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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.109 by root, Mon Dec 25 11:25:49 2006 UTC vs.
Revision 1.304 by root, Wed Oct 1 05:50:19 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
41#include "CoroAPI.h" 56#include "CoroAPI.h"
42#include "perlxsi.c" 57#include "perlxsi.c"
43 58
44extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
45 60
46typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
48 63
49#if IVSIZE >= 8 64typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 65
63static PerlInterpreter *perl; 66static PerlInterpreter *perl;
67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
64 72
65global gbl_ev; 73global gbl_ev;
66static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
67 79
68static HV 80static HV
69 *stash_cf, 81 *stash_cf,
70 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
71 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
72 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
73 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
74 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
75 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
76 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
77 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
78 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
79 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
80// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
81template<class super> 116template<class super>
82static super * 117static super *
83is_a (attachable *at) 118is_a (attachable *at)
84{ 119{
91 126
92////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 127//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
93 128
94unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
95 130
131attachable::~attachable ()
132{
133 assert (!self);
134 assert (!cb);
135}
136
137int
138attachable::refcnt_cnt () const
139{
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
162attachable::optimise ()
163{
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
168}
169
170// check wether the object really is dead
171void
172attachable::do_check ()
173{
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
186 {
187 SvREFCNT_dec (cb);
188 cb = 0;
189 }
190
191 mortals.push_back (this);
192}
193
194void
195attachable::destroy ()
196{
197 if (destroyed ())
198 return;
199
200 flags |= F_DESTROYED;
201 do_destroy ();
202 sever_self ();
203}
204
205void
206attachable::check_mortals ()
207{
208 static int i = 0;
209
210 for (;;)
211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
236 attachable *obj = mortals [i];
237
96#if 0 238#if 0
97attachable *attachable::rc_first; 239 if (obj->self)//D make this an assert later
98 240 {
99attachable::attachable () 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
100{ 242 obj->sever_self ();
101 refcnt = 0; 243 }
102 rc_next = rc_first;
103 rc_first = this;
104}
105#endif 244#endif
106 245
107attachable::~attachable () 246 if (obj->refcnt)
108{ 247 {
109 assert (!(flags & F_BORROWED));//D//TODO//remove when stable 248 ++i; // further delay freeing
110#if 0
111 assert (!rc_next);
112 assert (!refcnt);
113#endif
114}
115 249
116// check wether the object really is dead 250 if (!(i & 0x3ff))
117void 251 break;
118attachable::do_check () 252 }
119{ 253 else
120 if (refcnt > 0) 254 {
121 return; 255 mortals.erase (i);
256 obj->sever_self ();
257 delete obj;
258 }
259 }
260}
122 261
123 // try to unborrow the refcnt from perl 262void
124 if (flags & F_BORROWED) 263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
274attachable &
275attachable::operator =(const attachable &src)
276{
277 //if (self || cb)
278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
279
280 attach = src.attach;
281 return *this;
282}
283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
125 { 290 {
126 assert (self);//D//TODO//remove when stable 291 if (ptr == *(void **)s)
127 flags &= ~F_BORROWED; 292 return true;
128 refcnt_inc (); 293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
319
320static SV *
321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
322{
323 SV *sv;
324
325 if (!ptr)
326 return newSV (0);
327
328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
329 return sv_bless (newRV_noinc ((SV *)hv), stash);
330}
331
332static int
333attachable_free (pTHX_ SV *sv, MAGIC *mg)
334{
335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
340 at->self = 0;
129 SvREFCNT_dec (self); 341 SvREFCNT_dec (self);
130 } 342 }
131 343
132 if (refcnt > 0 || self) 344 // next line makes sense, but most objects still have refcnt 0 by default
345 //at->refcnt_chk ();
133 return; 346 return 0;
134
135 destroy ();
136} 347}
137 348
138void 349MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
139attachable::do_destroy ()
140{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
142 350
143 //TODO: call generic destroy callback 351static SV *
144 mortals.push_back (this); 352newSVattachable (attachable *obj, HV *stash)
145}
146
147void
148attachable::destroy ()
149{ 353{
150 if (destroyed ()) 354 if (!obj)
151 return; 355 return newSV (0);
152 356
153 flags |= F_DESTROYED; 357 if (!obj->self)
154 do_destroy (); 358 obj->self = newHV ();
155}
156 359
157void attachable::check_mortals () 360 if (!SvOBJECT (obj->self))
158{
159 for (int i = 0; i < mortals.size (); )
160 { 361 {
161 attachable *obj = mortals [i]; 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
162 363
163 obj->refcnt_chk (); // unborrow from perl, if necessary 364 // now bless the object _once_
164 365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
165 if (obj->refcnt || obj->self) 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
166 {
167#if 0
168 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
169 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
170#endif
171
172 ++i; // further delay freeing
173 }//D
174 else
175 {
176 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
177 delete obj;
178 mortals.erase (i);
179 }
180 } 367 }
181} 368 else
182
183attachable &
184attachable::operator =(const attachable &src)
185{
186 //if (self || cb)
187 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
188
189 attach = src.attach;
190 return *this;
191}
192
193//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
194
195static SV *
196newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
197{
198 SV *sv;
199
200 if (!ptr)
201 return &PL_sv_undef;
202
203 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
204 return sv_bless (newRV_noinc ((SV *)hv), stash);
205}
206
207static int
208attachable_free (pTHX_ SV *sv, MAGIC *mg)
209{
210 attachable *at = (attachable *)mg->mg_ptr;
211 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable
212 at->self = 0;
213 at->refcnt_chk ();
214 return 0;
215}
216
217static MGVTBL vtbl_attachable = {0, 0, 0, 0, attachable_free};
218
219SV *
220newSVattachable (attachable *obj, HV *stash)
221{
222 if (!obj)
223 return &PL_sv_undef;
224
225 if (!obj->self)
226 { 369 {
227 obj->self = newHV (); 370 SV *sv = newRV_inc ((SV *)obj->self);
228 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0);
229 371
230 // borrow the refcnt from the object 372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
231 obj->flags |= attachable::F_BORROWED; 373 SvAMAGIC_on (sv);
232 obj->refcnt_dec (); 374
375 return sv;
233 } 376 }
234
235 return sv_bless (newRV_inc ((SV *)obj->self), stash);
236} 377}
237 378
238static void 379static void
239clearSVptr (SV *sv) 380clearSVptr (SV *sv)
240{ 381{
266 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
267 else 408 else
268 return 0; 409 return 0;
269} 410}
270 411
271inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
272inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
273inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
274inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
275inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
276inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
277inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
286inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
287inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
288inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
289inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
290inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
291inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
292inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
293inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
294 436
295inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
296inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
297 439
298//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
299inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
300inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
301 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
302inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
303{ 446{
304 char buf[128]; 447 SV *sv = newSV (0);
305 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
306 return newSVpv (buf, 0);
307}
308 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
309inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
310inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
311inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
312inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
313inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
314inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
315inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
318inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
320inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
321inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
322inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
323inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
324inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
325inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
326inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
327inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
328inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
329inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
330inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
331inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
332 493
333inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
334inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
335 496
336template<class T> 497template<class T>
337inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
338 499
339template<int N> 500template<int N>
340inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
341 502
342inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
343inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
344inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
345inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
346inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
347 507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
348inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
349{ 516{
350 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
351
352 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
353 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
354} 519}
355 520
356inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
357 522
375 break; 540 break;
376 541
377 case DT_STRING: 542 case DT_STRING:
378 { 543 {
379 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
380 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
381 } 546 }
382 break; 547 break;
383 548
384 case DT_DATA: 549 case DT_DATA:
385 { 550 {
386 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
387 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
388 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
389 } 554 }
390 break; 555 break;
391 556
392 case DT_OBJECT: 557 case DT_OBJECT:
393 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
435 va_end (ap); 600 va_end (ap);
436 601
437 return sv; 602 return sv;
438} 603}
439 604
440static SV *
441newSVcfapi (int type, ...)
442{
443 SV *sv;
444
445 va_list ap;
446 va_start (ap, type);
447
448 switch (type)
449 {
450 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
451 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
452 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
453 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
454 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
455 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
456 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
457 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
458 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
459 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
460
461 default:
462 assert (("unhandled type in newSVcfapi", 0));
463 }
464
465 va_end (ap);
466
467 return sv;
468}
469
470////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
471 606
472SV * 607SV *
473registry (attachable *ext) 608registry (attachable *ext)
474{ 609{
476 ext->cb = newAV (); 611 ext->cb = newAV ();
477 612
478 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
479} 614}
480 615
481#if 0
482void attachable::clear ()
483{
484 if (self)
485 {
486 // disconnect Perl from C, to avoid crashes
487 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
488
489 // clear the perl hash, might or might not be a good idea
490 hv_clear ((HV *)SvRV ((SV *)self));
491
492 SvREFCNT_dec (self);
493 self = 0;
494 }
495
496 if (cb)
497 {
498 SvREFCNT_dec (cb);
499 cb = 0;
500 }
501
502 attach = 0;
503}
504#endif
505
506void attachable::optimise ()
507{
508 if (self
509 && SvREFCNT (self) == 1
510 && !HvTOTALKEYS (self))
511 {
512 flags &= ~F_BORROWED;
513 refcnt_inc ();
514 SvREFCNT_dec ((SV *)self);
515 }
516}
517
518///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
519 617
520#include "kw_hash.h"
521
522object_freezer::object_freezer ()
523: dynbuf (128 * 1024, 64 * 1024)
524{
525 av = newAV ();
526}
527
528object_freezer::~object_freezer ()
529{
530 SvREFCNT_dec (av);
531}
532
533void object_freezer::put (attachable *ext)
534{
535 ext->optimise ();
536
537 if (ext->self)
538 {
539 int idx = AvFILLp ((AV *)av) + 1;
540 av_store (av, idx, newRV_inc ((SV *)ext->self));
541
542 add ((void *)"oid ", 4);
543 add ((sint32)idx);
544 add ('\n');
545 }
546}
547
548bool object_freezer::save (const char *filename)
549{
550 dSP;
551 ENTER;
552 SAVETMPS;
553 PUSHMARK (SP);
554 EXTEND (SP, 3);
555 PUSHs (sv_2mortal (newSVpv (filename, 0)));
556 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
557 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
558 PUTBACK;
559 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
560 FREETMPS;
561 LEAVE;
562}
563
564char *object_freezer::as_string ()
565{
566 dSP;
567 ENTER;
568 SAVETMPS;
569 PUSHMARK (SP);
570 EXTEND (SP, 3);
571 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
572 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
573 PUTBACK;
574
575 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
576 ? strdup (SvPVbyte_nolen (POPs))
577 : strdup ("[fatal error]");
578
579 FREETMPS;
580 LEAVE;
581
582 return res;
583}
584
585int fprintf (object_freezer &freezer, const char *format, ...)
586{
587 va_list ap;
588
589 va_start (ap, format);
590
591 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
592
593 if (len >= 0)
594 freezer.alloc (len);
595
596 va_end (ap);
597}
598
599int fputs (const char *s, object_freezer &freezer)
600{
601 freezer.add (s);
602}
603
604static const char thawer_eof[] = "\n\n\n\0\0\0";
605
606object_thawer::object_thawer (const char *filename)
607{
608 static const char eof[] = "\n\n\n\0\0\0";
609
610 av = 0;
611 text = 0;
612 line = 0;
613
614 if (filename)
615 {
616 dSP;
617 ENTER;
618 SAVETMPS;
619 PUSHMARK (SP);
620 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
621 PUTBACK;
622
623 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
624 {
625 SPAGAIN;
626
627 // second value - perl objects
628 {
629 SV *sv = POPs;
630 if (SvROK (sv))
631 av = (AV *)SvREFCNT_inc (SvRV (sv));
632 }
633
634 // first value - text part, pad with 3 zeroes
635 {
636 SV *sv = POPs;
637 STRLEN len;
638 char *sv_ = SvPVbyte (sv, len);
639 text = newSV (len + sizeof (eof));
640 SvCUR_set (text, len);
641 memcpy (SvPVX (text), sv_, len);
642 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
643
644 line = SvPVX (text);
645 }
646 }
647
648 PUTBACK;
649 FREETMPS;
650 LEAVE;
651 }
652}
653
654object_thawer::object_thawer (const char *data, AV *perlav)
655{
656 av = perlav;
657 text = newSVpv (data, 0);
658 sv_catpv (text, thawer_eof);
659 line = SvPVbyte_nolen (text);
660}
661
662void object_thawer::get (attachable *obj, int oid)
663{
664 if (!av || oid < 0) // this is actually an error of sorts
665 return;
666
667 // object must be virgin
668 assert (!obj->self);
669
670 SV **svp = av_fetch ((AV *)av, oid, 0);
671
672 if (!svp || !SvROK (*svp))
673 {
674 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
675 return;
676 }
677
678 obj->self = (HV *)SvRV (*svp);
679 SvRV_set (*svp, &PL_sv_undef);
680
681 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &vtbl_attachable, (char *)obj, 0);
682 obj->reattach ();
683
684 // borrow a refcount for the perl object
685 obj->flags |= attachable::F_BORROWED;
686 obj->refcnt_dec ();
687}
688
689object_thawer::~object_thawer ()
690{
691 if (text) SvREFCNT_dec (text);
692 if (av) SvREFCNT_dec (av);
693}
694
695char *fgets (char *s, int n, object_thawer &thawer)
696{
697 char *p = thawer.line;
698 char *q = s;
699
700 if (!p)
701 return 0;
702
703 while (--n)
704 {
705 if (!*p)
706 break;
707
708 *q++ = *p;
709
710 if (*p++ == '\n')
711 break;
712 }
713
714 *q = 0;
715 thawer.line = p;
716
717 return s == q ? 0 : s;
718}
719
720keyword object_thawer::get_kv ()
721{
722 if (!line)
723 return KW_EOF;
724
725 for (;;)
726 {
727 char *p = line;
728
729 if (!*p)
730 return KW_EOF;
731
732 // parse keyword
733 while (*p > ' ')
734 p++;
735
736 int klen = p - line;
737
738 if (*p++ != '\n')
739 {
740 // parse value
741 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
742 ++p;
743
744 last_value = p;
745
746 while (*p != '\n')
747 p++;
748
749 *p++ = 0;
750 }
751 else
752 last_value = 0;
753
754 line [klen] = 0;
755 keyword_idx *kw = kw_lex::match (line, klen);
756
757 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
758
759 if (kw)
760 {
761 line = p;
762 return kw->index;
763 }
764 else if (!*line || *line == '#')
765 {
766 // empty/comment line
767 line = p;
768 }
769 else
770 return KW_ERROR;
771 }
772}
773
774void object_thawer::get (shstr &sh) const
775{
776 if (last_value)
777 sh = last_value;
778 else
779 {
780 sh = "<value missing>";
781 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
782 }
783}
784
785void object_thawer::get_ml (keyword kend, shstr &sh)
786{
787 char kw[128];
788
789 int klen = keyword_len [kend];
790
791 kw [0] = '\n';
792 memcpy (kw + 1, keyword_str [kend], klen);
793 kw [klen + 1] = '\n';
794 kw [klen + 2] = 0;
795
796 // first test for completely empty msg... "endXXX\n"
797 if (!strncmp (line, kw + 1, klen + 1))
798 {
799 sh = 0;
800
801 line += klen + 1;
802
803 return;
804 }
805 else
806 {
807 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
808
809 char *end = strstr (line, kw);
810
811 if (!end)
812 {
813 sh = 0;
814 return;
815 }
816
817 *end = 0;
818 sh = line;
819
820 line = end + keyword_len [kend] + 1;
821
822 while (*line++ != '\n')
823 ;
824 }
825}
826
827sint32 object_thawer::get_sint32 () const
828{
829 char *p = last_value;
830
831 if (!p)
832 return 0;
833
834 sint32 val = 0;
835 bool negate;
836
837 if (*p == '-')
838 {
839 negate = true;
840 ++p;
841 }
842 else
843 negate = false;
844
845 do
846 {
847 val *= 10;
848 val += *p++ - '0';
849 }
850 while (*p);
851
852 return negate ? -val : val;
853}
854
855sint64 object_thawer::get_sint64 () const
856{
857 return last_value ? atoll (last_value) : 0;
858}
859
860double object_thawer::get_double () const
861{
862 return last_value ? atof (last_value) : 0;
863}
864
865/////////////////////////////////////////////////////////////////////////////
866
867extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
868{
869 return 0;
870}
871
872static CommArray_s rtn_cmd;
873
874static int
875runPluginCommand (object *obj, char *params)
876{
877 return -1;
878}
879
880extern "C" void *cfperl_getPluginProperty (int *type, ...)
881{
882 va_list args;
883 char *propname;
884 int i;
885 va_start (args, type);
886 propname = va_arg (args, char *);
887 //printf ("Property name: %s\n", propname);
888
889 if (!strcmp (propname, "command?"))
890 return NULL;
891 else if (!strcmp (propname, "Identification"))
892 {
893 va_end (args);
894 return (void *)PLUGIN_NAME;
895 }
896 else if (!strcmp (propname, "FullName"))
897 {
898 va_end (args);
899 return (void *)PLUGIN_VERSION;
900 }
901 else
902 va_end (args);
903
904 return NULL;
905}
906
907extern "C" int cfperl_postInitPlugin ()
908{
909 int hooktype = 1;
910 int rtype = 0;
911
912 cf_init_plugin (gethook);
913
914 return 0;
915}
916
917extern "C" int cfperl_closePlugin ()
918{
919 return 0;
920}
921
922void 618void
923cfperl_init () 619cfperl_init ()
924{ 620{
621 extern char **environ;
622
925 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
926 perl = perl_alloc (); 624 perl = perl_alloc ();
927 perl_construct (perl); 625 perl_construct (perl);
928 626
929 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
930 628
931 char *argv[] = { 629 const char *argv[] = {
932 "", 630 settings.argv [0],
933 "-e" 631 "-e0"
934 "use Event; use Coro;" // required for bootstrap
935 "cf->bootstrap;" // required for datadir :*>
936 "unshift @INC, cf::datadir ();"
937 "require cf;"
938 }; 632 };
939 633
940 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 634 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
635 || perl_run (perl))
941 { 636 {
942 printf ("unable to initialize perl-interpreter, aborting.\n"); 637 printf ("unable to initialize perl-interpreter, aborting.\n");
943 exit (EXIT_FAILURE); 638 exit (EXIT_FAILURE);
944 } 639 }
640
641 eval_pv (
642 "#line 1 'cfperl init'\n"
643 "use EV ();\n"
644 "use Coro ();\n"
645 "cf->bootstrap;\n"
646 "unshift @INC, cf::datadir ();\n"
647 "require cf;\n",
648 0
649 );
650
651 if (SvTRUE (ERRSV))
652 {
653 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
654 exit (EXIT_FAILURE);
655 }
945} 656}
946 657
947void cfperl_main () 658void cfperl_main ()
948{ 659{
949 dSP; 660 dSP;
956void 667void
957attachable::instantiate () 668attachable::instantiate ()
958{ 669{
959 if (attach) 670 if (attach)
960 { 671 {
961 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 672 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
962 attach = 0; 673 attach = 0;
963 } 674 }
964} 675}
965 676
966void 677void
967attachable::reattach () 678attachable::reattach ()
968{ 679{
969 optimise (); 680 optimise ();
970 //TODO: check for _attachment's, very important for restarts 681 //TODO: check for _attachment's, very important for restarts
971 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 682 INVOKE_ATTACHABLE (REATTACH, this);
972} 683}
973 684
974static event_klass klass_of[NUM_EVENT_TYPES] = { 685static event_klass klass_of[NUM_EVENT_TYPES] = {
975# define def(type,name) KLASS_ ## type, 686# define def(type,name) KLASS_ ## type,
976# include "eventinc.h" 687# include "eventinc.h"
1019} 730}
1020 731
1021void 732void
1022global::gather_callbacks (AV *&callbacks, event_type event) const 733global::gather_callbacks (AV *&callbacks, event_type event) const
1023{ 734{
1024 ::gather_callbacks (callbacks, cb_object, event); 735 ::gather_callbacks (callbacks, cb_global, event);
1025} 736}
1026 737
1027void 738void
1028object::gather_callbacks (AV *&callbacks, event_type event) const 739object::gather_callbacks (AV *&callbacks, event_type event) const
1029{ 740{
1030 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 741 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
1031 { 742 {
1032 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 743 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
1033 744
1034 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 745 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
1035 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 746 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
1036 } 747 }
1037 748
1073{ 784{
1074 attachable::gather_callbacks (callbacks, event); 785 attachable::gather_callbacks (callbacks, event);
1075 ::gather_callbacks (callbacks, cb_map, event); 786 ::gather_callbacks (callbacks, cb_map, event);
1076} 787}
1077 788
789void
790_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
791{
792 for (int event = 0; event <= AvFILLp (registry); ++event)
793 {
794 SV *cbs_ = AvARRAY (registry)[event];
795
796 // element must be list of callback entries
797 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
798 {
799 AV *cbs = (AV *)SvRV (cbs_);
800
801 // no callback entries, no callbacks to call
802 if (AvFILLp (cbs) >= 0)
803 set.set (event);
804 }
805 }
806}
807
808// very slow and inefficient way to recalculate the global want bitsets
809void
810_recalc_want ()
811{
812 ev_want_event.reset ();
813
814 _recalc_want (ev_want_event, cb_global);
815 _recalc_want (ev_want_event, cb_attachable);
816 _recalc_want (ev_want_event, cb_object);
817 _recalc_want (ev_want_event, cb_client);
818 _recalc_want (ev_want_event, cb_player);
819 _recalc_want (ev_want_event, cb_map);
820
821 ev_want_type.reset ();
822
823 for (int type = 0; type <= AvFILLp (cb_type); ++type)
824 {
825 SV *cbs_ = AvARRAY (cb_type)[type];
826
827 // element must be list of callback entries
828 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
829 {
830 AV *cbs = (AV *)SvRV (cbs_);
831
832 // no callback entries, no callbacks to call
833 if (AvFILLp (cbs) >= 0)
834 ev_want_type.set (type % NUM_TYPES);
835 }
836 }
837}
838
1078bool 839bool
1079attachable::invoke (event_type event, ...) 840attachable::invoke (event_type event, ...)
1080{ 841{
1081 data_type dt; 842 data_type dt;
1082 va_list ap;
1083
1084 va_start (ap, event);
1085 843
1086 // callback call ordering should be: 844 // callback call ordering should be:
1087 // 1. per-object callback 845 // 1. per-object callback
1088 // 2. per-class object 846 // 2. per-class object
1089 // 3. per-type callback 847 // 3. per-type callback
1094 852
1095 // short-circuit processing if no callbacks found/defined 853 // short-circuit processing if no callbacks found/defined
1096 if (!callbacks) 854 if (!callbacks)
1097 return 0; 855 return 0;
1098 856
1099 dSP; 857 va_list ap;
1100 ENTER; 858 va_start (ap, event);
1101 SAVETMPS;
1102 859
1103 PUSHMARK (SP); 860 CALL_BEGIN (3);
1104 EXTEND (SP, 3);
1105
1106 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 861 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1107 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 862 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1108 863
1109 //TODO: unhack 864 //TODO: unhack
1110 if (object *op = is_a<object>(this)) PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); 865 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1111 else if (player *pl = is_a<player>(this)) PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); 866 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1112 else if (client *ns = is_a<client>(this)) PUSHs (sv_2mortal (newSVdt (DT_CLIENT, ns))); 867 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1113 else if (maptile *m = is_a<maptile>(this)) PUSHs (sv_2mortal (newSVdt (DT_MAP, m))); 868 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1114 else if (global *gl = is_a<global>(this)) /*nop*/; 869 else if (global *gl = is_a<global>(this)) /*nop*/;
1115 else 870 else
1116 abort (); //TODO 871 abort (); //TODO
1117 872
1118 for (;;) 873 for (;;)
1132 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 887 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1133 } 888 }
1134 889
1135 va_end (ap); 890 va_end (ap);
1136 891
1137 PUTBACK; 892 CALL_CALL ("cf::do_invoke", G_SCALAR);
1138 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1139 SPAGAIN;
1140
1141 count = count > 0 ? POPi : 0; 893 count = count > 0 ? POPi : 0;
1142 894
1143 FREETMPS; 895 CALL_END;
1144 LEAVE;
1145 896
1146 return count; 897 return count;
1147} 898}
1148 899
1149SV * 900SV *
1150cfperl_result (int idx) 901cfperl_result (int idx)
1151{ 902{
1152 AV *av = get_av ("cfperl::invoke_results", 0); 903 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1153 if (!av) 904 if (!av)
1154 return &PL_sv_undef; 905 return &PL_sv_undef;
1155 906
1156 SV **sv = av_fetch (av, idx, 0); 907 SV **sv = av_fetch (av, idx, 0);
1157 if (!sv) 908 if (!sv)
1171{ 922{
1172 return SvNV (cfperl_result (idx)); 923 return SvNV (cfperl_result (idx));
1173} 924}
1174 925
1175///////////////////////////////////////////////////////////////////////////// 926/////////////////////////////////////////////////////////////////////////////
927// various c++ => perl glue functions
1176 928
1177struct EventAPI *watcher_base::GEventAPI; 929void cfperl_tick ()
1178
1179static void iw_dispatch (pe_event *ev)
1180{ 930{
1181 iw *w = (iw *)ev->ext_data; 931 tick_pending = 1;
1182 w->call (*w);
1183}
1184 932
1185void 933 if (tick_inhibit)
1186iw::alloc () 934 return;
1187{
1188 pe = GEventAPI->new_idle (0, 0);
1189 935
1190 pe->base.callback = (void *)iw_dispatch; 936 tick_pending = 0;
1191 pe->base.ext_data = (void *)this;
1192}
1193 937
1194static void iow_dispatch (pe_event *ev) 938 dSP;
1195{
1196 iow *w = (iow *)ev->ext_data;
1197 w->call (*w, ((pe_ioevent *)ev)->got);
1198}
1199 939
1200void 940 PUSHMARK (SP);
1201iow::alloc () 941 PUTBACK;
1202{ 942 call_pv ("cf::tick", G_DISCARD | G_VOID);
1203 pe = GEventAPI->new_io (0, 0);
1204 943
1205 pe->base.callback = (void *)iow_dispatch; 944 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1206 pe->base.ext_data = (void *)this;
1207
1208 pe->fd = -1;
1209 pe->poll = 0;
1210} 945}
1211 946
1212void 947void
1213iow::fd (int fd) 948cfperl_emergency_save ()
1214{ 949{
1215 pe->fd = fd; 950 CALL_BEGIN (0);
951 CALL_CALL ("cf::emergency_save", G_VOID);
952 CALL_END;
953}
954
955void
956cfperl_cleanup (int make_core)
957{
958 CALL_BEGIN (1);
959 CALL_ARG (make_core);
960 CALL_CALL ("cf::post_cleanup", G_VOID);
961 CALL_END;
962}
963
964void
965cfperl_make_book (object *book, int level)
966{
967 CALL_BEGIN (2);
968 CALL_ARG (book);
969 CALL_ARG (level);
970 CALL_CALL ("ext::books::make_book", G_VOID);
971 CALL_END;
972}
973
974void
975cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
976{
977 CALL_BEGIN (4);
978 CALL_ARG (ns);
979 CALL_ARG (type);
980 CALL_ARG_SV (newSVpv_utf8 (msg));
981 CALL_ARG (color);
982 CALL_CALL ("cf::client::send_msg", G_VOID);
983 CALL_END;
1216} 984}
1217 985
1218int 986int
1219iow::poll () 987cfperl_can_merge (object *ob1, object *ob2)
1220{ 988{
1221 return pe->poll; 989 int can;
990
991 CALL_BEGIN (2);
992 CALL_ARG (ob1);
993 CALL_ARG (ob2);
994 CALL_CALL ("cf::_can_merge", G_SCALAR);
995 can = count && SvTRUE (TOPs);
996 CALL_END;
997
998 return can;
999}
1000
1001player *
1002player::find (const char *name)
1003{
1004 CALL_BEGIN (1);
1005 CALL_ARG (name);
1006 CALL_CALL ("cf::player::find", G_SCALAR);
1007
1008 player *retval = 0;
1009 if (count) sv_to (POPs, retval);
1010
1011 CALL_END;
1012
1013 return retval;
1014}
1015
1016maptile *
1017find_style (const char *dirname, const char *stylename, int difficulty)
1018{
1019 CALL_BEGIN (3);
1020 CALL_ARG (dirname);
1021 CALL_ARG (stylename);
1022 CALL_ARG (difficulty);
1023 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1024
1025 maptile *retval = 0;
1026 if (count) sv_to (POPs, retval);
1027
1028 CALL_END;
1029
1030 return retval;
1031}
1032
1033maptile *
1034maptile::find_sync (const char *path, maptile *origin)
1035{
1036 CALL_BEGIN (2);
1037 CALL_ARG (path);
1038 CALL_ARG (origin);
1039 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1040
1041 maptile *retval = 0;
1042 if (count) sv_to (POPs, retval);
1043
1044 CALL_END;
1045
1046 return retval;
1047}
1048
1049maptile *
1050maptile::find_async (const char *path, maptile *origin, bool load)
1051{
1052 CALL_BEGIN (3);
1053 CALL_ARG (path);
1054 CALL_ARG (origin);
1055 CALL_ARG (load);
1056 CALL_CALL ("cf::map::find_async", G_SCALAR);
1057
1058 maptile *retval = 0;
1059 if (count) sv_to (POPs, retval);
1060
1061 CALL_END;
1062
1063 return retval;
1064}
1065
1066void
1067maptile::do_load_sync ()
1068{
1069 CALL_BEGIN (1);
1070 CALL_ARG (this);
1071 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1072 CALL_END;
1073}
1074
1075void
1076maptile::change_all_map_light (int change)
1077{
1078 CALL_BEGIN (1);
1079 CALL_ARG (change);
1080 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1081 CALL_END;
1082}
1083
1084void
1085object::enter_exit (object *exit)
1086{
1087 if (type != PLAYER)
1088 return;
1089
1090 CALL_BEGIN (2);
1091 CALL_ARG (this);
1092 CALL_ARG (exit);
1093 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1094 CALL_END;
1095}
1096
1097void
1098object::player_goto (const char *path, int x, int y)
1099{
1100 if (type != PLAYER)
1101 return;
1102
1103 CALL_BEGIN (4);
1104 CALL_ARG (this);
1105 CALL_ARG (path);
1106 CALL_ARG (x);
1107 CALL_ARG (y);
1108 CALL_CALL ("cf::object::player::goto", G_VOID);
1109 CALL_END;
1110}
1111
1112const char *
1113object::ref () const
1114{
1115 if (type == PLAYER)
1116 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1117 else
1118 return 0;
1119}
1120
1121object *
1122object::deref (const char *ref)
1123{
1124 object *retval = 0;
1125
1126 if (ref)
1127 {
1128 CALL_BEGIN (1);
1129 CALL_ARG (ref);
1130 CALL_CALL ("cf::object::deref", G_SCALAR);
1131
1132 if (count)
1133 sv_to (POPs, retval);
1134
1135 CALL_END;
1136 }
1137
1138 return retval;
1139}
1140
1141void
1142log_backtrace (const char *msg)
1143{
1144#if HAVE_BACKTRACE
1145 void *addr [20];
1146 int size = backtrace (addr, 20);
1147
1148 CALL_BEGIN (size);
1149 CALL_ARG (msg);
1150 for (int i = 0; i < size; ++i)
1151 CALL_ARG ((IV)addr [i]);
1152 CALL_CALL ("cf::_log_backtrace", G_VOID);
1153 CALL_END;
1154#endif
1155}
1156
1157/////////////////////////////////////////////////////////////////////////////
1158
1159struct EVAPI *evapi::GEVAPI;
1160struct CoroAPI *coroapi::GCoroAPI;
1161
1162void coroapi::do_cede_to_tick ()
1163{
1164 cede_pending = 0;
1165 cede ();
1166}
1167
1168void
1169coroapi::wait_for_tick ()
1170{
1171 CALL_BEGIN (0);
1172 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1173 CALL_END;
1174}
1175
1176void
1177coroapi::wait_for_tick_begin ()
1178{
1179 CALL_BEGIN (0);
1180 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1181 CALL_END;
1222} 1182}
1223 1183
1224void 1184void
1225iow::poll (int events) 1185iow::poll (int events)
1226{ 1186{
1227 if (pe->poll != events) 1187 if (events != this->events)
1228 { 1188 {
1189 int active = ev_is_active ((ev_io *)this);
1229 if (pe->poll) stop (); 1190 if (active) stop ();
1230 pe->poll = events; 1191 ev_io_set ((ev_io *)this, fd, events);
1231 if (pe->poll) start (); 1192 if (active) start ();
1232 } 1193 }
1233} 1194}
1234 1195
1235void 1196void
1236_connect_to_perl () 1197_connect_to_perl ()
1237{ 1198{
1238 stash_cf = gv_stashpv ("cf" , 1); 1199 stash_cf = gv_stashpv ("cf", 1);
1239 1200
1240 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1201 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1241 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1202 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1242 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1203 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1243 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1204 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1205 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1244 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1206 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1245 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1207 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1246 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1208 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1247 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1209 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1248 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1210 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1211
1212 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1213 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1214 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1215 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1249 1216
1250 cb_global = get_av ("cf::CB_GLOBAL", 1); 1217 cb_global = get_av ("cf::CB_GLOBAL", 1);
1251 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1252 cb_object = get_av ("cf::CB_OBJECT", 1); 1219 cb_object = get_av ("cf::CB_OBJECT", 1);
1253 cb_player = get_av ("cf::CB_PLAYER", 1); 1220 cb_player = get_av ("cf::CB_PLAYER", 1);
1258 1225
1259MODULE = cf PACKAGE = cf PREFIX = cf_ 1226MODULE = cf PACKAGE = cf PREFIX = cf_
1260 1227
1261BOOT: 1228BOOT:
1262{ 1229{
1230 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1232
1263 _connect_to_perl (); 1233 _connect_to_perl ();
1264 1234
1265 I_EVENT_API (PACKAGE);
1266 watcher_base::GEventAPI = GEventAPI;
1267 I_CORO_API (PACKAGE);
1268
1269 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
1270 1245
1271 static const struct { 1246 static const struct {
1272 const char *name; 1247 const char *name;
1273 IV iv; 1248 IV iv;
1274 } *civ, const_iv[] = { 1249 } *civ, const_iv[] = {
1275# define const_iv(name) { # name, (IV)name }, 1250# define const_iv(name) { # name, (IV)name },
1276 const_iv (llevError) 1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1277 const_iv (llevInfo) 1252 const_iv (logBacktrace)
1278 const_iv (llevDebug) 1253
1279 const_iv (llevMonster) 1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1255
1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1280 1257
1281 const_iv (MAX_TIME) 1258 const_iv (MAX_TIME)
1282 const_iv (PLAYER)
1283 const_iv (TRANSPORT)
1284 const_iv (ROD)
1285 const_iv (TREASURE)
1286 const_iv (POTION)
1287 const_iv (FOOD)
1288 const_iv (POISON)
1289 const_iv (BOOK)
1290 const_iv (CLOCK) 1259 const_iv (MAXSOCKBUF)
1291 const_iv (ARROW) 1260
1292 const_iv (BOW)
1293 const_iv (WEAPON)
1294 const_iv (ARMOUR)
1295 const_iv (PEDESTAL)
1296 const_iv (ALTAR)
1297 const_iv (LOCKED_DOOR)
1298 const_iv (SPECIAL_KEY)
1299 const_iv (MAP)
1300 const_iv (DOOR)
1301 const_iv (KEY)
1302 const_iv (TIMED_GATE)
1303 const_iv (TRIGGER)
1304 const_iv (GRIMREAPER)
1305 const_iv (MAGIC_EAR)
1306 const_iv (TRIGGER_BUTTON)
1307 const_iv (TRIGGER_ALTAR)
1308 const_iv (TRIGGER_PEDESTAL)
1309 const_iv (SHIELD)
1310 const_iv (HELMET)
1311 const_iv (HORN)
1312 const_iv (MONEY)
1313 const_iv (CLASS)
1314 const_iv (GRAVESTONE)
1315 const_iv (AMULET)
1316 const_iv (PLAYERMOVER)
1317 const_iv (TELEPORTER)
1318 const_iv (CREATOR)
1319 const_iv (SKILL)
1320 const_iv (EARTHWALL)
1321 const_iv (GOLEM)
1322 const_iv (THROWN_OBJ)
1323 const_iv (BLINDNESS)
1324 const_iv (GOD)
1325 const_iv (DETECTOR)
1326 const_iv (TRIGGER_MARKER)
1327 const_iv (DEAD_OBJECT)
1328 const_iv (DRINK)
1329 const_iv (MARKER)
1330 const_iv (HOLY_ALTAR)
1331 const_iv (PLAYER_CHANGER)
1332 const_iv (BATTLEGROUND)
1333 const_iv (PEACEMAKER)
1334 const_iv (GEM)
1335 const_iv (FIREWALL)
1336 const_iv (ANVIL)
1337 const_iv (CHECK_INV)
1338 const_iv (MOOD_FLOOR) 1261 const_iv (NUM_BODY_LOCATIONS)
1339 const_iv (EXIT) 1262 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1340 const_iv (ENCOUNTER) 1263 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1341 const_iv (SHOP_FLOOR) 1264 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1342 const_iv (SHOP_MAT) 1265 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1343 const_iv (RING) 1266 const_iv (body_wrist) const_iv (body_waist)
1344 const_iv (FLOOR)
1345 const_iv (FLESH)
1346 const_iv (INORGANIC)
1347 const_iv (SKILL_TOOL)
1348 const_iv (LIGHTER)
1349 const_iv (BUILDABLE_WALL)
1350 const_iv (MISC_OBJECT)
1351 const_iv (LAMP)
1352 const_iv (DUPLICATOR)
1353 const_iv (SPELLBOOK)
1354 const_iv (CLOAK)
1355 const_iv (SPINNER)
1356 const_iv (GATE)
1357 const_iv (BUTTON)
1358 const_iv (CF_HANDLE)
1359 const_iv (HOLE)
1360 const_iv (TRAPDOOR)
1361 const_iv (SIGN)
1362 const_iv (BOOTS)
1363 const_iv (GLOVES)
1364 const_iv (SPELL)
1365 const_iv (SPELL_EFFECT)
1366 const_iv (CONVERTER)
1367 const_iv (BRACERS)
1368 const_iv (POISONING)
1369 const_iv (SAVEBED)
1370 const_iv (WAND)
1371 const_iv (SCROLL)
1372 const_iv (DIRECTOR)
1373 const_iv (GIRDLE)
1374 const_iv (FORCE)
1375 const_iv (POTION_EFFECT)
1376 const_iv (EVENT_CONNECTOR)
1377 const_iv (CLOSE_CON)
1378 const_iv (CONTAINER)
1379 const_iv (ARMOUR_IMPROVER)
1380 const_iv (WEAPON_IMPROVER)
1381 const_iv (SKILLSCROLL)
1382 const_iv (DEEP_SWAMP)
1383 const_iv (IDENTIFY_ALTAR)
1384 const_iv (MENU)
1385 const_iv (RUNE)
1386 const_iv (TRAP)
1387 const_iv (POWER_CRYSTAL)
1388 const_iv (CORPSE)
1389 const_iv (DISEASE)
1390 const_iv (SYMPTOM)
1391 const_iv (BUILDER)
1392 const_iv (MATERIAL)
1393 const_iv (ITEM_TRANSFORMER)
1394 1267
1395 const_iv (NUM_SUBTYPES) 1268 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1269 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1270 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1271 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1272 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1273 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1274 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1275 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1276 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1277 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1278 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1279 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1280 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1281 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1282 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1283 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1284 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1285 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1286 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1287 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1288 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1289 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1290 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1291 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1292 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1293 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1294 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1295 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1396 1296
1397 const_iv (ST_BD_BUILD) 1297 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1398 const_iv (ST_BD_REMOVE)
1399 1298
1400 const_iv (ST_MAT_FLOOR) 1299 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1401 const_iv (ST_MAT_WALL) 1300 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1402 const_iv (ST_MAT_ITEM)
1403 1301
1404 const_iv (AT_PHYSICAL) 1302 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1405 const_iv (AT_MAGIC) 1303 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1406 const_iv (AT_FIRE) 1304 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1407 const_iv (AT_ELECTRICITY) 1305 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1408 const_iv (AT_COLD) 1306 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1409 const_iv (AT_CONFUSION) 1307 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1410 const_iv (AT_ACID) 1308 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1411 const_iv (AT_DRAIN)
1412 const_iv (AT_WEAPONMAGIC)
1413 const_iv (AT_GHOSTHIT)
1414 const_iv (AT_POISON)
1415 const_iv (AT_SLOW)
1416 const_iv (AT_PARALYZE)
1417 const_iv (AT_TURN_UNDEAD)
1418 const_iv (AT_FEAR)
1419 const_iv (AT_CANCELLATION)
1420 const_iv (AT_DEPLETE)
1421 const_iv (AT_DEATH)
1422 const_iv (AT_CHAOS)
1423 const_iv (AT_COUNTERSPELL)
1424 const_iv (AT_GODPOWER)
1425 const_iv (AT_HOLYWORD)
1426 const_iv (AT_BLIND)
1427 const_iv (AT_INTERNAL)
1428 const_iv (AT_LIFE_STEALING)
1429 const_iv (AT_DISEASE)
1430 1309
1431 const_iv (WEAP_HIT) 1310 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1432 const_iv (WEAP_SLASH) 1311 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1433 const_iv (WEAP_PIERCE)
1434 const_iv (WEAP_CLEAVE)
1435 const_iv (WEAP_SLICE)
1436 const_iv (WEAP_STAB)
1437 const_iv (WEAP_WHIP)
1438 const_iv (WEAP_CRUSH)
1439 const_iv (WEAP_BLUD) 1312 const_iv (WEAP_BLUD)
1440 1313
1441 const_iv (FLAG_ALIVE) 1314 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1442 const_iv (FLAG_WIZ) 1315 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1443 const_iv (FLAG_REMOVED) 1316 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1317 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1318 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1319 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1320 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1321 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1322 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1323 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1324 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1325 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1326 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1327 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1328 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1329 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1330 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1331 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1332 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1333 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1334 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1335 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1336 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1337 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1338 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1339 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1340
1341 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1342 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1343 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1344 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1345 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1346 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1347
1348 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1349 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1350
1351 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1352
1353 const_iv (SP_RAISE_DEAD)
1444 const_iv (FLAG_FREED) 1354 const_iv (SP_RUNE)
1445 const_iv (FLAG_WAS_WIZ) 1355 const_iv (SP_MAKE_MARK)
1446 const_iv (FLAG_APPLIED) 1356 const_iv (SP_BOLT)
1447 const_iv (FLAG_UNPAID) 1357 const_iv (SP_BULLET)
1448 const_iv (FLAG_USE_SHIELD) 1358 const_iv (SP_EXPLOSION)
1449 const_iv (FLAG_NO_PICK) 1359 const_iv (SP_CONE)
1450 const_iv (FLAG_ANIMATE) 1360 const_iv (SP_BOMB)
1451 const_iv (FLAG_MONSTER) 1361 const_iv (SP_WONDER)
1452 const_iv (FLAG_FRIENDLY) 1362 const_iv (SP_SMITE)
1453 const_iv (FLAG_GENERATOR) 1363 const_iv (SP_MAGIC_MISSILE)
1454 const_iv (FLAG_IS_THROWN) 1364 const_iv (SP_SUMMON_GOLEM)
1455 const_iv (FLAG_AUTO_APPLY) 1365 const_iv (SP_DIMENSION_DOOR)
1456 const_iv (FLAG_PLAYER_SOLD) 1366 const_iv (SP_MAGIC_MAPPING)
1367 const_iv (SP_MAGIC_WALL)
1368 const_iv (SP_DESTRUCTION)
1369 const_iv (SP_PERCEIVE_SELF)
1370 const_iv (SP_WORD_OF_RECALL)
1457 const_iv (FLAG_SEE_INVISIBLE) 1371 const_iv (SP_INVISIBLE)
1458 const_iv (FLAG_CAN_ROLL)
1459 const_iv (FLAG_OVERLAY_FLOOR)
1460 const_iv (FLAG_IS_TURNABLE)
1461 const_iv (FLAG_IS_USED_UP)
1462 const_iv (FLAG_IDENTIFIED)
1463 const_iv (FLAG_REFLECTING)
1464 const_iv (FLAG_CHANGING)
1465 const_iv (FLAG_SPLITTING)
1466 const_iv (FLAG_HITBACK)
1467 const_iv (FLAG_STARTEQUIP)
1468 const_iv (FLAG_BLOCKSVIEW)
1469 const_iv (FLAG_UNDEAD)
1470 const_iv (FLAG_SCARED)
1471 const_iv (FLAG_UNAGGRESSIVE)
1472 const_iv (FLAG_REFL_MISSILE)
1473 const_iv (FLAG_REFL_SPELL)
1474 const_iv (FLAG_NO_MAGIC)
1475 const_iv (FLAG_NO_FIX_PLAYER)
1476 const_iv (FLAG_IS_LIGHTABLE)
1477 const_iv (FLAG_TEAR_DOWN)
1478 const_iv (FLAG_RUN_AWAY)
1479 const_iv (FLAG_PICK_UP)
1480 const_iv (FLAG_UNIQUE)
1481 const_iv (FLAG_NO_DROP)
1482 const_iv (FLAG_WIZCAST)
1483 const_iv (FLAG_CAST_SPELL)
1484 const_iv (FLAG_USE_SCROLL)
1485 const_iv (FLAG_USE_RANGE)
1486 const_iv (FLAG_USE_BOW)
1487 const_iv (FLAG_USE_ARMOUR)
1488 const_iv (FLAG_USE_WEAPON)
1489 const_iv (FLAG_USE_RING)
1490 const_iv (FLAG_READY_RANGE)
1491 const_iv (FLAG_READY_BOW)
1492 const_iv (FLAG_XRAYS)
1493 const_iv (FLAG_NO_APPLY)
1494 const_iv (FLAG_IS_FLOOR)
1495 const_iv (FLAG_LIFESAVE)
1496 const_iv (FLAG_NO_STRENGTH)
1497 const_iv (FLAG_SLEEP)
1498 const_iv (FLAG_STAND_STILL)
1499 const_iv (FLAG_RANDOM_MOVE)
1500 const_iv (FLAG_ONLY_ATTACK)
1501 const_iv (FLAG_CONFUSED)
1502 const_iv (FLAG_STEALTH)
1503 const_iv (FLAG_WIZPASS)
1504 const_iv (FLAG_IS_LINKED)
1505 const_iv (FLAG_CURSED)
1506 const_iv (FLAG_DAMNED)
1507 const_iv (FLAG_SEE_ANYWHERE)
1508 const_iv (FLAG_KNOWN_MAGICAL)
1509 const_iv (FLAG_KNOWN_CURSED)
1510 const_iv (FLAG_CAN_USE_SKILL)
1511 const_iv (FLAG_BEEN_APPLIED)
1512 const_iv (FLAG_READY_SCROLL)
1513 const_iv (FLAG_USE_ROD)
1514 const_iv (FLAG_USE_HORN)
1515 const_iv (FLAG_MAKE_INVIS)
1516 const_iv (FLAG_INV_LOCKED)
1517 const_iv (FLAG_IS_WOODED)
1518 const_iv (FLAG_IS_HILLY)
1519 const_iv (FLAG_READY_SKILL)
1520 const_iv (FLAG_READY_WEAPON)
1521 const_iv (FLAG_NO_SKILL_IDENT)
1522 const_iv (FLAG_BLIND)
1523 const_iv (FLAG_SEE_IN_DARK)
1524 const_iv (FLAG_IS_CAULDRON)
1525 const_iv (FLAG_NO_STEAL)
1526 const_iv (FLAG_ONE_HIT)
1527 const_iv (FLAG_CLIENT_SENT)
1528 const_iv (FLAG_BERSERK)
1529 const_iv (FLAG_NEUTRAL)
1530 const_iv (FLAG_NO_ATTACK)
1531 const_iv (FLAG_NO_DAMAGE)
1532 const_iv (FLAG_OBJ_ORIGINAL)
1533 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1534 const_iv (FLAG_ACTIVATE_ON_PUSH)
1535 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1536 const_iv (FLAG_IS_WATER)
1537 const_iv (FLAG_CONTENT_ON_GEN)
1538 const_iv (FLAG_IS_A_TEMPLATE)
1539 const_iv (FLAG_IS_BUILDABLE)
1540
1541 const_iv (NDI_BLACK)
1542 const_iv (NDI_WHITE)
1543 const_iv (NDI_NAVY)
1544 const_iv (NDI_RED)
1545 const_iv (NDI_ORANGE)
1546 const_iv (NDI_BLUE)
1547 const_iv (NDI_DK_ORANGE)
1548 const_iv (NDI_GREEN)
1549 const_iv (NDI_LT_GREEN)
1550 const_iv (NDI_GREY)
1551 const_iv (NDI_BROWN)
1552 const_iv (NDI_GOLD)
1553 const_iv (NDI_TAN)
1554 const_iv (NDI_MAX_COLOR)
1555 const_iv (NDI_COLOR_MASK)
1556 const_iv (NDI_UNIQUE)
1557 const_iv (NDI_ALL)
1558
1559 const_iv (UPD_LOCATION)
1560 const_iv (UPD_FLAGS)
1561 const_iv (UPD_WEIGHT)
1562 const_iv (UPD_FACE)
1563 const_iv (UPD_NAME)
1564 const_iv (UPD_ANIM)
1565 const_iv (UPD_ANIMSPEED)
1566 const_iv (UPD_NROF) 1372 const_iv (SP_PROBE)
1567
1568 const_iv (UPD_SP_MANA) 1373 const_iv (SP_HEALING)
1569 const_iv (UPD_SP_GRACE) 1374 const_iv (SP_CREATE_FOOD)
1570 const_iv (UPD_SP_DAMAGE) 1375 const_iv (SP_EARTH_TO_DUST)
1571 1376 const_iv (SP_CHANGE_ABILITY)
1572 const_iv (F_APPLIED) 1377 const_iv (SP_BLESS)
1573 const_iv (F_LOCATION)
1574 const_iv (F_UNPAID)
1575 const_iv (F_MAGIC)
1576 const_iv (F_CURSED) 1378 const_iv (SP_CURSE)
1379 const_iv (SP_SUMMON_MONSTER)
1380 const_iv (SP_CHARGING)
1381 const_iv (SP_POLYMORPH)
1382 const_iv (SP_ALCHEMY)
1383 const_iv (SP_REMOVE_CURSE)
1384 const_iv (SP_IDENTIFY)
1385 const_iv (SP_DETECTION)
1386 const_iv (SP_MOOD_CHANGE)
1387 const_iv (SP_MOVING_BALL)
1577 const_iv (F_DAMNED) 1388 const_iv (SP_SWARM)
1389 const_iv (SP_CHANGE_MANA)
1578 const_iv (F_OPEN) 1390 const_iv (SP_DISPEL_RUNE)
1579 const_iv (F_NOPICK) 1391 const_iv (SP_CREATE_MISSILE)
1392 const_iv (SP_CONSECRATE)
1393 const_iv (SP_ANIMATE_WEAPON)
1394 const_iv (SP_LIGHT)
1395 const_iv (SP_CHANGE_MAP_LIGHT)
1396 const_iv (SP_FAERY_FIRE)
1397 const_iv (SP_CAUSE_DISEASE)
1398 const_iv (SP_AURA)
1399 const_iv (SP_TOWN_PORTAL)
1400 const_iv (SP_PARTY_SPELL)
1401
1402 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1403 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1580 const_iv (F_LOCKED) 1404 const_iv (F_LOCKED)
1581 1405
1582 const_iv (F_BUY) 1406 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1583 const_iv (F_SHOP)
1584 const_iv (F_SELL)
1585 1407
1586 const_iv (P_BLOCKSVIEW) 1408 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1587 const_iv (P_PLAYER) 1409 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1588 const_iv (P_NO_MAGIC)
1589 const_iv (P_IS_ALIVE)
1590 const_iv (P_NO_CLERIC)
1591 const_iv (P_NEED_UPDATE)
1592 const_iv (P_OUT_OF_MAP)
1593 const_iv (P_NEW_MAP)
1594 1410
1595 const_iv (UP_OBJ_INSERT) 1411 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1596 const_iv (UP_OBJ_REMOVE)
1597 const_iv (UP_OBJ_CHANGE)
1598 const_iv (UP_OBJ_FACE)
1599 1412
1600 const_iv (INS_NO_MERGE) 1413 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1601 const_iv (INS_ABOVE_FLOOR_ONLY)
1602 const_iv (INS_NO_WALK_ON)
1603 const_iv (INS_ON_TOP)
1604 const_iv (INS_BELOW_ORIGINATOR) 1414 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1605 const_iv (INS_MAP_LOAD)
1606 1415
1607 const_iv (WILL_APPLY_HANDLE) 1416 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1608 const_iv (WILL_APPLY_TREASURE) 1417 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1609 const_iv (WILL_APPLY_EARTHWALL)
1610 const_iv (WILL_APPLY_DOOR)
1611 const_iv (WILL_APPLY_FOOD)
1612 1418
1613 const_iv (SAVE_MODE) 1419 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1614 const_iv (SAVE_DIR_MODE)
1615 1420
1616 const_iv (M_PAPER) 1421 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1617 const_iv (M_IRON) 1422 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1618 const_iv (M_GLASS) 1423 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1619 const_iv (M_LEATHER) 1424 const_iv (M_ICE) const_iv (M_SPECIAL)
1620 const_iv (M_WOOD)
1621 const_iv (M_ORGANIC)
1622 const_iv (M_STONE)
1623 const_iv (M_CLOTH)
1624 const_iv (M_ADAMANT)
1625 const_iv (M_LIQUID)
1626 const_iv (M_SOFT_METAL)
1627 const_iv (M_BONE)
1628 const_iv (M_ICE)
1629 const_iv (M_SPECIAL)
1630 1425
1631 const_iv (SK_EXP_ADD_SKILL) 1426 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1632 const_iv (SK_EXP_TOTAL) 1427 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1633 const_iv (SK_EXP_NONE)
1634 const_iv (SK_SUBTRACT_SKILL_EXP)
1635 const_iv (SK_EXP_SKILL_ONLY)
1636 1428
1637 const_iv (SK_LOCKPICKING) 1429 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1638 const_iv (SK_HIDING) 1430 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1639 const_iv (SK_SMITHERY) 1431 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1640 const_iv (SK_BOWYER) 1432 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1641 const_iv (SK_JEWELER) 1433 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1642 const_iv (SK_ALCHEMY) 1434 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1643 const_iv (SK_STEALING) 1435 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1644 const_iv (SK_LITERACY) 1436 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1645 const_iv (SK_BARGAINING) 1437 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1646 const_iv (SK_JUMPING) 1438 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1647 const_iv (SK_DET_MAGIC)
1648 const_iv (SK_ORATORY)
1649 const_iv (SK_SINGING)
1650 const_iv (SK_DET_CURSE)
1651 const_iv (SK_FIND_TRAPS)
1652 const_iv (SK_MEDITATION)
1653 const_iv (SK_PUNCHING)
1654 const_iv (SK_FLAME_TOUCH)
1655 const_iv (SK_KARATE)
1656 const_iv (SK_CLIMBING)
1657 const_iv (SK_WOODSMAN)
1658 const_iv (SK_INSCRIPTION)
1659 const_iv (SK_ONE_HANDED_WEAPON)
1660 const_iv (SK_MISSILE_WEAPON)
1661 const_iv (SK_THROWING)
1662 const_iv (SK_USE_MAGIC_ITEM)
1663 const_iv (SK_DISARM_TRAPS)
1664 const_iv (SK_SET_TRAP)
1665 const_iv (SK_THAUMATURGY)
1666 const_iv (SK_PRAYING)
1667 const_iv (SK_CLAWING)
1668 const_iv (SK_LEVITATION)
1669 const_iv (SK_SUMMONING)
1670 const_iv (SK_PYROMANCY)
1671 const_iv (SK_EVOCATION)
1672 const_iv (SK_SORCERY)
1673 const_iv (SK_TWO_HANDED_WEAPON)
1674 const_iv (SK_SPARK_TOUCH)
1675 const_iv (SK_SHIVER)
1676 const_iv (SK_ACID_SPLASH)
1677 const_iv (SK_POISON_NAIL) 1439 const_iv (SK_POISON_NAIL)
1678 1440
1679 const_iv (SOUND_NEW_PLAYER) 1441 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1680 const_iv (SOUND_FIRE_ARROW) 1442 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1681 const_iv (SOUND_LEARN_SPELL) 1443 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1682 const_iv (SOUND_FUMBLE_SPELL) 1444 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1683 const_iv (SOUND_WAND_POOF) 1445 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1684 const_iv (SOUND_OPEN_DOOR) 1446 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1685 const_iv (SOUND_PUSH_PLAYER)
1686 const_iv (SOUND_PLAYER_HITS1)
1687 const_iv (SOUND_PLAYER_HITS2)
1688 const_iv (SOUND_PLAYER_HITS3)
1689 const_iv (SOUND_PLAYER_HITS4)
1690 const_iv (SOUND_PLAYER_IS_HIT1)
1691 const_iv (SOUND_PLAYER_IS_HIT2)
1692 const_iv (SOUND_PLAYER_IS_HIT3)
1693 const_iv (SOUND_PLAYER_KILLS)
1694 const_iv (SOUND_PET_IS_KILLED)
1695 const_iv (SOUND_PLAYER_DIES)
1696 const_iv (SOUND_OB_EVAPORATE)
1697 const_iv (SOUND_OB_EXPLODE)
1698 const_iv (SOUND_CLOCK)
1699 const_iv (SOUND_TURN_HANDLE)
1700 const_iv (SOUND_FALL_HOLE)
1701 const_iv (SOUND_DRINK_POISON)
1702 const_iv (SOUND_CAST_SPELL_0)
1703 1447
1704 const_iv (PREFER_LOW) 1448 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1705 const_iv (PREFER_HIGH)
1706 1449
1707 const_iv (ATNR_PHYSICAL) 1450 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1708 const_iv (ATNR_MAGIC) 1451 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1709 const_iv (ATNR_FIRE) 1452 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1710 const_iv (ATNR_ELECTRICITY) 1453 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1711 const_iv (ATNR_COLD) 1454 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1712 const_iv (ATNR_CONFUSION) 1455 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1713 const_iv (ATNR_ACID) 1456 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1714 const_iv (ATNR_DRAIN)
1715 const_iv (ATNR_WEAPONMAGIC)
1716 const_iv (ATNR_GHOSTHIT)
1717 const_iv (ATNR_POISON)
1718 const_iv (ATNR_SLOW)
1719 const_iv (ATNR_PARALYZE)
1720 const_iv (ATNR_TURN_UNDEAD)
1721 const_iv (ATNR_FEAR)
1722 const_iv (ATNR_CANCELLATION)
1723 const_iv (ATNR_DEPLETE)
1724 const_iv (ATNR_DEATH)
1725 const_iv (ATNR_CHAOS)
1726 const_iv (ATNR_COUNTERSPELL)
1727 const_iv (ATNR_GODPOWER)
1728 const_iv (ATNR_HOLYWORD)
1729 const_iv (ATNR_BLIND)
1730 const_iv (ATNR_INTERNAL)
1731 const_iv (ATNR_LIFE_STEALING)
1732 const_iv (ATNR_DISEASE)
1733 1457
1734 const_iv (MAP_FLUSH) 1458 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1735 const_iv (MAP_PLAYER_UNIQUE)
1736 const_iv (MAP_BLOCK)
1737 const_iv (MAP_STYLE) 1459 const_iv (MAP_INACTIVE)
1738 const_iv (MAP_OVERLAY)
1739 1460
1740 const_iv (MAP_IN_MEMORY) 1461 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1741 const_iv (MAP_SWAPPED) 1462 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1742 const_iv (MAP_LOADING)
1743 const_iv (MAP_SAVING)
1744 1463
1745 const_iv (KLASS_ATTACHABLE) 1464 const_iv (VERSION_CS) const_iv (VERSION_SC)
1746 const_iv (KLASS_GLOBAL)
1747 const_iv (KLASS_OBJECT)
1748 const_iv (KLASS_CLIENT)
1749 const_iv (KLASS_PLAYER)
1750 const_iv (KLASS_MAP)
1751 1465
1752 const_iv (CS_QUERY_YESNO) 1466 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1753 const_iv (CS_QUERY_SINGLECHAR)
1754 const_iv (CS_QUERY_HIDEINPUT)
1755 1467
1756 const_iv (ST_DEAD) 1468 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1757 const_iv (ST_SETUP)
1758 const_iv (ST_PLAYING)
1759 const_iv (ST_CUSTOM)
1760 1469
1761 const_iv (ST_CHANGE_CLASS) 1470 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1762 const_iv (ST_CONFIRM_QUIT) 1471
1763 const_iv (ST_GET_PARTY_PASSWORD) 1472 // random map generator
1473 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1474 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1475
1476 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1477 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1478 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1479
1480 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1481 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1482
1483 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1484 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1485
1486 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1487 const_iv (FT_RSRC) const_iv (FT_NUM)
1764 }; 1488 };
1765 1489
1766 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1767 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1491 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1768 1492
1787 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1511 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1788 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1512 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1789 } 1513 }
1790} 1514}
1791 1515
1516void _gv_clear (SV *gv)
1517 CODE:
1518 assert (SvTYPE (gv) == SVt_PVGV);
1519# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1520 f (GvGP (gv)->gp_form);
1521 f (GvGP (gv)->gp_io);
1522 f (GvGP (gv)->gp_sv);
1523 f (GvGP (gv)->gp_av);
1524 f (GvGP (gv)->gp_hv);
1525 f (GvGP (gv)->gp_cv);
1526 GvCVGEN (gv) = 0;
1527 GvMULTI_off (gv);
1528# undef f
1529
1792void _connect_to_perl () 1530void _connect_to_perl ()
1793 1531
1532void _recalc_want ()
1533
1534# not used by default anymore
1794void _global_reattach () 1535void _global_reattach ()
1795 CODE: 1536 CODE:
1796{ 1537{
1797 // reattach to all attachable objects in the game. 1538 // reattach to all attachable objects in the game.
1798 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1539 for_all_clients (ns)
1799 (*i)->reattach (); 1540 ns->reattach ();
1800 1541
1801 for (player *pl = first_player; pl; pl = pl->next) 1542 for_all_objects (op)
1802 pl->reattach ();
1803
1804 for (maptile *m = first_map; m; m = m->next)
1805 m->reattach ();
1806
1807 for (object *op = object::first; op; op = op->next)
1808 op->reattach (); 1543 op->reattach ();
1809} 1544}
1810 1545
1546# support function for map-world.ext
1547void _quantise (SV *data_sv, SV *plt_sv)
1548 CODE:
1549{
1550 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1551 croak ("_quantise called with invalid agruments");
1552
1553 plt_sv = SvRV (plt_sv);
1554 SV **plt = AvARRAY (plt_sv);
1555 int plt_count = AvFILL (plt_sv) + 1;
1556
1557 STRLEN len;
1558 char *data = SvPVbyte (data_sv, len);
1559 char *dst = data;
1560
1561 while (len >= 3)
1562 {
1563 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1564 {
1565 char *val = SvPVX (*val_sv);
1566
1567 if (val [0] == data [0]
1568 && val [1] == data [1]
1569 && val [2] == data [2])
1570 {
1571 *dst++ = val [3];
1572 goto next;
1573 }
1574 }
1575
1576 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1577 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1578 dst - SvPVX (data_sv), len);
1579
1580 next:
1581 data += 3;
1582 len -= 3;
1583 }
1584
1585 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1586}
1587
1588void init_anim ()
1589
1590void init_globals ()
1591
1592void init_experience ()
1593
1594void init_attackmess ()
1595
1596void init_dynamic ()
1597
1598void init_block ()
1599
1600void load_settings ()
1601
1602void load_materials ()
1603
1604void init_uuid ()
1605 CODE:
1606 UUID::init ();
1607
1608void init_signals ()
1609
1610void init_commands ()
1611
1612void init_skills ()
1613
1614void init_beforeplay ()
1615
1616void evthread_start (int aiofd)
1617
1618void cede_to_tick ()
1619 CODE:
1620 coroapi::cede_to_tick ();
1621
1622NV till_tick ()
1623 CODE:
1624 RETVAL = SvNVX (sv_next_tick) - now ();
1625 OUTPUT:
1626 RETVAL
1627
1628int tick_inhibit ()
1629 CODE:
1630 RETVAL = tick_inhibit;
1631 OUTPUT:
1632 RETVAL
1633
1634void tick_inhibit_inc ()
1635 CODE:
1636 ++tick_inhibit;
1637
1638void tick_inhibit_dec ()
1639 CODE:
1640 if (!--tick_inhibit)
1641 if (tick_pending)
1642 {
1643 ev_async_send (EV_DEFAULT, &tick_watcher);
1644 coroapi::cede ();
1645 }
1646
1647void server_tick ()
1648 CODE:
1649{
1650 NOW = ev_now (EV_DEFAULT);
1651 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1652 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1653 runtime = SvNVX (sv_runtime);
1654
1655 server_tick ();
1656
1657 NOW = ev_time ();
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1659 runtime += TICK;
1660 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1661}
1662
1811NV floor (NV x) 1663NV floor (NV x)
1812 1664
1813NV ceil (NV x) 1665NV ceil (NV x)
1814 1666
1815void server_tick () 1667NV rndm (...)
1668 ALIAS:
1669 rmg_rndm = 1
1670 CODE:
1671{
1672 rand_gen &gen = ix ? rmg_rndm : rndm;
1673 switch (items)
1674 {
1675 case 0: RETVAL = gen (); break;
1676 case 1: RETVAL = gen (SvUV (ST (0))); break;
1677 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1678 default: croak ("cf::rndm requires none, one or two parameters."); break;
1679 }
1680}
1681 OUTPUT:
1682 RETVAL
1816 1683
1684NV clamp (NV value, NV min_value, NV max_value)
1685 CODE:
1686 RETVAL = clamp (value, min_value, max_value);
1687 OUTPUT:
1688 RETVAL
1689
1690NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1691 CODE:
1692 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1693 OUTPUT:
1694 RETVAL
1695
1696void weaken (...)
1697 PROTOTYPE: @
1698 CODE:
1699 while (items > 0)
1700 sv_rvweaken (ST (--items));
1701
1817void 1702void
1818LOG (int level, char *msg) 1703log_backtrace (utf8_string msg)
1704
1705void
1706LOG (int flags, utf8_string msg)
1819 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1820 C_ARGS: (LogLevel)level, "%s", msg 1708 C_ARGS: flags, "%s", msg
1821 1709
1822char *path_combine (char *base, char *path) 1710octet_string path_combine (octet_string base, octet_string path)
1823 PROTOTYPE: $$ 1711 PROTOTYPE: $$
1824 1712
1825char *path_combine_and_normalize (char *base, char *path) 1713octet_string path_combine_and_normalize (octet_string base, octet_string path)
1826 PROTOTYPE: $$ 1714 PROTOTYPE: $$
1827 1715
1828const char *
1829get_maps_directory (char *path)
1830 PROTOTYPE: $
1831 ALIAS: maps_directory = 0
1832 CODE:
1833 RETVAL = create_pathname (path);
1834 OUTPUT: RETVAL
1835
1836void 1716void
1837sub_generation_inc () 1717sub_generation_inc ()
1838 CODE: 1718 CODE:
1839 PL_sub_generation++; 1719 PL_sub_generation++;
1840 1720
1841char * 1721const_octet_string
1842mapdir () 1722mapdir ()
1843 PROTOTYPE: 1723 PROTOTYPE:
1844 ALIAS: 1724 ALIAS:
1845 mapdir = 0 1725 mapdir = 0
1846 uniquedir = 1 1726 uniquedir = 1
1860 case 5: RETVAL = settings.playerdir; break; 1740 case 5: RETVAL = settings.playerdir; break;
1861 case 6: RETVAL = settings.datadir ; break; 1741 case 6: RETVAL = settings.datadir ; break;
1862 } 1742 }
1863 OUTPUT: RETVAL 1743 OUTPUT: RETVAL
1864 1744
1745void abort ()
1746
1747void reset_signals ()
1748
1749void fork_abort (const_octet_string cause = "cf::fork_abort")
1750
1751void cleanup (const_octet_string cause, bool make_core = false)
1752
1753void emergency_save ()
1754
1865void _exit (int status = 0) 1755void _exit (int status = EXIT_SUCCESS)
1866 1756
1757#if _POSIX_MEMLOCK
1758
1759int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1760 INIT:
1761#if __GLIBC__
1762 mallopt (M_TOP_PAD, 1024 * 1024);
1763 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1764 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1765 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1766#endif
1767
1768int munlockall ()
1769
1770#endif
1771
1772int
1773malloc_trim (IV pad = 0)
1774
1775void
1776mallinfo ()
1777 PPCODE:
1778{
1779#if __GLIBC__
1780 struct mallinfo mai = mallinfo ();
1781 EXTEND (SP, 10*2);
1782 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1783 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1784 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1785 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1786 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1787 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1788 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1789 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1790 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1792#endif
1793 EXTEND (SP, 2*2);
1794 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1795 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1796 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1797}
1798
1867int find_animation (char *text) 1799int find_animation (utf8_string text)
1868 PROTOTYPE: $ 1800 PROTOTYPE: $
1869 1801
1870int random_roll (int min, int max, object *op, int goodbad); 1802int random_roll (int min, int max, object *op, int goodbad);
1871 1803
1872const char *cost_string_from_value(uint64 cost, int approx = 0) 1804const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1873 1805
1874int 1806int
1875exp_to_level (val64 exp) 1807exp_to_level (val64 exp)
1876 CODE: 1808 CODE:
1877{ 1809{
1908 RETVAL = newSVpv (resist_plus[atnr], 0); 1840 RETVAL = newSVpv (resist_plus[atnr], 0);
1909 else 1841 else
1910 XSRETURN_UNDEF; 1842 XSRETURN_UNDEF;
1911 OUTPUT: RETVAL 1843 OUTPUT: RETVAL
1912 1844
1845UUID
1846uuid_cur ()
1847 CODE:
1848 RETVAL = UUID::cur;
1849 OUTPUT:
1850 RETVAL
1851
1852UUID
1853uuid_gen ()
1854 CODE:
1855 RETVAL = UUID::gen ();
1856 OUTPUT:
1857 RETVAL
1858
1859val64
1860uuid_seq (UUID uuid)
1861 CODE:
1862 RETVAL = uuid.seq;
1863 OUTPUT:
1864 RETVAL
1865
1866UUID
1867uuid_str (val64 seq)
1868 CODE:
1869 RETVAL.seq = seq;
1870 OUTPUT:
1871 RETVAL
1872
1873void
1874coin_names ()
1875 PPCODE:
1876 EXTEND (SP, NUM_COINS);
1877 for (int i = 0; i < NUM_COINS; ++i)
1878 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1879
1880void
1881coin_archetypes ()
1882 PPCODE:
1883 EXTEND (SP, NUM_COINS);
1884 for (int i = 0; i < NUM_COINS; ++i)
1885 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1886
1887bool
1888load_resource_file_ (octet_string filename)
1889
1890void
1891fix_weight ()
1892
1913MODULE = cf PACKAGE = cf::attachable 1893MODULE = cf PACKAGE = cf::attachable
1914 1894
1915int 1895int
1916valid (SV *obj) 1896valid (SV *obj)
1917 CODE: 1897 CODE:
1918 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1898 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1919 OUTPUT: 1899 OUTPUT:
1920 RETVAL 1900 RETVAL
1901
1902void
1903debug_trace (attachable *obj, bool on = true)
1904 CODE:
1905 obj->flags &= ~attachable::F_DEBUG_TRACE;
1906 if (on)
1907 obj->flags |= attachable::F_DEBUG_TRACE;
1908
1909int mortals_size ()
1910 CODE:
1911 RETVAL = attachable::mortals.size ();
1912 OUTPUT: RETVAL
1913
1914#object *mortals (U32 index)
1915# CODE:
1916# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1917# OUTPUT: RETVAL
1918
1919INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1921 1920
1922MODULE = cf PACKAGE = cf::global 1921MODULE = cf PACKAGE = cf::global
1923 1922
1924int invoke (SV *klass, int event, ...) 1923int invoke (SV *klass, int event, ...)
1925 CODE: 1924 CODE:
1929 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1928 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1930 OUTPUT: RETVAL 1929 OUTPUT: RETVAL
1931 1930
1932MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1931MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1933 1932
1934INCLUDE: $PERL genacc object ../include/object.h | 1933INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1935 1934
1936int invoke (object *op, int event, ...) 1935int invoke (object *op, int event, ...)
1937 CODE: 1936 CODE:
1938 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1937 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1939 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1938 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1941 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1940 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1942 OUTPUT: RETVAL 1941 OUTPUT: RETVAL
1943 1942
1944SV *registry (object *op) 1943SV *registry (object *op)
1945 1944
1946void mortals () 1945int objects_size ()
1947 PPCODE: 1946 CODE:
1948 EXTEND (SP, object::mortals.size ());
1949 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1950 PUSHs (to_sv (*i));
1951
1952object *first ()
1953 CODE:
1954 RETVAL = object::first; 1947 RETVAL = objects.size ();
1955 OUTPUT: RETVAL 1948 OUTPUT: RETVAL
1949
1950object *objects (U32 index)
1951 CODE:
1952 RETVAL = index < objects.size () ? objects [index] : 0;
1953 OUTPUT: RETVAL
1954
1955int actives_size ()
1956 CODE:
1957 RETVAL = actives.size ();
1958 OUTPUT: RETVAL
1959
1960object *actives (U32 index)
1961 CODE:
1962 RETVAL = index < actives.size () ? actives [index] : 0;
1963 OUTPUT: RETVAL
1964
1965int mortals_size ()
1966 CODE:
1967 RETVAL = attachable::mortals.size ();
1968 OUTPUT: RETVAL
1969
1970const char *slot_use_name (U32 slot)
1971 ALIAS:
1972 slot_nonuse_name = 1
1973 CODE:
1974{
1975 if (slot >= NUM_BODY_LOCATIONS)
1976 croak ("body slot index out of range");
1977
1978 switch (ix)
1979 {
1980 case 0: RETVAL = body_locations[slot].use_name; break;
1981 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1982 }
1983}
1984 OUTPUT:
1985 RETVAL
1956 1986
1957# missing properties 1987# missing properties
1958 1988
1959object *head (object *op) 1989object *head (object *op)
1960 PROTOTYPE: $ 1990 PROTOTYPE: $
1961 CODE: 1991 CODE:
1962 RETVAL = op->head ? op->head : op;
1963 OUTPUT: RETVAL
1964
1965int is_head (object *op)
1966 PROTOTYPE: $
1967 CODE:
1968 RETVAL = !op->head; 1992 RETVAL = op->head_ ();
1969 OUTPUT: RETVAL 1993 OUTPUT: RETVAL
1970 1994
1971void 1995void
1972inv (object *obj) 1996inv (object *obj)
1973 PROTOTYPE: $ 1997 PROTOTYPE: $
1974 PPCODE: 1998 PPCODE:
1975{ 1999{
1976 object *o;
1977 for (o = obj->inv; o; o = o->below) 2000 for (object *o = obj->inv; o; o = o->below)
1978 XPUSHs (sv_2mortal (to_sv (o))); 2001 XPUSHs (sv_2mortal (to_sv (o)));
1979} 2002}
1980 2003
1981void 2004void
1982set_animation (object *op, int idx) 2005set_animation (object *op, int idx)
1983 CODE: 2006 CODE:
1984 SET_ANIMATION (op, idx); 2007 SET_ANIMATION (op, idx);
1985 2008
1986void 2009int
1987object::drain_stat () 2010num_animations (object *op)
2011 CODE:
2012 RETVAL = NUM_ANIMATIONS (op);
2013 OUTPUT: RETVAL
1988 2014
1989void 2015int slot_info (object *op, UV slot, int value = 0)
1990object::drain_specific_stat (int stat) 2016 ALIAS:
2017 slot_used = 1
2018 CODE:
2019{
2020 if (slot >= NUM_BODY_LOCATIONS)
2021 croak ("body slot index out of range");
1991 2022
1992void 2023 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1993object::change_luck (int change)
1994 2024
1995void 2025 if (items > 2)
1996object::add_statbonus () 2026 if (ix)
2027 op->slot[slot].used = value;
2028 else
2029 op->slot[slot].info = value;
2030}
2031 OUTPUT:
2032 RETVAL
1997 2033
1998void
1999object::remove_statbonus ()
2000
2001object *find_best_object_match (object *op, const char *match) 2034object *find_best_object_match (object *op, utf8_string match)
2002 2035
2003object *find_marked_object (object *op) 2036object *find_marked_object (object *op)
2004 2037
2005int need_identify (object *obj); 2038int need_identify (object *obj);
2006 2039
2018 2051
2019void apply_below (object *op) 2052void apply_below (object *op)
2020 CODE: 2053 CODE:
2021 player_apply_below (op); 2054 player_apply_below (op);
2022 2055
2023void remove (object *op) 2056int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2024 CODE:
2025 op->remove ();
2026
2027void
2028object::destroy (bool destroy_inventory = false)
2029
2030void
2031object::destroy_inv (bool drop_to_ground = false)
2032
2033object *cf_object_present_archname_inside (object *op, char *whatstr)
2034
2035int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
2036
2037int cf_object_change_map (object *op, int x, int y, maptile *map)
2038
2039object *clone (object *op, int recursive = 0)
2040 CODE:
2041 if (recursive)
2042 RETVAL = object_create_clone (op);
2043 else
2044 {
2045 RETVAL = object::create ();
2046 op->copy_to (RETVAL);
2047 }
2048 OUTPUT: RETVAL
2049 2057
2050int pay_item (object *op, object *buyer) 2058int pay_item (object *op, object *buyer)
2051 CODE: 2059 CODE:
2052 RETVAL = pay_for_item (op, buyer); 2060 RETVAL = pay_for_item (op, buyer);
2053 OUTPUT: RETVAL 2061 OUTPUT: RETVAL
2057 RETVAL = pay_for_amount (amount, op); 2065 RETVAL = pay_for_amount (amount, op);
2058 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
2059 2067
2060void pay_player (object *op, uint64 amount) 2068void pay_player (object *op, uint64 amount)
2061 2069
2062val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2070val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
2063 2071
2064int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2072int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
2065 2073
2066void learn_spell (object *op, object *sp, int special_prayer = 0) 2074void learn_spell (object *op, object *sp, int special_prayer = 0)
2067 CODE: 2075 CODE:
2068 do_learn_spell (op, sp, special_prayer); 2076 do_learn_spell (op, sp, special_prayer);
2069 2077
2070void forget_spell (object *op, object *sp) 2078void forget_spell (object *op, object *sp)
2071 CODE: 2079 CODE:
2072 do_forget_spell (op, query_name (sp)); 2080 do_forget_spell (op, query_name (sp));
2073 2081
2074object *check_for_spell (object *op, char *spellname) 2082object *check_for_spell (object *op, utf8_string spellname)
2075 CODE: 2083 CODE:
2076 RETVAL = check_spell_known (op, spellname); 2084 RETVAL = check_spell_known (op, spellname);
2077 OUTPUT: RETVAL 2085 OUTPUT: RETVAL
2078 2086
2079int query_money (object *op) 2087int query_money (object *op)
2088 2096
2089void drop (object *who, object *op) 2097void drop (object *who, object *op)
2090 2098
2091void pick_up (object *who, object *op) 2099void pick_up (object *who, object *op)
2092 2100
2093object *cf_object_insert_object (object *op, object *container)
2094
2095object *cf_object_insert_in_ob (object *ob, object *where)
2096
2097int cf_object_teleport (object *op, maptile *map, int x, int y)
2098
2099void update_object (object *op, int action) 2101void update_object (object *op, int action)
2100 2102
2101object *cf_create_object_by_name (const char *name)
2102
2103void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2103void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2104 2104
2105void player_lvl_adj (object *who, object *skill = 0) 2105void player_lvl_adj (object *who, object *skill = 0)
2106 2106
2107int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2107int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2108 2108
2114 2114
2115void add_button_link (object *button, maptile *map, int connected); 2115void add_button_link (object *button, maptile *map, int connected);
2116 2116
2117void remove_button_link (object *op); 2117void remove_button_link (object *op);
2118 2118
2119void handle_apply_yield (object *op);
2120
2119 2121
2120MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2122MODULE = cf PACKAGE = cf::object PREFIX = cf_
2121
2122object *cf_insert_ob_in_ob (object *ob, object *where)
2123 2123
2124# no clean way to get an object from an archetype - stupid idiotic 2124# no clean way to get an object from an archetype - stupid idiotic
2125# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2125# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2126 2126
2127object *new (const char *archetype = 0) 2127object *new (utf8_string archetype = 0)
2128 PROTOTYPE: ;$ 2128 PROTOTYPE: ;$
2129 CODE: 2129 CODE:
2130 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2130 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2131 OUTPUT: 2131 OUTPUT:
2132 RETVAL 2132 RETVAL
2133 2133
2134object *find_object (U32 tag)
2135
2136# TODO: nuke
2134object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2137object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2135 PROTOTYPE: $$$$$$ 2138 PROTOTYPE: $$$$$$
2136 CODE: 2139 CODE:
2137{ 2140{
2138 int unused_type; 2141 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2139 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2140} 2142}
2141 2143
2142# syntatic sugar for easier use in event callbacks. 2144shstr
2143const char *options (object *op) 2145object::kv_get (shstr key)
2144 CODE:
2145 RETVAL = op->name;
2146 OUTPUT:
2147 RETVAL
2148 2146
2149player *contr (object *op)
2150 CODE:
2151 RETVAL = op->contr;
2152 OUTPUT: RETVAL
2153
2154void 2147void
2155object::roll_stats () 2148object::kv_del (shstr key)
2156 2149
2157void 2150void
2158object::update_stats () 2151object::kv_set (shstr key, shstr value)
2159
2160void
2161object::swap_stats (int a, int b)
2162
2163const char *get_ob_key_value (object *op, const char *key)
2164
2165bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2166 2152
2167object *get_nearest_player (object *ob) 2153object *get_nearest_player (object *ob)
2168 ALIAS: nearest_player = 0 2154 ALIAS: nearest_player = 0
2169 PREINIT: 2155 PREINIT:
2170 extern object *get_nearest_player (object *); 2156 extern object *get_nearest_player (object *);
2172void rangevector (object *ob, object *other, int flags = 0) 2158void rangevector (object *ob, object *other, int flags = 0)
2173 PROTOTYPE: $$;$ 2159 PROTOTYPE: $$;$
2174 PPCODE: 2160 PPCODE:
2175{ 2161{
2176 rv_vector rv; 2162 rv_vector rv;
2163
2164 PUTBACK;
2177 get_rangevector (ob, other, &rv, flags); 2165 get_rangevector (ob, other, &rv, flags);
2166 SPAGAIN;
2167
2178 EXTEND (SP, 5); 2168 EXTEND (SP, 5);
2179 PUSHs (newSVuv (rv.distance)); 2169 PUSHs (newSVuv (rv.distance));
2180 PUSHs (newSViv (rv.distance_x)); 2170 PUSHs (newSViv (rv.distance_x));
2181 PUSHs (newSViv (rv.distance_y)); 2171 PUSHs (newSViv (rv.distance_y));
2182 PUSHs (newSViv (rv.direction)); 2172 PUSHs (newSViv (rv.direction));
2183 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2173 PUSHs (to_sv (rv.part));
2184} 2174}
2185 2175
2186bool on_same_map_as (object *ob, object *other) 2176bool on_same_map_as (object *ob, object *other)
2187 CODE: 2177 CODE:
2188 RETVAL = on_same_map (ob, other); 2178 RETVAL = on_same_map (ob, other);
2189 OUTPUT: RETVAL 2179 OUTPUT: RETVAL
2190 2180
2191const char * 2181const_utf8_string
2192base_name (object *op, int plural = op->nrof > 1) 2182base_name (object *op, int plural = op->nrof > 1)
2193 CODE: 2183 CODE:
2194 RETVAL = query_base_name (op, plural); 2184 RETVAL = query_base_name (op, plural);
2195 OUTPUT: RETVAL 2185 OUTPUT: RETVAL
2196 2186
2197object *decrease_ob_nr (object *op, unsigned long i) 2187# return the tail of an object, excluding itself
2188void
2189tail (object *op)
2190 PPCODE:
2191 while ((op = op->more))
2192 XPUSHs (sv_2mortal (to_sv (op)));
2198 2193
2199MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2194MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2200 2195
2201player *player (object *op) 2196player *player (object *op)
2202 CODE: 2197 CODE:
2203 RETVAL = op->contr; 2198 RETVAL = op->contr;
2204 OUTPUT: RETVAL 2199 OUTPUT: RETVAL
2205 2200
2201bool move_player (object *op, int dir)
2202
2206void check_score (object *op) 2203void check_score (object *op)
2207 2204
2208void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2205void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2209 2206 CODE:
2210object *cf_player_send_inventory (object *op) 2207 new_draw_info (flags, 0, op, txt);
2211
2212char *cf_player_get_ip (object *op)
2213 ALIAS: ip = 0
2214
2215object *cf_player_get_marked_item (object *op)
2216 ALIAS: marked_item = 0
2217
2218void cf_player_set_marked_item (object *op, object *ob)
2219
2220partylist *cf_player_get_party (object *op)
2221 ALIAS: party = 0
2222
2223void cf_player_set_party (object *op, partylist *party)
2224 2208
2225void kill_player (object *op) 2209void kill_player (object *op)
2226 2210
2211void esrv_send_item (object *pl, object *item)
2212
2227void esrv_update_item (object *op, int what, object *item) 2213void esrv_update_item (object *pl, int what, object *item)
2228 C_ARGS: what, op, item 2214 C_ARGS: what, pl, item
2229 2215
2230void clear_los (object *op) 2216void esrv_del_item (object *pl, int tag)
2217 C_ARGS: pl->contr, tag
2231 2218
2232int command_reset (object *op, char *params)
2233
2234int command_teleport (object *op, char *params)
2235
2236int command_summon (object *op, char *params) 2219int command_summon (object *op, utf8_string params)
2237 2220
2238int command_arrest (object *op, char *params) 2221int command_arrest (object *op, utf8_string params)
2239
2240int command_kick (object *op, char *params)
2241
2242int command_banish (object *op, char *params)
2243 2222
2244 2223
2245MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2224MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2246 2225
2247INCLUDE: $PERL genacc player ../include/player.h | 2226INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2248 2227
2249int invoke (player *pl, int event, ...) 2228int invoke (player *pl, int event, ...)
2250 CODE: 2229 CODE:
2251 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2230 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2252 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2231 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2254 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END); 2233 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2255 OUTPUT: RETVAL 2234 OUTPUT: RETVAL
2256 2235
2257SV *registry (player *pl) 2236SV *registry (player *pl)
2258 2237
2259player *
2260create ()
2261 CODE:
2262 RETVAL = player::create ();
2263 OUTPUT:
2264 RETVAL
2265
2266player *
2267load (const char *path)
2268 CODE:
2269 RETVAL = player::load (path);
2270 OUTPUT:
2271 RETVAL
2272
2273void
2274player::save (bool final = false)
2275
2276void
2277player::connect (client *ns)
2278
2279void 2238void
2280save_stats (player *pl) 2239save_stats (player *pl)
2281 CODE: 2240 CODE:
2282 pl->ob->stats.hp = pl->ob->stats.maxhp; 2241 pl->ob->stats.hp = pl->ob->stats.maxhp;
2283 pl->ob->stats.sp = pl->ob->stats.maxsp; 2242 pl->ob->stats.sp = pl->ob->stats.maxsp;
2284 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2243 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2285 pl->orig_stats = pl->ob->stats; 2244 pl->orig_stats = pl->ob->stats;
2286 2245
2287player *cf_player_find (char *name) 2246void clear_los (player *pl)
2288 PROTOTYPE: $
2289
2290void cf_player_move (player *pl, int dir)
2291
2292void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2293
2294player *first ()
2295 CODE:
2296 RETVAL = first_player;
2297 OUTPUT: RETVAL
2298 2247
2299bool 2248bool
2300cell_visible (player *pl, int dx, int dy) 2249cell_visible (player *pl, int dx, int dy)
2301 CODE: 2250 CODE:
2302 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2251 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2309 CODE: 2258 CODE:
2310{ 2259{
2311 STRLEN len; 2260 STRLEN len;
2312 char *buf = SvPVbyte (packet, len); 2261 char *buf = SvPVbyte (packet, len);
2313 2262
2263 if (len > MAXSOCKBUF)
2264 pl->failmsg ("[packet too long for client]");
2314 if (pl->ns) 2265 else if (pl->ns)
2315 pl->ns->send_packet (buf, len); 2266 pl->ns->send_packet (buf, len);
2316} 2267}
2317
2318int
2319listening (player *pl, int new_value = -1)
2320 CODE:
2321 RETVAL = pl->listening;
2322 if (new_value >= 0)
2323 pl->listening = new_value;
2324 OUTPUT:
2325 RETVAL
2326 2268
2327void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2269void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2328 PROTOTYPE: $;$$$ 2270 PROTOTYPE: $;$$$
2329 PPCODE: 2271 PPCODE:
2330 if (GIMME_V != G_VOID) 2272 if (GIMME_V != G_VOID)
2339 if (y) sv_to (y, pl->bed_y); 2281 if (y) sv_to (y, pl->bed_y);
2340 2282
2341void 2283void
2342list () 2284list ()
2343 PPCODE: 2285 PPCODE:
2344 for (player *pl = first_player; pl; pl = pl->next) 2286 for_all_players (pl)
2345 XPUSHs (sv_2mortal (to_sv (pl))); 2287 XPUSHs (sv_2mortal (to_sv (pl)));
2346 2288
2347bool
2348peaceful (player *pl, bool new_setting = 0)
2349 PROTOTYPE: $;$
2350 CODE:
2351 RETVAL = pl->peaceful;
2352 if (items > 1)
2353 pl->peaceful = new_setting;
2354 OUTPUT:
2355 RETVAL
2356
2357living *
2358orig_stats (player *pl)
2359 CODE:
2360 RETVAL = &pl->orig_stats;
2361 OUTPUT: RETVAL
2362
2363living *
2364last_stats (player *pl)
2365 CODE:
2366 RETVAL = &pl->last_stats;
2367 OUTPUT: RETVAL
2368
2369 2289
2370MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2290MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2371
2372maptile *first ()
2373 PROTOTYPE:
2374 CODE:
2375 RETVAL = first_map;
2376 OUTPUT: RETVAL
2377 2291
2378int invoke (maptile *map, int event, ...) 2292int invoke (maptile *map, int event, ...)
2379 CODE: 2293 CODE:
2380 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2294 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2381 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2295 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2383 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2297 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2384 OUTPUT: RETVAL 2298 OUTPUT: RETVAL
2385 2299
2386SV *registry (maptile *map) 2300SV *registry (maptile *map)
2387 2301
2302void
2303find_tagged_objects (maptile *map, utf8_string tag = 0)
2304 PPCODE:
2305{
2306 if (!map->spaces)
2307 XSRETURN_EMPTY;
2308
2309 if (tag)
2310 {
2311 shstr_cmp tag_ (tag);
2312
2313 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2314 for (object *op = ms->bot; op; op = op->above)
2315 if (op->tag == tag_)
2316 XPUSHs (sv_2mortal (to_sv (op)));
2317 }
2318 else
2319 {
2320 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2321 for (object *op = ms->bot; op; op = op->above)
2322 if (op->tag)
2323 XPUSHs (sv_2mortal (to_sv (op)));
2324 }
2325}
2326
2388INCLUDE: $PERL genacc maptile ../include/map.h | 2327INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2389 2328
2390maptile *new (int width, int height) 2329void
2330maptile::instantiate ()
2331
2332maptile *new ()
2391 PROTOTYPE: 2333 PROTOTYPE:
2392 CODE: 2334 CODE:
2393{ 2335 RETVAL = new maptile;
2394 RETVAL = get_empty_map (width, height);
2395}
2396 OUTPUT: 2336 OUTPUT:
2397 RETVAL 2337 RETVAL
2398 2338
2399void delete_map (maptile *map) 2339void
2340maptile::players ()
2341 PPCODE:
2342 if (GIMME_V == G_SCALAR)
2343 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2344 else if (GIMME_V == G_ARRAY)
2345 {
2346 EXTEND (SP, THIS->players);
2347 for_all_players (pl)
2348 if (pl->ob && pl->ob->map == THIS)
2349 PUSHs (sv_2mortal (to_sv (pl->ob)));
2350 }
2400 2351
2401void clean_tmp_map (maptile *map) 2352void
2353maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2354 CODE:
2355{
2356 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2357 croak ("maptile::add_underlay: palette must be arrayref");
2402 2358
2403void play_sound_map (maptile *map, int x, int y, int sound_num) 2359 palette = SvRV (palette);
2360
2361 STRLEN idxlen;
2362 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2363
2364 for (int x = 0; x < THIS->width; ++x)
2365 for (int y = 0; y < THIS->height; ++y)
2366 {
2367 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2368 if (op->flag [FLAG_IS_FLOOR])
2369 goto skip_space;
2370
2371 {
2372 int offs = offset + y * stride + x;
2373 if (IN_RANGE_EXC (offs, 0, idxlen))
2374 {
2375 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2376 {
2377 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2378 ob->flag [FLAG_NO_MAP_SAVE] = true;
2379 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2380
2381 if (ob->randomitems)
2382 {
2383 if (!ob->above)
2384 {
2385 ob->create_treasure (ob->randomitems);
2386
2387 for (object *op = ob->above; op; op = op->above)
2388 op->flag [FLAG_NO_MAP_SAVE] = true;
2389 }
2390
2391 ob->randomitems = 0;
2392 }
2393 }
2394 }
2395 }
2396
2397 skip_space: ;
2398 }
2399}
2400
2401void
2402maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2403 CODE:
2404{
2405 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2406 croak ("maptile::set_regiondata: palette must be arrayref");
2407
2408 palette = SvRV (palette);
2409
2410 STRLEN idxlen;
2411 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2412
2413 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2414 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2415
2416 for (int i = av_len ((AV *)palette) + 1; i--; )
2417 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2418
2419 for (int y = 0; y < THIS->height; ++y)
2420 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2421
2422 sfree (THIS->regions, THIS->size ());
2423 delete [] THIS->regionmap;
2424
2425 THIS->regions = regions;
2426 THIS->regionmap = regionmap;
2427}
2428
2429void
2430maptile::create_region_treasure ()
2431 CODE:
2432 for (int x = 0; x < THIS->width; ++x)
2433 for (int y = 0; y < THIS->height; ++y)
2434 {
2435 region *rgn = THIS->region (x, y);
2436
2437 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2438 if (object *op = THIS->at (x, y).top)
2439 if (rgn->treasure && rndm () < rgn->treasure_density)
2440 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2441 }
2404 2442
2405int out_of_map (maptile *map, int x, int y) 2443int out_of_map (maptile *map, int x, int y)
2406
2407maptile *tile_map (maptile *map, unsigned int dir)
2408 CODE:
2409 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2410 OUTPUT:
2411 RETVAL
2412
2413char *tile_path (maptile *map, unsigned int dir)
2414 CODE:
2415 if (dir >= 4)
2416 XSRETURN_UNDEF;
2417 RETVAL = map->tile_path [dir];
2418 OUTPUT:
2419 RETVAL
2420
2421maptile *ready_map_name (char *name, int flags = 0)
2422 PROTOTYPE: $;$
2423 ALIAS:
2424 find = 0
2425 get_map = 1
2426
2427maptile *has_been_loaded (char *name)
2428 PROTOTYPE: $
2429
2430int in_memory (maptile *map)
2431 CODE:
2432 RETVAL = map->in_memory;
2433 OUTPUT:
2434 RETVAL
2435 2444
2436void 2445void
2437trigger (maptile *map, long connection, bool state = true) 2446trigger (maptile *map, long connection, bool state = true)
2438 CODE: 2447 CODE:
2439 activate_connection (map, connection, state); 2448 activate_connection (map, connection, state);
2442get_connection (maptile *map, long connection) 2451get_connection (maptile *map, long connection)
2443 PPCODE: 2452 PPCODE:
2444 oblinkpt *obp = get_connection_links (map, connection); 2453 oblinkpt *obp = get_connection_links (map, connection);
2445 if (obp) 2454 if (obp)
2446 for (objectlink *ol = obp->link; ol; ol = ol->next) 2455 for (objectlink *ol = obp->link; ol; ol = ol->next)
2447 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2456 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2448 2457
2449object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2450
2451object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2452
2453object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2454 C_ARGS: str, map, nx, ny
2455
2456void 2458void
2457cf_map_normalise (maptile *map, int x, int y) 2459get_map_flags (maptile *map, int x, int y)
2458 PPCODE: 2460 PPCODE:
2459{ 2461{
2460 maptile *nmap = 0; 2462 maptile *nmap = 0;
2461 I16 nx = 0, ny = 0; 2463 I16 nx = 0, ny = 0;
2464
2465 PUTBACK;
2462 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2466 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2467 SPAGAIN;
2463 2468
2464 EXTEND (SP, 4); 2469 EXTEND (SP, 4);
2465 PUSHs (sv_2mortal (newSViv (flags))); 2470 PUSHs (sv_2mortal (newSViv (flags)));
2466 2471
2467 if (GIMME_V == G_ARRAY) 2472 if (GIMME_V == G_ARRAY)
2468 { 2473 {
2469 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2474 PUSHs (sv_2mortal (to_sv (nmap)));
2470 PUSHs (sv_2mortal (newSViv (nx))); 2475 PUSHs (sv_2mortal (newSViv (nx)));
2471 PUSHs (sv_2mortal (newSViv (ny))); 2476 PUSHs (sv_2mortal (newSViv (ny)));
2472 } 2477 }
2473} 2478}
2474 2479
2480mapspace *
2481ms (maptile *map, unsigned int x, unsigned int y)
2482 PROTOTYPE: $$$
2483 CODE:
2484{
2485 maptile *nmap = 0;
2486 I16 nx, ny;
2487
2488 PUTBACK;
2489 get_map_flags (map, &nmap, x, y, &nx, &ny);
2490 SPAGAIN;
2491
2492 if (!nmap)
2493 XSRETURN_UNDEF;
2494
2495 RETVAL = &nmap->at (nx, ny);
2496}
2497 OUTPUT:
2498 RETVAL
2499
2475void 2500void
2476at (maptile *map, unsigned int x, unsigned int y) 2501at (maptile *map, unsigned int x, unsigned int y)
2477 PROTOTYPE: $$$ 2502 PROTOTYPE: $$$
2478 PPCODE: 2503 PPCODE:
2479{ 2504{
2480 object *o;
2481 maptile *nmap = 0; 2505 maptile *nmap = 0;
2482 I16 nx, ny; 2506 I16 nx, ny;
2483 2507
2508 PUTBACK;
2484 get_map_flags (map, &nmap, x, y, &nx, &ny); 2509 get_map_flags (map, &nmap, x, y, &nx, &ny);
2510 SPAGAIN;
2485 2511
2486 if (nmap) 2512 if (nmap)
2487 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2513 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2488 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2514 XPUSHs (sv_2mortal (to_sv (o)));
2489} 2515}
2490 2516
2491SV * 2517SV *
2492bot_at (maptile *obj, unsigned int x, unsigned int y) 2518bot_at (maptile *obj, unsigned int x, unsigned int y)
2493 PROTOTYPE: $$$ 2519 PROTOTYPE: $$$
2498 move_block_at = 4 2524 move_block_at = 4
2499 move_slow_at = 5 2525 move_slow_at = 5
2500 move_on_at = 6 2526 move_on_at = 6
2501 move_off_at = 7 2527 move_off_at = 7
2502 INIT: 2528 INIT:
2503 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2529 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2504 CODE: 2530 CODE:
2505 switch (ix) 2531 switch (ix)
2506 { 2532 {
2507 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2533 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2508 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2534 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2509 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2535 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2510 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2536 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2511 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2537 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2512 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2538 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2513 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2539 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2514 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2540 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2515 } 2541 }
2516 OUTPUT: 2542 OUTPUT: RETVAL
2543
2544void fix_walls (maptile *map, int x, int y)
2545
2546void fix_walls_around (maptile *map, int x, int y)
2547
2548# worst xs function of my life
2549bool
2550_create_random_map (\
2551 maptile *self,\
2552 utf8_string wallstyle,\
2553 utf8_string wall_name,\
2554 utf8_string floorstyle,\
2555 utf8_string monsterstyle,\
2556 utf8_string treasurestyle,\
2557 utf8_string layoutstyle,\
2558 utf8_string doorstyle,\
2559 utf8_string decorstyle,\
2560 utf8_string origin_map,\
2561 utf8_string final_map,\
2562 utf8_string exitstyle,\
2563 utf8_string this_map,\
2564 utf8_string exit_on_final_map,\
2565 int xsize,\
2566 int ysize,\
2567 int expand2x,\
2568 int layoutoptions1,\
2569 int layoutoptions2,\
2570 int layoutoptions3,\
2571 int symmetry,\
2572 int difficulty,\
2573 int difficulty_given,\
2574 float difficulty_increase,\
2575 int dungeon_level,\
2576 int dungeon_depth,\
2577 int decoroptions,\
2578 int orientation,\
2579 int origin_y,\
2580 int origin_x,\
2581 U32 random_seed,\
2582 val64 total_map_hp,\
2583 int map_layout_style,\
2584 int treasureoptions,\
2585 int symmetry_used,\
2586 region *region,\
2587 utf8_string custom\
2588)
2589 CODE:
2590{
2591 random_map_params rmp;
2592
2593 assign (rmp.wallstyle , wallstyle);
2594 assign (rmp.wall_name , wall_name);
2595 assign (rmp.floorstyle , floorstyle);
2596 assign (rmp.monsterstyle , monsterstyle);
2597 assign (rmp.treasurestyle , treasurestyle);
2598 assign (rmp.layoutstyle , layoutstyle);
2599 assign (rmp.doorstyle , doorstyle);
2600 assign (rmp.decorstyle , decorstyle);
2601 assign (rmp.exitstyle , exitstyle);
2602 assign (rmp.exit_on_final_map, exit_on_final_map);
2603
2604 rmp.origin_map = origin_map;
2605 rmp.final_map = final_map;
2606 rmp.this_map = this_map;
2607 rmp.xsize = xsize;
2608 rmp.ysize = ysize;
2609 rmp.expand2x = expand2x;
2610 rmp.layoutoptions1 = layoutoptions1;
2611 rmp.layoutoptions2 = layoutoptions2;
2612 rmp.layoutoptions3 = layoutoptions3;
2613 rmp.symmetry = symmetry;
2614 rmp.difficulty = difficulty;
2615 rmp.difficulty_given = difficulty_given;
2616 rmp.difficulty_increase = difficulty_increase;
2617 rmp.dungeon_level = dungeon_level;
2618 rmp.dungeon_depth = dungeon_depth;
2619 rmp.decoroptions = decoroptions;
2620 rmp.orientation = orientation;
2621 rmp.origin_y = origin_y;
2622 rmp.origin_x = origin_x;
2623 rmp.random_seed = random_seed;
2624 rmp.total_map_hp = (uint64_t) total_map_hp;
2625 rmp.map_layout_style = map_layout_style;
2626 rmp.treasureoptions = treasureoptions;
2627 rmp.symmetry_used = symmetry_used;
2628 rmp.region = region;
2629 rmp.custom = custom;
2630
2631 RETVAL = self->generate_random_map (&rmp);
2632}
2633 OUTPUT:
2517 RETVAL 2634 RETVAL
2518 2635
2519void fix_walls (maptile *map, int x, int y) 2636MODULE = cf PACKAGE = cf::mapspace
2520 2637
2521void fix_walls_around (maptile *map, int x, int y) 2638INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2522 2639
2523MODULE = cf PACKAGE = cf::arch 2640MODULE = cf PACKAGE = cf::arch
2524 2641
2525archetype *find (const char *name) 2642int archetypes_size ()
2526 CODE: 2643 CODE:
2527 RETVAL = archetype::find (name); 2644 RETVAL = archetypes.size ();
2528 OUTPUT: 2645 OUTPUT: RETVAL
2529 RETVAL
2530 2646
2531archetype *first() 2647archetype *archetypes (U32 index)
2532 PROTOTYPE: 2648 CODE:
2533 CODE: 2649 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2534 RETVAL = first_archetype; 2650 OUTPUT: RETVAL
2651
2652object *instantiate (archetype *arch)
2653 CODE:
2654 RETVAL = arch_to_object (arch);
2655 OUTPUT:
2535 OUTPUT: RETVAL 2656 RETVAL
2536 2657
2537INCLUDE: $PERL genacc archetype ../include/object.h | 2658INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2538 2659
2539MODULE = cf PACKAGE = cf::party 2660MODULE = cf PACKAGE = cf::party
2540 2661
2541partylist *first () 2662partylist *first ()
2542 PROTOTYPE: 2663 PROTOTYPE:
2543 CODE: 2664 CODE:
2544 RETVAL = get_firstparty (); 2665 RETVAL = get_firstparty ();
2545 OUTPUT: RETVAL 2666 OUTPUT: RETVAL
2546 2667
2547partylist *next (partylist *party) 2668INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2669
2670MODULE = cf PACKAGE = cf::region
2671
2672void
2673list ()
2674 PPCODE:
2675 for_all_regions (rgn)
2676 XPUSHs (sv_2mortal (to_sv (rgn)));
2677
2678region *find (utf8_string name)
2679 PROTOTYPE: $
2548 CODE: 2680 CODE:
2549 RETVAL = party->next; 2681 RETVAL = region::find (name);
2550 OUTPUT: RETVAL 2682 OUTPUT: RETVAL
2551 2683
2552const char *name (partylist *party) 2684region *find_fuzzy (utf8_string name)
2685 PROTOTYPE: $
2553 CODE: 2686 CODE:
2554 RETVAL = party->partyname; 2687 RETVAL = region::find_fuzzy (name);
2555 OUTPUT: RETVAL 2688 OUTPUT: RETVAL
2556 2689
2557const char *password (partylist *party) 2690int specificity (region *rgn)
2558 CODE: 2691 CODE:
2559 RETVAL = party->passwd; 2692 RETVAL = 0;
2693 while (rgn = rgn->parent)
2694 RETVAL++;
2560 OUTPUT: RETVAL 2695 OUTPUT: RETVAL
2561 2696
2562MODULE = cf PACKAGE = cf::region 2697INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2563
2564region *first ()
2565 PROTOTYPE:
2566 CODE:
2567 RETVAL = first_region;
2568 OUTPUT: RETVAL
2569
2570region *next (region *reg)
2571 CODE:
2572 RETVAL = reg->next;
2573 OUTPUT: RETVAL
2574
2575const char *name (region *reg)
2576 CODE:
2577 RETVAL = reg->name;
2578 OUTPUT: RETVAL
2579
2580region *parent (region *reg)
2581 CODE:
2582 RETVAL = reg->parent;
2583 OUTPUT: RETVAL
2584
2585const char *longname (region *reg)
2586 CODE:
2587 RETVAL = reg->longname;
2588 OUTPUT: RETVAL
2589
2590const char *msg (region *reg)
2591 CODE:
2592 RETVAL = reg->msg;
2593 OUTPUT: RETVAL
2594 2698
2595MODULE = cf PACKAGE = cf::living 2699MODULE = cf PACKAGE = cf::living
2596 2700
2597INCLUDE: $PERL genacc living ../include/living.h | 2701INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2598 2702
2599MODULE = cf PACKAGE = cf::settings 2703MODULE = cf PACKAGE = cf::settings
2600 2704
2601INCLUDE: $PERL genacc Settings ../include/global.h | 2705INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2602 2706
2603MODULE = cf PACKAGE = cf::client 2707MODULE = cf PACKAGE = cf::client
2604 2708
2605INCLUDE: $PERL genacc client ../include/client.h | 2709INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2606 2710
2607int invoke (client *ns, int event, ...) 2711int invoke (client *ns, int event, ...)
2608 CODE: 2712 CODE:
2609 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2713 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2610 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2714 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2619 PPCODE: 2723 PPCODE:
2620 EXTEND (SP, clients.size ()); 2724 EXTEND (SP, clients.size ());
2621 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2725 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2622 PUSHs (sv_2mortal (to_sv (*i))); 2726 PUSHs (sv_2mortal (to_sv (*i)));
2623 2727
2624client * 2728void
2625create (int fd, const char *peername) 2729client::send_packet (SV *packet)
2626 CODE: 2730 CODE:
2627 RETVAL = client::create (fd, peername); 2731{
2732 STRLEN len;
2733 char *buf = SvPVbyte (packet, len);
2734
2735 if (len > MAXSOCKBUF)
2736 {
2737 // ugly
2738 if (THIS->pl)
2739 THIS->pl->failmsg ("[packet too long for client]");
2740 }
2741 else
2742 THIS->send_packet (buf, len);
2743}
2744
2745faceidx
2746client::need_face (utf8_string name, int pri = 0)
2747 CODE:
2748 RETVAL = face_find (name, 0);
2749 if (RETVAL)
2750 {
2751 THIS->send_face (RETVAL, pri);
2752 THIS->flush_fx ();
2753 }
2628 OUTPUT: 2754 OUTPUT:
2629 RETVAL 2755 RETVAL
2630 2756
2757int
2758client::fx_want (int idx, int value = -1)
2759 CODE:
2760 if (0 < idx && idx < FT_NUM)
2761 {
2762 RETVAL = THIS->fx_want [idx];
2763 if (items > 2)
2764 THIS->fx_want [idx] = value;
2765 }
2766 else
2767 RETVAL = 0;
2768 OUTPUT:
2769 RETVAL
2770
2771MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2772
2773faceidx sound_find (utf8_string name)
2774
2775void sound_set (utf8_string str, faceidx face)
2776
2777# dire hack
2778void old_sound_index (int idx, faceidx face)
2779 CODE:
2780 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2781 old_sound_index [idx] = face;
2782
2783MODULE = cf PACKAGE = cf::face PREFIX = face_
2784
2785#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2786
2787faceidx face_find (utf8_string name, faceidx defidx = 0)
2788
2789faceidx alloc (utf8_string name)
2790 CODE:
2791{
2792 do
2793 {
2794 RETVAL = faces.size ();
2795 faces.resize (RETVAL + 1);
2796 }
2797 while (!RETVAL); // crude way to leave index 0
2798
2799 faces [RETVAL].name = name;
2800 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2801
2802 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2803 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2804}
2805 OUTPUT: RETVAL
2806
2807void set_type (faceidx idx, int value)
2808 ALIAS:
2809 set_type = 0
2810 set_visibility = 1
2811 set_magicmap = 2
2812 set_smooth = 3
2813 set_smoothlevel = 4
2814 CODE:
2815 faceinfo *f = face_info (idx); assert (f);
2816 switch (ix)
2817 {
2818 case 0: f->type = value; break;
2819 case 1: f->visibility = value; break;
2820 case 2: f->magicmap = value; break;
2821 case 3: f->smooth = value; break;
2822 case 4: f->smoothlevel = value; break;
2823 }
2824
2825void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2826 CODE:
2827{
2828 faceinfo *f = face_info (idx); assert (f);
2829 facedata *d = &(faceset ? f->data64 : f->data32);
2830 sv_to (data, d->data);
2831 STRLEN clen;
2832 char *cdata = SvPVbyte (chksum, clen);
2833 clen = min (CHKSUM_SIZE, clen);
2834
2835 if (memcmp (d->chksum, cdata, clen))
2836 {
2837 memcpy (d->chksum, cdata, clen);
2838
2839 // invalidate existing client face info
2840 for_all_clients (ns)
2841 if (ns->faceset == faceset)
2842 {
2843 ns->faces_sent [idx] = false;
2844 ns->force_newmap = true;
2845 }
2846 }
2847}
2848
2849int get_data_size (faceidx idx, int faceset = 0)
2850 CODE:
2851 facedata *d = face_data (idx, faceset);
2852 if (!d) XSRETURN_UNDEF;
2853 RETVAL = d->data.size ();
2854 OUTPUT:
2855 RETVAL
2856
2857SV *get_chksum (faceidx idx, int faceset = 0)
2858 CODE:
2859 facedata *d = face_data (idx, faceset);
2860 if (!d) XSRETURN_UNDEF;
2861 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2862 OUTPUT:
2863 RETVAL
2864
2865SV *get_data (faceidx idx, int faceset = 0)
2866 CODE:
2867 facedata *d = face_data (idx, faceset);
2868 if (!d) XSRETURN_UNDEF;
2869 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2870 OUTPUT:
2871 RETVAL
2872
2873void invalidate (faceidx idx)
2874 CODE:
2875 for_all_clients (ns)
2876 {
2877 ns->faces_sent [idx] = false;
2878 ns->force_newmap = true;
2879 }
2880
2881void invalidate_all ()
2882 CODE:
2883 for_all_clients (ns)
2884 {
2885 ns->faces_sent.reset ();
2886 ns->force_newmap = true;
2887 }
2888
2889MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2890
2891#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2892
2893animidx anim_find (utf8_string name)
2894 CODE:
2895 RETVAL = animation::find (name).number;
2896 OUTPUT: RETVAL
2897
2898animidx set (utf8_string name, SV *frames, int facings = 1)
2899 CODE:
2900{
2901 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2902 croak ("frames must be an arrayref");
2903
2904 AV *av = (AV *)SvRV (frames);
2905
2906 animation *anim = &animation::find (name);
2907 if (anim->number)
2908 {
2909 anim->resize (av_len (av) + 1);
2910 anim->facings = facings;
2911 }
2912 else
2913 anim = &animation::create (name, av_len (av) + 1, facings);
2914
2915 for (int i = 0; i < anim->num_animations; ++i)
2916 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2917}
2918 OUTPUT: RETVAL
2919
2920void invalidate_all ()
2921 CODE:
2922 for_all_clients (ns)
2923 ns->anims_sent.reset ();
2924
2925MODULE = cf PACKAGE = cf::object::freezer
2926
2927INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2928
2929SV *
2930new (char *klass)
2931 CODE:
2932 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2933 OUTPUT: RETVAL
2934
2631void 2935void
2632client::send_packet (SV *packet) 2936DESTROY (SV *sv)
2937 CODE:
2938 object_freezer *self;
2939 sv_to (sv, self);
2940 delete self;
2941
2942MODULE = cf PACKAGE = cf::object::thawer
2943
2944INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2945
2946SV *
2947new_from_file (char *klass, octet_string path)
2948 CODE:
2949 object_thawer *f = new object_thawer (path);
2950 if (!*f)
2951 {
2952 delete f;
2953 XSRETURN_UNDEF;
2954 }
2955 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2956 OUTPUT: RETVAL
2957
2958void
2959DESTROY (SV *sv)
2960 CODE:
2961 object_thawer *self;
2962 sv_to (sv, self);
2963 delete self;
2964
2965void
2966extract_tags (object_thawer *self)
2633 CODE: 2967 PPCODE:
2634{ 2968 while (self->kw != KW_EOF)
2635 STRLEN len; 2969 {
2636 char *buf = SvPVbyte (packet, len); 2970 PUTBACK;
2971 coroapi::cede_to_tick ();
2972 SPAGAIN;
2637 2973
2638 THIS->send_packet (buf, len); 2974 if (self->kw == KW_tag)
2639} 2975 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2640 2976
2641void 2977 self->skip ();
2642client::destroy () 2978 }
2643 2979

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