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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.81 by root, Thu Dec 14 21:46:34 2006 UTC vs.
Revision 1.303 by root, Tue Sep 23 04:29:11 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
56#include "CoroAPI.h"
41#include "perlxsi.c" 57#include "perlxsi.c"
42 58
43extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
44 60
45typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
47 63
48#if IVSIZE >= 8 64typedef std::string std__string;
49 typedef IV val64; 65
50# define newSVval64 newSViv 66static PerlInterpreter *perl;
51# define SvVAL64 SvIV 67
52#else 68tstamp NOW, runtime;
53 typedef double val64; 69
54# define newSVval64 newSVnv 70static int tick_inhibit;
55# define SvVAL64 SvNV 71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
79
80static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
115// helper cast function, returns super class * or 0
116template<class super>
117static super *
118is_a (attachable *at)
119{
120 //return dynamic_cast<super *>(at); // slower, safer
121 if (typeid (*at) == typeid (super))
122 return static_cast<super *>(at);
123 else
124 return 0;
125}
126
127//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
128
129unordered_vector<attachable *> attachable::mortals;
130
131attachable::~attachable ()
132{
133 assert (!self);
134 assert (!cb);
135}
136
137int
138attachable::refcnt_cnt () const
139{
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
162attachable::optimise ()
163{
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
168}
169
170// check wether the object really is dead
171void
172attachable::do_check ()
173{
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
186 {
187 SvREFCNT_dec (cb);
188 cb = 0;
189 }
190
191 mortals.push_back (this);
192}
193
194void
195attachable::destroy ()
196{
197 if (destroyed ())
198 return;
199
200 flags |= F_DESTROYED;
201 do_destroy ();
202 sever_self ();
203}
204
205void
206attachable::check_mortals ()
207{
208 static int i = 0;
209
210 for (;;)
211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
236 attachable *obj = mortals [i];
237
238#if 0
239 if (obj->self)//D make this an assert later
240 {
241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
56#endif 244#endif
57 245
58static f_plug_api gethook = cfapi_get_hooks; 246 if (obj->refcnt)
59static f_plug_api object_set_property = cfapi_object_set_property; 247 {
60static f_plug_api object_insert = cfapi_object_insert; 248 ++i; // further delay freeing
61 249
62static PerlInterpreter *perl; 250 if (!(i & 0x3ff))
251 break;
252 }
253 else
254 {
255 mortals.erase (i);
256 obj->sever_self ();
257 delete obj;
258 }
259 }
260}
63 261
64static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
274attachable &
275attachable::operator =(const attachable &src)
276{
277 //if (self || cb)
278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
279
280 attach = src.attach;
281 return *this;
282}
283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
65 317
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 319
68static SV * 320static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 322{
71 SV *sv; 323 SV *sv;
72 324
73 if (!ptr) 325 if (!ptr)
74 return &PL_sv_undef; 326 return newSV (0);
75 327
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 330}
79 331
80template<class attachable> 332static int
81SV * 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
334{
335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
344 // next line makes sense, but most objects still have refcnt 0 by default
345 //at->refcnt_chk ();
346 return 0;
347}
348
349MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
350
351static SV *
82newSVattachable (attachable *obj, const char *klass) 352newSVattachable (attachable *obj, HV *stash)
83{ 353{
84 if (!obj) 354 if (!obj)
85 return &PL_sv_undef; 355 return newSV (0);
86 356
87 if (!obj->self) 357 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 358 obj->self = newHV ();
89 359
90 return newSVsv (obj->self); 360 if (!SvOBJECT (obj->self))
361 {
362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
363
364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
371
372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
91} 377}
92 378
93static void 379static void
94clearSVptr (SV *sv) 380clearSVptr (SV *sv)
95{ 381{
121 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
122 else 408 else
123 return 0; 409 return 0;
124} 410}
125 411
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
132inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 422inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 423inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 424inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 425inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 426inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client_socket *v) { return newSVattachable (v, "cf::client_socket::wrap"); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
149 436
150inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
152 439
153//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
157inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
158{ 446{
159 char buf[128]; 447 SV *sv = newSV (0);
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0);
162}
163 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
170inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
171inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
172inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
173inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client_socket *&v) { v = (client_socket *)SvPTR_ornull (sv, "cf::client_socket"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
187 493
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 496
191template<class T> 497template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 499
194template<int N> 500template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 502
503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
197inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
198{ 516{
199 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
200
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 519}
520
521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 522
205static SV * 523static SV *
206newSVdt_va (va_list &ap, data_type type) 524newSVdt_va (va_list &ap, data_type type)
207{ 525{
208 SV *sv; 526 SV *sv;
222 break; 540 break;
223 541
224 case DT_STRING: 542 case DT_STRING:
225 { 543 {
226 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
227 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
228 } 546 }
229 break; 547 break;
230 548
231 case DT_DATA: 549 case DT_DATA:
232 { 550 {
233 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
234 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
235 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
236 } 554 }
237 break; 555 break;
238 556
239 case DT_OBJECT: 557 case DT_OBJECT:
240 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
243 case DT_MAP: 561 case DT_MAP:
244 // va_arg (object *) when void * is passed is an XSI extension 562 // va_arg (object *) when void * is passed is an XSI extension
245 sv = to_sv (va_arg (ap, maptile *)); 563 sv = to_sv (va_arg (ap, maptile *));
246 break; 564 break;
247 565
248 case DT_SOCKET: 566 case DT_CLIENT:
249 sv = to_sv (va_arg (ap, client_socket *)); 567 sv = to_sv (va_arg (ap, client *));
250 break; 568 break;
251 569
252 case DT_PLAYER: 570 case DT_PLAYER:
253 sv = to_sv (va_arg (ap, player *)); 571 sv = to_sv (va_arg (ap, player *));
254 break; 572 break;
282 va_end (ap); 600 va_end (ap);
283 601
284 return sv; 602 return sv;
285} 603}
286 604
287static SV *
288newSVcfapi (int type, ...)
289{
290 SV *sv;
291
292 va_list ap;
293 va_start (ap, type);
294
295 switch (type)
296 {
297 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
298 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
299 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
300 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
301 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
302 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
303 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
304 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
305 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
306 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
307
308 default:
309 assert (("unhandled type in newSVcfapi", 0));
310 }
311
312 va_end (ap);
313
314 return sv;
315}
316
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 606
319SV * 607SV *
320registry (attachable_base *ext) 608registry (attachable *ext)
321{ 609{
322 if (!ext->cb) 610 if (!ext->cb)
323 ext->cb = newAV (); 611 ext->cb = newAV ();
324 612
325 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
326} 614}
327 615
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
398 617
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
418 }
419}
420
421template<class subclass>
422void reattach (attachable<subclass> *obj)
423{
424 obj->optimise ();
425
426 if (obj->self)
427 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
428}
429
430#include "kw_hash.h"
431
432object_freezer::object_freezer ()
433: dynbuf (128 * 1024, 64 * 1024)
434{
435 av = newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 SvREFCNT_dec (av);
441}
442
443void object_freezer::put (attachable_base *ext)
444{
445 ext->optimise ();
446
447 if (ext->self)
448 {
449 int idx = AvFILLp ((AV *)av) + 1;
450 av_store (av, idx, SvREFCNT_inc (ext->self));
451
452 add ((void *)"oid ", 4);
453 add ((sint32)idx);
454 add ('\n');
455 }
456}
457
458bool object_freezer::save (const char *filename)
459{
460 dSP;
461 ENTER;
462 SAVETMPS;
463 PUSHMARK (SP);
464 EXTEND (SP, 3);
465 PUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
467 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
468 PUTBACK;
469 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
470 FREETMPS;
471 LEAVE;
472}
473
474char *object_freezer::as_string ()
475{
476 dSP;
477 ENTER;
478 SAVETMPS;
479 PUSHMARK (SP);
480 EXTEND (SP, 3);
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484
485 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
486 ? strdup (SvPVbyte_nolen (POPs))
487 : strdup ("[fatal error]");
488
489 FREETMPS;
490 LEAVE;
491
492 return res;
493}
494
495int fprintf (object_freezer &freezer, const char *format, ...)
496{
497 va_list ap;
498
499 va_start (ap, format);
500
501 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
502
503 if (len >= 0)
504 freezer.alloc (len);
505
506 va_end (ap);
507}
508
509int fputs (const char *s, object_freezer &freezer)
510{
511 freezer.add (s);
512}
513
514static const char thawer_eof[] = "\n\n\n\0\0\0";
515
516object_thawer::object_thawer (const char *filename)
517{
518 static const char eof[] = "\n\n\n\0\0\0";
519
520 av = 0;
521 text = 0;
522 line = 0;
523
524 if (filename)
525 {
526 dSP;
527 ENTER;
528 SAVETMPS;
529 PUSHMARK (SP);
530 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
531 PUTBACK;
532
533 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
534 {
535 SPAGAIN;
536
537 // second value - perl objects
538 {
539 SV *sv = POPs;
540 if (SvROK (sv))
541 av = (AV *)SvREFCNT_inc (SvRV (sv));
542 }
543
544 // first value - text part, pad with 3 zeroes
545 {
546 SV *sv = POPs;
547 STRLEN len;
548 char *sv_ = SvPVbyte (sv, len);
549 text = newSV (len + sizeof (eof));
550 SvCUR_set (text, len);
551 memcpy (SvPVX (text), sv_, len);
552 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
553
554 line = SvPVX (text);
555 }
556 }
557
558 PUTBACK;
559 FREETMPS;
560 LEAVE;
561 }
562}
563
564object_thawer::object_thawer (const char *data, AV *perlav)
565{
566 av = perlav;
567 text = newSVpv (data, 0);
568 sv_catpv (text, thawer_eof);
569 line = SvPVbyte_nolen (text);
570}
571
572void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
573{
574 if (!av || oid < 0) // this is actually an error of sorts
575 return;
576
577 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
578 ext->clear ();
579
580 SV **svp = av_fetch ((AV *)av, oid, 0);
581
582 if (!svp || !SvROK (*svp))
583 {
584 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
585 return;
586 }
587
588 ext->self = *svp; *svp = &PL_sv_undef;
589 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
590
591 reattach (type, obj);
592}
593
594object_thawer::~object_thawer ()
595{
596 if (text) SvREFCNT_dec (text);
597 if (av) SvREFCNT_dec (av);
598}
599
600char *fgets (char *s, int n, object_thawer &thawer)
601{
602 char *p = thawer.line;
603 char *q = s;
604
605 if (!p)
606 return 0;
607
608 while (--n)
609 {
610 if (!*p)
611 break;
612
613 *q++ = *p;
614
615 if (*p++ == '\n')
616 break;
617 }
618
619 *q = 0;
620 thawer.line = p;
621
622 return s == q ? 0 : s;
623}
624
625keyword object_thawer::get_kv ()
626{
627 if (!line)
628 return KW_EOF;
629
630 for (;;)
631 {
632 char *p = line;
633
634 if (!*p)
635 return KW_EOF;
636
637 // parse keyword
638 while (*p > ' ')
639 p++;
640
641 int klen = p - line;
642
643 if (*p++ != '\n')
644 {
645 // parse value
646 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
647 ++p;
648
649 last_value = p;
650
651 while (*p != '\n')
652 p++;
653
654 *p++ = 0;
655 }
656 else
657 last_value = 0;
658
659 line [klen] = 0;
660 keyword_idx *kw = kw_lex::match (line, klen);
661
662 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
663
664 if (kw)
665 {
666 line = p;
667 return kw->index;
668 }
669 else if (!*line || *line == '#')
670 {
671 // empty/comment line
672 line = p;
673 }
674 else
675 return KW_ERROR;
676 }
677}
678
679void object_thawer::get (shstr &sh) const
680{
681 if (last_value)
682 sh = last_value;
683 else
684 {
685 sh = "<value missing>";
686 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
687 }
688}
689
690void object_thawer::get_ml (keyword kend, shstr &sh)
691{
692 char kw[128];
693
694 int klen = keyword_len [kend];
695
696 kw [0] = '\n';
697 memcpy (kw + 1, keyword_str [kend], klen);
698 kw [klen + 1] = '\n';
699 kw [klen + 2] = 0;
700
701 // first test for completely empty msg... "endXXX\n"
702 if (!strncmp (line, kw + 1, klen + 1))
703 {
704 sh = 0;
705
706 line += klen + 1;
707
708 return;
709 }
710 else
711 {
712 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
713
714 char *end = strstr (line, kw);
715
716 if (!end)
717 {
718 sh = 0;
719 return;
720 }
721
722 *end = 0;
723 sh = line;
724
725 line = end + keyword_len [kend] + 1;
726
727 while (*line++ != '\n')
728 ;
729 }
730}
731
732sint32 object_thawer::get_sint32 () const
733{
734 char *p = last_value;
735
736 if (!p)
737 return 0;
738
739 sint32 val = 0;
740 bool negate;
741
742 if (*p == '-')
743 {
744 negate = true;
745 ++p;
746 }
747 else
748 negate = false;
749
750 do
751 {
752 val *= 10;
753 val += *p++ - '0';
754 }
755 while (*p);
756
757 return negate ? -val : val;
758}
759
760sint64 object_thawer::get_sint64 () const
761{
762 return last_value ? atoll (last_value) : 0;
763}
764
765double object_thawer::get_double () const
766{
767 return last_value ? atof (last_value) : 0;
768}
769
770/////////////////////////////////////////////////////////////////////////////
771
772extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
773{
774 return 0;
775}
776
777static CommArray_s rtn_cmd;
778
779static int
780runPluginCommand (object *obj, char *params)
781{
782 return -1;
783}
784
785extern "C" void *cfperl_getPluginProperty (int *type, ...)
786{
787 va_list args;
788 char *propname;
789 int i;
790 va_start (args, type);
791 propname = va_arg (args, char *);
792 //printf ("Property name: %s\n", propname);
793
794 if (!strcmp (propname, "command?"))
795 return NULL;
796 else if (!strcmp (propname, "Identification"))
797 {
798 va_end (args);
799 return (void *)PLUGIN_NAME;
800 }
801 else if (!strcmp (propname, "FullName"))
802 {
803 va_end (args);
804 return (void *)PLUGIN_VERSION;
805 }
806 else
807 va_end (args);
808
809 return NULL;
810}
811
812extern "C" int cfperl_postInitPlugin ()
813{
814 int hooktype = 1;
815 int rtype = 0;
816
817 cf_init_plugin (gethook);
818
819 return 0;
820}
821
822extern "C" int cfperl_closePlugin ()
823{
824 return 0;
825}
826
827void 618void
828cfperl_init () 619cfperl_init ()
829{ 620{
621 extern char **environ;
622
830 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
831 perl = perl_alloc (); 624 perl = perl_alloc ();
832 perl_construct (perl); 625 perl_construct (perl);
833 626
834 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
835 628
836 char *argv[] = { 629 const char *argv[] = {
837 "", 630 settings.argv [0],
838 "-e" 631 "-e"
839 "use Event;" // required for bootstrap 632 "use EV ();"
840 "cf->bootstrap;" // requiored for datadir :*> 633 "use Coro ();"
634 "cf->bootstrap;"
841 "unshift @INC, cf::datadir ();" 635 "unshift @INC, cf::datadir ();"
842 "require cf;" 636 "require cf;"
843 }; 637 };
844 638
845 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 639 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
640 || perl_run (perl))
846 { 641 {
847 printf ("unable to initialize perl-interpreter, aborting.\n"); 642 printf ("unable to initialize perl-interpreter, aborting.\n");
848 exit (EXIT_FAILURE); 643 exit (EXIT_FAILURE);
849 } 644 }
850} 645}
854 dSP; 649 dSP;
855 650
856 PUSHMARK (SP); 651 PUSHMARK (SP);
857 PUTBACK; 652 PUTBACK;
858 call_pv ("cf::main", G_DISCARD | G_VOID); 653 call_pv ("cf::main", G_DISCARD | G_VOID);
654}
655
656void
657attachable::instantiate ()
658{
659 if (attach)
660 {
661 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
662 attach = 0;
663 }
664}
665
666void
667attachable::reattach ()
668{
669 optimise ();
670 //TODO: check for _attachment's, very important for restarts
671 INVOKE_ATTACHABLE (REATTACH, this);
859} 672}
860 673
861static event_klass klass_of[NUM_EVENT_TYPES] = { 674static event_klass klass_of[NUM_EVENT_TYPES] = {
862# define def(type,name) KLASS_ ## type, 675# define def(type,name) KLASS_ ## type,
863# include "eventinc.h" 676# include "eventinc.h"
894 } 707 }
895 } 708 }
896 } 709 }
897} 710}
898 711
712void
713attachable::gather_callbacks (AV *&callbacks, event_type event) const
714{
715 ::gather_callbacks (callbacks, cb_attachable, event);
716
717 if (cb)
718 ::gather_callbacks (callbacks, cb, event);
719}
720
721void
722global::gather_callbacks (AV *&callbacks, event_type event) const
723{
724 ::gather_callbacks (callbacks, cb_global, event);
725}
726
727void
728object::gather_callbacks (AV *&callbacks, event_type event) const
729{
730 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
731 {
732 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
733
734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
736 }
737
738 if (type <= AvFILLp (cb_type))
739 {
740 SV *registry = AvARRAY (cb_type)[type];
741
742 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
743 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
744 }
745
746 attachable::gather_callbacks (callbacks, event);
747 ::gather_callbacks (callbacks, cb_object, event);
748}
749
750void
751archetype::gather_callbacks (AV *&callbacks, event_type event) const
752{
753 attachable::gather_callbacks (callbacks, event);
754 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
755}
756
757void
758client::gather_callbacks (AV *&callbacks, event_type event) const
759{
760 attachable::gather_callbacks (callbacks, event);
761 ::gather_callbacks (callbacks, cb_client, event);
762}
763
764void
765player::gather_callbacks (AV *&callbacks, event_type event) const
766{
767 attachable::gather_callbacks (callbacks, event);
768 ::gather_callbacks (callbacks, cb_player, event);
769}
770
771void
772maptile::gather_callbacks (AV *&callbacks, event_type event) const
773{
774 attachable::gather_callbacks (callbacks, event);
775 ::gather_callbacks (callbacks, cb_map, event);
776}
777
778void
779_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
780{
781 for (int event = 0; event <= AvFILLp (registry); ++event)
782 {
783 SV *cbs_ = AvARRAY (registry)[event];
784
785 // element must be list of callback entries
786 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
787 {
788 AV *cbs = (AV *)SvRV (cbs_);
789
790 // no callback entries, no callbacks to call
791 if (AvFILLp (cbs) >= 0)
792 set.set (event);
793 }
794 }
795}
796
797// very slow and inefficient way to recalculate the global want bitsets
798void
799_recalc_want ()
800{
801 ev_want_event.reset ();
802
803 _recalc_want (ev_want_event, cb_global);
804 _recalc_want (ev_want_event, cb_attachable);
805 _recalc_want (ev_want_event, cb_object);
806 _recalc_want (ev_want_event, cb_client);
807 _recalc_want (ev_want_event, cb_player);
808 _recalc_want (ev_want_event, cb_map);
809
810 ev_want_type.reset ();
811
812 for (int type = 0; type <= AvFILLp (cb_type); ++type)
813 {
814 SV *cbs_ = AvARRAY (cb_type)[type];
815
816 // element must be list of callback entries
817 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
818 {
819 AV *cbs = (AV *)SvRV (cbs_);
820
821 // no callback entries, no callbacks to call
822 if (AvFILLp (cbs) >= 0)
823 ev_want_type.set (type % NUM_TYPES);
824 }
825 }
826}
827
828bool
899bool cfperl_invoke (event_type event, ...) 829attachable::invoke (event_type event, ...)
900{ 830{
901 data_type dt; 831 data_type dt;
902 va_list ap;
903 832
904 va_start (ap, event);
905
906 AV *callbacks = 0;
907
908 object *op;
909 player *pl;
910 maptile *map;
911
912 // callback call ordering is: 833 // callback call ordering should be:
913 // 1. per-object callback 834 // 1. per-object callback
914 // 2. per-class object 835 // 2. per-class object
915 // 3. per-type callback 836 // 3. per-type callback
916 // 4. global callbacks 837 // 4. global callbacks
917 838
839 AV *callbacks = 0;
918 gather_callbacks (callbacks, cb_global, event); 840 gather_callbacks (callbacks, event);
919
920 switch (KLASS_OF (event))
921 {
922 case KLASS_GLOBAL:
923 break;
924
925 case KLASS_OBJECT:
926 dt = (data_type) va_arg (ap, int);
927 assert (("first argument must be of type object", dt == DT_OBJECT));
928 op = va_arg (ap, object *);
929
930 if (op->cb)
931 gather_callbacks (callbacks, op->cb, event);
932
933 if (op->type)
934 {
935 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
936 {
937 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
938
939 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
940 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
941 }
942
943 if (op->type <= AvFILLp (cb_type))
944 {
945 SV *registry = AvARRAY (cb_type)[op->type];
946
947 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
948 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
949 }
950 }
951
952 gather_callbacks (callbacks, cb_object, event);
953
954 break;
955
956 case KLASS_PLAYER:
957 dt = (data_type) va_arg (ap, int);
958 assert (("first argument must be of type player", dt == DT_PLAYER));
959 pl = va_arg (ap, player *);
960
961 if (pl->cb)
962 gather_callbacks (callbacks, pl->cb, event);
963
964 gather_callbacks (callbacks, cb_player, event);
965 break;
966
967 case KLASS_MAP:
968 dt = (data_type) va_arg (ap, int);
969 assert (("first argument must be of type object", dt == DT_MAP));
970 map = va_arg (ap, maptile *);
971
972 if (map->cb)
973 gather_callbacks (callbacks, map->cb, event);
974
975 gather_callbacks (callbacks, cb_map, event);
976 break;
977
978 default:
979 assert (("unsupported event klass in cfperl_invoke", 0));
980 }
981 841
982 // short-circuit processing if no callbacks found/defined 842 // short-circuit processing if no callbacks found/defined
983 if (!callbacks) 843 if (!callbacks)
984 return 0; 844 return 0;
985 845
986 dSP; 846 va_list ap;
987 ENTER; 847 va_start (ap, event);
988 SAVETMPS;
989 848
990 PUSHMARK (SP); 849 CALL_BEGIN (3);
991 EXTEND (SP, 3);
992
993 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 850 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
994 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 851 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
995 852
996 switch (KLASS_OF (event)) 853 //TODO: unhack
997 { 854 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
998 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 855 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
999 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 856 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1000 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 857 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1001 } 858 else if (global *gl = is_a<global>(this)) /*nop*/;
859 else
860 abort (); //TODO
1002 861
1003 for (;;) 862 for (;;)
1004 { 863 {
1005 dt = (data_type) va_arg (ap, int); 864 dt = (data_type) va_arg (ap, int);
1006 865
1007 if (dt == DT_END) 866 if (dt == DT_END)
1008 break; 867 break;
1009
1010 if (dt == DT_AV) 868 else if (dt == DT_AV)
1011 { 869 {
1012 AV *av = va_arg (ap, AV *); 870 AV *av = va_arg (ap, AV *);
1013 871
1014 for (int i = 0; i <= av_len (av); ++i) 872 for (int i = 0; i <= av_len (av); ++i)
1015 XPUSHs (*av_fetch (av, i, 1)); 873 XPUSHs (*av_fetch (av, i, 1));
1018 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 876 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1019 } 877 }
1020 878
1021 va_end (ap); 879 va_end (ap);
1022 880
1023 PUTBACK; 881 CALL_CALL ("cf::do_invoke", G_SCALAR);
1024 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1025 SPAGAIN;
1026
1027 count = count > 0 ? POPi : 0; 882 count = count > 0 ? POPi : 0;
1028 883
1029 FREETMPS; 884 CALL_END;
1030 LEAVE;
1031 885
1032 return count; 886 return count;
1033} 887}
1034 888
1035SV * 889SV *
1036cfperl_result (int idx) 890cfperl_result (int idx)
1037{ 891{
1038 AV *av = get_av ("cfperl::invoke_results", 0); 892 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1039 if (!av) 893 if (!av)
1040 return &PL_sv_undef; 894 return &PL_sv_undef;
1041 895
1042 SV **sv = av_fetch (av, idx, 0); 896 SV **sv = av_fetch (av, idx, 0);
1043 if (!sv) 897 if (!sv)
1057{ 911{
1058 return SvNV (cfperl_result (idx)); 912 return SvNV (cfperl_result (idx));
1059} 913}
1060 914
1061///////////////////////////////////////////////////////////////////////////// 915/////////////////////////////////////////////////////////////////////////////
916// various c++ => perl glue functions
1062 917
1063struct EventAPI *watcher_base::GEventAPI; 918void cfperl_tick ()
1064
1065static void iow_dispatch (pe_event *ev)
1066{ 919{
1067 iow *w = (iow *)ev->ext_data; 920 tick_pending = 1;
1068 w->call (*w, ((pe_ioevent *)ev)->got);
1069}
1070 921
1071void 922 if (tick_inhibit)
1072iow::alloc () 923 return;
1073{
1074 pe = GEventAPI->new_io (0, 0);
1075 924
1076 pe->base.callback = (void *)iow_dispatch; 925 tick_pending = 0;
1077 pe->base.ext_data = (void *)this;
1078 926
1079 pe->fd = -1; 927 dSP;
1080 pe->poll = 0;
1081}
1082 928
1083iow & 929 PUSHMARK (SP);
1084iow::fd (int fd) 930 PUTBACK;
1085{ 931 call_pv ("cf::tick", G_DISCARD | G_VOID);
1086 pe->fd = fd;
1087 932
1088 return *this; 933 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
934}
935
936void
937cfperl_emergency_save ()
938{
939 CALL_BEGIN (0);
940 CALL_CALL ("cf::emergency_save", G_VOID);
941 CALL_END;
942}
943
944void
945cfperl_cleanup (int make_core)
946{
947 CALL_BEGIN (1);
948 CALL_ARG (make_core);
949 CALL_CALL ("cf::post_cleanup", G_VOID);
950 CALL_END;
951}
952
953void
954cfperl_make_book (object *book, int level)
955{
956 CALL_BEGIN (2);
957 CALL_ARG (book);
958 CALL_ARG (level);
959 CALL_CALL ("ext::books::make_book", G_VOID);
960 CALL_END;
961}
962
963void
964cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
965{
966 CALL_BEGIN (4);
967 CALL_ARG (ns);
968 CALL_ARG (type);
969 CALL_ARG_SV (newSVpv_utf8 (msg));
970 CALL_ARG (color);
971 CALL_CALL ("cf::client::send_msg", G_VOID);
972 CALL_END;
1089} 973}
1090 974
1091int 975int
1092iow::poll () 976cfperl_can_merge (object *ob1, object *ob2)
1093{ 977{
1094 return pe->poll; 978 int can;
1095}
1096 979
1097iow & 980 CALL_BEGIN (2);
981 CALL_ARG (ob1);
982 CALL_ARG (ob2);
983 CALL_CALL ("cf::_can_merge", G_SCALAR);
984 can = count && SvTRUE (TOPs);
985 CALL_END;
986
987 return can;
988}
989
990player *
991player::find (const char *name)
992{
993 CALL_BEGIN (1);
994 CALL_ARG (name);
995 CALL_CALL ("cf::player::find", G_SCALAR);
996
997 player *retval = 0;
998 if (count) sv_to (POPs, retval);
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006find_style (const char *dirname, const char *stylename, int difficulty)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (dirname);
1010 CALL_ARG (stylename);
1011 CALL_ARG (difficulty);
1012 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1013
1014 maptile *retval = 0;
1015 if (count) sv_to (POPs, retval);
1016
1017 CALL_END;
1018
1019 return retval;
1020}
1021
1022maptile *
1023maptile::find_sync (const char *path, maptile *origin)
1024{
1025 CALL_BEGIN (2);
1026 CALL_ARG (path);
1027 CALL_ARG (origin);
1028 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1029
1030 maptile *retval = 0;
1031 if (count) sv_to (POPs, retval);
1032
1033 CALL_END;
1034
1035 return retval;
1036}
1037
1038maptile *
1039maptile::find_async (const char *path, maptile *origin, bool load)
1040{
1041 CALL_BEGIN (3);
1042 CALL_ARG (path);
1043 CALL_ARG (origin);
1044 CALL_ARG (load);
1045 CALL_CALL ("cf::map::find_async", G_SCALAR);
1046
1047 maptile *retval = 0;
1048 if (count) sv_to (POPs, retval);
1049
1050 CALL_END;
1051
1052 return retval;
1053}
1054
1055void
1056maptile::do_load_sync ()
1057{
1058 CALL_BEGIN (1);
1059 CALL_ARG (this);
1060 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1061 CALL_END;
1062}
1063
1064void
1065maptile::change_all_map_light (int change)
1066{
1067 CALL_BEGIN (1);
1068 CALL_ARG (change);
1069 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1070 CALL_END;
1071}
1072
1073void
1074object::enter_exit (object *exit)
1075{
1076 if (type != PLAYER)
1077 return;
1078
1079 CALL_BEGIN (2);
1080 CALL_ARG (this);
1081 CALL_ARG (exit);
1082 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1083 CALL_END;
1084}
1085
1086void
1087object::player_goto (const char *path, int x, int y)
1088{
1089 if (type != PLAYER)
1090 return;
1091
1092 CALL_BEGIN (4);
1093 CALL_ARG (this);
1094 CALL_ARG (path);
1095 CALL_ARG (x);
1096 CALL_ARG (y);
1097 CALL_CALL ("cf::object::player::goto", G_VOID);
1098 CALL_END;
1099}
1100
1101const char *
1102object::ref () const
1103{
1104 if (type == PLAYER)
1105 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1106 else
1107 return 0;
1108}
1109
1110object *
1111object::deref (const char *ref)
1112{
1113 object *retval = 0;
1114
1115 if (ref)
1116 {
1117 CALL_BEGIN (1);
1118 CALL_ARG (ref);
1119 CALL_CALL ("cf::object::deref", G_SCALAR);
1120
1121 if (count)
1122 sv_to (POPs, retval);
1123
1124 CALL_END;
1125 }
1126
1127 return retval;
1128}
1129
1130void
1131log_backtrace (const char *msg)
1132{
1133#if HAVE_BACKTRACE
1134 void *addr [20];
1135 int size = backtrace (addr, 20);
1136
1137 CALL_BEGIN (size);
1138 CALL_ARG (msg);
1139 for (int i = 0; i < size; ++i)
1140 CALL_ARG ((IV)addr [i]);
1141 CALL_CALL ("cf::_log_backtrace", G_VOID);
1142 CALL_END;
1143#endif
1144}
1145
1146/////////////////////////////////////////////////////////////////////////////
1147
1148struct EVAPI *evapi::GEVAPI;
1149struct CoroAPI *coroapi::GCoroAPI;
1150
1151void coroapi::do_cede_to_tick ()
1152{
1153 cede_pending = 0;
1154 cede ();
1155}
1156
1157void
1158coroapi::wait_for_tick ()
1159{
1160 CALL_BEGIN (0);
1161 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1162 CALL_END;
1163}
1164
1165void
1166coroapi::wait_for_tick_begin ()
1167{
1168 CALL_BEGIN (0);
1169 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1170 CALL_END;
1171}
1172
1173void
1098iow::poll (int events) 1174iow::poll (int events)
1099{ 1175{
1100 if (pe->poll != events) 1176 if (events != this->events)
1101 { 1177 {
1178 int active = ev_is_active ((ev_io *)this);
1102 if (pe->poll) stop (); 1179 if (active) stop ();
1103 pe->poll = events; 1180 ev_io_set ((ev_io *)this, fd, events);
1104 if (pe->poll) start (); 1181 if (active) start ();
1105 } 1182 }
1183}
1106 1184
1107 return *this; 1185void
1186_connect_to_perl ()
1187{
1188 stash_cf = gv_stashpv ("cf", 1);
1189
1190 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1191 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1192 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1193 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1194 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1195 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1196 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1197 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1198 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1199 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1200
1201 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1203 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1204 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1205
1206 cb_global = get_av ("cf::CB_GLOBAL", 1);
1207 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1208 cb_object = get_av ("cf::CB_OBJECT", 1);
1209 cb_player = get_av ("cf::CB_PLAYER", 1);
1210 cb_client = get_av ("cf::CB_CLIENT", 1);
1211 cb_type = get_av ("cf::CB_TYPE" , 1);
1212 cb_map = get_av ("cf::CB_MAP" , 1);
1108} 1213}
1109 1214
1110MODULE = cf PACKAGE = cf PREFIX = cf_ 1215MODULE = cf PACKAGE = cf PREFIX = cf_
1111 1216
1112BOOT: 1217BOOT:
1113{ 1218{
1114 HV *stash = gv_stashpv ("cf", 1); 1219 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1220 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1115 1221
1116 I_EVENT_API (PACKAGE); 1222 _connect_to_perl ();
1117 watcher_base::GEventAPI = GEventAPI;
1118 1223
1119 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1224 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1225
1226 //{
1227 // require_pv ("Time::HiRes");
1228 //
1229 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1230 // if (!svp) croak ("Time::HiRes is required");
1231 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1232 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1233 //}
1120 1234
1121 static const struct { 1235 static const struct {
1122 const char *name; 1236 const char *name;
1123 IV iv; 1237 IV iv;
1124 } *civ, const_iv[] = { 1238 } *civ, const_iv[] = {
1125# define const_iv(name) { # name, (IV)name }, 1239# define const_iv(name) { # name, (IV)name },
1126 const_iv (llevError) 1240 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1127 const_iv (llevInfo) 1241 const_iv (logBacktrace)
1128 const_iv (llevDebug) 1242
1129 const_iv (llevMonster) 1243 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1244
1245 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1130 1246
1131 const_iv (MAX_TIME) 1247 const_iv (MAX_TIME)
1132 const_iv (PLAYER)
1133 const_iv (TRANSPORT)
1134 const_iv (ROD)
1135 const_iv (TREASURE)
1136 const_iv (POTION)
1137 const_iv (FOOD)
1138 const_iv (POISON)
1139 const_iv (BOOK)
1140 const_iv (CLOCK) 1248 const_iv (MAXSOCKBUF)
1141 const_iv (LIGHTNING) 1249
1142 const_iv (ARROW)
1143 const_iv (BOW)
1144 const_iv (WEAPON)
1145 const_iv (ARMOUR)
1146 const_iv (PEDESTAL)
1147 const_iv (ALTAR)
1148 const_iv (LOCKED_DOOR)
1149 const_iv (SPECIAL_KEY)
1150 const_iv (MAP)
1151 const_iv (DOOR)
1152 const_iv (KEY)
1153 const_iv (TIMED_GATE)
1154 const_iv (TRIGGER)
1155 const_iv (GRIMREAPER)
1156 const_iv (MAGIC_EAR)
1157 const_iv (TRIGGER_BUTTON)
1158 const_iv (TRIGGER_ALTAR)
1159 const_iv (TRIGGER_PEDESTAL)
1160 const_iv (SHIELD)
1161 const_iv (HELMET)
1162 const_iv (HORN)
1163 const_iv (MONEY)
1164 const_iv (CLASS)
1165 const_iv (GRAVESTONE)
1166 const_iv (AMULET)
1167 const_iv (PLAYERMOVER)
1168 const_iv (TELEPORTER)
1169 const_iv (CREATOR)
1170 const_iv (SKILL)
1171 const_iv (EXPERIENCE)
1172 const_iv (EARTHWALL)
1173 const_iv (GOLEM)
1174 const_iv (THROWN_OBJ)
1175 const_iv (BLINDNESS)
1176 const_iv (GOD)
1177 const_iv (DETECTOR)
1178 const_iv (TRIGGER_MARKER)
1179 const_iv (DEAD_OBJECT)
1180 const_iv (DRINK)
1181 const_iv (MARKER)
1182 const_iv (HOLY_ALTAR)
1183 const_iv (PLAYER_CHANGER)
1184 const_iv (BATTLEGROUND)
1185 const_iv (PEACEMAKER)
1186 const_iv (GEM)
1187 const_iv (FIREWALL)
1188 const_iv (ANVIL)
1189 const_iv (CHECK_INV)
1190 const_iv (MOOD_FLOOR) 1250 const_iv (NUM_BODY_LOCATIONS)
1191 const_iv (EXIT) 1251 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1192 const_iv (ENCOUNTER) 1252 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1193 const_iv (SHOP_FLOOR) 1253 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1194 const_iv (SHOP_MAT) 1254 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1195 const_iv (RING) 1255 const_iv (body_wrist) const_iv (body_waist)
1196 const_iv (FLOOR)
1197 const_iv (FLESH)
1198 const_iv (INORGANIC)
1199 const_iv (SKILL_TOOL)
1200 const_iv (LIGHTER)
1201 const_iv (TRAP_PART)
1202 const_iv (WALL)
1203 const_iv (LIGHT_SOURCE)
1204 const_iv (MISC_OBJECT)
1205 const_iv (MONSTER)
1206 const_iv (SPAWN_GENERATOR)
1207 const_iv (LAMP)
1208 const_iv (DUPLICATOR)
1209 const_iv (TOOL)
1210 const_iv (SPELLBOOK)
1211 const_iv (BUILDFAC)
1212 const_iv (CLOAK)
1213 const_iv (SPINNER)
1214 const_iv (GATE)
1215 const_iv (BUTTON)
1216 const_iv (CF_HANDLE)
1217 const_iv (HOLE)
1218 const_iv (TRAPDOOR)
1219 const_iv (SIGN)
1220 const_iv (BOOTS)
1221 const_iv (GLOVES)
1222 const_iv (SPELL)
1223 const_iv (SPELL_EFFECT)
1224 const_iv (CONVERTER)
1225 const_iv (BRACERS)
1226 const_iv (POISONING)
1227 const_iv (SAVEBED)
1228 const_iv (POISONCLOUD)
1229 const_iv (FIREHOLES)
1230 const_iv (WAND)
1231 const_iv (SCROLL)
1232 const_iv (DIRECTOR)
1233 const_iv (GIRDLE)
1234 const_iv (FORCE)
1235 const_iv (POTION_EFFECT)
1236 const_iv (EVENT_CONNECTOR)
1237 const_iv (CLOSE_CON)
1238 const_iv (CONTAINER)
1239 const_iv (ARMOUR_IMPROVER)
1240 const_iv (WEAPON_IMPROVER)
1241 const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP)
1243 const_iv (IDENTIFY_ALTAR)
1244 const_iv (MENU)
1245 const_iv (RUNE)
1246 const_iv (TRAP)
1247 const_iv (POWER_CRYSTAL)
1248 const_iv (CORPSE)
1249 const_iv (DISEASE)
1250 const_iv (SYMPTOM)
1251 const_iv (BUILDER)
1252 const_iv (MATERIAL)
1253 const_iv (ITEM_TRANSFORMER)
1254 const_iv (QUEST)
1255 1256
1256 const_iv (NUM_SUBTYPES) 1257 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1258 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1259 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1260 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1261 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1262 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1263 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1264 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1265 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1266 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1267 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1268 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1269 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1270 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1271 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1272 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1273 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1274 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1275 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1276 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1277 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1278 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1279 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1280 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1281 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1282 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1283 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1284 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1257 1285
1258 const_iv (ST_BD_BUILD) 1286 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1259 const_iv (ST_BD_REMOVE)
1260 1287
1261 const_iv (ST_MAT_FLOOR) 1288 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1262 const_iv (ST_MAT_WALL) 1289 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1263 const_iv (ST_MAT_ITEM)
1264 1290
1265 const_iv (AT_PHYSICAL) 1291 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1266 const_iv (AT_MAGIC) 1292 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1267 const_iv (AT_FIRE) 1293 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1268 const_iv (AT_ELECTRICITY) 1294 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1269 const_iv (AT_COLD) 1295 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1270 const_iv (AT_CONFUSION) 1296 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1271 const_iv (AT_ACID) 1297 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1272 const_iv (AT_DRAIN)
1273 const_iv (AT_WEAPONMAGIC)
1274 const_iv (AT_GHOSTHIT)
1275 const_iv (AT_POISON)
1276 const_iv (AT_SLOW)
1277 const_iv (AT_PARALYZE)
1278 const_iv (AT_TURN_UNDEAD)
1279 const_iv (AT_FEAR)
1280 const_iv (AT_CANCELLATION)
1281 const_iv (AT_DEPLETE)
1282 const_iv (AT_DEATH)
1283 const_iv (AT_CHAOS)
1284 const_iv (AT_COUNTERSPELL)
1285 const_iv (AT_GODPOWER)
1286 const_iv (AT_HOLYWORD)
1287 const_iv (AT_BLIND)
1288 const_iv (AT_INTERNAL)
1289 const_iv (AT_LIFE_STEALING)
1290 const_iv (AT_DISEASE)
1291 1298
1292 const_iv (WEAP_HIT) 1299 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1293 const_iv (WEAP_SLASH) 1300 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1294 const_iv (WEAP_PIERCE)
1295 const_iv (WEAP_CLEAVE)
1296 const_iv (WEAP_SLICE)
1297 const_iv (WEAP_STAB)
1298 const_iv (WEAP_WHIP)
1299 const_iv (WEAP_CRUSH)
1300 const_iv (WEAP_BLUD) 1301 const_iv (WEAP_BLUD)
1301 1302
1302 const_iv (FLAG_ALIVE) 1303 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1303 const_iv (FLAG_WIZ) 1304 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1304 const_iv (FLAG_REMOVED) 1305 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1306 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1307 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1308 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1309 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1310 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1311 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1312 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1313 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1314 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1315 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1316 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1317 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1318 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1319 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1320 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1321 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1322 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1323 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1324 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1325 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1326 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1327 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1329
1330 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1331 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1332 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1333 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1335 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1336
1337 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1338 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1339
1340 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1341
1342 const_iv (SP_RAISE_DEAD)
1305 const_iv (FLAG_FREED) 1343 const_iv (SP_RUNE)
1306 const_iv (FLAG_WAS_WIZ) 1344 const_iv (SP_MAKE_MARK)
1307 const_iv (FLAG_APPLIED) 1345 const_iv (SP_BOLT)
1308 const_iv (FLAG_UNPAID) 1346 const_iv (SP_BULLET)
1309 const_iv (FLAG_USE_SHIELD) 1347 const_iv (SP_EXPLOSION)
1310 const_iv (FLAG_NO_PICK) 1348 const_iv (SP_CONE)
1311 const_iv (FLAG_ANIMATE) 1349 const_iv (SP_BOMB)
1312 const_iv (FLAG_MONSTER) 1350 const_iv (SP_WONDER)
1313 const_iv (FLAG_FRIENDLY) 1351 const_iv (SP_SMITE)
1314 const_iv (FLAG_GENERATOR) 1352 const_iv (SP_MAGIC_MISSILE)
1315 const_iv (FLAG_IS_THROWN) 1353 const_iv (SP_SUMMON_GOLEM)
1316 const_iv (FLAG_AUTO_APPLY) 1354 const_iv (SP_DIMENSION_DOOR)
1317 const_iv (FLAG_TREASURE) 1355 const_iv (SP_MAGIC_MAPPING)
1318 const_iv (FLAG_PLAYER_SOLD) 1356 const_iv (SP_MAGIC_WALL)
1357 const_iv (SP_DESTRUCTION)
1358 const_iv (SP_PERCEIVE_SELF)
1359 const_iv (SP_WORD_OF_RECALL)
1319 const_iv (FLAG_SEE_INVISIBLE) 1360 const_iv (SP_INVISIBLE)
1320 const_iv (FLAG_CAN_ROLL)
1321 const_iv (FLAG_OVERLAY_FLOOR)
1322 const_iv (FLAG_IS_TURNABLE)
1323 const_iv (FLAG_IS_USED_UP)
1324 const_iv (FLAG_IDENTIFIED)
1325 const_iv (FLAG_REFLECTING)
1326 const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING)
1328 const_iv (FLAG_HITBACK)
1329 const_iv (FLAG_STARTEQUIP)
1330 const_iv (FLAG_BLOCKSVIEW)
1331 const_iv (FLAG_UNDEAD)
1332 const_iv (FLAG_SCARED)
1333 const_iv (FLAG_UNAGGRESSIVE)
1334 const_iv (FLAG_REFL_MISSILE)
1335 const_iv (FLAG_REFL_SPELL)
1336 const_iv (FLAG_NO_MAGIC)
1337 const_iv (FLAG_NO_FIX_PLAYER)
1338 const_iv (FLAG_IS_LIGHTABLE)
1339 const_iv (FLAG_TEAR_DOWN)
1340 const_iv (FLAG_RUN_AWAY)
1341 const_iv (FLAG_PICK_UP)
1342 const_iv (FLAG_UNIQUE)
1343 const_iv (FLAG_NO_DROP)
1344 const_iv (FLAG_WIZCAST)
1345 const_iv (FLAG_CAST_SPELL)
1346 const_iv (FLAG_USE_SCROLL)
1347 const_iv (FLAG_USE_RANGE)
1348 const_iv (FLAG_USE_BOW)
1349 const_iv (FLAG_USE_ARMOUR)
1350 const_iv (FLAG_USE_WEAPON)
1351 const_iv (FLAG_USE_RING)
1352 const_iv (FLAG_READY_RANGE)
1353 const_iv (FLAG_READY_BOW)
1354 const_iv (FLAG_XRAYS)
1355 const_iv (FLAG_NO_APPLY)
1356 const_iv (FLAG_IS_FLOOR)
1357 const_iv (FLAG_LIFESAVE)
1358 const_iv (FLAG_NO_STRENGTH)
1359 const_iv (FLAG_SLEEP)
1360 const_iv (FLAG_STAND_STILL)
1361 const_iv (FLAG_RANDOM_MOVE)
1362 const_iv (FLAG_ONLY_ATTACK)
1363 const_iv (FLAG_CONFUSED)
1364 const_iv (FLAG_STEALTH)
1365 const_iv (FLAG_WIZPASS)
1366 const_iv (FLAG_IS_LINKED)
1367 const_iv (FLAG_CURSED)
1368 const_iv (FLAG_DAMNED)
1369 const_iv (FLAG_SEE_ANYWHERE)
1370 const_iv (FLAG_KNOWN_MAGICAL)
1371 const_iv (FLAG_KNOWN_CURSED)
1372 const_iv (FLAG_CAN_USE_SKILL)
1373 const_iv (FLAG_BEEN_APPLIED)
1374 const_iv (FLAG_READY_SCROLL)
1375 const_iv (FLAG_USE_ROD)
1376 const_iv (FLAG_USE_HORN)
1377 const_iv (FLAG_MAKE_INVIS)
1378 const_iv (FLAG_INV_LOCKED)
1379 const_iv (FLAG_IS_WOODED)
1380 const_iv (FLAG_IS_HILLY)
1381 const_iv (FLAG_READY_SKILL)
1382 const_iv (FLAG_READY_WEAPON)
1383 const_iv (FLAG_NO_SKILL_IDENT)
1384 const_iv (FLAG_BLIND)
1385 const_iv (FLAG_SEE_IN_DARK)
1386 const_iv (FLAG_IS_CAULDRON)
1387 const_iv (FLAG_NO_STEAL)
1388 const_iv (FLAG_ONE_HIT)
1389 const_iv (FLAG_CLIENT_SENT)
1390 const_iv (FLAG_BERSERK)
1391 const_iv (FLAG_NEUTRAL)
1392 const_iv (FLAG_NO_ATTACK)
1393 const_iv (FLAG_NO_DAMAGE)
1394 const_iv (FLAG_OBJ_ORIGINAL)
1395 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1396 const_iv (FLAG_ACTIVATE_ON_PUSH)
1397 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1398 const_iv (FLAG_IS_WATER)
1399 const_iv (FLAG_CONTENT_ON_GEN)
1400 const_iv (FLAG_IS_A_TEMPLATE)
1401 const_iv (FLAG_IS_BUILDABLE)
1402 const_iv (FLAG_AFK)
1403
1404 const_iv (NDI_BLACK)
1405 const_iv (NDI_WHITE)
1406 const_iv (NDI_NAVY)
1407 const_iv (NDI_RED)
1408 const_iv (NDI_ORANGE)
1409 const_iv (NDI_BLUE)
1410 const_iv (NDI_DK_ORANGE)
1411 const_iv (NDI_GREEN)
1412 const_iv (NDI_LT_GREEN)
1413 const_iv (NDI_GREY)
1414 const_iv (NDI_BROWN)
1415 const_iv (NDI_GOLD)
1416 const_iv (NDI_TAN)
1417 const_iv (NDI_MAX_COLOR)
1418 const_iv (NDI_COLOR_MASK)
1419 const_iv (NDI_UNIQUE)
1420 const_iv (NDI_ALL)
1421
1422 const_iv (UPD_LOCATION)
1423 const_iv (UPD_FLAGS)
1424 const_iv (UPD_WEIGHT)
1425 const_iv (UPD_FACE)
1426 const_iv (UPD_NAME)
1427 const_iv (UPD_ANIM)
1428 const_iv (UPD_ANIMSPEED)
1429 const_iv (UPD_NROF) 1361 const_iv (SP_PROBE)
1430
1431 const_iv (UPD_SP_MANA) 1362 const_iv (SP_HEALING)
1432 const_iv (UPD_SP_GRACE) 1363 const_iv (SP_CREATE_FOOD)
1433 const_iv (UPD_SP_DAMAGE) 1364 const_iv (SP_EARTH_TO_DUST)
1434 1365 const_iv (SP_CHANGE_ABILITY)
1435 const_iv (F_APPLIED) 1366 const_iv (SP_BLESS)
1436 const_iv (F_LOCATION)
1437 const_iv (F_UNPAID)
1438 const_iv (F_MAGIC)
1439 const_iv (F_CURSED) 1367 const_iv (SP_CURSE)
1368 const_iv (SP_SUMMON_MONSTER)
1369 const_iv (SP_CHARGING)
1370 const_iv (SP_POLYMORPH)
1371 const_iv (SP_ALCHEMY)
1372 const_iv (SP_REMOVE_CURSE)
1373 const_iv (SP_IDENTIFY)
1374 const_iv (SP_DETECTION)
1375 const_iv (SP_MOOD_CHANGE)
1376 const_iv (SP_MOVING_BALL)
1440 const_iv (F_DAMNED) 1377 const_iv (SP_SWARM)
1378 const_iv (SP_CHANGE_MANA)
1441 const_iv (F_OPEN) 1379 const_iv (SP_DISPEL_RUNE)
1442 const_iv (F_NOPICK) 1380 const_iv (SP_CREATE_MISSILE)
1381 const_iv (SP_CONSECRATE)
1382 const_iv (SP_ANIMATE_WEAPON)
1383 const_iv (SP_LIGHT)
1384 const_iv (SP_CHANGE_MAP_LIGHT)
1385 const_iv (SP_FAERY_FIRE)
1386 const_iv (SP_CAUSE_DISEASE)
1387 const_iv (SP_AURA)
1388 const_iv (SP_TOWN_PORTAL)
1389 const_iv (SP_PARTY_SPELL)
1390
1391 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1392 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1443 const_iv (F_LOCKED) 1393 const_iv (F_LOCKED)
1444 1394
1445 const_iv (F_BUY) 1395 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1446 const_iv (F_SHOP)
1447 const_iv (F_SELL)
1448 1396
1449 const_iv (P_BLOCKSVIEW) 1397 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1450 const_iv (P_NO_MAGIC) 1398 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1451 const_iv (P_IS_ALIVE)
1452 const_iv (P_NO_CLERIC)
1453 const_iv (P_NEED_UPDATE)
1454 const_iv (P_NO_ERROR)
1455 const_iv (P_OUT_OF_MAP)
1456 const_iv (P_NEW_MAP)
1457 1399
1458 const_iv (UP_OBJ_INSERT) 1400 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1459 const_iv (UP_OBJ_REMOVE)
1460 const_iv (UP_OBJ_CHANGE)
1461 const_iv (UP_OBJ_FACE)
1462 1401
1463 const_iv (INS_NO_MERGE) 1402 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1464 const_iv (INS_ABOVE_FLOOR_ONLY)
1465 const_iv (INS_NO_WALK_ON)
1466 const_iv (INS_ON_TOP)
1467 const_iv (INS_BELOW_ORIGINATOR) 1403 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1468 const_iv (INS_MAP_LOAD)
1469 1404
1470 const_iv (WILL_APPLY_HANDLE) 1405 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1471 const_iv (WILL_APPLY_TREASURE) 1406 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1472 const_iv (WILL_APPLY_EARTHWALL)
1473 const_iv (WILL_APPLY_DOOR)
1474 const_iv (WILL_APPLY_FOOD)
1475 1407
1476 const_iv (SAVE_MODE) 1408 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1477 const_iv (SAVE_DIR_MODE)
1478 1409
1479 const_iv (M_PAPER) 1410 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1480 const_iv (M_IRON) 1411 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1481 const_iv (M_GLASS) 1412 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1482 const_iv (M_LEATHER) 1413 const_iv (M_ICE) const_iv (M_SPECIAL)
1483 const_iv (M_WOOD)
1484 const_iv (M_ORGANIC)
1485 const_iv (M_STONE)
1486 const_iv (M_CLOTH)
1487 const_iv (M_ADAMANT)
1488 const_iv (M_LIQUID)
1489 const_iv (M_SOFT_METAL)
1490 const_iv (M_BONE)
1491 const_iv (M_ICE)
1492 const_iv (M_SPECIAL)
1493 1414
1494 const_iv (SK_EXP_ADD_SKILL) 1415 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1495 const_iv (SK_EXP_TOTAL) 1416 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1496 const_iv (SK_EXP_NONE)
1497 const_iv (SK_SUBTRACT_SKILL_EXP)
1498 const_iv (SK_EXP_SKILL_ONLY)
1499 1417
1500 const_iv (SK_LOCKPICKING) 1418 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1501 const_iv (SK_HIDING) 1419 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1502 const_iv (SK_SMITHERY) 1420 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1503 const_iv (SK_BOWYER) 1421 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1504 const_iv (SK_JEWELER) 1422 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1505 const_iv (SK_ALCHEMY) 1423 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1506 const_iv (SK_STEALING) 1424 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1507 const_iv (SK_LITERACY) 1425 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1508 const_iv (SK_BARGAINING) 1426 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1509 const_iv (SK_JUMPING) 1427 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1510 const_iv (SK_DET_MAGIC)
1511 const_iv (SK_ORATORY)
1512 const_iv (SK_SINGING)
1513 const_iv (SK_DET_CURSE)
1514 const_iv (SK_FIND_TRAPS)
1515 const_iv (SK_MEDITATION)
1516 const_iv (SK_PUNCHING)
1517 const_iv (SK_FLAME_TOUCH)
1518 const_iv (SK_KARATE)
1519 const_iv (SK_CLIMBING)
1520 const_iv (SK_WOODSMAN)
1521 const_iv (SK_INSCRIPTION)
1522 const_iv (SK_ONE_HANDED_WEAPON)
1523 const_iv (SK_MISSILE_WEAPON)
1524 const_iv (SK_THROWING)
1525 const_iv (SK_USE_MAGIC_ITEM)
1526 const_iv (SK_DISARM_TRAPS)
1527 const_iv (SK_SET_TRAP)
1528 const_iv (SK_THAUMATURGY)
1529 const_iv (SK_PRAYING)
1530 const_iv (SK_CLAWING)
1531 const_iv (SK_LEVITATION)
1532 const_iv (SK_SUMMONING)
1533 const_iv (SK_PYROMANCY)
1534 const_iv (SK_EVOCATION)
1535 const_iv (SK_SORCERY)
1536 const_iv (SK_TWO_HANDED_WEAPON)
1537 const_iv (SK_SPARK_TOUCH)
1538 const_iv (SK_SHIVER)
1539 const_iv (SK_ACID_SPLASH)
1540 const_iv (SK_POISON_NAIL) 1428 const_iv (SK_POISON_NAIL)
1541 1429
1542 const_iv (SOUND_NEW_PLAYER) 1430 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1543 const_iv (SOUND_FIRE_ARROW) 1431 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1544 const_iv (SOUND_LEARN_SPELL) 1432 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1545 const_iv (SOUND_FUMBLE_SPELL) 1433 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1546 const_iv (SOUND_WAND_POOF) 1434 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1547 const_iv (SOUND_OPEN_DOOR) 1435 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1548 const_iv (SOUND_PUSH_PLAYER)
1549 const_iv (SOUND_PLAYER_HITS1)
1550 const_iv (SOUND_PLAYER_HITS2)
1551 const_iv (SOUND_PLAYER_HITS3)
1552 const_iv (SOUND_PLAYER_HITS4)
1553 const_iv (SOUND_PLAYER_IS_HIT1)
1554 const_iv (SOUND_PLAYER_IS_HIT2)
1555 const_iv (SOUND_PLAYER_IS_HIT3)
1556 const_iv (SOUND_PLAYER_KILLS)
1557 const_iv (SOUND_PET_IS_KILLED)
1558 const_iv (SOUND_PLAYER_DIES)
1559 const_iv (SOUND_OB_EVAPORATE)
1560 const_iv (SOUND_OB_EXPLODE)
1561 const_iv (SOUND_CLOCK)
1562 const_iv (SOUND_TURN_HANDLE)
1563 const_iv (SOUND_FALL_HOLE)
1564 const_iv (SOUND_DRINK_POISON)
1565 const_iv (SOUND_CAST_SPELL_0)
1566 1436
1567 const_iv (PREFER_LOW) 1437 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1568 const_iv (PREFER_HIGH)
1569 1438
1570 const_iv (ATNR_PHYSICAL) 1439 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1571 const_iv (ATNR_MAGIC) 1440 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1572 const_iv (ATNR_FIRE) 1441 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1573 const_iv (ATNR_ELECTRICITY) 1442 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1574 const_iv (ATNR_COLD) 1443 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1575 const_iv (ATNR_CONFUSION) 1444 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1576 const_iv (ATNR_ACID) 1445 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1577 const_iv (ATNR_DRAIN)
1578 const_iv (ATNR_WEAPONMAGIC)
1579 const_iv (ATNR_GHOSTHIT)
1580 const_iv (ATNR_POISON)
1581 const_iv (ATNR_SLOW)
1582 const_iv (ATNR_PARALYZE)
1583 const_iv (ATNR_TURN_UNDEAD)
1584 const_iv (ATNR_FEAR)
1585 const_iv (ATNR_CANCELLATION)
1586 const_iv (ATNR_DEPLETE)
1587 const_iv (ATNR_DEATH)
1588 const_iv (ATNR_CHAOS)
1589 const_iv (ATNR_COUNTERSPELL)
1590 const_iv (ATNR_GODPOWER)
1591 const_iv (ATNR_HOLYWORD)
1592 const_iv (ATNR_BLIND)
1593 const_iv (ATNR_INTERNAL)
1594 const_iv (ATNR_LIFE_STEALING)
1595 const_iv (ATNR_DISEASE)
1596 1446
1597 const_iv (MAP_FLUSH) 1447 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1598 const_iv (MAP_PLAYER_UNIQUE)
1599 const_iv (MAP_BLOCK)
1600 const_iv (MAP_STYLE) 1448 const_iv (MAP_INACTIVE)
1601 const_iv (MAP_OVERLAY)
1602 1449
1603 const_iv (MAP_IN_MEMORY) 1450 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1604 const_iv (MAP_SWAPPED) 1451 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1605 const_iv (MAP_LOADING)
1606 const_iv (MAP_SAVING)
1607 1452
1608 const_iv (KLASS_GLOBAL) 1453 const_iv (VERSION_CS) const_iv (VERSION_SC)
1609 const_iv (KLASS_OBJECT) 1454
1610 const_iv (KLASS_PLAYER) 1455 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1611 const_iv (KLASS_MAP) 1456
1457 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1458
1459 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1460
1461 // random map generator
1462 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1463 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1464
1465 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1466 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1467 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1468
1469 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1470 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1471
1472 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1473 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1474
1475 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1476 const_iv (FT_RSRC) const_iv (FT_NUM)
1612 }; 1477 };
1613 1478
1614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1480 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1616 1481
1617 static const struct { 1482 static const struct {
1618 const char *name; 1483 const char *name;
1619 int skip; 1484 int skip;
1620 IV klass; 1485 IV klass;
1631 { 1496 {
1632 AV *event = newAV (); 1497 AV *event = newAV ();
1633 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1498 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1634 av_push (event, newSViv (eiv->klass)); 1499 av_push (event, newSViv (eiv->klass));
1635 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1500 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1636 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1501 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1637 } 1502 }
1638} 1503}
1639 1504
1640void _init_vars () 1505void _gv_clear (SV *gv)
1641 CODE: 1506 CODE:
1642 cb_global = get_av ("cf::CB_GLOBAL", 1); 1507 assert (SvTYPE (gv) == SVt_PVGV);
1643 cb_object = get_av ("cf::CB_OBJECT", 1); 1508# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1644 cb_player = get_av ("cf::CB_PLAYER", 1); 1509 f (GvGP (gv)->gp_form);
1645 cb_type = get_av ("cf::CB_TYPE" , 1); 1510 f (GvGP (gv)->gp_io);
1646 cb_map = get_av ("cf::CB_MAP" , 1); 1511 f (GvGP (gv)->gp_sv);
1512 f (GvGP (gv)->gp_av);
1513 f (GvGP (gv)->gp_hv);
1514 f (GvGP (gv)->gp_cv);
1515 GvCVGEN (gv) = 0;
1516 GvMULTI_off (gv);
1517# undef f
1518
1519void _connect_to_perl ()
1520
1521void _recalc_want ()
1647 1522
1648void _global_reattach () 1523void _global_reattach ()
1649 CODE: 1524 CODE:
1650{ 1525{
1651 // reattach to all attachable objects in the game. 1526 // reattach to all attachable objects in the game.
1652 for (player *pl = first_player; pl; pl = pl->next) 1527 for_all_clients (ns)
1653 reattach (pl); 1528 ns->reattach ();
1654 1529
1655 for (maptile *map = first_map; map; map = map->next) 1530 for_all_objects (op)
1656 reattach (map);
1657
1658 for (object *op = object::first; op; op = op->next)
1659 reattach (op); 1531 op->reattach ();
1660} 1532}
1661 1533
1662bool 1534# support function for map-world.ext
1663add_client_socket (int fd, const char *peername) 1535void _quantise (SV *data_sv, SV *plt_sv)
1536 CODE:
1537{
1538 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1539 croak ("_quantise called with invalid agruments");
1540
1541 plt_sv = SvRV (plt_sv);
1542 SV **plt = AvARRAY (plt_sv);
1543 int plt_count = AvFILL (plt_sv) + 1;
1544
1545 STRLEN len;
1546 char *data = SvPVbyte (data_sv, len);
1547 char *dst = data;
1548
1549 while (len >= 3)
1550 {
1551 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1552 {
1553 char *val = SvPVX (*val_sv);
1554
1555 if (val [0] == data [0]
1556 && val [1] == data [1]
1557 && val [2] == data [2])
1558 {
1559 *dst++ = val [3];
1560 goto next;
1561 }
1562 }
1563
1564 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1565 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1566 dst - SvPVX (data_sv), len);
1567
1568 next:
1569 data += 3;
1570 len -= 3;
1571 }
1572
1573 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1574}
1575
1576void init_anim ()
1577
1578void init_globals ()
1579
1580void init_experience ()
1581
1582void init_attackmess ()
1583
1584void init_dynamic ()
1585
1586void init_block ()
1587
1588void load_settings ()
1589
1590void load_materials ()
1591
1592void init_uuid ()
1593 CODE:
1594 UUID::init ();
1595
1596void init_signals ()
1597
1598void init_commands ()
1599
1600void init_skills ()
1601
1602void init_beforeplay ()
1603
1604void evthread_start (int aiofd)
1605
1606void cede_to_tick ()
1607 CODE:
1608 coroapi::cede_to_tick ();
1609
1610NV till_tick ()
1611 CODE:
1612 RETVAL = SvNVX (sv_next_tick) - now ();
1613 OUTPUT:
1614 RETVAL
1615
1616int tick_inhibit ()
1617 CODE:
1618 RETVAL = tick_inhibit;
1619 OUTPUT:
1620 RETVAL
1621
1622void tick_inhibit_inc ()
1623 CODE:
1624 ++tick_inhibit;
1625
1626void tick_inhibit_dec ()
1627 CODE:
1628 if (!--tick_inhibit)
1629 if (tick_pending)
1630 {
1631 ev_async_send (EV_DEFAULT, &tick_watcher);
1632 coroapi::cede ();
1633 }
1634
1635void server_tick ()
1636 CODE:
1637{
1638 NOW = ev_now (EV_DEFAULT);
1639 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1640 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1641 runtime = SvNVX (sv_runtime);
1642
1643 server_tick ();
1644
1645 NOW = ev_time ();
1646 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1647 runtime += TICK;
1648 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1649}
1664 1650
1665NV floor (NV x) 1651NV floor (NV x)
1666 1652
1667NV ceil (NV x) 1653NV ceil (NV x)
1668 1654
1669void server_tick () 1655NV rndm (...)
1656 ALIAS:
1657 rmg_rndm = 1
1658 CODE:
1659{
1660 rand_gen &gen = ix ? rmg_rndm : rndm;
1661 switch (items)
1662 {
1663 case 0: RETVAL = gen (); break;
1664 case 1: RETVAL = gen (SvUV (ST (0))); break;
1665 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1666 default: croak ("cf::rndm requires none, one or two parameters."); break;
1667 }
1668}
1669 OUTPUT:
1670 RETVAL
1670 1671
1672NV clamp (NV value, NV min_value, NV max_value)
1673 CODE:
1674 RETVAL = clamp (value, min_value, max_value);
1675 OUTPUT:
1676 RETVAL
1677
1678NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1679 CODE:
1680 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1681 OUTPUT:
1682 RETVAL
1683
1684void weaken (...)
1685 PROTOTYPE: @
1686 CODE:
1687 while (items > 0)
1688 sv_rvweaken (ST (--items));
1689
1671void 1690void
1672LOG (int level, char *msg) 1691log_backtrace (utf8_string msg)
1692
1693void
1694LOG (int flags, utf8_string msg)
1673 PROTOTYPE: $$ 1695 PROTOTYPE: $$
1674 C_ARGS: (LogLevel)level, "%s", msg 1696 C_ARGS: flags, "%s", msg
1675 1697
1676char *path_combine (char *base, char *path) 1698octet_string path_combine (octet_string base, octet_string path)
1677 PROTOTYPE: $$ 1699 PROTOTYPE: $$
1678 1700
1679char *path_combine_and_normalize (char *base, char *path) 1701octet_string path_combine_and_normalize (octet_string base, octet_string path)
1680 PROTOTYPE: $$ 1702 PROTOTYPE: $$
1681 1703
1682const char *
1683get_maps_directory (char *path)
1684 PROTOTYPE: $
1685 ALIAS: maps_directory = 0
1686 CODE:
1687 RETVAL = create_pathname (path);
1688 OUTPUT: RETVAL
1689
1690void 1704void
1691sub_generation_inc () 1705sub_generation_inc ()
1692 CODE: 1706 CODE:
1693 PL_sub_generation++; 1707 PL_sub_generation++;
1694 1708
1695char * 1709const_octet_string
1696mapdir () 1710mapdir ()
1697 PROTOTYPE: 1711 PROTOTYPE:
1698 ALIAS: 1712 ALIAS:
1699 mapdir = 0 1713 mapdir = 0
1700 uniquedir = 1 1714 uniquedir = 1
1714 case 5: RETVAL = settings.playerdir; break; 1728 case 5: RETVAL = settings.playerdir; break;
1715 case 6: RETVAL = settings.datadir ; break; 1729 case 6: RETVAL = settings.datadir ; break;
1716 } 1730 }
1717 OUTPUT: RETVAL 1731 OUTPUT: RETVAL
1718 1732
1733void abort ()
1734
1735void reset_signals ()
1736
1737void fork_abort (const_octet_string cause = "cf::fork_abort")
1738
1739void cleanup (const_octet_string cause, bool make_core = false)
1740
1741void emergency_save ()
1742
1719void _exit (int status = 0) 1743void _exit (int status = EXIT_SUCCESS)
1720 1744
1745#if _POSIX_MEMLOCK
1746
1747int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1748 INIT:
1749#if __GLIBC__
1750 mallopt (M_TOP_PAD, 1024 * 1024);
1751 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1752 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1753 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1754#endif
1755
1756int munlockall ()
1757
1758#endif
1759
1760int
1761malloc_trim (IV pad = 0)
1762
1763void
1764mallinfo ()
1765 PPCODE:
1766{
1767#if __GLIBC__
1768 struct mallinfo mai = mallinfo ();
1769 EXTEND (SP, 10*2);
1770 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1771 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1772 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1773 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1774 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1775 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1776 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1777 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1778 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1779 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1780#endif
1781 EXTEND (SP, 2*2);
1782 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1783 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1784 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1785}
1786
1721int find_animation (char *text) 1787int find_animation (utf8_string text)
1722 PROTOTYPE: $ 1788 PROTOTYPE: $
1723 1789
1724int random_roll (int min, int max, object *op, int goodbad); 1790int random_roll (int min, int max, object *op, int goodbad);
1725 1791
1726const char *cost_string_from_value(uint64 cost, int approx = 0) 1792const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1727
1728int invoke (int event, ...)
1729 CODE:
1730 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1731 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1732 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1733 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1734 OUTPUT: RETVAL
1735 1793
1736int 1794int
1737exp_to_level (val64 exp) 1795exp_to_level (val64 exp)
1738 CODE: 1796 CODE:
1739{ 1797{
1770 RETVAL = newSVpv (resist_plus[atnr], 0); 1828 RETVAL = newSVpv (resist_plus[atnr], 0);
1771 else 1829 else
1772 XSRETURN_UNDEF; 1830 XSRETURN_UNDEF;
1773 OUTPUT: RETVAL 1831 OUTPUT: RETVAL
1774 1832
1833UUID
1834uuid_cur ()
1835 CODE:
1836 RETVAL = UUID::cur;
1837 OUTPUT:
1838 RETVAL
1839
1840UUID
1841uuid_gen ()
1842 CODE:
1843 RETVAL = UUID::gen ();
1844 OUTPUT:
1845 RETVAL
1846
1847val64
1848uuid_seq (UUID uuid)
1849 CODE:
1850 RETVAL = uuid.seq;
1851 OUTPUT:
1852 RETVAL
1853
1854UUID
1855uuid_str (val64 seq)
1856 CODE:
1857 RETVAL.seq = seq;
1858 OUTPUT:
1859 RETVAL
1860
1861void
1862coin_names ()
1863 PPCODE:
1864 EXTEND (SP, NUM_COINS);
1865 for (int i = 0; i < NUM_COINS; ++i)
1866 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1867
1868void
1869coin_archetypes ()
1870 PPCODE:
1871 EXTEND (SP, NUM_COINS);
1872 for (int i = 0; i < NUM_COINS; ++i)
1873 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1874
1875bool
1876load_resource_file_ (octet_string filename)
1877
1878void
1879fix_weight ()
1880
1881MODULE = cf PACKAGE = cf::attachable
1882
1775int 1883int
1776_valid (SV *obj) 1884valid (SV *obj)
1777 CODE: 1885 CODE:
1778 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1886 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1779 OUTPUT: 1887 OUTPUT:
1780 RETVAL 1888 RETVAL
1781 1889
1890void
1891debug_trace (attachable *obj, bool on = true)
1892 CODE:
1893 obj->flags &= ~attachable::F_DEBUG_TRACE;
1894 if (on)
1895 obj->flags |= attachable::F_DEBUG_TRACE;
1896
1897int mortals_size ()
1898 CODE:
1899 RETVAL = attachable::mortals.size ();
1900 OUTPUT: RETVAL
1901
1902#object *mortals (U32 index)
1903# CODE:
1904# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1905# OUTPUT: RETVAL
1906
1907INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1908
1909MODULE = cf PACKAGE = cf::global
1910
1911int invoke (SV *klass, int event, ...)
1912 CODE:
1913 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1914 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1915 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1916 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1917 OUTPUT: RETVAL
1918
1782MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1919MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1783 1920
1784INCLUDE: $PERL genacc object ../include/object.h | 1921INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1785 1922
1786int invoke (object *op, int event, ...) 1923int invoke (object *op, int event, ...)
1787 CODE: 1924 CODE:
1788 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1925 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1789 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1926 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1790 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1927 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1791 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1928 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1792 OUTPUT: RETVAL 1929 OUTPUT: RETVAL
1793 1930
1794SV *registry (object *op) 1931SV *registry (object *op)
1795 1932
1796void mortals () 1933int objects_size ()
1797 PPCODE: 1934 CODE:
1798 EXTEND (SP, object::mortals.size ());
1799 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1800 PUSHs (to_sv (*i));
1801
1802object *first ()
1803 CODE:
1804 RETVAL = object::first; 1935 RETVAL = objects.size ();
1805 OUTPUT: RETVAL 1936 OUTPUT: RETVAL
1806 1937
1938object *objects (U32 index)
1939 CODE:
1940 RETVAL = index < objects.size () ? objects [index] : 0;
1941 OUTPUT: RETVAL
1942
1943int actives_size ()
1944 CODE:
1945 RETVAL = actives.size ();
1946 OUTPUT: RETVAL
1947
1948object *actives (U32 index)
1949 CODE:
1950 RETVAL = index < actives.size () ? actives [index] : 0;
1951 OUTPUT: RETVAL
1952
1953int mortals_size ()
1954 CODE:
1955 RETVAL = attachable::mortals.size ();
1956 OUTPUT: RETVAL
1957
1958const char *slot_use_name (U32 slot)
1959 ALIAS:
1960 slot_nonuse_name = 1
1961 CODE:
1962{
1963 if (slot >= NUM_BODY_LOCATIONS)
1964 croak ("body slot index out of range");
1965
1966 switch (ix)
1967 {
1968 case 0: RETVAL = body_locations[slot].use_name; break;
1969 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1970 }
1971}
1972 OUTPUT:
1973 RETVAL
1974
1807# missing properties 1975# missing properties
1808
1809int flag (object *op, int flag, int value = 1)
1810 PROTOTYPE: $$;$
1811 CODE:
1812 RETVAL = QUERY_FLAG (op, flag);
1813 if (items >= 3)
1814 if (value)
1815 SET_FLAG (op, flag);
1816 else
1817 CLEAR_FLAG (op, flag);
1818 OUTPUT: RETVAL
1819 1976
1820object *head (object *op) 1977object *head (object *op)
1821 PROTOTYPE: $ 1978 PROTOTYPE: $
1822 CODE: 1979 CODE:
1823 RETVAL = op->head ? op->head : op;
1824 OUTPUT: RETVAL
1825
1826int is_head (object *op)
1827 PROTOTYPE: $
1828 CODE:
1829 RETVAL = !op->head; 1980 RETVAL = op->head_ ();
1830 OUTPUT: RETVAL 1981 OUTPUT: RETVAL
1831 1982
1832void 1983void
1833inv (object *obj) 1984inv (object *obj)
1834 PROTOTYPE: $ 1985 PROTOTYPE: $
1835 PPCODE: 1986 PPCODE:
1836{ 1987{
1837 object *o;
1838 for (o = obj->inv; o; o = o->below) 1988 for (object *o = obj->inv; o; o = o->below)
1839 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1989 XPUSHs (sv_2mortal (to_sv (o)));
1840} 1990}
1841 1991
1992void
1993set_animation (object *op, int idx)
1994 CODE:
1995 SET_ANIMATION (op, idx);
1996
1997int
1998num_animations (object *op)
1999 CODE:
2000 RETVAL = NUM_ANIMATIONS (op);
2001 OUTPUT: RETVAL
2002
2003int slot_info (object *op, UV slot, int value = 0)
2004 ALIAS:
2005 slot_used = 1
2006 CODE:
2007{
2008 if (slot >= NUM_BODY_LOCATIONS)
2009 croak ("body slot index out of range");
2010
2011 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2012
2013 if (items > 2)
2014 if (ix)
2015 op->slot[slot].used = value;
2016 else
2017 op->slot[slot].info = value;
2018}
2019 OUTPUT:
2020 RETVAL
2021
1842object *find_best_object_match (object *op, const char *match) 2022object *find_best_object_match (object *op, utf8_string match)
1843 2023
1844object *find_marked_object (object *op) 2024object *find_marked_object (object *op)
1845 2025
1846int resistance (object *op, int rtype, int newval = 0)
1847 CODE:
1848 if (rtype < 0 || rtype >= NROFATTACKS)
1849 croak ("resistance out of bounds");
1850 RETVAL = op->resist [rtype];
1851 if (items >= 3)
1852 op->resist [rtype] = newval;
1853 OUTPUT: RETVAL
1854
1855void set_resistance (object *op, int rtype, int val)
1856 CODE:
1857 if (rtype < 0 || rtype >= NROFATTACKS)
1858 op->resist[rtype] = val;
1859
1860int need_identify (const object *obj); 2026int need_identify (object *obj);
1861 2027
1862int apply_shop_mat (object *shop_mat, object *op); 2028int apply_shop_mat (object *shop_mat, object *op);
1863 2029
1864int move (object *op, int dir, object *originator = op) 2030int move (object *op, int dir, object *originator = op)
1865 CODE: 2031 CODE:
1873 2039
1874void apply_below (object *op) 2040void apply_below (object *op)
1875 CODE: 2041 CODE:
1876 player_apply_below (op); 2042 player_apply_below (op);
1877 2043
1878void remove (object *op) 2044int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1879 CODE:
1880 op->remove ();
1881
1882void destroy (object *op, int recursive = 0)
1883 CODE:
1884 op->destroy (recursive);
1885
1886object *cf_object_present_archname_inside (object *op, char *whatstr)
1887
1888int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1889
1890int cf_object_change_map (object *op, int x, int y, maptile *map)
1891
1892object *clone (object *op, int recursive = 0)
1893 CODE:
1894 if (recursive)
1895 RETVAL = object_create_clone (op);
1896 else
1897 {
1898 RETVAL = object::create ();
1899 op->copy_to (RETVAL);
1900 }
1901 OUTPUT: RETVAL
1902 2045
1903int pay_item (object *op, object *buyer) 2046int pay_item (object *op, object *buyer)
1904 CODE: 2047 CODE:
1905 RETVAL = pay_for_item (op, buyer); 2048 RETVAL = pay_for_item (op, buyer);
1906 OUTPUT: RETVAL 2049 OUTPUT: RETVAL
1910 RETVAL = pay_for_amount (amount, op); 2053 RETVAL = pay_for_amount (amount, op);
1911 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
1912 2055
1913void pay_player (object *op, uint64 amount) 2056void pay_player (object *op, uint64 amount)
1914 2057
1915val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2058val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1916 2059
1917int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2060int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1918 2061
1919void learn_spell (object *op, object *sp, int special_prayer = 0) 2062void learn_spell (object *op, object *sp, int special_prayer = 0)
1920 CODE: 2063 CODE:
1921 do_learn_spell (op, sp, special_prayer); 2064 do_learn_spell (op, sp, special_prayer);
1922 2065
1923void forget_spell (object *op, object *sp) 2066void forget_spell (object *op, object *sp)
1924 CODE: 2067 CODE:
1925 do_forget_spell (op, query_name (sp)); 2068 do_forget_spell (op, query_name (sp));
1926 2069
1927object *check_for_spell (object *op, char *spellname) 2070object *check_for_spell (object *op, utf8_string spellname)
1928 CODE: 2071 CODE:
1929 RETVAL = check_spell_known (op, spellname); 2072 RETVAL = check_spell_known (op, spellname);
1930 OUTPUT: RETVAL 2073 OUTPUT: RETVAL
1931 2074
1932int query_money (object *op) 2075int query_money (object *op)
1933 ALIAS: money = 0 2076 ALIAS: money = 0
1934 2077
1935int query_cost (object *op, object *who, int flags) 2078val64 query_cost (object *op, object *who, int flags)
1936 ALIAS: cost = 0 2079 ALIAS: cost = 0
1937 2080
1938void spring_trap (object *op, object *victim) 2081void spring_trap (object *op, object *victim)
1939 2082
1940int check_trigger (object *op, object *cause) 2083int check_trigger (object *op, object *cause)
1941 2084
1942void drop (object *who, object *op) 2085void drop (object *who, object *op)
1943 2086
1944void pick_up (object *who, object *op) 2087void pick_up (object *who, object *op)
1945 2088
1946object *cf_object_insert_object (object *op, object *container)
1947
1948object *cf_object_insert_in_ob (object *ob, object *where)
1949
1950int cf_object_teleport (object *op, maptile *map, int x, int y)
1951
1952void update (object *op, int action) 2089void update_object (object *op, int action)
1953 CODE:
1954 update_object (op, action);
1955 2090
1956object *cf_create_object_by_name (const char *name)
1957
1958void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2091void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1959 2092
1960void player_lvl_adj (object *who, object *skill = 0) 2093void player_lvl_adj (object *who, object *skill = 0)
1961 2094
1962int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2095int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1963 2096
1969 2102
1970void add_button_link (object *button, maptile *map, int connected); 2103void add_button_link (object *button, maptile *map, int connected);
1971 2104
1972void remove_button_link (object *op); 2105void remove_button_link (object *op);
1973 2106
2107void handle_apply_yield (object *op);
2108
1974 2109
1975MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2110MODULE = cf PACKAGE = cf::object PREFIX = cf_
1976
1977void cf_fix_object (object *pl)
1978 ALIAS: fix = 0
1979
1980object *cf_insert_ob_in_ob (object *ob, object *where)
1981 2111
1982# no clean way to get an object from an archetype - stupid idiotic 2112# no clean way to get an object from an archetype - stupid idiotic
1983# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2113# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1984 2114
1985object *new (const char *archetype = 0) 2115object *new (utf8_string archetype = 0)
1986 PROTOTYPE: ;$ 2116 PROTOTYPE: ;$
1987 CODE: 2117 CODE:
1988 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2118 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1989 OUTPUT: 2119 OUTPUT:
1990 RETVAL 2120 RETVAL
1991 2121
2122object *find_object (U32 tag)
2123
2124# TODO: nuke
1992object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2125object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1993 PROTOTYPE: $$$$$$ 2126 PROTOTYPE: $$$$$$
1994 CODE: 2127 CODE:
1995{ 2128{
1996 int unused_type; 2129 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1997 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1998} 2130}
1999 2131
2000# syntatic sugar for easier use in event callbacks. 2132shstr
2001const char *options (object *op) 2133object::kv_get (shstr key)
2002 CODE:
2003 RETVAL = op->name;
2004 OUTPUT:
2005 RETVAL
2006 2134
2007player *contr (object *op) 2135void
2008 CODE: 2136object::kv_del (shstr key)
2009 RETVAL = op->contr;
2010 OUTPUT: RETVAL
2011 2137
2012const char *get_ob_key_value (object *op, const char *key) 2138void
2013 2139object::kv_set (shstr key, shstr value)
2014bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2015 2140
2016object *get_nearest_player (object *ob) 2141object *get_nearest_player (object *ob)
2017 ALIAS: nearest_player = 0 2142 ALIAS: nearest_player = 0
2018 PREINIT: 2143 PREINIT:
2019 extern object *get_nearest_player (object *); 2144 extern object *get_nearest_player (object *);
2021void rangevector (object *ob, object *other, int flags = 0) 2146void rangevector (object *ob, object *other, int flags = 0)
2022 PROTOTYPE: $$;$ 2147 PROTOTYPE: $$;$
2023 PPCODE: 2148 PPCODE:
2024{ 2149{
2025 rv_vector rv; 2150 rv_vector rv;
2151
2152 PUTBACK;
2026 get_rangevector (ob, other, &rv, flags); 2153 get_rangevector (ob, other, &rv, flags);
2154 SPAGAIN;
2155
2027 EXTEND (SP, 5); 2156 EXTEND (SP, 5);
2028 PUSHs (newSVuv (rv.distance)); 2157 PUSHs (newSVuv (rv.distance));
2029 PUSHs (newSViv (rv.distance_x)); 2158 PUSHs (newSViv (rv.distance_x));
2030 PUSHs (newSViv (rv.distance_y)); 2159 PUSHs (newSViv (rv.distance_y));
2031 PUSHs (newSViv (rv.direction)); 2160 PUSHs (newSViv (rv.direction));
2032 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2161 PUSHs (to_sv (rv.part));
2033} 2162}
2034 2163
2035bool on_same_map_as (object *ob, object *other) 2164bool on_same_map_as (object *ob, object *other)
2036 CODE: 2165 CODE:
2037 RETVAL = on_same_map (ob, other); 2166 RETVAL = on_same_map (ob, other);
2038 OUTPUT: RETVAL 2167 OUTPUT: RETVAL
2039 2168
2040const char * 2169const_utf8_string
2041base_name (object *op, int plural = op->nrof > 1) 2170base_name (object *op, int plural = op->nrof > 1)
2042 CODE: 2171 CODE:
2043 RETVAL = query_base_name (op, plural); 2172 RETVAL = query_base_name (op, plural);
2044 OUTPUT: RETVAL 2173 OUTPUT: RETVAL
2045 2174
2175# return the tail of an object, excluding itself
2176void
2177tail (object *op)
2178 PPCODE:
2179 while ((op = op->more))
2180 XPUSHs (sv_2mortal (to_sv (op)));
2181
2046MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2182MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2047 2183
2048player *player (object *op) 2184player *player (object *op)
2049 CODE: 2185 CODE:
2050 RETVAL = op->contr; 2186 RETVAL = op->contr;
2051 OUTPUT: RETVAL 2187 OUTPUT: RETVAL
2052 2188
2189bool move_player (object *op, int dir)
2190
2191void check_score (object *op)
2192
2053void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2193void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2054 2194 CODE:
2055object *cf_player_send_inventory (object *op) 2195 new_draw_info (flags, 0, op, txt);
2056
2057char *cf_player_get_ip (object *op)
2058 ALIAS: ip = 0
2059
2060object *cf_player_get_marked_item (object *op)
2061 ALIAS: marked_item = 0
2062
2063void cf_player_set_marked_item (object *op, object *ob)
2064
2065partylist *cf_player_get_party (object *op)
2066 ALIAS: party = 0
2067
2068void cf_player_set_party (object *op, partylist *party)
2069 2196
2070void kill_player (object *op) 2197void kill_player (object *op)
2071 2198
2199void esrv_send_item (object *pl, object *item)
2200
2072void esrv_update_item (object *op, int what, object *item) 2201void esrv_update_item (object *pl, int what, object *item)
2073 C_ARGS: what, op, item 2202 C_ARGS: what, pl, item
2074 2203
2075void clear_los (object *op) 2204void esrv_del_item (object *pl, int tag)
2205 C_ARGS: pl->contr, tag
2076 2206
2077int command_reset (object *op, char *params)
2078
2079int command_teleport (object *op, char *params)
2080
2081int command_summon (object *op, char *params) 2207int command_summon (object *op, utf8_string params)
2082 2208
2083int command_arrest (object *op, char *params) 2209int command_arrest (object *op, utf8_string params)
2084
2085int command_kick (object *op, char *params)
2086
2087int command_banish (object *op, char *params)
2088 2210
2089 2211
2090MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2212MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2091 2213
2092INCLUDE: $PERL genacc player ../include/player.h | 2214INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2093
2094char *
2095client (player *pl)
2096 CODE:
2097 RETVAL = pl->socket->client;
2098 OUTPUT:
2099 RETVAL
2100
2101char *
2102host (player *pl)
2103 CODE:
2104 RETVAL = pl->socket->host;
2105 OUTPUT:
2106 RETVAL
2107 2215
2108int invoke (player *pl, int event, ...) 2216int invoke (player *pl, int event, ...)
2109 CODE: 2217 CODE:
2110 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2218 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2111 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2219 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2112 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2220 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2113 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2221 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2114 OUTPUT: RETVAL 2222 OUTPUT: RETVAL
2115 2223
2116SV *registry (player *pl) 2224SV *registry (player *pl)
2117 2225
2118player *cf_player_find (char *name) 2226void
2119 PROTOTYPE: $ 2227save_stats (player *pl)
2120
2121void cf_player_move (player *pl, int dir)
2122
2123void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2124
2125player *first ()
2126 CODE: 2228 CODE:
2127 RETVAL = first_player; 2229 pl->ob->stats.hp = pl->ob->stats.maxhp;
2128 OUTPUT: RETVAL 2230 pl->ob->stats.sp = pl->ob->stats.maxsp;
2231 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2232 pl->orig_stats = pl->ob->stats;
2129 2233
2130player *next (player *pl) 2234void clear_los (player *pl)
2131 CODE:
2132 RETVAL = pl->next;
2133 OUTPUT: RETVAL
2134 2235
2135bool 2236bool
2136cell_visible (player *pl, int dx, int dy) 2237cell_visible (player *pl, int dx, int dy)
2137 CODE: 2238 CODE:
2138 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 2239 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2139 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]; 2240 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2140 OUTPUT: 2241 OUTPUT:
2141 RETVAL 2242 RETVAL
2142 2243
2143void 2244void
2144buggy_mapscroll (player *pl, int value = 1)
2145 CODE:
2146 pl->socket->buggy_mapscroll = value;
2147
2148void
2149send (player *pl, SV *packet) 2245send (player *pl, SV *packet)
2150 CODE: 2246 CODE:
2151{ 2247{
2152 STRLEN len; 2248 STRLEN len;
2153 char *buf = SvPVbyte (packet, len); 2249 char *buf = SvPVbyte (packet, len);
2154 2250
2251 if (len > MAXSOCKBUF)
2252 pl->failmsg ("[packet too long for client]");
2253 else if (pl->ns)
2155 pl->socket->send_packet (buf, len); 2254 pl->ns->send_packet (buf, len);
2156} 2255}
2157
2158int
2159listening (player *pl, int new_value = -1)
2160 CODE:
2161 RETVAL = pl->listening;
2162 if (new_value >= 0)
2163 pl->listening = new_value;
2164 OUTPUT:
2165 RETVAL
2166 2256
2167void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2257void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2168 PROTOTYPE: $;$$$ 2258 PROTOTYPE: $;$$$
2169 PPCODE: 2259 PPCODE:
2170 if (GIMME_V != G_VOID) 2260 if (GIMME_V != G_VOID)
2179 if (y) sv_to (y, pl->bed_y); 2269 if (y) sv_to (y, pl->bed_y);
2180 2270
2181void 2271void
2182list () 2272list ()
2183 PPCODE: 2273 PPCODE:
2184{ 2274 for_all_players (pl)
2185 player *pl; 2275 XPUSHs (sv_2mortal (to_sv (pl)));
2186 for (pl = first_player; pl; pl = pl->next)
2187 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2188}
2189
2190bool
2191peaceful (player *pl, bool new_setting = 0)
2192 PROTOTYPE: $;$
2193 CODE:
2194 RETVAL = pl->peaceful;
2195 if (items > 1)
2196 pl->peaceful = new_setting;
2197 OUTPUT:
2198 RETVAL
2199
2200living *
2201orig_stats (player *pl)
2202 CODE:
2203 RETVAL = &pl->orig_stats;
2204 OUTPUT: RETVAL
2205
2206living *
2207last_stats (player *pl)
2208 CODE:
2209 RETVAL = &pl->last_stats;
2210 OUTPUT: RETVAL
2211 2276
2212 2277
2213MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2278MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2214
2215maptile *first ()
2216 PROTOTYPE:
2217 CODE:
2218 RETVAL = first_map;
2219 OUTPUT: RETVAL
2220 2279
2221int invoke (maptile *map, int event, ...) 2280int invoke (maptile *map, int event, ...)
2222 CODE: 2281 CODE:
2223 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2282 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2224 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2283 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2225 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2284 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2226 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2285 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2227 OUTPUT: RETVAL 2286 OUTPUT: RETVAL
2228 2287
2229SV *registry (maptile *map) 2288SV *registry (maptile *map)
2230 2289
2290void
2291find_tagged_objects (maptile *map, utf8_string tag = 0)
2292 PPCODE:
2293{
2294 if (!map->spaces)
2295 XSRETURN_EMPTY;
2296
2297 if (tag)
2298 {
2299 shstr_cmp tag_ (tag);
2300
2301 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2302 for (object *op = ms->bot; op; op = op->above)
2303 if (op->tag == tag_)
2304 XPUSHs (sv_2mortal (to_sv (op)));
2305 }
2306 else
2307 {
2308 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2309 for (object *op = ms->bot; op; op = op->above)
2310 if (op->tag)
2311 XPUSHs (sv_2mortal (to_sv (op)));
2312 }
2313}
2314
2231INCLUDE: $PERL genacc maptile ../include/map.h | 2315INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2232 2316
2233maptile *new (int width, int height) 2317void
2318maptile::instantiate ()
2319
2320maptile *new ()
2234 PROTOTYPE: 2321 PROTOTYPE:
2235 CODE: 2322 CODE:
2236{ 2323 RETVAL = new maptile;
2237 RETVAL = get_empty_map (width, height);
2238}
2239 OUTPUT: 2324 OUTPUT:
2240 RETVAL 2325 RETVAL
2241 2326
2242void delete_map (maptile *map) 2327void
2328maptile::players ()
2329 PPCODE:
2330 if (GIMME_V == G_SCALAR)
2331 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2332 else if (GIMME_V == G_ARRAY)
2333 {
2334 EXTEND (SP, THIS->players);
2335 for_all_players (pl)
2336 if (pl->ob && pl->ob->map == THIS)
2337 PUSHs (sv_2mortal (to_sv (pl->ob)));
2338 }
2243 2339
2244void clean_tmp_map (maptile *map) 2340void
2341maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2342 CODE:
2343{
2344 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2345 croak ("maptile::add_underlay: palette must be arrayref");
2245 2346
2246void play_sound_map (maptile *map, int x, int y, int sound_num) 2347 palette = SvRV (palette);
2348
2349 STRLEN idxlen;
2350 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2351
2352 for (int x = 0; x < THIS->width; ++x)
2353 for (int y = 0; y < THIS->height; ++y)
2354 {
2355 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2356 if (op->flag [FLAG_IS_FLOOR])
2357 goto skip_space;
2358
2359 {
2360 int offs = offset + y * stride + x;
2361 if (IN_RANGE_EXC (offs, 0, idxlen))
2362 {
2363 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2364 {
2365 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2366 ob->flag [FLAG_NO_MAP_SAVE] = true;
2367 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2368
2369 if (ob->randomitems)
2370 {
2371 if (!ob->above)
2372 {
2373 ob->create_treasure (ob->randomitems);
2374
2375 for (object *op = ob->above; op; op = op->above)
2376 op->flag [FLAG_NO_MAP_SAVE] = true;
2377 }
2378
2379 ob->randomitems = 0;
2380 }
2381 }
2382 }
2383 }
2384
2385 skip_space: ;
2386 }
2387}
2388
2389void
2390maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2391 CODE:
2392{
2393 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2394 croak ("maptile::set_regiondata: palette must be arrayref");
2395
2396 palette = SvRV (palette);
2397
2398 STRLEN idxlen;
2399 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2400
2401 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2402 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2403
2404 for (int i = av_len ((AV *)palette) + 1; i--; )
2405 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2406
2407 for (int y = 0; y < THIS->height; ++y)
2408 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2409
2410 sfree (THIS->regions, THIS->size ());
2411 delete [] THIS->regionmap;
2412
2413 THIS->regions = regions;
2414 THIS->regionmap = regionmap;
2415}
2416
2417void
2418maptile::create_region_treasure ()
2419 CODE:
2420 for (int x = 0; x < THIS->width; ++x)
2421 for (int y = 0; y < THIS->height; ++y)
2422 {
2423 region *rgn = THIS->region (x, y);
2424
2425 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2426 if (object *op = THIS->at (x, y).top)
2427 if (rgn->treasure && rndm () < rgn->treasure_density)
2428 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2429 }
2247 2430
2248int out_of_map (maptile *map, int x, int y) 2431int out_of_map (maptile *map, int x, int y)
2249
2250maptile *tile_map (maptile *map, unsigned int dir)
2251 CODE:
2252 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2253 OUTPUT:
2254 RETVAL
2255
2256char *tile_path (maptile *map, unsigned int dir)
2257 CODE:
2258 if (dir >= 4)
2259 XSRETURN_UNDEF;
2260 RETVAL = map->tile_path [dir];
2261 OUTPUT:
2262 RETVAL
2263
2264maptile *ready_map_name (char *name, int flags = 0)
2265 PROTOTYPE: $;$
2266 ALIAS:
2267 find = 0
2268 get_map = 1
2269
2270maptile *has_been_loaded (char *name)
2271 PROTOTYPE: $
2272
2273int in_memory (maptile *map)
2274 CODE:
2275 RETVAL = map->in_memory;
2276 OUTPUT:
2277 RETVAL
2278 2432
2279void 2433void
2280trigger (maptile *map, long connection, bool state = true) 2434trigger (maptile *map, long connection, bool state = true)
2281 CODE: 2435 CODE:
2282 activate_connection (map, connection, state); 2436 activate_connection (map, connection, state);
2285get_connection (maptile *map, long connection) 2439get_connection (maptile *map, long connection)
2286 PPCODE: 2440 PPCODE:
2287 oblinkpt *obp = get_connection_links (map, connection); 2441 oblinkpt *obp = get_connection_links (map, connection);
2288 if (obp) 2442 if (obp)
2289 for (objectlink *ol = obp->link; ol; ol = ol->next) 2443 for (objectlink *ol = obp->link; ol; ol = ol->next)
2290 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2444 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2291 2445
2292object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2293
2294object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2295
2296object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2297 C_ARGS: str, map, nx, ny
2298
2299void 2446void
2300cf_map_normalise (maptile *map, int x, int y) 2447get_map_flags (maptile *map, int x, int y)
2301 PPCODE: 2448 PPCODE:
2302{ 2449{
2303 maptile *nmap = 0; 2450 maptile *nmap = 0;
2304 I16 nx = 0, ny = 0; 2451 I16 nx = 0, ny = 0;
2452
2453 PUTBACK;
2305 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2454 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2455 SPAGAIN;
2306 2456
2307 EXTEND (SP, 4); 2457 EXTEND (SP, 4);
2308 PUSHs (sv_2mortal (newSViv (flags))); 2458 PUSHs (sv_2mortal (newSViv (flags)));
2309 2459
2310 if (GIMME_V == G_ARRAY) 2460 if (GIMME_V == G_ARRAY)
2311 { 2461 {
2312 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2462 PUSHs (sv_2mortal (to_sv (nmap)));
2313 PUSHs (sv_2mortal (newSViv (nx))); 2463 PUSHs (sv_2mortal (newSViv (nx)));
2314 PUSHs (sv_2mortal (newSViv (ny))); 2464 PUSHs (sv_2mortal (newSViv (ny)));
2315 } 2465 }
2316} 2466}
2317 2467
2468mapspace *
2469ms (maptile *map, unsigned int x, unsigned int y)
2470 PROTOTYPE: $$$
2471 CODE:
2472{
2473 maptile *nmap = 0;
2474 I16 nx, ny;
2475
2476 PUTBACK;
2477 get_map_flags (map, &nmap, x, y, &nx, &ny);
2478 SPAGAIN;
2479
2480 if (!nmap)
2481 XSRETURN_UNDEF;
2482
2483 RETVAL = &nmap->at (nx, ny);
2484}
2485 OUTPUT:
2486 RETVAL
2487
2318void 2488void
2319at (maptile *map, unsigned int x, unsigned int y) 2489at (maptile *map, unsigned int x, unsigned int y)
2320 PROTOTYPE: $$$ 2490 PROTOTYPE: $$$
2321 PPCODE: 2491 PPCODE:
2322{ 2492{
2323 object *o;
2324 maptile *nmap = 0; 2493 maptile *nmap = 0;
2325 I16 nx, ny; 2494 I16 nx, ny;
2326 2495
2496 PUTBACK;
2327 get_map_flags (map, &nmap, x, y, &nx, &ny); 2497 get_map_flags (map, &nmap, x, y, &nx, &ny);
2498 SPAGAIN;
2328 2499
2329 if (nmap) 2500 if (nmap)
2330 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2501 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2331 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2502 XPUSHs (sv_2mortal (to_sv (o)));
2332} 2503}
2333 2504
2334SV * 2505SV *
2335bot_at (maptile *obj, unsigned int x, unsigned int y) 2506bot_at (maptile *obj, unsigned int x, unsigned int y)
2336 PROTOTYPE: $$$ 2507 PROTOTYPE: $$$
2341 move_block_at = 4 2512 move_block_at = 4
2342 move_slow_at = 5 2513 move_slow_at = 5
2343 move_on_at = 6 2514 move_on_at = 6
2344 move_off_at = 7 2515 move_off_at = 7
2345 INIT: 2516 INIT:
2346 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2517 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2347 CODE: 2518 CODE:
2348 switch (ix) 2519 switch (ix)
2349 { 2520 {
2350 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2521 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2351 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2522 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2352 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2523 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2353 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2524 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2354 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2525 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2355 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2526 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2356 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2527 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2357 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2528 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2358 } 2529 }
2359 OUTPUT: 2530 OUTPUT: RETVAL
2531
2532void fix_walls (maptile *map, int x, int y)
2533
2534void fix_walls_around (maptile *map, int x, int y)
2535
2536# worst xs function of my life
2537bool
2538_create_random_map (\
2539 maptile *self,\
2540 utf8_string wallstyle,\
2541 utf8_string wall_name,\
2542 utf8_string floorstyle,\
2543 utf8_string monsterstyle,\
2544 utf8_string treasurestyle,\
2545 utf8_string layoutstyle,\
2546 utf8_string doorstyle,\
2547 utf8_string decorstyle,\
2548 utf8_string origin_map,\
2549 utf8_string final_map,\
2550 utf8_string exitstyle,\
2551 utf8_string this_map,\
2552 utf8_string exit_on_final_map,\
2553 int xsize,\
2554 int ysize,\
2555 int expand2x,\
2556 int layoutoptions1,\
2557 int layoutoptions2,\
2558 int layoutoptions3,\
2559 int symmetry,\
2560 int difficulty,\
2561 int difficulty_given,\
2562 float difficulty_increase,\
2563 int dungeon_level,\
2564 int dungeon_depth,\
2565 int decoroptions,\
2566 int orientation,\
2567 int origin_y,\
2568 int origin_x,\
2569 U32 random_seed,\
2570 val64 total_map_hp,\
2571 int map_layout_style,\
2572 int treasureoptions,\
2573 int symmetry_used,\
2574 region *region,\
2575 utf8_string custom\
2576)
2577 CODE:
2578{
2579 random_map_params rmp;
2580
2581 assign (rmp.wallstyle , wallstyle);
2582 assign (rmp.wall_name , wall_name);
2583 assign (rmp.floorstyle , floorstyle);
2584 assign (rmp.monsterstyle , monsterstyle);
2585 assign (rmp.treasurestyle , treasurestyle);
2586 assign (rmp.layoutstyle , layoutstyle);
2587 assign (rmp.doorstyle , doorstyle);
2588 assign (rmp.decorstyle , decorstyle);
2589 assign (rmp.exitstyle , exitstyle);
2590 assign (rmp.exit_on_final_map, exit_on_final_map);
2591
2592 rmp.origin_map = origin_map;
2593 rmp.final_map = final_map;
2594 rmp.this_map = this_map;
2595 rmp.xsize = xsize;
2596 rmp.ysize = ysize;
2597 rmp.expand2x = expand2x;
2598 rmp.layoutoptions1 = layoutoptions1;
2599 rmp.layoutoptions2 = layoutoptions2;
2600 rmp.layoutoptions3 = layoutoptions3;
2601 rmp.symmetry = symmetry;
2602 rmp.difficulty = difficulty;
2603 rmp.difficulty_given = difficulty_given;
2604 rmp.difficulty_increase = difficulty_increase;
2605 rmp.dungeon_level = dungeon_level;
2606 rmp.dungeon_depth = dungeon_depth;
2607 rmp.decoroptions = decoroptions;
2608 rmp.orientation = orientation;
2609 rmp.origin_y = origin_y;
2610 rmp.origin_x = origin_x;
2611 rmp.random_seed = random_seed;
2612 rmp.total_map_hp = (uint64_t) total_map_hp;
2613 rmp.map_layout_style = map_layout_style;
2614 rmp.treasureoptions = treasureoptions;
2615 rmp.symmetry_used = symmetry_used;
2616 rmp.region = region;
2617 rmp.custom = custom;
2618
2619 RETVAL = self->generate_random_map (&rmp);
2620}
2621 OUTPUT:
2360 RETVAL 2622 RETVAL
2361 2623
2362void fix_walls (maptile *map, int x, int y) 2624MODULE = cf PACKAGE = cf::mapspace
2363 2625
2364void fix_walls_around (maptile *map, int x, int y) 2626INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2365 2627
2366MODULE = cf PACKAGE = cf::arch 2628MODULE = cf PACKAGE = cf::arch
2367 2629
2368archetype *find (const char *name) 2630int archetypes_size ()
2369 CODE: 2631 CODE:
2370 RETVAL = archetype::find (name); 2632 RETVAL = archetypes.size ();
2371 OUTPUT: 2633 OUTPUT: RETVAL
2372 RETVAL
2373 2634
2374archetype *first() 2635archetype *archetypes (U32 index)
2375 PROTOTYPE: 2636 CODE:
2376 CODE: 2637 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2377 RETVAL = first_archetype; 2638 OUTPUT: RETVAL
2639
2640object *instantiate (archetype *arch)
2641 CODE:
2642 RETVAL = arch_to_object (arch);
2643 OUTPUT:
2378 OUTPUT: RETVAL 2644 RETVAL
2379 2645
2380INCLUDE: $PERL genacc archetype ../include/object.h | 2646INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2381 2647
2382MODULE = cf PACKAGE = cf::party 2648MODULE = cf PACKAGE = cf::party
2383 2649
2384partylist *first () 2650partylist *first ()
2385 PROTOTYPE: 2651 PROTOTYPE:
2386 CODE: 2652 CODE:
2387 RETVAL = get_firstparty (); 2653 RETVAL = get_firstparty ();
2388 OUTPUT: RETVAL 2654 OUTPUT: RETVAL
2389 2655
2390partylist *next (partylist *party) 2656INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2657
2658MODULE = cf PACKAGE = cf::region
2659
2660void
2661list ()
2662 PPCODE:
2663 for_all_regions (rgn)
2664 XPUSHs (sv_2mortal (to_sv (rgn)));
2665
2666region *find (utf8_string name)
2667 PROTOTYPE: $
2391 CODE: 2668 CODE:
2392 RETVAL = party->next; 2669 RETVAL = region::find (name);
2393 OUTPUT: RETVAL 2670 OUTPUT: RETVAL
2394 2671
2395const char *name (partylist *party) 2672region *find_fuzzy (utf8_string name)
2673 PROTOTYPE: $
2396 CODE: 2674 CODE:
2397 RETVAL = party->partyname; 2675 RETVAL = region::find_fuzzy (name);
2398 OUTPUT: RETVAL 2676 OUTPUT: RETVAL
2399 2677
2400const char *password (partylist *party) 2678int specificity (region *rgn)
2401 CODE: 2679 CODE:
2402 RETVAL = party->passwd; 2680 RETVAL = 0;
2681 while (rgn = rgn->parent)
2682 RETVAL++;
2403 OUTPUT: RETVAL 2683 OUTPUT: RETVAL
2404 2684
2405MODULE = cf PACKAGE = cf::region 2685INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2406
2407region *first ()
2408 PROTOTYPE:
2409 CODE:
2410 RETVAL = first_region;
2411 OUTPUT: RETVAL
2412
2413region *next (region *reg)
2414 CODE:
2415 RETVAL = reg->next;
2416 OUTPUT: RETVAL
2417
2418const char *name (region *reg)
2419 CODE:
2420 RETVAL = reg->name;
2421 OUTPUT: RETVAL
2422
2423region *parent (region *reg)
2424 CODE:
2425 RETVAL = reg->parent;
2426 OUTPUT: RETVAL
2427
2428const char *longname (region *reg)
2429 CODE:
2430 RETVAL = reg->longname;
2431 OUTPUT: RETVAL
2432
2433const char *msg (region *reg)
2434 CODE:
2435 RETVAL = reg->msg;
2436 OUTPUT: RETVAL
2437 2686
2438MODULE = cf PACKAGE = cf::living 2687MODULE = cf PACKAGE = cf::living
2439 2688
2440INCLUDE: $PERL genacc living ../include/living.h | 2689INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2441 2690
2442MODULE = cf PACKAGE = cf::settings 2691MODULE = cf PACKAGE = cf::settings
2443 2692
2444INCLUDE: $PERL genacc Settings ../include/global.h | 2693INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2445 2694
2446MODULE = cf PACKAGE = cf::client_socket 2695MODULE = cf PACKAGE = cf::client
2447 2696
2448INCLUDE: $PERL genacc client_socket ../include/newserver.h | 2697INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2449 2698
2450int invoke (client_socket *ns, int event, ...) 2699int invoke (client *ns, int event, ...)
2451 CODE: 2700 CODE:
2452 if (KLASS_OF (event) != KLASS_SOCKET) croak ("event class must be SOCKET"); 2701 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2453 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2702 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2454 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2703 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2455 RETVAL = INVOKE_((event_type)event, ARG_SOCKET (ns), ARG_AV (av)); 2704 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2456 OUTPUT: RETVAL 2705 OUTPUT: RETVAL
2457 2706
2458SV *registry (client_socket *ns) 2707SV *registry (client *ns)
2459 2708
2709void
2710list ()
2711 PPCODE:
2712 EXTEND (SP, clients.size ());
2713 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2714 PUSHs (sv_2mortal (to_sv (*i)));
2715
2716void
2717client::send_packet (SV *packet)
2718 CODE:
2719{
2720 STRLEN len;
2721 char *buf = SvPVbyte (packet, len);
2722
2723 if (len > MAXSOCKBUF)
2724 {
2725 // ugly
2726 if (THIS->pl)
2727 THIS->pl->failmsg ("[packet too long for client]");
2728 }
2729 else
2730 THIS->send_packet (buf, len);
2731}
2732
2733faceidx
2734client::need_face (utf8_string name, int pri = 0)
2735 CODE:
2736 RETVAL = face_find (name, 0);
2737 if (RETVAL)
2738 {
2739 THIS->send_face (RETVAL, pri);
2740 THIS->flush_fx ();
2741 }
2742 OUTPUT:
2743 RETVAL
2744
2745int
2746client::fx_want (int idx, int value = -1)
2747 CODE:
2748 if (0 < idx && idx < FT_NUM)
2749 {
2750 RETVAL = THIS->fx_want [idx];
2751 if (items > 2)
2752 THIS->fx_want [idx] = value;
2753 }
2754 else
2755 RETVAL = 0;
2756 OUTPUT:
2757 RETVAL
2758
2759MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2760
2761faceidx sound_find (utf8_string name)
2762
2763void sound_set (utf8_string str, faceidx face)
2764
2765# dire hack
2766void old_sound_index (int idx, faceidx face)
2767 CODE:
2768 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2769 old_sound_index [idx] = face;
2770
2771MODULE = cf PACKAGE = cf::face PREFIX = face_
2772
2773#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2774
2775faceidx face_find (utf8_string name, faceidx defidx = 0)
2776
2777faceidx alloc (utf8_string name)
2778 CODE:
2779{
2780 do
2781 {
2782 RETVAL = faces.size ();
2783 faces.resize (RETVAL + 1);
2784 }
2785 while (!RETVAL); // crude way to leave index 0
2786
2787 faces [RETVAL].name = name;
2788 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2789
2790 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2791 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2792}
2793 OUTPUT: RETVAL
2794
2795void set_type (faceidx idx, int value)
2796 ALIAS:
2797 set_type = 0
2798 set_visibility = 1
2799 set_magicmap = 2
2800 set_smooth = 3
2801 set_smoothlevel = 4
2802 CODE:
2803 faceinfo *f = face_info (idx); assert (f);
2804 switch (ix)
2805 {
2806 case 0: f->type = value; break;
2807 case 1: f->visibility = value; break;
2808 case 2: f->magicmap = value; break;
2809 case 3: f->smooth = value; break;
2810 case 4: f->smoothlevel = value; break;
2811 }
2812
2813void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2814 CODE:
2815{
2816 faceinfo *f = face_info (idx); assert (f);
2817 facedata *d = &(faceset ? f->data64 : f->data32);
2818 sv_to (data, d->data);
2819 STRLEN clen;
2820 char *cdata = SvPVbyte (chksum, clen);
2821 clen = min (CHKSUM_SIZE, clen);
2822
2823 if (memcmp (d->chksum, cdata, clen))
2824 {
2825 memcpy (d->chksum, cdata, clen);
2826
2827 // invalidate existing client face info
2828 for_all_clients (ns)
2829 if (ns->faceset == faceset)
2830 {
2831 ns->faces_sent [idx] = false;
2832 ns->force_newmap = true;
2833 }
2834 }
2835}
2836
2837int get_data_size (faceidx idx, int faceset = 0)
2838 CODE:
2839 facedata *d = face_data (idx, faceset);
2840 if (!d) XSRETURN_UNDEF;
2841 RETVAL = d->data.size ();
2842 OUTPUT:
2843 RETVAL
2844
2845SV *get_chksum (faceidx idx, int faceset = 0)
2846 CODE:
2847 facedata *d = face_data (idx, faceset);
2848 if (!d) XSRETURN_UNDEF;
2849 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2850 OUTPUT:
2851 RETVAL
2852
2853SV *get_data (faceidx idx, int faceset = 0)
2854 CODE:
2855 facedata *d = face_data (idx, faceset);
2856 if (!d) XSRETURN_UNDEF;
2857 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2858 OUTPUT:
2859 RETVAL
2860
2861void invalidate (faceidx idx)
2862 CODE:
2863 for_all_clients (ns)
2864 {
2865 ns->faces_sent [idx] = false;
2866 ns->force_newmap = true;
2867 }
2868
2869void invalidate_all ()
2870 CODE:
2871 for_all_clients (ns)
2872 {
2873 ns->faces_sent.reset ();
2874 ns->force_newmap = true;
2875 }
2876
2877MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2878
2879#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2880
2881animidx anim_find (utf8_string name)
2882 CODE:
2883 RETVAL = animation::find (name).number;
2884 OUTPUT: RETVAL
2885
2886animidx set (utf8_string name, SV *frames, int facings = 1)
2887 CODE:
2888{
2889 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2890 croak ("frames must be an arrayref");
2891
2892 AV *av = (AV *)SvRV (frames);
2893
2894 animation *anim = &animation::find (name);
2895 if (anim->number)
2896 {
2897 anim->resize (av_len (av) + 1);
2898 anim->facings = facings;
2899 }
2900 else
2901 anim = &animation::create (name, av_len (av) + 1, facings);
2902
2903 for (int i = 0; i < anim->num_animations; ++i)
2904 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2905}
2906 OUTPUT: RETVAL
2907
2908void invalidate_all ()
2909 CODE:
2910 for_all_clients (ns)
2911 ns->anims_sent.reset ();
2912
2913MODULE = cf PACKAGE = cf::object::freezer
2914
2915INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2916
2917SV *
2918new (char *klass)
2919 CODE:
2920 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2921 OUTPUT: RETVAL
2922
2923void
2924DESTROY (SV *sv)
2925 CODE:
2926 object_freezer *self;
2927 sv_to (sv, self);
2928 delete self;
2929
2930MODULE = cf PACKAGE = cf::object::thawer
2931
2932INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2933
2934SV *
2935new_from_file (char *klass, octet_string path)
2936 CODE:
2937 object_thawer *f = new object_thawer (path);
2938 if (!*f)
2939 {
2940 delete f;
2941 XSRETURN_UNDEF;
2942 }
2943 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2944 OUTPUT: RETVAL
2945
2946void
2947DESTROY (SV *sv)
2948 CODE:
2949 object_thawer *self;
2950 sv_to (sv, self);
2951 delete self;
2952
2953void
2954extract_tags (object_thawer *self)
2955 PPCODE:
2956 while (self->kw != KW_EOF)
2957 {
2958 PUTBACK;
2959 coroapi::cede_to_tick ();
2960 SPAGAIN;
2961
2962 if (self->kw == KW_tag)
2963 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2964
2965 self->skip ();
2966 }
2967

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