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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.303 by root, Tue Sep 23 04:29:11 2008 UTC vs.
Revision 1.399 by root, Fri Apr 22 02:03:12 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
34#include "loader.h" 33#include "rmg.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h" 34#include "evthread.h"
37#include "sproto.h" 35#include "sproto.h"
38 36
39#include <unistd.h> 37#include <unistd.h>
40#if _POSIX_MEMLOCK 38#if _POSIX_MEMLOCK
54#include <XSUB.h> 52#include <XSUB.h>
55 53
56#include "CoroAPI.h" 54#include "CoroAPI.h"
57#include "perlxsi.c" 55#include "perlxsi.c"
58 56
59extern sint64 *levels; // the experience table
60
61typedef object_thawer &object_thawer_ref; 57typedef object_thawer &object_thawer_ref;
62typedef object_freezer &object_freezer_ref; 58typedef object_freezer &object_freezer_ref;
63 59
64typedef std::string std__string; 60typedef std::string std__string;
65 61
71static int tick_pending; 67static int tick_pending;
72 68
73global gbl_ev; 69global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 70static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 71static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
72static AV *av_reflect;
76 73
77bitset<NUM_EVENT_TYPES> ev_want_event; 74bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type; 75bitset<NUM_TYPES> ev_want_type;
79 76
80static HV 77static HV
86 *stash_cf_mapspace_wrap, 83 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap, 84 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
90 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
91 *stash_cf_living_wrap; 88 *stash_cf_living_wrap,
89 *stash_cf_layout_wrap,
90 *stash_ext_map_world;
92 91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
93static inline SV * 100static SV *
94newSVpv_utf8 (const char *s) 101newSVpv_utf8 (const char *s)
95{ 102{
96 if (!s) 103 if (!s)
97 return newSV (0); 104 return newSV (0);
98 105
99 SV *sv = newSVpv (s, 0); 106 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv); 107 SvUTF8_on (sv);
101 return sv; 108 return sv;
102} 109}
110#endif
103 111
112#ifndef newSVpvn_utf8
104static inline SV * 113static SV *
105newSVpvn_utf8 (const char *s, STRLEN l) 114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
106{ 115{
107 if (!s) 116 if (!s)
108 return newSV (0); 117 return newSV (0);
109 118
110 SV *sv = newSVpvn (s, l); 119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
111 SvUTF8_on (sv); 122 SvUTF8_on (sv);
123
112 return sv; 124 return sv;
125}
126#endif
127
128noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
113} 142}
114 143
115// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
116template<class super> 145template<class super>
117static super * 146static super *
151 SvREFCNT_inc (self); 180 SvREFCNT_inc (self);
152 hv_clear (self); 181 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self); 183 SvREFCNT_dec (self);
155 184
156 // self *must* be null now because thats sv_unmagic's job. 185 // self *must* be null now because that's sv_unmagic's job.
157 assert (!this->self); 186 assert (!this->self);
158 } 187 }
159} 188}
160 189
161void 190void
195attachable::destroy () 224attachable::destroy ()
196{ 225{
197 if (destroyed ()) 226 if (destroyed ())
198 return; 227 return;
199 228
200 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
201 do_destroy (); 230 do_destroy ();
202 sever_self (); 231 sever_self ();
232}
233
234void
235attachable::do_delete ()
236{
237 delete this;
203} 238}
204 239
205void 240void
206attachable::check_mortals () 241attachable::check_mortals ()
207{ 242{
223 258
224 if (0) 259 if (0)
225 { 260 {
226 for (int j = 0; j < mortals.size (); ++j)//D 261 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 262 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
263
228 fprintf (stderr, "\n");//D 264 fprintf (stderr, "\n");//D
229 } 265 }
230 } 266 }
231 } 267 }
232 268
252 } 288 }
253 else 289 else
254 { 290 {
255 mortals.erase (i); 291 mortals.erase (i);
256 obj->sever_self (); 292 obj->sever_self ();
257 delete obj; 293 obj->do_delete ();
258 } 294 }
259 } 295 }
260} 296}
261 297
262void 298void
279 315
280 attach = src.attach; 316 attach = src.attach;
281 return *this; 317 return *this;
282} 318}
283 319
320#if 0
284template<typename T> 321template<typename T>
285static bool 322static bool
286find_backref (void *ptr, T *obj) 323find_backref (void *ptr, T *obj)
287{ 324{
288 char *s = (char *)obj; 325 char *s = (char *)obj;
296 333
297 return false; 334 return false;
298} 335}
299 336
300// for debugging, find "live" objects containing this ptr 337// for debugging, find "live" objects containing this ptr
301void 338static void
302find_backref (void *ptr) 339find_backref (void *ptr)
303{ 340{
304 for_all_objects (op) 341 for_all_objects (op)
305 if (find_backref (ptr, op)) 342 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 343 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
310 fprintf (stderr, "P %p\n", pl); 347 fprintf (stderr, "P %p\n", pl);
311 348
312 for_all_clients (ns) 349 for_all_clients (ns)
313 if (find_backref (ptr, ns)) 350 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns); 351 fprintf (stderr, "C %p\n", ns);
315
316} 352}
353#endif
317 354
318////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 355//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
319 356
320static SV * 357static SV *
321newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 358newSVptr (void *ptr, HV *stash, HV *hv)
322{ 359{
323 SV *sv;
324
325 if (!ptr) 360 if (!ptr)
326 return newSV (0); 361 return newSV (0);
327 362
328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 363 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
329 return sv_bless (newRV_noinc ((SV *)hv), stash); 364 return sv_bless (newRV_noinc ((SV *)hv), stash);
365}
366
367static SV * noinline
368newSVptr (void *ptr, HV *stash)
369{
370 return newSVptr (ptr, stash, newHV ());
330} 371}
331 372
332static int 373static int
333attachable_free (pTHX_ SV *sv, MAGIC *mg) 374attachable_free (pTHX_ SV *sv, MAGIC *mg)
334{ 375{
346 return 0; 387 return 0;
347} 388}
348 389
349MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 390MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
350 391
351static SV * 392static SV * noinline
352newSVattachable (attachable *obj, HV *stash) 393newSVattachable (attachable *obj, HV *stash)
353{ 394{
354 if (!obj) 395 if (!obj)
355 return newSV (0); 396 return newSV (0);
356 397
374 415
375 return sv; 416 return sv;
376 } 417 }
377} 418}
378 419
420#if 0 // unused
379static void 421static void
380clearSVptr (SV *sv) 422clearSVptr (SV *sv)
381{ 423{
382 if (SvROK (sv)) 424 if (SvROK (sv))
383 sv = SvRV (sv); 425 sv = SvRV (sv);
384 426
385 hv_clear ((HV *)sv); 427 hv_clear ((HV *)sv);
386 sv_unmagic (sv, PERL_MAGIC_ext); 428 sv_unmagic (sv, PERL_MAGIC_ext);
387} 429}
430#endif
431
432static long
433SvPTR_nc (SV *sv)
434{
435 sv = SvRV (sv);
436
437 // very important shortcut
438 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
439 return (long)SvMAGIC (sv)->mg_ptr;
440
441 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
442 return (long)mg->mg_ptr;
443
444 croak ("perl code used object, but C object is already destroyed, caught");
445}
388 446
389static long 447static long
390SvPTR (SV *sv, const char *klass) 448SvPTR (SV *sv, const char *klass)
391{ 449{
392 if (!sv_derived_from (sv, klass)) 450 if (!sv_derived_from (sv, klass))
393 croak ("object of type %s expected", klass); 451 croak ("object of type %s expected", klass);
394 452
395 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 453 return SvPTR_nc (sv);
396
397 if (!mg)
398 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
399
400 return (long)mg->mg_ptr;
401} 454}
402 455
403static long 456static long noinline
404SvPTR_ornull (SV *sv, const char *klass) 457SvPTR_ornull (SV *sv, const char *klass)
405{ 458{
406 if (SvOK (sv)) 459 if (expect_false (!SvOK (sv))) return 0;
460
407 return SvPTR (sv, klass); 461 return SvPTR (sv, klass);
408 else
409 return 0;
410} 462}
411 463
464static long noinline
465SvPTR_ornull_client (SV *sv)
466{
467 if (expect_false (!SvOK (sv))) return 0;
468
469 if (!SvROK (sv)
470 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
471 && !sv_derived_from (sv, "cf::client")))
472 croak ("object of type cf::client expected");
473
474 return SvPTR_nc (sv);
475}
476
477static long noinline
478SvPTR_ornull_object (SV *sv)
479{
480 if (expect_false (!SvOK (sv))) return 0;
481
482 if (!SvROK (sv)
483 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
484 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
485 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
486 && !sv_derived_from (sv, "cf::object")))
487 croak ("object of type cf::object expected");
488
489 return SvPTR_nc (sv);
490}
491
492static long noinline
493SvPTR_ornull_maptile (SV *sv)
494{
495 if (expect_false (!SvOK (sv))) return 0;
496
497 if (!SvROK (sv)
498 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
499 && SvSTASH (SvRV (sv)) != stash_ext_map_world
500 && !sv_derived_from (sv, "cf::map")))
501 croak ("object of type cf::map expected");
502
503 return SvPTR_nc (sv);
504}
505
506static long noinline
507SvPTR_ornull_player (SV *sv)
508{
509 if (expect_false (!SvOK (sv))) return 0;
510
511 if (!SvROK (sv)
512 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
513 && !sv_derived_from (sv, "cf::player")))
514 croak ("object of type cf::player expected");
515
516 return SvPTR_nc (sv);
517}
518
412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 519static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 520static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
414inline SV *to_sv (bool v) { return newSViv (v); } 521static inline SV *to_sv (bool v) { return newSViv (v); }
415inline SV *to_sv ( signed char v) { return newSViv (v); } 522static inline SV *to_sv ( signed char v) { return newSViv (v); }
416inline SV *to_sv (unsigned char v) { return newSViv (v); } 523static inline SV *to_sv (unsigned char v) { return newSViv (v); }
417inline SV *to_sv ( signed short v) { return newSViv (v); } 524static inline SV *to_sv ( signed short v) { return newSViv (v); }
418inline SV *to_sv (unsigned short v) { return newSVuv (v); } 525static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
419inline SV *to_sv ( signed int v) { return newSViv (v); } 526static inline SV *to_sv ( signed int v) { return newSViv (v); }
420inline SV *to_sv (unsigned int v) { return newSVuv (v); } 527static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
421inline SV *to_sv ( signed long v) { return newSViv (v); } 528static inline SV *to_sv ( signed long v) { return newSViv (v); }
422inline SV *to_sv (unsigned long v) { return newSVuv (v); } 529static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
423inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 530static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
424inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 531static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
425inline SV *to_sv (float v) { return newSVnv (v); } 532static inline SV *to_sv (float v) { return newSVnv (v); }
426inline SV *to_sv (double v) { return newSVnv (v); } 533static inline SV *to_sv (double v) { return newSVnv (v); }
427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 534static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 535static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
536// gcc dislikes noilnine on to_sv
429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 537static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
538static inline SV *to_sv (object * v) { return to_sv_ni (v); }
430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 539static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 540static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 541static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 542static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 543static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 544static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
545static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
436 546
437inline SV *to_sv (object & v) { return to_sv (&v); } 547static inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); } 548static inline SV *to_sv (living & v) { return to_sv (&v); }
439 549
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 550static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 551static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442 552
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 553static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444 554
445inline SV *to_sv (dynbuf * v) 555static inline SV *to_sv (dynbuf * v)
446{ 556{
447 SV *sv = newSV (0); 557 SV *sv = newSV (0);
448 558
449 sv_upgrade (sv, SVt_PV); 559 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1); 560 SvGROW (sv, v->size () + 1);
454 *SvEND (sv) = 0; 564 *SvEND (sv) = 0;
455 565
456 return sv; 566 return sv;
457} 567}
458 568
459inline SV *to_sv (dynbuf_text * v) 569static inline SV *to_sv (dynbuf_text * v)
460{ 570{
461 SV *sv = to_sv (static_cast<dynbuf *> (v)); 571 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv); 572 SvUTF8_on (sv);
463 return sv; 573 return sv;
464} 574}
465 575
466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 576static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 577static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 578static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 579static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 580static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 581static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 582static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 583static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 584static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 585static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 586static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 587static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 588static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 589static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 590static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 591static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 592static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 593static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
594static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 595static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 596static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 597static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 598static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 599static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } 600static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
601static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 602static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 603static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
493 604
494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 605//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 606static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
496 607
497template<class T> 608template<class T>
498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 609static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
499 610
500template<int N> 611template<int N>
501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 612static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
502 613
503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 614static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 615static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 616static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 617static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
507 618
508inline void sv_to (SV *sv, std::string &v) 619static inline void sv_to (SV *sv, std::string &v)
509{ 620{
510 STRLEN len; 621 STRLEN len;
511 char *data = SvPVbyte (sv, len); 622 char *data = SvPVbyte (sv, len);
512 v.assign (data, len); 623 v.assign (data, len);
513} 624}
514 625
515inline void sv_to (SV *sv, UUID &v) 626static inline void sv_to (SV *sv, UUID &v)
516{ 627{
517 if (!v.parse (SvPV_nolen (sv))) 628 if (!v.parse (SvPV_nolen (sv)))
518 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 629 croak ("unparsable uuid: %s", SvPV_nolen (sv));
519} 630}
520 631
521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 632static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
522 633
523static SV * 634static SV *
524newSVdt_va (va_list &ap, data_type type) 635newSVdt_va (va_list &ap, data_type type)
525{ 636{
526 SV *sv; 637 SV *sv;
600 va_end (ap); 711 va_end (ap);
601 712
602 return sv; 713 return sv;
603} 714}
604 715
716// typemap support, mostly to avoid excessive inlining
717template<class type>
718static void noinline
719cf_obj_to (SV *arg, type &var)
720{
721 sv_to (arg, var);
722 if (expect_false (!var))
723 croak ("must not pass invalid/null cf_obj here");
724}
725
726template<class object>
727static void noinline
728cf_obj_ornull_to (SV *arg, object *&var)
729{
730 if (SvOK (arg))
731 {
732 sv_to (arg, var);
733 if (expect_false (!var))
734 croak ("unable to convert perl object to C++ object");
735 }
736 else
737 var = 0;
738}
739
605////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 740//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
606 741
607SV * 742static SV *
608registry (attachable *ext) 743registry (attachable *ext)
609{ 744{
610 if (!ext->cb) 745 if (!ext->cb)
611 ext->cb = newAV (); 746 ext->cb = newAV ();
612 747
626 761
627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 762 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
628 763
629 const char *argv[] = { 764 const char *argv[] = {
630 settings.argv [0], 765 settings.argv [0],
631 "-e" 766 "-e0"
632 "use EV ();"
633 "use Coro ();"
634 "cf->bootstrap;"
635 "unshift @INC, cf::datadir ();"
636 "require cf;"
637 }; 767 };
638 768
639 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 769 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
640 || perl_run (perl)) 770 || perl_run (perl))
641 { 771 {
642 printf ("unable to initialize perl-interpreter, aborting.\n"); 772 printf ("unable to initialize perl-interpreter, aborting.\n");
643 exit (EXIT_FAILURE); 773 exit (EXIT_FAILURE);
644 } 774 }
645}
646 775
776 eval_pv (
777 "#line 1 'cfperl init'\n"
778 "use EV ();\n" // required by bootstrap
779 "use Coro ();\n" // required by bootstrap
780 "cf->bootstrap;\n" // required for cf::datadir
781 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
782 "require cf;\n",
783 0
784 );
785
786 if (SvTRUE (ERRSV))
787 {
788 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
789 exit (EXIT_FAILURE);
790 }
791}
792
793void
647void cfperl_main () 794cfperl_main ()
648{ 795{
649 dSP; 796 dSP;
650 797
651 PUSHMARK (SP); 798 PUSHMARK (SP);
652 PUTBACK; 799 PUTBACK;
677# undef def 824# undef def
678}; 825};
679 826
680#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 827#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
681 828
682static void 829static void noinline
683gather_callbacks (AV *&callbacks, AV *registry, event_type event) 830gather_callbacks (AV *&callbacks, AV *registry, event_type event)
684{ 831{
685 // event must be in array 832 // event must be in array
686 if (event >= 0 && event <= AvFILLp (registry)) 833 if (event >= 0 && event <= AvFILLp (registry))
687 { 834 {
773{ 920{
774 attachable::gather_callbacks (callbacks, event); 921 attachable::gather_callbacks (callbacks, event);
775 ::gather_callbacks (callbacks, cb_map, event); 922 ::gather_callbacks (callbacks, cb_map, event);
776} 923}
777 924
778void 925static void noinline
779_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 926_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
780{ 927{
781 for (int event = 0; event <= AvFILLp (registry); ++event) 928 for (int event = 0; event <= AvFILLp (registry); ++event)
782 { 929 {
783 SV *cbs_ = AvARRAY (registry)[event]; 930 SV *cbs_ = AvARRAY (registry)[event];
793 } 940 }
794 } 941 }
795} 942}
796 943
797// very slow and inefficient way to recalculate the global want bitsets 944// very slow and inefficient way to recalculate the global want bitsets
798void 945static void
799_recalc_want () 946_recalc_want ()
800{ 947{
801 ev_want_event.reset (); 948 ev_want_event.reset ();
802 949
803 _recalc_want (ev_want_event, cb_global); 950 _recalc_want (ev_want_event, cb_global);
876 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1023 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
877 } 1024 }
878 1025
879 va_end (ap); 1026 va_end (ap);
880 1027
881 CALL_CALL ("cf::do_invoke", G_SCALAR); 1028 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
882 count = count > 0 ? POPi : 0; 1029 count = count > 0 ? POPi : 0;
883 1030
884 CALL_END; 1031 CALL_END;
885 1032
886 return count; 1033 return count;
887} 1034}
888 1035
889SV * 1036static SV *
890cfperl_result (int idx) 1037cfperl_result (int idx)
891{ 1038{
892 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1039 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
893 if (!av) 1040 if (!av)
894 return &PL_sv_undef; 1041 return &PL_sv_undef;
913} 1060}
914 1061
915///////////////////////////////////////////////////////////////////////////// 1062/////////////////////////////////////////////////////////////////////////////
916// various c++ => perl glue functions 1063// various c++ => perl glue functions
917 1064
1065void
918void cfperl_tick () 1066cfperl_tick ()
919{ 1067{
920 tick_pending = 1; 1068 tick_pending = 1;
921 1069
922 if (tick_inhibit) 1070 if (tick_inhibit)
923 return; 1071 return;
926 1074
927 dSP; 1075 dSP;
928 1076
929 PUSHMARK (SP); 1077 PUSHMARK (SP);
930 PUTBACK; 1078 PUTBACK;
931 call_pv ("cf::tick", G_DISCARD | G_VOID); 1079 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
932 1080
933 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1081 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
934} 1082}
935 1083
936void 1084void
959 CALL_CALL ("ext::books::make_book", G_VOID); 1107 CALL_CALL ("ext::books::make_book", G_VOID);
960 CALL_END; 1108 CALL_END;
961} 1109}
962 1110
963void 1111void
964cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1112cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
965{ 1113{
966 CALL_BEGIN (4); 1114 CALL_BEGIN (4);
967 CALL_ARG (ns); 1115 CALL_ARG (ns);
968 CALL_ARG (type); 1116 CALL_ARG (type);
969 CALL_ARG_SV (newSVpv_utf8 (msg)); 1117 CALL_ARG_SV (newSVpv_utf8 (msg));
970 CALL_ARG (color); 1118 CALL_ARG (color);
971 CALL_CALL ("cf::client::send_msg", G_VOID); 1119 CALL_CALL (cv_cf_client_send_msg, G_VOID);
972 CALL_END; 1120 CALL_END;
973} 1121}
974 1122
975int 1123int
976cfperl_can_merge (object *ob1, object *ob2) 1124cfperl_can_merge (object *ob1, object *ob2)
978 int can; 1126 int can;
979 1127
980 CALL_BEGIN (2); 1128 CALL_BEGIN (2);
981 CALL_ARG (ob1); 1129 CALL_ARG (ob1);
982 CALL_ARG (ob2); 1130 CALL_ARG (ob2);
983 CALL_CALL ("cf::_can_merge", G_SCALAR); 1131 CALL_CALL (cv_cf__can_merge, G_SCALAR);
984 can = count && SvTRUE (TOPs); 1132 can = count && SvTRUE (TOPs);
985 CALL_END; 1133 CALL_END;
986 1134
987 return can; 1135 return can;
988} 1136}
989 1137
1138void
1139cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1140{
1141 CALL_BEGIN (4);
1142 CALL_ARG (ob);
1143 CALL_ARG (state);
1144 CALL_ARG (activator);
1145 CALL_ARG (originator);
1146 CALL_CALL ("cf::mapscript::activate", G_VOID);
1147 CALL_END;
1148}
1149
990player * 1150player *
991player::find (const char *name) 1151player::find (const_utf8_string name)
992{ 1152{
993 CALL_BEGIN (1); 1153 CALL_BEGIN (1);
994 CALL_ARG (name); 1154 CALL_ARG (name);
995 CALL_CALL ("cf::player::find", G_SCALAR); 1155 CALL_CALL ("cf::player::find", G_SCALAR);
996 1156
1001 1161
1002 return retval; 1162 return retval;
1003} 1163}
1004 1164
1005maptile * 1165maptile *
1006find_style (const char *dirname, const char *stylename, int difficulty) 1166find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1007{ 1167{
1008 CALL_BEGIN (3); 1168 CALL_BEGIN (4);
1009 CALL_ARG (dirname); 1169 CALL_ARG (dirname);
1010 CALL_ARG (stylename); 1170 CALL_ARG (stylename);
1011 CALL_ARG (difficulty); 1171 CALL_ARG (difficulty);
1172 CALL_ARG (recurse);
1012 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1173 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1013 1174
1014 maptile *retval = 0; 1175 maptile *retval = 0;
1015 if (count) sv_to (POPs, retval); 1176 if (count) sv_to (POPs, retval);
1016 1177
1018 1179
1019 return retval; 1180 return retval;
1020} 1181}
1021 1182
1022maptile * 1183maptile *
1023maptile::find_sync (const char *path, maptile *origin) 1184maptile::find_sync (const_utf8_string path, maptile *origin)
1024{ 1185{
1025 CALL_BEGIN (2); 1186 CALL_BEGIN (2);
1026 CALL_ARG (path); 1187 CALL_ARG (path);
1027 CALL_ARG (origin); 1188 CALL_ARG (origin);
1028 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1189 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1034 1195
1035 return retval; 1196 return retval;
1036} 1197}
1037 1198
1038maptile * 1199maptile *
1039maptile::find_async (const char *path, maptile *origin, bool load) 1200maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1040{ 1201{
1041 CALL_BEGIN (3); 1202 CALL_BEGIN (3);
1042 CALL_ARG (path); 1203 CALL_ARG (path);
1043 CALL_ARG (origin); 1204 CALL_ARG (origin);
1044 CALL_ARG (load); 1205 CALL_ARG (load);
1060 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1221 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1061 CALL_END; 1222 CALL_END;
1062} 1223}
1063 1224
1064void 1225void
1065maptile::change_all_map_light (int change)
1066{
1067 CALL_BEGIN (1);
1068 CALL_ARG (change);
1069 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1070 CALL_END;
1071}
1072
1073void
1074object::enter_exit (object *exit) 1226object::enter_exit (object *exit)
1075{ 1227{
1076 if (type != PLAYER) 1228 if (type != PLAYER)
1077 return; 1229 return;
1078 1230
1082 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1234 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1083 CALL_END; 1235 CALL_END;
1084} 1236}
1085 1237
1086void 1238void
1087object::player_goto (const char *path, int x, int y) 1239object::player_goto (const_utf8_string path, int x, int y)
1088{ 1240{
1089 if (type != PLAYER) 1241 if (type != PLAYER)
1090 return; 1242 return;
1091 1243
1092 CALL_BEGIN (4); 1244 CALL_BEGIN (4);
1096 CALL_ARG (y); 1248 CALL_ARG (y);
1097 CALL_CALL ("cf::object::player::goto", G_VOID); 1249 CALL_CALL ("cf::object::player::goto", G_VOID);
1098 CALL_END; 1250 CALL_END;
1099} 1251}
1100 1252
1101const char * 1253const_utf8_string
1102object::ref () const 1254object::ref () const
1103{ 1255{
1104 if (type == PLAYER) 1256 if (type == PLAYER)
1105 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1257 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1106 else 1258 else
1259 // TODO: should be able to save references within the same map, at least
1107 return 0; 1260 return 0;
1108} 1261}
1109 1262
1110object * 1263object *
1111object::deref (const char *ref) 1264object::deref (const_utf8_string ref)
1112{ 1265{
1113 object *retval = 0; 1266 object *retval = 0;
1114 1267
1115 if (ref) 1268 if (ref)
1116 { 1269 {
1126 1279
1127 return retval; 1280 return retval;
1128} 1281}
1129 1282
1130void 1283void
1131log_backtrace (const char *msg) 1284log_backtrace (const_utf8_string msg)
1132{ 1285{
1133#if HAVE_BACKTRACE 1286#if HAVE_BACKTRACE
1134 void *addr [20]; 1287 void *addr [20];
1135 int size = backtrace (addr, 20); 1288 int size = backtrace (addr, 20);
1136 1289
1141 CALL_CALL ("cf::_log_backtrace", G_VOID); 1294 CALL_CALL ("cf::_log_backtrace", G_VOID);
1142 CALL_END; 1295 CALL_END;
1143#endif 1296#endif
1144} 1297}
1145 1298
1299bool
1300is_match_expr (const_utf8_string expr)
1301{
1302 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1303}
1304
1305bool
1306match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1307{
1308 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1309 expr += sizeof ("match ") - 1;
1310
1311 CALL_BEGIN (5);
1312 CALL_ARG (expr);
1313 CALL_ARG (ob);
1314 CALL_ARG (self);
1315 CALL_ARG (source);
1316 CALL_ARG (originator);
1317 CALL_CALL (cv_cf_match_match, G_SCALAR);
1318
1319 bool matched = count && SvTRUE (TOPs);
1320
1321 CALL_END;
1322
1323 return matched;
1324}
1325
1326object *
1327match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1328{
1329 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1330 expr += sizeof ("match ") - 1;
1331
1332 CALL_BEGIN (5);
1333 CALL_ARG (expr);
1334 CALL_ARG (ob);
1335 CALL_ARG (self);
1336 CALL_ARG (source);
1337 CALL_ARG (originator);
1338 CALL_CALL (cv_cf_match_match, G_ARRAY);
1339
1340 object *one = 0;
1341
1342 if (count)
1343 sv_to (TOPs, one);
1344
1345 CALL_END;
1346
1347 return one;
1348}
1349
1146///////////////////////////////////////////////////////////////////////////// 1350/////////////////////////////////////////////////////////////////////////////
1147 1351
1148struct EVAPI *evapi::GEVAPI; 1352struct EVAPI *evapi::GEVAPI;
1149struct CoroAPI *coroapi::GCoroAPI; 1353struct CoroAPI *coroapi::GCoroAPI;
1150 1354
1355void
1151void coroapi::do_cede_to_tick () 1356coroapi::do_cede_to_tick ()
1152{ 1357{
1153 cede_pending = 0; 1358 cede_pending = 0;
1154 cede (); 1359 cede ();
1155} 1360}
1156 1361
1180 ev_io_set ((ev_io *)this, fd, events); 1385 ev_io_set ((ev_io *)this, fd, events);
1181 if (active) start (); 1386 if (active) start ();
1182 } 1387 }
1183} 1388}
1184 1389
1185void 1390static void
1186_connect_to_perl () 1391_connect_to_perl_1 ()
1187{ 1392{
1188 stash_cf = gv_stashpv ("cf", 1); 1393 stash_cf = gv_stashpv ("cf", 1);
1189 1394
1190 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1395 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1191 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1396 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1195 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1400 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1196 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1401 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1197 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1402 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1198 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1403 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1199 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1404 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1405 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1406 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1200 1407
1201 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1408 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1409 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1203 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1410 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1204 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1411 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1210 cb_client = get_av ("cf::CB_CLIENT", 1); 1417 cb_client = get_av ("cf::CB_CLIENT", 1);
1211 cb_type = get_av ("cf::CB_TYPE" , 1); 1418 cb_type = get_av ("cf::CB_TYPE" , 1);
1212 cb_map = get_av ("cf::CB_MAP" , 1); 1419 cb_map = get_av ("cf::CB_MAP" , 1);
1213} 1420}
1214 1421
1422static void
1423_connect_to_perl_2 ()
1424{
1425 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1426 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1427 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1428 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1429 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1430}
1431
1215MODULE = cf PACKAGE = cf PREFIX = cf_ 1432MODULE = cf PACKAGE = cf PREFIX = cf_
1216 1433
1217BOOT: 1434BOOT:
1218{ 1435{
1219 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1436 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1220 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1437 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1221 1438
1222 _connect_to_perl (); 1439 _connect_to_perl_1 ();
1223 1440
1224 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1441 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1225 1442
1226 //{ 1443 //{
1227 // require_pv ("Time::HiRes"); 1444 // require_pv ("Time::HiRes");
1235 static const struct { 1452 static const struct {
1236 const char *name; 1453 const char *name;
1237 IV iv; 1454 IV iv;
1238 } *civ, const_iv[] = { 1455 } *civ, const_iv[] = {
1239# define const_iv(name) { # name, (IV)name }, 1456# define const_iv(name) { # name, (IV)name },
1240 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1457# include "const_iv.h"
1241 const_iv (logBacktrace) 1458# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1242 1459# include "attackinc.h"
1243 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1460# undef def
1461# define def(uc, flags) const_iv (SK_ ## uc)
1462# include "skillinc.h"
1463# undef def
1464# define def(name, use, nonuse) const_iv (body_ ## name)
1465# include "slotinc.h"
1466# undef def
1244 1467
1245 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1468 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1246 1469
1247 const_iv (MAX_TIME) 1470 const_iv (MAX_TIME)
1248 const_iv (MAXSOCKBUF) 1471 const_iv (MAXSOCKBUF)
1249 1472
1250 const_iv (NUM_BODY_LOCATIONS)
1251 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1252 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1253 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1254 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1255 const_iv (body_wrist) const_iv (body_waist)
1256
1257 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1258 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1259 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1260 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1261 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1262 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1263 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1264 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1265 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1266 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1267 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1268 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1269 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1270 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1271 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1272 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1273 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1274 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1275 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1276 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1277 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1278 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1279 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1280 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1281 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1282 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1283 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1284 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1285
1286 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1287
1288 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1289 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1290
1291 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1292 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1293 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1294 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1295 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1296 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1297 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1298
1299 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1300 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1301 const_iv (WEAP_BLUD)
1302
1303 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1304 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1305 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1306 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1307 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1308 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1309 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1310 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1311 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1312 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1313 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1314 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1315 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1316 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1317 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1318 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1319 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1320 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1321 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1322 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1323 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1324 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1325 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1326 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1327 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1329
1330 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1331 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1332 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1333 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1335 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1336
1337 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1473 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1338 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1474 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1339 1475
1340 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1476 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1341
1342 const_iv (SP_RAISE_DEAD)
1343 const_iv (SP_RUNE)
1344 const_iv (SP_MAKE_MARK)
1345 const_iv (SP_BOLT)
1346 const_iv (SP_BULLET)
1347 const_iv (SP_EXPLOSION)
1348 const_iv (SP_CONE)
1349 const_iv (SP_BOMB)
1350 const_iv (SP_WONDER)
1351 const_iv (SP_SMITE)
1352 const_iv (SP_MAGIC_MISSILE)
1353 const_iv (SP_SUMMON_GOLEM)
1354 const_iv (SP_DIMENSION_DOOR)
1355 const_iv (SP_MAGIC_MAPPING)
1356 const_iv (SP_MAGIC_WALL)
1357 const_iv (SP_DESTRUCTION)
1358 const_iv (SP_PERCEIVE_SELF)
1359 const_iv (SP_WORD_OF_RECALL)
1360 const_iv (SP_INVISIBLE)
1361 const_iv (SP_PROBE)
1362 const_iv (SP_HEALING)
1363 const_iv (SP_CREATE_FOOD)
1364 const_iv (SP_EARTH_TO_DUST)
1365 const_iv (SP_CHANGE_ABILITY)
1366 const_iv (SP_BLESS)
1367 const_iv (SP_CURSE)
1368 const_iv (SP_SUMMON_MONSTER)
1369 const_iv (SP_CHARGING)
1370 const_iv (SP_POLYMORPH)
1371 const_iv (SP_ALCHEMY)
1372 const_iv (SP_REMOVE_CURSE)
1373 const_iv (SP_IDENTIFY)
1374 const_iv (SP_DETECTION)
1375 const_iv (SP_MOOD_CHANGE)
1376 const_iv (SP_MOVING_BALL)
1377 const_iv (SP_SWARM)
1378 const_iv (SP_CHANGE_MANA)
1379 const_iv (SP_DISPEL_RUNE)
1380 const_iv (SP_CREATE_MISSILE)
1381 const_iv (SP_CONSECRATE)
1382 const_iv (SP_ANIMATE_WEAPON)
1383 const_iv (SP_LIGHT)
1384 const_iv (SP_CHANGE_MAP_LIGHT)
1385 const_iv (SP_FAERY_FIRE)
1386 const_iv (SP_CAUSE_DISEASE)
1387 const_iv (SP_AURA)
1388 const_iv (SP_TOWN_PORTAL)
1389 const_iv (SP_PARTY_SPELL)
1390 1477
1391 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1478 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1392 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1479 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1393 const_iv (F_LOCKED) 1480 const_iv (F_LOCKED)
1394 1481
1395 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1396
1397 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1482 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1398 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1483 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1399 1484
1400 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1401
1402 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1403 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1404
1405 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1406 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1407
1408 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1485 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1409
1410 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1411 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1412 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1413 const_iv (M_ICE) const_iv (M_SPECIAL)
1414 1486
1415 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1487 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1416 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1488 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1417 1489
1418 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1419 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1420 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1421 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1422 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1423 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1424 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1425 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1426 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1427 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1428 const_iv (SK_POISON_NAIL)
1429
1430 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1431 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1432 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1433 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1434 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1435 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1436
1437 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1438
1439 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1440 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1441 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1442 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1443 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1444 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1446
1447 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1490 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1448 const_iv (MAP_INACTIVE) 1491 const_iv (MAP_INACTIVE)
1449 1492
1450 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1493 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1451 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1494 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1452 1495
1453 const_iv (VERSION_CS) const_iv (VERSION_SC)
1454
1455 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1496 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1456 1497
1457 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1458
1459 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1498 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1460
1461 // random map generator
1462 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1463 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1464
1465 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1466 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1467 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1468
1469 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1470 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1471
1472 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1473 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1474
1475 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1476 const_iv (FT_RSRC) const_iv (FT_NUM)
1477 }; 1499 };
1478 1500
1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1501 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1502 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1481 1503
1482 static const struct { 1504 static const struct {
1483 const char *name; 1505 const char *name;
1484 int skip; 1506 int skip;
1490# undef def 1512# undef def
1491 }; 1513 };
1492 1514
1493 AV *av = get_av ("cf::EVENT", 1); 1515 AV *av = get_av ("cf::EVENT", 1);
1494 1516
1495 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1517 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1496 { 1518 {
1497 AV *event = newAV (); 1519 AV *event = newAV ();
1498 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1520 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1499 av_push (event, newSViv (eiv->klass)); 1521 av_push (event, newSViv (eiv->klass));
1500 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1522 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1501 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1523 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1502 } 1524 }
1525
1526 // used by autogenerated BOOT sections from genacc
1527 av_reflect = get_av ("cf::REFLECT", 1);
1503} 1528}
1504 1529
1505void _gv_clear (SV *gv) 1530void _gv_clear (SV *gv)
1506 CODE: 1531 CODE:
1507 assert (SvTYPE (gv) == SVt_PVGV); 1532 assert (SvTYPE (gv) == SVt_PVGV);
1514 f (GvGP (gv)->gp_cv); 1539 f (GvGP (gv)->gp_cv);
1515 GvCVGEN (gv) = 0; 1540 GvCVGEN (gv) = 0;
1516 GvMULTI_off (gv); 1541 GvMULTI_off (gv);
1517# undef f 1542# undef f
1518 1543
1519void _connect_to_perl () 1544void _connect_to_perl_1 ()
1545
1546void _connect_to_perl_2 ()
1520 1547
1521void _recalc_want () 1548void _recalc_want ()
1522 1549
1550# not used by default anymore
1523void _global_reattach () 1551void _global_reattach ()
1524 CODE: 1552 CODE:
1525{ 1553{
1526 // reattach to all attachable objects in the game. 1554 // reattach to all attachable objects in the game.
1527 for_all_clients (ns) 1555 for_all_clients (ns)
1529 1557
1530 for_all_objects (op) 1558 for_all_objects (op)
1531 op->reattach (); 1559 op->reattach ();
1532} 1560}
1533 1561
1534# support function for map-world.ext
1535void _quantise (SV *data_sv, SV *plt_sv)
1536 CODE:
1537{
1538 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1539 croak ("_quantise called with invalid agruments");
1540
1541 plt_sv = SvRV (plt_sv);
1542 SV **plt = AvARRAY (plt_sv);
1543 int plt_count = AvFILL (plt_sv) + 1;
1544
1545 STRLEN len;
1546 char *data = SvPVbyte (data_sv, len);
1547 char *dst = data;
1548
1549 while (len >= 3)
1550 {
1551 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1552 {
1553 char *val = SvPVX (*val_sv);
1554
1555 if (val [0] == data [0]
1556 && val [1] == data [1]
1557 && val [2] == data [2])
1558 {
1559 *dst++ = val [3];
1560 goto next;
1561 }
1562 }
1563
1564 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1565 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1566 dst - SvPVX (data_sv), len);
1567
1568 next:
1569 data += 3;
1570 len -= 3;
1571 }
1572
1573 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1574}
1575
1576void init_anim () 1562void init_anim ()
1577 1563
1578void init_globals () 1564void init_globals ()
1579 1565
1580void init_experience ()
1581
1582void init_attackmess () 1566void init_attackmess ()
1583 1567
1584void init_dynamic () 1568void init_dynamic ()
1585 1569
1586void init_block ()
1587
1588void load_settings () 1570void load_settings ()
1589 1571
1572void reload_exp_table ()
1573
1590void load_materials () 1574void reload_materials ()
1591 1575
1592void init_uuid () 1576void init_uuid ()
1593 CODE: 1577 CODE:
1594 UUID::init (); 1578 UUID::init ();
1595 1579
1596void init_signals () 1580void init_signals ()
1597
1598void init_commands ()
1599 1581
1600void init_skills () 1582void init_skills ()
1601 1583
1602void init_beforeplay () 1584void init_beforeplay ()
1603 1585
1633 } 1615 }
1634 1616
1635void server_tick () 1617void server_tick ()
1636 CODE: 1618 CODE:
1637{ 1619{
1620 ev_now_update (EV_DEFAULT);
1638 NOW = ev_now (EV_DEFAULT); 1621 NOW = ev_now (EV_DEFAULT);
1639 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1622 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1640 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1623 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1641 runtime = SvNVX (sv_runtime); 1624 runtime = SvNVX (sv_runtime);
1642 1625
1643 server_tick (); 1626 server_tick ();
1644 1627
1645 NOW = ev_time (); 1628 ev_now_update (EV_DEFAULT);
1629 NOW = ev_now (EV_DEFAULT);
1646 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1630 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1647 runtime += TICK; 1631 runtime += TICK;
1648 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1632 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1649} 1633}
1650 1634
1661 switch (items) 1645 switch (items)
1662 { 1646 {
1663 case 0: RETVAL = gen (); break; 1647 case 0: RETVAL = gen (); break;
1664 case 1: RETVAL = gen (SvUV (ST (0))); break; 1648 case 1: RETVAL = gen (SvUV (ST (0))); break;
1665 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1649 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1666 default: croak ("cf::rndm requires none, one or two parameters."); break; 1650 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1667 } 1651 }
1668} 1652}
1669 OUTPUT: 1653 OUTPUT:
1670 RETVAL 1654 RETVAL
1671 1655
1678NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1662NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1679 CODE: 1663 CODE:
1680 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1664 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1681 OUTPUT: 1665 OUTPUT:
1682 RETVAL 1666 RETVAL
1667
1668const char *ordinal (int i)
1683 1669
1684void weaken (...) 1670void weaken (...)
1685 PROTOTYPE: @ 1671 PROTOTYPE: @
1686 CODE: 1672 CODE:
1687 while (items > 0) 1673 while (items > 0)
1688 sv_rvweaken (ST (--items)); 1674 sv_rvweaken (ST (--items));
1689 1675
1690void 1676void log_suspend ()
1677
1678void log_resume ()
1679
1691log_backtrace (utf8_string msg) 1680void log_backtrace (utf8_string msg)
1692 1681
1693void
1694LOG (int flags, utf8_string msg) 1682void LOG (int flags, utf8_string msg)
1695 PROTOTYPE: $$ 1683 PROTOTYPE: $$
1696 C_ARGS: flags, "%s", msg 1684 C_ARGS: flags, "%s", msg
1697 1685
1698octet_string path_combine (octet_string base, octet_string path) 1686octet_string path_combine (octet_string base, octet_string path)
1699 PROTOTYPE: $$ 1687 PROTOTYPE: $$
1746 1734
1747int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1735int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1748 INIT: 1736 INIT:
1749#if __GLIBC__ 1737#if __GLIBC__
1750 mallopt (M_TOP_PAD, 1024 * 1024); 1738 mallopt (M_TOP_PAD, 1024 * 1024);
1751 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1739 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1752 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1740 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1741 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1753 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1742 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1754#endif 1743#endif
1755 1744
1756int munlockall () 1745int munlockall ()
1757 1746
1758#endif 1747#endif
1776 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks))); 1765 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1777 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks))); 1766 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1778 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks))); 1767 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1779 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost))); 1768 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1780#endif 1769#endif
1781 EXTEND (SP, 2*2); 1770 EXTEND (SP, 5*2);
1782 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc))); 1771 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1783 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc))); 1772 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1784 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object)))); 1773 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1774 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1775 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1785} 1776}
1786 1777
1787int find_animation (utf8_string text) 1778int find_animation (utf8_string text)
1788 PROTOTYPE: $ 1779 PROTOTYPE: $
1789 1780
1790int random_roll (int min, int max, object *op, int goodbad); 1781int random_roll (int min, int max, object *op, int goodbad);
1791 1782
1792const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1783const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1793 1784
1794int
1795exp_to_level (val64 exp) 1785int exp_to_level (val64 exp)
1786
1787val64 level_to_min_exp (int level)
1788
1789SV *
1790attacktype_name (int atnr)
1796 CODE: 1791 CODE:
1797{ 1792 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1798 int i = 0; 1793 ? newSVpv (attacktype_name [atnr], 0)
1799 1794 : &PL_sv_undef;
1800 RETVAL = settings.max_level;
1801
1802 for (i = 1; i <= settings.max_level; i++)
1803 {
1804 if (levels[i] > exp)
1805 {
1806 RETVAL = i - 1;
1807 break;
1808 }
1809 }
1810}
1811 OUTPUT: RETVAL 1795 OUTPUT: RETVAL
1812 1796
1813val64
1814level_to_min_exp (int level)
1815 CODE:
1816 if (level > settings.max_level)
1817 RETVAL = levels[settings.max_level];
1818 else if (level < 1)
1819 RETVAL = 0;
1820 else
1821 RETVAL = levels[level];
1822 OUTPUT: RETVAL
1823
1824SV * 1797SV *
1825resistance_to_string (int atnr) 1798attacktype_desc (int atnr)
1826 CODE: 1799 CODE:
1827 if (atnr >= 0 && atnr < NROFATTACKS) 1800 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1801 ? newSVpv (attacktype_desc [atnr], 0)
1802 : &PL_sv_undef;
1803 OUTPUT: RETVAL
1804
1805SV *
1806resist_plus (int atnr)
1807 CODE:
1808 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1828 RETVAL = newSVpv (resist_plus[atnr], 0); 1809 ? newSVpv (resist_plus [atnr], 0)
1829 else 1810 : &PL_sv_undef;
1830 XSRETURN_UNDEF; 1811 OUTPUT: RETVAL
1812
1813SV *
1814change_resist_msg (int atnr)
1815 CODE:
1816 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1817 ? newSVpv (change_resist_msg [atnr], 0)
1818 : &PL_sv_undef;
1831 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1832 1820
1833UUID 1821UUID
1834uuid_cur () 1822uuid_cur ()
1835 CODE: 1823 CODE:
1885 CODE: 1873 CODE:
1886 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1874 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1887 OUTPUT: 1875 OUTPUT:
1888 RETVAL 1876 RETVAL
1889 1877
1878bool should_invoke (attachable *obj, int event)
1879 CODE:
1880 RETVAL = obj->should_invoke ((event_type)event);
1881 OUTPUT: RETVAL
1882
1890void 1883void
1891debug_trace (attachable *obj, bool on = true) 1884debug_trace (attachable *obj, bool on = true)
1892 CODE: 1885 CODE:
1893 obj->flags &= ~attachable::F_DEBUG_TRACE; 1886 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1894 if (on) 1887 if (on)
1895 obj->flags |= attachable::F_DEBUG_TRACE; 1888 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1896 1889
1897int mortals_size () 1890int mortals_size ()
1898 CODE: 1891 CODE:
1899 RETVAL = attachable::mortals.size (); 1892 RETVAL = attachable::mortals.size ();
1900 OUTPUT: RETVAL 1893 OUTPUT: RETVAL
1902#object *mortals (U32 index) 1895#object *mortals (U32 index)
1903# CODE: 1896# CODE:
1904# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1897# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1905# OUTPUT: RETVAL 1898# OUTPUT: RETVAL
1906 1899
1907INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1900INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1908 1901
1909MODULE = cf PACKAGE = cf::global 1902MODULE = cf PACKAGE = cf::global
1910 1903
1911int invoke (SV *klass, int event, ...) 1904int invoke (SV *klass, int event, ...)
1912 CODE: 1905 CODE:
1916 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1909 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1917 OUTPUT: RETVAL 1910 OUTPUT: RETVAL
1918 1911
1919MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1912MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1920 1913
1921INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1914INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1922 1915
1923int invoke (object *op, int event, ...) 1916int invoke (object *op, int event, ...)
1924 CODE: 1917 CODE:
1925 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1918 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1926 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1919 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1953int mortals_size () 1946int mortals_size ()
1954 CODE: 1947 CODE:
1955 RETVAL = attachable::mortals.size (); 1948 RETVAL = attachable::mortals.size ();
1956 OUTPUT: RETVAL 1949 OUTPUT: RETVAL
1957 1950
1958const char *slot_use_name (U32 slot) 1951const_utf8_string slot_name (U32 slot)
1959 ALIAS: 1952 ALIAS:
1953 slot_name = 0
1954 slot_use_name = 1
1960 slot_nonuse_name = 1 1955 slot_nonuse_name = 2
1961 CODE: 1956 CODE:
1962{ 1957{
1963 if (slot >= NUM_BODY_LOCATIONS) 1958 if (slot >= NUM_BODY_LOCATIONS)
1964 croak ("body slot index out of range"); 1959 croak ("body slot index out of range");
1965 1960
1966 switch (ix) 1961 switch (ix)
1967 { 1962 {
1963 case 0: RETVAL = body_locations[slot].name ; break;
1968 case 0: RETVAL = body_locations[slot].use_name; break; 1964 case 1: RETVAL = body_locations[slot].use_name ; break;
1969 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1965 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1970 } 1966 }
1971} 1967}
1972 OUTPUT: 1968 OUTPUT:
1973 RETVAL 1969 RETVAL
1974 1970
2019 OUTPUT: 2015 OUTPUT:
2020 RETVAL 2016 RETVAL
2021 2017
2022object *find_best_object_match (object *op, utf8_string match) 2018object *find_best_object_match (object *op, utf8_string match)
2023 2019
2024object *find_marked_object (object *op)
2025
2026int need_identify (object *obj);
2027
2028int apply_shop_mat (object *shop_mat, object *op); 2020int apply_shop_mat (object *shop_mat, object *op);
2029 2021
2030int move (object *op, int dir, object *originator = op) 2022int move (object *op, int dir, object *originator = op)
2031 CODE: 2023 CODE:
2032 RETVAL = move_ob (op, dir, originator); 2024 RETVAL = op->move (dir, originator);
2033 OUTPUT: 2025 OUTPUT:
2034 RETVAL 2026 RETVAL
2035 2027
2036void apply (object *applier, object *applied, int flags = 0)
2037 CODE:
2038 manual_apply (applied, applier, flags);
2039
2040void apply_below (object *op) 2028void apply_below (object *op)
2041 CODE: 2029 CODE:
2042 player_apply_below (op); 2030 player_apply_below (op);
2043 2031
2044int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2032int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2033
2034int casting_level (object *caster, object *spell)
2045 2035
2046int pay_item (object *op, object *buyer) 2036int pay_item (object *op, object *buyer)
2047 CODE: 2037 CODE:
2048 RETVAL = pay_for_item (op, buyer); 2038 RETVAL = pay_for_item (op, buyer);
2049 OUTPUT: RETVAL 2039 OUTPUT: RETVAL
2086 2076
2087void pick_up (object *who, object *op) 2077void pick_up (object *who, object *op)
2088 2078
2089void update_object (object *op, int action) 2079void update_object (object *op, int action)
2090 2080
2091void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2081void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2092 2082
2093void player_lvl_adj (object *who, object *skill = 0) 2083void player_lvl_adj (object *who, object *skill = 0)
2094 2084
2095int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2085int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2096 2086
2097int calc_skill_exp (object *who, object *op, object *skill); 2087int calc_skill_exp (object *who, object *op, object *skill)
2098 2088
2099void push_button (object *op); 2089void push_button (object *op, object *originator)
2100 2090
2101void use_trigger (object *op); 2091void use_trigger (object *op, object *originator)
2102 2092
2103void add_button_link (object *button, maptile *map, int connected);
2104
2105void remove_button_link (object *op);
2106
2107void handle_apply_yield (object *op); 2093void handle_apply_yield (object *op)
2108 2094
2095int convert_item (object *item, object *converter)
2096
2097void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2109 2098
2110MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2099MODULE = cf PACKAGE = cf::object PREFIX = cf_
2111 2100
2112# no clean way to get an object from an archetype - stupid idiotic 2101# no clean way to get an object from an archetype - stupid idiotic
2113# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2102# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2117 CODE: 2106 CODE:
2118 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2107 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2119 OUTPUT: 2108 OUTPUT:
2120 RETVAL 2109 RETVAL
2121 2110
2111object *generate (utf8_string arch, object *creator)
2112 CODE:
2113 object *obj = get_archetype (arch);
2114 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2115 RETVAL = obj;
2116 OUTPUT:
2117 RETVAL
2118
2122object *find_object (U32 tag) 2119object *find_object (U32 tag)
2120
2121object *find_object_uuid (UUID i)
2123 2122
2124# TODO: nuke 2123# TODO: nuke
2125object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2124object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2126 PROTOTYPE: $$$$$$ 2125 PROTOTYPE: $$$$$$
2127 CODE: 2126 CODE:
2128{ 2127{
2129 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2128 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2129
2130 if (RETVAL->destroyed ())
2131 RETVAL = 0;
2130} 2132}
2131 2133
2132shstr 2134shstr
2133object::kv_get (shstr key) 2135object::kv_get (shstr key)
2134 2136
2147 PROTOTYPE: $$;$ 2149 PROTOTYPE: $$;$
2148 PPCODE: 2150 PPCODE:
2149{ 2151{
2150 rv_vector rv; 2152 rv_vector rv;
2151 2153
2152 PUTBACK;
2153 get_rangevector (ob, other, &rv, flags); 2154 get_rangevector (ob, other, &rv, flags);
2154 SPAGAIN;
2155 2155
2156 EXTEND (SP, 5); 2156 EXTEND (SP, 5);
2157 PUSHs (newSVuv (rv.distance)); 2157 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2158 PUSHs (newSViv (rv.distance_x)); 2158 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2159 PUSHs (newSViv (rv.distance_y)); 2159 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2160 PUSHs (newSViv (rv.direction)); 2160 PUSHs (sv_2mortal (newSViv (rv.direction)));
2161 PUSHs (to_sv (rv.part)); 2161 PUSHs (sv_2mortal (to_sv (rv.part)));
2162} 2162}
2163 2163
2164bool on_same_map_as (object *ob, object *other) 2164bool on_same_map_as (object *ob, object *other)
2165 CODE: 2165 CODE:
2166 RETVAL = on_same_map (ob, other); 2166 RETVAL = on_same_map (ob, other);
2186 RETVAL = op->contr; 2186 RETVAL = op->contr;
2187 OUTPUT: RETVAL 2187 OUTPUT: RETVAL
2188 2188
2189bool move_player (object *op, int dir) 2189bool move_player (object *op, int dir)
2190 2190
2191void check_score (object *op)
2192
2193void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2191void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2194 CODE: 2192 CODE:
2195 new_draw_info (flags, 0, op, txt); 2193 new_draw_info (flags, 0, op, txt);
2196 2194
2197void kill_player (object *op) 2195void kill_player (object *op)
2209int command_arrest (object *op, utf8_string params) 2207int command_arrest (object *op, utf8_string params)
2210 2208
2211 2209
2212MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2210MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2213 2211
2214INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2212INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2215 2213
2216int invoke (player *pl, int event, ...) 2214int invoke (player *pl, int event, ...)
2217 CODE: 2215 CODE:
2218 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2216 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2219 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2217 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2229 pl->ob->stats.hp = pl->ob->stats.maxhp; 2227 pl->ob->stats.hp = pl->ob->stats.maxhp;
2230 pl->ob->stats.sp = pl->ob->stats.maxsp; 2228 pl->ob->stats.sp = pl->ob->stats.maxsp;
2231 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2229 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2232 pl->orig_stats = pl->ob->stats; 2230 pl->orig_stats = pl->ob->stats;
2233 2231
2234void clear_los (player *pl) 2232# should only be temporary
2233void esrv_new_player (player *pl)
2235 2234
2235#d# TODO: replace by blocked_los accessor, fix code using this
2236bool 2236bool
2237cell_visible (player *pl, int dx, int dy) 2237cell_visible (player *pl, int dx, int dy)
2238 CODE: 2238 CODE:
2239 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2239 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2240 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2241 OUTPUT: 2240 OUTPUT:
2242 RETVAL 2241 RETVAL
2243 2242
2244void 2243void
2245send (player *pl, SV *packet) 2244send (player *pl, SV *packet)
2310 if (op->tag) 2309 if (op->tag)
2311 XPUSHs (sv_2mortal (to_sv (op))); 2310 XPUSHs (sv_2mortal (to_sv (op)));
2312 } 2311 }
2313} 2312}
2314 2313
2315INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2314INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2315
2316void
2317adjust_daylight ()
2318 CODE:
2319 maptile::adjust_daylight ();
2320
2321int
2322outdoor_darkness (int darkness = 0)
2323 CODE:
2324 RETVAL = maptile::outdoor_darkness;
2325 if (items)
2326 maptile::outdoor_darkness = darkness;
2327 OUTPUT:
2328 RETVAL
2316 2329
2317void 2330void
2318maptile::instantiate () 2331maptile::instantiate ()
2319 2332
2320maptile *new () 2333maptile *new ()
2352 for (int x = 0; x < THIS->width; ++x) 2365 for (int x = 0; x < THIS->width; ++x)
2353 for (int y = 0; y < THIS->height; ++y) 2366 for (int y = 0; y < THIS->height; ++y)
2354 { 2367 {
2355 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2368 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2356 if (op->flag [FLAG_IS_FLOOR]) 2369 if (op->flag [FLAG_IS_FLOOR])
2357 goto skip_space; 2370 goto skip;
2358 2371
2359 { 2372 {
2360 int offs = offset + y * stride + x; 2373 int offs = offset + y * stride + x;
2374
2361 if (IN_RANGE_EXC (offs, 0, idxlen)) 2375 if (IN_RANGE_EXC (offs, 0, idxlen))
2362 { 2376 {
2363 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2377 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2364 { 2378 {
2365 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2379 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2366 ob->flag [FLAG_NO_MAP_SAVE] = true; 2380 ob->flag [FLAG_NO_MAP_SAVE] = true;
2367 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2381 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2368 2382
2369 if (ob->randomitems) 2383 if (ob->randomitems && !ob->above)
2370 { 2384 {
2371 if (!ob->above)
2372 {
2373 ob->create_treasure (ob->randomitems); 2385 ob->create_treasure (ob->randomitems);
2374 2386
2375 for (object *op = ob->above; op; op = op->above) 2387 for (object *op = ob->above; op; op = op->above)
2376 op->flag [FLAG_NO_MAP_SAVE] = true; 2388 op->flag [FLAG_NO_MAP_SAVE] = true;
2377 } 2389 // TODO: if this is a pickable object, then the item
2378 2390 // will at a bit weird - saving inside the player
2379 ob->randomitems = 0; 2391 // will clear the flag, but when the player drops
2392 // it without logging out, it keeps the flag.
2393 // nobody ahs reported this, but this can be rather
2394 // annoying on persistent maps.
2380 } 2395 }
2381 } 2396 }
2382 } 2397 }
2383 } 2398 }
2384 2399
2385 skip_space: ; 2400 skip: ;
2386 } 2401 }
2387} 2402}
2388 2403
2389void 2404void
2390maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2405maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2400 2415
2401 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2416 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2402 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2417 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2403 2418
2404 for (int i = av_len ((AV *)palette) + 1; i--; ) 2419 for (int i = av_len ((AV *)palette) + 1; i--; )
2405 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2420 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2406 2421
2407 for (int y = 0; y < THIS->height; ++y) 2422 for (int y = 0; y < THIS->height; ++y)
2408 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2423 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2409 2424
2410 sfree (THIS->regions, THIS->size ()); 2425 sfree (THIS->regions, THIS->size ());
2420 for (int x = 0; x < THIS->width; ++x) 2435 for (int x = 0; x < THIS->width; ++x)
2421 for (int y = 0; y < THIS->height; ++y) 2436 for (int y = 0; y < THIS->height; ++y)
2422 { 2437 {
2423 region *rgn = THIS->region (x, y); 2438 region *rgn = THIS->region (x, y);
2424 2439
2425 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2426 if (object *op = THIS->at (x, y).top) 2440 if (object *op = THIS->at (x, y).top)
2427 if (rgn->treasure && rndm () < rgn->treasure_density) 2441 if (rgn->treasure && rndm () < rgn->treasure_density)
2428 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2442 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2429 } 2443 }
2430 2444
2431int out_of_map (maptile *map, int x, int y) 2445int out_of_map (maptile *map, int x, int y)
2432 2446
2433void 2447void
2434trigger (maptile *map, long connection, bool state = true) 2448find_link (maptile *map, shstr_tmp connection)
2435 CODE:
2436 activate_connection (map, connection, state);
2437
2438void
2439get_connection (maptile *map, long connection)
2440 PPCODE: 2449 PPCODE:
2441 oblinkpt *obp = get_connection_links (map, connection); 2450 if (oblinkpt *obp = map->find_link (connection))
2442 if (obp)
2443 for (objectlink *ol = obp->link; ol; ol = ol->next) 2451 for (objectlink *ol = obp->link; ol; ol = ol->next)
2444 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2452 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2445 2453
2446void 2454void
2447get_map_flags (maptile *map, int x, int y) 2455xy_normalise (maptile *map, int x, int y, int dir = 0)
2448 PPCODE: 2456 PPCODE:
2449{ 2457{
2450 maptile *nmap = 0; 2458 mapxy pos (map, x, y);
2451 I16 nx = 0, ny = 0; 2459 if (!pos.move (dir).normalise ())
2460 XSRETURN_EMPTY;
2452 2461
2453 PUTBACK;
2454 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2455 SPAGAIN;
2456
2457 EXTEND (SP, 4); 2462 EXTEND (SP, 3);
2458 PUSHs (sv_2mortal (newSViv (flags)));
2459
2460 if (GIMME_V == G_ARRAY)
2461 {
2462 PUSHs (sv_2mortal (to_sv (nmap))); 2463 PUSHs (sv_2mortal (to_sv (pos.m)));
2463 PUSHs (sv_2mortal (newSViv (nx))); 2464 PUSHs (sv_2mortal (to_sv (pos.x)));
2464 PUSHs (sv_2mortal (newSViv (ny))); 2465 PUSHs (sv_2mortal (to_sv (pos.y)));
2465 }
2466} 2466}
2467 2467
2468mapspace * 2468mapspace *
2469ms (maptile *map, unsigned int x, unsigned int y) 2469ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2470 PROTOTYPE: $$$ 2470 PROTOTYPE: $$$;$
2471 CODE: 2471 CODE:
2472{ 2472{
2473 maptile *nmap = 0; 2473 mapxy pos (map, x, y);
2474 I16 nx, ny; 2474 if (!pos.move (dir).normalise ())
2475
2476 PUTBACK;
2477 get_map_flags (map, &nmap, x, y, &nx, &ny);
2478 SPAGAIN;
2479
2480 if (!nmap)
2481 XSRETURN_UNDEF; 2475 XSRETURN_UNDEF;
2482 2476
2483 RETVAL = &nmap->at (nx, ny); 2477 RETVAL = &*pos;
2484} 2478}
2485 OUTPUT: 2479 OUTPUT:
2486 RETVAL 2480 RETVAL
2487 2481
2488void 2482void
2489at (maptile *map, unsigned int x, unsigned int y) 2483at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2490 PROTOTYPE: $$$ 2484 PROTOTYPE: $$$;$
2491 PPCODE: 2485 PPCODE:
2492{ 2486 mapxy pos (map, x, y);
2493 maptile *nmap = 0; 2487 if (pos.move (dir).normalise ())
2494 I16 nx, ny;
2495
2496 PUTBACK;
2497 get_map_flags (map, &nmap, x, y, &nx, &ny);
2498 SPAGAIN;
2499
2500 if (nmap)
2501 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2488 for (object *o = pos->bot; o; o = o->above)
2502 XPUSHs (sv_2mortal (to_sv (o))); 2489 XPUSHs (sv_2mortal (to_sv (o)));
2503}
2504 2490
2505SV * 2491SV *
2506bot_at (maptile *obj, unsigned int x, unsigned int y) 2492bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2507 PROTOTYPE: $$$ 2493 PROTOTYPE: $$$;$
2508 ALIAS: 2494 ALIAS:
2509 top_at = 1 2495 top_at = 1
2510 flags_at = 2 2496 flags_at = 2
2511 light_at = 3 2497 light_at = 3
2512 move_block_at = 4 2498 move_block_at = 4
2513 move_slow_at = 5 2499 move_slow_at = 5
2514 move_on_at = 6 2500 move_on_at = 6
2515 move_off_at = 7 2501 move_off_at = 7
2516 INIT:
2517 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2518 CODE: 2502 CODE:
2503{
2504 mapxy pos (map, x, y);
2505 if (!pos.move (dir).normalise ())
2506 XSRETURN_UNDEF;
2507
2508 mapspace &ms = *pos;
2509
2510 ms.update ();
2511
2519 switch (ix) 2512 switch (ix)
2520 { 2513 {
2521 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2514 case 0: RETVAL = to_sv (ms.bot ); break;
2522 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2515 case 1: RETVAL = to_sv (ms.top ); break;
2523 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2516 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2524 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2517 case 3: RETVAL = newSViv (ms.light ); break;
2525 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2518 case 4: RETVAL = newSVuv (ms.move_block); break;
2526 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2519 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2527 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2520 case 6: RETVAL = newSVuv (ms.move_on ); break;
2528 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2521 case 7: RETVAL = newSVuv (ms.move_off ); break;
2529 } 2522 }
2523}
2530 OUTPUT: RETVAL 2524 OUTPUT: RETVAL
2531
2532void fix_walls (maptile *map, int x, int y)
2533
2534void fix_walls_around (maptile *map, int x, int y)
2535 2525
2536# worst xs function of my life 2526# worst xs function of my life
2537bool 2527bool
2538_create_random_map (\ 2528_create_random_map (maptile *self, SV *options)
2539 maptile *self,\
2540 utf8_string wallstyle,\
2541 utf8_string wall_name,\
2542 utf8_string floorstyle,\
2543 utf8_string monsterstyle,\
2544 utf8_string treasurestyle,\
2545 utf8_string layoutstyle,\
2546 utf8_string doorstyle,\
2547 utf8_string decorstyle,\
2548 utf8_string origin_map,\
2549 utf8_string final_map,\
2550 utf8_string exitstyle,\
2551 utf8_string this_map,\
2552 utf8_string exit_on_final_map,\
2553 int xsize,\
2554 int ysize,\
2555 int expand2x,\
2556 int layoutoptions1,\
2557 int layoutoptions2,\
2558 int layoutoptions3,\
2559 int symmetry,\
2560 int difficulty,\
2561 int difficulty_given,\
2562 float difficulty_increase,\
2563 int dungeon_level,\
2564 int dungeon_depth,\
2565 int decoroptions,\
2566 int orientation,\
2567 int origin_y,\
2568 int origin_x,\
2569 U32 random_seed,\
2570 val64 total_map_hp,\
2571 int map_layout_style,\
2572 int treasureoptions,\
2573 int symmetry_used,\
2574 region *region,\
2575 utf8_string custom\
2576)
2577 CODE: 2529 CODE:
2578{ 2530{
2579 random_map_params rmp; 2531 random_map_params rmp ((HV *)SvRV (options));
2580
2581 assign (rmp.wallstyle , wallstyle);
2582 assign (rmp.wall_name , wall_name);
2583 assign (rmp.floorstyle , floorstyle);
2584 assign (rmp.monsterstyle , monsterstyle);
2585 assign (rmp.treasurestyle , treasurestyle);
2586 assign (rmp.layoutstyle , layoutstyle);
2587 assign (rmp.doorstyle , doorstyle);
2588 assign (rmp.decorstyle , decorstyle);
2589 assign (rmp.exitstyle , exitstyle);
2590 assign (rmp.exit_on_final_map, exit_on_final_map);
2591
2592 rmp.origin_map = origin_map;
2593 rmp.final_map = final_map;
2594 rmp.this_map = this_map;
2595 rmp.xsize = xsize;
2596 rmp.ysize = ysize;
2597 rmp.expand2x = expand2x;
2598 rmp.layoutoptions1 = layoutoptions1;
2599 rmp.layoutoptions2 = layoutoptions2;
2600 rmp.layoutoptions3 = layoutoptions3;
2601 rmp.symmetry = symmetry;
2602 rmp.difficulty = difficulty;
2603 rmp.difficulty_given = difficulty_given;
2604 rmp.difficulty_increase = difficulty_increase;
2605 rmp.dungeon_level = dungeon_level;
2606 rmp.dungeon_depth = dungeon_depth;
2607 rmp.decoroptions = decoroptions;
2608 rmp.orientation = orientation;
2609 rmp.origin_y = origin_y;
2610 rmp.origin_x = origin_x;
2611 rmp.random_seed = random_seed;
2612 rmp.total_map_hp = (uint64_t) total_map_hp;
2613 rmp.map_layout_style = map_layout_style;
2614 rmp.treasureoptions = treasureoptions;
2615 rmp.symmetry_used = symmetry_used;
2616 rmp.region = region;
2617 rmp.custom = custom;
2618
2619 RETVAL = self->generate_random_map (&rmp); 2532 RETVAL = self->generate_random_map (&rmp);
2620} 2533}
2621 OUTPUT: 2534 OUTPUT:
2622 RETVAL 2535 RETVAL
2623 2536
2624MODULE = cf PACKAGE = cf::mapspace 2537MODULE = cf PACKAGE = cf::mapspace
2625 2538
2626INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2539INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2627 2540
2628MODULE = cf PACKAGE = cf::arch 2541MODULE = cf PACKAGE = cf::arch
2629 2542
2630int archetypes_size () 2543int archetypes_size ()
2631 CODE: 2544 CODE:
2635archetype *archetypes (U32 index) 2548archetype *archetypes (U32 index)
2636 CODE: 2549 CODE:
2637 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2550 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2638 OUTPUT: RETVAL 2551 OUTPUT: RETVAL
2639 2552
2640object *instantiate (archetype *arch)
2641 CODE:
2642 RETVAL = arch_to_object (arch);
2643 OUTPUT:
2644 RETVAL
2645
2646INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2553INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2647 2554
2648MODULE = cf PACKAGE = cf::party 2555MODULE = cf PACKAGE = cf::party
2649 2556
2650partylist *first () 2557partylist *first ()
2651 PROTOTYPE: 2558 PROTOTYPE:
2652 CODE: 2559 CODE:
2653 RETVAL = get_firstparty (); 2560 RETVAL = get_firstparty ();
2654 OUTPUT: RETVAL 2561 OUTPUT: RETVAL
2655 2562
2656INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2563INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2657 2564
2658MODULE = cf PACKAGE = cf::region 2565MODULE = cf PACKAGE = cf::region
2659 2566
2660void 2567void
2661list () 2568list ()
2662 PPCODE: 2569 PPCODE:
2663 for_all_regions (rgn) 2570 for_all_regions (rgn)
2664 XPUSHs (sv_2mortal (to_sv (rgn))); 2571 XPUSHs (sv_2mortal (to_sv (rgn)));
2665 2572
2666region *find (utf8_string name)
2667 PROTOTYPE: $
2668 CODE:
2669 RETVAL = region::find (name);
2670 OUTPUT: RETVAL
2671
2672region *find_fuzzy (utf8_string name)
2673 PROTOTYPE: $
2674 CODE:
2675 RETVAL = region::find_fuzzy (name);
2676 OUTPUT: RETVAL
2677
2678int specificity (region *rgn) 2573int specificity (region *rgn)
2679 CODE: 2574 CODE:
2680 RETVAL = 0; 2575 RETVAL = 0;
2681 while (rgn = rgn->parent) 2576 while (rgn = rgn->parent)
2682 RETVAL++; 2577 RETVAL++;
2683 OUTPUT: RETVAL 2578 OUTPUT: RETVAL
2684 2579
2685INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2580INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2686 2581
2687MODULE = cf PACKAGE = cf::living 2582MODULE = cf PACKAGE = cf::living
2688 2583
2689INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2584INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2690 2585
2691MODULE = cf PACKAGE = cf::settings 2586MODULE = cf PACKAGE = cf::settings
2692 2587
2693INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2588INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2694 2589
2695MODULE = cf PACKAGE = cf::client 2590MODULE = cf PACKAGE = cf::client
2696 2591
2697INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2592INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2698 2593
2699int invoke (client *ns, int event, ...) 2594int invoke (client *ns, int event, ...)
2700 CODE: 2595 CODE:
2701 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2596 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2702 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2597 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2768 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2663 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2769 old_sound_index [idx] = face; 2664 old_sound_index [idx] = face;
2770 2665
2771MODULE = cf PACKAGE = cf::face PREFIX = face_ 2666MODULE = cf PACKAGE = cf::face PREFIX = face_
2772 2667
2773#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2668#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2774 2669
2775faceidx face_find (utf8_string name, faceidx defidx = 0) 2670faceidx face_find (utf8_string name, faceidx defidx = 0)
2776 2671
2777faceidx alloc (utf8_string name) 2672faceidx alloc (utf8_string name)
2778 CODE: 2673 CODE:
2785 while (!RETVAL); // crude way to leave index 0 2680 while (!RETVAL); // crude way to leave index 0
2786 2681
2787 faces [RETVAL].name = name; 2682 faces [RETVAL].name = name;
2788 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2683 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2789 2684
2790 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2685 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2791 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2686 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2687 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2792} 2688}
2793 OUTPUT: RETVAL 2689 OUTPUT: RETVAL
2794 2690
2795void set_type (faceidx idx, int value) 2691void set_type (faceidx idx, int value)
2796 ALIAS: 2692 ALIAS:
2812 2708
2813void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2709void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2814 CODE: 2710 CODE:
2815{ 2711{
2816 faceinfo *f = face_info (idx); assert (f); 2712 faceinfo *f = face_info (idx); assert (f);
2817 facedata *d = &(faceset ? f->data64 : f->data32); 2713 facedata *d = f->face + faceset;
2818 sv_to (data, d->data); 2714 sv_to (data, d->data);
2819 STRLEN clen; 2715 STRLEN clen;
2820 char *cdata = SvPVbyte (chksum, clen); 2716 char *cdata = SvPVbyte (chksum, clen);
2821 clen = min (CHKSUM_SIZE, clen); 2717 clen = min (CHKSUM_MAXLEN, clen);
2822 2718
2719 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2720
2823 if (memcmp (d->chksum, cdata, clen)) 2721 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2824 { 2722 {
2723 d->chksum_len = clen;
2825 memcpy (d->chksum, cdata, clen); 2724 memcpy (d->chksum, cdata, clen);
2826 2725
2827 // invalidate existing client face info 2726 // invalidate existing client face info
2828 for_all_clients (ns) 2727 for_all_clients (ns)
2829 if (ns->faceset == faceset) 2728 if (ns->faceset == faceset)
2844 2743
2845SV *get_chksum (faceidx idx, int faceset = 0) 2744SV *get_chksum (faceidx idx, int faceset = 0)
2846 CODE: 2745 CODE:
2847 facedata *d = face_data (idx, faceset); 2746 facedata *d = face_data (idx, faceset);
2848 if (!d) XSRETURN_UNDEF; 2747 if (!d) XSRETURN_UNDEF;
2849 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2748 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2850 OUTPUT: 2749 OUTPUT:
2851 RETVAL 2750 RETVAL
2852 2751
2853SV *get_data (faceidx idx, int faceset = 0) 2752SV *get_data (faceidx idx, int faceset = 0)
2854 CODE: 2753 CODE:
2874 ns->force_newmap = true; 2773 ns->force_newmap = true;
2875 } 2774 }
2876 2775
2877MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2776MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2878 2777
2879#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2778#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2880 2779
2881animidx anim_find (utf8_string name) 2780animidx anim_find (utf8_string name)
2882 CODE: 2781 CODE:
2883 RETVAL = animation::find (name).number; 2782 RETVAL = animation::find (name).number;
2884 OUTPUT: RETVAL 2783 OUTPUT: RETVAL
2899 } 2798 }
2900 else 2799 else
2901 anim = &animation::create (name, av_len (av) + 1, facings); 2800 anim = &animation::create (name, av_len (av) + 1, facings);
2902 2801
2903 for (int i = 0; i < anim->num_animations; ++i) 2802 for (int i = 0; i < anim->num_animations; ++i)
2904 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2803 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2905} 2804}
2906 OUTPUT: RETVAL 2805 OUTPUT: RETVAL
2907 2806
2908void invalidate_all () 2807void invalidate_all ()
2909 CODE: 2808 CODE:
2910 for_all_clients (ns) 2809 for_all_clients (ns)
2911 ns->anims_sent.reset (); 2810 ns->anims_sent.reset ();
2912 2811
2913MODULE = cf PACKAGE = cf::object::freezer 2812MODULE = cf PACKAGE = cf::object::freezer
2914 2813
2915INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2814INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2916 2815
2917SV * 2816SV *
2918new (char *klass) 2817new (char *klass)
2919 CODE: 2818 CODE:
2920 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2819 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2927 sv_to (sv, self); 2826 sv_to (sv, self);
2928 delete self; 2827 delete self;
2929 2828
2930MODULE = cf PACKAGE = cf::object::thawer 2829MODULE = cf PACKAGE = cf::object::thawer
2931 2830
2932INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2831INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2832
2833bool
2834errors_are_fatal (bool fatal)
2835 CODE:
2836 RETVAL = object_thawer::errors_are_fatal;
2837 object_thawer::errors_are_fatal = fatal;
2838 OUTPUT:
2839 RETVAL
2933 2840
2934SV * 2841SV *
2935new_from_file (char *klass, octet_string path) 2842new_from_file (char *klass, octet_string path)
2936 CODE: 2843 CODE:
2937 object_thawer *f = new object_thawer (path); 2844 object_thawer *f = new object_thawer (path);
2963 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2870 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2964 2871
2965 self->skip (); 2872 self->skip ();
2966 } 2873 }
2967 2874
2875MODULE = cf PACKAGE = cf::layout
2876
2877INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2878

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