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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.136 by root, Wed Jan 10 19:52:43 2007 UTC vs.
Revision 1.304 by root, Wed Oct 1 05:50:19 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
92{ 119{
102unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
103 130
104attachable::~attachable () 131attachable::~attachable ()
105{ 132{
106 assert (!self); 133 assert (!self);
134 assert (!cb);
107} 135}
108 136
109int 137int
110attachable::refcnt_cnt () const 138attachable::refcnt_cnt () const
111{ 139{
112 return refcnt + (self ? SvREFCNT (self) : 0); 140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
113} 159}
114 160
115void 161void
116attachable::optimise () 162attachable::optimise ()
117{ 163{
118 if (self 164 if (self
119 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
167 sever_self ();
168}
169
170// check wether the object really is dead
171void
172attachable::do_check ()
173{
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
121 { 186 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 187 SvREFCNT_dec (cb);
188 cb = 0;
124 } 189 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 190
153 mortals.push_back (this); 191 mortals.push_back (this);
154} 192}
155 193
156void 194void
159 if (destroyed ()) 197 if (destroyed ())
160 return; 198 return;
161 199
162 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
163 do_destroy (); 201 do_destroy ();
202 sever_self ();
164} 203}
165 204
166void 205void
167attachable::check_mortals () 206attachable::check_mortals ()
168{ 207{
169 for (int i = 0; i < mortals.size (); ) 208 static int i = 0;
209
210 for (;;)
170 { 211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
171 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
172 237
173 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
174 239 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 240 {
177#if 0 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 242 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 243 }
180#endif 244#endif
181 245
246 if (obj->refcnt)
247 {
182 ++i; // further delay freeing 248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
183 }//D 252 }
184 else 253 else
185 { 254 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
188 delete obj; 257 delete obj;
189 } 258 }
190 } 259 }
191} 260}
192 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
193attachable & 274attachable &
194attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
195{ 276{
196 //if (self || cb) 277 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 279
199 attach = src.attach; 280 attach = src.attach;
200 return *this; 281 return *this;
201} 282}
202 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 319
205static SV * 320static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 322{
208 SV *sv; 323 SV *sv;
209 324
210 if (!ptr) 325 if (!ptr)
211 return &PL_sv_undef; 326 return newSV (0);
212 327
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 330}
216 331
217static int 332static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 334{
220 attachable *at = (attachable *)mg->mg_ptr; 335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
221 at->self = 0; 340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
222 // next line makes sense, but most objects still have refcnt 0 by default 344 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 345 //at->refcnt_chk ();
224 return 0; 346 return 0;
225} 347}
226 348
228 350
229static SV * 351static SV *
230newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
231{ 353{
232 if (!obj) 354 if (!obj)
233 return &PL_sv_undef; 355 return newSV (0);
234 356
235 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
236 { 361 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 363
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 367 }
247 else 368 else
369 {
248 return newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
371
372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
249} 377}
250 378
251static void 379static void
252clearSVptr (SV *sv) 380clearSVptr (SV *sv)
253{ 381{
279 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
280 else 408 else
281 return 0; 409 return 0;
282} 410}
283 411
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
307 436
308inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
310 439
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
314inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
315{ 446{
316 char buf[128]; 447 SV *sv = newSV (0);
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0);
319}
320 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
323inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
324inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
330inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
332inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
333inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
335inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
337inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
338inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
339inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
340inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
341inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
342inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
343inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
344inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
345 493
346inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
347inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
348 496
349template<class T> 497template<class T>
350inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
351 499
352template<int N> 500template<int N>
353inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
354 502
355inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
356inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
357inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
358inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
359inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
360 507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
361inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
362{ 516{
363 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
364
365 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
366 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
367} 519}
368 520
369inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
370 522
388 break; 540 break;
389 541
390 case DT_STRING: 542 case DT_STRING:
391 { 543 {
392 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
393 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
394 } 546 }
395 break; 547 break;
396 548
397 case DT_DATA: 549 case DT_DATA:
398 { 550 {
399 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
400 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
401 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
402 } 554 }
403 break; 555 break;
404 556
405 case DT_OBJECT: 557 case DT_OBJECT:
406 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
448 va_end (ap); 600 va_end (ap);
449 601
450 return sv; 602 return sv;
451} 603}
452 604
453static SV *
454newSVcfapi (int type, ...)
455{
456 SV *sv;
457
458 va_list ap;
459 va_start (ap, type);
460
461 switch (type)
462 {
463 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
464 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
465 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
466 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
467 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
468 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
469 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
470 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
471 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
472 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
473
474 default:
475 assert (("unhandled type in newSVcfapi", 0));
476 }
477
478 va_end (ap);
479
480 return sv;
481}
482
483////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
484 606
485SV * 607SV *
486registry (attachable *ext) 608registry (attachable *ext)
487{ 609{
489 ext->cb = newAV (); 611 ext->cb = newAV ();
490 612
491 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
492} 614}
493 615
494#if 0
495void attachable::clear ()
496{
497 if (self)
498 {
499 // disconnect Perl from C, to avoid crashes
500 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
501
502 // clear the perl hash, might or might not be a good idea
503 hv_clear ((HV *)SvRV ((SV *)self));
504
505 SvREFCNT_dec (self);
506 self = 0;
507 }
508
509 if (cb)
510 {
511 SvREFCNT_dec (cb);
512 cb = 0;
513 }
514
515 attach = 0;
516}
517#endif
518
519///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
520 617
521extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522{
523 return 0;
524}
525
526static CommArray_s rtn_cmd;
527
528static int
529runPluginCommand (object *obj, char *params)
530{
531 return -1;
532}
533
534extern "C" void *cfperl_getPluginProperty (int *type, ...)
535{
536 va_list args;
537 char *propname;
538 int i;
539 va_start (args, type);
540 propname = va_arg (args, char *);
541 //printf ("Property name: %s\n", propname);
542
543 if (!strcmp (propname, "command?"))
544 return NULL;
545 else if (!strcmp (propname, "Identification"))
546 {
547 va_end (args);
548 return (void *)PLUGIN_NAME;
549 }
550 else if (!strcmp (propname, "FullName"))
551 {
552 va_end (args);
553 return (void *)PLUGIN_VERSION;
554 }
555 else
556 va_end (args);
557
558 return NULL;
559}
560
561extern "C" int cfperl_postInitPlugin ()
562{
563 int hooktype = 1;
564 int rtype = 0;
565
566 cf_init_plugin (gethook);
567
568 return 0;
569}
570
571extern "C" int cfperl_closePlugin ()
572{
573 return 0;
574}
575
576void 618void
577cfperl_init () 619cfperl_init ()
578{ 620{
621 extern char **environ;
622
579 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
580 perl = perl_alloc (); 624 perl = perl_alloc ();
581 perl_construct (perl); 625 perl_construct (perl);
582 626
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 628
585 char *argv[] = { 629 const char *argv[] = {
586 "", 630 settings.argv [0],
587 "-e" 631 "-e0"
588 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();"
591 "require cf;"
592 }; 632 };
593 633
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 634 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
635 || perl_run (perl))
595 { 636 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 637 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 638 exit (EXIT_FAILURE);
598 } 639 }
640
641 eval_pv (
642 "#line 1 'cfperl init'\n"
643 "use EV ();\n"
644 "use Coro ();\n"
645 "cf->bootstrap;\n"
646 "unshift @INC, cf::datadir ();\n"
647 "require cf;\n",
648 0
649 );
650
651 if (SvTRUE (ERRSV))
652 {
653 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
654 exit (EXIT_FAILURE);
655 }
599} 656}
600 657
601void cfperl_main () 658void cfperl_main ()
602{ 659{
603 dSP; 660 dSP;
610void 667void
611attachable::instantiate () 668attachable::instantiate ()
612{ 669{
613 if (attach) 670 if (attach)
614 { 671 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 672 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 673 attach = 0;
617 } 674 }
618} 675}
619 676
620void 677void
621attachable::reattach () 678attachable::reattach ()
622{ 679{
623 optimise (); 680 optimise ();
624 //TODO: check for _attachment's, very important for restarts 681 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 682 INVOKE_ATTACHABLE (REATTACH, this);
626} 683}
627 684
628static event_klass klass_of[NUM_EVENT_TYPES] = { 685static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 686# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 687# include "eventinc.h"
673} 730}
674 731
675void 732void
676global::gather_callbacks (AV *&callbacks, event_type event) const 733global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 734{
678 ::gather_callbacks (callbacks, cb_object, event); 735 ::gather_callbacks (callbacks, cb_global, event);
679} 736}
680 737
681void 738void
682object::gather_callbacks (AV *&callbacks, event_type event) const 739object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 740{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 741 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 742 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 743 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 744
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 745 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 746 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 747 }
691 748
727{ 784{
728 attachable::gather_callbacks (callbacks, event); 785 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 786 ::gather_callbacks (callbacks, cb_map, event);
730} 787}
731 788
789void
790_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
791{
792 for (int event = 0; event <= AvFILLp (registry); ++event)
793 {
794 SV *cbs_ = AvARRAY (registry)[event];
795
796 // element must be list of callback entries
797 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
798 {
799 AV *cbs = (AV *)SvRV (cbs_);
800
801 // no callback entries, no callbacks to call
802 if (AvFILLp (cbs) >= 0)
803 set.set (event);
804 }
805 }
806}
807
808// very slow and inefficient way to recalculate the global want bitsets
809void
810_recalc_want ()
811{
812 ev_want_event.reset ();
813
814 _recalc_want (ev_want_event, cb_global);
815 _recalc_want (ev_want_event, cb_attachable);
816 _recalc_want (ev_want_event, cb_object);
817 _recalc_want (ev_want_event, cb_client);
818 _recalc_want (ev_want_event, cb_player);
819 _recalc_want (ev_want_event, cb_map);
820
821 ev_want_type.reset ();
822
823 for (int type = 0; type <= AvFILLp (cb_type); ++type)
824 {
825 SV *cbs_ = AvARRAY (cb_type)[type];
826
827 // element must be list of callback entries
828 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
829 {
830 AV *cbs = (AV *)SvRV (cbs_);
831
832 // no callback entries, no callbacks to call
833 if (AvFILLp (cbs) >= 0)
834 ev_want_type.set (type % NUM_TYPES);
835 }
836 }
837}
838
732bool 839bool
733attachable::invoke (event_type event, ...) 840attachable::invoke (event_type event, ...)
734{ 841{
735 data_type dt; 842 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 843
740 // callback call ordering should be: 844 // callback call ordering should be:
741 // 1. per-object callback 845 // 1. per-object callback
742 // 2. per-class object 846 // 2. per-class object
743 // 3. per-type callback 847 // 3. per-type callback
747 gather_callbacks (callbacks, event); 851 gather_callbacks (callbacks, event);
748 852
749 // short-circuit processing if no callbacks found/defined 853 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 854 if (!callbacks)
751 return 0; 855 return 0;
856
857 va_list ap;
858 va_start (ap, event);
752 859
753 CALL_BEGIN (3); 860 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 861 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 862 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 863
791} 898}
792 899
793SV * 900SV *
794cfperl_result (int idx) 901cfperl_result (int idx)
795{ 902{
796 AV *av = get_av ("cfperl::invoke_results", 0); 903 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
797 if (!av) 904 if (!av)
798 return &PL_sv_undef; 905 return &PL_sv_undef;
799 906
800 SV **sv = av_fetch (av, idx, 0); 907 SV **sv = av_fetch (av, idx, 0);
801 if (!sv) 908 if (!sv)
815{ 922{
816 return SvNV (cfperl_result (idx)); 923 return SvNV (cfperl_result (idx));
817} 924}
818 925
819///////////////////////////////////////////////////////////////////////////// 926/////////////////////////////////////////////////////////////////////////////
927// various c++ => perl glue functions
928
929void cfperl_tick ()
930{
931 tick_pending = 1;
932
933 if (tick_inhibit)
934 return;
935
936 tick_pending = 0;
937
938 dSP;
939
940 PUSHMARK (SP);
941 PUTBACK;
942 call_pv ("cf::tick", G_DISCARD | G_VOID);
943
944 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
945}
820 946
821void 947void
822cfperl_emergency_save () 948cfperl_emergency_save ()
823{ 949{
824 CALL_BEGIN (0); 950 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 951 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 952 CALL_END;
953}
954
955void
956cfperl_cleanup (int make_core)
957{
958 CALL_BEGIN (1);
959 CALL_ARG (make_core);
960 CALL_CALL ("cf::post_cleanup", G_VOID);
961 CALL_END;
962}
963
964void
965cfperl_make_book (object *book, int level)
966{
967 CALL_BEGIN (2);
968 CALL_ARG (book);
969 CALL_ARG (level);
970 CALL_CALL ("ext::books::make_book", G_VOID);
971 CALL_END;
972}
973
974void
975cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
976{
977 CALL_BEGIN (4);
978 CALL_ARG (ns);
979 CALL_ARG (type);
980 CALL_ARG_SV (newSVpv_utf8 (msg));
981 CALL_ARG (color);
982 CALL_CALL ("cf::client::send_msg", G_VOID);
983 CALL_END;
984}
985
986int
987cfperl_can_merge (object *ob1, object *ob2)
988{
989 int can;
990
991 CALL_BEGIN (2);
992 CALL_ARG (ob1);
993 CALL_ARG (ob2);
994 CALL_CALL ("cf::_can_merge", G_SCALAR);
995 can = count && SvTRUE (TOPs);
996 CALL_END;
997
998 return can;
999}
1000
1001player *
1002player::find (const char *name)
1003{
1004 CALL_BEGIN (1);
1005 CALL_ARG (name);
1006 CALL_CALL ("cf::player::find", G_SCALAR);
1007
1008 player *retval = 0;
1009 if (count) sv_to (POPs, retval);
1010
1011 CALL_END;
1012
1013 return retval;
1014}
1015
1016maptile *
1017find_style (const char *dirname, const char *stylename, int difficulty)
1018{
1019 CALL_BEGIN (3);
1020 CALL_ARG (dirname);
1021 CALL_ARG (stylename);
1022 CALL_ARG (difficulty);
1023 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1024
1025 maptile *retval = 0;
1026 if (count) sv_to (POPs, retval);
1027
1028 CALL_END;
1029
1030 return retval;
827} 1031}
828 1032
829maptile * 1033maptile *
830maptile::find_sync (const char *path, maptile *origin) 1034maptile::find_sync (const char *path, maptile *origin)
831{ 1035{
832 CALL_BEGIN (2); 1036 CALL_BEGIN (2);
833 CALL_ARG (path); 1037 CALL_ARG (path);
834 CALL_ARG (origin); 1038 CALL_ARG (origin);
835 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1039 CALL_CALL ("cf::map::find_sync", G_SCALAR);
836 1040
837 maptile *retval; 1041 maptile *retval = 0;
838
839 if (count)
840 sv_to (POPs, retval); 1042 if (count) sv_to (POPs, retval);
841 else
842 retval = 0;
843 1043
844 CALL_END; 1044 CALL_END;
845 1045
846 return retval; 1046 return retval;
847} 1047}
848 1048
849maptile * 1049maptile *
850maptile::find_async (const char *path, maptile *origin) 1050maptile::find_async (const char *path, maptile *origin, bool load)
851{ 1051{
852 CALL_BEGIN (2); 1052 CALL_BEGIN (3);
853 CALL_ARG (path); 1053 CALL_ARG (path);
854 CALL_ARG (origin); 1054 CALL_ARG (origin);
1055 CALL_ARG (load);
855 CALL_CALL ("cf::map::find_async", G_SCALAR); 1056 CALL_CALL ("cf::map::find_async", G_SCALAR);
856 1057
857 maptile *retval; 1058 maptile *retval = 0;
858
859 if (count)
860 sv_to (POPs, retval); 1059 if (count) sv_to (POPs, retval);
861 else
862 retval = 0;
863 1060
864 CALL_END; 1061 CALL_END;
865 1062
866 return retval; 1063 return retval;
867} 1064}
895 CALL_ARG (exit); 1092 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1093 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1094 CALL_END;
898} 1095}
899 1096
1097void
1098object::player_goto (const char *path, int x, int y)
1099{
1100 if (type != PLAYER)
1101 return;
1102
1103 CALL_BEGIN (4);
1104 CALL_ARG (this);
1105 CALL_ARG (path);
1106 CALL_ARG (x);
1107 CALL_ARG (y);
1108 CALL_CALL ("cf::object::player::goto", G_VOID);
1109 CALL_END;
1110}
1111
1112const char *
1113object::ref () const
1114{
1115 if (type == PLAYER)
1116 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1117 else
1118 return 0;
1119}
1120
1121object *
1122object::deref (const char *ref)
1123{
1124 object *retval = 0;
1125
1126 if (ref)
1127 {
1128 CALL_BEGIN (1);
1129 CALL_ARG (ref);
1130 CALL_CALL ("cf::object::deref", G_SCALAR);
1131
1132 if (count)
1133 sv_to (POPs, retval);
1134
1135 CALL_END;
1136 }
1137
1138 return retval;
1139}
1140
1141void
1142log_backtrace (const char *msg)
1143{
1144#if HAVE_BACKTRACE
1145 void *addr [20];
1146 int size = backtrace (addr, 20);
1147
1148 CALL_BEGIN (size);
1149 CALL_ARG (msg);
1150 for (int i = 0; i < size; ++i)
1151 CALL_ARG ((IV)addr [i]);
1152 CALL_CALL ("cf::_log_backtrace", G_VOID);
1153 CALL_END;
1154#endif
1155}
1156
900///////////////////////////////////////////////////////////////////////////// 1157/////////////////////////////////////////////////////////////////////////////
901 1158
902struct EventAPI *watcher_base::GEventAPI; 1159struct EVAPI *evapi::GEVAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1160struct CoroAPI *coroapi::GCoroAPI;
904 1161
905int coroapi::cede_counter; 1162void coroapi::do_cede_to_tick ()
906
907static void iw_dispatch (pe_event *ev)
908{ 1163{
909 iw *w = (iw *)ev->ext_data; 1164 cede_pending = 0;
910 w->call (*w); 1165 cede ();
911} 1166}
912 1167
913void 1168void
914iw::alloc () 1169coroapi::wait_for_tick ()
915{ 1170{
916 pe = GEventAPI->new_idle (0, 0); 1171 CALL_BEGIN (0);
917 1172 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
918 pe->base.callback = (void *)iw_dispatch; 1173 CALL_END;
919 pe->base.ext_data = (void *)this;
920} 1174}
921 1175
922static void iow_dispatch (pe_event *ev)
923{
924 iow *w = (iow *)ev->ext_data;
925 w->call (*w, ((pe_ioevent *)ev)->got);
926}
927
928void 1176void
929iow::alloc () 1177coroapi::wait_for_tick_begin ()
930{ 1178{
931 pe = GEventAPI->new_io (0, 0); 1179 CALL_BEGIN (0);
932 1180 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
933 pe->base.callback = (void *)iow_dispatch; 1181 CALL_END;
934 pe->base.ext_data = (void *)this;
935
936 pe->fd = -1;
937 pe->poll = 0;
938}
939
940void
941iow::fd (int fd)
942{
943 pe->fd = fd;
944}
945
946int
947iow::poll ()
948{
949 return pe->poll;
950} 1182}
951 1183
952void 1184void
953iow::poll (int events) 1185iow::poll (int events)
954{ 1186{
955 if (pe->poll != events) 1187 if (events != this->events)
956 { 1188 {
1189 int active = ev_is_active ((ev_io *)this);
957 if (pe->poll) stop (); 1190 if (active) stop ();
958 pe->poll = events; 1191 ev_io_set ((ev_io *)this, fd, events);
959 if (pe->poll) start (); 1192 if (active) start ();
960 } 1193 }
961} 1194}
962 1195
963void 1196void
964_connect_to_perl () 1197_connect_to_perl ()
965{ 1198{
966 stash_cf = gv_stashpv ("cf" , 1); 1199 stash_cf = gv_stashpv ("cf", 1);
967 1200
968 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1201 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
969 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1202 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
970 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1203 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
971 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1204 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1205 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
972 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1206 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
973 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1207 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
974 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1208 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
975 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1209 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
976 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1210 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
977 1211
978 sv_runtime = get_sv ("cf::RUNTIME", 1); 1212 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
979 sv_upgrade (sv_runtime, SVt_NV); 1213 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1214 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1215 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
980 1216
981 cb_global = get_av ("cf::CB_GLOBAL", 1); 1217 cb_global = get_av ("cf::CB_GLOBAL", 1);
982 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
983 cb_object = get_av ("cf::CB_OBJECT", 1); 1219 cb_object = get_av ("cf::CB_OBJECT", 1);
984 cb_player = get_av ("cf::CB_PLAYER", 1); 1220 cb_player = get_av ("cf::CB_PLAYER", 1);
989 1225
990MODULE = cf PACKAGE = cf PREFIX = cf_ 1226MODULE = cf PACKAGE = cf PREFIX = cf_
991 1227
992BOOT: 1228BOOT:
993{ 1229{
1230 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1232
994 _connect_to_perl (); 1233 _connect_to_perl ();
995 1234
996 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
997 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
998
999 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
1000 1245
1001 static const struct { 1246 static const struct {
1002 const char *name; 1247 const char *name;
1003 IV iv; 1248 IV iv;
1004 } *civ, const_iv[] = { 1249 } *civ, const_iv[] = {
1005# define const_iv(name) { # name, (IV)name }, 1250# define const_iv(name) { # name, (IV)name },
1006 const_iv (llevError) 1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1007 const_iv (llevInfo) 1252 const_iv (logBacktrace)
1008 const_iv (llevDebug) 1253
1009 const_iv (llevMonster) 1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1255
1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1010 1257
1011 const_iv (MAX_TIME) 1258 const_iv (MAX_TIME)
1012 const_iv (PLAYER)
1013 const_iv (TRANSPORT)
1014 const_iv (ROD)
1015 const_iv (TREASURE)
1016 const_iv (POTION)
1017 const_iv (FOOD)
1018 const_iv (POISON)
1019 const_iv (BOOK)
1020 const_iv (CLOCK) 1259 const_iv (MAXSOCKBUF)
1021 const_iv (ARROW) 1260
1022 const_iv (BOW)
1023 const_iv (WEAPON)
1024 const_iv (ARMOUR)
1025 const_iv (PEDESTAL)
1026 const_iv (ALTAR)
1027 const_iv (LOCKED_DOOR)
1028 const_iv (SPECIAL_KEY)
1029 const_iv (MAP)
1030 const_iv (DOOR)
1031 const_iv (KEY)
1032 const_iv (TIMED_GATE)
1033 const_iv (TRIGGER)
1034 const_iv (GRIMREAPER)
1035 const_iv (MAGIC_EAR)
1036 const_iv (TRIGGER_BUTTON)
1037 const_iv (TRIGGER_ALTAR)
1038 const_iv (TRIGGER_PEDESTAL)
1039 const_iv (SHIELD)
1040 const_iv (HELMET)
1041 const_iv (HORN)
1042 const_iv (MONEY)
1043 const_iv (CLASS)
1044 const_iv (GRAVESTONE)
1045 const_iv (AMULET)
1046 const_iv (PLAYERMOVER)
1047 const_iv (TELEPORTER)
1048 const_iv (CREATOR)
1049 const_iv (SKILL)
1050 const_iv (EARTHWALL)
1051 const_iv (GOLEM)
1052 const_iv (THROWN_OBJ)
1053 const_iv (BLINDNESS)
1054 const_iv (GOD)
1055 const_iv (DETECTOR)
1056 const_iv (TRIGGER_MARKER)
1057 const_iv (DEAD_OBJECT)
1058 const_iv (DRINK)
1059 const_iv (MARKER)
1060 const_iv (HOLY_ALTAR)
1061 const_iv (PLAYER_CHANGER)
1062 const_iv (BATTLEGROUND)
1063 const_iv (PEACEMAKER)
1064 const_iv (GEM)
1065 const_iv (FIREWALL)
1066 const_iv (ANVIL)
1067 const_iv (CHECK_INV)
1068 const_iv (MOOD_FLOOR) 1261 const_iv (NUM_BODY_LOCATIONS)
1069 const_iv (EXIT) 1262 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1070 const_iv (ENCOUNTER) 1263 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1071 const_iv (SHOP_FLOOR) 1264 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1072 const_iv (SHOP_MAT) 1265 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1073 const_iv (RING) 1266 const_iv (body_wrist) const_iv (body_waist)
1074 const_iv (FLOOR)
1075 const_iv (FLESH)
1076 const_iv (INORGANIC)
1077 const_iv (SKILL_TOOL)
1078 const_iv (LIGHTER)
1079 const_iv (BUILDABLE_WALL)
1080 const_iv (MISC_OBJECT)
1081 const_iv (LAMP)
1082 const_iv (DUPLICATOR)
1083 const_iv (SPELLBOOK)
1084 const_iv (CLOAK)
1085 const_iv (SPINNER)
1086 const_iv (GATE)
1087 const_iv (BUTTON)
1088 const_iv (CF_HANDLE)
1089 const_iv (HOLE)
1090 const_iv (TRAPDOOR)
1091 const_iv (SIGN)
1092 const_iv (BOOTS)
1093 const_iv (GLOVES)
1094 const_iv (SPELL)
1095 const_iv (SPELL_EFFECT)
1096 const_iv (CONVERTER)
1097 const_iv (BRACERS)
1098 const_iv (POISONING)
1099 const_iv (SAVEBED)
1100 const_iv (WAND)
1101 const_iv (SCROLL)
1102 const_iv (DIRECTOR)
1103 const_iv (GIRDLE)
1104 const_iv (FORCE)
1105 const_iv (POTION_EFFECT)
1106 const_iv (EVENT_CONNECTOR)
1107 const_iv (CLOSE_CON)
1108 const_iv (CONTAINER)
1109 const_iv (ARMOUR_IMPROVER)
1110 const_iv (WEAPON_IMPROVER)
1111 const_iv (SKILLSCROLL)
1112 const_iv (DEEP_SWAMP)
1113 const_iv (IDENTIFY_ALTAR)
1114 const_iv (MENU)
1115 const_iv (RUNE)
1116 const_iv (TRAP)
1117 const_iv (POWER_CRYSTAL)
1118 const_iv (CORPSE)
1119 const_iv (DISEASE)
1120 const_iv (SYMPTOM)
1121 const_iv (BUILDER)
1122 const_iv (MATERIAL)
1123 const_iv (ITEM_TRANSFORMER)
1124 1267
1125 const_iv (NUM_SUBTYPES) 1268 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1269 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1270 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1271 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1272 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1273 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1274 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1275 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1276 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1277 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1278 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1279 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1280 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1281 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1282 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1283 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1284 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1285 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1286 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1287 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1288 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1289 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1290 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1291 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1292 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1293 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1294 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1295 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1126 1296
1127 const_iv (ST_BD_BUILD) 1297 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1128 const_iv (ST_BD_REMOVE)
1129 1298
1130 const_iv (ST_MAT_FLOOR) 1299 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1131 const_iv (ST_MAT_WALL) 1300 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1132 const_iv (ST_MAT_ITEM)
1133 1301
1134 const_iv (AT_PHYSICAL) 1302 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1135 const_iv (AT_MAGIC) 1303 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1136 const_iv (AT_FIRE) 1304 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1137 const_iv (AT_ELECTRICITY) 1305 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1138 const_iv (AT_COLD) 1306 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1139 const_iv (AT_CONFUSION) 1307 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1140 const_iv (AT_ACID) 1308 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1141 const_iv (AT_DRAIN)
1142 const_iv (AT_WEAPONMAGIC)
1143 const_iv (AT_GHOSTHIT)
1144 const_iv (AT_POISON)
1145 const_iv (AT_SLOW)
1146 const_iv (AT_PARALYZE)
1147 const_iv (AT_TURN_UNDEAD)
1148 const_iv (AT_FEAR)
1149 const_iv (AT_CANCELLATION)
1150 const_iv (AT_DEPLETE)
1151 const_iv (AT_DEATH)
1152 const_iv (AT_CHAOS)
1153 const_iv (AT_COUNTERSPELL)
1154 const_iv (AT_GODPOWER)
1155 const_iv (AT_HOLYWORD)
1156 const_iv (AT_BLIND)
1157 const_iv (AT_INTERNAL)
1158 const_iv (AT_LIFE_STEALING)
1159 const_iv (AT_DISEASE)
1160 1309
1161 const_iv (WEAP_HIT) 1310 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1162 const_iv (WEAP_SLASH) 1311 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1163 const_iv (WEAP_PIERCE)
1164 const_iv (WEAP_CLEAVE)
1165 const_iv (WEAP_SLICE)
1166 const_iv (WEAP_STAB)
1167 const_iv (WEAP_WHIP)
1168 const_iv (WEAP_CRUSH)
1169 const_iv (WEAP_BLUD) 1312 const_iv (WEAP_BLUD)
1170 1313
1171 const_iv (FLAG_ALIVE) 1314 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1172 const_iv (FLAG_WIZ) 1315 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1173 const_iv (FLAG_REMOVED) 1316 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1317 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1318 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1319 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1320 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1321 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1322 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1323 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1324 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1325 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1326 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1327 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1328 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1329 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1330 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1331 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1332 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1333 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1334 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1335 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1336 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1337 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1338 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1339 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1340
1341 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1342 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1343 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1344 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1345 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1346 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1347
1348 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1349 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1350
1351 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1352
1353 const_iv (SP_RAISE_DEAD)
1174 const_iv (FLAG_FREED) 1354 const_iv (SP_RUNE)
1175 const_iv (FLAG_WAS_WIZ) 1355 const_iv (SP_MAKE_MARK)
1176 const_iv (FLAG_APPLIED) 1356 const_iv (SP_BOLT)
1177 const_iv (FLAG_UNPAID) 1357 const_iv (SP_BULLET)
1178 const_iv (FLAG_USE_SHIELD) 1358 const_iv (SP_EXPLOSION)
1179 const_iv (FLAG_NO_PICK) 1359 const_iv (SP_CONE)
1180 const_iv (FLAG_ANIMATE) 1360 const_iv (SP_BOMB)
1181 const_iv (FLAG_MONSTER) 1361 const_iv (SP_WONDER)
1182 const_iv (FLAG_FRIENDLY) 1362 const_iv (SP_SMITE)
1183 const_iv (FLAG_GENERATOR) 1363 const_iv (SP_MAGIC_MISSILE)
1184 const_iv (FLAG_IS_THROWN) 1364 const_iv (SP_SUMMON_GOLEM)
1185 const_iv (FLAG_AUTO_APPLY) 1365 const_iv (SP_DIMENSION_DOOR)
1186 const_iv (FLAG_PLAYER_SOLD) 1366 const_iv (SP_MAGIC_MAPPING)
1367 const_iv (SP_MAGIC_WALL)
1368 const_iv (SP_DESTRUCTION)
1369 const_iv (SP_PERCEIVE_SELF)
1370 const_iv (SP_WORD_OF_RECALL)
1187 const_iv (FLAG_SEE_INVISIBLE) 1371 const_iv (SP_INVISIBLE)
1188 const_iv (FLAG_CAN_ROLL)
1189 const_iv (FLAG_OVERLAY_FLOOR)
1190 const_iv (FLAG_IS_TURNABLE)
1191 const_iv (FLAG_IS_USED_UP)
1192 const_iv (FLAG_IDENTIFIED)
1193 const_iv (FLAG_REFLECTING)
1194 const_iv (FLAG_CHANGING)
1195 const_iv (FLAG_SPLITTING)
1196 const_iv (FLAG_HITBACK)
1197 const_iv (FLAG_STARTEQUIP)
1198 const_iv (FLAG_BLOCKSVIEW)
1199 const_iv (FLAG_UNDEAD)
1200 const_iv (FLAG_SCARED)
1201 const_iv (FLAG_UNAGGRESSIVE)
1202 const_iv (FLAG_REFL_MISSILE)
1203 const_iv (FLAG_REFL_SPELL)
1204 const_iv (FLAG_NO_MAGIC)
1205 const_iv (FLAG_NO_FIX_PLAYER)
1206 const_iv (FLAG_IS_LIGHTABLE)
1207 const_iv (FLAG_TEAR_DOWN)
1208 const_iv (FLAG_RUN_AWAY)
1209 const_iv (FLAG_PICK_UP)
1210 const_iv (FLAG_UNIQUE)
1211 const_iv (FLAG_NO_DROP)
1212 const_iv (FLAG_WIZCAST)
1213 const_iv (FLAG_CAST_SPELL)
1214 const_iv (FLAG_USE_SCROLL)
1215 const_iv (FLAG_USE_RANGE)
1216 const_iv (FLAG_USE_BOW)
1217 const_iv (FLAG_USE_ARMOUR)
1218 const_iv (FLAG_USE_WEAPON)
1219 const_iv (FLAG_USE_RING)
1220 const_iv (FLAG_READY_RANGE)
1221 const_iv (FLAG_READY_BOW)
1222 const_iv (FLAG_XRAYS)
1223 const_iv (FLAG_NO_APPLY)
1224 const_iv (FLAG_IS_FLOOR)
1225 const_iv (FLAG_LIFESAVE)
1226 const_iv (FLAG_NO_STRENGTH)
1227 const_iv (FLAG_SLEEP)
1228 const_iv (FLAG_STAND_STILL)
1229 const_iv (FLAG_RANDOM_MOVE)
1230 const_iv (FLAG_ONLY_ATTACK)
1231 const_iv (FLAG_CONFUSED)
1232 const_iv (FLAG_STEALTH)
1233 const_iv (FLAG_WIZPASS)
1234 const_iv (FLAG_IS_LINKED)
1235 const_iv (FLAG_CURSED)
1236 const_iv (FLAG_DAMNED)
1237 const_iv (FLAG_SEE_ANYWHERE)
1238 const_iv (FLAG_KNOWN_MAGICAL)
1239 const_iv (FLAG_KNOWN_CURSED)
1240 const_iv (FLAG_CAN_USE_SKILL)
1241 const_iv (FLAG_BEEN_APPLIED)
1242 const_iv (FLAG_READY_SCROLL)
1243 const_iv (FLAG_USE_ROD)
1244 const_iv (FLAG_USE_HORN)
1245 const_iv (FLAG_MAKE_INVIS)
1246 const_iv (FLAG_INV_LOCKED)
1247 const_iv (FLAG_IS_WOODED)
1248 const_iv (FLAG_IS_HILLY)
1249 const_iv (FLAG_READY_SKILL)
1250 const_iv (FLAG_READY_WEAPON)
1251 const_iv (FLAG_NO_SKILL_IDENT)
1252 const_iv (FLAG_BLIND)
1253 const_iv (FLAG_SEE_IN_DARK)
1254 const_iv (FLAG_IS_CAULDRON)
1255 const_iv (FLAG_NO_STEAL)
1256 const_iv (FLAG_ONE_HIT)
1257 const_iv (FLAG_CLIENT_SENT)
1258 const_iv (FLAG_BERSERK)
1259 const_iv (FLAG_NEUTRAL)
1260 const_iv (FLAG_NO_ATTACK)
1261 const_iv (FLAG_NO_DAMAGE)
1262 const_iv (FLAG_OBJ_ORIGINAL)
1263 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1264 const_iv (FLAG_ACTIVATE_ON_PUSH)
1265 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1266 const_iv (FLAG_IS_WATER)
1267 const_iv (FLAG_CONTENT_ON_GEN)
1268 const_iv (FLAG_IS_A_TEMPLATE)
1269 const_iv (FLAG_IS_BUILDABLE)
1270
1271 const_iv (NDI_BLACK)
1272 const_iv (NDI_WHITE)
1273 const_iv (NDI_NAVY)
1274 const_iv (NDI_RED)
1275 const_iv (NDI_ORANGE)
1276 const_iv (NDI_BLUE)
1277 const_iv (NDI_DK_ORANGE)
1278 const_iv (NDI_GREEN)
1279 const_iv (NDI_LT_GREEN)
1280 const_iv (NDI_GREY)
1281 const_iv (NDI_BROWN)
1282 const_iv (NDI_GOLD)
1283 const_iv (NDI_TAN)
1284 const_iv (NDI_MAX_COLOR)
1285 const_iv (NDI_COLOR_MASK)
1286 const_iv (NDI_UNIQUE)
1287 const_iv (NDI_ALL)
1288
1289 const_iv (UPD_LOCATION)
1290 const_iv (UPD_FLAGS)
1291 const_iv (UPD_WEIGHT)
1292 const_iv (UPD_FACE)
1293 const_iv (UPD_NAME)
1294 const_iv (UPD_ANIM)
1295 const_iv (UPD_ANIMSPEED)
1296 const_iv (UPD_NROF) 1372 const_iv (SP_PROBE)
1297
1298 const_iv (UPD_SP_MANA) 1373 const_iv (SP_HEALING)
1299 const_iv (UPD_SP_GRACE) 1374 const_iv (SP_CREATE_FOOD)
1300 const_iv (UPD_SP_DAMAGE) 1375 const_iv (SP_EARTH_TO_DUST)
1301 1376 const_iv (SP_CHANGE_ABILITY)
1302 const_iv (F_APPLIED) 1377 const_iv (SP_BLESS)
1303 const_iv (F_LOCATION)
1304 const_iv (F_UNPAID)
1305 const_iv (F_MAGIC)
1306 const_iv (F_CURSED) 1378 const_iv (SP_CURSE)
1379 const_iv (SP_SUMMON_MONSTER)
1380 const_iv (SP_CHARGING)
1381 const_iv (SP_POLYMORPH)
1382 const_iv (SP_ALCHEMY)
1383 const_iv (SP_REMOVE_CURSE)
1384 const_iv (SP_IDENTIFY)
1385 const_iv (SP_DETECTION)
1386 const_iv (SP_MOOD_CHANGE)
1387 const_iv (SP_MOVING_BALL)
1307 const_iv (F_DAMNED) 1388 const_iv (SP_SWARM)
1389 const_iv (SP_CHANGE_MANA)
1308 const_iv (F_OPEN) 1390 const_iv (SP_DISPEL_RUNE)
1309 const_iv (F_NOPICK) 1391 const_iv (SP_CREATE_MISSILE)
1392 const_iv (SP_CONSECRATE)
1393 const_iv (SP_ANIMATE_WEAPON)
1394 const_iv (SP_LIGHT)
1395 const_iv (SP_CHANGE_MAP_LIGHT)
1396 const_iv (SP_FAERY_FIRE)
1397 const_iv (SP_CAUSE_DISEASE)
1398 const_iv (SP_AURA)
1399 const_iv (SP_TOWN_PORTAL)
1400 const_iv (SP_PARTY_SPELL)
1401
1402 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1403 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1310 const_iv (F_LOCKED) 1404 const_iv (F_LOCKED)
1311 1405
1312 const_iv (F_BUY) 1406 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1313 const_iv (F_SHOP)
1314 const_iv (F_SELL)
1315 1407
1316 const_iv (P_BLOCKSVIEW) 1408 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1317 const_iv (P_PLAYER) 1409 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1318 const_iv (P_NO_MAGIC)
1319 const_iv (P_IS_ALIVE)
1320 const_iv (P_NO_CLERIC)
1321 const_iv (P_OUT_OF_MAP)
1322 const_iv (P_NEW_MAP)
1323 const_iv (P_UPTODATE)
1324 1410
1325 const_iv (UP_OBJ_INSERT) 1411 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1326 const_iv (UP_OBJ_REMOVE)
1327 const_iv (UP_OBJ_CHANGE)
1328 const_iv (UP_OBJ_FACE)
1329 1412
1330 const_iv (INS_NO_MERGE) 1413 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1331 const_iv (INS_ABOVE_FLOOR_ONLY)
1332 const_iv (INS_NO_WALK_ON)
1333 const_iv (INS_ON_TOP)
1334 const_iv (INS_BELOW_ORIGINATOR) 1414 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1335 const_iv (INS_MAP_LOAD)
1336 1415
1337 const_iv (WILL_APPLY_HANDLE) 1416 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1338 const_iv (WILL_APPLY_TREASURE) 1417 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1339 const_iv (WILL_APPLY_EARTHWALL)
1340 const_iv (WILL_APPLY_DOOR)
1341 const_iv (WILL_APPLY_FOOD)
1342 1418
1343 const_iv (SAVE_MODE) 1419 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1344 const_iv (SAVE_DIR_MODE)
1345 1420
1346 const_iv (M_PAPER) 1421 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1347 const_iv (M_IRON) 1422 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1348 const_iv (M_GLASS) 1423 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1349 const_iv (M_LEATHER) 1424 const_iv (M_ICE) const_iv (M_SPECIAL)
1350 const_iv (M_WOOD)
1351 const_iv (M_ORGANIC)
1352 const_iv (M_STONE)
1353 const_iv (M_CLOTH)
1354 const_iv (M_ADAMANT)
1355 const_iv (M_LIQUID)
1356 const_iv (M_SOFT_METAL)
1357 const_iv (M_BONE)
1358 const_iv (M_ICE)
1359 const_iv (M_SPECIAL)
1360 1425
1361 const_iv (SK_EXP_ADD_SKILL) 1426 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1362 const_iv (SK_EXP_TOTAL) 1427 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1363 const_iv (SK_EXP_NONE)
1364 const_iv (SK_SUBTRACT_SKILL_EXP)
1365 const_iv (SK_EXP_SKILL_ONLY)
1366 1428
1367 const_iv (SK_LOCKPICKING) 1429 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1368 const_iv (SK_HIDING) 1430 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1369 const_iv (SK_SMITHERY) 1431 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1370 const_iv (SK_BOWYER) 1432 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1371 const_iv (SK_JEWELER) 1433 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1372 const_iv (SK_ALCHEMY) 1434 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1373 const_iv (SK_STEALING) 1435 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1374 const_iv (SK_LITERACY) 1436 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1375 const_iv (SK_BARGAINING) 1437 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1376 const_iv (SK_JUMPING) 1438 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1377 const_iv (SK_DET_MAGIC)
1378 const_iv (SK_ORATORY)
1379 const_iv (SK_SINGING)
1380 const_iv (SK_DET_CURSE)
1381 const_iv (SK_FIND_TRAPS)
1382 const_iv (SK_MEDITATION)
1383 const_iv (SK_PUNCHING)
1384 const_iv (SK_FLAME_TOUCH)
1385 const_iv (SK_KARATE)
1386 const_iv (SK_CLIMBING)
1387 const_iv (SK_WOODSMAN)
1388 const_iv (SK_INSCRIPTION)
1389 const_iv (SK_ONE_HANDED_WEAPON)
1390 const_iv (SK_MISSILE_WEAPON)
1391 const_iv (SK_THROWING)
1392 const_iv (SK_USE_MAGIC_ITEM)
1393 const_iv (SK_DISARM_TRAPS)
1394 const_iv (SK_SET_TRAP)
1395 const_iv (SK_THAUMATURGY)
1396 const_iv (SK_PRAYING)
1397 const_iv (SK_CLAWING)
1398 const_iv (SK_LEVITATION)
1399 const_iv (SK_SUMMONING)
1400 const_iv (SK_PYROMANCY)
1401 const_iv (SK_EVOCATION)
1402 const_iv (SK_SORCERY)
1403 const_iv (SK_TWO_HANDED_WEAPON)
1404 const_iv (SK_SPARK_TOUCH)
1405 const_iv (SK_SHIVER)
1406 const_iv (SK_ACID_SPLASH)
1407 const_iv (SK_POISON_NAIL) 1439 const_iv (SK_POISON_NAIL)
1408 1440
1409 const_iv (SOUND_NEW_PLAYER) 1441 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1410 const_iv (SOUND_FIRE_ARROW) 1442 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1411 const_iv (SOUND_LEARN_SPELL) 1443 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1412 const_iv (SOUND_FUMBLE_SPELL) 1444 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1413 const_iv (SOUND_WAND_POOF) 1445 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1414 const_iv (SOUND_OPEN_DOOR) 1446 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1415 const_iv (SOUND_PUSH_PLAYER)
1416 const_iv (SOUND_PLAYER_HITS1)
1417 const_iv (SOUND_PLAYER_HITS2)
1418 const_iv (SOUND_PLAYER_HITS3)
1419 const_iv (SOUND_PLAYER_HITS4)
1420 const_iv (SOUND_PLAYER_IS_HIT1)
1421 const_iv (SOUND_PLAYER_IS_HIT2)
1422 const_iv (SOUND_PLAYER_IS_HIT3)
1423 const_iv (SOUND_PLAYER_KILLS)
1424 const_iv (SOUND_PET_IS_KILLED)
1425 const_iv (SOUND_PLAYER_DIES)
1426 const_iv (SOUND_OB_EVAPORATE)
1427 const_iv (SOUND_OB_EXPLODE)
1428 const_iv (SOUND_CLOCK)
1429 const_iv (SOUND_TURN_HANDLE)
1430 const_iv (SOUND_FALL_HOLE)
1431 const_iv (SOUND_DRINK_POISON)
1432 const_iv (SOUND_CAST_SPELL_0)
1433 1447
1434 const_iv (PREFER_LOW) 1448 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1435 const_iv (PREFER_HIGH)
1436 1449
1437 const_iv (ATNR_PHYSICAL) 1450 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1438 const_iv (ATNR_MAGIC) 1451 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1439 const_iv (ATNR_FIRE) 1452 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1440 const_iv (ATNR_ELECTRICITY) 1453 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1441 const_iv (ATNR_COLD) 1454 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1442 const_iv (ATNR_CONFUSION) 1455 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1443 const_iv (ATNR_ACID) 1456 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1444 const_iv (ATNR_DRAIN)
1445 const_iv (ATNR_WEAPONMAGIC)
1446 const_iv (ATNR_GHOSTHIT)
1447 const_iv (ATNR_POISON)
1448 const_iv (ATNR_SLOW)
1449 const_iv (ATNR_PARALYZE)
1450 const_iv (ATNR_TURN_UNDEAD)
1451 const_iv (ATNR_FEAR)
1452 const_iv (ATNR_CANCELLATION)
1453 const_iv (ATNR_DEPLETE)
1454 const_iv (ATNR_DEATH)
1455 const_iv (ATNR_CHAOS)
1456 const_iv (ATNR_COUNTERSPELL)
1457 const_iv (ATNR_GODPOWER)
1458 const_iv (ATNR_HOLYWORD)
1459 const_iv (ATNR_BLIND)
1460 const_iv (ATNR_INTERNAL)
1461 const_iv (ATNR_LIFE_STEALING)
1462 const_iv (ATNR_DISEASE)
1463 1457
1464 const_iv (MAP_FLUSH) 1458 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1465 const_iv (MAP_PLAYER_UNIQUE)
1466 const_iv (MAP_BLOCK)
1467 const_iv (MAP_STYLE) 1459 const_iv (MAP_INACTIVE)
1468 const_iv (MAP_OVERLAY)
1469 1460
1470 const_iv (MAP_IN_MEMORY) 1461 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1471 const_iv (MAP_SWAPPED) 1462 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1472 const_iv (MAP_LOADING)
1473 const_iv (MAP_SAVING)
1474 1463
1475 const_iv (KLASS_ATTACHABLE) 1464 const_iv (VERSION_CS) const_iv (VERSION_SC)
1476 const_iv (KLASS_GLOBAL)
1477 const_iv (KLASS_OBJECT)
1478 const_iv (KLASS_CLIENT)
1479 const_iv (KLASS_PLAYER)
1480 const_iv (KLASS_MAP)
1481 1465
1482 const_iv (CS_QUERY_YESNO) 1466 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1483 const_iv (CS_QUERY_SINGLECHAR)
1484 const_iv (CS_QUERY_HIDEINPUT)
1485 1467
1486 const_iv (ST_DEAD) 1468 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1487 const_iv (ST_SETUP)
1488 const_iv (ST_PLAYING)
1489 const_iv (ST_CUSTOM)
1490 1469
1491 const_iv (ST_CHANGE_CLASS) 1470 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1492
1493 const_iv (IO_HEADER)
1494 const_iv (IO_OBJECTS)
1495 const_iv (IO_UNIQUES)
1496 1471
1497 // random map generator 1472 // random map generator
1498 const_iv (LAYOUT_NONE) 1473 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1499 const_iv (LAYOUT_ONION) 1474 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1500 const_iv (LAYOUT_MAZE)
1501 const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ROGUELIKE)
1503 const_iv (LAYOUT_SNAKE)
1504 const_iv (LAYOUT_SQUARE_SPIRAL)
1505 1475
1506 const_iv (RMOPT_RANDOM) 1476 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1507 const_iv (RMOPT_CENTERED) 1477 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1508 const_iv (RMOPT_LINEAR) 1478 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1509 const_iv (RMOPT_BOTTOM_C)
1510 const_iv (RMOPT_BOTTOM_R)
1511 const_iv (RMOPT_IRR_SPACE)
1512 const_iv (RMOPT_WALL_OFF)
1513 const_iv (RMOPT_WALLS_ONLY)
1514 const_iv (RMOPT_NO_DOORS)
1515 1479
1516 const_iv (SYMMETRY_RANDOM) 1480 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1517 const_iv (SYMMETRY_NONE) 1481 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1518 const_iv (SYMMETRY_X) 1482
1519 const_iv (SYMMETRY_Y) 1483 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1520 const_iv (SYMMETRY_XY) 1484 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1485
1486 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1487 const_iv (FT_RSRC) const_iv (FT_NUM)
1521 }; 1488 };
1522 1489
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1491 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1525 1492
1544 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1511 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1545 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1512 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1546 } 1513 }
1547} 1514}
1548 1515
1516void _gv_clear (SV *gv)
1517 CODE:
1518 assert (SvTYPE (gv) == SVt_PVGV);
1519# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1520 f (GvGP (gv)->gp_form);
1521 f (GvGP (gv)->gp_io);
1522 f (GvGP (gv)->gp_sv);
1523 f (GvGP (gv)->gp_av);
1524 f (GvGP (gv)->gp_hv);
1525 f (GvGP (gv)->gp_cv);
1526 GvCVGEN (gv) = 0;
1527 GvMULTI_off (gv);
1528# undef f
1529
1549void _connect_to_perl () 1530void _connect_to_perl ()
1550 1531
1532void _recalc_want ()
1533
1534# not used by default anymore
1551void _global_reattach () 1535void _global_reattach ()
1552 CODE: 1536 CODE:
1553{ 1537{
1554 // reattach to all attachable objects in the game. 1538 // reattach to all attachable objects in the game.
1555 for_all_clients (ns) 1539 for_all_clients (ns)
1556 ns->reattach (); 1540 ns->reattach ();
1557 1541
1558 for_all_players (pl)
1559 pl->reattach ();
1560
1561 //TODO
1562 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1563 // i->second->reattach ();
1564
1565 for_all_objects (op) 1542 for_all_objects (op)
1566 op->reattach (); 1543 op->reattach ();
1567} 1544}
1568 1545
1546# support function for map-world.ext
1547void _quantise (SV *data_sv, SV *plt_sv)
1548 CODE:
1549{
1550 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1551 croak ("_quantise called with invalid agruments");
1552
1553 plt_sv = SvRV (plt_sv);
1554 SV **plt = AvARRAY (plt_sv);
1555 int plt_count = AvFILL (plt_sv) + 1;
1556
1557 STRLEN len;
1558 char *data = SvPVbyte (data_sv, len);
1559 char *dst = data;
1560
1561 while (len >= 3)
1562 {
1563 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1564 {
1565 char *val = SvPVX (*val_sv);
1566
1567 if (val [0] == data [0]
1568 && val [1] == data [1]
1569 && val [2] == data [2])
1570 {
1571 *dst++ = val [3];
1572 goto next;
1573 }
1574 }
1575
1576 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1577 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1578 dst - SvPVX (data_sv), len);
1579
1580 next:
1581 data += 3;
1582 len -= 3;
1583 }
1584
1585 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1586}
1587
1588void init_anim ()
1589
1590void init_globals ()
1591
1592void init_experience ()
1593
1594void init_attackmess ()
1595
1596void init_dynamic ()
1597
1598void init_block ()
1599
1600void load_settings ()
1601
1602void load_materials ()
1603
1604void init_uuid ()
1605 CODE:
1606 UUID::init ();
1607
1608void init_signals ()
1609
1610void init_commands ()
1611
1612void init_skills ()
1613
1614void init_beforeplay ()
1615
1616void evthread_start (int aiofd)
1617
1618void cede_to_tick ()
1619 CODE:
1620 coroapi::cede_to_tick ();
1621
1622NV till_tick ()
1623 CODE:
1624 RETVAL = SvNVX (sv_next_tick) - now ();
1625 OUTPUT:
1626 RETVAL
1627
1628int tick_inhibit ()
1629 CODE:
1630 RETVAL = tick_inhibit;
1631 OUTPUT:
1632 RETVAL
1633
1634void tick_inhibit_inc ()
1635 CODE:
1636 ++tick_inhibit;
1637
1638void tick_inhibit_dec ()
1639 CODE:
1640 if (!--tick_inhibit)
1641 if (tick_pending)
1642 {
1643 ev_async_send (EV_DEFAULT, &tick_watcher);
1644 coroapi::cede ();
1645 }
1646
1647void server_tick ()
1648 CODE:
1649{
1650 NOW = ev_now (EV_DEFAULT);
1651 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1652 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1653 runtime = SvNVX (sv_runtime);
1654
1655 server_tick ();
1656
1657 NOW = ev_time ();
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1659 runtime += TICK;
1660 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1661}
1662
1569NV floor (NV x) 1663NV floor (NV x)
1570 1664
1571NV ceil (NV x) 1665NV ceil (NV x)
1572 1666
1573void server_tick () 1667NV rndm (...)
1668 ALIAS:
1669 rmg_rndm = 1
1574 CODE: 1670 CODE:
1575 runtime = SvNVx (sv_runtime); 1671{
1576 server_tick (); 1672 rand_gen &gen = ix ? rmg_rndm : rndm;
1673 switch (items)
1674 {
1675 case 0: RETVAL = gen (); break;
1676 case 1: RETVAL = gen (SvUV (ST (0))); break;
1677 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1678 default: croak ("cf::rndm requires none, one or two parameters."); break;
1679 }
1680}
1681 OUTPUT:
1682 RETVAL
1577 1683
1684NV clamp (NV value, NV min_value, NV max_value)
1685 CODE:
1686 RETVAL = clamp (value, min_value, max_value);
1687 OUTPUT:
1688 RETVAL
1689
1690NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1691 CODE:
1692 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1693 OUTPUT:
1694 RETVAL
1695
1696void weaken (...)
1697 PROTOTYPE: @
1698 CODE:
1699 while (items > 0)
1700 sv_rvweaken (ST (--items));
1701
1578void 1702void
1579LOG (int level, char *msg) 1703log_backtrace (utf8_string msg)
1704
1705void
1706LOG (int flags, utf8_string msg)
1580 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1581 C_ARGS: (LogLevel)level, "%s", msg 1708 C_ARGS: flags, "%s", msg
1582 1709
1583char *path_combine (char *base, char *path) 1710octet_string path_combine (octet_string base, octet_string path)
1584 PROTOTYPE: $$ 1711 PROTOTYPE: $$
1585 1712
1586char *path_combine_and_normalize (char *base, char *path) 1713octet_string path_combine_and_normalize (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1714 PROTOTYPE: $$
1588 1715
1589const char *
1590get_maps_directory (char *path)
1591 PROTOTYPE: $
1592 ALIAS: maps_directory = 0
1593 CODE:
1594 RETVAL = create_pathname (path);
1595 OUTPUT: RETVAL
1596
1597void 1716void
1598sub_generation_inc () 1717sub_generation_inc ()
1599 CODE: 1718 CODE:
1600 PL_sub_generation++; 1719 PL_sub_generation++;
1601 1720
1602char * 1721const_octet_string
1603mapdir () 1722mapdir ()
1604 PROTOTYPE: 1723 PROTOTYPE:
1605 ALIAS: 1724 ALIAS:
1606 mapdir = 0 1725 mapdir = 0
1607 uniquedir = 1 1726 uniquedir = 1
1623 } 1742 }
1624 OUTPUT: RETVAL 1743 OUTPUT: RETVAL
1625 1744
1626void abort () 1745void abort ()
1627 1746
1747void reset_signals ()
1748
1749void fork_abort (const_octet_string cause = "cf::fork_abort")
1750
1628void cleanup (const char *cause, bool make_core = false) 1751void cleanup (const_octet_string cause, bool make_core = false)
1629 1752
1630void emergency_save () 1753void emergency_save ()
1631 1754
1632void _exit (int status = 0) 1755void _exit (int status = EXIT_SUCCESS)
1633 1756
1634#if _POSIX_MEMLOCK 1757#if _POSIX_MEMLOCK
1635 1758
1636int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1759int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1760 INIT:
1761#if __GLIBC__
1762 mallopt (M_TOP_PAD, 1024 * 1024);
1763 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1764 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1765 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1766#endif
1637 1767
1638int munlockall () 1768int munlockall ()
1639 1769
1640#endif 1770#endif
1641 1771
1772int
1773malloc_trim (IV pad = 0)
1774
1775void
1776mallinfo ()
1777 PPCODE:
1778{
1779#if __GLIBC__
1780 struct mallinfo mai = mallinfo ();
1781 EXTEND (SP, 10*2);
1782 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1783 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1784 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1785 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1786 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1787 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1788 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1789 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1790 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1792#endif
1793 EXTEND (SP, 2*2);
1794 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1795 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1796 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1797}
1798
1642int find_animation (char *text) 1799int find_animation (utf8_string text)
1643 PROTOTYPE: $ 1800 PROTOTYPE: $
1644 1801
1645int random_roll (int min, int max, object *op, int goodbad); 1802int random_roll (int min, int max, object *op, int goodbad);
1646 1803
1647const char *cost_string_from_value(uint64 cost, int approx = 0) 1804const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1648 1805
1649int 1806int
1650exp_to_level (val64 exp) 1807exp_to_level (val64 exp)
1651 CODE: 1808 CODE:
1652{ 1809{
1683 RETVAL = newSVpv (resist_plus[atnr], 0); 1840 RETVAL = newSVpv (resist_plus[atnr], 0);
1684 else 1841 else
1685 XSRETURN_UNDEF; 1842 XSRETURN_UNDEF;
1686 OUTPUT: RETVAL 1843 OUTPUT: RETVAL
1687 1844
1845UUID
1846uuid_cur ()
1847 CODE:
1848 RETVAL = UUID::cur;
1849 OUTPUT:
1850 RETVAL
1851
1852UUID
1853uuid_gen ()
1854 CODE:
1855 RETVAL = UUID::gen ();
1856 OUTPUT:
1857 RETVAL
1858
1859val64
1860uuid_seq (UUID uuid)
1861 CODE:
1862 RETVAL = uuid.seq;
1863 OUTPUT:
1864 RETVAL
1865
1866UUID
1867uuid_str (val64 seq)
1868 CODE:
1869 RETVAL.seq = seq;
1870 OUTPUT:
1871 RETVAL
1872
1873void
1874coin_names ()
1875 PPCODE:
1876 EXTEND (SP, NUM_COINS);
1877 for (int i = 0; i < NUM_COINS; ++i)
1878 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1879
1880void
1881coin_archetypes ()
1882 PPCODE:
1883 EXTEND (SP, NUM_COINS);
1884 for (int i = 0; i < NUM_COINS; ++i)
1885 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1886
1887bool
1888load_resource_file_ (octet_string filename)
1889
1890void
1891fix_weight ()
1892
1688MODULE = cf PACKAGE = cf::attachable 1893MODULE = cf PACKAGE = cf::attachable
1689 1894
1690int 1895int
1691valid (SV *obj) 1896valid (SV *obj)
1692 CODE: 1897 CODE:
1693 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1898 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1694 OUTPUT: 1899 OUTPUT:
1695 RETVAL 1900 RETVAL
1696 1901
1902void
1903debug_trace (attachable *obj, bool on = true)
1904 CODE:
1905 obj->flags &= ~attachable::F_DEBUG_TRACE;
1906 if (on)
1907 obj->flags |= attachable::F_DEBUG_TRACE;
1908
1909int mortals_size ()
1910 CODE:
1911 RETVAL = attachable::mortals.size ();
1912 OUTPUT: RETVAL
1913
1914#object *mortals (U32 index)
1915# CODE:
1916# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1917# OUTPUT: RETVAL
1918
1697INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1919INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1698 1920
1699MODULE = cf PACKAGE = cf::global 1921MODULE = cf PACKAGE = cf::global
1700 1922
1701int invoke (SV *klass, int event, ...) 1923int invoke (SV *klass, int event, ...)
1702 CODE: 1924 CODE:
1706 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1928 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1707 OUTPUT: RETVAL 1929 OUTPUT: RETVAL
1708 1930
1709MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1931MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1710 1932
1711INCLUDE: $PERL genacc object ../include/object.h | 1933INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1712 1934
1713int invoke (object *op, int event, ...) 1935int invoke (object *op, int event, ...)
1714 CODE: 1936 CODE:
1715 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1937 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1716 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1938 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1718 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1940 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1719 OUTPUT: RETVAL 1941 OUTPUT: RETVAL
1720 1942
1721SV *registry (object *op) 1943SV *registry (object *op)
1722 1944
1723void mortals ()
1724 PPCODE:
1725 EXTEND (SP, object::mortals.size ());
1726 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1727 PUSHs (to_sv (*i));
1728
1729int objects_size () 1945int objects_size ()
1730 CODE: 1946 CODE:
1731 RETVAL = objects.size (); 1947 RETVAL = objects.size ();
1732 OUTPUT: RETVAL 1948 OUTPUT: RETVAL
1733 1949
1744object *actives (U32 index) 1960object *actives (U32 index)
1745 CODE: 1961 CODE:
1746 RETVAL = index < actives.size () ? actives [index] : 0; 1962 RETVAL = index < actives.size () ? actives [index] : 0;
1747 OUTPUT: RETVAL 1963 OUTPUT: RETVAL
1748 1964
1965int mortals_size ()
1966 CODE:
1967 RETVAL = attachable::mortals.size ();
1968 OUTPUT: RETVAL
1969
1970const char *slot_use_name (U32 slot)
1971 ALIAS:
1972 slot_nonuse_name = 1
1973 CODE:
1974{
1975 if (slot >= NUM_BODY_LOCATIONS)
1976 croak ("body slot index out of range");
1977
1978 switch (ix)
1979 {
1980 case 0: RETVAL = body_locations[slot].use_name; break;
1981 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1982 }
1983}
1984 OUTPUT:
1985 RETVAL
1986
1749# missing properties 1987# missing properties
1750 1988
1751object *head (object *op) 1989object *head (object *op)
1752 PROTOTYPE: $ 1990 PROTOTYPE: $
1753 CODE: 1991 CODE:
1754 RETVAL = op->head_ (); 1992 RETVAL = op->head_ ();
1755 OUTPUT: RETVAL
1756
1757int is_head (object *op)
1758 PROTOTYPE: $
1759 CODE:
1760 RETVAL = op->head_ () == op;
1761 OUTPUT: RETVAL 1993 OUTPUT: RETVAL
1762 1994
1763void 1995void
1764inv (object *obj) 1996inv (object *obj)
1765 PROTOTYPE: $ 1997 PROTOTYPE: $
1766 PPCODE: 1998 PPCODE:
1767{ 1999{
1768 object *o;
1769 for (o = obj->inv; o; o = o->below) 2000 for (object *o = obj->inv; o; o = o->below)
1770 XPUSHs (sv_2mortal (to_sv (o))); 2001 XPUSHs (sv_2mortal (to_sv (o)));
1771} 2002}
1772 2003
1773void 2004void
1774set_animation (object *op, int idx) 2005set_animation (object *op, int idx)
1775 CODE: 2006 CODE:
1776 SET_ANIMATION (op, idx); 2007 SET_ANIMATION (op, idx);
1777 2008
2009int
2010num_animations (object *op)
2011 CODE:
2012 RETVAL = NUM_ANIMATIONS (op);
2013 OUTPUT: RETVAL
2014
2015int slot_info (object *op, UV slot, int value = 0)
2016 ALIAS:
2017 slot_used = 1
2018 CODE:
2019{
2020 if (slot >= NUM_BODY_LOCATIONS)
2021 croak ("body slot index out of range");
2022
2023 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2024
2025 if (items > 2)
2026 if (ix)
2027 op->slot[slot].used = value;
2028 else
2029 op->slot[slot].info = value;
2030}
2031 OUTPUT:
2032 RETVAL
2033
1778object *find_best_object_match (object *op, const char *match) 2034object *find_best_object_match (object *op, utf8_string match)
1779 2035
1780object *find_marked_object (object *op) 2036object *find_marked_object (object *op)
1781 2037
1782int need_identify (object *obj); 2038int need_identify (object *obj);
1783 2039
1795 2051
1796void apply_below (object *op) 2052void apply_below (object *op)
1797 CODE: 2053 CODE:
1798 player_apply_below (op); 2054 player_apply_below (op);
1799 2055
1800object *cf_object_present_archname_inside (object *op, char *whatstr) 2056int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1801
1802int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1803
1804int cf_object_change_map (object *op, int x, int y, maptile *map)
1805
1806#//TODO
1807object *clone_ (object *op, int recursive = 0)
1808 CODE:
1809 if (recursive)
1810 RETVAL = object_create_clone (op);
1811 else
1812 {
1813 RETVAL = object::create ();
1814 op->copy_to (RETVAL);
1815 }
1816 OUTPUT: RETVAL
1817 2057
1818int pay_item (object *op, object *buyer) 2058int pay_item (object *op, object *buyer)
1819 CODE: 2059 CODE:
1820 RETVAL = pay_for_item (op, buyer); 2060 RETVAL = pay_for_item (op, buyer);
1821 OUTPUT: RETVAL 2061 OUTPUT: RETVAL
1825 RETVAL = pay_for_amount (amount, op); 2065 RETVAL = pay_for_amount (amount, op);
1826 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
1827 2067
1828void pay_player (object *op, uint64 amount) 2068void pay_player (object *op, uint64 amount)
1829 2069
1830val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2070val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1831 2071
1832int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2072int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1833 2073
1834void learn_spell (object *op, object *sp, int special_prayer = 0) 2074void learn_spell (object *op, object *sp, int special_prayer = 0)
1835 CODE: 2075 CODE:
1836 do_learn_spell (op, sp, special_prayer); 2076 do_learn_spell (op, sp, special_prayer);
1837 2077
1838void forget_spell (object *op, object *sp) 2078void forget_spell (object *op, object *sp)
1839 CODE: 2079 CODE:
1840 do_forget_spell (op, query_name (sp)); 2080 do_forget_spell (op, query_name (sp));
1841 2081
1842object *check_for_spell (object *op, char *spellname) 2082object *check_for_spell (object *op, utf8_string spellname)
1843 CODE: 2083 CODE:
1844 RETVAL = check_spell_known (op, spellname); 2084 RETVAL = check_spell_known (op, spellname);
1845 OUTPUT: RETVAL 2085 OUTPUT: RETVAL
1846 2086
1847int query_money (object *op) 2087int query_money (object *op)
1856 2096
1857void drop (object *who, object *op) 2097void drop (object *who, object *op)
1858 2098
1859void pick_up (object *who, object *op) 2099void pick_up (object *who, object *op)
1860 2100
1861object *cf_object_insert_object (object *op, object *container)
1862
1863object *cf_object_insert_in_ob (object *ob, object *where)
1864
1865int cf_object_teleport (object *op, maptile *map, int x, int y)
1866
1867void update_object (object *op, int action) 2101void update_object (object *op, int action)
1868 2102
1869object *cf_create_object_by_name (const char *name)
1870
1871void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2103void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1872 2104
1873void player_lvl_adj (object *who, object *skill = 0) 2105void player_lvl_adj (object *who, object *skill = 0)
1874 2106
1875int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2107int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1876 2108
1882 2114
1883void add_button_link (object *button, maptile *map, int connected); 2115void add_button_link (object *button, maptile *map, int connected);
1884 2116
1885void remove_button_link (object *op); 2117void remove_button_link (object *op);
1886 2118
2119void handle_apply_yield (object *op);
2120
1887 2121
1888MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2122MODULE = cf PACKAGE = cf::object PREFIX = cf_
1889
1890object *cf_insert_ob_in_ob (object *ob, object *where)
1891 2123
1892# no clean way to get an object from an archetype - stupid idiotic 2124# no clean way to get an object from an archetype - stupid idiotic
1893# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2125# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1894 2126
1895object *new (const char *archetype = 0) 2127object *new (utf8_string archetype = 0)
1896 PROTOTYPE: ;$ 2128 PROTOTYPE: ;$
1897 CODE: 2129 CODE:
1898 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2130 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1899 OUTPUT: 2131 OUTPUT:
1900 RETVAL 2132 RETVAL
1901 2133
2134object *find_object (U32 tag)
2135
2136# TODO: nuke
1902object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2137object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1903 PROTOTYPE: $$$$$$ 2138 PROTOTYPE: $$$$$$
1904 CODE: 2139 CODE:
1905{ 2140{
1906 int unused_type; 2141 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1907 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1908} 2142}
1909 2143
1910# syntatic sugar for easier use in event callbacks. 2144shstr
1911const char *options (object *op) 2145object::kv_get (shstr key)
1912 CODE:
1913 RETVAL = op->name;
1914 OUTPUT:
1915 RETVAL
1916 2146
1917player *contr (object *op) 2147void
1918 CODE: 2148object::kv_del (shstr key)
1919 RETVAL = op->contr;
1920 OUTPUT: RETVAL
1921 2149
1922const char *get_ob_key_value (object *op, const char *key) 2150void
1923 2151object::kv_set (shstr key, shstr value)
1924bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1925 2152
1926object *get_nearest_player (object *ob) 2153object *get_nearest_player (object *ob)
1927 ALIAS: nearest_player = 0 2154 ALIAS: nearest_player = 0
1928 PREINIT: 2155 PREINIT:
1929 extern object *get_nearest_player (object *); 2156 extern object *get_nearest_player (object *);
1931void rangevector (object *ob, object *other, int flags = 0) 2158void rangevector (object *ob, object *other, int flags = 0)
1932 PROTOTYPE: $$;$ 2159 PROTOTYPE: $$;$
1933 PPCODE: 2160 PPCODE:
1934{ 2161{
1935 rv_vector rv; 2162 rv_vector rv;
2163
2164 PUTBACK;
1936 get_rangevector (ob, other, &rv, flags); 2165 get_rangevector (ob, other, &rv, flags);
2166 SPAGAIN;
2167
1937 EXTEND (SP, 5); 2168 EXTEND (SP, 5);
1938 PUSHs (newSVuv (rv.distance)); 2169 PUSHs (newSVuv (rv.distance));
1939 PUSHs (newSViv (rv.distance_x)); 2170 PUSHs (newSViv (rv.distance_x));
1940 PUSHs (newSViv (rv.distance_y)); 2171 PUSHs (newSViv (rv.distance_y));
1941 PUSHs (newSViv (rv.direction)); 2172 PUSHs (newSViv (rv.direction));
1942 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2173 PUSHs (to_sv (rv.part));
1943} 2174}
1944 2175
1945bool on_same_map_as (object *ob, object *other) 2176bool on_same_map_as (object *ob, object *other)
1946 CODE: 2177 CODE:
1947 RETVAL = on_same_map (ob, other); 2178 RETVAL = on_same_map (ob, other);
1948 OUTPUT: RETVAL 2179 OUTPUT: RETVAL
1949 2180
1950const char * 2181const_utf8_string
1951base_name (object *op, int plural = op->nrof > 1) 2182base_name (object *op, int plural = op->nrof > 1)
1952 CODE: 2183 CODE:
1953 RETVAL = query_base_name (op, plural); 2184 RETVAL = query_base_name (op, plural);
1954 OUTPUT: RETVAL 2185 OUTPUT: RETVAL
1955 2186
1956object *decrease_ob_nr (object *op, unsigned long i) 2187# return the tail of an object, excluding itself
2188void
2189tail (object *op)
2190 PPCODE:
2191 while ((op = op->more))
2192 XPUSHs (sv_2mortal (to_sv (op)));
1957 2193
1958MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2194MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1959 2195
1960player *player (object *op) 2196player *player (object *op)
1961 CODE: 2197 CODE:
1962 RETVAL = op->contr; 2198 RETVAL = op->contr;
1963 OUTPUT: RETVAL 2199 OUTPUT: RETVAL
1964 2200
2201bool move_player (object *op, int dir)
2202
1965void check_score (object *op) 2203void check_score (object *op)
1966 2204
1967void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2205void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1968 CODE: 2206 CODE:
1969 new_draw_info (flags, 0, op, txt); 2207 new_draw_info (flags, 0, op, txt);
1970 2208
1971object *cf_player_send_inventory (object *op)
1972
1973char *cf_player_get_ip (object *op)
1974 ALIAS: ip = 0
1975
1976object *cf_player_get_marked_item (object *op)
1977 ALIAS: marked_item = 0
1978
1979void cf_player_set_marked_item (object *op, object *ob)
1980
1981partylist *cf_player_get_party (object *op)
1982 ALIAS: party = 0
1983
1984void cf_player_set_party (object *op, partylist *party)
1985
1986void kill_player (object *op) 2209void kill_player (object *op)
1987 2210
2211void esrv_send_item (object *pl, object *item)
2212
1988void esrv_update_item (object *op, int what, object *item) 2213void esrv_update_item (object *pl, int what, object *item)
1989 C_ARGS: what, op, item 2214 C_ARGS: what, pl, item
1990 2215
1991void clear_los (object *op) 2216void esrv_del_item (object *pl, int tag)
2217 C_ARGS: pl->contr, tag
1992 2218
1993int command_teleport (object *op, char *params)
1994
1995int command_summon (object *op, char *params) 2219int command_summon (object *op, utf8_string params)
1996 2220
1997int command_arrest (object *op, char *params) 2221int command_arrest (object *op, utf8_string params)
1998
1999int command_kick (object *op, char *params)
2000
2001int command_banish (object *op, char *params)
2002 2222
2003 2223
2004MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2224MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2005 2225
2006INCLUDE: $PERL genacc player ../include/player.h | 2226INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2007 2227
2008int invoke (player *pl, int event, ...) 2228int invoke (player *pl, int event, ...)
2009 CODE: 2229 CODE:
2010 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2230 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2011 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2231 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2021 pl->ob->stats.hp = pl->ob->stats.maxhp; 2241 pl->ob->stats.hp = pl->ob->stats.maxhp;
2022 pl->ob->stats.sp = pl->ob->stats.maxsp; 2242 pl->ob->stats.sp = pl->ob->stats.maxsp;
2023 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2243 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2024 pl->orig_stats = pl->ob->stats; 2244 pl->orig_stats = pl->ob->stats;
2025 2245
2026void cf_player_move (player *pl, int dir) 2246void clear_los (player *pl)
2027
2028void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2029
2030player *first ()
2031 CODE:
2032 RETVAL = first_player;
2033 OUTPUT: RETVAL
2034 2247
2035bool 2248bool
2036cell_visible (player *pl, int dx, int dy) 2249cell_visible (player *pl, int dx, int dy)
2037 CODE: 2250 CODE:
2038 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2251 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2045 CODE: 2258 CODE:
2046{ 2259{
2047 STRLEN len; 2260 STRLEN len;
2048 char *buf = SvPVbyte (packet, len); 2261 char *buf = SvPVbyte (packet, len);
2049 2262
2263 if (len > MAXSOCKBUF)
2264 pl->failmsg ("[packet too long for client]");
2050 if (pl->ns) 2265 else if (pl->ns)
2051 pl->ns->send_packet (buf, len); 2266 pl->ns->send_packet (buf, len);
2052} 2267}
2053
2054int
2055listening (player *pl, int new_value = -1)
2056 CODE:
2057 RETVAL = pl->listening;
2058 if (new_value >= 0)
2059 pl->listening = new_value;
2060 OUTPUT:
2061 RETVAL
2062 2268
2063void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2269void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2064 PROTOTYPE: $;$$$ 2270 PROTOTYPE: $;$$$
2065 PPCODE: 2271 PPCODE:
2066 if (GIMME_V != G_VOID) 2272 if (GIMME_V != G_VOID)
2091 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2297 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2092 OUTPUT: RETVAL 2298 OUTPUT: RETVAL
2093 2299
2094SV *registry (maptile *map) 2300SV *registry (maptile *map)
2095 2301
2302void
2303find_tagged_objects (maptile *map, utf8_string tag = 0)
2304 PPCODE:
2305{
2306 if (!map->spaces)
2307 XSRETURN_EMPTY;
2308
2309 if (tag)
2310 {
2311 shstr_cmp tag_ (tag);
2312
2313 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2314 for (object *op = ms->bot; op; op = op->above)
2315 if (op->tag == tag_)
2316 XPUSHs (sv_2mortal (to_sv (op)));
2317 }
2318 else
2319 {
2320 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2321 for (object *op = ms->bot; op; op = op->above)
2322 if (op->tag)
2323 XPUSHs (sv_2mortal (to_sv (op)));
2324 }
2325}
2326
2096INCLUDE: $PERL genacc maptile ../include/map.h | 2327INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2097 2328
2098void 2329void
2099maptile::instantiate () 2330maptile::instantiate ()
2100 2331
2101maptile *new () 2332maptile *new ()
2116 for_all_players (pl) 2347 for_all_players (pl)
2117 if (pl->ob && pl->ob->map == THIS) 2348 if (pl->ob && pl->ob->map == THIS)
2118 PUSHs (sv_2mortal (to_sv (pl->ob))); 2349 PUSHs (sv_2mortal (to_sv (pl->ob)));
2119 } 2350 }
2120 2351
2121void play_sound_map (maptile *map, int x, int y, int sound_num) 2352void
2353maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2354 CODE:
2355{
2356 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2357 croak ("maptile::add_underlay: palette must be arrayref");
2358
2359 palette = SvRV (palette);
2360
2361 STRLEN idxlen;
2362 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2363
2364 for (int x = 0; x < THIS->width; ++x)
2365 for (int y = 0; y < THIS->height; ++y)
2366 {
2367 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2368 if (op->flag [FLAG_IS_FLOOR])
2369 goto skip_space;
2370
2371 {
2372 int offs = offset + y * stride + x;
2373 if (IN_RANGE_EXC (offs, 0, idxlen))
2374 {
2375 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2376 {
2377 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2378 ob->flag [FLAG_NO_MAP_SAVE] = true;
2379 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2380
2381 if (ob->randomitems)
2382 {
2383 if (!ob->above)
2384 {
2385 ob->create_treasure (ob->randomitems);
2386
2387 for (object *op = ob->above; op; op = op->above)
2388 op->flag [FLAG_NO_MAP_SAVE] = true;
2389 }
2390
2391 ob->randomitems = 0;
2392 }
2393 }
2394 }
2395 }
2396
2397 skip_space: ;
2398 }
2399}
2400
2401void
2402maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2403 CODE:
2404{
2405 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2406 croak ("maptile::set_regiondata: palette must be arrayref");
2407
2408 palette = SvRV (palette);
2409
2410 STRLEN idxlen;
2411 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2412
2413 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2414 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2415
2416 for (int i = av_len ((AV *)palette) + 1; i--; )
2417 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2418
2419 for (int y = 0; y < THIS->height; ++y)
2420 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2421
2422 sfree (THIS->regions, THIS->size ());
2423 delete [] THIS->regionmap;
2424
2425 THIS->regions = regions;
2426 THIS->regionmap = regionmap;
2427}
2428
2429void
2430maptile::create_region_treasure ()
2431 CODE:
2432 for (int x = 0; x < THIS->width; ++x)
2433 for (int y = 0; y < THIS->height; ++y)
2434 {
2435 region *rgn = THIS->region (x, y);
2436
2437 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2438 if (object *op = THIS->at (x, y).top)
2439 if (rgn->treasure && rndm () < rgn->treasure_density)
2440 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2441 }
2122 2442
2123int out_of_map (maptile *map, int x, int y) 2443int out_of_map (maptile *map, int x, int y)
2124 2444
2125void 2445void
2126trigger (maptile *map, long connection, bool state = true) 2446trigger (maptile *map, long connection, bool state = true)
2131get_connection (maptile *map, long connection) 2451get_connection (maptile *map, long connection)
2132 PPCODE: 2452 PPCODE:
2133 oblinkpt *obp = get_connection_links (map, connection); 2453 oblinkpt *obp = get_connection_links (map, connection);
2134 if (obp) 2454 if (obp)
2135 for (objectlink *ol = obp->link; ol; ol = ol->next) 2455 for (objectlink *ol = obp->link; ol; ol = ol->next)
2136 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2456 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2137 2457
2138object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2139
2140object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2141
2142object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2143 C_ARGS: str, map, nx, ny
2144
2145void 2458void
2146cf_map_normalise (maptile *map, int x, int y) 2459get_map_flags (maptile *map, int x, int y)
2147 PPCODE: 2460 PPCODE:
2148{ 2461{
2149 maptile *nmap = 0; 2462 maptile *nmap = 0;
2150 I16 nx = 0, ny = 0; 2463 I16 nx = 0, ny = 0;
2464
2465 PUTBACK;
2151 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2466 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2467 SPAGAIN;
2152 2468
2153 EXTEND (SP, 4); 2469 EXTEND (SP, 4);
2154 PUSHs (sv_2mortal (newSViv (flags))); 2470 PUSHs (sv_2mortal (newSViv (flags)));
2155 2471
2156 if (GIMME_V == G_ARRAY) 2472 if (GIMME_V == G_ARRAY)
2157 { 2473 {
2158 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2474 PUSHs (sv_2mortal (to_sv (nmap)));
2159 PUSHs (sv_2mortal (newSViv (nx))); 2475 PUSHs (sv_2mortal (newSViv (nx)));
2160 PUSHs (sv_2mortal (newSViv (ny))); 2476 PUSHs (sv_2mortal (newSViv (ny)));
2161 } 2477 }
2162} 2478}
2163 2479
2480mapspace *
2481ms (maptile *map, unsigned int x, unsigned int y)
2482 PROTOTYPE: $$$
2483 CODE:
2484{
2485 maptile *nmap = 0;
2486 I16 nx, ny;
2487
2488 PUTBACK;
2489 get_map_flags (map, &nmap, x, y, &nx, &ny);
2490 SPAGAIN;
2491
2492 if (!nmap)
2493 XSRETURN_UNDEF;
2494
2495 RETVAL = &nmap->at (nx, ny);
2496}
2497 OUTPUT:
2498 RETVAL
2499
2164void 2500void
2165at (maptile *map, unsigned int x, unsigned int y) 2501at (maptile *map, unsigned int x, unsigned int y)
2166 PROTOTYPE: $$$ 2502 PROTOTYPE: $$$
2167 PPCODE: 2503 PPCODE:
2168{ 2504{
2169 object *o;
2170 maptile *nmap = 0; 2505 maptile *nmap = 0;
2171 I16 nx, ny; 2506 I16 nx, ny;
2172 2507
2508 PUTBACK;
2173 get_map_flags (map, &nmap, x, y, &nx, &ny); 2509 get_map_flags (map, &nmap, x, y, &nx, &ny);
2510 SPAGAIN;
2174 2511
2175 if (nmap) 2512 if (nmap)
2176 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2513 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2177 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2514 XPUSHs (sv_2mortal (to_sv (o)));
2178} 2515}
2179 2516
2180SV * 2517SV *
2181bot_at (maptile *obj, unsigned int x, unsigned int y) 2518bot_at (maptile *obj, unsigned int x, unsigned int y)
2182 PROTOTYPE: $$$ 2519 PROTOTYPE: $$$
2191 INIT: 2528 INIT:
2192 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2529 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2193 CODE: 2530 CODE:
2194 switch (ix) 2531 switch (ix)
2195 { 2532 {
2196 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2533 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2197 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2534 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2198 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2535 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2199 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2536 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2200 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2537 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2201 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2538 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2202 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2539 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2203 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2540 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2204 } 2541 }
2205 OUTPUT: RETVAL 2542 OUTPUT: RETVAL
2206 2543
2207void fix_walls (maptile *map, int x, int y) 2544void fix_walls (maptile *map, int x, int y)
2208 2545
2209void fix_walls_around (maptile *map, int x, int y) 2546void fix_walls_around (maptile *map, int x, int y)
2210 2547
2211const char *
2212region_name (maptile *m)
2213 CODE:
2214 RETVAL = get_name_of_region_for_map (m);
2215 OUTPUT: RETVAL
2216
2217# worst xs function of my life 2548# worst xs function of my life
2218maptile * 2549bool
2219_create_random_map (\ 2550_create_random_map (\
2220 char *path,\ 2551 maptile *self,\
2221 char *wallstyle,\ 2552 utf8_string wallstyle,\
2222 char *wall_name,\ 2553 utf8_string wall_name,\
2223 char *floorstyle,\ 2554 utf8_string floorstyle,\
2224 char *monsterstyle,\ 2555 utf8_string monsterstyle,\
2225 char *treasurestyle,\ 2556 utf8_string treasurestyle,\
2226 char *layoutstyle,\ 2557 utf8_string layoutstyle,\
2227 char *doorstyle,\ 2558 utf8_string doorstyle,\
2228 char *decorstyle,\ 2559 utf8_string decorstyle,\
2229 char *origin_map,\ 2560 utf8_string origin_map,\
2230 char *final_map,\ 2561 utf8_string final_map,\
2231 char *exitstyle,\ 2562 utf8_string exitstyle,\
2232 char *this_map,\ 2563 utf8_string this_map,\
2233 char *exit_on_final_map,\ 2564 utf8_string exit_on_final_map,\
2234 int Xsize,\ 2565 int xsize,\
2235 int Ysize,\ 2566 int ysize,\
2236 int expand2x,\ 2567 int expand2x,\
2237 int layoutoptions1,\ 2568 int layoutoptions1,\
2238 int layoutoptions2,\ 2569 int layoutoptions2,\
2239 int layoutoptions3,\ 2570 int layoutoptions3,\
2240 int symmetry,\ 2571 int symmetry,\
2245 int dungeon_depth,\ 2576 int dungeon_depth,\
2246 int decoroptions,\ 2577 int decoroptions,\
2247 int orientation,\ 2578 int orientation,\
2248 int origin_y,\ 2579 int origin_y,\
2249 int origin_x,\ 2580 int origin_x,\
2250 int random_seed,\ 2581 U32 random_seed,\
2251 val64 total_map_hp,\ 2582 val64 total_map_hp,\
2252 int map_layout_style,\ 2583 int map_layout_style,\
2253 int treasureoptions,\ 2584 int treasureoptions,\
2254 int symmetry_used,\ 2585 int symmetry_used,\
2255 region *region\ 2586 region *region,\
2587 utf8_string custom\
2256) 2588)
2257 CODE: 2589 CODE:
2258{ 2590{
2259 random_map_params rmp; 2591 random_map_params rmp;
2260 2592
2270 assign (rmp.exit_on_final_map, exit_on_final_map); 2602 assign (rmp.exit_on_final_map, exit_on_final_map);
2271 2603
2272 rmp.origin_map = origin_map; 2604 rmp.origin_map = origin_map;
2273 rmp.final_map = final_map; 2605 rmp.final_map = final_map;
2274 rmp.this_map = this_map; 2606 rmp.this_map = this_map;
2275 rmp.Xsize = Xsize; 2607 rmp.xsize = xsize;
2276 rmp.Ysize = Ysize; 2608 rmp.ysize = ysize;
2277 rmp.expand2x = expand2x; 2609 rmp.expand2x = expand2x;
2278 rmp.layoutoptions1 = layoutoptions1; 2610 rmp.layoutoptions1 = layoutoptions1;
2279 rmp.layoutoptions2 = layoutoptions2; 2611 rmp.layoutoptions2 = layoutoptions2;
2280 rmp.layoutoptions3 = layoutoptions3; 2612 rmp.layoutoptions3 = layoutoptions3;
2281 rmp.symmetry = symmetry; 2613 rmp.symmetry = symmetry;
2287 rmp.decoroptions = decoroptions; 2619 rmp.decoroptions = decoroptions;
2288 rmp.orientation = orientation; 2620 rmp.orientation = orientation;
2289 rmp.origin_y = origin_y; 2621 rmp.origin_y = origin_y;
2290 rmp.origin_x = origin_x; 2622 rmp.origin_x = origin_x;
2291 rmp.random_seed = random_seed; 2623 rmp.random_seed = random_seed;
2292 rmp.total_map_hp = total_map_hp; 2624 rmp.total_map_hp = (uint64_t) total_map_hp;
2293 rmp.map_layout_style = map_layout_style; 2625 rmp.map_layout_style = map_layout_style;
2294 rmp.treasureoptions = treasureoptions; 2626 rmp.treasureoptions = treasureoptions;
2295 rmp.symmetry_used = symmetry_used; 2627 rmp.symmetry_used = symmetry_used;
2296 rmp.region = region; 2628 rmp.region = region;
2629 rmp.custom = custom;
2297 2630
2298 RETVAL = generate_random_map (path, &rmp); 2631 RETVAL = self->generate_random_map (&rmp);
2299} 2632}
2300 OUTPUT: 2633 OUTPUT:
2301 RETVAL 2634 RETVAL
2302 2635
2636MODULE = cf PACKAGE = cf::mapspace
2637
2638INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2639
2303MODULE = cf PACKAGE = cf::arch 2640MODULE = cf PACKAGE = cf::arch
2304 2641
2305archetype *find (const char *name) 2642int archetypes_size ()
2306 CODE: 2643 CODE:
2307 RETVAL = archetype::find (name); 2644 RETVAL = archetypes.size ();
2308 OUTPUT: 2645 OUTPUT: RETVAL
2309 RETVAL
2310 2646
2311archetype *first() 2647archetype *archetypes (U32 index)
2312 PROTOTYPE: 2648 CODE:
2313 CODE: 2649 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2314 RETVAL = first_archetype; 2650 OUTPUT: RETVAL
2651
2652object *instantiate (archetype *arch)
2653 CODE:
2654 RETVAL = arch_to_object (arch);
2655 OUTPUT:
2315 OUTPUT: RETVAL 2656 RETVAL
2316 2657
2317INCLUDE: $PERL genacc archetype ../include/object.h | 2658INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2318 2659
2319MODULE = cf PACKAGE = cf::party 2660MODULE = cf PACKAGE = cf::party
2320 2661
2321partylist *first () 2662partylist *first ()
2322 PROTOTYPE: 2663 PROTOTYPE:
2323 CODE: 2664 CODE:
2324 RETVAL = get_firstparty (); 2665 RETVAL = get_firstparty ();
2325 OUTPUT: RETVAL 2666 OUTPUT: RETVAL
2326 2667
2327INCLUDE: $PERL genacc partylist ../include/player.h | 2668INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2328 2669
2329MODULE = cf PACKAGE = cf::region 2670MODULE = cf PACKAGE = cf::region
2330 2671
2331region *first () 2672void
2332 PROTOTYPE: 2673list ()
2333 CODE: 2674 PPCODE:
2334 RETVAL = first_region; 2675 for_all_regions (rgn)
2335 OUTPUT: RETVAL 2676 XPUSHs (sv_2mortal (to_sv (rgn)));
2336 2677
2337region *find (char *name) 2678region *find (utf8_string name)
2338 PROTOTYPE: $ 2679 PROTOTYPE: $
2339 CODE: 2680 CODE:
2340 RETVAL = get_region_by_name (name); 2681 RETVAL = region::find (name);
2341 OUTPUT: RETVAL 2682 OUTPUT: RETVAL
2342 2683
2684region *find_fuzzy (utf8_string name)
2685 PROTOTYPE: $
2686 CODE:
2687 RETVAL = region::find_fuzzy (name);
2688 OUTPUT: RETVAL
2689
2690int specificity (region *rgn)
2691 CODE:
2692 RETVAL = 0;
2693 while (rgn = rgn->parent)
2694 RETVAL++;
2695 OUTPUT: RETVAL
2696
2343INCLUDE: $PERL genacc region ../include/map.h | 2697INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2344 2698
2345MODULE = cf PACKAGE = cf::living 2699MODULE = cf PACKAGE = cf::living
2346 2700
2347INCLUDE: $PERL genacc living ../include/living.h | 2701INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2348 2702
2349MODULE = cf PACKAGE = cf::settings 2703MODULE = cf PACKAGE = cf::settings
2350 2704
2351INCLUDE: $PERL genacc Settings ../include/global.h | 2705INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2352 2706
2353MODULE = cf PACKAGE = cf::client 2707MODULE = cf PACKAGE = cf::client
2354 2708
2355INCLUDE: $PERL genacc client ../include/client.h | 2709INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2356 2710
2357int invoke (client *ns, int event, ...) 2711int invoke (client *ns, int event, ...)
2358 CODE: 2712 CODE:
2359 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2713 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2360 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2714 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2376 CODE: 2730 CODE:
2377{ 2731{
2378 STRLEN len; 2732 STRLEN len;
2379 char *buf = SvPVbyte (packet, len); 2733 char *buf = SvPVbyte (packet, len);
2380 2734
2735 if (len > MAXSOCKBUF)
2736 {
2737 // ugly
2738 if (THIS->pl)
2739 THIS->pl->failmsg ("[packet too long for client]");
2740 }
2741 else
2381 THIS->send_packet (buf, len); 2742 THIS->send_packet (buf, len);
2382} 2743}
2383 2744
2745faceidx
2746client::need_face (utf8_string name, int pri = 0)
2747 CODE:
2748 RETVAL = face_find (name, 0);
2749 if (RETVAL)
2750 {
2751 THIS->send_face (RETVAL, pri);
2752 THIS->flush_fx ();
2753 }
2754 OUTPUT:
2755 RETVAL
2756
2757int
2758client::fx_want (int idx, int value = -1)
2759 CODE:
2760 if (0 < idx && idx < FT_NUM)
2761 {
2762 RETVAL = THIS->fx_want [idx];
2763 if (items > 2)
2764 THIS->fx_want [idx] = value;
2765 }
2766 else
2767 RETVAL = 0;
2768 OUTPUT:
2769 RETVAL
2770
2771MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2772
2773faceidx sound_find (utf8_string name)
2774
2775void sound_set (utf8_string str, faceidx face)
2776
2777# dire hack
2778void old_sound_index (int idx, faceidx face)
2779 CODE:
2780 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2781 old_sound_index [idx] = face;
2782
2783MODULE = cf PACKAGE = cf::face PREFIX = face_
2784
2785#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2786
2787faceidx face_find (utf8_string name, faceidx defidx = 0)
2788
2789faceidx alloc (utf8_string name)
2790 CODE:
2791{
2792 do
2793 {
2794 RETVAL = faces.size ();
2795 faces.resize (RETVAL + 1);
2796 }
2797 while (!RETVAL); // crude way to leave index 0
2798
2799 faces [RETVAL].name = name;
2800 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2801
2802 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2803 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2804}
2805 OUTPUT: RETVAL
2806
2807void set_type (faceidx idx, int value)
2808 ALIAS:
2809 set_type = 0
2810 set_visibility = 1
2811 set_magicmap = 2
2812 set_smooth = 3
2813 set_smoothlevel = 4
2814 CODE:
2815 faceinfo *f = face_info (idx); assert (f);
2816 switch (ix)
2817 {
2818 case 0: f->type = value; break;
2819 case 1: f->visibility = value; break;
2820 case 2: f->magicmap = value; break;
2821 case 3: f->smooth = value; break;
2822 case 4: f->smoothlevel = value; break;
2823 }
2824
2825void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2826 CODE:
2827{
2828 faceinfo *f = face_info (idx); assert (f);
2829 facedata *d = &(faceset ? f->data64 : f->data32);
2830 sv_to (data, d->data);
2831 STRLEN clen;
2832 char *cdata = SvPVbyte (chksum, clen);
2833 clen = min (CHKSUM_SIZE, clen);
2834
2835 if (memcmp (d->chksum, cdata, clen))
2836 {
2837 memcpy (d->chksum, cdata, clen);
2838
2839 // invalidate existing client face info
2840 for_all_clients (ns)
2841 if (ns->faceset == faceset)
2842 {
2843 ns->faces_sent [idx] = false;
2844 ns->force_newmap = true;
2845 }
2846 }
2847}
2848
2849int get_data_size (faceidx idx, int faceset = 0)
2850 CODE:
2851 facedata *d = face_data (idx, faceset);
2852 if (!d) XSRETURN_UNDEF;
2853 RETVAL = d->data.size ();
2854 OUTPUT:
2855 RETVAL
2856
2857SV *get_chksum (faceidx idx, int faceset = 0)
2858 CODE:
2859 facedata *d = face_data (idx, faceset);
2860 if (!d) XSRETURN_UNDEF;
2861 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2862 OUTPUT:
2863 RETVAL
2864
2865SV *get_data (faceidx idx, int faceset = 0)
2866 CODE:
2867 facedata *d = face_data (idx, faceset);
2868 if (!d) XSRETURN_UNDEF;
2869 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2870 OUTPUT:
2871 RETVAL
2872
2873void invalidate (faceidx idx)
2874 CODE:
2875 for_all_clients (ns)
2876 {
2877 ns->faces_sent [idx] = false;
2878 ns->force_newmap = true;
2879 }
2880
2881void invalidate_all ()
2882 CODE:
2883 for_all_clients (ns)
2884 {
2885 ns->faces_sent.reset ();
2886 ns->force_newmap = true;
2887 }
2888
2889MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2890
2891#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2892
2893animidx anim_find (utf8_string name)
2894 CODE:
2895 RETVAL = animation::find (name).number;
2896 OUTPUT: RETVAL
2897
2898animidx set (utf8_string name, SV *frames, int facings = 1)
2899 CODE:
2900{
2901 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2902 croak ("frames must be an arrayref");
2903
2904 AV *av = (AV *)SvRV (frames);
2905
2906 animation *anim = &animation::find (name);
2907 if (anim->number)
2908 {
2909 anim->resize (av_len (av) + 1);
2910 anim->facings = facings;
2911 }
2912 else
2913 anim = &animation::create (name, av_len (av) + 1, facings);
2914
2915 for (int i = 0; i < anim->num_animations; ++i)
2916 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2917}
2918 OUTPUT: RETVAL
2919
2920void invalidate_all ()
2921 CODE:
2922 for_all_clients (ns)
2923 ns->anims_sent.reset ();
2924
2925MODULE = cf PACKAGE = cf::object::freezer
2926
2927INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2928
2929SV *
2930new (char *klass)
2931 CODE:
2932 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2933 OUTPUT: RETVAL
2934
2935void
2936DESTROY (SV *sv)
2937 CODE:
2938 object_freezer *self;
2939 sv_to (sv, self);
2940 delete self;
2941
2942MODULE = cf PACKAGE = cf::object::thawer
2943
2944INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2945
2946SV *
2947new_from_file (char *klass, octet_string path)
2948 CODE:
2949 object_thawer *f = new object_thawer (path);
2950 if (!*f)
2951 {
2952 delete f;
2953 XSRETURN_UNDEF;
2954 }
2955 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2956 OUTPUT: RETVAL
2957
2958void
2959DESTROY (SV *sv)
2960 CODE:
2961 object_thawer *self;
2962 sv_to (sv, self);
2963 delete self;
2964
2965void
2966extract_tags (object_thawer *self)
2967 PPCODE:
2968 while (self->kw != KW_EOF)
2969 {
2970 PUTBACK;
2971 coroapi::cede_to_tick ();
2972 SPAGAIN;
2973
2974 if (self->kw == KW_tag)
2975 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2976
2977 self->skip ();
2978 }
2979

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