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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.162 by root, Thu Feb 1 19:40:42 2007 UTC vs.
Revision 1.303 by root, Tue Sep 23 04:29:11 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55#if IVSIZE >= 8 64typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 65
69static PerlInterpreter *perl; 66static PerlInterpreter *perl;
70 67
71double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
76 79
77static HV 80static HV
78 *stash_cf, 81 *stash_cf,
79 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
88 114
89// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
90template<class super> 116template<class super>
91static super * 117static super *
92is_a (attachable *at) 118is_a (attachable *at)
152} 178}
153 179
154void 180void
155attachable::do_destroy () 181attachable::do_destroy ()
156{ 182{
157 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
158 184
159 if (cb) 185 if (cb)
160 { 186 {
161 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
162 cb = 0; 188 cb = 0;
163 } 189 }
164 190
165 if (self)
166 sever_self ();
167
168 mortals.push_back (this); 191 mortals.push_back (this);
169} 192}
170 193
171void 194void
172attachable::destroy () 195attachable::destroy ()
174 if (destroyed ()) 197 if (destroyed ())
175 return; 198 return;
176 199
177 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
178 do_destroy (); 201 do_destroy ();
202 sever_self ();
179} 203}
180 204
181void 205void
182attachable::check_mortals () 206attachable::check_mortals ()
183{ 207{
187 { 211 {
188 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
189 { 213 {
190 i = 0; 214 i = 0;
191 215
192 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
193 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
194 232
195 break; 233 break;
196 } 234 }
197 235
198 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
199 237
200 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
201 239 if (obj->self)//D make this an assert later
202 //if (obj->refcnt > 0 || obj->self)
203 if (obj->refcnt || obj->self)
204 { 240 {
205//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
206 ++i; // further delay freeing 248 ++i; // further delay freeing
207 249
208 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
209 break; 251 break;
210 } 252 }
211 else 253 else
212 { 254 {
213 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
214 delete obj; 257 delete obj;
215 } 258 }
216 } 259 }
217} 260}
218 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
219attachable & 274attachable &
220attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
221{ 276{
222 //if (self || cb) 277 //if (self || cb)
223 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
224 279
225 attach = src.attach; 280 attach = src.attach;
226 return *this; 281 return *this;
227} 282}
228 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
229////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
230 319
231static SV * 320static SV *
232newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
233{ 322{
234 SV *sv; 323 SV *sv;
235 324
236 if (!ptr) 325 if (!ptr)
237 return &PL_sv_undef; 326 return newSV (0);
238 327
239 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
240 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
241} 330}
242 331
261 350
262static SV * 351static SV *
263newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
264{ 353{
265 if (!obj) 354 if (!obj)
266 return &PL_sv_undef; 355 return newSV (0);
267 356
268 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
269 { 361 {
270 obj->self = newHV ();
271 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
272 363
273 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
274 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
275 } 367 }
276 else 368 else
277 { 369 {
278 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
315 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
316 else 408 else
317 return 0; 409 return 0;
318} 410}
319 411
320inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
321inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
322inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
323inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
324inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
325inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
326inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
335inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
336inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
337inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
338inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
339inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
340inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
341inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
342inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
343 436
344inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
345inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
346 439
347inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
348inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
349 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
350inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
351{ 446{
352 char buf[128]; 447 SV *sv = newSV (0);
353 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
354 return newSVpv (buf, 0);
355}
356 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
357inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
358inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
359inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
365inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
366inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
368inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
370inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
372inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
373inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
374inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
375inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
376inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
378inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
379inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
380inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
381 493
382inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
383inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
384 496
385template<class T> 497template<class T>
386inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
387 499
388template<int N> 500template<int N>
389inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
390 502
391inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
392inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
393inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
394inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
395inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
396 507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
397inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
398{ 516{
399 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
400
401 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
402 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
403} 519}
404 520
405inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
406 522
424 break; 540 break;
425 541
426 case DT_STRING: 542 case DT_STRING:
427 { 543 {
428 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
429 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
430 } 546 }
431 break; 547 break;
432 548
433 case DT_DATA: 549 case DT_DATA:
434 { 550 {
435 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
436 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
437 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
438 } 554 }
439 break; 555 break;
440 556
441 case DT_OBJECT: 557 case DT_OBJECT:
442 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
484 va_end (ap); 600 va_end (ap);
485 601
486 return sv; 602 return sv;
487} 603}
488 604
489static SV *
490newSVcfapi (int type, ...)
491{
492 SV *sv;
493
494 va_list ap;
495 va_start (ap, type);
496
497 switch (type)
498 {
499 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
500 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
501 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
502 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
503 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
504 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
505 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
506 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
507 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
508 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
509
510 default:
511 assert (("unhandled type in newSVcfapi", 0));
512 }
513
514 va_end (ap);
515
516 return sv;
517}
518
519////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
520 606
521SV * 607SV *
522registry (attachable *ext) 608registry (attachable *ext)
523{ 609{
527 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
528} 614}
529 615
530///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
531 617
532extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
533{
534 return 0;
535}
536
537static CommArray_s rtn_cmd;
538
539static int
540runPluginCommand (object *obj, char *params)
541{
542 return -1;
543}
544
545extern "C" void *cfperl_getPluginProperty (int *type, ...)
546{
547 va_list args;
548 char *propname;
549 int i;
550 va_start (args, type);
551 propname = va_arg (args, char *);
552 //printf ("Property name: %s\n", propname);
553
554 if (!strcmp (propname, "command?"))
555 return NULL;
556 else if (!strcmp (propname, "Identification"))
557 {
558 va_end (args);
559 return (void *)PLUGIN_NAME;
560 }
561 else if (!strcmp (propname, "FullName"))
562 {
563 va_end (args);
564 return (void *)PLUGIN_VERSION;
565 }
566 else
567 va_end (args);
568
569 return NULL;
570}
571
572extern "C" int cfperl_postInitPlugin ()
573{
574 int hooktype = 1;
575 int rtype = 0;
576
577 cf_init_plugin (gethook);
578
579 return 0;
580}
581
582extern "C" int cfperl_closePlugin ()
583{
584 return 0;
585}
586
587void 618void
588cfperl_init () 619cfperl_init ()
589{ 620{
621 extern char **environ;
622
590 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
591 perl = perl_alloc (); 624 perl = perl_alloc ();
592 perl_construct (perl); 625 perl_construct (perl);
593 626
594 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
595 628
596 char *argv[] = { 629 const char *argv[] = {
597 "", 630 settings.argv [0],
598 "-e" 631 "-e"
599 "use Event; use Coro;" // required for bootstrap 632 "use EV ();"
600 "cf->bootstrap;" // required for datadir :*> 633 "use Coro ();"
634 "cf->bootstrap;"
601 "unshift @INC, cf::datadir ();" 635 "unshift @INC, cf::datadir ();"
602 "require cf;" 636 "require cf;"
603 }; 637 };
604 638
605 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 639 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
640 || perl_run (perl))
606 { 641 {
607 printf ("unable to initialize perl-interpreter, aborting.\n"); 642 printf ("unable to initialize perl-interpreter, aborting.\n");
608 exit (EXIT_FAILURE); 643 exit (EXIT_FAILURE);
609 } 644 }
610
611 {
612 dSP;
613
614 PUSHMARK (SP);
615 PUTBACK;
616 call_pv ("cf::init", G_DISCARD | G_VOID);
617 }
618} 645}
619 646
620void cfperl_main () 647void cfperl_main ()
621{ 648{
622 dSP; 649 dSP;
629void 656void
630attachable::instantiate () 657attachable::instantiate ()
631{ 658{
632 if (attach) 659 if (attach)
633 { 660 {
634 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 661 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
635 attach = 0; 662 attach = 0;
636 } 663 }
637} 664}
638 665
639void 666void
640attachable::reattach () 667attachable::reattach ()
641{ 668{
642 optimise (); 669 optimise ();
643 //TODO: check for _attachment's, very important for restarts 670 //TODO: check for _attachment's, very important for restarts
644 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 671 INVOKE_ATTACHABLE (REATTACH, this);
645} 672}
646 673
647static event_klass klass_of[NUM_EVENT_TYPES] = { 674static event_klass klass_of[NUM_EVENT_TYPES] = {
648# define def(type,name) KLASS_ ## type, 675# define def(type,name) KLASS_ ## type,
649# include "eventinc.h" 676# include "eventinc.h"
692} 719}
693 720
694void 721void
695global::gather_callbacks (AV *&callbacks, event_type event) const 722global::gather_callbacks (AV *&callbacks, event_type event) const
696{ 723{
697 ::gather_callbacks (callbacks, cb_object, event); 724 ::gather_callbacks (callbacks, cb_global, event);
698} 725}
699 726
700void 727void
701object::gather_callbacks (AV *&callbacks, event_type event) const 728object::gather_callbacks (AV *&callbacks, event_type event) const
702{ 729{
703 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 730 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
704 { 731 {
705 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 732 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
706 733
707 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
708 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
709 } 736 }
710 737
746{ 773{
747 attachable::gather_callbacks (callbacks, event); 774 attachable::gather_callbacks (callbacks, event);
748 ::gather_callbacks (callbacks, cb_map, event); 775 ::gather_callbacks (callbacks, cb_map, event);
749} 776}
750 777
778void
779_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
780{
781 for (int event = 0; event <= AvFILLp (registry); ++event)
782 {
783 SV *cbs_ = AvARRAY (registry)[event];
784
785 // element must be list of callback entries
786 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
787 {
788 AV *cbs = (AV *)SvRV (cbs_);
789
790 // no callback entries, no callbacks to call
791 if (AvFILLp (cbs) >= 0)
792 set.set (event);
793 }
794 }
795}
796
797// very slow and inefficient way to recalculate the global want bitsets
798void
799_recalc_want ()
800{
801 ev_want_event.reset ();
802
803 _recalc_want (ev_want_event, cb_global);
804 _recalc_want (ev_want_event, cb_attachable);
805 _recalc_want (ev_want_event, cb_object);
806 _recalc_want (ev_want_event, cb_client);
807 _recalc_want (ev_want_event, cb_player);
808 _recalc_want (ev_want_event, cb_map);
809
810 ev_want_type.reset ();
811
812 for (int type = 0; type <= AvFILLp (cb_type); ++type)
813 {
814 SV *cbs_ = AvARRAY (cb_type)[type];
815
816 // element must be list of callback entries
817 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
818 {
819 AV *cbs = (AV *)SvRV (cbs_);
820
821 // no callback entries, no callbacks to call
822 if (AvFILLp (cbs) >= 0)
823 ev_want_type.set (type % NUM_TYPES);
824 }
825 }
826}
827
751bool 828bool
752attachable::invoke (event_type event, ...) 829attachable::invoke (event_type event, ...)
753{ 830{
754 data_type dt; 831 data_type dt;
755 va_list ap;
756
757 va_start (ap, event);
758 832
759 // callback call ordering should be: 833 // callback call ordering should be:
760 // 1. per-object callback 834 // 1. per-object callback
761 // 2. per-class object 835 // 2. per-class object
762 // 3. per-type callback 836 // 3. per-type callback
766 gather_callbacks (callbacks, event); 840 gather_callbacks (callbacks, event);
767 841
768 // short-circuit processing if no callbacks found/defined 842 // short-circuit processing if no callbacks found/defined
769 if (!callbacks) 843 if (!callbacks)
770 return 0; 844 return 0;
845
846 va_list ap;
847 va_start (ap, event);
771 848
772 CALL_BEGIN (3); 849 CALL_BEGIN (3);
773 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 850 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
774 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 851 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
775 852
810} 887}
811 888
812SV * 889SV *
813cfperl_result (int idx) 890cfperl_result (int idx)
814{ 891{
815 AV *av = get_av ("cfperl::invoke_results", 0); 892 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
816 if (!av) 893 if (!av)
817 return &PL_sv_undef; 894 return &PL_sv_undef;
818 895
819 SV **sv = av_fetch (av, idx, 0); 896 SV **sv = av_fetch (av, idx, 0);
820 if (!sv) 897 if (!sv)
834{ 911{
835 return SvNV (cfperl_result (idx)); 912 return SvNV (cfperl_result (idx));
836} 913}
837 914
838///////////////////////////////////////////////////////////////////////////// 915/////////////////////////////////////////////////////////////////////////////
916// various c++ => perl glue functions
917
918void cfperl_tick ()
919{
920 tick_pending = 1;
921
922 if (tick_inhibit)
923 return;
924
925 tick_pending = 0;
926
927 dSP;
928
929 PUSHMARK (SP);
930 PUTBACK;
931 call_pv ("cf::tick", G_DISCARD | G_VOID);
932
933 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
934}
839 935
840void 936void
841cfperl_emergency_save () 937cfperl_emergency_save ()
842{ 938{
843 CALL_BEGIN (0); 939 CALL_BEGIN (0);
844 CALL_CALL ("cf::emergency_save", G_VOID); 940 CALL_CALL ("cf::emergency_save", G_VOID);
845 CALL_END; 941 CALL_END;
942}
943
944void
945cfperl_cleanup (int make_core)
946{
947 CALL_BEGIN (1);
948 CALL_ARG (make_core);
949 CALL_CALL ("cf::post_cleanup", G_VOID);
950 CALL_END;
951}
952
953void
954cfperl_make_book (object *book, int level)
955{
956 CALL_BEGIN (2);
957 CALL_ARG (book);
958 CALL_ARG (level);
959 CALL_CALL ("ext::books::make_book", G_VOID);
960 CALL_END;
961}
962
963void
964cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
965{
966 CALL_BEGIN (4);
967 CALL_ARG (ns);
968 CALL_ARG (type);
969 CALL_ARG_SV (newSVpv_utf8 (msg));
970 CALL_ARG (color);
971 CALL_CALL ("cf::client::send_msg", G_VOID);
972 CALL_END;
973}
974
975int
976cfperl_can_merge (object *ob1, object *ob2)
977{
978 int can;
979
980 CALL_BEGIN (2);
981 CALL_ARG (ob1);
982 CALL_ARG (ob2);
983 CALL_CALL ("cf::_can_merge", G_SCALAR);
984 can = count && SvTRUE (TOPs);
985 CALL_END;
986
987 return can;
988}
989
990player *
991player::find (const char *name)
992{
993 CALL_BEGIN (1);
994 CALL_ARG (name);
995 CALL_CALL ("cf::player::find", G_SCALAR);
996
997 player *retval = 0;
998 if (count) sv_to (POPs, retval);
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006find_style (const char *dirname, const char *stylename, int difficulty)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (dirname);
1010 CALL_ARG (stylename);
1011 CALL_ARG (difficulty);
1012 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1013
1014 maptile *retval = 0;
1015 if (count) sv_to (POPs, retval);
1016
1017 CALL_END;
1018
1019 return retval;
846} 1020}
847 1021
848maptile * 1022maptile *
849maptile::find_sync (const char *path, maptile *origin) 1023maptile::find_sync (const char *path, maptile *origin)
850{ 1024{
851 CALL_BEGIN (2); 1025 CALL_BEGIN (2);
852 CALL_ARG (path); 1026 CALL_ARG (path);
853 CALL_ARG (origin); 1027 CALL_ARG (origin);
854 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1028 CALL_CALL ("cf::map::find_sync", G_SCALAR);
855 1029
856 maptile *retval; 1030 maptile *retval = 0;
857
858 if (count)
859 sv_to (POPs, retval); 1031 if (count) sv_to (POPs, retval);
860 else
861 retval = 0;
862 1032
863 CALL_END; 1033 CALL_END;
864 1034
865 return retval; 1035 return retval;
866} 1036}
867 1037
868maptile * 1038maptile *
869maptile::find_async (const char *path, maptile *origin) 1039maptile::find_async (const char *path, maptile *origin, bool load)
870{ 1040{
871 CALL_BEGIN (2); 1041 CALL_BEGIN (3);
872 CALL_ARG (path); 1042 CALL_ARG (path);
873 CALL_ARG (origin); 1043 CALL_ARG (origin);
1044 CALL_ARG (load);
874 CALL_CALL ("cf::map::find_async", G_SCALAR); 1045 CALL_CALL ("cf::map::find_async", G_SCALAR);
875 1046
876 maptile *retval; 1047 maptile *retval = 0;
877
878 if (count)
879 sv_to (POPs, retval); 1048 if (count) sv_to (POPs, retval);
880 else
881 retval = 0;
882 1049
883 CALL_END; 1050 CALL_END;
884 1051
885 return retval; 1052 return retval;
886} 1053}
914 CALL_ARG (exit); 1081 CALL_ARG (exit);
915 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1082 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
916 CALL_END; 1083 CALL_END;
917} 1084}
918 1085
1086void
1087object::player_goto (const char *path, int x, int y)
1088{
1089 if (type != PLAYER)
1090 return;
1091
1092 CALL_BEGIN (4);
1093 CALL_ARG (this);
1094 CALL_ARG (path);
1095 CALL_ARG (x);
1096 CALL_ARG (y);
1097 CALL_CALL ("cf::object::player::goto", G_VOID);
1098 CALL_END;
1099}
1100
1101const char *
1102object::ref () const
1103{
1104 if (type == PLAYER)
1105 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1106 else
1107 return 0;
1108}
1109
1110object *
1111object::deref (const char *ref)
1112{
1113 object *retval = 0;
1114
1115 if (ref)
1116 {
1117 CALL_BEGIN (1);
1118 CALL_ARG (ref);
1119 CALL_CALL ("cf::object::deref", G_SCALAR);
1120
1121 if (count)
1122 sv_to (POPs, retval);
1123
1124 CALL_END;
1125 }
1126
1127 return retval;
1128}
1129
1130void
1131log_backtrace (const char *msg)
1132{
1133#if HAVE_BACKTRACE
1134 void *addr [20];
1135 int size = backtrace (addr, 20);
1136
1137 CALL_BEGIN (size);
1138 CALL_ARG (msg);
1139 for (int i = 0; i < size; ++i)
1140 CALL_ARG ((IV)addr [i]);
1141 CALL_CALL ("cf::_log_backtrace", G_VOID);
1142 CALL_END;
1143#endif
1144}
1145
919///////////////////////////////////////////////////////////////////////////// 1146/////////////////////////////////////////////////////////////////////////////
920 1147
921struct EventAPI *watcher_base::GEventAPI; 1148struct EVAPI *evapi::GEVAPI;
922struct CoroAPI *coroapi::GCoroAPI; 1149struct CoroAPI *coroapi::GCoroAPI;
923 1150
924int coroapi::cede_counter; 1151void coroapi::do_cede_to_tick ()
925
926static void iw_dispatch (pe_event *ev)
927{ 1152{
928 iw *w = (iw *)ev->ext_data; 1153 cede_pending = 0;
929 w->call (*w); 1154 cede ();
930} 1155}
931 1156
932void 1157void
933iw::alloc () 1158coroapi::wait_for_tick ()
934{ 1159{
935 pe = GEventAPI->new_idle (0, 0); 1160 CALL_BEGIN (0);
936 1161 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
937 WaREENTRANT_off (pe); 1162 CALL_END;
938 pe->base.callback = (void *)iw_dispatch;
939 pe->base.ext_data = (void *)this;
940} 1163}
941 1164
942static void iow_dispatch (pe_event *ev)
943{
944 iow *w = (iow *)ev->ext_data;
945 w->call (*w, ((pe_ioevent *)ev)->got);
946}
947
948void 1165void
949iow::alloc () 1166coroapi::wait_for_tick_begin ()
950{ 1167{
951 pe = GEventAPI->new_io (0, 0); 1168 CALL_BEGIN (0);
952 1169 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
953 WaREENTRANT_off (pe); 1170 CALL_END;
954 pe->base.callback = (void *)iow_dispatch;
955 pe->base.ext_data = (void *)this;
956
957 pe->fd = -1;
958 pe->poll = 0;
959}
960
961void
962iow::fd (int fd)
963{
964 pe->fd = fd;
965}
966
967int
968iow::poll ()
969{
970 return pe->poll;
971} 1171}
972 1172
973void 1173void
974iow::poll (int events) 1174iow::poll (int events)
975{ 1175{
976 if (pe->poll != events) 1176 if (events != this->events)
977 { 1177 {
1178 int active = ev_is_active ((ev_io *)this);
978 if (pe->poll) stop (); 1179 if (active) stop ();
979 pe->poll = events; 1180 ev_io_set ((ev_io *)this, fd, events);
980 if (pe->poll) start (); 1181 if (active) start ();
981 } 1182 }
982} 1183}
983 1184
984void 1185void
985_connect_to_perl () 1186_connect_to_perl ()
986{ 1187{
987 stash_cf = gv_stashpv ("cf" , 1); 1188 stash_cf = gv_stashpv ("cf", 1);
988 1189
989 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1190 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
990 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1191 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
991 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1192 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
992 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1193 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1194 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
993 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1195 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
994 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1196 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
995 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1197 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
996 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1198 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
997 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1199 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
998 1200
999 sv_runtime = get_sv ("cf::RUNTIME", 1); 1201 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1000 sv_upgrade (sv_runtime, SVt_NV); 1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1203 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1204 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1001 1205
1002 cb_global = get_av ("cf::CB_GLOBAL", 1); 1206 cb_global = get_av ("cf::CB_GLOBAL", 1);
1003 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1207 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1004 cb_object = get_av ("cf::CB_OBJECT", 1); 1208 cb_object = get_av ("cf::CB_OBJECT", 1);
1005 cb_player = get_av ("cf::CB_PLAYER", 1); 1209 cb_player = get_av ("cf::CB_PLAYER", 1);
1010 1214
1011MODULE = cf PACKAGE = cf PREFIX = cf_ 1215MODULE = cf PACKAGE = cf PREFIX = cf_
1012 1216
1013BOOT: 1217BOOT:
1014{ 1218{
1219 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1220 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1221
1015 _connect_to_perl (); 1222 _connect_to_perl ();
1016 1223
1017 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1018 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1019
1020 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1224 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1225
1226 //{
1227 // require_pv ("Time::HiRes");
1228 //
1229 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1230 // if (!svp) croak ("Time::HiRes is required");
1231 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1232 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1233 //}
1021 1234
1022 static const struct { 1235 static const struct {
1023 const char *name; 1236 const char *name;
1024 IV iv; 1237 IV iv;
1025 } *civ, const_iv[] = { 1238 } *civ, const_iv[] = {
1026# define const_iv(name) { # name, (IV)name }, 1239# define const_iv(name) { # name, (IV)name },
1027 const_iv (llevError) 1240 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1028 const_iv (llevInfo) 1241 const_iv (logBacktrace)
1029 const_iv (llevDebug) 1242
1030 const_iv (llevMonster) 1243 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1244
1245 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1031 1246
1032 const_iv (MAX_TIME) 1247 const_iv (MAX_TIME)
1033 const_iv (PLAYER)
1034 const_iv (TRANSPORT)
1035 const_iv (ROD)
1036 const_iv (TREASURE)
1037 const_iv (POTION)
1038 const_iv (FOOD)
1039 const_iv (POISON)
1040 const_iv (BOOK)
1041 const_iv (CLOCK) 1248 const_iv (MAXSOCKBUF)
1042 const_iv (ARROW) 1249
1043 const_iv (BOW)
1044 const_iv (WEAPON)
1045 const_iv (ARMOUR)
1046 const_iv (PEDESTAL)
1047 const_iv (ALTAR)
1048 const_iv (LOCKED_DOOR)
1049 const_iv (SPECIAL_KEY)
1050 const_iv (MAP)
1051 const_iv (DOOR)
1052 const_iv (KEY)
1053 const_iv (TIMED_GATE)
1054 const_iv (TRIGGER)
1055 const_iv (GRIMREAPER)
1056 const_iv (MAGIC_EAR)
1057 const_iv (TRIGGER_BUTTON)
1058 const_iv (TRIGGER_ALTAR)
1059 const_iv (TRIGGER_PEDESTAL)
1060 const_iv (SHIELD)
1061 const_iv (HELMET)
1062 const_iv (HORN)
1063 const_iv (MONEY)
1064 const_iv (CLASS)
1065 const_iv (GRAVESTONE)
1066 const_iv (AMULET)
1067 const_iv (PLAYERMOVER)
1068 const_iv (TELEPORTER)
1069 const_iv (CREATOR)
1070 const_iv (SKILL)
1071 const_iv (EARTHWALL)
1072 const_iv (GOLEM)
1073 const_iv (THROWN_OBJ)
1074 const_iv (BLINDNESS)
1075 const_iv (GOD)
1076 const_iv (DETECTOR)
1077 const_iv (TRIGGER_MARKER)
1078 const_iv (DEAD_OBJECT)
1079 const_iv (DRINK)
1080 const_iv (MARKER)
1081 const_iv (HOLY_ALTAR)
1082 const_iv (PLAYER_CHANGER)
1083 const_iv (BATTLEGROUND)
1084 const_iv (PEACEMAKER)
1085 const_iv (GEM)
1086 const_iv (FIREWALL)
1087 const_iv (ANVIL)
1088 const_iv (CHECK_INV)
1089 const_iv (MOOD_FLOOR) 1250 const_iv (NUM_BODY_LOCATIONS)
1090 const_iv (EXIT) 1251 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1091 const_iv (ENCOUNTER) 1252 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1092 const_iv (SHOP_FLOOR) 1253 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1093 const_iv (SHOP_MAT) 1254 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1094 const_iv (RING) 1255 const_iv (body_wrist) const_iv (body_waist)
1095 const_iv (FLOOR)
1096 const_iv (FLESH)
1097 const_iv (INORGANIC)
1098 const_iv (SKILL_TOOL)
1099 const_iv (LIGHTER)
1100 const_iv (BUILDABLE_WALL)
1101 const_iv (MISC_OBJECT)
1102 const_iv (LAMP)
1103 const_iv (DUPLICATOR)
1104 const_iv (SPELLBOOK)
1105 const_iv (CLOAK)
1106 const_iv (SPINNER)
1107 const_iv (GATE)
1108 const_iv (BUTTON)
1109 const_iv (CF_HANDLE)
1110 const_iv (HOLE)
1111 const_iv (TRAPDOOR)
1112 const_iv (SIGN)
1113 const_iv (BOOTS)
1114 const_iv (GLOVES)
1115 const_iv (SPELL)
1116 const_iv (SPELL_EFFECT)
1117 const_iv (CONVERTER)
1118 const_iv (BRACERS)
1119 const_iv (POISONING)
1120 const_iv (SAVEBED)
1121 const_iv (WAND)
1122 const_iv (SCROLL)
1123 const_iv (DIRECTOR)
1124 const_iv (GIRDLE)
1125 const_iv (FORCE)
1126 const_iv (POTION_EFFECT)
1127 const_iv (EVENT_CONNECTOR)
1128 const_iv (CLOSE_CON)
1129 const_iv (CONTAINER)
1130 const_iv (ARMOUR_IMPROVER)
1131 const_iv (WEAPON_IMPROVER)
1132 const_iv (SKILLSCROLL)
1133 const_iv (DEEP_SWAMP)
1134 const_iv (IDENTIFY_ALTAR)
1135 const_iv (MENU)
1136 const_iv (RUNE)
1137 const_iv (TRAP)
1138 const_iv (POWER_CRYSTAL)
1139 const_iv (CORPSE)
1140 const_iv (DISEASE)
1141 const_iv (SYMPTOM)
1142 const_iv (BUILDER)
1143 const_iv (MATERIAL)
1144 const_iv (ITEM_TRANSFORMER)
1145 1256
1146 const_iv (NUM_SUBTYPES) 1257 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1258 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1259 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1260 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1261 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1262 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1263 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1264 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1265 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1266 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1267 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1268 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1269 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1270 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1271 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1272 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1273 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1274 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1275 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1276 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1277 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1278 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1279 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1280 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1281 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1282 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1283 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1284 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1147 1285
1148 const_iv (ST_BD_BUILD) 1286 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1149 const_iv (ST_BD_REMOVE)
1150 1287
1151 const_iv (ST_MAT_FLOOR) 1288 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1152 const_iv (ST_MAT_WALL) 1289 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1153 const_iv (ST_MAT_ITEM)
1154 1290
1155 const_iv (AT_PHYSICAL) 1291 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1156 const_iv (AT_MAGIC) 1292 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1157 const_iv (AT_FIRE) 1293 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1158 const_iv (AT_ELECTRICITY) 1294 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1159 const_iv (AT_COLD) 1295 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1160 const_iv (AT_CONFUSION) 1296 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1161 const_iv (AT_ACID) 1297 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1162 const_iv (AT_DRAIN)
1163 const_iv (AT_WEAPONMAGIC)
1164 const_iv (AT_GHOSTHIT)
1165 const_iv (AT_POISON)
1166 const_iv (AT_SLOW)
1167 const_iv (AT_PARALYZE)
1168 const_iv (AT_TURN_UNDEAD)
1169 const_iv (AT_FEAR)
1170 const_iv (AT_CANCELLATION)
1171 const_iv (AT_DEPLETE)
1172 const_iv (AT_DEATH)
1173 const_iv (AT_CHAOS)
1174 const_iv (AT_COUNTERSPELL)
1175 const_iv (AT_GODPOWER)
1176 const_iv (AT_HOLYWORD)
1177 const_iv (AT_BLIND)
1178 const_iv (AT_INTERNAL)
1179 const_iv (AT_LIFE_STEALING)
1180 const_iv (AT_DISEASE)
1181 1298
1182 const_iv (WEAP_HIT) 1299 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1183 const_iv (WEAP_SLASH) 1300 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1184 const_iv (WEAP_PIERCE)
1185 const_iv (WEAP_CLEAVE)
1186 const_iv (WEAP_SLICE)
1187 const_iv (WEAP_STAB)
1188 const_iv (WEAP_WHIP)
1189 const_iv (WEAP_CRUSH)
1190 const_iv (WEAP_BLUD) 1301 const_iv (WEAP_BLUD)
1191 1302
1192 const_iv (FLAG_ALIVE) 1303 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1193 const_iv (FLAG_WIZ) 1304 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1194 const_iv (FLAG_REMOVED) 1305 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1306 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1307 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1308 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1309 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1310 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1311 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1312 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1313 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1314 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1315 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1316 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1317 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1318 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1319 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1320 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1321 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1322 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1323 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1324 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1325 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1326 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1327 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1329
1330 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1331 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1332 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1333 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1335 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1336
1337 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1338 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1339
1340 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1341
1342 const_iv (SP_RAISE_DEAD)
1195 const_iv (FLAG_FREED) 1343 const_iv (SP_RUNE)
1196 const_iv (FLAG_WAS_WIZ) 1344 const_iv (SP_MAKE_MARK)
1197 const_iv (FLAG_APPLIED) 1345 const_iv (SP_BOLT)
1198 const_iv (FLAG_UNPAID) 1346 const_iv (SP_BULLET)
1199 const_iv (FLAG_USE_SHIELD) 1347 const_iv (SP_EXPLOSION)
1200 const_iv (FLAG_NO_PICK) 1348 const_iv (SP_CONE)
1201 const_iv (FLAG_ANIMATE) 1349 const_iv (SP_BOMB)
1202 const_iv (FLAG_MONSTER) 1350 const_iv (SP_WONDER)
1203 const_iv (FLAG_FRIENDLY) 1351 const_iv (SP_SMITE)
1204 const_iv (FLAG_GENERATOR) 1352 const_iv (SP_MAGIC_MISSILE)
1205 const_iv (FLAG_IS_THROWN) 1353 const_iv (SP_SUMMON_GOLEM)
1206 const_iv (FLAG_AUTO_APPLY) 1354 const_iv (SP_DIMENSION_DOOR)
1207 const_iv (FLAG_PLAYER_SOLD) 1355 const_iv (SP_MAGIC_MAPPING)
1356 const_iv (SP_MAGIC_WALL)
1357 const_iv (SP_DESTRUCTION)
1358 const_iv (SP_PERCEIVE_SELF)
1359 const_iv (SP_WORD_OF_RECALL)
1208 const_iv (FLAG_SEE_INVISIBLE) 1360 const_iv (SP_INVISIBLE)
1209 const_iv (FLAG_CAN_ROLL)
1210 const_iv (FLAG_OVERLAY_FLOOR)
1211 const_iv (FLAG_IS_TURNABLE)
1212 const_iv (FLAG_IS_USED_UP)
1213 const_iv (FLAG_IDENTIFIED)
1214 const_iv (FLAG_REFLECTING)
1215 const_iv (FLAG_CHANGING)
1216 const_iv (FLAG_SPLITTING)
1217 const_iv (FLAG_HITBACK)
1218 const_iv (FLAG_STARTEQUIP)
1219 const_iv (FLAG_BLOCKSVIEW)
1220 const_iv (FLAG_UNDEAD)
1221 const_iv (FLAG_SCARED)
1222 const_iv (FLAG_UNAGGRESSIVE)
1223 const_iv (FLAG_REFL_MISSILE)
1224 const_iv (FLAG_REFL_SPELL)
1225 const_iv (FLAG_NO_MAGIC)
1226 const_iv (FLAG_NO_FIX_PLAYER)
1227 const_iv (FLAG_IS_LIGHTABLE)
1228 const_iv (FLAG_TEAR_DOWN)
1229 const_iv (FLAG_RUN_AWAY)
1230 const_iv (FLAG_PICK_UP)
1231 const_iv (FLAG_UNIQUE)
1232 const_iv (FLAG_NO_DROP)
1233 const_iv (FLAG_WIZCAST)
1234 const_iv (FLAG_CAST_SPELL)
1235 const_iv (FLAG_USE_SCROLL)
1236 const_iv (FLAG_USE_RANGE)
1237 const_iv (FLAG_USE_BOW)
1238 const_iv (FLAG_USE_ARMOUR)
1239 const_iv (FLAG_USE_WEAPON)
1240 const_iv (FLAG_USE_RING)
1241 const_iv (FLAG_READY_RANGE)
1242 const_iv (FLAG_READY_BOW)
1243 const_iv (FLAG_XRAYS)
1244 const_iv (FLAG_NO_APPLY)
1245 const_iv (FLAG_IS_FLOOR)
1246 const_iv (FLAG_LIFESAVE)
1247 const_iv (FLAG_NO_STRENGTH)
1248 const_iv (FLAG_SLEEP)
1249 const_iv (FLAG_STAND_STILL)
1250 const_iv (FLAG_RANDOM_MOVE)
1251 const_iv (FLAG_ONLY_ATTACK)
1252 const_iv (FLAG_CONFUSED)
1253 const_iv (FLAG_STEALTH)
1254 const_iv (FLAG_WIZPASS)
1255 const_iv (FLAG_IS_LINKED)
1256 const_iv (FLAG_CURSED)
1257 const_iv (FLAG_DAMNED)
1258 const_iv (FLAG_SEE_ANYWHERE)
1259 const_iv (FLAG_KNOWN_MAGICAL)
1260 const_iv (FLAG_KNOWN_CURSED)
1261 const_iv (FLAG_CAN_USE_SKILL)
1262 const_iv (FLAG_BEEN_APPLIED)
1263 const_iv (FLAG_READY_SCROLL)
1264 const_iv (FLAG_USE_ROD)
1265 const_iv (FLAG_USE_HORN)
1266 const_iv (FLAG_MAKE_INVIS)
1267 const_iv (FLAG_INV_LOCKED)
1268 const_iv (FLAG_IS_WOODED)
1269 const_iv (FLAG_IS_HILLY)
1270 const_iv (FLAG_READY_SKILL)
1271 const_iv (FLAG_READY_WEAPON)
1272 const_iv (FLAG_NO_SKILL_IDENT)
1273 const_iv (FLAG_BLIND)
1274 const_iv (FLAG_SEE_IN_DARK)
1275 const_iv (FLAG_IS_CAULDRON)
1276 const_iv (FLAG_NO_STEAL)
1277 const_iv (FLAG_ONE_HIT)
1278 const_iv (FLAG_CLIENT_SENT)
1279 const_iv (FLAG_BERSERK)
1280 const_iv (FLAG_NEUTRAL)
1281 const_iv (FLAG_NO_ATTACK)
1282 const_iv (FLAG_NO_DAMAGE)
1283 const_iv (FLAG_OBJ_ORIGINAL)
1284 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1285 const_iv (FLAG_ACTIVATE_ON_PUSH)
1286 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1287 const_iv (FLAG_IS_WATER)
1288 const_iv (FLAG_CONTENT_ON_GEN)
1289 const_iv (FLAG_IS_A_TEMPLATE)
1290 const_iv (FLAG_IS_BUILDABLE)
1291 const_iv (FLAG_DESTROY_ON_DEATH)
1292 const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK)
1295 const_iv (NDI_WHITE)
1296 const_iv (NDI_NAVY)
1297 const_iv (NDI_RED)
1298 const_iv (NDI_ORANGE)
1299 const_iv (NDI_BLUE)
1300 const_iv (NDI_DK_ORANGE)
1301 const_iv (NDI_GREEN)
1302 const_iv (NDI_LT_GREEN)
1303 const_iv (NDI_GREY)
1304 const_iv (NDI_BROWN)
1305 const_iv (NDI_GOLD)
1306 const_iv (NDI_TAN)
1307 const_iv (NDI_MAX_COLOR)
1308 const_iv (NDI_COLOR_MASK)
1309 const_iv (NDI_UNIQUE)
1310 const_iv (NDI_ALL)
1311
1312 const_iv (UPD_LOCATION)
1313 const_iv (UPD_FLAGS)
1314 const_iv (UPD_WEIGHT)
1315 const_iv (UPD_FACE)
1316 const_iv (UPD_NAME)
1317 const_iv (UPD_ANIM)
1318 const_iv (UPD_ANIMSPEED)
1319 const_iv (UPD_NROF) 1361 const_iv (SP_PROBE)
1320
1321 const_iv (UPD_SP_MANA) 1362 const_iv (SP_HEALING)
1322 const_iv (UPD_SP_GRACE) 1363 const_iv (SP_CREATE_FOOD)
1323 const_iv (UPD_SP_DAMAGE) 1364 const_iv (SP_EARTH_TO_DUST)
1324 1365 const_iv (SP_CHANGE_ABILITY)
1325 const_iv (F_APPLIED) 1366 const_iv (SP_BLESS)
1326 const_iv (F_LOCATION)
1327 const_iv (F_UNPAID)
1328 const_iv (F_MAGIC)
1329 const_iv (F_CURSED) 1367 const_iv (SP_CURSE)
1368 const_iv (SP_SUMMON_MONSTER)
1369 const_iv (SP_CHARGING)
1370 const_iv (SP_POLYMORPH)
1371 const_iv (SP_ALCHEMY)
1372 const_iv (SP_REMOVE_CURSE)
1373 const_iv (SP_IDENTIFY)
1374 const_iv (SP_DETECTION)
1375 const_iv (SP_MOOD_CHANGE)
1376 const_iv (SP_MOVING_BALL)
1330 const_iv (F_DAMNED) 1377 const_iv (SP_SWARM)
1378 const_iv (SP_CHANGE_MANA)
1331 const_iv (F_OPEN) 1379 const_iv (SP_DISPEL_RUNE)
1332 const_iv (F_NOPICK) 1380 const_iv (SP_CREATE_MISSILE)
1381 const_iv (SP_CONSECRATE)
1382 const_iv (SP_ANIMATE_WEAPON)
1383 const_iv (SP_LIGHT)
1384 const_iv (SP_CHANGE_MAP_LIGHT)
1385 const_iv (SP_FAERY_FIRE)
1386 const_iv (SP_CAUSE_DISEASE)
1387 const_iv (SP_AURA)
1388 const_iv (SP_TOWN_PORTAL)
1389 const_iv (SP_PARTY_SPELL)
1390
1391 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1392 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1333 const_iv (F_LOCKED) 1393 const_iv (F_LOCKED)
1334 1394
1335 const_iv (F_BUY) 1395 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1336 const_iv (F_SHOP)
1337 const_iv (F_SELL)
1338 1396
1339 const_iv (P_BLOCKSVIEW) 1397 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1340 const_iv (P_PLAYER) 1398 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1341 const_iv (P_NO_MAGIC)
1342 const_iv (P_IS_ALIVE)
1343 const_iv (P_NO_CLERIC)
1344 const_iv (P_OUT_OF_MAP)
1345 const_iv (P_NEW_MAP)
1346 const_iv (P_UPTODATE)
1347 1399
1348 const_iv (UP_OBJ_INSERT) 1400 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1349 const_iv (UP_OBJ_REMOVE)
1350 const_iv (UP_OBJ_CHANGE)
1351 const_iv (UP_OBJ_FACE)
1352 1401
1353 const_iv (INS_NO_MERGE) 1402 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1354 const_iv (INS_ABOVE_FLOOR_ONLY)
1355 const_iv (INS_NO_WALK_ON)
1356 const_iv (INS_ON_TOP)
1357 const_iv (INS_BELOW_ORIGINATOR) 1403 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1358 const_iv (INS_MAP_LOAD)
1359 1404
1360 const_iv (WILL_APPLY_HANDLE) 1405 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1361 const_iv (WILL_APPLY_TREASURE) 1406 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1362 const_iv (WILL_APPLY_EARTHWALL)
1363 const_iv (WILL_APPLY_DOOR)
1364 const_iv (WILL_APPLY_FOOD)
1365 1407
1366 const_iv (SAVE_MODE) 1408 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1367 const_iv (SAVE_DIR_MODE)
1368 1409
1369 const_iv (M_PAPER) 1410 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1370 const_iv (M_IRON) 1411 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1371 const_iv (M_GLASS) 1412 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1372 const_iv (M_LEATHER) 1413 const_iv (M_ICE) const_iv (M_SPECIAL)
1373 const_iv (M_WOOD)
1374 const_iv (M_ORGANIC)
1375 const_iv (M_STONE)
1376 const_iv (M_CLOTH)
1377 const_iv (M_ADAMANT)
1378 const_iv (M_LIQUID)
1379 const_iv (M_SOFT_METAL)
1380 const_iv (M_BONE)
1381 const_iv (M_ICE)
1382 const_iv (M_SPECIAL)
1383 1414
1384 const_iv (SK_EXP_ADD_SKILL) 1415 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1385 const_iv (SK_EXP_TOTAL) 1416 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1386 const_iv (SK_EXP_NONE)
1387 const_iv (SK_SUBTRACT_SKILL_EXP)
1388 const_iv (SK_EXP_SKILL_ONLY)
1389 1417
1390 const_iv (SK_LOCKPICKING) 1418 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1391 const_iv (SK_HIDING) 1419 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1392 const_iv (SK_SMITHERY) 1420 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1393 const_iv (SK_BOWYER) 1421 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1394 const_iv (SK_JEWELER) 1422 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1395 const_iv (SK_ALCHEMY) 1423 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1396 const_iv (SK_STEALING) 1424 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1397 const_iv (SK_LITERACY) 1425 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1398 const_iv (SK_BARGAINING) 1426 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1399 const_iv (SK_JUMPING) 1427 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_DET_MAGIC)
1401 const_iv (SK_ORATORY)
1402 const_iv (SK_SINGING)
1403 const_iv (SK_DET_CURSE)
1404 const_iv (SK_FIND_TRAPS)
1405 const_iv (SK_MEDITATION)
1406 const_iv (SK_PUNCHING)
1407 const_iv (SK_FLAME_TOUCH)
1408 const_iv (SK_KARATE)
1409 const_iv (SK_CLIMBING)
1410 const_iv (SK_WOODSMAN)
1411 const_iv (SK_INSCRIPTION)
1412 const_iv (SK_ONE_HANDED_WEAPON)
1413 const_iv (SK_MISSILE_WEAPON)
1414 const_iv (SK_THROWING)
1415 const_iv (SK_USE_MAGIC_ITEM)
1416 const_iv (SK_DISARM_TRAPS)
1417 const_iv (SK_SET_TRAP)
1418 const_iv (SK_THAUMATURGY)
1419 const_iv (SK_PRAYING)
1420 const_iv (SK_CLAWING)
1421 const_iv (SK_LEVITATION)
1422 const_iv (SK_SUMMONING)
1423 const_iv (SK_PYROMANCY)
1424 const_iv (SK_EVOCATION)
1425 const_iv (SK_SORCERY)
1426 const_iv (SK_TWO_HANDED_WEAPON)
1427 const_iv (SK_SPARK_TOUCH)
1428 const_iv (SK_SHIVER)
1429 const_iv (SK_ACID_SPLASH)
1430 const_iv (SK_POISON_NAIL) 1428 const_iv (SK_POISON_NAIL)
1431 1429
1432 const_iv (SOUND_NEW_PLAYER) 1430 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1433 const_iv (SOUND_FIRE_ARROW) 1431 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1434 const_iv (SOUND_LEARN_SPELL) 1432 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_FUMBLE_SPELL) 1433 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1436 const_iv (SOUND_WAND_POOF) 1434 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1437 const_iv (SOUND_OPEN_DOOR) 1435 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1438 const_iv (SOUND_PUSH_PLAYER)
1439 const_iv (SOUND_PLAYER_HITS1)
1440 const_iv (SOUND_PLAYER_HITS2)
1441 const_iv (SOUND_PLAYER_HITS3)
1442 const_iv (SOUND_PLAYER_HITS4)
1443 const_iv (SOUND_PLAYER_IS_HIT1)
1444 const_iv (SOUND_PLAYER_IS_HIT2)
1445 const_iv (SOUND_PLAYER_IS_HIT3)
1446 const_iv (SOUND_PLAYER_KILLS)
1447 const_iv (SOUND_PET_IS_KILLED)
1448 const_iv (SOUND_PLAYER_DIES)
1449 const_iv (SOUND_OB_EVAPORATE)
1450 const_iv (SOUND_OB_EXPLODE)
1451 const_iv (SOUND_CLOCK)
1452 const_iv (SOUND_TURN_HANDLE)
1453 const_iv (SOUND_FALL_HOLE)
1454 const_iv (SOUND_DRINK_POISON)
1455 const_iv (SOUND_CAST_SPELL_0)
1456 1436
1457 const_iv (PREFER_LOW) 1437 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1458 const_iv (PREFER_HIGH)
1459 1438
1460 const_iv (ATNR_PHYSICAL) 1439 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1461 const_iv (ATNR_MAGIC) 1440 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1462 const_iv (ATNR_FIRE) 1441 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1463 const_iv (ATNR_ELECTRICITY) 1442 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1464 const_iv (ATNR_COLD) 1443 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1465 const_iv (ATNR_CONFUSION) 1444 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1466 const_iv (ATNR_ACID) 1445 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1467 const_iv (ATNR_DRAIN)
1468 const_iv (ATNR_WEAPONMAGIC)
1469 const_iv (ATNR_GHOSTHIT)
1470 const_iv (ATNR_POISON)
1471 const_iv (ATNR_SLOW)
1472 const_iv (ATNR_PARALYZE)
1473 const_iv (ATNR_TURN_UNDEAD)
1474 const_iv (ATNR_FEAR)
1475 const_iv (ATNR_CANCELLATION)
1476 const_iv (ATNR_DEPLETE)
1477 const_iv (ATNR_DEATH)
1478 const_iv (ATNR_CHAOS)
1479 const_iv (ATNR_COUNTERSPELL)
1480 const_iv (ATNR_GODPOWER)
1481 const_iv (ATNR_HOLYWORD)
1482 const_iv (ATNR_BLIND)
1483 const_iv (ATNR_INTERNAL)
1484 const_iv (ATNR_LIFE_STEALING)
1485 const_iv (ATNR_DISEASE)
1486 1446
1487 const_iv (MAP_IN_MEMORY) 1447 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1488 const_iv (MAP_SWAPPED)
1489 const_iv (MAP_LOADING)
1490 const_iv (MAP_SAVING) 1448 const_iv (MAP_INACTIVE)
1491 1449
1492 const_iv (KLASS_ATTACHABLE) 1450 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1493 const_iv (KLASS_GLOBAL) 1451 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1494 const_iv (KLASS_OBJECT)
1495 const_iv (KLASS_CLIENT)
1496 const_iv (KLASS_PLAYER)
1497 const_iv (KLASS_MAP)
1498 1452
1499 const_iv (CS_QUERY_YESNO) 1453 const_iv (VERSION_CS) const_iv (VERSION_SC)
1500 const_iv (CS_QUERY_SINGLECHAR)
1501 const_iv (CS_QUERY_HIDEINPUT)
1502 1454
1503 const_iv (ST_DEAD) 1455 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1504 const_iv (ST_SETUP)
1505 const_iv (ST_PLAYING)
1506 const_iv (ST_CUSTOM)
1507 1456
1508 const_iv (ST_CHANGE_CLASS) 1457 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1509 1458
1510 const_iv (IO_HEADER) 1459 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1511 const_iv (IO_OBJECTS)
1512 const_iv (IO_UNIQUES)
1513 1460
1514 // random map generator 1461 // random map generator
1515 const_iv (LAYOUT_NONE) 1462 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1516 const_iv (LAYOUT_ONION) 1463 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1517 const_iv (LAYOUT_MAZE)
1518 const_iv (LAYOUT_SPIRAL)
1519 const_iv (LAYOUT_ROGUELIKE)
1520 const_iv (LAYOUT_SNAKE)
1521 const_iv (LAYOUT_SQUARE_SPIRAL)
1522 1464
1523 const_iv (RMOPT_RANDOM) 1465 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1524 const_iv (RMOPT_CENTERED) 1466 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1525 const_iv (RMOPT_LINEAR) 1467 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1526 const_iv (RMOPT_BOTTOM_C)
1527 const_iv (RMOPT_BOTTOM_R)
1528 const_iv (RMOPT_IRR_SPACE)
1529 const_iv (RMOPT_WALL_OFF)
1530 const_iv (RMOPT_WALLS_ONLY)
1531 const_iv (RMOPT_NO_DOORS)
1532 1468
1533 const_iv (SYMMETRY_RANDOM) 1469 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1534 const_iv (SYMMETRY_NONE) 1470 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1535 const_iv (SYMMETRY_X) 1471
1536 const_iv (SYMMETRY_Y) 1472 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1537 const_iv (SYMMETRY_XY) 1473 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1474
1475 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1476 const_iv (FT_RSRC) const_iv (FT_NUM)
1538 }; 1477 };
1539 1478
1540 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1541 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1542 1481
1561 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1500 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1562 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1501 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1563 } 1502 }
1564} 1503}
1565 1504
1505void _gv_clear (SV *gv)
1506 CODE:
1507 assert (SvTYPE (gv) == SVt_PVGV);
1508# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1509 f (GvGP (gv)->gp_form);
1510 f (GvGP (gv)->gp_io);
1511 f (GvGP (gv)->gp_sv);
1512 f (GvGP (gv)->gp_av);
1513 f (GvGP (gv)->gp_hv);
1514 f (GvGP (gv)->gp_cv);
1515 GvCVGEN (gv) = 0;
1516 GvMULTI_off (gv);
1517# undef f
1518
1566void _connect_to_perl () 1519void _connect_to_perl ()
1520
1521void _recalc_want ()
1567 1522
1568void _global_reattach () 1523void _global_reattach ()
1569 CODE: 1524 CODE:
1570{ 1525{
1571 // reattach to all attachable objects in the game. 1526 // reattach to all attachable objects in the game.
1572 for_all_clients (ns) 1527 for_all_clients (ns)
1573 ns->reattach (); 1528 ns->reattach ();
1574 1529
1575 for_all_players (pl)
1576 pl->reattach ();
1577
1578 //TODO
1579 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1580 // i->second->reattach ();
1581
1582 for_all_objects (op) 1530 for_all_objects (op)
1583 op->reattach (); 1531 op->reattach ();
1584} 1532}
1585 1533
1534# support function for map-world.ext
1535void _quantise (SV *data_sv, SV *plt_sv)
1536 CODE:
1537{
1538 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1539 croak ("_quantise called with invalid agruments");
1540
1541 plt_sv = SvRV (plt_sv);
1542 SV **plt = AvARRAY (plt_sv);
1543 int plt_count = AvFILL (plt_sv) + 1;
1544
1545 STRLEN len;
1546 char *data = SvPVbyte (data_sv, len);
1547 char *dst = data;
1548
1549 while (len >= 3)
1550 {
1551 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1552 {
1553 char *val = SvPVX (*val_sv);
1554
1555 if (val [0] == data [0]
1556 && val [1] == data [1]
1557 && val [2] == data [2])
1558 {
1559 *dst++ = val [3];
1560 goto next;
1561 }
1562 }
1563
1564 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1565 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1566 dst - SvPVX (data_sv), len);
1567
1568 next:
1569 data += 3;
1570 len -= 3;
1571 }
1572
1573 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1574}
1575
1576void init_anim ()
1577
1578void init_globals ()
1579
1580void init_experience ()
1581
1582void init_attackmess ()
1583
1584void init_dynamic ()
1585
1586void init_block ()
1587
1588void load_settings ()
1589
1590void load_materials ()
1591
1592void init_uuid ()
1593 CODE:
1594 UUID::init ();
1595
1596void init_signals ()
1597
1598void init_commands ()
1599
1600void init_skills ()
1601
1602void init_beforeplay ()
1603
1604void evthread_start (int aiofd)
1605
1606void cede_to_tick ()
1607 CODE:
1608 coroapi::cede_to_tick ();
1609
1610NV till_tick ()
1611 CODE:
1612 RETVAL = SvNVX (sv_next_tick) - now ();
1613 OUTPUT:
1614 RETVAL
1615
1616int tick_inhibit ()
1617 CODE:
1618 RETVAL = tick_inhibit;
1619 OUTPUT:
1620 RETVAL
1621
1622void tick_inhibit_inc ()
1623 CODE:
1624 ++tick_inhibit;
1625
1626void tick_inhibit_dec ()
1627 CODE:
1628 if (!--tick_inhibit)
1629 if (tick_pending)
1630 {
1631 ev_async_send (EV_DEFAULT, &tick_watcher);
1632 coroapi::cede ();
1633 }
1634
1635void server_tick ()
1636 CODE:
1637{
1638 NOW = ev_now (EV_DEFAULT);
1639 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1640 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1641 runtime = SvNVX (sv_runtime);
1642
1643 server_tick ();
1644
1645 NOW = ev_time ();
1646 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1647 runtime += TICK;
1648 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1649}
1650
1586NV floor (NV x) 1651NV floor (NV x)
1587 1652
1588NV ceil (NV x) 1653NV ceil (NV x)
1589 1654
1590NV rndm (...) 1655NV rndm (...)
1656 ALIAS:
1657 rmg_rndm = 1
1591 CODE: 1658 CODE:
1659{
1660 rand_gen &gen = ix ? rmg_rndm : rndm;
1592 switch (items) 1661 switch (items)
1593 { 1662 {
1594 case 0: RETVAL = rndm (); break; 1663 case 0: RETVAL = gen (); break;
1595 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1664 case 1: RETVAL = gen (SvUV (ST (0))); break;
1596 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1665 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1597 default: croak ("cf::rndm requires none, one or two parameters."); break; 1666 default: croak ("cf::rndm requires none, one or two parameters."); break;
1598 } 1667 }
1668}
1599 OUTPUT: 1669 OUTPUT:
1600 RETVAL 1670 RETVAL
1601 1671
1602void server_tick () 1672NV clamp (NV value, NV min_value, NV max_value)
1603 CODE: 1673 CODE:
1604 runtime = SvNVx (sv_runtime); 1674 RETVAL = clamp (value, min_value, max_value);
1605 server_tick (); 1675 OUTPUT:
1676 RETVAL
1606 1677
1678NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1679 CODE:
1680 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1681 OUTPUT:
1682 RETVAL
1683
1684void weaken (...)
1685 PROTOTYPE: @
1686 CODE:
1687 while (items > 0)
1688 sv_rvweaken (ST (--items));
1689
1607void 1690void
1608LOG (int level, char *msg) 1691log_backtrace (utf8_string msg)
1692
1693void
1694LOG (int flags, utf8_string msg)
1609 PROTOTYPE: $$ 1695 PROTOTYPE: $$
1610 C_ARGS: (LogLevel)level, "%s", msg 1696 C_ARGS: flags, "%s", msg
1611 1697
1612char *path_combine (char *base, char *path) 1698octet_string path_combine (octet_string base, octet_string path)
1613 PROTOTYPE: $$ 1699 PROTOTYPE: $$
1614 1700
1615char *path_combine_and_normalize (char *base, char *path) 1701octet_string path_combine_and_normalize (octet_string base, octet_string path)
1616 PROTOTYPE: $$ 1702 PROTOTYPE: $$
1617 1703
1618const char *
1619get_maps_directory (char *path)
1620 PROTOTYPE: $
1621 ALIAS: maps_directory = 0
1622 CODE:
1623 RETVAL = create_pathname (path);
1624 OUTPUT: RETVAL
1625
1626void 1704void
1627sub_generation_inc () 1705sub_generation_inc ()
1628 CODE: 1706 CODE:
1629 PL_sub_generation++; 1707 PL_sub_generation++;
1630 1708
1631char * 1709const_octet_string
1632mapdir () 1710mapdir ()
1633 PROTOTYPE: 1711 PROTOTYPE:
1634 ALIAS: 1712 ALIAS:
1635 mapdir = 0 1713 mapdir = 0
1636 uniquedir = 1 1714 uniquedir = 1
1652 } 1730 }
1653 OUTPUT: RETVAL 1731 OUTPUT: RETVAL
1654 1732
1655void abort () 1733void abort ()
1656 1734
1735void reset_signals ()
1736
1657void fork_abort (char *cause = "cf::fork_abort") 1737void fork_abort (const_octet_string cause = "cf::fork_abort")
1658 1738
1659void cleanup (const char *cause, bool make_core = false) 1739void cleanup (const_octet_string cause, bool make_core = false)
1660 1740
1661void emergency_save () 1741void emergency_save ()
1662 1742
1663void _exit (int status = EXIT_SUCCESS) 1743void _exit (int status = EXIT_SUCCESS)
1664 1744
1665UV sv_2watcher (SV *w)
1666 CODE:
1667 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1668 OUTPUT:
1669 RETVAL
1670
1671#if _POSIX_MEMLOCK 1745#if _POSIX_MEMLOCK
1672 1746
1673int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1747int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1748 INIT:
1749#if __GLIBC__
1750 mallopt (M_TOP_PAD, 1024 * 1024);
1751 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1752 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1753 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1754#endif
1674 1755
1675int munlockall () 1756int munlockall ()
1676 1757
1677#endif 1758#endif
1678 1759
1760int
1761malloc_trim (IV pad = 0)
1762
1763void
1764mallinfo ()
1765 PPCODE:
1766{
1767#if __GLIBC__
1768 struct mallinfo mai = mallinfo ();
1769 EXTEND (SP, 10*2);
1770 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1771 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1772 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1773 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1774 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1775 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1776 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1777 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1778 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1779 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1780#endif
1781 EXTEND (SP, 2*2);
1782 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1783 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1784 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1785}
1786
1679int find_animation (char *text) 1787int find_animation (utf8_string text)
1680 PROTOTYPE: $ 1788 PROTOTYPE: $
1681 1789
1682int random_roll (int min, int max, object *op, int goodbad); 1790int random_roll (int min, int max, object *op, int goodbad);
1683 1791
1684const char *cost_string_from_value(uint64 cost, int approx = 0) 1792const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1685 1793
1686int 1794int
1687exp_to_level (val64 exp) 1795exp_to_level (val64 exp)
1688 CODE: 1796 CODE:
1689{ 1797{
1720 RETVAL = newSVpv (resist_plus[atnr], 0); 1828 RETVAL = newSVpv (resist_plus[atnr], 0);
1721 else 1829 else
1722 XSRETURN_UNDEF; 1830 XSRETURN_UNDEF;
1723 OUTPUT: RETVAL 1831 OUTPUT: RETVAL
1724 1832
1833UUID
1834uuid_cur ()
1835 CODE:
1836 RETVAL = UUID::cur;
1837 OUTPUT:
1838 RETVAL
1839
1840UUID
1841uuid_gen ()
1842 CODE:
1843 RETVAL = UUID::gen ();
1844 OUTPUT:
1845 RETVAL
1846
1847val64
1848uuid_seq (UUID uuid)
1849 CODE:
1850 RETVAL = uuid.seq;
1851 OUTPUT:
1852 RETVAL
1853
1854UUID
1855uuid_str (val64 seq)
1856 CODE:
1857 RETVAL.seq = seq;
1858 OUTPUT:
1859 RETVAL
1860
1861void
1862coin_names ()
1863 PPCODE:
1864 EXTEND (SP, NUM_COINS);
1865 for (int i = 0; i < NUM_COINS; ++i)
1866 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1867
1868void
1869coin_archetypes ()
1870 PPCODE:
1871 EXTEND (SP, NUM_COINS);
1872 for (int i = 0; i < NUM_COINS; ++i)
1873 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1874
1725bool 1875bool
1726load_regions (const char *filename) 1876load_resource_file_ (octet_string filename)
1727 CODE: 1877
1728 RETVAL = loader_region ().load (filename); 1878void
1729 OUTPUT: RETVAL 1879fix_weight ()
1730 1880
1731MODULE = cf PACKAGE = cf::attachable 1881MODULE = cf PACKAGE = cf::attachable
1732 1882
1733int 1883int
1734valid (SV *obj) 1884valid (SV *obj)
1735 CODE: 1885 CODE:
1736 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1886 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1737 OUTPUT: 1887 OUTPUT:
1738 RETVAL 1888 RETVAL
1889
1890void
1891debug_trace (attachable *obj, bool on = true)
1892 CODE:
1893 obj->flags &= ~attachable::F_DEBUG_TRACE;
1894 if (on)
1895 obj->flags |= attachable::F_DEBUG_TRACE;
1739 1896
1740int mortals_size () 1897int mortals_size ()
1741 CODE: 1898 CODE:
1742 RETVAL = attachable::mortals.size (); 1899 RETVAL = attachable::mortals.size ();
1743 OUTPUT: RETVAL 1900 OUTPUT: RETVAL
1745#object *mortals (U32 index) 1902#object *mortals (U32 index)
1746# CODE: 1903# CODE:
1747# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1904# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1748# OUTPUT: RETVAL 1905# OUTPUT: RETVAL
1749 1906
1750INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1907INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1751 1908
1752MODULE = cf PACKAGE = cf::global 1909MODULE = cf PACKAGE = cf::global
1753 1910
1754int invoke (SV *klass, int event, ...) 1911int invoke (SV *klass, int event, ...)
1755 CODE: 1912 CODE:
1759 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1916 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1760 OUTPUT: RETVAL 1917 OUTPUT: RETVAL
1761 1918
1762MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1919MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1763 1920
1764INCLUDE: $PERL genacc object ../include/object.h | 1921INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1765 1922
1766int invoke (object *op, int event, ...) 1923int invoke (object *op, int event, ...)
1767 CODE: 1924 CODE:
1768 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1925 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1769 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1926 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1791object *actives (U32 index) 1948object *actives (U32 index)
1792 CODE: 1949 CODE:
1793 RETVAL = index < actives.size () ? actives [index] : 0; 1950 RETVAL = index < actives.size () ? actives [index] : 0;
1794 OUTPUT: RETVAL 1951 OUTPUT: RETVAL
1795 1952
1953int mortals_size ()
1954 CODE:
1955 RETVAL = attachable::mortals.size ();
1956 OUTPUT: RETVAL
1957
1958const char *slot_use_name (U32 slot)
1959 ALIAS:
1960 slot_nonuse_name = 1
1961 CODE:
1962{
1963 if (slot >= NUM_BODY_LOCATIONS)
1964 croak ("body slot index out of range");
1965
1966 switch (ix)
1967 {
1968 case 0: RETVAL = body_locations[slot].use_name; break;
1969 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1970 }
1971}
1972 OUTPUT:
1973 RETVAL
1974
1796# missing properties 1975# missing properties
1797 1976
1798object *head (object *op) 1977object *head (object *op)
1799 PROTOTYPE: $ 1978 PROTOTYPE: $
1800 CODE: 1979 CODE:
1801 RETVAL = op->head_ (); 1980 RETVAL = op->head_ ();
1802 OUTPUT: RETVAL
1803
1804int is_head (object *op)
1805 PROTOTYPE: $
1806 CODE:
1807 RETVAL = op->head_ () == op;
1808 OUTPUT: RETVAL 1981 OUTPUT: RETVAL
1809 1982
1810void 1983void
1811inv (object *obj) 1984inv (object *obj)
1812 PROTOTYPE: $ 1985 PROTOTYPE: $
1813 PPCODE: 1986 PPCODE:
1814{ 1987{
1815 object *o;
1816 for (o = obj->inv; o; o = o->below) 1988 for (object *o = obj->inv; o; o = o->below)
1817 XPUSHs (sv_2mortal (to_sv (o))); 1989 XPUSHs (sv_2mortal (to_sv (o)));
1818} 1990}
1819 1991
1820void 1992void
1821set_animation (object *op, int idx) 1993set_animation (object *op, int idx)
1826num_animations (object *op) 1998num_animations (object *op)
1827 CODE: 1999 CODE:
1828 RETVAL = NUM_ANIMATIONS (op); 2000 RETVAL = NUM_ANIMATIONS (op);
1829 OUTPUT: RETVAL 2001 OUTPUT: RETVAL
1830 2002
2003int slot_info (object *op, UV slot, int value = 0)
2004 ALIAS:
2005 slot_used = 1
2006 CODE:
2007{
2008 if (slot >= NUM_BODY_LOCATIONS)
2009 croak ("body slot index out of range");
2010
2011 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2012
2013 if (items > 2)
2014 if (ix)
2015 op->slot[slot].used = value;
2016 else
2017 op->slot[slot].info = value;
2018}
2019 OUTPUT:
2020 RETVAL
2021
1831object *find_best_object_match (object *op, const char *match) 2022object *find_best_object_match (object *op, utf8_string match)
1832 2023
1833object *find_marked_object (object *op) 2024object *find_marked_object (object *op)
1834 2025
1835int need_identify (object *obj); 2026int need_identify (object *obj);
1836 2027
1848 2039
1849void apply_below (object *op) 2040void apply_below (object *op)
1850 CODE: 2041 CODE:
1851 player_apply_below (op); 2042 player_apply_below (op);
1852 2043
1853object *cf_object_present_archname_inside (object *op, char *whatstr) 2044int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1854
1855int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1856
1857int cf_object_change_map (object *op, int x, int y, maptile *map)
1858
1859#//TODO
1860object *clone_ (object *op, int recursive = 0)
1861 CODE:
1862 if (recursive)
1863 RETVAL = object_create_clone (op);
1864 else
1865 {
1866 RETVAL = object::create ();
1867 op->copy_to (RETVAL);
1868 }
1869 OUTPUT: RETVAL
1870 2045
1871int pay_item (object *op, object *buyer) 2046int pay_item (object *op, object *buyer)
1872 CODE: 2047 CODE:
1873 RETVAL = pay_for_item (op, buyer); 2048 RETVAL = pay_for_item (op, buyer);
1874 OUTPUT: RETVAL 2049 OUTPUT: RETVAL
1878 RETVAL = pay_for_amount (amount, op); 2053 RETVAL = pay_for_amount (amount, op);
1879 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
1880 2055
1881void pay_player (object *op, uint64 amount) 2056void pay_player (object *op, uint64 amount)
1882 2057
1883val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2058val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1884 2059
1885int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2060int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1886 2061
1887void learn_spell (object *op, object *sp, int special_prayer = 0) 2062void learn_spell (object *op, object *sp, int special_prayer = 0)
1888 CODE: 2063 CODE:
1889 do_learn_spell (op, sp, special_prayer); 2064 do_learn_spell (op, sp, special_prayer);
1890 2065
1891void forget_spell (object *op, object *sp) 2066void forget_spell (object *op, object *sp)
1892 CODE: 2067 CODE:
1893 do_forget_spell (op, query_name (sp)); 2068 do_forget_spell (op, query_name (sp));
1894 2069
1895object *check_for_spell (object *op, char *spellname) 2070object *check_for_spell (object *op, utf8_string spellname)
1896 CODE: 2071 CODE:
1897 RETVAL = check_spell_known (op, spellname); 2072 RETVAL = check_spell_known (op, spellname);
1898 OUTPUT: RETVAL 2073 OUTPUT: RETVAL
1899 2074
1900int query_money (object *op) 2075int query_money (object *op)
1909 2084
1910void drop (object *who, object *op) 2085void drop (object *who, object *op)
1911 2086
1912void pick_up (object *who, object *op) 2087void pick_up (object *who, object *op)
1913 2088
1914int cf_object_teleport (object *op, maptile *map, int x, int y)
1915
1916void update_object (object *op, int action) 2089void update_object (object *op, int action)
1917 2090
1918object *cf_create_object_by_name (const char *name)
1919
1920void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2091void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1921 2092
1922void player_lvl_adj (object *who, object *skill = 0) 2093void player_lvl_adj (object *who, object *skill = 0)
1923 2094
1924int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2095int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1925 2096
1931 2102
1932void add_button_link (object *button, maptile *map, int connected); 2103void add_button_link (object *button, maptile *map, int connected);
1933 2104
1934void remove_button_link (object *op); 2105void remove_button_link (object *op);
1935 2106
2107void handle_apply_yield (object *op);
2108
1936 2109
1937MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2110MODULE = cf PACKAGE = cf::object PREFIX = cf_
1938
1939object *cf_insert_ob_in_ob (object *ob, object *where)
1940 2111
1941# no clean way to get an object from an archetype - stupid idiotic 2112# no clean way to get an object from an archetype - stupid idiotic
1942# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2113# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1943 2114
1944object *new (const char *archetype = 0) 2115object *new (utf8_string archetype = 0)
1945 PROTOTYPE: ;$ 2116 PROTOTYPE: ;$
1946 CODE: 2117 CODE:
1947 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2118 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1948 OUTPUT: 2119 OUTPUT:
1949 RETVAL 2120 RETVAL
1950 2121
2122object *find_object (U32 tag)
2123
2124# TODO: nuke
1951object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2125object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1952 PROTOTYPE: $$$$$$ 2126 PROTOTYPE: $$$$$$
1953 CODE: 2127 CODE:
1954{ 2128{
1955 int unused_type; 2129 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1956 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1957} 2130}
1958 2131
1959# syntatic sugar for easier use in event callbacks. 2132shstr
1960const char *options (object *op) 2133object::kv_get (shstr key)
1961 CODE:
1962 RETVAL = op->name;
1963 OUTPUT:
1964 RETVAL
1965 2134
1966player *contr (object *op) 2135void
1967 CODE: 2136object::kv_del (shstr key)
1968 RETVAL = op->contr;
1969 OUTPUT: RETVAL
1970 2137
1971const char *get_ob_key_value (object *op, const char *key) 2138void
1972 2139object::kv_set (shstr key, shstr value)
1973bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1974 2140
1975object *get_nearest_player (object *ob) 2141object *get_nearest_player (object *ob)
1976 ALIAS: nearest_player = 0 2142 ALIAS: nearest_player = 0
1977 PREINIT: 2143 PREINIT:
1978 extern object *get_nearest_player (object *); 2144 extern object *get_nearest_player (object *);
1980void rangevector (object *ob, object *other, int flags = 0) 2146void rangevector (object *ob, object *other, int flags = 0)
1981 PROTOTYPE: $$;$ 2147 PROTOTYPE: $$;$
1982 PPCODE: 2148 PPCODE:
1983{ 2149{
1984 rv_vector rv; 2150 rv_vector rv;
2151
2152 PUTBACK;
1985 get_rangevector (ob, other, &rv, flags); 2153 get_rangevector (ob, other, &rv, flags);
2154 SPAGAIN;
2155
1986 EXTEND (SP, 5); 2156 EXTEND (SP, 5);
1987 PUSHs (newSVuv (rv.distance)); 2157 PUSHs (newSVuv (rv.distance));
1988 PUSHs (newSViv (rv.distance_x)); 2158 PUSHs (newSViv (rv.distance_x));
1989 PUSHs (newSViv (rv.distance_y)); 2159 PUSHs (newSViv (rv.distance_y));
1990 PUSHs (newSViv (rv.direction)); 2160 PUSHs (newSViv (rv.direction));
1991 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2161 PUSHs (to_sv (rv.part));
1992} 2162}
1993 2163
1994bool on_same_map_as (object *ob, object *other) 2164bool on_same_map_as (object *ob, object *other)
1995 CODE: 2165 CODE:
1996 RETVAL = on_same_map (ob, other); 2166 RETVAL = on_same_map (ob, other);
1997 OUTPUT: RETVAL 2167 OUTPUT: RETVAL
1998 2168
1999const char * 2169const_utf8_string
2000base_name (object *op, int plural = op->nrof > 1) 2170base_name (object *op, int plural = op->nrof > 1)
2001 CODE: 2171 CODE:
2002 RETVAL = query_base_name (op, plural); 2172 RETVAL = query_base_name (op, plural);
2003 OUTPUT: RETVAL 2173 OUTPUT: RETVAL
2004 2174
2005object *decrease_ob_nr (object *op, unsigned long i) 2175# return the tail of an object, excluding itself
2176void
2177tail (object *op)
2178 PPCODE:
2179 while ((op = op->more))
2180 XPUSHs (sv_2mortal (to_sv (op)));
2006 2181
2007MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2182MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2008 2183
2009player *player (object *op) 2184player *player (object *op)
2010 CODE: 2185 CODE:
2011 RETVAL = op->contr; 2186 RETVAL = op->contr;
2012 OUTPUT: RETVAL 2187 OUTPUT: RETVAL
2013 2188
2189bool move_player (object *op, int dir)
2190
2014void check_score (object *op) 2191void check_score (object *op)
2015 2192
2016void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2193void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2017 CODE: 2194 CODE:
2018 new_draw_info (flags, 0, op, txt); 2195 new_draw_info (flags, 0, op, txt);
2019 2196
2020object *cf_player_send_inventory (object *op)
2021
2022char *cf_player_get_ip (object *op)
2023 ALIAS: ip = 0
2024
2025object *cf_player_get_marked_item (object *op)
2026 ALIAS: marked_item = 0
2027
2028void cf_player_set_marked_item (object *op, object *ob)
2029
2030partylist *cf_player_get_party (object *op)
2031 ALIAS: party = 0
2032
2033void cf_player_set_party (object *op, partylist *party)
2034
2035void kill_player (object *op) 2197void kill_player (object *op)
2036 2198
2199void esrv_send_item (object *pl, object *item)
2200
2037void esrv_update_item (object *op, int what, object *item) 2201void esrv_update_item (object *pl, int what, object *item)
2038 C_ARGS: what, op, item 2202 C_ARGS: what, pl, item
2039 2203
2040void clear_los (object *op) 2204void esrv_del_item (object *pl, int tag)
2205 C_ARGS: pl->contr, tag
2041 2206
2042int command_summon (object *op, char *params) 2207int command_summon (object *op, utf8_string params)
2043 2208
2044int command_arrest (object *op, char *params) 2209int command_arrest (object *op, utf8_string params)
2045
2046int command_kick (object *op, char *params)
2047
2048int command_banish (object *op, char *params)
2049 2210
2050 2211
2051MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2212MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2052 2213
2053INCLUDE: $PERL genacc player ../include/player.h | 2214INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2054 2215
2055int invoke (player *pl, int event, ...) 2216int invoke (player *pl, int event, ...)
2056 CODE: 2217 CODE:
2057 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2218 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2058 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2219 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2068 pl->ob->stats.hp = pl->ob->stats.maxhp; 2229 pl->ob->stats.hp = pl->ob->stats.maxhp;
2069 pl->ob->stats.sp = pl->ob->stats.maxsp; 2230 pl->ob->stats.sp = pl->ob->stats.maxsp;
2070 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2231 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2071 pl->orig_stats = pl->ob->stats; 2232 pl->orig_stats = pl->ob->stats;
2072 2233
2073void cf_player_move (player *pl, int dir) 2234void clear_los (player *pl)
2074
2075void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2076 2235
2077bool 2236bool
2078cell_visible (player *pl, int dx, int dy) 2237cell_visible (player *pl, int dx, int dy)
2079 CODE: 2238 CODE:
2080 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2239 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2087 CODE: 2246 CODE:
2088{ 2247{
2089 STRLEN len; 2248 STRLEN len;
2090 char *buf = SvPVbyte (packet, len); 2249 char *buf = SvPVbyte (packet, len);
2091 2250
2251 if (len > MAXSOCKBUF)
2252 pl->failmsg ("[packet too long for client]");
2092 if (pl->ns) 2253 else if (pl->ns)
2093 pl->ns->send_packet (buf, len); 2254 pl->ns->send_packet (buf, len);
2094} 2255}
2095
2096int
2097listening (player *pl, int new_value = -1)
2098 CODE:
2099 RETVAL = pl->listening;
2100 if (new_value >= 0)
2101 pl->listening = new_value;
2102 OUTPUT:
2103 RETVAL
2104 2256
2105void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2257void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2106 PROTOTYPE: $;$$$ 2258 PROTOTYPE: $;$$$
2107 PPCODE: 2259 PPCODE:
2108 if (GIMME_V != G_VOID) 2260 if (GIMME_V != G_VOID)
2133 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2285 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2134 OUTPUT: RETVAL 2286 OUTPUT: RETVAL
2135 2287
2136SV *registry (maptile *map) 2288SV *registry (maptile *map)
2137 2289
2290void
2291find_tagged_objects (maptile *map, utf8_string tag = 0)
2292 PPCODE:
2293{
2294 if (!map->spaces)
2295 XSRETURN_EMPTY;
2296
2297 if (tag)
2298 {
2299 shstr_cmp tag_ (tag);
2300
2301 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2302 for (object *op = ms->bot; op; op = op->above)
2303 if (op->tag == tag_)
2304 XPUSHs (sv_2mortal (to_sv (op)));
2305 }
2306 else
2307 {
2308 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2309 for (object *op = ms->bot; op; op = op->above)
2310 if (op->tag)
2311 XPUSHs (sv_2mortal (to_sv (op)));
2312 }
2313}
2314
2138INCLUDE: $PERL genacc maptile ../include/map.h | 2315INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2139 2316
2140void 2317void
2141maptile::instantiate () 2318maptile::instantiate ()
2142 2319
2143maptile *new () 2320maptile *new ()
2159 if (pl->ob && pl->ob->map == THIS) 2336 if (pl->ob && pl->ob->map == THIS)
2160 PUSHs (sv_2mortal (to_sv (pl->ob))); 2337 PUSHs (sv_2mortal (to_sv (pl->ob)));
2161 } 2338 }
2162 2339
2163void 2340void
2164maptile::set_regiondata (SV *data, SV *plt) 2341maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2165 CODE: 2342 CODE:
2166{ 2343{
2167 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2344 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2345 croak ("maptile::add_underlay: palette must be arrayref");
2346
2347 palette = SvRV (palette);
2348
2349 STRLEN idxlen;
2350 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2351
2352 for (int x = 0; x < THIS->width; ++x)
2353 for (int y = 0; y < THIS->height; ++y)
2354 {
2355 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2356 if (op->flag [FLAG_IS_FLOOR])
2357 goto skip_space;
2358
2359 {
2360 int offs = offset + y * stride + x;
2361 if (IN_RANGE_EXC (offs, 0, idxlen))
2362 {
2363 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2364 {
2365 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2366 ob->flag [FLAG_NO_MAP_SAVE] = true;
2367 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2368
2369 if (ob->randomitems)
2370 {
2371 if (!ob->above)
2372 {
2373 ob->create_treasure (ob->randomitems);
2374
2375 for (object *op = ob->above; op; op = op->above)
2376 op->flag [FLAG_NO_MAP_SAVE] = true;
2377 }
2378
2379 ob->randomitems = 0;
2380 }
2381 }
2382 }
2383 }
2384
2385 skip_space: ;
2386 }
2387}
2388
2389void
2390maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2391 CODE:
2392{
2393 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2168 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2394 croak ("maptile::set_regiondata: palette must be arrayref");
2169 2395
2170 AV *av = (AV *)SvRV (plt); 2396 palette = SvRV (palette);
2171 2397
2172 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2398 STRLEN idxlen;
2399 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2173 2400
2401 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2402 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2403
2174 for (int i = av_len (av) + 1; i--; ) 2404 for (int i = av_len ((AV *)palette) + 1; i--; )
2175 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2405 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2176 2406
2177 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2407 for (int y = 0; y < THIS->height; ++y)
2408 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2409
2410 sfree (THIS->regions, THIS->size ());
2411 delete [] THIS->regionmap;
2412
2413 THIS->regions = regions;
2178 THIS->regionmap = regionmap; 2414 THIS->regionmap = regionmap;
2179} 2415}
2180 2416
2181void play_sound_map (maptile *map, int x, int y, int sound_num) 2417void
2418maptile::create_region_treasure ()
2419 CODE:
2420 for (int x = 0; x < THIS->width; ++x)
2421 for (int y = 0; y < THIS->height; ++y)
2422 {
2423 region *rgn = THIS->region (x, y);
2424
2425 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2426 if (object *op = THIS->at (x, y).top)
2427 if (rgn->treasure && rndm () < rgn->treasure_density)
2428 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2429 }
2182 2430
2183int out_of_map (maptile *map, int x, int y) 2431int out_of_map (maptile *map, int x, int y)
2184 2432
2185void 2433void
2186trigger (maptile *map, long connection, bool state = true) 2434trigger (maptile *map, long connection, bool state = true)
2191get_connection (maptile *map, long connection) 2439get_connection (maptile *map, long connection)
2192 PPCODE: 2440 PPCODE:
2193 oblinkpt *obp = get_connection_links (map, connection); 2441 oblinkpt *obp = get_connection_links (map, connection);
2194 if (obp) 2442 if (obp)
2195 for (objectlink *ol = obp->link; ol; ol = ol->next) 2443 for (objectlink *ol = obp->link; ol; ol = ol->next)
2196 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2444 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2197
2198object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2199
2200object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2201
2202object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2203 C_ARGS: str, map, nx, ny
2204 2445
2205void 2446void
2206get_map_flags (maptile *map, int x, int y) 2447get_map_flags (maptile *map, int x, int y)
2207 PPCODE: 2448 PPCODE:
2208{ 2449{
2209 maptile *nmap = 0; 2450 maptile *nmap = 0;
2210 I16 nx = 0, ny = 0; 2451 I16 nx = 0, ny = 0;
2452
2453 PUTBACK;
2211 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2454 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2455 SPAGAIN;
2212 2456
2213 EXTEND (SP, 4); 2457 EXTEND (SP, 4);
2214 PUSHs (sv_2mortal (newSViv (flags))); 2458 PUSHs (sv_2mortal (newSViv (flags)));
2215 2459
2216 if (GIMME_V == G_ARRAY) 2460 if (GIMME_V == G_ARRAY)
2217 { 2461 {
2218 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2462 PUSHs (sv_2mortal (to_sv (nmap)));
2219 PUSHs (sv_2mortal (newSViv (nx))); 2463 PUSHs (sv_2mortal (newSViv (nx)));
2220 PUSHs (sv_2mortal (newSViv (ny))); 2464 PUSHs (sv_2mortal (newSViv (ny)));
2221 } 2465 }
2222} 2466}
2223 2467
2468mapspace *
2469ms (maptile *map, unsigned int x, unsigned int y)
2470 PROTOTYPE: $$$
2471 CODE:
2472{
2473 maptile *nmap = 0;
2474 I16 nx, ny;
2475
2476 PUTBACK;
2477 get_map_flags (map, &nmap, x, y, &nx, &ny);
2478 SPAGAIN;
2479
2480 if (!nmap)
2481 XSRETURN_UNDEF;
2482
2483 RETVAL = &nmap->at (nx, ny);
2484}
2485 OUTPUT:
2486 RETVAL
2487
2224void 2488void
2225at (maptile *map, unsigned int x, unsigned int y) 2489at (maptile *map, unsigned int x, unsigned int y)
2226 PROTOTYPE: $$$ 2490 PROTOTYPE: $$$
2227 PPCODE: 2491 PPCODE:
2228{ 2492{
2229 object *o;
2230 maptile *nmap = 0; 2493 maptile *nmap = 0;
2231 I16 nx, ny; 2494 I16 nx, ny;
2232 2495
2496 PUTBACK;
2233 get_map_flags (map, &nmap, x, y, &nx, &ny); 2497 get_map_flags (map, &nmap, x, y, &nx, &ny);
2498 SPAGAIN;
2234 2499
2235 if (nmap) 2500 if (nmap)
2236 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2501 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2237 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2502 XPUSHs (sv_2mortal (to_sv (o)));
2238} 2503}
2239 2504
2240SV * 2505SV *
2241bot_at (maptile *obj, unsigned int x, unsigned int y) 2506bot_at (maptile *obj, unsigned int x, unsigned int y)
2242 PROTOTYPE: $$$ 2507 PROTOTYPE: $$$
2251 INIT: 2516 INIT:
2252 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2517 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2253 CODE: 2518 CODE:
2254 switch (ix) 2519 switch (ix)
2255 { 2520 {
2256 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2521 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2257 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2522 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2258 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2523 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2259 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2524 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2260 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2525 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2261 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2526 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2262 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2527 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2263 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2528 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2264 } 2529 }
2265 OUTPUT: RETVAL 2530 OUTPUT: RETVAL
2266 2531
2267void fix_walls (maptile *map, int x, int y) 2532void fix_walls (maptile *map, int x, int y)
2268 2533
2270 2535
2271# worst xs function of my life 2536# worst xs function of my life
2272bool 2537bool
2273_create_random_map (\ 2538_create_random_map (\
2274 maptile *self,\ 2539 maptile *self,\
2275 char *wallstyle,\ 2540 utf8_string wallstyle,\
2276 char *wall_name,\ 2541 utf8_string wall_name,\
2277 char *floorstyle,\ 2542 utf8_string floorstyle,\
2278 char *monsterstyle,\ 2543 utf8_string monsterstyle,\
2279 char *treasurestyle,\ 2544 utf8_string treasurestyle,\
2280 char *layoutstyle,\ 2545 utf8_string layoutstyle,\
2281 char *doorstyle,\ 2546 utf8_string doorstyle,\
2282 char *decorstyle,\ 2547 utf8_string decorstyle,\
2283 char *origin_map,\ 2548 utf8_string origin_map,\
2284 char *final_map,\ 2549 utf8_string final_map,\
2285 char *exitstyle,\ 2550 utf8_string exitstyle,\
2286 char *this_map,\ 2551 utf8_string this_map,\
2287 char *exit_on_final_map,\ 2552 utf8_string exit_on_final_map,\
2288 int xsize,\ 2553 int xsize,\
2289 int ysize,\ 2554 int ysize,\
2290 int expand2x,\ 2555 int expand2x,\
2291 int layoutoptions1,\ 2556 int layoutoptions1,\
2292 int layoutoptions2,\ 2557 int layoutoptions2,\
2305 val64 total_map_hp,\ 2570 val64 total_map_hp,\
2306 int map_layout_style,\ 2571 int map_layout_style,\
2307 int treasureoptions,\ 2572 int treasureoptions,\
2308 int symmetry_used,\ 2573 int symmetry_used,\
2309 region *region,\ 2574 region *region,\
2310 char *custom\ 2575 utf8_string custom\
2311) 2576)
2312 CODE: 2577 CODE:
2313{ 2578{
2314 random_map_params rmp; 2579 random_map_params rmp;
2315 2580
2342 rmp.decoroptions = decoroptions; 2607 rmp.decoroptions = decoroptions;
2343 rmp.orientation = orientation; 2608 rmp.orientation = orientation;
2344 rmp.origin_y = origin_y; 2609 rmp.origin_y = origin_y;
2345 rmp.origin_x = origin_x; 2610 rmp.origin_x = origin_x;
2346 rmp.random_seed = random_seed; 2611 rmp.random_seed = random_seed;
2347 rmp.total_map_hp = total_map_hp; 2612 rmp.total_map_hp = (uint64_t) total_map_hp;
2348 rmp.map_layout_style = map_layout_style; 2613 rmp.map_layout_style = map_layout_style;
2349 rmp.treasureoptions = treasureoptions; 2614 rmp.treasureoptions = treasureoptions;
2350 rmp.symmetry_used = symmetry_used; 2615 rmp.symmetry_used = symmetry_used;
2351 rmp.region = region; 2616 rmp.region = region;
2352 rmp.custom = custom; 2617 rmp.custom = custom;
2354 RETVAL = self->generate_random_map (&rmp); 2619 RETVAL = self->generate_random_map (&rmp);
2355} 2620}
2356 OUTPUT: 2621 OUTPUT:
2357 RETVAL 2622 RETVAL
2358 2623
2624MODULE = cf PACKAGE = cf::mapspace
2625
2626INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2627
2359MODULE = cf PACKAGE = cf::arch 2628MODULE = cf PACKAGE = cf::arch
2360 2629
2361archetype *find (const char *name) 2630int archetypes_size ()
2362 CODE: 2631 CODE:
2363 RETVAL = archetype::find (name); 2632 RETVAL = archetypes.size ();
2364 OUTPUT: 2633 OUTPUT: RETVAL
2365 RETVAL
2366 2634
2367archetype *first() 2635archetype *archetypes (U32 index)
2368 PROTOTYPE: 2636 CODE:
2369 CODE: 2637 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2370 RETVAL = first_archetype; 2638 OUTPUT: RETVAL
2639
2640object *instantiate (archetype *arch)
2641 CODE:
2642 RETVAL = arch_to_object (arch);
2643 OUTPUT:
2371 OUTPUT: RETVAL 2644 RETVAL
2372 2645
2373INCLUDE: $PERL genacc archetype ../include/object.h | 2646INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2374 2647
2375MODULE = cf PACKAGE = cf::party 2648MODULE = cf PACKAGE = cf::party
2376 2649
2377partylist *first () 2650partylist *first ()
2378 PROTOTYPE: 2651 PROTOTYPE:
2379 CODE: 2652 CODE:
2380 RETVAL = get_firstparty (); 2653 RETVAL = get_firstparty ();
2381 OUTPUT: RETVAL 2654 OUTPUT: RETVAL
2382 2655
2383INCLUDE: $PERL genacc partylist ../include/player.h | 2656INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2384 2657
2385MODULE = cf PACKAGE = cf::region 2658MODULE = cf PACKAGE = cf::region
2386 2659
2387void 2660void
2388list () 2661list ()
2389 PPCODE: 2662 PPCODE:
2390 for_all_regions (rgn) 2663 for_all_regions (rgn)
2391 XPUSHs (sv_2mortal (to_sv (rgn))); 2664 XPUSHs (sv_2mortal (to_sv (rgn)));
2392 2665
2393region *find (char *name) 2666region *find (utf8_string name)
2394 PROTOTYPE: $ 2667 PROTOTYPE: $
2395 CODE: 2668 CODE:
2396 RETVAL = region::find (name); 2669 RETVAL = region::find (name);
2397 OUTPUT: RETVAL 2670 OUTPUT: RETVAL
2398 2671
2399region *find_fuzzy (char *name) 2672region *find_fuzzy (utf8_string name)
2400 PROTOTYPE: $ 2673 PROTOTYPE: $
2401 CODE: 2674 CODE:
2402 RETVAL = region::find_fuzzy (name); 2675 RETVAL = region::find_fuzzy (name);
2403 OUTPUT: RETVAL 2676 OUTPUT: RETVAL
2404 2677
2678int specificity (region *rgn)
2679 CODE:
2680 RETVAL = 0;
2681 while (rgn = rgn->parent)
2682 RETVAL++;
2683 OUTPUT: RETVAL
2684
2405INCLUDE: $PERL genacc region ../include/map.h | 2685INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2406 2686
2407MODULE = cf PACKAGE = cf::living 2687MODULE = cf PACKAGE = cf::living
2408 2688
2409INCLUDE: $PERL genacc living ../include/living.h | 2689INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2410 2690
2411MODULE = cf PACKAGE = cf::settings 2691MODULE = cf PACKAGE = cf::settings
2412 2692
2413INCLUDE: $PERL genacc Settings ../include/global.h | 2693INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2414 2694
2415MODULE = cf PACKAGE = cf::client 2695MODULE = cf PACKAGE = cf::client
2416 2696
2417INCLUDE: $PERL genacc client ../include/client.h | 2697INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2418 2698
2419int invoke (client *ns, int event, ...) 2699int invoke (client *ns, int event, ...)
2420 CODE: 2700 CODE:
2421 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2701 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2422 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2702 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2438 CODE: 2718 CODE:
2439{ 2719{
2440 STRLEN len; 2720 STRLEN len;
2441 char *buf = SvPVbyte (packet, len); 2721 char *buf = SvPVbyte (packet, len);
2442 2722
2723 if (len > MAXSOCKBUF)
2724 {
2725 // ugly
2726 if (THIS->pl)
2727 THIS->pl->failmsg ("[packet too long for client]");
2728 }
2729 else
2443 THIS->send_packet (buf, len); 2730 THIS->send_packet (buf, len);
2444} 2731}
2445 2732
2733faceidx
2734client::need_face (utf8_string name, int pri = 0)
2735 CODE:
2736 RETVAL = face_find (name, 0);
2737 if (RETVAL)
2738 {
2739 THIS->send_face (RETVAL, pri);
2740 THIS->flush_fx ();
2741 }
2742 OUTPUT:
2743 RETVAL
2744
2745int
2746client::fx_want (int idx, int value = -1)
2747 CODE:
2748 if (0 < idx && idx < FT_NUM)
2749 {
2750 RETVAL = THIS->fx_want [idx];
2751 if (items > 2)
2752 THIS->fx_want [idx] = value;
2753 }
2754 else
2755 RETVAL = 0;
2756 OUTPUT:
2757 RETVAL
2758
2759MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2760
2761faceidx sound_find (utf8_string name)
2762
2763void sound_set (utf8_string str, faceidx face)
2764
2765# dire hack
2766void old_sound_index (int idx, faceidx face)
2767 CODE:
2768 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2769 old_sound_index [idx] = face;
2770
2771MODULE = cf PACKAGE = cf::face PREFIX = face_
2772
2773#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2774
2775faceidx face_find (utf8_string name, faceidx defidx = 0)
2776
2777faceidx alloc (utf8_string name)
2778 CODE:
2779{
2780 do
2781 {
2782 RETVAL = faces.size ();
2783 faces.resize (RETVAL + 1);
2784 }
2785 while (!RETVAL); // crude way to leave index 0
2786
2787 faces [RETVAL].name = name;
2788 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2789
2790 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2791 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2792}
2793 OUTPUT: RETVAL
2794
2795void set_type (faceidx idx, int value)
2796 ALIAS:
2797 set_type = 0
2798 set_visibility = 1
2799 set_magicmap = 2
2800 set_smooth = 3
2801 set_smoothlevel = 4
2802 CODE:
2803 faceinfo *f = face_info (idx); assert (f);
2804 switch (ix)
2805 {
2806 case 0: f->type = value; break;
2807 case 1: f->visibility = value; break;
2808 case 2: f->magicmap = value; break;
2809 case 3: f->smooth = value; break;
2810 case 4: f->smoothlevel = value; break;
2811 }
2812
2813void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2814 CODE:
2815{
2816 faceinfo *f = face_info (idx); assert (f);
2817 facedata *d = &(faceset ? f->data64 : f->data32);
2818 sv_to (data, d->data);
2819 STRLEN clen;
2820 char *cdata = SvPVbyte (chksum, clen);
2821 clen = min (CHKSUM_SIZE, clen);
2822
2823 if (memcmp (d->chksum, cdata, clen))
2824 {
2825 memcpy (d->chksum, cdata, clen);
2826
2827 // invalidate existing client face info
2828 for_all_clients (ns)
2829 if (ns->faceset == faceset)
2830 {
2831 ns->faces_sent [idx] = false;
2832 ns->force_newmap = true;
2833 }
2834 }
2835}
2836
2837int get_data_size (faceidx idx, int faceset = 0)
2838 CODE:
2839 facedata *d = face_data (idx, faceset);
2840 if (!d) XSRETURN_UNDEF;
2841 RETVAL = d->data.size ();
2842 OUTPUT:
2843 RETVAL
2844
2845SV *get_chksum (faceidx idx, int faceset = 0)
2846 CODE:
2847 facedata *d = face_data (idx, faceset);
2848 if (!d) XSRETURN_UNDEF;
2849 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2850 OUTPUT:
2851 RETVAL
2852
2853SV *get_data (faceidx idx, int faceset = 0)
2854 CODE:
2855 facedata *d = face_data (idx, faceset);
2856 if (!d) XSRETURN_UNDEF;
2857 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2858 OUTPUT:
2859 RETVAL
2860
2861void invalidate (faceidx idx)
2862 CODE:
2863 for_all_clients (ns)
2864 {
2865 ns->faces_sent [idx] = false;
2866 ns->force_newmap = true;
2867 }
2868
2869void invalidate_all ()
2870 CODE:
2871 for_all_clients (ns)
2872 {
2873 ns->faces_sent.reset ();
2874 ns->force_newmap = true;
2875 }
2876
2877MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2878
2879#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2880
2881animidx anim_find (utf8_string name)
2882 CODE:
2883 RETVAL = animation::find (name).number;
2884 OUTPUT: RETVAL
2885
2886animidx set (utf8_string name, SV *frames, int facings = 1)
2887 CODE:
2888{
2889 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2890 croak ("frames must be an arrayref");
2891
2892 AV *av = (AV *)SvRV (frames);
2893
2894 animation *anim = &animation::find (name);
2895 if (anim->number)
2896 {
2897 anim->resize (av_len (av) + 1);
2898 anim->facings = facings;
2899 }
2900 else
2901 anim = &animation::create (name, av_len (av) + 1, facings);
2902
2903 for (int i = 0; i < anim->num_animations; ++i)
2904 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2905}
2906 OUTPUT: RETVAL
2907
2908void invalidate_all ()
2909 CODE:
2910 for_all_clients (ns)
2911 ns->anims_sent.reset ();
2912
2913MODULE = cf PACKAGE = cf::object::freezer
2914
2915INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2916
2917SV *
2918new (char *klass)
2919 CODE:
2920 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2921 OUTPUT: RETVAL
2922
2923void
2924DESTROY (SV *sv)
2925 CODE:
2926 object_freezer *self;
2927 sv_to (sv, self);
2928 delete self;
2929
2930MODULE = cf PACKAGE = cf::object::thawer
2931
2932INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2933
2934SV *
2935new_from_file (char *klass, octet_string path)
2936 CODE:
2937 object_thawer *f = new object_thawer (path);
2938 if (!*f)
2939 {
2940 delete f;
2941 XSRETURN_UNDEF;
2942 }
2943 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2944 OUTPUT: RETVAL
2945
2946void
2947DESTROY (SV *sv)
2948 CODE:
2949 object_thawer *self;
2950 sv_to (sv, self);
2951 delete self;
2952
2953void
2954extract_tags (object_thawer *self)
2955 PPCODE:
2956 while (self->kw != KW_EOF)
2957 {
2958 PUTBACK;
2959 coroapi::cede_to_tick ();
2960 SPAGAIN;
2961
2962 if (self->kw == KW_tag)
2963 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2964
2965 self->skip ();
2966 }
2967

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