… | |
… | |
439 | |
439 | |
440 | inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } |
440 | inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } |
441 | inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } |
441 | inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } |
442 | |
442 | |
443 | inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } |
443 | inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } |
|
|
444 | |
|
|
445 | inline SV *to_sv (dynbuf * v) |
|
|
446 | { |
|
|
447 | SV *sv = newSV (0); |
|
|
448 | |
|
|
449 | sv_upgrade (sv, SVt_PV); |
|
|
450 | SvGROW (sv, v->size () + 1); |
|
|
451 | SvPOK_only (sv); |
|
|
452 | v->linearise (SvPVX (sv)); |
|
|
453 | SvCUR_set (sv, v->size ()); |
|
|
454 | *SvEND (sv) = 0; |
|
|
455 | |
|
|
456 | return sv; |
|
|
457 | } |
|
|
458 | |
|
|
459 | inline SV *to_sv (dynbuf_text * v) |
|
|
460 | { |
|
|
461 | SV *sv = to_sv (static_cast<dynbuf *> (v)); |
|
|
462 | SvUTF8_on (sv); |
|
|
463 | return sv; |
|
|
464 | } |
444 | |
465 | |
445 | inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } |
466 | inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } |
446 | inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } |
467 | inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } |
447 | inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } |
468 | inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } |
448 | inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } |
469 | inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } |
… | |
… | |
941 | { |
962 | { |
942 | CALL_BEGIN (2); |
963 | CALL_BEGIN (2); |
943 | CALL_ARG (book); |
964 | CALL_ARG (book); |
944 | CALL_ARG (level); |
965 | CALL_ARG (level); |
945 | CALL_CALL ("ext::books::make_book", G_VOID); |
966 | CALL_CALL ("ext::books::make_book", G_VOID); |
946 | CALL_END; |
|
|
947 | } |
|
|
948 | |
|
|
949 | void |
|
|
950 | cfperl_expand_cfpod (player *pl, std::string &msg) |
|
|
951 | { |
|
|
952 | CALL_BEGIN (2); |
|
|
953 | CALL_ARG (pl); |
|
|
954 | CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ())); |
|
|
955 | CALL_CALL ("cf::player::expand_cfpod", G_SCALAR); |
|
|
956 | |
|
|
957 | if (count) |
|
|
958 | { |
|
|
959 | STRLEN len; |
|
|
960 | char *data = SvPVutf8 (TOPs, len); |
|
|
961 | msg.assign (data, len); |
|
|
962 | } |
|
|
963 | |
|
|
964 | CALL_END; |
967 | CALL_END; |
965 | } |
968 | } |
966 | |
969 | |
967 | void |
970 | void |
968 | cfperl_send_msg (client *ns, int color, const char *type, const char *msg) |
971 | cfperl_send_msg (client *ns, int color, const char *type, const char *msg) |
… | |
… | |
1323 | const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL) |
1326 | const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL) |
1324 | const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL) |
1327 | const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL) |
1325 | const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED) |
1328 | const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED) |
1326 | const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON) |
1329 | const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON) |
1327 | const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON) |
1330 | const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON) |
1328 | const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_BERSERK) |
1331 | const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK) |
1329 | const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL) |
1332 | const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL) |
1330 | const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) |
1333 | const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) |
1331 | const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE) |
1334 | const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE) |
1332 | const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE) |
1335 | const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE) |
1333 | |
1336 | |
1334 | const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED) |
1337 | const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED) |
1335 | const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN) |
1338 | const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN) |
1336 | const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD) |
1339 | const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD) |
1337 | const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE) |
1340 | const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE) |
1338 | const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK) |
1341 | const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK) |
1339 | const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) |
1342 | const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM) |
1340 | |
1343 | |
1341 | const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) |
1344 | const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) |
1342 | const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) |
1345 | const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) |
1343 | |
1346 | |
1344 | const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) |
1347 | const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) |
… | |
… | |
1722 | #if _POSIX_MEMLOCK |
1725 | #if _POSIX_MEMLOCK |
1723 | |
1726 | |
1724 | int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) |
1727 | int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) |
1725 | INIT: |
1728 | INIT: |
1726 | #if __GLIBC__ |
1729 | #if __GLIBC__ |
|
|
1730 | mallopt (M_TOP_PAD, 1024 * 1024); |
|
|
1731 | mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); |
|
|
1732 | mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory |
1727 | mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc |
1733 | mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc |
1728 | #endif |
1734 | #endif |
1729 | |
1735 | |
1730 | int munlockall () |
1736 | int munlockall () |
1731 | |
1737 | |
… | |
… | |
2389 | } |
2395 | } |
2390 | |
2396 | |
2391 | void |
2397 | void |
2392 | maptile::create_region_treasure () |
2398 | maptile::create_region_treasure () |
2393 | CODE: |
2399 | CODE: |
2394 | { |
|
|
2395 | object *op = object::create (); |
|
|
2396 | op->type = FLOOR; |
|
|
2397 | op->map = THIS; |
|
|
2398 | |
|
|
2399 | for (int x = 0; x < THIS->width; ++x) |
2400 | for (int x = 0; x < THIS->width; ++x) |
2400 | for (int y = 0; y < THIS->height; ++y) |
2401 | for (int y = 0; y < THIS->height; ++y) |
2401 | { |
2402 | { |
2402 | region *rgn = THIS->region (x, y); |
2403 | region *rgn = THIS->region (x, y); |
2403 | |
2404 | |
2404 | //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D |
2405 | //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D |
|
|
2406 | if (object *op = THIS->at (x, y).top) |
2405 | if (rgn->treasure && rndm () < rgn->treasure_density) |
2407 | if (rgn->treasure && rndm () < rgn->treasure_density) |
2406 | { |
|
|
2407 | op->x = x; |
|
|
2408 | op->y = y; |
|
|
2409 | create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); |
2408 | create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); |
2410 | } |
|
|
2411 | } |
2409 | } |
2412 | |
|
|
2413 | op->destroy (); |
|
|
2414 | } |
|
|
2415 | |
2410 | |
2416 | int out_of_map (maptile *map, int x, int y) |
2411 | int out_of_map (maptile *map, int x, int y) |
2417 | |
2412 | |
2418 | void |
2413 | void |
2419 | trigger (maptile *map, long connection, bool state = true) |
2414 | trigger (maptile *map, long connection, bool state = true) |