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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.154 by root, Fri Jan 26 21:44:11 2007 UTC vs.
Revision 1.303 by root, Tue Sep 23 04:29:11 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
92{ 119{
112{ 139{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 141}
115 142
116void 143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
117attachable::optimise () 162attachable::optimise ()
118{ 163{
119 if (self 164 if (self
120 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
122 { 167 sever_self ();
123 SV *self = (SV *)this->self;
124
125 SvREFCNT_inc (self);
126 sv_unmagic (self, PERL_MAGIC_ext);
127 SvREFCNT_dec (self);
128 assert (!this->self);
129 }
130} 168}
131 169
132// check wether the object really is dead 170// check wether the object really is dead
133void 171void
134attachable::do_check () 172attachable::do_check ()
140} 178}
141 179
142void 180void
143attachable::do_destroy () 181attachable::do_destroy ()
144{ 182{
145 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
146 184
147 if (cb) 185 if (cb)
148 { 186 {
149 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
150 cb = 0; 188 cb = 0;
151 } 189 }
152 190
153 if (self)
154 {
155 hv_clear (self);
156
157 SV *self = (SV *)this->self;
158 SvREFCNT_inc (self);
159 sv_unmagic (self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161 // self is now 0
162 assert (!this->self);//D//TODO remove soon
163 }
164
165 mortals.push_back (this); 191 mortals.push_back (this);
166} 192}
167 193
168void 194void
169attachable::destroy () 195attachable::destroy ()
171 if (destroyed ()) 197 if (destroyed ())
172 return; 198 return;
173 199
174 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
175 do_destroy (); 201 do_destroy ();
202 sever_self ();
176} 203}
177 204
178void 205void
179attachable::check_mortals () 206attachable::check_mortals ()
180{ 207{
184 { 211 {
185 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
186 { 213 {
187 i = 0; 214 i = 0;
188 215
189 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
190 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
191 232
192 break; 233 break;
193 } 234 }
194 235
195 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
196 237
197 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
198 239 if (obj->self)//D make this an assert later
199 //if (obj->refcnt > 0 || obj->self)
200 if (obj->refcnt || obj->self)
201 { 240 {
202//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
203 ++i; // further delay freeing 248 ++i; // further delay freeing
204 249
205 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
206 break; 251 break;
207 } 252 }
208 else 253 else
209 { 254 {
210 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
211 delete obj; 257 delete obj;
212 } 258 }
213 } 259 }
214} 260}
215 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
216attachable & 274attachable &
217attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
218{ 276{
219 //if (self || cb) 277 //if (self || cb)
220 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
221 279
222 attach = src.attach; 280 attach = src.attach;
223 return *this; 281 return *this;
224} 282}
225 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
226////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
227 319
228static SV * 320static SV *
229newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
230{ 322{
231 SV *sv; 323 SV *sv;
232 324
233 if (!ptr) 325 if (!ptr)
234 return &PL_sv_undef; 326 return newSV (0);
235 327
236 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
237 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
238} 330}
239 331
258 350
259static SV * 351static SV *
260newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
261{ 353{
262 if (!obj) 354 if (!obj)
263 return &PL_sv_undef; 355 return newSV (0);
264 356
265 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
266 { 361 {
267 obj->self = newHV ();
268 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
269 363
270 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
271 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
272 } 367 }
273 else 368 else
274 { 369 {
275 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
312 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
313 else 408 else
314 return 0; 409 return 0;
315} 410}
316 411
317inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
318inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
319inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
320inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
321inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
322inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
323inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
332inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
333inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
334inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
335inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
336inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
337inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
338inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
339inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
340 436
341inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
342inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
343 439
344inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
345inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
346 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
347inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
348{ 446{
349 char buf[128]; 447 SV *sv = newSV (0);
350 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
351 return newSVpv (buf, 0);
352}
353 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
354inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
355inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
356inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
357inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
358inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
363inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
366inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
367inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
368inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
369inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
370inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
371inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
372inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
373inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
374inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
375inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
376inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
378 493
379inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
380inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
381 496
382template<class T> 497template<class T>
383inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
384 499
385template<int N> 500template<int N>
386inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
387 502
388inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
389inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
390inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
391inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
392inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
393 507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
394inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
395{ 516{
396 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
397
398 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
399 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
400} 519}
401 520
402inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
403 522
421 break; 540 break;
422 541
423 case DT_STRING: 542 case DT_STRING:
424 { 543 {
425 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
426 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
427 } 546 }
428 break; 547 break;
429 548
430 case DT_DATA: 549 case DT_DATA:
431 { 550 {
432 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
433 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
434 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
435 } 554 }
436 break; 555 break;
437 556
438 case DT_OBJECT: 557 case DT_OBJECT:
439 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
481 va_end (ap); 600 va_end (ap);
482 601
483 return sv; 602 return sv;
484} 603}
485 604
486static SV *
487newSVcfapi (int type, ...)
488{
489 SV *sv;
490
491 va_list ap;
492 va_start (ap, type);
493
494 switch (type)
495 {
496 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
497 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
498 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
499 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
500 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
501 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
502 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
503 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
504 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
505 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
506
507 default:
508 assert (("unhandled type in newSVcfapi", 0));
509 }
510
511 va_end (ap);
512
513 return sv;
514}
515
516////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
517 606
518SV * 607SV *
519registry (attachable *ext) 608registry (attachable *ext)
520{ 609{
524 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
525} 614}
526 615
527///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
528 617
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530{
531 return 0;
532}
533
534static CommArray_s rtn_cmd;
535
536static int
537runPluginCommand (object *obj, char *params)
538{
539 return -1;
540}
541
542extern "C" void *cfperl_getPluginProperty (int *type, ...)
543{
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583
584void 618void
585cfperl_init () 619cfperl_init ()
586{ 620{
621 extern char **environ;
622
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
588 perl = perl_alloc (); 624 perl = perl_alloc ();
589 perl_construct (perl); 625 perl_construct (perl);
590 626
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 628
593 char *argv[] = { 629 const char *argv[] = {
594 "", 630 settings.argv [0],
595 "-e" 631 "-e"
596 "use Event; use Coro;" // required for bootstrap 632 "use EV ();"
597 "cf->bootstrap;" // required for datadir :*> 633 "use Coro ();"
634 "cf->bootstrap;"
598 "unshift @INC, cf::datadir ();" 635 "unshift @INC, cf::datadir ();"
599 "require cf;" 636 "require cf;"
600 }; 637 };
601 638
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 639 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
640 || perl_run (perl))
603 { 641 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 642 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 643 exit (EXIT_FAILURE);
606 } 644 }
607} 645}
618void 656void
619attachable::instantiate () 657attachable::instantiate ()
620{ 658{
621 if (attach) 659 if (attach)
622 { 660 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 661 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 662 attach = 0;
625 } 663 }
626} 664}
627 665
628void 666void
629attachable::reattach () 667attachable::reattach ()
630{ 668{
631 optimise (); 669 optimise ();
632 //TODO: check for _attachment's, very important for restarts 670 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 671 INVOKE_ATTACHABLE (REATTACH, this);
634} 672}
635 673
636static event_klass klass_of[NUM_EVENT_TYPES] = { 674static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 675# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 676# include "eventinc.h"
681} 719}
682 720
683void 721void
684global::gather_callbacks (AV *&callbacks, event_type event) const 722global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 723{
686 ::gather_callbacks (callbacks, cb_object, event); 724 ::gather_callbacks (callbacks, cb_global, event);
687} 725}
688 726
689void 727void
690object::gather_callbacks (AV *&callbacks, event_type event) const 728object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 729{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 730 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 731 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 732 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 733
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 736 }
699 737
735{ 773{
736 attachable::gather_callbacks (callbacks, event); 774 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 775 ::gather_callbacks (callbacks, cb_map, event);
738} 776}
739 777
778void
779_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
780{
781 for (int event = 0; event <= AvFILLp (registry); ++event)
782 {
783 SV *cbs_ = AvARRAY (registry)[event];
784
785 // element must be list of callback entries
786 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
787 {
788 AV *cbs = (AV *)SvRV (cbs_);
789
790 // no callback entries, no callbacks to call
791 if (AvFILLp (cbs) >= 0)
792 set.set (event);
793 }
794 }
795}
796
797// very slow and inefficient way to recalculate the global want bitsets
798void
799_recalc_want ()
800{
801 ev_want_event.reset ();
802
803 _recalc_want (ev_want_event, cb_global);
804 _recalc_want (ev_want_event, cb_attachable);
805 _recalc_want (ev_want_event, cb_object);
806 _recalc_want (ev_want_event, cb_client);
807 _recalc_want (ev_want_event, cb_player);
808 _recalc_want (ev_want_event, cb_map);
809
810 ev_want_type.reset ();
811
812 for (int type = 0; type <= AvFILLp (cb_type); ++type)
813 {
814 SV *cbs_ = AvARRAY (cb_type)[type];
815
816 // element must be list of callback entries
817 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
818 {
819 AV *cbs = (AV *)SvRV (cbs_);
820
821 // no callback entries, no callbacks to call
822 if (AvFILLp (cbs) >= 0)
823 ev_want_type.set (type % NUM_TYPES);
824 }
825 }
826}
827
740bool 828bool
741attachable::invoke (event_type event, ...) 829attachable::invoke (event_type event, ...)
742{ 830{
743 data_type dt; 831 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 832
748 // callback call ordering should be: 833 // callback call ordering should be:
749 // 1. per-object callback 834 // 1. per-object callback
750 // 2. per-class object 835 // 2. per-class object
751 // 3. per-type callback 836 // 3. per-type callback
755 gather_callbacks (callbacks, event); 840 gather_callbacks (callbacks, event);
756 841
757 // short-circuit processing if no callbacks found/defined 842 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 843 if (!callbacks)
759 return 0; 844 return 0;
845
846 va_list ap;
847 va_start (ap, event);
760 848
761 CALL_BEGIN (3); 849 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 850 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 851 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 852
799} 887}
800 888
801SV * 889SV *
802cfperl_result (int idx) 890cfperl_result (int idx)
803{ 891{
804 AV *av = get_av ("cfperl::invoke_results", 0); 892 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 893 if (!av)
806 return &PL_sv_undef; 894 return &PL_sv_undef;
807 895
808 SV **sv = av_fetch (av, idx, 0); 896 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 897 if (!sv)
823{ 911{
824 return SvNV (cfperl_result (idx)); 912 return SvNV (cfperl_result (idx));
825} 913}
826 914
827///////////////////////////////////////////////////////////////////////////// 915/////////////////////////////////////////////////////////////////////////////
916// various c++ => perl glue functions
917
918void cfperl_tick ()
919{
920 tick_pending = 1;
921
922 if (tick_inhibit)
923 return;
924
925 tick_pending = 0;
926
927 dSP;
928
929 PUSHMARK (SP);
930 PUTBACK;
931 call_pv ("cf::tick", G_DISCARD | G_VOID);
932
933 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
934}
828 935
829void 936void
830cfperl_emergency_save () 937cfperl_emergency_save ()
831{ 938{
832 CALL_BEGIN (0); 939 CALL_BEGIN (0);
833 CALL_CALL ("cf::emergency_save", G_VOID); 940 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 941 CALL_END;
942}
943
944void
945cfperl_cleanup (int make_core)
946{
947 CALL_BEGIN (1);
948 CALL_ARG (make_core);
949 CALL_CALL ("cf::post_cleanup", G_VOID);
950 CALL_END;
951}
952
953void
954cfperl_make_book (object *book, int level)
955{
956 CALL_BEGIN (2);
957 CALL_ARG (book);
958 CALL_ARG (level);
959 CALL_CALL ("ext::books::make_book", G_VOID);
960 CALL_END;
961}
962
963void
964cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
965{
966 CALL_BEGIN (4);
967 CALL_ARG (ns);
968 CALL_ARG (type);
969 CALL_ARG_SV (newSVpv_utf8 (msg));
970 CALL_ARG (color);
971 CALL_CALL ("cf::client::send_msg", G_VOID);
972 CALL_END;
973}
974
975int
976cfperl_can_merge (object *ob1, object *ob2)
977{
978 int can;
979
980 CALL_BEGIN (2);
981 CALL_ARG (ob1);
982 CALL_ARG (ob2);
983 CALL_CALL ("cf::_can_merge", G_SCALAR);
984 can = count && SvTRUE (TOPs);
985 CALL_END;
986
987 return can;
988}
989
990player *
991player::find (const char *name)
992{
993 CALL_BEGIN (1);
994 CALL_ARG (name);
995 CALL_CALL ("cf::player::find", G_SCALAR);
996
997 player *retval = 0;
998 if (count) sv_to (POPs, retval);
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006find_style (const char *dirname, const char *stylename, int difficulty)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (dirname);
1010 CALL_ARG (stylename);
1011 CALL_ARG (difficulty);
1012 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1013
1014 maptile *retval = 0;
1015 if (count) sv_to (POPs, retval);
1016
1017 CALL_END;
1018
1019 return retval;
835} 1020}
836 1021
837maptile * 1022maptile *
838maptile::find_sync (const char *path, maptile *origin) 1023maptile::find_sync (const char *path, maptile *origin)
839{ 1024{
840 CALL_BEGIN (2); 1025 CALL_BEGIN (2);
841 CALL_ARG (path); 1026 CALL_ARG (path);
842 CALL_ARG (origin); 1027 CALL_ARG (origin);
843 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1028 CALL_CALL ("cf::map::find_sync", G_SCALAR);
844 1029
845 maptile *retval; 1030 maptile *retval = 0;
846
847 if (count)
848 sv_to (POPs, retval); 1031 if (count) sv_to (POPs, retval);
849 else
850 retval = 0;
851 1032
852 CALL_END; 1033 CALL_END;
853 1034
854 return retval; 1035 return retval;
855} 1036}
856 1037
857maptile * 1038maptile *
858maptile::find_async (const char *path, maptile *origin) 1039maptile::find_async (const char *path, maptile *origin, bool load)
859{ 1040{
860 CALL_BEGIN (2); 1041 CALL_BEGIN (3);
861 CALL_ARG (path); 1042 CALL_ARG (path);
862 CALL_ARG (origin); 1043 CALL_ARG (origin);
1044 CALL_ARG (load);
863 CALL_CALL ("cf::map::find_async", G_SCALAR); 1045 CALL_CALL ("cf::map::find_async", G_SCALAR);
864 1046
865 maptile *retval; 1047 maptile *retval = 0;
866
867 if (count)
868 sv_to (POPs, retval); 1048 if (count) sv_to (POPs, retval);
869 else
870 retval = 0;
871 1049
872 CALL_END; 1050 CALL_END;
873 1051
874 return retval; 1052 return retval;
875} 1053}
903 CALL_ARG (exit); 1081 CALL_ARG (exit);
904 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1082 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
905 CALL_END; 1083 CALL_END;
906} 1084}
907 1085
1086void
1087object::player_goto (const char *path, int x, int y)
1088{
1089 if (type != PLAYER)
1090 return;
1091
1092 CALL_BEGIN (4);
1093 CALL_ARG (this);
1094 CALL_ARG (path);
1095 CALL_ARG (x);
1096 CALL_ARG (y);
1097 CALL_CALL ("cf::object::player::goto", G_VOID);
1098 CALL_END;
1099}
1100
1101const char *
1102object::ref () const
1103{
1104 if (type == PLAYER)
1105 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1106 else
1107 return 0;
1108}
1109
1110object *
1111object::deref (const char *ref)
1112{
1113 object *retval = 0;
1114
1115 if (ref)
1116 {
1117 CALL_BEGIN (1);
1118 CALL_ARG (ref);
1119 CALL_CALL ("cf::object::deref", G_SCALAR);
1120
1121 if (count)
1122 sv_to (POPs, retval);
1123
1124 CALL_END;
1125 }
1126
1127 return retval;
1128}
1129
1130void
1131log_backtrace (const char *msg)
1132{
1133#if HAVE_BACKTRACE
1134 void *addr [20];
1135 int size = backtrace (addr, 20);
1136
1137 CALL_BEGIN (size);
1138 CALL_ARG (msg);
1139 for (int i = 0; i < size; ++i)
1140 CALL_ARG ((IV)addr [i]);
1141 CALL_CALL ("cf::_log_backtrace", G_VOID);
1142 CALL_END;
1143#endif
1144}
1145
908///////////////////////////////////////////////////////////////////////////// 1146/////////////////////////////////////////////////////////////////////////////
909 1147
910struct EventAPI *watcher_base::GEventAPI; 1148struct EVAPI *evapi::GEVAPI;
911struct CoroAPI *coroapi::GCoroAPI; 1149struct CoroAPI *coroapi::GCoroAPI;
912 1150
913int coroapi::cede_counter; 1151void coroapi::do_cede_to_tick ()
914
915static void iw_dispatch (pe_event *ev)
916{ 1152{
917 iw *w = (iw *)ev->ext_data; 1153 cede_pending = 0;
918 w->call (*w); 1154 cede ();
919} 1155}
920 1156
921void 1157void
922iw::alloc () 1158coroapi::wait_for_tick ()
923{ 1159{
924 pe = GEventAPI->new_idle (0, 0); 1160 CALL_BEGIN (0);
925 1161 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
926 WaREENTRANT_off (pe); 1162 CALL_END;
927 pe->base.callback = (void *)iw_dispatch;
928 pe->base.ext_data = (void *)this;
929} 1163}
930 1164
931static void iow_dispatch (pe_event *ev)
932{
933 iow *w = (iow *)ev->ext_data;
934 w->call (*w, ((pe_ioevent *)ev)->got);
935}
936
937void 1165void
938iow::alloc () 1166coroapi::wait_for_tick_begin ()
939{ 1167{
940 pe = GEventAPI->new_io (0, 0); 1168 CALL_BEGIN (0);
941 1169 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
942 WaREENTRANT_off (pe); 1170 CALL_END;
943 pe->base.callback = (void *)iow_dispatch;
944 pe->base.ext_data = (void *)this;
945
946 pe->fd = -1;
947 pe->poll = 0;
948}
949
950void
951iow::fd (int fd)
952{
953 pe->fd = fd;
954}
955
956int
957iow::poll ()
958{
959 return pe->poll;
960} 1171}
961 1172
962void 1173void
963iow::poll (int events) 1174iow::poll (int events)
964{ 1175{
965 if (pe->poll != events) 1176 if (events != this->events)
966 { 1177 {
1178 int active = ev_is_active ((ev_io *)this);
967 if (pe->poll) stop (); 1179 if (active) stop ();
968 pe->poll = events; 1180 ev_io_set ((ev_io *)this, fd, events);
969 if (pe->poll) start (); 1181 if (active) start ();
970 } 1182 }
971} 1183}
972 1184
973void 1185void
974_connect_to_perl () 1186_connect_to_perl ()
975{ 1187{
976 stash_cf = gv_stashpv ("cf" , 1); 1188 stash_cf = gv_stashpv ("cf", 1);
977 1189
978 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1190 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
979 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1191 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
980 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1192 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
981 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1193 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1194 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
982 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1195 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
983 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1196 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
984 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1197 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
985 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1198 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
986 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1199 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
987 1200
988 sv_runtime = get_sv ("cf::RUNTIME", 1); 1201 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
989 sv_upgrade (sv_runtime, SVt_NV); 1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1203 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1204 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
990 1205
991 cb_global = get_av ("cf::CB_GLOBAL", 1); 1206 cb_global = get_av ("cf::CB_GLOBAL", 1);
992 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1207 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
993 cb_object = get_av ("cf::CB_OBJECT", 1); 1208 cb_object = get_av ("cf::CB_OBJECT", 1);
994 cb_player = get_av ("cf::CB_PLAYER", 1); 1209 cb_player = get_av ("cf::CB_PLAYER", 1);
999 1214
1000MODULE = cf PACKAGE = cf PREFIX = cf_ 1215MODULE = cf PACKAGE = cf PREFIX = cf_
1001 1216
1002BOOT: 1217BOOT:
1003{ 1218{
1219 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1220 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1221
1004 _connect_to_perl (); 1222 _connect_to_perl ();
1005 1223
1006 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1007 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1008
1009 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1224 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1225
1226 //{
1227 // require_pv ("Time::HiRes");
1228 //
1229 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1230 // if (!svp) croak ("Time::HiRes is required");
1231 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1232 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1233 //}
1010 1234
1011 static const struct { 1235 static const struct {
1012 const char *name; 1236 const char *name;
1013 IV iv; 1237 IV iv;
1014 } *civ, const_iv[] = { 1238 } *civ, const_iv[] = {
1015# define const_iv(name) { # name, (IV)name }, 1239# define const_iv(name) { # name, (IV)name },
1016 const_iv (llevError) 1240 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1017 const_iv (llevInfo) 1241 const_iv (logBacktrace)
1018 const_iv (llevDebug) 1242
1019 const_iv (llevMonster) 1243 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1244
1245 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1020 1246
1021 const_iv (MAX_TIME) 1247 const_iv (MAX_TIME)
1022 const_iv (PLAYER)
1023 const_iv (TRANSPORT)
1024 const_iv (ROD)
1025 const_iv (TREASURE)
1026 const_iv (POTION)
1027 const_iv (FOOD)
1028 const_iv (POISON)
1029 const_iv (BOOK)
1030 const_iv (CLOCK) 1248 const_iv (MAXSOCKBUF)
1031 const_iv (ARROW) 1249
1032 const_iv (BOW)
1033 const_iv (WEAPON)
1034 const_iv (ARMOUR)
1035 const_iv (PEDESTAL)
1036 const_iv (ALTAR)
1037 const_iv (LOCKED_DOOR)
1038 const_iv (SPECIAL_KEY)
1039 const_iv (MAP)
1040 const_iv (DOOR)
1041 const_iv (KEY)
1042 const_iv (TIMED_GATE)
1043 const_iv (TRIGGER)
1044 const_iv (GRIMREAPER)
1045 const_iv (MAGIC_EAR)
1046 const_iv (TRIGGER_BUTTON)
1047 const_iv (TRIGGER_ALTAR)
1048 const_iv (TRIGGER_PEDESTAL)
1049 const_iv (SHIELD)
1050 const_iv (HELMET)
1051 const_iv (HORN)
1052 const_iv (MONEY)
1053 const_iv (CLASS)
1054 const_iv (GRAVESTONE)
1055 const_iv (AMULET)
1056 const_iv (PLAYERMOVER)
1057 const_iv (TELEPORTER)
1058 const_iv (CREATOR)
1059 const_iv (SKILL)
1060 const_iv (EARTHWALL)
1061 const_iv (GOLEM)
1062 const_iv (THROWN_OBJ)
1063 const_iv (BLINDNESS)
1064 const_iv (GOD)
1065 const_iv (DETECTOR)
1066 const_iv (TRIGGER_MARKER)
1067 const_iv (DEAD_OBJECT)
1068 const_iv (DRINK)
1069 const_iv (MARKER)
1070 const_iv (HOLY_ALTAR)
1071 const_iv (PLAYER_CHANGER)
1072 const_iv (BATTLEGROUND)
1073 const_iv (PEACEMAKER)
1074 const_iv (GEM)
1075 const_iv (FIREWALL)
1076 const_iv (ANVIL)
1077 const_iv (CHECK_INV)
1078 const_iv (MOOD_FLOOR) 1250 const_iv (NUM_BODY_LOCATIONS)
1079 const_iv (EXIT) 1251 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1080 const_iv (ENCOUNTER) 1252 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1081 const_iv (SHOP_FLOOR) 1253 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1082 const_iv (SHOP_MAT) 1254 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1083 const_iv (RING) 1255 const_iv (body_wrist) const_iv (body_waist)
1084 const_iv (FLOOR)
1085 const_iv (FLESH)
1086 const_iv (INORGANIC)
1087 const_iv (SKILL_TOOL)
1088 const_iv (LIGHTER)
1089 const_iv (BUILDABLE_WALL)
1090 const_iv (MISC_OBJECT)
1091 const_iv (LAMP)
1092 const_iv (DUPLICATOR)
1093 const_iv (SPELLBOOK)
1094 const_iv (CLOAK)
1095 const_iv (SPINNER)
1096 const_iv (GATE)
1097 const_iv (BUTTON)
1098 const_iv (CF_HANDLE)
1099 const_iv (HOLE)
1100 const_iv (TRAPDOOR)
1101 const_iv (SIGN)
1102 const_iv (BOOTS)
1103 const_iv (GLOVES)
1104 const_iv (SPELL)
1105 const_iv (SPELL_EFFECT)
1106 const_iv (CONVERTER)
1107 const_iv (BRACERS)
1108 const_iv (POISONING)
1109 const_iv (SAVEBED)
1110 const_iv (WAND)
1111 const_iv (SCROLL)
1112 const_iv (DIRECTOR)
1113 const_iv (GIRDLE)
1114 const_iv (FORCE)
1115 const_iv (POTION_EFFECT)
1116 const_iv (EVENT_CONNECTOR)
1117 const_iv (CLOSE_CON)
1118 const_iv (CONTAINER)
1119 const_iv (ARMOUR_IMPROVER)
1120 const_iv (WEAPON_IMPROVER)
1121 const_iv (SKILLSCROLL)
1122 const_iv (DEEP_SWAMP)
1123 const_iv (IDENTIFY_ALTAR)
1124 const_iv (MENU)
1125 const_iv (RUNE)
1126 const_iv (TRAP)
1127 const_iv (POWER_CRYSTAL)
1128 const_iv (CORPSE)
1129 const_iv (DISEASE)
1130 const_iv (SYMPTOM)
1131 const_iv (BUILDER)
1132 const_iv (MATERIAL)
1133 const_iv (ITEM_TRANSFORMER)
1134 1256
1135 const_iv (NUM_SUBTYPES) 1257 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1258 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1259 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1260 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1261 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1262 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1263 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1264 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1265 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1266 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1267 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1268 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1269 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1270 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1271 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1272 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1273 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1274 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1275 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1276 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1277 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1278 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1279 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1280 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1281 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1282 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1283 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1284 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1136 1285
1137 const_iv (ST_BD_BUILD) 1286 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1138 const_iv (ST_BD_REMOVE)
1139 1287
1140 const_iv (ST_MAT_FLOOR) 1288 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1141 const_iv (ST_MAT_WALL) 1289 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1142 const_iv (ST_MAT_ITEM)
1143 1290
1144 const_iv (AT_PHYSICAL) 1291 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1145 const_iv (AT_MAGIC) 1292 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1146 const_iv (AT_FIRE) 1293 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1147 const_iv (AT_ELECTRICITY) 1294 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1148 const_iv (AT_COLD) 1295 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1149 const_iv (AT_CONFUSION) 1296 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1150 const_iv (AT_ACID) 1297 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1151 const_iv (AT_DRAIN)
1152 const_iv (AT_WEAPONMAGIC)
1153 const_iv (AT_GHOSTHIT)
1154 const_iv (AT_POISON)
1155 const_iv (AT_SLOW)
1156 const_iv (AT_PARALYZE)
1157 const_iv (AT_TURN_UNDEAD)
1158 const_iv (AT_FEAR)
1159 const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE)
1161 const_iv (AT_DEATH)
1162 const_iv (AT_CHAOS)
1163 const_iv (AT_COUNTERSPELL)
1164 const_iv (AT_GODPOWER)
1165 const_iv (AT_HOLYWORD)
1166 const_iv (AT_BLIND)
1167 const_iv (AT_INTERNAL)
1168 const_iv (AT_LIFE_STEALING)
1169 const_iv (AT_DISEASE)
1170 1298
1171 const_iv (WEAP_HIT) 1299 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1172 const_iv (WEAP_SLASH) 1300 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1173 const_iv (WEAP_PIERCE)
1174 const_iv (WEAP_CLEAVE)
1175 const_iv (WEAP_SLICE)
1176 const_iv (WEAP_STAB)
1177 const_iv (WEAP_WHIP)
1178 const_iv (WEAP_CRUSH)
1179 const_iv (WEAP_BLUD) 1301 const_iv (WEAP_BLUD)
1180 1302
1181 const_iv (FLAG_ALIVE) 1303 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1182 const_iv (FLAG_WIZ) 1304 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1183 const_iv (FLAG_REMOVED) 1305 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1306 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1307 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1308 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1309 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1310 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1311 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1312 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1313 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1314 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1315 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1316 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1317 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1318 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1319 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1320 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1321 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1322 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1323 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1324 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1325 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1326 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1327 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1329
1330 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1331 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1332 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1333 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1335 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1336
1337 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1338 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1339
1340 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1341
1342 const_iv (SP_RAISE_DEAD)
1184 const_iv (FLAG_FREED) 1343 const_iv (SP_RUNE)
1185 const_iv (FLAG_WAS_WIZ) 1344 const_iv (SP_MAKE_MARK)
1186 const_iv (FLAG_APPLIED) 1345 const_iv (SP_BOLT)
1187 const_iv (FLAG_UNPAID) 1346 const_iv (SP_BULLET)
1188 const_iv (FLAG_USE_SHIELD) 1347 const_iv (SP_EXPLOSION)
1189 const_iv (FLAG_NO_PICK) 1348 const_iv (SP_CONE)
1190 const_iv (FLAG_ANIMATE) 1349 const_iv (SP_BOMB)
1191 const_iv (FLAG_MONSTER) 1350 const_iv (SP_WONDER)
1192 const_iv (FLAG_FRIENDLY) 1351 const_iv (SP_SMITE)
1193 const_iv (FLAG_GENERATOR) 1352 const_iv (SP_MAGIC_MISSILE)
1194 const_iv (FLAG_IS_THROWN) 1353 const_iv (SP_SUMMON_GOLEM)
1195 const_iv (FLAG_AUTO_APPLY) 1354 const_iv (SP_DIMENSION_DOOR)
1196 const_iv (FLAG_PLAYER_SOLD) 1355 const_iv (SP_MAGIC_MAPPING)
1356 const_iv (SP_MAGIC_WALL)
1357 const_iv (SP_DESTRUCTION)
1358 const_iv (SP_PERCEIVE_SELF)
1359 const_iv (SP_WORD_OF_RECALL)
1197 const_iv (FLAG_SEE_INVISIBLE) 1360 const_iv (SP_INVISIBLE)
1198 const_iv (FLAG_CAN_ROLL)
1199 const_iv (FLAG_OVERLAY_FLOOR)
1200 const_iv (FLAG_IS_TURNABLE)
1201 const_iv (FLAG_IS_USED_UP)
1202 const_iv (FLAG_IDENTIFIED)
1203 const_iv (FLAG_REFLECTING)
1204 const_iv (FLAG_CHANGING)
1205 const_iv (FLAG_SPLITTING)
1206 const_iv (FLAG_HITBACK)
1207 const_iv (FLAG_STARTEQUIP)
1208 const_iv (FLAG_BLOCKSVIEW)
1209 const_iv (FLAG_UNDEAD)
1210 const_iv (FLAG_SCARED)
1211 const_iv (FLAG_UNAGGRESSIVE)
1212 const_iv (FLAG_REFL_MISSILE)
1213 const_iv (FLAG_REFL_SPELL)
1214 const_iv (FLAG_NO_MAGIC)
1215 const_iv (FLAG_NO_FIX_PLAYER)
1216 const_iv (FLAG_IS_LIGHTABLE)
1217 const_iv (FLAG_TEAR_DOWN)
1218 const_iv (FLAG_RUN_AWAY)
1219 const_iv (FLAG_PICK_UP)
1220 const_iv (FLAG_UNIQUE)
1221 const_iv (FLAG_NO_DROP)
1222 const_iv (FLAG_WIZCAST)
1223 const_iv (FLAG_CAST_SPELL)
1224 const_iv (FLAG_USE_SCROLL)
1225 const_iv (FLAG_USE_RANGE)
1226 const_iv (FLAG_USE_BOW)
1227 const_iv (FLAG_USE_ARMOUR)
1228 const_iv (FLAG_USE_WEAPON)
1229 const_iv (FLAG_USE_RING)
1230 const_iv (FLAG_READY_RANGE)
1231 const_iv (FLAG_READY_BOW)
1232 const_iv (FLAG_XRAYS)
1233 const_iv (FLAG_NO_APPLY)
1234 const_iv (FLAG_IS_FLOOR)
1235 const_iv (FLAG_LIFESAVE)
1236 const_iv (FLAG_NO_STRENGTH)
1237 const_iv (FLAG_SLEEP)
1238 const_iv (FLAG_STAND_STILL)
1239 const_iv (FLAG_RANDOM_MOVE)
1240 const_iv (FLAG_ONLY_ATTACK)
1241 const_iv (FLAG_CONFUSED)
1242 const_iv (FLAG_STEALTH)
1243 const_iv (FLAG_WIZPASS)
1244 const_iv (FLAG_IS_LINKED)
1245 const_iv (FLAG_CURSED)
1246 const_iv (FLAG_DAMNED)
1247 const_iv (FLAG_SEE_ANYWHERE)
1248 const_iv (FLAG_KNOWN_MAGICAL)
1249 const_iv (FLAG_KNOWN_CURSED)
1250 const_iv (FLAG_CAN_USE_SKILL)
1251 const_iv (FLAG_BEEN_APPLIED)
1252 const_iv (FLAG_READY_SCROLL)
1253 const_iv (FLAG_USE_ROD)
1254 const_iv (FLAG_USE_HORN)
1255 const_iv (FLAG_MAKE_INVIS)
1256 const_iv (FLAG_INV_LOCKED)
1257 const_iv (FLAG_IS_WOODED)
1258 const_iv (FLAG_IS_HILLY)
1259 const_iv (FLAG_READY_SKILL)
1260 const_iv (FLAG_READY_WEAPON)
1261 const_iv (FLAG_NO_SKILL_IDENT)
1262 const_iv (FLAG_BLIND)
1263 const_iv (FLAG_SEE_IN_DARK)
1264 const_iv (FLAG_IS_CAULDRON)
1265 const_iv (FLAG_NO_STEAL)
1266 const_iv (FLAG_ONE_HIT)
1267 const_iv (FLAG_CLIENT_SENT)
1268 const_iv (FLAG_BERSERK)
1269 const_iv (FLAG_NEUTRAL)
1270 const_iv (FLAG_NO_ATTACK)
1271 const_iv (FLAG_NO_DAMAGE)
1272 const_iv (FLAG_OBJ_ORIGINAL)
1273 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1274 const_iv (FLAG_ACTIVATE_ON_PUSH)
1275 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1276 const_iv (FLAG_IS_WATER)
1277 const_iv (FLAG_CONTENT_ON_GEN)
1278 const_iv (FLAG_IS_A_TEMPLATE)
1279 const_iv (FLAG_IS_BUILDABLE)
1280 const_iv (FLAG_DESTROY_ON_DEATH)
1281 const_iv (FLAG_NO_MAP_SAVE)
1282
1283 const_iv (NDI_BLACK)
1284 const_iv (NDI_WHITE)
1285 const_iv (NDI_NAVY)
1286 const_iv (NDI_RED)
1287 const_iv (NDI_ORANGE)
1288 const_iv (NDI_BLUE)
1289 const_iv (NDI_DK_ORANGE)
1290 const_iv (NDI_GREEN)
1291 const_iv (NDI_LT_GREEN)
1292 const_iv (NDI_GREY)
1293 const_iv (NDI_BROWN)
1294 const_iv (NDI_GOLD)
1295 const_iv (NDI_TAN)
1296 const_iv (NDI_MAX_COLOR)
1297 const_iv (NDI_COLOR_MASK)
1298 const_iv (NDI_UNIQUE)
1299 const_iv (NDI_ALL)
1300
1301 const_iv (UPD_LOCATION)
1302 const_iv (UPD_FLAGS)
1303 const_iv (UPD_WEIGHT)
1304 const_iv (UPD_FACE)
1305 const_iv (UPD_NAME)
1306 const_iv (UPD_ANIM)
1307 const_iv (UPD_ANIMSPEED)
1308 const_iv (UPD_NROF) 1361 const_iv (SP_PROBE)
1309
1310 const_iv (UPD_SP_MANA) 1362 const_iv (SP_HEALING)
1311 const_iv (UPD_SP_GRACE) 1363 const_iv (SP_CREATE_FOOD)
1312 const_iv (UPD_SP_DAMAGE) 1364 const_iv (SP_EARTH_TO_DUST)
1313 1365 const_iv (SP_CHANGE_ABILITY)
1314 const_iv (F_APPLIED) 1366 const_iv (SP_BLESS)
1315 const_iv (F_LOCATION)
1316 const_iv (F_UNPAID)
1317 const_iv (F_MAGIC)
1318 const_iv (F_CURSED) 1367 const_iv (SP_CURSE)
1368 const_iv (SP_SUMMON_MONSTER)
1369 const_iv (SP_CHARGING)
1370 const_iv (SP_POLYMORPH)
1371 const_iv (SP_ALCHEMY)
1372 const_iv (SP_REMOVE_CURSE)
1373 const_iv (SP_IDENTIFY)
1374 const_iv (SP_DETECTION)
1375 const_iv (SP_MOOD_CHANGE)
1376 const_iv (SP_MOVING_BALL)
1319 const_iv (F_DAMNED) 1377 const_iv (SP_SWARM)
1378 const_iv (SP_CHANGE_MANA)
1320 const_iv (F_OPEN) 1379 const_iv (SP_DISPEL_RUNE)
1321 const_iv (F_NOPICK) 1380 const_iv (SP_CREATE_MISSILE)
1381 const_iv (SP_CONSECRATE)
1382 const_iv (SP_ANIMATE_WEAPON)
1383 const_iv (SP_LIGHT)
1384 const_iv (SP_CHANGE_MAP_LIGHT)
1385 const_iv (SP_FAERY_FIRE)
1386 const_iv (SP_CAUSE_DISEASE)
1387 const_iv (SP_AURA)
1388 const_iv (SP_TOWN_PORTAL)
1389 const_iv (SP_PARTY_SPELL)
1390
1391 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1392 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1322 const_iv (F_LOCKED) 1393 const_iv (F_LOCKED)
1323 1394
1324 const_iv (F_BUY) 1395 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1325 const_iv (F_SHOP)
1326 const_iv (F_SELL)
1327 1396
1328 const_iv (P_BLOCKSVIEW) 1397 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1329 const_iv (P_PLAYER) 1398 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1330 const_iv (P_NO_MAGIC)
1331 const_iv (P_IS_ALIVE)
1332 const_iv (P_NO_CLERIC)
1333 const_iv (P_OUT_OF_MAP)
1334 const_iv (P_NEW_MAP)
1335 const_iv (P_UPTODATE)
1336 1399
1337 const_iv (UP_OBJ_INSERT) 1400 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1338 const_iv (UP_OBJ_REMOVE)
1339 const_iv (UP_OBJ_CHANGE)
1340 const_iv (UP_OBJ_FACE)
1341 1401
1342 const_iv (INS_NO_MERGE) 1402 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1343 const_iv (INS_ABOVE_FLOOR_ONLY)
1344 const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ON_TOP)
1346 const_iv (INS_BELOW_ORIGINATOR) 1403 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1347 const_iv (INS_MAP_LOAD)
1348 1404
1349 const_iv (WILL_APPLY_HANDLE) 1405 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1350 const_iv (WILL_APPLY_TREASURE) 1406 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1351 const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_DOOR)
1353 const_iv (WILL_APPLY_FOOD)
1354 1407
1355 const_iv (SAVE_MODE) 1408 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1356 const_iv (SAVE_DIR_MODE)
1357 1409
1358 const_iv (M_PAPER) 1410 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1359 const_iv (M_IRON) 1411 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1360 const_iv (M_GLASS) 1412 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1361 const_iv (M_LEATHER) 1413 const_iv (M_ICE) const_iv (M_SPECIAL)
1362 const_iv (M_WOOD)
1363 const_iv (M_ORGANIC)
1364 const_iv (M_STONE)
1365 const_iv (M_CLOTH)
1366 const_iv (M_ADAMANT)
1367 const_iv (M_LIQUID)
1368 const_iv (M_SOFT_METAL)
1369 const_iv (M_BONE)
1370 const_iv (M_ICE)
1371 const_iv (M_SPECIAL)
1372 1414
1373 const_iv (SK_EXP_ADD_SKILL) 1415 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1374 const_iv (SK_EXP_TOTAL) 1416 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1375 const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP)
1377 const_iv (SK_EXP_SKILL_ONLY)
1378 1417
1379 const_iv (SK_LOCKPICKING) 1418 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1380 const_iv (SK_HIDING) 1419 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1381 const_iv (SK_SMITHERY) 1420 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1382 const_iv (SK_BOWYER) 1421 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1383 const_iv (SK_JEWELER) 1422 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1384 const_iv (SK_ALCHEMY) 1423 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1385 const_iv (SK_STEALING) 1424 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1386 const_iv (SK_LITERACY) 1425 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1387 const_iv (SK_BARGAINING) 1426 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1388 const_iv (SK_JUMPING) 1427 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1389 const_iv (SK_DET_MAGIC)
1390 const_iv (SK_ORATORY)
1391 const_iv (SK_SINGING)
1392 const_iv (SK_DET_CURSE)
1393 const_iv (SK_FIND_TRAPS)
1394 const_iv (SK_MEDITATION)
1395 const_iv (SK_PUNCHING)
1396 const_iv (SK_FLAME_TOUCH)
1397 const_iv (SK_KARATE)
1398 const_iv (SK_CLIMBING)
1399 const_iv (SK_WOODSMAN)
1400 const_iv (SK_INSCRIPTION)
1401 const_iv (SK_ONE_HANDED_WEAPON)
1402 const_iv (SK_MISSILE_WEAPON)
1403 const_iv (SK_THROWING)
1404 const_iv (SK_USE_MAGIC_ITEM)
1405 const_iv (SK_DISARM_TRAPS)
1406 const_iv (SK_SET_TRAP)
1407 const_iv (SK_THAUMATURGY)
1408 const_iv (SK_PRAYING)
1409 const_iv (SK_CLAWING)
1410 const_iv (SK_LEVITATION)
1411 const_iv (SK_SUMMONING)
1412 const_iv (SK_PYROMANCY)
1413 const_iv (SK_EVOCATION)
1414 const_iv (SK_SORCERY)
1415 const_iv (SK_TWO_HANDED_WEAPON)
1416 const_iv (SK_SPARK_TOUCH)
1417 const_iv (SK_SHIVER)
1418 const_iv (SK_ACID_SPLASH)
1419 const_iv (SK_POISON_NAIL) 1428 const_iv (SK_POISON_NAIL)
1420 1429
1421 const_iv (SOUND_NEW_PLAYER) 1430 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1422 const_iv (SOUND_FIRE_ARROW) 1431 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1423 const_iv (SOUND_LEARN_SPELL) 1432 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1424 const_iv (SOUND_FUMBLE_SPELL) 1433 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_WAND_POOF) 1434 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_OPEN_DOOR) 1435 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1427 const_iv (SOUND_PUSH_PLAYER)
1428 const_iv (SOUND_PLAYER_HITS1)
1429 const_iv (SOUND_PLAYER_HITS2)
1430 const_iv (SOUND_PLAYER_HITS3)
1431 const_iv (SOUND_PLAYER_HITS4)
1432 const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2)
1434 const_iv (SOUND_PLAYER_IS_HIT3)
1435 const_iv (SOUND_PLAYER_KILLS)
1436 const_iv (SOUND_PET_IS_KILLED)
1437 const_iv (SOUND_PLAYER_DIES)
1438 const_iv (SOUND_OB_EVAPORATE)
1439 const_iv (SOUND_OB_EXPLODE)
1440 const_iv (SOUND_CLOCK)
1441 const_iv (SOUND_TURN_HANDLE)
1442 const_iv (SOUND_FALL_HOLE)
1443 const_iv (SOUND_DRINK_POISON)
1444 const_iv (SOUND_CAST_SPELL_0)
1445 1436
1446 const_iv (PREFER_LOW) 1437 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1447 const_iv (PREFER_HIGH)
1448 1438
1449 const_iv (ATNR_PHYSICAL) 1439 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1450 const_iv (ATNR_MAGIC) 1440 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1451 const_iv (ATNR_FIRE) 1441 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1452 const_iv (ATNR_ELECTRICITY) 1442 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_COLD) 1443 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_CONFUSION) 1444 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1455 const_iv (ATNR_ACID) 1445 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1456 const_iv (ATNR_DRAIN)
1457 const_iv (ATNR_WEAPONMAGIC)
1458 const_iv (ATNR_GHOSTHIT)
1459 const_iv (ATNR_POISON)
1460 const_iv (ATNR_SLOW)
1461 const_iv (ATNR_PARALYZE)
1462 const_iv (ATNR_TURN_UNDEAD)
1463 const_iv (ATNR_FEAR)
1464 const_iv (ATNR_CANCELLATION)
1465 const_iv (ATNR_DEPLETE)
1466 const_iv (ATNR_DEATH)
1467 const_iv (ATNR_CHAOS)
1468 const_iv (ATNR_COUNTERSPELL)
1469 const_iv (ATNR_GODPOWER)
1470 const_iv (ATNR_HOLYWORD)
1471 const_iv (ATNR_BLIND)
1472 const_iv (ATNR_INTERNAL)
1473 const_iv (ATNR_LIFE_STEALING)
1474 const_iv (ATNR_DISEASE)
1475 1446
1476 const_iv (MAP_IN_MEMORY) 1447 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1477 const_iv (MAP_SWAPPED)
1478 const_iv (MAP_LOADING)
1479 const_iv (MAP_SAVING) 1448 const_iv (MAP_INACTIVE)
1480 1449
1481 const_iv (KLASS_ATTACHABLE) 1450 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1482 const_iv (KLASS_GLOBAL) 1451 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1483 const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_CLIENT)
1485 const_iv (KLASS_PLAYER)
1486 const_iv (KLASS_MAP)
1487 1452
1488 const_iv (CS_QUERY_YESNO) 1453 const_iv (VERSION_CS) const_iv (VERSION_SC)
1489 const_iv (CS_QUERY_SINGLECHAR)
1490 const_iv (CS_QUERY_HIDEINPUT)
1491 1454
1492 const_iv (ST_DEAD) 1455 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1493 const_iv (ST_SETUP)
1494 const_iv (ST_PLAYING)
1495 const_iv (ST_CUSTOM)
1496 1456
1497 const_iv (ST_CHANGE_CLASS) 1457 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1498 1458
1499 const_iv (IO_HEADER) 1459 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1500 const_iv (IO_OBJECTS)
1501 const_iv (IO_UNIQUES)
1502 1460
1503 // random map generator 1461 // random map generator
1504 const_iv (LAYOUT_NONE) 1462 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ONION) 1463 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1506 const_iv (LAYOUT_MAZE)
1507 const_iv (LAYOUT_SPIRAL)
1508 const_iv (LAYOUT_ROGUELIKE)
1509 const_iv (LAYOUT_SNAKE)
1510 const_iv (LAYOUT_SQUARE_SPIRAL)
1511 1464
1512 const_iv (RMOPT_RANDOM) 1465 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1513 const_iv (RMOPT_CENTERED) 1466 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_LINEAR) 1467 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1515 const_iv (RMOPT_BOTTOM_C)
1516 const_iv (RMOPT_BOTTOM_R)
1517 const_iv (RMOPT_IRR_SPACE)
1518 const_iv (RMOPT_WALL_OFF)
1519 const_iv (RMOPT_WALLS_ONLY)
1520 const_iv (RMOPT_NO_DOORS)
1521 1468
1522 const_iv (SYMMETRY_RANDOM) 1469 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1523 const_iv (SYMMETRY_NONE) 1470 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1524 const_iv (SYMMETRY_X) 1471
1525 const_iv (SYMMETRY_Y) 1472 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1526 const_iv (SYMMETRY_XY) 1473 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1474
1475 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1476 const_iv (FT_RSRC) const_iv (FT_NUM)
1527 }; 1477 };
1528 1478
1529 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1530 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1531 1481
1550 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1500 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1551 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1501 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1552 } 1502 }
1553} 1503}
1554 1504
1505void _gv_clear (SV *gv)
1506 CODE:
1507 assert (SvTYPE (gv) == SVt_PVGV);
1508# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1509 f (GvGP (gv)->gp_form);
1510 f (GvGP (gv)->gp_io);
1511 f (GvGP (gv)->gp_sv);
1512 f (GvGP (gv)->gp_av);
1513 f (GvGP (gv)->gp_hv);
1514 f (GvGP (gv)->gp_cv);
1515 GvCVGEN (gv) = 0;
1516 GvMULTI_off (gv);
1517# undef f
1518
1555void _connect_to_perl () 1519void _connect_to_perl ()
1520
1521void _recalc_want ()
1556 1522
1557void _global_reattach () 1523void _global_reattach ()
1558 CODE: 1524 CODE:
1559{ 1525{
1560 // reattach to all attachable objects in the game. 1526 // reattach to all attachable objects in the game.
1561 for_all_clients (ns) 1527 for_all_clients (ns)
1562 ns->reattach (); 1528 ns->reattach ();
1563 1529
1564 for_all_players (pl)
1565 pl->reattach ();
1566
1567 //TODO
1568 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1569 // i->second->reattach ();
1570
1571 for_all_objects (op) 1530 for_all_objects (op)
1572 op->reattach (); 1531 op->reattach ();
1573} 1532}
1574 1533
1534# support function for map-world.ext
1535void _quantise (SV *data_sv, SV *plt_sv)
1536 CODE:
1537{
1538 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1539 croak ("_quantise called with invalid agruments");
1540
1541 plt_sv = SvRV (plt_sv);
1542 SV **plt = AvARRAY (plt_sv);
1543 int plt_count = AvFILL (plt_sv) + 1;
1544
1545 STRLEN len;
1546 char *data = SvPVbyte (data_sv, len);
1547 char *dst = data;
1548
1549 while (len >= 3)
1550 {
1551 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1552 {
1553 char *val = SvPVX (*val_sv);
1554
1555 if (val [0] == data [0]
1556 && val [1] == data [1]
1557 && val [2] == data [2])
1558 {
1559 *dst++ = val [3];
1560 goto next;
1561 }
1562 }
1563
1564 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1565 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1566 dst - SvPVX (data_sv), len);
1567
1568 next:
1569 data += 3;
1570 len -= 3;
1571 }
1572
1573 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1574}
1575
1576void init_anim ()
1577
1578void init_globals ()
1579
1580void init_experience ()
1581
1582void init_attackmess ()
1583
1584void init_dynamic ()
1585
1586void init_block ()
1587
1588void load_settings ()
1589
1590void load_materials ()
1591
1592void init_uuid ()
1593 CODE:
1594 UUID::init ();
1595
1596void init_signals ()
1597
1598void init_commands ()
1599
1600void init_skills ()
1601
1602void init_beforeplay ()
1603
1604void evthread_start (int aiofd)
1605
1606void cede_to_tick ()
1607 CODE:
1608 coroapi::cede_to_tick ();
1609
1610NV till_tick ()
1611 CODE:
1612 RETVAL = SvNVX (sv_next_tick) - now ();
1613 OUTPUT:
1614 RETVAL
1615
1616int tick_inhibit ()
1617 CODE:
1618 RETVAL = tick_inhibit;
1619 OUTPUT:
1620 RETVAL
1621
1622void tick_inhibit_inc ()
1623 CODE:
1624 ++tick_inhibit;
1625
1626void tick_inhibit_dec ()
1627 CODE:
1628 if (!--tick_inhibit)
1629 if (tick_pending)
1630 {
1631 ev_async_send (EV_DEFAULT, &tick_watcher);
1632 coroapi::cede ();
1633 }
1634
1635void server_tick ()
1636 CODE:
1637{
1638 NOW = ev_now (EV_DEFAULT);
1639 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1640 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1641 runtime = SvNVX (sv_runtime);
1642
1643 server_tick ();
1644
1645 NOW = ev_time ();
1646 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1647 runtime += TICK;
1648 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1649}
1650
1575NV floor (NV x) 1651NV floor (NV x)
1576 1652
1577NV ceil (NV x) 1653NV ceil (NV x)
1578 1654
1579NV rndm (...) 1655NV rndm (...)
1656 ALIAS:
1657 rmg_rndm = 1
1580 CODE: 1658 CODE:
1659{
1660 rand_gen &gen = ix ? rmg_rndm : rndm;
1581 switch (items) 1661 switch (items)
1582 { 1662 {
1583 case 0: RETVAL = rndm (); break; 1663 case 0: RETVAL = gen (); break;
1584 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1664 case 1: RETVAL = gen (SvUV (ST (0))); break;
1585 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1665 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1586 default: croak ("cf::rndm requires none, one or two parameters."); break; 1666 default: croak ("cf::rndm requires none, one or two parameters."); break;
1587 } 1667 }
1668}
1588 OUTPUT: 1669 OUTPUT:
1589 RETVAL 1670 RETVAL
1590 1671
1591void server_tick () 1672NV clamp (NV value, NV min_value, NV max_value)
1592 CODE: 1673 CODE:
1593 runtime = SvNVx (sv_runtime); 1674 RETVAL = clamp (value, min_value, max_value);
1594 server_tick (); 1675 OUTPUT:
1676 RETVAL
1595 1677
1678NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1679 CODE:
1680 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1681 OUTPUT:
1682 RETVAL
1683
1684void weaken (...)
1685 PROTOTYPE: @
1686 CODE:
1687 while (items > 0)
1688 sv_rvweaken (ST (--items));
1689
1596void 1690void
1597LOG (int level, char *msg) 1691log_backtrace (utf8_string msg)
1692
1693void
1694LOG (int flags, utf8_string msg)
1598 PROTOTYPE: $$ 1695 PROTOTYPE: $$
1599 C_ARGS: (LogLevel)level, "%s", msg 1696 C_ARGS: flags, "%s", msg
1600 1697
1601char *path_combine (char *base, char *path) 1698octet_string path_combine (octet_string base, octet_string path)
1602 PROTOTYPE: $$ 1699 PROTOTYPE: $$
1603 1700
1604char *path_combine_and_normalize (char *base, char *path) 1701octet_string path_combine_and_normalize (octet_string base, octet_string path)
1605 PROTOTYPE: $$ 1702 PROTOTYPE: $$
1606 1703
1607const char *
1608get_maps_directory (char *path)
1609 PROTOTYPE: $
1610 ALIAS: maps_directory = 0
1611 CODE:
1612 RETVAL = create_pathname (path);
1613 OUTPUT: RETVAL
1614
1615void 1704void
1616sub_generation_inc () 1705sub_generation_inc ()
1617 CODE: 1706 CODE:
1618 PL_sub_generation++; 1707 PL_sub_generation++;
1619 1708
1620char * 1709const_octet_string
1621mapdir () 1710mapdir ()
1622 PROTOTYPE: 1711 PROTOTYPE:
1623 ALIAS: 1712 ALIAS:
1624 mapdir = 0 1713 mapdir = 0
1625 uniquedir = 1 1714 uniquedir = 1
1641 } 1730 }
1642 OUTPUT: RETVAL 1731 OUTPUT: RETVAL
1643 1732
1644void abort () 1733void abort ()
1645 1734
1735void reset_signals ()
1736
1646void fork_abort (char *cause = "cf::fork_abort") 1737void fork_abort (const_octet_string cause = "cf::fork_abort")
1647 1738
1648void cleanup (const char *cause, bool make_core = false) 1739void cleanup (const_octet_string cause, bool make_core = false)
1649 1740
1650void emergency_save () 1741void emergency_save ()
1651 1742
1652UV sv_2watcher (SV *w)
1653 CODE:
1654 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1655 OUTPUT:
1656 RETVAL
1657
1658void _exit (int status = 0) 1743void _exit (int status = EXIT_SUCCESS)
1659 1744
1660#if _POSIX_MEMLOCK 1745#if _POSIX_MEMLOCK
1661 1746
1662int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1747int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1748 INIT:
1749#if __GLIBC__
1750 mallopt (M_TOP_PAD, 1024 * 1024);
1751 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1752 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1753 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1754#endif
1663 1755
1664int munlockall () 1756int munlockall ()
1665 1757
1666#endif 1758#endif
1667 1759
1760int
1761malloc_trim (IV pad = 0)
1762
1763void
1764mallinfo ()
1765 PPCODE:
1766{
1767#if __GLIBC__
1768 struct mallinfo mai = mallinfo ();
1769 EXTEND (SP, 10*2);
1770 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1771 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1772 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1773 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1774 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1775 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1776 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1777 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1778 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1779 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1780#endif
1781 EXTEND (SP, 2*2);
1782 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1783 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1784 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1785}
1786
1668int find_animation (char *text) 1787int find_animation (utf8_string text)
1669 PROTOTYPE: $ 1788 PROTOTYPE: $
1670 1789
1671int random_roll (int min, int max, object *op, int goodbad); 1790int random_roll (int min, int max, object *op, int goodbad);
1672 1791
1673const char *cost_string_from_value(uint64 cost, int approx = 0) 1792const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1674 1793
1675int 1794int
1676exp_to_level (val64 exp) 1795exp_to_level (val64 exp)
1677 CODE: 1796 CODE:
1678{ 1797{
1709 RETVAL = newSVpv (resist_plus[atnr], 0); 1828 RETVAL = newSVpv (resist_plus[atnr], 0);
1710 else 1829 else
1711 XSRETURN_UNDEF; 1830 XSRETURN_UNDEF;
1712 OUTPUT: RETVAL 1831 OUTPUT: RETVAL
1713 1832
1833UUID
1834uuid_cur ()
1835 CODE:
1836 RETVAL = UUID::cur;
1837 OUTPUT:
1838 RETVAL
1839
1840UUID
1841uuid_gen ()
1842 CODE:
1843 RETVAL = UUID::gen ();
1844 OUTPUT:
1845 RETVAL
1846
1847val64
1848uuid_seq (UUID uuid)
1849 CODE:
1850 RETVAL = uuid.seq;
1851 OUTPUT:
1852 RETVAL
1853
1854UUID
1855uuid_str (val64 seq)
1856 CODE:
1857 RETVAL.seq = seq;
1858 OUTPUT:
1859 RETVAL
1860
1861void
1862coin_names ()
1863 PPCODE:
1864 EXTEND (SP, NUM_COINS);
1865 for (int i = 0; i < NUM_COINS; ++i)
1866 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1867
1868void
1869coin_archetypes ()
1870 PPCODE:
1871 EXTEND (SP, NUM_COINS);
1872 for (int i = 0; i < NUM_COINS; ++i)
1873 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1874
1875bool
1876load_resource_file_ (octet_string filename)
1877
1878void
1879fix_weight ()
1880
1714MODULE = cf PACKAGE = cf::attachable 1881MODULE = cf PACKAGE = cf::attachable
1715 1882
1716int 1883int
1717valid (SV *obj) 1884valid (SV *obj)
1718 CODE: 1885 CODE:
1719 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1886 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1720 OUTPUT: 1887 OUTPUT:
1721 RETVAL 1888 RETVAL
1889
1890void
1891debug_trace (attachable *obj, bool on = true)
1892 CODE:
1893 obj->flags &= ~attachable::F_DEBUG_TRACE;
1894 if (on)
1895 obj->flags |= attachable::F_DEBUG_TRACE;
1722 1896
1723int mortals_size () 1897int mortals_size ()
1724 CODE: 1898 CODE:
1725 RETVAL = attachable::mortals.size (); 1899 RETVAL = attachable::mortals.size ();
1726 OUTPUT: RETVAL 1900 OUTPUT: RETVAL
1728#object *mortals (U32 index) 1902#object *mortals (U32 index)
1729# CODE: 1903# CODE:
1730# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1904# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1731# OUTPUT: RETVAL 1905# OUTPUT: RETVAL
1732 1906
1733INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1907INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1734 1908
1735MODULE = cf PACKAGE = cf::global 1909MODULE = cf PACKAGE = cf::global
1736 1910
1737int invoke (SV *klass, int event, ...) 1911int invoke (SV *klass, int event, ...)
1738 CODE: 1912 CODE:
1742 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1916 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1743 OUTPUT: RETVAL 1917 OUTPUT: RETVAL
1744 1918
1745MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1919MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1746 1920
1747INCLUDE: $PERL genacc object ../include/object.h | 1921INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1748 1922
1749int invoke (object *op, int event, ...) 1923int invoke (object *op, int event, ...)
1750 CODE: 1924 CODE:
1751 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1925 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1752 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1926 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774object *actives (U32 index) 1948object *actives (U32 index)
1775 CODE: 1949 CODE:
1776 RETVAL = index < actives.size () ? actives [index] : 0; 1950 RETVAL = index < actives.size () ? actives [index] : 0;
1777 OUTPUT: RETVAL 1951 OUTPUT: RETVAL
1778 1952
1953int mortals_size ()
1954 CODE:
1955 RETVAL = attachable::mortals.size ();
1956 OUTPUT: RETVAL
1957
1958const char *slot_use_name (U32 slot)
1959 ALIAS:
1960 slot_nonuse_name = 1
1961 CODE:
1962{
1963 if (slot >= NUM_BODY_LOCATIONS)
1964 croak ("body slot index out of range");
1965
1966 switch (ix)
1967 {
1968 case 0: RETVAL = body_locations[slot].use_name; break;
1969 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1970 }
1971}
1972 OUTPUT:
1973 RETVAL
1974
1779# missing properties 1975# missing properties
1780 1976
1781object *head (object *op) 1977object *head (object *op)
1782 PROTOTYPE: $ 1978 PROTOTYPE: $
1783 CODE: 1979 CODE:
1784 RETVAL = op->head_ (); 1980 RETVAL = op->head_ ();
1785 OUTPUT: RETVAL
1786
1787int is_head (object *op)
1788 PROTOTYPE: $
1789 CODE:
1790 RETVAL = op->head_ () == op;
1791 OUTPUT: RETVAL 1981 OUTPUT: RETVAL
1792 1982
1793void 1983void
1794inv (object *obj) 1984inv (object *obj)
1795 PROTOTYPE: $ 1985 PROTOTYPE: $
1796 PPCODE: 1986 PPCODE:
1797{ 1987{
1798 object *o;
1799 for (o = obj->inv; o; o = o->below) 1988 for (object *o = obj->inv; o; o = o->below)
1800 XPUSHs (sv_2mortal (to_sv (o))); 1989 XPUSHs (sv_2mortal (to_sv (o)));
1801} 1990}
1802 1991
1803void 1992void
1804set_animation (object *op, int idx) 1993set_animation (object *op, int idx)
1805 CODE: 1994 CODE:
1806 SET_ANIMATION (op, idx); 1995 SET_ANIMATION (op, idx);
1807 1996
1997int
1998num_animations (object *op)
1999 CODE:
2000 RETVAL = NUM_ANIMATIONS (op);
2001 OUTPUT: RETVAL
2002
2003int slot_info (object *op, UV slot, int value = 0)
2004 ALIAS:
2005 slot_used = 1
2006 CODE:
2007{
2008 if (slot >= NUM_BODY_LOCATIONS)
2009 croak ("body slot index out of range");
2010
2011 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2012
2013 if (items > 2)
2014 if (ix)
2015 op->slot[slot].used = value;
2016 else
2017 op->slot[slot].info = value;
2018}
2019 OUTPUT:
2020 RETVAL
2021
1808object *find_best_object_match (object *op, const char *match) 2022object *find_best_object_match (object *op, utf8_string match)
1809 2023
1810object *find_marked_object (object *op) 2024object *find_marked_object (object *op)
1811 2025
1812int need_identify (object *obj); 2026int need_identify (object *obj);
1813 2027
1825 2039
1826void apply_below (object *op) 2040void apply_below (object *op)
1827 CODE: 2041 CODE:
1828 player_apply_below (op); 2042 player_apply_below (op);
1829 2043
1830object *cf_object_present_archname_inside (object *op, char *whatstr) 2044int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1831
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833
1834int cf_object_change_map (object *op, int x, int y, maptile *map)
1835
1836#//TODO
1837object *clone_ (object *op, int recursive = 0)
1838 CODE:
1839 if (recursive)
1840 RETVAL = object_create_clone (op);
1841 else
1842 {
1843 RETVAL = object::create ();
1844 op->copy_to (RETVAL);
1845 }
1846 OUTPUT: RETVAL
1847 2045
1848int pay_item (object *op, object *buyer) 2046int pay_item (object *op, object *buyer)
1849 CODE: 2047 CODE:
1850 RETVAL = pay_for_item (op, buyer); 2048 RETVAL = pay_for_item (op, buyer);
1851 OUTPUT: RETVAL 2049 OUTPUT: RETVAL
1855 RETVAL = pay_for_amount (amount, op); 2053 RETVAL = pay_for_amount (amount, op);
1856 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
1857 2055
1858void pay_player (object *op, uint64 amount) 2056void pay_player (object *op, uint64 amount)
1859 2057
1860val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2058val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1861 2059
1862int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2060int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1863 2061
1864void learn_spell (object *op, object *sp, int special_prayer = 0) 2062void learn_spell (object *op, object *sp, int special_prayer = 0)
1865 CODE: 2063 CODE:
1866 do_learn_spell (op, sp, special_prayer); 2064 do_learn_spell (op, sp, special_prayer);
1867 2065
1868void forget_spell (object *op, object *sp) 2066void forget_spell (object *op, object *sp)
1869 CODE: 2067 CODE:
1870 do_forget_spell (op, query_name (sp)); 2068 do_forget_spell (op, query_name (sp));
1871 2069
1872object *check_for_spell (object *op, char *spellname) 2070object *check_for_spell (object *op, utf8_string spellname)
1873 CODE: 2071 CODE:
1874 RETVAL = check_spell_known (op, spellname); 2072 RETVAL = check_spell_known (op, spellname);
1875 OUTPUT: RETVAL 2073 OUTPUT: RETVAL
1876 2074
1877int query_money (object *op) 2075int query_money (object *op)
1886 2084
1887void drop (object *who, object *op) 2085void drop (object *who, object *op)
1888 2086
1889void pick_up (object *who, object *op) 2087void pick_up (object *who, object *op)
1890 2088
1891int cf_object_teleport (object *op, maptile *map, int x, int y)
1892
1893void update_object (object *op, int action) 2089void update_object (object *op, int action)
1894 2090
1895object *cf_create_object_by_name (const char *name)
1896
1897void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2091void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1898 2092
1899void player_lvl_adj (object *who, object *skill = 0) 2093void player_lvl_adj (object *who, object *skill = 0)
1900 2094
1901int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2095int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1902 2096
1908 2102
1909void add_button_link (object *button, maptile *map, int connected); 2103void add_button_link (object *button, maptile *map, int connected);
1910 2104
1911void remove_button_link (object *op); 2105void remove_button_link (object *op);
1912 2106
2107void handle_apply_yield (object *op);
2108
1913 2109
1914MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2110MODULE = cf PACKAGE = cf::object PREFIX = cf_
1915
1916object *cf_insert_ob_in_ob (object *ob, object *where)
1917 2111
1918# no clean way to get an object from an archetype - stupid idiotic 2112# no clean way to get an object from an archetype - stupid idiotic
1919# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2113# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1920 2114
1921object *new (const char *archetype = 0) 2115object *new (utf8_string archetype = 0)
1922 PROTOTYPE: ;$ 2116 PROTOTYPE: ;$
1923 CODE: 2117 CODE:
1924 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2118 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1925 OUTPUT: 2119 OUTPUT:
1926 RETVAL 2120 RETVAL
1927 2121
2122object *find_object (U32 tag)
2123
2124# TODO: nuke
1928object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2125object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1929 PROTOTYPE: $$$$$$ 2126 PROTOTYPE: $$$$$$
1930 CODE: 2127 CODE:
1931{ 2128{
1932 int unused_type; 2129 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1933 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1934} 2130}
1935 2131
1936# syntatic sugar for easier use in event callbacks. 2132shstr
1937const char *options (object *op) 2133object::kv_get (shstr key)
1938 CODE:
1939 RETVAL = op->name;
1940 OUTPUT:
1941 RETVAL
1942 2134
1943player *contr (object *op) 2135void
1944 CODE: 2136object::kv_del (shstr key)
1945 RETVAL = op->contr;
1946 OUTPUT: RETVAL
1947 2137
1948const char *get_ob_key_value (object *op, const char *key) 2138void
1949 2139object::kv_set (shstr key, shstr value)
1950bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1951 2140
1952object *get_nearest_player (object *ob) 2141object *get_nearest_player (object *ob)
1953 ALIAS: nearest_player = 0 2142 ALIAS: nearest_player = 0
1954 PREINIT: 2143 PREINIT:
1955 extern object *get_nearest_player (object *); 2144 extern object *get_nearest_player (object *);
1957void rangevector (object *ob, object *other, int flags = 0) 2146void rangevector (object *ob, object *other, int flags = 0)
1958 PROTOTYPE: $$;$ 2147 PROTOTYPE: $$;$
1959 PPCODE: 2148 PPCODE:
1960{ 2149{
1961 rv_vector rv; 2150 rv_vector rv;
2151
2152 PUTBACK;
1962 get_rangevector (ob, other, &rv, flags); 2153 get_rangevector (ob, other, &rv, flags);
2154 SPAGAIN;
2155
1963 EXTEND (SP, 5); 2156 EXTEND (SP, 5);
1964 PUSHs (newSVuv (rv.distance)); 2157 PUSHs (newSVuv (rv.distance));
1965 PUSHs (newSViv (rv.distance_x)); 2158 PUSHs (newSViv (rv.distance_x));
1966 PUSHs (newSViv (rv.distance_y)); 2159 PUSHs (newSViv (rv.distance_y));
1967 PUSHs (newSViv (rv.direction)); 2160 PUSHs (newSViv (rv.direction));
1968 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2161 PUSHs (to_sv (rv.part));
1969} 2162}
1970 2163
1971bool on_same_map_as (object *ob, object *other) 2164bool on_same_map_as (object *ob, object *other)
1972 CODE: 2165 CODE:
1973 RETVAL = on_same_map (ob, other); 2166 RETVAL = on_same_map (ob, other);
1974 OUTPUT: RETVAL 2167 OUTPUT: RETVAL
1975 2168
1976const char * 2169const_utf8_string
1977base_name (object *op, int plural = op->nrof > 1) 2170base_name (object *op, int plural = op->nrof > 1)
1978 CODE: 2171 CODE:
1979 RETVAL = query_base_name (op, plural); 2172 RETVAL = query_base_name (op, plural);
1980 OUTPUT: RETVAL 2173 OUTPUT: RETVAL
1981 2174
1982object *decrease_ob_nr (object *op, unsigned long i) 2175# return the tail of an object, excluding itself
2176void
2177tail (object *op)
2178 PPCODE:
2179 while ((op = op->more))
2180 XPUSHs (sv_2mortal (to_sv (op)));
1983 2181
1984MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2182MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1985 2183
1986player *player (object *op) 2184player *player (object *op)
1987 CODE: 2185 CODE:
1988 RETVAL = op->contr; 2186 RETVAL = op->contr;
1989 OUTPUT: RETVAL 2187 OUTPUT: RETVAL
1990 2188
2189bool move_player (object *op, int dir)
2190
1991void check_score (object *op) 2191void check_score (object *op)
1992 2192
1993void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2193void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1994 CODE: 2194 CODE:
1995 new_draw_info (flags, 0, op, txt); 2195 new_draw_info (flags, 0, op, txt);
1996 2196
1997object *cf_player_send_inventory (object *op)
1998
1999char *cf_player_get_ip (object *op)
2000 ALIAS: ip = 0
2001
2002object *cf_player_get_marked_item (object *op)
2003 ALIAS: marked_item = 0
2004
2005void cf_player_set_marked_item (object *op, object *ob)
2006
2007partylist *cf_player_get_party (object *op)
2008 ALIAS: party = 0
2009
2010void cf_player_set_party (object *op, partylist *party)
2011
2012void kill_player (object *op) 2197void kill_player (object *op)
2013 2198
2199void esrv_send_item (object *pl, object *item)
2200
2014void esrv_update_item (object *op, int what, object *item) 2201void esrv_update_item (object *pl, int what, object *item)
2015 C_ARGS: what, op, item 2202 C_ARGS: what, pl, item
2016 2203
2017void clear_los (object *op) 2204void esrv_del_item (object *pl, int tag)
2205 C_ARGS: pl->contr, tag
2018 2206
2019int command_summon (object *op, char *params) 2207int command_summon (object *op, utf8_string params)
2020 2208
2021int command_arrest (object *op, char *params) 2209int command_arrest (object *op, utf8_string params)
2022
2023int command_kick (object *op, char *params)
2024
2025int command_banish (object *op, char *params)
2026 2210
2027 2211
2028MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2212MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2029 2213
2030INCLUDE: $PERL genacc player ../include/player.h | 2214INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2031 2215
2032int invoke (player *pl, int event, ...) 2216int invoke (player *pl, int event, ...)
2033 CODE: 2217 CODE:
2034 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2218 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2035 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2219 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 pl->ob->stats.hp = pl->ob->stats.maxhp; 2229 pl->ob->stats.hp = pl->ob->stats.maxhp;
2046 pl->ob->stats.sp = pl->ob->stats.maxsp; 2230 pl->ob->stats.sp = pl->ob->stats.maxsp;
2047 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2231 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2048 pl->orig_stats = pl->ob->stats; 2232 pl->orig_stats = pl->ob->stats;
2049 2233
2050void cf_player_move (player *pl, int dir) 2234void clear_los (player *pl)
2051
2052void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2053
2054player *first ()
2055 CODE:
2056 RETVAL = first_player;
2057 OUTPUT: RETVAL
2058 2235
2059bool 2236bool
2060cell_visible (player *pl, int dx, int dy) 2237cell_visible (player *pl, int dx, int dy)
2061 CODE: 2238 CODE:
2062 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2239 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2069 CODE: 2246 CODE:
2070{ 2247{
2071 STRLEN len; 2248 STRLEN len;
2072 char *buf = SvPVbyte (packet, len); 2249 char *buf = SvPVbyte (packet, len);
2073 2250
2251 if (len > MAXSOCKBUF)
2252 pl->failmsg ("[packet too long for client]");
2074 if (pl->ns) 2253 else if (pl->ns)
2075 pl->ns->send_packet (buf, len); 2254 pl->ns->send_packet (buf, len);
2076} 2255}
2077
2078int
2079listening (player *pl, int new_value = -1)
2080 CODE:
2081 RETVAL = pl->listening;
2082 if (new_value >= 0)
2083 pl->listening = new_value;
2084 OUTPUT:
2085 RETVAL
2086 2256
2087void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2257void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2088 PROTOTYPE: $;$$$ 2258 PROTOTYPE: $;$$$
2089 PPCODE: 2259 PPCODE:
2090 if (GIMME_V != G_VOID) 2260 if (GIMME_V != G_VOID)
2115 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2285 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2116 OUTPUT: RETVAL 2286 OUTPUT: RETVAL
2117 2287
2118SV *registry (maptile *map) 2288SV *registry (maptile *map)
2119 2289
2290void
2291find_tagged_objects (maptile *map, utf8_string tag = 0)
2292 PPCODE:
2293{
2294 if (!map->spaces)
2295 XSRETURN_EMPTY;
2296
2297 if (tag)
2298 {
2299 shstr_cmp tag_ (tag);
2300
2301 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2302 for (object *op = ms->bot; op; op = op->above)
2303 if (op->tag == tag_)
2304 XPUSHs (sv_2mortal (to_sv (op)));
2305 }
2306 else
2307 {
2308 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2309 for (object *op = ms->bot; op; op = op->above)
2310 if (op->tag)
2311 XPUSHs (sv_2mortal (to_sv (op)));
2312 }
2313}
2314
2120INCLUDE: $PERL genacc maptile ../include/map.h | 2315INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2121 2316
2122void 2317void
2123maptile::instantiate () 2318maptile::instantiate ()
2124 2319
2125maptile *new () 2320maptile *new ()
2140 for_all_players (pl) 2335 for_all_players (pl)
2141 if (pl->ob && pl->ob->map == THIS) 2336 if (pl->ob && pl->ob->map == THIS)
2142 PUSHs (sv_2mortal (to_sv (pl->ob))); 2337 PUSHs (sv_2mortal (to_sv (pl->ob)));
2143 } 2338 }
2144 2339
2145void play_sound_map (maptile *map, int x, int y, int sound_num) 2340void
2341maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2342 CODE:
2343{
2344 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2345 croak ("maptile::add_underlay: palette must be arrayref");
2346
2347 palette = SvRV (palette);
2348
2349 STRLEN idxlen;
2350 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2351
2352 for (int x = 0; x < THIS->width; ++x)
2353 for (int y = 0; y < THIS->height; ++y)
2354 {
2355 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2356 if (op->flag [FLAG_IS_FLOOR])
2357 goto skip_space;
2358
2359 {
2360 int offs = offset + y * stride + x;
2361 if (IN_RANGE_EXC (offs, 0, idxlen))
2362 {
2363 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2364 {
2365 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2366 ob->flag [FLAG_NO_MAP_SAVE] = true;
2367 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2368
2369 if (ob->randomitems)
2370 {
2371 if (!ob->above)
2372 {
2373 ob->create_treasure (ob->randomitems);
2374
2375 for (object *op = ob->above; op; op = op->above)
2376 op->flag [FLAG_NO_MAP_SAVE] = true;
2377 }
2378
2379 ob->randomitems = 0;
2380 }
2381 }
2382 }
2383 }
2384
2385 skip_space: ;
2386 }
2387}
2388
2389void
2390maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2391 CODE:
2392{
2393 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2394 croak ("maptile::set_regiondata: palette must be arrayref");
2395
2396 palette = SvRV (palette);
2397
2398 STRLEN idxlen;
2399 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2400
2401 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2402 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2403
2404 for (int i = av_len ((AV *)palette) + 1; i--; )
2405 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2406
2407 for (int y = 0; y < THIS->height; ++y)
2408 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2409
2410 sfree (THIS->regions, THIS->size ());
2411 delete [] THIS->regionmap;
2412
2413 THIS->regions = regions;
2414 THIS->regionmap = regionmap;
2415}
2416
2417void
2418maptile::create_region_treasure ()
2419 CODE:
2420 for (int x = 0; x < THIS->width; ++x)
2421 for (int y = 0; y < THIS->height; ++y)
2422 {
2423 region *rgn = THIS->region (x, y);
2424
2425 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2426 if (object *op = THIS->at (x, y).top)
2427 if (rgn->treasure && rndm () < rgn->treasure_density)
2428 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2429 }
2146 2430
2147int out_of_map (maptile *map, int x, int y) 2431int out_of_map (maptile *map, int x, int y)
2148 2432
2149void 2433void
2150trigger (maptile *map, long connection, bool state = true) 2434trigger (maptile *map, long connection, bool state = true)
2155get_connection (maptile *map, long connection) 2439get_connection (maptile *map, long connection)
2156 PPCODE: 2440 PPCODE:
2157 oblinkpt *obp = get_connection_links (map, connection); 2441 oblinkpt *obp = get_connection_links (map, connection);
2158 if (obp) 2442 if (obp)
2159 for (objectlink *ol = obp->link; ol; ol = ol->next) 2443 for (objectlink *ol = obp->link; ol; ol = ol->next)
2160 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2444 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2161
2162object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2163
2164object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2165
2166object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2167 C_ARGS: str, map, nx, ny
2168 2445
2169void 2446void
2170get_map_flags (maptile *map, int x, int y) 2447get_map_flags (maptile *map, int x, int y)
2171 PPCODE: 2448 PPCODE:
2172{ 2449{
2173 maptile *nmap = 0; 2450 maptile *nmap = 0;
2174 I16 nx = 0, ny = 0; 2451 I16 nx = 0, ny = 0;
2452
2453 PUTBACK;
2175 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2454 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2455 SPAGAIN;
2176 2456
2177 EXTEND (SP, 4); 2457 EXTEND (SP, 4);
2178 PUSHs (sv_2mortal (newSViv (flags))); 2458 PUSHs (sv_2mortal (newSViv (flags)));
2179 2459
2180 if (GIMME_V == G_ARRAY) 2460 if (GIMME_V == G_ARRAY)
2181 { 2461 {
2182 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2462 PUSHs (sv_2mortal (to_sv (nmap)));
2183 PUSHs (sv_2mortal (newSViv (nx))); 2463 PUSHs (sv_2mortal (newSViv (nx)));
2184 PUSHs (sv_2mortal (newSViv (ny))); 2464 PUSHs (sv_2mortal (newSViv (ny)));
2185 } 2465 }
2186} 2466}
2187 2467
2468mapspace *
2469ms (maptile *map, unsigned int x, unsigned int y)
2470 PROTOTYPE: $$$
2471 CODE:
2472{
2473 maptile *nmap = 0;
2474 I16 nx, ny;
2475
2476 PUTBACK;
2477 get_map_flags (map, &nmap, x, y, &nx, &ny);
2478 SPAGAIN;
2479
2480 if (!nmap)
2481 XSRETURN_UNDEF;
2482
2483 RETVAL = &nmap->at (nx, ny);
2484}
2485 OUTPUT:
2486 RETVAL
2487
2188void 2488void
2189at (maptile *map, unsigned int x, unsigned int y) 2489at (maptile *map, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2490 PROTOTYPE: $$$
2191 PPCODE: 2491 PPCODE:
2192{ 2492{
2193 object *o;
2194 maptile *nmap = 0; 2493 maptile *nmap = 0;
2195 I16 nx, ny; 2494 I16 nx, ny;
2196 2495
2496 PUTBACK;
2197 get_map_flags (map, &nmap, x, y, &nx, &ny); 2497 get_map_flags (map, &nmap, x, y, &nx, &ny);
2498 SPAGAIN;
2198 2499
2199 if (nmap) 2500 if (nmap)
2200 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2501 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2201 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2502 XPUSHs (sv_2mortal (to_sv (o)));
2202} 2503}
2203 2504
2204SV * 2505SV *
2205bot_at (maptile *obj, unsigned int x, unsigned int y) 2506bot_at (maptile *obj, unsigned int x, unsigned int y)
2206 PROTOTYPE: $$$ 2507 PROTOTYPE: $$$
2215 INIT: 2516 INIT:
2216 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2517 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2217 CODE: 2518 CODE:
2218 switch (ix) 2519 switch (ix)
2219 { 2520 {
2220 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2521 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2221 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2522 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2222 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2523 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2223 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2524 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2224 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2525 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2225 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2526 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2226 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2527 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2227 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2528 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2228 } 2529 }
2229 OUTPUT: RETVAL 2530 OUTPUT: RETVAL
2230 2531
2231void fix_walls (maptile *map, int x, int y) 2532void fix_walls (maptile *map, int x, int y)
2232 2533
2233void fix_walls_around (maptile *map, int x, int y) 2534void fix_walls_around (maptile *map, int x, int y)
2234
2235const char *
2236region_name (maptile *m)
2237 CODE:
2238 RETVAL = get_name_of_region_for_map (m);
2239 OUTPUT: RETVAL
2240 2535
2241# worst xs function of my life 2536# worst xs function of my life
2242bool 2537bool
2243_create_random_map (\ 2538_create_random_map (\
2244 maptile *self,\ 2539 maptile *self,\
2245 char *wallstyle,\ 2540 utf8_string wallstyle,\
2246 char *wall_name,\ 2541 utf8_string wall_name,\
2247 char *floorstyle,\ 2542 utf8_string floorstyle,\
2248 char *monsterstyle,\ 2543 utf8_string monsterstyle,\
2249 char *treasurestyle,\ 2544 utf8_string treasurestyle,\
2250 char *layoutstyle,\ 2545 utf8_string layoutstyle,\
2251 char *doorstyle,\ 2546 utf8_string doorstyle,\
2252 char *decorstyle,\ 2547 utf8_string decorstyle,\
2253 char *origin_map,\ 2548 utf8_string origin_map,\
2254 char *final_map,\ 2549 utf8_string final_map,\
2255 char *exitstyle,\ 2550 utf8_string exitstyle,\
2256 char *this_map,\ 2551 utf8_string this_map,\
2257 char *exit_on_final_map,\ 2552 utf8_string exit_on_final_map,\
2258 int xsize,\ 2553 int xsize,\
2259 int ysize,\ 2554 int ysize,\
2260 int expand2x,\ 2555 int expand2x,\
2261 int layoutoptions1,\ 2556 int layoutoptions1,\
2262 int layoutoptions2,\ 2557 int layoutoptions2,\
2275 val64 total_map_hp,\ 2570 val64 total_map_hp,\
2276 int map_layout_style,\ 2571 int map_layout_style,\
2277 int treasureoptions,\ 2572 int treasureoptions,\
2278 int symmetry_used,\ 2573 int symmetry_used,\
2279 region *region,\ 2574 region *region,\
2280 char *custom\ 2575 utf8_string custom\
2281) 2576)
2282 CODE: 2577 CODE:
2283{ 2578{
2284 random_map_params rmp; 2579 random_map_params rmp;
2285 2580
2312 rmp.decoroptions = decoroptions; 2607 rmp.decoroptions = decoroptions;
2313 rmp.orientation = orientation; 2608 rmp.orientation = orientation;
2314 rmp.origin_y = origin_y; 2609 rmp.origin_y = origin_y;
2315 rmp.origin_x = origin_x; 2610 rmp.origin_x = origin_x;
2316 rmp.random_seed = random_seed; 2611 rmp.random_seed = random_seed;
2317 rmp.total_map_hp = total_map_hp; 2612 rmp.total_map_hp = (uint64_t) total_map_hp;
2318 rmp.map_layout_style = map_layout_style; 2613 rmp.map_layout_style = map_layout_style;
2319 rmp.treasureoptions = treasureoptions; 2614 rmp.treasureoptions = treasureoptions;
2320 rmp.symmetry_used = symmetry_used; 2615 rmp.symmetry_used = symmetry_used;
2321 rmp.region = region; 2616 rmp.region = region;
2322 rmp.custom = custom; 2617 rmp.custom = custom;
2324 RETVAL = self->generate_random_map (&rmp); 2619 RETVAL = self->generate_random_map (&rmp);
2325} 2620}
2326 OUTPUT: 2621 OUTPUT:
2327 RETVAL 2622 RETVAL
2328 2623
2624MODULE = cf PACKAGE = cf::mapspace
2625
2626INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2627
2329MODULE = cf PACKAGE = cf::arch 2628MODULE = cf PACKAGE = cf::arch
2330 2629
2331archetype *find (const char *name) 2630int archetypes_size ()
2332 CODE: 2631 CODE:
2333 RETVAL = archetype::find (name); 2632 RETVAL = archetypes.size ();
2334 OUTPUT: 2633 OUTPUT: RETVAL
2335 RETVAL
2336 2634
2337archetype *first() 2635archetype *archetypes (U32 index)
2338 PROTOTYPE: 2636 CODE:
2339 CODE: 2637 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2340 RETVAL = first_archetype; 2638 OUTPUT: RETVAL
2639
2640object *instantiate (archetype *arch)
2641 CODE:
2642 RETVAL = arch_to_object (arch);
2643 OUTPUT:
2341 OUTPUT: RETVAL 2644 RETVAL
2342 2645
2343INCLUDE: $PERL genacc archetype ../include/object.h | 2646INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2344 2647
2345MODULE = cf PACKAGE = cf::party 2648MODULE = cf PACKAGE = cf::party
2346 2649
2347partylist *first () 2650partylist *first ()
2348 PROTOTYPE: 2651 PROTOTYPE:
2349 CODE: 2652 CODE:
2350 RETVAL = get_firstparty (); 2653 RETVAL = get_firstparty ();
2351 OUTPUT: RETVAL 2654 OUTPUT: RETVAL
2352 2655
2353INCLUDE: $PERL genacc partylist ../include/player.h | 2656INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2354 2657
2355MODULE = cf PACKAGE = cf::region 2658MODULE = cf PACKAGE = cf::region
2356 2659
2357region *first () 2660void
2358 PROTOTYPE: 2661list ()
2359 CODE: 2662 PPCODE:
2360 RETVAL = first_region; 2663 for_all_regions (rgn)
2361 OUTPUT: RETVAL 2664 XPUSHs (sv_2mortal (to_sv (rgn)));
2362 2665
2363region *find (char *name) 2666region *find (utf8_string name)
2364 PROTOTYPE: $ 2667 PROTOTYPE: $
2365 CODE: 2668 CODE:
2366 RETVAL = get_region_by_name (name); 2669 RETVAL = region::find (name);
2367 OUTPUT: RETVAL 2670 OUTPUT: RETVAL
2368 2671
2672region *find_fuzzy (utf8_string name)
2673 PROTOTYPE: $
2674 CODE:
2675 RETVAL = region::find_fuzzy (name);
2676 OUTPUT: RETVAL
2677
2678int specificity (region *rgn)
2679 CODE:
2680 RETVAL = 0;
2681 while (rgn = rgn->parent)
2682 RETVAL++;
2683 OUTPUT: RETVAL
2684
2369INCLUDE: $PERL genacc region ../include/map.h | 2685INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2370 2686
2371MODULE = cf PACKAGE = cf::living 2687MODULE = cf PACKAGE = cf::living
2372 2688
2373INCLUDE: $PERL genacc living ../include/living.h | 2689INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2374 2690
2375MODULE = cf PACKAGE = cf::settings 2691MODULE = cf PACKAGE = cf::settings
2376 2692
2377INCLUDE: $PERL genacc Settings ../include/global.h | 2693INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2378 2694
2379MODULE = cf PACKAGE = cf::client 2695MODULE = cf PACKAGE = cf::client
2380 2696
2381INCLUDE: $PERL genacc client ../include/client.h | 2697INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2382 2698
2383int invoke (client *ns, int event, ...) 2699int invoke (client *ns, int event, ...)
2384 CODE: 2700 CODE:
2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2701 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2702 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2402 CODE: 2718 CODE:
2403{ 2719{
2404 STRLEN len; 2720 STRLEN len;
2405 char *buf = SvPVbyte (packet, len); 2721 char *buf = SvPVbyte (packet, len);
2406 2722
2723 if (len > MAXSOCKBUF)
2724 {
2725 // ugly
2726 if (THIS->pl)
2727 THIS->pl->failmsg ("[packet too long for client]");
2728 }
2729 else
2407 THIS->send_packet (buf, len); 2730 THIS->send_packet (buf, len);
2408} 2731}
2409 2732
2733faceidx
2734client::need_face (utf8_string name, int pri = 0)
2735 CODE:
2736 RETVAL = face_find (name, 0);
2737 if (RETVAL)
2738 {
2739 THIS->send_face (RETVAL, pri);
2740 THIS->flush_fx ();
2741 }
2742 OUTPUT:
2743 RETVAL
2744
2745int
2746client::fx_want (int idx, int value = -1)
2747 CODE:
2748 if (0 < idx && idx < FT_NUM)
2749 {
2750 RETVAL = THIS->fx_want [idx];
2751 if (items > 2)
2752 THIS->fx_want [idx] = value;
2753 }
2754 else
2755 RETVAL = 0;
2756 OUTPUT:
2757 RETVAL
2758
2759MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2760
2761faceidx sound_find (utf8_string name)
2762
2763void sound_set (utf8_string str, faceidx face)
2764
2765# dire hack
2766void old_sound_index (int idx, faceidx face)
2767 CODE:
2768 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2769 old_sound_index [idx] = face;
2770
2771MODULE = cf PACKAGE = cf::face PREFIX = face_
2772
2773#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2774
2775faceidx face_find (utf8_string name, faceidx defidx = 0)
2776
2777faceidx alloc (utf8_string name)
2778 CODE:
2779{
2780 do
2781 {
2782 RETVAL = faces.size ();
2783 faces.resize (RETVAL + 1);
2784 }
2785 while (!RETVAL); // crude way to leave index 0
2786
2787 faces [RETVAL].name = name;
2788 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2789
2790 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2791 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2792}
2793 OUTPUT: RETVAL
2794
2795void set_type (faceidx idx, int value)
2796 ALIAS:
2797 set_type = 0
2798 set_visibility = 1
2799 set_magicmap = 2
2800 set_smooth = 3
2801 set_smoothlevel = 4
2802 CODE:
2803 faceinfo *f = face_info (idx); assert (f);
2804 switch (ix)
2805 {
2806 case 0: f->type = value; break;
2807 case 1: f->visibility = value; break;
2808 case 2: f->magicmap = value; break;
2809 case 3: f->smooth = value; break;
2810 case 4: f->smoothlevel = value; break;
2811 }
2812
2813void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2814 CODE:
2815{
2816 faceinfo *f = face_info (idx); assert (f);
2817 facedata *d = &(faceset ? f->data64 : f->data32);
2818 sv_to (data, d->data);
2819 STRLEN clen;
2820 char *cdata = SvPVbyte (chksum, clen);
2821 clen = min (CHKSUM_SIZE, clen);
2822
2823 if (memcmp (d->chksum, cdata, clen))
2824 {
2825 memcpy (d->chksum, cdata, clen);
2826
2827 // invalidate existing client face info
2828 for_all_clients (ns)
2829 if (ns->faceset == faceset)
2830 {
2831 ns->faces_sent [idx] = false;
2832 ns->force_newmap = true;
2833 }
2834 }
2835}
2836
2837int get_data_size (faceidx idx, int faceset = 0)
2838 CODE:
2839 facedata *d = face_data (idx, faceset);
2840 if (!d) XSRETURN_UNDEF;
2841 RETVAL = d->data.size ();
2842 OUTPUT:
2843 RETVAL
2844
2845SV *get_chksum (faceidx idx, int faceset = 0)
2846 CODE:
2847 facedata *d = face_data (idx, faceset);
2848 if (!d) XSRETURN_UNDEF;
2849 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2850 OUTPUT:
2851 RETVAL
2852
2853SV *get_data (faceidx idx, int faceset = 0)
2854 CODE:
2855 facedata *d = face_data (idx, faceset);
2856 if (!d) XSRETURN_UNDEF;
2857 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2858 OUTPUT:
2859 RETVAL
2860
2861void invalidate (faceidx idx)
2862 CODE:
2863 for_all_clients (ns)
2864 {
2865 ns->faces_sent [idx] = false;
2866 ns->force_newmap = true;
2867 }
2868
2869void invalidate_all ()
2870 CODE:
2871 for_all_clients (ns)
2872 {
2873 ns->faces_sent.reset ();
2874 ns->force_newmap = true;
2875 }
2876
2877MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2878
2879#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2880
2881animidx anim_find (utf8_string name)
2882 CODE:
2883 RETVAL = animation::find (name).number;
2884 OUTPUT: RETVAL
2885
2886animidx set (utf8_string name, SV *frames, int facings = 1)
2887 CODE:
2888{
2889 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2890 croak ("frames must be an arrayref");
2891
2892 AV *av = (AV *)SvRV (frames);
2893
2894 animation *anim = &animation::find (name);
2895 if (anim->number)
2896 {
2897 anim->resize (av_len (av) + 1);
2898 anim->facings = facings;
2899 }
2900 else
2901 anim = &animation::create (name, av_len (av) + 1, facings);
2902
2903 for (int i = 0; i < anim->num_animations; ++i)
2904 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2905}
2906 OUTPUT: RETVAL
2907
2908void invalidate_all ()
2909 CODE:
2910 for_all_clients (ns)
2911 ns->anims_sent.reset ();
2912
2913MODULE = cf PACKAGE = cf::object::freezer
2914
2915INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2916
2917SV *
2918new (char *klass)
2919 CODE:
2920 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2921 OUTPUT: RETVAL
2922
2923void
2924DESTROY (SV *sv)
2925 CODE:
2926 object_freezer *self;
2927 sv_to (sv, self);
2928 delete self;
2929
2930MODULE = cf PACKAGE = cf::object::thawer
2931
2932INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2933
2934SV *
2935new_from_file (char *klass, octet_string path)
2936 CODE:
2937 object_thawer *f = new object_thawer (path);
2938 if (!*f)
2939 {
2940 delete f;
2941 XSRETURN_UNDEF;
2942 }
2943 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2944 OUTPUT: RETVAL
2945
2946void
2947DESTROY (SV *sv)
2948 CODE:
2949 object_thawer *self;
2950 sv_to (sv, self);
2951 delete self;
2952
2953void
2954extract_tags (object_thawer *self)
2955 PPCODE:
2956 while (self->kw != KW_EOF)
2957 {
2958 PUTBACK;
2959 coroapi::cede_to_tick ();
2960 SPAGAIN;
2961
2962 if (self->kw == KW_tag)
2963 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2964
2965 self->skip ();
2966 }
2967

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