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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.112 by root, Tue Dec 26 03:35:59 2006 UTC vs.
Revision 1.303 by root, Tue Sep 23 04:29:11 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
64 72
65global gbl_ev; 73global gbl_ev;
66static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
67 79
68static HV 80static HV
69 *stash_cf, 81 *stash_cf,
70 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
71 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
72 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
73 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
74 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
75 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
76 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
77 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
78 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
79 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
80// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
81template<class super> 116template<class super>
82static super * 117static super *
83is_a (attachable *at) 118is_a (attachable *at)
84{ 119{
91 126
92////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 127//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
93 128
94unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
95 130
96#if 0
97attachable *attachable::rc_first;
98
99attachable::attachable ()
100{
101 refcnt = 0;
102 rc_next = rc_first;
103 rc_first = this;
104}
105#endif
106
107attachable::~attachable () 131attachable::~attachable ()
108{ 132{
109 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
110#if 0
111 assert (!rc_next);
112 assert (!refcnt); 133 assert (!self);
113#endif 134 assert (!cb);
135}
136
137int
138attachable::refcnt_cnt () const
139{
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
162attachable::optimise ()
163{
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
114} 168}
115 169
116// check wether the object really is dead 170// check wether the object really is dead
117void 171void
118attachable::do_check () 172attachable::do_check ()
119{ 173{
120 if (refcnt > 0) 174 if (refcnt_cnt () > 0)
121 return; 175 return;
122 176
123 // try to unborrow the refcnt from perl 177 destroy ();
124 if (flags & F_BORROWED) 178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
125 { 186 {
126 assert (self);//D//TODO//remove when stable
127 flags &= ~F_BORROWED;
128 refcnt_inc ();
129 SvREFCNT_dec (self); 187 SvREFCNT_dec (cb);
188 cb = 0;
130 } 189 }
131 190
132 if (refcnt > 0 || self)
133 return;
134
135 destroy ();
136}
137
138void
139attachable::do_destroy ()
140{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
142
143 //TODO: call generic destroy callback
144 mortals.push_back (this); 191 mortals.push_back (this);
145} 192}
146 193
147void 194void
148attachable::destroy () 195attachable::destroy ()
150 if (destroyed ()) 197 if (destroyed ())
151 return; 198 return;
152 199
153 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
154 do_destroy (); 201 do_destroy ();
202 sever_self ();
155} 203}
156 204
205void
157void attachable::check_mortals () 206attachable::check_mortals ()
158{ 207{
159 for (int i = 0; i < mortals.size (); ) 208 static int i = 0;
209
210 for (;;)
160 { 211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
161 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
162 237
163 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
164 239 if (obj->self)//D make this an assert later
165 if (obj->refcnt || obj->self)
166 { 240 {
167#if 0 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
168 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 242 obj->sever_self ();
169 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 243 }
170#endif 244#endif
171 245
246 if (obj->refcnt)
247 {
172 ++i; // further delay freeing 248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
173 }//D 252 }
174 else 253 else
175 { 254 {
176 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
177 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
178 delete obj; 257 delete obj;
179 } 258 }
180 } 259 }
181} 260}
182 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
183attachable & 274attachable &
184attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
185{ 276{
186 //if (self || cb) 277 //if (self || cb)
187 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
188 279
189 attach = src.attach; 280 attach = src.attach;
190 return *this; 281 return *this;
191} 282}
192 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
193////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
194 319
195static SV * 320static SV *
196newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
197{ 322{
198 SV *sv; 323 SV *sv;
199 324
200 if (!ptr) 325 if (!ptr)
201 return &PL_sv_undef; 326 return newSV (0);
202 327
203 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
204 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
205} 330}
206 331
207static int 332static int
208attachable_free (pTHX_ SV *sv, MAGIC *mg) 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
209{ 334{
210 attachable *at = (attachable *)mg->mg_ptr; 335 attachable *at = (attachable *)mg->mg_ptr;
211 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
212 at->self = 0; 340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
213 // next line makes sense, but most objects still have refcnt 0 by default 344 // next line makes sense, but most objects still have refcnt 0 by default
214 //at->refcnt_chk (); 345 //at->refcnt_chk ();
215 return 0; 346 return 0;
216} 347}
217 348
218static MGVTBL vtbl_attachable = {0, 0, 0, 0, attachable_free}; 349MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
219 350
220SV * 351static SV *
221newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
222{ 353{
223 if (!obj) 354 if (!obj)
224 return &PL_sv_undef; 355 return newSV (0);
225 356
226 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
227 { 361 {
228 obj->self = newHV ();
229 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
230 363
231 // borrow the refcnt from the object 364 // now bless the object _once_
232 obj->flags |= attachable::F_BORROWED; 365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
233 obj->refcnt_dec (); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
234 } 367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
235 371
236 return sv_bless (newRV_inc ((SV *)obj->self), stash); 372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
237} 377}
238 378
239static void 379static void
240clearSVptr (SV *sv) 380clearSVptr (SV *sv)
241{ 381{
267 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
268 else 408 else
269 return 0; 409 return 0;
270} 410}
271 411
272inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
273inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
274inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
275inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
276inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
277inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
278inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
287inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
288inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
289inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
290inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
291inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
292inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
293inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
294inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
295 436
296inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
297inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
298 439
299//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
300inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
301inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
302 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
303inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
304{ 446{
305 char buf[128]; 447 SV *sv = newSV (0);
306 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
307 return newSVpv (buf, 0);
308}
309 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
310inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
311inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
312inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
313inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
314inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
315inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
319inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
321inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
322inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
323inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
324inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
325inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
326inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
327inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
328inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
329inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
330inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
331inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
332inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
333 493
334inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
335inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
336 496
337template<class T> 497template<class T>
338inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
339 499
340template<int N> 500template<int N>
341inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
342 502
343inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
344inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
345inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
346inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
347inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
348 507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
349inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
350{ 516{
351 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
352
353 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
354 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
355} 519}
356 520
357inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
358 522
376 break; 540 break;
377 541
378 case DT_STRING: 542 case DT_STRING:
379 { 543 {
380 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
381 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
382 } 546 }
383 break; 547 break;
384 548
385 case DT_DATA: 549 case DT_DATA:
386 { 550 {
387 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
388 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
389 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
390 } 554 }
391 break; 555 break;
392 556
393 case DT_OBJECT: 557 case DT_OBJECT:
394 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
436 va_end (ap); 600 va_end (ap);
437 601
438 return sv; 602 return sv;
439} 603}
440 604
441static SV *
442newSVcfapi (int type, ...)
443{
444 SV *sv;
445
446 va_list ap;
447 va_start (ap, type);
448
449 switch (type)
450 {
451 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
452 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
453 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
454 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
455 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
456 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
457 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
458 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
459 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
460 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
461
462 default:
463 assert (("unhandled type in newSVcfapi", 0));
464 }
465
466 va_end (ap);
467
468 return sv;
469}
470
471////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
472 606
473SV * 607SV *
474registry (attachable *ext) 608registry (attachable *ext)
475{ 609{
477 ext->cb = newAV (); 611 ext->cb = newAV ();
478 612
479 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
480} 614}
481 615
482#if 0
483void attachable::clear ()
484{
485 if (self)
486 {
487 // disconnect Perl from C, to avoid crashes
488 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
489
490 // clear the perl hash, might or might not be a good idea
491 hv_clear ((HV *)SvRV ((SV *)self));
492
493 SvREFCNT_dec (self);
494 self = 0;
495 }
496
497 if (cb)
498 {
499 SvREFCNT_dec (cb);
500 cb = 0;
501 }
502
503 attach = 0;
504}
505#endif
506
507void attachable::optimise ()
508{
509 if (self
510 && SvREFCNT (self) == 1
511 && !HvTOTALKEYS (self))
512 {
513 flags &= ~F_BORROWED;
514 refcnt_inc ();
515 SvREFCNT_dec ((SV *)self);
516 }
517}
518
519///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
520 617
521#include "kw_hash.h"
522
523object_freezer::object_freezer ()
524: dynbuf (128 * 1024, 64 * 1024)
525{
526 av = newAV ();
527}
528
529object_freezer::~object_freezer ()
530{
531 SvREFCNT_dec (av);
532}
533
534void object_freezer::put (attachable *ext)
535{
536 ext->optimise ();
537
538 if (ext->self)
539 {
540 int idx = AvFILLp ((AV *)av) + 1;
541 av_store (av, idx, newRV_inc ((SV *)ext->self));
542
543 add ((void *)"oid ", 4);
544 add ((sint32)idx);
545 add ('\n');
546 }
547}
548
549bool object_freezer::save (const char *filename)
550{
551 dSP;
552 ENTER;
553 SAVETMPS;
554 PUSHMARK (SP);
555 EXTEND (SP, 3);
556 PUSHs (sv_2mortal (newSVpv (filename, 0)));
557 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
558 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
559 PUTBACK;
560 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
561 FREETMPS;
562 LEAVE;
563}
564
565char *object_freezer::as_string ()
566{
567 dSP;
568 ENTER;
569 SAVETMPS;
570 PUSHMARK (SP);
571 EXTEND (SP, 3);
572 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
573 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
574 PUTBACK;
575
576 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
577 ? strdup (SvPVbyte_nolen (POPs))
578 : strdup ("[fatal error]");
579
580 FREETMPS;
581 LEAVE;
582
583 return res;
584}
585
586int fprintf (object_freezer &freezer, const char *format, ...)
587{
588 va_list ap;
589
590 va_start (ap, format);
591
592 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
593
594 if (len >= 0)
595 freezer.alloc (len);
596
597 va_end (ap);
598}
599
600int fputs (const char *s, object_freezer &freezer)
601{
602 freezer.add (s);
603}
604
605static const char thawer_eof[] = "\n\n\n\0\0\0";
606
607object_thawer::object_thawer (const char *filename)
608{
609 static const char eof[] = "\n\n\n\0\0\0";
610
611 av = 0;
612 text = 0;
613 line = 0;
614
615 if (filename)
616 {
617 dSP;
618 ENTER;
619 SAVETMPS;
620 PUSHMARK (SP);
621 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
622 PUTBACK;
623
624 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
625 {
626 SPAGAIN;
627
628 // second value - perl objects
629 {
630 SV *sv = POPs;
631 if (SvROK (sv))
632 av = (AV *)SvREFCNT_inc (SvRV (sv));
633 }
634
635 // first value - text part, pad with 3 zeroes
636 {
637 SV *sv = POPs;
638 STRLEN len;
639 char *sv_ = SvPVbyte (sv, len);
640 text = newSV (len + sizeof (eof));
641 SvCUR_set (text, len);
642 memcpy (SvPVX (text), sv_, len);
643 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
644
645 line = SvPVX (text);
646 }
647 }
648
649 PUTBACK;
650 FREETMPS;
651 LEAVE;
652 }
653}
654
655object_thawer::object_thawer (const char *data, AV *perlav)
656{
657 av = perlav;
658 text = newSVpv (data, 0);
659 sv_catpv (text, thawer_eof);
660 line = SvPVbyte_nolen (text);
661}
662
663void object_thawer::get (attachable *obj, int oid)
664{
665 if (!av || oid < 0) // this is actually an error of sorts
666 return;
667
668 // object must be virgin
669 assert (!obj->self);
670
671 SV **svp = av_fetch ((AV *)av, oid, 0);
672
673 if (!svp || !SvROK (*svp))
674 {
675 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
676 return;
677 }
678
679 obj->self = (HV *)SvRV (*svp);
680 SvRV_set (*svp, &PL_sv_undef);
681
682 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0);
683 obj->reattach ();
684
685 // borrow a refcount for the perl object
686 obj->flags |= attachable::F_BORROWED;
687 obj->refcnt_dec ();
688}
689
690object_thawer::~object_thawer ()
691{
692 if (text) SvREFCNT_dec (text);
693 if (av) SvREFCNT_dec (av);
694}
695
696char *fgets (char *s, int n, object_thawer &thawer)
697{
698 char *p = thawer.line;
699 char *q = s;
700
701 if (!p)
702 return 0;
703
704 while (--n)
705 {
706 if (!*p)
707 break;
708
709 *q++ = *p;
710
711 if (*p++ == '\n')
712 break;
713 }
714
715 *q = 0;
716 thawer.line = p;
717
718 return s == q ? 0 : s;
719}
720
721keyword object_thawer::get_kv ()
722{
723 if (!line)
724 return KW_EOF;
725
726 for (;;)
727 {
728 char *p = line;
729
730 if (!*p)
731 return KW_EOF;
732
733 // parse keyword
734 while (*p > ' ')
735 p++;
736
737 int klen = p - line;
738
739 if (*p++ != '\n')
740 {
741 // parse value
742 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
743 ++p;
744
745 last_value = p;
746
747 while (*p != '\n')
748 p++;
749
750 *p++ = 0;
751 }
752 else
753 last_value = 0;
754
755 line [klen] = 0;
756 keyword_idx *kw = kw_lex::match (line, klen);
757
758 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
759
760 if (kw)
761 {
762 line = p;
763 return kw->index;
764 }
765 else if (!*line || *line == '#')
766 {
767 // empty/comment line
768 line = p;
769 }
770 else
771 return KW_ERROR;
772 }
773}
774
775void object_thawer::get (shstr &sh) const
776{
777 if (last_value)
778 sh = last_value;
779 else
780 {
781 sh = "<value missing>";
782 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
783 }
784}
785
786void object_thawer::get_ml (keyword kend, shstr &sh)
787{
788 char kw[128];
789
790 int klen = keyword_len [kend];
791
792 kw [0] = '\n';
793 memcpy (kw + 1, keyword_str [kend], klen);
794 kw [klen + 1] = '\n';
795 kw [klen + 2] = 0;
796
797 // first test for completely empty msg... "endXXX\n"
798 if (!strncmp (line, kw + 1, klen + 1))
799 {
800 sh = 0;
801
802 line += klen + 1;
803
804 return;
805 }
806 else
807 {
808 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
809
810 char *end = strstr (line, kw);
811
812 if (!end)
813 {
814 sh = 0;
815 return;
816 }
817
818 *end = 0;
819 sh = line;
820
821 line = end + keyword_len [kend] + 1;
822
823 while (*line++ != '\n')
824 ;
825 }
826}
827
828sint32 object_thawer::get_sint32 () const
829{
830 char *p = last_value;
831
832 if (!p)
833 return 0;
834
835 sint32 val = 0;
836 bool negate;
837
838 if (*p == '-')
839 {
840 negate = true;
841 ++p;
842 }
843 else
844 negate = false;
845
846 do
847 {
848 val *= 10;
849 val += *p++ - '0';
850 }
851 while (*p);
852
853 return negate ? -val : val;
854}
855
856sint64 object_thawer::get_sint64 () const
857{
858 return last_value ? atoll (last_value) : 0;
859}
860
861double object_thawer::get_double () const
862{
863 return last_value ? atof (last_value) : 0;
864}
865
866/////////////////////////////////////////////////////////////////////////////
867
868extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
869{
870 return 0;
871}
872
873static CommArray_s rtn_cmd;
874
875static int
876runPluginCommand (object *obj, char *params)
877{
878 return -1;
879}
880
881extern "C" void *cfperl_getPluginProperty (int *type, ...)
882{
883 va_list args;
884 char *propname;
885 int i;
886 va_start (args, type);
887 propname = va_arg (args, char *);
888 //printf ("Property name: %s\n", propname);
889
890 if (!strcmp (propname, "command?"))
891 return NULL;
892 else if (!strcmp (propname, "Identification"))
893 {
894 va_end (args);
895 return (void *)PLUGIN_NAME;
896 }
897 else if (!strcmp (propname, "FullName"))
898 {
899 va_end (args);
900 return (void *)PLUGIN_VERSION;
901 }
902 else
903 va_end (args);
904
905 return NULL;
906}
907
908extern "C" int cfperl_postInitPlugin ()
909{
910 int hooktype = 1;
911 int rtype = 0;
912
913 cf_init_plugin (gethook);
914
915 return 0;
916}
917
918extern "C" int cfperl_closePlugin ()
919{
920 return 0;
921}
922
923void 618void
924cfperl_init () 619cfperl_init ()
925{ 620{
621 extern char **environ;
622
926 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
927 perl = perl_alloc (); 624 perl = perl_alloc ();
928 perl_construct (perl); 625 perl_construct (perl);
929 626
930 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
931 628
932 char *argv[] = { 629 const char *argv[] = {
933 "", 630 settings.argv [0],
934 "-e" 631 "-e"
935 "use Event; use Coro;" // required for bootstrap 632 "use EV ();"
936 "cf->bootstrap;" // required for datadir :*> 633 "use Coro ();"
634 "cf->bootstrap;"
937 "unshift @INC, cf::datadir ();" 635 "unshift @INC, cf::datadir ();"
938 "require cf;" 636 "require cf;"
939 }; 637 };
940 638
941 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 639 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
640 || perl_run (perl))
942 { 641 {
943 printf ("unable to initialize perl-interpreter, aborting.\n"); 642 printf ("unable to initialize perl-interpreter, aborting.\n");
944 exit (EXIT_FAILURE); 643 exit (EXIT_FAILURE);
945 } 644 }
946} 645}
957void 656void
958attachable::instantiate () 657attachable::instantiate ()
959{ 658{
960 if (attach) 659 if (attach)
961 { 660 {
962 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 661 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
963 attach = 0; 662 attach = 0;
964 } 663 }
965} 664}
966 665
967void 666void
968attachable::reattach () 667attachable::reattach ()
969{ 668{
970 optimise (); 669 optimise ();
971 //TODO: check for _attachment's, very important for restarts 670 //TODO: check for _attachment's, very important for restarts
972 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 671 INVOKE_ATTACHABLE (REATTACH, this);
973} 672}
974 673
975static event_klass klass_of[NUM_EVENT_TYPES] = { 674static event_klass klass_of[NUM_EVENT_TYPES] = {
976# define def(type,name) KLASS_ ## type, 675# define def(type,name) KLASS_ ## type,
977# include "eventinc.h" 676# include "eventinc.h"
1020} 719}
1021 720
1022void 721void
1023global::gather_callbacks (AV *&callbacks, event_type event) const 722global::gather_callbacks (AV *&callbacks, event_type event) const
1024{ 723{
1025 ::gather_callbacks (callbacks, cb_object, event); 724 ::gather_callbacks (callbacks, cb_global, event);
1026} 725}
1027 726
1028void 727void
1029object::gather_callbacks (AV *&callbacks, event_type event) const 728object::gather_callbacks (AV *&callbacks, event_type event) const
1030{ 729{
1031 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 730 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
1032 { 731 {
1033 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 732 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
1034 733
1035 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1036 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1037 } 736 }
1038 737
1074{ 773{
1075 attachable::gather_callbacks (callbacks, event); 774 attachable::gather_callbacks (callbacks, event);
1076 ::gather_callbacks (callbacks, cb_map, event); 775 ::gather_callbacks (callbacks, cb_map, event);
1077} 776}
1078 777
778void
779_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
780{
781 for (int event = 0; event <= AvFILLp (registry); ++event)
782 {
783 SV *cbs_ = AvARRAY (registry)[event];
784
785 // element must be list of callback entries
786 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
787 {
788 AV *cbs = (AV *)SvRV (cbs_);
789
790 // no callback entries, no callbacks to call
791 if (AvFILLp (cbs) >= 0)
792 set.set (event);
793 }
794 }
795}
796
797// very slow and inefficient way to recalculate the global want bitsets
798void
799_recalc_want ()
800{
801 ev_want_event.reset ();
802
803 _recalc_want (ev_want_event, cb_global);
804 _recalc_want (ev_want_event, cb_attachable);
805 _recalc_want (ev_want_event, cb_object);
806 _recalc_want (ev_want_event, cb_client);
807 _recalc_want (ev_want_event, cb_player);
808 _recalc_want (ev_want_event, cb_map);
809
810 ev_want_type.reset ();
811
812 for (int type = 0; type <= AvFILLp (cb_type); ++type)
813 {
814 SV *cbs_ = AvARRAY (cb_type)[type];
815
816 // element must be list of callback entries
817 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
818 {
819 AV *cbs = (AV *)SvRV (cbs_);
820
821 // no callback entries, no callbacks to call
822 if (AvFILLp (cbs) >= 0)
823 ev_want_type.set (type % NUM_TYPES);
824 }
825 }
826}
827
1079bool 828bool
1080attachable::invoke (event_type event, ...) 829attachable::invoke (event_type event, ...)
1081{ 830{
1082 data_type dt; 831 data_type dt;
1083 va_list ap;
1084
1085 va_start (ap, event);
1086 832
1087 // callback call ordering should be: 833 // callback call ordering should be:
1088 // 1. per-object callback 834 // 1. per-object callback
1089 // 2. per-class object 835 // 2. per-class object
1090 // 3. per-type callback 836 // 3. per-type callback
1095 841
1096 // short-circuit processing if no callbacks found/defined 842 // short-circuit processing if no callbacks found/defined
1097 if (!callbacks) 843 if (!callbacks)
1098 return 0; 844 return 0;
1099 845
1100 dSP; 846 va_list ap;
1101 ENTER; 847 va_start (ap, event);
1102 SAVETMPS;
1103 848
1104 PUSHMARK (SP); 849 CALL_BEGIN (3);
1105 EXTEND (SP, 3);
1106
1107 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 850 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1108 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 851 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1109 852
1110 //TODO: unhack 853 //TODO: unhack
1111 if (object *op = is_a<object>(this)) PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); 854 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1112 else if (player *pl = is_a<player>(this)) PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); 855 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1113 else if (client *ns = is_a<client>(this)) PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); 856 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1114 else if (maptile *m = is_a<maptile>(this)) PUSHs (sv_2mortal (newSVdt (DT_MAP, m))); 857 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1115 else if (global *gl = is_a<global>(this)) /*nop*/; 858 else if (global *gl = is_a<global>(this)) /*nop*/;
1116 else 859 else
1117 abort (); //TODO 860 abort (); //TODO
1118 861
1119 for (;;) 862 for (;;)
1133 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 876 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1134 } 877 }
1135 878
1136 va_end (ap); 879 va_end (ap);
1137 880
1138 PUTBACK; 881 CALL_CALL ("cf::do_invoke", G_SCALAR);
1139 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1140 SPAGAIN;
1141
1142 count = count > 0 ? POPi : 0; 882 count = count > 0 ? POPi : 0;
1143 883
1144 FREETMPS; 884 CALL_END;
1145 LEAVE;
1146 885
1147 return count; 886 return count;
1148} 887}
1149 888
1150SV * 889SV *
1151cfperl_result (int idx) 890cfperl_result (int idx)
1152{ 891{
1153 AV *av = get_av ("cfperl::invoke_results", 0); 892 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1154 if (!av) 893 if (!av)
1155 return &PL_sv_undef; 894 return &PL_sv_undef;
1156 895
1157 SV **sv = av_fetch (av, idx, 0); 896 SV **sv = av_fetch (av, idx, 0);
1158 if (!sv) 897 if (!sv)
1172{ 911{
1173 return SvNV (cfperl_result (idx)); 912 return SvNV (cfperl_result (idx));
1174} 913}
1175 914
1176///////////////////////////////////////////////////////////////////////////// 915/////////////////////////////////////////////////////////////////////////////
916// various c++ => perl glue functions
1177 917
1178struct EventAPI *watcher_base::GEventAPI; 918void cfperl_tick ()
1179
1180static void iw_dispatch (pe_event *ev)
1181{ 919{
1182 iw *w = (iw *)ev->ext_data; 920 tick_pending = 1;
1183 w->call (*w);
1184}
1185 921
1186void 922 if (tick_inhibit)
1187iw::alloc () 923 return;
1188{
1189 pe = GEventAPI->new_idle (0, 0);
1190 924
1191 pe->base.callback = (void *)iw_dispatch; 925 tick_pending = 0;
1192 pe->base.ext_data = (void *)this;
1193}
1194 926
1195static void iow_dispatch (pe_event *ev) 927 dSP;
1196{
1197 iow *w = (iow *)ev->ext_data;
1198 w->call (*w, ((pe_ioevent *)ev)->got);
1199}
1200 928
1201void 929 PUSHMARK (SP);
1202iow::alloc () 930 PUTBACK;
1203{ 931 call_pv ("cf::tick", G_DISCARD | G_VOID);
1204 pe = GEventAPI->new_io (0, 0);
1205 932
1206 pe->base.callback = (void *)iow_dispatch; 933 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1207 pe->base.ext_data = (void *)this;
1208
1209 pe->fd = -1;
1210 pe->poll = 0;
1211} 934}
1212 935
1213void 936void
1214iow::fd (int fd) 937cfperl_emergency_save ()
1215{ 938{
1216 pe->fd = fd; 939 CALL_BEGIN (0);
940 CALL_CALL ("cf::emergency_save", G_VOID);
941 CALL_END;
942}
943
944void
945cfperl_cleanup (int make_core)
946{
947 CALL_BEGIN (1);
948 CALL_ARG (make_core);
949 CALL_CALL ("cf::post_cleanup", G_VOID);
950 CALL_END;
951}
952
953void
954cfperl_make_book (object *book, int level)
955{
956 CALL_BEGIN (2);
957 CALL_ARG (book);
958 CALL_ARG (level);
959 CALL_CALL ("ext::books::make_book", G_VOID);
960 CALL_END;
961}
962
963void
964cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
965{
966 CALL_BEGIN (4);
967 CALL_ARG (ns);
968 CALL_ARG (type);
969 CALL_ARG_SV (newSVpv_utf8 (msg));
970 CALL_ARG (color);
971 CALL_CALL ("cf::client::send_msg", G_VOID);
972 CALL_END;
1217} 973}
1218 974
1219int 975int
1220iow::poll () 976cfperl_can_merge (object *ob1, object *ob2)
1221{ 977{
1222 return pe->poll; 978 int can;
979
980 CALL_BEGIN (2);
981 CALL_ARG (ob1);
982 CALL_ARG (ob2);
983 CALL_CALL ("cf::_can_merge", G_SCALAR);
984 can = count && SvTRUE (TOPs);
985 CALL_END;
986
987 return can;
988}
989
990player *
991player::find (const char *name)
992{
993 CALL_BEGIN (1);
994 CALL_ARG (name);
995 CALL_CALL ("cf::player::find", G_SCALAR);
996
997 player *retval = 0;
998 if (count) sv_to (POPs, retval);
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006find_style (const char *dirname, const char *stylename, int difficulty)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (dirname);
1010 CALL_ARG (stylename);
1011 CALL_ARG (difficulty);
1012 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1013
1014 maptile *retval = 0;
1015 if (count) sv_to (POPs, retval);
1016
1017 CALL_END;
1018
1019 return retval;
1020}
1021
1022maptile *
1023maptile::find_sync (const char *path, maptile *origin)
1024{
1025 CALL_BEGIN (2);
1026 CALL_ARG (path);
1027 CALL_ARG (origin);
1028 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1029
1030 maptile *retval = 0;
1031 if (count) sv_to (POPs, retval);
1032
1033 CALL_END;
1034
1035 return retval;
1036}
1037
1038maptile *
1039maptile::find_async (const char *path, maptile *origin, bool load)
1040{
1041 CALL_BEGIN (3);
1042 CALL_ARG (path);
1043 CALL_ARG (origin);
1044 CALL_ARG (load);
1045 CALL_CALL ("cf::map::find_async", G_SCALAR);
1046
1047 maptile *retval = 0;
1048 if (count) sv_to (POPs, retval);
1049
1050 CALL_END;
1051
1052 return retval;
1053}
1054
1055void
1056maptile::do_load_sync ()
1057{
1058 CALL_BEGIN (1);
1059 CALL_ARG (this);
1060 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1061 CALL_END;
1062}
1063
1064void
1065maptile::change_all_map_light (int change)
1066{
1067 CALL_BEGIN (1);
1068 CALL_ARG (change);
1069 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1070 CALL_END;
1071}
1072
1073void
1074object::enter_exit (object *exit)
1075{
1076 if (type != PLAYER)
1077 return;
1078
1079 CALL_BEGIN (2);
1080 CALL_ARG (this);
1081 CALL_ARG (exit);
1082 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1083 CALL_END;
1084}
1085
1086void
1087object::player_goto (const char *path, int x, int y)
1088{
1089 if (type != PLAYER)
1090 return;
1091
1092 CALL_BEGIN (4);
1093 CALL_ARG (this);
1094 CALL_ARG (path);
1095 CALL_ARG (x);
1096 CALL_ARG (y);
1097 CALL_CALL ("cf::object::player::goto", G_VOID);
1098 CALL_END;
1099}
1100
1101const char *
1102object::ref () const
1103{
1104 if (type == PLAYER)
1105 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1106 else
1107 return 0;
1108}
1109
1110object *
1111object::deref (const char *ref)
1112{
1113 object *retval = 0;
1114
1115 if (ref)
1116 {
1117 CALL_BEGIN (1);
1118 CALL_ARG (ref);
1119 CALL_CALL ("cf::object::deref", G_SCALAR);
1120
1121 if (count)
1122 sv_to (POPs, retval);
1123
1124 CALL_END;
1125 }
1126
1127 return retval;
1128}
1129
1130void
1131log_backtrace (const char *msg)
1132{
1133#if HAVE_BACKTRACE
1134 void *addr [20];
1135 int size = backtrace (addr, 20);
1136
1137 CALL_BEGIN (size);
1138 CALL_ARG (msg);
1139 for (int i = 0; i < size; ++i)
1140 CALL_ARG ((IV)addr [i]);
1141 CALL_CALL ("cf::_log_backtrace", G_VOID);
1142 CALL_END;
1143#endif
1144}
1145
1146/////////////////////////////////////////////////////////////////////////////
1147
1148struct EVAPI *evapi::GEVAPI;
1149struct CoroAPI *coroapi::GCoroAPI;
1150
1151void coroapi::do_cede_to_tick ()
1152{
1153 cede_pending = 0;
1154 cede ();
1155}
1156
1157void
1158coroapi::wait_for_tick ()
1159{
1160 CALL_BEGIN (0);
1161 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1162 CALL_END;
1163}
1164
1165void
1166coroapi::wait_for_tick_begin ()
1167{
1168 CALL_BEGIN (0);
1169 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1170 CALL_END;
1223} 1171}
1224 1172
1225void 1173void
1226iow::poll (int events) 1174iow::poll (int events)
1227{ 1175{
1228 if (pe->poll != events) 1176 if (events != this->events)
1229 { 1177 {
1178 int active = ev_is_active ((ev_io *)this);
1230 if (pe->poll) stop (); 1179 if (active) stop ();
1231 pe->poll = events; 1180 ev_io_set ((ev_io *)this, fd, events);
1232 if (pe->poll) start (); 1181 if (active) start ();
1233 } 1182 }
1234} 1183}
1235 1184
1236void 1185void
1237_connect_to_perl () 1186_connect_to_perl ()
1238{ 1187{
1239 stash_cf = gv_stashpv ("cf" , 1); 1188 stash_cf = gv_stashpv ("cf", 1);
1240 1189
1241 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1190 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1242 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1191 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1243 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1192 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1244 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1193 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1194 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1245 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1195 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1246 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1196 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1247 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1197 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1248 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1198 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1249 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1199 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1200
1201 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1203 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1204 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1250 1205
1251 cb_global = get_av ("cf::CB_GLOBAL", 1); 1206 cb_global = get_av ("cf::CB_GLOBAL", 1);
1252 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1207 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1253 cb_object = get_av ("cf::CB_OBJECT", 1); 1208 cb_object = get_av ("cf::CB_OBJECT", 1);
1254 cb_player = get_av ("cf::CB_PLAYER", 1); 1209 cb_player = get_av ("cf::CB_PLAYER", 1);
1259 1214
1260MODULE = cf PACKAGE = cf PREFIX = cf_ 1215MODULE = cf PACKAGE = cf PREFIX = cf_
1261 1216
1262BOOT: 1217BOOT:
1263{ 1218{
1219 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1220 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1221
1264 _connect_to_perl (); 1222 _connect_to_perl ();
1265 1223
1266 I_EVENT_API (PACKAGE);
1267 watcher_base::GEventAPI = GEventAPI;
1268 I_CORO_API (PACKAGE);
1269
1270 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1224 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1225
1226 //{
1227 // require_pv ("Time::HiRes");
1228 //
1229 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1230 // if (!svp) croak ("Time::HiRes is required");
1231 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1232 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1233 //}
1271 1234
1272 static const struct { 1235 static const struct {
1273 const char *name; 1236 const char *name;
1274 IV iv; 1237 IV iv;
1275 } *civ, const_iv[] = { 1238 } *civ, const_iv[] = {
1276# define const_iv(name) { # name, (IV)name }, 1239# define const_iv(name) { # name, (IV)name },
1277 const_iv (llevError) 1240 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1278 const_iv (llevInfo) 1241 const_iv (logBacktrace)
1279 const_iv (llevDebug) 1242
1280 const_iv (llevMonster) 1243 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1244
1245 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1281 1246
1282 const_iv (MAX_TIME) 1247 const_iv (MAX_TIME)
1283 const_iv (PLAYER)
1284 const_iv (TRANSPORT)
1285 const_iv (ROD)
1286 const_iv (TREASURE)
1287 const_iv (POTION)
1288 const_iv (FOOD)
1289 const_iv (POISON)
1290 const_iv (BOOK)
1291 const_iv (CLOCK) 1248 const_iv (MAXSOCKBUF)
1292 const_iv (ARROW) 1249
1293 const_iv (BOW)
1294 const_iv (WEAPON)
1295 const_iv (ARMOUR)
1296 const_iv (PEDESTAL)
1297 const_iv (ALTAR)
1298 const_iv (LOCKED_DOOR)
1299 const_iv (SPECIAL_KEY)
1300 const_iv (MAP)
1301 const_iv (DOOR)
1302 const_iv (KEY)
1303 const_iv (TIMED_GATE)
1304 const_iv (TRIGGER)
1305 const_iv (GRIMREAPER)
1306 const_iv (MAGIC_EAR)
1307 const_iv (TRIGGER_BUTTON)
1308 const_iv (TRIGGER_ALTAR)
1309 const_iv (TRIGGER_PEDESTAL)
1310 const_iv (SHIELD)
1311 const_iv (HELMET)
1312 const_iv (HORN)
1313 const_iv (MONEY)
1314 const_iv (CLASS)
1315 const_iv (GRAVESTONE)
1316 const_iv (AMULET)
1317 const_iv (PLAYERMOVER)
1318 const_iv (TELEPORTER)
1319 const_iv (CREATOR)
1320 const_iv (SKILL)
1321 const_iv (EARTHWALL)
1322 const_iv (GOLEM)
1323 const_iv (THROWN_OBJ)
1324 const_iv (BLINDNESS)
1325 const_iv (GOD)
1326 const_iv (DETECTOR)
1327 const_iv (TRIGGER_MARKER)
1328 const_iv (DEAD_OBJECT)
1329 const_iv (DRINK)
1330 const_iv (MARKER)
1331 const_iv (HOLY_ALTAR)
1332 const_iv (PLAYER_CHANGER)
1333 const_iv (BATTLEGROUND)
1334 const_iv (PEACEMAKER)
1335 const_iv (GEM)
1336 const_iv (FIREWALL)
1337 const_iv (ANVIL)
1338 const_iv (CHECK_INV)
1339 const_iv (MOOD_FLOOR) 1250 const_iv (NUM_BODY_LOCATIONS)
1340 const_iv (EXIT) 1251 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1341 const_iv (ENCOUNTER) 1252 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1342 const_iv (SHOP_FLOOR) 1253 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1343 const_iv (SHOP_MAT) 1254 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1344 const_iv (RING) 1255 const_iv (body_wrist) const_iv (body_waist)
1345 const_iv (FLOOR)
1346 const_iv (FLESH)
1347 const_iv (INORGANIC)
1348 const_iv (SKILL_TOOL)
1349 const_iv (LIGHTER)
1350 const_iv (BUILDABLE_WALL)
1351 const_iv (MISC_OBJECT)
1352 const_iv (LAMP)
1353 const_iv (DUPLICATOR)
1354 const_iv (SPELLBOOK)
1355 const_iv (CLOAK)
1356 const_iv (SPINNER)
1357 const_iv (GATE)
1358 const_iv (BUTTON)
1359 const_iv (CF_HANDLE)
1360 const_iv (HOLE)
1361 const_iv (TRAPDOOR)
1362 const_iv (SIGN)
1363 const_iv (BOOTS)
1364 const_iv (GLOVES)
1365 const_iv (SPELL)
1366 const_iv (SPELL_EFFECT)
1367 const_iv (CONVERTER)
1368 const_iv (BRACERS)
1369 const_iv (POISONING)
1370 const_iv (SAVEBED)
1371 const_iv (WAND)
1372 const_iv (SCROLL)
1373 const_iv (DIRECTOR)
1374 const_iv (GIRDLE)
1375 const_iv (FORCE)
1376 const_iv (POTION_EFFECT)
1377 const_iv (EVENT_CONNECTOR)
1378 const_iv (CLOSE_CON)
1379 const_iv (CONTAINER)
1380 const_iv (ARMOUR_IMPROVER)
1381 const_iv (WEAPON_IMPROVER)
1382 const_iv (SKILLSCROLL)
1383 const_iv (DEEP_SWAMP)
1384 const_iv (IDENTIFY_ALTAR)
1385 const_iv (MENU)
1386 const_iv (RUNE)
1387 const_iv (TRAP)
1388 const_iv (POWER_CRYSTAL)
1389 const_iv (CORPSE)
1390 const_iv (DISEASE)
1391 const_iv (SYMPTOM)
1392 const_iv (BUILDER)
1393 const_iv (MATERIAL)
1394 const_iv (ITEM_TRANSFORMER)
1395 1256
1396 const_iv (NUM_SUBTYPES) 1257 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1258 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1259 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1260 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1261 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1262 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1263 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1264 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1265 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1266 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1267 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1268 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1269 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1270 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1271 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1272 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1273 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1274 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1275 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1276 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1277 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1278 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1279 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1280 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1281 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1282 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1283 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1284 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1397 1285
1398 const_iv (ST_BD_BUILD) 1286 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1399 const_iv (ST_BD_REMOVE)
1400 1287
1401 const_iv (ST_MAT_FLOOR) 1288 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1402 const_iv (ST_MAT_WALL) 1289 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1403 const_iv (ST_MAT_ITEM)
1404 1290
1405 const_iv (AT_PHYSICAL) 1291 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1406 const_iv (AT_MAGIC) 1292 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1407 const_iv (AT_FIRE) 1293 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1408 const_iv (AT_ELECTRICITY) 1294 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1409 const_iv (AT_COLD) 1295 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1410 const_iv (AT_CONFUSION) 1296 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1411 const_iv (AT_ACID) 1297 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1412 const_iv (AT_DRAIN)
1413 const_iv (AT_WEAPONMAGIC)
1414 const_iv (AT_GHOSTHIT)
1415 const_iv (AT_POISON)
1416 const_iv (AT_SLOW)
1417 const_iv (AT_PARALYZE)
1418 const_iv (AT_TURN_UNDEAD)
1419 const_iv (AT_FEAR)
1420 const_iv (AT_CANCELLATION)
1421 const_iv (AT_DEPLETE)
1422 const_iv (AT_DEATH)
1423 const_iv (AT_CHAOS)
1424 const_iv (AT_COUNTERSPELL)
1425 const_iv (AT_GODPOWER)
1426 const_iv (AT_HOLYWORD)
1427 const_iv (AT_BLIND)
1428 const_iv (AT_INTERNAL)
1429 const_iv (AT_LIFE_STEALING)
1430 const_iv (AT_DISEASE)
1431 1298
1432 const_iv (WEAP_HIT) 1299 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1433 const_iv (WEAP_SLASH) 1300 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1434 const_iv (WEAP_PIERCE)
1435 const_iv (WEAP_CLEAVE)
1436 const_iv (WEAP_SLICE)
1437 const_iv (WEAP_STAB)
1438 const_iv (WEAP_WHIP)
1439 const_iv (WEAP_CRUSH)
1440 const_iv (WEAP_BLUD) 1301 const_iv (WEAP_BLUD)
1441 1302
1442 const_iv (FLAG_ALIVE) 1303 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1443 const_iv (FLAG_WIZ) 1304 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1444 const_iv (FLAG_REMOVED) 1305 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1306 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1307 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1308 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1309 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1310 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1311 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1312 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1313 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1314 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1315 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1316 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1317 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1318 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1319 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1320 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1321 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1322 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1323 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1324 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1325 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1326 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1327 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1329
1330 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1331 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1332 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1333 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1335 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1336
1337 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1338 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1339
1340 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1341
1342 const_iv (SP_RAISE_DEAD)
1445 const_iv (FLAG_FREED) 1343 const_iv (SP_RUNE)
1446 const_iv (FLAG_WAS_WIZ) 1344 const_iv (SP_MAKE_MARK)
1447 const_iv (FLAG_APPLIED) 1345 const_iv (SP_BOLT)
1448 const_iv (FLAG_UNPAID) 1346 const_iv (SP_BULLET)
1449 const_iv (FLAG_USE_SHIELD) 1347 const_iv (SP_EXPLOSION)
1450 const_iv (FLAG_NO_PICK) 1348 const_iv (SP_CONE)
1451 const_iv (FLAG_ANIMATE) 1349 const_iv (SP_BOMB)
1452 const_iv (FLAG_MONSTER) 1350 const_iv (SP_WONDER)
1453 const_iv (FLAG_FRIENDLY) 1351 const_iv (SP_SMITE)
1454 const_iv (FLAG_GENERATOR) 1352 const_iv (SP_MAGIC_MISSILE)
1455 const_iv (FLAG_IS_THROWN) 1353 const_iv (SP_SUMMON_GOLEM)
1456 const_iv (FLAG_AUTO_APPLY) 1354 const_iv (SP_DIMENSION_DOOR)
1457 const_iv (FLAG_PLAYER_SOLD) 1355 const_iv (SP_MAGIC_MAPPING)
1356 const_iv (SP_MAGIC_WALL)
1357 const_iv (SP_DESTRUCTION)
1358 const_iv (SP_PERCEIVE_SELF)
1359 const_iv (SP_WORD_OF_RECALL)
1458 const_iv (FLAG_SEE_INVISIBLE) 1360 const_iv (SP_INVISIBLE)
1459 const_iv (FLAG_CAN_ROLL)
1460 const_iv (FLAG_OVERLAY_FLOOR)
1461 const_iv (FLAG_IS_TURNABLE)
1462 const_iv (FLAG_IS_USED_UP)
1463 const_iv (FLAG_IDENTIFIED)
1464 const_iv (FLAG_REFLECTING)
1465 const_iv (FLAG_CHANGING)
1466 const_iv (FLAG_SPLITTING)
1467 const_iv (FLAG_HITBACK)
1468 const_iv (FLAG_STARTEQUIP)
1469 const_iv (FLAG_BLOCKSVIEW)
1470 const_iv (FLAG_UNDEAD)
1471 const_iv (FLAG_SCARED)
1472 const_iv (FLAG_UNAGGRESSIVE)
1473 const_iv (FLAG_REFL_MISSILE)
1474 const_iv (FLAG_REFL_SPELL)
1475 const_iv (FLAG_NO_MAGIC)
1476 const_iv (FLAG_NO_FIX_PLAYER)
1477 const_iv (FLAG_IS_LIGHTABLE)
1478 const_iv (FLAG_TEAR_DOWN)
1479 const_iv (FLAG_RUN_AWAY)
1480 const_iv (FLAG_PICK_UP)
1481 const_iv (FLAG_UNIQUE)
1482 const_iv (FLAG_NO_DROP)
1483 const_iv (FLAG_WIZCAST)
1484 const_iv (FLAG_CAST_SPELL)
1485 const_iv (FLAG_USE_SCROLL)
1486 const_iv (FLAG_USE_RANGE)
1487 const_iv (FLAG_USE_BOW)
1488 const_iv (FLAG_USE_ARMOUR)
1489 const_iv (FLAG_USE_WEAPON)
1490 const_iv (FLAG_USE_RING)
1491 const_iv (FLAG_READY_RANGE)
1492 const_iv (FLAG_READY_BOW)
1493 const_iv (FLAG_XRAYS)
1494 const_iv (FLAG_NO_APPLY)
1495 const_iv (FLAG_IS_FLOOR)
1496 const_iv (FLAG_LIFESAVE)
1497 const_iv (FLAG_NO_STRENGTH)
1498 const_iv (FLAG_SLEEP)
1499 const_iv (FLAG_STAND_STILL)
1500 const_iv (FLAG_RANDOM_MOVE)
1501 const_iv (FLAG_ONLY_ATTACK)
1502 const_iv (FLAG_CONFUSED)
1503 const_iv (FLAG_STEALTH)
1504 const_iv (FLAG_WIZPASS)
1505 const_iv (FLAG_IS_LINKED)
1506 const_iv (FLAG_CURSED)
1507 const_iv (FLAG_DAMNED)
1508 const_iv (FLAG_SEE_ANYWHERE)
1509 const_iv (FLAG_KNOWN_MAGICAL)
1510 const_iv (FLAG_KNOWN_CURSED)
1511 const_iv (FLAG_CAN_USE_SKILL)
1512 const_iv (FLAG_BEEN_APPLIED)
1513 const_iv (FLAG_READY_SCROLL)
1514 const_iv (FLAG_USE_ROD)
1515 const_iv (FLAG_USE_HORN)
1516 const_iv (FLAG_MAKE_INVIS)
1517 const_iv (FLAG_INV_LOCKED)
1518 const_iv (FLAG_IS_WOODED)
1519 const_iv (FLAG_IS_HILLY)
1520 const_iv (FLAG_READY_SKILL)
1521 const_iv (FLAG_READY_WEAPON)
1522 const_iv (FLAG_NO_SKILL_IDENT)
1523 const_iv (FLAG_BLIND)
1524 const_iv (FLAG_SEE_IN_DARK)
1525 const_iv (FLAG_IS_CAULDRON)
1526 const_iv (FLAG_NO_STEAL)
1527 const_iv (FLAG_ONE_HIT)
1528 const_iv (FLAG_CLIENT_SENT)
1529 const_iv (FLAG_BERSERK)
1530 const_iv (FLAG_NEUTRAL)
1531 const_iv (FLAG_NO_ATTACK)
1532 const_iv (FLAG_NO_DAMAGE)
1533 const_iv (FLAG_OBJ_ORIGINAL)
1534 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1535 const_iv (FLAG_ACTIVATE_ON_PUSH)
1536 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1537 const_iv (FLAG_IS_WATER)
1538 const_iv (FLAG_CONTENT_ON_GEN)
1539 const_iv (FLAG_IS_A_TEMPLATE)
1540 const_iv (FLAG_IS_BUILDABLE)
1541
1542 const_iv (NDI_BLACK)
1543 const_iv (NDI_WHITE)
1544 const_iv (NDI_NAVY)
1545 const_iv (NDI_RED)
1546 const_iv (NDI_ORANGE)
1547 const_iv (NDI_BLUE)
1548 const_iv (NDI_DK_ORANGE)
1549 const_iv (NDI_GREEN)
1550 const_iv (NDI_LT_GREEN)
1551 const_iv (NDI_GREY)
1552 const_iv (NDI_BROWN)
1553 const_iv (NDI_GOLD)
1554 const_iv (NDI_TAN)
1555 const_iv (NDI_MAX_COLOR)
1556 const_iv (NDI_COLOR_MASK)
1557 const_iv (NDI_UNIQUE)
1558 const_iv (NDI_ALL)
1559
1560 const_iv (UPD_LOCATION)
1561 const_iv (UPD_FLAGS)
1562 const_iv (UPD_WEIGHT)
1563 const_iv (UPD_FACE)
1564 const_iv (UPD_NAME)
1565 const_iv (UPD_ANIM)
1566 const_iv (UPD_ANIMSPEED)
1567 const_iv (UPD_NROF) 1361 const_iv (SP_PROBE)
1568
1569 const_iv (UPD_SP_MANA) 1362 const_iv (SP_HEALING)
1570 const_iv (UPD_SP_GRACE) 1363 const_iv (SP_CREATE_FOOD)
1571 const_iv (UPD_SP_DAMAGE) 1364 const_iv (SP_EARTH_TO_DUST)
1572 1365 const_iv (SP_CHANGE_ABILITY)
1573 const_iv (F_APPLIED) 1366 const_iv (SP_BLESS)
1574 const_iv (F_LOCATION)
1575 const_iv (F_UNPAID)
1576 const_iv (F_MAGIC)
1577 const_iv (F_CURSED) 1367 const_iv (SP_CURSE)
1368 const_iv (SP_SUMMON_MONSTER)
1369 const_iv (SP_CHARGING)
1370 const_iv (SP_POLYMORPH)
1371 const_iv (SP_ALCHEMY)
1372 const_iv (SP_REMOVE_CURSE)
1373 const_iv (SP_IDENTIFY)
1374 const_iv (SP_DETECTION)
1375 const_iv (SP_MOOD_CHANGE)
1376 const_iv (SP_MOVING_BALL)
1578 const_iv (F_DAMNED) 1377 const_iv (SP_SWARM)
1378 const_iv (SP_CHANGE_MANA)
1579 const_iv (F_OPEN) 1379 const_iv (SP_DISPEL_RUNE)
1580 const_iv (F_NOPICK) 1380 const_iv (SP_CREATE_MISSILE)
1381 const_iv (SP_CONSECRATE)
1382 const_iv (SP_ANIMATE_WEAPON)
1383 const_iv (SP_LIGHT)
1384 const_iv (SP_CHANGE_MAP_LIGHT)
1385 const_iv (SP_FAERY_FIRE)
1386 const_iv (SP_CAUSE_DISEASE)
1387 const_iv (SP_AURA)
1388 const_iv (SP_TOWN_PORTAL)
1389 const_iv (SP_PARTY_SPELL)
1390
1391 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1392 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1581 const_iv (F_LOCKED) 1393 const_iv (F_LOCKED)
1582 1394
1583 const_iv (F_BUY) 1395 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1584 const_iv (F_SHOP)
1585 const_iv (F_SELL)
1586 1396
1587 const_iv (P_BLOCKSVIEW) 1397 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1588 const_iv (P_PLAYER) 1398 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1589 const_iv (P_NO_MAGIC)
1590 const_iv (P_IS_ALIVE)
1591 const_iv (P_NO_CLERIC)
1592 const_iv (P_NEED_UPDATE)
1593 const_iv (P_OUT_OF_MAP)
1594 const_iv (P_NEW_MAP)
1595 1399
1596 const_iv (UP_OBJ_INSERT) 1400 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1597 const_iv (UP_OBJ_REMOVE)
1598 const_iv (UP_OBJ_CHANGE)
1599 const_iv (UP_OBJ_FACE)
1600 1401
1601 const_iv (INS_NO_MERGE) 1402 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1602 const_iv (INS_ABOVE_FLOOR_ONLY)
1603 const_iv (INS_NO_WALK_ON)
1604 const_iv (INS_ON_TOP)
1605 const_iv (INS_BELOW_ORIGINATOR) 1403 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1606 const_iv (INS_MAP_LOAD)
1607 1404
1608 const_iv (WILL_APPLY_HANDLE) 1405 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1609 const_iv (WILL_APPLY_TREASURE) 1406 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1610 const_iv (WILL_APPLY_EARTHWALL)
1611 const_iv (WILL_APPLY_DOOR)
1612 const_iv (WILL_APPLY_FOOD)
1613 1407
1614 const_iv (SAVE_MODE) 1408 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1615 const_iv (SAVE_DIR_MODE)
1616 1409
1617 const_iv (M_PAPER) 1410 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1618 const_iv (M_IRON) 1411 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1619 const_iv (M_GLASS) 1412 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1620 const_iv (M_LEATHER) 1413 const_iv (M_ICE) const_iv (M_SPECIAL)
1621 const_iv (M_WOOD)
1622 const_iv (M_ORGANIC)
1623 const_iv (M_STONE)
1624 const_iv (M_CLOTH)
1625 const_iv (M_ADAMANT)
1626 const_iv (M_LIQUID)
1627 const_iv (M_SOFT_METAL)
1628 const_iv (M_BONE)
1629 const_iv (M_ICE)
1630 const_iv (M_SPECIAL)
1631 1414
1632 const_iv (SK_EXP_ADD_SKILL) 1415 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1633 const_iv (SK_EXP_TOTAL) 1416 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1634 const_iv (SK_EXP_NONE)
1635 const_iv (SK_SUBTRACT_SKILL_EXP)
1636 const_iv (SK_EXP_SKILL_ONLY)
1637 1417
1638 const_iv (SK_LOCKPICKING) 1418 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1639 const_iv (SK_HIDING) 1419 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1640 const_iv (SK_SMITHERY) 1420 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1641 const_iv (SK_BOWYER) 1421 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1642 const_iv (SK_JEWELER) 1422 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1643 const_iv (SK_ALCHEMY) 1423 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1644 const_iv (SK_STEALING) 1424 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1645 const_iv (SK_LITERACY) 1425 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1646 const_iv (SK_BARGAINING) 1426 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1647 const_iv (SK_JUMPING) 1427 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1648 const_iv (SK_DET_MAGIC)
1649 const_iv (SK_ORATORY)
1650 const_iv (SK_SINGING)
1651 const_iv (SK_DET_CURSE)
1652 const_iv (SK_FIND_TRAPS)
1653 const_iv (SK_MEDITATION)
1654 const_iv (SK_PUNCHING)
1655 const_iv (SK_FLAME_TOUCH)
1656 const_iv (SK_KARATE)
1657 const_iv (SK_CLIMBING)
1658 const_iv (SK_WOODSMAN)
1659 const_iv (SK_INSCRIPTION)
1660 const_iv (SK_ONE_HANDED_WEAPON)
1661 const_iv (SK_MISSILE_WEAPON)
1662 const_iv (SK_THROWING)
1663 const_iv (SK_USE_MAGIC_ITEM)
1664 const_iv (SK_DISARM_TRAPS)
1665 const_iv (SK_SET_TRAP)
1666 const_iv (SK_THAUMATURGY)
1667 const_iv (SK_PRAYING)
1668 const_iv (SK_CLAWING)
1669 const_iv (SK_LEVITATION)
1670 const_iv (SK_SUMMONING)
1671 const_iv (SK_PYROMANCY)
1672 const_iv (SK_EVOCATION)
1673 const_iv (SK_SORCERY)
1674 const_iv (SK_TWO_HANDED_WEAPON)
1675 const_iv (SK_SPARK_TOUCH)
1676 const_iv (SK_SHIVER)
1677 const_iv (SK_ACID_SPLASH)
1678 const_iv (SK_POISON_NAIL) 1428 const_iv (SK_POISON_NAIL)
1679 1429
1680 const_iv (SOUND_NEW_PLAYER) 1430 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1681 const_iv (SOUND_FIRE_ARROW) 1431 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1682 const_iv (SOUND_LEARN_SPELL) 1432 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1683 const_iv (SOUND_FUMBLE_SPELL) 1433 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1684 const_iv (SOUND_WAND_POOF) 1434 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1685 const_iv (SOUND_OPEN_DOOR) 1435 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1686 const_iv (SOUND_PUSH_PLAYER)
1687 const_iv (SOUND_PLAYER_HITS1)
1688 const_iv (SOUND_PLAYER_HITS2)
1689 const_iv (SOUND_PLAYER_HITS3)
1690 const_iv (SOUND_PLAYER_HITS4)
1691 const_iv (SOUND_PLAYER_IS_HIT1)
1692 const_iv (SOUND_PLAYER_IS_HIT2)
1693 const_iv (SOUND_PLAYER_IS_HIT3)
1694 const_iv (SOUND_PLAYER_KILLS)
1695 const_iv (SOUND_PET_IS_KILLED)
1696 const_iv (SOUND_PLAYER_DIES)
1697 const_iv (SOUND_OB_EVAPORATE)
1698 const_iv (SOUND_OB_EXPLODE)
1699 const_iv (SOUND_CLOCK)
1700 const_iv (SOUND_TURN_HANDLE)
1701 const_iv (SOUND_FALL_HOLE)
1702 const_iv (SOUND_DRINK_POISON)
1703 const_iv (SOUND_CAST_SPELL_0)
1704 1436
1705 const_iv (PREFER_LOW) 1437 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1706 const_iv (PREFER_HIGH)
1707 1438
1708 const_iv (ATNR_PHYSICAL) 1439 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1709 const_iv (ATNR_MAGIC) 1440 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1710 const_iv (ATNR_FIRE) 1441 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1711 const_iv (ATNR_ELECTRICITY) 1442 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1712 const_iv (ATNR_COLD) 1443 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1713 const_iv (ATNR_CONFUSION) 1444 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1714 const_iv (ATNR_ACID) 1445 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1715 const_iv (ATNR_DRAIN)
1716 const_iv (ATNR_WEAPONMAGIC)
1717 const_iv (ATNR_GHOSTHIT)
1718 const_iv (ATNR_POISON)
1719 const_iv (ATNR_SLOW)
1720 const_iv (ATNR_PARALYZE)
1721 const_iv (ATNR_TURN_UNDEAD)
1722 const_iv (ATNR_FEAR)
1723 const_iv (ATNR_CANCELLATION)
1724 const_iv (ATNR_DEPLETE)
1725 const_iv (ATNR_DEATH)
1726 const_iv (ATNR_CHAOS)
1727 const_iv (ATNR_COUNTERSPELL)
1728 const_iv (ATNR_GODPOWER)
1729 const_iv (ATNR_HOLYWORD)
1730 const_iv (ATNR_BLIND)
1731 const_iv (ATNR_INTERNAL)
1732 const_iv (ATNR_LIFE_STEALING)
1733 const_iv (ATNR_DISEASE)
1734 1446
1735 const_iv (MAP_FLUSH) 1447 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1736 const_iv (MAP_PLAYER_UNIQUE)
1737 const_iv (MAP_BLOCK)
1738 const_iv (MAP_STYLE) 1448 const_iv (MAP_INACTIVE)
1739 const_iv (MAP_OVERLAY)
1740 1449
1741 const_iv (MAP_IN_MEMORY) 1450 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1742 const_iv (MAP_SWAPPED) 1451 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1743 const_iv (MAP_LOADING)
1744 const_iv (MAP_SAVING)
1745 1452
1746 const_iv (KLASS_ATTACHABLE) 1453 const_iv (VERSION_CS) const_iv (VERSION_SC)
1747 const_iv (KLASS_GLOBAL)
1748 const_iv (KLASS_OBJECT)
1749 const_iv (KLASS_CLIENT)
1750 const_iv (KLASS_PLAYER)
1751 const_iv (KLASS_MAP)
1752 1454
1753 const_iv (CS_QUERY_YESNO) 1455 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1754 const_iv (CS_QUERY_SINGLECHAR)
1755 const_iv (CS_QUERY_HIDEINPUT)
1756 1456
1757 const_iv (ST_DEAD) 1457 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1758 const_iv (ST_SETUP)
1759 const_iv (ST_PLAYING)
1760 const_iv (ST_CUSTOM)
1761 1458
1762 const_iv (ST_CHANGE_CLASS) 1459 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1763 const_iv (ST_CONFIRM_QUIT) 1460
1764 const_iv (ST_GET_PARTY_PASSWORD) 1461 // random map generator
1462 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1463 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1464
1465 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1466 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1467 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1468
1469 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1470 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1471
1472 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1473 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1474
1475 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1476 const_iv (FT_RSRC) const_iv (FT_NUM)
1765 }; 1477 };
1766 1478
1767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1768 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1769 1481
1788 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1500 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1789 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1501 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1790 } 1502 }
1791} 1503}
1792 1504
1505void _gv_clear (SV *gv)
1506 CODE:
1507 assert (SvTYPE (gv) == SVt_PVGV);
1508# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1509 f (GvGP (gv)->gp_form);
1510 f (GvGP (gv)->gp_io);
1511 f (GvGP (gv)->gp_sv);
1512 f (GvGP (gv)->gp_av);
1513 f (GvGP (gv)->gp_hv);
1514 f (GvGP (gv)->gp_cv);
1515 GvCVGEN (gv) = 0;
1516 GvMULTI_off (gv);
1517# undef f
1518
1793void _connect_to_perl () 1519void _connect_to_perl ()
1794 1520
1521void _recalc_want ()
1522
1795void _global_reattach () 1523void _global_reattach ()
1796 CODE: 1524 CODE:
1797{ 1525{
1798 // reattach to all attachable objects in the game. 1526 // reattach to all attachable objects in the game.
1799 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1527 for_all_clients (ns)
1800 (*i)->reattach (); 1528 ns->reattach ();
1801 1529
1802 for (player *pl = first_player; pl; pl = pl->next) 1530 for_all_objects (op)
1803 pl->reattach ();
1804
1805 for (maptile *m = first_map; m; m = m->next)
1806 m->reattach ();
1807
1808 for (object *op = object::first; op; op = op->next)
1809 op->reattach (); 1531 op->reattach ();
1810} 1532}
1811 1533
1534# support function for map-world.ext
1535void _quantise (SV *data_sv, SV *plt_sv)
1536 CODE:
1537{
1538 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1539 croak ("_quantise called with invalid agruments");
1540
1541 plt_sv = SvRV (plt_sv);
1542 SV **plt = AvARRAY (plt_sv);
1543 int plt_count = AvFILL (plt_sv) + 1;
1544
1545 STRLEN len;
1546 char *data = SvPVbyte (data_sv, len);
1547 char *dst = data;
1548
1549 while (len >= 3)
1550 {
1551 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1552 {
1553 char *val = SvPVX (*val_sv);
1554
1555 if (val [0] == data [0]
1556 && val [1] == data [1]
1557 && val [2] == data [2])
1558 {
1559 *dst++ = val [3];
1560 goto next;
1561 }
1562 }
1563
1564 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1565 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1566 dst - SvPVX (data_sv), len);
1567
1568 next:
1569 data += 3;
1570 len -= 3;
1571 }
1572
1573 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1574}
1575
1576void init_anim ()
1577
1578void init_globals ()
1579
1580void init_experience ()
1581
1582void init_attackmess ()
1583
1584void init_dynamic ()
1585
1586void init_block ()
1587
1588void load_settings ()
1589
1590void load_materials ()
1591
1592void init_uuid ()
1593 CODE:
1594 UUID::init ();
1595
1596void init_signals ()
1597
1598void init_commands ()
1599
1600void init_skills ()
1601
1602void init_beforeplay ()
1603
1604void evthread_start (int aiofd)
1605
1606void cede_to_tick ()
1607 CODE:
1608 coroapi::cede_to_tick ();
1609
1610NV till_tick ()
1611 CODE:
1612 RETVAL = SvNVX (sv_next_tick) - now ();
1613 OUTPUT:
1614 RETVAL
1615
1616int tick_inhibit ()
1617 CODE:
1618 RETVAL = tick_inhibit;
1619 OUTPUT:
1620 RETVAL
1621
1622void tick_inhibit_inc ()
1623 CODE:
1624 ++tick_inhibit;
1625
1626void tick_inhibit_dec ()
1627 CODE:
1628 if (!--tick_inhibit)
1629 if (tick_pending)
1630 {
1631 ev_async_send (EV_DEFAULT, &tick_watcher);
1632 coroapi::cede ();
1633 }
1634
1635void server_tick ()
1636 CODE:
1637{
1638 NOW = ev_now (EV_DEFAULT);
1639 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1640 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1641 runtime = SvNVX (sv_runtime);
1642
1643 server_tick ();
1644
1645 NOW = ev_time ();
1646 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1647 runtime += TICK;
1648 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1649}
1650
1812NV floor (NV x) 1651NV floor (NV x)
1813 1652
1814NV ceil (NV x) 1653NV ceil (NV x)
1815 1654
1816void server_tick () 1655NV rndm (...)
1656 ALIAS:
1657 rmg_rndm = 1
1658 CODE:
1659{
1660 rand_gen &gen = ix ? rmg_rndm : rndm;
1661 switch (items)
1662 {
1663 case 0: RETVAL = gen (); break;
1664 case 1: RETVAL = gen (SvUV (ST (0))); break;
1665 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1666 default: croak ("cf::rndm requires none, one or two parameters."); break;
1667 }
1668}
1669 OUTPUT:
1670 RETVAL
1817 1671
1672NV clamp (NV value, NV min_value, NV max_value)
1673 CODE:
1674 RETVAL = clamp (value, min_value, max_value);
1675 OUTPUT:
1676 RETVAL
1677
1678NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1679 CODE:
1680 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1681 OUTPUT:
1682 RETVAL
1683
1684void weaken (...)
1685 PROTOTYPE: @
1686 CODE:
1687 while (items > 0)
1688 sv_rvweaken (ST (--items));
1689
1818void 1690void
1819LOG (int level, char *msg) 1691log_backtrace (utf8_string msg)
1692
1693void
1694LOG (int flags, utf8_string msg)
1820 PROTOTYPE: $$ 1695 PROTOTYPE: $$
1821 C_ARGS: (LogLevel)level, "%s", msg 1696 C_ARGS: flags, "%s", msg
1822 1697
1823char *path_combine (char *base, char *path) 1698octet_string path_combine (octet_string base, octet_string path)
1824 PROTOTYPE: $$ 1699 PROTOTYPE: $$
1825 1700
1826char *path_combine_and_normalize (char *base, char *path) 1701octet_string path_combine_and_normalize (octet_string base, octet_string path)
1827 PROTOTYPE: $$ 1702 PROTOTYPE: $$
1828 1703
1829const char *
1830get_maps_directory (char *path)
1831 PROTOTYPE: $
1832 ALIAS: maps_directory = 0
1833 CODE:
1834 RETVAL = create_pathname (path);
1835 OUTPUT: RETVAL
1836
1837void 1704void
1838sub_generation_inc () 1705sub_generation_inc ()
1839 CODE: 1706 CODE:
1840 PL_sub_generation++; 1707 PL_sub_generation++;
1841 1708
1842char * 1709const_octet_string
1843mapdir () 1710mapdir ()
1844 PROTOTYPE: 1711 PROTOTYPE:
1845 ALIAS: 1712 ALIAS:
1846 mapdir = 0 1713 mapdir = 0
1847 uniquedir = 1 1714 uniquedir = 1
1861 case 5: RETVAL = settings.playerdir; break; 1728 case 5: RETVAL = settings.playerdir; break;
1862 case 6: RETVAL = settings.datadir ; break; 1729 case 6: RETVAL = settings.datadir ; break;
1863 } 1730 }
1864 OUTPUT: RETVAL 1731 OUTPUT: RETVAL
1865 1732
1733void abort ()
1734
1735void reset_signals ()
1736
1737void fork_abort (const_octet_string cause = "cf::fork_abort")
1738
1739void cleanup (const_octet_string cause, bool make_core = false)
1740
1741void emergency_save ()
1742
1866void _exit (int status = 0) 1743void _exit (int status = EXIT_SUCCESS)
1867 1744
1745#if _POSIX_MEMLOCK
1746
1747int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1748 INIT:
1749#if __GLIBC__
1750 mallopt (M_TOP_PAD, 1024 * 1024);
1751 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1752 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1753 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1754#endif
1755
1756int munlockall ()
1757
1758#endif
1759
1760int
1761malloc_trim (IV pad = 0)
1762
1763void
1764mallinfo ()
1765 PPCODE:
1766{
1767#if __GLIBC__
1768 struct mallinfo mai = mallinfo ();
1769 EXTEND (SP, 10*2);
1770 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1771 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1772 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1773 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1774 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1775 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1776 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1777 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1778 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1779 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1780#endif
1781 EXTEND (SP, 2*2);
1782 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1783 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1784 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1785}
1786
1868int find_animation (char *text) 1787int find_animation (utf8_string text)
1869 PROTOTYPE: $ 1788 PROTOTYPE: $
1870 1789
1871int random_roll (int min, int max, object *op, int goodbad); 1790int random_roll (int min, int max, object *op, int goodbad);
1872 1791
1873const char *cost_string_from_value(uint64 cost, int approx = 0) 1792const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1874 1793
1875int 1794int
1876exp_to_level (val64 exp) 1795exp_to_level (val64 exp)
1877 CODE: 1796 CODE:
1878{ 1797{
1909 RETVAL = newSVpv (resist_plus[atnr], 0); 1828 RETVAL = newSVpv (resist_plus[atnr], 0);
1910 else 1829 else
1911 XSRETURN_UNDEF; 1830 XSRETURN_UNDEF;
1912 OUTPUT: RETVAL 1831 OUTPUT: RETVAL
1913 1832
1833UUID
1834uuid_cur ()
1835 CODE:
1836 RETVAL = UUID::cur;
1837 OUTPUT:
1838 RETVAL
1839
1840UUID
1841uuid_gen ()
1842 CODE:
1843 RETVAL = UUID::gen ();
1844 OUTPUT:
1845 RETVAL
1846
1847val64
1848uuid_seq (UUID uuid)
1849 CODE:
1850 RETVAL = uuid.seq;
1851 OUTPUT:
1852 RETVAL
1853
1854UUID
1855uuid_str (val64 seq)
1856 CODE:
1857 RETVAL.seq = seq;
1858 OUTPUT:
1859 RETVAL
1860
1861void
1862coin_names ()
1863 PPCODE:
1864 EXTEND (SP, NUM_COINS);
1865 for (int i = 0; i < NUM_COINS; ++i)
1866 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1867
1868void
1869coin_archetypes ()
1870 PPCODE:
1871 EXTEND (SP, NUM_COINS);
1872 for (int i = 0; i < NUM_COINS; ++i)
1873 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1874
1875bool
1876load_resource_file_ (octet_string filename)
1877
1878void
1879fix_weight ()
1880
1914MODULE = cf PACKAGE = cf::attachable 1881MODULE = cf PACKAGE = cf::attachable
1915 1882
1916int 1883int
1917valid (SV *obj) 1884valid (SV *obj)
1918 CODE: 1885 CODE:
1919 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1886 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1920 OUTPUT: 1887 OUTPUT:
1921 RETVAL 1888 RETVAL
1889
1890void
1891debug_trace (attachable *obj, bool on = true)
1892 CODE:
1893 obj->flags &= ~attachable::F_DEBUG_TRACE;
1894 if (on)
1895 obj->flags |= attachable::F_DEBUG_TRACE;
1896
1897int mortals_size ()
1898 CODE:
1899 RETVAL = attachable::mortals.size ();
1900 OUTPUT: RETVAL
1901
1902#object *mortals (U32 index)
1903# CODE:
1904# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1905# OUTPUT: RETVAL
1906
1907INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1922 1908
1923MODULE = cf PACKAGE = cf::global 1909MODULE = cf PACKAGE = cf::global
1924 1910
1925int invoke (SV *klass, int event, ...) 1911int invoke (SV *klass, int event, ...)
1926 CODE: 1912 CODE:
1930 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1916 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1931 OUTPUT: RETVAL 1917 OUTPUT: RETVAL
1932 1918
1933MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1919MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1934 1920
1935INCLUDE: $PERL genacc object ../include/object.h | 1921INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1936 1922
1937int invoke (object *op, int event, ...) 1923int invoke (object *op, int event, ...)
1938 CODE: 1924 CODE:
1939 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1925 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1940 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1926 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1942 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1928 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1943 OUTPUT: RETVAL 1929 OUTPUT: RETVAL
1944 1930
1945SV *registry (object *op) 1931SV *registry (object *op)
1946 1932
1947void mortals () 1933int objects_size ()
1948 PPCODE: 1934 CODE:
1949 EXTEND (SP, object::mortals.size ());
1950 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1951 PUSHs (to_sv (*i));
1952
1953object *first ()
1954 CODE:
1955 RETVAL = object::first; 1935 RETVAL = objects.size ();
1956 OUTPUT: RETVAL 1936 OUTPUT: RETVAL
1937
1938object *objects (U32 index)
1939 CODE:
1940 RETVAL = index < objects.size () ? objects [index] : 0;
1941 OUTPUT: RETVAL
1942
1943int actives_size ()
1944 CODE:
1945 RETVAL = actives.size ();
1946 OUTPUT: RETVAL
1947
1948object *actives (U32 index)
1949 CODE:
1950 RETVAL = index < actives.size () ? actives [index] : 0;
1951 OUTPUT: RETVAL
1952
1953int mortals_size ()
1954 CODE:
1955 RETVAL = attachable::mortals.size ();
1956 OUTPUT: RETVAL
1957
1958const char *slot_use_name (U32 slot)
1959 ALIAS:
1960 slot_nonuse_name = 1
1961 CODE:
1962{
1963 if (slot >= NUM_BODY_LOCATIONS)
1964 croak ("body slot index out of range");
1965
1966 switch (ix)
1967 {
1968 case 0: RETVAL = body_locations[slot].use_name; break;
1969 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1970 }
1971}
1972 OUTPUT:
1973 RETVAL
1957 1974
1958# missing properties 1975# missing properties
1959 1976
1960object *head (object *op) 1977object *head (object *op)
1961 PROTOTYPE: $ 1978 PROTOTYPE: $
1962 CODE: 1979 CODE:
1963 RETVAL = op->head ? op->head : op;
1964 OUTPUT: RETVAL
1965
1966int is_head (object *op)
1967 PROTOTYPE: $
1968 CODE:
1969 RETVAL = !op->head; 1980 RETVAL = op->head_ ();
1970 OUTPUT: RETVAL 1981 OUTPUT: RETVAL
1971 1982
1972void 1983void
1973inv (object *obj) 1984inv (object *obj)
1974 PROTOTYPE: $ 1985 PROTOTYPE: $
1975 PPCODE: 1986 PPCODE:
1976{ 1987{
1977 object *o;
1978 for (o = obj->inv; o; o = o->below) 1988 for (object *o = obj->inv; o; o = o->below)
1979 XPUSHs (sv_2mortal (to_sv (o))); 1989 XPUSHs (sv_2mortal (to_sv (o)));
1980} 1990}
1981 1991
1982void 1992void
1983set_animation (object *op, int idx) 1993set_animation (object *op, int idx)
1984 CODE: 1994 CODE:
1985 SET_ANIMATION (op, idx); 1995 SET_ANIMATION (op, idx);
1986 1996
1987void 1997int
1988object::drain_stat () 1998num_animations (object *op)
1999 CODE:
2000 RETVAL = NUM_ANIMATIONS (op);
2001 OUTPUT: RETVAL
1989 2002
1990void 2003int slot_info (object *op, UV slot, int value = 0)
1991object::drain_specific_stat (int stat) 2004 ALIAS:
2005 slot_used = 1
2006 CODE:
2007{
2008 if (slot >= NUM_BODY_LOCATIONS)
2009 croak ("body slot index out of range");
1992 2010
1993void 2011 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1994object::change_luck (int change)
1995 2012
1996void 2013 if (items > 2)
1997object::add_statbonus () 2014 if (ix)
2015 op->slot[slot].used = value;
2016 else
2017 op->slot[slot].info = value;
2018}
2019 OUTPUT:
2020 RETVAL
1998 2021
1999void
2000object::remove_statbonus ()
2001
2002object *find_best_object_match (object *op, const char *match) 2022object *find_best_object_match (object *op, utf8_string match)
2003 2023
2004object *find_marked_object (object *op) 2024object *find_marked_object (object *op)
2005 2025
2006int need_identify (object *obj); 2026int need_identify (object *obj);
2007 2027
2019 2039
2020void apply_below (object *op) 2040void apply_below (object *op)
2021 CODE: 2041 CODE:
2022 player_apply_below (op); 2042 player_apply_below (op);
2023 2043
2024void remove (object *op) 2044int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2025 CODE:
2026 op->remove ();
2027
2028void
2029object::destroy (bool destroy_inventory = false)
2030
2031void
2032object::destroy_inv (bool drop_to_ground = false)
2033
2034object *cf_object_present_archname_inside (object *op, char *whatstr)
2035
2036int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
2037
2038int cf_object_change_map (object *op, int x, int y, maptile *map)
2039
2040object *clone (object *op, int recursive = 0)
2041 CODE:
2042 if (recursive)
2043 RETVAL = object_create_clone (op);
2044 else
2045 {
2046 RETVAL = object::create ();
2047 op->copy_to (RETVAL);
2048 }
2049 OUTPUT: RETVAL
2050 2045
2051int pay_item (object *op, object *buyer) 2046int pay_item (object *op, object *buyer)
2052 CODE: 2047 CODE:
2053 RETVAL = pay_for_item (op, buyer); 2048 RETVAL = pay_for_item (op, buyer);
2054 OUTPUT: RETVAL 2049 OUTPUT: RETVAL
2058 RETVAL = pay_for_amount (amount, op); 2053 RETVAL = pay_for_amount (amount, op);
2059 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
2060 2055
2061void pay_player (object *op, uint64 amount) 2056void pay_player (object *op, uint64 amount)
2062 2057
2063val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2058val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2064 2059
2065int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2060int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2066 2061
2067void learn_spell (object *op, object *sp, int special_prayer = 0) 2062void learn_spell (object *op, object *sp, int special_prayer = 0)
2068 CODE: 2063 CODE:
2069 do_learn_spell (op, sp, special_prayer); 2064 do_learn_spell (op, sp, special_prayer);
2070 2065
2071void forget_spell (object *op, object *sp) 2066void forget_spell (object *op, object *sp)
2072 CODE: 2067 CODE:
2073 do_forget_spell (op, query_name (sp)); 2068 do_forget_spell (op, query_name (sp));
2074 2069
2075object *check_for_spell (object *op, char *spellname) 2070object *check_for_spell (object *op, utf8_string spellname)
2076 CODE: 2071 CODE:
2077 RETVAL = check_spell_known (op, spellname); 2072 RETVAL = check_spell_known (op, spellname);
2078 OUTPUT: RETVAL 2073 OUTPUT: RETVAL
2079 2074
2080int query_money (object *op) 2075int query_money (object *op)
2089 2084
2090void drop (object *who, object *op) 2085void drop (object *who, object *op)
2091 2086
2092void pick_up (object *who, object *op) 2087void pick_up (object *who, object *op)
2093 2088
2094object *cf_object_insert_object (object *op, object *container)
2095
2096object *cf_object_insert_in_ob (object *ob, object *where)
2097
2098int cf_object_teleport (object *op, maptile *map, int x, int y)
2099
2100void update_object (object *op, int action) 2089void update_object (object *op, int action)
2101 2090
2102object *cf_create_object_by_name (const char *name)
2103
2104void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2091void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2105 2092
2106void player_lvl_adj (object *who, object *skill = 0) 2093void player_lvl_adj (object *who, object *skill = 0)
2107 2094
2108int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2095int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2109 2096
2115 2102
2116void add_button_link (object *button, maptile *map, int connected); 2103void add_button_link (object *button, maptile *map, int connected);
2117 2104
2118void remove_button_link (object *op); 2105void remove_button_link (object *op);
2119 2106
2107void handle_apply_yield (object *op);
2108
2120 2109
2121MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2110MODULE = cf PACKAGE = cf::object PREFIX = cf_
2122
2123object *cf_insert_ob_in_ob (object *ob, object *where)
2124 2111
2125# no clean way to get an object from an archetype - stupid idiotic 2112# no clean way to get an object from an archetype - stupid idiotic
2126# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2113# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2127 2114
2128object *new (const char *archetype = 0) 2115object *new (utf8_string archetype = 0)
2129 PROTOTYPE: ;$ 2116 PROTOTYPE: ;$
2130 CODE: 2117 CODE:
2131 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2118 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2132 OUTPUT: 2119 OUTPUT:
2133 RETVAL 2120 RETVAL
2134 2121
2122object *find_object (U32 tag)
2123
2124# TODO: nuke
2135object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2125object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2136 PROTOTYPE: $$$$$$ 2126 PROTOTYPE: $$$$$$
2137 CODE: 2127 CODE:
2138{ 2128{
2139 int unused_type; 2129 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2140 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2141} 2130}
2142 2131
2143# syntatic sugar for easier use in event callbacks. 2132shstr
2144const char *options (object *op) 2133object::kv_get (shstr key)
2145 CODE:
2146 RETVAL = op->name;
2147 OUTPUT:
2148 RETVAL
2149 2134
2150player *contr (object *op)
2151 CODE:
2152 RETVAL = op->contr;
2153 OUTPUT: RETVAL
2154
2155void 2135void
2156object::roll_stats () 2136object::kv_del (shstr key)
2157 2137
2158void 2138void
2159object::update_stats () 2139object::kv_set (shstr key, shstr value)
2160
2161void
2162object::swap_stats (int a, int b)
2163
2164const char *get_ob_key_value (object *op, const char *key)
2165
2166bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2167 2140
2168object *get_nearest_player (object *ob) 2141object *get_nearest_player (object *ob)
2169 ALIAS: nearest_player = 0 2142 ALIAS: nearest_player = 0
2170 PREINIT: 2143 PREINIT:
2171 extern object *get_nearest_player (object *); 2144 extern object *get_nearest_player (object *);
2173void rangevector (object *ob, object *other, int flags = 0) 2146void rangevector (object *ob, object *other, int flags = 0)
2174 PROTOTYPE: $$;$ 2147 PROTOTYPE: $$;$
2175 PPCODE: 2148 PPCODE:
2176{ 2149{
2177 rv_vector rv; 2150 rv_vector rv;
2151
2152 PUTBACK;
2178 get_rangevector (ob, other, &rv, flags); 2153 get_rangevector (ob, other, &rv, flags);
2154 SPAGAIN;
2155
2179 EXTEND (SP, 5); 2156 EXTEND (SP, 5);
2180 PUSHs (newSVuv (rv.distance)); 2157 PUSHs (newSVuv (rv.distance));
2181 PUSHs (newSViv (rv.distance_x)); 2158 PUSHs (newSViv (rv.distance_x));
2182 PUSHs (newSViv (rv.distance_y)); 2159 PUSHs (newSViv (rv.distance_y));
2183 PUSHs (newSViv (rv.direction)); 2160 PUSHs (newSViv (rv.direction));
2184 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2161 PUSHs (to_sv (rv.part));
2185} 2162}
2186 2163
2187bool on_same_map_as (object *ob, object *other) 2164bool on_same_map_as (object *ob, object *other)
2188 CODE: 2165 CODE:
2189 RETVAL = on_same_map (ob, other); 2166 RETVAL = on_same_map (ob, other);
2190 OUTPUT: RETVAL 2167 OUTPUT: RETVAL
2191 2168
2192const char * 2169const_utf8_string
2193base_name (object *op, int plural = op->nrof > 1) 2170base_name (object *op, int plural = op->nrof > 1)
2194 CODE: 2171 CODE:
2195 RETVAL = query_base_name (op, plural); 2172 RETVAL = query_base_name (op, plural);
2196 OUTPUT: RETVAL 2173 OUTPUT: RETVAL
2197 2174
2198object *decrease_ob_nr (object *op, unsigned long i) 2175# return the tail of an object, excluding itself
2176void
2177tail (object *op)
2178 PPCODE:
2179 while ((op = op->more))
2180 XPUSHs (sv_2mortal (to_sv (op)));
2199 2181
2200MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2182MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2201 2183
2202player *player (object *op) 2184player *player (object *op)
2203 CODE: 2185 CODE:
2204 RETVAL = op->contr; 2186 RETVAL = op->contr;
2205 OUTPUT: RETVAL 2187 OUTPUT: RETVAL
2206 2188
2189bool move_player (object *op, int dir)
2190
2207void check_score (object *op) 2191void check_score (object *op)
2208 2192
2209void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2193void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2210 2194 CODE:
2211object *cf_player_send_inventory (object *op) 2195 new_draw_info (flags, 0, op, txt);
2212
2213char *cf_player_get_ip (object *op)
2214 ALIAS: ip = 0
2215
2216object *cf_player_get_marked_item (object *op)
2217 ALIAS: marked_item = 0
2218
2219void cf_player_set_marked_item (object *op, object *ob)
2220
2221partylist *cf_player_get_party (object *op)
2222 ALIAS: party = 0
2223
2224void cf_player_set_party (object *op, partylist *party)
2225 2196
2226void kill_player (object *op) 2197void kill_player (object *op)
2227 2198
2199void esrv_send_item (object *pl, object *item)
2200
2228void esrv_update_item (object *op, int what, object *item) 2201void esrv_update_item (object *pl, int what, object *item)
2229 C_ARGS: what, op, item 2202 C_ARGS: what, pl, item
2230 2203
2231void clear_los (object *op) 2204void esrv_del_item (object *pl, int tag)
2205 C_ARGS: pl->contr, tag
2232 2206
2233int command_reset (object *op, char *params)
2234
2235int command_teleport (object *op, char *params)
2236
2237int command_summon (object *op, char *params) 2207int command_summon (object *op, utf8_string params)
2238 2208
2239int command_arrest (object *op, char *params) 2209int command_arrest (object *op, utf8_string params)
2240
2241int command_kick (object *op, char *params)
2242
2243int command_banish (object *op, char *params)
2244 2210
2245 2211
2246MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2212MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2247 2213
2248INCLUDE: $PERL genacc player ../include/player.h | 2214INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2249 2215
2250int invoke (player *pl, int event, ...) 2216int invoke (player *pl, int event, ...)
2251 CODE: 2217 CODE:
2252 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2218 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2253 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2219 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2255 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END); 2221 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2256 OUTPUT: RETVAL 2222 OUTPUT: RETVAL
2257 2223
2258SV *registry (player *pl) 2224SV *registry (player *pl)
2259 2225
2260player *
2261create ()
2262 CODE:
2263 RETVAL = player::create ();
2264 OUTPUT:
2265 RETVAL
2266
2267player *
2268load (const char *path)
2269 CODE:
2270 RETVAL = player::load (path);
2271 OUTPUT:
2272 RETVAL
2273
2274void
2275player::save (bool final = false)
2276
2277void
2278player::connect (client *ns)
2279
2280void 2226void
2281save_stats (player *pl) 2227save_stats (player *pl)
2282 CODE: 2228 CODE:
2283 pl->ob->stats.hp = pl->ob->stats.maxhp; 2229 pl->ob->stats.hp = pl->ob->stats.maxhp;
2284 pl->ob->stats.sp = pl->ob->stats.maxsp; 2230 pl->ob->stats.sp = pl->ob->stats.maxsp;
2285 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2231 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2286 pl->orig_stats = pl->ob->stats; 2232 pl->orig_stats = pl->ob->stats;
2287 2233
2288player *cf_player_find (char *name) 2234void clear_los (player *pl)
2289 PROTOTYPE: $
2290
2291void cf_player_move (player *pl, int dir)
2292
2293void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2294
2295player *first ()
2296 CODE:
2297 RETVAL = first_player;
2298 OUTPUT: RETVAL
2299 2235
2300bool 2236bool
2301cell_visible (player *pl, int dx, int dy) 2237cell_visible (player *pl, int dx, int dy)
2302 CODE: 2238 CODE:
2303 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2239 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2310 CODE: 2246 CODE:
2311{ 2247{
2312 STRLEN len; 2248 STRLEN len;
2313 char *buf = SvPVbyte (packet, len); 2249 char *buf = SvPVbyte (packet, len);
2314 2250
2251 if (len > MAXSOCKBUF)
2252 pl->failmsg ("[packet too long for client]");
2315 if (pl->ns) 2253 else if (pl->ns)
2316 pl->ns->send_packet (buf, len); 2254 pl->ns->send_packet (buf, len);
2317} 2255}
2318
2319int
2320listening (player *pl, int new_value = -1)
2321 CODE:
2322 RETVAL = pl->listening;
2323 if (new_value >= 0)
2324 pl->listening = new_value;
2325 OUTPUT:
2326 RETVAL
2327 2256
2328void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2257void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2329 PROTOTYPE: $;$$$ 2258 PROTOTYPE: $;$$$
2330 PPCODE: 2259 PPCODE:
2331 if (GIMME_V != G_VOID) 2260 if (GIMME_V != G_VOID)
2340 if (y) sv_to (y, pl->bed_y); 2269 if (y) sv_to (y, pl->bed_y);
2341 2270
2342void 2271void
2343list () 2272list ()
2344 PPCODE: 2273 PPCODE:
2345 for (player *pl = first_player; pl; pl = pl->next) 2274 for_all_players (pl)
2346 XPUSHs (sv_2mortal (to_sv (pl))); 2275 XPUSHs (sv_2mortal (to_sv (pl)));
2347 2276
2348bool
2349peaceful (player *pl, bool new_setting = 0)
2350 PROTOTYPE: $;$
2351 CODE:
2352 RETVAL = pl->peaceful;
2353 if (items > 1)
2354 pl->peaceful = new_setting;
2355 OUTPUT:
2356 RETVAL
2357
2358living *
2359orig_stats (player *pl)
2360 CODE:
2361 RETVAL = &pl->orig_stats;
2362 OUTPUT: RETVAL
2363
2364living *
2365last_stats (player *pl)
2366 CODE:
2367 RETVAL = &pl->last_stats;
2368 OUTPUT: RETVAL
2369
2370 2277
2371MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2278MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2372
2373maptile *first ()
2374 PROTOTYPE:
2375 CODE:
2376 RETVAL = first_map;
2377 OUTPUT: RETVAL
2378 2279
2379int invoke (maptile *map, int event, ...) 2280int invoke (maptile *map, int event, ...)
2380 CODE: 2281 CODE:
2381 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2282 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2382 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2283 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2384 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2285 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2385 OUTPUT: RETVAL 2286 OUTPUT: RETVAL
2386 2287
2387SV *registry (maptile *map) 2288SV *registry (maptile *map)
2388 2289
2290void
2291find_tagged_objects (maptile *map, utf8_string tag = 0)
2292 PPCODE:
2293{
2294 if (!map->spaces)
2295 XSRETURN_EMPTY;
2296
2297 if (tag)
2298 {
2299 shstr_cmp tag_ (tag);
2300
2301 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2302 for (object *op = ms->bot; op; op = op->above)
2303 if (op->tag == tag_)
2304 XPUSHs (sv_2mortal (to_sv (op)));
2305 }
2306 else
2307 {
2308 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2309 for (object *op = ms->bot; op; op = op->above)
2310 if (op->tag)
2311 XPUSHs (sv_2mortal (to_sv (op)));
2312 }
2313}
2314
2389INCLUDE: $PERL genacc maptile ../include/map.h | 2315INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2390 2316
2391maptile *new (int width, int height) 2317void
2318maptile::instantiate ()
2319
2320maptile *new ()
2392 PROTOTYPE: 2321 PROTOTYPE:
2393 CODE: 2322 CODE:
2394{ 2323 RETVAL = new maptile;
2395 RETVAL = get_empty_map (width, height);
2396}
2397 OUTPUT: 2324 OUTPUT:
2398 RETVAL 2325 RETVAL
2399 2326
2400void delete_map (maptile *map) 2327void
2328maptile::players ()
2329 PPCODE:
2330 if (GIMME_V == G_SCALAR)
2331 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2332 else if (GIMME_V == G_ARRAY)
2333 {
2334 EXTEND (SP, THIS->players);
2335 for_all_players (pl)
2336 if (pl->ob && pl->ob->map == THIS)
2337 PUSHs (sv_2mortal (to_sv (pl->ob)));
2338 }
2401 2339
2402void clean_tmp_map (maptile *map) 2340void
2341maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2342 CODE:
2343{
2344 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2345 croak ("maptile::add_underlay: palette must be arrayref");
2403 2346
2404void play_sound_map (maptile *map, int x, int y, int sound_num) 2347 palette = SvRV (palette);
2348
2349 STRLEN idxlen;
2350 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2351
2352 for (int x = 0; x < THIS->width; ++x)
2353 for (int y = 0; y < THIS->height; ++y)
2354 {
2355 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2356 if (op->flag [FLAG_IS_FLOOR])
2357 goto skip_space;
2358
2359 {
2360 int offs = offset + y * stride + x;
2361 if (IN_RANGE_EXC (offs, 0, idxlen))
2362 {
2363 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2364 {
2365 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2366 ob->flag [FLAG_NO_MAP_SAVE] = true;
2367 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2368
2369 if (ob->randomitems)
2370 {
2371 if (!ob->above)
2372 {
2373 ob->create_treasure (ob->randomitems);
2374
2375 for (object *op = ob->above; op; op = op->above)
2376 op->flag [FLAG_NO_MAP_SAVE] = true;
2377 }
2378
2379 ob->randomitems = 0;
2380 }
2381 }
2382 }
2383 }
2384
2385 skip_space: ;
2386 }
2387}
2388
2389void
2390maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2391 CODE:
2392{
2393 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2394 croak ("maptile::set_regiondata: palette must be arrayref");
2395
2396 palette = SvRV (palette);
2397
2398 STRLEN idxlen;
2399 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2400
2401 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2402 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2403
2404 for (int i = av_len ((AV *)palette) + 1; i--; )
2405 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2406
2407 for (int y = 0; y < THIS->height; ++y)
2408 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2409
2410 sfree (THIS->regions, THIS->size ());
2411 delete [] THIS->regionmap;
2412
2413 THIS->regions = regions;
2414 THIS->regionmap = regionmap;
2415}
2416
2417void
2418maptile::create_region_treasure ()
2419 CODE:
2420 for (int x = 0; x < THIS->width; ++x)
2421 for (int y = 0; y < THIS->height; ++y)
2422 {
2423 region *rgn = THIS->region (x, y);
2424
2425 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2426 if (object *op = THIS->at (x, y).top)
2427 if (rgn->treasure && rndm () < rgn->treasure_density)
2428 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2429 }
2405 2430
2406int out_of_map (maptile *map, int x, int y) 2431int out_of_map (maptile *map, int x, int y)
2407
2408maptile *tile_map (maptile *map, unsigned int dir)
2409 CODE:
2410 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2411 OUTPUT:
2412 RETVAL
2413
2414char *tile_path (maptile *map, unsigned int dir)
2415 CODE:
2416 if (dir >= 4)
2417 XSRETURN_UNDEF;
2418 RETVAL = map->tile_path [dir];
2419 OUTPUT:
2420 RETVAL
2421
2422maptile *ready_map_name (char *name, int flags = 0)
2423 PROTOTYPE: $;$
2424 ALIAS:
2425 find = 0
2426 get_map = 1
2427
2428maptile *has_been_loaded (char *name)
2429 PROTOTYPE: $
2430
2431int in_memory (maptile *map)
2432 CODE:
2433 RETVAL = map->in_memory;
2434 OUTPUT:
2435 RETVAL
2436 2432
2437void 2433void
2438trigger (maptile *map, long connection, bool state = true) 2434trigger (maptile *map, long connection, bool state = true)
2439 CODE: 2435 CODE:
2440 activate_connection (map, connection, state); 2436 activate_connection (map, connection, state);
2443get_connection (maptile *map, long connection) 2439get_connection (maptile *map, long connection)
2444 PPCODE: 2440 PPCODE:
2445 oblinkpt *obp = get_connection_links (map, connection); 2441 oblinkpt *obp = get_connection_links (map, connection);
2446 if (obp) 2442 if (obp)
2447 for (objectlink *ol = obp->link; ol; ol = ol->next) 2443 for (objectlink *ol = obp->link; ol; ol = ol->next)
2448 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2444 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2449 2445
2450object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2451
2452object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2453
2454object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2455 C_ARGS: str, map, nx, ny
2456
2457void 2446void
2458cf_map_normalise (maptile *map, int x, int y) 2447get_map_flags (maptile *map, int x, int y)
2459 PPCODE: 2448 PPCODE:
2460{ 2449{
2461 maptile *nmap = 0; 2450 maptile *nmap = 0;
2462 I16 nx = 0, ny = 0; 2451 I16 nx = 0, ny = 0;
2452
2453 PUTBACK;
2463 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2454 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2455 SPAGAIN;
2464 2456
2465 EXTEND (SP, 4); 2457 EXTEND (SP, 4);
2466 PUSHs (sv_2mortal (newSViv (flags))); 2458 PUSHs (sv_2mortal (newSViv (flags)));
2467 2459
2468 if (GIMME_V == G_ARRAY) 2460 if (GIMME_V == G_ARRAY)
2469 { 2461 {
2470 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2462 PUSHs (sv_2mortal (to_sv (nmap)));
2471 PUSHs (sv_2mortal (newSViv (nx))); 2463 PUSHs (sv_2mortal (newSViv (nx)));
2472 PUSHs (sv_2mortal (newSViv (ny))); 2464 PUSHs (sv_2mortal (newSViv (ny)));
2473 } 2465 }
2474} 2466}
2475 2467
2468mapspace *
2469ms (maptile *map, unsigned int x, unsigned int y)
2470 PROTOTYPE: $$$
2471 CODE:
2472{
2473 maptile *nmap = 0;
2474 I16 nx, ny;
2475
2476 PUTBACK;
2477 get_map_flags (map, &nmap, x, y, &nx, &ny);
2478 SPAGAIN;
2479
2480 if (!nmap)
2481 XSRETURN_UNDEF;
2482
2483 RETVAL = &nmap->at (nx, ny);
2484}
2485 OUTPUT:
2486 RETVAL
2487
2476void 2488void
2477at (maptile *map, unsigned int x, unsigned int y) 2489at (maptile *map, unsigned int x, unsigned int y)
2478 PROTOTYPE: $$$ 2490 PROTOTYPE: $$$
2479 PPCODE: 2491 PPCODE:
2480{ 2492{
2481 object *o;
2482 maptile *nmap = 0; 2493 maptile *nmap = 0;
2483 I16 nx, ny; 2494 I16 nx, ny;
2484 2495
2496 PUTBACK;
2485 get_map_flags (map, &nmap, x, y, &nx, &ny); 2497 get_map_flags (map, &nmap, x, y, &nx, &ny);
2498 SPAGAIN;
2486 2499
2487 if (nmap) 2500 if (nmap)
2488 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2501 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2489 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2502 XPUSHs (sv_2mortal (to_sv (o)));
2490} 2503}
2491 2504
2492SV * 2505SV *
2493bot_at (maptile *obj, unsigned int x, unsigned int y) 2506bot_at (maptile *obj, unsigned int x, unsigned int y)
2494 PROTOTYPE: $$$ 2507 PROTOTYPE: $$$
2503 INIT: 2516 INIT:
2504 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2517 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2505 CODE: 2518 CODE:
2506 switch (ix) 2519 switch (ix)
2507 { 2520 {
2508 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2521 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2509 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2522 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2510 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2523 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2511 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2524 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2512 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2525 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2513 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2526 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2514 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2527 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2515 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2528 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2516 } 2529 }
2517 OUTPUT: 2530 OUTPUT: RETVAL
2531
2532void fix_walls (maptile *map, int x, int y)
2533
2534void fix_walls_around (maptile *map, int x, int y)
2535
2536# worst xs function of my life
2537bool
2538_create_random_map (\
2539 maptile *self,\
2540 utf8_string wallstyle,\
2541 utf8_string wall_name,\
2542 utf8_string floorstyle,\
2543 utf8_string monsterstyle,\
2544 utf8_string treasurestyle,\
2545 utf8_string layoutstyle,\
2546 utf8_string doorstyle,\
2547 utf8_string decorstyle,\
2548 utf8_string origin_map,\
2549 utf8_string final_map,\
2550 utf8_string exitstyle,\
2551 utf8_string this_map,\
2552 utf8_string exit_on_final_map,\
2553 int xsize,\
2554 int ysize,\
2555 int expand2x,\
2556 int layoutoptions1,\
2557 int layoutoptions2,\
2558 int layoutoptions3,\
2559 int symmetry,\
2560 int difficulty,\
2561 int difficulty_given,\
2562 float difficulty_increase,\
2563 int dungeon_level,\
2564 int dungeon_depth,\
2565 int decoroptions,\
2566 int orientation,\
2567 int origin_y,\
2568 int origin_x,\
2569 U32 random_seed,\
2570 val64 total_map_hp,\
2571 int map_layout_style,\
2572 int treasureoptions,\
2573 int symmetry_used,\
2574 region *region,\
2575 utf8_string custom\
2576)
2577 CODE:
2578{
2579 random_map_params rmp;
2580
2581 assign (rmp.wallstyle , wallstyle);
2582 assign (rmp.wall_name , wall_name);
2583 assign (rmp.floorstyle , floorstyle);
2584 assign (rmp.monsterstyle , monsterstyle);
2585 assign (rmp.treasurestyle , treasurestyle);
2586 assign (rmp.layoutstyle , layoutstyle);
2587 assign (rmp.doorstyle , doorstyle);
2588 assign (rmp.decorstyle , decorstyle);
2589 assign (rmp.exitstyle , exitstyle);
2590 assign (rmp.exit_on_final_map, exit_on_final_map);
2591
2592 rmp.origin_map = origin_map;
2593 rmp.final_map = final_map;
2594 rmp.this_map = this_map;
2595 rmp.xsize = xsize;
2596 rmp.ysize = ysize;
2597 rmp.expand2x = expand2x;
2598 rmp.layoutoptions1 = layoutoptions1;
2599 rmp.layoutoptions2 = layoutoptions2;
2600 rmp.layoutoptions3 = layoutoptions3;
2601 rmp.symmetry = symmetry;
2602 rmp.difficulty = difficulty;
2603 rmp.difficulty_given = difficulty_given;
2604 rmp.difficulty_increase = difficulty_increase;
2605 rmp.dungeon_level = dungeon_level;
2606 rmp.dungeon_depth = dungeon_depth;
2607 rmp.decoroptions = decoroptions;
2608 rmp.orientation = orientation;
2609 rmp.origin_y = origin_y;
2610 rmp.origin_x = origin_x;
2611 rmp.random_seed = random_seed;
2612 rmp.total_map_hp = (uint64_t) total_map_hp;
2613 rmp.map_layout_style = map_layout_style;
2614 rmp.treasureoptions = treasureoptions;
2615 rmp.symmetry_used = symmetry_used;
2616 rmp.region = region;
2617 rmp.custom = custom;
2618
2619 RETVAL = self->generate_random_map (&rmp);
2620}
2621 OUTPUT:
2518 RETVAL 2622 RETVAL
2519 2623
2520void fix_walls (maptile *map, int x, int y) 2624MODULE = cf PACKAGE = cf::mapspace
2521 2625
2522void fix_walls_around (maptile *map, int x, int y) 2626INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2523 2627
2524MODULE = cf PACKAGE = cf::arch 2628MODULE = cf PACKAGE = cf::arch
2525 2629
2526archetype *find (const char *name) 2630int archetypes_size ()
2527 CODE: 2631 CODE:
2528 RETVAL = archetype::find (name); 2632 RETVAL = archetypes.size ();
2529 OUTPUT: 2633 OUTPUT: RETVAL
2530 RETVAL
2531 2634
2532archetype *first() 2635archetype *archetypes (U32 index)
2533 PROTOTYPE: 2636 CODE:
2534 CODE: 2637 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2535 RETVAL = first_archetype; 2638 OUTPUT: RETVAL
2639
2640object *instantiate (archetype *arch)
2641 CODE:
2642 RETVAL = arch_to_object (arch);
2643 OUTPUT:
2536 OUTPUT: RETVAL 2644 RETVAL
2537 2645
2538INCLUDE: $PERL genacc archetype ../include/object.h | 2646INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2539 2647
2540MODULE = cf PACKAGE = cf::party 2648MODULE = cf PACKAGE = cf::party
2541 2649
2542partylist *first () 2650partylist *first ()
2543 PROTOTYPE: 2651 PROTOTYPE:
2544 CODE: 2652 CODE:
2545 RETVAL = get_firstparty (); 2653 RETVAL = get_firstparty ();
2546 OUTPUT: RETVAL 2654 OUTPUT: RETVAL
2547 2655
2548partylist *next (partylist *party) 2656INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2657
2658MODULE = cf PACKAGE = cf::region
2659
2660void
2661list ()
2662 PPCODE:
2663 for_all_regions (rgn)
2664 XPUSHs (sv_2mortal (to_sv (rgn)));
2665
2666region *find (utf8_string name)
2667 PROTOTYPE: $
2549 CODE: 2668 CODE:
2550 RETVAL = party->next; 2669 RETVAL = region::find (name);
2551 OUTPUT: RETVAL 2670 OUTPUT: RETVAL
2552 2671
2553const char *name (partylist *party) 2672region *find_fuzzy (utf8_string name)
2673 PROTOTYPE: $
2554 CODE: 2674 CODE:
2555 RETVAL = party->partyname; 2675 RETVAL = region::find_fuzzy (name);
2556 OUTPUT: RETVAL 2676 OUTPUT: RETVAL
2557 2677
2558const char *password (partylist *party) 2678int specificity (region *rgn)
2559 CODE: 2679 CODE:
2560 RETVAL = party->passwd; 2680 RETVAL = 0;
2681 while (rgn = rgn->parent)
2682 RETVAL++;
2561 OUTPUT: RETVAL 2683 OUTPUT: RETVAL
2562 2684
2563MODULE = cf PACKAGE = cf::region 2685INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2564
2565region *first ()
2566 PROTOTYPE:
2567 CODE:
2568 RETVAL = first_region;
2569 OUTPUT: RETVAL
2570
2571region *next (region *reg)
2572 CODE:
2573 RETVAL = reg->next;
2574 OUTPUT: RETVAL
2575
2576const char *name (region *reg)
2577 CODE:
2578 RETVAL = reg->name;
2579 OUTPUT: RETVAL
2580
2581region *parent (region *reg)
2582 CODE:
2583 RETVAL = reg->parent;
2584 OUTPUT: RETVAL
2585
2586const char *longname (region *reg)
2587 CODE:
2588 RETVAL = reg->longname;
2589 OUTPUT: RETVAL
2590
2591const char *msg (region *reg)
2592 CODE:
2593 RETVAL = reg->msg;
2594 OUTPUT: RETVAL
2595 2686
2596MODULE = cf PACKAGE = cf::living 2687MODULE = cf PACKAGE = cf::living
2597 2688
2598INCLUDE: $PERL genacc living ../include/living.h | 2689INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2599 2690
2600MODULE = cf PACKAGE = cf::settings 2691MODULE = cf PACKAGE = cf::settings
2601 2692
2602INCLUDE: $PERL genacc Settings ../include/global.h | 2693INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2603 2694
2604MODULE = cf PACKAGE = cf::client 2695MODULE = cf PACKAGE = cf::client
2605 2696
2606INCLUDE: $PERL genacc client ../include/client.h | 2697INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2607 2698
2608int invoke (client *ns, int event, ...) 2699int invoke (client *ns, int event, ...)
2609 CODE: 2700 CODE:
2610 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2701 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2611 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2702 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2620 PPCODE: 2711 PPCODE:
2621 EXTEND (SP, clients.size ()); 2712 EXTEND (SP, clients.size ());
2622 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2713 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2623 PUSHs (sv_2mortal (to_sv (*i))); 2714 PUSHs (sv_2mortal (to_sv (*i)));
2624 2715
2625client * 2716void
2626create (int fd, const char *peername) 2717client::send_packet (SV *packet)
2627 CODE: 2718 CODE:
2628 RETVAL = client::create (fd, peername); 2719{
2720 STRLEN len;
2721 char *buf = SvPVbyte (packet, len);
2722
2723 if (len > MAXSOCKBUF)
2724 {
2725 // ugly
2726 if (THIS->pl)
2727 THIS->pl->failmsg ("[packet too long for client]");
2728 }
2729 else
2730 THIS->send_packet (buf, len);
2731}
2732
2733faceidx
2734client::need_face (utf8_string name, int pri = 0)
2735 CODE:
2736 RETVAL = face_find (name, 0);
2737 if (RETVAL)
2738 {
2739 THIS->send_face (RETVAL, pri);
2740 THIS->flush_fx ();
2741 }
2629 OUTPUT: 2742 OUTPUT:
2630 RETVAL 2743 RETVAL
2631 2744
2745int
2746client::fx_want (int idx, int value = -1)
2747 CODE:
2748 if (0 < idx && idx < FT_NUM)
2749 {
2750 RETVAL = THIS->fx_want [idx];
2751 if (items > 2)
2752 THIS->fx_want [idx] = value;
2753 }
2754 else
2755 RETVAL = 0;
2756 OUTPUT:
2757 RETVAL
2758
2759MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2760
2761faceidx sound_find (utf8_string name)
2762
2763void sound_set (utf8_string str, faceidx face)
2764
2765# dire hack
2766void old_sound_index (int idx, faceidx face)
2767 CODE:
2768 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2769 old_sound_index [idx] = face;
2770
2771MODULE = cf PACKAGE = cf::face PREFIX = face_
2772
2773#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2774
2775faceidx face_find (utf8_string name, faceidx defidx = 0)
2776
2777faceidx alloc (utf8_string name)
2778 CODE:
2779{
2780 do
2781 {
2782 RETVAL = faces.size ();
2783 faces.resize (RETVAL + 1);
2784 }
2785 while (!RETVAL); // crude way to leave index 0
2786
2787 faces [RETVAL].name = name;
2788 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2789
2790 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2791 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2792}
2793 OUTPUT: RETVAL
2794
2795void set_type (faceidx idx, int value)
2796 ALIAS:
2797 set_type = 0
2798 set_visibility = 1
2799 set_magicmap = 2
2800 set_smooth = 3
2801 set_smoothlevel = 4
2802 CODE:
2803 faceinfo *f = face_info (idx); assert (f);
2804 switch (ix)
2805 {
2806 case 0: f->type = value; break;
2807 case 1: f->visibility = value; break;
2808 case 2: f->magicmap = value; break;
2809 case 3: f->smooth = value; break;
2810 case 4: f->smoothlevel = value; break;
2811 }
2812
2813void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2814 CODE:
2815{
2816 faceinfo *f = face_info (idx); assert (f);
2817 facedata *d = &(faceset ? f->data64 : f->data32);
2818 sv_to (data, d->data);
2819 STRLEN clen;
2820 char *cdata = SvPVbyte (chksum, clen);
2821 clen = min (CHKSUM_SIZE, clen);
2822
2823 if (memcmp (d->chksum, cdata, clen))
2824 {
2825 memcpy (d->chksum, cdata, clen);
2826
2827 // invalidate existing client face info
2828 for_all_clients (ns)
2829 if (ns->faceset == faceset)
2830 {
2831 ns->faces_sent [idx] = false;
2832 ns->force_newmap = true;
2833 }
2834 }
2835}
2836
2837int get_data_size (faceidx idx, int faceset = 0)
2838 CODE:
2839 facedata *d = face_data (idx, faceset);
2840 if (!d) XSRETURN_UNDEF;
2841 RETVAL = d->data.size ();
2842 OUTPUT:
2843 RETVAL
2844
2845SV *get_chksum (faceidx idx, int faceset = 0)
2846 CODE:
2847 facedata *d = face_data (idx, faceset);
2848 if (!d) XSRETURN_UNDEF;
2849 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2850 OUTPUT:
2851 RETVAL
2852
2853SV *get_data (faceidx idx, int faceset = 0)
2854 CODE:
2855 facedata *d = face_data (idx, faceset);
2856 if (!d) XSRETURN_UNDEF;
2857 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2858 OUTPUT:
2859 RETVAL
2860
2861void invalidate (faceidx idx)
2862 CODE:
2863 for_all_clients (ns)
2864 {
2865 ns->faces_sent [idx] = false;
2866 ns->force_newmap = true;
2867 }
2868
2869void invalidate_all ()
2870 CODE:
2871 for_all_clients (ns)
2872 {
2873 ns->faces_sent.reset ();
2874 ns->force_newmap = true;
2875 }
2876
2877MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2878
2879#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2880
2881animidx anim_find (utf8_string name)
2882 CODE:
2883 RETVAL = animation::find (name).number;
2884 OUTPUT: RETVAL
2885
2886animidx set (utf8_string name, SV *frames, int facings = 1)
2887 CODE:
2888{
2889 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2890 croak ("frames must be an arrayref");
2891
2892 AV *av = (AV *)SvRV (frames);
2893
2894 animation *anim = &animation::find (name);
2895 if (anim->number)
2896 {
2897 anim->resize (av_len (av) + 1);
2898 anim->facings = facings;
2899 }
2900 else
2901 anim = &animation::create (name, av_len (av) + 1, facings);
2902
2903 for (int i = 0; i < anim->num_animations; ++i)
2904 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2905}
2906 OUTPUT: RETVAL
2907
2908void invalidate_all ()
2909 CODE:
2910 for_all_clients (ns)
2911 ns->anims_sent.reset ();
2912
2913MODULE = cf PACKAGE = cf::object::freezer
2914
2915INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2916
2917SV *
2918new (char *klass)
2919 CODE:
2920 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2921 OUTPUT: RETVAL
2922
2632void 2923void
2633client::send_packet (SV *packet) 2924DESTROY (SV *sv)
2925 CODE:
2926 object_freezer *self;
2927 sv_to (sv, self);
2928 delete self;
2929
2930MODULE = cf PACKAGE = cf::object::thawer
2931
2932INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2933
2934SV *
2935new_from_file (char *klass, octet_string path)
2936 CODE:
2937 object_thawer *f = new object_thawer (path);
2938 if (!*f)
2939 {
2940 delete f;
2941 XSRETURN_UNDEF;
2942 }
2943 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2944 OUTPUT: RETVAL
2945
2946void
2947DESTROY (SV *sv)
2948 CODE:
2949 object_thawer *self;
2950 sv_to (sv, self);
2951 delete self;
2952
2953void
2954extract_tags (object_thawer *self)
2634 CODE: 2955 PPCODE:
2635{ 2956 while (self->kw != KW_EOF)
2636 STRLEN len; 2957 {
2637 char *buf = SvPVbyte (packet, len); 2958 PUTBACK;
2959 coroapi::cede_to_tick ();
2960 SPAGAIN;
2638 2961
2639 THIS->send_packet (buf, len); 2962 if (self->kw == KW_tag)
2640} 2963 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2641 2964
2642void 2965 self->skip ();
2643client::destroy () 2966 }
2644 2967

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