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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.304 by root, Wed Oct 1 05:50:19 2008 UTC vs.
Revision 1.431 by root, Sat Dec 1 20:22:13 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2006,2007,2008,2009,2010,2012,2015 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 6 *
8 * Deliantra is free software: you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 10 * option) any later version.
12 * 11 *
13 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 15 * GNU General Public License for more details.
17 * 16 *
18 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 18 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#include "autoconf.h" 24#include "autoconf.h"
25
26#define CFPERL 1
25 27
26#if HAVE_EXECINFO_H 28#if HAVE_EXECINFO_H
27# include <execinfo.h> 29# include <execinfo.h>
28#endif 30#endif
29 31
30#include <cstdarg> 32#include <cstdarg>
31#include <typeinfo> 33#include <typeinfo>
32 34
33#include "global.h" 35#include "global.h"
36#include "rmg.h"
34#include "loader.h" 37#include "noise.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h" 38#include "evthread.h"
37#include "sproto.h" 39#include "sproto.h"
38 40
39#include <unistd.h> 41#include <unistd.h>
40#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
54#include <XSUB.h> 56#include <XSUB.h>
55 57
56#include "CoroAPI.h" 58#include "CoroAPI.h"
57#include "perlxsi.c" 59#include "perlxsi.c"
58 60
59extern sint64 *levels; // the experience table
60
61typedef object_thawer &object_thawer_ref; 61typedef object_thawer &object_thawer_ref;
62typedef object_freezer &object_freezer_ref; 62typedef object_freezer &object_freezer_ref;
63 63
64typedef std::string std__string; 64typedef std::string std__string;
65 65
70static int tick_inhibit; 70static int tick_inhibit;
71static int tick_pending; 71static int tick_pending;
72 72
73global gbl_ev; 73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now, *sv_server_tick;
76static AV *av_reflect;
76 77
77bitset<NUM_EVENT_TYPES> ev_want_event; 78bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type; 79bitset<NUM_TYPES> ev_want_type;
79 80
80static HV 81static HV
86 *stash_cf_mapspace_wrap, 87 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
90 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
91 *stash_cf_living_wrap; 92 *stash_cf_living_wrap,
93 *stash_cf_layout_wrap,
94 *stash_ext_map_world;
92 95
96static SV
97 *cv_cf_do_invoke,
98 *cv_cf__can_merge,
99 *cv_cf_client_send_msg,
100 *cv_cf_ix,
101 *cv_cf_tick,
102 *cv_cf_match_match;
103
104#ifndef newSVpv_utf8
93static inline SV * 105static SV *
94newSVpv_utf8 (const char *s) 106newSVpv_utf8 (const char *s)
95{ 107{
96 if (!s) 108 if (!s)
97 return newSV (0); 109 return newSV (0);
98 110
99 SV *sv = newSVpv (s, 0); 111 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv); 112 SvUTF8_on (sv);
101 return sv; 113 return sv;
102} 114}
115#endif
103 116
117#ifndef newSVpvn_utf8
104static inline SV * 118static SV *
105newSVpvn_utf8 (const char *s, STRLEN l) 119newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
106{ 120{
107 if (!s) 121 if (!s)
108 return newSV (0); 122 return newSV (0);
109 123
110 SV *sv = newSVpvn (s, l); 124 SV *sv = newSVpvn (s, l);
125
126 if (utf8)
111 SvUTF8_on (sv); 127 SvUTF8_on (sv);
128
112 return sv; 129 return sv;
130}
131#endif
132
133ecb_noinline utf8_string
134cfSvPVutf8_nolen (SV *sv)
135{
136 SvGETMAGIC (sv);
137
138 if (SvPOK (sv))
139 {
140 if (!SvUTF8 (sv))
141 sv_utf8_upgrade_nomg (sv);
142
143 return SvPVX (sv);
144 }
145
146 return SvPV_nolen (sv);
113} 147}
114 148
115// helper cast function, returns super class * or 0 149// helper cast function, returns super class * or 0
116template<class super> 150template<class super>
117static super * 151static super *
151 SvREFCNT_inc (self); 185 SvREFCNT_inc (self);
152 hv_clear (self); 186 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 187 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self); 188 SvREFCNT_dec (self);
155 189
156 // self *must* be null now because thats sv_unmagic's job. 190 // self *must* be null now because that's sv_unmagic's job.
157 assert (!this->self); 191 assert (!this->self);
158 } 192 }
159} 193}
160 194
161void 195void
195attachable::destroy () 229attachable::destroy ()
196{ 230{
197 if (destroyed ()) 231 if (destroyed ())
198 return; 232 return;
199 233
200 flags |= F_DESTROYED; 234 attachable_flags |= F_DESTROYED;
201 do_destroy (); 235 do_destroy ();
202 sever_self (); 236 sever_self ();
237}
238
239void
240attachable::do_delete ()
241{
242 delete this;
203} 243}
204 244
205void 245void
206attachable::check_mortals () 246attachable::check_mortals ()
207{ 247{
217 { 257 {
218 static int last_mortalcount; 258 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount) 259 if (mortals.size () != last_mortalcount)
220 { 260 {
221 last_mortalcount = mortals.size (); 261 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ()); 262 object *specimen = is_a<object> (mortals [rndm (mortals.size ())]);
263
264 LOG (llevInfo, "%d mortals (random specimen: %s).\n",
265 (int)mortals.size (), specimen ? specimen->debug_desc () : "(not an object)");
223 266
224 if (0) 267 if (0)
225 { 268 {
226 for (int j = 0; j < mortals.size (); ++j)//D 269 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 270 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
271
228 fprintf (stderr, "\n");//D 272 fprintf (stderr, "\n");//D
229 } 273 }
230 } 274 }
231 } 275 }
232 276
252 } 296 }
253 else 297 else
254 { 298 {
255 mortals.erase (i); 299 mortals.erase (i);
256 obj->sever_self (); 300 obj->sever_self ();
257 delete obj; 301 obj->do_delete ();
258 } 302 }
259 } 303 }
260} 304}
261 305
262void 306void
279 323
280 attach = src.attach; 324 attach = src.attach;
281 return *this; 325 return *this;
282} 326}
283 327
328#if 0
284template<typename T> 329template<typename T>
285static bool 330static bool
286find_backref (void *ptr, T *obj) 331find_backref (void *ptr, T *obj)
287{ 332{
288 char *s = (char *)obj; 333 char *s = (char *)obj;
296 341
297 return false; 342 return false;
298} 343}
299 344
300// for debugging, find "live" objects containing this ptr 345// for debugging, find "live" objects containing this ptr
301void 346static void
302find_backref (void *ptr) 347find_backref (void *ptr)
303{ 348{
304 for_all_objects (op) 349 for_all_objects (op)
305 if (find_backref (ptr, op)) 350 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 351 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
310 fprintf (stderr, "P %p\n", pl); 355 fprintf (stderr, "P %p\n", pl);
311 356
312 for_all_clients (ns) 357 for_all_clients (ns)
313 if (find_backref (ptr, ns)) 358 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns); 359 fprintf (stderr, "C %p\n", ns);
315
316} 360}
361#endif
317 362
318////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 363//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
319 364
320static SV * 365static SV *
321newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 366newSVptr (void *ptr, HV *stash, HV *hv)
322{ 367{
323 SV *sv;
324
325 if (!ptr) 368 if (!ptr)
326 return newSV (0); 369 return newSV (0);
327 370
328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 371 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
329 return sv_bless (newRV_noinc ((SV *)hv), stash); 372 return sv_bless (newRV_noinc ((SV *)hv), stash);
373}
374
375ecb_noinline static SV *
376newSVptr (void *ptr, HV *stash)
377{
378 return newSVptr (ptr, stash, newHV ());
330} 379}
331 380
332static int 381static int
333attachable_free (pTHX_ SV *sv, MAGIC *mg) 382attachable_free (pTHX_ SV *sv, MAGIC *mg)
334{ 383{
346 return 0; 395 return 0;
347} 396}
348 397
349MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 398MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
350 399
351static SV * 400ecb_noinline static SV *
352newSVattachable (attachable *obj, HV *stash) 401newSVattachable (attachable *obj, HV *stash)
353{ 402{
354 if (!obj) 403 if (!obj)
355 return newSV (0); 404 return newSV (0);
356 405
374 423
375 return sv; 424 return sv;
376 } 425 }
377} 426}
378 427
428#if 0 // unused
379static void 429static void
380clearSVptr (SV *sv) 430clearSVptr (SV *sv)
381{ 431{
382 if (SvROK (sv)) 432 if (SvROK (sv))
383 sv = SvRV (sv); 433 sv = SvRV (sv);
384 434
385 hv_clear ((HV *)sv); 435 hv_clear ((HV *)sv);
386 sv_unmagic (sv, PERL_MAGIC_ext); 436 sv_unmagic (sv, PERL_MAGIC_ext);
387} 437}
438#endif
439
440static long
441SvPTR_nc (SV *sv)
442{
443 sv = SvRV (sv);
444
445 // very important shortcut
446 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
447 return (long)SvMAGIC (sv)->mg_ptr;
448
449 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
450 return (long)mg->mg_ptr;
451
452 croak ("perl code used object, but C object is already destroyed, caught");
453}
388 454
389static long 455static long
390SvPTR (SV *sv, const char *klass) 456SvPTR (SV *sv, const char *klass)
391{ 457{
392 if (!sv_derived_from (sv, klass)) 458 if (!sv_derived_from (sv, klass))
393 croak ("object of type %s expected", klass); 459 croak ("object of type %s expected", klass);
394 460
395 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 461 return SvPTR_nc (sv);
396
397 if (!mg)
398 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
399
400 return (long)mg->mg_ptr;
401} 462}
402 463
403static long 464ecb_noinline static long
404SvPTR_ornull (SV *sv, const char *klass) 465SvPTR_ornull (SV *sv, const char *klass)
405{ 466{
406 if (SvOK (sv)) 467 if (expect_false (!SvOK (sv))) return 0;
468
407 return SvPTR (sv, klass); 469 return SvPTR (sv, klass);
408 else
409 return 0;
410} 470}
411 471
472ecb_noinline static long
473SvPTR_ornull_client (SV *sv)
474{
475 if (expect_false (!SvOK (sv))) return 0;
476
477 if (!SvROK (sv)
478 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
479 && !sv_derived_from (sv, "cf::client")))
480 croak ("object of type cf::client expected");
481
482 return SvPTR_nc (sv);
483}
484
485ecb_noinline static long
486SvPTR_ornull_object (SV *sv)
487{
488 if (expect_false (!SvOK (sv))) return 0;
489
490 if (!SvROK (sv)
491 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
492 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
493 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
494 && !sv_derived_from (sv, "cf::object")))
495 croak ("object of type cf::object expected");
496
497 return SvPTR_nc (sv);
498}
499
500ecb_noinline static long
501SvPTR_ornull_maptile (SV *sv)
502{
503 if (expect_false (!SvOK (sv))) return 0;
504
505 if (!SvROK (sv)
506 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
507 && SvSTASH (SvRV (sv)) != stash_ext_map_world
508 && !sv_derived_from (sv, "cf::map")))
509 croak ("object of type cf::map expected");
510
511 return SvPTR_nc (sv);
512}
513
514ecb_noinline static long
515SvPTR_ornull_player (SV *sv)
516{
517 if (expect_false (!SvOK (sv))) return 0;
518
519 if (!SvROK (sv)
520 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
521 && !sv_derived_from (sv, "cf::player")))
522 croak ("object of type cf::player expected");
523
524 return SvPTR_nc (sv);
525}
526
412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 527static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 528static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
414inline SV *to_sv (bool v) { return newSViv (v); } 529static inline SV *to_sv (bool v) { return newSViv (v); }
415inline SV *to_sv ( signed char v) { return newSViv (v); } 530static inline SV *to_sv ( signed char v) { return newSViv (v); }
416inline SV *to_sv (unsigned char v) { return newSViv (v); } 531static inline SV *to_sv (unsigned char v) { return newSViv (v); }
417inline SV *to_sv ( signed short v) { return newSViv (v); } 532static inline SV *to_sv ( signed short v) { return newSViv (v); }
418inline SV *to_sv (unsigned short v) { return newSVuv (v); } 533static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
419inline SV *to_sv ( signed int v) { return newSViv (v); } 534static inline SV *to_sv ( signed int v) { return newSViv (v); }
420inline SV *to_sv (unsigned int v) { return newSVuv (v); } 535static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
421inline SV *to_sv ( signed long v) { return newSViv (v); } 536static inline SV *to_sv ( signed long v) { return newSViv (v); }
422inline SV *to_sv (unsigned long v) { return newSVuv (v); } 537static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
423inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 538static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
424inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 539static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
425inline SV *to_sv (float v) { return newSVnv (v); } 540static inline SV *to_sv (float v) { return newSVnv (v); }
426inline SV *to_sv (double v) { return newSVnv (v); } 541static inline SV *to_sv (double v) { return newSVnv (v); }
427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 542static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 543static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
544// gcc dislikes noinline on to_sv
429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 545ecb_noinline static SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
546static inline SV *to_sv (object * v) { return to_sv_ni (v); }
430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 547static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 548static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 549static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 550static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 551static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); } 552static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
553static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
436 554
437inline SV *to_sv (object & v) { return to_sv (&v); } 555static inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); } 556static inline SV *to_sv (living & v) { return to_sv (&v); }
439 557
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 558static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 559static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442 560
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 561static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444 562
445inline SV *to_sv (dynbuf * v) 563static inline SV *to_sv (dynbuf * v)
446{ 564{
447 SV *sv = newSV (0); 565 SV *sv = newSV (0);
448 566
449 sv_upgrade (sv, SVt_PV); 567 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1); 568 SvGROW (sv, v->size () + 1);
454 *SvEND (sv) = 0; 572 *SvEND (sv) = 0;
455 573
456 return sv; 574 return sv;
457} 575}
458 576
459inline SV *to_sv (dynbuf_text * v) 577static inline SV *to_sv (dynbuf_text * v)
460{ 578{
461 SV *sv = to_sv (static_cast<dynbuf *> (v)); 579 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv); 580 SvUTF8_on (sv);
463 return sv; 581 return sv;
464} 582}
465 583
466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 584static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 585static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 586static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 587static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 588static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 589static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 590static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 591static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 592static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 593static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 594static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 595static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 596static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 597static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 598static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 599static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 600static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 601static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
602static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 603static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 604static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 605static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 606static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 607static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); } 608static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
609static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 610static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 611static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
493 612
494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 613//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 614static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
496 615
497template<class T> 616template<class T>
498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 617static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
499 618
500template<int N> 619template<int N>
501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 620static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
502 621
503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 622static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 623static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 624static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 625static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
507 626
508inline void sv_to (SV *sv, std::string &v) 627static inline void sv_to (SV *sv, std::string &v)
509{ 628{
510 STRLEN len; 629 STRLEN len;
511 char *data = SvPVbyte (sv, len); 630 char *data = SvPVbyte (sv, len);
512 v.assign (data, len); 631 v.assign (data, len);
513} 632}
514 633
634static inline void sv_to (SV *sv, refcnt_buf &v)
635{
636 STRLEN len;
637 char *data = SvPVbyte (sv, len);
638 refcnt_buf buf (data, len);
639 v = buf;
640}
641
515inline void sv_to (SV *sv, UUID &v) 642static inline void sv_to (SV *sv, UUID &v)
516{ 643{
517 if (!v.parse (SvPV_nolen (sv))) 644 if (!v.parse (SvPV_nolen (sv)))
518 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 645 croak ("unparsable uuid: %s", SvPV_nolen (sv));
519} 646}
520 647
521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 648static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
522 649
523static SV * 650static SV *
524newSVdt_va (va_list &ap, data_type type) 651newSVdt_va (va_list &ap, data_type type)
525{ 652{
526 SV *sv; 653 SV *sv;
600 va_end (ap); 727 va_end (ap);
601 728
602 return sv; 729 return sv;
603} 730}
604 731
732// typemap support, mostly to avoid excessive inlining
733template<class type>
734ecb_noinline static void
735cf_obj_to (SV *arg, type &var)
736{
737 sv_to (arg, var);
738 if (expect_false (!var))
739 croak ("must not pass invalid/null cf_obj here");
740}
741
742template<class object>
743ecb_noinline static void
744cf_obj_ornull_to (SV *arg, object *&var)
745{
746 if (SvOK (arg))
747 {
748 sv_to (arg, var);
749 if (expect_false (!var))
750 croak ("unable to convert perl object to C++ object");
751 }
752 else
753 var = 0;
754}
755
605////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 756//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
606 757
607SV * 758static SV *
608registry (attachable *ext) 759registry (attachable *ext)
609{ 760{
610 if (!ext->cb) 761 if (!ext->cb)
611 ext->cb = newAV (); 762 ext->cb = newAV ();
612 763
638 exit (EXIT_FAILURE); 789 exit (EXIT_FAILURE);
639 } 790 }
640 791
641 eval_pv ( 792 eval_pv (
642 "#line 1 'cfperl init'\n" 793 "#line 1 'cfperl init'\n"
643 "use EV ();\n" 794 "use EV ();\n" // required by bootstrap
644 "use Coro ();\n" 795 "use Coro ();\n" // required by bootstrap
645 "cf->bootstrap;\n" 796 "cf->bootstrap;\n" // required for cf::datadir
646 "unshift @INC, cf::datadir ();\n" 797 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
647 "require cf;\n", 798 "require cf;\n",
648 0 799 0
649 ); 800 );
650 801
651 if (SvTRUE (ERRSV)) 802 if (SvTRUE (ERRSV))
653 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV)); 804 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
654 exit (EXIT_FAILURE); 805 exit (EXIT_FAILURE);
655 } 806 }
656} 807}
657 808
809void
658void cfperl_main () 810cfperl_main ()
659{ 811{
660 dSP; 812 dSP;
661 813
662 PUSHMARK (SP); 814 PUSHMARK (SP);
663 PUTBACK; 815 PUTBACK;
688# undef def 840# undef def
689}; 841};
690 842
691#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 843#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
692 844
693static void 845ecb_noinline static void
694gather_callbacks (AV *&callbacks, AV *registry, event_type event) 846gather_callbacks (AV *&callbacks, AV *registry, event_type event)
695{ 847{
696 // event must be in array 848 // event must be in array
697 if (event >= 0 && event <= AvFILLp (registry)) 849 if (event >= 0 && event <= AvFILLp (registry))
698 { 850 {
784{ 936{
785 attachable::gather_callbacks (callbacks, event); 937 attachable::gather_callbacks (callbacks, event);
786 ::gather_callbacks (callbacks, cb_map, event); 938 ::gather_callbacks (callbacks, cb_map, event);
787} 939}
788 940
789void 941ecb_noinline static void
790_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 942_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
791{ 943{
792 for (int event = 0; event <= AvFILLp (registry); ++event) 944 for (int event = 0; event <= AvFILLp (registry); ++event)
793 { 945 {
794 SV *cbs_ = AvARRAY (registry)[event]; 946 SV *cbs_ = AvARRAY (registry)[event];
804 } 956 }
805 } 957 }
806} 958}
807 959
808// very slow and inefficient way to recalculate the global want bitsets 960// very slow and inefficient way to recalculate the global want bitsets
809void 961static void
810_recalc_want () 962_recalc_want ()
811{ 963{
812 ev_want_event.reset (); 964 ev_want_event.reset ();
813 965
814 _recalc_want (ev_want_event, cb_global); 966 _recalc_want (ev_want_event, cb_global);
887 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1039 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
888 } 1040 }
889 1041
890 va_end (ap); 1042 va_end (ap);
891 1043
892 CALL_CALL ("cf::do_invoke", G_SCALAR); 1044 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
893 count = count > 0 ? POPi : 0; 1045 count = count > 0 ? POPi : 0;
894 1046
895 CALL_END; 1047 CALL_END;
896 1048
897 return count; 1049 return count;
898} 1050}
899 1051
900SV * 1052static SV *
901cfperl_result (int idx) 1053cfperl_result (int idx)
902{ 1054{
903 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1055 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
904 if (!av) 1056 if (!av)
905 return &PL_sv_undef; 1057 return &PL_sv_undef;
924} 1076}
925 1077
926///////////////////////////////////////////////////////////////////////////// 1078/////////////////////////////////////////////////////////////////////////////
927// various c++ => perl glue functions 1079// various c++ => perl glue functions
928 1080
1081void
929void cfperl_tick () 1082cfperl_tick ()
930{ 1083{
931 tick_pending = 1; 1084 tick_pending = 1;
932 1085
933 if (tick_inhibit) 1086 if (tick_inhibit)
934 return; 1087 return;
937 1090
938 dSP; 1091 dSP;
939 1092
940 PUSHMARK (SP); 1093 PUSHMARK (SP);
941 PUTBACK; 1094 PUTBACK;
942 call_pv ("cf::tick", G_DISCARD | G_VOID); 1095 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
943 1096
944 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1097 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
945} 1098}
946 1099
947void 1100void
970 CALL_CALL ("ext::books::make_book", G_VOID); 1123 CALL_CALL ("ext::books::make_book", G_VOID);
971 CALL_END; 1124 CALL_END;
972} 1125}
973 1126
974void 1127void
975cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1128cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
976{ 1129{
977 CALL_BEGIN (4); 1130 CALL_BEGIN (4);
978 CALL_ARG (ns); 1131 CALL_ARG (ns);
979 CALL_ARG (type); 1132 CALL_ARG (type);
980 CALL_ARG_SV (newSVpv_utf8 (msg)); 1133 CALL_ARG_SV (newSVpv_utf8 (msg));
981 CALL_ARG (color); 1134 CALL_ARG (color);
982 CALL_CALL ("cf::client::send_msg", G_VOID); 1135 CALL_CALL (cv_cf_client_send_msg, G_VOID);
983 CALL_END; 1136 CALL_END;
984} 1137}
985 1138
986int 1139int
987cfperl_can_merge (object *ob1, object *ob2) 1140cfperl_can_merge (object *ob1, object *ob2)
989 int can; 1142 int can;
990 1143
991 CALL_BEGIN (2); 1144 CALL_BEGIN (2);
992 CALL_ARG (ob1); 1145 CALL_ARG (ob1);
993 CALL_ARG (ob2); 1146 CALL_ARG (ob2);
994 CALL_CALL ("cf::_can_merge", G_SCALAR); 1147 CALL_CALL (cv_cf__can_merge, G_SCALAR);
995 can = count && SvTRUE (TOPs); 1148 can = count && SvTRUE (TOPs);
996 CALL_END; 1149 CALL_END;
997 1150
998 return can; 1151 return can;
999} 1152}
1000 1153
1154void
1155cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1156{
1157 CALL_BEGIN (4);
1158 CALL_ARG (ob);
1159 CALL_ARG (state);
1160 CALL_ARG (activator);
1161 CALL_ARG (originator);
1162 CALL_CALL ("cf::mapscript::activate", G_VOID);
1163 CALL_END;
1164}
1165
1166void cfperl_ix (client *ns, int set, faceidx idx, int pri)
1167{
1168 CALL_BEGIN (3);
1169 CALL_ARG (ns);
1170 CALL_ARG (set);
1171 CALL_ARG (idx);
1172 CALL_ARG (pri);
1173 CALL_CALL (cv_cf_ix, G_VOID);
1174 CALL_END;
1175}
1176
1001player * 1177player *
1002player::find (const char *name) 1178player::find (const_utf8_string name)
1003{ 1179{
1004 CALL_BEGIN (1); 1180 CALL_BEGIN (1);
1005 CALL_ARG (name); 1181 CALL_ARG (name);
1006 CALL_CALL ("cf::player::find", G_SCALAR); 1182 CALL_CALL ("cf::player::find", G_SCALAR);
1007 1183
1012 1188
1013 return retval; 1189 return retval;
1014} 1190}
1015 1191
1016maptile * 1192maptile *
1017find_style (const char *dirname, const char *stylename, int difficulty) 1193find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1018{ 1194{
1019 CALL_BEGIN (3); 1195 CALL_BEGIN (4);
1020 CALL_ARG (dirname); 1196 CALL_ARG (dirname);
1021 CALL_ARG (stylename); 1197 CALL_ARG (stylename);
1022 CALL_ARG (difficulty); 1198 CALL_ARG (difficulty);
1199 CALL_ARG (recurse);
1023 CALL_CALL ("ext::map_random::find_style", G_SCALAR); 1200 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1024 1201
1025 maptile *retval = 0; 1202 maptile *retval = 0;
1026 if (count) sv_to (POPs, retval); 1203 if (count) sv_to (POPs, retval);
1027 1204
1029 1206
1030 return retval; 1207 return retval;
1031} 1208}
1032 1209
1033maptile * 1210maptile *
1034maptile::find_sync (const char *path, maptile *origin) 1211maptile::find_sync (const_utf8_string path, maptile *origin)
1035{ 1212{
1036 CALL_BEGIN (2); 1213 CALL_BEGIN (2);
1037 CALL_ARG (path); 1214 CALL_ARG (path);
1038 CALL_ARG (origin); 1215 CALL_ARG (origin);
1039 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1216 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1045 1222
1046 return retval; 1223 return retval;
1047} 1224}
1048 1225
1049maptile * 1226maptile *
1050maptile::find_async (const char *path, maptile *origin, bool load) 1227maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1051{ 1228{
1052 CALL_BEGIN (3); 1229 CALL_BEGIN (3);
1053 CALL_ARG (path); 1230 CALL_ARG (path);
1054 CALL_ARG (origin); 1231 CALL_ARG (origin);
1055 CALL_ARG (load); 1232 CALL_ARG (load);
1071 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1248 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1072 CALL_END; 1249 CALL_END;
1073} 1250}
1074 1251
1075void 1252void
1076maptile::change_all_map_light (int change)
1077{
1078 CALL_BEGIN (1);
1079 CALL_ARG (change);
1080 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1081 CALL_END;
1082}
1083
1084void
1085object::enter_exit (object *exit) 1253object::enter_exit (object *exit)
1086{ 1254{
1087 if (type != PLAYER) 1255 if (type != PLAYER)
1088 return; 1256 return;
1089 1257
1093 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1261 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1094 CALL_END; 1262 CALL_END;
1095} 1263}
1096 1264
1097void 1265void
1098object::player_goto (const char *path, int x, int y) 1266object::player_goto (const_utf8_string path, int x, int y)
1099{ 1267{
1100 if (type != PLAYER) 1268 if (type != PLAYER)
1101 return; 1269 return;
1102 1270
1103 CALL_BEGIN (4); 1271 CALL_BEGIN (4);
1107 CALL_ARG (y); 1275 CALL_ARG (y);
1108 CALL_CALL ("cf::object::player::goto", G_VOID); 1276 CALL_CALL ("cf::object::player::goto", G_VOID);
1109 CALL_END; 1277 CALL_END;
1110} 1278}
1111 1279
1112const char * 1280const_utf8_string
1113object::ref () const 1281object::ref () const
1114{ 1282{
1115 if (type == PLAYER) 1283 if (type == PLAYER)
1116 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1284 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1117 else 1285 else
1286 // TODO: should be able to save references within the same map, at least
1118 return 0; 1287 return 0;
1119} 1288}
1120 1289
1121object * 1290object *
1122object::deref (const char *ref) 1291object::deref (const_utf8_string ref)
1123{ 1292{
1124 object *retval = 0; 1293 object *retval = 0;
1125 1294
1126 if (ref) 1295 if (ref)
1127 { 1296 {
1137 1306
1138 return retval; 1307 return retval;
1139} 1308}
1140 1309
1141void 1310void
1142log_backtrace (const char *msg) 1311log_backtrace (const_utf8_string msg)
1143{ 1312{
1144#if HAVE_BACKTRACE 1313#if HAVE_BACKTRACE
1145 void *addr [20]; 1314 void *addr [20];
1146 int size = backtrace (addr, 20); 1315 int size = backtrace (addr, 20);
1147 1316
1152 CALL_CALL ("cf::_log_backtrace", G_VOID); 1321 CALL_CALL ("cf::_log_backtrace", G_VOID);
1153 CALL_END; 1322 CALL_END;
1154#endif 1323#endif
1155} 1324}
1156 1325
1326bool
1327is_match_expr (const_utf8_string expr)
1328{
1329 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1330}
1331
1332bool
1333match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1334{
1335 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1336 expr += sizeof ("match ") - 1;
1337
1338 CALL_BEGIN (5);
1339 CALL_ARG (expr);
1340 CALL_ARG (ob);
1341 CALL_ARG (self);
1342 CALL_ARG (source);
1343 CALL_ARG (originator);
1344 CALL_CALL (cv_cf_match_match, G_SCALAR);
1345
1346 bool matched = count && SvTRUE (TOPs);
1347
1348 CALL_END;
1349
1350 return matched;
1351}
1352
1353object *
1354match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1355{
1356 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1357 expr += sizeof ("match ") - 1;
1358
1359 CALL_BEGIN (5);
1360 CALL_ARG (expr);
1361 CALL_ARG (ob);
1362 CALL_ARG (self);
1363 CALL_ARG (source);
1364 CALL_ARG (originator);
1365 CALL_CALL (cv_cf_match_match, G_ARRAY);
1366
1367 object *one = 0;
1368
1369 if (count)
1370 sv_to (TOPs, one);
1371
1372 CALL_END;
1373
1374 return one;
1375}
1376
1157///////////////////////////////////////////////////////////////////////////// 1377/////////////////////////////////////////////////////////////////////////////
1158 1378
1159struct EVAPI *evapi::GEVAPI; 1379struct EVAPI *evapi::GEVAPI;
1160struct CoroAPI *coroapi::GCoroAPI; 1380struct CoroAPI *coroapi::GCoroAPI;
1161 1381
1382void
1162void coroapi::do_cede_to_tick () 1383coroapi::do_cede_to_tick ()
1163{ 1384{
1164 cede_pending = 0; 1385 cede_pending = 0;
1165 cede (); 1386 cede ();
1166} 1387}
1167 1388
1191 ev_io_set ((ev_io *)this, fd, events); 1412 ev_io_set ((ev_io *)this, fd, events);
1192 if (active) start (); 1413 if (active) start ();
1193 } 1414 }
1194} 1415}
1195 1416
1196void 1417static void
1197_connect_to_perl () 1418_connect_to_perl_1 ()
1198{ 1419{
1199 stash_cf = gv_stashpv ("cf", 1); 1420 stash_cf = gv_stashpv ("cf", 1);
1200 1421
1201 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1422 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1202 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1423 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1206 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1427 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1207 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1428 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1208 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1429 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1209 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1430 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1210 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1431 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1432 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1433 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1211 1434
1212 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1435 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1213 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1436 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1437 sv_server_tick = get_sv ("cf::SERVER_TICK", 1); SvUPGRADE (sv_server_tick, SVt_IV);
1214 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1438 sv_tick_start = get_sv ("cf::TICK_START" , 1); SvUPGRADE (sv_tick_start , SVt_NV);
1215 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1439 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1216 1440
1217 cb_global = get_av ("cf::CB_GLOBAL", 1); 1441 cb_global = get_av ("cf::CB_GLOBAL", 1);
1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1442 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1219 cb_object = get_av ("cf::CB_OBJECT", 1); 1443 cb_object = get_av ("cf::CB_OBJECT", 1);
1220 cb_player = get_av ("cf::CB_PLAYER", 1); 1444 cb_player = get_av ("cf::CB_PLAYER", 1);
1221 cb_client = get_av ("cf::CB_CLIENT", 1); 1445 cb_client = get_av ("cf::CB_CLIENT", 1);
1222 cb_type = get_av ("cf::CB_TYPE" , 1); 1446 cb_type = get_av ("cf::CB_TYPE" , 1);
1223 cb_map = get_av ("cf::CB_MAP" , 1); 1447 cb_map = get_av ("cf::CB_MAP" , 1);
1224} 1448}
1225 1449
1450static void
1451_connect_to_perl_2 ()
1452{
1453 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1454 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1455 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1456 cv_cf_ix = (SV *)get_cv ("cf::face::ix" , 0); assert (cv_cf_ix);
1457 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1458 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1459}
1460
1226MODULE = cf PACKAGE = cf PREFIX = cf_ 1461MODULE = cf PACKAGE = cf PREFIX = cf_
1227 1462
1228BOOT: 1463BOOT:
1229{ 1464{
1230 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1465 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1466 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1232 1467
1233 _connect_to_perl (); 1468 _connect_to_perl_1 ();
1234 1469
1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1470 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
1245 1471
1246 static const struct { 1472 static const struct {
1247 const char *name; 1473 const char *name;
1248 IV iv; 1474 IV iv;
1249 } *civ, const_iv[] = { 1475 } *civ, const_iv[] = {
1250# define const_iv(name) { # name, (IV)name }, 1476# define const_iv(name) { # name, (IV)name },
1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1477# include "const_iv.h"
1252 const_iv (logBacktrace) 1478# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1253 1479# include "attackinc.h"
1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1480# undef def
1481# define def(uc, flags) const_iv (SK_ ## uc)
1482# include "skillinc.h"
1483# undef def
1484# define def(name, use, nonuse) const_iv (body_ ## name)
1485# include "slotinc.h"
1486# undef def
1255 1487
1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1488 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1257 1489
1258 const_iv (MAX_TIME) 1490 const_iv (MAX_TIME)
1259 const_iv (MAXSOCKBUF) 1491 const_iv (MAXSOCKBUF)
1260 1492
1261 const_iv (NUM_BODY_LOCATIONS)
1262 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1263 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1264 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1265 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1266 const_iv (body_wrist) const_iv (body_waist)
1267
1268 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1269 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1270 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1271 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1272 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1273 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1274 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1275 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1276 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1277 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1278 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1279 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1280 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1281 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1282 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1283 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1284 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1285 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1286 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1287 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1288 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1289 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1290 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1291 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1292 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1293 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1294 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1295 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1296
1297 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1298
1299 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1300 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1301
1302 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1303 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1304 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1305 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1306 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1307 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1308 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1309
1310 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1311 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1312 const_iv (WEAP_BLUD)
1313
1314 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1315 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1316 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1317 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1318 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1319 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1320 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1321 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1322 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1323 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1324 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1325 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1326 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1327 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1328 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1329 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1330 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1331 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1332 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1333 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1334 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1335 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1336 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1337 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1338 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1339 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1340
1341 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1342 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1343 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1344 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1345 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1346 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1347
1348 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1493 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1349 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1494 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1350 1495
1351 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1496 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1352
1353 const_iv (SP_RAISE_DEAD)
1354 const_iv (SP_RUNE)
1355 const_iv (SP_MAKE_MARK)
1356 const_iv (SP_BOLT)
1357 const_iv (SP_BULLET)
1358 const_iv (SP_EXPLOSION)
1359 const_iv (SP_CONE)
1360 const_iv (SP_BOMB)
1361 const_iv (SP_WONDER)
1362 const_iv (SP_SMITE)
1363 const_iv (SP_MAGIC_MISSILE)
1364 const_iv (SP_SUMMON_GOLEM)
1365 const_iv (SP_DIMENSION_DOOR)
1366 const_iv (SP_MAGIC_MAPPING)
1367 const_iv (SP_MAGIC_WALL)
1368 const_iv (SP_DESTRUCTION)
1369 const_iv (SP_PERCEIVE_SELF)
1370 const_iv (SP_WORD_OF_RECALL)
1371 const_iv (SP_INVISIBLE)
1372 const_iv (SP_PROBE)
1373 const_iv (SP_HEALING)
1374 const_iv (SP_CREATE_FOOD)
1375 const_iv (SP_EARTH_TO_DUST)
1376 const_iv (SP_CHANGE_ABILITY)
1377 const_iv (SP_BLESS)
1378 const_iv (SP_CURSE)
1379 const_iv (SP_SUMMON_MONSTER)
1380 const_iv (SP_CHARGING)
1381 const_iv (SP_POLYMORPH)
1382 const_iv (SP_ALCHEMY)
1383 const_iv (SP_REMOVE_CURSE)
1384 const_iv (SP_IDENTIFY)
1385 const_iv (SP_DETECTION)
1386 const_iv (SP_MOOD_CHANGE)
1387 const_iv (SP_MOVING_BALL)
1388 const_iv (SP_SWARM)
1389 const_iv (SP_CHANGE_MANA)
1390 const_iv (SP_DISPEL_RUNE)
1391 const_iv (SP_CREATE_MISSILE)
1392 const_iv (SP_CONSECRATE)
1393 const_iv (SP_ANIMATE_WEAPON)
1394 const_iv (SP_LIGHT)
1395 const_iv (SP_CHANGE_MAP_LIGHT)
1396 const_iv (SP_FAERY_FIRE)
1397 const_iv (SP_CAUSE_DISEASE)
1398 const_iv (SP_AURA)
1399 const_iv (SP_TOWN_PORTAL)
1400 const_iv (SP_PARTY_SPELL)
1401 1497
1402 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1498 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1403 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1499 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1404 const_iv (F_LOCKED) 1500 const_iv (F_LOCKED)
1405 1501
1406 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1407
1408 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1502 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1409 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1503 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1410 1504
1411 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1412
1413 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1414 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1415
1416 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1417 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1418
1419 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1505 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1420
1421 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1422 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1423 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1424 const_iv (M_ICE) const_iv (M_SPECIAL)
1425 1506
1426 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1507 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1427 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1508 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1428 1509
1429 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1430 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1431 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1432 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1433 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1434 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1435 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1436 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1437 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1438 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1439 const_iv (SK_POISON_NAIL)
1440
1441 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1442 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1443 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1444 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1445 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1446 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1447
1448 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449
1450 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1451 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1452 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1455 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1456 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1457
1458 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1459 const_iv (MAP_INACTIVE)
1460
1461 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1510 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1511 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1463 1512
1464 const_iv (VERSION_CS) const_iv (VERSION_SC)
1465
1466 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1513 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1467 1514
1468 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1469
1470 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1515 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1471
1472 // random map generator
1473 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1474 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1475
1476 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1477 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1478 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1479
1480 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1481 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1482
1483 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1484 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1485
1486 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1487 const_iv (FT_RSRC) const_iv (FT_NUM)
1488 }; 1516 };
1489 1517
1490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1518 for (civ = const_iv + ecb_array_length (const_iv); civ-- > const_iv; )
1491 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1519 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1492 1520
1493 static const struct { 1521 static const struct {
1494 const char *name; 1522 const char *name;
1495 int skip; 1523 int skip;
1501# undef def 1529# undef def
1502 }; 1530 };
1503 1531
1504 AV *av = get_av ("cf::EVENT", 1); 1532 AV *av = get_av ("cf::EVENT", 1);
1505 1533
1506 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1534 for (eiv = event_iv + ecb_array_length (event_iv); eiv-- > event_iv; )
1507 { 1535 {
1508 AV *event = newAV (); 1536 AV *event = newAV ();
1509 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1537 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1510 av_push (event, newSViv (eiv->klass)); 1538 av_push (event, newSViv (eiv->klass));
1511 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1539 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1512 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1540 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1513 } 1541 }
1542
1543 // used by autogenerated BOOT sections from genacc
1544 av_reflect = get_av ("cf::REFLECT", 1);
1514} 1545}
1515 1546
1516void _gv_clear (SV *gv) 1547void _gv_clear (SV *gv)
1517 CODE: 1548 CODE:
1518 assert (SvTYPE (gv) == SVt_PVGV); 1549 assert (SvTYPE (gv) == SVt_PVGV);
1519# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); } 1550# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1551 SvREFCNT_inc (gv);
1520 f (GvGP (gv)->gp_form); 1552 f (GvGP (gv)->gp_form);
1521 f (GvGP (gv)->gp_io); 1553 f (GvGP (gv)->gp_io);
1522 f (GvGP (gv)->gp_sv); 1554 f (GvGP (gv)->gp_sv);
1523 f (GvGP (gv)->gp_av); 1555 f (GvGP (gv)->gp_av);
1524 f (GvGP (gv)->gp_hv); 1556 f (GvGP (gv)->gp_hv);
1525 f (GvGP (gv)->gp_cv); 1557 f (GvGP (gv)->gp_cv);
1526 GvCVGEN (gv) = 0; 1558 GvCVGEN (gv) = 0;
1527 GvMULTI_off (gv); 1559 GvMULTI_off (gv);
1560 SvREFCNT_dec (gv);
1528# undef f 1561# undef f
1529 1562
1530void _connect_to_perl () 1563void _connect_to_perl_1 ()
1564
1565void _connect_to_perl_2 ()
1531 1566
1532void _recalc_want () 1567void _recalc_want ()
1533 1568
1534# not used by default anymore 1569# not used by default anymore
1535void _global_reattach () 1570void _global_reattach ()
1541 1576
1542 for_all_objects (op) 1577 for_all_objects (op)
1543 op->reattach (); 1578 op->reattach ();
1544} 1579}
1545 1580
1546# support function for map-world.ext
1547void _quantise (SV *data_sv, SV *plt_sv)
1548 CODE:
1549{
1550 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1551 croak ("_quantise called with invalid agruments");
1552
1553 plt_sv = SvRV (plt_sv);
1554 SV **plt = AvARRAY (plt_sv);
1555 int plt_count = AvFILL (plt_sv) + 1;
1556
1557 STRLEN len;
1558 char *data = SvPVbyte (data_sv, len);
1559 char *dst = data;
1560
1561 while (len >= 3)
1562 {
1563 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1564 {
1565 char *val = SvPVX (*val_sv);
1566
1567 if (val [0] == data [0]
1568 && val [1] == data [1]
1569 && val [2] == data [2])
1570 {
1571 *dst++ = val [3];
1572 goto next;
1573 }
1574 }
1575
1576 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1577 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1578 dst - SvPVX (data_sv), len);
1579
1580 next:
1581 data += 3;
1582 len -= 3;
1583 }
1584
1585 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1586}
1587
1588void init_anim () 1581void init_anim ()
1589 1582
1590void init_globals () 1583void init_globals ()
1591 1584
1592void init_experience ()
1593
1594void init_attackmess () 1585void init_attackmess ()
1595 1586
1596void init_dynamic () 1587void init_dynamic ()
1597 1588
1598void init_block ()
1599
1600void load_settings () 1589void load_settings ()
1601 1590
1591void _reload_exp_table ()
1592
1602void load_materials () 1593void _reload_materials ()
1603 1594
1604void init_uuid () 1595void init_uuid ()
1605 CODE: 1596 CODE:
1606 UUID::init (); 1597 UUID::init ();
1607 1598
1608void init_signals () 1599void init_signals ()
1609 1600
1610void init_commands ()
1611
1612void init_skills () 1601void init_skills ()
1613 1602
1614void init_beforeplay () 1603void init_beforeplay ()
1615 1604
1616void evthread_start (int aiofd) 1605void evthread_start (int aiofd)
1620 coroapi::cede_to_tick (); 1609 coroapi::cede_to_tick ();
1621 1610
1622NV till_tick () 1611NV till_tick ()
1623 CODE: 1612 CODE:
1624 RETVAL = SvNVX (sv_next_tick) - now (); 1613 RETVAL = SvNVX (sv_next_tick) - now ();
1625 OUTPUT: 1614 OUTPUT: RETVAL
1626 RETVAL
1627 1615
1628int tick_inhibit () 1616int tick_inhibit ()
1629 CODE: 1617 CODE:
1630 RETVAL = tick_inhibit; 1618 RETVAL = tick_inhibit;
1631 OUTPUT: 1619 OUTPUT: RETVAL
1632 RETVAL
1633 1620
1634void tick_inhibit_inc () 1621void tick_inhibit_inc ()
1635 CODE: 1622 CODE:
1636 ++tick_inhibit; 1623 ++tick_inhibit;
1637 1624
1642 { 1629 {
1643 ev_async_send (EV_DEFAULT, &tick_watcher); 1630 ev_async_send (EV_DEFAULT, &tick_watcher);
1644 coroapi::cede (); 1631 coroapi::cede ();
1645 } 1632 }
1646 1633
1647void server_tick () 1634void one_tick ()
1648 CODE: 1635 CODE:
1649{ 1636{
1637 ev_now_update (EV_DEFAULT);
1650 NOW = ev_now (EV_DEFAULT); 1638 NOW = ev_now (EV_DEFAULT);
1651 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1639 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1652 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1640 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1653 runtime = SvNVX (sv_runtime); 1641 runtime = SvNVX (sv_runtime);
1654 1642
1643 one_tick ();
1644
1655 server_tick (); 1645 ++server_tick;
1646 SvUV_set (sv_server_tick, server_tick); SvIOK_only_UV (sv_server_tick);
1656 1647
1657 NOW = ev_time (); 1648 ev_now_update (EV_DEFAULT);
1649 NOW = ev_now (EV_DEFAULT);
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1650 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1651
1659 runtime += TICK; 1652 runtime += TICK;
1660 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1653 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1661} 1654}
1662 1655
1663NV floor (NV x) 1656NV floor (NV x)
1667NV rndm (...) 1660NV rndm (...)
1668 ALIAS: 1661 ALIAS:
1669 rmg_rndm = 1 1662 rmg_rndm = 1
1670 CODE: 1663 CODE:
1671{ 1664{
1672 rand_gen &gen = ix ? rmg_rndm : rndm; 1665 rand_gen &gen = ix ? rmg_rndm : rndm;
1673 switch (items) 1666 switch (items)
1674 { 1667 {
1675 case 0: RETVAL = gen (); break; 1668 case 0: RETVAL = gen (); break;
1676 case 1: RETVAL = gen (SvUV (ST (0))); break; 1669 case 1: RETVAL = gen (SvUV (ST (0))); break;
1677 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break; 1670 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1678 default: croak ("cf::rndm requires none, one or two parameters."); break; 1671 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1679 } 1672 }
1680} 1673}
1681 OUTPUT: 1674 OUTPUT: RETVAL
1682 RETVAL
1683 1675
1684NV clamp (NV value, NV min_value, NV max_value) 1676NV clamp (NV value, NV min_value, NV max_value)
1685 CODE: 1677 CODE:
1686 RETVAL = clamp (value, min_value, max_value); 1678 RETVAL = clamp (value, min_value, max_value);
1687 OUTPUT: 1679 OUTPUT: RETVAL
1688 RETVAL
1689 1680
1690NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1681NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1691 CODE: 1682 CODE:
1692 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1683 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1693 OUTPUT: 1684 OUTPUT: RETVAL
1694 RETVAL 1685
1686const char *ordinal (int i)
1695 1687
1696void weaken (...) 1688void weaken (...)
1697 PROTOTYPE: @ 1689 PROTOTYPE: @
1698 CODE: 1690 CODE:
1699 while (items > 0) 1691 while (items > 0)
1700 sv_rvweaken (ST (--items)); 1692 sv_rvweaken (ST (--items));
1701 1693
1702void 1694void log_suspend ()
1695
1696void log_resume ()
1697
1703log_backtrace (utf8_string msg) 1698void log_backtrace (utf8_string msg)
1704 1699
1705void
1706LOG (int flags, utf8_string msg) 1700void LOG (int flags, utf8_string msg)
1707 PROTOTYPE: $$ 1701 PROTOTYPE: $$
1708 C_ARGS: flags, "%s", msg 1702 C_ARGS: flags, "%s", msg
1709 1703
1710octet_string path_combine (octet_string base, octet_string path) 1704octet_string path_combine (octet_string base, octet_string path)
1711 PROTOTYPE: $$ 1705 PROTOTYPE: $$
1758 1752
1759int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1753int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1760 INIT: 1754 INIT:
1761#if __GLIBC__ 1755#if __GLIBC__
1762 mallopt (M_TOP_PAD, 1024 * 1024); 1756 mallopt (M_TOP_PAD, 1024 * 1024);
1763 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128); 1757 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1764 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory 1758 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1759 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1765 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1760 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1766#endif 1761#endif
1767 1762
1768int munlockall () 1763int munlockall ()
1769 1764
1770#endif 1765#endif
1788 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks))); 1783 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1789 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks))); 1784 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1790 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks))); 1785 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost))); 1786 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1792#endif 1787#endif
1793 EXTEND (SP, 2*2); 1788 EXTEND (SP, 5*2);
1794 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc))); 1789 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1795 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc))); 1790 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1796 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object)))); 1791 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1792 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1797} 1793}
1798
1799int find_animation (utf8_string text)
1800 PROTOTYPE: $
1801 1794
1802int random_roll (int min, int max, object *op, int goodbad); 1795int random_roll (int min, int max, object *op, int goodbad);
1803 1796
1804const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1797const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1805 1798
1799int exp_to_level (val64 exp)
1800
1801val64 level_to_min_exp (int level)
1802
1803const_utf8_string
1804spellpathnames (int idx)
1805 CODE:
1806 RETVAL = spellpathnames [idx];
1807 OUTPUT: RETVAL
1808
1809SV *
1810attacktype_name (int atnr)
1811 CODE:
1812 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1813 ? newSVpv (attacktype_name [atnr], 0)
1814 : &PL_sv_undef;
1815 OUTPUT: RETVAL
1816
1817SV *
1818attacktype_desc (int atnr)
1819 CODE:
1820 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1821 ? newSVpv (attacktype_desc [atnr], 0)
1822 : &PL_sv_undef;
1823 OUTPUT: RETVAL
1824
1825SV *
1826resist_plus (int atnr)
1827 CODE:
1828 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1829 ? newSVpv (resist_plus [atnr], 0)
1830 : &PL_sv_undef;
1831 OUTPUT: RETVAL
1832
1833SV *
1834change_resist_msg (int atnr)
1835 CODE:
1836 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1837 ? newSVpv (change_resist_msg [atnr], 0)
1838 : &PL_sv_undef;
1839 OUTPUT: RETVAL
1840
1806int 1841int
1807exp_to_level (val64 exp) 1842skill_flags (int idx)
1808 CODE: 1843 CODE:
1809{ 1844 if (idx < 0 || idx >= ecb_array_length (skill_flags))
1810 int i = 0; 1845 croak ("skill_flags: index out of bounds");
1811 1846 RETVAL = skill_flags [idx];
1812 RETVAL = settings.max_level;
1813
1814 for (i = 1; i <= settings.max_level; i++)
1815 {
1816 if (levels[i] > exp)
1817 {
1818 RETVAL = i - 1;
1819 break;
1820 }
1821 }
1822}
1823 OUTPUT: RETVAL
1824
1825val64
1826level_to_min_exp (int level)
1827 CODE:
1828 if (level > settings.max_level)
1829 RETVAL = levels[settings.max_level];
1830 else if (level < 1)
1831 RETVAL = 0;
1832 else
1833 RETVAL = levels[level];
1834 OUTPUT: RETVAL 1847 OUTPUT: RETVAL
1835
1836SV *
1837resistance_to_string (int atnr)
1838 CODE:
1839 if (atnr >= 0 && atnr < NROFATTACKS)
1840 RETVAL = newSVpv (resist_plus[atnr], 0);
1841 else
1842 XSRETURN_UNDEF;
1843 OUTPUT: RETVAL
1844 1848
1845UUID 1849UUID
1846uuid_cur () 1850uuid_cur ()
1847 CODE: 1851 CODE:
1848 RETVAL = UUID::cur; 1852 RETVAL = UUID::cur;
1849 OUTPUT: 1853 OUTPUT: RETVAL
1850 RETVAL
1851 1854
1852UUID 1855UUID
1853uuid_gen () 1856uuid_gen ()
1854 CODE: 1857 CODE:
1855 RETVAL = UUID::gen (); 1858 RETVAL = UUID::gen ();
1856 OUTPUT: 1859 OUTPUT: RETVAL
1857 RETVAL
1858 1860
1859val64 1861val64
1860uuid_seq (UUID uuid) 1862uuid_seq (UUID uuid)
1861 CODE: 1863 CODE:
1862 RETVAL = uuid.seq; 1864 RETVAL = uuid.seq;
1863 OUTPUT: 1865 OUTPUT: RETVAL
1864 RETVAL
1865 1866
1866UUID 1867UUID
1867uuid_str (val64 seq) 1868uuid_str (val64 seq)
1868 CODE: 1869 CODE:
1869 RETVAL.seq = seq; 1870 RETVAL.seq = seq;
1870 OUTPUT: 1871 OUTPUT: RETVAL
1871 RETVAL
1872 1872
1873void 1873void
1874coin_names () 1874coin_names ()
1875 PPCODE: 1875 PPCODE:
1876 EXTEND (SP, NUM_COINS); 1876 EXTEND (SP, NUM_COINS);
1888load_resource_file_ (octet_string filename) 1888load_resource_file_ (octet_string filename)
1889 1889
1890void 1890void
1891fix_weight () 1891fix_weight ()
1892 1892
1893utf8_string
1894expand_cfpod (int hintmode, int gender, const_utf8_string cfpod)
1895 PPCODE:
1896 XPUSHs (to_sv (player::expand_cfpod (hintmode, gender, cfpod)));
1897
1893MODULE = cf PACKAGE = cf::attachable 1898MODULE = cf PACKAGE = cf::attachable
1894 1899
1895int 1900int
1896valid (SV *obj) 1901valid (SV *obj)
1897 CODE: 1902 CODE:
1898 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1903 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1899 OUTPUT: 1904 OUTPUT: RETVAL
1900 RETVAL 1905
1906bool should_invoke (attachable *obj, int event)
1907 CODE:
1908 RETVAL = obj->should_invoke ((event_type)event);
1909 OUTPUT: RETVAL
1901 1910
1902void 1911void
1903debug_trace (attachable *obj, bool on = true) 1912debug_trace (attachable *obj, bool on = true)
1904 CODE: 1913 CODE:
1905 obj->flags &= ~attachable::F_DEBUG_TRACE; 1914 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1906 if (on) 1915 if (on)
1907 obj->flags |= attachable::F_DEBUG_TRACE; 1916 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1908 1917
1909int mortals_size () 1918int mortals_size ()
1910 CODE: 1919 CODE:
1911 RETVAL = attachable::mortals.size (); 1920 RETVAL = attachable::mortals.size ();
1912 OUTPUT: RETVAL 1921 OUTPUT: RETVAL
1914#object *mortals (U32 index) 1923#object *mortals (U32 index)
1915# CODE: 1924# CODE:
1916# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1925# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1917# OUTPUT: RETVAL 1926# OUTPUT: RETVAL
1918 1927
1919INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1928INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1920 1929
1921MODULE = cf PACKAGE = cf::global 1930MODULE = cf PACKAGE = cf::global
1922 1931
1923int invoke (SV *klass, int event, ...) 1932int invoke (SV *klass, int event, ...)
1924 CODE: 1933 CODE:
1928 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1937 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1929 OUTPUT: RETVAL 1938 OUTPUT: RETVAL
1930 1939
1931MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1940MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1932 1941
1933INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1942INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1934 1943
1935int invoke (object *op, int event, ...) 1944int invoke (object *op, int event, ...)
1936 CODE: 1945 CODE:
1937 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1946 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1938 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1947 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1965int mortals_size () 1974int mortals_size ()
1966 CODE: 1975 CODE:
1967 RETVAL = attachable::mortals.size (); 1976 RETVAL = attachable::mortals.size ();
1968 OUTPUT: RETVAL 1977 OUTPUT: RETVAL
1969 1978
1970const char *slot_use_name (U32 slot) 1979const_utf8_string slot_name (U32 slot)
1971 ALIAS: 1980 ALIAS:
1981 slot_name = 0
1982 slot_use_name = 1
1972 slot_nonuse_name = 1 1983 slot_nonuse_name = 2
1973 CODE: 1984 CODE:
1974{ 1985{
1975 if (slot >= NUM_BODY_LOCATIONS) 1986 if (slot >= NUM_BODY_LOCATIONS)
1976 croak ("body slot index out of range"); 1987 croak ("body slot index out of range");
1977 1988
1978 switch (ix) 1989 switch (ix)
1979 { 1990 {
1991 case 0: RETVAL = body_locations[slot].name ; break;
1980 case 0: RETVAL = body_locations[slot].use_name; break; 1992 case 1: RETVAL = body_locations[slot].use_name ; break;
1981 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1993 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1982 } 1994 }
1983} 1995}
1984 OUTPUT: 1996 OUTPUT: RETVAL
1985 RETVAL
1986 1997
1987# missing properties 1998# missing properties
1988 1999
1989object *head (object *op) 2000object *head (object *op)
1990 PROTOTYPE: $ 2001 PROTOTYPE: $
1998 PPCODE: 2009 PPCODE:
1999{ 2010{
2000 for (object *o = obj->inv; o; o = o->below) 2011 for (object *o = obj->inv; o; o = o->below)
2001 XPUSHs (sv_2mortal (to_sv (o))); 2012 XPUSHs (sv_2mortal (to_sv (o)));
2002} 2013}
2003
2004void
2005set_animation (object *op, int idx)
2006 CODE:
2007 SET_ANIMATION (op, idx);
2008
2009int
2010num_animations (object *op)
2011 CODE:
2012 RETVAL = NUM_ANIMATIONS (op);
2013 OUTPUT: RETVAL
2014 2014
2015int slot_info (object *op, UV slot, int value = 0) 2015int slot_info (object *op, UV slot, int value = 0)
2016 ALIAS: 2016 ALIAS:
2017 slot_used = 1 2017 slot_used = 1
2018 CODE: 2018 CODE:
2026 if (ix) 2026 if (ix)
2027 op->slot[slot].used = value; 2027 op->slot[slot].used = value;
2028 else 2028 else
2029 op->slot[slot].info = value; 2029 op->slot[slot].info = value;
2030} 2030}
2031 OUTPUT: 2031 OUTPUT: RETVAL
2032 RETVAL
2033 2032
2034object *find_best_object_match (object *op, utf8_string match) 2033object *find_best_object_match (object *op, utf8_string match)
2035 2034
2036object *find_marked_object (object *op)
2037
2038int need_identify (object *obj);
2039
2040int apply_shop_mat (object *shop_mat, object *op); 2035int apply_shop_mat (object *shop_mat, object *op);
2041 2036
2042int move (object *op, int dir, object *originator = op) 2037int move (object *op, int dir, object *originator = op)
2043 CODE: 2038 CODE:
2044 RETVAL = move_ob (op, dir, originator); 2039 RETVAL = op->move (dir, originator);
2045 OUTPUT: 2040 OUTPUT: RETVAL
2046 RETVAL
2047
2048void apply (object *applier, object *applied, int flags = 0)
2049 CODE:
2050 manual_apply (applied, applier, flags);
2051 2041
2052void apply_below (object *op) 2042void apply_below (object *op)
2053 CODE: 2043 CODE:
2054 player_apply_below (op); 2044 player_apply_below (op);
2055 2045
2056int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2046int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2047
2048int casting_level (object *caster, object *spell)
2057 2049
2058int pay_item (object *op, object *buyer) 2050int pay_item (object *op, object *buyer)
2059 CODE: 2051 CODE:
2060 RETVAL = pay_for_item (op, buyer); 2052 RETVAL = pay_for_item (op, buyer);
2061 OUTPUT: RETVAL 2053 OUTPUT: RETVAL
2098 2090
2099void pick_up (object *who, object *op) 2091void pick_up (object *who, object *op)
2100 2092
2101void update_object (object *op, int action) 2093void update_object (object *op, int action)
2102 2094
2103void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2095void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2104 2096
2105void player_lvl_adj (object *who, object *skill = 0) 2097void player_lvl_adj (object *who, object *skill = 0)
2106 2098
2107int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2099int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2108 2100
2109int calc_skill_exp (object *who, object *op, object *skill); 2101int calc_skill_exp (object *who, object *op, object *skill)
2110 2102
2111void push_button (object *op); 2103void push_button (object *op, object *originator)
2112 2104
2113void use_trigger (object *op); 2105void use_trigger (object *op, object *originator)
2114 2106
2115void add_button_link (object *button, maptile *map, int connected);
2116
2117void remove_button_link (object *op);
2118
2119void handle_apply_yield (object *op); 2107void handle_apply_yield (object *op)
2120 2108
2109int convert_item (object *item, object *converter)
2110
2111void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2121 2112
2122MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2113MODULE = cf PACKAGE = cf::object PREFIX = cf_
2123
2124# no clean way to get an object from an archetype - stupid idiotic
2125# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2126 2114
2127object *new (utf8_string archetype = 0) 2115object *new (utf8_string archetype = 0)
2128 PROTOTYPE: ;$ 2116 PROTOTYPE: ;$
2129 CODE: 2117 CODE:
2130 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2118 RETVAL = archetype
2119 ? archetype::get (archetype)
2120 : object::create ();
2131 OUTPUT: 2121 OUTPUT: RETVAL
2132 RETVAL 2122
2123object *generate (utf8_string arch, object *creator)
2124 CODE:
2125 object *obj = archetype::get (arch);
2126 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2127 RETVAL = obj;
2128 OUTPUT: RETVAL
2133 2129
2134object *find_object (U32 tag) 2130object *find_object (U32 tag)
2131
2132object *find_object_uuid (UUID i)
2135 2133
2136# TODO: nuke 2134# TODO: nuke
2137object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2135object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2138 PROTOTYPE: $$$$$$ 2136 PROTOTYPE: $$$$$$
2139 CODE: 2137 CODE:
2140{ 2138{
2141 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2139 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2140
2141 if (RETVAL->destroyed ())
2142 RETVAL = 0;
2142} 2143}
2144 OUTPUT: RETVAL
2143 2145
2144shstr 2146shstr
2145object::kv_get (shstr key) 2147object::kv_get (shstr key)
2148 CODE:
2149 RETVAL = THIS->kv.get (key);
2150 OUTPUT: RETVAL
2146 2151
2147void 2152void
2148object::kv_del (shstr key) 2153object::kv_del (shstr key)
2154 CODE:
2155 THIS->kv.del (key);
2149 2156
2150void 2157void
2151object::kv_set (shstr key, shstr value) 2158object::kv_set (shstr key, shstr value)
2159 CODE:
2160 THIS->kv.set (key, value);
2152 2161
2153object *get_nearest_player (object *ob) 2162object *get_nearest_player (object *ob)
2154 ALIAS: nearest_player = 0 2163 ALIAS: nearest_player = 0
2155 PREINIT: 2164 PREINIT:
2156 extern object *get_nearest_player (object *); 2165 extern object *get_nearest_player (object *);
2159 PROTOTYPE: $$;$ 2168 PROTOTYPE: $$;$
2160 PPCODE: 2169 PPCODE:
2161{ 2170{
2162 rv_vector rv; 2171 rv_vector rv;
2163 2172
2164 PUTBACK;
2165 get_rangevector (ob, other, &rv, flags); 2173 get_rangevector (ob, other, &rv, flags);
2166 SPAGAIN;
2167 2174
2168 EXTEND (SP, 5); 2175 EXTEND (SP, 5);
2169 PUSHs (newSVuv (rv.distance)); 2176 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2170 PUSHs (newSViv (rv.distance_x)); 2177 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2171 PUSHs (newSViv (rv.distance_y)); 2178 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2172 PUSHs (newSViv (rv.direction)); 2179 PUSHs (sv_2mortal (newSViv (rv.direction)));
2173 PUSHs (to_sv (rv.part)); 2180 PUSHs (sv_2mortal (to_sv (rv.part)));
2174} 2181}
2175 2182
2176bool on_same_map_as (object *ob, object *other) 2183bool on_same_map_as (object *ob, object *other)
2177 CODE: 2184 CODE:
2178 RETVAL = on_same_map (ob, other); 2185 RETVAL = on_same_map (ob, other);
2198 RETVAL = op->contr; 2205 RETVAL = op->contr;
2199 OUTPUT: RETVAL 2206 OUTPUT: RETVAL
2200 2207
2201bool move_player (object *op, int dir) 2208bool move_player (object *op, int dir)
2202 2209
2203void check_score (object *op)
2204
2205void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2210void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2206 CODE: 2211 CODE:
2207 new_draw_info (flags, 0, op, txt); 2212 new_draw_info (flags, 0, op, txt);
2208 2213
2209void kill_player (object *op) 2214void kill_player (object *op)
2221int command_arrest (object *op, utf8_string params) 2226int command_arrest (object *op, utf8_string params)
2222 2227
2223 2228
2224MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2229MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2225 2230
2226INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2231INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2227 2232
2228int invoke (player *pl, int event, ...) 2233int invoke (player *pl, int event, ...)
2229 CODE: 2234 CODE:
2230 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2235 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2231 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2236 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2241 pl->ob->stats.hp = pl->ob->stats.maxhp; 2246 pl->ob->stats.hp = pl->ob->stats.maxhp;
2242 pl->ob->stats.sp = pl->ob->stats.maxsp; 2247 pl->ob->stats.sp = pl->ob->stats.maxsp;
2243 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2248 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2244 pl->orig_stats = pl->ob->stats; 2249 pl->orig_stats = pl->ob->stats;
2245 2250
2246void clear_los (player *pl) 2251# should only be temporary
2252void esrv_new_player (player *pl)
2247 2253
2254#d# TODO: replace by blocked_los accessor, fix code using this
2248bool 2255bool
2249cell_visible (player *pl, int dx, int dy) 2256cell_visible (player *pl, int dx, int dy)
2250 CODE: 2257 CODE:
2251 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2258 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2252 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2253 OUTPUT: 2259 OUTPUT: RETVAL
2254 RETVAL
2255 2260
2256void 2261void
2257send (player *pl, SV *packet) 2262send (player *pl, SV *packet)
2258 CODE: 2263 CODE:
2259{ 2264{
2322 if (op->tag) 2327 if (op->tag)
2323 XPUSHs (sv_2mortal (to_sv (op))); 2328 XPUSHs (sv_2mortal (to_sv (op)));
2324 } 2329 }
2325} 2330}
2326 2331
2327INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2332INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2333
2334void
2335adjust_daylight ()
2336 CODE:
2337 maptile::adjust_daylight ();
2338
2339int
2340outdoor_darkness (int darkness = 0)
2341 CODE:
2342 RETVAL = maptile::outdoor_darkness;
2343 if (items)
2344 maptile::outdoor_darkness = darkness;
2345 OUTPUT: RETVAL
2328 2346
2329void 2347void
2330maptile::instantiate () 2348maptile::instantiate ()
2331 2349
2332maptile *new () 2350maptile *new ()
2333 PROTOTYPE: 2351 PROTOTYPE:
2334 CODE: 2352 CODE:
2335 RETVAL = new maptile; 2353 RETVAL = new maptile;
2336 OUTPUT: 2354 OUTPUT: RETVAL
2337 RETVAL
2338 2355
2339void 2356void
2340maptile::players () 2357maptile::players ()
2341 PPCODE: 2358 PPCODE:
2342 if (GIMME_V == G_SCALAR) 2359 if (GIMME_V == G_SCALAR)
2348 if (pl->ob && pl->ob->map == THIS) 2365 if (pl->ob && pl->ob->map == THIS)
2349 PUSHs (sv_2mortal (to_sv (pl->ob))); 2366 PUSHs (sv_2mortal (to_sv (pl->ob)));
2350 } 2367 }
2351 2368
2352void 2369void
2370maptile::gen_quadmap (int x, int y, int z)
2371 CODE:
2372 gen_quadmap (THIS, x * 50, y * 50, z);
2373
2374void
2353maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2375maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2354 CODE: 2376 CODE:
2355{ 2377{
2356 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2378 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2357 croak ("maptile::add_underlay: palette must be arrayref"); 2379 croak ("maptile::add_underlay: palette must be arrayref");
2358 2380
2359 palette = SvRV (palette); 2381 palette = SvRV (palette);
2360 2382
2361 STRLEN idxlen; 2383 STRLEN idxlen;
2362 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2384 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2363 2385
2364 for (int x = 0; x < THIS->width; ++x) 2386 for (int x = 0; x < THIS->width; ++x)
2365 for (int y = 0; y < THIS->height; ++y) 2387 for (int y = 0; y < THIS->height; ++y)
2366 { 2388 {
2367 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2389 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2368 if (op->flag [FLAG_IS_FLOOR]) 2390 if (op->flag [FLAG_IS_FLOOR])
2369 goto skip_space; 2391 goto skip;
2370 2392
2371 { 2393 {
2372 int offs = offset + y * stride + x; 2394 int offs = offset + y * stride + x;
2395
2373 if (IN_RANGE_EXC (offs, 0, idxlen)) 2396 if (IN_RANGE_EXC (offs, 0, idxlen))
2374 { 2397 {
2375 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2398 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2376 { 2399 {
2377 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2400 object *ob = archetype::get (cfSvPVutf8_nolen (*elem));
2378 ob->flag [FLAG_NO_MAP_SAVE] = true; 2401 ob->flag [FLAG_NO_MAP_SAVE] = true;
2379 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2402 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2380 2403
2381 if (ob->randomitems) 2404 if (ob->randomitems && !ob->above)
2382 { 2405 {
2383 if (!ob->above)
2384 {
2385 ob->create_treasure (ob->randomitems); 2406 ob->create_treasure (ob->randomitems);
2386 2407
2387 for (object *op = ob->above; op; op = op->above) 2408 for (object *op = ob->above; op; op = op->above)
2388 op->flag [FLAG_NO_MAP_SAVE] = true; 2409 op->flag [FLAG_NO_MAP_SAVE] = true;
2389 } 2410 // TODO: if this is a pickable object, then the item
2390 2411 // will at a bit weird - saving inside the player
2391 ob->randomitems = 0; 2412 // will clear the flag, but when the player drops
2413 // it without logging out, it keeps the flag.
2414 // nobody has reported this, but this can be rather
2415 // annoying on persistent maps.
2392 } 2416 }
2393 } 2417 }
2394 } 2418 }
2395 } 2419 }
2396
2397 skip_space: ; 2420 skip: ;
2398 } 2421 }
2399} 2422}
2400 2423
2401void 2424void
2402maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2425maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2406 croak ("maptile::set_regiondata: palette must be arrayref"); 2429 croak ("maptile::set_regiondata: palette must be arrayref");
2407 2430
2408 palette = SvRV (palette); 2431 palette = SvRV (palette);
2409 2432
2410 STRLEN idxlen; 2433 STRLEN idxlen;
2411 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2434 const uint8 *idx = (const uint8 *)SvPVbyte (data, idxlen);
2412 2435
2413 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2436 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2414 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2437 uint8 *regions = salloc<uint8_t> (THIS->size ());
2415 2438
2416 for (int i = av_len ((AV *)palette) + 1; i--; ) 2439 for (int i = av_len ((AV *)palette) + 1; i--; )
2417 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2440 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2418 2441
2419 for (int y = 0; y < THIS->height; ++y) 2442 for (int y = 0; y < THIS->height; ++y)
2420 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2443 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2421 2444
2422 sfree (THIS->regions, THIS->size ()); 2445 sfree (THIS->regions, THIS->size ());
2432 for (int x = 0; x < THIS->width; ++x) 2455 for (int x = 0; x < THIS->width; ++x)
2433 for (int y = 0; y < THIS->height; ++y) 2456 for (int y = 0; y < THIS->height; ++y)
2434 { 2457 {
2435 region *rgn = THIS->region (x, y); 2458 region *rgn = THIS->region (x, y);
2436 2459
2437 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2438 if (object *op = THIS->at (x, y).top) 2460 if (object *op = THIS->at (x, y).top)
2439 if (rgn->treasure && rndm () < rgn->treasure_density) 2461 if (rgn->treasure && rndm () < rgn->treasure_density)
2440 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2462 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2441 } 2463 }
2442 2464
2443int out_of_map (maptile *map, int x, int y) 2465int out_of_map (maptile *map, int x, int y)
2444 2466
2445void 2467void
2446trigger (maptile *map, long connection, bool state = true) 2468find_link (maptile *map, shstr_tmp connection)
2447 CODE:
2448 activate_connection (map, connection, state);
2449
2450void
2451get_connection (maptile *map, long connection)
2452 PPCODE: 2469 PPCODE:
2453 oblinkpt *obp = get_connection_links (map, connection); 2470 if (oblinkpt *obp = map->find_link (connection))
2454 if (obp)
2455 for (objectlink *ol = obp->link; ol; ol = ol->next) 2471 for (objectlink *ol = obp->link; ol; ol = ol->next)
2456 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2472 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2457 2473
2458void 2474void
2459get_map_flags (maptile *map, int x, int y) 2475xy_normalise (maptile *map, int x, int y, int dir = 0)
2460 PPCODE: 2476 PPCODE:
2461{ 2477{
2462 maptile *nmap = 0; 2478 mapxy pos (map, x, y);
2463 I16 nx = 0, ny = 0; 2479 if (!pos.move (dir).normalise ())
2480 XSRETURN_EMPTY;
2464 2481
2465 PUTBACK;
2466 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2467 SPAGAIN;
2468
2469 EXTEND (SP, 4); 2482 EXTEND (SP, 3);
2470 PUSHs (sv_2mortal (newSViv (flags)));
2471
2472 if (GIMME_V == G_ARRAY)
2473 {
2474 PUSHs (sv_2mortal (to_sv (nmap))); 2483 PUSHs (sv_2mortal (to_sv (pos.m)));
2475 PUSHs (sv_2mortal (newSViv (nx))); 2484 PUSHs (sv_2mortal (to_sv (pos.x)));
2476 PUSHs (sv_2mortal (newSViv (ny))); 2485 PUSHs (sv_2mortal (to_sv (pos.y)));
2477 }
2478} 2486}
2479 2487
2480mapspace * 2488mapspace *
2481ms (maptile *map, unsigned int x, unsigned int y) 2489ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2482 PROTOTYPE: $$$ 2490 PROTOTYPE: $$$;$
2483 CODE: 2491 CODE:
2484{ 2492{
2485 maptile *nmap = 0; 2493 mapxy pos (map, x, y);
2486 I16 nx, ny; 2494 if (!pos.move (dir).normalise ())
2487
2488 PUTBACK;
2489 get_map_flags (map, &nmap, x, y, &nx, &ny);
2490 SPAGAIN;
2491
2492 if (!nmap)
2493 XSRETURN_UNDEF; 2495 XSRETURN_UNDEF;
2494 2496
2495 RETVAL = &nmap->at (nx, ny);
2496}
2497 OUTPUT:
2498 RETVAL 2497 RETVAL = &*pos;
2498}
2499 OUTPUT: RETVAL
2499 2500
2500void 2501void
2501at (maptile *map, unsigned int x, unsigned int y) 2502at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2502 PROTOTYPE: $$$ 2503 PROTOTYPE: $$$;$
2503 PPCODE: 2504 PPCODE:
2504{ 2505 mapxy pos (map, x, y);
2505 maptile *nmap = 0; 2506 if (pos.move (dir).normalise ())
2506 I16 nx, ny;
2507
2508 PUTBACK;
2509 get_map_flags (map, &nmap, x, y, &nx, &ny);
2510 SPAGAIN;
2511
2512 if (nmap)
2513 for (object *o = nmap->at (nx, ny).bot; o; o = o->above) 2507 for (object *o = pos->bot; o; o = o->above)
2514 XPUSHs (sv_2mortal (to_sv (o))); 2508 XPUSHs (sv_2mortal (to_sv (o)));
2515}
2516 2509
2517SV * 2510SV *
2518bot_at (maptile *obj, unsigned int x, unsigned int y) 2511bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2519 PROTOTYPE: $$$ 2512 PROTOTYPE: $$$;$
2520 ALIAS: 2513 ALIAS:
2521 top_at = 1 2514 top_at = 1
2522 flags_at = 2 2515 flags_at = 2
2523 light_at = 3 2516 light_at = 3
2524 move_block_at = 4 2517 move_block_at = 4
2525 move_slow_at = 5 2518 move_slow_at = 5
2526 move_on_at = 6 2519 move_on_at = 6
2527 move_off_at = 7 2520 move_off_at = 7
2528 INIT:
2529 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2530 CODE: 2521 CODE:
2522{
2523 mapxy pos (map, x, y);
2524 if (!pos.move (dir).normalise ())
2525 XSRETURN_UNDEF;
2526
2527 mapspace &ms = *pos;
2528
2529 ms.update ();
2530
2531 switch (ix) 2531 switch (ix)
2532 { 2532 {
2533 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2533 case 0: RETVAL = to_sv (ms.bot ); break;
2534 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2534 case 1: RETVAL = to_sv (ms.top ); break;
2535 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2535 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2536 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2536 case 3: RETVAL = newSViv (ms.light ); break;
2537 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2537 case 4: RETVAL = newSVuv (ms.move_block); break;
2538 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2538 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2539 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2539 case 6: RETVAL = newSVuv (ms.move_on ); break;
2540 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2540 case 7: RETVAL = newSVuv (ms.move_off ); break;
2541 } 2541 }
2542}
2542 OUTPUT: RETVAL 2543 OUTPUT: RETVAL
2543
2544void fix_walls (maptile *map, int x, int y)
2545
2546void fix_walls_around (maptile *map, int x, int y)
2547 2544
2548# worst xs function of my life 2545# worst xs function of my life
2549bool 2546bool
2550_create_random_map (\ 2547_create_random_map (maptile *self, SV *options)
2551 maptile *self,\
2552 utf8_string wallstyle,\
2553 utf8_string wall_name,\
2554 utf8_string floorstyle,\
2555 utf8_string monsterstyle,\
2556 utf8_string treasurestyle,\
2557 utf8_string layoutstyle,\
2558 utf8_string doorstyle,\
2559 utf8_string decorstyle,\
2560 utf8_string origin_map,\
2561 utf8_string final_map,\
2562 utf8_string exitstyle,\
2563 utf8_string this_map,\
2564 utf8_string exit_on_final_map,\
2565 int xsize,\
2566 int ysize,\
2567 int expand2x,\
2568 int layoutoptions1,\
2569 int layoutoptions2,\
2570 int layoutoptions3,\
2571 int symmetry,\
2572 int difficulty,\
2573 int difficulty_given,\
2574 float difficulty_increase,\
2575 int dungeon_level,\
2576 int dungeon_depth,\
2577 int decoroptions,\
2578 int orientation,\
2579 int origin_y,\
2580 int origin_x,\
2581 U32 random_seed,\
2582 val64 total_map_hp,\
2583 int map_layout_style,\
2584 int treasureoptions,\
2585 int symmetry_used,\
2586 region *region,\
2587 utf8_string custom\
2588)
2589 CODE: 2548 CODE:
2590{ 2549{
2591 random_map_params rmp; 2550 random_map_params rmp ((HV *)SvRV (options));
2592
2593 assign (rmp.wallstyle , wallstyle);
2594 assign (rmp.wall_name , wall_name);
2595 assign (rmp.floorstyle , floorstyle);
2596 assign (rmp.monsterstyle , monsterstyle);
2597 assign (rmp.treasurestyle , treasurestyle);
2598 assign (rmp.layoutstyle , layoutstyle);
2599 assign (rmp.doorstyle , doorstyle);
2600 assign (rmp.decorstyle , decorstyle);
2601 assign (rmp.exitstyle , exitstyle);
2602 assign (rmp.exit_on_final_map, exit_on_final_map);
2603
2604 rmp.origin_map = origin_map;
2605 rmp.final_map = final_map;
2606 rmp.this_map = this_map;
2607 rmp.xsize = xsize;
2608 rmp.ysize = ysize;
2609 rmp.expand2x = expand2x;
2610 rmp.layoutoptions1 = layoutoptions1;
2611 rmp.layoutoptions2 = layoutoptions2;
2612 rmp.layoutoptions3 = layoutoptions3;
2613 rmp.symmetry = symmetry;
2614 rmp.difficulty = difficulty;
2615 rmp.difficulty_given = difficulty_given;
2616 rmp.difficulty_increase = difficulty_increase;
2617 rmp.dungeon_level = dungeon_level;
2618 rmp.dungeon_depth = dungeon_depth;
2619 rmp.decoroptions = decoroptions;
2620 rmp.orientation = orientation;
2621 rmp.origin_y = origin_y;
2622 rmp.origin_x = origin_x;
2623 rmp.random_seed = random_seed;
2624 rmp.total_map_hp = (uint64_t) total_map_hp;
2625 rmp.map_layout_style = map_layout_style;
2626 rmp.treasureoptions = treasureoptions;
2627 rmp.symmetry_used = symmetry_used;
2628 rmp.region = region;
2629 rmp.custom = custom;
2630
2631 RETVAL = self->generate_random_map (&rmp); 2551 RETVAL = self->generate_random_map (&rmp);
2632} 2552}
2633 OUTPUT: 2553 OUTPUT: RETVAL
2634 RETVAL
2635 2554
2636MODULE = cf PACKAGE = cf::mapspace 2555MODULE = cf PACKAGE = cf::mapspace
2637 2556
2638INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h | 2557INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2639 2558
2640MODULE = cf PACKAGE = cf::arch 2559MODULE = cf PACKAGE = cf::arch
2641 2560
2642int archetypes_size () 2561int archetypes_size ()
2643 CODE: 2562 CODE:
2647archetype *archetypes (U32 index) 2566archetype *archetypes (U32 index)
2648 CODE: 2567 CODE:
2649 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2568 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2650 OUTPUT: RETVAL 2569 OUTPUT: RETVAL
2651 2570
2652object *instantiate (archetype *arch) 2571int skillvec_size ()
2653 CODE: 2572 CODE:
2654 RETVAL = arch_to_object (arch); 2573 RETVAL = skillvec.size ();
2655 OUTPUT: 2574 OUTPUT: RETVAL
2656 RETVAL
2657 2575
2576archetype *skillvec (U32 index)
2577 CODE:
2578 RETVAL = index < skillvec.size () ? (archetype *)(object *)skillvec [index] : 0;
2579 OUTPUT: RETVAL
2580
2581void
2582find_by_type (int type)
2583 PPCODE:
2584 for_all_archetypes (arch)
2585 if (arch->type == type)
2586 XPUSHs (sv_2mortal (to_sv (arch)));
2587
2658INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2588INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2659 2589
2660MODULE = cf PACKAGE = cf::party 2590MODULE = cf PACKAGE = cf::party
2661 2591
2662partylist *first () 2592partylist *first ()
2663 PROTOTYPE: 2593 PROTOTYPE:
2664 CODE: 2594 CODE:
2665 RETVAL = get_firstparty (); 2595 RETVAL = get_firstparty ();
2666 OUTPUT: RETVAL 2596 OUTPUT: RETVAL
2667 2597
2668INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2598INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2669 2599
2670MODULE = cf PACKAGE = cf::region 2600MODULE = cf PACKAGE = cf::region
2671 2601
2672void 2602void
2673list () 2603list ()
2674 PPCODE: 2604 PPCODE:
2675 for_all_regions (rgn) 2605 for_all_regions (rgn)
2676 XPUSHs (sv_2mortal (to_sv (rgn))); 2606 XPUSHs (sv_2mortal (to_sv (rgn)));
2677 2607
2678region *find (utf8_string name)
2679 PROTOTYPE: $
2680 CODE:
2681 RETVAL = region::find (name);
2682 OUTPUT: RETVAL
2683
2684region *find_fuzzy (utf8_string name)
2685 PROTOTYPE: $
2686 CODE:
2687 RETVAL = region::find_fuzzy (name);
2688 OUTPUT: RETVAL
2689
2690int specificity (region *rgn) 2608int specificity (region *rgn)
2691 CODE: 2609 CODE:
2692 RETVAL = 0; 2610 RETVAL = 0;
2693 while (rgn = rgn->parent) 2611 while (rgn = rgn->parent)
2694 RETVAL++; 2612 RETVAL++;
2695 OUTPUT: RETVAL 2613 OUTPUT: RETVAL
2696 2614
2697INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2615INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2698 2616
2699MODULE = cf PACKAGE = cf::living 2617MODULE = cf PACKAGE = cf::living
2700 2618
2701INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2619INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2702 2620
2703MODULE = cf PACKAGE = cf::settings 2621MODULE = cf PACKAGE = cf::settings
2704 2622
2705INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2623INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2706 2624
2707MODULE = cf PACKAGE = cf::client 2625MODULE = cf PACKAGE = cf::client
2708 2626
2709INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2627INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2710 2628
2711int invoke (client *ns, int event, ...) 2629int invoke (client *ns, int event, ...)
2712 CODE: 2630 CODE:
2713 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2631 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2632 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2722list () 2640list ()
2723 PPCODE: 2641 PPCODE:
2724 EXTEND (SP, clients.size ()); 2642 EXTEND (SP, clients.size ());
2725 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 2643 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2726 PUSHs (sv_2mortal (to_sv (*i))); 2644 PUSHs (sv_2mortal (to_sv (*i)));
2645
2646STRLEN
2647client::inbuf_append (SV *data)
2648 CODE:
2649{
2650 STRLEN len;
2651 char *ptr = SvPVbyte (data, len);
2652
2653 min_it (len, sizeof (THIS->inbuf) - THIS->inbuf_len);
2654 memcpy (THIS->inbuf + THIS->inbuf_len, ptr, len);
2655 THIS->inbuf_len += len;
2656
2657 THIS->inbuf_handle ();
2658
2659 RETVAL = len;
2660}
2661 OUTPUT: RETVAL
2727 2662
2728void 2663void
2729client::send_packet (SV *packet) 2664client::send_packet (SV *packet)
2730 CODE: 2665 CODE:
2731{ 2666{
2749 if (RETVAL) 2684 if (RETVAL)
2750 { 2685 {
2751 THIS->send_face (RETVAL, pri); 2686 THIS->send_face (RETVAL, pri);
2752 THIS->flush_fx (); 2687 THIS->flush_fx ();
2753 } 2688 }
2754 OUTPUT: 2689 OUTPUT: RETVAL
2755 RETVAL
2756 2690
2757int 2691int
2758client::fx_want (int idx, int value = -1) 2692client::fx_want (int idx, int value = -1)
2759 CODE: 2693 CODE:
2760 if (0 < idx && idx < FT_NUM) 2694 if (0 < idx && idx < FT_NUM)
2763 if (items > 2) 2697 if (items > 2)
2764 THIS->fx_want [idx] = value; 2698 THIS->fx_want [idx] = value;
2765 } 2699 }
2766 else 2700 else
2767 RETVAL = 0; 2701 RETVAL = 0;
2768 OUTPUT: 2702 OUTPUT: RETVAL
2769 RETVAL
2770 2703
2771MODULE = cf PACKAGE = cf::sound PREFIX = sound_ 2704MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2772 2705
2773faceidx sound_find (utf8_string name) 2706faceidx sound_find (utf8_string name)
2774 2707
2780 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2713 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2781 old_sound_index [idx] = face; 2714 old_sound_index [idx] = face;
2782 2715
2783MODULE = cf PACKAGE = cf::face PREFIX = face_ 2716MODULE = cf PACKAGE = cf::face PREFIX = face_
2784 2717
2785#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2718#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2786 2719
2787faceidx face_find (utf8_string name, faceidx defidx = 0) 2720faceidx face_find (utf8_string name, faceidx defidx = 0)
2788 2721
2789faceidx alloc (utf8_string name) 2722faceidx alloc (utf8_string name)
2790 CODE: 2723 CODE:
2791{ 2724{
2792 do 2725 RETVAL = face_alloc ();
2793 {
2794 RETVAL = faces.size ();
2795 faces.resize (RETVAL + 1);
2796 }
2797 while (!RETVAL); // crude way to leave index 0
2798 2726
2799 faces [RETVAL].name = name; 2727 faces [RETVAL].name = name;
2800 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2728 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2801 2729
2802 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2730 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2803 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2731 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2732 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2804} 2733}
2734 OUTPUT: RETVAL
2735
2736faceidx faces_size ()
2737 CODE:
2738 RETVAL = faces.size ();
2805 OUTPUT: RETVAL 2739 OUTPUT: RETVAL
2806 2740
2807void set_type (faceidx idx, int value) 2741void set_type (faceidx idx, int value)
2808 ALIAS: 2742 ALIAS:
2809 set_type = 0 2743 set_type = 0
2820 case 2: f->magicmap = value; break; 2754 case 2: f->magicmap = value; break;
2821 case 3: f->smooth = value; break; 2755 case 3: f->smooth = value; break;
2822 case 4: f->smoothlevel = value; break; 2756 case 4: f->smoothlevel = value; break;
2823 } 2757 }
2824 2758
2825void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2759void set_csum (faceidx idx, int faceset, SV *chksum)
2826 CODE: 2760 CODE:
2827{ 2761{
2828 faceinfo *f = face_info (idx); assert (f); 2762 faceinfo *f = face_info (idx); assert (f);
2829 facedata *d = &(faceset ? f->data64 : f->data32); 2763 facedata *d = f->face + faceset;
2830 sv_to (data, d->data);
2831 STRLEN clen; 2764 STRLEN clen;
2832 char *cdata = SvPVbyte (chksum, clen); 2765 char *cdata = SvPVbyte (chksum, clen);
2833 clen = min (CHKSUM_SIZE, clen);
2834 2766
2767 assert (("cf::face::set_data called with too long checksum", clen <= CHKSUM_MAXLEN));
2768 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2769
2835 if (memcmp (d->chksum, cdata, clen)) 2770 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2836 { 2771 {
2772 d->chksum_len = clen;
2837 memcpy (d->chksum, cdata, clen); 2773 memcpy (d->chksum, cdata, clen);
2838 2774
2839 // invalidate existing client face info 2775 // invalidate existing client face info
2840 for_all_clients (ns) 2776 for_all_clients (ns)
2841 if (ns->faceset == faceset) 2777 ns->invalidate_face (idx);
2842 {
2843 ns->faces_sent [idx] = false;
2844 ns->force_newmap = true;
2845 }
2846 } 2778 }
2847} 2779}
2848 2780
2781SV *mangle_csum (SV *chksum)
2782 CODE:
2783 STRLEN len;
2784 char *data = SvPVbyte (chksum, len);
2785 RETVAL = newSVpvn (data, min (len, CHKSUM_MAXLEN));
2786 OUTPUT: RETVAL
2787
2849int get_data_size (faceidx idx, int faceset = 0) 2788SV *get_csum (faceidx idx, int faceset = 0)
2850 CODE: 2789 CODE:
2851 facedata *d = face_data (idx, faceset); 2790 facedata *d = face_data (idx, faceset);
2852 if (!d) XSRETURN_UNDEF; 2791 if (!d) XSRETURN_UNDEF;
2853 RETVAL = d->data.size (); 2792 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2854 OUTPUT: 2793 OUTPUT: RETVAL
2855 RETVAL
2856 2794
2857SV *get_chksum (faceidx idx, int faceset = 0) 2795int get_type (faceidx idx)
2858 CODE: 2796 CODE:
2859 facedata *d = face_data (idx, faceset); 2797 faceinfo *f = face_info (idx);
2860 if (!d) XSRETURN_UNDEF; 2798 if (!f) XSRETURN_UNDEF;
2861 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2799 RETVAL = f->type;
2862 OUTPUT: 2800 OUTPUT: RETVAL
2863 RETVAL
2864 2801
2865SV *get_data (faceidx idx, int faceset = 0) 2802SV *get_name (faceidx idx)
2866 CODE: 2803 CODE:
2867 facedata *d = face_data (idx, faceset); 2804 faceinfo *f = face_info (idx);
2868 if (!d) XSRETURN_UNDEF; 2805 if (!f) XSRETURN_UNDEF;
2869 RETVAL = newSVpvn (d->data.data (), d->data.length ()); 2806 RETVAL = to_sv (f->name);
2870 OUTPUT: 2807 OUTPUT: RETVAL
2871 RETVAL
2872 2808
2873void invalidate (faceidx idx) 2809void invalidate (faceidx idx)
2874 CODE: 2810 CODE:
2875 for_all_clients (ns) 2811 for_all_clients (ns)
2876 { 2812 ns->invalidate_face (idx);
2877 ns->faces_sent [idx] = false;
2878 ns->force_newmap = true;
2879 }
2880 2813
2881void invalidate_all () 2814void invalidate_all ()
2882 CODE: 2815 CODE:
2883 for_all_clients (ns) 2816 for_all_clients (ns)
2884 { 2817 ns->invalidate_all_faces ();
2885 ns->faces_sent.reset ();
2886 ns->force_newmap = true;
2887 }
2888 2818
2889MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2819MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2890 2820
2891#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2821#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2892 2822
2893animidx anim_find (utf8_string name) 2823animidx anim_find (utf8_string name)
2894 CODE: 2824 CODE:
2895 RETVAL = animation::find (name).number; 2825 RETVAL = animation::find (name).number;
2896 OUTPUT: RETVAL 2826 OUTPUT: RETVAL
2897 2827
2898animidx set (utf8_string name, SV *frames, int facings = 1) 2828animidx set (utf8_string name, SV *frames, int facings = 1)
2899 CODE: 2829 CODE:
2900{ 2830{
2901 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV) 2831 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2902 croak ("frames must be an arrayref"); 2832 croak ("frames must be an arrayref");
2903 2833
2904 AV *av = (AV *)SvRV (frames); 2834 AV *av = (AV *)SvRV (frames);
2905 2835
2906 animation *anim = &animation::find (name); 2836 animation *anim = &animation::find (name);
2907 if (anim->number) 2837 if (anim->number)
2908 { 2838 {
2909 anim->resize (av_len (av) + 1); 2839 anim->resize (av_len (av) + 1);
2910 anim->facings = facings; 2840 anim->facings = facings;
2911 } 2841 }
2912 else 2842 else
2913 anim = &animation::create (name, av_len (av) + 1, facings); 2843 anim = &animation::create (name, av_len (av) + 1, facings);
2914 2844
2915 for (int i = 0; i < anim->num_animations; ++i) 2845 for (int i = 0; i < anim->num_animations; ++i)
2916 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2846 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2917} 2847}
2918 OUTPUT: RETVAL 2848 OUTPUT: RETVAL
2919 2849
2920void invalidate_all () 2850void invalidate_all ()
2921 CODE: 2851 CODE:
2922 for_all_clients (ns) 2852 for_all_clients (ns)
2923 ns->anims_sent.reset (); 2853 ns->anims_sent.reset ();
2924 2854
2925MODULE = cf PACKAGE = cf::object::freezer 2855MODULE = cf PACKAGE = cf::object::freezer
2926 2856
2927INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2857INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2928 2858
2929SV * 2859SV *
2930new (char *klass) 2860new (char *klass)
2931 CODE: 2861 CODE:
2932 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2862 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2939 sv_to (sv, self); 2869 sv_to (sv, self);
2940 delete self; 2870 delete self;
2941 2871
2942MODULE = cf PACKAGE = cf::object::thawer 2872MODULE = cf PACKAGE = cf::object::thawer
2943 2873
2944INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2874INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2875
2876bool
2877errors_are_fatal (bool fatal)
2878 CODE:
2879 RETVAL = object_thawer::errors_are_fatal;
2880 object_thawer::errors_are_fatal = fatal;
2881 OUTPUT: RETVAL
2945 2882
2946SV * 2883SV *
2947new_from_file (char *klass, octet_string path) 2884new_from_file (char *klass, octet_string path)
2948 CODE: 2885 CODE:
2949 object_thawer *f = new object_thawer (path); 2886 object_thawer *f = new object_thawer (path);
2975 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2912 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2976 2913
2977 self->skip (); 2914 self->skip ();
2978 } 2915 }
2979 2916
2917MODULE = cf PACKAGE = cf::treasurelist
2918
2919# quick hack, because I didn't want to implement accessors for treasurelist.
2920# this asks for even more autogen, actually.
2921
2922void
2923expand (treasurelist *list)
2924 PPCODE:
2925 EXTEND (SP, 3);
2926 PUSHs (sv_2mortal (to_sv (list->name)));
2927 PUSHs (sv_2mortal (to_sv (list->total_chance)));
2928 AV *av = newAV ();
2929 PUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
2930 for (treasure *item = list->items; item; item = item->next)
2931 {
2932 AV *iav = newAV ();
2933 av_push (av, newRV_noinc ((SV *)iav));
2934
2935 av_extend (iav, 7);
2936 av_push (iav, to_sv (item->item));
2937 av_push (iav, to_sv (item->name));
2938 av_push (iav, to_sv (item->change_arch.name));
2939 av_push (iav, to_sv (item->change_arch.title));
2940 av_push (iav, to_sv (item->change_arch.slaying));
2941 av_push (iav, to_sv (item->chance));
2942 av_push (iav, to_sv (item->nrof));
2943 av_push (iav, to_sv (item->magic));
2944 }
2945
2946MODULE = cf PACKAGE = cf::layout
2947
2948INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2949

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