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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.304 by root, Wed Oct 1 05:50:19 2008 UTC vs.
Revision 1.399 by root, Fri Apr 22 02:03:12 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
29 28
30#include <cstdarg> 29#include <cstdarg>
31#include <typeinfo> 30#include <typeinfo>
32 31
33#include "global.h" 32#include "global.h"
34#include "loader.h" 33#include "rmg.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h" 34#include "evthread.h"
37#include "sproto.h" 35#include "sproto.h"
38 36
39#include <unistd.h> 37#include <unistd.h>
40#if _POSIX_MEMLOCK 38#if _POSIX_MEMLOCK
54#include <XSUB.h> 52#include <XSUB.h>
55 53
56#include "CoroAPI.h" 54#include "CoroAPI.h"
57#include "perlxsi.c" 55#include "perlxsi.c"
58 56
59extern sint64 *levels; // the experience table
60
61typedef object_thawer &object_thawer_ref; 57typedef object_thawer &object_thawer_ref;
62typedef object_freezer &object_freezer_ref; 58typedef object_freezer &object_freezer_ref;
63 59
64typedef std::string std__string; 60typedef std::string std__string;
65 61
71static int tick_pending; 67static int tick_pending;
72 68
73global gbl_ev; 69global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 70static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 71static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
72static AV *av_reflect;
76 73
77bitset<NUM_EVENT_TYPES> ev_want_event; 74bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type; 75bitset<NUM_TYPES> ev_want_type;
79 76
80static HV 77static HV
86 *stash_cf_mapspace_wrap, 83 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap, 84 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
90 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
91 *stash_cf_living_wrap; 88 *stash_cf_living_wrap,
89 *stash_cf_layout_wrap,
90 *stash_ext_map_world;
92 91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
93static inline SV * 100static SV *
94newSVpv_utf8 (const char *s) 101newSVpv_utf8 (const char *s)
95{ 102{
96 if (!s) 103 if (!s)
97 return newSV (0); 104 return newSV (0);
98 105
99 SV *sv = newSVpv (s, 0); 106 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv); 107 SvUTF8_on (sv);
101 return sv; 108 return sv;
102} 109}
110#endif
103 111
112#ifndef newSVpvn_utf8
104static inline SV * 113static SV *
105newSVpvn_utf8 (const char *s, STRLEN l) 114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
106{ 115{
107 if (!s) 116 if (!s)
108 return newSV (0); 117 return newSV (0);
109 118
110 SV *sv = newSVpvn (s, l); 119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
111 SvUTF8_on (sv); 122 SvUTF8_on (sv);
123
112 return sv; 124 return sv;
125}
126#endif
127
128noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
113} 142}
114 143
115// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
116template<class super> 145template<class super>
117static super * 146static super *
151 SvREFCNT_inc (self); 180 SvREFCNT_inc (self);
152 hv_clear (self); 181 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self); 183 SvREFCNT_dec (self);
155 184
156 // self *must* be null now because thats sv_unmagic's job. 185 // self *must* be null now because that's sv_unmagic's job.
157 assert (!this->self); 186 assert (!this->self);
158 } 187 }
159} 188}
160 189
161void 190void
195attachable::destroy () 224attachable::destroy ()
196{ 225{
197 if (destroyed ()) 226 if (destroyed ())
198 return; 227 return;
199 228
200 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
201 do_destroy (); 230 do_destroy ();
202 sever_self (); 231 sever_self ();
232}
233
234void
235attachable::do_delete ()
236{
237 delete this;
203} 238}
204 239
205void 240void
206attachable::check_mortals () 241attachable::check_mortals ()
207{ 242{
223 258
224 if (0) 259 if (0)
225 { 260 {
226 for (int j = 0; j < mortals.size (); ++j)//D 261 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 262 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
263
228 fprintf (stderr, "\n");//D 264 fprintf (stderr, "\n");//D
229 } 265 }
230 } 266 }
231 } 267 }
232 268
252 } 288 }
253 else 289 else
254 { 290 {
255 mortals.erase (i); 291 mortals.erase (i);
256 obj->sever_self (); 292 obj->sever_self ();
257 delete obj; 293 obj->do_delete ();
258 } 294 }
259 } 295 }
260} 296}
261 297
262void 298void
279 315
280 attach = src.attach; 316 attach = src.attach;
281 return *this; 317 return *this;
282} 318}
283 319
320#if 0
284template<typename T> 321template<typename T>
285static bool 322static bool
286find_backref (void *ptr, T *obj) 323find_backref (void *ptr, T *obj)
287{ 324{
288 char *s = (char *)obj; 325 char *s = (char *)obj;
296 333
297 return false; 334 return false;
298} 335}
299 336
300// for debugging, find "live" objects containing this ptr 337// for debugging, find "live" objects containing this ptr
301void 338static void
302find_backref (void *ptr) 339find_backref (void *ptr)
303{ 340{
304 for_all_objects (op) 341 for_all_objects (op)
305 if (find_backref (ptr, op)) 342 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 343 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
310 fprintf (stderr, "P %p\n", pl); 347 fprintf (stderr, "P %p\n", pl);
311 348
312 for_all_clients (ns) 349 for_all_clients (ns)
313 if (find_backref (ptr, ns)) 350 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns); 351 fprintf (stderr, "C %p\n", ns);
315
316} 352}
353#endif
317 354
318////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 355//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
319 356
320static SV * 357static SV *
321newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 358newSVptr (void *ptr, HV *stash, HV *hv)
322{ 359{
323 SV *sv;
324
325 if (!ptr) 360 if (!ptr)
326 return newSV (0); 361 return newSV (0);
327 362
328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 363 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
329 return sv_bless (newRV_noinc ((SV *)hv), stash); 364 return sv_bless (newRV_noinc ((SV *)hv), stash);
365}
366
367static SV * noinline
368newSVptr (void *ptr, HV *stash)
369{
370 return newSVptr (ptr, stash, newHV ());
330} 371}
331 372
332static int 373static int
333attachable_free (pTHX_ SV *sv, MAGIC *mg) 374attachable_free (pTHX_ SV *sv, MAGIC *mg)
334{ 375{
346 return 0; 387 return 0;
347} 388}
348 389
349MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 390MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
350 391
351static SV * 392static SV * noinline
352newSVattachable (attachable *obj, HV *stash) 393newSVattachable (attachable *obj, HV *stash)
353{ 394{
354 if (!obj) 395 if (!obj)
355 return newSV (0); 396 return newSV (0);
356 397
374 415
375 return sv; 416 return sv;
376 } 417 }
377} 418}
378 419
420#if 0 // unused
379static void 421static void
380clearSVptr (SV *sv) 422clearSVptr (SV *sv)
381{ 423{
382 if (SvROK (sv)) 424 if (SvROK (sv))
383 sv = SvRV (sv); 425 sv = SvRV (sv);
384 426
385 hv_clear ((HV *)sv); 427 hv_clear ((HV *)sv);
386 sv_unmagic (sv, PERL_MAGIC_ext); 428 sv_unmagic (sv, PERL_MAGIC_ext);
387} 429}
430#endif
431
432static long
433SvPTR_nc (SV *sv)
434{
435 sv = SvRV (sv);
436
437 // very important shortcut
438 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
439 return (long)SvMAGIC (sv)->mg_ptr;
440
441 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
442 return (long)mg->mg_ptr;
443
444 croak ("perl code used object, but C object is already destroyed, caught");
445}
388 446
389static long 447static long
390SvPTR (SV *sv, const char *klass) 448SvPTR (SV *sv, const char *klass)
391{ 449{
392 if (!sv_derived_from (sv, klass)) 450 if (!sv_derived_from (sv, klass))
393 croak ("object of type %s expected", klass); 451 croak ("object of type %s expected", klass);
394 452
395 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 453 return SvPTR_nc (sv);
396
397 if (!mg)
398 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
399
400 return (long)mg->mg_ptr;
401} 454}
402 455
403static long 456static long noinline
404SvPTR_ornull (SV *sv, const char *klass) 457SvPTR_ornull (SV *sv, const char *klass)
405{ 458{
406 if (SvOK (sv)) 459 if (expect_false (!SvOK (sv))) return 0;
460
407 return SvPTR (sv, klass); 461 return SvPTR (sv, klass);
408 else
409 return 0;
410} 462}
411 463
464static long noinline
465SvPTR_ornull_client (SV *sv)
466{
467 if (expect_false (!SvOK (sv))) return 0;
468
469 if (!SvROK (sv)
470 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
471 && !sv_derived_from (sv, "cf::client")))
472 croak ("object of type cf::client expected");
473
474 return SvPTR_nc (sv);
475}
476
477static long noinline
478SvPTR_ornull_object (SV *sv)
479{
480 if (expect_false (!SvOK (sv))) return 0;
481
482 if (!SvROK (sv)
483 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
484 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
485 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
486 && !sv_derived_from (sv, "cf::object")))
487 croak ("object of type cf::object expected");
488
489 return SvPTR_nc (sv);
490}
491
492static long noinline
493SvPTR_ornull_maptile (SV *sv)
494{
495 if (expect_false (!SvOK (sv))) return 0;
496
497 if (!SvROK (sv)
498 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
499 && SvSTASH (SvRV (sv)) != stash_ext_map_world
500 && !sv_derived_from (sv, "cf::map")))
501 croak ("object of type cf::map expected");
502
503 return SvPTR_nc (sv);
504}
505
506static long noinline
507SvPTR_ornull_player (SV *sv)
508{
509 if (expect_false (!SvOK (sv))) return 0;
510
511 if (!SvROK (sv)
512 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
513 && !sv_derived_from (sv, "cf::player")))
514 croak ("object of type cf::player expected");
515
516 return SvPTR_nc (sv);
517}
518
412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 519static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 520static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
414inline SV *to_sv (bool v) { return newSViv (v); } 521static inline SV *to_sv (bool v) { return newSViv (v); }
415inline SV *to_sv ( signed char v) { return newSViv (v); } 522static inline SV *to_sv ( signed char v) { return newSViv (v); }
416inline SV *to_sv (unsigned char v) { return newSViv (v); } 523static inline SV *to_sv (unsigned char v) { return newSViv (v); }
417inline SV *to_sv ( signed short v) { return newSViv (v); } 524static inline SV *to_sv ( signed short v) { return newSViv (v); }
418inline SV *to_sv (unsigned short v) { return newSVuv (v); } 525static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
419inline SV *to_sv ( signed int v) { return newSViv (v); } 526static inline SV *to_sv ( signed int v) { return newSViv (v); }
420inline SV *to_sv (unsigned int v) { return newSVuv (v); } 527static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
421inline SV *to_sv ( signed long v) { return newSViv (v); } 528static inline SV *to_sv ( signed long v) { return newSViv (v); }
422inline SV *to_sv (unsigned long v) { return newSVuv (v); } 529static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
423inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 530static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
424inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 531static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
425inline SV *to_sv (float v) { return newSVnv (v); } 532static inline SV *to_sv (float v) { return newSVnv (v); }
426inline SV *to_sv (double v) { return newSVnv (v); } 533static inline SV *to_sv (double v) { return newSVnv (v); }
427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 534static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 535static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
536// gcc dislikes noilnine on to_sv
429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 537static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
538static inline SV *to_sv (object * v) { return to_sv_ni (v); }
430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 539static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 540static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 541static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 542static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 543static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 544static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
545static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
436 546
437inline SV *to_sv (object & v) { return to_sv (&v); } 547static inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); } 548static inline SV *to_sv (living & v) { return to_sv (&v); }
439 549
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 550static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 551static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442 552
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 553static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444 554
445inline SV *to_sv (dynbuf * v) 555static inline SV *to_sv (dynbuf * v)
446{ 556{
447 SV *sv = newSV (0); 557 SV *sv = newSV (0);
448 558
449 sv_upgrade (sv, SVt_PV); 559 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1); 560 SvGROW (sv, v->size () + 1);
454 *SvEND (sv) = 0; 564 *SvEND (sv) = 0;
455 565
456 return sv; 566 return sv;
457} 567}
458 568
459inline SV *to_sv (dynbuf_text * v) 569static inline SV *to_sv (dynbuf_text * v)
460{ 570{
461 SV *sv = to_sv (static_cast<dynbuf *> (v)); 571 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv); 572 SvUTF8_on (sv);
463 return sv; 573 return sv;
464} 574}
465 575
466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 576static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 577static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 578static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 579static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 580static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 581static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 582static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 583static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 584static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 585static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 586static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 587static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 588static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 589static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 590static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 591static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 592static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 593static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
594static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 595static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 596static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 597static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 598static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 599static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } 600static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
601static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 602static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 603static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
493 604
494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 605//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 606static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
496 607
497template<class T> 608template<class T>
498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 609static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
499 610
500template<int N> 611template<int N>
501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 612static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
502 613
503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 614static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 615static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 616static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 617static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
507 618
508inline void sv_to (SV *sv, std::string &v) 619static inline void sv_to (SV *sv, std::string &v)
509{ 620{
510 STRLEN len; 621 STRLEN len;
511 char *data = SvPVbyte (sv, len); 622 char *data = SvPVbyte (sv, len);
512 v.assign (data, len); 623 v.assign (data, len);
513} 624}
514 625
515inline void sv_to (SV *sv, UUID &v) 626static inline void sv_to (SV *sv, UUID &v)
516{ 627{
517 if (!v.parse (SvPV_nolen (sv))) 628 if (!v.parse (SvPV_nolen (sv)))
518 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 629 croak ("unparsable uuid: %s", SvPV_nolen (sv));
519} 630}
520 631
521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 632static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
522 633
523static SV * 634static SV *
524newSVdt_va (va_list &ap, data_type type) 635newSVdt_va (va_list &ap, data_type type)
525{ 636{
526 SV *sv; 637 SV *sv;
600 va_end (ap); 711 va_end (ap);
601 712
602 return sv; 713 return sv;
603} 714}
604 715
716// typemap support, mostly to avoid excessive inlining
717template<class type>
718static void noinline
719cf_obj_to (SV *arg, type &var)
720{
721 sv_to (arg, var);
722 if (expect_false (!var))
723 croak ("must not pass invalid/null cf_obj here");
724}
725
726template<class object>
727static void noinline
728cf_obj_ornull_to (SV *arg, object *&var)
729{
730 if (SvOK (arg))
731 {
732 sv_to (arg, var);
733 if (expect_false (!var))
734 croak ("unable to convert perl object to C++ object");
735 }
736 else
737 var = 0;
738}
739
605////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 740//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
606 741
607SV * 742static SV *
608registry (attachable *ext) 743registry (attachable *ext)
609{ 744{
610 if (!ext->cb) 745 if (!ext->cb)
611 ext->cb = newAV (); 746 ext->cb = newAV ();
612 747
638 exit (EXIT_FAILURE); 773 exit (EXIT_FAILURE);
639 } 774 }
640 775
641 eval_pv ( 776 eval_pv (
642 "#line 1 'cfperl init'\n" 777 "#line 1 'cfperl init'\n"
643 "use EV ();\n" 778 "use EV ();\n" // required by bootstrap
644 "use Coro ();\n" 779 "use Coro ();\n" // required by bootstrap
645 "cf->bootstrap;\n" 780 "cf->bootstrap;\n" // required for cf::datadir
646 "unshift @INC, cf::datadir ();\n" 781 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
647 "require cf;\n", 782 "require cf;\n",
648 0 783 0
649 ); 784 );
650 785
651 if (SvTRUE (ERRSV)) 786 if (SvTRUE (ERRSV))
653 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV)); 788 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
654 exit (EXIT_FAILURE); 789 exit (EXIT_FAILURE);
655 } 790 }
656} 791}
657 792
793void
658void cfperl_main () 794cfperl_main ()
659{ 795{
660 dSP; 796 dSP;
661 797
662 PUSHMARK (SP); 798 PUSHMARK (SP);
663 PUTBACK; 799 PUTBACK;
688# undef def 824# undef def
689}; 825};
690 826
691#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 827#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
692 828
693static void 829static void noinline
694gather_callbacks (AV *&callbacks, AV *registry, event_type event) 830gather_callbacks (AV *&callbacks, AV *registry, event_type event)
695{ 831{
696 // event must be in array 832 // event must be in array
697 if (event >= 0 && event <= AvFILLp (registry)) 833 if (event >= 0 && event <= AvFILLp (registry))
698 { 834 {
784{ 920{
785 attachable::gather_callbacks (callbacks, event); 921 attachable::gather_callbacks (callbacks, event);
786 ::gather_callbacks (callbacks, cb_map, event); 922 ::gather_callbacks (callbacks, cb_map, event);
787} 923}
788 924
789void 925static void noinline
790_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 926_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
791{ 927{
792 for (int event = 0; event <= AvFILLp (registry); ++event) 928 for (int event = 0; event <= AvFILLp (registry); ++event)
793 { 929 {
794 SV *cbs_ = AvARRAY (registry)[event]; 930 SV *cbs_ = AvARRAY (registry)[event];
804 } 940 }
805 } 941 }
806} 942}
807 943
808// very slow and inefficient way to recalculate the global want bitsets 944// very slow and inefficient way to recalculate the global want bitsets
809void 945static void
810_recalc_want () 946_recalc_want ()
811{ 947{
812 ev_want_event.reset (); 948 ev_want_event.reset ();
813 949
814 _recalc_want (ev_want_event, cb_global); 950 _recalc_want (ev_want_event, cb_global);
887 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1023 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
888 } 1024 }
889 1025
890 va_end (ap); 1026 va_end (ap);
891 1027
892 CALL_CALL ("cf::do_invoke", G_SCALAR); 1028 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
893 count = count > 0 ? POPi : 0; 1029 count = count > 0 ? POPi : 0;
894 1030
895 CALL_END; 1031 CALL_END;
896 1032
897 return count; 1033 return count;
898} 1034}
899 1035
900SV * 1036static SV *
901cfperl_result (int idx) 1037cfperl_result (int idx)
902{ 1038{
903 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1039 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
904 if (!av) 1040 if (!av)
905 return &PL_sv_undef; 1041 return &PL_sv_undef;
924} 1060}
925 1061
926///////////////////////////////////////////////////////////////////////////// 1062/////////////////////////////////////////////////////////////////////////////
927// various c++ => perl glue functions 1063// various c++ => perl glue functions
928 1064
1065void
929void cfperl_tick () 1066cfperl_tick ()
930{ 1067{
931 tick_pending = 1; 1068 tick_pending = 1;
932 1069
933 if (tick_inhibit) 1070 if (tick_inhibit)
934 return; 1071 return;
937 1074
938 dSP; 1075 dSP;
939 1076
940 PUSHMARK (SP); 1077 PUSHMARK (SP);
941 PUTBACK; 1078 PUTBACK;
942 call_pv ("cf::tick", G_DISCARD | G_VOID); 1079 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
943 1080
944 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1081 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
945} 1082}
946 1083
947void 1084void
970 CALL_CALL ("ext::books::make_book", G_VOID); 1107 CALL_CALL ("ext::books::make_book", G_VOID);
971 CALL_END; 1108 CALL_END;
972} 1109}
973 1110
974void 1111void
975cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1112cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
976{ 1113{
977 CALL_BEGIN (4); 1114 CALL_BEGIN (4);
978 CALL_ARG (ns); 1115 CALL_ARG (ns);
979 CALL_ARG (type); 1116 CALL_ARG (type);
980 CALL_ARG_SV (newSVpv_utf8 (msg)); 1117 CALL_ARG_SV (newSVpv_utf8 (msg));
981 CALL_ARG (color); 1118 CALL_ARG (color);
982 CALL_CALL ("cf::client::send_msg", G_VOID); 1119 CALL_CALL (cv_cf_client_send_msg, G_VOID);
983 CALL_END; 1120 CALL_END;
984} 1121}
985 1122
986int 1123int
987cfperl_can_merge (object *ob1, object *ob2) 1124cfperl_can_merge (object *ob1, object *ob2)
989 int can; 1126 int can;
990 1127
991 CALL_BEGIN (2); 1128 CALL_BEGIN (2);
992 CALL_ARG (ob1); 1129 CALL_ARG (ob1);
993 CALL_ARG (ob2); 1130 CALL_ARG (ob2);
994 CALL_CALL ("cf::_can_merge", G_SCALAR); 1131 CALL_CALL (cv_cf__can_merge, G_SCALAR);
995 can = count && SvTRUE (TOPs); 1132 can = count && SvTRUE (TOPs);
996 CALL_END; 1133 CALL_END;
997 1134
998 return can; 1135 return can;
999} 1136}
1000 1137
1138void
1139cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1140{
1141 CALL_BEGIN (4);
1142 CALL_ARG (ob);
1143 CALL_ARG (state);
1144 CALL_ARG (activator);
1145 CALL_ARG (originator);
1146 CALL_CALL ("cf::mapscript::activate", G_VOID);
1147 CALL_END;
1148}
1149
1001player * 1150player *
1002player::find (const char *name) 1151player::find (const_utf8_string name)
1003{ 1152{
1004 CALL_BEGIN (1); 1153 CALL_BEGIN (1);
1005 CALL_ARG (name); 1154 CALL_ARG (name);
1006 CALL_CALL ("cf::player::find", G_SCALAR); 1155 CALL_CALL ("cf::player::find", G_SCALAR);
1007 1156
1012 1161
1013 return retval; 1162 return retval;
1014} 1163}
1015 1164
1016maptile * 1165maptile *
1017find_style (const char *dirname, const char *stylename, int difficulty) 1166find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1018{ 1167{
1019 CALL_BEGIN (3); 1168 CALL_BEGIN (4);
1020 CALL_ARG (dirname); 1169 CALL_ARG (dirname);
1021 CALL_ARG (stylename); 1170 CALL_ARG (stylename);
1022 CALL_ARG (difficulty); 1171 CALL_ARG (difficulty);
1172 CALL_ARG (recurse);
1023 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1173 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1024 1174
1025 maptile *retval = 0; 1175 maptile *retval = 0;
1026 if (count) sv_to (POPs, retval); 1176 if (count) sv_to (POPs, retval);
1027 1177
1029 1179
1030 return retval; 1180 return retval;
1031} 1181}
1032 1182
1033maptile * 1183maptile *
1034maptile::find_sync (const char *path, maptile *origin) 1184maptile::find_sync (const_utf8_string path, maptile *origin)
1035{ 1185{
1036 CALL_BEGIN (2); 1186 CALL_BEGIN (2);
1037 CALL_ARG (path); 1187 CALL_ARG (path);
1038 CALL_ARG (origin); 1188 CALL_ARG (origin);
1039 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1189 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1045 1195
1046 return retval; 1196 return retval;
1047} 1197}
1048 1198
1049maptile * 1199maptile *
1050maptile::find_async (const char *path, maptile *origin, bool load) 1200maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1051{ 1201{
1052 CALL_BEGIN (3); 1202 CALL_BEGIN (3);
1053 CALL_ARG (path); 1203 CALL_ARG (path);
1054 CALL_ARG (origin); 1204 CALL_ARG (origin);
1055 CALL_ARG (load); 1205 CALL_ARG (load);
1071 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1221 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1072 CALL_END; 1222 CALL_END;
1073} 1223}
1074 1224
1075void 1225void
1076maptile::change_all_map_light (int change)
1077{
1078 CALL_BEGIN (1);
1079 CALL_ARG (change);
1080 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1081 CALL_END;
1082}
1083
1084void
1085object::enter_exit (object *exit) 1226object::enter_exit (object *exit)
1086{ 1227{
1087 if (type != PLAYER) 1228 if (type != PLAYER)
1088 return; 1229 return;
1089 1230
1093 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1234 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1094 CALL_END; 1235 CALL_END;
1095} 1236}
1096 1237
1097void 1238void
1098object::player_goto (const char *path, int x, int y) 1239object::player_goto (const_utf8_string path, int x, int y)
1099{ 1240{
1100 if (type != PLAYER) 1241 if (type != PLAYER)
1101 return; 1242 return;
1102 1243
1103 CALL_BEGIN (4); 1244 CALL_BEGIN (4);
1107 CALL_ARG (y); 1248 CALL_ARG (y);
1108 CALL_CALL ("cf::object::player::goto", G_VOID); 1249 CALL_CALL ("cf::object::player::goto", G_VOID);
1109 CALL_END; 1250 CALL_END;
1110} 1251}
1111 1252
1112const char * 1253const_utf8_string
1113object::ref () const 1254object::ref () const
1114{ 1255{
1115 if (type == PLAYER) 1256 if (type == PLAYER)
1116 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1257 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1117 else 1258 else
1259 // TODO: should be able to save references within the same map, at least
1118 return 0; 1260 return 0;
1119} 1261}
1120 1262
1121object * 1263object *
1122object::deref (const char *ref) 1264object::deref (const_utf8_string ref)
1123{ 1265{
1124 object *retval = 0; 1266 object *retval = 0;
1125 1267
1126 if (ref) 1268 if (ref)
1127 { 1269 {
1137 1279
1138 return retval; 1280 return retval;
1139} 1281}
1140 1282
1141void 1283void
1142log_backtrace (const char *msg) 1284log_backtrace (const_utf8_string msg)
1143{ 1285{
1144#if HAVE_BACKTRACE 1286#if HAVE_BACKTRACE
1145 void *addr [20]; 1287 void *addr [20];
1146 int size = backtrace (addr, 20); 1288 int size = backtrace (addr, 20);
1147 1289
1152 CALL_CALL ("cf::_log_backtrace", G_VOID); 1294 CALL_CALL ("cf::_log_backtrace", G_VOID);
1153 CALL_END; 1295 CALL_END;
1154#endif 1296#endif
1155} 1297}
1156 1298
1299bool
1300is_match_expr (const_utf8_string expr)
1301{
1302 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1303}
1304
1305bool
1306match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1307{
1308 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1309 expr += sizeof ("match ") - 1;
1310
1311 CALL_BEGIN (5);
1312 CALL_ARG (expr);
1313 CALL_ARG (ob);
1314 CALL_ARG (self);
1315 CALL_ARG (source);
1316 CALL_ARG (originator);
1317 CALL_CALL (cv_cf_match_match, G_SCALAR);
1318
1319 bool matched = count && SvTRUE (TOPs);
1320
1321 CALL_END;
1322
1323 return matched;
1324}
1325
1326object *
1327match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1328{
1329 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1330 expr += sizeof ("match ") - 1;
1331
1332 CALL_BEGIN (5);
1333 CALL_ARG (expr);
1334 CALL_ARG (ob);
1335 CALL_ARG (self);
1336 CALL_ARG (source);
1337 CALL_ARG (originator);
1338 CALL_CALL (cv_cf_match_match, G_ARRAY);
1339
1340 object *one = 0;
1341
1342 if (count)
1343 sv_to (TOPs, one);
1344
1345 CALL_END;
1346
1347 return one;
1348}
1349
1157///////////////////////////////////////////////////////////////////////////// 1350/////////////////////////////////////////////////////////////////////////////
1158 1351
1159struct EVAPI *evapi::GEVAPI; 1352struct EVAPI *evapi::GEVAPI;
1160struct CoroAPI *coroapi::GCoroAPI; 1353struct CoroAPI *coroapi::GCoroAPI;
1161 1354
1355void
1162void coroapi::do_cede_to_tick () 1356coroapi::do_cede_to_tick ()
1163{ 1357{
1164 cede_pending = 0; 1358 cede_pending = 0;
1165 cede (); 1359 cede ();
1166} 1360}
1167 1361
1191 ev_io_set ((ev_io *)this, fd, events); 1385 ev_io_set ((ev_io *)this, fd, events);
1192 if (active) start (); 1386 if (active) start ();
1193 } 1387 }
1194} 1388}
1195 1389
1196void 1390static void
1197_connect_to_perl () 1391_connect_to_perl_1 ()
1198{ 1392{
1199 stash_cf = gv_stashpv ("cf", 1); 1393 stash_cf = gv_stashpv ("cf", 1);
1200 1394
1201 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1395 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1202 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1396 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1206 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1400 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1207 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1401 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1208 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1402 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1209 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1403 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1210 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1404 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1405 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1406 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1211 1407
1212 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1408 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1213 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1409 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1214 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1410 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1215 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1411 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1221 cb_client = get_av ("cf::CB_CLIENT", 1); 1417 cb_client = get_av ("cf::CB_CLIENT", 1);
1222 cb_type = get_av ("cf::CB_TYPE" , 1); 1418 cb_type = get_av ("cf::CB_TYPE" , 1);
1223 cb_map = get_av ("cf::CB_MAP" , 1); 1419 cb_map = get_av ("cf::CB_MAP" , 1);
1224} 1420}
1225 1421
1422static void
1423_connect_to_perl_2 ()
1424{
1425 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1426 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1427 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1428 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1429 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1430}
1431
1226MODULE = cf PACKAGE = cf PREFIX = cf_ 1432MODULE = cf PACKAGE = cf PREFIX = cf_
1227 1433
1228BOOT: 1434BOOT:
1229{ 1435{
1230 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1436 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1437 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1232 1438
1233 _connect_to_perl (); 1439 _connect_to_perl_1 ();
1234 1440
1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1441 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236 1442
1237 //{ 1443 //{
1238 // require_pv ("Time::HiRes"); 1444 // require_pv ("Time::HiRes");
1246 static const struct { 1452 static const struct {
1247 const char *name; 1453 const char *name;
1248 IV iv; 1454 IV iv;
1249 } *civ, const_iv[] = { 1455 } *civ, const_iv[] = {
1250# define const_iv(name) { # name, (IV)name }, 1456# define const_iv(name) { # name, (IV)name },
1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1457# include "const_iv.h"
1252 const_iv (logBacktrace) 1458# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1253 1459# include "attackinc.h"
1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1460# undef def
1461# define def(uc, flags) const_iv (SK_ ## uc)
1462# include "skillinc.h"
1463# undef def
1464# define def(name, use, nonuse) const_iv (body_ ## name)
1465# include "slotinc.h"
1466# undef def
1255 1467
1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1468 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1257 1469
1258 const_iv (MAX_TIME) 1470 const_iv (MAX_TIME)
1259 const_iv (MAXSOCKBUF) 1471 const_iv (MAXSOCKBUF)
1260 1472
1261 const_iv (NUM_BODY_LOCATIONS)
1262 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1263 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1264 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1265 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1266 const_iv (body_wrist) const_iv (body_waist)
1267
1268 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1269 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1270 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1271 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1272 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1273 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1274 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1275 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1276 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1277 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1278 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1279 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1280 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1281 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1282 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1283 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1284 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1285 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1286 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1287 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1288 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1289 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1290 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1291 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1292 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1293 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1294 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1295 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1296
1297 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1298
1299 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1300 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1301
1302 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1303 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1304 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1305 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1306 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1307 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1308 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1309
1310 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1311 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1312 const_iv (WEAP_BLUD)
1313
1314 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1315 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1316 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1317 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1318 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1319 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1320 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1321 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1322 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1323 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1324 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1325 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1326 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1327 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1328 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1329 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1330 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1331 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1332 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1333 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1334 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1335 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1336 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1337 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1338 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1339 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1340
1341 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1342 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1343 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1344 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1345 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1346 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1347
1348 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1473 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1349 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1474 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1350 1475
1351 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1476 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1352
1353 const_iv (SP_RAISE_DEAD)
1354 const_iv (SP_RUNE)
1355 const_iv (SP_MAKE_MARK)
1356 const_iv (SP_BOLT)
1357 const_iv (SP_BULLET)
1358 const_iv (SP_EXPLOSION)
1359 const_iv (SP_CONE)
1360 const_iv (SP_BOMB)
1361 const_iv (SP_WONDER)
1362 const_iv (SP_SMITE)
1363 const_iv (SP_MAGIC_MISSILE)
1364 const_iv (SP_SUMMON_GOLEM)
1365 const_iv (SP_DIMENSION_DOOR)
1366 const_iv (SP_MAGIC_MAPPING)
1367 const_iv (SP_MAGIC_WALL)
1368 const_iv (SP_DESTRUCTION)
1369 const_iv (SP_PERCEIVE_SELF)
1370 const_iv (SP_WORD_OF_RECALL)
1371 const_iv (SP_INVISIBLE)
1372 const_iv (SP_PROBE)
1373 const_iv (SP_HEALING)
1374 const_iv (SP_CREATE_FOOD)
1375 const_iv (SP_EARTH_TO_DUST)
1376 const_iv (SP_CHANGE_ABILITY)
1377 const_iv (SP_BLESS)
1378 const_iv (SP_CURSE)
1379 const_iv (SP_SUMMON_MONSTER)
1380 const_iv (SP_CHARGING)
1381 const_iv (SP_POLYMORPH)
1382 const_iv (SP_ALCHEMY)
1383 const_iv (SP_REMOVE_CURSE)
1384 const_iv (SP_IDENTIFY)
1385 const_iv (SP_DETECTION)
1386 const_iv (SP_MOOD_CHANGE)
1387 const_iv (SP_MOVING_BALL)
1388 const_iv (SP_SWARM)
1389 const_iv (SP_CHANGE_MANA)
1390 const_iv (SP_DISPEL_RUNE)
1391 const_iv (SP_CREATE_MISSILE)
1392 const_iv (SP_CONSECRATE)
1393 const_iv (SP_ANIMATE_WEAPON)
1394 const_iv (SP_LIGHT)
1395 const_iv (SP_CHANGE_MAP_LIGHT)
1396 const_iv (SP_FAERY_FIRE)
1397 const_iv (SP_CAUSE_DISEASE)
1398 const_iv (SP_AURA)
1399 const_iv (SP_TOWN_PORTAL)
1400 const_iv (SP_PARTY_SPELL)
1401 1477
1402 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1478 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1403 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1479 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1404 const_iv (F_LOCKED) 1480 const_iv (F_LOCKED)
1405 1481
1406 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1407
1408 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1482 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1409 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1483 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1410 1484
1411 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1412
1413 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1414 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1415
1416 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1417 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1418
1419 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1485 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1420
1421 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1422 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1423 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1424 const_iv (M_ICE) const_iv (M_SPECIAL)
1425 1486
1426 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1487 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1427 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1488 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1428 1489
1429 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1430 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1431 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1432 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1433 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1434 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1435 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1436 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1437 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1438 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1439 const_iv (SK_POISON_NAIL)
1440
1441 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1442 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1443 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1444 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1445 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1446 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1447
1448 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449
1450 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1451 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1452 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1455 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1456 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1457
1458 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1490 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1459 const_iv (MAP_INACTIVE) 1491 const_iv (MAP_INACTIVE)
1460 1492
1461 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1493 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1494 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1463 1495
1464 const_iv (VERSION_CS) const_iv (VERSION_SC)
1465
1466 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1496 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1467 1497
1468 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1469
1470 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1498 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1471
1472 // random map generator
1473 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1474 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1475
1476 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1477 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1478 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1479
1480 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1481 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1482
1483 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1484 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1485
1486 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1487 const_iv (FT_RSRC) const_iv (FT_NUM)
1488 }; 1499 };
1489 1500
1490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1501 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1491 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1502 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1492 1503
1493 static const struct { 1504 static const struct {
1494 const char *name; 1505 const char *name;
1495 int skip; 1506 int skip;
1501# undef def 1512# undef def
1502 }; 1513 };
1503 1514
1504 AV *av = get_av ("cf::EVENT", 1); 1515 AV *av = get_av ("cf::EVENT", 1);
1505 1516
1506 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1517 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1507 { 1518 {
1508 AV *event = newAV (); 1519 AV *event = newAV ();
1509 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1520 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1510 av_push (event, newSViv (eiv->klass)); 1521 av_push (event, newSViv (eiv->klass));
1511 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1522 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1512 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1523 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1513 } 1524 }
1525
1526 // used by autogenerated BOOT sections from genacc
1527 av_reflect = get_av ("cf::REFLECT", 1);
1514} 1528}
1515 1529
1516void _gv_clear (SV *gv) 1530void _gv_clear (SV *gv)
1517 CODE: 1531 CODE:
1518 assert (SvTYPE (gv) == SVt_PVGV); 1532 assert (SvTYPE (gv) == SVt_PVGV);
1525 f (GvGP (gv)->gp_cv); 1539 f (GvGP (gv)->gp_cv);
1526 GvCVGEN (gv) = 0; 1540 GvCVGEN (gv) = 0;
1527 GvMULTI_off (gv); 1541 GvMULTI_off (gv);
1528# undef f 1542# undef f
1529 1543
1530void _connect_to_perl () 1544void _connect_to_perl_1 ()
1545
1546void _connect_to_perl_2 ()
1531 1547
1532void _recalc_want () 1548void _recalc_want ()
1533 1549
1534# not used by default anymore 1550# not used by default anymore
1535void _global_reattach () 1551void _global_reattach ()
1541 1557
1542 for_all_objects (op) 1558 for_all_objects (op)
1543 op->reattach (); 1559 op->reattach ();
1544} 1560}
1545 1561
1546# support function for map-world.ext
1547void _quantise (SV *data_sv, SV *plt_sv)
1548 CODE:
1549{
1550 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1551 croak ("_quantise called with invalid agruments");
1552
1553 plt_sv = SvRV (plt_sv);
1554 SV **plt = AvARRAY (plt_sv);
1555 int plt_count = AvFILL (plt_sv) + 1;
1556
1557 STRLEN len;
1558 char *data = SvPVbyte (data_sv, len);
1559 char *dst = data;
1560
1561 while (len >= 3)
1562 {
1563 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1564 {
1565 char *val = SvPVX (*val_sv);
1566
1567 if (val [0] == data [0]
1568 && val [1] == data [1]
1569 && val [2] == data [2])
1570 {
1571 *dst++ = val [3];
1572 goto next;
1573 }
1574 }
1575
1576 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1577 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1578 dst - SvPVX (data_sv), len);
1579
1580 next:
1581 data += 3;
1582 len -= 3;
1583 }
1584
1585 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1586}
1587
1588void init_anim () 1562void init_anim ()
1589 1563
1590void init_globals () 1564void init_globals ()
1591 1565
1592void init_experience ()
1593
1594void init_attackmess () 1566void init_attackmess ()
1595 1567
1596void init_dynamic () 1568void init_dynamic ()
1597 1569
1598void init_block ()
1599
1600void load_settings () 1570void load_settings ()
1601 1571
1572void reload_exp_table ()
1573
1602void load_materials () 1574void reload_materials ()
1603 1575
1604void init_uuid () 1576void init_uuid ()
1605 CODE: 1577 CODE:
1606 UUID::init (); 1578 UUID::init ();
1607 1579
1608void init_signals () 1580void init_signals ()
1609
1610void init_commands ()
1611 1581
1612void init_skills () 1582void init_skills ()
1613 1583
1614void init_beforeplay () 1584void init_beforeplay ()
1615 1585
1645 } 1615 }
1646 1616
1647void server_tick () 1617void server_tick ()
1648 CODE: 1618 CODE:
1649{ 1619{
1620 ev_now_update (EV_DEFAULT);
1650 NOW = ev_now (EV_DEFAULT); 1621 NOW = ev_now (EV_DEFAULT);
1651 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1622 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1652 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1623 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1653 runtime = SvNVX (sv_runtime); 1624 runtime = SvNVX (sv_runtime);
1654 1625
1655 server_tick (); 1626 server_tick ();
1656 1627
1657 NOW = ev_time (); 1628 ev_now_update (EV_DEFAULT);
1629 NOW = ev_now (EV_DEFAULT);
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1630 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1659 runtime += TICK; 1631 runtime += TICK;
1660 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1632 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1661} 1633}
1662 1634
1673 switch (items) 1645 switch (items)
1674 { 1646 {
1675 case 0: RETVAL = gen (); break; 1647 case 0: RETVAL = gen (); break;
1676 case 1: RETVAL = gen (SvUV (ST (0))); break; 1648 case 1: RETVAL = gen (SvUV (ST (0))); break;
1677 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1649 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1678 default: croak ("cf::rndm requires none, one or two parameters."); break; 1650 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1679 } 1651 }
1680} 1652}
1681 OUTPUT: 1653 OUTPUT:
1682 RETVAL 1654 RETVAL
1683 1655
1690NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1662NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1691 CODE: 1663 CODE:
1692 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1664 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1693 OUTPUT: 1665 OUTPUT:
1694 RETVAL 1666 RETVAL
1667
1668const char *ordinal (int i)
1695 1669
1696void weaken (...) 1670void weaken (...)
1697 PROTOTYPE: @ 1671 PROTOTYPE: @
1698 CODE: 1672 CODE:
1699 while (items > 0) 1673 while (items > 0)
1700 sv_rvweaken (ST (--items)); 1674 sv_rvweaken (ST (--items));
1701 1675
1702void 1676void log_suspend ()
1677
1678void log_resume ()
1679
1703log_backtrace (utf8_string msg) 1680void log_backtrace (utf8_string msg)
1704 1681
1705void
1706LOG (int flags, utf8_string msg) 1682void LOG (int flags, utf8_string msg)
1707 PROTOTYPE: $$ 1683 PROTOTYPE: $$
1708 C_ARGS: flags, "%s", msg 1684 C_ARGS: flags, "%s", msg
1709 1685
1710octet_string path_combine (octet_string base, octet_string path) 1686octet_string path_combine (octet_string base, octet_string path)
1711 PROTOTYPE: $$ 1687 PROTOTYPE: $$
1758 1734
1759int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1735int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1760 INIT: 1736 INIT:
1761#if __GLIBC__ 1737#if __GLIBC__
1762 mallopt (M_TOP_PAD, 1024 * 1024); 1738 mallopt (M_TOP_PAD, 1024 * 1024);
1763 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1739 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1764 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1740 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1741 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1765 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1742 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1766#endif 1743#endif
1767 1744
1768int munlockall () 1745int munlockall ()
1769 1746
1770#endif 1747#endif
1788 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks))); 1765 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1789 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks))); 1766 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1790 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks))); 1767 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost))); 1768 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1792#endif 1769#endif
1793 EXTEND (SP, 2*2); 1770 EXTEND (SP, 5*2);
1794 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc))); 1771 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1795 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc))); 1772 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1796 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object)))); 1773 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1774 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1775 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1797} 1776}
1798 1777
1799int find_animation (utf8_string text) 1778int find_animation (utf8_string text)
1800 PROTOTYPE: $ 1779 PROTOTYPE: $
1801 1780
1802int random_roll (int min, int max, object *op, int goodbad); 1781int random_roll (int min, int max, object *op, int goodbad);
1803 1782
1804const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1783const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1805 1784
1806int
1807exp_to_level (val64 exp) 1785int exp_to_level (val64 exp)
1786
1787val64 level_to_min_exp (int level)
1788
1789SV *
1790attacktype_name (int atnr)
1808 CODE: 1791 CODE:
1809{ 1792 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1810 int i = 0; 1793 ? newSVpv (attacktype_name [atnr], 0)
1811 1794 : &PL_sv_undef;
1812 RETVAL = settings.max_level;
1813
1814 for (i = 1; i <= settings.max_level; i++)
1815 {
1816 if (levels[i] > exp)
1817 {
1818 RETVAL = i - 1;
1819 break;
1820 }
1821 }
1822}
1823 OUTPUT: RETVAL 1795 OUTPUT: RETVAL
1824 1796
1825val64
1826level_to_min_exp (int level)
1827 CODE:
1828 if (level > settings.max_level)
1829 RETVAL = levels[settings.max_level];
1830 else if (level < 1)
1831 RETVAL = 0;
1832 else
1833 RETVAL = levels[level];
1834 OUTPUT: RETVAL
1835
1836SV * 1797SV *
1837resistance_to_string (int atnr) 1798attacktype_desc (int atnr)
1838 CODE: 1799 CODE:
1839 if (atnr >= 0 && atnr < NROFATTACKS) 1800 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1801 ? newSVpv (attacktype_desc [atnr], 0)
1802 : &PL_sv_undef;
1803 OUTPUT: RETVAL
1804
1805SV *
1806resist_plus (int atnr)
1807 CODE:
1808 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1840 RETVAL = newSVpv (resist_plus[atnr], 0); 1809 ? newSVpv (resist_plus [atnr], 0)
1841 else 1810 : &PL_sv_undef;
1842 XSRETURN_UNDEF; 1811 OUTPUT: RETVAL
1812
1813SV *
1814change_resist_msg (int atnr)
1815 CODE:
1816 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1817 ? newSVpv (change_resist_msg [atnr], 0)
1818 : &PL_sv_undef;
1843 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1844 1820
1845UUID 1821UUID
1846uuid_cur () 1822uuid_cur ()
1847 CODE: 1823 CODE:
1897 CODE: 1873 CODE:
1898 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1874 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1899 OUTPUT: 1875 OUTPUT:
1900 RETVAL 1876 RETVAL
1901 1877
1878bool should_invoke (attachable *obj, int event)
1879 CODE:
1880 RETVAL = obj->should_invoke ((event_type)event);
1881 OUTPUT: RETVAL
1882
1902void 1883void
1903debug_trace (attachable *obj, bool on = true) 1884debug_trace (attachable *obj, bool on = true)
1904 CODE: 1885 CODE:
1905 obj->flags &= ~attachable::F_DEBUG_TRACE; 1886 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1906 if (on) 1887 if (on)
1907 obj->flags |= attachable::F_DEBUG_TRACE; 1888 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1908 1889
1909int mortals_size () 1890int mortals_size ()
1910 CODE: 1891 CODE:
1911 RETVAL = attachable::mortals.size (); 1892 RETVAL = attachable::mortals.size ();
1912 OUTPUT: RETVAL 1893 OUTPUT: RETVAL
1914#object *mortals (U32 index) 1895#object *mortals (U32 index)
1915# CODE: 1896# CODE:
1916# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1897# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1917# OUTPUT: RETVAL 1898# OUTPUT: RETVAL
1918 1899
1919INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1900INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1920 1901
1921MODULE = cf PACKAGE = cf::global 1902MODULE = cf PACKAGE = cf::global
1922 1903
1923int invoke (SV *klass, int event, ...) 1904int invoke (SV *klass, int event, ...)
1924 CODE: 1905 CODE:
1928 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1909 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1929 OUTPUT: RETVAL 1910 OUTPUT: RETVAL
1930 1911
1931MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1912MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1932 1913
1933INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1914INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1934 1915
1935int invoke (object *op, int event, ...) 1916int invoke (object *op, int event, ...)
1936 CODE: 1917 CODE:
1937 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1918 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1938 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1919 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1965int mortals_size () 1946int mortals_size ()
1966 CODE: 1947 CODE:
1967 RETVAL = attachable::mortals.size (); 1948 RETVAL = attachable::mortals.size ();
1968 OUTPUT: RETVAL 1949 OUTPUT: RETVAL
1969 1950
1970const char *slot_use_name (U32 slot) 1951const_utf8_string slot_name (U32 slot)
1971 ALIAS: 1952 ALIAS:
1953 slot_name = 0
1954 slot_use_name = 1
1972 slot_nonuse_name = 1 1955 slot_nonuse_name = 2
1973 CODE: 1956 CODE:
1974{ 1957{
1975 if (slot >= NUM_BODY_LOCATIONS) 1958 if (slot >= NUM_BODY_LOCATIONS)
1976 croak ("body slot index out of range"); 1959 croak ("body slot index out of range");
1977 1960
1978 switch (ix) 1961 switch (ix)
1979 { 1962 {
1963 case 0: RETVAL = body_locations[slot].name ; break;
1980 case 0: RETVAL = body_locations[slot].use_name; break; 1964 case 1: RETVAL = body_locations[slot].use_name ; break;
1981 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1965 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1982 } 1966 }
1983} 1967}
1984 OUTPUT: 1968 OUTPUT:
1985 RETVAL 1969 RETVAL
1986 1970
2031 OUTPUT: 2015 OUTPUT:
2032 RETVAL 2016 RETVAL
2033 2017
2034object *find_best_object_match (object *op, utf8_string match) 2018object *find_best_object_match (object *op, utf8_string match)
2035 2019
2036object *find_marked_object (object *op)
2037
2038int need_identify (object *obj);
2039
2040int apply_shop_mat (object *shop_mat, object *op); 2020int apply_shop_mat (object *shop_mat, object *op);
2041 2021
2042int move (object *op, int dir, object *originator = op) 2022int move (object *op, int dir, object *originator = op)
2043 CODE: 2023 CODE:
2044 RETVAL = move_ob (op, dir, originator); 2024 RETVAL = op->move (dir, originator);
2045 OUTPUT: 2025 OUTPUT:
2046 RETVAL 2026 RETVAL
2047 2027
2048void apply (object *applier, object *applied, int flags = 0)
2049 CODE:
2050 manual_apply (applied, applier, flags);
2051
2052void apply_below (object *op) 2028void apply_below (object *op)
2053 CODE: 2029 CODE:
2054 player_apply_below (op); 2030 player_apply_below (op);
2055 2031
2056int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2032int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2033
2034int casting_level (object *caster, object *spell)
2057 2035
2058int pay_item (object *op, object *buyer) 2036int pay_item (object *op, object *buyer)
2059 CODE: 2037 CODE:
2060 RETVAL = pay_for_item (op, buyer); 2038 RETVAL = pay_for_item (op, buyer);
2061 OUTPUT: RETVAL 2039 OUTPUT: RETVAL
2098 2076
2099void pick_up (object *who, object *op) 2077void pick_up (object *who, object *op)
2100 2078
2101void update_object (object *op, int action) 2079void update_object (object *op, int action)
2102 2080
2103void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2081void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2104 2082
2105void player_lvl_adj (object *who, object *skill = 0) 2083void player_lvl_adj (object *who, object *skill = 0)
2106 2084
2107int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2085int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2108 2086
2109int calc_skill_exp (object *who, object *op, object *skill); 2087int calc_skill_exp (object *who, object *op, object *skill)
2110 2088
2111void push_button (object *op); 2089void push_button (object *op, object *originator)
2112 2090
2113void use_trigger (object *op); 2091void use_trigger (object *op, object *originator)
2114 2092
2115void add_button_link (object *button, maptile *map, int connected);
2116
2117void remove_button_link (object *op);
2118
2119void handle_apply_yield (object *op); 2093void handle_apply_yield (object *op)
2120 2094
2095int convert_item (object *item, object *converter)
2096
2097void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2121 2098
2122MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2099MODULE = cf PACKAGE = cf::object PREFIX = cf_
2123 2100
2124# no clean way to get an object from an archetype - stupid idiotic 2101# no clean way to get an object from an archetype - stupid idiotic
2125# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2102# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2129 CODE: 2106 CODE:
2130 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2107 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2131 OUTPUT: 2108 OUTPUT:
2132 RETVAL 2109 RETVAL
2133 2110
2111object *generate (utf8_string arch, object *creator)
2112 CODE:
2113 object *obj = get_archetype (arch);
2114 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2115 RETVAL = obj;
2116 OUTPUT:
2117 RETVAL
2118
2134object *find_object (U32 tag) 2119object *find_object (U32 tag)
2120
2121object *find_object_uuid (UUID i)
2135 2122
2136# TODO: nuke 2123# TODO: nuke
2137object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2124object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2138 PROTOTYPE: $$$$$$ 2125 PROTOTYPE: $$$$$$
2139 CODE: 2126 CODE:
2140{ 2127{
2141 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2128 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2129
2130 if (RETVAL->destroyed ())
2131 RETVAL = 0;
2142} 2132}
2143 2133
2144shstr 2134shstr
2145object::kv_get (shstr key) 2135object::kv_get (shstr key)
2146 2136
2159 PROTOTYPE: $$;$ 2149 PROTOTYPE: $$;$
2160 PPCODE: 2150 PPCODE:
2161{ 2151{
2162 rv_vector rv; 2152 rv_vector rv;
2163 2153
2164 PUTBACK;
2165 get_rangevector (ob, other, &rv, flags); 2154 get_rangevector (ob, other, &rv, flags);
2166 SPAGAIN;
2167 2155
2168 EXTEND (SP, 5); 2156 EXTEND (SP, 5);
2169 PUSHs (newSVuv (rv.distance)); 2157 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2170 PUSHs (newSViv (rv.distance_x)); 2158 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2171 PUSHs (newSViv (rv.distance_y)); 2159 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2172 PUSHs (newSViv (rv.direction)); 2160 PUSHs (sv_2mortal (newSViv (rv.direction)));
2173 PUSHs (to_sv (rv.part)); 2161 PUSHs (sv_2mortal (to_sv (rv.part)));
2174} 2162}
2175 2163
2176bool on_same_map_as (object *ob, object *other) 2164bool on_same_map_as (object *ob, object *other)
2177 CODE: 2165 CODE:
2178 RETVAL = on_same_map (ob, other); 2166 RETVAL = on_same_map (ob, other);
2198 RETVAL = op->contr; 2186 RETVAL = op->contr;
2199 OUTPUT: RETVAL 2187 OUTPUT: RETVAL
2200 2188
2201bool move_player (object *op, int dir) 2189bool move_player (object *op, int dir)
2202 2190
2203void check_score (object *op)
2204
2205void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2191void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2206 CODE: 2192 CODE:
2207 new_draw_info (flags, 0, op, txt); 2193 new_draw_info (flags, 0, op, txt);
2208 2194
2209void kill_player (object *op) 2195void kill_player (object *op)
2221int command_arrest (object *op, utf8_string params) 2207int command_arrest (object *op, utf8_string params)
2222 2208
2223 2209
2224MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2210MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2225 2211
2226INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2212INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2227 2213
2228int invoke (player *pl, int event, ...) 2214int invoke (player *pl, int event, ...)
2229 CODE: 2215 CODE:
2230 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2216 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2231 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2217 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2241 pl->ob->stats.hp = pl->ob->stats.maxhp; 2227 pl->ob->stats.hp = pl->ob->stats.maxhp;
2242 pl->ob->stats.sp = pl->ob->stats.maxsp; 2228 pl->ob->stats.sp = pl->ob->stats.maxsp;
2243 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2229 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2244 pl->orig_stats = pl->ob->stats; 2230 pl->orig_stats = pl->ob->stats;
2245 2231
2246void clear_los (player *pl) 2232# should only be temporary
2233void esrv_new_player (player *pl)
2247 2234
2235#d# TODO: replace by blocked_los accessor, fix code using this
2248bool 2236bool
2249cell_visible (player *pl, int dx, int dy) 2237cell_visible (player *pl, int dx, int dy)
2250 CODE: 2238 CODE:
2251 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2239 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2252 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2253 OUTPUT: 2240 OUTPUT:
2254 RETVAL 2241 RETVAL
2255 2242
2256void 2243void
2257send (player *pl, SV *packet) 2244send (player *pl, SV *packet)
2322 if (op->tag) 2309 if (op->tag)
2323 XPUSHs (sv_2mortal (to_sv (op))); 2310 XPUSHs (sv_2mortal (to_sv (op)));
2324 } 2311 }
2325} 2312}
2326 2313
2327INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2314INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2315
2316void
2317adjust_daylight ()
2318 CODE:
2319 maptile::adjust_daylight ();
2320
2321int
2322outdoor_darkness (int darkness = 0)
2323 CODE:
2324 RETVAL = maptile::outdoor_darkness;
2325 if (items)
2326 maptile::outdoor_darkness = darkness;
2327 OUTPUT:
2328 RETVAL
2328 2329
2329void 2330void
2330maptile::instantiate () 2331maptile::instantiate ()
2331 2332
2332maptile *new () 2333maptile *new ()
2364 for (int x = 0; x < THIS->width; ++x) 2365 for (int x = 0; x < THIS->width; ++x)
2365 for (int y = 0; y < THIS->height; ++y) 2366 for (int y = 0; y < THIS->height; ++y)
2366 { 2367 {
2367 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2368 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2368 if (op->flag [FLAG_IS_FLOOR]) 2369 if (op->flag [FLAG_IS_FLOOR])
2369 goto skip_space; 2370 goto skip;
2370 2371
2371 { 2372 {
2372 int offs = offset + y * stride + x; 2373 int offs = offset + y * stride + x;
2374
2373 if (IN_RANGE_EXC (offs, 0, idxlen)) 2375 if (IN_RANGE_EXC (offs, 0, idxlen))
2374 { 2376 {
2375 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2377 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2376 { 2378 {
2377 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2379 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2378 ob->flag [FLAG_NO_MAP_SAVE] = true; 2380 ob->flag [FLAG_NO_MAP_SAVE] = true;
2379 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2381 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2380 2382
2381 if (ob->randomitems) 2383 if (ob->randomitems && !ob->above)
2382 { 2384 {
2383 if (!ob->above)
2384 {
2385 ob->create_treasure (ob->randomitems); 2385 ob->create_treasure (ob->randomitems);
2386 2386
2387 for (object *op = ob->above; op; op = op->above) 2387 for (object *op = ob->above; op; op = op->above)
2388 op->flag [FLAG_NO_MAP_SAVE] = true; 2388 op->flag [FLAG_NO_MAP_SAVE] = true;
2389 } 2389 // TODO: if this is a pickable object, then the item
2390 2390 // will at a bit weird - saving inside the player
2391 ob->randomitems = 0; 2391 // will clear the flag, but when the player drops
2392 // it without logging out, it keeps the flag.
2393 // nobody ahs reported this, but this can be rather
2394 // annoying on persistent maps.
2392 } 2395 }
2393 } 2396 }
2394 } 2397 }
2395 } 2398 }
2396 2399
2397 skip_space: ; 2400 skip: ;
2398 } 2401 }
2399} 2402}
2400 2403
2401void 2404void
2402maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2405maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2412 2415
2413 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2416 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2414 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2417 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2415 2418
2416 for (int i = av_len ((AV *)palette) + 1; i--; ) 2419 for (int i = av_len ((AV *)palette) + 1; i--; )
2417 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2420 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2418 2421
2419 for (int y = 0; y < THIS->height; ++y) 2422 for (int y = 0; y < THIS->height; ++y)
2420 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2423 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2421 2424
2422 sfree (THIS->regions, THIS->size ()); 2425 sfree (THIS->regions, THIS->size ());
2432 for (int x = 0; x < THIS->width; ++x) 2435 for (int x = 0; x < THIS->width; ++x)
2433 for (int y = 0; y < THIS->height; ++y) 2436 for (int y = 0; y < THIS->height; ++y)
2434 { 2437 {
2435 region *rgn = THIS->region (x, y); 2438 region *rgn = THIS->region (x, y);
2436 2439
2437 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2438 if (object *op = THIS->at (x, y).top) 2440 if (object *op = THIS->at (x, y).top)
2439 if (rgn->treasure && rndm () < rgn->treasure_density) 2441 if (rgn->treasure && rndm () < rgn->treasure_density)
2440 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2442 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2441 } 2443 }
2442 2444
2443int out_of_map (maptile *map, int x, int y) 2445int out_of_map (maptile *map, int x, int y)
2444 2446
2445void 2447void
2446trigger (maptile *map, long connection, bool state = true) 2448find_link (maptile *map, shstr_tmp connection)
2447 CODE:
2448 activate_connection (map, connection, state);
2449
2450void
2451get_connection (maptile *map, long connection)
2452 PPCODE: 2449 PPCODE:
2453 oblinkpt *obp = get_connection_links (map, connection); 2450 if (oblinkpt *obp = map->find_link (connection))
2454 if (obp)
2455 for (objectlink *ol = obp->link; ol; ol = ol->next) 2451 for (objectlink *ol = obp->link; ol; ol = ol->next)
2456 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2452 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2457 2453
2458void 2454void
2459get_map_flags (maptile *map, int x, int y) 2455xy_normalise (maptile *map, int x, int y, int dir = 0)
2460 PPCODE: 2456 PPCODE:
2461{ 2457{
2462 maptile *nmap = 0; 2458 mapxy pos (map, x, y);
2463 I16 nx = 0, ny = 0; 2459 if (!pos.move (dir).normalise ())
2460 XSRETURN_EMPTY;
2464 2461
2465 PUTBACK;
2466 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2467 SPAGAIN;
2468
2469 EXTEND (SP, 4); 2462 EXTEND (SP, 3);
2470 PUSHs (sv_2mortal (newSViv (flags)));
2471
2472 if (GIMME_V == G_ARRAY)
2473 {
2474 PUSHs (sv_2mortal (to_sv (nmap))); 2463 PUSHs (sv_2mortal (to_sv (pos.m)));
2475 PUSHs (sv_2mortal (newSViv (nx))); 2464 PUSHs (sv_2mortal (to_sv (pos.x)));
2476 PUSHs (sv_2mortal (newSViv (ny))); 2465 PUSHs (sv_2mortal (to_sv (pos.y)));
2477 }
2478} 2466}
2479 2467
2480mapspace * 2468mapspace *
2481ms (maptile *map, unsigned int x, unsigned int y) 2469ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2482 PROTOTYPE: $$$ 2470 PROTOTYPE: $$$;$
2483 CODE: 2471 CODE:
2484{ 2472{
2485 maptile *nmap = 0; 2473 mapxy pos (map, x, y);
2486 I16 nx, ny; 2474 if (!pos.move (dir).normalise ())
2487
2488 PUTBACK;
2489 get_map_flags (map, &nmap, x, y, &nx, &ny);
2490 SPAGAIN;
2491
2492 if (!nmap)
2493 XSRETURN_UNDEF; 2475 XSRETURN_UNDEF;
2494 2476
2495 RETVAL = &nmap->at (nx, ny); 2477 RETVAL = &*pos;
2496} 2478}
2497 OUTPUT: 2479 OUTPUT:
2498 RETVAL 2480 RETVAL
2499 2481
2500void 2482void
2501at (maptile *map, unsigned int x, unsigned int y) 2483at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2502 PROTOTYPE: $$$ 2484 PROTOTYPE: $$$;$
2503 PPCODE: 2485 PPCODE:
2504{ 2486 mapxy pos (map, x, y);
2505 maptile *nmap = 0; 2487 if (pos.move (dir).normalise ())
2506 I16 nx, ny;
2507
2508 PUTBACK;
2509 get_map_flags (map, &nmap, x, y, &nx, &ny);
2510 SPAGAIN;
2511
2512 if (nmap)
2513 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2488 for (object *o = pos->bot; o; o = o->above)
2514 XPUSHs (sv_2mortal (to_sv (o))); 2489 XPUSHs (sv_2mortal (to_sv (o)));
2515}
2516 2490
2517SV * 2491SV *
2518bot_at (maptile *obj, unsigned int x, unsigned int y) 2492bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2519 PROTOTYPE: $$$ 2493 PROTOTYPE: $$$;$
2520 ALIAS: 2494 ALIAS:
2521 top_at = 1 2495 top_at = 1
2522 flags_at = 2 2496 flags_at = 2
2523 light_at = 3 2497 light_at = 3
2524 move_block_at = 4 2498 move_block_at = 4
2525 move_slow_at = 5 2499 move_slow_at = 5
2526 move_on_at = 6 2500 move_on_at = 6
2527 move_off_at = 7 2501 move_off_at = 7
2528 INIT:
2529 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2530 CODE: 2502 CODE:
2503{
2504 mapxy pos (map, x, y);
2505 if (!pos.move (dir).normalise ())
2506 XSRETURN_UNDEF;
2507
2508 mapspace &ms = *pos;
2509
2510 ms.update ();
2511
2531 switch (ix) 2512 switch (ix)
2532 { 2513 {
2533 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2514 case 0: RETVAL = to_sv (ms.bot ); break;
2534 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2515 case 1: RETVAL = to_sv (ms.top ); break;
2535 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2516 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2536 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2517 case 3: RETVAL = newSViv (ms.light ); break;
2537 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2518 case 4: RETVAL = newSVuv (ms.move_block); break;
2538 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2519 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2539 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2520 case 6: RETVAL = newSVuv (ms.move_on ); break;
2540 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2521 case 7: RETVAL = newSVuv (ms.move_off ); break;
2541 } 2522 }
2523}
2542 OUTPUT: RETVAL 2524 OUTPUT: RETVAL
2543
2544void fix_walls (maptile *map, int x, int y)
2545
2546void fix_walls_around (maptile *map, int x, int y)
2547 2525
2548# worst xs function of my life 2526# worst xs function of my life
2549bool 2527bool
2550_create_random_map (\ 2528_create_random_map (maptile *self, SV *options)
2551 maptile *self,\
2552 utf8_string wallstyle,\
2553 utf8_string wall_name,\
2554 utf8_string floorstyle,\
2555 utf8_string monsterstyle,\
2556 utf8_string treasurestyle,\
2557 utf8_string layoutstyle,\
2558 utf8_string doorstyle,\
2559 utf8_string decorstyle,\
2560 utf8_string origin_map,\
2561 utf8_string final_map,\
2562 utf8_string exitstyle,\
2563 utf8_string this_map,\
2564 utf8_string exit_on_final_map,\
2565 int xsize,\
2566 int ysize,\
2567 int expand2x,\
2568 int layoutoptions1,\
2569 int layoutoptions2,\
2570 int layoutoptions3,\
2571 int symmetry,\
2572 int difficulty,\
2573 int difficulty_given,\
2574 float difficulty_increase,\
2575 int dungeon_level,\
2576 int dungeon_depth,\
2577 int decoroptions,\
2578 int orientation,\
2579 int origin_y,\
2580 int origin_x,\
2581 U32 random_seed,\
2582 val64 total_map_hp,\
2583 int map_layout_style,\
2584 int treasureoptions,\
2585 int symmetry_used,\
2586 region *region,\
2587 utf8_string custom\
2588)
2589 CODE: 2529 CODE:
2590{ 2530{
2591 random_map_params rmp; 2531 random_map_params rmp ((HV *)SvRV (options));
2592
2593 assign (rmp.wallstyle , wallstyle);
2594 assign (rmp.wall_name , wall_name);
2595 assign (rmp.floorstyle , floorstyle);
2596 assign (rmp.monsterstyle , monsterstyle);
2597 assign (rmp.treasurestyle , treasurestyle);
2598 assign (rmp.layoutstyle , layoutstyle);
2599 assign (rmp.doorstyle , doorstyle);
2600 assign (rmp.decorstyle , decorstyle);
2601 assign (rmp.exitstyle , exitstyle);
2602 assign (rmp.exit_on_final_map, exit_on_final_map);
2603
2604 rmp.origin_map = origin_map;
2605 rmp.final_map = final_map;
2606 rmp.this_map = this_map;
2607 rmp.xsize = xsize;
2608 rmp.ysize = ysize;
2609 rmp.expand2x = expand2x;
2610 rmp.layoutoptions1 = layoutoptions1;
2611 rmp.layoutoptions2 = layoutoptions2;
2612 rmp.layoutoptions3 = layoutoptions3;
2613 rmp.symmetry = symmetry;
2614 rmp.difficulty = difficulty;
2615 rmp.difficulty_given = difficulty_given;
2616 rmp.difficulty_increase = difficulty_increase;
2617 rmp.dungeon_level = dungeon_level;
2618 rmp.dungeon_depth = dungeon_depth;
2619 rmp.decoroptions = decoroptions;
2620 rmp.orientation = orientation;
2621 rmp.origin_y = origin_y;
2622 rmp.origin_x = origin_x;
2623 rmp.random_seed = random_seed;
2624 rmp.total_map_hp = (uint64_t) total_map_hp;
2625 rmp.map_layout_style = map_layout_style;
2626 rmp.treasureoptions = treasureoptions;
2627 rmp.symmetry_used = symmetry_used;
2628 rmp.region = region;
2629 rmp.custom = custom;
2630
2631 RETVAL = self->generate_random_map (&rmp); 2532 RETVAL = self->generate_random_map (&rmp);
2632} 2533}
2633 OUTPUT: 2534 OUTPUT:
2634 RETVAL 2535 RETVAL
2635 2536
2636MODULE = cf PACKAGE = cf::mapspace 2537MODULE = cf PACKAGE = cf::mapspace
2637 2538
2638INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2539INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2639 2540
2640MODULE = cf PACKAGE = cf::arch 2541MODULE = cf PACKAGE = cf::arch
2641 2542
2642int archetypes_size () 2543int archetypes_size ()
2643 CODE: 2544 CODE:
2647archetype *archetypes (U32 index) 2548archetype *archetypes (U32 index)
2648 CODE: 2549 CODE:
2649 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2550 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2650 OUTPUT: RETVAL 2551 OUTPUT: RETVAL
2651 2552
2652object *instantiate (archetype *arch)
2653 CODE:
2654 RETVAL = arch_to_object (arch);
2655 OUTPUT:
2656 RETVAL
2657
2658INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2553INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2659 2554
2660MODULE = cf PACKAGE = cf::party 2555MODULE = cf PACKAGE = cf::party
2661 2556
2662partylist *first () 2557partylist *first ()
2663 PROTOTYPE: 2558 PROTOTYPE:
2664 CODE: 2559 CODE:
2665 RETVAL = get_firstparty (); 2560 RETVAL = get_firstparty ();
2666 OUTPUT: RETVAL 2561 OUTPUT: RETVAL
2667 2562
2668INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2563INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2669 2564
2670MODULE = cf PACKAGE = cf::region 2565MODULE = cf PACKAGE = cf::region
2671 2566
2672void 2567void
2673list () 2568list ()
2674 PPCODE: 2569 PPCODE:
2675 for_all_regions (rgn) 2570 for_all_regions (rgn)
2676 XPUSHs (sv_2mortal (to_sv (rgn))); 2571 XPUSHs (sv_2mortal (to_sv (rgn)));
2677 2572
2678region *find (utf8_string name)
2679 PROTOTYPE: $
2680 CODE:
2681 RETVAL = region::find (name);
2682 OUTPUT: RETVAL
2683
2684region *find_fuzzy (utf8_string name)
2685 PROTOTYPE: $
2686 CODE:
2687 RETVAL = region::find_fuzzy (name);
2688 OUTPUT: RETVAL
2689
2690int specificity (region *rgn) 2573int specificity (region *rgn)
2691 CODE: 2574 CODE:
2692 RETVAL = 0; 2575 RETVAL = 0;
2693 while (rgn = rgn->parent) 2576 while (rgn = rgn->parent)
2694 RETVAL++; 2577 RETVAL++;
2695 OUTPUT: RETVAL 2578 OUTPUT: RETVAL
2696 2579
2697INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2580INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2698 2581
2699MODULE = cf PACKAGE = cf::living 2582MODULE = cf PACKAGE = cf::living
2700 2583
2701INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2584INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2702 2585
2703MODULE = cf PACKAGE = cf::settings 2586MODULE = cf PACKAGE = cf::settings
2704 2587
2705INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2588INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2706 2589
2707MODULE = cf PACKAGE = cf::client 2590MODULE = cf PACKAGE = cf::client
2708 2591
2709INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2592INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2710 2593
2711int invoke (client *ns, int event, ...) 2594int invoke (client *ns, int event, ...)
2712 CODE: 2595 CODE:
2713 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2596 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2597 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2780 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2663 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2781 old_sound_index [idx] = face; 2664 old_sound_index [idx] = face;
2782 2665
2783MODULE = cf PACKAGE = cf::face PREFIX = face_ 2666MODULE = cf PACKAGE = cf::face PREFIX = face_
2784 2667
2785#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2668#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2786 2669
2787faceidx face_find (utf8_string name, faceidx defidx = 0) 2670faceidx face_find (utf8_string name, faceidx defidx = 0)
2788 2671
2789faceidx alloc (utf8_string name) 2672faceidx alloc (utf8_string name)
2790 CODE: 2673 CODE:
2797 while (!RETVAL); // crude way to leave index 0 2680 while (!RETVAL); // crude way to leave index 0
2798 2681
2799 faces [RETVAL].name = name; 2682 faces [RETVAL].name = name;
2800 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2683 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2801 2684
2802 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2685 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2803 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2686 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2687 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2804} 2688}
2805 OUTPUT: RETVAL 2689 OUTPUT: RETVAL
2806 2690
2807void set_type (faceidx idx, int value) 2691void set_type (faceidx idx, int value)
2808 ALIAS: 2692 ALIAS:
2824 2708
2825void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2709void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2826 CODE: 2710 CODE:
2827{ 2711{
2828 faceinfo *f = face_info (idx); assert (f); 2712 faceinfo *f = face_info (idx); assert (f);
2829 facedata *d = &(faceset ? f->data64 : f->data32); 2713 facedata *d = f->face + faceset;
2830 sv_to (data, d->data); 2714 sv_to (data, d->data);
2831 STRLEN clen; 2715 STRLEN clen;
2832 char *cdata = SvPVbyte (chksum, clen); 2716 char *cdata = SvPVbyte (chksum, clen);
2833 clen = min (CHKSUM_SIZE, clen); 2717 clen = min (CHKSUM_MAXLEN, clen);
2834 2718
2719 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2720
2835 if (memcmp (d->chksum, cdata, clen)) 2721 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2836 { 2722 {
2723 d->chksum_len = clen;
2837 memcpy (d->chksum, cdata, clen); 2724 memcpy (d->chksum, cdata, clen);
2838 2725
2839 // invalidate existing client face info 2726 // invalidate existing client face info
2840 for_all_clients (ns) 2727 for_all_clients (ns)
2841 if (ns->faceset == faceset) 2728 if (ns->faceset == faceset)
2856 2743
2857SV *get_chksum (faceidx idx, int faceset = 0) 2744SV *get_chksum (faceidx idx, int faceset = 0)
2858 CODE: 2745 CODE:
2859 facedata *d = face_data (idx, faceset); 2746 facedata *d = face_data (idx, faceset);
2860 if (!d) XSRETURN_UNDEF; 2747 if (!d) XSRETURN_UNDEF;
2861 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2748 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2862 OUTPUT: 2749 OUTPUT:
2863 RETVAL 2750 RETVAL
2864 2751
2865SV *get_data (faceidx idx, int faceset = 0) 2752SV *get_data (faceidx idx, int faceset = 0)
2866 CODE: 2753 CODE:
2886 ns->force_newmap = true; 2773 ns->force_newmap = true;
2887 } 2774 }
2888 2775
2889MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2776MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2890 2777
2891#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2778#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2892 2779
2893animidx anim_find (utf8_string name) 2780animidx anim_find (utf8_string name)
2894 CODE: 2781 CODE:
2895 RETVAL = animation::find (name).number; 2782 RETVAL = animation::find (name).number;
2896 OUTPUT: RETVAL 2783 OUTPUT: RETVAL
2911 } 2798 }
2912 else 2799 else
2913 anim = &animation::create (name, av_len (av) + 1, facings); 2800 anim = &animation::create (name, av_len (av) + 1, facings);
2914 2801
2915 for (int i = 0; i < anim->num_animations; ++i) 2802 for (int i = 0; i < anim->num_animations; ++i)
2916 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2803 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2917} 2804}
2918 OUTPUT: RETVAL 2805 OUTPUT: RETVAL
2919 2806
2920void invalidate_all () 2807void invalidate_all ()
2921 CODE: 2808 CODE:
2922 for_all_clients (ns) 2809 for_all_clients (ns)
2923 ns->anims_sent.reset (); 2810 ns->anims_sent.reset ();
2924 2811
2925MODULE = cf PACKAGE = cf::object::freezer 2812MODULE = cf PACKAGE = cf::object::freezer
2926 2813
2927INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2814INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2928 2815
2929SV * 2816SV *
2930new (char *klass) 2817new (char *klass)
2931 CODE: 2818 CODE:
2932 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2819 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2939 sv_to (sv, self); 2826 sv_to (sv, self);
2940 delete self; 2827 delete self;
2941 2828
2942MODULE = cf PACKAGE = cf::object::thawer 2829MODULE = cf PACKAGE = cf::object::thawer
2943 2830
2944INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2831INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2832
2833bool
2834errors_are_fatal (bool fatal)
2835 CODE:
2836 RETVAL = object_thawer::errors_are_fatal;
2837 object_thawer::errors_are_fatal = fatal;
2838 OUTPUT:
2839 RETVAL
2945 2840
2946SV * 2841SV *
2947new_from_file (char *klass, octet_string path) 2842new_from_file (char *klass, octet_string path)
2948 CODE: 2843 CODE:
2949 object_thawer *f = new object_thawer (path); 2844 object_thawer *f = new object_thawer (path);
2975 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2870 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2976 2871
2977 self->skip (); 2872 self->skip ();
2978 } 2873 }
2979 2874
2875MODULE = cf PACKAGE = cf::layout
2876
2877INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2878

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