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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.128 by root, Sun Jan 7 02:39:14 2007 UTC vs.
Revision 1.304 by root, Wed Oct 1 05:50:19 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
92{ 119{
99 126
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 127//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 128
102unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
103 130
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 131attachable::~attachable ()
116{ 132{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 133 assert (!self);
121#endif 134 assert (!cb);
135}
136
137int
138attachable::refcnt_cnt () const
139{
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
162attachable::optimise ()
163{
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
122} 168}
123 169
124// check wether the object really is dead 170// check wether the object really is dead
125void 171void
126attachable::do_check () 172attachable::do_check ()
127{ 173{
128 if (refcnt > 0) 174 if (refcnt_cnt () > 0)
129 return; 175 return;
130 176
131 // try to unborrow the refcnt from perl 177 destroy ();
132 if (flags & F_BORROWED) 178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
133 { 186 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 187 SvREFCNT_dec (cb);
188 cb = 0;
138 } 189 }
139 190
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 if (self)
152 hv_clear (self);
153
154 //TODO: call generic destroy callback
155 mortals.push_back (this); 191 mortals.push_back (this);
156} 192}
157 193
158void 194void
159attachable::destroy () 195attachable::destroy ()
161 if (destroyed ()) 197 if (destroyed ())
162 return; 198 return;
163 199
164 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
165 do_destroy (); 201 do_destroy ();
202 sever_self ();
166} 203}
167 204
205void
168void attachable::check_mortals () 206attachable::check_mortals ()
169{ 207{
170 for (int i = 0; i < mortals.size (); ) 208 static int i = 0;
209
210 for (;;)
171 { 211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
172 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
173 237
174 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
175 239 if (obj->self)//D make this an assert later
176 if (obj->refcnt || obj->self)
177 { 240 {
178#if 0 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
179 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 242 obj->sever_self ();
180 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 243 }
181#endif 244#endif
182 245
246 if (obj->refcnt)
247 {
183 ++i; // further delay freeing 248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
184 }//D 252 }
185 else 253 else
186 { 254 {
187 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
188 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
189 delete obj; 257 delete obj;
190 } 258 }
191 } 259 }
192} 260}
193 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
194attachable & 274attachable &
195attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
196{ 276{
197 //if (self || cb) 277 //if (self || cb)
198 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
199 279
200 attach = src.attach; 280 attach = src.attach;
201 return *this; 281 return *this;
202} 282}
203 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
204////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
205 319
206static SV * 320static SV *
207newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
208{ 322{
209 SV *sv; 323 SV *sv;
210 324
211 if (!ptr) 325 if (!ptr)
212 return &PL_sv_undef; 326 return newSV (0);
213 327
214 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
215 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
216} 330}
217 331
218static int 332static int
219attachable_free (pTHX_ SV *sv, MAGIC *mg) 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
220{ 334{
221 attachable *at = (attachable *)mg->mg_ptr; 335 attachable *at = (attachable *)mg->mg_ptr;
222 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
223 at->self = 0; 340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
224 // next line makes sense, but most objects still have refcnt 0 by default 344 // next line makes sense, but most objects still have refcnt 0 by default
225 //at->refcnt_chk (); 345 //at->refcnt_chk ();
226 return 0; 346 return 0;
227} 347}
228 348
230 350
231static SV * 351static SV *
232newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
233{ 353{
234 if (!obj) 354 if (!obj)
235 return &PL_sv_undef; 355 return newSV (0);
236 356
237 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
238 { 361 {
239 obj->self = newHV ();
240 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
241 363
242 // borrow the refcnt from the object 364 // now bless the object _once_
243 obj->flags |= attachable::F_BORROWED; 365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
244 obj->refcnt_dec (); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
245 } 367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
246 371
247 return sv_bless (newRV_inc ((SV *)obj->self), stash); 372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
248} 377}
249 378
250static void 379static void
251clearSVptr (SV *sv) 380clearSVptr (SV *sv)
252{ 381{
278 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
279 else 408 else
280 return 0; 409 return 0;
281} 410}
282 411
283inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
284inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
285inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
286inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
287inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
288inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
289inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
298inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
299inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
300inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
301inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
302inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
303inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
304inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
305inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
306 436
307inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
308inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
309 439
310//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
314inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
315{ 446{
316 char buf[128]; 447 SV *sv = newSV (0);
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0);
319}
320 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
323inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
324inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
330inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
332inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
333inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
335inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
337inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
338inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
339inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
340inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
341inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
342inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
343inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
344inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
345 493
346inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
347inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
348 496
349template<class T> 497template<class T>
350inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
351 499
352template<int N> 500template<int N>
353inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
354 502
355inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
356inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
357inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
358inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
359inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
360 507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
361inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
362{ 516{
363 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
364
365 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
366 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
367} 519}
368 520
369inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
370 522
388 break; 540 break;
389 541
390 case DT_STRING: 542 case DT_STRING:
391 { 543 {
392 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
393 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
394 } 546 }
395 break; 547 break;
396 548
397 case DT_DATA: 549 case DT_DATA:
398 { 550 {
399 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
400 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
401 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
402 } 554 }
403 break; 555 break;
404 556
405 case DT_OBJECT: 557 case DT_OBJECT:
406 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
448 va_end (ap); 600 va_end (ap);
449 601
450 return sv; 602 return sv;
451} 603}
452 604
453static SV *
454newSVcfapi (int type, ...)
455{
456 SV *sv;
457
458 va_list ap;
459 va_start (ap, type);
460
461 switch (type)
462 {
463 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
464 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
465 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
466 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
467 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
468 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
469 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
470 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
471 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
472 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
473
474 default:
475 assert (("unhandled type in newSVcfapi", 0));
476 }
477
478 va_end (ap);
479
480 return sv;
481}
482
483////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
484 606
485SV * 607SV *
486registry (attachable *ext) 608registry (attachable *ext)
487{ 609{
489 ext->cb = newAV (); 611 ext->cb = newAV ();
490 612
491 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
492} 614}
493 615
494#if 0
495void attachable::clear ()
496{
497 if (self)
498 {
499 // disconnect Perl from C, to avoid crashes
500 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
501
502 // clear the perl hash, might or might not be a good idea
503 hv_clear ((HV *)SvRV ((SV *)self));
504
505 SvREFCNT_dec (self);
506 self = 0;
507 }
508
509 if (cb)
510 {
511 SvREFCNT_dec (cb);
512 cb = 0;
513 }
514
515 attach = 0;
516}
517#endif
518
519void attachable::optimise ()
520{
521 if (self
522 && SvREFCNT (self) == 1
523 && !HvTOTALKEYS (self))
524 {
525 flags &= ~F_BORROWED;
526 refcnt_inc ();
527 SvREFCNT_dec ((SV *)self);
528 }
529}
530
531///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
532 617
533extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
534{
535 return 0;
536}
537
538static CommArray_s rtn_cmd;
539
540static int
541runPluginCommand (object *obj, char *params)
542{
543 return -1;
544}
545
546extern "C" void *cfperl_getPluginProperty (int *type, ...)
547{
548 va_list args;
549 char *propname;
550 int i;
551 va_start (args, type);
552 propname = va_arg (args, char *);
553 //printf ("Property name: %s\n", propname);
554
555 if (!strcmp (propname, "command?"))
556 return NULL;
557 else if (!strcmp (propname, "Identification"))
558 {
559 va_end (args);
560 return (void *)PLUGIN_NAME;
561 }
562 else if (!strcmp (propname, "FullName"))
563 {
564 va_end (args);
565 return (void *)PLUGIN_VERSION;
566 }
567 else
568 va_end (args);
569
570 return NULL;
571}
572
573extern "C" int cfperl_postInitPlugin ()
574{
575 int hooktype = 1;
576 int rtype = 0;
577
578 cf_init_plugin (gethook);
579
580 return 0;
581}
582
583extern "C" int cfperl_closePlugin ()
584{
585 return 0;
586}
587
588void 618void
589cfperl_init () 619cfperl_init ()
590{ 620{
621 extern char **environ;
622
591 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
592 perl = perl_alloc (); 624 perl = perl_alloc ();
593 perl_construct (perl); 625 perl_construct (perl);
594 626
595 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
596 628
597 char *argv[] = { 629 const char *argv[] = {
598 "", 630 settings.argv [0],
599 "-e" 631 "-e0"
600 "use Event; use Coro;" // required for bootstrap
601 "cf->bootstrap;" // required for datadir :*>
602 "unshift @INC, cf::datadir ();"
603 "require cf;"
604 }; 632 };
605 633
606 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 634 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
635 || perl_run (perl))
607 { 636 {
608 printf ("unable to initialize perl-interpreter, aborting.\n"); 637 printf ("unable to initialize perl-interpreter, aborting.\n");
609 exit (EXIT_FAILURE); 638 exit (EXIT_FAILURE);
610 } 639 }
640
641 eval_pv (
642 "#line 1 'cfperl init'\n"
643 "use EV ();\n"
644 "use Coro ();\n"
645 "cf->bootstrap;\n"
646 "unshift @INC, cf::datadir ();\n"
647 "require cf;\n",
648 0
649 );
650
651 if (SvTRUE (ERRSV))
652 {
653 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
654 exit (EXIT_FAILURE);
655 }
611} 656}
612 657
613void cfperl_main () 658void cfperl_main ()
614{ 659{
615 dSP; 660 dSP;
622void 667void
623attachable::instantiate () 668attachable::instantiate ()
624{ 669{
625 if (attach) 670 if (attach)
626 { 671 {
627 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 672 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
628 attach = 0; 673 attach = 0;
629 } 674 }
630} 675}
631 676
632void 677void
633attachable::reattach () 678attachable::reattach ()
634{ 679{
635 optimise (); 680 optimise ();
636 //TODO: check for _attachment's, very important for restarts 681 //TODO: check for _attachment's, very important for restarts
637 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 682 INVOKE_ATTACHABLE (REATTACH, this);
638} 683}
639 684
640static event_klass klass_of[NUM_EVENT_TYPES] = { 685static event_klass klass_of[NUM_EVENT_TYPES] = {
641# define def(type,name) KLASS_ ## type, 686# define def(type,name) KLASS_ ## type,
642# include "eventinc.h" 687# include "eventinc.h"
685} 730}
686 731
687void 732void
688global::gather_callbacks (AV *&callbacks, event_type event) const 733global::gather_callbacks (AV *&callbacks, event_type event) const
689{ 734{
690 ::gather_callbacks (callbacks, cb_object, event); 735 ::gather_callbacks (callbacks, cb_global, event);
691} 736}
692 737
693void 738void
694object::gather_callbacks (AV *&callbacks, event_type event) const 739object::gather_callbacks (AV *&callbacks, event_type event) const
695{ 740{
696 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 741 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
697 { 742 {
698 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 743 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
699 744
700 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 745 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
701 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 746 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
702 } 747 }
703 748
739{ 784{
740 attachable::gather_callbacks (callbacks, event); 785 attachable::gather_callbacks (callbacks, event);
741 ::gather_callbacks (callbacks, cb_map, event); 786 ::gather_callbacks (callbacks, cb_map, event);
742} 787}
743 788
789void
790_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
791{
792 for (int event = 0; event <= AvFILLp (registry); ++event)
793 {
794 SV *cbs_ = AvARRAY (registry)[event];
795
796 // element must be list of callback entries
797 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
798 {
799 AV *cbs = (AV *)SvRV (cbs_);
800
801 // no callback entries, no callbacks to call
802 if (AvFILLp (cbs) >= 0)
803 set.set (event);
804 }
805 }
806}
807
808// very slow and inefficient way to recalculate the global want bitsets
809void
810_recalc_want ()
811{
812 ev_want_event.reset ();
813
814 _recalc_want (ev_want_event, cb_global);
815 _recalc_want (ev_want_event, cb_attachable);
816 _recalc_want (ev_want_event, cb_object);
817 _recalc_want (ev_want_event, cb_client);
818 _recalc_want (ev_want_event, cb_player);
819 _recalc_want (ev_want_event, cb_map);
820
821 ev_want_type.reset ();
822
823 for (int type = 0; type <= AvFILLp (cb_type); ++type)
824 {
825 SV *cbs_ = AvARRAY (cb_type)[type];
826
827 // element must be list of callback entries
828 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
829 {
830 AV *cbs = (AV *)SvRV (cbs_);
831
832 // no callback entries, no callbacks to call
833 if (AvFILLp (cbs) >= 0)
834 ev_want_type.set (type % NUM_TYPES);
835 }
836 }
837}
838
744bool 839bool
745attachable::invoke (event_type event, ...) 840attachable::invoke (event_type event, ...)
746{ 841{
747 data_type dt; 842 data_type dt;
748 va_list ap;
749
750 va_start (ap, event);
751 843
752 // callback call ordering should be: 844 // callback call ordering should be:
753 // 1. per-object callback 845 // 1. per-object callback
754 // 2. per-class object 846 // 2. per-class object
755 // 3. per-type callback 847 // 3. per-type callback
759 gather_callbacks (callbacks, event); 851 gather_callbacks (callbacks, event);
760 852
761 // short-circuit processing if no callbacks found/defined 853 // short-circuit processing if no callbacks found/defined
762 if (!callbacks) 854 if (!callbacks)
763 return 0; 855 return 0;
856
857 va_list ap;
858 va_start (ap, event);
764 859
765 CALL_BEGIN (3); 860 CALL_BEGIN (3);
766 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 861 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
767 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 862 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
768 863
803} 898}
804 899
805SV * 900SV *
806cfperl_result (int idx) 901cfperl_result (int idx)
807{ 902{
808 AV *av = get_av ("cfperl::invoke_results", 0); 903 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
809 if (!av) 904 if (!av)
810 return &PL_sv_undef; 905 return &PL_sv_undef;
811 906
812 SV **sv = av_fetch (av, idx, 0); 907 SV **sv = av_fetch (av, idx, 0);
813 if (!sv) 908 if (!sv)
827{ 922{
828 return SvNV (cfperl_result (idx)); 923 return SvNV (cfperl_result (idx));
829} 924}
830 925
831///////////////////////////////////////////////////////////////////////////// 926/////////////////////////////////////////////////////////////////////////////
927// various c++ => perl glue functions
832 928
929void cfperl_tick ()
930{
931 tick_pending = 1;
932
933 if (tick_inhibit)
934 return;
935
936 tick_pending = 0;
937
938 dSP;
939
940 PUSHMARK (SP);
941 PUTBACK;
942 call_pv ("cf::tick", G_DISCARD | G_VOID);
943
944 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
945}
946
833void 947void
834maptile::emergency_save () 948cfperl_emergency_save ()
835{ 949{
836 CALL_BEGIN (0); 950 CALL_BEGIN (0);
837 CALL_CALL ("cf::map::emergency_save", G_VOID); 951 CALL_CALL ("cf::emergency_save", G_VOID);
838 CALL_END; 952 CALL_END;
953}
954
955void
956cfperl_cleanup (int make_core)
957{
958 CALL_BEGIN (1);
959 CALL_ARG (make_core);
960 CALL_CALL ("cf::post_cleanup", G_VOID);
961 CALL_END;
962}
963
964void
965cfperl_make_book (object *book, int level)
966{
967 CALL_BEGIN (2);
968 CALL_ARG (book);
969 CALL_ARG (level);
970 CALL_CALL ("ext::books::make_book", G_VOID);
971 CALL_END;
972}
973
974void
975cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
976{
977 CALL_BEGIN (4);
978 CALL_ARG (ns);
979 CALL_ARG (type);
980 CALL_ARG_SV (newSVpv_utf8 (msg));
981 CALL_ARG (color);
982 CALL_CALL ("cf::client::send_msg", G_VOID);
983 CALL_END;
984}
985
986int
987cfperl_can_merge (object *ob1, object *ob2)
988{
989 int can;
990
991 CALL_BEGIN (2);
992 CALL_ARG (ob1);
993 CALL_ARG (ob2);
994 CALL_CALL ("cf::_can_merge", G_SCALAR);
995 can = count && SvTRUE (TOPs);
996 CALL_END;
997
998 return can;
999}
1000
1001player *
1002player::find (const char *name)
1003{
1004 CALL_BEGIN (1);
1005 CALL_ARG (name);
1006 CALL_CALL ("cf::player::find", G_SCALAR);
1007
1008 player *retval = 0;
1009 if (count) sv_to (POPs, retval);
1010
1011 CALL_END;
1012
1013 return retval;
1014}
1015
1016maptile *
1017find_style (const char *dirname, const char *stylename, int difficulty)
1018{
1019 CALL_BEGIN (3);
1020 CALL_ARG (dirname);
1021 CALL_ARG (stylename);
1022 CALL_ARG (difficulty);
1023 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1024
1025 maptile *retval = 0;
1026 if (count) sv_to (POPs, retval);
1027
1028 CALL_END;
1029
1030 return retval;
839} 1031}
840 1032
841maptile * 1033maptile *
842maptile::find_sync (const char *path, maptile *origin) 1034maptile::find_sync (const char *path, maptile *origin)
843{ 1035{
844 CALL_BEGIN (2); 1036 CALL_BEGIN (2);
845 CALL_ARG (path); 1037 CALL_ARG (path);
846 CALL_ARG (origin); 1038 CALL_ARG (origin);
847 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1039 CALL_CALL ("cf::map::find_sync", G_SCALAR);
848 1040
849 maptile *retval; 1041 maptile *retval = 0;
850
851 if (count)
852 sv_to (POPs, retval); 1042 if (count) sv_to (POPs, retval);
853 else 1043
854 retval = 0; 1044 CALL_END;
1045
1046 return retval;
1047}
1048
1049maptile *
1050maptile::find_async (const char *path, maptile *origin, bool load)
1051{
1052 CALL_BEGIN (3);
1053 CALL_ARG (path);
1054 CALL_ARG (origin);
1055 CALL_ARG (load);
1056 CALL_CALL ("cf::map::find_async", G_SCALAR);
1057
1058 maptile *retval = 0;
1059 if (count) sv_to (POPs, retval);
855 1060
856 CALL_END; 1061 CALL_END;
857 1062
858 return retval; 1063 return retval;
859} 1064}
887 CALL_ARG (exit); 1092 CALL_ARG (exit);
888 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1093 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
889 CALL_END; 1094 CALL_END;
890} 1095}
891 1096
1097void
1098object::player_goto (const char *path, int x, int y)
1099{
1100 if (type != PLAYER)
1101 return;
1102
1103 CALL_BEGIN (4);
1104 CALL_ARG (this);
1105 CALL_ARG (path);
1106 CALL_ARG (x);
1107 CALL_ARG (y);
1108 CALL_CALL ("cf::object::player::goto", G_VOID);
1109 CALL_END;
1110}
1111
1112const char *
1113object::ref () const
1114{
1115 if (type == PLAYER)
1116 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1117 else
1118 return 0;
1119}
1120
1121object *
1122object::deref (const char *ref)
1123{
1124 object *retval = 0;
1125
1126 if (ref)
1127 {
1128 CALL_BEGIN (1);
1129 CALL_ARG (ref);
1130 CALL_CALL ("cf::object::deref", G_SCALAR);
1131
1132 if (count)
1133 sv_to (POPs, retval);
1134
1135 CALL_END;
1136 }
1137
1138 return retval;
1139}
1140
1141void
1142log_backtrace (const char *msg)
1143{
1144#if HAVE_BACKTRACE
1145 void *addr [20];
1146 int size = backtrace (addr, 20);
1147
1148 CALL_BEGIN (size);
1149 CALL_ARG (msg);
1150 for (int i = 0; i < size; ++i)
1151 CALL_ARG ((IV)addr [i]);
1152 CALL_CALL ("cf::_log_backtrace", G_VOID);
1153 CALL_END;
1154#endif
1155}
1156
892///////////////////////////////////////////////////////////////////////////// 1157/////////////////////////////////////////////////////////////////////////////
893 1158
894struct EventAPI *watcher_base::GEventAPI; 1159struct EVAPI *evapi::GEVAPI;
895struct CoroAPI *coroapi::GCoroAPI; 1160struct CoroAPI *coroapi::GCoroAPI;
896 1161
897int coroapi::cede_counter; 1162void coroapi::do_cede_to_tick ()
898
899static void iw_dispatch (pe_event *ev)
900{ 1163{
901 iw *w = (iw *)ev->ext_data; 1164 cede_pending = 0;
902 w->call (*w); 1165 cede ();
903} 1166}
904 1167
905void 1168void
906iw::alloc () 1169coroapi::wait_for_tick ()
907{ 1170{
908 pe = GEventAPI->new_idle (0, 0); 1171 CALL_BEGIN (0);
909 1172 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
910 pe->base.callback = (void *)iw_dispatch; 1173 CALL_END;
911 pe->base.ext_data = (void *)this;
912} 1174}
913 1175
914static void iow_dispatch (pe_event *ev)
915{
916 iow *w = (iow *)ev->ext_data;
917 w->call (*w, ((pe_ioevent *)ev)->got);
918}
919
920void 1176void
921iow::alloc () 1177coroapi::wait_for_tick_begin ()
922{ 1178{
923 pe = GEventAPI->new_io (0, 0); 1179 CALL_BEGIN (0);
924 1180 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
925 pe->base.callback = (void *)iow_dispatch; 1181 CALL_END;
926 pe->base.ext_data = (void *)this;
927
928 pe->fd = -1;
929 pe->poll = 0;
930}
931
932void
933iow::fd (int fd)
934{
935 pe->fd = fd;
936}
937
938int
939iow::poll ()
940{
941 return pe->poll;
942} 1182}
943 1183
944void 1184void
945iow::poll (int events) 1185iow::poll (int events)
946{ 1186{
947 if (pe->poll != events) 1187 if (events != this->events)
948 { 1188 {
1189 int active = ev_is_active ((ev_io *)this);
949 if (pe->poll) stop (); 1190 if (active) stop ();
950 pe->poll = events; 1191 ev_io_set ((ev_io *)this, fd, events);
951 if (pe->poll) start (); 1192 if (active) start ();
952 } 1193 }
953} 1194}
954 1195
955void 1196void
956_connect_to_perl () 1197_connect_to_perl ()
957{ 1198{
958 stash_cf = gv_stashpv ("cf" , 1); 1199 stash_cf = gv_stashpv ("cf", 1);
959 1200
960 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1201 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
961 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1202 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
962 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1203 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
963 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1204 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1205 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
964 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1206 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
965 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1207 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
966 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1208 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
967 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1209 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
968 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1210 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
969 1211
970 sv_runtime = get_sv ("cf::RUNTIME", 1); 1212 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
971 sv_upgrade (sv_runtime, SVt_NV); 1213 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1214 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1215 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
972 1216
973 cb_global = get_av ("cf::CB_GLOBAL", 1); 1217 cb_global = get_av ("cf::CB_GLOBAL", 1);
974 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
975 cb_object = get_av ("cf::CB_OBJECT", 1); 1219 cb_object = get_av ("cf::CB_OBJECT", 1);
976 cb_player = get_av ("cf::CB_PLAYER", 1); 1220 cb_player = get_av ("cf::CB_PLAYER", 1);
981 1225
982MODULE = cf PACKAGE = cf PREFIX = cf_ 1226MODULE = cf PACKAGE = cf PREFIX = cf_
983 1227
984BOOT: 1228BOOT:
985{ 1229{
1230 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1232
986 _connect_to_perl (); 1233 _connect_to_perl ();
987 1234
988 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
989 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
990
991 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
992 1245
993 static const struct { 1246 static const struct {
994 const char *name; 1247 const char *name;
995 IV iv; 1248 IV iv;
996 } *civ, const_iv[] = { 1249 } *civ, const_iv[] = {
997# define const_iv(name) { # name, (IV)name }, 1250# define const_iv(name) { # name, (IV)name },
998 const_iv (llevError) 1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
999 const_iv (llevInfo) 1252 const_iv (logBacktrace)
1000 const_iv (llevDebug) 1253
1001 const_iv (llevMonster) 1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1255
1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1002 1257
1003 const_iv (MAX_TIME) 1258 const_iv (MAX_TIME)
1004 const_iv (PLAYER)
1005 const_iv (TRANSPORT)
1006 const_iv (ROD)
1007 const_iv (TREASURE)
1008 const_iv (POTION)
1009 const_iv (FOOD)
1010 const_iv (POISON)
1011 const_iv (BOOK)
1012 const_iv (CLOCK) 1259 const_iv (MAXSOCKBUF)
1013 const_iv (ARROW) 1260
1014 const_iv (BOW)
1015 const_iv (WEAPON)
1016 const_iv (ARMOUR)
1017 const_iv (PEDESTAL)
1018 const_iv (ALTAR)
1019 const_iv (LOCKED_DOOR)
1020 const_iv (SPECIAL_KEY)
1021 const_iv (MAP)
1022 const_iv (DOOR)
1023 const_iv (KEY)
1024 const_iv (TIMED_GATE)
1025 const_iv (TRIGGER)
1026 const_iv (GRIMREAPER)
1027 const_iv (MAGIC_EAR)
1028 const_iv (TRIGGER_BUTTON)
1029 const_iv (TRIGGER_ALTAR)
1030 const_iv (TRIGGER_PEDESTAL)
1031 const_iv (SHIELD)
1032 const_iv (HELMET)
1033 const_iv (HORN)
1034 const_iv (MONEY)
1035 const_iv (CLASS)
1036 const_iv (GRAVESTONE)
1037 const_iv (AMULET)
1038 const_iv (PLAYERMOVER)
1039 const_iv (TELEPORTER)
1040 const_iv (CREATOR)
1041 const_iv (SKILL)
1042 const_iv (EARTHWALL)
1043 const_iv (GOLEM)
1044 const_iv (THROWN_OBJ)
1045 const_iv (BLINDNESS)
1046 const_iv (GOD)
1047 const_iv (DETECTOR)
1048 const_iv (TRIGGER_MARKER)
1049 const_iv (DEAD_OBJECT)
1050 const_iv (DRINK)
1051 const_iv (MARKER)
1052 const_iv (HOLY_ALTAR)
1053 const_iv (PLAYER_CHANGER)
1054 const_iv (BATTLEGROUND)
1055 const_iv (PEACEMAKER)
1056 const_iv (GEM)
1057 const_iv (FIREWALL)
1058 const_iv (ANVIL)
1059 const_iv (CHECK_INV)
1060 const_iv (MOOD_FLOOR) 1261 const_iv (NUM_BODY_LOCATIONS)
1061 const_iv (EXIT) 1262 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1062 const_iv (ENCOUNTER) 1263 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1063 const_iv (SHOP_FLOOR) 1264 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1064 const_iv (SHOP_MAT) 1265 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1065 const_iv (RING) 1266 const_iv (body_wrist) const_iv (body_waist)
1066 const_iv (FLOOR)
1067 const_iv (FLESH)
1068 const_iv (INORGANIC)
1069 const_iv (SKILL_TOOL)
1070 const_iv (LIGHTER)
1071 const_iv (BUILDABLE_WALL)
1072 const_iv (MISC_OBJECT)
1073 const_iv (LAMP)
1074 const_iv (DUPLICATOR)
1075 const_iv (SPELLBOOK)
1076 const_iv (CLOAK)
1077 const_iv (SPINNER)
1078 const_iv (GATE)
1079 const_iv (BUTTON)
1080 const_iv (CF_HANDLE)
1081 const_iv (HOLE)
1082 const_iv (TRAPDOOR)
1083 const_iv (SIGN)
1084 const_iv (BOOTS)
1085 const_iv (GLOVES)
1086 const_iv (SPELL)
1087 const_iv (SPELL_EFFECT)
1088 const_iv (CONVERTER)
1089 const_iv (BRACERS)
1090 const_iv (POISONING)
1091 const_iv (SAVEBED)
1092 const_iv (WAND)
1093 const_iv (SCROLL)
1094 const_iv (DIRECTOR)
1095 const_iv (GIRDLE)
1096 const_iv (FORCE)
1097 const_iv (POTION_EFFECT)
1098 const_iv (EVENT_CONNECTOR)
1099 const_iv (CLOSE_CON)
1100 const_iv (CONTAINER)
1101 const_iv (ARMOUR_IMPROVER)
1102 const_iv (WEAPON_IMPROVER)
1103 const_iv (SKILLSCROLL)
1104 const_iv (DEEP_SWAMP)
1105 const_iv (IDENTIFY_ALTAR)
1106 const_iv (MENU)
1107 const_iv (RUNE)
1108 const_iv (TRAP)
1109 const_iv (POWER_CRYSTAL)
1110 const_iv (CORPSE)
1111 const_iv (DISEASE)
1112 const_iv (SYMPTOM)
1113 const_iv (BUILDER)
1114 const_iv (MATERIAL)
1115 const_iv (ITEM_TRANSFORMER)
1116 1267
1117 const_iv (NUM_SUBTYPES) 1268 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1269 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1270 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1271 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1272 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1273 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1274 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1275 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1276 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1277 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1278 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1279 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1280 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1281 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1282 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1283 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1284 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1285 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1286 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1287 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1288 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1289 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1290 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1291 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1292 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1293 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1294 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1295 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1118 1296
1119 const_iv (ST_BD_BUILD) 1297 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1120 const_iv (ST_BD_REMOVE)
1121 1298
1122 const_iv (ST_MAT_FLOOR) 1299 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1123 const_iv (ST_MAT_WALL) 1300 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1124 const_iv (ST_MAT_ITEM)
1125 1301
1126 const_iv (AT_PHYSICAL) 1302 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1127 const_iv (AT_MAGIC) 1303 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1128 const_iv (AT_FIRE) 1304 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1129 const_iv (AT_ELECTRICITY) 1305 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1130 const_iv (AT_COLD) 1306 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1131 const_iv (AT_CONFUSION) 1307 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1132 const_iv (AT_ACID) 1308 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1133 const_iv (AT_DRAIN)
1134 const_iv (AT_WEAPONMAGIC)
1135 const_iv (AT_GHOSTHIT)
1136 const_iv (AT_POISON)
1137 const_iv (AT_SLOW)
1138 const_iv (AT_PARALYZE)
1139 const_iv (AT_TURN_UNDEAD)
1140 const_iv (AT_FEAR)
1141 const_iv (AT_CANCELLATION)
1142 const_iv (AT_DEPLETE)
1143 const_iv (AT_DEATH)
1144 const_iv (AT_CHAOS)
1145 const_iv (AT_COUNTERSPELL)
1146 const_iv (AT_GODPOWER)
1147 const_iv (AT_HOLYWORD)
1148 const_iv (AT_BLIND)
1149 const_iv (AT_INTERNAL)
1150 const_iv (AT_LIFE_STEALING)
1151 const_iv (AT_DISEASE)
1152 1309
1153 const_iv (WEAP_HIT) 1310 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1154 const_iv (WEAP_SLASH) 1311 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1155 const_iv (WEAP_PIERCE)
1156 const_iv (WEAP_CLEAVE)
1157 const_iv (WEAP_SLICE)
1158 const_iv (WEAP_STAB)
1159 const_iv (WEAP_WHIP)
1160 const_iv (WEAP_CRUSH)
1161 const_iv (WEAP_BLUD) 1312 const_iv (WEAP_BLUD)
1162 1313
1163 const_iv (FLAG_ALIVE) 1314 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1164 const_iv (FLAG_WIZ) 1315 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1165 const_iv (FLAG_REMOVED) 1316 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1317 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1318 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1319 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1320 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1321 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1322 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1323 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1324 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1325 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1326 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1327 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1328 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1329 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1330 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1331 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1332 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1333 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1334 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1335 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1336 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1337 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1338 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1339 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1340
1341 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1342 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1343 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1344 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1345 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1346 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1347
1348 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1349 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1350
1351 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1352
1353 const_iv (SP_RAISE_DEAD)
1166 const_iv (FLAG_FREED) 1354 const_iv (SP_RUNE)
1167 const_iv (FLAG_WAS_WIZ) 1355 const_iv (SP_MAKE_MARK)
1168 const_iv (FLAG_APPLIED) 1356 const_iv (SP_BOLT)
1169 const_iv (FLAG_UNPAID) 1357 const_iv (SP_BULLET)
1170 const_iv (FLAG_USE_SHIELD) 1358 const_iv (SP_EXPLOSION)
1171 const_iv (FLAG_NO_PICK) 1359 const_iv (SP_CONE)
1172 const_iv (FLAG_ANIMATE) 1360 const_iv (SP_BOMB)
1173 const_iv (FLAG_MONSTER) 1361 const_iv (SP_WONDER)
1174 const_iv (FLAG_FRIENDLY) 1362 const_iv (SP_SMITE)
1175 const_iv (FLAG_GENERATOR) 1363 const_iv (SP_MAGIC_MISSILE)
1176 const_iv (FLAG_IS_THROWN) 1364 const_iv (SP_SUMMON_GOLEM)
1177 const_iv (FLAG_AUTO_APPLY) 1365 const_iv (SP_DIMENSION_DOOR)
1178 const_iv (FLAG_PLAYER_SOLD) 1366 const_iv (SP_MAGIC_MAPPING)
1367 const_iv (SP_MAGIC_WALL)
1368 const_iv (SP_DESTRUCTION)
1369 const_iv (SP_PERCEIVE_SELF)
1370 const_iv (SP_WORD_OF_RECALL)
1179 const_iv (FLAG_SEE_INVISIBLE) 1371 const_iv (SP_INVISIBLE)
1180 const_iv (FLAG_CAN_ROLL)
1181 const_iv (FLAG_OVERLAY_FLOOR)
1182 const_iv (FLAG_IS_TURNABLE)
1183 const_iv (FLAG_IS_USED_UP)
1184 const_iv (FLAG_IDENTIFIED)
1185 const_iv (FLAG_REFLECTING)
1186 const_iv (FLAG_CHANGING)
1187 const_iv (FLAG_SPLITTING)
1188 const_iv (FLAG_HITBACK)
1189 const_iv (FLAG_STARTEQUIP)
1190 const_iv (FLAG_BLOCKSVIEW)
1191 const_iv (FLAG_UNDEAD)
1192 const_iv (FLAG_SCARED)
1193 const_iv (FLAG_UNAGGRESSIVE)
1194 const_iv (FLAG_REFL_MISSILE)
1195 const_iv (FLAG_REFL_SPELL)
1196 const_iv (FLAG_NO_MAGIC)
1197 const_iv (FLAG_NO_FIX_PLAYER)
1198 const_iv (FLAG_IS_LIGHTABLE)
1199 const_iv (FLAG_TEAR_DOWN)
1200 const_iv (FLAG_RUN_AWAY)
1201 const_iv (FLAG_PICK_UP)
1202 const_iv (FLAG_UNIQUE)
1203 const_iv (FLAG_NO_DROP)
1204 const_iv (FLAG_WIZCAST)
1205 const_iv (FLAG_CAST_SPELL)
1206 const_iv (FLAG_USE_SCROLL)
1207 const_iv (FLAG_USE_RANGE)
1208 const_iv (FLAG_USE_BOW)
1209 const_iv (FLAG_USE_ARMOUR)
1210 const_iv (FLAG_USE_WEAPON)
1211 const_iv (FLAG_USE_RING)
1212 const_iv (FLAG_READY_RANGE)
1213 const_iv (FLAG_READY_BOW)
1214 const_iv (FLAG_XRAYS)
1215 const_iv (FLAG_NO_APPLY)
1216 const_iv (FLAG_IS_FLOOR)
1217 const_iv (FLAG_LIFESAVE)
1218 const_iv (FLAG_NO_STRENGTH)
1219 const_iv (FLAG_SLEEP)
1220 const_iv (FLAG_STAND_STILL)
1221 const_iv (FLAG_RANDOM_MOVE)
1222 const_iv (FLAG_ONLY_ATTACK)
1223 const_iv (FLAG_CONFUSED)
1224 const_iv (FLAG_STEALTH)
1225 const_iv (FLAG_WIZPASS)
1226 const_iv (FLAG_IS_LINKED)
1227 const_iv (FLAG_CURSED)
1228 const_iv (FLAG_DAMNED)
1229 const_iv (FLAG_SEE_ANYWHERE)
1230 const_iv (FLAG_KNOWN_MAGICAL)
1231 const_iv (FLAG_KNOWN_CURSED)
1232 const_iv (FLAG_CAN_USE_SKILL)
1233 const_iv (FLAG_BEEN_APPLIED)
1234 const_iv (FLAG_READY_SCROLL)
1235 const_iv (FLAG_USE_ROD)
1236 const_iv (FLAG_USE_HORN)
1237 const_iv (FLAG_MAKE_INVIS)
1238 const_iv (FLAG_INV_LOCKED)
1239 const_iv (FLAG_IS_WOODED)
1240 const_iv (FLAG_IS_HILLY)
1241 const_iv (FLAG_READY_SKILL)
1242 const_iv (FLAG_READY_WEAPON)
1243 const_iv (FLAG_NO_SKILL_IDENT)
1244 const_iv (FLAG_BLIND)
1245 const_iv (FLAG_SEE_IN_DARK)
1246 const_iv (FLAG_IS_CAULDRON)
1247 const_iv (FLAG_NO_STEAL)
1248 const_iv (FLAG_ONE_HIT)
1249 const_iv (FLAG_CLIENT_SENT)
1250 const_iv (FLAG_BERSERK)
1251 const_iv (FLAG_NEUTRAL)
1252 const_iv (FLAG_NO_ATTACK)
1253 const_iv (FLAG_NO_DAMAGE)
1254 const_iv (FLAG_OBJ_ORIGINAL)
1255 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1256 const_iv (FLAG_ACTIVATE_ON_PUSH)
1257 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1258 const_iv (FLAG_IS_WATER)
1259 const_iv (FLAG_CONTENT_ON_GEN)
1260 const_iv (FLAG_IS_A_TEMPLATE)
1261 const_iv (FLAG_IS_BUILDABLE)
1262
1263 const_iv (NDI_BLACK)
1264 const_iv (NDI_WHITE)
1265 const_iv (NDI_NAVY)
1266 const_iv (NDI_RED)
1267 const_iv (NDI_ORANGE)
1268 const_iv (NDI_BLUE)
1269 const_iv (NDI_DK_ORANGE)
1270 const_iv (NDI_GREEN)
1271 const_iv (NDI_LT_GREEN)
1272 const_iv (NDI_GREY)
1273 const_iv (NDI_BROWN)
1274 const_iv (NDI_GOLD)
1275 const_iv (NDI_TAN)
1276 const_iv (NDI_MAX_COLOR)
1277 const_iv (NDI_COLOR_MASK)
1278 const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ALL)
1280
1281 const_iv (UPD_LOCATION)
1282 const_iv (UPD_FLAGS)
1283 const_iv (UPD_WEIGHT)
1284 const_iv (UPD_FACE)
1285 const_iv (UPD_NAME)
1286 const_iv (UPD_ANIM)
1287 const_iv (UPD_ANIMSPEED)
1288 const_iv (UPD_NROF) 1372 const_iv (SP_PROBE)
1289
1290 const_iv (UPD_SP_MANA) 1373 const_iv (SP_HEALING)
1291 const_iv (UPD_SP_GRACE) 1374 const_iv (SP_CREATE_FOOD)
1292 const_iv (UPD_SP_DAMAGE) 1375 const_iv (SP_EARTH_TO_DUST)
1293 1376 const_iv (SP_CHANGE_ABILITY)
1294 const_iv (F_APPLIED) 1377 const_iv (SP_BLESS)
1295 const_iv (F_LOCATION)
1296 const_iv (F_UNPAID)
1297 const_iv (F_MAGIC)
1298 const_iv (F_CURSED) 1378 const_iv (SP_CURSE)
1379 const_iv (SP_SUMMON_MONSTER)
1380 const_iv (SP_CHARGING)
1381 const_iv (SP_POLYMORPH)
1382 const_iv (SP_ALCHEMY)
1383 const_iv (SP_REMOVE_CURSE)
1384 const_iv (SP_IDENTIFY)
1385 const_iv (SP_DETECTION)
1386 const_iv (SP_MOOD_CHANGE)
1387 const_iv (SP_MOVING_BALL)
1299 const_iv (F_DAMNED) 1388 const_iv (SP_SWARM)
1389 const_iv (SP_CHANGE_MANA)
1300 const_iv (F_OPEN) 1390 const_iv (SP_DISPEL_RUNE)
1301 const_iv (F_NOPICK) 1391 const_iv (SP_CREATE_MISSILE)
1392 const_iv (SP_CONSECRATE)
1393 const_iv (SP_ANIMATE_WEAPON)
1394 const_iv (SP_LIGHT)
1395 const_iv (SP_CHANGE_MAP_LIGHT)
1396 const_iv (SP_FAERY_FIRE)
1397 const_iv (SP_CAUSE_DISEASE)
1398 const_iv (SP_AURA)
1399 const_iv (SP_TOWN_PORTAL)
1400 const_iv (SP_PARTY_SPELL)
1401
1402 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1403 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1302 const_iv (F_LOCKED) 1404 const_iv (F_LOCKED)
1303 1405
1304 const_iv (F_BUY) 1406 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1305 const_iv (F_SHOP)
1306 const_iv (F_SELL)
1307 1407
1308 const_iv (P_BLOCKSVIEW) 1408 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1309 const_iv (P_PLAYER) 1409 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1310 const_iv (P_NO_MAGIC)
1311 const_iv (P_IS_ALIVE)
1312 const_iv (P_NO_CLERIC)
1313 const_iv (P_OUT_OF_MAP)
1314 const_iv (P_NEW_MAP)
1315 const_iv (P_UPTODATE)
1316 1410
1317 const_iv (UP_OBJ_INSERT) 1411 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1318 const_iv (UP_OBJ_REMOVE)
1319 const_iv (UP_OBJ_CHANGE)
1320 const_iv (UP_OBJ_FACE)
1321 1412
1322 const_iv (INS_NO_MERGE) 1413 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1323 const_iv (INS_ABOVE_FLOOR_ONLY)
1324 const_iv (INS_NO_WALK_ON)
1325 const_iv (INS_ON_TOP)
1326 const_iv (INS_BELOW_ORIGINATOR) 1414 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1327 const_iv (INS_MAP_LOAD)
1328 1415
1329 const_iv (WILL_APPLY_HANDLE) 1416 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1330 const_iv (WILL_APPLY_TREASURE) 1417 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1331 const_iv (WILL_APPLY_EARTHWALL)
1332 const_iv (WILL_APPLY_DOOR)
1333 const_iv (WILL_APPLY_FOOD)
1334 1418
1335 const_iv (SAVE_MODE) 1419 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1336 const_iv (SAVE_DIR_MODE)
1337 1420
1338 const_iv (M_PAPER) 1421 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1339 const_iv (M_IRON) 1422 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1340 const_iv (M_GLASS) 1423 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1341 const_iv (M_LEATHER) 1424 const_iv (M_ICE) const_iv (M_SPECIAL)
1342 const_iv (M_WOOD)
1343 const_iv (M_ORGANIC)
1344 const_iv (M_STONE)
1345 const_iv (M_CLOTH)
1346 const_iv (M_ADAMANT)
1347 const_iv (M_LIQUID)
1348 const_iv (M_SOFT_METAL)
1349 const_iv (M_BONE)
1350 const_iv (M_ICE)
1351 const_iv (M_SPECIAL)
1352 1425
1353 const_iv (SK_EXP_ADD_SKILL) 1426 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1354 const_iv (SK_EXP_TOTAL) 1427 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1355 const_iv (SK_EXP_NONE)
1356 const_iv (SK_SUBTRACT_SKILL_EXP)
1357 const_iv (SK_EXP_SKILL_ONLY)
1358 1428
1359 const_iv (SK_LOCKPICKING) 1429 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1360 const_iv (SK_HIDING) 1430 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1361 const_iv (SK_SMITHERY) 1431 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1362 const_iv (SK_BOWYER) 1432 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1363 const_iv (SK_JEWELER) 1433 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1364 const_iv (SK_ALCHEMY) 1434 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_STEALING) 1435 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1366 const_iv (SK_LITERACY) 1436 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1367 const_iv (SK_BARGAINING) 1437 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1368 const_iv (SK_JUMPING) 1438 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1369 const_iv (SK_DET_MAGIC)
1370 const_iv (SK_ORATORY)
1371 const_iv (SK_SINGING)
1372 const_iv (SK_DET_CURSE)
1373 const_iv (SK_FIND_TRAPS)
1374 const_iv (SK_MEDITATION)
1375 const_iv (SK_PUNCHING)
1376 const_iv (SK_FLAME_TOUCH)
1377 const_iv (SK_KARATE)
1378 const_iv (SK_CLIMBING)
1379 const_iv (SK_WOODSMAN)
1380 const_iv (SK_INSCRIPTION)
1381 const_iv (SK_ONE_HANDED_WEAPON)
1382 const_iv (SK_MISSILE_WEAPON)
1383 const_iv (SK_THROWING)
1384 const_iv (SK_USE_MAGIC_ITEM)
1385 const_iv (SK_DISARM_TRAPS)
1386 const_iv (SK_SET_TRAP)
1387 const_iv (SK_THAUMATURGY)
1388 const_iv (SK_PRAYING)
1389 const_iv (SK_CLAWING)
1390 const_iv (SK_LEVITATION)
1391 const_iv (SK_SUMMONING)
1392 const_iv (SK_PYROMANCY)
1393 const_iv (SK_EVOCATION)
1394 const_iv (SK_SORCERY)
1395 const_iv (SK_TWO_HANDED_WEAPON)
1396 const_iv (SK_SPARK_TOUCH)
1397 const_iv (SK_SHIVER)
1398 const_iv (SK_ACID_SPLASH)
1399 const_iv (SK_POISON_NAIL) 1439 const_iv (SK_POISON_NAIL)
1400 1440
1401 const_iv (SOUND_NEW_PLAYER) 1441 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1402 const_iv (SOUND_FIRE_ARROW) 1442 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1403 const_iv (SOUND_LEARN_SPELL) 1443 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1404 const_iv (SOUND_FUMBLE_SPELL) 1444 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1405 const_iv (SOUND_WAND_POOF) 1445 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1406 const_iv (SOUND_OPEN_DOOR) 1446 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1407 const_iv (SOUND_PUSH_PLAYER)
1408 const_iv (SOUND_PLAYER_HITS1)
1409 const_iv (SOUND_PLAYER_HITS2)
1410 const_iv (SOUND_PLAYER_HITS3)
1411 const_iv (SOUND_PLAYER_HITS4)
1412 const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_PLAYER_IS_HIT2)
1414 const_iv (SOUND_PLAYER_IS_HIT3)
1415 const_iv (SOUND_PLAYER_KILLS)
1416 const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_PLAYER_DIES)
1418 const_iv (SOUND_OB_EVAPORATE)
1419 const_iv (SOUND_OB_EXPLODE)
1420 const_iv (SOUND_CLOCK)
1421 const_iv (SOUND_TURN_HANDLE)
1422 const_iv (SOUND_FALL_HOLE)
1423 const_iv (SOUND_DRINK_POISON)
1424 const_iv (SOUND_CAST_SPELL_0)
1425 1447
1426 const_iv (PREFER_LOW) 1448 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1427 const_iv (PREFER_HIGH)
1428 1449
1429 const_iv (ATNR_PHYSICAL) 1450 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1430 const_iv (ATNR_MAGIC) 1451 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1431 const_iv (ATNR_FIRE) 1452 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1432 const_iv (ATNR_ELECTRICITY) 1453 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1433 const_iv (ATNR_COLD) 1454 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1434 const_iv (ATNR_CONFUSION) 1455 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_ACID) 1456 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1436 const_iv (ATNR_DRAIN)
1437 const_iv (ATNR_WEAPONMAGIC)
1438 const_iv (ATNR_GHOSTHIT)
1439 const_iv (ATNR_POISON)
1440 const_iv (ATNR_SLOW)
1441 const_iv (ATNR_PARALYZE)
1442 const_iv (ATNR_TURN_UNDEAD)
1443 const_iv (ATNR_FEAR)
1444 const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_DEPLETE)
1446 const_iv (ATNR_DEATH)
1447 const_iv (ATNR_CHAOS)
1448 const_iv (ATNR_COUNTERSPELL)
1449 const_iv (ATNR_GODPOWER)
1450 const_iv (ATNR_HOLYWORD)
1451 const_iv (ATNR_BLIND)
1452 const_iv (ATNR_INTERNAL)
1453 const_iv (ATNR_LIFE_STEALING)
1454 const_iv (ATNR_DISEASE)
1455 1457
1456 const_iv (MAP_FLUSH) 1458 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1457 const_iv (MAP_PLAYER_UNIQUE)
1458 const_iv (MAP_BLOCK)
1459 const_iv (MAP_STYLE) 1459 const_iv (MAP_INACTIVE)
1460 const_iv (MAP_OVERLAY)
1461 1460
1462 const_iv (MAP_IN_MEMORY) 1461 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1463 const_iv (MAP_SWAPPED) 1462 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1464 const_iv (MAP_LOADING)
1465 const_iv (MAP_SAVING)
1466 1463
1467 const_iv (KLASS_ATTACHABLE) 1464 const_iv (VERSION_CS) const_iv (VERSION_SC)
1468 const_iv (KLASS_GLOBAL)
1469 const_iv (KLASS_OBJECT)
1470 const_iv (KLASS_CLIENT)
1471 const_iv (KLASS_PLAYER)
1472 const_iv (KLASS_MAP)
1473 1465
1474 const_iv (CS_QUERY_YESNO) 1466 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1475 const_iv (CS_QUERY_SINGLECHAR)
1476 const_iv (CS_QUERY_HIDEINPUT)
1477 1467
1478 const_iv (ST_DEAD) 1468 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1479 const_iv (ST_SETUP)
1480 const_iv (ST_PLAYING)
1481 const_iv (ST_CUSTOM)
1482 1469
1483 const_iv (ST_CHANGE_CLASS) 1470 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1484
1485 const_iv (IO_HEADER)
1486 const_iv (IO_OBJECTS)
1487 const_iv (IO_UNIQUES)
1488 1471
1489 // random map generator 1472 // random map generator
1490 const_iv (LAYOUT_NONE) 1473 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1491 const_iv (LAYOUT_ONION) 1474 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1492 const_iv (LAYOUT_MAZE)
1493 const_iv (LAYOUT_SPIRAL)
1494 const_iv (LAYOUT_ROGUELIKE)
1495 const_iv (LAYOUT_SNAKE)
1496 const_iv (LAYOUT_SQUARE_SPIRAL)
1497 1475
1498 const_iv (RMOPT_RANDOM) 1476 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1499 const_iv (RMOPT_CENTERED) 1477 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1500 const_iv (RMOPT_LINEAR) 1478 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1501 const_iv (RMOPT_BOTTOM_C)
1502 const_iv (RMOPT_BOTTOM_R)
1503 const_iv (RMOPT_IRR_SPACE)
1504 const_iv (RMOPT_WALL_OFF)
1505 const_iv (RMOPT_WALLS_ONLY)
1506 const_iv (RMOPT_NO_DOORS)
1507 1479
1508 const_iv (SYMMETRY_RANDOM) 1480 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1509 const_iv (SYMMETRY_NONE) 1481 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1510 const_iv (SYMMETRY_X) 1482
1511 const_iv (SYMMETRY_Y) 1483 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1512 const_iv (SYMMETRY_XY) 1484 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1485
1486 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1487 const_iv (FT_RSRC) const_iv (FT_NUM)
1513 }; 1488 };
1514 1489
1515 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1516 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1491 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1517 1492
1536 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1511 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1537 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1512 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1538 } 1513 }
1539} 1514}
1540 1515
1516void _gv_clear (SV *gv)
1517 CODE:
1518 assert (SvTYPE (gv) == SVt_PVGV);
1519# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1520 f (GvGP (gv)->gp_form);
1521 f (GvGP (gv)->gp_io);
1522 f (GvGP (gv)->gp_sv);
1523 f (GvGP (gv)->gp_av);
1524 f (GvGP (gv)->gp_hv);
1525 f (GvGP (gv)->gp_cv);
1526 GvCVGEN (gv) = 0;
1527 GvMULTI_off (gv);
1528# undef f
1529
1541void _connect_to_perl () 1530void _connect_to_perl ()
1542 1531
1532void _recalc_want ()
1533
1534# not used by default anymore
1543void _global_reattach () 1535void _global_reattach ()
1544 CODE: 1536 CODE:
1545{ 1537{
1546 // reattach to all attachable objects in the game. 1538 // reattach to all attachable objects in the game.
1547 for_all_clients (ns) 1539 for_all_clients (ns)
1548 ns->reattach (); 1540 ns->reattach ();
1549 1541
1550 for_all_players (pl)
1551 pl->reattach ();
1552
1553 //TODO
1554 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1555 // i->second->reattach ();
1556
1557 for_all_objects (op) 1542 for_all_objects (op)
1558 op->reattach (); 1543 op->reattach ();
1559} 1544}
1560 1545
1546# support function for map-world.ext
1547void _quantise (SV *data_sv, SV *plt_sv)
1548 CODE:
1549{
1550 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1551 croak ("_quantise called with invalid agruments");
1552
1553 plt_sv = SvRV (plt_sv);
1554 SV **plt = AvARRAY (plt_sv);
1555 int plt_count = AvFILL (plt_sv) + 1;
1556
1557 STRLEN len;
1558 char *data = SvPVbyte (data_sv, len);
1559 char *dst = data;
1560
1561 while (len >= 3)
1562 {
1563 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1564 {
1565 char *val = SvPVX (*val_sv);
1566
1567 if (val [0] == data [0]
1568 && val [1] == data [1]
1569 && val [2] == data [2])
1570 {
1571 *dst++ = val [3];
1572 goto next;
1573 }
1574 }
1575
1576 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1577 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1578 dst - SvPVX (data_sv), len);
1579
1580 next:
1581 data += 3;
1582 len -= 3;
1583 }
1584
1585 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1586}
1587
1588void init_anim ()
1589
1590void init_globals ()
1591
1592void init_experience ()
1593
1594void init_attackmess ()
1595
1596void init_dynamic ()
1597
1598void init_block ()
1599
1600void load_settings ()
1601
1602void load_materials ()
1603
1604void init_uuid ()
1605 CODE:
1606 UUID::init ();
1607
1608void init_signals ()
1609
1610void init_commands ()
1611
1612void init_skills ()
1613
1614void init_beforeplay ()
1615
1616void evthread_start (int aiofd)
1617
1618void cede_to_tick ()
1619 CODE:
1620 coroapi::cede_to_tick ();
1621
1622NV till_tick ()
1623 CODE:
1624 RETVAL = SvNVX (sv_next_tick) - now ();
1625 OUTPUT:
1626 RETVAL
1627
1628int tick_inhibit ()
1629 CODE:
1630 RETVAL = tick_inhibit;
1631 OUTPUT:
1632 RETVAL
1633
1634void tick_inhibit_inc ()
1635 CODE:
1636 ++tick_inhibit;
1637
1638void tick_inhibit_dec ()
1639 CODE:
1640 if (!--tick_inhibit)
1641 if (tick_pending)
1642 {
1643 ev_async_send (EV_DEFAULT, &tick_watcher);
1644 coroapi::cede ();
1645 }
1646
1647void server_tick ()
1648 CODE:
1649{
1650 NOW = ev_now (EV_DEFAULT);
1651 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1652 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1653 runtime = SvNVX (sv_runtime);
1654
1655 server_tick ();
1656
1657 NOW = ev_time ();
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1659 runtime += TICK;
1660 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1661}
1662
1561NV floor (NV x) 1663NV floor (NV x)
1562 1664
1563NV ceil (NV x) 1665NV ceil (NV x)
1564 1666
1565void server_tick () 1667NV rndm (...)
1668 ALIAS:
1669 rmg_rndm = 1
1566 CODE: 1670 CODE:
1567 runtime = SvNVx (sv_runtime); 1671{
1568 server_tick (); 1672 rand_gen &gen = ix ? rmg_rndm : rndm;
1673 switch (items)
1674 {
1675 case 0: RETVAL = gen (); break;
1676 case 1: RETVAL = gen (SvUV (ST (0))); break;
1677 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1678 default: croak ("cf::rndm requires none, one or two parameters."); break;
1679 }
1680}
1681 OUTPUT:
1682 RETVAL
1569 1683
1684NV clamp (NV value, NV min_value, NV max_value)
1685 CODE:
1686 RETVAL = clamp (value, min_value, max_value);
1687 OUTPUT:
1688 RETVAL
1689
1690NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1691 CODE:
1692 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1693 OUTPUT:
1694 RETVAL
1695
1696void weaken (...)
1697 PROTOTYPE: @
1698 CODE:
1699 while (items > 0)
1700 sv_rvweaken (ST (--items));
1701
1570void 1702void
1571LOG (int level, char *msg) 1703log_backtrace (utf8_string msg)
1704
1705void
1706LOG (int flags, utf8_string msg)
1572 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1573 C_ARGS: (LogLevel)level, "%s", msg 1708 C_ARGS: flags, "%s", msg
1574 1709
1575char *path_combine (char *base, char *path) 1710octet_string path_combine (octet_string base, octet_string path)
1576 PROTOTYPE: $$ 1711 PROTOTYPE: $$
1577 1712
1578char *path_combine_and_normalize (char *base, char *path) 1713octet_string path_combine_and_normalize (octet_string base, octet_string path)
1579 PROTOTYPE: $$ 1714 PROTOTYPE: $$
1580 1715
1581const char *
1582get_maps_directory (char *path)
1583 PROTOTYPE: $
1584 ALIAS: maps_directory = 0
1585 CODE:
1586 RETVAL = create_pathname (path);
1587 OUTPUT: RETVAL
1588
1589void 1716void
1590sub_generation_inc () 1717sub_generation_inc ()
1591 CODE: 1718 CODE:
1592 PL_sub_generation++; 1719 PL_sub_generation++;
1593 1720
1594char * 1721const_octet_string
1595mapdir () 1722mapdir ()
1596 PROTOTYPE: 1723 PROTOTYPE:
1597 ALIAS: 1724 ALIAS:
1598 mapdir = 0 1725 mapdir = 0
1599 uniquedir = 1 1726 uniquedir = 1
1615 } 1742 }
1616 OUTPUT: RETVAL 1743 OUTPUT: RETVAL
1617 1744
1618void abort () 1745void abort ()
1619 1746
1747void reset_signals ()
1748
1749void fork_abort (const_octet_string cause = "cf::fork_abort")
1750
1751void cleanup (const_octet_string cause, bool make_core = false)
1752
1620void emergency_save () 1753void emergency_save ()
1621 1754
1622void _exit (int status = 0) 1755void _exit (int status = EXIT_SUCCESS)
1623 1756
1624#if _POSIX_MEMLOCK 1757#if _POSIX_MEMLOCK
1625 1758
1626int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1759int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1760 INIT:
1761#if __GLIBC__
1762 mallopt (M_TOP_PAD, 1024 * 1024);
1763 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1764 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1765 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1766#endif
1627 1767
1628int munlockall () 1768int munlockall ()
1629 1769
1630#endif 1770#endif
1631 1771
1772int
1773malloc_trim (IV pad = 0)
1774
1775void
1776mallinfo ()
1777 PPCODE:
1778{
1779#if __GLIBC__
1780 struct mallinfo mai = mallinfo ();
1781 EXTEND (SP, 10*2);
1782 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1783 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1784 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1785 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1786 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1787 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1788 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1789 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1790 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1792#endif
1793 EXTEND (SP, 2*2);
1794 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1795 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1796 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1797}
1798
1632int find_animation (char *text) 1799int find_animation (utf8_string text)
1633 PROTOTYPE: $ 1800 PROTOTYPE: $
1634 1801
1635int random_roll (int min, int max, object *op, int goodbad); 1802int random_roll (int min, int max, object *op, int goodbad);
1636 1803
1637const char *cost_string_from_value(uint64 cost, int approx = 0) 1804const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1638 1805
1639int 1806int
1640exp_to_level (val64 exp) 1807exp_to_level (val64 exp)
1641 CODE: 1808 CODE:
1642{ 1809{
1673 RETVAL = newSVpv (resist_plus[atnr], 0); 1840 RETVAL = newSVpv (resist_plus[atnr], 0);
1674 else 1841 else
1675 XSRETURN_UNDEF; 1842 XSRETURN_UNDEF;
1676 OUTPUT: RETVAL 1843 OUTPUT: RETVAL
1677 1844
1845UUID
1846uuid_cur ()
1847 CODE:
1848 RETVAL = UUID::cur;
1849 OUTPUT:
1850 RETVAL
1851
1852UUID
1853uuid_gen ()
1854 CODE:
1855 RETVAL = UUID::gen ();
1856 OUTPUT:
1857 RETVAL
1858
1859val64
1860uuid_seq (UUID uuid)
1861 CODE:
1862 RETVAL = uuid.seq;
1863 OUTPUT:
1864 RETVAL
1865
1866UUID
1867uuid_str (val64 seq)
1868 CODE:
1869 RETVAL.seq = seq;
1870 OUTPUT:
1871 RETVAL
1872
1873void
1874coin_names ()
1875 PPCODE:
1876 EXTEND (SP, NUM_COINS);
1877 for (int i = 0; i < NUM_COINS; ++i)
1878 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1879
1880void
1881coin_archetypes ()
1882 PPCODE:
1883 EXTEND (SP, NUM_COINS);
1884 for (int i = 0; i < NUM_COINS; ++i)
1885 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1886
1887bool
1888load_resource_file_ (octet_string filename)
1889
1890void
1891fix_weight ()
1892
1678MODULE = cf PACKAGE = cf::attachable 1893MODULE = cf PACKAGE = cf::attachable
1679 1894
1680int 1895int
1681valid (SV *obj) 1896valid (SV *obj)
1682 CODE: 1897 CODE:
1683 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1898 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1684 OUTPUT: 1899 OUTPUT:
1685 RETVAL 1900 RETVAL
1686 1901
1902void
1903debug_trace (attachable *obj, bool on = true)
1904 CODE:
1905 obj->flags &= ~attachable::F_DEBUG_TRACE;
1906 if (on)
1907 obj->flags |= attachable::F_DEBUG_TRACE;
1908
1909int mortals_size ()
1910 CODE:
1911 RETVAL = attachable::mortals.size ();
1912 OUTPUT: RETVAL
1913
1914#object *mortals (U32 index)
1915# CODE:
1916# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1917# OUTPUT: RETVAL
1918
1687INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1919INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1688 1920
1689MODULE = cf PACKAGE = cf::global 1921MODULE = cf PACKAGE = cf::global
1690 1922
1691int invoke (SV *klass, int event, ...) 1923int invoke (SV *klass, int event, ...)
1692 CODE: 1924 CODE:
1696 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1928 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1697 OUTPUT: RETVAL 1929 OUTPUT: RETVAL
1698 1930
1699MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1931MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1700 1932
1701INCLUDE: $PERL genacc object ../include/object.h | 1933INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1702 1934
1703int invoke (object *op, int event, ...) 1935int invoke (object *op, int event, ...)
1704 CODE: 1936 CODE:
1705 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1937 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1706 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1938 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1708 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1940 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1709 OUTPUT: RETVAL 1941 OUTPUT: RETVAL
1710 1942
1711SV *registry (object *op) 1943SV *registry (object *op)
1712 1944
1713void mortals () 1945int objects_size ()
1714 PPCODE: 1946 CODE:
1715 EXTEND (SP, object::mortals.size ());
1716 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1717 PUSHs (to_sv (*i));
1718
1719object *first ()
1720 CODE:
1721 RETVAL = object::first; 1947 RETVAL = objects.size ();
1722 OUTPUT: RETVAL 1948 OUTPUT: RETVAL
1949
1950object *objects (U32 index)
1951 CODE:
1952 RETVAL = index < objects.size () ? objects [index] : 0;
1953 OUTPUT: RETVAL
1954
1955int actives_size ()
1956 CODE:
1957 RETVAL = actives.size ();
1958 OUTPUT: RETVAL
1959
1960object *actives (U32 index)
1961 CODE:
1962 RETVAL = index < actives.size () ? actives [index] : 0;
1963 OUTPUT: RETVAL
1964
1965int mortals_size ()
1966 CODE:
1967 RETVAL = attachable::mortals.size ();
1968 OUTPUT: RETVAL
1969
1970const char *slot_use_name (U32 slot)
1971 ALIAS:
1972 slot_nonuse_name = 1
1973 CODE:
1974{
1975 if (slot >= NUM_BODY_LOCATIONS)
1976 croak ("body slot index out of range");
1977
1978 switch (ix)
1979 {
1980 case 0: RETVAL = body_locations[slot].use_name; break;
1981 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1982 }
1983}
1984 OUTPUT:
1985 RETVAL
1723 1986
1724# missing properties 1987# missing properties
1725 1988
1726object *head (object *op) 1989object *head (object *op)
1727 PROTOTYPE: $ 1990 PROTOTYPE: $
1728 CODE: 1991 CODE:
1729 RETVAL = op->head ? op->head : op;
1730 OUTPUT: RETVAL
1731
1732int is_head (object *op)
1733 PROTOTYPE: $
1734 CODE:
1735 RETVAL = !op->head; 1992 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL 1993 OUTPUT: RETVAL
1737 1994
1738void 1995void
1739inv (object *obj) 1996inv (object *obj)
1740 PROTOTYPE: $ 1997 PROTOTYPE: $
1741 PPCODE: 1998 PPCODE:
1742{ 1999{
1743 object *o;
1744 for (o = obj->inv; o; o = o->below) 2000 for (object *o = obj->inv; o; o = o->below)
1745 XPUSHs (sv_2mortal (to_sv (o))); 2001 XPUSHs (sv_2mortal (to_sv (o)));
1746} 2002}
1747 2003
1748void 2004void
1749set_animation (object *op, int idx) 2005set_animation (object *op, int idx)
1750 CODE: 2006 CODE:
1751 SET_ANIMATION (op, idx); 2007 SET_ANIMATION (op, idx);
1752 2008
2009int
2010num_animations (object *op)
2011 CODE:
2012 RETVAL = NUM_ANIMATIONS (op);
2013 OUTPUT: RETVAL
2014
2015int slot_info (object *op, UV slot, int value = 0)
2016 ALIAS:
2017 slot_used = 1
2018 CODE:
2019{
2020 if (slot >= NUM_BODY_LOCATIONS)
2021 croak ("body slot index out of range");
2022
2023 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2024
2025 if (items > 2)
2026 if (ix)
2027 op->slot[slot].used = value;
2028 else
2029 op->slot[slot].info = value;
2030}
2031 OUTPUT:
2032 RETVAL
2033
1753object *find_best_object_match (object *op, const char *match) 2034object *find_best_object_match (object *op, utf8_string match)
1754 2035
1755object *find_marked_object (object *op) 2036object *find_marked_object (object *op)
1756 2037
1757int need_identify (object *obj); 2038int need_identify (object *obj);
1758 2039
1770 2051
1771void apply_below (object *op) 2052void apply_below (object *op)
1772 CODE: 2053 CODE:
1773 player_apply_below (op); 2054 player_apply_below (op);
1774 2055
1775object *cf_object_present_archname_inside (object *op, char *whatstr) 2056int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1776
1777int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1778
1779int cf_object_change_map (object *op, int x, int y, maptile *map)
1780
1781#//TODO
1782object *clone_ (object *op, int recursive = 0)
1783 CODE:
1784 if (recursive)
1785 RETVAL = object_create_clone (op);
1786 else
1787 {
1788 RETVAL = object::create ();
1789 op->copy_to (RETVAL);
1790 }
1791 OUTPUT: RETVAL
1792 2057
1793int pay_item (object *op, object *buyer) 2058int pay_item (object *op, object *buyer)
1794 CODE: 2059 CODE:
1795 RETVAL = pay_for_item (op, buyer); 2060 RETVAL = pay_for_item (op, buyer);
1796 OUTPUT: RETVAL 2061 OUTPUT: RETVAL
1800 RETVAL = pay_for_amount (amount, op); 2065 RETVAL = pay_for_amount (amount, op);
1801 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
1802 2067
1803void pay_player (object *op, uint64 amount) 2068void pay_player (object *op, uint64 amount)
1804 2069
1805val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2070val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1806 2071
1807int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2072int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1808 2073
1809void learn_spell (object *op, object *sp, int special_prayer = 0) 2074void learn_spell (object *op, object *sp, int special_prayer = 0)
1810 CODE: 2075 CODE:
1811 do_learn_spell (op, sp, special_prayer); 2076 do_learn_spell (op, sp, special_prayer);
1812 2077
1813void forget_spell (object *op, object *sp) 2078void forget_spell (object *op, object *sp)
1814 CODE: 2079 CODE:
1815 do_forget_spell (op, query_name (sp)); 2080 do_forget_spell (op, query_name (sp));
1816 2081
1817object *check_for_spell (object *op, char *spellname) 2082object *check_for_spell (object *op, utf8_string spellname)
1818 CODE: 2083 CODE:
1819 RETVAL = check_spell_known (op, spellname); 2084 RETVAL = check_spell_known (op, spellname);
1820 OUTPUT: RETVAL 2085 OUTPUT: RETVAL
1821 2086
1822int query_money (object *op) 2087int query_money (object *op)
1831 2096
1832void drop (object *who, object *op) 2097void drop (object *who, object *op)
1833 2098
1834void pick_up (object *who, object *op) 2099void pick_up (object *who, object *op)
1835 2100
1836object *cf_object_insert_object (object *op, object *container)
1837
1838object *cf_object_insert_in_ob (object *ob, object *where)
1839
1840int cf_object_teleport (object *op, maptile *map, int x, int y)
1841
1842void update_object (object *op, int action) 2101void update_object (object *op, int action)
1843 2102
1844object *cf_create_object_by_name (const char *name)
1845
1846void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2103void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1847 2104
1848void player_lvl_adj (object *who, object *skill = 0) 2105void player_lvl_adj (object *who, object *skill = 0)
1849 2106
1850int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2107int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1851 2108
1857 2114
1858void add_button_link (object *button, maptile *map, int connected); 2115void add_button_link (object *button, maptile *map, int connected);
1859 2116
1860void remove_button_link (object *op); 2117void remove_button_link (object *op);
1861 2118
2119void handle_apply_yield (object *op);
2120
1862 2121
1863MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2122MODULE = cf PACKAGE = cf::object PREFIX = cf_
1864
1865object *cf_insert_ob_in_ob (object *ob, object *where)
1866 2123
1867# no clean way to get an object from an archetype - stupid idiotic 2124# no clean way to get an object from an archetype - stupid idiotic
1868# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2125# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1869 2126
1870object *new (const char *archetype = 0) 2127object *new (utf8_string archetype = 0)
1871 PROTOTYPE: ;$ 2128 PROTOTYPE: ;$
1872 CODE: 2129 CODE:
1873 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2130 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1874 OUTPUT: 2131 OUTPUT:
1875 RETVAL 2132 RETVAL
1876 2133
2134object *find_object (U32 tag)
2135
2136# TODO: nuke
1877object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2137object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1878 PROTOTYPE: $$$$$$ 2138 PROTOTYPE: $$$$$$
1879 CODE: 2139 CODE:
1880{ 2140{
1881 int unused_type; 2141 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1882 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1883} 2142}
1884 2143
1885# syntatic sugar for easier use in event callbacks. 2144shstr
1886const char *options (object *op) 2145object::kv_get (shstr key)
1887 CODE:
1888 RETVAL = op->name;
1889 OUTPUT:
1890 RETVAL
1891 2146
1892player *contr (object *op) 2147void
1893 CODE: 2148object::kv_del (shstr key)
1894 RETVAL = op->contr;
1895 OUTPUT: RETVAL
1896 2149
1897const char *get_ob_key_value (object *op, const char *key) 2150void
1898 2151object::kv_set (shstr key, shstr value)
1899bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1900 2152
1901object *get_nearest_player (object *ob) 2153object *get_nearest_player (object *ob)
1902 ALIAS: nearest_player = 0 2154 ALIAS: nearest_player = 0
1903 PREINIT: 2155 PREINIT:
1904 extern object *get_nearest_player (object *); 2156 extern object *get_nearest_player (object *);
1906void rangevector (object *ob, object *other, int flags = 0) 2158void rangevector (object *ob, object *other, int flags = 0)
1907 PROTOTYPE: $$;$ 2159 PROTOTYPE: $$;$
1908 PPCODE: 2160 PPCODE:
1909{ 2161{
1910 rv_vector rv; 2162 rv_vector rv;
2163
2164 PUTBACK;
1911 get_rangevector (ob, other, &rv, flags); 2165 get_rangevector (ob, other, &rv, flags);
2166 SPAGAIN;
2167
1912 EXTEND (SP, 5); 2168 EXTEND (SP, 5);
1913 PUSHs (newSVuv (rv.distance)); 2169 PUSHs (newSVuv (rv.distance));
1914 PUSHs (newSViv (rv.distance_x)); 2170 PUSHs (newSViv (rv.distance_x));
1915 PUSHs (newSViv (rv.distance_y)); 2171 PUSHs (newSViv (rv.distance_y));
1916 PUSHs (newSViv (rv.direction)); 2172 PUSHs (newSViv (rv.direction));
1917 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2173 PUSHs (to_sv (rv.part));
1918} 2174}
1919 2175
1920bool on_same_map_as (object *ob, object *other) 2176bool on_same_map_as (object *ob, object *other)
1921 CODE: 2177 CODE:
1922 RETVAL = on_same_map (ob, other); 2178 RETVAL = on_same_map (ob, other);
1923 OUTPUT: RETVAL 2179 OUTPUT: RETVAL
1924 2180
1925const char * 2181const_utf8_string
1926base_name (object *op, int plural = op->nrof > 1) 2182base_name (object *op, int plural = op->nrof > 1)
1927 CODE: 2183 CODE:
1928 RETVAL = query_base_name (op, plural); 2184 RETVAL = query_base_name (op, plural);
1929 OUTPUT: RETVAL 2185 OUTPUT: RETVAL
1930 2186
1931object *decrease_ob_nr (object *op, unsigned long i) 2187# return the tail of an object, excluding itself
2188void
2189tail (object *op)
2190 PPCODE:
2191 while ((op = op->more))
2192 XPUSHs (sv_2mortal (to_sv (op)));
1932 2193
1933MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2194MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1934 2195
1935player *player (object *op) 2196player *player (object *op)
1936 CODE: 2197 CODE:
1937 RETVAL = op->contr; 2198 RETVAL = op->contr;
1938 OUTPUT: RETVAL 2199 OUTPUT: RETVAL
1939 2200
2201bool move_player (object *op, int dir)
2202
1940void check_score (object *op) 2203void check_score (object *op)
1941 2204
1942void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2205void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1943 CODE: 2206 CODE:
1944 new_draw_info (flags, 0, op, txt); 2207 new_draw_info (flags, 0, op, txt);
1945 2208
1946object *cf_player_send_inventory (object *op)
1947
1948char *cf_player_get_ip (object *op)
1949 ALIAS: ip = 0
1950
1951object *cf_player_get_marked_item (object *op)
1952 ALIAS: marked_item = 0
1953
1954void cf_player_set_marked_item (object *op, object *ob)
1955
1956partylist *cf_player_get_party (object *op)
1957 ALIAS: party = 0
1958
1959void cf_player_set_party (object *op, partylist *party)
1960
1961void kill_player (object *op) 2209void kill_player (object *op)
1962 2210
2211void esrv_send_item (object *pl, object *item)
2212
1963void esrv_update_item (object *op, int what, object *item) 2213void esrv_update_item (object *pl, int what, object *item)
1964 C_ARGS: what, op, item 2214 C_ARGS: what, pl, item
1965 2215
1966void clear_los (object *op) 2216void esrv_del_item (object *pl, int tag)
2217 C_ARGS: pl->contr, tag
1967 2218
1968int command_teleport (object *op, char *params)
1969
1970int command_summon (object *op, char *params) 2219int command_summon (object *op, utf8_string params)
1971 2220
1972int command_arrest (object *op, char *params) 2221int command_arrest (object *op, utf8_string params)
1973
1974int command_kick (object *op, char *params)
1975
1976int command_banish (object *op, char *params)
1977 2222
1978 2223
1979MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2224MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1980 2225
1981INCLUDE: $PERL genacc player ../include/player.h | 2226INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1982 2227
1983int invoke (player *pl, int event, ...) 2228int invoke (player *pl, int event, ...)
1984 CODE: 2229 CODE:
1985 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2230 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1986 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2231 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1996 pl->ob->stats.hp = pl->ob->stats.maxhp; 2241 pl->ob->stats.hp = pl->ob->stats.maxhp;
1997 pl->ob->stats.sp = pl->ob->stats.maxsp; 2242 pl->ob->stats.sp = pl->ob->stats.maxsp;
1998 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2243 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1999 pl->orig_stats = pl->ob->stats; 2244 pl->orig_stats = pl->ob->stats;
2000 2245
2001void cf_player_move (player *pl, int dir) 2246void clear_los (player *pl)
2002
2003void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2004
2005player *first ()
2006 CODE:
2007 RETVAL = first_player;
2008 OUTPUT: RETVAL
2009 2247
2010bool 2248bool
2011cell_visible (player *pl, int dx, int dy) 2249cell_visible (player *pl, int dx, int dy)
2012 CODE: 2250 CODE:
2013 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2251 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2020 CODE: 2258 CODE:
2021{ 2259{
2022 STRLEN len; 2260 STRLEN len;
2023 char *buf = SvPVbyte (packet, len); 2261 char *buf = SvPVbyte (packet, len);
2024 2262
2263 if (len > MAXSOCKBUF)
2264 pl->failmsg ("[packet too long for client]");
2025 if (pl->ns) 2265 else if (pl->ns)
2026 pl->ns->send_packet (buf, len); 2266 pl->ns->send_packet (buf, len);
2027} 2267}
2028
2029int
2030listening (player *pl, int new_value = -1)
2031 CODE:
2032 RETVAL = pl->listening;
2033 if (new_value >= 0)
2034 pl->listening = new_value;
2035 OUTPUT:
2036 RETVAL
2037 2268
2038void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2269void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2039 PROTOTYPE: $;$$$ 2270 PROTOTYPE: $;$$$
2040 PPCODE: 2271 PPCODE:
2041 if (GIMME_V != G_VOID) 2272 if (GIMME_V != G_VOID)
2053list () 2284list ()
2054 PPCODE: 2285 PPCODE:
2055 for_all_players (pl) 2286 for_all_players (pl)
2056 XPUSHs (sv_2mortal (to_sv (pl))); 2287 XPUSHs (sv_2mortal (to_sv (pl)));
2057 2288
2058bool
2059peaceful (player *pl, bool new_setting = 0)
2060 PROTOTYPE: $;$
2061 CODE:
2062 RETVAL = pl->peaceful;
2063 if (items > 1)
2064 pl->peaceful = new_setting;
2065 OUTPUT:
2066 RETVAL
2067
2068living *
2069orig_stats (player *pl)
2070 CODE:
2071 RETVAL = &pl->orig_stats;
2072 OUTPUT: RETVAL
2073
2074living *
2075last_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->last_stats;
2078 OUTPUT: RETVAL
2079
2080 2289
2081MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2290MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2082 2291
2083int invoke (maptile *map, int event, ...) 2292int invoke (maptile *map, int event, ...)
2084 CODE: 2293 CODE:
2088 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2297 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2089 OUTPUT: RETVAL 2298 OUTPUT: RETVAL
2090 2299
2091SV *registry (maptile *map) 2300SV *registry (maptile *map)
2092 2301
2302void
2303find_tagged_objects (maptile *map, utf8_string tag = 0)
2304 PPCODE:
2305{
2306 if (!map->spaces)
2307 XSRETURN_EMPTY;
2308
2309 if (tag)
2310 {
2311 shstr_cmp tag_ (tag);
2312
2313 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2314 for (object *op = ms->bot; op; op = op->above)
2315 if (op->tag == tag_)
2316 XPUSHs (sv_2mortal (to_sv (op)));
2317 }
2318 else
2319 {
2320 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2321 for (object *op = ms->bot; op; op = op->above)
2322 if (op->tag)
2323 XPUSHs (sv_2mortal (to_sv (op)));
2324 }
2325}
2326
2093INCLUDE: $PERL genacc maptile ../include/map.h | 2327INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2094 2328
2095void 2329void
2096maptile::instantiate () 2330maptile::instantiate ()
2097 2331
2098maptile *new () 2332maptile *new ()
2113 for_all_players (pl) 2347 for_all_players (pl)
2114 if (pl->ob && pl->ob->map == THIS) 2348 if (pl->ob && pl->ob->map == THIS)
2115 PUSHs (sv_2mortal (to_sv (pl->ob))); 2349 PUSHs (sv_2mortal (to_sv (pl->ob)));
2116 } 2350 }
2117 2351
2118void play_sound_map (maptile *map, int x, int y, int sound_num) 2352void
2353maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2354 CODE:
2355{
2356 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2357 croak ("maptile::add_underlay: palette must be arrayref");
2358
2359 palette = SvRV (palette);
2360
2361 STRLEN idxlen;
2362 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2363
2364 for (int x = 0; x < THIS->width; ++x)
2365 for (int y = 0; y < THIS->height; ++y)
2366 {
2367 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2368 if (op->flag [FLAG_IS_FLOOR])
2369 goto skip_space;
2370
2371 {
2372 int offs = offset + y * stride + x;
2373 if (IN_RANGE_EXC (offs, 0, idxlen))
2374 {
2375 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2376 {
2377 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2378 ob->flag [FLAG_NO_MAP_SAVE] = true;
2379 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2380
2381 if (ob->randomitems)
2382 {
2383 if (!ob->above)
2384 {
2385 ob->create_treasure (ob->randomitems);
2386
2387 for (object *op = ob->above; op; op = op->above)
2388 op->flag [FLAG_NO_MAP_SAVE] = true;
2389 }
2390
2391 ob->randomitems = 0;
2392 }
2393 }
2394 }
2395 }
2396
2397 skip_space: ;
2398 }
2399}
2400
2401void
2402maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2403 CODE:
2404{
2405 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2406 croak ("maptile::set_regiondata: palette must be arrayref");
2407
2408 palette = SvRV (palette);
2409
2410 STRLEN idxlen;
2411 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2412
2413 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2414 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2415
2416 for (int i = av_len ((AV *)palette) + 1; i--; )
2417 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2418
2419 for (int y = 0; y < THIS->height; ++y)
2420 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2421
2422 sfree (THIS->regions, THIS->size ());
2423 delete [] THIS->regionmap;
2424
2425 THIS->regions = regions;
2426 THIS->regionmap = regionmap;
2427}
2428
2429void
2430maptile::create_region_treasure ()
2431 CODE:
2432 for (int x = 0; x < THIS->width; ++x)
2433 for (int y = 0; y < THIS->height; ++y)
2434 {
2435 region *rgn = THIS->region (x, y);
2436
2437 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2438 if (object *op = THIS->at (x, y).top)
2439 if (rgn->treasure && rndm () < rgn->treasure_density)
2440 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2441 }
2119 2442
2120int out_of_map (maptile *map, int x, int y) 2443int out_of_map (maptile *map, int x, int y)
2121 2444
2122void 2445void
2123trigger (maptile *map, long connection, bool state = true) 2446trigger (maptile *map, long connection, bool state = true)
2128get_connection (maptile *map, long connection) 2451get_connection (maptile *map, long connection)
2129 PPCODE: 2452 PPCODE:
2130 oblinkpt *obp = get_connection_links (map, connection); 2453 oblinkpt *obp = get_connection_links (map, connection);
2131 if (obp) 2454 if (obp)
2132 for (objectlink *ol = obp->link; ol; ol = ol->next) 2455 for (objectlink *ol = obp->link; ol; ol = ol->next)
2133 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2456 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2134 2457
2135object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2136
2137object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2138
2139object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2140 C_ARGS: str, map, nx, ny
2141
2142void 2458void
2143cf_map_normalise (maptile *map, int x, int y) 2459get_map_flags (maptile *map, int x, int y)
2144 PPCODE: 2460 PPCODE:
2145{ 2461{
2146 maptile *nmap = 0; 2462 maptile *nmap = 0;
2147 I16 nx = 0, ny = 0; 2463 I16 nx = 0, ny = 0;
2464
2465 PUTBACK;
2148 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2466 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2467 SPAGAIN;
2149 2468
2150 EXTEND (SP, 4); 2469 EXTEND (SP, 4);
2151 PUSHs (sv_2mortal (newSViv (flags))); 2470 PUSHs (sv_2mortal (newSViv (flags)));
2152 2471
2153 if (GIMME_V == G_ARRAY) 2472 if (GIMME_V == G_ARRAY)
2154 { 2473 {
2155 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2474 PUSHs (sv_2mortal (to_sv (nmap)));
2156 PUSHs (sv_2mortal (newSViv (nx))); 2475 PUSHs (sv_2mortal (newSViv (nx)));
2157 PUSHs (sv_2mortal (newSViv (ny))); 2476 PUSHs (sv_2mortal (newSViv (ny)));
2158 } 2477 }
2159} 2478}
2160 2479
2480mapspace *
2481ms (maptile *map, unsigned int x, unsigned int y)
2482 PROTOTYPE: $$$
2483 CODE:
2484{
2485 maptile *nmap = 0;
2486 I16 nx, ny;
2487
2488 PUTBACK;
2489 get_map_flags (map, &nmap, x, y, &nx, &ny);
2490 SPAGAIN;
2491
2492 if (!nmap)
2493 XSRETURN_UNDEF;
2494
2495 RETVAL = &nmap->at (nx, ny);
2496}
2497 OUTPUT:
2498 RETVAL
2499
2161void 2500void
2162at (maptile *map, unsigned int x, unsigned int y) 2501at (maptile *map, unsigned int x, unsigned int y)
2163 PROTOTYPE: $$$ 2502 PROTOTYPE: $$$
2164 PPCODE: 2503 PPCODE:
2165{ 2504{
2166 object *o;
2167 maptile *nmap = 0; 2505 maptile *nmap = 0;
2168 I16 nx, ny; 2506 I16 nx, ny;
2169 2507
2508 PUTBACK;
2170 get_map_flags (map, &nmap, x, y, &nx, &ny); 2509 get_map_flags (map, &nmap, x, y, &nx, &ny);
2510 SPAGAIN;
2171 2511
2172 if (nmap) 2512 if (nmap)
2173 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2513 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2174 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2514 XPUSHs (sv_2mortal (to_sv (o)));
2175} 2515}
2176 2516
2177SV * 2517SV *
2178bot_at (maptile *obj, unsigned int x, unsigned int y) 2518bot_at (maptile *obj, unsigned int x, unsigned int y)
2179 PROTOTYPE: $$$ 2519 PROTOTYPE: $$$
2188 INIT: 2528 INIT:
2189 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2529 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2190 CODE: 2530 CODE:
2191 switch (ix) 2531 switch (ix)
2192 { 2532 {
2193 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2533 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2194 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2534 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2195 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2535 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2196 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2536 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2197 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2537 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2198 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2538 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2199 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2539 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2200 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2540 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2201 } 2541 }
2202 OUTPUT: RETVAL 2542 OUTPUT: RETVAL
2203 2543
2204void fix_walls (maptile *map, int x, int y) 2544void fix_walls (maptile *map, int x, int y)
2205 2545
2206void fix_walls_around (maptile *map, int x, int y) 2546void fix_walls_around (maptile *map, int x, int y)
2207 2547
2208const char *
2209region_name (maptile *m)
2210 CODE:
2211 RETVAL = get_name_of_region_for_map (m);
2212 OUTPUT: RETVAL
2213
2214# worst xs function of my life 2548# worst xs function of my life
2215maptile * 2549bool
2216_create_random_map (\ 2550_create_random_map (\
2217 char *path,\ 2551 maptile *self,\
2218 char *wallstyle,\ 2552 utf8_string wallstyle,\
2219 char *wall_name,\ 2553 utf8_string wall_name,\
2220 char *floorstyle,\ 2554 utf8_string floorstyle,\
2221 char *monsterstyle,\ 2555 utf8_string monsterstyle,\
2222 char *treasurestyle,\ 2556 utf8_string treasurestyle,\
2223 char *layoutstyle,\ 2557 utf8_string layoutstyle,\
2224 char *doorstyle,\ 2558 utf8_string doorstyle,\
2225 char *decorstyle,\ 2559 utf8_string decorstyle,\
2226 char *origin_map,\ 2560 utf8_string origin_map,\
2227 char *final_map,\ 2561 utf8_string final_map,\
2228 char *exitstyle,\ 2562 utf8_string exitstyle,\
2229 char *this_map,\ 2563 utf8_string this_map,\
2230 char *exit_on_final_map,\ 2564 utf8_string exit_on_final_map,\
2231 int Xsize,\ 2565 int xsize,\
2232 int Ysize,\ 2566 int ysize,\
2233 int expand2x,\ 2567 int expand2x,\
2234 int layoutoptions1,\ 2568 int layoutoptions1,\
2235 int layoutoptions2,\ 2569 int layoutoptions2,\
2236 int layoutoptions3,\ 2570 int layoutoptions3,\
2237 int symmetry,\ 2571 int symmetry,\
2242 int dungeon_depth,\ 2576 int dungeon_depth,\
2243 int decoroptions,\ 2577 int decoroptions,\
2244 int orientation,\ 2578 int orientation,\
2245 int origin_y,\ 2579 int origin_y,\
2246 int origin_x,\ 2580 int origin_x,\
2247 int random_seed,\ 2581 U32 random_seed,\
2248 val64 total_map_hp,\ 2582 val64 total_map_hp,\
2249 int map_layout_style,\ 2583 int map_layout_style,\
2250 int treasureoptions,\ 2584 int treasureoptions,\
2251 int symmetry_used,\ 2585 int symmetry_used,\
2252 region *region\ 2586 region *region,\
2587 utf8_string custom\
2253) 2588)
2254 CODE: 2589 CODE:
2255{ 2590{
2256 random_map_params rmp; 2591 random_map_params rmp;
2257 2592
2267 assign (rmp.exit_on_final_map, exit_on_final_map); 2602 assign (rmp.exit_on_final_map, exit_on_final_map);
2268 2603
2269 rmp.origin_map = origin_map; 2604 rmp.origin_map = origin_map;
2270 rmp.final_map = final_map; 2605 rmp.final_map = final_map;
2271 rmp.this_map = this_map; 2606 rmp.this_map = this_map;
2272 rmp.Xsize = Xsize; 2607 rmp.xsize = xsize;
2273 rmp.Ysize = Ysize; 2608 rmp.ysize = ysize;
2274 rmp.expand2x = expand2x; 2609 rmp.expand2x = expand2x;
2275 rmp.layoutoptions1 = layoutoptions1; 2610 rmp.layoutoptions1 = layoutoptions1;
2276 rmp.layoutoptions2 = layoutoptions2; 2611 rmp.layoutoptions2 = layoutoptions2;
2277 rmp.layoutoptions3 = layoutoptions3; 2612 rmp.layoutoptions3 = layoutoptions3;
2278 rmp.symmetry = symmetry; 2613 rmp.symmetry = symmetry;
2284 rmp.decoroptions = decoroptions; 2619 rmp.decoroptions = decoroptions;
2285 rmp.orientation = orientation; 2620 rmp.orientation = orientation;
2286 rmp.origin_y = origin_y; 2621 rmp.origin_y = origin_y;
2287 rmp.origin_x = origin_x; 2622 rmp.origin_x = origin_x;
2288 rmp.random_seed = random_seed; 2623 rmp.random_seed = random_seed;
2289 rmp.total_map_hp = total_map_hp; 2624 rmp.total_map_hp = (uint64_t) total_map_hp;
2290 rmp.map_layout_style = map_layout_style; 2625 rmp.map_layout_style = map_layout_style;
2291 rmp.treasureoptions = treasureoptions; 2626 rmp.treasureoptions = treasureoptions;
2292 rmp.symmetry_used = symmetry_used; 2627 rmp.symmetry_used = symmetry_used;
2293 rmp.region = region; 2628 rmp.region = region;
2629 rmp.custom = custom;
2294 2630
2295 RETVAL = generate_random_map (path, &rmp); 2631 RETVAL = self->generate_random_map (&rmp);
2296} 2632}
2297 OUTPUT: 2633 OUTPUT:
2298 RETVAL 2634 RETVAL
2299 2635
2636MODULE = cf PACKAGE = cf::mapspace
2637
2638INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2639
2300MODULE = cf PACKAGE = cf::arch 2640MODULE = cf PACKAGE = cf::arch
2301 2641
2302archetype *find (const char *name) 2642int archetypes_size ()
2303 CODE: 2643 CODE:
2304 RETVAL = archetype::find (name); 2644 RETVAL = archetypes.size ();
2305 OUTPUT: 2645 OUTPUT: RETVAL
2306 RETVAL
2307 2646
2308archetype *first() 2647archetype *archetypes (U32 index)
2309 PROTOTYPE: 2648 CODE:
2310 CODE: 2649 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2311 RETVAL = first_archetype; 2650 OUTPUT: RETVAL
2651
2652object *instantiate (archetype *arch)
2653 CODE:
2654 RETVAL = arch_to_object (arch);
2655 OUTPUT:
2312 OUTPUT: RETVAL 2656 RETVAL
2313 2657
2314INCLUDE: $PERL genacc archetype ../include/object.h | 2658INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2315 2659
2316MODULE = cf PACKAGE = cf::party 2660MODULE = cf PACKAGE = cf::party
2317 2661
2318partylist *first () 2662partylist *first ()
2319 PROTOTYPE: 2663 PROTOTYPE:
2320 CODE: 2664 CODE:
2321 RETVAL = get_firstparty (); 2665 RETVAL = get_firstparty ();
2322 OUTPUT: RETVAL 2666 OUTPUT: RETVAL
2323 2667
2324INCLUDE: $PERL genacc partylist ../include/player.h | 2668INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2325 2669
2326MODULE = cf PACKAGE = cf::region 2670MODULE = cf PACKAGE = cf::region
2327 2671
2328region *first () 2672void
2329 PROTOTYPE: 2673list ()
2330 CODE: 2674 PPCODE:
2331 RETVAL = first_region; 2675 for_all_regions (rgn)
2332 OUTPUT: RETVAL 2676 XPUSHs (sv_2mortal (to_sv (rgn)));
2333 2677
2334region *find (char *name) 2678region *find (utf8_string name)
2335 PROTOTYPE: $ 2679 PROTOTYPE: $
2336 CODE: 2680 CODE:
2337 RETVAL = get_region_by_name (name); 2681 RETVAL = region::find (name);
2338 OUTPUT: RETVAL 2682 OUTPUT: RETVAL
2339 2683
2684region *find_fuzzy (utf8_string name)
2685 PROTOTYPE: $
2686 CODE:
2687 RETVAL = region::find_fuzzy (name);
2688 OUTPUT: RETVAL
2689
2690int specificity (region *rgn)
2691 CODE:
2692 RETVAL = 0;
2693 while (rgn = rgn->parent)
2694 RETVAL++;
2695 OUTPUT: RETVAL
2696
2340INCLUDE: $PERL genacc region ../include/map.h | 2697INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2341 2698
2342MODULE = cf PACKAGE = cf::living 2699MODULE = cf PACKAGE = cf::living
2343 2700
2344INCLUDE: $PERL genacc living ../include/living.h | 2701INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2345 2702
2346MODULE = cf PACKAGE = cf::settings 2703MODULE = cf PACKAGE = cf::settings
2347 2704
2348INCLUDE: $PERL genacc Settings ../include/global.h | 2705INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2349 2706
2350MODULE = cf PACKAGE = cf::client 2707MODULE = cf PACKAGE = cf::client
2351 2708
2352INCLUDE: $PERL genacc client ../include/client.h | 2709INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2353 2710
2354int invoke (client *ns, int event, ...) 2711int invoke (client *ns, int event, ...)
2355 CODE: 2712 CODE:
2356 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2713 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2357 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2714 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2373 CODE: 2730 CODE:
2374{ 2731{
2375 STRLEN len; 2732 STRLEN len;
2376 char *buf = SvPVbyte (packet, len); 2733 char *buf = SvPVbyte (packet, len);
2377 2734
2735 if (len > MAXSOCKBUF)
2736 {
2737 // ugly
2738 if (THIS->pl)
2739 THIS->pl->failmsg ("[packet too long for client]");
2740 }
2741 else
2378 THIS->send_packet (buf, len); 2742 THIS->send_packet (buf, len);
2379} 2743}
2380 2744
2745faceidx
2746client::need_face (utf8_string name, int pri = 0)
2747 CODE:
2748 RETVAL = face_find (name, 0);
2749 if (RETVAL)
2750 {
2751 THIS->send_face (RETVAL, pri);
2752 THIS->flush_fx ();
2753 }
2754 OUTPUT:
2755 RETVAL
2756
2757int
2758client::fx_want (int idx, int value = -1)
2759 CODE:
2760 if (0 < idx && idx < FT_NUM)
2761 {
2762 RETVAL = THIS->fx_want [idx];
2763 if (items > 2)
2764 THIS->fx_want [idx] = value;
2765 }
2766 else
2767 RETVAL = 0;
2768 OUTPUT:
2769 RETVAL
2770
2771MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2772
2773faceidx sound_find (utf8_string name)
2774
2775void sound_set (utf8_string str, faceidx face)
2776
2777# dire hack
2778void old_sound_index (int idx, faceidx face)
2779 CODE:
2780 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2781 old_sound_index [idx] = face;
2782
2783MODULE = cf PACKAGE = cf::face PREFIX = face_
2784
2785#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2786
2787faceidx face_find (utf8_string name, faceidx defidx = 0)
2788
2789faceidx alloc (utf8_string name)
2790 CODE:
2791{
2792 do
2793 {
2794 RETVAL = faces.size ();
2795 faces.resize (RETVAL + 1);
2796 }
2797 while (!RETVAL); // crude way to leave index 0
2798
2799 faces [RETVAL].name = name;
2800 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2801
2802 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2803 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2804}
2805 OUTPUT: RETVAL
2806
2807void set_type (faceidx idx, int value)
2808 ALIAS:
2809 set_type = 0
2810 set_visibility = 1
2811 set_magicmap = 2
2812 set_smooth = 3
2813 set_smoothlevel = 4
2814 CODE:
2815 faceinfo *f = face_info (idx); assert (f);
2816 switch (ix)
2817 {
2818 case 0: f->type = value; break;
2819 case 1: f->visibility = value; break;
2820 case 2: f->magicmap = value; break;
2821 case 3: f->smooth = value; break;
2822 case 4: f->smoothlevel = value; break;
2823 }
2824
2825void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2826 CODE:
2827{
2828 faceinfo *f = face_info (idx); assert (f);
2829 facedata *d = &(faceset ? f->data64 : f->data32);
2830 sv_to (data, d->data);
2831 STRLEN clen;
2832 char *cdata = SvPVbyte (chksum, clen);
2833 clen = min (CHKSUM_SIZE, clen);
2834
2835 if (memcmp (d->chksum, cdata, clen))
2836 {
2837 memcpy (d->chksum, cdata, clen);
2838
2839 // invalidate existing client face info
2840 for_all_clients (ns)
2841 if (ns->faceset == faceset)
2842 {
2843 ns->faces_sent [idx] = false;
2844 ns->force_newmap = true;
2845 }
2846 }
2847}
2848
2849int get_data_size (faceidx idx, int faceset = 0)
2850 CODE:
2851 facedata *d = face_data (idx, faceset);
2852 if (!d) XSRETURN_UNDEF;
2853 RETVAL = d->data.size ();
2854 OUTPUT:
2855 RETVAL
2856
2857SV *get_chksum (faceidx idx, int faceset = 0)
2858 CODE:
2859 facedata *d = face_data (idx, faceset);
2860 if (!d) XSRETURN_UNDEF;
2861 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2862 OUTPUT:
2863 RETVAL
2864
2865SV *get_data (faceidx idx, int faceset = 0)
2866 CODE:
2867 facedata *d = face_data (idx, faceset);
2868 if (!d) XSRETURN_UNDEF;
2869 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2870 OUTPUT:
2871 RETVAL
2872
2873void invalidate (faceidx idx)
2874 CODE:
2875 for_all_clients (ns)
2876 {
2877 ns->faces_sent [idx] = false;
2878 ns->force_newmap = true;
2879 }
2880
2881void invalidate_all ()
2882 CODE:
2883 for_all_clients (ns)
2884 {
2885 ns->faces_sent.reset ();
2886 ns->force_newmap = true;
2887 }
2888
2889MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2890
2891#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2892
2893animidx anim_find (utf8_string name)
2894 CODE:
2895 RETVAL = animation::find (name).number;
2896 OUTPUT: RETVAL
2897
2898animidx set (utf8_string name, SV *frames, int facings = 1)
2899 CODE:
2900{
2901 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2902 croak ("frames must be an arrayref");
2903
2904 AV *av = (AV *)SvRV (frames);
2905
2906 animation *anim = &animation::find (name);
2907 if (anim->number)
2908 {
2909 anim->resize (av_len (av) + 1);
2910 anim->facings = facings;
2911 }
2912 else
2913 anim = &animation::create (name, av_len (av) + 1, facings);
2914
2915 for (int i = 0; i < anim->num_animations; ++i)
2916 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2917}
2918 OUTPUT: RETVAL
2919
2920void invalidate_all ()
2921 CODE:
2922 for_all_clients (ns)
2923 ns->anims_sent.reset ();
2924
2925MODULE = cf PACKAGE = cf::object::freezer
2926
2927INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2928
2929SV *
2930new (char *klass)
2931 CODE:
2932 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2933 OUTPUT: RETVAL
2934
2935void
2936DESTROY (SV *sv)
2937 CODE:
2938 object_freezer *self;
2939 sv_to (sv, self);
2940 delete self;
2941
2942MODULE = cf PACKAGE = cf::object::thawer
2943
2944INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2945
2946SV *
2947new_from_file (char *klass, octet_string path)
2948 CODE:
2949 object_thawer *f = new object_thawer (path);
2950 if (!*f)
2951 {
2952 delete f;
2953 XSRETURN_UNDEF;
2954 }
2955 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2956 OUTPUT: RETVAL
2957
2958void
2959DESTROY (SV *sv)
2960 CODE:
2961 object_thawer *self;
2962 sv_to (sv, self);
2963 delete self;
2964
2965void
2966extract_tags (object_thawer *self)
2967 PPCODE:
2968 while (self->kw != KW_EOF)
2969 {
2970 PUTBACK;
2971 coroapi::cede_to_tick ();
2972 SPAGAIN;
2973
2974 if (self->kw == KW_tag)
2975 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2976
2977 self->skip ();
2978 }
2979

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