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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.145 by root, Fri Jan 19 18:06:51 2007 UTC vs.
Revision 1.304 by root, Wed Oct 1 05:50:19 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
92{ 119{
102unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
103 130
104attachable::~attachable () 131attachable::~attachable ()
105{ 132{
106 assert (!self); 133 assert (!self);
134 assert (!cb);
107} 135}
108 136
109int 137int
110attachable::refcnt_cnt () const 138attachable::refcnt_cnt () const
111{ 139{
112 return refcnt + (self ? SvREFCNT (self) : 0); 140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
113} 159}
114 160
115void 161void
116attachable::optimise () 162attachable::optimise ()
117{ 163{
118 if (self 164 if (self
119 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
167 sever_self ();
168}
169
170// check wether the object really is dead
171void
172attachable::do_check ()
173{
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
121 { 186 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 187 SvREFCNT_dec (cb);
188 cb = 0;
124 } 189 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 190
153 mortals.push_back (this); 191 mortals.push_back (this);
154} 192}
155 193
156void 194void
159 if (destroyed ()) 197 if (destroyed ())
160 return; 198 return;
161 199
162 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
163 do_destroy (); 201 do_destroy ();
202 sever_self ();
164} 203}
165 204
166void 205void
167attachable::check_mortals () 206attachable::check_mortals ()
168{ 207{
169 for (int i = 0; i < mortals.size (); ) 208 static int i = 0;
209
210 for (;;)
170 { 211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
171 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
172 237
173 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
174 239 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 240 {
177#if 0 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 242 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 243 }
180#endif 244#endif
181 245
246 if (obj->refcnt)
247 {
182 ++i; // further delay freeing 248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
183 }//D 252 }
184 else 253 else
185 { 254 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
188 delete obj; 257 delete obj;
189 } 258 }
190 } 259 }
191} 260}
192 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
193attachable & 274attachable &
194attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
195{ 276{
196 //if (self || cb) 277 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 279
199 attach = src.attach; 280 attach = src.attach;
200 return *this; 281 return *this;
201} 282}
202 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 319
205static SV * 320static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 322{
208 SV *sv; 323 SV *sv;
209 324
210 if (!ptr) 325 if (!ptr)
211 return &PL_sv_undef; 326 return newSV (0);
212 327
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 330}
216 331
217static int 332static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 334{
220 attachable *at = (attachable *)mg->mg_ptr; 335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
221 at->self = 0; 340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
222 // next line makes sense, but most objects still have refcnt 0 by default 344 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 345 //at->refcnt_chk ();
224 return 0; 346 return 0;
225} 347}
226 348
228 350
229static SV * 351static SV *
230newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
231{ 353{
232 if (!obj) 354 if (!obj)
233 return &PL_sv_undef; 355 return newSV (0);
234 356
235 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
236 { 361 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 363
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 367 }
247 else 368 else
248 { 369 {
249 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
286 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
287 else 408 else
288 return 0; 409 return 0;
289} 410}
290 411
291inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
292inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
293inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
294inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
295inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
296inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
306inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
311inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
314 436
315inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
317 439
318inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
321inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
322{ 446{
323 char buf[128]; 447 SV *sv = newSV (0);
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0);
326}
327 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
335inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
339inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
340inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
341inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
342inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
343inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
344inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
345inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
346inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
352 493
353inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 496
356template<class T> 497template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 499
359template<int N> 500template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 502
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
367 507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
368inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
369{ 516{
370 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
371
372 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
373 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
374} 519}
375 520
376inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
377 522
395 break; 540 break;
396 541
397 case DT_STRING: 542 case DT_STRING:
398 { 543 {
399 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
400 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
401 } 546 }
402 break; 547 break;
403 548
404 case DT_DATA: 549 case DT_DATA:
405 { 550 {
406 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
407 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
408 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
409 } 554 }
410 break; 555 break;
411 556
412 case DT_OBJECT: 557 case DT_OBJECT:
413 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
455 va_end (ap); 600 va_end (ap);
456 601
457 return sv; 602 return sv;
458} 603}
459 604
460static SV *
461newSVcfapi (int type, ...)
462{
463 SV *sv;
464
465 va_list ap;
466 va_start (ap, type);
467
468 switch (type)
469 {
470 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
471 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
472 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
473 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
474 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
475 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
476 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
477 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
478 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
479 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
480
481 default:
482 assert (("unhandled type in newSVcfapi", 0));
483 }
484
485 va_end (ap);
486
487 return sv;
488}
489
490////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
491 606
492SV * 607SV *
493registry (attachable *ext) 608registry (attachable *ext)
494{ 609{
498 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
499} 614}
500 615
501///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
502 617
503extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
504{
505 return 0;
506}
507
508static CommArray_s rtn_cmd;
509
510static int
511runPluginCommand (object *obj, char *params)
512{
513 return -1;
514}
515
516extern "C" void *cfperl_getPluginProperty (int *type, ...)
517{
518 va_list args;
519 char *propname;
520 int i;
521 va_start (args, type);
522 propname = va_arg (args, char *);
523 //printf ("Property name: %s\n", propname);
524
525 if (!strcmp (propname, "command?"))
526 return NULL;
527 else if (!strcmp (propname, "Identification"))
528 {
529 va_end (args);
530 return (void *)PLUGIN_NAME;
531 }
532 else if (!strcmp (propname, "FullName"))
533 {
534 va_end (args);
535 return (void *)PLUGIN_VERSION;
536 }
537 else
538 va_end (args);
539
540 return NULL;
541}
542
543extern "C" int cfperl_postInitPlugin ()
544{
545 int hooktype = 1;
546 int rtype = 0;
547
548 cf_init_plugin (gethook);
549
550 return 0;
551}
552
553extern "C" int cfperl_closePlugin ()
554{
555 return 0;
556}
557
558void 618void
559cfperl_init () 619cfperl_init ()
560{ 620{
621 extern char **environ;
622
561 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
562 perl = perl_alloc (); 624 perl = perl_alloc ();
563 perl_construct (perl); 625 perl_construct (perl);
564 626
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 628
567 char *argv[] = { 629 const char *argv[] = {
568 "", 630 settings.argv [0],
569 "-e" 631 "-e0"
570 "use Event; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();"
573 "require cf;"
574 }; 632 };
575 633
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 634 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
635 || perl_run (perl))
577 { 636 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 637 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 638 exit (EXIT_FAILURE);
580 } 639 }
640
641 eval_pv (
642 "#line 1 'cfperl init'\n"
643 "use EV ();\n"
644 "use Coro ();\n"
645 "cf->bootstrap;\n"
646 "unshift @INC, cf::datadir ();\n"
647 "require cf;\n",
648 0
649 );
650
651 if (SvTRUE (ERRSV))
652 {
653 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
654 exit (EXIT_FAILURE);
655 }
581} 656}
582 657
583void cfperl_main () 658void cfperl_main ()
584{ 659{
585 dSP; 660 dSP;
592void 667void
593attachable::instantiate () 668attachable::instantiate ()
594{ 669{
595 if (attach) 670 if (attach)
596 { 671 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 672 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 673 attach = 0;
599 } 674 }
600} 675}
601 676
602void 677void
603attachable::reattach () 678attachable::reattach ()
604{ 679{
605 optimise (); 680 optimise ();
606 //TODO: check for _attachment's, very important for restarts 681 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 682 INVOKE_ATTACHABLE (REATTACH, this);
608} 683}
609 684
610static event_klass klass_of[NUM_EVENT_TYPES] = { 685static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 686# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 687# include "eventinc.h"
655} 730}
656 731
657void 732void
658global::gather_callbacks (AV *&callbacks, event_type event) const 733global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 734{
660 ::gather_callbacks (callbacks, cb_object, event); 735 ::gather_callbacks (callbacks, cb_global, event);
661} 736}
662 737
663void 738void
664object::gather_callbacks (AV *&callbacks, event_type event) const 739object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 740{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 741 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 742 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 743 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 744
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 745 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 746 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 747 }
673 748
709{ 784{
710 attachable::gather_callbacks (callbacks, event); 785 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 786 ::gather_callbacks (callbacks, cb_map, event);
712} 787}
713 788
789void
790_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
791{
792 for (int event = 0; event <= AvFILLp (registry); ++event)
793 {
794 SV *cbs_ = AvARRAY (registry)[event];
795
796 // element must be list of callback entries
797 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
798 {
799 AV *cbs = (AV *)SvRV (cbs_);
800
801 // no callback entries, no callbacks to call
802 if (AvFILLp (cbs) >= 0)
803 set.set (event);
804 }
805 }
806}
807
808// very slow and inefficient way to recalculate the global want bitsets
809void
810_recalc_want ()
811{
812 ev_want_event.reset ();
813
814 _recalc_want (ev_want_event, cb_global);
815 _recalc_want (ev_want_event, cb_attachable);
816 _recalc_want (ev_want_event, cb_object);
817 _recalc_want (ev_want_event, cb_client);
818 _recalc_want (ev_want_event, cb_player);
819 _recalc_want (ev_want_event, cb_map);
820
821 ev_want_type.reset ();
822
823 for (int type = 0; type <= AvFILLp (cb_type); ++type)
824 {
825 SV *cbs_ = AvARRAY (cb_type)[type];
826
827 // element must be list of callback entries
828 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
829 {
830 AV *cbs = (AV *)SvRV (cbs_);
831
832 // no callback entries, no callbacks to call
833 if (AvFILLp (cbs) >= 0)
834 ev_want_type.set (type % NUM_TYPES);
835 }
836 }
837}
838
714bool 839bool
715attachable::invoke (event_type event, ...) 840attachable::invoke (event_type event, ...)
716{ 841{
717 data_type dt; 842 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 843
722 // callback call ordering should be: 844 // callback call ordering should be:
723 // 1. per-object callback 845 // 1. per-object callback
724 // 2. per-class object 846 // 2. per-class object
725 // 3. per-type callback 847 // 3. per-type callback
729 gather_callbacks (callbacks, event); 851 gather_callbacks (callbacks, event);
730 852
731 // short-circuit processing if no callbacks found/defined 853 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 854 if (!callbacks)
733 return 0; 855 return 0;
856
857 va_list ap;
858 va_start (ap, event);
734 859
735 CALL_BEGIN (3); 860 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 861 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 862 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 863
773} 898}
774 899
775SV * 900SV *
776cfperl_result (int idx) 901cfperl_result (int idx)
777{ 902{
778 AV *av = get_av ("cfperl::invoke_results", 0); 903 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
779 if (!av) 904 if (!av)
780 return &PL_sv_undef; 905 return &PL_sv_undef;
781 906
782 SV **sv = av_fetch (av, idx, 0); 907 SV **sv = av_fetch (av, idx, 0);
783 if (!sv) 908 if (!sv)
797{ 922{
798 return SvNV (cfperl_result (idx)); 923 return SvNV (cfperl_result (idx));
799} 924}
800 925
801///////////////////////////////////////////////////////////////////////////// 926/////////////////////////////////////////////////////////////////////////////
927// various c++ => perl glue functions
928
929void cfperl_tick ()
930{
931 tick_pending = 1;
932
933 if (tick_inhibit)
934 return;
935
936 tick_pending = 0;
937
938 dSP;
939
940 PUSHMARK (SP);
941 PUTBACK;
942 call_pv ("cf::tick", G_DISCARD | G_VOID);
943
944 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
945}
802 946
803void 947void
804cfperl_emergency_save () 948cfperl_emergency_save ()
805{ 949{
806 CALL_BEGIN (0); 950 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 951 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 952 CALL_END;
953}
954
955void
956cfperl_cleanup (int make_core)
957{
958 CALL_BEGIN (1);
959 CALL_ARG (make_core);
960 CALL_CALL ("cf::post_cleanup", G_VOID);
961 CALL_END;
962}
963
964void
965cfperl_make_book (object *book, int level)
966{
967 CALL_BEGIN (2);
968 CALL_ARG (book);
969 CALL_ARG (level);
970 CALL_CALL ("ext::books::make_book", G_VOID);
971 CALL_END;
972}
973
974void
975cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
976{
977 CALL_BEGIN (4);
978 CALL_ARG (ns);
979 CALL_ARG (type);
980 CALL_ARG_SV (newSVpv_utf8 (msg));
981 CALL_ARG (color);
982 CALL_CALL ("cf::client::send_msg", G_VOID);
983 CALL_END;
984}
985
986int
987cfperl_can_merge (object *ob1, object *ob2)
988{
989 int can;
990
991 CALL_BEGIN (2);
992 CALL_ARG (ob1);
993 CALL_ARG (ob2);
994 CALL_CALL ("cf::_can_merge", G_SCALAR);
995 can = count && SvTRUE (TOPs);
996 CALL_END;
997
998 return can;
999}
1000
1001player *
1002player::find (const char *name)
1003{
1004 CALL_BEGIN (1);
1005 CALL_ARG (name);
1006 CALL_CALL ("cf::player::find", G_SCALAR);
1007
1008 player *retval = 0;
1009 if (count) sv_to (POPs, retval);
1010
1011 CALL_END;
1012
1013 return retval;
1014}
1015
1016maptile *
1017find_style (const char *dirname, const char *stylename, int difficulty)
1018{
1019 CALL_BEGIN (3);
1020 CALL_ARG (dirname);
1021 CALL_ARG (stylename);
1022 CALL_ARG (difficulty);
1023 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1024
1025 maptile *retval = 0;
1026 if (count) sv_to (POPs, retval);
1027
1028 CALL_END;
1029
1030 return retval;
809} 1031}
810 1032
811maptile * 1033maptile *
812maptile::find_sync (const char *path, maptile *origin) 1034maptile::find_sync (const char *path, maptile *origin)
813{ 1035{
814 CALL_BEGIN (2); 1036 CALL_BEGIN (2);
815 CALL_ARG (path); 1037 CALL_ARG (path);
816 CALL_ARG (origin); 1038 CALL_ARG (origin);
817 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1039 CALL_CALL ("cf::map::find_sync", G_SCALAR);
818 1040
819 maptile *retval; 1041 maptile *retval = 0;
820
821 if (count)
822 sv_to (POPs, retval); 1042 if (count) sv_to (POPs, retval);
823 else
824 retval = 0;
825 1043
826 CALL_END; 1044 CALL_END;
827 1045
828 return retval; 1046 return retval;
829} 1047}
830 1048
831maptile * 1049maptile *
832maptile::find_async (const char *path, maptile *origin) 1050maptile::find_async (const char *path, maptile *origin, bool load)
833{ 1051{
834 CALL_BEGIN (2); 1052 CALL_BEGIN (3);
835 CALL_ARG (path); 1053 CALL_ARG (path);
836 CALL_ARG (origin); 1054 CALL_ARG (origin);
1055 CALL_ARG (load);
837 CALL_CALL ("cf::map::find_async", G_SCALAR); 1056 CALL_CALL ("cf::map::find_async", G_SCALAR);
838 1057
839 maptile *retval; 1058 maptile *retval = 0;
840
841 if (count)
842 sv_to (POPs, retval); 1059 if (count) sv_to (POPs, retval);
843 else
844 retval = 0;
845 1060
846 CALL_END; 1061 CALL_END;
847 1062
848 return retval; 1063 return retval;
849} 1064}
877 CALL_ARG (exit); 1092 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1093 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1094 CALL_END;
880} 1095}
881 1096
1097void
1098object::player_goto (const char *path, int x, int y)
1099{
1100 if (type != PLAYER)
1101 return;
1102
1103 CALL_BEGIN (4);
1104 CALL_ARG (this);
1105 CALL_ARG (path);
1106 CALL_ARG (x);
1107 CALL_ARG (y);
1108 CALL_CALL ("cf::object::player::goto", G_VOID);
1109 CALL_END;
1110}
1111
1112const char *
1113object::ref () const
1114{
1115 if (type == PLAYER)
1116 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1117 else
1118 return 0;
1119}
1120
1121object *
1122object::deref (const char *ref)
1123{
1124 object *retval = 0;
1125
1126 if (ref)
1127 {
1128 CALL_BEGIN (1);
1129 CALL_ARG (ref);
1130 CALL_CALL ("cf::object::deref", G_SCALAR);
1131
1132 if (count)
1133 sv_to (POPs, retval);
1134
1135 CALL_END;
1136 }
1137
1138 return retval;
1139}
1140
1141void
1142log_backtrace (const char *msg)
1143{
1144#if HAVE_BACKTRACE
1145 void *addr [20];
1146 int size = backtrace (addr, 20);
1147
1148 CALL_BEGIN (size);
1149 CALL_ARG (msg);
1150 for (int i = 0; i < size; ++i)
1151 CALL_ARG ((IV)addr [i]);
1152 CALL_CALL ("cf::_log_backtrace", G_VOID);
1153 CALL_END;
1154#endif
1155}
1156
882///////////////////////////////////////////////////////////////////////////// 1157/////////////////////////////////////////////////////////////////////////////
883 1158
884struct EventAPI *watcher_base::GEventAPI; 1159struct EVAPI *evapi::GEVAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1160struct CoroAPI *coroapi::GCoroAPI;
886 1161
887int coroapi::cede_counter; 1162void coroapi::do_cede_to_tick ()
888
889static void iw_dispatch (pe_event *ev)
890{ 1163{
891 iw *w = (iw *)ev->ext_data; 1164 cede_pending = 0;
892 w->call (*w); 1165 cede ();
893} 1166}
894 1167
895void 1168void
896iw::alloc () 1169coroapi::wait_for_tick ()
897{ 1170{
898 pe = GEventAPI->new_idle (0, 0); 1171 CALL_BEGIN (0);
899 1172 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
900 pe->base.callback = (void *)iw_dispatch; 1173 CALL_END;
901 pe->base.ext_data = (void *)this;
902} 1174}
903 1175
904static void iow_dispatch (pe_event *ev)
905{
906 iow *w = (iow *)ev->ext_data;
907 w->call (*w, ((pe_ioevent *)ev)->got);
908}
909
910void 1176void
911iow::alloc () 1177coroapi::wait_for_tick_begin ()
912{ 1178{
913 pe = GEventAPI->new_io (0, 0); 1179 CALL_BEGIN (0);
914 1180 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
915 pe->base.callback = (void *)iow_dispatch; 1181 CALL_END;
916 pe->base.ext_data = (void *)this;
917
918 pe->fd = -1;
919 pe->poll = 0;
920}
921
922void
923iow::fd (int fd)
924{
925 pe->fd = fd;
926}
927
928int
929iow::poll ()
930{
931 return pe->poll;
932} 1182}
933 1183
934void 1184void
935iow::poll (int events) 1185iow::poll (int events)
936{ 1186{
937 if (pe->poll != events) 1187 if (events != this->events)
938 { 1188 {
1189 int active = ev_is_active ((ev_io *)this);
939 if (pe->poll) stop (); 1190 if (active) stop ();
940 pe->poll = events; 1191 ev_io_set ((ev_io *)this, fd, events);
941 if (pe->poll) start (); 1192 if (active) start ();
942 } 1193 }
943} 1194}
944 1195
945void 1196void
946_connect_to_perl () 1197_connect_to_perl ()
947{ 1198{
948 stash_cf = gv_stashpv ("cf" , 1); 1199 stash_cf = gv_stashpv ("cf", 1);
949 1200
950 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1201 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
951 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1202 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
952 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1203 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
953 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1204 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1205 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
954 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1206 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1207 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1208 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1209 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1210 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1211
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1212 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1213 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1214 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1215 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
962 1216
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1217 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1219 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1220 cb_player = get_av ("cf::CB_PLAYER", 1);
971 1225
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1226MODULE = cf PACKAGE = cf PREFIX = cf_
973 1227
974BOOT: 1228BOOT:
975{ 1229{
1230 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1232
976 _connect_to_perl (); 1233 _connect_to_perl ();
977 1234
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
982 1245
983 static const struct { 1246 static const struct {
984 const char *name; 1247 const char *name;
985 IV iv; 1248 IV iv;
986 } *civ, const_iv[] = { 1249 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1250# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1252 const_iv (logBacktrace)
990 const_iv (llevDebug) 1253
991 const_iv (llevMonster) 1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1255
1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1257
993 const_iv (MAX_TIME) 1258 const_iv (MAX_TIME)
994 const_iv (PLAYER)
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK) 1259 const_iv (MAXSOCKBUF)
1003 const_iv (ARROW) 1260
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1261 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1262 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1263 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1264 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1265 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1266 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1267
1107 const_iv (NUM_SUBTYPES) 1268 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1269 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1270 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1271 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1272 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1273 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1274 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1275 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1276 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1277 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1278 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1279 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1280 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1281 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1282 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1283 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1284 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1285 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1286 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1287 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1288 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1289 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1290 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1291 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1292 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1293 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1294 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1295 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1108 1296
1109 const_iv (ST_BD_BUILD) 1297 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1298
1112 const_iv (ST_MAT_FLOOR) 1299 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1300 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1301
1116 const_iv (AT_PHYSICAL) 1302 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1303 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1304 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1305 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1306 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1307 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1308 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1309
1143 const_iv (WEAP_HIT) 1310 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1311 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1312 const_iv (WEAP_BLUD)
1152 1313
1153 const_iv (FLAG_ALIVE) 1314 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1315 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1316 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1317 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1318 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1319 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1320 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1321 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1322 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1323 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1324 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1325 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1326 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1327 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1328 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1329 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1330 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1331 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1332 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1333 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1334 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1335 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1336 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1337 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1338 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1339 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1340
1341 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1342 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1343 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1344 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1345 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1346 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1347
1348 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1349 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1350
1351 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1352
1353 const_iv (SP_RAISE_DEAD)
1156 const_iv (FLAG_FREED) 1354 const_iv (SP_RUNE)
1157 const_iv (FLAG_WAS_WIZ) 1355 const_iv (SP_MAKE_MARK)
1158 const_iv (FLAG_APPLIED) 1356 const_iv (SP_BOLT)
1159 const_iv (FLAG_UNPAID) 1357 const_iv (SP_BULLET)
1160 const_iv (FLAG_USE_SHIELD) 1358 const_iv (SP_EXPLOSION)
1161 const_iv (FLAG_NO_PICK) 1359 const_iv (SP_CONE)
1162 const_iv (FLAG_ANIMATE) 1360 const_iv (SP_BOMB)
1163 const_iv (FLAG_MONSTER) 1361 const_iv (SP_WONDER)
1164 const_iv (FLAG_FRIENDLY) 1362 const_iv (SP_SMITE)
1165 const_iv (FLAG_GENERATOR) 1363 const_iv (SP_MAGIC_MISSILE)
1166 const_iv (FLAG_IS_THROWN) 1364 const_iv (SP_SUMMON_GOLEM)
1167 const_iv (FLAG_AUTO_APPLY) 1365 const_iv (SP_DIMENSION_DOOR)
1168 const_iv (FLAG_PLAYER_SOLD) 1366 const_iv (SP_MAGIC_MAPPING)
1367 const_iv (SP_MAGIC_WALL)
1368 const_iv (SP_DESTRUCTION)
1369 const_iv (SP_PERCEIVE_SELF)
1370 const_iv (SP_WORD_OF_RECALL)
1169 const_iv (FLAG_SEE_INVISIBLE) 1371 const_iv (SP_INVISIBLE)
1170 const_iv (FLAG_CAN_ROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR)
1172 const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_IS_USED_UP)
1174 const_iv (FLAG_IDENTIFIED)
1175 const_iv (FLAG_REFLECTING)
1176 const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_SPLITTING)
1178 const_iv (FLAG_HITBACK)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254
1255 const_iv (NDI_BLACK)
1256 const_iv (NDI_WHITE)
1257 const_iv (NDI_NAVY)
1258 const_iv (NDI_RED)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL)
1272
1273 const_iv (UPD_LOCATION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF) 1372 const_iv (SP_PROBE)
1281
1282 const_iv (UPD_SP_MANA) 1373 const_iv (SP_HEALING)
1283 const_iv (UPD_SP_GRACE) 1374 const_iv (SP_CREATE_FOOD)
1284 const_iv (UPD_SP_DAMAGE) 1375 const_iv (SP_EARTH_TO_DUST)
1285 1376 const_iv (SP_CHANGE_ABILITY)
1286 const_iv (F_APPLIED) 1377 const_iv (SP_BLESS)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED) 1378 const_iv (SP_CURSE)
1379 const_iv (SP_SUMMON_MONSTER)
1380 const_iv (SP_CHARGING)
1381 const_iv (SP_POLYMORPH)
1382 const_iv (SP_ALCHEMY)
1383 const_iv (SP_REMOVE_CURSE)
1384 const_iv (SP_IDENTIFY)
1385 const_iv (SP_DETECTION)
1386 const_iv (SP_MOOD_CHANGE)
1387 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1388 const_iv (SP_SWARM)
1389 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1390 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1391 const_iv (SP_CREATE_MISSILE)
1392 const_iv (SP_CONSECRATE)
1393 const_iv (SP_ANIMATE_WEAPON)
1394 const_iv (SP_LIGHT)
1395 const_iv (SP_CHANGE_MAP_LIGHT)
1396 const_iv (SP_FAERY_FIRE)
1397 const_iv (SP_CAUSE_DISEASE)
1398 const_iv (SP_AURA)
1399 const_iv (SP_TOWN_PORTAL)
1400 const_iv (SP_PARTY_SPELL)
1401
1402 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1403 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1404 const_iv (F_LOCKED)
1295 1405
1296 const_iv (F_BUY) 1406 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1407
1300 const_iv (P_BLOCKSVIEW) 1408 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1409 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1410
1309 const_iv (UP_OBJ_INSERT) 1411 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1412
1314 const_iv (INS_NO_MERGE) 1413 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR) 1414 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1415
1321 const_iv (WILL_APPLY_HANDLE) 1416 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1417 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1418
1327 const_iv (SAVE_MODE) 1419 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1420
1330 const_iv (M_PAPER) 1421 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1422 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1423 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1424 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1425
1345 const_iv (SK_EXP_ADD_SKILL) 1426 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1427 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1428
1351 const_iv (SK_LOCKPICKING) 1429 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1430 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1431 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1432 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1433 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1434 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1435 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1436 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1437 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1438 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1439 const_iv (SK_POISON_NAIL)
1392 1440
1393 const_iv (SOUND_NEW_PLAYER) 1441 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1442 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1443 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1444 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1445 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1446 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1447
1418 const_iv (PREFER_LOW) 1448 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1449
1421 const_iv (ATNR_PHYSICAL) 1450 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1451 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1452 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1453 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1454 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1455 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1456 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1457
1448 const_iv (MAP_FLUSH) 1458 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE) 1459 const_iv (MAP_INACTIVE)
1452 const_iv (MAP_OVERLAY)
1453 1460
1454 const_iv (MAP_IN_MEMORY) 1461 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1462 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1463
1459 const_iv (KLASS_ATTACHABLE) 1464 const_iv (VERSION_CS) const_iv (VERSION_SC)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1465
1466 const_iv (CS_QUERY_YESNO) 1466 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469 1467
1470 const_iv (ST_DEAD) 1468 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474 1469
1475 const_iv (ST_CHANGE_CLASS) 1470 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1471
1481 // random map generator 1472 // random map generator
1482 const_iv (LAYOUT_NONE) 1473 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1474 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1475
1490 const_iv (RMOPT_RANDOM) 1476 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1477 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1478 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1479
1500 const_iv (SYMMETRY_RANDOM) 1480 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1481 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X) 1482
1503 const_iv (SYMMETRY_Y) 1483 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1504 const_iv (SYMMETRY_XY) 1484 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1485
1486 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1487 const_iv (FT_RSRC) const_iv (FT_NUM)
1505 }; 1488 };
1506 1489
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1491 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1492
1528 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1511 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1529 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1512 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1530 } 1513 }
1531} 1514}
1532 1515
1516void _gv_clear (SV *gv)
1517 CODE:
1518 assert (SvTYPE (gv) == SVt_PVGV);
1519# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1520 f (GvGP (gv)->gp_form);
1521 f (GvGP (gv)->gp_io);
1522 f (GvGP (gv)->gp_sv);
1523 f (GvGP (gv)->gp_av);
1524 f (GvGP (gv)->gp_hv);
1525 f (GvGP (gv)->gp_cv);
1526 GvCVGEN (gv) = 0;
1527 GvMULTI_off (gv);
1528# undef f
1529
1533void _connect_to_perl () 1530void _connect_to_perl ()
1534 1531
1532void _recalc_want ()
1533
1534# not used by default anymore
1535void _global_reattach () 1535void _global_reattach ()
1536 CODE: 1536 CODE:
1537{ 1537{
1538 // reattach to all attachable objects in the game. 1538 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1539 for_all_clients (ns)
1540 ns->reattach (); 1540 ns->reattach ();
1541 1541
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1542 for_all_objects (op)
1550 op->reattach (); 1543 op->reattach ();
1551} 1544}
1552 1545
1546# support function for map-world.ext
1547void _quantise (SV *data_sv, SV *plt_sv)
1548 CODE:
1549{
1550 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1551 croak ("_quantise called with invalid agruments");
1552
1553 plt_sv = SvRV (plt_sv);
1554 SV **plt = AvARRAY (plt_sv);
1555 int plt_count = AvFILL (plt_sv) + 1;
1556
1557 STRLEN len;
1558 char *data = SvPVbyte (data_sv, len);
1559 char *dst = data;
1560
1561 while (len >= 3)
1562 {
1563 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1564 {
1565 char *val = SvPVX (*val_sv);
1566
1567 if (val [0] == data [0]
1568 && val [1] == data [1]
1569 && val [2] == data [2])
1570 {
1571 *dst++ = val [3];
1572 goto next;
1573 }
1574 }
1575
1576 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1577 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1578 dst - SvPVX (data_sv), len);
1579
1580 next:
1581 data += 3;
1582 len -= 3;
1583 }
1584
1585 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1586}
1587
1588void init_anim ()
1589
1590void init_globals ()
1591
1592void init_experience ()
1593
1594void init_attackmess ()
1595
1596void init_dynamic ()
1597
1598void init_block ()
1599
1600void load_settings ()
1601
1602void load_materials ()
1603
1604void init_uuid ()
1605 CODE:
1606 UUID::init ();
1607
1608void init_signals ()
1609
1610void init_commands ()
1611
1612void init_skills ()
1613
1614void init_beforeplay ()
1615
1616void evthread_start (int aiofd)
1617
1618void cede_to_tick ()
1619 CODE:
1620 coroapi::cede_to_tick ();
1621
1622NV till_tick ()
1623 CODE:
1624 RETVAL = SvNVX (sv_next_tick) - now ();
1625 OUTPUT:
1626 RETVAL
1627
1628int tick_inhibit ()
1629 CODE:
1630 RETVAL = tick_inhibit;
1631 OUTPUT:
1632 RETVAL
1633
1634void tick_inhibit_inc ()
1635 CODE:
1636 ++tick_inhibit;
1637
1638void tick_inhibit_dec ()
1639 CODE:
1640 if (!--tick_inhibit)
1641 if (tick_pending)
1642 {
1643 ev_async_send (EV_DEFAULT, &tick_watcher);
1644 coroapi::cede ();
1645 }
1646
1647void server_tick ()
1648 CODE:
1649{
1650 NOW = ev_now (EV_DEFAULT);
1651 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1652 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1653 runtime = SvNVX (sv_runtime);
1654
1655 server_tick ();
1656
1657 NOW = ev_time ();
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1659 runtime += TICK;
1660 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1661}
1662
1553NV floor (NV x) 1663NV floor (NV x)
1554 1664
1555NV ceil (NV x) 1665NV ceil (NV x)
1556 1666
1557NV rndm (...) 1667NV rndm (...)
1668 ALIAS:
1669 rmg_rndm = 1
1558 CODE: 1670 CODE:
1671{
1672 rand_gen &gen = ix ? rmg_rndm : rndm;
1559 switch (items) 1673 switch (items)
1560 { 1674 {
1561 case 0: RETVAL = rndm (); break; 1675 case 0: RETVAL = gen (); break;
1562 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1676 case 1: RETVAL = gen (SvUV (ST (0))); break;
1563 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1677 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1564 default: croak ("cf::rndm requires none, one or two parameters."); break; 1678 default: croak ("cf::rndm requires none, one or two parameters."); break;
1565 } 1679 }
1680}
1566 OUTPUT: 1681 OUTPUT:
1567 RETVAL 1682 RETVAL
1568 1683
1569void server_tick () 1684NV clamp (NV value, NV min_value, NV max_value)
1570 CODE: 1685 CODE:
1571 runtime = SvNVx (sv_runtime); 1686 RETVAL = clamp (value, min_value, max_value);
1572 server_tick (); 1687 OUTPUT:
1688 RETVAL
1573 1689
1690NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1691 CODE:
1692 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1693 OUTPUT:
1694 RETVAL
1695
1696void weaken (...)
1697 PROTOTYPE: @
1698 CODE:
1699 while (items > 0)
1700 sv_rvweaken (ST (--items));
1701
1574void 1702void
1575LOG (int level, char *msg) 1703log_backtrace (utf8_string msg)
1704
1705void
1706LOG (int flags, utf8_string msg)
1576 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1577 C_ARGS: (LogLevel)level, "%s", msg 1708 C_ARGS: flags, "%s", msg
1578 1709
1579char *path_combine (char *base, char *path) 1710octet_string path_combine (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1711 PROTOTYPE: $$
1581 1712
1582char *path_combine_and_normalize (char *base, char *path) 1713octet_string path_combine_and_normalize (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1714 PROTOTYPE: $$
1584 1715
1585const char *
1586get_maps_directory (char *path)
1587 PROTOTYPE: $
1588 ALIAS: maps_directory = 0
1589 CODE:
1590 RETVAL = create_pathname (path);
1591 OUTPUT: RETVAL
1592
1593void 1716void
1594sub_generation_inc () 1717sub_generation_inc ()
1595 CODE: 1718 CODE:
1596 PL_sub_generation++; 1719 PL_sub_generation++;
1597 1720
1598char * 1721const_octet_string
1599mapdir () 1722mapdir ()
1600 PROTOTYPE: 1723 PROTOTYPE:
1601 ALIAS: 1724 ALIAS:
1602 mapdir = 0 1725 mapdir = 0
1603 uniquedir = 1 1726 uniquedir = 1
1619 } 1742 }
1620 OUTPUT: RETVAL 1743 OUTPUT: RETVAL
1621 1744
1622void abort () 1745void abort ()
1623 1746
1747void reset_signals ()
1748
1624void fork_abort (char *cause = "cf::fork_abort") 1749void fork_abort (const_octet_string cause = "cf::fork_abort")
1625 1750
1626void cleanup (const char *cause, bool make_core = false) 1751void cleanup (const_octet_string cause, bool make_core = false)
1627 1752
1628void emergency_save () 1753void emergency_save ()
1629 1754
1630void _exit (int status = 0) 1755void _exit (int status = EXIT_SUCCESS)
1631 1756
1632#if _POSIX_MEMLOCK 1757#if _POSIX_MEMLOCK
1633 1758
1634int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1759int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1760 INIT:
1761#if __GLIBC__
1762 mallopt (M_TOP_PAD, 1024 * 1024);
1763 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1764 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1765 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1766#endif
1635 1767
1636int munlockall () 1768int munlockall ()
1637 1769
1638#endif 1770#endif
1639 1771
1772int
1773malloc_trim (IV pad = 0)
1774
1775void
1776mallinfo ()
1777 PPCODE:
1778{
1779#if __GLIBC__
1780 struct mallinfo mai = mallinfo ();
1781 EXTEND (SP, 10*2);
1782 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1783 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1784 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1785 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1786 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1787 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1788 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1789 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1790 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1792#endif
1793 EXTEND (SP, 2*2);
1794 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1795 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1796 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1797}
1798
1640int find_animation (char *text) 1799int find_animation (utf8_string text)
1641 PROTOTYPE: $ 1800 PROTOTYPE: $
1642 1801
1643int random_roll (int min, int max, object *op, int goodbad); 1802int random_roll (int min, int max, object *op, int goodbad);
1644 1803
1645const char *cost_string_from_value(uint64 cost, int approx = 0) 1804const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1646 1805
1647int 1806int
1648exp_to_level (val64 exp) 1807exp_to_level (val64 exp)
1649 CODE: 1808 CODE:
1650{ 1809{
1681 RETVAL = newSVpv (resist_plus[atnr], 0); 1840 RETVAL = newSVpv (resist_plus[atnr], 0);
1682 else 1841 else
1683 XSRETURN_UNDEF; 1842 XSRETURN_UNDEF;
1684 OUTPUT: RETVAL 1843 OUTPUT: RETVAL
1685 1844
1845UUID
1846uuid_cur ()
1847 CODE:
1848 RETVAL = UUID::cur;
1849 OUTPUT:
1850 RETVAL
1851
1852UUID
1853uuid_gen ()
1854 CODE:
1855 RETVAL = UUID::gen ();
1856 OUTPUT:
1857 RETVAL
1858
1859val64
1860uuid_seq (UUID uuid)
1861 CODE:
1862 RETVAL = uuid.seq;
1863 OUTPUT:
1864 RETVAL
1865
1866UUID
1867uuid_str (val64 seq)
1868 CODE:
1869 RETVAL.seq = seq;
1870 OUTPUT:
1871 RETVAL
1872
1873void
1874coin_names ()
1875 PPCODE:
1876 EXTEND (SP, NUM_COINS);
1877 for (int i = 0; i < NUM_COINS; ++i)
1878 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1879
1880void
1881coin_archetypes ()
1882 PPCODE:
1883 EXTEND (SP, NUM_COINS);
1884 for (int i = 0; i < NUM_COINS; ++i)
1885 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1886
1887bool
1888load_resource_file_ (octet_string filename)
1889
1890void
1891fix_weight ()
1892
1686MODULE = cf PACKAGE = cf::attachable 1893MODULE = cf PACKAGE = cf::attachable
1687 1894
1688int 1895int
1689valid (SV *obj) 1896valid (SV *obj)
1690 CODE: 1897 CODE:
1691 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1898 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692 OUTPUT: 1899 OUTPUT:
1693 RETVAL 1900 RETVAL
1694 1901
1902void
1903debug_trace (attachable *obj, bool on = true)
1904 CODE:
1905 obj->flags &= ~attachable::F_DEBUG_TRACE;
1906 if (on)
1907 obj->flags |= attachable::F_DEBUG_TRACE;
1908
1909int mortals_size ()
1910 CODE:
1911 RETVAL = attachable::mortals.size ();
1912 OUTPUT: RETVAL
1913
1914#object *mortals (U32 index)
1915# CODE:
1916# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1917# OUTPUT: RETVAL
1918
1695INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1919INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1696 1920
1697MODULE = cf PACKAGE = cf::global 1921MODULE = cf PACKAGE = cf::global
1698 1922
1699int invoke (SV *klass, int event, ...) 1923int invoke (SV *klass, int event, ...)
1700 CODE: 1924 CODE:
1704 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1928 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 OUTPUT: RETVAL 1929 OUTPUT: RETVAL
1706 1930
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1931MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708 1932
1709INCLUDE: $PERL genacc object ../include/object.h | 1933INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1710 1934
1711int invoke (object *op, int event, ...) 1935int invoke (object *op, int event, ...)
1712 CODE: 1936 CODE:
1713 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1937 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1938 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1940 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 1941 OUTPUT: RETVAL
1718 1942
1719SV *registry (object *op) 1943SV *registry (object *op)
1720 1944
1721void mortals ()
1722 PPCODE:
1723 EXTEND (SP, object::mortals.size ());
1724 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725 PUSHs (to_sv (*i));
1726
1727int objects_size () 1945int objects_size ()
1728 CODE: 1946 CODE:
1729 RETVAL = objects.size (); 1947 RETVAL = objects.size ();
1730 OUTPUT: RETVAL 1948 OUTPUT: RETVAL
1731 1949
1742object *actives (U32 index) 1960object *actives (U32 index)
1743 CODE: 1961 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0; 1962 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL 1963 OUTPUT: RETVAL
1746 1964
1965int mortals_size ()
1966 CODE:
1967 RETVAL = attachable::mortals.size ();
1968 OUTPUT: RETVAL
1969
1970const char *slot_use_name (U32 slot)
1971 ALIAS:
1972 slot_nonuse_name = 1
1973 CODE:
1974{
1975 if (slot >= NUM_BODY_LOCATIONS)
1976 croak ("body slot index out of range");
1977
1978 switch (ix)
1979 {
1980 case 0: RETVAL = body_locations[slot].use_name; break;
1981 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1982 }
1983}
1984 OUTPUT:
1985 RETVAL
1986
1747# missing properties 1987# missing properties
1748 1988
1749object *head (object *op) 1989object *head (object *op)
1750 PROTOTYPE: $ 1990 PROTOTYPE: $
1751 CODE: 1991 CODE:
1752 RETVAL = op->head_ (); 1992 RETVAL = op->head_ ();
1753 OUTPUT: RETVAL
1754
1755int is_head (object *op)
1756 PROTOTYPE: $
1757 CODE:
1758 RETVAL = op->head_ () == op;
1759 OUTPUT: RETVAL 1993 OUTPUT: RETVAL
1760 1994
1761void 1995void
1762inv (object *obj) 1996inv (object *obj)
1763 PROTOTYPE: $ 1997 PROTOTYPE: $
1764 PPCODE: 1998 PPCODE:
1765{ 1999{
1766 object *o;
1767 for (o = obj->inv; o; o = o->below) 2000 for (object *o = obj->inv; o; o = o->below)
1768 XPUSHs (sv_2mortal (to_sv (o))); 2001 XPUSHs (sv_2mortal (to_sv (o)));
1769} 2002}
1770 2003
1771void 2004void
1772set_animation (object *op, int idx) 2005set_animation (object *op, int idx)
1773 CODE: 2006 CODE:
1774 SET_ANIMATION (op, idx); 2007 SET_ANIMATION (op, idx);
1775 2008
2009int
2010num_animations (object *op)
2011 CODE:
2012 RETVAL = NUM_ANIMATIONS (op);
2013 OUTPUT: RETVAL
2014
2015int slot_info (object *op, UV slot, int value = 0)
2016 ALIAS:
2017 slot_used = 1
2018 CODE:
2019{
2020 if (slot >= NUM_BODY_LOCATIONS)
2021 croak ("body slot index out of range");
2022
2023 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2024
2025 if (items > 2)
2026 if (ix)
2027 op->slot[slot].used = value;
2028 else
2029 op->slot[slot].info = value;
2030}
2031 OUTPUT:
2032 RETVAL
2033
1776object *find_best_object_match (object *op, const char *match) 2034object *find_best_object_match (object *op, utf8_string match)
1777 2035
1778object *find_marked_object (object *op) 2036object *find_marked_object (object *op)
1779 2037
1780int need_identify (object *obj); 2038int need_identify (object *obj);
1781 2039
1793 2051
1794void apply_below (object *op) 2052void apply_below (object *op)
1795 CODE: 2053 CODE:
1796 player_apply_below (op); 2054 player_apply_below (op);
1797 2055
1798object *cf_object_present_archname_inside (object *op, char *whatstr) 2056int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1799
1800int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1801
1802int cf_object_change_map (object *op, int x, int y, maptile *map)
1803
1804#//TODO
1805object *clone_ (object *op, int recursive = 0)
1806 CODE:
1807 if (recursive)
1808 RETVAL = object_create_clone (op);
1809 else
1810 {
1811 RETVAL = object::create ();
1812 op->copy_to (RETVAL);
1813 }
1814 OUTPUT: RETVAL
1815 2057
1816int pay_item (object *op, object *buyer) 2058int pay_item (object *op, object *buyer)
1817 CODE: 2059 CODE:
1818 RETVAL = pay_for_item (op, buyer); 2060 RETVAL = pay_for_item (op, buyer);
1819 OUTPUT: RETVAL 2061 OUTPUT: RETVAL
1823 RETVAL = pay_for_amount (amount, op); 2065 RETVAL = pay_for_amount (amount, op);
1824 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
1825 2067
1826void pay_player (object *op, uint64 amount) 2068void pay_player (object *op, uint64 amount)
1827 2069
1828val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2070val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1829 2071
1830int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2072int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1831 2073
1832void learn_spell (object *op, object *sp, int special_prayer = 0) 2074void learn_spell (object *op, object *sp, int special_prayer = 0)
1833 CODE: 2075 CODE:
1834 do_learn_spell (op, sp, special_prayer); 2076 do_learn_spell (op, sp, special_prayer);
1835 2077
1836void forget_spell (object *op, object *sp) 2078void forget_spell (object *op, object *sp)
1837 CODE: 2079 CODE:
1838 do_forget_spell (op, query_name (sp)); 2080 do_forget_spell (op, query_name (sp));
1839 2081
1840object *check_for_spell (object *op, char *spellname) 2082object *check_for_spell (object *op, utf8_string spellname)
1841 CODE: 2083 CODE:
1842 RETVAL = check_spell_known (op, spellname); 2084 RETVAL = check_spell_known (op, spellname);
1843 OUTPUT: RETVAL 2085 OUTPUT: RETVAL
1844 2086
1845int query_money (object *op) 2087int query_money (object *op)
1854 2096
1855void drop (object *who, object *op) 2097void drop (object *who, object *op)
1856 2098
1857void pick_up (object *who, object *op) 2099void pick_up (object *who, object *op)
1858 2100
1859int cf_object_teleport (object *op, maptile *map, int x, int y)
1860
1861void update_object (object *op, int action) 2101void update_object (object *op, int action)
1862 2102
1863object *cf_create_object_by_name (const char *name)
1864
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2103void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 2104
1867void player_lvl_adj (object *who, object *skill = 0) 2105void player_lvl_adj (object *who, object *skill = 0)
1868 2106
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2107int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 2108
1876 2114
1877void add_button_link (object *button, maptile *map, int connected); 2115void add_button_link (object *button, maptile *map, int connected);
1878 2116
1879void remove_button_link (object *op); 2117void remove_button_link (object *op);
1880 2118
2119void handle_apply_yield (object *op);
2120
1881 2121
1882MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2122MODULE = cf PACKAGE = cf::object PREFIX = cf_
1883
1884object *cf_insert_ob_in_ob (object *ob, object *where)
1885 2123
1886# no clean way to get an object from an archetype - stupid idiotic 2124# no clean way to get an object from an archetype - stupid idiotic
1887# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2125# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888 2126
1889object *new (const char *archetype = 0) 2127object *new (utf8_string archetype = 0)
1890 PROTOTYPE: ;$ 2128 PROTOTYPE: ;$
1891 CODE: 2129 CODE:
1892 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2130 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1893 OUTPUT: 2131 OUTPUT:
1894 RETVAL 2132 RETVAL
1895 2133
2134object *find_object (U32 tag)
2135
2136# TODO: nuke
1896object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2137object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1897 PROTOTYPE: $$$$$$ 2138 PROTOTYPE: $$$$$$
1898 CODE: 2139 CODE:
1899{ 2140{
1900 int unused_type; 2141 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1901 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902} 2142}
1903 2143
1904# syntatic sugar for easier use in event callbacks. 2144shstr
1905const char *options (object *op) 2145object::kv_get (shstr key)
1906 CODE:
1907 RETVAL = op->name;
1908 OUTPUT:
1909 RETVAL
1910 2146
1911player *contr (object *op) 2147void
1912 CODE: 2148object::kv_del (shstr key)
1913 RETVAL = op->contr;
1914 OUTPUT: RETVAL
1915 2149
1916const char *get_ob_key_value (object *op, const char *key) 2150void
1917 2151object::kv_set (shstr key, shstr value)
1918bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1919 2152
1920object *get_nearest_player (object *ob) 2153object *get_nearest_player (object *ob)
1921 ALIAS: nearest_player = 0 2154 ALIAS: nearest_player = 0
1922 PREINIT: 2155 PREINIT:
1923 extern object *get_nearest_player (object *); 2156 extern object *get_nearest_player (object *);
1925void rangevector (object *ob, object *other, int flags = 0) 2158void rangevector (object *ob, object *other, int flags = 0)
1926 PROTOTYPE: $$;$ 2159 PROTOTYPE: $$;$
1927 PPCODE: 2160 PPCODE:
1928{ 2161{
1929 rv_vector rv; 2162 rv_vector rv;
2163
2164 PUTBACK;
1930 get_rangevector (ob, other, &rv, flags); 2165 get_rangevector (ob, other, &rv, flags);
2166 SPAGAIN;
2167
1931 EXTEND (SP, 5); 2168 EXTEND (SP, 5);
1932 PUSHs (newSVuv (rv.distance)); 2169 PUSHs (newSVuv (rv.distance));
1933 PUSHs (newSViv (rv.distance_x)); 2170 PUSHs (newSViv (rv.distance_x));
1934 PUSHs (newSViv (rv.distance_y)); 2171 PUSHs (newSViv (rv.distance_y));
1935 PUSHs (newSViv (rv.direction)); 2172 PUSHs (newSViv (rv.direction));
1936 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2173 PUSHs (to_sv (rv.part));
1937} 2174}
1938 2175
1939bool on_same_map_as (object *ob, object *other) 2176bool on_same_map_as (object *ob, object *other)
1940 CODE: 2177 CODE:
1941 RETVAL = on_same_map (ob, other); 2178 RETVAL = on_same_map (ob, other);
1942 OUTPUT: RETVAL 2179 OUTPUT: RETVAL
1943 2180
1944const char * 2181const_utf8_string
1945base_name (object *op, int plural = op->nrof > 1) 2182base_name (object *op, int plural = op->nrof > 1)
1946 CODE: 2183 CODE:
1947 RETVAL = query_base_name (op, plural); 2184 RETVAL = query_base_name (op, plural);
1948 OUTPUT: RETVAL 2185 OUTPUT: RETVAL
1949 2186
1950object *decrease_ob_nr (object *op, unsigned long i) 2187# return the tail of an object, excluding itself
2188void
2189tail (object *op)
2190 PPCODE:
2191 while ((op = op->more))
2192 XPUSHs (sv_2mortal (to_sv (op)));
1951 2193
1952MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2194MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1953 2195
1954player *player (object *op) 2196player *player (object *op)
1955 CODE: 2197 CODE:
1956 RETVAL = op->contr; 2198 RETVAL = op->contr;
1957 OUTPUT: RETVAL 2199 OUTPUT: RETVAL
1958 2200
2201bool move_player (object *op, int dir)
2202
1959void check_score (object *op) 2203void check_score (object *op)
1960 2204
1961void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2205void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962 CODE: 2206 CODE:
1963 new_draw_info (flags, 0, op, txt); 2207 new_draw_info (flags, 0, op, txt);
1964 2208
1965object *cf_player_send_inventory (object *op)
1966
1967char *cf_player_get_ip (object *op)
1968 ALIAS: ip = 0
1969
1970object *cf_player_get_marked_item (object *op)
1971 ALIAS: marked_item = 0
1972
1973void cf_player_set_marked_item (object *op, object *ob)
1974
1975partylist *cf_player_get_party (object *op)
1976 ALIAS: party = 0
1977
1978void cf_player_set_party (object *op, partylist *party)
1979
1980void kill_player (object *op) 2209void kill_player (object *op)
1981 2210
2211void esrv_send_item (object *pl, object *item)
2212
1982void esrv_update_item (object *op, int what, object *item) 2213void esrv_update_item (object *pl, int what, object *item)
1983 C_ARGS: what, op, item 2214 C_ARGS: what, pl, item
1984 2215
1985void clear_los (object *op) 2216void esrv_del_item (object *pl, int tag)
2217 C_ARGS: pl->contr, tag
1986 2218
1987int command_summon (object *op, char *params) 2219int command_summon (object *op, utf8_string params)
1988 2220
1989int command_arrest (object *op, char *params) 2221int command_arrest (object *op, utf8_string params)
1990
1991int command_kick (object *op, char *params)
1992
1993int command_banish (object *op, char *params)
1994 2222
1995 2223
1996MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2224MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 2225
1998INCLUDE: $PERL genacc player ../include/player.h | 2226INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1999 2227
2000int invoke (player *pl, int event, ...) 2228int invoke (player *pl, int event, ...)
2001 CODE: 2229 CODE:
2002 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2230 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2231 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2013 pl->ob->stats.hp = pl->ob->stats.maxhp; 2241 pl->ob->stats.hp = pl->ob->stats.maxhp;
2014 pl->ob->stats.sp = pl->ob->stats.maxsp; 2242 pl->ob->stats.sp = pl->ob->stats.maxsp;
2015 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2243 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2016 pl->orig_stats = pl->ob->stats; 2244 pl->orig_stats = pl->ob->stats;
2017 2245
2018void cf_player_move (player *pl, int dir) 2246void clear_los (player *pl)
2019
2020void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2021
2022player *first ()
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026 2247
2027bool 2248bool
2028cell_visible (player *pl, int dx, int dy) 2249cell_visible (player *pl, int dx, int dy)
2029 CODE: 2250 CODE:
2030 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2251 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2037 CODE: 2258 CODE:
2038{ 2259{
2039 STRLEN len; 2260 STRLEN len;
2040 char *buf = SvPVbyte (packet, len); 2261 char *buf = SvPVbyte (packet, len);
2041 2262
2263 if (len > MAXSOCKBUF)
2264 pl->failmsg ("[packet too long for client]");
2042 if (pl->ns) 2265 else if (pl->ns)
2043 pl->ns->send_packet (buf, len); 2266 pl->ns->send_packet (buf, len);
2044} 2267}
2045
2046int
2047listening (player *pl, int new_value = -1)
2048 CODE:
2049 RETVAL = pl->listening;
2050 if (new_value >= 0)
2051 pl->listening = new_value;
2052 OUTPUT:
2053 RETVAL
2054 2268
2055void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2269void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2056 PROTOTYPE: $;$$$ 2270 PROTOTYPE: $;$$$
2057 PPCODE: 2271 PPCODE:
2058 if (GIMME_V != G_VOID) 2272 if (GIMME_V != G_VOID)
2083 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2297 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 OUTPUT: RETVAL 2298 OUTPUT: RETVAL
2085 2299
2086SV *registry (maptile *map) 2300SV *registry (maptile *map)
2087 2301
2302void
2303find_tagged_objects (maptile *map, utf8_string tag = 0)
2304 PPCODE:
2305{
2306 if (!map->spaces)
2307 XSRETURN_EMPTY;
2308
2309 if (tag)
2310 {
2311 shstr_cmp tag_ (tag);
2312
2313 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2314 for (object *op = ms->bot; op; op = op->above)
2315 if (op->tag == tag_)
2316 XPUSHs (sv_2mortal (to_sv (op)));
2317 }
2318 else
2319 {
2320 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2321 for (object *op = ms->bot; op; op = op->above)
2322 if (op->tag)
2323 XPUSHs (sv_2mortal (to_sv (op)));
2324 }
2325}
2326
2088INCLUDE: $PERL genacc maptile ../include/map.h | 2327INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2089 2328
2090void 2329void
2091maptile::instantiate () 2330maptile::instantiate ()
2092 2331
2093maptile *new () 2332maptile *new ()
2108 for_all_players (pl) 2347 for_all_players (pl)
2109 if (pl->ob && pl->ob->map == THIS) 2348 if (pl->ob && pl->ob->map == THIS)
2110 PUSHs (sv_2mortal (to_sv (pl->ob))); 2349 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 } 2350 }
2112 2351
2113void play_sound_map (maptile *map, int x, int y, int sound_num) 2352void
2353maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2354 CODE:
2355{
2356 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2357 croak ("maptile::add_underlay: palette must be arrayref");
2358
2359 palette = SvRV (palette);
2360
2361 STRLEN idxlen;
2362 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2363
2364 for (int x = 0; x < THIS->width; ++x)
2365 for (int y = 0; y < THIS->height; ++y)
2366 {
2367 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2368 if (op->flag [FLAG_IS_FLOOR])
2369 goto skip_space;
2370
2371 {
2372 int offs = offset + y * stride + x;
2373 if (IN_RANGE_EXC (offs, 0, idxlen))
2374 {
2375 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2376 {
2377 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2378 ob->flag [FLAG_NO_MAP_SAVE] = true;
2379 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2380
2381 if (ob->randomitems)
2382 {
2383 if (!ob->above)
2384 {
2385 ob->create_treasure (ob->randomitems);
2386
2387 for (object *op = ob->above; op; op = op->above)
2388 op->flag [FLAG_NO_MAP_SAVE] = true;
2389 }
2390
2391 ob->randomitems = 0;
2392 }
2393 }
2394 }
2395 }
2396
2397 skip_space: ;
2398 }
2399}
2400
2401void
2402maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2403 CODE:
2404{
2405 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2406 croak ("maptile::set_regiondata: palette must be arrayref");
2407
2408 palette = SvRV (palette);
2409
2410 STRLEN idxlen;
2411 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2412
2413 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2414 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2415
2416 for (int i = av_len ((AV *)palette) + 1; i--; )
2417 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2418
2419 for (int y = 0; y < THIS->height; ++y)
2420 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2421
2422 sfree (THIS->regions, THIS->size ());
2423 delete [] THIS->regionmap;
2424
2425 THIS->regions = regions;
2426 THIS->regionmap = regionmap;
2427}
2428
2429void
2430maptile::create_region_treasure ()
2431 CODE:
2432 for (int x = 0; x < THIS->width; ++x)
2433 for (int y = 0; y < THIS->height; ++y)
2434 {
2435 region *rgn = THIS->region (x, y);
2436
2437 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2438 if (object *op = THIS->at (x, y).top)
2439 if (rgn->treasure && rndm () < rgn->treasure_density)
2440 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2441 }
2114 2442
2115int out_of_map (maptile *map, int x, int y) 2443int out_of_map (maptile *map, int x, int y)
2116 2444
2117void 2445void
2118trigger (maptile *map, long connection, bool state = true) 2446trigger (maptile *map, long connection, bool state = true)
2123get_connection (maptile *map, long connection) 2451get_connection (maptile *map, long connection)
2124 PPCODE: 2452 PPCODE:
2125 oblinkpt *obp = get_connection_links (map, connection); 2453 oblinkpt *obp = get_connection_links (map, connection);
2126 if (obp) 2454 if (obp)
2127 for (objectlink *ol = obp->link; ol; ol = ol->next) 2455 for (objectlink *ol = obp->link; ol; ol = ol->next)
2128 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2456 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2129
2130object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2131
2132object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2133
2134object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2135 C_ARGS: str, map, nx, ny
2136 2457
2137void 2458void
2138get_map_flags (maptile *map, int x, int y) 2459get_map_flags (maptile *map, int x, int y)
2139 PPCODE: 2460 PPCODE:
2140{ 2461{
2141 maptile *nmap = 0; 2462 maptile *nmap = 0;
2142 I16 nx = 0, ny = 0; 2463 I16 nx = 0, ny = 0;
2464
2465 PUTBACK;
2143 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2466 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2467 SPAGAIN;
2144 2468
2145 EXTEND (SP, 4); 2469 EXTEND (SP, 4);
2146 PUSHs (sv_2mortal (newSViv (flags))); 2470 PUSHs (sv_2mortal (newSViv (flags)));
2147 2471
2148 if (GIMME_V == G_ARRAY) 2472 if (GIMME_V == G_ARRAY)
2149 { 2473 {
2150 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2474 PUSHs (sv_2mortal (to_sv (nmap)));
2151 PUSHs (sv_2mortal (newSViv (nx))); 2475 PUSHs (sv_2mortal (newSViv (nx)));
2152 PUSHs (sv_2mortal (newSViv (ny))); 2476 PUSHs (sv_2mortal (newSViv (ny)));
2153 } 2477 }
2154} 2478}
2155 2479
2480mapspace *
2481ms (maptile *map, unsigned int x, unsigned int y)
2482 PROTOTYPE: $$$
2483 CODE:
2484{
2485 maptile *nmap = 0;
2486 I16 nx, ny;
2487
2488 PUTBACK;
2489 get_map_flags (map, &nmap, x, y, &nx, &ny);
2490 SPAGAIN;
2491
2492 if (!nmap)
2493 XSRETURN_UNDEF;
2494
2495 RETVAL = &nmap->at (nx, ny);
2496}
2497 OUTPUT:
2498 RETVAL
2499
2156void 2500void
2157at (maptile *map, unsigned int x, unsigned int y) 2501at (maptile *map, unsigned int x, unsigned int y)
2158 PROTOTYPE: $$$ 2502 PROTOTYPE: $$$
2159 PPCODE: 2503 PPCODE:
2160{ 2504{
2161 object *o;
2162 maptile *nmap = 0; 2505 maptile *nmap = 0;
2163 I16 nx, ny; 2506 I16 nx, ny;
2164 2507
2508 PUTBACK;
2165 get_map_flags (map, &nmap, x, y, &nx, &ny); 2509 get_map_flags (map, &nmap, x, y, &nx, &ny);
2510 SPAGAIN;
2166 2511
2167 if (nmap) 2512 if (nmap)
2168 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2513 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2169 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2514 XPUSHs (sv_2mortal (to_sv (o)));
2170} 2515}
2171 2516
2172SV * 2517SV *
2173bot_at (maptile *obj, unsigned int x, unsigned int y) 2518bot_at (maptile *obj, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2519 PROTOTYPE: $$$
2183 INIT: 2528 INIT:
2184 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2529 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2185 CODE: 2530 CODE:
2186 switch (ix) 2531 switch (ix)
2187 { 2532 {
2188 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2533 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2189 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2534 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2190 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2535 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2191 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2536 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2192 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2537 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2193 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2538 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2194 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2539 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2195 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2540 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2196 } 2541 }
2197 OUTPUT: RETVAL 2542 OUTPUT: RETVAL
2198 2543
2199void fix_walls (maptile *map, int x, int y) 2544void fix_walls (maptile *map, int x, int y)
2200 2545
2201void fix_walls_around (maptile *map, int x, int y) 2546void fix_walls_around (maptile *map, int x, int y)
2202
2203const char *
2204region_name (maptile *m)
2205 CODE:
2206 RETVAL = get_name_of_region_for_map (m);
2207 OUTPUT: RETVAL
2208 2547
2209# worst xs function of my life 2548# worst xs function of my life
2210bool 2549bool
2211_create_random_map (\ 2550_create_random_map (\
2212 maptile *self,\ 2551 maptile *self,\
2213 char *wallstyle,\ 2552 utf8_string wallstyle,\
2214 char *wall_name,\ 2553 utf8_string wall_name,\
2215 char *floorstyle,\ 2554 utf8_string floorstyle,\
2216 char *monsterstyle,\ 2555 utf8_string monsterstyle,\
2217 char *treasurestyle,\ 2556 utf8_string treasurestyle,\
2218 char *layoutstyle,\ 2557 utf8_string layoutstyle,\
2219 char *doorstyle,\ 2558 utf8_string doorstyle,\
2220 char *decorstyle,\ 2559 utf8_string decorstyle,\
2221 char *origin_map,\ 2560 utf8_string origin_map,\
2222 char *final_map,\ 2561 utf8_string final_map,\
2223 char *exitstyle,\ 2562 utf8_string exitstyle,\
2224 char *this_map,\ 2563 utf8_string this_map,\
2225 char *exit_on_final_map,\ 2564 utf8_string exit_on_final_map,\
2226 int Xsize,\ 2565 int xsize,\
2227 int Ysize,\ 2566 int ysize,\
2228 int expand2x,\ 2567 int expand2x,\
2229 int layoutoptions1,\ 2568 int layoutoptions1,\
2230 int layoutoptions2,\ 2569 int layoutoptions2,\
2231 int layoutoptions3,\ 2570 int layoutoptions3,\
2232 int symmetry,\ 2571 int symmetry,\
2237 int dungeon_depth,\ 2576 int dungeon_depth,\
2238 int decoroptions,\ 2577 int decoroptions,\
2239 int orientation,\ 2578 int orientation,\
2240 int origin_y,\ 2579 int origin_y,\
2241 int origin_x,\ 2580 int origin_x,\
2242 int random_seed,\ 2581 U32 random_seed,\
2243 val64 total_map_hp,\ 2582 val64 total_map_hp,\
2244 int map_layout_style,\ 2583 int map_layout_style,\
2245 int treasureoptions,\ 2584 int treasureoptions,\
2246 int symmetry_used,\ 2585 int symmetry_used,\
2247 region *region,\ 2586 region *region,\
2248 char *custom\ 2587 utf8_string custom\
2249) 2588)
2250 CODE: 2589 CODE:
2251{ 2590{
2252 random_map_params rmp; 2591 random_map_params rmp;
2253 2592
2263 assign (rmp.exit_on_final_map, exit_on_final_map); 2602 assign (rmp.exit_on_final_map, exit_on_final_map);
2264 2603
2265 rmp.origin_map = origin_map; 2604 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map; 2605 rmp.final_map = final_map;
2267 rmp.this_map = this_map; 2606 rmp.this_map = this_map;
2268 rmp.Xsize = Xsize; 2607 rmp.xsize = xsize;
2269 rmp.Ysize = Ysize; 2608 rmp.ysize = ysize;
2270 rmp.expand2x = expand2x; 2609 rmp.expand2x = expand2x;
2271 rmp.layoutoptions1 = layoutoptions1; 2610 rmp.layoutoptions1 = layoutoptions1;
2272 rmp.layoutoptions2 = layoutoptions2; 2611 rmp.layoutoptions2 = layoutoptions2;
2273 rmp.layoutoptions3 = layoutoptions3; 2612 rmp.layoutoptions3 = layoutoptions3;
2274 rmp.symmetry = symmetry; 2613 rmp.symmetry = symmetry;
2280 rmp.decoroptions = decoroptions; 2619 rmp.decoroptions = decoroptions;
2281 rmp.orientation = orientation; 2620 rmp.orientation = orientation;
2282 rmp.origin_y = origin_y; 2621 rmp.origin_y = origin_y;
2283 rmp.origin_x = origin_x; 2622 rmp.origin_x = origin_x;
2284 rmp.random_seed = random_seed; 2623 rmp.random_seed = random_seed;
2285 rmp.total_map_hp = total_map_hp; 2624 rmp.total_map_hp = (uint64_t) total_map_hp;
2286 rmp.map_layout_style = map_layout_style; 2625 rmp.map_layout_style = map_layout_style;
2287 rmp.treasureoptions = treasureoptions; 2626 rmp.treasureoptions = treasureoptions;
2288 rmp.symmetry_used = symmetry_used; 2627 rmp.symmetry_used = symmetry_used;
2289 rmp.region = region; 2628 rmp.region = region;
2290 rmp.custom = custom; 2629 rmp.custom = custom;
2292 RETVAL = self->generate_random_map (&rmp); 2631 RETVAL = self->generate_random_map (&rmp);
2293} 2632}
2294 OUTPUT: 2633 OUTPUT:
2295 RETVAL 2634 RETVAL
2296 2635
2636MODULE = cf PACKAGE = cf::mapspace
2637
2638INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2639
2297MODULE = cf PACKAGE = cf::arch 2640MODULE = cf PACKAGE = cf::arch
2298 2641
2299archetype *find (const char *name) 2642int archetypes_size ()
2300 CODE: 2643 CODE:
2301 RETVAL = archetype::find (name); 2644 RETVAL = archetypes.size ();
2302 OUTPUT: 2645 OUTPUT: RETVAL
2303 RETVAL
2304 2646
2305archetype *first() 2647archetype *archetypes (U32 index)
2306 PROTOTYPE: 2648 CODE:
2307 CODE: 2649 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2308 RETVAL = first_archetype; 2650 OUTPUT: RETVAL
2651
2652object *instantiate (archetype *arch)
2653 CODE:
2654 RETVAL = arch_to_object (arch);
2655 OUTPUT:
2309 OUTPUT: RETVAL 2656 RETVAL
2310 2657
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2658INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2659
2313MODULE = cf PACKAGE = cf::party 2660MODULE = cf PACKAGE = cf::party
2314 2661
2315partylist *first () 2662partylist *first ()
2316 PROTOTYPE: 2663 PROTOTYPE:
2317 CODE: 2664 CODE:
2318 RETVAL = get_firstparty (); 2665 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2666 OUTPUT: RETVAL
2320 2667
2321INCLUDE: $PERL genacc partylist ../include/player.h | 2668INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322 2669
2323MODULE = cf PACKAGE = cf::region 2670MODULE = cf PACKAGE = cf::region
2324 2671
2325region *first () 2672void
2326 PROTOTYPE: 2673list ()
2327 CODE: 2674 PPCODE:
2328 RETVAL = first_region; 2675 for_all_regions (rgn)
2329 OUTPUT: RETVAL 2676 XPUSHs (sv_2mortal (to_sv (rgn)));
2330 2677
2331region *find (char *name) 2678region *find (utf8_string name)
2332 PROTOTYPE: $ 2679 PROTOTYPE: $
2333 CODE: 2680 CODE:
2334 RETVAL = get_region_by_name (name); 2681 RETVAL = region::find (name);
2335 OUTPUT: RETVAL 2682 OUTPUT: RETVAL
2336 2683
2684region *find_fuzzy (utf8_string name)
2685 PROTOTYPE: $
2686 CODE:
2687 RETVAL = region::find_fuzzy (name);
2688 OUTPUT: RETVAL
2689
2690int specificity (region *rgn)
2691 CODE:
2692 RETVAL = 0;
2693 while (rgn = rgn->parent)
2694 RETVAL++;
2695 OUTPUT: RETVAL
2696
2337INCLUDE: $PERL genacc region ../include/map.h | 2697INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2338 2698
2339MODULE = cf PACKAGE = cf::living 2699MODULE = cf PACKAGE = cf::living
2340 2700
2341INCLUDE: $PERL genacc living ../include/living.h | 2701INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2342 2702
2343MODULE = cf PACKAGE = cf::settings 2703MODULE = cf PACKAGE = cf::settings
2344 2704
2345INCLUDE: $PERL genacc Settings ../include/global.h | 2705INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2346 2706
2347MODULE = cf PACKAGE = cf::client 2707MODULE = cf PACKAGE = cf::client
2348 2708
2349INCLUDE: $PERL genacc client ../include/client.h | 2709INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2350 2710
2351int invoke (client *ns, int event, ...) 2711int invoke (client *ns, int event, ...)
2352 CODE: 2712 CODE:
2353 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2713 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2714 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2370 CODE: 2730 CODE:
2371{ 2731{
2372 STRLEN len; 2732 STRLEN len;
2373 char *buf = SvPVbyte (packet, len); 2733 char *buf = SvPVbyte (packet, len);
2374 2734
2735 if (len > MAXSOCKBUF)
2736 {
2737 // ugly
2738 if (THIS->pl)
2739 THIS->pl->failmsg ("[packet too long for client]");
2740 }
2741 else
2375 THIS->send_packet (buf, len); 2742 THIS->send_packet (buf, len);
2376} 2743}
2377 2744
2745faceidx
2746client::need_face (utf8_string name, int pri = 0)
2747 CODE:
2748 RETVAL = face_find (name, 0);
2749 if (RETVAL)
2750 {
2751 THIS->send_face (RETVAL, pri);
2752 THIS->flush_fx ();
2753 }
2754 OUTPUT:
2755 RETVAL
2756
2757int
2758client::fx_want (int idx, int value = -1)
2759 CODE:
2760 if (0 < idx && idx < FT_NUM)
2761 {
2762 RETVAL = THIS->fx_want [idx];
2763 if (items > 2)
2764 THIS->fx_want [idx] = value;
2765 }
2766 else
2767 RETVAL = 0;
2768 OUTPUT:
2769 RETVAL
2770
2771MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2772
2773faceidx sound_find (utf8_string name)
2774
2775void sound_set (utf8_string str, faceidx face)
2776
2777# dire hack
2778void old_sound_index (int idx, faceidx face)
2779 CODE:
2780 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2781 old_sound_index [idx] = face;
2782
2783MODULE = cf PACKAGE = cf::face PREFIX = face_
2784
2785#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2786
2787faceidx face_find (utf8_string name, faceidx defidx = 0)
2788
2789faceidx alloc (utf8_string name)
2790 CODE:
2791{
2792 do
2793 {
2794 RETVAL = faces.size ();
2795 faces.resize (RETVAL + 1);
2796 }
2797 while (!RETVAL); // crude way to leave index 0
2798
2799 faces [RETVAL].name = name;
2800 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2801
2802 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2803 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2804}
2805 OUTPUT: RETVAL
2806
2807void set_type (faceidx idx, int value)
2808 ALIAS:
2809 set_type = 0
2810 set_visibility = 1
2811 set_magicmap = 2
2812 set_smooth = 3
2813 set_smoothlevel = 4
2814 CODE:
2815 faceinfo *f = face_info (idx); assert (f);
2816 switch (ix)
2817 {
2818 case 0: f->type = value; break;
2819 case 1: f->visibility = value; break;
2820 case 2: f->magicmap = value; break;
2821 case 3: f->smooth = value; break;
2822 case 4: f->smoothlevel = value; break;
2823 }
2824
2825void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2826 CODE:
2827{
2828 faceinfo *f = face_info (idx); assert (f);
2829 facedata *d = &(faceset ? f->data64 : f->data32);
2830 sv_to (data, d->data);
2831 STRLEN clen;
2832 char *cdata = SvPVbyte (chksum, clen);
2833 clen = min (CHKSUM_SIZE, clen);
2834
2835 if (memcmp (d->chksum, cdata, clen))
2836 {
2837 memcpy (d->chksum, cdata, clen);
2838
2839 // invalidate existing client face info
2840 for_all_clients (ns)
2841 if (ns->faceset == faceset)
2842 {
2843 ns->faces_sent [idx] = false;
2844 ns->force_newmap = true;
2845 }
2846 }
2847}
2848
2849int get_data_size (faceidx idx, int faceset = 0)
2850 CODE:
2851 facedata *d = face_data (idx, faceset);
2852 if (!d) XSRETURN_UNDEF;
2853 RETVAL = d->data.size ();
2854 OUTPUT:
2855 RETVAL
2856
2857SV *get_chksum (faceidx idx, int faceset = 0)
2858 CODE:
2859 facedata *d = face_data (idx, faceset);
2860 if (!d) XSRETURN_UNDEF;
2861 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2862 OUTPUT:
2863 RETVAL
2864
2865SV *get_data (faceidx idx, int faceset = 0)
2866 CODE:
2867 facedata *d = face_data (idx, faceset);
2868 if (!d) XSRETURN_UNDEF;
2869 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2870 OUTPUT:
2871 RETVAL
2872
2873void invalidate (faceidx idx)
2874 CODE:
2875 for_all_clients (ns)
2876 {
2877 ns->faces_sent [idx] = false;
2878 ns->force_newmap = true;
2879 }
2880
2881void invalidate_all ()
2882 CODE:
2883 for_all_clients (ns)
2884 {
2885 ns->faces_sent.reset ();
2886 ns->force_newmap = true;
2887 }
2888
2889MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2890
2891#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2892
2893animidx anim_find (utf8_string name)
2894 CODE:
2895 RETVAL = animation::find (name).number;
2896 OUTPUT: RETVAL
2897
2898animidx set (utf8_string name, SV *frames, int facings = 1)
2899 CODE:
2900{
2901 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2902 croak ("frames must be an arrayref");
2903
2904 AV *av = (AV *)SvRV (frames);
2905
2906 animation *anim = &animation::find (name);
2907 if (anim->number)
2908 {
2909 anim->resize (av_len (av) + 1);
2910 anim->facings = facings;
2911 }
2912 else
2913 anim = &animation::create (name, av_len (av) + 1, facings);
2914
2915 for (int i = 0; i < anim->num_animations; ++i)
2916 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2917}
2918 OUTPUT: RETVAL
2919
2920void invalidate_all ()
2921 CODE:
2922 for_all_clients (ns)
2923 ns->anims_sent.reset ();
2924
2925MODULE = cf PACKAGE = cf::object::freezer
2926
2927INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2928
2929SV *
2930new (char *klass)
2931 CODE:
2932 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2933 OUTPUT: RETVAL
2934
2935void
2936DESTROY (SV *sv)
2937 CODE:
2938 object_freezer *self;
2939 sv_to (sv, self);
2940 delete self;
2941
2942MODULE = cf PACKAGE = cf::object::thawer
2943
2944INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2945
2946SV *
2947new_from_file (char *klass, octet_string path)
2948 CODE:
2949 object_thawer *f = new object_thawer (path);
2950 if (!*f)
2951 {
2952 delete f;
2953 XSRETURN_UNDEF;
2954 }
2955 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2956 OUTPUT: RETVAL
2957
2958void
2959DESTROY (SV *sv)
2960 CODE:
2961 object_thawer *self;
2962 sv_to (sv, self);
2963 delete self;
2964
2965void
2966extract_tags (object_thawer *self)
2967 PPCODE:
2968 while (self->kw != KW_EOF)
2969 {
2970 PUTBACK;
2971 coroapi::cede_to_tick ();
2972 SPAGAIN;
2973
2974 if (self->kw == KW_tag)
2975 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2976
2977 self->skip ();
2978 }
2979

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