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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.127 by root, Thu Jan 4 20:15:16 2007 UTC vs.
Revision 1.304 by root, Wed Oct 1 05:50:19 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
92{ 119{
99 126
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 127//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 128
102unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
103 130
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 131attachable::~attachable ()
116{ 132{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 133 assert (!self);
121#endif 134 assert (!cb);
135}
136
137int
138attachable::refcnt_cnt () const
139{
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
162attachable::optimise ()
163{
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
122} 168}
123 169
124// check wether the object really is dead 170// check wether the object really is dead
125void 171void
126attachable::do_check () 172attachable::do_check ()
127{ 173{
128 if (refcnt > 0) 174 if (refcnt_cnt () > 0)
129 return; 175 return;
130 176
131 // try to unborrow the refcnt from perl 177 destroy ();
132 if (flags & F_BORROWED) 178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
133 { 186 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 187 SvREFCNT_dec (cb);
188 cb = 0;
138 } 189 }
139 190
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 if (self)
152 hv_clear (self);
153
154 //TODO: call generic destroy callback
155 mortals.push_back (this); 191 mortals.push_back (this);
156} 192}
157 193
158void 194void
159attachable::destroy () 195attachable::destroy ()
161 if (destroyed ()) 197 if (destroyed ())
162 return; 198 return;
163 199
164 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
165 do_destroy (); 201 do_destroy ();
202 sever_self ();
166} 203}
167 204
205void
168void attachable::check_mortals () 206attachable::check_mortals ()
169{ 207{
170 for (int i = 0; i < mortals.size (); ) 208 static int i = 0;
209
210 for (;;)
171 { 211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
172 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
173 237
174 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
175 239 if (obj->self)//D make this an assert later
176 if (obj->refcnt || obj->self)
177 { 240 {
178#if 0 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
179 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 242 obj->sever_self ();
180 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 243 }
181#endif 244#endif
182 245
246 if (obj->refcnt)
247 {
183 ++i; // further delay freeing 248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
184 }//D 252 }
185 else 253 else
186 { 254 {
187 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
188 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
189 delete obj; 257 delete obj;
190 } 258 }
191 } 259 }
192} 260}
193 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
194attachable & 274attachable &
195attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
196{ 276{
197 //if (self || cb) 277 //if (self || cb)
198 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
199 279
200 attach = src.attach; 280 attach = src.attach;
201 return *this; 281 return *this;
202} 282}
203 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
204////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
205 319
206static SV * 320static SV *
207newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
208{ 322{
209 SV *sv; 323 SV *sv;
210 324
211 if (!ptr) 325 if (!ptr)
212 return &PL_sv_undef; 326 return newSV (0);
213 327
214 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
215 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
216} 330}
217 331
218static int 332static int
219attachable_free (pTHX_ SV *sv, MAGIC *mg) 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
220{ 334{
221 attachable *at = (attachable *)mg->mg_ptr; 335 attachable *at = (attachable *)mg->mg_ptr;
222 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
223 at->self = 0; 340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
224 // next line makes sense, but most objects still have refcnt 0 by default 344 // next line makes sense, but most objects still have refcnt 0 by default
225 //at->refcnt_chk (); 345 //at->refcnt_chk ();
226 return 0; 346 return 0;
227} 347}
228 348
230 350
231static SV * 351static SV *
232newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
233{ 353{
234 if (!obj) 354 if (!obj)
235 return &PL_sv_undef; 355 return newSV (0);
236 356
237 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
238 { 361 {
239 obj->self = newHV ();
240 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
241 363
242 // borrow the refcnt from the object 364 // now bless the object _once_
243 obj->flags |= attachable::F_BORROWED; 365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
244 obj->refcnt_dec (); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
245 } 367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
246 371
247 return sv_bless (newRV_inc ((SV *)obj->self), stash); 372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
248} 377}
249 378
250static void 379static void
251clearSVptr (SV *sv) 380clearSVptr (SV *sv)
252{ 381{
278 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
279 else 408 else
280 return 0; 409 return 0;
281} 410}
282 411
283inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
284inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
285inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
286inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
287inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
288inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
289inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
298inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
299inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
300inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
301inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
302inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
303inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
304inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
305inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
306 436
307inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
308inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
309 439
310//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
314inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
315{ 446{
316 char buf[128]; 447 SV *sv = newSV (0);
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0);
319}
320 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
323inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
324inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
330inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
332inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
333inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
335inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
337inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
338inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
339inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
340inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
341inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
342inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
343inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
344 493
345inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
346inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
347 496
348template<class T> 497template<class T>
349inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
350 499
351template<int N> 500template<int N>
352inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
353 502
354inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
355inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
356inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
357inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
358inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
359 507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
360inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
361{ 516{
362 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
363
364 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
365 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
366} 519}
367 520
368inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
369 522
387 break; 540 break;
388 541
389 case DT_STRING: 542 case DT_STRING:
390 { 543 {
391 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
392 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
393 } 546 }
394 break; 547 break;
395 548
396 case DT_DATA: 549 case DT_DATA:
397 { 550 {
398 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
399 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
400 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
401 } 554 }
402 break; 555 break;
403 556
404 case DT_OBJECT: 557 case DT_OBJECT:
405 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
447 va_end (ap); 600 va_end (ap);
448 601
449 return sv; 602 return sv;
450} 603}
451 604
452static SV *
453newSVcfapi (int type, ...)
454{
455 SV *sv;
456
457 va_list ap;
458 va_start (ap, type);
459
460 switch (type)
461 {
462 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
463 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
464 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
465 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
466 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
467 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
468 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
469 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
470 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
471 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
472
473 default:
474 assert (("unhandled type in newSVcfapi", 0));
475 }
476
477 va_end (ap);
478
479 return sv;
480}
481
482////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
483 606
484SV * 607SV *
485registry (attachable *ext) 608registry (attachable *ext)
486{ 609{
488 ext->cb = newAV (); 611 ext->cb = newAV ();
489 612
490 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
491} 614}
492 615
493#if 0
494void attachable::clear ()
495{
496 if (self)
497 {
498 // disconnect Perl from C, to avoid crashes
499 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
500
501 // clear the perl hash, might or might not be a good idea
502 hv_clear ((HV *)SvRV ((SV *)self));
503
504 SvREFCNT_dec (self);
505 self = 0;
506 }
507
508 if (cb)
509 {
510 SvREFCNT_dec (cb);
511 cb = 0;
512 }
513
514 attach = 0;
515}
516#endif
517
518void attachable::optimise ()
519{
520 if (self
521 && SvREFCNT (self) == 1
522 && !HvTOTALKEYS (self))
523 {
524 flags &= ~F_BORROWED;
525 refcnt_inc ();
526 SvREFCNT_dec ((SV *)self);
527 }
528}
529
530///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
531 617
532extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
533{
534 return 0;
535}
536
537static CommArray_s rtn_cmd;
538
539static int
540runPluginCommand (object *obj, char *params)
541{
542 return -1;
543}
544
545extern "C" void *cfperl_getPluginProperty (int *type, ...)
546{
547 va_list args;
548 char *propname;
549 int i;
550 va_start (args, type);
551 propname = va_arg (args, char *);
552 //printf ("Property name: %s\n", propname);
553
554 if (!strcmp (propname, "command?"))
555 return NULL;
556 else if (!strcmp (propname, "Identification"))
557 {
558 va_end (args);
559 return (void *)PLUGIN_NAME;
560 }
561 else if (!strcmp (propname, "FullName"))
562 {
563 va_end (args);
564 return (void *)PLUGIN_VERSION;
565 }
566 else
567 va_end (args);
568
569 return NULL;
570}
571
572extern "C" int cfperl_postInitPlugin ()
573{
574 int hooktype = 1;
575 int rtype = 0;
576
577 cf_init_plugin (gethook);
578
579 return 0;
580}
581
582extern "C" int cfperl_closePlugin ()
583{
584 return 0;
585}
586
587void 618void
588cfperl_init () 619cfperl_init ()
589{ 620{
621 extern char **environ;
622
590 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
591 perl = perl_alloc (); 624 perl = perl_alloc ();
592 perl_construct (perl); 625 perl_construct (perl);
593 626
594 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
595 628
596 char *argv[] = { 629 const char *argv[] = {
597 "", 630 settings.argv [0],
598 "-e" 631 "-e0"
599 "use Event; use Coro;" // required for bootstrap
600 "cf->bootstrap;" // required for datadir :*>
601 "unshift @INC, cf::datadir ();"
602 "require cf;"
603 }; 632 };
604 633
605 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 634 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
635 || perl_run (perl))
606 { 636 {
607 printf ("unable to initialize perl-interpreter, aborting.\n"); 637 printf ("unable to initialize perl-interpreter, aborting.\n");
608 exit (EXIT_FAILURE); 638 exit (EXIT_FAILURE);
609 } 639 }
640
641 eval_pv (
642 "#line 1 'cfperl init'\n"
643 "use EV ();\n"
644 "use Coro ();\n"
645 "cf->bootstrap;\n"
646 "unshift @INC, cf::datadir ();\n"
647 "require cf;\n",
648 0
649 );
650
651 if (SvTRUE (ERRSV))
652 {
653 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
654 exit (EXIT_FAILURE);
655 }
610} 656}
611 657
612void cfperl_main () 658void cfperl_main ()
613{ 659{
614 dSP; 660 dSP;
621void 667void
622attachable::instantiate () 668attachable::instantiate ()
623{ 669{
624 if (attach) 670 if (attach)
625 { 671 {
626 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 672 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
627 attach = 0; 673 attach = 0;
628 } 674 }
629} 675}
630 676
631void 677void
632attachable::reattach () 678attachable::reattach ()
633{ 679{
634 optimise (); 680 optimise ();
635 //TODO: check for _attachment's, very important for restarts 681 //TODO: check for _attachment's, very important for restarts
636 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 682 INVOKE_ATTACHABLE (REATTACH, this);
637} 683}
638 684
639static event_klass klass_of[NUM_EVENT_TYPES] = { 685static event_klass klass_of[NUM_EVENT_TYPES] = {
640# define def(type,name) KLASS_ ## type, 686# define def(type,name) KLASS_ ## type,
641# include "eventinc.h" 687# include "eventinc.h"
684} 730}
685 731
686void 732void
687global::gather_callbacks (AV *&callbacks, event_type event) const 733global::gather_callbacks (AV *&callbacks, event_type event) const
688{ 734{
689 ::gather_callbacks (callbacks, cb_object, event); 735 ::gather_callbacks (callbacks, cb_global, event);
690} 736}
691 737
692void 738void
693object::gather_callbacks (AV *&callbacks, event_type event) const 739object::gather_callbacks (AV *&callbacks, event_type event) const
694{ 740{
695 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 741 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
696 { 742 {
697 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 743 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
698 744
699 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 745 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
700 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 746 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
701 } 747 }
702 748
738{ 784{
739 attachable::gather_callbacks (callbacks, event); 785 attachable::gather_callbacks (callbacks, event);
740 ::gather_callbacks (callbacks, cb_map, event); 786 ::gather_callbacks (callbacks, cb_map, event);
741} 787}
742 788
789void
790_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
791{
792 for (int event = 0; event <= AvFILLp (registry); ++event)
793 {
794 SV *cbs_ = AvARRAY (registry)[event];
795
796 // element must be list of callback entries
797 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
798 {
799 AV *cbs = (AV *)SvRV (cbs_);
800
801 // no callback entries, no callbacks to call
802 if (AvFILLp (cbs) >= 0)
803 set.set (event);
804 }
805 }
806}
807
808// very slow and inefficient way to recalculate the global want bitsets
809void
810_recalc_want ()
811{
812 ev_want_event.reset ();
813
814 _recalc_want (ev_want_event, cb_global);
815 _recalc_want (ev_want_event, cb_attachable);
816 _recalc_want (ev_want_event, cb_object);
817 _recalc_want (ev_want_event, cb_client);
818 _recalc_want (ev_want_event, cb_player);
819 _recalc_want (ev_want_event, cb_map);
820
821 ev_want_type.reset ();
822
823 for (int type = 0; type <= AvFILLp (cb_type); ++type)
824 {
825 SV *cbs_ = AvARRAY (cb_type)[type];
826
827 // element must be list of callback entries
828 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
829 {
830 AV *cbs = (AV *)SvRV (cbs_);
831
832 // no callback entries, no callbacks to call
833 if (AvFILLp (cbs) >= 0)
834 ev_want_type.set (type % NUM_TYPES);
835 }
836 }
837}
838
743bool 839bool
744attachable::invoke (event_type event, ...) 840attachable::invoke (event_type event, ...)
745{ 841{
746 data_type dt; 842 data_type dt;
747 va_list ap;
748
749 va_start (ap, event);
750 843
751 // callback call ordering should be: 844 // callback call ordering should be:
752 // 1. per-object callback 845 // 1. per-object callback
753 // 2. per-class object 846 // 2. per-class object
754 // 3. per-type callback 847 // 3. per-type callback
758 gather_callbacks (callbacks, event); 851 gather_callbacks (callbacks, event);
759 852
760 // short-circuit processing if no callbacks found/defined 853 // short-circuit processing if no callbacks found/defined
761 if (!callbacks) 854 if (!callbacks)
762 return 0; 855 return 0;
856
857 va_list ap;
858 va_start (ap, event);
763 859
764 CALL_BEGIN (3); 860 CALL_BEGIN (3);
765 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 861 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
766 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 862 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
767 863
802} 898}
803 899
804SV * 900SV *
805cfperl_result (int idx) 901cfperl_result (int idx)
806{ 902{
807 AV *av = get_av ("cfperl::invoke_results", 0); 903 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
808 if (!av) 904 if (!av)
809 return &PL_sv_undef; 905 return &PL_sv_undef;
810 906
811 SV **sv = av_fetch (av, idx, 0); 907 SV **sv = av_fetch (av, idx, 0);
812 if (!sv) 908 if (!sv)
826{ 922{
827 return SvNV (cfperl_result (idx)); 923 return SvNV (cfperl_result (idx));
828} 924}
829 925
830///////////////////////////////////////////////////////////////////////////// 926/////////////////////////////////////////////////////////////////////////////
927// various c++ => perl glue functions
831 928
929void cfperl_tick ()
930{
931 tick_pending = 1;
932
933 if (tick_inhibit)
934 return;
935
936 tick_pending = 0;
937
938 dSP;
939
940 PUSHMARK (SP);
941 PUTBACK;
942 call_pv ("cf::tick", G_DISCARD | G_VOID);
943
944 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
945}
946
832void 947void
833maptile::emergency_save () 948cfperl_emergency_save ()
834{ 949{
835 CALL_BEGIN (0); 950 CALL_BEGIN (0);
836 CALL_CALL ("cf::map::emergency_save", G_VOID); 951 CALL_CALL ("cf::emergency_save", G_VOID);
837 CALL_END; 952 CALL_END;
953}
954
955void
956cfperl_cleanup (int make_core)
957{
958 CALL_BEGIN (1);
959 CALL_ARG (make_core);
960 CALL_CALL ("cf::post_cleanup", G_VOID);
961 CALL_END;
962}
963
964void
965cfperl_make_book (object *book, int level)
966{
967 CALL_BEGIN (2);
968 CALL_ARG (book);
969 CALL_ARG (level);
970 CALL_CALL ("ext::books::make_book", G_VOID);
971 CALL_END;
972}
973
974void
975cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
976{
977 CALL_BEGIN (4);
978 CALL_ARG (ns);
979 CALL_ARG (type);
980 CALL_ARG_SV (newSVpv_utf8 (msg));
981 CALL_ARG (color);
982 CALL_CALL ("cf::client::send_msg", G_VOID);
983 CALL_END;
984}
985
986int
987cfperl_can_merge (object *ob1, object *ob2)
988{
989 int can;
990
991 CALL_BEGIN (2);
992 CALL_ARG (ob1);
993 CALL_ARG (ob2);
994 CALL_CALL ("cf::_can_merge", G_SCALAR);
995 can = count && SvTRUE (TOPs);
996 CALL_END;
997
998 return can;
999}
1000
1001player *
1002player::find (const char *name)
1003{
1004 CALL_BEGIN (1);
1005 CALL_ARG (name);
1006 CALL_CALL ("cf::player::find", G_SCALAR);
1007
1008 player *retval = 0;
1009 if (count) sv_to (POPs, retval);
1010
1011 CALL_END;
1012
1013 return retval;
1014}
1015
1016maptile *
1017find_style (const char *dirname, const char *stylename, int difficulty)
1018{
1019 CALL_BEGIN (3);
1020 CALL_ARG (dirname);
1021 CALL_ARG (stylename);
1022 CALL_ARG (difficulty);
1023 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1024
1025 maptile *retval = 0;
1026 if (count) sv_to (POPs, retval);
1027
1028 CALL_END;
1029
1030 return retval;
838} 1031}
839 1032
840maptile * 1033maptile *
841maptile::find_sync (const char *path, maptile *origin) 1034maptile::find_sync (const char *path, maptile *origin)
842{ 1035{
843 CALL_BEGIN (2); 1036 CALL_BEGIN (2);
844 CALL_ARG (path); 1037 CALL_ARG (path);
845 CALL_ARG (origin); 1038 CALL_ARG (origin);
846 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1039 CALL_CALL ("cf::map::find_sync", G_SCALAR);
847 1040
848 maptile *retval; 1041 maptile *retval = 0;
849
850 if (count)
851 sv_to (POPs, retval); 1042 if (count) sv_to (POPs, retval);
852 else 1043
853 retval = 0; 1044 CALL_END;
1045
1046 return retval;
1047}
1048
1049maptile *
1050maptile::find_async (const char *path, maptile *origin, bool load)
1051{
1052 CALL_BEGIN (3);
1053 CALL_ARG (path);
1054 CALL_ARG (origin);
1055 CALL_ARG (load);
1056 CALL_CALL ("cf::map::find_async", G_SCALAR);
1057
1058 maptile *retval = 0;
1059 if (count) sv_to (POPs, retval);
854 1060
855 CALL_END; 1061 CALL_END;
856 1062
857 return retval; 1063 return retval;
858} 1064}
886 CALL_ARG (exit); 1092 CALL_ARG (exit);
887 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1093 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
888 CALL_END; 1094 CALL_END;
889} 1095}
890 1096
1097void
1098object::player_goto (const char *path, int x, int y)
1099{
1100 if (type != PLAYER)
1101 return;
1102
1103 CALL_BEGIN (4);
1104 CALL_ARG (this);
1105 CALL_ARG (path);
1106 CALL_ARG (x);
1107 CALL_ARG (y);
1108 CALL_CALL ("cf::object::player::goto", G_VOID);
1109 CALL_END;
1110}
1111
1112const char *
1113object::ref () const
1114{
1115 if (type == PLAYER)
1116 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1117 else
1118 return 0;
1119}
1120
1121object *
1122object::deref (const char *ref)
1123{
1124 object *retval = 0;
1125
1126 if (ref)
1127 {
1128 CALL_BEGIN (1);
1129 CALL_ARG (ref);
1130 CALL_CALL ("cf::object::deref", G_SCALAR);
1131
1132 if (count)
1133 sv_to (POPs, retval);
1134
1135 CALL_END;
1136 }
1137
1138 return retval;
1139}
1140
1141void
1142log_backtrace (const char *msg)
1143{
1144#if HAVE_BACKTRACE
1145 void *addr [20];
1146 int size = backtrace (addr, 20);
1147
1148 CALL_BEGIN (size);
1149 CALL_ARG (msg);
1150 for (int i = 0; i < size; ++i)
1151 CALL_ARG ((IV)addr [i]);
1152 CALL_CALL ("cf::_log_backtrace", G_VOID);
1153 CALL_END;
1154#endif
1155}
1156
891///////////////////////////////////////////////////////////////////////////// 1157/////////////////////////////////////////////////////////////////////////////
892 1158
893struct EventAPI *watcher_base::GEventAPI; 1159struct EVAPI *evapi::GEVAPI;
894struct CoroAPI *coroapi::GCoroAPI; 1160struct CoroAPI *coroapi::GCoroAPI;
895 1161
896int coroapi::cede_counter; 1162void coroapi::do_cede_to_tick ()
897
898static void iw_dispatch (pe_event *ev)
899{ 1163{
900 iw *w = (iw *)ev->ext_data; 1164 cede_pending = 0;
901 w->call (*w); 1165 cede ();
902} 1166}
903 1167
904void 1168void
905iw::alloc () 1169coroapi::wait_for_tick ()
906{ 1170{
907 pe = GEventAPI->new_idle (0, 0); 1171 CALL_BEGIN (0);
908 1172 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
909 pe->base.callback = (void *)iw_dispatch; 1173 CALL_END;
910 pe->base.ext_data = (void *)this;
911} 1174}
912 1175
913static void iow_dispatch (pe_event *ev)
914{
915 iow *w = (iow *)ev->ext_data;
916 w->call (*w, ((pe_ioevent *)ev)->got);
917}
918
919void 1176void
920iow::alloc () 1177coroapi::wait_for_tick_begin ()
921{ 1178{
922 pe = GEventAPI->new_io (0, 0); 1179 CALL_BEGIN (0);
923 1180 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
924 pe->base.callback = (void *)iow_dispatch; 1181 CALL_END;
925 pe->base.ext_data = (void *)this;
926
927 pe->fd = -1;
928 pe->poll = 0;
929}
930
931void
932iow::fd (int fd)
933{
934 pe->fd = fd;
935}
936
937int
938iow::poll ()
939{
940 return pe->poll;
941} 1182}
942 1183
943void 1184void
944iow::poll (int events) 1185iow::poll (int events)
945{ 1186{
946 if (pe->poll != events) 1187 if (events != this->events)
947 { 1188 {
1189 int active = ev_is_active ((ev_io *)this);
948 if (pe->poll) stop (); 1190 if (active) stop ();
949 pe->poll = events; 1191 ev_io_set ((ev_io *)this, fd, events);
950 if (pe->poll) start (); 1192 if (active) start ();
951 } 1193 }
952} 1194}
953 1195
954void 1196void
955_connect_to_perl () 1197_connect_to_perl ()
956{ 1198{
957 stash_cf = gv_stashpv ("cf" , 1); 1199 stash_cf = gv_stashpv ("cf", 1);
958 1200
959 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1201 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
960 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1202 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
961 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1203 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
962 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1204 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1205 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
963 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1206 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
964 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1207 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
965 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1208 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
966 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1209 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
967 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1210 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
968 1211
969 sv_runtime = get_sv ("cf::RUNTIME", 1); 1212 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
970 sv_upgrade (sv_runtime, SVt_NV); 1213 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1214 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1215 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
971 1216
972 cb_global = get_av ("cf::CB_GLOBAL", 1); 1217 cb_global = get_av ("cf::CB_GLOBAL", 1);
973 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
974 cb_object = get_av ("cf::CB_OBJECT", 1); 1219 cb_object = get_av ("cf::CB_OBJECT", 1);
975 cb_player = get_av ("cf::CB_PLAYER", 1); 1220 cb_player = get_av ("cf::CB_PLAYER", 1);
980 1225
981MODULE = cf PACKAGE = cf PREFIX = cf_ 1226MODULE = cf PACKAGE = cf PREFIX = cf_
982 1227
983BOOT: 1228BOOT:
984{ 1229{
1230 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1232
985 _connect_to_perl (); 1233 _connect_to_perl ();
986 1234
987 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
988 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
989
990 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
991 1245
992 static const struct { 1246 static const struct {
993 const char *name; 1247 const char *name;
994 IV iv; 1248 IV iv;
995 } *civ, const_iv[] = { 1249 } *civ, const_iv[] = {
996# define const_iv(name) { # name, (IV)name }, 1250# define const_iv(name) { # name, (IV)name },
997 const_iv (llevError) 1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
998 const_iv (llevInfo) 1252 const_iv (logBacktrace)
999 const_iv (llevDebug) 1253
1000 const_iv (llevMonster) 1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1255
1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1001 1257
1002 const_iv (MAX_TIME) 1258 const_iv (MAX_TIME)
1003 const_iv (PLAYER)
1004 const_iv (TRANSPORT)
1005 const_iv (ROD)
1006 const_iv (TREASURE)
1007 const_iv (POTION)
1008 const_iv (FOOD)
1009 const_iv (POISON)
1010 const_iv (BOOK)
1011 const_iv (CLOCK) 1259 const_iv (MAXSOCKBUF)
1012 const_iv (ARROW) 1260
1013 const_iv (BOW)
1014 const_iv (WEAPON)
1015 const_iv (ARMOUR)
1016 const_iv (PEDESTAL)
1017 const_iv (ALTAR)
1018 const_iv (LOCKED_DOOR)
1019 const_iv (SPECIAL_KEY)
1020 const_iv (MAP)
1021 const_iv (DOOR)
1022 const_iv (KEY)
1023 const_iv (TIMED_GATE)
1024 const_iv (TRIGGER)
1025 const_iv (GRIMREAPER)
1026 const_iv (MAGIC_EAR)
1027 const_iv (TRIGGER_BUTTON)
1028 const_iv (TRIGGER_ALTAR)
1029 const_iv (TRIGGER_PEDESTAL)
1030 const_iv (SHIELD)
1031 const_iv (HELMET)
1032 const_iv (HORN)
1033 const_iv (MONEY)
1034 const_iv (CLASS)
1035 const_iv (GRAVESTONE)
1036 const_iv (AMULET)
1037 const_iv (PLAYERMOVER)
1038 const_iv (TELEPORTER)
1039 const_iv (CREATOR)
1040 const_iv (SKILL)
1041 const_iv (EARTHWALL)
1042 const_iv (GOLEM)
1043 const_iv (THROWN_OBJ)
1044 const_iv (BLINDNESS)
1045 const_iv (GOD)
1046 const_iv (DETECTOR)
1047 const_iv (TRIGGER_MARKER)
1048 const_iv (DEAD_OBJECT)
1049 const_iv (DRINK)
1050 const_iv (MARKER)
1051 const_iv (HOLY_ALTAR)
1052 const_iv (PLAYER_CHANGER)
1053 const_iv (BATTLEGROUND)
1054 const_iv (PEACEMAKER)
1055 const_iv (GEM)
1056 const_iv (FIREWALL)
1057 const_iv (ANVIL)
1058 const_iv (CHECK_INV)
1059 const_iv (MOOD_FLOOR) 1261 const_iv (NUM_BODY_LOCATIONS)
1060 const_iv (EXIT) 1262 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1061 const_iv (ENCOUNTER) 1263 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1062 const_iv (SHOP_FLOOR) 1264 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1063 const_iv (SHOP_MAT) 1265 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1064 const_iv (RING) 1266 const_iv (body_wrist) const_iv (body_waist)
1065 const_iv (FLOOR)
1066 const_iv (FLESH)
1067 const_iv (INORGANIC)
1068 const_iv (SKILL_TOOL)
1069 const_iv (LIGHTER)
1070 const_iv (BUILDABLE_WALL)
1071 const_iv (MISC_OBJECT)
1072 const_iv (LAMP)
1073 const_iv (DUPLICATOR)
1074 const_iv (SPELLBOOK)
1075 const_iv (CLOAK)
1076 const_iv (SPINNER)
1077 const_iv (GATE)
1078 const_iv (BUTTON)
1079 const_iv (CF_HANDLE)
1080 const_iv (HOLE)
1081 const_iv (TRAPDOOR)
1082 const_iv (SIGN)
1083 const_iv (BOOTS)
1084 const_iv (GLOVES)
1085 const_iv (SPELL)
1086 const_iv (SPELL_EFFECT)
1087 const_iv (CONVERTER)
1088 const_iv (BRACERS)
1089 const_iv (POISONING)
1090 const_iv (SAVEBED)
1091 const_iv (WAND)
1092 const_iv (SCROLL)
1093 const_iv (DIRECTOR)
1094 const_iv (GIRDLE)
1095 const_iv (FORCE)
1096 const_iv (POTION_EFFECT)
1097 const_iv (EVENT_CONNECTOR)
1098 const_iv (CLOSE_CON)
1099 const_iv (CONTAINER)
1100 const_iv (ARMOUR_IMPROVER)
1101 const_iv (WEAPON_IMPROVER)
1102 const_iv (SKILLSCROLL)
1103 const_iv (DEEP_SWAMP)
1104 const_iv (IDENTIFY_ALTAR)
1105 const_iv (MENU)
1106 const_iv (RUNE)
1107 const_iv (TRAP)
1108 const_iv (POWER_CRYSTAL)
1109 const_iv (CORPSE)
1110 const_iv (DISEASE)
1111 const_iv (SYMPTOM)
1112 const_iv (BUILDER)
1113 const_iv (MATERIAL)
1114 const_iv (ITEM_TRANSFORMER)
1115 1267
1116 const_iv (NUM_SUBTYPES) 1268 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1269 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1270 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1271 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1272 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1273 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1274 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1275 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1276 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1277 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1278 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1279 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1280 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1281 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1282 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1283 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1284 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1285 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1286 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1287 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1288 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1289 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1290 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1291 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1292 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1293 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1294 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1295 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1117 1296
1118 const_iv (ST_BD_BUILD) 1297 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1119 const_iv (ST_BD_REMOVE)
1120 1298
1121 const_iv (ST_MAT_FLOOR) 1299 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1122 const_iv (ST_MAT_WALL) 1300 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1123 const_iv (ST_MAT_ITEM)
1124 1301
1125 const_iv (AT_PHYSICAL) 1302 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1126 const_iv (AT_MAGIC) 1303 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1127 const_iv (AT_FIRE) 1304 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1128 const_iv (AT_ELECTRICITY) 1305 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1129 const_iv (AT_COLD) 1306 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1130 const_iv (AT_CONFUSION) 1307 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1131 const_iv (AT_ACID) 1308 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1132 const_iv (AT_DRAIN)
1133 const_iv (AT_WEAPONMAGIC)
1134 const_iv (AT_GHOSTHIT)
1135 const_iv (AT_POISON)
1136 const_iv (AT_SLOW)
1137 const_iv (AT_PARALYZE)
1138 const_iv (AT_TURN_UNDEAD)
1139 const_iv (AT_FEAR)
1140 const_iv (AT_CANCELLATION)
1141 const_iv (AT_DEPLETE)
1142 const_iv (AT_DEATH)
1143 const_iv (AT_CHAOS)
1144 const_iv (AT_COUNTERSPELL)
1145 const_iv (AT_GODPOWER)
1146 const_iv (AT_HOLYWORD)
1147 const_iv (AT_BLIND)
1148 const_iv (AT_INTERNAL)
1149 const_iv (AT_LIFE_STEALING)
1150 const_iv (AT_DISEASE)
1151 1309
1152 const_iv (WEAP_HIT) 1310 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1153 const_iv (WEAP_SLASH) 1311 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1154 const_iv (WEAP_PIERCE)
1155 const_iv (WEAP_CLEAVE)
1156 const_iv (WEAP_SLICE)
1157 const_iv (WEAP_STAB)
1158 const_iv (WEAP_WHIP)
1159 const_iv (WEAP_CRUSH)
1160 const_iv (WEAP_BLUD) 1312 const_iv (WEAP_BLUD)
1161 1313
1162 const_iv (FLAG_ALIVE) 1314 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1163 const_iv (FLAG_WIZ) 1315 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1164 const_iv (FLAG_REMOVED) 1316 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1317 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1318 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1319 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1320 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1321 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1322 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1323 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1324 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1325 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1326 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1327 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1328 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1329 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1330 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1331 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1332 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1333 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1334 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1335 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1336 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1337 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1338 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1339 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1340
1341 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1342 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1343 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1344 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1345 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1346 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1347
1348 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1349 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1350
1351 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1352
1353 const_iv (SP_RAISE_DEAD)
1165 const_iv (FLAG_FREED) 1354 const_iv (SP_RUNE)
1166 const_iv (FLAG_WAS_WIZ) 1355 const_iv (SP_MAKE_MARK)
1167 const_iv (FLAG_APPLIED) 1356 const_iv (SP_BOLT)
1168 const_iv (FLAG_UNPAID) 1357 const_iv (SP_BULLET)
1169 const_iv (FLAG_USE_SHIELD) 1358 const_iv (SP_EXPLOSION)
1170 const_iv (FLAG_NO_PICK) 1359 const_iv (SP_CONE)
1171 const_iv (FLAG_ANIMATE) 1360 const_iv (SP_BOMB)
1172 const_iv (FLAG_MONSTER) 1361 const_iv (SP_WONDER)
1173 const_iv (FLAG_FRIENDLY) 1362 const_iv (SP_SMITE)
1174 const_iv (FLAG_GENERATOR) 1363 const_iv (SP_MAGIC_MISSILE)
1175 const_iv (FLAG_IS_THROWN) 1364 const_iv (SP_SUMMON_GOLEM)
1176 const_iv (FLAG_AUTO_APPLY) 1365 const_iv (SP_DIMENSION_DOOR)
1177 const_iv (FLAG_PLAYER_SOLD) 1366 const_iv (SP_MAGIC_MAPPING)
1367 const_iv (SP_MAGIC_WALL)
1368 const_iv (SP_DESTRUCTION)
1369 const_iv (SP_PERCEIVE_SELF)
1370 const_iv (SP_WORD_OF_RECALL)
1178 const_iv (FLAG_SEE_INVISIBLE) 1371 const_iv (SP_INVISIBLE)
1179 const_iv (FLAG_CAN_ROLL)
1180 const_iv (FLAG_OVERLAY_FLOOR)
1181 const_iv (FLAG_IS_TURNABLE)
1182 const_iv (FLAG_IS_USED_UP)
1183 const_iv (FLAG_IDENTIFIED)
1184 const_iv (FLAG_REFLECTING)
1185 const_iv (FLAG_CHANGING)
1186 const_iv (FLAG_SPLITTING)
1187 const_iv (FLAG_HITBACK)
1188 const_iv (FLAG_STARTEQUIP)
1189 const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_UNDEAD)
1191 const_iv (FLAG_SCARED)
1192 const_iv (FLAG_UNAGGRESSIVE)
1193 const_iv (FLAG_REFL_MISSILE)
1194 const_iv (FLAG_REFL_SPELL)
1195 const_iv (FLAG_NO_MAGIC)
1196 const_iv (FLAG_NO_FIX_PLAYER)
1197 const_iv (FLAG_IS_LIGHTABLE)
1198 const_iv (FLAG_TEAR_DOWN)
1199 const_iv (FLAG_RUN_AWAY)
1200 const_iv (FLAG_PICK_UP)
1201 const_iv (FLAG_UNIQUE)
1202 const_iv (FLAG_NO_DROP)
1203 const_iv (FLAG_WIZCAST)
1204 const_iv (FLAG_CAST_SPELL)
1205 const_iv (FLAG_USE_SCROLL)
1206 const_iv (FLAG_USE_RANGE)
1207 const_iv (FLAG_USE_BOW)
1208 const_iv (FLAG_USE_ARMOUR)
1209 const_iv (FLAG_USE_WEAPON)
1210 const_iv (FLAG_USE_RING)
1211 const_iv (FLAG_READY_RANGE)
1212 const_iv (FLAG_READY_BOW)
1213 const_iv (FLAG_XRAYS)
1214 const_iv (FLAG_NO_APPLY)
1215 const_iv (FLAG_IS_FLOOR)
1216 const_iv (FLAG_LIFESAVE)
1217 const_iv (FLAG_NO_STRENGTH)
1218 const_iv (FLAG_SLEEP)
1219 const_iv (FLAG_STAND_STILL)
1220 const_iv (FLAG_RANDOM_MOVE)
1221 const_iv (FLAG_ONLY_ATTACK)
1222 const_iv (FLAG_CONFUSED)
1223 const_iv (FLAG_STEALTH)
1224 const_iv (FLAG_WIZPASS)
1225 const_iv (FLAG_IS_LINKED)
1226 const_iv (FLAG_CURSED)
1227 const_iv (FLAG_DAMNED)
1228 const_iv (FLAG_SEE_ANYWHERE)
1229 const_iv (FLAG_KNOWN_MAGICAL)
1230 const_iv (FLAG_KNOWN_CURSED)
1231 const_iv (FLAG_CAN_USE_SKILL)
1232 const_iv (FLAG_BEEN_APPLIED)
1233 const_iv (FLAG_READY_SCROLL)
1234 const_iv (FLAG_USE_ROD)
1235 const_iv (FLAG_USE_HORN)
1236 const_iv (FLAG_MAKE_INVIS)
1237 const_iv (FLAG_INV_LOCKED)
1238 const_iv (FLAG_IS_WOODED)
1239 const_iv (FLAG_IS_HILLY)
1240 const_iv (FLAG_READY_SKILL)
1241 const_iv (FLAG_READY_WEAPON)
1242 const_iv (FLAG_NO_SKILL_IDENT)
1243 const_iv (FLAG_BLIND)
1244 const_iv (FLAG_SEE_IN_DARK)
1245 const_iv (FLAG_IS_CAULDRON)
1246 const_iv (FLAG_NO_STEAL)
1247 const_iv (FLAG_ONE_HIT)
1248 const_iv (FLAG_CLIENT_SENT)
1249 const_iv (FLAG_BERSERK)
1250 const_iv (FLAG_NEUTRAL)
1251 const_iv (FLAG_NO_ATTACK)
1252 const_iv (FLAG_NO_DAMAGE)
1253 const_iv (FLAG_OBJ_ORIGINAL)
1254 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1255 const_iv (FLAG_ACTIVATE_ON_PUSH)
1256 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1257 const_iv (FLAG_IS_WATER)
1258 const_iv (FLAG_CONTENT_ON_GEN)
1259 const_iv (FLAG_IS_A_TEMPLATE)
1260 const_iv (FLAG_IS_BUILDABLE)
1261
1262 const_iv (NDI_BLACK)
1263 const_iv (NDI_WHITE)
1264 const_iv (NDI_NAVY)
1265 const_iv (NDI_RED)
1266 const_iv (NDI_ORANGE)
1267 const_iv (NDI_BLUE)
1268 const_iv (NDI_DK_ORANGE)
1269 const_iv (NDI_GREEN)
1270 const_iv (NDI_LT_GREEN)
1271 const_iv (NDI_GREY)
1272 const_iv (NDI_BROWN)
1273 const_iv (NDI_GOLD)
1274 const_iv (NDI_TAN)
1275 const_iv (NDI_MAX_COLOR)
1276 const_iv (NDI_COLOR_MASK)
1277 const_iv (NDI_UNIQUE)
1278 const_iv (NDI_ALL)
1279
1280 const_iv (UPD_LOCATION)
1281 const_iv (UPD_FLAGS)
1282 const_iv (UPD_WEIGHT)
1283 const_iv (UPD_FACE)
1284 const_iv (UPD_NAME)
1285 const_iv (UPD_ANIM)
1286 const_iv (UPD_ANIMSPEED)
1287 const_iv (UPD_NROF) 1372 const_iv (SP_PROBE)
1288
1289 const_iv (UPD_SP_MANA) 1373 const_iv (SP_HEALING)
1290 const_iv (UPD_SP_GRACE) 1374 const_iv (SP_CREATE_FOOD)
1291 const_iv (UPD_SP_DAMAGE) 1375 const_iv (SP_EARTH_TO_DUST)
1292 1376 const_iv (SP_CHANGE_ABILITY)
1293 const_iv (F_APPLIED) 1377 const_iv (SP_BLESS)
1294 const_iv (F_LOCATION)
1295 const_iv (F_UNPAID)
1296 const_iv (F_MAGIC)
1297 const_iv (F_CURSED) 1378 const_iv (SP_CURSE)
1379 const_iv (SP_SUMMON_MONSTER)
1380 const_iv (SP_CHARGING)
1381 const_iv (SP_POLYMORPH)
1382 const_iv (SP_ALCHEMY)
1383 const_iv (SP_REMOVE_CURSE)
1384 const_iv (SP_IDENTIFY)
1385 const_iv (SP_DETECTION)
1386 const_iv (SP_MOOD_CHANGE)
1387 const_iv (SP_MOVING_BALL)
1298 const_iv (F_DAMNED) 1388 const_iv (SP_SWARM)
1389 const_iv (SP_CHANGE_MANA)
1299 const_iv (F_OPEN) 1390 const_iv (SP_DISPEL_RUNE)
1300 const_iv (F_NOPICK) 1391 const_iv (SP_CREATE_MISSILE)
1392 const_iv (SP_CONSECRATE)
1393 const_iv (SP_ANIMATE_WEAPON)
1394 const_iv (SP_LIGHT)
1395 const_iv (SP_CHANGE_MAP_LIGHT)
1396 const_iv (SP_FAERY_FIRE)
1397 const_iv (SP_CAUSE_DISEASE)
1398 const_iv (SP_AURA)
1399 const_iv (SP_TOWN_PORTAL)
1400 const_iv (SP_PARTY_SPELL)
1401
1402 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1403 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1301 const_iv (F_LOCKED) 1404 const_iv (F_LOCKED)
1302 1405
1303 const_iv (F_BUY) 1406 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1304 const_iv (F_SHOP)
1305 const_iv (F_SELL)
1306 1407
1307 const_iv (P_BLOCKSVIEW) 1408 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1308 const_iv (P_PLAYER) 1409 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1309 const_iv (P_NO_MAGIC)
1310 const_iv (P_IS_ALIVE)
1311 const_iv (P_NO_CLERIC)
1312 const_iv (P_OUT_OF_MAP)
1313 const_iv (P_NEW_MAP)
1314 const_iv (P_UPTODATE)
1315 1410
1316 const_iv (UP_OBJ_INSERT) 1411 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1317 const_iv (UP_OBJ_REMOVE)
1318 const_iv (UP_OBJ_CHANGE)
1319 const_iv (UP_OBJ_FACE)
1320 1412
1321 const_iv (INS_NO_MERGE) 1413 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1322 const_iv (INS_ABOVE_FLOOR_ONLY)
1323 const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ON_TOP)
1325 const_iv (INS_BELOW_ORIGINATOR) 1414 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1326 const_iv (INS_MAP_LOAD)
1327 1415
1328 const_iv (WILL_APPLY_HANDLE) 1416 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1329 const_iv (WILL_APPLY_TREASURE) 1417 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1330 const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_DOOR)
1332 const_iv (WILL_APPLY_FOOD)
1333 1418
1334 const_iv (SAVE_MODE) 1419 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1335 const_iv (SAVE_DIR_MODE)
1336 1420
1337 const_iv (M_PAPER) 1421 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1338 const_iv (M_IRON) 1422 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1339 const_iv (M_GLASS) 1423 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1340 const_iv (M_LEATHER) 1424 const_iv (M_ICE) const_iv (M_SPECIAL)
1341 const_iv (M_WOOD)
1342 const_iv (M_ORGANIC)
1343 const_iv (M_STONE)
1344 const_iv (M_CLOTH)
1345 const_iv (M_ADAMANT)
1346 const_iv (M_LIQUID)
1347 const_iv (M_SOFT_METAL)
1348 const_iv (M_BONE)
1349 const_iv (M_ICE)
1350 const_iv (M_SPECIAL)
1351 1425
1352 const_iv (SK_EXP_ADD_SKILL) 1426 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1353 const_iv (SK_EXP_TOTAL) 1427 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1354 const_iv (SK_EXP_NONE)
1355 const_iv (SK_SUBTRACT_SKILL_EXP)
1356 const_iv (SK_EXP_SKILL_ONLY)
1357 1428
1358 const_iv (SK_LOCKPICKING) 1429 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1359 const_iv (SK_HIDING) 1430 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1360 const_iv (SK_SMITHERY) 1431 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1361 const_iv (SK_BOWYER) 1432 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1362 const_iv (SK_JEWELER) 1433 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1363 const_iv (SK_ALCHEMY) 1434 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1364 const_iv (SK_STEALING) 1435 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1365 const_iv (SK_LITERACY) 1436 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1366 const_iv (SK_BARGAINING) 1437 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1367 const_iv (SK_JUMPING) 1438 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1368 const_iv (SK_DET_MAGIC)
1369 const_iv (SK_ORATORY)
1370 const_iv (SK_SINGING)
1371 const_iv (SK_DET_CURSE)
1372 const_iv (SK_FIND_TRAPS)
1373 const_iv (SK_MEDITATION)
1374 const_iv (SK_PUNCHING)
1375 const_iv (SK_FLAME_TOUCH)
1376 const_iv (SK_KARATE)
1377 const_iv (SK_CLIMBING)
1378 const_iv (SK_WOODSMAN)
1379 const_iv (SK_INSCRIPTION)
1380 const_iv (SK_ONE_HANDED_WEAPON)
1381 const_iv (SK_MISSILE_WEAPON)
1382 const_iv (SK_THROWING)
1383 const_iv (SK_USE_MAGIC_ITEM)
1384 const_iv (SK_DISARM_TRAPS)
1385 const_iv (SK_SET_TRAP)
1386 const_iv (SK_THAUMATURGY)
1387 const_iv (SK_PRAYING)
1388 const_iv (SK_CLAWING)
1389 const_iv (SK_LEVITATION)
1390 const_iv (SK_SUMMONING)
1391 const_iv (SK_PYROMANCY)
1392 const_iv (SK_EVOCATION)
1393 const_iv (SK_SORCERY)
1394 const_iv (SK_TWO_HANDED_WEAPON)
1395 const_iv (SK_SPARK_TOUCH)
1396 const_iv (SK_SHIVER)
1397 const_iv (SK_ACID_SPLASH)
1398 const_iv (SK_POISON_NAIL) 1439 const_iv (SK_POISON_NAIL)
1399 1440
1400 const_iv (SOUND_NEW_PLAYER) 1441 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1401 const_iv (SOUND_FIRE_ARROW) 1442 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1402 const_iv (SOUND_LEARN_SPELL) 1443 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1403 const_iv (SOUND_FUMBLE_SPELL) 1444 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1404 const_iv (SOUND_WAND_POOF) 1445 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1405 const_iv (SOUND_OPEN_DOOR) 1446 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1406 const_iv (SOUND_PUSH_PLAYER)
1407 const_iv (SOUND_PLAYER_HITS1)
1408 const_iv (SOUND_PLAYER_HITS2)
1409 const_iv (SOUND_PLAYER_HITS3)
1410 const_iv (SOUND_PLAYER_HITS4)
1411 const_iv (SOUND_PLAYER_IS_HIT1)
1412 const_iv (SOUND_PLAYER_IS_HIT2)
1413 const_iv (SOUND_PLAYER_IS_HIT3)
1414 const_iv (SOUND_PLAYER_KILLS)
1415 const_iv (SOUND_PET_IS_KILLED)
1416 const_iv (SOUND_PLAYER_DIES)
1417 const_iv (SOUND_OB_EVAPORATE)
1418 const_iv (SOUND_OB_EXPLODE)
1419 const_iv (SOUND_CLOCK)
1420 const_iv (SOUND_TURN_HANDLE)
1421 const_iv (SOUND_FALL_HOLE)
1422 const_iv (SOUND_DRINK_POISON)
1423 const_iv (SOUND_CAST_SPELL_0)
1424 1447
1425 const_iv (PREFER_LOW) 1448 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1426 const_iv (PREFER_HIGH)
1427 1449
1428 const_iv (ATNR_PHYSICAL) 1450 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1429 const_iv (ATNR_MAGIC) 1451 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1430 const_iv (ATNR_FIRE) 1452 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1431 const_iv (ATNR_ELECTRICITY) 1453 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1432 const_iv (ATNR_COLD) 1454 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1433 const_iv (ATNR_CONFUSION) 1455 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1434 const_iv (ATNR_ACID) 1456 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1435 const_iv (ATNR_DRAIN)
1436 const_iv (ATNR_WEAPONMAGIC)
1437 const_iv (ATNR_GHOSTHIT)
1438 const_iv (ATNR_POISON)
1439 const_iv (ATNR_SLOW)
1440 const_iv (ATNR_PARALYZE)
1441 const_iv (ATNR_TURN_UNDEAD)
1442 const_iv (ATNR_FEAR)
1443 const_iv (ATNR_CANCELLATION)
1444 const_iv (ATNR_DEPLETE)
1445 const_iv (ATNR_DEATH)
1446 const_iv (ATNR_CHAOS)
1447 const_iv (ATNR_COUNTERSPELL)
1448 const_iv (ATNR_GODPOWER)
1449 const_iv (ATNR_HOLYWORD)
1450 const_iv (ATNR_BLIND)
1451 const_iv (ATNR_INTERNAL)
1452 const_iv (ATNR_LIFE_STEALING)
1453 const_iv (ATNR_DISEASE)
1454 1457
1455 const_iv (MAP_FLUSH) 1458 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1456 const_iv (MAP_PLAYER_UNIQUE)
1457 const_iv (MAP_BLOCK)
1458 const_iv (MAP_STYLE) 1459 const_iv (MAP_INACTIVE)
1459 const_iv (MAP_OVERLAY)
1460 1460
1461 const_iv (MAP_IN_MEMORY) 1461 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1462 const_iv (MAP_SWAPPED) 1462 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1463 const_iv (MAP_LOADING)
1464 const_iv (MAP_SAVING)
1465 1463
1466 const_iv (KLASS_ATTACHABLE) 1464 const_iv (VERSION_CS) const_iv (VERSION_SC)
1467 const_iv (KLASS_GLOBAL)
1468 const_iv (KLASS_OBJECT)
1469 const_iv (KLASS_CLIENT)
1470 const_iv (KLASS_PLAYER)
1471 const_iv (KLASS_MAP)
1472 1465
1473 const_iv (CS_QUERY_YESNO) 1466 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1474 const_iv (CS_QUERY_SINGLECHAR)
1475 const_iv (CS_QUERY_HIDEINPUT)
1476 1467
1477 const_iv (ST_DEAD) 1468 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1478 const_iv (ST_SETUP)
1479 const_iv (ST_PLAYING)
1480 const_iv (ST_CUSTOM)
1481 1469
1482 const_iv (ST_CHANGE_CLASS) 1470 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1483 const_iv (ST_CONFIRM_QUIT)
1484 const_iv (ST_GET_PARTY_PASSWORD)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1471
1490 // random map generator 1472 // random map generator
1491 const_iv (LAYOUT_NONE) 1473 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1474 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1475
1499 const_iv (RMOPT_RANDOM) 1476 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1477 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1478 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1479
1509 const_iv (SYMMETRY_RANDOM) 1480 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1481 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1482
1512 const_iv (SYMMETRY_Y) 1483 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1484 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1485
1486 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1487 const_iv (FT_RSRC) const_iv (FT_NUM)
1514 }; 1488 };
1515 1489
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1491 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1492
1537 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1511 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1538 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1512 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1539 } 1513 }
1540} 1514}
1541 1515
1516void _gv_clear (SV *gv)
1517 CODE:
1518 assert (SvTYPE (gv) == SVt_PVGV);
1519# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1520 f (GvGP (gv)->gp_form);
1521 f (GvGP (gv)->gp_io);
1522 f (GvGP (gv)->gp_sv);
1523 f (GvGP (gv)->gp_av);
1524 f (GvGP (gv)->gp_hv);
1525 f (GvGP (gv)->gp_cv);
1526 GvCVGEN (gv) = 0;
1527 GvMULTI_off (gv);
1528# undef f
1529
1542void _connect_to_perl () 1530void _connect_to_perl ()
1543 1531
1532void _recalc_want ()
1533
1534# not used by default anymore
1544void _global_reattach () 1535void _global_reattach ()
1545 CODE: 1536 CODE:
1546{ 1537{
1547 // reattach to all attachable objects in the game. 1538 // reattach to all attachable objects in the game.
1548 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1539 for_all_clients (ns)
1549 (*i)->reattach (); 1540 ns->reattach ();
1550 1541
1551 for_all_players (pl) 1542 for_all_objects (op)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for (object *op = object::first; op; op = op->next)
1559 op->reattach (); 1543 op->reattach ();
1560} 1544}
1561 1545
1546# support function for map-world.ext
1547void _quantise (SV *data_sv, SV *plt_sv)
1548 CODE:
1549{
1550 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1551 croak ("_quantise called with invalid agruments");
1552
1553 plt_sv = SvRV (plt_sv);
1554 SV **plt = AvARRAY (plt_sv);
1555 int plt_count = AvFILL (plt_sv) + 1;
1556
1557 STRLEN len;
1558 char *data = SvPVbyte (data_sv, len);
1559 char *dst = data;
1560
1561 while (len >= 3)
1562 {
1563 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1564 {
1565 char *val = SvPVX (*val_sv);
1566
1567 if (val [0] == data [0]
1568 && val [1] == data [1]
1569 && val [2] == data [2])
1570 {
1571 *dst++ = val [3];
1572 goto next;
1573 }
1574 }
1575
1576 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1577 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1578 dst - SvPVX (data_sv), len);
1579
1580 next:
1581 data += 3;
1582 len -= 3;
1583 }
1584
1585 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1586}
1587
1588void init_anim ()
1589
1590void init_globals ()
1591
1592void init_experience ()
1593
1594void init_attackmess ()
1595
1596void init_dynamic ()
1597
1598void init_block ()
1599
1600void load_settings ()
1601
1602void load_materials ()
1603
1604void init_uuid ()
1605 CODE:
1606 UUID::init ();
1607
1608void init_signals ()
1609
1610void init_commands ()
1611
1612void init_skills ()
1613
1614void init_beforeplay ()
1615
1616void evthread_start (int aiofd)
1617
1618void cede_to_tick ()
1619 CODE:
1620 coroapi::cede_to_tick ();
1621
1622NV till_tick ()
1623 CODE:
1624 RETVAL = SvNVX (sv_next_tick) - now ();
1625 OUTPUT:
1626 RETVAL
1627
1628int tick_inhibit ()
1629 CODE:
1630 RETVAL = tick_inhibit;
1631 OUTPUT:
1632 RETVAL
1633
1634void tick_inhibit_inc ()
1635 CODE:
1636 ++tick_inhibit;
1637
1638void tick_inhibit_dec ()
1639 CODE:
1640 if (!--tick_inhibit)
1641 if (tick_pending)
1642 {
1643 ev_async_send (EV_DEFAULT, &tick_watcher);
1644 coroapi::cede ();
1645 }
1646
1647void server_tick ()
1648 CODE:
1649{
1650 NOW = ev_now (EV_DEFAULT);
1651 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1652 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1653 runtime = SvNVX (sv_runtime);
1654
1655 server_tick ();
1656
1657 NOW = ev_time ();
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1659 runtime += TICK;
1660 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1661}
1662
1562NV floor (NV x) 1663NV floor (NV x)
1563 1664
1564NV ceil (NV x) 1665NV ceil (NV x)
1565 1666
1566void server_tick () 1667NV rndm (...)
1668 ALIAS:
1669 rmg_rndm = 1
1567 CODE: 1670 CODE:
1568 runtime = SvNVx (sv_runtime); 1671{
1569 server_tick (); 1672 rand_gen &gen = ix ? rmg_rndm : rndm;
1673 switch (items)
1674 {
1675 case 0: RETVAL = gen (); break;
1676 case 1: RETVAL = gen (SvUV (ST (0))); break;
1677 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1678 default: croak ("cf::rndm requires none, one or two parameters."); break;
1679 }
1680}
1681 OUTPUT:
1682 RETVAL
1570 1683
1684NV clamp (NV value, NV min_value, NV max_value)
1685 CODE:
1686 RETVAL = clamp (value, min_value, max_value);
1687 OUTPUT:
1688 RETVAL
1689
1690NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1691 CODE:
1692 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1693 OUTPUT:
1694 RETVAL
1695
1696void weaken (...)
1697 PROTOTYPE: @
1698 CODE:
1699 while (items > 0)
1700 sv_rvweaken (ST (--items));
1701
1571void 1702void
1572LOG (int level, char *msg) 1703log_backtrace (utf8_string msg)
1704
1705void
1706LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1708 C_ARGS: flags, "%s", msg
1575 1709
1576char *path_combine (char *base, char *path) 1710octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1711 PROTOTYPE: $$
1578 1712
1579char *path_combine_and_normalize (char *base, char *path) 1713octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1714 PROTOTYPE: $$
1581 1715
1582const char *
1583get_maps_directory (char *path)
1584 PROTOTYPE: $
1585 ALIAS: maps_directory = 0
1586 CODE:
1587 RETVAL = create_pathname (path);
1588 OUTPUT: RETVAL
1589
1590void 1716void
1591sub_generation_inc () 1717sub_generation_inc ()
1592 CODE: 1718 CODE:
1593 PL_sub_generation++; 1719 PL_sub_generation++;
1594 1720
1595char * 1721const_octet_string
1596mapdir () 1722mapdir ()
1597 PROTOTYPE: 1723 PROTOTYPE:
1598 ALIAS: 1724 ALIAS:
1599 mapdir = 0 1725 mapdir = 0
1600 uniquedir = 1 1726 uniquedir = 1
1616 } 1742 }
1617 OUTPUT: RETVAL 1743 OUTPUT: RETVAL
1618 1744
1619void abort () 1745void abort ()
1620 1746
1747void reset_signals ()
1748
1749void fork_abort (const_octet_string cause = "cf::fork_abort")
1750
1751void cleanup (const_octet_string cause, bool make_core = false)
1752
1621void emergency_save () 1753void emergency_save ()
1622 1754
1623void _exit (int status = 0) 1755void _exit (int status = EXIT_SUCCESS)
1624 1756
1625#if _POSIX_MEMLOCK 1757#if _POSIX_MEMLOCK
1626 1758
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1759int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1760 INIT:
1761#if __GLIBC__
1762 mallopt (M_TOP_PAD, 1024 * 1024);
1763 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1764 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1765 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1766#endif
1628 1767
1629int munlockall () 1768int munlockall ()
1630 1769
1631#endif 1770#endif
1632 1771
1772int
1773malloc_trim (IV pad = 0)
1774
1775void
1776mallinfo ()
1777 PPCODE:
1778{
1779#if __GLIBC__
1780 struct mallinfo mai = mallinfo ();
1781 EXTEND (SP, 10*2);
1782 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1783 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1784 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1785 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1786 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1787 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1788 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1789 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1790 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1792#endif
1793 EXTEND (SP, 2*2);
1794 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1795 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1796 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1797}
1798
1633int find_animation (char *text) 1799int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1800 PROTOTYPE: $
1635 1801
1636int random_roll (int min, int max, object *op, int goodbad); 1802int random_roll (int min, int max, object *op, int goodbad);
1637 1803
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1804const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1805
1640int 1806int
1641exp_to_level (val64 exp) 1807exp_to_level (val64 exp)
1642 CODE: 1808 CODE:
1643{ 1809{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1840 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1841 else
1676 XSRETURN_UNDEF; 1842 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1843 OUTPUT: RETVAL
1678 1844
1845UUID
1846uuid_cur ()
1847 CODE:
1848 RETVAL = UUID::cur;
1849 OUTPUT:
1850 RETVAL
1851
1852UUID
1853uuid_gen ()
1854 CODE:
1855 RETVAL = UUID::gen ();
1856 OUTPUT:
1857 RETVAL
1858
1859val64
1860uuid_seq (UUID uuid)
1861 CODE:
1862 RETVAL = uuid.seq;
1863 OUTPUT:
1864 RETVAL
1865
1866UUID
1867uuid_str (val64 seq)
1868 CODE:
1869 RETVAL.seq = seq;
1870 OUTPUT:
1871 RETVAL
1872
1873void
1874coin_names ()
1875 PPCODE:
1876 EXTEND (SP, NUM_COINS);
1877 for (int i = 0; i < NUM_COINS; ++i)
1878 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1879
1880void
1881coin_archetypes ()
1882 PPCODE:
1883 EXTEND (SP, NUM_COINS);
1884 for (int i = 0; i < NUM_COINS; ++i)
1885 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1886
1887bool
1888load_resource_file_ (octet_string filename)
1889
1890void
1891fix_weight ()
1892
1679MODULE = cf PACKAGE = cf::attachable 1893MODULE = cf PACKAGE = cf::attachable
1680 1894
1681int 1895int
1682valid (SV *obj) 1896valid (SV *obj)
1683 CODE: 1897 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1898 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1899 OUTPUT:
1686 RETVAL 1900 RETVAL
1687 1901
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 1902void
1692#destroy (attachable *at) 1903debug_trace (attachable *obj, bool on = true)
1904 CODE:
1905 obj->flags &= ~attachable::F_DEBUG_TRACE;
1906 if (on)
1907 obj->flags |= attachable::F_DEBUG_TRACE;
1908
1909int mortals_size ()
1910 CODE:
1911 RETVAL = attachable::mortals.size ();
1912 OUTPUT: RETVAL
1913
1914#object *mortals (U32 index)
1915# CODE:
1916# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1917# OUTPUT: RETVAL
1918
1919INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1693 1920
1694MODULE = cf PACKAGE = cf::global 1921MODULE = cf PACKAGE = cf::global
1695 1922
1696int invoke (SV *klass, int event, ...) 1923int invoke (SV *klass, int event, ...)
1697 CODE: 1924 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1928 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1929 OUTPUT: RETVAL
1703 1930
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1931MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1932
1706INCLUDE: $PERL genacc object ../include/object.h | 1933INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1934
1708int invoke (object *op, int event, ...) 1935int invoke (object *op, int event, ...)
1709 CODE: 1936 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1937 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1938 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1940 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1941 OUTPUT: RETVAL
1715 1942
1716SV *registry (object *op) 1943SV *registry (object *op)
1717 1944
1718void mortals () 1945int objects_size ()
1719 PPCODE: 1946 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1947 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 1948 OUTPUT: RETVAL
1949
1950object *objects (U32 index)
1951 CODE:
1952 RETVAL = index < objects.size () ? objects [index] : 0;
1953 OUTPUT: RETVAL
1954
1955int actives_size ()
1956 CODE:
1957 RETVAL = actives.size ();
1958 OUTPUT: RETVAL
1959
1960object *actives (U32 index)
1961 CODE:
1962 RETVAL = index < actives.size () ? actives [index] : 0;
1963 OUTPUT: RETVAL
1964
1965int mortals_size ()
1966 CODE:
1967 RETVAL = attachable::mortals.size ();
1968 OUTPUT: RETVAL
1969
1970const char *slot_use_name (U32 slot)
1971 ALIAS:
1972 slot_nonuse_name = 1
1973 CODE:
1974{
1975 if (slot >= NUM_BODY_LOCATIONS)
1976 croak ("body slot index out of range");
1977
1978 switch (ix)
1979 {
1980 case 0: RETVAL = body_locations[slot].use_name; break;
1981 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1982 }
1983}
1984 OUTPUT:
1985 RETVAL
1728 1986
1729# missing properties 1987# missing properties
1730 1988
1731object *head (object *op) 1989object *head (object *op)
1732 PROTOTYPE: $ 1990 PROTOTYPE: $
1733 CODE: 1991 CODE:
1734 RETVAL = op->head ? op->head : op;
1735 OUTPUT: RETVAL
1736
1737int is_head (object *op)
1738 PROTOTYPE: $
1739 CODE:
1740 RETVAL = !op->head; 1992 RETVAL = op->head_ ();
1741 OUTPUT: RETVAL 1993 OUTPUT: RETVAL
1742 1994
1743void 1995void
1744inv (object *obj) 1996inv (object *obj)
1745 PROTOTYPE: $ 1997 PROTOTYPE: $
1746 PPCODE: 1998 PPCODE:
1747{ 1999{
1748 object *o;
1749 for (o = obj->inv; o; o = o->below) 2000 for (object *o = obj->inv; o; o = o->below)
1750 XPUSHs (sv_2mortal (to_sv (o))); 2001 XPUSHs (sv_2mortal (to_sv (o)));
1751} 2002}
1752 2003
1753void 2004void
1754set_animation (object *op, int idx) 2005set_animation (object *op, int idx)
1755 CODE: 2006 CODE:
1756 SET_ANIMATION (op, idx); 2007 SET_ANIMATION (op, idx);
1757 2008
2009int
2010num_animations (object *op)
2011 CODE:
2012 RETVAL = NUM_ANIMATIONS (op);
2013 OUTPUT: RETVAL
2014
2015int slot_info (object *op, UV slot, int value = 0)
2016 ALIAS:
2017 slot_used = 1
2018 CODE:
2019{
2020 if (slot >= NUM_BODY_LOCATIONS)
2021 croak ("body slot index out of range");
2022
2023 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2024
2025 if (items > 2)
2026 if (ix)
2027 op->slot[slot].used = value;
2028 else
2029 op->slot[slot].info = value;
2030}
2031 OUTPUT:
2032 RETVAL
2033
1758object *find_best_object_match (object *op, const char *match) 2034object *find_best_object_match (object *op, utf8_string match)
1759 2035
1760object *find_marked_object (object *op) 2036object *find_marked_object (object *op)
1761 2037
1762int need_identify (object *obj); 2038int need_identify (object *obj);
1763 2039
1775 2051
1776void apply_below (object *op) 2052void apply_below (object *op)
1777 CODE: 2053 CODE:
1778 player_apply_below (op); 2054 player_apply_below (op);
1779 2055
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 2056int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1781
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783
1784int cf_object_change_map (object *op, int x, int y, maptile *map)
1785
1786#//TODO
1787object *clone_ (object *op, int recursive = 0)
1788 CODE:
1789 if (recursive)
1790 RETVAL = object_create_clone (op);
1791 else
1792 {
1793 RETVAL = object::create ();
1794 op->copy_to (RETVAL);
1795 }
1796 OUTPUT: RETVAL
1797 2057
1798int pay_item (object *op, object *buyer) 2058int pay_item (object *op, object *buyer)
1799 CODE: 2059 CODE:
1800 RETVAL = pay_for_item (op, buyer); 2060 RETVAL = pay_for_item (op, buyer);
1801 OUTPUT: RETVAL 2061 OUTPUT: RETVAL
1805 RETVAL = pay_for_amount (amount, op); 2065 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
1807 2067
1808void pay_player (object *op, uint64 amount) 2068void pay_player (object *op, uint64 amount)
1809 2069
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2070val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 2071
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2072int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 2073
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 2074void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 2075 CODE:
1816 do_learn_spell (op, sp, special_prayer); 2076 do_learn_spell (op, sp, special_prayer);
1817 2077
1818void forget_spell (object *op, object *sp) 2078void forget_spell (object *op, object *sp)
1819 CODE: 2079 CODE:
1820 do_forget_spell (op, query_name (sp)); 2080 do_forget_spell (op, query_name (sp));
1821 2081
1822object *check_for_spell (object *op, char *spellname) 2082object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 2083 CODE:
1824 RETVAL = check_spell_known (op, spellname); 2084 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 2085 OUTPUT: RETVAL
1826 2086
1827int query_money (object *op) 2087int query_money (object *op)
1836 2096
1837void drop (object *who, object *op) 2097void drop (object *who, object *op)
1838 2098
1839void pick_up (object *who, object *op) 2099void pick_up (object *who, object *op)
1840 2100
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y)
1846
1847void update_object (object *op, int action) 2101void update_object (object *op, int action)
1848 2102
1849object *cf_create_object_by_name (const char *name)
1850
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2103void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 2104
1853void player_lvl_adj (object *who, object *skill = 0) 2105void player_lvl_adj (object *who, object *skill = 0)
1854 2106
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2107int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 2108
1862 2114
1863void add_button_link (object *button, maptile *map, int connected); 2115void add_button_link (object *button, maptile *map, int connected);
1864 2116
1865void remove_button_link (object *op); 2117void remove_button_link (object *op);
1866 2118
2119void handle_apply_yield (object *op);
2120
1867 2121
1868MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2122MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869
1870object *cf_insert_ob_in_ob (object *ob, object *where)
1871 2123
1872# no clean way to get an object from an archetype - stupid idiotic 2124# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2125# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 2126
1875object *new (const char *archetype = 0) 2127object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 2128 PROTOTYPE: ;$
1877 CODE: 2129 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2130 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1879 OUTPUT: 2131 OUTPUT:
1880 RETVAL 2132 RETVAL
1881 2133
2134object *find_object (U32 tag)
2135
2136# TODO: nuke
1882object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2137object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$ 2138 PROTOTYPE: $$$$$$
1884 CODE: 2139 CODE:
1885{ 2140{
1886 int unused_type; 2141 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 2142}
1889 2143
1890# syntatic sugar for easier use in event callbacks. 2144shstr
1891const char *options (object *op) 2145object::kv_get (shstr key)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896 2146
1897player *contr (object *op) 2147void
1898 CODE: 2148object::kv_del (shstr key)
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901 2149
1902const char *get_ob_key_value (object *op, const char *key) 2150void
1903 2151object::kv_set (shstr key, shstr value)
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1905 2152
1906object *get_nearest_player (object *ob) 2153object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 2154 ALIAS: nearest_player = 0
1908 PREINIT: 2155 PREINIT:
1909 extern object *get_nearest_player (object *); 2156 extern object *get_nearest_player (object *);
1911void rangevector (object *ob, object *other, int flags = 0) 2158void rangevector (object *ob, object *other, int flags = 0)
1912 PROTOTYPE: $$;$ 2159 PROTOTYPE: $$;$
1913 PPCODE: 2160 PPCODE:
1914{ 2161{
1915 rv_vector rv; 2162 rv_vector rv;
2163
2164 PUTBACK;
1916 get_rangevector (ob, other, &rv, flags); 2165 get_rangevector (ob, other, &rv, flags);
2166 SPAGAIN;
2167
1917 EXTEND (SP, 5); 2168 EXTEND (SP, 5);
1918 PUSHs (newSVuv (rv.distance)); 2169 PUSHs (newSVuv (rv.distance));
1919 PUSHs (newSViv (rv.distance_x)); 2170 PUSHs (newSViv (rv.distance_x));
1920 PUSHs (newSViv (rv.distance_y)); 2171 PUSHs (newSViv (rv.distance_y));
1921 PUSHs (newSViv (rv.direction)); 2172 PUSHs (newSViv (rv.direction));
1922 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2173 PUSHs (to_sv (rv.part));
1923} 2174}
1924 2175
1925bool on_same_map_as (object *ob, object *other) 2176bool on_same_map_as (object *ob, object *other)
1926 CODE: 2177 CODE:
1927 RETVAL = on_same_map (ob, other); 2178 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 2179 OUTPUT: RETVAL
1929 2180
1930const char * 2181const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 2182base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 2183 CODE:
1933 RETVAL = query_base_name (op, plural); 2184 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 2185 OUTPUT: RETVAL
1935 2186
1936object *decrease_ob_nr (object *op, unsigned long i) 2187# return the tail of an object, excluding itself
2188void
2189tail (object *op)
2190 PPCODE:
2191 while ((op = op->more))
2192 XPUSHs (sv_2mortal (to_sv (op)));
1937 2193
1938MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2194MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939 2195
1940player *player (object *op) 2196player *player (object *op)
1941 CODE: 2197 CODE:
1942 RETVAL = op->contr; 2198 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2199 OUTPUT: RETVAL
1944 2200
2201bool move_player (object *op, int dir)
2202
1945void check_score (object *op) 2203void check_score (object *op)
1946 2204
1947void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2205void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 CODE: 2206 CODE:
1949 new_draw_info (flags, 0, op, txt); 2207 new_draw_info (flags, 0, op, txt);
1950 2208
1951object *cf_player_send_inventory (object *op)
1952
1953char *cf_player_get_ip (object *op)
1954 ALIAS: ip = 0
1955
1956object *cf_player_get_marked_item (object *op)
1957 ALIAS: marked_item = 0
1958
1959void cf_player_set_marked_item (object *op, object *ob)
1960
1961partylist *cf_player_get_party (object *op)
1962 ALIAS: party = 0
1963
1964void cf_player_set_party (object *op, partylist *party)
1965
1966void kill_player (object *op) 2209void kill_player (object *op)
1967 2210
2211void esrv_send_item (object *pl, object *item)
2212
1968void esrv_update_item (object *op, int what, object *item) 2213void esrv_update_item (object *pl, int what, object *item)
1969 C_ARGS: what, op, item 2214 C_ARGS: what, pl, item
1970 2215
1971void clear_los (object *op) 2216void esrv_del_item (object *pl, int tag)
2217 C_ARGS: pl->contr, tag
1972 2218
1973int command_teleport (object *op, char *params)
1974
1975int command_summon (object *op, char *params) 2219int command_summon (object *op, utf8_string params)
1976 2220
1977int command_arrest (object *op, char *params) 2221int command_arrest (object *op, utf8_string params)
1978
1979int command_kick (object *op, char *params)
1980
1981int command_banish (object *op, char *params)
1982 2222
1983 2223
1984MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2224MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1985 2225
1986INCLUDE: $PERL genacc player ../include/player.h | 2226INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1987 2227
1988int invoke (player *pl, int event, ...) 2228int invoke (player *pl, int event, ...)
1989 CODE: 2229 CODE:
1990 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2230 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1991 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2231 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2001 pl->ob->stats.hp = pl->ob->stats.maxhp; 2241 pl->ob->stats.hp = pl->ob->stats.maxhp;
2002 pl->ob->stats.sp = pl->ob->stats.maxsp; 2242 pl->ob->stats.sp = pl->ob->stats.maxsp;
2003 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2243 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2004 pl->orig_stats = pl->ob->stats; 2244 pl->orig_stats = pl->ob->stats;
2005 2245
2006player *cf_player_find (char *name) 2246void clear_los (player *pl)
2007 PROTOTYPE: $
2008
2009void cf_player_move (player *pl, int dir)
2010
2011void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2012
2013player *first ()
2014 CODE:
2015 RETVAL = first_player;
2016 OUTPUT: RETVAL
2017 2247
2018bool 2248bool
2019cell_visible (player *pl, int dx, int dy) 2249cell_visible (player *pl, int dx, int dy)
2020 CODE: 2250 CODE:
2021 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2251 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2028 CODE: 2258 CODE:
2029{ 2259{
2030 STRLEN len; 2260 STRLEN len;
2031 char *buf = SvPVbyte (packet, len); 2261 char *buf = SvPVbyte (packet, len);
2032 2262
2263 if (len > MAXSOCKBUF)
2264 pl->failmsg ("[packet too long for client]");
2033 if (pl->ns) 2265 else if (pl->ns)
2034 pl->ns->send_packet (buf, len); 2266 pl->ns->send_packet (buf, len);
2035} 2267}
2036
2037int
2038listening (player *pl, int new_value = -1)
2039 CODE:
2040 RETVAL = pl->listening;
2041 if (new_value >= 0)
2042 pl->listening = new_value;
2043 OUTPUT:
2044 RETVAL
2045 2268
2046void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2269void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2047 PROTOTYPE: $;$$$ 2270 PROTOTYPE: $;$$$
2048 PPCODE: 2271 PPCODE:
2049 if (GIMME_V != G_VOID) 2272 if (GIMME_V != G_VOID)
2058 if (y) sv_to (y, pl->bed_y); 2281 if (y) sv_to (y, pl->bed_y);
2059 2282
2060void 2283void
2061list () 2284list ()
2062 PPCODE: 2285 PPCODE:
2063 for (player *pl = first_player; pl; pl = pl->next) 2286 for_all_players (pl)
2064 XPUSHs (sv_2mortal (to_sv (pl))); 2287 XPUSHs (sv_2mortal (to_sv (pl)));
2065
2066bool
2067peaceful (player *pl, bool new_setting = 0)
2068 PROTOTYPE: $;$
2069 CODE:
2070 RETVAL = pl->peaceful;
2071 if (items > 1)
2072 pl->peaceful = new_setting;
2073 OUTPUT:
2074 RETVAL
2075
2076living *
2077orig_stats (player *pl)
2078 CODE:
2079 RETVAL = &pl->orig_stats;
2080 OUTPUT: RETVAL
2081
2082living *
2083last_stats (player *pl)
2084 CODE:
2085 RETVAL = &pl->last_stats;
2086 OUTPUT: RETVAL
2087 2288
2088 2289
2089MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2290MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2090 2291
2091int invoke (maptile *map, int event, ...) 2292int invoke (maptile *map, int event, ...)
2096 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2297 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2097 OUTPUT: RETVAL 2298 OUTPUT: RETVAL
2098 2299
2099SV *registry (maptile *map) 2300SV *registry (maptile *map)
2100 2301
2302void
2303find_tagged_objects (maptile *map, utf8_string tag = 0)
2304 PPCODE:
2305{
2306 if (!map->spaces)
2307 XSRETURN_EMPTY;
2308
2309 if (tag)
2310 {
2311 shstr_cmp tag_ (tag);
2312
2313 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2314 for (object *op = ms->bot; op; op = op->above)
2315 if (op->tag == tag_)
2316 XPUSHs (sv_2mortal (to_sv (op)));
2317 }
2318 else
2319 {
2320 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2321 for (object *op = ms->bot; op; op = op->above)
2322 if (op->tag)
2323 XPUSHs (sv_2mortal (to_sv (op)));
2324 }
2325}
2326
2101INCLUDE: $PERL genacc maptile ../include/map.h | 2327INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2102 2328
2103void 2329void
2104maptile::instantiate () 2330maptile::instantiate ()
2105 2331
2106maptile *new () 2332maptile *new ()
2107 PROTOTYPE: 2333 PROTOTYPE:
2108 CODE: 2334 CODE:
2109 RETVAL = new maptile; 2335 RETVAL = new maptile;
2110 OUTPUT: 2336 OUTPUT:
2111 RETVAL 2337 RETVAL
2112
2113void
2114maptile::destroy ()
2115 2338
2116void 2339void
2117maptile::players () 2340maptile::players ()
2118 PPCODE: 2341 PPCODE:
2119 if (GIMME_V == G_SCALAR) 2342 if (GIMME_V == G_SCALAR)
2124 for_all_players (pl) 2347 for_all_players (pl)
2125 if (pl->ob && pl->ob->map == THIS) 2348 if (pl->ob && pl->ob->map == THIS)
2126 PUSHs (sv_2mortal (to_sv (pl->ob))); 2349 PUSHs (sv_2mortal (to_sv (pl->ob)));
2127 } 2350 }
2128 2351
2129void play_sound_map (maptile *map, int x, int y, int sound_num) 2352void
2353maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2354 CODE:
2355{
2356 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2357 croak ("maptile::add_underlay: palette must be arrayref");
2358
2359 palette = SvRV (palette);
2360
2361 STRLEN idxlen;
2362 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2363
2364 for (int x = 0; x < THIS->width; ++x)
2365 for (int y = 0; y < THIS->height; ++y)
2366 {
2367 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2368 if (op->flag [FLAG_IS_FLOOR])
2369 goto skip_space;
2370
2371 {
2372 int offs = offset + y * stride + x;
2373 if (IN_RANGE_EXC (offs, 0, idxlen))
2374 {
2375 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2376 {
2377 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2378 ob->flag [FLAG_NO_MAP_SAVE] = true;
2379 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2380
2381 if (ob->randomitems)
2382 {
2383 if (!ob->above)
2384 {
2385 ob->create_treasure (ob->randomitems);
2386
2387 for (object *op = ob->above; op; op = op->above)
2388 op->flag [FLAG_NO_MAP_SAVE] = true;
2389 }
2390
2391 ob->randomitems = 0;
2392 }
2393 }
2394 }
2395 }
2396
2397 skip_space: ;
2398 }
2399}
2400
2401void
2402maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2403 CODE:
2404{
2405 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2406 croak ("maptile::set_regiondata: palette must be arrayref");
2407
2408 palette = SvRV (palette);
2409
2410 STRLEN idxlen;
2411 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2412
2413 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2414 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2415
2416 for (int i = av_len ((AV *)palette) + 1; i--; )
2417 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2418
2419 for (int y = 0; y < THIS->height; ++y)
2420 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2421
2422 sfree (THIS->regions, THIS->size ());
2423 delete [] THIS->regionmap;
2424
2425 THIS->regions = regions;
2426 THIS->regionmap = regionmap;
2427}
2428
2429void
2430maptile::create_region_treasure ()
2431 CODE:
2432 for (int x = 0; x < THIS->width; ++x)
2433 for (int y = 0; y < THIS->height; ++y)
2434 {
2435 region *rgn = THIS->region (x, y);
2436
2437 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2438 if (object *op = THIS->at (x, y).top)
2439 if (rgn->treasure && rndm () < rgn->treasure_density)
2440 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2441 }
2130 2442
2131int out_of_map (maptile *map, int x, int y) 2443int out_of_map (maptile *map, int x, int y)
2132 2444
2133void 2445void
2134trigger (maptile *map, long connection, bool state = true) 2446trigger (maptile *map, long connection, bool state = true)
2139get_connection (maptile *map, long connection) 2451get_connection (maptile *map, long connection)
2140 PPCODE: 2452 PPCODE:
2141 oblinkpt *obp = get_connection_links (map, connection); 2453 oblinkpt *obp = get_connection_links (map, connection);
2142 if (obp) 2454 if (obp)
2143 for (objectlink *ol = obp->link; ol; ol = ol->next) 2455 for (objectlink *ol = obp->link; ol; ol = ol->next)
2144 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2456 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2145 2457
2146object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2147
2148object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2149
2150object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2151 C_ARGS: str, map, nx, ny
2152
2153void 2458void
2154cf_map_normalise (maptile *map, int x, int y) 2459get_map_flags (maptile *map, int x, int y)
2155 PPCODE: 2460 PPCODE:
2156{ 2461{
2157 maptile *nmap = 0; 2462 maptile *nmap = 0;
2158 I16 nx = 0, ny = 0; 2463 I16 nx = 0, ny = 0;
2464
2465 PUTBACK;
2159 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2466 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2467 SPAGAIN;
2160 2468
2161 EXTEND (SP, 4); 2469 EXTEND (SP, 4);
2162 PUSHs (sv_2mortal (newSViv (flags))); 2470 PUSHs (sv_2mortal (newSViv (flags)));
2163 2471
2164 if (GIMME_V == G_ARRAY) 2472 if (GIMME_V == G_ARRAY)
2165 { 2473 {
2166 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2474 PUSHs (sv_2mortal (to_sv (nmap)));
2167 PUSHs (sv_2mortal (newSViv (nx))); 2475 PUSHs (sv_2mortal (newSViv (nx)));
2168 PUSHs (sv_2mortal (newSViv (ny))); 2476 PUSHs (sv_2mortal (newSViv (ny)));
2169 } 2477 }
2170} 2478}
2171 2479
2480mapspace *
2481ms (maptile *map, unsigned int x, unsigned int y)
2482 PROTOTYPE: $$$
2483 CODE:
2484{
2485 maptile *nmap = 0;
2486 I16 nx, ny;
2487
2488 PUTBACK;
2489 get_map_flags (map, &nmap, x, y, &nx, &ny);
2490 SPAGAIN;
2491
2492 if (!nmap)
2493 XSRETURN_UNDEF;
2494
2495 RETVAL = &nmap->at (nx, ny);
2496}
2497 OUTPUT:
2498 RETVAL
2499
2172void 2500void
2173at (maptile *map, unsigned int x, unsigned int y) 2501at (maptile *map, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2502 PROTOTYPE: $$$
2175 PPCODE: 2503 PPCODE:
2176{ 2504{
2177 object *o;
2178 maptile *nmap = 0; 2505 maptile *nmap = 0;
2179 I16 nx, ny; 2506 I16 nx, ny;
2180 2507
2508 PUTBACK;
2181 get_map_flags (map, &nmap, x, y, &nx, &ny); 2509 get_map_flags (map, &nmap, x, y, &nx, &ny);
2510 SPAGAIN;
2182 2511
2183 if (nmap) 2512 if (nmap)
2184 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2513 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2185 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2514 XPUSHs (sv_2mortal (to_sv (o)));
2186} 2515}
2187 2516
2188SV * 2517SV *
2189bot_at (maptile *obj, unsigned int x, unsigned int y) 2518bot_at (maptile *obj, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2519 PROTOTYPE: $$$
2199 INIT: 2528 INIT:
2200 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2529 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2201 CODE: 2530 CODE:
2202 switch (ix) 2531 switch (ix)
2203 { 2532 {
2204 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2533 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2205 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2534 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2206 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2535 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2207 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2536 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2208 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2537 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2209 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2538 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2210 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2539 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2211 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2540 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2212 } 2541 }
2213 OUTPUT: RETVAL 2542 OUTPUT: RETVAL
2214 2543
2215void fix_walls (maptile *map, int x, int y) 2544void fix_walls (maptile *map, int x, int y)
2216 2545
2217void fix_walls_around (maptile *map, int x, int y) 2546void fix_walls_around (maptile *map, int x, int y)
2218 2547
2219const char *
2220region_name (maptile *m)
2221 CODE:
2222 RETVAL = get_name_of_region_for_map (m);
2223 OUTPUT: RETVAL
2224
2225# worst xs function of my life 2548# worst xs function of my life
2226maptile * 2549bool
2227_create_random_map (\ 2550_create_random_map (\
2228 char *path,\ 2551 maptile *self,\
2229 char *wallstyle,\ 2552 utf8_string wallstyle,\
2230 char *wall_name,\ 2553 utf8_string wall_name,\
2231 char *floorstyle,\ 2554 utf8_string floorstyle,\
2232 char *monsterstyle,\ 2555 utf8_string monsterstyle,\
2233 char *treasurestyle,\ 2556 utf8_string treasurestyle,\
2234 char *layoutstyle,\ 2557 utf8_string layoutstyle,\
2235 char *doorstyle,\ 2558 utf8_string doorstyle,\
2236 char *decorstyle,\ 2559 utf8_string decorstyle,\
2237 char *origin_map,\ 2560 utf8_string origin_map,\
2238 char *final_map,\ 2561 utf8_string final_map,\
2239 char *exitstyle,\ 2562 utf8_string exitstyle,\
2240 char *this_map,\ 2563 utf8_string this_map,\
2241 char *exit_on_final_map,\ 2564 utf8_string exit_on_final_map,\
2242 int Xsize,\ 2565 int xsize,\
2243 int Ysize,\ 2566 int ysize,\
2244 int expand2x,\ 2567 int expand2x,\
2245 int layoutoptions1,\ 2568 int layoutoptions1,\
2246 int layoutoptions2,\ 2569 int layoutoptions2,\
2247 int layoutoptions3,\ 2570 int layoutoptions3,\
2248 int symmetry,\ 2571 int symmetry,\
2253 int dungeon_depth,\ 2576 int dungeon_depth,\
2254 int decoroptions,\ 2577 int decoroptions,\
2255 int orientation,\ 2578 int orientation,\
2256 int origin_y,\ 2579 int origin_y,\
2257 int origin_x,\ 2580 int origin_x,\
2258 int random_seed,\ 2581 U32 random_seed,\
2259 val64 total_map_hp,\ 2582 val64 total_map_hp,\
2260 int map_layout_style,\ 2583 int map_layout_style,\
2261 int treasureoptions,\ 2584 int treasureoptions,\
2262 int symmetry_used,\ 2585 int symmetry_used,\
2263 region *region\ 2586 region *region,\
2587 utf8_string custom\
2264) 2588)
2265 CODE: 2589 CODE:
2266{ 2590{
2267 random_map_params rmp; 2591 random_map_params rmp;
2268 2592
2278 assign (rmp.exit_on_final_map, exit_on_final_map); 2602 assign (rmp.exit_on_final_map, exit_on_final_map);
2279 2603
2280 rmp.origin_map = origin_map; 2604 rmp.origin_map = origin_map;
2281 rmp.final_map = final_map; 2605 rmp.final_map = final_map;
2282 rmp.this_map = this_map; 2606 rmp.this_map = this_map;
2283 rmp.Xsize = Xsize; 2607 rmp.xsize = xsize;
2284 rmp.Ysize = Ysize; 2608 rmp.ysize = ysize;
2285 rmp.expand2x = expand2x; 2609 rmp.expand2x = expand2x;
2286 rmp.layoutoptions1 = layoutoptions1; 2610 rmp.layoutoptions1 = layoutoptions1;
2287 rmp.layoutoptions2 = layoutoptions2; 2611 rmp.layoutoptions2 = layoutoptions2;
2288 rmp.layoutoptions3 = layoutoptions3; 2612 rmp.layoutoptions3 = layoutoptions3;
2289 rmp.symmetry = symmetry; 2613 rmp.symmetry = symmetry;
2295 rmp.decoroptions = decoroptions; 2619 rmp.decoroptions = decoroptions;
2296 rmp.orientation = orientation; 2620 rmp.orientation = orientation;
2297 rmp.origin_y = origin_y; 2621 rmp.origin_y = origin_y;
2298 rmp.origin_x = origin_x; 2622 rmp.origin_x = origin_x;
2299 rmp.random_seed = random_seed; 2623 rmp.random_seed = random_seed;
2300 rmp.total_map_hp = total_map_hp; 2624 rmp.total_map_hp = (uint64_t) total_map_hp;
2301 rmp.map_layout_style = map_layout_style; 2625 rmp.map_layout_style = map_layout_style;
2302 rmp.treasureoptions = treasureoptions; 2626 rmp.treasureoptions = treasureoptions;
2303 rmp.symmetry_used = symmetry_used; 2627 rmp.symmetry_used = symmetry_used;
2304 rmp.region = region; 2628 rmp.region = region;
2629 rmp.custom = custom;
2305 2630
2306 RETVAL = generate_random_map (path, &rmp); 2631 RETVAL = self->generate_random_map (&rmp);
2307} 2632}
2308 OUTPUT: 2633 OUTPUT:
2309 RETVAL 2634 RETVAL
2310 2635
2636MODULE = cf PACKAGE = cf::mapspace
2637
2638INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2639
2311MODULE = cf PACKAGE = cf::arch 2640MODULE = cf PACKAGE = cf::arch
2312 2641
2313archetype *find (const char *name) 2642int archetypes_size ()
2314 CODE: 2643 CODE:
2315 RETVAL = archetype::find (name); 2644 RETVAL = archetypes.size ();
2316 OUTPUT: 2645 OUTPUT: RETVAL
2317 RETVAL
2318 2646
2319archetype *first() 2647archetype *archetypes (U32 index)
2320 PROTOTYPE: 2648 CODE:
2321 CODE: 2649 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2322 RETVAL = first_archetype; 2650 OUTPUT: RETVAL
2651
2652object *instantiate (archetype *arch)
2653 CODE:
2654 RETVAL = arch_to_object (arch);
2655 OUTPUT:
2323 OUTPUT: RETVAL 2656 RETVAL
2324 2657
2325INCLUDE: $PERL genacc archetype ../include/object.h | 2658INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2326 2659
2327MODULE = cf PACKAGE = cf::party 2660MODULE = cf PACKAGE = cf::party
2328 2661
2329partylist *first () 2662partylist *first ()
2330 PROTOTYPE: 2663 PROTOTYPE:
2331 CODE: 2664 CODE:
2332 RETVAL = get_firstparty (); 2665 RETVAL = get_firstparty ();
2333 OUTPUT: RETVAL 2666 OUTPUT: RETVAL
2334 2667
2335INCLUDE: $PERL genacc partylist ../include/player.h | 2668INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2336 2669
2337MODULE = cf PACKAGE = cf::region 2670MODULE = cf PACKAGE = cf::region
2338 2671
2339region *first () 2672void
2340 PROTOTYPE: 2673list ()
2341 CODE: 2674 PPCODE:
2342 RETVAL = first_region; 2675 for_all_regions (rgn)
2343 OUTPUT: RETVAL 2676 XPUSHs (sv_2mortal (to_sv (rgn)));
2344 2677
2345region *find (char *name) 2678region *find (utf8_string name)
2346 PROTOTYPE: $ 2679 PROTOTYPE: $
2347 CODE: 2680 CODE:
2348 RETVAL = get_region_by_name (name); 2681 RETVAL = region::find (name);
2349 OUTPUT: RETVAL 2682 OUTPUT: RETVAL
2350 2683
2684region *find_fuzzy (utf8_string name)
2685 PROTOTYPE: $
2686 CODE:
2687 RETVAL = region::find_fuzzy (name);
2688 OUTPUT: RETVAL
2689
2690int specificity (region *rgn)
2691 CODE:
2692 RETVAL = 0;
2693 while (rgn = rgn->parent)
2694 RETVAL++;
2695 OUTPUT: RETVAL
2696
2351INCLUDE: $PERL genacc region ../include/map.h | 2697INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2352 2698
2353MODULE = cf PACKAGE = cf::living 2699MODULE = cf PACKAGE = cf::living
2354 2700
2355INCLUDE: $PERL genacc living ../include/living.h | 2701INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2356 2702
2357MODULE = cf PACKAGE = cf::settings 2703MODULE = cf PACKAGE = cf::settings
2358 2704
2359INCLUDE: $PERL genacc Settings ../include/global.h | 2705INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2360 2706
2361MODULE = cf PACKAGE = cf::client 2707MODULE = cf PACKAGE = cf::client
2362 2708
2363INCLUDE: $PERL genacc client ../include/client.h | 2709INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2364 2710
2365int invoke (client *ns, int event, ...) 2711int invoke (client *ns, int event, ...)
2366 CODE: 2712 CODE:
2367 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2713 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2368 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2714 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2384 CODE: 2730 CODE:
2385{ 2731{
2386 STRLEN len; 2732 STRLEN len;
2387 char *buf = SvPVbyte (packet, len); 2733 char *buf = SvPVbyte (packet, len);
2388 2734
2735 if (len > MAXSOCKBUF)
2736 {
2737 // ugly
2738 if (THIS->pl)
2739 THIS->pl->failmsg ("[packet too long for client]");
2740 }
2741 else
2389 THIS->send_packet (buf, len); 2742 THIS->send_packet (buf, len);
2390} 2743}
2391 2744
2392void 2745faceidx
2393client::destroy () 2746client::need_face (utf8_string name, int pri = 0)
2747 CODE:
2748 RETVAL = face_find (name, 0);
2749 if (RETVAL)
2750 {
2751 THIS->send_face (RETVAL, pri);
2752 THIS->flush_fx ();
2753 }
2754 OUTPUT:
2755 RETVAL
2394 2756
2757int
2758client::fx_want (int idx, int value = -1)
2759 CODE:
2760 if (0 < idx && idx < FT_NUM)
2761 {
2762 RETVAL = THIS->fx_want [idx];
2763 if (items > 2)
2764 THIS->fx_want [idx] = value;
2765 }
2766 else
2767 RETVAL = 0;
2768 OUTPUT:
2769 RETVAL
2770
2771MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2772
2773faceidx sound_find (utf8_string name)
2774
2775void sound_set (utf8_string str, faceidx face)
2776
2777# dire hack
2778void old_sound_index (int idx, faceidx face)
2779 CODE:
2780 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2781 old_sound_index [idx] = face;
2782
2783MODULE = cf PACKAGE = cf::face PREFIX = face_
2784
2785#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2786
2787faceidx face_find (utf8_string name, faceidx defidx = 0)
2788
2789faceidx alloc (utf8_string name)
2790 CODE:
2791{
2792 do
2793 {
2794 RETVAL = faces.size ();
2795 faces.resize (RETVAL + 1);
2796 }
2797 while (!RETVAL); // crude way to leave index 0
2798
2799 faces [RETVAL].name = name;
2800 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2801
2802 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2803 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2804}
2805 OUTPUT: RETVAL
2806
2807void set_type (faceidx idx, int value)
2808 ALIAS:
2809 set_type = 0
2810 set_visibility = 1
2811 set_magicmap = 2
2812 set_smooth = 3
2813 set_smoothlevel = 4
2814 CODE:
2815 faceinfo *f = face_info (idx); assert (f);
2816 switch (ix)
2817 {
2818 case 0: f->type = value; break;
2819 case 1: f->visibility = value; break;
2820 case 2: f->magicmap = value; break;
2821 case 3: f->smooth = value; break;
2822 case 4: f->smoothlevel = value; break;
2823 }
2824
2825void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2826 CODE:
2827{
2828 faceinfo *f = face_info (idx); assert (f);
2829 facedata *d = &(faceset ? f->data64 : f->data32);
2830 sv_to (data, d->data);
2831 STRLEN clen;
2832 char *cdata = SvPVbyte (chksum, clen);
2833 clen = min (CHKSUM_SIZE, clen);
2834
2835 if (memcmp (d->chksum, cdata, clen))
2836 {
2837 memcpy (d->chksum, cdata, clen);
2838
2839 // invalidate existing client face info
2840 for_all_clients (ns)
2841 if (ns->faceset == faceset)
2842 {
2843 ns->faces_sent [idx] = false;
2844 ns->force_newmap = true;
2845 }
2846 }
2847}
2848
2849int get_data_size (faceidx idx, int faceset = 0)
2850 CODE:
2851 facedata *d = face_data (idx, faceset);
2852 if (!d) XSRETURN_UNDEF;
2853 RETVAL = d->data.size ();
2854 OUTPUT:
2855 RETVAL
2856
2857SV *get_chksum (faceidx idx, int faceset = 0)
2858 CODE:
2859 facedata *d = face_data (idx, faceset);
2860 if (!d) XSRETURN_UNDEF;
2861 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2862 OUTPUT:
2863 RETVAL
2864
2865SV *get_data (faceidx idx, int faceset = 0)
2866 CODE:
2867 facedata *d = face_data (idx, faceset);
2868 if (!d) XSRETURN_UNDEF;
2869 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2870 OUTPUT:
2871 RETVAL
2872
2873void invalidate (faceidx idx)
2874 CODE:
2875 for_all_clients (ns)
2876 {
2877 ns->faces_sent [idx] = false;
2878 ns->force_newmap = true;
2879 }
2880
2881void invalidate_all ()
2882 CODE:
2883 for_all_clients (ns)
2884 {
2885 ns->faces_sent.reset ();
2886 ns->force_newmap = true;
2887 }
2888
2889MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2890
2891#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2892
2893animidx anim_find (utf8_string name)
2894 CODE:
2895 RETVAL = animation::find (name).number;
2896 OUTPUT: RETVAL
2897
2898animidx set (utf8_string name, SV *frames, int facings = 1)
2899 CODE:
2900{
2901 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2902 croak ("frames must be an arrayref");
2903
2904 AV *av = (AV *)SvRV (frames);
2905
2906 animation *anim = &animation::find (name);
2907 if (anim->number)
2908 {
2909 anim->resize (av_len (av) + 1);
2910 anim->facings = facings;
2911 }
2912 else
2913 anim = &animation::create (name, av_len (av) + 1, facings);
2914
2915 for (int i = 0; i < anim->num_animations; ++i)
2916 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2917}
2918 OUTPUT: RETVAL
2919
2920void invalidate_all ()
2921 CODE:
2922 for_all_clients (ns)
2923 ns->anims_sent.reset ();
2924
2925MODULE = cf PACKAGE = cf::object::freezer
2926
2927INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2928
2929SV *
2930new (char *klass)
2931 CODE:
2932 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2933 OUTPUT: RETVAL
2934
2935void
2936DESTROY (SV *sv)
2937 CODE:
2938 object_freezer *self;
2939 sv_to (sv, self);
2940 delete self;
2941
2942MODULE = cf PACKAGE = cf::object::thawer
2943
2944INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2945
2946SV *
2947new_from_file (char *klass, octet_string path)
2948 CODE:
2949 object_thawer *f = new object_thawer (path);
2950 if (!*f)
2951 {
2952 delete f;
2953 XSRETURN_UNDEF;
2954 }
2955 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2956 OUTPUT: RETVAL
2957
2958void
2959DESTROY (SV *sv)
2960 CODE:
2961 object_thawer *self;
2962 sv_to (sv, self);
2963 delete self;
2964
2965void
2966extract_tags (object_thawer *self)
2967 PPCODE:
2968 while (self->kw != KW_EOF)
2969 {
2970 PUTBACK;
2971 coroapi::cede_to_tick ();
2972 SPAGAIN;
2973
2974 if (self->kw == KW_tag)
2975 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2976
2977 self->skip ();
2978 }
2979

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