_sv_undef; 355 return newSV (0);
276 356
277 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
278 { 361 {
279 obj->self = newHV ();
280 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
281 obj->flags |= (obj->flags & 0xc0) << 8;
282 obj->flags &= ~0xc0;//D
283 obj->flags |= 0x10;//D
284 363
285 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
286 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
287 } 367 }
288 else 368 else
289 { 369 {
290 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
327 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
328 else 408 else
329 return 0; 409 return 0;
330} 410}
331 411
332inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
333inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
334inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
335inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
336inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
337inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
338inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
347inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
348inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
349inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
350inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
351inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
352inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
353inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
354inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
355 436
356inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
357inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
358 439
359//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
360inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
361inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
362 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
363inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
364{ 446{
365 char buf[128]; 447 SV *sv = newSV (0);
366 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
367 return newSVpv (buf, 0);
368}
369 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
370inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
371inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
372inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
377inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
379inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
381inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
382inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
383inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
384inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
385inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
386inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
387inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
388inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
389inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
390inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
391inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
392inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
393inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
394 493
395//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
396inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
397 496
398template<class T> 497template<class T>
399inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
400 499
401template<int N> 500template<int N>
402inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
403 502
404inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
405inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
406inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
407inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
408inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
409 507
410inline void sv_to (SV *sv, std::string &v) 508inline void sv_to (SV *sv, std::string &v)
411{ 509{
412 STRLEN len; 510 STRLEN len;
413 char *data = SvPVbyte (sv, len); 511 char *data = SvPVbyte (sv, len);
414 v.assign (data, len); 512 v.assign (data, len);
415} 513}
416 514
417inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
418{ 516{
419 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
420
421 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
422 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
423} 519}
424 520
425inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
426 522
444 break; 540 break;
445 541
446 case DT_STRING: 542 case DT_STRING:
447 { 543 {
448 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
449 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
450 } 546 }
451 break; 547 break;
452 548
453 case DT_DATA: 549 case DT_DATA:
454 { 550 {
455 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
456 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
457 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
458 } 554 }
459 break; 555 break;
460 556
461 case DT_OBJECT: 557 case DT_OBJECT:
462 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
504 va_end (ap); 600 va_end (ap);
505 601
506 return sv; 602 return sv;
507} 603}
508 604
509static SV *
510newSVcfapi (int type, ...)
511{
512 SV *sv;
513
514 va_list ap;
515 va_start (ap, type);
516
517 switch (type)
518 {
519 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
520 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
521 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
522 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
523 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
524 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
525 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
526 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
527 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
528 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
529
530 default:
531 assert (("unhandled type in newSVcfapi", 0));
532 }
533
534 va_end (ap);
535
536 return sv;
537}
538
539////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
540 606
541SV * 607SV *
542registry (attachable *ext) 608registry (attachable *ext)
543{ 609{
547 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
548} 614}
549 615
550///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
551 617
552extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
553{
554 return 0;
555}
556
557static CommArray_s rtn_cmd;
558
559static int
560runPluginCommand (object *obj, char *params)
561{
562 return -1;
563}
564
565extern "C" void *cfperl_getPluginProperty (int *type, ...)
566{
567 va_list args;
568 char *propname;
569 int i;
570 va_start (args, type);
571 propname = va_arg (args, char *);
572 //printf ("Property name: %s\n", propname);
573
574 if (!strcmp (propname, "command?"))
575 return NULL;
576 else if (!strcmp (propname, "Identification"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_NAME;
580 }
581 else if (!strcmp (propname, "FullName"))
582 {
583 va_end (args);
584 return (void *)PLUGIN_VERSION;
585 }
586 else
587 va_end (args);
588
589 return NULL;
590}
591
592extern "C" int cfperl_postInitPlugin ()
593{
594 int hooktype = 1;
595 int rtype = 0;
596
597 cf_init_plugin (gethook);
598
599 return 0;
600}
601
602extern "C" int cfperl_closePlugin ()
603{
604 return 0;
605}
606
607void 618void
608cfperl_init () 619cfperl_init ()
609{ 620{
621 extern char **environ;
622
610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
611 perl = perl_alloc (); 624 perl = perl_alloc ();
612 perl_construct (perl); 625 perl_construct (perl);
613 626
614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
615 628
616 const char *argv[] = { 629 const char *argv[] = {
617 "", 630 settings.argv [0],
618 "-e" 631 "-e"
619 "use Event; use Coro;" // required for bootstrap 632 "use EV; use Coro;" // required for bootstrap
620 "cf->bootstrap;" // required for datadir :*> 633 "cf->bootstrap;" // required for datadir :*>
621 "unshift @INC, cf::datadir ();" 634 "unshift @INC, cf::datadir ();"
622 "require cf;" 635 "require cf;"
623 }; 636 };
624 637
625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 638 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
626 || perl_run (perl)) 639 || perl_run (perl))
627 { 640 {
628 printf ("unable to initialize perl-interpreter, aborting.\n"); 641 printf ("unable to initialize perl-interpreter, aborting.\n");
629 exit (EXIT_FAILURE); 642 exit (EXIT_FAILURE);
630 } 643 }
650void 663void
651attachable::instantiate () 664attachable::instantiate ()
652{ 665{
653 if (attach) 666 if (attach)
654 { 667 {
655 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 668 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0; 669 attach = 0;
657 } 670 }
658} 671}
659 672
660void 673void
661attachable::reattach () 674attachable::reattach ()
662{ 675{
663 optimise (); 676 optimise ();
664 //TODO: check for _attachment's, very important for restarts 677 //TODO: check for _attachment's, very important for restarts
665 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 678 INVOKE_ATTACHABLE (REATTACH, this);
666} 679}
667 680
668static event_klass klass_of[NUM_EVENT_TYPES] = { 681static event_klass klass_of[NUM_EVENT_TYPES] = {
669# define def(type,name) KLASS_ ## type, 682# define def(type,name) KLASS_ ## type,
670# include "eventinc.h" 683# include "eventinc.h"
713} 726}
714 727
715void 728void
716global::gather_callbacks (AV *&callbacks, event_type event) const 729global::gather_callbacks (AV *&callbacks, event_type event) const
717{ 730{
718 ::gather_callbacks (callbacks, cb_object, event); 731 ::gather_callbacks (callbacks, cb_global, event);
719} 732}
720 733
721void 734void
722object::gather_callbacks (AV *&callbacks, event_type event) const 735object::gather_callbacks (AV *&callbacks, event_type event) const
723{ 736{
724 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 737 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 { 738 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 739 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727 740
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 } 743 }
731 744
767{ 780{
768 attachable::gather_callbacks (callbacks, event); 781 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event); 782 ::gather_callbacks (callbacks, cb_map, event);
770} 783}
771 784
785void
786_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
787{
788 for (int event = 0; event <= AvFILLp (registry); ++event)
789 {
790 SV *cbs_ = AvARRAY (registry)[event];
791
792 // element must be list of callback entries
793 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
794 {
795 AV *cbs = (AV *)SvRV (cbs_);
796
797 // no callback entries, no callbacks to call
798 if (AvFILLp (cbs) >= 0)
799 set.set (event);
800 }
801 }
802}
803
804// very slow and inefficient way to recalculate the global want bitsets
805void
806_recalc_want ()
807{
808 ev_want_event.reset ();
809
810 _recalc_want (ev_want_event, cb_global);
811 _recalc_want (ev_want_event, cb_attachable);
812 _recalc_want (ev_want_event, cb_object);
813 _recalc_want (ev_want_event, cb_client);
814 _recalc_want (ev_want_event, cb_player);
815 _recalc_want (ev_want_event, cb_map);
816
817 ev_want_type.reset ();
818
819 for (int type = 0; type <= AvFILLp (cb_type); ++type)
820 {
821 SV *cbs_ = AvARRAY (cb_type)[type];
822
823 // element must be list of callback entries
824 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
825 {
826 AV *cbs = (AV *)SvRV (cbs_);
827
828 // no callback entries, no callbacks to call
829 if (AvFILLp (cbs) >= 0)
830 ev_want_type.set (type % NUM_TYPES);
831 }
832 }
833}
834
772bool 835bool
773attachable::invoke (event_type event, ...) 836attachable::invoke (event_type event, ...)
774{ 837{
775 data_type dt; 838 data_type dt;
776 va_list ap;
777
778 va_start (ap, event);
779 839
780 // callback call ordering should be: 840 // callback call ordering should be:
781 // 1. per-object callback 841 // 1. per-object callback
782 // 2. per-class object 842 // 2. per-class object
783 // 3. per-type callback 843 // 3. per-type callback
787 gather_callbacks (callbacks, event); 847 gather_callbacks (callbacks, event);
788 848
789 // short-circuit processing if no callbacks found/defined 849 // short-circuit processing if no callbacks found/defined
790 if (!callbacks) 850 if (!callbacks)
791 return 0; 851 return 0;
852
853 va_list ap;
854 va_start (ap, event);
792 855
793 CALL_BEGIN (3); 856 CALL_BEGIN (3);
794 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 857 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
795 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 858 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
796 859
831} 894}
832 895
833SV * 896SV *
834cfperl_result (int idx) 897cfperl_result (int idx)
835{ 898{
836 AV *av = get_av ("cfperl::invoke_results", 0); 899 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
837 if (!av) 900 if (!av)
838 return &PL_sv_undef; 901 return &PL_sv_undef;
839 902
840 SV **sv = av_fetch (av, idx, 0); 903 SV **sv = av_fetch (av, idx, 0);
841 if (!sv) 904 if (!sv)
855{ 918{
856 return SvNV (cfperl_result (idx)); 919 return SvNV (cfperl_result (idx));
857} 920}
858 921
859///////////////////////////////////////////////////////////////////////////// 922/////////////////////////////////////////////////////////////////////////////
923// various c++ => perl glue functions
924
925void cfperl_tick ()
926{
927 tick_pending = 1;
928
929 if (tick_inhibit)
930 return;
931
932 tick_pending = 0;
933
934 dSP;
935
936 PUSHMARK (SP);
937 PUTBACK;
938 call_pv ("cf::tick", G_DISCARD | G_VOID);
939
940 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
941}
860 942
861void 943void
862cfperl_emergency_save () 944cfperl_emergency_save ()
863{ 945{
864 CALL_BEGIN (0); 946 CALL_BEGIN (0);
873 CALL_ARG (make_core); 955 CALL_ARG (make_core);
874 CALL_CALL ("cf::post_cleanup", G_VOID); 956 CALL_CALL ("cf::post_cleanup", G_VOID);
875 CALL_END; 957 CALL_END;
876} 958}
877 959
960void
961cfperl_make_book (object *book, int level)
962{
963 CALL_BEGIN (2);
964 CALL_ARG (book);
965 CALL_ARG (level);
966 CALL_CALL ("ext::books::make_book", G_VOID);
967 CALL_END;
968}
969
970void
971cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
972{
973 CALL_BEGIN (4);
974 CALL_ARG (ns);
975 CALL_ARG (type);
976 CALL_ARG_SV (newSVpv_utf8 (msg));
977 CALL_ARG (color);
978 CALL_CALL ("cf::client::send_msg", G_VOID);
979 CALL_END;
980}
981
982int
983cfperl_can_merge (object *ob1, object *ob2)
984{
985 int can;
986
987 CALL_BEGIN (2);
988 CALL_ARG (ob1);
989 CALL_ARG (ob2);
990 CALL_CALL ("cf::_can_merge", G_SCALAR);
991 can = count && SvTRUE (TOPs);
992 CALL_END;
993
994 return can;
995}
996
997player *
998player::find (const char *name)
999{
1000 CALL_BEGIN (1);
1001 CALL_ARG (name);
1002 CALL_CALL ("cf::player::find", G_SCALAR);
1003
1004 player *retval = 0;
1005 if (count) sv_to (POPs, retval);
1006
1007 CALL_END;
1008
1009 return retval;
1010}
1011
1012maptile *
1013find_style (const char *dirname, const char *stylename, int difficulty)
1014{
1015 CALL_BEGIN (3);
1016 CALL_ARG (dirname);
1017 CALL_ARG (stylename);
1018 CALL_ARG (difficulty);
1019 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1020
1021 maptile *retval = 0;
1022 if (count) sv_to (POPs, retval);
1023
1024 CALL_END;
1025
1026 return retval;
1027}
1028
878maptile * 1029maptile *
879maptile::find_sync (const char *path, maptile *origin) 1030maptile::find_sync (const char *path, maptile *origin)
880{ 1031{
881 CALL_BEGIN (2); 1032 CALL_BEGIN (2);
882 CALL_ARG (path); 1033 CALL_ARG (path);
883 CALL_ARG (origin); 1034 CALL_ARG (origin);
884 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1035 CALL_CALL ("cf::map::find_sync", G_SCALAR);
885 1036
886 maptile *retval; 1037 maptile *retval = 0;
887
888 if (count)
889 sv_to (POPs, retval); 1038 if (count) sv_to (POPs, retval);
890 else
891 retval = 0;
892 1039
893 CALL_END; 1040 CALL_END;
894 1041
895 return retval; 1042 return retval;
896} 1043}
897 1044
898maptile * 1045maptile *
899maptile::find_async (const char *path, maptile *origin) 1046maptile::find_async (const char *path, maptile *origin, bool load)
900{ 1047{
901 CALL_BEGIN (2); 1048 CALL_BEGIN (3);
902 CALL_ARG (path); 1049 CALL_ARG (path);
903 CALL_ARG (origin); 1050 CALL_ARG (origin);
1051 CALL_ARG (load);
904 CALL_CALL ("cf::map::find_async", G_SCALAR); 1052 CALL_CALL ("cf::map::find_async", G_SCALAR);
905 1053
906 maptile *retval; 1054 maptile *retval = 0;
907
908 if (count)
909 sv_to (POPs, retval); 1055 if (count) sv_to (POPs, retval);
910 else
911 retval = 0;
912 1056
913 CALL_END; 1057 CALL_END;
914 1058
915 return retval; 1059 return retval;
916} 1060}
944 CALL_ARG (exit); 1088 CALL_ARG (exit);
945 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1089 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
946 CALL_END; 1090 CALL_END;
947} 1091}
948 1092
1093void
1094object::player_goto (const char *path, int x, int y)
1095{
1096 if (type != PLAYER)
1097 return;
1098
1099 CALL_BEGIN (4);
1100 CALL_ARG (this);
1101 CALL_ARG (path);
1102 CALL_ARG (x);
1103 CALL_ARG (y);
1104 CALL_CALL ("cf::object::player::goto", G_VOID);
1105 CALL_END;
1106}
1107
1108const char *
1109object::ref () const
1110{
1111 if (type == PLAYER)
1112 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1113 else
1114 return 0;
1115}
1116
1117object *
1118object::deref (const char *ref)
1119{
1120 object *retval = 0;
1121
1122 if (ref)
1123 {
1124 CALL_BEGIN (1);
1125 CALL_ARG (ref);
1126 CALL_CALL ("cf::object::deref", G_SCALAR);
1127
1128 if (count)
1129 sv_to (POPs, retval);
1130
1131 CALL_END;
1132 }
1133
1134 return retval;
1135}
1136
1137void
1138log_backtrace (const char *msg)
1139{
1140#if HAVE_BACKTRACE
1141 void *addr [20];
1142 int size = backtrace (addr, 20);
1143
1144 CALL_BEGIN (size);
1145 CALL_ARG (msg);
1146 for (int i = 0; i < size; ++i)
1147 CALL_ARG ((IV)addr [i]);
1148 CALL_CALL ("cf::_log_backtrace", G_VOID);
1149 CALL_END;
1150#endif
1151}
1152
949///////////////////////////////////////////////////////////////////////////// 1153/////////////////////////////////////////////////////////////////////////////
950 1154
951struct EventAPI *watcher_base::GEventAPI; 1155struct EVAPI *evapi::GEVAPI;
952struct CoroAPI *coroapi::GCoroAPI; 1156struct CoroAPI *coroapi::GCoroAPI;
953 1157
954int coroapi::cede_counter; 1158void coroapi::do_cede_to_tick ()
1159{
1160 cede_pending = 0;
1161 cede ();
1162}
955 1163
956void 1164void
957coroapi::wait_for_tick () 1165coroapi::wait_for_tick ()
958{ 1166{
959 CALL_BEGIN (0); 1167 CALL_BEGIN (0);
967 CALL_BEGIN (0); 1175 CALL_BEGIN (0);
968 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD); 1176 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
969 CALL_END; 1177 CALL_END;
970} 1178}
971 1179
972static void
973iw_dispatch (pe_event *ev)
974{
975 iw *w = (iw *)ev->ext_data;
976 w->call (*w);
977}
978
979void
980iw::alloc ()
981{
982 pe = GEventAPI->new_idle (0, 0);
983
984 WaREENTRANT_off (pe);
985 pe->base.callback = (void *)iw_dispatch;
986 pe->base.ext_data = (void *)this;
987}
988
989static void iow_dispatch (pe_event *ev)
990{
991 iow *w = (iow *)ev->ext_data;
992 w->call (*w, ((pe_ioevent *)ev)->got);
993}
994
995void
996iow::alloc ()
997{
998 pe = GEventAPI->new_io (0, 0);
999
1000 WaREENTRANT_off (pe);
1001 pe->base.callback = (void *)iow_dispatch;
1002 pe->base.ext_data = (void *)this;
1003
1004 pe->fd = -1;
1005 pe->poll = 0;
1006}
1007
1008void
1009iow::fd (int fd)
1010{
1011 pe->fd = fd;
1012}
1013
1014int
1015iow::poll ()
1016{
1017 return pe->poll;
1018}
1019
1020void 1180void
1021iow::poll (int events) 1181iow::poll (int events)
1022{ 1182{
1023 if (pe->poll != events) 1183 if (events != this->events)
1024 { 1184 {
1185 int active = ev_is_active ((ev_io *)this);
1025 if (pe->poll) stop (); 1186 if (active) stop ();
1026 pe->poll = events; 1187 ev_io_set ((ev_io *)this, fd, events);
1027 if (pe->poll) start (); 1188 if (active) start ();
1028 } 1189 }
1029} 1190}
1030 1191
1031void 1192void
1032_connect_to_perl () 1193_connect_to_perl ()
1033{ 1194{
1034 stash_cf = gv_stashpv ("cf" , 1); 1195 stash_cf = gv_stashpv ("cf", 1);
1035 1196
1036 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1197 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1037 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1198 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1038 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1199 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1039 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1200 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1201 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1040 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1202 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1041 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1203 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1042 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1204 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1043 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1205 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1044 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1206 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1045 1207
1046 sv_runtime = get_sv ("cf::RUNTIME", 1); 1208 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1047 sv_upgrade (sv_runtime, SVt_NV); 1209 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1210 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1211 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1048 1212
1049 cb_global = get_av ("cf::CB_GLOBAL", 1); 1213 cb_global = get_av ("cf::CB_GLOBAL", 1);
1050 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1214 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1051 cb_object = get_av ("cf::CB_OBJECT", 1); 1215 cb_object = get_av ("cf::CB_OBJECT", 1);
1052 cb_player = get_av ("cf::CB_PLAYER", 1); 1216 cb_player = get_av ("cf::CB_PLAYER", 1);
1057 1221
1058MODULE = cf PACKAGE = cf PREFIX = cf_ 1222MODULE = cf PACKAGE = cf PREFIX = cf_
1059 1223
1060BOOT: 1224BOOT:
1061{ 1225{
1226 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1227 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1228
1062 _connect_to_perl (); 1229 _connect_to_perl ();
1063 1230
1064 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1065 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1066
1067 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1231 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1232
1233 //{
1234 // require_pv ("Time::HiRes");
1235 //
1236 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1237 // if (!svp) croak ("Time::HiRes is required");
1238 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1239 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1240 //}
1068 1241
1069 static const struct { 1242 static const struct {
1070 const char *name; 1243 const char *name;
1071 IV iv; 1244 IV iv;
1072 } *civ, const_iv[] = { 1245 } *civ, const_iv[] = {
1073# define const_iv(name) { # name, (IV)name }, 1246# define const_iv(name) { # name, (IV)name },
1074 const_iv (llevError) 1247 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1075 const_iv (llevInfo) 1248 const_iv (logBacktrace)
1076 const_iv (llevDebug)
1077 const_iv (llevMonster)
1078 1249
1079 const_iv (Map0Cmd) 1250 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1080 const_iv (Map1Cmd)
1081 const_iv (Map1aCmd)
1082 1251
1083 const_iv (MAP_CLIENT_X) 1252 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1084 const_iv (MAP_CLIENT_Y)
1085 1253
1086 const_iv (MAX_TIME) 1254 const_iv (MAX_TIME)
1087 const_iv (PLAYER)
1088 const_iv (TRANSPORT)
1089 const_iv (ROD)
1090 const_iv (TREASURE)
1091 const_iv (POTION)
1092 const_iv (FOOD)
1093 const_iv (POISON)
1094 const_iv (BOOK)
1095 const_iv (CLOCK) 1255 const_iv (MAXSOCKBUF)
1096 const_iv (ARROW) 1256
1097 const_iv (BOW)
1098 const_iv (WEAPON)
1099 const_iv (ARMOUR)
1100 const_iv (PEDESTAL)
1101 const_iv (ALTAR)
1102 const_iv (LOCKED_DOOR)
1103 const_iv (SPECIAL_KEY)
1104 const_iv (MAP)
1105 const_iv (DOOR)
1106 const_iv (KEY)
1107 const_iv (TIMED_GATE)
1108 const_iv (TRIGGER)
1109 const_iv (GRIMREAPER)
1110 const_iv (MAGIC_EAR)
1111 const_iv (TRIGGER_BUTTON)
1112 const_iv (TRIGGER_ALTAR)
1113 const_iv (TRIGGER_PEDESTAL)
1114 const_iv (SHIELD)
1115 const_iv (HELMET)
1116 const_iv (HORN)
1117 const_iv (MONEY)
1118 const_iv (CLASS)
1119 const_iv (GRAVESTONE)
1120 const_iv (AMULET)
1121 const_iv (PLAYERMOVER)
1122 const_iv (TELEPORTER)
1123 const_iv (CREATOR)
1124 const_iv (SKILL)
1125 const_iv (EARTHWALL)
1126 const_iv (GOLEM)
1127 const_iv (THROWN_OBJ)
1128 const_iv (BLINDNESS)
1129 const_iv (GOD)
1130 const_iv (DETECTOR)
1131 const_iv (TRIGGER_MARKER)
1132 const_iv (DEAD_OBJECT)
1133 const_iv (DRINK)
1134 const_iv (MARKER)
1135 const_iv (HOLY_ALTAR)
1136 const_iv (PLAYER_CHANGER)
1137 const_iv (BATTLEGROUND)
1138 const_iv (PEACEMAKER)
1139 const_iv (GEM)
1140 const_iv (FIREWALL)
1141 const_iv (ANVIL)
1142 const_iv (CHECK_INV)
1143 const_iv (MOOD_FLOOR) 1257 const_iv (NUM_BODY_LOCATIONS)
1144 const_iv (EXIT) 1258 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1145 const_iv (ENCOUNTER) 1259 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1146 const_iv (SHOP_FLOOR) 1260 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1147 const_iv (SHOP_MAT) 1261 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1148 const_iv (RING) 1262 const_iv (body_wrist) const_iv (body_waist)
1149 const_iv (FLOOR)
1150 const_iv (FLESH)
1151 const_iv (INORGANIC)
1152 const_iv (SKILL_TOOL)
1153 const_iv (LIGHTER)
1154 const_iv (BUILDABLE_WALL)
1155 const_iv (MISC_OBJECT)
1156 const_iv (LAMP)
1157 const_iv (DUPLICATOR)
1158 const_iv (SPELLBOOK)
1159 const_iv (CLOAK)
1160 const_iv (SPINNER)
1161 const_iv (GATE)
1162 const_iv (BUTTON)
1163 const_iv (CF_HANDLE)
1164 const_iv (HOLE)
1165 const_iv (TRAPDOOR)
1166 const_iv (SIGN)
1167 const_iv (BOOTS)
1168 const_iv (GLOVES)
1169 const_iv (SPELL)
1170 const_iv (SPELL_EFFECT)
1171 const_iv (CONVERTER)
1172 const_iv (BRACERS)
1173 const_iv (POISONING)
1174 const_iv (SAVEBED)
1175 const_iv (WAND)
1176 const_iv (SCROLL)
1177 const_iv (DIRECTOR)
1178 const_iv (GIRDLE)
1179 const_iv (FORCE)
1180 const_iv (POTION_EFFECT)
1181 const_iv (EVENT_CONNECTOR)
1182 const_iv (CLOSE_CON)
1183 const_iv (CONTAINER)
1184 const_iv (ARMOUR_IMPROVER)
1185 const_iv (WEAPON_IMPROVER)
1186 const_iv (SKILLSCROLL)
1187 const_iv (DEEP_SWAMP)
1188 const_iv (IDENTIFY_ALTAR)
1189 const_iv (MENU)
1190 const_iv (RUNE)
1191 const_iv (TRAP)
1192 const_iv (POWER_CRYSTAL)
1193 const_iv (CORPSE)
1194 const_iv (DISEASE)
1195 const_iv (SYMPTOM)
1196 const_iv (BUILDER)
1197 const_iv (MATERIAL)
1198 const_iv (ITEM_TRANSFORMER)
1199 1263
1200 const_iv (NUM_SUBTYPES) 1264 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1265 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1266 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1267 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1268 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1269 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1270 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1271 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1272 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1273 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1274 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1275 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1276 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1277 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1278 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1279 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1280 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1281 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1282 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1283 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1284 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1285 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1286 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1287 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1288 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1289 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1290 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1291 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1201 1292
1202 const_iv (ST_BD_BUILD) 1293 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1203 const_iv (ST_BD_REMOVE)
1204 1294
1205 const_iv (ST_MAT_FLOOR) 1295 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1206 const_iv (ST_MAT_WALL) 1296 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1207 const_iv (ST_MAT_ITEM)
1208 1297
1209 const_iv (AT_PHYSICAL) 1298 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1210 const_iv (AT_MAGIC) 1299 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1211 const_iv (AT_FIRE) 1300 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1212 const_iv (AT_ELECTRICITY) 1301 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1213 const_iv (AT_COLD) 1302 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1214 const_iv (AT_CONFUSION) 1303 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1215 const_iv (AT_ACID) 1304 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1216 const_iv (AT_DRAIN)
1217 const_iv (AT_WEAPONMAGIC)
1218 const_iv (AT_GHOSTHIT)
1219 const_iv (AT_POISON)
1220 const_iv (AT_SLOW)
1221 const_iv (AT_PARALYZE)
1222 const_iv (AT_TURN_UNDEAD)
1223 const_iv (AT_FEAR)
1224 const_iv (AT_CANCELLATION)
1225 const_iv (AT_DEPLETE)
1226 const_iv (AT_DEATH)
1227 const_iv (AT_CHAOS)
1228 const_iv (AT_COUNTERSPELL)
1229 const_iv (AT_GODPOWER)
1230 const_iv (AT_HOLYWORD)
1231 const_iv (AT_BLIND)
1232 const_iv (AT_INTERNAL)
1233 const_iv (AT_LIFE_STEALING)
1234 const_iv (AT_DISEASE)
1235 1305
1236 const_iv (WEAP_HIT) 1306 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1237 const_iv (WEAP_SLASH) 1307 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1238 const_iv (WEAP_PIERCE)
1239 const_iv (WEAP_CLEAVE)
1240 const_iv (WEAP_SLICE)
1241 const_iv (WEAP_STAB)
1242 const_iv (WEAP_WHIP)
1243 const_iv (WEAP_CRUSH)
1244 const_iv (WEAP_BLUD) 1308 const_iv (WEAP_BLUD)
1245 1309
1246 const_iv (FLAG_ALIVE) 1310 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1247 const_iv (FLAG_WIZ) 1311 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1248 const_iv (FLAG_REMOVED) 1312 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1313 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1314 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1315 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1316 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1317 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1318 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1319 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1320 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1321 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1322 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1323 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1324 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1325 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1326 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1327 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1328 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1329 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1330 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1331 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1332 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1333 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1334 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1335 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1336
1337 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1338 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1340 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1341 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1342 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1343
1344 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1345 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1346
1347 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1348
1349 const_iv (SP_RAISE_DEAD)
1249 const_iv (FLAG_FREED) 1350 const_iv (SP_RUNE)
1250 const_iv (FLAG_WAS_WIZ) 1351 const_iv (SP_MAKE_MARK)
1251 const_iv (FLAG_APPLIED) 1352 const_iv (SP_BOLT)
1252 const_iv (FLAG_UNPAID) 1353 const_iv (SP_BULLET)
1253 const_iv (FLAG_USE_SHIELD) 1354 const_iv (SP_EXPLOSION)
1254 const_iv (FLAG_NO_PICK) 1355 const_iv (SP_CONE)
1255 const_iv (FLAG_ANIMATE) 1356 const_iv (SP_BOMB)
1256 const_iv (FLAG_MONSTER) 1357 const_iv (SP_WONDER)
1257 const_iv (FLAG_FRIENDLY) 1358 const_iv (SP_SMITE)
1258 const_iv (FLAG_GENERATOR) 1359 const_iv (SP_MAGIC_MISSILE)
1259 const_iv (FLAG_IS_THROWN) 1360 const_iv (SP_SUMMON_GOLEM)
1260 const_iv (FLAG_AUTO_APPLY) 1361 const_iv (SP_DIMENSION_DOOR)
1261 const_iv (FLAG_PLAYER_SOLD) 1362 const_iv (SP_MAGIC_MAPPING)
1363 const_iv (SP_MAGIC_WALL)
1364 const_iv (SP_DESTRUCTION)
1365 const_iv (SP_PERCEIVE_SELF)
1366 const_iv (SP_WORD_OF_RECALL)
1262 const_iv (FLAG_SEE_INVISIBLE) 1367 const_iv (SP_INVISIBLE)
1263 const_iv (FLAG_CAN_ROLL)
1264 const_iv (FLAG_OVERLAY_FLOOR)
1265 const_iv (FLAG_IS_TURNABLE)
1266 const_iv (FLAG_IS_USED_UP)
1267 const_iv (FLAG_IDENTIFIED)
1268 const_iv (FLAG_REFLECTING)
1269 const_iv (FLAG_CHANGING)
1270 const_iv (FLAG_SPLITTING)
1271 const_iv (FLAG_HITBACK)
1272 const_iv (FLAG_STARTEQUIP)
1273 const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD)
1275 const_iv (FLAG_SCARED)
1276 const_iv (FLAG_UNAGGRESSIVE)
1277 const_iv (FLAG_REFL_MISSILE)
1278 const_iv (FLAG_REFL_SPELL)
1279 const_iv (FLAG_NO_MAGIC)
1280 const_iv (FLAG_NO_FIX_PLAYER)
1281 const_iv (FLAG_IS_LIGHTABLE)
1282 const_iv (FLAG_TEAR_DOWN)
1283 const_iv (FLAG_RUN_AWAY)
1284 const_iv (FLAG_PICK_UP)
1285 const_iv (FLAG_UNIQUE)
1286 const_iv (FLAG_NO_DROP)
1287 const_iv (FLAG_WIZCAST)
1288 const_iv (FLAG_CAST_SPELL)
1289 const_iv (FLAG_USE_SCROLL)
1290 const_iv (FLAG_USE_RANGE)
1291 const_iv (FLAG_USE_BOW)
1292 const_iv (FLAG_USE_ARMOUR)
1293 const_iv (FLAG_USE_WEAPON)
1294 const_iv (FLAG_USE_RING)
1295 const_iv (FLAG_READY_RANGE)
1296 const_iv (FLAG_READY_BOW)
1297 const_iv (FLAG_XRAYS)
1298 const_iv (FLAG_NO_APPLY)
1299 const_iv (FLAG_IS_FLOOR)
1300 const_iv (FLAG_LIFESAVE)
1301 const_iv (FLAG_NO_STRENGTH)
1302 const_iv (FLAG_SLEEP)
1303 const_iv (FLAG_STAND_STILL)
1304 const_iv (FLAG_RANDOM_MOVE)
1305 const_iv (FLAG_ONLY_ATTACK)
1306 const_iv (FLAG_CONFUSED)
1307 const_iv (FLAG_STEALTH)
1308 const_iv (FLAG_WIZPASS)
1309 const_iv (FLAG_IS_LINKED)
1310 const_iv (FLAG_CURSED)
1311 const_iv (FLAG_DAMNED)
1312 const_iv (FLAG_SEE_ANYWHERE)
1313 const_iv (FLAG_KNOWN_MAGICAL)
1314 const_iv (FLAG_KNOWN_CURSED)
1315 const_iv (FLAG_CAN_USE_SKILL)
1316 const_iv (FLAG_BEEN_APPLIED)
1317 const_iv (FLAG_READY_SCROLL)
1318 const_iv (FLAG_USE_ROD)
1319 const_iv (FLAG_USE_HORN)
1320 const_iv (FLAG_MAKE_INVIS)
1321 const_iv (FLAG_INV_LOCKED)
1322 const_iv (FLAG_IS_WOODED)
1323 const_iv (FLAG_IS_HILLY)
1324 const_iv (FLAG_READY_SKILL)
1325 const_iv (FLAG_READY_WEAPON)
1326 const_iv (FLAG_NO_SKILL_IDENT)
1327 const_iv (FLAG_BLIND)
1328 const_iv (FLAG_SEE_IN_DARK)
1329 const_iv (FLAG_IS_CAULDRON)
1330 const_iv (FLAG_NO_STEAL)
1331 const_iv (FLAG_ONE_HIT)
1332 const_iv (FLAG_CLIENT_SENT)
1333 const_iv (FLAG_BERSERK)
1334 const_iv (FLAG_NEUTRAL)
1335 const_iv (FLAG_NO_ATTACK)
1336 const_iv (FLAG_NO_DAMAGE)
1337 const_iv (FLAG_OBJ_ORIGINAL)
1338 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1339 const_iv (FLAG_ACTIVATE_ON_PUSH)
1340 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1341 const_iv (FLAG_IS_WATER)
1342 const_iv (FLAG_CONTENT_ON_GEN)
1343 const_iv (FLAG_IS_A_TEMPLATE)
1344 const_iv (FLAG_IS_BUILDABLE)
1345 const_iv (FLAG_DESTROY_ON_DEATH)
1346 const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK)
1349 const_iv (NDI_WHITE)
1350 const_iv (NDI_NAVY)
1351 const_iv (NDI_RED)
1352 const_iv (NDI_ORANGE)
1353 const_iv (NDI_BLUE)
1354 const_iv (NDI_DK_ORANGE)
1355 const_iv (NDI_GREEN)
1356 const_iv (NDI_LT_GREEN)
1357 const_iv (NDI_GREY)
1358 const_iv (NDI_BROWN)
1359 const_iv (NDI_GOLD)
1360 const_iv (NDI_TAN)
1361 const_iv (NDI_MAX_COLOR)
1362 const_iv (NDI_COLOR_MASK)
1363 const_iv (NDI_UNIQUE)
1364 const_iv (NDI_ALL)
1365
1366 const_iv (UPD_LOCATION)
1367 const_iv (UPD_FLAGS)
1368 const_iv (UPD_WEIGHT)
1369 const_iv (UPD_FACE)
1370 const_iv (UPD_NAME)
1371 const_iv (UPD_ANIM)
1372 const_iv (UPD_ANIMSPEED)
1373 const_iv (UPD_NROF) 1368 const_iv (SP_PROBE)
1374
1375 const_iv (UPD_SP_MANA) 1369 const_iv (SP_HEALING)
1376 const_iv (UPD_SP_GRACE) 1370 const_iv (SP_CREATE_FOOD)
1377 const_iv (UPD_SP_DAMAGE) 1371 const_iv (SP_EARTH_TO_DUST)
1378 1372 const_iv (SP_CHANGE_ABILITY)
1379 const_iv (F_APPLIED) 1373 const_iv (SP_BLESS)
1380 const_iv (F_LOCATION)
1381 const_iv (F_UNPAID)
1382 const_iv (F_MAGIC)
1383 const_iv (F_CURSED) 1374 const_iv (SP_CURSE)
1375 const_iv (SP_SUMMON_MONSTER)
1376 const_iv (SP_CHARGING)
1377 const_iv (SP_POLYMORPH)
1378 const_iv (SP_ALCHEMY)
1379 const_iv (SP_REMOVE_CURSE)
1380 const_iv (SP_IDENTIFY)
1381 const_iv (SP_DETECTION)
1382 const_iv (SP_MOOD_CHANGE)
1383 const_iv (SP_MOVING_BALL)
1384 const_iv (F_DAMNED) 1384 const_iv (SP_SWARM)
1385 const_iv (SP_CHANGE_MANA)
1385 const_iv (F_OPEN) 1386 const_iv (SP_DISPEL_RUNE)
1386 const_iv (F_NOPICK) 1387 const_iv (SP_CREATE_MISSILE)
1388 const_iv (SP_CONSECRATE)
1389 const_iv (SP_ANIMATE_WEAPON)
1390 const_iv (SP_LIGHT)
1391 const_iv (SP_CHANGE_MAP_LIGHT)
1392 const_iv (SP_FAERY_FIRE)
1393 const_iv (SP_CAUSE_DISEASE)
1394 const_iv (SP_AURA)
1395 const_iv (SP_TOWN_PORTAL)
1396 const_iv (SP_PARTY_SPELL)
1397
1398 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1399 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1387 const_iv (F_LOCKED) 1400 const_iv (F_LOCKED)
1388 1401
1389 const_iv (F_BUY) 1402 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1390 const_iv (F_SHOP)
1391 const_iv (F_SELL)
1392 1403
1393 const_iv (P_BLOCKSVIEW) 1404 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1394 const_iv (P_PLAYER) 1405 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1395 const_iv (P_NO_MAGIC)
1396 const_iv (P_IS_ALIVE)
1397 const_iv (P_NO_CLERIC)
1398 const_iv (P_OUT_OF_MAP)
1399 const_iv (P_NEW_MAP)
1400 const_iv (P_UPTODATE)
1401 1406
1402 const_iv (UP_OBJ_INSERT) 1407 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1403 const_iv (UP_OBJ_REMOVE)
1404 const_iv (UP_OBJ_CHANGE)
1405 const_iv (UP_OBJ_FACE)
1406 1408
1407 const_iv (INS_NO_MERGE) 1409 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1408 const_iv (INS_ABOVE_FLOOR_ONLY)
1409 const_iv (INS_NO_WALK_ON)
1410 const_iv (INS_ON_TOP)
1411 const_iv (INS_BELOW_ORIGINATOR) 1410 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1412 const_iv (INS_MAP_LOAD)
1413 1411
1414 const_iv (WILL_APPLY_HANDLE) 1412 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1415 const_iv (WILL_APPLY_TREASURE) 1413 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1416 const_iv (WILL_APPLY_EARTHWALL)
1417 const_iv (WILL_APPLY_DOOR)
1418 const_iv (WILL_APPLY_FOOD)
1419 1414
1420 const_iv (SAVE_MODE) 1415 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1421 const_iv (SAVE_DIR_MODE)
1422 1416
1423 const_iv (M_PAPER) 1417 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1424 const_iv (M_IRON) 1418 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1425 const_iv (M_GLASS) 1419 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1426 const_iv (M_LEATHER) 1420 const_iv (M_ICE) const_iv (M_SPECIAL)
1427 const_iv (M_WOOD)
1428 const_iv (M_ORGANIC)
1429 const_iv (M_STONE)
1430 const_iv (M_CLOTH)
1431 const_iv (M_ADAMANT)
1432 const_iv (M_LIQUID)
1433 const_iv (M_SOFT_METAL)
1434 const_iv (M_BONE)
1435 const_iv (M_ICE)
1436 const_iv (M_SPECIAL)
1437 1421
1438 const_iv (SK_EXP_ADD_SKILL) 1422 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1439 const_iv (SK_EXP_TOTAL) 1423 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1440 const_iv (SK_EXP_NONE)
1441 const_iv (SK_SUBTRACT_SKILL_EXP)
1442 const_iv (SK_EXP_SKILL_ONLY)
1443 1424
1444 const_iv (SK_LOCKPICKING) 1425 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1445 const_iv (SK_HIDING) 1426 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1446 const_iv (SK_SMITHERY) 1427 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1447 const_iv (SK_BOWYER) 1428 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1448 const_iv (SK_JEWELER) 1429 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1449 const_iv (SK_ALCHEMY) 1430 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1450 const_iv (SK_STEALING) 1431 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1451 const_iv (SK_LITERACY) 1432 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1452 const_iv (SK_BARGAINING) 1433 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1453 const_iv (SK_JUMPING) 1434 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1454 const_iv (SK_DET_MAGIC)
1455 const_iv (SK_ORATORY)
1456 const_iv (SK_SINGING)
1457 const_iv (SK_DET_CURSE)
1458 const_iv (SK_FIND_TRAPS)
1459 const_iv (SK_MEDITATION)
1460 const_iv (SK_PUNCHING)
1461 const_iv (SK_FLAME_TOUCH)
1462 const_iv (SK_KARATE)
1463 const_iv (SK_CLIMBING)
1464 const_iv (SK_WOODSMAN)
1465 const_iv (SK_INSCRIPTION)
1466 const_iv (SK_ONE_HANDED_WEAPON)
1467 const_iv (SK_MISSILE_WEAPON)
1468 const_iv (SK_THROWING)
1469 const_iv (SK_USE_MAGIC_ITEM)
1470 const_iv (SK_DISARM_TRAPS)
1471 const_iv (SK_SET_TRAP)
1472 const_iv (SK_THAUMATURGY)
1473 const_iv (SK_PRAYING)
1474 const_iv (SK_CLAWING)
1475 const_iv (SK_LEVITATION)
1476 const_iv (SK_SUMMONING)
1477 const_iv (SK_PYROMANCY)
1478 const_iv (SK_EVOCATION)
1479 const_iv (SK_SORCERY)
1480 const_iv (SK_TWO_HANDED_WEAPON)
1481 const_iv (SK_SPARK_TOUCH)
1482 const_iv (SK_SHIVER)
1483 const_iv (SK_ACID_SPLASH)
1484 const_iv (SK_POISON_NAIL) 1435 const_iv (SK_POISON_NAIL)
1485 1436
1486 const_iv (SOUND_NEW_PLAYER) 1437 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1487 const_iv (SOUND_FIRE_ARROW) 1438 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1488 const_iv (SOUND_LEARN_SPELL) 1439 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1489 const_iv (SOUND_FUMBLE_SPELL) 1440 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1490 const_iv (SOUND_WAND_POOF) 1441 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1491 const_iv (SOUND_OPEN_DOOR) 1442 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1492 const_iv (SOUND_PUSH_PLAYER)
1493 const_iv (SOUND_PLAYER_HITS1)
1494 const_iv (SOUND_PLAYER_HITS2)
1495 const_iv (SOUND_PLAYER_HITS3)
1496 const_iv (SOUND_PLAYER_HITS4)
1497 const_iv (SOUND_PLAYER_IS_HIT1)
1498 const_iv (SOUND_PLAYER_IS_HIT2)
1499 const_iv (SOUND_PLAYER_IS_HIT3)
1500 const_iv (SOUND_PLAYER_KILLS)
1501 const_iv (SOUND_PET_IS_KILLED)
1502 const_iv (SOUND_PLAYER_DIES)
1503 const_iv (SOUND_OB_EVAPORATE)
1504 const_iv (SOUND_OB_EXPLODE)
1505 const_iv (SOUND_CLOCK)
1506 const_iv (SOUND_TURN_HANDLE)
1507 const_iv (SOUND_FALL_HOLE)
1508 const_iv (SOUND_DRINK_POISON)
1509 const_iv (SOUND_CAST_SPELL_0)
1510 1443
1511 const_iv (PREFER_LOW) 1444 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1512 const_iv (PREFER_HIGH)
1513 1445
1514 const_iv (ATNR_PHYSICAL) 1446 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1515 const_iv (ATNR_MAGIC) 1447 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1516 const_iv (ATNR_FIRE) 1448 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1517 const_iv (ATNR_ELECTRICITY) 1449 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1518 const_iv (ATNR_COLD) 1450 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1519 const_iv (ATNR_CONFUSION) 1451 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1520 const_iv (ATNR_ACID) 1452 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1521 const_iv (ATNR_DRAIN)
1522 const_iv (ATNR_WEAPONMAGIC)
1523 const_iv (ATNR_GHOSTHIT)
1524 const_iv (ATNR_POISON)
1525 const_iv (ATNR_SLOW)
1526 const_iv (ATNR_PARALYZE)
1527 const_iv (ATNR_TURN_UNDEAD)
1528 const_iv (ATNR_FEAR)
1529 const_iv (ATNR_CANCELLATION)
1530 const_iv (ATNR_DEPLETE)
1531 const_iv (ATNR_DEATH)
1532 const_iv (ATNR_CHAOS)
1533 const_iv (ATNR_COUNTERSPELL)
1534 const_iv (ATNR_GODPOWER)
1535 const_iv (ATNR_HOLYWORD)
1536 const_iv (ATNR_BLIND)
1537 const_iv (ATNR_INTERNAL)
1538 const_iv (ATNR_LIFE_STEALING)
1539 const_iv (ATNR_DISEASE)
1540 1453
1541 const_iv (MAP_IN_MEMORY) 1454 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1542 const_iv (MAP_SWAPPED)
1543 const_iv (MAP_LOADING)
1544 const_iv (MAP_SAVING) 1455 const_iv (MAP_INACTIVE)
1545 1456
1546 const_iv (KLASS_ATTACHABLE) 1457 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1547 const_iv (KLASS_GLOBAL) 1458 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1548 const_iv (KLASS_OBJECT)
1549 const_iv (KLASS_CLIENT)
1550 const_iv (KLASS_PLAYER)
1551 const_iv (KLASS_MAP)
1552 1459
1553 const_iv (CS_QUERY_YESNO) 1460 const_iv (VERSION_CS) const_iv (VERSION_SC)
1554 const_iv (CS_QUERY_SINGLECHAR)
1555 const_iv (CS_QUERY_HIDEINPUT)
1556 1461
1557 const_iv (ST_DEAD) 1462 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1558 const_iv (ST_SETUP)
1559 const_iv (ST_PLAYING)
1560 const_iv (ST_CUSTOM)
1561 1463
1562 const_iv (ST_CHANGE_CLASS) 1464 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1563 1465
1564 const_iv (IO_HEADER) 1466 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1565 const_iv (IO_OBJECTS)
1566 const_iv (IO_UNIQUES)
1567 1467
1568 // random map generator 1468 // random map generator
1569 const_iv (LAYOUT_NONE) 1469 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1570 const_iv (LAYOUT_ONION) 1470 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1571 const_iv (LAYOUT_MAZE)
1572 const_iv (LAYOUT_SPIRAL)
1573 const_iv (LAYOUT_ROGUELIKE)
1574 const_iv (LAYOUT_SNAKE)
1575 const_iv (LAYOUT_SQUARE_SPIRAL)
1576 1471
1577 const_iv (RMOPT_RANDOM) 1472 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1578 const_iv (RMOPT_CENTERED) 1473 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1579 const_iv (RMOPT_LINEAR) 1474 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1580 const_iv (RMOPT_BOTTOM_C)
1581 const_iv (RMOPT_BOTTOM_R)
1582 const_iv (RMOPT_IRR_SPACE)
1583 const_iv (RMOPT_WALL_OFF)
1584 const_iv (RMOPT_WALLS_ONLY)
1585 const_iv (RMOPT_NO_DOORS)
1586 1475
1587 const_iv (SYMMETRY_RANDOM) 1476 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1588 const_iv (SYMMETRY_NONE) 1477 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1589 const_iv (SYMMETRY_X) 1478
1590 const_iv (SYMMETRY_Y) 1479 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1591 const_iv (SYMMETRY_XY) 1480 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1481
1482 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1483 const_iv (FT_RSRC) const_iv (FT_NUM)
1592 }; 1484 };
1593 1485
1594 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1486 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1595 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1487 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1596 1488
1615 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1507 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1616 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1508 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1617 } 1509 }
1618} 1510}
1619 1511
1512void _gv_clear (SV *gv)
1513 CODE:
1514 assert (SvTYPE (gv) == SVt_PVGV);
1515# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1516 f (GvGP (gv)->gp_form);
1517 f (GvGP (gv)->gp_io);
1518 f (GvGP (gv)->gp_sv);
1519 f (GvGP (gv)->gp_av);
1520 f (GvGP (gv)->gp_hv);
1521 f (GvGP (gv)->gp_cv);
1522 GvCVGEN (gv) = 0;
1523 GvMULTI_off (gv);
1524# undef f
1525
1526
1620void _connect_to_perl () 1527void _connect_to_perl ()
1528
1529void _recalc_want ()
1621 1530
1622void _global_reattach () 1531void _global_reattach ()
1623 CODE: 1532 CODE:
1624{ 1533{
1625 // reattach to all attachable objects in the game. 1534 // reattach to all attachable objects in the game.
1628 1537
1629 for_all_objects (op) 1538 for_all_objects (op)
1630 op->reattach (); 1539 op->reattach ();
1631} 1540}
1632 1541
1542# support function for map-world.ext
1543void _quantise (SV *data_sv, SV *plt_sv)
1544 CODE:
1545{
1546 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1547 croak ("_quantise called with invalid agruments");
1548
1549 plt_sv = SvRV (plt_sv);
1550 SV **plt = AvARRAY (plt_sv);
1551 int plt_count = AvFILL (plt_sv) + 1;
1552
1553 STRLEN len;
1554 char *data = SvPVbyte (data_sv, len);
1555 char *dst = data;
1556
1557 while (len >= 3)
1558 {
1559 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1560 {
1561 char *val = SvPVX (*val_sv);
1562
1563 if (val [0] == data [0]
1564 && val [1] == data [1]
1565 && val [2] == data [2])
1566 {
1567 *dst++ = val [3];
1568 goto next;
1569 }
1570 }
1571
1572 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1573 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1574 dst - SvPVX (data_sv), len);
1575
1576 next:
1577 data += 3;
1578 len -= 3;
1579 }
1580
1581 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1582}
1583
1584void evthread_start (int aiofd)
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1590NV till_tick ()
1591 CODE:
1592 RETVAL = SvNVX (sv_next_tick) - now ();
1593 OUTPUT:
1594 RETVAL
1595
1596int tick_inhibit ()
1597 CODE:
1598 RETVAL = tick_inhibit;
1599 OUTPUT:
1600 RETVAL
1601
1602void tick_inhibit_inc ()
1603 CODE:
1604 ++tick_inhibit;
1605
1606void tick_inhibit_dec ()
1607 CODE:
1608 if (!--tick_inhibit)
1609 if (tick_pending)
1610 {
1611 ev_async_send (EV_DEFAULT, &tick_watcher);
1612 coroapi::cede ();
1613 }
1614
1615void server_tick ()
1616 CODE:
1617{
1618 NOW = ev_now (EV_DEFAULT);
1619 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1620 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1621 runtime = SvNVX (sv_runtime);
1622
1623 server_tick ();
1624
1625 NOW = ev_time ();
1626 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1627 runtime += TICK;
1628 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1629}
1630
1633NV floor (NV x) 1631NV floor (NV x)
1634 1632
1635NV ceil (NV x) 1633NV ceil (NV x)
1636 1634
1637NV rndm (...) 1635NV rndm (...)
1636 ALIAS:
1637 rmg_rndm = 1
1638 CODE: 1638 CODE:
1639{
1640 rand_gen &gen = ix ? rmg_rndm : rndm;
1639 switch (items) 1641 switch (items)
1640 { 1642 {
1641 case 0: RETVAL = rndm (); break; 1643 case 0: RETVAL = gen (); break;
1642 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1644 case 1: RETVAL = gen (SvUV (ST (0))); break;
1643 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1645 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1644 default: croak ("cf::rndm requires none, one or two parameters."); break; 1646 default: croak ("cf::rndm requires none, one or two parameters."); break;
1645 } 1647 }
1648}
1646 OUTPUT: 1649 OUTPUT:
1647 RETVAL 1650 RETVAL
1648 1651
1649void server_tick () 1652NV clamp (NV value, NV min_value, NV max_value)
1650 CODE: 1653 CODE:
1651 runtime = SvNVx (sv_runtime); 1654 RETVAL = clamp (value, min_value, max_value);
1652 server_tick (); 1655 OUTPUT:
1656 RETVAL
1653 1657
1658NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1659 CODE:
1660 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1661 OUTPUT:
1662 RETVAL
1663
1664void weaken (...)
1665 PROTOTYPE: @
1666 CODE:
1667 while (items > 0)
1668 sv_rvweaken (ST (--items));
1669
1654void 1670void
1671log_backtrace (utf8_string msg)
1672
1673void
1655LOG (int level, utf8_string msg) 1674LOG (int flags, utf8_string msg)
1656 PROTOTYPE: $$ 1675 PROTOTYPE: $$
1657 C_ARGS: (LogLevel)level, "%s", msg 1676 C_ARGS: flags, "%s", msg
1658 1677
1659octet_string path_combine (octet_string base, octet_string path) 1678octet_string path_combine (octet_string base, octet_string path)
1660 PROTOTYPE: $$ 1679 PROTOTYPE: $$
1661 1680
1662octet_string path_combine_and_normalize (octet_string base, octet_string path) 1681octet_string path_combine_and_normalize (octet_string base, octet_string path)
1663 PROTOTYPE: $$ 1682 PROTOTYPE: $$
1664
1665const_octet_string
1666get_maps_directory (octet_string path)
1667 PROTOTYPE: $
1668 ALIAS: maps_directory = 0
1669 CODE:
1670 RETVAL = create_pathname (path);
1671 OUTPUT: RETVAL
1672 1683
1673void 1684void
1674sub_generation_inc () 1685sub_generation_inc ()
1675 CODE: 1686 CODE:
1676 PL_sub_generation++; 1687 PL_sub_generation++;
1699 } 1710 }
1700 OUTPUT: RETVAL 1711 OUTPUT: RETVAL
1701 1712
1702void abort () 1713void abort ()
1703 1714
1715void reset_signals ()
1716
1704void fork_abort (octet_string cause = "cf::fork_abort") 1717void fork_abort (const_octet_string cause = "cf::fork_abort")
1705 1718
1706void cleanup (octet_string cause, bool make_core = false) 1719void cleanup (const_octet_string cause, bool make_core = false)
1707 1720
1708void emergency_save () 1721void emergency_save ()
1709 1722
1710void _exit (int status = EXIT_SUCCESS) 1723void _exit (int status = EXIT_SUCCESS)
1711 1724
1712UV sv_2watcher (SV *w)
1713 CODE:
1714 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1715 OUTPUT:
1716 RETVAL
1717
1718#if _POSIX_MEMLOCK 1725#if _POSIX_MEMLOCK
1719 1726
1720int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1727int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1728 INIT:
1729#if __GLIBC__
1730 mallopt (M_TOP_PAD, 1024 * 1024);
1731 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1732 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1733 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1734#endif
1721 1735
1722int munlockall () 1736int munlockall ()
1723 1737
1724#endif 1738#endif
1739
1740int
1741malloc_trim (IV pad = 0)
1742
1743void
1744mallinfo ()
1745 PPCODE:
1746{
1747#if __GLIBC__
1748 struct mallinfo mai = mallinfo ();
1749 EXTEND (SP, 10*2);
1750 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1751 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1752 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1753 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1754 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1755 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1756 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1757 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1758 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1759 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1760#endif
1761 EXTEND (SP, 2*2);
1762 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1763 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1764 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1765}
1725 1766
1726int find_animation (utf8_string text) 1767int find_animation (utf8_string text)
1727 PROTOTYPE: $ 1768 PROTOTYPE: $
1728 1769
1729int random_roll (int min, int max, object *op, int goodbad); 1770int random_roll (int min, int max, object *op, int goodbad);
1767 RETVAL = newSVpv (resist_plus[atnr], 0); 1808 RETVAL = newSVpv (resist_plus[atnr], 0);
1768 else 1809 else
1769 XSRETURN_UNDEF; 1810 XSRETURN_UNDEF;
1770 OUTPUT: RETVAL 1811 OUTPUT: RETVAL
1771 1812
1813UUID
1814uuid_cur ()
1815 CODE:
1816 RETVAL = UUID::cur;
1817 OUTPUT:
1818 RETVAL
1819
1820UUID
1821uuid_gen ()
1822 CODE:
1823 RETVAL = UUID::gen ();
1824 OUTPUT:
1825 RETVAL
1826
1827val64
1828uuid_seq (UUID uuid)
1829 CODE:
1830 RETVAL = uuid.seq;
1831 OUTPUT:
1832 RETVAL
1833
1834UUID
1835uuid_str (val64 seq)
1836 CODE:
1837 RETVAL.seq = seq;
1838 OUTPUT:
1839 RETVAL
1840
1841void
1842coin_names ()
1843 PPCODE:
1844 EXTEND (SP, NUM_COINS);
1845 for (int i = 0; i < NUM_COINS; ++i)
1846 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1847
1848void
1849coin_archetypes ()
1850 PPCODE:
1851 EXTEND (SP, NUM_COINS);
1852 for (int i = 0; i < NUM_COINS; ++i)
1853 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1854
1772bool 1855bool
1773load_resource_file (octet_string filename) 1856load_resource_file_ (octet_string filename)
1774 1857
1775bool 1858void
1776load_archetype_file (octet_string filename) 1859fix_weight ()
1777
1778bool
1779load_treasure_file (octet_string filename)
1780 1860
1781MODULE = cf PACKAGE = cf::attachable 1861MODULE = cf PACKAGE = cf::attachable
1782 1862
1783int 1863int
1784valid (SV *obj) 1864valid (SV *obj)
1802#object *mortals (U32 index) 1882#object *mortals (U32 index)
1803# CODE: 1883# CODE:
1804# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1884# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1805# OUTPUT: RETVAL 1885# OUTPUT: RETVAL
1806 1886
1807INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1887INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1808 1888
1809MODULE = cf PACKAGE = cf::global 1889MODULE = cf PACKAGE = cf::global
1810 1890
1811int invoke (SV *klass, int event, ...) 1891int invoke (SV *klass, int event, ...)
1812 CODE: 1892 CODE:
1848object *actives (U32 index) 1928object *actives (U32 index)
1849 CODE: 1929 CODE:
1850 RETVAL = index < actives.size () ? actives [index] : 0; 1930 RETVAL = index < actives.size () ? actives [index] : 0;
1851 OUTPUT: RETVAL 1931 OUTPUT: RETVAL
1852 1932
1933int mortals_size ()
1934 CODE:
1935 RETVAL = attachable::mortals.size ();
1936 OUTPUT: RETVAL
1937
1938const char *slot_use_name (U32 slot)
1939 ALIAS:
1940 slot_nonuse_name = 1
1941 CODE:
1942{
1943 if (slot >= NUM_BODY_LOCATIONS)
1944 croak ("body slot index out of range");
1945
1946 switch (ix)
1947 {
1948 case 0: RETVAL = body_locations[slot].use_name; break;
1949 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1950 }
1951}
1952 OUTPUT:
1953 RETVAL
1954
1853# missing properties 1955# missing properties
1854 1956
1855object *head (object *op) 1957object *head (object *op)
1856 PROTOTYPE: $ 1958 PROTOTYPE: $
1857 CODE: 1959 CODE:
1858 RETVAL = op->head_ (); 1960 RETVAL = op->head_ ();
1859 OUTPUT: RETVAL
1860
1861int is_head (object *op)
1862 PROTOTYPE: $
1863 CODE:
1864 RETVAL = op->head_ () == op;
1865 OUTPUT: RETVAL 1961 OUTPUT: RETVAL
1866 1962
1867void 1963void
1868inv (object *obj) 1964inv (object *obj)
1869 PROTOTYPE: $ 1965 PROTOTYPE: $
1870 PPCODE: 1966 PPCODE:
1871{ 1967{
1872 object *o;
1873 for (o = obj->inv; o; o = o->below) 1968 for (object *o = obj->inv; o; o = o->below)
1874 XPUSHs (sv_2mortal (to_sv (o))); 1969 XPUSHs (sv_2mortal (to_sv (o)));
1875} 1970}
1876 1971
1877void 1972void
1878set_animation (object *op, int idx) 1973set_animation (object *op, int idx)
1883num_animations (object *op) 1978num_animations (object *op)
1884 CODE: 1979 CODE:
1885 RETVAL = NUM_ANIMATIONS (op); 1980 RETVAL = NUM_ANIMATIONS (op);
1886 OUTPUT: RETVAL 1981 OUTPUT: RETVAL
1887 1982
1983int slot_info (object *op, UV slot, int value = 0)
1984 ALIAS:
1985 slot_used = 1
1986 CODE:
1987{
1988 if (slot >= NUM_BODY_LOCATIONS)
1989 croak ("body slot index out of range");
1990
1991 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1992
1993 if (items > 2)
1994 if (ix)
1995 op->slot[slot].used = value;
1996 else
1997 op->slot[slot].info = value;
1998}
1999 OUTPUT:
2000 RETVAL
2001
1888object *find_best_object_match (object *op, utf8_string match) 2002object *find_best_object_match (object *op, utf8_string match)
1889 2003
1890object *find_marked_object (object *op) 2004object *find_marked_object (object *op)
1891 2005
1892int need_identify (object *obj); 2006int need_identify (object *obj);
1893 2007
1894int apply_shop_mat (object *shop_mat, object *op); 2008int apply_shop_mat (object *shop_mat, object *op);
1895
1896int move_player (object *op, int dir)
1897 CODE:
1898 RETVAL = move_player (op, dir);
1899 OUTPUT:
1900 RETVAL
1901 2009
1902int move (object *op, int dir, object *originator = op) 2010int move (object *op, int dir, object *originator = op)
1903 CODE: 2011 CODE:
1904 RETVAL = move_ob (op, dir, originator); 2012 RETVAL = move_ob (op, dir, originator);
1905 OUTPUT: 2013 OUTPUT:
1913 CODE: 2021 CODE:
1914 player_apply_below (op); 2022 player_apply_below (op);
1915 2023
1916int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2024int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1917 2025
1918object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1919
1920int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1921
1922int cf_object_change_map (object *op, int x, int y, maptile *map)
1923
1924#//TODO
1925object *clone_ (object *op, int recursive = 0)
1926 CODE:
1927 if (recursive)
1928 RETVAL = object_create_clone (op);
1929 else
1930 {
1931 RETVAL = object::create ();
1932 op->copy_to (RETVAL);
1933 }
1934 OUTPUT: RETVAL
1935
1936int pay_item (object *op, object *buyer) 2026int pay_item (object *op, object *buyer)
1937 CODE: 2027 CODE:
1938 RETVAL = pay_for_item (op, buyer); 2028 RETVAL = pay_for_item (op, buyer);
1939 OUTPUT: RETVAL 2029 OUTPUT: RETVAL
1940 2030
1974 2064
1975void drop (object *who, object *op) 2065void drop (object *who, object *op)
1976 2066
1977void pick_up (object *who, object *op) 2067void pick_up (object *who, object *op)
1978 2068
1979int cf_object_teleport (object *op, maptile *map, int x, int y)
1980
1981void update_object (object *op, int action) 2069void update_object (object *op, int action)
1982 2070
1983object *cf_create_object_by_name (utf8_string name)
1984
1985void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2071void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1986 2072
1987void player_lvl_adj (object *who, object *skill = 0) 2073void player_lvl_adj (object *who, object *skill = 0)
1988 2074
1989int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2075int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1996 2082
1997void add_button_link (object *button, maptile *map, int connected); 2083void add_button_link (object *button, maptile *map, int connected);
1998 2084
1999void remove_button_link (object *op); 2085void remove_button_link (object *op);
2000 2086
2087void handle_apply_yield (object *op);
2088
2001 2089
2002MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2090MODULE = cf PACKAGE = cf::object PREFIX = cf_
2003
2004object *cf_insert_ob_in_ob (object *ob, object *where)
2005 2091
2006# no clean way to get an object from an archetype - stupid idiotic 2092# no clean way to get an object from an archetype - stupid idiotic
2007# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2093# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2008 2094
2009object *new (utf8_string archetype = 0) 2095object *new (utf8_string archetype = 0)
2010 PROTOTYPE: ;$ 2096 PROTOTYPE: ;$
2011 CODE: 2097 CODE:
2012 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2098 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2013 OUTPUT: 2099 OUTPUT:
2014 RETVAL 2100 RETVAL
2015 2101
2102object *find_object (U32 tag)
2103
2104# TODO: nuke
2016object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2105object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2017 PROTOTYPE: $$$$$$ 2106 PROTOTYPE: $$$$$$
2018 CODE: 2107 CODE:
2019{ 2108{
2020 int unused_type; 2109 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2021 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2022} 2110}
2023 2111
2024player *contr (object *op) 2112shstr
2025 CODE: 2113object::kv_get (shstr key)
2026 RETVAL = op->contr;
2027 OUTPUT: RETVAL
2028 2114
2029const_utf8_string get_ob_key_value (object *op, utf8_string key) 2115void
2116object::kv_del (shstr key)
2030 2117
2031bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2118void
2119object::kv_set (shstr key, shstr value)
2032 2120
2033object *get_nearest_player (object *ob) 2121object *get_nearest_player (object *ob)
2034 ALIAS: nearest_player = 0 2122 ALIAS: nearest_player = 0
2035 PREINIT: 2123 PREINIT:
2036 extern object *get_nearest_player (object *); 2124 extern object *get_nearest_player (object *);
2038void rangevector (object *ob, object *other, int flags = 0) 2126void rangevector (object *ob, object *other, int flags = 0)
2039 PROTOTYPE: $$;$ 2127 PROTOTYPE: $$;$
2040 PPCODE: 2128 PPCODE:
2041{ 2129{
2042 rv_vector rv; 2130 rv_vector rv;
2131
2132 PUTBACK;
2043 get_rangevector (ob, other, &rv, flags); 2133 get_rangevector (ob, other, &rv, flags);
2134 SPAGAIN;
2135
2044 EXTEND (SP, 5); 2136 EXTEND (SP, 5);
2045 PUSHs (newSVuv (rv.distance)); 2137 PUSHs (newSVuv (rv.distance));
2046 PUSHs (newSViv (rv.distance_x)); 2138 PUSHs (newSViv (rv.distance_x));
2047 PUSHs (newSViv (rv.distance_y)); 2139 PUSHs (newSViv (rv.distance_y));
2048 PUSHs (newSViv (rv.direction)); 2140 PUSHs (newSViv (rv.direction));
2049 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2141 PUSHs (to_sv (rv.part));
2050} 2142}
2051 2143
2052bool on_same_map_as (object *ob, object *other) 2144bool on_same_map_as (object *ob, object *other)
2053 CODE: 2145 CODE:
2054 RETVAL = on_same_map (ob, other); 2146 RETVAL = on_same_map (ob, other);
2058base_name (object *op, int plural = op->nrof > 1) 2150base_name (object *op, int plural = op->nrof > 1)
2059 CODE: 2151 CODE:
2060 RETVAL = query_base_name (op, plural); 2152 RETVAL = query_base_name (op, plural);
2061 OUTPUT: RETVAL 2153 OUTPUT: RETVAL
2062 2154
2063object *decrease_ob_nr (object *op, unsigned long i) 2155# return the tail of an object, excluding itself
2156void
2157tail (object *op)
2158 PPCODE:
2159 while ((op = op->more))
2160 XPUSHs (sv_2mortal (to_sv (op)));
2064 2161
2065MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2162MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2066 2163
2067player *player (object *op) 2164player *player (object *op)
2068 CODE: 2165 CODE:
2069 RETVAL = op->contr; 2166 RETVAL = op->contr;
2070 OUTPUT: RETVAL 2167 OUTPUT: RETVAL
2071 2168
2169bool move_player (object *op, int dir)
2170
2072void check_score (object *op) 2171void check_score (object *op)
2073 2172
2074void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2173void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2075 CODE: 2174 CODE:
2076 new_draw_info (flags, 0, op, txt); 2175 new_draw_info (flags, 0, op, txt);
2077 2176
2078object *cf_player_send_inventory (object *op)
2079
2080octet_string cf_player_get_ip (object *op)
2081 ALIAS: ip = 0
2082
2083object *cf_player_get_marked_item (object *op)
2084 ALIAS: marked_item = 0
2085
2086void cf_player_set_marked_item (object *op, object *ob)
2087
2088partylist *cf_player_get_party (object *op)
2089 ALIAS: party = 0
2090
2091void cf_player_set_party (object *op, partylist *party)
2092
2093void kill_player (object *op) 2177void kill_player (object *op)
2094 2178
2179void esrv_send_item (object *pl, object *item)
2180
2095void esrv_update_item (object *op, int what, object *item) 2181void esrv_update_item (object *pl, int what, object *item)
2096 C_ARGS: what, op, item 2182 C_ARGS: what, pl, item
2097 2183
2098void clear_los (object *op) 2184void esrv_del_item (object *pl, int tag)
2185 C_ARGS: pl->contr, tag
2099 2186
2100int command_summon (object *op, utf8_string params) 2187int command_summon (object *op, utf8_string params)
2101 2188
2102int command_arrest (object *op, utf8_string params) 2189int command_arrest (object *op, utf8_string params)
2103 2190
2122 pl->ob->stats.hp = pl->ob->stats.maxhp; 2209 pl->ob->stats.hp = pl->ob->stats.maxhp;
2123 pl->ob->stats.sp = pl->ob->stats.maxsp; 2210 pl->ob->stats.sp = pl->ob->stats.maxsp;
2124 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2211 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2125 pl->orig_stats = pl->ob->stats; 2212 pl->orig_stats = pl->ob->stats;
2126 2213
2127void cf_player_move (player *pl, int dir) 2214void clear_los (player *pl)
2128
2129void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2130 2215
2131bool 2216bool
2132cell_visible (player *pl, int dx, int dy) 2217cell_visible (player *pl, int dx, int dy)
2133 CODE: 2218 CODE:
2134 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2219 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2141 CODE: 2226 CODE:
2142{ 2227{
2143 STRLEN len; 2228 STRLEN len;
2144 char *buf = SvPVbyte (packet, len); 2229 char *buf = SvPVbyte (packet, len);
2145 2230
2231 if (len > MAXSOCKBUF)
2232 pl->failmsg ("[packet too long for client]");
2146 if (pl->ns) 2233 else if (pl->ns)
2147 pl->ns->send_packet (buf, len); 2234 pl->ns->send_packet (buf, len);
2148} 2235}
2149
2150int
2151listening (player *pl, int new_value = -1)
2152 CODE:
2153 RETVAL = pl->listening;
2154 if (new_value >= 0)
2155 pl->listening = new_value;
2156 OUTPUT:
2157 RETVAL
2158 2236
2159void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2237void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2160 PROTOTYPE: $;$$$ 2238 PROTOTYPE: $;$$$
2161 PPCODE: 2239 PPCODE:
2162 if (GIMME_V != G_VOID) 2240 if (GIMME_V != G_VOID)
2187 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2265 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2188 OUTPUT: RETVAL 2266 OUTPUT: RETVAL
2189 2267
2190SV *registry (maptile *map) 2268SV *registry (maptile *map)
2191 2269
2270void
2271find_tagged_objects (maptile *map, utf8_string tag = 0)
2272 PPCODE:
2273{
2274 if (!map->spaces)
2275 XSRETURN_EMPTY;
2276
2277 if (tag)
2278 {
2279 shstr_cmp tag_ (tag);
2280
2281 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2282 for (object *op = ms->bot; op; op = op->above)
2283 if (op->tag == tag_)
2284 XPUSHs (sv_2mortal (to_sv (op)));
2285 }
2286 else
2287 {
2288 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2289 for (object *op = ms->bot; op; op = op->above)
2290 if (op->tag)
2291 XPUSHs (sv_2mortal (to_sv (op)));
2292 }
2293}
2294
2192INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2295INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2193 2296
2194void 2297void
2195maptile::instantiate () 2298maptile::instantiate ()
2196 2299
2240 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2343 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2241 { 2344 {
2242 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2345 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2243 ob->flag [FLAG_NO_MAP_SAVE] = true; 2346 ob->flag [FLAG_NO_MAP_SAVE] = true;
2244 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2347 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2348
2349 if (ob->randomitems)
2350 {
2351 if (!ob->above)
2352 {
2353 ob->create_treasure (ob->randomitems);
2354
2355 for (object *op = ob->above; op; op = op->above)
2356 op->flag [FLAG_NO_MAP_SAVE] = true;
2357 }
2358
2359 ob->randomitems = 0;
2360 }
2245 } 2361 }
2246 } 2362 }
2247 } 2363 }
2248 2364
2249 skip_space: ; 2365 skip_space: ;
2260 palette = SvRV (palette); 2376 palette = SvRV (palette);
2261 2377
2262 STRLEN idxlen; 2378 STRLEN idxlen;
2263 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2379 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2264 2380
2265 region **regionmap = (region **)malloc ( 2381 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2266 (av_len ((AV *)palette) + 1) * sizeof (region *));
2267 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2382 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2268 2383
2269 for (int i = av_len ((AV *)palette) + 1; i--; ) 2384 for (int i = av_len ((AV *)palette) + 1; i--; )
2270 regionmap [i] = region::find ( 2385 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2271 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2272 2386
2273 for (int y = 0; y < THIS->height; ++y) 2387 for (int y = 0; y < THIS->height; ++y)
2274 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2388 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2275 2389
2276 sfree (THIS->regions, THIS->size ()); 2390 sfree (THIS->regions, THIS->size ());
2277 free (THIS->regionmap); 2391 delete [] THIS->regionmap;
2278 2392
2279 THIS->regions = regions; 2393 THIS->regions = regions;
2280 THIS->regionmap = regionmap; 2394 THIS->regionmap = regionmap;
2281} 2395}
2282 2396
2283void play_sound_map (maptile *map, int x, int y, int sound_num) 2397void
2398maptile::create_region_treasure ()
2399 CODE:
2400 for (int x = 0; x < THIS->width; ++x)
2401 for (int y = 0; y < THIS->height; ++y)
2402 {
2403 region *rgn = THIS->region (x, y);
2404
2405 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2406 if (object *op = THIS->at (x, y).top)
2407 if (rgn->treasure && rndm () < rgn->treasure_density)
2408 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2409 }
2284 2410
2285int out_of_map (maptile *map, int x, int y) 2411int out_of_map (maptile *map, int x, int y)
2286 2412
2287void 2413void
2288trigger (maptile *map, long connection, bool state = true) 2414trigger (maptile *map, long connection, bool state = true)
2293get_connection (maptile *map, long connection) 2419get_connection (maptile *map, long connection)
2294 PPCODE: 2420 PPCODE:
2295 oblinkpt *obp = get_connection_links (map, connection); 2421 oblinkpt *obp = get_connection_links (map, connection);
2296 if (obp) 2422 if (obp)
2297 for (objectlink *ol = obp->link; ol; ol = ol->next) 2423 for (objectlink *ol = obp->link; ol; ol = ol->next)
2298 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2424 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2299
2300object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2301
2302object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2303
2304object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2305 C_ARGS: str, map, nx, ny
2306 2425
2307void 2426void
2308get_map_flags (maptile *map, int x, int y) 2427get_map_flags (maptile *map, int x, int y)
2309 PPCODE: 2428 PPCODE:
2310{ 2429{
2311 maptile *nmap = 0; 2430 maptile *nmap = 0;
2312 I16 nx = 0, ny = 0; 2431 I16 nx = 0, ny = 0;
2432
2433 PUTBACK;
2313 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2434 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2435 SPAGAIN;
2314 2436
2315 EXTEND (SP, 4); 2437 EXTEND (SP, 4);
2316 PUSHs (sv_2mortal (newSViv (flags))); 2438 PUSHs (sv_2mortal (newSViv (flags)));
2317 2439
2318 if (GIMME_V == G_ARRAY) 2440 if (GIMME_V == G_ARRAY)
2319 { 2441 {
2320 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2442 PUSHs (sv_2mortal (to_sv (nmap)));
2321 PUSHs (sv_2mortal (newSViv (nx))); 2443 PUSHs (sv_2mortal (newSViv (nx)));
2322 PUSHs (sv_2mortal (newSViv (ny))); 2444 PUSHs (sv_2mortal (newSViv (ny)));
2323 } 2445 }
2324} 2446}
2325 2447
2448mapspace *
2449ms (maptile *map, unsigned int x, unsigned int y)
2450 PROTOTYPE: $$$
2451 CODE:
2452{
2453 maptile *nmap = 0;
2454 I16 nx, ny;
2455
2456 PUTBACK;
2457 get_map_flags (map, &nmap, x, y, &nx, &ny);
2458 SPAGAIN;
2459
2460 if (!nmap)
2461 XSRETURN_UNDEF;
2462
2463 RETVAL = &nmap->at (nx, ny);
2464}
2465 OUTPUT:
2466 RETVAL
2467
2326void 2468void
2327at (maptile *map, unsigned int x, unsigned int y) 2469at (maptile *map, unsigned int x, unsigned int y)
2328 PROTOTYPE: $$$ 2470 PROTOTYPE: $$$
2329 PPCODE: 2471 PPCODE:
2330{ 2472{
2331 object *o;
2332 maptile *nmap = 0; 2473 maptile *nmap = 0;
2333 I16 nx, ny; 2474 I16 nx, ny;
2334 2475
2476 PUTBACK;
2335 get_map_flags (map, &nmap, x, y, &nx, &ny); 2477 get_map_flags (map, &nmap, x, y, &nx, &ny);
2478 SPAGAIN;
2336 2479
2337 if (nmap) 2480 if (nmap)
2338 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2481 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2339 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2482 XPUSHs (sv_2mortal (to_sv (o)));
2340} 2483}
2341 2484
2342SV * 2485SV *
2343bot_at (maptile *obj, unsigned int x, unsigned int y) 2486bot_at (maptile *obj, unsigned int x, unsigned int y)
2344 PROTOTYPE: $$$ 2487 PROTOTYPE: $$$
2353 INIT: 2496 INIT:
2354 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2497 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2355 CODE: 2498 CODE:
2356 switch (ix) 2499 switch (ix)
2357 { 2500 {
2358 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2501 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2359 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2502 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2360 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2503 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2361 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2504 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2362 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2505 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2363 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2506 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2364 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2507 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2365 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2508 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2366 } 2509 }
2367 OUTPUT: RETVAL 2510 OUTPUT: RETVAL
2368 2511
2369void fix_walls (maptile *map, int x, int y) 2512void fix_walls (maptile *map, int x, int y)
2370 2513
2444 rmp.decoroptions = decoroptions; 2587 rmp.decoroptions = decoroptions;
2445 rmp.orientation = orientation; 2588 rmp.orientation = orientation;
2446 rmp.origin_y = origin_y; 2589 rmp.origin_y = origin_y;
2447 rmp.origin_x = origin_x; 2590 rmp.origin_x = origin_x;
2448 rmp.random_seed = random_seed; 2591 rmp.random_seed = random_seed;
2449 rmp.total_map_hp = total_map_hp; 2592 rmp.total_map_hp = (uint64_t) total_map_hp;
2450 rmp.map_layout_style = map_layout_style; 2593 rmp.map_layout_style = map_layout_style;
2451 rmp.treasureoptions = treasureoptions; 2594 rmp.treasureoptions = treasureoptions;
2452 rmp.symmetry_used = symmetry_used; 2595 rmp.symmetry_used = symmetry_used;
2453 rmp.region = region; 2596 rmp.region = region;
2454 rmp.custom = custom; 2597 rmp.custom = custom;
2456 RETVAL = self->generate_random_map (&rmp); 2599 RETVAL = self->generate_random_map (&rmp);
2457} 2600}
2458 OUTPUT: 2601 OUTPUT:
2459 RETVAL 2602 RETVAL
2460 2603
2604MODULE = cf PACKAGE = cf::mapspace
2605
2606INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2607
2461MODULE = cf PACKAGE = cf::arch 2608MODULE = cf PACKAGE = cf::arch
2462 2609
2463archetype *find (utf8_string name) 2610int archetypes_size ()
2464 CODE: 2611 CODE:
2465 RETVAL = archetype::find (name); 2612 RETVAL = archetypes.size ();
2466 OUTPUT: 2613 OUTPUT: RETVAL
2467 RETVAL
2468 2614
2469archetype *first() 2615archetype *archetypes (U32 index)
2470 PROTOTYPE: 2616 CODE:
2471 CODE: 2617 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2472 RETVAL = first_archetype; 2618 OUTPUT: RETVAL
2619
2620object *instantiate (archetype *arch)
2621 CODE:
2622 RETVAL = arch_to_object (arch);
2623 OUTPUT:
2473 OUTPUT: RETVAL 2624 RETVAL
2474 2625
2475INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2626INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2476 2627
2477MODULE = cf PACKAGE = cf::party 2628MODULE = cf PACKAGE = cf::party
2478 2629
2509 RETVAL = 0; 2660 RETVAL = 0;
2510 while (rgn = rgn->parent) 2661 while (rgn = rgn->parent)
2511 RETVAL++; 2662 RETVAL++;
2512 OUTPUT: RETVAL 2663 OUTPUT: RETVAL
2513 2664
2514INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2665INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2515 2666
2516MODULE = cf PACKAGE = cf::living 2667MODULE = cf PACKAGE = cf::living
2517 2668
2518INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2669INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2519 2670
2547 CODE: 2698 CODE:
2548{ 2699{
2549 STRLEN len; 2700 STRLEN len;
2550 char *buf = SvPVbyte (packet, len); 2701 char *buf = SvPVbyte (packet, len);
2551 2702
2703 if (len > MAXSOCKBUF)
2704 {
2705 // ugly
2706 if (THIS->pl)
2707 THIS->pl->failmsg ("[packet too long for client]");
2708 }
2709 else
2552 THIS->send_packet (buf, len); 2710 THIS->send_packet (buf, len);
2553} 2711}
2712
2713faceidx
2714client::need_face (utf8_string name, int pri = 0)
2715 CODE:
2716 RETVAL = face_find (name, 0);
2717 if (RETVAL)
2718 {
2719 THIS->send_face (RETVAL, pri);
2720 THIS->flush_fx ();
2721 }
2722 OUTPUT:
2723 RETVAL
2724
2725int
2726client::fx_want (int idx, int value = -1)
2727 CODE:
2728 if (0 < idx && idx < FT_NUM)
2729 {
2730 RETVAL = THIS->fx_want [idx];
2731 if (items > 2)
2732 THIS->fx_want [idx] = value;
2733 }
2734 else
2735 RETVAL = 0;
2736 OUTPUT:
2737 RETVAL
2738
2739MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2740
2741faceidx sound_find (utf8_string name)
2742
2743void sound_set (utf8_string str, faceidx face)
2744
2745# dire hack
2746void old_sound_index (int idx, faceidx face)
2747 CODE:
2748 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2749 old_sound_index [idx] = face;
2554 2750
2555MODULE = cf PACKAGE = cf::face PREFIX = face_ 2751MODULE = cf PACKAGE = cf::face PREFIX = face_
2556 2752
2557#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2753#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2558 2754
2574 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2770 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2575 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2771 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2576} 2772}
2577 OUTPUT: RETVAL 2773 OUTPUT: RETVAL
2578 2774
2579void set (faceidx idx, int visibility, int magicmap) 2775void set_type (faceidx idx, int value)
2580 CODE: 2776 ALIAS:
2581 faceinfo *f = face_info (idx); 2777 set_type = 0
2582 assert (f); 2778 set_visibility = 1
2583 f->visibility = visibility; 2779 set_magicmap = 2
2584 f->magicmap = magicmap; 2780 set_smooth = 3
2585 2781 set_smoothlevel = 4
2586void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2587 CODE: 2782 CODE:
2588 faceinfo *f = face_info (idx); assert (f); 2783 faceinfo *f = face_info (idx); assert (f);
2589 f->smooth = smooth; 2784 switch (ix)
2590 f->smoothlevel = smoothlevel; 2785 {
2786 case 0: f->type = value; break;
2787 case 1: f->visibility = value; break;
2788 case 2: f->magicmap = value; break;
2789 case 3: f->smooth = value; break;
2790 case 4: f->smoothlevel = value; break;
2791 }
2591 2792
2592void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2793void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2593 CODE: 2794 CODE:
2594{ 2795{
2595 facedata *d = face_data (idx, faceset); 2796 faceinfo *f = face_info (idx); assert (f);
2596 assert (d); 2797 facedata *d = &(faceset ? f->data64 : f->data32);
2597 sv_to (data, d->data); 2798 sv_to (data, d->data);
2598 STRLEN clen; 2799 STRLEN clen;
2599 char *cdata = SvPVbyte (chksum, clen); 2800 char *cdata = SvPVbyte (chksum, clen);
2600 clen = min (CHKSUM_SIZE, clen); 2801 clen = min (CHKSUM_SIZE, clen);
2601 2802
2611 ns->force_newmap = true; 2812 ns->force_newmap = true;
2612 } 2813 }
2613 } 2814 }
2614} 2815}
2615 2816
2817int get_data_size (faceidx idx, int faceset = 0)
2818 CODE:
2819 facedata *d = face_data (idx, faceset);
2820 if (!d) XSRETURN_UNDEF;
2821 RETVAL = d->data.size ();
2822 OUTPUT:
2823 RETVAL
2824
2825SV *get_chksum (faceidx idx, int faceset = 0)
2826 CODE:
2827 facedata *d = face_data (idx, faceset);
2828 if (!d) XSRETURN_UNDEF;
2829 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2830 OUTPUT:
2831 RETVAL
2832
2833SV *get_data (faceidx idx, int faceset = 0)
2834 CODE:
2835 facedata *d = face_data (idx, faceset);
2836 if (!d) XSRETURN_UNDEF;
2837 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2838 OUTPUT:
2839 RETVAL
2840
2616void invalidate (faceidx idx) 2841void invalidate (faceidx idx)
2617 CODE: 2842 CODE:
2618 for_all_clients (ns) 2843 for_all_clients (ns)
2619 { 2844 {
2620 ns->faces_sent [idx] = false; 2845 ns->faces_sent [idx] = false;
2663void invalidate_all () 2888void invalidate_all ()
2664 CODE: 2889 CODE:
2665 for_all_clients (ns) 2890 for_all_clients (ns)
2666 ns->anims_sent.reset (); 2891 ns->anims_sent.reset ();
2667 2892
2893MODULE = cf PACKAGE = cf::object::freezer
2894
2895INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2896
2897SV *
2898new (char *klass)
2899 CODE:
2900 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2901 OUTPUT: RETVAL
2902
2903void
2904DESTROY (SV *sv)
2905 CODE:
2906 object_freezer *self;
2907 sv_to (sv, self);
2908 delete self;
2909
2910MODULE = cf PACKAGE = cf::object::thawer
2911
2912INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2913
2914SV *
2915new_from_file (char *klass, octet_string path)
2916 CODE:
2917 object_thawer *f = new object_thawer (path);
2918 if (!*f)
2919 {
2920 delete f;
2921 XSRETURN_UNDEF;
2922 }
2923 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2924 OUTPUT: RETVAL
2925
2926void
2927DESTROY (SV *sv)
2928 CODE:
2929 object_thawer *self;
2930 sv_to (sv, self);
2931 delete self;
2932
2933void
2934extract_tags (object_thawer *self)
2935 PPCODE:
2936 while (self->kw != KW_EOF)
2937 {
2938 PUTBACK;
2939 coroapi::cede_to_tick ();
2940 SPAGAIN;
2941
2942 if (self->kw == KW_tag)
2943 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2944
2945 self->skip ();
2946 }
2947

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