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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.76 by root, Wed Dec 13 02:55:51 2006 UTC vs.
Revision 1.304 by root, Wed Oct 1 05:50:19 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33 38
34#include "cfperl.h" 39#include <unistd.h>
35#include "shstr.h" 40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
36 51
37#include <EXTERN.h> 52#include <EXTERN.h>
38#include <perl.h> 53#include <perl.h>
39#include <XSUB.h> 54#include <XSUB.h>
40 55
56#include "CoroAPI.h"
41#include "perlxsi.c" 57#include "perlxsi.c"
42 58
43extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
44 60
45typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
47 63
48#if IVSIZE >= 8 64typedef std::string std__string;
49 typedef IV val64; 65
50# define newSVval64 newSViv 66static PerlInterpreter *perl;
51# define SvVAL64 SvIV 67
52#else 68tstamp NOW, runtime;
53 typedef double val64; 69
54# define newSVval64 newSVnv 70static int tick_inhibit;
55# define SvVAL64 SvNV 71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
79
80static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
115// helper cast function, returns super class * or 0
116template<class super>
117static super *
118is_a (attachable *at)
119{
120 //return dynamic_cast<super *>(at); // slower, safer
121 if (typeid (*at) == typeid (super))
122 return static_cast<super *>(at);
123 else
124 return 0;
125}
126
127//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
128
129unordered_vector<attachable *> attachable::mortals;
130
131attachable::~attachable ()
132{
133 assert (!self);
134 assert (!cb);
135}
136
137int
138attachable::refcnt_cnt () const
139{
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
162attachable::optimise ()
163{
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
168}
169
170// check wether the object really is dead
171void
172attachable::do_check ()
173{
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
186 {
187 SvREFCNT_dec (cb);
188 cb = 0;
189 }
190
191 mortals.push_back (this);
192}
193
194void
195attachable::destroy ()
196{
197 if (destroyed ())
198 return;
199
200 flags |= F_DESTROYED;
201 do_destroy ();
202 sever_self ();
203}
204
205void
206attachable::check_mortals ()
207{
208 static int i = 0;
209
210 for (;;)
211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
236 attachable *obj = mortals [i];
237
238#if 0
239 if (obj->self)//D make this an assert later
240 {
241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
56#endif 244#endif
57 245
58static f_plug_api gethook = cfapi_get_hooks; 246 if (obj->refcnt)
59static f_plug_api object_set_property = cfapi_object_set_property; 247 {
60static f_plug_api object_insert = cfapi_object_insert; 248 ++i; // further delay freeing
61 249
62static PerlInterpreter *perl; 250 if (!(i & 0x3ff))
251 break;
252 }
253 else
254 {
255 mortals.erase (i);
256 obj->sever_self ();
257 delete obj;
258 }
259 }
260}
63 261
64static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
274attachable &
275attachable::operator =(const attachable &src)
276{
277 //if (self || cb)
278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
279
280 attach = src.attach;
281 return *this;
282}
283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
65 317
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 319
68static SV * 320static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 322{
71 SV *sv; 323 SV *sv;
72 324
73 if (!ptr) 325 if (!ptr)
74 return &PL_sv_undef; 326 return newSV (0);
75 327
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 330}
79 331
80template<class attachable> 332static int
81SV * 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
334{
335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
344 // next line makes sense, but most objects still have refcnt 0 by default
345 //at->refcnt_chk ();
346 return 0;
347}
348
349MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
350
351static SV *
82newSVattachable (attachable *obj, const char *klass) 352newSVattachable (attachable *obj, HV *stash)
83{ 353{
84 if (!obj) 354 if (!obj)
85 return &PL_sv_undef; 355 return newSV (0);
86 356
87 if (!obj->self) 357 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 358 obj->self = newHV ();
89 359
90 return newSVsv (obj->self); 360 if (!SvOBJECT (obj->self))
361 {
362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
363
364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
371
372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
91} 377}
92 378
93static void 379static void
94clearSVptr (SV *sv) 380clearSVptr (SV *sv)
95{ 381{
121 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
122 else 408 else
123 return 0; 409 return 0;
124} 410}
125 411
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
132inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 422inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 423inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 424inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 425inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 426inline SV *to_sv (double v) { return newSVnv (v); }
427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
141inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
142inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
143inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
144inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
145inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
146inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
147inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
148 436
149inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
150inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
151 439
152//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
153inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
154inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
155 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
156inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
157{ 446{
158 char buf[128]; 447 SV *sv = newSV (0);
159 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
160 return newSVpv (buf, 0);
161}
162 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
163inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
164inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
165inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
166inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
170inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
171inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
172inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
173inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
174inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
175inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
177inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
178inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
179inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
180inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
181inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
182inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
183inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
184inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
185 493
186inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
187inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
188 496
189template<class T> 497template<class T>
190inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
191 499
192template<int N> 500template<int N>
193inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
194 502
503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
195inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
196{ 516{
197 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
198
199 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
200 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
201} 519}
520
521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
202 522
203static SV * 523static SV *
204newSVdt_va (va_list &ap, data_type type) 524newSVdt_va (va_list &ap, data_type type)
205{ 525{
206 SV *sv; 526 SV *sv;
220 break; 540 break;
221 541
222 case DT_STRING: 542 case DT_STRING:
223 { 543 {
224 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
225 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
226 } 546 }
227 break; 547 break;
228 548
229 case DT_DATA: 549 case DT_DATA:
230 { 550 {
231 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
232 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
233 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
234 } 554 }
235 break; 555 break;
236 556
237 case DT_OBJECT: 557 case DT_OBJECT:
238 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
241 case DT_MAP: 561 case DT_MAP:
242 // va_arg (object *) when void * is passed is an XSI extension 562 // va_arg (object *) when void * is passed is an XSI extension
243 sv = to_sv (va_arg (ap, maptile *)); 563 sv = to_sv (va_arg (ap, maptile *));
244 break; 564 break;
245 565
566 case DT_CLIENT:
567 sv = to_sv (va_arg (ap, client *));
568 break;
569
246 case DT_PLAYER: 570 case DT_PLAYER:
247 sv = to_sv (va_arg (ap, player *)); 571 sv = to_sv (va_arg (ap, player *));
248 break; 572 break;
249 573
250 case DT_ARCH: 574 case DT_ARCH:
276 va_end (ap); 600 va_end (ap);
277 601
278 return sv; 602 return sv;
279} 603}
280 604
281static SV *
282newSVcfapi (int type, ...)
283{
284 SV *sv;
285
286 va_list ap;
287 va_start (ap, type);
288
289 switch (type)
290 {
291 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
292 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
293 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
294 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
295 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
296 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
297 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
298 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
299 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
300 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
301
302 default:
303 assert (("unhandled type in newSVcfapi", 0));
304 }
305
306 va_end (ap);
307
308 return sv;
309}
310
311////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
312 606
313SV * 607SV *
314registry_of (attachable_base *ext) 608registry (attachable *ext)
315{ 609{
316 if (!ext->cb) 610 if (!ext->cb)
317 ext->cb = newAV (); 611 ext->cb = newAV ();
318 612
319 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
320} 614}
321 615
322void attachable_base::clear ()
323{
324 if (self)
325 {
326 if (cb)
327 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
328 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
329 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
330 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
331
332 // disconnect Perl from C, to avoid crashes
333 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
334
335 // clear the perl hash, might or might not be a good idea
336 hv_clear ((HV *)SvRV ((SV *)self));
337
338 SvREFCNT_dec (self);
339 self = 0;
340 }
341
342 if (cb)
343 {
344 SvREFCNT_dec (cb);
345 cb = 0;
346 }
347
348 attach = 0;
349}
350
351void attachable_base::optimise ()
352{
353 if (!self)
354 return;
355
356 HV *hv = (HV *)SvRV ((SV *)self);
357
358 if (SvREFCNT ((SV *)self) == 1
359 && SvREFCNT ((SV *)hv) == 1
360 && !HvKEYS (hv))
361 {
362 SvREFCNT_dec ((SV *)self);
363 self = 0;
364 }
365}
366
367void attachable_base::instantiate (data_type type, void *obj)
368{
369 dSP;
370 ENTER;
371 SAVETMPS;
372 PUSHMARK (SP);
373 EXTEND (SP, 2);
374 PUSHs (sv_2mortal (newSVdt (type, obj)));
375 PUSHs (sv_2mortal (newSVpv (attach, 0)));
376
377 attach = 0;
378
379 PUTBACK;
380 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
381 FREETMPS;
382 LEAVE;
383
384 switch (type)
385 {
386 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
387 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
388 }
389}
390
391///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
392 617
393void reattach (data_type type, void *obj)
394{
395 //TODO only do this when the object has _attachment's
396
397 dSP;
398 ENTER;
399 SAVETMPS;
400 PUSHMARK (SP);
401 XPUSHs (sv_2mortal (newSVdt (type, obj)));
402 PUTBACK;
403 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
404 FREETMPS;
405 LEAVE;
406
407 switch (type)
408 {
409 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
410 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
411 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
412 }
413}
414
415template<class subclass>
416void reattach (attachable<subclass> *obj)
417{
418 obj->optimise ();
419
420 if (obj->self)
421 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
422}
423
424#include "kw_hash.h"
425
426object_freezer::object_freezer ()
427: dynbuf (128 * 1024, 64 * 1024)
428{
429 av = newAV ();
430}
431
432object_freezer::~object_freezer ()
433{
434 SvREFCNT_dec (av);
435}
436
437void object_freezer::put (attachable_base *ext)
438{
439 ext->optimise ();
440
441 if (ext->self)
442 {
443 int idx = AvFILLp ((AV *)av) + 1;
444 av_store (av, idx, SvREFCNT_inc (ext->self));
445
446 add ((void *)"oid ", 4);
447 add ((sint32)idx);
448 add ('\n');
449 }
450}
451
452bool object_freezer::save (const char *filename)
453{
454 dSP;
455 ENTER;
456 SAVETMPS;
457 PUSHMARK (SP);
458 EXTEND (SP, 3);
459 PUSHs (sv_2mortal (newSVpv (filename, 0)));
460 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
461 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
462 PUTBACK;
463 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
464 FREETMPS;
465 LEAVE;
466}
467
468char *object_freezer::as_string ()
469{
470 dSP;
471 ENTER;
472 SAVETMPS;
473 PUSHMARK (SP);
474 EXTEND (SP, 3);
475 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
476 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
477 PUTBACK;
478
479 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
480 ? strdup (SvPVbyte_nolen (POPs))
481 : strdup ("[fatal error]");
482
483 FREETMPS;
484 LEAVE;
485
486 return res;
487}
488
489int fprintf (object_freezer &freezer, const char *format, ...)
490{
491 va_list ap;
492
493 va_start (ap, format);
494
495 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
496
497 if (len >= 0)
498 freezer.alloc (len);
499
500 va_end (ap);
501}
502
503int fputs (const char *s, object_freezer &freezer)
504{
505 freezer.add (s);
506}
507
508static const char thawer_eof[] = "\n\n\n\0\0\0";
509
510object_thawer::object_thawer (const char *filename)
511{
512 static const char eof[] = "\n\n\n\0\0\0";
513
514 av = 0;
515 text = 0;
516 line = 0;
517
518 if (filename)
519 {
520 dSP;
521 ENTER;
522 SAVETMPS;
523 PUSHMARK (SP);
524 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
525 PUTBACK;
526
527 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
528 {
529 SPAGAIN;
530
531 // second value - perl objects
532 {
533 SV *sv = POPs;
534 if (SvROK (sv))
535 av = (AV *)SvREFCNT_inc (SvRV (sv));
536 }
537
538 // first value - text part, pad with 3 zeroes
539 {
540 SV *sv = POPs;
541 STRLEN len;
542 char *sv_ = SvPVbyte (sv, len);
543 text = newSV (len + sizeof (eof));
544 SvCUR_set (text, len);
545 memcpy (SvPVX (text), sv_, len);
546 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
547
548 line = SvPVX (text);
549 }
550 }
551
552 PUTBACK;
553 FREETMPS;
554 LEAVE;
555 }
556}
557
558object_thawer::object_thawer (const char *data, AV *perlav)
559{
560 av = perlav;
561 text = newSVpv (data, 0);
562 sv_catpv (text, thawer_eof);
563 line = SvPVbyte_nolen (text);
564}
565
566void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
567{
568 if (!av || oid < 0) // this is actually an error of sorts
569 return;
570
571 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
572 ext->clear ();
573
574 SV **svp = av_fetch ((AV *)av, oid, 0);
575
576 if (!svp || !SvROK (*svp))
577 {
578 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
579 return;
580 }
581
582 ext->self = *svp; *svp = &PL_sv_undef;
583 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
584
585 reattach (type, obj);
586}
587
588object_thawer::~object_thawer ()
589{
590 if (text) SvREFCNT_dec (text);
591 if (av) SvREFCNT_dec (av);
592}
593
594char *fgets (char *s, int n, object_thawer &thawer)
595{
596 char *p = thawer.line;
597 char *q = s;
598
599 if (!p)
600 return 0;
601
602 while (--n)
603 {
604 if (!*p)
605 break;
606
607 *q++ = *p;
608
609 if (*p++ == '\n')
610 break;
611 }
612
613 *q = 0;
614 thawer.line = p;
615
616 return s == q ? 0 : s;
617}
618
619keyword object_thawer::get_kv ()
620{
621 if (!line)
622 return KW_EOF;
623
624 for (;;)
625 {
626 char *p = line;
627
628 if (!*p)
629 return KW_EOF;
630
631 // parse keyword
632 while (*p > ' ')
633 p++;
634
635 int klen = p - line;
636
637 if (*p++ != '\n')
638 {
639 // parse value
640 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
641 ++p;
642
643 last_value = p;
644
645 while (*p != '\n')
646 p++;
647
648 *p++ = 0;
649 }
650 else
651 last_value = 0;
652
653 line [klen] = 0;
654 keyword_idx *kw = kw_lex::match (line, klen);
655
656 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
657
658 if (kw)
659 {
660 line = p;
661 return kw->index;
662 }
663 else if (!*line || *line == '#')
664 {
665 // empty/comment line
666 line = p;
667 }
668 else
669 return KW_ERROR;
670 }
671}
672
673void object_thawer::get (shstr &sh) const
674{
675 if (last_value)
676 sh = last_value;
677 else
678 {
679 sh = "<value missing>";
680 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
681 }
682}
683
684void object_thawer::get_ml (keyword kend, shstr &sh)
685{
686 char kw[128];
687
688 int klen = keyword_len [kend];
689
690 kw [0] = '\n';
691 memcpy (kw + 1, keyword_str [kend], klen);
692 kw [klen + 1] = '\n';
693 kw [klen + 2] = 0;
694
695 // first test for completely empty msg... "endXXX\n"
696 if (!strncmp (line, kw + 1, klen + 1))
697 {
698 sh = 0;
699
700 line += klen + 1;
701
702 return;
703 }
704 else
705 {
706 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
707
708 char *end = strstr (line, kw);
709
710 if (!end)
711 {
712 sh = 0;
713 return;
714 }
715
716 *end = 0;
717 sh = line;
718
719 line = end + keyword_len [kend] + 1;
720
721 while (*line++ != '\n')
722 ;
723 }
724}
725
726sint32 object_thawer::get_sint32 () const
727{
728 char *p = last_value;
729
730 if (!p)
731 return 0;
732
733 sint32 val = 0;
734 bool negate;
735
736 if (*p == '-')
737 {
738 negate = true;
739 ++p;
740 }
741 else
742 negate = false;
743
744 do
745 {
746 val *= 10;
747 val += *p++ - '0';
748 }
749 while (*p);
750
751 return negate ? -val : val;
752}
753
754sint64 object_thawer::get_sint64 () const
755{
756 return last_value ? atoll (last_value) : 0;
757}
758
759double object_thawer::get_double () const
760{
761 return last_value ? atof (last_value) : 0;
762}
763
764/////////////////////////////////////////////////////////////////////////////
765
766extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
767{
768 return 0;
769}
770
771static CommArray_s rtn_cmd;
772
773static int
774runPluginCommand (object *obj, char *params)
775{
776 return -1;
777}
778
779extern "C" void *cfperl_getPluginProperty (int *type, ...)
780{
781 va_list args;
782 char *propname;
783 int i;
784 va_start (args, type);
785 propname = va_arg (args, char *);
786 //printf ("Property name: %s\n", propname);
787
788 if (!strcmp (propname, "command?"))
789 return NULL;
790 else if (!strcmp (propname, "Identification"))
791 {
792 va_end (args);
793 return (void *)PLUGIN_NAME;
794 }
795 else if (!strcmp (propname, "FullName"))
796 {
797 va_end (args);
798 return (void *)PLUGIN_VERSION;
799 }
800 else
801 va_end (args);
802
803 return NULL;
804}
805
806extern "C" int cfperl_postInitPlugin ()
807{
808 int hooktype = 1;
809 int rtype = 0;
810
811 cf_init_plugin (gethook);
812
813 return 0;
814}
815
816extern "C" int cfperl_closePlugin ()
817{
818 return 0;
819}
820
821void 618void
822cfperl_init () 619cfperl_init ()
823{ 620{
621 extern char **environ;
622
824 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
825 perl = perl_alloc (); 624 perl = perl_alloc ();
826 perl_construct (perl); 625 perl_construct (perl);
827 626
828 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
829 628
830 char *argv[] = { 629 const char *argv[] = {
831 "", 630 settings.argv [0],
832 "-e" 631 "-e0"
833 "cf->bootstrap;"
834 "unshift @INC, cf::datadir ();"
835 "require cf;"
836 }; 632 };
837 633
838 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 634 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
635 || perl_run (perl))
839 { 636 {
840 printf ("unable to initialize perl-interpreter, aborting.\n"); 637 printf ("unable to initialize perl-interpreter, aborting.\n");
841 exit (EXIT_FAILURE); 638 exit (EXIT_FAILURE);
842 } 639 }
640
641 eval_pv (
642 "#line 1 'cfperl init'\n"
643 "use EV ();\n"
644 "use Coro ();\n"
645 "cf->bootstrap;\n"
646 "unshift @INC, cf::datadir ();\n"
647 "require cf;\n",
648 0
649 );
650
651 if (SvTRUE (ERRSV))
652 {
653 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
654 exit (EXIT_FAILURE);
655 }
843} 656}
844 657
845void cfperl_main () 658void cfperl_main ()
846{ 659{
847 dSP; 660 dSP;
848 661
849 PUSHMARK (SP); 662 PUSHMARK (SP);
850 PUTBACK; 663 PUTBACK;
851 call_pv ("cf::main", G_DISCARD | G_VOID); 664 call_pv ("cf::main", G_DISCARD | G_VOID);
665}
666
667void
668attachable::instantiate ()
669{
670 if (attach)
671 {
672 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
673 attach = 0;
674 }
675}
676
677void
678attachable::reattach ()
679{
680 optimise ();
681 //TODO: check for _attachment's, very important for restarts
682 INVOKE_ATTACHABLE (REATTACH, this);
852} 683}
853 684
854static event_klass klass_of[NUM_EVENT_TYPES] = { 685static event_klass klass_of[NUM_EVENT_TYPES] = {
855# define def(type,name) KLASS_ ## type, 686# define def(type,name) KLASS_ ## type,
856# include "eventinc.h" 687# include "eventinc.h"
887 } 718 }
888 } 719 }
889 } 720 }
890} 721}
891 722
723void
724attachable::gather_callbacks (AV *&callbacks, event_type event) const
725{
726 ::gather_callbacks (callbacks, cb_attachable, event);
727
728 if (cb)
729 ::gather_callbacks (callbacks, cb, event);
730}
731
732void
733global::gather_callbacks (AV *&callbacks, event_type event) const
734{
735 ::gather_callbacks (callbacks, cb_global, event);
736}
737
738void
739object::gather_callbacks (AV *&callbacks, event_type event) const
740{
741 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
742 {
743 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
744
745 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
746 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
747 }
748
749 if (type <= AvFILLp (cb_type))
750 {
751 SV *registry = AvARRAY (cb_type)[type];
752
753 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
754 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
755 }
756
757 attachable::gather_callbacks (callbacks, event);
758 ::gather_callbacks (callbacks, cb_object, event);
759}
760
761void
762archetype::gather_callbacks (AV *&callbacks, event_type event) const
763{
764 attachable::gather_callbacks (callbacks, event);
765 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
766}
767
768void
769client::gather_callbacks (AV *&callbacks, event_type event) const
770{
771 attachable::gather_callbacks (callbacks, event);
772 ::gather_callbacks (callbacks, cb_client, event);
773}
774
775void
776player::gather_callbacks (AV *&callbacks, event_type event) const
777{
778 attachable::gather_callbacks (callbacks, event);
779 ::gather_callbacks (callbacks, cb_player, event);
780}
781
782void
783maptile::gather_callbacks (AV *&callbacks, event_type event) const
784{
785 attachable::gather_callbacks (callbacks, event);
786 ::gather_callbacks (callbacks, cb_map, event);
787}
788
789void
790_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
791{
792 for (int event = 0; event <= AvFILLp (registry); ++event)
793 {
794 SV *cbs_ = AvARRAY (registry)[event];
795
796 // element must be list of callback entries
797 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
798 {
799 AV *cbs = (AV *)SvRV (cbs_);
800
801 // no callback entries, no callbacks to call
802 if (AvFILLp (cbs) >= 0)
803 set.set (event);
804 }
805 }
806}
807
808// very slow and inefficient way to recalculate the global want bitsets
809void
810_recalc_want ()
811{
812 ev_want_event.reset ();
813
814 _recalc_want (ev_want_event, cb_global);
815 _recalc_want (ev_want_event, cb_attachable);
816 _recalc_want (ev_want_event, cb_object);
817 _recalc_want (ev_want_event, cb_client);
818 _recalc_want (ev_want_event, cb_player);
819 _recalc_want (ev_want_event, cb_map);
820
821 ev_want_type.reset ();
822
823 for (int type = 0; type <= AvFILLp (cb_type); ++type)
824 {
825 SV *cbs_ = AvARRAY (cb_type)[type];
826
827 // element must be list of callback entries
828 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
829 {
830 AV *cbs = (AV *)SvRV (cbs_);
831
832 // no callback entries, no callbacks to call
833 if (AvFILLp (cbs) >= 0)
834 ev_want_type.set (type % NUM_TYPES);
835 }
836 }
837}
838
839bool
892bool cfperl_invoke (event_type event, ...) 840attachable::invoke (event_type event, ...)
893{ 841{
894 data_type dt; 842 data_type dt;
895 va_list ap;
896 843
897 va_start (ap, event);
898
899 AV *callbacks = 0;
900
901 object *op;
902 player *pl;
903 maptile *map;
904
905 // callback call ordering is: 844 // callback call ordering should be:
906 // 1. per-object callback 845 // 1. per-object callback
907 // 2. per-class object 846 // 2. per-class object
908 // 3. per-type callback 847 // 3. per-type callback
909 // 4. global callbacks 848 // 4. global callbacks
910 849
850 AV *callbacks = 0;
911 gather_callbacks (callbacks, cb_global, event); 851 gather_callbacks (callbacks, event);
912
913 switch (KLASS_OF (event))
914 {
915 case KLASS_GLOBAL:
916 break;
917
918 case KLASS_OBJECT:
919 dt = (data_type) va_arg (ap, int);
920 assert (("first argument must be of type object", dt == DT_OBJECT));
921 op = va_arg (ap, object *);
922
923 if (op->cb)
924 gather_callbacks (callbacks, op->cb, event);
925
926 if (op->type)
927 {
928 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
929 {
930 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
931
932 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
933 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
934 }
935
936 if (op->type <= AvFILLp (cb_type))
937 {
938 SV *registry = AvARRAY (cb_type)[op->type];
939
940 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
941 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
942 }
943 }
944
945 gather_callbacks (callbacks, cb_object, event);
946
947 break;
948
949 case KLASS_PLAYER:
950 dt = (data_type) va_arg (ap, int);
951 assert (("first argument must be of type player", dt == DT_PLAYER));
952 pl = va_arg (ap, player *);
953
954 if (pl->cb)
955 gather_callbacks (callbacks, pl->cb, event);
956
957 gather_callbacks (callbacks, cb_player, event);
958 break;
959
960 case KLASS_MAP:
961 dt = (data_type) va_arg (ap, int);
962 assert (("first argument must be of type object", dt == DT_MAP));
963 map = va_arg (ap, maptile *);
964
965 if (map->cb)
966 gather_callbacks (callbacks, map->cb, event);
967
968 gather_callbacks (callbacks, cb_map, event);
969 break;
970
971 default:
972 assert (("unsupported event klass in cfperl_invoke", 0));
973 }
974 852
975 // short-circuit processing if no callbacks found/defined 853 // short-circuit processing if no callbacks found/defined
976 if (!callbacks) 854 if (!callbacks)
977 return 0; 855 return 0;
978 856
979 dSP; 857 va_list ap;
980 ENTER; 858 va_start (ap, event);
981 SAVETMPS;
982 859
983 PUSHMARK (SP); 860 CALL_BEGIN (3);
984 EXTEND (SP, 3);
985
986 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 861 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
987 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 862 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
988 863
989 switch (KLASS_OF (event)) 864 //TODO: unhack
990 { 865 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
991 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 866 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
992 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 867 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
993 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 868 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
994 } 869 else if (global *gl = is_a<global>(this)) /*nop*/;
870 else
871 abort (); //TODO
995 872
996 for (;;) 873 for (;;)
997 { 874 {
998 dt = (data_type) va_arg (ap, int); 875 dt = (data_type) va_arg (ap, int);
999 876
1000 if (dt == DT_END) 877 if (dt == DT_END)
1001 break; 878 break;
1002
1003 if (dt == DT_AV) 879 else if (dt == DT_AV)
1004 { 880 {
1005 AV *av = va_arg (ap, AV *); 881 AV *av = va_arg (ap, AV *);
1006 882
1007 for (int i = 0; i <= av_len (av); ++i) 883 for (int i = 0; i <= av_len (av); ++i)
1008 XPUSHs (*av_fetch (av, i, 1)); 884 XPUSHs (*av_fetch (av, i, 1));
1011 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 887 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1012 } 888 }
1013 889
1014 va_end (ap); 890 va_end (ap);
1015 891
1016 PUTBACK; 892 CALL_CALL ("cf::do_invoke", G_SCALAR);
1017 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1018 SPAGAIN;
1019
1020 count = count > 0 ? POPi : 0; 893 count = count > 0 ? POPi : 0;
1021 894
1022 FREETMPS; 895 CALL_END;
1023 LEAVE;
1024 896
1025 return count; 897 return count;
1026} 898}
1027 899
1028SV * 900SV *
1029cfperl_result (int idx) 901cfperl_result (int idx)
1030{ 902{
1031 AV *av = get_av ("cfperl::invoke_results", 0); 903 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1032 if (!av) 904 if (!av)
1033 return &PL_sv_undef; 905 return &PL_sv_undef;
1034 906
1035 SV **sv = av_fetch (av, idx, 0); 907 SV **sv = av_fetch (av, idx, 0);
1036 if (!sv) 908 if (!sv)
1049cfperl_result_DOUBLE (int idx) 921cfperl_result_DOUBLE (int idx)
1050{ 922{
1051 return SvNV (cfperl_result (idx)); 923 return SvNV (cfperl_result (idx));
1052} 924}
1053 925
926/////////////////////////////////////////////////////////////////////////////
927// various c++ => perl glue functions
928
929void cfperl_tick ()
930{
931 tick_pending = 1;
932
933 if (tick_inhibit)
934 return;
935
936 tick_pending = 0;
937
938 dSP;
939
940 PUSHMARK (SP);
941 PUTBACK;
942 call_pv ("cf::tick", G_DISCARD | G_VOID);
943
944 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
945}
946
947void
948cfperl_emergency_save ()
949{
950 CALL_BEGIN (0);
951 CALL_CALL ("cf::emergency_save", G_VOID);
952 CALL_END;
953}
954
955void
956cfperl_cleanup (int make_core)
957{
958 CALL_BEGIN (1);
959 CALL_ARG (make_core);
960 CALL_CALL ("cf::post_cleanup", G_VOID);
961 CALL_END;
962}
963
964void
965cfperl_make_book (object *book, int level)
966{
967 CALL_BEGIN (2);
968 CALL_ARG (book);
969 CALL_ARG (level);
970 CALL_CALL ("ext::books::make_book", G_VOID);
971 CALL_END;
972}
973
974void
975cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
976{
977 CALL_BEGIN (4);
978 CALL_ARG (ns);
979 CALL_ARG (type);
980 CALL_ARG_SV (newSVpv_utf8 (msg));
981 CALL_ARG (color);
982 CALL_CALL ("cf::client::send_msg", G_VOID);
983 CALL_END;
984}
985
986int
987cfperl_can_merge (object *ob1, object *ob2)
988{
989 int can;
990
991 CALL_BEGIN (2);
992 CALL_ARG (ob1);
993 CALL_ARG (ob2);
994 CALL_CALL ("cf::_can_merge", G_SCALAR);
995 can = count && SvTRUE (TOPs);
996 CALL_END;
997
998 return can;
999}
1000
1001player *
1002player::find (const char *name)
1003{
1004 CALL_BEGIN (1);
1005 CALL_ARG (name);
1006 CALL_CALL ("cf::player::find", G_SCALAR);
1007
1008 player *retval = 0;
1009 if (count) sv_to (POPs, retval);
1010
1011 CALL_END;
1012
1013 return retval;
1014}
1015
1016maptile *
1017find_style (const char *dirname, const char *stylename, int difficulty)
1018{
1019 CALL_BEGIN (3);
1020 CALL_ARG (dirname);
1021 CALL_ARG (stylename);
1022 CALL_ARG (difficulty);
1023 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1024
1025 maptile *retval = 0;
1026 if (count) sv_to (POPs, retval);
1027
1028 CALL_END;
1029
1030 return retval;
1031}
1032
1033maptile *
1034maptile::find_sync (const char *path, maptile *origin)
1035{
1036 CALL_BEGIN (2);
1037 CALL_ARG (path);
1038 CALL_ARG (origin);
1039 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1040
1041 maptile *retval = 0;
1042 if (count) sv_to (POPs, retval);
1043
1044 CALL_END;
1045
1046 return retval;
1047}
1048
1049maptile *
1050maptile::find_async (const char *path, maptile *origin, bool load)
1051{
1052 CALL_BEGIN (3);
1053 CALL_ARG (path);
1054 CALL_ARG (origin);
1055 CALL_ARG (load);
1056 CALL_CALL ("cf::map::find_async", G_SCALAR);
1057
1058 maptile *retval = 0;
1059 if (count) sv_to (POPs, retval);
1060
1061 CALL_END;
1062
1063 return retval;
1064}
1065
1066void
1067maptile::do_load_sync ()
1068{
1069 CALL_BEGIN (1);
1070 CALL_ARG (this);
1071 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1072 CALL_END;
1073}
1074
1075void
1076maptile::change_all_map_light (int change)
1077{
1078 CALL_BEGIN (1);
1079 CALL_ARG (change);
1080 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1081 CALL_END;
1082}
1083
1084void
1085object::enter_exit (object *exit)
1086{
1087 if (type != PLAYER)
1088 return;
1089
1090 CALL_BEGIN (2);
1091 CALL_ARG (this);
1092 CALL_ARG (exit);
1093 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1094 CALL_END;
1095}
1096
1097void
1098object::player_goto (const char *path, int x, int y)
1099{
1100 if (type != PLAYER)
1101 return;
1102
1103 CALL_BEGIN (4);
1104 CALL_ARG (this);
1105 CALL_ARG (path);
1106 CALL_ARG (x);
1107 CALL_ARG (y);
1108 CALL_CALL ("cf::object::player::goto", G_VOID);
1109 CALL_END;
1110}
1111
1112const char *
1113object::ref () const
1114{
1115 if (type == PLAYER)
1116 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1117 else
1118 return 0;
1119}
1120
1121object *
1122object::deref (const char *ref)
1123{
1124 object *retval = 0;
1125
1126 if (ref)
1127 {
1128 CALL_BEGIN (1);
1129 CALL_ARG (ref);
1130 CALL_CALL ("cf::object::deref", G_SCALAR);
1131
1132 if (count)
1133 sv_to (POPs, retval);
1134
1135 CALL_END;
1136 }
1137
1138 return retval;
1139}
1140
1141void
1142log_backtrace (const char *msg)
1143{
1144#if HAVE_BACKTRACE
1145 void *addr [20];
1146 int size = backtrace (addr, 20);
1147
1148 CALL_BEGIN (size);
1149 CALL_ARG (msg);
1150 for (int i = 0; i < size; ++i)
1151 CALL_ARG ((IV)addr [i]);
1152 CALL_CALL ("cf::_log_backtrace", G_VOID);
1153 CALL_END;
1154#endif
1155}
1156
1157/////////////////////////////////////////////////////////////////////////////
1158
1159struct EVAPI *evapi::GEVAPI;
1160struct CoroAPI *coroapi::GCoroAPI;
1161
1162void coroapi::do_cede_to_tick ()
1163{
1164 cede_pending = 0;
1165 cede ();
1166}
1167
1168void
1169coroapi::wait_for_tick ()
1170{
1171 CALL_BEGIN (0);
1172 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1173 CALL_END;
1174}
1175
1176void
1177coroapi::wait_for_tick_begin ()
1178{
1179 CALL_BEGIN (0);
1180 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1181 CALL_END;
1182}
1183
1184void
1185iow::poll (int events)
1186{
1187 if (events != this->events)
1188 {
1189 int active = ev_is_active ((ev_io *)this);
1190 if (active) stop ();
1191 ev_io_set ((ev_io *)this, fd, events);
1192 if (active) start ();
1193 }
1194}
1195
1196void
1197_connect_to_perl ()
1198{
1199 stash_cf = gv_stashpv ("cf", 1);
1200
1201 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1202 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1203 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1204 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1205 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1206 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1207 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1208 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1209 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1210 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1211
1212 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1213 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1214 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1215 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1216
1217 cb_global = get_av ("cf::CB_GLOBAL", 1);
1218 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1219 cb_object = get_av ("cf::CB_OBJECT", 1);
1220 cb_player = get_av ("cf::CB_PLAYER", 1);
1221 cb_client = get_av ("cf::CB_CLIENT", 1);
1222 cb_type = get_av ("cf::CB_TYPE" , 1);
1223 cb_map = get_av ("cf::CB_MAP" , 1);
1224}
1225
1054MODULE = cf PACKAGE = cf PREFIX = cf_ 1226MODULE = cf PACKAGE = cf PREFIX = cf_
1055 1227
1056BOOT: 1228BOOT:
1057{ 1229{
1058 HV *stash = gv_stashpv ("cf", 1); 1230 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1231 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1059 1232
1233 _connect_to_perl ();
1234
1060 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1235 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1236
1237 //{
1238 // require_pv ("Time::HiRes");
1239 //
1240 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1241 // if (!svp) croak ("Time::HiRes is required");
1242 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1243 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1244 //}
1061 1245
1062 static const struct { 1246 static const struct {
1063 const char *name; 1247 const char *name;
1064 IV iv; 1248 IV iv;
1065 } *civ, const_iv[] = { 1249 } *civ, const_iv[] = {
1066# define const_iv(name) { # name, (IV)name }, 1250# define const_iv(name) { # name, (IV)name },
1067 const_iv (llevError) 1251 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1068 const_iv (llevInfo) 1252 const_iv (logBacktrace)
1069 const_iv (llevDebug) 1253
1070 const_iv (llevMonster) 1254 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1255
1256 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1071 1257
1072 const_iv (MAX_TIME) 1258 const_iv (MAX_TIME)
1073 const_iv (PLAYER)
1074 const_iv (TRANSPORT)
1075 const_iv (ROD)
1076 const_iv (TREASURE)
1077 const_iv (POTION)
1078 const_iv (FOOD)
1079 const_iv (POISON)
1080 const_iv (BOOK)
1081 const_iv (CLOCK) 1259 const_iv (MAXSOCKBUF)
1082 const_iv (LIGHTNING) 1260
1083 const_iv (ARROW)
1084 const_iv (BOW)
1085 const_iv (WEAPON)
1086 const_iv (ARMOUR)
1087 const_iv (PEDESTAL)
1088 const_iv (ALTAR)
1089 const_iv (LOCKED_DOOR)
1090 const_iv (SPECIAL_KEY)
1091 const_iv (MAP)
1092 const_iv (DOOR)
1093 const_iv (KEY)
1094 const_iv (TIMED_GATE)
1095 const_iv (TRIGGER)
1096 const_iv (GRIMREAPER)
1097 const_iv (MAGIC_EAR)
1098 const_iv (TRIGGER_BUTTON)
1099 const_iv (TRIGGER_ALTAR)
1100 const_iv (TRIGGER_PEDESTAL)
1101 const_iv (SHIELD)
1102 const_iv (HELMET)
1103 const_iv (HORN)
1104 const_iv (MONEY)
1105 const_iv (CLASS)
1106 const_iv (GRAVESTONE)
1107 const_iv (AMULET)
1108 const_iv (PLAYERMOVER)
1109 const_iv (TELEPORTER)
1110 const_iv (CREATOR)
1111 const_iv (SKILL)
1112 const_iv (EXPERIENCE)
1113 const_iv (EARTHWALL)
1114 const_iv (GOLEM)
1115 const_iv (THROWN_OBJ)
1116 const_iv (BLINDNESS)
1117 const_iv (GOD)
1118 const_iv (DETECTOR)
1119 const_iv (TRIGGER_MARKER)
1120 const_iv (DEAD_OBJECT)
1121 const_iv (DRINK)
1122 const_iv (MARKER)
1123 const_iv (HOLY_ALTAR)
1124 const_iv (PLAYER_CHANGER)
1125 const_iv (BATTLEGROUND)
1126 const_iv (PEACEMAKER)
1127 const_iv (GEM)
1128 const_iv (FIREWALL)
1129 const_iv (ANVIL)
1130 const_iv (CHECK_INV)
1131 const_iv (MOOD_FLOOR) 1261 const_iv (NUM_BODY_LOCATIONS)
1132 const_iv (EXIT) 1262 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1133 const_iv (ENCOUNTER) 1263 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1134 const_iv (SHOP_FLOOR) 1264 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1135 const_iv (SHOP_MAT) 1265 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1136 const_iv (RING) 1266 const_iv (body_wrist) const_iv (body_waist)
1137 const_iv (FLOOR)
1138 const_iv (FLESH)
1139 const_iv (INORGANIC)
1140 const_iv (SKILL_TOOL)
1141 const_iv (LIGHTER)
1142 const_iv (TRAP_PART)
1143 const_iv (WALL)
1144 const_iv (LIGHT_SOURCE)
1145 const_iv (MISC_OBJECT)
1146 const_iv (MONSTER)
1147 const_iv (SPAWN_GENERATOR)
1148 const_iv (LAMP)
1149 const_iv (DUPLICATOR)
1150 const_iv (TOOL)
1151 const_iv (SPELLBOOK)
1152 const_iv (BUILDFAC)
1153 const_iv (CLOAK)
1154 const_iv (SPINNER)
1155 const_iv (GATE)
1156 const_iv (BUTTON)
1157 const_iv (CF_HANDLE)
1158 const_iv (HOLE)
1159 const_iv (TRAPDOOR)
1160 const_iv (SIGN)
1161 const_iv (BOOTS)
1162 const_iv (GLOVES)
1163 const_iv (SPELL)
1164 const_iv (SPELL_EFFECT)
1165 const_iv (CONVERTER)
1166 const_iv (BRACERS)
1167 const_iv (POISONING)
1168 const_iv (SAVEBED)
1169 const_iv (POISONCLOUD)
1170 const_iv (FIREHOLES)
1171 const_iv (WAND)
1172 const_iv (SCROLL)
1173 const_iv (DIRECTOR)
1174 const_iv (GIRDLE)
1175 const_iv (FORCE)
1176 const_iv (POTION_EFFECT)
1177 const_iv (EVENT_CONNECTOR)
1178 const_iv (CLOSE_CON)
1179 const_iv (CONTAINER)
1180 const_iv (ARMOUR_IMPROVER)
1181 const_iv (WEAPON_IMPROVER)
1182 const_iv (SKILLSCROLL)
1183 const_iv (DEEP_SWAMP)
1184 const_iv (IDENTIFY_ALTAR)
1185 const_iv (MENU)
1186 const_iv (RUNE)
1187 const_iv (TRAP)
1188 const_iv (POWER_CRYSTAL)
1189 const_iv (CORPSE)
1190 const_iv (DISEASE)
1191 const_iv (SYMPTOM)
1192 const_iv (BUILDER)
1193 const_iv (MATERIAL)
1194 const_iv (ITEM_TRANSFORMER)
1195 const_iv (QUEST)
1196 1267
1197 const_iv (NUM_SUBTYPES) 1268 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1269 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1270 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1271 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1272 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1273 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1274 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1275 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1276 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1277 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1278 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1279 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1280 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1281 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1282 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1283 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1284 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1285 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1286 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1287 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1288 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1289 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1290 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1291 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1292 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1293 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1294 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1295 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1198 1296
1199 const_iv (ST_BD_BUILD) 1297 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1200 const_iv (ST_BD_REMOVE)
1201 1298
1202 const_iv (ST_MAT_FLOOR) 1299 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1203 const_iv (ST_MAT_WALL) 1300 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1204 const_iv (ST_MAT_ITEM)
1205 1301
1206 const_iv (AT_PHYSICAL) 1302 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1207 const_iv (AT_MAGIC) 1303 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1208 const_iv (AT_FIRE) 1304 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1209 const_iv (AT_ELECTRICITY) 1305 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1210 const_iv (AT_COLD) 1306 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1211 const_iv (AT_CONFUSION) 1307 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1212 const_iv (AT_ACID) 1308 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1213 const_iv (AT_DRAIN)
1214 const_iv (AT_WEAPONMAGIC)
1215 const_iv (AT_GHOSTHIT)
1216 const_iv (AT_POISON)
1217 const_iv (AT_SLOW)
1218 const_iv (AT_PARALYZE)
1219 const_iv (AT_TURN_UNDEAD)
1220 const_iv (AT_FEAR)
1221 const_iv (AT_CANCELLATION)
1222 const_iv (AT_DEPLETE)
1223 const_iv (AT_DEATH)
1224 const_iv (AT_CHAOS)
1225 const_iv (AT_COUNTERSPELL)
1226 const_iv (AT_GODPOWER)
1227 const_iv (AT_HOLYWORD)
1228 const_iv (AT_BLIND)
1229 const_iv (AT_INTERNAL)
1230 const_iv (AT_LIFE_STEALING)
1231 const_iv (AT_DISEASE)
1232 1309
1233 const_iv (WEAP_HIT) 1310 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1234 const_iv (WEAP_SLASH) 1311 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1235 const_iv (WEAP_PIERCE)
1236 const_iv (WEAP_CLEAVE)
1237 const_iv (WEAP_SLICE)
1238 const_iv (WEAP_STAB)
1239 const_iv (WEAP_WHIP)
1240 const_iv (WEAP_CRUSH)
1241 const_iv (WEAP_BLUD) 1312 const_iv (WEAP_BLUD)
1242 1313
1243 const_iv (FLAG_ALIVE) 1314 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1244 const_iv (FLAG_WIZ) 1315 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1245 const_iv (FLAG_REMOVED) 1316 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1317 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1318 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1319 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1320 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1321 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1322 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1323 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1324 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1325 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1326 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1327 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1328 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1329 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1330 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1331 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1332 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1333 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1334 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1335 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1336 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1337 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1338 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1339 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1340
1341 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1342 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1343 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1344 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1345 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1346 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1347
1348 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1349 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1350
1351 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1352
1353 const_iv (SP_RAISE_DEAD)
1246 const_iv (FLAG_FREED) 1354 const_iv (SP_RUNE)
1247 const_iv (FLAG_WAS_WIZ) 1355 const_iv (SP_MAKE_MARK)
1248 const_iv (FLAG_APPLIED) 1356 const_iv (SP_BOLT)
1249 const_iv (FLAG_UNPAID) 1357 const_iv (SP_BULLET)
1250 const_iv (FLAG_USE_SHIELD) 1358 const_iv (SP_EXPLOSION)
1251 const_iv (FLAG_NO_PICK) 1359 const_iv (SP_CONE)
1252 const_iv (FLAG_ANIMATE) 1360 const_iv (SP_BOMB)
1253 const_iv (FLAG_MONSTER) 1361 const_iv (SP_WONDER)
1254 const_iv (FLAG_FRIENDLY) 1362 const_iv (SP_SMITE)
1255 const_iv (FLAG_GENERATOR) 1363 const_iv (SP_MAGIC_MISSILE)
1256 const_iv (FLAG_IS_THROWN) 1364 const_iv (SP_SUMMON_GOLEM)
1257 const_iv (FLAG_AUTO_APPLY) 1365 const_iv (SP_DIMENSION_DOOR)
1258 const_iv (FLAG_TREASURE) 1366 const_iv (SP_MAGIC_MAPPING)
1259 const_iv (FLAG_PLAYER_SOLD) 1367 const_iv (SP_MAGIC_WALL)
1368 const_iv (SP_DESTRUCTION)
1369 const_iv (SP_PERCEIVE_SELF)
1370 const_iv (SP_WORD_OF_RECALL)
1260 const_iv (FLAG_SEE_INVISIBLE) 1371 const_iv (SP_INVISIBLE)
1261 const_iv (FLAG_CAN_ROLL)
1262 const_iv (FLAG_OVERLAY_FLOOR)
1263 const_iv (FLAG_IS_TURNABLE)
1264 const_iv (FLAG_IS_USED_UP)
1265 const_iv (FLAG_IDENTIFIED)
1266 const_iv (FLAG_REFLECTING)
1267 const_iv (FLAG_CHANGING)
1268 const_iv (FLAG_SPLITTING)
1269 const_iv (FLAG_HITBACK)
1270 const_iv (FLAG_STARTEQUIP)
1271 const_iv (FLAG_BLOCKSVIEW)
1272 const_iv (FLAG_UNDEAD)
1273 const_iv (FLAG_SCARED)
1274 const_iv (FLAG_UNAGGRESSIVE)
1275 const_iv (FLAG_REFL_MISSILE)
1276 const_iv (FLAG_REFL_SPELL)
1277 const_iv (FLAG_NO_MAGIC)
1278 const_iv (FLAG_NO_FIX_PLAYER)
1279 const_iv (FLAG_IS_LIGHTABLE)
1280 const_iv (FLAG_TEAR_DOWN)
1281 const_iv (FLAG_RUN_AWAY)
1282 const_iv (FLAG_PICK_UP)
1283 const_iv (FLAG_UNIQUE)
1284 const_iv (FLAG_NO_DROP)
1285 const_iv (FLAG_WIZCAST)
1286 const_iv (FLAG_CAST_SPELL)
1287 const_iv (FLAG_USE_SCROLL)
1288 const_iv (FLAG_USE_RANGE)
1289 const_iv (FLAG_USE_BOW)
1290 const_iv (FLAG_USE_ARMOUR)
1291 const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING)
1293 const_iv (FLAG_READY_RANGE)
1294 const_iv (FLAG_READY_BOW)
1295 const_iv (FLAG_XRAYS)
1296 const_iv (FLAG_NO_APPLY)
1297 const_iv (FLAG_IS_FLOOR)
1298 const_iv (FLAG_LIFESAVE)
1299 const_iv (FLAG_NO_STRENGTH)
1300 const_iv (FLAG_SLEEP)
1301 const_iv (FLAG_STAND_STILL)
1302 const_iv (FLAG_RANDOM_MOVE)
1303 const_iv (FLAG_ONLY_ATTACK)
1304 const_iv (FLAG_CONFUSED)
1305 const_iv (FLAG_STEALTH)
1306 const_iv (FLAG_WIZPASS)
1307 const_iv (FLAG_IS_LINKED)
1308 const_iv (FLAG_CURSED)
1309 const_iv (FLAG_DAMNED)
1310 const_iv (FLAG_SEE_ANYWHERE)
1311 const_iv (FLAG_KNOWN_MAGICAL)
1312 const_iv (FLAG_KNOWN_CURSED)
1313 const_iv (FLAG_CAN_USE_SKILL)
1314 const_iv (FLAG_BEEN_APPLIED)
1315 const_iv (FLAG_READY_SCROLL)
1316 const_iv (FLAG_USE_ROD)
1317 const_iv (FLAG_USE_HORN)
1318 const_iv (FLAG_MAKE_INVIS)
1319 const_iv (FLAG_INV_LOCKED)
1320 const_iv (FLAG_IS_WOODED)
1321 const_iv (FLAG_IS_HILLY)
1322 const_iv (FLAG_READY_SKILL)
1323 const_iv (FLAG_READY_WEAPON)
1324 const_iv (FLAG_NO_SKILL_IDENT)
1325 const_iv (FLAG_BLIND)
1326 const_iv (FLAG_SEE_IN_DARK)
1327 const_iv (FLAG_IS_CAULDRON)
1328 const_iv (FLAG_NO_STEAL)
1329 const_iv (FLAG_ONE_HIT)
1330 const_iv (FLAG_CLIENT_SENT)
1331 const_iv (FLAG_BERSERK)
1332 const_iv (FLAG_NEUTRAL)
1333 const_iv (FLAG_NO_ATTACK)
1334 const_iv (FLAG_NO_DAMAGE)
1335 const_iv (FLAG_OBJ_ORIGINAL)
1336 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1337 const_iv (FLAG_ACTIVATE_ON_PUSH)
1338 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1339 const_iv (FLAG_IS_WATER)
1340 const_iv (FLAG_CONTENT_ON_GEN)
1341 const_iv (FLAG_IS_A_TEMPLATE)
1342 const_iv (FLAG_IS_BUILDABLE)
1343 const_iv (FLAG_AFK)
1344
1345 const_iv (NDI_BLACK)
1346 const_iv (NDI_WHITE)
1347 const_iv (NDI_NAVY)
1348 const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE)
1350 const_iv (NDI_BLUE)
1351 const_iv (NDI_DK_ORANGE)
1352 const_iv (NDI_GREEN)
1353 const_iv (NDI_LT_GREEN)
1354 const_iv (NDI_GREY)
1355 const_iv (NDI_BROWN)
1356 const_iv (NDI_GOLD)
1357 const_iv (NDI_TAN)
1358 const_iv (NDI_MAX_COLOR)
1359 const_iv (NDI_COLOR_MASK)
1360 const_iv (NDI_UNIQUE)
1361 const_iv (NDI_ALL)
1362
1363 const_iv (UPD_LOCATION)
1364 const_iv (UPD_FLAGS)
1365 const_iv (UPD_WEIGHT)
1366 const_iv (UPD_FACE)
1367 const_iv (UPD_NAME)
1368 const_iv (UPD_ANIM)
1369 const_iv (UPD_ANIMSPEED)
1370 const_iv (UPD_NROF) 1372 const_iv (SP_PROBE)
1371
1372 const_iv (UPD_SP_MANA) 1373 const_iv (SP_HEALING)
1373 const_iv (UPD_SP_GRACE) 1374 const_iv (SP_CREATE_FOOD)
1374 const_iv (UPD_SP_DAMAGE) 1375 const_iv (SP_EARTH_TO_DUST)
1375 1376 const_iv (SP_CHANGE_ABILITY)
1376 const_iv (F_APPLIED) 1377 const_iv (SP_BLESS)
1377 const_iv (F_LOCATION)
1378 const_iv (F_UNPAID)
1379 const_iv (F_MAGIC)
1380 const_iv (F_CURSED) 1378 const_iv (SP_CURSE)
1379 const_iv (SP_SUMMON_MONSTER)
1380 const_iv (SP_CHARGING)
1381 const_iv (SP_POLYMORPH)
1382 const_iv (SP_ALCHEMY)
1383 const_iv (SP_REMOVE_CURSE)
1384 const_iv (SP_IDENTIFY)
1385 const_iv (SP_DETECTION)
1386 const_iv (SP_MOOD_CHANGE)
1387 const_iv (SP_MOVING_BALL)
1381 const_iv (F_DAMNED) 1388 const_iv (SP_SWARM)
1389 const_iv (SP_CHANGE_MANA)
1382 const_iv (F_OPEN) 1390 const_iv (SP_DISPEL_RUNE)
1383 const_iv (F_NOPICK) 1391 const_iv (SP_CREATE_MISSILE)
1392 const_iv (SP_CONSECRATE)
1393 const_iv (SP_ANIMATE_WEAPON)
1394 const_iv (SP_LIGHT)
1395 const_iv (SP_CHANGE_MAP_LIGHT)
1396 const_iv (SP_FAERY_FIRE)
1397 const_iv (SP_CAUSE_DISEASE)
1398 const_iv (SP_AURA)
1399 const_iv (SP_TOWN_PORTAL)
1400 const_iv (SP_PARTY_SPELL)
1401
1402 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1403 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1384 const_iv (F_LOCKED) 1404 const_iv (F_LOCKED)
1385 1405
1386 const_iv (F_BUY) 1406 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1387 const_iv (F_SHOP)
1388 const_iv (F_SELL)
1389 1407
1390 const_iv (P_BLOCKSVIEW) 1408 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1391 const_iv (P_NO_MAGIC) 1409 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1392 const_iv (P_IS_ALIVE)
1393 const_iv (P_NO_CLERIC)
1394 const_iv (P_NEED_UPDATE)
1395 const_iv (P_NO_ERROR)
1396 const_iv (P_OUT_OF_MAP)
1397 const_iv (P_NEW_MAP)
1398 1410
1399 const_iv (UP_OBJ_INSERT) 1411 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1400 const_iv (UP_OBJ_REMOVE)
1401 const_iv (UP_OBJ_CHANGE)
1402 const_iv (UP_OBJ_FACE)
1403 1412
1404 const_iv (INS_NO_MERGE) 1413 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1405 const_iv (INS_ABOVE_FLOOR_ONLY)
1406 const_iv (INS_NO_WALK_ON)
1407 const_iv (INS_ON_TOP)
1408 const_iv (INS_BELOW_ORIGINATOR) 1414 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1409 const_iv (INS_MAP_LOAD)
1410 1415
1411 const_iv (WILL_APPLY_HANDLE) 1416 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1412 const_iv (WILL_APPLY_TREASURE) 1417 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1413 const_iv (WILL_APPLY_EARTHWALL)
1414 const_iv (WILL_APPLY_DOOR)
1415 const_iv (WILL_APPLY_FOOD)
1416 1418
1417 const_iv (SAVE_MODE) 1419 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1418 const_iv (SAVE_DIR_MODE)
1419 1420
1420 const_iv (M_PAPER) 1421 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1421 const_iv (M_IRON) 1422 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1422 const_iv (M_GLASS) 1423 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1423 const_iv (M_LEATHER) 1424 const_iv (M_ICE) const_iv (M_SPECIAL)
1424 const_iv (M_WOOD)
1425 const_iv (M_ORGANIC)
1426 const_iv (M_STONE)
1427 const_iv (M_CLOTH)
1428 const_iv (M_ADAMANT)
1429 const_iv (M_LIQUID)
1430 const_iv (M_SOFT_METAL)
1431 const_iv (M_BONE)
1432 const_iv (M_ICE)
1433 const_iv (M_SPECIAL)
1434 1425
1435 const_iv (SK_EXP_ADD_SKILL) 1426 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1436 const_iv (SK_EXP_TOTAL) 1427 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1437 const_iv (SK_EXP_NONE)
1438 const_iv (SK_SUBTRACT_SKILL_EXP)
1439 const_iv (SK_EXP_SKILL_ONLY)
1440 1428
1441 const_iv (SK_LOCKPICKING) 1429 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1442 const_iv (SK_HIDING) 1430 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1443 const_iv (SK_SMITHERY) 1431 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1444 const_iv (SK_BOWYER) 1432 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1445 const_iv (SK_JEWELER) 1433 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1446 const_iv (SK_ALCHEMY) 1434 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1447 const_iv (SK_STEALING) 1435 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1448 const_iv (SK_LITERACY) 1436 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1449 const_iv (SK_BARGAINING) 1437 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1450 const_iv (SK_JUMPING) 1438 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1451 const_iv (SK_DET_MAGIC)
1452 const_iv (SK_ORATORY)
1453 const_iv (SK_SINGING)
1454 const_iv (SK_DET_CURSE)
1455 const_iv (SK_FIND_TRAPS)
1456 const_iv (SK_MEDITATION)
1457 const_iv (SK_PUNCHING)
1458 const_iv (SK_FLAME_TOUCH)
1459 const_iv (SK_KARATE)
1460 const_iv (SK_CLIMBING)
1461 const_iv (SK_WOODSMAN)
1462 const_iv (SK_INSCRIPTION)
1463 const_iv (SK_ONE_HANDED_WEAPON)
1464 const_iv (SK_MISSILE_WEAPON)
1465 const_iv (SK_THROWING)
1466 const_iv (SK_USE_MAGIC_ITEM)
1467 const_iv (SK_DISARM_TRAPS)
1468 const_iv (SK_SET_TRAP)
1469 const_iv (SK_THAUMATURGY)
1470 const_iv (SK_PRAYING)
1471 const_iv (SK_CLAWING)
1472 const_iv (SK_LEVITATION)
1473 const_iv (SK_SUMMONING)
1474 const_iv (SK_PYROMANCY)
1475 const_iv (SK_EVOCATION)
1476 const_iv (SK_SORCERY)
1477 const_iv (SK_TWO_HANDED_WEAPON)
1478 const_iv (SK_SPARK_TOUCH)
1479 const_iv (SK_SHIVER)
1480 const_iv (SK_ACID_SPLASH)
1481 const_iv (SK_POISON_NAIL) 1439 const_iv (SK_POISON_NAIL)
1482 1440
1483 const_iv (SOUND_NEW_PLAYER) 1441 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1484 const_iv (SOUND_FIRE_ARROW) 1442 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1485 const_iv (SOUND_LEARN_SPELL) 1443 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1486 const_iv (SOUND_FUMBLE_SPELL) 1444 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1487 const_iv (SOUND_WAND_POOF) 1445 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1488 const_iv (SOUND_OPEN_DOOR) 1446 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1489 const_iv (SOUND_PUSH_PLAYER)
1490 const_iv (SOUND_PLAYER_HITS1)
1491 const_iv (SOUND_PLAYER_HITS2)
1492 const_iv (SOUND_PLAYER_HITS3)
1493 const_iv (SOUND_PLAYER_HITS4)
1494 const_iv (SOUND_PLAYER_IS_HIT1)
1495 const_iv (SOUND_PLAYER_IS_HIT2)
1496 const_iv (SOUND_PLAYER_IS_HIT3)
1497 const_iv (SOUND_PLAYER_KILLS)
1498 const_iv (SOUND_PET_IS_KILLED)
1499 const_iv (SOUND_PLAYER_DIES)
1500 const_iv (SOUND_OB_EVAPORATE)
1501 const_iv (SOUND_OB_EXPLODE)
1502 const_iv (SOUND_CLOCK)
1503 const_iv (SOUND_TURN_HANDLE)
1504 const_iv (SOUND_FALL_HOLE)
1505 const_iv (SOUND_DRINK_POISON)
1506 const_iv (SOUND_CAST_SPELL_0)
1507 1447
1508 const_iv (PREFER_LOW) 1448 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1509 const_iv (PREFER_HIGH)
1510 1449
1511 const_iv (ATNR_PHYSICAL) 1450 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1512 const_iv (ATNR_MAGIC) 1451 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1513 const_iv (ATNR_FIRE) 1452 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1514 const_iv (ATNR_ELECTRICITY) 1453 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1515 const_iv (ATNR_COLD) 1454 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1516 const_iv (ATNR_CONFUSION) 1455 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1517 const_iv (ATNR_ACID) 1456 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1518 const_iv (ATNR_DRAIN)
1519 const_iv (ATNR_WEAPONMAGIC)
1520 const_iv (ATNR_GHOSTHIT)
1521 const_iv (ATNR_POISON)
1522 const_iv (ATNR_SLOW)
1523 const_iv (ATNR_PARALYZE)
1524 const_iv (ATNR_TURN_UNDEAD)
1525 const_iv (ATNR_FEAR)
1526 const_iv (ATNR_CANCELLATION)
1527 const_iv (ATNR_DEPLETE)
1528 const_iv (ATNR_DEATH)
1529 const_iv (ATNR_CHAOS)
1530 const_iv (ATNR_COUNTERSPELL)
1531 const_iv (ATNR_GODPOWER)
1532 const_iv (ATNR_HOLYWORD)
1533 const_iv (ATNR_BLIND)
1534 const_iv (ATNR_INTERNAL)
1535 const_iv (ATNR_LIFE_STEALING)
1536 const_iv (ATNR_DISEASE)
1537 1457
1538 const_iv (MAP_FLUSH) 1458 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1539 const_iv (MAP_PLAYER_UNIQUE)
1540 const_iv (MAP_BLOCK)
1541 const_iv (MAP_STYLE) 1459 const_iv (MAP_INACTIVE)
1542 const_iv (MAP_OVERLAY)
1543 1460
1544 const_iv (MAP_IN_MEMORY) 1461 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1545 const_iv (MAP_SWAPPED) 1462 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1546 const_iv (MAP_LOADING)
1547 const_iv (MAP_SAVING)
1548 1463
1549 const_iv (KLASS_GLOBAL) 1464 const_iv (VERSION_CS) const_iv (VERSION_SC)
1550 const_iv (KLASS_OBJECT) 1465
1551 const_iv (KLASS_PLAYER) 1466 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1552 const_iv (KLASS_MAP) 1467
1468 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1469
1470 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1471
1472 // random map generator
1473 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1474 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1475
1476 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1477 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1478 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1479
1480 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1481 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1482
1483 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1484 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1485
1486 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1487 const_iv (FT_RSRC) const_iv (FT_NUM)
1553 }; 1488 };
1554 1489
1555 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1556 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1491 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1557 1492
1558 static const struct { 1493 static const struct {
1559 const char *name; 1494 const char *name;
1560 int skip; 1495 int skip;
1561 IV klass; 1496 IV klass;
1572 { 1507 {
1573 AV *event = newAV (); 1508 AV *event = newAV ();
1574 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1509 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1575 av_push (event, newSViv (eiv->klass)); 1510 av_push (event, newSViv (eiv->klass));
1576 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1511 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1577 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1512 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1578 } 1513 }
1579
1580 //I_EVENT_API (PACKAGE);
1581} 1514}
1582 1515
1583void _init_vars () 1516void _gv_clear (SV *gv)
1584 CODE: 1517 CODE:
1585 cb_global = get_av ("cf::CB_GLOBAL", 1); 1518 assert (SvTYPE (gv) == SVt_PVGV);
1586 cb_object = get_av ("cf::CB_OBJECT", 1); 1519# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1587 cb_player = get_av ("cf::CB_PLAYER", 1); 1520 f (GvGP (gv)->gp_form);
1588 cb_type = get_av ("cf::CB_TYPE" , 1); 1521 f (GvGP (gv)->gp_io);
1589 cb_map = get_av ("cf::CB_MAP" , 1); 1522 f (GvGP (gv)->gp_sv);
1523 f (GvGP (gv)->gp_av);
1524 f (GvGP (gv)->gp_hv);
1525 f (GvGP (gv)->gp_cv);
1526 GvCVGEN (gv) = 0;
1527 GvMULTI_off (gv);
1528# undef f
1590 1529
1530void _connect_to_perl ()
1531
1532void _recalc_want ()
1533
1534# not used by default anymore
1591void _global_reattach () 1535void _global_reattach ()
1592 CODE: 1536 CODE:
1593{ 1537{
1594 // reattach to all attachable objects in the game. 1538 // reattach to all attachable objects in the game.
1595 for (player *pl = first_player; pl; pl = pl->next) 1539 for_all_clients (ns)
1596 reattach (pl); 1540 ns->reattach ();
1597 1541
1598 for (maptile *map = first_map; map; map = map->next) 1542 for_all_objects (op)
1599 reattach (map);
1600
1601 for (object *op = object::first; op; op = op->next)
1602 reattach (op); 1543 op->reattach ();
1544}
1545
1546# support function for map-world.ext
1547void _quantise (SV *data_sv, SV *plt_sv)
1548 CODE:
1549{
1550 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1551 croak ("_quantise called with invalid agruments");
1552
1553 plt_sv = SvRV (plt_sv);
1554 SV **plt = AvARRAY (plt_sv);
1555 int plt_count = AvFILL (plt_sv) + 1;
1556
1557 STRLEN len;
1558 char *data = SvPVbyte (data_sv, len);
1559 char *dst = data;
1560
1561 while (len >= 3)
1562 {
1563 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1564 {
1565 char *val = SvPVX (*val_sv);
1566
1567 if (val [0] == data [0]
1568 && val [1] == data [1]
1569 && val [2] == data [2])
1570 {
1571 *dst++ = val [3];
1572 goto next;
1573 }
1574 }
1575
1576 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1577 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1578 dst - SvPVX (data_sv), len);
1579
1580 next:
1581 data += 3;
1582 len -= 3;
1583 }
1584
1585 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1586}
1587
1588void init_anim ()
1589
1590void init_globals ()
1591
1592void init_experience ()
1593
1594void init_attackmess ()
1595
1596void init_dynamic ()
1597
1598void init_block ()
1599
1600void load_settings ()
1601
1602void load_materials ()
1603
1604void init_uuid ()
1605 CODE:
1606 UUID::init ();
1607
1608void init_signals ()
1609
1610void init_commands ()
1611
1612void init_skills ()
1613
1614void init_beforeplay ()
1615
1616void evthread_start (int aiofd)
1617
1618void cede_to_tick ()
1619 CODE:
1620 coroapi::cede_to_tick ();
1621
1622NV till_tick ()
1623 CODE:
1624 RETVAL = SvNVX (sv_next_tick) - now ();
1625 OUTPUT:
1626 RETVAL
1627
1628int tick_inhibit ()
1629 CODE:
1630 RETVAL = tick_inhibit;
1631 OUTPUT:
1632 RETVAL
1633
1634void tick_inhibit_inc ()
1635 CODE:
1636 ++tick_inhibit;
1637
1638void tick_inhibit_dec ()
1639 CODE:
1640 if (!--tick_inhibit)
1641 if (tick_pending)
1642 {
1643 ev_async_send (EV_DEFAULT, &tick_watcher);
1644 coroapi::cede ();
1645 }
1646
1647void server_tick ()
1648 CODE:
1649{
1650 NOW = ev_now (EV_DEFAULT);
1651 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1652 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1653 runtime = SvNVX (sv_runtime);
1654
1655 server_tick ();
1656
1657 NOW = ev_time ();
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1659 runtime += TICK;
1660 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1603} 1661}
1604 1662
1605NV floor (NV x) 1663NV floor (NV x)
1606 1664
1607NV ceil (NV x) 1665NV ceil (NV x)
1608 1666
1609void server_tick () 1667NV rndm (...)
1668 ALIAS:
1669 rmg_rndm = 1
1670 CODE:
1671{
1672 rand_gen &gen = ix ? rmg_rndm : rndm;
1673 switch (items)
1674 {
1675 case 0: RETVAL = gen (); break;
1676 case 1: RETVAL = gen (SvUV (ST (0))); break;
1677 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1678 default: croak ("cf::rndm requires none, one or two parameters."); break;
1679 }
1680}
1681 OUTPUT:
1682 RETVAL
1610 1683
1684NV clamp (NV value, NV min_value, NV max_value)
1685 CODE:
1686 RETVAL = clamp (value, min_value, max_value);
1687 OUTPUT:
1688 RETVAL
1689
1690NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1691 CODE:
1692 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1693 OUTPUT:
1694 RETVAL
1695
1696void weaken (...)
1697 PROTOTYPE: @
1698 CODE:
1699 while (items > 0)
1700 sv_rvweaken (ST (--items));
1701
1611void 1702void
1612LOG (int level, char *msg) 1703log_backtrace (utf8_string msg)
1704
1705void
1706LOG (int flags, utf8_string msg)
1613 PROTOTYPE: $$ 1707 PROTOTYPE: $$
1614 C_ARGS: (LogLevel)level, "%s", msg 1708 C_ARGS: flags, "%s", msg
1615 1709
1616char *path_combine (char *base, char *path) 1710octet_string path_combine (octet_string base, octet_string path)
1617 PROTOTYPE: $$ 1711 PROTOTYPE: $$
1618 1712
1619char *path_combine_and_normalize (char *base, char *path) 1713octet_string path_combine_and_normalize (octet_string base, octet_string path)
1620 PROTOTYPE: $$ 1714 PROTOTYPE: $$
1621 1715
1622const char *
1623get_maps_directory (char *path)
1624 PROTOTYPE: $
1625 ALIAS: maps_directory = 0
1626 CODE:
1627 RETVAL = create_pathname (path);
1628 OUTPUT: RETVAL
1629
1630void 1716void
1631sub_generation_inc () 1717sub_generation_inc ()
1632 CODE: 1718 CODE:
1633 PL_sub_generation++; 1719 PL_sub_generation++;
1634 1720
1635char * 1721const_octet_string
1636mapdir () 1722mapdir ()
1637 PROTOTYPE: 1723 PROTOTYPE:
1638 ALIAS: 1724 ALIAS:
1639 mapdir = 0 1725 mapdir = 0
1640 uniquedir = 1 1726 uniquedir = 1
1654 case 5: RETVAL = settings.playerdir; break; 1740 case 5: RETVAL = settings.playerdir; break;
1655 case 6: RETVAL = settings.datadir ; break; 1741 case 6: RETVAL = settings.datadir ; break;
1656 } 1742 }
1657 OUTPUT: RETVAL 1743 OUTPUT: RETVAL
1658 1744
1745void abort ()
1746
1747void reset_signals ()
1748
1749void fork_abort (const_octet_string cause = "cf::fork_abort")
1750
1751void cleanup (const_octet_string cause, bool make_core = false)
1752
1753void emergency_save ()
1754
1659void _exit (int status = 0) 1755void _exit (int status = EXIT_SUCCESS)
1660 1756
1757#if _POSIX_MEMLOCK
1758
1759int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1760 INIT:
1761#if __GLIBC__
1762 mallopt (M_TOP_PAD, 1024 * 1024);
1763 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1764 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1765 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1766#endif
1767
1768int munlockall ()
1769
1770#endif
1771
1772int
1773malloc_trim (IV pad = 0)
1774
1775void
1776mallinfo ()
1777 PPCODE:
1778{
1779#if __GLIBC__
1780 struct mallinfo mai = mallinfo ();
1781 EXTEND (SP, 10*2);
1782 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1783 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1784 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1785 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1786 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1787 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1788 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1789 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1790 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1792#endif
1793 EXTEND (SP, 2*2);
1794 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1795 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1796 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1797}
1798
1661int find_animation (char *text) 1799int find_animation (utf8_string text)
1662 PROTOTYPE: $ 1800 PROTOTYPE: $
1663 1801
1664int random_roll (int min, int max, object *op, int goodbad); 1802int random_roll (int min, int max, object *op, int goodbad);
1665 1803
1666const char *cost_string_from_value(uint64 cost, int approx = 0) 1804const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1667
1668int invoke (int event, ...)
1669 CODE:
1670 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1671 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1672 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1673 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1674 OUTPUT: RETVAL
1675 1805
1676int 1806int
1677exp_to_level (val64 exp) 1807exp_to_level (val64 exp)
1678 CODE: 1808 CODE:
1679{ 1809{
1710 RETVAL = newSVpv (resist_plus[atnr], 0); 1840 RETVAL = newSVpv (resist_plus[atnr], 0);
1711 else 1841 else
1712 XSRETURN_UNDEF; 1842 XSRETURN_UNDEF;
1713 OUTPUT: RETVAL 1843 OUTPUT: RETVAL
1714 1844
1845UUID
1846uuid_cur ()
1847 CODE:
1848 RETVAL = UUID::cur;
1849 OUTPUT:
1850 RETVAL
1851
1852UUID
1853uuid_gen ()
1854 CODE:
1855 RETVAL = UUID::gen ();
1856 OUTPUT:
1857 RETVAL
1858
1859val64
1860uuid_seq (UUID uuid)
1861 CODE:
1862 RETVAL = uuid.seq;
1863 OUTPUT:
1864 RETVAL
1865
1866UUID
1867uuid_str (val64 seq)
1868 CODE:
1869 RETVAL.seq = seq;
1870 OUTPUT:
1871 RETVAL
1872
1873void
1874coin_names ()
1875 PPCODE:
1876 EXTEND (SP, NUM_COINS);
1877 for (int i = 0; i < NUM_COINS; ++i)
1878 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1879
1880void
1881coin_archetypes ()
1882 PPCODE:
1883 EXTEND (SP, NUM_COINS);
1884 for (int i = 0; i < NUM_COINS; ++i)
1885 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1886
1887bool
1888load_resource_file_ (octet_string filename)
1889
1890void
1891fix_weight ()
1892
1893MODULE = cf PACKAGE = cf::attachable
1894
1715int 1895int
1716_valid (SV *obj) 1896valid (SV *obj)
1717 CODE: 1897 CODE:
1718 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1898 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1719 OUTPUT: 1899 OUTPUT:
1720 RETVAL 1900 RETVAL
1721 1901
1902void
1903debug_trace (attachable *obj, bool on = true)
1904 CODE:
1905 obj->flags &= ~attachable::F_DEBUG_TRACE;
1906 if (on)
1907 obj->flags |= attachable::F_DEBUG_TRACE;
1908
1909int mortals_size ()
1910 CODE:
1911 RETVAL = attachable::mortals.size ();
1912 OUTPUT: RETVAL
1913
1914#object *mortals (U32 index)
1915# CODE:
1916# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1917# OUTPUT: RETVAL
1918
1919INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1920
1921MODULE = cf PACKAGE = cf::global
1922
1923int invoke (SV *klass, int event, ...)
1924 CODE:
1925 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1926 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1927 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1928 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1929 OUTPUT: RETVAL
1930
1722MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1931MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1723 1932
1724INCLUDE: $PERL genacc object ../include/object.h | 1933INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1725 1934
1726int invoke (object *op, int event, ...) 1935int invoke (object *op, int event, ...)
1727 CODE: 1936 CODE:
1728 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1937 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1729 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1938 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1730 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1939 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1731 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1940 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1732 OUTPUT: RETVAL 1941 OUTPUT: RETVAL
1733 1942
1734SV *registry (object *op) 1943SV *registry (object *op)
1944
1945int objects_size ()
1735 CODE: 1946 CODE:
1736 RETVAL = registry_of (op); 1947 RETVAL = objects.size ();
1737 OUTPUT: 1948 OUTPUT: RETVAL
1949
1950object *objects (U32 index)
1951 CODE:
1952 RETVAL = index < objects.size () ? objects [index] : 0;
1953 OUTPUT: RETVAL
1954
1955int actives_size ()
1956 CODE:
1957 RETVAL = actives.size ();
1958 OUTPUT: RETVAL
1959
1960object *actives (U32 index)
1961 CODE:
1962 RETVAL = index < actives.size () ? actives [index] : 0;
1963 OUTPUT: RETVAL
1964
1965int mortals_size ()
1966 CODE:
1967 RETVAL = attachable::mortals.size ();
1968 OUTPUT: RETVAL
1969
1970const char *slot_use_name (U32 slot)
1971 ALIAS:
1972 slot_nonuse_name = 1
1973 CODE:
1974{
1975 if (slot >= NUM_BODY_LOCATIONS)
1976 croak ("body slot index out of range");
1977
1978 switch (ix)
1979 {
1980 case 0: RETVAL = body_locations[slot].use_name; break;
1981 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1982 }
1983}
1984 OUTPUT:
1738 RETVAL 1985 RETVAL
1739 1986
1740void mortals ()
1741 PPCODE:
1742 EXTEND (SP, object::mortals.size ());
1743 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1744 PUSHs (to_sv (*i));
1745
1746object *first ()
1747 CODE:
1748 RETVAL = object::first;
1749 OUTPUT: RETVAL
1750
1751# missing properties 1987# missing properties
1752
1753int flag (object *op, int flag, int value = 1)
1754 PROTOTYPE: $$;$
1755 CODE:
1756 RETVAL = QUERY_FLAG (op, flag);
1757 if (items >= 3)
1758 if (value)
1759 SET_FLAG (op, flag);
1760 else
1761 CLEAR_FLAG (op, flag);
1762 OUTPUT: RETVAL
1763 1988
1764object *head (object *op) 1989object *head (object *op)
1765 PROTOTYPE: $ 1990 PROTOTYPE: $
1766 CODE: 1991 CODE:
1767 RETVAL = op->head ? op->head : op;
1768 OUTPUT: RETVAL
1769
1770int is_head (object *op)
1771 PROTOTYPE: $
1772 CODE:
1773 RETVAL = !op->head; 1992 RETVAL = op->head_ ();
1774 OUTPUT: RETVAL 1993 OUTPUT: RETVAL
1775 1994
1776void 1995void
1777inv (object *obj) 1996inv (object *obj)
1778 PROTOTYPE: $ 1997 PROTOTYPE: $
1779 PPCODE: 1998 PPCODE:
1780{ 1999{
1781 object *o;
1782 for (o = obj->inv; o; o = o->below) 2000 for (object *o = obj->inv; o; o = o->below)
1783 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2001 XPUSHs (sv_2mortal (to_sv (o)));
1784} 2002}
1785 2003
2004void
2005set_animation (object *op, int idx)
2006 CODE:
2007 SET_ANIMATION (op, idx);
2008
2009int
2010num_animations (object *op)
2011 CODE:
2012 RETVAL = NUM_ANIMATIONS (op);
2013 OUTPUT: RETVAL
2014
2015int slot_info (object *op, UV slot, int value = 0)
2016 ALIAS:
2017 slot_used = 1
2018 CODE:
2019{
2020 if (slot >= NUM_BODY_LOCATIONS)
2021 croak ("body slot index out of range");
2022
2023 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2024
2025 if (items > 2)
2026 if (ix)
2027 op->slot[slot].used = value;
2028 else
2029 op->slot[slot].info = value;
2030}
2031 OUTPUT:
2032 RETVAL
2033
1786object *find_best_object_match (object *op, const char *match) 2034object *find_best_object_match (object *op, utf8_string match)
1787 2035
1788object *find_marked_object (object *op) 2036object *find_marked_object (object *op)
1789 2037
1790int resistance (object *op, int rtype, int newval = 0)
1791 CODE:
1792 if (rtype < 0 || rtype >= NROFATTACKS)
1793 croak ("resistance out of bounds");
1794 RETVAL = op->resist [rtype];
1795 if (items >= 3)
1796 op->resist [rtype] = newval;
1797 OUTPUT: RETVAL
1798
1799void set_resistance (object *op, int rtype, int val)
1800 CODE:
1801 if (rtype < 0 || rtype >= NROFATTACKS)
1802 op->resist[rtype] = val;
1803
1804int need_identify (const object *obj); 2038int need_identify (object *obj);
1805 2039
1806int apply_shop_mat (object *shop_mat, object *op); 2040int apply_shop_mat (object *shop_mat, object *op);
1807 2041
1808int move (object *op, int dir, object *originator = op) 2042int move (object *op, int dir, object *originator = op)
1809 CODE: 2043 CODE:
1817 2051
1818void apply_below (object *op) 2052void apply_below (object *op)
1819 CODE: 2053 CODE:
1820 player_apply_below (op); 2054 player_apply_below (op);
1821 2055
1822void remove (object *op) 2056int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1823 CODE:
1824 op->remove ();
1825
1826void destroy (object *op, int recursive = 0)
1827 CODE:
1828 op->destroy (recursive);
1829
1830object *cf_object_present_archname_inside (object *op, char *whatstr)
1831
1832int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1833
1834int cf_object_change_map (object *op, int x, int y, maptile *map)
1835
1836object *clone (object *op, int recursive = 0)
1837 CODE:
1838 if (recursive)
1839 RETVAL = object_create_clone (op);
1840 else
1841 {
1842 RETVAL = object::create ();
1843 op->copy_to (RETVAL);
1844 }
1845 OUTPUT: RETVAL
1846 2057
1847int pay_item (object *op, object *buyer) 2058int pay_item (object *op, object *buyer)
1848 CODE: 2059 CODE:
1849 RETVAL = pay_for_item (op, buyer); 2060 RETVAL = pay_for_item (op, buyer);
1850 OUTPUT: RETVAL 2061 OUTPUT: RETVAL
1854 RETVAL = pay_for_amount (amount, op); 2065 RETVAL = pay_for_amount (amount, op);
1855 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
1856 2067
1857void pay_player (object *op, uint64 amount) 2068void pay_player (object *op, uint64 amount)
1858 2069
1859val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2070val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1860 2071
1861int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2072int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1862 2073
1863void learn_spell (object *op, object *sp, int special_prayer = 0) 2074void learn_spell (object *op, object *sp, int special_prayer = 0)
1864 CODE: 2075 CODE:
1865 do_learn_spell (op, sp, special_prayer); 2076 do_learn_spell (op, sp, special_prayer);
1866 2077
1867void forget_spell (object *op, object *sp) 2078void forget_spell (object *op, object *sp)
1868 CODE: 2079 CODE:
1869 do_forget_spell (op, query_name (sp)); 2080 do_forget_spell (op, query_name (sp));
1870 2081
1871object *check_for_spell (object *op, char *spellname) 2082object *check_for_spell (object *op, utf8_string spellname)
1872 CODE: 2083 CODE:
1873 RETVAL = check_spell_known (op, spellname); 2084 RETVAL = check_spell_known (op, spellname);
1874 OUTPUT: RETVAL 2085 OUTPUT: RETVAL
1875 2086
1876int query_money (object *op) 2087int query_money (object *op)
1877 ALIAS: money = 0 2088 ALIAS: money = 0
1878 2089
1879int query_cost (object *op, object *who, int flags) 2090val64 query_cost (object *op, object *who, int flags)
1880 ALIAS: cost = 0 2091 ALIAS: cost = 0
1881 2092
1882void spring_trap (object *op, object *victim) 2093void spring_trap (object *op, object *victim)
1883 2094
1884int check_trigger (object *op, object *cause) 2095int check_trigger (object *op, object *cause)
1885 2096
1886void drop (object *who, object *op) 2097void drop (object *who, object *op)
1887 2098
1888void pick_up (object *who, object *op) 2099void pick_up (object *who, object *op)
1889 2100
1890object *cf_object_insert_object (object *op, object *container)
1891
1892object *cf_object_insert_in_ob (object *ob, object *where)
1893
1894int cf_object_teleport (object *op, maptile *map, int x, int y)
1895
1896void update (object *op, int action) 2101void update_object (object *op, int action)
1897 CODE:
1898 update_object (op, action);
1899 2102
1900object *cf_create_object_by_name (const char *name)
1901
1902void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2103void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1903 2104
1904void player_lvl_adj (object *who, object *skill = 0) 2105void player_lvl_adj (object *who, object *skill = 0)
1905 2106
1906int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2107int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1907 2108
1913 2114
1914void add_button_link (object *button, maptile *map, int connected); 2115void add_button_link (object *button, maptile *map, int connected);
1915 2116
1916void remove_button_link (object *op); 2117void remove_button_link (object *op);
1917 2118
2119void handle_apply_yield (object *op);
2120
1918 2121
1919MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2122MODULE = cf PACKAGE = cf::object PREFIX = cf_
1920
1921void cf_fix_object (object *pl)
1922 ALIAS: fix = 0
1923
1924object *cf_insert_ob_in_ob (object *ob, object *where)
1925 2123
1926# no clean way to get an object from an archetype - stupid idiotic 2124# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2125# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 2126
1929object *new (const char *archetype = 0) 2127object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 2128 PROTOTYPE: ;$
1931 CODE: 2129 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2130 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 2131 OUTPUT:
1934 RETVAL 2132 RETVAL
1935 2133
2134object *find_object (U32 tag)
2135
2136# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2137object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2138 PROTOTYPE: $$$$$$
1938 CODE: 2139 CODE:
1939{ 2140{
1940 int unused_type; 2141 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 2142}
1943 2143
1944# syntatic sugar for easier use in event callbacks. 2144shstr
1945const char *options (object *op) 2145object::kv_get (shstr key)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950 2146
1951player *contr (object *op) 2147void
1952 CODE: 2148object::kv_del (shstr key)
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955 2149
1956const char *get_ob_key_value (object *op, const char *key) 2150void
1957 2151object::kv_set (shstr key, shstr value)
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1959 2152
1960object *get_nearest_player (object *ob) 2153object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2154 ALIAS: nearest_player = 0
1962 PREINIT: 2155 PREINIT:
1963 extern object *get_nearest_player (object *); 2156 extern object *get_nearest_player (object *);
1965void rangevector (object *ob, object *other, int flags = 0) 2158void rangevector (object *ob, object *other, int flags = 0)
1966 PROTOTYPE: $$;$ 2159 PROTOTYPE: $$;$
1967 PPCODE: 2160 PPCODE:
1968{ 2161{
1969 rv_vector rv; 2162 rv_vector rv;
2163
2164 PUTBACK;
1970 get_rangevector (ob, other, &rv, flags); 2165 get_rangevector (ob, other, &rv, flags);
2166 SPAGAIN;
2167
1971 EXTEND (SP, 5); 2168 EXTEND (SP, 5);
1972 PUSHs (newSVuv (rv.distance)); 2169 PUSHs (newSVuv (rv.distance));
1973 PUSHs (newSViv (rv.distance_x)); 2170 PUSHs (newSViv (rv.distance_x));
1974 PUSHs (newSViv (rv.distance_y)); 2171 PUSHs (newSViv (rv.distance_y));
1975 PUSHs (newSViv (rv.direction)); 2172 PUSHs (newSViv (rv.direction));
1976 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2173 PUSHs (to_sv (rv.part));
1977} 2174}
1978 2175
1979bool on_same_map_as (object *ob, object *other) 2176bool on_same_map_as (object *ob, object *other)
1980 CODE: 2177 CODE:
1981 RETVAL = on_same_map (ob, other); 2178 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2179 OUTPUT: RETVAL
1983 2180
1984const char * 2181const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2182base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2183 CODE:
1987 RETVAL = query_base_name (op, plural); 2184 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2185 OUTPUT: RETVAL
1989 2186
2187# return the tail of an object, excluding itself
2188void
2189tail (object *op)
2190 PPCODE:
2191 while ((op = op->more))
2192 XPUSHs (sv_2mortal (to_sv (op)));
2193
1990MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2194MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1991 2195
1992player *player (object *op) 2196player *player (object *op)
1993 CODE: 2197 CODE:
1994 RETVAL = op->contr; 2198 RETVAL = op->contr;
1995 OUTPUT: RETVAL 2199 OUTPUT: RETVAL
1996 2200
2201bool move_player (object *op, int dir)
2202
2203void check_score (object *op)
2204
1997void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2205void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1998 2206 CODE:
1999object *cf_player_send_inventory (object *op) 2207 new_draw_info (flags, 0, op, txt);
2000
2001char *cf_player_get_ip (object *op)
2002 ALIAS: ip = 0
2003
2004object *cf_player_get_marked_item (object *op)
2005 ALIAS: marked_item = 0
2006
2007void cf_player_set_marked_item (object *op, object *ob)
2008
2009partylist *cf_player_get_party (object *op)
2010 ALIAS: party = 0
2011
2012void cf_player_set_party (object *op, partylist *party)
2013 2208
2014void kill_player (object *op) 2209void kill_player (object *op)
2015 2210
2211void esrv_send_item (object *pl, object *item)
2212
2016void esrv_update_item (object *op, int what, object *item) 2213void esrv_update_item (object *pl, int what, object *item)
2017 C_ARGS: what, op, item 2214 C_ARGS: what, pl, item
2018 2215
2019void clear_los (object *op) 2216void esrv_del_item (object *pl, int tag)
2217 C_ARGS: pl->contr, tag
2020 2218
2021int command_reset (object *op, char *params)
2022
2023int command_teleport (object *op, char *params)
2024
2025int command_summon (object *op, char *params) 2219int command_summon (object *op, utf8_string params)
2026 2220
2027int command_arrest (object *op, char *params) 2221int command_arrest (object *op, utf8_string params)
2028
2029int command_kick (object *op, char *params)
2030
2031int command_banish (object *op, char *params)
2032 2222
2033 2223
2034MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2224MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2035 2225
2036INCLUDE: $PERL genacc player ../include/newserver.h ../include/player.h | 2226INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2037
2038char *
2039client (player *pl)
2040 CODE:
2041 RETVAL = pl->socket.client;
2042 OUTPUT:
2043 RETVAL
2044
2045char *
2046host (player *pl)
2047 CODE:
2048 RETVAL = pl->socket.host;
2049 OUTPUT:
2050 RETVAL
2051 2227
2052int invoke (player *pl, int event, ...) 2228int invoke (player *pl, int event, ...)
2053 CODE: 2229 CODE:
2054 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2230 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2055 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2231 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2056 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2232 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2057 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2233 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2058 OUTPUT: RETVAL 2234 OUTPUT: RETVAL
2059 2235
2060SV *registry (player *pl) 2236SV *registry (player *pl)
2237
2238void
2239save_stats (player *pl)
2061 CODE: 2240 CODE:
2062 RETVAL = registry_of (pl); 2241 pl->ob->stats.hp = pl->ob->stats.maxhp;
2242 pl->ob->stats.sp = pl->ob->stats.maxsp;
2243 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2244 pl->orig_stats = pl->ob->stats;
2245
2246void clear_los (player *pl)
2247
2248bool
2249cell_visible (player *pl, int dx, int dy)
2250 CODE:
2251 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2252 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2063 OUTPUT: 2253 OUTPUT:
2064 RETVAL 2254 RETVAL
2065 2255
2066player *cf_player_find (char *name)
2067 PROTOTYPE: $
2068
2069void cf_player_move (player *pl, int dir)
2070
2071void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2072
2073player *first ()
2074 CODE:
2075 RETVAL = first_player;
2076 OUTPUT: RETVAL
2077
2078player *next (player *pl)
2079 CODE:
2080 RETVAL = pl->next;
2081 OUTPUT: RETVAL
2082
2083bool
2084cell_visible (player *pl, int dx, int dy)
2085 CODE:
2086 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2087 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2088 OUTPUT:
2089 RETVAL
2090
2091void
2092buggy_mapscroll (player *pl, int value = 1)
2093 CODE:
2094 pl->socket.buggy_mapscroll = value;
2095
2096void 2256void
2097send (player *pl, SV *packet) 2257send (player *pl, SV *packet)
2098 CODE: 2258 CODE:
2099{ 2259{
2100 STRLEN len; 2260 STRLEN len;
2101 char *buf = SvPVbyte (packet, len); 2261 char *buf = SvPVbyte (packet, len);
2102 2262
2103 Write_String_To_Socket (&pl->socket, buf, len); 2263 if (len > MAXSOCKBUF)
2264 pl->failmsg ("[packet too long for client]");
2265 else if (pl->ns)
2266 pl->ns->send_packet (buf, len);
2104} 2267}
2105
2106int
2107listening (player *pl, int new_value = -1)
2108 CODE:
2109 RETVAL = pl->listening;
2110 if (new_value >= 0)
2111 pl->listening = new_value;
2112 OUTPUT:
2113 RETVAL
2114 2268
2115void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2269void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2116 PROTOTYPE: $;$$$ 2270 PROTOTYPE: $;$$$
2117 PPCODE: 2271 PPCODE:
2118 if (GIMME_V != G_VOID) 2272 if (GIMME_V != G_VOID)
2127 if (y) sv_to (y, pl->bed_y); 2281 if (y) sv_to (y, pl->bed_y);
2128 2282
2129void 2283void
2130list () 2284list ()
2131 PPCODE: 2285 PPCODE:
2132{ 2286 for_all_players (pl)
2133 player *pl; 2287 XPUSHs (sv_2mortal (to_sv (pl)));
2134 for (pl = first_player; pl; pl = pl->next)
2135 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2136}
2137
2138bool
2139peaceful (player *pl, bool new_setting = 0)
2140 PROTOTYPE: $;$
2141 CODE:
2142 RETVAL = pl->peaceful;
2143 if (items > 1)
2144 pl->peaceful = new_setting;
2145 OUTPUT:
2146 RETVAL
2147
2148living *
2149orig_stats (player *pl)
2150 CODE:
2151 RETVAL = &pl->orig_stats;
2152 OUTPUT: RETVAL
2153
2154living *
2155last_stats (player *pl)
2156 CODE:
2157 RETVAL = &pl->last_stats;
2158 OUTPUT: RETVAL
2159 2288
2160 2289
2161MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2290MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2162
2163maptile *first ()
2164 PROTOTYPE:
2165 CODE:
2166 RETVAL = first_map;
2167 OUTPUT: RETVAL
2168 2291
2169int invoke (maptile *map, int event, ...) 2292int invoke (maptile *map, int event, ...)
2170 CODE: 2293 CODE:
2171 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2294 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2172 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2295 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2173 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2296 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2174 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2297 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2175 OUTPUT: RETVAL 2298 OUTPUT: RETVAL
2176 2299
2177SV *registry (maptile *map) 2300SV *registry (maptile *map)
2301
2302void
2303find_tagged_objects (maptile *map, utf8_string tag = 0)
2178 CODE: 2304 PPCODE:
2179 RETVAL = registry_of (map); 2305{
2180 OUTPUT: 2306 if (!map->spaces)
2181 RETVAL 2307 XSRETURN_EMPTY;
2182 2308
2309 if (tag)
2310 {
2311 shstr_cmp tag_ (tag);
2312
2313 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2314 for (object *op = ms->bot; op; op = op->above)
2315 if (op->tag == tag_)
2316 XPUSHs (sv_2mortal (to_sv (op)));
2317 }
2318 else
2319 {
2320 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2321 for (object *op = ms->bot; op; op = op->above)
2322 if (op->tag)
2323 XPUSHs (sv_2mortal (to_sv (op)));
2324 }
2325}
2326
2183INCLUDE: $PERL genacc maptile ../include/map.h | 2327INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2184 2328
2185maptile *new (int width, int height) 2329void
2330maptile::instantiate ()
2331
2332maptile *new ()
2186 PROTOTYPE: 2333 PROTOTYPE:
2187 CODE: 2334 CODE:
2188{ 2335 RETVAL = new maptile;
2189 RETVAL = get_empty_map (width, height);
2190}
2191 OUTPUT: 2336 OUTPUT:
2192 RETVAL 2337 RETVAL
2193 2338
2194void delete_map (maptile *map) 2339void
2340maptile::players ()
2341 PPCODE:
2342 if (GIMME_V == G_SCALAR)
2343 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2344 else if (GIMME_V == G_ARRAY)
2345 {
2346 EXTEND (SP, THIS->players);
2347 for_all_players (pl)
2348 if (pl->ob && pl->ob->map == THIS)
2349 PUSHs (sv_2mortal (to_sv (pl->ob)));
2350 }
2195 2351
2196void clean_tmp_map (maptile *map) 2352void
2353maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2354 CODE:
2355{
2356 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2357 croak ("maptile::add_underlay: palette must be arrayref");
2197 2358
2198void play_sound_map (maptile *map, int x, int y, int sound_num) 2359 palette = SvRV (palette);
2360
2361 STRLEN idxlen;
2362 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2363
2364 for (int x = 0; x < THIS->width; ++x)
2365 for (int y = 0; y < THIS->height; ++y)
2366 {
2367 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2368 if (op->flag [FLAG_IS_FLOOR])
2369 goto skip_space;
2370
2371 {
2372 int offs = offset + y * stride + x;
2373 if (IN_RANGE_EXC (offs, 0, idxlen))
2374 {
2375 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2376 {
2377 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2378 ob->flag [FLAG_NO_MAP_SAVE] = true;
2379 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2380
2381 if (ob->randomitems)
2382 {
2383 if (!ob->above)
2384 {
2385 ob->create_treasure (ob->randomitems);
2386
2387 for (object *op = ob->above; op; op = op->above)
2388 op->flag [FLAG_NO_MAP_SAVE] = true;
2389 }
2390
2391 ob->randomitems = 0;
2392 }
2393 }
2394 }
2395 }
2396
2397 skip_space: ;
2398 }
2399}
2400
2401void
2402maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2403 CODE:
2404{
2405 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2406 croak ("maptile::set_regiondata: palette must be arrayref");
2407
2408 palette = SvRV (palette);
2409
2410 STRLEN idxlen;
2411 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2412
2413 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2414 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2415
2416 for (int i = av_len ((AV *)palette) + 1; i--; )
2417 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2418
2419 for (int y = 0; y < THIS->height; ++y)
2420 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2421
2422 sfree (THIS->regions, THIS->size ());
2423 delete [] THIS->regionmap;
2424
2425 THIS->regions = regions;
2426 THIS->regionmap = regionmap;
2427}
2428
2429void
2430maptile::create_region_treasure ()
2431 CODE:
2432 for (int x = 0; x < THIS->width; ++x)
2433 for (int y = 0; y < THIS->height; ++y)
2434 {
2435 region *rgn = THIS->region (x, y);
2436
2437 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2438 if (object *op = THIS->at (x, y).top)
2439 if (rgn->treasure && rndm () < rgn->treasure_density)
2440 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2441 }
2199 2442
2200int out_of_map (maptile *map, int x, int y) 2443int out_of_map (maptile *map, int x, int y)
2201
2202maptile *tile_map (maptile *map, unsigned int dir)
2203 CODE:
2204 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2205 OUTPUT:
2206 RETVAL
2207
2208char *tile_path (maptile *map, unsigned int dir)
2209 CODE:
2210 if (dir >= 4)
2211 XSRETURN_UNDEF;
2212 RETVAL = map->tile_path [dir];
2213 OUTPUT:
2214 RETVAL
2215
2216maptile *ready_map_name (char *name, int flags = 0)
2217 PROTOTYPE: $;$
2218 ALIAS:
2219 find = 0
2220 get_map = 1
2221
2222maptile *has_been_loaded (char *name)
2223 PROTOTYPE: $
2224
2225int in_memory (maptile *map)
2226 CODE:
2227 RETVAL = map->in_memory;
2228 OUTPUT:
2229 RETVAL
2230 2444
2231void 2445void
2232trigger (maptile *map, long connection, bool state = true) 2446trigger (maptile *map, long connection, bool state = true)
2233 CODE: 2447 CODE:
2234 activate_connection (map, connection, state); 2448 activate_connection (map, connection, state);
2237get_connection (maptile *map, long connection) 2451get_connection (maptile *map, long connection)
2238 PPCODE: 2452 PPCODE:
2239 oblinkpt *obp = get_connection_links (map, connection); 2453 oblinkpt *obp = get_connection_links (map, connection);
2240 if (obp) 2454 if (obp)
2241 for (objectlink *ol = obp->link; ol; ol = ol->next) 2455 for (objectlink *ol = obp->link; ol; ol = ol->next)
2242 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2456 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2243 2457
2244object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2245
2246object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2247
2248object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2249 C_ARGS: str, map, nx, ny
2250
2251void 2458void
2252cf_map_normalise (maptile *map, int x, int y) 2459get_map_flags (maptile *map, int x, int y)
2253 PPCODE: 2460 PPCODE:
2254{ 2461{
2255 maptile *nmap = 0; 2462 maptile *nmap = 0;
2256 I16 nx = 0, ny = 0; 2463 I16 nx = 0, ny = 0;
2464
2465 PUTBACK;
2257 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2466 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2467 SPAGAIN;
2258 2468
2259 EXTEND (SP, 4); 2469 EXTEND (SP, 4);
2260 PUSHs (sv_2mortal (newSViv (flags))); 2470 PUSHs (sv_2mortal (newSViv (flags)));
2261 2471
2262 if (GIMME_V == G_ARRAY) 2472 if (GIMME_V == G_ARRAY)
2263 { 2473 {
2264 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2474 PUSHs (sv_2mortal (to_sv (nmap)));
2265 PUSHs (sv_2mortal (newSViv (nx))); 2475 PUSHs (sv_2mortal (newSViv (nx)));
2266 PUSHs (sv_2mortal (newSViv (ny))); 2476 PUSHs (sv_2mortal (newSViv (ny)));
2267 } 2477 }
2268} 2478}
2269 2479
2480mapspace *
2481ms (maptile *map, unsigned int x, unsigned int y)
2482 PROTOTYPE: $$$
2483 CODE:
2484{
2485 maptile *nmap = 0;
2486 I16 nx, ny;
2487
2488 PUTBACK;
2489 get_map_flags (map, &nmap, x, y, &nx, &ny);
2490 SPAGAIN;
2491
2492 if (!nmap)
2493 XSRETURN_UNDEF;
2494
2495 RETVAL = &nmap->at (nx, ny);
2496}
2497 OUTPUT:
2498 RETVAL
2499
2270void 2500void
2271at (maptile *map, unsigned int x, unsigned int y) 2501at (maptile *map, unsigned int x, unsigned int y)
2272 PROTOTYPE: $$$ 2502 PROTOTYPE: $$$
2273 PPCODE: 2503 PPCODE:
2274{ 2504{
2275 object *o;
2276 maptile *nmap = 0; 2505 maptile *nmap = 0;
2277 I16 nx, ny; 2506 I16 nx, ny;
2278 2507
2508 PUTBACK;
2279 get_map_flags (map, &nmap, x, y, &nx, &ny); 2509 get_map_flags (map, &nmap, x, y, &nx, &ny);
2510 SPAGAIN;
2280 2511
2281 if (nmap) 2512 if (nmap)
2282 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2513 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2283 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2514 XPUSHs (sv_2mortal (to_sv (o)));
2284} 2515}
2285 2516
2286SV * 2517SV *
2287bot_at (maptile *obj, unsigned int x, unsigned int y) 2518bot_at (maptile *obj, unsigned int x, unsigned int y)
2288 PROTOTYPE: $$$ 2519 PROTOTYPE: $$$
2293 move_block_at = 4 2524 move_block_at = 4
2294 move_slow_at = 5 2525 move_slow_at = 5
2295 move_on_at = 6 2526 move_on_at = 6
2296 move_off_at = 7 2527 move_off_at = 7
2297 INIT: 2528 INIT:
2298 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2529 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2299 CODE: 2530 CODE:
2300 switch (ix) 2531 switch (ix)
2301 { 2532 {
2302 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2533 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2303 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2534 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2304 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2535 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2305 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2536 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2306 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2537 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2307 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2538 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2308 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2539 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2309 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2540 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2310 } 2541 }
2311 OUTPUT: 2542 OUTPUT: RETVAL
2543
2544void fix_walls (maptile *map, int x, int y)
2545
2546void fix_walls_around (maptile *map, int x, int y)
2547
2548# worst xs function of my life
2549bool
2550_create_random_map (\
2551 maptile *self,\
2552 utf8_string wallstyle,\
2553 utf8_string wall_name,\
2554 utf8_string floorstyle,\
2555 utf8_string monsterstyle,\
2556 utf8_string treasurestyle,\
2557 utf8_string layoutstyle,\
2558 utf8_string doorstyle,\
2559 utf8_string decorstyle,\
2560 utf8_string origin_map,\
2561 utf8_string final_map,\
2562 utf8_string exitstyle,\
2563 utf8_string this_map,\
2564 utf8_string exit_on_final_map,\
2565 int xsize,\
2566 int ysize,\
2567 int expand2x,\
2568 int layoutoptions1,\
2569 int layoutoptions2,\
2570 int layoutoptions3,\
2571 int symmetry,\
2572 int difficulty,\
2573 int difficulty_given,\
2574 float difficulty_increase,\
2575 int dungeon_level,\
2576 int dungeon_depth,\
2577 int decoroptions,\
2578 int orientation,\
2579 int origin_y,\
2580 int origin_x,\
2581 U32 random_seed,\
2582 val64 total_map_hp,\
2583 int map_layout_style,\
2584 int treasureoptions,\
2585 int symmetry_used,\
2586 region *region,\
2587 utf8_string custom\
2588)
2589 CODE:
2590{
2591 random_map_params rmp;
2592
2593 assign (rmp.wallstyle , wallstyle);
2594 assign (rmp.wall_name , wall_name);
2595 assign (rmp.floorstyle , floorstyle);
2596 assign (rmp.monsterstyle , monsterstyle);
2597 assign (rmp.treasurestyle , treasurestyle);
2598 assign (rmp.layoutstyle , layoutstyle);
2599 assign (rmp.doorstyle , doorstyle);
2600 assign (rmp.decorstyle , decorstyle);
2601 assign (rmp.exitstyle , exitstyle);
2602 assign (rmp.exit_on_final_map, exit_on_final_map);
2603
2604 rmp.origin_map = origin_map;
2605 rmp.final_map = final_map;
2606 rmp.this_map = this_map;
2607 rmp.xsize = xsize;
2608 rmp.ysize = ysize;
2609 rmp.expand2x = expand2x;
2610 rmp.layoutoptions1 = layoutoptions1;
2611 rmp.layoutoptions2 = layoutoptions2;
2612 rmp.layoutoptions3 = layoutoptions3;
2613 rmp.symmetry = symmetry;
2614 rmp.difficulty = difficulty;
2615 rmp.difficulty_given = difficulty_given;
2616 rmp.difficulty_increase = difficulty_increase;
2617 rmp.dungeon_level = dungeon_level;
2618 rmp.dungeon_depth = dungeon_depth;
2619 rmp.decoroptions = decoroptions;
2620 rmp.orientation = orientation;
2621 rmp.origin_y = origin_y;
2622 rmp.origin_x = origin_x;
2623 rmp.random_seed = random_seed;
2624 rmp.total_map_hp = (uint64_t) total_map_hp;
2625 rmp.map_layout_style = map_layout_style;
2626 rmp.treasureoptions = treasureoptions;
2627 rmp.symmetry_used = symmetry_used;
2628 rmp.region = region;
2629 rmp.custom = custom;
2630
2631 RETVAL = self->generate_random_map (&rmp);
2632}
2633 OUTPUT:
2312 RETVAL 2634 RETVAL
2313 2635
2314void fix_walls (maptile *map, int x, int y) 2636MODULE = cf PACKAGE = cf::mapspace
2315 2637
2316void fix_walls_around (maptile *map, int x, int y) 2638INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2317 2639
2318MODULE = cf PACKAGE = cf::arch 2640MODULE = cf PACKAGE = cf::arch
2319 2641
2320archetype *find (const char *name) 2642int archetypes_size ()
2321 CODE: 2643 CODE:
2322 RETVAL = archetype::find (name); 2644 RETVAL = archetypes.size ();
2323 OUTPUT: 2645 OUTPUT: RETVAL
2324 RETVAL
2325 2646
2326archetype *first() 2647archetype *archetypes (U32 index)
2327 PROTOTYPE: 2648 CODE:
2328 CODE: 2649 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2329 RETVAL = first_archetype; 2650 OUTPUT: RETVAL
2651
2652object *instantiate (archetype *arch)
2653 CODE:
2654 RETVAL = arch_to_object (arch);
2655 OUTPUT:
2330 OUTPUT: RETVAL 2656 RETVAL
2331 2657
2332INCLUDE: $PERL genacc archetype ../include/object.h | 2658INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2333 2659
2334MODULE = cf PACKAGE = cf::party 2660MODULE = cf PACKAGE = cf::party
2335 2661
2336partylist *first () 2662partylist *first ()
2337 PROTOTYPE: 2663 PROTOTYPE:
2338 CODE: 2664 CODE:
2339 RETVAL = get_firstparty (); 2665 RETVAL = get_firstparty ();
2340 OUTPUT: RETVAL 2666 OUTPUT: RETVAL
2341 2667
2342partylist *next (partylist *party) 2668INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2669
2670MODULE = cf PACKAGE = cf::region
2671
2672void
2673list ()
2674 PPCODE:
2675 for_all_regions (rgn)
2676 XPUSHs (sv_2mortal (to_sv (rgn)));
2677
2678region *find (utf8_string name)
2679 PROTOTYPE: $
2343 CODE: 2680 CODE:
2344 RETVAL = party->next; 2681 RETVAL = region::find (name);
2345 OUTPUT: RETVAL 2682 OUTPUT: RETVAL
2346 2683
2347const char *name (partylist *party) 2684region *find_fuzzy (utf8_string name)
2685 PROTOTYPE: $
2348 CODE: 2686 CODE:
2349 RETVAL = party->partyname; 2687 RETVAL = region::find_fuzzy (name);
2350 OUTPUT: RETVAL 2688 OUTPUT: RETVAL
2351 2689
2352const char *password (partylist *party) 2690int specificity (region *rgn)
2353 CODE: 2691 CODE:
2354 RETVAL = party->passwd; 2692 RETVAL = 0;
2693 while (rgn = rgn->parent)
2694 RETVAL++;
2355 OUTPUT: RETVAL 2695 OUTPUT: RETVAL
2356 2696
2697INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2698
2699MODULE = cf PACKAGE = cf::living
2700
2701INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2702
2703MODULE = cf PACKAGE = cf::settings
2704
2705INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2706
2357MODULE = cf PACKAGE = cf::region 2707MODULE = cf PACKAGE = cf::client
2358 2708
2359region *first () 2709INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2360 PROTOTYPE: 2710
2361 CODE: 2711int invoke (client *ns, int event, ...)
2362 RETVAL = first_region; 2712 CODE:
2713 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2714 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2715 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2716 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2717 OUTPUT: RETVAL
2718
2719SV *registry (client *ns)
2720
2721void
2722list ()
2723 PPCODE:
2724 EXTEND (SP, clients.size ());
2725 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2726 PUSHs (sv_2mortal (to_sv (*i)));
2727
2728void
2729client::send_packet (SV *packet)
2730 CODE:
2731{
2732 STRLEN len;
2733 char *buf = SvPVbyte (packet, len);
2734
2735 if (len > MAXSOCKBUF)
2736 {
2737 // ugly
2738 if (THIS->pl)
2739 THIS->pl->failmsg ("[packet too long for client]");
2740 }
2741 else
2742 THIS->send_packet (buf, len);
2743}
2744
2745faceidx
2746client::need_face (utf8_string name, int pri = 0)
2747 CODE:
2748 RETVAL = face_find (name, 0);
2749 if (RETVAL)
2750 {
2751 THIS->send_face (RETVAL, pri);
2752 THIS->flush_fx ();
2753 }
2754 OUTPUT:
2755 RETVAL
2756
2757int
2758client::fx_want (int idx, int value = -1)
2759 CODE:
2760 if (0 < idx && idx < FT_NUM)
2761 {
2762 RETVAL = THIS->fx_want [idx];
2763 if (items > 2)
2764 THIS->fx_want [idx] = value;
2765 }
2766 else
2767 RETVAL = 0;
2768 OUTPUT:
2769 RETVAL
2770
2771MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2772
2773faceidx sound_find (utf8_string name)
2774
2775void sound_set (utf8_string str, faceidx face)
2776
2777# dire hack
2778void old_sound_index (int idx, faceidx face)
2779 CODE:
2780 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2781 old_sound_index [idx] = face;
2782
2783MODULE = cf PACKAGE = cf::face PREFIX = face_
2784
2785#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2786
2787faceidx face_find (utf8_string name, faceidx defidx = 0)
2788
2789faceidx alloc (utf8_string name)
2790 CODE:
2791{
2792 do
2793 {
2794 RETVAL = faces.size ();
2795 faces.resize (RETVAL + 1);
2796 }
2797 while (!RETVAL); // crude way to leave index 0
2798
2799 faces [RETVAL].name = name;
2800 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2801
2802 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2803 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2804}
2805 OUTPUT: RETVAL
2806
2807void set_type (faceidx idx, int value)
2808 ALIAS:
2809 set_type = 0
2810 set_visibility = 1
2811 set_magicmap = 2
2812 set_smooth = 3
2813 set_smoothlevel = 4
2814 CODE:
2815 faceinfo *f = face_info (idx); assert (f);
2816 switch (ix)
2817 {
2818 case 0: f->type = value; break;
2819 case 1: f->visibility = value; break;
2820 case 2: f->magicmap = value; break;
2821 case 3: f->smooth = value; break;
2822 case 4: f->smoothlevel = value; break;
2823 }
2824
2825void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2826 CODE:
2827{
2828 faceinfo *f = face_info (idx); assert (f);
2829 facedata *d = &(faceset ? f->data64 : f->data32);
2830 sv_to (data, d->data);
2831 STRLEN clen;
2832 char *cdata = SvPVbyte (chksum, clen);
2833 clen = min (CHKSUM_SIZE, clen);
2834
2835 if (memcmp (d->chksum, cdata, clen))
2836 {
2837 memcpy (d->chksum, cdata, clen);
2838
2839 // invalidate existing client face info
2840 for_all_clients (ns)
2841 if (ns->faceset == faceset)
2842 {
2843 ns->faces_sent [idx] = false;
2844 ns->force_newmap = true;
2845 }
2846 }
2847}
2848
2849int get_data_size (faceidx idx, int faceset = 0)
2850 CODE:
2851 facedata *d = face_data (idx, faceset);
2852 if (!d) XSRETURN_UNDEF;
2853 RETVAL = d->data.size ();
2854 OUTPUT:
2855 RETVAL
2856
2857SV *get_chksum (faceidx idx, int faceset = 0)
2858 CODE:
2859 facedata *d = face_data (idx, faceset);
2860 if (!d) XSRETURN_UNDEF;
2861 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2862 OUTPUT:
2863 RETVAL
2864
2865SV *get_data (faceidx idx, int faceset = 0)
2866 CODE:
2867 facedata *d = face_data (idx, faceset);
2868 if (!d) XSRETURN_UNDEF;
2869 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2870 OUTPUT:
2871 RETVAL
2872
2873void invalidate (faceidx idx)
2874 CODE:
2875 for_all_clients (ns)
2876 {
2877 ns->faces_sent [idx] = false;
2878 ns->force_newmap = true;
2879 }
2880
2881void invalidate_all ()
2882 CODE:
2883 for_all_clients (ns)
2884 {
2885 ns->faces_sent.reset ();
2886 ns->force_newmap = true;
2887 }
2888
2889MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2890
2891#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2892
2893animidx anim_find (utf8_string name)
2894 CODE:
2895 RETVAL = animation::find (name).number;
2363 OUTPUT: RETVAL 2896 OUTPUT: RETVAL
2364 2897
2365region *next (region *reg) 2898animidx set (utf8_string name, SV *frames, int facings = 1)
2366 CODE: 2899 CODE:
2367 RETVAL = reg->next; 2900{
2901 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2902 croak ("frames must be an arrayref");
2903
2904 AV *av = (AV *)SvRV (frames);
2905
2906 animation *anim = &animation::find (name);
2907 if (anim->number)
2908 {
2909 anim->resize (av_len (av) + 1);
2910 anim->facings = facings;
2911 }
2912 else
2913 anim = &animation::create (name, av_len (av) + 1, facings);
2914
2915 for (int i = 0; i < anim->num_animations; ++i)
2916 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2917}
2368 OUTPUT: RETVAL 2918 OUTPUT: RETVAL
2369 2919
2370const char *name (region *reg) 2920void invalidate_all ()
2371 CODE: 2921 CODE:
2372 RETVAL = reg->name; 2922 for_all_clients (ns)
2373 OUTPUT: RETVAL 2923 ns->anims_sent.reset ();
2374 2924
2375region *parent (region *reg)
2376 CODE:
2377 RETVAL = reg->parent;
2378 OUTPUT: RETVAL
2379
2380const char *longname (region *reg)
2381 CODE:
2382 RETVAL = reg->longname;
2383 OUTPUT: RETVAL
2384
2385const char *msg (region *reg)
2386 CODE:
2387 RETVAL = reg->msg;
2388 OUTPUT: RETVAL
2389
2390MODULE = cf PACKAGE = cf::living 2925MODULE = cf PACKAGE = cf::object::freezer
2391 2926
2392INCLUDE: $PERL genacc living ../include/living.h | 2927INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2393 2928
2929SV *
2930new (char *klass)
2931 CODE:
2932 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2933 OUTPUT: RETVAL
2934
2935void
2936DESTROY (SV *sv)
2937 CODE:
2938 object_freezer *self;
2939 sv_to (sv, self);
2940 delete self;
2941
2394MODULE = cf PACKAGE = cf::settings 2942MODULE = cf PACKAGE = cf::object::thawer
2395 2943
2396INCLUDE: $PERL genacc Settings ../include/global.h | 2944INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2397 2945
2946SV *
2947new_from_file (char *klass, octet_string path)
2948 CODE:
2949 object_thawer *f = new object_thawer (path);
2950 if (!*f)
2951 {
2952 delete f;
2953 XSRETURN_UNDEF;
2954 }
2955 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2956 OUTPUT: RETVAL
2957
2958void
2959DESTROY (SV *sv)
2960 CODE:
2961 object_thawer *self;
2962 sv_to (sv, self);
2963 delete self;
2964
2965void
2966extract_tags (object_thawer *self)
2967 PPCODE:
2968 while (self->kw != KW_EOF)
2969 {
2970 PUTBACK;
2971 coroapi::cede_to_tick ();
2972 SPAGAIN;
2973
2974 if (self->kw == KW_tag)
2975 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2976
2977 self->skip ();
2978 }
2979

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