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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.31 by root, Wed Aug 30 12:08:15 2006 UTC vs.
Revision 1.217 by root, Sun Jun 3 17:42:39 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 23 */
25 24
26#include <EXTERN.h> 25#include "autoconf.h"
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 26
32#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
34 29
35#ifndef __CEXTRACT__ 30#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38 31
39#undef MODULEAPI 32#if HAVE_EXECINFO_H
40#ifdef WIN32 33# include <execinfo.h>
41#else
42#define MODULEAPI
43#endif 34#endif
44 35
45#include <plugin_common.h> 36#include <plugin_common.h>
46#include <sounds.h> 37#include <sounds.h>
47#include <cstdarg> 38#include <cstdarg>
48#include <sproto.h> 39#include <sproto.h>
49 40
41#include "loader.h"
50#include "cfperl.h" 42#include "cfperl.h"
51#include "shstr.h" 43#include "shstr.h"
52 44
45#include <unistd.h>
46#if _POSIX_MEMLOCK
47# include <sys/mman.h>
48#endif
49
50#include <EXTERN.h>
51#include <perl.h>
52#include <XSUB.h>
53
54#include "CoroAPI.h"
53#include "perlxsi.c" 55#include "perlxsi.c"
54 56
55extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
56 58
57typedef object object_ornull; 59typedef object object_ornull;
58typedef mapstruct mapstruct_ornull; 60typedef maptile maptile_ornull;
59 61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
68
69#if IVSIZE >= 8
70 typedef IV val64;
71# define newSVval64 newSViv
72# define SvVAL64 SvIV
73#else
60typedef double val64; 74 typedef double val64;
61#define newSVval64 newSVnv 75# define newSVval64 newSVnv
62#define SvVAL64 SvNV 76# define SvVAL64 SvNV
77#endif
63 78
64static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property; 80static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api map_get_map = cfapi_map_get_map;
67static f_plug_api object_insert = cfapi_object_insert; 81static f_plug_api object_insert = cfapi_object_insert;
68 82
69/* this is a stupid way to do things, and awkward to use for plug-in authors */
70typedef struct
71{
72 object* who;
73 object* activator;
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83} CFPContext;
84
85static HV *obj_cache;
86static PerlInterpreter *perl; 83static PerlInterpreter *perl;
87 84
85double runtime;
86
87global gbl_ev;
88static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 88static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
89static SV *sv_runtime, *sv_next_tick;
89 90
90#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 91bitset<NUM_EVENT_TYPES> ev_want_event;
91#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 92bitset<NUM_TYPES> ev_want_type;
92#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 93
93#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 94static HV
94#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 95 *stash_cf,
95#define PUSH_PV PUSHcfapi_va(STRING, const char *) 96 *stash_cf_object_wrap,
96#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 97 *stash_cf_object_player_wrap,
98 *stash_cf_player_wrap,
99 *stash_cf_map_wrap,
100 *stash_cf_client_wrap,
101 *stash_cf_arch_wrap,
102 *stash_cf_party_wrap,
103 *stash_cf_region_wrap,
104 *stash_cf_living_wrap;
105
106// helper cast function, returns super class * or 0
107template<class super>
108static super *
109is_a (attachable *at)
110{
111 //return dynamic_cast<super *>(at); // slower, safer
112 if (typeid (*at) == typeid (super))
113 return static_cast<super *>(at);
114 else
115 return 0;
116}
97 117
98////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 118//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99 119
120unordered_vector<attachable *> attachable::mortals;
121
122attachable::~attachable ()
123{
124 assert (!self);
125 assert (!cb);
126}
127
128int
129attachable::refcnt_cnt () const
130{
131 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
132}
133
134void
135attachable::sever_self ()
136{
137 if (HV *self = this->self)
138 {
139 // keep a refcount because sv_unmagic might call attachable_free,
140 // which might clear self, causing sv_unmagic to crash on a now
141 // invalid object.
142 SvREFCNT_inc (self);
143 hv_clear (self);
144 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
145 SvREFCNT_dec (self);
146
147 // self *must* be null now because thats sv_unmagic's job.
148 assert (!this->self);
149 }
150}
151
152void
153attachable::optimise ()
154{
155 if (self
156 && SvREFCNT (self) == 1
157 && !HvTOTALKEYS (self))
158 sever_self ();
159}
160
161// check wether the object really is dead
162void
163attachable::do_check ()
164{
165 if (refcnt_cnt () > 0)
166 return;
167
168 destroy ();
169}
170
171void
172attachable::do_destroy ()
173{
174 INVOKE_ATTACHABLE (DESTROY, this);
175
176 if (cb)
177 {
178 SvREFCNT_dec (cb);
179 cb = 0;
180 }
181
182 mortals.push_back (this);
183}
184
185void
186attachable::destroy ()
187{
188 if (destroyed ())
189 return;
190
191 flags |= F_DESTROYED;
192 do_destroy ();
193 sever_self ();
194}
195
196void
197attachable::check_mortals ()
198{
199 static int i = 0;
200
201 for (;;)
202 {
203 if (i >= mortals.size ())
204 {
205 i = 0;
206
207 if (mortals.size () > 1000)
208 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
209
210 break;
211 }
212
213 attachable *obj = mortals [i];
214
215#if 0
216 if (obj->self)//D make this an assert later
217 {
218 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
219 obj->sever_self ();
220 }
221#endif
222
223 if (obj->refcnt)
224 {
225 ++i; // further delay freeing
226
227 if (!(i & 0x3ff))
228 break;
229 }
230 else
231 {
232 mortals.erase (i);
233 obj->sever_self ();
234 delete obj;
235 }
236 }
237}
238
239attachable &
240attachable::operator =(const attachable &src)
241{
242 //if (self || cb)
243 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
244
245 attach = src.attach;
246 return *this;
247}
248
249//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
250
100static SV * 251static SV *
101newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 252newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
102{ 253{
103 SV *sv; 254 SV *sv;
104 255
105 if (!ptr) 256 if (!ptr)
106 return &PL_sv_undef; 257 return &PL_sv_undef;
107 258
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 259 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 260 return sv_bless (newRV_noinc ((SV *)hv), stash);
110} 261}
111 262
112template<class attachable> 263static int
113SV * 264attachable_free (pTHX_ SV *sv, MAGIC *mg)
265{
266 attachable *at = (attachable *)mg->mg_ptr;
267
268 //TODO: check if transaction behaviour is really required here
269 if (SV *self = (SV *)at->self)
270 {
271 at->self = 0;
272 SvREFCNT_dec (self);
273 }
274
275 // next line makes sense, but most objects still have refcnt 0 by default
276 //at->refcnt_chk ();
277 return 0;
278}
279
280MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
281
282static SV *
114newSVattachable (attachable *obj, const char *klass) 283newSVattachable (attachable *obj, HV *stash)
115{ 284{
116 if (!obj) 285 if (!obj)
117 return &PL_sv_undef; 286 return &PL_sv_undef;
118 287
119 if (!obj->self) 288 if (!obj->self)
120 obj->self = newSVptr (obj, klass);
121
122 return newSVsv (static_cast<SV *>(obj->self));
123}
124
125static void
126SVptr_cache_set (void *ptr, SV *sv)
127{
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129}
130
131static SV *
132SVptr_cache_get (void *ptr)
133{
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137}
138
139static SV *
140newSVptr_cached (void *ptr, const char *klass)
141{
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 { 289 {
151 HV *hv = newHV (); 290 obj->self = newHV ();
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 291 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154 292
155 SVptr_cache_set (ptr, sv); 293 // now bless the object _once_
294 return sv_bless (newRV_inc ((SV *)obj->self), stash);
156 } 295 }
296 else
297 {
298 SV *sv = newRV_inc ((SV *)obj->self);
157 299
158 return newSVsv (sv); 300 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
301 SvAMAGIC_on (sv);
302
303 return sv;
304 }
159} 305}
160 306
161static void 307static void
162clearSVptr (SV *sv) 308clearSVptr (SV *sv)
163{ 309{
188 if (SvOK (sv)) 334 if (SvOK (sv))
189 return SvPTR (sv, klass); 335 return SvPTR (sv, klass);
190 else 336 else
191 return 0; 337 return 0;
192} 338}
339
340inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
341inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
342inline SV *to_sv (bool v) { return newSViv (v); }
343inline SV *to_sv ( signed char v) { return newSViv (v); }
344inline SV *to_sv (unsigned char v) { return newSViv (v); }
345inline SV *to_sv ( signed short v) { return newSViv (v); }
346inline SV *to_sv (unsigned short v) { return newSVuv (v); }
347inline SV *to_sv ( signed int v) { return newSViv (v); }
348inline SV *to_sv (unsigned int v) { return newSVuv (v); }
349inline SV *to_sv ( signed long v) { return newSViv (v); }
350inline SV *to_sv (unsigned long v) { return newSVuv (v); }
351inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
352inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
353inline SV *to_sv (float v) { return newSVnv (v); }
354inline SV *to_sv (double v) { return newSVnv (v); }
355inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
356inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
357inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
358inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
359inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
360inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
361inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
362inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
363
364inline SV *to_sv (object & v) { return to_sv (&v); }
365inline SV *to_sv (living & v) { return to_sv (&v); }
366
367inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
368inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
369
370inline SV *to_sv (UUID v)
371{
372 char buf[128];
373 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
374 return newSVpv (buf, 0);
375}
376
377inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
378inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
379inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
381inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
382inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
383inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
384inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
385inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
386inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
387inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
388inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
389inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
390inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
391inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
392inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
393inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
394inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
395inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
396inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
397inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
398inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
399inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
400inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
401
402//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
403inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
404
405template<class T>
406inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
407
408template<int N>
409inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
410
411inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
412inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
413inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
414inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
415
416inline void sv_to (SV *sv, std::string &v)
417{
418 STRLEN len;
419 char *data = SvPVbyte (sv, len);
420 v.assign (data, len);
421}
422
423inline void sv_to (SV *sv, UUID &v)
424{
425 unsigned int version;
426
427 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
428 croak ("unparsable uuid: %s", SvPV_nolen (sv));
429}
430
431inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
193 432
194static SV * 433static SV *
195newSVdt_va (va_list &ap, data_type type) 434newSVdt_va (va_list &ap, data_type type)
196{ 435{
197 SV *sv; 436 SV *sv;
224 sv = str ? newSVpv (str, len) : &PL_sv_undef; 463 sv = str ? newSVpv (str, len) : &PL_sv_undef;
225 } 464 }
226 break; 465 break;
227 466
228 case DT_OBJECT: 467 case DT_OBJECT:
229 { 468 sv = to_sv (va_arg (ap, object *));
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break; 469 break;
234 470
235 case DT_MAP: 471 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension 472 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 473 sv = to_sv (va_arg (ap, maptile *));
238 break; 474 break;
239 475
476 case DT_CLIENT:
477 sv = to_sv (va_arg (ap, client *));
478 break;
479
240 case DT_PLAYER: 480 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 481 sv = to_sv (va_arg (ap, player *));
242 break; 482 break;
243 483
244 case DT_ARCH: 484 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 485 sv = to_sv (va_arg (ap, archetype *));
246 break; 486 break;
247 487
248 case DT_PARTY: 488 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 489 sv = to_sv (va_arg (ap, partylist *));
250 break; 490 break;
251 491
252 case DT_REGION: 492 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 493 sv = to_sv (va_arg (ap, region *));
254 break; 494 break;
255 495
256 default: 496 default:
257 assert (("unhandled type in newSVdt_va", 0)); 497 assert (("unhandled type in newSVdt_va", 0));
258 } 498 }
303} 543}
304 544
305////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 545//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306 546
307SV * 547SV *
308registry_of (attachable_base *ext) 548registry (attachable *ext)
309{ 549{
310 if (!ext->cb) 550 if (!ext->cb)
311 ext->cb = newAV (); 551 ext->cb = newAV ();
312 552
313 return newRV_inc ((SV *)ext->cb); 553 return newRV_inc ((SV *)ext->cb);
314} 554}
315 555
316void attachable_base::clear ()
317{
318 if (self)
319 {
320 if (cb)
321 if (SvROK (*av_fetch ((AV *)cb, EVENT_OBJECT_DESTROY, 1)))
322 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
323 else if (SvROK (*av_fetch ((AV *)cb, EVENT_MAP_DESTROY, 1)))
324 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
325
326 // disconnect Perl from C, to avoid crashes
327 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
328
329 // clear the perl hash, might or might not be a good idea
330 hv_clear ((HV *)SvRV ((SV *)self));
331
332 SvREFCNT_dec (self);
333 self = 0;
334 }
335
336 if (cb)
337 {
338 SvREFCNT_dec (cb);
339 cb = 0;
340 }
341
342 if (attach)
343 {
344 free_string (attach);
345 attach = 0;
346 }
347}
348
349void attachable_base::optimise ()
350{
351 if (!self)
352 return;
353
354 HV *hv = (HV *)SvRV ((SV *)self);
355
356 if (SvREFCNT ((SV *)self) == 1
357 && SvREFCNT ((SV *)hv) == 1
358 && !HvKEYS (hv))
359 {
360 SvREFCNT_dec ((SV *)self);
361 self = 0;
362 }
363}
364
365void attachable_base::instantiate (data_type type, void *obj)
366{
367 dSP;
368 ENTER;
369 SAVETMPS;
370 PUSHMARK (SP);
371 EXTEND (SP, 2);
372 PUSHs (sv_2mortal (newSVdt (type, obj)));
373 PUSHs (sv_2mortal (newSVpv (attach, 0)));
374
375 free_string (attach);
376 attach = 0;
377
378 PUTBACK;
379 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
380 FREETMPS;
381 LEAVE;
382
383 switch (type)
384 {
385 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
386 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
387 }
388}
389
390/////////////////////////////////////////////////////////////////////////////
391
392void reattach (data_type type, void *obj)
393{
394 //TODO only do this when the object has _attachment's
395
396 dSP;
397 ENTER;
398 SAVETMPS;
399 PUSHMARK (SP);
400 XPUSHs (sv_2mortal (newSVdt (type, obj)));
401 PUTBACK;
402 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
403 FREETMPS;
404 LEAVE;
405
406 switch (type)
407 {
408 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
409 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
410 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
411 }
412}
413
414template<class subclass>
415void reattach (attachable<subclass> *obj)
416{
417 obj->optimise ();
418
419 if (obj->self)
420 reattach (subclass::get_dt (), (subclass *)obj);
421}
422
423object_freezer::object_freezer (const char *filename)
424{
425 this->filename = (SV *)newSVpv (filename, 0);
426
427 char filename2 [4096];
428 snprintf (filename2, 4096, "%s~", filename);
429
430 fp = fopen (filename2, "w");
431
432 if (!fp)
433 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
434
435 av = (AV *)newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 if (fp)
441 {
442 fclose (fp);
443
444 dSP;
445 ENTER;
446 SAVETMPS;
447 PUSHMARK (SP);
448 XPUSHs (sv_2mortal ((SV *)filename));
449 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
450 PUTBACK;
451 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
452 FREETMPS;
453 LEAVE;
454 }
455 else
456 SvREFCNT_dec ((SV *)filename);
457}
458
459void object_freezer::put (attachable_base *ext)
460{
461 ext->optimise ();
462
463 if (ext->self)
464 {
465 int idx = AvFILLp ((AV *)av) + 1;
466 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
467 fprintf (fp, "oid %d\n", idx);
468 }
469}
470
471object_thawer::object_thawer (const char *filename)
472{
473 av = 0;
474 fp = 0;
475
476 if (!filename)
477 return;
478
479 fp = fopen (filename, "r");
480 if (!fp)
481 {
482 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
483 return;
484 }
485
486 if (perl)
487 {
488 dSP;
489 ENTER;
490 SAVETMPS;
491 PUSHMARK (SP);
492 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
493 PUTBACK;
494
495 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
496 {
497 SPAGAIN;
498 SV *sv = POPs;
499 if (SvROK (sv))
500 av = SvREFCNT_inc (SvRV (sv));
501 }
502
503 FREETMPS;
504 LEAVE;
505 }
506}
507
508// compatibility support, should be removed when no longer needed
509int fprintf (object_freezer &freezer, const char *format, ...)
510{
511 va_list ap;
512
513 va_start (ap, format);
514 vfprintf (freezer.fp, format, ap);
515 va_end (ap);
516}
517
518int fputs (const char *s, object_freezer &freezer)
519{
520 fputs (s, freezer.fp);
521}
522
523void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
524{
525 if (!av || oid < 0) // this is actually an error of sorts
526 return;
527
528 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
529 ext->clear ();
530
531 SV **svp = av_fetch ((AV *)av, oid, 0);
532
533 if (!svp || !SvROK (*svp))
534 {
535 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
536 return;
537 }
538
539 ext->self = *svp; *svp = &PL_sv_undef;
540 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
541
542 reattach (type, obj);
543}
544
545object_thawer::~object_thawer ()
546{
547 if (fp) fclose (fp);
548 if (av) SvREFCNT_dec ((AV *)av);
549}
550
551///////////////////////////////////////////////////////////////////////////// 556/////////////////////////////////////////////////////////////////////////////
552 557
553extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 558extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
554{ 559{
555 return 0; 560 return 0;
558static CommArray_s rtn_cmd; 563static CommArray_s rtn_cmd;
559 564
560static int 565static int
561runPluginCommand (object *obj, char *params) 566runPluginCommand (object *obj, char *params)
562{ 567{
563 dSP; 568 return -1;
564
565 ENTER;
566 SAVETMPS;
567
568 PUSHMARK (SP);
569
570 EXTEND (SP, 3);
571 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
572 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
573
574 if (params)
575 PUSHs (sv_2mortal (newSVpv (params, 0)));
576
577 PUTBACK;
578 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
579 SPAGAIN;
580
581 if (SvTRUE (ERRSV))
582 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
583
584 int returnvalue = count > 0 ? POPi : -1;
585
586 PUTBACK;
587 FREETMPS;
588 LEAVE;
589
590 return returnvalue;
591} 569}
592 570
593extern "C" void *cfperl_getPluginProperty (int *type, ...) 571extern "C" void *cfperl_getPluginProperty (int *type, ...)
594{ 572{
595 va_list args; 573 va_list args;
598 va_start (args, type); 576 va_start (args, type);
599 propname = va_arg (args, char *); 577 propname = va_arg (args, char *);
600 //printf ("Property name: %s\n", propname); 578 //printf ("Property name: %s\n", propname);
601 579
602 if (!strcmp (propname, "command?")) 580 if (!strcmp (propname, "command?"))
603 {
604 if (!perl)
605 return NULL; 581 return NULL;
606
607 const char *cmdname = va_arg (args, const char *);
608 HV *hv = get_hv ("cf::COMMAND", 1);
609 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
610
611 va_end (args);
612
613 if (svp)
614 {
615 // this is totaly broken, should stash it into %COMMAND
616 rtn_cmd.name = cmdname;
617 rtn_cmd.time = SvNV (*svp);
618 rtn_cmd.func = runPluginCommand;
619
620 return &rtn_cmd;
621 }
622 }
623 else if (!strcmp (propname, "Identification")) 582 else if (!strcmp (propname, "Identification"))
624 { 583 {
625 va_end (args); 584 va_end (args);
626 return (void*) PLUGIN_NAME; 585 return (void *)PLUGIN_NAME;
627 } 586 }
628 else if (!strcmp (propname, "FullName")) 587 else if (!strcmp (propname, "FullName"))
629 { 588 {
630 va_end (args); 589 va_end (args);
631 return (void*) PLUGIN_VERSION; 590 return (void *)PLUGIN_VERSION;
632 } 591 }
633 else 592 else
634 va_end (args); 593 va_end (args);
635 594
636 return NULL; 595 return NULL;
652} 611}
653 612
654void 613void
655cfperl_init () 614cfperl_init ()
656{ 615{
657 char *argv[] = { 616 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
658 "",
659 "-e"
660 "BEGIN {"
661 " cf->bootstrap;"
662 " unshift @INC, cf::datadir ();"
663 "}"
664 ""
665 "use cf;"
666 };
667
668 perl = perl_alloc (); 617 perl = perl_alloc ();
669 perl_construct (perl); 618 perl_construct (perl);
670 619
671 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 620 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
672 621
622 const char *argv[] = {
623 settings.argv [0],
624 "-e"
625 "use Event; use Coro;" // required for bootstrap
626 "cf->bootstrap;" // required for datadir :*>
627 "unshift @INC, cf::datadir ();"
628 "require cf;"
629 };
630
673 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 631 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
632 || perl_run (perl))
674 { 633 {
675 printf ("unable to initialize perl-interpreter, aborting.\n"); 634 printf ("unable to initialize perl-interpreter, aborting.\n");
676
677 exit (EXIT_FAILURE); 635 exit (EXIT_FAILURE);
678 //perl_destruct (perl);
679 //perl_free (perl);
680 //perl = 0;
681 //return;
682 } 636 }
683 637
684 obj_cache = newHV (); 638 {
639 dSP;
640
641 PUSHMARK (SP);
642 PUTBACK;
643 call_pv ("cf::init", G_DISCARD | G_VOID);
644 }
685} 645}
686 646
687void cfperl_main () 647void cfperl_main ()
688{ 648{
689 dSP; 649 dSP;
690 650
691 PUSHMARK (SP); 651 PUSHMARK (SP);
692 PUTBACK; 652 PUTBACK;
693 call_pv ("cf::main", G_DISCARD | G_VOID); 653 call_pv ("cf::main", G_DISCARD | G_VOID);
654}
655
656void
657attachable::instantiate ()
658{
659 if (attach)
660 {
661 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
662 attach = 0;
663 }
664}
665
666void
667attachable::reattach ()
668{
669 optimise ();
670 //TODO: check for _attachment's, very important for restarts
671 INVOKE_ATTACHABLE (REATTACH, this);
694} 672}
695 673
696static event_klass klass_of[NUM_EVENT_TYPES] = { 674static event_klass klass_of[NUM_EVENT_TYPES] = {
697# define def(type,name) KLASS_ ## type, 675# define def(type,name) KLASS_ ## type,
698# include "eventinc.h" 676# include "eventinc.h"
729 } 707 }
730 } 708 }
731 } 709 }
732} 710}
733 711
712void
713attachable::gather_callbacks (AV *&callbacks, event_type event) const
714{
715 ::gather_callbacks (callbacks, cb_attachable, event);
716
717 if (cb)
718 ::gather_callbacks (callbacks, cb, event);
719}
720
721void
722global::gather_callbacks (AV *&callbacks, event_type event) const
723{
724 ::gather_callbacks (callbacks, cb_global, event);
725}
726
727void
728object::gather_callbacks (AV *&callbacks, event_type event) const
729{
730 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
731 {
732 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
733
734 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
735 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
736 }
737
738 if (type <= AvFILLp (cb_type))
739 {
740 SV *registry = AvARRAY (cb_type)[type];
741
742 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
743 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
744 }
745
746 attachable::gather_callbacks (callbacks, event);
747 ::gather_callbacks (callbacks, cb_object, event);
748}
749
750void
751archetype::gather_callbacks (AV *&callbacks, event_type event) const
752{
753 attachable::gather_callbacks (callbacks, event);
754 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
755}
756
757void
758client::gather_callbacks (AV *&callbacks, event_type event) const
759{
760 attachable::gather_callbacks (callbacks, event);
761 ::gather_callbacks (callbacks, cb_client, event);
762}
763
764void
765player::gather_callbacks (AV *&callbacks, event_type event) const
766{
767 attachable::gather_callbacks (callbacks, event);
768 ::gather_callbacks (callbacks, cb_player, event);
769}
770
771void
772maptile::gather_callbacks (AV *&callbacks, event_type event) const
773{
774 attachable::gather_callbacks (callbacks, event);
775 ::gather_callbacks (callbacks, cb_map, event);
776}
777
778void
779_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
780{
781 for (int event = 0; event <= AvFILLp (registry); ++event)
782 {
783 SV *cbs_ = AvARRAY (registry)[event];
784
785 // element must be list of callback entries
786 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
787 {
788 AV *cbs = (AV *)SvRV (cbs_);
789
790 // no callback entries, no callbacks to call
791 if (AvFILLp (cbs) >= 0)
792 set.set (event);
793 }
794 }
795}
796
797// very slow and inefficient way to recalculate the global want bitsets
798void
799_recalc_want ()
800{
801 ev_want_event.reset ();
802
803 _recalc_want (ev_want_event, cb_global);
804 _recalc_want (ev_want_event, cb_attachable);
805 _recalc_want (ev_want_event, cb_object);
806 _recalc_want (ev_want_event, cb_client);
807 _recalc_want (ev_want_event, cb_player);
808 _recalc_want (ev_want_event, cb_map);
809
810 ev_want_type.reset ();
811
812 for (int type = 0; type <= AvFILLp (cb_type); ++type)
813 {
814 SV *cbs_ = AvARRAY (cb_type)[type];
815
816 // element must be list of callback entries
817 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
818 {
819 AV *cbs = (AV *)SvRV (cbs_);
820
821 // no callback entries, no callbacks to call
822 if (AvFILLp (cbs) >= 0)
823 ev_want_type.set (type % NUM_TYPES);
824 }
825 }
826}
827
828bool
734bool cfperl_invoke (event_type event, ...) 829attachable::invoke (event_type event, ...)
735{ 830{
736 data_type dt; 831 data_type dt;
737 va_list ap;
738 832
739 va_start (ap, event); 833 // callback call ordering should be:
834 // 1. per-object callback
835 // 2. per-class object
836 // 3. per-type callback
837 // 4. global callbacks
740 838
741 AV *callbacks = 0; 839 AV *callbacks = 0;
742
743 object *op;
744 player *pl;
745 mapstruct *map;
746
747 // callback call ordering is:
748 // 1. per-object callback (NYI)
749 // 2. per-class object
750 // 2a. per-type callback
751 // 4. global callbacks
752
753 gather_callbacks (callbacks, cb_global, event); 840 gather_callbacks (callbacks, event);
754
755 switch (KLASS_OF (event))
756 {
757 case KLASS_GLOBAL:
758 break;
759
760 case KLASS_OBJECT:
761 dt = (data_type) va_arg (ap, int);
762 assert (("first argument must be of type object", dt == DT_OBJECT));
763 op = va_arg (ap, object *);
764
765 if (op->cb)
766 gather_callbacks (callbacks, (AV *)op->cb, event);
767
768 if (op->type)
769 {
770 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
771 {
772 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
773
774 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
775 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
776 }
777
778 if (op->type <= AvFILLp (cb_type))
779 {
780 SV *registry = AvARRAY (cb_type)[op->type];
781
782 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
783 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
784 }
785 }
786
787 gather_callbacks (callbacks, cb_object, event);
788
789 break;
790
791 case KLASS_PLAYER:
792 dt = (data_type) va_arg (ap, int);
793 assert (("first argument must be of type player", dt == DT_PLAYER));
794 pl = va_arg (ap, player *);
795
796 if (pl->cb)
797 gather_callbacks (callbacks, (AV *)pl->cb, event);
798
799 gather_callbacks (callbacks, cb_player, event);
800 break;
801
802 case KLASS_MAP:
803 dt = (data_type) va_arg (ap, int);
804 assert (("first argument must be of type object", dt == DT_MAP));
805 map = va_arg (ap, mapstruct *);
806
807 if (map->cb)
808 gather_callbacks (callbacks, (AV *)map->cb, event);
809
810 gather_callbacks (callbacks, cb_map, event);
811 break;
812
813 default:
814 assert (("unsupported event klass in cfperl_invoke", 0));
815 }
816 841
817 // short-circuit processing if no callbacks found/defined 842 // short-circuit processing if no callbacks found/defined
818 if (!callbacks) 843 if (!callbacks)
819 return 0; 844 return 0;
820 845
821 dSP; 846 va_list ap;
822 ENTER; 847 va_start (ap, event);
823 SAVETMPS;
824 848
825 PUSHMARK (SP); 849 CALL_BEGIN (3);
826 EXTEND (SP, 3);
827
828 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 850 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
829 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 851 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
830 852
831 switch (KLASS_OF (event)) 853 //TODO: unhack
832 { 854 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
833 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 855 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
834 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 856 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
835 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 857 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
836 } 858 else if (global *gl = is_a<global>(this)) /*nop*/;
859 else
860 abort (); //TODO
837 861
838 for (;;) 862 for (;;)
839 { 863 {
840 dt = (data_type) va_arg (ap, int); 864 dt = (data_type) va_arg (ap, int);
841 865
842 if (dt == DT_END) 866 if (dt == DT_END)
843 break; 867 break;
844
845 if (dt == DT_AV) 868 else if (dt == DT_AV)
846 { 869 {
847 AV *av = va_arg (ap, AV *); 870 AV *av = va_arg (ap, AV *);
848 871
849 for (int i = 0; i <= av_len (av); ++i) 872 for (int i = 0; i <= av_len (av); ++i)
850 XPUSHs (*av_fetch (av, i, 1)); 873 XPUSHs (*av_fetch (av, i, 1));
853 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 876 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
854 } 877 }
855 878
856 va_end (ap); 879 va_end (ap);
857 880
858 PUTBACK; 881 CALL_CALL ("cf::do_invoke", G_SCALAR);
859 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
860 SPAGAIN;
861
862 count = count > 0 ? POPi : 0; 882 count = count > 0 ? POPi : 0;
863 883
864 FREETMPS; 884 CALL_END;
865 LEAVE;
866 885
867 return count; 886 return count;
868} 887}
869 888
870SV * 889SV *
885cfperl_result_INT (int idx) 904cfperl_result_INT (int idx)
886{ 905{
887 return SvIV (cfperl_result (idx)); 906 return SvIV (cfperl_result (idx));
888} 907}
889 908
909double
910cfperl_result_DOUBLE (int idx)
911{
912 return SvNV (cfperl_result (idx));
913}
914
915/////////////////////////////////////////////////////////////////////////////
916
917void
918cfperl_emergency_save ()
919{
920 CALL_BEGIN (0);
921 CALL_CALL ("cf::emergency_save", G_VOID);
922 CALL_END;
923}
924
925void
926cfperl_cleanup (int make_core)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932}
933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
944maptile *
945maptile::find_sync (const char *path, maptile *origin)
946{
947 CALL_BEGIN (2);
948 CALL_ARG (path);
949 CALL_ARG (origin);
950 CALL_CALL ("cf::map::find_sync", G_SCALAR);
951
952 maptile *retval;
953
954 if (count)
955 sv_to (POPs, retval);
956 else
957 retval = 0;
958
959 CALL_END;
960
961 return retval;
962}
963
964maptile *
965maptile::find_async (const char *path, maptile *origin)
966{
967 CALL_BEGIN (2);
968 CALL_ARG (path);
969 CALL_ARG (origin);
970 CALL_CALL ("cf::map::find_async", G_SCALAR);
971
972 maptile *retval;
973
974 if (count)
975 sv_to (POPs, retval);
976 else
977 retval = 0;
978
979 CALL_END;
980
981 return retval;
982}
983
984void
985maptile::do_load_sync ()
986{
987 CALL_BEGIN (1);
988 CALL_ARG (this);
989 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
990 CALL_END;
991}
992
993void
994maptile::change_all_map_light (int change)
995{
996 CALL_BEGIN (1);
997 CALL_ARG (change);
998 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
999 CALL_END;
1000}
1001
1002void
1003object::enter_exit (object *exit)
1004{
1005 if (type != PLAYER)
1006 return;
1007
1008 CALL_BEGIN (2);
1009 CALL_ARG (this);
1010 CALL_ARG (exit);
1011 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1012 CALL_END;
1013}
1014
1015void
1016log_backtrace (const char *msg)
1017{
1018#if HAVE_BACKTRACE
1019 void *addr [20];
1020 int size = backtrace (addr, 20);
1021
1022 CALL_BEGIN (size);
1023 CALL_ARG (msg);
1024 for (int i = 0; i < size; ++i)
1025 CALL_ARG ((IV)addr [i]);
1026 CALL_CALL ("cf::_log_backtrace", G_VOID);
1027 CALL_END;
1028#endif
1029}
1030
1031/////////////////////////////////////////////////////////////////////////////
1032
1033struct EventAPI *watcher_base::GEventAPI;
1034struct CoroAPI *coroapi::GCoroAPI;
1035
1036int coroapi::cede_counter;
1037double (*coroapi::time)();
1038double coroapi::next_cede;
1039
1040void coroapi::do_cede_to_tick ()
1041{
1042 cede_counter = 0;
1043
1044 cede ();
1045
1046 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1047 if (next_cede > SvNV (sv_next_tick) - 0.02)
1048 next_cede = SvNV (sv_next_tick);
1049}
1050
1051void coroapi::do_cede_every ()
1052{
1053 cede_counter = 0;
1054
1055 if (coroapi::nready ())
1056 coroapi::cede ();
1057}
1058
1059void coroapi::do_cede_to_tick_every ()
1060{
1061 cede_counter = 0;
1062
1063 cede_to_tick ();
1064}
1065
1066void
1067coroapi::wait_for_tick ()
1068{
1069 CALL_BEGIN (0);
1070 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1071 CALL_END;
1072}
1073
1074void
1075coroapi::wait_for_tick_begin ()
1076{
1077 CALL_BEGIN (0);
1078 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1079 CALL_END;
1080}
1081
1082static void
1083iw_dispatch (pe_event *ev)
1084{
1085 iw *w = (iw *)ev->ext_data;
1086 w->call (*w);
1087}
1088
1089void
1090iw::alloc ()
1091{
1092 pe = GEventAPI->new_idle (0, 0);
1093
1094 WaREENTRANT_off (pe);
1095 pe->base.callback = (void *)iw_dispatch;
1096 pe->base.ext_data = (void *)this;
1097}
1098
1099static void iow_dispatch (pe_event *ev)
1100{
1101 iow *w = (iow *)ev->ext_data;
1102 w->call (*w, ((pe_ioevent *)ev)->got);
1103}
1104
1105void
1106iow::alloc ()
1107{
1108 pe = GEventAPI->new_io (0, 0);
1109
1110 WaREENTRANT_off (pe);
1111 pe->base.callback = (void *)iow_dispatch;
1112 pe->base.ext_data = (void *)this;
1113
1114 pe->fd = -1;
1115 pe->poll = 0;
1116}
1117
1118void
1119iow::fd (int fd)
1120{
1121 pe->fd = fd;
1122}
1123
1124int
1125iow::poll ()
1126{
1127 return pe->poll;
1128}
1129
1130void
1131iow::poll (int events)
1132{
1133 if (pe->poll != events)
1134 {
1135 if (pe->poll) stop ();
1136 pe->poll = events;
1137 if (pe->poll) start ();
1138 }
1139}
1140
1141void
1142_connect_to_perl ()
1143{
1144 stash_cf = gv_stashpv ("cf" , 1);
1145
1146 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1147 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1148 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1149 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1150 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1151 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1152 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1153 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1154 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1155
1156 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1157 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1158
1159 cb_global = get_av ("cf::CB_GLOBAL", 1);
1160 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1161 cb_object = get_av ("cf::CB_OBJECT", 1);
1162 cb_player = get_av ("cf::CB_PLAYER", 1);
1163 cb_client = get_av ("cf::CB_CLIENT", 1);
1164 cb_type = get_av ("cf::CB_TYPE" , 1);
1165 cb_map = get_av ("cf::CB_MAP" , 1);
1166}
1167
890MODULE = cf PACKAGE = cf PREFIX = cf_ 1168MODULE = cf PACKAGE = cf PREFIX = cf_
891 1169
892BOOT: 1170BOOT:
893{ 1171{
894 HV *stash = gv_stashpv ("cf", 1); 1172 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1173 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1174
1175 _connect_to_perl ();
1176
1177 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1178
1179 {
1180 require_pv ("Time::HiRes");
1181
1182 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1183 if (!svp) croak ("Time::HiRes is required");
1184 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1185 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1186 }
895 1187
896 static const struct { 1188 static const struct {
897 const char *name; 1189 const char *name;
898 IV iv; 1190 IV iv;
899 } *civ, const_iv[] = { 1191 } *civ, const_iv[] = {
900# define const_iv(name) { # name, (IV)name }, 1192# define const_iv(name) { # name, (IV)name },
901 const_iv (llevError) 1193 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
902 const_iv (llevInfo) 1194 const_iv (logBacktrace)
903 const_iv (llevDebug) 1195
904 const_iv (llevMonster) 1196 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1197
1198 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
905 1199
906 const_iv (MAX_TIME) 1200 const_iv (MAX_TIME)
907 const_iv (PLAYER) 1201
908 const_iv (TRANSPORT)
909 const_iv (ROD)
910 const_iv (TREASURE)
911 const_iv (POTION)
912 const_iv (FOOD)
913 const_iv (POISON)
914 const_iv (BOOK)
915 const_iv (CLOCK)
916 const_iv (LIGHTNING)
917 const_iv (ARROW)
918 const_iv (BOW)
919 const_iv (WEAPON)
920 const_iv (ARMOUR)
921 const_iv (PEDESTAL)
922 const_iv (ALTAR)
923 const_iv (LOCKED_DOOR)
924 const_iv (SPECIAL_KEY)
925 const_iv (MAP)
926 const_iv (DOOR)
927 const_iv (KEY)
928 const_iv (TIMED_GATE)
929 const_iv (TRIGGER)
930 const_iv (GRIMREAPER)
931 const_iv (MAGIC_EAR)
932 const_iv (TRIGGER_BUTTON)
933 const_iv (TRIGGER_ALTAR)
934 const_iv (TRIGGER_PEDESTAL)
935 const_iv (SHIELD)
936 const_iv (HELMET)
937 const_iv (HORN)
938 const_iv (MONEY)
939 const_iv (CLASS)
940 const_iv (GRAVESTONE)
941 const_iv (AMULET)
942 const_iv (PLAYERMOVER)
943 const_iv (TELEPORTER)
944 const_iv (CREATOR)
945 const_iv (SKILL)
946 const_iv (EXPERIENCE)
947 const_iv (EARTHWALL)
948 const_iv (GOLEM)
949 const_iv (THROWN_OBJ)
950 const_iv (BLINDNESS)
951 const_iv (GOD)
952 const_iv (DETECTOR)
953 const_iv (TRIGGER_MARKER)
954 const_iv (DEAD_OBJECT)
955 const_iv (DRINK)
956 const_iv (MARKER)
957 const_iv (HOLY_ALTAR)
958 const_iv (PLAYER_CHANGER)
959 const_iv (BATTLEGROUND)
960 const_iv (PEACEMAKER)
961 const_iv (GEM)
962 const_iv (FIREWALL)
963 const_iv (ANVIL)
964 const_iv (CHECK_INV)
965 const_iv (MOOD_FLOOR) 1202 const_iv (NUM_BODY_LOCATIONS)
966 const_iv (EXIT) 1203 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
967 const_iv (ENCOUNTER) 1204 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
968 const_iv (SHOP_FLOOR) 1205 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
969 const_iv (SHOP_MAT) 1206 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
970 const_iv (RING) 1207 const_iv (body_wrist) const_iv (body_waist)
971 const_iv (FLOOR)
972 const_iv (FLESH)
973 const_iv (INORGANIC)
974 const_iv (SKILL_TOOL)
975 const_iv (LIGHTER)
976 const_iv (TRAP_PART)
977 const_iv (WALL)
978 const_iv (LIGHT_SOURCE)
979 const_iv (MISC_OBJECT)
980 const_iv (MONSTER)
981 const_iv (SPAWN_GENERATOR)
982 const_iv (LAMP)
983 const_iv (DUPLICATOR)
984 const_iv (TOOL)
985 const_iv (SPELLBOOK)
986 const_iv (BUILDFAC)
987 const_iv (CLOAK)
988 const_iv (SPINNER)
989 const_iv (GATE)
990 const_iv (BUTTON)
991 const_iv (CF_HANDLE)
992 const_iv (HOLE)
993 const_iv (TRAPDOOR)
994 const_iv (SIGN)
995 const_iv (BOOTS)
996 const_iv (GLOVES)
997 const_iv (SPELL)
998 const_iv (SPELL_EFFECT)
999 const_iv (CONVERTER)
1000 const_iv (BRACERS)
1001 const_iv (POISONING)
1002 const_iv (SAVEBED)
1003 const_iv (POISONCLOUD)
1004 const_iv (FIREHOLES)
1005 const_iv (WAND)
1006 const_iv (SCROLL)
1007 const_iv (DIRECTOR)
1008 const_iv (GIRDLE)
1009 const_iv (FORCE)
1010 const_iv (POTION_EFFECT)
1011 const_iv (EVENT_CONNECTOR)
1012 const_iv (CLOSE_CON)
1013 const_iv (CONTAINER)
1014 const_iv (ARMOUR_IMPROVER)
1015 const_iv (WEAPON_IMPROVER)
1016 const_iv (SKILLSCROLL)
1017 const_iv (DEEP_SWAMP)
1018 const_iv (IDENTIFY_ALTAR)
1019 const_iv (MENU)
1020 const_iv (RUNE)
1021 const_iv (TRAP)
1022 const_iv (POWER_CRYSTAL)
1023 const_iv (CORPSE)
1024 const_iv (DISEASE)
1025 const_iv (SYMPTOM)
1026 const_iv (BUILDER)
1027 const_iv (MATERIAL)
1028 const_iv (ITEM_TRANSFORMER)
1029 const_iv (QUEST)
1030 1208
1031 const_iv (NUM_SUBTYPES) 1209 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1210 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1211 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1212 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1213 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1214 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1215 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1216 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1217 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1218 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1219 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1220 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1221 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1222 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1223 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1224 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1225 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1226 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1227 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1228 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1229 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1230 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1231 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1232 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1233 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1234 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1235 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1236 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1032 1237
1033 const_iv (ST_BD_BUILD) 1238 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1034 const_iv (ST_BD_REMOVE)
1035 1239
1036 const_iv (ST_MAT_FLOOR) 1240 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1037 const_iv (ST_MAT_WALL) 1241 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1038 const_iv (ST_MAT_ITEM)
1039 1242
1040 const_iv (AT_PHYSICAL) 1243 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1041 const_iv (AT_MAGIC) 1244 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1042 const_iv (AT_FIRE) 1245 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1043 const_iv (AT_ELECTRICITY) 1246 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1044 const_iv (AT_COLD) 1247 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1045 const_iv (AT_CONFUSION) 1248 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1046 const_iv (AT_ACID) 1249 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1047 const_iv (AT_DRAIN)
1048 const_iv (AT_WEAPONMAGIC)
1049 const_iv (AT_GHOSTHIT)
1050 const_iv (AT_POISON)
1051 const_iv (AT_SLOW)
1052 const_iv (AT_PARALYZE)
1053 const_iv (AT_TURN_UNDEAD)
1054 const_iv (AT_FEAR)
1055 const_iv (AT_CANCELLATION)
1056 const_iv (AT_DEPLETE)
1057 const_iv (AT_DEATH)
1058 const_iv (AT_CHAOS)
1059 const_iv (AT_COUNTERSPELL)
1060 const_iv (AT_GODPOWER)
1061 const_iv (AT_HOLYWORD)
1062 const_iv (AT_BLIND)
1063 const_iv (AT_INTERNAL)
1064 const_iv (AT_LIFE_STEALING)
1065 const_iv (AT_DISEASE)
1066 1250
1067 const_iv (QUEST_IN_PROGRESS) 1251 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1068 const_iv (QUEST_DONE_QUEST) 1252 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1069 const_iv (QUEST_DONE_TASK)
1070 const_iv (QUEST_START_QUEST)
1071 const_iv (QUEST_END_QUEST)
1072 const_iv (QUEST_START_TASK)
1073 const_iv (QUEST_END_TASK)
1074 const_iv (QUEST_OVERRIDE)
1075 const_iv (QUEST_ON_ACTIVATE)
1076
1077 const_iv (WEAP_HIT)
1078 const_iv (WEAP_SLASH)
1079 const_iv (WEAP_PIERCE)
1080 const_iv (WEAP_CLEAVE)
1081 const_iv (WEAP_SLICE)
1082 const_iv (WEAP_STAB)
1083 const_iv (WEAP_WHIP)
1084 const_iv (WEAP_CRUSH)
1085 const_iv (WEAP_BLUD) 1253 const_iv (WEAP_BLUD)
1086 1254
1087 const_iv (FLAG_ALIVE) 1255 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1088 const_iv (FLAG_WIZ) 1256 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1089 const_iv (FLAG_REMOVED) 1257 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1090 const_iv (FLAG_FREED) 1258 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1091 const_iv (FLAG_WAS_WIZ) 1259 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1092 const_iv (FLAG_APPLIED) 1260 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1093 const_iv (FLAG_UNPAID) 1261 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1094 const_iv (FLAG_USE_SHIELD) 1262 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1095 const_iv (FLAG_NO_PICK) 1263 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1096 const_iv (FLAG_ANIMATE) 1264 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1097 const_iv (FLAG_MONSTER) 1265 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1098 const_iv (FLAG_FRIENDLY) 1266 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1099 const_iv (FLAG_GENERATOR) 1267 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1100 const_iv (FLAG_IS_THROWN) 1268 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1101 const_iv (FLAG_AUTO_APPLY) 1269 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1102 const_iv (FLAG_TREASURE) 1270 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1103 const_iv (FLAG_PLAYER_SOLD) 1271 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1104 const_iv (FLAG_SEE_INVISIBLE) 1272 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1105 const_iv (FLAG_CAN_ROLL) 1273 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1106 const_iv (FLAG_OVERLAY_FLOOR) 1274 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1107 const_iv (FLAG_IS_TURNABLE) 1275 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1108 const_iv (FLAG_IS_USED_UP) 1276 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1109 const_iv (FLAG_IDENTIFIED) 1277 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1110 const_iv (FLAG_REFLECTING) 1278 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1111 const_iv (FLAG_CHANGING) 1279 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1112 const_iv (FLAG_SPLITTING) 1280 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1113 const_iv (FLAG_HITBACK)
1114 const_iv (FLAG_STARTEQUIP)
1115 const_iv (FLAG_BLOCKSVIEW)
1116 const_iv (FLAG_UNDEAD)
1117 const_iv (FLAG_SCARED)
1118 const_iv (FLAG_UNAGGRESSIVE)
1119 const_iv (FLAG_REFL_MISSILE)
1120 const_iv (FLAG_REFL_SPELL)
1121 const_iv (FLAG_NO_MAGIC)
1122 const_iv (FLAG_NO_FIX_PLAYER)
1123 const_iv (FLAG_IS_LIGHTABLE)
1124 const_iv (FLAG_TEAR_DOWN)
1125 const_iv (FLAG_RUN_AWAY)
1126 const_iv (FLAG_PICK_UP)
1127 const_iv (FLAG_UNIQUE)
1128 const_iv (FLAG_NO_DROP)
1129 const_iv (FLAG_WIZCAST)
1130 const_iv (FLAG_CAST_SPELL)
1131 const_iv (FLAG_USE_SCROLL)
1132 const_iv (FLAG_USE_RANGE)
1133 const_iv (FLAG_USE_BOW)
1134 const_iv (FLAG_USE_ARMOUR)
1135 const_iv (FLAG_USE_WEAPON)
1136 const_iv (FLAG_USE_RING)
1137 const_iv (FLAG_READY_RANGE)
1138 const_iv (FLAG_READY_BOW)
1139 const_iv (FLAG_XRAYS)
1140 const_iv (FLAG_NO_APPLY)
1141 const_iv (FLAG_IS_FLOOR)
1142 const_iv (FLAG_LIFESAVE)
1143 const_iv (FLAG_NO_STRENGTH)
1144 const_iv (FLAG_SLEEP)
1145 const_iv (FLAG_STAND_STILL)
1146 const_iv (FLAG_RANDOM_MOVE)
1147 const_iv (FLAG_ONLY_ATTACK)
1148 const_iv (FLAG_CONFUSED)
1149 const_iv (FLAG_STEALTH)
1150 const_iv (FLAG_WIZPASS)
1151 const_iv (FLAG_IS_LINKED)
1152 const_iv (FLAG_CURSED)
1153 const_iv (FLAG_DAMNED)
1154 const_iv (FLAG_SEE_ANYWHERE)
1155 const_iv (FLAG_KNOWN_MAGICAL)
1156 const_iv (FLAG_KNOWN_CURSED)
1157 const_iv (FLAG_CAN_USE_SKILL)
1158 const_iv (FLAG_BEEN_APPLIED)
1159 const_iv (FLAG_READY_SCROLL)
1160 const_iv (FLAG_USE_ROD)
1161 const_iv (FLAG_USE_HORN)
1162 const_iv (FLAG_MAKE_INVIS)
1163 const_iv (FLAG_INV_LOCKED)
1164 const_iv (FLAG_IS_WOODED)
1165 const_iv (FLAG_IS_HILLY)
1166 const_iv (FLAG_READY_SKILL)
1167 const_iv (FLAG_READY_WEAPON)
1168 const_iv (FLAG_NO_SKILL_IDENT)
1169 const_iv (FLAG_BLIND)
1170 const_iv (FLAG_SEE_IN_DARK)
1171 const_iv (FLAG_IS_CAULDRON)
1172 const_iv (FLAG_NO_STEAL)
1173 const_iv (FLAG_ONE_HIT)
1174 const_iv (FLAG_CLIENT_SENT)
1175 const_iv (FLAG_BERSERK)
1176 const_iv (FLAG_NEUTRAL)
1177 const_iv (FLAG_NO_ATTACK)
1178 const_iv (FLAG_NO_DAMAGE)
1179 const_iv (FLAG_OBJ_ORIGINAL)
1180 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1181 const_iv (FLAG_ACTIVATE_ON_PUSH)
1182 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1183 const_iv (FLAG_IS_WATER)
1184 const_iv (FLAG_CONTENT_ON_GEN)
1185 const_iv (FLAG_IS_A_TEMPLATE)
1186 const_iv (FLAG_IS_BUILDABLE)
1187 const_iv (FLAG_AFK)
1188 1281
1189 const_iv (NDI_BLACK) 1282 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1190 const_iv (NDI_WHITE) 1283 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1191 const_iv (NDI_NAVY) 1284 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1192 const_iv (NDI_RED) 1285 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1193 const_iv (NDI_ORANGE)
1194 const_iv (NDI_BLUE)
1195 const_iv (NDI_DK_ORANGE)
1196 const_iv (NDI_GREEN)
1197 const_iv (NDI_LT_GREEN)
1198 const_iv (NDI_GREY)
1199 const_iv (NDI_BROWN)
1200 const_iv (NDI_GOLD)
1201 const_iv (NDI_TAN)
1202 const_iv (NDI_MAX_COLOR)
1203 const_iv (NDI_COLOR_MASK)
1204 const_iv (NDI_UNIQUE)
1205 const_iv (NDI_ALL) 1286 const_iv (NDI_ALL)
1206 1287
1288 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1289 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1290
1291 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1292
1207 const_iv (F_APPLIED) 1293 const_iv (SP_RAISE_DEAD)
1294 const_iv (SP_RUNE)
1295 const_iv (SP_MAKE_MARK)
1296 const_iv (SP_BOLT)
1297 const_iv (SP_BULLET)
1298 const_iv (SP_EXPLOSION)
1208 const_iv (F_LOCATION) 1299 const_iv (SP_CONE)
1300 const_iv (SP_BOMB)
1209 const_iv (F_UNPAID) 1301 const_iv (SP_WONDER)
1302 const_iv (SP_SMITE)
1303 const_iv (SP_MAGIC_MISSILE)
1304 const_iv (SP_SUMMON_GOLEM)
1305 const_iv (SP_DIMENSION_DOOR)
1306 const_iv (SP_MAGIC_MAPPING)
1210 const_iv (F_MAGIC) 1307 const_iv (SP_MAGIC_WALL)
1308 const_iv (SP_DESTRUCTION)
1309 const_iv (SP_PERCEIVE_SELF)
1310 const_iv (SP_WORD_OF_RECALL)
1311 const_iv (SP_INVISIBLE)
1312 const_iv (SP_PROBE)
1313 const_iv (SP_HEALING)
1314 const_iv (SP_CREATE_FOOD)
1315 const_iv (SP_EARTH_TO_DUST)
1316 const_iv (SP_CHANGE_ABILITY)
1317 const_iv (SP_BLESS)
1211 const_iv (F_CURSED) 1318 const_iv (SP_CURSE)
1319 const_iv (SP_SUMMON_MONSTER)
1320 const_iv (SP_CHARGING)
1321 const_iv (SP_POLYMORPH)
1322 const_iv (SP_ALCHEMY)
1323 const_iv (SP_REMOVE_CURSE)
1324 const_iv (SP_IDENTIFY)
1325 const_iv (SP_DETECTION)
1326 const_iv (SP_MOOD_CHANGE)
1327 const_iv (SP_MOVING_BALL)
1212 const_iv (F_DAMNED) 1328 const_iv (SP_SWARM)
1329 const_iv (SP_CHANGE_MANA)
1213 const_iv (F_OPEN) 1330 const_iv (SP_DISPEL_RUNE)
1214 const_iv (F_NOPICK) 1331 const_iv (SP_CREATE_MISSILE)
1332 const_iv (SP_CONSECRATE)
1333 const_iv (SP_ANIMATE_WEAPON)
1334 const_iv (SP_LIGHT)
1335 const_iv (SP_CHANGE_MAP_LIGHT)
1336 const_iv (SP_FAERY_FIRE)
1337 const_iv (SP_CAUSE_DISEASE)
1338 const_iv (SP_AURA)
1339 const_iv (SP_TOWN_PORTAL)
1340 const_iv (SP_PARTY_SPELL)
1341
1342 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1343 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1215 const_iv (F_LOCKED) 1344 const_iv (F_LOCKED)
1216 1345
1217 const_iv (F_BUY) 1346 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1218 const_iv (F_SHOP)
1219 const_iv (F_SELL)
1220 1347
1221 const_iv (P_BLOCKSVIEW) 1348 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1222 const_iv (P_NO_MAGIC) 1349 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1223 const_iv (P_IS_ALIVE)
1224 const_iv (P_NO_CLERIC)
1225 const_iv (P_NEED_UPDATE)
1226 const_iv (P_NO_ERROR)
1227 const_iv (P_OUT_OF_MAP)
1228 const_iv (P_NEW_MAP)
1229 1350
1230 const_iv (UP_OBJ_INSERT) 1351 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1231 const_iv (UP_OBJ_REMOVE)
1232 const_iv (UP_OBJ_CHANGE)
1233 const_iv (UP_OBJ_FACE)
1234 1352
1235 const_iv (INS_NO_MERGE) 1353 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1236 const_iv (INS_ABOVE_FLOOR_ONLY) 1354 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1237 const_iv (INS_NO_WALK_ON)
1238 const_iv (INS_ON_TOP)
1239 const_iv (INS_BELOW_ORIGINATOR)
1240 const_iv (INS_MAP_LOAD)
1241 1355
1242 const_iv (WILL_APPLY_HANDLE) 1356 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1243 const_iv (WILL_APPLY_TREASURE) 1357 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1244 const_iv (WILL_APPLY_EARTHWALL)
1245 const_iv (WILL_APPLY_DOOR)
1246 const_iv (WILL_APPLY_FOOD)
1247 1358
1248 const_iv (SAVE_MODE) 1359 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1249 const_iv (SAVE_DIR_MODE)
1250 1360
1251 const_iv (M_PAPER) 1361 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1252 const_iv (M_IRON) 1362 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1253 const_iv (M_GLASS) 1363 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1254 const_iv (M_LEATHER) 1364 const_iv (M_ICE) const_iv (M_SPECIAL)
1255 const_iv (M_WOOD)
1256 const_iv (M_ORGANIC)
1257 const_iv (M_STONE)
1258 const_iv (M_CLOTH)
1259 const_iv (M_ADAMANT)
1260 const_iv (M_LIQUID)
1261 const_iv (M_SOFT_METAL)
1262 const_iv (M_BONE)
1263 const_iv (M_ICE)
1264 const_iv (M_SPECIAL)
1265 1365
1266 const_iv (SK_EXP_ADD_SKILL) 1366 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1267 const_iv (SK_EXP_TOTAL) 1367 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1268 const_iv (SK_EXP_NONE)
1269 const_iv (SK_SUBTRACT_SKILL_EXP)
1270 1368
1271 const_iv (SK_LOCKPICKING) 1369 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1272 const_iv (SK_HIDING) 1370 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1273 const_iv (SK_SMITHERY) 1371 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1274 const_iv (SK_BOWYER) 1372 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1275 const_iv (SK_JEWELER) 1373 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1276 const_iv (SK_ALCHEMY) 1374 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1277 const_iv (SK_STEALING) 1375 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1278 const_iv (SK_LITERACY) 1376 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1279 const_iv (SK_BARGAINING) 1377 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1280 const_iv (SK_JUMPING) 1378 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1281 const_iv (SK_DET_MAGIC)
1282 const_iv (SK_ORATORY)
1283 const_iv (SK_SINGING)
1284 const_iv (SK_DET_CURSE)
1285 const_iv (SK_FIND_TRAPS)
1286 const_iv (SK_MEDITATION)
1287 const_iv (SK_PUNCHING)
1288 const_iv (SK_FLAME_TOUCH)
1289 const_iv (SK_KARATE)
1290 const_iv (SK_CLIMBING)
1291 const_iv (SK_WOODSMAN)
1292 const_iv (SK_INSCRIPTION)
1293 const_iv (SK_ONE_HANDED_WEAPON)
1294 const_iv (SK_MISSILE_WEAPON)
1295 const_iv (SK_THROWING)
1296 const_iv (SK_USE_MAGIC_ITEM)
1297 const_iv (SK_DISARM_TRAPS)
1298 const_iv (SK_SET_TRAP)
1299 const_iv (SK_THAUMATURGY)
1300 const_iv (SK_PRAYING)
1301 const_iv (SK_CLAWING)
1302 const_iv (SK_LEVITATION)
1303 const_iv (SK_SUMMONING)
1304 const_iv (SK_PYROMANCY)
1305 const_iv (SK_EVOCATION)
1306 const_iv (SK_SORCERY)
1307 const_iv (SK_TWO_HANDED_WEAPON)
1308 const_iv (SK_SPARK_TOUCH)
1309 const_iv (SK_SHIVER)
1310 const_iv (SK_ACID_SPLASH)
1311 const_iv (SK_POISON_NAIL) 1379 const_iv (SK_POISON_NAIL)
1312 1380
1313 const_iv (SOUND_NEW_PLAYER) 1381 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1314 const_iv (SOUND_FIRE_ARROW) 1382 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1315 const_iv (SOUND_LEARN_SPELL) 1383 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1316 const_iv (SOUND_FUMBLE_SPELL) 1384 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1317 const_iv (SOUND_WAND_POOF) 1385 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1318 const_iv (SOUND_OPEN_DOOR) 1386 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1319 const_iv (SOUND_PUSH_PLAYER)
1320 const_iv (SOUND_PLAYER_HITS1)
1321 const_iv (SOUND_PLAYER_HITS2)
1322 const_iv (SOUND_PLAYER_HITS3)
1323 const_iv (SOUND_PLAYER_HITS4)
1324 const_iv (SOUND_PLAYER_IS_HIT1)
1325 const_iv (SOUND_PLAYER_IS_HIT2)
1326 const_iv (SOUND_PLAYER_IS_HIT3)
1327 const_iv (SOUND_PLAYER_KILLS)
1328 const_iv (SOUND_PET_IS_KILLED)
1329 const_iv (SOUND_PLAYER_DIES)
1330 const_iv (SOUND_OB_EVAPORATE)
1331 const_iv (SOUND_OB_EXPLODE)
1332 const_iv (SOUND_CLOCK)
1333 const_iv (SOUND_TURN_HANDLE)
1334 const_iv (SOUND_FALL_HOLE)
1335 const_iv (SOUND_DRINK_POISON)
1336 const_iv (SOUND_CAST_SPELL_0)
1337 1387
1338 const_iv (PREFER_LOW) 1388 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1339 const_iv (PREFER_HIGH)
1340 1389
1341 const_iv (ATNR_PHYSICAL) 1390 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1342 const_iv (ATNR_MAGIC) 1391 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1343 const_iv (ATNR_FIRE) 1392 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1344 const_iv (ATNR_ELECTRICITY) 1393 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1345 const_iv (ATNR_COLD) 1394 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1346 const_iv (ATNR_CONFUSION) 1395 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1347 const_iv (ATNR_ACID) 1396 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1348 const_iv (ATNR_DRAIN) 1397
1349 const_iv (ATNR_WEAPONMAGIC) 1398 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1350 const_iv (ATNR_GHOSTHIT) 1399
1351 const_iv (ATNR_POISON) 1400 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1352 const_iv (ATNR_SLOW) 1401 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1353 const_iv (ATNR_PARALYZE) 1402
1354 const_iv (ATNR_TURN_UNDEAD) 1403 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1355 const_iv (ATNR_FEAR) 1404
1356 const_iv (ATNR_CANCELLATION) 1405 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1357 const_iv (ATNR_DEPLETE) 1406
1358 const_iv (ATNR_DEATH) 1407 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1359 const_iv (ATNR_CHAOS) 1408
1360 const_iv (ATNR_COUNTERSPELL) 1409 // random map generator
1361 const_iv (ATNR_GODPOWER) 1410 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1362 const_iv (ATNR_HOLYWORD) 1411 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1363 const_iv (ATNR_BLIND) 1412
1413 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1414 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1415 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1416
1417 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1418 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1419
1420 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1421 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1364 const_iv (ATNR_INTERNAL) 1422 const_iv (GT_MINIMAL)
1365 const_iv (ATNR_LIFE_STEALING)
1366 const_iv (ATNR_DISEASE)
1367
1368 const_iv (MAP_FLUSH)
1369 const_iv (MAP_PLAYER_UNIQUE)
1370 const_iv (MAP_BLOCK)
1371 const_iv (MAP_STYLE)
1372 const_iv (MAP_OVERLAY)
1373
1374 const_iv (MAP_IN_MEMORY)
1375 const_iv (MAP_SWAPPED)
1376 const_iv (MAP_LOADING)
1377 const_iv (MAP_SAVING)
1378
1379 const_iv (KLASS_GLOBAL)
1380 const_iv (KLASS_OBJECT)
1381 const_iv (KLASS_PLAYER)
1382 const_iv (KLASS_MAP)
1383 }; 1423 };
1384 1424
1385 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1425 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1386 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1426 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1387 1427
1388 static const struct { 1428 static const struct {
1389 const char *name; 1429 const char *name;
1390 int skip; 1430 int skip;
1391 IV klass; 1431 IV klass;
1402 { 1442 {
1403 AV *event = newAV (); 1443 AV *event = newAV ();
1404 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1444 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1405 av_push (event, newSViv (eiv->klass)); 1445 av_push (event, newSViv (eiv->klass));
1406 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1446 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1407 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1447 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1408 } 1448 }
1409
1410 static const struct {
1411 int dtype;
1412 const char *name;
1413 IV idx;
1414 } *cprop, prop_table[] = {
1415# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1416 prop (CFAPI_INT, MAP_PROP_FLAGS)
1417 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1418 prop (CFAPI_STRING, MAP_PROP_PATH)
1419 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1420 prop (CFAPI_STRING, MAP_PROP_NAME)
1421 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1422 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1423 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1424 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1425 prop (CFAPI_INT, MAP_PROP_WIDTH)
1426 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1427 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1428 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1429 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1430 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1431 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1432 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1433 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1434 prop (CFAPI_INT, MAP_PROP_SKY)
1435 prop (CFAPI_INT, MAP_PROP_WPARTX)
1436 prop (CFAPI_INT, MAP_PROP_WPARTY)
1437 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1438 prop (CFAPI_PREGION, MAP_PROP_REGION)
1439 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1440 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1441 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1442 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1443 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1444 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1445 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1446 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1447 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1448 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1449 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1450 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1451 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1452 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1453 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1454 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1455 prop (CFAPI_INT, OBJECT_PROP_X)
1456 prop (CFAPI_INT, OBJECT_PROP_Y)
1457 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1458 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1459 prop (CFAPI_INT, OBJECT_PROP_NROF)
1460 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1461 prop (CFAPI_INT, OBJECT_PROP_FACING)
1462 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1463 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1464 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1465 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1466 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1467 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1468 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1469 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1470 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1471 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1472 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1473 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1474 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1475 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1476 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1477 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1478 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1479 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1480 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1481 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1482 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1483 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1484 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1485 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1486 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1487 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1488 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1489 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1490 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1491 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1492 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1493 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1494 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1495 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1496 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1497 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1498 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1499 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1500 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1501 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1502 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1503 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1504 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1505 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1506 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1507 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1508 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1509 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1510 prop (CFAPI_INT, OBJECT_PROP_STR)
1511 prop (CFAPI_INT, OBJECT_PROP_DEX)
1512 prop (CFAPI_INT, OBJECT_PROP_CON)
1513 prop (CFAPI_INT, OBJECT_PROP_WIS)
1514 prop (CFAPI_INT, OBJECT_PROP_INT)
1515 prop (CFAPI_INT, OBJECT_PROP_POW)
1516 prop (CFAPI_INT, OBJECT_PROP_CHA)
1517 prop (CFAPI_INT, OBJECT_PROP_WC)
1518 prop (CFAPI_INT, OBJECT_PROP_AC)
1519 prop (CFAPI_INT, OBJECT_PROP_HP)
1520 prop (CFAPI_INT, OBJECT_PROP_SP)
1521 prop (CFAPI_INT, OBJECT_PROP_GP)
1522 prop (CFAPI_INT, OBJECT_PROP_FP)
1523 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1524 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1525 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1526 prop (CFAPI_INT, OBJECT_PROP_DAM)
1527 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1528 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1529 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1530 prop (CFAPI_INT, OBJECT_PROP_FACE)
1531 };
1532
1533 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1534 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1535
1536 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1537 {
1538 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1539 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1540 }
1541
1542 //I_EVENT_API (PACKAGE);
1543} 1449}
1544 1450
1545void _reload_1 () 1451void _connect_to_perl ()
1546 CODE:
1547 cb_global = get_av ("cf::CB_GLOBAL", 1);
1548 cb_object = get_av ("cf::CB_OBJECT", 1);
1549 cb_player = get_av ("cf::CB_PLAYER", 1);
1550 cb_type = get_av ("cf::CB_TYPE" , 1);
1551 cb_map = get_av ("cf::CB_MAP" , 1);
1552 1452
1553void _reload_2 () 1453void _recalc_want ()
1454
1455void _global_reattach ()
1554 CODE: 1456 CODE:
1555{ 1457{
1556 // reattach to all attachable objects in the game. 1458 // reattach to all attachable objects in the game.
1557 for (player *pl = first_player; pl; pl = pl->next) 1459 for_all_clients (ns)
1558 reattach (pl); 1460 ns->reattach ();
1559 1461
1560 for (mapstruct *map = first_map; map; map = map->next) 1462 for_all_objects (op)
1561 reattach (map);
1562
1563 for (object *op = objects; op; op = op->next)
1564 reattach (op); 1463 op->reattach ();
1464}
1465
1466void _post_tick ()
1467 CODE:
1468 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1469
1470# support function for map-world.ext
1471void _quantise (SV *data_sv, SV *plt_sv)
1472 CODE:
1473{
1474 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1475 croak ("_quantise called with invalid agruments");
1476
1477 plt_sv = SvRV (plt_sv);
1478 SV **plt = AvARRAY (plt_sv);
1479 int plt_count = AvFILL (plt_sv) + 1;
1480
1481 STRLEN len;
1482 char *data = SvPVbyte (data_sv, len);
1483 char *dst = data;
1484
1485 while (len >= 3)
1486 {
1487 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1488 {
1489 char *val = SvPVX (*val_sv);
1490
1491 if (val [0] == data [0]
1492 && val [1] == data [1]
1493 && val [2] == data [2])
1494 {
1495 *dst++ = val [3];
1496 goto next;
1497 }
1498 }
1499
1500 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1501 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1502 dst - SvPVX (data_sv), len);
1503
1504 next:
1505 data += 3;
1506 len -= 3;
1507 }
1508
1509 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1565} 1510}
1566 1511
1567NV floor (NV x) 1512NV floor (NV x)
1568 1513
1569NV ceil (NV x) 1514NV ceil (NV x)
1570 1515
1516NV rndm (...)
1517 CODE:
1518 switch (items)
1519 {
1520 case 0: RETVAL = rndm (); break;
1521 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1522 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1523 default: croak ("cf::rndm requires none, one or two parameters."); break;
1524 }
1525 OUTPUT:
1526 RETVAL
1527
1528NV clamp (NV value, NV min_value, NV max_value)
1529 CODE:
1530 RETVAL = clamp (value, min_value, max_value);
1531 OUTPUT:
1532 RETVAL
1533
1534NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1535 CODE:
1536 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1537 OUTPUT:
1538 RETVAL
1539
1540void cede_to_tick ()
1541 CODE:
1542 coroapi::cede_to_tick ();
1543
1571void server_tick () 1544void server_tick ()
1545 CODE:
1546 runtime = SvNVx (sv_runtime);
1547 server_tick ();
1572 1548
1573void 1549void
1574LOG (int level, char *msg) 1550log_backtrace (utf8_string msg)
1551
1552void
1553LOG (int flags, utf8_string msg)
1575 PROTOTYPE: $$ 1554 PROTOTYPE: $$
1576 C_ARGS: (LogLevel)level, "%s", msg 1555 C_ARGS: flags, "%s", msg
1577 1556
1578char *path_combine (char *base, char *path) 1557octet_string path_combine (octet_string base, octet_string path)
1579 PROTOTYPE: $$ 1558 PROTOTYPE: $$
1580 1559
1581char *path_combine_and_normalize (char *base, char *path) 1560octet_string path_combine_and_normalize (octet_string base, octet_string path)
1582 PROTOTYPE: $$ 1561 PROTOTYPE: $$
1583 1562
1584const char * 1563const_octet_string
1585get_maps_directory (char *path) 1564get_maps_directory (octet_string path)
1586 PROTOTYPE: $ 1565 PROTOTYPE: $
1587 ALIAS: maps_directory = 0 1566 ALIAS: maps_directory = 0
1588 CODE: 1567 CODE:
1589 RETVAL = create_pathname (path); 1568 RETVAL = create_pathname (path);
1590 OUTPUT: RETVAL 1569 OUTPUT: RETVAL
1592void 1571void
1593sub_generation_inc () 1572sub_generation_inc ()
1594 CODE: 1573 CODE:
1595 PL_sub_generation++; 1574 PL_sub_generation++;
1596 1575
1597char * 1576const_octet_string
1598mapdir () 1577mapdir ()
1599 PROTOTYPE: 1578 PROTOTYPE:
1600 ALIAS: 1579 ALIAS:
1601 mapdir = 0 1580 mapdir = 0
1602 uniquedir = 1 1581 uniquedir = 1
1616 case 5: RETVAL = settings.playerdir; break; 1595 case 5: RETVAL = settings.playerdir; break;
1617 case 6: RETVAL = settings.datadir ; break; 1596 case 6: RETVAL = settings.datadir ; break;
1618 } 1597 }
1619 OUTPUT: RETVAL 1598 OUTPUT: RETVAL
1620 1599
1621int 1600void abort ()
1622cf_find_animation (char *text) 1601
1602void reset_signals ()
1603
1604void fork_abort (octet_string cause = "cf::fork_abort")
1605
1606void cleanup (octet_string cause, bool make_core = false)
1607
1608void emergency_save ()
1609
1610void _exit (int status = EXIT_SUCCESS)
1611
1612UV sv_2watcher (SV *w)
1613 CODE:
1614 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1615 OUTPUT:
1616 RETVAL
1617
1618#if _POSIX_MEMLOCK
1619
1620int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1621
1622int munlockall ()
1623
1624#endif
1625
1626int find_animation (utf8_string text)
1623 PROTOTYPE: $ 1627 PROTOTYPE: $
1624 1628
1625int random_roll(int min, int max, object *op, int goodbad); 1629int random_roll (int min, int max, object *op, int goodbad);
1626 1630
1627const char *cost_string_from_value(uint64 cost, int approx = 0) 1631const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1628
1629int invoke (int event, ...)
1630 CODE:
1631 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1632 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1633 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1634 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1635 OUTPUT: RETVAL
1636 1632
1637int 1633int
1638exp_to_level (val64 exp) 1634exp_to_level (val64 exp)
1639 CODE: 1635 CODE:
1640{ 1636{
1671 RETVAL = newSVpv (resist_plus[atnr], 0); 1667 RETVAL = newSVpv (resist_plus[atnr], 0);
1672 else 1668 else
1673 XSRETURN_UNDEF; 1669 XSRETURN_UNDEF;
1674 OUTPUT: RETVAL 1670 OUTPUT: RETVAL
1675 1671
1672bool
1673load_resource_file (octet_string filename)
1674
1675MODULE = cf PACKAGE = cf::attachable
1676
1676int 1677int
1677_valid (SV *obj) 1678valid (SV *obj)
1678 CODE: 1679 CODE:
1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1680 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1680 OUTPUT: 1681 OUTPUT:
1681 RETVAL 1682 RETVAL
1682 1683
1684void
1685debug_trace (attachable *obj, bool on = true)
1686 CODE:
1687 obj->flags &= ~attachable::F_DEBUG_TRACE;
1688 if (on)
1689 obj->flags |= attachable::F_DEBUG_TRACE;
1690
1691int mortals_size ()
1692 CODE:
1693 RETVAL = attachable::mortals.size ();
1694 OUTPUT: RETVAL
1695
1696#object *mortals (U32 index)
1697# CODE:
1698# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1699# OUTPUT: RETVAL
1700
1701INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1702
1703MODULE = cf PACKAGE = cf::global
1704
1705int invoke (SV *klass, int event, ...)
1706 CODE:
1707 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1708 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1709 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1710 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1711 OUTPUT: RETVAL
1712
1683MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1713MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1714
1715INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1684 1716
1685int invoke (object *op, int event, ...) 1717int invoke (object *op, int event, ...)
1686 CODE: 1718 CODE:
1687 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1719 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1688 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1720 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1689 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1721 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1690 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1722 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1691 OUTPUT: RETVAL 1723 OUTPUT: RETVAL
1692 1724
1693SV *registry (object *op) 1725SV *registry (object *op)
1726
1727int objects_size ()
1694 CODE: 1728 CODE:
1695 RETVAL = registry_of (op); 1729 RETVAL = objects.size ();
1696 OUTPUT: 1730 OUTPUT: RETVAL
1731
1732object *objects (U32 index)
1733 CODE:
1734 RETVAL = index < objects.size () ? objects [index] : 0;
1735 OUTPUT: RETVAL
1736
1737int actives_size ()
1738 CODE:
1739 RETVAL = actives.size ();
1740 OUTPUT: RETVAL
1741
1742object *actives (U32 index)
1743 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL
1746
1747const char *slot_use_name (U32 slot)
1748 ALIAS:
1749 slot_nonuse_name = 1
1750 CODE:
1751{
1752 if (slot >= NUM_BODY_LOCATIONS)
1753 croak ("body slot index out of range");
1754
1755 switch (ix)
1756 {
1757 case 0: RETVAL = body_locations[slot].use_name; break;
1758 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1759 }
1760}
1761 OUTPUT:
1697 RETVAL 1762 RETVAL
1763
1764# missing properties
1698 1765
1699object *head (object *op) 1766object *head (object *op)
1700 PROTOTYPE: $ 1767 PROTOTYPE: $
1701 ALIAS:
1702 more = 1
1703 above = 2
1704 below = 3
1705 CODE: 1768 CODE:
1706 switch (ix) 1769 RETVAL = op->head_ ();
1707 {
1708 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1709 case 1: RETVAL = op->more; break;
1710 case 2: RETVAL = op->above; break;
1711 case 3: RETVAL = op->below; break;
1712 }
1713 OUTPUT:
1714 RETVAL 1770 OUTPUT: RETVAL
1715 1771
1716SV * 1772int is_head (object *op)
1717get_property (object *obj, int type, int idx) 1773 PROTOTYPE: $
1718 CODE: 1774 CODE:
1719 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1775 RETVAL = op->head_ () == op;
1720 OUTPUT: RETVAL 1776 OUTPUT: RETVAL
1721
1722SV *
1723set_property (object *obj, int type, int idx, SV *newval)
1724 CODE:
1725 switch (type)
1726 {
1727 case CFAPI_INT:
1728 cf_object_set_int_property (obj, idx, SvIV (newval));
1729 break;
1730 case CFAPI_LONG:
1731 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1732 break;
1733 case CFAPI_DOUBLE:
1734 {
1735 int unused_type;
1736 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1737 }
1738 break;
1739 case CFAPI_STRING:
1740 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1741 break;
1742 case CFAPI_POBJECT:
1743 {
1744 int unused_type;
1745 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1746 }
1747 break;
1748 default:
1749 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1750 }
1751
1752# missing properties
1753
1754void
1755set_attacktype (object *obj, U32 attacktype)
1756 CODE:
1757 obj->attacktype = attacktype;
1758
1759U32
1760get_attacktype (object *obj)
1761 ALIAS:
1762 attacktype = 0
1763 CODE:
1764 RETVAL = obj->attacktype;
1765 OUTPUT: RETVAL
1766
1767# missing in plug-in api, of course
1768void
1769set_food (object *obj, int food)
1770 CODE:
1771 obj->stats.food = food;
1772
1773int
1774get_food (object *obj)
1775 ALIAS:
1776 food = 0
1777 CODE:
1778 RETVAL = obj->stats.food;
1779 OUTPUT: RETVAL
1780 1777
1781void 1778void
1782inv (object *obj) 1779inv (object *obj)
1783 PROTOTYPE: $ 1780 PROTOTYPE: $
1784 PPCODE: 1781 PPCODE:
1785{ 1782{
1786 object *o; 1783 object *o;
1787 for (o = obj->inv; o; o = o->below) 1784 for (o = obj->inv; o; o = o->below)
1788 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1785 XPUSHs (sv_2mortal (to_sv (o)));
1789} 1786}
1790 1787
1791int cf_object_get_resistance (object *op, int rtype) 1788void
1792 ALIAS: resistance = 0 1789set_animation (object *op, int idx)
1790 CODE:
1791 SET_ANIMATION (op, idx);
1793 1792
1794int cf_object_get_flag (object *op, int flag) 1793int
1795 ALIAS: flag = 0 1794num_animations (object *op)
1795 CODE:
1796 RETVAL = NUM_ANIMATIONS (op);
1797 OUTPUT: RETVAL
1796 1798
1797void cf_object_set_flag (object *op, int flag, int value) 1799int slot_info (object *op, UV slot, int value = 0)
1800 ALIAS:
1801 slot_used = 1
1802 CODE:
1803{
1804 if (slot >= NUM_BODY_LOCATIONS)
1805 croak ("body slot index out of range");
1798 1806
1807 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1808
1809 if (items > 2)
1810 if (ix)
1811 op->slot[slot].used = value;
1812 else
1813 op->slot[slot].info = value;
1814}
1815 OUTPUT:
1816 RETVAL
1817
1818object *find_best_object_match (object *op, utf8_string match)
1819
1820object *find_marked_object (object *op)
1821
1799int need_identify (const object *obj); 1822int need_identify (object *obj);
1800 1823
1801int apply_shop_mat (object *shop_mat, object *op); 1824int apply_shop_mat (object *shop_mat, object *op);
1825
1826int move_player (object *op, int dir)
1827 CODE:
1828 RETVAL = move_player (op, dir);
1829 OUTPUT:
1830 RETVAL
1802 1831
1803int move (object *op, int dir, object *originator = op) 1832int move (object *op, int dir, object *originator = op)
1804 CODE: 1833 CODE:
1805 RETVAL = move_ob (op, dir, originator); 1834 RETVAL = move_ob (op, dir, originator);
1806 OUTPUT: 1835 OUTPUT:
1807 RETVAL 1836 RETVAL
1808 1837
1809void cf_object_apply (object *op, object *author, int flags = 0) 1838void apply (object *applier, object *applied, int flags = 0)
1839 CODE:
1840 manual_apply (applied, applier, flags);
1810 1841
1811void cf_object_apply_below (object *op) 1842void apply_below (object *op)
1843 CODE:
1844 player_apply_below (op);
1812 1845
1813void cf_object_remove (object *op) 1846int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1814 1847
1815void cf_object_free (object *op)
1816
1817object *cf_object_present_archname_inside (object *op, char *whatstr) 1848object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1818 1849
1819int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1850int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1820 1851
1821int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1852int cf_object_change_map (object *op, int x, int y, maptile *map)
1822 1853
1854#//TODO
1823object *cf_object_clone (object *op, int clonetype = 0) 1855object *clone_ (object *op, int recursive = 0)
1856 CODE:
1857 if (recursive)
1858 RETVAL = object_create_clone (op);
1859 else
1860 {
1861 RETVAL = object::create ();
1862 op->copy_to (RETVAL);
1863 }
1864 OUTPUT: RETVAL
1824 1865
1825int cf_object_pay_item (object *op, object *buyer) 1866int pay_item (object *op, object *buyer)
1867 CODE:
1868 RETVAL = pay_for_item (op, buyer);
1869 OUTPUT: RETVAL
1826 1870
1827int cf_object_pay_amount (object *op, uint64 amount) 1871int pay_amount (object *op, uint64 amount)
1872 CODE:
1873 RETVAL = pay_for_amount (amount, op);
1874 OUTPUT: RETVAL
1828 1875
1829void pay_player (object *op, uint64 amount) 1876void pay_player (object *op, uint64 amount)
1830 1877
1831val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1878val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1832 1879
1833int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1880int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1834 1881
1835int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1882void learn_spell (object *op, object *sp, int special_prayer = 0)
1883 CODE:
1884 do_learn_spell (op, sp, special_prayer);
1836 1885
1837void cf_object_learn_spell (object *op, object *sp)
1838
1839void cf_object_forget_spell (object *op, object *sp) 1886void forget_spell (object *op, object *sp)
1887 CODE:
1888 do_forget_spell (op, query_name (sp));
1840 1889
1841object *cf_object_check_for_spell (object *op, char *spellname) 1890object *check_for_spell (object *op, utf8_string spellname)
1891 CODE:
1892 RETVAL = check_spell_known (op, spellname);
1893 OUTPUT: RETVAL
1842 1894
1843int cf_object_query_money (object *op) 1895int query_money (object *op)
1844 ALIAS: money = 0 1896 ALIAS: money = 0
1845 1897
1846int cf_object_query_cost (object *op, object *who, int flags) 1898val64 query_cost (object *op, object *who, int flags)
1847 ALIAS: cost = 0 1899 ALIAS: cost = 0
1848 1900
1849void cf_object_activate_rune (object *op , object *victim) 1901void spring_trap (object *op, object *victim)
1850 1902
1851int cf_object_check_trigger (object *op, object *cause) 1903int check_trigger (object *op, object *cause)
1852 1904
1853int cf_object_out_of_map (object *op, int x, int y)
1854
1855void cf_object_drop (object *op, object *author) 1905void drop (object *who, object *op)
1856 1906
1857void cf_object_take (object *op, object *author) 1907void pick_up (object *who, object *op)
1858 1908
1859void cf_object_say (object *op, char *msg)
1860
1861void cf_object_speak (object *op, char *msg)
1862
1863object *cf_object_insert_object (object *op, object *container)
1864
1865const char *cf_object_get_msg (object *ob)
1866 ALIAS: msg = 0
1867
1868object *cf_object_insert_in_ob (object *ob, object *where)
1869
1870int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1909int cf_object_teleport (object *op, maptile *map, int x, int y)
1871 1910
1872void cf_object_update (object *op, int flags) 1911void update_object (object *op, int action)
1873 1912
1874void cf_object_pickup (object *op, object *what)
1875
1876object *cf_create_object_by_name (const char *name) 1913object *cf_create_object_by_name (utf8_string name)
1877 1914
1878void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1915void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1879 1916
1880void player_lvl_adj (object *who, object *skill = 0) 1917void player_lvl_adj (object *who, object *skill = 0)
1881 1918
1882int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1919int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1883 1920
1885 1922
1886void push_button (object *op); 1923void push_button (object *op);
1887 1924
1888void use_trigger (object *op); 1925void use_trigger (object *op);
1889 1926
1890void add_button_link (object *button, mapstruct *map, int connected); 1927void add_button_link (object *button, maptile *map, int connected);
1891 1928
1892void remove_button_link (object *op); 1929void remove_button_link (object *op);
1893 1930
1894void
1895cf_object_set_resistance (object *op, int rtype, int val)
1896 CODE:
1897 if (rtype >= 0 && rtype < NROFATTACKS)
1898 op->resist[rtype] = val;
1899
1900 1931
1901MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1932MODULE = cf PACKAGE = cf::object PREFIX = cf_
1902
1903void cf_fix_object (object *pl)
1904 ALIAS: fix = 0
1905 1933
1906object *cf_insert_ob_in_ob (object *ob, object *where) 1934object *cf_insert_ob_in_ob (object *ob, object *where)
1907 1935
1908# no clean way to get an object from an archetype - stupid idiotic 1936# no clean way to get an object from an archetype - stupid idiotic
1909# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1937# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1910 1938
1911object *new (const char *archetype = 0) 1939object *new (utf8_string archetype = 0)
1912 PROTOTYPE: ;$ 1940 PROTOTYPE: ;$
1913 CODE: 1941 CODE:
1914 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1942 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1915 OUTPUT: 1943 OUTPUT:
1916 RETVAL 1944 RETVAL
1917 1945
1918object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1946object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1919 PROTOTYPE: $$$$$$ 1947 PROTOTYPE: $$$$$$
1920 CODE: 1948 CODE:
1921{ 1949{
1922 int unused_type; 1950 int unused_type;
1923 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1951 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1924} 1952}
1925 1953
1926# syntatic sugar for easier use in event callbacks.
1927const char *options (object *op)
1928 CODE:
1929 RETVAL = op->name;
1930 OUTPUT:
1931 RETVAL
1932
1933player *contr (object *op) 1954player *contr (object *op)
1934 CODE: 1955 CODE:
1935 RETVAL = op->contr; 1956 RETVAL = op->contr;
1936 OUTPUT: RETVAL 1957 OUTPUT: RETVAL
1937 1958
1938const char *get_ob_key_value (object *op, const char *key) 1959const_utf8_string get_ob_key_value (object *op, utf8_string key)
1939 1960
1940bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1961bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1941 1962
1942object *get_nearest_player (object *ob) 1963object *get_nearest_player (object *ob)
1943 ALIAS: nearest_player = 0 1964 ALIAS: nearest_player = 0
1944 PREINIT: 1965 PREINIT:
1945 extern object *get_nearest_player (object *); 1966 extern object *get_nearest_player (object *);
1961bool on_same_map_as (object *ob, object *other) 1982bool on_same_map_as (object *ob, object *other)
1962 CODE: 1983 CODE:
1963 RETVAL = on_same_map (ob, other); 1984 RETVAL = on_same_map (ob, other);
1964 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
1965 1986
1966char * 1987const_utf8_string
1967base_name (object *ob, int plural) 1988base_name (object *op, int plural = op->nrof > 1)
1968 CODE: 1989 CODE:
1969 RETVAL = cf_query_base_name (ob, plural); 1990 RETVAL = query_base_name (op, plural);
1970 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
1971 1992
1972living * 1993object *decrease_ob_nr (object *op, unsigned long i)
1973stats (object *ob)
1974 CODE:
1975 RETVAL = &ob->stats;
1976 OUTPUT: RETVAL
1977
1978 1994
1979MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1995MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1980 1996
1981player *player (object *op) 1997player *player (object *op)
1982 CODE: 1998 CODE:
1983 RETVAL = op->contr; 1999 RETVAL = op->contr;
1984 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
1985 2001
2002void check_score (object *op)
2003
1986void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2004void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1987 2005 CODE:
1988object *cf_player_send_inventory (object *op) 2006 new_draw_info (flags, 0, op, txt);
1989
1990char *cf_player_get_ip (object *op)
1991 ALIAS: ip = 0
1992
1993object *cf_player_get_marked_item (object *op)
1994 ALIAS: marked_item = 0
1995
1996void cf_player_set_marked_item (object *op, object *ob)
1997
1998partylist *cf_player_get_party (object *op)
1999 ALIAS: party = 0
2000
2001void cf_player_set_party (object *op, partylist *party)
2002 2007
2003void kill_player (object *op) 2008void kill_player (object *op)
2004 2009
2010void esrv_update_item (object *op, int what, object *item)
2011 C_ARGS: what, op, item
2012
2013int command_summon (object *op, utf8_string params)
2014
2015int command_arrest (object *op, utf8_string params)
2016
2017
2005MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2018MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2019
2020INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2006 2021
2007int invoke (player *pl, int event, ...) 2022int invoke (player *pl, int event, ...)
2008 CODE: 2023 CODE:
2009 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2024 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2010 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2025 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2011 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2026 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2012 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2027 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2013 OUTPUT: RETVAL 2028 OUTPUT: RETVAL
2014 2029
2015SV *registry (player *pl) 2030SV *registry (player *pl)
2031
2032void
2033save_stats (player *pl)
2016 CODE: 2034 CODE:
2017 RETVAL = registry_of (pl); 2035 pl->ob->stats.hp = pl->ob->stats.maxhp;
2036 pl->ob->stats.sp = pl->ob->stats.maxsp;
2037 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2038 pl->orig_stats = pl->ob->stats;
2039
2040void clear_los (player *pl)
2041
2042void cf_player_move (player *pl, int dir)
2043
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046bool
2047cell_visible (player *pl, int dx, int dy)
2048 CODE:
2049 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2050 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2018 OUTPUT: 2051 OUTPUT:
2019 RETVAL 2052 RETVAL
2020 2053
2021player *cf_player_find (char *name)
2022 PROTOTYPE: $
2023
2024void cf_player_move (player *pl, int dir)
2025
2026void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2027
2028# nonstandard
2029object *ob (player *pl)
2030 CODE:
2031 RETVAL = pl->ob;
2032 OUTPUT: RETVAL
2033
2034player *first ()
2035 CODE:
2036 RETVAL = first_player;
2037 OUTPUT: RETVAL
2038
2039player *next (player *pl)
2040 CODE:
2041 RETVAL = pl->next;
2042 OUTPUT: RETVAL
2043
2044bool
2045cell_visible (player *pl, int dx, int dy)
2046 CODE:
2047 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2048 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2049 OUTPUT:
2050 RETVAL
2051
2052char *
2053client (player *pl)
2054 CODE:
2055 RETVAL = pl->socket.client;
2056 OUTPUT:
2057 RETVAL
2058
2059char *
2060host (player *pl)
2061 CODE:
2062 RETVAL = pl->socket.host;
2063 OUTPUT:
2064 RETVAL
2065
2066char *
2067killer (player *pl, char *killer = 0)
2068 CODE:
2069 if (killer)
2070 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2071 RETVAL = pl->killer;
2072 OUTPUT:
2073 RETVAL
2074
2075void
2076buggy_mapscroll (player *pl, int value = 1)
2077 CODE:
2078 pl->socket.buggy_mapscroll = value;
2079
2080void 2054void
2081send (player *pl, SV *packet) 2055send (player *pl, SV *packet)
2082 CODE: 2056 CODE:
2083{ 2057{
2084 STRLEN len; 2058 STRLEN len;
2085 char *buf = SvPVbyte (packet, len); 2059 char *buf = SvPVbyte (packet, len);
2086 2060
2087 Write_String_To_Socket (&pl->socket, buf, len); 2061 if (pl->ns)
2062 pl->ns->send_packet (buf, len);
2088} 2063}
2089 2064
2090int 2065int
2091listening (player *pl, int new_value = -1) 2066listening (player *pl, int new_value = -1)
2092 CODE: 2067 CODE:
2094 if (new_value >= 0) 2069 if (new_value >= 0)
2095 pl->listening = new_value; 2070 pl->listening = new_value;
2096 OUTPUT: 2071 OUTPUT:
2097 RETVAL 2072 RETVAL
2098 2073
2099void get_savebed (player *pl) 2074void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2100 ALIAS: 2075 PROTOTYPE: $;$$$
2101 savebed = 0
2102 PPCODE: 2076 PPCODE:
2077 if (GIMME_V != G_VOID)
2078 {
2103 EXTEND (SP, 3); 2079 EXTEND (SP, 3);
2104 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2080 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2105 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2081 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2106 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2082 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2107 2083 }
2108void set_savebed (player *pl, char *map_path, int x, int y) 2084 if (map_path) sv_to (map_path, pl->savebed_map);
2109 CODE: 2085 if (x) sv_to (x, pl->bed_x);
2110 strcpy (pl->savebed_map, map_path); 2086 if (y) sv_to (y, pl->bed_y);
2111 pl->bed_x = x;
2112 pl->bed_y = y;
2113 2087
2114void 2088void
2115list () 2089list ()
2116 PPCODE: 2090 PPCODE:
2117{ 2091 for_all_players (pl)
2118 player *pl; 2092 XPUSHs (sv_2mortal (to_sv (pl)));
2119 for (pl = first_player; pl; pl = pl->next)
2120 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2121}
2122
2123bool
2124peaceful (player *pl, bool new_setting = 0)
2125 PROTOTYPE: $;$
2126 CODE:
2127 RETVAL = pl->peaceful;
2128 if (items > 1)
2129 pl->peaceful = new_setting;
2130 OUTPUT:
2131 RETVAL
2132
2133living *
2134orig_stats (player *pl)
2135 CODE:
2136 RETVAL = &pl->orig_stats;
2137 OUTPUT: RETVAL
2138
2139living *
2140last_stats (player *pl)
2141 CODE:
2142 RETVAL = &pl->last_stats;
2143 OUTPUT: RETVAL
2144 2093
2145 2094
2146MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2095MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2147 2096
2148mapstruct *first ()
2149 PROTOTYPE:
2150 CODE:
2151 RETVAL = first_map;
2152 OUTPUT: RETVAL
2153
2154mapstruct *next (mapstruct *map)
2155 PROTOTYPE:
2156 CODE:
2157 RETVAL = map->next;
2158 OUTPUT: RETVAL
2159
2160int invoke (mapstruct *map, int event, ...) 2097int invoke (maptile *map, int event, ...)
2161 CODE: 2098 CODE:
2162 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2099 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2163 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2100 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2164 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2101 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2165 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2102 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2166 OUTPUT: RETVAL 2103 OUTPUT: RETVAL
2167 2104
2168SV *registry (mapstruct *map) 2105SV *registry (maptile *map)
2169 CODE:
2170 RETVAL = registry_of (map);
2171 OUTPUT:
2172 RETVAL
2173 2106
2174SV * 2107INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2175get_property (mapstruct *obj, int type, int idx)
2176 CODE:
2177 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2178 OUTPUT: RETVAL
2179 2108
2180SV * 2109void
2181set_property (mapstruct *obj, int type, int idx, SV *newval) 2110maptile::instantiate ()
2182 CODE:
2183 switch (type)
2184 {
2185 case CFAPI_INT:
2186 cf_map_set_int_property (obj, idx, SvIV (newval));
2187 break;
2188 default:
2189 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2190 }
2191 2111
2192mapstruct *new (int width, int height) 2112maptile *new ()
2193 PROTOTYPE: 2113 PROTOTYPE:
2194 CODE: 2114 CODE:
2195{ 2115 RETVAL = new maptile;
2196 RETVAL = get_empty_map (width, height);
2197}
2198 OUTPUT: 2116 OUTPUT:
2199 RETVAL 2117 RETVAL
2200 2118
2201void delete_map (mapstruct *map) 2119void
2120maptile::players ()
2121 PPCODE:
2122 if (GIMME_V == G_SCALAR)
2123 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2124 else if (GIMME_V == G_ARRAY)
2125 {
2126 EXTEND (SP, THIS->players);
2127 for_all_players (pl)
2128 if (pl->ob && pl->ob->map == THIS)
2129 PUSHs (sv_2mortal (to_sv (pl->ob)));
2130 }
2202 2131
2203void clean_tmp_map (mapstruct *map) 2132void
2133maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2134 CODE:
2135{
2136 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2137 croak ("maptile::add_underlay: palette must be arrayref");
2204 2138
2139 palette = SvRV (palette);
2140
2141 STRLEN idxlen;
2142 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2143
2144 for (int x = 0; x < THIS->width; ++x)
2145 for (int y = 0; y < THIS->height; ++y)
2146 {
2147 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2148 if (op->flag [FLAG_IS_FLOOR])
2149 goto skip_space;
2150
2151 {
2152 int offs = offset + y * stride + x;
2153 if (IN_RANGE_EXC (offs, 0, idxlen))
2154 {
2155 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2156 {
2157 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2158 ob->flag [FLAG_NO_MAP_SAVE] = true;
2159 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2160
2161 if (ob->randomitems)
2162 {
2163 if (!ob->above)
2164 {
2165 ob->create_treasure (ob->randomitems);
2166
2167 for (object *op = ob->above; op; op = op->above)
2168 op->flag [FLAG_NO_MAP_SAVE] = true;
2169 }
2170
2171 ob->randomitems = 0;
2172 }
2173 }
2174 }
2175 }
2176
2177 skip_space: ;
2178 }
2179}
2180
2181void
2182maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2183 CODE:
2184{
2185 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2186 croak ("maptile::set_regiondata: palette must be arrayref");
2187
2188 palette = SvRV (palette);
2189
2190 STRLEN idxlen;
2191 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2192
2193 region **regionmap = (region **)malloc (
2194 (av_len ((AV *)palette) + 1) * sizeof (region *));
2195 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2196
2197 for (int i = av_len ((AV *)palette) + 1; i--; )
2198 regionmap [i] = region::find (
2199 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2200
2201 for (int y = 0; y < THIS->height; ++y)
2202 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2203
2204 sfree (THIS->regions, THIS->size ());
2205 free (THIS->regionmap);
2206
2207 THIS->regions = regions;
2208 THIS->regionmap = regionmap;
2209}
2210
2211void
2212maptile::create_region_treasure ()
2213 CODE:
2214{
2215 object *op = object::create ();
2216 op->type = FLOOR;
2217 op->map = THIS;
2218
2219 for (int x = 0; x < THIS->width; ++x)
2220 for (int y = 0; y < THIS->height; ++y)
2221 {
2222 region *rgn = THIS->region (x, y);
2223
2224 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2225 if (rgn->treasure && rndm () < rgn->treasure_density)
2226 {
2227 op->x = x;
2228 op->y = y;
2229 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2230 }
2231 }
2232
2233 op->destroy ();
2234}
2235
2205void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2236void play_sound_map (maptile *map, int x, int y, int sound_num)
2206 2237
2207mapstruct *tile_map (mapstruct *map, unsigned int dir) 2238int out_of_map (maptile *map, int x, int y)
2208 CODE:
2209 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2210 OUTPUT:
2211 RETVAL
2212 2239
2213char *tile_path (mapstruct *map, unsigned int dir)
2214 CODE:
2215 if (dir >= 4)
2216 XSRETURN_UNDEF;
2217 RETVAL = map->tile_path [dir];
2218 OUTPUT:
2219 RETVAL
2220
2221mapstruct *ready_map_name (char *name, int flags = 0)
2222 PROTOTYPE: $;$
2223 ALIAS:
2224 find = 0
2225 get_map = 1
2226
2227mapstruct *has_been_loaded (char *name)
2228 PROTOTYPE: $
2229
2230# whoever "designed" the plug-in api should have wasted
2231# his/her time with staying away from the project - would have
2232# saved others a lot of time, without doubt.
2233void set_path (mapstruct *where, char *path)
2234 CODE:
2235 strcpy (where->path, path);
2236
2237int in_memory (mapstruct *map)
2238 CODE:
2239 RETVAL = map->in_memory;
2240 OUTPUT:
2241 RETVAL
2242
2243bool unique (mapstruct *map)
2244 CODE:
2245 RETVAL = map->unique;
2246 OUTPUT:
2247 RETVAL
2248
2249void set_unique (mapstruct *map, bool unique)
2250 CODE:
2251 map->unique = unique;
2252
2253void 2240void
2254trigger (mapstruct *map, long connection, bool state = true) 2241trigger (maptile *map, long connection, bool state = true)
2255 CODE: 2242 CODE:
2256 activate_connection (map, connection, state); 2243 activate_connection (map, connection, state);
2257 2244
2258void 2245void
2259get_connection (mapstruct *map, long connection) 2246get_connection (maptile *map, long connection)
2260 PPCODE: 2247 PPCODE:
2261 oblinkpt *obp = get_connection_links (map, connection); 2248 oblinkpt *obp = get_connection_links (map, connection);
2262 if (obp) 2249 if (obp)
2263 for (objectlink *ol = obp->link; ol; ol = ol->next) 2250 for (objectlink *ol = obp->link; ol; ol = ol->next)
2264 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2251 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2265 2252
2266object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2253object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2267 2254
2268object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2255object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2269 2256
2270object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2257object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2271 C_ARGS: str, map, nx, ny 2258 C_ARGS: str, map, nx, ny
2272 2259
2273void 2260void
2274cf_map_normalise (mapstruct *map, int x, int y) 2261get_map_flags (maptile *map, int x, int y)
2275 PPCODE: 2262 PPCODE:
2276{ 2263{
2277 mapstruct *nmap = 0; 2264 maptile *nmap = 0;
2278 I16 nx = 0, ny = 0; 2265 I16 nx = 0, ny = 0;
2279 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2266 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2280 2267
2281 EXTEND (SP, 4); 2268 EXTEND (SP, 4);
2282 PUSHs (sv_2mortal (newSViv (flags))); 2269 PUSHs (sv_2mortal (newSViv (flags)));
2288 PUSHs (sv_2mortal (newSViv (ny))); 2275 PUSHs (sv_2mortal (newSViv (ny)));
2289 } 2276 }
2290} 2277}
2291 2278
2292void 2279void
2293at (mapstruct *map, unsigned int x, unsigned int y) 2280at (maptile *map, unsigned int x, unsigned int y)
2294 PROTOTYPE: $$$ 2281 PROTOTYPE: $$$
2295 PPCODE: 2282 PPCODE:
2296{ 2283{
2297 object *o; 2284 object *o;
2298 mapstruct *nmap = 0; 2285 maptile *nmap = 0;
2299 I16 nx, ny; 2286 I16 nx, ny;
2300 2287
2301 get_map_flags (map, &nmap, x, y, &nx, &ny); 2288 get_map_flags (map, &nmap, x, y, &nx, &ny);
2302 2289
2303 if (nmap) 2290 if (nmap)
2304 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2291 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2305 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2292 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2306} 2293}
2307 2294
2308SV * 2295SV *
2309bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2296bot_at (maptile *obj, unsigned int x, unsigned int y)
2310 PROTOTYPE: $$$ 2297 PROTOTYPE: $$$
2311 ALIAS: 2298 ALIAS:
2312 top_at = 1 2299 top_at = 1
2313 flags_at = 2 2300 flags_at = 2
2314 light_at = 3 2301 light_at = 3
2315 move_block_at = 4 2302 move_block_at = 4
2316 move_slow_at = 5 2303 move_slow_at = 5
2317 move_on_at = 6 2304 move_on_at = 6
2318 move_off_at = 7 2305 move_off_at = 7
2319 INIT: 2306 INIT:
2320 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2307 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2321 CODE: 2308 CODE:
2322 switch (ix) 2309 switch (ix)
2323 { 2310 {
2324 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2311 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2325 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2312 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2328 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2315 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2329 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2316 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2330 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2317 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2331 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2318 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2332 } 2319 }
2320 OUTPUT: RETVAL
2321
2322void fix_walls (maptile *map, int x, int y)
2323
2324void fix_walls_around (maptile *map, int x, int y)
2325
2326# worst xs function of my life
2327bool
2328_create_random_map (\
2329 maptile *self,\
2330 utf8_string wallstyle,\
2331 utf8_string wall_name,\
2332 utf8_string floorstyle,\
2333 utf8_string monsterstyle,\
2334 utf8_string treasurestyle,\
2335 utf8_string layoutstyle,\
2336 utf8_string doorstyle,\
2337 utf8_string decorstyle,\
2338 utf8_string origin_map,\
2339 utf8_string final_map,\
2340 utf8_string exitstyle,\
2341 utf8_string this_map,\
2342 utf8_string exit_on_final_map,\
2343 int xsize,\
2344 int ysize,\
2345 int expand2x,\
2346 int layoutoptions1,\
2347 int layoutoptions2,\
2348 int layoutoptions3,\
2349 int symmetry,\
2350 int difficulty,\
2351 int difficulty_given,\
2352 float difficulty_increase,\
2353 int dungeon_level,\
2354 int dungeon_depth,\
2355 int decoroptions,\
2356 int orientation,\
2357 int origin_y,\
2358 int origin_x,\
2359 U32 random_seed,\
2360 val64 total_map_hp,\
2361 int map_layout_style,\
2362 int treasureoptions,\
2363 int symmetry_used,\
2364 region *region,\
2365 utf8_string custom\
2366)
2367 CODE:
2368{
2369 random_map_params rmp;
2370
2371 assign (rmp.wallstyle , wallstyle);
2372 assign (rmp.wall_name , wall_name);
2373 assign (rmp.floorstyle , floorstyle);
2374 assign (rmp.monsterstyle , monsterstyle);
2375 assign (rmp.treasurestyle , treasurestyle);
2376 assign (rmp.layoutstyle , layoutstyle);
2377 assign (rmp.doorstyle , doorstyle);
2378 assign (rmp.decorstyle , decorstyle);
2379 assign (rmp.exitstyle , exitstyle);
2380 assign (rmp.exit_on_final_map, exit_on_final_map);
2381
2382 rmp.origin_map = origin_map;
2383 rmp.final_map = final_map;
2384 rmp.this_map = this_map;
2385 rmp.xsize = xsize;
2386 rmp.ysize = ysize;
2387 rmp.expand2x = expand2x;
2388 rmp.layoutoptions1 = layoutoptions1;
2389 rmp.layoutoptions2 = layoutoptions2;
2390 rmp.layoutoptions3 = layoutoptions3;
2391 rmp.symmetry = symmetry;
2392 rmp.difficulty = difficulty;
2393 rmp.difficulty_given = difficulty_given;
2394 rmp.difficulty_increase = difficulty_increase;
2395 rmp.dungeon_level = dungeon_level;
2396 rmp.dungeon_depth = dungeon_depth;
2397 rmp.decoroptions = decoroptions;
2398 rmp.orientation = orientation;
2399 rmp.origin_y = origin_y;
2400 rmp.origin_x = origin_x;
2401 rmp.random_seed = random_seed;
2402 rmp.total_map_hp = (uint64_t) total_map_hp;
2403 rmp.map_layout_style = map_layout_style;
2404 rmp.treasureoptions = treasureoptions;
2405 rmp.symmetry_used = symmetry_used;
2406 rmp.region = region;
2407 rmp.custom = custom;
2408
2409 RETVAL = self->generate_random_map (&rmp);
2410}
2411 OUTPUT:
2412 RETVAL
2413
2414MODULE = cf PACKAGE = cf::arch
2415
2416archetype *find (utf8_string name)
2417 CODE:
2418 RETVAL = archetype::find (name);
2333 OUTPUT: 2419 OUTPUT:
2334 RETVAL 2420 RETVAL
2335
2336
2337MODULE = cf PACKAGE = cf::arch
2338 2421
2339archetype *first() 2422archetype *first()
2340 PROTOTYPE: 2423 PROTOTYPE:
2341 CODE: 2424 CODE:
2342 RETVAL = first_archetype; 2425 RETVAL = first_archetype;
2343 OUTPUT: RETVAL 2426 OUTPUT: RETVAL
2344 2427
2345archetype *next (archetype *arch)
2346 CODE:
2347 RETVAL = arch->next;
2348 OUTPUT: RETVAL
2349
2350archetype *head (archetype *arch)
2351 CODE:
2352 RETVAL = arch->head;
2353 OUTPUT: RETVAL
2354
2355archetype *more (archetype *arch)
2356 CODE:
2357 RETVAL = arch->more;
2358 OUTPUT: RETVAL
2359
2360const char *name (archetype *arch)
2361 CODE:
2362 RETVAL = arch->name;
2363 OUTPUT: RETVAL
2364
2365object *clone (archetype *arch) 2428object *instantiate (archetype *arch)
2366 CODE: 2429 CODE:
2367 RETVAL = &arch->clone; 2430 RETVAL = arch_to_object (arch);
2431 OUTPUT:
2368 OUTPUT: RETVAL 2432 RETVAL
2433
2434INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2369 2435
2370MODULE = cf PACKAGE = cf::party 2436MODULE = cf PACKAGE = cf::party
2371 2437
2372partylist *first () 2438partylist *first ()
2373 PROTOTYPE: 2439 PROTOTYPE:
2374 CODE: 2440 CODE:
2375 RETVAL = get_firstparty (); 2441 RETVAL = get_firstparty ();
2376 OUTPUT: RETVAL 2442 OUTPUT: RETVAL
2377 2443
2378partylist *next (partylist *party) 2444INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2445
2446MODULE = cf PACKAGE = cf::region
2447
2448void
2449list ()
2450 PPCODE:
2451 for_all_regions (rgn)
2452 XPUSHs (sv_2mortal (to_sv (rgn)));
2453
2454region *find (utf8_string name)
2455 PROTOTYPE: $
2379 CODE: 2456 CODE:
2380 RETVAL = party->next; 2457 RETVAL = region::find (name);
2381 OUTPUT: RETVAL 2458 OUTPUT: RETVAL
2382 2459
2383const char *name (partylist *party) 2460region *find_fuzzy (utf8_string name)
2461 PROTOTYPE: $
2384 CODE: 2462 CODE:
2385 RETVAL = party->partyname; 2463 RETVAL = region::find_fuzzy (name);
2386 OUTPUT: RETVAL 2464 OUTPUT: RETVAL
2387 2465
2388const char *password (partylist *party) 2466int specificity (region *rgn)
2389 CODE: 2467 CODE:
2390 RETVAL = party->passwd; 2468 RETVAL = 0;
2469 while (rgn = rgn->parent)
2470 RETVAL++;
2391 OUTPUT: RETVAL 2471 OUTPUT: RETVAL
2392 2472
2473INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2474
2475MODULE = cf PACKAGE = cf::living
2476
2477INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2478
2479MODULE = cf PACKAGE = cf::settings
2480
2481INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2482
2393MODULE = cf PACKAGE = cf::region 2483MODULE = cf PACKAGE = cf::client
2394 2484
2395region *first () 2485INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2396 PROTOTYPE: 2486
2397 CODE: 2487int invoke (client *ns, int event, ...)
2398 RETVAL = first_region; 2488 CODE:
2489 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2490 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2491 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2492 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2493 OUTPUT: RETVAL
2494
2495SV *registry (client *ns)
2496
2497void
2498list ()
2499 PPCODE:
2500 EXTEND (SP, clients.size ());
2501 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2502 PUSHs (sv_2mortal (to_sv (*i)));
2503
2504void
2505client::send_packet (SV *packet)
2506 CODE:
2507{
2508 STRLEN len;
2509 char *buf = SvPVbyte (packet, len);
2510
2511 THIS->send_packet (buf, len);
2512}
2513
2514MODULE = cf PACKAGE = cf::face PREFIX = face_
2515
2516#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2517
2518faceidx face_find (utf8_string name, faceidx defidx = 0)
2519
2520faceidx alloc (utf8_string name)
2521 CODE:
2522{
2523 do
2524 {
2525 RETVAL = faces.size ();
2526 faces.resize (RETVAL + 1);
2527 }
2528 while (!RETVAL); // crude way to leave index 0
2529
2530 faces [RETVAL].name = name;
2531 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2532
2533 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2534 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2535}
2536 OUTPUT: RETVAL
2537
2538void set (faceidx idx, int visibility, int magicmap)
2539 CODE:
2540 faceinfo *f = face_info (idx);
2541 assert (f);
2542 f->visibility = visibility;
2543 f->magicmap = magicmap;
2544
2545void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2546 CODE:
2547 faceinfo *f = face_info (idx); assert (f);
2548 f->smooth = smooth;
2549 f->smoothlevel = smoothlevel;
2550
2551void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2552 CODE:
2553{
2554 facedata *d = face_data (idx, faceset);
2555 assert (d);
2556 sv_to (data, d->data);
2557 STRLEN clen;
2558 char *cdata = SvPVbyte (chksum, clen);
2559 clen = min (CHKSUM_SIZE, clen);
2560
2561 if (memcmp (d->chksum, cdata, clen))
2562 {
2563 memcpy (d->chksum, cdata, clen);
2564
2565 // invalidate existing client face info
2566 for_all_clients (ns)
2567 if (ns->faceset == faceset)
2568 {
2569 ns->faces_sent [idx] = false;
2570 ns->force_newmap = true;
2571 }
2572 }
2573}
2574
2575void invalidate (faceidx idx)
2576 CODE:
2577 for_all_clients (ns)
2578 {
2579 ns->faces_sent [idx] = false;
2580 ns->force_newmap = true;
2581 }
2582
2583void invalidate_all ()
2584 CODE:
2585 for_all_clients (ns)
2586 {
2587 ns->faces_sent.reset ();
2588 ns->force_newmap = true;
2589 }
2590
2591MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2592
2593#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2594
2595animidx anim_find (utf8_string name)
2596 CODE:
2597 RETVAL = animation::find (name).number;
2399 OUTPUT: RETVAL 2598 OUTPUT: RETVAL
2400 2599
2401region *next (region *reg) 2600animidx set (utf8_string name, SV *frames, int facings = 1)
2402 CODE: 2601 CODE:
2403 RETVAL = reg->next; 2602{
2404 OUTPUT: RETVAL 2603 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2604 croak ("frames must be an arrayref");
2405 2605
2406const char *name (region *reg) 2606 AV *av = (AV *)SvRV (frames);
2407 CODE:
2408 RETVAL = reg->name;
2409 OUTPUT: RETVAL
2410 2607
2411region *parent (region *reg) 2608 animation *anim = &animation::find (name);
2412 CODE: 2609 if (anim->number)
2413 RETVAL = reg->parent;
2414 OUTPUT: RETVAL
2415
2416const char *longname (region *reg)
2417 CODE:
2418 RETVAL = reg->longname;
2419 OUTPUT: RETVAL
2420
2421const char *msg (region *reg)
2422 CODE:
2423 RETVAL = reg->msg;
2424 OUTPUT: RETVAL
2425
2426MODULE = cf PACKAGE = cf::living
2427
2428val64
2429exp (living *liv, val64 new_val = 0)
2430 PROTOTYPE: $;$
2431 ALIAS:
2432 Str = 1
2433 Dex = 2
2434 Con = 3
2435 Wis = 4
2436 Cha = 5
2437 Int = 6
2438 Pow = 7
2439 wc = 8
2440 ac = 9
2441 hp = 10
2442 maxhp = 11
2443 sp = 12
2444 maxsp = 13
2445 grace = 14
2446 maxgrace = 15
2447 food = 16
2448 dam = 17
2449 luck = 18
2450 CODE:
2451# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2452 switch (ix)
2453 { 2610 {
2454 LIVING_ACC (exp , 0); 2611 anim->resize (av_len (av) + 1);
2455 LIVING_ACC (Str , 1); 2612 anim->facings = facings;
2456 LIVING_ACC (Dex , 2);
2457 LIVING_ACC (Con , 3);
2458 LIVING_ACC (Wis , 4);
2459 LIVING_ACC (Cha , 5);
2460 LIVING_ACC (Int , 6);
2461 LIVING_ACC (Pow , 7);
2462 LIVING_ACC (wc , 8);
2463 LIVING_ACC (ac , 9);
2464 LIVING_ACC (hp , 10);
2465 LIVING_ACC (maxhp , 11);
2466 LIVING_ACC (sp , 12);
2467 LIVING_ACC (maxsp , 13);
2468 LIVING_ACC (grace , 14);
2469 LIVING_ACC (maxgrace, 15);
2470 LIVING_ACC (food , 16);
2471 LIVING_ACC (dam , 17);
2472 LIVING_ACC (luck , 18);
2473 } 2613 }
2474# undef LIVING_ACC 2614 else
2475 OUTPUT: 2615 anim = &animation::create (name, av_len (av) + 1, facings);
2476 RETVAL
2477 2616
2617 for (int i = 0; i < anim->num_animations; ++i)
2618 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2619}
2620 OUTPUT: RETVAL
2621
2622void invalidate_all ()
2623 CODE:
2624 for_all_clients (ns)
2625 ns->anims_sent.reset ();
2626

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