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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.172 by pippijn, Fri Mar 2 15:25:37 2007 UTC vs.
Revision 1.304 by root, Wed Oct 1 05:50:19 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55#if IVSIZE >= 8 64typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 65
69static PerlInterpreter *perl; 66static PerlInterpreter *perl;
70 67
71double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
76 79
77static HV 80static HV
78 *stash_cf, 81 *stash_cf,
79 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
88 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
89// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
90template<class super> 116template<class super>
91static super * 117static super *
92is_a (attachable *at) 118is_a (attachable *at)
93{ 119{
102 128
103unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
104 130
105attachable::~attachable () 131attachable::~attachable ()
106{ 132{
107 flags |=0x3300;//D
108 assert (!self); 133 assert (!self);
109 assert (!cb); 134 assert (!cb);
110} 135}
111 136
112int 137int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 154 SvREFCNT_dec (self);
130 155
131 // self *must* be null now because thats sv_unmagic's job. 156 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 157 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 158 }
135} 159}
136 160
137void 161void
138attachable::optimise () 162attachable::optimise ()
139{ 163{
140 if (self 164 if (self
141 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 167 sever_self ();
145} 168}
146 169
147// check wether the object really is dead 170// check wether the object really is dead
148void 171void
155} 178}
156 179
157void 180void
158attachable::do_destroy () 181attachable::do_destroy ()
159{ 182{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
161 184
162 if (cb) 185 if (cb)
163 { 186 {
164 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
165 cb = 0; 188 cb = 0;
166 } 189 }
167 190
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 191 mortals.push_back (this);
173} 192}
174 193
175void 194void
176attachable::destroy () 195attachable::destroy ()
178 if (destroyed ()) 197 if (destroyed ())
179 return; 198 return;
180 199
181 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
182 do_destroy (); 201 do_destroy ();
202 sever_self ();
183} 203}
184 204
185void 205void
186attachable::check_mortals () 206attachable::check_mortals ()
187{ 207{
191 { 211 {
192 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
193 { 213 {
194 i = 0; 214 i = 0;
195 215
196 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
198 232
199 break; 233 break;
200 } 234 }
201 235
202 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
203 237
204 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
205 239 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 240 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
210 ++i; // further delay freeing 248 ++i; // further delay freeing
211 249
212 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
213 break; 251 break;
214 } 252 }
215 else 253 else
216 { 254 {
217 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
218 delete obj; 257 delete obj;
219 } 258 }
220 } 259 }
221} 260}
222 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
223attachable & 274attachable &
224attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
225{ 276{
226 //if (self || cb) 277 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 279
229 attach = src.attach; 280 attach = src.attach;
230 return *this; 281 return *this;
231} 282}
232 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 319
235static SV * 320static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 322{
238 SV *sv; 323 SV *sv;
239 324
240 if (!ptr) 325 if (!ptr)
241 return &PL_sv_undef; 326 return newSV (0);
242 327
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 330}
246 331
265 350
266static SV * 351static SV *
267newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
268{ 353{
269 if (!obj) 354 if (!obj)
270 return &PL_sv_undef; 355 return newSV (0);
271 356
272 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
273 { 361 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 363
280 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 367 }
283 else 368 else
284 { 369 {
285 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
323 else 408 else
324 return 0; 409 return 0;
325} 410}
326 411
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
350 436
351inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
353 439
354inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
356 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
357inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
358{ 446{
359 char buf[128]; 447 SV *sv = newSV (0);
360 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
361 return newSVpv (buf, 0);
362}
363 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
364inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
365inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
373inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
375inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
376inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
378inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
380inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
381inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
382inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
383inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
384inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
385inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
386inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
387inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
388 493
389inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
390inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
391 496
392template<class T> 497template<class T>
393inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
394 499
395template<int N> 500template<int N>
396inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
397 502
398inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
399inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
400inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
401inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
402inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
403 507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
404inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
405{ 516{
406 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
407
408 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
409 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
410} 519}
411 520
412inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
413 522
431 break; 540 break;
432 541
433 case DT_STRING: 542 case DT_STRING:
434 { 543 {
435 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
436 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
437 } 546 }
438 break; 547 break;
439 548
440 case DT_DATA: 549 case DT_DATA:
441 { 550 {
442 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
443 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
444 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
445 } 554 }
446 break; 555 break;
447 556
448 case DT_OBJECT: 557 case DT_OBJECT:
449 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
491 va_end (ap); 600 va_end (ap);
492 601
493 return sv; 602 return sv;
494} 603}
495 604
496static SV *
497newSVcfapi (int type, ...)
498{
499 SV *sv;
500
501 va_list ap;
502 va_start (ap, type);
503
504 switch (type)
505 {
506 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
507 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
508 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
509 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
510 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
511 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
512 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
513 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
514 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
515 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
516
517 default:
518 assert (("unhandled type in newSVcfapi", 0));
519 }
520
521 va_end (ap);
522
523 return sv;
524}
525
526////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
527 606
528SV * 607SV *
529registry (attachable *ext) 608registry (attachable *ext)
530{ 609{
534 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
535} 614}
536 615
537///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
538 617
539extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
540{
541 return 0;
542}
543
544static CommArray_s rtn_cmd;
545
546static int
547runPluginCommand (object *obj, char *params)
548{
549 return -1;
550}
551
552extern "C" void *cfperl_getPluginProperty (int *type, ...)
553{
554 va_list args;
555 char *propname;
556 int i;
557 va_start (args, type);
558 propname = va_arg (args, char *);
559 //printf ("Property name: %s\n", propname);
560
561 if (!strcmp (propname, "command?"))
562 return NULL;
563 else if (!strcmp (propname, "Identification"))
564 {
565 va_end (args);
566 return (void *)PLUGIN_NAME;
567 }
568 else if (!strcmp (propname, "FullName"))
569 {
570 va_end (args);
571 return (void *)PLUGIN_VERSION;
572 }
573 else
574 va_end (args);
575
576 return NULL;
577}
578
579extern "C" int cfperl_postInitPlugin ()
580{
581 int hooktype = 1;
582 int rtype = 0;
583
584 cf_init_plugin (gethook);
585
586 return 0;
587}
588
589extern "C" int cfperl_closePlugin ()
590{
591 return 0;
592}
593
594void 618void
595cfperl_init () 619cfperl_init ()
596{ 620{
621 extern char **environ;
622
597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
598 perl = perl_alloc (); 624 perl = perl_alloc ();
599 perl_construct (perl); 625 perl_construct (perl);
600 626
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602 628
603 char *argv[] = { 629 const char *argv[] = {
604 "", 630 settings.argv [0],
605 "-e" 631 "-e0"
606 "use Event; use Coro;" // required for bootstrap
607 "cf->bootstrap;" // required for datadir :*>
608 "unshift @INC, cf::datadir ();"
609 "require cf;"
610 }; 632 };
611 633
612 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 634 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
635 || perl_run (perl))
613 { 636 {
614 printf ("unable to initialize perl-interpreter, aborting.\n"); 637 printf ("unable to initialize perl-interpreter, aborting.\n");
615 exit (EXIT_FAILURE); 638 exit (EXIT_FAILURE);
616 } 639 }
617 640
641 eval_pv (
642 "#line 1 'cfperl init'\n"
643 "use EV ();\n"
644 "use Coro ();\n"
645 "cf->bootstrap;\n"
646 "unshift @INC, cf::datadir ();\n"
647 "require cf;\n",
648 0
649 );
650
651 if (SvTRUE (ERRSV))
618 { 652 {
619 dSP; 653 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
620 654 exit (EXIT_FAILURE);
621 PUSHMARK (SP);
622 PUTBACK;
623 call_pv ("cf::init", G_DISCARD | G_VOID);
624 } 655 }
625} 656}
626 657
627void cfperl_main () 658void cfperl_main ()
628{ 659{
629 dSP; 660 dSP;
636void 667void
637attachable::instantiate () 668attachable::instantiate ()
638{ 669{
639 if (attach) 670 if (attach)
640 { 671 {
641 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 672 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
642 attach = 0; 673 attach = 0;
643 } 674 }
644} 675}
645 676
646void 677void
647attachable::reattach () 678attachable::reattach ()
648{ 679{
649 optimise (); 680 optimise ();
650 //TODO: check for _attachment's, very important for restarts 681 //TODO: check for _attachment's, very important for restarts
651 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 682 INVOKE_ATTACHABLE (REATTACH, this);
652} 683}
653 684
654static event_klass klass_of[NUM_EVENT_TYPES] = { 685static event_klass klass_of[NUM_EVENT_TYPES] = {
655# define def(type,name) KLASS_ ## type, 686# define def(type,name) KLASS_ ## type,
656# include "eventinc.h" 687# include "eventinc.h"
699} 730}
700 731
701void 732void
702global::gather_callbacks (AV *&callbacks, event_type event) const 733global::gather_callbacks (AV *&callbacks, event_type event) const
703{ 734{
704 ::gather_callbacks (callbacks, cb_object, event); 735 ::gather_callbacks (callbacks, cb_global, event);
705} 736}
706 737
707void 738void
708object::gather_callbacks (AV *&callbacks, event_type event) const 739object::gather_callbacks (AV *&callbacks, event_type event) const
709{ 740{
710 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 741 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
711 { 742 {
712 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 743 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
713 744
714 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 745 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
715 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 746 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
716 } 747 }
717 748
753{ 784{
754 attachable::gather_callbacks (callbacks, event); 785 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_map, event); 786 ::gather_callbacks (callbacks, cb_map, event);
756} 787}
757 788
789void
790_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
791{
792 for (int event = 0; event <= AvFILLp (registry); ++event)
793 {
794 SV *cbs_ = AvARRAY (registry)[event];
795
796 // element must be list of callback entries
797 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
798 {
799 AV *cbs = (AV *)SvRV (cbs_);
800
801 // no callback entries, no callbacks to call
802 if (AvFILLp (cbs) >= 0)
803 set.set (event);
804 }
805 }
806}
807
808// very slow and inefficient way to recalculate the global want bitsets
809void
810_recalc_want ()
811{
812 ev_want_event.reset ();
813
814 _recalc_want (ev_want_event, cb_global);
815 _recalc_want (ev_want_event, cb_attachable);
816 _recalc_want (ev_want_event, cb_object);
817 _recalc_want (ev_want_event, cb_client);
818 _recalc_want (ev_want_event, cb_player);
819 _recalc_want (ev_want_event, cb_map);
820
821 ev_want_type.reset ();
822
823 for (int type = 0; type <= AvFILLp (cb_type); ++type)
824 {
825 SV *cbs_ = AvARRAY (cb_type)[type];
826
827 // element must be list of callback entries
828 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
829 {
830 AV *cbs = (AV *)SvRV (cbs_);
831
832 // no callback entries, no callbacks to call
833 if (AvFILLp (cbs) >= 0)
834 ev_want_type.set (type % NUM_TYPES);
835 }
836 }
837}
838
758bool 839bool
759attachable::invoke (event_type event, ...) 840attachable::invoke (event_type event, ...)
760{ 841{
761 data_type dt; 842 data_type dt;
762 va_list ap;
763
764 va_start (ap, event);
765 843
766 // callback call ordering should be: 844 // callback call ordering should be:
767 // 1. per-object callback 845 // 1. per-object callback
768 // 2. per-class object 846 // 2. per-class object
769 // 3. per-type callback 847 // 3. per-type callback
773 gather_callbacks (callbacks, event); 851 gather_callbacks (callbacks, event);
774 852
775 // short-circuit processing if no callbacks found/defined 853 // short-circuit processing if no callbacks found/defined
776 if (!callbacks) 854 if (!callbacks)
777 return 0; 855 return 0;
856
857 va_list ap;
858 va_start (ap, event);
778 859
779 CALL_BEGIN (3); 860 CALL_BEGIN (3);
780 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 861 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
781 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 862 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
782 863
817} 898}
818 899
819SV * 900SV *
820cfperl_result (int idx) 901cfperl_result (int idx)
821{ 902{
822 AV *av = get_av ("cfperl::invoke_results", 0); 903 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
823 if (!av) 904 if (!av)
824 return &PL_sv_undef; 905 return &PL_sv_undef;
825 906
826 SV **sv = av_fetch (av, idx, 0); 907 SV **sv = av_fetch (av, idx, 0);
827 if (!sv) 908 if (!sv)
841{ 922{
842 return SvNV (cfperl_result (idx)); 923 return SvNV (cfperl_result (idx));
843} 924}
844 925
845///////////////////////////////////////////////////////////////////////////// 926/////////////////////////////////////////////////////////////////////////////
927// various c++ => perl glue functions
928
929void cfperl_tick ()
930{
931 tick_pending = 1;
932
933 if (tick_inhibit)
934 return;
935
936 tick_pending = 0;
937
938 dSP;
939
940 PUSHMARK (SP);
941 PUTBACK;
942 call_pv ("cf::tick", G_DISCARD | G_VOID);
943
944 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
945}
846 946
847void 947void
848cfperl_emergency_save () 948cfperl_emergency_save ()
849{ 949{
850 CALL_BEGIN (0); 950 CALL_BEGIN (0);
859 CALL_ARG (make_core); 959 CALL_ARG (make_core);
860 CALL_CALL ("cf::post_cleanup", G_VOID); 960 CALL_CALL ("cf::post_cleanup", G_VOID);
861 CALL_END; 961 CALL_END;
862} 962}
863 963
964void
965cfperl_make_book (object *book, int level)
966{
967 CALL_BEGIN (2);
968 CALL_ARG (book);
969 CALL_ARG (level);
970 CALL_CALL ("ext::books::make_book", G_VOID);
971 CALL_END;
972}
973
974void
975cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
976{
977 CALL_BEGIN (4);
978 CALL_ARG (ns);
979 CALL_ARG (type);
980 CALL_ARG_SV (newSVpv_utf8 (msg));
981 CALL_ARG (color);
982 CALL_CALL ("cf::client::send_msg", G_VOID);
983 CALL_END;
984}
985
986int
987cfperl_can_merge (object *ob1, object *ob2)
988{
989 int can;
990
991 CALL_BEGIN (2);
992 CALL_ARG (ob1);
993 CALL_ARG (ob2);
994 CALL_CALL ("cf::_can_merge", G_SCALAR);
995 can = count && SvTRUE (TOPs);
996 CALL_END;
997
998 return can;
999}
1000
1001player *
1002player::find (const char *name)
1003{
1004 CALL_BEGIN (1);
1005 CALL_ARG (name);
1006 CALL_CALL ("cf::player::find", G_SCALAR);
1007
1008 player *retval = 0;
1009 if (count) sv_to (POPs, retval);
1010
1011 CALL_END;
1012
1013 return retval;
1014}
1015
1016maptile *
1017find_style (const char *dirname, const char *stylename, int difficulty)
1018{
1019 CALL_BEGIN (3);
1020 CALL_ARG (dirname);
1021 CALL_ARG (stylename);
1022 CALL_ARG (difficulty);
1023 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1024
1025 maptile *retval = 0;
1026 if (count) sv_to (POPs, retval);
1027
1028 CALL_END;
1029
1030 return retval;
1031}
1032
864maptile * 1033maptile *
865maptile::find_sync (const char *path, maptile *origin) 1034maptile::find_sync (const char *path, maptile *origin)
866{ 1035{
867 CALL_BEGIN (2); 1036 CALL_BEGIN (2);
868 CALL_ARG (path); 1037 CALL_ARG (path);
869 CALL_ARG (origin); 1038 CALL_ARG (origin);
870 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1039 CALL_CALL ("cf::map::find_sync", G_SCALAR);
871 1040
872 maptile *retval; 1041 maptile *retval = 0;
873
874 if (count)
875 sv_to (POPs, retval); 1042 if (count) sv_to (POPs, retval);
876 else
877 retval = 0;
878 1043
879 CALL_END; 1044 CALL_END;
880 1045
881 return retval; 1046 return retval;
882} 1047}
883 1048
884maptile * 1049maptile *
885maptile::find_async (const char *path, maptile *origin) 1050maptile::find_async (const char *path, maptile *origin, bool load)
886{ 1051{
887 CALL_BEGIN (2); 1052 CALL_BEGIN (3);
888 CALL_ARG (path); 1053 CALL_ARG (path);
889 CALL_ARG (origin); 1054 CALL_ARG (origin);
1055 CALL_ARG (load);
890 CALL_CALL ("cf::map::find_async", G_SCALAR); 1056 CALL_CALL ("cf::map::find_async", G_SCALAR);
891 1057
892 maptile *retval; 1058 maptile *retval = 0;
893
894 if (count)
895 sv_to (POPs, retval); 1059 if (count) sv_to (POPs, retval);
896 else
897 retval = 0;
898 1060
899 CALL_END; 1061 CALL_END;
900 1062
901 return retval; 1063 return retval;
902} 1064}
930 CALL_ARG (exit); 1092 CALL_ARG (exit);
931 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1093 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
932 CALL_END; 1094 CALL_END;
933} 1095}
934 1096
1097void
1098object::player_goto (const char *path, int x, int y)
1099{
1100 if (type != PLAYER)
1101 return;
1102
1103 CALL_BEGIN (4);
1104 CALL_ARG (this);
1105 CALL_ARG (path);
1106 CALL_ARG (x);
1107 CALL_ARG (y);
1108 CALL_CALL ("cf::object::player::goto", G_VOID);
1109 CALL_END;
1110}
1111
1112const char *
1113object::ref () const
1114{
1115 if (type == PLAYER)
1116 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1117 else
1118 return 0;
1119}
1120
1121object *
1122object::deref (const char *ref)
1123{
1124 object *retval = 0;
1125
1126 if (ref)
1127 {
1128 CALL_BEGIN (1);
1129 CALL_ARG (ref);
1130 CALL_CALL ("cf::object::deref", G_SCALAR);
1131
1132 if (count)
1133 sv_to (POPs, retval);
1134
1135 CALL_END;
1136 }
1137
1138 return retval;
1139}
1140
1141void
1142log_backtrace (const char *msg)
1143{
1144#if HAVE_BACKTRACE
1145 void *addr [20];
1146 int size = backtrace (addr, 20);
1147
1148 CALL_BEGIN (size);
1149 CALL_ARG (msg);
1150 for (int i = 0; i < size; ++i)
1151 CALL_ARG ((IV)addr [i]);
1152 CALL_CALL ("cf::_log_backtrace", G_VOID);
1153 CALL_END;
1154#endif
1155}
1156
935///////////////////////////////////////////////////////////////////////////// 1157/////////////////////////////////////////////////////////////////////////////
936 1158
937struct EventAPI *watcher_base::GEventAPI; 1159struct EVAPI *evapi::GEVAPI;
938struct CoroAPI *coroapi::GCoroAPI; 1160struct CoroAPI *coroapi::GCoroAPI;
939 1161
940int coroapi::cede_counter; 1162void coroapi::do_cede_to_tick ()
941
942static void iw_dispatch (pe_event *ev)
943{ 1163{
944 iw *w = (iw *)ev->ext_data; 1164 cede_pending = 0;
945 w->call (*w); 1165 cede ();
946} 1166}
947 1167
948void 1168void
949iw::alloc () 1169coroapi::wait_for_tick ()
950{ 1170{
951 pe = GEventAPI->new_idle (0, 0); 1171 CALL_BEGIN (0);
952 1172 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
953 WaREENTRANT_off (pe); 1173 CALL_END;
954 pe->base.callback = (void *)iw_dispatch;
955 pe->base.ext_data = (void *)this;
956} 1174}
957 1175
958static void iow_dispatch (pe_event *ev)
959{
960 iow *w = (iow *)ev->ext_data;
961 w->call (*w, ((pe_ioevent *)ev)->got);
962}
963
964void 1176void
965iow::alloc () 1177coroapi::wait_for_tick_begin ()
966{ 1178{
967 pe = GEventAPI->new_io (0, 0); 1179 CALL_BEGIN (0);
968 1180 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
969 WaREENTRANT_off (pe); 1181 CALL_END;
970 pe->base.callback = (void *)iow_dispatch;
971 pe->base.ext_data = (void *)this;
972
973 pe->fd = -1;
974 pe->poll = 0;
975}
976
977void
978iow::fd (int fd)
979{
980 pe->fd = fd;
981}
982
983int
984iow::poll ()
985{
986 return pe->poll;
987} 1182}
988 1183
989void 1184void
990iow::poll (int events) 1185iow::poll (int events)
991{ 1186{
992 if (pe->poll != events) 1187 if (events != this->events)
993 { 1188 {
1189 int active = ev_is_active ((ev_io *)this);
994 if (pe->poll) stop (); 1190 if (active) stop ();
995 pe->poll = events; 1191 ev_io_set ((ev_io *)this, fd, events);
996 if (pe->poll) start (); 1192 if (active) start ();
997 } 1193 }
998} 1194}
999 1195
1000void 1196void
1001_connect_to_perl () 1197_connect_to_perl ()
1002{ 1198{
1003 stash_cf = gv_stashpv ("cf" , 1); 1199 stash_cf = gv_stashpv ("cf", 1);
1004 1200
1005 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1201 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1006 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1202 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1007 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1203 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1008 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1204 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1205 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1009 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1206 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1010 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1207 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1011 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1208 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1012 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1209 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1013 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1210 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1014 1211
1015 sv_runtime = get_sv ("cf::RUNTIME", 1); 1212 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1016 sv_upgrade (sv_runtime, SVt_NV); 1213 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1214 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1215 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1017 1216
1018 cb_global = get_av ("cf::CB_GLOBAL", 1); 1217 cb_global = get_av ("cf::CB_GLOBAL", 1);
1019 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1020 cb_object = get_av ("cf::CB_OBJECT", 1); 1219 cb_object = get_av ("cf::CB_OBJECT", 1);
1021 cb_player = get_av ("cf::CB_PLAYER", 1); 1220 cb_player = get_av ("cf::CB_PLAYER", 1);
1026 1225
1027MODULE = cf PACKAGE = cf PREFIX = cf_ 1226MODULE = cf PACKAGE = cf PREFIX = cf_
1028 1227
1029BOOT: 1228BOOT:
1030{ 1229{
1230 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1232
1031 _connect_to_perl (); 1233 _connect_to_perl ();
1032 1234
1033 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1034 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1035
1036 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
1037 1245
1038 static const struct { 1246 static const struct {
1039 const char *name; 1247 const char *name;
1040 IV iv; 1248 IV iv;
1041 } *civ, const_iv[] = { 1249 } *civ, const_iv[] = {
1042# define const_iv(name) { # name, (IV)name }, 1250# define const_iv(name) { # name, (IV)name },
1043 const_iv (llevError) 1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1044 const_iv (llevInfo) 1252 const_iv (logBacktrace)
1045 const_iv (llevDebug) 1253
1046 const_iv (llevMonster) 1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1255
1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1047 1257
1048 const_iv (MAX_TIME) 1258 const_iv (MAX_TIME)
1049 const_iv (PLAYER)
1050 const_iv (TRANSPORT)
1051 const_iv (ROD)
1052 const_iv (TREASURE)
1053 const_iv (POTION)
1054 const_iv (FOOD)
1055 const_iv (POISON)
1056 const_iv (BOOK)
1057 const_iv (CLOCK) 1259 const_iv (MAXSOCKBUF)
1058 const_iv (ARROW) 1260
1059 const_iv (BOW)
1060 const_iv (WEAPON)
1061 const_iv (ARMOUR)
1062 const_iv (PEDESTAL)
1063 const_iv (ALTAR)
1064 const_iv (LOCKED_DOOR)
1065 const_iv (SPECIAL_KEY)
1066 const_iv (MAP)
1067 const_iv (DOOR)
1068 const_iv (KEY)
1069 const_iv (TIMED_GATE)
1070 const_iv (TRIGGER)
1071 const_iv (GRIMREAPER)
1072 const_iv (MAGIC_EAR)
1073 const_iv (TRIGGER_BUTTON)
1074 const_iv (TRIGGER_ALTAR)
1075 const_iv (TRIGGER_PEDESTAL)
1076 const_iv (SHIELD)
1077 const_iv (HELMET)
1078 const_iv (HORN)
1079 const_iv (MONEY)
1080 const_iv (CLASS)
1081 const_iv (GRAVESTONE)
1082 const_iv (AMULET)
1083 const_iv (PLAYERMOVER)
1084 const_iv (TELEPORTER)
1085 const_iv (CREATOR)
1086 const_iv (SKILL)
1087 const_iv (EARTHWALL)
1088 const_iv (GOLEM)
1089 const_iv (THROWN_OBJ)
1090 const_iv (BLINDNESS)
1091 const_iv (GOD)
1092 const_iv (DETECTOR)
1093 const_iv (TRIGGER_MARKER)
1094 const_iv (DEAD_OBJECT)
1095 const_iv (DRINK)
1096 const_iv (MARKER)
1097 const_iv (HOLY_ALTAR)
1098 const_iv (PLAYER_CHANGER)
1099 const_iv (BATTLEGROUND)
1100 const_iv (PEACEMAKER)
1101 const_iv (GEM)
1102 const_iv (FIREWALL)
1103 const_iv (ANVIL)
1104 const_iv (CHECK_INV)
1105 const_iv (MOOD_FLOOR) 1261 const_iv (NUM_BODY_LOCATIONS)
1106 const_iv (EXIT) 1262 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1107 const_iv (ENCOUNTER) 1263 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1108 const_iv (SHOP_FLOOR) 1264 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1109 const_iv (SHOP_MAT) 1265 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1110 const_iv (RING) 1266 const_iv (body_wrist) const_iv (body_waist)
1111 const_iv (FLOOR)
1112 const_iv (FLESH)
1113 const_iv (INORGANIC)
1114 const_iv (SKILL_TOOL)
1115 const_iv (LIGHTER)
1116 const_iv (BUILDABLE_WALL)
1117 const_iv (MISC_OBJECT)
1118 const_iv (LAMP)
1119 const_iv (DUPLICATOR)
1120 const_iv (SPELLBOOK)
1121 const_iv (CLOAK)
1122 const_iv (SPINNER)
1123 const_iv (GATE)
1124 const_iv (BUTTON)
1125 const_iv (CF_HANDLE)
1126 const_iv (HOLE)
1127 const_iv (TRAPDOOR)
1128 const_iv (SIGN)
1129 const_iv (BOOTS)
1130 const_iv (GLOVES)
1131 const_iv (SPELL)
1132 const_iv (SPELL_EFFECT)
1133 const_iv (CONVERTER)
1134 const_iv (BRACERS)
1135 const_iv (POISONING)
1136 const_iv (SAVEBED)
1137 const_iv (WAND)
1138 const_iv (SCROLL)
1139 const_iv (DIRECTOR)
1140 const_iv (GIRDLE)
1141 const_iv (FORCE)
1142 const_iv (POTION_EFFECT)
1143 const_iv (EVENT_CONNECTOR)
1144 const_iv (CLOSE_CON)
1145 const_iv (CONTAINER)
1146 const_iv (ARMOUR_IMPROVER)
1147 const_iv (WEAPON_IMPROVER)
1148 const_iv (SKILLSCROLL)
1149 const_iv (DEEP_SWAMP)
1150 const_iv (IDENTIFY_ALTAR)
1151 const_iv (MENU)
1152 const_iv (RUNE)
1153 const_iv (TRAP)
1154 const_iv (POWER_CRYSTAL)
1155 const_iv (CORPSE)
1156 const_iv (DISEASE)
1157 const_iv (SYMPTOM)
1158 const_iv (BUILDER)
1159 const_iv (MATERIAL)
1160 const_iv (ITEM_TRANSFORMER)
1161 1267
1162 const_iv (NUM_SUBTYPES) 1268 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1269 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1270 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1271 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1272 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1273 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1274 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1275 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1276 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1277 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1278 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1279 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1280 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1281 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1282 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1283 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1284 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1285 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1286 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1287 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1288 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1289 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1290 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1291 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1292 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1293 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1294 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1295 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1163 1296
1164 const_iv (ST_BD_BUILD) 1297 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1165 const_iv (ST_BD_REMOVE)
1166 1298
1167 const_iv (ST_MAT_FLOOR) 1299 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1168 const_iv (ST_MAT_WALL) 1300 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1169 const_iv (ST_MAT_ITEM)
1170 1301
1171 const_iv (AT_PHYSICAL) 1302 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1172 const_iv (AT_MAGIC) 1303 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1173 const_iv (AT_FIRE) 1304 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1174 const_iv (AT_ELECTRICITY) 1305 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1175 const_iv (AT_COLD) 1306 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1176 const_iv (AT_CONFUSION) 1307 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1177 const_iv (AT_ACID) 1308 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1178 const_iv (AT_DRAIN)
1179 const_iv (AT_WEAPONMAGIC)
1180 const_iv (AT_GHOSTHIT)
1181 const_iv (AT_POISON)
1182 const_iv (AT_SLOW)
1183 const_iv (AT_PARALYZE)
1184 const_iv (AT_TURN_UNDEAD)
1185 const_iv (AT_FEAR)
1186 const_iv (AT_CANCELLATION)
1187 const_iv (AT_DEPLETE)
1188 const_iv (AT_DEATH)
1189 const_iv (AT_CHAOS)
1190 const_iv (AT_COUNTERSPELL)
1191 const_iv (AT_GODPOWER)
1192 const_iv (AT_HOLYWORD)
1193 const_iv (AT_BLIND)
1194 const_iv (AT_INTERNAL)
1195 const_iv (AT_LIFE_STEALING)
1196 const_iv (AT_DISEASE)
1197 1309
1198 const_iv (WEAP_HIT) 1310 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1199 const_iv (WEAP_SLASH) 1311 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1200 const_iv (WEAP_PIERCE)
1201 const_iv (WEAP_CLEAVE)
1202 const_iv (WEAP_SLICE)
1203 const_iv (WEAP_STAB)
1204 const_iv (WEAP_WHIP)
1205 const_iv (WEAP_CRUSH)
1206 const_iv (WEAP_BLUD) 1312 const_iv (WEAP_BLUD)
1207 1313
1208 const_iv (FLAG_ALIVE) 1314 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1209 const_iv (FLAG_WIZ) 1315 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1210 const_iv (FLAG_REMOVED) 1316 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1317 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1318 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1319 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1320 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1321 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1322 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1323 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1324 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1325 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1326 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1327 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1328 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1329 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1330 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1331 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1332 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1333 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1334 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1335 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1336 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1337 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1338 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1339 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1340
1341 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1342 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1343 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1344 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1345 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1346 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1347
1348 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1349 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1350
1351 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1352
1353 const_iv (SP_RAISE_DEAD)
1211 const_iv (FLAG_FREED) 1354 const_iv (SP_RUNE)
1212 const_iv (FLAG_WAS_WIZ) 1355 const_iv (SP_MAKE_MARK)
1213 const_iv (FLAG_APPLIED) 1356 const_iv (SP_BOLT)
1214 const_iv (FLAG_UNPAID) 1357 const_iv (SP_BULLET)
1215 const_iv (FLAG_USE_SHIELD) 1358 const_iv (SP_EXPLOSION)
1216 const_iv (FLAG_NO_PICK) 1359 const_iv (SP_CONE)
1217 const_iv (FLAG_ANIMATE) 1360 const_iv (SP_BOMB)
1218 const_iv (FLAG_MONSTER) 1361 const_iv (SP_WONDER)
1219 const_iv (FLAG_FRIENDLY) 1362 const_iv (SP_SMITE)
1220 const_iv (FLAG_GENERATOR) 1363 const_iv (SP_MAGIC_MISSILE)
1221 const_iv (FLAG_IS_THROWN) 1364 const_iv (SP_SUMMON_GOLEM)
1222 const_iv (FLAG_AUTO_APPLY) 1365 const_iv (SP_DIMENSION_DOOR)
1223 const_iv (FLAG_PLAYER_SOLD) 1366 const_iv (SP_MAGIC_MAPPING)
1367 const_iv (SP_MAGIC_WALL)
1368 const_iv (SP_DESTRUCTION)
1369 const_iv (SP_PERCEIVE_SELF)
1370 const_iv (SP_WORD_OF_RECALL)
1224 const_iv (FLAG_SEE_INVISIBLE) 1371 const_iv (SP_INVISIBLE)
1225 const_iv (FLAG_CAN_ROLL)
1226 const_iv (FLAG_OVERLAY_FLOOR)
1227 const_iv (FLAG_IS_TURNABLE)
1228 const_iv (FLAG_IS_USED_UP)
1229 const_iv (FLAG_IDENTIFIED)
1230 const_iv (FLAG_REFLECTING)
1231 const_iv (FLAG_CHANGING)
1232 const_iv (FLAG_SPLITTING)
1233 const_iv (FLAG_HITBACK)
1234 const_iv (FLAG_STARTEQUIP)
1235 const_iv (FLAG_BLOCKSVIEW)
1236 const_iv (FLAG_UNDEAD)
1237 const_iv (FLAG_SCARED)
1238 const_iv (FLAG_UNAGGRESSIVE)
1239 const_iv (FLAG_REFL_MISSILE)
1240 const_iv (FLAG_REFL_SPELL)
1241 const_iv (FLAG_NO_MAGIC)
1242 const_iv (FLAG_NO_FIX_PLAYER)
1243 const_iv (FLAG_IS_LIGHTABLE)
1244 const_iv (FLAG_TEAR_DOWN)
1245 const_iv (FLAG_RUN_AWAY)
1246 const_iv (FLAG_PICK_UP)
1247 const_iv (FLAG_UNIQUE)
1248 const_iv (FLAG_NO_DROP)
1249 const_iv (FLAG_WIZCAST)
1250 const_iv (FLAG_CAST_SPELL)
1251 const_iv (FLAG_USE_SCROLL)
1252 const_iv (FLAG_USE_RANGE)
1253 const_iv (FLAG_USE_BOW)
1254 const_iv (FLAG_USE_ARMOUR)
1255 const_iv (FLAG_USE_WEAPON)
1256 const_iv (FLAG_USE_RING)
1257 const_iv (FLAG_READY_RANGE)
1258 const_iv (FLAG_READY_BOW)
1259 const_iv (FLAG_XRAYS)
1260 const_iv (FLAG_NO_APPLY)
1261 const_iv (FLAG_IS_FLOOR)
1262 const_iv (FLAG_LIFESAVE)
1263 const_iv (FLAG_NO_STRENGTH)
1264 const_iv (FLAG_SLEEP)
1265 const_iv (FLAG_STAND_STILL)
1266 const_iv (FLAG_RANDOM_MOVE)
1267 const_iv (FLAG_ONLY_ATTACK)
1268 const_iv (FLAG_CONFUSED)
1269 const_iv (FLAG_STEALTH)
1270 const_iv (FLAG_WIZPASS)
1271 const_iv (FLAG_IS_LINKED)
1272 const_iv (FLAG_CURSED)
1273 const_iv (FLAG_DAMNED)
1274 const_iv (FLAG_SEE_ANYWHERE)
1275 const_iv (FLAG_KNOWN_MAGICAL)
1276 const_iv (FLAG_KNOWN_CURSED)
1277 const_iv (FLAG_CAN_USE_SKILL)
1278 const_iv (FLAG_BEEN_APPLIED)
1279 const_iv (FLAG_READY_SCROLL)
1280 const_iv (FLAG_USE_ROD)
1281 const_iv (FLAG_USE_HORN)
1282 const_iv (FLAG_MAKE_INVIS)
1283 const_iv (FLAG_INV_LOCKED)
1284 const_iv (FLAG_IS_WOODED)
1285 const_iv (FLAG_IS_HILLY)
1286 const_iv (FLAG_READY_SKILL)
1287 const_iv (FLAG_READY_WEAPON)
1288 const_iv (FLAG_NO_SKILL_IDENT)
1289 const_iv (FLAG_BLIND)
1290 const_iv (FLAG_SEE_IN_DARK)
1291 const_iv (FLAG_IS_CAULDRON)
1292 const_iv (FLAG_NO_STEAL)
1293 const_iv (FLAG_ONE_HIT)
1294 const_iv (FLAG_CLIENT_SENT)
1295 const_iv (FLAG_BERSERK)
1296 const_iv (FLAG_NEUTRAL)
1297 const_iv (FLAG_NO_ATTACK)
1298 const_iv (FLAG_NO_DAMAGE)
1299 const_iv (FLAG_OBJ_ORIGINAL)
1300 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1301 const_iv (FLAG_ACTIVATE_ON_PUSH)
1302 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1303 const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN)
1305 const_iv (FLAG_IS_A_TEMPLATE)
1306 const_iv (FLAG_IS_BUILDABLE)
1307 const_iv (FLAG_DESTROY_ON_DEATH)
1308 const_iv (FLAG_NO_MAP_SAVE)
1309
1310 const_iv (NDI_BLACK)
1311 const_iv (NDI_WHITE)
1312 const_iv (NDI_NAVY)
1313 const_iv (NDI_RED)
1314 const_iv (NDI_ORANGE)
1315 const_iv (NDI_BLUE)
1316 const_iv (NDI_DK_ORANGE)
1317 const_iv (NDI_GREEN)
1318 const_iv (NDI_LT_GREEN)
1319 const_iv (NDI_GREY)
1320 const_iv (NDI_BROWN)
1321 const_iv (NDI_GOLD)
1322 const_iv (NDI_TAN)
1323 const_iv (NDI_MAX_COLOR)
1324 const_iv (NDI_COLOR_MASK)
1325 const_iv (NDI_UNIQUE)
1326 const_iv (NDI_ALL)
1327
1328 const_iv (UPD_LOCATION)
1329 const_iv (UPD_FLAGS)
1330 const_iv (UPD_WEIGHT)
1331 const_iv (UPD_FACE)
1332 const_iv (UPD_NAME)
1333 const_iv (UPD_ANIM)
1334 const_iv (UPD_ANIMSPEED)
1335 const_iv (UPD_NROF) 1372 const_iv (SP_PROBE)
1336
1337 const_iv (UPD_SP_MANA) 1373 const_iv (SP_HEALING)
1338 const_iv (UPD_SP_GRACE) 1374 const_iv (SP_CREATE_FOOD)
1339 const_iv (UPD_SP_DAMAGE) 1375 const_iv (SP_EARTH_TO_DUST)
1340 1376 const_iv (SP_CHANGE_ABILITY)
1341 const_iv (F_APPLIED) 1377 const_iv (SP_BLESS)
1342 const_iv (F_LOCATION)
1343 const_iv (F_UNPAID)
1344 const_iv (F_MAGIC)
1345 const_iv (F_CURSED) 1378 const_iv (SP_CURSE)
1379 const_iv (SP_SUMMON_MONSTER)
1380 const_iv (SP_CHARGING)
1381 const_iv (SP_POLYMORPH)
1382 const_iv (SP_ALCHEMY)
1383 const_iv (SP_REMOVE_CURSE)
1384 const_iv (SP_IDENTIFY)
1385 const_iv (SP_DETECTION)
1386 const_iv (SP_MOOD_CHANGE)
1387 const_iv (SP_MOVING_BALL)
1346 const_iv (F_DAMNED) 1388 const_iv (SP_SWARM)
1389 const_iv (SP_CHANGE_MANA)
1347 const_iv (F_OPEN) 1390 const_iv (SP_DISPEL_RUNE)
1348 const_iv (F_NOPICK) 1391 const_iv (SP_CREATE_MISSILE)
1392 const_iv (SP_CONSECRATE)
1393 const_iv (SP_ANIMATE_WEAPON)
1394 const_iv (SP_LIGHT)
1395 const_iv (SP_CHANGE_MAP_LIGHT)
1396 const_iv (SP_FAERY_FIRE)
1397 const_iv (SP_CAUSE_DISEASE)
1398 const_iv (SP_AURA)
1399 const_iv (SP_TOWN_PORTAL)
1400 const_iv (SP_PARTY_SPELL)
1401
1402 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1403 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1349 const_iv (F_LOCKED) 1404 const_iv (F_LOCKED)
1350 1405
1351 const_iv (F_BUY) 1406 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1352 const_iv (F_SHOP)
1353 const_iv (F_SELL)
1354 1407
1355 const_iv (P_BLOCKSVIEW) 1408 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1356 const_iv (P_PLAYER) 1409 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1357 const_iv (P_NO_MAGIC)
1358 const_iv (P_IS_ALIVE)
1359 const_iv (P_NO_CLERIC)
1360 const_iv (P_OUT_OF_MAP)
1361 const_iv (P_NEW_MAP)
1362 const_iv (P_UPTODATE)
1363 1410
1364 const_iv (UP_OBJ_INSERT) 1411 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1365 const_iv (UP_OBJ_REMOVE)
1366 const_iv (UP_OBJ_CHANGE)
1367 const_iv (UP_OBJ_FACE)
1368 1412
1369 const_iv (INS_NO_MERGE) 1413 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1370 const_iv (INS_ABOVE_FLOOR_ONLY)
1371 const_iv (INS_NO_WALK_ON)
1372 const_iv (INS_ON_TOP)
1373 const_iv (INS_BELOW_ORIGINATOR) 1414 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1374 const_iv (INS_MAP_LOAD)
1375 1415
1376 const_iv (WILL_APPLY_HANDLE) 1416 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1377 const_iv (WILL_APPLY_TREASURE) 1417 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1378 const_iv (WILL_APPLY_EARTHWALL)
1379 const_iv (WILL_APPLY_DOOR)
1380 const_iv (WILL_APPLY_FOOD)
1381 1418
1382 const_iv (SAVE_MODE) 1419 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1383 const_iv (SAVE_DIR_MODE)
1384 1420
1385 const_iv (M_PAPER) 1421 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1386 const_iv (M_IRON) 1422 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1387 const_iv (M_GLASS) 1423 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1388 const_iv (M_LEATHER) 1424 const_iv (M_ICE) const_iv (M_SPECIAL)
1389 const_iv (M_WOOD)
1390 const_iv (M_ORGANIC)
1391 const_iv (M_STONE)
1392 const_iv (M_CLOTH)
1393 const_iv (M_ADAMANT)
1394 const_iv (M_LIQUID)
1395 const_iv (M_SOFT_METAL)
1396 const_iv (M_BONE)
1397 const_iv (M_ICE)
1398 const_iv (M_SPECIAL)
1399 1425
1400 const_iv (SK_EXP_ADD_SKILL) 1426 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1401 const_iv (SK_EXP_TOTAL) 1427 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1402 const_iv (SK_EXP_NONE)
1403 const_iv (SK_SUBTRACT_SKILL_EXP)
1404 const_iv (SK_EXP_SKILL_ONLY)
1405 1428
1406 const_iv (SK_LOCKPICKING) 1429 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1407 const_iv (SK_HIDING) 1430 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1408 const_iv (SK_SMITHERY) 1431 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1409 const_iv (SK_BOWYER) 1432 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1410 const_iv (SK_JEWELER) 1433 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1411 const_iv (SK_ALCHEMY) 1434 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1412 const_iv (SK_STEALING) 1435 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1413 const_iv (SK_LITERACY) 1436 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1414 const_iv (SK_BARGAINING) 1437 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1415 const_iv (SK_JUMPING) 1438 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1416 const_iv (SK_DET_MAGIC)
1417 const_iv (SK_ORATORY)
1418 const_iv (SK_SINGING)
1419 const_iv (SK_DET_CURSE)
1420 const_iv (SK_FIND_TRAPS)
1421 const_iv (SK_MEDITATION)
1422 const_iv (SK_PUNCHING)
1423 const_iv (SK_FLAME_TOUCH)
1424 const_iv (SK_KARATE)
1425 const_iv (SK_CLIMBING)
1426 const_iv (SK_WOODSMAN)
1427 const_iv (SK_INSCRIPTION)
1428 const_iv (SK_ONE_HANDED_WEAPON)
1429 const_iv (SK_MISSILE_WEAPON)
1430 const_iv (SK_THROWING)
1431 const_iv (SK_USE_MAGIC_ITEM)
1432 const_iv (SK_DISARM_TRAPS)
1433 const_iv (SK_SET_TRAP)
1434 const_iv (SK_THAUMATURGY)
1435 const_iv (SK_PRAYING)
1436 const_iv (SK_CLAWING)
1437 const_iv (SK_LEVITATION)
1438 const_iv (SK_SUMMONING)
1439 const_iv (SK_PYROMANCY)
1440 const_iv (SK_EVOCATION)
1441 const_iv (SK_SORCERY)
1442 const_iv (SK_TWO_HANDED_WEAPON)
1443 const_iv (SK_SPARK_TOUCH)
1444 const_iv (SK_SHIVER)
1445 const_iv (SK_ACID_SPLASH)
1446 const_iv (SK_POISON_NAIL) 1439 const_iv (SK_POISON_NAIL)
1447 1440
1448 const_iv (SOUND_NEW_PLAYER) 1441 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1449 const_iv (SOUND_FIRE_ARROW) 1442 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1450 const_iv (SOUND_LEARN_SPELL) 1443 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1451 const_iv (SOUND_FUMBLE_SPELL) 1444 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1452 const_iv (SOUND_WAND_POOF) 1445 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1453 const_iv (SOUND_OPEN_DOOR) 1446 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1454 const_iv (SOUND_PUSH_PLAYER)
1455 const_iv (SOUND_PLAYER_HITS1)
1456 const_iv (SOUND_PLAYER_HITS2)
1457 const_iv (SOUND_PLAYER_HITS3)
1458 const_iv (SOUND_PLAYER_HITS4)
1459 const_iv (SOUND_PLAYER_IS_HIT1)
1460 const_iv (SOUND_PLAYER_IS_HIT2)
1461 const_iv (SOUND_PLAYER_IS_HIT3)
1462 const_iv (SOUND_PLAYER_KILLS)
1463 const_iv (SOUND_PET_IS_KILLED)
1464 const_iv (SOUND_PLAYER_DIES)
1465 const_iv (SOUND_OB_EVAPORATE)
1466 const_iv (SOUND_OB_EXPLODE)
1467 const_iv (SOUND_CLOCK)
1468 const_iv (SOUND_TURN_HANDLE)
1469 const_iv (SOUND_FALL_HOLE)
1470 const_iv (SOUND_DRINK_POISON)
1471 const_iv (SOUND_CAST_SPELL_0)
1472 1447
1473 const_iv (PREFER_LOW) 1448 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1474 const_iv (PREFER_HIGH)
1475 1449
1476 const_iv (ATNR_PHYSICAL) 1450 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1477 const_iv (ATNR_MAGIC) 1451 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1478 const_iv (ATNR_FIRE) 1452 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1479 const_iv (ATNR_ELECTRICITY) 1453 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1480 const_iv (ATNR_COLD) 1454 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1481 const_iv (ATNR_CONFUSION) 1455 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1482 const_iv (ATNR_ACID) 1456 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1483 const_iv (ATNR_DRAIN)
1484 const_iv (ATNR_WEAPONMAGIC)
1485 const_iv (ATNR_GHOSTHIT)
1486 const_iv (ATNR_POISON)
1487 const_iv (ATNR_SLOW)
1488 const_iv (ATNR_PARALYZE)
1489 const_iv (ATNR_TURN_UNDEAD)
1490 const_iv (ATNR_FEAR)
1491 const_iv (ATNR_CANCELLATION)
1492 const_iv (ATNR_DEPLETE)
1493 const_iv (ATNR_DEATH)
1494 const_iv (ATNR_CHAOS)
1495 const_iv (ATNR_COUNTERSPELL)
1496 const_iv (ATNR_GODPOWER)
1497 const_iv (ATNR_HOLYWORD)
1498 const_iv (ATNR_BLIND)
1499 const_iv (ATNR_INTERNAL)
1500 const_iv (ATNR_LIFE_STEALING)
1501 const_iv (ATNR_DISEASE)
1502 1457
1503 const_iv (MAP_IN_MEMORY) 1458 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1504 const_iv (MAP_SWAPPED)
1505 const_iv (MAP_LOADING)
1506 const_iv (MAP_SAVING) 1459 const_iv (MAP_INACTIVE)
1507 1460
1508 const_iv (KLASS_ATTACHABLE) 1461 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1509 const_iv (KLASS_GLOBAL) 1462 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1510 const_iv (KLASS_OBJECT)
1511 const_iv (KLASS_CLIENT)
1512 const_iv (KLASS_PLAYER)
1513 const_iv (KLASS_MAP)
1514 1463
1515 const_iv (CS_QUERY_YESNO) 1464 const_iv (VERSION_CS) const_iv (VERSION_SC)
1516 const_iv (CS_QUERY_SINGLECHAR)
1517 const_iv (CS_QUERY_HIDEINPUT)
1518 1465
1519 const_iv (ST_DEAD) 1466 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1520 const_iv (ST_SETUP)
1521 const_iv (ST_PLAYING)
1522 const_iv (ST_CUSTOM)
1523 1467
1524 const_iv (ST_CHANGE_CLASS) 1468 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1525 1469
1526 const_iv (IO_HEADER) 1470 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1527 const_iv (IO_OBJECTS)
1528 const_iv (IO_UNIQUES)
1529 1471
1530 // random map generator 1472 // random map generator
1531 const_iv (LAYOUT_NONE) 1473 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1532 const_iv (LAYOUT_ONION) 1474 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1533 const_iv (LAYOUT_MAZE)
1534 const_iv (LAYOUT_SPIRAL)
1535 const_iv (LAYOUT_ROGUELIKE)
1536 const_iv (LAYOUT_SNAKE)
1537 const_iv (LAYOUT_SQUARE_SPIRAL)
1538 1475
1539 const_iv (RMOPT_RANDOM) 1476 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1540 const_iv (RMOPT_CENTERED) 1477 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1541 const_iv (RMOPT_LINEAR) 1478 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1542 const_iv (RMOPT_BOTTOM_C)
1543 const_iv (RMOPT_BOTTOM_R)
1544 const_iv (RMOPT_IRR_SPACE)
1545 const_iv (RMOPT_WALL_OFF)
1546 const_iv (RMOPT_WALLS_ONLY)
1547 const_iv (RMOPT_NO_DOORS)
1548 1479
1549 const_iv (SYMMETRY_RANDOM) 1480 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1550 const_iv (SYMMETRY_NONE) 1481 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1551 const_iv (SYMMETRY_X) 1482
1552 const_iv (SYMMETRY_Y) 1483 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1553 const_iv (SYMMETRY_XY) 1484 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1485
1486 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1487 const_iv (FT_RSRC) const_iv (FT_NUM)
1554 }; 1488 };
1555 1489
1556 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1557 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1491 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1558 1492
1577 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1511 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1578 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1512 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1579 } 1513 }
1580} 1514}
1581 1515
1516void _gv_clear (SV *gv)
1517 CODE:
1518 assert (SvTYPE (gv) == SVt_PVGV);
1519# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1520 f (GvGP (gv)->gp_form);
1521 f (GvGP (gv)->gp_io);
1522 f (GvGP (gv)->gp_sv);
1523 f (GvGP (gv)->gp_av);
1524 f (GvGP (gv)->gp_hv);
1525 f (GvGP (gv)->gp_cv);
1526 GvCVGEN (gv) = 0;
1527 GvMULTI_off (gv);
1528# undef f
1529
1582void _connect_to_perl () 1530void _connect_to_perl ()
1583 1531
1532void _recalc_want ()
1533
1534# not used by default anymore
1584void _global_reattach () 1535void _global_reattach ()
1585 CODE: 1536 CODE:
1586{ 1537{
1587 // reattach to all attachable objects in the game. 1538 // reattach to all attachable objects in the game.
1588 for_all_clients (ns) 1539 for_all_clients (ns)
1589 ns->reattach (); 1540 ns->reattach ();
1590 1541
1591 for_all_players (pl)
1592 pl->reattach ();
1593
1594 //TODO
1595 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1596 // i->second->reattach ();
1597
1598 for_all_objects (op) 1542 for_all_objects (op)
1599 op->reattach (); 1543 op->reattach ();
1600} 1544}
1601 1545
1546# support function for map-world.ext
1547void _quantise (SV *data_sv, SV *plt_sv)
1548 CODE:
1549{
1550 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1551 croak ("_quantise called with invalid agruments");
1552
1553 plt_sv = SvRV (plt_sv);
1554 SV **plt = AvARRAY (plt_sv);
1555 int plt_count = AvFILL (plt_sv) + 1;
1556
1557 STRLEN len;
1558 char *data = SvPVbyte (data_sv, len);
1559 char *dst = data;
1560
1561 while (len >= 3)
1562 {
1563 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1564 {
1565 char *val = SvPVX (*val_sv);
1566
1567 if (val [0] == data [0]
1568 && val [1] == data [1]
1569 && val [2] == data [2])
1570 {
1571 *dst++ = val [3];
1572 goto next;
1573 }
1574 }
1575
1576 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1577 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1578 dst - SvPVX (data_sv), len);
1579
1580 next:
1581 data += 3;
1582 len -= 3;
1583 }
1584
1585 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1586}
1587
1588void init_anim ()
1589
1590void init_globals ()
1591
1592void init_experience ()
1593
1594void init_attackmess ()
1595
1596void init_dynamic ()
1597
1598void init_block ()
1599
1600void load_settings ()
1601
1602void load_materials ()
1603
1604void init_uuid ()
1605 CODE:
1606 UUID::init ();
1607
1608void init_signals ()
1609
1610void init_commands ()
1611
1612void init_skills ()
1613
1614void init_beforeplay ()
1615
1616void evthread_start (int aiofd)
1617
1618void cede_to_tick ()
1619 CODE:
1620 coroapi::cede_to_tick ();
1621
1622NV till_tick ()
1623 CODE:
1624 RETVAL = SvNVX (sv_next_tick) - now ();
1625 OUTPUT:
1626 RETVAL
1627
1628int tick_inhibit ()
1629 CODE:
1630 RETVAL = tick_inhibit;
1631 OUTPUT:
1632 RETVAL
1633
1634void tick_inhibit_inc ()
1635 CODE:
1636 ++tick_inhibit;
1637
1638void tick_inhibit_dec ()
1639 CODE:
1640 if (!--tick_inhibit)
1641 if (tick_pending)
1642 {
1643 ev_async_send (EV_DEFAULT, &tick_watcher);
1644 coroapi::cede ();
1645 }
1646
1647void server_tick ()
1648 CODE:
1649{
1650 NOW = ev_now (EV_DEFAULT);
1651 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1652 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1653 runtime = SvNVX (sv_runtime);
1654
1655 server_tick ();
1656
1657 NOW = ev_time ();
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1659 runtime += TICK;
1660 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1661}
1662
1602NV floor (NV x) 1663NV floor (NV x)
1603 1664
1604NV ceil (NV x) 1665NV ceil (NV x)
1605 1666
1606NV rndm (...) 1667NV rndm (...)
1668 ALIAS:
1669 rmg_rndm = 1
1607 CODE: 1670 CODE:
1671{
1672 rand_gen &gen = ix ? rmg_rndm : rndm;
1608 switch (items) 1673 switch (items)
1609 { 1674 {
1610 case 0: RETVAL = rndm (); break; 1675 case 0: RETVAL = gen (); break;
1611 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1676 case 1: RETVAL = gen (SvUV (ST (0))); break;
1612 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1677 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1613 default: croak ("cf::rndm requires none, one or two parameters."); break; 1678 default: croak ("cf::rndm requires none, one or two parameters."); break;
1614 } 1679 }
1680}
1615 OUTPUT: 1681 OUTPUT:
1616 RETVAL 1682 RETVAL
1617 1683
1618void server_tick () 1684NV clamp (NV value, NV min_value, NV max_value)
1619 CODE: 1685 CODE:
1620 runtime = SvNVx (sv_runtime); 1686 RETVAL = clamp (value, min_value, max_value);
1621 server_tick (); 1687 OUTPUT:
1688 RETVAL
1622 1689
1690NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1691 CODE:
1692 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1693 OUTPUT:
1694 RETVAL
1695
1696void weaken (...)
1697 PROTOTYPE: @
1698 CODE:
1699 while (items > 0)
1700 sv_rvweaken (ST (--items));
1701
1623void 1702void
1624LOG (int level, char *msg) 1703log_backtrace (utf8_string msg)
1704
1705void
1706LOG (int flags, utf8_string msg)
1625 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1626 C_ARGS: (LogLevel)level, "%s", msg 1708 C_ARGS: flags, "%s", msg
1627 1709
1628char *path_combine (char *base, char *path) 1710octet_string path_combine (octet_string base, octet_string path)
1629 PROTOTYPE: $$ 1711 PROTOTYPE: $$
1630 1712
1631char *path_combine_and_normalize (char *base, char *path) 1713octet_string path_combine_and_normalize (octet_string base, octet_string path)
1632 PROTOTYPE: $$ 1714 PROTOTYPE: $$
1633 1715
1634const char *
1635get_maps_directory (char *path)
1636 PROTOTYPE: $
1637 ALIAS: maps_directory = 0
1638 CODE:
1639 RETVAL = create_pathname (path);
1640 OUTPUT: RETVAL
1641
1642void 1716void
1643sub_generation_inc () 1717sub_generation_inc ()
1644 CODE: 1718 CODE:
1645 PL_sub_generation++; 1719 PL_sub_generation++;
1646 1720
1647char * 1721const_octet_string
1648mapdir () 1722mapdir ()
1649 PROTOTYPE: 1723 PROTOTYPE:
1650 ALIAS: 1724 ALIAS:
1651 mapdir = 0 1725 mapdir = 0
1652 uniquedir = 1 1726 uniquedir = 1
1668 } 1742 }
1669 OUTPUT: RETVAL 1743 OUTPUT: RETVAL
1670 1744
1671void abort () 1745void abort ()
1672 1746
1747void reset_signals ()
1748
1673void fork_abort (char *cause = "cf::fork_abort") 1749void fork_abort (const_octet_string cause = "cf::fork_abort")
1674 1750
1675void cleanup (const char *cause, bool make_core = false) 1751void cleanup (const_octet_string cause, bool make_core = false)
1676 1752
1677void emergency_save () 1753void emergency_save ()
1678 1754
1679void _exit (int status = EXIT_SUCCESS) 1755void _exit (int status = EXIT_SUCCESS)
1680 1756
1681UV sv_2watcher (SV *w)
1682 CODE:
1683 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1684 OUTPUT:
1685 RETVAL
1686
1687#if _POSIX_MEMLOCK 1757#if _POSIX_MEMLOCK
1688 1758
1689int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1759int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1760 INIT:
1761#if __GLIBC__
1762 mallopt (M_TOP_PAD, 1024 * 1024);
1763 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1764 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1765 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1766#endif
1690 1767
1691int munlockall () 1768int munlockall ()
1692 1769
1693#endif 1770#endif
1694 1771
1772int
1773malloc_trim (IV pad = 0)
1774
1775void
1776mallinfo ()
1777 PPCODE:
1778{
1779#if __GLIBC__
1780 struct mallinfo mai = mallinfo ();
1781 EXTEND (SP, 10*2);
1782 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1783 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1784 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1785 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1786 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1787 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1788 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1789 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1790 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1792#endif
1793 EXTEND (SP, 2*2);
1794 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1795 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1796 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1797}
1798
1695int find_animation (char *text) 1799int find_animation (utf8_string text)
1696 PROTOTYPE: $ 1800 PROTOTYPE: $
1697 1801
1698int random_roll (int min, int max, object *op, int goodbad); 1802int random_roll (int min, int max, object *op, int goodbad);
1699 1803
1700const char *cost_string_from_value(uint64 cost, int approx = 0) 1804const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1701 1805
1702int 1806int
1703exp_to_level (val64 exp) 1807exp_to_level (val64 exp)
1704 CODE: 1808 CODE:
1705{ 1809{
1736 RETVAL = newSVpv (resist_plus[atnr], 0); 1840 RETVAL = newSVpv (resist_plus[atnr], 0);
1737 else 1841 else
1738 XSRETURN_UNDEF; 1842 XSRETURN_UNDEF;
1739 OUTPUT: RETVAL 1843 OUTPUT: RETVAL
1740 1844
1845UUID
1846uuid_cur ()
1847 CODE:
1848 RETVAL = UUID::cur;
1849 OUTPUT:
1850 RETVAL
1851
1852UUID
1853uuid_gen ()
1854 CODE:
1855 RETVAL = UUID::gen ();
1856 OUTPUT:
1857 RETVAL
1858
1859val64
1860uuid_seq (UUID uuid)
1861 CODE:
1862 RETVAL = uuid.seq;
1863 OUTPUT:
1864 RETVAL
1865
1866UUID
1867uuid_str (val64 seq)
1868 CODE:
1869 RETVAL.seq = seq;
1870 OUTPUT:
1871 RETVAL
1872
1873void
1874coin_names ()
1875 PPCODE:
1876 EXTEND (SP, NUM_COINS);
1877 for (int i = 0; i < NUM_COINS; ++i)
1878 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1879
1880void
1881coin_archetypes ()
1882 PPCODE:
1883 EXTEND (SP, NUM_COINS);
1884 for (int i = 0; i < NUM_COINS; ++i)
1885 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1886
1741bool 1887bool
1742load_resource_file (const char *filename) 1888load_resource_file_ (octet_string filename)
1889
1890void
1891fix_weight ()
1743 1892
1744MODULE = cf PACKAGE = cf::attachable 1893MODULE = cf PACKAGE = cf::attachable
1745 1894
1746int 1895int
1747valid (SV *obj) 1896valid (SV *obj)
1765#object *mortals (U32 index) 1914#object *mortals (U32 index)
1766# CODE: 1915# CODE:
1767# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1916# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1768# OUTPUT: RETVAL 1917# OUTPUT: RETVAL
1769 1918
1770INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1919INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1771 1920
1772MODULE = cf PACKAGE = cf::global 1921MODULE = cf PACKAGE = cf::global
1773 1922
1774int invoke (SV *klass, int event, ...) 1923int invoke (SV *klass, int event, ...)
1775 CODE: 1924 CODE:
1779 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1928 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1780 OUTPUT: RETVAL 1929 OUTPUT: RETVAL
1781 1930
1782MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1931MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1783 1932
1784INCLUDE: $PERL genacc object ../include/object.h | 1933INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1785 1934
1786int invoke (object *op, int event, ...) 1935int invoke (object *op, int event, ...)
1787 CODE: 1936 CODE:
1788 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1937 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1789 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1938 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1811object *actives (U32 index) 1960object *actives (U32 index)
1812 CODE: 1961 CODE:
1813 RETVAL = index < actives.size () ? actives [index] : 0; 1962 RETVAL = index < actives.size () ? actives [index] : 0;
1814 OUTPUT: RETVAL 1963 OUTPUT: RETVAL
1815 1964
1965int mortals_size ()
1966 CODE:
1967 RETVAL = attachable::mortals.size ();
1968 OUTPUT: RETVAL
1969
1970const char *slot_use_name (U32 slot)
1971 ALIAS:
1972 slot_nonuse_name = 1
1973 CODE:
1974{
1975 if (slot >= NUM_BODY_LOCATIONS)
1976 croak ("body slot index out of range");
1977
1978 switch (ix)
1979 {
1980 case 0: RETVAL = body_locations[slot].use_name; break;
1981 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1982 }
1983}
1984 OUTPUT:
1985 RETVAL
1986
1816# missing properties 1987# missing properties
1817 1988
1818object *head (object *op) 1989object *head (object *op)
1819 PROTOTYPE: $ 1990 PROTOTYPE: $
1820 CODE: 1991 CODE:
1821 RETVAL = op->head_ (); 1992 RETVAL = op->head_ ();
1822 OUTPUT: RETVAL
1823
1824int is_head (object *op)
1825 PROTOTYPE: $
1826 CODE:
1827 RETVAL = op->head_ () == op;
1828 OUTPUT: RETVAL 1993 OUTPUT: RETVAL
1829 1994
1830void 1995void
1831inv (object *obj) 1996inv (object *obj)
1832 PROTOTYPE: $ 1997 PROTOTYPE: $
1833 PPCODE: 1998 PPCODE:
1834{ 1999{
1835 object *o;
1836 for (o = obj->inv; o; o = o->below) 2000 for (object *o = obj->inv; o; o = o->below)
1837 XPUSHs (sv_2mortal (to_sv (o))); 2001 XPUSHs (sv_2mortal (to_sv (o)));
1838} 2002}
1839 2003
1840void 2004void
1841set_animation (object *op, int idx) 2005set_animation (object *op, int idx)
1846num_animations (object *op) 2010num_animations (object *op)
1847 CODE: 2011 CODE:
1848 RETVAL = NUM_ANIMATIONS (op); 2012 RETVAL = NUM_ANIMATIONS (op);
1849 OUTPUT: RETVAL 2013 OUTPUT: RETVAL
1850 2014
2015int slot_info (object *op, UV slot, int value = 0)
2016 ALIAS:
2017 slot_used = 1
2018 CODE:
2019{
2020 if (slot >= NUM_BODY_LOCATIONS)
2021 croak ("body slot index out of range");
2022
2023 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2024
2025 if (items > 2)
2026 if (ix)
2027 op->slot[slot].used = value;
2028 else
2029 op->slot[slot].info = value;
2030}
2031 OUTPUT:
2032 RETVAL
2033
1851object *find_best_object_match (object *op, const char *match) 2034object *find_best_object_match (object *op, utf8_string match)
1852 2035
1853object *find_marked_object (object *op) 2036object *find_marked_object (object *op)
1854 2037
1855int need_identify (object *obj); 2038int need_identify (object *obj);
1856 2039
1857int apply_shop_mat (object *shop_mat, object *op); 2040int apply_shop_mat (object *shop_mat, object *op);
1858
1859int move_player (object *op, int dir)
1860 CODE:
1861 RETVAL = move_player (op, dir);
1862 OUTPUT:
1863 RETVAL
1864 2041
1865int move (object *op, int dir, object *originator = op) 2042int move (object *op, int dir, object *originator = op)
1866 CODE: 2043 CODE:
1867 RETVAL = move_ob (op, dir, originator); 2044 RETVAL = move_ob (op, dir, originator);
1868 OUTPUT: 2045 OUTPUT:
1876 CODE: 2053 CODE:
1877 player_apply_below (op); 2054 player_apply_below (op);
1878 2055
1879int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2056int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1880 2057
1881object *cf_object_present_archname_inside (object *op, char *whatstr)
1882
1883int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1884
1885int cf_object_change_map (object *op, int x, int y, maptile *map)
1886
1887#//TODO
1888object *clone_ (object *op, int recursive = 0)
1889 CODE:
1890 if (recursive)
1891 RETVAL = object_create_clone (op);
1892 else
1893 {
1894 RETVAL = object::create ();
1895 op->copy_to (RETVAL);
1896 }
1897 OUTPUT: RETVAL
1898
1899int pay_item (object *op, object *buyer) 2058int pay_item (object *op, object *buyer)
1900 CODE: 2059 CODE:
1901 RETVAL = pay_for_item (op, buyer); 2060 RETVAL = pay_for_item (op, buyer);
1902 OUTPUT: RETVAL 2061 OUTPUT: RETVAL
1903 2062
1906 RETVAL = pay_for_amount (amount, op); 2065 RETVAL = pay_for_amount (amount, op);
1907 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
1908 2067
1909void pay_player (object *op, uint64 amount) 2068void pay_player (object *op, uint64 amount)
1910 2069
1911val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2070val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1912 2071
1913int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2072int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1914 2073
1915void learn_spell (object *op, object *sp, int special_prayer = 0) 2074void learn_spell (object *op, object *sp, int special_prayer = 0)
1916 CODE: 2075 CODE:
1917 do_learn_spell (op, sp, special_prayer); 2076 do_learn_spell (op, sp, special_prayer);
1918 2077
1919void forget_spell (object *op, object *sp) 2078void forget_spell (object *op, object *sp)
1920 CODE: 2079 CODE:
1921 do_forget_spell (op, query_name (sp)); 2080 do_forget_spell (op, query_name (sp));
1922 2081
1923object *check_for_spell (object *op, char *spellname) 2082object *check_for_spell (object *op, utf8_string spellname)
1924 CODE: 2083 CODE:
1925 RETVAL = check_spell_known (op, spellname); 2084 RETVAL = check_spell_known (op, spellname);
1926 OUTPUT: RETVAL 2085 OUTPUT: RETVAL
1927 2086
1928int query_money (object *op) 2087int query_money (object *op)
1937 2096
1938void drop (object *who, object *op) 2097void drop (object *who, object *op)
1939 2098
1940void pick_up (object *who, object *op) 2099void pick_up (object *who, object *op)
1941 2100
1942int cf_object_teleport (object *op, maptile *map, int x, int y)
1943
1944void update_object (object *op, int action) 2101void update_object (object *op, int action)
1945 2102
1946object *cf_create_object_by_name (const char *name)
1947
1948void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2103void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1949 2104
1950void player_lvl_adj (object *who, object *skill = 0) 2105void player_lvl_adj (object *who, object *skill = 0)
1951 2106
1952int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2107int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1953 2108
1959 2114
1960void add_button_link (object *button, maptile *map, int connected); 2115void add_button_link (object *button, maptile *map, int connected);
1961 2116
1962void remove_button_link (object *op); 2117void remove_button_link (object *op);
1963 2118
2119void handle_apply_yield (object *op);
2120
1964 2121
1965MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2122MODULE = cf PACKAGE = cf::object PREFIX = cf_
1966
1967object *cf_insert_ob_in_ob (object *ob, object *where)
1968 2123
1969# no clean way to get an object from an archetype - stupid idiotic 2124# no clean way to get an object from an archetype - stupid idiotic
1970# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2125# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1971 2126
1972object *new (const char *archetype = 0) 2127object *new (utf8_string archetype = 0)
1973 PROTOTYPE: ;$ 2128 PROTOTYPE: ;$
1974 CODE: 2129 CODE:
1975 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2130 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1976 OUTPUT: 2131 OUTPUT:
1977 RETVAL 2132 RETVAL
1978 2133
2134object *find_object (U32 tag)
2135
2136# TODO: nuke
1979object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2137object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1980 PROTOTYPE: $$$$$$ 2138 PROTOTYPE: $$$$$$
1981 CODE: 2139 CODE:
1982{ 2140{
1983 int unused_type; 2141 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1984 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1985} 2142}
1986 2143
1987# syntatic sugar for easier use in event callbacks. 2144shstr
1988const char *options (object *op) 2145object::kv_get (shstr key)
1989 CODE:
1990 RETVAL = op->name;
1991 OUTPUT:
1992 RETVAL
1993 2146
1994player *contr (object *op) 2147void
1995 CODE: 2148object::kv_del (shstr key)
1996 RETVAL = op->contr;
1997 OUTPUT: RETVAL
1998 2149
1999const char *get_ob_key_value (object *op, const char *key) 2150void
2000 2151object::kv_set (shstr key, shstr value)
2001bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2002 2152
2003object *get_nearest_player (object *ob) 2153object *get_nearest_player (object *ob)
2004 ALIAS: nearest_player = 0 2154 ALIAS: nearest_player = 0
2005 PREINIT: 2155 PREINIT:
2006 extern object *get_nearest_player (object *); 2156 extern object *get_nearest_player (object *);
2008void rangevector (object *ob, object *other, int flags = 0) 2158void rangevector (object *ob, object *other, int flags = 0)
2009 PROTOTYPE: $$;$ 2159 PROTOTYPE: $$;$
2010 PPCODE: 2160 PPCODE:
2011{ 2161{
2012 rv_vector rv; 2162 rv_vector rv;
2163
2164 PUTBACK;
2013 get_rangevector (ob, other, &rv, flags); 2165 get_rangevector (ob, other, &rv, flags);
2166 SPAGAIN;
2167
2014 EXTEND (SP, 5); 2168 EXTEND (SP, 5);
2015 PUSHs (newSVuv (rv.distance)); 2169 PUSHs (newSVuv (rv.distance));
2016 PUSHs (newSViv (rv.distance_x)); 2170 PUSHs (newSViv (rv.distance_x));
2017 PUSHs (newSViv (rv.distance_y)); 2171 PUSHs (newSViv (rv.distance_y));
2018 PUSHs (newSViv (rv.direction)); 2172 PUSHs (newSViv (rv.direction));
2019 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2173 PUSHs (to_sv (rv.part));
2020} 2174}
2021 2175
2022bool on_same_map_as (object *ob, object *other) 2176bool on_same_map_as (object *ob, object *other)
2023 CODE: 2177 CODE:
2024 RETVAL = on_same_map (ob, other); 2178 RETVAL = on_same_map (ob, other);
2025 OUTPUT: RETVAL 2179 OUTPUT: RETVAL
2026 2180
2027const char * 2181const_utf8_string
2028base_name (object *op, int plural = op->nrof > 1) 2182base_name (object *op, int plural = op->nrof > 1)
2029 CODE: 2183 CODE:
2030 RETVAL = query_base_name (op, plural); 2184 RETVAL = query_base_name (op, plural);
2031 OUTPUT: RETVAL 2185 OUTPUT: RETVAL
2032 2186
2033object *decrease_ob_nr (object *op, unsigned long i) 2187# return the tail of an object, excluding itself
2188void
2189tail (object *op)
2190 PPCODE:
2191 while ((op = op->more))
2192 XPUSHs (sv_2mortal (to_sv (op)));
2034 2193
2035MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2194MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2036 2195
2037player *player (object *op) 2196player *player (object *op)
2038 CODE: 2197 CODE:
2039 RETVAL = op->contr; 2198 RETVAL = op->contr;
2040 OUTPUT: RETVAL 2199 OUTPUT: RETVAL
2041 2200
2201bool move_player (object *op, int dir)
2202
2042void check_score (object *op) 2203void check_score (object *op)
2043 2204
2044void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2205void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2045 CODE: 2206 CODE:
2046 new_draw_info (flags, 0, op, txt); 2207 new_draw_info (flags, 0, op, txt);
2047 2208
2048object *cf_player_send_inventory (object *op)
2049
2050char *cf_player_get_ip (object *op)
2051 ALIAS: ip = 0
2052
2053object *cf_player_get_marked_item (object *op)
2054 ALIAS: marked_item = 0
2055
2056void cf_player_set_marked_item (object *op, object *ob)
2057
2058partylist *cf_player_get_party (object *op)
2059 ALIAS: party = 0
2060
2061void cf_player_set_party (object *op, partylist *party)
2062
2063void kill_player (object *op) 2209void kill_player (object *op)
2064 2210
2211void esrv_send_item (object *pl, object *item)
2212
2065void esrv_update_item (object *op, int what, object *item) 2213void esrv_update_item (object *pl, int what, object *item)
2066 C_ARGS: what, op, item 2214 C_ARGS: what, pl, item
2067 2215
2068void clear_los (object *op) 2216void esrv_del_item (object *pl, int tag)
2217 C_ARGS: pl->contr, tag
2069 2218
2070int command_summon (object *op, char *params) 2219int command_summon (object *op, utf8_string params)
2071 2220
2072int command_arrest (object *op, char *params) 2221int command_arrest (object *op, utf8_string params)
2073
2074int command_banish (object *op, char *params)
2075 2222
2076 2223
2077MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2224MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2078 2225
2079INCLUDE: $PERL genacc player ../include/player.h | 2226INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2080 2227
2081int invoke (player *pl, int event, ...) 2228int invoke (player *pl, int event, ...)
2082 CODE: 2229 CODE:
2083 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2230 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2084 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2231 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2094 pl->ob->stats.hp = pl->ob->stats.maxhp; 2241 pl->ob->stats.hp = pl->ob->stats.maxhp;
2095 pl->ob->stats.sp = pl->ob->stats.maxsp; 2242 pl->ob->stats.sp = pl->ob->stats.maxsp;
2096 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2243 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2097 pl->orig_stats = pl->ob->stats; 2244 pl->orig_stats = pl->ob->stats;
2098 2245
2099void cf_player_move (player *pl, int dir) 2246void clear_los (player *pl)
2100
2101void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2102 2247
2103bool 2248bool
2104cell_visible (player *pl, int dx, int dy) 2249cell_visible (player *pl, int dx, int dy)
2105 CODE: 2250 CODE:
2106 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2251 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2113 CODE: 2258 CODE:
2114{ 2259{
2115 STRLEN len; 2260 STRLEN len;
2116 char *buf = SvPVbyte (packet, len); 2261 char *buf = SvPVbyte (packet, len);
2117 2262
2263 if (len > MAXSOCKBUF)
2264 pl->failmsg ("[packet too long for client]");
2118 if (pl->ns) 2265 else if (pl->ns)
2119 pl->ns->send_packet (buf, len); 2266 pl->ns->send_packet (buf, len);
2120} 2267}
2121
2122int
2123listening (player *pl, int new_value = -1)
2124 CODE:
2125 RETVAL = pl->listening;
2126 if (new_value >= 0)
2127 pl->listening = new_value;
2128 OUTPUT:
2129 RETVAL
2130 2268
2131void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2269void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2132 PROTOTYPE: $;$$$ 2270 PROTOTYPE: $;$$$
2133 PPCODE: 2271 PPCODE:
2134 if (GIMME_V != G_VOID) 2272 if (GIMME_V != G_VOID)
2159 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2297 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2160 OUTPUT: RETVAL 2298 OUTPUT: RETVAL
2161 2299
2162SV *registry (maptile *map) 2300SV *registry (maptile *map)
2163 2301
2302void
2303find_tagged_objects (maptile *map, utf8_string tag = 0)
2304 PPCODE:
2305{
2306 if (!map->spaces)
2307 XSRETURN_EMPTY;
2308
2309 if (tag)
2310 {
2311 shstr_cmp tag_ (tag);
2312
2313 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2314 for (object *op = ms->bot; op; op = op->above)
2315 if (op->tag == tag_)
2316 XPUSHs (sv_2mortal (to_sv (op)));
2317 }
2318 else
2319 {
2320 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2321 for (object *op = ms->bot; op; op = op->above)
2322 if (op->tag)
2323 XPUSHs (sv_2mortal (to_sv (op)));
2324 }
2325}
2326
2164INCLUDE: $PERL genacc maptile ../include/map.h | 2327INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2165 2328
2166void 2329void
2167maptile::instantiate () 2330maptile::instantiate ()
2168 2331
2169maptile *new () 2332maptile *new ()
2212 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2375 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2213 { 2376 {
2214 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2377 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2215 ob->flag [FLAG_NO_MAP_SAVE] = true; 2378 ob->flag [FLAG_NO_MAP_SAVE] = true;
2216 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2379 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2380
2381 if (ob->randomitems)
2382 {
2383 if (!ob->above)
2384 {
2385 ob->create_treasure (ob->randomitems);
2386
2387 for (object *op = ob->above; op; op = op->above)
2388 op->flag [FLAG_NO_MAP_SAVE] = true;
2389 }
2390
2391 ob->randomitems = 0;
2392 }
2217 } 2393 }
2218 } 2394 }
2219 } 2395 }
2220 2396
2221 skip_space: ; 2397 skip_space: ;
2232 palette = SvRV (palette); 2408 palette = SvRV (palette);
2233 2409
2234 STRLEN idxlen; 2410 STRLEN idxlen;
2235 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2411 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2236 2412
2237 region **regionmap = (region **)malloc ( 2413 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2238 (av_len ((AV *)palette) + 1) * sizeof (region *));
2239 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2414 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2240 2415
2241 for (int i = av_len ((AV *)palette) + 1; i--; ) 2416 for (int i = av_len ((AV *)palette) + 1; i--; )
2242 regionmap [i] = region::find ( 2417 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2243 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2244 2418
2245 for (int y = 0; y < THIS->height; ++y) 2419 for (int y = 0; y < THIS->height; ++y)
2246 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2420 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2247 2421
2248 sfree (THIS->regions, THIS->size ()); 2422 sfree (THIS->regions, THIS->size ());
2249 free (THIS->regionmap); 2423 delete [] THIS->regionmap;
2250 2424
2251 THIS->regions = regions; 2425 THIS->regions = regions;
2252 THIS->regionmap = regionmap; 2426 THIS->regionmap = regionmap;
2253} 2427}
2254 2428
2255void play_sound_map (maptile *map, int x, int y, int sound_num) 2429void
2430maptile::create_region_treasure ()
2431 CODE:
2432 for (int x = 0; x < THIS->width; ++x)
2433 for (int y = 0; y < THIS->height; ++y)
2434 {
2435 region *rgn = THIS->region (x, y);
2436
2437 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2438 if (object *op = THIS->at (x, y).top)
2439 if (rgn->treasure && rndm () < rgn->treasure_density)
2440 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2441 }
2256 2442
2257int out_of_map (maptile *map, int x, int y) 2443int out_of_map (maptile *map, int x, int y)
2258 2444
2259void 2445void
2260trigger (maptile *map, long connection, bool state = true) 2446trigger (maptile *map, long connection, bool state = true)
2265get_connection (maptile *map, long connection) 2451get_connection (maptile *map, long connection)
2266 PPCODE: 2452 PPCODE:
2267 oblinkpt *obp = get_connection_links (map, connection); 2453 oblinkpt *obp = get_connection_links (map, connection);
2268 if (obp) 2454 if (obp)
2269 for (objectlink *ol = obp->link; ol; ol = ol->next) 2455 for (objectlink *ol = obp->link; ol; ol = ol->next)
2270 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2456 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2271
2272object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2273
2274object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2275
2276object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2277 C_ARGS: str, map, nx, ny
2278 2457
2279void 2458void
2280get_map_flags (maptile *map, int x, int y) 2459get_map_flags (maptile *map, int x, int y)
2281 PPCODE: 2460 PPCODE:
2282{ 2461{
2283 maptile *nmap = 0; 2462 maptile *nmap = 0;
2284 I16 nx = 0, ny = 0; 2463 I16 nx = 0, ny = 0;
2464
2465 PUTBACK;
2285 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2466 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2467 SPAGAIN;
2286 2468
2287 EXTEND (SP, 4); 2469 EXTEND (SP, 4);
2288 PUSHs (sv_2mortal (newSViv (flags))); 2470 PUSHs (sv_2mortal (newSViv (flags)));
2289 2471
2290 if (GIMME_V == G_ARRAY) 2472 if (GIMME_V == G_ARRAY)
2291 { 2473 {
2292 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2474 PUSHs (sv_2mortal (to_sv (nmap)));
2293 PUSHs (sv_2mortal (newSViv (nx))); 2475 PUSHs (sv_2mortal (newSViv (nx)));
2294 PUSHs (sv_2mortal (newSViv (ny))); 2476 PUSHs (sv_2mortal (newSViv (ny)));
2295 } 2477 }
2296} 2478}
2297 2479
2480mapspace *
2481ms (maptile *map, unsigned int x, unsigned int y)
2482 PROTOTYPE: $$$
2483 CODE:
2484{
2485 maptile *nmap = 0;
2486 I16 nx, ny;
2487
2488 PUTBACK;
2489 get_map_flags (map, &nmap, x, y, &nx, &ny);
2490 SPAGAIN;
2491
2492 if (!nmap)
2493 XSRETURN_UNDEF;
2494
2495 RETVAL = &nmap->at (nx, ny);
2496}
2497 OUTPUT:
2498 RETVAL
2499
2298void 2500void
2299at (maptile *map, unsigned int x, unsigned int y) 2501at (maptile *map, unsigned int x, unsigned int y)
2300 PROTOTYPE: $$$ 2502 PROTOTYPE: $$$
2301 PPCODE: 2503 PPCODE:
2302{ 2504{
2303 object *o;
2304 maptile *nmap = 0; 2505 maptile *nmap = 0;
2305 I16 nx, ny; 2506 I16 nx, ny;
2306 2507
2508 PUTBACK;
2307 get_map_flags (map, &nmap, x, y, &nx, &ny); 2509 get_map_flags (map, &nmap, x, y, &nx, &ny);
2510 SPAGAIN;
2308 2511
2309 if (nmap) 2512 if (nmap)
2310 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2513 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2311 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2514 XPUSHs (sv_2mortal (to_sv (o)));
2312} 2515}
2313 2516
2314SV * 2517SV *
2315bot_at (maptile *obj, unsigned int x, unsigned int y) 2518bot_at (maptile *obj, unsigned int x, unsigned int y)
2316 PROTOTYPE: $$$ 2519 PROTOTYPE: $$$
2325 INIT: 2528 INIT:
2326 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2529 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2327 CODE: 2530 CODE:
2328 switch (ix) 2531 switch (ix)
2329 { 2532 {
2330 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2533 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2331 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2534 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2332 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2535 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2333 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2536 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2334 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2537 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2335 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2538 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2336 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2539 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2337 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2540 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2338 } 2541 }
2339 OUTPUT: RETVAL 2542 OUTPUT: RETVAL
2340 2543
2341void fix_walls (maptile *map, int x, int y) 2544void fix_walls (maptile *map, int x, int y)
2342 2545
2344 2547
2345# worst xs function of my life 2548# worst xs function of my life
2346bool 2549bool
2347_create_random_map (\ 2550_create_random_map (\
2348 maptile *self,\ 2551 maptile *self,\
2349 char *wallstyle,\ 2552 utf8_string wallstyle,\
2350 char *wall_name,\ 2553 utf8_string wall_name,\
2351 char *floorstyle,\ 2554 utf8_string floorstyle,\
2352 char *monsterstyle,\ 2555 utf8_string monsterstyle,\
2353 char *treasurestyle,\ 2556 utf8_string treasurestyle,\
2354 char *layoutstyle,\ 2557 utf8_string layoutstyle,\
2355 char *doorstyle,\ 2558 utf8_string doorstyle,\
2356 char *decorstyle,\ 2559 utf8_string decorstyle,\
2357 char *origin_map,\ 2560 utf8_string origin_map,\
2358 char *final_map,\ 2561 utf8_string final_map,\
2359 char *exitstyle,\ 2562 utf8_string exitstyle,\
2360 char *this_map,\ 2563 utf8_string this_map,\
2361 char *exit_on_final_map,\ 2564 utf8_string exit_on_final_map,\
2362 int xsize,\ 2565 int xsize,\
2363 int ysize,\ 2566 int ysize,\
2364 int expand2x,\ 2567 int expand2x,\
2365 int layoutoptions1,\ 2568 int layoutoptions1,\
2366 int layoutoptions2,\ 2569 int layoutoptions2,\
2379 val64 total_map_hp,\ 2582 val64 total_map_hp,\
2380 int map_layout_style,\ 2583 int map_layout_style,\
2381 int treasureoptions,\ 2584 int treasureoptions,\
2382 int symmetry_used,\ 2585 int symmetry_used,\
2383 region *region,\ 2586 region *region,\
2384 char *custom\ 2587 utf8_string custom\
2385) 2588)
2386 CODE: 2589 CODE:
2387{ 2590{
2388 random_map_params rmp; 2591 random_map_params rmp;
2389 2592
2416 rmp.decoroptions = decoroptions; 2619 rmp.decoroptions = decoroptions;
2417 rmp.orientation = orientation; 2620 rmp.orientation = orientation;
2418 rmp.origin_y = origin_y; 2621 rmp.origin_y = origin_y;
2419 rmp.origin_x = origin_x; 2622 rmp.origin_x = origin_x;
2420 rmp.random_seed = random_seed; 2623 rmp.random_seed = random_seed;
2421 rmp.total_map_hp = total_map_hp; 2624 rmp.total_map_hp = (uint64_t) total_map_hp;
2422 rmp.map_layout_style = map_layout_style; 2625 rmp.map_layout_style = map_layout_style;
2423 rmp.treasureoptions = treasureoptions; 2626 rmp.treasureoptions = treasureoptions;
2424 rmp.symmetry_used = symmetry_used; 2627 rmp.symmetry_used = symmetry_used;
2425 rmp.region = region; 2628 rmp.region = region;
2426 rmp.custom = custom; 2629 rmp.custom = custom;
2428 RETVAL = self->generate_random_map (&rmp); 2631 RETVAL = self->generate_random_map (&rmp);
2429} 2632}
2430 OUTPUT: 2633 OUTPUT:
2431 RETVAL 2634 RETVAL
2432 2635
2636MODULE = cf PACKAGE = cf::mapspace
2637
2638INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2639
2433MODULE = cf PACKAGE = cf::arch 2640MODULE = cf PACKAGE = cf::arch
2434 2641
2435archetype *find (const char *name) 2642int archetypes_size ()
2436 CODE: 2643 CODE:
2437 RETVAL = archetype::find (name); 2644 RETVAL = archetypes.size ();
2438 OUTPUT: 2645 OUTPUT: RETVAL
2439 RETVAL
2440 2646
2441archetype *first() 2647archetype *archetypes (U32 index)
2442 PROTOTYPE: 2648 CODE:
2443 CODE: 2649 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2444 RETVAL = first_archetype; 2650 OUTPUT: RETVAL
2651
2652object *instantiate (archetype *arch)
2653 CODE:
2654 RETVAL = arch_to_object (arch);
2655 OUTPUT:
2445 OUTPUT: RETVAL 2656 RETVAL
2446 2657
2447INCLUDE: $PERL genacc archetype ../include/object.h | 2658INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2448 2659
2449MODULE = cf PACKAGE = cf::party 2660MODULE = cf PACKAGE = cf::party
2450 2661
2451partylist *first () 2662partylist *first ()
2452 PROTOTYPE: 2663 PROTOTYPE:
2453 CODE: 2664 CODE:
2454 RETVAL = get_firstparty (); 2665 RETVAL = get_firstparty ();
2455 OUTPUT: RETVAL 2666 OUTPUT: RETVAL
2456 2667
2457INCLUDE: $PERL genacc partylist ../include/player.h | 2668INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2458 2669
2459MODULE = cf PACKAGE = cf::region 2670MODULE = cf PACKAGE = cf::region
2460 2671
2461void 2672void
2462list () 2673list ()
2463 PPCODE: 2674 PPCODE:
2464 for_all_regions (rgn) 2675 for_all_regions (rgn)
2465 XPUSHs (sv_2mortal (to_sv (rgn))); 2676 XPUSHs (sv_2mortal (to_sv (rgn)));
2466 2677
2467region *find (char *name) 2678region *find (utf8_string name)
2468 PROTOTYPE: $ 2679 PROTOTYPE: $
2469 CODE: 2680 CODE:
2470 RETVAL = region::find (name); 2681 RETVAL = region::find (name);
2471 OUTPUT: RETVAL 2682 OUTPUT: RETVAL
2472 2683
2473region *find_fuzzy (char *name) 2684region *find_fuzzy (utf8_string name)
2474 PROTOTYPE: $ 2685 PROTOTYPE: $
2475 CODE: 2686 CODE:
2476 RETVAL = region::find_fuzzy (name); 2687 RETVAL = region::find_fuzzy (name);
2477 OUTPUT: RETVAL 2688 OUTPUT: RETVAL
2478 2689
2690int specificity (region *rgn)
2691 CODE:
2692 RETVAL = 0;
2693 while (rgn = rgn->parent)
2694 RETVAL++;
2695 OUTPUT: RETVAL
2696
2479INCLUDE: $PERL genacc region ../include/map.h | 2697INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2480 2698
2481MODULE = cf PACKAGE = cf::living 2699MODULE = cf PACKAGE = cf::living
2482 2700
2483INCLUDE: $PERL genacc living ../include/living.h | 2701INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2484 2702
2485MODULE = cf PACKAGE = cf::settings 2703MODULE = cf PACKAGE = cf::settings
2486 2704
2487INCLUDE: $PERL genacc Settings ../include/global.h | 2705INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2488 2706
2489MODULE = cf PACKAGE = cf::client 2707MODULE = cf PACKAGE = cf::client
2490 2708
2491INCLUDE: $PERL genacc client ../include/client.h | 2709INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2492 2710
2493int invoke (client *ns, int event, ...) 2711int invoke (client *ns, int event, ...)
2494 CODE: 2712 CODE:
2495 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2713 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2496 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2714 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2512 CODE: 2730 CODE:
2513{ 2731{
2514 STRLEN len; 2732 STRLEN len;
2515 char *buf = SvPVbyte (packet, len); 2733 char *buf = SvPVbyte (packet, len);
2516 2734
2735 if (len > MAXSOCKBUF)
2736 {
2737 // ugly
2738 if (THIS->pl)
2739 THIS->pl->failmsg ("[packet too long for client]");
2740 }
2741 else
2517 THIS->send_packet (buf, len); 2742 THIS->send_packet (buf, len);
2518} 2743}
2519 2744
2745faceidx
2746client::need_face (utf8_string name, int pri = 0)
2747 CODE:
2748 RETVAL = face_find (name, 0);
2749 if (RETVAL)
2750 {
2751 THIS->send_face (RETVAL, pri);
2752 THIS->flush_fx ();
2753 }
2754 OUTPUT:
2755 RETVAL
2756
2757int
2758client::fx_want (int idx, int value = -1)
2759 CODE:
2760 if (0 < idx && idx < FT_NUM)
2761 {
2762 RETVAL = THIS->fx_want [idx];
2763 if (items > 2)
2764 THIS->fx_want [idx] = value;
2765 }
2766 else
2767 RETVAL = 0;
2768 OUTPUT:
2769 RETVAL
2770
2771MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2772
2773faceidx sound_find (utf8_string name)
2774
2775void sound_set (utf8_string str, faceidx face)
2776
2777# dire hack
2778void old_sound_index (int idx, faceidx face)
2779 CODE:
2780 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2781 old_sound_index [idx] = face;
2782
2783MODULE = cf PACKAGE = cf::face PREFIX = face_
2784
2785#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2786
2787faceidx face_find (utf8_string name, faceidx defidx = 0)
2788
2789faceidx alloc (utf8_string name)
2790 CODE:
2791{
2792 do
2793 {
2794 RETVAL = faces.size ();
2795 faces.resize (RETVAL + 1);
2796 }
2797 while (!RETVAL); // crude way to leave index 0
2798
2799 faces [RETVAL].name = name;
2800 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2801
2802 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2803 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2804}
2805 OUTPUT: RETVAL
2806
2807void set_type (faceidx idx, int value)
2808 ALIAS:
2809 set_type = 0
2810 set_visibility = 1
2811 set_magicmap = 2
2812 set_smooth = 3
2813 set_smoothlevel = 4
2814 CODE:
2815 faceinfo *f = face_info (idx); assert (f);
2816 switch (ix)
2817 {
2818 case 0: f->type = value; break;
2819 case 1: f->visibility = value; break;
2820 case 2: f->magicmap = value; break;
2821 case 3: f->smooth = value; break;
2822 case 4: f->smoothlevel = value; break;
2823 }
2824
2825void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2826 CODE:
2827{
2828 faceinfo *f = face_info (idx); assert (f);
2829 facedata *d = &(faceset ? f->data64 : f->data32);
2830 sv_to (data, d->data);
2831 STRLEN clen;
2832 char *cdata = SvPVbyte (chksum, clen);
2833 clen = min (CHKSUM_SIZE, clen);
2834
2835 if (memcmp (d->chksum, cdata, clen))
2836 {
2837 memcpy (d->chksum, cdata, clen);
2838
2839 // invalidate existing client face info
2840 for_all_clients (ns)
2841 if (ns->faceset == faceset)
2842 {
2843 ns->faces_sent [idx] = false;
2844 ns->force_newmap = true;
2845 }
2846 }
2847}
2848
2849int get_data_size (faceidx idx, int faceset = 0)
2850 CODE:
2851 facedata *d = face_data (idx, faceset);
2852 if (!d) XSRETURN_UNDEF;
2853 RETVAL = d->data.size ();
2854 OUTPUT:
2855 RETVAL
2856
2857SV *get_chksum (faceidx idx, int faceset = 0)
2858 CODE:
2859 facedata *d = face_data (idx, faceset);
2860 if (!d) XSRETURN_UNDEF;
2861 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2862 OUTPUT:
2863 RETVAL
2864
2865SV *get_data (faceidx idx, int faceset = 0)
2866 CODE:
2867 facedata *d = face_data (idx, faceset);
2868 if (!d) XSRETURN_UNDEF;
2869 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2870 OUTPUT:
2871 RETVAL
2872
2873void invalidate (faceidx idx)
2874 CODE:
2875 for_all_clients (ns)
2876 {
2877 ns->faces_sent [idx] = false;
2878 ns->force_newmap = true;
2879 }
2880
2881void invalidate_all ()
2882 CODE:
2883 for_all_clients (ns)
2884 {
2885 ns->faces_sent.reset ();
2886 ns->force_newmap = true;
2887 }
2888
2889MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2890
2891#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2892
2893animidx anim_find (utf8_string name)
2894 CODE:
2895 RETVAL = animation::find (name).number;
2896 OUTPUT: RETVAL
2897
2898animidx set (utf8_string name, SV *frames, int facings = 1)
2899 CODE:
2900{
2901 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2902 croak ("frames must be an arrayref");
2903
2904 AV *av = (AV *)SvRV (frames);
2905
2906 animation *anim = &animation::find (name);
2907 if (anim->number)
2908 {
2909 anim->resize (av_len (av) + 1);
2910 anim->facings = facings;
2911 }
2912 else
2913 anim = &animation::create (name, av_len (av) + 1, facings);
2914
2915 for (int i = 0; i < anim->num_animations; ++i)
2916 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2917}
2918 OUTPUT: RETVAL
2919
2920void invalidate_all ()
2921 CODE:
2922 for_all_clients (ns)
2923 ns->anims_sent.reset ();
2924
2925MODULE = cf PACKAGE = cf::object::freezer
2926
2927INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2928
2929SV *
2930new (char *klass)
2931 CODE:
2932 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2933 OUTPUT: RETVAL
2934
2935void
2936DESTROY (SV *sv)
2937 CODE:
2938 object_freezer *self;
2939 sv_to (sv, self);
2940 delete self;
2941
2942MODULE = cf PACKAGE = cf::object::thawer
2943
2944INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2945
2946SV *
2947new_from_file (char *klass, octet_string path)
2948 CODE:
2949 object_thawer *f = new object_thawer (path);
2950 if (!*f)
2951 {
2952 delete f;
2953 XSRETURN_UNDEF;
2954 }
2955 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2956 OUTPUT: RETVAL
2957
2958void
2959DESTROY (SV *sv)
2960 CODE:
2961 object_thawer *self;
2962 sv_to (sv, self);
2963 delete self;
2964
2965void
2966extract_tags (object_thawer *self)
2967 PPCODE:
2968 while (self->kw != KW_EOF)
2969 {
2970 PUTBACK;
2971 coroapi::cede_to_tick ();
2972 SPAGAIN;
2973
2974 if (self->kw == KW_tag)
2975 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2976
2977 self->skip ();
2978 }
2979

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