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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.185 by root, Thu Apr 12 14:18:05 2007 UTC vs.
Revision 1.304 by root, Wed Oct 1 05:50:19 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
32#include <sproto.h> 31#include <typeinfo>
33 32
33#include "global.h"
34#include "loader.h" 34#include "loader.h"
35#include "../random_maps/random_map.h"
35#include "cfperl.h" 36#include "evthread.h"
36#include "shstr.h" 37#include "sproto.h"
37 38
38#include <unistd.h> 39#include <unistd.h>
39#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
40# include <sys/mman.h> 41# include <sys/mman.h>
41#endif 42#endif
42 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
43#include <EXTERN.h> 52#include <EXTERN.h>
44#include <perl.h> 53#include <perl.h>
45#include <XSUB.h> 54#include <XSUB.h>
46 55
47#include "CoroAPI.h" 56#include "CoroAPI.h"
48#include "perlxsi.c" 57#include "perlxsi.c"
49 58
50extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
51 60
52typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
54 63
55typedef char *octet_string; 64typedef std::string std__string;
56typedef char *utf8_string;
57typedef const char *const_octet_string;
58typedef const char *const_utf8_string;
59
60#if IVSIZE >= 8
61 typedef IV val64;
62# define newSVval64 newSViv
63# define SvVAL64 SvIV
64#else
65 typedef double val64;
66# define newSVval64 newSVnv
67# define SvVAL64 SvNV
68#endif
69
70static f_plug_api gethook = cfapi_get_hooks;
71static f_plug_api object_set_property = cfapi_object_set_property;
72static f_plug_api object_insert = cfapi_object_insert;
73 65
74static PerlInterpreter *perl; 66static PerlInterpreter *perl;
75 67
76double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
77 72
78global gbl_ev; 73global gbl_ev;
79static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
80static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
81 79
82static HV 80static HV
83 *stash_cf, 81 *stash_cf,
84 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
87 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
93 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
94// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
95template<class super> 116template<class super>
96static super * 117static super *
97is_a (attachable *at) 118is_a (attachable *at)
98{ 119{
107 128
108unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
109 130
110attachable::~attachable () 131attachable::~attachable ()
111{ 132{
112 flags |=0x3300;//D
113 assert (!self); 133 assert (!self);
114 assert (!cb); 134 assert (!cb);
115} 135}
116 136
117int 137int
133 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
134 SvREFCNT_dec (self); 154 SvREFCNT_dec (self);
135 155
136 // self *must* be null now because thats sv_unmagic's job. 156 // self *must* be null now because thats sv_unmagic's job.
137 assert (!this->self); 157 assert (!this->self);
138 flags |= 0x80; // severed //D
139 } 158 }
140} 159}
141 160
142void 161void
143attachable::optimise () 162attachable::optimise ()
144{ 163{
145 if (self 164 if (self
146 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
147 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
148 flags |= 0x40,//D
149 sever_self (); 167 sever_self ();
150} 168}
151 169
152// check wether the object really is dead 170// check wether the object really is dead
153void 171void
160} 178}
161 179
162void 180void
163attachable::do_destroy () 181attachable::do_destroy ()
164{ 182{
165 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
166 184
167 if (cb) 185 if (cb)
168 { 186 {
169 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
170 cb = 0; 188 cb = 0;
171 } 189 }
172 190
173 if (self)
174 sever_self ();
175
176 flags |= 0x20; //D
177 mortals.push_back (this); 191 mortals.push_back (this);
178} 192}
179 193
180void 194void
181attachable::destroy () 195attachable::destroy ()
183 if (destroyed ()) 197 if (destroyed ())
184 return; 198 return;
185 199
186 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
187 do_destroy (); 201 do_destroy ();
202 sever_self ();
188} 203}
189 204
190void 205void
191attachable::check_mortals () 206attachable::check_mortals ()
192{ 207{
196 { 211 {
197 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
198 { 213 {
199 i = 0; 214 i = 0;
200 215
201 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
202 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
203 232
204 break; 233 break;
205 } 234 }
206 235
207 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
208 237
209 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
210 239 if (obj->self)//D make this an assert later
211 //if (obj->refcnt > 0 || obj->self)
212 if (obj->refcnt || obj->self)
213 { 240 {
214//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
215 ++i; // further delay freeing 248 ++i; // further delay freeing
216 249
217 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
218 break; 251 break;
219 } 252 }
220 else 253 else
221 { 254 {
222 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
223 delete obj; 257 delete obj;
224 } 258 }
225 } 259 }
226} 260}
227 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
228attachable & 274attachable &
229attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
230{ 276{
231 //if (self || cb) 277 //if (self || cb)
232 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
233 279
234 attach = src.attach; 280 attach = src.attach;
235 return *this; 281 return *this;
236} 282}
237 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
238////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
239 319
240static SV * 320static SV *
241newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
242{ 322{
243 SV *sv; 323 SV *sv;
244 324
245 if (!ptr) 325 if (!ptr)
246 return &PL_sv_undef; 326 return newSV (0);
247 327
248 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
249 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
250} 330}
251 331
270 350
271static SV * 351static SV *
272newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
273{ 353{
274 if (!obj) 354 if (!obj)
275 return &PL_sv_undef; 355 return newSV (0);
276 356
277 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
278 { 361 {
279 obj->self = newHV ();
280 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
281 obj->flags |= (obj->flags & 0xc0) << 8;
282 obj->flags &= ~0xc0;//D
283 obj->flags |= 0x10;//D
284 363
285 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
286 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
287 } 367 }
288 else 368 else
289 { 369 {
290 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
327 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
328 else 408 else
329 return 0; 409 return 0;
330} 410}
331 411
332inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
333inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
334inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
335inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
336inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
337inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
338inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
347inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
348inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
349inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
350inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
351inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
352inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
353inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
354inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
355 436
356inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
357inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
358 439
359//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
360inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
361inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
362 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
363inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
364{ 446{
365 char buf[128]; 447 SV *sv = newSV (0);
366 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
367 return newSVpv (buf, 0);
368}
369 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
370inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
371inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
372inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
377inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
379inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
381inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
382inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
383inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
384inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
385inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
386inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
387inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
388inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
389inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
390inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
391inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
392inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
393inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
394 493
395//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
396inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
397 496
398template<class T> 497template<class T>
399inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
400 499
401template<int N> 500template<int N>
402inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
403 502
404inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
405inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
406inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
407inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
408inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
409 507
410inline void sv_to (SV *sv, std::string &v) 508inline void sv_to (SV *sv, std::string &v)
411{ 509{
412 STRLEN len; 510 STRLEN len;
413 char *data = SvPVbyte (sv, len); 511 char *data = SvPVbyte (sv, len);
414 v.assign (data, len); 512 v.assign (data, len);
415} 513}
416 514
417inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
418{ 516{
419 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
420
421 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
422 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
423} 519}
424 520
425inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
426 522
444 break; 540 break;
445 541
446 case DT_STRING: 542 case DT_STRING:
447 { 543 {
448 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
449 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
450 } 546 }
451 break; 547 break;
452 548
453 case DT_DATA: 549 case DT_DATA:
454 { 550 {
455 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
456 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
457 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
458 } 554 }
459 break; 555 break;
460 556
461 case DT_OBJECT: 557 case DT_OBJECT:
462 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
504 va_end (ap); 600 va_end (ap);
505 601
506 return sv; 602 return sv;
507} 603}
508 604
509static SV *
510newSVcfapi (int type, ...)
511{
512 SV *sv;
513
514 va_list ap;
515 va_start (ap, type);
516
517 switch (type)
518 {
519 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
520 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
521 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
522 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
523 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
524 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
525 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
526 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
527 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
528 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
529
530 default:
531 assert (("unhandled type in newSVcfapi", 0));
532 }
533
534 va_end (ap);
535
536 return sv;
537}
538
539////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
540 606
541SV * 607SV *
542registry (attachable *ext) 608registry (attachable *ext)
543{ 609{
547 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
548} 614}
549 615
550///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
551 617
552extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
553{
554 return 0;
555}
556
557static CommArray_s rtn_cmd;
558
559static int
560runPluginCommand (object *obj, char *params)
561{
562 return -1;
563}
564
565extern "C" void *cfperl_getPluginProperty (int *type, ...)
566{
567 va_list args;
568 char *propname;
569 int i;
570 va_start (args, type);
571 propname = va_arg (args, char *);
572 //printf ("Property name: %s\n", propname);
573
574 if (!strcmp (propname, "command?"))
575 return NULL;
576 else if (!strcmp (propname, "Identification"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_NAME;
580 }
581 else if (!strcmp (propname, "FullName"))
582 {
583 va_end (args);
584 return (void *)PLUGIN_VERSION;
585 }
586 else
587 va_end (args);
588
589 return NULL;
590}
591
592extern "C" int cfperl_postInitPlugin ()
593{
594 int hooktype = 1;
595 int rtype = 0;
596
597 cf_init_plugin (gethook);
598
599 return 0;
600}
601
602extern "C" int cfperl_closePlugin ()
603{
604 return 0;
605}
606
607void 618void
608cfperl_init () 619cfperl_init ()
609{ 620{
621 extern char **environ;
622
610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
611 perl = perl_alloc (); 624 perl = perl_alloc ();
612 perl_construct (perl); 625 perl_construct (perl);
613 626
614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
615 628
616 const char *argv[] = { 629 const char *argv[] = {
617 "", 630 settings.argv [0],
618 "-e" 631 "-e0"
619 "use Event; use Coro;" // required for bootstrap
620 "cf->bootstrap;" // required for datadir :*>
621 "unshift @INC, cf::datadir ();"
622 "require cf;"
623 }; 632 };
624 633
625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 634 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
626 || perl_run (perl)) 635 || perl_run (perl))
627 { 636 {
628 printf ("unable to initialize perl-interpreter, aborting.\n"); 637 printf ("unable to initialize perl-interpreter, aborting.\n");
629 exit (EXIT_FAILURE); 638 exit (EXIT_FAILURE);
630 } 639 }
631 640
641 eval_pv (
642 "#line 1 'cfperl init'\n"
643 "use EV ();\n"
644 "use Coro ();\n"
645 "cf->bootstrap;\n"
646 "unshift @INC, cf::datadir ();\n"
647 "require cf;\n",
648 0
649 );
650
651 if (SvTRUE (ERRSV))
632 { 652 {
633 dSP; 653 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
634 654 exit (EXIT_FAILURE);
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 } 655 }
639} 656}
640 657
641void cfperl_main () 658void cfperl_main ()
642{ 659{
643 dSP; 660 dSP;
650void 667void
651attachable::instantiate () 668attachable::instantiate ()
652{ 669{
653 if (attach) 670 if (attach)
654 { 671 {
655 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 672 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0; 673 attach = 0;
657 } 674 }
658} 675}
659 676
660void 677void
661attachable::reattach () 678attachable::reattach ()
662{ 679{
663 optimise (); 680 optimise ();
664 //TODO: check for _attachment's, very important for restarts 681 //TODO: check for _attachment's, very important for restarts
665 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 682 INVOKE_ATTACHABLE (REATTACH, this);
666} 683}
667 684
668static event_klass klass_of[NUM_EVENT_TYPES] = { 685static event_klass klass_of[NUM_EVENT_TYPES] = {
669# define def(type,name) KLASS_ ## type, 686# define def(type,name) KLASS_ ## type,
670# include "eventinc.h" 687# include "eventinc.h"
713} 730}
714 731
715void 732void
716global::gather_callbacks (AV *&callbacks, event_type event) const 733global::gather_callbacks (AV *&callbacks, event_type event) const
717{ 734{
718 ::gather_callbacks (callbacks, cb_object, event); 735 ::gather_callbacks (callbacks, cb_global, event);
719} 736}
720 737
721void 738void
722object::gather_callbacks (AV *&callbacks, event_type event) const 739object::gather_callbacks (AV *&callbacks, event_type event) const
723{ 740{
724 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 741 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 { 742 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 743 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727 744
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 745 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 746 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 } 747 }
731 748
767{ 784{
768 attachable::gather_callbacks (callbacks, event); 785 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event); 786 ::gather_callbacks (callbacks, cb_map, event);
770} 787}
771 788
789void
790_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
791{
792 for (int event = 0; event <= AvFILLp (registry); ++event)
793 {
794 SV *cbs_ = AvARRAY (registry)[event];
795
796 // element must be list of callback entries
797 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
798 {
799 AV *cbs = (AV *)SvRV (cbs_);
800
801 // no callback entries, no callbacks to call
802 if (AvFILLp (cbs) >= 0)
803 set.set (event);
804 }
805 }
806}
807
808// very slow and inefficient way to recalculate the global want bitsets
809void
810_recalc_want ()
811{
812 ev_want_event.reset ();
813
814 _recalc_want (ev_want_event, cb_global);
815 _recalc_want (ev_want_event, cb_attachable);
816 _recalc_want (ev_want_event, cb_object);
817 _recalc_want (ev_want_event, cb_client);
818 _recalc_want (ev_want_event, cb_player);
819 _recalc_want (ev_want_event, cb_map);
820
821 ev_want_type.reset ();
822
823 for (int type = 0; type <= AvFILLp (cb_type); ++type)
824 {
825 SV *cbs_ = AvARRAY (cb_type)[type];
826
827 // element must be list of callback entries
828 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
829 {
830 AV *cbs = (AV *)SvRV (cbs_);
831
832 // no callback entries, no callbacks to call
833 if (AvFILLp (cbs) >= 0)
834 ev_want_type.set (type % NUM_TYPES);
835 }
836 }
837}
838
772bool 839bool
773attachable::invoke (event_type event, ...) 840attachable::invoke (event_type event, ...)
774{ 841{
775 data_type dt; 842 data_type dt;
776 va_list ap;
777
778 va_start (ap, event);
779 843
780 // callback call ordering should be: 844 // callback call ordering should be:
781 // 1. per-object callback 845 // 1. per-object callback
782 // 2. per-class object 846 // 2. per-class object
783 // 3. per-type callback 847 // 3. per-type callback
787 gather_callbacks (callbacks, event); 851 gather_callbacks (callbacks, event);
788 852
789 // short-circuit processing if no callbacks found/defined 853 // short-circuit processing if no callbacks found/defined
790 if (!callbacks) 854 if (!callbacks)
791 return 0; 855 return 0;
856
857 va_list ap;
858 va_start (ap, event);
792 859
793 CALL_BEGIN (3); 860 CALL_BEGIN (3);
794 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 861 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
795 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 862 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
796 863
831} 898}
832 899
833SV * 900SV *
834cfperl_result (int idx) 901cfperl_result (int idx)
835{ 902{
836 AV *av = get_av ("cfperl::invoke_results", 0); 903 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
837 if (!av) 904 if (!av)
838 return &PL_sv_undef; 905 return &PL_sv_undef;
839 906
840 SV **sv = av_fetch (av, idx, 0); 907 SV **sv = av_fetch (av, idx, 0);
841 if (!sv) 908 if (!sv)
855{ 922{
856 return SvNV (cfperl_result (idx)); 923 return SvNV (cfperl_result (idx));
857} 924}
858 925
859///////////////////////////////////////////////////////////////////////////// 926/////////////////////////////////////////////////////////////////////////////
927// various c++ => perl glue functions
928
929void cfperl_tick ()
930{
931 tick_pending = 1;
932
933 if (tick_inhibit)
934 return;
935
936 tick_pending = 0;
937
938 dSP;
939
940 PUSHMARK (SP);
941 PUTBACK;
942 call_pv ("cf::tick", G_DISCARD | G_VOID);
943
944 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
945}
860 946
861void 947void
862cfperl_emergency_save () 948cfperl_emergency_save ()
863{ 949{
864 CALL_BEGIN (0); 950 CALL_BEGIN (0);
873 CALL_ARG (make_core); 959 CALL_ARG (make_core);
874 CALL_CALL ("cf::post_cleanup", G_VOID); 960 CALL_CALL ("cf::post_cleanup", G_VOID);
875 CALL_END; 961 CALL_END;
876} 962}
877 963
964void
965cfperl_make_book (object *book, int level)
966{
967 CALL_BEGIN (2);
968 CALL_ARG (book);
969 CALL_ARG (level);
970 CALL_CALL ("ext::books::make_book", G_VOID);
971 CALL_END;
972}
973
974void
975cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
976{
977 CALL_BEGIN (4);
978 CALL_ARG (ns);
979 CALL_ARG (type);
980 CALL_ARG_SV (newSVpv_utf8 (msg));
981 CALL_ARG (color);
982 CALL_CALL ("cf::client::send_msg", G_VOID);
983 CALL_END;
984}
985
986int
987cfperl_can_merge (object *ob1, object *ob2)
988{
989 int can;
990
991 CALL_BEGIN (2);
992 CALL_ARG (ob1);
993 CALL_ARG (ob2);
994 CALL_CALL ("cf::_can_merge", G_SCALAR);
995 can = count && SvTRUE (TOPs);
996 CALL_END;
997
998 return can;
999}
1000
1001player *
1002player::find (const char *name)
1003{
1004 CALL_BEGIN (1);
1005 CALL_ARG (name);
1006 CALL_CALL ("cf::player::find", G_SCALAR);
1007
1008 player *retval = 0;
1009 if (count) sv_to (POPs, retval);
1010
1011 CALL_END;
1012
1013 return retval;
1014}
1015
1016maptile *
1017find_style (const char *dirname, const char *stylename, int difficulty)
1018{
1019 CALL_BEGIN (3);
1020 CALL_ARG (dirname);
1021 CALL_ARG (stylename);
1022 CALL_ARG (difficulty);
1023 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1024
1025 maptile *retval = 0;
1026 if (count) sv_to (POPs, retval);
1027
1028 CALL_END;
1029
1030 return retval;
1031}
1032
878maptile * 1033maptile *
879maptile::find_sync (const char *path, maptile *origin) 1034maptile::find_sync (const char *path, maptile *origin)
880{ 1035{
881 CALL_BEGIN (2); 1036 CALL_BEGIN (2);
882 CALL_ARG (path); 1037 CALL_ARG (path);
883 CALL_ARG (origin); 1038 CALL_ARG (origin);
884 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1039 CALL_CALL ("cf::map::find_sync", G_SCALAR);
885 1040
886 maptile *retval; 1041 maptile *retval = 0;
887
888 if (count)
889 sv_to (POPs, retval); 1042 if (count) sv_to (POPs, retval);
890 else
891 retval = 0;
892 1043
893 CALL_END; 1044 CALL_END;
894 1045
895 return retval; 1046 return retval;
896} 1047}
897 1048
898maptile * 1049maptile *
899maptile::find_async (const char *path, maptile *origin) 1050maptile::find_async (const char *path, maptile *origin, bool load)
900{ 1051{
901 CALL_BEGIN (2); 1052 CALL_BEGIN (3);
902 CALL_ARG (path); 1053 CALL_ARG (path);
903 CALL_ARG (origin); 1054 CALL_ARG (origin);
1055 CALL_ARG (load);
904 CALL_CALL ("cf::map::find_async", G_SCALAR); 1056 CALL_CALL ("cf::map::find_async", G_SCALAR);
905 1057
906 maptile *retval; 1058 maptile *retval = 0;
907
908 if (count)
909 sv_to (POPs, retval); 1059 if (count) sv_to (POPs, retval);
910 else
911 retval = 0;
912 1060
913 CALL_END; 1061 CALL_END;
914 1062
915 return retval; 1063 return retval;
916} 1064}
944 CALL_ARG (exit); 1092 CALL_ARG (exit);
945 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1093 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
946 CALL_END; 1094 CALL_END;
947} 1095}
948 1096
1097void
1098object::player_goto (const char *path, int x, int y)
1099{
1100 if (type != PLAYER)
1101 return;
1102
1103 CALL_BEGIN (4);
1104 CALL_ARG (this);
1105 CALL_ARG (path);
1106 CALL_ARG (x);
1107 CALL_ARG (y);
1108 CALL_CALL ("cf::object::player::goto", G_VOID);
1109 CALL_END;
1110}
1111
1112const char *
1113object::ref () const
1114{
1115 if (type == PLAYER)
1116 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1117 else
1118 return 0;
1119}
1120
1121object *
1122object::deref (const char *ref)
1123{
1124 object *retval = 0;
1125
1126 if (ref)
1127 {
1128 CALL_BEGIN (1);
1129 CALL_ARG (ref);
1130 CALL_CALL ("cf::object::deref", G_SCALAR);
1131
1132 if (count)
1133 sv_to (POPs, retval);
1134
1135 CALL_END;
1136 }
1137
1138 return retval;
1139}
1140
1141void
1142log_backtrace (const char *msg)
1143{
1144#if HAVE_BACKTRACE
1145 void *addr [20];
1146 int size = backtrace (addr, 20);
1147
1148 CALL_BEGIN (size);
1149 CALL_ARG (msg);
1150 for (int i = 0; i < size; ++i)
1151 CALL_ARG ((IV)addr [i]);
1152 CALL_CALL ("cf::_log_backtrace", G_VOID);
1153 CALL_END;
1154#endif
1155}
1156
949///////////////////////////////////////////////////////////////////////////// 1157/////////////////////////////////////////////////////////////////////////////
950 1158
951struct EventAPI *watcher_base::GEventAPI; 1159struct EVAPI *evapi::GEVAPI;
952struct CoroAPI *coroapi::GCoroAPI; 1160struct CoroAPI *coroapi::GCoroAPI;
953 1161
954int coroapi::cede_counter; 1162void coroapi::do_cede_to_tick ()
955
956static void iw_dispatch (pe_event *ev)
957{ 1163{
958 iw *w = (iw *)ev->ext_data; 1164 cede_pending = 0;
959 w->call (*w); 1165 cede ();
960} 1166}
961 1167
962void 1168void
963iw::alloc () 1169coroapi::wait_for_tick ()
964{ 1170{
965 pe = GEventAPI->new_idle (0, 0); 1171 CALL_BEGIN (0);
966 1172 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
967 WaREENTRANT_off (pe); 1173 CALL_END;
968 pe->base.callback = (void *)iw_dispatch;
969 pe->base.ext_data = (void *)this;
970} 1174}
971 1175
972static void iow_dispatch (pe_event *ev)
973{
974 iow *w = (iow *)ev->ext_data;
975 w->call (*w, ((pe_ioevent *)ev)->got);
976}
977
978void 1176void
979iow::alloc () 1177coroapi::wait_for_tick_begin ()
980{ 1178{
981 pe = GEventAPI->new_io (0, 0); 1179 CALL_BEGIN (0);
982 1180 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
983 WaREENTRANT_off (pe); 1181 CALL_END;
984 pe->base.callback = (void *)iow_dispatch;
985 pe->base.ext_data = (void *)this;
986
987 pe->fd = -1;
988 pe->poll = 0;
989}
990
991void
992iow::fd (int fd)
993{
994 pe->fd = fd;
995}
996
997int
998iow::poll ()
999{
1000 return pe->poll;
1001} 1182}
1002 1183
1003void 1184void
1004iow::poll (int events) 1185iow::poll (int events)
1005{ 1186{
1006 if (pe->poll != events) 1187 if (events != this->events)
1007 { 1188 {
1189 int active = ev_is_active ((ev_io *)this);
1008 if (pe->poll) stop (); 1190 if (active) stop ();
1009 pe->poll = events; 1191 ev_io_set ((ev_io *)this, fd, events);
1010 if (pe->poll) start (); 1192 if (active) start ();
1011 } 1193 }
1012} 1194}
1013 1195
1014void 1196void
1015_connect_to_perl () 1197_connect_to_perl ()
1016{ 1198{
1017 stash_cf = gv_stashpv ("cf" , 1); 1199 stash_cf = gv_stashpv ("cf", 1);
1018 1200
1019 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1201 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1020 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1202 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1021 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1203 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1022 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1204 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1205 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1023 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1206 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1024 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1207 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1025 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1208 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1026 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1209 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1027 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1210 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1028 1211
1029 sv_runtime = get_sv ("cf::RUNTIME", 1); 1212 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1030 sv_upgrade (sv_runtime, SVt_NV); 1213 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1214 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1215 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1031 1216
1032 cb_global = get_av ("cf::CB_GLOBAL", 1); 1217 cb_global = get_av ("cf::CB_GLOBAL", 1);
1033 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1034 cb_object = get_av ("cf::CB_OBJECT", 1); 1219 cb_object = get_av ("cf::CB_OBJECT", 1);
1035 cb_player = get_av ("cf::CB_PLAYER", 1); 1220 cb_player = get_av ("cf::CB_PLAYER", 1);
1040 1225
1041MODULE = cf PACKAGE = cf PREFIX = cf_ 1226MODULE = cf PACKAGE = cf PREFIX = cf_
1042 1227
1043BOOT: 1228BOOT:
1044{ 1229{
1230 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1232
1045 _connect_to_perl (); 1233 _connect_to_perl ();
1046 1234
1047 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1048 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1049
1050 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
1051 1245
1052 static const struct { 1246 static const struct {
1053 const char *name; 1247 const char *name;
1054 IV iv; 1248 IV iv;
1055 } *civ, const_iv[] = { 1249 } *civ, const_iv[] = {
1056# define const_iv(name) { # name, (IV)name }, 1250# define const_iv(name) { # name, (IV)name },
1057 const_iv (llevError) 1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1058 const_iv (llevInfo) 1252 const_iv (logBacktrace)
1059 const_iv (llevDebug)
1060 const_iv (llevMonster)
1061 1253
1062 const_iv (Map0Cmd) 1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1063 const_iv (Map1Cmd)
1064 const_iv (Map1aCmd)
1065 1255
1066 const_iv (MAP_CLIENT_X) 1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1067 const_iv (MAP_CLIENT_Y)
1068 1257
1069 const_iv (MAX_TIME) 1258 const_iv (MAX_TIME)
1070 const_iv (PLAYER)
1071 const_iv (TRANSPORT)
1072 const_iv (ROD)
1073 const_iv (TREASURE)
1074 const_iv (POTION)
1075 const_iv (FOOD)
1076 const_iv (POISON)
1077 const_iv (BOOK)
1078 const_iv (CLOCK) 1259 const_iv (MAXSOCKBUF)
1079 const_iv (ARROW) 1260
1080 const_iv (BOW)
1081 const_iv (WEAPON)
1082 const_iv (ARMOUR)
1083 const_iv (PEDESTAL)
1084 const_iv (ALTAR)
1085 const_iv (LOCKED_DOOR)
1086 const_iv (SPECIAL_KEY)
1087 const_iv (MAP)
1088 const_iv (DOOR)
1089 const_iv (KEY)
1090 const_iv (TIMED_GATE)
1091 const_iv (TRIGGER)
1092 const_iv (GRIMREAPER)
1093 const_iv (MAGIC_EAR)
1094 const_iv (TRIGGER_BUTTON)
1095 const_iv (TRIGGER_ALTAR)
1096 const_iv (TRIGGER_PEDESTAL)
1097 const_iv (SHIELD)
1098 const_iv (HELMET)
1099 const_iv (HORN)
1100 const_iv (MONEY)
1101 const_iv (CLASS)
1102 const_iv (GRAVESTONE)
1103 const_iv (AMULET)
1104 const_iv (PLAYERMOVER)
1105 const_iv (TELEPORTER)
1106 const_iv (CREATOR)
1107 const_iv (SKILL)
1108 const_iv (EARTHWALL)
1109 const_iv (GOLEM)
1110 const_iv (THROWN_OBJ)
1111 const_iv (BLINDNESS)
1112 const_iv (GOD)
1113 const_iv (DETECTOR)
1114 const_iv (TRIGGER_MARKER)
1115 const_iv (DEAD_OBJECT)
1116 const_iv (DRINK)
1117 const_iv (MARKER)
1118 const_iv (HOLY_ALTAR)
1119 const_iv (PLAYER_CHANGER)
1120 const_iv (BATTLEGROUND)
1121 const_iv (PEACEMAKER)
1122 const_iv (GEM)
1123 const_iv (FIREWALL)
1124 const_iv (ANVIL)
1125 const_iv (CHECK_INV)
1126 const_iv (MOOD_FLOOR) 1261 const_iv (NUM_BODY_LOCATIONS)
1127 const_iv (EXIT) 1262 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1128 const_iv (ENCOUNTER) 1263 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1129 const_iv (SHOP_FLOOR) 1264 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1130 const_iv (SHOP_MAT) 1265 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1131 const_iv (RING) 1266 const_iv (body_wrist) const_iv (body_waist)
1132 const_iv (FLOOR)
1133 const_iv (FLESH)
1134 const_iv (INORGANIC)
1135 const_iv (SKILL_TOOL)
1136 const_iv (LIGHTER)
1137 const_iv (BUILDABLE_WALL)
1138 const_iv (MISC_OBJECT)
1139 const_iv (LAMP)
1140 const_iv (DUPLICATOR)
1141 const_iv (SPELLBOOK)
1142 const_iv (CLOAK)
1143 const_iv (SPINNER)
1144 const_iv (GATE)
1145 const_iv (BUTTON)
1146 const_iv (CF_HANDLE)
1147 const_iv (HOLE)
1148 const_iv (TRAPDOOR)
1149 const_iv (SIGN)
1150 const_iv (BOOTS)
1151 const_iv (GLOVES)
1152 const_iv (SPELL)
1153 const_iv (SPELL_EFFECT)
1154 const_iv (CONVERTER)
1155 const_iv (BRACERS)
1156 const_iv (POISONING)
1157 const_iv (SAVEBED)
1158 const_iv (WAND)
1159 const_iv (SCROLL)
1160 const_iv (DIRECTOR)
1161 const_iv (GIRDLE)
1162 const_iv (FORCE)
1163 const_iv (POTION_EFFECT)
1164 const_iv (EVENT_CONNECTOR)
1165 const_iv (CLOSE_CON)
1166 const_iv (CONTAINER)
1167 const_iv (ARMOUR_IMPROVER)
1168 const_iv (WEAPON_IMPROVER)
1169 const_iv (SKILLSCROLL)
1170 const_iv (DEEP_SWAMP)
1171 const_iv (IDENTIFY_ALTAR)
1172 const_iv (MENU)
1173 const_iv (RUNE)
1174 const_iv (TRAP)
1175 const_iv (POWER_CRYSTAL)
1176 const_iv (CORPSE)
1177 const_iv (DISEASE)
1178 const_iv (SYMPTOM)
1179 const_iv (BUILDER)
1180 const_iv (MATERIAL)
1181 const_iv (ITEM_TRANSFORMER)
1182 1267
1183 const_iv (NUM_SUBTYPES) 1268 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1269 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1270 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1271 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1272 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1273 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1274 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1275 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1276 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1277 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1278 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1279 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1280 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1281 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1282 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1283 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1284 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1285 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1286 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1287 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1288 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1289 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1290 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1291 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1292 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1293 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1294 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1295 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1184 1296
1185 const_iv (ST_BD_BUILD) 1297 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1186 const_iv (ST_BD_REMOVE)
1187 1298
1188 const_iv (ST_MAT_FLOOR) 1299 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1189 const_iv (ST_MAT_WALL) 1300 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1190 const_iv (ST_MAT_ITEM)
1191 1301
1192 const_iv (AT_PHYSICAL) 1302 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1193 const_iv (AT_MAGIC) 1303 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1194 const_iv (AT_FIRE) 1304 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1195 const_iv (AT_ELECTRICITY) 1305 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1196 const_iv (AT_COLD) 1306 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1197 const_iv (AT_CONFUSION) 1307 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1198 const_iv (AT_ACID) 1308 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1199 const_iv (AT_DRAIN)
1200 const_iv (AT_WEAPONMAGIC)
1201 const_iv (AT_GHOSTHIT)
1202 const_iv (AT_POISON)
1203 const_iv (AT_SLOW)
1204 const_iv (AT_PARALYZE)
1205 const_iv (AT_TURN_UNDEAD)
1206 const_iv (AT_FEAR)
1207 const_iv (AT_CANCELLATION)
1208 const_iv (AT_DEPLETE)
1209 const_iv (AT_DEATH)
1210 const_iv (AT_CHAOS)
1211 const_iv (AT_COUNTERSPELL)
1212 const_iv (AT_GODPOWER)
1213 const_iv (AT_HOLYWORD)
1214 const_iv (AT_BLIND)
1215 const_iv (AT_INTERNAL)
1216 const_iv (AT_LIFE_STEALING)
1217 const_iv (AT_DISEASE)
1218 1309
1219 const_iv (WEAP_HIT) 1310 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1220 const_iv (WEAP_SLASH) 1311 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1221 const_iv (WEAP_PIERCE)
1222 const_iv (WEAP_CLEAVE)
1223 const_iv (WEAP_SLICE)
1224 const_iv (WEAP_STAB)
1225 const_iv (WEAP_WHIP)
1226 const_iv (WEAP_CRUSH)
1227 const_iv (WEAP_BLUD) 1312 const_iv (WEAP_BLUD)
1228 1313
1229 const_iv (FLAG_ALIVE) 1314 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1230 const_iv (FLAG_WIZ) 1315 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1231 const_iv (FLAG_REMOVED) 1316 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1317 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1318 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1319 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1320 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1321 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1322 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1323 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1324 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1325 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1326 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1327 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1328 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1329 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1330 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1331 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1332 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1333 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1334 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1335 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1336 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1337 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1338 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1339 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1340
1341 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1342 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1343 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1344 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1345 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1346 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1347
1348 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1349 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1350
1351 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1352
1353 const_iv (SP_RAISE_DEAD)
1232 const_iv (FLAG_FREED) 1354 const_iv (SP_RUNE)
1233 const_iv (FLAG_WAS_WIZ) 1355 const_iv (SP_MAKE_MARK)
1234 const_iv (FLAG_APPLIED) 1356 const_iv (SP_BOLT)
1235 const_iv (FLAG_UNPAID) 1357 const_iv (SP_BULLET)
1236 const_iv (FLAG_USE_SHIELD) 1358 const_iv (SP_EXPLOSION)
1237 const_iv (FLAG_NO_PICK) 1359 const_iv (SP_CONE)
1238 const_iv (FLAG_ANIMATE) 1360 const_iv (SP_BOMB)
1239 const_iv (FLAG_MONSTER) 1361 const_iv (SP_WONDER)
1240 const_iv (FLAG_FRIENDLY) 1362 const_iv (SP_SMITE)
1241 const_iv (FLAG_GENERATOR) 1363 const_iv (SP_MAGIC_MISSILE)
1242 const_iv (FLAG_IS_THROWN) 1364 const_iv (SP_SUMMON_GOLEM)
1243 const_iv (FLAG_AUTO_APPLY) 1365 const_iv (SP_DIMENSION_DOOR)
1244 const_iv (FLAG_PLAYER_SOLD) 1366 const_iv (SP_MAGIC_MAPPING)
1367 const_iv (SP_MAGIC_WALL)
1368 const_iv (SP_DESTRUCTION)
1369 const_iv (SP_PERCEIVE_SELF)
1370 const_iv (SP_WORD_OF_RECALL)
1245 const_iv (FLAG_SEE_INVISIBLE) 1371 const_iv (SP_INVISIBLE)
1246 const_iv (FLAG_CAN_ROLL)
1247 const_iv (FLAG_OVERLAY_FLOOR)
1248 const_iv (FLAG_IS_TURNABLE)
1249 const_iv (FLAG_IS_USED_UP)
1250 const_iv (FLAG_IDENTIFIED)
1251 const_iv (FLAG_REFLECTING)
1252 const_iv (FLAG_CHANGING)
1253 const_iv (FLAG_SPLITTING)
1254 const_iv (FLAG_HITBACK)
1255 const_iv (FLAG_STARTEQUIP)
1256 const_iv (FLAG_BLOCKSVIEW)
1257 const_iv (FLAG_UNDEAD)
1258 const_iv (FLAG_SCARED)
1259 const_iv (FLAG_UNAGGRESSIVE)
1260 const_iv (FLAG_REFL_MISSILE)
1261 const_iv (FLAG_REFL_SPELL)
1262 const_iv (FLAG_NO_MAGIC)
1263 const_iv (FLAG_NO_FIX_PLAYER)
1264 const_iv (FLAG_IS_LIGHTABLE)
1265 const_iv (FLAG_TEAR_DOWN)
1266 const_iv (FLAG_RUN_AWAY)
1267 const_iv (FLAG_PICK_UP)
1268 const_iv (FLAG_UNIQUE)
1269 const_iv (FLAG_NO_DROP)
1270 const_iv (FLAG_WIZCAST)
1271 const_iv (FLAG_CAST_SPELL)
1272 const_iv (FLAG_USE_SCROLL)
1273 const_iv (FLAG_USE_RANGE)
1274 const_iv (FLAG_USE_BOW)
1275 const_iv (FLAG_USE_ARMOUR)
1276 const_iv (FLAG_USE_WEAPON)
1277 const_iv (FLAG_USE_RING)
1278 const_iv (FLAG_READY_RANGE)
1279 const_iv (FLAG_READY_BOW)
1280 const_iv (FLAG_XRAYS)
1281 const_iv (FLAG_NO_APPLY)
1282 const_iv (FLAG_IS_FLOOR)
1283 const_iv (FLAG_LIFESAVE)
1284 const_iv (FLAG_NO_STRENGTH)
1285 const_iv (FLAG_SLEEP)
1286 const_iv (FLAG_STAND_STILL)
1287 const_iv (FLAG_RANDOM_MOVE)
1288 const_iv (FLAG_ONLY_ATTACK)
1289 const_iv (FLAG_CONFUSED)
1290 const_iv (FLAG_STEALTH)
1291 const_iv (FLAG_WIZPASS)
1292 const_iv (FLAG_IS_LINKED)
1293 const_iv (FLAG_CURSED)
1294 const_iv (FLAG_DAMNED)
1295 const_iv (FLAG_SEE_ANYWHERE)
1296 const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED)
1298 const_iv (FLAG_CAN_USE_SKILL)
1299 const_iv (FLAG_BEEN_APPLIED)
1300 const_iv (FLAG_READY_SCROLL)
1301 const_iv (FLAG_USE_ROD)
1302 const_iv (FLAG_USE_HORN)
1303 const_iv (FLAG_MAKE_INVIS)
1304 const_iv (FLAG_INV_LOCKED)
1305 const_iv (FLAG_IS_WOODED)
1306 const_iv (FLAG_IS_HILLY)
1307 const_iv (FLAG_READY_SKILL)
1308 const_iv (FLAG_READY_WEAPON)
1309 const_iv (FLAG_NO_SKILL_IDENT)
1310 const_iv (FLAG_BLIND)
1311 const_iv (FLAG_SEE_IN_DARK)
1312 const_iv (FLAG_IS_CAULDRON)
1313 const_iv (FLAG_NO_STEAL)
1314 const_iv (FLAG_ONE_HIT)
1315 const_iv (FLAG_CLIENT_SENT)
1316 const_iv (FLAG_BERSERK)
1317 const_iv (FLAG_NEUTRAL)
1318 const_iv (FLAG_NO_ATTACK)
1319 const_iv (FLAG_NO_DAMAGE)
1320 const_iv (FLAG_OBJ_ORIGINAL)
1321 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1322 const_iv (FLAG_ACTIVATE_ON_PUSH)
1323 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1324 const_iv (FLAG_IS_WATER)
1325 const_iv (FLAG_CONTENT_ON_GEN)
1326 const_iv (FLAG_IS_A_TEMPLATE)
1327 const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH)
1329 const_iv (FLAG_NO_MAP_SAVE)
1330
1331 const_iv (NDI_BLACK)
1332 const_iv (NDI_WHITE)
1333 const_iv (NDI_NAVY)
1334 const_iv (NDI_RED)
1335 const_iv (NDI_ORANGE)
1336 const_iv (NDI_BLUE)
1337 const_iv (NDI_DK_ORANGE)
1338 const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN)
1340 const_iv (NDI_GREY)
1341 const_iv (NDI_BROWN)
1342 const_iv (NDI_GOLD)
1343 const_iv (NDI_TAN)
1344 const_iv (NDI_MAX_COLOR)
1345 const_iv (NDI_COLOR_MASK)
1346 const_iv (NDI_UNIQUE)
1347 const_iv (NDI_ALL)
1348
1349 const_iv (UPD_LOCATION)
1350 const_iv (UPD_FLAGS)
1351 const_iv (UPD_WEIGHT)
1352 const_iv (UPD_FACE)
1353 const_iv (UPD_NAME)
1354 const_iv (UPD_ANIM)
1355 const_iv (UPD_ANIMSPEED)
1356 const_iv (UPD_NROF) 1372 const_iv (SP_PROBE)
1357
1358 const_iv (UPD_SP_MANA) 1373 const_iv (SP_HEALING)
1359 const_iv (UPD_SP_GRACE) 1374 const_iv (SP_CREATE_FOOD)
1360 const_iv (UPD_SP_DAMAGE) 1375 const_iv (SP_EARTH_TO_DUST)
1361 1376 const_iv (SP_CHANGE_ABILITY)
1362 const_iv (F_APPLIED) 1377 const_iv (SP_BLESS)
1363 const_iv (F_LOCATION)
1364 const_iv (F_UNPAID)
1365 const_iv (F_MAGIC)
1366 const_iv (F_CURSED) 1378 const_iv (SP_CURSE)
1379 const_iv (SP_SUMMON_MONSTER)
1380 const_iv (SP_CHARGING)
1381 const_iv (SP_POLYMORPH)
1382 const_iv (SP_ALCHEMY)
1383 const_iv (SP_REMOVE_CURSE)
1384 const_iv (SP_IDENTIFY)
1385 const_iv (SP_DETECTION)
1386 const_iv (SP_MOOD_CHANGE)
1387 const_iv (SP_MOVING_BALL)
1367 const_iv (F_DAMNED) 1388 const_iv (SP_SWARM)
1389 const_iv (SP_CHANGE_MANA)
1368 const_iv (F_OPEN) 1390 const_iv (SP_DISPEL_RUNE)
1369 const_iv (F_NOPICK) 1391 const_iv (SP_CREATE_MISSILE)
1392 const_iv (SP_CONSECRATE)
1393 const_iv (SP_ANIMATE_WEAPON)
1394 const_iv (SP_LIGHT)
1395 const_iv (SP_CHANGE_MAP_LIGHT)
1396 const_iv (SP_FAERY_FIRE)
1397 const_iv (SP_CAUSE_DISEASE)
1398 const_iv (SP_AURA)
1399 const_iv (SP_TOWN_PORTAL)
1400 const_iv (SP_PARTY_SPELL)
1401
1402 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1403 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1370 const_iv (F_LOCKED) 1404 const_iv (F_LOCKED)
1371 1405
1372 const_iv (F_BUY) 1406 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1373 const_iv (F_SHOP)
1374 const_iv (F_SELL)
1375 1407
1376 const_iv (P_BLOCKSVIEW) 1408 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1377 const_iv (P_PLAYER) 1409 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1378 const_iv (P_NO_MAGIC)
1379 const_iv (P_IS_ALIVE)
1380 const_iv (P_NO_CLERIC)
1381 const_iv (P_OUT_OF_MAP)
1382 const_iv (P_NEW_MAP)
1383 const_iv (P_UPTODATE)
1384 1410
1385 const_iv (UP_OBJ_INSERT) 1411 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1386 const_iv (UP_OBJ_REMOVE)
1387 const_iv (UP_OBJ_CHANGE)
1388 const_iv (UP_OBJ_FACE)
1389 1412
1390 const_iv (INS_NO_MERGE) 1413 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1391 const_iv (INS_ABOVE_FLOOR_ONLY)
1392 const_iv (INS_NO_WALK_ON)
1393 const_iv (INS_ON_TOP)
1394 const_iv (INS_BELOW_ORIGINATOR) 1414 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1395 const_iv (INS_MAP_LOAD)
1396 1415
1397 const_iv (WILL_APPLY_HANDLE) 1416 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1398 const_iv (WILL_APPLY_TREASURE) 1417 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1399 const_iv (WILL_APPLY_EARTHWALL)
1400 const_iv (WILL_APPLY_DOOR)
1401 const_iv (WILL_APPLY_FOOD)
1402 1418
1403 const_iv (SAVE_MODE) 1419 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1404 const_iv (SAVE_DIR_MODE)
1405 1420
1406 const_iv (M_PAPER) 1421 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1407 const_iv (M_IRON) 1422 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1408 const_iv (M_GLASS) 1423 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1409 const_iv (M_LEATHER) 1424 const_iv (M_ICE) const_iv (M_SPECIAL)
1410 const_iv (M_WOOD)
1411 const_iv (M_ORGANIC)
1412 const_iv (M_STONE)
1413 const_iv (M_CLOTH)
1414 const_iv (M_ADAMANT)
1415 const_iv (M_LIQUID)
1416 const_iv (M_SOFT_METAL)
1417 const_iv (M_BONE)
1418 const_iv (M_ICE)
1419 const_iv (M_SPECIAL)
1420 1425
1421 const_iv (SK_EXP_ADD_SKILL) 1426 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1422 const_iv (SK_EXP_TOTAL) 1427 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1423 const_iv (SK_EXP_NONE)
1424 const_iv (SK_SUBTRACT_SKILL_EXP)
1425 const_iv (SK_EXP_SKILL_ONLY)
1426 1428
1427 const_iv (SK_LOCKPICKING) 1429 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1428 const_iv (SK_HIDING) 1430 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1429 const_iv (SK_SMITHERY) 1431 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1430 const_iv (SK_BOWYER) 1432 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1431 const_iv (SK_JEWELER) 1433 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1432 const_iv (SK_ALCHEMY) 1434 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1433 const_iv (SK_STEALING) 1435 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1434 const_iv (SK_LITERACY) 1436 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1435 const_iv (SK_BARGAINING) 1437 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1436 const_iv (SK_JUMPING) 1438 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1437 const_iv (SK_DET_MAGIC)
1438 const_iv (SK_ORATORY)
1439 const_iv (SK_SINGING)
1440 const_iv (SK_DET_CURSE)
1441 const_iv (SK_FIND_TRAPS)
1442 const_iv (SK_MEDITATION)
1443 const_iv (SK_PUNCHING)
1444 const_iv (SK_FLAME_TOUCH)
1445 const_iv (SK_KARATE)
1446 const_iv (SK_CLIMBING)
1447 const_iv (SK_WOODSMAN)
1448 const_iv (SK_INSCRIPTION)
1449 const_iv (SK_ONE_HANDED_WEAPON)
1450 const_iv (SK_MISSILE_WEAPON)
1451 const_iv (SK_THROWING)
1452 const_iv (SK_USE_MAGIC_ITEM)
1453 const_iv (SK_DISARM_TRAPS)
1454 const_iv (SK_SET_TRAP)
1455 const_iv (SK_THAUMATURGY)
1456 const_iv (SK_PRAYING)
1457 const_iv (SK_CLAWING)
1458 const_iv (SK_LEVITATION)
1459 const_iv (SK_SUMMONING)
1460 const_iv (SK_PYROMANCY)
1461 const_iv (SK_EVOCATION)
1462 const_iv (SK_SORCERY)
1463 const_iv (SK_TWO_HANDED_WEAPON)
1464 const_iv (SK_SPARK_TOUCH)
1465 const_iv (SK_SHIVER)
1466 const_iv (SK_ACID_SPLASH)
1467 const_iv (SK_POISON_NAIL) 1439 const_iv (SK_POISON_NAIL)
1468 1440
1469 const_iv (SOUND_NEW_PLAYER) 1441 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1470 const_iv (SOUND_FIRE_ARROW) 1442 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1471 const_iv (SOUND_LEARN_SPELL) 1443 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1472 const_iv (SOUND_FUMBLE_SPELL) 1444 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1473 const_iv (SOUND_WAND_POOF) 1445 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1474 const_iv (SOUND_OPEN_DOOR) 1446 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1475 const_iv (SOUND_PUSH_PLAYER)
1476 const_iv (SOUND_PLAYER_HITS1)
1477 const_iv (SOUND_PLAYER_HITS2)
1478 const_iv (SOUND_PLAYER_HITS3)
1479 const_iv (SOUND_PLAYER_HITS4)
1480 const_iv (SOUND_PLAYER_IS_HIT1)
1481 const_iv (SOUND_PLAYER_IS_HIT2)
1482 const_iv (SOUND_PLAYER_IS_HIT3)
1483 const_iv (SOUND_PLAYER_KILLS)
1484 const_iv (SOUND_PET_IS_KILLED)
1485 const_iv (SOUND_PLAYER_DIES)
1486 const_iv (SOUND_OB_EVAPORATE)
1487 const_iv (SOUND_OB_EXPLODE)
1488 const_iv (SOUND_CLOCK)
1489 const_iv (SOUND_TURN_HANDLE)
1490 const_iv (SOUND_FALL_HOLE)
1491 const_iv (SOUND_DRINK_POISON)
1492 const_iv (SOUND_CAST_SPELL_0)
1493 1447
1494 const_iv (PREFER_LOW) 1448 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1495 const_iv (PREFER_HIGH)
1496 1449
1497 const_iv (ATNR_PHYSICAL) 1450 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1498 const_iv (ATNR_MAGIC) 1451 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1499 const_iv (ATNR_FIRE) 1452 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1500 const_iv (ATNR_ELECTRICITY) 1453 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1501 const_iv (ATNR_COLD) 1454 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1502 const_iv (ATNR_CONFUSION) 1455 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1503 const_iv (ATNR_ACID) 1456 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1504 const_iv (ATNR_DRAIN)
1505 const_iv (ATNR_WEAPONMAGIC)
1506 const_iv (ATNR_GHOSTHIT)
1507 const_iv (ATNR_POISON)
1508 const_iv (ATNR_SLOW)
1509 const_iv (ATNR_PARALYZE)
1510 const_iv (ATNR_TURN_UNDEAD)
1511 const_iv (ATNR_FEAR)
1512 const_iv (ATNR_CANCELLATION)
1513 const_iv (ATNR_DEPLETE)
1514 const_iv (ATNR_DEATH)
1515 const_iv (ATNR_CHAOS)
1516 const_iv (ATNR_COUNTERSPELL)
1517 const_iv (ATNR_GODPOWER)
1518 const_iv (ATNR_HOLYWORD)
1519 const_iv (ATNR_BLIND)
1520 const_iv (ATNR_INTERNAL)
1521 const_iv (ATNR_LIFE_STEALING)
1522 const_iv (ATNR_DISEASE)
1523 1457
1524 const_iv (MAP_IN_MEMORY) 1458 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1525 const_iv (MAP_SWAPPED)
1526 const_iv (MAP_LOADING)
1527 const_iv (MAP_SAVING) 1459 const_iv (MAP_INACTIVE)
1528 1460
1529 const_iv (KLASS_ATTACHABLE) 1461 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1530 const_iv (KLASS_GLOBAL) 1462 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1531 const_iv (KLASS_OBJECT)
1532 const_iv (KLASS_CLIENT)
1533 const_iv (KLASS_PLAYER)
1534 const_iv (KLASS_MAP)
1535 1463
1536 const_iv (CS_QUERY_YESNO) 1464 const_iv (VERSION_CS) const_iv (VERSION_SC)
1537 const_iv (CS_QUERY_SINGLECHAR)
1538 const_iv (CS_QUERY_HIDEINPUT)
1539 1465
1540 const_iv (ST_DEAD) 1466 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1541 const_iv (ST_SETUP)
1542 const_iv (ST_PLAYING)
1543 const_iv (ST_CUSTOM)
1544 1467
1545 const_iv (ST_CHANGE_CLASS) 1468 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1546 1469
1547 const_iv (IO_HEADER) 1470 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1548 const_iv (IO_OBJECTS)
1549 const_iv (IO_UNIQUES)
1550 1471
1551 // random map generator 1472 // random map generator
1552 const_iv (LAYOUT_NONE) 1473 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1553 const_iv (LAYOUT_ONION) 1474 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1554 const_iv (LAYOUT_MAZE)
1555 const_iv (LAYOUT_SPIRAL)
1556 const_iv (LAYOUT_ROGUELIKE)
1557 const_iv (LAYOUT_SNAKE)
1558 const_iv (LAYOUT_SQUARE_SPIRAL)
1559 1475
1560 const_iv (RMOPT_RANDOM) 1476 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1561 const_iv (RMOPT_CENTERED) 1477 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1562 const_iv (RMOPT_LINEAR) 1478 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1563 const_iv (RMOPT_BOTTOM_C)
1564 const_iv (RMOPT_BOTTOM_R)
1565 const_iv (RMOPT_IRR_SPACE)
1566 const_iv (RMOPT_WALL_OFF)
1567 const_iv (RMOPT_WALLS_ONLY)
1568 const_iv (RMOPT_NO_DOORS)
1569 1479
1570 const_iv (SYMMETRY_RANDOM) 1480 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1571 const_iv (SYMMETRY_NONE) 1481 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1572 const_iv (SYMMETRY_X) 1482
1573 const_iv (SYMMETRY_Y) 1483 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1574 const_iv (SYMMETRY_XY) 1484 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1485
1486 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1487 const_iv (FT_RSRC) const_iv (FT_NUM)
1575 }; 1488 };
1576 1489
1577 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1578 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1491 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1579 1492
1598 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1511 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1599 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1512 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1600 } 1513 }
1601} 1514}
1602 1515
1516void _gv_clear (SV *gv)
1517 CODE:
1518 assert (SvTYPE (gv) == SVt_PVGV);
1519# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1520 f (GvGP (gv)->gp_form);
1521 f (GvGP (gv)->gp_io);
1522 f (GvGP (gv)->gp_sv);
1523 f (GvGP (gv)->gp_av);
1524 f (GvGP (gv)->gp_hv);
1525 f (GvGP (gv)->gp_cv);
1526 GvCVGEN (gv) = 0;
1527 GvMULTI_off (gv);
1528# undef f
1529
1603void _connect_to_perl () 1530void _connect_to_perl ()
1604 1531
1532void _recalc_want ()
1533
1534# not used by default anymore
1605void _global_reattach () 1535void _global_reattach ()
1606 CODE: 1536 CODE:
1607{ 1537{
1608 // reattach to all attachable objects in the game. 1538 // reattach to all attachable objects in the game.
1609 for_all_clients (ns) 1539 for_all_clients (ns)
1611 1541
1612 for_all_objects (op) 1542 for_all_objects (op)
1613 op->reattach (); 1543 op->reattach ();
1614} 1544}
1615 1545
1546# support function for map-world.ext
1547void _quantise (SV *data_sv, SV *plt_sv)
1548 CODE:
1549{
1550 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1551 croak ("_quantise called with invalid agruments");
1552
1553 plt_sv = SvRV (plt_sv);
1554 SV **plt = AvARRAY (plt_sv);
1555 int plt_count = AvFILL (plt_sv) + 1;
1556
1557 STRLEN len;
1558 char *data = SvPVbyte (data_sv, len);
1559 char *dst = data;
1560
1561 while (len >= 3)
1562 {
1563 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1564 {
1565 char *val = SvPVX (*val_sv);
1566
1567 if (val [0] == data [0]
1568 && val [1] == data [1]
1569 && val [2] == data [2])
1570 {
1571 *dst++ = val [3];
1572 goto next;
1573 }
1574 }
1575
1576 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1577 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1578 dst - SvPVX (data_sv), len);
1579
1580 next:
1581 data += 3;
1582 len -= 3;
1583 }
1584
1585 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1586}
1587
1588void init_anim ()
1589
1590void init_globals ()
1591
1592void init_experience ()
1593
1594void init_attackmess ()
1595
1596void init_dynamic ()
1597
1598void init_block ()
1599
1600void load_settings ()
1601
1602void load_materials ()
1603
1604void init_uuid ()
1605 CODE:
1606 UUID::init ();
1607
1608void init_signals ()
1609
1610void init_commands ()
1611
1612void init_skills ()
1613
1614void init_beforeplay ()
1615
1616void evthread_start (int aiofd)
1617
1618void cede_to_tick ()
1619 CODE:
1620 coroapi::cede_to_tick ();
1621
1622NV till_tick ()
1623 CODE:
1624 RETVAL = SvNVX (sv_next_tick) - now ();
1625 OUTPUT:
1626 RETVAL
1627
1628int tick_inhibit ()
1629 CODE:
1630 RETVAL = tick_inhibit;
1631 OUTPUT:
1632 RETVAL
1633
1634void tick_inhibit_inc ()
1635 CODE:
1636 ++tick_inhibit;
1637
1638void tick_inhibit_dec ()
1639 CODE:
1640 if (!--tick_inhibit)
1641 if (tick_pending)
1642 {
1643 ev_async_send (EV_DEFAULT, &tick_watcher);
1644 coroapi::cede ();
1645 }
1646
1647void server_tick ()
1648 CODE:
1649{
1650 NOW = ev_now (EV_DEFAULT);
1651 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1652 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1653 runtime = SvNVX (sv_runtime);
1654
1655 server_tick ();
1656
1657 NOW = ev_time ();
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1659 runtime += TICK;
1660 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1661}
1662
1616NV floor (NV x) 1663NV floor (NV x)
1617 1664
1618NV ceil (NV x) 1665NV ceil (NV x)
1619 1666
1620NV rndm (...) 1667NV rndm (...)
1668 ALIAS:
1669 rmg_rndm = 1
1621 CODE: 1670 CODE:
1671{
1672 rand_gen &gen = ix ? rmg_rndm : rndm;
1622 switch (items) 1673 switch (items)
1623 { 1674 {
1624 case 0: RETVAL = rndm (); break; 1675 case 0: RETVAL = gen (); break;
1625 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1676 case 1: RETVAL = gen (SvUV (ST (0))); break;
1626 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1677 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1627 default: croak ("cf::rndm requires none, one or two parameters."); break; 1678 default: croak ("cf::rndm requires none, one or two parameters."); break;
1628 } 1679 }
1680}
1629 OUTPUT: 1681 OUTPUT:
1630 RETVAL 1682 RETVAL
1631 1683
1632void server_tick () 1684NV clamp (NV value, NV min_value, NV max_value)
1633 CODE: 1685 CODE:
1634 runtime = SvNVx (sv_runtime); 1686 RETVAL = clamp (value, min_value, max_value);
1635 server_tick (); 1687 OUTPUT:
1688 RETVAL
1636 1689
1690NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1691 CODE:
1692 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1693 OUTPUT:
1694 RETVAL
1695
1696void weaken (...)
1697 PROTOTYPE: @
1698 CODE:
1699 while (items > 0)
1700 sv_rvweaken (ST (--items));
1701
1637void 1702void
1703log_backtrace (utf8_string msg)
1704
1705void
1638LOG (int level, utf8_string msg) 1706LOG (int flags, utf8_string msg)
1639 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1640 C_ARGS: (LogLevel)level, "%s", msg 1708 C_ARGS: flags, "%s", msg
1641 1709
1642octet_string path_combine (octet_string base, octet_string path) 1710octet_string path_combine (octet_string base, octet_string path)
1643 PROTOTYPE: $$ 1711 PROTOTYPE: $$
1644 1712
1645octet_string path_combine_and_normalize (octet_string base, octet_string path) 1713octet_string path_combine_and_normalize (octet_string base, octet_string path)
1646 PROTOTYPE: $$ 1714 PROTOTYPE: $$
1647
1648const_octet_string
1649get_maps_directory (octet_string path)
1650 PROTOTYPE: $
1651 ALIAS: maps_directory = 0
1652 CODE:
1653 RETVAL = create_pathname (path);
1654 OUTPUT: RETVAL
1655 1715
1656void 1716void
1657sub_generation_inc () 1717sub_generation_inc ()
1658 CODE: 1718 CODE:
1659 PL_sub_generation++; 1719 PL_sub_generation++;
1682 } 1742 }
1683 OUTPUT: RETVAL 1743 OUTPUT: RETVAL
1684 1744
1685void abort () 1745void abort ()
1686 1746
1747void reset_signals ()
1748
1687void fork_abort (octet_string cause = "cf::fork_abort") 1749void fork_abort (const_octet_string cause = "cf::fork_abort")
1688 1750
1689void cleanup (octet_string cause, bool make_core = false) 1751void cleanup (const_octet_string cause, bool make_core = false)
1690 1752
1691void emergency_save () 1753void emergency_save ()
1692 1754
1693void _exit (int status = EXIT_SUCCESS) 1755void _exit (int status = EXIT_SUCCESS)
1694 1756
1695UV sv_2watcher (SV *w)
1696 CODE:
1697 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1698 OUTPUT:
1699 RETVAL
1700
1701#if _POSIX_MEMLOCK 1757#if _POSIX_MEMLOCK
1702 1758
1703int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1759int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1760 INIT:
1761#if __GLIBC__
1762 mallopt (M_TOP_PAD, 1024 * 1024);
1763 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1764 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1765 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1766#endif
1704 1767
1705int munlockall () 1768int munlockall ()
1706 1769
1707#endif 1770#endif
1771
1772int
1773malloc_trim (IV pad = 0)
1774
1775void
1776mallinfo ()
1777 PPCODE:
1778{
1779#if __GLIBC__
1780 struct mallinfo mai = mallinfo ();
1781 EXTEND (SP, 10*2);
1782 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1783 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1784 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1785 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1786 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1787 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1788 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1789 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1790 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1792#endif
1793 EXTEND (SP, 2*2);
1794 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1795 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1796 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1797}
1708 1798
1709int find_animation (utf8_string text) 1799int find_animation (utf8_string text)
1710 PROTOTYPE: $ 1800 PROTOTYPE: $
1711 1801
1712int random_roll (int min, int max, object *op, int goodbad); 1802int random_roll (int min, int max, object *op, int goodbad);
1750 RETVAL = newSVpv (resist_plus[atnr], 0); 1840 RETVAL = newSVpv (resist_plus[atnr], 0);
1751 else 1841 else
1752 XSRETURN_UNDEF; 1842 XSRETURN_UNDEF;
1753 OUTPUT: RETVAL 1843 OUTPUT: RETVAL
1754 1844
1845UUID
1846uuid_cur ()
1847 CODE:
1848 RETVAL = UUID::cur;
1849 OUTPUT:
1850 RETVAL
1851
1852UUID
1853uuid_gen ()
1854 CODE:
1855 RETVAL = UUID::gen ();
1856 OUTPUT:
1857 RETVAL
1858
1859val64
1860uuid_seq (UUID uuid)
1861 CODE:
1862 RETVAL = uuid.seq;
1863 OUTPUT:
1864 RETVAL
1865
1866UUID
1867uuid_str (val64 seq)
1868 CODE:
1869 RETVAL.seq = seq;
1870 OUTPUT:
1871 RETVAL
1872
1873void
1874coin_names ()
1875 PPCODE:
1876 EXTEND (SP, NUM_COINS);
1877 for (int i = 0; i < NUM_COINS; ++i)
1878 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1879
1880void
1881coin_archetypes ()
1882 PPCODE:
1883 EXTEND (SP, NUM_COINS);
1884 for (int i = 0; i < NUM_COINS; ++i)
1885 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1886
1755bool 1887bool
1756load_resource_file (octet_string filename) 1888load_resource_file_ (octet_string filename)
1889
1890void
1891fix_weight ()
1757 1892
1758MODULE = cf PACKAGE = cf::attachable 1893MODULE = cf PACKAGE = cf::attachable
1759 1894
1760int 1895int
1761valid (SV *obj) 1896valid (SV *obj)
1779#object *mortals (U32 index) 1914#object *mortals (U32 index)
1780# CODE: 1915# CODE:
1781# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1916# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1782# OUTPUT: RETVAL 1917# OUTPUT: RETVAL
1783 1918
1784INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1919INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1785 1920
1786MODULE = cf PACKAGE = cf::global 1921MODULE = cf PACKAGE = cf::global
1787 1922
1788int invoke (SV *klass, int event, ...) 1923int invoke (SV *klass, int event, ...)
1789 CODE: 1924 CODE:
1825object *actives (U32 index) 1960object *actives (U32 index)
1826 CODE: 1961 CODE:
1827 RETVAL = index < actives.size () ? actives [index] : 0; 1962 RETVAL = index < actives.size () ? actives [index] : 0;
1828 OUTPUT: RETVAL 1963 OUTPUT: RETVAL
1829 1964
1965int mortals_size ()
1966 CODE:
1967 RETVAL = attachable::mortals.size ();
1968 OUTPUT: RETVAL
1969
1970const char *slot_use_name (U32 slot)
1971 ALIAS:
1972 slot_nonuse_name = 1
1973 CODE:
1974{
1975 if (slot >= NUM_BODY_LOCATIONS)
1976 croak ("body slot index out of range");
1977
1978 switch (ix)
1979 {
1980 case 0: RETVAL = body_locations[slot].use_name; break;
1981 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1982 }
1983}
1984 OUTPUT:
1985 RETVAL
1986
1830# missing properties 1987# missing properties
1831 1988
1832object *head (object *op) 1989object *head (object *op)
1833 PROTOTYPE: $ 1990 PROTOTYPE: $
1834 CODE: 1991 CODE:
1835 RETVAL = op->head_ (); 1992 RETVAL = op->head_ ();
1836 OUTPUT: RETVAL
1837
1838int is_head (object *op)
1839 PROTOTYPE: $
1840 CODE:
1841 RETVAL = op->head_ () == op;
1842 OUTPUT: RETVAL 1993 OUTPUT: RETVAL
1843 1994
1844void 1995void
1845inv (object *obj) 1996inv (object *obj)
1846 PROTOTYPE: $ 1997 PROTOTYPE: $
1847 PPCODE: 1998 PPCODE:
1848{ 1999{
1849 object *o;
1850 for (o = obj->inv; o; o = o->below) 2000 for (object *o = obj->inv; o; o = o->below)
1851 XPUSHs (sv_2mortal (to_sv (o))); 2001 XPUSHs (sv_2mortal (to_sv (o)));
1852} 2002}
1853 2003
1854void 2004void
1855set_animation (object *op, int idx) 2005set_animation (object *op, int idx)
1860num_animations (object *op) 2010num_animations (object *op)
1861 CODE: 2011 CODE:
1862 RETVAL = NUM_ANIMATIONS (op); 2012 RETVAL = NUM_ANIMATIONS (op);
1863 OUTPUT: RETVAL 2013 OUTPUT: RETVAL
1864 2014
2015int slot_info (object *op, UV slot, int value = 0)
2016 ALIAS:
2017 slot_used = 1
2018 CODE:
2019{
2020 if (slot >= NUM_BODY_LOCATIONS)
2021 croak ("body slot index out of range");
2022
2023 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2024
2025 if (items > 2)
2026 if (ix)
2027 op->slot[slot].used = value;
2028 else
2029 op->slot[slot].info = value;
2030}
2031 OUTPUT:
2032 RETVAL
2033
1865object *find_best_object_match (object *op, utf8_string match) 2034object *find_best_object_match (object *op, utf8_string match)
1866 2035
1867object *find_marked_object (object *op) 2036object *find_marked_object (object *op)
1868 2037
1869int need_identify (object *obj); 2038int need_identify (object *obj);
1870 2039
1871int apply_shop_mat (object *shop_mat, object *op); 2040int apply_shop_mat (object *shop_mat, object *op);
1872
1873int move_player (object *op, int dir)
1874 CODE:
1875 RETVAL = move_player (op, dir);
1876 OUTPUT:
1877 RETVAL
1878 2041
1879int move (object *op, int dir, object *originator = op) 2042int move (object *op, int dir, object *originator = op)
1880 CODE: 2043 CODE:
1881 RETVAL = move_ob (op, dir, originator); 2044 RETVAL = move_ob (op, dir, originator);
1882 OUTPUT: 2045 OUTPUT:
1890 CODE: 2053 CODE:
1891 player_apply_below (op); 2054 player_apply_below (op);
1892 2055
1893int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2056int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1894 2057
1895object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1896
1897int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1898
1899int cf_object_change_map (object *op, int x, int y, maptile *map)
1900
1901#//TODO
1902object *clone_ (object *op, int recursive = 0)
1903 CODE:
1904 if (recursive)
1905 RETVAL = object_create_clone (op);
1906 else
1907 {
1908 RETVAL = object::create ();
1909 op->copy_to (RETVAL);
1910 }
1911 OUTPUT: RETVAL
1912
1913int pay_item (object *op, object *buyer) 2058int pay_item (object *op, object *buyer)
1914 CODE: 2059 CODE:
1915 RETVAL = pay_for_item (op, buyer); 2060 RETVAL = pay_for_item (op, buyer);
1916 OUTPUT: RETVAL 2061 OUTPUT: RETVAL
1917 2062
1951 2096
1952void drop (object *who, object *op) 2097void drop (object *who, object *op)
1953 2098
1954void pick_up (object *who, object *op) 2099void pick_up (object *who, object *op)
1955 2100
1956int cf_object_teleport (object *op, maptile *map, int x, int y)
1957
1958void update_object (object *op, int action) 2101void update_object (object *op, int action)
1959 2102
1960object *cf_create_object_by_name (utf8_string name)
1961
1962void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2103void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1963 2104
1964void player_lvl_adj (object *who, object *skill = 0) 2105void player_lvl_adj (object *who, object *skill = 0)
1965 2106
1966int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2107int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1973 2114
1974void add_button_link (object *button, maptile *map, int connected); 2115void add_button_link (object *button, maptile *map, int connected);
1975 2116
1976void remove_button_link (object *op); 2117void remove_button_link (object *op);
1977 2118
2119void handle_apply_yield (object *op);
2120
1978 2121
1979MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2122MODULE = cf PACKAGE = cf::object PREFIX = cf_
1980
1981object *cf_insert_ob_in_ob (object *ob, object *where)
1982 2123
1983# no clean way to get an object from an archetype - stupid idiotic 2124# no clean way to get an object from an archetype - stupid idiotic
1984# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2125# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1985 2126
1986object *new (utf8_string archetype = 0) 2127object *new (utf8_string archetype = 0)
1987 PROTOTYPE: ;$ 2128 PROTOTYPE: ;$
1988 CODE: 2129 CODE:
1989 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2130 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1990 OUTPUT: 2131 OUTPUT:
1991 RETVAL 2132 RETVAL
1992 2133
2134object *find_object (U32 tag)
2135
2136# TODO: nuke
1993object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2137object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1994 PROTOTYPE: $$$$$$ 2138 PROTOTYPE: $$$$$$
1995 CODE: 2139 CODE:
1996{ 2140{
1997 int unused_type; 2141 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1998 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1999} 2142}
2000 2143
2001player *contr (object *op) 2144shstr
2002 CODE: 2145object::kv_get (shstr key)
2003 RETVAL = op->contr;
2004 OUTPUT: RETVAL
2005 2146
2006const_utf8_string get_ob_key_value (object *op, utf8_string key) 2147void
2148object::kv_del (shstr key)
2007 2149
2008bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2150void
2151object::kv_set (shstr key, shstr value)
2009 2152
2010object *get_nearest_player (object *ob) 2153object *get_nearest_player (object *ob)
2011 ALIAS: nearest_player = 0 2154 ALIAS: nearest_player = 0
2012 PREINIT: 2155 PREINIT:
2013 extern object *get_nearest_player (object *); 2156 extern object *get_nearest_player (object *);
2015void rangevector (object *ob, object *other, int flags = 0) 2158void rangevector (object *ob, object *other, int flags = 0)
2016 PROTOTYPE: $$;$ 2159 PROTOTYPE: $$;$
2017 PPCODE: 2160 PPCODE:
2018{ 2161{
2019 rv_vector rv; 2162 rv_vector rv;
2163
2164 PUTBACK;
2020 get_rangevector (ob, other, &rv, flags); 2165 get_rangevector (ob, other, &rv, flags);
2166 SPAGAIN;
2167
2021 EXTEND (SP, 5); 2168 EXTEND (SP, 5);
2022 PUSHs (newSVuv (rv.distance)); 2169 PUSHs (newSVuv (rv.distance));
2023 PUSHs (newSViv (rv.distance_x)); 2170 PUSHs (newSViv (rv.distance_x));
2024 PUSHs (newSViv (rv.distance_y)); 2171 PUSHs (newSViv (rv.distance_y));
2025 PUSHs (newSViv (rv.direction)); 2172 PUSHs (newSViv (rv.direction));
2026 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2173 PUSHs (to_sv (rv.part));
2027} 2174}
2028 2175
2029bool on_same_map_as (object *ob, object *other) 2176bool on_same_map_as (object *ob, object *other)
2030 CODE: 2177 CODE:
2031 RETVAL = on_same_map (ob, other); 2178 RETVAL = on_same_map (ob, other);
2035base_name (object *op, int plural = op->nrof > 1) 2182base_name (object *op, int plural = op->nrof > 1)
2036 CODE: 2183 CODE:
2037 RETVAL = query_base_name (op, plural); 2184 RETVAL = query_base_name (op, plural);
2038 OUTPUT: RETVAL 2185 OUTPUT: RETVAL
2039 2186
2040object *decrease_ob_nr (object *op, unsigned long i) 2187# return the tail of an object, excluding itself
2188void
2189tail (object *op)
2190 PPCODE:
2191 while ((op = op->more))
2192 XPUSHs (sv_2mortal (to_sv (op)));
2041 2193
2042MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2194MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2043 2195
2044player *player (object *op) 2196player *player (object *op)
2045 CODE: 2197 CODE:
2046 RETVAL = op->contr; 2198 RETVAL = op->contr;
2047 OUTPUT: RETVAL 2199 OUTPUT: RETVAL
2048 2200
2201bool move_player (object *op, int dir)
2202
2049void check_score (object *op) 2203void check_score (object *op)
2050 2204
2051void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2205void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2052 CODE: 2206 CODE:
2053 new_draw_info (flags, 0, op, txt); 2207 new_draw_info (flags, 0, op, txt);
2054 2208
2055object *cf_player_send_inventory (object *op)
2056
2057octet_string cf_player_get_ip (object *op)
2058 ALIAS: ip = 0
2059
2060object *cf_player_get_marked_item (object *op)
2061 ALIAS: marked_item = 0
2062
2063void cf_player_set_marked_item (object *op, object *ob)
2064
2065partylist *cf_player_get_party (object *op)
2066 ALIAS: party = 0
2067
2068void cf_player_set_party (object *op, partylist *party)
2069
2070void kill_player (object *op) 2209void kill_player (object *op)
2071 2210
2211void esrv_send_item (object *pl, object *item)
2212
2072void esrv_update_item (object *op, int what, object *item) 2213void esrv_update_item (object *pl, int what, object *item)
2073 C_ARGS: what, op, item 2214 C_ARGS: what, pl, item
2074 2215
2075void clear_los (object *op) 2216void esrv_del_item (object *pl, int tag)
2217 C_ARGS: pl->contr, tag
2076 2218
2077int command_summon (object *op, utf8_string params) 2219int command_summon (object *op, utf8_string params)
2078 2220
2079int command_arrest (object *op, utf8_string params) 2221int command_arrest (object *op, utf8_string params)
2080 2222
2099 pl->ob->stats.hp = pl->ob->stats.maxhp; 2241 pl->ob->stats.hp = pl->ob->stats.maxhp;
2100 pl->ob->stats.sp = pl->ob->stats.maxsp; 2242 pl->ob->stats.sp = pl->ob->stats.maxsp;
2101 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2243 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2102 pl->orig_stats = pl->ob->stats; 2244 pl->orig_stats = pl->ob->stats;
2103 2245
2104void cf_player_move (player *pl, int dir) 2246void clear_los (player *pl)
2105
2106void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2107 2247
2108bool 2248bool
2109cell_visible (player *pl, int dx, int dy) 2249cell_visible (player *pl, int dx, int dy)
2110 CODE: 2250 CODE:
2111 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2251 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2118 CODE: 2258 CODE:
2119{ 2259{
2120 STRLEN len; 2260 STRLEN len;
2121 char *buf = SvPVbyte (packet, len); 2261 char *buf = SvPVbyte (packet, len);
2122 2262
2263 if (len > MAXSOCKBUF)
2264 pl->failmsg ("[packet too long for client]");
2123 if (pl->ns) 2265 else if (pl->ns)
2124 pl->ns->send_packet (buf, len); 2266 pl->ns->send_packet (buf, len);
2125} 2267}
2126
2127int
2128listening (player *pl, int new_value = -1)
2129 CODE:
2130 RETVAL = pl->listening;
2131 if (new_value >= 0)
2132 pl->listening = new_value;
2133 OUTPUT:
2134 RETVAL
2135 2268
2136void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2269void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2137 PROTOTYPE: $;$$$ 2270 PROTOTYPE: $;$$$
2138 PPCODE: 2271 PPCODE:
2139 if (GIMME_V != G_VOID) 2272 if (GIMME_V != G_VOID)
2164 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2297 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2165 OUTPUT: RETVAL 2298 OUTPUT: RETVAL
2166 2299
2167SV *registry (maptile *map) 2300SV *registry (maptile *map)
2168 2301
2302void
2303find_tagged_objects (maptile *map, utf8_string tag = 0)
2304 PPCODE:
2305{
2306 if (!map->spaces)
2307 XSRETURN_EMPTY;
2308
2309 if (tag)
2310 {
2311 shstr_cmp tag_ (tag);
2312
2313 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2314 for (object *op = ms->bot; op; op = op->above)
2315 if (op->tag == tag_)
2316 XPUSHs (sv_2mortal (to_sv (op)));
2317 }
2318 else
2319 {
2320 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2321 for (object *op = ms->bot; op; op = op->above)
2322 if (op->tag)
2323 XPUSHs (sv_2mortal (to_sv (op)));
2324 }
2325}
2326
2169INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2327INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2170 2328
2171void 2329void
2172maptile::instantiate () 2330maptile::instantiate ()
2173 2331
2217 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2375 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2218 { 2376 {
2219 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2377 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2220 ob->flag [FLAG_NO_MAP_SAVE] = true; 2378 ob->flag [FLAG_NO_MAP_SAVE] = true;
2221 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2379 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2380
2381 if (ob->randomitems)
2382 {
2383 if (!ob->above)
2384 {
2385 ob->create_treasure (ob->randomitems);
2386
2387 for (object *op = ob->above; op; op = op->above)
2388 op->flag [FLAG_NO_MAP_SAVE] = true;
2389 }
2390
2391 ob->randomitems = 0;
2392 }
2222 } 2393 }
2223 } 2394 }
2224 } 2395 }
2225 2396
2226 skip_space: ; 2397 skip_space: ;
2237 palette = SvRV (palette); 2408 palette = SvRV (palette);
2238 2409
2239 STRLEN idxlen; 2410 STRLEN idxlen;
2240 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2411 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2241 2412
2242 region **regionmap = (region **)malloc ( 2413 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2243 (av_len ((AV *)palette) + 1) * sizeof (region *));
2244 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2414 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2245 2415
2246 for (int i = av_len ((AV *)palette) + 1; i--; ) 2416 for (int i = av_len ((AV *)palette) + 1; i--; )
2247 regionmap [i] = region::find ( 2417 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2248 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2249 2418
2250 for (int y = 0; y < THIS->height; ++y) 2419 for (int y = 0; y < THIS->height; ++y)
2251 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2420 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2252 2421
2253 sfree (THIS->regions, THIS->size ()); 2422 sfree (THIS->regions, THIS->size ());
2254 free (THIS->regionmap); 2423 delete [] THIS->regionmap;
2255 2424
2256 THIS->regions = regions; 2425 THIS->regions = regions;
2257 THIS->regionmap = regionmap; 2426 THIS->regionmap = regionmap;
2258} 2427}
2259 2428
2260void play_sound_map (maptile *map, int x, int y, int sound_num) 2429void
2430maptile::create_region_treasure ()
2431 CODE:
2432 for (int x = 0; x < THIS->width; ++x)
2433 for (int y = 0; y < THIS->height; ++y)
2434 {
2435 region *rgn = THIS->region (x, y);
2436
2437 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2438 if (object *op = THIS->at (x, y).top)
2439 if (rgn->treasure && rndm () < rgn->treasure_density)
2440 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2441 }
2261 2442
2262int out_of_map (maptile *map, int x, int y) 2443int out_of_map (maptile *map, int x, int y)
2263 2444
2264void 2445void
2265trigger (maptile *map, long connection, bool state = true) 2446trigger (maptile *map, long connection, bool state = true)
2270get_connection (maptile *map, long connection) 2451get_connection (maptile *map, long connection)
2271 PPCODE: 2452 PPCODE:
2272 oblinkpt *obp = get_connection_links (map, connection); 2453 oblinkpt *obp = get_connection_links (map, connection);
2273 if (obp) 2454 if (obp)
2274 for (objectlink *ol = obp->link; ol; ol = ol->next) 2455 for (objectlink *ol = obp->link; ol; ol = ol->next)
2275 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2456 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2276
2277object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2278
2279object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2280
2281object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2282 C_ARGS: str, map, nx, ny
2283 2457
2284void 2458void
2285get_map_flags (maptile *map, int x, int y) 2459get_map_flags (maptile *map, int x, int y)
2286 PPCODE: 2460 PPCODE:
2287{ 2461{
2288 maptile *nmap = 0; 2462 maptile *nmap = 0;
2289 I16 nx = 0, ny = 0; 2463 I16 nx = 0, ny = 0;
2464
2465 PUTBACK;
2290 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2466 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2467 SPAGAIN;
2291 2468
2292 EXTEND (SP, 4); 2469 EXTEND (SP, 4);
2293 PUSHs (sv_2mortal (newSViv (flags))); 2470 PUSHs (sv_2mortal (newSViv (flags)));
2294 2471
2295 if (GIMME_V == G_ARRAY) 2472 if (GIMME_V == G_ARRAY)
2296 { 2473 {
2297 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2474 PUSHs (sv_2mortal (to_sv (nmap)));
2298 PUSHs (sv_2mortal (newSViv (nx))); 2475 PUSHs (sv_2mortal (newSViv (nx)));
2299 PUSHs (sv_2mortal (newSViv (ny))); 2476 PUSHs (sv_2mortal (newSViv (ny)));
2300 } 2477 }
2301} 2478}
2302 2479
2480mapspace *
2481ms (maptile *map, unsigned int x, unsigned int y)
2482 PROTOTYPE: $$$
2483 CODE:
2484{
2485 maptile *nmap = 0;
2486 I16 nx, ny;
2487
2488 PUTBACK;
2489 get_map_flags (map, &nmap, x, y, &nx, &ny);
2490 SPAGAIN;
2491
2492 if (!nmap)
2493 XSRETURN_UNDEF;
2494
2495 RETVAL = &nmap->at (nx, ny);
2496}
2497 OUTPUT:
2498 RETVAL
2499
2303void 2500void
2304at (maptile *map, unsigned int x, unsigned int y) 2501at (maptile *map, unsigned int x, unsigned int y)
2305 PROTOTYPE: $$$ 2502 PROTOTYPE: $$$
2306 PPCODE: 2503 PPCODE:
2307{ 2504{
2308 object *o;
2309 maptile *nmap = 0; 2505 maptile *nmap = 0;
2310 I16 nx, ny; 2506 I16 nx, ny;
2311 2507
2508 PUTBACK;
2312 get_map_flags (map, &nmap, x, y, &nx, &ny); 2509 get_map_flags (map, &nmap, x, y, &nx, &ny);
2510 SPAGAIN;
2313 2511
2314 if (nmap) 2512 if (nmap)
2315 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2513 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2316 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2514 XPUSHs (sv_2mortal (to_sv (o)));
2317} 2515}
2318 2516
2319SV * 2517SV *
2320bot_at (maptile *obj, unsigned int x, unsigned int y) 2518bot_at (maptile *obj, unsigned int x, unsigned int y)
2321 PROTOTYPE: $$$ 2519 PROTOTYPE: $$$
2330 INIT: 2528 INIT:
2331 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2529 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2332 CODE: 2530 CODE:
2333 switch (ix) 2531 switch (ix)
2334 { 2532 {
2335 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2533 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2336 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2534 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2337 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2535 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2338 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2536 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2339 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2537 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2340 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2538 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2341 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2539 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2342 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2540 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2343 } 2541 }
2344 OUTPUT: RETVAL 2542 OUTPUT: RETVAL
2345 2543
2346void fix_walls (maptile *map, int x, int y) 2544void fix_walls (maptile *map, int x, int y)
2347 2545
2421 rmp.decoroptions = decoroptions; 2619 rmp.decoroptions = decoroptions;
2422 rmp.orientation = orientation; 2620 rmp.orientation = orientation;
2423 rmp.origin_y = origin_y; 2621 rmp.origin_y = origin_y;
2424 rmp.origin_x = origin_x; 2622 rmp.origin_x = origin_x;
2425 rmp.random_seed = random_seed; 2623 rmp.random_seed = random_seed;
2426 rmp.total_map_hp = total_map_hp; 2624 rmp.total_map_hp = (uint64_t) total_map_hp;
2427 rmp.map_layout_style = map_layout_style; 2625 rmp.map_layout_style = map_layout_style;
2428 rmp.treasureoptions = treasureoptions; 2626 rmp.treasureoptions = treasureoptions;
2429 rmp.symmetry_used = symmetry_used; 2627 rmp.symmetry_used = symmetry_used;
2430 rmp.region = region; 2628 rmp.region = region;
2431 rmp.custom = custom; 2629 rmp.custom = custom;
2433 RETVAL = self->generate_random_map (&rmp); 2631 RETVAL = self->generate_random_map (&rmp);
2434} 2632}
2435 OUTPUT: 2633 OUTPUT:
2436 RETVAL 2634 RETVAL
2437 2635
2636MODULE = cf PACKAGE = cf::mapspace
2637
2638INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2639
2438MODULE = cf PACKAGE = cf::arch 2640MODULE = cf PACKAGE = cf::arch
2439 2641
2440archetype *find (utf8_string name) 2642int archetypes_size ()
2441 CODE: 2643 CODE:
2442 RETVAL = archetype::find (name); 2644 RETVAL = archetypes.size ();
2443 OUTPUT: 2645 OUTPUT: RETVAL
2444 RETVAL
2445 2646
2446archetype *first() 2647archetype *archetypes (U32 index)
2447 PROTOTYPE: 2648 CODE:
2448 CODE: 2649 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2449 RETVAL = first_archetype; 2650 OUTPUT: RETVAL
2651
2652object *instantiate (archetype *arch)
2653 CODE:
2654 RETVAL = arch_to_object (arch);
2655 OUTPUT:
2450 OUTPUT: RETVAL 2656 RETVAL
2451 2657
2452INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2658INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2453 2659
2454MODULE = cf PACKAGE = cf::party 2660MODULE = cf PACKAGE = cf::party
2455 2661
2479 PROTOTYPE: $ 2685 PROTOTYPE: $
2480 CODE: 2686 CODE:
2481 RETVAL = region::find_fuzzy (name); 2687 RETVAL = region::find_fuzzy (name);
2482 OUTPUT: RETVAL 2688 OUTPUT: RETVAL
2483 2689
2690int specificity (region *rgn)
2691 CODE:
2692 RETVAL = 0;
2693 while (rgn = rgn->parent)
2694 RETVAL++;
2695 OUTPUT: RETVAL
2696
2484INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2697INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2485 2698
2486MODULE = cf PACKAGE = cf::living 2699MODULE = cf PACKAGE = cf::living
2487 2700
2488INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2701INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2489 2702
2517 CODE: 2730 CODE:
2518{ 2731{
2519 STRLEN len; 2732 STRLEN len;
2520 char *buf = SvPVbyte (packet, len); 2733 char *buf = SvPVbyte (packet, len);
2521 2734
2735 if (len > MAXSOCKBUF)
2736 {
2737 // ugly
2738 if (THIS->pl)
2739 THIS->pl->failmsg ("[packet too long for client]");
2740 }
2741 else
2522 THIS->send_packet (buf, len); 2742 THIS->send_packet (buf, len);
2523} 2743}
2744
2745faceidx
2746client::need_face (utf8_string name, int pri = 0)
2747 CODE:
2748 RETVAL = face_find (name, 0);
2749 if (RETVAL)
2750 {
2751 THIS->send_face (RETVAL, pri);
2752 THIS->flush_fx ();
2753 }
2754 OUTPUT:
2755 RETVAL
2756
2757int
2758client::fx_want (int idx, int value = -1)
2759 CODE:
2760 if (0 < idx && idx < FT_NUM)
2761 {
2762 RETVAL = THIS->fx_want [idx];
2763 if (items > 2)
2764 THIS->fx_want [idx] = value;
2765 }
2766 else
2767 RETVAL = 0;
2768 OUTPUT:
2769 RETVAL
2770
2771MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2772
2773faceidx sound_find (utf8_string name)
2774
2775void sound_set (utf8_string str, faceidx face)
2776
2777# dire hack
2778void old_sound_index (int idx, faceidx face)
2779 CODE:
2780 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2781 old_sound_index [idx] = face;
2524 2782
2525MODULE = cf PACKAGE = cf::face PREFIX = face_ 2783MODULE = cf PACKAGE = cf::face PREFIX = face_
2526 2784
2527#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2785#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2528 2786
2544 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2802 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2545 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2803 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2546} 2804}
2547 OUTPUT: RETVAL 2805 OUTPUT: RETVAL
2548 2806
2549void set (faceidx idx, int visibility, int magicmap) 2807void set_type (faceidx idx, int value)
2550 CODE: 2808 ALIAS:
2551 faceinfo *f = face_info (idx); 2809 set_type = 0
2552 assert (f); 2810 set_visibility = 1
2553 f->visibility = visibility; 2811 set_magicmap = 2
2554 f->magicmap = magicmap; 2812 set_smooth = 3
2555 2813 set_smoothlevel = 4
2556void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2557 CODE: 2814 CODE:
2558 faceinfo *f = face_info (idx); assert (f); 2815 faceinfo *f = face_info (idx); assert (f);
2559 f->smooth = smooth; 2816 switch (ix)
2560 f->smoothlevel = smoothlevel; 2817 {
2818 case 0: f->type = value; break;
2819 case 1: f->visibility = value; break;
2820 case 2: f->magicmap = value; break;
2821 case 3: f->smooth = value; break;
2822 case 4: f->smoothlevel = value; break;
2823 }
2561 2824
2562void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2825void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2563 CODE: 2826 CODE:
2564{ 2827{
2565 facedata *d = face_data (idx, faceset); 2828 faceinfo *f = face_info (idx); assert (f);
2566 assert (d); 2829 facedata *d = &(faceset ? f->data64 : f->data32);
2567 sv_to (data, d->data); 2830 sv_to (data, d->data);
2568 STRLEN clen; 2831 STRLEN clen;
2569 char *cdata = SvPVbyte (chksum, clen); 2832 char *cdata = SvPVbyte (chksum, clen);
2570 clen = min (CHKSUM_SIZE, clen); 2833 clen = min (CHKSUM_SIZE, clen);
2571 2834
2581 ns->force_newmap = true; 2844 ns->force_newmap = true;
2582 } 2845 }
2583 } 2846 }
2584} 2847}
2585 2848
2849int get_data_size (faceidx idx, int faceset = 0)
2850 CODE:
2851 facedata *d = face_data (idx, faceset);
2852 if (!d) XSRETURN_UNDEF;
2853 RETVAL = d->data.size ();
2854 OUTPUT:
2855 RETVAL
2856
2857SV *get_chksum (faceidx idx, int faceset = 0)
2858 CODE:
2859 facedata *d = face_data (idx, faceset);
2860 if (!d) XSRETURN_UNDEF;
2861 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2862 OUTPUT:
2863 RETVAL
2864
2865SV *get_data (faceidx idx, int faceset = 0)
2866 CODE:
2867 facedata *d = face_data (idx, faceset);
2868 if (!d) XSRETURN_UNDEF;
2869 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2870 OUTPUT:
2871 RETVAL
2872
2586void invalidate (faceidx idx) 2873void invalidate (faceidx idx)
2587 CODE: 2874 CODE:
2588 for_all_clients (ns) 2875 for_all_clients (ns)
2589 { 2876 {
2590 ns->faces_sent [idx] = false; 2877 ns->faces_sent [idx] = false;
2633void invalidate_all () 2920void invalidate_all ()
2634 CODE: 2921 CODE:
2635 for_all_clients (ns) 2922 for_all_clients (ns)
2636 ns->anims_sent.reset (); 2923 ns->anims_sent.reset ();
2637 2924
2925MODULE = cf PACKAGE = cf::object::freezer
2926
2927INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2928
2929SV *
2930new (char *klass)
2931 CODE:
2932 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2933 OUTPUT: RETVAL
2934
2935void
2936DESTROY (SV *sv)
2937 CODE:
2938 object_freezer *self;
2939 sv_to (sv, self);
2940 delete self;
2941
2942MODULE = cf PACKAGE = cf::object::thawer
2943
2944INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2945
2946SV *
2947new_from_file (char *klass, octet_string path)
2948 CODE:
2949 object_thawer *f = new object_thawer (path);
2950 if (!*f)
2951 {
2952 delete f;
2953 XSRETURN_UNDEF;
2954 }
2955 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2956 OUTPUT: RETVAL
2957
2958void
2959DESTROY (SV *sv)
2960 CODE:
2961 object_thawer *self;
2962 sv_to (sv, self);
2963 delete self;
2964
2965void
2966extract_tags (object_thawer *self)
2967 PPCODE:
2968 while (self->kw != KW_EOF)
2969 {
2970 PUTBACK;
2971 coroapi::cede_to_tick ();
2972 SPAGAIN;
2973
2974 if (self->kw == KW_tag)
2975 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2976
2977 self->skip ();
2978 }
2979

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