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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.139 by root, Thu Jan 11 23:17:05 2007 UTC vs.
Revision 1.303 by root, Tue Sep 23 04:29:11 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
92{ 119{
102unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
103 130
104attachable::~attachable () 131attachable::~attachable ()
105{ 132{
106 assert (!self); 133 assert (!self);
134 assert (!cb);
107} 135}
108 136
109int 137int
110attachable::refcnt_cnt () const 138attachable::refcnt_cnt () const
111{ 139{
112 return refcnt + (self ? SvREFCNT (self) : 0); 140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
113} 159}
114 160
115void 161void
116attachable::optimise () 162attachable::optimise ()
117{ 163{
118 if (self 164 if (self
119 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
167 sever_self ();
168}
169
170// check wether the object really is dead
171void
172attachable::do_check ()
173{
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
121 { 186 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 187 SvREFCNT_dec (cb);
188 cb = 0;
124 } 189 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 190
153 mortals.push_back (this); 191 mortals.push_back (this);
154} 192}
155 193
156void 194void
159 if (destroyed ()) 197 if (destroyed ())
160 return; 198 return;
161 199
162 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
163 do_destroy (); 201 do_destroy ();
202 sever_self ();
164} 203}
165 204
166void 205void
167attachable::check_mortals () 206attachable::check_mortals ()
168{ 207{
169 for (int i = 0; i < mortals.size (); ) 208 static int i = 0;
209
210 for (;;)
170 { 211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
171 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
172 237
173 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
174 239 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 240 {
177#if 0 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 242 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 243 }
180#endif 244#endif
181 245
246 if (obj->refcnt)
247 {
182 ++i; // further delay freeing 248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
183 }//D 252 }
184 else 253 else
185 { 254 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
188 delete obj; 257 delete obj;
189 } 258 }
190 } 259 }
191} 260}
192 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
193attachable & 274attachable &
194attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
195{ 276{
196 //if (self || cb) 277 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 279
199 attach = src.attach; 280 attach = src.attach;
200 return *this; 281 return *this;
201} 282}
202 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 319
205static SV * 320static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 322{
208 SV *sv; 323 SV *sv;
209 324
210 if (!ptr) 325 if (!ptr)
211 return &PL_sv_undef; 326 return newSV (0);
212 327
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 330}
216 331
217static int 332static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 334{
220 attachable *at = (attachable *)mg->mg_ptr; 335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
221 at->self = 0; 340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
222 // next line makes sense, but most objects still have refcnt 0 by default 344 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 345 //at->refcnt_chk ();
224 return 0; 346 return 0;
225} 347}
226 348
228 350
229static SV * 351static SV *
230newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
231{ 353{
232 if (!obj) 354 if (!obj)
233 return &PL_sv_undef; 355 return newSV (0);
234 356
235 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
236 { 361 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 363
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 367 }
247 else 368 else
369 {
248 return newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
371
372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
249} 377}
250 378
251static void 379static void
252clearSVptr (SV *sv) 380clearSVptr (SV *sv)
253{ 381{
279 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
280 else 408 else
281 return 0; 409 return 0;
282} 410}
283 411
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
307 436
308inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
310 439
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
314inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
315{ 446{
316 char buf[128]; 447 SV *sv = newSV (0);
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0);
319}
320 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
323inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
324inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
330inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
332inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
333inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
335inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
337inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
338inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
339inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
340inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
341inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
342inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
343inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
344inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
345 493
346inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
347inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
348 496
349template<class T> 497template<class T>
350inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
351 499
352template<int N> 500template<int N>
353inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
354 502
355inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
356inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
357inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
358inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
359inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
360 507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
361inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
362{ 516{
363 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
364
365 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
366 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
367} 519}
368 520
369inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
370 522
388 break; 540 break;
389 541
390 case DT_STRING: 542 case DT_STRING:
391 { 543 {
392 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
393 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
394 } 546 }
395 break; 547 break;
396 548
397 case DT_DATA: 549 case DT_DATA:
398 { 550 {
399 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
400 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
401 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
402 } 554 }
403 break; 555 break;
404 556
405 case DT_OBJECT: 557 case DT_OBJECT:
406 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
448 va_end (ap); 600 va_end (ap);
449 601
450 return sv; 602 return sv;
451} 603}
452 604
453static SV *
454newSVcfapi (int type, ...)
455{
456 SV *sv;
457
458 va_list ap;
459 va_start (ap, type);
460
461 switch (type)
462 {
463 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
464 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
465 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
466 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
467 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
468 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
469 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
470 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
471 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
472 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
473
474 default:
475 assert (("unhandled type in newSVcfapi", 0));
476 }
477
478 va_end (ap);
479
480 return sv;
481}
482
483////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
484 606
485SV * 607SV *
486registry (attachable *ext) 608registry (attachable *ext)
487{ 609{
491 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
492} 614}
493 615
494///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
495 617
496extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
497{
498 return 0;
499}
500
501static CommArray_s rtn_cmd;
502
503static int
504runPluginCommand (object *obj, char *params)
505{
506 return -1;
507}
508
509extern "C" void *cfperl_getPluginProperty (int *type, ...)
510{
511 va_list args;
512 char *propname;
513 int i;
514 va_start (args, type);
515 propname = va_arg (args, char *);
516 //printf ("Property name: %s\n", propname);
517
518 if (!strcmp (propname, "command?"))
519 return NULL;
520 else if (!strcmp (propname, "Identification"))
521 {
522 va_end (args);
523 return (void *)PLUGIN_NAME;
524 }
525 else if (!strcmp (propname, "FullName"))
526 {
527 va_end (args);
528 return (void *)PLUGIN_VERSION;
529 }
530 else
531 va_end (args);
532
533 return NULL;
534}
535
536extern "C" int cfperl_postInitPlugin ()
537{
538 int hooktype = 1;
539 int rtype = 0;
540
541 cf_init_plugin (gethook);
542
543 return 0;
544}
545
546extern "C" int cfperl_closePlugin ()
547{
548 return 0;
549}
550
551void 618void
552cfperl_init () 619cfperl_init ()
553{ 620{
621 extern char **environ;
622
554 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
555 perl = perl_alloc (); 624 perl = perl_alloc ();
556 perl_construct (perl); 625 perl_construct (perl);
557 626
558 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
559 628
560 char *argv[] = { 629 const char *argv[] = {
561 "", 630 settings.argv [0],
562 "-e" 631 "-e"
563 "use Event; use Coro;" // required for bootstrap 632 "use EV ();"
564 "cf->bootstrap;" // required for datadir :*> 633 "use Coro ();"
634 "cf->bootstrap;"
565 "unshift @INC, cf::datadir ();" 635 "unshift @INC, cf::datadir ();"
566 "require cf;" 636 "require cf;"
567 }; 637 };
568 638
569 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 639 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
640 || perl_run (perl))
570 { 641 {
571 printf ("unable to initialize perl-interpreter, aborting.\n"); 642 printf ("unable to initialize perl-interpreter, aborting.\n");
572 exit (EXIT_FAILURE); 643 exit (EXIT_FAILURE);
573 } 644 }
574} 645}
585void 656void
586attachable::instantiate () 657attachable::instantiate ()
587{ 658{
588 if (attach) 659 if (attach)
589 { 660 {
590 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 661 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
591 attach = 0; 662 attach = 0;
592 } 663 }
593} 664}
594 665
595void 666void
596attachable::reattach () 667attachable::reattach ()
597{ 668{
598 optimise (); 669 optimise ();
599 //TODO: check for _attachment's, very important for restarts 670 //TODO: check for _attachment's, very important for restarts
600 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 671 INVOKE_ATTACHABLE (REATTACH, this);
601} 672}
602 673
603static event_klass klass_of[NUM_EVENT_TYPES] = { 674static event_klass klass_of[NUM_EVENT_TYPES] = {
604# define def(type,name) KLASS_ ## type, 675# define def(type,name) KLASS_ ## type,
605# include "eventinc.h" 676# include "eventinc.h"
648} 719}
649 720
650void 721void
651global::gather_callbacks (AV *&callbacks, event_type event) const 722global::gather_callbacks (AV *&callbacks, event_type event) const
652{ 723{
653 ::gather_callbacks (callbacks, cb_object, event); 724 ::gather_callbacks (callbacks, cb_global, event);
654} 725}
655 726
656void 727void
657object::gather_callbacks (AV *&callbacks, event_type event) const 728object::gather_callbacks (AV *&callbacks, event_type event) const
658{ 729{
659 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 730 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
660 { 731 {
661 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 732 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
662 733
663 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
664 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
665 } 736 }
666 737
702{ 773{
703 attachable::gather_callbacks (callbacks, event); 774 attachable::gather_callbacks (callbacks, event);
704 ::gather_callbacks (callbacks, cb_map, event); 775 ::gather_callbacks (callbacks, cb_map, event);
705} 776}
706 777
778void
779_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
780{
781 for (int event = 0; event <= AvFILLp (registry); ++event)
782 {
783 SV *cbs_ = AvARRAY (registry)[event];
784
785 // element must be list of callback entries
786 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
787 {
788 AV *cbs = (AV *)SvRV (cbs_);
789
790 // no callback entries, no callbacks to call
791 if (AvFILLp (cbs) >= 0)
792 set.set (event);
793 }
794 }
795}
796
797// very slow and inefficient way to recalculate the global want bitsets
798void
799_recalc_want ()
800{
801 ev_want_event.reset ();
802
803 _recalc_want (ev_want_event, cb_global);
804 _recalc_want (ev_want_event, cb_attachable);
805 _recalc_want (ev_want_event, cb_object);
806 _recalc_want (ev_want_event, cb_client);
807 _recalc_want (ev_want_event, cb_player);
808 _recalc_want (ev_want_event, cb_map);
809
810 ev_want_type.reset ();
811
812 for (int type = 0; type <= AvFILLp (cb_type); ++type)
813 {
814 SV *cbs_ = AvARRAY (cb_type)[type];
815
816 // element must be list of callback entries
817 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
818 {
819 AV *cbs = (AV *)SvRV (cbs_);
820
821 // no callback entries, no callbacks to call
822 if (AvFILLp (cbs) >= 0)
823 ev_want_type.set (type % NUM_TYPES);
824 }
825 }
826}
827
707bool 828bool
708attachable::invoke (event_type event, ...) 829attachable::invoke (event_type event, ...)
709{ 830{
710 data_type dt; 831 data_type dt;
711 va_list ap;
712
713 va_start (ap, event);
714 832
715 // callback call ordering should be: 833 // callback call ordering should be:
716 // 1. per-object callback 834 // 1. per-object callback
717 // 2. per-class object 835 // 2. per-class object
718 // 3. per-type callback 836 // 3. per-type callback
722 gather_callbacks (callbacks, event); 840 gather_callbacks (callbacks, event);
723 841
724 // short-circuit processing if no callbacks found/defined 842 // short-circuit processing if no callbacks found/defined
725 if (!callbacks) 843 if (!callbacks)
726 return 0; 844 return 0;
845
846 va_list ap;
847 va_start (ap, event);
727 848
728 CALL_BEGIN (3); 849 CALL_BEGIN (3);
729 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 850 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
730 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 851 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
731 852
766} 887}
767 888
768SV * 889SV *
769cfperl_result (int idx) 890cfperl_result (int idx)
770{ 891{
771 AV *av = get_av ("cfperl::invoke_results", 0); 892 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
772 if (!av) 893 if (!av)
773 return &PL_sv_undef; 894 return &PL_sv_undef;
774 895
775 SV **sv = av_fetch (av, idx, 0); 896 SV **sv = av_fetch (av, idx, 0);
776 if (!sv) 897 if (!sv)
790{ 911{
791 return SvNV (cfperl_result (idx)); 912 return SvNV (cfperl_result (idx));
792} 913}
793 914
794///////////////////////////////////////////////////////////////////////////// 915/////////////////////////////////////////////////////////////////////////////
916// various c++ => perl glue functions
917
918void cfperl_tick ()
919{
920 tick_pending = 1;
921
922 if (tick_inhibit)
923 return;
924
925 tick_pending = 0;
926
927 dSP;
928
929 PUSHMARK (SP);
930 PUTBACK;
931 call_pv ("cf::tick", G_DISCARD | G_VOID);
932
933 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
934}
795 935
796void 936void
797cfperl_emergency_save () 937cfperl_emergency_save ()
798{ 938{
799 CALL_BEGIN (0); 939 CALL_BEGIN (0);
800 CALL_CALL ("cf::emergency_save", G_VOID); 940 CALL_CALL ("cf::emergency_save", G_VOID);
801 CALL_END; 941 CALL_END;
942}
943
944void
945cfperl_cleanup (int make_core)
946{
947 CALL_BEGIN (1);
948 CALL_ARG (make_core);
949 CALL_CALL ("cf::post_cleanup", G_VOID);
950 CALL_END;
951}
952
953void
954cfperl_make_book (object *book, int level)
955{
956 CALL_BEGIN (2);
957 CALL_ARG (book);
958 CALL_ARG (level);
959 CALL_CALL ("ext::books::make_book", G_VOID);
960 CALL_END;
961}
962
963void
964cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
965{
966 CALL_BEGIN (4);
967 CALL_ARG (ns);
968 CALL_ARG (type);
969 CALL_ARG_SV (newSVpv_utf8 (msg));
970 CALL_ARG (color);
971 CALL_CALL ("cf::client::send_msg", G_VOID);
972 CALL_END;
973}
974
975int
976cfperl_can_merge (object *ob1, object *ob2)
977{
978 int can;
979
980 CALL_BEGIN (2);
981 CALL_ARG (ob1);
982 CALL_ARG (ob2);
983 CALL_CALL ("cf::_can_merge", G_SCALAR);
984 can = count && SvTRUE (TOPs);
985 CALL_END;
986
987 return can;
988}
989
990player *
991player::find (const char *name)
992{
993 CALL_BEGIN (1);
994 CALL_ARG (name);
995 CALL_CALL ("cf::player::find", G_SCALAR);
996
997 player *retval = 0;
998 if (count) sv_to (POPs, retval);
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006find_style (const char *dirname, const char *stylename, int difficulty)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (dirname);
1010 CALL_ARG (stylename);
1011 CALL_ARG (difficulty);
1012 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1013
1014 maptile *retval = 0;
1015 if (count) sv_to (POPs, retval);
1016
1017 CALL_END;
1018
1019 return retval;
802} 1020}
803 1021
804maptile * 1022maptile *
805maptile::find_sync (const char *path, maptile *origin) 1023maptile::find_sync (const char *path, maptile *origin)
806{ 1024{
807 CALL_BEGIN (2); 1025 CALL_BEGIN (2);
808 CALL_ARG (path); 1026 CALL_ARG (path);
809 CALL_ARG (origin); 1027 CALL_ARG (origin);
810 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1028 CALL_CALL ("cf::map::find_sync", G_SCALAR);
811 1029
812 maptile *retval; 1030 maptile *retval = 0;
813
814 if (count)
815 sv_to (POPs, retval); 1031 if (count) sv_to (POPs, retval);
816 else
817 retval = 0;
818 1032
819 CALL_END; 1033 CALL_END;
820 1034
821 return retval; 1035 return retval;
822} 1036}
823 1037
824maptile * 1038maptile *
825maptile::find_async (const char *path, maptile *origin) 1039maptile::find_async (const char *path, maptile *origin, bool load)
826{ 1040{
827 CALL_BEGIN (2); 1041 CALL_BEGIN (3);
828 CALL_ARG (path); 1042 CALL_ARG (path);
829 CALL_ARG (origin); 1043 CALL_ARG (origin);
1044 CALL_ARG (load);
830 CALL_CALL ("cf::map::find_async", G_SCALAR); 1045 CALL_CALL ("cf::map::find_async", G_SCALAR);
831 1046
832 maptile *retval; 1047 maptile *retval = 0;
833
834 if (count)
835 sv_to (POPs, retval); 1048 if (count) sv_to (POPs, retval);
836 else
837 retval = 0;
838 1049
839 CALL_END; 1050 CALL_END;
840 1051
841 return retval; 1052 return retval;
842} 1053}
870 CALL_ARG (exit); 1081 CALL_ARG (exit);
871 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1082 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
872 CALL_END; 1083 CALL_END;
873} 1084}
874 1085
1086void
1087object::player_goto (const char *path, int x, int y)
1088{
1089 if (type != PLAYER)
1090 return;
1091
1092 CALL_BEGIN (4);
1093 CALL_ARG (this);
1094 CALL_ARG (path);
1095 CALL_ARG (x);
1096 CALL_ARG (y);
1097 CALL_CALL ("cf::object::player::goto", G_VOID);
1098 CALL_END;
1099}
1100
1101const char *
1102object::ref () const
1103{
1104 if (type == PLAYER)
1105 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1106 else
1107 return 0;
1108}
1109
1110object *
1111object::deref (const char *ref)
1112{
1113 object *retval = 0;
1114
1115 if (ref)
1116 {
1117 CALL_BEGIN (1);
1118 CALL_ARG (ref);
1119 CALL_CALL ("cf::object::deref", G_SCALAR);
1120
1121 if (count)
1122 sv_to (POPs, retval);
1123
1124 CALL_END;
1125 }
1126
1127 return retval;
1128}
1129
1130void
1131log_backtrace (const char *msg)
1132{
1133#if HAVE_BACKTRACE
1134 void *addr [20];
1135 int size = backtrace (addr, 20);
1136
1137 CALL_BEGIN (size);
1138 CALL_ARG (msg);
1139 for (int i = 0; i < size; ++i)
1140 CALL_ARG ((IV)addr [i]);
1141 CALL_CALL ("cf::_log_backtrace", G_VOID);
1142 CALL_END;
1143#endif
1144}
1145
875///////////////////////////////////////////////////////////////////////////// 1146/////////////////////////////////////////////////////////////////////////////
876 1147
877struct EventAPI *watcher_base::GEventAPI; 1148struct EVAPI *evapi::GEVAPI;
878struct CoroAPI *coroapi::GCoroAPI; 1149struct CoroAPI *coroapi::GCoroAPI;
879 1150
880int coroapi::cede_counter; 1151void coroapi::do_cede_to_tick ()
881
882static void iw_dispatch (pe_event *ev)
883{ 1152{
884 iw *w = (iw *)ev->ext_data; 1153 cede_pending = 0;
885 w->call (*w); 1154 cede ();
886} 1155}
887 1156
888void 1157void
889iw::alloc () 1158coroapi::wait_for_tick ()
890{ 1159{
891 pe = GEventAPI->new_idle (0, 0); 1160 CALL_BEGIN (0);
892 1161 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
893 pe->base.callback = (void *)iw_dispatch; 1162 CALL_END;
894 pe->base.ext_data = (void *)this;
895} 1163}
896 1164
897static void iow_dispatch (pe_event *ev)
898{
899 iow *w = (iow *)ev->ext_data;
900 w->call (*w, ((pe_ioevent *)ev)->got);
901}
902
903void 1165void
904iow::alloc () 1166coroapi::wait_for_tick_begin ()
905{ 1167{
906 pe = GEventAPI->new_io (0, 0); 1168 CALL_BEGIN (0);
907 1169 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
908 pe->base.callback = (void *)iow_dispatch; 1170 CALL_END;
909 pe->base.ext_data = (void *)this;
910
911 pe->fd = -1;
912 pe->poll = 0;
913}
914
915void
916iow::fd (int fd)
917{
918 pe->fd = fd;
919}
920
921int
922iow::poll ()
923{
924 return pe->poll;
925} 1171}
926 1172
927void 1173void
928iow::poll (int events) 1174iow::poll (int events)
929{ 1175{
930 if (pe->poll != events) 1176 if (events != this->events)
931 { 1177 {
1178 int active = ev_is_active ((ev_io *)this);
932 if (pe->poll) stop (); 1179 if (active) stop ();
933 pe->poll = events; 1180 ev_io_set ((ev_io *)this, fd, events);
934 if (pe->poll) start (); 1181 if (active) start ();
935 } 1182 }
936} 1183}
937 1184
938void 1185void
939_connect_to_perl () 1186_connect_to_perl ()
940{ 1187{
941 stash_cf = gv_stashpv ("cf" , 1); 1188 stash_cf = gv_stashpv ("cf", 1);
942 1189
943 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1190 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
944 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1191 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
945 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1192 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
946 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1193 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1194 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
947 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1195 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
948 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1196 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
949 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1197 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
950 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1198 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
951 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1199 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
952 1200
953 sv_runtime = get_sv ("cf::RUNTIME", 1); 1201 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
954 sv_upgrade (sv_runtime, SVt_NV); 1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1203 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1204 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
955 1205
956 cb_global = get_av ("cf::CB_GLOBAL", 1); 1206 cb_global = get_av ("cf::CB_GLOBAL", 1);
957 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1207 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
958 cb_object = get_av ("cf::CB_OBJECT", 1); 1208 cb_object = get_av ("cf::CB_OBJECT", 1);
959 cb_player = get_av ("cf::CB_PLAYER", 1); 1209 cb_player = get_av ("cf::CB_PLAYER", 1);
964 1214
965MODULE = cf PACKAGE = cf PREFIX = cf_ 1215MODULE = cf PACKAGE = cf PREFIX = cf_
966 1216
967BOOT: 1217BOOT:
968{ 1218{
1219 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1220 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1221
969 _connect_to_perl (); 1222 _connect_to_perl ();
970 1223
971 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
972 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
973
974 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1224 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1225
1226 //{
1227 // require_pv ("Time::HiRes");
1228 //
1229 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1230 // if (!svp) croak ("Time::HiRes is required");
1231 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1232 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1233 //}
975 1234
976 static const struct { 1235 static const struct {
977 const char *name; 1236 const char *name;
978 IV iv; 1237 IV iv;
979 } *civ, const_iv[] = { 1238 } *civ, const_iv[] = {
980# define const_iv(name) { # name, (IV)name }, 1239# define const_iv(name) { # name, (IV)name },
981 const_iv (llevError) 1240 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
982 const_iv (llevInfo) 1241 const_iv (logBacktrace)
983 const_iv (llevDebug) 1242
984 const_iv (llevMonster) 1243 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1244
1245 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
985 1246
986 const_iv (MAX_TIME) 1247 const_iv (MAX_TIME)
987 const_iv (PLAYER)
988 const_iv (TRANSPORT)
989 const_iv (ROD)
990 const_iv (TREASURE)
991 const_iv (POTION)
992 const_iv (FOOD)
993 const_iv (POISON)
994 const_iv (BOOK)
995 const_iv (CLOCK) 1248 const_iv (MAXSOCKBUF)
996 const_iv (ARROW) 1249
997 const_iv (BOW)
998 const_iv (WEAPON)
999 const_iv (ARMOUR)
1000 const_iv (PEDESTAL)
1001 const_iv (ALTAR)
1002 const_iv (LOCKED_DOOR)
1003 const_iv (SPECIAL_KEY)
1004 const_iv (MAP)
1005 const_iv (DOOR)
1006 const_iv (KEY)
1007 const_iv (TIMED_GATE)
1008 const_iv (TRIGGER)
1009 const_iv (GRIMREAPER)
1010 const_iv (MAGIC_EAR)
1011 const_iv (TRIGGER_BUTTON)
1012 const_iv (TRIGGER_ALTAR)
1013 const_iv (TRIGGER_PEDESTAL)
1014 const_iv (SHIELD)
1015 const_iv (HELMET)
1016 const_iv (HORN)
1017 const_iv (MONEY)
1018 const_iv (CLASS)
1019 const_iv (GRAVESTONE)
1020 const_iv (AMULET)
1021 const_iv (PLAYERMOVER)
1022 const_iv (TELEPORTER)
1023 const_iv (CREATOR)
1024 const_iv (SKILL)
1025 const_iv (EARTHWALL)
1026 const_iv (GOLEM)
1027 const_iv (THROWN_OBJ)
1028 const_iv (BLINDNESS)
1029 const_iv (GOD)
1030 const_iv (DETECTOR)
1031 const_iv (TRIGGER_MARKER)
1032 const_iv (DEAD_OBJECT)
1033 const_iv (DRINK)
1034 const_iv (MARKER)
1035 const_iv (HOLY_ALTAR)
1036 const_iv (PLAYER_CHANGER)
1037 const_iv (BATTLEGROUND)
1038 const_iv (PEACEMAKER)
1039 const_iv (GEM)
1040 const_iv (FIREWALL)
1041 const_iv (ANVIL)
1042 const_iv (CHECK_INV)
1043 const_iv (MOOD_FLOOR) 1250 const_iv (NUM_BODY_LOCATIONS)
1044 const_iv (EXIT) 1251 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1045 const_iv (ENCOUNTER) 1252 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1046 const_iv (SHOP_FLOOR) 1253 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1047 const_iv (SHOP_MAT) 1254 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1048 const_iv (RING) 1255 const_iv (body_wrist) const_iv (body_waist)
1049 const_iv (FLOOR)
1050 const_iv (FLESH)
1051 const_iv (INORGANIC)
1052 const_iv (SKILL_TOOL)
1053 const_iv (LIGHTER)
1054 const_iv (BUILDABLE_WALL)
1055 const_iv (MISC_OBJECT)
1056 const_iv (LAMP)
1057 const_iv (DUPLICATOR)
1058 const_iv (SPELLBOOK)
1059 const_iv (CLOAK)
1060 const_iv (SPINNER)
1061 const_iv (GATE)
1062 const_iv (BUTTON)
1063 const_iv (CF_HANDLE)
1064 const_iv (HOLE)
1065 const_iv (TRAPDOOR)
1066 const_iv (SIGN)
1067 const_iv (BOOTS)
1068 const_iv (GLOVES)
1069 const_iv (SPELL)
1070 const_iv (SPELL_EFFECT)
1071 const_iv (CONVERTER)
1072 const_iv (BRACERS)
1073 const_iv (POISONING)
1074 const_iv (SAVEBED)
1075 const_iv (WAND)
1076 const_iv (SCROLL)
1077 const_iv (DIRECTOR)
1078 const_iv (GIRDLE)
1079 const_iv (FORCE)
1080 const_iv (POTION_EFFECT)
1081 const_iv (EVENT_CONNECTOR)
1082 const_iv (CLOSE_CON)
1083 const_iv (CONTAINER)
1084 const_iv (ARMOUR_IMPROVER)
1085 const_iv (WEAPON_IMPROVER)
1086 const_iv (SKILLSCROLL)
1087 const_iv (DEEP_SWAMP)
1088 const_iv (IDENTIFY_ALTAR)
1089 const_iv (MENU)
1090 const_iv (RUNE)
1091 const_iv (TRAP)
1092 const_iv (POWER_CRYSTAL)
1093 const_iv (CORPSE)
1094 const_iv (DISEASE)
1095 const_iv (SYMPTOM)
1096 const_iv (BUILDER)
1097 const_iv (MATERIAL)
1098 const_iv (ITEM_TRANSFORMER)
1099 1256
1100 const_iv (NUM_SUBTYPES) 1257 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1258 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1259 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1260 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1261 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1262 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1263 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1264 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1265 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1266 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1267 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1268 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1269 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1270 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1271 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1272 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1273 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1274 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1275 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1276 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1277 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1278 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1279 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1280 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1281 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1282 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1283 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1284 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1101 1285
1102 const_iv (ST_BD_BUILD) 1286 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1103 const_iv (ST_BD_REMOVE)
1104 1287
1105 const_iv (ST_MAT_FLOOR) 1288 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1106 const_iv (ST_MAT_WALL) 1289 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1107 const_iv (ST_MAT_ITEM)
1108 1290
1109 const_iv (AT_PHYSICAL) 1291 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1110 const_iv (AT_MAGIC) 1292 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1111 const_iv (AT_FIRE) 1293 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1112 const_iv (AT_ELECTRICITY) 1294 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1113 const_iv (AT_COLD) 1295 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1114 const_iv (AT_CONFUSION) 1296 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1115 const_iv (AT_ACID) 1297 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1116 const_iv (AT_DRAIN)
1117 const_iv (AT_WEAPONMAGIC)
1118 const_iv (AT_GHOSTHIT)
1119 const_iv (AT_POISON)
1120 const_iv (AT_SLOW)
1121 const_iv (AT_PARALYZE)
1122 const_iv (AT_TURN_UNDEAD)
1123 const_iv (AT_FEAR)
1124 const_iv (AT_CANCELLATION)
1125 const_iv (AT_DEPLETE)
1126 const_iv (AT_DEATH)
1127 const_iv (AT_CHAOS)
1128 const_iv (AT_COUNTERSPELL)
1129 const_iv (AT_GODPOWER)
1130 const_iv (AT_HOLYWORD)
1131 const_iv (AT_BLIND)
1132 const_iv (AT_INTERNAL)
1133 const_iv (AT_LIFE_STEALING)
1134 const_iv (AT_DISEASE)
1135 1298
1136 const_iv (WEAP_HIT) 1299 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1137 const_iv (WEAP_SLASH) 1300 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1138 const_iv (WEAP_PIERCE)
1139 const_iv (WEAP_CLEAVE)
1140 const_iv (WEAP_SLICE)
1141 const_iv (WEAP_STAB)
1142 const_iv (WEAP_WHIP)
1143 const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_BLUD) 1301 const_iv (WEAP_BLUD)
1145 1302
1146 const_iv (FLAG_ALIVE) 1303 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1147 const_iv (FLAG_WIZ) 1304 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1148 const_iv (FLAG_REMOVED) 1305 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1306 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1307 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1308 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1309 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1310 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1311 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1312 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1313 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1314 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1315 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1316 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1317 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1318 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1319 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1320 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1321 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1322 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1323 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1324 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1325 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1326 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1327 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1329
1330 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1331 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1332 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1333 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1335 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1336
1337 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1338 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1339
1340 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1341
1342 const_iv (SP_RAISE_DEAD)
1149 const_iv (FLAG_FREED) 1343 const_iv (SP_RUNE)
1150 const_iv (FLAG_WAS_WIZ) 1344 const_iv (SP_MAKE_MARK)
1151 const_iv (FLAG_APPLIED) 1345 const_iv (SP_BOLT)
1152 const_iv (FLAG_UNPAID) 1346 const_iv (SP_BULLET)
1153 const_iv (FLAG_USE_SHIELD) 1347 const_iv (SP_EXPLOSION)
1154 const_iv (FLAG_NO_PICK) 1348 const_iv (SP_CONE)
1155 const_iv (FLAG_ANIMATE) 1349 const_iv (SP_BOMB)
1156 const_iv (FLAG_MONSTER) 1350 const_iv (SP_WONDER)
1157 const_iv (FLAG_FRIENDLY) 1351 const_iv (SP_SMITE)
1158 const_iv (FLAG_GENERATOR) 1352 const_iv (SP_MAGIC_MISSILE)
1159 const_iv (FLAG_IS_THROWN) 1353 const_iv (SP_SUMMON_GOLEM)
1160 const_iv (FLAG_AUTO_APPLY) 1354 const_iv (SP_DIMENSION_DOOR)
1161 const_iv (FLAG_PLAYER_SOLD) 1355 const_iv (SP_MAGIC_MAPPING)
1356 const_iv (SP_MAGIC_WALL)
1357 const_iv (SP_DESTRUCTION)
1358 const_iv (SP_PERCEIVE_SELF)
1359 const_iv (SP_WORD_OF_RECALL)
1162 const_iv (FLAG_SEE_INVISIBLE) 1360 const_iv (SP_INVISIBLE)
1163 const_iv (FLAG_CAN_ROLL)
1164 const_iv (FLAG_OVERLAY_FLOOR)
1165 const_iv (FLAG_IS_TURNABLE)
1166 const_iv (FLAG_IS_USED_UP)
1167 const_iv (FLAG_IDENTIFIED)
1168 const_iv (FLAG_REFLECTING)
1169 const_iv (FLAG_CHANGING)
1170 const_iv (FLAG_SPLITTING)
1171 const_iv (FLAG_HITBACK)
1172 const_iv (FLAG_STARTEQUIP)
1173 const_iv (FLAG_BLOCKSVIEW)
1174 const_iv (FLAG_UNDEAD)
1175 const_iv (FLAG_SCARED)
1176 const_iv (FLAG_UNAGGRESSIVE)
1177 const_iv (FLAG_REFL_MISSILE)
1178 const_iv (FLAG_REFL_SPELL)
1179 const_iv (FLAG_NO_MAGIC)
1180 const_iv (FLAG_NO_FIX_PLAYER)
1181 const_iv (FLAG_IS_LIGHTABLE)
1182 const_iv (FLAG_TEAR_DOWN)
1183 const_iv (FLAG_RUN_AWAY)
1184 const_iv (FLAG_PICK_UP)
1185 const_iv (FLAG_UNIQUE)
1186 const_iv (FLAG_NO_DROP)
1187 const_iv (FLAG_WIZCAST)
1188 const_iv (FLAG_CAST_SPELL)
1189 const_iv (FLAG_USE_SCROLL)
1190 const_iv (FLAG_USE_RANGE)
1191 const_iv (FLAG_USE_BOW)
1192 const_iv (FLAG_USE_ARMOUR)
1193 const_iv (FLAG_USE_WEAPON)
1194 const_iv (FLAG_USE_RING)
1195 const_iv (FLAG_READY_RANGE)
1196 const_iv (FLAG_READY_BOW)
1197 const_iv (FLAG_XRAYS)
1198 const_iv (FLAG_NO_APPLY)
1199 const_iv (FLAG_IS_FLOOR)
1200 const_iv (FLAG_LIFESAVE)
1201 const_iv (FLAG_NO_STRENGTH)
1202 const_iv (FLAG_SLEEP)
1203 const_iv (FLAG_STAND_STILL)
1204 const_iv (FLAG_RANDOM_MOVE)
1205 const_iv (FLAG_ONLY_ATTACK)
1206 const_iv (FLAG_CONFUSED)
1207 const_iv (FLAG_STEALTH)
1208 const_iv (FLAG_WIZPASS)
1209 const_iv (FLAG_IS_LINKED)
1210 const_iv (FLAG_CURSED)
1211 const_iv (FLAG_DAMNED)
1212 const_iv (FLAG_SEE_ANYWHERE)
1213 const_iv (FLAG_KNOWN_MAGICAL)
1214 const_iv (FLAG_KNOWN_CURSED)
1215 const_iv (FLAG_CAN_USE_SKILL)
1216 const_iv (FLAG_BEEN_APPLIED)
1217 const_iv (FLAG_READY_SCROLL)
1218 const_iv (FLAG_USE_ROD)
1219 const_iv (FLAG_USE_HORN)
1220 const_iv (FLAG_MAKE_INVIS)
1221 const_iv (FLAG_INV_LOCKED)
1222 const_iv (FLAG_IS_WOODED)
1223 const_iv (FLAG_IS_HILLY)
1224 const_iv (FLAG_READY_SKILL)
1225 const_iv (FLAG_READY_WEAPON)
1226 const_iv (FLAG_NO_SKILL_IDENT)
1227 const_iv (FLAG_BLIND)
1228 const_iv (FLAG_SEE_IN_DARK)
1229 const_iv (FLAG_IS_CAULDRON)
1230 const_iv (FLAG_NO_STEAL)
1231 const_iv (FLAG_ONE_HIT)
1232 const_iv (FLAG_CLIENT_SENT)
1233 const_iv (FLAG_BERSERK)
1234 const_iv (FLAG_NEUTRAL)
1235 const_iv (FLAG_NO_ATTACK)
1236 const_iv (FLAG_NO_DAMAGE)
1237 const_iv (FLAG_OBJ_ORIGINAL)
1238 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1239 const_iv (FLAG_ACTIVATE_ON_PUSH)
1240 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1241 const_iv (FLAG_IS_WATER)
1242 const_iv (FLAG_CONTENT_ON_GEN)
1243 const_iv (FLAG_IS_A_TEMPLATE)
1244 const_iv (FLAG_IS_BUILDABLE)
1245 const_iv (FLAG_DESTROY_ON_DEATH)
1246 const_iv (FLAG_NO_SAVE)
1247
1248 const_iv (NDI_BLACK)
1249 const_iv (NDI_WHITE)
1250 const_iv (NDI_NAVY)
1251 const_iv (NDI_RED)
1252 const_iv (NDI_ORANGE)
1253 const_iv (NDI_BLUE)
1254 const_iv (NDI_DK_ORANGE)
1255 const_iv (NDI_GREEN)
1256 const_iv (NDI_LT_GREEN)
1257 const_iv (NDI_GREY)
1258 const_iv (NDI_BROWN)
1259 const_iv (NDI_GOLD)
1260 const_iv (NDI_TAN)
1261 const_iv (NDI_MAX_COLOR)
1262 const_iv (NDI_COLOR_MASK)
1263 const_iv (NDI_UNIQUE)
1264 const_iv (NDI_ALL)
1265
1266 const_iv (UPD_LOCATION)
1267 const_iv (UPD_FLAGS)
1268 const_iv (UPD_WEIGHT)
1269 const_iv (UPD_FACE)
1270 const_iv (UPD_NAME)
1271 const_iv (UPD_ANIM)
1272 const_iv (UPD_ANIMSPEED)
1273 const_iv (UPD_NROF) 1361 const_iv (SP_PROBE)
1274
1275 const_iv (UPD_SP_MANA) 1362 const_iv (SP_HEALING)
1276 const_iv (UPD_SP_GRACE) 1363 const_iv (SP_CREATE_FOOD)
1277 const_iv (UPD_SP_DAMAGE) 1364 const_iv (SP_EARTH_TO_DUST)
1278 1365 const_iv (SP_CHANGE_ABILITY)
1279 const_iv (F_APPLIED) 1366 const_iv (SP_BLESS)
1280 const_iv (F_LOCATION)
1281 const_iv (F_UNPAID)
1282 const_iv (F_MAGIC)
1283 const_iv (F_CURSED) 1367 const_iv (SP_CURSE)
1368 const_iv (SP_SUMMON_MONSTER)
1369 const_iv (SP_CHARGING)
1370 const_iv (SP_POLYMORPH)
1371 const_iv (SP_ALCHEMY)
1372 const_iv (SP_REMOVE_CURSE)
1373 const_iv (SP_IDENTIFY)
1374 const_iv (SP_DETECTION)
1375 const_iv (SP_MOOD_CHANGE)
1376 const_iv (SP_MOVING_BALL)
1284 const_iv (F_DAMNED) 1377 const_iv (SP_SWARM)
1378 const_iv (SP_CHANGE_MANA)
1285 const_iv (F_OPEN) 1379 const_iv (SP_DISPEL_RUNE)
1286 const_iv (F_NOPICK) 1380 const_iv (SP_CREATE_MISSILE)
1381 const_iv (SP_CONSECRATE)
1382 const_iv (SP_ANIMATE_WEAPON)
1383 const_iv (SP_LIGHT)
1384 const_iv (SP_CHANGE_MAP_LIGHT)
1385 const_iv (SP_FAERY_FIRE)
1386 const_iv (SP_CAUSE_DISEASE)
1387 const_iv (SP_AURA)
1388 const_iv (SP_TOWN_PORTAL)
1389 const_iv (SP_PARTY_SPELL)
1390
1391 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1392 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1287 const_iv (F_LOCKED) 1393 const_iv (F_LOCKED)
1288 1394
1289 const_iv (F_BUY) 1395 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1290 const_iv (F_SHOP)
1291 const_iv (F_SELL)
1292 1396
1293 const_iv (P_BLOCKSVIEW) 1397 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1294 const_iv (P_PLAYER) 1398 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1295 const_iv (P_NO_MAGIC)
1296 const_iv (P_IS_ALIVE)
1297 const_iv (P_NO_CLERIC)
1298 const_iv (P_OUT_OF_MAP)
1299 const_iv (P_NEW_MAP)
1300 const_iv (P_UPTODATE)
1301 1399
1302 const_iv (UP_OBJ_INSERT) 1400 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1303 const_iv (UP_OBJ_REMOVE)
1304 const_iv (UP_OBJ_CHANGE)
1305 const_iv (UP_OBJ_FACE)
1306 1401
1307 const_iv (INS_NO_MERGE) 1402 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1308 const_iv (INS_ABOVE_FLOOR_ONLY)
1309 const_iv (INS_NO_WALK_ON)
1310 const_iv (INS_ON_TOP)
1311 const_iv (INS_BELOW_ORIGINATOR) 1403 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1312 const_iv (INS_MAP_LOAD)
1313 1404
1314 const_iv (WILL_APPLY_HANDLE) 1405 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1315 const_iv (WILL_APPLY_TREASURE) 1406 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1316 const_iv (WILL_APPLY_EARTHWALL)
1317 const_iv (WILL_APPLY_DOOR)
1318 const_iv (WILL_APPLY_FOOD)
1319 1407
1320 const_iv (SAVE_MODE) 1408 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1321 const_iv (SAVE_DIR_MODE)
1322 1409
1323 const_iv (M_PAPER) 1410 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1324 const_iv (M_IRON) 1411 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1325 const_iv (M_GLASS) 1412 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1326 const_iv (M_LEATHER) 1413 const_iv (M_ICE) const_iv (M_SPECIAL)
1327 const_iv (M_WOOD)
1328 const_iv (M_ORGANIC)
1329 const_iv (M_STONE)
1330 const_iv (M_CLOTH)
1331 const_iv (M_ADAMANT)
1332 const_iv (M_LIQUID)
1333 const_iv (M_SOFT_METAL)
1334 const_iv (M_BONE)
1335 const_iv (M_ICE)
1336 const_iv (M_SPECIAL)
1337 1414
1338 const_iv (SK_EXP_ADD_SKILL) 1415 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1339 const_iv (SK_EXP_TOTAL) 1416 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1340 const_iv (SK_EXP_NONE)
1341 const_iv (SK_SUBTRACT_SKILL_EXP)
1342 const_iv (SK_EXP_SKILL_ONLY)
1343 1417
1344 const_iv (SK_LOCKPICKING) 1418 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1345 const_iv (SK_HIDING) 1419 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1346 const_iv (SK_SMITHERY) 1420 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1347 const_iv (SK_BOWYER) 1421 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1348 const_iv (SK_JEWELER) 1422 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1349 const_iv (SK_ALCHEMY) 1423 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1350 const_iv (SK_STEALING) 1424 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1351 const_iv (SK_LITERACY) 1425 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1352 const_iv (SK_BARGAINING) 1426 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1353 const_iv (SK_JUMPING) 1427 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1354 const_iv (SK_DET_MAGIC)
1355 const_iv (SK_ORATORY)
1356 const_iv (SK_SINGING)
1357 const_iv (SK_DET_CURSE)
1358 const_iv (SK_FIND_TRAPS)
1359 const_iv (SK_MEDITATION)
1360 const_iv (SK_PUNCHING)
1361 const_iv (SK_FLAME_TOUCH)
1362 const_iv (SK_KARATE)
1363 const_iv (SK_CLIMBING)
1364 const_iv (SK_WOODSMAN)
1365 const_iv (SK_INSCRIPTION)
1366 const_iv (SK_ONE_HANDED_WEAPON)
1367 const_iv (SK_MISSILE_WEAPON)
1368 const_iv (SK_THROWING)
1369 const_iv (SK_USE_MAGIC_ITEM)
1370 const_iv (SK_DISARM_TRAPS)
1371 const_iv (SK_SET_TRAP)
1372 const_iv (SK_THAUMATURGY)
1373 const_iv (SK_PRAYING)
1374 const_iv (SK_CLAWING)
1375 const_iv (SK_LEVITATION)
1376 const_iv (SK_SUMMONING)
1377 const_iv (SK_PYROMANCY)
1378 const_iv (SK_EVOCATION)
1379 const_iv (SK_SORCERY)
1380 const_iv (SK_TWO_HANDED_WEAPON)
1381 const_iv (SK_SPARK_TOUCH)
1382 const_iv (SK_SHIVER)
1383 const_iv (SK_ACID_SPLASH)
1384 const_iv (SK_POISON_NAIL) 1428 const_iv (SK_POISON_NAIL)
1385 1429
1386 const_iv (SOUND_NEW_PLAYER) 1430 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1387 const_iv (SOUND_FIRE_ARROW) 1431 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1388 const_iv (SOUND_LEARN_SPELL) 1432 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1389 const_iv (SOUND_FUMBLE_SPELL) 1433 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1390 const_iv (SOUND_WAND_POOF) 1434 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1391 const_iv (SOUND_OPEN_DOOR) 1435 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1392 const_iv (SOUND_PUSH_PLAYER)
1393 const_iv (SOUND_PLAYER_HITS1)
1394 const_iv (SOUND_PLAYER_HITS2)
1395 const_iv (SOUND_PLAYER_HITS3)
1396 const_iv (SOUND_PLAYER_HITS4)
1397 const_iv (SOUND_PLAYER_IS_HIT1)
1398 const_iv (SOUND_PLAYER_IS_HIT2)
1399 const_iv (SOUND_PLAYER_IS_HIT3)
1400 const_iv (SOUND_PLAYER_KILLS)
1401 const_iv (SOUND_PET_IS_KILLED)
1402 const_iv (SOUND_PLAYER_DIES)
1403 const_iv (SOUND_OB_EVAPORATE)
1404 const_iv (SOUND_OB_EXPLODE)
1405 const_iv (SOUND_CLOCK)
1406 const_iv (SOUND_TURN_HANDLE)
1407 const_iv (SOUND_FALL_HOLE)
1408 const_iv (SOUND_DRINK_POISON)
1409 const_iv (SOUND_CAST_SPELL_0)
1410 1436
1411 const_iv (PREFER_LOW) 1437 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1412 const_iv (PREFER_HIGH)
1413 1438
1414 const_iv (ATNR_PHYSICAL) 1439 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1415 const_iv (ATNR_MAGIC) 1440 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1416 const_iv (ATNR_FIRE) 1441 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1417 const_iv (ATNR_ELECTRICITY) 1442 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1418 const_iv (ATNR_COLD) 1443 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1419 const_iv (ATNR_CONFUSION) 1444 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1420 const_iv (ATNR_ACID) 1445 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1421 const_iv (ATNR_DRAIN)
1422 const_iv (ATNR_WEAPONMAGIC)
1423 const_iv (ATNR_GHOSTHIT)
1424 const_iv (ATNR_POISON)
1425 const_iv (ATNR_SLOW)
1426 const_iv (ATNR_PARALYZE)
1427 const_iv (ATNR_TURN_UNDEAD)
1428 const_iv (ATNR_FEAR)
1429 const_iv (ATNR_CANCELLATION)
1430 const_iv (ATNR_DEPLETE)
1431 const_iv (ATNR_DEATH)
1432 const_iv (ATNR_CHAOS)
1433 const_iv (ATNR_COUNTERSPELL)
1434 const_iv (ATNR_GODPOWER)
1435 const_iv (ATNR_HOLYWORD)
1436 const_iv (ATNR_BLIND)
1437 const_iv (ATNR_INTERNAL)
1438 const_iv (ATNR_LIFE_STEALING)
1439 const_iv (ATNR_DISEASE)
1440 1446
1441 const_iv (MAP_FLUSH) 1447 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1442 const_iv (MAP_PLAYER_UNIQUE)
1443 const_iv (MAP_BLOCK)
1444 const_iv (MAP_STYLE) 1448 const_iv (MAP_INACTIVE)
1445 const_iv (MAP_OVERLAY)
1446 1449
1447 const_iv (MAP_IN_MEMORY) 1450 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1448 const_iv (MAP_SWAPPED) 1451 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1449 const_iv (MAP_LOADING)
1450 const_iv (MAP_SAVING)
1451 1452
1452 const_iv (KLASS_ATTACHABLE) 1453 const_iv (VERSION_CS) const_iv (VERSION_SC)
1453 const_iv (KLASS_GLOBAL)
1454 const_iv (KLASS_OBJECT)
1455 const_iv (KLASS_CLIENT)
1456 const_iv (KLASS_PLAYER)
1457 const_iv (KLASS_MAP)
1458 1454
1459 const_iv (CS_QUERY_YESNO) 1455 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1460 const_iv (CS_QUERY_SINGLECHAR)
1461 const_iv (CS_QUERY_HIDEINPUT)
1462 1456
1463 const_iv (ST_DEAD) 1457 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1464 const_iv (ST_SETUP)
1465 const_iv (ST_PLAYING)
1466 const_iv (ST_CUSTOM)
1467 1458
1468 const_iv (ST_CHANGE_CLASS) 1459 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1469
1470 const_iv (IO_HEADER)
1471 const_iv (IO_OBJECTS)
1472 const_iv (IO_UNIQUES)
1473 1460
1474 // random map generator 1461 // random map generator
1475 const_iv (LAYOUT_NONE) 1462 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1476 const_iv (LAYOUT_ONION) 1463 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1477 const_iv (LAYOUT_MAZE)
1478 const_iv (LAYOUT_SPIRAL)
1479 const_iv (LAYOUT_ROGUELIKE)
1480 const_iv (LAYOUT_SNAKE)
1481 const_iv (LAYOUT_SQUARE_SPIRAL)
1482 1464
1483 const_iv (RMOPT_RANDOM) 1465 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1484 const_iv (RMOPT_CENTERED) 1466 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1485 const_iv (RMOPT_LINEAR) 1467 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1486 const_iv (RMOPT_BOTTOM_C)
1487 const_iv (RMOPT_BOTTOM_R)
1488 const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_WALL_OFF)
1490 const_iv (RMOPT_WALLS_ONLY)
1491 const_iv (RMOPT_NO_DOORS)
1492 1468
1493 const_iv (SYMMETRY_RANDOM) 1469 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1494 const_iv (SYMMETRY_NONE) 1470 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1495 const_iv (SYMMETRY_X) 1471
1496 const_iv (SYMMETRY_Y) 1472 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1497 const_iv (SYMMETRY_XY) 1473 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1474
1475 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1476 const_iv (FT_RSRC) const_iv (FT_NUM)
1498 }; 1477 };
1499 1478
1500 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1501 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1502 1481
1521 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1500 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1522 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1501 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1523 } 1502 }
1524} 1503}
1525 1504
1505void _gv_clear (SV *gv)
1506 CODE:
1507 assert (SvTYPE (gv) == SVt_PVGV);
1508# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1509 f (GvGP (gv)->gp_form);
1510 f (GvGP (gv)->gp_io);
1511 f (GvGP (gv)->gp_sv);
1512 f (GvGP (gv)->gp_av);
1513 f (GvGP (gv)->gp_hv);
1514 f (GvGP (gv)->gp_cv);
1515 GvCVGEN (gv) = 0;
1516 GvMULTI_off (gv);
1517# undef f
1518
1526void _connect_to_perl () 1519void _connect_to_perl ()
1520
1521void _recalc_want ()
1527 1522
1528void _global_reattach () 1523void _global_reattach ()
1529 CODE: 1524 CODE:
1530{ 1525{
1531 // reattach to all attachable objects in the game. 1526 // reattach to all attachable objects in the game.
1532 for_all_clients (ns) 1527 for_all_clients (ns)
1533 ns->reattach (); 1528 ns->reattach ();
1534 1529
1535 for_all_players (pl)
1536 pl->reattach ();
1537
1538 //TODO
1539 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1540 // i->second->reattach ();
1541
1542 for_all_objects (op) 1530 for_all_objects (op)
1543 op->reattach (); 1531 op->reattach ();
1544} 1532}
1545 1533
1534# support function for map-world.ext
1535void _quantise (SV *data_sv, SV *plt_sv)
1536 CODE:
1537{
1538 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1539 croak ("_quantise called with invalid agruments");
1540
1541 plt_sv = SvRV (plt_sv);
1542 SV **plt = AvARRAY (plt_sv);
1543 int plt_count = AvFILL (plt_sv) + 1;
1544
1545 STRLEN len;
1546 char *data = SvPVbyte (data_sv, len);
1547 char *dst = data;
1548
1549 while (len >= 3)
1550 {
1551 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1552 {
1553 char *val = SvPVX (*val_sv);
1554
1555 if (val [0] == data [0]
1556 && val [1] == data [1]
1557 && val [2] == data [2])
1558 {
1559 *dst++ = val [3];
1560 goto next;
1561 }
1562 }
1563
1564 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1565 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1566 dst - SvPVX (data_sv), len);
1567
1568 next:
1569 data += 3;
1570 len -= 3;
1571 }
1572
1573 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1574}
1575
1576void init_anim ()
1577
1578void init_globals ()
1579
1580void init_experience ()
1581
1582void init_attackmess ()
1583
1584void init_dynamic ()
1585
1586void init_block ()
1587
1588void load_settings ()
1589
1590void load_materials ()
1591
1592void init_uuid ()
1593 CODE:
1594 UUID::init ();
1595
1596void init_signals ()
1597
1598void init_commands ()
1599
1600void init_skills ()
1601
1602void init_beforeplay ()
1603
1604void evthread_start (int aiofd)
1605
1606void cede_to_tick ()
1607 CODE:
1608 coroapi::cede_to_tick ();
1609
1610NV till_tick ()
1611 CODE:
1612 RETVAL = SvNVX (sv_next_tick) - now ();
1613 OUTPUT:
1614 RETVAL
1615
1616int tick_inhibit ()
1617 CODE:
1618 RETVAL = tick_inhibit;
1619 OUTPUT:
1620 RETVAL
1621
1622void tick_inhibit_inc ()
1623 CODE:
1624 ++tick_inhibit;
1625
1626void tick_inhibit_dec ()
1627 CODE:
1628 if (!--tick_inhibit)
1629 if (tick_pending)
1630 {
1631 ev_async_send (EV_DEFAULT, &tick_watcher);
1632 coroapi::cede ();
1633 }
1634
1635void server_tick ()
1636 CODE:
1637{
1638 NOW = ev_now (EV_DEFAULT);
1639 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1640 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1641 runtime = SvNVX (sv_runtime);
1642
1643 server_tick ();
1644
1645 NOW = ev_time ();
1646 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1647 runtime += TICK;
1648 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1649}
1650
1546NV floor (NV x) 1651NV floor (NV x)
1547 1652
1548NV ceil (NV x) 1653NV ceil (NV x)
1549 1654
1550void server_tick () 1655NV rndm (...)
1656 ALIAS:
1657 rmg_rndm = 1
1551 CODE: 1658 CODE:
1552 runtime = SvNVx (sv_runtime); 1659{
1553 server_tick (); 1660 rand_gen &gen = ix ? rmg_rndm : rndm;
1661 switch (items)
1662 {
1663 case 0: RETVAL = gen (); break;
1664 case 1: RETVAL = gen (SvUV (ST (0))); break;
1665 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1666 default: croak ("cf::rndm requires none, one or two parameters."); break;
1667 }
1668}
1669 OUTPUT:
1670 RETVAL
1554 1671
1672NV clamp (NV value, NV min_value, NV max_value)
1673 CODE:
1674 RETVAL = clamp (value, min_value, max_value);
1675 OUTPUT:
1676 RETVAL
1677
1678NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1679 CODE:
1680 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1681 OUTPUT:
1682 RETVAL
1683
1684void weaken (...)
1685 PROTOTYPE: @
1686 CODE:
1687 while (items > 0)
1688 sv_rvweaken (ST (--items));
1689
1555void 1690void
1556LOG (int level, char *msg) 1691log_backtrace (utf8_string msg)
1692
1693void
1694LOG (int flags, utf8_string msg)
1557 PROTOTYPE: $$ 1695 PROTOTYPE: $$
1558 C_ARGS: (LogLevel)level, "%s", msg 1696 C_ARGS: flags, "%s", msg
1559 1697
1560char *path_combine (char *base, char *path) 1698octet_string path_combine (octet_string base, octet_string path)
1561 PROTOTYPE: $$ 1699 PROTOTYPE: $$
1562 1700
1563char *path_combine_and_normalize (char *base, char *path) 1701octet_string path_combine_and_normalize (octet_string base, octet_string path)
1564 PROTOTYPE: $$ 1702 PROTOTYPE: $$
1565 1703
1566const char *
1567get_maps_directory (char *path)
1568 PROTOTYPE: $
1569 ALIAS: maps_directory = 0
1570 CODE:
1571 RETVAL = create_pathname (path);
1572 OUTPUT: RETVAL
1573
1574void 1704void
1575sub_generation_inc () 1705sub_generation_inc ()
1576 CODE: 1706 CODE:
1577 PL_sub_generation++; 1707 PL_sub_generation++;
1578 1708
1579char * 1709const_octet_string
1580mapdir () 1710mapdir ()
1581 PROTOTYPE: 1711 PROTOTYPE:
1582 ALIAS: 1712 ALIAS:
1583 mapdir = 0 1713 mapdir = 0
1584 uniquedir = 1 1714 uniquedir = 1
1600 } 1730 }
1601 OUTPUT: RETVAL 1731 OUTPUT: RETVAL
1602 1732
1603void abort () 1733void abort ()
1604 1734
1735void reset_signals ()
1736
1737void fork_abort (const_octet_string cause = "cf::fork_abort")
1738
1605void cleanup (const char *cause, bool make_core = false) 1739void cleanup (const_octet_string cause, bool make_core = false)
1606 1740
1607void emergency_save () 1741void emergency_save ()
1608 1742
1609void _exit (int status = 0) 1743void _exit (int status = EXIT_SUCCESS)
1610 1744
1611#if _POSIX_MEMLOCK 1745#if _POSIX_MEMLOCK
1612 1746
1613int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1747int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1748 INIT:
1749#if __GLIBC__
1750 mallopt (M_TOP_PAD, 1024 * 1024);
1751 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1752 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1753 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1754#endif
1614 1755
1615int munlockall () 1756int munlockall ()
1616 1757
1617#endif 1758#endif
1618 1759
1760int
1761malloc_trim (IV pad = 0)
1762
1763void
1764mallinfo ()
1765 PPCODE:
1766{
1767#if __GLIBC__
1768 struct mallinfo mai = mallinfo ();
1769 EXTEND (SP, 10*2);
1770 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1771 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1772 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1773 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1774 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1775 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1776 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1777 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1778 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1779 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1780#endif
1781 EXTEND (SP, 2*2);
1782 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1783 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1784 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1785}
1786
1619int find_animation (char *text) 1787int find_animation (utf8_string text)
1620 PROTOTYPE: $ 1788 PROTOTYPE: $
1621 1789
1622int random_roll (int min, int max, object *op, int goodbad); 1790int random_roll (int min, int max, object *op, int goodbad);
1623 1791
1624const char *cost_string_from_value(uint64 cost, int approx = 0) 1792const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1625 1793
1626int 1794int
1627exp_to_level (val64 exp) 1795exp_to_level (val64 exp)
1628 CODE: 1796 CODE:
1629{ 1797{
1660 RETVAL = newSVpv (resist_plus[atnr], 0); 1828 RETVAL = newSVpv (resist_plus[atnr], 0);
1661 else 1829 else
1662 XSRETURN_UNDEF; 1830 XSRETURN_UNDEF;
1663 OUTPUT: RETVAL 1831 OUTPUT: RETVAL
1664 1832
1833UUID
1834uuid_cur ()
1835 CODE:
1836 RETVAL = UUID::cur;
1837 OUTPUT:
1838 RETVAL
1839
1840UUID
1841uuid_gen ()
1842 CODE:
1843 RETVAL = UUID::gen ();
1844 OUTPUT:
1845 RETVAL
1846
1847val64
1848uuid_seq (UUID uuid)
1849 CODE:
1850 RETVAL = uuid.seq;
1851 OUTPUT:
1852 RETVAL
1853
1854UUID
1855uuid_str (val64 seq)
1856 CODE:
1857 RETVAL.seq = seq;
1858 OUTPUT:
1859 RETVAL
1860
1861void
1862coin_names ()
1863 PPCODE:
1864 EXTEND (SP, NUM_COINS);
1865 for (int i = 0; i < NUM_COINS; ++i)
1866 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1867
1868void
1869coin_archetypes ()
1870 PPCODE:
1871 EXTEND (SP, NUM_COINS);
1872 for (int i = 0; i < NUM_COINS; ++i)
1873 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1874
1875bool
1876load_resource_file_ (octet_string filename)
1877
1878void
1879fix_weight ()
1880
1665MODULE = cf PACKAGE = cf::attachable 1881MODULE = cf PACKAGE = cf::attachable
1666 1882
1667int 1883int
1668valid (SV *obj) 1884valid (SV *obj)
1669 CODE: 1885 CODE:
1670 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1886 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1671 OUTPUT: 1887 OUTPUT:
1672 RETVAL 1888 RETVAL
1673 1889
1890void
1891debug_trace (attachable *obj, bool on = true)
1892 CODE:
1893 obj->flags &= ~attachable::F_DEBUG_TRACE;
1894 if (on)
1895 obj->flags |= attachable::F_DEBUG_TRACE;
1896
1897int mortals_size ()
1898 CODE:
1899 RETVAL = attachable::mortals.size ();
1900 OUTPUT: RETVAL
1901
1902#object *mortals (U32 index)
1903# CODE:
1904# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1905# OUTPUT: RETVAL
1906
1674INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1907INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1675 1908
1676MODULE = cf PACKAGE = cf::global 1909MODULE = cf PACKAGE = cf::global
1677 1910
1678int invoke (SV *klass, int event, ...) 1911int invoke (SV *klass, int event, ...)
1679 CODE: 1912 CODE:
1683 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1916 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1684 OUTPUT: RETVAL 1917 OUTPUT: RETVAL
1685 1918
1686MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1919MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1687 1920
1688INCLUDE: $PERL genacc object ../include/object.h | 1921INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1689 1922
1690int invoke (object *op, int event, ...) 1923int invoke (object *op, int event, ...)
1691 CODE: 1924 CODE:
1692 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1925 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1693 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1926 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1695 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1928 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1696 OUTPUT: RETVAL 1929 OUTPUT: RETVAL
1697 1930
1698SV *registry (object *op) 1931SV *registry (object *op)
1699 1932
1700void mortals ()
1701 PPCODE:
1702 EXTEND (SP, object::mortals.size ());
1703 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1704 PUSHs (to_sv (*i));
1705
1706int objects_size () 1933int objects_size ()
1707 CODE: 1934 CODE:
1708 RETVAL = objects.size (); 1935 RETVAL = objects.size ();
1709 OUTPUT: RETVAL 1936 OUTPUT: RETVAL
1710 1937
1721object *actives (U32 index) 1948object *actives (U32 index)
1722 CODE: 1949 CODE:
1723 RETVAL = index < actives.size () ? actives [index] : 0; 1950 RETVAL = index < actives.size () ? actives [index] : 0;
1724 OUTPUT: RETVAL 1951 OUTPUT: RETVAL
1725 1952
1953int mortals_size ()
1954 CODE:
1955 RETVAL = attachable::mortals.size ();
1956 OUTPUT: RETVAL
1957
1958const char *slot_use_name (U32 slot)
1959 ALIAS:
1960 slot_nonuse_name = 1
1961 CODE:
1962{
1963 if (slot >= NUM_BODY_LOCATIONS)
1964 croak ("body slot index out of range");
1965
1966 switch (ix)
1967 {
1968 case 0: RETVAL = body_locations[slot].use_name; break;
1969 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1970 }
1971}
1972 OUTPUT:
1973 RETVAL
1974
1726# missing properties 1975# missing properties
1727 1976
1728object *head (object *op) 1977object *head (object *op)
1729 PROTOTYPE: $ 1978 PROTOTYPE: $
1730 CODE: 1979 CODE:
1731 RETVAL = op->head_ (); 1980 RETVAL = op->head_ ();
1732 OUTPUT: RETVAL
1733
1734int is_head (object *op)
1735 PROTOTYPE: $
1736 CODE:
1737 RETVAL = op->head_ () == op;
1738 OUTPUT: RETVAL 1981 OUTPUT: RETVAL
1739 1982
1740void 1983void
1741inv (object *obj) 1984inv (object *obj)
1742 PROTOTYPE: $ 1985 PROTOTYPE: $
1743 PPCODE: 1986 PPCODE:
1744{ 1987{
1745 object *o;
1746 for (o = obj->inv; o; o = o->below) 1988 for (object *o = obj->inv; o; o = o->below)
1747 XPUSHs (sv_2mortal (to_sv (o))); 1989 XPUSHs (sv_2mortal (to_sv (o)));
1748} 1990}
1749 1991
1750void 1992void
1751set_animation (object *op, int idx) 1993set_animation (object *op, int idx)
1752 CODE: 1994 CODE:
1753 SET_ANIMATION (op, idx); 1995 SET_ANIMATION (op, idx);
1754 1996
1997int
1998num_animations (object *op)
1999 CODE:
2000 RETVAL = NUM_ANIMATIONS (op);
2001 OUTPUT: RETVAL
2002
2003int slot_info (object *op, UV slot, int value = 0)
2004 ALIAS:
2005 slot_used = 1
2006 CODE:
2007{
2008 if (slot >= NUM_BODY_LOCATIONS)
2009 croak ("body slot index out of range");
2010
2011 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2012
2013 if (items > 2)
2014 if (ix)
2015 op->slot[slot].used = value;
2016 else
2017 op->slot[slot].info = value;
2018}
2019 OUTPUT:
2020 RETVAL
2021
1755object *find_best_object_match (object *op, const char *match) 2022object *find_best_object_match (object *op, utf8_string match)
1756 2023
1757object *find_marked_object (object *op) 2024object *find_marked_object (object *op)
1758 2025
1759int need_identify (object *obj); 2026int need_identify (object *obj);
1760 2027
1772 2039
1773void apply_below (object *op) 2040void apply_below (object *op)
1774 CODE: 2041 CODE:
1775 player_apply_below (op); 2042 player_apply_below (op);
1776 2043
1777object *cf_object_present_archname_inside (object *op, char *whatstr) 2044int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1778
1779int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1780
1781int cf_object_change_map (object *op, int x, int y, maptile *map)
1782
1783#//TODO
1784object *clone_ (object *op, int recursive = 0)
1785 CODE:
1786 if (recursive)
1787 RETVAL = object_create_clone (op);
1788 else
1789 {
1790 RETVAL = object::create ();
1791 op->copy_to (RETVAL);
1792 }
1793 OUTPUT: RETVAL
1794 2045
1795int pay_item (object *op, object *buyer) 2046int pay_item (object *op, object *buyer)
1796 CODE: 2047 CODE:
1797 RETVAL = pay_for_item (op, buyer); 2048 RETVAL = pay_for_item (op, buyer);
1798 OUTPUT: RETVAL 2049 OUTPUT: RETVAL
1802 RETVAL = pay_for_amount (amount, op); 2053 RETVAL = pay_for_amount (amount, op);
1803 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
1804 2055
1805void pay_player (object *op, uint64 amount) 2056void pay_player (object *op, uint64 amount)
1806 2057
1807val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2058val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1808 2059
1809int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2060int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1810 2061
1811void learn_spell (object *op, object *sp, int special_prayer = 0) 2062void learn_spell (object *op, object *sp, int special_prayer = 0)
1812 CODE: 2063 CODE:
1813 do_learn_spell (op, sp, special_prayer); 2064 do_learn_spell (op, sp, special_prayer);
1814 2065
1815void forget_spell (object *op, object *sp) 2066void forget_spell (object *op, object *sp)
1816 CODE: 2067 CODE:
1817 do_forget_spell (op, query_name (sp)); 2068 do_forget_spell (op, query_name (sp));
1818 2069
1819object *check_for_spell (object *op, char *spellname) 2070object *check_for_spell (object *op, utf8_string spellname)
1820 CODE: 2071 CODE:
1821 RETVAL = check_spell_known (op, spellname); 2072 RETVAL = check_spell_known (op, spellname);
1822 OUTPUT: RETVAL 2073 OUTPUT: RETVAL
1823 2074
1824int query_money (object *op) 2075int query_money (object *op)
1833 2084
1834void drop (object *who, object *op) 2085void drop (object *who, object *op)
1835 2086
1836void pick_up (object *who, object *op) 2087void pick_up (object *who, object *op)
1837 2088
1838object *cf_object_insert_object (object *op, object *container)
1839
1840object *cf_object_insert_in_ob (object *ob, object *where)
1841
1842int cf_object_teleport (object *op, maptile *map, int x, int y)
1843
1844void update_object (object *op, int action) 2089void update_object (object *op, int action)
1845 2090
1846object *cf_create_object_by_name (const char *name)
1847
1848void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2091void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1849 2092
1850void player_lvl_adj (object *who, object *skill = 0) 2093void player_lvl_adj (object *who, object *skill = 0)
1851 2094
1852int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2095int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1853 2096
1859 2102
1860void add_button_link (object *button, maptile *map, int connected); 2103void add_button_link (object *button, maptile *map, int connected);
1861 2104
1862void remove_button_link (object *op); 2105void remove_button_link (object *op);
1863 2106
2107void handle_apply_yield (object *op);
2108
1864 2109
1865MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2110MODULE = cf PACKAGE = cf::object PREFIX = cf_
1866
1867object *cf_insert_ob_in_ob (object *ob, object *where)
1868 2111
1869# no clean way to get an object from an archetype - stupid idiotic 2112# no clean way to get an object from an archetype - stupid idiotic
1870# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2113# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1871 2114
1872object *new (const char *archetype = 0) 2115object *new (utf8_string archetype = 0)
1873 PROTOTYPE: ;$ 2116 PROTOTYPE: ;$
1874 CODE: 2117 CODE:
1875 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2118 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1876 OUTPUT: 2119 OUTPUT:
1877 RETVAL 2120 RETVAL
1878 2121
2122object *find_object (U32 tag)
2123
2124# TODO: nuke
1879object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2125object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1880 PROTOTYPE: $$$$$$ 2126 PROTOTYPE: $$$$$$
1881 CODE: 2127 CODE:
1882{ 2128{
1883 int unused_type; 2129 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1884 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1885} 2130}
1886 2131
1887# syntatic sugar for easier use in event callbacks. 2132shstr
1888const char *options (object *op) 2133object::kv_get (shstr key)
1889 CODE:
1890 RETVAL = op->name;
1891 OUTPUT:
1892 RETVAL
1893 2134
1894player *contr (object *op) 2135void
1895 CODE: 2136object::kv_del (shstr key)
1896 RETVAL = op->contr;
1897 OUTPUT: RETVAL
1898 2137
1899const char *get_ob_key_value (object *op, const char *key) 2138void
1900 2139object::kv_set (shstr key, shstr value)
1901bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1902 2140
1903object *get_nearest_player (object *ob) 2141object *get_nearest_player (object *ob)
1904 ALIAS: nearest_player = 0 2142 ALIAS: nearest_player = 0
1905 PREINIT: 2143 PREINIT:
1906 extern object *get_nearest_player (object *); 2144 extern object *get_nearest_player (object *);
1908void rangevector (object *ob, object *other, int flags = 0) 2146void rangevector (object *ob, object *other, int flags = 0)
1909 PROTOTYPE: $$;$ 2147 PROTOTYPE: $$;$
1910 PPCODE: 2148 PPCODE:
1911{ 2149{
1912 rv_vector rv; 2150 rv_vector rv;
2151
2152 PUTBACK;
1913 get_rangevector (ob, other, &rv, flags); 2153 get_rangevector (ob, other, &rv, flags);
2154 SPAGAIN;
2155
1914 EXTEND (SP, 5); 2156 EXTEND (SP, 5);
1915 PUSHs (newSVuv (rv.distance)); 2157 PUSHs (newSVuv (rv.distance));
1916 PUSHs (newSViv (rv.distance_x)); 2158 PUSHs (newSViv (rv.distance_x));
1917 PUSHs (newSViv (rv.distance_y)); 2159 PUSHs (newSViv (rv.distance_y));
1918 PUSHs (newSViv (rv.direction)); 2160 PUSHs (newSViv (rv.direction));
1919 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2161 PUSHs (to_sv (rv.part));
1920} 2162}
1921 2163
1922bool on_same_map_as (object *ob, object *other) 2164bool on_same_map_as (object *ob, object *other)
1923 CODE: 2165 CODE:
1924 RETVAL = on_same_map (ob, other); 2166 RETVAL = on_same_map (ob, other);
1925 OUTPUT: RETVAL 2167 OUTPUT: RETVAL
1926 2168
1927const char * 2169const_utf8_string
1928base_name (object *op, int plural = op->nrof > 1) 2170base_name (object *op, int plural = op->nrof > 1)
1929 CODE: 2171 CODE:
1930 RETVAL = query_base_name (op, plural); 2172 RETVAL = query_base_name (op, plural);
1931 OUTPUT: RETVAL 2173 OUTPUT: RETVAL
1932 2174
1933object *decrease_ob_nr (object *op, unsigned long i) 2175# return the tail of an object, excluding itself
2176void
2177tail (object *op)
2178 PPCODE:
2179 while ((op = op->more))
2180 XPUSHs (sv_2mortal (to_sv (op)));
1934 2181
1935MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2182MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1936 2183
1937player *player (object *op) 2184player *player (object *op)
1938 CODE: 2185 CODE:
1939 RETVAL = op->contr; 2186 RETVAL = op->contr;
1940 OUTPUT: RETVAL 2187 OUTPUT: RETVAL
1941 2188
2189bool move_player (object *op, int dir)
2190
1942void check_score (object *op) 2191void check_score (object *op)
1943 2192
1944void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2193void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1945 CODE: 2194 CODE:
1946 new_draw_info (flags, 0, op, txt); 2195 new_draw_info (flags, 0, op, txt);
1947 2196
1948object *cf_player_send_inventory (object *op)
1949
1950char *cf_player_get_ip (object *op)
1951 ALIAS: ip = 0
1952
1953object *cf_player_get_marked_item (object *op)
1954 ALIAS: marked_item = 0
1955
1956void cf_player_set_marked_item (object *op, object *ob)
1957
1958partylist *cf_player_get_party (object *op)
1959 ALIAS: party = 0
1960
1961void cf_player_set_party (object *op, partylist *party)
1962
1963void kill_player (object *op) 2197void kill_player (object *op)
1964 2198
2199void esrv_send_item (object *pl, object *item)
2200
1965void esrv_update_item (object *op, int what, object *item) 2201void esrv_update_item (object *pl, int what, object *item)
1966 C_ARGS: what, op, item 2202 C_ARGS: what, pl, item
1967 2203
1968void clear_los (object *op) 2204void esrv_del_item (object *pl, int tag)
2205 C_ARGS: pl->contr, tag
1969 2206
1970int command_teleport (object *op, char *params)
1971
1972int command_summon (object *op, char *params) 2207int command_summon (object *op, utf8_string params)
1973 2208
1974int command_arrest (object *op, char *params) 2209int command_arrest (object *op, utf8_string params)
1975
1976int command_kick (object *op, char *params)
1977
1978int command_banish (object *op, char *params)
1979 2210
1980 2211
1981MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2212MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1982 2213
1983INCLUDE: $PERL genacc player ../include/player.h | 2214INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1984 2215
1985int invoke (player *pl, int event, ...) 2216int invoke (player *pl, int event, ...)
1986 CODE: 2217 CODE:
1987 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2218 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1988 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2219 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1998 pl->ob->stats.hp = pl->ob->stats.maxhp; 2229 pl->ob->stats.hp = pl->ob->stats.maxhp;
1999 pl->ob->stats.sp = pl->ob->stats.maxsp; 2230 pl->ob->stats.sp = pl->ob->stats.maxsp;
2000 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2231 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2001 pl->orig_stats = pl->ob->stats; 2232 pl->orig_stats = pl->ob->stats;
2002 2233
2003void cf_player_move (player *pl, int dir) 2234void clear_los (player *pl)
2004
2005void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2006
2007player *first ()
2008 CODE:
2009 RETVAL = first_player;
2010 OUTPUT: RETVAL
2011 2235
2012bool 2236bool
2013cell_visible (player *pl, int dx, int dy) 2237cell_visible (player *pl, int dx, int dy)
2014 CODE: 2238 CODE:
2015 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2239 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2022 CODE: 2246 CODE:
2023{ 2247{
2024 STRLEN len; 2248 STRLEN len;
2025 char *buf = SvPVbyte (packet, len); 2249 char *buf = SvPVbyte (packet, len);
2026 2250
2251 if (len > MAXSOCKBUF)
2252 pl->failmsg ("[packet too long for client]");
2027 if (pl->ns) 2253 else if (pl->ns)
2028 pl->ns->send_packet (buf, len); 2254 pl->ns->send_packet (buf, len);
2029} 2255}
2030
2031int
2032listening (player *pl, int new_value = -1)
2033 CODE:
2034 RETVAL = pl->listening;
2035 if (new_value >= 0)
2036 pl->listening = new_value;
2037 OUTPUT:
2038 RETVAL
2039 2256
2040void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2257void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2041 PROTOTYPE: $;$$$ 2258 PROTOTYPE: $;$$$
2042 PPCODE: 2259 PPCODE:
2043 if (GIMME_V != G_VOID) 2260 if (GIMME_V != G_VOID)
2068 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2285 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2069 OUTPUT: RETVAL 2286 OUTPUT: RETVAL
2070 2287
2071SV *registry (maptile *map) 2288SV *registry (maptile *map)
2072 2289
2290void
2291find_tagged_objects (maptile *map, utf8_string tag = 0)
2292 PPCODE:
2293{
2294 if (!map->spaces)
2295 XSRETURN_EMPTY;
2296
2297 if (tag)
2298 {
2299 shstr_cmp tag_ (tag);
2300
2301 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2302 for (object *op = ms->bot; op; op = op->above)
2303 if (op->tag == tag_)
2304 XPUSHs (sv_2mortal (to_sv (op)));
2305 }
2306 else
2307 {
2308 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2309 for (object *op = ms->bot; op; op = op->above)
2310 if (op->tag)
2311 XPUSHs (sv_2mortal (to_sv (op)));
2312 }
2313}
2314
2073INCLUDE: $PERL genacc maptile ../include/map.h | 2315INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2074 2316
2075void 2317void
2076maptile::instantiate () 2318maptile::instantiate ()
2077 2319
2078maptile *new () 2320maptile *new ()
2093 for_all_players (pl) 2335 for_all_players (pl)
2094 if (pl->ob && pl->ob->map == THIS) 2336 if (pl->ob && pl->ob->map == THIS)
2095 PUSHs (sv_2mortal (to_sv (pl->ob))); 2337 PUSHs (sv_2mortal (to_sv (pl->ob)));
2096 } 2338 }
2097 2339
2098void play_sound_map (maptile *map, int x, int y, int sound_num) 2340void
2341maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2342 CODE:
2343{
2344 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2345 croak ("maptile::add_underlay: palette must be arrayref");
2346
2347 palette = SvRV (palette);
2348
2349 STRLEN idxlen;
2350 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2351
2352 for (int x = 0; x < THIS->width; ++x)
2353 for (int y = 0; y < THIS->height; ++y)
2354 {
2355 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2356 if (op->flag [FLAG_IS_FLOOR])
2357 goto skip_space;
2358
2359 {
2360 int offs = offset + y * stride + x;
2361 if (IN_RANGE_EXC (offs, 0, idxlen))
2362 {
2363 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2364 {
2365 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2366 ob->flag [FLAG_NO_MAP_SAVE] = true;
2367 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2368
2369 if (ob->randomitems)
2370 {
2371 if (!ob->above)
2372 {
2373 ob->create_treasure (ob->randomitems);
2374
2375 for (object *op = ob->above; op; op = op->above)
2376 op->flag [FLAG_NO_MAP_SAVE] = true;
2377 }
2378
2379 ob->randomitems = 0;
2380 }
2381 }
2382 }
2383 }
2384
2385 skip_space: ;
2386 }
2387}
2388
2389void
2390maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2391 CODE:
2392{
2393 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2394 croak ("maptile::set_regiondata: palette must be arrayref");
2395
2396 palette = SvRV (palette);
2397
2398 STRLEN idxlen;
2399 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2400
2401 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2402 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2403
2404 for (int i = av_len ((AV *)palette) + 1; i--; )
2405 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2406
2407 for (int y = 0; y < THIS->height; ++y)
2408 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2409
2410 sfree (THIS->regions, THIS->size ());
2411 delete [] THIS->regionmap;
2412
2413 THIS->regions = regions;
2414 THIS->regionmap = regionmap;
2415}
2416
2417void
2418maptile::create_region_treasure ()
2419 CODE:
2420 for (int x = 0; x < THIS->width; ++x)
2421 for (int y = 0; y < THIS->height; ++y)
2422 {
2423 region *rgn = THIS->region (x, y);
2424
2425 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2426 if (object *op = THIS->at (x, y).top)
2427 if (rgn->treasure && rndm () < rgn->treasure_density)
2428 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2429 }
2099 2430
2100int out_of_map (maptile *map, int x, int y) 2431int out_of_map (maptile *map, int x, int y)
2101 2432
2102void 2433void
2103trigger (maptile *map, long connection, bool state = true) 2434trigger (maptile *map, long connection, bool state = true)
2108get_connection (maptile *map, long connection) 2439get_connection (maptile *map, long connection)
2109 PPCODE: 2440 PPCODE:
2110 oblinkpt *obp = get_connection_links (map, connection); 2441 oblinkpt *obp = get_connection_links (map, connection);
2111 if (obp) 2442 if (obp)
2112 for (objectlink *ol = obp->link; ol; ol = ol->next) 2443 for (objectlink *ol = obp->link; ol; ol = ol->next)
2113 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2444 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2114 2445
2115object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2116
2117object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2118
2119object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2120 C_ARGS: str, map, nx, ny
2121
2122void 2446void
2123cf_map_normalise (maptile *map, int x, int y) 2447get_map_flags (maptile *map, int x, int y)
2124 PPCODE: 2448 PPCODE:
2125{ 2449{
2126 maptile *nmap = 0; 2450 maptile *nmap = 0;
2127 I16 nx = 0, ny = 0; 2451 I16 nx = 0, ny = 0;
2452
2453 PUTBACK;
2128 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2454 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2455 SPAGAIN;
2129 2456
2130 EXTEND (SP, 4); 2457 EXTEND (SP, 4);
2131 PUSHs (sv_2mortal (newSViv (flags))); 2458 PUSHs (sv_2mortal (newSViv (flags)));
2132 2459
2133 if (GIMME_V == G_ARRAY) 2460 if (GIMME_V == G_ARRAY)
2134 { 2461 {
2135 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2462 PUSHs (sv_2mortal (to_sv (nmap)));
2136 PUSHs (sv_2mortal (newSViv (nx))); 2463 PUSHs (sv_2mortal (newSViv (nx)));
2137 PUSHs (sv_2mortal (newSViv (ny))); 2464 PUSHs (sv_2mortal (newSViv (ny)));
2138 } 2465 }
2139} 2466}
2140 2467
2468mapspace *
2469ms (maptile *map, unsigned int x, unsigned int y)
2470 PROTOTYPE: $$$
2471 CODE:
2472{
2473 maptile *nmap = 0;
2474 I16 nx, ny;
2475
2476 PUTBACK;
2477 get_map_flags (map, &nmap, x, y, &nx, &ny);
2478 SPAGAIN;
2479
2480 if (!nmap)
2481 XSRETURN_UNDEF;
2482
2483 RETVAL = &nmap->at (nx, ny);
2484}
2485 OUTPUT:
2486 RETVAL
2487
2141void 2488void
2142at (maptile *map, unsigned int x, unsigned int y) 2489at (maptile *map, unsigned int x, unsigned int y)
2143 PROTOTYPE: $$$ 2490 PROTOTYPE: $$$
2144 PPCODE: 2491 PPCODE:
2145{ 2492{
2146 object *o;
2147 maptile *nmap = 0; 2493 maptile *nmap = 0;
2148 I16 nx, ny; 2494 I16 nx, ny;
2149 2495
2496 PUTBACK;
2150 get_map_flags (map, &nmap, x, y, &nx, &ny); 2497 get_map_flags (map, &nmap, x, y, &nx, &ny);
2498 SPAGAIN;
2151 2499
2152 if (nmap) 2500 if (nmap)
2153 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2501 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2154 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2502 XPUSHs (sv_2mortal (to_sv (o)));
2155} 2503}
2156 2504
2157SV * 2505SV *
2158bot_at (maptile *obj, unsigned int x, unsigned int y) 2506bot_at (maptile *obj, unsigned int x, unsigned int y)
2159 PROTOTYPE: $$$ 2507 PROTOTYPE: $$$
2168 INIT: 2516 INIT:
2169 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2517 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2170 CODE: 2518 CODE:
2171 switch (ix) 2519 switch (ix)
2172 { 2520 {
2173 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2521 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2174 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2522 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2175 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2523 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2176 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2524 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2177 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2525 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2178 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2526 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2179 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2527 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2180 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2528 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2181 } 2529 }
2182 OUTPUT: RETVAL 2530 OUTPUT: RETVAL
2183 2531
2184void fix_walls (maptile *map, int x, int y) 2532void fix_walls (maptile *map, int x, int y)
2185 2533
2186void fix_walls_around (maptile *map, int x, int y) 2534void fix_walls_around (maptile *map, int x, int y)
2187 2535
2188const char *
2189region_name (maptile *m)
2190 CODE:
2191 RETVAL = get_name_of_region_for_map (m);
2192 OUTPUT: RETVAL
2193
2194# worst xs function of my life 2536# worst xs function of my life
2195maptile * 2537bool
2196_create_random_map (\ 2538_create_random_map (\
2197 char *path,\ 2539 maptile *self,\
2198 char *wallstyle,\ 2540 utf8_string wallstyle,\
2199 char *wall_name,\ 2541 utf8_string wall_name,\
2200 char *floorstyle,\ 2542 utf8_string floorstyle,\
2201 char *monsterstyle,\ 2543 utf8_string monsterstyle,\
2202 char *treasurestyle,\ 2544 utf8_string treasurestyle,\
2203 char *layoutstyle,\ 2545 utf8_string layoutstyle,\
2204 char *doorstyle,\ 2546 utf8_string doorstyle,\
2205 char *decorstyle,\ 2547 utf8_string decorstyle,\
2206 char *origin_map,\ 2548 utf8_string origin_map,\
2207 char *final_map,\ 2549 utf8_string final_map,\
2208 char *exitstyle,\ 2550 utf8_string exitstyle,\
2209 char *this_map,\ 2551 utf8_string this_map,\
2210 char *exit_on_final_map,\ 2552 utf8_string exit_on_final_map,\
2211 int Xsize,\ 2553 int xsize,\
2212 int Ysize,\ 2554 int ysize,\
2213 int expand2x,\ 2555 int expand2x,\
2214 int layoutoptions1,\ 2556 int layoutoptions1,\
2215 int layoutoptions2,\ 2557 int layoutoptions2,\
2216 int layoutoptions3,\ 2558 int layoutoptions3,\
2217 int symmetry,\ 2559 int symmetry,\
2222 int dungeon_depth,\ 2564 int dungeon_depth,\
2223 int decoroptions,\ 2565 int decoroptions,\
2224 int orientation,\ 2566 int orientation,\
2225 int origin_y,\ 2567 int origin_y,\
2226 int origin_x,\ 2568 int origin_x,\
2227 int random_seed,\ 2569 U32 random_seed,\
2228 val64 total_map_hp,\ 2570 val64 total_map_hp,\
2229 int map_layout_style,\ 2571 int map_layout_style,\
2230 int treasureoptions,\ 2572 int treasureoptions,\
2231 int symmetry_used,\ 2573 int symmetry_used,\
2232 region *region,\ 2574 region *region,\
2233 char *custom\ 2575 utf8_string custom\
2234) 2576)
2235 CODE: 2577 CODE:
2236{ 2578{
2237 random_map_params rmp; 2579 random_map_params rmp;
2238 2580
2248 assign (rmp.exit_on_final_map, exit_on_final_map); 2590 assign (rmp.exit_on_final_map, exit_on_final_map);
2249 2591
2250 rmp.origin_map = origin_map; 2592 rmp.origin_map = origin_map;
2251 rmp.final_map = final_map; 2593 rmp.final_map = final_map;
2252 rmp.this_map = this_map; 2594 rmp.this_map = this_map;
2253 rmp.Xsize = Xsize; 2595 rmp.xsize = xsize;
2254 rmp.Ysize = Ysize; 2596 rmp.ysize = ysize;
2255 rmp.expand2x = expand2x; 2597 rmp.expand2x = expand2x;
2256 rmp.layoutoptions1 = layoutoptions1; 2598 rmp.layoutoptions1 = layoutoptions1;
2257 rmp.layoutoptions2 = layoutoptions2; 2599 rmp.layoutoptions2 = layoutoptions2;
2258 rmp.layoutoptions3 = layoutoptions3; 2600 rmp.layoutoptions3 = layoutoptions3;
2259 rmp.symmetry = symmetry; 2601 rmp.symmetry = symmetry;
2265 rmp.decoroptions = decoroptions; 2607 rmp.decoroptions = decoroptions;
2266 rmp.orientation = orientation; 2608 rmp.orientation = orientation;
2267 rmp.origin_y = origin_y; 2609 rmp.origin_y = origin_y;
2268 rmp.origin_x = origin_x; 2610 rmp.origin_x = origin_x;
2269 rmp.random_seed = random_seed; 2611 rmp.random_seed = random_seed;
2270 rmp.total_map_hp = total_map_hp; 2612 rmp.total_map_hp = (uint64_t) total_map_hp;
2271 rmp.map_layout_style = map_layout_style; 2613 rmp.map_layout_style = map_layout_style;
2272 rmp.treasureoptions = treasureoptions; 2614 rmp.treasureoptions = treasureoptions;
2273 rmp.symmetry_used = symmetry_used; 2615 rmp.symmetry_used = symmetry_used;
2274 rmp.region = region; 2616 rmp.region = region;
2275 rmp.custom = custom; 2617 rmp.custom = custom;
2276 2618
2277 RETVAL = generate_random_map (path, &rmp); 2619 RETVAL = self->generate_random_map (&rmp);
2278} 2620}
2279 OUTPUT: 2621 OUTPUT:
2280 RETVAL 2622 RETVAL
2281 2623
2624MODULE = cf PACKAGE = cf::mapspace
2625
2626INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2627
2282MODULE = cf PACKAGE = cf::arch 2628MODULE = cf PACKAGE = cf::arch
2283 2629
2284archetype *find (const char *name) 2630int archetypes_size ()
2285 CODE: 2631 CODE:
2286 RETVAL = archetype::find (name); 2632 RETVAL = archetypes.size ();
2287 OUTPUT: 2633 OUTPUT: RETVAL
2288 RETVAL
2289 2634
2290archetype *first() 2635archetype *archetypes (U32 index)
2291 PROTOTYPE: 2636 CODE:
2292 CODE: 2637 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2293 RETVAL = first_archetype; 2638 OUTPUT: RETVAL
2639
2640object *instantiate (archetype *arch)
2641 CODE:
2642 RETVAL = arch_to_object (arch);
2643 OUTPUT:
2294 OUTPUT: RETVAL 2644 RETVAL
2295 2645
2296INCLUDE: $PERL genacc archetype ../include/object.h | 2646INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2297 2647
2298MODULE = cf PACKAGE = cf::party 2648MODULE = cf PACKAGE = cf::party
2299 2649
2300partylist *first () 2650partylist *first ()
2301 PROTOTYPE: 2651 PROTOTYPE:
2302 CODE: 2652 CODE:
2303 RETVAL = get_firstparty (); 2653 RETVAL = get_firstparty ();
2304 OUTPUT: RETVAL 2654 OUTPUT: RETVAL
2305 2655
2306INCLUDE: $PERL genacc partylist ../include/player.h | 2656INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2307 2657
2308MODULE = cf PACKAGE = cf::region 2658MODULE = cf PACKAGE = cf::region
2309 2659
2310region *first () 2660void
2311 PROTOTYPE: 2661list ()
2312 CODE: 2662 PPCODE:
2313 RETVAL = first_region; 2663 for_all_regions (rgn)
2314 OUTPUT: RETVAL 2664 XPUSHs (sv_2mortal (to_sv (rgn)));
2315 2665
2316region *find (char *name) 2666region *find (utf8_string name)
2317 PROTOTYPE: $ 2667 PROTOTYPE: $
2318 CODE: 2668 CODE:
2319 RETVAL = get_region_by_name (name); 2669 RETVAL = region::find (name);
2320 OUTPUT: RETVAL 2670 OUTPUT: RETVAL
2321 2671
2672region *find_fuzzy (utf8_string name)
2673 PROTOTYPE: $
2674 CODE:
2675 RETVAL = region::find_fuzzy (name);
2676 OUTPUT: RETVAL
2677
2678int specificity (region *rgn)
2679 CODE:
2680 RETVAL = 0;
2681 while (rgn = rgn->parent)
2682 RETVAL++;
2683 OUTPUT: RETVAL
2684
2322INCLUDE: $PERL genacc region ../include/map.h | 2685INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2323 2686
2324MODULE = cf PACKAGE = cf::living 2687MODULE = cf PACKAGE = cf::living
2325 2688
2326INCLUDE: $PERL genacc living ../include/living.h | 2689INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2327 2690
2328MODULE = cf PACKAGE = cf::settings 2691MODULE = cf PACKAGE = cf::settings
2329 2692
2330INCLUDE: $PERL genacc Settings ../include/global.h | 2693INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2331 2694
2332MODULE = cf PACKAGE = cf::client 2695MODULE = cf PACKAGE = cf::client
2333 2696
2334INCLUDE: $PERL genacc client ../include/client.h | 2697INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2335 2698
2336int invoke (client *ns, int event, ...) 2699int invoke (client *ns, int event, ...)
2337 CODE: 2700 CODE:
2338 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2701 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2339 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2702 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2355 CODE: 2718 CODE:
2356{ 2719{
2357 STRLEN len; 2720 STRLEN len;
2358 char *buf = SvPVbyte (packet, len); 2721 char *buf = SvPVbyte (packet, len);
2359 2722
2723 if (len > MAXSOCKBUF)
2724 {
2725 // ugly
2726 if (THIS->pl)
2727 THIS->pl->failmsg ("[packet too long for client]");
2728 }
2729 else
2360 THIS->send_packet (buf, len); 2730 THIS->send_packet (buf, len);
2361} 2731}
2362 2732
2733faceidx
2734client::need_face (utf8_string name, int pri = 0)
2735 CODE:
2736 RETVAL = face_find (name, 0);
2737 if (RETVAL)
2738 {
2739 THIS->send_face (RETVAL, pri);
2740 THIS->flush_fx ();
2741 }
2742 OUTPUT:
2743 RETVAL
2744
2745int
2746client::fx_want (int idx, int value = -1)
2747 CODE:
2748 if (0 < idx && idx < FT_NUM)
2749 {
2750 RETVAL = THIS->fx_want [idx];
2751 if (items > 2)
2752 THIS->fx_want [idx] = value;
2753 }
2754 else
2755 RETVAL = 0;
2756 OUTPUT:
2757 RETVAL
2758
2759MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2760
2761faceidx sound_find (utf8_string name)
2762
2763void sound_set (utf8_string str, faceidx face)
2764
2765# dire hack
2766void old_sound_index (int idx, faceidx face)
2767 CODE:
2768 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2769 old_sound_index [idx] = face;
2770
2771MODULE = cf PACKAGE = cf::face PREFIX = face_
2772
2773#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2774
2775faceidx face_find (utf8_string name, faceidx defidx = 0)
2776
2777faceidx alloc (utf8_string name)
2778 CODE:
2779{
2780 do
2781 {
2782 RETVAL = faces.size ();
2783 faces.resize (RETVAL + 1);
2784 }
2785 while (!RETVAL); // crude way to leave index 0
2786
2787 faces [RETVAL].name = name;
2788 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2789
2790 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2791 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2792}
2793 OUTPUT: RETVAL
2794
2795void set_type (faceidx idx, int value)
2796 ALIAS:
2797 set_type = 0
2798 set_visibility = 1
2799 set_magicmap = 2
2800 set_smooth = 3
2801 set_smoothlevel = 4
2802 CODE:
2803 faceinfo *f = face_info (idx); assert (f);
2804 switch (ix)
2805 {
2806 case 0: f->type = value; break;
2807 case 1: f->visibility = value; break;
2808 case 2: f->magicmap = value; break;
2809 case 3: f->smooth = value; break;
2810 case 4: f->smoothlevel = value; break;
2811 }
2812
2813void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2814 CODE:
2815{
2816 faceinfo *f = face_info (idx); assert (f);
2817 facedata *d = &(faceset ? f->data64 : f->data32);
2818 sv_to (data, d->data);
2819 STRLEN clen;
2820 char *cdata = SvPVbyte (chksum, clen);
2821 clen = min (CHKSUM_SIZE, clen);
2822
2823 if (memcmp (d->chksum, cdata, clen))
2824 {
2825 memcpy (d->chksum, cdata, clen);
2826
2827 // invalidate existing client face info
2828 for_all_clients (ns)
2829 if (ns->faceset == faceset)
2830 {
2831 ns->faces_sent [idx] = false;
2832 ns->force_newmap = true;
2833 }
2834 }
2835}
2836
2837int get_data_size (faceidx idx, int faceset = 0)
2838 CODE:
2839 facedata *d = face_data (idx, faceset);
2840 if (!d) XSRETURN_UNDEF;
2841 RETVAL = d->data.size ();
2842 OUTPUT:
2843 RETVAL
2844
2845SV *get_chksum (faceidx idx, int faceset = 0)
2846 CODE:
2847 facedata *d = face_data (idx, faceset);
2848 if (!d) XSRETURN_UNDEF;
2849 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2850 OUTPUT:
2851 RETVAL
2852
2853SV *get_data (faceidx idx, int faceset = 0)
2854 CODE:
2855 facedata *d = face_data (idx, faceset);
2856 if (!d) XSRETURN_UNDEF;
2857 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2858 OUTPUT:
2859 RETVAL
2860
2861void invalidate (faceidx idx)
2862 CODE:
2863 for_all_clients (ns)
2864 {
2865 ns->faces_sent [idx] = false;
2866 ns->force_newmap = true;
2867 }
2868
2869void invalidate_all ()
2870 CODE:
2871 for_all_clients (ns)
2872 {
2873 ns->faces_sent.reset ();
2874 ns->force_newmap = true;
2875 }
2876
2877MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2878
2879#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2880
2881animidx anim_find (utf8_string name)
2882 CODE:
2883 RETVAL = animation::find (name).number;
2884 OUTPUT: RETVAL
2885
2886animidx set (utf8_string name, SV *frames, int facings = 1)
2887 CODE:
2888{
2889 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2890 croak ("frames must be an arrayref");
2891
2892 AV *av = (AV *)SvRV (frames);
2893
2894 animation *anim = &animation::find (name);
2895 if (anim->number)
2896 {
2897 anim->resize (av_len (av) + 1);
2898 anim->facings = facings;
2899 }
2900 else
2901 anim = &animation::create (name, av_len (av) + 1, facings);
2902
2903 for (int i = 0; i < anim->num_animations; ++i)
2904 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2905}
2906 OUTPUT: RETVAL
2907
2908void invalidate_all ()
2909 CODE:
2910 for_all_clients (ns)
2911 ns->anims_sent.reset ();
2912
2913MODULE = cf PACKAGE = cf::object::freezer
2914
2915INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2916
2917SV *
2918new (char *klass)
2919 CODE:
2920 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2921 OUTPUT: RETVAL
2922
2923void
2924DESTROY (SV *sv)
2925 CODE:
2926 object_freezer *self;
2927 sv_to (sv, self);
2928 delete self;
2929
2930MODULE = cf PACKAGE = cf::object::thawer
2931
2932INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2933
2934SV *
2935new_from_file (char *klass, octet_string path)
2936 CODE:
2937 object_thawer *f = new object_thawer (path);
2938 if (!*f)
2939 {
2940 delete f;
2941 XSRETURN_UNDEF;
2942 }
2943 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2944 OUTPUT: RETVAL
2945
2946void
2947DESTROY (SV *sv)
2948 CODE:
2949 object_thawer *self;
2950 sv_to (sv, self);
2951 delete self;
2952
2953void
2954extract_tags (object_thawer *self)
2955 PPCODE:
2956 while (self->kw != KW_EOF)
2957 {
2958 PUTBACK;
2959 coroapi::cede_to_tick ();
2960 SPAGAIN;
2961
2962 if (self->kw == KW_tag)
2963 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2964
2965 self->skip ();
2966 }
2967

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