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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.22 by root, Mon Aug 28 16:13:00 2006 UTC vs.
Revision 1.304 by root, Wed Oct 1 05:50:19 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#if HAVE_EXECINFO_H
27# include <execinfo.h>
28#endif
29
30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
37#include "sproto.h"
38
39#include <unistd.h>
40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
25 51
26#include <EXTERN.h> 52#include <EXTERN.h>
27#include <perl.h> 53#include <perl.h>
28#include <XSUB.h> 54#include <XSUB.h>
29 55
30#undef save_long // clashes with libproto.h 56#include "CoroAPI.h"
57#include "perlxsi.c"
31 58
32#define PLUGIN_NAME "perl" 59extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.5"
34 60
35#ifndef __CEXTRACT__ 61typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 62typedef object_freezer &object_freezer_ref;
63
64typedef std::string std__string;
65
66static PerlInterpreter *perl;
67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
79
80static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
115// helper cast function, returns super class * or 0
116template<class super>
117static super *
118is_a (attachable *at)
119{
120 //return dynamic_cast<super *>(at); // slower, safer
121 if (typeid (*at) == typeid (super))
122 return static_cast<super *>(at);
123 else
124 return 0;
125}
126
127//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
128
129unordered_vector<attachable *> attachable::mortals;
130
131attachable::~attachable ()
132{
133 assert (!self);
134 assert (!cb);
135}
136
137int
138attachable::refcnt_cnt () const
139{
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
162attachable::optimise ()
163{
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
168}
169
170// check wether the object really is dead
171void
172attachable::do_check ()
173{
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
186 {
187 SvREFCNT_dec (cb);
188 cb = 0;
189 }
190
191 mortals.push_back (this);
192}
193
194void
195attachable::destroy ()
196{
197 if (destroyed ())
198 return;
199
200 flags |= F_DESTROYED;
201 do_destroy ();
202 sever_self ();
203}
204
205void
206attachable::check_mortals ()
207{
208 static int i = 0;
209
210 for (;;)
211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
236 attachable *obj = mortals [i];
237
238#if 0
239 if (obj->self)//D make this an assert later
240 {
241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
37#endif 244#endif
38 245
39#undef MODULEAPI 246 if (obj->refcnt)
40#ifdef WIN32 247 {
41#else 248 ++i; // further delay freeing
42#define MODULEAPI
43#endif
44 249
45#include <plugin_common.h> 250 if (!(i & 0x3ff))
46#include <sounds.h> 251 break;
47#include <cstdarg> 252 }
48#include <sproto.h> 253 else
254 {
255 mortals.erase (i);
256 obj->sever_self ();
257 delete obj;
258 }
259 }
260}
49 261
50#include "cfperl.h" 262void
51#include "shstr.h" 263attachable::set_key (const char *key, const char *value, bool is_utf8)
52
53#include "perlxsi.c"
54
55extern sint64 *levels; // the experience table
56
57typedef object object_ornull;
58typedef mapstruct mapstruct_ornull;
59
60typedef double val64;
61#define newSVval64 newSVnv
62#define SvVAL64 SvNV
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api map_get_map = cfapi_map_get_map;
67static f_plug_api object_insert = cfapi_object_insert;
68
69/* this is a stupid way to do things, and awkward to use for plug-in authors */
70typedef struct
71{ 264{
72 object* who; 265 if (!self)
73 object* activator; 266 self = newHV ();
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83} CFPContext;
84 267
85static HV *obj_cache; 268 if (value)
86static PerlInterpreter *perl; 269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
87 273
88static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 274attachable &
275attachable::operator =(const attachable &src)
276{
277 //if (self || cb)
278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
89 279
90#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 280 attach = src.attach;
91#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 281 return *this;
92#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 282}
93#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 283
94#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 284template<typename T>
95#define PUSH_PV PUSHcfapi_va(STRING, const char *) 285static bool
96#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
97 317
98////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99 319
100static SV * 320static SV *
101newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
102{ 322{
103 SV *sv; 323 SV *sv;
104 324
105 if (!ptr) 325 if (!ptr)
106 return &PL_sv_undef; 326 return newSV (0);
107 327
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
110} 330}
111 331
112template<class attachable> 332static int
113SV * 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
334{
335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
344 // next line makes sense, but most objects still have refcnt 0 by default
345 //at->refcnt_chk ();
346 return 0;
347}
348
349MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
350
351static SV *
114newSVattachable (attachable *obj, const char *klass) 352newSVattachable (attachable *obj, HV *stash)
115{ 353{
116 if (!obj) 354 if (!obj)
117 return &PL_sv_undef; 355 return newSV (0);
118 356
119 if (!obj->self) 357 if (!obj->self)
120 obj->self = newSVptr (obj, klass); 358 obj->self = newHV ();
121 359
122 return newSVsv (static_cast<SV *>(obj->self)); 360 if (!SvOBJECT (obj->self))
123}
124
125static void
126SVptr_cache_set (void *ptr, SV *sv)
127{
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129}
130
131static SV *
132SVptr_cache_get (void *ptr)
133{
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137}
138
139static SV *
140newSVptr_cached (void *ptr, const char *klass)
141{
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 { 361 {
151 HV *hv = newHV (); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154 363
155 SVptr_cache_set (ptr, sv); 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
156 } 367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
157 371
158 return newSVsv (sv); 372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
159} 377}
160 378
161static void 379static void
162clearSVptr (SV *sv) 380clearSVptr (SV *sv)
163{ 381{
188 if (SvOK (sv)) 406 if (SvOK (sv))
189 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
190 else 408 else
191 return 0; 409 return 0;
192} 410}
411
412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
414inline SV *to_sv (bool v) { return newSViv (v); }
415inline SV *to_sv ( signed char v) { return newSViv (v); }
416inline SV *to_sv (unsigned char v) { return newSViv (v); }
417inline SV *to_sv ( signed short v) { return newSViv (v); }
418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
419inline SV *to_sv ( signed int v) { return newSViv (v); }
420inline SV *to_sv (unsigned int v) { return newSVuv (v); }
421inline SV *to_sv ( signed long v) { return newSViv (v); }
422inline SV *to_sv (unsigned long v) { return newSVuv (v); }
423inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
424inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
425inline SV *to_sv (float v) { return newSVnv (v); }
426inline SV *to_sv (double v) { return newSVnv (v); }
427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
436
437inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); }
439
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
445inline SV *to_sv (dynbuf * v)
446{
447 SV *sv = newSV (0);
448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
493
494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
496
497template<class T>
498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
499
500template<int N>
501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
502
503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
515inline void sv_to (SV *sv, UUID &v)
516{
517 if (!v.parse (SvPV_nolen (sv)))
518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
519}
520
521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
193 522
194static SV * 523static SV *
195newSVdt_va (va_list &ap, data_type type) 524newSVdt_va (va_list &ap, data_type type)
196{ 525{
197 SV *sv; 526 SV *sv;
211 break; 540 break;
212 541
213 case DT_STRING: 542 case DT_STRING:
214 { 543 {
215 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
217 } 546 }
218 break; 547 break;
219 548
220 case DT_DATA: 549 case DT_DATA:
221 { 550 {
222 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
225 } 554 }
226 break; 555 break;
227 556
228 case DT_OBJECT: 557 case DT_OBJECT:
229 { 558 sv = to_sv (va_arg (ap, object *));
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break; 559 break;
234 560
235 case DT_MAP: 561 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension 562 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 563 sv = to_sv (va_arg (ap, maptile *));
238 break; 564 break;
239 565
566 case DT_CLIENT:
567 sv = to_sv (va_arg (ap, client *));
568 break;
569
240 case DT_PLAYER: 570 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 571 sv = to_sv (va_arg (ap, player *));
242 break; 572 break;
243 573
244 case DT_ARCH: 574 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 575 sv = to_sv (va_arg (ap, archetype *));
246 break; 576 break;
247 577
248 case DT_PARTY: 578 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 579 sv = to_sv (va_arg (ap, partylist *));
250 break; 580 break;
251 581
252 case DT_REGION: 582 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 583 sv = to_sv (va_arg (ap, region *));
254 break; 584 break;
255 585
256 default: 586 default:
257 assert (("unhandled type in newSVdt_va", 0)); 587 assert (("unhandled type in newSVdt_va", 0));
258 } 588 }
270 va_end (ap); 600 va_end (ap);
271 601
272 return sv; 602 return sv;
273} 603}
274 604
275static SV *
276newSVcfapi (int type, ...)
277{
278 SV *sv;
279
280 va_list ap;
281 va_start (ap, type);
282
283 switch (type)
284 {
285 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
286 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
287 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
288 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
289 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
290 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
291 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
292 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
293 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
294 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
295
296 default:
297 assert (("unhandled type in newSVcfapi", 0));
298 }
299
300 va_end (ap);
301
302 return sv;
303}
304
305////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306 606
307SV * 607SV *
308registry_of (attachable_base *ext) 608registry (attachable *ext)
309{ 609{
310 if (!ext->cb) 610 if (!ext->cb)
311 ext->cb = newAV (); 611 ext->cb = newAV ();
312 612
313 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
314} 614}
315 615
316void attachable_base::clear ()
317{
318 if (self)
319 {
320 if (cb)
321 if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323 else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325
326 // disconnect Perl from C, to avoid crashes
327 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328
329 // clear the perl hash, might or might not be a good idea
330 hv_clear ((HV *)SvRV ((SV *)self));
331
332 SvREFCNT_dec (self);
333 self = 0;
334 }
335
336 if (cb)
337 {
338 SvREFCNT_dec (cb);
339 cb = 0;
340 }
341
342 if (attach)
343 {
344 free_string (attach);
345 attach = 0;
346 }
347}
348
349void attachable_base::optimise ()
350{
351 if (!self)
352 return;
353
354 HV *hv = (HV *)SvRV ((SV *)self);
355
356 if (SvREFCNT ((SV *)self) == 1
357 && SvREFCNT ((SV *)hv) == 1
358 && !HvKEYS (hv))
359 {
360 SvREFCNT_dec ((SV *)self);
361 self = 0;
362 }
363}
364
365void
366object::instantiate_ ()
367{
368 dSP;
369 ENTER;
370 SAVETMPS;
371 PUSHMARK (SP);
372 EXTEND (SP, 2);
373 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
374 PUSHs (sv_2mortal (newSVpv (attach, 0)));
375 PUTBACK;
376 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
377 FREETMPS;
378 LEAVE;
379
380 INVOKE_OBJECT (INSTANTIATE, this);
381}
382
383///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
384 617
385void reattach (data_type type, void *obj)
386{
387 //TODO only do this when the object has _attachment's
388
389 dSP;
390 ENTER;
391 SAVETMPS;
392 PUSHMARK (SP);
393 XPUSHs (sv_2mortal (newSVdt (type, obj)));
394 PUTBACK;
395 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
396 FREETMPS;
397 LEAVE;
398
399 switch (type)
400 {
401 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
402 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
403 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
404 }
405}
406
407template<class subclass>
408void reattach (attachable<subclass> *obj)
409{
410 obj->optimise ();
411
412 if (obj->self)
413 reattach (subclass::get_dt (), (subclass *)obj);
414}
415
416object_freezer::object_freezer (const char *filename)
417{
418 this->filename = (SV *)newSVpv (filename, 0);
419
420 char filename2 [4096];
421 snprintf (filename2, 4096, "%s~", filename);
422
423 fp = fopen (filename2, "w");
424
425 if (!fp)
426 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
427
428 av = (AV *)newAV ();
429}
430
431object_freezer::~object_freezer ()
432{
433 if (fp)
434 {
435 fclose (fp);
436
437 dSP;
438 ENTER;
439 SAVETMPS;
440 PUSHMARK (SP);
441 XPUSHs (sv_2mortal ((SV *)filename));
442 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
443 PUTBACK;
444 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
445 FREETMPS;
446 LEAVE;
447 }
448 else
449 SvREFCNT_dec ((SV *)filename);
450}
451
452void object_freezer::put (attachable_base *ext)
453{
454 ext->optimise ();
455
456 if (ext->self)
457 {
458 int idx = AvFILLp ((AV *)av) + 1;
459 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
460 fprintf (fp, "oid %d\n", idx);
461 }
462}
463
464object_thawer::object_thawer (FILE *fp, const char *filename)
465{
466 this->fp = fp;
467 av = 0;
468
469 if (!filename)
470 return;
471
472 dSP;
473 ENTER;
474 SAVETMPS;
475 PUSHMARK (SP);
476 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
477 PUTBACK;
478
479 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
480 {
481 SPAGAIN;
482 SV *sv = POPs;
483 if (SvROK (sv))
484 av = SvREFCNT_inc (SvRV (sv));
485 }
486
487 FREETMPS;
488 LEAVE;
489}
490
491void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
492{
493 if (!av || oid < 0) // this is actually an error of sorts
494 return;
495
496 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
497 ext->clear ();
498
499 SV **svp = av_fetch ((AV *)av, oid, 0);
500
501 if (!svp || !SvROK (*svp))
502 {
503 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
504 return;
505 }
506
507 ext->self = *svp; *svp = &PL_sv_undef;
508 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
509
510 reattach (type, obj);
511}
512
513object_thawer::~object_thawer ()
514{
515 if (av) SvREFCNT_dec ((AV *)av);
516}
517
518/////////////////////////////////////////////////////////////////////////////
519
520extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
521{
522 return 0;
523}
524
525static CommArray_s rtn_cmd;
526
527static int
528runPluginCommand (object *obj, char *params)
529{
530 dSP;
531
532 ENTER;
533 SAVETMPS;
534
535 PUSHMARK (SP);
536
537 EXTEND (SP, 3);
538 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
539 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
540
541 if (params)
542 PUSHs (sv_2mortal (newSVpv (params, 0)));
543
544 PUTBACK;
545 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
546 SPAGAIN;
547
548 if (SvTRUE (ERRSV))
549 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
550
551 int returnvalue = count > 0 ? POPi : -1;
552
553 PUTBACK;
554 FREETMPS;
555 LEAVE;
556
557 return returnvalue;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 {
571 if (!perl)
572 return NULL;
573
574 const char *cmdname = va_arg (args, const char *);
575 HV *hv = get_hv ("cf::COMMAND", 1);
576 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
577
578 va_end (args);
579
580 if (svp)
581 {
582 // this is totaly broken, should stash it into %COMMAND
583 rtn_cmd.name = cmdname;
584 rtn_cmd.time = SvNV (*svp);
585 rtn_cmd.func = runPluginCommand;
586
587 return &rtn_cmd;
588 }
589 }
590 else if (!strcmp (propname, "Identification"))
591 {
592 va_end (args);
593 return (void*) PLUGIN_NAME;
594 }
595 else if (!strcmp (propname, "FullName"))
596 {
597 va_end (args);
598 return (void*) PLUGIN_VERSION;
599 }
600 else
601 va_end (args);
602
603 return NULL;
604}
605
606extern "C" int cfperl_postInitPlugin ()
607{
608 int hooktype = 1;
609 int rtype = 0;
610
611 cf_init_plugin (gethook);
612
613 return 0;
614}
615
616extern "C" int cfperl_closePlugin ()
617{
618 return 0;
619}
620
621void 618void
622cfperl_init () 619cfperl_init ()
623{ 620{
624 char *argv[] = { 621 extern char **environ;
625 "",
626 "-e"
627 "BEGIN {"
628 " cf->bootstrap;"
629 " unshift @INC, cf::datadir ();"
630 "}"
631 ""
632 "use cf;"
633 };
634 622
623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
635 perl = perl_alloc (); 624 perl = perl_alloc ();
636 perl_construct (perl); 625 perl_construct (perl);
637 626
638 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
639 628
640 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 const char *argv[] = {
630 settings.argv [0],
631 "-e0"
632 };
633
634 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
635 || perl_run (perl))
641 { 636 {
642 printf ("unable to initialize perl-interpreter, aborting.\n"); 637 printf ("unable to initialize perl-interpreter, aborting.\n");
643
644 exit (EXIT_FAILURE); 638 exit (EXIT_FAILURE);
645 //perl_destruct (perl);
646 //perl_free (perl);
647 //perl = 0;
648 //return;
649 } 639 }
650 640
651 obj_cache = newHV (); 641 eval_pv (
642 "#line 1 'cfperl init'\n"
643 "use EV ();\n"
644 "use Coro ();\n"
645 "cf->bootstrap;\n"
646 "unshift @INC, cf::datadir ();\n"
647 "require cf;\n",
648 0
649 );
650
651 if (SvTRUE (ERRSV))
652 {
653 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
654 exit (EXIT_FAILURE);
655 }
652} 656}
653 657
654void cfperl_main () 658void cfperl_main ()
655{ 659{
656 dSP; 660 dSP;
657 661
658 PUSHMARK (SP); 662 PUSHMARK (SP);
659 PUTBACK; 663 PUTBACK;
660 call_pv ("cf::main", G_DISCARD | G_VOID); 664 call_pv ("cf::main", G_DISCARD | G_VOID);
665}
666
667void
668attachable::instantiate ()
669{
670 if (attach)
671 {
672 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
673 attach = 0;
674 }
675}
676
677void
678attachable::reattach ()
679{
680 optimise ();
681 //TODO: check for _attachment's, very important for restarts
682 INVOKE_ATTACHABLE (REATTACH, this);
661} 683}
662 684
663static event_klass klass_of[NUM_EVENT_TYPES] = { 685static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 686# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 687# include "eventinc.h"
696 } 718 }
697 } 719 }
698 } 720 }
699} 721}
700 722
723void
724attachable::gather_callbacks (AV *&callbacks, event_type event) const
725{
726 ::gather_callbacks (callbacks, cb_attachable, event);
727
728 if (cb)
729 ::gather_callbacks (callbacks, cb, event);
730}
731
732void
733global::gather_callbacks (AV *&callbacks, event_type event) const
734{
735 ::gather_callbacks (callbacks, cb_global, event);
736}
737
738void
739object::gather_callbacks (AV *&callbacks, event_type event) const
740{
741 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
742 {
743 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
744
745 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
746 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
747 }
748
749 if (type <= AvFILLp (cb_type))
750 {
751 SV *registry = AvARRAY (cb_type)[type];
752
753 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
754 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
755 }
756
757 attachable::gather_callbacks (callbacks, event);
758 ::gather_callbacks (callbacks, cb_object, event);
759}
760
761void
762archetype::gather_callbacks (AV *&callbacks, event_type event) const
763{
764 attachable::gather_callbacks (callbacks, event);
765 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
766}
767
768void
769client::gather_callbacks (AV *&callbacks, event_type event) const
770{
771 attachable::gather_callbacks (callbacks, event);
772 ::gather_callbacks (callbacks, cb_client, event);
773}
774
775void
776player::gather_callbacks (AV *&callbacks, event_type event) const
777{
778 attachable::gather_callbacks (callbacks, event);
779 ::gather_callbacks (callbacks, cb_player, event);
780}
781
782void
783maptile::gather_callbacks (AV *&callbacks, event_type event) const
784{
785 attachable::gather_callbacks (callbacks, event);
786 ::gather_callbacks (callbacks, cb_map, event);
787}
788
789void
790_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
791{
792 for (int event = 0; event <= AvFILLp (registry); ++event)
793 {
794 SV *cbs_ = AvARRAY (registry)[event];
795
796 // element must be list of callback entries
797 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
798 {
799 AV *cbs = (AV *)SvRV (cbs_);
800
801 // no callback entries, no callbacks to call
802 if (AvFILLp (cbs) >= 0)
803 set.set (event);
804 }
805 }
806}
807
808// very slow and inefficient way to recalculate the global want bitsets
809void
810_recalc_want ()
811{
812 ev_want_event.reset ();
813
814 _recalc_want (ev_want_event, cb_global);
815 _recalc_want (ev_want_event, cb_attachable);
816 _recalc_want (ev_want_event, cb_object);
817 _recalc_want (ev_want_event, cb_client);
818 _recalc_want (ev_want_event, cb_player);
819 _recalc_want (ev_want_event, cb_map);
820
821 ev_want_type.reset ();
822
823 for (int type = 0; type <= AvFILLp (cb_type); ++type)
824 {
825 SV *cbs_ = AvARRAY (cb_type)[type];
826
827 // element must be list of callback entries
828 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
829 {
830 AV *cbs = (AV *)SvRV (cbs_);
831
832 // no callback entries, no callbacks to call
833 if (AvFILLp (cbs) >= 0)
834 ev_want_type.set (type % NUM_TYPES);
835 }
836 }
837}
838
839bool
701bool cfperl_invoke (event_type event, ...) 840attachable::invoke (event_type event, ...)
702{ 841{
703 data_type dt; 842 data_type dt;
704 va_list ap;
705 843
706 va_start (ap, event); 844 // callback call ordering should be:
845 // 1. per-object callback
846 // 2. per-class object
847 // 3. per-type callback
848 // 4. global callbacks
707 849
708 AV *callbacks = 0; 850 AV *callbacks = 0;
709
710 object *op;
711 player *pl;
712 mapstruct *map;
713
714 // callback call ordering is:
715 // 1. per-object callback (NYI)
716 // 2. per-class object
717 // 2a. per-type callback
718 // 4. global callbacks
719
720 gather_callbacks (callbacks, cb_global, event); 851 gather_callbacks (callbacks, event);
721
722 switch (KLASS_OF (event))
723 {
724 case KLASS_GLOBAL:
725 break;
726
727 case KLASS_OBJECT:
728 dt = (data_type) va_arg (ap, int);
729 assert (("first argument must be of type object", dt == DT_OBJECT));
730 op = va_arg (ap, object *);
731
732 if (op->cb)
733 gather_callbacks (callbacks, (AV *)op->cb, event);
734
735 if (op->type)
736 {
737 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 if (op->type <= AvFILLp (cb_type))
746 {
747 SV *registry = AvARRAY (cb_type)[op->type];
748
749 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
750 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
751 }
752 }
753
754 gather_callbacks (callbacks, cb_object, event);
755
756 break;
757
758 case KLASS_PLAYER:
759 dt = (data_type) va_arg (ap, int);
760 assert (("first argument must be of type player", dt == DT_PLAYER));
761 pl = va_arg (ap, player *);
762
763 if (pl->cb)
764 gather_callbacks (callbacks, (AV *)pl->cb, event);
765
766 gather_callbacks (callbacks, cb_player, event);
767 break;
768
769 case KLASS_MAP:
770 dt = (data_type) va_arg (ap, int);
771 assert (("first argument must be of type object", dt == DT_MAP));
772 map = va_arg (ap, mapstruct *);
773
774 if (map->cb)
775 gather_callbacks (callbacks, (AV *)map->cb, event);
776
777 gather_callbacks (callbacks, cb_map, event);
778 break;
779
780 default:
781 assert (("unsupported event klass in cfperl_invoke", 0));
782 }
783 852
784 // short-circuit processing if no callbacks found/defined 853 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 854 if (!callbacks)
786 return 0; 855 return 0;
787 856
788 dSP; 857 va_list ap;
789 ENTER; 858 va_start (ap, event);
790 SAVETMPS;
791 859
792 PUSHMARK (SP); 860 CALL_BEGIN (3);
793 EXTEND (SP, 3);
794
795 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 861 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
796 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 862 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
797 863
798 switch (KLASS_OF (event)) 864 //TODO: unhack
799 { 865 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
800 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 866 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
801 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 867 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
802 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 868 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
803 } 869 else if (global *gl = is_a<global>(this)) /*nop*/;
870 else
871 abort (); //TODO
804 872
805 for (;;) 873 for (;;)
806 { 874 {
807 dt = (data_type) va_arg (ap, int); 875 dt = (data_type) va_arg (ap, int);
808 876
809 if (dt == DT_END) 877 if (dt == DT_END)
810 break; 878 break;
811
812 if (dt == DT_AV) 879 else if (dt == DT_AV)
813 { 880 {
814 AV *av = va_arg (ap, AV *); 881 AV *av = va_arg (ap, AV *);
815 882
816 for (int i = 0; i <= av_len (av); ++i) 883 for (int i = 0; i <= av_len (av); ++i)
817 XPUSHs (*av_fetch (av, i, 1)); 884 XPUSHs (*av_fetch (av, i, 1));
820 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 887 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
821 } 888 }
822 889
823 va_end (ap); 890 va_end (ap);
824 891
825 PUTBACK; 892 CALL_CALL ("cf::do_invoke", G_SCALAR);
826 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
827 SPAGAIN;
828
829 count = count > 0 ? POPi : 0; 893 count = count > 0 ? POPi : 0;
830 894
831 FREETMPS; 895 CALL_END;
832 LEAVE;
833 896
834 return count; 897 return count;
835} 898}
836 899
837SV * 900SV *
838cfperl_result (int idx) 901cfperl_result (int idx)
839{ 902{
840 AV *av = get_av ("cfperl::invoke_results", 0); 903 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
841 if (!av) 904 if (!av)
842 return &PL_sv_undef; 905 return &PL_sv_undef;
843 906
844 SV **sv = av_fetch (av, idx, 0); 907 SV **sv = av_fetch (av, idx, 0);
845 if (!sv) 908 if (!sv)
852cfperl_result_INT (int idx) 915cfperl_result_INT (int idx)
853{ 916{
854 return SvIV (cfperl_result (idx)); 917 return SvIV (cfperl_result (idx));
855} 918}
856 919
920double
921cfperl_result_DOUBLE (int idx)
922{
923 return SvNV (cfperl_result (idx));
924}
925
926/////////////////////////////////////////////////////////////////////////////
927// various c++ => perl glue functions
928
929void cfperl_tick ()
930{
931 tick_pending = 1;
932
933 if (tick_inhibit)
934 return;
935
936 tick_pending = 0;
937
938 dSP;
939
940 PUSHMARK (SP);
941 PUTBACK;
942 call_pv ("cf::tick", G_DISCARD | G_VOID);
943
944 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
945}
946
947void
948cfperl_emergency_save ()
949{
950 CALL_BEGIN (0);
951 CALL_CALL ("cf::emergency_save", G_VOID);
952 CALL_END;
953}
954
955void
956cfperl_cleanup (int make_core)
957{
958 CALL_BEGIN (1);
959 CALL_ARG (make_core);
960 CALL_CALL ("cf::post_cleanup", G_VOID);
961 CALL_END;
962}
963
964void
965cfperl_make_book (object *book, int level)
966{
967 CALL_BEGIN (2);
968 CALL_ARG (book);
969 CALL_ARG (level);
970 CALL_CALL ("ext::books::make_book", G_VOID);
971 CALL_END;
972}
973
974void
975cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
976{
977 CALL_BEGIN (4);
978 CALL_ARG (ns);
979 CALL_ARG (type);
980 CALL_ARG_SV (newSVpv_utf8 (msg));
981 CALL_ARG (color);
982 CALL_CALL ("cf::client::send_msg", G_VOID);
983 CALL_END;
984}
985
986int
987cfperl_can_merge (object *ob1, object *ob2)
988{
989 int can;
990
991 CALL_BEGIN (2);
992 CALL_ARG (ob1);
993 CALL_ARG (ob2);
994 CALL_CALL ("cf::_can_merge", G_SCALAR);
995 can = count && SvTRUE (TOPs);
996 CALL_END;
997
998 return can;
999}
1000
1001player *
1002player::find (const char *name)
1003{
1004 CALL_BEGIN (1);
1005 CALL_ARG (name);
1006 CALL_CALL ("cf::player::find", G_SCALAR);
1007
1008 player *retval = 0;
1009 if (count) sv_to (POPs, retval);
1010
1011 CALL_END;
1012
1013 return retval;
1014}
1015
1016maptile *
1017find_style (const char *dirname, const char *stylename, int difficulty)
1018{
1019 CALL_BEGIN (3);
1020 CALL_ARG (dirname);
1021 CALL_ARG (stylename);
1022 CALL_ARG (difficulty);
1023 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1024
1025 maptile *retval = 0;
1026 if (count) sv_to (POPs, retval);
1027
1028 CALL_END;
1029
1030 return retval;
1031}
1032
1033maptile *
1034maptile::find_sync (const char *path, maptile *origin)
1035{
1036 CALL_BEGIN (2);
1037 CALL_ARG (path);
1038 CALL_ARG (origin);
1039 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1040
1041 maptile *retval = 0;
1042 if (count) sv_to (POPs, retval);
1043
1044 CALL_END;
1045
1046 return retval;
1047}
1048
1049maptile *
1050maptile::find_async (const char *path, maptile *origin, bool load)
1051{
1052 CALL_BEGIN (3);
1053 CALL_ARG (path);
1054 CALL_ARG (origin);
1055 CALL_ARG (load);
1056 CALL_CALL ("cf::map::find_async", G_SCALAR);
1057
1058 maptile *retval = 0;
1059 if (count) sv_to (POPs, retval);
1060
1061 CALL_END;
1062
1063 return retval;
1064}
1065
1066void
1067maptile::do_load_sync ()
1068{
1069 CALL_BEGIN (1);
1070 CALL_ARG (this);
1071 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1072 CALL_END;
1073}
1074
1075void
1076maptile::change_all_map_light (int change)
1077{
1078 CALL_BEGIN (1);
1079 CALL_ARG (change);
1080 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1081 CALL_END;
1082}
1083
1084void
1085object::enter_exit (object *exit)
1086{
1087 if (type != PLAYER)
1088 return;
1089
1090 CALL_BEGIN (2);
1091 CALL_ARG (this);
1092 CALL_ARG (exit);
1093 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1094 CALL_END;
1095}
1096
1097void
1098object::player_goto (const char *path, int x, int y)
1099{
1100 if (type != PLAYER)
1101 return;
1102
1103 CALL_BEGIN (4);
1104 CALL_ARG (this);
1105 CALL_ARG (path);
1106 CALL_ARG (x);
1107 CALL_ARG (y);
1108 CALL_CALL ("cf::object::player::goto", G_VOID);
1109 CALL_END;
1110}
1111
1112const char *
1113object::ref () const
1114{
1115 if (type == PLAYER)
1116 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1117 else
1118 return 0;
1119}
1120
1121object *
1122object::deref (const char *ref)
1123{
1124 object *retval = 0;
1125
1126 if (ref)
1127 {
1128 CALL_BEGIN (1);
1129 CALL_ARG (ref);
1130 CALL_CALL ("cf::object::deref", G_SCALAR);
1131
1132 if (count)
1133 sv_to (POPs, retval);
1134
1135 CALL_END;
1136 }
1137
1138 return retval;
1139}
1140
1141void
1142log_backtrace (const char *msg)
1143{
1144#if HAVE_BACKTRACE
1145 void *addr [20];
1146 int size = backtrace (addr, 20);
1147
1148 CALL_BEGIN (size);
1149 CALL_ARG (msg);
1150 for (int i = 0; i < size; ++i)
1151 CALL_ARG ((IV)addr [i]);
1152 CALL_CALL ("cf::_log_backtrace", G_VOID);
1153 CALL_END;
1154#endif
1155}
1156
1157/////////////////////////////////////////////////////////////////////////////
1158
1159struct EVAPI *evapi::GEVAPI;
1160struct CoroAPI *coroapi::GCoroAPI;
1161
1162void coroapi::do_cede_to_tick ()
1163{
1164 cede_pending = 0;
1165 cede ();
1166}
1167
1168void
1169coroapi::wait_for_tick ()
1170{
1171 CALL_BEGIN (0);
1172 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1173 CALL_END;
1174}
1175
1176void
1177coroapi::wait_for_tick_begin ()
1178{
1179 CALL_BEGIN (0);
1180 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1181 CALL_END;
1182}
1183
1184void
1185iow::poll (int events)
1186{
1187 if (events != this->events)
1188 {
1189 int active = ev_is_active ((ev_io *)this);
1190 if (active) stop ();
1191 ev_io_set ((ev_io *)this, fd, events);
1192 if (active) start ();
1193 }
1194}
1195
1196void
1197_connect_to_perl ()
1198{
1199 stash_cf = gv_stashpv ("cf", 1);
1200
1201 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1202 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1203 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1204 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1205 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1206 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1207 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1208 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1209 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1210 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1211
1212 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1213 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1214 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1215 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1216
1217 cb_global = get_av ("cf::CB_GLOBAL", 1);
1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1219 cb_object = get_av ("cf::CB_OBJECT", 1);
1220 cb_player = get_av ("cf::CB_PLAYER", 1);
1221 cb_client = get_av ("cf::CB_CLIENT", 1);
1222 cb_type = get_av ("cf::CB_TYPE" , 1);
1223 cb_map = get_av ("cf::CB_MAP" , 1);
1224}
1225
857MODULE = cf PACKAGE = cf PREFIX = cf_ 1226MODULE = cf PACKAGE = cf PREFIX = cf_
858 1227
859BOOT: 1228BOOT:
860{ 1229{
861 HV *stash = gv_stashpv ("cf", 1); 1230 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1232
1233 _connect_to_perl ();
1234
1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
862 1245
863 static const struct { 1246 static const struct {
864 const char *name; 1247 const char *name;
865 IV iv; 1248 IV iv;
866 } *civ, const_iv[] = { 1249 } *civ, const_iv[] = {
867# define const_iv(name) { # name, (IV)name }, 1250# define const_iv(name) { # name, (IV)name },
868 const_iv (llevError) 1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
869 const_iv (llevInfo) 1252 const_iv (logBacktrace)
870 const_iv (llevDebug) 1253
871 const_iv (llevMonster) 1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1255
1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
872 1257
873 const_iv (MAX_TIME) 1258 const_iv (MAX_TIME)
874 const_iv (PLAYER)
875 const_iv (TRANSPORT)
876 const_iv (ROD)
877 const_iv (TREASURE)
878 const_iv (POTION)
879 const_iv (FOOD)
880 const_iv (POISON)
881 const_iv (BOOK)
882 const_iv (CLOCK) 1259 const_iv (MAXSOCKBUF)
883 const_iv (LIGHTNING) 1260
884 const_iv (ARROW)
885 const_iv (BOW)
886 const_iv (WEAPON)
887 const_iv (ARMOUR)
888 const_iv (PEDESTAL)
889 const_iv (ALTAR)
890 const_iv (LOCKED_DOOR)
891 const_iv (SPECIAL_KEY)
892 const_iv (MAP)
893 const_iv (DOOR)
894 const_iv (KEY)
895 const_iv (TIMED_GATE)
896 const_iv (TRIGGER)
897 const_iv (GRIMREAPER)
898 const_iv (MAGIC_EAR)
899 const_iv (TRIGGER_BUTTON)
900 const_iv (TRIGGER_ALTAR)
901 const_iv (TRIGGER_PEDESTAL)
902 const_iv (SHIELD)
903 const_iv (HELMET)
904 const_iv (HORN)
905 const_iv (MONEY)
906 const_iv (CLASS)
907 const_iv (GRAVESTONE)
908 const_iv (AMULET)
909 const_iv (PLAYERMOVER)
910 const_iv (TELEPORTER)
911 const_iv (CREATOR)
912 const_iv (SKILL)
913 const_iv (EXPERIENCE)
914 const_iv (EARTHWALL)
915 const_iv (GOLEM)
916 const_iv (THROWN_OBJ)
917 const_iv (BLINDNESS)
918 const_iv (GOD)
919 const_iv (DETECTOR)
920 const_iv (TRIGGER_MARKER)
921 const_iv (DEAD_OBJECT)
922 const_iv (DRINK)
923 const_iv (MARKER)
924 const_iv (HOLY_ALTAR)
925 const_iv (PLAYER_CHANGER)
926 const_iv (BATTLEGROUND)
927 const_iv (PEACEMAKER)
928 const_iv (GEM)
929 const_iv (FIREWALL)
930 const_iv (ANVIL)
931 const_iv (CHECK_INV)
932 const_iv (MOOD_FLOOR) 1261 const_iv (NUM_BODY_LOCATIONS)
933 const_iv (EXIT) 1262 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
934 const_iv (ENCOUNTER) 1263 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
935 const_iv (SHOP_FLOOR) 1264 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
936 const_iv (SHOP_MAT) 1265 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
937 const_iv (RING) 1266 const_iv (body_wrist) const_iv (body_waist)
938 const_iv (FLOOR)
939 const_iv (FLESH)
940 const_iv (INORGANIC)
941 const_iv (SKILL_TOOL)
942 const_iv (LIGHTER)
943 const_iv (TRAP_PART)
944 const_iv (WALL)
945 const_iv (LIGHT_SOURCE)
946 const_iv (MISC_OBJECT)
947 const_iv (MONSTER)
948 const_iv (SPAWN_GENERATOR)
949 const_iv (LAMP)
950 const_iv (DUPLICATOR)
951 const_iv (TOOL)
952 const_iv (SPELLBOOK)
953 const_iv (BUILDFAC)
954 const_iv (CLOAK)
955 const_iv (SPINNER)
956 const_iv (GATE)
957 const_iv (BUTTON)
958 const_iv (CF_HANDLE)
959 const_iv (HOLE)
960 const_iv (TRAPDOOR)
961 const_iv (SIGN)
962 const_iv (BOOTS)
963 const_iv (GLOVES)
964 const_iv (SPELL)
965 const_iv (SPELL_EFFECT)
966 const_iv (CONVERTER)
967 const_iv (BRACERS)
968 const_iv (POISONING)
969 const_iv (SAVEBED)
970 const_iv (POISONCLOUD)
971 const_iv (FIREHOLES)
972 const_iv (WAND)
973 const_iv (SCROLL)
974 const_iv (DIRECTOR)
975 const_iv (GIRDLE)
976 const_iv (FORCE)
977 const_iv (POTION_EFFECT)
978 const_iv (EVENT_CONNECTOR)
979 const_iv (CLOSE_CON)
980 const_iv (CONTAINER)
981 const_iv (ARMOUR_IMPROVER)
982 const_iv (WEAPON_IMPROVER)
983 const_iv (SKILLSCROLL)
984 const_iv (DEEP_SWAMP)
985 const_iv (IDENTIFY_ALTAR)
986 const_iv (MENU)
987 const_iv (RUNE)
988 const_iv (TRAP)
989 const_iv (POWER_CRYSTAL)
990 const_iv (CORPSE)
991 const_iv (DISEASE)
992 const_iv (SYMPTOM)
993 const_iv (BUILDER)
994 const_iv (MATERIAL)
995 const_iv (ITEM_TRANSFORMER)
996 const_iv (QUEST)
997 1267
998 const_iv (NUM_SUBTYPES) 1268 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1269 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1270 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1271 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1272 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1273 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1274 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1275 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1276 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1277 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1278 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1279 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1280 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1281 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1282 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1283 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1284 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1285 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1286 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1287 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1288 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1289 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1290 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1291 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1292 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1293 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1294 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1295 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
999 1296
1000 const_iv (ST_BD_BUILD) 1297 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1001 const_iv (ST_BD_REMOVE)
1002 1298
1003 const_iv (ST_MAT_FLOOR) 1299 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1004 const_iv (ST_MAT_WALL) 1300 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1005 const_iv (ST_MAT_ITEM)
1006 1301
1007 const_iv (AT_PHYSICAL) 1302 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1008 const_iv (AT_MAGIC) 1303 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1009 const_iv (AT_FIRE) 1304 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1010 const_iv (AT_ELECTRICITY) 1305 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1011 const_iv (AT_COLD) 1306 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1012 const_iv (AT_CONFUSION) 1307 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1013 const_iv (AT_ACID) 1308 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1014 const_iv (AT_DRAIN)
1015 const_iv (AT_WEAPONMAGIC)
1016 const_iv (AT_GHOSTHIT)
1017 const_iv (AT_POISON)
1018 const_iv (AT_SLOW)
1019 const_iv (AT_PARALYZE)
1020 const_iv (AT_TURN_UNDEAD)
1021 const_iv (AT_FEAR)
1022 const_iv (AT_CANCELLATION)
1023 const_iv (AT_DEPLETE)
1024 const_iv (AT_DEATH)
1025 const_iv (AT_CHAOS)
1026 const_iv (AT_COUNTERSPELL)
1027 const_iv (AT_GODPOWER)
1028 const_iv (AT_HOLYWORD)
1029 const_iv (AT_BLIND)
1030 const_iv (AT_INTERNAL)
1031 const_iv (AT_LIFE_STEALING)
1032 const_iv (AT_DISEASE)
1033 1309
1034 const_iv (QUEST_IN_PROGRESS) 1310 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1035 const_iv (QUEST_DONE_QUEST) 1311 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1036 const_iv (QUEST_DONE_TASK)
1037 const_iv (QUEST_START_QUEST)
1038 const_iv (QUEST_END_QUEST)
1039 const_iv (QUEST_START_TASK)
1040 const_iv (QUEST_END_TASK)
1041 const_iv (QUEST_OVERRIDE)
1042 const_iv (QUEST_ON_ACTIVATE)
1043
1044 const_iv (WEAP_HIT)
1045 const_iv (WEAP_SLASH)
1046 const_iv (WEAP_PIERCE)
1047 const_iv (WEAP_CLEAVE)
1048 const_iv (WEAP_SLICE)
1049 const_iv (WEAP_STAB)
1050 const_iv (WEAP_WHIP)
1051 const_iv (WEAP_CRUSH)
1052 const_iv (WEAP_BLUD) 1312 const_iv (WEAP_BLUD)
1053 1313
1054 const_iv (FLAG_ALIVE) 1314 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1055 const_iv (FLAG_WIZ) 1315 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1056 const_iv (FLAG_REMOVED) 1316 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1317 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1318 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1319 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1320 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1321 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1322 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1323 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1324 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1325 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1326 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1327 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1328 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1329 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1330 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1331 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1332 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1333 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1334 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1335 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1336 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1337 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1338 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1339 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1340
1341 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1342 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1343 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1344 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1345 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1346 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1347
1348 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1349 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1350
1351 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1352
1353 const_iv (SP_RAISE_DEAD)
1057 const_iv (FLAG_FREED) 1354 const_iv (SP_RUNE)
1058 const_iv (FLAG_WAS_WIZ) 1355 const_iv (SP_MAKE_MARK)
1059 const_iv (FLAG_APPLIED) 1356 const_iv (SP_BOLT)
1060 const_iv (FLAG_UNPAID) 1357 const_iv (SP_BULLET)
1061 const_iv (FLAG_USE_SHIELD) 1358 const_iv (SP_EXPLOSION)
1062 const_iv (FLAG_NO_PICK) 1359 const_iv (SP_CONE)
1063 const_iv (FLAG_ANIMATE) 1360 const_iv (SP_BOMB)
1064 const_iv (FLAG_MONSTER) 1361 const_iv (SP_WONDER)
1065 const_iv (FLAG_FRIENDLY) 1362 const_iv (SP_SMITE)
1066 const_iv (FLAG_GENERATOR) 1363 const_iv (SP_MAGIC_MISSILE)
1067 const_iv (FLAG_IS_THROWN) 1364 const_iv (SP_SUMMON_GOLEM)
1068 const_iv (FLAG_AUTO_APPLY) 1365 const_iv (SP_DIMENSION_DOOR)
1069 const_iv (FLAG_TREASURE) 1366 const_iv (SP_MAGIC_MAPPING)
1070 const_iv (FLAG_PLAYER_SOLD) 1367 const_iv (SP_MAGIC_WALL)
1368 const_iv (SP_DESTRUCTION)
1369 const_iv (SP_PERCEIVE_SELF)
1370 const_iv (SP_WORD_OF_RECALL)
1071 const_iv (FLAG_SEE_INVISIBLE) 1371 const_iv (SP_INVISIBLE)
1072 const_iv (FLAG_CAN_ROLL)
1073 const_iv (FLAG_OVERLAY_FLOOR)
1074 const_iv (FLAG_IS_TURNABLE)
1075 const_iv (FLAG_IS_USED_UP)
1076 const_iv (FLAG_IDENTIFIED)
1077 const_iv (FLAG_REFLECTING)
1078 const_iv (FLAG_CHANGING)
1079 const_iv (FLAG_SPLITTING)
1080 const_iv (FLAG_HITBACK)
1081 const_iv (FLAG_STARTEQUIP)
1082 const_iv (FLAG_BLOCKSVIEW)
1083 const_iv (FLAG_UNDEAD)
1084 const_iv (FLAG_SCARED)
1085 const_iv (FLAG_UNAGGRESSIVE)
1086 const_iv (FLAG_REFL_MISSILE)
1087 const_iv (FLAG_REFL_SPELL)
1088 const_iv (FLAG_NO_MAGIC)
1089 const_iv (FLAG_NO_FIX_PLAYER)
1090 const_iv (FLAG_IS_LIGHTABLE)
1091 const_iv (FLAG_TEAR_DOWN)
1092 const_iv (FLAG_RUN_AWAY)
1093 const_iv (FLAG_PICK_UP)
1094 const_iv (FLAG_UNIQUE)
1095 const_iv (FLAG_NO_DROP)
1096 const_iv (FLAG_WIZCAST)
1097 const_iv (FLAG_CAST_SPELL)
1098 const_iv (FLAG_USE_SCROLL)
1099 const_iv (FLAG_USE_RANGE)
1100 const_iv (FLAG_USE_BOW)
1101 const_iv (FLAG_USE_ARMOUR)
1102 const_iv (FLAG_USE_WEAPON)
1103 const_iv (FLAG_USE_RING)
1104 const_iv (FLAG_READY_RANGE)
1105 const_iv (FLAG_READY_BOW)
1106 const_iv (FLAG_XRAYS)
1107 const_iv (FLAG_NO_APPLY)
1108 const_iv (FLAG_IS_FLOOR)
1109 const_iv (FLAG_LIFESAVE)
1110 const_iv (FLAG_NO_STRENGTH)
1111 const_iv (FLAG_SLEEP)
1112 const_iv (FLAG_STAND_STILL)
1113 const_iv (FLAG_RANDOM_MOVE)
1114 const_iv (FLAG_ONLY_ATTACK)
1115 const_iv (FLAG_CONFUSED)
1116 const_iv (FLAG_STEALTH)
1117 const_iv (FLAG_WIZPASS)
1118 const_iv (FLAG_IS_LINKED)
1119 const_iv (FLAG_CURSED)
1120 const_iv (FLAG_DAMNED)
1121 const_iv (FLAG_SEE_ANYWHERE)
1122 const_iv (FLAG_KNOWN_MAGICAL)
1123 const_iv (FLAG_KNOWN_CURSED)
1124 const_iv (FLAG_CAN_USE_SKILL)
1125 const_iv (FLAG_BEEN_APPLIED)
1126 const_iv (FLAG_READY_SCROLL)
1127 const_iv (FLAG_USE_ROD)
1128 const_iv (FLAG_USE_HORN)
1129 const_iv (FLAG_MAKE_INVIS)
1130 const_iv (FLAG_INV_LOCKED)
1131 const_iv (FLAG_IS_WOODED)
1132 const_iv (FLAG_IS_HILLY)
1133 const_iv (FLAG_READY_SKILL)
1134 const_iv (FLAG_READY_WEAPON)
1135 const_iv (FLAG_NO_SKILL_IDENT)
1136 const_iv (FLAG_BLIND)
1137 const_iv (FLAG_SEE_IN_DARK)
1138 const_iv (FLAG_IS_CAULDRON)
1139 const_iv (FLAG_NO_STEAL)
1140 const_iv (FLAG_ONE_HIT)
1141 const_iv (FLAG_CLIENT_SENT)
1142 const_iv (FLAG_BERSERK)
1143 const_iv (FLAG_NEUTRAL)
1144 const_iv (FLAG_NO_ATTACK)
1145 const_iv (FLAG_NO_DAMAGE)
1146 const_iv (FLAG_OBJ_ORIGINAL)
1147 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1148 const_iv (FLAG_ACTIVATE_ON_PUSH)
1149 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1150 const_iv (FLAG_IS_WATER)
1151 const_iv (FLAG_CONTENT_ON_GEN)
1152 const_iv (FLAG_IS_A_TEMPLATE)
1153 const_iv (FLAG_IS_BUILDABLE)
1154 const_iv (FLAG_AFK)
1155
1156 const_iv (NDI_BLACK)
1157 const_iv (NDI_WHITE)
1158 const_iv (NDI_NAVY)
1159 const_iv (NDI_RED) 1372 const_iv (SP_PROBE)
1160 const_iv (NDI_ORANGE) 1373 const_iv (SP_HEALING)
1374 const_iv (SP_CREATE_FOOD)
1375 const_iv (SP_EARTH_TO_DUST)
1376 const_iv (SP_CHANGE_ABILITY)
1161 const_iv (NDI_BLUE) 1377 const_iv (SP_BLESS)
1162 const_iv (NDI_DK_ORANGE)
1163 const_iv (NDI_GREEN)
1164 const_iv (NDI_LT_GREEN)
1165 const_iv (NDI_GREY)
1166 const_iv (NDI_BROWN)
1167 const_iv (NDI_GOLD)
1168 const_iv (NDI_TAN)
1169 const_iv (NDI_MAX_COLOR)
1170 const_iv (NDI_COLOR_MASK)
1171 const_iv (NDI_UNIQUE)
1172 const_iv (NDI_ALL)
1173
1174 const_iv (F_APPLIED)
1175 const_iv (F_LOCATION)
1176 const_iv (F_UNPAID)
1177 const_iv (F_MAGIC)
1178 const_iv (F_CURSED) 1378 const_iv (SP_CURSE)
1379 const_iv (SP_SUMMON_MONSTER)
1380 const_iv (SP_CHARGING)
1381 const_iv (SP_POLYMORPH)
1382 const_iv (SP_ALCHEMY)
1383 const_iv (SP_REMOVE_CURSE)
1384 const_iv (SP_IDENTIFY)
1385 const_iv (SP_DETECTION)
1386 const_iv (SP_MOOD_CHANGE)
1387 const_iv (SP_MOVING_BALL)
1179 const_iv (F_DAMNED) 1388 const_iv (SP_SWARM)
1389 const_iv (SP_CHANGE_MANA)
1180 const_iv (F_OPEN) 1390 const_iv (SP_DISPEL_RUNE)
1181 const_iv (F_NOPICK) 1391 const_iv (SP_CREATE_MISSILE)
1392 const_iv (SP_CONSECRATE)
1393 const_iv (SP_ANIMATE_WEAPON)
1394 const_iv (SP_LIGHT)
1395 const_iv (SP_CHANGE_MAP_LIGHT)
1396 const_iv (SP_FAERY_FIRE)
1397 const_iv (SP_CAUSE_DISEASE)
1398 const_iv (SP_AURA)
1399 const_iv (SP_TOWN_PORTAL)
1400 const_iv (SP_PARTY_SPELL)
1401
1402 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1403 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1182 const_iv (F_LOCKED) 1404 const_iv (F_LOCKED)
1183 1405
1184 const_iv (F_BUY) 1406 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1185 const_iv (F_SHOP)
1186 const_iv (F_SELL)
1187 1407
1188 const_iv (P_BLOCKSVIEW) 1408 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1189 const_iv (P_NO_MAGIC) 1409 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1190 const_iv (P_IS_ALIVE)
1191 const_iv (P_NO_CLERIC)
1192 const_iv (P_NEED_UPDATE)
1193 const_iv (P_NO_ERROR)
1194 const_iv (P_OUT_OF_MAP)
1195 const_iv (P_NEW_MAP)
1196 1410
1197 const_iv (UP_OBJ_INSERT) 1411 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1198 const_iv (UP_OBJ_REMOVE)
1199 const_iv (UP_OBJ_CHANGE)
1200 const_iv (UP_OBJ_FACE)
1201 1412
1202 const_iv (INS_NO_MERGE) 1413 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1203 const_iv (INS_ABOVE_FLOOR_ONLY)
1204 const_iv (INS_NO_WALK_ON)
1205 const_iv (INS_ON_TOP)
1206 const_iv (INS_BELOW_ORIGINATOR) 1414 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1207 const_iv (INS_MAP_LOAD)
1208 1415
1209 const_iv (WILL_APPLY_HANDLE) 1416 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1210 const_iv (WILL_APPLY_TREASURE) 1417 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1211 const_iv (WILL_APPLY_EARTHWALL)
1212 const_iv (WILL_APPLY_DOOR)
1213 const_iv (WILL_APPLY_FOOD)
1214 1418
1215 const_iv (SAVE_MODE) 1419 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1216 const_iv (SAVE_DIR_MODE)
1217 1420
1218 const_iv (M_PAPER) 1421 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1219 const_iv (M_IRON) 1422 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1220 const_iv (M_GLASS) 1423 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1221 const_iv (M_LEATHER) 1424 const_iv (M_ICE) const_iv (M_SPECIAL)
1222 const_iv (M_WOOD)
1223 const_iv (M_ORGANIC)
1224 const_iv (M_STONE)
1225 const_iv (M_CLOTH)
1226 const_iv (M_ADAMANT)
1227 const_iv (M_LIQUID)
1228 const_iv (M_SOFT_METAL)
1229 const_iv (M_BONE)
1230 const_iv (M_ICE)
1231 const_iv (M_SPECIAL)
1232 1425
1233 const_iv (SK_EXP_ADD_SKILL) 1426 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1234 const_iv (SK_EXP_TOTAL) 1427 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1235 const_iv (SK_EXP_NONE)
1236 const_iv (SK_SUBTRACT_SKILL_EXP)
1237 1428
1238 const_iv (SK_LOCKPICKING) 1429 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1239 const_iv (SK_HIDING) 1430 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1240 const_iv (SK_SMITHERY) 1431 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1241 const_iv (SK_BOWYER) 1432 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1242 const_iv (SK_JEWELER) 1433 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1243 const_iv (SK_ALCHEMY) 1434 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1244 const_iv (SK_STEALING) 1435 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1245 const_iv (SK_LITERACY) 1436 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1246 const_iv (SK_BARGAINING) 1437 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1247 const_iv (SK_JUMPING) 1438 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1248 const_iv (SK_DET_MAGIC)
1249 const_iv (SK_ORATORY)
1250 const_iv (SK_SINGING)
1251 const_iv (SK_DET_CURSE)
1252 const_iv (SK_FIND_TRAPS)
1253 const_iv (SK_MEDITATION)
1254 const_iv (SK_PUNCHING)
1255 const_iv (SK_FLAME_TOUCH)
1256 const_iv (SK_KARATE)
1257 const_iv (SK_CLIMBING)
1258 const_iv (SK_WOODSMAN)
1259 const_iv (SK_INSCRIPTION)
1260 const_iv (SK_ONE_HANDED_WEAPON)
1261 const_iv (SK_MISSILE_WEAPON)
1262 const_iv (SK_THROWING)
1263 const_iv (SK_USE_MAGIC_ITEM)
1264 const_iv (SK_DISARM_TRAPS)
1265 const_iv (SK_SET_TRAP)
1266 const_iv (SK_THAUMATURGY)
1267 const_iv (SK_PRAYING)
1268 const_iv (SK_CLAWING)
1269 const_iv (SK_LEVITATION)
1270 const_iv (SK_SUMMONING)
1271 const_iv (SK_PYROMANCY)
1272 const_iv (SK_EVOCATION)
1273 const_iv (SK_SORCERY)
1274 const_iv (SK_TWO_HANDED_WEAPON)
1275 const_iv (SK_SPARK_TOUCH)
1276 const_iv (SK_SHIVER)
1277 const_iv (SK_ACID_SPLASH)
1278 const_iv (SK_POISON_NAIL) 1439 const_iv (SK_POISON_NAIL)
1279 1440
1280 const_iv (SOUND_NEW_PLAYER) 1441 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1281 const_iv (SOUND_FIRE_ARROW) 1442 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1282 const_iv (SOUND_LEARN_SPELL) 1443 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1283 const_iv (SOUND_FUMBLE_SPELL) 1444 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1284 const_iv (SOUND_WAND_POOF) 1445 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1285 const_iv (SOUND_OPEN_DOOR) 1446 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1286 const_iv (SOUND_PUSH_PLAYER)
1287 const_iv (SOUND_PLAYER_HITS1)
1288 const_iv (SOUND_PLAYER_HITS2)
1289 const_iv (SOUND_PLAYER_HITS3)
1290 const_iv (SOUND_PLAYER_HITS4)
1291 const_iv (SOUND_PLAYER_IS_HIT1)
1292 const_iv (SOUND_PLAYER_IS_HIT2)
1293 const_iv (SOUND_PLAYER_IS_HIT3)
1294 const_iv (SOUND_PLAYER_KILLS)
1295 const_iv (SOUND_PET_IS_KILLED)
1296 const_iv (SOUND_PLAYER_DIES)
1297 const_iv (SOUND_OB_EVAPORATE)
1298 const_iv (SOUND_OB_EXPLODE)
1299 const_iv (SOUND_CLOCK)
1300 const_iv (SOUND_TURN_HANDLE)
1301 const_iv (SOUND_FALL_HOLE)
1302 const_iv (SOUND_DRINK_POISON)
1303 const_iv (SOUND_CAST_SPELL_0)
1304 1447
1305 const_iv (PREFER_LOW) 1448 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1306 const_iv (PREFER_HIGH)
1307 1449
1308 const_iv (ATNR_PHYSICAL) 1450 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1309 const_iv (ATNR_MAGIC) 1451 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1310 const_iv (ATNR_FIRE) 1452 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1311 const_iv (ATNR_ELECTRICITY) 1453 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1312 const_iv (ATNR_COLD) 1454 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1313 const_iv (ATNR_CONFUSION) 1455 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1314 const_iv (ATNR_ACID) 1456 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1315 const_iv (ATNR_DRAIN)
1316 const_iv (ATNR_WEAPONMAGIC)
1317 const_iv (ATNR_GHOSTHIT)
1318 const_iv (ATNR_POISON)
1319 const_iv (ATNR_SLOW)
1320 const_iv (ATNR_PARALYZE)
1321 const_iv (ATNR_TURN_UNDEAD)
1322 const_iv (ATNR_FEAR)
1323 const_iv (ATNR_CANCELLATION)
1324 const_iv (ATNR_DEPLETE)
1325 const_iv (ATNR_DEATH)
1326 const_iv (ATNR_CHAOS)
1327 const_iv (ATNR_COUNTERSPELL)
1328 const_iv (ATNR_GODPOWER)
1329 const_iv (ATNR_HOLYWORD)
1330 const_iv (ATNR_BLIND)
1331 const_iv (ATNR_INTERNAL)
1332 const_iv (ATNR_LIFE_STEALING)
1333 const_iv (ATNR_DISEASE)
1334 1457
1335 const_iv (MAP_FLUSH) 1458 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1336 const_iv (MAP_PLAYER_UNIQUE)
1337 const_iv (MAP_BLOCK)
1338 const_iv (MAP_STYLE) 1459 const_iv (MAP_INACTIVE)
1339 const_iv (MAP_OVERLAY)
1340 1460
1341 const_iv (MAP_IN_MEMORY) 1461 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1342 const_iv (MAP_SWAPPED) 1462 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1343 const_iv (MAP_LOADING)
1344 const_iv (MAP_SAVING)
1345 1463
1346 const_iv (KLASS_GLOBAL) 1464 const_iv (VERSION_CS) const_iv (VERSION_SC)
1347 const_iv (KLASS_OBJECT) 1465
1348 const_iv (KLASS_PLAYER) 1466 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1349 const_iv (KLASS_MAP) 1467
1468 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1469
1470 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1471
1472 // random map generator
1473 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1474 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1475
1476 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1477 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1478 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1479
1480 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1481 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1482
1483 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1484 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1485
1486 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1487 const_iv (FT_RSRC) const_iv (FT_NUM)
1350 }; 1488 };
1351 1489
1352 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1353 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1491 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1354 1492
1355 static const struct { 1493 static const struct {
1356 const char *name; 1494 const char *name;
1357 int skip; 1495 int skip;
1358 IV klass; 1496 IV klass;
1369 { 1507 {
1370 AV *event = newAV (); 1508 AV *event = newAV ();
1371 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1509 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1372 av_push (event, newSViv (eiv->klass)); 1510 av_push (event, newSViv (eiv->klass));
1373 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1511 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1374 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1512 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1375 } 1513 }
1376
1377 static const struct {
1378 int dtype;
1379 const char *name;
1380 IV idx;
1381 } *cprop, prop_table[] = {
1382# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1383 prop (CFAPI_INT, MAP_PROP_FLAGS)
1384 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1385 prop (CFAPI_STRING, MAP_PROP_PATH)
1386 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1387 prop (CFAPI_STRING, MAP_PROP_NAME)
1388 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1389 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1390 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1391 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1392 prop (CFAPI_INT, MAP_PROP_WIDTH)
1393 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1394 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1395 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1396 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1397 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1398 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1399 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1400 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1401 prop (CFAPI_INT, MAP_PROP_SKY)
1402 prop (CFAPI_INT, MAP_PROP_WPARTX)
1403 prop (CFAPI_INT, MAP_PROP_WPARTY)
1404 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1405 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1406 prop (CFAPI_PREGION, MAP_PROP_REGION)
1407 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1408 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1409 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1410 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1411 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1412 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1413 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1414 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1415 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1416 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1417 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1418 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1419 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1420 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1421 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1422 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1423 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1424 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1425 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1426 prop (CFAPI_INT, OBJECT_PROP_X)
1427 prop (CFAPI_INT, OBJECT_PROP_Y)
1428 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1429 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1430 prop (CFAPI_INT, OBJECT_PROP_NROF)
1431 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1432 prop (CFAPI_INT, OBJECT_PROP_FACING)
1433 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1434 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1435 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1436 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1437 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1438 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1439 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1440 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1441 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1442 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1443 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1444 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1445 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1446 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1447 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1448 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1449 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1450 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1451 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1452 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1453 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1454 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1455 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1456 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1457 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1458 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1459 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1460 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1461 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1462 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1463 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1464 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1465 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1466 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1467 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1468 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1469 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1470 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1471 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1472 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1473 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1474 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1475 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1476 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1477 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1478 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1479 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1480 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1481 prop (CFAPI_INT, OBJECT_PROP_STR)
1482 prop (CFAPI_INT, OBJECT_PROP_DEX)
1483 prop (CFAPI_INT, OBJECT_PROP_CON)
1484 prop (CFAPI_INT, OBJECT_PROP_WIS)
1485 prop (CFAPI_INT, OBJECT_PROP_INT)
1486 prop (CFAPI_INT, OBJECT_PROP_POW)
1487 prop (CFAPI_INT, OBJECT_PROP_CHA)
1488 prop (CFAPI_INT, OBJECT_PROP_WC)
1489 prop (CFAPI_INT, OBJECT_PROP_AC)
1490 prop (CFAPI_INT, OBJECT_PROP_HP)
1491 prop (CFAPI_INT, OBJECT_PROP_SP)
1492 prop (CFAPI_INT, OBJECT_PROP_GP)
1493 prop (CFAPI_INT, OBJECT_PROP_FP)
1494 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1495 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1496 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1497 prop (CFAPI_INT, OBJECT_PROP_DAM)
1498 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1499 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1500 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1501 prop (CFAPI_INT, OBJECT_PROP_FACE)
1502 };
1503
1504 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1505 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1506
1507 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1508 {
1509 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1510 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1511 }
1512
1513 //I_EVENT_API (PACKAGE);
1514} 1514}
1515 1515
1516void _reload_1 () 1516void _gv_clear (SV *gv)
1517 CODE: 1517 CODE:
1518 cb_global = get_av ("cf::CB_GLOBAL", 1); 1518 assert (SvTYPE (gv) == SVt_PVGV);
1519 cb_object = get_av ("cf::CB_OBJECT", 1); 1519# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1520 cb_player = get_av ("cf::CB_PLAYER", 1); 1520 f (GvGP (gv)->gp_form);
1521 cb_type = get_av ("cf::CB_TYPE" , 1); 1521 f (GvGP (gv)->gp_io);
1522 cb_map = get_av ("cf::CB_MAP" , 1); 1522 f (GvGP (gv)->gp_sv);
1523 f (GvGP (gv)->gp_av);
1524 f (GvGP (gv)->gp_hv);
1525 f (GvGP (gv)->gp_cv);
1526 GvCVGEN (gv) = 0;
1527 GvMULTI_off (gv);
1528# undef f
1523 1529
1524void _reload_2 () 1530void _connect_to_perl ()
1531
1532void _recalc_want ()
1533
1534# not used by default anymore
1535void _global_reattach ()
1525 CODE: 1536 CODE:
1526{ 1537{
1527 // reattach to all attachable objects in the game. 1538 // reattach to all attachable objects in the game.
1528 for (player *pl = first_player; pl; pl = pl->next) 1539 for_all_clients (ns)
1529 reattach (pl); 1540 ns->reattach ();
1530 1541
1531 for (mapstruct *map = first_map; map; map = map->next) 1542 for_all_objects (op)
1532 reattach (map);
1533
1534 for (object *op = objects; op; op = op->next)
1535 reattach (op); 1543 op->reattach ();
1544}
1545
1546# support function for map-world.ext
1547void _quantise (SV *data_sv, SV *plt_sv)
1548 CODE:
1549{
1550 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1551 croak ("_quantise called with invalid agruments");
1552
1553 plt_sv = SvRV (plt_sv);
1554 SV **plt = AvARRAY (plt_sv);
1555 int plt_count = AvFILL (plt_sv) + 1;
1556
1557 STRLEN len;
1558 char *data = SvPVbyte (data_sv, len);
1559 char *dst = data;
1560
1561 while (len >= 3)
1562 {
1563 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1564 {
1565 char *val = SvPVX (*val_sv);
1566
1567 if (val [0] == data [0]
1568 && val [1] == data [1]
1569 && val [2] == data [2])
1570 {
1571 *dst++ = val [3];
1572 goto next;
1573 }
1574 }
1575
1576 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1577 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1578 dst - SvPVX (data_sv), len);
1579
1580 next:
1581 data += 3;
1582 len -= 3;
1583 }
1584
1585 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1586}
1587
1588void init_anim ()
1589
1590void init_globals ()
1591
1592void init_experience ()
1593
1594void init_attackmess ()
1595
1596void init_dynamic ()
1597
1598void init_block ()
1599
1600void load_settings ()
1601
1602void load_materials ()
1603
1604void init_uuid ()
1605 CODE:
1606 UUID::init ();
1607
1608void init_signals ()
1609
1610void init_commands ()
1611
1612void init_skills ()
1613
1614void init_beforeplay ()
1615
1616void evthread_start (int aiofd)
1617
1618void cede_to_tick ()
1619 CODE:
1620 coroapi::cede_to_tick ();
1621
1622NV till_tick ()
1623 CODE:
1624 RETVAL = SvNVX (sv_next_tick) - now ();
1625 OUTPUT:
1626 RETVAL
1627
1628int tick_inhibit ()
1629 CODE:
1630 RETVAL = tick_inhibit;
1631 OUTPUT:
1632 RETVAL
1633
1634void tick_inhibit_inc ()
1635 CODE:
1636 ++tick_inhibit;
1637
1638void tick_inhibit_dec ()
1639 CODE:
1640 if (!--tick_inhibit)
1641 if (tick_pending)
1642 {
1643 ev_async_send (EV_DEFAULT, &tick_watcher);
1644 coroapi::cede ();
1645 }
1646
1647void server_tick ()
1648 CODE:
1649{
1650 NOW = ev_now (EV_DEFAULT);
1651 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1652 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1653 runtime = SvNVX (sv_runtime);
1654
1655 server_tick ();
1656
1657 NOW = ev_time ();
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1659 runtime += TICK;
1660 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1536} 1661}
1537 1662
1538NV floor (NV x) 1663NV floor (NV x)
1539 1664
1540NV ceil (NV x) 1665NV ceil (NV x)
1541 1666
1542void server_tick () 1667NV rndm (...)
1668 ALIAS:
1669 rmg_rndm = 1
1670 CODE:
1671{
1672 rand_gen &gen = ix ? rmg_rndm : rndm;
1673 switch (items)
1674 {
1675 case 0: RETVAL = gen (); break;
1676 case 1: RETVAL = gen (SvUV (ST (0))); break;
1677 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1678 default: croak ("cf::rndm requires none, one or two parameters."); break;
1679 }
1680}
1681 OUTPUT:
1682 RETVAL
1543 1683
1684NV clamp (NV value, NV min_value, NV max_value)
1685 CODE:
1686 RETVAL = clamp (value, min_value, max_value);
1687 OUTPUT:
1688 RETVAL
1689
1690NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1691 CODE:
1692 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1693 OUTPUT:
1694 RETVAL
1695
1696void weaken (...)
1697 PROTOTYPE: @
1698 CODE:
1699 while (items > 0)
1700 sv_rvweaken (ST (--items));
1701
1544void 1702void
1545LOG (int level, char *msg) 1703log_backtrace (utf8_string msg)
1704
1705void
1706LOG (int flags, utf8_string msg)
1546 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1547 C_ARGS: (LogLevel)level, "%s", msg 1708 C_ARGS: flags, "%s", msg
1548 1709
1549char *path_combine (char *base, char *path) 1710octet_string path_combine (octet_string base, octet_string path)
1550 PROTOTYPE: $$ 1711 PROTOTYPE: $$
1551 1712
1552char *path_combine_and_normalize (char *base, char *path) 1713octet_string path_combine_and_normalize (octet_string base, octet_string path)
1553 PROTOTYPE: $$ 1714 PROTOTYPE: $$
1554 1715
1555const char *
1556get_maps_directory (char *path)
1557 PROTOTYPE: $
1558 ALIAS: maps_directory = 0
1559 CODE:
1560 RETVAL = create_pathname (path);
1561 OUTPUT: RETVAL
1562
1563void 1716void
1564sub_generation_inc () 1717sub_generation_inc ()
1565 CODE: 1718 CODE:
1566 PL_sub_generation++; 1719 PL_sub_generation++;
1567 1720
1568char * 1721const_octet_string
1569mapdir () 1722mapdir ()
1570 PROTOTYPE: 1723 PROTOTYPE:
1571 ALIAS: 1724 ALIAS:
1572 mapdir = 0 1725 mapdir = 0
1573 uniquedir = 1 1726 uniquedir = 1
1587 case 5: RETVAL = settings.playerdir; break; 1740 case 5: RETVAL = settings.playerdir; break;
1588 case 6: RETVAL = settings.datadir ; break; 1741 case 6: RETVAL = settings.datadir ; break;
1589 } 1742 }
1590 OUTPUT: RETVAL 1743 OUTPUT: RETVAL
1591 1744
1745void abort ()
1746
1747void reset_signals ()
1748
1749void fork_abort (const_octet_string cause = "cf::fork_abort")
1750
1751void cleanup (const_octet_string cause, bool make_core = false)
1752
1753void emergency_save ()
1754
1755void _exit (int status = EXIT_SUCCESS)
1756
1757#if _POSIX_MEMLOCK
1758
1759int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1760 INIT:
1761#if __GLIBC__
1762 mallopt (M_TOP_PAD, 1024 * 1024);
1763 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1764 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1765 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1766#endif
1767
1768int munlockall ()
1769
1770#endif
1771
1592int 1772int
1593cf_find_animation (char *text) 1773malloc_trim (IV pad = 0)
1774
1775void
1776mallinfo ()
1777 PPCODE:
1778{
1779#if __GLIBC__
1780 struct mallinfo mai = mallinfo ();
1781 EXTEND (SP, 10*2);
1782 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1783 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1784 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1785 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1786 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1787 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1788 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1789 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1790 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1792#endif
1793 EXTEND (SP, 2*2);
1794 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1795 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1796 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1797}
1798
1799int find_animation (utf8_string text)
1594 PROTOTYPE: $ 1800 PROTOTYPE: $
1595 1801
1596int random_roll(int min, int max, object *op, int goodbad); 1802int random_roll (int min, int max, object *op, int goodbad);
1597 1803
1598const char *cost_string_from_value(uint64 cost, int approx = 0) 1804const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1599
1600int invoke (int event, ...)
1601 CODE:
1602 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1603 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1604 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1605 OUTPUT: RETVAL
1606 1805
1607int 1806int
1608exp_to_level (val64 exp) 1807exp_to_level (val64 exp)
1609 CODE: 1808 CODE:
1610{ 1809{
1641 RETVAL = newSVpv (resist_plus[atnr], 0); 1840 RETVAL = newSVpv (resist_plus[atnr], 0);
1642 else 1841 else
1643 XSRETURN_UNDEF; 1842 XSRETURN_UNDEF;
1644 OUTPUT: RETVAL 1843 OUTPUT: RETVAL
1645 1844
1845UUID
1846uuid_cur ()
1847 CODE:
1848 RETVAL = UUID::cur;
1849 OUTPUT:
1850 RETVAL
1851
1852UUID
1853uuid_gen ()
1854 CODE:
1855 RETVAL = UUID::gen ();
1856 OUTPUT:
1857 RETVAL
1858
1859val64
1860uuid_seq (UUID uuid)
1861 CODE:
1862 RETVAL = uuid.seq;
1863 OUTPUT:
1864 RETVAL
1865
1866UUID
1867uuid_str (val64 seq)
1868 CODE:
1869 RETVAL.seq = seq;
1870 OUTPUT:
1871 RETVAL
1872
1873void
1874coin_names ()
1875 PPCODE:
1876 EXTEND (SP, NUM_COINS);
1877 for (int i = 0; i < NUM_COINS; ++i)
1878 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1879
1880void
1881coin_archetypes ()
1882 PPCODE:
1883 EXTEND (SP, NUM_COINS);
1884 for (int i = 0; i < NUM_COINS; ++i)
1885 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1886
1887bool
1888load_resource_file_ (octet_string filename)
1889
1890void
1891fix_weight ()
1892
1893MODULE = cf PACKAGE = cf::attachable
1894
1895int
1896valid (SV *obj)
1897 CODE:
1898 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1899 OUTPUT:
1900 RETVAL
1901
1902void
1903debug_trace (attachable *obj, bool on = true)
1904 CODE:
1905 obj->flags &= ~attachable::F_DEBUG_TRACE;
1906 if (on)
1907 obj->flags |= attachable::F_DEBUG_TRACE;
1908
1909int mortals_size ()
1910 CODE:
1911 RETVAL = attachable::mortals.size ();
1912 OUTPUT: RETVAL
1913
1914#object *mortals (U32 index)
1915# CODE:
1916# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1917# OUTPUT: RETVAL
1918
1919INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1920
1921MODULE = cf PACKAGE = cf::global
1922
1923int invoke (SV *klass, int event, ...)
1924 CODE:
1925 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1926 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1927 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1928 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1929 OUTPUT: RETVAL
1930
1646MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1931MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1647 1932
1933INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1934
1648int invoke (object *op, int event, ...) 1935int invoke (object *op, int event, ...)
1649 CODE: 1936 CODE:
1650 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1937 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1651 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1938 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1652 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1939 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1940 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1653 OUTPUT: RETVAL 1941 OUTPUT: RETVAL
1654 1942
1655SV *registry (object *op) 1943SV *registry (object *op)
1944
1945int objects_size ()
1656 CODE: 1946 CODE:
1657 RETVAL = registry_of (op); 1947 RETVAL = objects.size ();
1658 OUTPUT: 1948 OUTPUT: RETVAL
1949
1950object *objects (U32 index)
1951 CODE:
1952 RETVAL = index < objects.size () ? objects [index] : 0;
1953 OUTPUT: RETVAL
1954
1955int actives_size ()
1956 CODE:
1957 RETVAL = actives.size ();
1958 OUTPUT: RETVAL
1959
1960object *actives (U32 index)
1961 CODE:
1962 RETVAL = index < actives.size () ? actives [index] : 0;
1963 OUTPUT: RETVAL
1964
1965int mortals_size ()
1966 CODE:
1967 RETVAL = attachable::mortals.size ();
1968 OUTPUT: RETVAL
1969
1970const char *slot_use_name (U32 slot)
1971 ALIAS:
1972 slot_nonuse_name = 1
1973 CODE:
1974{
1975 if (slot >= NUM_BODY_LOCATIONS)
1976 croak ("body slot index out of range");
1977
1978 switch (ix)
1979 {
1980 case 0: RETVAL = body_locations[slot].use_name; break;
1981 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1982 }
1983}
1984 OUTPUT:
1659 RETVAL 1985 RETVAL
1660 1986
1661SV *
1662get_property (object *obj, int type, int idx)
1663 CODE:
1664 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1665 OUTPUT: RETVAL
1666
1667SV *
1668set_property (object *obj, int type, int idx, SV *newval)
1669 CODE:
1670 switch (type)
1671 {
1672 case CFAPI_INT:
1673 cf_object_set_int_property (obj, idx, SvIV (newval));
1674 break;
1675 case CFAPI_LONG:
1676 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1677 break;
1678 case CFAPI_DOUBLE:
1679 {
1680 int unused_type;
1681 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1682 }
1683 break;
1684 case CFAPI_STRING:
1685 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1686 break;
1687 case CFAPI_POBJECT:
1688 {
1689 int unused_type;
1690 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1691 }
1692 break;
1693 default:
1694 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1695 }
1696
1697# missing properties 1987# missing properties
1698 1988
1699void 1989object *head (object *op)
1700set_attacktype (object *obj, U32 attacktype) 1990 PROTOTYPE: $
1701 CODE: 1991 CODE:
1702 obj->attacktype = attacktype; 1992 RETVAL = op->head_ ();
1703
1704U32
1705get_attacktype (object *obj)
1706 ALIAS:
1707 attacktype = 0
1708 CODE:
1709 RETVAL = obj->attacktype;
1710 OUTPUT: RETVAL 1993 OUTPUT: RETVAL
1711
1712# missing in plug-in api, of course
1713void
1714set_food (object *obj, int food)
1715 CODE:
1716 obj->stats.food = food;
1717
1718int
1719get_food (object *obj)
1720 ALIAS:
1721 food = 0
1722 CODE:
1723 RETVAL = obj->stats.food;
1724 OUTPUT: RETVAL
1725 1994
1726void 1995void
1727inv (object *obj) 1996inv (object *obj)
1728 PROTOTYPE: $ 1997 PROTOTYPE: $
1729 PPCODE: 1998 PPCODE:
1730{ 1999{
1731 object *o;
1732 for (o = obj->inv; o; o = o->below) 2000 for (object *o = obj->inv; o; o = o->below)
1733 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2001 XPUSHs (sv_2mortal (to_sv (o)));
1734} 2002}
1735 2003
1736int cf_object_get_resistance (object *op, int rtype) 2004void
1737 ALIAS: resistance = 0 2005set_animation (object *op, int idx)
2006 CODE:
2007 SET_ANIMATION (op, idx);
1738 2008
1739int cf_object_get_flag (object *op, int flag) 2009int
1740 ALIAS: flag = 0 2010num_animations (object *op)
2011 CODE:
2012 RETVAL = NUM_ANIMATIONS (op);
2013 OUTPUT: RETVAL
1741 2014
1742void cf_object_set_flag (object *op, int flag, int value) 2015int slot_info (object *op, UV slot, int value = 0)
2016 ALIAS:
2017 slot_used = 1
2018 CODE:
2019{
2020 if (slot >= NUM_BODY_LOCATIONS)
2021 croak ("body slot index out of range");
1743 2022
2023 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2024
2025 if (items > 2)
2026 if (ix)
2027 op->slot[slot].used = value;
2028 else
2029 op->slot[slot].info = value;
2030}
2031 OUTPUT:
2032 RETVAL
2033
2034object *find_best_object_match (object *op, utf8_string match)
2035
2036object *find_marked_object (object *op)
2037
1744int need_identify (const object *obj); 2038int need_identify (object *obj);
1745 2039
1746int apply_shop_mat (object *shop_mat, object *op); 2040int apply_shop_mat (object *shop_mat, object *op);
1747 2041
1748void cf_object_move (object *op, int dir, object *originator = op) 2042int move (object *op, int dir, object *originator = op)
2043 CODE:
2044 RETVAL = move_ob (op, dir, originator);
2045 OUTPUT:
2046 RETVAL
1749 2047
1750void cf_object_apply (object *op, object *author, int flags = 0) 2048void apply (object *applier, object *applied, int flags = 0)
2049 CODE:
2050 manual_apply (applied, applier, flags);
1751 2051
1752void cf_object_apply_below (object *op) 2052void apply_below (object *op)
2053 CODE:
2054 player_apply_below (op);
1753 2055
1754void cf_object_remove (object *op) 2056int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1755 2057
1756void cf_object_free (object *op)
1757
1758object *cf_object_present_archname_inside (object *op, char *whatstr)
1759
1760int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1761
1762int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1763
1764object *cf_object_clone (object *op, int clonetype = 0)
1765
1766int cf_object_pay_item (object *op, object *buyer) 2058int pay_item (object *op, object *buyer)
2059 CODE:
2060 RETVAL = pay_for_item (op, buyer);
2061 OUTPUT: RETVAL
1767 2062
1768int cf_object_pay_amount (object *op, uint64 amount) 2063int pay_amount (object *op, uint64 amount)
2064 CODE:
2065 RETVAL = pay_for_amount (amount, op);
2066 OUTPUT: RETVAL
1769 2067
1770void pay_player (object *op, uint64 amount) 2068void pay_player (object *op, uint64 amount)
1771 2069
1772val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2070val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1773 2071
1774int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2072int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1775 2073
1776int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2074void learn_spell (object *op, object *sp, int special_prayer = 0)
2075 CODE:
2076 do_learn_spell (op, sp, special_prayer);
1777 2077
1778void cf_object_learn_spell (object *op, object *sp)
1779
1780void cf_object_forget_spell (object *op, object *sp) 2078void forget_spell (object *op, object *sp)
2079 CODE:
2080 do_forget_spell (op, query_name (sp));
1781 2081
1782object *cf_object_check_for_spell (object *op, char *spellname) 2082object *check_for_spell (object *op, utf8_string spellname)
2083 CODE:
2084 RETVAL = check_spell_known (op, spellname);
2085 OUTPUT: RETVAL
1783 2086
1784int cf_object_query_money (object *op) 2087int query_money (object *op)
1785 ALIAS: money = 0 2088 ALIAS: money = 0
1786 2089
1787int cf_object_query_cost (object *op, object *who, int flags) 2090val64 query_cost (object *op, object *who, int flags)
1788 ALIAS: cost = 0 2091 ALIAS: cost = 0
1789 2092
1790void cf_object_activate_rune (object *op , object *victim) 2093void spring_trap (object *op, object *victim)
1791 2094
1792int cf_object_check_trigger (object *op, object *cause) 2095int check_trigger (object *op, object *cause)
1793 2096
1794int cf_object_out_of_map (object *op, int x, int y)
1795
1796void cf_object_drop (object *op, object *author) 2097void drop (object *who, object *op)
1797 2098
1798void cf_object_take (object *op, object *author)
1799
1800void cf_object_say (object *op, char *msg)
1801
1802void cf_object_speak (object *op, char *msg)
1803
1804object *cf_object_insert_object (object *op, object *container)
1805
1806const char *cf_object_get_msg (object *ob)
1807 ALIAS: msg = 0
1808
1809object *cf_object_insert_in_ob (object *ob, object *where)
1810
1811int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1812
1813void cf_object_update (object *op, int flags)
1814
1815void cf_object_pickup (object *op, object *what) 2099void pick_up (object *who, object *op)
1816 2100
1817object *cf_create_object_by_name (const char *name) 2101void update_object (object *op, int action)
1818 2102
1819void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2103void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1820 2104
1821void player_lvl_adj (object *who, object *skill = 0) 2105void player_lvl_adj (object *who, object *skill = 0)
1822 2106
1823int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2107int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1824 2108
1826 2110
1827void push_button (object *op); 2111void push_button (object *op);
1828 2112
1829void use_trigger (object *op); 2113void use_trigger (object *op);
1830 2114
1831void add_button_link (object *button, mapstruct *map, int connected); 2115void add_button_link (object *button, maptile *map, int connected);
1832 2116
1833void remove_button_link (object *op); 2117void remove_button_link (object *op);
1834 2118
1835void 2119void handle_apply_yield (object *op);
1836cf_object_set_resistance (object *op, int rtype, int val)
1837 CODE:
1838 if (rtype >= 0 && rtype < NROFATTACKS)
1839 op->resist[rtype] = val;
1840 2120
1841 2121
1842MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2122MODULE = cf PACKAGE = cf::object PREFIX = cf_
1843
1844void cf_fix_object (object *pl)
1845 ALIAS: fix = 0
1846
1847object *cf_insert_ob_in_ob (object *ob, object *where)
1848 2123
1849# no clean way to get an object from an archetype - stupid idiotic 2124# no clean way to get an object from an archetype - stupid idiotic
1850# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2125# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1851 2126
1852object *new (const char *archetype = 0) 2127object *new (utf8_string archetype = 0)
1853 PROTOTYPE: ;$ 2128 PROTOTYPE: ;$
1854 CODE: 2129 CODE:
1855 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2130 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1856 OUTPUT: 2131 OUTPUT:
1857 RETVAL 2132 RETVAL
1858 2133
2134object *find_object (U32 tag)
2135
2136# TODO: nuke
1859object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2137object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1860 PROTOTYPE: $$$$$$ 2138 PROTOTYPE: $$$$$$
1861 CODE: 2139 CODE:
1862{ 2140{
1863 int unused_type; 2141 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1864 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1865} 2142}
1866 2143
1867# syntatic sugar for easier use in event callbacks. 2144shstr
1868const char *options (object *op) 2145object::kv_get (shstr key)
1869 CODE:
1870 RETVAL = op->name;
1871 OUTPUT:
1872 RETVAL
1873 2146
1874player *contr (object *op) 2147void
1875 CODE: 2148object::kv_del (shstr key)
1876 RETVAL = op->contr;
1877 OUTPUT: RETVAL
1878 2149
1879const char *get_ob_key_value (object *op, const char *key) 2150void
1880 2151object::kv_set (shstr key, shstr value)
1881bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1882 2152
1883object *get_nearest_player (object *ob) 2153object *get_nearest_player (object *ob)
1884 ALIAS: nearest_player = 0 2154 ALIAS: nearest_player = 0
1885 PREINIT: 2155 PREINIT:
1886 extern object *get_nearest_player (object *); 2156 extern object *get_nearest_player (object *);
1888void rangevector (object *ob, object *other, int flags = 0) 2158void rangevector (object *ob, object *other, int flags = 0)
1889 PROTOTYPE: $$;$ 2159 PROTOTYPE: $$;$
1890 PPCODE: 2160 PPCODE:
1891{ 2161{
1892 rv_vector rv; 2162 rv_vector rv;
2163
2164 PUTBACK;
1893 get_rangevector (ob, other, &rv, flags); 2165 get_rangevector (ob, other, &rv, flags);
2166 SPAGAIN;
2167
1894 EXTEND (SP, 5); 2168 EXTEND (SP, 5);
1895 PUSHs (newSVuv (rv.distance)); 2169 PUSHs (newSVuv (rv.distance));
1896 PUSHs (newSViv (rv.distance_x)); 2170 PUSHs (newSViv (rv.distance_x));
1897 PUSHs (newSViv (rv.distance_y)); 2171 PUSHs (newSViv (rv.distance_y));
1898 PUSHs (newSViv (rv.direction)); 2172 PUSHs (newSViv (rv.direction));
1899 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2173 PUSHs (to_sv (rv.part));
1900} 2174}
1901 2175
1902bool on_same_map_as (object *ob, object *other) 2176bool on_same_map_as (object *ob, object *other)
1903 CODE: 2177 CODE:
1904 RETVAL = on_same_map (ob, other); 2178 RETVAL = on_same_map (ob, other);
1905 OUTPUT: RETVAL 2179 OUTPUT: RETVAL
1906 2180
1907char * 2181const_utf8_string
1908base_name (object *ob, int plural) 2182base_name (object *op, int plural = op->nrof > 1)
1909 CODE: 2183 CODE:
1910 RETVAL = cf_query_base_name (ob, plural); 2184 RETVAL = query_base_name (op, plural);
1911 OUTPUT: RETVAL 2185 OUTPUT: RETVAL
1912 2186
1913living * 2187# return the tail of an object, excluding itself
2188void
1914stats (object *ob) 2189tail (object *op)
1915 CODE: 2190 PPCODE:
1916 RETVAL = &ob->stats; 2191 while ((op = op->more))
1917 OUTPUT: RETVAL 2192 XPUSHs (sv_2mortal (to_sv (op)));
1918
1919 2193
1920MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2194MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1921 2195
1922player *player (object *op) 2196player *player (object *op)
1923 CODE: 2197 CODE:
1924 RETVAL = op->contr; 2198 RETVAL = op->contr;
1925 OUTPUT: RETVAL 2199 OUTPUT: RETVAL
1926 2200
2201bool move_player (object *op, int dir)
2202
2203void check_score (object *op)
2204
1927void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2205void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1928 2206 CODE:
1929object *cf_player_send_inventory (object *op) 2207 new_draw_info (flags, 0, op, txt);
1930
1931char *cf_player_get_ip (object *op)
1932 ALIAS: ip = 0
1933
1934object *cf_player_get_marked_item (object *op)
1935 ALIAS: marked_item = 0
1936
1937void cf_player_set_marked_item (object *op, object *ob)
1938
1939partylist *cf_player_get_party (object *op)
1940 ALIAS: party = 0
1941
1942void cf_player_set_party (object *op, partylist *party)
1943 2208
1944void kill_player (object *op) 2209void kill_player (object *op)
1945 2210
2211void esrv_send_item (object *pl, object *item)
2212
2213void esrv_update_item (object *pl, int what, object *item)
2214 C_ARGS: what, pl, item
2215
2216void esrv_del_item (object *pl, int tag)
2217 C_ARGS: pl->contr, tag
2218
2219int command_summon (object *op, utf8_string params)
2220
2221int command_arrest (object *op, utf8_string params)
2222
2223
1946MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2224MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1947 2225
2226INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2227
1948int invoke (player *pl, int event, ...) 2228int invoke (player *pl, int event, ...)
1949 CODE: 2229 CODE:
1950 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2230 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1951 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 2231 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1952 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2232 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2233 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1953 OUTPUT: RETVAL 2234 OUTPUT: RETVAL
1954 2235
1955SV *registry (player *pl) 2236SV *registry (player *pl)
2237
2238void
2239save_stats (player *pl)
1956 CODE: 2240 CODE:
1957 RETVAL = registry_of (pl); 2241 pl->ob->stats.hp = pl->ob->stats.maxhp;
2242 pl->ob->stats.sp = pl->ob->stats.maxsp;
2243 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2244 pl->orig_stats = pl->ob->stats;
2245
2246void clear_los (player *pl)
2247
2248bool
2249cell_visible (player *pl, int dx, int dy)
2250 CODE:
2251 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2252 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1958 OUTPUT: 2253 OUTPUT:
1959 RETVAL 2254 RETVAL
1960 2255
1961player *cf_player_find (char *name)
1962 PROTOTYPE: $
1963
1964void cf_player_move (player *pl, int dir)
1965
1966void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1967
1968# nonstandard
1969object *ob (player *pl)
1970 CODE:
1971 RETVAL = pl->ob;
1972 OUTPUT: RETVAL
1973
1974player *first ()
1975 CODE:
1976 RETVAL = first_player;
1977 OUTPUT: RETVAL
1978
1979player *next (player *pl)
1980 CODE:
1981 RETVAL = pl->next;
1982 OUTPUT: RETVAL
1983
1984bool
1985cell_visible (player *pl, int dx, int dy)
1986 CODE:
1987 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1988 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1989 OUTPUT:
1990 RETVAL
1991
1992char *
1993client (player *pl)
1994 CODE:
1995 RETVAL = pl->socket.client;
1996 OUTPUT:
1997 RETVAL
1998
1999char *
2000host (player *pl)
2001 CODE:
2002 RETVAL = pl->socket.host;
2003 OUTPUT:
2004 RETVAL
2005
2006char *
2007killer (player *pl, char *killer = 0)
2008 CODE:
2009 if (killer)
2010 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2011 RETVAL = pl->killer;
2012 OUTPUT:
2013 RETVAL
2014
2015void
2016buggy_mapscroll (player *pl, int value = 1)
2017 CODE:
2018 pl->socket.buggy_mapscroll = value;
2019
2020void 2256void
2021send (player *pl, SV *packet) 2257send (player *pl, SV *packet)
2022 CODE: 2258 CODE:
2023{ 2259{
2024 STRLEN len; 2260 STRLEN len;
2025 char *buf = SvPVbyte (packet, len); 2261 char *buf = SvPVbyte (packet, len);
2026 2262
2027 Write_String_To_Socket (&pl->socket, buf, len); 2263 if (len > MAXSOCKBUF)
2264 pl->failmsg ("[packet too long for client]");
2265 else if (pl->ns)
2266 pl->ns->send_packet (buf, len);
2028} 2267}
2029 2268
2030int 2269void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2031listening (player *pl, int new_value = -1) 2270 PROTOTYPE: $;$$$
2032 CODE: 2271 PPCODE:
2033 RETVAL = pl->listening; 2272 if (GIMME_V != G_VOID)
2034 if (new_value >= 0) 2273 {
2035 pl->listening = new_value; 2274 EXTEND (SP, 3);
2275 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2276 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2277 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2278 }
2279 if (map_path) sv_to (map_path, pl->savebed_map);
2280 if (x) sv_to (x, pl->bed_x);
2281 if (y) sv_to (y, pl->bed_y);
2282
2283void
2284list ()
2285 PPCODE:
2286 for_all_players (pl)
2287 XPUSHs (sv_2mortal (to_sv (pl)));
2288
2289
2290MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2291
2292int invoke (maptile *map, int event, ...)
2293 CODE:
2294 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2295 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2296 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2297 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2298 OUTPUT: RETVAL
2299
2300SV *registry (maptile *map)
2301
2302void
2303find_tagged_objects (maptile *map, utf8_string tag = 0)
2304 PPCODE:
2305{
2306 if (!map->spaces)
2307 XSRETURN_EMPTY;
2308
2309 if (tag)
2310 {
2311 shstr_cmp tag_ (tag);
2312
2313 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2314 for (object *op = ms->bot; op; op = op->above)
2315 if (op->tag == tag_)
2316 XPUSHs (sv_2mortal (to_sv (op)));
2317 }
2318 else
2319 {
2320 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2321 for (object *op = ms->bot; op; op = op->above)
2322 if (op->tag)
2323 XPUSHs (sv_2mortal (to_sv (op)));
2324 }
2325}
2326
2327INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2328
2329void
2330maptile::instantiate ()
2331
2332maptile *new ()
2333 PROTOTYPE:
2334 CODE:
2335 RETVAL = new maptile;
2036 OUTPUT: 2336 OUTPUT:
2037 RETVAL 2337 RETVAL
2038 2338
2039void get_savebed (player *pl) 2339void
2040 ALIAS: 2340maptile::players ()
2041 savebed = 0
2042 PPCODE: 2341 PPCODE:
2043 EXTEND (SP, 3); 2342 if (GIMME_V == G_SCALAR)
2044 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2343 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2344 else if (GIMME_V == G_ARRAY)
2345 {
2346 EXTEND (SP, THIS->players);
2347 for_all_players (pl)
2348 if (pl->ob && pl->ob->map == THIS)
2045 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2349 PUSHs (sv_2mortal (to_sv (pl->ob)));
2046 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2350 }
2047 2351
2048void set_savebed (player *pl, char *map_path, int x, int y)
2049 CODE:
2050 strcpy (pl->savebed_map, map_path);
2051 pl->bed_x = x;
2052 pl->bed_y = y;
2053
2054void 2352void
2055list () 2353maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2354 CODE:
2355{
2356 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2357 croak ("maptile::add_underlay: palette must be arrayref");
2358
2359 palette = SvRV (palette);
2360
2361 STRLEN idxlen;
2362 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2363
2364 for (int x = 0; x < THIS->width; ++x)
2365 for (int y = 0; y < THIS->height; ++y)
2366 {
2367 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2368 if (op->flag [FLAG_IS_FLOOR])
2369 goto skip_space;
2370
2371 {
2372 int offs = offset + y * stride + x;
2373 if (IN_RANGE_EXC (offs, 0, idxlen))
2374 {
2375 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2376 {
2377 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2378 ob->flag [FLAG_NO_MAP_SAVE] = true;
2379 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2380
2381 if (ob->randomitems)
2382 {
2383 if (!ob->above)
2384 {
2385 ob->create_treasure (ob->randomitems);
2386
2387 for (object *op = ob->above; op; op = op->above)
2388 op->flag [FLAG_NO_MAP_SAVE] = true;
2389 }
2390
2391 ob->randomitems = 0;
2392 }
2393 }
2394 }
2395 }
2396
2397 skip_space: ;
2398 }
2399}
2400
2401void
2402maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2403 CODE:
2404{
2405 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2406 croak ("maptile::set_regiondata: palette must be arrayref");
2407
2408 palette = SvRV (palette);
2409
2410 STRLEN idxlen;
2411 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2412
2413 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2414 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2415
2416 for (int i = av_len ((AV *)palette) + 1; i--; )
2417 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2418
2419 for (int y = 0; y < THIS->height; ++y)
2420 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2421
2422 sfree (THIS->regions, THIS->size ());
2423 delete [] THIS->regionmap;
2424
2425 THIS->regions = regions;
2426 THIS->regionmap = regionmap;
2427}
2428
2429void
2430maptile::create_region_treasure ()
2431 CODE:
2432 for (int x = 0; x < THIS->width; ++x)
2433 for (int y = 0; y < THIS->height; ++y)
2434 {
2435 region *rgn = THIS->region (x, y);
2436
2437 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2438 if (object *op = THIS->at (x, y).top)
2439 if (rgn->treasure && rndm () < rgn->treasure_density)
2440 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2441 }
2442
2443int out_of_map (maptile *map, int x, int y)
2444
2445void
2446trigger (maptile *map, long connection, bool state = true)
2447 CODE:
2448 activate_connection (map, connection, state);
2449
2450void
2451get_connection (maptile *map, long connection)
2452 PPCODE:
2453 oblinkpt *obp = get_connection_links (map, connection);
2454 if (obp)
2455 for (objectlink *ol = obp->link; ol; ol = ol->next)
2456 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2457
2458void
2459get_map_flags (maptile *map, int x, int y)
2056 PPCODE: 2460 PPCODE:
2057{ 2461{
2058 player *pl;
2059 for (pl = first_player; pl; pl = pl->next)
2060 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2061}
2062
2063bool
2064peaceful (player *pl, bool new_setting = 0)
2065 PROTOTYPE: $;$
2066 CODE:
2067 RETVAL = pl->peaceful;
2068 if (items > 1)
2069 pl->peaceful = new_setting;
2070 OUTPUT:
2071 RETVAL
2072
2073living *
2074orig_stats (player *pl)
2075 CODE:
2076 RETVAL = &pl->orig_stats;
2077 OUTPUT: RETVAL
2078
2079living *
2080last_stats (player *pl)
2081 CODE:
2082 RETVAL = &pl->last_stats;
2083 OUTPUT: RETVAL
2084
2085
2086MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2087
2088int invoke (mapstruct *map, int event, ...)
2089 CODE:
2090 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i));
2092 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av));
2093 OUTPUT:
2094 RETVAL
2095
2096SV *registry (mapstruct *map)
2097 CODE:
2098 RETVAL = registry_of (map);
2099 OUTPUT:
2100 RETVAL
2101
2102SV *
2103get_property (mapstruct *obj, int type, int idx)
2104 CODE:
2105 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2106 OUTPUT: RETVAL
2107
2108SV *
2109set_property (mapstruct *obj, int type, int idx, SV *newval)
2110 CODE:
2111 switch (type)
2112 {
2113 case CFAPI_INT:
2114 cf_map_set_int_property (obj, idx, SvIV (newval));
2115 break;
2116 default:
2117 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2118 }
2119
2120mapstruct *new (int width, int height)
2121 PROTOTYPE:
2122 CODE:
2123{
2124 int unused_type;
2125 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2126}
2127 OUTPUT:
2128 RETVAL
2129
2130void delete_map (mapstruct *map)
2131
2132void clean_tmp_map (mapstruct *map)
2133
2134void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2135
2136mapstruct *tile_map (mapstruct *map, unsigned int dir)
2137 CODE:
2138 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2139 OUTPUT:
2140 RETVAL
2141
2142char *tile_path (mapstruct *map, unsigned int dir)
2143 CODE:
2144 if (dir >= 4)
2145 XSRETURN_UNDEF;
2146 RETVAL = map->tile_path [dir];
2147 OUTPUT:
2148 RETVAL
2149
2150mapstruct *cf_map_get_map (char *name)
2151 PROTOTYPE: $
2152 ALIAS: map = 0
2153
2154mapstruct *has_been_loaded (char *name)
2155 PROTOTYPE: $
2156
2157mapstruct *cf_map_get_first ()
2158 PROTOTYPE:
2159 ALIAS: first = 0
2160
2161# whoever "designed" the plug-in api should have wasted
2162# his/her time with staying away from the project - would have
2163# saved others a lot of time, without doubt.
2164void set_path (mapstruct *where, char *path)
2165 CODE:
2166 strcpy (where->path, path);
2167
2168int in_memory (mapstruct *map)
2169 CODE:
2170 RETVAL = map->in_memory;
2171 OUTPUT:
2172 RETVAL
2173
2174bool unique (mapstruct *map)
2175 CODE:
2176 RETVAL = map->unique;
2177 OUTPUT:
2178 RETVAL
2179
2180void set_unique (mapstruct *map, bool unique)
2181 CODE:
2182 map->unique = unique;
2183
2184object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2185
2186object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2187
2188object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2189 C_ARGS: str, map, nx, ny
2190
2191void
2192cf_map_normalise (mapstruct *map, int x, int y)
2193 PPCODE:
2194{
2195 mapstruct *nmap = 0; 2462 maptile *nmap = 0;
2196 I16 nx = 0, ny = 0; 2463 I16 nx = 0, ny = 0;
2464
2465 PUTBACK;
2197 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2466 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2467 SPAGAIN;
2198 2468
2199 EXTEND (SP, 4); 2469 EXTEND (SP, 4);
2200 PUSHs (sv_2mortal (newSViv (flags))); 2470 PUSHs (sv_2mortal (newSViv (flags)));
2201 2471
2202 if (GIMME_V == G_ARRAY) 2472 if (GIMME_V == G_ARRAY)
2203 { 2473 {
2204 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2474 PUSHs (sv_2mortal (to_sv (nmap)));
2205 PUSHs (sv_2mortal (newSViv (nx))); 2475 PUSHs (sv_2mortal (newSViv (nx)));
2206 PUSHs (sv_2mortal (newSViv (ny))); 2476 PUSHs (sv_2mortal (newSViv (ny)));
2207 } 2477 }
2208} 2478}
2209 2479
2480mapspace *
2481ms (maptile *map, unsigned int x, unsigned int y)
2482 PROTOTYPE: $$$
2483 CODE:
2484{
2485 maptile *nmap = 0;
2486 I16 nx, ny;
2487
2488 PUTBACK;
2489 get_map_flags (map, &nmap, x, y, &nx, &ny);
2490 SPAGAIN;
2491
2492 if (!nmap)
2493 XSRETURN_UNDEF;
2494
2495 RETVAL = &nmap->at (nx, ny);
2496}
2497 OUTPUT:
2498 RETVAL
2499
2210void 2500void
2211at (mapstruct *map, unsigned int x, unsigned int y) 2501at (maptile *map, unsigned int x, unsigned int y)
2212 PROTOTYPE: $$$ 2502 PROTOTYPE: $$$
2213 PPCODE: 2503 PPCODE:
2214{ 2504{
2215 object *o;
2216 mapstruct *nmap = 0; 2505 maptile *nmap = 0;
2217 I16 nx, ny; 2506 I16 nx, ny;
2218 2507
2508 PUTBACK;
2219 get_map_flags (map, &nmap, x, y, &nx, &ny); 2509 get_map_flags (map, &nmap, x, y, &nx, &ny);
2510 SPAGAIN;
2220 2511
2221 if (nmap) 2512 if (nmap)
2222 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2513 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2223 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2514 XPUSHs (sv_2mortal (to_sv (o)));
2224} 2515}
2225 2516
2226SV * 2517SV *
2227bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2518bot_at (maptile *obj, unsigned int x, unsigned int y)
2228 PROTOTYPE: $$$ 2519 PROTOTYPE: $$$
2229 ALIAS: 2520 ALIAS:
2230 top_at = 1 2521 top_at = 1
2231 flags_at = 2 2522 flags_at = 2
2232 light_at = 3 2523 light_at = 3
2233 move_block_at = 4 2524 move_block_at = 4
2234 move_slow_at = 5 2525 move_slow_at = 5
2235 move_on_at = 6 2526 move_on_at = 6
2236 move_off_at = 7 2527 move_off_at = 7
2237 INIT: 2528 INIT:
2238 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2529 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2239 CODE: 2530 CODE:
2240 switch (ix) 2531 switch (ix)
2241 { 2532 {
2242 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2533 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2243 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2534 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2244 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2535 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2245 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2536 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2246 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2537 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2247 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2538 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2248 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2539 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2249 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2540 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2250 } 2541 }
2251 OUTPUT: 2542 OUTPUT: RETVAL
2543
2544void fix_walls (maptile *map, int x, int y)
2545
2546void fix_walls_around (maptile *map, int x, int y)
2547
2548# worst xs function of my life
2549bool
2550_create_random_map (\
2551 maptile *self,\
2552 utf8_string wallstyle,\
2553 utf8_string wall_name,\
2554 utf8_string floorstyle,\
2555 utf8_string monsterstyle,\
2556 utf8_string treasurestyle,\
2557 utf8_string layoutstyle,\
2558 utf8_string doorstyle,\
2559 utf8_string decorstyle,\
2560 utf8_string origin_map,\
2561 utf8_string final_map,\
2562 utf8_string exitstyle,\
2563 utf8_string this_map,\
2564 utf8_string exit_on_final_map,\
2565 int xsize,\
2566 int ysize,\
2567 int expand2x,\
2568 int layoutoptions1,\
2569 int layoutoptions2,\
2570 int layoutoptions3,\
2571 int symmetry,\
2572 int difficulty,\
2573 int difficulty_given,\
2574 float difficulty_increase,\
2575 int dungeon_level,\
2576 int dungeon_depth,\
2577 int decoroptions,\
2578 int orientation,\
2579 int origin_y,\
2580 int origin_x,\
2581 U32 random_seed,\
2582 val64 total_map_hp,\
2583 int map_layout_style,\
2584 int treasureoptions,\
2585 int symmetry_used,\
2586 region *region,\
2587 utf8_string custom\
2588)
2589 CODE:
2590{
2591 random_map_params rmp;
2592
2593 assign (rmp.wallstyle , wallstyle);
2594 assign (rmp.wall_name , wall_name);
2595 assign (rmp.floorstyle , floorstyle);
2596 assign (rmp.monsterstyle , monsterstyle);
2597 assign (rmp.treasurestyle , treasurestyle);
2598 assign (rmp.layoutstyle , layoutstyle);
2599 assign (rmp.doorstyle , doorstyle);
2600 assign (rmp.decorstyle , decorstyle);
2601 assign (rmp.exitstyle , exitstyle);
2602 assign (rmp.exit_on_final_map, exit_on_final_map);
2603
2604 rmp.origin_map = origin_map;
2605 rmp.final_map = final_map;
2606 rmp.this_map = this_map;
2607 rmp.xsize = xsize;
2608 rmp.ysize = ysize;
2609 rmp.expand2x = expand2x;
2610 rmp.layoutoptions1 = layoutoptions1;
2611 rmp.layoutoptions2 = layoutoptions2;
2612 rmp.layoutoptions3 = layoutoptions3;
2613 rmp.symmetry = symmetry;
2614 rmp.difficulty = difficulty;
2615 rmp.difficulty_given = difficulty_given;
2616 rmp.difficulty_increase = difficulty_increase;
2617 rmp.dungeon_level = dungeon_level;
2618 rmp.dungeon_depth = dungeon_depth;
2619 rmp.decoroptions = decoroptions;
2620 rmp.orientation = orientation;
2621 rmp.origin_y = origin_y;
2622 rmp.origin_x = origin_x;
2623 rmp.random_seed = random_seed;
2624 rmp.total_map_hp = (uint64_t) total_map_hp;
2625 rmp.map_layout_style = map_layout_style;
2626 rmp.treasureoptions = treasureoptions;
2627 rmp.symmetry_used = symmetry_used;
2628 rmp.region = region;
2629 rmp.custom = custom;
2630
2631 RETVAL = self->generate_random_map (&rmp);
2632}
2633 OUTPUT:
2252 RETVAL 2634 RETVAL
2253 2635
2254# "deserialise" perl map data into the map # TODO# compatibility cruft, remove 2636MODULE = cf PACKAGE = cf::mapspace
2255void
2256_set_obs (mapstruct *map, SV *sv)
2257 CODE:
2258{
2259 object *o;
2260 AV *av;
2261 int x, y;
2262 AV *obs = (AV *)SvRV (sv);
2263 2637
2264 for (y = 0; y < MAP_HEIGHT (map); y++) 2638INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2265 for (x = 0; x < MAP_WIDTH (map); x++)
2266 {
2267 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2268
2269 if (!SvROK (sv))
2270 continue;
2271
2272 av = (AV *)SvRV (sv);
2273
2274 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2275 {
2276 sv = av_shift (av);
2277
2278 if (SvROK (sv))
2279 {
2280 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2281 SVptr_cache_set (o, sv);
2282 }
2283 }
2284 }
2285}
2286
2287 2639
2288MODULE = cf PACKAGE = cf::arch 2640MODULE = cf PACKAGE = cf::arch
2289 2641
2290archetype *first() 2642int archetypes_size ()
2291 PROTOTYPE: 2643 CODE:
2292 CODE:
2293 RETVAL = first_archetype; 2644 RETVAL = archetypes.size ();
2294 OUTPUT: RETVAL 2645 OUTPUT: RETVAL
2295 2646
2296archetype *next (archetype *arch) 2647archetype *archetypes (U32 index)
2297 CODE: 2648 CODE:
2298 RETVAL = arch->next; 2649 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2299 OUTPUT: RETVAL 2650 OUTPUT: RETVAL
2300 2651
2301archetype *head (archetype *arch)
2302 CODE:
2303 RETVAL = arch->head;
2304 OUTPUT: RETVAL
2305
2306archetype *more (archetype *arch)
2307 CODE:
2308 RETVAL = arch->more;
2309 OUTPUT: RETVAL
2310
2311const char *name (archetype *arch)
2312 CODE:
2313 RETVAL = arch->name;
2314 OUTPUT: RETVAL
2315
2316object *clone (archetype *arch) 2652object *instantiate (archetype *arch)
2317 CODE: 2653 CODE:
2318 RETVAL = &arch->clone; 2654 RETVAL = arch_to_object (arch);
2655 OUTPUT:
2319 OUTPUT: RETVAL 2656 RETVAL
2657
2658INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2320 2659
2321MODULE = cf PACKAGE = cf::party 2660MODULE = cf PACKAGE = cf::party
2322 2661
2323partylist *first () 2662partylist *first ()
2324 PROTOTYPE: 2663 PROTOTYPE:
2325 CODE: 2664 CODE:
2326 RETVAL = get_firstparty (); 2665 RETVAL = get_firstparty ();
2327 OUTPUT: RETVAL 2666 OUTPUT: RETVAL
2328 2667
2329partylist *next (partylist *party) 2668INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2669
2670MODULE = cf PACKAGE = cf::region
2671
2672void
2673list ()
2674 PPCODE:
2675 for_all_regions (rgn)
2676 XPUSHs (sv_2mortal (to_sv (rgn)));
2677
2678region *find (utf8_string name)
2679 PROTOTYPE: $
2330 CODE: 2680 CODE:
2331 RETVAL = party->next; 2681 RETVAL = region::find (name);
2332 OUTPUT: RETVAL 2682 OUTPUT: RETVAL
2333 2683
2334const char *name (partylist *party) 2684region *find_fuzzy (utf8_string name)
2685 PROTOTYPE: $
2335 CODE: 2686 CODE:
2336 RETVAL = party->partyname; 2687 RETVAL = region::find_fuzzy (name);
2337 OUTPUT: RETVAL 2688 OUTPUT: RETVAL
2338 2689
2339const char *password (partylist *party) 2690int specificity (region *rgn)
2340 CODE: 2691 CODE:
2341 RETVAL = party->passwd; 2692 RETVAL = 0;
2693 while (rgn = rgn->parent)
2694 RETVAL++;
2342 OUTPUT: RETVAL 2695 OUTPUT: RETVAL
2343 2696
2344MODULE = cf PACKAGE = cf::region 2697INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2345
2346region *first ()
2347 PROTOTYPE:
2348 CODE:
2349 RETVAL = first_region;
2350 OUTPUT: RETVAL
2351
2352region *next (region *reg)
2353 CODE:
2354 RETVAL = reg->next;
2355 OUTPUT: RETVAL
2356
2357const char *name (region *reg)
2358 CODE:
2359 RETVAL = reg->name;
2360 OUTPUT: RETVAL
2361
2362region *parent (region *reg)
2363 CODE:
2364 RETVAL = reg->parent;
2365 OUTPUT: RETVAL
2366
2367const char *longname (region *reg)
2368 CODE:
2369 RETVAL = reg->longname;
2370 OUTPUT: RETVAL
2371
2372const char *msg (region *reg)
2373 CODE:
2374 RETVAL = reg->msg;
2375 OUTPUT: RETVAL
2376 2698
2377MODULE = cf PACKAGE = cf::living 2699MODULE = cf PACKAGE = cf::living
2378 2700
2379val64 2701INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2380exp (living *liv, val64 new_val = 0) 2702
2381 PROTOTYPE: $;$ 2703MODULE = cf PACKAGE = cf::settings
2382 ALIAS: 2704
2383 Str = 1 2705INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2384 Dex = 2 2706
2385 Con = 3 2707MODULE = cf PACKAGE = cf::client
2386 Wis = 4 2708
2387 Cha = 5 2709INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2388 Int = 6 2710
2389 Pow = 7 2711int invoke (client *ns, int event, ...)
2390 wc = 8 2712 CODE:
2391 ac = 9 2713 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2714 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2715 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2716 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2717 OUTPUT: RETVAL
2718
2719SV *registry (client *ns)
2720
2721void
2722list ()
2723 PPCODE:
2724 EXTEND (SP, clients.size ());
2725 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2726 PUSHs (sv_2mortal (to_sv (*i)));
2727
2728void
2729client::send_packet (SV *packet)
2730 CODE:
2731{
2732 STRLEN len;
2733 char *buf = SvPVbyte (packet, len);
2734
2735 if (len > MAXSOCKBUF)
2736 {
2737 // ugly
2738 if (THIS->pl)
2739 THIS->pl->failmsg ("[packet too long for client]");
2740 }
2741 else
2742 THIS->send_packet (buf, len);
2743}
2744
2745faceidx
2746client::need_face (utf8_string name, int pri = 0)
2747 CODE:
2748 RETVAL = face_find (name, 0);
2749 if (RETVAL)
2750 {
2751 THIS->send_face (RETVAL, pri);
2752 THIS->flush_fx ();
2753 }
2754 OUTPUT:
2755 RETVAL
2756
2757int
2758client::fx_want (int idx, int value = -1)
2759 CODE:
2760 if (0 < idx && idx < FT_NUM)
2761 {
2762 RETVAL = THIS->fx_want [idx];
2763 if (items > 2)
2764 THIS->fx_want [idx] = value;
2765 }
2766 else
2767 RETVAL = 0;
2768 OUTPUT:
2769 RETVAL
2770
2771MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2772
2773faceidx sound_find (utf8_string name)
2774
2775void sound_set (utf8_string str, faceidx face)
2776
2777# dire hack
2778void old_sound_index (int idx, faceidx face)
2779 CODE:
2780 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2781 old_sound_index [idx] = face;
2782
2783MODULE = cf PACKAGE = cf::face PREFIX = face_
2784
2785#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2786
2787faceidx face_find (utf8_string name, faceidx defidx = 0)
2788
2789faceidx alloc (utf8_string name)
2790 CODE:
2791{
2792 do
2793 {
2794 RETVAL = faces.size ();
2795 faces.resize (RETVAL + 1);
2796 }
2797 while (!RETVAL); // crude way to leave index 0
2798
2799 faces [RETVAL].name = name;
2800 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2801
2802 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2803 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2804}
2805 OUTPUT: RETVAL
2806
2807void set_type (faceidx idx, int value)
2808 ALIAS:
2392 hp = 10 2809 set_type = 0
2393 maxhp = 11 2810 set_visibility = 1
2394 sp = 12 2811 set_magicmap = 2
2395 maxsp = 13 2812 set_smooth = 3
2396 grace = 14 2813 set_smoothlevel = 4
2397 maxgrace = 15 2814 CODE:
2398 food = 16 2815 faceinfo *f = face_info (idx); assert (f);
2399 dam = 17
2400 luck = 18
2401 CODE:
2402# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2403 switch (ix) 2816 switch (ix)
2404 { 2817 {
2405 LIVING_ACC (exp , 0); 2818 case 0: f->type = value; break;
2406 LIVING_ACC (Str , 1); 2819 case 1: f->visibility = value; break;
2407 LIVING_ACC (Dex , 2); 2820 case 2: f->magicmap = value; break;
2408 LIVING_ACC (Con , 3); 2821 case 3: f->smooth = value; break;
2409 LIVING_ACC (Wis , 4); 2822 case 4: f->smoothlevel = value; break;
2410 LIVING_ACC (Cha , 5);
2411 LIVING_ACC (Int , 6);
2412 LIVING_ACC (Pow , 7);
2413 LIVING_ACC (wc , 8);
2414 LIVING_ACC (ac , 9);
2415 LIVING_ACC (hp , 10);
2416 LIVING_ACC (maxhp , 11);
2417 LIVING_ACC (sp , 12);
2418 LIVING_ACC (maxsp , 13);
2419 LIVING_ACC (grace , 14);
2420 LIVING_ACC (maxgrace, 15);
2421 LIVING_ACC (food , 16);
2422 LIVING_ACC (dam , 17);
2423 LIVING_ACC (luck , 18);
2424 } 2823 }
2425# undef LIVING_ACC 2824
2825void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2826 CODE:
2827{
2828 faceinfo *f = face_info (idx); assert (f);
2829 facedata *d = &(faceset ? f->data64 : f->data32);
2830 sv_to (data, d->data);
2831 STRLEN clen;
2832 char *cdata = SvPVbyte (chksum, clen);
2833 clen = min (CHKSUM_SIZE, clen);
2834
2835 if (memcmp (d->chksum, cdata, clen))
2836 {
2837 memcpy (d->chksum, cdata, clen);
2838
2839 // invalidate existing client face info
2840 for_all_clients (ns)
2841 if (ns->faceset == faceset)
2842 {
2843 ns->faces_sent [idx] = false;
2844 ns->force_newmap = true;
2845 }
2846 }
2847}
2848
2849int get_data_size (faceidx idx, int faceset = 0)
2850 CODE:
2851 facedata *d = face_data (idx, faceset);
2852 if (!d) XSRETURN_UNDEF;
2853 RETVAL = d->data.size ();
2426 OUTPUT: 2854 OUTPUT:
2427 RETVAL 2855 RETVAL
2428 2856
2857SV *get_chksum (faceidx idx, int faceset = 0)
2858 CODE:
2859 facedata *d = face_data (idx, faceset);
2860 if (!d) XSRETURN_UNDEF;
2861 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2862 OUTPUT:
2863 RETVAL
2864
2865SV *get_data (faceidx idx, int faceset = 0)
2866 CODE:
2867 facedata *d = face_data (idx, faceset);
2868 if (!d) XSRETURN_UNDEF;
2869 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2870 OUTPUT:
2871 RETVAL
2872
2873void invalidate (faceidx idx)
2874 CODE:
2875 for_all_clients (ns)
2876 {
2877 ns->faces_sent [idx] = false;
2878 ns->force_newmap = true;
2879 }
2880
2881void invalidate_all ()
2882 CODE:
2883 for_all_clients (ns)
2884 {
2885 ns->faces_sent.reset ();
2886 ns->force_newmap = true;
2887 }
2888
2889MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2890
2891#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2892
2893animidx anim_find (utf8_string name)
2894 CODE:
2895 RETVAL = animation::find (name).number;
2896 OUTPUT: RETVAL
2897
2898animidx set (utf8_string name, SV *frames, int facings = 1)
2899 CODE:
2900{
2901 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2902 croak ("frames must be an arrayref");
2903
2904 AV *av = (AV *)SvRV (frames);
2905
2906 animation *anim = &animation::find (name);
2907 if (anim->number)
2908 {
2909 anim->resize (av_len (av) + 1);
2910 anim->facings = facings;
2911 }
2912 else
2913 anim = &animation::create (name, av_len (av) + 1, facings);
2914
2915 for (int i = 0; i < anim->num_animations; ++i)
2916 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2917}
2918 OUTPUT: RETVAL
2919
2920void invalidate_all ()
2921 CODE:
2922 for_all_clients (ns)
2923 ns->anims_sent.reset ();
2924
2925MODULE = cf PACKAGE = cf::object::freezer
2926
2927INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2928
2929SV *
2930new (char *klass)
2931 CODE:
2932 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2933 OUTPUT: RETVAL
2934
2935void
2936DESTROY (SV *sv)
2937 CODE:
2938 object_freezer *self;
2939 sv_to (sv, self);
2940 delete self;
2941
2942MODULE = cf PACKAGE = cf::object::thawer
2943
2944INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2945
2946SV *
2947new_from_file (char *klass, octet_string path)
2948 CODE:
2949 object_thawer *f = new object_thawer (path);
2950 if (!*f)
2951 {
2952 delete f;
2953 XSRETURN_UNDEF;
2954 }
2955 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2956 OUTPUT: RETVAL
2957
2958void
2959DESTROY (SV *sv)
2960 CODE:
2961 object_thawer *self;
2962 sv_to (sv, self);
2963 delete self;
2964
2965void
2966extract_tags (object_thawer *self)
2967 PPCODE:
2968 while (self->kw != KW_EOF)
2969 {
2970 PUTBACK;
2971 coroapi::cede_to_tick ();
2972 SPAGAIN;
2973
2974 if (self->kw == KW_tag)
2975 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2976
2977 self->skip ();
2978 }
2979

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