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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.275 by root, Fri Apr 11 13:59:06 2008 UTC vs.
Revision 1.303 by root, Tue Sep 23 04:29:11 2008 UTC

21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#include "autoconf.h" 24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#if HAVE_EXECINFO_H 26#if HAVE_EXECINFO_H
30# include <execinfo.h> 27# include <execinfo.h>
31#endif 28#endif
32 29
33#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
34 32
35#include "global.h" 33#include "global.h"
36#include "loader.h" 34#include "loader.h"
37#include "../random_maps/random_map.h" 35#include "../random_maps/random_map.h"
38#include "evthread.h" 36#include "evthread.h"
43# include <sys/mman.h> 41# include <sys/mman.h>
44#endif 42#endif
45 43
46#if HAVE_MALLOC_H 44#if HAVE_MALLOC_H
47# include <malloc.h> 45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
48#endif 50#endif
49 51
50#include <EXTERN.h> 52#include <EXTERN.h>
51#include <perl.h> 53#include <perl.h>
52#include <XSUB.h> 54#include <XSUB.h>
79 *stash_cf, 81 *stash_cf,
80 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
81 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
82 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
83 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
84 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
85 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
86 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
87 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
88 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
432 436
433inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
434inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
435 439
436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
438 442
439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
445inline SV *to_sv (dynbuf * v)
446{
447 SV *sv = newSV (0);
448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
440 465
441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
467 493
468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602 628
603 const char *argv[] = { 629 const char *argv[] = {
604 settings.argv [0], 630 settings.argv [0],
605 "-e" 631 "-e"
606 "use EV; use Coro;" // required for bootstrap 632 "use EV ();"
607 "cf->bootstrap;" // required for datadir :*> 633 "use Coro ();"
634 "cf->bootstrap;"
608 "unshift @INC, cf::datadir ();" 635 "unshift @INC, cf::datadir ();"
609 "require cf;" 636 "require cf;"
610 }; 637 };
611 638
612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 639 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl)) 640 || perl_run (perl))
614 { 641 {
615 printf ("unable to initialize perl-interpreter, aborting.\n"); 642 printf ("unable to initialize perl-interpreter, aborting.\n");
616 exit (EXIT_FAILURE); 643 exit (EXIT_FAILURE);
617 } 644 }
618
619 {
620 dSP;
621
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::init", G_DISCARD | G_VOID);
625 }
626} 645}
627 646
628void cfperl_main () 647void cfperl_main ()
629{ 648{
630 dSP; 649 dSP;
973{ 992{
974 CALL_BEGIN (1); 993 CALL_BEGIN (1);
975 CALL_ARG (name); 994 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR); 995 CALL_CALL ("cf::player::find", G_SCALAR);
977 996
978 player *retval; 997 player *retval = 0;
979
980 if (count)
981 sv_to (POPs, retval); 998 if (count) sv_to (POPs, retval);
982 else 999
983 retval = 0; 1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006find_style (const char *dirname, const char *stylename, int difficulty)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (dirname);
1010 CALL_ARG (stylename);
1011 CALL_ARG (difficulty);
1012 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1013
1014 maptile *retval = 0;
1015 if (count) sv_to (POPs, retval);
984 1016
985 CALL_END; 1017 CALL_END;
986 1018
987 return retval; 1019 return retval;
988} 1020}
993 CALL_BEGIN (2); 1025 CALL_BEGIN (2);
994 CALL_ARG (path); 1026 CALL_ARG (path);
995 CALL_ARG (origin); 1027 CALL_ARG (origin);
996 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1028 CALL_CALL ("cf::map::find_sync", G_SCALAR);
997 1029
998 maptile *retval; 1030 maptile *retval = 0;
999
1000 if (count)
1001 sv_to (POPs, retval); 1031 if (count) sv_to (POPs, retval);
1002 else
1003 retval = 0;
1004 1032
1005 CALL_END; 1033 CALL_END;
1006 1034
1007 return retval; 1035 return retval;
1008} 1036}
1014 CALL_ARG (path); 1042 CALL_ARG (path);
1015 CALL_ARG (origin); 1043 CALL_ARG (origin);
1016 CALL_ARG (load); 1044 CALL_ARG (load);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR); 1045 CALL_CALL ("cf::map::find_async", G_SCALAR);
1018 1046
1019 maptile *retval; 1047 maptile *retval = 0;
1020
1021 if (count)
1022 sv_to (POPs, retval); 1048 if (count) sv_to (POPs, retval);
1023 else
1024 retval = 0;
1025 1049
1026 CALL_END; 1050 CALL_END;
1027 1051
1028 return retval; 1052 return retval;
1029} 1053}
1054 1078
1055 CALL_BEGIN (2); 1079 CALL_BEGIN (2);
1056 CALL_ARG (this); 1080 CALL_ARG (this);
1057 CALL_ARG (exit); 1081 CALL_ARG (exit);
1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1082 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1083 CALL_END;
1084}
1085
1086void
1087object::player_goto (const char *path, int x, int y)
1088{
1089 if (type != PLAYER)
1090 return;
1091
1092 CALL_BEGIN (4);
1093 CALL_ARG (this);
1094 CALL_ARG (path);
1095 CALL_ARG (x);
1096 CALL_ARG (y);
1097 CALL_CALL ("cf::object::player::goto", G_VOID);
1059 CALL_END; 1098 CALL_END;
1060} 1099}
1061 1100
1062const char * 1101const char *
1063object::ref () const 1102object::ref () const
1150 1189
1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1190 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1191 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1192 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1193 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1194 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1155 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1195 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1196 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1197 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1198 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1199 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL) 1319 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL) 1320 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED) 1321 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON) 1322 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON) 1323 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK) 1324 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL) 1325 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) 1326 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE) 1327 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE) 1328 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289 1329
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED) 1330 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN) 1331 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD) 1332 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE) 1333 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK) 1334 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) 1335 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1296 1336
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1337 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1338 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299 1339
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1340 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1392 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1353 const_iv (F_LOCKED) 1393 const_iv (F_LOCKED)
1354 1394
1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL) 1395 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1356 1396
1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1397 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1398 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1359 1399
1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE) 1400 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1361 1401
1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON) 1402 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION) 1442 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL) 1443 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL) 1444 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE) 1445 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1406 1446
1407 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1447 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1448 const_iv (MAP_INACTIVE)
1408 1449
1409 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1450 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1410 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1451 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1411 1452
1412 const_iv (VERSION_CS) const_iv (VERSION_SC) 1453 const_iv (VERSION_CS) const_iv (VERSION_SC)
1427 1468
1428 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X) 1469 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1429 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY) 1470 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1430 1471
1431 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP) 1472 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1432 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV) 1473 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1433 const_iv (GT_MINIMAL)
1434 1474
1435 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND) 1475 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1436 const_iv (FT_RSRC) const_iv (FT_NUM) 1476 const_iv (FT_RSRC) const_iv (FT_NUM)
1437 }; 1477 };
1438 1478
1460 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1500 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1461 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1501 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1462 } 1502 }
1463} 1503}
1464 1504
1505void _gv_clear (SV *gv)
1506 CODE:
1507 assert (SvTYPE (gv) == SVt_PVGV);
1508# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1509 f (GvGP (gv)->gp_form);
1510 f (GvGP (gv)->gp_io);
1511 f (GvGP (gv)->gp_sv);
1512 f (GvGP (gv)->gp_av);
1513 f (GvGP (gv)->gp_hv);
1514 f (GvGP (gv)->gp_cv);
1515 GvCVGEN (gv) = 0;
1516 GvMULTI_off (gv);
1517# undef f
1518
1465void _connect_to_perl () 1519void _connect_to_perl ()
1466 1520
1467void _recalc_want () 1521void _recalc_want ()
1468 1522
1469void _global_reattach () 1523void _global_reattach ()
1517 } 1571 }
1518 1572
1519 SvCUR_set (data_sv, dst - SvPVX (data_sv)); 1573 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1520} 1574}
1521 1575
1576void init_anim ()
1577
1578void init_globals ()
1579
1580void init_experience ()
1581
1582void init_attackmess ()
1583
1584void init_dynamic ()
1585
1586void init_block ()
1587
1588void load_settings ()
1589
1590void load_materials ()
1591
1592void init_uuid ()
1593 CODE:
1594 UUID::init ();
1595
1596void init_signals ()
1597
1598void init_commands ()
1599
1600void init_skills ()
1601
1602void init_beforeplay ()
1603
1522void evthread_start (int aiofd) 1604void evthread_start (int aiofd)
1523 1605
1524void cede_to_tick () 1606void cede_to_tick ()
1525 CODE: 1607 CODE:
1526 coroapi::cede_to_tick (); 1608 coroapi::cede_to_tick ();
1569NV floor (NV x) 1651NV floor (NV x)
1570 1652
1571NV ceil (NV x) 1653NV ceil (NV x)
1572 1654
1573NV rndm (...) 1655NV rndm (...)
1656 ALIAS:
1657 rmg_rndm = 1
1574 CODE: 1658 CODE:
1659{
1660 rand_gen &gen = ix ? rmg_rndm : rndm;
1575 switch (items) 1661 switch (items)
1576 { 1662 {
1577 case 0: RETVAL = rndm (); break; 1663 case 0: RETVAL = gen (); break;
1578 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1664 case 1: RETVAL = gen (SvUV (ST (0))); break;
1579 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1665 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1580 default: croak ("cf::rndm requires none, one or two parameters."); break; 1666 default: croak ("cf::rndm requires none, one or two parameters."); break;
1581 } 1667 }
1668}
1582 OUTPUT: 1669 OUTPUT:
1583 RETVAL 1670 RETVAL
1584 1671
1585NV clamp (NV value, NV min_value, NV max_value) 1672NV clamp (NV value, NV min_value, NV max_value)
1586 CODE: 1673 CODE:
1611octet_string path_combine (octet_string base, octet_string path) 1698octet_string path_combine (octet_string base, octet_string path)
1612 PROTOTYPE: $$ 1699 PROTOTYPE: $$
1613 1700
1614octet_string path_combine_and_normalize (octet_string base, octet_string path) 1701octet_string path_combine_and_normalize (octet_string base, octet_string path)
1615 PROTOTYPE: $$ 1702 PROTOTYPE: $$
1616
1617void
1618mallinfo ()
1619 PPCODE:
1620{
1621#if __GLIBC__
1622 struct mallinfo mai = mallinfo ();
1623 EXTEND (SP, 10*2);
1624 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1625 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1626 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1627 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1629 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1630 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1632 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1634#endif
1635 EXTEND (SP, 2*2);
1636 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1637 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1638}
1639 1703
1640void 1704void
1641sub_generation_inc () 1705sub_generation_inc ()
1642 CODE: 1706 CODE:
1643 PL_sub_generation++; 1707 PL_sub_generation++;
1680 1744
1681#if _POSIX_MEMLOCK 1745#if _POSIX_MEMLOCK
1682 1746
1683int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1747int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1684 INIT: 1748 INIT:
1749#if __GLIBC__
1750 mallopt (M_TOP_PAD, 1024 * 1024);
1751 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1752 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1685 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc 1753 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1754#endif
1686 1755
1687int munlockall () 1756int munlockall ()
1688 1757
1689#endif 1758#endif
1759
1760int
1761malloc_trim (IV pad = 0)
1762
1763void
1764mallinfo ()
1765 PPCODE:
1766{
1767#if __GLIBC__
1768 struct mallinfo mai = mallinfo ();
1769 EXTEND (SP, 10*2);
1770 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1771 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1772 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1773 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1774 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1775 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1776 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1777 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1778 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1779 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1780#endif
1781 EXTEND (SP, 2*2);
1782 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1783 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1784 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1785}
1690 1786
1691int find_animation (utf8_string text) 1787int find_animation (utf8_string text)
1692 PROTOTYPE: $ 1788 PROTOTYPE: $
1693 1789
1694int random_roll (int min, int max, object *op, int goodbad); 1790int random_roll (int min, int max, object *op, int goodbad);
1775 EXTEND (SP, NUM_COINS); 1871 EXTEND (SP, NUM_COINS);
1776 for (int i = 0; i < NUM_COINS; ++i) 1872 for (int i = 0; i < NUM_COINS; ++i)
1777 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i])))); 1873 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1778 1874
1779bool 1875bool
1780load_resource_file (octet_string filename) 1876load_resource_file_ (octet_string filename)
1877
1878void
1879fix_weight ()
1781 1880
1782MODULE = cf PACKAGE = cf::attachable 1881MODULE = cf PACKAGE = cf::attachable
1783 1882
1784int 1883int
1785valid (SV *obj) 1884valid (SV *obj)
1849object *actives (U32 index) 1948object *actives (U32 index)
1850 CODE: 1949 CODE:
1851 RETVAL = index < actives.size () ? actives [index] : 0; 1950 RETVAL = index < actives.size () ? actives [index] : 0;
1852 OUTPUT: RETVAL 1951 OUTPUT: RETVAL
1853 1952
1953int mortals_size ()
1954 CODE:
1955 RETVAL = attachable::mortals.size ();
1956 OUTPUT: RETVAL
1957
1854const char *slot_use_name (U32 slot) 1958const char *slot_use_name (U32 slot)
1855 ALIAS: 1959 ALIAS:
1856 slot_nonuse_name = 1 1960 slot_nonuse_name = 1
1857 CODE: 1961 CODE:
1858{ 1962{
1936void apply_below (object *op) 2040void apply_below (object *op)
1937 CODE: 2041 CODE:
1938 player_apply_below (op); 2042 player_apply_below (op);
1939 2043
1940int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2044int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1941
1942#//TODO
1943object *clone_ (object *op, int recursive = 0)
1944 CODE:
1945 if (recursive)
1946 RETVAL = object_create_clone (op);
1947 else
1948 {
1949 RETVAL = object::create ();
1950 op->copy_to (RETVAL);
1951 }
1952 OUTPUT: RETVAL
1953 2045
1954int pay_item (object *op, object *buyer) 2046int pay_item (object *op, object *buyer)
1955 CODE: 2047 CODE:
1956 RETVAL = pay_for_item (op, buyer); 2048 RETVAL = pay_for_item (op, buyer);
1957 OUTPUT: RETVAL 2049 OUTPUT: RETVAL
2035 CODE: 2127 CODE:
2036{ 2128{
2037 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2129 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2038} 2130}
2039 2131
2040const_utf8_string get_ob_key_value (object *op, utf8_string key) 2132shstr
2133object::kv_get (shstr key)
2041 2134
2042bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2135void
2136object::kv_del (shstr key)
2137
2138void
2139object::kv_set (shstr key, shstr value)
2043 2140
2044object *get_nearest_player (object *ob) 2141object *get_nearest_player (object *ob)
2045 ALIAS: nearest_player = 0 2142 ALIAS: nearest_player = 0
2046 PREINIT: 2143 PREINIT:
2047 extern object *get_nearest_player (object *); 2144 extern object *get_nearest_player (object *);
2049void rangevector (object *ob, object *other, int flags = 0) 2146void rangevector (object *ob, object *other, int flags = 0)
2050 PROTOTYPE: $$;$ 2147 PROTOTYPE: $$;$
2051 PPCODE: 2148 PPCODE:
2052{ 2149{
2053 rv_vector rv; 2150 rv_vector rv;
2151
2152 PUTBACK;
2054 get_rangevector (ob, other, &rv, flags); 2153 get_rangevector (ob, other, &rv, flags);
2154 SPAGAIN;
2155
2055 EXTEND (SP, 5); 2156 EXTEND (SP, 5);
2056 PUSHs (newSVuv (rv.distance)); 2157 PUSHs (newSVuv (rv.distance));
2057 PUSHs (newSViv (rv.distance_x)); 2158 PUSHs (newSViv (rv.distance_x));
2058 PUSHs (newSViv (rv.distance_y)); 2159 PUSHs (newSViv (rv.distance_y));
2059 PUSHs (newSViv (rv.direction)); 2160 PUSHs (newSViv (rv.direction));
2069base_name (object *op, int plural = op->nrof > 1) 2170base_name (object *op, int plural = op->nrof > 1)
2070 CODE: 2171 CODE:
2071 RETVAL = query_base_name (op, plural); 2172 RETVAL = query_base_name (op, plural);
2072 OUTPUT: RETVAL 2173 OUTPUT: RETVAL
2073 2174
2074object *decrease_ob_nr (object *op, unsigned long i)
2075
2076# return the tail of an object, excluding itself 2175# return the tail of an object, excluding itself
2077void 2176void
2078tail (object *op) 2177tail (object *op)
2079 PPCODE: 2178 PPCODE:
2080 while ((op = op->more)) 2179 while ((op = op->more))
2152 if (len > MAXSOCKBUF) 2251 if (len > MAXSOCKBUF)
2153 pl->failmsg ("[packet too long for client]"); 2252 pl->failmsg ("[packet too long for client]");
2154 else if (pl->ns) 2253 else if (pl->ns)
2155 pl->ns->send_packet (buf, len); 2254 pl->ns->send_packet (buf, len);
2156} 2255}
2157
2158int
2159listening (player *pl, int new_value = -1)
2160 CODE:
2161 RETVAL = pl->listening;
2162 if (new_value >= 0)
2163 pl->listening = new_value;
2164 OUTPUT:
2165 RETVAL
2166 2256
2167void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2257void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2168 PROTOTYPE: $;$$$ 2258 PROTOTYPE: $;$$$
2169 PPCODE: 2259 PPCODE:
2170 if (GIMME_V != G_VOID) 2260 if (GIMME_V != G_VOID)
2325} 2415}
2326 2416
2327void 2417void
2328maptile::create_region_treasure () 2418maptile::create_region_treasure ()
2329 CODE: 2419 CODE:
2330{
2331 object *op = object::create ();
2332 op->type = FLOOR;
2333 op->map = THIS;
2334
2335 for (int x = 0; x < THIS->width; ++x) 2420 for (int x = 0; x < THIS->width; ++x)
2336 for (int y = 0; y < THIS->height; ++y) 2421 for (int y = 0; y < THIS->height; ++y)
2337 { 2422 {
2338 region *rgn = THIS->region (x, y); 2423 region *rgn = THIS->region (x, y);
2339 2424
2340 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D 2425 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2426 if (object *op = THIS->at (x, y).top)
2341 if (rgn->treasure && rndm () < rgn->treasure_density) 2427 if (rgn->treasure && rndm () < rgn->treasure_density)
2342 {
2343 op->x = x;
2344 op->y = y;
2345 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2428 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2346 }
2347 } 2429 }
2348
2349 op->destroy ();
2350}
2351 2430
2352int out_of_map (maptile *map, int x, int y) 2431int out_of_map (maptile *map, int x, int y)
2353 2432
2354void 2433void
2355trigger (maptile *map, long connection, bool state = true) 2434trigger (maptile *map, long connection, bool state = true)
2368get_map_flags (maptile *map, int x, int y) 2447get_map_flags (maptile *map, int x, int y)
2369 PPCODE: 2448 PPCODE:
2370{ 2449{
2371 maptile *nmap = 0; 2450 maptile *nmap = 0;
2372 I16 nx = 0, ny = 0; 2451 I16 nx = 0, ny = 0;
2452
2453 PUTBACK;
2373 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2454 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2455 SPAGAIN;
2374 2456
2375 EXTEND (SP, 4); 2457 EXTEND (SP, 4);
2376 PUSHs (sv_2mortal (newSViv (flags))); 2458 PUSHs (sv_2mortal (newSViv (flags)));
2377 2459
2378 if (GIMME_V == G_ARRAY) 2460 if (GIMME_V == G_ARRAY)
2381 PUSHs (sv_2mortal (newSViv (nx))); 2463 PUSHs (sv_2mortal (newSViv (nx)));
2382 PUSHs (sv_2mortal (newSViv (ny))); 2464 PUSHs (sv_2mortal (newSViv (ny)));
2383 } 2465 }
2384} 2466}
2385 2467
2468mapspace *
2469ms (maptile *map, unsigned int x, unsigned int y)
2470 PROTOTYPE: $$$
2471 CODE:
2472{
2473 maptile *nmap = 0;
2474 I16 nx, ny;
2475
2476 PUTBACK;
2477 get_map_flags (map, &nmap, x, y, &nx, &ny);
2478 SPAGAIN;
2479
2480 if (!nmap)
2481 XSRETURN_UNDEF;
2482
2483 RETVAL = &nmap->at (nx, ny);
2484}
2485 OUTPUT:
2486 RETVAL
2487
2386void 2488void
2387at (maptile *map, unsigned int x, unsigned int y) 2489at (maptile *map, unsigned int x, unsigned int y)
2388 PROTOTYPE: $$$ 2490 PROTOTYPE: $$$
2389 PPCODE: 2491 PPCODE:
2390{ 2492{
2391 object *o;
2392 maptile *nmap = 0; 2493 maptile *nmap = 0;
2393 I16 nx, ny; 2494 I16 nx, ny;
2394 2495
2496 PUTBACK;
2395 get_map_flags (map, &nmap, x, y, &nx, &ny); 2497 get_map_flags (map, &nmap, x, y, &nx, &ny);
2498 SPAGAIN;
2396 2499
2397 if (nmap) 2500 if (nmap)
2398 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2501 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2399 XPUSHs (sv_2mortal (to_sv (o))); 2502 XPUSHs (sv_2mortal (to_sv (o)));
2400} 2503}
2401 2504
2402SV * 2505SV *
2403bot_at (maptile *obj, unsigned int x, unsigned int y) 2506bot_at (maptile *obj, unsigned int x, unsigned int y)
2516 RETVAL = self->generate_random_map (&rmp); 2619 RETVAL = self->generate_random_map (&rmp);
2517} 2620}
2518 OUTPUT: 2621 OUTPUT:
2519 RETVAL 2622 RETVAL
2520 2623
2624MODULE = cf PACKAGE = cf::mapspace
2625
2626INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2627
2521MODULE = cf PACKAGE = cf::arch 2628MODULE = cf PACKAGE = cf::arch
2522 2629
2523int archetypes_size () 2630int archetypes_size ()
2524 CODE: 2631 CODE:
2525 RETVAL = archetypes.size (); 2632 RETVAL = archetypes.size ();

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