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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.29 by root, Wed Aug 30 08:28:33 2006 UTC vs.
Revision 1.303 by root, Tue Sep 23 04:29:11 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#if HAVE_EXECINFO_H
27# include <execinfo.h>
28#endif
29
30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
37#include "sproto.h"
38
39#include <unistd.h>
40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
25 51
26#include <EXTERN.h> 52#include <EXTERN.h>
27#include <perl.h> 53#include <perl.h>
28#include <XSUB.h> 54#include <XSUB.h>
29 55
30#undef save_long // clashes with libproto.h 56#include "CoroAPI.h"
57#include "perlxsi.c"
31 58
32#define PLUGIN_NAME "perl" 59extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.5"
34 60
35#ifndef __CEXTRACT__ 61typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 62typedef object_freezer &object_freezer_ref;
63
64typedef std::string std__string;
65
66static PerlInterpreter *perl;
67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
79
80static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
115// helper cast function, returns super class * or 0
116template<class super>
117static super *
118is_a (attachable *at)
119{
120 //return dynamic_cast<super *>(at); // slower, safer
121 if (typeid (*at) == typeid (super))
122 return static_cast<super *>(at);
123 else
124 return 0;
125}
126
127//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
128
129unordered_vector<attachable *> attachable::mortals;
130
131attachable::~attachable ()
132{
133 assert (!self);
134 assert (!cb);
135}
136
137int
138attachable::refcnt_cnt () const
139{
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
162attachable::optimise ()
163{
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
168}
169
170// check wether the object really is dead
171void
172attachable::do_check ()
173{
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
186 {
187 SvREFCNT_dec (cb);
188 cb = 0;
189 }
190
191 mortals.push_back (this);
192}
193
194void
195attachable::destroy ()
196{
197 if (destroyed ())
198 return;
199
200 flags |= F_DESTROYED;
201 do_destroy ();
202 sever_self ();
203}
204
205void
206attachable::check_mortals ()
207{
208 static int i = 0;
209
210 for (;;)
211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
236 attachable *obj = mortals [i];
237
238#if 0
239 if (obj->self)//D make this an assert later
240 {
241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
37#endif 244#endif
38 245
39#undef MODULEAPI 246 if (obj->refcnt)
40#ifdef WIN32 247 {
41#else 248 ++i; // further delay freeing
42#define MODULEAPI
43#endif
44 249
45#include <plugin_common.h> 250 if (!(i & 0x3ff))
46#include <sounds.h> 251 break;
47#include <cstdarg> 252 }
48#include <sproto.h> 253 else
254 {
255 mortals.erase (i);
256 obj->sever_self ();
257 delete obj;
258 }
259 }
260}
49 261
50#include "cfperl.h" 262void
51#include "shstr.h" 263attachable::set_key (const char *key, const char *value, bool is_utf8)
52
53#include "perlxsi.c"
54
55extern sint64 *levels; // the experience table
56
57typedef object object_ornull;
58typedef mapstruct mapstruct_ornull;
59
60typedef double val64;
61#define newSVval64 newSVnv
62#define SvVAL64 SvNV
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api map_get_map = cfapi_map_get_map;
67static f_plug_api object_insert = cfapi_object_insert;
68
69/* this is a stupid way to do things, and awkward to use for plug-in authors */
70typedef struct
71{ 264{
72 object* who; 265 if (!self)
73 object* activator; 266 self = newHV ();
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83} CFPContext;
84 267
85static HV *obj_cache; 268 if (value)
86static PerlInterpreter *perl; 269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
87 273
88static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 274attachable &
275attachable::operator =(const attachable &src)
276{
277 //if (self || cb)
278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
89 279
90#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 280 attach = src.attach;
91#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 281 return *this;
92#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 282}
93#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 283
94#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 284template<typename T>
95#define PUSH_PV PUSHcfapi_va(STRING, const char *) 285static bool
96#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
97 317
98////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99 319
100static SV * 320static SV *
101newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
102{ 322{
103 SV *sv; 323 SV *sv;
104 324
105 if (!ptr) 325 if (!ptr)
106 return &PL_sv_undef; 326 return newSV (0);
107 327
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
110} 330}
111 331
112template<class attachable> 332static int
113SV * 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
334{
335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
344 // next line makes sense, but most objects still have refcnt 0 by default
345 //at->refcnt_chk ();
346 return 0;
347}
348
349MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
350
351static SV *
114newSVattachable (attachable *obj, const char *klass) 352newSVattachable (attachable *obj, HV *stash)
115{ 353{
116 if (!obj) 354 if (!obj)
117 return &PL_sv_undef; 355 return newSV (0);
118 356
119 if (!obj->self) 357 if (!obj->self)
120 obj->self = newSVptr (obj, klass); 358 obj->self = newHV ();
121 359
122 return newSVsv (static_cast<SV *>(obj->self)); 360 if (!SvOBJECT (obj->self))
123}
124
125static void
126SVptr_cache_set (void *ptr, SV *sv)
127{
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129}
130
131static SV *
132SVptr_cache_get (void *ptr)
133{
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137}
138
139static SV *
140newSVptr_cached (void *ptr, const char *klass)
141{
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 { 361 {
151 HV *hv = newHV (); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154 363
155 SVptr_cache_set (ptr, sv); 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
156 } 367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
157 371
158 return newSVsv (sv); 372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
159} 377}
160 378
161static void 379static void
162clearSVptr (SV *sv) 380clearSVptr (SV *sv)
163{ 381{
188 if (SvOK (sv)) 406 if (SvOK (sv))
189 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
190 else 408 else
191 return 0; 409 return 0;
192} 410}
411
412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
414inline SV *to_sv (bool v) { return newSViv (v); }
415inline SV *to_sv ( signed char v) { return newSViv (v); }
416inline SV *to_sv (unsigned char v) { return newSViv (v); }
417inline SV *to_sv ( signed short v) { return newSViv (v); }
418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
419inline SV *to_sv ( signed int v) { return newSViv (v); }
420inline SV *to_sv (unsigned int v) { return newSVuv (v); }
421inline SV *to_sv ( signed long v) { return newSViv (v); }
422inline SV *to_sv (unsigned long v) { return newSVuv (v); }
423inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
424inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
425inline SV *to_sv (float v) { return newSVnv (v); }
426inline SV *to_sv (double v) { return newSVnv (v); }
427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
436
437inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); }
439
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
445inline SV *to_sv (dynbuf * v)
446{
447 SV *sv = newSV (0);
448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
493
494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
496
497template<class T>
498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
499
500template<int N>
501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
502
503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
515inline void sv_to (SV *sv, UUID &v)
516{
517 if (!v.parse (SvPV_nolen (sv)))
518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
519}
520
521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
193 522
194static SV * 523static SV *
195newSVdt_va (va_list &ap, data_type type) 524newSVdt_va (va_list &ap, data_type type)
196{ 525{
197 SV *sv; 526 SV *sv;
211 break; 540 break;
212 541
213 case DT_STRING: 542 case DT_STRING:
214 { 543 {
215 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
217 } 546 }
218 break; 547 break;
219 548
220 case DT_DATA: 549 case DT_DATA:
221 { 550 {
222 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
225 } 554 }
226 break; 555 break;
227 556
228 case DT_OBJECT: 557 case DT_OBJECT:
229 { 558 sv = to_sv (va_arg (ap, object *));
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break; 559 break;
234 560
235 case DT_MAP: 561 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension 562 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 563 sv = to_sv (va_arg (ap, maptile *));
238 break; 564 break;
239 565
566 case DT_CLIENT:
567 sv = to_sv (va_arg (ap, client *));
568 break;
569
240 case DT_PLAYER: 570 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 571 sv = to_sv (va_arg (ap, player *));
242 break; 572 break;
243 573
244 case DT_ARCH: 574 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 575 sv = to_sv (va_arg (ap, archetype *));
246 break; 576 break;
247 577
248 case DT_PARTY: 578 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 579 sv = to_sv (va_arg (ap, partylist *));
250 break; 580 break;
251 581
252 case DT_REGION: 582 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 583 sv = to_sv (va_arg (ap, region *));
254 break; 584 break;
255 585
256 default: 586 default:
257 assert (("unhandled type in newSVdt_va", 0)); 587 assert (("unhandled type in newSVdt_va", 0));
258 } 588 }
270 va_end (ap); 600 va_end (ap);
271 601
272 return sv; 602 return sv;
273} 603}
274 604
275static SV *
276newSVcfapi (int type, ...)
277{
278 SV *sv;
279
280 va_list ap;
281 va_start (ap, type);
282
283 switch (type)
284 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 }
299
300 va_end (ap);
301
302 return sv;
303}
304
305////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306 606
307SV * 607SV *
308registry_of (attachable_base *ext) 608registry (attachable *ext)
309{ 609{
310 if (!ext->cb) 610 if (!ext->cb)
311 ext->cb = newAV (); 611 ext->cb = newAV ();
312 612
313 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
314} 614}
315 615
316void attachable_base::clear ()
317{
318 if (self)
319 {
320 if (cb)
321 if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323 else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325
326 // disconnect Perl from C, to avoid crashes
327 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328
329 // clear the perl hash, might or might not be a good idea
330 hv_clear ((HV *)SvRV ((SV *)self));
331
332 SvREFCNT_dec (self);
333 self = 0;
334 }
335
336 if (cb)
337 {
338 SvREFCNT_dec (cb);
339 cb = 0;
340 }
341
342 if (attach)
343 {
344 free_string (attach);
345 attach = 0;
346 }
347}
348
349void attachable_base::optimise ()
350{
351 if (!self)
352 return;
353
354 HV *hv = (HV *)SvRV ((SV *)self);
355
356 if (SvREFCNT ((SV *)self) == 1
357 && SvREFCNT ((SV *)hv) == 1
358 && !HvKEYS (hv))
359 {
360 SvREFCNT_dec ((SV *)self);
361 self = 0;
362 }
363}
364
365void attachable_base::instantiate (data_type type, void *obj)
366{
367 dSP;
368 ENTER;
369 SAVETMPS;
370 PUSHMARK (SP);
371 EXTEND (SP, 2);
372 PUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUSHs (sv_2mortal (newSVpv (attach, 0)));
374
375 free_string (attach);
376 attach = 0;
377
378 PUTBACK;
379 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
380 FREETMPS;
381 LEAVE;
382
383 switch (type)
384 {
385 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
386 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
387 }
388}
389
390///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
391 617
392void reattach (data_type type, void *obj)
393{
394 //TODO only do this when the object has _attachment's
395
396 dSP;
397 ENTER;
398 SAVETMPS;
399 PUSHMARK (SP);
400 XPUSHs (sv_2mortal (newSVdt (type, obj)));
401 PUTBACK;
402 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
403 FREETMPS;
404 LEAVE;
405
406 switch (type)
407 {
408 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
409 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
410 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
411 }
412}
413
414template<class subclass>
415void reattach (attachable<subclass> *obj)
416{
417 obj->optimise ();
418
419 if (obj->self)
420 reattach (subclass::get_dt (), (subclass *)obj);
421}
422
423object_freezer::object_freezer (const char *filename)
424{
425 this->filename = (SV *)newSVpv (filename, 0);
426
427 char filename2 [4096];
428 snprintf (filename2, 4096, "%s~", filename);
429
430 fp = fopen (filename2, "w");
431
432 if (!fp)
433 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
434
435 av = (AV *)newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 if (fp)
441 {
442 fclose (fp);
443
444 dSP;
445 ENTER;
446 SAVETMPS;
447 PUSHMARK (SP);
448 XPUSHs (sv_2mortal ((SV *)filename));
449 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
450 PUTBACK;
451 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452 FREETMPS;
453 LEAVE;
454 }
455 else
456 SvREFCNT_dec ((SV *)filename);
457}
458
459void object_freezer::put (attachable_base *ext)
460{
461 ext->optimise ();
462
463 if (ext->self)
464 {
465 int idx = AvFILLp ((AV *)av) + 1;
466 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
467 fprintf (fp, "oid %d\n", idx);
468 }
469}
470
471object_thawer::object_thawer (const char *filename)
472{
473 av = 0;
474 fp = 0;
475
476 if (!filename)
477 return;
478
479 fp = fopen (filename, "r");
480 if (!fp)
481 {
482 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
483 return;
484 }
485
486 if (perl)
487 {
488 dSP;
489 ENTER;
490 SAVETMPS;
491 PUSHMARK (SP);
492 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
493 PUTBACK;
494
495 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
496 {
497 SPAGAIN;
498 SV *sv = POPs;
499 if (SvROK (sv))
500 av = SvREFCNT_inc (SvRV (sv));
501 }
502
503 FREETMPS;
504 LEAVE;
505 }
506}
507
508void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
509{
510 if (!av || oid < 0) // this is actually an error of sorts
511 return;
512
513 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
514 ext->clear ();
515
516 SV **svp = av_fetch ((AV *)av, oid, 0);
517
518 if (!svp || !SvROK (*svp))
519 {
520 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
521 return;
522 }
523
524 ext->self = *svp; *svp = &PL_sv_undef;
525 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
526
527 reattach (type, obj);
528}
529
530object_thawer::~object_thawer ()
531{
532 if (fp) fclose (fp);
533 if (av) SvREFCNT_dec ((AV *)av);
534}
535
536/////////////////////////////////////////////////////////////////////////////
537
538extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
539{
540 return 0;
541}
542
543static CommArray_s rtn_cmd;
544
545static int
546runPluginCommand (object *obj, char *params)
547{
548 dSP;
549
550 ENTER;
551 SAVETMPS;
552
553 PUSHMARK (SP);
554
555 EXTEND (SP, 3);
556 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
557 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
558
559 if (params)
560 PUSHs (sv_2mortal (newSVpv (params, 0)));
561
562 PUTBACK;
563 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
564 SPAGAIN;
565
566 if (SvTRUE (ERRSV))
567 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
568
569 int returnvalue = count > 0 ? POPi : -1;
570
571 PUTBACK;
572 FREETMPS;
573 LEAVE;
574
575 return returnvalue;
576}
577
578extern "C" void *cfperl_getPluginProperty (int *type, ...)
579{
580 va_list args;
581 char *propname;
582 int i;
583 va_start (args, type);
584 propname = va_arg (args, char *);
585 //printf ("Property name: %s\n", propname);
586
587 if (!strcmp (propname, "command?"))
588 {
589 if (!perl)
590 return NULL;
591
592 const char *cmdname = va_arg (args, const char *);
593 HV *hv = get_hv ("cf::COMMAND", 1);
594 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
595
596 va_end (args);
597
598 if (svp)
599 {
600 // this is totaly broken, should stash it into %COMMAND
601 rtn_cmd.name = cmdname;
602 rtn_cmd.time = SvNV (*svp);
603 rtn_cmd.func = runPluginCommand;
604
605 return &rtn_cmd;
606 }
607 }
608 else if (!strcmp (propname, "Identification"))
609 {
610 va_end (args);
611 return (void*) PLUGIN_NAME;
612 }
613 else if (!strcmp (propname, "FullName"))
614 {
615 va_end (args);
616 return (void*) PLUGIN_VERSION;
617 }
618 else
619 va_end (args);
620
621 return NULL;
622}
623
624extern "C" int cfperl_postInitPlugin ()
625{
626 int hooktype = 1;
627 int rtype = 0;
628
629 cf_init_plugin (gethook);
630
631 return 0;
632}
633
634extern "C" int cfperl_closePlugin ()
635{
636 return 0;
637}
638
639void 618void
640cfperl_init () 619cfperl_init ()
641{ 620{
642 char *argv[] = { 621 extern char **environ;
643 "",
644 "-e"
645 "BEGIN {"
646 " cf->bootstrap;"
647 " unshift @INC, cf::datadir ();"
648 "}"
649 ""
650 "use cf;"
651 };
652 622
623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
653 perl = perl_alloc (); 624 perl = perl_alloc ();
654 perl_construct (perl); 625 perl_construct (perl);
655 626
656 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
657 628
658 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 const char *argv[] = {
630 settings.argv [0],
631 "-e"
632 "use EV ();"
633 "use Coro ();"
634 "cf->bootstrap;"
635 "unshift @INC, cf::datadir ();"
636 "require cf;"
637 };
638
639 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
640 || perl_run (perl))
659 { 641 {
660 printf ("unable to initialize perl-interpreter, aborting.\n"); 642 printf ("unable to initialize perl-interpreter, aborting.\n");
661
662 exit (EXIT_FAILURE); 643 exit (EXIT_FAILURE);
663 //perl_destruct (perl);
664 //perl_free (perl);
665 //perl = 0;
666 //return;
667 } 644 }
668
669 obj_cache = newHV ();
670} 645}
671 646
672void cfperl_main () 647void cfperl_main ()
673{ 648{
674 dSP; 649 dSP;
675 650
676 PUSHMARK (SP); 651 PUSHMARK (SP);
677 PUTBACK; 652 PUTBACK;
678 call_pv ("cf::main", G_DISCARD | G_VOID); 653 call_pv ("cf::main", G_DISCARD | G_VOID);
654}
655
656void
657attachable::instantiate ()
658{
659 if (attach)
660 {
661 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
662 attach = 0;
663 }
664}
665
666void
667attachable::reattach ()
668{
669 optimise ();
670 //TODO: check for _attachment's, very important for restarts
671 INVOKE_ATTACHABLE (REATTACH, this);
679} 672}
680 673
681static event_klass klass_of[NUM_EVENT_TYPES] = { 674static event_klass klass_of[NUM_EVENT_TYPES] = {
682# define def(type,name) KLASS_ ## type, 675# define def(type,name) KLASS_ ## type,
683# include "eventinc.h" 676# include "eventinc.h"
714 } 707 }
715 } 708 }
716 } 709 }
717} 710}
718 711
712void
713attachable::gather_callbacks (AV *&callbacks, event_type event) const
714{
715 ::gather_callbacks (callbacks, cb_attachable, event);
716
717 if (cb)
718 ::gather_callbacks (callbacks, cb, event);
719}
720
721void
722global::gather_callbacks (AV *&callbacks, event_type event) const
723{
724 ::gather_callbacks (callbacks, cb_global, event);
725}
726
727void
728object::gather_callbacks (AV *&callbacks, event_type event) const
729{
730 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
731 {
732 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
733
734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
736 }
737
738 if (type <= AvFILLp (cb_type))
739 {
740 SV *registry = AvARRAY (cb_type)[type];
741
742 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
743 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
744 }
745
746 attachable::gather_callbacks (callbacks, event);
747 ::gather_callbacks (callbacks, cb_object, event);
748}
749
750void
751archetype::gather_callbacks (AV *&callbacks, event_type event) const
752{
753 attachable::gather_callbacks (callbacks, event);
754 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
755}
756
757void
758client::gather_callbacks (AV *&callbacks, event_type event) const
759{
760 attachable::gather_callbacks (callbacks, event);
761 ::gather_callbacks (callbacks, cb_client, event);
762}
763
764void
765player::gather_callbacks (AV *&callbacks, event_type event) const
766{
767 attachable::gather_callbacks (callbacks, event);
768 ::gather_callbacks (callbacks, cb_player, event);
769}
770
771void
772maptile::gather_callbacks (AV *&callbacks, event_type event) const
773{
774 attachable::gather_callbacks (callbacks, event);
775 ::gather_callbacks (callbacks, cb_map, event);
776}
777
778void
779_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
780{
781 for (int event = 0; event <= AvFILLp (registry); ++event)
782 {
783 SV *cbs_ = AvARRAY (registry)[event];
784
785 // element must be list of callback entries
786 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
787 {
788 AV *cbs = (AV *)SvRV (cbs_);
789
790 // no callback entries, no callbacks to call
791 if (AvFILLp (cbs) >= 0)
792 set.set (event);
793 }
794 }
795}
796
797// very slow and inefficient way to recalculate the global want bitsets
798void
799_recalc_want ()
800{
801 ev_want_event.reset ();
802
803 _recalc_want (ev_want_event, cb_global);
804 _recalc_want (ev_want_event, cb_attachable);
805 _recalc_want (ev_want_event, cb_object);
806 _recalc_want (ev_want_event, cb_client);
807 _recalc_want (ev_want_event, cb_player);
808 _recalc_want (ev_want_event, cb_map);
809
810 ev_want_type.reset ();
811
812 for (int type = 0; type <= AvFILLp (cb_type); ++type)
813 {
814 SV *cbs_ = AvARRAY (cb_type)[type];
815
816 // element must be list of callback entries
817 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
818 {
819 AV *cbs = (AV *)SvRV (cbs_);
820
821 // no callback entries, no callbacks to call
822 if (AvFILLp (cbs) >= 0)
823 ev_want_type.set (type % NUM_TYPES);
824 }
825 }
826}
827
828bool
719bool cfperl_invoke (event_type event, ...) 829attachable::invoke (event_type event, ...)
720{ 830{
721 data_type dt; 831 data_type dt;
722 va_list ap;
723 832
724 va_start (ap, event); 833 // callback call ordering should be:
834 // 1. per-object callback
835 // 2. per-class object
836 // 3. per-type callback
837 // 4. global callbacks
725 838
726 AV *callbacks = 0; 839 AV *callbacks = 0;
727
728 object *op;
729 player *pl;
730 mapstruct *map;
731
732 // callback call ordering is:
733 // 1. per-object callback (NYI)
734 // 2. per-class object
735 // 2a. per-type callback
736 // 4. global callbacks
737
738 gather_callbacks (callbacks, cb_global, event); 840 gather_callbacks (callbacks, event);
739
740 switch (KLASS_OF (event))
741 {
742 case KLASS_GLOBAL:
743 break;
744
745 case KLASS_OBJECT:
746 dt = (data_type) va_arg (ap, int);
747 assert (("first argument must be of type object", dt == DT_OBJECT));
748 op = va_arg (ap, object *);
749
750 if (op->cb)
751 gather_callbacks (callbacks, (AV *)op->cb, event);
752
753 if (op->type)
754 {
755 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
756 {
757 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
758
759 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
760 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
761 }
762
763 if (op->type <= AvFILLp (cb_type))
764 {
765 SV *registry = AvARRAY (cb_type)[op->type];
766
767 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
768 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
769 }
770 }
771
772 gather_callbacks (callbacks, cb_object, event);
773
774 break;
775
776 case KLASS_PLAYER:
777 dt = (data_type) va_arg (ap, int);
778 assert (("first argument must be of type player", dt == DT_PLAYER));
779 pl = va_arg (ap, player *);
780
781 if (pl->cb)
782 gather_callbacks (callbacks, (AV *)pl->cb, event);
783
784 gather_callbacks (callbacks, cb_player, event);
785 break;
786
787 case KLASS_MAP:
788 dt = (data_type) va_arg (ap, int);
789 assert (("first argument must be of type object", dt == DT_MAP));
790 map = va_arg (ap, mapstruct *);
791
792 if (map->cb)
793 gather_callbacks (callbacks, (AV *)map->cb, event);
794
795 gather_callbacks (callbacks, cb_map, event);
796 break;
797
798 default:
799 assert (("unsupported event klass in cfperl_invoke", 0));
800 }
801 841
802 // short-circuit processing if no callbacks found/defined 842 // short-circuit processing if no callbacks found/defined
803 if (!callbacks) 843 if (!callbacks)
804 return 0; 844 return 0;
805 845
806 dSP; 846 va_list ap;
807 ENTER; 847 va_start (ap, event);
808 SAVETMPS;
809 848
810 PUSHMARK (SP); 849 CALL_BEGIN (3);
811 EXTEND (SP, 3);
812
813 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 850 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
814 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 851 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
815 852
816 switch (KLASS_OF (event)) 853 //TODO: unhack
817 { 854 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
818 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 855 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
819 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 856 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
820 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 857 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
821 } 858 else if (global *gl = is_a<global>(this)) /*nop*/;
859 else
860 abort (); //TODO
822 861
823 for (;;) 862 for (;;)
824 { 863 {
825 dt = (data_type) va_arg (ap, int); 864 dt = (data_type) va_arg (ap, int);
826 865
827 if (dt == DT_END) 866 if (dt == DT_END)
828 break; 867 break;
829
830 if (dt == DT_AV) 868 else if (dt == DT_AV)
831 { 869 {
832 AV *av = va_arg (ap, AV *); 870 AV *av = va_arg (ap, AV *);
833 871
834 for (int i = 0; i <= av_len (av); ++i) 872 for (int i = 0; i <= av_len (av); ++i)
835 XPUSHs (*av_fetch (av, i, 1)); 873 XPUSHs (*av_fetch (av, i, 1));
838 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 876 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
839 } 877 }
840 878
841 va_end (ap); 879 va_end (ap);
842 880
843 PUTBACK; 881 CALL_CALL ("cf::do_invoke", G_SCALAR);
844 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
845 SPAGAIN;
846
847 count = count > 0 ? POPi : 0; 882 count = count > 0 ? POPi : 0;
848 883
849 FREETMPS; 884 CALL_END;
850 LEAVE;
851 885
852 return count; 886 return count;
853} 887}
854 888
855SV * 889SV *
856cfperl_result (int idx) 890cfperl_result (int idx)
857{ 891{
858 AV *av = get_av ("cfperl::invoke_results", 0); 892 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
859 if (!av) 893 if (!av)
860 return &PL_sv_undef; 894 return &PL_sv_undef;
861 895
862 SV **sv = av_fetch (av, idx, 0); 896 SV **sv = av_fetch (av, idx, 0);
863 if (!sv) 897 if (!sv)
870cfperl_result_INT (int idx) 904cfperl_result_INT (int idx)
871{ 905{
872 return SvIV (cfperl_result (idx)); 906 return SvIV (cfperl_result (idx));
873} 907}
874 908
909double
910cfperl_result_DOUBLE (int idx)
911{
912 return SvNV (cfperl_result (idx));
913}
914
915/////////////////////////////////////////////////////////////////////////////
916// various c++ => perl glue functions
917
918void cfperl_tick ()
919{
920 tick_pending = 1;
921
922 if (tick_inhibit)
923 return;
924
925 tick_pending = 0;
926
927 dSP;
928
929 PUSHMARK (SP);
930 PUTBACK;
931 call_pv ("cf::tick", G_DISCARD | G_VOID);
932
933 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
934}
935
936void
937cfperl_emergency_save ()
938{
939 CALL_BEGIN (0);
940 CALL_CALL ("cf::emergency_save", G_VOID);
941 CALL_END;
942}
943
944void
945cfperl_cleanup (int make_core)
946{
947 CALL_BEGIN (1);
948 CALL_ARG (make_core);
949 CALL_CALL ("cf::post_cleanup", G_VOID);
950 CALL_END;
951}
952
953void
954cfperl_make_book (object *book, int level)
955{
956 CALL_BEGIN (2);
957 CALL_ARG (book);
958 CALL_ARG (level);
959 CALL_CALL ("ext::books::make_book", G_VOID);
960 CALL_END;
961}
962
963void
964cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
965{
966 CALL_BEGIN (4);
967 CALL_ARG (ns);
968 CALL_ARG (type);
969 CALL_ARG_SV (newSVpv_utf8 (msg));
970 CALL_ARG (color);
971 CALL_CALL ("cf::client::send_msg", G_VOID);
972 CALL_END;
973}
974
975int
976cfperl_can_merge (object *ob1, object *ob2)
977{
978 int can;
979
980 CALL_BEGIN (2);
981 CALL_ARG (ob1);
982 CALL_ARG (ob2);
983 CALL_CALL ("cf::_can_merge", G_SCALAR);
984 can = count && SvTRUE (TOPs);
985 CALL_END;
986
987 return can;
988}
989
990player *
991player::find (const char *name)
992{
993 CALL_BEGIN (1);
994 CALL_ARG (name);
995 CALL_CALL ("cf::player::find", G_SCALAR);
996
997 player *retval = 0;
998 if (count) sv_to (POPs, retval);
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006find_style (const char *dirname, const char *stylename, int difficulty)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (dirname);
1010 CALL_ARG (stylename);
1011 CALL_ARG (difficulty);
1012 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1013
1014 maptile *retval = 0;
1015 if (count) sv_to (POPs, retval);
1016
1017 CALL_END;
1018
1019 return retval;
1020}
1021
1022maptile *
1023maptile::find_sync (const char *path, maptile *origin)
1024{
1025 CALL_BEGIN (2);
1026 CALL_ARG (path);
1027 CALL_ARG (origin);
1028 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1029
1030 maptile *retval = 0;
1031 if (count) sv_to (POPs, retval);
1032
1033 CALL_END;
1034
1035 return retval;
1036}
1037
1038maptile *
1039maptile::find_async (const char *path, maptile *origin, bool load)
1040{
1041 CALL_BEGIN (3);
1042 CALL_ARG (path);
1043 CALL_ARG (origin);
1044 CALL_ARG (load);
1045 CALL_CALL ("cf::map::find_async", G_SCALAR);
1046
1047 maptile *retval = 0;
1048 if (count) sv_to (POPs, retval);
1049
1050 CALL_END;
1051
1052 return retval;
1053}
1054
1055void
1056maptile::do_load_sync ()
1057{
1058 CALL_BEGIN (1);
1059 CALL_ARG (this);
1060 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1061 CALL_END;
1062}
1063
1064void
1065maptile::change_all_map_light (int change)
1066{
1067 CALL_BEGIN (1);
1068 CALL_ARG (change);
1069 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1070 CALL_END;
1071}
1072
1073void
1074object::enter_exit (object *exit)
1075{
1076 if (type != PLAYER)
1077 return;
1078
1079 CALL_BEGIN (2);
1080 CALL_ARG (this);
1081 CALL_ARG (exit);
1082 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1083 CALL_END;
1084}
1085
1086void
1087object::player_goto (const char *path, int x, int y)
1088{
1089 if (type != PLAYER)
1090 return;
1091
1092 CALL_BEGIN (4);
1093 CALL_ARG (this);
1094 CALL_ARG (path);
1095 CALL_ARG (x);
1096 CALL_ARG (y);
1097 CALL_CALL ("cf::object::player::goto", G_VOID);
1098 CALL_END;
1099}
1100
1101const char *
1102object::ref () const
1103{
1104 if (type == PLAYER)
1105 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1106 else
1107 return 0;
1108}
1109
1110object *
1111object::deref (const char *ref)
1112{
1113 object *retval = 0;
1114
1115 if (ref)
1116 {
1117 CALL_BEGIN (1);
1118 CALL_ARG (ref);
1119 CALL_CALL ("cf::object::deref", G_SCALAR);
1120
1121 if (count)
1122 sv_to (POPs, retval);
1123
1124 CALL_END;
1125 }
1126
1127 return retval;
1128}
1129
1130void
1131log_backtrace (const char *msg)
1132{
1133#if HAVE_BACKTRACE
1134 void *addr [20];
1135 int size = backtrace (addr, 20);
1136
1137 CALL_BEGIN (size);
1138 CALL_ARG (msg);
1139 for (int i = 0; i < size; ++i)
1140 CALL_ARG ((IV)addr [i]);
1141 CALL_CALL ("cf::_log_backtrace", G_VOID);
1142 CALL_END;
1143#endif
1144}
1145
1146/////////////////////////////////////////////////////////////////////////////
1147
1148struct EVAPI *evapi::GEVAPI;
1149struct CoroAPI *coroapi::GCoroAPI;
1150
1151void coroapi::do_cede_to_tick ()
1152{
1153 cede_pending = 0;
1154 cede ();
1155}
1156
1157void
1158coroapi::wait_for_tick ()
1159{
1160 CALL_BEGIN (0);
1161 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1162 CALL_END;
1163}
1164
1165void
1166coroapi::wait_for_tick_begin ()
1167{
1168 CALL_BEGIN (0);
1169 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1170 CALL_END;
1171}
1172
1173void
1174iow::poll (int events)
1175{
1176 if (events != this->events)
1177 {
1178 int active = ev_is_active ((ev_io *)this);
1179 if (active) stop ();
1180 ev_io_set ((ev_io *)this, fd, events);
1181 if (active) start ();
1182 }
1183}
1184
1185void
1186_connect_to_perl ()
1187{
1188 stash_cf = gv_stashpv ("cf", 1);
1189
1190 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1191 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1192 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1193 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1194 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1195 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1196 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1197 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1198 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1199 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1200
1201 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1203 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1204 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1205
1206 cb_global = get_av ("cf::CB_GLOBAL", 1);
1207 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1208 cb_object = get_av ("cf::CB_OBJECT", 1);
1209 cb_player = get_av ("cf::CB_PLAYER", 1);
1210 cb_client = get_av ("cf::CB_CLIENT", 1);
1211 cb_type = get_av ("cf::CB_TYPE" , 1);
1212 cb_map = get_av ("cf::CB_MAP" , 1);
1213}
1214
875MODULE = cf PACKAGE = cf PREFIX = cf_ 1215MODULE = cf PACKAGE = cf PREFIX = cf_
876 1216
877BOOT: 1217BOOT:
878{ 1218{
879 HV *stash = gv_stashpv ("cf", 1); 1219 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1220 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1221
1222 _connect_to_perl ();
1223
1224 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1225
1226 //{
1227 // require_pv ("Time::HiRes");
1228 //
1229 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1230 // if (!svp) croak ("Time::HiRes is required");
1231 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1232 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1233 //}
880 1234
881 static const struct { 1235 static const struct {
882 const char *name; 1236 const char *name;
883 IV iv; 1237 IV iv;
884 } *civ, const_iv[] = { 1238 } *civ, const_iv[] = {
885# define const_iv(name) { # name, (IV)name }, 1239# define const_iv(name) { # name, (IV)name },
886 const_iv (llevError) 1240 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
887 const_iv (llevInfo) 1241 const_iv (logBacktrace)
888 const_iv (llevDebug) 1242
889 const_iv (llevMonster) 1243 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1244
1245 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
890 1246
891 const_iv (MAX_TIME) 1247 const_iv (MAX_TIME)
892 const_iv (PLAYER)
893 const_iv (TRANSPORT)
894 const_iv (ROD)
895 const_iv (TREASURE)
896 const_iv (POTION)
897 const_iv (FOOD)
898 const_iv (POISON)
899 const_iv (BOOK)
900 const_iv (CLOCK) 1248 const_iv (MAXSOCKBUF)
901 const_iv (LIGHTNING) 1249
902 const_iv (ARROW)
903 const_iv (BOW)
904 const_iv (WEAPON)
905 const_iv (ARMOUR)
906 const_iv (PEDESTAL)
907 const_iv (ALTAR)
908 const_iv (LOCKED_DOOR)
909 const_iv (SPECIAL_KEY)
910 const_iv (MAP)
911 const_iv (DOOR)
912 const_iv (KEY)
913 const_iv (TIMED_GATE)
914 const_iv (TRIGGER)
915 const_iv (GRIMREAPER)
916 const_iv (MAGIC_EAR)
917 const_iv (TRIGGER_BUTTON)
918 const_iv (TRIGGER_ALTAR)
919 const_iv (TRIGGER_PEDESTAL)
920 const_iv (SHIELD)
921 const_iv (HELMET)
922 const_iv (HORN)
923 const_iv (MONEY)
924 const_iv (CLASS)
925 const_iv (GRAVESTONE)
926 const_iv (AMULET)
927 const_iv (PLAYERMOVER)
928 const_iv (TELEPORTER)
929 const_iv (CREATOR)
930 const_iv (SKILL)
931 const_iv (EXPERIENCE)
932 const_iv (EARTHWALL)
933 const_iv (GOLEM)
934 const_iv (THROWN_OBJ)
935 const_iv (BLINDNESS)
936 const_iv (GOD)
937 const_iv (DETECTOR)
938 const_iv (TRIGGER_MARKER)
939 const_iv (DEAD_OBJECT)
940 const_iv (DRINK)
941 const_iv (MARKER)
942 const_iv (HOLY_ALTAR)
943 const_iv (PLAYER_CHANGER)
944 const_iv (BATTLEGROUND)
945 const_iv (PEACEMAKER)
946 const_iv (GEM)
947 const_iv (FIREWALL)
948 const_iv (ANVIL)
949 const_iv (CHECK_INV)
950 const_iv (MOOD_FLOOR) 1250 const_iv (NUM_BODY_LOCATIONS)
951 const_iv (EXIT) 1251 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
952 const_iv (ENCOUNTER) 1252 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
953 const_iv (SHOP_FLOOR) 1253 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
954 const_iv (SHOP_MAT) 1254 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
955 const_iv (RING) 1255 const_iv (body_wrist) const_iv (body_waist)
956 const_iv (FLOOR)
957 const_iv (FLESH)
958 const_iv (INORGANIC)
959 const_iv (SKILL_TOOL)
960 const_iv (LIGHTER)
961 const_iv (TRAP_PART)
962 const_iv (WALL)
963 const_iv (LIGHT_SOURCE)
964 const_iv (MISC_OBJECT)
965 const_iv (MONSTER)
966 const_iv (SPAWN_GENERATOR)
967 const_iv (LAMP)
968 const_iv (DUPLICATOR)
969 const_iv (TOOL)
970 const_iv (SPELLBOOK)
971 const_iv (BUILDFAC)
972 const_iv (CLOAK)
973 const_iv (SPINNER)
974 const_iv (GATE)
975 const_iv (BUTTON)
976 const_iv (CF_HANDLE)
977 const_iv (HOLE)
978 const_iv (TRAPDOOR)
979 const_iv (SIGN)
980 const_iv (BOOTS)
981 const_iv (GLOVES)
982 const_iv (SPELL)
983 const_iv (SPELL_EFFECT)
984 const_iv (CONVERTER)
985 const_iv (BRACERS)
986 const_iv (POISONING)
987 const_iv (SAVEBED)
988 const_iv (POISONCLOUD)
989 const_iv (FIREHOLES)
990 const_iv (WAND)
991 const_iv (SCROLL)
992 const_iv (DIRECTOR)
993 const_iv (GIRDLE)
994 const_iv (FORCE)
995 const_iv (POTION_EFFECT)
996 const_iv (EVENT_CONNECTOR)
997 const_iv (CLOSE_CON)
998 const_iv (CONTAINER)
999 const_iv (ARMOUR_IMPROVER)
1000 const_iv (WEAPON_IMPROVER)
1001 const_iv (SKILLSCROLL)
1002 const_iv (DEEP_SWAMP)
1003 const_iv (IDENTIFY_ALTAR)
1004 const_iv (MENU)
1005 const_iv (RUNE)
1006 const_iv (TRAP)
1007 const_iv (POWER_CRYSTAL)
1008 const_iv (CORPSE)
1009 const_iv (DISEASE)
1010 const_iv (SYMPTOM)
1011 const_iv (BUILDER)
1012 const_iv (MATERIAL)
1013 const_iv (ITEM_TRANSFORMER)
1014 const_iv (QUEST)
1015 1256
1016 const_iv (NUM_SUBTYPES) 1257 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1258 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1259 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1260 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1261 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1262 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1263 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1264 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1265 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1266 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1267 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1268 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1269 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1270 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1271 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1272 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1273 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1274 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1275 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1276 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1277 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1278 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1279 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1280 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1281 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1282 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1283 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1284 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1017 1285
1018 const_iv (ST_BD_BUILD) 1286 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1019 const_iv (ST_BD_REMOVE)
1020 1287
1021 const_iv (ST_MAT_FLOOR) 1288 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1022 const_iv (ST_MAT_WALL) 1289 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1023 const_iv (ST_MAT_ITEM)
1024 1290
1025 const_iv (AT_PHYSICAL) 1291 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1026 const_iv (AT_MAGIC) 1292 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1027 const_iv (AT_FIRE) 1293 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1028 const_iv (AT_ELECTRICITY) 1294 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1029 const_iv (AT_COLD) 1295 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1030 const_iv (AT_CONFUSION) 1296 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1031 const_iv (AT_ACID) 1297 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1032 const_iv (AT_DRAIN)
1033 const_iv (AT_WEAPONMAGIC)
1034 const_iv (AT_GHOSTHIT)
1035 const_iv (AT_POISON)
1036 const_iv (AT_SLOW)
1037 const_iv (AT_PARALYZE)
1038 const_iv (AT_TURN_UNDEAD)
1039 const_iv (AT_FEAR)
1040 const_iv (AT_CANCELLATION)
1041 const_iv (AT_DEPLETE)
1042 const_iv (AT_DEATH)
1043 const_iv (AT_CHAOS)
1044 const_iv (AT_COUNTERSPELL)
1045 const_iv (AT_GODPOWER)
1046 const_iv (AT_HOLYWORD)
1047 const_iv (AT_BLIND)
1048 const_iv (AT_INTERNAL)
1049 const_iv (AT_LIFE_STEALING)
1050 const_iv (AT_DISEASE)
1051 1298
1052 const_iv (QUEST_IN_PROGRESS) 1299 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1053 const_iv (QUEST_DONE_QUEST) 1300 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1054 const_iv (QUEST_DONE_TASK)
1055 const_iv (QUEST_START_QUEST)
1056 const_iv (QUEST_END_QUEST)
1057 const_iv (QUEST_START_TASK)
1058 const_iv (QUEST_END_TASK)
1059 const_iv (QUEST_OVERRIDE)
1060 const_iv (QUEST_ON_ACTIVATE)
1061
1062 const_iv (WEAP_HIT)
1063 const_iv (WEAP_SLASH)
1064 const_iv (WEAP_PIERCE)
1065 const_iv (WEAP_CLEAVE)
1066 const_iv (WEAP_SLICE)
1067 const_iv (WEAP_STAB)
1068 const_iv (WEAP_WHIP)
1069 const_iv (WEAP_CRUSH)
1070 const_iv (WEAP_BLUD) 1301 const_iv (WEAP_BLUD)
1071 1302
1072 const_iv (FLAG_ALIVE) 1303 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1073 const_iv (FLAG_WIZ) 1304 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1074 const_iv (FLAG_REMOVED) 1305 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1306 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1307 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1308 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1309 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1310 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1311 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1312 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1313 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1314 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1315 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1316 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1317 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1318 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1319 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1320 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1321 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1322 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1323 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1324 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1325 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1326 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1327 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1329
1330 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1331 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1332 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1333 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1335 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1336
1337 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1338 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1339
1340 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1341
1342 const_iv (SP_RAISE_DEAD)
1075 const_iv (FLAG_FREED) 1343 const_iv (SP_RUNE)
1076 const_iv (FLAG_WAS_WIZ) 1344 const_iv (SP_MAKE_MARK)
1077 const_iv (FLAG_APPLIED) 1345 const_iv (SP_BOLT)
1078 const_iv (FLAG_UNPAID) 1346 const_iv (SP_BULLET)
1079 const_iv (FLAG_USE_SHIELD) 1347 const_iv (SP_EXPLOSION)
1080 const_iv (FLAG_NO_PICK) 1348 const_iv (SP_CONE)
1081 const_iv (FLAG_ANIMATE) 1349 const_iv (SP_BOMB)
1082 const_iv (FLAG_MONSTER) 1350 const_iv (SP_WONDER)
1083 const_iv (FLAG_FRIENDLY) 1351 const_iv (SP_SMITE)
1084 const_iv (FLAG_GENERATOR) 1352 const_iv (SP_MAGIC_MISSILE)
1085 const_iv (FLAG_IS_THROWN) 1353 const_iv (SP_SUMMON_GOLEM)
1086 const_iv (FLAG_AUTO_APPLY) 1354 const_iv (SP_DIMENSION_DOOR)
1087 const_iv (FLAG_TREASURE) 1355 const_iv (SP_MAGIC_MAPPING)
1088 const_iv (FLAG_PLAYER_SOLD) 1356 const_iv (SP_MAGIC_WALL)
1357 const_iv (SP_DESTRUCTION)
1358 const_iv (SP_PERCEIVE_SELF)
1359 const_iv (SP_WORD_OF_RECALL)
1089 const_iv (FLAG_SEE_INVISIBLE) 1360 const_iv (SP_INVISIBLE)
1090 const_iv (FLAG_CAN_ROLL)
1091 const_iv (FLAG_OVERLAY_FLOOR)
1092 const_iv (FLAG_IS_TURNABLE)
1093 const_iv (FLAG_IS_USED_UP)
1094 const_iv (FLAG_IDENTIFIED)
1095 const_iv (FLAG_REFLECTING)
1096 const_iv (FLAG_CHANGING)
1097 const_iv (FLAG_SPLITTING)
1098 const_iv (FLAG_HITBACK)
1099 const_iv (FLAG_STARTEQUIP)
1100 const_iv (FLAG_BLOCKSVIEW)
1101 const_iv (FLAG_UNDEAD)
1102 const_iv (FLAG_SCARED)
1103 const_iv (FLAG_UNAGGRESSIVE)
1104 const_iv (FLAG_REFL_MISSILE)
1105 const_iv (FLAG_REFL_SPELL)
1106 const_iv (FLAG_NO_MAGIC)
1107 const_iv (FLAG_NO_FIX_PLAYER)
1108 const_iv (FLAG_IS_LIGHTABLE)
1109 const_iv (FLAG_TEAR_DOWN)
1110 const_iv (FLAG_RUN_AWAY)
1111 const_iv (FLAG_PICK_UP)
1112 const_iv (FLAG_UNIQUE)
1113 const_iv (FLAG_NO_DROP)
1114 const_iv (FLAG_WIZCAST)
1115 const_iv (FLAG_CAST_SPELL)
1116 const_iv (FLAG_USE_SCROLL)
1117 const_iv (FLAG_USE_RANGE)
1118 const_iv (FLAG_USE_BOW)
1119 const_iv (FLAG_USE_ARMOUR)
1120 const_iv (FLAG_USE_WEAPON)
1121 const_iv (FLAG_USE_RING)
1122 const_iv (FLAG_READY_RANGE)
1123 const_iv (FLAG_READY_BOW)
1124 const_iv (FLAG_XRAYS)
1125 const_iv (FLAG_NO_APPLY)
1126 const_iv (FLAG_IS_FLOOR)
1127 const_iv (FLAG_LIFESAVE)
1128 const_iv (FLAG_NO_STRENGTH)
1129 const_iv (FLAG_SLEEP)
1130 const_iv (FLAG_STAND_STILL)
1131 const_iv (FLAG_RANDOM_MOVE)
1132 const_iv (FLAG_ONLY_ATTACK)
1133 const_iv (FLAG_CONFUSED)
1134 const_iv (FLAG_STEALTH)
1135 const_iv (FLAG_WIZPASS)
1136 const_iv (FLAG_IS_LINKED)
1137 const_iv (FLAG_CURSED)
1138 const_iv (FLAG_DAMNED)
1139 const_iv (FLAG_SEE_ANYWHERE)
1140 const_iv (FLAG_KNOWN_MAGICAL)
1141 const_iv (FLAG_KNOWN_CURSED)
1142 const_iv (FLAG_CAN_USE_SKILL)
1143 const_iv (FLAG_BEEN_APPLIED)
1144 const_iv (FLAG_READY_SCROLL)
1145 const_iv (FLAG_USE_ROD)
1146 const_iv (FLAG_USE_HORN)
1147 const_iv (FLAG_MAKE_INVIS)
1148 const_iv (FLAG_INV_LOCKED)
1149 const_iv (FLAG_IS_WOODED)
1150 const_iv (FLAG_IS_HILLY)
1151 const_iv (FLAG_READY_SKILL)
1152 const_iv (FLAG_READY_WEAPON)
1153 const_iv (FLAG_NO_SKILL_IDENT)
1154 const_iv (FLAG_BLIND)
1155 const_iv (FLAG_SEE_IN_DARK)
1156 const_iv (FLAG_IS_CAULDRON)
1157 const_iv (FLAG_NO_STEAL)
1158 const_iv (FLAG_ONE_HIT)
1159 const_iv (FLAG_CLIENT_SENT)
1160 const_iv (FLAG_BERSERK)
1161 const_iv (FLAG_NEUTRAL)
1162 const_iv (FLAG_NO_ATTACK)
1163 const_iv (FLAG_NO_DAMAGE)
1164 const_iv (FLAG_OBJ_ORIGINAL)
1165 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1166 const_iv (FLAG_ACTIVATE_ON_PUSH)
1167 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1168 const_iv (FLAG_IS_WATER)
1169 const_iv (FLAG_CONTENT_ON_GEN)
1170 const_iv (FLAG_IS_A_TEMPLATE)
1171 const_iv (FLAG_IS_BUILDABLE)
1172 const_iv (FLAG_AFK)
1173
1174 const_iv (NDI_BLACK)
1175 const_iv (NDI_WHITE)
1176 const_iv (NDI_NAVY)
1177 const_iv (NDI_RED) 1361 const_iv (SP_PROBE)
1178 const_iv (NDI_ORANGE) 1362 const_iv (SP_HEALING)
1363 const_iv (SP_CREATE_FOOD)
1364 const_iv (SP_EARTH_TO_DUST)
1365 const_iv (SP_CHANGE_ABILITY)
1179 const_iv (NDI_BLUE) 1366 const_iv (SP_BLESS)
1180 const_iv (NDI_DK_ORANGE)
1181 const_iv (NDI_GREEN)
1182 const_iv (NDI_LT_GREEN)
1183 const_iv (NDI_GREY)
1184 const_iv (NDI_BROWN)
1185 const_iv (NDI_GOLD)
1186 const_iv (NDI_TAN)
1187 const_iv (NDI_MAX_COLOR)
1188 const_iv (NDI_COLOR_MASK)
1189 const_iv (NDI_UNIQUE)
1190 const_iv (NDI_ALL)
1191
1192 const_iv (F_APPLIED)
1193 const_iv (F_LOCATION)
1194 const_iv (F_UNPAID)
1195 const_iv (F_MAGIC)
1196 const_iv (F_CURSED) 1367 const_iv (SP_CURSE)
1368 const_iv (SP_SUMMON_MONSTER)
1369 const_iv (SP_CHARGING)
1370 const_iv (SP_POLYMORPH)
1371 const_iv (SP_ALCHEMY)
1372 const_iv (SP_REMOVE_CURSE)
1373 const_iv (SP_IDENTIFY)
1374 const_iv (SP_DETECTION)
1375 const_iv (SP_MOOD_CHANGE)
1376 const_iv (SP_MOVING_BALL)
1197 const_iv (F_DAMNED) 1377 const_iv (SP_SWARM)
1378 const_iv (SP_CHANGE_MANA)
1198 const_iv (F_OPEN) 1379 const_iv (SP_DISPEL_RUNE)
1199 const_iv (F_NOPICK) 1380 const_iv (SP_CREATE_MISSILE)
1381 const_iv (SP_CONSECRATE)
1382 const_iv (SP_ANIMATE_WEAPON)
1383 const_iv (SP_LIGHT)
1384 const_iv (SP_CHANGE_MAP_LIGHT)
1385 const_iv (SP_FAERY_FIRE)
1386 const_iv (SP_CAUSE_DISEASE)
1387 const_iv (SP_AURA)
1388 const_iv (SP_TOWN_PORTAL)
1389 const_iv (SP_PARTY_SPELL)
1390
1391 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1392 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1200 const_iv (F_LOCKED) 1393 const_iv (F_LOCKED)
1201 1394
1202 const_iv (F_BUY) 1395 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1203 const_iv (F_SHOP)
1204 const_iv (F_SELL)
1205 1396
1206 const_iv (P_BLOCKSVIEW) 1397 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1207 const_iv (P_NO_MAGIC) 1398 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1208 const_iv (P_IS_ALIVE)
1209 const_iv (P_NO_CLERIC)
1210 const_iv (P_NEED_UPDATE)
1211 const_iv (P_NO_ERROR)
1212 const_iv (P_OUT_OF_MAP)
1213 const_iv (P_NEW_MAP)
1214 1399
1215 const_iv (UP_OBJ_INSERT) 1400 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1216 const_iv (UP_OBJ_REMOVE)
1217 const_iv (UP_OBJ_CHANGE)
1218 const_iv (UP_OBJ_FACE)
1219 1401
1220 const_iv (INS_NO_MERGE) 1402 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1221 const_iv (INS_ABOVE_FLOOR_ONLY)
1222 const_iv (INS_NO_WALK_ON)
1223 const_iv (INS_ON_TOP)
1224 const_iv (INS_BELOW_ORIGINATOR) 1403 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1225 const_iv (INS_MAP_LOAD)
1226 1404
1227 const_iv (WILL_APPLY_HANDLE) 1405 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1228 const_iv (WILL_APPLY_TREASURE) 1406 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1229 const_iv (WILL_APPLY_EARTHWALL)
1230 const_iv (WILL_APPLY_DOOR)
1231 const_iv (WILL_APPLY_FOOD)
1232 1407
1233 const_iv (SAVE_MODE) 1408 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1234 const_iv (SAVE_DIR_MODE)
1235 1409
1236 const_iv (M_PAPER) 1410 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1237 const_iv (M_IRON) 1411 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1238 const_iv (M_GLASS) 1412 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1239 const_iv (M_LEATHER) 1413 const_iv (M_ICE) const_iv (M_SPECIAL)
1240 const_iv (M_WOOD)
1241 const_iv (M_ORGANIC)
1242 const_iv (M_STONE)
1243 const_iv (M_CLOTH)
1244 const_iv (M_ADAMANT)
1245 const_iv (M_LIQUID)
1246 const_iv (M_SOFT_METAL)
1247 const_iv (M_BONE)
1248 const_iv (M_ICE)
1249 const_iv (M_SPECIAL)
1250 1414
1251 const_iv (SK_EXP_ADD_SKILL) 1415 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1252 const_iv (SK_EXP_TOTAL) 1416 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1253 const_iv (SK_EXP_NONE)
1254 const_iv (SK_SUBTRACT_SKILL_EXP)
1255 1417
1256 const_iv (SK_LOCKPICKING) 1418 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1257 const_iv (SK_HIDING) 1419 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1258 const_iv (SK_SMITHERY) 1420 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1259 const_iv (SK_BOWYER) 1421 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1260 const_iv (SK_JEWELER) 1422 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1261 const_iv (SK_ALCHEMY) 1423 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1262 const_iv (SK_STEALING) 1424 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1263 const_iv (SK_LITERACY) 1425 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1264 const_iv (SK_BARGAINING) 1426 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1265 const_iv (SK_JUMPING) 1427 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1266 const_iv (SK_DET_MAGIC)
1267 const_iv (SK_ORATORY)
1268 const_iv (SK_SINGING)
1269 const_iv (SK_DET_CURSE)
1270 const_iv (SK_FIND_TRAPS)
1271 const_iv (SK_MEDITATION)
1272 const_iv (SK_PUNCHING)
1273 const_iv (SK_FLAME_TOUCH)
1274 const_iv (SK_KARATE)
1275 const_iv (SK_CLIMBING)
1276 const_iv (SK_WOODSMAN)
1277 const_iv (SK_INSCRIPTION)
1278 const_iv (SK_ONE_HANDED_WEAPON)
1279 const_iv (SK_MISSILE_WEAPON)
1280 const_iv (SK_THROWING)
1281 const_iv (SK_USE_MAGIC_ITEM)
1282 const_iv (SK_DISARM_TRAPS)
1283 const_iv (SK_SET_TRAP)
1284 const_iv (SK_THAUMATURGY)
1285 const_iv (SK_PRAYING)
1286 const_iv (SK_CLAWING)
1287 const_iv (SK_LEVITATION)
1288 const_iv (SK_SUMMONING)
1289 const_iv (SK_PYROMANCY)
1290 const_iv (SK_EVOCATION)
1291 const_iv (SK_SORCERY)
1292 const_iv (SK_TWO_HANDED_WEAPON)
1293 const_iv (SK_SPARK_TOUCH)
1294 const_iv (SK_SHIVER)
1295 const_iv (SK_ACID_SPLASH)
1296 const_iv (SK_POISON_NAIL) 1428 const_iv (SK_POISON_NAIL)
1297 1429
1298 const_iv (SOUND_NEW_PLAYER) 1430 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1299 const_iv (SOUND_FIRE_ARROW) 1431 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1300 const_iv (SOUND_LEARN_SPELL) 1432 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1301 const_iv (SOUND_FUMBLE_SPELL) 1433 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1302 const_iv (SOUND_WAND_POOF) 1434 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1303 const_iv (SOUND_OPEN_DOOR) 1435 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1304 const_iv (SOUND_PUSH_PLAYER)
1305 const_iv (SOUND_PLAYER_HITS1)
1306 const_iv (SOUND_PLAYER_HITS2)
1307 const_iv (SOUND_PLAYER_HITS3)
1308 const_iv (SOUND_PLAYER_HITS4)
1309 const_iv (SOUND_PLAYER_IS_HIT1)
1310 const_iv (SOUND_PLAYER_IS_HIT2)
1311 const_iv (SOUND_PLAYER_IS_HIT3)
1312 const_iv (SOUND_PLAYER_KILLS)
1313 const_iv (SOUND_PET_IS_KILLED)
1314 const_iv (SOUND_PLAYER_DIES)
1315 const_iv (SOUND_OB_EVAPORATE)
1316 const_iv (SOUND_OB_EXPLODE)
1317 const_iv (SOUND_CLOCK)
1318 const_iv (SOUND_TURN_HANDLE)
1319 const_iv (SOUND_FALL_HOLE)
1320 const_iv (SOUND_DRINK_POISON)
1321 const_iv (SOUND_CAST_SPELL_0)
1322 1436
1323 const_iv (PREFER_LOW) 1437 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1324 const_iv (PREFER_HIGH)
1325 1438
1326 const_iv (ATNR_PHYSICAL) 1439 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1327 const_iv (ATNR_MAGIC) 1440 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1328 const_iv (ATNR_FIRE) 1441 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1329 const_iv (ATNR_ELECTRICITY) 1442 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1330 const_iv (ATNR_COLD) 1443 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1331 const_iv (ATNR_CONFUSION) 1444 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1332 const_iv (ATNR_ACID) 1445 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1333 const_iv (ATNR_DRAIN)
1334 const_iv (ATNR_WEAPONMAGIC)
1335 const_iv (ATNR_GHOSTHIT)
1336 const_iv (ATNR_POISON)
1337 const_iv (ATNR_SLOW)
1338 const_iv (ATNR_PARALYZE)
1339 const_iv (ATNR_TURN_UNDEAD)
1340 const_iv (ATNR_FEAR)
1341 const_iv (ATNR_CANCELLATION)
1342 const_iv (ATNR_DEPLETE)
1343 const_iv (ATNR_DEATH)
1344 const_iv (ATNR_CHAOS)
1345 const_iv (ATNR_COUNTERSPELL)
1346 const_iv (ATNR_GODPOWER)
1347 const_iv (ATNR_HOLYWORD)
1348 const_iv (ATNR_BLIND)
1349 const_iv (ATNR_INTERNAL)
1350 const_iv (ATNR_LIFE_STEALING)
1351 const_iv (ATNR_DISEASE)
1352 1446
1353 const_iv (MAP_FLUSH) 1447 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1354 const_iv (MAP_PLAYER_UNIQUE)
1355 const_iv (MAP_BLOCK)
1356 const_iv (MAP_STYLE) 1448 const_iv (MAP_INACTIVE)
1357 const_iv (MAP_OVERLAY)
1358 1449
1359 const_iv (MAP_IN_MEMORY) 1450 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1360 const_iv (MAP_SWAPPED) 1451 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1361 const_iv (MAP_LOADING)
1362 const_iv (MAP_SAVING)
1363 1452
1364 const_iv (KLASS_GLOBAL) 1453 const_iv (VERSION_CS) const_iv (VERSION_SC)
1365 const_iv (KLASS_OBJECT) 1454
1366 const_iv (KLASS_PLAYER) 1455 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1367 const_iv (KLASS_MAP) 1456
1457 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1458
1459 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1460
1461 // random map generator
1462 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1463 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1464
1465 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1466 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1467 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1468
1469 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1470 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1471
1472 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1473 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1474
1475 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1476 const_iv (FT_RSRC) const_iv (FT_NUM)
1368 }; 1477 };
1369 1478
1370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1372 1481
1373 static const struct { 1482 static const struct {
1374 const char *name; 1483 const char *name;
1375 int skip; 1484 int skip;
1376 IV klass; 1485 IV klass;
1387 { 1496 {
1388 AV *event = newAV (); 1497 AV *event = newAV ();
1389 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1498 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1390 av_push (event, newSViv (eiv->klass)); 1499 av_push (event, newSViv (eiv->klass));
1391 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1500 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1392 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1501 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1393 } 1502 }
1394
1395 static const struct {
1396 int dtype;
1397 const char *name;
1398 IV idx;
1399 } *cprop, prop_table[] = {
1400# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1401 prop (CFAPI_INT, MAP_PROP_FLAGS)
1402 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1403 prop (CFAPI_STRING, MAP_PROP_PATH)
1404 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1405 prop (CFAPI_STRING, MAP_PROP_NAME)
1406 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1407 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1408 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1409 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1410 prop (CFAPI_INT, MAP_PROP_WIDTH)
1411 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1412 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1413 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1414 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1415 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1416 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1417 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1418 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1419 prop (CFAPI_INT, MAP_PROP_SKY)
1420 prop (CFAPI_INT, MAP_PROP_WPARTX)
1421 prop (CFAPI_INT, MAP_PROP_WPARTY)
1422 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1423 prop (CFAPI_PREGION, MAP_PROP_REGION)
1424 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1425 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1426 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1427 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1428 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1429 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1430 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1431 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1432 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1433 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1434 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1435 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1436 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1437 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1438 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1439 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1440 prop (CFAPI_INT, OBJECT_PROP_X)
1441 prop (CFAPI_INT, OBJECT_PROP_Y)
1442 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1443 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1444 prop (CFAPI_INT, OBJECT_PROP_NROF)
1445 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1446 prop (CFAPI_INT, OBJECT_PROP_FACING)
1447 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1448 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1449 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1450 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1451 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1452 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1453 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1454 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1455 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1456 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1457 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1458 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1459 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1460 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1461 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1462 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1463 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1464 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1465 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1466 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1467 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1468 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1469 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1470 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1471 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1472 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1473 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1474 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1475 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1476 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1477 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1478 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1479 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1480 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1481 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1482 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1483 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1484 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1485 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1486 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1487 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1488 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1489 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1490 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1491 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1492 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1493 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1494 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1495 prop (CFAPI_INT, OBJECT_PROP_STR)
1496 prop (CFAPI_INT, OBJECT_PROP_DEX)
1497 prop (CFAPI_INT, OBJECT_PROP_CON)
1498 prop (CFAPI_INT, OBJECT_PROP_WIS)
1499 prop (CFAPI_INT, OBJECT_PROP_INT)
1500 prop (CFAPI_INT, OBJECT_PROP_POW)
1501 prop (CFAPI_INT, OBJECT_PROP_CHA)
1502 prop (CFAPI_INT, OBJECT_PROP_WC)
1503 prop (CFAPI_INT, OBJECT_PROP_AC)
1504 prop (CFAPI_INT, OBJECT_PROP_HP)
1505 prop (CFAPI_INT, OBJECT_PROP_SP)
1506 prop (CFAPI_INT, OBJECT_PROP_GP)
1507 prop (CFAPI_INT, OBJECT_PROP_FP)
1508 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1509 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1510 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1511 prop (CFAPI_INT, OBJECT_PROP_DAM)
1512 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1513 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1514 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1515 prop (CFAPI_INT, OBJECT_PROP_FACE)
1516 };
1517
1518 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1519 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1520
1521 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1522 {
1523 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1524 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1525 }
1526
1527 //I_EVENT_API (PACKAGE);
1528} 1503}
1529 1504
1530void _reload_1 () 1505void _gv_clear (SV *gv)
1531 CODE: 1506 CODE:
1532 cb_global = get_av ("cf::CB_GLOBAL", 1); 1507 assert (SvTYPE (gv) == SVt_PVGV);
1533 cb_object = get_av ("cf::CB_OBJECT", 1); 1508# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1534 cb_player = get_av ("cf::CB_PLAYER", 1); 1509 f (GvGP (gv)->gp_form);
1535 cb_type = get_av ("cf::CB_TYPE" , 1); 1510 f (GvGP (gv)->gp_io);
1536 cb_map = get_av ("cf::CB_MAP" , 1); 1511 f (GvGP (gv)->gp_sv);
1512 f (GvGP (gv)->gp_av);
1513 f (GvGP (gv)->gp_hv);
1514 f (GvGP (gv)->gp_cv);
1515 GvCVGEN (gv) = 0;
1516 GvMULTI_off (gv);
1517# undef f
1537 1518
1538void _reload_2 () 1519void _connect_to_perl ()
1520
1521void _recalc_want ()
1522
1523void _global_reattach ()
1539 CODE: 1524 CODE:
1540{ 1525{
1541 // reattach to all attachable objects in the game. 1526 // reattach to all attachable objects in the game.
1542 for (player *pl = first_player; pl; pl = pl->next) 1527 for_all_clients (ns)
1543 reattach (pl); 1528 ns->reattach ();
1544 1529
1545 for (mapstruct *map = first_map; map; map = map->next) 1530 for_all_objects (op)
1546 reattach (map);
1547
1548 for (object *op = objects; op; op = op->next)
1549 reattach (op); 1531 op->reattach ();
1532}
1533
1534# support function for map-world.ext
1535void _quantise (SV *data_sv, SV *plt_sv)
1536 CODE:
1537{
1538 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1539 croak ("_quantise called with invalid agruments");
1540
1541 plt_sv = SvRV (plt_sv);
1542 SV **plt = AvARRAY (plt_sv);
1543 int plt_count = AvFILL (plt_sv) + 1;
1544
1545 STRLEN len;
1546 char *data = SvPVbyte (data_sv, len);
1547 char *dst = data;
1548
1549 while (len >= 3)
1550 {
1551 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1552 {
1553 char *val = SvPVX (*val_sv);
1554
1555 if (val [0] == data [0]
1556 && val [1] == data [1]
1557 && val [2] == data [2])
1558 {
1559 *dst++ = val [3];
1560 goto next;
1561 }
1562 }
1563
1564 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1565 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1566 dst - SvPVX (data_sv), len);
1567
1568 next:
1569 data += 3;
1570 len -= 3;
1571 }
1572
1573 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1574}
1575
1576void init_anim ()
1577
1578void init_globals ()
1579
1580void init_experience ()
1581
1582void init_attackmess ()
1583
1584void init_dynamic ()
1585
1586void init_block ()
1587
1588void load_settings ()
1589
1590void load_materials ()
1591
1592void init_uuid ()
1593 CODE:
1594 UUID::init ();
1595
1596void init_signals ()
1597
1598void init_commands ()
1599
1600void init_skills ()
1601
1602void init_beforeplay ()
1603
1604void evthread_start (int aiofd)
1605
1606void cede_to_tick ()
1607 CODE:
1608 coroapi::cede_to_tick ();
1609
1610NV till_tick ()
1611 CODE:
1612 RETVAL = SvNVX (sv_next_tick) - now ();
1613 OUTPUT:
1614 RETVAL
1615
1616int tick_inhibit ()
1617 CODE:
1618 RETVAL = tick_inhibit;
1619 OUTPUT:
1620 RETVAL
1621
1622void tick_inhibit_inc ()
1623 CODE:
1624 ++tick_inhibit;
1625
1626void tick_inhibit_dec ()
1627 CODE:
1628 if (!--tick_inhibit)
1629 if (tick_pending)
1630 {
1631 ev_async_send (EV_DEFAULT, &tick_watcher);
1632 coroapi::cede ();
1633 }
1634
1635void server_tick ()
1636 CODE:
1637{
1638 NOW = ev_now (EV_DEFAULT);
1639 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1640 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1641 runtime = SvNVX (sv_runtime);
1642
1643 server_tick ();
1644
1645 NOW = ev_time ();
1646 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1647 runtime += TICK;
1648 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1550} 1649}
1551 1650
1552NV floor (NV x) 1651NV floor (NV x)
1553 1652
1554NV ceil (NV x) 1653NV ceil (NV x)
1555 1654
1556void server_tick () 1655NV rndm (...)
1656 ALIAS:
1657 rmg_rndm = 1
1658 CODE:
1659{
1660 rand_gen &gen = ix ? rmg_rndm : rndm;
1661 switch (items)
1662 {
1663 case 0: RETVAL = gen (); break;
1664 case 1: RETVAL = gen (SvUV (ST (0))); break;
1665 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1666 default: croak ("cf::rndm requires none, one or two parameters."); break;
1667 }
1668}
1669 OUTPUT:
1670 RETVAL
1557 1671
1672NV clamp (NV value, NV min_value, NV max_value)
1673 CODE:
1674 RETVAL = clamp (value, min_value, max_value);
1675 OUTPUT:
1676 RETVAL
1677
1678NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1679 CODE:
1680 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1681 OUTPUT:
1682 RETVAL
1683
1684void weaken (...)
1685 PROTOTYPE: @
1686 CODE:
1687 while (items > 0)
1688 sv_rvweaken (ST (--items));
1689
1558void 1690void
1559LOG (int level, char *msg) 1691log_backtrace (utf8_string msg)
1692
1693void
1694LOG (int flags, utf8_string msg)
1560 PROTOTYPE: $$ 1695 PROTOTYPE: $$
1561 C_ARGS: (LogLevel)level, "%s", msg 1696 C_ARGS: flags, "%s", msg
1562 1697
1563char *path_combine (char *base, char *path) 1698octet_string path_combine (octet_string base, octet_string path)
1564 PROTOTYPE: $$ 1699 PROTOTYPE: $$
1565 1700
1566char *path_combine_and_normalize (char *base, char *path) 1701octet_string path_combine_and_normalize (octet_string base, octet_string path)
1567 PROTOTYPE: $$ 1702 PROTOTYPE: $$
1568 1703
1569const char *
1570get_maps_directory (char *path)
1571 PROTOTYPE: $
1572 ALIAS: maps_directory = 0
1573 CODE:
1574 RETVAL = create_pathname (path);
1575 OUTPUT: RETVAL
1576
1577void 1704void
1578sub_generation_inc () 1705sub_generation_inc ()
1579 CODE: 1706 CODE:
1580 PL_sub_generation++; 1707 PL_sub_generation++;
1581 1708
1582char * 1709const_octet_string
1583mapdir () 1710mapdir ()
1584 PROTOTYPE: 1711 PROTOTYPE:
1585 ALIAS: 1712 ALIAS:
1586 mapdir = 0 1713 mapdir = 0
1587 uniquedir = 1 1714 uniquedir = 1
1601 case 5: RETVAL = settings.playerdir; break; 1728 case 5: RETVAL = settings.playerdir; break;
1602 case 6: RETVAL = settings.datadir ; break; 1729 case 6: RETVAL = settings.datadir ; break;
1603 } 1730 }
1604 OUTPUT: RETVAL 1731 OUTPUT: RETVAL
1605 1732
1733void abort ()
1734
1735void reset_signals ()
1736
1737void fork_abort (const_octet_string cause = "cf::fork_abort")
1738
1739void cleanup (const_octet_string cause, bool make_core = false)
1740
1741void emergency_save ()
1742
1743void _exit (int status = EXIT_SUCCESS)
1744
1745#if _POSIX_MEMLOCK
1746
1747int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1748 INIT:
1749#if __GLIBC__
1750 mallopt (M_TOP_PAD, 1024 * 1024);
1751 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1752 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1753 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1754#endif
1755
1756int munlockall ()
1757
1758#endif
1759
1606int 1760int
1607cf_find_animation (char *text) 1761malloc_trim (IV pad = 0)
1762
1763void
1764mallinfo ()
1765 PPCODE:
1766{
1767#if __GLIBC__
1768 struct mallinfo mai = mallinfo ();
1769 EXTEND (SP, 10*2);
1770 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1771 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1772 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1773 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1774 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1775 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1776 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1777 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1778 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1779 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1780#endif
1781 EXTEND (SP, 2*2);
1782 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1783 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1784 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1785}
1786
1787int find_animation (utf8_string text)
1608 PROTOTYPE: $ 1788 PROTOTYPE: $
1609 1789
1610int random_roll(int min, int max, object *op, int goodbad); 1790int random_roll (int min, int max, object *op, int goodbad);
1611 1791
1612const char *cost_string_from_value(uint64 cost, int approx = 0) 1792const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1613
1614int invoke (int event, ...)
1615 CODE:
1616 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1617 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1618 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1619 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1620 OUTPUT: RETVAL
1621 1793
1622int 1794int
1623exp_to_level (val64 exp) 1795exp_to_level (val64 exp)
1624 CODE: 1796 CODE:
1625{ 1797{
1656 RETVAL = newSVpv (resist_plus[atnr], 0); 1828 RETVAL = newSVpv (resist_plus[atnr], 0);
1657 else 1829 else
1658 XSRETURN_UNDEF; 1830 XSRETURN_UNDEF;
1659 OUTPUT: RETVAL 1831 OUTPUT: RETVAL
1660 1832
1833UUID
1834uuid_cur ()
1835 CODE:
1836 RETVAL = UUID::cur;
1837 OUTPUT:
1838 RETVAL
1839
1840UUID
1841uuid_gen ()
1842 CODE:
1843 RETVAL = UUID::gen ();
1844 OUTPUT:
1845 RETVAL
1846
1847val64
1848uuid_seq (UUID uuid)
1849 CODE:
1850 RETVAL = uuid.seq;
1851 OUTPUT:
1852 RETVAL
1853
1854UUID
1855uuid_str (val64 seq)
1856 CODE:
1857 RETVAL.seq = seq;
1858 OUTPUT:
1859 RETVAL
1860
1861void
1862coin_names ()
1863 PPCODE:
1864 EXTEND (SP, NUM_COINS);
1865 for (int i = 0; i < NUM_COINS; ++i)
1866 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1867
1868void
1869coin_archetypes ()
1870 PPCODE:
1871 EXTEND (SP, NUM_COINS);
1872 for (int i = 0; i < NUM_COINS; ++i)
1873 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1874
1875bool
1876load_resource_file_ (octet_string filename)
1877
1878void
1879fix_weight ()
1880
1881MODULE = cf PACKAGE = cf::attachable
1882
1661int 1883int
1662_valid (SV *obj) 1884valid (SV *obj)
1663 CODE: 1885 CODE:
1664 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1886 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1665 OUTPUT: 1887 OUTPUT:
1666 RETVAL 1888 RETVAL
1667 1889
1890void
1891debug_trace (attachable *obj, bool on = true)
1892 CODE:
1893 obj->flags &= ~attachable::F_DEBUG_TRACE;
1894 if (on)
1895 obj->flags |= attachable::F_DEBUG_TRACE;
1896
1897int mortals_size ()
1898 CODE:
1899 RETVAL = attachable::mortals.size ();
1900 OUTPUT: RETVAL
1901
1902#object *mortals (U32 index)
1903# CODE:
1904# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1905# OUTPUT: RETVAL
1906
1907INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1908
1909MODULE = cf PACKAGE = cf::global
1910
1911int invoke (SV *klass, int event, ...)
1912 CODE:
1913 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1914 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1915 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1916 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1917 OUTPUT: RETVAL
1918
1668MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1919MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1920
1921INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1669 1922
1670int invoke (object *op, int event, ...) 1923int invoke (object *op, int event, ...)
1671 CODE: 1924 CODE:
1672 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1925 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1673 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1926 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1674 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1927 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1675 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1928 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1676 OUTPUT: RETVAL 1929 OUTPUT: RETVAL
1677 1930
1678SV *registry (object *op) 1931SV *registry (object *op)
1932
1933int objects_size ()
1679 CODE: 1934 CODE:
1680 RETVAL = registry_of (op); 1935 RETVAL = objects.size ();
1681 OUTPUT: 1936 OUTPUT: RETVAL
1937
1938object *objects (U32 index)
1939 CODE:
1940 RETVAL = index < objects.size () ? objects [index] : 0;
1941 OUTPUT: RETVAL
1942
1943int actives_size ()
1944 CODE:
1945 RETVAL = actives.size ();
1946 OUTPUT: RETVAL
1947
1948object *actives (U32 index)
1949 CODE:
1950 RETVAL = index < actives.size () ? actives [index] : 0;
1951 OUTPUT: RETVAL
1952
1953int mortals_size ()
1954 CODE:
1955 RETVAL = attachable::mortals.size ();
1956 OUTPUT: RETVAL
1957
1958const char *slot_use_name (U32 slot)
1959 ALIAS:
1960 slot_nonuse_name = 1
1961 CODE:
1962{
1963 if (slot >= NUM_BODY_LOCATIONS)
1964 croak ("body slot index out of range");
1965
1966 switch (ix)
1967 {
1968 case 0: RETVAL = body_locations[slot].use_name; break;
1969 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1970 }
1971}
1972 OUTPUT:
1682 RETVAL 1973 RETVAL
1974
1975# missing properties
1683 1976
1684object *head (object *op) 1977object *head (object *op)
1685 PROTOTYPE: $ 1978 PROTOTYPE: $
1686 ALIAS:
1687 more = 1
1688 above = 2
1689 below = 3
1690 CODE: 1979 CODE:
1691 switch (ix) 1980 RETVAL = op->head_ ();
1692 {
1693 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1694 case 1: RETVAL = op->more; break;
1695 case 2: RETVAL = op->above; break;
1696 case 3: RETVAL = op->below; break;
1697 }
1698 OUTPUT:
1699 RETVAL 1981 OUTPUT: RETVAL
1700
1701SV *
1702get_property (object *obj, int type, int idx)
1703 CODE:
1704 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1705 OUTPUT: RETVAL
1706
1707SV *
1708set_property (object *obj, int type, int idx, SV *newval)
1709 CODE:
1710 switch (type)
1711 {
1712 case CFAPI_INT:
1713 cf_object_set_int_property (obj, idx, SvIV (newval));
1714 break;
1715 case CFAPI_LONG:
1716 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1717 break;
1718 case CFAPI_DOUBLE:
1719 {
1720 int unused_type;
1721 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1722 }
1723 break;
1724 case CFAPI_STRING:
1725 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1726 break;
1727 case CFAPI_POBJECT:
1728 {
1729 int unused_type;
1730 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1731 }
1732 break;
1733 default:
1734 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1735 }
1736
1737# missing properties
1738
1739void
1740set_attacktype (object *obj, U32 attacktype)
1741 CODE:
1742 obj->attacktype = attacktype;
1743
1744U32
1745get_attacktype (object *obj)
1746 ALIAS:
1747 attacktype = 0
1748 CODE:
1749 RETVAL = obj->attacktype;
1750 OUTPUT: RETVAL
1751
1752# missing in plug-in api, of course
1753void
1754set_food (object *obj, int food)
1755 CODE:
1756 obj->stats.food = food;
1757
1758int
1759get_food (object *obj)
1760 ALIAS:
1761 food = 0
1762 CODE:
1763 RETVAL = obj->stats.food;
1764 OUTPUT: RETVAL
1765 1982
1766void 1983void
1767inv (object *obj) 1984inv (object *obj)
1768 PROTOTYPE: $ 1985 PROTOTYPE: $
1769 PPCODE: 1986 PPCODE:
1770{ 1987{
1771 object *o;
1772 for (o = obj->inv; o; o = o->below) 1988 for (object *o = obj->inv; o; o = o->below)
1773 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1989 XPUSHs (sv_2mortal (to_sv (o)));
1774} 1990}
1775 1991
1776int cf_object_get_resistance (object *op, int rtype) 1992void
1777 ALIAS: resistance = 0 1993set_animation (object *op, int idx)
1994 CODE:
1995 SET_ANIMATION (op, idx);
1778 1996
1779int cf_object_get_flag (object *op, int flag) 1997int
1780 ALIAS: flag = 0 1998num_animations (object *op)
1999 CODE:
2000 RETVAL = NUM_ANIMATIONS (op);
2001 OUTPUT: RETVAL
1781 2002
1782void cf_object_set_flag (object *op, int flag, int value) 2003int slot_info (object *op, UV slot, int value = 0)
2004 ALIAS:
2005 slot_used = 1
2006 CODE:
2007{
2008 if (slot >= NUM_BODY_LOCATIONS)
2009 croak ("body slot index out of range");
1783 2010
2011 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2012
2013 if (items > 2)
2014 if (ix)
2015 op->slot[slot].used = value;
2016 else
2017 op->slot[slot].info = value;
2018}
2019 OUTPUT:
2020 RETVAL
2021
2022object *find_best_object_match (object *op, utf8_string match)
2023
2024object *find_marked_object (object *op)
2025
1784int need_identify (const object *obj); 2026int need_identify (object *obj);
1785 2027
1786int apply_shop_mat (object *shop_mat, object *op); 2028int apply_shop_mat (object *shop_mat, object *op);
1787 2029
1788int move (object *op, int dir, object *originator = op) 2030int move (object *op, int dir, object *originator = op)
1789 CODE: 2031 CODE:
1790 RETVAL = move_ob (op, dir, originator); 2032 RETVAL = move_ob (op, dir, originator);
1791 OUTPUT: 2033 OUTPUT:
1792 RETVAL 2034 RETVAL
1793 2035
1794void cf_object_apply (object *op, object *author, int flags = 0) 2036void apply (object *applier, object *applied, int flags = 0)
2037 CODE:
2038 manual_apply (applied, applier, flags);
1795 2039
1796void cf_object_apply_below (object *op) 2040void apply_below (object *op)
2041 CODE:
2042 player_apply_below (op);
1797 2043
1798void cf_object_remove (object *op) 2044int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1799 2045
1800void cf_object_free (object *op)
1801
1802object *cf_object_present_archname_inside (object *op, char *whatstr)
1803
1804int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1805
1806int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1807
1808object *cf_object_clone (object *op, int clonetype = 0)
1809
1810int cf_object_pay_item (object *op, object *buyer) 2046int pay_item (object *op, object *buyer)
2047 CODE:
2048 RETVAL = pay_for_item (op, buyer);
2049 OUTPUT: RETVAL
1811 2050
1812int cf_object_pay_amount (object *op, uint64 amount) 2051int pay_amount (object *op, uint64 amount)
2052 CODE:
2053 RETVAL = pay_for_amount (amount, op);
2054 OUTPUT: RETVAL
1813 2055
1814void pay_player (object *op, uint64 amount) 2056void pay_player (object *op, uint64 amount)
1815 2057
1816val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2058val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1817 2059
1818int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2060int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1819 2061
1820int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2062void learn_spell (object *op, object *sp, int special_prayer = 0)
2063 CODE:
2064 do_learn_spell (op, sp, special_prayer);
1821 2065
1822void cf_object_learn_spell (object *op, object *sp)
1823
1824void cf_object_forget_spell (object *op, object *sp) 2066void forget_spell (object *op, object *sp)
2067 CODE:
2068 do_forget_spell (op, query_name (sp));
1825 2069
1826object *cf_object_check_for_spell (object *op, char *spellname) 2070object *check_for_spell (object *op, utf8_string spellname)
2071 CODE:
2072 RETVAL = check_spell_known (op, spellname);
2073 OUTPUT: RETVAL
1827 2074
1828int cf_object_query_money (object *op) 2075int query_money (object *op)
1829 ALIAS: money = 0 2076 ALIAS: money = 0
1830 2077
1831int cf_object_query_cost (object *op, object *who, int flags) 2078val64 query_cost (object *op, object *who, int flags)
1832 ALIAS: cost = 0 2079 ALIAS: cost = 0
1833 2080
1834void cf_object_activate_rune (object *op , object *victim) 2081void spring_trap (object *op, object *victim)
1835 2082
1836int cf_object_check_trigger (object *op, object *cause) 2083int check_trigger (object *op, object *cause)
1837 2084
1838int cf_object_out_of_map (object *op, int x, int y)
1839
1840void cf_object_drop (object *op, object *author) 2085void drop (object *who, object *op)
1841 2086
1842void cf_object_take (object *op, object *author)
1843
1844void cf_object_say (object *op, char *msg)
1845
1846void cf_object_speak (object *op, char *msg)
1847
1848object *cf_object_insert_object (object *op, object *container)
1849
1850const char *cf_object_get_msg (object *ob)
1851 ALIAS: msg = 0
1852
1853object *cf_object_insert_in_ob (object *ob, object *where)
1854
1855int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1856
1857void cf_object_update (object *op, int flags)
1858
1859void cf_object_pickup (object *op, object *what) 2087void pick_up (object *who, object *op)
1860 2088
1861object *cf_create_object_by_name (const char *name) 2089void update_object (object *op, int action)
1862 2090
1863void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2091void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1864 2092
1865void player_lvl_adj (object *who, object *skill = 0) 2093void player_lvl_adj (object *who, object *skill = 0)
1866 2094
1867int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2095int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1868 2096
1870 2098
1871void push_button (object *op); 2099void push_button (object *op);
1872 2100
1873void use_trigger (object *op); 2101void use_trigger (object *op);
1874 2102
1875void add_button_link (object *button, mapstruct *map, int connected); 2103void add_button_link (object *button, maptile *map, int connected);
1876 2104
1877void remove_button_link (object *op); 2105void remove_button_link (object *op);
1878 2106
1879void 2107void handle_apply_yield (object *op);
1880cf_object_set_resistance (object *op, int rtype, int val)
1881 CODE:
1882 if (rtype >= 0 && rtype < NROFATTACKS)
1883 op->resist[rtype] = val;
1884 2108
1885 2109
1886MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2110MODULE = cf PACKAGE = cf::object PREFIX = cf_
1887
1888void cf_fix_object (object *pl)
1889 ALIAS: fix = 0
1890
1891object *cf_insert_ob_in_ob (object *ob, object *where)
1892 2111
1893# no clean way to get an object from an archetype - stupid idiotic 2112# no clean way to get an object from an archetype - stupid idiotic
1894# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2113# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1895 2114
1896object *new (const char *archetype = 0) 2115object *new (utf8_string archetype = 0)
1897 PROTOTYPE: ;$ 2116 PROTOTYPE: ;$
1898 CODE: 2117 CODE:
1899 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2118 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1900 OUTPUT: 2119 OUTPUT:
1901 RETVAL 2120 RETVAL
1902 2121
2122object *find_object (U32 tag)
2123
2124# TODO: nuke
1903object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2125object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1904 PROTOTYPE: $$$$$$ 2126 PROTOTYPE: $$$$$$
1905 CODE: 2127 CODE:
1906{ 2128{
1907 int unused_type; 2129 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1908 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1909} 2130}
1910 2131
1911# syntatic sugar for easier use in event callbacks. 2132shstr
1912const char *options (object *op) 2133object::kv_get (shstr key)
1913 CODE:
1914 RETVAL = op->name;
1915 OUTPUT:
1916 RETVAL
1917 2134
1918player *contr (object *op) 2135void
1919 CODE: 2136object::kv_del (shstr key)
1920 RETVAL = op->contr;
1921 OUTPUT: RETVAL
1922 2137
1923const char *get_ob_key_value (object *op, const char *key) 2138void
1924 2139object::kv_set (shstr key, shstr value)
1925bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1926 2140
1927object *get_nearest_player (object *ob) 2141object *get_nearest_player (object *ob)
1928 ALIAS: nearest_player = 0 2142 ALIAS: nearest_player = 0
1929 PREINIT: 2143 PREINIT:
1930 extern object *get_nearest_player (object *); 2144 extern object *get_nearest_player (object *);
1932void rangevector (object *ob, object *other, int flags = 0) 2146void rangevector (object *ob, object *other, int flags = 0)
1933 PROTOTYPE: $$;$ 2147 PROTOTYPE: $$;$
1934 PPCODE: 2148 PPCODE:
1935{ 2149{
1936 rv_vector rv; 2150 rv_vector rv;
2151
2152 PUTBACK;
1937 get_rangevector (ob, other, &rv, flags); 2153 get_rangevector (ob, other, &rv, flags);
2154 SPAGAIN;
2155
1938 EXTEND (SP, 5); 2156 EXTEND (SP, 5);
1939 PUSHs (newSVuv (rv.distance)); 2157 PUSHs (newSVuv (rv.distance));
1940 PUSHs (newSViv (rv.distance_x)); 2158 PUSHs (newSViv (rv.distance_x));
1941 PUSHs (newSViv (rv.distance_y)); 2159 PUSHs (newSViv (rv.distance_y));
1942 PUSHs (newSViv (rv.direction)); 2160 PUSHs (newSViv (rv.direction));
1943 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2161 PUSHs (to_sv (rv.part));
1944} 2162}
1945 2163
1946bool on_same_map_as (object *ob, object *other) 2164bool on_same_map_as (object *ob, object *other)
1947 CODE: 2165 CODE:
1948 RETVAL = on_same_map (ob, other); 2166 RETVAL = on_same_map (ob, other);
1949 OUTPUT: RETVAL 2167 OUTPUT: RETVAL
1950 2168
1951char * 2169const_utf8_string
1952base_name (object *ob, int plural) 2170base_name (object *op, int plural = op->nrof > 1)
1953 CODE: 2171 CODE:
1954 RETVAL = cf_query_base_name (ob, plural); 2172 RETVAL = query_base_name (op, plural);
1955 OUTPUT: RETVAL 2173 OUTPUT: RETVAL
1956 2174
1957living * 2175# return the tail of an object, excluding itself
2176void
1958stats (object *ob) 2177tail (object *op)
1959 CODE: 2178 PPCODE:
1960 RETVAL = &ob->stats; 2179 while ((op = op->more))
1961 OUTPUT: RETVAL 2180 XPUSHs (sv_2mortal (to_sv (op)));
1962
1963 2181
1964MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2182MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1965 2183
1966player *player (object *op) 2184player *player (object *op)
1967 CODE: 2185 CODE:
1968 RETVAL = op->contr; 2186 RETVAL = op->contr;
1969 OUTPUT: RETVAL 2187 OUTPUT: RETVAL
1970 2188
2189bool move_player (object *op, int dir)
2190
2191void check_score (object *op)
2192
1971void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2193void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1972 2194 CODE:
1973object *cf_player_send_inventory (object *op) 2195 new_draw_info (flags, 0, op, txt);
1974
1975char *cf_player_get_ip (object *op)
1976 ALIAS: ip = 0
1977
1978object *cf_player_get_marked_item (object *op)
1979 ALIAS: marked_item = 0
1980
1981void cf_player_set_marked_item (object *op, object *ob)
1982
1983partylist *cf_player_get_party (object *op)
1984 ALIAS: party = 0
1985
1986void cf_player_set_party (object *op, partylist *party)
1987 2196
1988void kill_player (object *op) 2197void kill_player (object *op)
1989 2198
2199void esrv_send_item (object *pl, object *item)
2200
2201void esrv_update_item (object *pl, int what, object *item)
2202 C_ARGS: what, pl, item
2203
2204void esrv_del_item (object *pl, int tag)
2205 C_ARGS: pl->contr, tag
2206
2207int command_summon (object *op, utf8_string params)
2208
2209int command_arrest (object *op, utf8_string params)
2210
2211
1990MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2212MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2213
2214INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1991 2215
1992int invoke (player *pl, int event, ...) 2216int invoke (player *pl, int event, ...)
1993 CODE: 2217 CODE:
1994 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2218 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1995 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2219 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1996 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2220 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1997 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2221 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1998 OUTPUT: RETVAL 2222 OUTPUT: RETVAL
1999 2223
2000SV *registry (player *pl) 2224SV *registry (player *pl)
2225
2226void
2227save_stats (player *pl)
2001 CODE: 2228 CODE:
2002 RETVAL = registry_of (pl); 2229 pl->ob->stats.hp = pl->ob->stats.maxhp;
2230 pl->ob->stats.sp = pl->ob->stats.maxsp;
2231 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2232 pl->orig_stats = pl->ob->stats;
2233
2234void clear_los (player *pl)
2235
2236bool
2237cell_visible (player *pl, int dx, int dy)
2238 CODE:
2239 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2240 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2003 OUTPUT: 2241 OUTPUT:
2004 RETVAL 2242 RETVAL
2005 2243
2006player *cf_player_find (char *name)
2007 PROTOTYPE: $
2008
2009void cf_player_move (player *pl, int dir)
2010
2011void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2012
2013# nonstandard
2014object *ob (player *pl)
2015 CODE:
2016 RETVAL = pl->ob;
2017 OUTPUT: RETVAL
2018
2019player *first ()
2020 CODE:
2021 RETVAL = first_player;
2022 OUTPUT: RETVAL
2023
2024player *next (player *pl)
2025 CODE:
2026 RETVAL = pl->next;
2027 OUTPUT: RETVAL
2028
2029bool
2030cell_visible (player *pl, int dx, int dy)
2031 CODE:
2032 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2033 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2034 OUTPUT:
2035 RETVAL
2036
2037char *
2038client (player *pl)
2039 CODE:
2040 RETVAL = pl->socket.client;
2041 OUTPUT:
2042 RETVAL
2043
2044char *
2045host (player *pl)
2046 CODE:
2047 RETVAL = pl->socket.host;
2048 OUTPUT:
2049 RETVAL
2050
2051char *
2052killer (player *pl, char *killer = 0)
2053 CODE:
2054 if (killer)
2055 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2056 RETVAL = pl->killer;
2057 OUTPUT:
2058 RETVAL
2059
2060void
2061buggy_mapscroll (player *pl, int value = 1)
2062 CODE:
2063 pl->socket.buggy_mapscroll = value;
2064
2065void 2244void
2066send (player *pl, SV *packet) 2245send (player *pl, SV *packet)
2067 CODE: 2246 CODE:
2068{ 2247{
2069 STRLEN len; 2248 STRLEN len;
2070 char *buf = SvPVbyte (packet, len); 2249 char *buf = SvPVbyte (packet, len);
2071 2250
2072 Write_String_To_Socket (&pl->socket, buf, len); 2251 if (len > MAXSOCKBUF)
2252 pl->failmsg ("[packet too long for client]");
2253 else if (pl->ns)
2254 pl->ns->send_packet (buf, len);
2073} 2255}
2074 2256
2075int 2257void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2076listening (player *pl, int new_value = -1) 2258 PROTOTYPE: $;$$$
2077 CODE:
2078 RETVAL = pl->listening;
2079 if (new_value >= 0)
2080 pl->listening = new_value;
2081 OUTPUT:
2082 RETVAL
2083
2084void get_savebed (player *pl)
2085 ALIAS:
2086 savebed = 0
2087 PPCODE: 2259 PPCODE:
2260 if (GIMME_V != G_VOID)
2261 {
2088 EXTEND (SP, 3); 2262 EXTEND (SP, 3);
2089 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2263 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2090 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2264 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2091 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2265 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2092 2266 }
2093void set_savebed (player *pl, char *map_path, int x, int y) 2267 if (map_path) sv_to (map_path, pl->savebed_map);
2094 CODE: 2268 if (x) sv_to (x, pl->bed_x);
2095 strcpy (pl->savebed_map, map_path); 2269 if (y) sv_to (y, pl->bed_y);
2096 pl->bed_x = x;
2097 pl->bed_y = y;
2098 2270
2099void 2271void
2100list () 2272list ()
2101 PPCODE: 2273 PPCODE:
2102{ 2274 for_all_players (pl)
2103 player *pl; 2275 XPUSHs (sv_2mortal (to_sv (pl)));
2104 for (pl = first_player; pl; pl = pl->next)
2105 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2106}
2107
2108bool
2109peaceful (player *pl, bool new_setting = 0)
2110 PROTOTYPE: $;$
2111 CODE:
2112 RETVAL = pl->peaceful;
2113 if (items > 1)
2114 pl->peaceful = new_setting;
2115 OUTPUT:
2116 RETVAL
2117
2118living *
2119orig_stats (player *pl)
2120 CODE:
2121 RETVAL = &pl->orig_stats;
2122 OUTPUT: RETVAL
2123
2124living *
2125last_stats (player *pl)
2126 CODE:
2127 RETVAL = &pl->last_stats;
2128 OUTPUT: RETVAL
2129 2276
2130 2277
2131MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2278MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2132 2279
2133mapstruct *first ()
2134 PROTOTYPE:
2135 CODE:
2136 RETVAL = first_map;
2137 OUTPUT: RETVAL
2138
2139mapstruct *next (mapstruct *map)
2140 PROTOTYPE:
2141 CODE:
2142 RETVAL = map->next;
2143 OUTPUT: RETVAL
2144
2145int invoke (mapstruct *map, int event, ...) 2280int invoke (maptile *map, int event, ...)
2146 CODE: 2281 CODE:
2147 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2282 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2148 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2283 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2149 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2284 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2150 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2285 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2151 OUTPUT: RETVAL 2286 OUTPUT: RETVAL
2152 2287
2153SV *registry (mapstruct *map) 2288SV *registry (maptile *map)
2289
2290void
2291find_tagged_objects (maptile *map, utf8_string tag = 0)
2154 CODE: 2292 PPCODE:
2155 RETVAL = registry_of (map); 2293{
2156 OUTPUT: 2294 if (!map->spaces)
2157 RETVAL 2295 XSRETURN_EMPTY;
2158 2296
2159SV * 2297 if (tag)
2160get_property (mapstruct *obj, int type, int idx)
2161 CODE:
2162 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2163 OUTPUT: RETVAL
2164
2165SV *
2166set_property (mapstruct *obj, int type, int idx, SV *newval)
2167 CODE:
2168 switch (type)
2169 { 2298 {
2170 case CFAPI_INT: 2299 shstr_cmp tag_ (tag);
2171 cf_map_set_int_property (obj, idx, SvIV (newval)); 2300
2172 break; 2301 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2173 default: 2302 for (object *op = ms->bot; op; op = op->above)
2174 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2303 if (op->tag == tag_)
2304 XPUSHs (sv_2mortal (to_sv (op)));
2175 } 2305 }
2306 else
2307 {
2308 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2309 for (object *op = ms->bot; op; op = op->above)
2310 if (op->tag)
2311 XPUSHs (sv_2mortal (to_sv (op)));
2312 }
2313}
2176 2314
2177mapstruct *new (int width, int height) 2315INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2316
2317void
2318maptile::instantiate ()
2319
2320maptile *new ()
2178 PROTOTYPE: 2321 PROTOTYPE:
2179 CODE: 2322 CODE:
2180{ 2323 RETVAL = new maptile;
2181 RETVAL = get_empty_map (width, height);
2182}
2183 OUTPUT: 2324 OUTPUT:
2184 RETVAL 2325 RETVAL
2185 2326
2186void delete_map (mapstruct *map) 2327void
2187 2328maptile::players ()
2188void clean_tmp_map (mapstruct *map)
2189
2190void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2191
2192mapstruct *tile_map (mapstruct *map, unsigned int dir)
2193 CODE: 2329 PPCODE:
2194 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2330 if (GIMME_V == G_SCALAR)
2195 OUTPUT: 2331 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2196 RETVAL 2332 else if (GIMME_V == G_ARRAY)
2333 {
2334 EXTEND (SP, THIS->players);
2335 for_all_players (pl)
2336 if (pl->ob && pl->ob->map == THIS)
2337 PUSHs (sv_2mortal (to_sv (pl->ob)));
2338 }
2197 2339
2198char *tile_path (mapstruct *map, unsigned int dir)
2199 CODE:
2200 if (dir >= 4)
2201 XSRETURN_UNDEF;
2202 RETVAL = map->tile_path [dir];
2203 OUTPUT:
2204 RETVAL
2205
2206mapstruct *ready_map_name (char *name, int flags = 0)
2207 PROTOTYPE: $;$
2208 ALIAS:
2209 find = 0
2210 get_map = 1
2211
2212mapstruct *has_been_loaded (char *name)
2213 PROTOTYPE: $
2214
2215# whoever "designed" the plug-in api should have wasted
2216# his/her time with staying away from the project - would have
2217# saved others a lot of time, without doubt.
2218void set_path (mapstruct *where, char *path)
2219 CODE:
2220 strcpy (where->path, path);
2221
2222int in_memory (mapstruct *map)
2223 CODE:
2224 RETVAL = map->in_memory;
2225 OUTPUT:
2226 RETVAL
2227
2228bool unique (mapstruct *map)
2229 CODE:
2230 RETVAL = map->unique;
2231 OUTPUT:
2232 RETVAL
2233
2234void set_unique (mapstruct *map, bool unique)
2235 CODE:
2236 map->unique = unique;
2237
2238void 2340void
2341maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2342 CODE:
2343{
2344 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2345 croak ("maptile::add_underlay: palette must be arrayref");
2346
2347 palette = SvRV (palette);
2348
2349 STRLEN idxlen;
2350 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2351
2352 for (int x = 0; x < THIS->width; ++x)
2353 for (int y = 0; y < THIS->height; ++y)
2354 {
2355 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2356 if (op->flag [FLAG_IS_FLOOR])
2357 goto skip_space;
2358
2359 {
2360 int offs = offset + y * stride + x;
2361 if (IN_RANGE_EXC (offs, 0, idxlen))
2362 {
2363 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2364 {
2365 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2366 ob->flag [FLAG_NO_MAP_SAVE] = true;
2367 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2368
2369 if (ob->randomitems)
2370 {
2371 if (!ob->above)
2372 {
2373 ob->create_treasure (ob->randomitems);
2374
2375 for (object *op = ob->above; op; op = op->above)
2376 op->flag [FLAG_NO_MAP_SAVE] = true;
2377 }
2378
2379 ob->randomitems = 0;
2380 }
2381 }
2382 }
2383 }
2384
2385 skip_space: ;
2386 }
2387}
2388
2389void
2390maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2391 CODE:
2392{
2393 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2394 croak ("maptile::set_regiondata: palette must be arrayref");
2395
2396 palette = SvRV (palette);
2397
2398 STRLEN idxlen;
2399 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2400
2401 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2402 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2403
2404 for (int i = av_len ((AV *)palette) + 1; i--; )
2405 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2406
2407 for (int y = 0; y < THIS->height; ++y)
2408 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2409
2410 sfree (THIS->regions, THIS->size ());
2411 delete [] THIS->regionmap;
2412
2413 THIS->regions = regions;
2414 THIS->regionmap = regionmap;
2415}
2416
2417void
2418maptile::create_region_treasure ()
2419 CODE:
2420 for (int x = 0; x < THIS->width; ++x)
2421 for (int y = 0; y < THIS->height; ++y)
2422 {
2423 region *rgn = THIS->region (x, y);
2424
2425 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2426 if (object *op = THIS->at (x, y).top)
2427 if (rgn->treasure && rndm () < rgn->treasure_density)
2428 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2429 }
2430
2431int out_of_map (maptile *map, int x, int y)
2432
2433void
2239trigger (mapstruct *map, long connection, bool state = true) 2434trigger (maptile *map, long connection, bool state = true)
2240 CODE: 2435 CODE:
2241 activate_connection (map, connection, state); 2436 activate_connection (map, connection, state);
2242 2437
2243void 2438void
2244get_connection (mapstruct *map, long connection) 2439get_connection (maptile *map, long connection)
2245 PPCODE: 2440 PPCODE:
2246 oblinkpt *obp = get_connection_links (map, connection); 2441 oblinkpt *obp = get_connection_links (map, connection);
2247 if (obp) 2442 if (obp)
2248 for (objectlink *ol = obp->link; ol; ol = ol->next) 2443 for (objectlink *ol = obp->link; ol; ol = ol->next)
2249 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2444 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2250 2445
2251object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2252
2253object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2254
2255object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2256 C_ARGS: str, map, nx, ny
2257
2258void 2446void
2259cf_map_normalise (mapstruct *map, int x, int y) 2447get_map_flags (maptile *map, int x, int y)
2260 PPCODE: 2448 PPCODE:
2261{ 2449{
2262 mapstruct *nmap = 0; 2450 maptile *nmap = 0;
2263 I16 nx = 0, ny = 0; 2451 I16 nx = 0, ny = 0;
2452
2453 PUTBACK;
2264 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2454 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2455 SPAGAIN;
2265 2456
2266 EXTEND (SP, 4); 2457 EXTEND (SP, 4);
2267 PUSHs (sv_2mortal (newSViv (flags))); 2458 PUSHs (sv_2mortal (newSViv (flags)));
2268 2459
2269 if (GIMME_V == G_ARRAY) 2460 if (GIMME_V == G_ARRAY)
2270 { 2461 {
2271 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2462 PUSHs (sv_2mortal (to_sv (nmap)));
2272 PUSHs (sv_2mortal (newSViv (nx))); 2463 PUSHs (sv_2mortal (newSViv (nx)));
2273 PUSHs (sv_2mortal (newSViv (ny))); 2464 PUSHs (sv_2mortal (newSViv (ny)));
2274 } 2465 }
2275} 2466}
2276 2467
2468mapspace *
2469ms (maptile *map, unsigned int x, unsigned int y)
2470 PROTOTYPE: $$$
2471 CODE:
2472{
2473 maptile *nmap = 0;
2474 I16 nx, ny;
2475
2476 PUTBACK;
2477 get_map_flags (map, &nmap, x, y, &nx, &ny);
2478 SPAGAIN;
2479
2480 if (!nmap)
2481 XSRETURN_UNDEF;
2482
2483 RETVAL = &nmap->at (nx, ny);
2484}
2485 OUTPUT:
2486 RETVAL
2487
2277void 2488void
2278at (mapstruct *map, unsigned int x, unsigned int y) 2489at (maptile *map, unsigned int x, unsigned int y)
2279 PROTOTYPE: $$$ 2490 PROTOTYPE: $$$
2280 PPCODE: 2491 PPCODE:
2281{ 2492{
2282 object *o;
2283 mapstruct *nmap = 0; 2493 maptile *nmap = 0;
2284 I16 nx, ny; 2494 I16 nx, ny;
2285 2495
2496 PUTBACK;
2286 get_map_flags (map, &nmap, x, y, &nx, &ny); 2497 get_map_flags (map, &nmap, x, y, &nx, &ny);
2498 SPAGAIN;
2287 2499
2288 if (nmap) 2500 if (nmap)
2289 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2501 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2290 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2502 XPUSHs (sv_2mortal (to_sv (o)));
2291} 2503}
2292 2504
2293SV * 2505SV *
2294bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2506bot_at (maptile *obj, unsigned int x, unsigned int y)
2295 PROTOTYPE: $$$ 2507 PROTOTYPE: $$$
2296 ALIAS: 2508 ALIAS:
2297 top_at = 1 2509 top_at = 1
2298 flags_at = 2 2510 flags_at = 2
2299 light_at = 3 2511 light_at = 3
2300 move_block_at = 4 2512 move_block_at = 4
2301 move_slow_at = 5 2513 move_slow_at = 5
2302 move_on_at = 6 2514 move_on_at = 6
2303 move_off_at = 7 2515 move_off_at = 7
2304 INIT: 2516 INIT:
2305 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2517 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2306 CODE: 2518 CODE:
2307 switch (ix) 2519 switch (ix)
2308 { 2520 {
2309 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2521 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2310 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2522 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2311 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2523 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2312 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2524 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2313 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2525 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2314 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2526 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2315 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2527 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2316 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2528 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2317 } 2529 }
2318 OUTPUT: 2530 OUTPUT: RETVAL
2531
2532void fix_walls (maptile *map, int x, int y)
2533
2534void fix_walls_around (maptile *map, int x, int y)
2535
2536# worst xs function of my life
2537bool
2538_create_random_map (\
2539 maptile *self,\
2540 utf8_string wallstyle,\
2541 utf8_string wall_name,\
2542 utf8_string floorstyle,\
2543 utf8_string monsterstyle,\
2544 utf8_string treasurestyle,\
2545 utf8_string layoutstyle,\
2546 utf8_string doorstyle,\
2547 utf8_string decorstyle,\
2548 utf8_string origin_map,\
2549 utf8_string final_map,\
2550 utf8_string exitstyle,\
2551 utf8_string this_map,\
2552 utf8_string exit_on_final_map,\
2553 int xsize,\
2554 int ysize,\
2555 int expand2x,\
2556 int layoutoptions1,\
2557 int layoutoptions2,\
2558 int layoutoptions3,\
2559 int symmetry,\
2560 int difficulty,\
2561 int difficulty_given,\
2562 float difficulty_increase,\
2563 int dungeon_level,\
2564 int dungeon_depth,\
2565 int decoroptions,\
2566 int orientation,\
2567 int origin_y,\
2568 int origin_x,\
2569 U32 random_seed,\
2570 val64 total_map_hp,\
2571 int map_layout_style,\
2572 int treasureoptions,\
2573 int symmetry_used,\
2574 region *region,\
2575 utf8_string custom\
2576)
2577 CODE:
2578{
2579 random_map_params rmp;
2580
2581 assign (rmp.wallstyle , wallstyle);
2582 assign (rmp.wall_name , wall_name);
2583 assign (rmp.floorstyle , floorstyle);
2584 assign (rmp.monsterstyle , monsterstyle);
2585 assign (rmp.treasurestyle , treasurestyle);
2586 assign (rmp.layoutstyle , layoutstyle);
2587 assign (rmp.doorstyle , doorstyle);
2588 assign (rmp.decorstyle , decorstyle);
2589 assign (rmp.exitstyle , exitstyle);
2590 assign (rmp.exit_on_final_map, exit_on_final_map);
2591
2592 rmp.origin_map = origin_map;
2593 rmp.final_map = final_map;
2594 rmp.this_map = this_map;
2595 rmp.xsize = xsize;
2596 rmp.ysize = ysize;
2597 rmp.expand2x = expand2x;
2598 rmp.layoutoptions1 = layoutoptions1;
2599 rmp.layoutoptions2 = layoutoptions2;
2600 rmp.layoutoptions3 = layoutoptions3;
2601 rmp.symmetry = symmetry;
2602 rmp.difficulty = difficulty;
2603 rmp.difficulty_given = difficulty_given;
2604 rmp.difficulty_increase = difficulty_increase;
2605 rmp.dungeon_level = dungeon_level;
2606 rmp.dungeon_depth = dungeon_depth;
2607 rmp.decoroptions = decoroptions;
2608 rmp.orientation = orientation;
2609 rmp.origin_y = origin_y;
2610 rmp.origin_x = origin_x;
2611 rmp.random_seed = random_seed;
2612 rmp.total_map_hp = (uint64_t) total_map_hp;
2613 rmp.map_layout_style = map_layout_style;
2614 rmp.treasureoptions = treasureoptions;
2615 rmp.symmetry_used = symmetry_used;
2616 rmp.region = region;
2617 rmp.custom = custom;
2618
2619 RETVAL = self->generate_random_map (&rmp);
2620}
2621 OUTPUT:
2319 RETVAL 2622 RETVAL
2320 2623
2321# "deserialise" perl map data into the map # TODO# compatibility cruft, remove 2624MODULE = cf PACKAGE = cf::mapspace
2322void
2323_set_obs (mapstruct *map, SV *sv)
2324 CODE:
2325{
2326 object *o;
2327 AV *av;
2328 int x, y;
2329 AV *obs = (AV *)SvRV (sv);
2330 2625
2331 for (y = 0; y < MAP_HEIGHT (map); y++) 2626INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2332 for (x = 0; x < MAP_WIDTH (map); x++)
2333 {
2334 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2335
2336 if (!SvROK (sv))
2337 continue;
2338
2339 av = (AV *)SvRV (sv);
2340
2341 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2342 {
2343 sv = av_shift (av);
2344
2345 if (SvROK (sv))
2346 {
2347 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2348 SVptr_cache_set (o, sv);
2349 }
2350 }
2351 }
2352}
2353
2354 2627
2355MODULE = cf PACKAGE = cf::arch 2628MODULE = cf PACKAGE = cf::arch
2356 2629
2357archetype *first() 2630int archetypes_size ()
2358 PROTOTYPE: 2631 CODE:
2359 CODE:
2360 RETVAL = first_archetype; 2632 RETVAL = archetypes.size ();
2361 OUTPUT: RETVAL 2633 OUTPUT: RETVAL
2362 2634
2363archetype *next (archetype *arch) 2635archetype *archetypes (U32 index)
2364 CODE: 2636 CODE:
2365 RETVAL = arch->next; 2637 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2366 OUTPUT: RETVAL 2638 OUTPUT: RETVAL
2367 2639
2368archetype *head (archetype *arch)
2369 CODE:
2370 RETVAL = arch->head;
2371 OUTPUT: RETVAL
2372
2373archetype *more (archetype *arch)
2374 CODE:
2375 RETVAL = arch->more;
2376 OUTPUT: RETVAL
2377
2378const char *name (archetype *arch)
2379 CODE:
2380 RETVAL = arch->name;
2381 OUTPUT: RETVAL
2382
2383object *clone (archetype *arch) 2640object *instantiate (archetype *arch)
2384 CODE: 2641 CODE:
2385 RETVAL = &arch->clone; 2642 RETVAL = arch_to_object (arch);
2643 OUTPUT:
2386 OUTPUT: RETVAL 2644 RETVAL
2645
2646INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2387 2647
2388MODULE = cf PACKAGE = cf::party 2648MODULE = cf PACKAGE = cf::party
2389 2649
2390partylist *first () 2650partylist *first ()
2391 PROTOTYPE: 2651 PROTOTYPE:
2392 CODE: 2652 CODE:
2393 RETVAL = get_firstparty (); 2653 RETVAL = get_firstparty ();
2394 OUTPUT: RETVAL 2654 OUTPUT: RETVAL
2395 2655
2396partylist *next (partylist *party) 2656INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2657
2658MODULE = cf PACKAGE = cf::region
2659
2660void
2661list ()
2662 PPCODE:
2663 for_all_regions (rgn)
2664 XPUSHs (sv_2mortal (to_sv (rgn)));
2665
2666region *find (utf8_string name)
2667 PROTOTYPE: $
2397 CODE: 2668 CODE:
2398 RETVAL = party->next; 2669 RETVAL = region::find (name);
2399 OUTPUT: RETVAL 2670 OUTPUT: RETVAL
2400 2671
2401const char *name (partylist *party) 2672region *find_fuzzy (utf8_string name)
2673 PROTOTYPE: $
2402 CODE: 2674 CODE:
2403 RETVAL = party->partyname; 2675 RETVAL = region::find_fuzzy (name);
2404 OUTPUT: RETVAL 2676 OUTPUT: RETVAL
2405 2677
2406const char *password (partylist *party) 2678int specificity (region *rgn)
2407 CODE: 2679 CODE:
2408 RETVAL = party->passwd; 2680 RETVAL = 0;
2681 while (rgn = rgn->parent)
2682 RETVAL++;
2409 OUTPUT: RETVAL 2683 OUTPUT: RETVAL
2410 2684
2411MODULE = cf PACKAGE = cf::region 2685INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2412
2413region *first ()
2414 PROTOTYPE:
2415 CODE:
2416 RETVAL = first_region;
2417 OUTPUT: RETVAL
2418
2419region *next (region *reg)
2420 CODE:
2421 RETVAL = reg->next;
2422 OUTPUT: RETVAL
2423
2424const char *name (region *reg)
2425 CODE:
2426 RETVAL = reg->name;
2427 OUTPUT: RETVAL
2428
2429region *parent (region *reg)
2430 CODE:
2431 RETVAL = reg->parent;
2432 OUTPUT: RETVAL
2433
2434const char *longname (region *reg)
2435 CODE:
2436 RETVAL = reg->longname;
2437 OUTPUT: RETVAL
2438
2439const char *msg (region *reg)
2440 CODE:
2441 RETVAL = reg->msg;
2442 OUTPUT: RETVAL
2443 2686
2444MODULE = cf PACKAGE = cf::living 2687MODULE = cf PACKAGE = cf::living
2445 2688
2446val64 2689INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2447exp (living *liv, val64 new_val = 0) 2690
2448 PROTOTYPE: $;$ 2691MODULE = cf PACKAGE = cf::settings
2449 ALIAS: 2692
2450 Str = 1 2693INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2451 Dex = 2 2694
2452 Con = 3 2695MODULE = cf PACKAGE = cf::client
2453 Wis = 4 2696
2454 Cha = 5 2697INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2455 Int = 6 2698
2456 Pow = 7 2699int invoke (client *ns, int event, ...)
2457 wc = 8 2700 CODE:
2458 ac = 9 2701 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2702 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2703 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2704 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2705 OUTPUT: RETVAL
2706
2707SV *registry (client *ns)
2708
2709void
2710list ()
2711 PPCODE:
2712 EXTEND (SP, clients.size ());
2713 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2714 PUSHs (sv_2mortal (to_sv (*i)));
2715
2716void
2717client::send_packet (SV *packet)
2718 CODE:
2719{
2720 STRLEN len;
2721 char *buf = SvPVbyte (packet, len);
2722
2723 if (len > MAXSOCKBUF)
2724 {
2725 // ugly
2726 if (THIS->pl)
2727 THIS->pl->failmsg ("[packet too long for client]");
2728 }
2729 else
2730 THIS->send_packet (buf, len);
2731}
2732
2733faceidx
2734client::need_face (utf8_string name, int pri = 0)
2735 CODE:
2736 RETVAL = face_find (name, 0);
2737 if (RETVAL)
2738 {
2739 THIS->send_face (RETVAL, pri);
2740 THIS->flush_fx ();
2741 }
2742 OUTPUT:
2743 RETVAL
2744
2745int
2746client::fx_want (int idx, int value = -1)
2747 CODE:
2748 if (0 < idx && idx < FT_NUM)
2749 {
2750 RETVAL = THIS->fx_want [idx];
2751 if (items > 2)
2752 THIS->fx_want [idx] = value;
2753 }
2754 else
2755 RETVAL = 0;
2756 OUTPUT:
2757 RETVAL
2758
2759MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2760
2761faceidx sound_find (utf8_string name)
2762
2763void sound_set (utf8_string str, faceidx face)
2764
2765# dire hack
2766void old_sound_index (int idx, faceidx face)
2767 CODE:
2768 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2769 old_sound_index [idx] = face;
2770
2771MODULE = cf PACKAGE = cf::face PREFIX = face_
2772
2773#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2774
2775faceidx face_find (utf8_string name, faceidx defidx = 0)
2776
2777faceidx alloc (utf8_string name)
2778 CODE:
2779{
2780 do
2781 {
2782 RETVAL = faces.size ();
2783 faces.resize (RETVAL + 1);
2784 }
2785 while (!RETVAL); // crude way to leave index 0
2786
2787 faces [RETVAL].name = name;
2788 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2789
2790 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2791 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2792}
2793 OUTPUT: RETVAL
2794
2795void set_type (faceidx idx, int value)
2796 ALIAS:
2459 hp = 10 2797 set_type = 0
2460 maxhp = 11 2798 set_visibility = 1
2461 sp = 12 2799 set_magicmap = 2
2462 maxsp = 13 2800 set_smooth = 3
2463 grace = 14 2801 set_smoothlevel = 4
2464 maxgrace = 15 2802 CODE:
2465 food = 16 2803 faceinfo *f = face_info (idx); assert (f);
2466 dam = 17
2467 luck = 18
2468 CODE:
2469# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2470 switch (ix) 2804 switch (ix)
2471 { 2805 {
2472 LIVING_ACC (exp , 0); 2806 case 0: f->type = value; break;
2473 LIVING_ACC (Str , 1); 2807 case 1: f->visibility = value; break;
2474 LIVING_ACC (Dex , 2); 2808 case 2: f->magicmap = value; break;
2475 LIVING_ACC (Con , 3); 2809 case 3: f->smooth = value; break;
2476 LIVING_ACC (Wis , 4); 2810 case 4: f->smoothlevel = value; break;
2477 LIVING_ACC (Cha , 5);
2478 LIVING_ACC (Int , 6);
2479 LIVING_ACC (Pow , 7);
2480 LIVING_ACC (wc , 8);
2481 LIVING_ACC (ac , 9);
2482 LIVING_ACC (hp , 10);
2483 LIVING_ACC (maxhp , 11);
2484 LIVING_ACC (sp , 12);
2485 LIVING_ACC (maxsp , 13);
2486 LIVING_ACC (grace , 14);
2487 LIVING_ACC (maxgrace, 15);
2488 LIVING_ACC (food , 16);
2489 LIVING_ACC (dam , 17);
2490 LIVING_ACC (luck , 18);
2491 } 2811 }
2492# undef LIVING_ACC 2812
2813void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2814 CODE:
2815{
2816 faceinfo *f = face_info (idx); assert (f);
2817 facedata *d = &(faceset ? f->data64 : f->data32);
2818 sv_to (data, d->data);
2819 STRLEN clen;
2820 char *cdata = SvPVbyte (chksum, clen);
2821 clen = min (CHKSUM_SIZE, clen);
2822
2823 if (memcmp (d->chksum, cdata, clen))
2824 {
2825 memcpy (d->chksum, cdata, clen);
2826
2827 // invalidate existing client face info
2828 for_all_clients (ns)
2829 if (ns->faceset == faceset)
2830 {
2831 ns->faces_sent [idx] = false;
2832 ns->force_newmap = true;
2833 }
2834 }
2835}
2836
2837int get_data_size (faceidx idx, int faceset = 0)
2838 CODE:
2839 facedata *d = face_data (idx, faceset);
2840 if (!d) XSRETURN_UNDEF;
2841 RETVAL = d->data.size ();
2493 OUTPUT: 2842 OUTPUT:
2494 RETVAL 2843 RETVAL
2495 2844
2845SV *get_chksum (faceidx idx, int faceset = 0)
2846 CODE:
2847 facedata *d = face_data (idx, faceset);
2848 if (!d) XSRETURN_UNDEF;
2849 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2850 OUTPUT:
2851 RETVAL
2852
2853SV *get_data (faceidx idx, int faceset = 0)
2854 CODE:
2855 facedata *d = face_data (idx, faceset);
2856 if (!d) XSRETURN_UNDEF;
2857 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2858 OUTPUT:
2859 RETVAL
2860
2861void invalidate (faceidx idx)
2862 CODE:
2863 for_all_clients (ns)
2864 {
2865 ns->faces_sent [idx] = false;
2866 ns->force_newmap = true;
2867 }
2868
2869void invalidate_all ()
2870 CODE:
2871 for_all_clients (ns)
2872 {
2873 ns->faces_sent.reset ();
2874 ns->force_newmap = true;
2875 }
2876
2877MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2878
2879#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2880
2881animidx anim_find (utf8_string name)
2882 CODE:
2883 RETVAL = animation::find (name).number;
2884 OUTPUT: RETVAL
2885
2886animidx set (utf8_string name, SV *frames, int facings = 1)
2887 CODE:
2888{
2889 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2890 croak ("frames must be an arrayref");
2891
2892 AV *av = (AV *)SvRV (frames);
2893
2894 animation *anim = &animation::find (name);
2895 if (anim->number)
2896 {
2897 anim->resize (av_len (av) + 1);
2898 anim->facings = facings;
2899 }
2900 else
2901 anim = &animation::create (name, av_len (av) + 1, facings);
2902
2903 for (int i = 0; i < anim->num_animations; ++i)
2904 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2905}
2906 OUTPUT: RETVAL
2907
2908void invalidate_all ()
2909 CODE:
2910 for_all_clients (ns)
2911 ns->anims_sent.reset ();
2912
2913MODULE = cf PACKAGE = cf::object::freezer
2914
2915INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2916
2917SV *
2918new (char *klass)
2919 CODE:
2920 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2921 OUTPUT: RETVAL
2922
2923void
2924DESTROY (SV *sv)
2925 CODE:
2926 object_freezer *self;
2927 sv_to (sv, self);
2928 delete self;
2929
2930MODULE = cf PACKAGE = cf::object::thawer
2931
2932INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2933
2934SV *
2935new_from_file (char *klass, octet_string path)
2936 CODE:
2937 object_thawer *f = new object_thawer (path);
2938 if (!*f)
2939 {
2940 delete f;
2941 XSRETURN_UNDEF;
2942 }
2943 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2944 OUTPUT: RETVAL
2945
2946void
2947DESTROY (SV *sv)
2948 CODE:
2949 object_thawer *self;
2950 sv_to (sv, self);
2951 delete self;
2952
2953void
2954extract_tags (object_thawer *self)
2955 PPCODE:
2956 while (self->kw != KW_EOF)
2957 {
2958 PUTBACK;
2959 coroapi::cede_to_tick ();
2960 SPAGAIN;
2961
2962 if (self->kw == KW_tag)
2963 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2964
2965 self->skip ();
2966 }
2967

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