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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.303 by root, Tue Sep 23 04:29:11 2008 UTC vs.
Revision 1.368 by root, Tue Apr 13 02:39:53 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h" 33#include "../random_maps/random_map.h"
36#include "evthread.h" 34#include "evthread.h"
37#include "sproto.h" 35#include "sproto.h"
38 36
39#include <unistd.h> 37#include <unistd.h>
71static int tick_pending; 69static int tick_pending;
72 70
73global gbl_ev; 71global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74static AV *av_reflect;
76 75
77bitset<NUM_EVENT_TYPES> ev_want_event; 76bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type; 77bitset<NUM_TYPES> ev_want_type;
79 78
80static HV 79static HV
88 *stash_cf_arch_wrap, 87 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap, 88 *stash_cf_party_wrap,
90 *stash_cf_region_wrap, 89 *stash_cf_region_wrap,
91 *stash_cf_living_wrap; 90 *stash_cf_living_wrap;
92 91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
93static inline SV * 100static SV *
94newSVpv_utf8 (const char *s) 101newSVpv_utf8 (const char *s)
95{ 102{
96 if (!s) 103 if (!s)
97 return newSV (0); 104 return newSV (0);
98 105
99 SV *sv = newSVpv (s, 0); 106 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv); 107 SvUTF8_on (sv);
101 return sv; 108 return sv;
102} 109}
110#endif
103 111
112#ifndef newSVpvn_utf8
104static inline SV * 113static SV *
105newSVpvn_utf8 (const char *s, STRLEN l) 114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
106{ 115{
107 if (!s) 116 if (!s)
108 return newSV (0); 117 return newSV (0);
109 118
110 SV *sv = newSVpvn (s, l); 119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
111 SvUTF8_on (sv); 122 SvUTF8_on (sv);
123
112 return sv; 124 return sv;
125}
126#endif
127
128static noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
113} 142}
114 143
115// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
116template<class super> 145template<class super>
117static super * 146static super *
151 SvREFCNT_inc (self); 180 SvREFCNT_inc (self);
152 hv_clear (self); 181 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self); 183 SvREFCNT_dec (self);
155 184
156 // self *must* be null now because thats sv_unmagic's job. 185 // self *must* be null now because that's sv_unmagic's job.
157 assert (!this->self); 186 assert (!this->self);
158 } 187 }
159} 188}
160 189
161void 190void
195attachable::destroy () 224attachable::destroy ()
196{ 225{
197 if (destroyed ()) 226 if (destroyed ())
198 return; 227 return;
199 228
200 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
201 do_destroy (); 230 do_destroy ();
202 sever_self (); 231 sever_self ();
232}
233
234void
235attachable::do_delete ()
236{
237 delete this;
203} 238}
204 239
205void 240void
206attachable::check_mortals () 241attachable::check_mortals ()
207{ 242{
223 258
224 if (0) 259 if (0)
225 { 260 {
226 for (int j = 0; j < mortals.size (); ++j)//D 261 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 262 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
263
228 fprintf (stderr, "\n");//D 264 fprintf (stderr, "\n");//D
229 } 265 }
230 } 266 }
231 } 267 }
232 268
252 } 288 }
253 else 289 else
254 { 290 {
255 mortals.erase (i); 291 mortals.erase (i);
256 obj->sever_self (); 292 obj->sever_self ();
257 delete obj; 293 obj->do_delete ();
258 } 294 }
259 } 295 }
260} 296}
261 297
262void 298void
279 315
280 attach = src.attach; 316 attach = src.attach;
281 return *this; 317 return *this;
282} 318}
283 319
320#if 0
284template<typename T> 321template<typename T>
285static bool 322static bool
286find_backref (void *ptr, T *obj) 323find_backref (void *ptr, T *obj)
287{ 324{
288 char *s = (char *)obj; 325 char *s = (char *)obj;
296 333
297 return false; 334 return false;
298} 335}
299 336
300// for debugging, find "live" objects containing this ptr 337// for debugging, find "live" objects containing this ptr
301void 338static void
302find_backref (void *ptr) 339find_backref (void *ptr)
303{ 340{
304 for_all_objects (op) 341 for_all_objects (op)
305 if (find_backref (ptr, op)) 342 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 343 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
310 fprintf (stderr, "P %p\n", pl); 347 fprintf (stderr, "P %p\n", pl);
311 348
312 for_all_clients (ns) 349 for_all_clients (ns)
313 if (find_backref (ptr, ns)) 350 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns); 351 fprintf (stderr, "C %p\n", ns);
315
316} 352}
353#endif
317 354
318////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 355//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
319 356
320static SV * 357static SV *
321newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 358newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
374 411
375 return sv; 412 return sv;
376 } 413 }
377} 414}
378 415
416#if 0 // unused
379static void 417static void
380clearSVptr (SV *sv) 418clearSVptr (SV *sv)
381{ 419{
382 if (SvROK (sv)) 420 if (SvROK (sv))
383 sv = SvRV (sv); 421 sv = SvRV (sv);
384 422
385 hv_clear ((HV *)sv); 423 hv_clear ((HV *)sv);
386 sv_unmagic (sv, PERL_MAGIC_ext); 424 sv_unmagic (sv, PERL_MAGIC_ext);
387} 425}
426#endif
427
428static long
429SvPTR_nc (SV *sv)
430{
431 sv = SvRV (sv);
432
433 // very important shortcut
434 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
435 return (long)SvMAGIC (sv)->mg_ptr;
436
437 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
438 return (long)mg->mg_ptr;
439
440 croak ("perl code used object, but C object is already destroyed, caught");
441}
388 442
389static long 443static long
390SvPTR (SV *sv, const char *klass) 444SvPTR (SV *sv, const char *klass)
391{ 445{
392 if (!sv_derived_from (sv, klass)) 446 if (!sv_derived_from (sv, klass))
393 croak ("object of type %s expected", klass); 447 croak ("object of type %s expected", klass);
394 448
395 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 449 return SvPTR_nc (sv);
396
397 if (!mg)
398 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
399
400 return (long)mg->mg_ptr;
401} 450}
402 451
403static long 452static long noinline
404SvPTR_ornull (SV *sv, const char *klass) 453SvPTR_ornull (SV *sv, const char *klass)
405{ 454{
406 if (SvOK (sv)) 455 if (expect_false (!SvOK (sv))) return 0;
456
407 return SvPTR (sv, klass); 457 return SvPTR (sv, klass);
408 else
409 return 0;
410} 458}
411 459
460static long noinline
461SvPTR_ornull_client (SV *sv)
462{
463 if (expect_false (!SvOK (sv))) return 0;
464
465 if (!SvROK (sv)
466 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
467 && !sv_derived_from (sv, "cf::client")))
468 croak ("object of type cf::client expected");
469
470 return SvPTR_nc (sv);
471}
472
473static long noinline
474SvPTR_ornull_object (SV *sv)
475{
476 if (expect_false (!SvOK (sv))) return 0;
477
478 if (!SvROK (sv)
479 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
480 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
481 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
482 && !sv_derived_from (sv, "cf::object")))
483 croak ("object of type cf::object expected");
484
485 return SvPTR_nc (sv);
486}
487
488static long noinline
489SvPTR_ornull_player (SV *sv)
490{
491 if (expect_false (!SvOK (sv))) return 0;
492
493 if (!SvROK (sv)
494 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
495 && !sv_derived_from (sv, "cf::player")))
496 croak ("object of type cf::player expected");
497
498 return SvPTR_nc (sv);
499}
500
412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 501static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 502static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
414inline SV *to_sv (bool v) { return newSViv (v); } 503static inline SV *to_sv (bool v) { return newSViv (v); }
415inline SV *to_sv ( signed char v) { return newSViv (v); } 504static inline SV *to_sv ( signed char v) { return newSViv (v); }
416inline SV *to_sv (unsigned char v) { return newSViv (v); } 505static inline SV *to_sv (unsigned char v) { return newSViv (v); }
417inline SV *to_sv ( signed short v) { return newSViv (v); } 506static inline SV *to_sv ( signed short v) { return newSViv (v); }
418inline SV *to_sv (unsigned short v) { return newSVuv (v); } 507static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
419inline SV *to_sv ( signed int v) { return newSViv (v); } 508static inline SV *to_sv ( signed int v) { return newSViv (v); }
420inline SV *to_sv (unsigned int v) { return newSVuv (v); } 509static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
421inline SV *to_sv ( signed long v) { return newSViv (v); } 510static inline SV *to_sv ( signed long v) { return newSViv (v); }
422inline SV *to_sv (unsigned long v) { return newSVuv (v); } 511static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
423inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 512static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
424inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 513static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
425inline SV *to_sv (float v) { return newSVnv (v); } 514static inline SV *to_sv (float v) { return newSVnv (v); }
426inline SV *to_sv (double v) { return newSVnv (v); } 515static inline SV *to_sv (double v) { return newSVnv (v); }
427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 516static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 517static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 518static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 519static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 520static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 521static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 522static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 523static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 524static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
436 525
437inline SV *to_sv (object & v) { return to_sv (&v); } 526static inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); } 527static inline SV *to_sv (living & v) { return to_sv (&v); }
439 528
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 529static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 530static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442 531
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 532static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444 533
445inline SV *to_sv (dynbuf * v) 534static inline SV *to_sv (dynbuf * v)
446{ 535{
447 SV *sv = newSV (0); 536 SV *sv = newSV (0);
448 537
449 sv_upgrade (sv, SVt_PV); 538 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1); 539 SvGROW (sv, v->size () + 1);
454 *SvEND (sv) = 0; 543 *SvEND (sv) = 0;
455 544
456 return sv; 545 return sv;
457} 546}
458 547
459inline SV *to_sv (dynbuf_text * v) 548static inline SV *to_sv (dynbuf_text * v)
460{ 549{
461 SV *sv = to_sv (static_cast<dynbuf *> (v)); 550 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv); 551 SvUTF8_on (sv);
463 return sv; 552 return sv;
464} 553}
465 554
466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 555static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 556static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 558static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 559static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 560static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 561static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 562static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 563static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 564static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 565static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 566static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 567static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 568static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 569static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 570static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 571static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 572static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 573static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 574static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 575static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 576static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 577static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 578static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } 579static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 580static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 581static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
493 582
494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 583//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 584static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
496 585
497template<class T> 586template<class T>
498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 587static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
499 588
500template<int N> 589template<int N>
501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 590static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
502 591
503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 592static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 593static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 594static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 595static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
507 596
508inline void sv_to (SV *sv, std::string &v) 597static inline void sv_to (SV *sv, std::string &v)
509{ 598{
510 STRLEN len; 599 STRLEN len;
511 char *data = SvPVbyte (sv, len); 600 char *data = SvPVbyte (sv, len);
512 v.assign (data, len); 601 v.assign (data, len);
513} 602}
514 603
515inline void sv_to (SV *sv, UUID &v) 604static inline void sv_to (SV *sv, UUID &v)
516{ 605{
517 if (!v.parse (SvPV_nolen (sv))) 606 if (!v.parse (SvPV_nolen (sv)))
518 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 607 croak ("unparsable uuid: %s", SvPV_nolen (sv));
519} 608}
520 609
521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 610static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
522 611
523static SV * 612static SV *
524newSVdt_va (va_list &ap, data_type type) 613newSVdt_va (va_list &ap, data_type type)
525{ 614{
526 SV *sv; 615 SV *sv;
600 va_end (ap); 689 va_end (ap);
601 690
602 return sv; 691 return sv;
603} 692}
604 693
694// typemap support, mostly to avoid excessive inlining
695template<class type>
696static void noinline
697cf_obj_to (SV *arg, type &var)
698{
699 sv_to (arg, var);
700 if (!var)
701 croak ("must not pass invalid/null cf_obj here");
702}
703
704template<class object>
705static void noinline
706cf_obj_ornull_to (SV *arg, object *&var)
707{
708 if (SvOK (arg))
709 {
710 sv_to (arg, var);
711 if (!var)
712 croak ("unable to convert perl object to C++ object");
713 }
714 else
715 var = 0;
716}
717
605////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 718//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
606 719
607SV * 720static SV *
608registry (attachable *ext) 721registry (attachable *ext)
609{ 722{
610 if (!ext->cb) 723 if (!ext->cb)
611 ext->cb = newAV (); 724 ext->cb = newAV ();
612 725
626 739
627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 740 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
628 741
629 const char *argv[] = { 742 const char *argv[] = {
630 settings.argv [0], 743 settings.argv [0],
631 "-e" 744 "-e0"
632 "use EV ();"
633 "use Coro ();"
634 "cf->bootstrap;"
635 "unshift @INC, cf::datadir ();"
636 "require cf;"
637 }; 745 };
638 746
639 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 747 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
640 || perl_run (perl)) 748 || perl_run (perl))
641 { 749 {
642 printf ("unable to initialize perl-interpreter, aborting.\n"); 750 printf ("unable to initialize perl-interpreter, aborting.\n");
643 exit (EXIT_FAILURE); 751 exit (EXIT_FAILURE);
644 } 752 }
645}
646 753
754 eval_pv (
755 "#line 1 'cfperl init'\n"
756 "use EV ();\n"
757 "use Coro ();\n"
758 "cf->bootstrap;\n"
759 "unshift @INC, cf::datadir ();\n"
760 "require cf;\n",
761 0
762 );
763
764 if (SvTRUE (ERRSV))
765 {
766 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
767 exit (EXIT_FAILURE);
768 }
769}
770
771void
647void cfperl_main () 772cfperl_main ()
648{ 773{
649 dSP; 774 dSP;
650 775
651 PUSHMARK (SP); 776 PUSHMARK (SP);
652 PUTBACK; 777 PUTBACK;
677# undef def 802# undef def
678}; 803};
679 804
680#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 805#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
681 806
682static void 807static void noinline
683gather_callbacks (AV *&callbacks, AV *registry, event_type event) 808gather_callbacks (AV *&callbacks, AV *registry, event_type event)
684{ 809{
685 // event must be in array 810 // event must be in array
686 if (event >= 0 && event <= AvFILLp (registry)) 811 if (event >= 0 && event <= AvFILLp (registry))
687 { 812 {
773{ 898{
774 attachable::gather_callbacks (callbacks, event); 899 attachable::gather_callbacks (callbacks, event);
775 ::gather_callbacks (callbacks, cb_map, event); 900 ::gather_callbacks (callbacks, cb_map, event);
776} 901}
777 902
778void 903static void noinline
779_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 904_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
780{ 905{
781 for (int event = 0; event <= AvFILLp (registry); ++event) 906 for (int event = 0; event <= AvFILLp (registry); ++event)
782 { 907 {
783 SV *cbs_ = AvARRAY (registry)[event]; 908 SV *cbs_ = AvARRAY (registry)[event];
793 } 918 }
794 } 919 }
795} 920}
796 921
797// very slow and inefficient way to recalculate the global want bitsets 922// very slow and inefficient way to recalculate the global want bitsets
798void 923static void
799_recalc_want () 924_recalc_want ()
800{ 925{
801 ev_want_event.reset (); 926 ev_want_event.reset ();
802 927
803 _recalc_want (ev_want_event, cb_global); 928 _recalc_want (ev_want_event, cb_global);
876 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1001 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
877 } 1002 }
878 1003
879 va_end (ap); 1004 va_end (ap);
880 1005
881 CALL_CALL ("cf::do_invoke", G_SCALAR); 1006 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
882 count = count > 0 ? POPi : 0; 1007 count = count > 0 ? POPi : 0;
883 1008
884 CALL_END; 1009 CALL_END;
885 1010
886 return count; 1011 return count;
887} 1012}
888 1013
889SV * 1014static SV *
890cfperl_result (int idx) 1015cfperl_result (int idx)
891{ 1016{
892 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1017 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
893 if (!av) 1018 if (!av)
894 return &PL_sv_undef; 1019 return &PL_sv_undef;
913} 1038}
914 1039
915///////////////////////////////////////////////////////////////////////////// 1040/////////////////////////////////////////////////////////////////////////////
916// various c++ => perl glue functions 1041// various c++ => perl glue functions
917 1042
1043void
918void cfperl_tick () 1044cfperl_tick ()
919{ 1045{
920 tick_pending = 1; 1046 tick_pending = 1;
921 1047
922 if (tick_inhibit) 1048 if (tick_inhibit)
923 return; 1049 return;
926 1052
927 dSP; 1053 dSP;
928 1054
929 PUSHMARK (SP); 1055 PUSHMARK (SP);
930 PUTBACK; 1056 PUTBACK;
931 call_pv ("cf::tick", G_DISCARD | G_VOID); 1057 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
932 1058
933 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1059 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
934} 1060}
935 1061
936void 1062void
959 CALL_CALL ("ext::books::make_book", G_VOID); 1085 CALL_CALL ("ext::books::make_book", G_VOID);
960 CALL_END; 1086 CALL_END;
961} 1087}
962 1088
963void 1089void
964cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1090cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
965{ 1091{
966 CALL_BEGIN (4); 1092 CALL_BEGIN (4);
967 CALL_ARG (ns); 1093 CALL_ARG (ns);
968 CALL_ARG (type); 1094 CALL_ARG (type);
969 CALL_ARG_SV (newSVpv_utf8 (msg)); 1095 CALL_ARG_SV (newSVpv_utf8 (msg));
970 CALL_ARG (color); 1096 CALL_ARG (color);
971 CALL_CALL ("cf::client::send_msg", G_VOID); 1097 CALL_CALL (cv_cf_client_send_msg, G_VOID);
972 CALL_END; 1098 CALL_END;
973} 1099}
974 1100
975int 1101int
976cfperl_can_merge (object *ob1, object *ob2) 1102cfperl_can_merge (object *ob1, object *ob2)
978 int can; 1104 int can;
979 1105
980 CALL_BEGIN (2); 1106 CALL_BEGIN (2);
981 CALL_ARG (ob1); 1107 CALL_ARG (ob1);
982 CALL_ARG (ob2); 1108 CALL_ARG (ob2);
983 CALL_CALL ("cf::_can_merge", G_SCALAR); 1109 CALL_CALL (cv_cf__can_merge, G_SCALAR);
984 can = count && SvTRUE (TOPs); 1110 can = count && SvTRUE (TOPs);
985 CALL_END; 1111 CALL_END;
986 1112
987 return can; 1113 return can;
988} 1114}
989 1115
1116void
1117cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1118{
1119 CALL_BEGIN (4);
1120 CALL_ARG (ob);
1121 CALL_ARG (state);
1122 CALL_ARG (activator);
1123 CALL_ARG (originator);
1124 CALL_CALL ("cf::mapscript::activate", G_VOID);
1125 CALL_END;
1126}
1127
990player * 1128player *
991player::find (const char *name) 1129player::find (const_utf8_string name)
992{ 1130{
993 CALL_BEGIN (1); 1131 CALL_BEGIN (1);
994 CALL_ARG (name); 1132 CALL_ARG (name);
995 CALL_CALL ("cf::player::find", G_SCALAR); 1133 CALL_CALL ("cf::player::find", G_SCALAR);
996 1134
1001 1139
1002 return retval; 1140 return retval;
1003} 1141}
1004 1142
1005maptile * 1143maptile *
1006find_style (const char *dirname, const char *stylename, int difficulty) 1144find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1007{ 1145{
1008 CALL_BEGIN (3); 1146 CALL_BEGIN (4);
1009 CALL_ARG (dirname); 1147 CALL_ARG (dirname);
1010 CALL_ARG (stylename); 1148 CALL_ARG (stylename);
1011 CALL_ARG (difficulty); 1149 CALL_ARG (difficulty);
1150 CALL_ARG (recurse);
1012 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1151 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1013 1152
1014 maptile *retval = 0; 1153 maptile *retval = 0;
1015 if (count) sv_to (POPs, retval); 1154 if (count) sv_to (POPs, retval);
1016 1155
1018 1157
1019 return retval; 1158 return retval;
1020} 1159}
1021 1160
1022maptile * 1161maptile *
1023maptile::find_sync (const char *path, maptile *origin) 1162maptile::find_sync (const_utf8_string path, maptile *origin)
1024{ 1163{
1025 CALL_BEGIN (2); 1164 CALL_BEGIN (2);
1026 CALL_ARG (path); 1165 CALL_ARG (path);
1027 CALL_ARG (origin); 1166 CALL_ARG (origin);
1028 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1167 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1034 1173
1035 return retval; 1174 return retval;
1036} 1175}
1037 1176
1038maptile * 1177maptile *
1039maptile::find_async (const char *path, maptile *origin, bool load) 1178maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1040{ 1179{
1041 CALL_BEGIN (3); 1180 CALL_BEGIN (3);
1042 CALL_ARG (path); 1181 CALL_ARG (path);
1043 CALL_ARG (origin); 1182 CALL_ARG (origin);
1044 CALL_ARG (load); 1183 CALL_ARG (load);
1060 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1199 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1061 CALL_END; 1200 CALL_END;
1062} 1201}
1063 1202
1064void 1203void
1065maptile::change_all_map_light (int change)
1066{
1067 CALL_BEGIN (1);
1068 CALL_ARG (change);
1069 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1070 CALL_END;
1071}
1072
1073void
1074object::enter_exit (object *exit) 1204object::enter_exit (object *exit)
1075{ 1205{
1076 if (type != PLAYER) 1206 if (type != PLAYER)
1077 return; 1207 return;
1078 1208
1082 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1212 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1083 CALL_END; 1213 CALL_END;
1084} 1214}
1085 1215
1086void 1216void
1087object::player_goto (const char *path, int x, int y) 1217object::player_goto (const_utf8_string path, int x, int y)
1088{ 1218{
1089 if (type != PLAYER) 1219 if (type != PLAYER)
1090 return; 1220 return;
1091 1221
1092 CALL_BEGIN (4); 1222 CALL_BEGIN (4);
1096 CALL_ARG (y); 1226 CALL_ARG (y);
1097 CALL_CALL ("cf::object::player::goto", G_VOID); 1227 CALL_CALL ("cf::object::player::goto", G_VOID);
1098 CALL_END; 1228 CALL_END;
1099} 1229}
1100 1230
1101const char * 1231const_utf8_string
1102object::ref () const 1232object::ref () const
1103{ 1233{
1104 if (type == PLAYER) 1234 if (type == PLAYER)
1105 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1235 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1106 else 1236 else
1237 // TODO: should be able to save references within the same map, at least
1107 return 0; 1238 return 0;
1108} 1239}
1109 1240
1110object * 1241object *
1111object::deref (const char *ref) 1242object::deref (const_utf8_string ref)
1112{ 1243{
1113 object *retval = 0; 1244 object *retval = 0;
1114 1245
1115 if (ref) 1246 if (ref)
1116 { 1247 {
1126 1257
1127 return retval; 1258 return retval;
1128} 1259}
1129 1260
1130void 1261void
1131log_backtrace (const char *msg) 1262log_backtrace (const_utf8_string msg)
1132{ 1263{
1133#if HAVE_BACKTRACE 1264#if HAVE_BACKTRACE
1134 void *addr [20]; 1265 void *addr [20];
1135 int size = backtrace (addr, 20); 1266 int size = backtrace (addr, 20);
1136 1267
1141 CALL_CALL ("cf::_log_backtrace", G_VOID); 1272 CALL_CALL ("cf::_log_backtrace", G_VOID);
1142 CALL_END; 1273 CALL_END;
1143#endif 1274#endif
1144} 1275}
1145 1276
1277bool
1278is_match_expr (const_utf8_string expr)
1279{
1280 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1281}
1282
1283bool
1284match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1285{
1286 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1287 expr += sizeof ("match ") - 1;
1288
1289 CALL_BEGIN (5);
1290 CALL_ARG (expr);
1291 CALL_ARG (ob);
1292 CALL_ARG (self);
1293 CALL_ARG (source);
1294 CALL_ARG (originator);
1295 CALL_CALL (cv_cf_match_match, G_SCALAR);
1296
1297 bool matched = count && SvTRUE (TOPs);
1298
1299 CALL_END;
1300
1301 return matched;
1302}
1303
1304object *
1305match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1306{
1307 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1308 expr += sizeof ("match ") - 1;
1309
1310 CALL_BEGIN (5);
1311 CALL_ARG (expr);
1312 CALL_ARG (ob);
1313 CALL_ARG (self);
1314 CALL_ARG (source);
1315 CALL_ARG (originator);
1316 CALL_CALL (cv_cf_match_match, G_ARRAY);
1317
1318 object *one = 0;
1319
1320 if (count)
1321 sv_to (TOPs, one);
1322
1323 CALL_END;
1324
1325 return one;
1326}
1327
1146///////////////////////////////////////////////////////////////////////////// 1328/////////////////////////////////////////////////////////////////////////////
1147 1329
1148struct EVAPI *evapi::GEVAPI; 1330struct EVAPI *evapi::GEVAPI;
1149struct CoroAPI *coroapi::GCoroAPI; 1331struct CoroAPI *coroapi::GCoroAPI;
1150 1332
1333void
1151void coroapi::do_cede_to_tick () 1334coroapi::do_cede_to_tick ()
1152{ 1335{
1153 cede_pending = 0; 1336 cede_pending = 0;
1154 cede (); 1337 cede ();
1155} 1338}
1156 1339
1180 ev_io_set ((ev_io *)this, fd, events); 1363 ev_io_set ((ev_io *)this, fd, events);
1181 if (active) start (); 1364 if (active) start ();
1182 } 1365 }
1183} 1366}
1184 1367
1185void 1368static void
1186_connect_to_perl () 1369_connect_to_perl_1 ()
1187{ 1370{
1188 stash_cf = gv_stashpv ("cf", 1); 1371 stash_cf = gv_stashpv ("cf", 1);
1189 1372
1190 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1373 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1191 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1374 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1210 cb_client = get_av ("cf::CB_CLIENT", 1); 1393 cb_client = get_av ("cf::CB_CLIENT", 1);
1211 cb_type = get_av ("cf::CB_TYPE" , 1); 1394 cb_type = get_av ("cf::CB_TYPE" , 1);
1212 cb_map = get_av ("cf::CB_MAP" , 1); 1395 cb_map = get_av ("cf::CB_MAP" , 1);
1213} 1396}
1214 1397
1398static void
1399_connect_to_perl_2 ()
1400{
1401 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1402 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1403 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1404 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1405 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1406}
1407
1215MODULE = cf PACKAGE = cf PREFIX = cf_ 1408MODULE = cf PACKAGE = cf PREFIX = cf_
1216 1409
1217BOOT: 1410BOOT:
1218{ 1411{
1219 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1412 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1220 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1413 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1221 1414
1222 _connect_to_perl (); 1415 _connect_to_perl_1 ();
1223 1416
1224 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1417 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1225 1418
1226 //{ 1419 //{
1227 // require_pv ("Time::HiRes"); 1420 // require_pv ("Time::HiRes");
1235 static const struct { 1428 static const struct {
1236 const char *name; 1429 const char *name;
1237 IV iv; 1430 IV iv;
1238 } *civ, const_iv[] = { 1431 } *civ, const_iv[] = {
1239# define const_iv(name) { # name, (IV)name }, 1432# define const_iv(name) { # name, (IV)name },
1433# include "const_iv.h"
1434# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1435# include "attackinc.h"
1436# undef def
1437# define def(uc, flags) const_iv (SK_ ## uc)
1438# include "skillinc.h"
1439# undef def
1440
1240 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1441 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1241 const_iv (logBacktrace) 1442 const_iv (logBacktrace)
1242 1443
1243 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1444 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1244 1445
1245 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1446 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1246 1447
1247 const_iv (MAX_TIME) 1448 const_iv (MAX_TIME)
1248 const_iv (MAXSOCKBUF) 1449 const_iv (MAXSOCKBUF)
1249 1450
1250 const_iv (NUM_BODY_LOCATIONS)
1251 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1252 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1253 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1254 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1255 const_iv (body_wrist) const_iv (body_waist)
1256
1257 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1258 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1259 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1260 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1261 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1262 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1263 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1264 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1265 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1266 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1267 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1268 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1269 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1270 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1271 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1272 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1273 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1274 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1275 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1276 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1277 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1278 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1279 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1280 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1281 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1282 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1283 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1284 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1285
1286 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1287
1288 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1289 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1290
1291 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1292 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1293 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1294 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1295 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1296 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1297 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1298
1299 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1300 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1301 const_iv (WEAP_BLUD)
1302
1303 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1304 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1305 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1306 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1307 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1308 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1309 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1310 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1311 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1312 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1313 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1314 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1315 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1316 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1317 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1318 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1319 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1320 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1321 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1322 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1323 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1324 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1325 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1326 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1327 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1329
1330 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1331 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1332 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1333 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1335 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1336
1337 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1451 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1338 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1452 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1339 1453
1340 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1454 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1341
1342 const_iv (SP_RAISE_DEAD)
1343 const_iv (SP_RUNE)
1344 const_iv (SP_MAKE_MARK)
1345 const_iv (SP_BOLT)
1346 const_iv (SP_BULLET)
1347 const_iv (SP_EXPLOSION)
1348 const_iv (SP_CONE)
1349 const_iv (SP_BOMB)
1350 const_iv (SP_WONDER)
1351 const_iv (SP_SMITE)
1352 const_iv (SP_MAGIC_MISSILE)
1353 const_iv (SP_SUMMON_GOLEM)
1354 const_iv (SP_DIMENSION_DOOR)
1355 const_iv (SP_MAGIC_MAPPING)
1356 const_iv (SP_MAGIC_WALL)
1357 const_iv (SP_DESTRUCTION)
1358 const_iv (SP_PERCEIVE_SELF)
1359 const_iv (SP_WORD_OF_RECALL)
1360 const_iv (SP_INVISIBLE)
1361 const_iv (SP_PROBE)
1362 const_iv (SP_HEALING)
1363 const_iv (SP_CREATE_FOOD)
1364 const_iv (SP_EARTH_TO_DUST)
1365 const_iv (SP_CHANGE_ABILITY)
1366 const_iv (SP_BLESS)
1367 const_iv (SP_CURSE)
1368 const_iv (SP_SUMMON_MONSTER)
1369 const_iv (SP_CHARGING)
1370 const_iv (SP_POLYMORPH)
1371 const_iv (SP_ALCHEMY)
1372 const_iv (SP_REMOVE_CURSE)
1373 const_iv (SP_IDENTIFY)
1374 const_iv (SP_DETECTION)
1375 const_iv (SP_MOOD_CHANGE)
1376 const_iv (SP_MOVING_BALL)
1377 const_iv (SP_SWARM)
1378 const_iv (SP_CHANGE_MANA)
1379 const_iv (SP_DISPEL_RUNE)
1380 const_iv (SP_CREATE_MISSILE)
1381 const_iv (SP_CONSECRATE)
1382 const_iv (SP_ANIMATE_WEAPON)
1383 const_iv (SP_LIGHT)
1384 const_iv (SP_CHANGE_MAP_LIGHT)
1385 const_iv (SP_FAERY_FIRE)
1386 const_iv (SP_CAUSE_DISEASE)
1387 const_iv (SP_AURA)
1388 const_iv (SP_TOWN_PORTAL)
1389 const_iv (SP_PARTY_SPELL)
1390 1455
1391 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1456 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1392 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1457 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1393 const_iv (F_LOCKED) 1458 const_iv (F_LOCKED)
1394 1459
1395 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1396
1397 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1460 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1398 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1461 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1399 1462
1400 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1401
1402 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1403 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1404
1405 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1406 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1407
1408 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1463 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1409
1410 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1411 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1412 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1413 const_iv (M_ICE) const_iv (M_SPECIAL)
1414 1464
1415 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1465 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1416 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1466 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1417 1467
1418 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1419 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1420 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1421 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1422 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1423 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1424 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1425 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1426 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1427 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1428 const_iv (SK_POISON_NAIL)
1429
1430 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1431 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1432 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1434 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1435 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1436
1437 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1438
1439 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1440 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1441 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1443 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1444 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1446
1447 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1468 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1448 const_iv (MAP_INACTIVE) 1469 const_iv (MAP_INACTIVE)
1449 1470
1450 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1471 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1451 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1472 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1452 1473
1453 const_iv (VERSION_CS) const_iv (VERSION_SC)
1454
1455 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1474 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1456 1475
1457 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1458
1459 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1476 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1460
1461 // random map generator
1462 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1463 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1464
1465 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1466 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1467 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1468
1469 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1470 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1471
1472 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1473 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1474
1475 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1476 const_iv (FT_RSRC) const_iv (FT_NUM)
1477 }; 1477 };
1478 1478
1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1481 1481
1498 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1498 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1499 av_push (event, newSViv (eiv->klass)); 1499 av_push (event, newSViv (eiv->klass));
1500 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1500 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1501 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1501 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1502 } 1502 }
1503
1504 // used by autogenerated BOOT sections from genacc
1505 av_reflect = get_av ("cf::REFLECT", 1);
1503} 1506}
1504 1507
1505void _gv_clear (SV *gv) 1508void _gv_clear (SV *gv)
1506 CODE: 1509 CODE:
1507 assert (SvTYPE (gv) == SVt_PVGV); 1510 assert (SvTYPE (gv) == SVt_PVGV);
1514 f (GvGP (gv)->gp_cv); 1517 f (GvGP (gv)->gp_cv);
1515 GvCVGEN (gv) = 0; 1518 GvCVGEN (gv) = 0;
1516 GvMULTI_off (gv); 1519 GvMULTI_off (gv);
1517# undef f 1520# undef f
1518 1521
1519void _connect_to_perl () 1522void _connect_to_perl_1 ()
1523
1524void _connect_to_perl_2 ()
1520 1525
1521void _recalc_want () 1526void _recalc_want ()
1522 1527
1528# not used by default anymore
1523void _global_reattach () 1529void _global_reattach ()
1524 CODE: 1530 CODE:
1525{ 1531{
1526 // reattach to all attachable objects in the game. 1532 // reattach to all attachable objects in the game.
1527 for_all_clients (ns) 1533 for_all_clients (ns)
1581 1587
1582void init_attackmess () 1588void init_attackmess ()
1583 1589
1584void init_dynamic () 1590void init_dynamic ()
1585 1591
1586void init_block ()
1587
1588void load_settings () 1592void load_settings ()
1589 1593
1590void load_materials () 1594void load_materials ()
1591 1595
1592void init_uuid () 1596void init_uuid ()
1593 CODE: 1597 CODE:
1594 UUID::init (); 1598 UUID::init ();
1595 1599
1596void init_signals () 1600void init_signals ()
1597
1598void init_commands ()
1599 1601
1600void init_skills () 1602void init_skills ()
1601 1603
1602void init_beforeplay () 1604void init_beforeplay ()
1603 1605
1633 } 1635 }
1634 1636
1635void server_tick () 1637void server_tick ()
1636 CODE: 1638 CODE:
1637{ 1639{
1640 ev_now_update (EV_DEFAULT);
1638 NOW = ev_now (EV_DEFAULT); 1641 NOW = ev_now (EV_DEFAULT);
1639 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1642 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1640 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1643 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1641 runtime = SvNVX (sv_runtime); 1644 runtime = SvNVX (sv_runtime);
1642 1645
1643 server_tick (); 1646 server_tick ();
1644 1647
1645 NOW = ev_time (); 1648 ev_now_update (EV_DEFAULT);
1649 NOW = ev_now (EV_DEFAULT);
1646 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1650 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1647 runtime += TICK; 1651 runtime += TICK;
1648 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1652 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1649} 1653}
1650 1654
1661 switch (items) 1665 switch (items)
1662 { 1666 {
1663 case 0: RETVAL = gen (); break; 1667 case 0: RETVAL = gen (); break;
1664 case 1: RETVAL = gen (SvUV (ST (0))); break; 1668 case 1: RETVAL = gen (SvUV (ST (0))); break;
1665 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1669 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1666 default: croak ("cf::rndm requires none, one or two parameters."); break; 1670 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1667 } 1671 }
1668} 1672}
1669 OUTPUT: 1673 OUTPUT:
1670 RETVAL 1674 RETVAL
1671 1675
1678NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1682NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1679 CODE: 1683 CODE:
1680 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1684 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1681 OUTPUT: 1685 OUTPUT:
1682 RETVAL 1686 RETVAL
1687
1688const char *ordinal (int i)
1683 1689
1684void weaken (...) 1690void weaken (...)
1685 PROTOTYPE: @ 1691 PROTOTYPE: @
1686 CODE: 1692 CODE:
1687 while (items > 0) 1693 while (items > 0)
1688 sv_rvweaken (ST (--items)); 1694 sv_rvweaken (ST (--items));
1689 1695
1690void 1696void log_suspend ()
1697
1698void log_resume ()
1699
1691log_backtrace (utf8_string msg) 1700void log_backtrace (utf8_string msg)
1692 1701
1693void
1694LOG (int flags, utf8_string msg) 1702void LOG (int flags, utf8_string msg)
1695 PROTOTYPE: $$ 1703 PROTOTYPE: $$
1696 C_ARGS: flags, "%s", msg 1704 C_ARGS: flags, "%s", msg
1697 1705
1698octet_string path_combine (octet_string base, octet_string path) 1706octet_string path_combine (octet_string base, octet_string path)
1699 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1776 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks))); 1784 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1777 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks))); 1785 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1778 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks))); 1786 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1779 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost))); 1787 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1780#endif 1788#endif
1781 EXTEND (SP, 2*2); 1789 EXTEND (SP, 5*2);
1782 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc))); 1790 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1783 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc))); 1791 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1784 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object)))); 1792 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1793 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1794 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1785} 1795}
1786 1796
1787int find_animation (utf8_string text) 1797int find_animation (utf8_string text)
1788 PROTOTYPE: $ 1798 PROTOTYPE: $
1789 1799
1888 RETVAL 1898 RETVAL
1889 1899
1890void 1900void
1891debug_trace (attachable *obj, bool on = true) 1901debug_trace (attachable *obj, bool on = true)
1892 CODE: 1902 CODE:
1893 obj->flags &= ~attachable::F_DEBUG_TRACE; 1903 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1894 if (on) 1904 if (on)
1895 obj->flags |= attachable::F_DEBUG_TRACE; 1905 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1896 1906
1897int mortals_size () 1907int mortals_size ()
1898 CODE: 1908 CODE:
1899 RETVAL = attachable::mortals.size (); 1909 RETVAL = attachable::mortals.size ();
1900 OUTPUT: RETVAL 1910 OUTPUT: RETVAL
1902#object *mortals (U32 index) 1912#object *mortals (U32 index)
1903# CODE: 1913# CODE:
1904# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1914# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1905# OUTPUT: RETVAL 1915# OUTPUT: RETVAL
1906 1916
1907INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1917INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1908 1918
1909MODULE = cf PACKAGE = cf::global 1919MODULE = cf PACKAGE = cf::global
1910 1920
1911int invoke (SV *klass, int event, ...) 1921int invoke (SV *klass, int event, ...)
1912 CODE: 1922 CODE:
1916 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1926 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1917 OUTPUT: RETVAL 1927 OUTPUT: RETVAL
1918 1928
1919MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1929MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1920 1930
1921INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1931INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1922 1932
1923int invoke (object *op, int event, ...) 1933int invoke (object *op, int event, ...)
1924 CODE: 1934 CODE:
1925 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1935 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1926 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1936 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1953int mortals_size () 1963int mortals_size ()
1954 CODE: 1964 CODE:
1955 RETVAL = attachable::mortals.size (); 1965 RETVAL = attachable::mortals.size ();
1956 OUTPUT: RETVAL 1966 OUTPUT: RETVAL
1957 1967
1958const char *slot_use_name (U32 slot) 1968const_utf8_string slot_use_name (U32 slot)
1959 ALIAS: 1969 ALIAS:
1960 slot_nonuse_name = 1 1970 slot_nonuse_name = 1
1961 CODE: 1971 CODE:
1962{ 1972{
1963 if (slot >= NUM_BODY_LOCATIONS) 1973 if (slot >= NUM_BODY_LOCATIONS)
2027 2037
2028int apply_shop_mat (object *shop_mat, object *op); 2038int apply_shop_mat (object *shop_mat, object *op);
2029 2039
2030int move (object *op, int dir, object *originator = op) 2040int move (object *op, int dir, object *originator = op)
2031 CODE: 2041 CODE:
2032 RETVAL = move_ob (op, dir, originator); 2042 RETVAL = op->move (dir, originator);
2033 OUTPUT: 2043 OUTPUT:
2034 RETVAL 2044 RETVAL
2035 2045
2036void apply (object *applier, object *applied, int flags = 0)
2037 CODE:
2038 manual_apply (applied, applier, flags);
2039
2040void apply_below (object *op) 2046void apply_below (object *op)
2041 CODE: 2047 CODE:
2042 player_apply_below (op); 2048 player_apply_below (op);
2043 2049
2044int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2050int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2051
2052int casting_level (object *caster, object *spell)
2045 2053
2046int pay_item (object *op, object *buyer) 2054int pay_item (object *op, object *buyer)
2047 CODE: 2055 CODE:
2048 RETVAL = pay_for_item (op, buyer); 2056 RETVAL = pay_for_item (op, buyer);
2049 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
2092 2100
2093void player_lvl_adj (object *who, object *skill = 0) 2101void player_lvl_adj (object *who, object *skill = 0)
2094 2102
2095int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2103int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2096 2104
2097int calc_skill_exp (object *who, object *op, object *skill); 2105int calc_skill_exp (object *who, object *op, object *skill)
2098 2106
2099void push_button (object *op); 2107void push_button (object *op, object *originator)
2100 2108
2101void use_trigger (object *op); 2109void use_trigger (object *op, object *originator)
2102 2110
2103void add_button_link (object *button, maptile *map, int connected);
2104
2105void remove_button_link (object *op);
2106
2107void handle_apply_yield (object *op); 2111void handle_apply_yield (object *op)
2108 2112
2113int convert_item (object *item, object *converter)
2114
2115void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2109 2116
2110MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2117MODULE = cf PACKAGE = cf::object PREFIX = cf_
2111 2118
2112# no clean way to get an object from an archetype - stupid idiotic 2119# no clean way to get an object from an archetype - stupid idiotic
2113# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2120# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2117 CODE: 2124 CODE:
2118 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2125 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2119 OUTPUT: 2126 OUTPUT:
2120 RETVAL 2127 RETVAL
2121 2128
2129object *generate (utf8_string arch, object *creator)
2130 CODE:
2131 object *obj = get_archetype (arch);
2132 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2133 RETVAL = obj;
2134 OUTPUT:
2135 RETVAL
2136
2122object *find_object (U32 tag) 2137object *find_object (U32 tag)
2138
2139object *find_object_uuid (UUID i)
2123 2140
2124# TODO: nuke 2141# TODO: nuke
2125object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2142object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2126 PROTOTYPE: $$$$$$ 2143 PROTOTYPE: $$$$$$
2127 CODE: 2144 CODE:
2128{ 2145{
2129 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2146 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2147
2148 if (RETVAL->destroyed ())
2149 RETVAL = 0;
2130} 2150}
2131 2151
2132shstr 2152shstr
2133object::kv_get (shstr key) 2153object::kv_get (shstr key)
2134 2154
2147 PROTOTYPE: $$;$ 2167 PROTOTYPE: $$;$
2148 PPCODE: 2168 PPCODE:
2149{ 2169{
2150 rv_vector rv; 2170 rv_vector rv;
2151 2171
2152 PUTBACK;
2153 get_rangevector (ob, other, &rv, flags); 2172 get_rangevector (ob, other, &rv, flags);
2154 SPAGAIN;
2155 2173
2156 EXTEND (SP, 5); 2174 EXTEND (SP, 5);
2157 PUSHs (newSVuv (rv.distance)); 2175 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2158 PUSHs (newSViv (rv.distance_x)); 2176 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2159 PUSHs (newSViv (rv.distance_y)); 2177 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2160 PUSHs (newSViv (rv.direction)); 2178 PUSHs (sv_2mortal (newSViv (rv.direction)));
2161 PUSHs (to_sv (rv.part)); 2179 PUSHs (sv_2mortal (to_sv (rv.part)));
2162} 2180}
2163 2181
2164bool on_same_map_as (object *ob, object *other) 2182bool on_same_map_as (object *ob, object *other)
2165 CODE: 2183 CODE:
2166 RETVAL = on_same_map (ob, other); 2184 RETVAL = on_same_map (ob, other);
2186 RETVAL = op->contr; 2204 RETVAL = op->contr;
2187 OUTPUT: RETVAL 2205 OUTPUT: RETVAL
2188 2206
2189bool move_player (object *op, int dir) 2207bool move_player (object *op, int dir)
2190 2208
2191void check_score (object *op)
2192
2193void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2209void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2194 CODE: 2210 CODE:
2195 new_draw_info (flags, 0, op, txt); 2211 new_draw_info (flags, 0, op, txt);
2196 2212
2197void kill_player (object *op) 2213void kill_player (object *op)
2209int command_arrest (object *op, utf8_string params) 2225int command_arrest (object *op, utf8_string params)
2210 2226
2211 2227
2212MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2228MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2213 2229
2214INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2230INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2215 2231
2216int invoke (player *pl, int event, ...) 2232int invoke (player *pl, int event, ...)
2217 CODE: 2233 CODE:
2218 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2234 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2219 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2235 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2229 pl->ob->stats.hp = pl->ob->stats.maxhp; 2245 pl->ob->stats.hp = pl->ob->stats.maxhp;
2230 pl->ob->stats.sp = pl->ob->stats.maxsp; 2246 pl->ob->stats.sp = pl->ob->stats.maxsp;
2231 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2247 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2232 pl->orig_stats = pl->ob->stats; 2248 pl->orig_stats = pl->ob->stats;
2233 2249
2234void clear_los (player *pl) 2250# should only be temporary
2251void esrv_new_player (player *pl)
2235 2252
2253#d# TODO: replace by blocked_los accessor, fix code using this
2236bool 2254bool
2237cell_visible (player *pl, int dx, int dy) 2255cell_visible (player *pl, int dx, int dy)
2238 CODE: 2256 CODE:
2239 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2257 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2240 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2241 OUTPUT: 2258 OUTPUT:
2242 RETVAL 2259 RETVAL
2243 2260
2244void 2261void
2245send (player *pl, SV *packet) 2262send (player *pl, SV *packet)
2310 if (op->tag) 2327 if (op->tag)
2311 XPUSHs (sv_2mortal (to_sv (op))); 2328 XPUSHs (sv_2mortal (to_sv (op)));
2312 } 2329 }
2313} 2330}
2314 2331
2315INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2332INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2333
2334void
2335adjust_daylight ()
2336 CODE:
2337 maptile::adjust_daylight ();
2338
2339int
2340outdoor_darkness (int darkness = 0)
2341 CODE:
2342 RETVAL = maptile::outdoor_darkness;
2343 if (items)
2344 maptile::outdoor_darkness = darkness;
2345 OUTPUT:
2346 RETVAL
2316 2347
2317void 2348void
2318maptile::instantiate () 2349maptile::instantiate ()
2319 2350
2320maptile *new () 2351maptile *new ()
2352 for (int x = 0; x < THIS->width; ++x) 2383 for (int x = 0; x < THIS->width; ++x)
2353 for (int y = 0; y < THIS->height; ++y) 2384 for (int y = 0; y < THIS->height; ++y)
2354 { 2385 {
2355 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2386 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2356 if (op->flag [FLAG_IS_FLOOR]) 2387 if (op->flag [FLAG_IS_FLOOR])
2357 goto skip_space; 2388 goto skip;
2358 2389
2359 { 2390 {
2360 int offs = offset + y * stride + x; 2391 int offs = offset + y * stride + x;
2392
2361 if (IN_RANGE_EXC (offs, 0, idxlen)) 2393 if (IN_RANGE_EXC (offs, 0, idxlen))
2362 { 2394 {
2363 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2395 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2364 { 2396 {
2365 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2397 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2366 ob->flag [FLAG_NO_MAP_SAVE] = true; 2398 ob->flag [FLAG_NO_MAP_SAVE] = true;
2367 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2399 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2368 2400
2369 if (ob->randomitems) 2401 if (ob->randomitems && !ob->above)
2370 { 2402 {
2371 if (!ob->above)
2372 {
2373 ob->create_treasure (ob->randomitems); 2403 ob->create_treasure (ob->randomitems);
2374 2404
2375 for (object *op = ob->above; op; op = op->above) 2405 for (object *op = ob->above; op; op = op->above)
2376 op->flag [FLAG_NO_MAP_SAVE] = true; 2406 op->flag [FLAG_NO_MAP_SAVE] = true;
2377 } 2407 // TODO: if this is a pickable object, then the item
2378 2408 // will at a bit weird - saving inside the player
2379 ob->randomitems = 0; 2409 // will clear the flag, but when the player drops
2410 // it without logging out, it keeps the flag.
2411 // nobody ahs reported this, but this can be rather
2412 // annoying on persistent maps.
2380 } 2413 }
2381 } 2414 }
2382 } 2415 }
2383 } 2416 }
2384 2417
2385 skip_space: ; 2418 skip: ;
2386 } 2419 }
2387} 2420}
2388 2421
2389void 2422void
2390maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2423maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2400 2433
2401 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2434 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2402 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2435 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2403 2436
2404 for (int i = av_len ((AV *)palette) + 1; i--; ) 2437 for (int i = av_len ((AV *)palette) + 1; i--; )
2405 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2438 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2406 2439
2407 for (int y = 0; y < THIS->height; ++y) 2440 for (int y = 0; y < THIS->height; ++y)
2408 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2441 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2409 2442
2410 sfree (THIS->regions, THIS->size ()); 2443 sfree (THIS->regions, THIS->size ());
2429 } 2462 }
2430 2463
2431int out_of_map (maptile *map, int x, int y) 2464int out_of_map (maptile *map, int x, int y)
2432 2465
2433void 2466void
2434trigger (maptile *map, long connection, bool state = true) 2467find_link (maptile *map, shstr_tmp connection)
2435 CODE:
2436 activate_connection (map, connection, state);
2437
2438void
2439get_connection (maptile *map, long connection)
2440 PPCODE: 2468 PPCODE:
2441 oblinkpt *obp = get_connection_links (map, connection); 2469 if (oblinkpt *obp = map->find_link (connection))
2442 if (obp)
2443 for (objectlink *ol = obp->link; ol; ol = ol->next) 2470 for (objectlink *ol = obp->link; ol; ol = ol->next)
2444 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2471 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2445 2472
2446void 2473void
2447get_map_flags (maptile *map, int x, int y) 2474get_map_flags (maptile *map, int x, int y)
2501 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2528 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2502 XPUSHs (sv_2mortal (to_sv (o))); 2529 XPUSHs (sv_2mortal (to_sv (o)));
2503} 2530}
2504 2531
2505SV * 2532SV *
2506bot_at (maptile *obj, unsigned int x, unsigned int y) 2533bot_at (maptile *map, unsigned int x, unsigned int y)
2507 PROTOTYPE: $$$ 2534 PROTOTYPE: $$$
2508 ALIAS: 2535 ALIAS:
2509 top_at = 1 2536 top_at = 1
2510 flags_at = 2 2537 flags_at = 2
2511 light_at = 3 2538 light_at = 3
2512 move_block_at = 4 2539 move_block_at = 4
2513 move_slow_at = 5 2540 move_slow_at = 5
2514 move_on_at = 6 2541 move_on_at = 6
2515 move_off_at = 7 2542 move_off_at = 7
2516 INIT:
2517 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2518 CODE: 2543 CODE:
2544{
2545 sint16 nx = x;
2546 sint16 ny = y;
2547
2548 if (!xy_normalise (map, nx, ny))
2549 XSRETURN_UNDEF;
2550
2551 mapspace &ms = map->at (nx, ny);
2552
2553 ms.update ();
2554
2519 switch (ix) 2555 switch (ix)
2520 { 2556 {
2521 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2557 case 0: RETVAL = to_sv (ms.bot ); break;
2522 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2558 case 1: RETVAL = to_sv (ms.top ); break;
2523 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2559 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2524 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2560 case 3: RETVAL = newSViv (ms.light ); break;
2525 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2561 case 4: RETVAL = newSVuv (ms.move_block); break;
2526 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2562 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2527 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2563 case 6: RETVAL = newSVuv (ms.move_on ); break;
2528 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2564 case 7: RETVAL = newSVuv (ms.move_off ); break;
2529 } 2565 }
2566}
2530 OUTPUT: RETVAL 2567 OUTPUT: RETVAL
2531
2532void fix_walls (maptile *map, int x, int y)
2533
2534void fix_walls_around (maptile *map, int x, int y)
2535 2568
2536# worst xs function of my life 2569# worst xs function of my life
2537bool 2570bool
2538_create_random_map (\ 2571_create_random_map (\
2539 maptile *self,\ 2572 maptile *self,\
2543 utf8_string monsterstyle,\ 2576 utf8_string monsterstyle,\
2544 utf8_string treasurestyle,\ 2577 utf8_string treasurestyle,\
2545 utf8_string layoutstyle,\ 2578 utf8_string layoutstyle,\
2546 utf8_string doorstyle,\ 2579 utf8_string doorstyle,\
2547 utf8_string decorstyle,\ 2580 utf8_string decorstyle,\
2581 utf8_string miningstyle,\
2548 utf8_string origin_map,\ 2582 utf8_string origin_map,\
2549 utf8_string final_map,\ 2583 utf8_string final_map,\
2550 utf8_string exitstyle,\ 2584 utf8_string exitstyle,\
2551 utf8_string this_map,\ 2585 utf8_string this_map,\
2552 utf8_string exit_on_final_map,\ 2586 utf8_string exit_on_final_map,\
2584 assign (rmp.monsterstyle , monsterstyle); 2618 assign (rmp.monsterstyle , monsterstyle);
2585 assign (rmp.treasurestyle , treasurestyle); 2619 assign (rmp.treasurestyle , treasurestyle);
2586 assign (rmp.layoutstyle , layoutstyle); 2620 assign (rmp.layoutstyle , layoutstyle);
2587 assign (rmp.doorstyle , doorstyle); 2621 assign (rmp.doorstyle , doorstyle);
2588 assign (rmp.decorstyle , decorstyle); 2622 assign (rmp.decorstyle , decorstyle);
2623 assign (rmp.miningstyle , miningstyle);
2589 assign (rmp.exitstyle , exitstyle); 2624 assign (rmp.exitstyle , exitstyle);
2590 assign (rmp.exit_on_final_map, exit_on_final_map); 2625 assign (rmp.exit_on_final_map, exit_on_final_map);
2591 2626
2592 rmp.origin_map = origin_map; 2627 rmp.origin_map = origin_map;
2593 rmp.final_map = final_map; 2628 rmp.final_map = final_map;
2621 OUTPUT: 2656 OUTPUT:
2622 RETVAL 2657 RETVAL
2623 2658
2624MODULE = cf PACKAGE = cf::mapspace 2659MODULE = cf PACKAGE = cf::mapspace
2625 2660
2626INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2661INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2627 2662
2628MODULE = cf PACKAGE = cf::arch 2663MODULE = cf PACKAGE = cf::arch
2629 2664
2630int archetypes_size () 2665int archetypes_size ()
2631 CODE: 2666 CODE:
2635archetype *archetypes (U32 index) 2670archetype *archetypes (U32 index)
2636 CODE: 2671 CODE:
2637 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2672 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2638 OUTPUT: RETVAL 2673 OUTPUT: RETVAL
2639 2674
2640object *instantiate (archetype *arch)
2641 CODE:
2642 RETVAL = arch_to_object (arch);
2643 OUTPUT:
2644 RETVAL
2645
2646INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2675INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2647 2676
2648MODULE = cf PACKAGE = cf::party 2677MODULE = cf PACKAGE = cf::party
2649 2678
2650partylist *first () 2679partylist *first ()
2651 PROTOTYPE: 2680 PROTOTYPE:
2652 CODE: 2681 CODE:
2653 RETVAL = get_firstparty (); 2682 RETVAL = get_firstparty ();
2654 OUTPUT: RETVAL 2683 OUTPUT: RETVAL
2655 2684
2656INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2685INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2657 2686
2658MODULE = cf PACKAGE = cf::region 2687MODULE = cf PACKAGE = cf::region
2659 2688
2660void 2689void
2661list () 2690list ()
2667 PROTOTYPE: $ 2696 PROTOTYPE: $
2668 CODE: 2697 CODE:
2669 RETVAL = region::find (name); 2698 RETVAL = region::find (name);
2670 OUTPUT: RETVAL 2699 OUTPUT: RETVAL
2671 2700
2672region *find_fuzzy (utf8_string name)
2673 PROTOTYPE: $
2674 CODE:
2675 RETVAL = region::find_fuzzy (name);
2676 OUTPUT: RETVAL
2677
2678int specificity (region *rgn) 2701int specificity (region *rgn)
2679 CODE: 2702 CODE:
2680 RETVAL = 0; 2703 RETVAL = 0;
2681 while (rgn = rgn->parent) 2704 while (rgn = rgn->parent)
2682 RETVAL++; 2705 RETVAL++;
2683 OUTPUT: RETVAL 2706 OUTPUT: RETVAL
2684 2707
2685INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2708INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2686 2709
2687MODULE = cf PACKAGE = cf::living 2710MODULE = cf PACKAGE = cf::living
2688 2711
2689INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2712INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2690 2713
2691MODULE = cf PACKAGE = cf::settings 2714MODULE = cf PACKAGE = cf::settings
2692 2715
2693INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2716INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2694 2717
2695MODULE = cf PACKAGE = cf::client 2718MODULE = cf PACKAGE = cf::client
2696 2719
2697INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2720INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2698 2721
2699int invoke (client *ns, int event, ...) 2722int invoke (client *ns, int event, ...)
2700 CODE: 2723 CODE:
2701 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2724 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2702 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2725 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2768 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2791 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2769 old_sound_index [idx] = face; 2792 old_sound_index [idx] = face;
2770 2793
2771MODULE = cf PACKAGE = cf::face PREFIX = face_ 2794MODULE = cf PACKAGE = cf::face PREFIX = face_
2772 2795
2773#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2796#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2774 2797
2775faceidx face_find (utf8_string name, faceidx defidx = 0) 2798faceidx face_find (utf8_string name, faceidx defidx = 0)
2776 2799
2777faceidx alloc (utf8_string name) 2800faceidx alloc (utf8_string name)
2778 CODE: 2801 CODE:
2816 faceinfo *f = face_info (idx); assert (f); 2839 faceinfo *f = face_info (idx); assert (f);
2817 facedata *d = &(faceset ? f->data64 : f->data32); 2840 facedata *d = &(faceset ? f->data64 : f->data32);
2818 sv_to (data, d->data); 2841 sv_to (data, d->data);
2819 STRLEN clen; 2842 STRLEN clen;
2820 char *cdata = SvPVbyte (chksum, clen); 2843 char *cdata = SvPVbyte (chksum, clen);
2821 clen = min (CHKSUM_SIZE, clen); 2844 clen = min (CHKSUM_MAXLEN, clen);
2822 2845
2846 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2847
2823 if (memcmp (d->chksum, cdata, clen)) 2848 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2824 { 2849 {
2850 d->chksum_len = clen;
2825 memcpy (d->chksum, cdata, clen); 2851 memcpy (d->chksum, cdata, clen);
2826 2852
2827 // invalidate existing client face info 2853 // invalidate existing client face info
2828 for_all_clients (ns) 2854 for_all_clients (ns)
2829 if (ns->faceset == faceset) 2855 if (ns->faceset == faceset)
2844 2870
2845SV *get_chksum (faceidx idx, int faceset = 0) 2871SV *get_chksum (faceidx idx, int faceset = 0)
2846 CODE: 2872 CODE:
2847 facedata *d = face_data (idx, faceset); 2873 facedata *d = face_data (idx, faceset);
2848 if (!d) XSRETURN_UNDEF; 2874 if (!d) XSRETURN_UNDEF;
2849 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2875 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2850 OUTPUT: 2876 OUTPUT:
2851 RETVAL 2877 RETVAL
2852 2878
2853SV *get_data (faceidx idx, int faceset = 0) 2879SV *get_data (faceidx idx, int faceset = 0)
2854 CODE: 2880 CODE:
2874 ns->force_newmap = true; 2900 ns->force_newmap = true;
2875 } 2901 }
2876 2902
2877MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2903MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2878 2904
2879#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2905#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2880 2906
2881animidx anim_find (utf8_string name) 2907animidx anim_find (utf8_string name)
2882 CODE: 2908 CODE:
2883 RETVAL = animation::find (name).number; 2909 RETVAL = animation::find (name).number;
2884 OUTPUT: RETVAL 2910 OUTPUT: RETVAL
2899 } 2925 }
2900 else 2926 else
2901 anim = &animation::create (name, av_len (av) + 1, facings); 2927 anim = &animation::create (name, av_len (av) + 1, facings);
2902 2928
2903 for (int i = 0; i < anim->num_animations; ++i) 2929 for (int i = 0; i < anim->num_animations; ++i)
2904 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2930 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2905} 2931}
2906 OUTPUT: RETVAL 2932 OUTPUT: RETVAL
2907 2933
2908void invalidate_all () 2934void invalidate_all ()
2909 CODE: 2935 CODE:
2910 for_all_clients (ns) 2936 for_all_clients (ns)
2911 ns->anims_sent.reset (); 2937 ns->anims_sent.reset ();
2912 2938
2913MODULE = cf PACKAGE = cf::object::freezer 2939MODULE = cf PACKAGE = cf::object::freezer
2914 2940
2915INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2941INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2916 2942
2917SV * 2943SV *
2918new (char *klass) 2944new (char *klass)
2919 CODE: 2945 CODE:
2920 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2946 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2927 sv_to (sv, self); 2953 sv_to (sv, self);
2928 delete self; 2954 delete self;
2929 2955
2930MODULE = cf PACKAGE = cf::object::thawer 2956MODULE = cf PACKAGE = cf::object::thawer
2931 2957
2932INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2958INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/cfperl.h |
2933 2959
2934SV * 2960SV *
2935new_from_file (char *klass, octet_string path) 2961new_from_file (char *klass, octet_string path)
2936 CODE: 2962 CODE:
2937 object_thawer *f = new object_thawer (path); 2963 object_thawer *f = new object_thawer (path);

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