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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.179 by root, Sun Mar 18 03:05:40 2007 UTC vs.
Revision 1.304 by root, Wed Oct 1 05:50:19 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55#if IVSIZE >= 8 64typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 65
69static PerlInterpreter *perl; 66static PerlInterpreter *perl;
70 67
71double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
76 79
77static HV 80static HV
78 *stash_cf, 81 *stash_cf,
79 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
81 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
82 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
83 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
84 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
88 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
89// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
90template<class super> 116template<class super>
91static super * 117static super *
92is_a (attachable *at) 118is_a (attachable *at)
93{ 119{
102 128
103unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
104 130
105attachable::~attachable () 131attachable::~attachable ()
106{ 132{
107 flags |=0x3300;//D
108 assert (!self); 133 assert (!self);
109 assert (!cb); 134 assert (!cb);
110} 135}
111 136
112int 137int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 154 SvREFCNT_dec (self);
130 155
131 // self *must* be null now because thats sv_unmagic's job. 156 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 157 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 158 }
135} 159}
136 160
137void 161void
138attachable::optimise () 162attachable::optimise ()
139{ 163{
140 if (self 164 if (self
141 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 167 sever_self ();
145} 168}
146 169
147// check wether the object really is dead 170// check wether the object really is dead
148void 171void
155} 178}
156 179
157void 180void
158attachable::do_destroy () 181attachable::do_destroy ()
159{ 182{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
161 184
162 if (cb) 185 if (cb)
163 { 186 {
164 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
165 cb = 0; 188 cb = 0;
166 } 189 }
167 190
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 191 mortals.push_back (this);
173} 192}
174 193
175void 194void
176attachable::destroy () 195attachable::destroy ()
178 if (destroyed ()) 197 if (destroyed ())
179 return; 198 return;
180 199
181 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
182 do_destroy (); 201 do_destroy ();
202 sever_self ();
183} 203}
184 204
185void 205void
186attachable::check_mortals () 206attachable::check_mortals ()
187{ 207{
191 { 211 {
192 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
193 { 213 {
194 i = 0; 214 i = 0;
195 215
196 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
198 232
199 break; 233 break;
200 } 234 }
201 235
202 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
203 237
204 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
205 239 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 240 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
210 ++i; // further delay freeing 248 ++i; // further delay freeing
211 249
212 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
213 break; 251 break;
214 } 252 }
215 else 253 else
216 { 254 {
217 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
218 delete obj; 257 delete obj;
219 } 258 }
220 } 259 }
221} 260}
222 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
223attachable & 274attachable &
224attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
225{ 276{
226 //if (self || cb) 277 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 279
229 attach = src.attach; 280 attach = src.attach;
230 return *this; 281 return *this;
231} 282}
232 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 319
235static SV * 320static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 322{
238 SV *sv; 323 SV *sv;
239 324
240 if (!ptr) 325 if (!ptr)
241 return &PL_sv_undef; 326 return newSV (0);
242 327
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 330}
246 331
265 350
266static SV * 351static SV *
267newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
268{ 353{
269 if (!obj) 354 if (!obj)
270 return &PL_sv_undef; 355 return newSV (0);
271 356
272 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
273 { 361 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 363
280 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 367 }
283 else 368 else
284 { 369 {
285 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
323 else 408 else
324 return 0; 409 return 0;
325} 410}
326 411
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
350 436
351inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
353 439
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
358inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
359{ 446{
360 char buf[128]; 447 SV *sv = newSV (0);
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0);
363}
364 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 493
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 496
393template<class T> 497template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 499
396template<int N> 500template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 502
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 507
405inline void sv_to (SV *sv, std::string &v) 508inline void sv_to (SV *sv, std::string &v)
406{ 509{
407 STRLEN len; 510 STRLEN len;
408 char *data = SvPVbyte (sv, len); 511 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 512 v.assign (data, len);
410} 513}
411 514
412inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
413{ 516{
414 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
415
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
418} 519}
419 520
420inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
421 522
439 break; 540 break;
440 541
441 case DT_STRING: 542 case DT_STRING:
442 { 543 {
443 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 546 }
446 break; 547 break;
447 548
448 case DT_DATA: 549 case DT_DATA:
449 { 550 {
450 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
453 } 554 }
454 break; 555 break;
455 556
456 case DT_OBJECT: 557 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
499 va_end (ap); 600 va_end (ap);
500 601
501 return sv; 602 return sv;
502} 603}
503 604
504static SV *
505newSVcfapi (int type, ...)
506{
507 SV *sv;
508
509 va_list ap;
510 va_start (ap, type);
511
512 switch (type)
513 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 }
528
529 va_end (ap);
530
531 return sv;
532}
533
534////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535 606
536SV * 607SV *
537registry (attachable *ext) 608registry (attachable *ext)
538{ 609{
542 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
543} 614}
544 615
545///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
546 617
547extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548{
549 return 0;
550}
551
552static CommArray_s rtn_cmd;
553
554static int
555runPluginCommand (object *obj, char *params)
556{
557 return -1;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585}
586
587extern "C" int cfperl_postInitPlugin ()
588{
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595}
596
597extern "C" int cfperl_closePlugin ()
598{
599 return 0;
600}
601
602void 618void
603cfperl_init () 619cfperl_init ()
604{ 620{
621 extern char **environ;
622
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
606 perl = perl_alloc (); 624 perl = perl_alloc ();
607 perl_construct (perl); 625 perl_construct (perl);
608 626
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 628
611 const char *argv[] = { 629 const char *argv[] = {
612 "", 630 settings.argv [0],
613 "-e" 631 "-e0"
614 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();"
617 "require cf;"
618 }; 632 };
619 633
620 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 634 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
621 || perl_run (perl)) 635 || perl_run (perl))
622 { 636 {
623 printf ("unable to initialize perl-interpreter, aborting.\n"); 637 printf ("unable to initialize perl-interpreter, aborting.\n");
624 exit (EXIT_FAILURE); 638 exit (EXIT_FAILURE);
625 } 639 }
626 640
641 eval_pv (
642 "#line 1 'cfperl init'\n"
643 "use EV ();\n"
644 "use Coro ();\n"
645 "cf->bootstrap;\n"
646 "unshift @INC, cf::datadir ();\n"
647 "require cf;\n",
648 0
649 );
650
651 if (SvTRUE (ERRSV))
627 { 652 {
628 dSP; 653 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
629 654 exit (EXIT_FAILURE);
630 PUSHMARK (SP);
631 PUTBACK;
632 call_pv ("cf::init", G_DISCARD | G_VOID);
633 } 655 }
634} 656}
635 657
636void cfperl_main () 658void cfperl_main ()
637{ 659{
638 dSP; 660 dSP;
645void 667void
646attachable::instantiate () 668attachable::instantiate ()
647{ 669{
648 if (attach) 670 if (attach)
649 { 671 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 672 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 673 attach = 0;
652 } 674 }
653} 675}
654 676
655void 677void
656attachable::reattach () 678attachable::reattach ()
657{ 679{
658 optimise (); 680 optimise ();
659 //TODO: check for _attachment's, very important for restarts 681 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 682 INVOKE_ATTACHABLE (REATTACH, this);
661} 683}
662 684
663static event_klass klass_of[NUM_EVENT_TYPES] = { 685static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 686# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 687# include "eventinc.h"
708} 730}
709 731
710void 732void
711global::gather_callbacks (AV *&callbacks, event_type event) const 733global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 734{
713 ::gather_callbacks (callbacks, cb_object, event); 735 ::gather_callbacks (callbacks, cb_global, event);
714} 736}
715 737
716void 738void
717object::gather_callbacks (AV *&callbacks, event_type event) const 739object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 740{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 741 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 742 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 743 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 744
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 745 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 746 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 747 }
726 748
762{ 784{
763 attachable::gather_callbacks (callbacks, event); 785 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 786 ::gather_callbacks (callbacks, cb_map, event);
765} 787}
766 788
789void
790_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
791{
792 for (int event = 0; event <= AvFILLp (registry); ++event)
793 {
794 SV *cbs_ = AvARRAY (registry)[event];
795
796 // element must be list of callback entries
797 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
798 {
799 AV *cbs = (AV *)SvRV (cbs_);
800
801 // no callback entries, no callbacks to call
802 if (AvFILLp (cbs) >= 0)
803 set.set (event);
804 }
805 }
806}
807
808// very slow and inefficient way to recalculate the global want bitsets
809void
810_recalc_want ()
811{
812 ev_want_event.reset ();
813
814 _recalc_want (ev_want_event, cb_global);
815 _recalc_want (ev_want_event, cb_attachable);
816 _recalc_want (ev_want_event, cb_object);
817 _recalc_want (ev_want_event, cb_client);
818 _recalc_want (ev_want_event, cb_player);
819 _recalc_want (ev_want_event, cb_map);
820
821 ev_want_type.reset ();
822
823 for (int type = 0; type <= AvFILLp (cb_type); ++type)
824 {
825 SV *cbs_ = AvARRAY (cb_type)[type];
826
827 // element must be list of callback entries
828 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
829 {
830 AV *cbs = (AV *)SvRV (cbs_);
831
832 // no callback entries, no callbacks to call
833 if (AvFILLp (cbs) >= 0)
834 ev_want_type.set (type % NUM_TYPES);
835 }
836 }
837}
838
767bool 839bool
768attachable::invoke (event_type event, ...) 840attachable::invoke (event_type event, ...)
769{ 841{
770 data_type dt; 842 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 843
775 // callback call ordering should be: 844 // callback call ordering should be:
776 // 1. per-object callback 845 // 1. per-object callback
777 // 2. per-class object 846 // 2. per-class object
778 // 3. per-type callback 847 // 3. per-type callback
782 gather_callbacks (callbacks, event); 851 gather_callbacks (callbacks, event);
783 852
784 // short-circuit processing if no callbacks found/defined 853 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 854 if (!callbacks)
786 return 0; 855 return 0;
856
857 va_list ap;
858 va_start (ap, event);
787 859
788 CALL_BEGIN (3); 860 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 861 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 862 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 863
826} 898}
827 899
828SV * 900SV *
829cfperl_result (int idx) 901cfperl_result (int idx)
830{ 902{
831 AV *av = get_av ("cfperl::invoke_results", 0); 903 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 904 if (!av)
833 return &PL_sv_undef; 905 return &PL_sv_undef;
834 906
835 SV **sv = av_fetch (av, idx, 0); 907 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 908 if (!sv)
850{ 922{
851 return SvNV (cfperl_result (idx)); 923 return SvNV (cfperl_result (idx));
852} 924}
853 925
854///////////////////////////////////////////////////////////////////////////// 926/////////////////////////////////////////////////////////////////////////////
927// various c++ => perl glue functions
928
929void cfperl_tick ()
930{
931 tick_pending = 1;
932
933 if (tick_inhibit)
934 return;
935
936 tick_pending = 0;
937
938 dSP;
939
940 PUSHMARK (SP);
941 PUTBACK;
942 call_pv ("cf::tick", G_DISCARD | G_VOID);
943
944 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
945}
855 946
856void 947void
857cfperl_emergency_save () 948cfperl_emergency_save ()
858{ 949{
859 CALL_BEGIN (0); 950 CALL_BEGIN (0);
868 CALL_ARG (make_core); 959 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 960 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 961 CALL_END;
871} 962}
872 963
964void
965cfperl_make_book (object *book, int level)
966{
967 CALL_BEGIN (2);
968 CALL_ARG (book);
969 CALL_ARG (level);
970 CALL_CALL ("ext::books::make_book", G_VOID);
971 CALL_END;
972}
973
974void
975cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
976{
977 CALL_BEGIN (4);
978 CALL_ARG (ns);
979 CALL_ARG (type);
980 CALL_ARG_SV (newSVpv_utf8 (msg));
981 CALL_ARG (color);
982 CALL_CALL ("cf::client::send_msg", G_VOID);
983 CALL_END;
984}
985
986int
987cfperl_can_merge (object *ob1, object *ob2)
988{
989 int can;
990
991 CALL_BEGIN (2);
992 CALL_ARG (ob1);
993 CALL_ARG (ob2);
994 CALL_CALL ("cf::_can_merge", G_SCALAR);
995 can = count && SvTRUE (TOPs);
996 CALL_END;
997
998 return can;
999}
1000
1001player *
1002player::find (const char *name)
1003{
1004 CALL_BEGIN (1);
1005 CALL_ARG (name);
1006 CALL_CALL ("cf::player::find", G_SCALAR);
1007
1008 player *retval = 0;
1009 if (count) sv_to (POPs, retval);
1010
1011 CALL_END;
1012
1013 return retval;
1014}
1015
1016maptile *
1017find_style (const char *dirname, const char *stylename, int difficulty)
1018{
1019 CALL_BEGIN (3);
1020 CALL_ARG (dirname);
1021 CALL_ARG (stylename);
1022 CALL_ARG (difficulty);
1023 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1024
1025 maptile *retval = 0;
1026 if (count) sv_to (POPs, retval);
1027
1028 CALL_END;
1029
1030 return retval;
1031}
1032
873maptile * 1033maptile *
874maptile::find_sync (const char *path, maptile *origin) 1034maptile::find_sync (const char *path, maptile *origin)
875{ 1035{
876 CALL_BEGIN (2); 1036 CALL_BEGIN (2);
877 CALL_ARG (path); 1037 CALL_ARG (path);
878 CALL_ARG (origin); 1038 CALL_ARG (origin);
879 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1039 CALL_CALL ("cf::map::find_sync", G_SCALAR);
880 1040
881 maptile *retval; 1041 maptile *retval = 0;
882
883 if (count)
884 sv_to (POPs, retval); 1042 if (count) sv_to (POPs, retval);
885 else
886 retval = 0;
887 1043
888 CALL_END; 1044 CALL_END;
889 1045
890 return retval; 1046 return retval;
891} 1047}
892 1048
893maptile * 1049maptile *
894maptile::find_async (const char *path, maptile *origin) 1050maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1051{
896 CALL_BEGIN (2); 1052 CALL_BEGIN (3);
897 CALL_ARG (path); 1053 CALL_ARG (path);
898 CALL_ARG (origin); 1054 CALL_ARG (origin);
1055 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1056 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1057
901 maptile *retval; 1058 maptile *retval = 0;
902
903 if (count)
904 sv_to (POPs, retval); 1059 if (count) sv_to (POPs, retval);
905 else
906 retval = 0;
907 1060
908 CALL_END; 1061 CALL_END;
909 1062
910 return retval; 1063 return retval;
911} 1064}
939 CALL_ARG (exit); 1092 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1093 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1094 CALL_END;
942} 1095}
943 1096
1097void
1098object::player_goto (const char *path, int x, int y)
1099{
1100 if (type != PLAYER)
1101 return;
1102
1103 CALL_BEGIN (4);
1104 CALL_ARG (this);
1105 CALL_ARG (path);
1106 CALL_ARG (x);
1107 CALL_ARG (y);
1108 CALL_CALL ("cf::object::player::goto", G_VOID);
1109 CALL_END;
1110}
1111
1112const char *
1113object::ref () const
1114{
1115 if (type == PLAYER)
1116 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1117 else
1118 return 0;
1119}
1120
1121object *
1122object::deref (const char *ref)
1123{
1124 object *retval = 0;
1125
1126 if (ref)
1127 {
1128 CALL_BEGIN (1);
1129 CALL_ARG (ref);
1130 CALL_CALL ("cf::object::deref", G_SCALAR);
1131
1132 if (count)
1133 sv_to (POPs, retval);
1134
1135 CALL_END;
1136 }
1137
1138 return retval;
1139}
1140
1141void
1142log_backtrace (const char *msg)
1143{
1144#if HAVE_BACKTRACE
1145 void *addr [20];
1146 int size = backtrace (addr, 20);
1147
1148 CALL_BEGIN (size);
1149 CALL_ARG (msg);
1150 for (int i = 0; i < size; ++i)
1151 CALL_ARG ((IV)addr [i]);
1152 CALL_CALL ("cf::_log_backtrace", G_VOID);
1153 CALL_END;
1154#endif
1155}
1156
944///////////////////////////////////////////////////////////////////////////// 1157/////////////////////////////////////////////////////////////////////////////
945 1158
946struct EventAPI *watcher_base::GEventAPI; 1159struct EVAPI *evapi::GEVAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1160struct CoroAPI *coroapi::GCoroAPI;
948 1161
949int coroapi::cede_counter; 1162void coroapi::do_cede_to_tick ()
950
951static void iw_dispatch (pe_event *ev)
952{ 1163{
953 iw *w = (iw *)ev->ext_data; 1164 cede_pending = 0;
954 w->call (*w); 1165 cede ();
955} 1166}
956 1167
957void 1168void
958iw::alloc () 1169coroapi::wait_for_tick ()
959{ 1170{
960 pe = GEventAPI->new_idle (0, 0); 1171 CALL_BEGIN (0);
961 1172 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
962 WaREENTRANT_off (pe); 1173 CALL_END;
963 pe->base.callback = (void *)iw_dispatch;
964 pe->base.ext_data = (void *)this;
965} 1174}
966 1175
967static void iow_dispatch (pe_event *ev)
968{
969 iow *w = (iow *)ev->ext_data;
970 w->call (*w, ((pe_ioevent *)ev)->got);
971}
972
973void 1176void
974iow::alloc () 1177coroapi::wait_for_tick_begin ()
975{ 1178{
976 pe = GEventAPI->new_io (0, 0); 1179 CALL_BEGIN (0);
977 1180 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
978 WaREENTRANT_off (pe); 1181 CALL_END;
979 pe->base.callback = (void *)iow_dispatch;
980 pe->base.ext_data = (void *)this;
981
982 pe->fd = -1;
983 pe->poll = 0;
984}
985
986void
987iow::fd (int fd)
988{
989 pe->fd = fd;
990}
991
992int
993iow::poll ()
994{
995 return pe->poll;
996} 1182}
997 1183
998void 1184void
999iow::poll (int events) 1185iow::poll (int events)
1000{ 1186{
1001 if (pe->poll != events) 1187 if (events != this->events)
1002 { 1188 {
1189 int active = ev_is_active ((ev_io *)this);
1003 if (pe->poll) stop (); 1190 if (active) stop ();
1004 pe->poll = events; 1191 ev_io_set ((ev_io *)this, fd, events);
1005 if (pe->poll) start (); 1192 if (active) start ();
1006 } 1193 }
1007} 1194}
1008 1195
1009void 1196void
1010_connect_to_perl () 1197_connect_to_perl ()
1011{ 1198{
1012 stash_cf = gv_stashpv ("cf" , 1); 1199 stash_cf = gv_stashpv ("cf", 1);
1013 1200
1014 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1201 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1015 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1202 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1016 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1203 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1017 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1204 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1205 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1018 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1206 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1207 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1208 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1209 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1210 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1211
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1212 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1213 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1214 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1215 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1026 1216
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1217 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1219 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1220 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1225
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1226MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1227
1038BOOT: 1228BOOT:
1039{ 1229{
1230 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1232
1040 _connect_to_perl (); 1233 _connect_to_perl ();
1041 1234
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
1046 1245
1047 static const struct { 1246 static const struct {
1048 const char *name; 1247 const char *name;
1049 IV iv; 1248 IV iv;
1050 } *civ, const_iv[] = { 1249 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1250# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1252 const_iv (logBacktrace)
1054 const_iv (llevDebug) 1253
1055 const_iv (llevMonster) 1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1255
1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1056 1257
1057 const_iv (MAX_TIME) 1258 const_iv (MAX_TIME)
1058 const_iv (PLAYER)
1059 const_iv (TRANSPORT)
1060 const_iv (ROD)
1061 const_iv (TREASURE)
1062 const_iv (POTION)
1063 const_iv (FOOD)
1064 const_iv (POISON)
1065 const_iv (BOOK)
1066 const_iv (CLOCK) 1259 const_iv (MAXSOCKBUF)
1067 const_iv (ARROW) 1260
1068 const_iv (BOW)
1069 const_iv (WEAPON)
1070 const_iv (ARMOUR)
1071 const_iv (PEDESTAL)
1072 const_iv (ALTAR)
1073 const_iv (LOCKED_DOOR)
1074 const_iv (SPECIAL_KEY)
1075 const_iv (MAP)
1076 const_iv (DOOR)
1077 const_iv (KEY)
1078 const_iv (TIMED_GATE)
1079 const_iv (TRIGGER)
1080 const_iv (GRIMREAPER)
1081 const_iv (MAGIC_EAR)
1082 const_iv (TRIGGER_BUTTON)
1083 const_iv (TRIGGER_ALTAR)
1084 const_iv (TRIGGER_PEDESTAL)
1085 const_iv (SHIELD)
1086 const_iv (HELMET)
1087 const_iv (HORN)
1088 const_iv (MONEY)
1089 const_iv (CLASS)
1090 const_iv (GRAVESTONE)
1091 const_iv (AMULET)
1092 const_iv (PLAYERMOVER)
1093 const_iv (TELEPORTER)
1094 const_iv (CREATOR)
1095 const_iv (SKILL)
1096 const_iv (EARTHWALL)
1097 const_iv (GOLEM)
1098 const_iv (THROWN_OBJ)
1099 const_iv (BLINDNESS)
1100 const_iv (GOD)
1101 const_iv (DETECTOR)
1102 const_iv (TRIGGER_MARKER)
1103 const_iv (DEAD_OBJECT)
1104 const_iv (DRINK)
1105 const_iv (MARKER)
1106 const_iv (HOLY_ALTAR)
1107 const_iv (PLAYER_CHANGER)
1108 const_iv (BATTLEGROUND)
1109 const_iv (PEACEMAKER)
1110 const_iv (GEM)
1111 const_iv (FIREWALL)
1112 const_iv (ANVIL)
1113 const_iv (CHECK_INV)
1114 const_iv (MOOD_FLOOR) 1261 const_iv (NUM_BODY_LOCATIONS)
1115 const_iv (EXIT) 1262 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1116 const_iv (ENCOUNTER) 1263 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1117 const_iv (SHOP_FLOOR) 1264 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1118 const_iv (SHOP_MAT) 1265 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1119 const_iv (RING) 1266 const_iv (body_wrist) const_iv (body_waist)
1120 const_iv (FLOOR)
1121 const_iv (FLESH)
1122 const_iv (INORGANIC)
1123 const_iv (SKILL_TOOL)
1124 const_iv (LIGHTER)
1125 const_iv (BUILDABLE_WALL)
1126 const_iv (MISC_OBJECT)
1127 const_iv (LAMP)
1128 const_iv (DUPLICATOR)
1129 const_iv (SPELLBOOK)
1130 const_iv (CLOAK)
1131 const_iv (SPINNER)
1132 const_iv (GATE)
1133 const_iv (BUTTON)
1134 const_iv (CF_HANDLE)
1135 const_iv (HOLE)
1136 const_iv (TRAPDOOR)
1137 const_iv (SIGN)
1138 const_iv (BOOTS)
1139 const_iv (GLOVES)
1140 const_iv (SPELL)
1141 const_iv (SPELL_EFFECT)
1142 const_iv (CONVERTER)
1143 const_iv (BRACERS)
1144 const_iv (POISONING)
1145 const_iv (SAVEBED)
1146 const_iv (WAND)
1147 const_iv (SCROLL)
1148 const_iv (DIRECTOR)
1149 const_iv (GIRDLE)
1150 const_iv (FORCE)
1151 const_iv (POTION_EFFECT)
1152 const_iv (EVENT_CONNECTOR)
1153 const_iv (CLOSE_CON)
1154 const_iv (CONTAINER)
1155 const_iv (ARMOUR_IMPROVER)
1156 const_iv (WEAPON_IMPROVER)
1157 const_iv (SKILLSCROLL)
1158 const_iv (DEEP_SWAMP)
1159 const_iv (IDENTIFY_ALTAR)
1160 const_iv (MENU)
1161 const_iv (RUNE)
1162 const_iv (TRAP)
1163 const_iv (POWER_CRYSTAL)
1164 const_iv (CORPSE)
1165 const_iv (DISEASE)
1166 const_iv (SYMPTOM)
1167 const_iv (BUILDER)
1168 const_iv (MATERIAL)
1169 const_iv (ITEM_TRANSFORMER)
1170 1267
1171 const_iv (NUM_SUBTYPES) 1268 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1269 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1270 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1271 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1272 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1273 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1274 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1275 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1276 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1277 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1278 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1279 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1280 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1281 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1282 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1283 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1284 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1285 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1286 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1287 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1288 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1289 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1290 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1291 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1292 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1293 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1294 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1295 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1172 1296
1173 const_iv (ST_BD_BUILD) 1297 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1174 const_iv (ST_BD_REMOVE)
1175 1298
1176 const_iv (ST_MAT_FLOOR) 1299 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1177 const_iv (ST_MAT_WALL) 1300 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1178 const_iv (ST_MAT_ITEM)
1179 1301
1180 const_iv (AT_PHYSICAL) 1302 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1181 const_iv (AT_MAGIC) 1303 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1182 const_iv (AT_FIRE) 1304 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1183 const_iv (AT_ELECTRICITY) 1305 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1184 const_iv (AT_COLD) 1306 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1185 const_iv (AT_CONFUSION) 1307 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1186 const_iv (AT_ACID) 1308 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1187 const_iv (AT_DRAIN)
1188 const_iv (AT_WEAPONMAGIC)
1189 const_iv (AT_GHOSTHIT)
1190 const_iv (AT_POISON)
1191 const_iv (AT_SLOW)
1192 const_iv (AT_PARALYZE)
1193 const_iv (AT_TURN_UNDEAD)
1194 const_iv (AT_FEAR)
1195 const_iv (AT_CANCELLATION)
1196 const_iv (AT_DEPLETE)
1197 const_iv (AT_DEATH)
1198 const_iv (AT_CHAOS)
1199 const_iv (AT_COUNTERSPELL)
1200 const_iv (AT_GODPOWER)
1201 const_iv (AT_HOLYWORD)
1202 const_iv (AT_BLIND)
1203 const_iv (AT_INTERNAL)
1204 const_iv (AT_LIFE_STEALING)
1205 const_iv (AT_DISEASE)
1206 1309
1207 const_iv (WEAP_HIT) 1310 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1208 const_iv (WEAP_SLASH) 1311 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1209 const_iv (WEAP_PIERCE)
1210 const_iv (WEAP_CLEAVE)
1211 const_iv (WEAP_SLICE)
1212 const_iv (WEAP_STAB)
1213 const_iv (WEAP_WHIP)
1214 const_iv (WEAP_CRUSH)
1215 const_iv (WEAP_BLUD) 1312 const_iv (WEAP_BLUD)
1216 1313
1217 const_iv (FLAG_ALIVE) 1314 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1218 const_iv (FLAG_WIZ) 1315 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1219 const_iv (FLAG_REMOVED) 1316 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1317 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1318 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1319 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1320 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1321 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1322 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1323 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1324 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1325 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1326 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1327 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1328 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1329 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1330 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1331 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1332 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1333 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1334 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1335 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1336 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1337 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1338 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1339 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1340
1341 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1342 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1343 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1344 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1345 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1346 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1347
1348 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1349 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1350
1351 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1352
1353 const_iv (SP_RAISE_DEAD)
1220 const_iv (FLAG_FREED) 1354 const_iv (SP_RUNE)
1221 const_iv (FLAG_WAS_WIZ) 1355 const_iv (SP_MAKE_MARK)
1222 const_iv (FLAG_APPLIED) 1356 const_iv (SP_BOLT)
1223 const_iv (FLAG_UNPAID) 1357 const_iv (SP_BULLET)
1224 const_iv (FLAG_USE_SHIELD) 1358 const_iv (SP_EXPLOSION)
1225 const_iv (FLAG_NO_PICK) 1359 const_iv (SP_CONE)
1226 const_iv (FLAG_ANIMATE) 1360 const_iv (SP_BOMB)
1227 const_iv (FLAG_MONSTER) 1361 const_iv (SP_WONDER)
1228 const_iv (FLAG_FRIENDLY) 1362 const_iv (SP_SMITE)
1229 const_iv (FLAG_GENERATOR) 1363 const_iv (SP_MAGIC_MISSILE)
1230 const_iv (FLAG_IS_THROWN) 1364 const_iv (SP_SUMMON_GOLEM)
1231 const_iv (FLAG_AUTO_APPLY) 1365 const_iv (SP_DIMENSION_DOOR)
1232 const_iv (FLAG_PLAYER_SOLD) 1366 const_iv (SP_MAGIC_MAPPING)
1367 const_iv (SP_MAGIC_WALL)
1368 const_iv (SP_DESTRUCTION)
1369 const_iv (SP_PERCEIVE_SELF)
1370 const_iv (SP_WORD_OF_RECALL)
1233 const_iv (FLAG_SEE_INVISIBLE) 1371 const_iv (SP_INVISIBLE)
1234 const_iv (FLAG_CAN_ROLL)
1235 const_iv (FLAG_OVERLAY_FLOOR)
1236 const_iv (FLAG_IS_TURNABLE)
1237 const_iv (FLAG_IS_USED_UP)
1238 const_iv (FLAG_IDENTIFIED)
1239 const_iv (FLAG_REFLECTING)
1240 const_iv (FLAG_CHANGING)
1241 const_iv (FLAG_SPLITTING)
1242 const_iv (FLAG_HITBACK)
1243 const_iv (FLAG_STARTEQUIP)
1244 const_iv (FLAG_BLOCKSVIEW)
1245 const_iv (FLAG_UNDEAD)
1246 const_iv (FLAG_SCARED)
1247 const_iv (FLAG_UNAGGRESSIVE)
1248 const_iv (FLAG_REFL_MISSILE)
1249 const_iv (FLAG_REFL_SPELL)
1250 const_iv (FLAG_NO_MAGIC)
1251 const_iv (FLAG_NO_FIX_PLAYER)
1252 const_iv (FLAG_IS_LIGHTABLE)
1253 const_iv (FLAG_TEAR_DOWN)
1254 const_iv (FLAG_RUN_AWAY)
1255 const_iv (FLAG_PICK_UP)
1256 const_iv (FLAG_UNIQUE)
1257 const_iv (FLAG_NO_DROP)
1258 const_iv (FLAG_WIZCAST)
1259 const_iv (FLAG_CAST_SPELL)
1260 const_iv (FLAG_USE_SCROLL)
1261 const_iv (FLAG_USE_RANGE)
1262 const_iv (FLAG_USE_BOW)
1263 const_iv (FLAG_USE_ARMOUR)
1264 const_iv (FLAG_USE_WEAPON)
1265 const_iv (FLAG_USE_RING)
1266 const_iv (FLAG_READY_RANGE)
1267 const_iv (FLAG_READY_BOW)
1268 const_iv (FLAG_XRAYS)
1269 const_iv (FLAG_NO_APPLY)
1270 const_iv (FLAG_IS_FLOOR)
1271 const_iv (FLAG_LIFESAVE)
1272 const_iv (FLAG_NO_STRENGTH)
1273 const_iv (FLAG_SLEEP)
1274 const_iv (FLAG_STAND_STILL)
1275 const_iv (FLAG_RANDOM_MOVE)
1276 const_iv (FLAG_ONLY_ATTACK)
1277 const_iv (FLAG_CONFUSED)
1278 const_iv (FLAG_STEALTH)
1279 const_iv (FLAG_WIZPASS)
1280 const_iv (FLAG_IS_LINKED)
1281 const_iv (FLAG_CURSED)
1282 const_iv (FLAG_DAMNED)
1283 const_iv (FLAG_SEE_ANYWHERE)
1284 const_iv (FLAG_KNOWN_MAGICAL)
1285 const_iv (FLAG_KNOWN_CURSED)
1286 const_iv (FLAG_CAN_USE_SKILL)
1287 const_iv (FLAG_BEEN_APPLIED)
1288 const_iv (FLAG_READY_SCROLL)
1289 const_iv (FLAG_USE_ROD)
1290 const_iv (FLAG_USE_HORN)
1291 const_iv (FLAG_MAKE_INVIS)
1292 const_iv (FLAG_INV_LOCKED)
1293 const_iv (FLAG_IS_WOODED)
1294 const_iv (FLAG_IS_HILLY)
1295 const_iv (FLAG_READY_SKILL)
1296 const_iv (FLAG_READY_WEAPON)
1297 const_iv (FLAG_NO_SKILL_IDENT)
1298 const_iv (FLAG_BLIND)
1299 const_iv (FLAG_SEE_IN_DARK)
1300 const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL)
1302 const_iv (FLAG_ONE_HIT)
1303 const_iv (FLAG_CLIENT_SENT)
1304 const_iv (FLAG_BERSERK)
1305 const_iv (FLAG_NEUTRAL)
1306 const_iv (FLAG_NO_ATTACK)
1307 const_iv (FLAG_NO_DAMAGE)
1308 const_iv (FLAG_OBJ_ORIGINAL)
1309 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1310 const_iv (FLAG_ACTIVATE_ON_PUSH)
1311 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1312 const_iv (FLAG_IS_WATER)
1313 const_iv (FLAG_CONTENT_ON_GEN)
1314 const_iv (FLAG_IS_A_TEMPLATE)
1315 const_iv (FLAG_IS_BUILDABLE)
1316 const_iv (FLAG_DESTROY_ON_DEATH)
1317 const_iv (FLAG_NO_MAP_SAVE)
1318
1319 const_iv (NDI_BLACK)
1320 const_iv (NDI_WHITE)
1321 const_iv (NDI_NAVY)
1322 const_iv (NDI_RED)
1323 const_iv (NDI_ORANGE)
1324 const_iv (NDI_BLUE)
1325 const_iv (NDI_DK_ORANGE)
1326 const_iv (NDI_GREEN)
1327 const_iv (NDI_LT_GREEN)
1328 const_iv (NDI_GREY)
1329 const_iv (NDI_BROWN)
1330 const_iv (NDI_GOLD)
1331 const_iv (NDI_TAN)
1332 const_iv (NDI_MAX_COLOR)
1333 const_iv (NDI_COLOR_MASK)
1334 const_iv (NDI_UNIQUE)
1335 const_iv (NDI_ALL)
1336
1337 const_iv (UPD_LOCATION)
1338 const_iv (UPD_FLAGS)
1339 const_iv (UPD_WEIGHT)
1340 const_iv (UPD_FACE)
1341 const_iv (UPD_NAME)
1342 const_iv (UPD_ANIM)
1343 const_iv (UPD_ANIMSPEED)
1344 const_iv (UPD_NROF) 1372 const_iv (SP_PROBE)
1345
1346 const_iv (UPD_SP_MANA) 1373 const_iv (SP_HEALING)
1347 const_iv (UPD_SP_GRACE) 1374 const_iv (SP_CREATE_FOOD)
1348 const_iv (UPD_SP_DAMAGE) 1375 const_iv (SP_EARTH_TO_DUST)
1349 1376 const_iv (SP_CHANGE_ABILITY)
1350 const_iv (F_APPLIED) 1377 const_iv (SP_BLESS)
1351 const_iv (F_LOCATION)
1352 const_iv (F_UNPAID)
1353 const_iv (F_MAGIC)
1354 const_iv (F_CURSED) 1378 const_iv (SP_CURSE)
1379 const_iv (SP_SUMMON_MONSTER)
1380 const_iv (SP_CHARGING)
1381 const_iv (SP_POLYMORPH)
1382 const_iv (SP_ALCHEMY)
1383 const_iv (SP_REMOVE_CURSE)
1384 const_iv (SP_IDENTIFY)
1385 const_iv (SP_DETECTION)
1386 const_iv (SP_MOOD_CHANGE)
1387 const_iv (SP_MOVING_BALL)
1355 const_iv (F_DAMNED) 1388 const_iv (SP_SWARM)
1389 const_iv (SP_CHANGE_MANA)
1356 const_iv (F_OPEN) 1390 const_iv (SP_DISPEL_RUNE)
1357 const_iv (F_NOPICK) 1391 const_iv (SP_CREATE_MISSILE)
1392 const_iv (SP_CONSECRATE)
1393 const_iv (SP_ANIMATE_WEAPON)
1394 const_iv (SP_LIGHT)
1395 const_iv (SP_CHANGE_MAP_LIGHT)
1396 const_iv (SP_FAERY_FIRE)
1397 const_iv (SP_CAUSE_DISEASE)
1398 const_iv (SP_AURA)
1399 const_iv (SP_TOWN_PORTAL)
1400 const_iv (SP_PARTY_SPELL)
1401
1402 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1403 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1358 const_iv (F_LOCKED) 1404 const_iv (F_LOCKED)
1359 1405
1360 const_iv (F_BUY) 1406 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1361 const_iv (F_SHOP)
1362 const_iv (F_SELL)
1363 1407
1364 const_iv (P_BLOCKSVIEW) 1408 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1365 const_iv (P_PLAYER) 1409 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1366 const_iv (P_NO_MAGIC)
1367 const_iv (P_IS_ALIVE)
1368 const_iv (P_NO_CLERIC)
1369 const_iv (P_OUT_OF_MAP)
1370 const_iv (P_NEW_MAP)
1371 const_iv (P_UPTODATE)
1372 1410
1373 const_iv (UP_OBJ_INSERT) 1411 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1374 const_iv (UP_OBJ_REMOVE)
1375 const_iv (UP_OBJ_CHANGE)
1376 const_iv (UP_OBJ_FACE)
1377 1412
1378 const_iv (INS_NO_MERGE) 1413 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1379 const_iv (INS_ABOVE_FLOOR_ONLY)
1380 const_iv (INS_NO_WALK_ON)
1381 const_iv (INS_ON_TOP)
1382 const_iv (INS_BELOW_ORIGINATOR) 1414 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1383 const_iv (INS_MAP_LOAD)
1384 1415
1385 const_iv (WILL_APPLY_HANDLE) 1416 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1386 const_iv (WILL_APPLY_TREASURE) 1417 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1387 const_iv (WILL_APPLY_EARTHWALL)
1388 const_iv (WILL_APPLY_DOOR)
1389 const_iv (WILL_APPLY_FOOD)
1390 1418
1391 const_iv (SAVE_MODE) 1419 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1392 const_iv (SAVE_DIR_MODE)
1393 1420
1394 const_iv (M_PAPER) 1421 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1395 const_iv (M_IRON) 1422 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1396 const_iv (M_GLASS) 1423 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1397 const_iv (M_LEATHER) 1424 const_iv (M_ICE) const_iv (M_SPECIAL)
1398 const_iv (M_WOOD)
1399 const_iv (M_ORGANIC)
1400 const_iv (M_STONE)
1401 const_iv (M_CLOTH)
1402 const_iv (M_ADAMANT)
1403 const_iv (M_LIQUID)
1404 const_iv (M_SOFT_METAL)
1405 const_iv (M_BONE)
1406 const_iv (M_ICE)
1407 const_iv (M_SPECIAL)
1408 1425
1409 const_iv (SK_EXP_ADD_SKILL) 1426 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1410 const_iv (SK_EXP_TOTAL) 1427 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1411 const_iv (SK_EXP_NONE)
1412 const_iv (SK_SUBTRACT_SKILL_EXP)
1413 const_iv (SK_EXP_SKILL_ONLY)
1414 1428
1415 const_iv (SK_LOCKPICKING) 1429 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1416 const_iv (SK_HIDING) 1430 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1417 const_iv (SK_SMITHERY) 1431 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1418 const_iv (SK_BOWYER) 1432 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1419 const_iv (SK_JEWELER) 1433 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1420 const_iv (SK_ALCHEMY) 1434 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1421 const_iv (SK_STEALING) 1435 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1422 const_iv (SK_LITERACY) 1436 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1423 const_iv (SK_BARGAINING) 1437 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1424 const_iv (SK_JUMPING) 1438 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1425 const_iv (SK_DET_MAGIC)
1426 const_iv (SK_ORATORY)
1427 const_iv (SK_SINGING)
1428 const_iv (SK_DET_CURSE)
1429 const_iv (SK_FIND_TRAPS)
1430 const_iv (SK_MEDITATION)
1431 const_iv (SK_PUNCHING)
1432 const_iv (SK_FLAME_TOUCH)
1433 const_iv (SK_KARATE)
1434 const_iv (SK_CLIMBING)
1435 const_iv (SK_WOODSMAN)
1436 const_iv (SK_INSCRIPTION)
1437 const_iv (SK_ONE_HANDED_WEAPON)
1438 const_iv (SK_MISSILE_WEAPON)
1439 const_iv (SK_THROWING)
1440 const_iv (SK_USE_MAGIC_ITEM)
1441 const_iv (SK_DISARM_TRAPS)
1442 const_iv (SK_SET_TRAP)
1443 const_iv (SK_THAUMATURGY)
1444 const_iv (SK_PRAYING)
1445 const_iv (SK_CLAWING)
1446 const_iv (SK_LEVITATION)
1447 const_iv (SK_SUMMONING)
1448 const_iv (SK_PYROMANCY)
1449 const_iv (SK_EVOCATION)
1450 const_iv (SK_SORCERY)
1451 const_iv (SK_TWO_HANDED_WEAPON)
1452 const_iv (SK_SPARK_TOUCH)
1453 const_iv (SK_SHIVER)
1454 const_iv (SK_ACID_SPLASH)
1455 const_iv (SK_POISON_NAIL) 1439 const_iv (SK_POISON_NAIL)
1456 1440
1457 const_iv (SOUND_NEW_PLAYER) 1441 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1458 const_iv (SOUND_FIRE_ARROW) 1442 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1459 const_iv (SOUND_LEARN_SPELL) 1443 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1460 const_iv (SOUND_FUMBLE_SPELL) 1444 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1461 const_iv (SOUND_WAND_POOF) 1445 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1462 const_iv (SOUND_OPEN_DOOR) 1446 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1463 const_iv (SOUND_PUSH_PLAYER)
1464 const_iv (SOUND_PLAYER_HITS1)
1465 const_iv (SOUND_PLAYER_HITS2)
1466 const_iv (SOUND_PLAYER_HITS3)
1467 const_iv (SOUND_PLAYER_HITS4)
1468 const_iv (SOUND_PLAYER_IS_HIT1)
1469 const_iv (SOUND_PLAYER_IS_HIT2)
1470 const_iv (SOUND_PLAYER_IS_HIT3)
1471 const_iv (SOUND_PLAYER_KILLS)
1472 const_iv (SOUND_PET_IS_KILLED)
1473 const_iv (SOUND_PLAYER_DIES)
1474 const_iv (SOUND_OB_EVAPORATE)
1475 const_iv (SOUND_OB_EXPLODE)
1476 const_iv (SOUND_CLOCK)
1477 const_iv (SOUND_TURN_HANDLE)
1478 const_iv (SOUND_FALL_HOLE)
1479 const_iv (SOUND_DRINK_POISON)
1480 const_iv (SOUND_CAST_SPELL_0)
1481 1447
1482 const_iv (PREFER_LOW) 1448 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1483 const_iv (PREFER_HIGH)
1484 1449
1485 const_iv (ATNR_PHYSICAL) 1450 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1486 const_iv (ATNR_MAGIC) 1451 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1487 const_iv (ATNR_FIRE) 1452 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1488 const_iv (ATNR_ELECTRICITY) 1453 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1489 const_iv (ATNR_COLD) 1454 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1490 const_iv (ATNR_CONFUSION) 1455 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1491 const_iv (ATNR_ACID) 1456 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1492 const_iv (ATNR_DRAIN)
1493 const_iv (ATNR_WEAPONMAGIC)
1494 const_iv (ATNR_GHOSTHIT)
1495 const_iv (ATNR_POISON)
1496 const_iv (ATNR_SLOW)
1497 const_iv (ATNR_PARALYZE)
1498 const_iv (ATNR_TURN_UNDEAD)
1499 const_iv (ATNR_FEAR)
1500 const_iv (ATNR_CANCELLATION)
1501 const_iv (ATNR_DEPLETE)
1502 const_iv (ATNR_DEATH)
1503 const_iv (ATNR_CHAOS)
1504 const_iv (ATNR_COUNTERSPELL)
1505 const_iv (ATNR_GODPOWER)
1506 const_iv (ATNR_HOLYWORD)
1507 const_iv (ATNR_BLIND)
1508 const_iv (ATNR_INTERNAL)
1509 const_iv (ATNR_LIFE_STEALING)
1510 const_iv (ATNR_DISEASE)
1511 1457
1512 const_iv (MAP_IN_MEMORY) 1458 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1513 const_iv (MAP_SWAPPED)
1514 const_iv (MAP_LOADING)
1515 const_iv (MAP_SAVING) 1459 const_iv (MAP_INACTIVE)
1516 1460
1517 const_iv (KLASS_ATTACHABLE) 1461 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1518 const_iv (KLASS_GLOBAL) 1462 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1519 const_iv (KLASS_OBJECT)
1520 const_iv (KLASS_CLIENT)
1521 const_iv (KLASS_PLAYER)
1522 const_iv (KLASS_MAP)
1523 1463
1524 const_iv (CS_QUERY_YESNO) 1464 const_iv (VERSION_CS) const_iv (VERSION_SC)
1525 const_iv (CS_QUERY_SINGLECHAR)
1526 const_iv (CS_QUERY_HIDEINPUT)
1527 1465
1528 const_iv (ST_DEAD) 1466 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1529 const_iv (ST_SETUP)
1530 const_iv (ST_PLAYING)
1531 const_iv (ST_CUSTOM)
1532 1467
1533 const_iv (ST_CHANGE_CLASS) 1468 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1534 1469
1535 const_iv (IO_HEADER) 1470 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1536 const_iv (IO_OBJECTS)
1537 const_iv (IO_UNIQUES)
1538 1471
1539 // random map generator 1472 // random map generator
1540 const_iv (LAYOUT_NONE) 1473 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1541 const_iv (LAYOUT_ONION) 1474 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1542 const_iv (LAYOUT_MAZE)
1543 const_iv (LAYOUT_SPIRAL)
1544 const_iv (LAYOUT_ROGUELIKE)
1545 const_iv (LAYOUT_SNAKE)
1546 const_iv (LAYOUT_SQUARE_SPIRAL)
1547 1475
1548 const_iv (RMOPT_RANDOM) 1476 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1549 const_iv (RMOPT_CENTERED) 1477 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1550 const_iv (RMOPT_LINEAR) 1478 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1551 const_iv (RMOPT_BOTTOM_C)
1552 const_iv (RMOPT_BOTTOM_R)
1553 const_iv (RMOPT_IRR_SPACE)
1554 const_iv (RMOPT_WALL_OFF)
1555 const_iv (RMOPT_WALLS_ONLY)
1556 const_iv (RMOPT_NO_DOORS)
1557 1479
1558 const_iv (SYMMETRY_RANDOM) 1480 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1559 const_iv (SYMMETRY_NONE) 1481 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1560 const_iv (SYMMETRY_X) 1482
1561 const_iv (SYMMETRY_Y) 1483 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1562 const_iv (SYMMETRY_XY) 1484 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1485
1486 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1487 const_iv (FT_RSRC) const_iv (FT_NUM)
1563 }; 1488 };
1564 1489
1565 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1566 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1491 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1567 1492
1586 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1511 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1587 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1512 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1588 } 1513 }
1589} 1514}
1590 1515
1516void _gv_clear (SV *gv)
1517 CODE:
1518 assert (SvTYPE (gv) == SVt_PVGV);
1519# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1520 f (GvGP (gv)->gp_form);
1521 f (GvGP (gv)->gp_io);
1522 f (GvGP (gv)->gp_sv);
1523 f (GvGP (gv)->gp_av);
1524 f (GvGP (gv)->gp_hv);
1525 f (GvGP (gv)->gp_cv);
1526 GvCVGEN (gv) = 0;
1527 GvMULTI_off (gv);
1528# undef f
1529
1591void _connect_to_perl () 1530void _connect_to_perl ()
1592 1531
1532void _recalc_want ()
1533
1534# not used by default anymore
1593void _global_reattach () 1535void _global_reattach ()
1594 CODE: 1536 CODE:
1595{ 1537{
1596 // reattach to all attachable objects in the game. 1538 // reattach to all attachable objects in the game.
1597 for_all_clients (ns) 1539 for_all_clients (ns)
1599 1541
1600 for_all_objects (op) 1542 for_all_objects (op)
1601 op->reattach (); 1543 op->reattach ();
1602} 1544}
1603 1545
1546# support function for map-world.ext
1547void _quantise (SV *data_sv, SV *plt_sv)
1548 CODE:
1549{
1550 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1551 croak ("_quantise called with invalid agruments");
1552
1553 plt_sv = SvRV (plt_sv);
1554 SV **plt = AvARRAY (plt_sv);
1555 int plt_count = AvFILL (plt_sv) + 1;
1556
1557 STRLEN len;
1558 char *data = SvPVbyte (data_sv, len);
1559 char *dst = data;
1560
1561 while (len >= 3)
1562 {
1563 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1564 {
1565 char *val = SvPVX (*val_sv);
1566
1567 if (val [0] == data [0]
1568 && val [1] == data [1]
1569 && val [2] == data [2])
1570 {
1571 *dst++ = val [3];
1572 goto next;
1573 }
1574 }
1575
1576 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1577 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1578 dst - SvPVX (data_sv), len);
1579
1580 next:
1581 data += 3;
1582 len -= 3;
1583 }
1584
1585 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1586}
1587
1588void init_anim ()
1589
1590void init_globals ()
1591
1592void init_experience ()
1593
1594void init_attackmess ()
1595
1596void init_dynamic ()
1597
1598void init_block ()
1599
1600void load_settings ()
1601
1602void load_materials ()
1603
1604void init_uuid ()
1605 CODE:
1606 UUID::init ();
1607
1608void init_signals ()
1609
1610void init_commands ()
1611
1612void init_skills ()
1613
1614void init_beforeplay ()
1615
1616void evthread_start (int aiofd)
1617
1618void cede_to_tick ()
1619 CODE:
1620 coroapi::cede_to_tick ();
1621
1622NV till_tick ()
1623 CODE:
1624 RETVAL = SvNVX (sv_next_tick) - now ();
1625 OUTPUT:
1626 RETVAL
1627
1628int tick_inhibit ()
1629 CODE:
1630 RETVAL = tick_inhibit;
1631 OUTPUT:
1632 RETVAL
1633
1634void tick_inhibit_inc ()
1635 CODE:
1636 ++tick_inhibit;
1637
1638void tick_inhibit_dec ()
1639 CODE:
1640 if (!--tick_inhibit)
1641 if (tick_pending)
1642 {
1643 ev_async_send (EV_DEFAULT, &tick_watcher);
1644 coroapi::cede ();
1645 }
1646
1647void server_tick ()
1648 CODE:
1649{
1650 NOW = ev_now (EV_DEFAULT);
1651 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1652 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1653 runtime = SvNVX (sv_runtime);
1654
1655 server_tick ();
1656
1657 NOW = ev_time ();
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1659 runtime += TICK;
1660 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1661}
1662
1604NV floor (NV x) 1663NV floor (NV x)
1605 1664
1606NV ceil (NV x) 1665NV ceil (NV x)
1607 1666
1608NV rndm (...) 1667NV rndm (...)
1668 ALIAS:
1669 rmg_rndm = 1
1609 CODE: 1670 CODE:
1671{
1672 rand_gen &gen = ix ? rmg_rndm : rndm;
1610 switch (items) 1673 switch (items)
1611 { 1674 {
1612 case 0: RETVAL = rndm (); break; 1675 case 0: RETVAL = gen (); break;
1613 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1676 case 1: RETVAL = gen (SvUV (ST (0))); break;
1614 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1677 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1615 default: croak ("cf::rndm requires none, one or two parameters."); break; 1678 default: croak ("cf::rndm requires none, one or two parameters."); break;
1616 } 1679 }
1680}
1617 OUTPUT: 1681 OUTPUT:
1618 RETVAL 1682 RETVAL
1619 1683
1620void server_tick () 1684NV clamp (NV value, NV min_value, NV max_value)
1621 CODE: 1685 CODE:
1622 runtime = SvNVx (sv_runtime); 1686 RETVAL = clamp (value, min_value, max_value);
1623 server_tick (); 1687 OUTPUT:
1688 RETVAL
1624 1689
1690NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1691 CODE:
1692 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1693 OUTPUT:
1694 RETVAL
1695
1696void weaken (...)
1697 PROTOTYPE: @
1698 CODE:
1699 while (items > 0)
1700 sv_rvweaken (ST (--items));
1701
1625void 1702void
1626LOG (int level, char *msg) 1703log_backtrace (utf8_string msg)
1704
1705void
1706LOG (int flags, utf8_string msg)
1627 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1628 C_ARGS: (LogLevel)level, "%s", msg 1708 C_ARGS: flags, "%s", msg
1629 1709
1630char *path_combine (char *base, char *path) 1710octet_string path_combine (octet_string base, octet_string path)
1631 PROTOTYPE: $$ 1711 PROTOTYPE: $$
1632 1712
1633char *path_combine_and_normalize (char *base, char *path) 1713octet_string path_combine_and_normalize (octet_string base, octet_string path)
1634 PROTOTYPE: $$ 1714 PROTOTYPE: $$
1635 1715
1636const char *
1637get_maps_directory (char *path)
1638 PROTOTYPE: $
1639 ALIAS: maps_directory = 0
1640 CODE:
1641 RETVAL = create_pathname (path);
1642 OUTPUT: RETVAL
1643
1644void 1716void
1645sub_generation_inc () 1717sub_generation_inc ()
1646 CODE: 1718 CODE:
1647 PL_sub_generation++; 1719 PL_sub_generation++;
1648 1720
1649const char * 1721const_octet_string
1650mapdir () 1722mapdir ()
1651 PROTOTYPE: 1723 PROTOTYPE:
1652 ALIAS: 1724 ALIAS:
1653 mapdir = 0 1725 mapdir = 0
1654 uniquedir = 1 1726 uniquedir = 1
1670 } 1742 }
1671 OUTPUT: RETVAL 1743 OUTPUT: RETVAL
1672 1744
1673void abort () 1745void abort ()
1674 1746
1747void reset_signals ()
1748
1675void fork_abort (char *cause = "cf::fork_abort") 1749void fork_abort (const_octet_string cause = "cf::fork_abort")
1676 1750
1677void cleanup (const char *cause, bool make_core = false) 1751void cleanup (const_octet_string cause, bool make_core = false)
1678 1752
1679void emergency_save () 1753void emergency_save ()
1680 1754
1681void _exit (int status = EXIT_SUCCESS) 1755void _exit (int status = EXIT_SUCCESS)
1682 1756
1683UV sv_2watcher (SV *w)
1684 CODE:
1685 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1686 OUTPUT:
1687 RETVAL
1688
1689#if _POSIX_MEMLOCK 1757#if _POSIX_MEMLOCK
1690 1758
1691int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1759int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1760 INIT:
1761#if __GLIBC__
1762 mallopt (M_TOP_PAD, 1024 * 1024);
1763 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1764 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1765 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1766#endif
1692 1767
1693int munlockall () 1768int munlockall ()
1694 1769
1695#endif 1770#endif
1696 1771
1772int
1773malloc_trim (IV pad = 0)
1774
1775void
1776mallinfo ()
1777 PPCODE:
1778{
1779#if __GLIBC__
1780 struct mallinfo mai = mallinfo ();
1781 EXTEND (SP, 10*2);
1782 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1783 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1784 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1785 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1786 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1787 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1788 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1789 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1790 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1792#endif
1793 EXTEND (SP, 2*2);
1794 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1795 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1796 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1797}
1798
1697int find_animation (char *text) 1799int find_animation (utf8_string text)
1698 PROTOTYPE: $ 1800 PROTOTYPE: $
1699 1801
1700int random_roll (int min, int max, object *op, int goodbad); 1802int random_roll (int min, int max, object *op, int goodbad);
1701 1803
1702const char *cost_string_from_value(uint64 cost, int approx = 0) 1804const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1703 1805
1704int 1806int
1705exp_to_level (val64 exp) 1807exp_to_level (val64 exp)
1706 CODE: 1808 CODE:
1707{ 1809{
1738 RETVAL = newSVpv (resist_plus[atnr], 0); 1840 RETVAL = newSVpv (resist_plus[atnr], 0);
1739 else 1841 else
1740 XSRETURN_UNDEF; 1842 XSRETURN_UNDEF;
1741 OUTPUT: RETVAL 1843 OUTPUT: RETVAL
1742 1844
1845UUID
1846uuid_cur ()
1847 CODE:
1848 RETVAL = UUID::cur;
1849 OUTPUT:
1850 RETVAL
1851
1852UUID
1853uuid_gen ()
1854 CODE:
1855 RETVAL = UUID::gen ();
1856 OUTPUT:
1857 RETVAL
1858
1859val64
1860uuid_seq (UUID uuid)
1861 CODE:
1862 RETVAL = uuid.seq;
1863 OUTPUT:
1864 RETVAL
1865
1866UUID
1867uuid_str (val64 seq)
1868 CODE:
1869 RETVAL.seq = seq;
1870 OUTPUT:
1871 RETVAL
1872
1873void
1874coin_names ()
1875 PPCODE:
1876 EXTEND (SP, NUM_COINS);
1877 for (int i = 0; i < NUM_COINS; ++i)
1878 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1879
1880void
1881coin_archetypes ()
1882 PPCODE:
1883 EXTEND (SP, NUM_COINS);
1884 for (int i = 0; i < NUM_COINS; ++i)
1885 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1886
1743bool 1887bool
1744load_resource_file (const char *filename) 1888load_resource_file_ (octet_string filename)
1889
1890void
1891fix_weight ()
1745 1892
1746MODULE = cf PACKAGE = cf::attachable 1893MODULE = cf PACKAGE = cf::attachable
1747 1894
1748int 1895int
1749valid (SV *obj) 1896valid (SV *obj)
1767#object *mortals (U32 index) 1914#object *mortals (U32 index)
1768# CODE: 1915# CODE:
1769# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1916# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1770# OUTPUT: RETVAL 1917# OUTPUT: RETVAL
1771 1918
1772INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1919INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1773 1920
1774MODULE = cf PACKAGE = cf::global 1921MODULE = cf PACKAGE = cf::global
1775 1922
1776int invoke (SV *klass, int event, ...) 1923int invoke (SV *klass, int event, ...)
1777 CODE: 1924 CODE:
1813object *actives (U32 index) 1960object *actives (U32 index)
1814 CODE: 1961 CODE:
1815 RETVAL = index < actives.size () ? actives [index] : 0; 1962 RETVAL = index < actives.size () ? actives [index] : 0;
1816 OUTPUT: RETVAL 1963 OUTPUT: RETVAL
1817 1964
1965int mortals_size ()
1966 CODE:
1967 RETVAL = attachable::mortals.size ();
1968 OUTPUT: RETVAL
1969
1970const char *slot_use_name (U32 slot)
1971 ALIAS:
1972 slot_nonuse_name = 1
1973 CODE:
1974{
1975 if (slot >= NUM_BODY_LOCATIONS)
1976 croak ("body slot index out of range");
1977
1978 switch (ix)
1979 {
1980 case 0: RETVAL = body_locations[slot].use_name; break;
1981 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1982 }
1983}
1984 OUTPUT:
1985 RETVAL
1986
1818# missing properties 1987# missing properties
1819 1988
1820object *head (object *op) 1989object *head (object *op)
1821 PROTOTYPE: $ 1990 PROTOTYPE: $
1822 CODE: 1991 CODE:
1823 RETVAL = op->head_ (); 1992 RETVAL = op->head_ ();
1824 OUTPUT: RETVAL
1825
1826int is_head (object *op)
1827 PROTOTYPE: $
1828 CODE:
1829 RETVAL = op->head_ () == op;
1830 OUTPUT: RETVAL 1993 OUTPUT: RETVAL
1831 1994
1832void 1995void
1833inv (object *obj) 1996inv (object *obj)
1834 PROTOTYPE: $ 1997 PROTOTYPE: $
1835 PPCODE: 1998 PPCODE:
1836{ 1999{
1837 object *o;
1838 for (o = obj->inv; o; o = o->below) 2000 for (object *o = obj->inv; o; o = o->below)
1839 XPUSHs (sv_2mortal (to_sv (o))); 2001 XPUSHs (sv_2mortal (to_sv (o)));
1840} 2002}
1841 2003
1842void 2004void
1843set_animation (object *op, int idx) 2005set_animation (object *op, int idx)
1848num_animations (object *op) 2010num_animations (object *op)
1849 CODE: 2011 CODE:
1850 RETVAL = NUM_ANIMATIONS (op); 2012 RETVAL = NUM_ANIMATIONS (op);
1851 OUTPUT: RETVAL 2013 OUTPUT: RETVAL
1852 2014
2015int slot_info (object *op, UV slot, int value = 0)
2016 ALIAS:
2017 slot_used = 1
2018 CODE:
2019{
2020 if (slot >= NUM_BODY_LOCATIONS)
2021 croak ("body slot index out of range");
2022
2023 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2024
2025 if (items > 2)
2026 if (ix)
2027 op->slot[slot].used = value;
2028 else
2029 op->slot[slot].info = value;
2030}
2031 OUTPUT:
2032 RETVAL
2033
1853object *find_best_object_match (object *op, const char *match) 2034object *find_best_object_match (object *op, utf8_string match)
1854 2035
1855object *find_marked_object (object *op) 2036object *find_marked_object (object *op)
1856 2037
1857int need_identify (object *obj); 2038int need_identify (object *obj);
1858 2039
1859int apply_shop_mat (object *shop_mat, object *op); 2040int apply_shop_mat (object *shop_mat, object *op);
1860
1861int move_player (object *op, int dir)
1862 CODE:
1863 RETVAL = move_player (op, dir);
1864 OUTPUT:
1865 RETVAL
1866 2041
1867int move (object *op, int dir, object *originator = op) 2042int move (object *op, int dir, object *originator = op)
1868 CODE: 2043 CODE:
1869 RETVAL = move_ob (op, dir, originator); 2044 RETVAL = move_ob (op, dir, originator);
1870 OUTPUT: 2045 OUTPUT:
1878 CODE: 2053 CODE:
1879 player_apply_below (op); 2054 player_apply_below (op);
1880 2055
1881int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2056int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1882 2057
1883object *cf_object_present_archname_inside (object *op, char *whatstr)
1884
1885int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1886
1887int cf_object_change_map (object *op, int x, int y, maptile *map)
1888
1889#//TODO
1890object *clone_ (object *op, int recursive = 0)
1891 CODE:
1892 if (recursive)
1893 RETVAL = object_create_clone (op);
1894 else
1895 {
1896 RETVAL = object::create ();
1897 op->copy_to (RETVAL);
1898 }
1899 OUTPUT: RETVAL
1900
1901int pay_item (object *op, object *buyer) 2058int pay_item (object *op, object *buyer)
1902 CODE: 2059 CODE:
1903 RETVAL = pay_for_item (op, buyer); 2060 RETVAL = pay_for_item (op, buyer);
1904 OUTPUT: RETVAL 2061 OUTPUT: RETVAL
1905 2062
1908 RETVAL = pay_for_amount (amount, op); 2065 RETVAL = pay_for_amount (amount, op);
1909 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
1910 2067
1911void pay_player (object *op, uint64 amount) 2068void pay_player (object *op, uint64 amount)
1912 2069
1913val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2070val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1914 2071
1915int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2072int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1916 2073
1917void learn_spell (object *op, object *sp, int special_prayer = 0) 2074void learn_spell (object *op, object *sp, int special_prayer = 0)
1918 CODE: 2075 CODE:
1919 do_learn_spell (op, sp, special_prayer); 2076 do_learn_spell (op, sp, special_prayer);
1920 2077
1921void forget_spell (object *op, object *sp) 2078void forget_spell (object *op, object *sp)
1922 CODE: 2079 CODE:
1923 do_forget_spell (op, query_name (sp)); 2080 do_forget_spell (op, query_name (sp));
1924 2081
1925object *check_for_spell (object *op, char *spellname) 2082object *check_for_spell (object *op, utf8_string spellname)
1926 CODE: 2083 CODE:
1927 RETVAL = check_spell_known (op, spellname); 2084 RETVAL = check_spell_known (op, spellname);
1928 OUTPUT: RETVAL 2085 OUTPUT: RETVAL
1929 2086
1930int query_money (object *op) 2087int query_money (object *op)
1939 2096
1940void drop (object *who, object *op) 2097void drop (object *who, object *op)
1941 2098
1942void pick_up (object *who, object *op) 2099void pick_up (object *who, object *op)
1943 2100
1944int cf_object_teleport (object *op, maptile *map, int x, int y)
1945
1946void update_object (object *op, int action) 2101void update_object (object *op, int action)
1947 2102
1948object *cf_create_object_by_name (const char *name)
1949
1950void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2103void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1951 2104
1952void player_lvl_adj (object *who, object *skill = 0) 2105void player_lvl_adj (object *who, object *skill = 0)
1953 2106
1954int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2107int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1955 2108
1961 2114
1962void add_button_link (object *button, maptile *map, int connected); 2115void add_button_link (object *button, maptile *map, int connected);
1963 2116
1964void remove_button_link (object *op); 2117void remove_button_link (object *op);
1965 2118
2119void handle_apply_yield (object *op);
2120
1966 2121
1967MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2122MODULE = cf PACKAGE = cf::object PREFIX = cf_
1968
1969object *cf_insert_ob_in_ob (object *ob, object *where)
1970 2123
1971# no clean way to get an object from an archetype - stupid idiotic 2124# no clean way to get an object from an archetype - stupid idiotic
1972# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2125# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1973 2126
1974object *new (const char *archetype = 0) 2127object *new (utf8_string archetype = 0)
1975 PROTOTYPE: ;$ 2128 PROTOTYPE: ;$
1976 CODE: 2129 CODE:
1977 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2130 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1978 OUTPUT: 2131 OUTPUT:
1979 RETVAL 2132 RETVAL
1980 2133
2134object *find_object (U32 tag)
2135
2136# TODO: nuke
1981object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2137object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1982 PROTOTYPE: $$$$$$ 2138 PROTOTYPE: $$$$$$
1983 CODE: 2139 CODE:
1984{ 2140{
1985 int unused_type; 2141 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1986 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1987} 2142}
1988 2143
1989# syntatic sugar for easier use in event callbacks. 2144shstr
1990const char *options (object *op) 2145object::kv_get (shstr key)
1991 CODE:
1992 RETVAL = op->name;
1993 OUTPUT:
1994 RETVAL
1995 2146
1996player *contr (object *op) 2147void
1997 CODE: 2148object::kv_del (shstr key)
1998 RETVAL = op->contr;
1999 OUTPUT: RETVAL
2000 2149
2001const char *get_ob_key_value (object *op, const char *key) 2150void
2002 2151object::kv_set (shstr key, shstr value)
2003bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
2004 2152
2005object *get_nearest_player (object *ob) 2153object *get_nearest_player (object *ob)
2006 ALIAS: nearest_player = 0 2154 ALIAS: nearest_player = 0
2007 PREINIT: 2155 PREINIT:
2008 extern object *get_nearest_player (object *); 2156 extern object *get_nearest_player (object *);
2010void rangevector (object *ob, object *other, int flags = 0) 2158void rangevector (object *ob, object *other, int flags = 0)
2011 PROTOTYPE: $$;$ 2159 PROTOTYPE: $$;$
2012 PPCODE: 2160 PPCODE:
2013{ 2161{
2014 rv_vector rv; 2162 rv_vector rv;
2163
2164 PUTBACK;
2015 get_rangevector (ob, other, &rv, flags); 2165 get_rangevector (ob, other, &rv, flags);
2166 SPAGAIN;
2167
2016 EXTEND (SP, 5); 2168 EXTEND (SP, 5);
2017 PUSHs (newSVuv (rv.distance)); 2169 PUSHs (newSVuv (rv.distance));
2018 PUSHs (newSViv (rv.distance_x)); 2170 PUSHs (newSViv (rv.distance_x));
2019 PUSHs (newSViv (rv.distance_y)); 2171 PUSHs (newSViv (rv.distance_y));
2020 PUSHs (newSViv (rv.direction)); 2172 PUSHs (newSViv (rv.direction));
2021 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2173 PUSHs (to_sv (rv.part));
2022} 2174}
2023 2175
2024bool on_same_map_as (object *ob, object *other) 2176bool on_same_map_as (object *ob, object *other)
2025 CODE: 2177 CODE:
2026 RETVAL = on_same_map (ob, other); 2178 RETVAL = on_same_map (ob, other);
2027 OUTPUT: RETVAL 2179 OUTPUT: RETVAL
2028 2180
2029const char * 2181const_utf8_string
2030base_name (object *op, int plural = op->nrof > 1) 2182base_name (object *op, int plural = op->nrof > 1)
2031 CODE: 2183 CODE:
2032 RETVAL = query_base_name (op, plural); 2184 RETVAL = query_base_name (op, plural);
2033 OUTPUT: RETVAL 2185 OUTPUT: RETVAL
2034 2186
2035object *decrease_ob_nr (object *op, unsigned long i) 2187# return the tail of an object, excluding itself
2188void
2189tail (object *op)
2190 PPCODE:
2191 while ((op = op->more))
2192 XPUSHs (sv_2mortal (to_sv (op)));
2036 2193
2037MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2194MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2038 2195
2039player *player (object *op) 2196player *player (object *op)
2040 CODE: 2197 CODE:
2041 RETVAL = op->contr; 2198 RETVAL = op->contr;
2042 OUTPUT: RETVAL 2199 OUTPUT: RETVAL
2043 2200
2201bool move_player (object *op, int dir)
2202
2044void check_score (object *op) 2203void check_score (object *op)
2045 2204
2046void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2205void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2047 CODE: 2206 CODE:
2048 new_draw_info (flags, 0, op, txt); 2207 new_draw_info (flags, 0, op, txt);
2049 2208
2050object *cf_player_send_inventory (object *op)
2051
2052char *cf_player_get_ip (object *op)
2053 ALIAS: ip = 0
2054
2055object *cf_player_get_marked_item (object *op)
2056 ALIAS: marked_item = 0
2057
2058void cf_player_set_marked_item (object *op, object *ob)
2059
2060partylist *cf_player_get_party (object *op)
2061 ALIAS: party = 0
2062
2063void cf_player_set_party (object *op, partylist *party)
2064
2065void kill_player (object *op) 2209void kill_player (object *op)
2066 2210
2211void esrv_send_item (object *pl, object *item)
2212
2067void esrv_update_item (object *op, int what, object *item) 2213void esrv_update_item (object *pl, int what, object *item)
2068 C_ARGS: what, op, item 2214 C_ARGS: what, pl, item
2069 2215
2070void clear_los (object *op) 2216void esrv_del_item (object *pl, int tag)
2217 C_ARGS: pl->contr, tag
2071 2218
2072int command_summon (object *op, char *params) 2219int command_summon (object *op, utf8_string params)
2073 2220
2074int command_arrest (object *op, char *params) 2221int command_arrest (object *op, utf8_string params)
2075 2222
2076 2223
2077MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2224MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2078 2225
2079INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2226INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2094 pl->ob->stats.hp = pl->ob->stats.maxhp; 2241 pl->ob->stats.hp = pl->ob->stats.maxhp;
2095 pl->ob->stats.sp = pl->ob->stats.maxsp; 2242 pl->ob->stats.sp = pl->ob->stats.maxsp;
2096 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2243 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2097 pl->orig_stats = pl->ob->stats; 2244 pl->orig_stats = pl->ob->stats;
2098 2245
2099void cf_player_move (player *pl, int dir) 2246void clear_los (player *pl)
2100
2101void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2102 2247
2103bool 2248bool
2104cell_visible (player *pl, int dx, int dy) 2249cell_visible (player *pl, int dx, int dy)
2105 CODE: 2250 CODE:
2106 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2251 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2113 CODE: 2258 CODE:
2114{ 2259{
2115 STRLEN len; 2260 STRLEN len;
2116 char *buf = SvPVbyte (packet, len); 2261 char *buf = SvPVbyte (packet, len);
2117 2262
2263 if (len > MAXSOCKBUF)
2264 pl->failmsg ("[packet too long for client]");
2118 if (pl->ns) 2265 else if (pl->ns)
2119 pl->ns->send_packet (buf, len); 2266 pl->ns->send_packet (buf, len);
2120} 2267}
2121
2122int
2123listening (player *pl, int new_value = -1)
2124 CODE:
2125 RETVAL = pl->listening;
2126 if (new_value >= 0)
2127 pl->listening = new_value;
2128 OUTPUT:
2129 RETVAL
2130 2268
2131void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2269void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2132 PROTOTYPE: $;$$$ 2270 PROTOTYPE: $;$$$
2133 PPCODE: 2271 PPCODE:
2134 if (GIMME_V != G_VOID) 2272 if (GIMME_V != G_VOID)
2159 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2297 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2160 OUTPUT: RETVAL 2298 OUTPUT: RETVAL
2161 2299
2162SV *registry (maptile *map) 2300SV *registry (maptile *map)
2163 2301
2302void
2303find_tagged_objects (maptile *map, utf8_string tag = 0)
2304 PPCODE:
2305{
2306 if (!map->spaces)
2307 XSRETURN_EMPTY;
2308
2309 if (tag)
2310 {
2311 shstr_cmp tag_ (tag);
2312
2313 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2314 for (object *op = ms->bot; op; op = op->above)
2315 if (op->tag == tag_)
2316 XPUSHs (sv_2mortal (to_sv (op)));
2317 }
2318 else
2319 {
2320 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2321 for (object *op = ms->bot; op; op = op->above)
2322 if (op->tag)
2323 XPUSHs (sv_2mortal (to_sv (op)));
2324 }
2325}
2326
2164INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2327INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2165 2328
2166void 2329void
2167maptile::instantiate () 2330maptile::instantiate ()
2168 2331
2212 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2375 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2213 { 2376 {
2214 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2377 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2215 ob->flag [FLAG_NO_MAP_SAVE] = true; 2378 ob->flag [FLAG_NO_MAP_SAVE] = true;
2216 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2379 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2380
2381 if (ob->randomitems)
2382 {
2383 if (!ob->above)
2384 {
2385 ob->create_treasure (ob->randomitems);
2386
2387 for (object *op = ob->above; op; op = op->above)
2388 op->flag [FLAG_NO_MAP_SAVE] = true;
2389 }
2390
2391 ob->randomitems = 0;
2392 }
2217 } 2393 }
2218 } 2394 }
2219 } 2395 }
2220 2396
2221 skip_space: ; 2397 skip_space: ;
2232 palette = SvRV (palette); 2408 palette = SvRV (palette);
2233 2409
2234 STRLEN idxlen; 2410 STRLEN idxlen;
2235 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2411 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2236 2412
2237 region **regionmap = (region **)malloc ( 2413 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2238 (av_len ((AV *)palette) + 1) * sizeof (region *));
2239 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2414 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2240 2415
2241 for (int i = av_len ((AV *)palette) + 1; i--; ) 2416 for (int i = av_len ((AV *)palette) + 1; i--; )
2242 regionmap [i] = region::find ( 2417 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2243 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2244 2418
2245 for (int y = 0; y < THIS->height; ++y) 2419 for (int y = 0; y < THIS->height; ++y)
2246 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2420 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2247 2421
2248 sfree (THIS->regions, THIS->size ()); 2422 sfree (THIS->regions, THIS->size ());
2249 free (THIS->regionmap); 2423 delete [] THIS->regionmap;
2250 2424
2251 THIS->regions = regions; 2425 THIS->regions = regions;
2252 THIS->regionmap = regionmap; 2426 THIS->regionmap = regionmap;
2253} 2427}
2254 2428
2255void play_sound_map (maptile *map, int x, int y, int sound_num) 2429void
2430maptile::create_region_treasure ()
2431 CODE:
2432 for (int x = 0; x < THIS->width; ++x)
2433 for (int y = 0; y < THIS->height; ++y)
2434 {
2435 region *rgn = THIS->region (x, y);
2436
2437 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2438 if (object *op = THIS->at (x, y).top)
2439 if (rgn->treasure && rndm () < rgn->treasure_density)
2440 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2441 }
2256 2442
2257int out_of_map (maptile *map, int x, int y) 2443int out_of_map (maptile *map, int x, int y)
2258 2444
2259void 2445void
2260trigger (maptile *map, long connection, bool state = true) 2446trigger (maptile *map, long connection, bool state = true)
2265get_connection (maptile *map, long connection) 2451get_connection (maptile *map, long connection)
2266 PPCODE: 2452 PPCODE:
2267 oblinkpt *obp = get_connection_links (map, connection); 2453 oblinkpt *obp = get_connection_links (map, connection);
2268 if (obp) 2454 if (obp)
2269 for (objectlink *ol = obp->link; ol; ol = ol->next) 2455 for (objectlink *ol = obp->link; ol; ol = ol->next)
2270 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2456 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2271
2272object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2273
2274object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2275
2276object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2277 C_ARGS: str, map, nx, ny
2278 2457
2279void 2458void
2280get_map_flags (maptile *map, int x, int y) 2459get_map_flags (maptile *map, int x, int y)
2281 PPCODE: 2460 PPCODE:
2282{ 2461{
2283 maptile *nmap = 0; 2462 maptile *nmap = 0;
2284 I16 nx = 0, ny = 0; 2463 I16 nx = 0, ny = 0;
2464
2465 PUTBACK;
2285 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2466 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2467 SPAGAIN;
2286 2468
2287 EXTEND (SP, 4); 2469 EXTEND (SP, 4);
2288 PUSHs (sv_2mortal (newSViv (flags))); 2470 PUSHs (sv_2mortal (newSViv (flags)));
2289 2471
2290 if (GIMME_V == G_ARRAY) 2472 if (GIMME_V == G_ARRAY)
2291 { 2473 {
2292 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2474 PUSHs (sv_2mortal (to_sv (nmap)));
2293 PUSHs (sv_2mortal (newSViv (nx))); 2475 PUSHs (sv_2mortal (newSViv (nx)));
2294 PUSHs (sv_2mortal (newSViv (ny))); 2476 PUSHs (sv_2mortal (newSViv (ny)));
2295 } 2477 }
2296} 2478}
2297 2479
2480mapspace *
2481ms (maptile *map, unsigned int x, unsigned int y)
2482 PROTOTYPE: $$$
2483 CODE:
2484{
2485 maptile *nmap = 0;
2486 I16 nx, ny;
2487
2488 PUTBACK;
2489 get_map_flags (map, &nmap, x, y, &nx, &ny);
2490 SPAGAIN;
2491
2492 if (!nmap)
2493 XSRETURN_UNDEF;
2494
2495 RETVAL = &nmap->at (nx, ny);
2496}
2497 OUTPUT:
2498 RETVAL
2499
2298void 2500void
2299at (maptile *map, unsigned int x, unsigned int y) 2501at (maptile *map, unsigned int x, unsigned int y)
2300 PROTOTYPE: $$$ 2502 PROTOTYPE: $$$
2301 PPCODE: 2503 PPCODE:
2302{ 2504{
2303 object *o;
2304 maptile *nmap = 0; 2505 maptile *nmap = 0;
2305 I16 nx, ny; 2506 I16 nx, ny;
2306 2507
2508 PUTBACK;
2307 get_map_flags (map, &nmap, x, y, &nx, &ny); 2509 get_map_flags (map, &nmap, x, y, &nx, &ny);
2510 SPAGAIN;
2308 2511
2309 if (nmap) 2512 if (nmap)
2310 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2513 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2311 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2514 XPUSHs (sv_2mortal (to_sv (o)));
2312} 2515}
2313 2516
2314SV * 2517SV *
2315bot_at (maptile *obj, unsigned int x, unsigned int y) 2518bot_at (maptile *obj, unsigned int x, unsigned int y)
2316 PROTOTYPE: $$$ 2519 PROTOTYPE: $$$
2325 INIT: 2528 INIT:
2326 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2529 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2327 CODE: 2530 CODE:
2328 switch (ix) 2531 switch (ix)
2329 { 2532 {
2330 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2533 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2331 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2534 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2332 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2535 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2333 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2536 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2334 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2537 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2335 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2538 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2336 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2539 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2337 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2540 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2338 } 2541 }
2339 OUTPUT: RETVAL 2542 OUTPUT: RETVAL
2340 2543
2341void fix_walls (maptile *map, int x, int y) 2544void fix_walls (maptile *map, int x, int y)
2342 2545
2344 2547
2345# worst xs function of my life 2548# worst xs function of my life
2346bool 2549bool
2347_create_random_map (\ 2550_create_random_map (\
2348 maptile *self,\ 2551 maptile *self,\
2349 char *wallstyle,\ 2552 utf8_string wallstyle,\
2350 char *wall_name,\ 2553 utf8_string wall_name,\
2351 char *floorstyle,\ 2554 utf8_string floorstyle,\
2352 char *monsterstyle,\ 2555 utf8_string monsterstyle,\
2353 char *treasurestyle,\ 2556 utf8_string treasurestyle,\
2354 char *layoutstyle,\ 2557 utf8_string layoutstyle,\
2355 char *doorstyle,\ 2558 utf8_string doorstyle,\
2356 char *decorstyle,\ 2559 utf8_string decorstyle,\
2357 char *origin_map,\ 2560 utf8_string origin_map,\
2358 char *final_map,\ 2561 utf8_string final_map,\
2359 char *exitstyle,\ 2562 utf8_string exitstyle,\
2360 char *this_map,\ 2563 utf8_string this_map,\
2361 char *exit_on_final_map,\ 2564 utf8_string exit_on_final_map,\
2362 int xsize,\ 2565 int xsize,\
2363 int ysize,\ 2566 int ysize,\
2364 int expand2x,\ 2567 int expand2x,\
2365 int layoutoptions1,\ 2568 int layoutoptions1,\
2366 int layoutoptions2,\ 2569 int layoutoptions2,\
2379 val64 total_map_hp,\ 2582 val64 total_map_hp,\
2380 int map_layout_style,\ 2583 int map_layout_style,\
2381 int treasureoptions,\ 2584 int treasureoptions,\
2382 int symmetry_used,\ 2585 int symmetry_used,\
2383 region *region,\ 2586 region *region,\
2384 char *custom\ 2587 utf8_string custom\
2385) 2588)
2386 CODE: 2589 CODE:
2387{ 2590{
2388 random_map_params rmp; 2591 random_map_params rmp;
2389 2592
2416 rmp.decoroptions = decoroptions; 2619 rmp.decoroptions = decoroptions;
2417 rmp.orientation = orientation; 2620 rmp.orientation = orientation;
2418 rmp.origin_y = origin_y; 2621 rmp.origin_y = origin_y;
2419 rmp.origin_x = origin_x; 2622 rmp.origin_x = origin_x;
2420 rmp.random_seed = random_seed; 2623 rmp.random_seed = random_seed;
2421 rmp.total_map_hp = total_map_hp; 2624 rmp.total_map_hp = (uint64_t) total_map_hp;
2422 rmp.map_layout_style = map_layout_style; 2625 rmp.map_layout_style = map_layout_style;
2423 rmp.treasureoptions = treasureoptions; 2626 rmp.treasureoptions = treasureoptions;
2424 rmp.symmetry_used = symmetry_used; 2627 rmp.symmetry_used = symmetry_used;
2425 rmp.region = region; 2628 rmp.region = region;
2426 rmp.custom = custom; 2629 rmp.custom = custom;
2428 RETVAL = self->generate_random_map (&rmp); 2631 RETVAL = self->generate_random_map (&rmp);
2429} 2632}
2430 OUTPUT: 2633 OUTPUT:
2431 RETVAL 2634 RETVAL
2432 2635
2636MODULE = cf PACKAGE = cf::mapspace
2637
2638INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2639
2433MODULE = cf PACKAGE = cf::arch 2640MODULE = cf PACKAGE = cf::arch
2434 2641
2435archetype *find (const char *name) 2642int archetypes_size ()
2436 CODE: 2643 CODE:
2437 RETVAL = archetype::find (name); 2644 RETVAL = archetypes.size ();
2438 OUTPUT: 2645 OUTPUT: RETVAL
2439 RETVAL
2440 2646
2441archetype *first() 2647archetype *archetypes (U32 index)
2442 PROTOTYPE: 2648 CODE:
2443 CODE: 2649 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2444 RETVAL = first_archetype; 2650 OUTPUT: RETVAL
2651
2652object *instantiate (archetype *arch)
2653 CODE:
2654 RETVAL = arch_to_object (arch);
2655 OUTPUT:
2445 OUTPUT: RETVAL 2656 RETVAL
2446 2657
2447INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2658INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2448 2659
2449MODULE = cf PACKAGE = cf::party 2660MODULE = cf PACKAGE = cf::party
2450 2661
2462list () 2673list ()
2463 PPCODE: 2674 PPCODE:
2464 for_all_regions (rgn) 2675 for_all_regions (rgn)
2465 XPUSHs (sv_2mortal (to_sv (rgn))); 2676 XPUSHs (sv_2mortal (to_sv (rgn)));
2466 2677
2467region *find (char *name) 2678region *find (utf8_string name)
2468 PROTOTYPE: $ 2679 PROTOTYPE: $
2469 CODE: 2680 CODE:
2470 RETVAL = region::find (name); 2681 RETVAL = region::find (name);
2471 OUTPUT: RETVAL 2682 OUTPUT: RETVAL
2472 2683
2473region *find_fuzzy (char *name) 2684region *find_fuzzy (utf8_string name)
2474 PROTOTYPE: $ 2685 PROTOTYPE: $
2475 CODE: 2686 CODE:
2476 RETVAL = region::find_fuzzy (name); 2687 RETVAL = region::find_fuzzy (name);
2477 OUTPUT: RETVAL 2688 OUTPUT: RETVAL
2478 2689
2690int specificity (region *rgn)
2691 CODE:
2692 RETVAL = 0;
2693 while (rgn = rgn->parent)
2694 RETVAL++;
2695 OUTPUT: RETVAL
2696
2479INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2697INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2480 2698
2481MODULE = cf PACKAGE = cf::living 2699MODULE = cf PACKAGE = cf::living
2482 2700
2483INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2701INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2484 2702
2512 CODE: 2730 CODE:
2513{ 2731{
2514 STRLEN len; 2732 STRLEN len;
2515 char *buf = SvPVbyte (packet, len); 2733 char *buf = SvPVbyte (packet, len);
2516 2734
2735 if (len > MAXSOCKBUF)
2736 {
2737 // ugly
2738 if (THIS->pl)
2739 THIS->pl->failmsg ("[packet too long for client]");
2740 }
2741 else
2517 THIS->send_packet (buf, len); 2742 THIS->send_packet (buf, len);
2518} 2743}
2744
2745faceidx
2746client::need_face (utf8_string name, int pri = 0)
2747 CODE:
2748 RETVAL = face_find (name, 0);
2749 if (RETVAL)
2750 {
2751 THIS->send_face (RETVAL, pri);
2752 THIS->flush_fx ();
2753 }
2754 OUTPUT:
2755 RETVAL
2756
2757int
2758client::fx_want (int idx, int value = -1)
2759 CODE:
2760 if (0 < idx && idx < FT_NUM)
2761 {
2762 RETVAL = THIS->fx_want [idx];
2763 if (items > 2)
2764 THIS->fx_want [idx] = value;
2765 }
2766 else
2767 RETVAL = 0;
2768 OUTPUT:
2769 RETVAL
2770
2771MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2772
2773faceidx sound_find (utf8_string name)
2774
2775void sound_set (utf8_string str, faceidx face)
2776
2777# dire hack
2778void old_sound_index (int idx, faceidx face)
2779 CODE:
2780 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2781 old_sound_index [idx] = face;
2519 2782
2520MODULE = cf PACKAGE = cf::face PREFIX = face_ 2783MODULE = cf PACKAGE = cf::face PREFIX = face_
2521 2784
2522INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2785#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2523 2786
2524faceidx face_find (const char *name, faceidx defidx = 0) 2787faceidx face_find (utf8_string name, faceidx defidx = 0)
2525 2788
2526faceidx alloc (const char *name) 2789faceidx alloc (utf8_string name)
2527 CODE: 2790 CODE:
2528{ 2791{
2529 do 2792 do
2530 { 2793 {
2531 RETVAL = faces.size (); 2794 RETVAL = faces.size ();
2539 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2802 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2540 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2803 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2541} 2804}
2542 OUTPUT: RETVAL 2805 OUTPUT: RETVAL
2543 2806
2544void set (faceidx idx, int visibility, int magicmap) 2807void set_type (faceidx idx, int value)
2808 ALIAS:
2809 set_type = 0
2810 set_visibility = 1
2811 set_magicmap = 2
2812 set_smooth = 3
2813 set_smoothlevel = 4
2545 CODE: 2814 CODE:
2546 faceinfo *f = face_info (idx); 2815 faceinfo *f = face_info (idx); assert (f);
2547 assert (f); 2816 switch (ix)
2548 f->visibility = visibility; 2817 {
2549 f->magicmap = magicmap; 2818 case 0: f->type = value; break;
2550 2819 case 1: f->visibility = value; break;
2551void set_smooth (faceidx idx, faceidx smooth) 2820 case 2: f->magicmap = value; break;
2552 CODE: 2821 case 3: f->smooth = value; break;
2553 faceinfo *f = face_info (idx); 2822 case 4: f->smoothlevel = value; break;
2554 assert (f); 2823 }
2555 f->smooth = smooth;
2556 2824
2557void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2825void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2558 CODE: 2826 CODE:
2827{
2828 faceinfo *f = face_info (idx); assert (f);
2829 facedata *d = &(faceset ? f->data64 : f->data32);
2830 sv_to (data, d->data);
2831 STRLEN clen;
2832 char *cdata = SvPVbyte (chksum, clen);
2833 clen = min (CHKSUM_SIZE, clen);
2834
2835 if (memcmp (d->chksum, cdata, clen))
2836 {
2837 memcpy (d->chksum, cdata, clen);
2838
2839 // invalidate existing client face info
2840 for_all_clients (ns)
2841 if (ns->faceset == faceset)
2842 {
2843 ns->faces_sent [idx] = false;
2844 ns->force_newmap = true;
2845 }
2846 }
2847}
2848
2849int get_data_size (faceidx idx, int faceset = 0)
2850 CODE:
2559 facedata *d = face_data (idx, faceset); 2851 facedata *d = face_data (idx, faceset);
2560 assert (d); 2852 if (!d) XSRETURN_UNDEF;
2561 assert (sv_len (chksum) == CHKSUM_SIZE); 2853 RETVAL = d->data.size ();
2562 sv_to (data, d->data); memcpy (d->chksum, SvPVbyte_nolen (chksum), CHKSUM_SIZE); 2854 OUTPUT:
2855 RETVAL
2856
2857SV *get_chksum (faceidx idx, int faceset = 0)
2858 CODE:
2859 facedata *d = face_data (idx, faceset);
2860 if (!d) XSRETURN_UNDEF;
2861 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2862 OUTPUT:
2863 RETVAL
2864
2865SV *get_data (faceidx idx, int faceset = 0)
2866 CODE:
2867 facedata *d = face_data (idx, faceset);
2868 if (!d) XSRETURN_UNDEF;
2869 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2870 OUTPUT:
2871 RETVAL
2563 2872
2564void invalidate (faceidx idx) 2873void invalidate (faceidx idx)
2565 CODE: 2874 CODE:
2566 for_all_clients (ns) 2875 for_all_clients (ns)
2876 {
2567 ns->faces_sent [idx] = false; 2877 ns->faces_sent [idx] = false;
2878 ns->force_newmap = true;
2879 }
2568 2880
2569void invalidate_all () 2881void invalidate_all ()
2570 CODE: 2882 CODE:
2571 for_all_clients (ns) 2883 for_all_clients (ns)
2884 {
2572 ns->faces_sent.reset (); 2885 ns->faces_sent.reset ();
2886 ns->force_newmap = true;
2887 }
2573 2888
2889MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2890
2891#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2892
2893animidx anim_find (utf8_string name)
2894 CODE:
2895 RETVAL = animation::find (name).number;
2896 OUTPUT: RETVAL
2897
2898animidx set (utf8_string name, SV *frames, int facings = 1)
2899 CODE:
2900{
2901 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2902 croak ("frames must be an arrayref");
2903
2904 AV *av = (AV *)SvRV (frames);
2905
2906 animation *anim = &animation::find (name);
2907 if (anim->number)
2908 {
2909 anim->resize (av_len (av) + 1);
2910 anim->facings = facings;
2911 }
2912 else
2913 anim = &animation::create (name, av_len (av) + 1, facings);
2914
2915 for (int i = 0; i < anim->num_animations; ++i)
2916 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2917}
2918 OUTPUT: RETVAL
2919
2920void invalidate_all ()
2921 CODE:
2922 for_all_clients (ns)
2923 ns->anims_sent.reset ();
2924
2925MODULE = cf PACKAGE = cf::object::freezer
2926
2927INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2928
2929SV *
2930new (char *klass)
2931 CODE:
2932 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2933 OUTPUT: RETVAL
2934
2935void
2936DESTROY (SV *sv)
2937 CODE:
2938 object_freezer *self;
2939 sv_to (sv, self);
2940 delete self;
2941
2942MODULE = cf PACKAGE = cf::object::thawer
2943
2944INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2945
2946SV *
2947new_from_file (char *klass, octet_string path)
2948 CODE:
2949 object_thawer *f = new object_thawer (path);
2950 if (!*f)
2951 {
2952 delete f;
2953 XSRETURN_UNDEF;
2954 }
2955 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2956 OUTPUT: RETVAL
2957
2958void
2959DESTROY (SV *sv)
2960 CODE:
2961 object_thawer *self;
2962 sv_to (sv, self);
2963 delete self;
2964
2965void
2966extract_tags (object_thawer *self)
2967 PPCODE:
2968 while (self->kw != KW_EOF)
2969 {
2970 PUTBACK;
2971 coroapi::cede_to_tick ();
2972 SPAGAIN;
2973
2974 if (self->kw == KW_tag)
2975 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2976
2977 self->skip ();
2978 }
2979

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