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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.132 by root, Mon Jan 8 20:59:15 2007 UTC vs.
Revision 1.304 by root, Wed Oct 1 05:50:19 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
92{ 119{
101 128
102unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
103 130
104attachable::~attachable () 131attachable::~attachable ()
105{ 132{
106 assert (!(flags & F_BORROWED)); 133 assert (!self);
134 assert (!cb);
107} 135}
108 136
109int 137int
110attachable::refcnt_cnt () const 138attachable::refcnt_cnt () const
111{ 139{
112 return refcnt + (self ? SvREFCNT (self) : 0); 140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
113} 159}
114 160
115void 161void
116attachable::optimise () 162attachable::optimise ()
117{ 163{
118 if (self 164 if (self
119 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
167 sever_self ();
168}
169
170// check wether the object really is dead
171void
172attachable::do_check ()
173{
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
121 { 186 {
122 flags &= ~F_BORROWED;
123 refcnt_inc ();
124 SvREFCNT_dec ((SV *)self); 187 SvREFCNT_dec (cb);
188 cb = 0;
125 } 189 }
126}
127
128// check wether the object really is dead
129void
130attachable::do_check ()
131{
132 if (refcnt > 0)
133 return;
134
135 optimise ();
136
137 if (self)
138 {
139 if (refcnt + SvREFCNT (self) > 0)
140 return;
141
142 if (flags & F_BORROWED)
143 {
144 flags &= ~F_BORROWED;
145 refcnt_inc ();
146 SvREFCNT_dec (self);
147 }
148
149 if (self)
150 if (refcnt + SvREFCNT (self) > 0)
151 return;
152 }
153
154 if (refcnt > 0)
155 return;
156
157 destroy ();
158}
159
160void
161attachable::do_destroy ()
162{
163 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
164
165 if (self)
166 hv_clear (self);
167 190
168 mortals.push_back (this); 191 mortals.push_back (this);
169} 192}
170 193
171void 194void
174 if (destroyed ()) 197 if (destroyed ())
175 return; 198 return;
176 199
177 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
178 do_destroy (); 201 do_destroy ();
202 sever_self ();
179} 203}
180 204
181void 205void
182attachable::check_mortals () 206attachable::check_mortals ()
183{ 207{
184 for (int i = 0; i < mortals.size (); ) 208 static int i = 0;
209
210 for (;;)
185 { 211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
186 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
187 237
188 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
189 239 if (obj->self)//D make this an assert later
190 if (obj->refcnt || obj->self)
191 { 240 {
192#if 0 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
193 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 242 obj->sever_self ();
194 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 243 }
195#endif 244#endif
196 245
246 if (obj->refcnt)
247 {
197 ++i; // further delay freeing 248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
198 }//D 252 }
199 else 253 else
200 { 254 {
201 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
202 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
203 delete obj; 257 delete obj;
204 } 258 }
205 } 259 }
206} 260}
207 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
208attachable & 274attachable &
209attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
210{ 276{
211 //if (self || cb) 277 //if (self || cb)
212 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
213 279
214 attach = src.attach; 280 attach = src.attach;
215 return *this; 281 return *this;
216} 282}
217 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
218////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
219 319
220static SV * 320static SV *
221newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
222{ 322{
223 SV *sv; 323 SV *sv;
224 324
225 if (!ptr) 325 if (!ptr)
226 return &PL_sv_undef; 326 return newSV (0);
227 327
228 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
229 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
230} 330}
231 331
232static int 332static int
233attachable_free (pTHX_ SV *sv, MAGIC *mg) 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
234{ 334{
235 attachable *at = (attachable *)mg->mg_ptr; 335 attachable *at = (attachable *)mg->mg_ptr;
236 assert (!(at->flags & attachable::F_BORROWED)); 336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
237 at->self = 0; 340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
238 // next line makes sense, but most objects still have refcnt 0 by default 344 // next line makes sense, but most objects still have refcnt 0 by default
239 //at->refcnt_chk (); 345 //at->refcnt_chk ();
240 return 0; 346 return 0;
241} 347}
242 348
244 350
245static SV * 351static SV *
246newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
247{ 353{
248 if (!obj) 354 if (!obj)
249 return &PL_sv_undef; 355 return newSV (0);
250 356
251 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
252 { 361 {
253 obj->self = newHV ();
254 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
255 363
256 // borrow the refcnt from the object
257 obj->flags |= attachable::F_BORROWED;
258 obj->refcnt_dec ();
259
260 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
261 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
262 } 367 }
263 else 368 else
369 {
264 return newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
371
372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
265} 377}
266 378
267static void 379static void
268clearSVptr (SV *sv) 380clearSVptr (SV *sv)
269{ 381{
295 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
296 else 408 else
297 return 0; 409 return 0;
298} 410}
299 411
300inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
301inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
302inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
303inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
304inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
305inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
306inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
315inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
316inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
317inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
318inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
319inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
320inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
321inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
322inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
323 436
324inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
325inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
326 439
327//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
328inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
329inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
330 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
331inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
332{ 446{
333 char buf[128]; 447 SV *sv = newSV (0);
334 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
335 return newSVpv (buf, 0);
336}
337 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
338inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
339inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
340inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
341inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
342inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
343inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
344inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
345inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
346inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
347inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
348inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
349inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
350inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
351inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
352inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
353inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
354inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
355inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
356inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
357inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
358inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
359inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
360inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
361inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
362 493
363inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
364inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
365 496
366template<class T> 497template<class T>
367inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
368 499
369template<int N> 500template<int N>
370inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
371 502
372inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
373inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
374inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
375inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
376inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
377 507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
378inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
379{ 516{
380 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
381
382 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
383 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
384} 519}
385 520
386inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
387 522
405 break; 540 break;
406 541
407 case DT_STRING: 542 case DT_STRING:
408 { 543 {
409 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
410 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
411 } 546 }
412 break; 547 break;
413 548
414 case DT_DATA: 549 case DT_DATA:
415 { 550 {
416 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
417 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
418 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
419 } 554 }
420 break; 555 break;
421 556
422 case DT_OBJECT: 557 case DT_OBJECT:
423 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
465 va_end (ap); 600 va_end (ap);
466 601
467 return sv; 602 return sv;
468} 603}
469 604
470static SV *
471newSVcfapi (int type, ...)
472{
473 SV *sv;
474
475 va_list ap;
476 va_start (ap, type);
477
478 switch (type)
479 {
480 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
481 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
482 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
483 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
484 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
485 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
486 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
487 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
488 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
489 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
490
491 default:
492 assert (("unhandled type in newSVcfapi", 0));
493 }
494
495 va_end (ap);
496
497 return sv;
498}
499
500////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
501 606
502SV * 607SV *
503registry (attachable *ext) 608registry (attachable *ext)
504{ 609{
506 ext->cb = newAV (); 611 ext->cb = newAV ();
507 612
508 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
509} 614}
510 615
511#if 0
512void attachable::clear ()
513{
514 if (self)
515 {
516 // disconnect Perl from C, to avoid crashes
517 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
518
519 // clear the perl hash, might or might not be a good idea
520 hv_clear ((HV *)SvRV ((SV *)self));
521
522 SvREFCNT_dec (self);
523 self = 0;
524 }
525
526 if (cb)
527 {
528 SvREFCNT_dec (cb);
529 cb = 0;
530 }
531
532 attach = 0;
533}
534#endif
535
536///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
537 617
538extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
539{
540 return 0;
541}
542
543static CommArray_s rtn_cmd;
544
545static int
546runPluginCommand (object *obj, char *params)
547{
548 return -1;
549}
550
551extern "C" void *cfperl_getPluginProperty (int *type, ...)
552{
553 va_list args;
554 char *propname;
555 int i;
556 va_start (args, type);
557 propname = va_arg (args, char *);
558 //printf ("Property name: %s\n", propname);
559
560 if (!strcmp (propname, "command?"))
561 return NULL;
562 else if (!strcmp (propname, "Identification"))
563 {
564 va_end (args);
565 return (void *)PLUGIN_NAME;
566 }
567 else if (!strcmp (propname, "FullName"))
568 {
569 va_end (args);
570 return (void *)PLUGIN_VERSION;
571 }
572 else
573 va_end (args);
574
575 return NULL;
576}
577
578extern "C" int cfperl_postInitPlugin ()
579{
580 int hooktype = 1;
581 int rtype = 0;
582
583 cf_init_plugin (gethook);
584
585 return 0;
586}
587
588extern "C" int cfperl_closePlugin ()
589{
590 return 0;
591}
592
593void 618void
594cfperl_init () 619cfperl_init ()
595{ 620{
621 extern char **environ;
622
596 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
597 perl = perl_alloc (); 624 perl = perl_alloc ();
598 perl_construct (perl); 625 perl_construct (perl);
599 626
600 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
601 628
602 char *argv[] = { 629 const char *argv[] = {
603 "", 630 settings.argv [0],
604 "-e" 631 "-e0"
605 "use Event; use Coro;" // required for bootstrap
606 "cf->bootstrap;" // required for datadir :*>
607 "unshift @INC, cf::datadir ();"
608 "require cf;"
609 }; 632 };
610 633
611 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 634 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
635 || perl_run (perl))
612 { 636 {
613 printf ("unable to initialize perl-interpreter, aborting.\n"); 637 printf ("unable to initialize perl-interpreter, aborting.\n");
614 exit (EXIT_FAILURE); 638 exit (EXIT_FAILURE);
615 } 639 }
640
641 eval_pv (
642 "#line 1 'cfperl init'\n"
643 "use EV ();\n"
644 "use Coro ();\n"
645 "cf->bootstrap;\n"
646 "unshift @INC, cf::datadir ();\n"
647 "require cf;\n",
648 0
649 );
650
651 if (SvTRUE (ERRSV))
652 {
653 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
654 exit (EXIT_FAILURE);
655 }
616} 656}
617 657
618void cfperl_main () 658void cfperl_main ()
619{ 659{
620 dSP; 660 dSP;
627void 667void
628attachable::instantiate () 668attachable::instantiate ()
629{ 669{
630 if (attach) 670 if (attach)
631 { 671 {
632 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 672 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
633 attach = 0; 673 attach = 0;
634 } 674 }
635} 675}
636 676
637void 677void
638attachable::reattach () 678attachable::reattach ()
639{ 679{
640 optimise (); 680 optimise ();
641 //TODO: check for _attachment's, very important for restarts 681 //TODO: check for _attachment's, very important for restarts
642 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 682 INVOKE_ATTACHABLE (REATTACH, this);
643} 683}
644 684
645static event_klass klass_of[NUM_EVENT_TYPES] = { 685static event_klass klass_of[NUM_EVENT_TYPES] = {
646# define def(type,name) KLASS_ ## type, 686# define def(type,name) KLASS_ ## type,
647# include "eventinc.h" 687# include "eventinc.h"
690} 730}
691 731
692void 732void
693global::gather_callbacks (AV *&callbacks, event_type event) const 733global::gather_callbacks (AV *&callbacks, event_type event) const
694{ 734{
695 ::gather_callbacks (callbacks, cb_object, event); 735 ::gather_callbacks (callbacks, cb_global, event);
696} 736}
697 737
698void 738void
699object::gather_callbacks (AV *&callbacks, event_type event) const 739object::gather_callbacks (AV *&callbacks, event_type event) const
700{ 740{
701 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 741 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
702 { 742 {
703 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 743 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
704 744
705 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 745 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
706 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 746 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
707 } 747 }
708 748
744{ 784{
745 attachable::gather_callbacks (callbacks, event); 785 attachable::gather_callbacks (callbacks, event);
746 ::gather_callbacks (callbacks, cb_map, event); 786 ::gather_callbacks (callbacks, cb_map, event);
747} 787}
748 788
789void
790_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
791{
792 for (int event = 0; event <= AvFILLp (registry); ++event)
793 {
794 SV *cbs_ = AvARRAY (registry)[event];
795
796 // element must be list of callback entries
797 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
798 {
799 AV *cbs = (AV *)SvRV (cbs_);
800
801 // no callback entries, no callbacks to call
802 if (AvFILLp (cbs) >= 0)
803 set.set (event);
804 }
805 }
806}
807
808// very slow and inefficient way to recalculate the global want bitsets
809void
810_recalc_want ()
811{
812 ev_want_event.reset ();
813
814 _recalc_want (ev_want_event, cb_global);
815 _recalc_want (ev_want_event, cb_attachable);
816 _recalc_want (ev_want_event, cb_object);
817 _recalc_want (ev_want_event, cb_client);
818 _recalc_want (ev_want_event, cb_player);
819 _recalc_want (ev_want_event, cb_map);
820
821 ev_want_type.reset ();
822
823 for (int type = 0; type <= AvFILLp (cb_type); ++type)
824 {
825 SV *cbs_ = AvARRAY (cb_type)[type];
826
827 // element must be list of callback entries
828 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
829 {
830 AV *cbs = (AV *)SvRV (cbs_);
831
832 // no callback entries, no callbacks to call
833 if (AvFILLp (cbs) >= 0)
834 ev_want_type.set (type % NUM_TYPES);
835 }
836 }
837}
838
749bool 839bool
750attachable::invoke (event_type event, ...) 840attachable::invoke (event_type event, ...)
751{ 841{
752 data_type dt; 842 data_type dt;
753 va_list ap;
754
755 va_start (ap, event);
756 843
757 // callback call ordering should be: 844 // callback call ordering should be:
758 // 1. per-object callback 845 // 1. per-object callback
759 // 2. per-class object 846 // 2. per-class object
760 // 3. per-type callback 847 // 3. per-type callback
764 gather_callbacks (callbacks, event); 851 gather_callbacks (callbacks, event);
765 852
766 // short-circuit processing if no callbacks found/defined 853 // short-circuit processing if no callbacks found/defined
767 if (!callbacks) 854 if (!callbacks)
768 return 0; 855 return 0;
856
857 va_list ap;
858 va_start (ap, event);
769 859
770 CALL_BEGIN (3); 860 CALL_BEGIN (3);
771 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 861 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
772 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 862 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
773 863
808} 898}
809 899
810SV * 900SV *
811cfperl_result (int idx) 901cfperl_result (int idx)
812{ 902{
813 AV *av = get_av ("cfperl::invoke_results", 0); 903 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
814 if (!av) 904 if (!av)
815 return &PL_sv_undef; 905 return &PL_sv_undef;
816 906
817 SV **sv = av_fetch (av, idx, 0); 907 SV **sv = av_fetch (av, idx, 0);
818 if (!sv) 908 if (!sv)
832{ 922{
833 return SvNV (cfperl_result (idx)); 923 return SvNV (cfperl_result (idx));
834} 924}
835 925
836///////////////////////////////////////////////////////////////////////////// 926/////////////////////////////////////////////////////////////////////////////
927// various c++ => perl glue functions
837 928
929void cfperl_tick ()
930{
931 tick_pending = 1;
932
933 if (tick_inhibit)
934 return;
935
936 tick_pending = 0;
937
938 dSP;
939
940 PUSHMARK (SP);
941 PUTBACK;
942 call_pv ("cf::tick", G_DISCARD | G_VOID);
943
944 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
945}
946
838void 947void
839maptile::emergency_save () 948cfperl_emergency_save ()
840{ 949{
841 CALL_BEGIN (0); 950 CALL_BEGIN (0);
842 CALL_CALL ("cf::map::emergency_save", G_VOID); 951 CALL_CALL ("cf::emergency_save", G_VOID);
843 CALL_END; 952 CALL_END;
953}
954
955void
956cfperl_cleanup (int make_core)
957{
958 CALL_BEGIN (1);
959 CALL_ARG (make_core);
960 CALL_CALL ("cf::post_cleanup", G_VOID);
961 CALL_END;
962}
963
964void
965cfperl_make_book (object *book, int level)
966{
967 CALL_BEGIN (2);
968 CALL_ARG (book);
969 CALL_ARG (level);
970 CALL_CALL ("ext::books::make_book", G_VOID);
971 CALL_END;
972}
973
974void
975cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
976{
977 CALL_BEGIN (4);
978 CALL_ARG (ns);
979 CALL_ARG (type);
980 CALL_ARG_SV (newSVpv_utf8 (msg));
981 CALL_ARG (color);
982 CALL_CALL ("cf::client::send_msg", G_VOID);
983 CALL_END;
984}
985
986int
987cfperl_can_merge (object *ob1, object *ob2)
988{
989 int can;
990
991 CALL_BEGIN (2);
992 CALL_ARG (ob1);
993 CALL_ARG (ob2);
994 CALL_CALL ("cf::_can_merge", G_SCALAR);
995 can = count && SvTRUE (TOPs);
996 CALL_END;
997
998 return can;
999}
1000
1001player *
1002player::find (const char *name)
1003{
1004 CALL_BEGIN (1);
1005 CALL_ARG (name);
1006 CALL_CALL ("cf::player::find", G_SCALAR);
1007
1008 player *retval = 0;
1009 if (count) sv_to (POPs, retval);
1010
1011 CALL_END;
1012
1013 return retval;
1014}
1015
1016maptile *
1017find_style (const char *dirname, const char *stylename, int difficulty)
1018{
1019 CALL_BEGIN (3);
1020 CALL_ARG (dirname);
1021 CALL_ARG (stylename);
1022 CALL_ARG (difficulty);
1023 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1024
1025 maptile *retval = 0;
1026 if (count) sv_to (POPs, retval);
1027
1028 CALL_END;
1029
1030 return retval;
844} 1031}
845 1032
846maptile * 1033maptile *
847maptile::find_sync (const char *path, maptile *origin) 1034maptile::find_sync (const char *path, maptile *origin)
848{ 1035{
849 CALL_BEGIN (2); 1036 CALL_BEGIN (2);
850 CALL_ARG (path); 1037 CALL_ARG (path);
851 CALL_ARG (origin); 1038 CALL_ARG (origin);
852 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1039 CALL_CALL ("cf::map::find_sync", G_SCALAR);
853 1040
854 maptile *retval; 1041 maptile *retval = 0;
855
856 if (count)
857 sv_to (POPs, retval); 1042 if (count) sv_to (POPs, retval);
858 else 1043
859 retval = 0; 1044 CALL_END;
1045
1046 return retval;
1047}
1048
1049maptile *
1050maptile::find_async (const char *path, maptile *origin, bool load)
1051{
1052 CALL_BEGIN (3);
1053 CALL_ARG (path);
1054 CALL_ARG (origin);
1055 CALL_ARG (load);
1056 CALL_CALL ("cf::map::find_async", G_SCALAR);
1057
1058 maptile *retval = 0;
1059 if (count) sv_to (POPs, retval);
860 1060
861 CALL_END; 1061 CALL_END;
862 1062
863 return retval; 1063 return retval;
864} 1064}
892 CALL_ARG (exit); 1092 CALL_ARG (exit);
893 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1093 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
894 CALL_END; 1094 CALL_END;
895} 1095}
896 1096
1097void
1098object::player_goto (const char *path, int x, int y)
1099{
1100 if (type != PLAYER)
1101 return;
1102
1103 CALL_BEGIN (4);
1104 CALL_ARG (this);
1105 CALL_ARG (path);
1106 CALL_ARG (x);
1107 CALL_ARG (y);
1108 CALL_CALL ("cf::object::player::goto", G_VOID);
1109 CALL_END;
1110}
1111
1112const char *
1113object::ref () const
1114{
1115 if (type == PLAYER)
1116 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1117 else
1118 return 0;
1119}
1120
1121object *
1122object::deref (const char *ref)
1123{
1124 object *retval = 0;
1125
1126 if (ref)
1127 {
1128 CALL_BEGIN (1);
1129 CALL_ARG (ref);
1130 CALL_CALL ("cf::object::deref", G_SCALAR);
1131
1132 if (count)
1133 sv_to (POPs, retval);
1134
1135 CALL_END;
1136 }
1137
1138 return retval;
1139}
1140
1141void
1142log_backtrace (const char *msg)
1143{
1144#if HAVE_BACKTRACE
1145 void *addr [20];
1146 int size = backtrace (addr, 20);
1147
1148 CALL_BEGIN (size);
1149 CALL_ARG (msg);
1150 for (int i = 0; i < size; ++i)
1151 CALL_ARG ((IV)addr [i]);
1152 CALL_CALL ("cf::_log_backtrace", G_VOID);
1153 CALL_END;
1154#endif
1155}
1156
897///////////////////////////////////////////////////////////////////////////// 1157/////////////////////////////////////////////////////////////////////////////
898 1158
899struct EventAPI *watcher_base::GEventAPI; 1159struct EVAPI *evapi::GEVAPI;
900struct CoroAPI *coroapi::GCoroAPI; 1160struct CoroAPI *coroapi::GCoroAPI;
901 1161
902int coroapi::cede_counter; 1162void coroapi::do_cede_to_tick ()
903
904static void iw_dispatch (pe_event *ev)
905{ 1163{
906 iw *w = (iw *)ev->ext_data; 1164 cede_pending = 0;
907 w->call (*w); 1165 cede ();
908} 1166}
909 1167
910void 1168void
911iw::alloc () 1169coroapi::wait_for_tick ()
912{ 1170{
913 pe = GEventAPI->new_idle (0, 0); 1171 CALL_BEGIN (0);
914 1172 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
915 pe->base.callback = (void *)iw_dispatch; 1173 CALL_END;
916 pe->base.ext_data = (void *)this;
917} 1174}
918 1175
919static void iow_dispatch (pe_event *ev)
920{
921 iow *w = (iow *)ev->ext_data;
922 w->call (*w, ((pe_ioevent *)ev)->got);
923}
924
925void 1176void
926iow::alloc () 1177coroapi::wait_for_tick_begin ()
927{ 1178{
928 pe = GEventAPI->new_io (0, 0); 1179 CALL_BEGIN (0);
929 1180 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
930 pe->base.callback = (void *)iow_dispatch; 1181 CALL_END;
931 pe->base.ext_data = (void *)this;
932
933 pe->fd = -1;
934 pe->poll = 0;
935}
936
937void
938iow::fd (int fd)
939{
940 pe->fd = fd;
941}
942
943int
944iow::poll ()
945{
946 return pe->poll;
947} 1182}
948 1183
949void 1184void
950iow::poll (int events) 1185iow::poll (int events)
951{ 1186{
952 if (pe->poll != events) 1187 if (events != this->events)
953 { 1188 {
1189 int active = ev_is_active ((ev_io *)this);
954 if (pe->poll) stop (); 1190 if (active) stop ();
955 pe->poll = events; 1191 ev_io_set ((ev_io *)this, fd, events);
956 if (pe->poll) start (); 1192 if (active) start ();
957 } 1193 }
958} 1194}
959 1195
960void 1196void
961_connect_to_perl () 1197_connect_to_perl ()
962{ 1198{
963 stash_cf = gv_stashpv ("cf" , 1); 1199 stash_cf = gv_stashpv ("cf", 1);
964 1200
965 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1201 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
966 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1202 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
967 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1203 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
968 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1204 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1205 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
969 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1206 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
970 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1207 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
971 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1208 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
972 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1209 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
973 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1210 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
974 1211
975 sv_runtime = get_sv ("cf::RUNTIME", 1); 1212 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
976 sv_upgrade (sv_runtime, SVt_NV); 1213 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1214 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1215 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
977 1216
978 cb_global = get_av ("cf::CB_GLOBAL", 1); 1217 cb_global = get_av ("cf::CB_GLOBAL", 1);
979 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
980 cb_object = get_av ("cf::CB_OBJECT", 1); 1219 cb_object = get_av ("cf::CB_OBJECT", 1);
981 cb_player = get_av ("cf::CB_PLAYER", 1); 1220 cb_player = get_av ("cf::CB_PLAYER", 1);
986 1225
987MODULE = cf PACKAGE = cf PREFIX = cf_ 1226MODULE = cf PACKAGE = cf PREFIX = cf_
988 1227
989BOOT: 1228BOOT:
990{ 1229{
1230 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1232
991 _connect_to_perl (); 1233 _connect_to_perl ();
992 1234
993 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
994 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
995
996 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
997 1245
998 static const struct { 1246 static const struct {
999 const char *name; 1247 const char *name;
1000 IV iv; 1248 IV iv;
1001 } *civ, const_iv[] = { 1249 } *civ, const_iv[] = {
1002# define const_iv(name) { # name, (IV)name }, 1250# define const_iv(name) { # name, (IV)name },
1003 const_iv (llevError) 1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1004 const_iv (llevInfo) 1252 const_iv (logBacktrace)
1005 const_iv (llevDebug) 1253
1006 const_iv (llevMonster) 1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1255
1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1007 1257
1008 const_iv (MAX_TIME) 1258 const_iv (MAX_TIME)
1009 const_iv (PLAYER)
1010 const_iv (TRANSPORT)
1011 const_iv (ROD)
1012 const_iv (TREASURE)
1013 const_iv (POTION)
1014 const_iv (FOOD)
1015 const_iv (POISON)
1016 const_iv (BOOK)
1017 const_iv (CLOCK) 1259 const_iv (MAXSOCKBUF)
1018 const_iv (ARROW) 1260
1019 const_iv (BOW)
1020 const_iv (WEAPON)
1021 const_iv (ARMOUR)
1022 const_iv (PEDESTAL)
1023 const_iv (ALTAR)
1024 const_iv (LOCKED_DOOR)
1025 const_iv (SPECIAL_KEY)
1026 const_iv (MAP)
1027 const_iv (DOOR)
1028 const_iv (KEY)
1029 const_iv (TIMED_GATE)
1030 const_iv (TRIGGER)
1031 const_iv (GRIMREAPER)
1032 const_iv (MAGIC_EAR)
1033 const_iv (TRIGGER_BUTTON)
1034 const_iv (TRIGGER_ALTAR)
1035 const_iv (TRIGGER_PEDESTAL)
1036 const_iv (SHIELD)
1037 const_iv (HELMET)
1038 const_iv (HORN)
1039 const_iv (MONEY)
1040 const_iv (CLASS)
1041 const_iv (GRAVESTONE)
1042 const_iv (AMULET)
1043 const_iv (PLAYERMOVER)
1044 const_iv (TELEPORTER)
1045 const_iv (CREATOR)
1046 const_iv (SKILL)
1047 const_iv (EARTHWALL)
1048 const_iv (GOLEM)
1049 const_iv (THROWN_OBJ)
1050 const_iv (BLINDNESS)
1051 const_iv (GOD)
1052 const_iv (DETECTOR)
1053 const_iv (TRIGGER_MARKER)
1054 const_iv (DEAD_OBJECT)
1055 const_iv (DRINK)
1056 const_iv (MARKER)
1057 const_iv (HOLY_ALTAR)
1058 const_iv (PLAYER_CHANGER)
1059 const_iv (BATTLEGROUND)
1060 const_iv (PEACEMAKER)
1061 const_iv (GEM)
1062 const_iv (FIREWALL)
1063 const_iv (ANVIL)
1064 const_iv (CHECK_INV)
1065 const_iv (MOOD_FLOOR) 1261 const_iv (NUM_BODY_LOCATIONS)
1066 const_iv (EXIT) 1262 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1067 const_iv (ENCOUNTER) 1263 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1068 const_iv (SHOP_FLOOR) 1264 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1069 const_iv (SHOP_MAT) 1265 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1070 const_iv (RING) 1266 const_iv (body_wrist) const_iv (body_waist)
1071 const_iv (FLOOR)
1072 const_iv (FLESH)
1073 const_iv (INORGANIC)
1074 const_iv (SKILL_TOOL)
1075 const_iv (LIGHTER)
1076 const_iv (BUILDABLE_WALL)
1077 const_iv (MISC_OBJECT)
1078 const_iv (LAMP)
1079 const_iv (DUPLICATOR)
1080 const_iv (SPELLBOOK)
1081 const_iv (CLOAK)
1082 const_iv (SPINNER)
1083 const_iv (GATE)
1084 const_iv (BUTTON)
1085 const_iv (CF_HANDLE)
1086 const_iv (HOLE)
1087 const_iv (TRAPDOOR)
1088 const_iv (SIGN)
1089 const_iv (BOOTS)
1090 const_iv (GLOVES)
1091 const_iv (SPELL)
1092 const_iv (SPELL_EFFECT)
1093 const_iv (CONVERTER)
1094 const_iv (BRACERS)
1095 const_iv (POISONING)
1096 const_iv (SAVEBED)
1097 const_iv (WAND)
1098 const_iv (SCROLL)
1099 const_iv (DIRECTOR)
1100 const_iv (GIRDLE)
1101 const_iv (FORCE)
1102 const_iv (POTION_EFFECT)
1103 const_iv (EVENT_CONNECTOR)
1104 const_iv (CLOSE_CON)
1105 const_iv (CONTAINER)
1106 const_iv (ARMOUR_IMPROVER)
1107 const_iv (WEAPON_IMPROVER)
1108 const_iv (SKILLSCROLL)
1109 const_iv (DEEP_SWAMP)
1110 const_iv (IDENTIFY_ALTAR)
1111 const_iv (MENU)
1112 const_iv (RUNE)
1113 const_iv (TRAP)
1114 const_iv (POWER_CRYSTAL)
1115 const_iv (CORPSE)
1116 const_iv (DISEASE)
1117 const_iv (SYMPTOM)
1118 const_iv (BUILDER)
1119 const_iv (MATERIAL)
1120 const_iv (ITEM_TRANSFORMER)
1121 1267
1122 const_iv (NUM_SUBTYPES) 1268 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1269 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1270 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1271 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1272 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1273 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1274 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1275 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1276 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1277 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1278 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1279 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1280 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1281 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1282 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1283 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1284 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1285 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1286 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1287 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1288 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1289 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1290 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1291 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1292 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1293 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1294 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1295 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1123 1296
1124 const_iv (ST_BD_BUILD) 1297 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1125 const_iv (ST_BD_REMOVE)
1126 1298
1127 const_iv (ST_MAT_FLOOR) 1299 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1128 const_iv (ST_MAT_WALL) 1300 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1129 const_iv (ST_MAT_ITEM)
1130 1301
1131 const_iv (AT_PHYSICAL) 1302 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1132 const_iv (AT_MAGIC) 1303 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1133 const_iv (AT_FIRE) 1304 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1134 const_iv (AT_ELECTRICITY) 1305 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1135 const_iv (AT_COLD) 1306 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_CONFUSION) 1307 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1137 const_iv (AT_ACID) 1308 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1138 const_iv (AT_DRAIN)
1139 const_iv (AT_WEAPONMAGIC)
1140 const_iv (AT_GHOSTHIT)
1141 const_iv (AT_POISON)
1142 const_iv (AT_SLOW)
1143 const_iv (AT_PARALYZE)
1144 const_iv (AT_TURN_UNDEAD)
1145 const_iv (AT_FEAR)
1146 const_iv (AT_CANCELLATION)
1147 const_iv (AT_DEPLETE)
1148 const_iv (AT_DEATH)
1149 const_iv (AT_CHAOS)
1150 const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_GODPOWER)
1152 const_iv (AT_HOLYWORD)
1153 const_iv (AT_BLIND)
1154 const_iv (AT_INTERNAL)
1155 const_iv (AT_LIFE_STEALING)
1156 const_iv (AT_DISEASE)
1157 1309
1158 const_iv (WEAP_HIT) 1310 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1159 const_iv (WEAP_SLASH) 1311 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1160 const_iv (WEAP_PIERCE)
1161 const_iv (WEAP_CLEAVE)
1162 const_iv (WEAP_SLICE)
1163 const_iv (WEAP_STAB)
1164 const_iv (WEAP_WHIP)
1165 const_iv (WEAP_CRUSH)
1166 const_iv (WEAP_BLUD) 1312 const_iv (WEAP_BLUD)
1167 1313
1168 const_iv (FLAG_ALIVE) 1314 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1169 const_iv (FLAG_WIZ) 1315 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1170 const_iv (FLAG_REMOVED) 1316 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1317 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1318 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1319 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1320 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1321 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1322 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1323 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1324 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1325 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1326 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1327 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1328 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1329 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1330 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1331 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1332 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1333 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1334 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1335 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1336 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1337 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1338 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1339 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1340
1341 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1342 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1343 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1344 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1345 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1346 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1347
1348 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1349 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1350
1351 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1352
1353 const_iv (SP_RAISE_DEAD)
1171 const_iv (FLAG_FREED) 1354 const_iv (SP_RUNE)
1172 const_iv (FLAG_WAS_WIZ) 1355 const_iv (SP_MAKE_MARK)
1173 const_iv (FLAG_APPLIED) 1356 const_iv (SP_BOLT)
1174 const_iv (FLAG_UNPAID) 1357 const_iv (SP_BULLET)
1175 const_iv (FLAG_USE_SHIELD) 1358 const_iv (SP_EXPLOSION)
1176 const_iv (FLAG_NO_PICK) 1359 const_iv (SP_CONE)
1177 const_iv (FLAG_ANIMATE) 1360 const_iv (SP_BOMB)
1178 const_iv (FLAG_MONSTER) 1361 const_iv (SP_WONDER)
1179 const_iv (FLAG_FRIENDLY) 1362 const_iv (SP_SMITE)
1180 const_iv (FLAG_GENERATOR) 1363 const_iv (SP_MAGIC_MISSILE)
1181 const_iv (FLAG_IS_THROWN) 1364 const_iv (SP_SUMMON_GOLEM)
1182 const_iv (FLAG_AUTO_APPLY) 1365 const_iv (SP_DIMENSION_DOOR)
1183 const_iv (FLAG_PLAYER_SOLD) 1366 const_iv (SP_MAGIC_MAPPING)
1367 const_iv (SP_MAGIC_WALL)
1368 const_iv (SP_DESTRUCTION)
1369 const_iv (SP_PERCEIVE_SELF)
1370 const_iv (SP_WORD_OF_RECALL)
1184 const_iv (FLAG_SEE_INVISIBLE) 1371 const_iv (SP_INVISIBLE)
1185 const_iv (FLAG_CAN_ROLL)
1186 const_iv (FLAG_OVERLAY_FLOOR)
1187 const_iv (FLAG_IS_TURNABLE)
1188 const_iv (FLAG_IS_USED_UP)
1189 const_iv (FLAG_IDENTIFIED)
1190 const_iv (FLAG_REFLECTING)
1191 const_iv (FLAG_CHANGING)
1192 const_iv (FLAG_SPLITTING)
1193 const_iv (FLAG_HITBACK)
1194 const_iv (FLAG_STARTEQUIP)
1195 const_iv (FLAG_BLOCKSVIEW)
1196 const_iv (FLAG_UNDEAD)
1197 const_iv (FLAG_SCARED)
1198 const_iv (FLAG_UNAGGRESSIVE)
1199 const_iv (FLAG_REFL_MISSILE)
1200 const_iv (FLAG_REFL_SPELL)
1201 const_iv (FLAG_NO_MAGIC)
1202 const_iv (FLAG_NO_FIX_PLAYER)
1203 const_iv (FLAG_IS_LIGHTABLE)
1204 const_iv (FLAG_TEAR_DOWN)
1205 const_iv (FLAG_RUN_AWAY)
1206 const_iv (FLAG_PICK_UP)
1207 const_iv (FLAG_UNIQUE)
1208 const_iv (FLAG_NO_DROP)
1209 const_iv (FLAG_WIZCAST)
1210 const_iv (FLAG_CAST_SPELL)
1211 const_iv (FLAG_USE_SCROLL)
1212 const_iv (FLAG_USE_RANGE)
1213 const_iv (FLAG_USE_BOW)
1214 const_iv (FLAG_USE_ARMOUR)
1215 const_iv (FLAG_USE_WEAPON)
1216 const_iv (FLAG_USE_RING)
1217 const_iv (FLAG_READY_RANGE)
1218 const_iv (FLAG_READY_BOW)
1219 const_iv (FLAG_XRAYS)
1220 const_iv (FLAG_NO_APPLY)
1221 const_iv (FLAG_IS_FLOOR)
1222 const_iv (FLAG_LIFESAVE)
1223 const_iv (FLAG_NO_STRENGTH)
1224 const_iv (FLAG_SLEEP)
1225 const_iv (FLAG_STAND_STILL)
1226 const_iv (FLAG_RANDOM_MOVE)
1227 const_iv (FLAG_ONLY_ATTACK)
1228 const_iv (FLAG_CONFUSED)
1229 const_iv (FLAG_STEALTH)
1230 const_iv (FLAG_WIZPASS)
1231 const_iv (FLAG_IS_LINKED)
1232 const_iv (FLAG_CURSED)
1233 const_iv (FLAG_DAMNED)
1234 const_iv (FLAG_SEE_ANYWHERE)
1235 const_iv (FLAG_KNOWN_MAGICAL)
1236 const_iv (FLAG_KNOWN_CURSED)
1237 const_iv (FLAG_CAN_USE_SKILL)
1238 const_iv (FLAG_BEEN_APPLIED)
1239 const_iv (FLAG_READY_SCROLL)
1240 const_iv (FLAG_USE_ROD)
1241 const_iv (FLAG_USE_HORN)
1242 const_iv (FLAG_MAKE_INVIS)
1243 const_iv (FLAG_INV_LOCKED)
1244 const_iv (FLAG_IS_WOODED)
1245 const_iv (FLAG_IS_HILLY)
1246 const_iv (FLAG_READY_SKILL)
1247 const_iv (FLAG_READY_WEAPON)
1248 const_iv (FLAG_NO_SKILL_IDENT)
1249 const_iv (FLAG_BLIND)
1250 const_iv (FLAG_SEE_IN_DARK)
1251 const_iv (FLAG_IS_CAULDRON)
1252 const_iv (FLAG_NO_STEAL)
1253 const_iv (FLAG_ONE_HIT)
1254 const_iv (FLAG_CLIENT_SENT)
1255 const_iv (FLAG_BERSERK)
1256 const_iv (FLAG_NEUTRAL)
1257 const_iv (FLAG_NO_ATTACK)
1258 const_iv (FLAG_NO_DAMAGE)
1259 const_iv (FLAG_OBJ_ORIGINAL)
1260 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1261 const_iv (FLAG_ACTIVATE_ON_PUSH)
1262 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1263 const_iv (FLAG_IS_WATER)
1264 const_iv (FLAG_CONTENT_ON_GEN)
1265 const_iv (FLAG_IS_A_TEMPLATE)
1266 const_iv (FLAG_IS_BUILDABLE)
1267
1268 const_iv (NDI_BLACK)
1269 const_iv (NDI_WHITE)
1270 const_iv (NDI_NAVY)
1271 const_iv (NDI_RED)
1272 const_iv (NDI_ORANGE)
1273 const_iv (NDI_BLUE)
1274 const_iv (NDI_DK_ORANGE)
1275 const_iv (NDI_GREEN)
1276 const_iv (NDI_LT_GREEN)
1277 const_iv (NDI_GREY)
1278 const_iv (NDI_BROWN)
1279 const_iv (NDI_GOLD)
1280 const_iv (NDI_TAN)
1281 const_iv (NDI_MAX_COLOR)
1282 const_iv (NDI_COLOR_MASK)
1283 const_iv (NDI_UNIQUE)
1284 const_iv (NDI_ALL)
1285
1286 const_iv (UPD_LOCATION)
1287 const_iv (UPD_FLAGS)
1288 const_iv (UPD_WEIGHT)
1289 const_iv (UPD_FACE)
1290 const_iv (UPD_NAME)
1291 const_iv (UPD_ANIM)
1292 const_iv (UPD_ANIMSPEED)
1293 const_iv (UPD_NROF) 1372 const_iv (SP_PROBE)
1294
1295 const_iv (UPD_SP_MANA) 1373 const_iv (SP_HEALING)
1296 const_iv (UPD_SP_GRACE) 1374 const_iv (SP_CREATE_FOOD)
1297 const_iv (UPD_SP_DAMAGE) 1375 const_iv (SP_EARTH_TO_DUST)
1298 1376 const_iv (SP_CHANGE_ABILITY)
1299 const_iv (F_APPLIED) 1377 const_iv (SP_BLESS)
1300 const_iv (F_LOCATION)
1301 const_iv (F_UNPAID)
1302 const_iv (F_MAGIC)
1303 const_iv (F_CURSED) 1378 const_iv (SP_CURSE)
1379 const_iv (SP_SUMMON_MONSTER)
1380 const_iv (SP_CHARGING)
1381 const_iv (SP_POLYMORPH)
1382 const_iv (SP_ALCHEMY)
1383 const_iv (SP_REMOVE_CURSE)
1384 const_iv (SP_IDENTIFY)
1385 const_iv (SP_DETECTION)
1386 const_iv (SP_MOOD_CHANGE)
1387 const_iv (SP_MOVING_BALL)
1304 const_iv (F_DAMNED) 1388 const_iv (SP_SWARM)
1389 const_iv (SP_CHANGE_MANA)
1305 const_iv (F_OPEN) 1390 const_iv (SP_DISPEL_RUNE)
1306 const_iv (F_NOPICK) 1391 const_iv (SP_CREATE_MISSILE)
1392 const_iv (SP_CONSECRATE)
1393 const_iv (SP_ANIMATE_WEAPON)
1394 const_iv (SP_LIGHT)
1395 const_iv (SP_CHANGE_MAP_LIGHT)
1396 const_iv (SP_FAERY_FIRE)
1397 const_iv (SP_CAUSE_DISEASE)
1398 const_iv (SP_AURA)
1399 const_iv (SP_TOWN_PORTAL)
1400 const_iv (SP_PARTY_SPELL)
1401
1402 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1403 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1307 const_iv (F_LOCKED) 1404 const_iv (F_LOCKED)
1308 1405
1309 const_iv (F_BUY) 1406 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1310 const_iv (F_SHOP)
1311 const_iv (F_SELL)
1312 1407
1313 const_iv (P_BLOCKSVIEW) 1408 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1314 const_iv (P_PLAYER) 1409 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1315 const_iv (P_NO_MAGIC)
1316 const_iv (P_IS_ALIVE)
1317 const_iv (P_NO_CLERIC)
1318 const_iv (P_OUT_OF_MAP)
1319 const_iv (P_NEW_MAP)
1320 const_iv (P_UPTODATE)
1321 1410
1322 const_iv (UP_OBJ_INSERT) 1411 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1323 const_iv (UP_OBJ_REMOVE)
1324 const_iv (UP_OBJ_CHANGE)
1325 const_iv (UP_OBJ_FACE)
1326 1412
1327 const_iv (INS_NO_MERGE) 1413 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1328 const_iv (INS_ABOVE_FLOOR_ONLY)
1329 const_iv (INS_NO_WALK_ON)
1330 const_iv (INS_ON_TOP)
1331 const_iv (INS_BELOW_ORIGINATOR) 1414 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1332 const_iv (INS_MAP_LOAD)
1333 1415
1334 const_iv (WILL_APPLY_HANDLE) 1416 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1335 const_iv (WILL_APPLY_TREASURE) 1417 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1336 const_iv (WILL_APPLY_EARTHWALL)
1337 const_iv (WILL_APPLY_DOOR)
1338 const_iv (WILL_APPLY_FOOD)
1339 1418
1340 const_iv (SAVE_MODE) 1419 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1341 const_iv (SAVE_DIR_MODE)
1342 1420
1343 const_iv (M_PAPER) 1421 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1344 const_iv (M_IRON) 1422 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1345 const_iv (M_GLASS) 1423 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1346 const_iv (M_LEATHER) 1424 const_iv (M_ICE) const_iv (M_SPECIAL)
1347 const_iv (M_WOOD)
1348 const_iv (M_ORGANIC)
1349 const_iv (M_STONE)
1350 const_iv (M_CLOTH)
1351 const_iv (M_ADAMANT)
1352 const_iv (M_LIQUID)
1353 const_iv (M_SOFT_METAL)
1354 const_iv (M_BONE)
1355 const_iv (M_ICE)
1356 const_iv (M_SPECIAL)
1357 1425
1358 const_iv (SK_EXP_ADD_SKILL) 1426 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1359 const_iv (SK_EXP_TOTAL) 1427 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1360 const_iv (SK_EXP_NONE)
1361 const_iv (SK_SUBTRACT_SKILL_EXP)
1362 const_iv (SK_EXP_SKILL_ONLY)
1363 1428
1364 const_iv (SK_LOCKPICKING) 1429 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1365 const_iv (SK_HIDING) 1430 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1366 const_iv (SK_SMITHERY) 1431 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1367 const_iv (SK_BOWYER) 1432 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1368 const_iv (SK_JEWELER) 1433 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1369 const_iv (SK_ALCHEMY) 1434 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1370 const_iv (SK_STEALING) 1435 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1371 const_iv (SK_LITERACY) 1436 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1372 const_iv (SK_BARGAINING) 1437 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1373 const_iv (SK_JUMPING) 1438 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1374 const_iv (SK_DET_MAGIC)
1375 const_iv (SK_ORATORY)
1376 const_iv (SK_SINGING)
1377 const_iv (SK_DET_CURSE)
1378 const_iv (SK_FIND_TRAPS)
1379 const_iv (SK_MEDITATION)
1380 const_iv (SK_PUNCHING)
1381 const_iv (SK_FLAME_TOUCH)
1382 const_iv (SK_KARATE)
1383 const_iv (SK_CLIMBING)
1384 const_iv (SK_WOODSMAN)
1385 const_iv (SK_INSCRIPTION)
1386 const_iv (SK_ONE_HANDED_WEAPON)
1387 const_iv (SK_MISSILE_WEAPON)
1388 const_iv (SK_THROWING)
1389 const_iv (SK_USE_MAGIC_ITEM)
1390 const_iv (SK_DISARM_TRAPS)
1391 const_iv (SK_SET_TRAP)
1392 const_iv (SK_THAUMATURGY)
1393 const_iv (SK_PRAYING)
1394 const_iv (SK_CLAWING)
1395 const_iv (SK_LEVITATION)
1396 const_iv (SK_SUMMONING)
1397 const_iv (SK_PYROMANCY)
1398 const_iv (SK_EVOCATION)
1399 const_iv (SK_SORCERY)
1400 const_iv (SK_TWO_HANDED_WEAPON)
1401 const_iv (SK_SPARK_TOUCH)
1402 const_iv (SK_SHIVER)
1403 const_iv (SK_ACID_SPLASH)
1404 const_iv (SK_POISON_NAIL) 1439 const_iv (SK_POISON_NAIL)
1405 1440
1406 const_iv (SOUND_NEW_PLAYER) 1441 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1407 const_iv (SOUND_FIRE_ARROW) 1442 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1408 const_iv (SOUND_LEARN_SPELL) 1443 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1409 const_iv (SOUND_FUMBLE_SPELL) 1444 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1410 const_iv (SOUND_WAND_POOF) 1445 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1411 const_iv (SOUND_OPEN_DOOR) 1446 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1412 const_iv (SOUND_PUSH_PLAYER)
1413 const_iv (SOUND_PLAYER_HITS1)
1414 const_iv (SOUND_PLAYER_HITS2)
1415 const_iv (SOUND_PLAYER_HITS3)
1416 const_iv (SOUND_PLAYER_HITS4)
1417 const_iv (SOUND_PLAYER_IS_HIT1)
1418 const_iv (SOUND_PLAYER_IS_HIT2)
1419 const_iv (SOUND_PLAYER_IS_HIT3)
1420 const_iv (SOUND_PLAYER_KILLS)
1421 const_iv (SOUND_PET_IS_KILLED)
1422 const_iv (SOUND_PLAYER_DIES)
1423 const_iv (SOUND_OB_EVAPORATE)
1424 const_iv (SOUND_OB_EXPLODE)
1425 const_iv (SOUND_CLOCK)
1426 const_iv (SOUND_TURN_HANDLE)
1427 const_iv (SOUND_FALL_HOLE)
1428 const_iv (SOUND_DRINK_POISON)
1429 const_iv (SOUND_CAST_SPELL_0)
1430 1447
1431 const_iv (PREFER_LOW) 1448 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1432 const_iv (PREFER_HIGH)
1433 1449
1434 const_iv (ATNR_PHYSICAL) 1450 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1435 const_iv (ATNR_MAGIC) 1451 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1436 const_iv (ATNR_FIRE) 1452 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1437 const_iv (ATNR_ELECTRICITY) 1453 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1438 const_iv (ATNR_COLD) 1454 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1439 const_iv (ATNR_CONFUSION) 1455 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1440 const_iv (ATNR_ACID) 1456 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1441 const_iv (ATNR_DRAIN)
1442 const_iv (ATNR_WEAPONMAGIC)
1443 const_iv (ATNR_GHOSTHIT)
1444 const_iv (ATNR_POISON)
1445 const_iv (ATNR_SLOW)
1446 const_iv (ATNR_PARALYZE)
1447 const_iv (ATNR_TURN_UNDEAD)
1448 const_iv (ATNR_FEAR)
1449 const_iv (ATNR_CANCELLATION)
1450 const_iv (ATNR_DEPLETE)
1451 const_iv (ATNR_DEATH)
1452 const_iv (ATNR_CHAOS)
1453 const_iv (ATNR_COUNTERSPELL)
1454 const_iv (ATNR_GODPOWER)
1455 const_iv (ATNR_HOLYWORD)
1456 const_iv (ATNR_BLIND)
1457 const_iv (ATNR_INTERNAL)
1458 const_iv (ATNR_LIFE_STEALING)
1459 const_iv (ATNR_DISEASE)
1460 1457
1461 const_iv (MAP_FLUSH) 1458 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1462 const_iv (MAP_PLAYER_UNIQUE)
1463 const_iv (MAP_BLOCK)
1464 const_iv (MAP_STYLE) 1459 const_iv (MAP_INACTIVE)
1465 const_iv (MAP_OVERLAY)
1466 1460
1467 const_iv (MAP_IN_MEMORY) 1461 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1468 const_iv (MAP_SWAPPED) 1462 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1469 const_iv (MAP_LOADING)
1470 const_iv (MAP_SAVING)
1471 1463
1472 const_iv (KLASS_ATTACHABLE) 1464 const_iv (VERSION_CS) const_iv (VERSION_SC)
1473 const_iv (KLASS_GLOBAL)
1474 const_iv (KLASS_OBJECT)
1475 const_iv (KLASS_CLIENT)
1476 const_iv (KLASS_PLAYER)
1477 const_iv (KLASS_MAP)
1478 1465
1479 const_iv (CS_QUERY_YESNO) 1466 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1480 const_iv (CS_QUERY_SINGLECHAR)
1481 const_iv (CS_QUERY_HIDEINPUT)
1482 1467
1483 const_iv (ST_DEAD) 1468 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1484 const_iv (ST_SETUP)
1485 const_iv (ST_PLAYING)
1486 const_iv (ST_CUSTOM)
1487 1469
1488 const_iv (ST_CHANGE_CLASS) 1470 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1489
1490 const_iv (IO_HEADER)
1491 const_iv (IO_OBJECTS)
1492 const_iv (IO_UNIQUES)
1493 1471
1494 // random map generator 1472 // random map generator
1495 const_iv (LAYOUT_NONE) 1473 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1496 const_iv (LAYOUT_ONION) 1474 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1497 const_iv (LAYOUT_MAZE)
1498 const_iv (LAYOUT_SPIRAL)
1499 const_iv (LAYOUT_ROGUELIKE)
1500 const_iv (LAYOUT_SNAKE)
1501 const_iv (LAYOUT_SQUARE_SPIRAL)
1502 1475
1503 const_iv (RMOPT_RANDOM) 1476 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1504 const_iv (RMOPT_CENTERED) 1477 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_LINEAR) 1478 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1506 const_iv (RMOPT_BOTTOM_C)
1507 const_iv (RMOPT_BOTTOM_R)
1508 const_iv (RMOPT_IRR_SPACE)
1509 const_iv (RMOPT_WALL_OFF)
1510 const_iv (RMOPT_WALLS_ONLY)
1511 const_iv (RMOPT_NO_DOORS)
1512 1479
1513 const_iv (SYMMETRY_RANDOM) 1480 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1514 const_iv (SYMMETRY_NONE) 1481 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1515 const_iv (SYMMETRY_X) 1482
1516 const_iv (SYMMETRY_Y) 1483 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1517 const_iv (SYMMETRY_XY) 1484 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1485
1486 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1487 const_iv (FT_RSRC) const_iv (FT_NUM)
1518 }; 1488 };
1519 1489
1520 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1521 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1491 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1522 1492
1541 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1511 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1542 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1512 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1543 } 1513 }
1544} 1514}
1545 1515
1516void _gv_clear (SV *gv)
1517 CODE:
1518 assert (SvTYPE (gv) == SVt_PVGV);
1519# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1520 f (GvGP (gv)->gp_form);
1521 f (GvGP (gv)->gp_io);
1522 f (GvGP (gv)->gp_sv);
1523 f (GvGP (gv)->gp_av);
1524 f (GvGP (gv)->gp_hv);
1525 f (GvGP (gv)->gp_cv);
1526 GvCVGEN (gv) = 0;
1527 GvMULTI_off (gv);
1528# undef f
1529
1546void _connect_to_perl () 1530void _connect_to_perl ()
1547 1531
1532void _recalc_want ()
1533
1534# not used by default anymore
1548void _global_reattach () 1535void _global_reattach ()
1549 CODE: 1536 CODE:
1550{ 1537{
1551 // reattach to all attachable objects in the game. 1538 // reattach to all attachable objects in the game.
1552 for_all_clients (ns) 1539 for_all_clients (ns)
1553 ns->reattach (); 1540 ns->reattach ();
1554 1541
1555 for_all_players (pl)
1556 pl->reattach ();
1557
1558 //TODO
1559 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1560 // i->second->reattach ();
1561
1562 for_all_objects (op) 1542 for_all_objects (op)
1563 op->reattach (); 1543 op->reattach ();
1564} 1544}
1565 1545
1546# support function for map-world.ext
1547void _quantise (SV *data_sv, SV *plt_sv)
1548 CODE:
1549{
1550 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1551 croak ("_quantise called with invalid agruments");
1552
1553 plt_sv = SvRV (plt_sv);
1554 SV **plt = AvARRAY (plt_sv);
1555 int plt_count = AvFILL (plt_sv) + 1;
1556
1557 STRLEN len;
1558 char *data = SvPVbyte (data_sv, len);
1559 char *dst = data;
1560
1561 while (len >= 3)
1562 {
1563 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1564 {
1565 char *val = SvPVX (*val_sv);
1566
1567 if (val [0] == data [0]
1568 && val [1] == data [1]
1569 && val [2] == data [2])
1570 {
1571 *dst++ = val [3];
1572 goto next;
1573 }
1574 }
1575
1576 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1577 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1578 dst - SvPVX (data_sv), len);
1579
1580 next:
1581 data += 3;
1582 len -= 3;
1583 }
1584
1585 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1586}
1587
1588void init_anim ()
1589
1590void init_globals ()
1591
1592void init_experience ()
1593
1594void init_attackmess ()
1595
1596void init_dynamic ()
1597
1598void init_block ()
1599
1600void load_settings ()
1601
1602void load_materials ()
1603
1604void init_uuid ()
1605 CODE:
1606 UUID::init ();
1607
1608void init_signals ()
1609
1610void init_commands ()
1611
1612void init_skills ()
1613
1614void init_beforeplay ()
1615
1616void evthread_start (int aiofd)
1617
1618void cede_to_tick ()
1619 CODE:
1620 coroapi::cede_to_tick ();
1621
1622NV till_tick ()
1623 CODE:
1624 RETVAL = SvNVX (sv_next_tick) - now ();
1625 OUTPUT:
1626 RETVAL
1627
1628int tick_inhibit ()
1629 CODE:
1630 RETVAL = tick_inhibit;
1631 OUTPUT:
1632 RETVAL
1633
1634void tick_inhibit_inc ()
1635 CODE:
1636 ++tick_inhibit;
1637
1638void tick_inhibit_dec ()
1639 CODE:
1640 if (!--tick_inhibit)
1641 if (tick_pending)
1642 {
1643 ev_async_send (EV_DEFAULT, &tick_watcher);
1644 coroapi::cede ();
1645 }
1646
1647void server_tick ()
1648 CODE:
1649{
1650 NOW = ev_now (EV_DEFAULT);
1651 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1652 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1653 runtime = SvNVX (sv_runtime);
1654
1655 server_tick ();
1656
1657 NOW = ev_time ();
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1659 runtime += TICK;
1660 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1661}
1662
1566NV floor (NV x) 1663NV floor (NV x)
1567 1664
1568NV ceil (NV x) 1665NV ceil (NV x)
1569 1666
1570void server_tick () 1667NV rndm (...)
1668 ALIAS:
1669 rmg_rndm = 1
1571 CODE: 1670 CODE:
1572 runtime = SvNVx (sv_runtime); 1671{
1573 server_tick (); 1672 rand_gen &gen = ix ? rmg_rndm : rndm;
1673 switch (items)
1674 {
1675 case 0: RETVAL = gen (); break;
1676 case 1: RETVAL = gen (SvUV (ST (0))); break;
1677 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1678 default: croak ("cf::rndm requires none, one or two parameters."); break;
1679 }
1680}
1681 OUTPUT:
1682 RETVAL
1574 1683
1684NV clamp (NV value, NV min_value, NV max_value)
1685 CODE:
1686 RETVAL = clamp (value, min_value, max_value);
1687 OUTPUT:
1688 RETVAL
1689
1690NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1691 CODE:
1692 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1693 OUTPUT:
1694 RETVAL
1695
1696void weaken (...)
1697 PROTOTYPE: @
1698 CODE:
1699 while (items > 0)
1700 sv_rvweaken (ST (--items));
1701
1575void 1702void
1576LOG (int level, char *msg) 1703log_backtrace (utf8_string msg)
1704
1705void
1706LOG (int flags, utf8_string msg)
1577 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1578 C_ARGS: (LogLevel)level, "%s", msg 1708 C_ARGS: flags, "%s", msg
1579 1709
1580char *path_combine (char *base, char *path) 1710octet_string path_combine (octet_string base, octet_string path)
1581 PROTOTYPE: $$ 1711 PROTOTYPE: $$
1582 1712
1583char *path_combine_and_normalize (char *base, char *path) 1713octet_string path_combine_and_normalize (octet_string base, octet_string path)
1584 PROTOTYPE: $$ 1714 PROTOTYPE: $$
1585 1715
1586const char *
1587get_maps_directory (char *path)
1588 PROTOTYPE: $
1589 ALIAS: maps_directory = 0
1590 CODE:
1591 RETVAL = create_pathname (path);
1592 OUTPUT: RETVAL
1593
1594void 1716void
1595sub_generation_inc () 1717sub_generation_inc ()
1596 CODE: 1718 CODE:
1597 PL_sub_generation++; 1719 PL_sub_generation++;
1598 1720
1599char * 1721const_octet_string
1600mapdir () 1722mapdir ()
1601 PROTOTYPE: 1723 PROTOTYPE:
1602 ALIAS: 1724 ALIAS:
1603 mapdir = 0 1725 mapdir = 0
1604 uniquedir = 1 1726 uniquedir = 1
1620 } 1742 }
1621 OUTPUT: RETVAL 1743 OUTPUT: RETVAL
1622 1744
1623void abort () 1745void abort ()
1624 1746
1747void reset_signals ()
1748
1749void fork_abort (const_octet_string cause = "cf::fork_abort")
1750
1751void cleanup (const_octet_string cause, bool make_core = false)
1752
1625void emergency_save () 1753void emergency_save ()
1626 1754
1627void _exit (int status = 0) 1755void _exit (int status = EXIT_SUCCESS)
1628 1756
1629#if _POSIX_MEMLOCK 1757#if _POSIX_MEMLOCK
1630 1758
1631int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1759int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1760 INIT:
1761#if __GLIBC__
1762 mallopt (M_TOP_PAD, 1024 * 1024);
1763 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1764 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1765 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1766#endif
1632 1767
1633int munlockall () 1768int munlockall ()
1634 1769
1635#endif 1770#endif
1636 1771
1772int
1773malloc_trim (IV pad = 0)
1774
1775void
1776mallinfo ()
1777 PPCODE:
1778{
1779#if __GLIBC__
1780 struct mallinfo mai = mallinfo ();
1781 EXTEND (SP, 10*2);
1782 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1783 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1784 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1785 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1786 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1787 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1788 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1789 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1790 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1792#endif
1793 EXTEND (SP, 2*2);
1794 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1795 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1796 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1797}
1798
1637int find_animation (char *text) 1799int find_animation (utf8_string text)
1638 PROTOTYPE: $ 1800 PROTOTYPE: $
1639 1801
1640int random_roll (int min, int max, object *op, int goodbad); 1802int random_roll (int min, int max, object *op, int goodbad);
1641 1803
1642const char *cost_string_from_value(uint64 cost, int approx = 0) 1804const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1643 1805
1644int 1806int
1645exp_to_level (val64 exp) 1807exp_to_level (val64 exp)
1646 CODE: 1808 CODE:
1647{ 1809{
1678 RETVAL = newSVpv (resist_plus[atnr], 0); 1840 RETVAL = newSVpv (resist_plus[atnr], 0);
1679 else 1841 else
1680 XSRETURN_UNDEF; 1842 XSRETURN_UNDEF;
1681 OUTPUT: RETVAL 1843 OUTPUT: RETVAL
1682 1844
1845UUID
1846uuid_cur ()
1847 CODE:
1848 RETVAL = UUID::cur;
1849 OUTPUT:
1850 RETVAL
1851
1852UUID
1853uuid_gen ()
1854 CODE:
1855 RETVAL = UUID::gen ();
1856 OUTPUT:
1857 RETVAL
1858
1859val64
1860uuid_seq (UUID uuid)
1861 CODE:
1862 RETVAL = uuid.seq;
1863 OUTPUT:
1864 RETVAL
1865
1866UUID
1867uuid_str (val64 seq)
1868 CODE:
1869 RETVAL.seq = seq;
1870 OUTPUT:
1871 RETVAL
1872
1873void
1874coin_names ()
1875 PPCODE:
1876 EXTEND (SP, NUM_COINS);
1877 for (int i = 0; i < NUM_COINS; ++i)
1878 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1879
1880void
1881coin_archetypes ()
1882 PPCODE:
1883 EXTEND (SP, NUM_COINS);
1884 for (int i = 0; i < NUM_COINS; ++i)
1885 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1886
1887bool
1888load_resource_file_ (octet_string filename)
1889
1890void
1891fix_weight ()
1892
1683MODULE = cf PACKAGE = cf::attachable 1893MODULE = cf PACKAGE = cf::attachable
1684 1894
1685int 1895int
1686valid (SV *obj) 1896valid (SV *obj)
1687 CODE: 1897 CODE:
1688 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1898 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1689 OUTPUT: 1899 OUTPUT:
1690 RETVAL 1900 RETVAL
1691 1901
1902void
1903debug_trace (attachable *obj, bool on = true)
1904 CODE:
1905 obj->flags &= ~attachable::F_DEBUG_TRACE;
1906 if (on)
1907 obj->flags |= attachable::F_DEBUG_TRACE;
1908
1909int mortals_size ()
1910 CODE:
1911 RETVAL = attachable::mortals.size ();
1912 OUTPUT: RETVAL
1913
1914#object *mortals (U32 index)
1915# CODE:
1916# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1917# OUTPUT: RETVAL
1918
1692INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1919INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1693 1920
1694MODULE = cf PACKAGE = cf::global 1921MODULE = cf PACKAGE = cf::global
1695 1922
1696int invoke (SV *klass, int event, ...) 1923int invoke (SV *klass, int event, ...)
1697 CODE: 1924 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1928 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1929 OUTPUT: RETVAL
1703 1930
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1931MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1932
1706INCLUDE: $PERL genacc object ../include/object.h | 1933INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1934
1708int invoke (object *op, int event, ...) 1935int invoke (object *op, int event, ...)
1709 CODE: 1936 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1937 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1938 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1940 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1941 OUTPUT: RETVAL
1715 1942
1716SV *registry (object *op) 1943SV *registry (object *op)
1717 1944
1718void mortals () 1945int objects_size ()
1719 PPCODE: 1946 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1947 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 1948 OUTPUT: RETVAL
1949
1950object *objects (U32 index)
1951 CODE:
1952 RETVAL = index < objects.size () ? objects [index] : 0;
1953 OUTPUT: RETVAL
1954
1955int actives_size ()
1956 CODE:
1957 RETVAL = actives.size ();
1958 OUTPUT: RETVAL
1959
1960object *actives (U32 index)
1961 CODE:
1962 RETVAL = index < actives.size () ? actives [index] : 0;
1963 OUTPUT: RETVAL
1964
1965int mortals_size ()
1966 CODE:
1967 RETVAL = attachable::mortals.size ();
1968 OUTPUT: RETVAL
1969
1970const char *slot_use_name (U32 slot)
1971 ALIAS:
1972 slot_nonuse_name = 1
1973 CODE:
1974{
1975 if (slot >= NUM_BODY_LOCATIONS)
1976 croak ("body slot index out of range");
1977
1978 switch (ix)
1979 {
1980 case 0: RETVAL = body_locations[slot].use_name; break;
1981 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1982 }
1983}
1984 OUTPUT:
1985 RETVAL
1728 1986
1729# missing properties 1987# missing properties
1730 1988
1731object *head (object *op) 1989object *head (object *op)
1732 PROTOTYPE: $ 1990 PROTOTYPE: $
1733 CODE: 1991 CODE:
1734 RETVAL = op->head ? op->head : op;
1735 OUTPUT: RETVAL
1736
1737int is_head (object *op)
1738 PROTOTYPE: $
1739 CODE:
1740 RETVAL = !op->head; 1992 RETVAL = op->head_ ();
1741 OUTPUT: RETVAL 1993 OUTPUT: RETVAL
1742 1994
1743void 1995void
1744inv (object *obj) 1996inv (object *obj)
1745 PROTOTYPE: $ 1997 PROTOTYPE: $
1746 PPCODE: 1998 PPCODE:
1747{ 1999{
1748 object *o;
1749 for (o = obj->inv; o; o = o->below) 2000 for (object *o = obj->inv; o; o = o->below)
1750 XPUSHs (sv_2mortal (to_sv (o))); 2001 XPUSHs (sv_2mortal (to_sv (o)));
1751} 2002}
1752 2003
1753void 2004void
1754set_animation (object *op, int idx) 2005set_animation (object *op, int idx)
1755 CODE: 2006 CODE:
1756 SET_ANIMATION (op, idx); 2007 SET_ANIMATION (op, idx);
1757 2008
2009int
2010num_animations (object *op)
2011 CODE:
2012 RETVAL = NUM_ANIMATIONS (op);
2013 OUTPUT: RETVAL
2014
2015int slot_info (object *op, UV slot, int value = 0)
2016 ALIAS:
2017 slot_used = 1
2018 CODE:
2019{
2020 if (slot >= NUM_BODY_LOCATIONS)
2021 croak ("body slot index out of range");
2022
2023 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2024
2025 if (items > 2)
2026 if (ix)
2027 op->slot[slot].used = value;
2028 else
2029 op->slot[slot].info = value;
2030}
2031 OUTPUT:
2032 RETVAL
2033
1758object *find_best_object_match (object *op, const char *match) 2034object *find_best_object_match (object *op, utf8_string match)
1759 2035
1760object *find_marked_object (object *op) 2036object *find_marked_object (object *op)
1761 2037
1762int need_identify (object *obj); 2038int need_identify (object *obj);
1763 2039
1775 2051
1776void apply_below (object *op) 2052void apply_below (object *op)
1777 CODE: 2053 CODE:
1778 player_apply_below (op); 2054 player_apply_below (op);
1779 2055
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 2056int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1781
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783
1784int cf_object_change_map (object *op, int x, int y, maptile *map)
1785
1786#//TODO
1787object *clone_ (object *op, int recursive = 0)
1788 CODE:
1789 if (recursive)
1790 RETVAL = object_create_clone (op);
1791 else
1792 {
1793 RETVAL = object::create ();
1794 op->copy_to (RETVAL);
1795 }
1796 OUTPUT: RETVAL
1797 2057
1798int pay_item (object *op, object *buyer) 2058int pay_item (object *op, object *buyer)
1799 CODE: 2059 CODE:
1800 RETVAL = pay_for_item (op, buyer); 2060 RETVAL = pay_for_item (op, buyer);
1801 OUTPUT: RETVAL 2061 OUTPUT: RETVAL
1805 RETVAL = pay_for_amount (amount, op); 2065 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
1807 2067
1808void pay_player (object *op, uint64 amount) 2068void pay_player (object *op, uint64 amount)
1809 2069
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2070val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 2071
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2072int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 2073
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 2074void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 2075 CODE:
1816 do_learn_spell (op, sp, special_prayer); 2076 do_learn_spell (op, sp, special_prayer);
1817 2077
1818void forget_spell (object *op, object *sp) 2078void forget_spell (object *op, object *sp)
1819 CODE: 2079 CODE:
1820 do_forget_spell (op, query_name (sp)); 2080 do_forget_spell (op, query_name (sp));
1821 2081
1822object *check_for_spell (object *op, char *spellname) 2082object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 2083 CODE:
1824 RETVAL = check_spell_known (op, spellname); 2084 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 2085 OUTPUT: RETVAL
1826 2086
1827int query_money (object *op) 2087int query_money (object *op)
1836 2096
1837void drop (object *who, object *op) 2097void drop (object *who, object *op)
1838 2098
1839void pick_up (object *who, object *op) 2099void pick_up (object *who, object *op)
1840 2100
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y)
1846
1847void update_object (object *op, int action) 2101void update_object (object *op, int action)
1848 2102
1849object *cf_create_object_by_name (const char *name)
1850
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2103void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 2104
1853void player_lvl_adj (object *who, object *skill = 0) 2105void player_lvl_adj (object *who, object *skill = 0)
1854 2106
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2107int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 2108
1862 2114
1863void add_button_link (object *button, maptile *map, int connected); 2115void add_button_link (object *button, maptile *map, int connected);
1864 2116
1865void remove_button_link (object *op); 2117void remove_button_link (object *op);
1866 2118
2119void handle_apply_yield (object *op);
2120
1867 2121
1868MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2122MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869
1870object *cf_insert_ob_in_ob (object *ob, object *where)
1871 2123
1872# no clean way to get an object from an archetype - stupid idiotic 2124# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2125# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 2126
1875object *new (const char *archetype = 0) 2127object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 2128 PROTOTYPE: ;$
1877 CODE: 2129 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2130 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1879 OUTPUT: 2131 OUTPUT:
1880 RETVAL 2132 RETVAL
1881 2133
2134object *find_object (U32 tag)
2135
2136# TODO: nuke
1882object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2137object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$ 2138 PROTOTYPE: $$$$$$
1884 CODE: 2139 CODE:
1885{ 2140{
1886 int unused_type; 2141 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 2142}
1889 2143
1890# syntatic sugar for easier use in event callbacks. 2144shstr
1891const char *options (object *op) 2145object::kv_get (shstr key)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896 2146
1897player *contr (object *op) 2147void
1898 CODE: 2148object::kv_del (shstr key)
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901 2149
1902const char *get_ob_key_value (object *op, const char *key) 2150void
1903 2151object::kv_set (shstr key, shstr value)
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1905 2152
1906object *get_nearest_player (object *ob) 2153object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 2154 ALIAS: nearest_player = 0
1908 PREINIT: 2155 PREINIT:
1909 extern object *get_nearest_player (object *); 2156 extern object *get_nearest_player (object *);
1911void rangevector (object *ob, object *other, int flags = 0) 2158void rangevector (object *ob, object *other, int flags = 0)
1912 PROTOTYPE: $$;$ 2159 PROTOTYPE: $$;$
1913 PPCODE: 2160 PPCODE:
1914{ 2161{
1915 rv_vector rv; 2162 rv_vector rv;
2163
2164 PUTBACK;
1916 get_rangevector (ob, other, &rv, flags); 2165 get_rangevector (ob, other, &rv, flags);
2166 SPAGAIN;
2167
1917 EXTEND (SP, 5); 2168 EXTEND (SP, 5);
1918 PUSHs (newSVuv (rv.distance)); 2169 PUSHs (newSVuv (rv.distance));
1919 PUSHs (newSViv (rv.distance_x)); 2170 PUSHs (newSViv (rv.distance_x));
1920 PUSHs (newSViv (rv.distance_y)); 2171 PUSHs (newSViv (rv.distance_y));
1921 PUSHs (newSViv (rv.direction)); 2172 PUSHs (newSViv (rv.direction));
1922 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2173 PUSHs (to_sv (rv.part));
1923} 2174}
1924 2175
1925bool on_same_map_as (object *ob, object *other) 2176bool on_same_map_as (object *ob, object *other)
1926 CODE: 2177 CODE:
1927 RETVAL = on_same_map (ob, other); 2178 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 2179 OUTPUT: RETVAL
1929 2180
1930const char * 2181const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 2182base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 2183 CODE:
1933 RETVAL = query_base_name (op, plural); 2184 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 2185 OUTPUT: RETVAL
1935 2186
1936object *decrease_ob_nr (object *op, unsigned long i) 2187# return the tail of an object, excluding itself
2188void
2189tail (object *op)
2190 PPCODE:
2191 while ((op = op->more))
2192 XPUSHs (sv_2mortal (to_sv (op)));
1937 2193
1938MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2194MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939 2195
1940player *player (object *op) 2196player *player (object *op)
1941 CODE: 2197 CODE:
1942 RETVAL = op->contr; 2198 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2199 OUTPUT: RETVAL
1944 2200
2201bool move_player (object *op, int dir)
2202
1945void check_score (object *op) 2203void check_score (object *op)
1946 2204
1947void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2205void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 CODE: 2206 CODE:
1949 new_draw_info (flags, 0, op, txt); 2207 new_draw_info (flags, 0, op, txt);
1950 2208
1951object *cf_player_send_inventory (object *op)
1952
1953char *cf_player_get_ip (object *op)
1954 ALIAS: ip = 0
1955
1956object *cf_player_get_marked_item (object *op)
1957 ALIAS: marked_item = 0
1958
1959void cf_player_set_marked_item (object *op, object *ob)
1960
1961partylist *cf_player_get_party (object *op)
1962 ALIAS: party = 0
1963
1964void cf_player_set_party (object *op, partylist *party)
1965
1966void kill_player (object *op) 2209void kill_player (object *op)
1967 2210
2211void esrv_send_item (object *pl, object *item)
2212
1968void esrv_update_item (object *op, int what, object *item) 2213void esrv_update_item (object *pl, int what, object *item)
1969 C_ARGS: what, op, item 2214 C_ARGS: what, pl, item
1970 2215
1971void clear_los (object *op) 2216void esrv_del_item (object *pl, int tag)
2217 C_ARGS: pl->contr, tag
1972 2218
1973int command_teleport (object *op, char *params)
1974
1975int command_summon (object *op, char *params) 2219int command_summon (object *op, utf8_string params)
1976 2220
1977int command_arrest (object *op, char *params) 2221int command_arrest (object *op, utf8_string params)
1978
1979int command_kick (object *op, char *params)
1980
1981int command_banish (object *op, char *params)
1982 2222
1983 2223
1984MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2224MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1985 2225
1986INCLUDE: $PERL genacc player ../include/player.h | 2226INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1987 2227
1988int invoke (player *pl, int event, ...) 2228int invoke (player *pl, int event, ...)
1989 CODE: 2229 CODE:
1990 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2230 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1991 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2231 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2001 pl->ob->stats.hp = pl->ob->stats.maxhp; 2241 pl->ob->stats.hp = pl->ob->stats.maxhp;
2002 pl->ob->stats.sp = pl->ob->stats.maxsp; 2242 pl->ob->stats.sp = pl->ob->stats.maxsp;
2003 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2243 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2004 pl->orig_stats = pl->ob->stats; 2244 pl->orig_stats = pl->ob->stats;
2005 2245
2006void cf_player_move (player *pl, int dir) 2246void clear_los (player *pl)
2007
2008void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2009
2010player *first ()
2011 CODE:
2012 RETVAL = first_player;
2013 OUTPUT: RETVAL
2014 2247
2015bool 2248bool
2016cell_visible (player *pl, int dx, int dy) 2249cell_visible (player *pl, int dx, int dy)
2017 CODE: 2250 CODE:
2018 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2251 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2025 CODE: 2258 CODE:
2026{ 2259{
2027 STRLEN len; 2260 STRLEN len;
2028 char *buf = SvPVbyte (packet, len); 2261 char *buf = SvPVbyte (packet, len);
2029 2262
2263 if (len > MAXSOCKBUF)
2264 pl->failmsg ("[packet too long for client]");
2030 if (pl->ns) 2265 else if (pl->ns)
2031 pl->ns->send_packet (buf, len); 2266 pl->ns->send_packet (buf, len);
2032} 2267}
2033
2034int
2035listening (player *pl, int new_value = -1)
2036 CODE:
2037 RETVAL = pl->listening;
2038 if (new_value >= 0)
2039 pl->listening = new_value;
2040 OUTPUT:
2041 RETVAL
2042 2268
2043void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2269void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2044 PROTOTYPE: $;$$$ 2270 PROTOTYPE: $;$$$
2045 PPCODE: 2271 PPCODE:
2046 if (GIMME_V != G_VOID) 2272 if (GIMME_V != G_VOID)
2071 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2297 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2072 OUTPUT: RETVAL 2298 OUTPUT: RETVAL
2073 2299
2074SV *registry (maptile *map) 2300SV *registry (maptile *map)
2075 2301
2302void
2303find_tagged_objects (maptile *map, utf8_string tag = 0)
2304 PPCODE:
2305{
2306 if (!map->spaces)
2307 XSRETURN_EMPTY;
2308
2309 if (tag)
2310 {
2311 shstr_cmp tag_ (tag);
2312
2313 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2314 for (object *op = ms->bot; op; op = op->above)
2315 if (op->tag == tag_)
2316 XPUSHs (sv_2mortal (to_sv (op)));
2317 }
2318 else
2319 {
2320 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2321 for (object *op = ms->bot; op; op = op->above)
2322 if (op->tag)
2323 XPUSHs (sv_2mortal (to_sv (op)));
2324 }
2325}
2326
2076INCLUDE: $PERL genacc maptile ../include/map.h | 2327INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2077 2328
2078void 2329void
2079maptile::instantiate () 2330maptile::instantiate ()
2080 2331
2081maptile *new () 2332maptile *new ()
2096 for_all_players (pl) 2347 for_all_players (pl)
2097 if (pl->ob && pl->ob->map == THIS) 2348 if (pl->ob && pl->ob->map == THIS)
2098 PUSHs (sv_2mortal (to_sv (pl->ob))); 2349 PUSHs (sv_2mortal (to_sv (pl->ob)));
2099 } 2350 }
2100 2351
2101void play_sound_map (maptile *map, int x, int y, int sound_num) 2352void
2353maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2354 CODE:
2355{
2356 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2357 croak ("maptile::add_underlay: palette must be arrayref");
2358
2359 palette = SvRV (palette);
2360
2361 STRLEN idxlen;
2362 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2363
2364 for (int x = 0; x < THIS->width; ++x)
2365 for (int y = 0; y < THIS->height; ++y)
2366 {
2367 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2368 if (op->flag [FLAG_IS_FLOOR])
2369 goto skip_space;
2370
2371 {
2372 int offs = offset + y * stride + x;
2373 if (IN_RANGE_EXC (offs, 0, idxlen))
2374 {
2375 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2376 {
2377 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2378 ob->flag [FLAG_NO_MAP_SAVE] = true;
2379 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2380
2381 if (ob->randomitems)
2382 {
2383 if (!ob->above)
2384 {
2385 ob->create_treasure (ob->randomitems);
2386
2387 for (object *op = ob->above; op; op = op->above)
2388 op->flag [FLAG_NO_MAP_SAVE] = true;
2389 }
2390
2391 ob->randomitems = 0;
2392 }
2393 }
2394 }
2395 }
2396
2397 skip_space: ;
2398 }
2399}
2400
2401void
2402maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2403 CODE:
2404{
2405 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2406 croak ("maptile::set_regiondata: palette must be arrayref");
2407
2408 palette = SvRV (palette);
2409
2410 STRLEN idxlen;
2411 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2412
2413 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2414 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2415
2416 for (int i = av_len ((AV *)palette) + 1; i--; )
2417 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2418
2419 for (int y = 0; y < THIS->height; ++y)
2420 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2421
2422 sfree (THIS->regions, THIS->size ());
2423 delete [] THIS->regionmap;
2424
2425 THIS->regions = regions;
2426 THIS->regionmap = regionmap;
2427}
2428
2429void
2430maptile::create_region_treasure ()
2431 CODE:
2432 for (int x = 0; x < THIS->width; ++x)
2433 for (int y = 0; y < THIS->height; ++y)
2434 {
2435 region *rgn = THIS->region (x, y);
2436
2437 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2438 if (object *op = THIS->at (x, y).top)
2439 if (rgn->treasure && rndm () < rgn->treasure_density)
2440 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2441 }
2102 2442
2103int out_of_map (maptile *map, int x, int y) 2443int out_of_map (maptile *map, int x, int y)
2104 2444
2105void 2445void
2106trigger (maptile *map, long connection, bool state = true) 2446trigger (maptile *map, long connection, bool state = true)
2111get_connection (maptile *map, long connection) 2451get_connection (maptile *map, long connection)
2112 PPCODE: 2452 PPCODE:
2113 oblinkpt *obp = get_connection_links (map, connection); 2453 oblinkpt *obp = get_connection_links (map, connection);
2114 if (obp) 2454 if (obp)
2115 for (objectlink *ol = obp->link; ol; ol = ol->next) 2455 for (objectlink *ol = obp->link; ol; ol = ol->next)
2116 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2456 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2117 2457
2118object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2119
2120object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2121
2122object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2123 C_ARGS: str, map, nx, ny
2124
2125void 2458void
2126cf_map_normalise (maptile *map, int x, int y) 2459get_map_flags (maptile *map, int x, int y)
2127 PPCODE: 2460 PPCODE:
2128{ 2461{
2129 maptile *nmap = 0; 2462 maptile *nmap = 0;
2130 I16 nx = 0, ny = 0; 2463 I16 nx = 0, ny = 0;
2464
2465 PUTBACK;
2131 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2466 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2467 SPAGAIN;
2132 2468
2133 EXTEND (SP, 4); 2469 EXTEND (SP, 4);
2134 PUSHs (sv_2mortal (newSViv (flags))); 2470 PUSHs (sv_2mortal (newSViv (flags)));
2135 2471
2136 if (GIMME_V == G_ARRAY) 2472 if (GIMME_V == G_ARRAY)
2137 { 2473 {
2138 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2474 PUSHs (sv_2mortal (to_sv (nmap)));
2139 PUSHs (sv_2mortal (newSViv (nx))); 2475 PUSHs (sv_2mortal (newSViv (nx)));
2140 PUSHs (sv_2mortal (newSViv (ny))); 2476 PUSHs (sv_2mortal (newSViv (ny)));
2141 } 2477 }
2142} 2478}
2143 2479
2480mapspace *
2481ms (maptile *map, unsigned int x, unsigned int y)
2482 PROTOTYPE: $$$
2483 CODE:
2484{
2485 maptile *nmap = 0;
2486 I16 nx, ny;
2487
2488 PUTBACK;
2489 get_map_flags (map, &nmap, x, y, &nx, &ny);
2490 SPAGAIN;
2491
2492 if (!nmap)
2493 XSRETURN_UNDEF;
2494
2495 RETVAL = &nmap->at (nx, ny);
2496}
2497 OUTPUT:
2498 RETVAL
2499
2144void 2500void
2145at (maptile *map, unsigned int x, unsigned int y) 2501at (maptile *map, unsigned int x, unsigned int y)
2146 PROTOTYPE: $$$ 2502 PROTOTYPE: $$$
2147 PPCODE: 2503 PPCODE:
2148{ 2504{
2149 object *o;
2150 maptile *nmap = 0; 2505 maptile *nmap = 0;
2151 I16 nx, ny; 2506 I16 nx, ny;
2152 2507
2508 PUTBACK;
2153 get_map_flags (map, &nmap, x, y, &nx, &ny); 2509 get_map_flags (map, &nmap, x, y, &nx, &ny);
2510 SPAGAIN;
2154 2511
2155 if (nmap) 2512 if (nmap)
2156 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2513 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2157 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2514 XPUSHs (sv_2mortal (to_sv (o)));
2158} 2515}
2159 2516
2160SV * 2517SV *
2161bot_at (maptile *obj, unsigned int x, unsigned int y) 2518bot_at (maptile *obj, unsigned int x, unsigned int y)
2162 PROTOTYPE: $$$ 2519 PROTOTYPE: $$$
2171 INIT: 2528 INIT:
2172 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2529 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2173 CODE: 2530 CODE:
2174 switch (ix) 2531 switch (ix)
2175 { 2532 {
2176 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2533 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2177 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2534 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2178 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2535 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2179 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2536 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2180 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2537 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2181 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2538 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2182 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2539 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2183 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2540 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2184 } 2541 }
2185 OUTPUT: RETVAL 2542 OUTPUT: RETVAL
2186 2543
2187void fix_walls (maptile *map, int x, int y) 2544void fix_walls (maptile *map, int x, int y)
2188 2545
2189void fix_walls_around (maptile *map, int x, int y) 2546void fix_walls_around (maptile *map, int x, int y)
2190 2547
2191const char *
2192region_name (maptile *m)
2193 CODE:
2194 RETVAL = get_name_of_region_for_map (m);
2195 OUTPUT: RETVAL
2196
2197# worst xs function of my life 2548# worst xs function of my life
2198maptile * 2549bool
2199_create_random_map (\ 2550_create_random_map (\
2200 char *path,\ 2551 maptile *self,\
2201 char *wallstyle,\ 2552 utf8_string wallstyle,\
2202 char *wall_name,\ 2553 utf8_string wall_name,\
2203 char *floorstyle,\ 2554 utf8_string floorstyle,\
2204 char *monsterstyle,\ 2555 utf8_string monsterstyle,\
2205 char *treasurestyle,\ 2556 utf8_string treasurestyle,\
2206 char *layoutstyle,\ 2557 utf8_string layoutstyle,\
2207 char *doorstyle,\ 2558 utf8_string doorstyle,\
2208 char *decorstyle,\ 2559 utf8_string decorstyle,\
2209 char *origin_map,\ 2560 utf8_string origin_map,\
2210 char *final_map,\ 2561 utf8_string final_map,\
2211 char *exitstyle,\ 2562 utf8_string exitstyle,\
2212 char *this_map,\ 2563 utf8_string this_map,\
2213 char *exit_on_final_map,\ 2564 utf8_string exit_on_final_map,\
2214 int Xsize,\ 2565 int xsize,\
2215 int Ysize,\ 2566 int ysize,\
2216 int expand2x,\ 2567 int expand2x,\
2217 int layoutoptions1,\ 2568 int layoutoptions1,\
2218 int layoutoptions2,\ 2569 int layoutoptions2,\
2219 int layoutoptions3,\ 2570 int layoutoptions3,\
2220 int symmetry,\ 2571 int symmetry,\
2225 int dungeon_depth,\ 2576 int dungeon_depth,\
2226 int decoroptions,\ 2577 int decoroptions,\
2227 int orientation,\ 2578 int orientation,\
2228 int origin_y,\ 2579 int origin_y,\
2229 int origin_x,\ 2580 int origin_x,\
2230 int random_seed,\ 2581 U32 random_seed,\
2231 val64 total_map_hp,\ 2582 val64 total_map_hp,\
2232 int map_layout_style,\ 2583 int map_layout_style,\
2233 int treasureoptions,\ 2584 int treasureoptions,\
2234 int symmetry_used,\ 2585 int symmetry_used,\
2235 region *region\ 2586 region *region,\
2587 utf8_string custom\
2236) 2588)
2237 CODE: 2589 CODE:
2238{ 2590{
2239 random_map_params rmp; 2591 random_map_params rmp;
2240 2592
2250 assign (rmp.exit_on_final_map, exit_on_final_map); 2602 assign (rmp.exit_on_final_map, exit_on_final_map);
2251 2603
2252 rmp.origin_map = origin_map; 2604 rmp.origin_map = origin_map;
2253 rmp.final_map = final_map; 2605 rmp.final_map = final_map;
2254 rmp.this_map = this_map; 2606 rmp.this_map = this_map;
2255 rmp.Xsize = Xsize; 2607 rmp.xsize = xsize;
2256 rmp.Ysize = Ysize; 2608 rmp.ysize = ysize;
2257 rmp.expand2x = expand2x; 2609 rmp.expand2x = expand2x;
2258 rmp.layoutoptions1 = layoutoptions1; 2610 rmp.layoutoptions1 = layoutoptions1;
2259 rmp.layoutoptions2 = layoutoptions2; 2611 rmp.layoutoptions2 = layoutoptions2;
2260 rmp.layoutoptions3 = layoutoptions3; 2612 rmp.layoutoptions3 = layoutoptions3;
2261 rmp.symmetry = symmetry; 2613 rmp.symmetry = symmetry;
2267 rmp.decoroptions = decoroptions; 2619 rmp.decoroptions = decoroptions;
2268 rmp.orientation = orientation; 2620 rmp.orientation = orientation;
2269 rmp.origin_y = origin_y; 2621 rmp.origin_y = origin_y;
2270 rmp.origin_x = origin_x; 2622 rmp.origin_x = origin_x;
2271 rmp.random_seed = random_seed; 2623 rmp.random_seed = random_seed;
2272 rmp.total_map_hp = total_map_hp; 2624 rmp.total_map_hp = (uint64_t) total_map_hp;
2273 rmp.map_layout_style = map_layout_style; 2625 rmp.map_layout_style = map_layout_style;
2274 rmp.treasureoptions = treasureoptions; 2626 rmp.treasureoptions = treasureoptions;
2275 rmp.symmetry_used = symmetry_used; 2627 rmp.symmetry_used = symmetry_used;
2276 rmp.region = region; 2628 rmp.region = region;
2629 rmp.custom = custom;
2277 2630
2278 RETVAL = generate_random_map (path, &rmp); 2631 RETVAL = self->generate_random_map (&rmp);
2279} 2632}
2280 OUTPUT: 2633 OUTPUT:
2281 RETVAL 2634 RETVAL
2282 2635
2636MODULE = cf PACKAGE = cf::mapspace
2637
2638INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2639
2283MODULE = cf PACKAGE = cf::arch 2640MODULE = cf PACKAGE = cf::arch
2284 2641
2285archetype *find (const char *name) 2642int archetypes_size ()
2286 CODE: 2643 CODE:
2287 RETVAL = archetype::find (name); 2644 RETVAL = archetypes.size ();
2288 OUTPUT: 2645 OUTPUT: RETVAL
2289 RETVAL
2290 2646
2291archetype *first() 2647archetype *archetypes (U32 index)
2292 PROTOTYPE: 2648 CODE:
2293 CODE: 2649 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2294 RETVAL = first_archetype; 2650 OUTPUT: RETVAL
2651
2652object *instantiate (archetype *arch)
2653 CODE:
2654 RETVAL = arch_to_object (arch);
2655 OUTPUT:
2295 OUTPUT: RETVAL 2656 RETVAL
2296 2657
2297INCLUDE: $PERL genacc archetype ../include/object.h | 2658INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2298 2659
2299MODULE = cf PACKAGE = cf::party 2660MODULE = cf PACKAGE = cf::party
2300 2661
2301partylist *first () 2662partylist *first ()
2302 PROTOTYPE: 2663 PROTOTYPE:
2303 CODE: 2664 CODE:
2304 RETVAL = get_firstparty (); 2665 RETVAL = get_firstparty ();
2305 OUTPUT: RETVAL 2666 OUTPUT: RETVAL
2306 2667
2307INCLUDE: $PERL genacc partylist ../include/player.h | 2668INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2308 2669
2309MODULE = cf PACKAGE = cf::region 2670MODULE = cf PACKAGE = cf::region
2310 2671
2311region *first () 2672void
2312 PROTOTYPE: 2673list ()
2313 CODE: 2674 PPCODE:
2314 RETVAL = first_region; 2675 for_all_regions (rgn)
2315 OUTPUT: RETVAL 2676 XPUSHs (sv_2mortal (to_sv (rgn)));
2316 2677
2317region *find (char *name) 2678region *find (utf8_string name)
2318 PROTOTYPE: $ 2679 PROTOTYPE: $
2319 CODE: 2680 CODE:
2320 RETVAL = get_region_by_name (name); 2681 RETVAL = region::find (name);
2321 OUTPUT: RETVAL 2682 OUTPUT: RETVAL
2322 2683
2684region *find_fuzzy (utf8_string name)
2685 PROTOTYPE: $
2686 CODE:
2687 RETVAL = region::find_fuzzy (name);
2688 OUTPUT: RETVAL
2689
2690int specificity (region *rgn)
2691 CODE:
2692 RETVAL = 0;
2693 while (rgn = rgn->parent)
2694 RETVAL++;
2695 OUTPUT: RETVAL
2696
2323INCLUDE: $PERL genacc region ../include/map.h | 2697INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2324 2698
2325MODULE = cf PACKAGE = cf::living 2699MODULE = cf PACKAGE = cf::living
2326 2700
2327INCLUDE: $PERL genacc living ../include/living.h | 2701INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2328 2702
2329MODULE = cf PACKAGE = cf::settings 2703MODULE = cf PACKAGE = cf::settings
2330 2704
2331INCLUDE: $PERL genacc Settings ../include/global.h | 2705INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2332 2706
2333MODULE = cf PACKAGE = cf::client 2707MODULE = cf PACKAGE = cf::client
2334 2708
2335INCLUDE: $PERL genacc client ../include/client.h | 2709INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2336 2710
2337int invoke (client *ns, int event, ...) 2711int invoke (client *ns, int event, ...)
2338 CODE: 2712 CODE:
2339 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2713 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2340 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2714 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2356 CODE: 2730 CODE:
2357{ 2731{
2358 STRLEN len; 2732 STRLEN len;
2359 char *buf = SvPVbyte (packet, len); 2733 char *buf = SvPVbyte (packet, len);
2360 2734
2735 if (len > MAXSOCKBUF)
2736 {
2737 // ugly
2738 if (THIS->pl)
2739 THIS->pl->failmsg ("[packet too long for client]");
2740 }
2741 else
2361 THIS->send_packet (buf, len); 2742 THIS->send_packet (buf, len);
2362} 2743}
2363 2744
2745faceidx
2746client::need_face (utf8_string name, int pri = 0)
2747 CODE:
2748 RETVAL = face_find (name, 0);
2749 if (RETVAL)
2750 {
2751 THIS->send_face (RETVAL, pri);
2752 THIS->flush_fx ();
2753 }
2754 OUTPUT:
2755 RETVAL
2756
2757int
2758client::fx_want (int idx, int value = -1)
2759 CODE:
2760 if (0 < idx && idx < FT_NUM)
2761 {
2762 RETVAL = THIS->fx_want [idx];
2763 if (items > 2)
2764 THIS->fx_want [idx] = value;
2765 }
2766 else
2767 RETVAL = 0;
2768 OUTPUT:
2769 RETVAL
2770
2771MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2772
2773faceidx sound_find (utf8_string name)
2774
2775void sound_set (utf8_string str, faceidx face)
2776
2777# dire hack
2778void old_sound_index (int idx, faceidx face)
2779 CODE:
2780 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2781 old_sound_index [idx] = face;
2782
2783MODULE = cf PACKAGE = cf::face PREFIX = face_
2784
2785#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2786
2787faceidx face_find (utf8_string name, faceidx defidx = 0)
2788
2789faceidx alloc (utf8_string name)
2790 CODE:
2791{
2792 do
2793 {
2794 RETVAL = faces.size ();
2795 faces.resize (RETVAL + 1);
2796 }
2797 while (!RETVAL); // crude way to leave index 0
2798
2799 faces [RETVAL].name = name;
2800 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2801
2802 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2803 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2804}
2805 OUTPUT: RETVAL
2806
2807void set_type (faceidx idx, int value)
2808 ALIAS:
2809 set_type = 0
2810 set_visibility = 1
2811 set_magicmap = 2
2812 set_smooth = 3
2813 set_smoothlevel = 4
2814 CODE:
2815 faceinfo *f = face_info (idx); assert (f);
2816 switch (ix)
2817 {
2818 case 0: f->type = value; break;
2819 case 1: f->visibility = value; break;
2820 case 2: f->magicmap = value; break;
2821 case 3: f->smooth = value; break;
2822 case 4: f->smoothlevel = value; break;
2823 }
2824
2825void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2826 CODE:
2827{
2828 faceinfo *f = face_info (idx); assert (f);
2829 facedata *d = &(faceset ? f->data64 : f->data32);
2830 sv_to (data, d->data);
2831 STRLEN clen;
2832 char *cdata = SvPVbyte (chksum, clen);
2833 clen = min (CHKSUM_SIZE, clen);
2834
2835 if (memcmp (d->chksum, cdata, clen))
2836 {
2837 memcpy (d->chksum, cdata, clen);
2838
2839 // invalidate existing client face info
2840 for_all_clients (ns)
2841 if (ns->faceset == faceset)
2842 {
2843 ns->faces_sent [idx] = false;
2844 ns->force_newmap = true;
2845 }
2846 }
2847}
2848
2849int get_data_size (faceidx idx, int faceset = 0)
2850 CODE:
2851 facedata *d = face_data (idx, faceset);
2852 if (!d) XSRETURN_UNDEF;
2853 RETVAL = d->data.size ();
2854 OUTPUT:
2855 RETVAL
2856
2857SV *get_chksum (faceidx idx, int faceset = 0)
2858 CODE:
2859 facedata *d = face_data (idx, faceset);
2860 if (!d) XSRETURN_UNDEF;
2861 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2862 OUTPUT:
2863 RETVAL
2864
2865SV *get_data (faceidx idx, int faceset = 0)
2866 CODE:
2867 facedata *d = face_data (idx, faceset);
2868 if (!d) XSRETURN_UNDEF;
2869 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2870 OUTPUT:
2871 RETVAL
2872
2873void invalidate (faceidx idx)
2874 CODE:
2875 for_all_clients (ns)
2876 {
2877 ns->faces_sent [idx] = false;
2878 ns->force_newmap = true;
2879 }
2880
2881void invalidate_all ()
2882 CODE:
2883 for_all_clients (ns)
2884 {
2885 ns->faces_sent.reset ();
2886 ns->force_newmap = true;
2887 }
2888
2889MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2890
2891#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2892
2893animidx anim_find (utf8_string name)
2894 CODE:
2895 RETVAL = animation::find (name).number;
2896 OUTPUT: RETVAL
2897
2898animidx set (utf8_string name, SV *frames, int facings = 1)
2899 CODE:
2900{
2901 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2902 croak ("frames must be an arrayref");
2903
2904 AV *av = (AV *)SvRV (frames);
2905
2906 animation *anim = &animation::find (name);
2907 if (anim->number)
2908 {
2909 anim->resize (av_len (av) + 1);
2910 anim->facings = facings;
2911 }
2912 else
2913 anim = &animation::create (name, av_len (av) + 1, facings);
2914
2915 for (int i = 0; i < anim->num_animations; ++i)
2916 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2917}
2918 OUTPUT: RETVAL
2919
2920void invalidate_all ()
2921 CODE:
2922 for_all_clients (ns)
2923 ns->anims_sent.reset ();
2924
2925MODULE = cf PACKAGE = cf::object::freezer
2926
2927INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2928
2929SV *
2930new (char *klass)
2931 CODE:
2932 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2933 OUTPUT: RETVAL
2934
2935void
2936DESTROY (SV *sv)
2937 CODE:
2938 object_freezer *self;
2939 sv_to (sv, self);
2940 delete self;
2941
2942MODULE = cf PACKAGE = cf::object::thawer
2943
2944INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2945
2946SV *
2947new_from_file (char *klass, octet_string path)
2948 CODE:
2949 object_thawer *f = new object_thawer (path);
2950 if (!*f)
2951 {
2952 delete f;
2953 XSRETURN_UNDEF;
2954 }
2955 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2956 OUTPUT: RETVAL
2957
2958void
2959DESTROY (SV *sv)
2960 CODE:
2961 object_thawer *self;
2962 sv_to (sv, self);
2963 delete self;
2964
2965void
2966extract_tags (object_thawer *self)
2967 PPCODE:
2968 while (self->kw != KW_EOF)
2969 {
2970 PUTBACK;
2971 coroapi::cede_to_tick ();
2972 SPAGAIN;
2973
2974 if (self->kw == KW_tag)
2975 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2976
2977 self->skip ();
2978 }
2979

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